Dashing/Short Dash Crouch Cancelling: Difference between revisionsGive feedback
< Dashing
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
{{MovementTabs|Dashing|Overview, Strafe Dashing, Dash Jumping, Dash Sliding, Short Dash Crouch Cancelling, Instant Air | {{MovementTabs|Dashing|Overview, Strafe Dashing, Dash Jumping, Dash Sliding, Short Dash Crouch Cancelling, Instant Air Dash, Ag2 Dashing}} | ||
{{TechCard | {{TechCard | ||
|name=Short Dash Crouch Cancelling | |name=Short Dash Crouch Cancelling | ||
Revision as of 08:12, 25 January 2026
| Short Dash Crouch Cancelling | |
|---|---|
|
| |
| Tech Type: | Universal Tech |
| Difficulty: | Advanced Easy |
| Character Dependent: | No |
| Inputs: | Dash → Duck |
Short Dash Crouch Cancelling is the act of cancelling a dash by crouching, shortening the dash. SDCC costs one bar of stamina.
To SDCC, initiate a dash, then during the dash animation, quickly press the crouch key.
SDCC is more situational than other universal movement techniques, but is useful nevertheless. It is performed nearly the exact same as a Dash Slide, but duck is only temporarily held. SDCC is particularly helpful during laning to quickly Light Melee enemy troopers to confirm and deny the souls.