Damage Resistance: Difference between revisionsGive feedback
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<math>\mathit{Displayed Resist} = 1 - (1 - \mathit{Resistance 1}) * (1 - \mathit{Resistance 2}) * ... * (1 - \mathit{Resistance N})</math> | <math>\mathit{Displayed Resist} = 1 - (1 - \mathit{Resistance 1}) * (1 - \mathit{Resistance 2}) * ... * (1 - \mathit{Resistance N})</math> | ||
For example, 60% Bullet Resist from Viscous' [[Viscous# | For example, 60% Bullet Resist from Viscous' [[Viscous#(4)_Goo_Ball|Goo Ball]] combined with 40% Bullet Resist from the [[Colossus]] [[Items|Item]] results in: | ||
<math>1 - (1 - 0.6) * (1 - 0.4) = 76% Bullet Resist</math> | <math>1 - (1 - 0.6) * (1 - 0.4) = 76% Bullet Resist</math> | ||
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==Example== | ==Example== | ||
For example, using Bullet Resists and Reductions: | For example, using Bullet Resists and Reductions: | ||
* 60% Bullet Resist from Viscous' [[Viscous# | * 60% Bullet Resist from Viscous' [[Viscous#(4)_Goo_Ball|Goo Ball]] | ||
* 40% Bullet Resist from [[Colossus]] | * 40% Bullet Resist from [[Colossus]] | ||
* -5% Bullet Resist from [[Swift Striker]] | * -5% Bullet Resist from [[Swift Striker]] | ||