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{{MovementTabs|Dashing|Overview, Strafe Dashing, Dash Jumping, Dash Sliding, Short Dash Crouch Cancelling, Instant Air | {{MovementTabs|Dashing|Overview, Strafe Dashing, Dash Jumping, Dash Sliding, Short Dash Crouch Cancelling, Instant Air Dash, Ag2 Dashing}} | ||
{{TechCard | {{TechCard | ||
|name=Dashing | |name=Dashing | ||
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[[File:ddair.png|thumb|Dash choices on the ground.]] | [[File:ddair.png|thumb|Dash choices on the ground.]] | ||
''0.3'' seconds after starting a grounded dash, a window to execute a [[Dash Jump]] will open for ''0.2'' seconds,<ref><code>abilites.vdata</code>, <code>m_flDashJumpStartTime</code> and <code>m_flDashJumpEndTime</code></ref> during which the stamina bar flashes a light blue. This window is solely activated by starting a grounded dash; if you leave the ground after initiating the dash, you are still able to dash. For more information, view the dedicated page on Dash Jumping. | ''0.3'' seconds after starting a grounded dash, a window to execute a [[Dash Jumping|Dash Jump]] will open for ''0.2'' seconds,<ref><code>abilites.vdata</code>, <code>m_flDashJumpStartTime</code> and <code>m_flDashJumpEndTime</code></ref> during which the stamina bar flashes a light blue. This window is solely activated by starting a grounded dash; if you leave the ground after initiating the dash, you are still able to dash. For more information, view the dedicated page on Dash Jumping. | ||
While everyone in the roster has the same dash distance, they have different dash speeds. Characters fall into three '''buckets'''<ref>Buckets is the official terminology used by [[Yoshi]]. Source: [[Update:July_29,_2025|July 29, 2025 Update]]</ref>: | While everyone in the roster has the same dash distance, they have different dash speeds. Characters fall into three '''buckets'''<ref>Buckets is the official terminology used by [[Yoshi]]. Source: [[Update:July_29,_2025|July 29, 2025 Update]]</ref>: | ||