Damage Resistance: Difference between revisions

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=== Melee Damage Resistance ===
=== Melee Damage Resistance ===
* {{PageRef|name=Rem}} has {{#invoke:HeroData|get_hero_var|Rem|MeleeResist|3}}% melee damage resistance.
* {{PageRef|name=Rem}} has {{#invoke:HeroData|get_hero_var|Rem|MeleeResist|3}}% melee damage resistance (he takes 5% more melee damage).


=== Headshot Critical Damage Reduction ===
=== Headshot Critical Damage Reduction ===


* {{PageRef|name=Seven}} has {{#invoke:HeroData|get_hero_var|hero_gigawatt|CritDamageReceivedPercent|3}}% critical damage reduction.
* {{PageRef|name=Seven}} has {{#invoke:HeroData|get_hero_var|hero_gigawatt|CritDamageReceivedPercent|3}}% critical damage reduction.
* {{PageRef|name=Mo & Krill}} have {{#invoke:HeroData|get_hero_var|hero_krill|CritDamageReceivedPercent|3}}% critical damage reduction (Mo's head only).
* {{PageRef|name=Mo & Krill}} have {{#invoke:HeroData|get_hero_var|hero_krill|CritDamageReceivedPercent|3}}% critical damage reduction (Mo's head only).
(Note: Unlike other forms of resist, a negative critical reduction value indicates more reduction, not less.)


=== Boon Resistances ===
=== Boon Resistances ===