Dashing/Short Dash Crouch Cancelling: Difference between revisionsGive feedback
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{{MovementTabs|Dashing|Overview, Strafe Dashing, Dash Jumping, Dash Sliding, Short Dash Crouch Cancelling, Instant Air Dash | {{MovementTabs|Dashing|Overview, Strafe Dashing, Dash Jumping, Dash Sliding, Short Dash Crouch Cancelling, Instant Air Dash}} | ||
{{TechCard | {{TechCard | ||
|name=Short Dash Crouch Cancelling | |name=Short Dash Crouch Cancelling | ||
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SDCC is more situational than other universal movement techniques, but is useful nevertheless. It is performed nearly the exact same as a [[Dash Sliding|Dash Slide]], but duck is only temporarily held. SDCC is particularly helpful during laning to quickly Light Melee enemy troopers to confirm and deny the souls. | SDCC is more situational than other universal movement techniques, but is useful nevertheless. It is performed nearly the exact same as a [[Dash Sliding|Dash Slide]], but duck is only temporarily held. SDCC is particularly helpful during laning to quickly Light Melee enemy troopers to confirm and deny the souls. | ||
[[Category:Universal Tech]]{{DISPLAYTITLE:Short Dash Crouch Cancelling}} | |||
Latest revision as of 13:14, 11 September 2026
| Short Dash Crouch Cancelling | |
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| Tech Type: | Universal Tech |
| Difficulty: | Advanced Easy |
| Character Dependent: | No |
| Inputs: | Dash → Duck |
Short Dash Crouch Cancelling is the act of cancelling a dash by crouching, shortening the dash. SDCC costs one bar of stamina.
To SDCC, initiate a dash, then during the dash animation, quickly press the crouch key.
SDCC is more situational than other universal movement techniques, but is useful nevertheless. It is performed nearly the exact same as a Dash Slide, but duck is only temporarily held. SDCC is particularly helpful during laning to quickly Light Melee enemy troopers to confirm and deny the souls.