Dashing: Difference between revisionsGive feedback
mNo edit summary |
No edit summary |
||
| Line 13: | Line 13: | ||
Using a keyboard, you can dash in four directions on the ground (the four cardinal directions) and nine in the air (the eight inter-cardinal directions plus directly down). If you are using a joystick to move, you can dash at any angle on the ground and in the air. | Using a keyboard, you can dash in four directions on the ground (the four cardinal directions) and nine in the air (the eight inter-cardinal directions plus directly down). If you are using a joystick to move, you can dash at any angle on the ground and in the air. | ||
While in the air, you have access to one other direction to dash to; down towards the ground. When you dash towards the ground, it is called a '''Downdash'''. To downdash, double tap the duck key; once you press the duck key, you have a ''28 ticks'' (''0.44'' second) window to press it again. | While in the air, you have access to one other direction to dash to; down towards the ground. When you dash towards the ground, it is called a '''Downdash'''. To downdash, double tap the duck key; once you press the duck key, you have a ''28 ticks'' (''0.44'' second) window to press it again.<ref>Tested using exec_async, using the amount of space between +duck inputs.</ref> | ||
[[File:ddair.png|thumb|Dash choices on the ground.]] | [[File:ddair.png|thumb|Dash choices on the ground.]] | ||
''0.3'' seconds after starting a grounded dash, a window to execute a [[Dash Jump]] will open for ''0.2'' seconds, during which the stamina bar flashes a light blue. This window is solely activated by starting a grounded dash; if you leave the ground after initiating the dash, you are still able to dash. For more information, view the dedicated page on Dash Jumping. | ''0.3'' seconds after starting a grounded dash, a window to execute a [[Dash Jump]] will open for ''0.2'' seconds,<ref><code>abilites.vdata</code>, <code>m_flDashJumpStartTime</code> and <code>m_flDashJumpEndTime</code></ref> during which the stamina bar flashes a light blue. This window is solely activated by starting a grounded dash; if you leave the ground after initiating the dash, you are still able to dash. For more information, view the dedicated page on Dash Jumping. | ||
While everyone in the roster has the same dash distance, they have different dash speeds. Characters fall into three '''buckets''' | While everyone in the roster has the same dash distance, they have different dash speeds. Characters fall into three '''buckets'''<ref>Buckets is the official terminology used by [[Yoshi]]. Source: [[Update:July_29,_2025|July 29, 2025 Update]]</ref>: | ||
* '''Bucket 1''' characters have the fastest dash speed, with peak speeds of ''635'' u/s on the ground and a total dash time of ''0.62'' seconds. | * '''Bucket 1''' characters have the fastest dash speed, with peak speeds of ''635'' u/s on the ground and a total dash time of ''0.62'' seconds.<ref><code>heroes.vdata</code>, <code>hero_tengu</code>, <code>EGroundDashDuration = 0.620000</code>. This is the same for all Bucket 1 characters.</ref> | ||
* '''Bucket 2''' characters have 9% slower dash speed, with peak speeds of ''579'' u/s on the ground and a total dash time of ''0.68'' seconds. | * '''Bucket 2''' characters have 9% slower dash speed, with peak speeds of ''579'' u/s on the ground and a total dash time of ''0.68'' seconds.<ref><code>heroes.vdata</code>, <code>hero_gigawatt</code>, <code>EGroundDashDuration = 0.680000</code>. This is the same for all Bucket 2 characters.</ref> | ||
* '''Bucket 3''' characters have the slowest dash speed, being 12% slower than Bucket 1, with peak speeds of ''562'' u/s on the ground and a total dash time of ''0.70'' seconds. | * '''Bucket 3''' characters have the slowest dash speed, being 12% slower than Bucket 1, with peak speeds of ''562'' u/s on the ground and a total dash time of ''0.70'' seconds.<ref><code>heroes.vdata</code>, <code>hero_shiv</code>, <code>EGroundDashDuration = 0.700000</code>. This is the same for all Bucket 3 characters.</ref> | ||
Dashing on the ground always sets your velocity to a fixed amount. Air Dashing is an ''impulse'' instead, meaning it can stack or conflict with prior momentum. | Dashing on the ground always sets your velocity to a fixed amount. Air Dashing is an ''impulse'' instead, meaning it can stack or conflict with prior momentum. | ||