Ag2 Dashing

Revision as of 23:56, 23 August 2026 by Vergir (talk | contribs) (add RemovedContent at the top as multiple discord messages and Leif's comment here https://www.youtube.com/watch?v=Z_QJFUey8nA) say it's been patched out)
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“Farewell, my friends.”
This page contains game content that has been removed from the game.

AnimGraph2 is a new, more optimised animation system implemented in certain Source 2 games. AnimGraph2 is intended to replace the older, less optimised AnimGraph system.

Ag2 Dashing
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Tech Type: Universal Tech
Difficulty: Advanced Hard
Character Dependent: No
Stamina: 1
Inputs: Dash then Crouch on a ramp on the next tick

During the switch to AnimGraph2, certain animations have had their properties changed, resulting in strange or unusual interactions.

Ag2Dashing only works during set times in the match and is dash bucket dependent. The times listed below are until the hour; there may be additional time windows after.

Ag2Dash Timings based off dash buckets
Bucket 1st Time Window 2nd Time Window 3rd Time Window
Bucket 1 0:00–0:15 0:30–1:01 2:05–34:03
Bucket 2 0:00–0:05 2:05–17:01 34:03 onwards
Bucket 3 0:00–0:15 1:19–4:12 17:03 onwards

By dashing and then crouching on a ramp on the next tick, you can gain a large impulse of speed, with peaks of 1065 u/s. This speed quickly tapers off due to sliding friction.

During the laning phase, this can be a faster way of reaching troopers to deny or confirm them. Outside of the laning phase, this technique is extremely niche.