Data:ItemCards.json: Difference between revisions

Jump to navigation Jump to search
Deadbot (talk | contribs)
Deadbot v1.10.0-6460
Deadbot (talk | contribs)
Deadbot v1.10.0-6468
Line 1,868: Line 1,868:
"Slot": "Weapon",
"Slot": "Weapon",
"Activation": "Passive",
"Activation": "Passive",
"Components": null,
"Components": [
"upgrade_high_velocity_mag"
],
"TargetTypes": [
"TargetTypes": [
"AllEnemy"
"AllEnemy"
Line 1,885: Line 1,887:
"Main": [],
"Main": [],
"Alt": [
"Alt": [
{
"Key": "BonusBulletSpeedPercent",
"Value": 60,
"Type": "bullet_damage"
},
{
"Key": "BaseAttackDamagePercent",
"Value": 8,
"Type": "bullet_damage"
},
{
{
"Key": "TechPower",
"Key": "TechPower",
"Value": 10
"Value": 7
}
}
]
]
Line 1,899: Line 1,911:
{
{
"Key": "BaseAttackDamagePercentBonus",
"Key": "BaseAttackDamagePercentBonus",
"Value": 45,
"Value": 30,
"Type": "bullet_damage",
"Type": "bullet_damage",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
Line 2,235: Line 2,247:
{
{
"Key": "BonusHealth",
"Key": "BonusHealth",
"Value": 75,
"Value": 50,
"Type": "health"
"Type": "health"
},
},
Line 2,248: Line 2,260:
"Type": "Passive",
"Type": "Passive",
"DescKey": "#upgrade_counterspell_desc",
"DescKey": "#upgrade_counterspell_desc",
"Cooldown": 20,
"Cooldown": 23,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
Line 2,389: Line 2,401:
"Upgrades": {
"Upgrades": {
"StatusResistancePercent": 10,
"StatusResistancePercent": 10,
"BaseAttackDamagePercent": 35
"BaseAttackDamagePercent": 35,
"SlowPercent": 20,
"GroundDashReductionPercent": -10
},
},
"Other": {
"Other": {
Line 2,754: Line 2,768:
{
{
"Key": "BaseAttackDamagePercent",
"Key": "BaseAttackDamagePercent",
"Value": 25,
"Value": 10,
"Type": "bullet_damage"
"Type": "bullet_damage"
},
},
Line 2,905: Line 2,919:
{
{
"Key": "AbilityLifestealPercentHero",
"Key": "AbilityLifestealPercentHero",
"Value": 12,
"Value": 10,
"Type": "healing",
"Type": "healing",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
Line 3,113: Line 3,127:
{
{
"Key": "BulletResist",
"Key": "BulletResist",
"Value": 15,
"Value": 17,
"Type": "bullet_armor_up"
"Type": "bullet_armor_up"
}
}
Line 3,128: Line 3,142:
"Type": "Active",
"Type": "Active",
"DescKey": "#upgrade_dps_aura_active_desc",
"DescKey": "#upgrade_dps_aura_active_desc",
"Cooldown": 25,
"Cooldown": 22,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
Line 3,953: Line 3,967:
"Alt": [
"Alt": [
{
{
"Key": "BonusMoveSpeed",
"Key": "BonusHealth",
"Value": "0.75m",
"Value": 160,
"Type": "move_speed"
"Type": "health"
},
{
"Key": "TechResist",
"Value": 15,
"Type": "tech_armor_up"
},
},
{
{
"Key": "BonusFireRate",
"Key": "BonusFireRate",
"Value": 10
"Value": 15
}
}
]
]
Line 3,971: Line 3,980:
"Type": "Passive",
"Type": "Passive",
"DescKey": "#upgrade_fervor_passive",
"DescKey": "#upgrade_fervor_passive",
"Cooldown": null,
"Cooldown": 16,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
{
{
"Key": "FervorMovespeed",
"Key": "FervorMovespeed",
"Value": "2.5m",
"Value": "4m",
"Type": "move_speed",
"Type": "move_speed",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
Line 3,982: Line 3,991:
{
{
"Key": "FervorFireRate",
"Key": "FervorFireRate",
"Value": 25,
"Value": 40,
"Type": "fire_rate",
"Type": "fire_rate",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
},
},
{
{
"Key": "FervorTechResist",
"Key": "FervorStatusResistancePercent",
"Value": 20,
"Value": 30,
"Type": "tech_armor_up",
"Type": "duration",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
}
}
],
],
"Alt": []
"Alt": [
{
"Key": "AbilityDuration",
"Value": 10,
"Type": "duration"
}
]
},
},
"Upgrades": {
"Upgrades": {
"BonusHealth": 125,
"FervorFireRate": 20,
"FervorFireRate": 20,
"FervorMovespeed": "3m",
"FervorMovespeed": "3m",
"FervorTechResist": 20
"FervorStatusResistancePercent": 15
},
},
"Other": {
"Other": {
Line 4,018: Line 4,034:
"Key": "LowHealthThreshold",
"Key": "LowHealthThreshold",
"Value": 50
"Value": 50
},
"LingerDuration": {
"Key": "LingerDuration",
"Value": 5,
"Type": "duration"
}
}
}
}
Line 4,510: Line 4,521:
{
{
"Key": "AbilityLifestealPercentHero",
"Key": "AbilityLifestealPercentHero",
"Value": 12,
"Value": 10,
"Type": "healing",
"Type": "healing",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
Line 5,714: Line 5,725:
{
{
"Key": "BulletLifestealPercent",
"Key": "BulletLifestealPercent",
"Value": 16,
"Value": 13,
"Type": "healing"
"Type": "healing"
}
}
Line 5,995: Line 6,006:
{
{
"Key": "TechResist",
"Key": "TechResist",
"Value": 16,
"Value": 10,
"Type": "tech_armor_up",
"Type": "tech_armor_up",
"UsageFlags": "IntrinsicallyProvidedInAbility"
"UsageFlags": "IntrinsicallyProvidedInAbility"
Line 6,415: Line 6,426:
}
}
],
],
"Alt": []
"Alt": [
{
"Key": "OutOfCombatHealthRegen",
"Value": 3,
"Type": "healing"
}
]
},
},
"Info2": {
"Info2": {
Line 6,486: Line 6,503:
}
}
],
],
"Alt": []
"Alt": [
},
{
"Info2": {
"Key": "OutOfCombatHealthRegen",
"Value": 3,
"Type": "healing"
}
]
},
"Info2": {
"Type": "Passive",
"Type": "Passive",
"DescKey": "#upgrade_improved_bullet_armor_desc",
"DescKey": "#upgrade_improved_bullet_armor_desc",
Line 6,805: Line 6,828:
{
{
"Key": "AbilityLifestealPercentHero",
"Key": "AbilityLifestealPercentHero",
"Value": 30,
"Value": 25,
"Type": "healing"
"Type": "healing"
},
},
{
{
"Key": "BulletLifestealPercent",
"Key": "BulletLifestealPercent",
"Value": 30,
"Value": 25,
"Type": "healing"
"Type": "healing"
}
}
Line 6,817: Line 6,840:
{
{
"Key": "BonusHealth",
"Key": "BonusHealth",
"Value": 120,
"Value": 160,
"Type": "health"
"Type": "health"
},
},
Line 6,970: Line 6,993:
"Key": "upgrade_trophy_collector",
"Key": "upgrade_trophy_collector",
"Name": "Trophy Collector",
"Name": "Trophy Collector",
"Description": "Whenever you score an \u003Cspan class=\"highlight\"\u003Eassist or kill\u003C/span\u003E, gain extra \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Esprint\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eability range\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Epassive soul generation\u003C/span\u003E. This effect stacks and persists through death.",
"Description": "Whenever you score an \u003Cspan class=\"highlight\"\u003Eassist or kill\u003C/span\u003E, gain extra \u003Cspan class=\"highlight\"\u003Esprint\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eability range\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Epassive soul generation\u003C/span\u003E. This effect stacks and persists through death.",
"Cost": 3200,
"Cost": 1600,
"Tier": 3,
"Tier": 2,
"Slot": "Armor",
"Slot": "Armor",
"Activation": "Passive",
"Activation": "Passive",
Line 7,001: Line 7,024:
{
{
"Key": "OutOfCombatHealthRegen",
"Key": "OutOfCombatHealthRegen",
"Value": 4,
"Value": 2,
"Type": "healing"
"Type": "healing"
}
}
Line 7,012: Line 7,035:
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
{
"Key": "StackingBonusHealth",
"Value": 20,
"Type": "health",
"LocTokenOverride": "BonusHealth"
},
{
{
"Key": "StackingBonusSprintSpeed",
"Key": "StackingBonusSprintSpeed",
Line 7,026: Line 7,043:
{
{
"Key": "StackingTechRangeMultiplier",
"Key": "StackingTechRangeMultiplier",
"Value": 1,
"Value": 0.75,
"Type": "distance",
"Type": "distance",
"LocTokenOverride": "TechRangeMultiplier"
"LocTokenOverride": "TechRangeMultiplier"
Line 7,032: Line 7,049:
{
{
"Key": "StackingGoldPerMinute",
"Key": "StackingGoldPerMinute",
"Value": 25,
"Value": 18,
"Type": "souls"
"Type": "souls"
}
}
Line 7,046: Line 7,063:
"StackingTechRadiusMultiplier": 3,
"StackingTechRadiusMultiplier": 3,
"StackingTechRangeMultiplier": 3,
"StackingTechRangeMultiplier": 3,
"StackingBonusHealth": 25,
"OutOfCombatHealthRegen": 6,
"OutOfCombatHealthRegen": 6,
"BonusSprintSpeed": "12m",
"BonusSprintSpeed": "12m",
Line 7,068: Line 7,084:
"StackingTechRadiusMultiplier": {
"StackingTechRadiusMultiplier": {
"Key": "StackingTechRadiusMultiplier",
"Key": "StackingTechRadiusMultiplier",
"Value": 1,
"Value": 0.75,
"Type": "distance"
"Type": "distance"
},
},
Line 8,131: Line 8,147:
"Key": "upgrade_tech_overflow",
"Key": "upgrade_tech_overflow",
"Name": "Spiritual Overflow",
"Name": "Spiritual Overflow",
"Description": "Gain bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EAbility Duration\u003C/span\u003E by \u003Cspan class=\"highlight\"\u003Echarging up\u003C/span\u003E when shooting enemy heroes.",
"Description": "Gain bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E by \u003Cspan class=\"highlight\"\u003Echarging up\u003C/span\u003E when shooting enemy heroes.",
"Cost": 6400,
"Cost": 6400,
"Tier": 4,
"Tier": 4,
Line 8,154: Line 8,170:
"Alt": [
"Alt": [
{
{
"Key": "AbilityLifestealPercentHero",
"Key": "BonusAbilityDurationPercent",
"Value": 15,
"Value": 15,
"Type": "healing"
"Type": "duration"
}
}
]
]
Line 8,179: Line 8,195:
},
},
{
{
"Key": "BonusAbilityDurationPercent",
"Key": "AbilityLifestealPercentHero",
"Value": 20,
"Value": 16,
"Type": "duration"
"Type": "healing"
}
}
],
],
Line 8,250: Line 8,266:
{
{
"Key": "BulletResist",
"Key": "BulletResist",
"Value": 8,
"Value": 10,
"Type": "bullet_armor_up"
"Type": "bullet_armor_up"
}
}
Line 8,263: Line 8,279:
{
{
"Key": "BulletDamageReflectedPct",
"Key": "BulletDamageReflectedPct",
"Value": 60,
"Value": 65,
"Type": "bullet_damage"
"Type": "bullet_damage"
},
},
Line 8,510: Line 8,526:
{
{
"Key": "AbilityLifestealPercentHero",
"Key": "AbilityLifestealPercentHero",
"Value": 16,
"Value": 13,
"Type": "healing"
"Type": "healing"
}
}
Line 8,746: Line 8,762:
{
{
"Key": "AbilityLifestealPercentHero",
"Key": "AbilityLifestealPercentHero",
"Value": 10,
"Value": 8,
"Type": "healing",
"Type": "healing",
"UsageFlags": "IntrinsicallyProvidedInAbility"
"UsageFlags": "IntrinsicallyProvidedInAbility"
Line 8,766: Line 8,782:
{
{
"Key": "ImbueAbilityLifesteal",
"Key": "ImbueAbilityLifesteal",
"Value": 27,
"Value": 22,
"Type": "healing",
"Type": "healing",
"LocTokenOverride": "ImbueAbilityLifesteal"
"LocTokenOverride": "ImbueAbilityLifesteal"
Line 9,347: Line 9,363:
},
},
"Upgrades": {
"Upgrades": {
"MagicIncreasePerStack": 2,
"MagicIncreasePerStack": 1.5,
"TechResist": 8,
"TechResist": 8,
"TechArmorDamageReduction": -8,
"TechArmorDamageReduction": -10,
"MaxStacks": 8
"MaxStacks": 6
},
},
"Other": {
"Other": {
Line 10,504: Line 10,520:
{
{
"Key": "AbilityCastRange",
"Key": "AbilityCastRange",
"Value": "32m",
"Value": "35m",
"Type": "range"
"Type": "range"
}
}
Line 11,123: Line 11,139:
},
},
{
{
"Key": "CooldownReduction",
"Key": "StatusResistancePercent",
"Value": 4,
"Value": 15,
"Type": "cooldown"
"Type": "duration"
}
}
]
]
Line 11,167: Line 11,183:
"MaxHealthPercentAsDPS": 2,
"MaxHealthPercentAsDPS": 2,
"CombatBarrier": 300,
"CombatBarrier": 300,
"CooldownReduction": 12,
"StatusResistancePercent": 20,
"BonusHealth": 125,
"BonusHealth": 125,
"AbilityDuration": 3
"AbilityDuration": 3
Line 12,071: Line 12,087:
"Name": "Shadow Weave",
"Name": "Shadow Weave",
"Description": "Become \u003Cspan class=\"highlight\"\u003EStealthed\u003C/span\u003E. Whenever you take damage while Stealthed you get briefly revealed.",
"Description": "Become \u003Cspan class=\"highlight\"\u003EStealthed\u003C/span\u003E. Whenever you take damage while Stealthed you get briefly revealed.",
"Cost": 6400,
"Cost": 3200,
"Tier": 4,
"Tier": 3,
"Slot": "Weapon",
"Slot": "Weapon",
"Activation": "InstantCast",
"Activation": "InstantCast",
Line 12,093: Line 12,109:
{
{
"Key": "OutOfCombatHealthRegen",
"Key": "OutOfCombatHealthRegen",
"Value": 10,
"Value": 5,
"Type": "healing"
"Type": "healing"
},
},
Line 12,106: Line 12,122:
"Type": "Active",
"Type": "Active",
"DescKey": "#upgrade_cloaking_device_active_desc",
"DescKey": "#upgrade_cloaking_device_active_desc",
"Cooldown": 32,
"Cooldown": 45,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
Line 12,115: Line 12,131:
{
{
"Key": "AbilityDuration",
"Key": "AbilityDuration",
"Value": 18,
"Value": 10,
"Type": "duration",
"Type": "duration",
"LocTokenOverride": "StealthDuration"
"LocTokenOverride": "StealthDuration"
Line 12,123: Line 12,139:
{
{
"Key": "SpottedRadius",
"Key": "SpottedRadius",
"Value": "18m"
"Value": "20m"
},
},
{
{
Line 12,140: Line 12,156:
{
{
"Key": "AmbushBonusFireRate",
"Key": "AmbushBonusFireRate",
"Value": 32,
"Value": 20,
"Type": "bullet_damage",
"Type": "bullet_damage",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
Line 12,146: Line 12,162:
{
{
"Key": "AmbushBonusTechPower",
"Key": "AmbushBonusTechPower",
"Value": 35,
"Value": 20,
"Type": "tech_damage",
"Type": "tech_damage",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
Line 12,152: Line 12,168:
{
{
"Key": "AmbushBonusMeleeDamage",
"Key": "AmbushBonusMeleeDamage",
"Value": 25,
"Value": 20,
"Type": "melee_damage",
"Type": "melee_damage",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
Line 12,160: Line 12,176:
{
{
"Key": "AmbushDuration",
"Key": "AmbushDuration",
"Value": 8,
"Value": 5,
"Type": "duration"
"Type": "duration"
}
}
Line 12,750: Line 12,766:
{
{
"Key": "HealPerStack",
"Key": "HealPerStack",
"Value": 20,
"Value": 16,
"Scale": {
"Scale": {
"Value": 0.4,
"Value": 0.32,
"Type": "power_increase"
"Type": "power_increase"
},
},
Line 12,761: Line 12,777:
{
{
"Key": "MaxStacks",
"Key": "MaxStacks",
"Value": 20
"Value": 25
},
},
{
{
Line 13,000: Line 13,016:
{
{
"Key": "AbilityLifestealPercentHeroPassive",
"Key": "AbilityLifestealPercentHeroPassive",
"Value": 16,
"Value": 13,
"Type": "healing"
"Type": "healing"
},
},
Line 13,023: Line 13,039:
{
{
"Key": "AbilityLifestealPercentHero",
"Key": "AbilityLifestealPercentHero",
"Value": 80,
"Value": 70,
"Type": "healing",
"Type": "healing",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
Line 13,394: Line 13,410:
{
{
"Key": "SpiritPower",
"Key": "SpiritPower",
"Value": 8,
"Value": 10,
"Type": "tech_damage"
"Type": "tech_damage"
}
}
Line 13,519: Line 13,535:
"Alt": [
"Alt": [
{
{
"Key": "TechResist",
"Key": "InnateStatusResistancePercent",
"Value": 8,
"Type": "duration"
},
{
"Key": "TechResist",
"Value": 8
"Value": 8
},
},
Line 13,550: Line 13,571:
{
{
"Key": "StatusResistancePercent",
"Key": "StatusResistancePercent",
"Value": 40,
"Value": 35,
"Type": "duration"
"Type": "duration"
},
},
Line 14,138: Line 14,159:
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
{
"Key": "BonusHealth",
"Value": 300,
"Type": "health"
},
{
{
"Key": "BonusBaseHealth",
"Key": "BonusBaseHealth",
"Value": 15,
"Value": 25,
"Type": "health"
"Type": "health"
}
}
Line 14,204: Line 14,220:
},
},
"Upgrades": {
"Upgrades": {
"BonusHealth": 700,
"BonusBaseHealth": 15,
"ModelScaleGrowth": 0.2,
"ModelScaleGrowth": 0.2,
"ModelScaleGrowthTooltip": 20,
"ModelScaleGrowthTooltip": 20,
Line 14,336: Line 14,352:
"DamageHeight": {
"DamageHeight": {
"Key": "DamageHeight",
"Key": "DamageHeight",
"Value": "3.5m"
"Value": "5m"
},
},
"NPCDamageMult": {
"NPCDamageMult": {
Line 14,459: Line 14,475:
"DamageHeight": {
"DamageHeight": {
"Key": "DamageHeight",
"Key": "DamageHeight",
"Value": "3.5m"
"Value": "5m"
},
},
"NPCDamageMult": {
"NPCDamageMult": {
Line 15,283: Line 15,299:
{
{
"Key": "BulletLifestealPercent",
"Key": "BulletLifestealPercent",
"Value": 18,
"Value": 14,
"Type": "healing"
"Type": "healing"
},
},
Line 15,371: Line 15,387:
{
{
"Key": "BulletLifestealPercent",
"Key": "BulletLifestealPercent",
"Value": 16,
"Value": 13,
"Type": "healing"
"Type": "healing"
},
},
Line 15,394: Line 15,410:
{
{
"Key": "ActiveBonusLifesteal",
"Key": "ActiveBonusLifesteal",
"Value": 80,
"Value": 70,
"Type": "healing"
"Type": "healing"
},
},
Line 15,936: Line 15,952:
{
{
"Key": "TechPowerGain",
"Key": "TechPowerGain",
"Value": 15,
"Value": 20,
"Type": "tech_damage",
"Type": "tech_damage",
"UsageFlags": "ConditionallyApplied",
"UsageFlags": "ConditionallyApplied",
Line 15,984: Line 16,000:
"TechPowerReduction": {
"TechPowerReduction": {
"Key": "TechPowerReduction",
"Key": "TechPowerReduction",
"Value": -15,
"Value": -20,
"Type": "tech_damage",
"Type": "tech_damage",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
Line 17,058: Line 17,074:
},
},
{
{
"Key": "BonusHealth",
"Key": "BulletResist",
"Value": 50,
"Value": 8,
"Type": "health"
"Type": "bullet_armor_up"
}
}
]
]
Line 17,086: Line 17,102:
"Upgrades": {
"Upgrades": {
"TechPower": 12,
"TechPower": 12,
"BonusHealth": 90,
"BulletResist": 16,
"FireRateSlow": 20
"FireRateSlow": 20
},
},
Line 17,660: Line 17,676:
"Slot": "Armor",
"Slot": "Armor",
"Activation": "Passive",
"Activation": "Passive",
"Components": null,
"Components": [
"upgrade_sprint_booster"
],
"TargetTypes": null,
"TargetTypes": null,
"ShopFilters": [
"ShopFilters": [
Line 17,675: Line 17,693:
"Main": [],
"Main": [],
"Alt": [
"Alt": [
{
"Key": "BonusSprintSpeed",
"Value": "2.0m",
"Type": "move_speed"
},
{
"Key": "OutOfCombatHealthRegen",
"Value": 2,
"Type": "healing"
},
{
{
"Key": "BonusHealth",
"Key": "BonusHealth",
"Value": 175,
"Value": 125,
"Type": "health"
"Type": "health"
},
},
Line 17,779: Line 17,807:
"Key": "upgrade_vex_barrier",
"Key": "upgrade_vex_barrier",
"Name": "Reactive Barrier",
"Name": "Reactive Barrier",
"Description": "Automatically \u003Cspan class=\"highlight\"\u003Erestores one stamina\u003C/span\u003E and gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E when you are \u003Cspan class=\"highlight\"\u003Emovement locked, Stunned, Chained, Immobilized, or Slept\u003C/span\u003E.",
"Description": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E when you are \u003Cspan class=\"highlight\"\u003EStunned, Chained, Immobilized, Slept or Silenced\u003C/span\u003E.",
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 17,785: Line 17,813:
"Activation": "Passive",
"Activation": "Passive",
"Components": null,
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"Durability"
],
"IsDisabled": false,
"StreetBrawl": false,
"Info1": {
"Type": "Passive",
"DescKey": "#upgrade_vex_barrier_desc",
"Cooldown": 55,
"ChargeUp": null,
"Main": [
{
"Key": "VexBarrierCombatBarrier",
"Value": 325,
"Scale": {
"Value": 1.8,
"Type": "spirit"
},
"Type": "combat_barrier",
"UsageFlags": "ConditionallyApplied",
"LocTokenOverride": "CombatBarrier"
}
],
"Alt": [
{
"Key": "AbilityDuration",
"Value": 10,
"Type": "duration"
}
]
},
"Upgrades": {
"VexBarrierCombatBarrier": 375,
"AbilityCooldown": -15
},
"Other": {
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Value": 1
},
"AbilityCooldownBetweenCharge": {
"Key": "AbilityCooldownBetweenCharge",
"Value": -1,
"Type": "charge_cooldown"
},
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Value": -1,
"Type": "move_speed"
}
}
},
"upgrade_auto_cleanse": {
"Key": "upgrade_auto_cleanse",
"Name": "Indomitable",
"Description": null,
"Cost": 6400,
"Tier": 4,
"Slot": "Armor",
"Activation": "Passive",
"Components": [
"upgrade_vex_barrier"
],
"TargetTypes": null,
"TargetTypes": null,
"ShopFilters": [
"ShopFilters": [
Line 17,796: Line 17,888:
"Cooldown": null,
"Cooldown": null,
"ChargeUp": null,
"ChargeUp": null,
"Main": [],
"Main": [
"Alt": [
{
"Key": "BulletResist",
"Value": 8,
"Type": "bullet_armor_up"
},
{
{
"Key": "TechResist",
"Key": "TechResist",
"Value": 6,
"Value": 8,
"Type": "tech_armor_up"
"Type": "tech_armor_up"
}
}
]
],
"Alt": []
},
},
"Info2": {
"Info2": {
"Type": "Passive",
"Type": null,
"DescKey": "#upgrade_vex_barrier_desc",
"DescKey": "#upgrade_upgrade_auto_cleanse_desc",
"Cooldown": 40,
"Cooldown": 55,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
Line 17,815: Line 17,912:
"Value": 325,
"Value": 325,
"Scale": {
"Scale": {
"Value": 2.0925,
"Value": 1.8,
"Type": "spirit"
"Type": "spirit"
},
},
Line 17,830: Line 17,927:
}
}
]
]
},
"Upgrades": {
"TechResist": 10,
"VexBarrierCombatBarrier": 375,
"AbilityCooldown": -15
},
},
"Other": {
"Other": {
Line 17,850: Line 17,942:
"Value": -1,
"Value": -1,
"Type": "move_speed"
"Type": "move_speed"
},
"CooldownReductionOnProc": {
"Key": "CooldownReductionOnProc",
"Value": 20,
"Type": "cooldown"
}
}
}
}
Line 18,010: Line 18,107:
"Type": "Active",
"Type": "Active",
"DescKey": "#upgrade_split_shot_desc",
"DescKey": "#upgrade_split_shot_desc",
"Cooldown": 24,
"Cooldown": 27,
"ChargeUp": null,
"ChargeUp": null,
"Main": [
"Main": [
Line 18,021: Line 18,118:
{
{
"Key": "WeaponDamagePerStack",
"Key": "WeaponDamagePerStack",
"Value": 10,
"Value": 8,
"Type": "bullet_damage"
"Type": "bullet_damage"
}
}
Line 18,033: Line 18,130:
{
{
"Key": "MaxStacks",
"Key": "MaxStacks",
"Value": 6
"Value": 5
},
},
{
{
Line 18,104: Line 18,201:
{
{
"Key": "BonusFireRate",
"Key": "BonusFireRate",
"Value": 22,
"Value": 25,
"Type": "fire_rate",
"Type": "fire_rate",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
Line 18,110: Line 18,207:
{
{
"Key": "BulletLifestealPercent",
"Key": "BulletLifestealPercent",
"Value": 18,
"Value": 14,
"Type": "healing",
"Type": "healing",
"UsageFlags": "ConditionallyApplied"
"UsageFlags": "ConditionallyApplied"
Line 18,587: Line 18,684:
"Value": 24,
"Value": 24,
"Scale": {
"Scale": {
"Value": 0.05,
"Value": 0.06,
"Type": "spirit"
"Type": "spirit"
},
},
Line 19,961: Line 20,058:
{
{
"Key": "AirBonusDamageTaken",
"Key": "AirBonusDamageTaken",
"Value": -60
"Value": -40
}
}
],
],
Line 20,867: Line 20,964:
"Key": "upgrade_unstable_concoction",
"Key": "upgrade_unstable_concoction",
"Name": "Unstable Concoction",
"Name": "Unstable Concoction",
"Description": "Consume a concoction that grants you \u003Cspan class=\"highlight\"\u003EUnstoppable\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003Espeed, health, spirit and weapon damage\u003C/span\u003E. After a short duration \u003Cspan class=\"highlight\"\u003Eyou die and explode\u003C/span\u003E, stunning nearby enemies and dealing damage based on your maximum health.",
"Description": "Consume a concoction that grants you \u003Cspan class=\"highlight\"\u003EUnstoppable\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003Espeed, health, spirit and weapon damage\u003C/span\u003E. After a short duration \u003Cspan class=\"highlight\"\u003Eyou die and explode\u003C/span\u003E, stunning nearby enemies and dealing damage based on your maximum health. Dying this way reduces your respawn time by \u003Cspan class=\"highlight\"\u003E50%\u003C/span\u003E.",
"Cost": 9999,
"Cost": 9999,
"Tier": 5,
"Tier": 5,
Line 20,952: Line 21,049:
"Value": -1,
"Value": -1,
"Type": "move_speed"
"Type": "move_speed"
},
"RespawnTimeMod": {
"Key": "RespawnTimeMod",
"Value": 50
}
}
}
}