Dashing/Dash Jumping: Difference between revisionsGive feedback
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patch made it 0.25s instead of 0.2s |
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'''Dash Jumping''' is a quintessential part of high level and advanced movement in Deadlock. Dash Jumping costs two bars of [[stamina]]. | '''Dash Jumping''' is a quintessential part of high level and advanced movement in Deadlock. Dash Jumping costs two bars of [[stamina]]. | ||
While dashing, a small timing window opens (the window is open for 0. | While dashing, a small timing window opens (the window is open for 0.25 seconds, which starts 0.3 seconds into the dash) for the execution of a dash jump, during which the stamina bar quarter-circle will flash blue. If done correctly, your character will execute a dash jump. If you fail the timing, you will be locked out of the dash jump. | ||
Dash Jumps work by setting your velocity to a fixed sequence; prior momentum is disregarded and your speed is instantly set to 611 u/s. For this reason, Dash Jumps are not recommended for continuing momentum and in the middle of movement sequences with techniques such as {{Tooltip|[[Ziplines/Zipline Momentum Conservation|ZMC]]|Zipline Momentum Conservation}}. Because speed is set to a fixed amount which is relatively high compared to normal walking and sprinting speeds, Dash Jumps are usually used at the start of movement sequences for a quick burst of momentum. | Dash Jumps work by setting your velocity to a fixed sequence; prior momentum is disregarded and your speed is instantly set to 611 u/s. For this reason, Dash Jumps are not recommended for continuing momentum and in the middle of movement sequences with techniques such as {{Tooltip|[[Ziplines/Zipline Momentum Conservation|ZMC]]|Zipline Momentum Conservation}}. Because speed is set to a fixed amount which is relatively high compared to normal walking and sprinting speeds, Dash Jumps are usually used at the start of movement sequences for a quick burst of momentum. | ||