Damage Resistance: Difference between revisionsGive feedback
Formula formatting |
Added notes section about -res and headshot booster |
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<math>[1 - (1 - 0.7) * (1 - 0.2)] -[1 - (1-0.12)*(1-0.12)*(1-0.24)] = \mathit 35% Spirit Resist</math> | <math>[1 - (1 - 0.7) * (1 - 0.2)] -[1 - (1-0.12)*(1-0.12)*(1-0.24)] = \mathit 35% Spirit Resist</math> | ||
==Notes== | |||
Resistances can go negative, and this multiplies the damage taken of that type. | |||
30% resist= 70% of the damage the weapon or ability. | |||
0% resist = 100% of the damage the weapon or ability. | |||
-30% resist = 130% of the damage your weapon or ability. | |||
Items like [[Headshot Booster]] grant a flat added bullet damage, this bonus damage is not multiplied by weapon damage but is subject to resistance reduction/increase in damage. | |||
==Graphs== | ==Graphs== | ||