Dashing/Dash Jumping: Difference between revisionsGive feedback
No edit summary |
Gammaton32 (talk | contribs) removed Ag2 dashing |
||
| (3 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
{{MovementTabs|Dashing|Overview, Strafe Dashing, Dash Jumping, Dash Sliding, Short Dash Crouch Cancelling, Instant Air Dash | {{MovementTabs|Dashing|Overview, Strafe Dashing, Dash Jumping, Dash Sliding, Short Dash Crouch Cancelling, Instant Air Dash}} | ||
{{TechCard | {{TechCard | ||
|name=Dash Jump | |name=Dash Jump | ||
| Line 10: | Line 10: | ||
'''Dash Jumping''' is a quintessential part of high level and advanced movement in Deadlock. Dash Jumping costs two bars of [[stamina]]. | '''Dash Jumping''' is a quintessential part of high level and advanced movement in Deadlock. Dash Jumping costs two bars of [[stamina]]. | ||
While dashing, a small timing window opens (the window is open for 0. | While dashing, a small timing window opens (the window is open for 0.25 seconds, which starts 0.3 seconds into the dash) for the execution of a dash jump, during which the stamina bar quarter-circle will flash blue. If done correctly, your character will execute a dash jump. If you fail the timing, you will be locked out of the dash jump. | ||
Dash Jumps work by setting your velocity to a fixed sequence; prior momentum is disregarded and your speed is instantly set to 611 u/s. For this reason, Dash Jumps are not recommended for continuing momentum and in the middle of movement sequences with techniques such as {{Tooltip|[[Ziplines/Zipline Momentum Conservation|ZMC]]|Zipline Momentum Conservation}}. Because speed is set to a fixed amount which is relatively high compared to normal walking and sprinting speeds, Dash Jumps are usually used at the start of movement sequences for a quick burst of momentum. | Dash Jumps work by setting your velocity to a fixed sequence; prior momentum is disregarded and your speed is instantly set to 611 u/s. For this reason, Dash Jumps are not recommended for continuing momentum and in the middle of movement sequences with techniques such as {{Tooltip|[[Ziplines/Zipline Momentum Conservation|ZMC]]|Zipline Momentum Conservation}}. Because speed is set to a fixed amount which is relatively high compared to normal walking and sprinting speeds, Dash Jumps are usually used at the start of movement sequences for a quick burst of momentum. | ||
| Line 36: | Line 36: | ||
=== Dash Jump Strafe Jumping === | === Dash Jump Strafe Jumping === | ||
'''{{Tooltip|Dash Jump Strafe Jumping|Name by LȊGHTBRINGER}}''' allows you to change motion and direction while airborne after a Dash Jump. This does not consume extra stamina, making it useful for navigating the map or chasing opponents in non-linear paths. To execute, perform a Dash Jump, then strafe in midair while moving to redirect your trajectory. | '''{{Tooltip|Dash Jump Strafe Jumping|Name by LȊGHTBRINGER}}''' allows you to change motion and direction while airborne after a Dash Jump. This does not consume extra stamina, making it useful for navigating the map or chasing opponents in non-linear paths. To execute, perform a Dash Jump, then strafe in midair while moving to redirect your trajectory. | ||
[[Category:Universal Tech]]{{DISPLAYTITLE:Dash Jumping}} | |||