Dashing/Dash Jumping: Difference between revisions

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{{MovementTabs|Dashing|Overview, Strafe Dashing, Dash Jumping, Dash Sliding, Short Dash Crouch Cancelling, Instant Air Dash, Dash Punch, Parry Dash, Ag2 Dashing}}
{{TechCard
{{TechCard
|name=Dash Jump
|name=Dash Jump
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If you leave a ledge after the initial dash, the Dash Jump window will still be open; this means that you can Dash Jump in the air if the initial dash was grounded. Intentionally doing this is called a '''Coyote Dash Jump'''. This is very useful if you are trying to maximise the distance covered. This Dash Jump will not count as an air action, meaning you preserve your Air Jumps and Wall Jumps.
If you leave a ledge after the initial dash, the Dash Jump window will still be open; this means that you can Dash Jump in the air if the initial dash was grounded. Intentionally doing this is called a '''Coyote Dash Jump'''. This is very useful if you are trying to maximise the distance covered. This Dash Jump will not count as an air action, meaning you preserve your Air Jumps and Wall Jumps.
=== Dash Jump Slide Bunnyhop ===
{{TechCard
{{TechCard
|name=Dash Jump Slide Bunnyhop
|name=Dash Jump Slide Bunnyhop
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|inputs=Dash Jump, hold crouch. While [[sliding]], [[jumping|jump]]
|inputs=Dash Jump, hold crouch. While [[sliding]], [[jumping|jump]]
}}
}}
=== Dash Jump Slide Bunnyhop ===
'''{{Tooltip|Dash Jump Slide Bunnyhop|Name by LȊGHTBRINGER}}''' lets you maintain momentum after a Dash Jump. Immediately after Dash Jumping, you are airborne; by holding the crouch key, you can initiate a slide upon landing. While sliding, perform a bunnyhop to preserve speed and move faster across the map for the same stamina cost.
'''{{Tooltip|Dash Jump Slide Bunnyhop|Name by LȊGHTBRINGER}}''' lets you maintain momentum after a Dash Jump. Immediately after Dash Jumping, you are airborne; by holding the crouch key, you can initiate a slide upon landing. While sliding, perform a bunnyhop to preserve speed and move faster across the map for the same stamina cost.


=== Dash Jump Strafe Jumping ===
{{TechCard
{{TechCard
|name=Dash Jump Strafe Jumping
|name=Dash Jump Strafe Jumping
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|inputs=Dash Jump, [[Air Strafing|Air Strafe]], then [[sliding|slide]] to maintain momentum
|inputs=Dash Jump, [[Air Strafing|Air Strafe]], then [[sliding|slide]] to maintain momentum
}}
}}
=== Dash Jump Strafe Jumping ===
'''{{Tooltip|Dash Jump Strafe Jumping|Name by LȊGHTBRINGER}}''' allows you to change motion and direction while airborne after a Dash Jump. This does not consume extra stamina, making it useful for navigating the map or chasing opponents in non-linear paths. To execute, perform a Dash Jump, then strafe in midair while moving to redirect your trajectory.
'''{{Tooltip|Dash Jump Strafe Jumping|Name by LȊGHTBRINGER}}''' allows you to change motion and direction while airborne after a Dash Jump. This does not consume extra stamina, making it useful for navigating the map or chasing opponents in non-linear paths. To execute, perform a Dash Jump, then strafe in midair while moving to redirect your trajectory.
[[Category:Movement]][[Category:Universal Tech]]