Data:ItemData.json: Difference between revisions

Deadbot (talk | contribs)
Deadbot v1.6.1-6329
Deadbot (talk | contribs)
Deadbot v1.8.1-6359
Line 806: Line 806:
"AbilityCooldown": 42,
"AbilityCooldown": 42,
"AbilityDuration": 4,
"AbilityDuration": 4,
"AbilityCastRange": "30m",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
Line 966: Line 967:
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusBulletSpeedPercent": 50,
"BonusBulletSpeedPercent": 60,
"ProcChance": 50,
"ProcChance": 50,
"BaseAttackDamagePercent": 8,
"PropertyUpgrades": {
"PropertyUpgrades": {
"BonusBulletSpeedPercent": 55,
"BonusBulletSpeedPercent": 55,
"ProcChance": 20
"ProcChance": 20,
"BaseAttackDamagePercent": 30
}
}
},
},
Line 1,066: Line 1,069:
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusAbilityDurationPercent": 15,
"BonusAbilityDurationPercent": 15,
"SpiritPower": 15,
"SpiritPower": 20,
"TechRadiusMultiplierBuff": 15,
"TechRadiusMultiplierBuff": 15,
"TechRangeMultiplierBuff": 15,
"TechRangeMultiplierBuff": 15,
Line 1,311: Line 1,314:
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusFireRate": 18,
"BonusFireRate": 20,
"BonusSprintSpeed": "0.75m",
"BonusSprintSpeed": "0.75m",
"PropertyUpgrades": {
"PropertyUpgrades": {
Line 1,336: Line 1,339:
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechResist": 10,
"TechResist": 10,
"HealthDrainedPerSecond": 40,
"HealthDrainedPerSecond": 50,
"TickRate": 0.1,
"TickRate": 0.1,
"BonusFireRate": 35,
"BonusFireRate": 35,
"StatusResistancePercent": 40,
"StatusResistancePercent": 40,
"HealAmpReceivePenaltyPercent": -30,
"HealAmpRegenPenaltyPercent": -30,
"BonusMoveSpeed": "2.0m",
"BonusMoveSpeed": "2.0m",
"OutOfCombatHealthRegen": 4,
"OutOfCombatHealthRegen": 4,
Line 1,428: Line 1,429:
"SlowDuration": 2.5,
"SlowDuration": 2.5,
"BonusMeleeDamagePercent": 16,
"BonusMeleeDamagePercent": 16,
"LifestealHeal": 160,
"LifestealHeal": {
"LifestealHealPercent": 50,
"Value": 100,
"Scale": {
"Value": 1.5,
"Type": "power_increase"
}
},
"LifestealHealPercent": {
"Value": 30,
"Scale": {
"Value": 0.5,
"Type": "power_increase"
}
},
"BonusHealth": 125,
"BonusHealth": 125,
"NonHeroHealPct": 40,
"NonHeroHealPct": 40,
Line 1,477: Line 1,490:
"upgrade_bullet_armor_reduction_aura": {
"upgrade_bullet_armor_reduction_aura": {
"Name": "Hunter's Aura",
"Name": "Hunter's Aura",
"Description": "Reduces nearby enemies' \u003Cspan class=\"highlight\"\u003EBullet Resist and Fire Rate\u003C/span\u003E. If there is only one enemy hero nearby, this \u003Cspan class=\"highlight\"\u003Eeffect is tripled\u003C/span\u003E.",
"Description": "Reduces nearby enemies' \u003Cspan class=\"highlight\"\u003EBullet Resist and Fire Rate\u003C/span\u003E. If there is only one enemy hero nearby, this \u003Cspan class=\"highlight\"\u003Eeffect is doubled\u003C/span\u003E.",
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 1,500: Line 1,513:
"BonusHealth": 100,
"BonusHealth": 100,
"Radius": "15m",
"Radius": "15m",
"BulletArmorReduction": -8,
"BulletArmorReduction": -10,
"FireRateSlow": 11,
"FireRateSlow": 14,
"SingleTargetPlayerMultiplier": 3,
"SingleTargetPlayerMultiplier": 2,
"BonusSprintSpeed": "0.75m",
"BonusSprintSpeed": "0.75m",
"PropertyUpgrades": {
"PropertyUpgrades": {
Line 1,585: Line 1,598:
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechRangeMultiplier": 30,
"TechRangeMultiplier": 25,
"TechRadiusMultiplier": 30,
"TechRadiusMultiplier": 25,
"WeaponPowerPerStack": 18,
"WeaponPowerPerStack": 20,
"WeaponPowerPerStackNonHero": 4,
"WeaponPowerPerStackNonHero": 5,
"NonHeroStackLimit": 8,
"NonHeroStackLimit": 8,
"PropertyUpgrades": {
"PropertyUpgrades": {
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"HealAmpReceivePenaltyPercent": -60,
"HealAmpReceivePenaltyPercent": -60,
"HealAmpRegenPenaltyPercent": -60,
"HealAmpRegenPenaltyPercent": -60,
"BonusMoveSpeed": "-2m",
"BonusMoveSpeed": "0m",
"PropertyUpgrades": {
"PropertyUpgrades": {
"DeathImmunityDamageReduction": 90,
"DeathImmunityDamageReduction": 90,
"BonusMoveSpeed": "6m",
"HealAmpReceivePenaltyPercent": 90,
"HealAmpReceivePenaltyPercent": 90,
"HealAmpRegenPenaltyPercent": 90,
"HealAmpRegenPenaltyPercent": 90,
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"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"RestoreDelay": 13,
"RestoreDelay": 10,
"HealLifePercentOutOfCombat": 2,
"HealLifePercentOutOfCombat": 2,
"HealthThreshold": 75,
"HealthThreshold": 75,
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"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusClipSizePercent": 30,
"BonusClipSizePercent": 30,
"BaseAttackDamagePercent": 6,
"BaseAttackDamagePercent": 8,
"PropertyUpgrades": {
"PropertyUpgrades": {
"BonusClipSizePercent": 30
"BonusClipSizePercent": 30
Line 2,244: Line 2,256:
"upgrade_colossus": {
"upgrade_colossus": {
"Name": "Colossus",
"Name": "Colossus",
"Description": "Gain \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eslow the move and dash speed\u003C/span\u003E of enemies nearby. Increases your model size.",
"Description": "Grow \u003Cspan class=\"highlight\"\u003Elarger in size\u003C/span\u003E, gaining {g:citadel_inline_attribute:'BulletResist'}, {g:citadel_inline_attribute:'SpiritResist'}, and {g:citadel_inline_attribute:'MeleeDamage'}. \u003Cbr\u003E\u003Cbr\u003ENearby enemies suffer from {g:citadel_inline_attribute:'Slow'} and have reduced \u003Cspan class=\"highlight\"\u003Edash speed\u003C/span\u003E.",
"Cost": 6400,
"Cost": 6400,
"Tier": 4,
"Tier": 4,
Line 2,273: Line 2,285:
"ModelScaleGrowth": 1.2,
"ModelScaleGrowth": 1.2,
"ModelScaleGrowthTooltip": 20,
"ModelScaleGrowthTooltip": 20,
"BonusMeleeDamagePercent": 30,
"PropertyUpgrades": {
"PropertyUpgrades": {
"BonusHealth": 700,
"BonusHealth": 700,
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"upgrade_containment": {
"upgrade_containment": {
"Name": "Slowing Hex",
"Name": "Slowing Hex",
"Description": "\u003Cspan class=\"highlight\"\u003ESlows movement\u003C/span\u003E of enemy target. Also \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not affect target's stamina usage.\u003C/span\u003E",
"Description": "\u003Cspan class=\"highlight\"\u003ESlows movement\u003C/span\u003E of enemy target. Also \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EIncreases the target's gravity.\u003Cbr\u003EDoes not affect target's stamina usage.\u003C/span\u003E",
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 2,323: Line 2,336:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"AbilityCooldown": 30,
"AbilityCooldown": 27,
"AbilityDuration": 3.5,
"AbilityDuration": 3.5,
"AbilityCastRange": "25m",
"AbilityCastRange": "25m",
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"Value": 40,
"Value": 40,
"Scale": {
"Scale": {
"Value": 0.8,
"Value": 1,
"Type": "spirit"
"Type": "spirit"
}
}
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"upgrade_discord": {
"upgrade_discord": {
"Name": "Scourge",
"Name": "Scourge",
"Description": "Apply \u003Cspan class=\"highlight\"\u003ESpirit Resistance\u003C/span\u003E and an aura on a friendly target that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E to enemies proportional to their max health. \u003Cbr\u003ECan be self cast.",
"Description": "Apply \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and an aura on a friendly target that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E to enemies proportional to their max health. \u003Cbr\u003ECan be self cast.",
"Cost": 6400,
"Cost": 6400,
"Tier": 4,
"Tier": 4,
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"PropertyUpgrades": {
"PropertyUpgrades": {
"MaxHealthPercentAsDPS": 2,
"MaxHealthPercentAsDPS": 2,
"TechResist": 15,
"CombatBarrier": 300,
"CooldownReduction": 12,
"CooldownReduction": 12,
"BonusHealth": 125,
"BonusHealth": 125,
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"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"AbilityCooldown": 64,
"AbilityCooldown": 40,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 3,107: Line 3,120:
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusBulletSpeedPercent": 50,
"BonusBulletSpeedPercent": 60,
"BonusFireRate": 5,
"BaseAttackDamagePercent": 8,
"ProcAmmoConsumed": 30,
"ProcAmmoConsumed": 2,
"ProcBulletVelocity": 100,
"ProcBulletVelocity": 100,
"ProcBaseAttackDamagePercent": {
"ProcBaseAttackDamagePercent": {
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"ProcBaseAttackDamagePercentAltFire": 25,
"ProcBaseAttackDamagePercentAltFire": 25,
"BonusBulletSpeedPercent": 45,
"BonusBulletSpeedPercent": 45,
"BonusFireRate": 6
"BaseAttackDamagePercent": 15
}
}
},
},
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"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"LowHealthThreshold": 50,
"LowHealthThreshold": 50,
"TechResist": 10,
"TechResist": 15,
"BonusMoveSpeed": "0.75m",
"BonusMoveSpeed": "0.75m",
"BonusFireRate": 8,
"BonusFireRate": 10,
"FervorMovespeed": "2.5m",
"FervorMovespeed": "2.5m",
"FervorFireRate": 28,
"FervorFireRate": 25,
"FervorTechResist": 30,
"FervorTechResist": 20,
"LingerDuration": 5,
"LingerDuration": 5,
"PropertyUpgrades": {
"PropertyUpgrades": {
Line 3,494: Line 3,507:
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"SkipFrames": 6,
"SkipFrames": 6,
"OutgoingDamagePenaltyPercent": -8,
"OutgoingDamagePenaltyPercent": -10,
"PropertyUpgrades": {
"PropertyUpgrades": {
"AbilityCooldown": -30
"AbilityCooldown": -30
}
},
"upgrade_goose_egg": {
"Name": "Golden Goose Egg",
"Description": "Gain \u003Cspan class=\"highlight\"\u003Esouls over time\u003C/span\u003E, as long as you are alive.",
"Cost": 800,
"Tier": 1,
"Activation": "InstantCast",
"Slot": "Tech",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"Movement"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusGoldPerMinute": 75,
"OutgoingDamagePenaltyPercent": -10,
"ThinkRate": 3,
"BonusSprintSpeed": "1m",
"OutOfCombatHealthRegen": 1,
"StartingGold": 400,
"BonusBuffsPerGold": 200,
"PropertyUpgrades": {
"BonusSprintSpeed": 5,
"OutOfCombatHealthRegen": 10
}
}
},
},
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"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"AbilityCooldown": 20,
"AbilityCooldown": 16,
"AbilityDuration": 4,
"AbilityDuration": 4,
"AbilityCastRange": "32m",
"AbilityCastRange": "32m",
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"DebuffDuration": 12,
"DebuffDuration": 12,
"DiminishingMultiplier": 0.5,
"DiminishingMultiplier": 0.5,
"BonusHealth": 50,
"BonusHealth": 60,
"PropertyUpgrades": {
"PropertyUpgrades": {
"BulletResistReduction": -7,
"BulletResistReduction": -7,
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"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusHealth": 185,
"BonusHealth": 210,
"PropertyUpgrades": {
"PropertyUpgrades": {
"BonusHealth": 115
"BonusHealth": 115
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"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusBulletSpeedPercent": 50,
"BonusBulletSpeedPercent": 60,
"BonusFireRate": 5,
"BaseAttackDamagePercent": 8,
"PropertyUpgrades": {
"PropertyUpgrades": {
"BonusBulletSpeedPercent": 45,
"BonusBulletSpeedPercent": 45,
"BonusFireRate": 6
"BaseAttackDamagePercent": 15
}
}
},
},
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"upgrade_improved_bullet_armor": {
"upgrade_improved_bullet_armor": {
"Name": "Bullet Resilience",
"Name": "Bullet Resilience",
"Description": "When below \u003Cspan class=\"highlight\"\u003E40% health\u003C/span\u003E, gain additional \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"Description": "When below \u003Cspan class=\"highlight\"\u003E50% health\u003C/span\u003E, gain additional \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
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"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BulletResist": 30,
"BulletResist": 30,
"HealthThreshold": 40,
"HealthThreshold": 50,
"BulletResistBelowThreshold": 22,
"BulletResistBelowThreshold": 15,
"PropertyUpgrades": {
"PropertyUpgrades": {
"BulletResist": 10,
"BulletResist": 10,
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"BuildUpPerShot": 0.77,
"BuildUpPerShot": 0.77,
"BuildUpDuration": 5,
"BuildUpDuration": 5,
"OutgoingDamagePenaltyPercent": -35,
"OutgoingDamagePenaltyPercent": -30,
"BaseAttackDamagePercent": 22,
"BaseAttackDamagePercent": 25,
"HealAmpReceivePenaltyPercent": -40,
"HealAmpReceivePenaltyPercent": -40,
"HealAmpRegenPenaltyPercent": -40,
"HealAmpRegenPenaltyPercent": -40,
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"LongRangeBonusWeaponPowerMinRange": "15m",
"LongRangeBonusWeaponPowerMinRange": "15m",
"BonusSprintSpeed": "0.75m",
"BonusSprintSpeed": "0.75m",
"BonusAttackRangePercent": 4,
"BonusAttackRangePercent": 8,
"PropertyUpgrades": {
"PropertyUpgrades": {
"BonusAttackRangePercent": 8,
"BonusAttackRangePercent": 8,
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"StreetBrawl": false,
"StreetBrawl": false,
"AbilityCooldown": 32,
"AbilityCooldown": 32,
"AbilityDuration": 8,
"AbilityDuration": 12,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
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"SummonDuration": 1.3,
"SummonDuration": 1.3,
"FlyMoveSpeed": "7m",
"FlyMoveSpeed": "7m",
"BonusHealth": 75,
"BonusHealth": 125,
"BonusAbilityDurationPercent": 15,
"BonusAbilityDurationPercent": 15,
"PropertyUpgrades": {
"PropertyUpgrades": {
Line 4,748: Line 4,790:
"ReProcLockoutTime": 5,
"ReProcLockoutTime": 5,
"WatcherMaxDuration": 30,
"WatcherMaxDuration": 30,
"CurrentHealthDamage": 7.5,
"CurrentHealthDamage": 8,
"Damage": 40,
"Damage": 40,
"AbilityChargeUpTime": 14,
"AbilityChargeUpTime": 14,
Line 5,063: Line 5,105:
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"Regeneration": 4,
"Regeneration": 4,
"RegenerationDuration": 5,
"RegenerationDuration": 6,
"BonusHealth": 40,
"BonusHealth": 50,
"PropertyUpgrades": {
"PropertyUpgrades": {
"Regeneration": 8,
"Regeneration": 8,
Line 5,489: Line 5,531:
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechPower": 8,
"TechPower": 10,
"EnemyLifeThreshold": 50,
"EnemyLifeThreshold": 50,
"BaseAttackDamagePercentBonus": 40,
"BaseAttackDamagePercentBonus": 45,
"PropertyUpgrades": {
"PropertyUpgrades": {
"BaseAttackDamagePercentBonus": 25,
"BaseAttackDamagePercentBonus": 25,
Line 5,760: Line 5,802:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"AbilityCooldown": 50,
"AbilityCooldown": 40,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
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"Value": 70,
"Value": 70,
"Scale": {
"Scale": {
"Value": 1.5,
"Value": 2,
"Type": "power_increase"
"Type": "power_increase"
}
}
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}
}
},
},
"RegenerationDuration": 5,
"RegenerationDuration": 6,
"BonusHealth": 65,
"BonusHealth": 90,
"PropertyUpgrades": {
"PropertyUpgrades": {
"Regeneration": 9,
"Regeneration": 9,
Line 6,000: Line 6,042:
"StreetBrawl": false,
"StreetBrawl": false,
"AbilityCooldown": 20,
"AbilityCooldown": 20,
"AbilityCastRange": "30m",
"AbilityCastRange": "35m",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.1,
"AbilityCastDelay": 0.1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"Radius": "30m",
"Radius": "35m",
"TechResist": 8,
"TechResist": 8,
"HealPerStack": {
"HealPerStack": {
Line 6,015: Line 6,057:
},
},
"MaxStacks": 20,
"MaxStacks": 20,
"MaxStaminaRestore": 3,
"MinStaminaRestore": 1,
"MaxStaminaRestore": 4,
"PropertyUpgrades": {
"PropertyUpgrades": {
"TechResist": 4,
"TechResist": 4,
Line 6,043: Line 6,086:
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BulletDamageReflectedPct": 60,
"BulletDamageReflectedPct": 50,
"SpiritDamageReflectedPct": 25,
"SpiritDamageReflectedPct": 25,
"BulletResist": 8,
"BulletResist": 8,
Line 6,118: Line 6,161:
"MinAimAngle": 30,
"MinAimAngle": 30,
"CombatBarrier": {
"CombatBarrier": {
"Value": 140,
"Value": 200,
"Scale": {
"Scale": {
"Value": 8,
"Value": 8,
Line 6,216: Line 6,259:
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechPower": 8,
"TechPower": 8,
"HealAmpReceivePenaltyPercent": -45,
"HealAmpReceivePenaltyPercent": -50,
"HealAmpRegenPenaltyPercent": -45,
"HealAmpRegenPenaltyPercent": -50,
"TickRate": 1,
"TickRate": 1,
"DotHealthPercent": {
"DotHealthPercent": {
Line 6,250: Line 6,293:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"AbilityCooldown": 45,
"AbilityCooldown": 35,
"AbilityDuration": 4,
"AbilityDuration": 4,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 6,470: Line 6,513:
"StealDuration": 17,
"StealDuration": 17,
"ProcCooldown": 1.2,
"ProcCooldown": 1.2,
"HealthSteal": {
"HealthStealPctHero": 2.5,
"Value": 35,
"Scale": {
"Value": 0.8,
"Type": "power_increase"
}
},
"ParticleRadius": "1m",
"ParticleRadius": "1m",
"PropertyUpgrades": {
"PropertyUpgrades": {
"HealthSteal": 25,
"HealthStealPctHero": 1.5,
"BulletResist": 10
"BulletResist": 10
}
}
Line 6,623: Line 6,660:
"StatusResistancePercent": 25,
"StatusResistancePercent": 25,
"DamageThreshold": 175,
"DamageThreshold": 175,
"SpiritDamageReductionProc": 75,
"SpiritDamageReductionProc": 65,
"PropertyUpgrades": {
"PropertyUpgrades": {
"TechResist": 15,
"TechResist": 15,
Line 6,673: Line 6,710:
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"ProcCooldown": 2.25,
"ProcCooldown": 2,
"BonusHealth": 75,
"BonusHealth": 75,
"MaxStacks": 4,
"MaxStacks": 4,
"AbilityLifestealPercentHero": 8,
"AbilityLifestealPercentHero": 12,
"MagicResistReduction": -7,
"MagicResistReduction": -7,
"TechArmorDamageReduction": -8,
"TechArmorDamageReduction": -8,
Line 6,787: Line 6,824:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"AbilityCooldown": 32,
"AbilityCooldown": 18,
"AbilityDuration": 12,
"AbilityDuration": 12,
"AbilityCastRange": "40m",
"AbilityCastRange": "40m",
Line 6,796: Line 6,833:
"MagicResistReduction": -9,
"MagicResistReduction": -9,
"BonusHealth": 50,
"BonusHealth": 50,
"TechPowerReduction": -24,
"TechPowerReduction": -30,
"PropertyUpgrades": {
"PropertyUpgrades": {
"BonusHealth": 75,
"BonusHealth": 75,
Line 6,864: Line 6,901:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"AbilityCooldown": 32,
"AbilityCooldown": 24,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 7,076: Line 7,113:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"AbilityDuration": 4,
"AbilityDuration": 5,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
Line 7,131: Line 7,168:
"upgrade_target_stun": {
"upgrade_target_stun": {
"Name": "Knockdown",
"Name": "Knockdown",
"Description": "Apply a \u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E after \u003Cspan class=\"highlight\"\u003E2s\u003C/span\u003E. Stun duration is increased against \u003Cspan class=\"highlight\"\u003Eairborne\u003C/span\u003E targets.",
"Description": "Apply a \u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E after \u003Cspan class=\"highlight\"\u003E2s\u003C/span\u003E. Stun duration is increased against \u003Cspan class=\"highlight\"\u003Eairborne\u003C/span\u003E targets.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EIncreases the target's gravity for the duration of the stun.\u003C/span\u003E",
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 7,184: Line 7,221:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"AbilityCooldown": 35,
"AbilityCooldown": 30,
"AbilityDuration": 3,
"AbilityDuration": 3,
"AbilityCastRange": "40m",
"AbilityCastRange": "40m",
Line 7,199: Line 7,236:
"Value": 100,
"Value": 100,
"Scale": {
"Scale": {
"Value": 0.6,
"Value": 1,
"Type": "spirit"
"Type": "spirit"
}
}
Line 7,273: Line 7,310:
"Value": 27,
"Value": 27,
"Scale": {
"Scale": {
"Value": 0.279,
"Value": 0.25,
"Type": "spirit"
"Type": "spirit"
}
}
Line 7,326: Line 7,363:
"TechArmorDamageReduction": -8,
"TechArmorDamageReduction": -8,
"DebuffDuration": 8,
"DebuffDuration": 8,
"AbilityLifestealPercentHero": 8,
"AbilityLifestealPercentHero": 12,
"PropertyUpgrades": {
"PropertyUpgrades": {
"TechArmorDamageReduction": -10,
"TechArmorDamageReduction": -10,
Line 7,355: Line 7,392:
"AbilityLifestealPercentHero": 15,
"AbilityLifestealPercentHero": 15,
"BonusFireRate": 32,
"BonusFireRate": 32,
"BonusSpirit": 30,
"BonusSpirit": 40,
"CooldownReduction": 12,
"BonusAbilityDurationPercent": 20,
"BuildUpPerShot": 0.75,
"BuildUpPerShot": 0.75,
"BuildUpDuration": 5,
"BuildUpDuration": 5,
"PropertyUpgrades": {
"PropertyUpgrades": {
"CooldownReduction": 10,
"BonusAbilityDurationPercent": 15,
"BonusSpirit": 30,
"BonusSpirit": 30,
"BonusFireRate": 20,
"BonusFireRate": 20,
Line 7,368: Line 7,405:
"upgrade_tech_purge": {
"upgrade_tech_purge": {
"Name": "Spirit Resilience",
"Name": "Spirit Resilience",
"Description": "When below \u003Cspan class=\"highlight\"\u003E40% health\u003C/span\u003E, gain additional Spirit Resist.",
"Description": "When below \u003Cspan class=\"highlight\"\u003E50% health\u003C/span\u003E, gain additional Spirit Resist.",
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 7,384: Line 7,421:
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechResist": 30,
"TechResist": 30,
"HealthThreshold": 40,
"HealthThreshold": 50,
"TechResistBelowThreshold": 22,
"TechResistBelowThreshold": 15,
"PropertyUpgrades": {
"PropertyUpgrades": {
"TechResist": 10,
"TechResist": 10,
Line 7,657: Line 7,694:
"StackingTechRangeMultiplier": 1,
"StackingTechRangeMultiplier": 1,
"StackingTechRadiusMultiplier": 1,
"StackingTechRadiusMultiplier": 1,
"StackingGoldPerMinute": 22,
"StackingGoldPerMinute": 25,
"ThinkRate": 3,
"ThinkRate": 3,
"MaxStacks": 16,
"MaxStacks": 16,
Line 7,903: Line 7,940:
},
},
"upgrade_weapon_backstabber": {
"upgrade_weapon_backstabber": {
"Name": "Backstabber",
"Name": "Stalker",
"Description": "Attacking enemies from behind with your weapon or melee opens a wound dealing {g:citadel_inline_attribute:'SpiritDPS'} and reducing their bullet resist. During this time, if you or any allies are near the target, will see them \u003Cspan class=\"highlight\"\u003Ethrough walls\u003C/span\u003E and be given {g:citadel_inline_attribute:'BonusMoveSpeed'}.",
"Description": "Dealing {g:citadel_inline_attribute:'WeaponDamage'} at close range opens a wound and grants you {g:citadel_inline_attribute:'BonusMoveSpeed'}. \u003Cbr\u003E\u003Cbr\u003EWounded enemies take {g:citadel_inline_attribute:'SpiritDPS'}, have reduced {g:citadel_inline_attribute:'BulletResist'}, and are revealed \u003Cspan class=\"highlight\"\u003Ethrough walls\u003C/span\u003E.",
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 7,924: Line 7,961:
"DPS": 17,
"DPS": 17,
"TickRate": 0.5,
"TickRate": 0.5,
"ProcRadius": "8m",
"DebuffRadius": "25m",
"DebuffRadius": "25m",
"BulletResistReduction": -6,
"BulletResistReduction": -6,
Line 8,058: Line 8,096:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"AbilityCooldown": 45,
"AbilityCooldown": 35,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"DamageWindow": 3.5,
"DamageWindow": 3.5,
"DamageThreshold": 150,
"DamageThreshold": 250,
"CombatBarrier": {
"CombatBarrier": {
"Value": 300,
"Value": 300,
Line 8,083: Line 8,121:
"upgrade_weighted_shots": {
"upgrade_weighted_shots": {
"Name": "Weighted Shots",
"Name": "Weighted Shots",
"Description": null,
"Description": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E on enemies.",
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
"Components": null,
"Components": [
"TargetTypes": null,
"upgrade_slowing_bullets"
],
"TargetTypes": [
"HeroEnemy"
],
"ShopFilters": [
"ShopFilters": [
"WeaponDamage"
"WeaponDamage"
Line 8,098: Line 8,140:
"AbilityCooldownBetweenCharge": -1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BaseAttackDamagePercent": 35,
"BaseAttackDamagePercent": 40,
"StatusResistancePercent": 16,
"StatusResistancePercent": 18,
"TechResist": 16,
"StaminaCooldownReduction": -14,
"BonusBulletSpeedPercent": -30,
"SlowPercent": 30,
"StaminaCooldownReduction": -20,
"GroundDashReductionPercent": -25,
"SlowDuration": 3.5,
"BonusMoveSpeed": "-0.5m",
"BuildUpDuration": 5,
"BuildUpPerShot": 0.7,
"PropertyUpgrades": {
"PropertyUpgrades": {
"StatusResistancePercent": 10,
"StatusResistancePercent": 10,
"TechResist": 10,
"BaseAttackDamagePercent": 35
"BaseAttackDamagePercent": 35
}
}
Line 8,126: Line 8,171:
"IsDisabled": false,
"IsDisabled": false,
"StreetBrawl": false,
"StreetBrawl": false,
"AbilityCooldown": 20,
"AbilityCooldown": 16,
"AbilityDuration": 5,
"AbilityDuration": 5,
"AbilityCastRange": "32m",
"AbilityCastRange": "32m",