Data:ItemData.json: Difference between revisions

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Deadbot (talk | contribs)
Deadbot v1.6.0-6280
Deadbot (talk | contribs)
Deadbot v1.6.1-6284
Line 535: Line 535:
},
},
"upgrade_ablative_coat": {
"upgrade_ablative_coat": {
"Name": "Ablative Coat",
"Name": null,
"Description": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.",
"Description": null,
"Cost": 6400,
"Cost": 6400,
"Tier": 4,
"Tier": 4,
Line 623: Line 623:
},
},
"upgrade_active_bullet_shield": {
"upgrade_active_bullet_shield": {
"Name": "Shield Rush",
"Name": null,
"Description": "Give temporary \u003Cspan class=\"highlight\"\u003Ebullet shield\u003C/span\u003E for you and nearby allied Heros and their minions.",
"Description": null,
"Cost": 6400,
"Cost": 6400,
"Tier": 4,
"Tier": 4,
Line 678: Line 678:
},
},
"upgrade_aerial_assault": {
"upgrade_aerial_assault": {
"Name": "Aerial Assault",
"Name": null,
"Description": null,
"Description": null,
"Cost": 6400,
"Cost": 6400,
Line 827: Line 827:
},
},
"upgrade_aoe_silence": {
"upgrade_aoe_silence": {
"Name": "EMP Grenade",
"Name": null,
"Description": "Throw a grenade that \u003Cspan class=\"highlight\"\u003Esilences\u003C/span\u003E enemies and lowers their \u003Cspan class=\"highlight\"\u003Espirit resistance\u003C/span\u003E.",
"Description": null,
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 857: Line 857:
},
},
"upgrade_aoe_smoke_bomb": {
"upgrade_aoe_smoke_bomb": {
"Name": "Smoke",
"Name": null,
"Description": "Give you and teammates \u003Cspan class=\"highlight\"\u003Einvisibility\u003C/span\u003E and a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus.  Attacking or taking damage will remove the invisibility.\u003Cbr\u003ECast delay: {s:AbilityCastDelay}s.",
"Description": null,
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 887: Line 887:
},
},
"upgrade_aoe_tech_shield": {
"upgrade_aoe_tech_shield": {
"Name": "Spirit Barrier Pulse",
"Name": null,
"Description": "Temporarily gain \u003Cspan class=\"highlight\"\u003Espirit barrier\u003C/span\u003E for you and all nearby allied units.",
"Description": null,
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 974: Line 974:
},
},
"upgrade_arcane_eater": {
"upgrade_arcane_eater": {
"Name": "Arcane Eater",
"Name": null,
"Description": "Your bullets \u003Cspan class=\"highlight\"\u003ESteal Spirit Power\u003C/span\u003E from enemy Heroes.  Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots.  This effect stacks.",
"Description": null,
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 1,021: Line 1,021:
},
},
"upgrade_arcane_medallion": {
"upgrade_arcane_medallion": {
"Name": "Arcane Medallion",
"Name": null,
"Description": "Whenever you deal \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage} Spirit damage\u003C/span\u003E or more in a single hit against an enemy hero, gain \u003Cspan class=\"highlight\"\u003Etemporary Spirit Power\u003C/span\u003E.",
"Description": null,
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 1,128: Line 1,128:
},
},
"upgrade_armor_reduction_debuff": {
"upgrade_armor_reduction_debuff": {
"Name": "Armor Piercing Rounds",
"Name": null,
"Description": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Ebullet resistance by {s:ResistReduction}%\u003C/span\u003E of their current value for {s:AbilityDuration}s and deal bonus damage \u003Cspan class=\"highlight\"\u003Eagainst bullet shields\u003C/span\u003E.",
"Description": null,
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 1,154: Line 1,154:
},
},
"upgrade_attack_speed_1": {
"upgrade_attack_speed_1": {
"Name": "Fire Rate",
"Name": null,
"Description": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"Description": null,
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 1,171: Line 1,171:
},
},
"upgrade_attack_speed_2": {
"upgrade_attack_speed_2": {
"Name": "Improved Fire Rate",
"Name": null,
"Description": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"Description": null,
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 1,239: Line 1,239:
},
},
"upgrade_belt_fed_magazine": {
"upgrade_belt_fed_magazine": {
"Name": "Belt-Fed Magazine",
"Name": null,
"Description": "Your weapon gains a \u003Cspan class=\"highlight\"\u003Emuch larger magazine that \u003C/span\u003E\u003Cspan class=\"isNegative\"\u003Erequires spin-up time\u003C/span\u003E, starting with a \u003Cspan class=\"highlight\"\u003Eslower initial fire rate and becoming faster over the spin-up time\u003C/span\u003E.",
"Description": null,
"Cost": 6400,
"Cost": 6400,
"Tier": 4,
"Tier": 4,
Line 1,352: Line 1,352:
},
},
"upgrade_bonus_ability_charge_3": {
"upgrade_bonus_ability_charge_3": {
"Name": "Hyper Charge",
"Name": null,
"Description": "\u003Cspan class=\"highlight\"\u003E+{s:BonusAbilityCharges}\u003C/span\u003E to your max ability \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.",
"Description": null,
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 1,440: Line 1,440:
"upgrade_bullet_armor": {
"upgrade_bullet_armor": {
"Name": "Bullet Armor",
"Name": "Bullet Armor",
"Description": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.",
"Description": null,
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 1,459: Line 1,459:
},
},
"upgrade_bullet_armor_2": {
"upgrade_bullet_armor_2": {
"Name": "Bullet Resilience Disabled",
"Name": null,
"Description": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.",
"Description": null,
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 1,512: Line 1,512:
},
},
"upgrade_bullet_damage_reduction_aura": {
"upgrade_bullet_damage_reduction_aura": {
"Name": "Weapon Jammer",
"Name": null,
"Description": "Reduces the \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E of all nearby enemies.",
"Description": null,
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 1,630: Line 1,630:
},
},
"upgrade_burst_fire_actuator": {
"upgrade_burst_fire_actuator": {
"Name": "Burst Fire Actuator",
"Name": null,
"Description": "Your weapon \u003Cspan class=\"highlight\"\u003E fires an additional percentage of your gun's starting clip as a burst\u003C/span\u003E.  If all bullets in a burst connect with an enemy Hero, \u003Cspan class=\"highlight\"\u003Egain temporary Base Bullet Damage\u003C/span\u003E for the rest of the clip.",
"Description": null,
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 1,654: Line 1,654:
},
},
"upgrade_camouflage": {
"upgrade_camouflage": {
"Name": "Camouflage Suit",
"Name": null,
"Description": "Go \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E and maintain invisibility by \u003Cspan class=\"highlight\"\u003Enot moving or attacking\u003C/span\u003E.  Taking damage will not reveal the Hero.  Bonus Regen while Invisible.",
"Description": null,
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 1,841: Line 1,841:
},
},
"upgrade_charge_mastery": {
"upgrade_charge_mastery": {
"Name": "Charge Mastery",
"Name": null,
"Description": null,
"Description": null,
"Cost": 6400,
"Cost": 6400,
Line 1,861: Line 1,861:
},
},
"upgrade_charmed_wraps": {
"upgrade_charmed_wraps": {
"Name": "Charmed Wraps",
"Name": null,
"Description": "Your abilities get their \u003Cspan class=\"highlight\"\u003Ecooldowns reduced\u003C/span\u003E when you perform a \u003Cspan class=\"highlight\"\u003Eheavy melee\u003C/span\u003E attack against a hero (or \u003Cspan class=\"highlight\"\u003Etwo light melee\u003C/span\u003E attacks within {s:LightMeleeTimeWindow}s).",
"Description": null,
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 1,951: Line 1,951:
"upgrade_clip_size": {
"upgrade_clip_size": {
"Name": "Extended Magazine",
"Name": "Extended Magazine",
"Description": "Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"Description": null,
"Cost": 800,
"Cost": 800,
"Tier": 1,
"Tier": 1,
Line 1,974: Line 1,974:
},
},
"upgrade_clip_size_2": {
"upgrade_clip_size_2": {
"Name": "Big Clip",
"Name": null,
"Description": "Big Increase \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"Description": null,
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 1,991: Line 1,991:
},
},
"upgrade_clip_size_3": {
"upgrade_clip_size_3": {
"Name": "Extra Large Magazine",
"Name": null,
"Description": "Greatly Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"Description": null,
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 2,008: Line 2,008:
},
},
"upgrade_clip_size_fixed": {
"upgrade_clip_size_fixed": {
"Name": "Extended Magazine",
"Name": null,
"Description": "Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"Description": null,
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 2,025: Line 2,025:
},
},
"upgrade_clip_size_fixed_t3": {
"upgrade_clip_size_fixed_t3": {
"Name": "Extra Large Magazine",
"Name": null,
"Description": "Greatly Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"Description": null,
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 2,070: Line 2,070:
},
},
"upgrade_cloaking_device": {
"upgrade_cloaking_device": {
"Name": "Cloaking Device",
"Name": null,
"Description": "Become \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E. Nearby enemies will temporaily reveal the hero.  Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s.",
"Description": null,
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 2,283: Line 2,283:
},
},
"upgrade_combo_breaker": {
"upgrade_combo_breaker": {
"Name": "Combo Breaker",
"Name": null,
"Description": "\u003Cspan class=\"highlight\"\u003ERemove all debuffs\u003C/span\u003E and heal yourself. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003ECan be used while stunned.\u003C/span\u003E",
"Description": null,
"Cost": 6400,
"Cost": 6400,
"Tier": 4,
"Tier": 4,
Line 2,628: Line 2,628:
},
},
"upgrade_disarm": {
"upgrade_disarm": {
"Name": "Drain Will",
"Name": null,
"Description": "Fires a projectile which reduces the \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E of the target and \u003Cspan class=\"highlight\"\u003Esteals Spirit\u003C/span\u003E.",
"Description": null,
"Cost": 800,
"Cost": 800,
"Tier": 1,
"Tier": 1,
Line 2,759: Line 2,759:
},
},
"upgrade_double_jump": {
"upgrade_double_jump": {
"Name": "Double-Jump",
"Name": null,
"Description": "Allows you to perform an additional \u003Cspan class=\"highlight\"\u003Ejump\u003C/span\u003E in mid-air.",
"Description": null,
"Cost": 800,
"Cost": 800,
"Tier": 1,
"Tier": 1,
Line 2,816: Line 2,816:
},
},
"upgrade_drum_magazine": {
"upgrade_drum_magazine": {
"Name": "Drum Magazine",
"Name": null,
"Description": "Provides a large \u003Cspan class=\"highlight\"\u003Eammo bonus\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eincreased reload speed\u003C/span\u003E",
"Description": null,
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 2,834: Line 2,834:
},
},
"upgrade_duration_extender": {
"upgrade_duration_extender": {
"Name": "[Deprecated] Duration Extender",
"Name": null,
"Description": "Increases \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E of your abilities and items by \u003Cspan class=\"highlight\"\u003E{s:NonImbuedBonusDuration}%\u003C/span\u003E.",
"Description": null,
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 3,191: Line 3,191:
},
},
"upgrade_fire_rate_aura": {
"upgrade_fire_rate_aura": {
"Name": "Fire Rate Aura",
"Name": null,
"Description": "Provides a \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E increase to you and nearby teammates.  Different bonus to non-Heroes",
"Description": null,
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 3,307: Line 3,307:
},
},
"upgrade_full_spectrum": {
"upgrade_full_spectrum": {
"Name": "Full Spectrum",
"Name": null,
"Description": null,
"Description": null,
"Cost": 6400,
"Cost": 6400,
Line 3,366: Line 3,366:
},
},
"upgrade_galvanic_storm": {
"upgrade_galvanic_storm": {
"Name": "Galvanic Storm",
"Name": null,
"Description": null,
"Description": null,
"Cost": 6400,
"Cost": 6400,
Line 3,829: Line 3,829:
"upgrade_health": {
"upgrade_health": {
"Name": "Extra Health",
"Name": "Extra Health",
"Description": "Increase \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.",
"Description": null,
"Cost": 800,
"Cost": 800,
"Tier": 1,
"Tier": 1,
Line 3,915: Line 3,915:
},
},
"upgrade_health_regen_1": {
"upgrade_health_regen_1": {
"Name": "Health Regen",
"Name": null,
"Description": "Increases \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.",
"Description": null,
"Cost": 800,
"Cost": 800,
"Tier": 1,
"Tier": 1,
Line 3,932: Line 3,932:
},
},
"upgrade_health_regen_aura": {
"upgrade_health_regen_aura": {
"Name": "Healing Aura",
"Name": null,
"Description": "Automatically provides a burst of healing to yourself and nearby friendlies every \u003Cspan class=\"highlight\"\u003E{s:HealInterval} seconds\u003C/span\u003E.  \u003Cbr\u003EEffect does not stack.",
"Description": null,
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 3,954: Line 3,954:
"upgrade_health_stealing_magic": {
"upgrade_health_stealing_magic": {
"Name": "Spirit Lifesteal",
"Name": "Spirit Lifesteal",
"Description": "Your \u003Cspan class=\"highlight\"\u003Espirit items and abilities heal you\u003C/span\u003E for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings.",
"Description": null,
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 4,019: Line 4,019:
},
},
"upgrade_height_advantage": {
"upgrade_height_advantage": {
"Name": "Height Advantage",
"Name": null,
"Description": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E{s:HighGroundBonusWeaponPower}% Weapon Damage\u003C/span\u003E when attacking targets that are \u003Cspan class=\"highlight\"\u003Ebelow you\u003C/span\u003E.",
"Description": null,
"Cost": 800,
"Cost": 800,
"Tier": 1,
"Tier": 1,
Line 4,036: Line 4,036:
},
},
"upgrade_high_impact_armor": {
"upgrade_high_impact_armor": {
"Name": "High Impact Armor",
"Name": null,
"Description": "Provides protection against high-damage bullets. Any \u003Cspan class=\"highlight\"\u003Ebullet damage\u003C/span\u003E portion above the threshold is reduced by {s:DamageReduction}%.",
"Description": null,
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 4,137: Line 4,137:
},
},
"upgrade_imbued_ability": {
"upgrade_imbued_ability": {
"Name": "Imbued Ability",
"Name": null,
"Description": null,
"Description": null,
"Cost": 6400,
"Cost": 6400,
Line 4,535: Line 4,535:
},
},
"upgrade_long_range_slowing_tech": {
"upgrade_long_range_slowing_tech": {
"Name": "Omni Spirit",
"Name": null,
"Description": "Applies a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies when dealing spirit damage.",
"Description": null,
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 4,620: Line 4,620:
},
},
"upgrade_magic_clarity": {
"upgrade_magic_clarity": {
"Name": "Clarity",
"Name": null,
"Description": "On ability or item use, gain a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus for {s:AbilityDuration}s.  Your next ability cast will remove the move speed bonus and apply a \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E bonus to that ability.",
"Description": "On ability or item use, gain a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus for {s:AbilityDuration}s.  Your next ability cast will remove the move speed bonus and apply a \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E bonus to that ability.",
"Cost": 1600,
"Cost": 1600,
Line 5,000: Line 5,000:
},
},
"upgrade_mod_disruptor": {
"upgrade_mod_disruptor": {
"Name": "Soul Disruptor",
"Name": null,
"Description": "Throw a grenade that explodes on contact and applies \u003Cspan class=\"highlight\"\u003Esilence\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eincreasing amounts of damage\u003C/span\u003E to each enemy.",
"Description": null,
"Cost": 6400,
"Cost": 6400,
"Tier": 4,
"Tier": 4,
Line 5,135: Line 5,135:
},
},
"upgrade_nearby_enemy_boost": {
"upgrade_nearby_enemy_boost": {
"Name": "Adrenaline Rush",
"Name": null,
"Description": "Gain bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E when there are two or more enemy heroes nearby.",
"Description": null,
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 5,165: Line 5,165:
"upgrade_non_player_bonus": {
"upgrade_non_player_bonus": {
"Name": "Monster Rounds",
"Name": "Monster Rounds",
"Description": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E25% Weapon Damage\u003C/span\u003E when attacking \u003Cspan class=\"highlight\"\u003ETroopers\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ENeutrals\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBosses\u003C/span\u003E.",
"Description": null,
"Cost": 800,
"Cost": 800,
"Tier": 1,
"Tier": 1,
Line 5,411: Line 5,411:
},
},
"upgrade_predator_precision": {
"upgrade_predator_precision": {
"Name": "Predator Precision",
"Name": null,
"Description": "Gain additional \u003Cspan class=\"highlight\"\u003Eweapon damage\u003C/span\u003E against enemy Heroes that are \u003Cspan class=\"highlight\"\u003Elow health\u003C/span\u003E",
"Description": null,
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 5,498: Line 5,498:
},
},
"upgrade_proc_disarm": {
"upgrade_proc_disarm": {
"Name": "Disarming Bullets",
"Name": null,
"Description": "Your bullets \u003Cspan class=\"highlight\"\u003Edisarm\u003C/span\u003E enemies, them preventing them from shooting their weapon.  Victims are immune to disarming bullets for \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}s\u003C/span\u003E after application expires.",
"Description": null,
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 5,553: Line 5,553:
},
},
"upgrade_proc_tech_damage": {
"upgrade_proc_tech_damage": {
"Name": "Magitech Rounds",
"Name": null,
"Description": "Your bullets also deal your \u003Cspan class=\"highlight\"\u003Ebase bullet damage [{s:BaseDamagePerShot}] \u003C/span\u003E as spirit damage.  Magitech Rounds receives \u003Cspan class=\"highlight\"\u003E{s:SpellAmplificationMultiplier}x\u003C/span\u003E amplification from \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.",
"Description": null,
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 5,586: Line 5,586:
},
},
"upgrade_quarantine": {
"upgrade_quarantine": {
"Name": "Quarantine",
"Name": null,
"Description": "Quarantine an enemy Hero, making them \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E but also \u003Cspan class=\"highlight\"\u003Esilencing and disarming\u003C/span\u003E them.",
"Description": null,
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 5,805: Line 5,805:
},
},
"upgrade_regenerative_armor": {
"upgrade_regenerative_armor": {
"Name": "Regenerative Armor",
"Name": null,
"Description": "Gain a short burst of health regeneration when taking bullet damage from heroes",
"Description": null,
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 5,858: Line 5,858:
},
},
"upgrade_reload_speed": {
"upgrade_reload_speed": {
"Name": "Fast Reload",
"Name": null,
"Description": "Increased \u003Cspan class=\"highlight\"\u003Ereload speed\u003C/span\u003E.",
"Description": null,
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 6,133: Line 6,133:
"upgrade_rocket_boots": {
"upgrade_rocket_boots": {
"Name": "Majestic Leap - Disabled",
"Name": "Majestic Leap - Disabled",
"Description": "\u003Cspan class=\"highlight\"\u003ELaunch yourself\u003C/span\u003E high into the air. Cannot be used for {s:InterruptCooldown}s if damaged by enemy Hero.",
"Description": null,
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 6,484: Line 6,484:
},
},
"upgrade_slow_immunity": {
"upgrade_slow_immunity": {
"Name": "Unstoppable - Deprecated",
"Name": null,
"Description": "Purges any roots and chains on use and makes you immune to slows for the duration",
"Description": null,
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 6,534: Line 6,534:
},
},
"upgrade_slowing_tech": {
"upgrade_slowing_tech": {
"Name": "Slowing Spirit",
"Name": null,
"Description": "Dealing \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slows\u003C/span\u003E to your target.",
"Description": null,
"Cost": 800,
"Cost": 800,
"Tier": 1,
"Tier": 1,
Line 6,555: Line 6,555:
},
},
"upgrade_small_attack_speed": {
"upgrade_small_attack_speed": {
"Name": "Basic Fire Rate",
"Name": null,
"Description": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"Description": null,
"Cost": 800,
"Cost": 800,
"Tier": 1,
"Tier": 1,
Line 6,882: Line 6,882:
"upgrade_sprint_booster": {
"upgrade_sprint_booster": {
"Name": "Sprint Boots",
"Name": "Sprint Boots",
"Description": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. Taking damage resets the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E",
"Description": null,
"Cost": 800,
"Cost": 800,
"Tier": 1,
"Tier": 1,
Line 6,907: Line 6,907:
},
},
"upgrade_stabilizer": {
"upgrade_stabilizer": {
"Name": "Stabilizer",
"Name": null,
"Description": "Removes the \u003Cspan class=\"highlight\"\u003Emove speed penalty\u003C/span\u003E while shooting, and increases \u003Cspan class=\"highlight\"\u003Ebullet speed\u003C/span\u003E.",
"Description": null,
"Cost": 800,
"Cost": 800,
"Tier": 1,
"Tier": 1,
Line 6,926: Line 6,926:
},
},
"upgrade_stabilizing_tripod": {
"upgrade_stabilizing_tripod": {
"Name": "Stabilizing Tripod",
"Name": null,
"Description": "\u003Cspan class=\"highlight\"\u003EDisarm yourself\u003C/span\u003E to toss your weapon to the target location where it transforms into a \u003Cspan class=\"highlight\"\u003EField Sentry that will attack enemies using your weapon with an unlimited clip\u003C/span\u003E.  You can melee the sentry to end the effect early.",
"Description": null,
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 6,959: Line 6,959:
},
},
"upgrade_stasis_bomb": {
"upgrade_stasis_bomb": {
"Name": "Stasis Bomb",
"Name": null,
"Description": null,
"Description": null,
"Cost": 6400,
"Cost": 6400,
Line 7,211: Line 7,211:
"upgrade_tech_armor": {
"upgrade_tech_armor": {
"Name": "Spirit Armor",
"Name": "Spirit Armor",
"Description": "Reduces the damage you take from \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E abilities.",
"Description": null,
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 7,230: Line 7,230:
},
},
"upgrade_tech_cleave": {
"upgrade_tech_cleave": {
"Name": "Quantum Chimaera",
"Name": null,
"Description": "Your Tech attacks strike additional nearby enemies for \u003Cspan class=\"highlight\"\u003E75% of the total damage\u003C/span\u003E.",
"Description": null,
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 7,285: Line 7,285:
},
},
"upgrade_tech_defender": {
"upgrade_tech_defender": {
"Name": "Tech Defender",
"Name": null,
"Description": null,
"Description": null,
"Cost": 6400,
"Cost": 6400,
Line 7,543: Line 7,543:
},
},
"upgrade_toughness_3": {
"upgrade_toughness_3": {
"Name": "Toughness",
"Name": null,
"Description": "Increases \u003Cspan class=\"highlight\"\u003EHealth\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.",
"Description": null,
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 7,773: Line 7,773:
"upgrade_vampire": {
"upgrade_vampire": {
"Name": "Bullet Lifesteal",
"Name": "Bullet Lifesteal",
"Description": "Your \u003Cspan class=\"highlight\"\u003Ebullets heal you\u003C/span\u003E for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.",
"Description": null,
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 7,937: Line 7,937:
},
},
"upgrade_weapon_detention_ammo": {
"upgrade_weapon_detention_ammo": {
"Name": "Detention Rounds",
"Name": null,
"Description": "Your bullets build up on enemies, causing them to be \u003Cspan class=\"highlight\"\u003Etethered\u003C/span\u003E to their position.",
"Description": null,
"Cost": 6400,
"Cost": 6400,
"Tier": 4,
"Tier": 4,
Line 7,964: Line 7,964:
},
},
"upgrade_weapon_eater": {
"upgrade_weapon_eater": {
"Name": "Weapon Eater",
"Name": null,
"Description": "Reduces Courage by \u003Cspan class=\"highlight_weapon\"\u003E{s:BaseBonusCounter}\u003C/span\u003E. \u003Cbr\u003EGain \u003Cspan class=\"highlight_weapon\"\u003E{s:WeaponPowerPerKill} Courage\u003C/span\u003E (Up to \u003Cspan class=\"highlight_weapon\"\u003E{s:MaxWeaponPower}\u003C/span\u003E) for \u003Cspan class=\"highlight\"\u003Ekilling an enemy Hero\u003C/span\u003E but lose \u003Cspan class=\"highlight_weapon\"\u003E{s:WeaponPowerPerDeath} gained Courage\u003C/span\u003E on \u003Cspan class=\"highlight\"\u003EDeath\u003C/span\u003E. Bonus applied if damage was done within {s:KillWindow}s of enemy killed.",
"Description": null,
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 7,985: Line 7,985:
},
},
"upgrade_weapon_instant_reload": {
"upgrade_weapon_instant_reload": {
"Name": "Reloader + Huge Clip",
"Name": null,
"Description": "Press the [Reload] key while reloading to instantly finish your reload",
"Description": null,
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 8,003: Line 8,003:
},
},
"upgrade_weapon_overdrive_clip": {
"upgrade_weapon_overdrive_clip": {
"Name": "Overdrive Clip",
"Name": null,
"Description": "\u003Cspan class=\"highlight\"\u003EDeal non-lethal damage based on your max health to yourself\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ereload bullets in your clip equal to your max ammo, no matter how many bullets are left.\u003C/span\u003E  The bullets in this clip have additional \u003Cspan class=\"highlight\"\u003Ecourage\u003C/span\u003E.",
"Description": null,
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 8,024: Line 8,024:
},
},
"upgrade_weapon_power_and_health_drain": {
"upgrade_weapon_power_and_health_drain": {
"Name": "Overdrive",
"Name": null,
"Description": "Increase your \u003Cspan class=\"highlight\"\u003ECourage\u003C/span\u003E while draining your own \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.",
"Description": null,
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,