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m Fixed wrong information about timings and added dash bucket timings based off new information and findings. |
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During the switch to AnimGraph2, certain animations have had their properties changed, resulting in strange or unusual interactions compared to the rest of the cast. As of current writing, the characters who have fully switched over to AnimGraph2 are: {{HeroIcon|Abrams}}, {{HeroIcon|Bebop}}, {{HeroIcon|Billy}}, {{HeroIcon|Drifter}}, {{HeroIcon|Dynamo}}, {{HeroIcon|Holliday}}, {{HeroIcon|Ivy}}, {{HeroIcon|Kelvin}}, {{HeroIcon|Lady Geist}}, {{HeroIcon|Lash}}, {{HeroIcon|Mirage}}, {{HeroIcon|Mo & Krill}}, {{HeroIcon|Paige}}, {{HeroIcon|Pocket}}, {{HeroIcon|Seven}}, {{HeroIcon|Sinclair}}, {{HeroIcon|Victor}}, {{HeroIcon|Vindicta}}, {{HeroIcon|Vyper}}, and {{HeroIcon|Warden}}. | During the switch to AnimGraph2, certain animations have had their properties changed, resulting in strange or unusual interactions compared to the rest of the cast. As of current writing, the characters who have fully switched over to AnimGraph2 are: {{HeroIcon|Abrams}}, {{HeroIcon|Bebop}}, {{HeroIcon|Billy}}, {{HeroIcon|Drifter}}, {{HeroIcon|Dynamo}}, {{HeroIcon|Holliday}}, {{HeroIcon|Ivy}}, {{HeroIcon|Kelvin}}, {{HeroIcon|Lady Geist}}, {{HeroIcon|Lash}}, {{HeroIcon|Mirage}}, {{HeroIcon|Mo & Krill}}, {{HeroIcon|Paige}}, {{HeroIcon|Pocket}}, {{HeroIcon|Seven}}, {{HeroIcon|Sinclair}}, {{HeroIcon|Victor}}, {{HeroIcon|Vindicta}}, {{HeroIcon|Vyper}}, and {{HeroIcon|Warden}}. | ||
'''Ag2Dashing''' only works during set times in the match. | '''Ag2Dashing''' only works during set times in the match and is [[Dashing|dash bucket]] dependent. The times listed below are until the hour; there may be additional time windows after. | ||
{| class="wikitable" | |||
|+Ag2Dash Timings based off dash buckets | |||
!Bucket | |||
!1st Time Window | |||
!2nd Time Window | |||
!3rd Time Window | |||
|- | |||
|Bucket 1 | |||
|0:00–0:15 | |||
|0:30–1:01 | |||
|2:05–34:03 | |||
|- | |||
|Bucket 2 | |||
|0:00–0:05 | |||
|2:05–17:01 | |||
|34:03 onwards | |||
|- | |||
|Bucket 3 | |||
|0:00–0:15 | |||
|1:19–4:12 | |||
|17:03 onwards | |||
|} | |||
By dashing and then crouching on a ramp on the next tick as these characters, you can gain a large impulse of speed, with peaks of 1065 u/s. This speed quickly tapers off due to sliding friction. | By dashing and then crouching on a ramp on the next tick as these characters, you can gain a large impulse of speed, with peaks of 1065 u/s. This speed quickly tapers off due to sliding friction. | ||
During the laning phase, this can be a faster way of reaching troopers to deny or confirm them. Outside of the laning phase, this technique is extremely niche. | During the laning phase, this can be a faster way of reaching troopers to deny or confirm them. Outside of the laning phase, this technique is extremely niche. | ||
[[Category:Movement]][[Category:Universal Tech]]{{DISPLAYTITLE:Ag2 Dashing}} | [[Category:Movement]][[Category:Universal Tech]]{{DISPLAYTITLE:Ag2 Dashing}} | ||