Damage Resistance: Difference between revisions

Melee Resist: rephrased
LVL (talk | contribs)
Added info about boon resists stacking additively. Removed paragraph about resists from boons being multiplicative. Automated stats for monster rounds and escalating exposure. Added info in the spirit rend section on total resist reduction.
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'''Damage Resistance''' refers to the Bullet, Melee, and Spirit Resist statistics which reduce incoming damage taken. Bullet Resist reduces all weapon and melee damage, Melee Resist reduces only melee damage, while Spirit Resist reduces all spirit damage.
'''Damage Resistance''' refers to the Bullet, Melee, and Spirit Resist statistics which reduce incoming damage taken. Bullet Resist reduces all weapon and melee damage, Melee Resist reduces only melee damage, while Spirit Resist reduces all spirit damage.


Most resistances stack diminishingly with each additional resistance source having reduced effect. Resistance Reduction is applied to the final resistance, and if stacked separately and diminishingly.
Most resistances stack diminishingly, with each additional resistance source having reduced effect. Resistance Reduction is applied to the final resistance, and is stacked separately and diminishingly.


The Bullet Resistance and Spirit Resistance stats are also sometimes referred to as "Bullet Armor" and "Spirit Armor".
The Bullet Resistance and Spirit Resistance stats are also sometimes referred to as "Bullet Armor" and "Spirit Armor".
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* {{PageRef|name=Mo & Krill}} have {{#invoke:HeroData|get_hero_var|hero_krill|CritDamageReceivedScale|3}}% critical damage reduction (Mo's head only).
* {{PageRef|name=Mo & Krill}} have {{#invoke:HeroData|get_hero_var|hero_krill|CritDamageReceivedScale|3}}% critical damage reduction (Mo's head only).
=== Boon Resistances ===
Resistances gained from [[Boon|Boons]] (e.g., {{PageRef|name=Dynamo}}'s Bullet Resist or {{PageRef|name=Kelvin}}'s Spirit Resist) stack '''additively''' (1% per Boon, up to 20%). This is an exception to the standard multiplicative stacking rules for other resist sources.


== Melee Resist ==
== Melee Resist ==
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Items like [[Headshot Booster]] grant a flat added bullet damage, this bonus damage is not multiplied by weapon damage but is subject to resistance reduction/increase in damage.
Items like [[Headshot Booster]] grant a flat added bullet damage, this bonus damage is not multiplied by weapon damage but is subject to resistance reduction/increase in damage.
Even Resistance from [[Level#Power Increases]] is multiplicative. For example, [[Bebop]]'s base Resistance is {{#invoke:HeroData|get_hero_var|Bebop|BulletArmorDamageReduction}}%, while he gains 1.25% Resist per Power Increase. After 14 Power Increases, Bebop's total resistance will be
<math>0.1 + 1 - (1-0.0125)^{14} = 26.2%</math>


==Effective Health==
==Effective Health==
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=== Bullet Resist ===
=== Bullet Resist ===
{{Item stat table|Bullet Resist}}
{{Item stat table|Bullet Resist}}
* {{ItemIcon|Monster Rounds}} increases Bullet Resist vs. NPCs by +30%.  
* {{ItemIcon|Monster Rounds}} increases Bullet Resist vs. NPCs by +{{#invoke:ItemData|get_prop|Monster Rounds|NonPlayerBulletResist}}%.  
* {{ItemIcon|Escalating Resilience}} increases Bullet Resist by 2% per [[stack]] per shot when hitting enemy heroes, maxing at 40% Bullet Resist.
* {{ItemIcon|Escalating Resilience}} increases Bullet Resist by {{#invoke:ItemData|get_prop|Escalating Resilience|BulletResistPerStack}}% per [[stack]] per shot when hitting enemy heroes, maxing at {{#invoke:ItemData|get_prop|Escalating Resilience|MaxArmorStacks}}% Bullet Resist.


=== Bullet Resist Reduction ===
=== Bullet Resist Reduction ===
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{{Item stat table|Spirit Resist Reduction}}
{{Item stat table|Spirit Resist Reduction}}


* {{ItemIcon|Spirit Rend}} reduces {{#invoke:ItemData|get_prop|Spirit Rend|MagicResistReduction}}% spirit resist on bullet hit from its component {{ItemIcon|Spirit Shredder Bullets}}, as well as an additional {{#invoke:ItemData|get_prop|Spirit Rend|TechArmorDamageReduction}}% spirit resist reduction on headshots.
* {{ItemIcon|Spirit Rend}} reduces {{#invoke:ItemData|get_prop|Spirit Rend|MagicResistReduction}}% spirit resist on bullet hit from its component {{ItemIcon|Spirit Shredder Bullets}}, as well as an additional {{#invoke:ItemData|get_prop|Spirit Rend|TechArmorDamageReduction}}% spirit resist reduction per stack on headshots, up to a max of 4 stacks (-33% spirit resist total).
{{Stat navbox}}
{{Stat navbox}}
[[Category:Damage Calculation]]
[[Category:Damage Calculation]]