Damage Resistance: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) →Bullet Damage Resistance: updated |
Gammaton32 (talk | contribs) →Starting Damage Resistance: automated scaling values |
||
| Line 10: | Line 10: | ||
=== Bullet Damage Resistance === | === Bullet Damage Resistance === | ||
* {{PageRef|name=Dynamo}} has no starting bullet damage resistance, but he gains | * {{PageRef|name=Dynamo}} has no starting bullet damage resistance, but he gains {{#invoke:HeroData|get_hero_scalar|hero_dynamo|Level|BulletResist}}% per [[Boon]] (20% at max level). | ||
* {{PageRef|name=Bebop}} has no starting bullet damage resistance, but he gains | * {{PageRef|name=Bebop}} has no starting bullet damage resistance, but he gains {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletResist|3}}{{#invoke:HeroData|get_hero_scalar|hero_bebop|Level|BulletResist}}% per [[Boon]] (9.6% at max level). | ||
=== Spirit Damage Resistance === | === Spirit Damage Resistance === | ||
| Line 17: | Line 17: | ||
* {{PageRef|name=Lash}} has {{#invoke:HeroData|get_hero_var|Lash|TechResist|3}}% spirit damage resistance. | * {{PageRef|name=Lash}} has {{#invoke:HeroData|get_hero_var|Lash|TechResist|3}}% spirit damage resistance. | ||
* {{PageRef|name=Pocket}} and {{PageRef|name=Trapper}} have {{#invoke:HeroData|get_hero_var|Pocket|TechResist|3}}% spirit damage resistance (they take 15% more spirit damage). | * {{PageRef|name=Pocket}} and {{PageRef|name=Trapper}} have {{#invoke:HeroData|get_hero_var|Pocket|TechResist|3}}% spirit damage resistance (they take 15% more spirit damage). | ||
* {{PageRef|name=Kelvin}} and {{PageRef|name=McGinnis}} have no starting spirit damage resistance, but gain | * {{PageRef|name=Kelvin}} and {{PageRef|name=McGinnis}} have no starting spirit damage resistance, but gain {{#invoke:HeroData|get_hero_scalar|hero_forge|Level|TechResist}}% per Boon (20% at max level). | ||
=== Headshot Critical Damage Reduction === | === Headshot Critical Damage Reduction === | ||