Damage Resistance: Difference between revisionsGive feedback
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Melee Resist is a special case of Bullet Resist that stacks diminishingly alongside it to reduce all incoming melee damage. This includes all 'melee' abilities such as {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}} ability. | Melee Resist is a special case of Bullet Resist that stacks diminishingly alongside it to reduce all incoming melee damage. This includes all 'melee' abilities such as {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}} ability. | ||
== | == Calculation == | ||
While items often display resistance as a flat percentage (e.g., +20% Resist), multiple sources of resistance do not simply add together. Instead, they stack '''multiplicatively'''. | |||
=== Calculating Resistance === | |||
To find your total resistance, use the following formula: | |||
<math>\text{Total Resist} = 1 - (1 - R_1) \times (1 - R_2) \dots</math> | |||
'''Example:''' | |||
If you have two sources of resistance, one providing '''40%''' and another providing '''20%''': | |||
# Convert percentages to decimals: 0.40 and 0.20. | |||
# Subtract from 1: (1 - 0.40) = '''0.60''' and (1 - 0.20) = '''0.80'''. | |||
# Multiply the remainders: 0.60 × 0.80 = '''0.48'''. | |||
# Subtract from 1: 1 - 0.48 = '''0.52'''. | |||
# Your Total Resist is '''52%'''. | |||
==Resistance Reduction== | === Calculating Resistance Reduction === | ||
Resistance Reduction | '''Resistance Reduction''' (often called "shred") acts as a counter to resistance. It is calculated separately using the same multiplicative formula, and then subtracted from the target's resistance. | ||
Resistance Reduction | <math>\text{Final Resist} = \text{Total Resistance} - \text{Total Reduction}</math> | ||
'''Example:''' | |||
A target has '''52%''' Total Resistance (as calculated above). You attack them with two sources of Reduction: one providing '''25%''' and another providing '''20%'''. | |||
'''Step 1: Calculate Total Reduction''' | |||
<math>1 - (1 - 0.25) \times (1 - 0.20) = 0.40 \rightarrow \mathbf{40\%}</math> | |||
'''Step 2: Subtract Reduction from Resistance''' | |||
<math>52\% - 40\% = \mathbf{12\%}</math> | |||
The target has a final effective Resist of only '''12%'''. | |||
=== Negative Resistance === | |||
If the Total Reduction is higher than the Total Resistance, the final value will be negative. This acts as a damage amplifier. | |||
* 30% | * '''30% Resist:''' You take '''70%''' of incoming damage. | ||
* 0% | * '''0% Resist:''' You take '''100%''' of incoming damage (True Damage). | ||
* -30% | * '''-30% Resist:''' You take '''130%''' of incoming damage. | ||
== Effective Health == | |||
==Effective Health== | |||
{{Construction}} | {{Construction}} | ||
[[File:Resistance-graph.png|thumb|A graph showing how despite the resistance percentage not growing additively, it scales the player's effective health additively.]] | [[File:Resistance-graph.png|thumb|A graph showing how despite the resistance percentage not growing additively, it scales the player's effective health additively.]] | ||