Data:ItemData.json: Difference between revisions

Deadbot (talk | contribs)
Deadbot v1.6.1-6295
Deadbot (talk | contribs)
Deadbot v1.17.0-6684
 
(29 intermediate revisions by 2 users not shown)
Line 14: Line 14:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityDuration": 2,
"AbilityDuration": 2,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 31: Line 32:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
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"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 47: Line 49:
"IsDisabled": false,
"IsDisabled": false,
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Line 63: Line 66:
"IsDisabled": false,
"IsDisabled": false,
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Line 79: Line 83:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
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"AbilityUnitTargetLimit": 1,
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Line 95: Line 100:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
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"AbilityUnitTargetLimit": 1,
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"AbilityCooldownBetweenCharge": -1,
Line 111: Line 117:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
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"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
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"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 18,
"AbilityCooldown": 18,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
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"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 0.5,
"AbilityCooldown": 0.5,
"AbilityCastRange": 550,
"AbilityCastRange": 550,
Line 242: Line 251:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 1,
"AbilityCooldown": 1,
"AbilityDuration": 1,
"AbilityDuration": 1,
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"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 1,
"AbilityCooldown": 1,
"AbilityDuration": 1,
"AbilityDuration": 1,
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"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 1,
"AbilityCooldown": 1,
"AbilityDuration": 1,
"AbilityDuration": 1,
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"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 1,
"AbilityCooldown": 1,
"AbilityDuration": 1,
"AbilityDuration": 1,
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"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 1,
"AbilityCooldown": 1,
"AbilityDuration": 1,
"AbilityDuration": 1,
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"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 1,
"AbilityCooldown": 1,
"AbilityDuration": 1,
"AbilityDuration": 1,
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"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
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"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
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"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
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"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
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"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
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"AbilityCooldownBetweenCharge": -1,
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"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
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"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": true,
"AbilityCooldown": 30,
"AbilityCooldown": 30,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityPostCastDuration": 0.5,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusFireRate": 5,
"TechResist": 5,
"TechResist": 5,
"BulletResist": 5,
"BulletResist": 5,
"TechRangeMultiplier": 5,
"ImbuedCooldownMultiplier": 1,
"TechRadiusMultiplier": 5,
"PropertyUpgrades": {
"PropertyUpgrades": {
"BulletResist": 5,
"BulletResist": 5,
"TechResist": 5,
"TechResist": 5,
"BonusFireRate": 5,
"AbilityCooldown": -10
"AbilityCooldown": -10,
"TechRadiusMultiplier": 5,
"TechRangeMultiplier": 5
}
}
},
},
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"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 300,
"AbilityCooldown": 300,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
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"AbilityCooldown": -210
"AbilityCooldown": -210
}
}
},
"upgrade_ablative_coat": {
"Name": null,
"Description": null,
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": [],
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityCooldown": 21,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"MaxBulletResist": 30,
"StackLossFrequency": 1,
"ArmorLossPerHit": 4,
"BulletArmor": 1,
"BonusSprintSpeed": "3m"
},
},
"upgrade_absorbing_armor": {
"upgrade_absorbing_armor": {
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"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 1,
"AbilityCooldown": 1,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
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"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechPower": 14,
"TechPower": 14,
"TechResist": 20,
"TechResist": 22,
"CooldownReductionPerHit": 4,
"CooldownReductionPerHit": 4,
"CooldownReduction": 7,
"CooldownReduction": 7,
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"upgrade_acolytes_glove": {
"upgrade_acolytes_glove": {
"Name": "Spirit Strike",
"Name": "Spirit Strike",
"Description": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, deal extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E with the attack and reduce the target's \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown is 2x longer for Light Melee hits.\u003C/span\u003E",
"Description": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, deal extra {g:citadel_inline_attribute:'SpiritDamage'} with the attack and reduce the target's \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown is 2x longer for Light Melee hits.\u003C/span\u003E",
"Cost": 800,
"Cost": 800,
"Tier": 1,
"Tier": 1,
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"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 8,
"AbilityCooldown": 8,
"AbilityDuration": 6,
"AbilityDuration": 6,
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"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 64,
"AbilityCooldown": 64,
"AbilityDuration": 15,
"AbilityDuration": 15,
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"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 12,
"AbilityCooldown": 12,
"AbilityDuration": 7,
"AbilityDuration": 7,
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"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BulletLifestealPercent": 18,
"BulletLifestealPercent": 16,
"BonusFireRate": 22,
"BonusFireRate": 25,
"BonusClipSizePercent": 20,
"BonusClipSizePercent": 20,
"BonusMoveSpeed": "0.75m",
"BonusMoveSpeed": "0.75m",
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"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 26,
"AbilityCooldown": 26,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
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"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": true,
"StreetBrawl": true,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
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"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityDuration": 45,
"AbilityDuration": 45,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
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"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": true,
"StreetBrawl": true,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
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"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 42,
"AbilityCooldown": 42,
"AbilityDuration": 4,
"AbilityDuration": 4,
"AbilityCastRange": "30m",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
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"SlowPercent": 35,
"SlowPercent": 35,
"GroundDashReductionPercent": -40,
"GroundDashReductionPercent": -40,
"TechRangeMultiplier": 10,
"TechRangeMultiplier": 8,
"TechRadiusMultiplier": 10,
"TechRadiusMultiplier": 8,
"BonusSprintSpeed": "0.75m",
"BonusSprintSpeed": "0.75m",
"PropertyUpgrades": {
"PropertyUpgrades": {
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"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 32,
"AbilityCooldown": 32,
"AbilityDuration": 0.25,
"AbilityDuration": 0.25,
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"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 64,
"AbilityCooldown": 64,
"AbilityDuration": 25,
"AbilityDuration": 25,
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"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 32,
"AbilityCooldown": 32,
"AbilityDuration": 16,
"AbilityDuration": 16,
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"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": true,
"StreetBrawl": true,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
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"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusBulletSpeedPercent": 50,
"BonusBulletSpeedPercent": 60,
"ProcChance": 50,
"ProcChance": 55,
"BaseAttackDamagePercent": 8,
"PropertyUpgrades": {
"PropertyUpgrades": {
"BonusBulletSpeedPercent": 55,
"BonusBulletSpeedPercent": 55,
"ProcChance": 20
"ProcChance": 20,
"BaseAttackDamagePercent": 30
}
}
},
},
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"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
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"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
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"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityDuration": 12,
"AbilityDuration": 12,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
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"upgrade_arcane_surge": {
"upgrade_arcane_surge": {
"Name": "Arcane Surge",
"Name": "Arcane Surge",
"Description": "When you \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E the \u003Cspan class=\"highlight\"\u003Enext ability you use\u003C/span\u003E will have bonus \u003Cspan class=\"highlight\"\u003ERange, Duration,\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Lasts up to 7s.",
"Description": "After you \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E, the \u003Cspan class=\"highlight\"\u003Enext ability you use\u003C/span\u003E within 7s will have bonus \u003Cspan class=\"highlight\"\u003ERange, Duration,\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
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"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityDuration": 7,
"AbilityDuration": 7,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
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"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusAbilityDurationPercent": 15,
"BonusAbilityDurationPercent": 15,
"SpiritPower": 15,
"SpiritPower": 20,
"TechRadiusMultiplierBuff": 15,
"TechRadiusMultiplierBuff": 12,
"TechRangeMultiplierBuff": 15,
"TechRangeMultiplierBuff": 12,
"Stamina": 1,
"Stamina": 1,
"StaminaCooldownReduction": 12,
"StaminaCooldownReduction": 12,
Line 1,076: Line 1,094:
"TechRadiusMultiplierBuff": 15,
"TechRadiusMultiplierBuff": 15,
"TechRangeMultiplierBuff": 15,
"TechRangeMultiplierBuff": 15,
"BonusAbilityDurationPercent": 15
"BonusAbilityDurationPercent": 15,
"StaminaCooldownReduction": 14
}
}
},
},
"upgrade_arctic_blast": {
"upgrade_arctic_blast": {
"Name": "Arctic Blast",
"Name": "Arctic Blast",
"Description": "Release an expanding ice blast that deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EFreezing\u003C/span\u003E and then \u003Cspan class=\"highlight\"\u003ESlowing\u003C/span\u003E targets it hits. Targets take increased damage while frozen.",
"Description": "Release an expanding ice blast that deals {g:citadel_inline_attribute:'SpiritDamage'}, \u003Cspan class=\"highlight\"\u003EFreezing\u003C/span\u003E and then \u003Cspan class=\"highlight\"\u003ESlowing\u003C/span\u003E targets it hits.\u003Cbr\u003E\u003Cbr\u003ESlowed targets have their \u003Cspan class=\"highlight\"\u003Estamina regen frozen\u003C/span\u003E",
"Cost": 6400,
"Cost": 6400,
"Tier": 4,
"Tier": 4,
Line 1,099: Line 1,118:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 24,
"AbilityCooldown": 24,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 1,105: Line 1,125:
"SpreadDuration": 0.6,
"SpreadDuration": 0.6,
"StartRadius": "2m",
"StartRadius": "2m",
"EndRadius": "12m",
"EndRadius": "16m",
"SlowPercent": 60,
"SlowPercent": 60,
"SlowDuration": 4,
"SlowDuration": 4,
Line 1,115: Line 1,135:
}
}
},
},
"DamageHeight": "3.5m",
"DamageHeight": "7m",
"NPCDamageMult": 1,
"NPCDamageMult": 1,
"TechResist": 10,
"TechResist": 10,
"FreezeDuration": 0.75,
"FreezeDuration": 1,
"PercentDamage": 15,
"PropertyUpgrades": {
"PropertyUpgrades": {
"Damage": 150,
"Damage": 150,
Line 1,126: Line 1,145:
"FreezeDuration": 0.25
"FreezeDuration": 0.25
}
}
},
"upgrade_armor_reduction_debuff": {
"Name": null,
"Description": null,
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": [
"HeroEnemy",
"CreepEnemy",
"MinionEnemy"
],
"ShopFilters": [
"WeaponDamage"
],
"IsDisabled": true,
"StreetBrawl": false,
"AbilityDuration": 8,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ResistReduction": -60,
"BaseAttackDamagePercent": 12,
"BulletShieldDamagePercent": 60
},
},
"upgrade_attack_speed_1": {
"upgrade_attack_speed_1": {
Line 1,165: Line 1,158:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 1,182: Line 1,176:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusFireRate": 25
"BonusFireRate": 25
},
"upgrade_auto_cleanse": {
"Name": "Indomitable",
"Description": null,
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Armor",
"Components": [
"upgrade_vex_barrier"
],
"TargetTypes": null,
"ShopFilters": [
"Durability"
],
"IsDisabled": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 55,
"AbilityDuration": 10,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BulletResist": 10,
"TechResist": 10,
"CooldownReductionOnProc": 20,
"VexBarrierCombatBarrier": {
"Value": 325,
"Scale": {
"Value": 2,
"Type": "spirit"
}
},
"OutOfCombatHealthRegen": 2,
"PropertyUpgrades": {
"BulletResist": 14,
"TechResist": 14,
"AbilityCooldown": -35,
"VexBarrierCombatBarrier": 450
}
},
},
"upgrade_banshee_slugs": {
"upgrade_banshee_slugs": {
Line 1,204: Line 1,239:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 1,234: Line 1,270:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 1,253: Line 1,290:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 1,278: Line 1,316:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 1,308: Line 1,347:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusFireRate": 18,
"BonusFireRate": 20,
"BonusSprintSpeed": "0.75m",
"BonusSprintSpeed": "0.75m",
"PropertyUpgrades": {
"PropertyUpgrades": {
Line 1,320: Line 1,360:
"upgrade_blood_tribute": {
"upgrade_blood_tribute": {
"Name": "Blood Tribute",
"Name": "Blood Tribute",
"Description": "Toggle: Continually sacrifice Health to improve {g:citadel_inline_attribute:'FireRate'}, \u003Cspan class=\"highlight\"\u003EDebuff Resistance\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. Healing received is reduced during the sacrifice.",
"Description": "Toggle: Continually sacrifice Health to improve {g:citadel_inline_attribute:'FireRate'}, \u003Cspan class=\"highlight\"\u003EDebuff Resistance\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.",
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 1,332: Line 1,372:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechResist": 10,
"TechResist": 8,
"HealthDrainedPerSecond": 40,
"HealthDrainedPerSecond": 50,
"TickRate": 0.1,
"TickRate": 0.1,
"BonusFireRate": 35,
"BonusFireRate": 35,
"StatusResistancePercent": 40,
"StatusResistancePercent": 35,
"HealAmpReceivePenaltyPercent": -30,
"InnateStatusResistancePercent": 8,
"HealAmpRegenPenaltyPercent": -30,
"BonusMoveSpeed": "2.0m",
"BonusMoveSpeed": "2.0m",
"OutOfCombatHealthRegen": 4,
"OutOfCombatHealthRegen": 4,
"PropertyUpgrades": {
"PropertyUpgrades": {
"HealthDrainedPerSecond": -20,
"HealthDrainedPerSecond": -20,
"BonusFireRate": 20,
"BonusFireRate": 30,
"TechResist": 8,
"TechResist": 14,
"OutOfCombatHealthRegen": 8
"OutOfCombatHealthRegen": 8
}
}
Line 1,363: Line 1,403:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 1,386: Line 1,427:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechPower": 35,
"TechPower": 30,
"BonusHealth": 75,
"BonusHealth": 75,
"OutOfCombatHealthRegen": 4,
"OutOfCombatHealthRegen": 4,
Line 1,420: Line 1,462:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 4,
"AbilityCooldown": 4,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 1,428: Line 1,471:
"SlowDuration": 2.5,
"SlowDuration": 2.5,
"BonusMeleeDamagePercent": 16,
"BonusMeleeDamagePercent": 16,
"LifestealHeal": 160,
"LifestealHeal": {
"LifestealHealPercent": 50,
"Value": 100,
"Scale": {
"Value": 1.5,
"Type": "power_increase"
}
},
"LifestealHealPercent": {
"Value": 30,
"Scale": {
"Value": 0.5,
"Type": "power_increase"
}
},
"BonusHealth": 125,
"BonusHealth": 125,
"NonHeroHealPct": 40,
"NonHeroHealPct": 40,
Line 1,453: Line 1,508:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 1,458: Line 1,514:
"BulletResist": 18
"BulletResist": 18
},
},
"upgrade_bullet_armor_2": {
"upgrade_bullet_armor_reduction_aura": {
"Name": null,
"Name": "Hunter's Aura",
"Description": null,
"Description": "Reduces nearby enemies' \u003Cspan class=\"highlight\"\u003EBullet Resist and Fire Rate\u003C/span\u003E. If there is only one enemy hero nearby, this \u003Cspan class=\"highlight\"\u003Eeffect is doubled\u003C/span\u003E.",
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Weapon",
"Components": null,
"Components": null,
"TargetTypes": null,
"TargetTypes": [
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BulletArmor": 2
},
"upgrade_bullet_armor_reduction_aura": {
"Name": "Hunter's Aura",
"Description": "Reduces nearby enemies' \u003Cspan class=\"highlight\"\u003EBullet Resist and Fire Rate\u003C/span\u003E. If there is only one enemy hero nearby, this \u003Cspan class=\"highlight\"\u003Eeffect is tripled\u003C/span\u003E.",
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": [
"HeroEnemy",
"HeroEnemy",
"CreepEnemy",
"CreepEnemy",
Line 1,495: Line 1,534:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 1,500: Line 1,540:
"BonusHealth": 100,
"BonusHealth": 100,
"Radius": "15m",
"Radius": "15m",
"BulletArmorReduction": -8,
"BulletArmorReduction": -10,
"FireRateSlow": 11,
"FireRateSlow": 15,
"SingleTargetPlayerMultiplier": 3,
"SingleTargetPlayerMultiplier": 2,
"BonusSprintSpeed": "0.75m",
"BonusSprintSpeed": "0.75m",
"PropertyUpgrades": {
"PropertyUpgrades": {
Line 1,527: Line 1,567:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 1,535: Line 1,576:
"upgrade_bullet_resist_shredder": {
"upgrade_bullet_resist_shredder": {
"Name": "Bullet Resist Shredder",
"Name": "Bullet Resist Shredder",
"Description": "Reduces \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E on enemies when you deal \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E.",
"Description": "Reduces \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E on enemies when you deal {g:citadel_inline_attribute:'SpiritDamage'}.",
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 1,552: Line 1,593:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityDuration": 8,
"AbilityDuration": 8,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 1,557: Line 1,599:
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BulletArmorReduction": -10,
"BulletArmorReduction": -10,
"BonusHealth": 65,
"BaseAttackDamagePercent": 9,
"BulletResist": 8,
"BulletResist": 9,
"PropertyUpgrades": {
"PropertyUpgrades": {
"BulletResist": 7,
"BulletResist": 7,
"BulletArmorReduction": -11,
"BulletArmorReduction": -11,
"BonusHealth": 90
"BaseAttackDamagePercent": 15
}
}
},
},
Line 1,572: Line 1,614:
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
"Components": null,
"Components": [
"upgrade_magic_reach"
],
"TargetTypes": [
"TargetTypes": [
"AllEnemy"
"AllEnemy"
Line 1,581: Line 1,625:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": true,
"AbilityDuration": 14,
"AbilityDuration": 14,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechRangeMultiplier": 30,
"TechRangeMultiplier": 22,
"TechRadiusMultiplier": 30,
"TechRadiusMultiplier": 22,
"WeaponPowerPerStack": 18,
"WeaponPowerPerStack": 20,
"WeaponPowerPerStackNonHero": 4,
"WeaponPowerPerStackNonHero": 5,
"NonHeroStackLimit": 8,
"NonHeroStackLimit": 8,
"PropertyUpgrades": {
"PropertyUpgrades": {
Line 1,612: Line 1,657:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"AbilityCooldown": 7,
"IsImbue": false,
"AbilityDuration": 3.5,
"AbilityCooldown": 9,
"AbilityDuration": 4.5,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 1,625: Line 1,671:
"ActivatedFireRate": 15,
"ActivatedFireRate": 15,
"BonusMoveSpeed": "1.5m",
"BonusMoveSpeed": "1.5m",
"BonusFireRate": 10,
"BonusFireRate": 14,
"AbilityCooldown": -1
"AbilityCooldown": -1
}
}
Line 1,643: Line 1,689:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 1,665: Line 1,712:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 10.5,
"AbilityCooldown": 10.5,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 1,698: Line 1,746:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 40,
"AbilityCooldown": 40,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 1,703: Line 1,752:
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"ProcCooldown": 0.25,
"ProcCooldown": 0.2,
"DamagePerChain": {
"DamagePerChain": {
"Value": 43,
"Value": 43,
Line 1,751: Line 1,800:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 1,779: Line 1,829:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": true,
"StreetBrawl": true,
"AbilityCooldown": 50,
"IsImbue": false,
"AbilityCooldown": 30,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"MinHeal": 300,
"MinHeal": 400,
"HealPercentAmount": 50,
"HealPercentAmount": 60,
"Radius": "999m",
"Radius": "999m",
"BuffDuration": 6,
"BuffDuration": 6,
Line 1,790: Line 1,841:
"BuffMoveSpeedBonus": "5m",
"BuffMoveSpeedBonus": "5m",
"PropertyUpgrades": {
"PropertyUpgrades": {
"AbilityCooldown": -25,
"AbilityCooldown": -20,
"BuffDuration": 2,
"BuffDuration": 2,
"MinHeal": 200,
"MinHeal": 200
"Radius": "6m"
}
}
},
},
Line 1,813: Line 1,863:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"ProcCooldown": 0.25,
"ProcCooldown": 0.2,
"DamagePerChain": {
"DamagePerChain": {
"Value": 33,
"Value": 33,
Line 1,852: Line 1,903:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 1,874: Line 1,926:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 26,
"AbilityCooldown": 26,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 1,895: Line 1,948:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 90,
"AbilityCooldown": 90,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 1,905: Line 1,959:
"HealAmpReceivePenaltyPercent": -60,
"HealAmpReceivePenaltyPercent": -60,
"HealAmpRegenPenaltyPercent": -60,
"HealAmpRegenPenaltyPercent": -60,
"BonusMoveSpeed": "-2m",
"BonusMoveSpeed": "0m",
"PropertyUpgrades": {
"PropertyUpgrades": {
"DeathImmunityDamageReduction": 90,
"DeathImmunityDamageReduction": 90,
"BonusMoveSpeed": "6m",
"HealAmpReceivePenaltyPercent": 90,
"HealAmpReceivePenaltyPercent": 90,
"HealAmpRegenPenaltyPercent": 90,
"HealAmpRegenPenaltyPercent": 90,
Line 1,934: Line 1,987:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"RestoreDelay": 13,
"RestoreDelay": 10,
"HealLifePercentOutOfCombat": 2,
"HealLifePercentOutOfCombat": 2,
"HealthThreshold": 75,
"HealthThreshold": 75,
"BonusMoveSpeed": "1.25m",
"BonusMoveSpeed": "1.5m",
"BonusHealth": 375,
"BonusHealth": 375,
"PropertyUpgrades": {
"PropertyUpgrades": {
Line 1,964: Line 2,018:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusClipSizePercent": 30,
"BonusClipSizePercent": 30,
"BaseAttackDamagePercent": 6,
"BaseAttackDamagePercent": 8,
"PropertyUpgrades": {
"PropertyUpgrades": {
"BonusClipSizePercent": 30
"BonusClipSizePercent": 30
Line 1,985: Line 2,040:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 2,002: Line 2,058:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 2,019: Line 2,076:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 2,036: Line 2,094:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 2,055: Line 2,114:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": true,
"StreetBrawl": true,
"AbilityCooldown": 14,
"IsImbue": false,
"AbilityCooldown": 12,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"CombatBarrier": 300,
"CombatBarrier": 500,
"BonusMoveSpeed": "3m",
"BonusMoveSpeed": "3m",
"BuffDuration": 6,
"BuffDuration": 6,
"StatusImmuneDuration": 4,
"StatusImmuneDuration": 4,
"PropertyUpgrades": {
"PropertyUpgrades": {
"BonusMoveSpeed": "2m",
"BonusMoveSpeed": "4m",
"AbilityCooldown": -4,
"AbilityCooldown": -4,
"CombatBarrier": 200
"CombatBarrier": 300
}
}
},
},
Line 2,081: Line 2,141:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 10.5,
"AbilityCooldown": 10.5,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 2,097: Line 2,158:
"Name": "Shadow Weave",
"Name": "Shadow Weave",
"Description": "Become \u003Cspan class=\"highlight\"\u003EStealthed\u003C/span\u003E. Whenever you take damage while Stealthed you get briefly revealed.",
"Description": "Become \u003Cspan class=\"highlight\"\u003EStealthed\u003C/span\u003E. Whenever you take damage while Stealthed you get briefly revealed.",
"Cost": 6400,
"Cost": 3200,
"Tier": 4,
"Tier": 3,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Weapon",
"Slot": "Weapon",
Line 2,110: Line 2,171:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"AbilityCooldown": 32,
"IsImbue": false,
"AbilityDuration": 18,
"AbilityCooldown": 45,
"AbilityDuration": 13,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 2,119: Line 2,181:
"InvisFadeToDuration": 0.6,
"InvisFadeToDuration": 0.6,
"InvisMoveSpeedMod": "5m",
"InvisMoveSpeedMod": "5m",
"SpottedRadius": "18m",
"SpottedRadius": "20m",
"RevealOnDamageDuration": 1.5,
"RevealOnDamageDuration": 1.5,
"RevealOnSpottedDuration": 1.5,
"RevealOnSpottedDuration": 1.5,
"FullInvisDistance": "30m",
"FullInvisDistance": "30m",
"AmbushDuration": 8,
"AmbushDuration": 5,
"AmbushBonusFireRate": 32,
"AmbushBonusFireRate": 25,
"AmbushBonusTechPower": 35,
"AmbushBonusTechPower": 25,
"AmbushBonusMeleeDamage": 25,
"AmbushBonusMeleeDamage": 25,
"OutOfCombatHealthRegen": 10,
"OutOfCombatHealthRegen": 5,
"BonusSprintSpeed": "1.5m",
"BonusSprintSpeed": "1.5m",
"PropertyUpgrades": {
"PropertyUpgrades": {
"OutOfCombatHealthRegen": 20,
"OutOfCombatHealthRegen": 20,
"AmbushBonusFireRate": 25,
"AmbushBonusFireRate": 35,
"AmbushBonusMeleeDamage": 20,
"AmbushBonusMeleeDamage": 30,
"AmbushBonusTechPower": 25,
"AmbushBonusTechPower": 35,
"AbilityCooldown": -12
"AbilityCooldown": -17
}
}
},
},
Line 2,157: Line 2,219:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 2,188: Line 2,251:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 2,201: Line 2,265:
"upgrade_cold_front": {
"upgrade_cold_front": {
"Name": "Cold Front",
"Name": "Cold Front",
"Description": "Release an expanding ice blast that deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESlows\u003C/span\u003E targets it hits.",
"Description": "Release an expanding ice blast that deals {g:citadel_inline_attribute:'SpiritDamage'} and \u003Cspan class=\"highlight\"\u003ESlows\u003C/span\u003E targets it hits.",
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 2,217: Line 2,281:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 25,
"AbilityCooldown": 25,
"AbilityDuration": 4,
"AbilityDuration": 4,
Line 2,224: Line 2,289:
"SpreadDuration": 0.6,
"SpreadDuration": 0.6,
"StartRadius": "2m",
"StartRadius": "2m",
"EndRadius": "12m",
"EndRadius": "10m",
"MovementSpeedSlow": 60,
"MovementSpeedSlow": 60,
"Damage": {
"Damage": {
Line 2,233: Line 2,298:
}
}
},
},
"DamageHeight": "3.5m",
"DamageHeight": "7m",
"NPCDamageMult": 1,
"NPCDamageMult": 1,
"TechResist": 6,
"TechResist": 6,
Line 2,244: Line 2,309:
"upgrade_colossus": {
"upgrade_colossus": {
"Name": "Colossus",
"Name": "Colossus",
"Description": "Gain \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eslow the move and dash speed\u003C/span\u003E of enemies nearby. Increases your model size.",
"Description": "Grow \u003Cspan class=\"highlight\"\u003Elarger in size\u003C/span\u003E, gaining {g:citadel_inline_attribute:'BulletResist'}, {g:citadel_inline_attribute:'SpiritResist'}, and {g:citadel_inline_attribute:'MeleeDamage'}. \u003Cbr\u003E\u003Cbr\u003ENearby enemies suffer from {g:citadel_inline_attribute:'Slow'} and have reduced \u003Cspan class=\"highlight\"\u003Edash speed\u003C/span\u003E.",
"Cost": 6400,
"Cost": 6400,
"Tier": 4,
"Tier": 4,
Line 2,258: Line 2,323:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 37,
"AbilityCooldown": 37,
"AbilityDuration": 7,
"AbilityDuration": 7,
Line 2,263: Line 2,329:
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusHealth": 300,
"BonusBaseHealth": 25,
"BonusBaseHealth": 15,
"BaseAttackDamagePercent": 15,
"BaseAttackDamagePercent": 15,
"BuffBulletResist": 35,
"BuffBulletResist": 35,
Line 2,273: Line 2,338:
"ModelScaleGrowth": 1.2,
"ModelScaleGrowth": 1.2,
"ModelScaleGrowthTooltip": 20,
"ModelScaleGrowthTooltip": 20,
"BonusMeleeDamagePercent": 30,
"PropertyUpgrades": {
"PropertyUpgrades": {
"BonusHealth": 700,
"BonusBaseHealth": 15,
"ModelScaleGrowth": 0.2,
"ModelScaleGrowth": 0.2,
"ModelScaleGrowthTooltip": 20,
"ModelScaleGrowthTooltip": 20,
Line 2,282: Line 2,348:
}
}
},
},
"upgrade_combo_breaker": {
"upgrade_containment": {
"Name": null,
"Name": "Slowing Hex",
"Description": null,
"Description": "\u003Cspan class=\"highlight\"\u003ESlows movement\u003C/span\u003E of enemy target. Also \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EIncreases the target's gravity.\u003Cbr\u003EDoes not affect target's stamina usage.\u003C/span\u003E",
"Cost": 6400,
"Cost": 1600,
"Tier": 4,
"Activation": "InstantCast",
"Slot": "Armor",
"Components": null,
"TargetTypes": [
"AllFriendly"
],
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityCooldown": 23,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechArmor": 2,
"BonusHealthRegen": 2.75,
"HealPercentAmount": 30,
"RegenDuration": 10
},
"upgrade_containment": {
"Name": "Slowing Hex",
"Description": "\u003Cspan class=\"highlight\"\u003ESlows movement\u003C/span\u003E of enemy target. Also \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not affect target's stamina usage.\u003C/span\u003E",
"Cost": 1600,
"Tier": 2,
"Tier": 2,
"Activation": "Press",
"Activation": "Press",
Line 2,323: Line 2,366:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"AbilityCooldown": 30,
"IsImbue": false,
"AbilityCooldown": 27,
"AbilityDuration": 3.5,
"AbilityDuration": 3.5,
"AbilityCastRange": "25m",
"AbilityCastRange": "25m",
Line 2,355: Line 2,399:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 2,382: Line 2,427:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 2,390: Line 2,436:
"BonusSprintSpeed": "1m",
"BonusSprintSpeed": "1m",
"ExplosionRadius": "4m",
"ExplosionRadius": "4m",
"ExplosionDamage": 125,
"ExplosionDamage": {
"Value": 125,
"Scale": {
"Value": 0.93,
"Type": "spirit"
}
},
"HeroMultiplier": 150,
"HeroMultiplier": 150,
"ArmingTime": 0.1
"ArmingTime": 0.1
Line 2,412: Line 2,464:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"AbilityCooldown": 20,
"IsImbue": false,
"AbilityCooldown": 23,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 2,420: Line 2,473:
"BuffDuration": 6,
"BuffDuration": 6,
"SpellParryDuration": 0.8,
"SpellParryDuration": 0.8,
"BonusHealth": 100,
"BonusHealth": 50,
"SpiritPowerInnate": 8,
"SpiritPowerInnate": 5,
"HealOnSuccess": 150,
"HealOnSuccess": 150,
"PropertyUpgrades": {
"PropertyUpgrades": {
Line 2,433: Line 2,486:
"upgrade_crackshot": {
"upgrade_crackshot": {
"Name": "Mystic Shot",
"Name": "Mystic Shot",
"Description": "Your next bullet deals bonus \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E.",
"Description": "Your next bullet deals bonus {g:citadel_inline_attribute:'SpiritDamage'}.",
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 2,448: Line 2,501:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 8,
"AbilityCooldown": 8,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 2,458: Line 2,512:
"Value": 40,
"Value": 40,
"Scale": {
"Scale": {
"Value": 0.8,
"Value": 0.9,
"Type": "spirit"
"Type": "spirit"
}
}
Line 2,485: Line 2,539:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 2,519: Line 2,574:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"AbilityCooldown": 7,
"IsImbue": false,
"AbilityCooldown": 5,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BulletResist": 12,
"BulletResist": 12,
"BonusMeleeDamagePercent": 20,
"BonusMeleeDamagePercent": 22,
"MeleeDistanceScale": 60,
"MeleeDistanceScale": 60,
"BonusHeavyMeleeDamage": 25,
"BonusHeavyMeleeDamage": 25,
"MaxStacks": 6,
"MaxStacks": 6,
"DebuffDuration": 8,
"DebuffDuration": 8,
"StunDuration": 0.5,
"StunDuration": 0.75,
"LightMeleeStacks": 1,
"LightMeleeStacks": 1,
"LightMeleeAmmo": 15,
"LightMeleeAmmo": 15,
"HeavyMeleeMultiplier": 2,
"HeavyMeleeMultiplier": 2,
"BulletResistReduction": -4,
"BulletResistReduction": -5,
"PropertyUpgrades": {
"PropertyUpgrades": {
"MeleeDistanceScale": 40,
"MeleeDistanceScale": 40,
Line 2,562: Line 2,618:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechPower": 12,
"TechPower": 12,
"AbilityLifestealPercentHero": 30,
"AbilityLifestealPercentHero": 25,
"BulletLifestealPercent": 30,
"BulletLifestealPercent": 25,
"BaseAttackDamagePercent": 12,
"BaseAttackDamagePercent": 12,
"BonusHealth": 120,
"BonusHealth": 180,
"PropertyUpgrades": {
"PropertyUpgrades": {
"BulletLifestealPercent": 15,
"BulletLifestealPercent": 15,
"AbilityLifestealPercentHero": 15,
"AbilityLifestealPercentHero": 15,
"BonusHealth": 100,
"BonusHealth": 200,
"TechPower": 15,
"TechPower": 15,
"BaseAttackDamagePercent": 15
"BaseAttackDamagePercent": 15
Line 2,592: Line 2,649:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"StatusResistancePercent": 25,
"StatusResistancePercent": 25,
"BonusHealth": 90,
"PropertyUpgrades": {
"PropertyUpgrades": {
"StatusResistancePercent": 15
"StatusResistancePercent": 15
Line 2,614: Line 2,673:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 1,
"AbilityCooldown": 1,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 2,621: Line 2,681:
"BulletProcDeflectionPercent": 50,
"BulletProcDeflectionPercent": 50,
"DeflectionRandomness": 1,
"DeflectionRandomness": 1,
"BonusHealth": 100,
"BonusHealth": 130,
"PropertyUpgrades": {
"PropertyUpgrades": {
"DeflectionPercent": 15,
"DeflectionPercent": 15,
Line 2,644: Line 2,704:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 26,
"AbilityCooldown": 26,
"AbilityDuration": 6,
"AbilityDuration": 6,
Line 2,657: Line 2,718:
"upgrade_discord": {
"upgrade_discord": {
"Name": "Scourge",
"Name": "Scourge",
"Description": "Apply \u003Cspan class=\"highlight\"\u003ESpirit Resistance\u003C/span\u003E and an aura on a friendly target that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E to enemies proportional to their max health. \u003Cbr\u003ECan be self cast.",
"Description": "Apply \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EDebuff Resist\u003C/span\u003E and an aura on a friendly target that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E to enemies proportional to their max health. Existing debuffs on the target are reduced.\u003Cbr\u003ECan be self cast.",
"Cost": 6400,
"Cost": 6400,
"Tier": 4,
"Tier": 4,
Line 2,669: Line 2,730:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 35,
"AbilityCooldown": 35,
"AbilityDuration": 10,
"AbilityDuration": 10,
Line 2,677: Line 2,739:
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TickRate": 0.25,
"TickRate": 0.25,
"MaxHealthPercentAsDPS": 3.5,
"MaxHealthPercentAsDPS": {
"Value": 2.3,
"Scale": {
"Value": 0.0055,
"Type": "spirit"
}
},
"AuraRadius": "10m",
"AuraRadius": "10m",
"TechResist": 40,
"TechResist": 40,
"BonusHealth": 100,
"BonusHealth": 100,
"CooldownReduction": 4,
"StatusResistancePercent": 20,
"PropertyUpgrades": {
"PropertyUpgrades": {
"MaxHealthPercentAsDPS": 2,
"MaxHealthPercentAsDPS": 2,
"TechResist": 15,
"CombatBarrier": 300,
"CooldownReduction": 12,
"StatusResistancePercent": 20,
"BonusHealth": 125,
"BonusHealth": 125,
"AbilityDuration": 3
"AbilityDuration": 3
Line 2,709: Line 2,777:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 45,
"AbilityCooldown": 45,
"AbilityCastRange": "40m",
"AbilityCastRange": "40m",
Line 2,715: Line 2,784:
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"OutOfCombatHealthRegen": 1.5,
"CooldownReductionPctOnOthers": 50,
"CooldownReductionPctOnOthers": 50,
"BuffDuration": 6,
"BuffDuration": 6,
"CombatBarrier": 600,
"CombatBarrier": 600,
"BonusMoveSpeed": "2.75m",
"BonusMoveSpeed": "2.75m",
"TechRangeMultiplier": 15,
"TechRangeMultiplier": 10,
"TechRadiusMultiplier": 15,
"TechRadiusMultiplier": 10,
"PropertyUpgrades": {
"PropertyUpgrades": {
"AbilityCooldown": -27,
"AbilityCooldown": -27,
Line 2,743: Line 2,813:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"AbilityCooldown": 64,
"IsImbue": false,
"AbilityCooldown": 40,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechPower": 35,
"TechPower": 40,
"CombatBarrier": 1000,
"CombatBarrier": 1000,
"BuffDuration": 20,
"BuffDuration": 20,
Line 2,770: Line 2,841:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 8.5,
"AbilityCooldown": 8.5,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 2,796: Line 2,868:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"AbilityCooldown": 25,
"IsImbue": false,
"AbilityCooldown": 22,
"AbilityDuration": 7,
"AbilityDuration": 7,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 2,802: Line 2,875:
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusFireRate": 26,
"BonusFireRate": 26,
"Radius": "30m",
"Radius": "35m",
"ActiveRadius": "30m",
"ActiveRadius": "35m",
"ActiveBonusMoveSpeed": "2.25m",
"ActiveBonusMoveSpeed": "2.25m",
"BulletResist": 15,
"BulletResist": 17,
"NonHeroMult": 2,
"NonHeroMult": 2,
"BonusSprintSpeed": "1.5m",
"BonusSprintSpeed": "1.5m",
"PropertyUpgrades": {
"PropertyUpgrades": {
"ActiveBonusMoveSpeed": "2m",
"ActiveBonusMoveSpeed": "3m",
"BonusFireRate": 20,
"BonusFireRate": 34,
"BulletResist": 5,
"BulletResist": 10,
"ActiveRadius": "15m"
"ActiveRadius": "15m"
}
}
Line 2,827: Line 2,900:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 2,847: Line 2,921:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 2,869: Line 2,944:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": true,
"StreetBrawl": true,
"IsImbue": false,
"AbilityCooldown": 2.5,
"AbilityCooldown": 2.5,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 2,908: Line 2,984:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": true,
"StreetBrawl": true,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"Radius": "8m",
"Radius": "12m",
"ProcCooldown": 0.3,
"ProcCooldown": 0.3,
"Damage": 100,
"Damage": 100,
Line 2,918: Line 2,995:
"EvasionWhileSliding": 60,
"EvasionWhileSliding": 60,
"Stamina": 2,
"Stamina": 2,
"FireRateWhileSliding": 50,
"FireRateWhileSliding": 60,
"PropertyUpgrades": {
"PropertyUpgrades": {
"Stamina": 2,
"Stamina": 2,
Line 2,941: Line 3,018:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"CooldownReduction": 6,
"CooldownReduction": 5,
"BonusFireRate": 11,
"BonusFireRate": 11,
"ReloadSpeedMultipler": -10,
"ReloadSpeedMultipler": -10,
Line 2,970: Line 3,048:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusHealthRegen": 3,
"BonusHealthRegen": 2.5,
"OutOfCombatHealthRegen": 1,
"OutOfCombatHealthRegen": 1.5,
"PropertyUpgrades": {
"PropertyUpgrades": {
"BonusHealthRegen": 9
"BonusHealthRegen": 9
Line 2,981: Line 3,060:
"upgrade_escalating_exposure": {
"upgrade_escalating_exposure": {
"Name": "Escalating Exposure",
"Name": "Escalating Exposure",
"Description": "Dealing \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies a stacking \u003Cspan class=\"highlight\"\u003ESpirit Amp\u003C/span\u003E that increases your \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to the target.",
"Description": "Dealing {g:citadel_inline_attribute:'SpiritDamage'} applies a stacking \u003Cspan class=\"highlight\"\u003ESpirit Amp\u003C/span\u003E that increases your {g:citadel_inline_attribute:'SpiritDamage'} to the target.",
"Cost": 6400,
"Cost": 6400,
"Tier": 4,
"Tier": 4,
Line 2,998: Line 3,077:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityDuration": 12,
"AbilityDuration": 12,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 3,008: Line 3,088:
"TechArmorDamageReduction": -8,
"TechArmorDamageReduction": -8,
"PropertyUpgrades": {
"PropertyUpgrades": {
"MagicIncreasePerStack": 2,
"MagicIncreasePerStack": 1.5,
"TechResist": 8,
"TechResist": 8,
"TechArmorDamageReduction": -8,
"TechArmorDamageReduction": -10,
"MaxStacks": 8
"MaxStacks": 6
}
}
},
},
Line 3,026: Line 3,106:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": true,
"StreetBrawl": true,
"IsImbue": false,
"AbilityCooldown": 165,
"AbilityCooldown": 165,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 3,038: Line 3,119:
"upgrade_ethereal_bullets": {
"upgrade_ethereal_bullets": {
"Name": "Mercurial Magnum",
"Name": "Mercurial Magnum",
"Description": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ereloads bullets\u003C/span\u003E on use. Until your next reload, your \u003Cspan class=\"highlight\"\u003Ebullets deal bonus Spirit Damage\u003C/span\u003E based on your Spirit Power.",
"Description": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ereloads bullets\u003C/span\u003E on use. Until your next reload, your \u003Cspan class=\"highlight\"\u003Ebullets deal {g:citadel_inline_attribute:'BonusSpiritDamage'}\u003C/span\u003E based on your Spirit Power.",
"Cost": 6400,
"Cost": 6400,
"Tier": 4,
"Tier": 4,
Line 3,055: Line 3,136:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": true,
"AbilityCooldown": 15,
"AbilityCooldown": 15,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 3,074: Line 3,156:
"Value": 25,
"Value": 25,
"Scale": {
"Scale": {
"Value": 0.465,
"Value": 0.49,
"Type": "spirit"
"Type": "spirit"
}
}
Line 3,103: Line 3,185:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 8,
"AbilityCooldown": 8,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusBulletSpeedPercent": 50,
"BonusBulletSpeedPercent": 60,
"BonusFireRate": 5,
"BaseAttackDamagePercent": 8,
"ProcAmmoConsumed": 30,
"ProcAmmoConsumed": 2,
"ProcBulletVelocity": 100,
"ProcBulletVelocity": 100,
"ProcBaseAttackDamagePercent": {
"ProcBaseAttackDamagePercent": {
Line 3,119: Line 3,202:
},
},
"ProcBaseAttackDamagePercentAltFire": {
"ProcBaseAttackDamagePercentAltFire": {
"Value": 35,
"Value": 40,
"Scale": {
"Scale": {
"Value": 1,
"Value": 1.3,
"Type": "power_increase"
"Type": "power_increase"
}
}
Line 3,129: Line 3,212:
"ProcBaseAttackDamagePercentAltFire": 25,
"ProcBaseAttackDamagePercentAltFire": 25,
"BonusBulletSpeedPercent": 45,
"BonusBulletSpeedPercent": 45,
"BonusFireRate": 6
"BaseAttackDamagePercent": 15
}
}
},
},
Line 3,146: Line 3,229:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 3,173: Line 3,257:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 16,
"AbilityDuration": 10,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"LowHealthThreshold": 50,
"LowHealthThreshold": 50,
"TechResist": 10,
"BonusHealth": 160,
"BonusMoveSpeed": "0.75m",
"BonusFireRate": 15,
"BonusFireRate": 8,
"BulletLifestealPercent": 10,
"FervorMovespeed": "2.5m",
"FervorMovespeed": "4m",
"FervorFireRate": 28,
"FervorFireRate": 40,
"FervorTechResist": 30,
"FervorStatusResistancePercent": 40,
"LingerDuration": 5,
"PropertyUpgrades": {
"PropertyUpgrades": {
"BonusHealth": 125,
"FervorFireRate": 20,
"FervorFireRate": 20,
"FervorMovespeed": "3m",
"FervorMovespeed": "3m",
"FervorTechResist": 20
"FervorStatusResistancePercent": 15
}
}
},
},
Line 3,204: Line 3,291:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 3,226: Line 3,314:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 16,
"AbilityCooldown": 16,
"AbilityDuration": 5,
"AbilityDuration": 5,
Line 3,236: Line 3,325:
"SlideScale": 35,
"SlideScale": 35,
"BulletResist": 6,
"BulletResist": 6,
"SlowResistancePercent": 35,
"SlowResistancePercent": 40,
"BaseAttackDamagePercent": 6,
"PropertyUpgrades": {
"PropertyUpgrades": {
"SlowResistancePercent": 30,
"SlowResistancePercent": 30,
Line 3,262: Line 3,352:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 45,
"AbilityCooldown": 45,
"AbilityDuration": 4,
"AbilityDuration": 4.5,
"AbilityCastRange": "20m",
"AbilityCastRange": "20m",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 3,277: Line 3,368:
"PercentDamage": 20,
"PercentDamage": 20,
"BonusFireRate": 20,
"BonusFireRate": 20,
"TechPowerReduction": -14,
"TechPowerReduction": -26,
"MagicResistReduction": -10,
"MagicResistReduction": -12,
"AbilityDuration": 0.25,
"AbilityDuration": 0.25,
"AbilityCooldown": -12
"AbilityCooldown": -12
Line 3,295: Line 3,386:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 3,320: Line 3,412:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 3,350: Line 3,443:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 18,
"AbilityCooldown": 18,
"AbilityDuration": 6,
"AbilityDuration": 6.5,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BulletLifestealPercent": 18,
"BulletLifestealPercent": 14,
"ActiveBonusFireRate": 30,
"ActiveBonusFireRate": 32,
"TechResist": 40,
"TechResist": 40,
"BonusHealth": 100,
"BonusHealth": 100,
"BaseAttackDamagePercent": 6,
"ActiveBonusMoveSpeed": "1m",
"MoveWhileShootingSpeedPenaltyReductionPercent": 100,
"PropertyUpgrades": {
"PropertyUpgrades": {
"BulletLifestealPercent": 18,
"BulletLifestealPercent": 28,
"ActiveBonusFireRate": 15,
"ActiveBonusFireRate": 25,
"TechResist": 15
"TechResist": 20,
"BonusHealth": 110
}
}
},
},
Line 3,379: Line 3,477:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 3,426: Line 3,525:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BaseAttackDamagePercent": 80,
"BaseAttackDamagePercent": 80,
"MaxHealthLossPercent": -15,
"MaxHealthLossPercent": -13,
"BonusClipPerKill": 2,
"BonusClipPerKill": 2,
"FireRatePerKill": 7,
"FireRatePerKill": 7,
Line 3,460: Line 3,560:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 3,471: Line 3,572:
"upgrade_glitch": {
"upgrade_glitch": {
"Name": "Cursed Relic",
"Name": "Cursed Relic",
"Description": "Curses an enemy - \u003Cspan class=\"highlight\"\u003Einterrupting, Silencing, Disarming\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Epreventing item usage\u003C/span\u003E. \u003Cspan class=\"highlight\"\u003ERemoves all non-ultimate buffs\u003C/span\u003E.",
"Description": "Curses an enemy - \u003Cspan class=\"highlight\"\u003Einterrupting, Silencing, Disarming\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Epreventing item usage\u003C/span\u003E. \u003Cspan class=\"highlight\"\u003ERemoves all non-ultimate buffs\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EYour own \u003Cspan class=\"highlight\"\u003EDamage Output\u003C/span\u003E is reduced for the duration.",
"Cost": 6400,
"Cost": 6400,
"Tier": 4,
"Tier": 4,
Line 3,486: Line 3,587:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 55,
"AbilityCooldown": 55,
"AbilityDuration": 3.25,
"AbilityDuration": 3.25,
Line 3,494: Line 3,596:
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"SkipFrames": 6,
"SkipFrames": 6,
"OutgoingDamagePenaltyPercent": -8,
"OutgoingDamagePenaltyPercent": -25,
"PropertyUpgrades": {
"AbilityCooldown": -40,
"AbilityDuration": 0.25
}
},
"upgrade_goose_egg": {
"Name": "Golden Goose Egg",
"Description": "Gain \u003Cspan class=\"highlight\"\u003Esouls over time\u003C/span\u003E, as long as you are alive.",
"Cost": 800,
"Tier": 1,
"Activation": "InstantCast",
"Slot": "Tech",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"Movement"
],
"IsDisabled": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityChannelTime": 2,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusGoldPerMinute": 90,
"OutgoingDamagePenaltyPercent": -10,
"ThinkRate": 3,
"BonusSprintSpeed": "1m",
"OutOfCombatHealthRegen": 1,
"StartingGold": 400,
"BonusBuffsPerGold": 80,
"PropertyUpgrades": {
"PropertyUpgrades": {
"AbilityCooldown": -30
"BonusSprintSpeed": 5,
"OutOfCombatHealthRegen": 10,
"BonusBuffsPerGold": -50,
"OutgoingDamagePenaltyPercent": 20
}
}
},
},
Line 3,518: Line 3,654:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"AbilityCooldown": 20,
"IsImbue": false,
"AbilityDuration": 4,
"AbilityCooldown": 16,
"AbilityDuration": 4.25,
"AbilityCastRange": "32m",
"AbilityCastRange": "32m",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 3,529: Line 3,666:
"BulletArmorReduction": -13,
"BulletArmorReduction": -13,
"PropertyUpgrades": {
"PropertyUpgrades": {
"BonusHealth": 75,
"BonusHealth": 175,
"BulletArmorReduction": -7,
"BulletArmorReduction": -7,
"AbilityCooldown": -6
"AbilityCooldown": -8
}
},
"upgrade_grit": {
"Name": "Grit",
"Description": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E for a short duration.",
"Cost": 800,
"Tier": 1,
"Activation": "InstantCast",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"Durability"
],
"IsDisabled": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 60,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"CombatBarrier": 200,
"OutOfCombatHealthRegen": 1,
"BarrierDuration": 4,
"PropertyUpgrades": {
"CombatBarrier": 250,
"OutOfCombatHealthRegen": 10,
"AbilityCooldown": -25
}
}
},
},
Line 3,541: Line 3,706:
"Activation": "Press",
"Activation": "Press",
"Slot": "Armor",
"Slot": "Armor",
"Components": null,
"Components": [
"upgrade_grit"
],
"TargetTypes": [
"TargetTypes": [
"HeroFriendly"
"HeroFriendly"
Line 3,551: Line 3,718:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"AbilityCooldown": 45,
"IsImbue": false,
"AbilityCooldown": 60,
"AbilityCastRange": "40m",
"AbilityCastRange": "40m",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 3,558: Line 3,726:
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"CooldownReductionPctOnOthers": 50,
"CooldownReductionPctOnOthers": 50,
"OutOfCombatHealthRegen": 1.5,
"BuffDuration": 6,
"BuffDuration": 6,
"GuardianWardCombatBarrier": 200,
"GuardianWardCombatBarrier": 250,
"BonusMoveSpeed": "2.75m",
"BonusMoveSpeed": "2.75m",
"TechRangeMultiplier": 10,
"TechRangeMultiplier": 8,
"TechRadiusMultiplier": 10,
"TechRadiusMultiplier": 8,
"PropertyUpgrades": {
"PropertyUpgrades": {
"TechRangeMultiplier": 12,
"TechRangeMultiplier": 12,
"TechRadiusMultiplier": 12,
"TechRadiusMultiplier": 12,
"GuardianWardCombatBarrier": 125,
"GuardianWardCombatBarrier": 250,
"ChannelMoveSpeed": 2,
"ChannelMoveSpeed": 2,
"AbilityCooldown": -12
"AbilityCooldown": -12
Line 3,588: Line 3,757:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": true,
"StreetBrawl": true,
"IsImbue": false,
"AbilityCooldown": 25,
"AbilityCooldown": 25,
"AbilityDuration": 3,
"AbilityDuration": 3,
Line 3,623: Line 3,793:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 8,
"AbilityCooldown": 8,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 3,667: Line 3,838:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 9,
"AbilityCooldown": 9,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 3,680: Line 3,852:
"upgrade_headshot_booster2": {
"upgrade_headshot_booster2": {
"Name": "Weakening Headshot",
"Name": "Weakening Headshot",
"Description": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E on Heroes reduces their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"Description": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E reduces their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 3,693: Line 3,865:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 3,699: Line 3,872:
"DebuffDuration": 12,
"DebuffDuration": 12,
"DiminishingMultiplier": 0.5,
"DiminishingMultiplier": 0.5,
"BonusHealth": 50,
"BonusHealth": 60,
"PropertyUpgrades": {
"PropertyUpgrades": {
"BulletResistReduction": -7,
"BulletResistReduction": -7,
Line 3,720: Line 3,893:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"ChannelMoveSpeed": "1.3m",
"ChannelMoveSpeed": "1.3m",
Line 3,728: Line 3,902:
"upgrade_healbane": {
"upgrade_healbane": {
"Name": "Healbane",
"Name": "Healbane",
"Description": "Your \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E. If an enemy hero dies under this effect, you receive a large heal.",
"Description": "Your {g:citadel_inline_attribute:'SpiritDamage'} applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E. If an enemy hero dies under this effect, you receive a large heal.",
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 3,744: Line 3,918:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityDuration": 8,
"AbilityDuration": 8,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 3,776: Line 3,951:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 1,
"AbilityCooldown": 1,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 3,814: Line 3,990:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 3,842: Line 4,019:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusHealth": 185,
"BonusHealth": 210,
"PropertyUpgrades": {
"PropertyUpgrades": {
"BonusHealth": 115
"BonusHealth": 115
Line 3,865: Line 4,043:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 3,890: Line 4,069:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 60,
"AbilityCooldown": 60,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 3,905: Line 4,085:
"AuraRadius": "18m",
"AuraRadius": "18m",
"SpiritPower": 8,
"SpiritPower": 8,
"TechRangeMultiplier": 6,
"TechRangeMultiplier": 5,
"TechRadiusMultiplier": 6,
"TechRadiusMultiplier": 5,
"PropertyUpgrades": {
"PropertyUpgrades": {
"TechRadiusMultiplier": 12,
"TechRadiusMultiplier": 12,
"TechRangeMultiplier": 12,
"TechRangeMultiplier": 12,
"TechPower": 12,
"TechPower": 12,
"TotalHealthRegen": 325
"TotalHealthRegen": 425
}
}
},
},
Line 3,926: Line 4,106:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 3,945: Line 4,126:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 3,968: Line 4,150:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechPower": 6,
"TechPower": 6,
"AbilityLifestealPercentHero": 16,
"AbilityLifestealPercentHero": 13,
"NonHeroAbilityLifestealTooltipOnly": 3,
"NonHeroAbilityLifestealTooltipOnly": 3,
"BonusHealth": 70,
"BonusHealth": 90,
"PropertyUpgrades": {
"PropertyUpgrades": {
"AbilityLifestealPercentHero": 14,
"AbilityLifestealPercentHero": 14,
Line 3,997: Line 4,180:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 70,
"AbilityCooldown": 70,
"AbilityCastRange": "30m",
"AbilityCastRange": "30m",
Line 4,006: Line 4,190:
"Value": 300,
"Value": 300,
"Scale": {
"Scale": {
"Value": 0.93,
"Value": 1.1,
"Type": "spirit"
"Type": "spirit"
}
}
Line 4,013: Line 4,197:
"BonusSprintSpeed": "2m",
"BonusSprintSpeed": "2m",
"PropertyUpgrades": {
"PropertyUpgrades": {
"TotalHealthRegen": 500,
"TotalHealthRegen": 600,
"BonusSprintSpeed": "6m",
"BonusSprintSpeed": "6m",
"AbilityCooldown": -26
"AbilityCooldown": -60
}
}
},
},
"upgrade_height_advantage": {
"upgrade_high_impact_armor": {
"Name": null,
"Name": null,
"Description": null,
"Description": null,
"Cost": 800,
"Cost": 1600,
"Tier": 1,
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Armor",
"Components": null,
"Components": null,
"TargetTypes": null,
"TargetTypes": null,
Line 4,030: Line 4,214:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"HighGroundBonusWeaponPower": 50
"DamageThreshold": 40,
"DamageReduction": 60
},
},
"upgrade_high_impact_armor": {
"upgrade_high_velocity_mag": {
"Name": null,
"Name": "High-Velocity Rounds",
"Description": null,
"Description": null,
"Cost": 1600,
"Cost": 800,
"Tier": 2,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"DamageThreshold": 40,
"DamageReduction": 60
},
"upgrade_high_velocity_mag": {
"Name": "High-Velocity Rounds",
"Description": null,
"Cost": 800,
"Tier": 1,
"Tier": 1,
"Activation": "Passive",
"Activation": "Passive",
Line 4,067: Line 4,235:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusBulletSpeedPercent": 50,
"BonusBulletSpeedPercent": 60,
"BonusFireRate": 5,
"BaseAttackDamagePercent": 8,
"PropertyUpgrades": {
"PropertyUpgrades": {
"BonusBulletSpeedPercent": 45,
"BonusBulletSpeedPercent": 45,
"BonusFireRate": 6
"BaseAttackDamagePercent": 15
}
}
},
},
Line 4,094: Line 4,263:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 4,111: Line 4,281:
"upgrade_icarus_wings": {
"upgrade_icarus_wings": {
"Name": "Seraphim Wings",
"Name": "Seraphim Wings",
"Description": "When Airborne, You deal more damage and take reduced damage. Allows an additional use of \u003Cspan class=\"highlight\"\u003EAir Jump\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EAir Dash\u003C/span\u003E before landing.",
"Description": "When Airborne, You deal more damage and take reduced damage. Allows \u003Cspan class=\"highlight\"\u003Eunlimited\u003C/span\u003E Air Dash and Jumping.",
"Cost": 9999,
"Cost": 9999,
"Tier": 5,
"Tier": 5,
Line 4,121: Line 4,291:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": true,
"StreetBrawl": true,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 4,150: Line 4,321:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 4,175: Line 4,347:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 4,187: Line 4,360:
"upgrade_improved_bullet_armor": {
"upgrade_improved_bullet_armor": {
"Name": "Bullet Resilience",
"Name": "Bullet Resilience",
"Description": "When below \u003Cspan class=\"highlight\"\u003E40% health\u003C/span\u003E, gain additional \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"Description": "When below \u003Cspan class=\"highlight\"\u003E50% health\u003C/span\u003E, gain additional \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 4,199: Line 4,372:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BulletResist": 30,
"BulletResist": 30,
"HealthThreshold": 40,
"HealthThreshold": 50,
"BulletResistBelowThreshold": 22,
"BulletResistBelowThreshold": 15,
"OutOfCombatHealthRegen": 3,
"PropertyUpgrades": {
"PropertyUpgrades": {
"BulletResist": 10,
"BulletResist": 10,
Line 4,225: Line 4,400:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 4,248: Line 4,424:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 4,273: Line 4,450:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": true,
"StreetBrawl": true,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 4,278: Line 4,456:
"BonusBulletSpeedPercent": 200,
"BonusBulletSpeedPercent": 200,
"ProcChance": 65,
"ProcChance": 65,
"BonusFireRate": 30,
"BonusFireRate": 35,
"PropertyUpgrades": {
"PropertyUpgrades": {
"BonusBulletSpeedPercent": 100,
"BonusBulletSpeedPercent": 100,
Line 4,301: Line 4,479:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 40,
"AbilityCooldown": 40,
"AbilityDuration": 6,
"AbilityDuration": 6,
Line 4,327: Line 4,506:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 30,
"AbilityCooldown": 30,
"AbilityDuration": 6,
"AbilityDuration": 7,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechPower": 6,
"BonusHealth": 100,
"BonusHealth": 100,
"BonusSpirit": 30,
"BonusSpirit": 30,
"AbilityLifestealPercentHero": 80,
"AbilityLifestealPercentHero": 70,
"TechResist": 10,
"TechResist": 10,
"AbilityLifestealPercentHeroPassive": 16,
"AbilityLifestealPercentHeroPassive": 13,
"NonHeroAbilityLifestealTooltipOnly": 3,
"NonHeroAbilityLifestealTooltipOnly": 3,
"PropertyUpgrades": {
"PropertyUpgrades": {
Line 4,364: Line 4,545:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 4,371: Line 4,553:
"BuildUpPerShot": 0.77,
"BuildUpPerShot": 0.77,
"BuildUpDuration": 5,
"BuildUpDuration": 5,
"OutgoingDamagePenaltyPercent": -35,
"OutgoingDamagePenaltyPercent": -30,
"BaseAttackDamagePercent": 22,
"BaseAttackDamagePercent": 10,
"HealAmpReceivePenaltyPercent": -40,
"HealAmpReceivePenaltyPercent": -40,
"HealAmpRegenPenaltyPercent": -40,
"HealAmpRegenPenaltyPercent": -40,
Line 4,398: Line 4,580:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 4,426: Line 4,609:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 4,431: Line 4,615:
"MeleeResistPercent": 25,
"MeleeResistPercent": 25,
"SlowResistancePercent": 50,
"SlowResistancePercent": 50,
"FireRateSlow": 36,
"FireRateSlow": 40,
"BonusHealthRegen": 8,
"BonusHealthRegen": 8,
"BonusMoveSpeed": "2.0m",
"BonusMoveSpeed": "2.5m",
"FireRateSlowDuration": 4,
"FireRateSlowDuration": 4,
"PropertyUpgrades": {
"PropertyUpgrades": {
Line 4,462: Line 4,646:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityDuration": 7,
"AbilityDuration": 7,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 4,473: Line 4,658:
"BonusFireRate": 20,
"BonusFireRate": 20,
"Stamina": 1,
"Stamina": 1,
"BonusClipSize": 6
"BonusClipSize": 6,
"StaminaCooldownReduction": 14
}
}
},
},
Line 4,494: Line 4,680:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 8,
"AbilityCooldown": 8,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 4,522: Line 4,709:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 4,528: Line 4,716:
"LongRangeBonusWeaponPowerMinRange": "15m",
"LongRangeBonusWeaponPowerMinRange": "15m",
"BonusSprintSpeed": "0.75m",
"BonusSprintSpeed": "0.75m",
"BonusAttackRangePercent": 4,
"BonusAttackRangePercent": 8,
"PropertyUpgrades": {
"PropertyUpgrades": {
"BonusAttackRangePercent": 8,
"BonusAttackRangePercent": 8,
Line 4,549: Line 4,737:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 4,574: Line 4,763:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 14,
"AbilityCooldown": 14,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 4,599: Line 4,789:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 32,
"AbilityCooldown": 32,
"AbilityDuration": 8,
"AbilityDuration": 12,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
Line 4,608: Line 4,799:
"SummonDuration": 1.3,
"SummonDuration": 1.3,
"FlyMoveSpeed": "7m",
"FlyMoveSpeed": "7m",
"BonusHealth": 75,
"BonusAbilityDurationPercent": 15,
"BonusAbilityDurationPercent": 15,
"AirControlPercent": 25,
"GravityScale": -15,
"BonusHealth": 125,
"PropertyUpgrades": {
"PropertyUpgrades": {
"TechPower": 25,
"TechPower": 46,
"AbilityDuration": 6,
"AbilityDuration": 8,
"BonusAbilityDurationPercent": 10,
"BonusAbilityDurationPercent": 15,
"BonusHealth": 100,
"FlyMoveSpeed": "6m",
"FlyMoveSpeed": "2m",
"SummonDuration": -0.3
"SummonDuration": -0.3
}
}
Line 4,631: Line 4,823:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 16,
"AbilityCooldown": 16,
"AbilityDuration": 8,
"AbilityDuration": 8,
Line 4,658: Line 4,851:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 4,682: Line 4,876:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 4,707: Line 4,902:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechPower": 15,
"TechPower": 15,
"TechResist": 15,
"TechResist": 18,
"OutOfCombatHealthRegen": 2,
"OutOfCombatHealthRegen": 2,
"LifeThreshold": 65,
"LifeThreshold": 65,
Line 4,741: Line 4,937:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 14,
"AbilityCooldown": 14,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 4,748: Line 4,945:
"ReProcLockoutTime": 5,
"ReProcLockoutTime": 5,
"WatcherMaxDuration": 30,
"WatcherMaxDuration": 30,
"CurrentHealthDamage": 7.5,
"CurrentHealthDamage": 8,
"Damage": 40,
"Damage": 40,
"AbilityChargeUpTime": 14,
"AbilityChargeUpTime": 14,
Line 4,754: Line 4,951:
"PropertyUpgrades": {
"PropertyUpgrades": {
"CurrentHealthDamage": 5,
"CurrentHealthDamage": 5,
"BonusHealth": 100
"BonusHealth": 100,
"Damage": 60
}
}
},
},
"upgrade_magic_slow": {
"upgrade_magic_slow": {
"Name": "Mystic Slow",
"Name": "Mystic Slow",
"Description": "When the target takes \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, they have their \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E reduced.",
"Description": "When the target takes {g:citadel_inline_attribute:'SpiritDamage'}, they have their \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E reduced.",
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 4,773: Line 4,971:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityDuration": 2,
"AbilityDuration": 2,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 4,780: Line 4,979:
"GroundDashReductionPercent": -12,
"GroundDashReductionPercent": -12,
"BonusSprintSpeed": "0.75m",
"BonusSprintSpeed": "0.75m",
"BonusHealth": 30,
"BonusHealth": 50,
"PropertyUpgrades": {
"PropertyUpgrades": {
"MovementSpeedSlow": 15,
"MovementSpeedSlow": 15,
Line 4,805: Line 5,004:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": true,
"AbilityCooldown": 14,
"AbilityCooldown": 14,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"ImbuedTechPower": 24,
"ImbuedTechPower": 28,
"FireRateBonus": 20,
"FireRateBonus": 20,
"BonusMoveSpeed": "1.75m",
"BonusMoveSpeed": "1.75m",
Line 4,835: Line 5,035:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 4,845: Line 5,046:
"upgrade_magic_vulnerability": {
"upgrade_magic_vulnerability": {
"Name": "Mystic Vulnerability",
"Name": "Mystic Vulnerability",
"Description": "When the target takes \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, they have their \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E reduced.",
"Description": "When an enemy takes {g:citadel_inline_attribute:'SpiritDamage'}, they have their {g:citadel_inline_attribute:'SpiritResist'} reduced.",
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 4,860: Line 5,061:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityDuration": 7,
"AbilityDuration": 7,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 4,888: Line 5,090:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 6,
"AbilityCooldown": 6,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 4,895: Line 5,098:
"ProcChance": 100,
"ProcChance": 100,
"HealFromHero": 50,
"HealFromHero": 50,
"HealFromNPC": 15,
"HealFromNPC": 20,
"BaseAttackDamagePercent": 6,
"BaseAttackDamagePercent": 6,
"PropertyUpgrades": {
"PropertyUpgrades": {
Line 4,921: Line 5,124:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"AbilityCooldown": 7,
"IsImbue": false,
"AbilityCooldown": 5,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 4,953: Line 5,157:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusHealth": 75,
"BonusHealth": 75,
"ParryCooldownReduction": 2,
"ParryCooldownReduction": 1.75,
"BuffDuration": 6,
"BuffDuration": 6,
"BonusDamagePercent": 30,
"BonusDamagePercent": 30,
Line 4,964: Line 5,169:
"PropertyUpgrades": {
"PropertyUpgrades": {
"ParryCooldownReduction": 0.5,
"ParryCooldownReduction": 0.5,
"MeleeResistPercent": 12,
"MeleeResistPercent": 22,
"BonusDamagePercent": 20,
"BonusDamagePercent": 20,
"BonusHealth": 50
"BonusHealth": 150
}
}
},
},
Line 4,984: Line 5,189:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 24,
"AbilityCooldown": 24,
"AbilityDuration": 5,
"AbilityDuration": 5,
Line 4,989: Line 5,195:
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BulletResist": 15,
"BulletResist": 12,
"ActiveMoveSpeedPenalty": "-1.5m",
"ActiveMoveSpeedPenalty": "-1.5m",
"GroundDashReductionPercent": -20,
"GroundDashReductionPercent": -20,
"PropertyUpgrades": {
"PropertyUpgrades": {
"ActiveMoveSpeedPenalty": "4.5m",
"ActiveMoveSpeedPenalty": "6.5m",
"GroundDashReductionPercent": 50,
"GroundDashReductionPercent": 60,
"AbilityCooldown": -2,
"AbilityCooldown": -2,
"BulletResist": 5
"BulletResist": 5
Line 5,013: Line 5,219:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 32,
"AbilityCooldown": 32,
"AbilityDuration": 5,
"AbilityDuration": 5,
Line 5,046: Line 5,253:
"upgrade_mystic_regeneration": {
"upgrade_mystic_regeneration": {
"Name": "Mystic Regeneration",
"Name": "Mystic Regeneration",
"Description": "Dealing Spirit Damage to enemy Heroes grants you Bonus Health Regen. Stacks when dealing damage to different heroes.",
"Description": "Dealing {g:citadel_inline_attribute:'SpiritDamage'} to enemy Heroes grants you Bonus {g:citadel_inline_attribute:'Regen'}. Stacks when dealing damage to different heroes.",
"Cost": 800,
"Cost": 800,
"Tier": 1,
"Tier": 1,
Line 5,059: Line 5,266:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"Regeneration": 4,
"Regeneration": 4,
"RegenerationDuration": 5,
"RegenerationDuration": 7,
"BonusHealth": 40,
"BonusHealth": 50,
"PropertyUpgrades": {
"PropertyUpgrades": {
"Regeneration": 8,
"Regeneration": 8,
Line 5,087: Line 5,295:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": true,
"AbilityCooldown": 6.25,
"AbilityCooldown": 6.25,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 5,095: Line 5,304:
"MinimumDamage": 100,
"MinimumDamage": 100,
"Radius": "16m",
"Radius": "16m",
"AbilityLifestealPercentHero": 10,
"AbilityLifestealPercentHero": 8,
"ImbueAbilityLifesteal": 27,
"ImbueAbilityLifesteal": 22,
"MovementSpeedSlow": 40,
"MovementSpeedSlow": 40,
"MaxHealthDamage": 10,
"MaxHealthDamage": 10,
Line 5,118: Line 5,327:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": true,
"StreetBrawl": true,
"IsImbue": false,
"AbilityCooldown": 23,
"AbilityCooldown": 23,
"AbilityDuration": 1.7,
"AbilityDuration": 1.7,
Line 5,128: Line 5,338:
"DazeMoveSpeed": "2m",
"DazeMoveSpeed": "2m",
"DazeDuration": 2,
"DazeDuration": 2,
"Radius": "11m",
"Radius": "12m",
"PropertyUpgrades": {
"PropertyUpgrades": {
"AbilityCooldown": -15,
"AbilityCooldown": -15,
"Radius": "2m"
"Radius": "3m"
}
}
},
},
Line 5,152: Line 5,362:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 5,179: Line 5,390:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 5,186: Line 5,398:
"NonPlayerBulletResist": 25,
"NonPlayerBulletResist": 25,
"PropertyUpgrades": {
"PropertyUpgrades": {
"NonPlayerBonusWeaponPower": 15,
"NonPlayerBonusWeaponPower": 35,
"NonPlayerBulletResist": 15,
"NonPlayerBulletResist": 35,
"OutOfCombatHealthRegen": 1
"OutOfCombatHealthRegen": 1
}
}
Line 5,193: Line 5,405:
"upgrade_non_player_bonus_sacrifice": {
"upgrade_non_player_bonus_sacrifice": {
"Name": "Cultist Sacrifice",
"Name": "Cultist Sacrifice",
"Description": "Target an enemy NPC and consume it for \u003Cspan class=\"highlight\"\u003E150% Bonus Souls\u003C/span\u003E and grants a powerful long lasting buff.",
"Description": "Target an enemy NPC and consume it for \u003Cspan class=\"highlight\"\u003E180% Bonus Souls\u003C/span\u003E and grants a powerful long lasting buff.",
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 5,213: Line 5,425:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 270,
"AbilityCooldown": 270,
"AbilityDuration": 160,
"AbilityDuration": 160,
Line 5,222: Line 5,435:
"OutOfCombatHealthRegen": 2,
"OutOfCombatHealthRegen": 2,
"NonPlayerBulletResist": 30,
"NonPlayerBulletResist": 30,
"BonusSoulsPct": 150,
"BonusSoulsPct": 180,
"BonusHealth": {
"BonusHealth": {
"Value": 50,
"Value": 50,
Line 5,231: Line 5,444:
},
},
"BaseAttackDamagePercent": {
"BaseAttackDamagePercent": {
"Value": 8,
"Value": 10,
"Scale": {
"Scale": {
"Value": 0.7,
"Value": 0.8,
"Type": "power_increase"
"Type": "power_increase"
}
}
},
},
"BonusAbilityCharges": 1,
"BonusAbilityCharges": 1,
"TechRangeMultiplier": 15,
"TechRangeMultiplier": 12,
"TechRadiusMultiplier": 15,
"TechRadiusMultiplier": 12,
"PropertyUpgrades": {
"PropertyUpgrades": {
"TechRadiusMultiplier": 25,
"TechRadiusMultiplier": 40,
"TechRangeMultiplier": 25,
"TechRangeMultiplier": 40,
"BaseAttackDamagePercent": 37,
"BaseAttackDamagePercent": 47,
"BonusHealth": 200,
"BonusHealth": 300,
"NonPlayerBonusWeaponPower": 10,
"NonPlayerBonusWeaponPower": 30,
"NonPlayerBulletResist": 10
"NonPlayerBulletResist": 30
}
}
},
},
Line 5,265: Line 5,478:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": true,
"StreetBrawl": true,
"IsImbue": false,
"AbilityCooldown": 18,
"AbilityCooldown": 18,
"AbilityDuration": 7,
"AbilityDuration": 7,
Line 5,272: Line 5,486:
"SpreadDuration": 0.5,
"SpreadDuration": 0.5,
"StartRadius": "2m",
"StartRadius": "2m",
"EndRadius": "12m",
"EndRadius": "20m",
"Damage": {
"Damage": {
"Value": 250,
"Value": 250,
Line 5,280: Line 5,494:
}
}
},
},
"DamageHeight": "2.5m",
"DamageHeight": "4m",
"BonusHealth": 300,
"BonusHealth": 300,
"StatusResistancePercent": 40,
"PropertyUpgrades": {
"PropertyUpgrades": {
"EndRadius": "6m",
"EndRadius": "6m",
"BonusHealth": 300
"BonusHealth": 300,
"StatusResistancePercent": 20,
"Damage": 200
}
}
},
},
"upgrade_omnicharge_pendant": {
"upgrade_omnicharge_pendant": {
"Name": "Omnicharge Signet",
"Name": "Omnicharge Signet",
"Description": "Imbue any active non-ultimate ability with \u003Cspan class=\"highlight\"\u003EBonus Ability Charges\u003C/span\u003E. Already charged abilities recieve more bonus charges.",
"Description": "Imbue any active non-ultimate ability with \u003Cspan class=\"highlight\"\u003EBonus Ability Charges\u003C/span\u003E. Already charged abilities receive more bonus charges.",
"Cost": 9999,
"Cost": 9999,
"Tier": 5,
"Tier": 5,
Line 5,299: Line 5,516:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": true,
"StreetBrawl": true,
"IsImbue": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 5,329: Line 5,547:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": true,
"StreetBrawl": true,
"IsImbue": false,
"AbilityCooldown": 25,
"AbilityCooldown": 25,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 5,361: Line 5,580:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 509,
"AbilityCooldown": 509,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 5,386: Line 5,606:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 35,
"AbilityCooldown": 35,
"AbilityCastRange": "25m",
"AbilityCastRange": "25m",
Line 5,424: Line 5,645:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 5,447: Line 5,669:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": true,
"StreetBrawl": true,
"IsImbue": false,
"AbilityCooldown": 40,
"AbilityCooldown": 40,
"AbilityDuration": 6,
"AbilityDuration": 6,
Line 5,476: Line 5,699:
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
"Components": null,
"Components": [
"upgrade_high_velocity_mag"
],
"TargetTypes": [
"TargetTypes": [
"AllEnemy"
"AllEnemy"
Line 5,486: Line 5,711:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechPower": 8,
"TechPower": 7,
"EnemyLifeThreshold": 50,
"EnemyLifeThreshold": 50,
"BaseAttackDamagePercentBonus": 40,
"BonusBulletSpeedPercent": 60,
"BaseAttackDamagePercent": 8,
"BaseAttackDamagePercentBonus": 25,
"PropertyUpgrades": {
"PropertyUpgrades": {
"BaseAttackDamagePercentBonus": 25,
"BaseAttackDamagePercentBonus": 25,
"TechPower": 18
"TechPower": 18,
"BonusBulletSpeedPercent": 45,
"BaseAttackDamagePercent": 15
}
}
},
},
Line 5,511: Line 5,741:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityDuration": 5,
"AbilityDuration": 5,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 5,536: Line 5,767:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechResist": 15,
"TechResist": 12,
"TechDamageReduction": -25,
"TechDamageReduction": -25,
"SilenceDuration": 2.5,
"SilenceDuration": 2.5,
Line 5,564: Line 5,796:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 5,582: Line 5,815:
}
}
},
},
"BaseDamagePerShot": 1,
"BaseDamagePerShot": {
"Value": 1,
"Scale": {
"Value": 1,
"Type": "weapon_damage_increase"
}
},
"SpellAmplificationMultiplier": 5
"SpellAmplificationMultiplier": 5
},
},
Line 5,599: Line 5,838:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 42,
"AbilityCooldown": 42,
"AbilityDuration": 4.5,
"AbilityDuration": 4.5,
Line 5,608: Line 5,848:
"upgrade_quick_silver": {
"upgrade_quick_silver": {
"Name": "Quicksilver Reload",
"Name": "Quicksilver Reload",
"Description": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ebonus bullets\u003C/span\u003E on use.",
"Description": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ereloads bullets\u003C/span\u003E on use.",
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 5,623: Line 5,863:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": true,
"AbilityCooldown": 18,
"AbilityCooldown": 18,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 5,659: Line 5,900:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 5,665: Line 5,907:
"BonusAbilityCharges": 2,
"BonusAbilityCharges": 2,
"CooldownReductionOnChargedAbilities": 14,
"CooldownReductionOnChargedAbilities": 14,
"BonusSpiritForChargedAbilities": 10,
"BonusSpiritForChargedAbilities": 14,
"PropertyUpgrades": {
"PropertyUpgrades": {
"BonusAbilityCharges": 2,
"BonusAbilityCharges": 2,
Line 5,688: Line 5,930:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 5,708: Line 5,951:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 240,
"AbilityCooldown": 240,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 5,732: Line 5,976:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"AbilityCooldown": 20,
"IsImbue": false,
"AbilityCooldown": 25,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 5,760: Line 6,005:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"AbilityCooldown": 50,
"IsImbue": false,
"AbilityCooldown": 45,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechResist": 16,
"TechResist": 10,
"ActiveBonusMoveSpeed": "2m",
"ActiveBonusMoveSpeed": "2m",
"BuffDuration": 3,
"BuffDuration": 3,
Line 5,789: Line 6,035:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 5,795: Line 6,042:
"OutOfCombatHealthRegen": 3,
"OutOfCombatHealthRegen": 3,
"LifeThreshold": 65,
"LifeThreshold": 65,
"BaseAttackDamagePercent": 15,
"BaseAttackDamagePercent": 18,
"BonusFireRate": 7,
"BonusFireRate": 7,
"PropertyUpgrades": {
"PropertyUpgrades": {
Line 5,816: Line 6,063:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityDuration": 5,
"AbilityDuration": 5,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 5,840: Line 6,088:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 5,846: Line 6,095:
"BulletResistPerStack": 2,
"BulletResistPerStack": 2,
"BulletResistDuration": 24,
"BulletResistDuration": 24,
"BaseAttackDamagePercent": 15,
"BaseAttackDamagePercent": 18,
"BonusHealth": 75,
"BonusHealth": 75,
"BonusClipSizePercent": 30,
"BonusClipSizePercent": 35,
"PropertyUpgrades": {
"PropertyUpgrades": {
"BulletResistPerStack": 2,
"BulletResistPerStack": 2,
Line 5,869: Line 6,118:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 5,895: Line 6,145:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 60,
"AbilityCooldown": 60,
"AbilityCastRange": "32m",
"AbilityCastRange": "35m",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityChannelTime": 2.5,
"AbilityChannelTime": 2.5,
Line 5,906: Line 6,157:
"BonusSprintSpeed": "0.75m",
"BonusSprintSpeed": "0.75m",
"SelfModifier": 100,
"SelfModifier": 100,
"TechRangeMultiplier": 8,
"TechRangeMultiplier": 6,
"TechRadiusMultiplier": 8,
"TechRadiusMultiplier": 6,
"PropertyUpgrades": {
"PropertyUpgrades": {
"TechRadiusMultiplier": 10,
"TechRadiusMultiplier": 20,
"TechRangeMultiplier": 10,
"TechRangeMultiplier": 20,
"HealPercentAmount": 5,
"HealPercentAmount": 15,
"AbilityCooldown": -40
"AbilityCooldown": -45
}
}
},
},
Line 5,930: Line 6,181:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 5,954: Line 6,206:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 6,
"AbilityCooldown": 6,
"AbilityDuration": 3,
"AbilityDuration": 3,
Line 5,960: Line 6,213:
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"HealingPerCast": {
"HealingPerCast": {
"Value": 70,
"Value": 65,
"Scale": {
"Scale": {
"Value": 1.5,
"Value": 2,
"Type": "power_increase"
"Type": "power_increase"
}
}
Line 5,974: Line 6,227:
}
}
},
},
"RegenerationDuration": 5,
"RegenerationDuration": 7,
"BonusHealth": 65,
"BonusHealth": 90,
"PropertyUpgrades": {
"PropertyUpgrades": {
"Regeneration": 9,
"Regeneration": 9,
"HealingPerCast": 60,
"HealingPerCast": 60,
"BonusHealth": 110,
"BonusMoveSpeed": "1m"
"BonusMoveSpeed": "1m"
}
}
Line 5,999: Line 6,253:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 20,
"AbilityCooldown": 20,
"AbilityCastRange": "30m",
"AbilityCastRange": "35m",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.1,
"AbilityCastDelay": 0.1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"Radius": "30m",
"Radius": "35m",
"TechResist": 8,
"TechResist": 8,
"HealPerStack": {
"HealPerStack": {
"Value": 20,
"Value": 16,
"Scale": {
"Scale": {
"Value": 0.4,
"Value": 0.5,
"Type": "power_increase"
"Type": "power_increase"
}
}
},
},
"MaxStacks": 20,
"MaxStacks": 25,
"MaxStaminaRestore": 3,
"MaxStaminaRestore": 3,
"PropertyUpgrades": {
"PropertyUpgrades": {
"TechResist": 4,
"TechResist": 10,
"HealPerStack": 20,
"HealPerStack": 30,
"AbilityCooldown": -8
"AbilityCooldown": -8,
"MaxStaminaRestore": 2,
"MinStaminaRestore": 2
}
}
},
},
Line 6,038: Line 6,295:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"AbilityCooldown": 25,
"IsImbue": false,
"AbilityDuration": 6,
"AbilityCooldown": 23,
"AbilityDuration": 6.5,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BulletDamageReflectedPct": 60,
"BulletDamageReflectedPct": 65,
"SpiritDamageReflectedPct": 25,
"SpiritDamageReflectedPct": 25,
"BulletResist": 8,
"BulletResist": 10,
"PropertyUpgrades": {
"PropertyUpgrades": {
"BulletResist": 8,
"BulletResist": 16,
"SpiritDamageReflectedPct": 15,
"SpiritDamageReflectedPct": 15,
"BulletDamageReflectedPct": 25
"BulletDamageReflectedPct": 25,
"AbilityCooldown": -10
}
}
},
},
Line 6,073: Line 6,332:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 6,101: Line 6,361:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 45,
"AbilityCooldown": 45,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 6,108: Line 6,369:
"InterruptCooldown": 5,
"InterruptCooldown": 5,
"AirControlPercent": 100,
"AirControlPercent": 100,
"AirControlPercentBarrier": 50,
"SlamDownRadius": "10m",
"SlamDownRadius": "10m",
"VerticalDifferenceTolerance": "2m",
"VerticalDifferenceTolerance": "2m",
Line 6,118: Line 6,380:
"MinAimAngle": 30,
"MinAimAngle": 30,
"CombatBarrier": {
"CombatBarrier": {
"Value": 140,
"Value": 200,
"Scale": {
"Scale": {
"Value": 8,
"Value": 12,
"Type": "power_increase"
"Type": "power_increase"
}
}
Line 6,126: Line 6,388:
"BarrierDuration": 8,
"BarrierDuration": 8,
"PropertyUpgrades": {
"PropertyUpgrades": {
"AbilityCooldown": -21,
"AbilityCooldown": -35,
"CombatBarrier": 175,
"CombatBarrier": 275,
"InterruptCooldown": -3
"InterruptCooldown": -3
}
}
Line 6,146: Line 6,408:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 16,
"AbilityCooldown": 16,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 6,170: Line 6,433:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": true,
"StreetBrawl": true,
"IsImbue": false,
"AbilityCooldown": 10,
"AbilityCooldown": 10,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"MeleeDistanceScale": 130,
"MeleeDistanceScale": 150,
"MeleeResistPercent": 50,
"MeleeResistPercent": 50,
"BonusMeleeDamagePercent": 30,
"BonusMeleeDamagePercent": 30,
"CooldownReductionOnHitMin": 3,
"CooldownReductionOnHitMin": 4,
"CooldownReductionOnHitPct": 12,
"CooldownReductionOnHitPct": 16,
"PropertyUpgrades": {
"PropertyUpgrades": {
"MeleeDistanceScale": 40,
"MeleeDistanceScale": 50,
"MeleeResistPercent": 15,
"MeleeResistPercent": 15,
"CooldownReductionOnHitPct": 4
"CooldownReductionOnHitPct": 6
}
}
},
},
Line 6,202: Line 6,466:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"AbilityCooldown": 32,
"IsImbue": false,
"AbilityCooldown": 30,
"AbilityDuration": 10,
"AbilityDuration": 10,
"AbilityCastRange": {
"AbilityCastRange": {
Line 6,216: Line 6,481:
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechPower": 8,
"TechPower": 8,
"HealAmpReceivePenaltyPercent": -45,
"HealAmpReceivePenaltyPercent": -50,
"HealAmpRegenPenaltyPercent": -45,
"HealAmpRegenPenaltyPercent": -50,
"TickRate": 1,
"TickRate": 1,
"DotHealthPercent": {
"DotHealthPercent": {
"Value": 2.6,
"Value": 2.6,
"Scale": {
"Scale": {
"Value": 0.0055,
"Value": 0.004,
"Type": "spirit"
"Type": "spirit"
}
}
Line 6,250: Line 6,515:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"AbilityCooldown": 45,
"IsImbue": false,
"AbilityCooldown": 37,
"AbilityDuration": 4,
"AbilityDuration": 4,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 6,286: Line 6,552:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": true,
"StreetBrawl": true,
"IsImbue": false,
"AbilityCooldown": 3,
"AbilityCooldown": 3,
"AbilityCastRange": "12m",
"AbilityCastRange": "12m",
Line 6,309: Line 6,576:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": true,
"StreetBrawl": true,
"AbilityDuration": 2.5,
"IsImbue": false,
"AbilityDuration": 3,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 6,321: Line 6,589:
"TickRate": 1,
"TickRate": 1,
"DPS": {
"DPS": {
"Value": 75,
"Value": 125,
"Scale": {
"Scale": {
"Value": 0.2,
"Value": 0.4,
"Type": "spirit"
"Type": "spirit"
}
}
Line 6,329: Line 6,597:
"MaxStacks": 1,
"MaxStacks": 1,
"StealDuration": 6,
"StealDuration": 6,
"Stamina": 2
"Stamina": 3,
"BonusHealth": 350,
"PropertyUpgrades": {
"Stamina": 1,
"BonusHealth": 250,
"ResistStealAmount": 20,
"DPS": 125,
"AbilityDuration": 3
}
},
},
"upgrade_sharpshooter": {
"upgrade_sharpshooter": {
Line 6,339: Line 6,615:
"Slot": "Weapon",
"Slot": "Weapon",
"Components": [
"Components": [
"upgrade_long_range"
"upgrade_long_range",
"upgrade_high_velocity_mag"
],
],
"TargetTypes": null,
"TargetTypes": null,
Line 6,348: Line 6,625:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"LongRangeBonusWeaponPower": 70,
"BaseAttackDamagePercent": 10,
"LongRangeBonusWeaponPower": 60,
"LongRangeBonusWeaponPowerMinRange": "15m",
"LongRangeBonusWeaponPowerMinRange": "15m",
"BonusAttackRangePercent": 20,
"BonusAttackRangePercent": 20,
"BonusZoomPercent": 25,
"BonusZoomPercent": 25,
"BonusMoveSpeed": "-1m",
"BonusMoveSpeed": "-0.7m",
"BonusSprintSpeed": "1.0m",
"BonusSprintSpeed": "1.0m",
"BonusBulletSpeedPercent": 60,
"PropertyUpgrades": {
"PropertyUpgrades": {
"LongRangeBonusWeaponPower": 40,
"LongRangeBonusWeaponPower": 40,
"BonusAttackRangePercent": 10
"BonusAttackRangePercent": 10,
"BonusBulletSpeedPercent": 45,
"BaseAttackDamagePercent": 15
}
}
},
},
Line 6,376: Line 6,658:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": true,
"StreetBrawl": true,
"IsImbue": true,
"AbilityCooldown": 10,
"AbilityCooldown": 10,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 6,383: Line 6,666:
"ImbuedTechPower": 70,
"ImbuedTechPower": 70,
"Damage": 200,
"Damage": 200,
"FreezeDuration": 1
"FreezeDuration": 1,
"PropertyUpgrades": {
"AbilityCooldown": -2,
"ImbuedCooldownReduction": 15,
"ImbuedTechPower": 40,
"Damage": 100,
"FreezeDuration": 0.3
}
},
},
"upgrade_shrink_ray": {
"upgrade_shrink_ray": {
Line 6,401: Line 6,691:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": true,
"StreetBrawl": true,
"IsImbue": false,
"AbilityCooldown": 30,
"AbilityCooldown": 30,
"AbilityCastRange": "40m",
"AbilityCastRange": "40m",
Line 6,411: Line 6,702:
"ModelScaleGrowth": 0.5,
"ModelScaleGrowth": 0.5,
"ModelScaleGrowthTooltip": -50,
"ModelScaleGrowthTooltip": -50,
"BonusFireRate": 20,
"PropertyUpgrades": {
"PropertyUpgrades": {
"ModelScaleGrowth": -0.15,
"ModelScaleGrowth": -0.15,
"ModelScaleGrowthTooltip": -15,
"ModelScaleGrowthTooltip": -15,
"BonusMoveSpeed": "2m",
"BonusMoveSpeed": "2m",
"BonusFireRate": 20,
"AbilityCooldown": -15
"AbilityCooldown": -15
}
}
Line 6,434: Line 6,727:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 36,
"AbilityCooldown": 36,
"AbilityDuration": 4,
"AbilityDuration": 4,
Line 6,459: Line 6,753:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 6,470: Line 6,765:
"StealDuration": 17,
"StealDuration": 17,
"ProcCooldown": 1.2,
"ProcCooldown": 1.2,
"HealthSteal": {
"HealthStealPctHero": 2.5,
"Value": 35,
"Scale": {
"Value": 0.8,
"Type": "power_increase"
}
},
"ParticleRadius": "1m",
"ParticleRadius": "1m",
"PropertyUpgrades": {
"PropertyUpgrades": {
"HealthSteal": 25,
"HealthStealPctHero": 1.5,
"BulletResist": 10
"BulletResist": 10
}
}
Line 6,495: Line 6,784:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 32,
"AbilityCooldown": 32,
"AbilityDuration": 6,
"AbilityDuration": 6,
Line 6,518: Line 6,808:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"SlowPercent": 30,
"SlowPercent": 30,
"GroundDashReductionPercent": -25,
"GroundDashReductionPercent": -22,
"SlowDuration": 3.5,
"SlowDuration": 3.5,
"BaseAttackDamagePercent": 15,
"BuildUpDuration": 5,
"BuildUpDuration": 5,
"BuildUpPerShot": 0.7,
"BuildUpPerShot": 0.7,
"PropertyUpgrades": {
"PropertyUpgrades": {
"BaseAttackDamagePercent": 30,
"SlowPercent": 20,
"SlowPercent": 20,
"GroundDashReductionPercent": -10
"GroundDashReductionPercent": -10
Line 6,548: Line 6,837:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 6,566: Line 6,856:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 6,588: Line 6,879:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 6,602: Line 6,894:
"upgrade_spellbreaker": {
"upgrade_spellbreaker": {
"Name": "Spellbreaker",
"Name": "Spellbreaker",
"Description": "The next instance of high spirit damage you take is significantly reduced.",
"Description": "The next instance of high {g:citadel_inline_attribute:'SpiritDamage'} you take is significantly reduced.",
"Cost": 6400,
"Cost": 6400,
"Tier": 4,
"Tier": 4,
Line 6,616: Line 6,908:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 9,
"AbilityCooldown": 9,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 6,623: Line 6,916:
"StatusResistancePercent": 25,
"StatusResistancePercent": 25,
"DamageThreshold": 175,
"DamageThreshold": 175,
"SpiritDamageReductionProc": 75,
"SpiritDamageReductionProc": 65,
"BonusHealth": 90,
"PropertyUpgrades": {
"PropertyUpgrades": {
"TechResist": 15,
"TechResist": 15,
Line 6,632: Line 6,926:
"upgrade_spellshield": {
"upgrade_spellshield": {
"Name": "Hexafoil Ward",
"Name": "Hexafoil Ward",
"Description": "Block the next \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EDebuff\u003C/span\u003E, preventing its effects. Only regenerates outside of combat.",
"Description": "Block the next {g:citadel_inline_attribute:'SpiritDamage'} or \u003Cspan class=\"highlight\"\u003EDebuff\u003C/span\u003E, preventing its effects. Only regenerates outside of combat.",
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 6,644: Line 6,938:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 12,
"AbilityCooldown": 12,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 6,670: Line 6,965:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"ProcCooldown": 2.25,
"ProcCooldown": 2,
"BonusHealth": 75,
"BonusHealth": 75,
"MaxStacks": 4,
"MaxStacks": 4,
"AbilityLifestealPercentHero": 8,
"AbilityLifestealPercentHero": 10,
"MagicResistReduction": -7,
"MagicResistReduction": -7,
"TechArmorDamageReduction": -8,
"TechArmorDamageReduction": -8,
Line 6,693: Line 6,989:
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
"Components": null,
"Components": [
"upgrade_grit"
],
"TargetTypes": null,
"TargetTypes": null,
"ShopFilters": [
"ShopFilters": [
Line 6,700: Line 6,998:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 45,
"AbilityCooldown": 45,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 6,714: Line 7,013:
},
},
"OutOfCombatHealthRegen": 2.5,
"OutOfCombatHealthRegen": 2.5,
"BarrierDuration": 7,
"BarrierDuration": 8,
"BonusMoveSpeed": "1.5m",
"TechResist": 18,
"PropertyUpgrades": {
"PropertyUpgrades": {
"OutOfCombatHealthRegen": 3,
"OutOfCombatHealthRegen": 3,
"CombatBarrier": 175,
"CombatBarrier": 175,
"BonusMoveSpeed": "1m",
"TechResist": 20,
"AbilityCooldown": -20
"AbilityCooldown": -20
}
}
Line 6,725: Line 7,024:
"upgrade_spirit_burn": {
"upgrade_spirit_burn": {
"Name": "Spirit Burn",
"Name": "Spirit Burn",
"Description": "Dealing significant \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to an enemy within 5s causes an explosion dealing damage and a burn to nearby enemies. While burning, enemies take damage over time and receive reduced healing.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDeals half-damage and has half-cooldown on non-heroes.\u003C/span\u003E",
"Description": "Dealing significant {g:citadel_inline_attribute:'SpiritDamage'} to an enemy within 5s causes an explosion dealing damage and a burn to that enemy. While burning, enemies take damage over time and receive reduced healing.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe cooldown is per enemy, so each target can only be burned once per cooldown. Deals half-damage on non-heroes.\u003C/span\u003E",
"Cost": 6400,
"Cost": 6400,
"Tier": 4,
"Tier": 4,
Line 6,740: Line 7,039:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"AbilityCooldown": 20,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechRangeMultiplier": 8,
"TechRangeMultiplier": 6,
"TechRadiusMultiplier": 8,
"TechRadiusMultiplier": 6,
"DamageThreshold": 500,
"DamageThreshold": 500,
"DamageThresholdDuration": 5,
"DamageThresholdDuration": 5,
"ExplosionDamage": 110,
"ExplosionDamage": 50,
"ExplosionRadius": "12m",
"ExplosionRadius": "3m",
"DPS": {
"DPS": {
"Value": 24,
"Value": 24,
"Scale": {
"Scale": {
"Value": 0.05,
"Value": 0.06,
"Type": "spirit"
"Type": "spirit"
}
}
Line 6,761: Line 7,060:
"HealAmpRegenPenaltyPercent": -70,
"HealAmpRegenPenaltyPercent": -70,
"TickRate": 0.5,
"TickRate": 0.5,
"CooldownReductionPctOnNonHeroes": 50,
"ImmunityDuration": 20,
"DamagePctVsNonHeroes": 50,
"DamagePctVsNonHeroes": 50,
"PropertyUpgrades": {
"PropertyUpgrades": {
Line 6,768: Line 7,067:
"TechRangeMultiplier": 12,
"TechRangeMultiplier": 12,
"DPS": 20,
"DPS": 20,
"AbilityCooldown": -6
"ImmunityDuration": -6
}
}
},
},
Line 6,787: Line 7,086:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"AbilityCooldown": 32,
"IsImbue": false,
"AbilityCooldown": 18,
"AbilityDuration": 12,
"AbilityDuration": 12,
"AbilityCastRange": "40m",
"AbilityCastRange": "40m",
Line 6,796: Line 7,096:
"MagicResistReduction": -9,
"MagicResistReduction": -9,
"BonusHealth": 50,
"BonusHealth": 50,
"TechPowerReduction": -24,
"TechPowerReduction": -30,
"PropertyUpgrades": {
"PropertyUpgrades": {
"BonusHealth": 75,
"BonusHealth": 150,
"MagicResistReduction": -10,
"MagicResistReduction": -12,
"AbilityCooldown": -10,
"AbilityCooldown": -12,
"TechPowerReduction": -16
"TechPowerReduction": -26
}
}
},
},
"upgrade_spirit_snatch": {
"upgrade_spirit_snatch": {
"Name": "Spirit Snatch",
"Name": "Spirit Snatch",
"Description": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, the attack deals extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and steals \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EEffects are reduced to 70% for Light Melee hits.\u003C/span\u003E",
"Description": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, the attack deals extra {g:citadel_inline_attribute:'SpiritDamage'} and steals \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EEffects are reduced by 30% for Light Melee hits.\u003C/span\u003E",
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 6,823: Line 7,123:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 6,
"AbilityCooldown": 6,
"AbilityDuration": 10,
"AbilityDuration": 10,
Line 6,828: Line 7,129:
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"LightMeleeScale": 70,
"LightMeleeReduction": 30,
"SpiritDamage": {
"SpiritDamage": {
"Value": 50,
"Value": 50,
"Scale": {
"Scale": {
"Value": 0.744,
"Value": 0.84,
"Type": "spirit"
"Type": "spirit"
}
}
Line 6,838: Line 7,139:
"TechArmorDamageReduction": -12,
"TechArmorDamageReduction": -12,
"TechArmorGain": 12,
"TechArmorGain": 12,
"TechPowerReduction": -15,
"TechPowerReduction": -25,
"TechPowerGain": 15,
"TechPowerGain": 25,
"BonusMeleeDamagePercent": 7,
"BonusMeleeDamagePercent": 7,
"BonusHealth": 75,
"BonusHealth": 75,
Line 6,864: Line 7,165:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"AbilityCooldown": 32,
"IsImbue": false,
"AbilityCooldown": 27,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 6,872: Line 7,174:
"SpreadAngleDegrees": 45,
"SpreadAngleDegrees": 45,
"WeaponDamageBonusDuration": 12,
"WeaponDamageBonusDuration": 12,
"WeaponDamagePerStack": 10,
"WeaponDamagePerStack": 8,
"MaxStacks": 6,
"MaxStacks": 5,
"PropertyUpgrades": {
"PropertyUpgrades": {
"BulletSplitShot": 4,
"BulletSplitShot": 4,
"WeaponDamagePerStack": 4,
"WeaponDamagePerStack": 8,
"AbilityCooldown": -6
"AbilityCooldown": -8
}
}
},
},
Line 6,896: Line 7,198:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 6,918: Line 7,221:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 6,939: Line 7,243:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 64,
"AbilityCooldown": 64,
"AbilityDuration": 20,
"AbilityDuration": 20,
Line 6,970: Line 7,275:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 37,
"AbilityCooldown": 37,
"AbilityDuration": 6,
"AbilityDuration": 6,
Line 7,013: Line 7,319:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 3,
"AbilityCooldown": 3,
"AbilityDuration": 13,
"AbilityDuration": 13,
Line 7,047: Line 7,354:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 7,061: Line 7,369:
"upgrade_suppressor": {
"upgrade_suppressor": {
"Name": "Suppressor",
"Name": "Suppressor",
"Description": "When you deal \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to enemies, you also reduce their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"Description": "When you deal {g:citadel_inline_attribute:'SpiritDamage'} to enemies, you also reduce their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 7,076: Line 7,384:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"AbilityDuration": 4,
"IsImbue": false,
"AbilityDuration": 4.5,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 7,082: Line 7,391:
"TechPower": 6,
"TechPower": 6,
"FireRateSlow": 28,
"FireRateSlow": 28,
"BonusHealth": 50,
"BulletResist": 8,
"PropertyUpgrades": {
"PropertyUpgrades": {
"TechPower": 12,
"TechPower": 12,
"BonusHealth": 90,
"BulletResist": 16,
"FireRateSlow": 20
"FireRateSlow": 20
}
}
Line 7,110: Line 7,419:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 30,
"AbilityCooldown": 30,
"AbilityDuration": 4.5,
"AbilityDuration": 5,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"ActiveBonusFireRate": 34,
"ActiveBonusFireRate": 34,
"ActiveBonusLifesteal": 80,
"ActiveBonusLifesteal": 70,
"BonusHealth": 100,
"BonusHealth": 100,
"ActiveReloadPercent": 75,
"ActiveReloadPercent": 75,
"BulletResist": 10,
"BulletResist": 10,
"BulletLifestealPercent": 16,
"BulletLifestealPercent": 13,
"BaseAttackDamagePercent": 6,
"PropertyUpgrades": {
"PropertyUpgrades": {
"ActiveBonusFireRate": 25,
"ActiveBonusFireRate": 25,
Line 7,131: Line 7,442:
"upgrade_target_stun": {
"upgrade_target_stun": {
"Name": "Knockdown",
"Name": "Knockdown",
"Description": "Apply a \u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E after \u003Cspan class=\"highlight\"\u003E2s\u003C/span\u003E. Stun duration is increased against \u003Cspan class=\"highlight\"\u003Eairborne\u003C/span\u003E targets.",
"Description": "Apply a \u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E after \u003Cspan class=\"highlight\"\u003E2s\u003C/span\u003E. Stun duration is increased against \u003Cspan class=\"highlight\"\u003Eairborne\u003C/span\u003E targets.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EIncreases the target's gravity for the duration of the stun.\u003C/span\u003E",
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 7,146: Line 7,457:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 35,
"AbilityCooldown": 35,
"AbilityCastRange": "45m",
"AbilityCastRange": "45m",
Line 7,158: Line 7,470:
"MaxBonusDuration": 1.5,
"MaxBonusDuration": 1.5,
"MaxHeightForBonus": "30m",
"MaxHeightForBonus": "30m",
"TechRangeMultiplier": 6,
"TechRangeMultiplier": 5,
"TechRadiusMultiplier": 6,
"TechRadiusMultiplier": 5,
"PropertyUpgrades": {
"PropertyUpgrades": {
"TechRadiusMultiplier": 6,
"TechRadiusMultiplier": 6,
Line 7,184: Line 7,496:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"AbilityCooldown": 35,
"IsImbue": false,
"AbilityCooldown": 42,
"AbilityDuration": 3,
"AbilityDuration": 3,
"AbilityCastRange": "40m",
"AbilityCastRange": "40m",
Line 7,197: Line 7,510:
"InitialWidth": "5.0m",
"InitialWidth": "5.0m",
"Damage": {
"Damage": {
"Value": 100,
"Value": 75,
"Scale": {
"Scale": {
"Value": 0.6,
"Value": 0.7,
"Type": "spirit"
"Type": "spirit"
}
}
Line 7,224: Line 7,537:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 7,241: Line 7,555:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 7,250: Line 7,565:
"upgrade_tech_damage_pulse": {
"upgrade_tech_damage_pulse": {
"Name": "Torment Pulse",
"Name": "Torment Pulse",
"Description": "Periodically deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to the closest two enemies nearby.",
"Description": "Periodically deals {g:citadel_inline_attribute:'SpiritDamage'} to the closest two enemies nearby.",
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 7,265: Line 7,580:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 1.4,
"AbilityCooldown": 1.4,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 7,271: Line 7,587:
"BonusHealth": 100,
"BonusHealth": 100,
"DamagePulseAmount": {
"DamagePulseAmount": {
"Value": 27,
"Value": 25,
"Scale": {
"Scale": {
"Value": 0.279,
"Value": 0.23,
"Type": "spirit"
"Type": "spirit"
}
}
},
},
"DamagePulseRadius": "9m",
"DamagePulseRadius": "9m",
"MeleeResistPercent": 15,
"MeleeResistPercent": 18,
"PropertyUpgrades": {
"PropertyUpgrades": {
"BonusHealth": 75,
"BonusHealth": 75,
"DamagePulseAmount": 30
"DamagePulseAmount": 30
}
}
},
"upgrade_tech_defender": {
"Name": null,
"Description": null,
"Cost": 6400,
"Tier": 4,
"Activation": "InstantCast",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityCooldown": 95,
"AbilityDuration": 6,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusHealth": 85,
"TechArmor": 1
},
},
"upgrade_tech_defense_shredders": {
"upgrade_tech_defense_shredders": {
Line 7,321: Line 7,617:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 7,326: Line 7,623:
"TechArmorDamageReduction": -8,
"TechArmorDamageReduction": -8,
"DebuffDuration": 8,
"DebuffDuration": 8,
"AbilityLifestealPercentHero": 8,
"AbilityLifestealPercentHero": 10,
"PropertyUpgrades": {
"PropertyUpgrades": {
"TechArmorDamageReduction": -10,
"TechArmorDamageReduction": -10,
Line 7,334: Line 7,631:
"upgrade_tech_overflow": {
"upgrade_tech_overflow": {
"Name": "Spiritual Overflow",
"Name": "Spiritual Overflow",
"Description": "Gain bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E by \u003Cspan class=\"highlight\"\u003Echarging up\u003C/span\u003E when shooting enemy heroes.",
"Description": "Gain bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E by \u003Cspan class=\"highlight\"\u003Echarging up\u003C/span\u003E when shooting enemy heroes.",
"Cost": 6400,
"Cost": 6400,
"Tier": 4,
"Tier": 4,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
"Components": null,
"Components": [
"upgrade_health_stealing_magic"
],
"TargetTypes": [
"TargetTypes": [
"HeroEnemy"
"HeroEnemy"
Line 7,349: Line 7,648:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityDuration": 15,
"AbilityDuration": 15,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"AbilityLifestealPercentHero": 15,
"TechPower": 6,
"BonusFireRate": 32,
"AbilityLifestealPercentHero": 13,
"BonusSpirit": 30,
"NonHeroAbilityLifestealTooltipOnly": 3,
"CooldownReduction": 12,
"BonusHealth": 90,
"BonusFireRate": 30,
"BonusSpirit": 40,
"BonusSpiritLifesteal": 10,
"BonusAbilityDurationPercent": 13,
"BuildUpPerShot": 0.75,
"BuildUpPerShot": 0.75,
"BuildUpDuration": 5,
"BuildUpDuration": 5,
"PropertyUpgrades": {
"PropertyUpgrades": {
"CooldownReduction": 10,
"BonusAbilityDurationPercent": 15,
"BonusSpirit": 30,
"BonusSpirit": 30,
"BonusFireRate": 20,
"BonusFireRate": 20,
"AbilityLifestealPercentHero": 15
"AbilityLifestealPercentHero": 15,
"BonusHealth": 80,
"TechPower": 9
}
}
},
},
"upgrade_tech_purge": {
"upgrade_tech_purge": {
"Name": "Spirit Resilience",
"Name": "Spirit Resilience",
"Description": "When below \u003Cspan class=\"highlight\"\u003E40% health\u003C/span\u003E, gain additional Spirit Resist.",
"Description": "When below \u003Cspan class=\"highlight\"\u003E50% health\u003C/span\u003E, gain additional Spirit Resist.",
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 7,380: Line 7,686:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechResist": 30,
"TechResist": 30,
"HealthThreshold": 40,
"HealthThreshold": 50,
"TechResistBelowThreshold": 22,
"TechResistBelowThreshold": 15,
"OutOfCombatHealthRegen": 3,
"PropertyUpgrades": {
"PropertyUpgrades": {
"TechResist": 10,
"TechResist": 10,
Line 7,408: Line 7,716:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechRangeMultiplier": 35,
"TechRangeMultiplier": 30,
"TechRadiusMultiplier": 35,
"TechRadiusMultiplier": 30,
"TechResist": 10,
"TechResist": 10,
"PropertyUpgrades": {
"PropertyUpgrades": {
Line 7,422: Line 7,731:
"upgrade_thermal_detonator": {
"upgrade_thermal_detonator": {
"Name": "Alchemical Fire",
"Name": "Alchemical Fire",
"Description": "Throw a flask that explodes on contact, creating an area that does increasing \u003Cspan class=\"highlight\"\u003ESpirit Damage per second\u003C/span\u003E and reduces enemy \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E50% less effective vs non-heroes.",
"Description": "Throw a flask that explodes on contact, creating an area that does increasing {g:citadel_inline_attribute:'SpiritDamage'} \u003Cspan class=\"highlight\"\u003Eper second\u003C/span\u003E and reduces enemy \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E50% less effective vs non-heroes.",
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 7,437: Line 7,746:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 30,
"AbilityCooldown": 30,
"AbilityDuration": 5,
"AbilityDuration": 5,
Line 7,446: Line 7,756:
"Value": 45,
"Value": 45,
"Scale": {
"Scale": {
"Value": 0.152334,
"Value": 0.2,
"Type": "spirit"
"Type": "spirit"
}
}
Line 7,453: Line 7,763:
"Value": 7,
"Value": 7,
"Scale": {
"Scale": {
"Value": 0.030467,
"Value": 0.04,
"Type": "spirit"
"Type": "spirit"
}
}
Line 7,460: Line 7,770:
"Value": 95,
"Value": 95,
"Scale": {
"Scale": {
"Value": 0.304668,
"Value": 0.4,
"Type": "spirit"
"Type": "spirit"
}
}
Line 7,475: Line 7,785:
}
}
},
},
"SpiritPower": 8,
"SpiritPower": 10,
"PropertyUpgrades": {
"PropertyUpgrades": {
"DPS": 30,
"DPS": 30,
Line 7,499: Line 7,809:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": true,
"StreetBrawl": true,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 7,532: Line 7,843:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusClipSizePercent": 90,
"BonusClipSizePercent": 100,
"BaseAttackDamagePercent": 12,
"BaseAttackDamagePercent": 14,
"PropertyUpgrades": {
"PropertyUpgrades": {
"BaseAttackDamagePercent": 18,
"BaseAttackDamagePercent": 18,
Line 7,554: Line 7,866:
"IsDisabled": true,
"IsDisabled": true,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 7,579: Line 7,892:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"DotHealthPercent": {
"DotHealthPercent": {
"Value": 2,
"Value": 1.9,
"Scale": {
"Scale": {
"Value": 0.005,
"Value": 0.005,
Line 7,590: Line 7,904:
},
},
"DotDuration": 4,
"DotDuration": 4,
"BuildUpPerShot": 1.1638,
"BuildUpPerShot": 1.28,
"BuildUpDuration": 5,
"BuildUpDuration": 5,
"TickRate": 0.5,
"TickRate": 0.5,
"HealAmpReceivePenaltyPercent": -30,
"HealAmpReceivePenaltyPercent": -35,
"HealAmpRegenPenaltyPercent": -30,
"HealAmpRegenPenaltyPercent": -35,
"DotMultiplerTroopers": 0.5,
"DotMultiplerTroopers": 0.5,
"PropertyUpgrades": {
"PropertyUpgrades": {
Line 7,618: Line 7,932:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 7,632: Line 7,947:
"upgrade_trophy_collector": {
"upgrade_trophy_collector": {
"Name": "Trophy Collector",
"Name": "Trophy Collector",
"Description": "Whenever you score an \u003Cspan class=\"highlight\"\u003Eassist or kill\u003C/span\u003E, gain extra \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Esprint\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eability range\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Epassive soul generation\u003C/span\u003E. This effect stacks and persists through death.",
"Description": "Whenever you score an \u003Cspan class=\"highlight\"\u003Eassist or kill\u003C/span\u003E, gain extra \u003Cspan class=\"highlight\"\u003Esprint\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eability range\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Epassive soul generation\u003C/span\u003E. This effect stacks and persists through death.",
"Cost": 3200,
"Cost": 1600,
"Tier": 3,
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 7,648: Line 7,963:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusSprintSpeed": "2.0m",
"BonusSprintSpeed": "2.0m",
"OutOfCombatHealthRegen": 4,
"OutOfCombatHealthRegen": 2,
"StackingBonusHealth": 20,
"StackingBonusSprintSpeed": "0.15m",
"StackingBonusSprintSpeed": "0.15m",
"StackingTechRangeMultiplier": 1,
"StackingTechRangeMultiplier": 0.75,
"StackingTechRadiusMultiplier": 1,
"StackingTechRadiusMultiplier": 0.75,
"StackingGoldPerMinute": 22,
"StackingGoldPerMinute": 18,
"ThinkRate": 3,
"ThinkRate": 3,
"MaxStacks": 16,
"MaxStacks": 16,
"NonPlayerBonusWeaponPower": -15,
"PropertyUpgrades": {
"PropertyUpgrades": {
"StackingTechRadiusMultiplier": 3,
"StackingTechRadiusMultiplier": 3,
"StackingTechRangeMultiplier": 3,
"StackingTechRangeMultiplier": 3,
"StackingBonusHealth": 25,
"OutOfCombatHealthRegen": 6,
"OutOfCombatHealthRegen": 6,
"BonusSprintSpeed": "12m",
"BonusSprintSpeed": "12m",
Line 7,688: Line 8,003:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityDuration": 2,
"AbilityDuration": 2,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 7,709: Line 8,025:
"upgrade_unstable_concoction": {
"upgrade_unstable_concoction": {
"Name": "Unstable Concoction",
"Name": "Unstable Concoction",
"Description": "Consume a concotion that grants you increased \u003Cspan class=\"highlight\"\u003Espeed, health, spirit and weapon damage\u003C/span\u003E. After a short duration \u003Cspan class=\"highlight\"\u003Eyou die and explode\u003C/span\u003E, stunning nearby enemies and dealing damage based on your maximum health.",
"Description": "Consume a concoction that grants you \u003Cspan class=\"highlight\"\u003EUnstoppable\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003Espeed, health, spirit and weapon damage\u003C/span\u003E. After a short duration \u003Cspan class=\"highlight\"\u003Eyou die and explode\u003C/span\u003E, stunning nearby enemies and dealing damage based on your maximum health. Dying this way reduces your respawn time by \u003Cspan class=\"highlight\"\u003E50%\u003C/span\u003E.",
"Cost": 9999,
"Cost": 9999,
"Tier": 5,
"Tier": 5,
Line 7,721: Line 8,037:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": true,
"StreetBrawl": true,
"IsImbue": false,
"AbilityCooldown": 25,
"AbilityCooldown": 25,
"AbilityDuration": 4,
"AbilityDuration": 4,
Line 7,732: Line 8,049:
"MaxHPDamage": 30,
"MaxHPDamage": 30,
"StunDuration": 3,
"StunDuration": 3,
"Radius": "18m",
"Radius": "22m",
"RespawnTimeMod": 50,
"PropertyUpgrades": {
"PropertyUpgrades": {
"StunDuration": 0.5,
"StunDuration": 0.5,
Line 7,757: Line 8,075:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"AbilityCooldown": 65,
"IsImbue": false,
"AbilityCooldown": 60,
"AbilityDuration": 5.5,
"AbilityDuration": 5.5,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 7,786: Line 8,105:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BulletLifestealPercent": 16,
"BulletLifestealPercent": 13,
"BonusHealth": 90,
"BonusHealth": 90,
"BaseAttackDamagePercent": 6,
"PropertyUpgrades": {
"PropertyUpgrades": {
"BulletLifestealPercent": 16,
"BulletLifestealPercent": 16,
Line 7,803: Line 8,124:
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
"Components": null,
"Components": [
"upgrade_sprint_booster"
],
"TargetTypes": null,
"TargetTypes": null,
"ShopFilters": [
"ShopFilters": [
Line 7,811: Line 8,134:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 15,
"AbilityCooldown": 15,
"AbilityDuration": 16,
"AbilityDuration": 16,
Line 7,821: Line 8,145:
"RevealOnDamageDuration": 0.5,
"RevealOnDamageDuration": 0.5,
"RevealOnSpottedDuration": 1.25,
"RevealOnSpottedDuration": 1.25,
"BonusHealth": 175,
"BonusSprintSpeed": "2.0m",
"OutOfCombatHealthRegen": 2,
"BonusHealth": 125,
"SpiritPower": 10,
"SpiritPower": 10,
"InvisDuration": 7,
"InvisDuration": 8,
"BonusMoveSpeed": "3.5m",
"BonusMoveSpeed": "3.5m",
"HealOnVeil": {
"HealOnVeil": {
"Value": 85,
"Value": 85,
"Scale": {
"Scale": {
"Value": 6,
"Value": 8,
"Type": "power_increase"
"Type": "power_increase"
}
}
},
},
"PropertyUpgrades": {
"PropertyUpgrades": {
"SpiritPower": 15,
"SpiritPower": 25,
"InvisMoveSpeedMod": "4m",
"InvisMoveSpeedMod": "6m",
"HealOnVeil": 200,
"HealOnVeil": 300,
"AbilityCooldown": -4,
"AbilityCooldown": -9,
"InvisDuration": 4,
"InvisDuration": 4,
"BonusMoveSpeed": "2m"
"BonusMoveSpeed": "4m",
"OutOfCombatHealthRegen": 8,
"BonusSprintSpeed": "12m"
}
}
},
},
"upgrade_vex_barrier": {
"upgrade_vex_barrier": {
"Name": "Reactive Barrier",
"Name": "Reactive Barrier",
"Description": "Automatically \u003Cspan class=\"highlight\"\u003Erestores one stamina\u003C/span\u003E and gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E when you are \u003Cspan class=\"highlight\"\u003Emovement locked, Stunned, Chained, Immobilized, or Slept\u003C/span\u003E.",
"Description": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E when you are \u003Cspan class=\"highlight\"\u003EStunned, Chained, Immobilized, Slept or Silenced\u003C/span\u003E.",
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
"Components": null,
"Components": [
"upgrade_grit"
],
"TargetTypes": null,
"TargetTypes": null,
"ShopFilters": [
"ShopFilters": [
Line 7,855: Line 8,185:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"AbilityCooldown": 40,
"IsImbue": false,
"AbilityCooldown": 55,
"AbilityDuration": 10,
"AbilityDuration": 10,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 7,863: Line 8,194:
"Value": 325,
"Value": 325,
"Scale": {
"Scale": {
"Value": 2.0925,
"Value": 1.8,
"Type": "spirit"
"Type": "spirit"
}
}
},
},
"TechResist": 6,
"OutOfCombatHealthRegen": 1,
"PropertyUpgrades": {
"PropertyUpgrades": {
"TechResist": 10,
"VexBarrierCombatBarrier": 375,
"VexBarrierCombatBarrier": 375,
"AbilityCooldown": -15
"AbilityCooldown": -15
Line 7,889: Line 8,219:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 16,
"AbilityCooldown": 16,
"AbilityCastRange": "11m",
"AbilityCastRange": "11m",
Line 7,903: Line 8,234:
},
},
"upgrade_weapon_backstabber": {
"upgrade_weapon_backstabber": {
"Name": "Backstabber",
"Name": "Stalker",
"Description": "Attacking enemies from behind with your weapon or melee opens a wound dealing {g:citadel_inline_attribute:'SpiritDPS'} and reducing their bullet resist. During this time, if you or any allies are near the target, will see them \u003Cspan class=\"highlight\"\u003Ethrough walls\u003C/span\u003E and be given {g:citadel_inline_attribute:'BonusMoveSpeed'}.",
"Description": "Dealing {g:citadel_inline_attribute:'WeaponDamage'} at close range opens a wound and grants you {g:citadel_inline_attribute:'BonusMoveSpeed'}. \u003Cbr\u003E\u003Cbr\u003EWounded enemies take {g:citadel_inline_attribute:'SpiritDPS'}, have reduced {g:citadel_inline_attribute:'BulletResist'}, and are revealed \u003Cspan class=\"highlight\"\u003Ethrough walls\u003C/span\u003E.",
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 7,916: Line 8,247:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"IsImbue": false,
"AbilityCooldown": 6,
"AbilityCooldown": 6,
"AbilityDuration": 5,
"AbilityDuration": 5,
Line 7,924: Line 8,256:
"DPS": 17,
"DPS": 17,
"TickRate": 0.5,
"TickRate": 0.5,
"ProcRadius": "8m",
"DebuffRadius": "25m",
"DebuffRadius": "25m",
"BulletResistReduction": -6,
"BulletResistReduction": -6,
Line 7,952: Line 8,285:
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Line 7,975: Line 8,309:
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Line 7,996: Line 8,331:
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Line 8,014: Line 8,350:
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Line 8,035: Line 8,372:
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Line 8,051: Line 8,389:
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Line 8,058: Line 8,398:
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Line 8,072: Line 8,413:
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Line 8,083: Line 8,424:
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Line 8,095: Line 8,440:
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Line 8,126: Line 8,477:
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Line 8,134: Line 8,486:
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Line 8,140: Line 8,492:
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Line 8,155: Line 8,508:
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Line 8,171: Line 8,525:
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Line 8,187: Line 8,542:
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Line 8,203: Line 8,559:
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Line 8,219: Line 8,576:
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Line 8,235: Line 8,593:
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