Damage Resistance: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) →Headshot Critical Damage Resistance: automated |
Gammaton32 (talk | contribs) →Starting Damage Resistance: renamed to reduction |
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* {{PageRef|name=Kelvin}} and {{PageRef|name=McGinnis}} have no starting spirit damage resistance, but gain 1% on [[Power Increase|power increase]]. | * {{PageRef|name=Kelvin}} and {{PageRef|name=McGinnis}} have no starting spirit damage resistance, but gain 1% on [[Power Increase|power increase]]. | ||
=== Headshot Critical Damage | === Headshot Critical Damage Reduction === | ||
* {{PageRef|name=Seven}} has {{#invoke:HeroData|get_hero_var|hero_gigawatt|CritDamageReceivedScale|3}}% | * {{PageRef|name=Seven}} has {{#invoke:HeroData|get_hero_var|hero_gigawatt|CritDamageReceivedScale|3}}% critical damage reduction. | ||
* {{PageRef|name=Mo & Krill}} have {{#invoke:HeroData|get_hero_var|hero_krill|CritDamageReceivedScale|3}}% | * {{PageRef|name=Mo & Krill}} have {{#invoke:HeroData|get_hero_var|hero_krill|CritDamageReceivedScale|3}}% critical damage reduction (Mo's head only). | ||
== Melee Resist == | == Melee Resist == | ||