Damage Resistance: Difference between revisionsGive feedback
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Damage Resistance refers to the Bullet and Spirit Resist statistics which reduce incoming damage taken. | |||
Damage Resistance refers to the Bullet and Spirit Resist statistics which reduce incoming damage | |||
Bullet Resist reduces all weapon (such as bullets/melee) damage, while Spirit Resist reduces all spirit damage. | Bullet Resist reduces all weapon (such as bullets/melee) damage, while Spirit Resist reduces all spirit damage. | ||
== Stacking Resistances == | |||
Resistances from multiple sources are multiplicative with each other. | Resistances from multiple sources are multiplicative with each other. | ||
<math>\mathit{Displayed Resist} = 1 - (1 - \mathit{Resistance 1}) * (1 - \mathit{Resistance 2}) * ... * (1 - \mathit{Resistance N})</math> | <math>\mathit{Displayed Resist} = 1 - (1 - \mathit{Resistance 1}) * (1 - \mathit{Resistance 2}) * ... * (1 - \mathit{Resistance N})</math> | ||
For example, 60% Bullet Resist from Viscous' [[Viscous#(4)_Goo_Ball|Goo Ball]] | For example, multiple sources of Bullet Resist | ||
* 60% Bullet Resist from Viscous' [[Viscous#(4)_Goo_Ball|Goo Ball]] | |||
* 40% Bullet Resist from the [[Colossus]] [[Items|Item]] results in: | |||
<math>1 - (1 - 0.6) * (1 - 0.4) = 76% Bullet Resist</math> | <math>1 - (1 - 0.6) * (1 - 0.4) = 76% Bullet Resist</math> | ||
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Resistance Reduction is simply added (as negative numbers) from the otherwise final Resistance. | Resistance Reduction is simply added (as negative numbers) from the otherwise final Resistance. | ||
<math>\mathit{Displayed Resist} = 1 - (1 - \mathit{Resistance 1}) * (1 - \mathit{Resistance 2}) * ... * (1 - \mathit{Resistance N}) + \mathit{Resistance Reductions}</math> | <math>\mathit{Displayed Resist} = 1 - (1 - \mathit{Resistance 1}) * (1 - \mathit{Resistance 2}) * ... * (1 - \mathit{Resistance N}) + \mathit{Resistance Reductions}</math> | ||
For example, using Bullet Resists and Reductions: | For example, using Bullet Resists and Reductions: | ||
* 60% Bullet Resist from Viscous' [[Viscous#(4)_Goo_Ball|Goo Ball]] | * 60% Bullet Resist from Viscous' [[Viscous#(4)_Goo_Ball|Goo Ball]] | ||