Damage Resistance: Difference between revisions

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Starting Damage Resistance: automated scaling values
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=== Bullet Damage Resistance ===
=== Bullet Damage Resistance ===


* {{PageRef|name=Dynamo}} has no starting bullet damage resistance, but he gains 0.625% per [[Boon]] (20% at max level).
* {{PageRef|name=Dynamo}} has no starting bullet damage resistance, but he gains {{#invoke:HeroData|get_hero_scalar|hero_dynamo|Level|BulletResist}}% per [[Boon]] (20% at max level).
* {{PageRef|name=Bebop}} has no starting bullet damage resistance, but he gains 0.3% per [[Boon]] (9.6% at max level).
* {{PageRef|name=Bebop}} has no starting bullet damage resistance, but he gains {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletResist|3}}{{#invoke:HeroData|get_hero_scalar|hero_bebop|Level|BulletResist}}% per [[Boon]] (9.6% at max level).


=== Spirit Damage Resistance ===
=== Spirit Damage Resistance ===
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* {{PageRef|name=Lash}} has {{#invoke:HeroData|get_hero_var|Lash|TechResist|3}}% spirit damage resistance.
* {{PageRef|name=Lash}} has {{#invoke:HeroData|get_hero_var|Lash|TechResist|3}}% spirit damage resistance.
* {{PageRef|name=Pocket}} and {{PageRef|name=Trapper}} have {{#invoke:HeroData|get_hero_var|Pocket|TechResist|3}}% spirit damage resistance (they take 15% more spirit damage).
* {{PageRef|name=Pocket}} and {{PageRef|name=Trapper}} have {{#invoke:HeroData|get_hero_var|Pocket|TechResist|3}}% spirit damage resistance (they take 15% more spirit damage).
* {{PageRef|name=Kelvin}} and {{PageRef|name=McGinnis}} have no starting spirit damage resistance, but gain 0.625% per Boon (20% at max level).
* {{PageRef|name=Kelvin}} and {{PageRef|name=McGinnis}} have no starting spirit damage resistance, but gain {{#invoke:HeroData|get_hero_scalar|hero_forge|Level|TechResist}}% per Boon (20% at max level).


=== Headshot Critical Damage Reduction ===
=== Headshot Critical Damage Reduction ===