Damage Resistance: Difference between revisions

move section, add notice, add math, cleanup math
Sur (talk | contribs)
m removed note of damage reduction from level scaling not checking out, added example for bebop
Line 3: Line 3:


Bullet Resist reduces all weapon (such as bullets/melee) damage, while Spirit Resist reduces all spirit damage.
Bullet Resist reduces all weapon (such as bullets/melee) damage, while Spirit Resist reduces all spirit damage.
Resistances from [[Level|Power Increase]]s seems to act strangely and requires more research.


== Notes ==
== Notes ==
Line 16: Line 14:


Items like [[Headshot Booster]] grant a flat added bullet damage, this bonus damage is not multiplied by weapon damage but is subject to resistance reduction/increase in damage.
Items like [[Headshot Booster]] grant a flat added bullet damage, this bonus damage is not multiplied by weapon damage but is subject to resistance reduction/increase in damage.
Even Resistance from [[Level#Power Increases]] is multiplicative. For example, [[Bebop]]'s base Resistance is {{#invoke:HeroData|get_hero_var|Bebop|BulletArmorDamageReduction}}%, while he gains 1.25% Resist per Power Increase. After 14 Power Increases, Bebop's total resistance will be
<math>0.1 + 1 - (1-0.0125)^{14} = 26.2%</math><br>


== Math ==
== Math ==