Dashing/Dash Sliding: Difference between revisionsGive feedback
< Dashing
No edit summary |
Gammaton32 (talk | contribs) removed Ag2 dashing |
||
| Line 1: | Line 1: | ||
{{MovementTabs|Dashing|Overview, Strafe Dashing, Dash Jumping, Dash Sliding, Short Dash Crouch Cancelling, Instant Air Dash | {{MovementTabs|Dashing|Overview, Strafe Dashing, Dash Jumping, Dash Sliding, Short Dash Crouch Cancelling, Instant Air Dash}} | ||
{{TechCard | {{TechCard | ||
|name=Dash Sliding | |name=Dash Sliding | ||
Latest revision as of 13:14, 11 September 2026
| Dash Sliding | |
|---|---|
|
| |
| Tech Type: | Universal Tech |
| Difficulty: | Advanced Easy |
| Character Dependent: | No |
| Inputs: | Dash then hold crouch to slide |
Ground dashes are eligible to be cancelled into a slide at any time. When this is performed, it is called a Dash Slide.
Dash Sliding costs one bar of stamina.
Dash Sliding is useful for multiple reasons. It:
- Allows you to maintain some speed out of a regular dash (since a regular dash ends at regular walking speed) and allows you to travel more distance in comparison to a regular dash.
- Puts you into the slide state, which is useful for combat and doesn't lock you out of shooting.
- Only consumes one bar of stamina, which can be preferable to a Dash Jump.
- Is easily cancellable, unlike regular dashes which can only be cancelled by a slide.
Dash Sliding for the full duration is not advisable; sliding for the full duration will cause you to eventually move at a speed slower than walking; instead, cancel the slide roughly when the Dash Jump circle turns blue.