Damage Resistance: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) remove Mechanics category |
Gammaton32 (talk | contribs) →Starting Damage Resistance: wording |
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* {{PageRef|name=Bebop}} has no starting spirit damage resistance, but he gains 1% on each level-up. | * {{PageRef|name=Bebop}} has no starting spirit damage resistance, but he gains 1% on each level-up. | ||
=== Headshot Critical Damage | === Headshot Critical Damage Resistance === | ||
* {{PageRef|name=Seven}} has 35% headshot critical damage | * {{PageRef|name=Seven}} has 35% headshot critical damage resistance. | ||
* {{PageRef|name=Mo & Krill}} have 20% headshot critical damage | * {{PageRef|name=Mo & Krill}} have 20% headshot critical damage resistance (Mo's head only). | ||
== Melee Resist == | == Melee Resist == | ||