Data:ItemData.json: Difference between revisions

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Undo revision 28221 by Diesfromdice (talk) incorrect edit
Tag: Undo
Deadbot (talk | contribs)
DeadBot v0.3.0-beta.20-5668
Line 1,807: Line 1,807:
"upgrade_chonky": {
"upgrade_chonky": {
"Name": "Fortitude",
"Name": "Fortitude",
"Description": "After not taking damage for \u003Cspan class=\"highlight\"\u003E12s\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E3.0% Max Health Regen\u003C/span\u003E.",
"Description": "After not taking damage for \u003Cspan class=\"highlight\"\u003E14s\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E3.0% Max Health Regen\u003C/span\u003E.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
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"TechPower": "0",
"TechPower": "0",
"WeaponPower": "0",
"WeaponPower": "0",
"RestoreDelay": "12",
"RestoreDelay": "14",
"HealLifePercentOutOfCombat": "3.0",
"HealLifePercentOutOfCombat": "3.0",
"HealthThreshold": "75",
"HealthThreshold": "75",
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"TechPower": "0",
"TechPower": "0",
"WeaponPower": "0",
"WeaponPower": "0",
"CooldownReduction": "25",
"CooldownReduction": "24",
"OutOfCombatHealthRegen": "4"
"OutOfCombatHealthRegen": "4"
},
},
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"TechPower": "0",
"TechPower": "0",
"WeaponPower": "0",
"WeaponPower": "0",
"BonusHealthRegen": "3.5"
"BonusHealthRegen": "3"
},
},
"upgrade_escalating_exposure": {
"upgrade_escalating_exposure": {
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"HealAmpCastPercent": "20",
"HealAmpCastPercent": "20",
"HealAmpRegenPercent": "20",
"HealAmpRegenPercent": "20",
"BonusHealthRegen": "3.5"
"BonusHealthRegen": "3"
},
},
"upgrade_health": {
"upgrade_health": {
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"upgrade_improved_bullet_armor": {
"upgrade_improved_bullet_armor": {
"Name": "Bullet Resilience",
"Name": "Bullet Resilience",
"Description": "When below \u003Cspan class=\"highlight\"\u003E35% health\u003C/span\u003E, gain additional \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"Description": "When below \u003Cspan class=\"highlight\"\u003E30% health\u003C/span\u003E, gain additional \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
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"WeaponPower": "0",
"WeaponPower": "0",
"BulletResist": "30",
"BulletResist": "30",
"HealthThreshold": "35",
"HealthThreshold": "30",
"BulletResistBelowThreshold": "30"
"BulletResistBelowThreshold": "30"
},
},
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"TechPower": "15",
"TechPower": "15",
"WeaponPower": "0",
"WeaponPower": "0",
"TechResist": "18",
"TechResist": "15",
"OutOfCombatHealthRegen": "2",
"OutOfCombatHealthRegen": "2",
"LifeThreshold": "65",
"LifeThreshold": "65",
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],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 30,
"AbilityCooldown": 60,
"AbilityDuration": "0",
"AbilityDuration": "0",
"AbilityCastRange": "28m",
"AbilityCastRange": "28m",
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"TechPower": "0",
"TechPower": "0",
"WeaponPower": "0",
"WeaponPower": "0",
"HealingPerCast": "100",
"HealingPerCast": "70",
"BonusMoveSpeed": "2m",
"BonusMoveSpeed": "2m",
"Regeneration": "5",
"Regeneration": "4",
"RegenerationDuration": "5"
"RegenerationDuration": "5"
},
},
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"upgrade_tech_purge": {
"upgrade_tech_purge": {
"Name": "Spirit Resilience",
"Name": "Spirit Resilience",
"Description": "When below \u003Cspan class=\"highlight\"\u003E35% health\u003C/span\u003E, gain additional Spirit Resist.",
"Description": "When below \u003Cspan class=\"highlight\"\u003E30% health\u003C/span\u003E, gain additional Spirit Resist.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
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"WeaponPower": "0",
"WeaponPower": "0",
"TechResist": "30",
"TechResist": "30",
"HealthThreshold": "35",
"HealthThreshold": "30",
"TechResistBelowThreshold": "30"
"TechResistBelowThreshold": "30"
},
},