Damage Resistance: Difference between revisionsGive feedback
Jump to navigation
Jump to search
Added info about boon resists stacking additively. Removed paragraph about resists from boons being multiplicative. Automated stats for monster rounds and escalating exposure. Added info in the spirit rend section on total resist reduction. |
Gammaton32 (talk | contribs) →Starting Damage Resistance: updated level scaling |
||
| Line 11: | Line 11: | ||
* {{PageRef|name=Bebop}} has {{#invoke:HeroData|get_hero_var|Bebop|BulletResist|3}}% bullet damage resistance. | * {{PageRef|name=Bebop}} has {{#invoke:HeroData|get_hero_var|Bebop|BulletResist|3}}% bullet damage resistance. | ||
* {{PageRef|name=Dynamo}} has no starting bullet damage resistance, but he gains | * {{PageRef|name=Dynamo}} has no starting bullet damage resistance, but he gains 0.625% per [[Boon]] (20% at max level). | ||
=== Spirit Damage Resistance === | === Spirit Damage Resistance === | ||
| Line 17: | Line 17: | ||
* {{PageRef|name=Lash}} has {{#invoke:HeroData|get_hero_var|Lash|TechResist|3}}% spirit damage resistance. | * {{PageRef|name=Lash}} has {{#invoke:HeroData|get_hero_var|Lash|TechResist|3}}% spirit damage resistance. | ||
* {{PageRef|name=Pocket}} and {{PageRef|name=Trapper}} have {{#invoke:HeroData|get_hero_var|Pocket|TechResist|3}}% spirit damage resistance (they take 15% more spirit damage). | * {{PageRef|name=Pocket}} and {{PageRef|name=Trapper}} have {{#invoke:HeroData|get_hero_var|Pocket|TechResist|3}}% spirit damage resistance (they take 15% more spirit damage). | ||
* {{PageRef|name=Kelvin}} and {{PageRef|name=McGinnis}} have no starting spirit damage resistance, but gain | * {{PageRef|name=Kelvin}} and {{PageRef|name=McGinnis}} have no starting spirit damage resistance, but gain 0.625% per Boon (20% at max level). | ||
=== Headshot Critical Damage Reduction === | === Headshot Critical Damage Reduction === | ||