Damage Resistance: Difference between revisionsGive feedback
move section, add notice, add math, cleanup math |
m removed note of damage reduction from level scaling not checking out, added example for bebop |
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Bullet Resist reduces all weapon (such as bullets/melee) damage, while Spirit Resist reduces all spirit damage. | Bullet Resist reduces all weapon (such as bullets/melee) damage, while Spirit Resist reduces all spirit damage. | ||
== Notes == | == Notes == | ||
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Items like [[Headshot Booster]] grant a flat added bullet damage, this bonus damage is not multiplied by weapon damage but is subject to resistance reduction/increase in damage. | Items like [[Headshot Booster]] grant a flat added bullet damage, this bonus damage is not multiplied by weapon damage but is subject to resistance reduction/increase in damage. | ||
Even Resistance from [[Level#Power Increases]] is multiplicative. For example, [[Bebop]]'s base Resistance is {{#invoke:HeroData|get_hero_var|Bebop|BulletArmorDamageReduction}}%, while he gains 1.25% Resist per Power Increase. After 14 Power Increases, Bebop's total resistance will be | |||
<math>0.1 + 1 - (1-0.0125)^{14} = 26.2%</math><br> | |||
== Math == | == Math == | ||