Damage Resistance: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) →Starting Damage Resistance: updated McGinnis |
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* {{PageRef|name=Lash}} has {{#invoke:HeroData|get_hero_var|Lash|TechResist|3}}% spirit damage resistance. | * {{PageRef|name=Lash}} has {{#invoke:HeroData|get_hero_var|Lash|TechResist|3}}% spirit damage resistance. | ||
* {{PageRef|name=Pocket}} and {{PageRef|name=Trapper}} have {{#invoke:HeroData|get_hero_var|Pocket|TechResist|3}}% spirit damage resistance (they take 15% more spirit damage). | * {{PageRef|name=Pocket}} and {{PageRef|name=Trapper}} have {{#invoke:HeroData|get_hero_var|Pocket|TechResist|3}}% spirit damage resistance (they take 15% more spirit damage). | ||
* {{PageRef|name=Kelvin}} and {{PageRef|name=McGinnis}} has no starting spirit damage resistance, but | * {{PageRef|name=Kelvin}} and {{PageRef|name=McGinnis}} has no starting spirit damage resistance, but gain 1% on [[Power Increase|power increase]]. | ||
=== Headshot Critical Damage Resistance === | === Headshot Critical Damage Resistance === | ||