Data:ItemData.json: Difference between revisions

Deadbot (talk | contribs)
DeadBot v0.3.0-beta.4-5491
Deadbot (talk | contribs)
DeadBot v0.3.0-beta.4-5497
Line 2,032: Line 2,032:
"TechShieldMaxHealth": "150",
"TechShieldMaxHealth": "150",
"BonusClipSizePercent": "15"
"BonusClipSizePercent": "15"
},
"upgrade_corpse_explosion": {
"Name": "Soul Explosion",
"Description": "Kills or assists cause an \u003Cspan class=\"highlight\"\u003Eexplosion\u003C/span\u003E where the victim dies. Kills against heroes have greater radius and damage.",
"Cost": "3000",
"Tier": "3",
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"MagicDamage",
"Movement"
],
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityDuration": "0",
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "50",
"AbilityResourceCost": "0",
"TechPower": "6",
"WeaponPower": "0",
"BonusHealthRegen": "3",
"BonusHealth": "160",
"BonusSprintSpeed": "1m",
"ExplosionRadius": "4m",
"ExplosionDamage": "125",
"HeroMultiplier": "150",
"ArmingTime": ".1"
},
},
"upgrade_crackshot": {
"upgrade_crackshot": {
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"BaseAttackDamagePercent": "20",
"BaseAttackDamagePercent": "20",
"BonusHealth": "175",
"BonusHealth": "175",
"CooldownReduction": "0",
"HealAmpReceivePenaltyPercent": "-60",
"HealAmpReceivePenaltyPercent": "-60",
"HealAmpRegenPenaltyPercent": "-60",
"HealAmpRegenPenaltyPercent": "-60",
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"DebuffDuration": "6"
"DebuffDuration": "6"
},
},
"upgrade_spirit_snatch": {
"upgrade_spirit_burn": {
"Name": "Spirit Snatch",
"Name": "Spirit Burn",
"Description": "When you perform a \u003Cspan style=\"font-weight: bold;\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, the attack deals extra \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E and steals \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Power\u003C/span\u003E.",
"Description": "Dealing \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies a \u003Cspan class=\"highlight\"\u003EBurn\u003C/span\u003E over {s:BurnDuration}s. This effect can repeatedly stack on the same target.",
"Cost": "3000",
"Cost": "6000",
"Tier": "3",
"Tier": "4",
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
"Components": [
"Components": null,
"upgrade_acolytes_glove"
],
"TargetTypes": [
"TargetTypes": [
"HeroEnemy"
"AllEnemy"
],
"ShopFilters": [
"MagicDamage",
"Durability"
],
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityDuration": "0",
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "50",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"ProcCooldown": "0.7",
"TechResist": "15",
"BonusHealth": "125",
"MaxStacks": "20",
"MinDPS": "15",
"MaxDPS": "100",
"BurnDuration": "4",
"TickRate": "0.5"
},
"upgrade_spirit_snatch": {
"Name": "Spirit Snatch",
"Description": "When you perform a \u003Cspan style=\"font-weight: bold;\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, the attack deals extra \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E and steals \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Power\u003C/span\u003E.",
"Cost": "3000",
"Tier": "3",
"Activation": "Passive",
"Slot": "Tech",
"Components": [
"upgrade_acolytes_glove"
],
"TargetTypes": [
"HeroEnemy"
],
],
"ShopFilters": [
"ShopFilters": [
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"StaminaCooldownReduction": "25",
"StaminaCooldownReduction": "25",
"BonusHealth": "75",
"BonusHealth": "75",
"BonusFireRate": "7",
"AirMoveIncreasePercent": "30"
"AirMoveIncreasePercent": "30"
},
},
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"upgrade_target_stun": {
"upgrade_target_stun": {
"Name": "Knockdown",
"Name": "Knockdown",
"Description": "Target is \u003Cspan style=\"font-weight: bold;\"\u003Eknocked down\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003EStunned\u003C/span\u003E after a \u003Cspan style=\"font-weight: bold;\"\u003E2s delay\u003C/span\u003E, interrupting and temporarily preventing them from taking any action. Stun lasts up to 2x longer against \u003Cspan style=\"font-weight: bold;\"\u003Eairborne\u003C/span\u003E targets based on how high off the ground they are (up to 30m).",
"Description": "Target is \u003Cspan style=\"font-weight: bold;\"\u003Eknocked down\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003EStunned\u003C/span\u003E after a \u003Cspan style=\"font-weight: bold;\"\u003E2s delay\u003C/span\u003E, interrupting and temporarily preventing them from taking any action. Stun lasts up to 1.5s longer against \u003Cspan style=\"font-weight: bold;\"\u003Eairborne\u003C/span\u003E targets based on how high off the ground they are (up to 30m).",
"Cost": "3000",
"Cost": "3000",
"Tier": "3",
"Tier": "3",
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"HealAmpRegenPenaltyPercent": "-65",
"HealAmpRegenPenaltyPercent": "-65",
"DotMultiplerTroopers": "0.5"
"DotMultiplerTroopers": "0.5"
},
"upgrade_ultimate_burst": {
"Name": "Lighting Scroll",
"Description": "Imbue your ultimate with \u003Cspan class=\"highlight\"\u003Epermanent Spirit Power\u003C/span\u003E . \u003Cbr\u003E\u003Cbr\u003EAfter dealing damage with your \u003Cspan class=\"highlight\"\u003Eultimate\u003C/span\u003E, the target takes \u003Cspan class=\"highlight\"\u003Ebonus spirit damage\u003C/span\u003E and is \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003EThis effect can only trigger once per target per ultimate.\u003C/span\u003E",
"Cost": "6000",
"Tier": "4",
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"MagicDamage",
"Disruption"
],
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityDuration": "0",
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "50",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"StunDuration": "1",
"MaxHealthDamage": "12",
"TechRangeMultiplier": "15",
"UltimateTechPower": "40"
},
},
"upgrade_unstoppable": {
"upgrade_unstoppable": {