Damage Resistance: Difference between revisionsGive feedback
Change invoke code for crit damage reduction |
Gammaton32 (talk | contribs) →Spirit Damage Resistance: updated and automated values |
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=== Bullet Damage Resistance === | === Bullet Damage Resistance === | ||
* {{PageRef|name=Dynamo}} has no starting bullet damage resistance, but | * {{PageRef|name=Dynamo}} has no starting bullet damage resistance, but gains {{#invoke:HeroData|get_hero_scalar|hero_dynamo|Level|BulletResist}} per [[Boon]] (21.87% at max level). | ||
* {{PageRef|name=Bebop}} has no starting bullet damage resistance, but | * {{PageRef|name=Bebop}} has no starting bullet damage resistance, but gains {{#invoke:HeroData|get_hero_scalar|hero_bebop|Level|BulletResist}} per [[Boon]] (10.5% at max level). | ||
=== Spirit Damage Resistance === | === Spirit Damage Resistance === | ||
* {{PageRef|name=Lash}} has {{#invoke:HeroData|get_hero_var|Lash|TechResist|3}}% spirit damage resistance. | * {{PageRef|name=Lash}} has {{#invoke:HeroData|get_hero_var|Lash|TechResist|3}}% spirit damage resistance. | ||
* {{PageRef|name=Pocket}} | * {{PageRef|name=Pocket}} has {{#invoke:HeroData|get_hero_var|Pocket|TechResist|3}}% spirit damage resistance (they take 15% more spirit damage). | ||
* {{PageRef|name=Kelvin}} and {{PageRef|name=McGinnis}} have no starting spirit damage resistance, but gain | * {{PageRef|name=Kelvin}} and {{PageRef|name=McGinnis}} have no starting spirit damage resistance, but gain {{#invoke:HeroData|get_hero_scalar|hero_kelvin|Level|TechResist}} per Boon (21.87% at max level). | ||
=== Headshot Critical Damage Reduction === | === Headshot Critical Damage Reduction === | ||