Damage Resistance: Difference between revisions

Starting Damage Resistance: removed note on critical damage
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=== Bullet Damage Resistance ===
=== Bullet Damage Resistance ===


* {{PageRef|name=Celeste}} has {{HeroData|Celeste|BulletResist}}% bullet resistance (takes 6% more bullet damage).
* {{PageRef|name=Dynamo}} has no starting bullet damage resistance, but gains {{#invoke:HeroData|get_hero_scalar|hero_dynamo|Level|BulletResist}} per [[Boon]] (21.87% at max level).
* {{PageRef|name=Dynamo}} has no starting bullet damage resistance, but gains {{#invoke:HeroData|get_hero_scalar|hero_dynamo|Level|BulletResist}} per [[Boon]] (21.87% at max level).
* {{PageRef|name=Bebop}} has no starting bullet damage resistance, but gains {{#invoke:HeroData|get_hero_scalar|hero_bebop|Level|BulletResist}} per [[Boon]] (10.5% at max level).
* {{PageRef|name=Bebop}} has no starting bullet damage resistance, but gains {{#invoke:HeroData|get_hero_scalar|hero_bebop|Level|BulletResist}} per [[Boon]] (10.5% at max level).
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* {{PageRef|name=Lash}} has {{#invoke:HeroData|get_hero_var|Lash|TechResist|3}}% spirit damage resistance.
* {{PageRef|name=Lash}} has {{#invoke:HeroData|get_hero_var|Lash|TechResist|3}}% spirit damage resistance.
* {{PageRef|name=Pocket}} has {{#invoke:HeroData|get_hero_var|Pocket|TechResist|3}}% spirit damage resistance (they take 15% more spirit damage).
* {{PageRef|name=Pocket}} has {{#invoke:HeroData|get_hero_var|Pocket|TechResist|3}}% spirit damage resistance (takes 15% more spirit damage).
* {{PageRef|name=Kelvin}} and {{PageRef|name=McGinnis}} have no starting spirit damage resistance, but gain {{#invoke:HeroData|get_hero_scalar|hero_kelvin|Level|TechResist}} per Boon (21.87% at max level).
* {{PageRef|name=Kelvin}} and {{PageRef|name=McGinnis}} have no starting spirit damage resistance, but gain {{#invoke:HeroData|get_hero_scalar|hero_kelvin|Level|TechResist}} per Boon (21.87% at max level).


=== Melee Damage Resistance ===
=== Melee Damage Resistance ===
* {{PageRef|name=Rem}} has {{#invoke:HeroData|get_hero_var|Rem|MeleeResist|3}}% melee damage resistance (he takes 5% more melee damage).
* {{PageRef|name=Rem}} has {{#invoke:HeroData|get_hero_var|Rem|MeleeResist|3}}% melee damage resistance (takes 5% more melee damage).


=== Headshot Critical Damage Reduction ===
=== Headshot Critical Damage Reduction ===