Data:ItemData.json: Difference between revisions

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DeadBot v0.3.0-beta.9-5563
Deadbot (talk | contribs)
DeadBot v0.3.0-beta.10-5563
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"upgrade_absorbing_armor": {
"upgrade_absorbing_armor": {
"Name": "Witchmail",
"Name": "Witchmail",
"Description": "Taking heavy hits of spirit damage from an enemy reduces a \u003Cspan style=\"font-weight: bold;\"\u003Erandom ability cooldown\u003C/span\u003E.",
"Description": "Taking heavy hits of {g:citadel_inline_attribute:'SpiritDamage'} from an enemy reduces a \u003Cspan style=\"font-weight: bold;\"\u003Erandom ability cooldown\u003C/span\u003E.",
"Cost": "6400",
"Cost": "6400",
"Tier": "4",
"Tier": "4",
Line 1,202: Line 1,202:
"upgrade_blood_tribute": {
"upgrade_blood_tribute": {
"Name": "Blood Tribute",
"Name": "Blood Tribute",
"Description": "Toggle: Continually sacrifice Health to improve fire rate, \u003Cspan style=\"font-weight: bold;\"\u003EDebuff Resistance\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003EMove Speed\u003C/span\u003E. Healing received is reduced during the sacrifice.",
"Description": "Toggle: Continually sacrifice Health to improve {g:citadel_inline_attribute:'FireRate'}, \u003Cspan style=\"font-weight: bold;\"\u003EDebuff Resistance\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003EMove Speed\u003C/span\u003E. Healing received is reduced during the sacrifice.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
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"upgrade_capacitor": {
"upgrade_capacitor": {
"Name": "Capacitor",
"Name": "Capacitor",
"Description": "Launch a projectile that deals \u003Cspan style=\"font-weight: bold;\"\u003Edamage\u003C/span\u003E, removes all their non-ultimate buffs and applies a strong slow that recovers over time.",
"Description": "Launch a projectile that deals \u003Cspan style=\"font-weight: bold;\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E, removes all their non-ultimate buffs and applies a strong slow that recovers over time.",
"Cost": "6400",
"Cost": "6400",
"Tier": "4",
"Tier": "4",
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"upgrade_crushing_fists": {
"upgrade_crushing_fists": {
"Name": "Crushing Fists",
"Name": "Crushing Fists",
"Description": "Your \u003Cspan style=\"font-weight: bold;\"\u003Emelee damage\u003C/span\u003E will \u003Cspan style=\"font-weight: bold;\"\u003Erestore ammo\u003C/span\u003E and apply a \u003Cspan style=\"font-weight: bold;\"\u003Estacking bullet resist debuff\u003C/span\u003E on enemies. Heavy melee applies 2 stacks. \u003Cbr\u003E\u003Cbr\u003EIf the target reaches max stacks, they will be \u003Cspan style=\"font-weight: bold;\"\u003Estunned\u003C/span\u003E.",
"Description": "Your \u003Cspan style=\"font-weight: bold;\"\u003E{g:citadel_inline_attribute:'MeleeDamage'}\u003C/span\u003E will \u003Cspan style=\"font-weight: bold;\"\u003Erestore ammo\u003C/span\u003E and apply a \u003Cspan style=\"font-weight: bold;\"\u003Estacking bullet resist debuff\u003C/span\u003E on enemies. Heavy melee applies 2 stacks. \u003Cbr\u003E\u003Cbr\u003EIf the target reaches max stacks, they will be \u003Cspan style=\"font-weight: bold;\"\u003Estunned\u003C/span\u003E.",
"Cost": "6400",
"Cost": "6400",
"Tier": "4",
"Tier": "4",
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"upgrade_deflecting_armor": {
"upgrade_deflecting_armor": {
"Name": "Plated Armor",
"Name": "Plated Armor",
"Description": "Gain a chance to either deflect incoming bullets, preventing all weapon damage or prevent all \u003Cspan style=\"font-weight: bold;\"\u003Eon-hit effects\u003C/span\u003E from bullets.",
"Description": "Gain a chance to either deflect incoming bullets, preventing all {g:citadel_inline_attribute:'WeaponDamage'} or prevent all \u003Cspan style=\"font-weight: bold;\"\u003Eon-hit effects\u003C/span\u003E from bullets.",
"Cost": "6400",
"Cost": "6400",
"Tier": "4",
"Tier": "4",
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"upgrade_discord": {
"upgrade_discord": {
"Name": "Scourge",
"Name": "Scourge",
"Description": "Apply \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Resistance\u003C/span\u003E and an aura on a friendly target that deals \u003Cspan style=\"font-weight: bold;\"\u003Edamage\u003C/span\u003E to enemies proportional to their max health. \u003Cbr\u003ECan be self cast.",
"Description": "Apply \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Resistance\u003C/span\u003E and an aura on a friendly target that deals \u003Cspan style=\"font-weight: bold;\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E to enemies proportional to their max health. \u003Cbr\u003ECan be self cast.",
"Cost": "6400",
"Cost": "6400",
"Tier": "4",
"Tier": "4",
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"upgrade_ethereal_bullets": {
"upgrade_ethereal_bullets": {
"Name": "Mercurial Magnum",
"Name": "Mercurial Magnum",
"Description": "Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and \u003Cspan style=\"font-weight: bold;\"\u003Ebonus bullets\u003C/span\u003E on use. Until your next reload, your \u003Cspan style=\"font-weight: bold;\"\u003Ebullets deal bonus Spirit Damage\u003C/span\u003E based on your Spirit Power.",
"Description": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan style=\"font-weight: bold;\"\u003Ebonus bullets\u003C/span\u003E on use. Until your next reload, your \u003Cspan style=\"font-weight: bold;\"\u003Ebullets deal bonus Spirit Damage\u003C/span\u003E based on your Spirit Power.",
"Cost": "6400",
"Cost": "6400",
"Tier": "4",
"Tier": "4",
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"upgrade_healbuff": {
"upgrade_healbuff": {
"Name": "Healing Tempo",
"Name": "Healing Tempo",
"Description": "Applying heal to yourself or an ally grants the target bonus fire rate and bonus move speed.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EDoes not apply on innate Regen or innate Bullet/Spirit Lifesteal.\u003C/span\u003E",
"Description": "Applying {g:citadel_inline_attribute:'Heal'} to yourself or an ally grants the target {g:citadel_inline_attribute:'BonusFireRate'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EDoes not apply on innate Regen or innate Bullet/Spirit Lifesteal.\u003C/span\u003E",
"Cost": "6400",
"Cost": "6400",
"Tier": "4",
"Tier": "4",
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"upgrade_magic_burst": {
"upgrade_magic_burst": {
"Name": "Mystic Burst",
"Name": "Mystic Burst",
"Description": "Charges up over time with bonus spirit damage, causing abilities dealing more than \u003Cspan style=\"font-weight: bold;\"\u003E80\u003C/span\u003E damage to deal additional damage.",
"Description": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than \u003Cspan style=\"font-weight: bold;\"\u003E80\u003C/span\u003E damage to deal additional damage.",
"Cost": "800",
"Cost": "800",
"Tier": "1",
"Tier": "1",
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"upgrade_magic_shield": {
"upgrade_magic_shield": {
"Name": "Enchanter's Emblem",
"Name": "Enchanter's Emblem",
"Description": "While you are \u003Cspan style=\"font-weight: bold;\"\u003Eabove 65% health\u003C/span\u003E, gain bonus \u003Cspan style=\"font-weight: bold;\"\u003ESpirit\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003ECooldown Reduction\u003C/span\u003E.",
"Description": "While you are \u003Cspan style=\"font-weight: bold;\"\u003Eabove 65% health\u003C/span\u003E, gain bonus \u003Cspan style=\"font-weight: bold;\"\u003E{g:citadel_inline_attribute:'Spirit'}\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003ECooldown Reduction\u003C/span\u003E.",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",
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"upgrade_magic_shock": {
"upgrade_magic_shock": {
"Name": "Tankbuster",
"Name": "Tankbuster",
"Description": "Charges up over time with bonus spirit damage, causing abilities dealing more than \u003Cspan style=\"font-weight: bold;\"\u003E165\u003C/span\u003E damage to deal additional damage.",
"Description": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than \u003Cspan style=\"font-weight: bold;\"\u003E165\u003C/span\u003E damage to deal additional damage.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
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"upgrade_quick_silver": {
"upgrade_quick_silver": {
"Name": "Quicksilver Reload",
"Name": "Quicksilver Reload",
"Description": "Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and \u003Cspan style=\"font-weight: bold;\"\u003Ebonus bullets\u003C/span\u003E on use.",
"Description": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan style=\"font-weight: bold;\"\u003Ebonus bullets\u003C/span\u003E on use.",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",
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"upgrade_regenerating_bullet_shield": {
"upgrade_regenerating_bullet_shield": {
"Name": "Battle Vest",
"Name": "Battle Vest",
"Description": "While you are \u003Cspan style=\"font-weight: bold;\"\u003Eabove 65% health\u003C/span\u003E, gain \u003Cspan style=\"font-weight: bold;\"\u003Eweapon damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Ebonus fire rate\u003C/span\u003E.",
"Description": "While you are \u003Cspan style=\"font-weight: bold;\"\u003Eabove 65% health\u003C/span\u003E, gain \u003Cspan style=\"font-weight: bold;\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E.",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",
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"upgrade_spirit_bubble": {
"upgrade_spirit_bubble": {
"Name": "Spirit Bubble",
"Name": "Spirit Bubble",
"Description": "Gain a \u003Cspan style=\"font-weight: bold;\"\u003EBarrier\u003C/span\u003E whenever you take significant spirit damage from enemy Heroes in a small time frame.",
"Description": "Gain a \u003Cspan style=\"font-weight: bold;\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'SpiritDamage'} from enemy Heroes in a small time frame.",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",
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"upgrade_ultimate_burst": {
"upgrade_ultimate_burst": {
"Name": "Lightning Scroll",
"Name": "Lightning Scroll",
"Description": "Damage from your ultimate applies a stun and deals bonus spirit damage after a short delay.\u003C/span\u003E",
"Description": "Damage from your ultimate applies a {g:citadel_inline_attribute:'Stun'} and deals {g:citadel_inline_attribute:'BonusSpiritDamage'} after a short delay.\u003C/span\u003E",
"Cost": "6400",
"Cost": "6400",
"Tier": "4",
"Tier": "4",
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"upgrade_weapon_backstabber": {
"upgrade_weapon_backstabber": {
"Name": "Backstabber",
"Name": "Backstabber",
"Description": "Attacking enemies from behind with your weapon or melee opens a wound dealing spirit damage over time and reducing their bullet resist.  During this time, if you or any allies are near the target, will see them \u003Cspan style=\"font-weight: bold;\"\u003Ethrough walls\u003C/span\u003E and be given bonus move speed.",
"Description": "Attacking enemies from behind with your weapon or melee opens a wound dealing {g:citadel_inline_attribute:'SpiritDPS'} and reducing their bullet resist.  During this time, if you or any allies are near the target, will see them \u003Cspan style=\"font-weight: bold;\"\u003Ethrough walls\u003C/span\u003E and be given {g:citadel_inline_attribute:'BonusMoveSpeed'}.",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",
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"upgrade_weapon_shielding": {
"upgrade_weapon_shielding": {
"Name": "Emergency Shielding",
"Name": "Emergency Shielding",
"Description": "Gain a \u003Cspan style=\"font-weight: bold;\"\u003EBarrier\u003C/span\u003E whenever you take significant weapon damage from enemy Heroes in a small time frame.",
"Description": "Gain a \u003Cspan style=\"font-weight: bold;\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",