Damage Resistance: Difference between revisions

it is simply correct math not "diminishing"
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'''Damage Resistance''' refers to the Bullet, Melee, and Spirit Resist statistics which reduce incoming damage taken. Bullet Resist reduces all weapon and melee damage, Melee Resist reduces only melee damage, while Spirit Resist reduces all spirit damage. [[Unit]]s have a unique "Damage Resistance" stat that is applied to all sources of damage, including [[Trooper]]s.
'''Damage Resistance''' refers to the Bullet, Melee, and Spirit Resist statistics which reduce incoming damage taken. Bullet Resist reduces all weapon and melee damage, Melee Resist reduces only melee damage, while Spirit Resist reduces all spirit damage. [[Unit]]s have a unique "Damage Resistance" stat that is applied to all sources of damage, including [[Trooper]]s.


Most resistances stacks multiplicative, it isn't added. Resistance Reduction multiplied separately and then added to the residence. This has the consequences of resistance reduction being more effective on targets with higher resistance.  
Most resistances stacks multiplicative, it isn't added. Resistance Reduction multiplied separately and then subtracted from the residence. This has the consequences of resistance reduction being more effective on targets with higher resistance.  


The Bullet Resistance and Spirit Resistance stats are also sometimes referred to as "Bullet Armor" and "Spirit Armor".
The Bullet Resistance and Spirit Resistance stats are also sometimes referred to as "Bullet Armor" and "Spirit Armor".