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'''Damage Resistance''' refers to the Bullet, Melee, and Spirit Resist statistics which reduce incoming damage taken. Bullet Resist reduces all weapon and melee damage, Melee Resist reduces only melee damage, while Spirit Resist reduces all spirit damage. [[Unit]]s have a unique "Damage Resistance" stat that is applied to all sources of damage, including [[Trooper]]s. | '''Damage Resistance''' refers to the [[Weapon Damage|Bullet]], [[Melee Attack|Melee]], and [[Spirit Power|Spirit]] Resist statistics which reduce incoming damage taken. Bullet Resist reduces all weapon and melee damage, Melee Resist reduces only melee damage, while Spirit Resist reduces all spirit damage. [[Unit]]s have a unique "Damage Resistance" stat that is applied to all sources of damage, including [[Trooper]]s. | ||
Most resistances stack multiplicatively; they are not added together. Sources of Resistance Reduction are multiplied together separately first. The total reduction is then subtracted from the total resistance. This has the consequence of resistance reduction being more effective on targets with higher resistance. | Most resistances stack multiplicatively; they are not added together. Sources of Resistance Reduction are multiplied together separately first. The total reduction is then subtracted from the total resistance. This has the consequence of resistance reduction being more effective on targets with higher resistance. | ||
== Resistance types == | |||
In addition to the basic types of Bullet and Spirit Resistance, there is also Melee Resist and Crit Reduction. | |||
=== Melee Resist === | |||
Melee Resist is a stat that reduces all incoming [[melee damage]], including from melee abilities such as {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}}. It increases equally to Bullet Resist (e.g. an item that gives 10% Bullet Resist also gives 10% Melee Resist). Some items also give bonus Melee Resist. Like other types of resist, it stacks diminishingly. | |||
=== Crit Reduction === | |||
Crit Reduction is a stat that reduces the critical damage (headshots) received by the hero. Not to be confused with [[Weapon Damage#Crit Multiplier|Crit Bonus Scale]], a stat that reduces the critical damage dealt by the hero to other targets. | |||
== Starting Damage Resistance == | == Starting Damage Resistance == | ||
The following [[Hero|Heroes]] either have starting Damage Resistance values or gain resistance with [[Boon|Boons]]. Boon scaling resistances stack additively. | |||
Note: Negative values indicate that the hero receives increased damage. | Note: Negative values indicate that the hero receives increased damage. | ||
{{#invoke:HeroDataArrays|heroDamageResistTable}} | {{#invoke:HeroDataArrays|heroDamageResistTable}} | ||
== Calculation == | == Calculation == | ||