Data:ItemData.json: Difference between revisions

Deadbot (talk | contribs)
DeadBot v0.3.0-beta.20-5668
Deadbot (talk | contribs)
DeadBot v0.3.0-beta.21-5690
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"WeaponPower": "0",
"WeaponPower": "0",
"TechResist": "20",
"TechResist": "20",
"CooldownReductionPerHit": "3",
"CooldownReductionPerHit": "4",
"CooldownReduction": "7",
"CooldownReduction": "7",
"DamageThreshold": "75"
"DamageThreshold": "75"
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"upgrade_acolytes_glove": {
"upgrade_acolytes_glove": {
"Name": "Spirit Strike",
"Name": "Spirit Strike",
"Description": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, deal extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E with the attack and reduce the target's \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E.",
"Description": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, deal extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E with the attack and reduce the target's \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown is 2x longer for Light Melee hits.\u003C/span\u003E",
"Cost": "800",
"Cost": "800",
"Tier": "1",
"Tier": "1",
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"TechPower": "0",
"TechPower": "0",
"WeaponPower": "0",
"WeaponPower": "0",
"LightMeleeCooldownMult": "2",
"SpiritDamage": "40",
"SpiritDamage": "40",
"TechArmorDamageReduction": "-6"
"TechArmorDamageReduction": "-6"
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"TechPower": "0",
"TechPower": "0",
"WeaponPower": "0",
"WeaponPower": "0",
"CaptureRadius": "11m",
"CaptureRadius": "12m",
"TetherDuration": "0.5",
"TetherDuration": "0.5",
"TetherRadius": "1m",
"TetherRadius": "1m",
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"GroundDashReductionPercent": "-40",
"GroundDashReductionPercent": "-40",
"TechRangeMultiplier": "10",
"TechRangeMultiplier": "10",
"TechRadiusMultiplier": "10"
"TechRadiusMultiplier": "10",
"BonusSprintSpeed": "1m"
},
},
"upgrade_aoe_silence": {
"upgrade_aoe_silence": {
Line 1,198: Line 1,200:
"TechPower": "0",
"TechPower": "0",
"WeaponPower": "0",
"WeaponPower": "0",
"BonusFireRate": "20",
"BonusFireRate": "18",
"BonusSprintSpeed": "1.0m"
"BonusSprintSpeed": "1.0m"
},
},
Line 1,227: Line 1,229:
"TechPower": "0",
"TechPower": "0",
"WeaponPower": "0",
"WeaponPower": "0",
"BonusHealth": "125",
"TechResist": "8",
"HealthDrainedPerSecond": "50",
"HealthDrainedPerSecond": "40",
"TickRate": "0.1",
"TickRate": "0.1",
"BonusFireRate": "40",
"BonusFireRate": "40",
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"BonusHealth": "100",
"BonusHealth": "100",
"OutOfCombatHealthRegen": "4",
"OutOfCombatHealthRegen": "4",
"TechPowerPercent": "13"
"TechPowerPercent": "15"
},
},
"upgrade_boxing_glove": {
"upgrade_boxing_glove": {
"Name": "Lifestrike",
"Name": "Lifestrike",
"Description": "Your \u003Cspan class=\"highlight\"\u003EMelee Attack\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E for 50% of the \u003Cspan class=\"highlight\"\u003EMelee Damage\u003C/span\u003E dealt plus 160. This heal is 40% effective vs non-heroes.",
"Description": "Your \u003Cspan class=\"highlight\"\u003EMelee Attack\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E for 50% of the \u003Cspan class=\"highlight\"\u003EMelee Damage\u003C/span\u003E dealt plus 160. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EThis heal is 40% effective vs non-heroes. \u003Cbr\u003ECooldown is 2x as long for Light Melee hits.\u003C/span\u003E",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
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"TechPower": "0",
"TechPower": "0",
"WeaponPower": "0",
"WeaponPower": "0",
"LightMeleeCooldownMult": "2",
"SlowPercent": "60",
"SlowPercent": "60",
"SlowDuration": "2.5",
"SlowDuration": "2.5",
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"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 120,
"AbilityCooldown": 100,
"AbilityDuration": "0",
"AbilityDuration": "0",
"AbilityCastRange": "0",
"AbilityCastRange": "0",
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"DeathImmunityDuration": "4.5",
"DeathImmunityDuration": "4.5",
"BonusHealth": "200",
"BonusHealth": "200",
"TechResist": "15",
"BulletResist": "15",
"DeathImmunityDamageReduction": "-70",
"DeathImmunityDamageReduction": "-70",
"HealAmpReceivePenaltyPercent": "-70",
"HealAmpReceivePenaltyPercent": "-70",
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"upgrade_chonky": {
"upgrade_chonky": {
"Name": "Fortitude",
"Name": "Fortitude",
"Description": "After not taking damage for \u003Cspan class=\"highlight\"\u003E14s\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E3.0% Max Health Regen\u003C/span\u003E.",
"Description": "After not taking damage for \u003Cspan class=\"highlight\"\u003E14s\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E2% Max Health Regen\u003C/span\u003E.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
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"WeaponPower": "0",
"WeaponPower": "0",
"RestoreDelay": "14",
"RestoreDelay": "14",
"HealLifePercentOutOfCombat": "3.0",
"HealLifePercentOutOfCombat": "2",
"HealthThreshold": "75",
"HealthThreshold": "75",
"BonusMoveSpeed": "1.5m",
"BonusMoveSpeed": "1.5m",
"BaseAttackDamagePercent": "22",
"BonusHealth": "375"
"BonusHealth": "375"
},
},
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"FullInvisDistance": "50m",
"FullInvisDistance": "50m",
"AmbushDuration": "8",
"AmbushDuration": "8",
"AmbushBonusFireRate": "30",
"AmbushBonusFireRate": "35",
"AmbushBonusTechPower": "35",
"AmbushBonusTechPower": "35",
"OutOfCombatHealthRegen": "10",
"OutOfCombatHealthRegen": "10",
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"WeaponPower": "0",
"WeaponPower": "0",
"SlowPercent": "20",
"SlowPercent": "20",
"GroundDashReductionPercent": "-30"
"GroundDashReductionPercent": "-30",
"BonusSprintSpeed": "0.5m"
},
},
"upgrade_cooldown_reduction": {
"upgrade_cooldown_reduction": {
"Name": "Superior Cooldown",
"Name": "Superior Cooldown",
"Description": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities and items.",
"Description": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
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"TechPower": "0",
"TechPower": "0",
"WeaponPower": "0",
"WeaponPower": "0",
"CooldownReduction": "24",
"CooldownReduction": "25",
"OutOfCombatHealthRegen": "4"
"OutOfCombatHealthRegen": "4"
},
},
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"upgrade_counterspell": {
"upgrade_counterspell": {
"Name": "Counterspell",
"Name": "Counterspell",
"Description": "Your next parry \u003Cspan class=\"highlight\"\u003Eprotects you from the damage and effects of enemy abilities and items\u003C/span\u003E. On a successful spell parry gain \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
"Description": "Your next parry \u003Cspan class=\"highlight\"\u003Eprotects you from the damage and effects of enemy abilities and items\u003C/span\u003E. On a successful spell parry {g:citadel_inline_attribute:'Heal'} and gain {g:citadel_inline_attribute:'MoveSpeed'} and {g:citadel_inline_attribute:'Spirit'}.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
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],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 25,
"AbilityCooldown": 20,
"AbilityDuration": "0",
"AbilityDuration": "0",
"AbilityCastRange": "0",
"AbilityCastRange": "0",
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"BonusMoveSpeed": "2m",
"BonusMoveSpeed": "2m",
"BuffDuration": "6",
"BuffDuration": "6",
"SpellParryDuration": "1.0"
"SpellParryDuration": "1.0",
"BonusHealth": "100",
"SpiritPowerInnate": "8",
"HealOnSuccess": "150"
},
},
"upgrade_crackshot": {
"upgrade_crackshot": {
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"WeaponPower": "0",
"WeaponPower": "0",
"CooldownReductionPctOnOthers": "50",
"CooldownReductionPctOnOthers": "50",
"BuffDuration": "5",
"BuffDuration": "6",
"CombatBarrier": "600",
"CombatBarrier": "600",
"BonusMoveSpeed": "3m",
"BonusMoveSpeed": "3m",
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"upgrade_enchanted_holsters": {
"upgrade_enchanted_holsters": {
"Name": "Spellslinger",
"Name": "Spellslinger",
"Description": "Whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEach stack refreshes the duration.\u003C/span\u003E",
"Description": "While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEach stack refreshes the duration.\u003C/span\u003E",
"Cost": "6400",
"Cost": "6400",
"Tier": "4",
"Tier": "4",
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"upgrade_express_shot": {
"upgrade_express_shot": {
"Name": "Express Shot",
"Name": "Express Shot",
"Description": "After not attacking for 4s, your next attack will \u003Cspan class=\"highlight\"\u003Efire twice\u003C/span\u003E in quick succession with \u003Cspan class=\"highlight\"\u003Eincreased damage\u003C/span\u003E and velocity.  This attack consumes extra ammo.",
"Description": "After not attacking for 3s, your next attack will \u003Cspan class=\"highlight\"\u003Efire twice\u003C/span\u003E in quick succession with \u003Cspan class=\"highlight\"\u003Eincreased damage\u003C/span\u003E and velocity.  This attack consumes extra ammo.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
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],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "4",
"AbilityCooldown": "3",
"AbilityDuration": "0",
"AbilityDuration": "0",
"AbilityCastRange": "0",
"AbilityCastRange": "0",
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"ProcAmmoConsumed": "30",
"ProcAmmoConsumed": "30",
"ProcBulletVelocity": "100",
"ProcBulletVelocity": "100",
"ProcBaseAttackDamagePercent": "150",
"ProcBaseAttackDamagePercent": "165",
"ProcBaseAttackDamagePercentAltFire": "75"
"ProcBaseAttackDamagePercentAltFire": "75"
},
},
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],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 30,
"AbilityCooldown": 25,
"AbilityDuration": "4",
"AbilityDuration": "4",
"AbilityCastRange": "23m",
"AbilityCastRange": "23m",
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"WeaponPower": "0",
"WeaponPower": "0",
"CooldownReductionPctOnOthers": "50",
"CooldownReductionPctOnOthers": "50",
"BuffDuration": "5",
"BuffDuration": "6",
"GuardianWardCombatBarrier": "200",
"GuardianWardCombatBarrier": "200",
"BonusMoveSpeed": "3m",
"BonusMoveSpeed": "3m",
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],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 3,
"AbilityCooldown": 0,
"AbilityDuration": "0",
"AbilityDuration": "0",
"AbilityCastRange": "0",
"AbilityCastRange": "0",
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"upgrade_inhibitor": {
"upgrade_inhibitor": {
"Name": "Inhibitor",
"Name": "Inhibitor",
"Description": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Eoutgoing damage\u003C/span\u003E and apply \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.",
"Description": "Your bullets buildup to reduce the target's \u003Cspan class=\"highlight\"\u003Eoutgoing damage\u003C/span\u003E and apply \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.",
"Cost": "6400",
"Cost": "6400",
"Tier": "4",
"Tier": "4",
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"WeaponPower": "0",
"WeaponPower": "0",
"BonusHealth": "125",
"BonusHealth": "125",
"DebuffDuration": "3",
"DebuffDuration": "4",
"BuildUpPerShot": "0.92",
"BuildUpDuration": "5",
"OutgoingDamagePenaltyPercent": "-35",
"OutgoingDamagePenaltyPercent": "-35",
"BaseAttackDamagePercent": "15",
"BaseAttackDamagePercent": "15",
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"upgrade_lifestrike_gauntlets": {
"upgrade_lifestrike_gauntlets": {
"Name": "Melee Lifesteal",
"Name": "Melee Lifesteal",
"Description": "Your next \u003Cspan class=\"highlight\"\u003EMelee\u003C/span\u003E attack \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E. You heal for 30% of the value against non-heroes.",
"Description": "Your next \u003Cspan class=\"highlight\"\u003EMelee\u003C/span\u003E attack \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EThis heal is 30% effective vs non-heroes. \u003Cbr\u003ECooldown is 2x as long for Light Melee hits.\u003C/span\u003E",
"Cost": "800",
"Cost": "800",
"Tier": "1",
"Tier": "1",
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"TechPower": "0",
"TechPower": "0",
"WeaponPower": "0",
"WeaponPower": "0",
"LightMeleeCooldownMult": "2",
"BonusMeleeDamagePercent": "12",
"BonusMeleeDamagePercent": "12",
"LifestrikeHeal": "100",
"LifestrikeHeal": "100",
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"Radius": "1m",
"Radius": "1m",
"ProcChance": "100",
"ProcChance": "100",
"HealFromHero": "40",
"HealFromHero": "50",
"HealFromNPC": "15",
"HealFromNPC": "20",
"BaseAttackDamagePercent": "8"
"BaseAttackDamagePercent": "8"
},
},
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"TechPower": "0",
"TechPower": "0",
"WeaponPower": "0",
"WeaponPower": "0",
"BonusHealth": "50",
"BonusHealth": "75",
"ParryCooldownReduction": "2",
"ParryCooldownReduction": "2",
"BuffDuration": "6",
"BuffDuration": "6",
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],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "260",
"AbilityCooldown": "250",
"AbilityDuration": "160",
"AbilityDuration": "160",
"AbilityCastRange": "7m",
"AbilityCastRange": "7m",
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"CooldownBetweenChargeReduction": "50",
"CooldownBetweenChargeReduction": "50",
"BonusAbilityCharges": "2",
"BonusAbilityCharges": "2",
"BonusSpiritForChargedAbilities": "16"
"BonusSpiritForChargedAbilities": "20"
},
},
"upgrade_rapid_rounds": {
"upgrade_rapid_rounds": {
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"SelfModifier": "100",
"SelfModifier": "100",
"TechRangeMultiplier": "8",
"TechRangeMultiplier": "8",
"TechRadiusMultiplier": "6"
"TechRadiusMultiplier": "8"
},
},
"upgrade_resilience": {
"upgrade_resilience": {
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"RicochetRadius": "13m",
"RicochetRadius": "13m",
"RicochetTargetsTooltipOnly": "2",
"RicochetTargetsTooltipOnly": "2",
"BonusFireRate": "25"
"BonusFireRate": "20"
},
},
"upgrade_rocket_booster": {
"upgrade_rocket_booster": {
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],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 22,
"AbilityCooldown": 20,
"AbilityDuration": "4.0",
"AbilityDuration": "4.0",
"AbilityCastRange": "0",
"AbilityCastRange": "0",
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"LiftHeight": "120",
"LiftHeight": "120",
"BonusSpirit": "20",
"BonusSpirit": "20",
"MoveSpeedMax": "3.5m",
"MoveSpeedMax": "4m",
"BonusMoveSpeed": "3m"
"BonusMoveSpeed": "3m"
},
},
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"WeaponPower": "0",
"WeaponPower": "0",
"BaseAttackDamagePercent": "15",
"BaseAttackDamagePercent": "15",
"TechResist": "10",
"BulletResist": "10",
"StealPerHit": "1",
"StealPerHit": "1",
"StealPerKill": "1",
"StealPerKill": "1",
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],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "40",
"AbilityCooldown": "35",
"AbilityDuration": "0",
"AbilityDuration": "0",
"AbilityCastRange": "0",
"AbilityCastRange": "0",
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"OutOfCombatHealthRegen": "2.5",
"OutOfCombatHealthRegen": "2.5",
"BarrierDuration": "8",
"BarrierDuration": "8",
"BonusMoveSpeed": "1m"
"BonusMoveSpeed": "1.5m"
},
},
"upgrade_spirit_burn": {
"upgrade_spirit_burn": {
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"MagicResistReduction": "-12",
"MagicResistReduction": "-12",
"BonusHealth": "50",
"BonusHealth": "50",
"TechPowerReduction": "-12"
"TechPowerReduction": "-15"
},
},
"upgrade_spirit_snatch": {
"upgrade_spirit_snatch": {
"Name": "Spirit Snatch",
"Name": "Spirit Snatch",
"Description": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, the attack deals extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and steals \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
"Description": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, the attack deals extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and steals \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown is 2x longer for Light Melee hits.\u003C/span\u003E",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
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"TechPower": "0",
"TechPower": "0",
"WeaponPower": "0",
"WeaponPower": "0",
"LightMeleeCooldownMult": "2",
"SpiritDamage": "75",
"SpiritDamage": "75",
"TechArmorDamageReduction": "-15",
"TechArmorDamageReduction": "-15",
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],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "16",
"AbilityCooldown": "14",
"AbilityDuration": "0",
"AbilityDuration": "0",
"AbilityCastRange": "0",
"AbilityCastRange": "0",
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"WeaponPower": "0",
"WeaponPower": "0",
"BonusBulletSpeedPercent": "0",
"BonusBulletSpeedPercent": "0",
"BonusShotsDuration": "4.5",
"BonusShotsDuration": "5",
"BulletSplitShot": "5",
"BulletSplitShot": "5",
"SpreadAngleDegrees": "45",
"SpreadAngleDegrees": "45",
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],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 40,
"AbilityCooldown": 35,
"AbilityDuration": "0",
"AbilityDuration": "0",
"AbilityCastRange": "45m",
"AbilityCastRange": "45m",
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"BonusHealth": "100",
"BonusHealth": "100",
"MaxBonusDuration": "1.5",
"MaxBonusDuration": "1.5",
"MaxHeightForBonus": "30m"
"MaxHeightForBonus": "30m",
"TechRangeMultiplier": "6",
"TechRadiusMultiplier": "6"
},
},
"upgrade_targeted_silence": {
"upgrade_targeted_silence": {
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"DotHealthPercent": "2.5",
"DotHealthPercent": "2.5",
"DotDuration": "3",
"DotDuration": "3",
"BuildUpPerShot": "0.92",
"BuildUpPerShot": "1.058",
"BuildUpDuration": "5",
"BuildUpDuration": "5",
"TickRate": "0.5",
"TickRate": "0.5",
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"HealAmpRegenPenaltyPercent": "-30",
"HealAmpRegenPenaltyPercent": "-30",
"DotMultiplerTroopers": "0.5"
"DotMultiplerTroopers": "0.5"
},
"upgrade_transcendent_cooldown": {
"Name": "Transcendent Cooldown",
"Description": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities and items.",
"Cost": "6400",
"Tier": "4",
"Activation": "Passive",
"Slot": "Tech",
"Components": [
"upgrade_cooldown_reduction"
],
"TargetTypes": null,
"ShopFilters": [
"Healing"
],
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityDuration": "0",
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "50",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"CooldownReduction": "30",
"ItemCooldownReduction": "30",
"OutOfCombatHealthRegen": "4"
},
},
"upgrade_trophy_collector": {
"upgrade_trophy_collector": {
Line 7,433: Line 7,477:
"StackingTechRangeMultiplier": "1",
"StackingTechRangeMultiplier": "1",
"StackingTechRadiusMultiplier": "1",
"StackingTechRadiusMultiplier": "1",
"StackingGoldPerMinute": "20",
"StackingGoldPerMinute": "23",
"ThinkRate": "3",
"ThinkRate": "3",
"MaxStacks": "16"
"MaxStacks": "16"
Line 7,607: Line 7,651:
"WeaponPower": "0",
"WeaponPower": "0",
"VexBarrierCombatBarrier": "325",
"VexBarrierCombatBarrier": "325",
"TechResist": "5"
"TechResist": "6"
},
},
"upgrade_warp_stone": {
"upgrade_warp_stone": {
Line 7,836: Line 7,880:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "40",
"AbilityCooldown": "35",
"AbilityDuration": "0",
"AbilityDuration": "0",
"AbilityCastRange": "0",
"AbilityCastRange": "0",
Line 7,854: Line 7,898:
"OutOfCombatHealthRegen": "2.5",
"OutOfCombatHealthRegen": "2.5",
"BarrierDuration": "8",
"BarrierDuration": "8",
"BonusMoveSpeed": "1m"
"BonusMoveSpeed": "1.5m"
},
},
"upgrade_weighted_shots": {
"upgrade_weighted_shots": {
Line 7,904: Line 7,948:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 30,
"AbilityCooldown": 25,
"AbilityDuration": "5",
"AbilityDuration": "5",
"AbilityCastRange": "23m",
"AbilityCastRange": "23m",
Line 7,918: Line 7,962:
"WeaponPower": "0",
"WeaponPower": "0",
"FireRateSlow": "35",
"FireRateSlow": "35",
"BonusHealth": "50"
"BonusHealth": "60",
"BonusSprintSpeed": "0.5m"
},
},
"weapon_upgrade_base": {
"weapon_upgrade_base": {