Data:ItemData.json: Difference between revisionsGive feedback
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DeadBot v0.3.0-beta.14-5650 |
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"TechPower": "0", | "TechPower": "0", | ||
"WeaponPower": "0", | "WeaponPower": "0", | ||
"BonusBulletSpeedPercent": " | "BonusBulletSpeedPercent": "35", | ||
"ProcChance": "60" | "ProcChance": "60" | ||
}, | }, | ||
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], | ], | ||
"IsDisabled": false, | "IsDisabled": false, | ||
"AbilityCooldown": " | "AbilityCooldown": "0", | ||
"AbilityDuration": "0", | "AbilityDuration": "0", | ||
"AbilityCastRange": "0", | "AbilityCastRange": "0", | ||
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"HealAmpReceivePenaltyPercent": "-30", | "HealAmpReceivePenaltyPercent": "-30", | ||
"HealAmpRegenPenaltyPercent": "-30", | "HealAmpRegenPenaltyPercent": "-30", | ||
"DebuffDuration": " | "DebuffDuration": "8", | ||
"DiminishingMultiplier": "0.5", | "DiminishingMultiplier": "0.5", | ||
"HeadShotBonusDamage": "0" | "HeadShotBonusDamage": "0" | ||
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"HealthDrainedPerSecond": "50", | "HealthDrainedPerSecond": "50", | ||
"TickRate": "0.1", | "TickRate": "0.1", | ||
"BonusFireRate": " | "BonusFireRate": "40", | ||
"StatusResistancePercent": "50", | "StatusResistancePercent": "50", | ||
"HealAmpReceivePenaltyPercent": "-50", | "HealAmpReceivePenaltyPercent": "-50", | ||
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"BonusHealth": "100", | "BonusHealth": "100", | ||
"OutOfCombatHealthRegen": "4", | "OutOfCombatHealthRegen": "4", | ||
"TechPowerPercent": " | "TechPowerPercent": "13" | ||
}, | }, | ||
"upgrade_boxing_glove": { | "upgrade_boxing_glove": { | ||
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"TechPower": "0", | "TechPower": "0", | ||
"WeaponPower": "0", | "WeaponPower": "0", | ||
"CooldownReduction": " | "CooldownReduction": "25", | ||
"OutOfCombatHealthRegen": "4" | "OutOfCombatHealthRegen": "4" | ||
}, | }, | ||
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"BonusMoveSpeed": "2m", | "BonusMoveSpeed": "2m", | ||
"BuffDuration": "6", | "BuffDuration": "6", | ||
"SpellParryDuration": "0 | "SpellParryDuration": "1.0" | ||
}, | }, | ||
"upgrade_crackshot": { | "upgrade_crackshot": { | ||
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}, | }, | ||
"upgrade_enchanted_holsters": { | "upgrade_enchanted_holsters": { | ||
"Name": " | "Name": "Enchanted Holsters", | ||
"Description": "Whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEach stack refreshes the duration.\u003C/span\u003E", | "Description": "Whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEach stack refreshes the duration.\u003C/span\u003E", | ||
"Cost": "6400", | "Cost": "6400", | ||
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], | ], | ||
"IsDisabled": false, | "IsDisabled": false, | ||
"AbilityCooldown": | "AbilityCooldown": 16, | ||
"AbilityDuration": " | "AbilityDuration": "6", | ||
"AbilityCastRange": "0", | "AbilityCastRange": "0", | ||
"AbilityUnitTargetLimit": "1", | "AbilityUnitTargetLimit": "1", | ||
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"ActiveBonusMoveSpeed": "3.5m", | "ActiveBonusMoveSpeed": "3.5m", | ||
"SlideScale": "35", | "SlideScale": "35", | ||
" | "BulletResist": "10", | ||
"SlowResistancePercent": "40" | |||
}, | }, | ||
"upgrade_focus_lens": { | "upgrade_focus_lens": { | ||
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"upgrade_headhunter": { | "upgrade_headhunter": { | ||
"Name": "Headhunter", | "Name": "Headhunter", | ||
"Description": " | "Description": "Your next \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}, {g:citadel_inline_attribute:'Heal'} you, and briefly grants {g:citadel_inline_attribute:'BonusMoveSpeed'}.", | ||
"Cost": "3200", | "Cost": "3200", | ||
"Tier": "3", | "Tier": "3", | ||
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"TechPower": "0", | "TechPower": "0", | ||
"WeaponPower": "0", | "WeaponPower": "0", | ||
"HeadShotBonusDamage": " | "HeadShotBonusDamage": "75", | ||
"BaseAttackDamagePercent": "5", | "BaseAttackDamagePercent": "5", | ||
"BonusHealth": "75", | "BonusHealth": "75", | ||
"HealPercentPerHeadshot": "4", | "HealPercentPerHeadshot": "4", | ||
"BonusMoveSpeed": "2m", | "BonusMoveSpeed": "2m", | ||
"MovementSpeedBonusDuration": "3" | "MovementSpeedBonusDuration": "3", | ||
"ProcChance": "100" | |||
}, | }, | ||
"upgrade_headshot_booster": { | "upgrade_headshot_booster": { | ||
"Name": "Headshot Booster", | "Name": "Headshot Booster", | ||
"Description": " | "Description": "Your next \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}.", | ||
"Cost": "800", | "Cost": "800", | ||
"Tier": "1", | "Tier": "1", | ||
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"WeaponPower": "0", | "WeaponPower": "0", | ||
"HeadShotBonusDamage": "50", | "HeadShotBonusDamage": "50", | ||
"BonusHealth": "40" | "BonusHealth": "40", | ||
"ProcChance": "100" | |||
}, | }, | ||
"upgrade_headshot_booster2": { | "upgrade_headshot_booster2": { | ||
"Name": "Weakening Headshot", | "Name": "Weakening Headshot", | ||
"Description": " | "Description": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E on Heroes reduces their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
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"Name": "Healing Nova", | "Name": "Healing Nova", | ||
"Description": "\u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E yourself and nearby allies.", | "Description": "\u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E yourself and nearby allies.", | ||
"Cost": " | "Cost": "3200", | ||
"Tier": " | "Tier": "3", | ||
"Activation": "InstantCast", | "Activation": "InstantCast", | ||
"Slot": "Armor", | "Slot": "Armor", | ||
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], | ], | ||
"IsDisabled": false, | "IsDisabled": false, | ||
"AbilityCooldown": " | "AbilityCooldown": "60", | ||
"AbilityDuration": "0", | "AbilityDuration": "0", | ||
"AbilityCastRange": "0", | "AbilityCastRange": "0", | ||
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"TechPower": "0", | "TechPower": "0", | ||
"WeaponPower": "0", | "WeaponPower": "0", | ||
"TotalHealthRegen": " | "TotalHealthRegen": "325", | ||
"HeroTargetBonus": "0", | "HeroTargetBonus": "0", | ||
"RegenDuration": "2", | "RegenDuration": "2", | ||
"AuraRadius": "18m" | "AuraRadius": "18m", | ||
"SpiritPower": "8" | |||
}, | }, | ||
"upgrade_health_regen_1": { | "upgrade_health_regen_1": { | ||
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"WeaponPower": "0", | "WeaponPower": "0", | ||
"Radius": "1m", | "Radius": "1m", | ||
"ProcChance": " | "ProcChance": "100", | ||
"HealFromHero": "40", | "HealFromHero": "40", | ||
"HealFromNPC": "15", | "HealFromNPC": "15", | ||
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}, | }, | ||
"upgrade_non_player_bonus_sacrifice": { | "upgrade_non_player_bonus_sacrifice": { | ||
"Name": " | "Name": "Cultlist Sacrifice", | ||
"Description": "Target an enemy NPC and consume it for \u003Cspan class=\"highlight\"\u003E150% Bonus Souls\u003C/span\u003E and grants a powerful long lasting buff.", | "Description": "Target an enemy NPC and consume it for \u003Cspan class=\"highlight\"\u003E150% Bonus Souls\u003C/span\u003E and grants a powerful long lasting buff.", | ||
"Cost": "3200", | "Cost": "3200", | ||
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"TechPower": "0", | "TechPower": "0", | ||
"WeaponPower": "0", | "WeaponPower": "0", | ||
"NonPlayerBonusWeaponPower": " | "NonPlayerBonusWeaponPower": "30", | ||
"OutOfCombatHealthRegen": " | "OutOfCombatHealthRegen": "2", | ||
"NonPlayerBulletResist": " | "NonPlayerBulletResist": "30", | ||
"BonusSoulsPct": "150", | "BonusSoulsPct": "150", | ||
"BonusHealth": " | "BonusHealth": "100", | ||
"BonusFireRate": " | "BonusFireRate": "10", | ||
"BonusAbilityCharges": "1", | "BonusAbilityCharges": "1", | ||
"TechRangeMultiplier": "15", | "TechRangeMultiplier": "15", | ||
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"upgrade_rupture": { | "upgrade_rupture": { | ||
"Name": "Decay", | "Name": "Decay", | ||
"Description": "Inflict \u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E to a target, dealing damage based on their current health.", | "Description": "Inflict \u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E to a target, dealing damage based on their current health.\u003Cbr\u003EDecay's damage is non-lethal and does not apply item procs.", | ||
"Cost": "3200", | "Cost": "3200", | ||
"Tier": "3", | "Tier": "3", | ||
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"MaxStacks": "9999", | "MaxStacks": "9999", | ||
"StealDuration": "20", | "StealDuration": "20", | ||
"ProcCooldown": "0. | "ProcCooldown": "0.8", | ||
"HealthSteal": "55", | "HealthSteal": "55", | ||
"ParticleRadius": "1m" | "ParticleRadius": "1m" | ||
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}, | }, | ||
"upgrade_spirit_bubble": { | "upgrade_spirit_bubble": { | ||
"Name": "Spirit | "Name": "Spirit Bubble", | ||
"Description": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'SpiritDamage'} from enemy Heroes in a small time frame.", | "Description": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'SpiritDamage'} from enemy Heroes in a small time frame.", | ||
"Cost": "1600", | "Cost": "1600", | ||
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}, | }, | ||
"upgrade_weapon_shielding": { | "upgrade_weapon_shielding": { | ||
"Name": " | "Name": "Emergency Shielding", | ||
"Description": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.", | "Description": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.", | ||
"Cost": "1600", | "Cost": "1600", | ||