Data:ItemCards.json: Difference between revisions

created, will be automated by deadbot
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Deadbot v1.17.0-6684
 
(27 intermediate revisions by 2 users not shown)
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{
{
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"Key": "upgrade_non_player_bonus_sacrifice",
"Key": "upgrade_non_player_bonus_sacrifice",
"Name": "Cultist Sacrifice",
"Name": "Cultist Sacrifice",
"Description": "Target an enemy NPC and consume it for \u003Cspan class=\"highlight\"\u003E150% Bonus Souls\u003C/span\u003E and grants a powerful long lasting buff.",
"Description": "Target an enemy NPC and consume it for \u003Cspan class=\"highlight\"\u003E180% Bonus Souls\u003C/span\u003E and grants a powerful long lasting buff.",
"Cost": 3200,
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"Tier": 3,
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{
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{
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{
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{
{
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{
{
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},
{
{
"Key": "SpiritPowerInnate",
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}
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"Key": "upgrade_weighted_shots",
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"Description": null,
"Description": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E on enemies.",
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
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"Slot": "Weapon",
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],
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{
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Line 2,375: Line 2,464:
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Line 2,393: Line 2,487:
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Line 2,649: Line 2,733:
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Line 2,665: Line 2,749:
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"Value": 10,
"Type": "bullet_damage"
"Type": "bullet_damage"
},
},
Line 2,737: Line 2,821:
{
{
"Key": "OutgoingDamagePenaltyPercent",
"Key": "OutgoingDamagePenaltyPercent",
"Value": -35,
"Value": -30,
"Type": "damage",
"Type": "damage",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
Line 2,808: Line 2,892:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 2,856: Line 2,941:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Passive",
"Type": "Passive",
Line 2,870: Line 2,956:
{
{
"Key": "AbilityLifestealPercentHero",
"Key": "AbilityLifestealPercentHero",
"Value": 8,
"Value": 10,
"Type": "healing",
"Type": "healing",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
Line 2,917: Line 3,003:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
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"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 2,966: Line 3,053:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
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"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 3,056: Line 3,144:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 3,078: Line 3,167:
{
{
"Key": "BulletResist",
"Key": "BulletResist",
"Value": 15,
"Value": 17,
"Type": "bullet_armor_up"
"Type": "bullet_armor_up"
}
}
Line 3,085: Line 3,174:
{
{
"Key": "Radius",
"Key": "Radius",
"Value": "30m",
"Value": "35m",
"Type": "distance"
"Type": "distance"
}
}
Line 3,093: Line 3,182:
"Type": "Active",
"Type": "Active",
"DescKey": "#upgrade_dps_aura_active_desc",
"DescKey": "#upgrade_dps_aura_active_desc",
"Cooldown": 25,
"Cooldown": 22,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
Line 3,112: Line 3,201:
{
{
"Key": "ActiveRadius",
"Key": "ActiveRadius",
"Value": "30m",
"Value": "35m",
"Type": "distance"
"Type": "distance"
},
},
Line 3,123: Line 3,212:
},
},
"Upgrades": {
"Upgrades": {
"ActiveBonusMoveSpeed": "2m",
"ActiveBonusMoveSpeed": "3m",
"BonusFireRate": 20,
"BonusFireRate": 34,
"BulletResist": 5,
"BulletResist": 10,
"ActiveRadius": "15m"
"ActiveRadius": "15m"
},
},
Line 3,149: Line 3,238:
}
}
},
},
"upgrade_armor_reduction_debuff": {
"upgrade_weapon_detention_ammo": {
"Key": "upgrade_armor_reduction_debuff",
"Key": "upgrade_weapon_detention_ammo",
"Name": null,
"Name": null,
"Description": null,
"Description": null,
"Cost": 3200,
"Cost": 6400,
"Tier": 3,
"Tier": 4,
"Slot": "Weapon",
"Slot": "Weapon",
"Activation": "Passive",
"Activation": "Passive",
"Components": null,
"Components": null,
"TargetTypes": [
"TargetTypes": [
"HeroEnemy",
"HeroEnemy"
"CreepEnemy",
"MinionEnemy"
],
],
"ShopFilters": [
"ShopFilters": [
"WeaponDamage"
"Disruption"
],
],
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 3,176: Line 3,264:
"Alt": [
"Alt": [
{
{
"Key": "BaseAttackDamagePercent",
"Key": "BonusHealth",
"Value": 12,
"Value": 100,
"Type": "bullet_damage"
"Type": "health"
}
},
{
"Key": "BonusFireRate",
"Value": 15
}
]
]
},
},
"Info2": {
"Info2": {
"Type": null,
"Type": null,
"DescKey": "#upgrade_armor_reduction_debuff_desc",
"DescKey": "#upgrade_weapon_detention_ammo_desc",
"Cooldown": null,
"Cooldown": null,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
{
{
"Key": "BulletShieldDamagePercent",
"Key": "TetherDuration",
"Value": 60,
"Value": 2.3,
"Type": "bullet_damage"
"Type": "duration"
}
}
],
],
"Alt": []
"Alt": [
{
"Key": "BuildUpPerShot",
"Value": 1.2
},
{
"Key": "TetherRadius",
"Value": "7m",
"Type": "distance"
},
{
"Key": "ImmunityDuration",
"Value": 8,
"Type": "duration"
}
]
},
},
"Other": {
"Other": {
"AbilityDuration": {
"Key": "AbilityDuration",
"Value": 8,
"Type": "duration"
},
"AbilityUnitTargetLimit": {
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Key": "AbilityUnitTargetLimit",
Line 3,216: Line 3,318:
"Type": "move_speed"
"Type": "move_speed"
},
},
"ResistReduction": {
"BuildUpDuration": {
"Key": "ResistReduction",
"Key": "BuildUpDuration",
"Value": -60,
"Value": 10,
"Type": "bullet_armor_down",
"Type": "duration"
"UsageFlags": "ConditionallyApplied"
}
}
}
}
},
},
"upgrade_weapon_detention_ammo": {
"upgrade_targeted_silence": {
"Key": "upgrade_weapon_detention_ammo",
"Key": "upgrade_targeted_silence",
"Name": null,
"Name": "Silence Wave",
"Description": null,
"Description": "Launch an expanding projectile which \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E enemies for a short duration and deals impact damage. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ESilence does not interrupt channeling abilities.\u003C/span\u003E",
"Cost": 6400,
"Cost": 3200,
"Tier": 4,
"Tier": 3,
"Slot": "Weapon",
"Slot": "Tech",
"Activation": "Passive",
"Activation": "InstantCast",
"Components": null,
"Components": null,
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"TargetTypes": [
Line 3,237: Line 3,338:
],
],
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"ShopFilters": [
"WeaponDamage",
"Disruption"
"Disruption"
],
],
"IsDisabled": true,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 3,250: Line 3,353:
{
{
"Key": "BonusHealth",
"Key": "BonusHealth",
"Value": 100,
"Value": 50,
"Type": "health"
"Type": "health"
},
{
"Key": "BonusFireRate",
"Value": 15
}
}
]
]
},
},
"Info2": {
"Info2": {
"Type": null,
"Type": "Active",
"DescKey": "#upgrade_weapon_detention_ammo_desc",
"DescKey": "#upgrade_targeted_silence_desc",
"Cooldown": null,
"Cooldown": 42,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
{
{
"Key": "TetherDuration",
"Key": "StatusEffectEMP",
"Value": 2.3,
"Value": null
"Type": "duration"
},
{
"Key": "Damage",
"Value": 75,
"Scale": {
"Value": 0.7,
"Type": "spirit"
},
"Type": "tech_damage"
}
}
],
],
"Alt": [
"Alt": [
{
{
"Key": "BuildUpPerShot",
"Key": "AbilityCastRange",
"Value": 1.2
"Value": "40m",
"Type": "range"
},
},
{
{
"Key": "TetherRadius",
"Key": "AbilityDuration",
"Value": "7m",
"Value": 3,
"Type": "distance"
"Type": "duration",
},
"LocTokenOverride": "#SilenceDuration"
{
"Key": "ImmunityDuration",
"Value": 8,
"Type": "duration"
}
}
]
]
},
"Upgrades": {
"AbilityCooldown": -10,
"Damage": 125,
"BonusHealth": 75
},
},
"Other": {
"Other": {
Line 3,292: Line 3,401:
"Key": "AbilityUnitTargetLimit",
"Key": "AbilityUnitTargetLimit",
"Value": 1
"Value": 1
},
"AbilityCastDelay": {
"Key": "AbilityCastDelay",
"Value": 0.1,
"Type": "cast"
},
},
"AbilityCooldownBetweenCharge": {
"AbilityCooldownBetweenCharge": {
Line 3,303: Line 3,417:
"Type": "move_speed"
"Type": "move_speed"
},
},
"BuildUpDuration": {
"CooldownOnMiss": {
"Key": "BuildUpDuration",
"Key": "CooldownOnMiss",
"Value": 10,
"Value": 30
"Type": "duration"
}
}
},
"upgrade_height_advantage": {
"Key": "upgrade_height_advantage",
"Name": null,
"Description": null,
"Cost": 800,
"Tier": 1,
"Slot": "Weapon",
"Activation": "Passive",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"Info1": {
"Type": "Innate",
"DescKey": "#upgrade_height_advantage_desc",
"Cooldown": null,
"ChargeUp": null,
"Main": [],
"Alt": []
},
"Other": {
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Value": 1
},
},
"AbilityCooldownBetweenCharge": {
"HeightOffGround": {
"Key": "AbilityCooldownBetweenCharge",
"Key": "HeightOffGround",
"Value": -1,
"Value": "1m"
"Type": "charge_cooldown"
},
},
"ChannelMoveSpeed": {
"GrowthPerMeter": {
"Key": "ChannelMoveSpeed",
"Key": "GrowthPerMeter",
"Value": -1,
"Value": "0.15m"
"Type": "move_speed"
},
},
"HighGroundBonusWeaponPower": {
"InitialWidth": {
"Key": "HighGroundBonusWeaponPower",
"Key": "InitialWidth",
"Value": 50,
"Value": "5.0m"
"Type": "bullet_damage"
}
}
}
}
},
},
"upgrade_targeted_silence": {
"upgrade_haunting_scream": {
"Key": "upgrade_targeted_silence",
"Key": "upgrade_haunting_scream",
"Name": "Silence Wave",
"Name": "Haunting Scream",
"Description": "Launch an expanding projectile which \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E enemies for a short duration and deals impact damage. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ESilence does not interrupt channeling abilities.\u003C/span\u003E",
"Description": "Launch an expanding projectile which \u003Cspan class=\"highlight\"\u003ECurses\u003C/span\u003E enemies for a short duration.",
"Cost": 3200,
"Cost": 9999,
"Tier": 3,
"Tier": 5,
"Slot": "Tech",
"Slot": "Tech",
"Activation": "InstantCast",
"Activation": "InstantCast",
Line 3,369: Line 3,451:
"Disruption"
"Disruption"
],
],
"IsDisabled": false,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": true,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 3,379: Line 3,462:
"Alt": [
"Alt": [
{
{
"Key": "BonusHealth",
"Key": "TechPowerPercent",
"Value": 50,
"Value": 30
"Type": "health"
}
}
]
]
Line 3,387: Line 3,469:
"Info2": {
"Info2": {
"Type": "Active",
"Type": "Active",
"DescKey": "#upgrade_targeted_silence_desc",
"DescKey": "#upgrade_haunting_scream_desc",
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"Cooldown": 25,
"ChargeUp": null,
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"Main": [
"Main": [
Line 3,396: Line 3,478:
},
},
{
{
"Key": "Damage",
"Key": "StatusEffectDisarmed",
"Value": 100,
"Value": null
"Scale": {
"Value": 0.6,
"Type": "spirit"
},
"Type": "tech_damage"
}
}
],
],
Line 3,414: Line 3,491:
"Key": "AbilityDuration",
"Key": "AbilityDuration",
"Value": 3,
"Value": 3,
"Type": "duration",
"Type": "duration"
"LocTokenOverride": "#SilenceDuration"
}
}
]
]
},
},
"Upgrades": {
"Upgrades": {
"AbilityCooldown": -10,
"AbilityCooldown": -8,
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"BonusHealth": 75
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},
},
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"Other": {
Line 3,443: Line 3,519:
"Value": -1,
"Value": -1,
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"Type": "move_speed"
},
"CooldownOnMiss": {
"Key": "CooldownOnMiss",
"Value": 30
},
},
"HeightOffGround": {
"HeightOffGround": {
Line 3,459: Line 3,531:
"Key": "InitialWidth",
"Key": "InitialWidth",
"Value": "5.0m"
"Value": "5.0m"
},
"Damage": {
"Key": "Damage",
"Value": 400
},
"SkipFrames": {
"Key": "SkipFrames",
"Value": 6,
"UsageFlags": "ConditionallyApplied"
}
}
}
}
},
},
"upgrade_haunting_scream": {
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"Key": "upgrade_haunting_scream",
"Key": "upgrade_proc_silence",
"Name": "Haunting Scream",
"Name": "Silencer",
"Description": "Launch an expanding projectile which \u003Cspan class=\"highlight\"\u003ECurses\u003C/span\u003E enemies for a short duration.",
"Description": "Your bullets build up to a \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E. Victims are immune to the build up for \u003Cspan class=\"highlight\"\u003E10s\u003C/span\u003E after silence expires.",
"Cost": 9999,
"Cost": 6400,
"Tier": 5,
"Tier": 4,
"Slot": "Tech",
"Slot": "Weapon",
"Activation": "InstantCast",
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"Components": null,
"Components": null,
"TargetTypes": [
"TargetTypes": [
Line 3,475: Line 3,556:
],
],
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"ShopFilters": [
"WeaponDamage",
"Disruption",
"Disruption"
"WeaponDamage"
],
],
"IsDisabled": true,
"IsDisabled": false,
"StreetBrawl": true,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 3,488: Line 3,570:
"Alt": [
"Alt": [
{
{
"Key": "TechPowerPercent",
"Key": "TechResist",
"Value": 30
"Value": 12,
"Type": "tech_armor_up",
"UsageFlags": "IntrinsicallyProvidedInAbility"
}
}
]
]
},
},
"Info2": {
"Info2": {
"Type": "Active",
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"DescKey": "#upgrade_haunting_scream_desc",
"DescKey": "#upgrade_proc_silence_debuff_desc",
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"Cooldown": null,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
{
{
"Key": "StatusEffectEMP",
"Key": "TechDamageReduction",
"Value": null
"Value": -25,
},
"Type": "tech_damage",
{
"UsageFlags": "ConditionallyApplied"
"Key": "StatusEffectDisarmed",
"Value": null
}
}
],
],
"Alt": [
"Alt": [
{
{
"Key": "AbilityCastRange",
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}
]
},
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"Type": "Passive",
"DescKey": "#upgrade_proc_silence_desc",
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"Main": [
{
"Key": "StatusEffectEMP",
"Value": null
}
],
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{
"Key": "SilenceDuration",
"Value": 2.5
},
{
"Key": "ImmunityDuration",
"Value": 10
},
},
{
{
"Key": "AbilityDuration",
"Key": "BuildUpPerShot",
"Value": 3,
"Value": 1.04
"Type": "duration"
}
}
]
]
},
},
"Upgrades": {
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"TechDamageReduction": -15,
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},
},
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"Other": {
Line 3,530: Line 3,632:
"Key": "AbilityUnitTargetLimit",
"Key": "AbilityUnitTargetLimit",
"Value": 1
"Value": 1
},
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"Key": "AbilityCastDelay",
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"Type": "cast"
},
},
"AbilityCooldownBetweenCharge": {
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Line 3,546: Line 3,643:
"Type": "move_speed"
"Type": "move_speed"
},
},
"HeightOffGround": {
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"Key": "HeightOffGround",
"Key": "BuildUpDuration",
"Value": "1m"
"Value": 5,
},
"Type": "duration"
"GrowthPerMeter": {
"Key": "GrowthPerMeter",
"Value": "0.15m"
},
"InitialWidth": {
"Key": "InitialWidth",
"Value": "5.0m"
},
"Damage": {
"Key": "Damage",
"Value": 400
},
"SkipFrames": {
"Key": "SkipFrames",
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"UsageFlags": "ConditionallyApplied"
}
}
}
}
},
},
"upgrade_proc_silence": {
"upgrade_silencer": {
"Key": "upgrade_proc_silence",
"Key": "upgrade_silencer",
"Name": "Silencer",
"Name": "Silencer",
"Description": "Your bullets build up to a \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E. Victims are immune to the build up for \u003Cspan class=\"highlight\"\u003E10s\u003C/span\u003E after silence expires.",
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"Cost": 6400,
"Tier": 4,
"Tier": 4,
"Slot": "Weapon",
"Slot": "Weapon",
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Line 3,582: Line 3,663:
],
],
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"Disruption",
"Disruption"
"WeaponDamage"
],
],
"IsDisabled": false,
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"StreetBrawl": false,
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"Info1": {
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Line 3,595: Line 3,676:
"Alt": [
"Alt": [
{
{
"Key": "TechResist",
"Key": "BaseAttackDamagePercent",
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"Value": 20,
"Type": "tech_armor_up",
"Type": "bullet_damage"
"UsageFlags": "IntrinsicallyProvidedInAbility"
}
}
]
]
},
},
"Info2": {
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"Type": "Passive",
"Type": "Active",
"DescKey": "#upgrade_proc_silence_debuff_desc",
"DescKey": "#upgrade_silencer_active",
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"Cooldown": 36,
"ChargeUp": null,
"Main": [
{
"Key": "TechDamageReduction",
"Value": -25,
"Type": "tech_damage",
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}
],
"Alt": [
{
"Key": "DebuffDuration",
"Value": 6
}
]
},
"Info3": {
"Type": "Passive",
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Line 3,635: Line 3,695:
"Alt": [
"Alt": [
{
{
"Key": "SilenceDuration",
"Key": "EMPDuration",
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"Value": 2
},
{
"Key": "ImmunityDuration",
"Value": 10
},
{
"Key": "BuildUpPerShot",
"Value": 1.04
}
}
]
]
},
"Upgrades": {
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"SilenceDuration": 1.25,
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},
},
"Other": {
"Other": {
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"Key": "AbilityDuration",
"Value": 4,
"Type": "duration"
},
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"Key": "AbilityUnitTargetLimit",
"Key": "AbilityUnitTargetLimit",
Line 3,667: Line 3,719:
"Value": -1,
"Value": -1,
"Type": "move_speed"
"Type": "move_speed"
},
"BuildUpDuration": {
"Key": "BuildUpDuration",
"Value": 5,
"Type": "duration"
}
}
}
}
},
},
"upgrade_silencer": {
"upgrade_proc_disarm": {
"Key": "upgrade_silencer",
"Key": "upgrade_proc_disarm",
"Name": "Silencer",
"Name": null,
"Description": null,
"Description": null,
"Cost": 6400,
"Cost": 1600,
"Tier": 4,
"Tier": 2,
"Slot": "Weapon",
"Slot": "Weapon",
"Activation": "InstantCast",
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"Components": null,
"Components": null,
"TargetTypes": [
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"HeroEnemy"
"HeroEnemy"
],
],
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"Disruption"
],
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
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"Type": "Innate",
"Type": "Passive",
"DescKey": null,
"DescKey": "#upgrade_proc_disarm_desc",
"Cooldown": null,
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"ChargeUp": null,
"Main": [],
"Alt": [
{
"Key": "BaseAttackDamagePercent",
"Value": 20,
"Type": "bullet_damage"
}
]
},
"Info2": {
"Type": "Active",
"DescKey": "#upgrade_silencer_active",
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"ChargeUp": null,
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"Main": [
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{
{
"Key": "StatusEffectEMP",
"Key": "StatusEffectDisarmed",
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"Value": null
}
}
Line 3,719: Line 3,751:
"Alt": [
"Alt": [
{
{
"Key": "EMPDuration",
"Key": "AbilityDuration",
"Value": 2
"Value": 5,
}
]
},
"Other": {
"AbilityDuration": {
"Key": "AbilityDuration",
"Value": 4,
"Type": "duration"
},
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Value": 1
},
"AbilityCooldownBetweenCharge": {
"Key": "AbilityCooldownBetweenCharge",
"Value": -1,
"Type": "charge_cooldown"
},
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Value": -1,
"Type": "move_speed"
}
}
},
"upgrade_proc_disarm": {
"Key": "upgrade_proc_disarm",
"Name": null,
"Description": null,
"Cost": 1600,
"Tier": 2,
"Slot": "Weapon",
"Activation": "Passive",
"Components": null,
"TargetTypes": [
"HeroEnemy"
],
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"Info1": {
"Type": "Passive",
"DescKey": "#upgrade_proc_disarm_desc",
"Cooldown": null,
"ChargeUp": null,
"Main": [
{
"Key": "StatusEffectDisarmed",
"Value": null
}
],
"Alt": [
{
"Key": "AbilityDuration",
"Value": 5,
"Type": "duration"
"Type": "duration"
},
},
Line 3,827: Line 3,804:
"IsDisabled": false,
"IsDisabled": false,
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"Type": "Innate",
Line 3,910: Line 3,888:
"IsDisabled": false,
"IsDisabled": false,
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"Info1": {
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"Type": "Innate",
Line 3,918: Line 3,897:
"Alt": [
"Alt": [
{
{
"Key": "BonusMoveSpeed",
"Key": "BonusHealth",
"Value": "0.75m",
"Value": 160,
"Type": "move_speed"
"Type": "health"
},
},
{
{
"Key": "TechResist",
"Key": "BonusFireRate",
"Value": 10,
"Value": 15
"Type": "tech_armor_up"
},
},
{
{
"Key": "BonusFireRate",
"Key": "BulletLifestealPercent",
"Value": 8
"Value": 10,
"Type": "healing"
}
}
]
]
Line 3,936: Line 3,915:
"Type": "Passive",
"Type": "Passive",
"DescKey": "#upgrade_fervor_passive",
"DescKey": "#upgrade_fervor_passive",
"Cooldown": null,
"Cooldown": 16,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
{
{
"Key": "FervorMovespeed",
"Key": "FervorMovespeed",
"Value": "2.5m",
"Value": "4m",
"Type": "move_speed",
"Type": "move_speed",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
Line 3,947: Line 3,926:
{
{
"Key": "FervorFireRate",
"Key": "FervorFireRate",
"Value": 28,
"Value": 40,
"Type": "fire_rate",
"Type": "fire_rate",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
},
},
{
{
"Key": "FervorTechResist",
"Key": "FervorStatusResistancePercent",
"Value": 30,
"Value": 40,
"Type": "tech_armor_up",
"Type": "duration",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
}
}
],
],
"Alt": []
"Alt": [
},
{
"Upgrades": {
"Key": "AbilityDuration",
"Value": 10,
"Type": "duration"
}
]
},
"Upgrades": {
"BonusHealth": 125,
"FervorFireRate": 20,
"FervorFireRate": 20,
"FervorMovespeed": "3m",
"FervorMovespeed": "3m",
"FervorTechResist": 20
"FervorStatusResistancePercent": 15
},
},
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Line 3,983: Line 3,969:
"Key": "LowHealthThreshold",
"Key": "LowHealthThreshold",
"Value": 50
"Value": 50
},
"LingerDuration": {
"Key": "LingerDuration",
"Value": 5,
"Type": "duration"
}
}
}
}
Line 4,009: Line 3,990:
"IsDisabled": false,
"IsDisabled": false,
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Line 4,036: Line 4,018:
"Main": [
"Main": [
{
{
"Key": "HealthSteal",
"Key": "HealthStealPctHero",
"Value": 35,
"Value": 2.5,
"Scale": {
"Type": "health",
"Value": 0.8,
"LocTokenOverride": "SiphonBullets_HealthStealPctHero"
"Type": "power_increase"
},
"Type": "health"
}
}
],
],
Line 4,054: Line 4,033:
},
},
"Upgrades": {
"Upgrades": {
"HealthSteal": 25,
"HealthStealPctHero": 1.5,
"BulletResist": 10
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},
},
Line 4,111: Line 4,090:
"IsDisabled": false,
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"Type": "Innate",
Line 4,166: Line 4,146:
"Key": "upgrade_headshot_booster2",
"Key": "upgrade_headshot_booster2",
"Name": "Weakening Headshot",
"Name": "Weakening Headshot",
"Description": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E on Heroes reduces their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"Description": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E reduces their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 4,179: Line 4,159:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
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"Info1": {
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"Type": "Innate",
Line 4,188: Line 4,169:
{
{
"Key": "BonusHealth",
"Key": "BonusHealth",
"Value": 50,
"Value": 60,
"Type": "health"
"Type": "health"
}
}
Line 4,248: Line 4,229:
"Activation": "Passive",
"Activation": "Passive",
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"Components": [
"upgrade_long_range"
"upgrade_long_range",
"upgrade_high_velocity_mag"
],
],
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Line 4,257: Line 4,239:
"IsDisabled": false,
"IsDisabled": false,
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Line 4,275: Line 4,258:
],
],
"Alt": [
"Alt": [
{
"Key": "BonusBulletSpeedPercent",
"Value": 60,
"Type": "bullet_damage"
},
{
"Key": "BaseAttackDamagePercent",
"Value": 10,
"Type": "bullet_damage"
},
{
{
"Key": "BonusSprintSpeed",
"Key": "BonusSprintSpeed",
Line 4,282: Line 4,275:
{
{
"Key": "BonusMoveSpeed",
"Key": "BonusMoveSpeed",
"Value": "-1m",
"Value": "-0.7m",
"Type": "move_speed"
"Type": "move_speed"
}
}
Line 4,295: Line 4,288:
{
{
"Key": "LongRangeBonusWeaponPower",
"Key": "LongRangeBonusWeaponPower",
"Value": 70,
"Value": 60,
"Type": "bullet_damage",
"Type": "bullet_damage",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
Line 4,310: Line 4,303:
"Upgrades": {
"Upgrades": {
"LongRangeBonusWeaponPower": 40,
"LongRangeBonusWeaponPower": 40,
"BonusAttackRangePercent": 10
"BonusAttackRangePercent": 10,
"BonusBulletSpeedPercent": 45,
"BaseAttackDamagePercent": 15
},
},
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Line 4,346: Line 4,341:
"IsDisabled": false,
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Line 4,450: Line 4,446:
"IsDisabled": false,
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"StreetBrawl": false,
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"Type": "Innate",
Line 4,478: Line 4,475:
{
{
"Key": "AbilityLifestealPercentHero",
"Key": "AbilityLifestealPercentHero",
"Value": 8,
"Value": 10,
"Type": "healing",
"Type": "healing",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
Line 4,488: Line 4,485:
"Type": "Passive",
"Type": "Passive",
"DescKey": "#upgrade_spellslinger_headshots_part2_desc",
"DescKey": "#upgrade_spellslinger_headshots_part2_desc",
"Cooldown": 2.25,
"Cooldown": 2,
"ChargeUp": null,
"ChargeUp": null,
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Line 4,551: Line 4,548:
"IsDisabled": false,
"IsDisabled": false,
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"Info1": {
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"Type": "Innate",
Line 4,645: Line 4,643:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
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"Info1": {
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"Type": null,
"Type": null,
Line 4,690: Line 4,689:
"BaseDamagePerShot": {
"BaseDamagePerShot": {
"Key": "BaseDamagePerShot",
"Key": "BaseDamagePerShot",
"Value": 1
"Value": 1,
"Scale": {
"Value": 1,
"Type": "weapon_damage_increase"
}
},
},
"SpellAmplificationMultiplier": {
"SpellAmplificationMultiplier": {
Line 4,701: Line 4,704:
"Key": "upgrade_crackshot",
"Key": "upgrade_crackshot",
"Name": "Mystic Shot",
"Name": "Mystic Shot",
"Description": "Your next bullet deals bonus \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E.",
"Description": "Your next bullet deals bonus {g:citadel_inline_attribute:'SpiritDamage'}.",
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 4,716: Line 4,719:
"IsDisabled": false,
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"StreetBrawl": false,
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"Type": "Innate",
Line 4,740: Line 4,744:
"Value": 40,
"Value": 40,
"Scale": {
"Scale": {
"Value": 0.8,
"Value": 0.9,
"Type": "spirit"
"Type": "spirit"
},
},
Line 4,800: Line 4,804:
"IsDisabled": false,
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Line 4,880: Line 4,885:
"IsDisabled": false,
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Line 4,965: Line 4,971:
"IsDisabled": true,
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Line 4,999: Line 5,006:
"IsDisabled": true,
"IsDisabled": true,
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Line 5,049: Line 5,057:
"IsDisabled": false,
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Line 5,057: Line 5,066:
{
{
"Key": "DotHealthPercent",
"Key": "DotHealthPercent",
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"Value": 1.9,
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"Value": 0.005,
Line 5,066: Line 5,075:
{
{
"Key": "HealAmpReceivePenaltyPercent",
"Key": "HealAmpReceivePenaltyPercent",
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"Value": -35,
"Type": "damage",
"Type": "damage",
"UsageFlags": "ConditionallyApplied"
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Line 5,079: Line 5,088:
{
{
"Key": "BuildUpPerShot",
"Key": "BuildUpPerShot",
"Value": 1.1638
"Value": 1.28
}
}
]
]
Line 5,114: Line 5,123:
"HealAmpRegenPenaltyPercent": {
"HealAmpRegenPenaltyPercent": {
"Key": "HealAmpRegenPenaltyPercent",
"Key": "HealAmpRegenPenaltyPercent",
"Value": -30,
"Value": -35,
"Type": "damage",
"Type": "damage",
"UsageFlags": "ConditionallyApplied"
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Line 5,137: Line 5,146:
"IsDisabled": true,
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Line 5,180: Line 5,190:
"IsDisabled": true,
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Line 5,227: Line 5,238:
"IsDisabled": false,
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Line 5,309: Line 5,321:
"IsDisabled": true,
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Line 5,390: Line 5,403:
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Line 5,398: Line 5,412:
{
{
"Key": "BonusHealth",
"Key": "BonusHealth",
"Value": 185,
"Value": 210,
"Type": "health"
"Type": "health"
}
}
Line 5,440: Line 5,454:
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Line 5,484: Line 5,499:
"IsDisabled": true,
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Line 5,536: Line 5,552:
"IsDisabled": true,
"IsDisabled": true,
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Line 5,583: Line 5,600:
"IsDisabled": true,
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Line 5,627: Line 5,645:
"IsDisabled": true,
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Line 5,674: Line 5,693:
"IsDisabled": false,
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Line 5,682: Line 5,702:
{
{
"Key": "BulletLifestealPercent",
"Key": "BulletLifestealPercent",
"Value": 16,
"Value": 13,
"Type": "healing"
"Type": "healing"
}
}
Line 5,691: Line 5,711:
"Value": 90,
"Value": 90,
"Type": "health"
"Type": "health"
},
{
"Key": "BaseAttackDamagePercent",
"Value": 6,
"Type": "bullet_damage"
}
}
]
]
Line 5,728: Line 5,753:
"IsDisabled": true,
"IsDisabled": true,
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Line 5,779: Line 5,805:
"IsDisabled": true,
"IsDisabled": true,
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Line 5,821: Line 5,848:
}
}
},
},
"upgrade_combo_breaker": {
"upgrade_debuff_reducer": {
"Key": "upgrade_combo_breaker",
"Key": "upgrade_debuff_reducer",
"Name": null,
"Name": "Debuff Reducer",
"Description": null,
"Description": "Reduces the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of all negative effects applied to you.",
"Cost": 6400,
"Cost": 1600,
"Tier": 4,
"Tier": 2,
"Slot": "Armor",
"Slot": "Armor",
"Activation": "InstantCast",
"Activation": "Passive",
"Components": null,
"Components": null,
"TargetTypes": [
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"AllFriendly"
"ShopFilters": [
"WeaponDamage"
],
],
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"IsDisabled": false,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Active",
"Type": "Innate",
"DescKey": "#upgrade_combo_breaker_desc",
"DescKey": null,
"Cooldown": 23,
"Cooldown": null,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [],
{
"Key": "HealPercentAmount",
"Value": 30,
"Type": "healing"
}
],
"Alt": [
"Alt": [
{
{
"Key": "RegenDuration",
"Key": "BonusHealth",
"Value": 10
"Value": 90,
"Type": "health"
}
}
]
]
},
},
"Info2": {
"Info2": {
"Type": "Innate",
"DescKey": null,
"Cooldown": null,
"ChargeUp": null,
"Main": [],
"Alt": [
{
"Key": "TechArmor",
"Value": 2,
"Type": "tech_armor_up"
},
{
"Key": "BonusHealthRegen",
"Value": 2.75,
"Type": "healing"
}
]
},
"Other": {
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Value": 1
},
"AbilityCooldownBetweenCharge": {
"Key": "AbilityCooldownBetweenCharge",
"Value": -1,
"Type": "charge_cooldown"
},
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Value": -1,
"Type": "move_speed"
}
}
},
"upgrade_debuff_reducer": {
"Key": "upgrade_debuff_reducer",
"Name": "Debuff Reducer",
"Description": "Reduces the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of all negative effects applied to you.",
"Cost": 1600,
"Tier": 2,
"Slot": "Armor",
"Activation": "Passive",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"WeaponDamage"
],
"IsDisabled": false,
"StreetBrawl": false,
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"Type": "Passive",
"DescKey": "#upgrade_debuff_reducer_desc",
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Line 5,955: Line 5,927:
"IsDisabled": false,
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"Info1": {
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Line 5,963: Line 5,936:
{
{
"Key": "TechResist",
"Key": "TechResist",
"Value": 16,
"Value": 10,
"Type": "tech_armor_up",
"Type": "tech_armor_up",
"UsageFlags": "IntrinsicallyProvidedInAbility"
"UsageFlags": "IntrinsicallyProvidedInAbility"
Line 5,973: Line 5,946:
"Type": "Active",
"Type": "Active",
"DescKey": "#upgrade_reduce_debuff_duration_active_desc",
"DescKey": "#upgrade_reduce_debuff_duration_active_desc",
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Line 6,031: Line 6,004:
"IsDisabled": true,
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Line 6,069: Line 6,043:
"IsDisabled": true,
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Line 6,096: Line 6,071:
}
}
},
},
"upgrade_bullet_armor_2": {
"upgrade_weapon_power_and_health_drain": {
"Key": "upgrade_bullet_armor_2",
"Key": "upgrade_weapon_power_and_health_drain",
"Name": null,
"Name": null,
"Description": null,
"Description": null,
"Cost": 3200,
"Cost": 1600,
"Tier": 3,
"Tier": 2,
"Slot": "Armor",
"Slot": "Armor",
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"Components": null,
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Line 6,109: Line 6,084:
"IsDisabled": true,
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"DescKey": "#upgrade_weapon_power_and_health_drain_desc",
"Cooldown": null,
"Cooldown": 11.5,
"ChargeUp": null,
"ChargeUp": null,
"Main": [],
"Main": [
{
"Key": "WeaponPowerWhileActivated",
"Value": 135,
"Type": "bullet_damage"
}
],
"Alt": [
"Alt": [
{
{
"Key": "BulletArmor",
"Key": "AbilityDuration",
"Value": 2,
"Value": 4,
"Type": "bullet_armor_up"
"Type": "duration"
},
{
"Key": "HealthDrainedPerSecond",
"Value": 35
}
}
]
]
Line 6,137: Line 6,123:
"Value": -1,
"Value": -1,
"Type": "move_speed"
"Type": "move_speed"
}
},
}
},
"upgrade_weapon_power_and_health_drain": {
"Key": "upgrade_weapon_power_and_health_drain",
"Name": null,
"Description": null,
"Cost": 1600,
"Tier": 2,
"Slot": "Armor",
"Activation": "InstantCast",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"Info1": {
"Type": "Active",
"DescKey": "#upgrade_weapon_power_and_health_drain_desc",
"Cooldown": 11.5,
"ChargeUp": null,
"Main": [
{
"Key": "WeaponPowerWhileActivated",
"Value": 135,
"Type": "bullet_damage"
}
],
"Alt": [
{
"Key": "AbilityDuration",
"Value": 4,
"Type": "duration"
},
{
"Key": "HealthDrainedPerSecond",
"Value": 35
}
]
},
"Other": {
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Value": 1
},
"AbilityCooldownBetweenCharge": {
"Key": "AbilityCooldownBetweenCharge",
"Value": -1,
"Type": "charge_cooldown"
},
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Value": -1,
"Type": "move_speed"
},
"Interval": {
"Interval": {
"Key": "Interval",
"Key": "Interval",
Line 6,214: Line 6,146:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Active",
"Type": "Active",
Line 6,282: Line 6,215:
}
}
},
},
"upgrade_ablative_coat": {
"upgrade_tech_purge": {
"Key": "upgrade_ablative_coat",
"Key": "upgrade_tech_purge",
"Name": null,
"Name": "Spirit Resilience",
"Description": null,
"Description": "When below \u003Cspan class=\"highlight\"\u003E50% health\u003C/span\u003E, gain additional Spirit Resist.",
"Cost": 6400,
"Cost": 3200,
"Tier": 4,
"Tier": 3,
"Slot": "Armor",
"Slot": "Armor",
"Activation": "Passive",
"Activation": "Passive",
"Components": null,
"Components": null,
"TargetTypes": [],
"TargetTypes": null,
"ShopFilters": null,
"ShopFilters": [
"IsDisabled": true,
"Durability"
],
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Passive",
"Type": "Innate",
"DescKey": "#upgrade_ablative_coat_desc",
"DescKey": null,
"Cooldown": 21,
"Cooldown": null,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
{
{
"Key": "MaxBulletResist",
"Key": "TechResist",
"Value": 30,
"Value": 30,
"Type": "bullet_armor_up"
"Type": "tech_armor_up",
"UsageFlags": "IntrinsicallyProvidedInAbility"
}
}
],
],
"Alt": [
"Alt": [
{
{
"Key": "ArmorLossPerHit",
"Key": "OutOfCombatHealthRegen",
"Value": 4,
"Value": 3,
"Type": "bullet_armor_down"
"Type": "healing"
}
}
]
]
},
},
"Info2": {
"Info2": {
"Type": "Innate",
"Type": "Passive",
"DescKey": "#upgrade_ablative_coat_innate",
"DescKey": "#upgrade_tech_purge_desc",
"Cooldown": null,
"Cooldown": null,
"ChargeUp": null,
"ChargeUp": null,
"Main": [],
"Main": [
"Alt": [
{
"Key": "BonusSprintSpeed",
"Value": "3m",
"Type": "move_speed"
},
{
"Key": "BulletArmor",
"Value": 1,
"Type": "bullet_armor_up"
}
]
},
"Other": {
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Value": 1
},
"AbilityCooldownBetweenCharge": {
"Key": "AbilityCooldownBetweenCharge",
"Value": -1,
"Type": "charge_cooldown"
},
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Value": -1,
"Type": "move_speed"
},
"StackLossFrequency": {
"Key": "StackLossFrequency",
"Value": 1
}
}
},
"upgrade_tech_purge": {
"Key": "upgrade_tech_purge",
"Name": "Spirit Resilience",
"Description": "When below \u003Cspan class=\"highlight\"\u003E40% health\u003C/span\u003E, gain additional Spirit Resist.",
"Cost": 3200,
"Tier": 3,
"Slot": "Armor",
"Activation": "Passive",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"Durability"
],
"IsDisabled": false,
"StreetBrawl": false,
"Info1": {
"Type": "Innate",
"DescKey": null,
"Cooldown": null,
"ChargeUp": null,
"Main": [
{
"Key": "TechResist",
"Value": 30,
"Type": "tech_armor_up",
"UsageFlags": "IntrinsicallyProvidedInAbility"
}
],
"Alt": []
},
"Info2": {
"Type": "Passive",
"DescKey": "#upgrade_tech_purge_desc",
"Cooldown": null,
"ChargeUp": null,
"Main": [
{
{
"Key": "HealthThreshold",
"Key": "HealthThreshold",
"Value": 40
"Value": 50
},
},
{
{
"Key": "TechResistBelowThreshold",
"Key": "TechResistBelowThreshold",
"Value": 22,
"Value": 15,
"Type": "tech_armor_up",
"Type": "tech_armor_up",
"UsageFlags": "ConditionallyApplied",
"UsageFlags": "ConditionallyApplied",
Line 6,429: Line 6,296:
"Key": "upgrade_improved_bullet_armor",
"Key": "upgrade_improved_bullet_armor",
"Name": "Bullet Resilience",
"Name": "Bullet Resilience",
"Description": "When below \u003Cspan class=\"highlight\"\u003E40% health\u003C/span\u003E, gain additional \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"Description": "When below \u003Cspan class=\"highlight\"\u003E50% health\u003C/span\u003E, gain additional \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 6,441: Line 6,308:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 6,454: Line 6,322:
}
}
],
],
"Alt": []
"Alt": [
{
"Key": "OutOfCombatHealthRegen",
"Value": 3,
"Type": "healing"
}
]
},
},
"Info2": {
"Info2": {
Line 6,464: Line 6,338:
{
{
"Key": "HealthThreshold",
"Key": "HealthThreshold",
"Value": 40
"Value": 50
},
},
{
{
"Key": "BulletResistBelowThreshold",
"Key": "BulletResistBelowThreshold",
"Value": 22,
"Value": 15,
"Type": "bullet_armor_up",
"Type": "bullet_armor_up",
"UsageFlags": "ConditionallyApplied",
"UsageFlags": "ConditionallyApplied",
Line 6,513: Line 6,387:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 6,522: Line 6,397:
{
{
"Key": "BulletResist",
"Key": "BulletResist",
"Value": 15,
"Value": 12,
"Type": "bullet_armor_up"
"Type": "bullet_armor_up"
}
}
Line 6,554: Line 6,429:
},
},
"Upgrades": {
"Upgrades": {
"ActiveMoveSpeedPenalty": "4.5m",
"ActiveMoveSpeedPenalty": "6.5m",
"GroundDashReductionPercent": 50,
"GroundDashReductionPercent": 60,
"AbilityCooldown": -2,
"AbilityCooldown": -2,
"BulletResist": 5
"BulletResist": 5
Line 6,593: Line 6,468:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 6,671: Line 6,547:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 6,693: Line 6,570:
{
{
"Key": "RestoreDelay",
"Key": "RestoreDelay",
"Value": 13
"Value": 10
},
},
{
{
Line 6,710: Line 6,587:
{
{
"Key": "BonusMoveSpeed",
"Key": "BonusMoveSpeed",
"Value": "1.25m",
"Value": "1.5m",
"Type": "move_speed",
"Type": "move_speed",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
Line 6,765: Line 6,642:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 6,773: Line 6,651:
{
{
"Key": "AbilityLifestealPercentHero",
"Key": "AbilityLifestealPercentHero",
"Value": 30,
"Value": 25,
"Type": "healing"
"Type": "healing"
},
},
{
{
"Key": "BulletLifestealPercent",
"Key": "BulletLifestealPercent",
"Value": 30,
"Value": 25,
"Type": "healing"
"Type": "healing"
}
}
Line 6,785: Line 6,663:
{
{
"Key": "BonusHealth",
"Key": "BonusHealth",
"Value": 120,
"Value": 180,
"Type": "health"
"Type": "health"
},
},
Line 6,803: Line 6,681:
"BulletLifestealPercent": 15,
"BulletLifestealPercent": 15,
"AbilityLifestealPercentHero": 15,
"AbilityLifestealPercentHero": 15,
"BonusHealth": 100,
"BonusHealth": 200,
"TechPower": 15,
"TechPower": 15,
"BaseAttackDamagePercent": 15
"BaseAttackDamagePercent": 15
Line 6,841: Line 6,719:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Passive",
"Type": "Passive",
Line 6,894: Line 6,773:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 6,938: Line 6,818:
"Key": "upgrade_trophy_collector",
"Key": "upgrade_trophy_collector",
"Name": "Trophy Collector",
"Name": "Trophy Collector",
"Description": "Whenever you score an \u003Cspan class=\"highlight\"\u003Eassist or kill\u003C/span\u003E, gain extra \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Esprint\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eability range\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Epassive soul generation\u003C/span\u003E. This effect stacks and persists through death.",
"Description": "Whenever you score an \u003Cspan class=\"highlight\"\u003Eassist or kill\u003C/span\u003E, gain extra \u003Cspan class=\"highlight\"\u003Esprint\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eability range\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Epassive soul generation\u003C/span\u003E. This effect stacks and persists through death.",
"Cost": 3200,
"Cost": 1600,
"Tier": 3,
"Tier": 2,
"Slot": "Armor",
"Slot": "Armor",
"Activation": "Passive",
"Activation": "Passive",
Line 6,954: Line 6,834:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 6,959: Line 6,840:
"Cooldown": null,
"Cooldown": null,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [],
"Alt": [
{
"Key": "NonPlayerBonusWeaponPower",
"Value": -15,
"Type": "bullet_damage",
"UsageFlags": "ConditionallyApplied"
},
{
{
"Key": "BonusSprintSpeed",
"Key": "BonusSprintSpeed",
"Value": "2.0m",
"Value": "2.0m",
"Type": "move_speed"
"Type": "move_speed"
}
},
],
"Alt": [
{
{
"Key": "OutOfCombatHealthRegen",
"Key": "OutOfCombatHealthRegen",
"Value": 4,
"Value": 2,
"Type": "healing"
"Type": "healing"
}
}
Line 6,980: Line 6,866:
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
{
"Key": "StackingBonusHealth",
"Value": 20,
"Type": "health",
"LocTokenOverride": "BonusHealth"
},
{
{
"Key": "StackingBonusSprintSpeed",
"Key": "StackingBonusSprintSpeed",
Line 6,994: Line 6,874:
{
{
"Key": "StackingTechRangeMultiplier",
"Key": "StackingTechRangeMultiplier",
"Value": 1,
"Value": 0.75,
"Type": "distance",
"Type": "distance",
"LocTokenOverride": "TechRangeMultiplier"
"LocTokenOverride": "TechRangeMultiplier"
Line 7,000: Line 6,880:
{
{
"Key": "StackingGoldPerMinute",
"Key": "StackingGoldPerMinute",
"Value": 22,
"Value": 18,
"Type": "souls"
"Type": "souls"
}
}
Line 7,014: Line 6,894:
"StackingTechRadiusMultiplier": 3,
"StackingTechRadiusMultiplier": 3,
"StackingTechRangeMultiplier": 3,
"StackingTechRangeMultiplier": 3,
"StackingBonusHealth": 25,
"OutOfCombatHealthRegen": 6,
"OutOfCombatHealthRegen": 6,
"BonusSprintSpeed": "12m",
"BonusSprintSpeed": "12m",
Line 7,036: Line 6,915:
"StackingTechRadiusMultiplier": {
"StackingTechRadiusMultiplier": {
"Key": "StackingTechRadiusMultiplier",
"Key": "StackingTechRadiusMultiplier",
"Value": 1,
"Value": 0.75,
"Type": "distance"
"Type": "distance"
},
},
Line 7,063: Line 6,942:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 7,138: Line 7,018:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 7,208: Line 7,089:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": true,
"StreetBrawl": true,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 7,275: Line 7,157:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 7,324: Line 7,207:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 7,366: Line 7,250:
"Key": "upgrade_bullet_armor_reduction_aura",
"Key": "upgrade_bullet_armor_reduction_aura",
"Name": "Hunter's Aura",
"Name": "Hunter's Aura",
"Description": "Reduces nearby enemies' \u003Cspan class=\"highlight\"\u003EBullet Resist and Fire Rate\u003C/span\u003E. If there is only one enemy hero nearby, this \u003Cspan class=\"highlight\"\u003Eeffect is tripled\u003C/span\u003E.",
"Description": "Reduces nearby enemies' \u003Cspan class=\"highlight\"\u003EBullet Resist and Fire Rate\u003C/span\u003E. If there is only one enemy hero nearby, this \u003Cspan class=\"highlight\"\u003Eeffect is doubled\u003C/span\u003E.",
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 7,384: Line 7,268:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 7,411: Line 7,296:
{
{
"Key": "BulletArmorReduction",
"Key": "BulletArmorReduction",
"Value": -8,
"Value": -10,
"Type": "bullet_armor_down",
"Type": "bullet_armor_down",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
Line 7,417: Line 7,302:
{
{
"Key": "FireRateSlow",
"Key": "FireRateSlow",
"Value": 11,
"Value": 15,
"Type": "fire_rate",
"Type": "fire_rate",
"UsageFlags": "ConditionallyEnemyApplied"
"UsageFlags": "ConditionallyEnemyApplied"
Line 7,453: Line 7,338:
"SingleTargetPlayerMultiplier": {
"SingleTargetPlayerMultiplier": {
"Key": "SingleTargetPlayerMultiplier",
"Key": "SingleTargetPlayerMultiplier",
"Value": 3
"Value": 2
}
}
}
}
Line 7,470: Line 7,355:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Other": {
"Other": {
"AbilityCooldown": {
"AbilityCooldown": {
Line 7,531: Line 7,417:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Other": {
"Other": {
"AbilityDuration": {
"AbilityDuration": {
Line 7,559: Line 7,446:
}
}
},
},
"upgrade_weapon_shielding": {
"upgrade_grit": {
"Key": "upgrade_weapon_shielding",
"Key": "upgrade_grit",
"Name": "Weapon Shielding",
"Name": "Grit",
"Description": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.",
"Description": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E for a short duration.",
"Cost": 1600,
"Cost": 800,
"Tier": 2,
"Tier": 1,
"Slot": "Armor",
"Slot": "Armor",
"Activation": "Passive",
"Activation": "InstantCast",
"Components": null,
"Components": null,
"TargetTypes": null,
"TargetTypes": null,
Line 7,574: Line 7,461:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 7,583: Line 7,471:
{
{
"Key": "OutOfCombatHealthRegen",
"Key": "OutOfCombatHealthRegen",
"Value": 2.5,
"Value": 1,
"Type": "healing"
"Type": "healing"
}
}
Line 7,589: Line 7,477:
},
},
"Info2": {
"Info2": {
"Type": "Passive",
"Type": "Active",
"DescKey": "#upgrade_weapon_shielding_desc",
"DescKey": "#upgrade_grit_desc",
"Cooldown": 45,
"Cooldown": 60,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
{
{
"Key": "CombatBarrier",
"Key": "CombatBarrier",
"Value": 300,
"Value": 200,
"Scale": {
"Value": 5,
"Type": "power_increase"
},
"Type": "combat_barrier",
"Type": "combat_barrier",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
},
{
"Key": "BonusMoveSpeed",
"Value": "1.5m",
"Type": "move_speed"
}
}
],
],
"Alt": [
"Alt": [
{
{
"Key": "DamageThreshold",
"Key": "BarrierDuration",
"Value": 150,
"Value": 4,
"Type": "bullet_armor_up"
},
{
"Key": "DamageWindow",
"Value": 3.5,
"Type": "duration"
"Type": "duration"
},
{
"Key": "BarrierDuration",
"Value": 7
}
}
]
]
},
},
"Upgrades": {
"Upgrades": {
"OutOfCombatHealthRegen": 3,
"CombatBarrier": 250,
"CombatBarrier": 175,
"OutOfCombatHealthRegen": 10,
"BonusMoveSpeed": "1m",
"AbilityCooldown": -25
"AbilityCooldown": -20
},
},
"Other": {
"Other": {
Line 7,650: Line 7,519:
}
}
},
},
"upgrade_spirit_bubble": {
"upgrade_weapon_shielding": {
"Key": "upgrade_spirit_bubble",
"Key": "upgrade_weapon_shielding",
"Name": "Spirit Shielding",
"Name": "Weapon Shielding",
"Description": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'SpiritDamage'} from enemy Heroes in a small time frame.",
"Description": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.",
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
"Slot": "Armor",
"Slot": "Armor",
"Activation": "Passive",
"Activation": "Passive",
"Components": null,
"Components": [
"upgrade_grit"
],
"TargetTypes": null,
"TargetTypes": null,
"ShopFilters": [
"ShopFilters": [
Line 7,665: Line 7,536:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 7,681: Line 7,553:
"Info2": {
"Info2": {
"Type": "Passive",
"Type": "Passive",
"DescKey": "#upgrade_spirit_bubble_desc",
"DescKey": "#upgrade_weapon_shielding_desc",
"Cooldown": 45,
"Cooldown": 35,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
Line 7,696: Line 7,568:
},
},
{
{
"Key": "BonusMoveSpeed",
"Key": "BulletResist",
"Value": "1.5m",
"Value": 18,
"Type": "move_speed"
"Type": "bullet_armor_up",
"UsageFlags": "ConditionallyApplied"
}
}
],
],
Line 7,704: Line 7,577:
{
{
"Key": "DamageThreshold",
"Key": "DamageThreshold",
"Value": 225,
"Value": 250,
"Type": "bullet_armor_up"
"Type": "bullet_armor_up"
},
},
{
{
"Key": "DamageWindow",
"Key": "DamageWindow",
"Value": 3.5,
"Value": 4,
"Type": "duration"
"Type": "duration"
},
},
{
{
"Key": "BarrierDuration",
"Key": "BarrierDuration",
"Value": 7
"Value": 8,
"Type": "duration"
}
}
]
]
Line 7,720: Line 7,594:
"Upgrades": {
"Upgrades": {
"OutOfCombatHealthRegen": 3,
"OutOfCombatHealthRegen": 3,
"CombatBarrier": 175,
"CombatBarrier": 225,
"BonusMoveSpeed": "1m",
"BulletResist": 15,
"AbilityCooldown": -20
"AbilityCooldown": -20
},
},
Line 7,741: Line 7,615:
}
}
},
},
"upgrade_regenerating_bullet_shield": {
"upgrade_spirit_bubble": {
"Key": "upgrade_regenerating_bullet_shield",
"Key": "upgrade_spirit_bubble",
"Name": "Battle Vest",
"Name": "Spirit Shielding",
"Description": "While you are \u003Cspan class=\"highlight\"\u003Eabove 65% health\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E.",
"Description": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'SpiritDamage'} from enemy Heroes in a small time frame.",
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
"Slot": "Armor",
"Slot": "Armor",
"Activation": "Passive",
"Activation": "Passive",
"Components": null,
"Components": [
"upgrade_grit"
],
"TargetTypes": null,
"TargetTypes": null,
"ShopFilters": [
"ShopFilters": [
"WeaponDamage",
"Durability"
"Durability"
],
],
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 7,762: Line 7,638:
"Cooldown": null,
"Cooldown": null,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [],
{
"Key": "BulletResist",
"Value": 18,
"Type": "bullet_armor_up"
}
],
"Alt": [
"Alt": [
{
{
"Key": "OutOfCombatHealthRegen",
"Key": "OutOfCombatHealthRegen",
"Value": 3,
"Value": 2.5,
"Type": "healing"
"Type": "healing"
}
}
Line 7,779: Line 7,649:
"Info2": {
"Info2": {
"Type": "Passive",
"Type": "Passive",
"DescKey": "#upgrade_regenerating_bullet_shield_desc",
"DescKey": "#upgrade_spirit_bubble_desc",
"Cooldown": null,
"Cooldown": 45,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
{
{
"Key": "BaseAttackDamagePercent",
"Key": "CombatBarrier",
"Value": 15,
"Value": 300,
"Type": "bullet_damage",
"Scale": {
"Value": 5,
"Type": "power_increase"
},
"Type": "combat_barrier",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
},
},
{
{
"Key": "BonusFireRate",
"Key": "TechResist",
"Value": 7,
"Value": 18,
"Type": "fire_rate",
"Type": "tech_armor_up",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
}
}
],
],
"Alt": []
"Alt": [
},
{
"Upgrades": {
"Key": "DamageThreshold",
"OutOfCombatHealthRegen": 3,
"Value": 225,
"BulletResist": 12,
"Type": "bullet_armor_up"
"BaseAttackDamagePercent": 15,
},
"BonusFireRate": 8
{
},
"Key": "DamageWindow",
"Value": 3.5,
"Type": "duration"
},
{
"Key": "BarrierDuration",
"Value": 8,
"Type": "duration"
}
]
},
"Upgrades": {
"OutOfCombatHealthRegen": 3,
"CombatBarrier": 175,
"TechResist": 20,
"AbilityCooldown": -20
},
"Other": {
"Other": {
"AbilityUnitTargetLimit": {
"AbilityUnitTargetLimit": {
Line 7,818: Line 7,708:
"Value": -1,
"Value": -1,
"Type": "move_speed"
"Type": "move_speed"
},
"LifeThreshold": {
"Key": "LifeThreshold",
"Value": 65
}
}
}
}
},
},
"upgrade_magic_shield": {
"upgrade_regenerating_bullet_shield": {
"Key": "upgrade_magic_shield",
"Key": "upgrade_regenerating_bullet_shield",
"Name": "Enchanter's Emblem",
"Name": "Battle Vest",
"Description": "While you are \u003Cspan class=\"highlight\"\u003Eabove 65% health\u003C/span\u003E, gain bonus \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Spirit'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ECooldown Reduction\u003C/span\u003E.",
"Description": "While you are \u003Cspan class=\"highlight\"\u003Eabove 65% health\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E.",
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 7,836: Line 7,722:
"TargetTypes": null,
"TargetTypes": null,
"ShopFilters": [
"ShopFilters": [
"MagicDamage",
"WeaponDamage",
"Durability"
"Durability"
],
],
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 7,848: Line 7,735:
"Main": [
"Main": [
{
{
"Key": "TechResist",
"Key": "BulletResist",
"Value": 15
"Value": 18,
"Type": "bullet_armor_up"
}
}
],
],
Line 7,855: Line 7,743:
{
{
"Key": "OutOfCombatHealthRegen",
"Key": "OutOfCombatHealthRegen",
"Value": 2,
"Value": 3,
"Type": "healing"
"Type": "healing"
}
}
Line 7,862: Line 7,750:
"Info2": {
"Info2": {
"Type": "Passive",
"Type": "Passive",
"DescKey": "#upgrade_magic_shield_desc",
"DescKey": "#upgrade_regenerating_bullet_shield_desc",
"Cooldown": null,
"Cooldown": null,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
{
{
"Key": "TechPower",
"Key": "BaseAttackDamagePercent",
"Value": 15,
"Value": 18,
"Type": "tech_damage",
"Type": "bullet_damage",
"UsageFlags": "IntrinsicallyProvidedInAbility"
"UsageFlags": "ConditionallyApplied"
},
},
{
{
"Key": "CooldownReduction",
"Key": "BonusFireRate",
"Value": 5,
"Value": 7,
"Type": "cooldown",
"Type": "fire_rate",
"UsageFlags": "IntrinsicallyProvidedInAbility"
"UsageFlags": "ConditionallyApplied"
}
}
],
],
Line 7,882: Line 7,770:
},
},
"Upgrades": {
"Upgrades": {
"TechResist": 13,
"OutOfCombatHealthRegen": 3,
"OutOfCombatHealthRegen": 3,
"TechPower": 15,
"BulletResist": 12,
"CooldownReduction": 7
"BaseAttackDamagePercent": 15,
"BonusFireRate": 8
},
},
"Other": {
"Other": {
Line 7,908: Line 7,796:
}
}
},
},
"upgrade_improved_spirit": {
"upgrade_magic_shield": {
"Key": "upgrade_improved_spirit",
"Key": "upgrade_magic_shield",
"Name": "Extra Spirit",
"Name": "Enchanter's Emblem",
"Description": null,
"Description": "While you are \u003Cspan class=\"highlight\"\u003Eabove 65% health\u003C/span\u003E, gain bonus \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Spirit'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ECooldown Reduction\u003C/span\u003E.",
"Cost": 800,
"Cost": 1600,
"Tier": 1,
"Tier": 2,
"Slot": "Tech",
"Slot": "Armor",
"Activation": "Passive",
"Activation": "Passive",
"Components": null,
"Components": null,
Line 7,920: Line 7,808:
"ShopFilters": [
"ShopFilters": [
"MagicDamage",
"MagicDamage",
"Healing"
"Durability"
],
],
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 7,931: Line 7,820:
"Main": [
"Main": [
{
{
"Key": "TechPower",
"Key": "TechResist",
"Value": 10
"Value": 18
}
}
],
],
"Alt": []
"Alt": [
},
{
"Upgrades": {
"Key": "OutOfCombatHealthRegen",
"Value": 2,
"Type": "healing"
}
]
},
"Info2": {
"Type": "Passive",
"DescKey": "#upgrade_magic_shield_desc",
"Cooldown": null,
"ChargeUp": null,
"Main": [
{
"Key": "TechPower",
"Value": 15,
"Type": "tech_damage",
"UsageFlags": "IntrinsicallyProvidedInAbility"
},
{
"Key": "CooldownReduction",
"Value": 5,
"Type": "cooldown",
"UsageFlags": "IntrinsicallyProvidedInAbility"
}
],
"Alt": []
},
"Upgrades": {
"TechResist": 13,
"OutOfCombatHealthRegen": 3,
"TechPower": 15,
"CooldownReduction": 7
},
"Other": {
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Value": 1
},
"AbilityCooldownBetweenCharge": {
"Key": "AbilityCooldownBetweenCharge",
"Value": -1,
"Type": "charge_cooldown"
},
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Value": -1,
"Type": "move_speed"
},
"LifeThreshold": {
"Key": "LifeThreshold",
"Value": 65
}
}
},
"upgrade_improved_spirit": {
"Key": "upgrade_improved_spirit",
"Name": "Extra Spirit",
"Description": null,
"Cost": 800,
"Tier": 1,
"Slot": "Tech",
"Activation": "Passive",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"MagicDamage",
"Healing"
],
"IsDisabled": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Type": "Innate",
"DescKey": null,
"Cooldown": null,
"ChargeUp": null,
"Main": [
{
"Key": "TechPower",
"Value": 10
}
],
"Alt": []
},
"Upgrades": {
"TechPower": 10
"TechPower": 10
},
},
Line 7,960: Line 7,933:
"Key": "upgrade_mystic_regeneration",
"Key": "upgrade_mystic_regeneration",
"Name": "Mystic Regeneration",
"Name": "Mystic Regeneration",
"Description": "Dealing Spirit Damage to enemy Heroes grants you Bonus Health Regen. Stacks when dealing damage to different heroes.",
"Description": "Dealing {g:citadel_inline_attribute:'SpiritDamage'} to enemy Heroes grants you Bonus {g:citadel_inline_attribute:'Regen'}. Stacks when dealing damage to different heroes.",
"Cost": 800,
"Cost": 800,
"Tier": 1,
"Tier": 1,
Line 7,973: Line 7,946:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 7,982: Line 7,956:
{
{
"Key": "BonusHealth",
"Key": "BonusHealth",
"Value": 40,
"Value": 50,
"Type": "health"
"Type": "health"
}
}
Line 8,002: Line 7,976:
{
{
"Key": "RegenerationDuration",
"Key": "RegenerationDuration",
"Value": 5,
"Value": 7,
"Type": "duration"
"Type": "duration"
}
}
Line 8,046: Line 8,020:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 8,099: Line 8,074:
"Key": "upgrade_tech_overflow",
"Key": "upgrade_tech_overflow",
"Name": "Spiritual Overflow",
"Name": "Spiritual Overflow",
"Description": "Gain bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ECooldown Reduction\u003C/span\u003E by \u003Cspan class=\"highlight\"\u003Echarging up\u003C/span\u003E when shooting enemy heroes.",
"Description": "Gain bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E by \u003Cspan class=\"highlight\"\u003Echarging up\u003C/span\u003E when shooting enemy heroes.",
"Cost": 6400,
"Cost": 6400,
"Tier": 4,
"Tier": 4,
"Slot": "Weapon",
"Slot": "Weapon",
"Activation": "Passive",
"Activation": "Passive",
"Components": null,
"Components": [
"upgrade_health_stealing_magic"
],
"TargetTypes": [
"TargetTypes": [
"HeroEnemy"
"HeroEnemy"
Line 8,114: Line 8,091:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 8,121: Line 8,099:
"Main": [],
"Main": [],
"Alt": [
"Alt": [
{
"Key": "BonusAbilityDurationPercent",
"Value": 13,
"Type": "duration"
},
{
{
"Key": "AbilityLifestealPercentHero",
"Key": "AbilityLifestealPercentHero",
"Value": 15,
"Value": 13,
"Type": "healing"
"Type": "healing"
},
{
"Key": "BonusHealth",
"Value": 90,
"Type": "health"
},
{
"Key": "TechPower",
"Value": 6,
"Type": "tech_damage"
}
}
]
]
Line 8,136: Line 8,129:
{
{
"Key": "BonusFireRate",
"Key": "BonusFireRate",
"Value": 32,
"Value": 30,
"Type": "fire_rate",
"Type": "fire_rate",
"UsageFlags": "IntrinsicallyProvidedInAbility"
"UsageFlags": "IntrinsicallyProvidedInAbility"
Line 8,142: Line 8,135:
{
{
"Key": "BonusSpirit",
"Key": "BonusSpirit",
"Value": 30,
"Value": 40,
"Type": "tech_damage",
"Type": "tech_damage",
"UsageFlags": "IntrinsicallyProvidedInAbility"
"UsageFlags": "IntrinsicallyProvidedInAbility"
},
},
{
{
"Key": "CooldownReduction",
"Key": "BonusSpiritLifesteal",
"Value": 12,
"Value": 10,
"Type": "cooldown",
"Type": "healing",
"UsageFlags": "IntrinsicallyProvidedInAbility"
"UsageFlags": "IntrinsicallyProvidedInAbility"
}
}
Line 8,166: Line 8,159:
},
},
"Upgrades": {
"Upgrades": {
"CooldownReduction": 10,
"BonusAbilityDurationPercent": 15,
"BonusSpirit": 30,
"BonusSpirit": 30,
"BonusFireRate": 20,
"BonusFireRate": 20,
"AbilityLifestealPercentHero": 15
"AbilityLifestealPercentHero": 15,
"BonusHealth": 80,
"TechPower": 9
},
},
"Other": {
"Other": {
Line 8,185: Line 8,180:
"Value": -1,
"Value": -1,
"Type": "move_speed"
"Type": "move_speed"
},
"NonHeroAbilityLifestealTooltipOnly": {
"Key": "NonHeroAbilityLifestealTooltipOnly",
"Value": 3
},
},
"BuildUpDuration": {
"BuildUpDuration": {
Line 8,210: Line 8,209:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 8,219: Line 8,219:
{
{
"Key": "BulletResist",
"Key": "BulletResist",
"Value": 8,
"Value": 10,
"Type": "bullet_armor_up"
"Type": "bullet_armor_up"
}
}
Line 8,227: Line 8,227:
"Type": "Active",
"Type": "Active",
"DescKey": "#upgrade_return_fire_desc",
"DescKey": "#upgrade_return_fire_desc",
"Cooldown": 25,
"Cooldown": 23,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
{
{
"Key": "BulletDamageReflectedPct",
"Key": "BulletDamageReflectedPct",
"Value": 60,
"Value": 65,
"Type": "bullet_damage"
"Type": "bullet_damage"
},
},
Line 8,244: Line 8,244:
{
{
"Key": "AbilityDuration",
"Key": "AbilityDuration",
"Value": 6,
"Value": 6.5,
"Type": "duration"
"Type": "duration"
}
}
Line 8,250: Line 8,250:
},
},
"Upgrades": {
"Upgrades": {
"BulletResist": 8,
"BulletResist": 16,
"SpiritDamageReflectedPct": 15,
"SpiritDamageReflectedPct": 15,
"BulletDamageReflectedPct": 25
"BulletDamageReflectedPct": 25,
"AbilityCooldown": -10
},
},
"Other": {
"Other": {
Line 8,289: Line 8,290:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 8,312: Line 8,314:
{
{
"Key": "TechRangeMultiplier",
"Key": "TechRangeMultiplier",
"Value": 35,
"Value": 30,
"Type": "distance"
"Type": "distance"
}
}
Line 8,340: Line 8,342:
"TechRadiusMultiplier": {
"TechRadiusMultiplier": {
"Key": "TechRadiusMultiplier",
"Key": "TechRadiusMultiplier",
"Value": 35,
"Value": 30,
"Type": "distance"
"Type": "distance"
}
}
Line 8,358: Line 8,360:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": true,
"Info1": {
"Info1": {
"Type": "Passive",
"Type": "Passive",
Line 8,413: Line 8,416:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 8,470: Line 8,474:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 8,478: Line 8,483:
{
{
"Key": "AbilityLifestealPercentHero",
"Key": "AbilityLifestealPercentHero",
"Value": 16,
"Value": 13,
"Type": "healing"
"Type": "healing"
}
}
Line 8,485: Line 8,490:
{
{
"Key": "BonusHealth",
"Key": "BonusHealth",
"Value": 70,
"Value": 90,
"Type": "health"
"Type": "health"
},
},
Line 8,539: Line 8,544:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 8,607: Line 8,613:
"Key": "upgrade_bullet_resist_shredder",
"Key": "upgrade_bullet_resist_shredder",
"Name": "Bullet Resist Shredder",
"Name": "Bullet Resist Shredder",
"Description": "Reduces \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E on enemies when you deal \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E.",
"Description": "Reduces \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E on enemies when you deal {g:citadel_inline_attribute:'SpiritDamage'}.",
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 8,624: Line 8,630:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 8,633: Line 8,640:
{
{
"Key": "BulletResist",
"Key": "BulletResist",
"Value": 8,
"Value": 9,
"Type": "bullet_armor_up",
"Type": "bullet_armor_up",
"UsageFlags": "IntrinsicallyProvidedInAbility"
"UsageFlags": "IntrinsicallyProvidedInAbility"
},
},
{
{
"Key": "BonusHealth",
"Key": "BaseAttackDamagePercent",
"Value": 65,
"Value": 9,
"Type": "health"
"Type": "bullet_damage"
}
}
]
]
Line 8,668: Line 8,675:
"BulletResist": 7,
"BulletResist": 7,
"BulletArmorReduction": -11,
"BulletArmorReduction": -11,
"BonusHealth": 90
"BaseAttackDamagePercent": 15
},
},
"Other": {
"Other": {
Line 8,705: Line 8,712:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": true,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 8,714: Line 8,722:
{
{
"Key": "AbilityLifestealPercentHero",
"Key": "AbilityLifestealPercentHero",
"Value": 10,
"Value": 8,
"Type": "healing",
"Type": "healing",
"UsageFlags": "IntrinsicallyProvidedInAbility"
"UsageFlags": "IntrinsicallyProvidedInAbility"
Line 8,734: Line 8,742:
{
{
"Key": "ImbueAbilityLifesteal",
"Key": "ImbueAbilityLifesteal",
"Value": 27,
"Value": 22,
"Type": "healing",
"Type": "healing",
"LocTokenOverride": "ImbueAbilityLifesteal"
"LocTokenOverride": "ImbueAbilityLifesteal"
Line 8,808: Line 8,816:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Passive",
"Type": "Passive",
Line 8,872: Line 8,881:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 8,899: Line 8,909:
{
{
"Key": "CurrentHealthDamage",
"Key": "CurrentHealthDamage",
"Value": 7.5,
"Value": 8,
"Type": "tech_damage",
"Type": "tech_damage",
"LocTokenOverride": "MagicShockDamage"
"LocTokenOverride": "MagicShockDamage"
Line 8,908: Line 8,918:
"Upgrades": {
"Upgrades": {
"CurrentHealthDamage": 5,
"CurrentHealthDamage": 5,
"BonusHealth": 100
"BonusHealth": 100,
"Damage": 60
},
},
"Other": {
"Other": {
Line 8,959: Line 8,970:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Passive",
"Type": "Passive",
Line 9,004: Line 9,016:
"Key": "upgrade_magic_vulnerability",
"Key": "upgrade_magic_vulnerability",
"Name": "Mystic Vulnerability",
"Name": "Mystic Vulnerability",
"Description": "When an enemy takes \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, they have their \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E reduced.",
"Description": "When an enemy takes {g:citadel_inline_attribute:'SpiritDamage'}, they have their {g:citadel_inline_attribute:'SpiritResist'} reduced.",
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 9,019: Line 9,031:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 9,079: Line 9,092:
"Key": "upgrade_healbane",
"Key": "upgrade_healbane",
"Name": "Healbane",
"Name": "Healbane",
"Description": "Your \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E. If an enemy hero dies under this effect, you receive a large heal.",
"Description": "Your {g:citadel_inline_attribute:'SpiritDamage'} applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E. If an enemy hero dies under this effect, you receive a large heal.",
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 9,095: Line 9,108:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 9,167: Line 9,181:
"Key": "upgrade_magic_slow",
"Key": "upgrade_magic_slow",
"Name": "Mystic Slow",
"Name": "Mystic Slow",
"Description": "When the target takes \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, they have their \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E reduced.",
"Description": "When the target takes {g:citadel_inline_attribute:'SpiritDamage'}, they have their \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E reduced.",
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 9,181: Line 9,195:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 9,190: Line 9,205:
{
{
"Key": "BonusHealth",
"Key": "BonusHealth",
"Value": 30,
"Value": 50,
"Type": "health"
"Type": "health"
},
},
Line 9,253: Line 9,268:
"Key": "upgrade_escalating_exposure",
"Key": "upgrade_escalating_exposure",
"Name": "Escalating Exposure",
"Name": "Escalating Exposure",
"Description": "Dealing \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies a stacking \u003Cspan class=\"highlight\"\u003ESpirit Amp\u003C/span\u003E that increases your \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to the target.",
"Description": "Dealing {g:citadel_inline_attribute:'SpiritDamage'} applies a stacking \u003Cspan class=\"highlight\"\u003ESpirit Amp\u003C/span\u003E that increases your {g:citadel_inline_attribute:'SpiritDamage'} to the target.",
"Cost": 6400,
"Cost": 6400,
"Tier": 4,
"Tier": 4,
Line 9,270: Line 9,285:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 9,315: Line 9,331:
},
},
"Upgrades": {
"Upgrades": {
"MagicIncreasePerStack": 2,
"MagicIncreasePerStack": 1.5,
"TechResist": 8,
"TechResist": 8,
"TechArmorDamageReduction": -8,
"TechArmorDamageReduction": -10,
"MaxStacks": 8
"MaxStacks": 6
},
},
"Other": {
"Other": {
Line 9,352: Line 9,368:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 9,376: Line 9,393:
{
{
"Key": "BonusSpiritForChargedAbilities",
"Key": "BonusSpiritForChargedAbilities",
"Value": 10
"Value": 14
}
}
]
]
Line 9,416: Line 9,433:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": true,
"StreetBrawl": true,
"IsImbue": true,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 9,501: Line 9,519:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": true,
"Info1": {
"Info1": {
"Type": "Passive",
"Type": "Passive",
Line 9,553: Line 9,572:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 9,619: Line 9,639:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 9,691: Line 9,712:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": true,
"StreetBrawl": true,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 9,765: Line 9,787:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": true,
"StreetBrawl": true,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Active",
"Type": "Active",
Line 9,836: Line 9,859:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": true,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 9,890: Line 9,914:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Passive",
"Type": "Passive",
Line 9,931: Line 9,956:
"Key": "upgrade_containment",
"Key": "upgrade_containment",
"Name": "Slowing Hex",
"Name": "Slowing Hex",
"Description": "\u003Cspan class=\"highlight\"\u003ESlows movement\u003C/span\u003E of enemy target. Also \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not affect target's stamina usage.\u003C/span\u003E",
"Description": "\u003Cspan class=\"highlight\"\u003ESlows movement\u003C/span\u003E of enemy target. Also \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EIncreases the target's gravity.\u003Cbr\u003EDoes not affect target's stamina usage.\u003C/span\u003E",
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 9,947: Line 9,972:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 9,964: Line 9,990:
"Type": "Active",
"Type": "Active",
"DescKey": "#upgrade_containment_desc",
"DescKey": "#upgrade_containment_desc",
"Cooldown": 30,
"Cooldown": 27,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
Line 10,037: Line 10,063:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 10,054: Line 10,081:
"Type": "Active",
"Type": "Active",
"DescKey": "#upgrade_spirit_sap_desc",
"DescKey": "#upgrade_spirit_sap_desc",
"Cooldown": 32,
"Cooldown": 18,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
Line 10,065: Line 10,092:
{
{
"Key": "TechPowerReduction",
"Key": "TechPowerReduction",
"Value": -24,
"Value": -30,
"Type": "spirit"
"Type": "spirit"
},
},
Line 10,083: Line 10,110:
},
},
"Upgrades": {
"Upgrades": {
"BonusHealth": 75,
"BonusHealth": 150,
"MagicResistReduction": -10,
"MagicResistReduction": -12,
"AbilityCooldown": -10,
"AbilityCooldown": -12,
"TechPowerReduction": -16
"TechPowerReduction": -26
},
},
"Other": {
"Other": {
Line 10,130: Line 10,157:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 10,151: Line 10,179:
{
{
"Key": "AbilityDuration",
"Key": "AbilityDuration",
"Value": 4,
"Value": 4.5,
"Type": "duration"
"Type": "duration"
},
},
Line 10,185: Line 10,213:
"PercentDamage": 20,
"PercentDamage": 20,
"BonusFireRate": 20,
"BonusFireRate": 20,
"TechPowerReduction": -14,
"TechPowerReduction": -26,
"MagicResistReduction": -10,
"MagicResistReduction": -12,
"AbilityDuration": 0.25,
"AbilityDuration": 0.25,
"AbilityCooldown": -12
"AbilityCooldown": -12
Line 10,230: Line 10,258:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 10,239: Line 10,268:
{
{
"Key": "BonusHealth",
"Key": "BonusHealth",
"Value": 50,
"Value": 60,
"Type": "health"
"Type": "health"
},
},
Line 10,252: Line 10,281:
"Type": "Active",
"Type": "Active",
"DescKey": "#upgrade_withering_whip_desc",
"DescKey": "#upgrade_withering_whip_desc",
"Cooldown": 20,
"Cooldown": 16,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
Line 10,285: Line 10,314:
"BonusHealth": 130,
"BonusHealth": 130,
"BulletArmorReduction": -4,
"BulletArmorReduction": -4,
"FireRateSlow": 20
"FireRateSlow": 20,
"AbilityCooldown": -8
},
},
"Other": {
"Other": {
Line 10,329: Line 10,359:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 10,351: Line 10,382:
"Type": "Active",
"Type": "Active",
"DescKey": "#upgrade_greater_withering_whip_desc",
"DescKey": "#upgrade_greater_withering_whip_desc",
"Cooldown": 20,
"Cooldown": 16,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
Line 10,373: Line 10,404:
{
{
"Key": "AbilityDuration",
"Key": "AbilityDuration",
"Value": 4,
"Value": 4.25,
"Type": "duration"
"Type": "duration"
}
}
Line 10,379: Line 10,410:
},
},
"Upgrades": {
"Upgrades": {
"BonusHealth": 75,
"BonusHealth": 175,
"BulletArmorReduction": -7,
"BulletArmorReduction": -7,
"AbilityCooldown": -6
"AbilityCooldown": -8
},
},
"Other": {
"Other": {
Line 10,427: Line 10,458:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 10,441: Line 10,473:
{
{
"Key": "TechRangeMultiplier",
"Key": "TechRangeMultiplier",
"Value": 8,
"Value": 6,
"Type": "distance"
"Type": "distance"
}
}
Line 10,471: Line 10,503:
{
{
"Key": "AbilityCastRange",
"Key": "AbilityCastRange",
"Value": "32m",
"Value": "35m",
"Type": "range"
"Type": "range"
}
}
Line 10,477: Line 10,509:
},
},
"Upgrades": {
"Upgrades": {
"TechRadiusMultiplier": 10,
"TechRadiusMultiplier": 20,
"TechRangeMultiplier": 10,
"TechRangeMultiplier": 20,
"HealPercentAmount": 5,
"HealPercentAmount": 15,
"AbilityCooldown": -40
"AbilityCooldown": -45
},
},
"Other": {
"Other": {
Line 10,507: Line 10,539:
"TechRadiusMultiplier": {
"TechRadiusMultiplier": {
"Key": "TechRadiusMultiplier",
"Key": "TechRadiusMultiplier",
"Value": 8,
"Value": 6,
"Type": "distance"
"Type": "distance"
}
}
Line 10,525: Line 10,557:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Passive",
"Type": "Passive",
Line 10,569: Line 10,602:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 10,641: Line 10,675:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 10,712: Line 10,747:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Passive",
"Type": "Passive",
Line 10,786: Line 10,822:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Passive",
"Type": "Passive",
Line 10,840: Line 10,877:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 10,884: Line 10,922:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Passive",
"Type": "Passive",
Line 10,955: Line 10,994:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 10,977: Line 11,017:
"Type": "Active",
"Type": "Active",
"DescKey": "#upgrade_rupture_desc",
"DescKey": "#upgrade_rupture_desc",
"Cooldown": 32,
"Cooldown": 30,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
Line 10,984: Line 11,024:
"Value": 2.6,
"Value": 2.6,
"Scale": {
"Scale": {
"Value": 0.0055,
"Value": 0.004,
"Type": "spirit"
"Type": "spirit"
},
},
Line 10,991: Line 11,031:
{
{
"Key": "HealAmpReceivePenaltyPercent",
"Key": "HealAmpReceivePenaltyPercent",
"Value": -45,
"Value": -50,
"Type": "damage",
"Type": "damage",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
Line 11,052: Line 11,092:
"HealAmpRegenPenaltyPercent": {
"HealAmpRegenPenaltyPercent": {
"Key": "HealAmpRegenPenaltyPercent",
"Key": "HealAmpRegenPenaltyPercent",
"Value": -45,
"Value": -50,
"Type": "damage",
"Type": "damage",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
Line 11,065: Line 11,105:
"Key": "upgrade_discord",
"Key": "upgrade_discord",
"Name": "Scourge",
"Name": "Scourge",
"Description": "Apply \u003Cspan class=\"highlight\"\u003ESpirit Resistance\u003C/span\u003E and an aura on a friendly target that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E to enemies proportional to their max health. \u003Cbr\u003ECan be self cast.",
"Description": "Apply \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EDebuff Resist\u003C/span\u003E and an aura on a friendly target that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E to enemies proportional to their max health. Existing debuffs on the target are reduced.\u003Cbr\u003ECan be self cast.",
"Cost": 6400,
"Cost": 6400,
"Tier": 4,
"Tier": 4,
Line 11,077: Line 11,117:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 11,088: Line 11,129:
"Value": 100,
"Value": 100,
"Type": "health"
"Type": "health"
},
{
"Key": "CooldownReduction",
"Value": 4,
"Type": "cooldown"
}
}
]
]
Line 11,104: Line 11,140:
{
{
"Key": "MaxHealthPercentAsDPS",
"Key": "MaxHealthPercentAsDPS",
"Value": 3.5,
"Value": 2.3,
"Scale": {
"Value": 0.0055,
"Type": "spirit"
},
"Type": "tech_damage"
"Type": "tech_damage"
},
},
Line 11,110: Line 11,150:
"Key": "TechResist",
"Key": "TechResist",
"Value": 40,
"Value": 40,
"UsageFlags": "ConditionallyApplied"
},
{
"Key": "StatusResistancePercent",
"Value": 20,
"Type": "duration",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
}
}
Line 11,133: Line 11,179:
"Upgrades": {
"Upgrades": {
"MaxHealthPercentAsDPS": 2,
"MaxHealthPercentAsDPS": 2,
"TechResist": 15,
"CombatBarrier": 300,
"CooldownReduction": 12,
"StatusResistancePercent": 20,
"BonusHealth": 125,
"BonusHealth": 125,
"AbilityDuration": 3
"AbilityDuration": 3
Line 11,179: Line 11,225:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Other": {
"Other": {
"AbilityCooldown": {
"AbilityCooldown": {
Line 11,224: Line 11,271:
"Key": "upgrade_target_stun",
"Key": "upgrade_target_stun",
"Name": "Knockdown",
"Name": "Knockdown",
"Description": "Apply a \u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E after \u003Cspan class=\"highlight\"\u003E2s\u003C/span\u003E. Stun duration is increased against \u003Cspan class=\"highlight\"\u003Eairborne\u003C/span\u003E targets.",
"Description": "Apply a \u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E after \u003Cspan class=\"highlight\"\u003E2s\u003C/span\u003E. Stun duration is increased against \u003Cspan class=\"highlight\"\u003Eairborne\u003C/span\u003E targets.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EIncreases the target's gravity for the duration of the stun.\u003C/span\u003E",
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 11,239: Line 11,286:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 11,253: Line 11,301:
{
{
"Key": "TechRangeMultiplier",
"Key": "TechRangeMultiplier",
"Value": 6,
"Value": 5,
"Type": "distance"
"Type": "distance"
}
}
Line 11,327: Line 11,375:
"TechRadiusMultiplier": {
"TechRadiusMultiplier": {
"Key": "TechRadiusMultiplier",
"Key": "TechRadiusMultiplier",
"Value": 6,
"Value": 5,
"Type": "distance"
"Type": "distance"
}
}
Line 11,352: Line 11,400:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 11,455: Line 11,504:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Active",
"Type": "Active",
Line 11,521: Line 11,571:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 11,530: Line 11,581:
{
{
"Key": "TechRangeMultiplier",
"Key": "TechRangeMultiplier",
"Value": 10,
"Value": 8,
"Type": "distance"
"Type": "distance"
},
},
Line 11,580: Line 11,631:
},
},
"Other": {
"Other": {
"AbilityCastRange": {
"Key": "AbilityCastRange",
"Value": "30m",
"Type": "range"
},
"AbilityUnitTargetLimit": {
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Key": "AbilityUnitTargetLimit",
Line 11,610: Line 11,666:
"TechRadiusMultiplier": {
"TechRadiusMultiplier": {
"Key": "TechRadiusMultiplier",
"Key": "TechRadiusMultiplier",
"Value": 10,
"Value": 8,
"Type": "distance"
"Type": "distance"
}
}
Line 11,628: Line 11,684:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Active",
"Type": "Active",
Line 11,687: Line 11,744:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": true,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 11,694: Line 11,752:
"Main": [],
"Main": [],
"Alt": [
"Alt": [
{
"Key": "BonusFireRate",
"Value": 5,
"Type": "fire_rate",
"UsageFlags": "ConditionallyApplied"
},
{
{
"Key": "TechResist",
"Key": "TechResist",
Line 11,711: Line 11,763:
"Type": "bullet_armor_up",
"Type": "bullet_armor_up",
"UsageFlags": "IntrinsicallyProvidedInAbility"
"UsageFlags": "IntrinsicallyProvidedInAbility"
},
{
"Key": "TechRangeMultiplier",
"Value": 5,
"Type": "distance"
}
}
]
]
Line 11,730: Line 11,777:
"BulletResist": 5,
"BulletResist": 5,
"TechResist": 5,
"TechResist": 5,
"BonusFireRate": 5,
"AbilityCooldown": -10
"AbilityCooldown": -10,
"TechRadiusMultiplier": 5,
"TechRangeMultiplier": 5
},
},
"Other": {
"Other": {
Line 11,739: Line 11,783:
"Key": "AbilityUnitTargetLimit",
"Key": "AbilityUnitTargetLimit",
"Value": 1
"Value": 1
},
"AbilityPostCastDuration": {
"Key": "AbilityPostCastDuration",
"Value": 0.5
},
},
"AbilityCooldownBetweenCharge": {
"AbilityCooldownBetweenCharge": {
Line 11,750: Line 11,798:
"Type": "move_speed"
"Type": "move_speed"
},
},
"TechRadiusMultiplier": {
"ImbuedCooldownMultiplier": {
"Key": "TechRadiusMultiplier",
"Key": "ImbuedCooldownMultiplier",
"Value": 5,
"Value": 1
"Type": "distance"
}
}
}
}
Line 11,760: Line 11,807:
"Key": "upgrade_tech_damage_pulse",
"Key": "upgrade_tech_damage_pulse",
"Name": "Torment Pulse",
"Name": "Torment Pulse",
"Description": "Periodically deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to the closest two enemies nearby.",
"Description": "Periodically deals {g:citadel_inline_attribute:'SpiritDamage'} to the closest two enemies nearby.",
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 11,775: Line 11,822:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 11,789: Line 11,837:
{
{
"Key": "MeleeResistPercent",
"Key": "MeleeResistPercent",
"Value": 15
"Value": 18
}
}
]
]
Line 11,801: Line 11,849:
{
{
"Key": "DamagePulseAmount",
"Key": "DamagePulseAmount",
"Value": 27,
"Value": 25,
"Scale": {
"Scale": {
"Value": 0.279,
"Value": 0.23,
"Type": "spirit"
"Type": "spirit"
},
},
Line 11,853: Line 11,901:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 11,895: Line 11,944:
"Key": "HealAmpReceivePenaltyPercent",
"Key": "HealAmpReceivePenaltyPercent",
"Value": -60,
"Value": -60,
"UsageFlags": "ConditionallyApplied"
},
{
"Key": "BonusMoveSpeed",
"Value": "-2m",
"Type": "move_speed",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
}
}
Line 11,907: Line 11,950:
"Upgrades": {
"Upgrades": {
"DeathImmunityDamageReduction": 90,
"DeathImmunityDamageReduction": 90,
"BonusMoveSpeed": "6m",
"HealAmpReceivePenaltyPercent": 90,
"HealAmpReceivePenaltyPercent": 90,
"HealAmpRegenPenaltyPercent": 90,
"HealAmpRegenPenaltyPercent": 90,
Line 11,931: Line 11,973:
"Key": "HealAmpRegenPenaltyPercent",
"Key": "HealAmpRegenPenaltyPercent",
"Value": -60,
"Value": -60,
"UsageFlags": "ConditionallyApplied"
},
"BonusMoveSpeed": {
"Key": "BonusMoveSpeed",
"Value": "0m",
"Type": "move_speed",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
}
}
Line 11,948: Line 11,996:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Other": {
"Other": {
"AbilityUnitTargetLimit": {
"AbilityUnitTargetLimit": {
Line 11,982: Line 12,031:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Other": {
"Other": {
"AbilityCooldown": {
"AbilityCooldown": {
Line 12,044: Line 12,094:
"Name": "Shadow Weave",
"Name": "Shadow Weave",
"Description": "Become \u003Cspan class=\"highlight\"\u003EStealthed\u003C/span\u003E. Whenever you take damage while Stealthed you get briefly revealed.",
"Description": "Become \u003Cspan class=\"highlight\"\u003EStealthed\u003C/span\u003E. Whenever you take damage while Stealthed you get briefly revealed.",
"Cost": 6400,
"Cost": 3200,
"Tier": 4,
"Tier": 3,
"Slot": "Weapon",
"Slot": "Weapon",
"Activation": "InstantCast",
"Activation": "InstantCast",
Line 12,057: Line 12,107:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 12,066: Line 12,117:
{
{
"Key": "OutOfCombatHealthRegen",
"Key": "OutOfCombatHealthRegen",
"Value": 10,
"Value": 5,
"Type": "healing"
"Type": "healing"
},
},
Line 12,079: Line 12,130:
"Type": "Active",
"Type": "Active",
"DescKey": "#upgrade_cloaking_device_active_desc",
"DescKey": "#upgrade_cloaking_device_active_desc",
"Cooldown": 32,
"Cooldown": 45,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
Line 12,088: Line 12,139:
{
{
"Key": "AbilityDuration",
"Key": "AbilityDuration",
"Value": 18,
"Value": 13,
"Type": "duration",
"Type": "duration",
"LocTokenOverride": "StealthDuration"
"LocTokenOverride": "StealthDuration"
Line 12,096: Line 12,147:
{
{
"Key": "SpottedRadius",
"Key": "SpottedRadius",
"Value": "18m"
"Value": "20m"
},
},
{
{
Line 12,113: Line 12,164:
{
{
"Key": "AmbushBonusFireRate",
"Key": "AmbushBonusFireRate",
"Value": 32,
"Value": 25,
"Type": "bullet_damage",
"Type": "bullet_damage",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
Line 12,119: Line 12,170:
{
{
"Key": "AmbushBonusTechPower",
"Key": "AmbushBonusTechPower",
"Value": 35,
"Value": 25,
"Type": "tech_damage",
"Type": "tech_damage",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
Line 12,133: Line 12,184:
{
{
"Key": "AmbushDuration",
"Key": "AmbushDuration",
"Value": 8,
"Value": 5,
"Type": "duration"
"Type": "duration"
}
}
Line 12,140: Line 12,191:
"Upgrades": {
"Upgrades": {
"OutOfCombatHealthRegen": 20,
"OutOfCombatHealthRegen": 20,
"AmbushBonusFireRate": 25,
"AmbushBonusFireRate": 35,
"AmbushBonusMeleeDamage": 20,
"AmbushBonusMeleeDamage": 30,
"AmbushBonusTechPower": 25,
"AmbushBonusTechPower": 35,
"AbilityCooldown": -12
"AbilityCooldown": -17
},
},
"Other": {
"Other": {
Line 12,204: Line 12,255:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Passive",
"Type": "Passive",
Line 12,256: Line 12,308:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Active",
"Type": "Active",
Line 12,319: Line 12,372:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 12,394: Line 12,448:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Active",
"Type": "Active",
Line 12,402: Line 12,457:
{
{
"Key": "CombatBarrier",
"Key": "CombatBarrier",
"Value": 140,
"Value": 200,
"Scale": {
"Scale": {
"Value": 8,
"Value": 12,
"Type": "power_increase"
"Type": "power_increase"
},
},
Line 12,419: Line 12,474:
{
{
"Key": "BarrierDuration",
"Key": "BarrierDuration",
"Value": 8
"Value": 8,
"Type": "duration"
},
{
"Key": "AirControlPercentBarrier",
"Value": 50,
"UsageFlags": "ConditionallyApplied"
}
}
]
]
},
},
"Upgrades": {
"Upgrades": {
"AbilityCooldown": -21,
"AbilityCooldown": -35,
"CombatBarrier": 175,
"CombatBarrier": 275,
"InterruptCooldown": -3
"InterruptCooldown": -3
},
},
Line 12,509: Line 12,570:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Active",
"Type": "Active",
Line 12,602: Line 12,664:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 12,611: Line 12,674:
{
{
"Key": "TechRangeMultiplier",
"Key": "TechRangeMultiplier",
"Value": 6,
"Value": 5,
"Type": "distance"
"Type": "distance"
},
},
Line 12,654: Line 12,717:
"TechRangeMultiplier": 12,
"TechRangeMultiplier": 12,
"TechPower": 12,
"TechPower": 12,
"TotalHealthRegen": 325
"TotalHealthRegen": 425
},
},
"Other": {
"Other": {
Line 12,678: Line 12,741:
"TechRadiusMultiplier": {
"TechRadiusMultiplier": {
"Key": "TechRadiusMultiplier",
"Key": "TechRadiusMultiplier",
"Value": 6,
"Value": 5,
"Type": "distance"
"Type": "distance"
}
}
Line 12,701: Line 12,764:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 12,723: Line 12,787:
{
{
"Key": "HealPerStack",
"Key": "HealPerStack",
"Value": 20,
"Value": 16,
"Scale": {
"Scale": {
"Value": 0.4,
"Value": 0.5,
"Type": "power_increase"
"Type": "power_increase"
},
},
Line 12,734: Line 12,798:
{
{
"Key": "MaxStacks",
"Key": "MaxStacks",
"Value": 20
"Value": 25
},
{
"Key": "MaxStaminaRestore",
"Value": 3
}
}
]
]
},
},
"Upgrades": {
"Upgrades": {
"TechResist": 4,
"TechResist": 10,
"HealPerStack": 20,
"HealPerStack": 30,
"AbilityCooldown": -8
"AbilityCooldown": -8,
"MaxStaminaRestore": 2,
"MinStaminaRestore": 2
},
},
"Other": {
"Other": {
"AbilityCastRange": {
"AbilityCastRange": {
"Key": "AbilityCastRange",
"Key": "AbilityCastRange",
"Value": "30m",
"Value": "35m",
"Type": "range"
"Type": "range"
},
},
Line 12,770: Line 12,840:
"Radius": {
"Radius": {
"Key": "Radius",
"Key": "Radius",
"Value": "30m",
"Value": "35m",
"Type": "distance"
"Type": "distance"
},
"MaxStaminaRestore": {
"Key": "MaxStaminaRestore",
"Value": 3
}
}
}
}
Line 12,796: Line 12,862:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Active",
"Type": "Active",
Line 12,806: Line 12,873:
"Value": 300,
"Value": 300,
"Scale": {
"Scale": {
"Value": 0.93,
"Value": 1.1,
"Type": "spirit"
"Type": "spirit"
},
},
Line 12,832: Line 12,899:
},
},
"Upgrades": {
"Upgrades": {
"TotalHealthRegen": 500,
"TotalHealthRegen": 600,
"BonusSprintSpeed": "6m",
"BonusSprintSpeed": "6m",
"AbilityCooldown": -26
"AbilityCooldown": -60
},
},
"Other": {
"Other": {
Line 12,875: Line 12,942:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": true,
"StreetBrawl": true,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Active",
"Type": "Active",
Line 12,889: Line 12,957:
"Value": "5.0m",
"Value": "5.0m",
"Type": "move_speed"
"Type": "move_speed"
},
{
"Key": "BonusFireRate",
"Value": 20
}
}
],
],
Line 12,908: Line 12,980:
"ModelScaleGrowthTooltip": -15,
"ModelScaleGrowthTooltip": -15,
"BonusMoveSpeed": "2m",
"BonusMoveSpeed": "2m",
"BonusFireRate": 20,
"AbilityCooldown": -15
"AbilityCooldown": -15
},
},
Line 12,953: Line 13,026:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 12,962: Line 13,036:
{
{
"Key": "AbilityLifestealPercentHeroPassive",
"Key": "AbilityLifestealPercentHeroPassive",
"Value": 16,
"Value": 13,
"Type": "healing"
"Type": "healing"
},
},
Line 12,974: Line 13,048:
"Key": "BonusHealth",
"Key": "BonusHealth",
"Value": 100
"Value": 100
},
{
"Key": "TechPower",
"Value": 6,
"Type": "tech_damage"
}
}
]
]
Line 12,985: Line 13,064:
{
{
"Key": "AbilityLifestealPercentHero",
"Key": "AbilityLifestealPercentHero",
"Value": 80,
"Value": 70,
"Type": "healing",
"Type": "healing",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
Line 12,999: Line 13,078:
{
{
"Key": "AbilityDuration",
"Key": "AbilityDuration",
"Value": 6,
"Value": 7,
"Type": "duration"
"Type": "duration"
}
}
Line 13,040: Line 13,119:
"Slot": "Armor",
"Slot": "Armor",
"Activation": "Press",
"Activation": "Press",
"Components": null,
"Components": [
"upgrade_grit"
],
"TargetTypes": [
"TargetTypes": [
"HeroFriendly"
"HeroFriendly"
Line 13,050: Line 13,131:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 13,058: Line 13,140:
{
{
"Key": "TechRangeMultiplier",
"Key": "TechRangeMultiplier",
"Value": 10,
"Value": 8,
"Type": "distance"
"Type": "distance"
}
}
],
],
"Alt": []
"Alt": [
{
"Key": "OutOfCombatHealthRegen",
"Value": 1.5,
"Type": "healing"
}
]
},
},
"Info2": {
"Info2": {
"Type": "Active",
"Type": "Active",
"DescKey": "#upgrade_guardian_ward_desc",
"DescKey": "#upgrade_guardian_ward_desc",
"Cooldown": 45,
"Cooldown": 60,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
{
{
"Key": "GuardianWardCombatBarrier",
"Key": "GuardianWardCombatBarrier",
"Value": 200,
"Value": 250,
"Type": "combat_barrier",
"Type": "combat_barrier",
"UsageFlags": "ConditionallyApplied",
"UsageFlags": "ConditionallyApplied",
Line 13,100: Line 13,188:
"TechRangeMultiplier": 12,
"TechRangeMultiplier": 12,
"TechRadiusMultiplier": 12,
"TechRadiusMultiplier": 12,
"GuardianWardCombatBarrier": 125,
"GuardianWardCombatBarrier": 250,
"ChannelMoveSpeed": 2,
"ChannelMoveSpeed": 2,
"AbilityCooldown": -12
"AbilityCooldown": -12
Line 13,130: Line 13,218:
"TechRadiusMultiplier": {
"TechRadiusMultiplier": {
"Key": "TechRadiusMultiplier",
"Key": "TechRadiusMultiplier",
"Value": 10,
"Value": 8,
"Type": "distance"
"Type": "distance"
}
}
Line 13,155: Line 13,243:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 13,164: Line 13,253:
{
{
"Key": "TechRangeMultiplier",
"Key": "TechRangeMultiplier",
"Value": 15,
"Value": 10,
"Type": "distance"
"Type": "distance"
},
{
"Key": "OutOfCombatHealthRegen",
"Value": 1.5,
"Type": "healing"
}
}
]
]
Line 13,232: Line 13,326:
"TechRadiusMultiplier": {
"TechRadiusMultiplier": {
"Key": "TechRadiusMultiplier",
"Key": "TechRadiusMultiplier",
"Value": 15,
"Value": 10,
"Type": "distance"
"Type": "distance"
}
}
Line 13,252: Line 13,346:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Active",
"Type": "Active",
Line 13,332: Line 13,427:
"Key": "upgrade_thermal_detonator",
"Key": "upgrade_thermal_detonator",
"Name": "Alchemical Fire",
"Name": "Alchemical Fire",
"Description": "Throw a flask that explodes on contact, creating an area that does increasing \u003Cspan class=\"highlight\"\u003ESpirit Damage per second\u003C/span\u003E and reduces enemy \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E50% less effective vs non-heroes.",
"Description": "Throw a flask that explodes on contact, creating an area that does increasing {g:citadel_inline_attribute:'SpiritDamage'} \u003Cspan class=\"highlight\"\u003Eper second\u003C/span\u003E and reduces enemy \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E50% less effective vs non-heroes.",
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 13,347: Line 13,442:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 13,356: Line 13,452:
{
{
"Key": "SpiritPower",
"Key": "SpiritPower",
"Value": 8,
"Value": 10,
"Type": "tech_damage"
"Type": "tech_damage"
}
}
Line 13,371: Line 13,467:
"Value": 45,
"Value": 45,
"Scale": {
"Scale": {
"Value": 0.152334,
"Value": 0.2,
"Type": "spirit"
"Type": "spirit"
},
},
Line 13,392: Line 13,488:
"Value": 95,
"Value": 95,
"Scale": {
"Scale": {
"Value": 0.304668,
"Value": 0.4,
"Type": "spirit"
"Type": "spirit"
},
},
Line 13,439: Line 13,535:
"Value": 7,
"Value": 7,
"Scale": {
"Scale": {
"Value": 0.030467,
"Value": 0.04,
"Type": "spirit"
"Type": "spirit"
},
},
Line 13,461: Line 13,557:
"Key": "upgrade_blood_tribute",
"Key": "upgrade_blood_tribute",
"Name": "Blood Tribute",
"Name": "Blood Tribute",
"Description": "Toggle: Continually sacrifice Health to improve {g:citadel_inline_attribute:'FireRate'}, \u003Cspan class=\"highlight\"\u003EDebuff Resistance\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. Healing received is reduced during the sacrifice.",
"Description": "Toggle: Continually sacrifice Health to improve {g:citadel_inline_attribute:'FireRate'}, \u003Cspan class=\"highlight\"\u003EDebuff Resistance\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.",
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 13,473: Line 13,569:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 13,480: Line 13,577:
"Main": [],
"Main": [],
"Alt": [
"Alt": [
{
"Key": "InnateStatusResistancePercent",
"Value": 8,
"Type": "duration"
},
{
{
"Key": "TechResist",
"Key": "TechResist",
"Value": 10
"Value": 8
},
},
{
{
Line 13,499: Line 13,601:
{
{
"Key": "HealthDrainedPerSecond",
"Key": "HealthDrainedPerSecond",
"Value": 40,
"Value": 50,
"Type": "damage"
"Type": "damage"
}
}
Line 13,512: Line 13,614:
{
{
"Key": "StatusResistancePercent",
"Key": "StatusResistancePercent",
"Value": 40,
"Value": 35,
"Type": "duration"
"Type": "duration"
},
},
Line 13,519: Line 13,621:
"Value": "2.0m",
"Value": "2.0m",
"Type": "move_speed"
"Type": "move_speed"
},
{
"Key": "HealAmpReceivePenaltyPercent",
"Value": -30,
"UsageFlags": "ConditionallyApplied"
}
}
]
]
Line 13,529: Line 13,626:
"Upgrades": {
"Upgrades": {
"HealthDrainedPerSecond": -20,
"HealthDrainedPerSecond": -20,
"BonusFireRate": 20,
"BonusFireRate": 30,
"TechResist": 8,
"TechResist": 14,
"OutOfCombatHealthRegen": 8
"OutOfCombatHealthRegen": 8
},
},
Line 13,551: Line 13,648:
"Key": "TickRate",
"Key": "TickRate",
"Value": 0.1
"Value": 0.1
},
"HealAmpRegenPenaltyPercent": {
"Key": "HealAmpRegenPenaltyPercent",
"Value": -30,
"UsageFlags": "ConditionallyApplied"
}
}
}
}
Line 13,575: Line 13,667:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 13,582: Line 13,675:
"Main": [],
"Main": [],
"Alt": [
"Alt": [
{
"Key": "BaseAttackDamagePercent",
"Value": 6,
"Type": "bullet_damage"
},
{
{
"Key": "SlideScale",
"Key": "SlideScale",
Line 13,617: Line 13,715:
{
{
"Key": "SlowResistancePercent",
"Key": "SlowResistancePercent",
"Value": 35,
"Value": 40,
"Type": "move_speed"
"Type": "move_speed"
}
}
Line 13,681: Line 13,779:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 13,729: Line 13,828:
"BonusFireRate": 20,
"BonusFireRate": 20,
"Stamina": 1,
"Stamina": 1,
"BonusClipSize": 6
"BonusClipSize": 6,
"StaminaCooldownReduction": 14
},
},
"Other": {
"Other": {
Line 13,751: Line 13,851:
"Key": "upgrade_arcane_surge",
"Key": "upgrade_arcane_surge",
"Name": "Arcane Surge",
"Name": "Arcane Surge",
"Description": "When you \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E the \u003Cspan class=\"highlight\"\u003Enext ability you use\u003C/span\u003E will have bonus \u003Cspan class=\"highlight\"\u003ERange, Duration,\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Lasts up to 7s.",
"Description": "After you \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E, the \u003Cspan class=\"highlight\"\u003Enext ability you use\u003C/span\u003E within 7s will have bonus \u003Cspan class=\"highlight\"\u003ERange, Duration,\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 13,769: Line 13,869:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 13,794: Line 13,895:
{
{
"Key": "TechRangeMultiplierBuff",
"Key": "TechRangeMultiplierBuff",
"Value": 15,
"Value": 12,
"Type": "distance",
"Type": "distance",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
Line 13,806: Line 13,907:
{
{
"Key": "SpiritPower",
"Key": "SpiritPower",
"Value": 15,
"Value": 20,
"Type": "tech_damage",
"Type": "tech_damage",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
Line 13,815: Line 13,916:
"Key": "AbilityDuration",
"Key": "AbilityDuration",
"Value": 7,
"Value": 7,
"Type": "duration"
"Type": "duration",
"LocTokenOverride": "ArcaneSurgeWindow"
}
}
]
]
Line 13,824: Line 13,926:
"TechRadiusMultiplierBuff": 15,
"TechRadiusMultiplierBuff": 15,
"TechRangeMultiplierBuff": 15,
"TechRangeMultiplierBuff": 15,
"BonusAbilityDurationPercent": 15
"BonusAbilityDurationPercent": 15,
"StaminaCooldownReduction": 14
},
},
"Other": {
"Other": {
Line 13,843: Line 13,946:
"TechRadiusMultiplierBuff": {
"TechRadiusMultiplierBuff": {
"Key": "TechRadiusMultiplierBuff",
"Key": "TechRadiusMultiplierBuff",
"Value": 15,
"Value": 12,
"Type": "distance",
"Type": "distance",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
Line 13,862: Line 13,965:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": null,
"Type": null,
Line 13,924: Line 14,028:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Other": {
"Other": {
"AbilityCooldown": {
"AbilityCooldown": {
Line 13,950: Line 14,055:
}
}
},
},
"upgrade_tech_defender": {
"upgrade_unstoppable": {
"Key": "upgrade_tech_defender",
"Key": "upgrade_unstoppable",
"Name": null,
"Name": "Unstoppable",
"Description": null,
"Description": "Temporarily suppress \u003Cspan class=\"highlight\"\u003Enegative status effects\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003Eimmune\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003EStun, Silence, Sleep, Root, and Disarm\u003C/span\u003E. \u003Cbr\u003ECannot be used while \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003ESlept\u003C/span\u003E.",
"Cost": 6400,
"Cost": 6400,
"Tier": 4,
"Tier": 4,
"Slot": "Armor",
"Slot": "Armor",
"Activation": "InstantCast",
"Activation": "InstantCast",
"Components": null,
"Components": [
"upgrade_debuff_reducer"
],
"TargetTypes": null,
"TargetTypes": null,
"ShopFilters": null,
"ShopFilters": [
"IsDisabled": true,
"Durability",
"Movement"
],
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Active",
"DescKey": "#upgrade_tech_defender_active",
"Cooldown": 95,
"ChargeUp": null,
"Main": [],
"Alt": [
{
"Key": "AbilityDuration",
"Value": 6,
"Type": "duration"
}
]
},
"Info2": {
"Type": "Innate",
"Type": "Innate",
"DescKey": null,
"DescKey": null,
Line 13,985: Line 14,082:
"Alt": [
"Alt": [
{
{
"Key": "TechArmor",
"Key": "StatusResistancePercent",
"Value": 1,
"Value": 25,
"Type": "tech_armor_up"
"Type": "duration"
},
},
{
{
"Key": "BonusHealth",
"Key": "BonusHealth",
"Value": 85,
"Value": 125,
"Type": "health"
"Type": "health"
}
}
]
]
},
},
"Other": {
"Info2": {
"AbilityUnitTargetLimit": {
"Type": "Active",
"Key": "AbilityUnitTargetLimit",
"DescKey": "#upgrade_unstoppable_desc",
"Value": 1
"Cooldown": 60,
},
"AbilityCooldownBetweenCharge": {
"Key": "AbilityCooldownBetweenCharge",
"Value": -1,
"Type": "charge_cooldown"
},
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Value": -1,
"Type": "move_speed"
}
}
},
"upgrade_unstoppable": {
"Key": "upgrade_unstoppable",
"Name": "Unstoppable",
"Description": "Temporarily suppress \u003Cspan class=\"highlight\"\u003Enegative status effects\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003Eimmune\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003EStun, Silence, Sleep, Root, and Disarm\u003C/span\u003E. \u003Cbr\u003ECannot be used while \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003ESlept\u003C/span\u003E.",
"Cost": 6400,
"Tier": 4,
"Slot": "Armor",
"Activation": "InstantCast",
"Components": [
"upgrade_debuff_reducer"
],
"TargetTypes": null,
"ShopFilters": [
"Durability",
"Movement"
],
"IsDisabled": false,
"StreetBrawl": false,
"Info1": {
"Type": "Innate",
"DescKey": null,
"Cooldown": null,
"ChargeUp": null,
"Main": [],
"Alt": [
{
"Key": "StatusResistancePercent",
"Value": 25,
"Type": "duration"
},
{
"Key": "BonusHealth",
"Value": 125,
"Type": "health"
}
]
},
"Info2": {
"Type": "Active",
"DescKey": "#upgrade_unstoppable_desc",
"Cooldown": 65,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
Line 14,090: Line 14,133:
"Key": "upgrade_colossus",
"Key": "upgrade_colossus",
"Name": "Colossus",
"Name": "Colossus",
"Description": "Gain \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eslow the move and dash speed\u003C/span\u003E of enemies nearby. Increases your model size.",
"Description": "Grow \u003Cspan class=\"highlight\"\u003Elarger in size\u003C/span\u003E, gaining {g:citadel_inline_attribute:'BulletResist'}, {g:citadel_inline_attribute:'SpiritResist'}, and {g:citadel_inline_attribute:'MeleeDamage'}. \u003Cbr\u003E\u003Cbr\u003ENearby enemies suffer from {g:citadel_inline_attribute:'Slow'} and have reduced \u003Cspan class=\"highlight\"\u003Edash speed\u003C/span\u003E.",
"Cost": 6400,
"Cost": 6400,
"Tier": 4,
"Tier": 4,
Line 14,104: Line 14,147:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 14,110: Line 14,154:
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
{
"Key": "BonusHealth",
"Value": 300,
"Type": "health"
},
{
{
"Key": "BonusBaseHealth",
"Key": "BonusBaseHealth",
"Value": 15,
"Value": 25,
"Type": "health"
"Type": "health"
}
}
Line 14,145: Line 14,184:
"Type": "tech_armor_up",
"Type": "tech_armor_up",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
},
{
"Key": "BonusMeleeDamagePercent",
"Value": 30,
"Type": "melee_damage"
},
},
{
{
Line 14,171: Line 14,215:
},
},
"Upgrades": {
"Upgrades": {
"BonusHealth": 700,
"BonusBaseHealth": 15,
"ModelScaleGrowth": 0.2,
"ModelScaleGrowth": 0.2,
"ModelScaleGrowthTooltip": 20,
"ModelScaleGrowthTooltip": 20,
Line 14,207: Line 14,251:
"Key": "upgrade_cold_front",
"Key": "upgrade_cold_front",
"Name": "Cold Front",
"Name": "Cold Front",
"Description": "Release an expanding ice blast that deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESlows\u003C/span\u003E targets it hits.",
"Description": "Release an expanding ice blast that deals {g:citadel_inline_attribute:'SpiritDamage'} and \u003Cspan class=\"highlight\"\u003ESlows\u003C/span\u003E targets it hits.",
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 14,223: Line 14,267:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 14,266: Line 14,311:
{
{
"Key": "EndRadius",
"Key": "EndRadius",
"Value": "12m",
"Value": "10m",
"Type": "distance"
"Type": "distance"
}
}
Line 14,303: Line 14,348:
"DamageHeight": {
"DamageHeight": {
"Key": "DamageHeight",
"Key": "DamageHeight",
"Value": "3.5m"
"Value": "7m"
},
},
"NPCDamageMult": {
"NPCDamageMult": {
Line 14,315: Line 14,360:
"Key": "upgrade_arctic_blast",
"Key": "upgrade_arctic_blast",
"Name": "Arctic Blast",
"Name": "Arctic Blast",
"Description": "Release an expanding ice blast that deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EFreezing\u003C/span\u003E and then \u003Cspan class=\"highlight\"\u003ESlowing\u003C/span\u003E targets it hits. Targets take increased damage while frozen.",
"Description": "Release an expanding ice blast that deals {g:citadel_inline_attribute:'SpiritDamage'}, \u003Cspan class=\"highlight\"\u003EFreezing\u003C/span\u003E and then \u003Cspan class=\"highlight\"\u003ESlowing\u003C/span\u003E targets it hits.\u003Cbr\u003E\u003Cbr\u003ESlowed targets have their \u003Cspan class=\"highlight\"\u003Estamina regen frozen\u003C/span\u003E",
"Cost": 6400,
"Cost": 6400,
"Tier": 4,
"Tier": 4,
Line 14,333: Line 14,378:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 14,363: Line 14,409:
{
{
"Key": "FreezeDuration",
"Key": "FreezeDuration",
"Value": 0.75,
"Value": 1,
"Type": "duration"
"Type": "duration"
},
{
"Key": "PercentDamage",
"Value": 15,
"Type": "damage",
"LocTokenOverride": "ArcticBlastPercentDamage"
}
}
],
],
Line 14,376: Line 14,416:
{
{
"Key": "EndRadius",
"Key": "EndRadius",
"Value": "12m",
"Value": "16m",
"Type": "distance"
"Type": "distance"
}
}
Line 14,426: Line 14,466:
"DamageHeight": {
"DamageHeight": {
"Key": "DamageHeight",
"Key": "DamageHeight",
"Value": "3.5m"
"Value": "7m"
},
},
"NPCDamageMult": {
"NPCDamageMult": {
Line 14,453: Line 14,493:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 14,549: Line 14,590:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Active",
"Type": "Active",
"DescKey": "#upgrade_self_bubble_desc",
"DescKey": "#upgrade_self_bubble_desc",
"Cooldown": 45,
"Cooldown": 37,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
Line 14,640: Line 14,682:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Active",
"Type": "Active",
Line 14,791: Line 14,834:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Active",
"Type": "Active",
Line 14,830: Line 14,874:
"Key": "upgrade_glitch",
"Key": "upgrade_glitch",
"Name": "Cursed Relic",
"Name": "Cursed Relic",
"Description": "Curses an enemy - \u003Cspan class=\"highlight\"\u003Einterrupting, Silencing, Disarming\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Epreventing item usage\u003C/span\u003E. \u003Cspan class=\"highlight\"\u003ERemoves all non-ultimate buffs\u003C/span\u003E.",
"Description": "Curses an enemy - \u003Cspan class=\"highlight\"\u003Einterrupting, Silencing, Disarming\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Epreventing item usage\u003C/span\u003E. \u003Cspan class=\"highlight\"\u003ERemoves all non-ultimate buffs\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EYour own \u003Cspan class=\"highlight\"\u003EDamage Output\u003C/span\u003E is reduced for the duration.",
"Cost": 6400,
"Cost": 6400,
"Tier": 4,
"Tier": 4,
Line 14,845: Line 14,889:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Active",
"DescKey": null,
"DescKey": "#upgrade_glitch_desc",
"Cooldown": null,
"Cooldown": 55,
"ChargeUp": null,
"ChargeUp": null,
"Main": [],
"Main": [
"Alt": [
{
{
"Key": "OutgoingDamagePenaltyPercent",
"Key": "StatusEffectEMP",
"Value": -8,
"Type": "damage",
"UsageFlags": "ConditionallyApplied"
}
]
},
"Info2": {
"Type": "Active",
"DescKey": "#upgrade_glitch_desc",
"Cooldown": 55,
"ChargeUp": null,
"Main": [
{
"Key": "StatusEffectEMP",
"Value": null
"Value": null
},
},
Line 14,885: Line 14,915:
"Value": "20m",
"Value": "20m",
"Type": "range"
"Type": "range"
},
{
"Key": "OutgoingDamagePenaltyPercent",
"Value": -25,
"Type": "damage",
"UsageFlags": "ConditionallyApplied"
}
}
]
]
},
},
"Upgrades": {
"Upgrades": {
"AbilityCooldown": -30
"AbilityCooldown": -40,
"AbilityDuration": 0.25
},
},
"Other": {
"Other": {
Line 14,933: Line 14,970:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": true,
"Info1": {
"Info1": {
"Type": "Passive",
"Type": "Passive",
Line 15,014: Line 15,052:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": true,
"Info1": {
"Info1": {
"Type": "Passive",
"Type": "Passive",
Line 15,065: Line 15,104:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 15,134: Line 15,174:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 15,148: Line 15,189:
{
{
"Key": "MaxHealthLossPercent",
"Key": "MaxHealthLossPercent",
"Value": -15,
"Value": -13,
"Type": "health"
"Type": "health"
}
}
Line 15,240: Line 15,281:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 15,249: Line 15,291:
{
{
"Key": "BulletLifestealPercent",
"Key": "BulletLifestealPercent",
"Value": 18,
"Value": 14,
"Type": "healing"
"Type": "healing"
},
},
Line 15,256: Line 15,298:
"Value": 100,
"Value": 100,
"Type": "health"
"Type": "health"
},
{
"Key": "BaseAttackDamagePercent",
"Value": 6,
"Type": "bullet_damage"
}
}
]
]
Line 15,267: Line 15,314:
{
{
"Key": "ActiveBonusFireRate",
"Key": "ActiveBonusFireRate",
"Value": 30,
"Value": 32,
"Type": "fire_rate"
"Type": "fire_rate"
},
{
"Key": "ActiveBonusMoveSpeed",
"Value": "1m",
"Type": "move_speed",
"UsageFlags": "ConditionallyApplied"
},
},
{
{
Line 15,279: Line 15,332:
{
{
"Key": "AbilityDuration",
"Key": "AbilityDuration",
"Value": 6,
"Value": 6.5,
"Type": "duration"
"Type": "duration"
}
}
Line 15,285: Line 15,338:
},
},
"Upgrades": {
"Upgrades": {
"BulletLifestealPercent": 18,
"BulletLifestealPercent": 28,
"ActiveBonusFireRate": 15,
"ActiveBonusFireRate": 25,
"TechResist": 15
"TechResist": 20,
"BonusHealth": 110
},
},
"Other": {
"Other": {
Line 15,303: Line 15,357:
"Value": -1,
"Value": -1,
"Type": "move_speed"
"Type": "move_speed"
},
"MoveWhileShootingSpeedPenaltyReductionPercent": {
"Key": "MoveWhileShootingSpeedPenaltyReductionPercent",
"Value": 100,
"Type": "move_speed",
"UsageFlags": "ConditionallyApplied"
}
}
}
}
Line 15,328: Line 15,388:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 15,337: Line 15,398:
{
{
"Key": "BulletLifestealPercent",
"Key": "BulletLifestealPercent",
"Value": 16,
"Value": 13,
"Type": "healing"
"Type": "healing"
},
},
Line 15,349: Line 15,410:
"Key": "BonusHealth",
"Key": "BonusHealth",
"Value": 100
"Value": 100
},
{
"Key": "BaseAttackDamagePercent",
"Value": 6,
"Type": "bullet_damage"
}
}
]
]
Line 15,360: Line 15,426:
{
{
"Key": "ActiveBonusLifesteal",
"Key": "ActiveBonusLifesteal",
"Value": 80,
"Value": 70,
"Type": "healing"
"Type": "healing"
},
},
Line 15,376: Line 15,442:
{
{
"Key": "AbilityDuration",
"Key": "AbilityDuration",
"Value": 4.5,
"Value": 5,
"Type": "duration"
"Type": "duration"
}
}
Line 15,420: Line 15,486:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Active",
"Type": "Active",
Line 15,512: Line 15,579:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 15,596: Line 15,664:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 15,677: Line 15,746:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 15,711: Line 15,781:
{
{
"Key": "LifestealHeal",
"Key": "LifestealHeal",
"Value": 160,
"Value": 100,
"Scale": {
"Value": 1.5,
"Type": "power_increase"
},
"Type": "healing"
"Type": "healing"
},
},
{
{
"Key": "LifestealHealPercent",
"Key": "LifestealHealPercent",
"Value": 50,
"Value": 30,
"Scale": {
"Value": 0.5,
"Type": "power_increase"
},
"Type": "healing"
"Type": "healing"
}
}
Line 15,761: Line 15,839:
"Key": "upgrade_acolytes_glove",
"Key": "upgrade_acolytes_glove",
"Name": "Spirit Strike",
"Name": "Spirit Strike",
"Description": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, deal extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E with the attack and reduce the target's \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown is 2x longer for Light Melee hits.\u003C/span\u003E",
"Description": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, deal extra {g:citadel_inline_attribute:'SpiritDamage'} with the attack and reduce the target's \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown is 2x longer for Light Melee hits.\u003C/span\u003E",
"Cost": 800,
"Cost": 800,
"Tier": 1,
"Tier": 1,
Line 15,776: Line 15,854:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Passive",
"Type": "Passive",
Line 15,834: Line 15,913:
"Key": "upgrade_spirit_snatch",
"Key": "upgrade_spirit_snatch",
"Name": "Spirit Snatch",
"Name": "Spirit Snatch",
"Description": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, the attack deals extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and steals \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EEffects are reduced to 70% for Light Melee hits.\u003C/span\u003E",
"Description": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, the attack deals extra {g:citadel_inline_attribute:'SpiritDamage'} and steals \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EEffects are reduced by 30% for Light Melee hits.\u003C/span\u003E",
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 15,851: Line 15,930:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 15,880: Line 15,960:
"Value": 50,
"Value": 50,
"Scale": {
"Scale": {
"Value": 0.744,
"Value": 0.84,
"Type": "spirit"
"Type": "spirit"
},
},
Line 15,894: Line 15,974:
{
{
"Key": "TechPowerGain",
"Key": "TechPowerGain",
"Value": 15,
"Value": 25,
"Type": "tech_damage",
"Type": "tech_damage",
"UsageFlags": "ConditionallyApplied",
"UsageFlags": "ConditionallyApplied",
Line 15,930: Line 16,010:
"Type": "move_speed"
"Type": "move_speed"
},
},
"LightMeleeScale": {
"LightMeleeReduction": {
"Key": "LightMeleeScale",
"Key": "LightMeleeReduction",
"Value": 70
"Value": 30
},
},
"TechArmorDamageReduction": {
"TechArmorDamageReduction": {
Line 15,942: Line 16,022:
"TechPowerReduction": {
"TechPowerReduction": {
"Key": "TechPowerReduction",
"Key": "TechPowerReduction",
"Value": -15,
"Value": -25,
"Type": "tech_damage",
"Type": "tech_damage",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
Line 15,968: Line 16,048:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 15,995: Line 16,076:
"Type": "Passive",
"Type": "Passive",
"DescKey": "#upgrade_melee_charge_desc",
"DescKey": "#upgrade_melee_charge_desc",
"Cooldown": 7,
"Cooldown": 5,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
Line 16,050: Line 16,131:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 16,064: Line 16,146:
{
{
"Key": "BonusMeleeDamagePercent",
"Key": "BonusMeleeDamagePercent",
"Value": 20,
"Value": 22,
"Type": "melee_damage"
"Type": "melee_damage"
},
},
Line 16,077: Line 16,159:
"Type": "Passive",
"Type": "Passive",
"DescKey": "#upgrade_melee_charge_desc",
"DescKey": "#upgrade_melee_charge_desc",
"Cooldown": 7,
"Cooldown": 5,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
Line 16,101: Line 16,183:
{
{
"Key": "BulletResistReduction",
"Key": "BulletResistReduction",
"Value": -4,
"Value": -5,
"Type": "bullet_armor_down",
"Type": "bullet_armor_down",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
Line 16,113: Line 16,195:
{
{
"Key": "StunDuration",
"Key": "StunDuration",
"Value": 0.5
"Value": 0.75
},
},
{
{
Line 16,169: Line 16,251:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Passive",
"Type": "Passive",
Line 16,219: Line 16,302:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": null,
"Type": null,
Line 16,283: Line 16,367:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 16,300: Line 16,385:
"Type": "Passive",
"Type": "Passive",
"DescKey": "#upgrade_diviners_kevlar_desc",
"DescKey": "#upgrade_diviners_kevlar_desc",
"Cooldown": 64,
"Cooldown": 40,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
Line 16,311: Line 16,396:
{
{
"Key": "TechPower",
"Key": "TechPower",
"Value": 35,
"Value": 40,
"Type": "tech_damage",
"Type": "tech_damage",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
Line 16,362: Line 16,447:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 16,478: Line 16,564:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 16,487: Line 16,574:
{
{
"Key": "BonusHealth",
"Key": "BonusHealth",
"Value": 65,
"Value": 90,
"Type": "health"
"Type": "health"
}
}
Line 16,511: Line 16,598:
{
{
"Key": "RegenerationDuration",
"Key": "RegenerationDuration",
"Value": 5,
"Value": 7,
"Type": "duration"
"Type": "duration"
}
}
Line 16,524: Line 16,611:
{
{
"Key": "HealingPerCast",
"Key": "HealingPerCast",
"Value": 70,
"Value": 65,
"Scale": {
"Scale": {
"Value": 1.5,
"Value": 2,
"Type": "power_increase"
"Type": "power_increase"
},
},
Line 16,549: Line 16,636:
"Regeneration": 9,
"Regeneration": 9,
"HealingPerCast": 60,
"HealingPerCast": 60,
"BonusHealth": 110,
"BonusMoveSpeed": "1m"
"BonusMoveSpeed": "1m"
},
},
Line 16,587: Line 16,675:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 16,601: Line 16,690:
{
{
"Key": "TechPower",
"Key": "TechPower",
"Value": 35
"Value": 30
},
},
{
{
Line 16,655: Line 16,744:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 16,677: Line 16,767:
"Type": null,
"Type": null,
"DescKey": "#upgrade_burst_fire_desc",
"DescKey": "#upgrade_burst_fire_desc",
"Cooldown": 7,
"Cooldown": 9,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
Line 16,696: Line 16,786:
{
{
"Key": "AbilityDuration",
"Key": "AbilityDuration",
"Value": 3.5,
"Value": 4.5,
"Type": "duration"
"Type": "duration"
}
}
Line 16,705: Line 16,795:
"ActivatedFireRate": 15,
"ActivatedFireRate": 15,
"BonusMoveSpeed": "1.5m",
"BonusMoveSpeed": "1.5m",
"BonusFireRate": 10,
"BonusFireRate": 14,
"AbilityCooldown": -1
"AbilityCooldown": -1
},
},
Line 16,741: Line 16,831:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 16,794: Line 16,885:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 16,802: Line 16,894:
{
{
"Key": "BonusHealthRegen",
"Key": "BonusHealthRegen",
"Value": 3,
"Value": 2.5,
"Type": "healing"
"Type": "healing"
}
}
Line 16,809: Line 16,901:
{
{
"Key": "OutOfCombatHealthRegen",
"Key": "OutOfCombatHealthRegen",
"Value": 1,
"Value": 1.5,
"Type": "healing"
"Type": "healing"
}
}
Line 16,847: Line 16,939:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Passive",
"Type": "Passive",
Line 16,919: Line 17,012:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": true,
"Info1": {
"Info1": {
"Type": "Passive",
"Type": "Passive",
Line 16,927: Line 17,021:
{
{
"Key": "ImbuedTechPower",
"Key": "ImbuedTechPower",
"Value": 24,
"Value": 28,
"Type": "tech_damage"
"Type": "tech_damage"
},
},
Line 16,988: Line 17,082:
"Key": "upgrade_suppressor",
"Key": "upgrade_suppressor",
"Name": "Suppressor",
"Name": "Suppressor",
"Description": "When you deal \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to enemies, you also reduce their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"Description": "When you deal {g:citadel_inline_attribute:'SpiritDamage'} to enemies, you also reduce their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 17,003: Line 17,097:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 17,016: Line 17,111:
},
},
{
{
"Key": "BonusHealth",
"Key": "BulletResist",
"Value": 50,
"Value": 8,
"Type": "health"
"Type": "bullet_armor_up"
}
}
]
]
Line 17,036: Line 17,131:
{
{
"Key": "AbilityDuration",
"Key": "AbilityDuration",
"Value": 4,
"Value": 4.5,
"Type": "duration"
"Type": "duration"
}
}
Line 17,044: Line 17,139:
"Upgrades": {
"Upgrades": {
"TechPower": 12,
"TechPower": 12,
"BonusHealth": 90,
"BulletResist": 16,
"FireRateSlow": 20
"FireRateSlow": 20
},
},
Line 17,067: Line 17,162:
"Key": "upgrade_quick_silver",
"Key": "upgrade_quick_silver",
"Name": "Quicksilver Reload",
"Name": "Quicksilver Reload",
"Description": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ebonus bullets\u003C/span\u003E on use.",
"Description": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ereloads bullets\u003C/span\u003E on use.",
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 17,082: Line 17,177:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": true,
"Info1": {
"Info1": {
"Type": "Passive",
"Type": "Passive",
Line 17,145: Line 17,241:
"Key": "upgrade_ethereal_bullets",
"Key": "upgrade_ethereal_bullets",
"Name": "Mercurial Magnum",
"Name": "Mercurial Magnum",
"Description": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ereloads bullets\u003C/span\u003E on use. Until your next reload, your \u003Cspan class=\"highlight\"\u003Ebullets deal bonus Spirit Damage\u003C/span\u003E based on your Spirit Power.",
"Description": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ereloads bullets\u003C/span\u003E on use. Until your next reload, your \u003Cspan class=\"highlight\"\u003Ebullets deal {g:citadel_inline_attribute:'BonusSpiritDamage'}\u003C/span\u003E based on your Spirit Power.",
"Cost": 6400,
"Cost": 6400,
"Tier": 4,
"Tier": 4,
Line 17,162: Line 17,258:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": true,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 17,189: Line 17,286:
"Value": 25,
"Value": 25,
"Scale": {
"Scale": {
"Value": 0.465,
"Value": 0.49,
"Type": "spirit"
"Type": "spirit"
},
},
Line 17,267: Line 17,364:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 17,341: Line 17,439:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 17,406: Line 17,505:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 17,483: Line 17,583:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 17,491: Line 17,592:
{
{
"Key": "BonusClipSizePercent",
"Key": "BonusClipSizePercent",
"Value": 30
"Value": 35
}
}
],
],
Line 17,502: Line 17,603:
{
{
"Key": "BaseAttackDamagePercent",
"Key": "BaseAttackDamagePercent",
"Value": 15
"Value": 18
}
}
]
]
Line 17,570: Line 17,671:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 17,578: Line 17,680:
{
{
"Key": "BonusFireRate",
"Key": "BonusFireRate",
"Value": 18
"Value": 20
}
}
],
],
Line 17,618: Line 17,720:
"Slot": "Armor",
"Slot": "Armor",
"Activation": "Passive",
"Activation": "Passive",
"Components": null,
"Components": [
"upgrade_sprint_booster"
],
"TargetTypes": null,
"TargetTypes": null,
"ShopFilters": [
"ShopFilters": [
Line 17,626: Line 17,730:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 17,633: Line 17,738:
"Main": [],
"Main": [],
"Alt": [
"Alt": [
{
"Key": "BonusSprintSpeed",
"Value": "2.0m",
"Type": "move_speed"
},
{
"Key": "OutOfCombatHealthRegen",
"Value": 2,
"Type": "healing"
},
{
{
"Key": "BonusHealth",
"Key": "BonusHealth",
"Value": 175,
"Value": 125,
"Type": "health"
"Type": "health"
},
},
Line 17,666: Line 17,781:
"Value": 85,
"Value": 85,
"Scale": {
"Scale": {
"Value": 6,
"Value": 8,
"Type": "power_increase"
"Type": "power_increase"
},
},
Line 17,676: Line 17,791:
{
{
"Key": "InvisDuration",
"Key": "InvisDuration",
"Value": 7,
"Value": 8,
"Type": "duration"
"Type": "duration"
}
}
Line 17,682: Line 17,797:
},
},
"Upgrades": {
"Upgrades": {
"SpiritPower": 15,
"SpiritPower": 25,
"InvisMoveSpeedMod": "4m",
"InvisMoveSpeedMod": "6m",
"HealOnVeil": 200,
"HealOnVeil": 300,
"AbilityCooldown": -4,
"AbilityCooldown": -9,
"InvisDuration": 4,
"InvisDuration": 4,
"BonusMoveSpeed": "2m"
"BonusMoveSpeed": "4m",
"OutOfCombatHealthRegen": 8,
"BonusSprintSpeed": "12m"
},
},
"Other": {
"Other": {
Line 17,737: Line 17,854:
"Key": "upgrade_vex_barrier",
"Key": "upgrade_vex_barrier",
"Name": "Reactive Barrier",
"Name": "Reactive Barrier",
"Description": "Automatically \u003Cspan class=\"highlight\"\u003Erestores one stamina\u003C/span\u003E and gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E when you are \u003Cspan class=\"highlight\"\u003Emovement locked, Stunned, Chained, Immobilized, or Slept\u003C/span\u003E.",
"Description": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E when you are \u003Cspan class=\"highlight\"\u003EStunned, Chained, Immobilized, Slept or Silenced\u003C/span\u003E.",
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
"Slot": "Armor",
"Slot": "Armor",
"Activation": "Passive",
"Activation": "Passive",
"Components": null,
"Components": [
"upgrade_grit"
],
"TargetTypes": null,
"TargetTypes": null,
"ShopFilters": [
"ShopFilters": [
Line 17,749: Line 17,868:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 17,757: Line 17,877:
"Alt": [
"Alt": [
{
{
"Key": "TechResist",
"Key": "OutOfCombatHealthRegen",
"Value": 6,
"Value": 1,
"Type": "tech_armor_up"
"Type": "healing"
}
}
]
]
Line 17,766: Line 17,886:
"Type": "Passive",
"Type": "Passive",
"DescKey": "#upgrade_vex_barrier_desc",
"DescKey": "#upgrade_vex_barrier_desc",
"Cooldown": 40,
"Cooldown": 55,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
Line 17,773: Line 17,893:
"Value": 325,
"Value": 325,
"Scale": {
"Scale": {
"Value": 2.0925,
"Value": 1.8,
"Type": "spirit"
"Type": "spirit"
},
},
Line 17,790: Line 17,910:
},
},
"Upgrades": {
"Upgrades": {
"TechResist": 10,
"VexBarrierCombatBarrier": 375,
"VexBarrierCombatBarrier": 375,
"AbilityCooldown": -15
"AbilityCooldown": -15
Line 17,811: Line 17,930:
}
}
},
},
"upgrade_medic_bullets": {
"upgrade_auto_cleanse": {
"Key": "upgrade_medic_bullets",
"Key": "upgrade_auto_cleanse",
"Name": "Restorative Shot",
"Name": "Indomitable",
"Description": "Your next bullet will \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E you based on what target you hit.",
"Description": null,
"Cost": 800,
"Cost": 6400,
"Tier": 1,
"Tier": 4,
"Slot": "Weapon",
"Slot": "Armor",
"Activation": "Passive",
"Activation": "Passive",
"Components": null,
"Components": [
"TargetTypes": [
"upgrade_vex_barrier"
"AllEnemy"
],
],
"TargetTypes": null,
"ShopFilters": [
"ShopFilters": [
"WeaponDamage",
"Durability"
"Healing"
],
],
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 17,834: Line 17,953:
"Cooldown": null,
"Cooldown": null,
"ChargeUp": null,
"ChargeUp": null,
"Main": [],
"Main": [
{
"Key": "BulletResist",
"Value": 10,
"Type": "bullet_armor_up"
},
{
"Key": "TechResist",
"Value": 10,
"Type": "tech_armor_up"
}
],
"Alt": [
"Alt": [
{
{
"Key": "BaseAttackDamagePercent",
"Key": "OutOfCombatHealthRegen",
"Value": 6,
"Value": 2,
"Type": "bullet_damage"
"Type": "healing"
}
}
]
]
Line 17,845: Line 17,975:
"Info2": {
"Info2": {
"Type": null,
"Type": null,
"DescKey": "#upgrade_medic_bullets_desc",
"DescKey": "#upgrade_upgrade_auto_cleanse_desc",
"Cooldown": 6,
"Cooldown": 55,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
{
{
"Key": "HealFromHero",
"Key": "VexBarrierCombatBarrier",
"Value": 50,
"Value": 325,
"Type": "healing"
"Scale": {
},
"Value": 2,
"Type": "spirit"
},
"Type": "combat_barrier",
"UsageFlags": "ConditionallyApplied",
"LocTokenOverride": "CombatBarrier"
}
],
"Alt": [
{
{
"Key": "HealFromNPC",
"Key": "AbilityDuration",
"Value": 15,
"Value": 10,
"Type": "healing"
"Type": "duration"
}
}
],
]
"Alt": []
},
},
"Upgrades": {
"Upgrades": {
"HealFromHero": 100,
"BulletResist": 14,
"HealFromNPC": 40
"TechResist": 14,
"AbilityCooldown": -35,
"VexBarrierCombatBarrier": 450
},
},
"Other": {
"Other": {
Line 17,881: Line 18,020:
"Type": "move_speed"
"Type": "move_speed"
},
},
"Radius": {
"CooldownReductionOnProc": {
"Key": "Radius",
"Key": "CooldownReductionOnProc",
"Value": "1m",
"Value": 20,
"Type": "distance"
"Type": "cooldown"
},
"ProcChance": {
"Key": "ProcChance",
"Value": 100
}
}
}
}
},
},
"upgrade_titan_round": {
"upgrade_medic_bullets": {
"Key": "upgrade_titan_round",
"Key": "upgrade_medic_bullets",
"Name": "Titanic Magazine",
"Name": "Restorative Shot",
"Description": null,
"Description": "Your next bullet will \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E you based on what target you hit.",
"Cost": 1600,
"Cost": 800,
"Tier": 2,
"Tier": 1,
"Slot": "Weapon",
"Slot": "Weapon",
"Activation": "Passive",
"Activation": "Passive",
"Components": [
"Components": null,
"upgrade_clip_size"
"TargetTypes": [
"AllEnemy"
],
],
"TargetTypes": null,
"ShopFilters": [
"ShopFilters": [
"ClipSize",
"WeaponDamage",
"WeaponDamage"
"Healing"
],
],
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 17,915: Line 18,051:
"Cooldown": null,
"Cooldown": null,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [],
{
"Key": "BonusClipSizePercent",
"Value": 90
}
],
"Alt": [
"Alt": [
{
{
"Key": "BaseAttackDamagePercent",
"Key": "BaseAttackDamagePercent",
"Value": 12,
"Value": 6,
"Type": "bullet_damage"
"Type": "bullet_damage"
}
}
]
]
},
"Info2": {
"Type": null,
"DescKey": "#upgrade_medic_bullets_desc",
"Cooldown": 6,
"ChargeUp": null,
"Main": [
{
"Key": "HealFromHero",
"Value": 50,
"Type": "healing"
},
{
"Key": "HealFromNPC",
"Value": 20,
"Type": "healing"
}
],
"Alt": []
},
},
"Upgrades": {
"Upgrades": {
"BaseAttackDamagePercent": 18,
"HealFromHero": 100,
"BonusClipSizePercent": 70
"HealFromNPC": 40
},
},
"Other": {
"Other": {
Line 17,947: Line 18,097:
"Value": -1,
"Value": -1,
"Type": "move_speed"
"Type": "move_speed"
},
"Radius": {
"Key": "Radius",
"Value": "1m",
"Type": "distance"
},
"ProcChance": {
"Key": "ProcChance",
"Value": 100
}
}
}
}
},
},
"upgrade_split_shot": {
"upgrade_titan_round": {
"Key": "upgrade_split_shot",
"Key": "upgrade_titan_round",
"Name": "Split Shot",
"Name": "Titanic Magazine",
"Description": "Make your weapon fire \u003Cspan class=\"highlight\"\u003Emultishot\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E Hitting more than one Hero per attack will grant a \u003Cspan class=\"highlight\"\u003Estacking weapon damage bonus\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ETargets can only be hit once per multishot.\u003C/span\u003E",
"Description": null,
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
"Slot": "Weapon",
"Slot": "Weapon",
"Activation": "InstantCast",
"Activation": "Passive",
"Components": null,
"Components": [
"upgrade_clip_size"
],
"TargetTypes": null,
"TargetTypes": null,
"ShopFilters": [
"ShopFilters": [
"ClipSize",
"WeaponDamage"
"WeaponDamage"
],
],
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Active",
"Type": "Innate",
"DescKey": "#upgrade_split_shot_desc",
"DescKey": null,
"Cooldown": 32,
"Cooldown": null,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
{
{
"Key": "BulletSplitShot",
"Key": "BonusClipSizePercent",
"Value": 5,
"Value": 100
"Type": "fire_rate",
"UsageFlags": "ConditionallyApplied"
},
{
"Key": "WeaponDamagePerStack",
"Value": 10,
"Type": "bullet_damage"
}
}
],
],
"Alt": [
"Alt": [
{
{
"Key": "BonusShotsDuration",
"Key": "BaseAttackDamagePercent",
"Value": 5,
"Value": 14,
"LocTokenOverride": "BuffDuration"
"Type": "bullet_damage"
},
{
"Key": "MaxStacks",
"Value": 6
},
{
"Key": "WeaponDamageBonusDuration",
"Value": 12,
"LocTokenOverride": "SplitShotWeaponDuration"
}
}
]
]
},
},
"Upgrades": {
"Upgrades": {
"BulletSplitShot": 4,
"BaseAttackDamagePercent": 18,
"WeaponDamagePerStack": 4,
"BonusClipSizePercent": 70
"AbilityCooldown": -6
},
},
"Other": {
"Other": {
Line 18,019: Line 18,165:
"Value": -1,
"Value": -1,
"Type": "move_speed"
"Type": "move_speed"
},
}
"SpreadAngleDegrees": {
}
"Key": "SpreadAngleDegrees",
},
"Value": 45
"upgrade_split_shot": {
"Key": "upgrade_split_shot",
"Name": "Split Shot",
"Description": "Make your weapon fire \u003Cspan class=\"highlight\"\u003Emultishot\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E Hitting more than one Hero per attack will grant a \u003Cspan class=\"highlight\"\u003Estacking weapon damage bonus\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ETargets can only be hit once per multishot.\u003C/span\u003E",
"Cost": 1600,
"Tier": 2,
"Slot": "Weapon",
"Activation": "InstantCast",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"WeaponDamage"
],
"IsDisabled": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Type": "Active",
"DescKey": "#upgrade_split_shot_desc",
"Cooldown": 27,
"ChargeUp": null,
"Main": [
{
"Key": "BulletSplitShot",
"Value": 5,
"Type": "fire_rate",
"UsageFlags": "ConditionallyApplied"
},
{
"Key": "WeaponDamagePerStack",
"Value": 8,
"Type": "bullet_damage"
}
],
"Alt": [
{
"Key": "BonusShotsDuration",
"Value": 5,
"LocTokenOverride": "BuffDuration"
},
{
"Key": "MaxStacks",
"Value": 5
},
{
"Key": "WeaponDamageBonusDuration",
"Value": 12,
"LocTokenOverride": "SplitShotWeaponDuration"
}
]
},
"Upgrades": {
"BulletSplitShot": 4,
"WeaponDamagePerStack": 8,
"AbilityCooldown": -8
},
"Other": {
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Value": 1
},
"AbilityCooldownBetweenCharge": {
"Key": "AbilityCooldownBetweenCharge",
"Value": -1,
"Type": "charge_cooldown"
},
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Value": -1,
"Type": "move_speed"
},
"SpreadAngleDegrees": {
"Key": "SpreadAngleDegrees",
"Value": 45
}
}
}
}
Line 18,041: Line 18,260:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 18,062: Line 18,282:
{
{
"Key": "BonusFireRate",
"Key": "BonusFireRate",
"Value": 22,
"Value": 25,
"Type": "fire_rate",
"Type": "fire_rate",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
Line 18,068: Line 18,288:
{
{
"Key": "BulletLifestealPercent",
"Key": "BulletLifestealPercent",
"Value": 18,
"Value": 16,
"Type": "healing",
"Type": "healing",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
Line 18,124: Line 18,344:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 18,135: Line 18,356:
"Value": 15,
"Value": 15,
"Type": "duration"
"Type": "duration"
},
{
"Key": "BonusHealth",
"Value": 125,
"Type": "health"
},
},
{
{
Line 18,141: Line 18,367:
},
},
{
{
"Key": "BonusHealth",
"Key": "GravityScale",
"Value": 75,
"Value": -15
"Type": "health"
},
{
"Key": "AirControlPercent",
"Value": 25,
"Type": "move_speed"
}
}
]
]
Line 18,155: Line 18,385:
{
{
"Key": "AbilityDuration",
"Key": "AbilityDuration",
"Value": 8,
"Value": 12,
"Type": "duration"
"Type": "duration"
}
}
Line 18,174: Line 18,404:
},
},
"Upgrades": {
"Upgrades": {
"TechPower": 25,
"TechPower": 46,
"AbilityDuration": 6,
"AbilityDuration": 8,
"BonusAbilityDurationPercent": 10,
"BonusAbilityDurationPercent": 15,
"BonusHealth": 100,
"FlyMoveSpeed": "6m",
"FlyMoveSpeed": "2m",
"SummonDuration": -0.3
"SummonDuration": -0.3
},
},
Line 18,206: Line 18,435:
"Key": "upgrade_spellshield",
"Key": "upgrade_spellshield",
"Name": "Hexafoil Ward",
"Name": "Hexafoil Ward",
"Description": "Block the next \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EDebuff\u003C/span\u003E, preventing its effects. Only regenerates outside of combat.",
"Description": "Block the next {g:citadel_inline_attribute:'SpiritDamage'} or \u003Cspan class=\"highlight\"\u003EDebuff\u003C/span\u003E, preventing its effects. Only regenerates outside of combat.",
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 18,218: Line 18,447:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 18,280: Line 18,510:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 18,361: Line 18,592:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 18,448: Line 18,680:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 18,496: Line 18,729:
"Key": "upgrade_spirit_burn",
"Key": "upgrade_spirit_burn",
"Name": "Spirit Burn",
"Name": "Spirit Burn",
"Description": "Dealing significant \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to an enemy within 5s causes an explosion dealing damage and a burn to nearby enemies. While burning, enemies take damage over time and receive reduced healing.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDeals half-damage and has half-cooldown on non-heroes.\u003C/span\u003E",
"Description": "Dealing significant {g:citadel_inline_attribute:'SpiritDamage'} to an enemy within 5s causes an explosion dealing damage and a burn to that enemy. While burning, enemies take damage over time and receive reduced healing.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe cooldown is per enemy, so each target can only be burned once per cooldown. Deals half-damage on non-heroes.\u003C/span\u003E",
"Cost": 6400,
"Cost": 6400,
"Tier": 4,
"Tier": 4,
Line 18,511: Line 18,744:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 18,520: Line 18,754:
{
{
"Key": "TechRangeMultiplier",
"Key": "TechRangeMultiplier",
"Value": 8,
"Value": 6,
"Type": "distance"
"Type": "distance"
}
}
Line 18,528: Line 18,762:
"Type": "Passive",
"Type": "Passive",
"DescKey": "#upgrade_spirit_burn_desc",
"DescKey": "#upgrade_spirit_burn_desc",
"Cooldown": 20,
"Cooldown": null,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
Line 18,538: Line 18,772:
{
{
"Key": "ExplosionDamage",
"Key": "ExplosionDamage",
"Value": 110,
"Value": 50,
"Type": "tech_damage"
"Type": "tech_damage"
},
},
Line 18,545: Line 18,779:
"Value": 24,
"Value": 24,
"Scale": {
"Scale": {
"Value": 0.05,
"Value": 0.06,
"Type": "spirit"
"Type": "spirit"
},
},
Line 18,553: Line 18,787:
"Alt": [
"Alt": [
{
{
"Key": "ExplosionRadius",
"Key": "ImmunityDuration",
"Value": "12m"
"Value": 20,
"Type": "cooldown"
},
},
{
{
Line 18,573: Line 18,808:
"TechRangeMultiplier": 12,
"TechRangeMultiplier": 12,
"DPS": 20,
"DPS": 20,
"AbilityCooldown": -6
"ImmunityDuration": -6
},
},
"Other": {
"Other": {
Line 18,592: Line 18,827:
"TechRadiusMultiplier": {
"TechRadiusMultiplier": {
"Key": "TechRadiusMultiplier",
"Key": "TechRadiusMultiplier",
"Value": 8,
"Value": 6,
"Type": "distance"
"Type": "distance"
},
},
Line 18,598: Line 18,833:
"Key": "DamageThresholdDuration",
"Key": "DamageThresholdDuration",
"Value": 5
"Value": 5
},
"ExplosionRadius": {
"Key": "ExplosionRadius",
"Value": "3m"
},
},
"HealAmpRegenPenaltyPercent": {
"HealAmpRegenPenaltyPercent": {
Line 18,607: Line 18,846:
"Key": "TickRate",
"Key": "TickRate",
"Value": 0.5
"Value": 0.5
},
"CooldownReductionPctOnNonHeroes": {
"Key": "CooldownReductionPctOnNonHeroes",
"Value": 50
},
},
"DamagePctVsNonHeroes": {
"DamagePctVsNonHeroes": {
Line 18,638: Line 18,873:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 18,696: Line 18,932:
"Type": "Passive",
"Type": "Passive",
"DescKey": "#upgrade_ultimate_burst_hint",
"DescKey": "#upgrade_ultimate_burst_hint",
"Cooldown": null,
"ChargeUp": null,
"Main": [],
"Alt": []
},
"Info4": {
"Type": "Passive",
"DescKey": "#upgrade_ultimate_burst_upgrade",
"Cooldown": null,
"Cooldown": null,
"ChargeUp": null,
"ChargeUp": null,
Line 18,758: Line 19,002:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 18,795: Line 19,040:
"Key": "ExplosionDamage",
"Key": "ExplosionDamage",
"Value": 125,
"Value": 125,
"Scale": {
"Value": 0.93,
"Type": "spirit"
},
"Type": "tech_damage"
"Type": "tech_damage"
},
},
Line 18,846: Line 19,095:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 18,855: Line 19,105:
{
{
"Key": "TechResist",
"Key": "TechResist",
"Value": 20,
"Value": 22,
"Type": "tech_armor_up"
"Type": "tech_armor_up"
},
},
Line 18,929: Line 19,179:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 19,037: Line 19,288:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 19,117: Line 19,369:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 19,194: Line 19,447:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 19,203: Line 19,457:
{
{
"Key": "BonusBulletSpeedPercent",
"Key": "BonusBulletSpeedPercent",
"Value": 50
"Value": 60
},
{
"Key": "BaseAttackDamagePercent",
"Value": 8,
"Type": "bullet_damage"
}
}
]
]
Line 19,215: Line 19,474:
{
{
"Key": "ProcChance",
"Key": "ProcChance",
"Value": 50
"Value": 55
}
}
],
],
Line 19,222: Line 19,481:
"Upgrades": {
"Upgrades": {
"BonusBulletSpeedPercent": 55,
"BonusBulletSpeedPercent": 55,
"ProcChance": 20
"ProcChance": 20,
"BaseAttackDamagePercent": 30
},
},
"Other": {
"Other": {
Line 19,257: Line 19,517:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": true,
"StreetBrawl": true,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 19,270: Line 19,531:
{
{
"Key": "BonusFireRate",
"Key": "BonusFireRate",
"Value": 30
"Value": 35
}
}
]
]
Line 19,332: Line 19,593:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 19,341: Line 19,603:
{
{
"Key": "BonusHealth",
"Key": "BonusHealth",
"Value": 100,
"Value": 130,
"Type": "health"
"Type": "health"
}
}
Line 19,349: Line 19,611:
"Type": "Passive",
"Type": "Passive",
"DescKey": "#upgrade_deflecting_armor_desc",
"DescKey": "#upgrade_deflecting_armor_desc",
"Cooldown": 1,
"Cooldown": null,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
Line 19,370: Line 19,632:
},
},
"Other": {
"Other": {
"AbilityCooldown": {
"Key": "AbilityCooldown",
"Value": 1,
"Type": "cooldown"
},
"AbilityUnitTargetLimit": {
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Key": "AbilityUnitTargetLimit",
Line 19,393: Line 19,660:
"Key": "upgrade_spellbreaker",
"Key": "upgrade_spellbreaker",
"Name": "Spellbreaker",
"Name": "Spellbreaker",
"Description": "The next instance of high spirit damage you take is significantly reduced.",
"Description": "The next instance of high {g:citadel_inline_attribute:'SpiritDamage'} you take is significantly reduced.",
"Cost": 6400,
"Cost": 6400,
"Tier": 4,
"Tier": 4,
Line 19,407: Line 19,674:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 19,424: Line 19,692:
}
}
],
],
"Alt": []
"Alt": [
{
"Key": "BonusHealth",
"Value": 90,
"Type": "health"
}
]
},
},
"Info2": {
"Info2": {
Line 19,434: Line 19,708:
{
{
"Key": "SpiritDamageReductionProc",
"Key": "SpiritDamageReductionProc",
"Value": 75,
"Value": 65,
"Type": "tech_armor_up"
"Type": "tech_armor_up"
}
}
Line 19,485: Line 19,759:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 19,500: Line 19,775:
{
{
"Key": "BonusMoveSpeed",
"Key": "BonusMoveSpeed",
"Value": "2.0m",
"Value": "2.5m",
"Type": "move_speed"
"Type": "move_speed"
},
},
Line 19,522: Line 19,797:
{
{
"Key": "FireRateSlow",
"Key": "FireRateSlow",
"Value": 36,
"Value": 40,
"Type": "fire_rate",
"Type": "fire_rate",
"UsageFlags": "ConditionallyEnemyApplied"
"UsageFlags": "ConditionallyEnemyApplied"
Line 19,575: Line 19,850:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 19,584: Line 19,860:
{
{
"Key": "CooldownReduction",
"Key": "CooldownReduction",
"Value": 6,
"Value": 5,
"Type": "cooldown"
"Type": "cooldown"
}
}
Line 19,644: Line 19,920:
"upgrade_weapon_backstabber": {
"upgrade_weapon_backstabber": {
"Key": "upgrade_weapon_backstabber",
"Key": "upgrade_weapon_backstabber",
"Name": "Backstabber",
"Name": "Stalker",
"Description": "Attacking enemies from behind with your weapon or melee opens a wound dealing {g:citadel_inline_attribute:'SpiritDPS'} and reducing their bullet resist. During this time, if you or any allies are near the target, will see them \u003Cspan class=\"highlight\"\u003Ethrough walls\u003C/span\u003E and be given {g:citadel_inline_attribute:'BonusMoveSpeed'}.",
"Description": "Dealing {g:citadel_inline_attribute:'WeaponDamage'} at close range opens a wound and grants you {g:citadel_inline_attribute:'BonusMoveSpeed'}. \u003Cbr\u003E\u003Cbr\u003EWounded enemies take {g:citadel_inline_attribute:'SpiritDPS'}, have reduced {g:citadel_inline_attribute:'BulletResist'}, and are revealed \u003Cspan class=\"highlight\"\u003Ethrough walls\u003C/span\u003E.",
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 19,657: Line 19,933:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 19,705: Line 19,982:
},
},
{
{
"Key": "DebuffRadius",
"Key": "ProcRadius",
"Value": "25m",
"Value": "8m",
"Type": "distance",
"Type": "distance",
"LocTokenOverride": "BackstabberRadius"
"LocTokenOverride": "ProcRadius"
}
}
]
]
Line 19,741: Line 20,018:
"Key": "TickRate",
"Key": "TickRate",
"Value": 0.5
"Value": 0.5
},
"DebuffRadius": {
"Key": "DebuffRadius",
"Value": "25m",
"Type": "distance",
"LocTokenOverride": "BackstabberRadius"
}
}
}
}
Line 19,761: Line 20,044:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 19,769: Line 20,053:
{
{
"Key": "BonusBulletSpeedPercent",
"Key": "BonusBulletSpeedPercent",
"Value": 50,
"Value": 60,
"Type": "bullet_damage"
"Type": "bullet_damage"
}
}
Line 19,775: Line 20,059:
"Alt": [
"Alt": [
{
{
"Key": "BonusFireRate",
"Key": "BaseAttackDamagePercent",
"Value": 5
"Value": 8,
"Type": "bullet_damage"
}
}
]
]
Line 19,799: Line 20,084:
{
{
"Key": "ProcBaseAttackDamagePercentAltFire",
"Key": "ProcBaseAttackDamagePercentAltFire",
"Value": 35,
"Value": 40,
"Scale": {
"Scale": {
"Value": 1,
"Value": 1.3,
"Type": "power_increase"
"Type": "power_increase"
},
},
Line 19,819: Line 20,104:
{
{
"Key": "ProcAmmoConsumed",
"Key": "ProcAmmoConsumed",
"Value": 30
"Value": 2
}
}
]
]
Line 19,827: Line 20,112:
"ProcBaseAttackDamagePercentAltFire": 25,
"ProcBaseAttackDamagePercentAltFire": 25,
"BonusBulletSpeedPercent": 45,
"BonusBulletSpeedPercent": 45,
"BonusFireRate": 6
"BaseAttackDamagePercent": 15
},
},
"Other": {
"Other": {
Line 19,849: Line 20,134:
"Key": "upgrade_icarus_wings",
"Key": "upgrade_icarus_wings",
"Name": "Seraphim Wings",
"Name": "Seraphim Wings",
"Description": "When Airborne, You deal more damage and take reduced damage. Allows an additional use of \u003Cspan class=\"highlight\"\u003EAir Jump\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EAir Dash\u003C/span\u003E before landing.",
"Description": "When Airborne, You deal more damage and take reduced damage. Allows \u003Cspan class=\"highlight\"\u003Eunlimited\u003C/span\u003E Air Dash and Jumping.",
"Cost": 9999,
"Cost": 9999,
"Tier": 5,
"Tier": 5,
Line 19,859: Line 20,144:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": true,
"StreetBrawl": true,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 19,873: Line 20,159:
"Key": "GravityScale",
"Key": "GravityScale",
"Value": -70
"Value": -70
},
{
"Key": "AirControlPercent",
"Value": 100,
"Type": "move_speed"
},
{
"Key": "AirControlAccelPercent",
"Value": 50,
"Type": "move_speed"
}
}
]
]
Line 19,889: Line 20,185:
"Key": "AirBonusDamageTaken",
"Key": "AirBonusDamageTaken",
"Value": -40
"Value": -40
},
{
"Key": "AirControlPercent",
"Value": 100,
"Type": "move_speed"
}
}
],
],
Line 19,916: Line 20,207:
"Key": "ChannelMoveSpeed",
"Key": "ChannelMoveSpeed",
"Value": -1,
"Value": -1,
"Type": "move_speed"
},
"AirControlAccelPercent": {
"Key": "AirControlAccelPercent",
"Value": 50,
"Type": "move_speed"
"Type": "move_speed"
}
}
Line 19,940: Line 20,226:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": true,
"StreetBrawl": true,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Active",
"Type": "Active",
Line 19,968: Line 20,255:
{
{
"Key": "Radius",
"Key": "Radius",
"Value": "11m",
"Value": "12m",
"Type": "distance"
"Type": "distance"
}
}
Line 19,975: Line 20,262:
"Upgrades": {
"Upgrades": {
"AbilityCooldown": -15,
"AbilityCooldown": -15,
"Radius": "2m"
"Radius": "3m"
},
},
"Other": {
"Other": {
Line 20,027: Line 20,314:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": true,
"StreetBrawl": true,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 20,034: Line 20,322:
"Main": [],
"Main": [],
"Alt": [
"Alt": [
{
"Key": "StatusResistancePercent",
"Value": 40,
"Type": "duration"
},
{
{
"Key": "BonusHealth",
"Key": "BonusHealth",
Line 20,065: Line 20,358:
{
{
"Key": "EndRadius",
"Key": "EndRadius",
"Value": "12m",
"Value": "20m",
"Type": "distance"
"Type": "distance"
}
}
Line 20,072: Line 20,365:
"Upgrades": {
"Upgrades": {
"EndRadius": "6m",
"EndRadius": "6m",
"BonusHealth": 300
"BonusHealth": 300,
"StatusResistancePercent": 20,
"Damage": 200
},
},
"Other": {
"Other": {
Line 20,101: Line 20,396:
"DamageHeight": {
"DamageHeight": {
"Key": "DamageHeight",
"Key": "DamageHeight",
"Value": "2.5m"
"Value": "4m"
}
}
}
}
Line 20,122: Line 20,417:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": true,
"StreetBrawl": true,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Active",
"Type": "Active",
"DescKey": "#upgrade_celestial_guidance_desc",
"DescKey": "#upgrade_celestial_guidance_desc",
"Cooldown": 50,
"Cooldown": 30,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
{
{
"Key": "HealPercentAmount",
"Key": "HealPercentAmount",
"Value": 50,
"Value": 60,
"Type": "healing"
"Type": "healing"
},
},
Line 20,148: Line 20,444:
{
{
"Key": "MinHeal",
"Key": "MinHeal",
"Value": 300,
"Value": 400,
"Type": "healing"
"Type": "healing"
},
},
Line 20,159: Line 20,455:
},
},
"Upgrades": {
"Upgrades": {
"AbilityCooldown": -25,
"AbilityCooldown": -20,
"BuffDuration": 2,
"BuffDuration": 2,
"MinHeal": 200,
"MinHeal": 200
"Radius": "6m"
},
},
"Other": {
"Other": {
Line 20,199: Line 20,494:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": true,
"StreetBrawl": true,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Passive",
"Type": "Passive",
Line 20,262: Line 20,558:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": true,
"StreetBrawl": true,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Passive",
"Type": "Passive",
Line 20,369: Line 20,666:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": true,
"StreetBrawl": true,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": null,
"Type": null,
Line 20,477: Line 20,775:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": true,
"StreetBrawl": true,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Passive",
"Type": "Passive",
"DescKey": "#upgrade_cloak_of_opportunity_desc",
"DescKey": "#upgrade_cloak_of_opportunity_desc",
"Cooldown": 14,
"Cooldown": 12,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
{
{
"Key": "CombatBarrier",
"Key": "CombatBarrier",
"Value": 300,
"Value": 500,
"Type": "combat_barrier",
"Type": "combat_barrier",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
Line 20,510: Line 20,809:
},
},
"Upgrades": {
"Upgrades": {
"BonusMoveSpeed": "2m",
"BonusMoveSpeed": "4m",
"AbilityCooldown": -4,
"AbilityCooldown": -4,
"CombatBarrier": 200
"CombatBarrier": 300
},
},
"Other": {
"Other": {
Line 20,546: Line 20,845:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": true,
"StreetBrawl": true,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 20,554: Line 20,854:
{
{
"Key": "MeleeDistanceScale",
"Key": "MeleeDistanceScale",
"Value": 130
"Value": 150
}
}
],
],
Line 20,585: Line 20,885:
{
{
"Key": "CooldownReductionOnHitPct",
"Key": "CooldownReductionOnHitPct",
"Value": 12,
"Value": 16,
"Type": "cooldown"
"Type": "cooldown"
},
},
{
{
"Key": "CooldownReductionOnHitMin",
"Key": "CooldownReductionOnHitMin",
"Value": 3,
"Value": 4,
"Type": "cooldown"
"Type": "cooldown"
}
}
Line 20,597: Line 20,897:
},
},
"Upgrades": {
"Upgrades": {
"MeleeDistanceScale": 40,
"MeleeDistanceScale": 50,
"MeleeResistPercent": 15,
"MeleeResistPercent": 15,
"CooldownReductionOnHitPct": 4
"CooldownReductionOnHitPct": 6
},
},
"Other": {
"Other": {
Line 20,633: Line 20,933:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": true,
"StreetBrawl": true,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 20,669: Line 20,970:
{
{
"Key": "FireRateWhileSliding",
"Key": "FireRateWhileSliding",
"Value": 50,
"Value": 60,
"Type": "fire_rate",
"Type": "fire_rate",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
Line 20,677: Line 20,978:
{
{
"Key": "Radius",
"Key": "Radius",
"Value": "8m",
"Value": "12m",
"Type": "distance"
"Type": "distance"
}
}
Line 20,727: Line 21,028:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": true,
"StreetBrawl": true,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Active",
"Type": "Active",
Line 20,798: Line 21,100:
"Key": "upgrade_unstable_concoction",
"Key": "upgrade_unstable_concoction",
"Name": "Unstable Concoction",
"Name": "Unstable Concoction",
"Description": "Consume a concoction that grants you increased \u003Cspan class=\"highlight\"\u003Espeed, health, spirit and weapon damage\u003C/span\u003E. After a short duration \u003Cspan class=\"highlight\"\u003Eyou die and explode\u003C/span\u003E, stunning nearby enemies and dealing damage based on your maximum health.",
"Description": "Consume a concoction that grants you \u003Cspan class=\"highlight\"\u003EUnstoppable\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003Espeed, health, spirit and weapon damage\u003C/span\u003E. After a short duration \u003Cspan class=\"highlight\"\u003Eyou die and explode\u003C/span\u003E, stunning nearby enemies and dealing damage based on your maximum health. Dying this way reduces your respawn time by \u003Cspan class=\"highlight\"\u003E50%\u003C/span\u003E.",
"Cost": 9999,
"Cost": 9999,
"Tier": 5,
"Tier": 5,
Line 20,810: Line 21,112:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": true,
"StreetBrawl": true,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Active",
"Type": "Active",
Line 20,853: Line 21,156:
{
{
"Key": "Radius",
"Key": "Radius",
"Value": "18m"
"Value": "22m"
},
},
{
{
Line 20,883: Line 21,186:
"Value": -1,
"Value": -1,
"Type": "move_speed"
"Type": "move_speed"
},
"RespawnTimeMod": {
"Key": "RespawnTimeMod",
"Value": 50
}
}
}
}
Line 20,901: Line 21,208:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": true,
"StreetBrawl": true,
"IsImbue": true,
"Info1": {
"Info1": {
"Type": "Active",
"Type": "Active",
Line 20,928: Line 21,236:
],
],
"Alt": []
"Alt": []
},
"Upgrades": {
"AbilityCooldown": -2,
"ImbuedCooldownReduction": 15,
"ImbuedTechPower": 40,
"Damage": 100,
"FreezeDuration": 0.3
},
},
"Other": {
"Other": {
Line 20,961: Line 21,276:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": true,
"StreetBrawl": true,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 20,970: Line 21,286:
{
{
"Key": "Stamina",
"Key": "Stamina",
"Value": 2
"Value": 3
},
{
"Key": "BonusHealth",
"Value": 350,
"Type": "health"
}
}
]
]
Line 20,982: Line 21,303:
{
{
"Key": "DPS",
"Key": "DPS",
"Value": 75,
"Value": 125,
"Scale": {
"Scale": {
"Value": 0.2,
"Value": 0.4,
"Type": "spirit"
"Type": "spirit"
},
},
Line 20,991: Line 21,312:
{
{
"Key": "AbilityDuration",
"Key": "AbilityDuration",
"Value": 2.5,
"Value": 3,
"Type": "duration",
"Type": "duration",
"LocTokenOverride": "InvisDuration"
"LocTokenOverride": "InvisDuration"
Line 21,013: Line 21,334:
}
}
]
]
},
"Upgrades": {
"Stamina": 1,
"BonusHealth": 250,
"ResistStealAmount": 20,
"DPS": 125,
"AbilityDuration": 3
},
},
"Other": {
"Other": {
Line 21,066: Line 21,394:
"Slot": "Weapon",
"Slot": "Weapon",
"Activation": "Passive",
"Activation": "Passive",
"Components": null,
"Components": [
"upgrade_magic_reach"
],
"TargetTypes": [
"TargetTypes": [
"AllEnemy"
"AllEnemy"
Line 21,075: Line 21,405:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": true,
"Info1": {
"Info1": {
"Type": "Passive",
"Type": "Passive",
Line 21,083: Line 21,414:
{
{
"Key": "WeaponPowerPerStack",
"Key": "WeaponPowerPerStack",
"Value": 18,
"Value": 20,
"Type": "bullet_damage",
"Type": "bullet_damage",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
Line 21,089: Line 21,420:
{
{
"Key": "TechRangeMultiplier",
"Key": "TechRangeMultiplier",
"Value": 30,
"Value": 22,
"Type": "distance"
"Type": "distance"
}
}
Line 21,101: Line 21,432:
{
{
"Key": "WeaponPowerPerStackNonHero",
"Key": "WeaponPowerPerStackNonHero",
"Value": 4
"Value": 5
},
},
{
{
Line 21,131: Line 21,462:
"TechRadiusMultiplier": {
"TechRadiusMultiplier": {
"Key": "TechRadiusMultiplier",
"Key": "TechRadiusMultiplier",
"Value": 30,
"Value": 22,
"Type": "distance"
"Type": "distance"
}
}
Line 21,152: Line 21,483:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Innate",
Line 21,173: Line 21,505:
"Type": null,
"Type": null,
"DescKey": "#upgrade_rechargingbullets_desc",
"DescKey": "#upgrade_rechargingbullets_desc",
"Cooldown": 20,
"Cooldown": 25,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
Line 21,207: Line 21,539:
"Value": -1,
"Value": -1,
"Type": "move_speed"
"Type": "move_speed"
}
}
},
"upgrade_goose_egg": {
"Key": "upgrade_goose_egg",
"Name": "Golden Goose Egg",
"Description": "Gain \u003Cspan class=\"highlight\"\u003Esouls over time\u003C/span\u003E, as long as you are alive.",
"Cost": 800,
"Tier": 1,
"Slot": "Tech",
"Activation": "InstantCast",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"Movement"
],
"IsDisabled": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Type": "Innate",
"DescKey": null,
"Cooldown": null,
"ChargeUp": null,
"Main": [
{
"Key": "OutgoingDamagePenaltyPercent",
"Value": -10
}
],
"Alt": [
{
"Key": "BonusSprintSpeed",
"Value": "1m",
"Type": "move_speed"
},
{
"Key": "OutOfCombatHealthRegen",
"Value": 1,
"Type": "healing"
}
]
},
"Info2": {
"Type": "Active",
"DescKey": "#upgrade_goose_egg_active_desc",
"Cooldown": null,
"ChargeUp": null,
"Main": [
{
"Key": "BonusGoldPerMinute",
"Value": 90,
"Type": "souls"
}
],
"Alt": []
},
"Upgrades": {
"BonusSprintSpeed": 5,
"OutOfCombatHealthRegen": 10,
"BonusBuffsPerGold": -50,
"OutgoingDamagePenaltyPercent": 20
},
"Other": {
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Value": 1
},
"AbilityChannelTime": {
"Key": "AbilityChannelTime",
"Value": 2,
"Type": "cast"
},
"AbilityCooldownBetweenCharge": {
"Key": "AbilityCooldownBetweenCharge",
"Value": -1,
"Type": "charge_cooldown"
},
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Value": -1,
"Type": "move_speed"
},
"ThinkRate": {
"Key": "ThinkRate",
"Value": 3
},
"StartingGold": {
"Key": "StartingGold",
"Value": 400
},
"BonusBuffsPerGold": {
"Key": "BonusBuffsPerGold",
"Value": 80
}
}
}
}
Line 21,228: Line 21,654:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Active",
"Type": "Active",
Line 21,367: Line 21,794:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"Other": {
"Other": {
"AbilityCooldown": {
"AbilityCooldown": {