Data:ItemCards.json: Difference between revisions

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Deadbot v1.8.1-6359
Line 1,039: Line 1,039:
{
{
"Key": "BaseAttackDamagePercent",
"Key": "BaseAttackDamagePercent",
"Value": 6,
"Value": 8,
"Type": "bullet_damage"
"Type": "bullet_damage"
}
}
Line 1,887: Line 1,887:
{
{
"Key": "TechPower",
"Key": "TechPower",
"Value": 8
"Value": 10
}
}
]
]
Line 1,899: Line 1,899:
{
{
"Key": "BaseAttackDamagePercentBonus",
"Key": "BaseAttackDamagePercentBonus",
"Value": 40,
"Value": 45,
"Type": "bullet_damage",
"Type": "bullet_damage",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
Line 2,007: Line 2,007:
{
{
"Key": "BonusBulletSpeedPercent",
"Key": "BonusBulletSpeedPercent",
"Value": 50,
"Value": 60,
"Type": "bullet_damage"
"Type": "bullet_damage"
}
}
Line 2,013: Line 2,013:
"Alt": [
"Alt": [
{
{
"Key": "BonusFireRate",
"Key": "BaseAttackDamagePercent",
"Value": 5
"Value": 8,
"Type": "bullet_damage"
}
}
]
]
Line 2,020: Line 2,021:
"Upgrades": {
"Upgrades": {
"BonusBulletSpeedPercent": 45,
"BonusBulletSpeedPercent": 45,
"BonusFireRate": 6
"BaseAttackDamagePercent": 15
},
},
"Other": {
"Other": {
Line 2,310: Line 2,311:
"Key": "upgrade_weighted_shots",
"Key": "upgrade_weighted_shots",
"Name": "Weighted Shots",
"Name": "Weighted Shots",
"Description": null,
"Description": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E on enemies.",
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
"Slot": "Weapon",
"Slot": "Weapon",
"Activation": "Passive",
"Activation": "Passive",
"Components": null,
"Components": [
"TargetTypes": null,
"upgrade_slowing_bullets"
],
"TargetTypes": [
"HeroEnemy"
],
"ShopFilters": [
"ShopFilters": [
"WeaponDamage"
"WeaponDamage"
Line 2,330: Line 2,335:
{
{
"Key": "BaseAttackDamagePercent",
"Key": "BaseAttackDamagePercent",
"Value": 35,
"Value": 40,
"Type": "bullet_damage"
"Type": "bullet_damage"
}
}
Line 2,336: Line 2,341:
"Alt": [
"Alt": [
{
{
"Key": "BonusBulletSpeedPercent",
"Key": "StatusResistancePercent",
"Value": -30,
"Value": 18,
"Type": "bullet_damage"
"Type": "duration"
},
{
"Key": "StaminaCooldownReduction",
"Value": -14
},
},
{
{
"Key": "TechResist",
"Key": "BonusMoveSpeed",
"Value": 16,
"Value": "-0.5m",
"Type": "tech_armor_up"
"Type": "move_speed"
}
]
},
"Info2": {
"Type": "Passive",
"DescKey": "#upgrade_weighted_shots_desc",
"Cooldown": null,
"ChargeUp": null,
"Main": [
{
"Key": "SlowPercent",
"Value": 30,
"Type": "slow",
"UsageFlags": "ConditionallyApplied"
}
],
"Alt": [
{
"Key": "GroundDashReductionPercent",
"Value": -25,
"Type": "slow",
"UsageFlags": "ConditionallyApplied"
},
},
{
{
"Key": "StatusResistancePercent",
"Key": "SlowDuration",
"Value": 16,
"Value": 3.5,
"Type": "duration"
"Type": "duration"
},
},
{
{
"Key": "StaminaCooldownReduction",
"Key": "BuildUpPerShot",
"Value": -20
"Value": 0.7
}
}
]
]
Line 2,358: Line 2,389:
"Upgrades": {
"Upgrades": {
"StatusResistancePercent": 10,
"StatusResistancePercent": 10,
"TechResist": 10,
"BaseAttackDamagePercent": 35
"BaseAttackDamagePercent": 35
},
},
Line 2,375: Line 2,405:
"Value": -1,
"Value": -1,
"Type": "move_speed"
"Type": "move_speed"
},
"BuildUpDuration": {
"Key": "BuildUpDuration",
"Value": 5,
"Type": "duration"
}
}
}
}
Line 2,549: Line 2,584:
{
{
"Key": "BonusAttackRangePercent",
"Key": "BonusAttackRangePercent",
"Value": 4,
"Value": 8,
"Type": "distance"
"Type": "distance"
},
},
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{
{
"Key": "BaseAttackDamagePercent",
"Key": "BaseAttackDamagePercent",
"Value": 22,
"Value": 25,
"Type": "bullet_damage"
"Type": "bullet_damage"
},
},
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{
{
"Key": "OutgoingDamagePenaltyPercent",
"Key": "OutgoingDamagePenaltyPercent",
"Value": -35,
"Value": -30,
"Type": "damage",
"Type": "damage",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
Line 2,870: Line 2,905:
{
{
"Key": "AbilityLifestealPercentHero",
"Key": "AbilityLifestealPercentHero",
"Value": 8,
"Value": 12,
"Type": "healing",
"Type": "healing",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
Line 3,388: Line 3,423:
"Type": "Active",
"Type": "Active",
"DescKey": "#upgrade_targeted_silence_desc",
"DescKey": "#upgrade_targeted_silence_desc",
"Cooldown": 35,
"Cooldown": 30,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
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"Value": 100,
"Value": 100,
"Scale": {
"Scale": {
"Value": 0.6,
"Value": 1,
"Type": "spirit"
"Type": "spirit"
},
},
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{
{
"Key": "TechResist",
"Key": "TechResist",
"Value": 10,
"Value": 15,
"Type": "tech_armor_up"
"Type": "tech_armor_up"
},
},
{
{
"Key": "BonusFireRate",
"Key": "BonusFireRate",
"Value": 8
"Value": 10
}
}
]
]
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{
{
"Key": "FervorFireRate",
"Key": "FervorFireRate",
"Value": 28,
"Value": 25,
"Type": "fire_rate",
"Type": "fire_rate",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
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{
{
"Key": "FervorTechResist",
"Key": "FervorTechResist",
"Value": 30,
"Value": 20,
"Type": "tech_armor_up",
"Type": "tech_armor_up",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
Line 4,036: Line 4,071:
"Main": [
"Main": [
{
{
"Key": "HealthSteal",
"Key": "HealthStealPctHero",
"Value": 35,
"Value": 2.5,
"Scale": {
"Type": "health",
"Value": 0.8,
"LocTokenOverride": "SiphonBullets_HealthStealPctHero"
"Type": "power_increase"
},
"Type": "health"
}
}
],
],
Line 4,054: Line 4,086:
},
},
"Upgrades": {
"Upgrades": {
"HealthSteal": 25,
"HealthStealPctHero": 1.5,
"BulletResist": 10
"BulletResist": 10
},
},
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{
{
"Key": "BonusHealth",
"Key": "BonusHealth",
"Value": 50,
"Value": 60,
"Type": "health"
"Type": "health"
}
}
Line 4,478: Line 4,510:
{
{
"Key": "AbilityLifestealPercentHero",
"Key": "AbilityLifestealPercentHero",
"Value": 8,
"Value": 12,
"Type": "healing",
"Type": "healing",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
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"Type": "Passive",
"Type": "Passive",
"DescKey": "#upgrade_spellslinger_headshots_part2_desc",
"DescKey": "#upgrade_spellslinger_headshots_part2_desc",
"Cooldown": 2.25,
"Cooldown": 2,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
Line 4,740: Line 4,772:
"Value": 40,
"Value": 40,
"Scale": {
"Scale": {
"Value": 0.8,
"Value": 1,
"Type": "spirit"
"Type": "spirit"
},
},
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{
{
"Key": "BonusHealth",
"Key": "BonusHealth",
"Value": 185,
"Value": 210,
"Type": "health"
"Type": "health"
}
}
Line 5,973: Line 6,005:
"Type": "Active",
"Type": "Active",
"DescKey": "#upgrade_reduce_debuff_duration_active_desc",
"DescKey": "#upgrade_reduce_debuff_duration_active_desc",
"Cooldown": 50,
"Cooldown": 40,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
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"Key": "upgrade_tech_purge",
"Key": "upgrade_tech_purge",
"Name": "Spirit Resilience",
"Name": "Spirit Resilience",
"Description": "When below \u003Cspan class=\"highlight\"\u003E40% health\u003C/span\u003E, gain additional Spirit Resist.",
"Description": "When below \u003Cspan class=\"highlight\"\u003E50% health\u003C/span\u003E, gain additional Spirit Resist.",
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
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{
{
"Key": "HealthThreshold",
"Key": "HealthThreshold",
"Value": 40
"Value": 50
},
},
{
{
"Key": "TechResistBelowThreshold",
"Key": "TechResistBelowThreshold",
"Value": 22,
"Value": 15,
"Type": "tech_armor_up",
"Type": "tech_armor_up",
"UsageFlags": "ConditionallyApplied",
"UsageFlags": "ConditionallyApplied",
Line 6,429: Line 6,461:
"Key": "upgrade_improved_bullet_armor",
"Key": "upgrade_improved_bullet_armor",
"Name": "Bullet Resilience",
"Name": "Bullet Resilience",
"Description": "When below \u003Cspan class=\"highlight\"\u003E40% health\u003C/span\u003E, gain additional \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"Description": "When below \u003Cspan class=\"highlight\"\u003E50% health\u003C/span\u003E, gain additional \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
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{
{
"Key": "HealthThreshold",
"Key": "HealthThreshold",
"Value": 40
"Value": 50
},
},
{
{
"Key": "BulletResistBelowThreshold",
"Key": "BulletResistBelowThreshold",
"Value": 22,
"Value": 15,
"Type": "bullet_armor_up",
"Type": "bullet_armor_up",
"UsageFlags": "ConditionallyApplied",
"UsageFlags": "ConditionallyApplied",
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{
{
"Key": "RestoreDelay",
"Key": "RestoreDelay",
"Value": 13
"Value": 10
},
},
{
{
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{
{
"Key": "StackingGoldPerMinute",
"Key": "StackingGoldPerMinute",
"Value": 22,
"Value": 25,
"Type": "souls"
"Type": "souls"
}
}
Line 7,366: Line 7,398:
"Key": "upgrade_bullet_armor_reduction_aura",
"Key": "upgrade_bullet_armor_reduction_aura",
"Name": "Hunter's Aura",
"Name": "Hunter's Aura",
"Description": "Reduces nearby enemies' \u003Cspan class=\"highlight\"\u003EBullet Resist and Fire Rate\u003C/span\u003E. If there is only one enemy hero nearby, this \u003Cspan class=\"highlight\"\u003Eeffect is tripled\u003C/span\u003E.",
"Description": "Reduces nearby enemies' \u003Cspan class=\"highlight\"\u003EBullet Resist and Fire Rate\u003C/span\u003E. If there is only one enemy hero nearby, this \u003Cspan class=\"highlight\"\u003Eeffect is doubled\u003C/span\u003E.",
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 7,411: Line 7,443:
{
{
"Key": "BulletArmorReduction",
"Key": "BulletArmorReduction",
"Value": -8,
"Value": -10,
"Type": "bullet_armor_down",
"Type": "bullet_armor_down",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
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{
{
"Key": "FireRateSlow",
"Key": "FireRateSlow",
"Value": 11,
"Value": 14,
"Type": "fire_rate",
"Type": "fire_rate",
"UsageFlags": "ConditionallyEnemyApplied"
"UsageFlags": "ConditionallyEnemyApplied"
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"SingleTargetPlayerMultiplier": {
"SingleTargetPlayerMultiplier": {
"Key": "SingleTargetPlayerMultiplier",
"Key": "SingleTargetPlayerMultiplier",
"Value": 3
"Value": 2
}
}
}
}
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"Type": "Passive",
"Type": "Passive",
"DescKey": "#upgrade_weapon_shielding_desc",
"DescKey": "#upgrade_weapon_shielding_desc",
"Cooldown": 45,
"Cooldown": 35,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
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{
{
"Key": "DamageThreshold",
"Key": "DamageThreshold",
"Value": 150,
"Value": 250,
"Type": "bullet_armor_up"
"Type": "bullet_armor_up"
},
},
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{
{
"Key": "BonusHealth",
"Key": "BonusHealth",
"Value": 40,
"Value": 50,
"Type": "health"
"Type": "health"
}
}
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{
{
"Key": "RegenerationDuration",
"Key": "RegenerationDuration",
"Value": 5,
"Value": 6,
"Type": "duration"
"Type": "duration"
}
}
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{
{
"Key": "BonusSpirit",
"Key": "BonusSpirit",
"Value": 30,
"Value": 40,
"Type": "tech_damage",
"Type": "tech_damage",
"UsageFlags": "IntrinsicallyProvidedInAbility"
"UsageFlags": "IntrinsicallyProvidedInAbility"
},
},
{
{
"Key": "CooldownReduction",
"Key": "BonusAbilityDurationPercent",
"Value": 12,
"Value": 20,
"Type": "cooldown",
"Type": "duration"
"UsageFlags": "IntrinsicallyProvidedInAbility"
}
}
],
],
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},
},
"Upgrades": {
"Upgrades": {
"CooldownReduction": 10,
"BonusAbilityDurationPercent": 15,
"BonusSpirit": 30,
"BonusSpirit": 30,
"BonusFireRate": 20,
"BonusFireRate": 20,
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{
{
"Key": "BulletDamageReflectedPct",
"Key": "BulletDamageReflectedPct",
"Value": 60,
"Value": 50,
"Type": "bullet_damage"
"Type": "bullet_damage"
},
},
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{
{
"Key": "CurrentHealthDamage",
"Key": "CurrentHealthDamage",
"Value": 7.5,
"Value": 8,
"Type": "tech_damage",
"Type": "tech_damage",
"LocTokenOverride": "MagicShockDamage"
"LocTokenOverride": "MagicShockDamage"
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"Key": "upgrade_containment",
"Key": "upgrade_containment",
"Name": "Slowing Hex",
"Name": "Slowing Hex",
"Description": "\u003Cspan class=\"highlight\"\u003ESlows movement\u003C/span\u003E of enemy target. Also \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not affect target's stamina usage.\u003C/span\u003E",
"Description": "\u003Cspan class=\"highlight\"\u003ESlows movement\u003C/span\u003E of enemy target. Also \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EIncreases the target's gravity.\u003Cbr\u003EDoes not affect target's stamina usage.\u003C/span\u003E",
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
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"Type": "Active",
"Type": "Active",
"DescKey": "#upgrade_containment_desc",
"DescKey": "#upgrade_containment_desc",
"Cooldown": 30,
"Cooldown": 27,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
Line 10,054: Line 10,085:
"Type": "Active",
"Type": "Active",
"DescKey": "#upgrade_spirit_sap_desc",
"DescKey": "#upgrade_spirit_sap_desc",
"Cooldown": 32,
"Cooldown": 18,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
Line 10,065: Line 10,096:
{
{
"Key": "TechPowerReduction",
"Key": "TechPowerReduction",
"Value": -24,
"Value": -30,
"Type": "spirit"
"Type": "spirit"
},
},
Line 10,252: Line 10,283:
"Type": "Active",
"Type": "Active",
"DescKey": "#upgrade_withering_whip_desc",
"DescKey": "#upgrade_withering_whip_desc",
"Cooldown": 20,
"Cooldown": 16,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
Line 10,351: Line 10,382:
"Type": "Active",
"Type": "Active",
"DescKey": "#upgrade_greater_withering_whip_desc",
"DescKey": "#upgrade_greater_withering_whip_desc",
"Cooldown": 20,
"Cooldown": 16,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
Line 10,991: Line 11,022:
{
{
"Key": "HealAmpReceivePenaltyPercent",
"Key": "HealAmpReceivePenaltyPercent",
"Value": -45,
"Value": -50,
"Type": "damage",
"Type": "damage",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
Line 11,052: Line 11,083:
"HealAmpRegenPenaltyPercent": {
"HealAmpRegenPenaltyPercent": {
"Key": "HealAmpRegenPenaltyPercent",
"Key": "HealAmpRegenPenaltyPercent",
"Value": -45,
"Value": -50,
"Type": "damage",
"Type": "damage",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
Line 11,065: Line 11,096:
"Key": "upgrade_discord",
"Key": "upgrade_discord",
"Name": "Scourge",
"Name": "Scourge",
"Description": "Apply \u003Cspan class=\"highlight\"\u003ESpirit Resistance\u003C/span\u003E and an aura on a friendly target that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E to enemies proportional to their max health. \u003Cbr\u003ECan be self cast.",
"Description": "Apply \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and an aura on a friendly target that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E to enemies proportional to their max health. \u003Cbr\u003ECan be self cast.",
"Cost": 6400,
"Cost": 6400,
"Tier": 4,
"Tier": 4,
Line 11,133: Line 11,164:
"Upgrades": {
"Upgrades": {
"MaxHealthPercentAsDPS": 2,
"MaxHealthPercentAsDPS": 2,
"TechResist": 15,
"CombatBarrier": 300,
"CooldownReduction": 12,
"CooldownReduction": 12,
"BonusHealth": 125,
"BonusHealth": 125,
Line 11,224: Line 11,255:
"Key": "upgrade_target_stun",
"Key": "upgrade_target_stun",
"Name": "Knockdown",
"Name": "Knockdown",
"Description": "Apply a \u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E after \u003Cspan class=\"highlight\"\u003E2s\u003C/span\u003E. Stun duration is increased against \u003Cspan class=\"highlight\"\u003Eairborne\u003C/span\u003E targets.",
"Description": "Apply a \u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E after \u003Cspan class=\"highlight\"\u003E2s\u003C/span\u003E. Stun duration is increased against \u003Cspan class=\"highlight\"\u003Eairborne\u003C/span\u003E targets.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EIncreases the target's gravity for the duration of the stun.\u003C/span\u003E",
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
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},
},
"Other": {
"Other": {
"AbilityCastRange": {
"Key": "AbilityCastRange",
"Value": "30m",
"Type": "range"
},
"AbilityUnitTargetLimit": {
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Key": "AbilityUnitTargetLimit",
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"Value": 27,
"Value": 27,
"Scale": {
"Scale": {
"Value": 0.279,
"Value": 0.25,
"Type": "spirit"
"Type": "spirit"
},
},
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"Key": "HealAmpReceivePenaltyPercent",
"Key": "HealAmpReceivePenaltyPercent",
"Value": -60,
"Value": -60,
"UsageFlags": "ConditionallyApplied"
},
{
"Key": "BonusMoveSpeed",
"Value": "-2m",
"Type": "move_speed",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
}
}
Line 11,907: Line 11,937:
"Upgrades": {
"Upgrades": {
"DeathImmunityDamageReduction": 90,
"DeathImmunityDamageReduction": 90,
"BonusMoveSpeed": "6m",
"HealAmpReceivePenaltyPercent": 90,
"HealAmpReceivePenaltyPercent": 90,
"HealAmpRegenPenaltyPercent": 90,
"HealAmpRegenPenaltyPercent": 90,
Line 11,931: Line 11,960:
"Key": "HealAmpRegenPenaltyPercent",
"Key": "HealAmpRegenPenaltyPercent",
"Value": -60,
"Value": -60,
"UsageFlags": "ConditionallyApplied"
},
"BonusMoveSpeed": {
"Key": "BonusMoveSpeed",
"Value": "0m",
"Type": "move_speed",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
}
}
Line 12,402: Line 12,437:
{
{
"Key": "CombatBarrier",
"Key": "CombatBarrier",
"Value": 140,
"Value": 200,
"Scale": {
"Scale": {
"Value": 8,
"Value": 8,
Line 12,735: Line 12,770:
"Key": "MaxStacks",
"Key": "MaxStacks",
"Value": 20
"Value": 20
},
{
"Key": "MinStaminaRestore",
"Value": 1
},
{
"Key": "MaxStaminaRestore",
"Value": 4
}
}
]
]
Line 12,746: Line 12,789:
"AbilityCastRange": {
"AbilityCastRange": {
"Key": "AbilityCastRange",
"Key": "AbilityCastRange",
"Value": "30m",
"Value": "35m",
"Type": "range"
"Type": "range"
},
},
Line 12,770: Line 12,813:
"Radius": {
"Radius": {
"Key": "Radius",
"Key": "Radius",
"Value": "30m",
"Value": "35m",
"Type": "distance"
"Type": "distance"
},
"MaxStaminaRestore": {
"Key": "MaxStaminaRestore",
"Value": 3
}
}
}
}
Line 13,499: Line 13,538:
{
{
"Key": "HealthDrainedPerSecond",
"Key": "HealthDrainedPerSecond",
"Value": 40,
"Value": 50,
"Type": "damage"
"Type": "damage"
}
}
Line 13,519: Line 13,558:
"Value": "2.0m",
"Value": "2.0m",
"Type": "move_speed"
"Type": "move_speed"
},
{
"Key": "HealAmpReceivePenaltyPercent",
"Value": -30,
"UsageFlags": "ConditionallyApplied"
}
}
]
]
Line 13,551: Line 13,585:
"Key": "TickRate",
"Key": "TickRate",
"Value": 0.1
"Value": 0.1
},
"HealAmpRegenPenaltyPercent": {
"Key": "HealAmpRegenPenaltyPercent",
"Value": -30,
"UsageFlags": "ConditionallyApplied"
}
}
}
}
Line 13,806: Line 13,835:
{
{
"Key": "SpiritPower",
"Key": "SpiritPower",
"Value": 15,
"Value": 20,
"Type": "tech_damage",
"Type": "tech_damage",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
Line 14,090: Line 14,119:
"Key": "upgrade_colossus",
"Key": "upgrade_colossus",
"Name": "Colossus",
"Name": "Colossus",
"Description": "Gain \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eslow the move and dash speed\u003C/span\u003E of enemies nearby. Increases your model size.",
"Description": "Grow \u003Cspan class=\"highlight\"\u003Elarger in size\u003C/span\u003E, gaining {g:citadel_inline_attribute:'BulletResist'}, {g:citadel_inline_attribute:'SpiritResist'}, and {g:citadel_inline_attribute:'MeleeDamage'}. \u003Cbr\u003E\u003Cbr\u003ENearby enemies suffer from {g:citadel_inline_attribute:'Slow'} and have reduced \u003Cspan class=\"highlight\"\u003Edash speed\u003C/span\u003E.",
"Cost": 6400,
"Cost": 6400,
"Tier": 4,
"Tier": 4,
Line 14,145: Line 14,174:
"Type": "tech_armor_up",
"Type": "tech_armor_up",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
},
{
"Key": "BonusMeleeDamagePercent",
"Value": 30,
"Type": "melee_damage"
},
},
{
{
Line 14,552: Line 14,586:
"Type": "Active",
"Type": "Active",
"DescKey": "#upgrade_self_bubble_desc",
"DescKey": "#upgrade_self_bubble_desc",
"Cooldown": 45,
"Cooldown": 35,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
Line 14,854: Line 14,888:
{
{
"Key": "OutgoingDamagePenaltyPercent",
"Key": "OutgoingDamagePenaltyPercent",
"Value": -8,
"Value": -10,
"Type": "damage",
"Type": "damage",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
Line 15,711: Line 15,745:
{
{
"Key": "LifestealHeal",
"Key": "LifestealHeal",
"Value": 160,
"Value": 100,
"Scale": {
"Value": 1.5,
"Type": "power_increase"
},
"Type": "healing"
"Type": "healing"
},
},
{
{
"Key": "LifestealHealPercent",
"Key": "LifestealHealPercent",
"Value": 50,
"Value": 30,
"Scale": {
"Value": 0.5,
"Type": "power_increase"
},
"Type": "healing"
"Type": "healing"
}
}
Line 16,300: Line 16,342:
"Type": "Passive",
"Type": "Passive",
"DescKey": "#upgrade_diviners_kevlar_desc",
"DescKey": "#upgrade_diviners_kevlar_desc",
"Cooldown": 64,
"Cooldown": 40,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
Line 16,487: Line 16,529:
{
{
"Key": "BonusHealth",
"Key": "BonusHealth",
"Value": 65,
"Value": 90,
"Type": "health"
"Type": "health"
}
}
Line 16,511: Line 16,553:
{
{
"Key": "RegenerationDuration",
"Key": "RegenerationDuration",
"Value": 5,
"Value": 6,
"Type": "duration"
"Type": "duration"
}
}
Line 16,526: Line 16,568:
"Value": 70,
"Value": 70,
"Scale": {
"Scale": {
"Value": 1.5,
"Value": 2,
"Type": "power_increase"
"Type": "power_increase"
},
},
Line 17,036: Line 17,078:
{
{
"Key": "AbilityDuration",
"Key": "AbilityDuration",
"Value": 4,
"Value": 5,
"Type": "duration"
"Type": "duration"
}
}
Line 17,578: Line 17,620:
{
{
"Key": "BonusFireRate",
"Key": "BonusFireRate",
"Value": 18
"Value": 20
}
}
],
],
Line 17,968: Line 18,010:
"Type": "Active",
"Type": "Active",
"DescKey": "#upgrade_split_shot_desc",
"DescKey": "#upgrade_split_shot_desc",
"Cooldown": 32,
"Cooldown": 24,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
Line 18,142: Line 18,184:
{
{
"Key": "BonusHealth",
"Key": "BonusHealth",
"Value": 75,
"Value": 125,
"Type": "health"
"Type": "health"
}
}
Line 18,155: Line 18,197:
{
{
"Key": "AbilityDuration",
"Key": "AbilityDuration",
"Value": 8,
"Value": 12,
"Type": "duration"
"Type": "duration"
}
}
Line 19,203: Line 19,245:
{
{
"Key": "BonusBulletSpeedPercent",
"Key": "BonusBulletSpeedPercent",
"Value": 50
"Value": 60
},
{
"Key": "BaseAttackDamagePercent",
"Value": 8,
"Type": "bullet_damage"
}
}
]
]
Line 19,222: Line 19,269:
"Upgrades": {
"Upgrades": {
"BonusBulletSpeedPercent": 55,
"BonusBulletSpeedPercent": 55,
"ProcChance": 20
"ProcChance": 20,
"BaseAttackDamagePercent": 30
},
},
"Other": {
"Other": {
Line 19,434: Line 19,482:
{
{
"Key": "SpiritDamageReductionProc",
"Key": "SpiritDamageReductionProc",
"Value": 75,
"Value": 65,
"Type": "tech_armor_up"
"Type": "tech_armor_up"
}
}
Line 19,644: Line 19,692:
"upgrade_weapon_backstabber": {
"upgrade_weapon_backstabber": {
"Key": "upgrade_weapon_backstabber",
"Key": "upgrade_weapon_backstabber",
"Name": "Backstabber",
"Name": "Stalker",
"Description": "Attacking enemies from behind with your weapon or melee opens a wound dealing {g:citadel_inline_attribute:'SpiritDPS'} and reducing their bullet resist. During this time, if you or any allies are near the target, will see them \u003Cspan class=\"highlight\"\u003Ethrough walls\u003C/span\u003E and be given {g:citadel_inline_attribute:'BonusMoveSpeed'}.",
"Description": "Dealing {g:citadel_inline_attribute:'WeaponDamage'} at close range opens a wound and grants you {g:citadel_inline_attribute:'BonusMoveSpeed'}. \u003Cbr\u003E\u003Cbr\u003EWounded enemies take {g:citadel_inline_attribute:'SpiritDPS'}, have reduced {g:citadel_inline_attribute:'BulletResist'}, and are revealed \u003Cspan class=\"highlight\"\u003Ethrough walls\u003C/span\u003E.",
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 19,705: Line 19,753:
},
},
{
{
"Key": "DebuffRadius",
"Key": "ProcRadius",
"Value": "25m",
"Value": "8m",
"Type": "distance",
"Type": "distance",
"LocTokenOverride": "BackstabberRadius"
"LocTokenOverride": "ProcRadius"
}
}
]
]
Line 19,741: Line 19,789:
"Key": "TickRate",
"Key": "TickRate",
"Value": 0.5
"Value": 0.5
},
"DebuffRadius": {
"Key": "DebuffRadius",
"Value": "25m",
"Type": "distance",
"LocTokenOverride": "BackstabberRadius"
}
}
}
}
Line 19,769: Line 19,823:
{
{
"Key": "BonusBulletSpeedPercent",
"Key": "BonusBulletSpeedPercent",
"Value": 50,
"Value": 60,
"Type": "bullet_damage"
"Type": "bullet_damage"
}
}
Line 19,775: Line 19,829:
"Alt": [
"Alt": [
{
{
"Key": "BonusFireRate",
"Key": "BaseAttackDamagePercent",
"Value": 5
"Value": 8,
"Type": "bullet_damage"
}
}
]
]
Line 19,819: Line 19,874:
{
{
"Key": "ProcAmmoConsumed",
"Key": "ProcAmmoConsumed",
"Value": 30
"Value": 2
}
}
]
]
Line 19,827: Line 19,882:
"ProcBaseAttackDamagePercentAltFire": 25,
"ProcBaseAttackDamagePercentAltFire": 25,
"BonusBulletSpeedPercent": 45,
"BonusBulletSpeedPercent": 45,
"BonusFireRate": 6
"BaseAttackDamagePercent": 15
},
},
"Other": {
"Other": {
Line 21,083: Line 21,138:
{
{
"Key": "WeaponPowerPerStack",
"Key": "WeaponPowerPerStack",
"Value": 18,
"Value": 20,
"Type": "bullet_damage",
"Type": "bullet_damage",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
Line 21,089: Line 21,144:
{
{
"Key": "TechRangeMultiplier",
"Key": "TechRangeMultiplier",
"Value": 30,
"Value": 25,
"Type": "distance"
"Type": "distance"
}
}
Line 21,101: Line 21,156:
{
{
"Key": "WeaponPowerPerStackNonHero",
"Key": "WeaponPowerPerStackNonHero",
"Value": 4
"Value": 5
},
},
{
{
Line 21,131: Line 21,186:
"TechRadiusMultiplier": {
"TechRadiusMultiplier": {
"Key": "TechRadiusMultiplier",
"Key": "TechRadiusMultiplier",
"Value": 30,
"Value": 25,
"Type": "distance"
"Type": "distance"
}
}
Line 21,207: Line 21,262:
"Value": -1,
"Value": -1,
"Type": "move_speed"
"Type": "move_speed"
}
}
},
"upgrade_goose_egg": {
"Key": "upgrade_goose_egg",
"Name": "Golden Goose Egg",
"Description": "Gain \u003Cspan class=\"highlight\"\u003Esouls over time\u003C/span\u003E, as long as you are alive.",
"Cost": 800,
"Tier": 1,
"Slot": "Tech",
"Activation": "InstantCast",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"Movement"
],
"IsDisabled": false,
"StreetBrawl": false,
"Info1": {
"Type": "Innate",
"DescKey": null,
"Cooldown": null,
"ChargeUp": null,
"Main": [
{
"Key": "OutgoingDamagePenaltyPercent",
"Value": -10
}
],
"Alt": [
{
"Key": "BonusSprintSpeed",
"Value": "1m",
"Type": "move_speed"
},
{
"Key": "OutOfCombatHealthRegen",
"Value": 1,
"Type": "healing"
}
]
},
"Info2": {
"Type": "Active",
"DescKey": "#upgrade_goose_egg_active_desc",
"Cooldown": null,
"ChargeUp": null,
"Main": [
{
"Key": "BonusGoldPerMinute",
"Value": 75,
"Type": "souls"
}
],
"Alt": []
},
"Upgrades": {
"BonusSprintSpeed": 5,
"OutOfCombatHealthRegen": 10
},
"Other": {
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Value": 1
},
"AbilityCooldownBetweenCharge": {
"Key": "AbilityCooldownBetweenCharge",
"Value": -1,
"Type": "charge_cooldown"
},
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Value": -1,
"Type": "move_speed"
},
"ThinkRate": {
"Key": "ThinkRate",
"Value": 3
},
"StartingGold": {
"Key": "StartingGold",
"Value": 400
},
"BonusBuffsPerGold": {
"Key": "BonusBuffsPerGold",
"Value": 200
}
}
}
}