Dashing/Ag2 Dashing: Difference between revisionsGive feedback
m Fixed wrong information about timings and added dash bucket timings based off new information and findings. |
m Fixed characters that are ag2 |
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AnimGraph2 is a new, more optimised animation system implemented in certain Source 2 games. AnimGraph2 is intended to replace the older, less optimised AnimGraph system. | AnimGraph2 is a new, more optimised animation system implemented in certain Source 2 games. AnimGraph2 is intended to replace the older, less optimised AnimGraph system. | ||
During the switch to AnimGraph2, certain animations have had their properties changed, resulting in strange or unusual interactions compared to the rest of the cast. As of current writing, | During the switch to AnimGraph2, certain animations have had their properties changed, resulting in strange or unusual interactions compared to the rest of the cast. As of current writing, all characters have switched over to AnimGraph2. | ||
'''Ag2Dashing''' only works during set times in the match and is [[Dashing|dash bucket]] dependent. The times listed below are until the hour; there may be additional time windows after. | '''Ag2Dashing''' only works during set times in the match and is [[Dashing|dash bucket]] dependent. The times listed below are until the hour; there may be additional time windows after. | ||
Revision as of 16:26, 15 February 2026
| Ag2 Dashing | |
|---|---|
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| Tech Type: | Universal Tech |
| Difficulty: | Advanced Hard |
| Character Dependent: | Yes |
| Stamina: | 0 |
| Inputs: | Dash then Crouch on a ramp on the next tick |
AnimGraph2 is a new, more optimised animation system implemented in certain Source 2 games. AnimGraph2 is intended to replace the older, less optimised AnimGraph system.
During the switch to AnimGraph2, certain animations have had their properties changed, resulting in strange or unusual interactions compared to the rest of the cast. As of current writing, all characters have switched over to AnimGraph2.
Ag2Dashing only works during set times in the match and is dash bucket dependent. The times listed below are until the hour; there may be additional time windows after.
| Bucket | 1st Time Window | 2nd Time Window | 3rd Time Window |
|---|---|---|---|
| Bucket 1 | 0:00–0:15 | 0:30–1:01 | 2:05–34:03 |
| Bucket 2 | 0:00–0:05 | 2:05–17:01 | 34:03 onwards |
| Bucket 3 | 0:00–0:15 | 1:19–4:12 | 17:03 onwards |
By dashing and then crouching on a ramp on the next tick as these characters, you can gain a large impulse of speed, with peaks of 1065 u/s. This speed quickly tapers off due to sliding friction.
During the laning phase, this can be a faster way of reaching troopers to deny or confirm them. Outside of the laning phase, this technique is extremely niche.