Data:ItemCards.json: Difference between revisions

Deadbot (talk | contribs)
Deadbot v1.12.1-6540
Deadbot (talk | contribs)
Deadbot v1.12.2-6542
Line 3,253: Line 3,253:
}
}
},
},
"upgrade_armor_reduction_debuff": {
"upgrade_weapon_detention_ammo": {
"Key": "upgrade_armor_reduction_debuff",
"Key": "upgrade_weapon_detention_ammo",
"Name": null,
"Name": null,
"Description": null,
"Description": null,
"Cost": 3200,
"Cost": 6400,
"Tier": 3,
"Tier": 4,
"Slot": "Weapon",
"Slot": "Weapon",
"Activation": "Passive",
"Activation": "Passive",
"Components": null,
"Components": null,
"TargetTypes": [
"TargetTypes": [
"HeroEnemy",
"HeroEnemy"
"CreepEnemy",
"MinionEnemy"
],
],
"ShopFilters": [
"ShopFilters": [
"WeaponDamage"
"Disruption"
],
],
"IsDisabled": true,
"IsDisabled": true,
Line 3,281: Line 3,279:
"Alt": [
"Alt": [
{
{
"Key": "BaseAttackDamagePercent",
"Key": "BonusHealth",
"Value": 12,
"Value": 100,
"Type": "bullet_damage"
"Type": "health"
},
{
"Key": "BonusFireRate",
"Value": 15
}
}
]
]
Line 3,289: Line 3,291:
"Info2": {
"Info2": {
"Type": null,
"Type": null,
"DescKey": "#upgrade_armor_reduction_debuff_desc",
"DescKey": "#upgrade_weapon_detention_ammo_desc",
"Cooldown": null,
"Cooldown": null,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
{
{
"Key": "BulletShieldDamagePercent",
"Key": "TetherDuration",
"Value": 60,
"Value": 2.3,
"Type": "bullet_damage"
"Type": "duration"
}
}
],
],
"Alt": []
"Alt": [
{
"Key": "BuildUpPerShot",
"Value": 1.2
},
{
"Key": "TetherRadius",
"Value": "7m",
"Type": "distance"
},
{
"Key": "ImmunityDuration",
"Value": 8,
"Type": "duration"
}
]
},
},
"Other": {
"Other": {
"AbilityDuration": {
"Key": "AbilityDuration",
"Value": 8,
"Type": "duration"
},
"AbilityUnitTargetLimit": {
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Key": "AbilityUnitTargetLimit",
Line 3,321: Line 3,333:
"Type": "move_speed"
"Type": "move_speed"
},
},
"ResistReduction": {
"BuildUpDuration": {
"Key": "ResistReduction",
"Key": "BuildUpDuration",
"Value": -60,
"Value": 10,
"Type": "bullet_armor_down",
"Type": "duration"
"UsageFlags": "ConditionallyApplied"
}
}
}
}
},
},
"upgrade_weapon_detention_ammo": {
"upgrade_targeted_silence": {
"Key": "upgrade_weapon_detention_ammo",
"Key": "upgrade_targeted_silence",
"Name": null,
"Name": "Silence Wave",
"Description": null,
"Description": "Launch an expanding projectile which \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E enemies for a short duration and deals impact damage. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ESilence does not interrupt channeling abilities.\u003C/span\u003E",
"Cost": 6400,
"Cost": 3200,
"Tier": 4,
"Tier": 3,
"Slot": "Weapon",
"Slot": "Tech",
"Activation": "Passive",
"Activation": "InstantCast",
"Components": null,
"Components": null,
"TargetTypes": [
"TargetTypes": [
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],
],
"ShopFilters": [
"ShopFilters": [
"WeaponDamage",
"Disruption"
"Disruption"
],
],
"IsDisabled": true,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"IsImbue": false,
Line 3,356: Line 3,368:
{
{
"Key": "BonusHealth",
"Key": "BonusHealth",
"Value": 100,
"Value": 50,
"Type": "health"
"Type": "health"
},
{
"Key": "BonusFireRate",
"Value": 15
}
}
]
]
},
},
"Info2": {
"Info2": {
"Type": null,
"Type": "Active",
"DescKey": "#upgrade_weapon_detention_ammo_desc",
"DescKey": "#upgrade_targeted_silence_desc",
"Cooldown": null,
"Cooldown": 42,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
{
{
"Key": "TetherDuration",
"Key": "StatusEffectEMP",
"Value": 2.3,
"Value": null
"Type": "duration"
},
{
"Key": "Damage",
"Value": 75,
"Scale": {
"Value": 0.7,
"Type": "spirit"
},
"Type": "tech_damage"
}
}
],
],
"Alt": [
"Alt": [
{
{
"Key": "BuildUpPerShot",
"Key": "AbilityCastRange",
"Value": 1.2
"Value": "40m",
"Type": "range"
},
},
{
{
"Key": "TetherRadius",
"Key": "AbilityDuration",
"Value": "7m",
"Value": 3,
"Type": "distance"
"Type": "duration",
},
"LocTokenOverride": "#SilenceDuration"
{
"Key": "ImmunityDuration",
"Value": 8,
"Type": "duration"
}
}
]
]
},
"Upgrades": {
"AbilityCooldown": -10,
"Damage": 125,
"BonusHealth": 75
},
},
"Other": {
"Other": {
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"Key": "AbilityUnitTargetLimit",
"Key": "AbilityUnitTargetLimit",
"Value": 1
"Value": 1
},
"AbilityCastDelay": {
"Key": "AbilityCastDelay",
"Value": 0.1,
"Type": "cast"
},
},
"AbilityCooldownBetweenCharge": {
"AbilityCooldownBetweenCharge": {
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"Type": "move_speed"
"Type": "move_speed"
},
},
"BuildUpDuration": {
"CooldownOnMiss": {
"Key": "BuildUpDuration",
"Key": "CooldownOnMiss",
"Value": 10,
"Value": 30
"Type": "duration"
}
}
},
"upgrade_height_advantage": {
"Key": "upgrade_height_advantage",
"Name": null,
"Description": null,
"Cost": 800,
"Tier": 1,
"Slot": "Weapon",
"Activation": "Passive",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Type": "Innate",
"DescKey": "#upgrade_height_advantage_desc",
"Cooldown": null,
"ChargeUp": null,
"Main": [],
"Alt": []
},
"Other": {
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Value": 1
},
},
"AbilityCooldownBetweenCharge": {
"HeightOffGround": {
"Key": "AbilityCooldownBetweenCharge",
"Key": "HeightOffGround",
"Value": -1,
"Value": "1m"
"Type": "charge_cooldown"
},
},
"ChannelMoveSpeed": {
"GrowthPerMeter": {
"Key": "ChannelMoveSpeed",
"Key": "GrowthPerMeter",
"Value": -1,
"Value": "0.15m"
"Type": "move_speed"
},
},
"HighGroundBonusWeaponPower": {
"InitialWidth": {
"Key": "HighGroundBonusWeaponPower",
"Key": "InitialWidth",
"Value": 50,
"Value": "5.0m"
"Type": "bullet_damage"
}
}
}
}
},
},
"upgrade_targeted_silence": {
"upgrade_haunting_scream": {
"Key": "upgrade_targeted_silence",
"Key": "upgrade_haunting_scream",
"Name": "Silence Wave",
"Name": "Haunting Scream",
"Description": "Launch an expanding projectile which \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E enemies for a short duration and deals impact damage. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ESilence does not interrupt channeling abilities.\u003C/span\u003E",
"Description": "Launch an expanding projectile which \u003Cspan class=\"highlight\"\u003ECurses\u003C/span\u003E enemies for a short duration.",
"Cost": 3200,
"Cost": 9999,
"Tier": 3,
"Tier": 5,
"Slot": "Tech",
"Slot": "Tech",
"Activation": "InstantCast",
"Activation": "InstantCast",
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"Disruption"
"Disruption"
],
],
"IsDisabled": false,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": true,
"IsImbue": false,
"IsImbue": false,
"Info1": {
"Info1": {
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"Alt": [
"Alt": [
{
{
"Key": "BonusHealth",
"Key": "TechPowerPercent",
"Value": 50,
"Value": 30
"Type": "health"
}
}
]
]
Line 3,495: Line 3,484:
"Info2": {
"Info2": {
"Type": "Active",
"Type": "Active",
"DescKey": "#upgrade_targeted_silence_desc",
"DescKey": "#upgrade_haunting_scream_desc",
"Cooldown": 42,
"Cooldown": 25,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
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},
},
{
{
"Key": "Damage",
"Key": "StatusEffectDisarmed",
"Value": 75,
"Value": null
"Scale": {
"Value": 0.7,
"Type": "spirit"
},
"Type": "tech_damage"
}
}
],
],
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"Key": "AbilityDuration",
"Key": "AbilityDuration",
"Value": 3,
"Value": 3,
"Type": "duration",
"Type": "duration"
"LocTokenOverride": "#SilenceDuration"
}
}
]
]
},
},
"Upgrades": {
"Upgrades": {
"AbilityCooldown": -10,
"AbilityCooldown": -8,
"Damage": 125,
"TechPowerPercent": 10,
"BonusHealth": 75
"AbilityDuration": 0.25
},
},
"Other": {
"Other": {
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"Value": -1,
"Value": -1,
"Type": "move_speed"
"Type": "move_speed"
},
"CooldownOnMiss": {
"Key": "CooldownOnMiss",
"Value": 30
},
},
"HeightOffGround": {
"HeightOffGround": {
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"Key": "InitialWidth",
"Key": "InitialWidth",
"Value": "5.0m"
"Value": "5.0m"
},
"Damage": {
"Key": "Damage",
"Value": 400
},
"SkipFrames": {
"Key": "SkipFrames",
"Value": 6,
"UsageFlags": "ConditionallyApplied"
}
}
}
}
},
},
"upgrade_haunting_scream": {
"upgrade_proc_silence": {
"Key": "upgrade_haunting_scream",
"Key": "upgrade_proc_silence",
"Name": "Haunting Scream",
"Name": "Silencer",
"Description": "Launch an expanding projectile which \u003Cspan class=\"highlight\"\u003ECurses\u003C/span\u003E enemies for a short duration.",
"Description": "Your bullets build up to a \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E. Victims are immune to the build up for \u003Cspan class=\"highlight\"\u003E10s\u003C/span\u003E after silence expires.",
"Cost": 9999,
"Cost": 6400,
"Tier": 5,
"Tier": 4,
"Slot": "Tech",
"Slot": "Weapon",
"Activation": "InstantCast",
"Activation": "Passive",
"Components": null,
"Components": null,
"TargetTypes": [
"TargetTypes": [
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],
],
"ShopFilters": [
"ShopFilters": [
"WeaponDamage",
"Disruption",
"Disruption"
"WeaponDamage"
],
],
"IsDisabled": true,
"IsDisabled": false,
"StreetBrawl": true,
"StreetBrawl": false,
"IsImbue": false,
"IsImbue": false,
"Info1": {
"Info1": {
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"Alt": [
"Alt": [
{
{
"Key": "TechPowerPercent",
"Key": "TechResist",
"Value": 30
"Value": 12,
"Type": "tech_armor_up",
"UsageFlags": "IntrinsicallyProvidedInAbility"
}
}
]
]
},
},
"Info2": {
"Info2": {
"Type": "Active",
"Type": "Passive",
"DescKey": "#upgrade_haunting_scream_desc",
"DescKey": "#upgrade_proc_silence_debuff_desc",
"Cooldown": 25,
"Cooldown": null,
"ChargeUp": null,
"Main": [
{
"Key": "TechDamageReduction",
"Value": -25,
"Type": "tech_damage",
"UsageFlags": "ConditionallyApplied"
}
],
"Alt": [
{
"Key": "DebuffDuration",
"Value": 6
}
]
},
"Info3": {
"Type": "Passive",
"DescKey": "#upgrade_proc_silence_desc",
"Cooldown": null,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
{
{
"Key": "StatusEffectEMP",
"Key": "StatusEffectEMP",
"Value": null
},
{
"Key": "StatusEffectDisarmed",
"Value": null
"Value": null
}
}
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"Alt": [
"Alt": [
{
{
"Key": "AbilityCastRange",
"Key": "SilenceDuration",
"Value": "40m",
"Value": 2.5
"Type": "range"
},
{
"Key": "ImmunityDuration",
"Value": 10
},
},
{
{
"Key": "AbilityDuration",
"Key": "BuildUpPerShot",
"Value": 3,
"Value": 1.04
"Type": "duration"
}
}
]
]
},
},
"Upgrades": {
"Upgrades": {
"AbilityCooldown": -8,
"TechDamageReduction": -15,
"TechPowerPercent": 10,
"SilenceDuration": 1.25,
"AbilityDuration": 0.25
"TechResist": 15
},
},
"Other": {
"Other": {
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"Key": "AbilityUnitTargetLimit",
"Key": "AbilityUnitTargetLimit",
"Value": 1
"Value": 1
},
"AbilityCastDelay": {
"Key": "AbilityCastDelay",
"Value": 0.1,
"Type": "cast"
},
},
"AbilityCooldownBetweenCharge": {
"AbilityCooldownBetweenCharge": {
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"Type": "move_speed"
"Type": "move_speed"
},
},
"HeightOffGround": {
"BuildUpDuration": {
"Key": "HeightOffGround",
"Key": "BuildUpDuration",
"Value": "1m"
"Value": 5,
},
"Type": "duration"
"GrowthPerMeter": {
"Key": "GrowthPerMeter",
"Value": "0.15m"
},
"InitialWidth": {
"Key": "InitialWidth",
"Value": "5.0m"
},
"Damage": {
"Key": "Damage",
"Value": 400
},
"SkipFrames": {
"Key": "SkipFrames",
"Value": 6,
"UsageFlags": "ConditionallyApplied"
}
}
}
}
},
},
"upgrade_proc_silence": {
"upgrade_silencer": {
"Key": "upgrade_proc_silence",
"Key": "upgrade_silencer",
"Name": "Silencer",
"Name": "Silencer",
"Description": "Your bullets build up to a \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E. Victims are immune to the build up for \u003Cspan class=\"highlight\"\u003E10s\u003C/span\u003E after silence expires.",
"Description": null,
"Cost": 6400,
"Cost": 6400,
"Tier": 4,
"Tier": 4,
"Slot": "Weapon",
"Slot": "Weapon",
"Activation": "Passive",
"Activation": "InstantCast",
"Components": null,
"Components": null,
"TargetTypes": [
"TargetTypes": [
Line 3,691: Line 3,678:
],
],
"ShopFilters": [
"ShopFilters": [
"Disruption",
"Disruption"
"WeaponDamage"
],
],
"IsDisabled": false,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"IsImbue": false,
Line 3,705: Line 3,691:
"Alt": [
"Alt": [
{
{
"Key": "TechResist",
"Key": "BaseAttackDamagePercent",
"Value": 12,
"Value": 20,
"Type": "tech_armor_up",
"Type": "bullet_damage"
"UsageFlags": "IntrinsicallyProvidedInAbility"
}
}
]
]
},
},
"Info2": {
"Info2": {
"Type": "Passive",
"Type": "Active",
"DescKey": "#upgrade_proc_silence_debuff_desc",
"DescKey": "#upgrade_silencer_active",
"Cooldown": null,
"Cooldown": 36,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
{
{
"Key": "TechDamageReduction",
"Key": "StatusEffectEMP",
"Value": -25,
"Value": null
"Type": "tech_damage",
"UsageFlags": "ConditionallyApplied"
}
}
],
],
"Alt": [
"Alt": [
{
{
"Key": "DebuffDuration",
"Key": "EMPDuration",
"Value": 6
"Value": 2
}
}
]
]
},
},
"Info3": {
"Other": {
"Type": "Passive",
"AbilityDuration": {
"DescKey": "#upgrade_proc_silence_desc",
"Key": "AbilityDuration",
"Cooldown": null,
"Value": 4,
"ChargeUp": null,
"Type": "duration"
"Main": [
},
{
"Key": "StatusEffectEMP",
"Value": null
}
],
"Alt": [
{
"Key": "SilenceDuration",
"Value": 2.5
},
{
"Key": "ImmunityDuration",
"Value": 10
},
{
"Key": "BuildUpPerShot",
"Value": 1.04
}
]
},
"Upgrades": {
"TechDamageReduction": -15,
"SilenceDuration": 1.25,
"TechResist": 15
},
"Other": {
"AbilityUnitTargetLimit": {
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Key": "AbilityUnitTargetLimit",
Line 3,777: Line 3,734:
"Value": -1,
"Value": -1,
"Type": "move_speed"
"Type": "move_speed"
},
"BuildUpDuration": {
"Key": "BuildUpDuration",
"Value": 5,
"Type": "duration"
}
}
}
}
},
},
"upgrade_silencer": {
"upgrade_proc_disarm": {
"Key": "upgrade_silencer",
"Key": "upgrade_proc_disarm",
"Name": "Silencer",
"Name": null,
"Description": null,
"Description": null,
"Cost": 6400,
"Cost": 1600,
"Tier": 4,
"Tier": 2,
"Slot": "Weapon",
"Slot": "Weapon",
"Activation": "InstantCast",
"Activation": "Passive",
"Components": null,
"Components": null,
"TargetTypes": [
"TargetTypes": [
"HeroEnemy"
"HeroEnemy"
],
],
"ShopFilters": [
"ShopFilters": null,
"Disruption"
],
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Passive",
"DescKey": null,
"DescKey": "#upgrade_proc_disarm_desc",
"Cooldown": null,
"Cooldown": null,
"ChargeUp": null,
"ChargeUp": null,
"Main": [],
"Main": [
{
"Key": "StatusEffectDisarmed",
"Value": null
}
],
"Alt": [
"Alt": [
{
{
"Key": "BaseAttackDamagePercent",
"Key": "AbilityDuration",
"Value": 20,
"Value": 5,
"Type": "bullet_damage"
"Type": "duration"
}
},
]
{
},
"Key": "BuildUpPerShot",
"Info2": {
"Value": 1
"Type": "Active",
},
"DescKey": "#upgrade_silencer_active",
"Cooldown": 36,
"ChargeUp": null,
"Main": [
{
{
"Key": "StatusEffectEMP",
"Key": "BuildUpDuration",
"Value": null
"Value": 10,
}
"Type": "duration"
],
},
"Alt": [
{
{
"Key": "EMPDuration",
"Key": "ImmunityDuration",
"Value": 2
"Value": 3
}
}
]
]
},
},
"Other": {
"Other": {
"AbilityDuration": {
"Key": "AbilityDuration",
"Value": 4,
"Type": "duration"
},
"AbilityUnitTargetLimit": {
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Key": "AbilityUnitTargetLimit",
Line 3,857: Line 3,802:
}
}
},
},
"upgrade_proc_disarm": {
"upgrade_berserker": {
"Key": "upgrade_proc_disarm",
"Key": "upgrade_berserker",
"Name": null,
"Name": "Berserker",
"Description": null,
"Description": "Your \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E increases as you take sustained damage.",
"Cost": 1600,
"Cost": 3200,
"Tier": 2,
"Tier": 3,
"Slot": "Weapon",
"Slot": "Weapon",
"Activation": "Passive",
"Activation": "Passive",
"Components": null,
"Components": null,
"TargetTypes": [
"TargetTypes": null,
"HeroEnemy"
"ShopFilters": [
"WeaponDamage",
"ClipSize",
"Durability"
],
],
"ShopFilters": null,
"IsDisabled": false,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Passive",
"Type": "Innate",
"DescKey": "#upgrade_proc_disarm_desc",
"DescKey": null,
"Cooldown": null,
"Cooldown": null,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [],
"Alt": [
{
{
"Key": "StatusEffectDisarmed",
"Key": "BulletResist",
"Value": null
"Value": 8,
"Type": "bullet_armor_up"
}
]
},
"Info2": {
"Type": null,
"DescKey": "#upgrade_berserker_desc",
"Cooldown": null,
"ChargeUp": null,
"Main": [
{
"Key": "WeaponPowerPerStack",
"Value": 7,
"Type": "bullet_damage"
}
}
],
],
"Alt": [
"Alt": [
{
{
"Key": "AbilityDuration",
"Key": "DamageToStack",
"Value": 5,
"Value": 120,
"Type": "duration"
"Type": "bullet_armor_up"
},
},
{
{
"Key": "BuildUpPerShot",
"Key": "MaxStacks",
"Value": 1
"Value": 10
},
},
{
{
"Key": "BuildUpDuration",
"Key": "DamageDuration",
"Value": 10,
"Value": 10,
"Type": "duration"
"Type": "duration"
},
{
"Key": "ImmunityDuration",
"Value": 3
}
}
]
]
},
"Upgrades": {
"WeaponPowerPerStack": 3,
"BulletResist": 8,
"MaxStacks": 8
},
},
"Other": {
"Other": {
Line 3,922: Line 3,885:
}
}
},
},
"upgrade_berserker": {
"upgrade_fervor": {
"Key": "upgrade_berserker",
"Key": "upgrade_fervor",
"Name": "Berserker",
"Name": "Frenzy",
"Description": "Your \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E increases as you take sustained damage.",
"Description": null,
"Cost": 3200,
"Cost": 6400,
"Tier": 3,
"Tier": 4,
"Slot": "Weapon",
"Slot": "Weapon",
"Activation": "Passive",
"Activation": "Passive",
Line 3,934: Line 3,897:
"ShopFilters": [
"ShopFilters": [
"WeaponDamage",
"WeaponDamage",
"FireRate",
"ClipSize",
"ClipSize",
"Durability"
"Movement"
],
],
"IsDisabled": false,
"IsDisabled": false,
Line 3,948: Line 3,912:
"Alt": [
"Alt": [
{
{
"Key": "BulletResist",
"Key": "BonusHealth",
"Value": 8,
"Value": 160,
"Type": "bullet_armor_up"
"Type": "health"
},
{
"Key": "BonusFireRate",
"Value": 15
}
}
]
]
},
},
"Info2": {
"Info2": {
"Type": null,
"Type": "Passive",
"DescKey": "#upgrade_berserker_desc",
"DescKey": "#upgrade_fervor_passive",
"Cooldown": null,
"Cooldown": 16,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
{
{
"Key": "WeaponPowerPerStack",
"Key": "FervorMovespeed",
"Value": 7,
"Value": "4m",
"Type": "bullet_damage"
"Type": "move_speed",
"UsageFlags": "ConditionallyApplied"
},
{
"Key": "FervorFireRate",
"Value": 40,
"Type": "fire_rate",
"UsageFlags": "ConditionallyApplied"
},
{
"Key": "FervorStatusResistancePercent",
"Value": 40,
"Type": "duration",
"UsageFlags": "ConditionallyApplied"
}
}
],
],
"Alt": [
"Alt": [
{
{
"Key": "DamageToStack",
"Key": "AbilityDuration",
"Value": 120,
"Type": "bullet_armor_up"
},
{
"Key": "MaxStacks",
"Value": 10
},
{
"Key": "DamageDuration",
"Value": 10,
"Value": 10,
"Type": "duration"
"Type": "duration"
Line 3,984: Line 3,956:
},
},
"Upgrades": {
"Upgrades": {
"WeaponPowerPerStack": 3,
"BonusHealth": 125,
"BulletResist": 8,
"FervorFireRate": 20,
"MaxStacks": 8
"FervorMovespeed": "3m",
"FervorStatusResistancePercent": 15
},
},
"Other": {
"Other": {
Line 4,002: Line 3,975:
"Value": -1,
"Value": -1,
"Type": "move_speed"
"Type": "move_speed"
},
"LowHealthThreshold": {
"Key": "LowHealthThreshold",
"Value": 50
}
}
}
}
},
},
"upgrade_fervor": {
"upgrade_siphon_bullets": {
"Key": "upgrade_fervor",
"Key": "upgrade_siphon_bullets",
"Name": "Frenzy",
"Name": "Siphon Bullets",
"Description": null,
"Description": null,
"Cost": 6400,
"Cost": 6400,
"Tier": 4,
"Tier": 4,
"Slot": "Weapon",
"Slot": "Armor",
"Activation": "Passive",
"Activation": "Passive",
"Components": null,
"Components": null,
"TargetTypes": null,
"TargetTypes": [
"HeroEnemy"
],
"ShopFilters": [
"ShopFilters": [
"WeaponDamage",
"WeaponDamage",
"FireRate",
"Healing"
"ClipSize",
"Movement"
],
],
"IsDisabled": false,
"IsDisabled": false,
Line 4,032: Line 4,009:
"Alt": [
"Alt": [
{
{
"Key": "BonusHealth",
"Key": "BaseAttackDamagePercent",
"Value": 160,
"Value": 15,
"Type": "health"
"Type": "bullet_damage"
},
},
{
{
"Key": "BonusFireRate",
"Key": "BulletResist",
"Value": 15
"Value": 10,
"Type": "bullet_armor_up",
"UsageFlags": "IntrinsicallyProvidedInAbility"
}
}
]
]
Line 4,044: Line 4,023:
"Info2": {
"Info2": {
"Type": "Passive",
"Type": "Passive",
"DescKey": "#upgrade_fervor_passive",
"DescKey": "#upgrade_siphon_bullets_desc_passive2",
"Cooldown": 16,
"Cooldown": 1.2,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
{
{
"Key": "FervorMovespeed",
"Key": "HealthStealPctHero",
"Value": "4m",
"Value": 2.5,
"Type": "move_speed",
"Type": "health",
"UsageFlags": "ConditionallyApplied"
"LocTokenOverride": "SiphonBullets_HealthStealPctHero"
},
{
"Key": "FervorFireRate",
"Value": 40,
"Type": "fire_rate",
"UsageFlags": "ConditionallyApplied"
},
{
"Key": "FervorStatusResistancePercent",
"Value": 40,
"Type": "duration",
"UsageFlags": "ConditionallyApplied"
}
}
],
],
"Alt": [
"Alt": [
{
{
"Key": "AbilityDuration",
"Key": "StealDuration",
"Value": 10,
"Value": 17,
"Type": "duration"
"Type": "duration"
}
}
Line 4,076: Line 4,043:
},
},
"Upgrades": {
"Upgrades": {
"BonusHealth": 125,
"HealthStealPctHero": 1.5,
"FervorFireRate": 20,
"BulletResist": 10
"FervorMovespeed": "3m",
"FervorStatusResistancePercent": 15
},
},
"Other": {
"Other": {
Line 4,096: Line 4,061:
"Type": "move_speed"
"Type": "move_speed"
},
},
"LowHealthThreshold": {
"StealPerHit": {
"Key": "LowHealthThreshold",
"Key": "StealPerHit",
"Value": 50
"Value": 1
},
"StealPerKill": {
"Key": "StealPerKill",
"Value": 1
},
"StackLostPerDeath": {
"Key": "StackLostPerDeath",
"Value": 2
},
"MaxStacks": {
"Key": "MaxStacks",
"Value": 9999
},
"ParticleRadius": {
"Key": "ParticleRadius",
"Value": "1m",
"Type": "distance"
}
}
}
}
},
},
"upgrade_siphon_bullets": {
"upgrade_headshot_booster": {
"Key": "upgrade_siphon_bullets",
"Key": "upgrade_headshot_booster",
"Name": "Siphon Bullets",
"Name": "Headshot Booster",
"Description": null,
"Description": "Your next \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}.",
"Cost": 6400,
"Cost": 800,
"Tier": 4,
"Tier": 1,
"Slot": "Armor",
"Slot": "Weapon",
"Activation": "Passive",
"Activation": "Passive",
"Components": null,
"Components": null,
"TargetTypes": [
"TargetTypes": null,
"HeroEnemy"
],
"ShopFilters": [
"ShopFilters": [
"WeaponDamage",
"Durability",
"Healing"
"FireRate"
],
],
"IsDisabled": false,
"IsDisabled": false,
Line 4,129: Line 4,109:
"Alt": [
"Alt": [
{
{
"Key": "BaseAttackDamagePercent",
"Key": "BonusHealth",
"Value": 15,
"Value": 30,
"Type": "bullet_damage"
"Type": "health"
},
{
"Key": "BulletResist",
"Value": 10,
"Type": "bullet_armor_up",
"UsageFlags": "IntrinsicallyProvidedInAbility"
}
}
]
]
Line 4,143: Line 4,117:
"Info2": {
"Info2": {
"Type": "Passive",
"Type": "Passive",
"DescKey": "#upgrade_siphon_bullets_desc_passive2",
"DescKey": "#upgrade_headshot_booster_desc",
"Cooldown": 1.2,
"Cooldown": 9,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
{
{
"Key": "HealthStealPctHero",
"Key": "HeadShotBonusDamage",
"Value": 2.5,
"Value": 45,
"Type": "health",
"Type": "bullet_damage"
"LocTokenOverride": "SiphonBullets_HealthStealPctHero"
}
}
],
],
"Alt": [
"Alt": []
{
"Key": "StealDuration",
"Value": 17,
"Type": "duration"
}
]
},
},
"Upgrades": {
"Upgrades": {
"HealthStealPctHero": 1.5,
"HeadShotBonusDamage": 55
"BulletResist": 10
},
},
"Other": {
"Other": {
Line 4,181: Line 4,147:
"Type": "move_speed"
"Type": "move_speed"
},
},
"StealPerHit": {
"ProcChance": {
"Key": "StealPerHit",
"Key": "ProcChance",
"Value": 1
"Value": 100
},
}
"StealPerKill": {
}
"Key": "StealPerKill",
"Value": 1
},
"StackLostPerDeath": {
"Key": "StackLostPerDeath",
"Value": 2
},
"MaxStacks": {
"Key": "MaxStacks",
"Value": 9999
},
"ParticleRadius": {
"Key": "ParticleRadius",
"Value": "1m",
"Type": "distance"
}
}
},
},
"upgrade_headshot_booster": {
"upgrade_headshot_booster2": {
"Key": "upgrade_headshot_booster",
"Key": "upgrade_headshot_booster2",
"Name": "Headshot Booster",
"Name": "Weakening Headshot",
"Description": "Your next \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}.",
"Description": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E reduces their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"Cost": 800,
"Cost": 1600,
"Tier": 1,
"Tier": 2,
"Slot": "Weapon",
"Slot": "Weapon",
"Activation": "Passive",
"Activation": "Passive",
Line 4,230: Line 4,179:
{
{
"Key": "BonusHealth",
"Key": "BonusHealth",
"Value": 30,
"Value": 60,
"Type": "health"
"Type": "health"
}
}
Line 4,237: Line 4,186:
"Info2": {
"Info2": {
"Type": "Passive",
"Type": "Passive",
"DescKey": "#upgrade_headshot_booster_desc",
"DescKey": "#upgrade_headshot_booster2_desc",
"Cooldown": 9,
"Cooldown": null,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
{
{
"Key": "HeadShotBonusDamage",
"Key": "BulletResistReduction",
"Value": 45,
"Value": -13,
"Type": "bullet_damage"
"Type": "bullet_armor_down",
"UsageFlags": "ConditionallyApplied"
}
}
],
],
"Alt": []
"Alt": [
{
"Key": "DebuffDuration",
"Value": 12,
"Type": "duration"
}
]
},
},
"Upgrades": {
"Upgrades": {
"HeadShotBonusDamage": 55
"BulletResistReduction": -7,
"BonusHealth": 125
},
},
"Other": {
"Other": {
Line 4,267: Line 4,224:
"Type": "move_speed"
"Type": "move_speed"
},
},
"ProcChance": {
"DiminishingMultiplier": {
"Key": "ProcChance",
"Key": "DiminishingMultiplier",
"Value": 100
"Value": 0.5
}
}
}
}
},
},
"upgrade_headshot_booster2": {
"upgrade_sharpshooter": {
"Key": "upgrade_headshot_booster2",
"Key": "upgrade_sharpshooter",
"Name": "Weakening Headshot",
"Name": "Sharpshooter",
"Description": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E reduces their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"Description": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.",
"Cost": 1600,
"Cost": 3200,
"Tier": 2,
"Tier": 3,
"Slot": "Weapon",
"Slot": "Weapon",
"Activation": "Passive",
"Activation": "Passive",
"Components": null,
"Components": [
"upgrade_long_range",
"upgrade_high_velocity_mag"
],
"TargetTypes": null,
"TargetTypes": null,
"ShopFilters": [
"ShopFilters": [
"Durability",
"WeaponDamage",
"FireRate"
"ClipSize"
],
],
"IsDisabled": false,
"IsDisabled": false,
Line 4,295: Line 4,255:
"Cooldown": null,
"Cooldown": null,
"ChargeUp": null,
"ChargeUp": null,
"Main": [],
"Main": [
{
"Key": "BonusAttackRangePercent",
"Value": 20,
"Type": "distance"
},
{
"Key": "BonusZoomPercent",
"Value": 25,
"Type": "distance"
}
],
"Alt": [
"Alt": [
{
{
"Key": "BonusHealth",
"Key": "BonusBulletSpeedPercent",
"Value": 60,
"Value": 60,
"Type": "health"
"Type": "bullet_damage"
},
{
"Key": "BaseAttackDamagePercent",
"Value": 10,
"Type": "bullet_damage"
},
{
"Key": "BonusSprintSpeed",
"Value": "1.0m",
"Type": "move_speed"
},
{
"Key": "BonusMoveSpeed",
"Value": "-0.7m",
"Type": "move_speed"
}
}
]
]
Line 4,306: Line 4,292:
"Info2": {
"Info2": {
"Type": "Passive",
"Type": "Passive",
"DescKey": "#upgrade_headshot_booster2_desc",
"DescKey": "#upgrade_sharpshooter_desc",
"Cooldown": null,
"Cooldown": null,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
{
{
"Key": "BulletResistReduction",
"Key": "LongRangeBonusWeaponPower",
"Value": -13,
"Value": 60,
"Type": "bullet_armor_down",
"Type": "bullet_damage",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
}
}
Line 4,319: Line 4,305:
"Alt": [
"Alt": [
{
{
"Key": "DebuffDuration",
"Key": "LongRangeBonusWeaponPowerMinRange",
"Value": 12,
"Value": "15m",
"Type": "duration"
"Type": "distance"
}
}
]
]
},
},
"Upgrades": {
"Upgrades": {
"BulletResistReduction": -7,
"LongRangeBonusWeaponPower": 40,
"BonusHealth": 125
"BonusAttackRangePercent": 10
},
},
"Other": {
"Other": {
Line 4,343: Line 4,329:
"Value": -1,
"Value": -1,
"Type": "move_speed"
"Type": "move_speed"
},
"DiminishingMultiplier": {
"Key": "DiminishingMultiplier",
"Value": 0.5
}
}
}
}
},
},
"upgrade_sharpshooter": {
"upgrade_headhunter": {
"Key": "upgrade_sharpshooter",
"Key": "upgrade_headhunter",
"Name": "Sharpshooter",
"Name": "Headhunter",
"Description": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.",
"Description": "Your next \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}, {g:citadel_inline_attribute:'Heal'} you, and briefly grants {g:citadel_inline_attribute:'BonusMoveSpeed'}.",
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 4,359: Line 4,341:
"Activation": "Passive",
"Activation": "Passive",
"Components": [
"Components": [
"upgrade_long_range",
"upgrade_headshot_booster"
"upgrade_high_velocity_mag"
],
],
"TargetTypes": null,
"TargetTypes": null,
"ShopFilters": [
"ShopFilters": [
"WeaponDamage",
"WeaponDamage"
"ClipSize"
],
],
"IsDisabled": false,
"IsDisabled": false,
Line 4,375: Line 4,355:
"Cooldown": null,
"Cooldown": null,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [],
{
"Key": "BonusAttackRangePercent",
"Value": 20,
"Type": "distance"
},
{
"Key": "BonusZoomPercent",
"Value": 25,
"Type": "distance"
}
],
"Alt": [
"Alt": [
{
"Key": "BonusBulletSpeedPercent",
"Value": 60,
"Type": "bullet_damage"
},
{
{
"Key": "BaseAttackDamagePercent",
"Key": "BaseAttackDamagePercent",
"Value": 10,
"Value": 5,
"Type": "bullet_damage"
"Type": "bullet_damage"
},
},
{
{
"Key": "BonusSprintSpeed",
"Key": "BonusHealth",
"Value": "1.0m",
"Value": 50,
"Type": "move_speed"
"Type": "health"
},
{
"Key": "BonusMoveSpeed",
"Value": "-0.7m",
"Type": "move_speed"
}
}
]
]
Line 4,412: Line 4,371:
"Info2": {
"Info2": {
"Type": "Passive",
"Type": "Passive",
"DescKey": "#upgrade_sharpshooter_desc",
"DescKey": "#upgrade_headhunter_desc",
"Cooldown": null,
"Cooldown": 8,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
{
{
"Key": "LongRangeBonusWeaponPower",
"Key": "HeadShotBonusDamage",
"Value": 60,
"Value": 75,
"Type": "bullet_damage",
"Scale": {
"UsageFlags": "ConditionallyApplied"
"Value": 4,
}
"Type": "power_increase"
],
},
"Type": "bullet_damage"
},
{
"Key": "HealPercentPerHeadshot",
"Value": 4,
"Scale": {
"Value": 0.06,
"Type": "power_increase"
},
"Type": "healing"
}
],
"Alt": [
"Alt": [
{
{
"Key": "LongRangeBonusWeaponPowerMinRange",
"Key": "BonusMoveSpeed",
"Value": "15m",
"Value": "1.75m",
"Type": "distance"
"Type": "move_speed",
"UsageFlags": "ConditionallyApplied"
},
{
"Key": "MovementSpeedBonusDuration",
"Value": 3,
"Type": "duration"
}
}
]
]
},
},
"Upgrades": {
"Upgrades": {
"LongRangeBonusWeaponPower": 40,
"HeadShotBonusDamage": 75,
"BonusAttackRangePercent": 10
"HealPercentPerHeadshot": 4,
"AbilityCooldown": -3
},
},
"Other": {
"Other": {
Line 4,449: Line 4,427:
"Value": -1,
"Value": -1,
"Type": "move_speed"
"Type": "move_speed"
},
"ProcChance": {
"Key": "ProcChance",
"Value": 100
}
}
}
}
},
},
"upgrade_headhunter": {
"upgrade_spellslinger_headshots": {
"Key": "upgrade_headhunter",
"Key": "upgrade_spellslinger_headshots",
"Name": "Headhunter",
"Name": "Spirit Rend",
"Description": "Your next \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}, {g:citadel_inline_attribute:'Heal'} you, and briefly grants {g:citadel_inline_attribute:'BonusMoveSpeed'}.",
"Description": null,
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 4,461: Line 4,443:
"Activation": "Passive",
"Activation": "Passive",
"Components": [
"Components": [
"upgrade_headshot_booster"
"upgrade_tech_defense_shredders"
],
"TargetTypes": [
"AllEnemy"
],
],
"TargetTypes": null,
"ShopFilters": [
"ShopFilters": [
"WeaponDamage"
"WeaponDamage",
"MagicDamage"
],
],
"IsDisabled": false,
"IsDisabled": false,
Line 4,477: Line 4,462:
"Main": [],
"Main": [],
"Alt": [
"Alt": [
{
"Key": "BaseAttackDamagePercent",
"Value": 5,
"Type": "bullet_damage"
},
{
{
"Key": "BonusHealth",
"Key": "BonusHealth",
"Value": 50,
"Value": 75,
"Type": "health"
"Type": "health"
}
}
Line 4,490: Line 4,470:
},
},
"Info2": {
"Info2": {
"Type": "Passive",
"Type": null,
"DescKey": "#upgrade_headhunter_desc",
"DescKey": "#upgrade_spellslinger_headshots_part1_desc",
"Cooldown": 8,
"Cooldown": null,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
{
{
"Key": "HeadShotBonusDamage",
"Key": "TechArmorDamageReduction",
"Value": 75,
"Value": -8,
"Scale": {
"Type": "tech_armor_down",
"Value": 4,
"UsageFlags": "ConditionallyApplied"
"Type": "power_increase"
},
"Type": "bullet_damage"
},
},
{
{
"Key": "HealPercentPerHeadshot",
"Key": "AbilityLifestealPercentHero",
"Value": 4,
"Value": 10,
"Scale": {
"Type": "healing",
"Value": 0.06,
"UsageFlags": "ConditionallyApplied"
"Type": "power_increase"
}
},
],
"Type": "healing"
"Alt": []
},
"Info3": {
"Type": "Passive",
"DescKey": "#upgrade_spellslinger_headshots_part2_desc",
"Cooldown": 2,
"ChargeUp": null,
"Main": [
{
"Key": "MagicResistReduction",
"Value": -7,
"Type": "tech_armor_down",
"UsageFlags": "ConditionallyApplied",
"LocTokenOverride": "SpellSlingerHeadshots_SpiritShredPerStack"
}
}
],
],
"Alt": [
"Alt": [
{
{
"Key": "BonusMoveSpeed",
"Key": "DebuffDuration",
"Value": "1.75m",
"Value": 8,
"Type": "move_speed",
"Type": "duration"
"UsageFlags": "ConditionallyApplied"
},
},
{
{
"Key": "MovementSpeedBonusDuration",
"Key": "MaxStacks",
"Value": 3,
"Value": 4
"Type": "duration"
}
}
]
]
},
},
"Upgrades": {
"Upgrades": {
"HeadShotBonusDamage": 75,
"MagicResistReduction": -5,
"HealPercentPerHeadshot": 4,
"AbilityLifestealPercentHero": 10,
"AbilityCooldown": -3
"TechArmorDamageReduction": -10
},
},
"Other": {
"Other": {
Line 4,547: Line 4,535:
"Value": -1,
"Value": -1,
"Type": "move_speed"
"Type": "move_speed"
},
"ProcChance": {
"Key": "ProcChance",
"Value": 100
}
}
}
}
},
},
"upgrade_spellslinger_headshots": {
"upgrade_banshee_slugs": {
"Key": "upgrade_spellslinger_headshots",
"Key": "upgrade_banshee_slugs",
"Name": "Spirit Rend",
"Name": "Crippling Headshot",
"Description": null,
"Description": null,
"Cost": 3200,
"Cost": 6400,
"Tier": 3,
"Tier": 4,
"Slot": "Weapon",
"Slot": "Weapon",
"Activation": "Passive",
"Activation": "Passive",
"Components": [
"Components": [
"upgrade_tech_defense_shredders"
"upgrade_headshot_booster2"
],
"TargetTypes": [
"AllEnemy"
],
],
"TargetTypes": null,
"ShopFilters": [
"ShopFilters": [
"WeaponDamage",
"WeaponDamage",
"MagicDamage"
"Disruption"
],
],
"IsDisabled": false,
"IsDisabled": false,
Line 4,584: Line 4,566:
{
{
"Key": "BonusHealth",
"Key": "BonusHealth",
"Value": 75,
"Value": 125,
"Type": "health"
"Type": "health"
}
}
Line 4,590: Line 4,572:
},
},
"Info2": {
"Info2": {
"Type": null,
"Type": "Passive",
"DescKey": "#upgrade_spellslinger_headshots_part1_desc",
"DescKey": "#upgrade_banshee_slugs_headshots_desc",
"Cooldown": null,
"Cooldown": null,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
{
{
"Key": "TechArmorDamageReduction",
"Key": "BulletResistReduction",
"Value": -8,
"Value": -16,
"Type": "bullet_armor_down",
"UsageFlags": "ConditionallyApplied"
},
{
"Key": "MagicResistReduction",
"Value": -16,
"Type": "tech_armor_down",
"Type": "tech_armor_down",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
},
},
{
{
"Key": "AbilityLifestealPercentHero",
"Key": "HealAmpRegenPenaltyPercent",
"Value": 10,
"Value": -35,
"Type": "healing",
"Type": "damage",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
}
],
"Alt": []
},
"Info3": {
"Type": "Passive",
"DescKey": "#upgrade_spellslinger_headshots_part2_desc",
"Cooldown": 2,
"ChargeUp": null,
"Main": [
{
"Key": "MagicResistReduction",
"Value": -7,
"Type": "tech_armor_down",
"UsageFlags": "ConditionallyApplied",
"LocTokenOverride": "SpellSlingerHeadshots_SpiritShredPerStack"
}
}
],
],
Line 4,627: Line 4,599:
{
{
"Key": "DebuffDuration",
"Key": "DebuffDuration",
"Value": 8,
"Value": 12,
"Type": "duration"
"Type": "duration"
},
{
"Key": "MaxStacks",
"Value": 4
}
}
]
]
},
},
"Upgrades": {
"Upgrades": {
"MagicResistReduction": -5,
"MagicResistReduction": -12,
"AbilityLifestealPercentHero": 10,
"BulletResistReduction": -12,
"TechArmorDamageReduction": -10
"HealAmpReceivePenaltyPercent": -25,
"HealAmpRegenPenaltyPercent": -25,
"BonusHealth": 150
},
},
"Other": {
"Other": {
Line 4,655: Line 4,625:
"Value": -1,
"Value": -1,
"Type": "move_speed"
"Type": "move_speed"
}
},
"HealAmpReceivePenaltyPercent": {
"Key": "HealAmpReceivePenaltyPercent",
"Value": -35,
"Type": "damage",
"UsageFlags": "ConditionallyApplied"
},
"DiminishingMultiplier": {
"Key": "DiminishingMultiplier",
"Value": 0.5
}
}
}
},
},
"upgrade_banshee_slugs": {
"upgrade_proc_tech_damage": {
"Key": "upgrade_banshee_slugs",
"Key": "upgrade_proc_tech_damage",
"Name": "Crippling Headshot",
"Name": null,
"Description": null,
"Description": null,
"Cost": 6400,
"Cost": 3200,
"Tier": 4,
"Tier": 3,
"Slot": "Weapon",
"Slot": "Weapon",
"Activation": "Passive",
"Activation": "Passive",
"Components": [
"Components": null,
"upgrade_headshot_booster2"
],
"TargetTypes": null,
"TargetTypes": null,
"ShopFilters": [
"ShopFilters": null,
"WeaponDamage",
"IsDisabled": true,
"Disruption"
],
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": null,
"DescKey": null,
"DescKey": "#upgrade_proc_tech_damage_desc",
"Cooldown": null,
"Cooldown": 1,
"ChargeUp": null,
"ChargeUp": null,
"Main": [],
"Main": [
{
"Key": "NanoTechPerShot",
"Value": 1,
"Scale": {
"Value": 3.04668,
"Type": "spirit"
},
"Type": "tech_damage"
}
],
"Alt": [
"Alt": [
{
{
"Key": "BonusHealth",
"Key": "BaseDamagePct",
"Value": 125,
"Value": 0.0001,
"Type": "health"
"Scale": {
"Value": 3.04668,
"Type": "spirit"
},
"Type": "tech_damage"
}
}
]
]
},
},
"Info2": {
"Other": {
"Type": "Passive",
"AbilityUnitTargetLimit": {
"DescKey": "#upgrade_banshee_slugs_headshots_desc",
"Key": "AbilityUnitTargetLimit",
"Cooldown": null,
"ChargeUp": null,
"Main": [
{
"Key": "BulletResistReduction",
"Value": -16,
"Type": "bullet_armor_down",
"UsageFlags": "ConditionallyApplied"
},
{
"Key": "MagicResistReduction",
"Value": -16,
"Type": "tech_armor_down",
"UsageFlags": "ConditionallyApplied"
},
{
"Key": "HealAmpRegenPenaltyPercent",
"Value": -35,
"Type": "damage",
"UsageFlags": "ConditionallyApplied"
}
],
"Alt": [
{
"Key": "DebuffDuration",
"Value": 12,
"Type": "duration"
}
]
},
"Upgrades": {
"MagicResistReduction": -12,
"BulletResistReduction": -12,
"HealAmpReceivePenaltyPercent": -25,
"HealAmpRegenPenaltyPercent": -25,
"BonusHealth": 150
},
"Other": {
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Value": 1
"Value": 1
},
},
Line 4,746: Line 4,695:
"Type": "move_speed"
"Type": "move_speed"
},
},
"HealAmpReceivePenaltyPercent": {
"BaseDamagePerShot": {
"Key": "HealAmpReceivePenaltyPercent",
"Key": "BaseDamagePerShot",
"Value": -35,
"Value": 1,
"Type": "damage",
"Scale": {
"UsageFlags": "ConditionallyApplied"
"Value": 1,
"Type": "spirit"
}
},
},
"DiminishingMultiplier": {
"SpellAmplificationMultiplier": {
"Key": "DiminishingMultiplier",
"Key": "SpellAmplificationMultiplier",
"Value": 0.5
"Value": 5
}
}
}
}
},
},
"upgrade_proc_tech_damage": {
"upgrade_crackshot": {
"Key": "upgrade_proc_tech_damage",
"Key": "upgrade_crackshot",
"Name": null,
"Name": "Mystic Shot",
"Description": null,
"Description": "Your next bullet deals bonus {g:citadel_inline_attribute:'SpiritDamage'}.",
"Cost": 3200,
"Cost": 1600,
"Tier": 3,
"Tier": 2,
"Slot": "Weapon",
"Slot": "Weapon",
"Activation": "Passive",
"Activation": "Passive",
"Components": null,
"Components": null,
"TargetTypes": null,
"TargetTypes": [
"ShopFilters": null,
"AllEnemy"
"IsDisabled": true,
],
"ShopFilters": [
"WeaponDamage",
"MagicDamage"
],
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"DescKey": null,
"Cooldown": null,
"ChargeUp": null,
"Main": [],
"Alt": [
{
"Key": "SpiritPower",
"Value": 7,
"Type": "tech_damage"
}
]
},
"Info2": {
"Type": null,
"Type": null,
"DescKey": "#upgrade_proc_tech_damage_desc",
"DescKey": "#upgrade_crackshot_desc",
"Cooldown": 1,
"Cooldown": 8,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
{
{
"Key": "NanoTechPerShot",
"Key": "ProcBonusMagicDamage",
"Value": 1,
"Value": 40,
"Scale": {
"Scale": {
"Value": 3.04668,
"Value": 1.2,
"Type": "spirit"
"Type": "spirit"
},
},
Line 4,788: Line 4,758:
}
}
],
],
"Alt": [
"Alt": []
{
},
"Key": "BaseDamagePct",
"Upgrades": {
"Value": 0.0001,
"ProcBonusMagicDamage": 109,
"Scale": {
"SpiritPower": 14
"Value": 3.04668,
"Type": "spirit"
},
"Type": "tech_damage"
}
]
},
},
"Other": {
"Other": {
Line 4,815: Line 4,779:
"Type": "move_speed"
"Type": "move_speed"
},
},
"BaseDamagePerShot": {
"Radius": {
"Key": "BaseDamagePerShot",
"Key": "Radius",
"Value": 1,
"Value": "1m"
"Scale": {
},
"Value": 1,
"ProcChance": {
"Type": "spirit"
"Key": "ProcChance",
}
"Value": 100
},
},
"SpellAmplificationMultiplier": {
"ProcCooldown": {
"Key": "SpellAmplificationMultiplier",
"Key": "ProcCooldown",
"Value": 5
"Value": 1,
"Type": "cooldown"
}
}
}
}
},
},
"upgrade_crackshot": {
"upgrade_critshot": {
"Key": "upgrade_crackshot",
"Key": "upgrade_critshot",
"Name": "Mystic Shot",
"Name": "Lucky Shot",
"Description": "Your next bullet deals bonus {g:citadel_inline_attribute:'SpiritDamage'}.",
"Description": "Your bullets have a chance to be empowered, causing them to deal \u003Cspan class=\"highlight\"\u003Ebonus weapon damage\u003C/span\u003E on hit.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EBonus damage cannot Crit.\u003C/span\u003E",
"Cost": 1600,
"Cost": 6400,
"Tier": 2,
"Tier": 4,
"Slot": "Weapon",
"Slot": "Weapon",
"Activation": "Passive",
"Activation": "Passive",
Line 4,843: Line 4,808:
"ShopFilters": [
"ShopFilters": [
"WeaponDamage",
"WeaponDamage",
"MagicDamage"
"ClipSize"
],
],
"IsDisabled": false,
"IsDisabled": false,
Line 4,856: Line 4,821:
"Alt": [
"Alt": [
{
{
"Key": "SpiritPower",
"Key": "BonusClipSizePercent",
"Value": 7,
"Value": 30
"Type": "tech_damage"
}
}
]
]
Line 4,864: Line 4,828:
"Info2": {
"Info2": {
"Type": null,
"Type": null,
"DescKey": "#upgrade_crackshot_desc",
"DescKey": "#upgrade_critshot_desc",
"Cooldown": 8,
"Cooldown": null,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
{
{
"Key": "ProcBonusMagicDamage",
"Key": "CritDamagePercent",
"Value": 40,
"Value": 100,
"Scale": {
"Type": "bullet_damage"
"Value": 1.2,
"Type": "spirit"
},
"Type": "tech_damage"
}
}
],
],
"Alt": []
"Alt": [
{
"Key": "ProcChance",
"Value": 25
}
]
},
},
"Upgrades": {
"Upgrades": {
"ProcBonusMagicDamage": 109,
"CritDamagePercent": 30,
"SpiritPower": 14
"BonusClipSizePercent": 40,
"ProcChance": 5
},
},
"Other": {
"Other": {
Line 4,901: Line 4,867:
"Radius": {
"Radius": {
"Key": "Radius",
"Key": "Radius",
"Value": "1m"
"Value": "1m",
},
"Type": "distance"
"ProcChance": {
}
"Key": "ProcChance",
}
"Value": 100
},
"ProcCooldown": {
"Key": "ProcCooldown",
"Value": 1,
"Type": "cooldown"
}
}
},
},
"upgrade_critshot": {
"upgrade_close_quarter_combat": {
"Key": "upgrade_critshot",
"Key": "upgrade_close_quarter_combat",
"Name": "Lucky Shot",
"Name": "Point Blank",
"Description": "Your bullets have a chance to be empowered, causing them to deal \u003Cspan class=\"highlight\"\u003Ebonus weapon damage\u003C/span\u003E on hit.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EBonus damage cannot Crit.\u003C/span\u003E",
"Description": "When in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E to your target, gain \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and your bullets apply a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E.",
"Cost": 6400,
"Cost": 3200,
"Tier": 4,
"Tier": 3,
"Slot": "Weapon",
"Slot": "Weapon",
"Activation": "Passive",
"Activation": "Passive",
"Components": null,
"Components": [
"upgrade_close_range"
],
"TargetTypes": [
"TargetTypes": [
"AllEnemy"
"HeroEnemy"
],
],
"ShopFilters": [
"ShopFilters": [
"WeaponDamage",
"WeaponDamage",
"ClipSize"
"Durability",
"Disruption"
],
],
"IsDisabled": false,
"IsDisabled": false,
Line 4,941: Line 4,902:
"Alt": [
"Alt": [
{
{
"Key": "BonusClipSizePercent",
"Key": "BonusHealth",
"Value": 75,
"Type": "health"
},
{
"Key": "MeleeResistPercent",
"Value": 30
"Value": 30
}
}
Line 4,947: Line 4,913:
},
},
"Info2": {
"Info2": {
"Type": null,
"Type": "Passive",
"DescKey": "#upgrade_critshot_desc",
"DescKey": "#upgrade_close_quarter_combat_desc",
"Cooldown": null,
"Cooldown": null,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
{
{
"Key": "CritDamagePercent",
"Key": "CloseRangeBonusWeaponPower",
"Value": 100,
"Value": 50,
"Type": "bullet_damage"
"Type": "bullet_damage"
},
{
"Key": "SlowPercent",
"Value": 25,
"Type": "slow",
"UsageFlags": "ConditionallyApplied"
}
}
],
],
"Alt": [
"Alt": [
{
{
"Key": "ProcChance",
"Key": "SlowDuration",
"Value": 25
"Value": 2,
"Type": "duration"
},
{
"Key": "CloseRangeBonusDamageRange",
"Value": "15m",
"Type": "distance"
}
}
]
]
},
},
"Upgrades": {
"Upgrades": {
"CritDamagePercent": 30,
"CloseRangeBonusWeaponPower": 30,
"BonusClipSizePercent": 40,
"MeleeResistPercent": 30,
"ProcChance": 5
"BonusHealth": 150,
"SlowPercent": 5
},
},
"Other": {
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Value": 1
},
"AbilityCooldownBetweenCharge": {
"Key": "AbilityCooldownBetweenCharge",
"Value": -1,
"Type": "charge_cooldown"
},
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Value": -1,
"Type": "move_speed"
}
}
},
"upgrade_clip_size_2": {
"Key": "upgrade_clip_size_2",
"Name": null,
"Description": null,
"Cost": 1600,
"Tier": 2,
"Slot": "Weapon",
"Activation": "Passive",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"IsImbue": false,
"Other": {
"Other": {
"AbilityUnitTargetLimit": {
"AbilityUnitTargetLimit": {
Line 4,985: Line 4,995:
"Type": "move_speed"
"Type": "move_speed"
},
},
"Radius": {
"BonusClipSizePercent": {
"Key": "Radius",
"Key": "BonusClipSizePercent",
"Value": "1m",
"Value": 30
"Type": "distance"
}
}
}
}
},
},
"upgrade_close_quarter_combat": {
"upgrade_clip_size_3": {
"Key": "upgrade_close_quarter_combat",
"Key": "upgrade_clip_size_3",
"Name": "Point Blank",
"Name": null,
"Description": "When in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E to your target, gain \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and your bullets apply a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E.",
"Description": null,
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
"Slot": "Weapon",
"Slot": "Weapon",
"Activation": "Passive",
"Activation": "Passive",
"Components": [
"Components": null,
"upgrade_close_range"
"TargetTypes": null,
],
"ShopFilters": null,
"TargetTypes": [
"IsDisabled": true,
"HeroEnemy"
],
"ShopFilters": [
"WeaponDamage",
"Durability",
"Disruption"
],
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"IsImbue": false,
Line 5,022: Line 5,023:
"Alt": [
"Alt": [
{
{
"Key": "BonusHealth",
"Key": "BonusClipSizePercent",
"Value": 75,
"Value": 60
"Type": "health"
},
{
"Key": "MeleeResistPercent",
"Value": 30
}
}
]
]
},
"Info2": {
"Type": "Passive",
"DescKey": "#upgrade_close_quarter_combat_desc",
"Cooldown": null,
"ChargeUp": null,
"Main": [
{
"Key": "CloseRangeBonusWeaponPower",
"Value": 50,
"Type": "bullet_damage"
},
{
"Key": "SlowPercent",
"Value": 25,
"Type": "slow",
"UsageFlags": "ConditionallyApplied"
}
],
"Alt": [
{
"Key": "SlowDuration",
"Value": 2,
"Type": "duration"
},
{
"Key": "CloseRangeBonusDamageRange",
"Value": "15m",
"Type": "distance"
}
]
},
"Upgrades": {
"CloseRangeBonusWeaponPower": 30,
"MeleeResistPercent": 30,
"BonusHealth": 150,
"SlowPercent": 5
},
},
"Other": {
"Other": {
Line 5,086: Line 5,045:
}
}
},
},
"upgrade_clip_size_2": {
"upgrade_toxic_bullets": {
"Key": "upgrade_clip_size_2",
"Key": "upgrade_toxic_bullets",
"Name": null,
"Name": "Toxic Bullets",
"Description": null,
"Description": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EBleed\u003C/span\u003E on enemies, causing them to lose a \u003Cspan class=\"highlight\"\u003Epercentage\u003C/span\u003E of their \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E over time. Also applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E on the bleeding target.",
"Cost": 1600,
"Cost": 3200,
"Tier": 2,
"Tier": 3,
"Slot": "Weapon",
"Slot": "Weapon",
"Activation": "Passive",
"Activation": "Passive",
"Components": null,
"Components": null,
"TargetTypes": null,
"TargetTypes": [
"ShopFilters": null,
"HeroEnemy",
"IsDisabled": true,
"CreepEnemy",
"StreetBrawl": false,
"MinionEnemy"
],
"ShopFilters": [
"MagicDamage",
"Disruption"
],
"IsDisabled": false,
"StreetBrawl": false,
"IsImbue": false,
"IsImbue": false,
"Info1": {
"Type": null,
"DescKey": "#upgrade_toxic_bullets_desc",
"Cooldown": null,
"ChargeUp": null,
"Main": [
{
"Key": "DotHealthPercent",
"Value": 1.7,
"Scale": {
"Value": 0.005,
"Type": "spirit"
},
"Type": "tech_damage"
},
{
"Key": "HealAmpReceivePenaltyPercent",
"Value": -35,
"Type": "damage",
"UsageFlags": "ConditionallyApplied"
}
],
"Alt": [
{
"Key": "DotDuration",
"Value": 4,
"Type": "duration"
},
{
"Key": "BuildUpPerShot",
"Value": 1.28
}
]
},
"Upgrades": {
"HealAmpReceivePenaltyPercent": -30,
"HealAmpRegenPenaltyPercent": -30,
"DotHealthPercent": 0.7
},
"Other": {
"Other": {
"AbilityUnitTargetLimit": {
"AbilityUnitTargetLimit": {
Line 5,115: Line 5,120:
"Type": "move_speed"
"Type": "move_speed"
},
},
"BonusClipSizePercent": {
"BuildUpDuration": {
"Key": "BonusClipSizePercent",
"Key": "BuildUpDuration",
"Value": 30
"Value": 5,
}
"Type": "duration"
}
},
},
"TickRate": {
"upgrade_clip_size_3": {
"Key": "TickRate",
"Key": "upgrade_clip_size_3",
"Value": 0.5
"Name": null,
},
"HealAmpRegenPenaltyPercent": {
"Key": "HealAmpRegenPenaltyPercent",
"Value": -35,
"Type": "damage",
"UsageFlags": "ConditionallyApplied"
},
"DotMultiplerTroopers": {
"Key": "DotMultiplerTroopers",
"Value": 0.5
}
}
},
"upgrade_attack_speed_2": {
"Key": "upgrade_attack_speed_2",
"Name": null,
"Description": null,
"Description": null,
"Cost": 3200,
"Cost": 3200,
Line 5,143: Line 5,163:
"Alt": [
"Alt": [
{
{
"Key": "BonusClipSizePercent",
"Key": "BonusFireRate",
"Value": 60
"Value": 25
}
}
]
]
Line 5,165: Line 5,185:
}
}
},
},
"upgrade_toxic_bullets": {
"upgrade_drum_magazine": {
"Key": "upgrade_toxic_bullets",
"Key": "upgrade_drum_magazine",
"Name": "Toxic Bullets",
"Name": null,
"Description": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EBleed\u003C/span\u003E on enemies, causing them to lose a \u003Cspan class=\"highlight\"\u003Epercentage\u003C/span\u003E of their \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E over time. Also applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E on the bleeding target.",
"Description": null,
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 5,174: Line 5,194:
"Activation": "Passive",
"Activation": "Passive",
"Components": null,
"Components": null,
"TargetTypes": [
"TargetTypes": null,
"HeroEnemy",
"ShopFilters": null,
"CreepEnemy",
"IsDisabled": true,
"MinionEnemy"
],
"ShopFilters": [
"MagicDamage",
"Disruption"
],
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"IsImbue": false,
"Info1": {
"Other": {
"Type": null,
"AbilityUnitTargetLimit": {
"DescKey": "#upgrade_toxic_bullets_desc",
"Key": "AbilityUnitTargetLimit",
"Cooldown": null,
"Value": 1
"ChargeUp": null,
},
"Main": [
"AbilityCooldownBetweenCharge": {
{
"Key": "AbilityCooldownBetweenCharge",
"Key": "DotHealthPercent",
"Value": -1,
"Value": 1.7,
"Type": "charge_cooldown"
"Scale": {
},
"Value": 0.005,
"ChannelMoveSpeed": {
"Type": "spirit"
"Key": "ChannelMoveSpeed",
},
"Value": -1,
"Type": "tech_damage"
"Type": "move_speed"
},
},
"BonusClipSize": {
"Key": "BonusClipSize",
"Value": 20
},
"ReloadSpeedMultipler": {
"Key": "ReloadSpeedMultipler",
"Value": -25
}
}
},
"upgrade_ricochet": {
"Key": "upgrade_ricochet",
"Name": "Ricochet",
"Description": "Your bullets will \u003Cspan class=\"highlight\"\u003Ericochet\u003C/span\u003E on enemies near your target, \u003Cspan class=\"highlight\"\u003Eapplying any bullet procs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing a percentage of the original damage.\u003C/span\u003E",
"Cost": 6400,
"Tier": 4,
"Slot": "Weapon",
"Activation": "Passive",
"Components": null,
"TargetTypes": [
"HeroEnemy",
"BossEnemy",
"TrooperEnemy",
"PropEnemy",
"MinionEnemy",
"Neutral"
],
"ShopFilters": [
"ClipSize"
],
"IsDisabled": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Type": "Innate",
"DescKey": null,
"Cooldown": null,
"ChargeUp": null,
"Main": [
{
"Key": "BonusFireRate",
"Value": 18
}
],
"Alt": []
},
"Info2": {
"Type": null,
"DescKey": "#upgrade_ricochet_desc",
"Cooldown": null,
"ChargeUp": null,
"Main": [
{
{
"Key": "HealAmpReceivePenaltyPercent",
"Key": "RicochetDamagePercent",
"Value": -35,
"Value": 65,
"Type": "damage",
"Type": "bullet_damage"
"UsageFlags": "ConditionallyApplied"
}
}
],
],
"Alt": [
"Alt": [
{
{
"Key": "DotDuration",
"Key": "RicochetTargetsTooltipOnly",
"Value": 4,
"Value": 2
"Type": "duration"
},
},
{
{
"Key": "BuildUpPerShot",
"Key": "RicochetRadius",
"Value": 1.28
"Value": "13m",
"Type": "distance"
}
}
]
]
},
},
"Upgrades": {
"Upgrades": {
"HealAmpReceivePenaltyPercent": -30,
"RicochetDamagePercent": 15,
"HealAmpRegenPenaltyPercent": -30,
"BonusFireRate": 25
"DotHealthPercent": 0.7
},
},
"Other": {
"Other": {
Line 5,239: Line 5,302:
"Value": -1,
"Value": -1,
"Type": "move_speed"
"Type": "move_speed"
},
"BuildUpDuration": {
"Key": "BuildUpDuration",
"Value": 5,
"Type": "duration"
},
"TickRate": {
"Key": "TickRate",
"Value": 0.5
},
"HealAmpRegenPenaltyPercent": {
"Key": "HealAmpRegenPenaltyPercent",
"Value": -35,
"Type": "damage",
"UsageFlags": "ConditionallyApplied"
},
"DotMultiplerTroopers": {
"Key": "DotMultiplerTroopers",
"Value": 0.5
}
}
}
}
},
},
"upgrade_attack_speed_2": {
"upgrade_apex_combat": {
"Key": "upgrade_attack_speed_2",
"Key": "upgrade_apex_combat",
"Name": null,
"Name": "Apex Combat",
"Description": null,
"Description": "Your bullets will \u003Cspan class=\"highlight\"\u003Ericochet\u003C/span\u003E on enemies near your target, \u003Cspan class=\"highlight\"\u003Eapplying any bullet procs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing a percentage of the original damage.\u003C/span\u003E",
"Cost": 3200,
"Cost": 9999,
"Tier": 3,
"Tier": 5,
"Slot": "Weapon",
"Slot": "Weapon",
"Activation": "Passive",
"Activation": "Passive",
"Components": null,
"Components": [
"TargetTypes": null,
"upgrade_ricochet"
"ShopFilters": null,
],
"TargetTypes": [
"HeroEnemy",
"BossEnemy",
"TrooperEnemy",
"PropEnemy",
"MinionEnemy",
"Neutral"
],
"ShopFilters": [
"ClipSize"
],
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": true,
"IsImbue": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": null,
"DescKey": null,
"DescKey": "#upgrade_apex_combat_desc",
"Cooldown": null,
"ChargeUp": null,
"Main": [
{
"Key": "RicochetDamagePercent",
"Value": 65,
"Type": "bullet_damage"
}
],
"Alt": [
{
"Key": "RicochetTargetsTooltipOnly",
"Value": 4
},
{
"Key": "RicochetRadius",
"Value": "13m",
"Type": "distance"
}
]
},
"Info2": {
"Type": null,
"DescKey": "#upgrade_critshot_desc",
"Cooldown": null,
"Cooldown": null,
"ChargeUp": null,
"ChargeUp": null,
"Main": [],
"Main": [
{
"Key": "CritDamagePercent",
"Value": 125,
"Type": "bullet_damage"
}
],
"Alt": [
"Alt": [
{
{
"Key": "BonusFireRate",
"Key": "ProcChance",
"Value": 25
"Value": 40
}
}
]
]
},
"Upgrades": {
"RicochetDamagePercent": 25,
"CritDamagePercent": 30,
"ProcChance": 5
},
},
"Other": {
"Other": {
Line 5,305: Line 5,395:
}
}
},
},
"upgrade_drum_magazine": {
"upgrade_health": {
"Key": "upgrade_drum_magazine",
"Key": "upgrade_health",
"Name": null,
"Name": "Extra Health",
"Description": null,
"Description": null,
"Cost": 3200,
"Cost": 800,
"Tier": 3,
"Tier": 1,
"Slot": "Weapon",
"Slot": "Armor",
"Activation": "Passive",
"Activation": "Passive",
"Components": null,
"Components": null,
"TargetTypes": null,
"TargetTypes": null,
"ShopFilters": null,
"ShopFilters": [
"IsDisabled": true,
"WeaponDamage",
"Durability"
],
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"IsImbue": false,
"Other": {
"Info1": {
"Type": "Innate",
"DescKey": null,
"Cooldown": null,
"ChargeUp": null,
"Main": [
{
"Key": "BonusHealth",
"Value": 210,
"Type": "health"
}
],
"Alt": []
},
"Upgrades": {
"BonusHealth": 115
},
"Other": {
"AbilityUnitTargetLimit": {
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Key": "AbilityUnitTargetLimit",
Line 5,333: Line 5,443:
"Value": -1,
"Value": -1,
"Type": "move_speed"
"Type": "move_speed"
},
"BonusClipSize": {
"Key": "BonusClipSize",
"Value": 20
},
"ReloadSpeedMultipler": {
"Key": "ReloadSpeedMultipler",
"Value": -25
}
}
}
}
},
},
"upgrade_ricochet": {
"upgrade_health_2": {
"Key": "upgrade_ricochet",
"Key": "upgrade_health_2",
"Name": "Ricochet",
"Name": "Toughness",
"Description": "Your bullets will \u003Cspan class=\"highlight\"\u003Ericochet\u003C/span\u003E on enemies near your target, \u003Cspan class=\"highlight\"\u003Eapplying any bullet procs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing a percentage of the original damage.\u003C/span\u003E",
"Description": null,
"Cost": 6400,
"Cost": 1600,
"Tier": 4,
"Tier": 2,
"Slot": "Weapon",
"Slot": "Armor",
"Activation": "Passive",
"Activation": "Passive",
"Components": null,
"Components": null,
"TargetTypes": [
"TargetTypes": null,
"HeroEnemy",
"BossEnemy",
"TrooperEnemy",
"PropEnemy",
"MinionEnemy",
"Neutral"
],
"ShopFilters": [
"ShopFilters": [
"ClipSize"
"WeaponDamage",
"Durability"
],
],
"IsDisabled": false,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"IsImbue": false,
Line 5,374: Line 5,470:
"Main": [
"Main": [
{
{
"Key": "BonusFireRate",
"Key": "BonusHealth",
"Value": 18
"Value": 200,
"Type": "health"
}
}
],
],
"Alt": []
"Alt": []
},
},
"Info2": {
"Other": {
"Type": null,
"AbilityUnitTargetLimit": {
"DescKey": "#upgrade_ricochet_desc",
"Key": "AbilityUnitTargetLimit",
"Cooldown": null,
"Value": 1
},
"AbilityCooldownBetweenCharge": {
"Key": "AbilityCooldownBetweenCharge",
"Value": -1,
"Type": "charge_cooldown"
},
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Value": -1,
"Type": "move_speed"
}
}
},
"upgrade_toughness_3": {
"Key": "upgrade_toughness_3",
"Name": null,
"Description": null,
"Cost": 1600,
"Tier": 2,
"Slot": "Armor",
"Activation": "Passive",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Type": "Innate",
"DescKey": null,
"Cooldown": null,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [],
{
"Key": "RicochetDamagePercent",
"Value": 65,
"Type": "bullet_damage"
}
],
"Alt": [
"Alt": [
{
{
"Key": "RicochetTargetsTooltipOnly",
"Key": "BonusHealth",
"Value": 2
"Value": 125,
"Type": "health"
},
},
{
{
"Key": "RicochetRadius",
"Key": "BonusHealthRegen",
"Value": "13m",
"Value": 2,
"Type": "distance"
"Type": "healing"
}
}
]
]
},
"Upgrades": {
"RicochetDamagePercent": 15,
"BonusFireRate": 25
},
},
"Other": {
"Other": {
Line 5,425: Line 5,544:
}
}
},
},
"upgrade_apex_combat": {
"upgrade_bullet_armor": {
"Key": "upgrade_apex_combat",
"Key": "upgrade_bullet_armor",
"Name": "Apex Combat",
"Name": "Bullet Armor",
"Description": "Your bullets will \u003Cspan class=\"highlight\"\u003Ericochet\u003C/span\u003E on enemies near your target, \u003Cspan class=\"highlight\"\u003Eapplying any bullet procs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing a percentage of the original damage.\u003C/span\u003E",
"Description": null,
"Cost": 9999,
"Cost": 1600,
"Tier": 5,
"Tier": 2,
"Slot": "Weapon",
"Slot": "Armor",
"Activation": "Passive",
"Activation": "Passive",
"Components": [
"Components": null,
"upgrade_ricochet"
"TargetTypes": null,
],
"TargetTypes": [
"HeroEnemy",
"BossEnemy",
"TrooperEnemy",
"PropEnemy",
"MinionEnemy",
"Neutral"
],
"ShopFilters": [
"ShopFilters": [
"ClipSize"
"WeaponDamage",
"Durability"
],
],
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": true,
"StreetBrawl": false,
"IsImbue": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": null,
"Type": "Innate",
"DescKey": "#upgrade_apex_combat_desc",
"DescKey": null,
"Cooldown": null,
"Cooldown": null,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
{
{
"Key": "RicochetDamagePercent",
"Key": "BulletResist",
"Value": 65,
"Value": 18,
"Type": "bullet_damage"
"Type": "bullet_armor_up"
}
}
],
],
"Alt": [
"Alt": []
{
"Key": "RicochetTargetsTooltipOnly",
"Value": 4
},
{
"Key": "RicochetRadius",
"Value": "13m",
"Type": "distance"
}
]
},
},
"Info2": {
"Other": {
"Type": null,
"AbilityUnitTargetLimit": {
"DescKey": "#upgrade_critshot_desc",
"Key": "AbilityUnitTargetLimit",
"Cooldown": null,
"Value": 1
"ChargeUp": null,
},
"Main": [
"AbilityCooldownBetweenCharge": {
{
"Key": "AbilityCooldownBetweenCharge",
"Key": "CritDamagePercent",
"Value": -1,
"Value": 125,
"Type": "charge_cooldown"
"Type": "bullet_damage"
},
}
"ChannelMoveSpeed": {
],
"Alt": [
{
"Key": "ProcChance",
"Value": 40
}
]
},
"Upgrades": {
"RicochetDamagePercent": 25,
"CritDamagePercent": 30,
"ProcChance": 5
},
"Other": {
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Value": 1
},
"AbilityCooldownBetweenCharge": {
"Key": "AbilityCooldownBetweenCharge",
"Value": -1,
"Type": "charge_cooldown"
},
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Key": "ChannelMoveSpeed",
"Value": -1,
"Value": -1,
Line 5,515: Line 5,592:
}
}
},
},
"upgrade_health": {
"upgrade_tech_armor": {
"Key": "upgrade_health",
"Key": "upgrade_tech_armor",
"Name": "Extra Health",
"Name": "Spirit Armor",
"Description": null,
"Description": null,
"Cost": 800,
"Cost": 1600,
"Tier": 1,
"Tier": 2,
"Slot": "Armor",
"Slot": "Armor",
"Activation": "Passive",
"Activation": "Passive",
Line 5,526: Line 5,603:
"TargetTypes": null,
"TargetTypes": null,
"ShopFilters": [
"ShopFilters": [
"WeaponDamage",
"MagicDamage",
"Durability"
"Durability"
],
],
"IsDisabled": false,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"IsImbue": false,
Line 5,539: Line 5,616:
"Main": [
"Main": [
{
{
"Key": "BonusHealth",
"Key": "TechResist",
"Value": 210,
"Value": 15,
"Type": "health"
"Type": "tech_armor_up"
}
}
],
],
"Alt": []
"Alt": []
},
"Upgrades": {
"BonusHealth": 115
},
},
"Other": {
"Other": {
Line 5,566: Line 5,640:
}
}
},
},
"upgrade_health_2": {
"upgrade_health_regen_1": {
"Key": "upgrade_health_2",
"Key": "upgrade_health_regen_1",
"Name": "Toughness",
"Name": null,
"Description": null,
"Description": null,
"Cost": 1600,
"Cost": 800,
"Tier": 2,
"Tier": 1,
"Slot": "Armor",
"Slot": "Armor",
"Activation": "Passive",
"Activation": "Passive",
"Components": null,
"Components": null,
"TargetTypes": null,
"TargetTypes": null,
"ShopFilters": [
"ShopFilters": null,
"WeaponDamage",
"Durability"
],
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
Line 5,588: Line 5,659:
"Cooldown": null,
"Cooldown": null,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [],
"Alt": [
{
{
"Key": "BonusHealth",
"Key": "BonusHealthRegen",
"Value": 200,
"Value": 2.75,
"Type": "health"
"Type": "healing"
}
}
],
]
"Alt": []
},
},
"Other": {
"Other": {
Line 5,614: Line 5,685:
}
}
},
},
"upgrade_toughness_3": {
"upgrade_vampire": {
"Key": "upgrade_toughness_3",
"Key": "upgrade_vampire",
"Name": null,
"Name": "Bullet Lifesteal",
"Description": null,
"Description": null,
"Cost": 1600,
"Cost": 1600,
Line 5,624: Line 5,695:
"Components": null,
"Components": null,
"TargetTypes": null,
"TargetTypes": null,
"ShopFilters": null,
"ShopFilters": [
"IsDisabled": true,
"Durability",
"Healing"
],
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"IsImbue": false,
Line 5,633: Line 5,707:
"Cooldown": null,
"Cooldown": null,
"ChargeUp": null,
"ChargeUp": null,
"Main": [],
"Main": [
{
"Key": "BulletLifestealPercent",
"Value": 13,
"Type": "healing"
}
],
"Alt": [
"Alt": [
{
{
"Key": "BonusHealth",
"Key": "BonusHealth",
"Value": 125,
"Value": 90,
"Type": "health"
"Type": "health"
},
},
{
{
"Key": "BonusHealthRegen",
"Key": "BaseAttackDamagePercent",
"Value": 2,
"Value": 6,
"Type": "healing"
"Type": "bullet_damage"
}
}
]
]
},
"Upgrades": {
"BulletLifestealPercent": 16,
"BonusHealth": 120
},
},
"Other": {
"Other": {
Line 5,664: Line 5,748:
}
}
},
},
"upgrade_bullet_armor": {
"upgrade_double_jump": {
"Key": "upgrade_bullet_armor",
"Key": "upgrade_double_jump",
"Name": "Bullet Armor",
"Name": null,
"Description": null,
"Description": null,
"Cost": 1600,
"Cost": 800,
"Tier": 2,
"Tier": 1,
"Slot": "Armor",
"Slot": "Armor",
"Activation": "Passive",
"Activation": "Passive",
"Components": null,
"Components": null,
"TargetTypes": null,
"TargetTypes": null,
"ShopFilters": [
"ShopFilters": null,
"WeaponDamage",
"Durability"
],
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"IsImbue": false,
"Info1": {
"Other": {
"Type": "Innate",
"AbilityCooldown": {
"DescKey": null,
"Key": "AbilityCooldown",
"Cooldown": null,
"Value": 8.5,
"ChargeUp": null,
"Type": "cooldown"
"Main": [
},
{
"Key": "BulletResist",
"Value": 18,
"Type": "bullet_armor_up"
}
],
"Alt": []
},
"Other": {
"AbilityUnitTargetLimit": {
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Key": "AbilityUnitTargetLimit",
Line 5,709: Line 5,781:
"Value": -1,
"Value": -1,
"Type": "move_speed"
"Type": "move_speed"
},
"AirJumps": {
"Key": "AirJumps",
"Value": 1
},
"AirJumpVerticalSpeedPercent": {
"Key": "AirJumpVerticalSpeedPercent",
"Value": 75,
"Type": "move_speed"
},
"InterruptCooldown": {
"Key": "InterruptCooldown",
"Value": 4,
"Type": "cooldown"
}
}
}
}
},
},
"upgrade_tech_armor": {
"upgrade_health_regen_aura": {
"Key": "upgrade_tech_armor",
"Key": "upgrade_health_regen_aura",
"Name": "Spirit Armor",
"Name": null,
"Description": null,
"Description": null,
"Cost": 1600,
"Cost": 3200,
"Tier": 2,
"Tier": 3,
"Slot": "Armor",
"Slot": "Armor",
"Activation": "Passive",
"Activation": "Passive",
"Components": null,
"Components": null,
"TargetTypes": null,
"TargetTypes": [
"ShopFilters": [
"AllFriendly"
"MagicDamage",
"Durability"
],
],
"ShopFilters": null,
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Passive",
"DescKey": null,
"DescKey": "#upgrade_health_regen_aura_desc",
"Cooldown": null,
"Cooldown": null,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
{
{
"Key": "TechResist",
"Key": "HealAmount",
"Value": 15,
"Value": 40,
"Type": "tech_armor_up"
"Type": "healing"
}
}
],
],
"Alt": []
"Alt": [
},
{
"Other": {
"Key": "HealRadius",
"AbilityUnitTargetLimit": {
"Value": "9m",
"Key": "AbilityUnitTargetLimit",
"Type": "distance"
},
{
"Key": "HealInterval",
"Value": 3,
"Type": "cooldown"
}
]
},
"Other": {
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Value": 1
"Value": 1
},
},
Line 5,760: Line 5,856:
}
}
},
},
"upgrade_health_regen_1": {
"upgrade_debuff_reducer": {
"Key": "upgrade_health_regen_1",
"Key": "upgrade_debuff_reducer",
"Name": null,
"Name": "Debuff Reducer",
"Description": null,
"Description": "Reduces the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of all negative effects applied to you.",
"Cost": 800,
"Cost": 1600,
"Tier": 1,
"Tier": 2,
"Slot": "Armor",
"Slot": "Armor",
"Activation": "Passive",
"Activation": "Passive",
"Components": null,
"Components": null,
"TargetTypes": null,
"TargetTypes": null,
"ShopFilters": null,
"ShopFilters": [
"IsDisabled": true,
"WeaponDamage"
],
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"IsImbue": false,
Line 5,782: Line 5,880:
"Alt": [
"Alt": [
{
{
"Key": "BonusHealthRegen",
"Key": "BonusHealth",
"Value": 2.75,
"Value": 90,
"Type": "healing"
"Type": "health"
}
]
},
"Info2": {
"Type": "Passive",
"DescKey": "#upgrade_debuff_reducer_desc",
"Cooldown": null,
"ChargeUp": null,
"Main": [],
"Alt": [
{
"Key": "StatusResistancePercent",
"Value": 25,
"Type": "duration"
}
}
]
]
},
"Upgrades": {
"StatusResistancePercent": 15
},
},
"Other": {
"Other": {
Line 5,805: Line 5,920:
}
}
},
},
"upgrade_vampire": {
"upgrade_reduce_debuff_duration": {
"Key": "upgrade_vampire",
"Key": "upgrade_reduce_debuff_duration",
"Name": "Bullet Lifesteal",
"Name": "Dispel Magic",
"Description": null,
"Description": null,
"Cost": 1600,
"Cost": 3200,
"Tier": 2,
"Tier": 3,
"Slot": "Armor",
"Slot": "Armor",
"Activation": "Passive",
"Activation": "InstantCast",
"Components": null,
"Components": null,
"TargetTypes": null,
"TargetTypes": null,
"ShopFilters": [
"ShopFilters": [
"Durability",
"WeaponDamage"
"Healing"
],
],
"IsDisabled": false,
"IsDisabled": false,
Line 5,829: Line 5,943:
"Main": [
"Main": [
{
{
"Key": "BulletLifestealPercent",
"Key": "TechResist",
"Value": 13,
"Value": 10,
"Type": "tech_armor_up",
"UsageFlags": "IntrinsicallyProvidedInAbility"
}
],
"Alt": []
},
"Info2": {
"Type": "Active",
"DescKey": "#upgrade_reduce_debuff_duration_active_desc",
"Cooldown": 45,
"ChargeUp": null,
"Main": [
{
"Key": "HealOnActivate",
"Value": 250,
"Type": "healing"
"Type": "healing"
}
}
Line 5,836: Line 5,965:
"Alt": [
"Alt": [
{
{
"Key": "BonusHealth",
"Key": "ActiveBonusMoveSpeed",
"Value": 90,
"Value": "2m",
"Type": "health"
"Type": "move_speed",
"UsageFlags": "ConditionallyApplied"
},
},
{
{
"Key": "BaseAttackDamagePercent",
"Key": "BuffDuration",
"Value": 6,
"Value": 3,
"Type": "bullet_damage"
"Type": "duration"
}
}
]
]
},
},
"Upgrades": {
"Upgrades": {
"BulletLifestealPercent": 16,
"HealOnActivate": 150,
"BonusHealth": 120
"TechResist": 20,
"AbilityCooldown": -25
},
},
"Other": {
"Other": {
Line 5,868: Line 5,999:
}
}
},
},
"upgrade_double_jump": {
"upgrade_high_impact_armor": {
"Key": "upgrade_double_jump",
"Key": "upgrade_high_impact_armor",
"Name": null,
"Name": null,
"Description": null,
"Description": null,
"Cost": 800,
"Cost": 1600,
"Tier": 1,
"Tier": 2,
"Slot": "Armor",
"Slot": "Armor",
"Activation": "Passive",
"Activation": "Passive",
Line 5,883: Line 6,014:
"IsImbue": false,
"IsImbue": false,
"Other": {
"Other": {
"AbilityCooldown": {
"Key": "AbilityCooldown",
"Value": 8.5,
"Type": "cooldown"
},
"AbilityUnitTargetLimit": {
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Key": "AbilityUnitTargetLimit",
Line 5,902: Line 6,028:
"Type": "move_speed"
"Type": "move_speed"
},
},
"AirJumps": {
"DamageThreshold": {
"Key": "AirJumps",
"Key": "DamageThreshold",
"Value": 1
"Value": 40
},
},
"AirJumpVerticalSpeedPercent": {
"DamageReduction": {
"Key": "AirJumpVerticalSpeedPercent",
"Key": "DamageReduction",
"Value": 75,
"Value": 60
"Type": "move_speed"
}
},
"InterruptCooldown": {
"Key": "InterruptCooldown",
"Value": 4,
"Type": "cooldown"
}
}
}
},
},
"upgrade_health_regen_aura": {
"upgrade_slow_immunity": {
"Key": "upgrade_health_regen_aura",
"Key": "upgrade_slow_immunity",
"Name": null,
"Name": null,
"Description": null,
"Description": null,
"Cost": 3200,
"Cost": 1600,
"Tier": 3,
"Tier": 2,
"Slot": "Armor",
"Slot": "Armor",
"Activation": "Passive",
"Activation": "InstantCast",
"Components": null,
"Components": null,
"TargetTypes": [
"TargetTypes": null,
"AllFriendly"
],
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"IsImbue": false,
"Info1": {
"Type": "Passive",
"DescKey": "#upgrade_health_regen_aura_desc",
"Cooldown": null,
"ChargeUp": null,
"Main": [
{
"Key": "HealAmount",
"Value": 40,
"Type": "healing"
}
],
"Alt": [
{
"Key": "HealRadius",
"Value": "9m",
"Type": "distance"
},
{
"Key": "HealInterval",
"Value": 3,
"Type": "cooldown"
}
]
},
"Other": {
"Other": {
"AbilityCooldown": {
"Key": "AbilityCooldown",
"Value": 32,
"Type": "cooldown"
},
"AbilityDuration": {
"Key": "AbilityDuration",
"Value": 6,
"Type": "duration"
},
"AbilityUnitTargetLimit": {
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Key": "AbilityUnitTargetLimit",
Line 5,976: Line 6,079:
}
}
},
},
"upgrade_combo_breaker": {
"upgrade_weapon_power_and_health_drain": {
"Key": "upgrade_combo_breaker",
"Key": "upgrade_weapon_power_and_health_drain",
"Name": null,
"Name": null,
"Description": null,
"Description": null,
"Cost": 6400,
"Cost": 1600,
"Tier": 4,
"Tier": 2,
"Slot": "Armor",
"Slot": "Armor",
"Activation": "InstantCast",
"Activation": "InstantCast",
"Components": null,
"Components": null,
"TargetTypes": [
"TargetTypes": null,
"AllFriendly"
],
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": true,
"IsDisabled": true,
Line 5,994: Line 6,095:
"Info1": {
"Info1": {
"Type": "Active",
"Type": "Active",
"DescKey": "#upgrade_combo_breaker_desc",
"DescKey": "#upgrade_weapon_power_and_health_drain_desc",
"Cooldown": 23,
"Cooldown": 11.5,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
{
{
"Key": "HealPercentAmount",
"Key": "WeaponPowerWhileActivated",
"Value": 30,
"Value": 135,
"Type": "healing"
"Type": "bullet_damage"
}
}
],
],
"Alt": [
"Alt": [
{
{
"Key": "RegenDuration",
"Key": "AbilityDuration",
"Value": 10
"Value": 4,
}
"Type": "duration"
]
},
"Info2": {
"Type": "Innate",
"DescKey": null,
"Cooldown": null,
"ChargeUp": null,
"Main": [],
"Alt": [
{
"Key": "TechArmor",
"Value": 2,
"Type": "tech_armor_up"
},
},
{
{
"Key": "BonusHealthRegen",
"Key": "HealthDrainedPerSecond",
"Value": 2.75,
"Value": 35
"Type": "healing"
}
}
]
]
Line 6,044: Line 6,131:
"Value": -1,
"Value": -1,
"Type": "move_speed"
"Type": "move_speed"
},
"Interval": {
"Key": "Interval",
"Value": 0.1
}
}
}
}
},
},
"upgrade_debuff_reducer": {
"upgrade_active_bullet_shield": {
"Key": "upgrade_debuff_reducer",
"Key": "upgrade_active_bullet_shield",
"Name": "Debuff Reducer",
"Name": null,
"Description": "Reduces the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of all negative effects applied to you.",
"Description": null,
"Cost": 1600,
"Cost": 6400,
"Tier": 2,
"Tier": 4,
"Slot": "Armor",
"Slot": "Armor",
"Activation": "Passive",
"Activation": "InstantCast",
"Components": null,
"Components": null,
"TargetTypes": null,
"TargetTypes": [
"ShopFilters": [
"HeroFriendly",
"WeaponDamage"
"MinionFriendly"
],
],
"IsDisabled": false,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"IsImbue": false,
"Info1": {
"Info1": {
"Type": "Innate",
"Type": "Active",
"DescKey": null,
"DescKey": "#upgrade_active_bullet_shield_desc",
"Cooldown": null,
"Cooldown": 64,
"ChargeUp": null,
"ChargeUp": null,
"Main": [],
"Main": [],
"Alt": [
"Alt": [
{
{
"Key": "BonusHealth",
"Key": "AbilityDuration",
"Value": 90,
"Value": 15,
"Type": "health"
"Type": "duration"
}
}
]
]
Line 6,079: Line 6,171:
"Info2": {
"Info2": {
"Type": "Passive",
"Type": "Passive",
"DescKey": "#upgrade_debuff_reducer_desc",
"DescKey": "#upgrade_generic_bullet_shield_desc",
"Cooldown": null,
"ChargeUp": null,
"Main": [],
"Alt": []
},
"Info3": {
"Type": "Passive",
"DescKey": "#upgrade_sprint_booster_desc",
"Cooldown": null,
"Cooldown": null,
"ChargeUp": null,
"ChargeUp": null,
Line 6,085: Line 6,185:
"Alt": [
"Alt": [
{
{
"Key": "StatusResistancePercent",
"Key": "BonusSprintSpeed",
"Value": 25,
"Value": "5m",
"Type": "duration"
"Type": "move_speed"
}
}
]
]
},
"Upgrades": {
"StatusResistancePercent": 15
},
},
"Other": {
"Other": {
"AbilityCastRange": {
"Key": "AbilityCastRange",
"Value": "25m",
"Type": "range"
},
"AbilityUnitTargetLimit": {
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Key": "AbilityUnitTargetLimit",
"Value": 1
"Value": 1
},
"AbilityCastDelay": {
"Key": "AbilityCastDelay",
"Value": 0.25,
"Type": "cast"
},
},
"AbilityCooldownBetweenCharge": {
"AbilityCooldownBetweenCharge": {
Line 6,108: Line 6,215:
"Value": -1,
"Value": -1,
"Type": "move_speed"
"Type": "move_speed"
},
"Radius": {
"Key": "Radius",
"Value": "30m",
"Type": "distance"
}
}
}
}
},
},
"upgrade_reduce_debuff_duration": {
"upgrade_tech_purge": {
"Key": "upgrade_reduce_debuff_duration",
"Key": "upgrade_tech_purge",
"Name": "Dispel Magic",
"Name": "Spirit Resilience",
"Description": null,
"Description": "When below \u003Cspan class=\"highlight\"\u003E50% health\u003C/span\u003E, gain additional Spirit Resist.",
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
"Slot": "Armor",
"Slot": "Armor",
"Activation": "InstantCast",
"Activation": "Passive",
"Components": null,
"Components": null,
"TargetTypes": null,
"TargetTypes": null,
"ShopFilters": [
"ShopFilters": [
"WeaponDamage"
"Durability"
],
],
"IsDisabled": false,
"IsDisabled": false,
Line 6,135: Line 6,247:
{
{
"Key": "TechResist",
"Key": "TechResist",
"Value": 10,
"Value": 30,
"Type": "tech_armor_up",
"Type": "tech_armor_up",
"UsageFlags": "IntrinsicallyProvidedInAbility"
"UsageFlags": "IntrinsicallyProvidedInAbility"
}
}
],
],
"Alt": []
"Alt": [
{
"Key": "OutOfCombatHealthRegen",
"Value": 3,
"Type": "healing"
}
]
},
},
"Info2": {
"Info2": {
"Type": "Active",
"Type": "Passive",
"DescKey": "#upgrade_reduce_debuff_duration_active_desc",
"DescKey": "#upgrade_tech_purge_desc",
"Cooldown": 45,
"Cooldown": null,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
{
{
"Key": "HealOnActivate",
"Key": "HealthThreshold",
"Value": 250,
"Value": 50
"Type": "healing"
}
],
"Alt": [
{
"Key": "ActiveBonusMoveSpeed",
"Value": "2m",
"Type": "move_speed",
"UsageFlags": "ConditionallyApplied"
},
},
{
{
"Key": "BuffDuration",
"Key": "TechResistBelowThreshold",
"Value": 3,
"Value": 15,
"Type": "duration"
"Type": "tech_armor_up",
"UsageFlags": "ConditionallyApplied",
"LocTokenOverride": "#TechResist"
}
}
]
],
"Alt": []
},
},
"Upgrades": {
"Upgrades": {
"HealOnActivate": 150,
"TechResist": 10,
"TechResist": 20,
"TechResistBelowThreshold": 10
"AbilityCooldown": -25
},
},
"Other": {
"Other": {
Line 6,190: Line 6,301:
}
}
},
},
"upgrade_high_impact_armor": {
"upgrade_improved_bullet_armor": {
"Key": "upgrade_high_impact_armor",
"Key": "upgrade_improved_bullet_armor",
"Name": null,
"Name": "Bullet Resilience",
"Description": null,
"Description": "When below \u003Cspan class=\"highlight\"\u003E50% health\u003C/span\u003E, gain additional \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"Cost": 1600,
"Cost": 3200,
"Tier": 2,
"Tier": 3,
"Slot": "Armor",
"Slot": "Armor",
"Activation": "Passive",
"Activation": "Passive",
"Components": null,
"Components": null,
"TargetTypes": null,
"TargetTypes": null,
"ShopFilters": null,
"ShopFilters": [
"IsDisabled": true,
"Durability"
],
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"IsImbue": false,
"Other": {
"Info1": {
"AbilityUnitTargetLimit": {
"Type": "Innate",
"Key": "AbilityUnitTargetLimit",
"DescKey": null,
"Value": 1
"Cooldown": null,
},
"ChargeUp": null,
"AbilityCooldownBetweenCharge": {
"Main": [
"Key": "AbilityCooldownBetweenCharge",
{
"Value": -1,
"Type": "charge_cooldown"
},
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Value": -1,
"Type": "move_speed"
},
"DamageThreshold": {
"Key": "DamageThreshold",
"Value": 40
},
"DamageReduction": {
"Key": "DamageReduction",
"Value": 60
}
}
},
"upgrade_slow_immunity": {
"Key": "upgrade_slow_immunity",
"Name": null,
"Description": null,
"Cost": 1600,
"Tier": 2,
"Slot": "Armor",
"Activation": "InstantCast",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"IsImbue": false,
"Other": {
"AbilityCooldown": {
"Key": "AbilityCooldown",
"Value": 32,
"Type": "cooldown"
},
"AbilityDuration": {
"Key": "AbilityDuration",
"Value": 6,
"Type": "duration"
},
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Value": 1
},
"AbilityCooldownBetweenCharge": {
"Key": "AbilityCooldownBetweenCharge",
"Value": -1,
"Type": "charge_cooldown"
},
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Value": -1,
"Type": "move_speed"
}
}
},
"upgrade_bullet_armor_2": {
"Key": "upgrade_bullet_armor_2",
"Name": null,
"Description": null,
"Cost": 3200,
"Tier": 3,
"Slot": "Armor",
"Activation": "Passive",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Type": "Innate",
"DescKey": null,
"Cooldown": null,
"ChargeUp": null,
"Main": [],
"Alt": [
{
"Key": "BulletArmor",
"Value": 2,
"Type": "bullet_armor_up"
}
]
},
"Other": {
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Value": 1
},
"AbilityCooldownBetweenCharge": {
"Key": "AbilityCooldownBetweenCharge",
"Value": -1,
"Type": "charge_cooldown"
},
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Value": -1,
"Type": "move_speed"
}
}
},
"upgrade_weapon_power_and_health_drain": {
"Key": "upgrade_weapon_power_and_health_drain",
"Name": null,
"Description": null,
"Cost": 1600,
"Tier": 2,
"Slot": "Armor",
"Activation": "InstantCast",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Type": "Active",
"DescKey": "#upgrade_weapon_power_and_health_drain_desc",
"Cooldown": 11.5,
"ChargeUp": null,
"Main": [
{
"Key": "WeaponPowerWhileActivated",
"Value": 135,
"Type": "bullet_damage"
}
],
"Alt": [
{
"Key": "AbilityDuration",
"Value": 4,
"Type": "duration"
},
{
"Key": "HealthDrainedPerSecond",
"Value": 35
}
]
},
"Other": {
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Value": 1
},
"AbilityCooldownBetweenCharge": {
"Key": "AbilityCooldownBetweenCharge",
"Value": -1,
"Type": "charge_cooldown"
},
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Value": -1,
"Type": "move_speed"
},
"Interval": {
"Key": "Interval",
"Value": 0.1
}
}
},
"upgrade_active_bullet_shield": {
"Key": "upgrade_active_bullet_shield",
"Name": null,
"Description": null,
"Cost": 6400,
"Tier": 4,
"Slot": "Armor",
"Activation": "InstantCast",
"Components": null,
"TargetTypes": [
"HeroFriendly",
"MinionFriendly"
],
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Type": "Active",
"DescKey": "#upgrade_active_bullet_shield_desc",
"Cooldown": 64,
"ChargeUp": null,
"Main": [],
"Alt": [
{
"Key": "AbilityDuration",
"Value": 15,
"Type": "duration"
}
]
},
"Info2": {
"Type": "Passive",
"DescKey": "#upgrade_generic_bullet_shield_desc",
"Cooldown": null,
"ChargeUp": null,
"Main": [],
"Alt": []
},
"Info3": {
"Type": "Passive",
"DescKey": "#upgrade_sprint_booster_desc",
"Cooldown": null,
"ChargeUp": null,
"Main": [],
"Alt": [
{
"Key": "BonusSprintSpeed",
"Value": "5m",
"Type": "move_speed"
}
]
},
"Other": {
"AbilityCastRange": {
"Key": "AbilityCastRange",
"Value": "25m",
"Type": "range"
},
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Value": 1
},
"AbilityCastDelay": {
"Key": "AbilityCastDelay",
"Value": 0.25,
"Type": "cast"
},
"AbilityCooldownBetweenCharge": {
"Key": "AbilityCooldownBetweenCharge",
"Value": -1,
"Type": "charge_cooldown"
},
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Value": -1,
"Type": "move_speed"
},
"Radius": {
"Key": "Radius",
"Value": "30m",
"Type": "distance"
}
}
},
"upgrade_ablative_coat": {
"Key": "upgrade_ablative_coat",
"Name": null,
"Description": null,
"Cost": 6400,
"Tier": 4,
"Slot": "Armor",
"Activation": "Passive",
"Components": null,
"TargetTypes": [],
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Type": "Passive",
"DescKey": "#upgrade_ablative_coat_desc",
"Cooldown": 21,
"ChargeUp": null,
"Main": [
{
"Key": "MaxBulletResist",
"Value": 30,
"Type": "bullet_armor_up"
}
],
"Alt": [
{
"Key": "ArmorLossPerHit",
"Value": 4,
"Type": "bullet_armor_down"
}
]
},
"Info2": {
"Type": "Innate",
"DescKey": "#upgrade_ablative_coat_innate",
"Cooldown": null,
"ChargeUp": null,
"Main": [],
"Alt": [
{
"Key": "BonusSprintSpeed",
"Value": "3m",
"Type": "move_speed"
},
{
"Key": "BulletArmor",
"Value": 1,
"Type": "bullet_armor_up"
}
]
},
"Other": {
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Value": 1
},
"AbilityCooldownBetweenCharge": {
"Key": "AbilityCooldownBetweenCharge",
"Value": -1,
"Type": "charge_cooldown"
},
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Value": -1,
"Type": "move_speed"
},
"StackLossFrequency": {
"Key": "StackLossFrequency",
"Value": 1
}
}
},
"upgrade_tech_purge": {
"Key": "upgrade_tech_purge",
"Name": "Spirit Resilience",
"Description": "When below \u003Cspan class=\"highlight\"\u003E50% health\u003C/span\u003E, gain additional Spirit Resist.",
"Cost": 3200,
"Tier": 3,
"Slot": "Armor",
"Activation": "Passive",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"Durability"
],
"IsDisabled": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Type": "Innate",
"DescKey": null,
"Cooldown": null,
"ChargeUp": null,
"Main": [
{
"Key": "TechResist",
"Value": 30,
"Type": "tech_armor_up",
"UsageFlags": "IntrinsicallyProvidedInAbility"
}
],
"Alt": [
{
"Key": "OutOfCombatHealthRegen",
"Value": 3,
"Type": "healing"
}
]
},
"Info2": {
"Type": "Passive",
"DescKey": "#upgrade_tech_purge_desc",
"Cooldown": null,
"ChargeUp": null,
"Main": [
{
"Key": "HealthThreshold",
"Value": 50
},
{
"Key": "TechResistBelowThreshold",
"Value": 15,
"Type": "tech_armor_up",
"UsageFlags": "ConditionallyApplied",
"LocTokenOverride": "#TechResist"
}
],
"Alt": []
},
"Upgrades": {
"TechResist": 10,
"TechResistBelowThreshold": 10
},
"Other": {
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Value": 1
},
"AbilityCooldownBetweenCharge": {
"Key": "AbilityCooldownBetweenCharge",
"Value": -1,
"Type": "charge_cooldown"
},
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Value": -1,
"Type": "move_speed"
}
}
},
"upgrade_improved_bullet_armor": {
"Key": "upgrade_improved_bullet_armor",
"Name": "Bullet Resilience",
"Description": "When below \u003Cspan class=\"highlight\"\u003E50% health\u003C/span\u003E, gain additional \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"Cost": 3200,
"Tier": 3,
"Slot": "Armor",
"Activation": "Passive",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"Durability"
],
"IsDisabled": false,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Type": "Innate",
"DescKey": null,
"Cooldown": null,
"ChargeUp": null,
"Main": [
{
"Key": "BulletResist",
"Key": "BulletResist",
"Value": 30,
"Value": 30,
Line 6,640: Line 6,330:
}
}
],
],
"Alt": [
"Alt": []
{
"Key": "OutOfCombatHealthRegen",
"Value": 3,
"Type": "healing"
}
]
},
},
"Info2": {
"Info2": {
Line 14,358: Line 14,042:
"Key": "BonusClipSizePercent",
"Key": "BonusClipSizePercent",
"Value": 60
"Value": 60
}
}
},
"upgrade_tech_defender": {
"Key": "upgrade_tech_defender",
"Name": null,
"Description": null,
"Cost": 6400,
"Tier": 4,
"Slot": "Armor",
"Activation": "InstantCast",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"IsImbue": false,
"Info1": {
"Type": "Active",
"DescKey": "#upgrade_tech_defender_active",
"Cooldown": 95,
"ChargeUp": null,
"Main": [],
"Alt": [
{
"Key": "AbilityDuration",
"Value": 6,
"Type": "duration"
}
]
},
"Info2": {
"Type": "Innate",
"DescKey": null,
"Cooldown": null,
"ChargeUp": null,
"Main": [],
"Alt": [
{
"Key": "TechArmor",
"Value": 1,
"Type": "tech_armor_up"
},
{
"Key": "BonusHealth",
"Value": 85,
"Type": "health"
}
]
},
"Other": {
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Value": 1
},
"AbilityCooldownBetweenCharge": {
"Key": "AbilityCooldownBetweenCharge",
"Value": -1,
"Type": "charge_cooldown"
},
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Value": -1,
"Type": "move_speed"
}
}
}
}