Data:ItemData.json: Difference between revisions

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DeadBot v0.4.1-beta.4-5908
Deadbot (talk | contribs)
Deadbot v1.0.3-5915
Line 3: Line 3:
"Name": null,
"Name": null,
"Description": null,
"Description": null,
"Cost": "None",
"Cost": null,
"Tier": null,
"Tier": null,
"Activation": "Press",
"Activation": "Press",
Line 13: Line 13:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityDuration": 2,
"AbilityDuration": "2.0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0"
},
},
"armor_upgrade_base": {
"armor_upgrade_base": {
"Name": null,
"Name": null,
"Description": null,
"Description": null,
"Cost": "None",
"Cost": null,
"Tier": null,
"Tier": null,
"Activation": "Passive",
"Activation": "Passive",
Line 38: Line 28:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0"
},
},
"armor_upgrade_t1": {
"armor_upgrade_t1": {
"Name": null,
"Name": null,
"Description": null,
"Description": null,
"Cost": "800",
"Cost": 800,
"Tier": "1",
"Tier": 1,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 63: Line 42:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0"
},
},
"armor_upgrade_t2": {
"armor_upgrade_t2": {
"Name": null,
"Name": null,
"Description": null,
"Description": null,
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 88: Line 56:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0"
},
},
"armor_upgrade_t3": {
"armor_upgrade_t3": {
"Name": null,
"Name": null,
"Description": null,
"Description": null,
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 113: Line 70:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0"
},
},
"armor_upgrade_t4": {
"armor_upgrade_t4": {
"Name": null,
"Name": null,
"Description": null,
"Description": null,
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 138: Line 84:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0"
},
},
"armor_upgrade_t5": {
"armor_upgrade_t5": {
"Name": null,
"Name": null,
"Description": null,
"Description": null,
"Cost": "9999",
"Cost": 9999,
"Tier": "5",
"Tier": 5,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 163: Line 98:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0"
},
},
"item_projectile_test_01": {
"item_projectile_test_01": {
"Name": null,
"Name": null,
"Description": null,
"Description": null,
"Cost": "800",
"Cost": 800,
"Tier": "1",
"Tier": 1,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Weapon",
"Slot": "Weapon",
Line 193: Line 117:
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": 1,
"AbilityCooldown": 1,
"AbilityDuration": "1",
"AbilityDuration": 1,
"AbilityCastRange": "30m",
"AbilityCastRange": "30m",
"AbilityUnitTargetLimit": "1",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": "0.01",
"AbilityCastDelay": 0.01,
"AbilityChannelTime": "0",
"ChannelMoveSpeed": -1,
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"Radius": "0.5m",
"Radius": "0.5m",
"HeightOffGround": "0.5m"
"HeightOffGround": "0.5m"
Line 211: Line 128:
"Name": null,
"Name": null,
"Description": null,
"Description": null,
"Cost": "800",
"Cost": 800,
"Tier": "1",
"Tier": 1,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Weapon",
"Slot": "Weapon",
Line 224: Line 141:
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": 1,
"AbilityCooldown": 1,
"AbilityDuration": "1",
"AbilityDuration": 1,
"AbilityCastRange": "30m",
"AbilityCastRange": "30m",
"AbilityUnitTargetLimit": "1",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": "0.01",
"AbilityCastDelay": 0.01,
"AbilityChannelTime": "0",
"ChannelMoveSpeed": -1,
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"Radius": "0.5m",
"Radius": "0.5m",
"HeightOffGround": "0.5m"
"HeightOffGround": "0.5m"
Line 242: Line 152:
"Name": null,
"Name": null,
"Description": null,
"Description": null,
"Cost": "800",
"Cost": 800,
"Tier": "1",
"Tier": 1,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Weapon",
"Slot": "Weapon",
Line 255: Line 165:
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": 1,
"AbilityCooldown": 1,
"AbilityDuration": "1",
"AbilityDuration": 1,
"AbilityCastRange": "30m",
"AbilityCastRange": "30m",
"AbilityUnitTargetLimit": "1",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": "0.01",
"AbilityCastDelay": 0.01,
"AbilityChannelTime": "0",
"ChannelMoveSpeed": -1,
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"Radius": "0.5m",
"Radius": "0.5m",
"HeightOffGround": "0.5m"
"HeightOffGround": "0.5m"
Line 273: Line 176:
"Name": null,
"Name": null,
"Description": null,
"Description": null,
"Cost": "800",
"Cost": 800,
"Tier": "1",
"Tier": 1,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Weapon",
"Slot": "Weapon",
Line 286: Line 189:
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": 1,
"AbilityCooldown": 1,
"AbilityDuration": "1",
"AbilityDuration": 1,
"AbilityCastRange": "30m",
"AbilityCastRange": "30m",
"AbilityUnitTargetLimit": "1",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": "0.01",
"AbilityCastDelay": 0.01,
"AbilityChannelTime": "0",
"ChannelMoveSpeed": -1,
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"Radius": "0.5m",
"Radius": "0.5m",
"HeightOffGround": "0.5m"
"HeightOffGround": "0.5m"
Line 304: Line 200:
"Name": null,
"Name": null,
"Description": null,
"Description": null,
"Cost": "800",
"Cost": 800,
"Tier": "1",
"Tier": 1,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Weapon",
"Slot": "Weapon",
Line 317: Line 213:
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": 1,
"AbilityCooldown": 1,
"AbilityDuration": "1",
"AbilityDuration": 1,
"AbilityCastRange": "30m",
"AbilityCastRange": "30m",
"AbilityUnitTargetLimit": "1",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": "0.01",
"AbilityCastDelay": 0.01,
"AbilityChannelTime": "0",
"ChannelMoveSpeed": -1,
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"Radius": "0.5m",
"Radius": "0.5m",
"HeightOffGround": "0.5m"
"HeightOffGround": "0.5m"
Line 335: Line 224:
"Name": null,
"Name": null,
"Description": null,
"Description": null,
"Cost": "800",
"Cost": 800,
"Tier": "1",
"Tier": 1,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Weapon",
"Slot": "Weapon",
Line 348: Line 237:
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": 1,
"AbilityCooldown": 1,
"AbilityDuration": "1",
"AbilityDuration": 1,
"AbilityCastRange": "30m",
"AbilityCastRange": "30m",
"AbilityUnitTargetLimit": "1",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": "0.01",
"AbilityCastDelay": 0.01,
"AbilityChannelTime": "0",
"ChannelMoveSpeed": -1,
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"Radius": "0.5m",
"Radius": "0.5m",
"HeightOffGround": "0.5m"
"HeightOffGround": "0.5m"
Line 366: Line 248:
"Name": null,
"Name": null,
"Description": null,
"Description": null,
"Cost": "None",
"Cost": null,
"Tier": null,
"Tier": null,
"Activation": "Passive",
"Activation": "Passive",
Line 374: Line 256:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0"
},
},
"tech_upgrade_t1": {
"tech_upgrade_t1": {
"Name": null,
"Name": null,
"Description": null,
"Description": null,
"Cost": "800",
"Cost": 800,
"Tier": "1",
"Tier": 1,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 399: Line 270:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0"
},
},
"tech_upgrade_t2": {
"tech_upgrade_t2": {
"Name": null,
"Name": null,
"Description": null,
"Description": null,
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 424: Line 284:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0"
},
},
"tech_upgrade_t3": {
"tech_upgrade_t3": {
"Name": null,
"Name": null,
"Description": null,
"Description": null,
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 449: Line 298:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0"
},
},
"tech_upgrade_t4": {
"tech_upgrade_t4": {
"Name": null,
"Name": null,
"Description": null,
"Description": null,
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 474: Line 312:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0"
},
},
"tech_upgrade_t5": {
"tech_upgrade_t5": {
"Name": null,
"Name": null,
"Description": null,
"Description": null,
"Cost": "9999",
"Cost": 9999,
"Tier": "5",
"Tier": 5,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 499: Line 326:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0"
},
},
"upgrade_ability_power_shard": {
"upgrade_ability_power_shard": {
"Name": "Echo Shard",
"Name": "Echo Shard",
"Description": null,
"Description": null,
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Tech",
"Slot": "Tech",
Line 528: Line 344:
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 30,
"AbilityCooldown": 30,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"AbilityCastDelay": 0.2,
"AbilityUnitTargetLimit": "1",
"ChannelMoveSpeed": -1,
"AbilityCastDelay": "0.2",
"CooldownReduction": 5,
"AbilityChannelTime": "0",
"BonusFireRate": 5,
"AbilityPostCastDuration": "0",
"TechResist": 5,
"AbilityCharges": "0",
"BulletResist": 5
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"CooldownReduction": "5",
"BonusFireRate": "5",
"TechResist": "5",
"BulletResist": "5"
},
},
"upgrade_ability_refresher": {
"upgrade_ability_refresher": {
"Name": "Refresher",
"Name": "Refresher",
"Description": "\u003Cspan class=\"highlight\"\u003EReset the cooldown\u003C/span\u003E of all your abilities and \u003Cspan class=\"highlight\"\u003Erestore all your charges\u003C/span\u003E.",
"Description": "\u003Cspan class=\"highlight\"\u003EReset the cooldown\u003C/span\u003E of all your abilities and \u003Cspan class=\"highlight\"\u003Erestore all your charges\u003C/span\u003E.",
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Tech",
"Slot": "Tech",
Line 556: Line 363:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "300",
"AbilityCooldown": 300,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"AbilityCastDelay": 0.6,
"AbilityUnitTargetLimit": "1",
"ChannelMoveSpeed": -1,
"AbilityCastDelay": "0.6",
"TechResist": 14,
"AbilityChannelTime": "0",
"BulletResist": 15
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"TechResist": "14",
"BulletResist": "15"
},
},
"upgrade_ablative_coat": {
"upgrade_ablative_coat": {
"Name": "Ablative Coat",
"Name": "Ablative Coat",
"Description": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.",
"Description": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.",
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 584: Line 382:
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": 21,
"AbilityCooldown": 21,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"MaxBulletResist": 30,
"AbilityCastDelay": "0",
"StackLossFrequency": 1,
"AbilityChannelTime": "0",
"ArmorLossPerHit": 4,
"AbilityPostCastDuration": "0",
"BulletArmor": 1,
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"MaxBulletResist": "30",
"StackLossFrequency": "1",
"ArmorLossPerHit": "4",
"BulletArmor": "1",
"BonusSprintSpeed": "3m"
"BonusSprintSpeed": "3m"
},
},
Line 605: Line 393:
"Name": "Witchmail",
"Name": "Witchmail",
"Description": "Taking heavy hits of {g:citadel_inline_attribute:'SpiritDamage'} from an enemy reduces a \u003Cspan class=\"highlight\"\u003Erandom ability cooldown\u003C/span\u003E.",
"Description": "Taking heavy hits of {g:citadel_inline_attribute:'SpiritDamage'} from an enemy reduces a \u003Cspan class=\"highlight\"\u003Erandom ability cooldown\u003C/span\u003E.",
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 616: Line 404:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "1",
"AbilityCooldown": 1,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"TechPower": 14,
"AbilityCastDelay": "0",
"TechResist": 20,
"AbilityChannelTime": "0",
"CooldownReductionPerHit": 4,
"AbilityPostCastDuration": "0",
"CooldownReduction": 7,
"AbilityCharges": "0",
"DamageThreshold": 75
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "14",
"WeaponPower": "0",
"TechResist": "20",
"CooldownReductionPerHit": "4",
"CooldownReduction": "7",
"DamageThreshold": "75"
},
},
"upgrade_acolytes_glove": {
"upgrade_acolytes_glove": {
"Name": "Spirit Strike",
"Name": "Spirit Strike",
"Description": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, deal extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E with the attack and reduce the target's \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown is 2x longer for Light Melee hits.\u003C/span\u003E",
"Description": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, deal extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E with the attack and reduce the target's \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown is 2x longer for Light Melee hits.\u003C/span\u003E",
"Cost": "800",
"Cost": 800,
"Tier": "1",
"Tier": 1,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 651: Line 430:
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 8,
"AbilityCooldown": 8,
"AbilityDuration": "6",
"AbilityDuration": 6,
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": "1",
"ChannelMoveSpeed": -1,
"AbilityCastDelay": "0",
"LightMeleeCooldownMult": 2,
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"LightMeleeCooldownMult": "2",
"SpiritDamage": {
"SpiritDamage": {
"Value": 40,
"Value": 40,
Line 671: Line 441:
}
}
},
},
"TechArmorDamageReduction": "-6"
"TechArmorDamageReduction": -6
},
},
"upgrade_active_bullet_shield": {
"upgrade_active_bullet_shield": {
"Name": "Shield Rush",
"Name": "Shield Rush",
"Description": "Give temporary \u003Cspan class=\"highlight\"\u003Ebullet shield\u003C/span\u003E for you and nearby allied Heros and their minions.",
"Description": "Give temporary \u003Cspan class=\"highlight\"\u003Ebullet shield\u003C/span\u003E for you and nearby allied Heros and their minions.",
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Armor",
"Slot": "Armor",
Line 688: Line 458:
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": 64,
"AbilityCooldown": 64,
"AbilityDuration": "15",
"AbilityDuration": 15,
"AbilityCastRange": "25m",
"AbilityCastRange": "25m",
"AbilityUnitTargetLimit": "1",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": "0.25",
"AbilityCastDelay": 0.25,
"AbilityChannelTime": "0",
"ChannelMoveSpeed": -1,
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"CombatBarrier": "0",
"Radius": "30m",
"Radius": "30m",
"BulletShieldMaxHealth": "0",
"BonusSprintSpeed": "5m"
"BonusSprintSpeed": "5m"
},
},
Line 708: Line 469:
"Name": "Active Reload",
"Name": "Active Reload",
"Description": "While reloading, pressing {g:citadel_binding:'Reload'} during the highlighted portion will \u003Cspan class=\"highlight\"\u003Einstantly finish your reload\u003C/span\u003E and grant you \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EBullet Lifesteal\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.",
"Description": "While reloading, pressing {g:citadel_binding:'Reload'} during the highlighted portion will \u003Cspan class=\"highlight\"\u003Einstantly finish your reload\u003C/span\u003E and grant you \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EBullet Lifesteal\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 718: Line 479:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "12",
"AbilityCooldown": 12,
"AbilityDuration": "7",
"AbilityDuration": 7,
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": "1",
"ChannelMoveSpeed": -1,
"AbilityCastDelay": "0",
"BulletLifestealPercent": 18,
"AbilityChannelTime": "0",
"BonusFireRate": 25,
"AbilityPostCastDuration": "0",
"BonusClipSizePercent": 20,
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BulletLifestealPercent": "18",
"BonusFireRate": "25",
"BonusClipSizePercent": "20",
"BonusMoveSpeed": "1m"
"BonusMoveSpeed": "1m"
},
},
Line 739: Line 491:
"Name": "Aerial Assault",
"Name": "Aerial Assault",
"Description": null,
"Description": null,
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Armor",
"Slot": "Armor",
Line 750: Line 502:
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": 26,
"AbilityCooldown": 26,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"ActivateTime": 0.75,
"AbilityCastDelay": "0",
"BulletLifestealPercent": 25,
"AbilityChannelTime": "0",
"BonusFireRate": 15,
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"ActivateTime": "0.75",
"BulletLifestealPercent": "25",
"BonusFireRate": "15",
"JumpVelocityHidden": "30.0m",
"JumpVelocityHidden": "30.0m",
"AssaultLifestealPercent": "20",
"AssaultLifestealPercent": 20,
"AssaultDuration": "3.0",
"AssaultDuration": 3,
"AssaultFireRate": "60",
"AssaultFireRate": 60,
"ExplodeRadius": "3m"
"ExplodeRadius": "3m"
},
},
Line 774: Line 516:
"Name": "Ammo Scavenger",
"Name": "Ammo Scavenger",
"Description": "Any time you secure or deny a Soul from an entity you \u003Cspan class=\"highlight\"\u003Eget ammo back\u003C/span\u003E and gain stacking \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.\u003Cbr\u003EAt Max Stacks, gain bonus Sprint speed",
"Description": "Any time you secure or deny a Soul from an entity you \u003Cspan class=\"highlight\"\u003Eget ammo back\u003C/span\u003E and gain stacking \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.\u003Cbr\u003EAt Max Stacks, gain bonus Sprint speed",
"Cost": "800",
"Cost": 800,
"Tier": "1",
"Tier": 1,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 785: Line 527:
],
],
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityDuration": 45,
"AbilityDuration": "45",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"AmmoPerSoul": 2,
"AbilityCastDelay": "0",
"SpiritPowerPerSoul": 1,
"AbilityChannelTime": "0",
"MaxStacks": 18,
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"AmmoPerSoul": "2",
"SpiritPowerPerSoul": "1",
"MaxStacks": "18",
"BonusSprintSpeed": "2m"
"BonusSprintSpeed": "2m"
},
},
Line 806: Line 538:
"Name": "Vortex Web",
"Name": "Vortex Web",
"Description": null,
"Description": null,
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Press",
"Activation": "Press",
"Slot": "Tech",
"Slot": "Tech",
Line 819: Line 551:
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 42,
"AbilityCooldown": 42,
"AbilityDuration": "4.0",
"AbilityDuration": 4,
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": 0.2,
"AbilityCastDelay": "0.2",
"ChannelMoveSpeed": -1,
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"CaptureRadius": "12m",
"CaptureRadius": "12m",
"TetherDuration": "0.5",
"TetherDuration": 0.5,
"TetherRadius": "1m",
"TetherRadius": "1m",
"SlowPercent": "35",
"SlowPercent": 35,
"GroundDashReductionPercent": "-40",
"GroundDashReductionPercent": -40,
"TechRangeMultiplier": "10",
"TechRangeMultiplier": 10,
"TechRadiusMultiplier": "10",
"TechRadiusMultiplier": 10,
"BonusSprintSpeed": "1m"
"BonusSprintSpeed": "1m"
},
},
Line 843: Line 567:
"Name": "EMP Grenade",
"Name": "EMP Grenade",
"Description": "Throw a grenade that \u003Cspan class=\"highlight\"\u003Esilences\u003C/span\u003E enemies and lowers their \u003Cspan class=\"highlight\"\u003Espirit resistance\u003C/span\u003E.",
"Description": "Throw a grenade that \u003Cspan class=\"highlight\"\u003Esilences\u003C/span\u003E enemies and lowers their \u003Cspan class=\"highlight\"\u003Espirit resistance\u003C/span\u003E.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Press",
"Activation": "Press",
"Slot": "Tech",
"Slot": "Tech",
Line 857: Line 581:
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": 32,
"AbilityCooldown": 32,
"AbilityDuration": "0.25",
"AbilityDuration": 0.25,
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": 0.2,
"AbilityCastDelay": "0.2",
"ChannelMoveSpeed": -1,
"AbilityChannelTime": "0",
"DebuffDuration": 5,
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"DebuffDuration": "5",
"StartRadius": "1m",
"StartRadius": "1m",
"Radius": "8m",
"Radius": "8m",
"TechResist": "-20",
"TechResist": -20,
"BonusHealth": "150",
"BonusHealth": 150,
"OutOfCombatHealthRegen": "3"
"OutOfCombatHealthRegen": 3
},
},
"upgrade_aoe_smoke_bomb": {
"upgrade_aoe_smoke_bomb": {
"Name": "Smoke",
"Name": "Smoke",
"Description": "Give you and teammates \u003Cspan class=\"highlight\"\u003Einvisibility\u003C/span\u003E and a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus.  Attacking or taking damage will remove the invisibility.\u003Cbr\u003ECast delay: {s:AbilityCastDelay}s.",
"Description": "Give you and teammates \u003Cspan class=\"highlight\"\u003Einvisibility\u003C/span\u003E and a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus.  Attacking or taking damage will remove the invisibility.\u003Cbr\u003ECast delay: {s:AbilityCastDelay}s.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Tech",
"Slot": "Tech",
Line 890: Line 606:
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": 64,
"AbilityCooldown": 64,
"AbilityDuration": "25",
"AbilityDuration": 25,
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": 1.5,
"AbilityCastDelay": "1.5",
"ChannelMoveSpeed": -1,
"AbilityChannelTime": "0",
"InvisAlertWhenFading": 1,
"AbilityPostCastDuration": "0",
"InvisCancelOnDamage": 1,
"AbilityCharges": "0",
"InvisFadeToDuration": 0.3,
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"InvisAlertWhenFading": "1",
"InvisCancelOnDamage": "1",
"InvisFadeToDuration": "0.3",
"InvisMoveSpeedMod": "1.5m",
"InvisMoveSpeedMod": "1.5m",
"SpottedRadius": "20m",
"SpottedRadius": "20m",
"RevealOnDamageDuration": "0.25",
"RevealOnDamageDuration": 0.25,
"RevealOnSpottedDuration": "0.25",
"RevealOnSpottedDuration": 0.25,
"Radius": "30m",
"Radius": "30m",
"FullInvisDistance": "50m"
"FullInvisDistance": "50m"
Line 915: Line 623:
"Name": "Spirit Barrier Pulse",
"Name": "Spirit Barrier Pulse",
"Description": "Temporarily gain \u003Cspan class=\"highlight\"\u003Espirit barrier\u003C/span\u003E for you and all nearby allied units.",
"Description": "Temporarily gain \u003Cspan class=\"highlight\"\u003Espirit barrier\u003C/span\u003E for you and all nearby allied units.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Tech",
"Slot": "Tech",
Line 926: Line 634:
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": 32,
"AbilityCooldown": 32,
"AbilityDuration": "16",
"AbilityDuration": 16,
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": 0.25,
"AbilityCastDelay": "0.25",
"ChannelMoveSpeed": -1,
"AbilityChannelTime": "0",
"TempTechShieldHealth": 400,
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"TempTechShieldHealth": "400",
"Radius": "30m"
"Radius": "30m"
},
},
Line 944: Line 644:
"Name": "Armor Piercing Rounds",
"Name": "Armor Piercing Rounds",
"Description": "Your Bullets have a chance to become unavoidable, \u003Cspan class=\"highlight\"\u003Epiercing through\u003C/span\u003E enemies and \u003Cspan class=\"highlight\"\u003Eignoring their Bullet Resistance\u003C/span\u003E.",
"Description": "Your Bullets have a chance to become unavoidable, \u003Cspan class=\"highlight\"\u003Epiercing through\u003C/span\u003E enemies and \u003Cspan class=\"highlight\"\u003Eignoring their Bullet Resistance\u003C/span\u003E.",
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 957: Line 657:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BonusBulletSpeedPercent": 35,
"AbilityUnitTargetLimit": "1",
"ProcChance": 50
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusBulletSpeedPercent": "35",
"ProcChance": "50"
},
},
"upgrade_arcane_eater": {
"upgrade_arcane_eater": {
"Name": "Arcane Eater",
"Name": "Arcane Eater",
"Description": "Your bullets \u003Cspan class=\"highlight\"\u003ESteal Spirit Power\u003C/span\u003E from enemy Heroes.  Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots.  This effect stacks.",
"Description": "Your bullets \u003Cspan class=\"highlight\"\u003ESteal Spirit Power\u003C/span\u003E from enemy Heroes.  Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots.  This effect stacks.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 989: Line 678:
],
],
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BonusFireRate": 7,
"AbilityUnitTargetLimit": "1",
"SpiritStolePerHit": 1,
"AbilityCastDelay": "0",
"HeadshotBonusSteal": 1,
"AbilityChannelTime": "0",
"ProcCooldown": 0.5,
"AbilityPostCastDuration": "0",
"MaxStacks": 99,
"AbilityCharges": "0",
"StealDuration": 12
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusFireRate": "7",
"SpiritStolePerHit": "1",
"HeadshotBonusSteal": "1",
"ProcCooldown": "0.5",
"MaxStacks": "99",
"StealDuration": "12"
},
},
"upgrade_arcane_extension": {
"upgrade_arcane_extension": {
"Name": "Duration Extender",
"Name": "Duration Extender",
"Description": "Imbue an ability to increase its \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E.",
"Description": "Imbue an ability to increase its \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 1,020: Line 698:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BonusAbilityDurationPercent": 22
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusAbilityDurationPercent": "22"
},
},
"upgrade_arcane_medallion": {
"upgrade_arcane_medallion": {
"Name": "Arcane Medallion",
"Name": "Arcane Medallion",
"Description": "Whenever you deal \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage} Spirit damage\u003C/span\u003E or more in a single hit against an enemy hero, gain \u003Cspan class=\"highlight\"\u003Etemporary Spirit Power\u003C/span\u003E.",
"Description": "Whenever you deal \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage} Spirit damage\u003C/span\u003E or more in a single hit against an enemy hero, gain \u003Cspan class=\"highlight\"\u003Etemporary Spirit Power\u003C/span\u003E.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 1,048: Line 715:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityDuration": 12,
"AbilityDuration": "12",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"TechPower": 35,
"AbilityCastDelay": "0",
"MinimumDamage": 200
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "35",
"WeaponPower": "0",
"MinimumDamage": "200"
},
},
"upgrade_arcane_surge": {
"upgrade_arcane_surge": {
"Name": "Arcane Surge",
"Name": "Arcane Surge",
"Description": "When you \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E the \u003Cspan class=\"highlight\"\u003Enext ability you use\u003C/span\u003E will have bonus \u003Cspan class=\"highlight\"\u003ERange, Duration,\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Lasts up to 7s.",
"Description": "When you \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E the \u003Cspan class=\"highlight\"\u003Enext ability you use\u003C/span\u003E will have bonus \u003Cspan class=\"highlight\"\u003ERange, Duration,\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Lasts up to 7s.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 1,082: Line 740:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityDuration": 7,
"AbilityDuration": "7",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"BonusAbilityDurationPercent": 15,
"AbilityCastDelay": "0",
"SpiritPower": 15,
"AbilityChannelTime": "0",
"TechRadiusMultiplierBuff": 15,
"AbilityPostCastDuration": "0",
"TechRangeMultiplierBuff": 15,
"AbilityCharges": "0",
"Stamina": 1,
"AbilityCooldownBetweenCharge": "0",
"StaminaCooldownReduction": 12
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusAbilityDurationPercent": "15",
"SpiritPower": "15",
"TechRadiusMultiplierBuff": "15",
"TechRangeMultiplierBuff": "15",
"BonusClipSize": "0",
"Stamina": "1",
"StaminaCooldownReduction": "12"
},
},
"upgrade_arctic_blast": {
"upgrade_arctic_blast": {
"Name": "Arctic Blast",
"Name": "Arctic Blast",
"Description": "Release an expanding ice blast that deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EFreezing\u003C/span\u003E and then \u003Cspan class=\"highlight\"\u003ESlowing\u003C/span\u003E targets it hits. Targets take increased damage while frozen.",
"Description": "Release an expanding ice blast that deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EFreezing\u003C/span\u003E and then \u003Cspan class=\"highlight\"\u003ESlowing\u003C/span\u003E targets it hits. Targets take increased damage while frozen.",
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Tech",
"Slot": "Tech",
Line 1,123: Line 770:
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 24,
"AbilityCooldown": 24,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"SpreadDuration": 0.5,
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"SpreadDuration": "0.5",
"StartRadius": "2m",
"StartRadius": "2m",
"EndRadius": "12m",
"EndRadius": "12m",
"SlowPercent": "60",
"SlowPercent": 60,
"SlowDuration": "4",
"SlowDuration": 4,
"Damage": {
"Damage": {
"Value": 175,
"Value": 175,
Line 1,148: Line 785:
},
},
"DamageHeight": "2.5m",
"DamageHeight": "2.5m",
"NPCDamageMult": "1",
"NPCDamageMult": 1,
"TechResist": "10",
"TechResist": 10,
"FreezeDuration": "0.75",
"FreezeDuration": 0.75,
"PercentDamage": "15"
"PercentDamage": 15
},
},
"upgrade_armor_reduction_debuff": {
"upgrade_armor_reduction_debuff": {
"Name": "Armor Piercing Rounds",
"Name": "Armor Piercing Rounds",
"Description": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Ebullet resistance by {s:ResistReduction}%\u003C/span\u003E of their current value for {s:AbilityDuration}s and deal bonus damage \u003Cspan class=\"highlight\"\u003Eagainst bullet shields\u003C/span\u003E.",
"Description": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Ebullet resistance by {s:ResistReduction}%\u003C/span\u003E of their current value for {s:AbilityDuration}s and deal bonus damage \u003Cspan class=\"highlight\"\u003Eagainst bullet shields\u003C/span\u003E.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 1,170: Line 807:
],
],
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityDuration": 8,
"AbilityDuration": "8",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"ResistReduction": -60,
"AbilityCastDelay": "0",
"BaseAttackDamagePercent": 12,
"AbilityChannelTime": "0",
"BulletShieldDamagePercent": 60
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"ResistReduction": "-60",
"BaseAttackDamagePercent": "12",
"BulletShieldDamagePercent": "60"
},
},
"upgrade_attack_speed_1": {
"upgrade_attack_speed_1": {
"Name": "Fire Rate",
"Name": "Fire Rate",
"Description": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"Description": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 1,198: Line 825:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BonusFireRate": 15
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusFireRate": "15"
},
},
"upgrade_attack_speed_2": {
"upgrade_attack_speed_2": {
"Name": "Improved Fire Rate",
"Name": "Improved Fire Rate",
"Description": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"Description": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 1,224: Line 840:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BonusFireRate": 25
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusFireRate": "25"
},
},
"upgrade_banshee_slugs": {
"upgrade_banshee_slugs": {
"Name": "Crippling Headshot",
"Name": "Crippling Headshot",
"Description": null,
"Description": null,
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 1,255: Line 860:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BonusHealth": 150,
"AbilityUnitTargetLimit": "1",
"BulletResistReduction": -18,
"AbilityCastDelay": "0",
"MagicResistReduction": -18,
"AbilityChannelTime": "0",
"HealAmpReceivePenaltyPercent": -30,
"AbilityPostCastDuration": "0",
"HealAmpRegenPenaltyPercent": -30,
"AbilityCharges": "0",
"DebuffDuration": 12,
"AbilityCooldownBetweenCharge": "0",
"DiminishingMultiplier": 0.5
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusHealth": "150",
"BulletResistReduction": "-18",
"MagicResistReduction": "-18",
"HealAmpReceivePenaltyPercent": "-30",
"HealAmpRegenPenaltyPercent": "-30",
"DebuffDuration": "12",
"DiminishingMultiplier": "0.5",
"HeadShotBonusDamage": "0"
},
},
"upgrade_base": {
"upgrade_base": {
"Name": null,
"Name": null,
"Description": null,
"Description": null,
"Cost": "None",
"Cost": null,
"Tier": null,
"Tier": null,
"Activation": "Passive",
"Activation": "Passive",
Line 1,288: Line 881:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0"
},
},
"upgrade_belt_fed_magazine": {
"upgrade_belt_fed_magazine": {
"Name": "Belt-Fed Magazine",
"Name": "Belt-Fed Magazine",
"Description": "Your weapon gains a \u003Cspan class=\"highlight\"\u003Emuch larger magazine that \u003C/span\u003E\u003Cspan class=\"isNegative\"\u003Erequires spin-up time\u003C/span\u003E, starting with a \u003Cspan class=\"highlight\"\u003Eslower initial fire rate and becoming faster over the spin-up time\u003C/span\u003E.",
"Description": "Your weapon gains a \u003Cspan class=\"highlight\"\u003Emuch larger magazine that \u003C/span\u003E\u003Cspan class=\"isNegative\"\u003Erequires spin-up time\u003C/span\u003E, starting with a \u003Cspan class=\"highlight\"\u003Eslower initial fire rate and becoming faster over the spin-up time\u003C/span\u003E.",
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 1,316: Line 898:
],
],
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BonusClipSizePercent": 125,
"AbilityUnitTargetLimit": "1",
"SpinUpTime": 3.5,
"AbilityCastDelay": "0",
"SpinUpDecay": 1,
"AbilityChannelTime": "0",
"InitialFireRateDecrease": 40,
"AbilityPostCastDuration": "0",
"MaxFireRateIncrease": 60
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusClipSizePercent": "125",
"SpinUpTime": "3.5",
"SpinUpDecay": "1.0",
"InitialFireRateDecrease": "40",
"MaxFireRateIncrease": "60",
"BonusReloadTime": "0.0"
},
},
"upgrade_berserker": {
"upgrade_berserker": {
"Name": "Berserker",
"Name": "Berserker",
"Description": "Your \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E increases as you take sustained damage.",
"Description": "Your \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E increases as you take sustained damage.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 1,351: Line 921:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"DamageDuration": 10,
"AbilityUnitTargetLimit": "1",
"DamageToStack": 120,
"AbilityCastDelay": "0",
"WeaponPowerPerStack": 7,
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"DamageDuration": "10",
"DamageToStack": "120",
"WeaponPowerPerStack": "7",
"MaxStacks": 10,
"MaxStacks": 10,
"BulletResist": "8"
"BulletResist": 8
},
},
"upgrade_blitz_bullets": {
"upgrade_blitz_bullets": {
"Name": "Swift Striker",
"Name": "Swift Striker",
"Description": null,
"Description": null,
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 1,385: Line 944:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BonusFireRate": 20,
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusFireRate": "20",
"BonusSprintSpeed": "1.0m"
"BonusSprintSpeed": "1.0m"
},
},
Line 1,404: Line 952:
"Name": "Blood Tribute",
"Name": "Blood Tribute",
"Description": "Toggle: Continually sacrifice Health to improve {g:citadel_inline_attribute:'FireRate'}, \u003Cspan class=\"highlight\"\u003EDebuff Resistance\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. Healing received is reduced during the sacrifice.",
"Description": "Toggle: Continually sacrifice Health to improve {g:citadel_inline_attribute:'FireRate'}, \u003Cspan class=\"highlight\"\u003EDebuff Resistance\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. Healing received is reduced during the sacrifice.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Toggle",
"Activation": "Toggle",
"Slot": "Weapon",
"Slot": "Weapon",
Line 1,414: Line 962:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 0,
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"TechResist": 10,
"AbilityUnitTargetLimit": "1",
"HealthDrainedPerSecond": 40,
"AbilityCastDelay": "0.0",
"TickRate": 0.1,
"AbilityChannelTime": "0",
"BonusFireRate": 40,
"AbilityPostCastDuration": "0",
"StatusResistancePercent": 50,
"AbilityCharges": "0",
"HealAmpReceivePenaltyPercent": -40,
"AbilityCooldownBetweenCharge": "0",
"HealAmpRegenPenaltyPercent": -40,
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"TechResist": "10",
"HealthDrainedPerSecond": "40",
"TickRate": "0.1",
"BonusFireRate": "40",
"StatusResistancePercent": "50",
"HealAmpReceivePenaltyPercent": "-40",
"HealAmpRegenPenaltyPercent": "-40",
"BonusMoveSpeed": "2.25m",
"BonusMoveSpeed": "2.25m",
"OutOfCombatHealthRegen": "4"
"OutOfCombatHealthRegen": 4
},
},
"upgrade_bonus_ability_charge_3": {
"upgrade_bonus_ability_charge_3": {
"Name": "Hyper Charge",
"Name": "Hyper Charge",
"Description": "\u003Cspan class=\"highlight\"\u003E+{s:BonusAbilityCharges}\u003C/span\u003E to your max ability \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.",
"Description": "\u003Cspan class=\"highlight\"\u003E+{s:BonusAbilityCharges}\u003C/span\u003E to your max ability \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 1,448: Line 985:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BonusAbilityCharges": 3
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusAbilityCharges": "3"
},
},
"upgrade_boundless_spirit": {
"upgrade_boundless_spirit": {
"Name": "Boundless Spirit",
"Name": "Boundless Spirit",
"Description": null,
"Description": null,
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 1,480: Line 1,006:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"TechPower": 35,
"AbilityUnitTargetLimit": "1",
"BonusHealth": 100,
"AbilityCastDelay": "0",
"OutOfCombatHealthRegen": 4,
"AbilityChannelTime": "0",
"TechPowerPercent": 15
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "35",
"WeaponPower": "0",
"BonusHealth": "100",
"OutOfCombatHealthRegen": "4",
"TechPowerPercent": "15"
},
},
"upgrade_boxing_glove": {
"upgrade_boxing_glove": {
"Name": "Lifestrike",
"Name": "Lifestrike",
"Description": "Your \u003Cspan class=\"highlight\"\u003EMelee Attack\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E for 50% of the \u003Cspan class=\"highlight\"\u003EMelee Damage\u003C/span\u003E dealt plus 160. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EThis heal is 40% effective vs non-heroes. \u003Cbr\u003ECooldown is 2x as long for Light Melee hits.\u003C/span\u003E",
"Description": "Your \u003Cspan class=\"highlight\"\u003EMelee Attack\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E for 50% of the \u003Cspan class=\"highlight\"\u003EMelee Damage\u003C/span\u003E dealt plus 160. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EThis heal is 40% effective vs non-heroes. \u003Cbr\u003ECooldown is 2x as long for Light Melee hits.\u003C/span\u003E",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 1,517: Line 1,033:
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 4,
"AbilityCooldown": 4,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"LightMeleeCooldownMult": 2,
"AbilityCastDelay": "0",
"SlowPercent": 60,
"AbilityChannelTime": "0",
"SlowDuration": 2.5,
"AbilityPostCastDuration": "0",
"BonusMeleeDamagePercent": 16,
"AbilityCharges": "0",
"LifestealHeal": 160,
"AbilityCooldownBetweenCharge": "0",
"LifestealHealPercent": 50,
"ChannelMoveSpeed": "-1",
"BonusHealth": 125,
"AbilityResourceCost": "0",
"NonHeroHealPct": 40
"TechPower": "0",
"WeaponPower": "0",
"LightMeleeCooldownMult": "2",
"SlowPercent": "60",
"SlowDuration": "2.5",
"BonusMeleeDamagePercent": "16",
"LifestealHeal": "160",
"LifestealHealPercent": "50",
"BonusHealth": "125",
"NonHeroHealPct": "40"
},
},
"upgrade_bullet_armor": {
"upgrade_bullet_armor": {
"Name": "Bullet Armor",
"Name": "Bullet Armor",
"Description": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.",
"Description": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 1,552: Line 1,058:
],
],
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BulletResist": 18
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BulletResist": "18"
},
},
"upgrade_bullet_armor_2": {
"upgrade_bullet_armor_2": {
"Name": "Bullet Resilience Disabled",
"Name": "Bullet Resilience Disabled",
"Description": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.",
"Description": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 1,578: Line 1,073:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BulletArmor": 2
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BulletArmor": "2"
},
},
"upgrade_bullet_armor_reduction_aura": {
"upgrade_bullet_armor_reduction_aura": {
"Name": "Hunter's Aura",
"Name": "Hunter's Aura",
"Description": "Reduces nearby enemies' \u003Cspan class=\"highlight\"\u003EBullet Resist and Fire Rate\u003C/span\u003E. If there is only one enemy hero nearby, this \u003Cspan class=\"highlight\"\u003Eeffect is tripled\u003C/span\u003E.",
"Description": "Reduces nearby enemies' \u003Cspan class=\"highlight\"\u003EBullet Resist and Fire Rate\u003C/span\u003E. If there is only one enemy hero nearby, this \u003Cspan class=\"highlight\"\u003Eeffect is tripled\u003C/span\u003E.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 1,612: Line 1,096:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BonusHealth": 125,
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusHealth": "125",
"Radius": "15m",
"Radius": "15m",
"BulletArmorReduction": "-8",
"BulletArmorReduction": -8,
"FireRateSlow": "12",
"FireRateSlow": 12,
"SingleTargetPlayerMultiplier": "3",
"SingleTargetPlayerMultiplier": 3,
"BonusSprintSpeed": "1m"
"BonusSprintSpeed": "1m"
},
},
Line 1,635: Line 1,108:
"Name": "Weapon Jammer",
"Name": "Weapon Jammer",
"Description": "Reduces the \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E of all nearby enemies.",
"Description": "Reduces the \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E of all nearby enemies.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 1,647: Line 1,120:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"Radius": "12m",
"Radius": "12m",
"FireRateSlow": "30"
"FireRateSlow": 30
},
},
"upgrade_bullet_resist_shredder": {
"upgrade_bullet_resist_shredder": {
"Name": "Bullet Resist Shredder",
"Name": "Bullet Resist Shredder",
"Description": "Reduces \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E on enemies when you deal \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E.",
"Description": "Reduces \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E on enemies when you deal \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 1,681: Line 1,143:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityDuration": 8,
"AbilityDuration": "8",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"BulletArmorReduction": -13,
"AbilityCastDelay": "0",
"BonusHealth": 90,
"AbilityChannelTime": "0",
"BulletResist": 7
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BulletArmorReduction": "-13",
"BonusHealth": "90",
"BulletResist": "7"
},
},
"upgrade_burst_fire": {
"upgrade_burst_fire": {
"Name": "Burst Fire",
"Name": "Burst Fire",
"Description": "Briefly gain \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E when one of your bullets hits an enemy hero.",
"Description": "Briefly gain \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E when one of your bullets hits an enemy hero.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 1,714: Line 1,166:
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 7,
"AbilityCooldown": 7,
"AbilityDuration": "3.5",
"AbilityDuration": 3.5,
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": "1",
"ChannelMoveSpeed": -1,
"AbilityCastDelay": "0",
"BonusFireRate": 10,
"AbilityChannelTime": "0",
"ActivatedFireRate": 35,
"AbilityPostCastDuration": "0",
"SlideScale": 50,
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusFireRate": "10",
"ActivatedFireRate": "35",
"SlideScale": "50",
"BonusMoveSpeed": "1.5m"
"BonusMoveSpeed": "1.5m"
},
},
Line 1,734: Line 1,177:
"Name": "Burst Fire Actuator",
"Name": "Burst Fire Actuator",
"Description": "Your weapon \u003Cspan class=\"highlight\"\u003E fires an additional percentage of your gun's starting clip as a burst\u003C/span\u003E.  If all bullets in a burst connect with an enemy Hero, \u003Cspan class=\"highlight\"\u003Egain temporary Base Bullet Damage\u003C/span\u003E for the rest of the clip.",
"Description": "Your weapon \u003Cspan class=\"highlight\"\u003E fires an additional percentage of your gun's starting clip as a burst\u003C/span\u003E.  If all bullets in a burst connect with an enemy Hero, \u003Cspan class=\"highlight\"\u003Egain temporary Base Bullet Damage\u003C/span\u003E for the rest of the clip.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 1,744: Line 1,187:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BurstFireShotPercent": 100,
"AbilityUnitTargetLimit": "1",
"NormalizedClipEmptySpeedIncrease": 25,
"AbilityCastDelay": "0",
"BurstFireShotsFromClipPercent": 15,
"AbilityChannelTime": "0",
"PerfectBurstWeaponPower": 20,
"AbilityPostCastDuration": "0",
"BaseBonusWeaponPower": 5,
"AbilityCharges": "0",
"NonBurstFireConversionFactor": 3
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"CycleTimeFireRateDecrease": "0",
"BurstFireShotPercent": "100",
"NormalizedClipEmptySpeedIncrease": "25",
"BurstFireShotsFromClipPercent": "15",
"PerfectBurstWeaponPower": "20",
"BonusHeadshotDamage": "0",
"BaseBonusWeaponPower": "5",
"IntraBurstFireRateIncrease": "0",
"NonBurstFireConversionFactor": "3"
},
},
"upgrade_camouflage": {
"upgrade_camouflage": {
"Name": "Camouflage Suit",
"Name": "Camouflage Suit",
"Description": "Go \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E and maintain invisibility by \u003Cspan class=\"highlight\"\u003Enot moving or attacking\u003C/span\u003E.  Taking damage will not reveal the Hero.  Bonus Regen while Invisible.",
"Description": "Go \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E and maintain invisibility by \u003Cspan class=\"highlight\"\u003Enot moving or attacking\u003C/span\u003E.  Taking damage will not reveal the Hero.  Bonus Regen while Invisible.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Armor",
"Slot": "Armor",
Line 1,779: Line 1,208:
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": 10.5,
"AbilityCooldown": 10.5,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"InvisAlertWhenFading": 1,
"AbilityCastDelay": "0",
"InvisFadeToDuration": 1,
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"InvisAlertWhenFading": "1",
"InvisCancelOnDamage": "0",
"InvisFadeToDuration": "1.0",
"InvisMoveSpeedMod": "0",
"SpottedRadius": "20m",
"SpottedRadius": "20m",
"RevealOnDamageDuration": "0",
"RevealOnSpottedDuration": 0.25,
"RevealOnSpottedDuration": "0.25",
"MovementThresholdSq": 200,
"MovementThresholdSq": "200",
"RegenWhileInvisible": 5
"RegenWhileInvisible": "5"
},
},
"upgrade_capacitor": {
"upgrade_capacitor": {
"Name": "Capacitor",
"Name": "Capacitor",
"Description": "Launch a projectile that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E, removes all their non-ultimate buffs and applies a strong slow that recovers over time.",
"Description": "Launch a projectile that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E, removes all their non-ultimate buffs and applies a strong slow that recovers over time.",
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Weapon",
"Slot": "Weapon",
Line 1,822: Line 1,238:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "40",
"AbilityCooldown": 40,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"AbilityCastDelay": 0.2,
"AbilityUnitTargetLimit": "1",
"ChannelMoveSpeed": -1,
"AbilityCastDelay": "0.2",
"ProcCooldown": 0.25,
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"ProcCooldown": "0.25",
"DamagePerChain": {
"DamagePerChain": {
"Value": 50,
"Value": 50,
Line 1,851: Line 1,258:
},
},
"ChainRadius": "10m",
"ChainRadius": "10m",
"ProcChance": "20",
"ProcChance": 20,
"ChainCount": "6",
"ChainCount": 6,
"ChainTickRate": "0.4",
"ChainTickRate": 0.4,
"Damage": "100",
"Damage": 100,
"MaxSlowPercent": "100",
"MaxSlowPercent": 100,
"SlowDuration": "5",
"SlowDuration": 5,
"BonusFireRate": "8"
"BonusFireRate": 8
},
},
"upgrade_cardio_calibrator": {
"upgrade_cardio_calibrator": {
"Name": "Enduring Speed",
"Name": "Enduring Speed",
"Description": "Reduces the effect of enemy \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E penalties.",
"Description": "Reduces the effect of enemy \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E penalties.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 1,875: Line 1,282:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusMoveSpeed": "2m",
"BonusMoveSpeed": "2m",
"SlowResistancePercent": "30",
"SlowResistancePercent": 30,
"OutOfCombatHealthRegen": "2"
"OutOfCombatHealthRegen": 2
},
},
"upgrade_chain_lightning": {
"upgrade_chain_lightning": {
"Name": "Tesla Bullets",
"Name": "Tesla Bullets",
"Description": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target.  The \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E will jump to a nearby enemy.",
"Description": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target.  The \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E will jump to a nearby enemy.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 1,908: Line 1,304:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"ProcCooldown": 0.25,
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"ProcCooldown": "0.25",
"DamagePerChain": {
"DamagePerChain": {
"Value": 40,
"Value": 40,
Line 1,937: Line 1,322:
},
},
"ChainRadius": "8m",
"ChainRadius": "8m",
"ProcChance": "15",
"ProcChance": 15,
"ChainCount": "4",
"ChainCount": 4,
"ChainTickRate": "0.4"
"ChainTickRate": 0.4
},
},
"upgrade_charge_mastery": {
"upgrade_charge_mastery": {
"Name": "Charge Mastery",
"Name": "Charge Mastery",
"Description": null,
"Description": null,
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 1,952: Line 1,337:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BonusAbilityCharges": 4,
"AbilityUnitTargetLimit": "1",
"CooldownBetweenChargeReduction": 50,
"AbilityCastDelay": "0",
"BonusChargedAbilityDamage": 15,
"AbilityChannelTime": "0",
"BonusChargedCooldownReduction": 15
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusAbilityCharges": "4",
"CooldownBetweenChargeReduction": "50",
"BonusChargedAbilityDamage": "15",
"BonusChargedCooldownReduction": "15"
},
},
"upgrade_charmed_wraps": {
"upgrade_charmed_wraps": {
"Name": "Charmed Wraps",
"Name": "Charmed Wraps",
"Description": "Your abilities get their \u003Cspan class=\"highlight\"\u003Ecooldowns reduced\u003C/span\u003E when you perform a \u003Cspan class=\"highlight\"\u003Eheavy melee\u003C/span\u003E attack against a hero (or \u003Cspan class=\"highlight\"\u003Etwo light melee\u003C/span\u003E attacks within {s:LightMeleeTimeWindow}s).",
"Description": "Your abilities get their \u003Cspan class=\"highlight\"\u003Ecooldowns reduced\u003C/span\u003E when you perform a \u003Cspan class=\"highlight\"\u003Eheavy melee\u003C/span\u003E attack against a hero (or \u003Cspan class=\"highlight\"\u003Etwo light melee\u003C/span\u003E attacks within {s:LightMeleeTimeWindow}s).",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 1,984: Line 1,358:
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": 26,
"AbilityCooldown": 26,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"CooldownReductionFlat": 8,
"AbilityCastDelay": "0",
"LightMeleeTimeWindow": 4
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"CooldownReductionFlat": "8.0",
"LightMeleeTimeWindow": "4.0"
},
},
"upgrade_cheat_death": {
"upgrade_cheat_death": {
"Name": "Cheat Death",
"Name": "Cheat Death",
"Description": null,
"Description": null,
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 2,013: Line 1,377:
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 90,
"AbilityCooldown": 90,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"DeathImmunityDuration": 4.5,
"AbilityCastDelay": "0",
"BonusHealth": 200,
"AbilityChannelTime": "0",
"BulletResist": 15,
"AbilityPostCastDuration": "0",
"DeathImmunityDamageReduction": -70,
"AbilityCharges": "0",
"HealAmpReceivePenaltyPercent": -70,
"AbilityCooldownBetweenCharge": "0",
"HealAmpRegenPenaltyPercent": -70,
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"DeathImmunityDuration": "4.5",
"BonusHealth": "200",
"BulletResist": "15",
"DeathImmunityDamageReduction": "-70",
"HealAmpReceivePenaltyPercent": "-70",
"HealAmpRegenPenaltyPercent": "-70",
"BonusMoveSpeed": "-2m"
"BonusMoveSpeed": "-2m"
},
},
Line 2,036: Line 1,390:
"Name": "Fortitude",
"Name": "Fortitude",
"Description": "After not taking damage for \u003Cspan class=\"highlight\"\u003E14s\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E2% Max Health Regen\u003C/span\u003E.",
"Description": "After not taking damage for \u003Cspan class=\"highlight\"\u003E14s\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E2% Max Health Regen\u003C/span\u003E.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 2,051: Line 1,405:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"RestoreDelay": 14,
"AbilityUnitTargetLimit": "1",
"HealLifePercentOutOfCombat": 2,
"AbilityCastDelay": "0",
"HealthThreshold": 75,
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"RestoreDelay": "14",
"HealLifePercentOutOfCombat": "2",
"HealthThreshold": "75",
"BonusMoveSpeed": "1.5m",
"BonusMoveSpeed": "1.5m",
"BonusHealth": "375"
"BonusHealth": 375
},
},
"upgrade_clip_size": {
"upgrade_clip_size": {
"Name": "Extended Magazine",
"Name": "Extended Magazine",
"Description": "Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"Description": "Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"Cost": "800",
"Cost": 800,
"Tier": "1",
"Tier": 1,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 2,084: Line 1,427:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BonusClipSizePercent": 30,
"AbilityUnitTargetLimit": "1",
"BaseAttackDamagePercent": 6
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusClipSizePercent": "30",
"BaseAttackDamagePercent": "6"
},
},
"upgrade_clip_size_2": {
"upgrade_clip_size_2": {
"Name": "Big Clip",
"Name": "Big Clip",
"Description": "Big Increase \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"Description": "Big Increase \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 2,111: Line 1,443:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BonusClipSizePercent": 30
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusClipSizePercent": "30"
},
},
"upgrade_clip_size_3": {
"upgrade_clip_size_3": {
"Name": "Extra Large Magazine",
"Name": "Extra Large Magazine",
"Description": "Greatly Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"Description": "Greatly Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 2,137: Line 1,458:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BonusClipSizePercent": 60
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusClipSizePercent": "60"
},
},
"upgrade_clip_size_fixed": {
"upgrade_clip_size_fixed": {
"Name": "Extended Magazine",
"Name": "Extended Magazine",
"Description": "Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"Description": "Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 2,163: Line 1,473:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BonusClipSize": 6
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusClipSize": "6"
},
},
"upgrade_clip_size_fixed_t3": {
"upgrade_clip_size_fixed_t3": {
"Name": "Extra Large Magazine",
"Name": "Extra Large Magazine",
"Description": "Greatly Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"Description": "Greatly Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 2,189: Line 1,488:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BonusClipSize": 12
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusClipSize": "12"
},
},
"upgrade_cloaking_device": {
"upgrade_cloaking_device": {
"Name": "Cloaking Device",
"Name": "Cloaking Device",
"Description": "Become \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E. Nearby enemies will temporaily reveal the hero.  Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s.",
"Description": "Become \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E. Nearby enemies will temporaily reveal the hero.  Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 2,216: Line 1,504:
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": 10.5,
"AbilityCooldown": 10.5,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"InvisAlertWhenFading": 1,
"AbilityCastDelay": "0",
"InvisCancelOnDamage": 1,
"AbilityChannelTime": "0",
"InvisFadeToDuration": 1.5,
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"InvisAlertWhenFading": "1",
"InvisCancelOnDamage": "1",
"InvisFadeToDuration": "1.5",
"InvisMoveSpeedMod": "3m",
"InvisMoveSpeedMod": "3m",
"SpottedRadius": "20m",
"SpottedRadius": "20m",
"RevealOnDamageDuration": "1.5",
"RevealOnDamageDuration": 1.5,
"RevealOnSpottedDuration": "1.5",
"RevealOnSpottedDuration": 1.5,
"FullInvisDistance": "50m"
"FullInvisDistance": "50m"
},
},
Line 2,240: Line 1,518:
"Name": "Shadow Weave",
"Name": "Shadow Weave",
"Description": "Become \u003Cspan class=\"highlight\"\u003EStealthed\u003C/span\u003E. Whenever you take damage while Stealthed you get briefly revealed.",
"Description": "Become \u003Cspan class=\"highlight\"\u003EStealthed\u003C/span\u003E. Whenever you take damage while Stealthed you get briefly revealed.",
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Weapon",
"Slot": "Weapon",
Line 2,253: Line 1,531:
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 32,
"AbilityCooldown": 32,
"AbilityDuration": "18",
"AbilityDuration": 18,
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": "1",
"ChannelMoveSpeed": -1,
"AbilityCastDelay": "0",
"InvisAlertWhenFading": 1,
"AbilityChannelTime": "0",
"InvisCancelOnDamage": 1,
"AbilityPostCastDuration": "0",
"InvisFadeToDuration": 0.6,
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"InvisAlertWhenFading": "1",
"InvisCancelOnDamage": "1",
"InvisFadeToDuration": "0.6",
"InvisMoveSpeedMod": "5m",
"InvisMoveSpeedMod": "5m",
"SpottedRadius": "26m",
"SpottedRadius": "26m",
"RevealOnDamageDuration": "1.5",
"RevealOnDamageDuration": 1.5,
"RevealOnSpottedDuration": "1.5",
"RevealOnSpottedDuration": 1.5,
"FullInvisDistance": "50m",
"FullInvisDistance": "50m",
"AmbushDuration": "8",
"AmbushDuration": 8,
"AmbushBonusFireRate": "35",
"AmbushBonusFireRate": 35,
"AmbushBonusTechPower": "35",
"AmbushBonusTechPower": 35,
"AmbushBonusMeleeDamage": "25",
"AmbushBonusMeleeDamage": 25,
"OutOfCombatHealthRegen": "10",
"OutOfCombatHealthRegen": 10,
"BonusSprintSpeed": "2m"
"BonusSprintSpeed": "2m"
},
},
Line 2,283: Line 1,552:
"Name": "Point Blank",
"Name": "Point Blank",
"Description": "When in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E to your target, gain \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and your bullets apply a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E.",
"Description": "When in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E to your target, gain \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and your bullets apply a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 2,299: Line 1,568:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"CloseRangeBonusWeaponPower": 50,
"AbilityUnitTargetLimit": "1",
"SlowPercent": 25,
"AbilityCastDelay": "0",
"SlowDuration": 2,
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"CloseRangeBonusWeaponPower": "50",
"SlowPercent": "25",
"SlowDuration": "2",
"CloseRangeBonusDamageRange": "15m",
"CloseRangeBonusDamageRange": "15m",
"MeleeResistPercent": "30",
"MeleeResistPercent": 30,
"BonusHealth": "100"
"BonusHealth": 100
},
},
"upgrade_close_range": {
"upgrade_close_range": {
"Name": "Close Quarters",
"Name": "Close Quarters",
"Description": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E to your target.",
"Description": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E to your target.",
"Cost": "800",
"Cost": 800,
"Tier": "1",
"Tier": 1,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 2,333: Line 1,591:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"CloseRangeBonusWeaponPower": 20,
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"CloseRangeBonusWeaponPower": "20",
"CloseRangeBonusDamageRange": "15m",
"CloseRangeBonusDamageRange": "15m",
"MeleeResistPercent": "20"
"MeleeResistPercent": 20
},
},
"upgrade_cold_front": {
"upgrade_cold_front": {
"Name": "Cold Front",
"Name": "Cold Front",
"Description": "Release an expanding ice blast that deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESlows\u003C/span\u003E targets it hits.",
"Description": "Release an expanding ice blast that deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESlows\u003C/span\u003E targets it hits.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Tech",
"Slot": "Tech",
Line 2,368: Line 1,615:
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 24,
"AbilityCooldown": 24,
"AbilityDuration": "4",
"AbilityDuration": 4,
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": "1",
"ChannelMoveSpeed": -1,
"AbilityCastDelay": "0",
"SpreadDuration": 0.5,
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"SpreadDuration": "0.5",
"StartRadius": "2m",
"StartRadius": "2m",
"EndRadius": "12m",
"EndRadius": "12m",
"MovementSpeedSlow": "60",
"MovementSpeedSlow": 60,
"Damage": {
"Damage": {
"Value": 100,
"Value": 100,
Line 2,392: Line 1,630:
},
},
"DamageHeight": "2.5m",
"DamageHeight": "2.5m",
"NPCDamageMult": "1",
"NPCDamageMult": 1,
"TechResist": "6"
"TechResist": 6
},
},
"upgrade_colossus": {
"upgrade_colossus": {
"Name": "Colossus",
"Name": "Colossus",
"Description": "Gain \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eslow the move and dash speed\u003C/span\u003E of enemies nearby. Your model size grows by 20%.",
"Description": "Gain \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eslow the move and dash speed\u003C/span\u003E of enemies nearby. Your model size grows by 20%.",
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Armor",
"Slot": "Armor",
Line 2,411: Line 1,649:
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 37,
"AbilityCooldown": 37,
"AbilityDuration": "7",
"AbilityDuration": 7,
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": "1",
"ChannelMoveSpeed": -1,
"AbilityCastDelay": "0",
"BonusHealth": 600,
"AbilityChannelTime": "0",
"BaseAttackDamagePercent": 15,
"AbilityPostCastDuration": "0",
"BuffBulletResist": 30,
"AbilityCharges": "0",
"BuffTechResist": 30,
"AbilityCooldownBetweenCharge": "0",
"SlowPercent": 30,
"ChannelMoveSpeed": "-1",
"GroundDashReductionPercent": -25,
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusHealth": "600",
"BaseAttackDamagePercent": "15",
"BuffBulletResist": "30",
"BuffTechResist": "30",
"SlowPercent": "30",
"GroundDashReductionPercent": "-25",
"Radius": "12m",
"Radius": "12m",
"ModelScaleGrowth": "1.2"
"ModelScaleGrowth": 1.2
},
},
"upgrade_combo_breaker": {
"upgrade_combo_breaker": {
"Name": "Combo Breaker",
"Name": "Combo Breaker",
"Description": "\u003Cspan class=\"highlight\"\u003ERemove all debuffs\u003C/span\u003E and heal yourself. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003ECan be used while stunned.\u003C/span\u003E",
"Description": "\u003Cspan class=\"highlight\"\u003ERemove all debuffs\u003C/span\u003E and heal yourself. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003ECan be used while stunned.\u003C/span\u003E",
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Armor",
"Slot": "Armor",
Line 2,446: Line 1,675:
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": 23,
"AbilityCooldown": 23,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"TechArmor": 2,
"AbilityCastDelay": "0",
"BonusHealthRegen": 2.75,
"AbilityChannelTime": "0",
"HealPercentAmount": 30,
"AbilityPostCastDuration": "0",
"RegenDuration": 10
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"TechArmor": "2",
"BonusHealthRegen": "2.75",
"HealPercentAmount": "30",
"RegenDuration": "10"
},
},
"upgrade_containment": {
"upgrade_containment": {
"Name": "Slowing Hex",
"Name": "Slowing Hex",
"Description": "\u003Cspan class=\"highlight\"\u003ESlows movement\u003C/span\u003E of enemy target. Also \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not affect target's stamina usage.\u003C/span\u003E",
"Description": "\u003Cspan class=\"highlight\"\u003ESlows movement\u003C/span\u003E of enemy target. Also \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not affect target's stamina usage.\u003C/span\u003E",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Press",
"Activation": "Press",
"Slot": "Tech",
"Slot": "Tech",
Line 2,480: Line 1,699:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "30",
"AbilityCooldown": 30,
"AbilityDuration": "3.5",
"AbilityDuration": 3.5,
"AbilityCastRange": "25m",
"AbilityCastRange": "25m",
"AbilityUnitTargetLimit": "1",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": "0.1",
"AbilityCastDelay": 0.1,
"AbilityChannelTime": "0",
"ChannelMoveSpeed": -1,
"AbilityPostCastDuration": "0",
"SlowPercent": 20,
"AbilityCharges": "0",
"GroundDashReductionPercent": -30,
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"SlowPercent": "20",
"GroundDashReductionPercent": "-30",
"BonusSprintSpeed": "0.5m"
"BonusSprintSpeed": "0.5m"
},
},
Line 2,500: Line 1,712:
"Name": "Superior Cooldown",
"Name": "Superior Cooldown",
"Description": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities.",
"Description": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 2,512: Line 1,724:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"CooldownReduction": 25,
"AbilityUnitTargetLimit": "1",
"OutOfCombatHealthRegen": 4
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"CooldownReduction": "25",
"OutOfCombatHealthRegen": "4"
},
},
"upgrade_corpse_explosion": {
"upgrade_corpse_explosion": {
"Name": "Soul Explosion",
"Name": "Soul Explosion",
"Description": "Kills or assists cause an \u003Cspan class=\"highlight\"\u003Eexplosion\u003C/span\u003E where the victim dies. Kills against heroes have greater radius and damage.",
"Description": "Kills or assists cause an \u003Cspan class=\"highlight\"\u003Eexplosion\u003C/span\u003E where the victim dies. Kills against heroes have greater radius and damage.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 2,544: Line 1,745:
],
],
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"TechPower": 6,
"AbilityUnitTargetLimit": "1",
"BonusHealthRegen": 3,
"AbilityCastDelay": "0",
"BonusHealth": 110,
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "6",
"WeaponPower": "0",
"BonusHealthRegen": "3",
"BonusHealth": "110",
"BonusSprintSpeed": "1m",
"BonusSprintSpeed": "1m",
"ExplosionRadius": "4m",
"ExplosionRadius": "4m",
"ExplosionDamage": "125",
"ExplosionDamage": 125,
"HeroMultiplier": "150",
"HeroMultiplier": 150,
"ArmingTime": ".1"
"ArmingTime": 0.1
},
},
"upgrade_counterspell": {
"upgrade_counterspell": {
"Name": "Counterspell",
"Name": "Counterspell",
"Description": "Your next parry \u003Cspan class=\"highlight\"\u003Eprotects you from the damage and effects of enemy abilities and items\u003C/span\u003E. On a successful spell parry {g:citadel_inline_attribute:'Heal'} and gain {g:citadel_inline_attribute:'MoveSpeed'} and {g:citadel_inline_attribute:'Spirit'}.",
"Description": "Your next parry \u003Cspan class=\"highlight\"\u003Eprotects you from the damage and effects of enemy abilities and items\u003C/span\u003E. On a successful spell parry {g:citadel_inline_attribute:'Heal'} and gain {g:citadel_inline_attribute:'MoveSpeed'} and {g:citadel_inline_attribute:'Spirit'}.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 2,583: Line 1,774:
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 20,
"AbilityCooldown": 20,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"SpiritPower": 20,
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"SpiritPower": "20",
"BonusMoveSpeed": "2m",
"BonusMoveSpeed": "2m",
"BuffDuration": "6",
"BuffDuration": 6,
"SpellParryDuration": "0.9",
"SpellParryDuration": 0.9,
"BonusHealth": "100",
"BonusHealth": 100,
"SpiritPowerInnate": "8",
"SpiritPowerInnate": 8,
"HealOnSuccess": "150"
"HealOnSuccess": 150
},
},
"upgrade_crackshot": {
"upgrade_crackshot": {
"Name": "Mystic Shot",
"Name": "Mystic Shot",
"Description": "Your next bullet deals bonus \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E.",
"Description": "Your next bullet deals bonus \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 2,619: Line 1,800:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "8",
"AbilityCooldown": 8,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"Radius": "1m",
"Radius": "1m",
"ProcChance": "100",
"ProcChance": 100,
"ProcCooldown": "1",
"ProcCooldown": 1,
"ProcBonusMagicDamage": {
"ProcBonusMagicDamage": {
"Value": 60,
"Value": 60,
Line 2,642: Line 1,813:
}
}
},
},
"SpiritPower": "7"
"SpiritPower": 7
},
},
"upgrade_critshot": {
"upgrade_critshot": {
"Name": "Lucky Shot",
"Name": "Lucky Shot",
"Description": "Your bullets have a chance to be empowered, causing them to deal \u003Cspan class=\"highlight\"\u003Ebonus weapon damage\u003C/span\u003E on hit.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EBonus damage cannot Crit.\u003C/span\u003E",
"Description": "Your bullets have a chance to be empowered, causing them to deal \u003Cspan class=\"highlight\"\u003Ebonus weapon damage\u003C/span\u003E on hit.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EBonus damage cannot Crit.\u003C/span\u003E",
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 2,660: Line 1,831:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"Radius": "1m",
"Radius": "1m",
"ProcChance": "25",
"ProcChance": 25,
"CritDamagePercent": "125",
"CritDamagePercent": 125,
"BonusClipSizePercent": "40"
"BonusClipSizePercent": 40
},
},
"upgrade_crushing_fists": {
"upgrade_crushing_fists": {
"Name": "Crushing Fists",
"Name": "Crushing Fists",
"Description": "Your \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'MeleeDamage'}\u003C/span\u003E will \u003Cspan class=\"highlight\"\u003Erestore ammo\u003C/span\u003E and apply a \u003Cspan class=\"highlight\"\u003Estacking bullet resist debuff\u003C/span\u003E on enemies. Heavy melee applies 2 stacks. \u003Cbr\u003E\u003Cbr\u003EIf the target reaches max stacks, they will be \u003Cspan class=\"highlight\"\u003Estunned\u003C/span\u003E.",
"Description": "Your \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'MeleeDamage'}\u003C/span\u003E will \u003Cspan class=\"highlight\"\u003Erestore ammo\u003C/span\u003E and apply a \u003Cspan class=\"highlight\"\u003Estacking bullet resist debuff\u003C/span\u003E on enemies. Heavy melee applies 2 stacks. \u003Cbr\u003E\u003Cbr\u003EIf the target reaches max stacks, they will be \u003Cspan class=\"highlight\"\u003Estunned\u003C/span\u003E.",
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 2,698: Line 1,858:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "7",
"AbilityCooldown": 7,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"BulletResist": 12,
"AbilityCastDelay": "0",
"BonusMeleeDamagePercent": 20,
"AbilityChannelTime": "0",
"MeleeDistanceScale": 60,
"AbilityPostCastDuration": "0",
"BonusHeavyMeleeDamage": 25,
"AbilityCharges": "0",
"MaxStacks": 6,
"AbilityCooldownBetweenCharge": "0",
"DebuffDuration": 8,
"ChannelMoveSpeed": "-1",
"StunDuration": 0.5,
"AbilityResourceCost": "0",
"LightMeleeStacks": 1,
"TechPower": "0",
"LightMeleeAmmo": 15,
"WeaponPower": "0",
"HeavyMeleeMultiplier": 2,
"BulletResist": "12",
"BulletResistReduction": -4
"BonusMeleeDamagePercent": "20",
"MeleeDistanceScale": "60",
"BonusHeavyMeleeDamage": "25",
"MaxStacks": "6",
"DebuffDuration": "8",
"StunDuration": "0.5",
"LightMeleeStacks": "1",
"LightMeleeAmmo": "15",
"HeavyMeleeMultiplier": "2",
"BulletResistReduction": "-4"
},
},
"upgrade_damage_recycler": {
"upgrade_damage_recycler": {
"Name": "Leech",
"Name": "Leech",
"Description": "Reduces the effect of enemy applied \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.",
"Description": "Reduces the effect of enemy applied \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.",
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 2,742: Line 1,892:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"TechPower": 12,
"AbilityUnitTargetLimit": "1",
"AbilityLifestealPercentHero": 30,
"AbilityCastDelay": "0",
"BulletLifestealPercent": 30,
"AbilityChannelTime": "0",
"BaseAttackDamagePercent": 12,
"AbilityPostCastDuration": "0",
"BonusHealth": 120
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "12",
"WeaponPower": "0",
"AbilityLifestealPercentHero": "30",
"BulletLifestealPercent": "30",
"BaseAttackDamagePercent": "12",
"BonusHealth": "120"
},
},
"upgrade_debuff_reducer": {
"upgrade_debuff_reducer": {
"Name": "Debuff Reducer",
"Name": "Debuff Reducer",
"Description": "Reduces the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of all negative effects applied to you.",
"Description": "Reduces the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of all negative effects applied to you.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 2,773: Line 1,913:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"StatusResistancePercent": 20,
"AbilityUnitTargetLimit": "1",
"BonusHealth": 50
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"StatusResistancePercent": "20",
"BonusHealth": "50"
},
},
"upgrade_deflecting_armor": {
"upgrade_deflecting_armor": {
"Name": "Plated Armor",
"Name": "Plated Armor",
"Description": "Gain a chance to either deflect incoming bullets, preventing all {g:citadel_inline_attribute:'WeaponDamage'} or prevent all \u003Cspan class=\"highlight\"\u003Eon-hit effects\u003C/span\u003E from bullets.",
"Description": "Gain a chance to either deflect incoming bullets, preventing all {g:citadel_inline_attribute:'WeaponDamage'} or prevent all \u003Cspan class=\"highlight\"\u003Eon-hit effects\u003C/span\u003E from bullets.",
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 2,802: Line 1,931:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "1",
"AbilityCooldown": 1,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"DeflectionPercent": 30,
"AbilityCastDelay": "0",
"BulletProcDeflectionPercent": 50,
"AbilityChannelTime": "0",
"DeflectionRandomness": 1,
"AbilityPostCastDuration": "0",
"BonusHealth": 100
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"DeflectionPercent": "30",
"BulletProcDeflectionPercent": "50",
"DeflectionRandomness": "1",
"BonusHealth": "100"
},
},
"upgrade_disarm": {
"upgrade_disarm": {
"Name": "Drain Will",
"Name": "Drain Will",
"Description": "Fires a projectile which reduces the \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E of the target and \u003Cspan class=\"highlight\"\u003Esteals Spirit\u003C/span\u003E.",
"Description": "Fires a projectile which reduces the \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E of the target and \u003Cspan class=\"highlight\"\u003Esteals Spirit\u003C/span\u003E.",
"Cost": "800",
"Cost": 800,
"Tier": "1",
"Tier": 1,
"Activation": "Press",
"Activation": "Press",
"Slot": "Tech",
"Slot": "Tech",
Line 2,837: Line 1,956:
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": 26,
"AbilityCooldown": 26,
"AbilityDuration": "6",
"AbilityDuration": 6,
"AbilityCastRange": "17m",
"AbilityCastRange": "17m",
"AbilityUnitTargetLimit": "1",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": "0",
"ChannelMoveSpeed": -1,
"AbilityChannelTime": "0",
"FireRateSlow": 30,
"AbilityPostCastDuration": "0",
"SpiritSteal": 22,
"AbilityCharges": "0",
"SpiritStealDuration": 6,
"AbilityCooldownBetweenCharge": "0",
"BonusHealth": 25
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"FireRateSlow": "30",
"SpiritSteal": "22",
"SpiritStealDuration": "6",
"BonusHealth": "25"
},
},
"upgrade_discord": {
"upgrade_discord": {
"Name": "Scourge",
"Name": "Scourge",
"Description": "Apply \u003Cspan class=\"highlight\"\u003ESpirit Resistance\u003C/span\u003E and an aura on a friendly target that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E to enemies proportional to their max health. \u003Cbr\u003ECan be self cast.",
"Description": "Apply \u003Cspan class=\"highlight\"\u003ESpirit Resistance\u003C/span\u003E and an aura on a friendly target that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E to enemies proportional to their max health. \u003Cbr\u003ECan be self cast.",
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Press",
"Activation": "Press",
"Slot": "Tech",
"Slot": "Tech",
Line 2,868: Line 1,979:
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 38,
"AbilityCooldown": 38,
"AbilityDuration": "10",
"AbilityDuration": 10,
"AbilityCastRange": "35m",
"AbilityCastRange": "35m",
"AbilityUnitTargetLimit": "1",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": "0.25",
"AbilityCastDelay": 0.25,
"AbilityChannelTime": "0",
"ChannelMoveSpeed": -1,
"AbilityPostCastDuration": "0",
"TickRate": 0.25,
"AbilityCharges": "0",
"MaxHealthPercentAsDPS": 3.25,
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"TickRate": "0.25",
"MaxHealthPercentAsDPS": "3.25",
"AuraRadius": "10m",
"AuraRadius": "10m",
"TechResist": "40",
"TechResist": 40,
"BonusHealth": "125",
"BonusHealth": 125,
"CooldownReduction": "6"
"CooldownReduction": 6
},
},
"upgrade_divine_barrier": {
"upgrade_divine_barrier": {
"Name": "Divine Barrier",
"Name": "Divine Barrier",
"Description": "\u003Cspan class=\"highlight\"\u003ERemove all non-stun debuffs\u003C/span\u003E from the target and provide them with a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECan be self-cast. Cooldown is reduced by half when cast on someone else.\u003C/span\u003E",
"Description": "\u003Cspan class=\"highlight\"\u003ERemove all non-stun debuffs\u003C/span\u003E from the target and provide them with a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECan be self-cast. Cooldown is reduced by half when cast on someone else.\u003C/span\u003E",
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Press",
"Activation": "Press",
"Slot": "Armor",
"Slot": "Armor",
Line 2,905: Line 2,009:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "40",
"AbilityCooldown": 40,
"AbilityDuration": "0",
"AbilityCastRange": "40m",
"AbilityCastRange": "40m",
"AbilityUnitTargetLimit": "1",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": "0.2",
"AbilityCastDelay": 0.2,
"AbilityChannelTime": "0",
"ChannelMoveSpeed": -1,
"AbilityPostCastDuration": "0",
"CooldownReductionPctOnOthers": 50,
"AbilityCharges": "0",
"BuffDuration": 6,
"AbilityCooldownBetweenCharge": "0",
"CombatBarrier": 600,
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"CooldownReductionPctOnOthers": "50",
"BuffDuration": "6",
"CombatBarrier": "600",
"BonusMoveSpeed": "3m",
"BonusMoveSpeed": "3m",
"TechRangeMultiplier": "15",
"TechRangeMultiplier": 15,
"TechRadiusMultiplier": "15"
"TechRadiusMultiplier": 15
},
},
"upgrade_diviners_kevlar": {
"upgrade_diviners_kevlar": {
"Name": "Diviner's Kevlar",
"Name": "Diviner's Kevlar",
"Description": "Upon casting an \u003Cspan class=\"highlight\"\u003Eultimate ability\u003C/span\u003E gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and temporary \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
"Description": "Upon casting an \u003Cspan class=\"highlight\"\u003Eultimate ability\u003C/span\u003E gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and temporary \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 2,941: Line 2,037:
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 64,
"AbilityCooldown": 64,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"TechPower": 25,
"AbilityCastDelay": "0",
"CombatBarrier": 1000,
"AbilityChannelTime": "0",
"BuffDuration": 13,
"AbilityPostCastDuration": "0",
"BonusAbilityDurationPercent": 15
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "25",
"WeaponPower": "0",
"CombatBarrier": "1000",
"BuffDuration": "13",
"BonusAbilityDurationPercent": "15"
},
},
"upgrade_double_jump": {
"upgrade_double_jump": {
"Name": "Double-Jump",
"Name": "Double-Jump",
"Description": "Allows you to perform an additional \u003Cspan class=\"highlight\"\u003Ejump\u003C/span\u003E in mid-air.",
"Description": "Allows you to perform an additional \u003Cspan class=\"highlight\"\u003Ejump\u003C/span\u003E in mid-air.",
"Cost": "800",
"Cost": 800,
"Tier": "1",
"Tier": 1,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 2,969: Line 2,056:
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": 8.5,
"AbilityCooldown": 8.5,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"AirJumps": 1,
"AbilityCastDelay": "0",
"AirJumpVerticalSpeedPercent": 75,
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"AirJumps": "1",
"AirJumpVerticalSpeedPercent": "75",
"InteruptCooldown": 4
"InteruptCooldown": 4
},
},
Line 2,988: Line 2,065:
"Name": "Heroic Aura",
"Name": "Heroic Aura",
"Description": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E to nearby friendly units.",
"Description": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E to nearby friendly units.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Weapon",
"Slot": "Weapon",
Line 3,003: Line 2,080:
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 25,
"AbilityCooldown": 25,
"AbilityDuration": "7",
"AbilityDuration": 7,
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": "1",
"ChannelMoveSpeed": -1,
"AbilityCastDelay": "0",
"BonusFireRate": 30,
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusFireRate": "30",
"Radius": "30m",
"Radius": "30m",
"ActiveRadius": "30m",
"ActiveRadius": "30m",
"ActiveBonusMoveSpeed": "2.5m",
"ActiveBonusMoveSpeed": "2.5m",
"BulletResist": "15",
"BulletResist": 15,
"NonHeroMult": "2",
"NonHeroMult": 2,
"BonusSprintSpeed": "2m"
"BonusSprintSpeed": "2m"
},
},
Line 3,026: Line 2,094:
"Name": "Drum Magazine",
"Name": "Drum Magazine",
"Description": "Provides a large \u003Cspan class=\"highlight\"\u003Eammo bonus\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eincreased reload speed\u003C/span\u003E",
"Description": "Provides a large \u003Cspan class=\"highlight\"\u003Eammo bonus\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eincreased reload speed\u003C/span\u003E",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 3,034: Line 2,102:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BonusClipSize": 20,
"AbilityUnitTargetLimit": "1",
"ReloadSpeedMultipler": -25
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusClipSize": "20",
"ReloadSpeedMultipler": "-25"
},
},
"upgrade_duration_extender": {
"upgrade_duration_extender": {
"Name": "[Deprecated] Duration Extender",
"Name": "[Deprecated] Duration Extender",
"Description": "Increases \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E of your abilities and items by \u003Cspan class=\"highlight\"\u003E{s:NonImbuedBonusDuration}%\u003C/span\u003E.",
"Description": "Increases \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E of your abilities and items by \u003Cspan class=\"highlight\"\u003E{s:NonImbuedBonusDuration}%\u003C/span\u003E.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 3,063: Line 2,120:
],
],
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BonusAbilityDurationPercent": 20
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusAbilityDurationPercent": "20"
},
},
"upgrade_enchanted_holsters": {
"upgrade_enchanted_holsters": {
"Name": "Spellslinger",
"Name": "Spellslinger",
"Description": "While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEach stack refreshes the duration.\u003C/span\u003E",
"Description": "While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEach stack refreshes the duration.\u003C/span\u003E",
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 3,092: Line 2,138:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"CooldownReduction": 12,
"AbilityUnitTargetLimit": "1",
"BonusFireRate": 10,
"AbilityCastDelay": "0",
"ReloadSpeedMultipler": -10,
"AbilityChannelTime": "0",
"BuffDuration": 18,
"AbilityPostCastDuration": "0",
"MaxStacks": 6
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"CooldownReduction": "12",
"BonusFireRate": "10",
"ReloadSpeedMultipler": "-10",
"BuffDuration": "18",
"MaxStacks": "6"
},
},
"upgrade_endurance": {
"upgrade_endurance": {
"Name": "Extra Regen",
"Name": "Extra Regen",
"Description": null,
"Description": null,
"Cost": "800",
"Cost": 800,
"Tier": "1",
"Tier": 1,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 3,125: Line 2,160:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BonusHealthRegen": 3
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusHealthRegen": "3"
},
},
"upgrade_escalating_exposure": {
"upgrade_escalating_exposure": {
"Name": "Escalating Exposure",
"Name": "Escalating Exposure",
"Description": "Dealing \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies a stacking \u003Cspan class=\"highlight\"\u003ESpirit Amp\u003C/span\u003E that increases your \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to the target.",
"Description": "Dealing \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies a stacking \u003Cspan class=\"highlight\"\u003ESpirit Amp\u003C/span\u003E that increases your \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to the target.",
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 3,158: Line 2,182:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityDuration": 12,
"AbilityDuration": "12",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"ProcCooldown": 0.7,
"AbilityCastDelay": "0",
"MagicIncreasePerStack": 4.5,
"AbilityChannelTime": "0",
"TechResist": 17,
"AbilityPostCastDuration": "0",
"MaxStacks": 12,
"AbilityCharges": "0",
"TechArmorDamageReduction": -8
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"ProcCooldown": "0.7",
"MagicIncreasePerStack": "4.5",
"TechResist": "17",
"MaxStacks": "12",
"TechArmorDamageReduction": "-8"
},
},
"upgrade_ethereal_bullets": {
"upgrade_ethereal_bullets": {
"Name": "Mercurial Magnum",
"Name": "Mercurial Magnum",
"Description": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ereloads bullets\u003C/span\u003E on use. Until your next reload, your \u003Cspan class=\"highlight\"\u003Ebullets deal bonus Spirit Damage\u003C/span\u003E based on your Spirit Power.",
"Description": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ereloads bullets\u003C/span\u003E on use. Until your next reload, your \u003Cspan class=\"highlight\"\u003Ebullets deal bonus Spirit Damage\u003C/span\u003E based on your Spirit Power.",
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 3,195: Line 2,209:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "15",
"AbilityCooldown": 15,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"TechPower": 7,
"AbilityCastDelay": "0",
"BonusFireRate": 25,
"AbilityChannelTime": "0",
"BuffDuration": 12,
"AbilityPostCastDuration": "0",
"Damage": 60,
"AbilityCharges": "0",
"AmmoReloadPercent": 100,
"AbilityCooldownBetweenCharge": "0",
"AbilityChargeUpTime": 14,
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "7",
"WeaponPower": "0",
"BonusFireRate": "25",
"BuffDuration": "12",
"Damage": "60",
"AmmoReloadPercent": "100",
"AbilityChargeUpTime": "14",
"BulletsBonusMagicDamage": {
"BulletsBonusMagicDamage": {
"Value": 25,
"Value": 25,
Line 3,220: Line 2,225:
}
}
},
},
"BonusClipSizePercent": "20"
"BonusClipSizePercent": 20
},
},
"upgrade_express_shot": {
"upgrade_express_shot": {
"Name": "Express Shot",
"Name": "Express Shot",
"Description": "After not attacking for 3s, your next attack will \u003Cspan class=\"highlight\"\u003Efire twice\u003C/span\u003E in quick succession with \u003Cspan class=\"highlight\"\u003Eincreased damage\u003C/span\u003E and velocity.  This attack consumes extra ammo.",
"Description": "After not attacking for 3s, your next attack will \u003Cspan class=\"highlight\"\u003Efire twice\u003C/span\u003E in quick succession with \u003Cspan class=\"highlight\"\u003Eincreased damage\u003C/span\u003E and velocity.  This attack consumes extra ammo.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 3,237: Line 2,242:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "3",
"AbilityCooldown": 3,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"BonusBulletSpeedPercent": 35,
"AbilityCastDelay": "0",
"BonusFireRate": 5,
"AbilityChannelTime": "0",
"ProcAmmoConsumed": 30,
"AbilityPostCastDuration": "0",
"ProcBulletVelocity": 100,
"AbilityCharges": "0",
"ProcBaseAttackDamagePercent": 185,
"AbilityCooldownBetweenCharge": "0",
"ProcBaseAttackDamagePercentAltFire": 75
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusBulletSpeedPercent": "35",
"BonusFireRate": "5",
"ProcAmmoConsumed": "30",
"ProcBulletVelocity": "100",
"ProcBaseAttackDamagePercent": "185",
"ProcBaseAttackDamagePercentAltFire": "75"
},
},
"upgrade_extra_charge": {
"upgrade_extra_charge": {
"Name": "Extra Charge",
"Name": "Extra Charge",
"Description": "Adds one to your ability max \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.",
"Description": "Adds one to your ability max \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.",
"Cost": "800",
"Cost": 800,
"Tier": "1",
"Tier": 1,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 3,270: Line 2,265:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BonusAbilityCharges": 1,
"AbilityUnitTargetLimit": "1",
"BonusSpiritForChargedAbilities": 7
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusAbilityCharges": "1",
"BonusSpiritForChargedAbilities": "7"
},
},
"upgrade_fervor": {
"upgrade_fervor": {
"Name": "Frenzy",
"Name": "Frenzy",
"Description": null,
"Description": null,
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 3,302: Line 2,286:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"LowHealthThreshold": 50,
"AbilityUnitTargetLimit": "1",
"TechResist": 10,
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"LowHealthThreshold": "50",
"TechResist": "10",
"BonusMoveSpeed": "1m",
"BonusMoveSpeed": "1m",
"BonusFireRate": "10",
"BonusFireRate": 10,
"FervorMovespeed": "3m",
"FervorMovespeed": "3m",
"FervorFireRate": "30",
"FervorFireRate": 30,
"FervorTechResist": "30",
"FervorTechResist": 30,
"LingerDuration": "5"
"LingerDuration": 5
},
},
"upgrade_fire_rate_aura": {
"upgrade_fire_rate_aura": {
"Name": "Fire Rate Aura",
"Name": "Fire Rate Aura",
"Description": "Provides a \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E increase to you and nearby teammates.  Different bonus to non-Heroes",
"Description": "Provides a \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E increase to you and nearby teammates.  Different bonus to non-Heroes",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 3,337: Line 2,310:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BonusFireRate": 10,
"AbilityUnitTargetLimit": "1",
"BonusFireRateNPC": 35,
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusFireRate": "10",
"BonusFireRateNPC": "35",
"AuraRadius": "30m"
"AuraRadius": "30m"
},
},
Line 3,357: Line 2,319:
"Name": "Fleetfoot",
"Name": "Fleetfoot",
"Description": null,
"Description": null,
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Weapon",
"Slot": "Weapon",
Line 3,369: Line 2,331:
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 16,
"AbilityCooldown": 16,
"AbilityDuration": "6",
"AbilityDuration": 6,
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": "1",
"ChannelMoveSpeed": -1,
"AbilityCastDelay": "0",
"MoveWhileShootingSpeedPenaltyReductionPercent": 100,
"AbilityChannelTime": "0",
"MoveWhileZoomedSpeedPenaltyReductionPercent": 100,
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"MoveWhileShootingSpeedPenaltyReductionPercent": "100",
"MoveWhileZoomedSpeedPenaltyReductionPercent": "100",
"ActiveBonusMoveSpeed": "3.5m",
"ActiveBonusMoveSpeed": "3.5m",
"SlideScale": "35",
"SlideScale": 35,
"BulletResist": "6",
"BulletResist": 6,
"SlowResistancePercent": "40"
"SlowResistancePercent": 40
},
},
"upgrade_focus_lens": {
"upgrade_focus_lens": {
"Name": "Focus Lens",
"Name": "Focus Lens",
"Description": "Target an enemy to \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E them. A portion of \u003Cspan class=\"highlight\"\u003Eall damage dealt\u003C/span\u003E during the silence gets applied to the target when the silence wears off.",
"Description": "Target an enemy to \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E them. A portion of \u003Cspan class=\"highlight\"\u003Eall damage dealt\u003C/span\u003E during the silence gets applied to the target when the silence wears off.",
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Press",
"Activation": "Press",
"Slot": "Tech",
"Slot": "Tech",
Line 3,404: Line 2,357:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "25",
"AbilityCooldown": 25,
"AbilityDuration": "4.25",
"AbilityDuration": 4.25,
"AbilityCastRange": "20m",
"AbilityCastRange": "20m",
"AbilityUnitTargetLimit": "1",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": "0.1",
"AbilityCastDelay": 0.1,
"AbilityChannelTime": "0",
"ChannelMoveSpeed": -1,
"AbilityPostCastDuration": "0",
"PercentDamage": 30,
"AbilityCharges": "0",
"BonusFireRate": 16
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"PercentDamage": "30",
"BonusFireRate": "16"
},
},
"upgrade_frenzy": {
"upgrade_frenzy": {
"Name": null,
"Name": null,
"Description": null,
"Description": null,
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 3,431: Line 2,377:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BulletLifestealPercent": 25,
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BulletLifestealPercent": "25",
"Radius": "15m",
"Radius": "15m",
"BulletArmorReduction": "-40",
"BulletArmorReduction": -40,
"LowHealthPercentThreshold": "45",
"LowHealthPercentThreshold": 45,
"LowHealthLifeStealPercent": "45",
"LowHealthLifeStealPercent": 45,
"KillBonusMoveSpeedPerStack": "2m",
"KillBonusMoveSpeedPerStack": "2m",
"MaxKillBonusMoveSpeedStack": "3"
"MaxKillBonusMoveSpeedStack": 3
},
},
"upgrade_full_spectrum": {
"upgrade_full_spectrum": {
"Name": "Full Spectrum",
"Name": "Full Spectrum",
"Description": null,
"Description": null,
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 3,465: Line 2,400:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"TechRangeMultiplier": 60,
"AbilityUnitTargetLimit": "1",
"TechRadiusMultiplier": 60,
"AbilityCastDelay": "0",
"SlowPercent": 30,
"AbilityChannelTime": "0",
"SlowDuration": 2,
"AbilityPostCastDuration": "0",
"BonusDamagePerHero": 5
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"TechRangeMultiplier": "60",
"TechRadiusMultiplier": "60",
"SlowPercent": "30",
"SlowDuration": "2",
"BonusDamagePerHero": "5"
},
},
"upgrade_fury_trance": {
"upgrade_fury_trance": {
"Name": "Fury Trance",
"Name": "Fury Trance",
"Description": null,
"Description": null,
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Armor",
"Slot": "Armor",
Line 3,505: Line 2,429:
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 16,
"AbilityCooldown": 16,
"AbilityDuration": "6",
"AbilityDuration": 6,
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": "1",
"ChannelMoveSpeed": -1,
"AbilityCastDelay": "0",
"BulletLifestealPercent": 22,
"AbilityChannelTime": "0",
"ActiveBonusFireRate": 40,
"AbilityPostCastDuration": "0",
"TechResist": 40,
"AbilityCharges": "0",
"BonusHealth": 100
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BulletLifestealPercent": "22",
"ActiveBonusFireRate": "40",
"TechResist": "40",
"BonusHealth": "100"
},
},
"upgrade_galvanic_storm": {
"upgrade_galvanic_storm": {
"Name": "Galvanic Storm",
"Name": "Galvanic Storm",
"Description": null,
"Description": null,
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 3,535: Line 2,450:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"DamagePerChain": {
"DamagePerChain": {
"Value": 50,
"Value": 50,
Line 3,563: Line 2,467:
},
},
"ChainRadius": "7m",
"ChainRadius": "7m",
"ProcChance": "30",
"ProcChance": 30,
"ProcCooldown": "0.4",
"ProcCooldown": 0.4,
"ChainCount": "7",
"ChainCount": 7,
"ChainTickRate": "0.2",
"ChainTickRate": 0.2,
"TechShieldMaxHealth": "400",
"TechShieldMaxHealth": 400,
"GalvanicDebuffDuration": "5",
"GalvanicDebuffDuration": 5,
"ExplodeRadius": "10m",
"ExplodeRadius": "10m",
"GalvanicBuffDuration": "7",
"GalvanicBuffDuration": 7,
"BuffDamageMult": "2",
"BuffDamageMult": 2,
"BuffMoveSpeedBonus": "3m"
"BuffMoveSpeedBonus": "3m"
},
},
Line 3,577: Line 2,481:
"Name": "Glass Cannon",
"Name": "Glass Cannon",
"Description": "Each hero kill grants \u003Cspan class=\"highlight\"\u003Epermanent Fire Rate\u003C/span\u003E (up to a max of 8 times).  Death results in the loss of 1 stack.",
"Description": "Each hero kill grants \u003Cspan class=\"highlight\"\u003Epermanent Fire Rate\u003C/span\u003E (up to a max of 8 times).  Death results in the loss of 1 stack.",
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 3,591: Line 2,495:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BaseAttackDamagePercent": 80,
"AbilityUnitTargetLimit": "1",
"MaxHealthLossPercent": -10,
"AbilityCastDelay": "0",
"BonusClipPerKill": 2,
"AbilityChannelTime": "0",
"FireRatePerKill": 8,
"AbilityPostCastDuration": "0",
"MaxStacks": 8,
"AbilityCharges": "0",
"SlowPercent": 30,
"AbilityCooldownBetweenCharge": "0",
"SlowDuration": 3,
"ChannelMoveSpeed": "-1",
"BuildUpDuration": 2,
"AbilityResourceCost": "0",
"BuildUpPerShot": 1.2
"TechPower": "0",
"WeaponPower": "0",
"BaseAttackDamagePercent": "80",
"MaxHealthLossPercent": "-10",
"BonusClipPerKill": "2",
"FireRatePerKill": "8",
"MaxStacks": "8",
"SlowPercent": "30",
"SlowDuration": "3",
"BuildUpDuration": "2",
"BuildUpPerShot": "1.2"
},
},
"upgrade_glass_cannon2": {
"upgrade_glass_cannon2": {
"Name": "Glass Cannon v2",
"Name": "Glass Cannon v2",
"Description": "Each hero kill grants \u003Cspan class=\"highlight\"\u003Epermanent Weapon Damage\u003C/span\u003E (up to a max of {s:MaxStacks} times).  Death results in the loss of 1 stack.",
"Description": "Each hero kill grants \u003Cspan class=\"highlight\"\u003Epermanent Weapon Damage\u003C/span\u003E (up to a max of {s:MaxStacks} times).  Death results in the loss of 1 stack.",
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 3,630: Line 2,523:
],
],
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BaseAttackDamagePercent": 100,
"AbilityUnitTargetLimit": "1",
"MaxHealthLossPercent": -50,
"AbilityCastDelay": "0",
"BonusFireRate": 100,
"AbilityChannelTime": "0",
"WeaponPowerPerKill": 10,
"AbilityPostCastDuration": "0",
"BonusBulletSpeedPercent": 25
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BaseAttackDamagePercent": "100",
"MaxHealthLossPercent": "-50",
"BonusClipPerKill": "0",
"BonusFireRate": "100",
"WeaponPowerPerKill": "10",
"MaxStacks": "0",
"SlowDuration": "0",
"BonusBulletSpeedPercent": "25"
},
},
"upgrade_glitch": {
"upgrade_glitch": {
"Name": "Curse",
"Name": "Curse",
"Description": "Curses an enemy - \u003Cspan class=\"highlight\"\u003Einterrupting, Silencing, Disarming\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Epreventing item usage\u003C/span\u003E.",
"Description": "Curses an enemy - \u003Cspan class=\"highlight\"\u003Einterrupting, Silencing, Disarming\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Epreventing item usage\u003C/span\u003E.",
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Press",
"Activation": "Press",
"Slot": "Tech",
"Slot": "Tech",
Line 3,669: Line 2,548:
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 50,
"AbilityCooldown": 50,
"AbilityDuration": "3.25",
"AbilityDuration": 3.25,
"AbilityCastRange": "20m",
"AbilityCastRange": "20m",
"AbilityUnitTargetLimit": "1",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": "0.1",
"AbilityCastDelay": 0.1,
"AbilityChannelTime": "0",
"ChannelMoveSpeed": -1,
"AbilityPostCastDuration": "0",
"SkipFrames": 6,
"AbilityCharges": "0",
"BaseAttackDamagePercent": 20
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"SkipFrames": "6",
"SlowPercent": "0",
"BaseAttackDamagePercent": "20"
},
},
"upgrade_greater_withering_whip": {
"upgrade_greater_withering_whip": {
"Name": "Disarming Hex",
"Name": "Disarming Hex",
"Description": "\u003Cspan class=\"highlight\"\u003EDisarms\u003C/span\u003E enemy target and reduces their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"Description": "\u003Cspan class=\"highlight\"\u003EDisarms\u003C/span\u003E enemy target and reduces their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Press",
"Activation": "Press",
"Slot": "Tech",
"Slot": "Tech",
Line 3,704: Line 2,575:
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 20,
"AbilityCooldown": 20,
"AbilityDuration": "4",
"AbilityDuration": 4,
"AbilityCastRange": "23m",
"AbilityCastRange": "23m",
"AbilityUnitTargetLimit": "1",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": "0.1",
"AbilityCastDelay": 0.1,
"AbilityChannelTime": "0",
"ChannelMoveSpeed": -1,
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusSprintSpeed": "1m",
"BonusSprintSpeed": "1m",
"BonusHealth": "100",
"BonusHealth": 100,
"BulletArmorReduction": "-13"
"BulletArmorReduction": -13
},
},
"upgrade_guardian_ward": {
"upgrade_guardian_ward": {
"Name": "Guardian Ward",
"Name": "Guardian Ward",
"Description": "Provide the target with a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and temporary \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECan be self-cast.\u003Cbr\u003ECooldown is reduced by half when cast on someone else.\u003C/span\u003E",
"Description": "Provide the target with a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and temporary \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECan be self-cast.\u003Cbr\u003ECooldown is reduced by half when cast on someone else.\u003C/span\u003E",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Press",
"Activation": "Press",
"Slot": "Armor",
"Slot": "Armor",
Line 3,736: Line 2,600:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "40",
"AbilityCooldown": 40,
"AbilityDuration": "0",
"AbilityCastRange": "40m",
"AbilityCastRange": "40m",
"AbilityUnitTargetLimit": "1",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": "0.2",
"AbilityCastDelay": 0.2,
"AbilityChannelTime": "0",
"ChannelMoveSpeed": -1,
"AbilityPostCastDuration": "0",
"CooldownReductionPctOnOthers": 50,
"AbilityCharges": "0",
"BuffDuration": 6,
"AbilityCooldownBetweenCharge": "0",
"GuardianWardCombatBarrier": 200,
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"CooldownReductionPctOnOthers": "50",
"BuffDuration": "6",
"GuardianWardCombatBarrier": "200",
"BonusMoveSpeed": "3m",
"BonusMoveSpeed": "3m",
"TechRangeMultiplier": "10",
"TechRangeMultiplier": 10,
"TechRadiusMultiplier": "10"
"TechRadiusMultiplier": 10
},
},
"upgrade_headhunter": {
"upgrade_headhunter": {
"Name": "Headhunter",
"Name": "Headhunter",
"Description": "Your next \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}, {g:citadel_inline_attribute:'Heal'} you, and briefly grants {g:citadel_inline_attribute:'BonusMoveSpeed'}.",
"Description": "Your next \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}, {g:citadel_inline_attribute:'Heal'} you, and briefly grants {g:citadel_inline_attribute:'BonusMoveSpeed'}.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 3,771: Line 2,627:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "8",
"AbilityCooldown": 8,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"HeadShotBonusDamage": {
"HeadShotBonusDamage": {
"Value": 75,
"Value": 75,
Line 3,791: Line 2,637:
}
}
},
},
"BaseAttackDamagePercent": "5",
"BaseAttackDamagePercent": 5,
"BonusHealth": "75",
"BonusHealth": 75,
"HealPercentPerHeadshot": {
"HealPercentPerHeadshot": {
"Value": 4,
"Value": 4,
Line 3,801: Line 2,647:
},
},
"BonusMoveSpeed": "2m",
"BonusMoveSpeed": "2m",
"MovementSpeedBonusDuration": "3",
"MovementSpeedBonusDuration": 3,
"ProcChance": "100"
"ProcChance": 100
},
},
"upgrade_headshot_booster": {
"upgrade_headshot_booster": {
"Name": "Headshot Booster",
"Name": "Headshot Booster",
"Description": "Your next \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}.",
"Description": "Your next \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}.",
"Cost": "800",
"Cost": 800,
"Tier": "1",
"Tier": 1,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 3,819: Line 2,665:
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 8,
"AbilityCooldown": 8,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"HeadShotBonusDamage": 50,
"AbilityCastDelay": "0",
"BonusHealth": 40,
"AbilityChannelTime": "0",
"ProcChance": 100
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"HeadShotBonusDamage": "50",
"BonusHealth": "40",
"ProcChance": "100"
},
},
"upgrade_headshot_booster2": {
"upgrade_headshot_booster2": {
"Name": "Weakening Headshot",
"Name": "Weakening Headshot",
"Description": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E on Heroes reduces their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"Description": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E on Heroes reduces their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 3,849: Line 2,685:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 0,
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BulletResistReduction": -13,
"AbilityUnitTargetLimit": "1",
"DebuffDuration": 12,
"AbilityCastDelay": "0",
"DiminishingMultiplier": 0.5,
"AbilityChannelTime": "0",
"BonusHealth": 75
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BulletResistReduction": "-13",
"MagicResistReduction": "0",
"HealAmpReceivePenaltyPercent": "0",
"HealAmpRegenPenaltyPercent": "0",
"DebuffDuration": "12",
"HeadShotBonusDamage": "0",
"DiminishingMultiplier": "0.5",
"BonusHealth": "75"
},
},
"upgrade_heal_on_level": {
"upgrade_heal_on_level": {
"Name": "Patron's Healing",
"Name": "Patron's Healing",
"Description": "When you receive a \u003Cspan class=\"highlight\"\u003EBoon\u003C/span\u003E, automatically \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E.",
"Description": "When you receive a \u003Cspan class=\"highlight\"\u003EBoon\u003C/span\u003E, automatically \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E.",
"Cost": "800",
"Cost": 800,
"Tier": "1",
"Tier": 1,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 3,885: Line 2,706:
],
],
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "1.3m",
"ChannelMoveSpeed": "1.3m",
"AbilityResourceCost": "0",
"HealOnLevelHealAmount": 210,
"TechPower": "0",
"BonusHealthRegen": 2,
"WeaponPower": "0",
"HealOnLevelHealAmount": "210",
"BonusHealthRegen": "2.0",
"AuraRadius": "15m"
"AuraRadius": "15m"
},
},
Line 3,905: Line 2,715:
"Name": "Healbane",
"Name": "Healbane",
"Description": "Your \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E. If an enemy hero dies under this effect, you receive a large heal.",
"Description": "Your \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E. If an enemy hero dies under this effect, you receive a large heal.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 3,919: Line 2,729:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityDuration": 8,
"AbilityDuration": "8",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"TechPower": 7,
"AbilityCastDelay": "0",
"HealAmpReceivePenaltyPercent": -35,
"AbilityChannelTime": "0",
"HealAmpRegenPenaltyPercent": -35,
"AbilityPostCastDuration": "0",
"HealOnKill": 275
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "7",
"WeaponPower": "0",
"HealAmpReceivePenaltyPercent": "-35",
"HealAmpRegenPenaltyPercent": "-35",
"HealOnKill": "275"
},
},
"upgrade_healbuff": {
"upgrade_healbuff": {
"Name": "Healing Tempo",
"Name": "Healing Tempo",
"Description": "Applying {g:citadel_inline_attribute:'Heal'} to yourself or an ally grants the target {g:citadel_inline_attribute:'BonusFireRate'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not apply on innate Regen or innate Bullet/Spirit Lifesteal.\u003C/span\u003E",
"Description": "Applying {g:citadel_inline_attribute:'Heal'} to yourself or an ally grants the target {g:citadel_inline_attribute:'BonusFireRate'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not apply on innate Regen or innate Bullet/Spirit Lifesteal.\u003C/span\u003E",
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 3,952: Line 2,753:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "1",
"AbilityCooldown": 1,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"BonusFireRate": 40,
"AbilityCastDelay": "0",
"BuffDuration": 7,
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusFireRate": "40",
"BuffDuration": "7",
"BonusMoveSpeed": "1.5m",
"BonusMoveSpeed": "1.5m",
"MinimumHealAmount": "1",
"MinimumHealAmount": 1,
"TechResist": "10",
"TechResist": 10,
"BonusHealthRegen": "6",
"BonusHealthRegen": 6,
"HealAmpCastPercent": "25",
"HealAmpCastPercent": 25,
"HealAmpRegenPercent": "25"
"HealAmpRegenPercent": 25
},
},
"upgrade_healing_booster": {
"upgrade_healing_booster": {
"Name": "Healing Booster",
"Name": "Healing Booster",
"Description": "Increases the effectiveness of your \u003Cspan class=\"highlight\"\u003Ehealing\u003C/span\u003E by \u003Cspan class=\"highlight\"\u003E20%\u003C/span\u003E.",
"Description": "Increases the effectiveness of your \u003Cspan class=\"highlight\"\u003Ehealing\u003C/span\u003E by \u003Cspan class=\"highlight\"\u003E20%\u003C/span\u003E.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 3,989: Line 2,780:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"HealAmpCastPercent": 20,
"AbilityUnitTargetLimit": "1",
"HealAmpRegenPercent": 20,
"AbilityCastDelay": "0",
"BonusHealthRegen": 3
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"HealAmpCastPercent": "20",
"HealAmpRegenPercent": "20",
"BonusHealthRegen": "3"
},
},
"upgrade_health": {
"upgrade_health": {
"Name": "Extra Health",
"Name": "Extra Health",
"Description": "Increase \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.",
"Description": "Increase \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.",
"Cost": "800",
"Cost": 800,
"Tier": "1",
"Tier": 1,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 4,020: Line 2,800:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BonusHealth": 175
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusHealth": "175"
},
},
"upgrade_health_2": {
"upgrade_health_2": {
"Name": "Toughness",
"Name": "Toughness",
"Description": null,
"Description": null,
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 4,049: Line 2,818:
],
],
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BonusHealth": 200
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusHealth": "200"
},
},
"upgrade_health_nova": {
"upgrade_health_nova": {
"Name": "Healing Nova",
"Name": "Healing Nova",
"Description": "\u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E yourself and nearby allies.",
"Description": "\u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E yourself and nearby allies.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Armor",
"Slot": "Armor",
Line 4,081: Line 2,839:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "60",
"AbilityCooldown": 60,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"AbilityCastDelay": 0.25,
"AbilityUnitTargetLimit": "1",
"ChannelMoveSpeed": -1,
"AbilityCastDelay": "0.25",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"TotalHealthRegen": {
"TotalHealthRegen": {
"Value": 325,
"Value": 325,
Line 4,101: Line 2,850:
}
}
},
},
"HeroTargetBonus": "0",
"RegenDuration": 2,
"RegenDuration": "2",
"AuraRadius": "18m",
"AuraRadius": "18m",
"SpiritPower": "8",
"SpiritPower": 8,
"TechRangeMultiplier": "6",
"TechRangeMultiplier": 6,
"TechRadiusMultiplier": "6"
"TechRadiusMultiplier": 6
},
},
"upgrade_health_regen_1": {
"upgrade_health_regen_1": {
"Name": "Health Regen",
"Name": "Health Regen",
"Description": "Increases \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.",
"Description": "Increases \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.",
"Cost": "800",
"Cost": 800,
"Tier": "1",
"Tier": 1,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 4,119: Line 2,867:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BonusHealthRegen": 2.75
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusHealthRegen": "2.75"
},
},
"upgrade_health_regen_aura": {
"upgrade_health_regen_aura": {
"Name": "Healing Aura",
"Name": "Healing Aura",
"Description": "Automatically provides a burst of healing to yourself and nearby friendlies every \u003Cspan class=\"highlight\"\u003E{s:HealInterval} seconds\u003C/span\u003E.  \u003Cbr\u003EEffect does not stack.",
"Description": "Automatically provides a burst of healing to yourself and nearby friendlies every \u003Cspan class=\"highlight\"\u003E{s:HealInterval} seconds\u003C/span\u003E.  \u003Cbr\u003EEffect does not stack.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 4,147: Line 2,884:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"HealInterval": 3,
"AbilityUnitTargetLimit": "1",
"HealAmount": 40,
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"HealInterval": "3",
"HealAmount": "40",
"HealRadius": "9m"
"HealRadius": "9m"
},
},
Line 4,167: Line 2,893:
"Name": "Spirit Lifesteal",
"Name": "Spirit Lifesteal",
"Description": "Your \u003Cspan class=\"highlight\"\u003Espirit items and abilities heal you\u003C/span\u003E for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings.",
"Description": "Your \u003Cspan class=\"highlight\"\u003Espirit items and abilities heal you\u003C/span\u003E for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 4,179: Line 2,905:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"AbilityLifestealPercentHero": 16,
"AbilityUnitTargetLimit": "1",
"NonHeroAbilityLifestealTooltipOnly": 3,
"AbilityCastDelay": "0",
"BonusHealth": 70
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"AbilityLifestealPercentHero": "16",
"NonHeroAbilityLifestealTooltipOnly": "3",
"BonusHealth": "70"
},
},
"upgrade_health_stimpak": {
"upgrade_health_stimpak": {
"Name": "Healing Rite",
"Name": "Healing Rite",
"Description": "Grant \u003Cspan class=\"highlight\"\u003ERegen\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESprint Speed\u003C/span\u003E to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.",
"Description": "Grant \u003Cspan class=\"highlight\"\u003ERegen\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESprint Speed\u003C/span\u003E to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.",
"Cost": "800",
"Cost": 800,
"Tier": "1",
"Tier": 1,
"Activation": "Press",
"Activation": "Press",
"Slot": "Armor",
"Slot": "Armor",
Line 4,211: Line 2,926:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "70",
"AbilityCooldown": 70,
"AbilityDuration": "0",
"AbilityCastRange": "30m",
"AbilityCastRange": "30m",
"AbilityUnitTargetLimit": "1",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": "0.2",
"AbilityCastDelay": 0.2,
"AbilityChannelTime": "0",
"ChannelMoveSpeed": -1,
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"TotalHealthRegen": {
"TotalHealthRegen": {
"Value": 300,
"Value": 300,
Line 4,231: Line 2,938:
}
}
},
},
"RegenDuration": "20",
"RegenDuration": 20,
"BonusSprintSpeed": "2m"
"BonusSprintSpeed": "2m"
},
},
Line 4,237: Line 2,944:
"Name": "Height Advantage",
"Name": "Height Advantage",
"Description": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E{s:HighGroundBonusWeaponPower}% Weapon Damage\u003C/span\u003E when attacking targets that are \u003Cspan class=\"highlight\"\u003Ebelow you\u003C/span\u003E.",
"Description": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E{s:HighGroundBonusWeaponPower}% Weapon Damage\u003C/span\u003E when attacking targets that are \u003Cspan class=\"highlight\"\u003Ebelow you\u003C/span\u003E.",
"Cost": "800",
"Cost": 800,
"Tier": "1",
"Tier": 1,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 4,245: Line 2,952:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"HighGroundBonusWeaponPower": 50
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"HighGroundBonusWeaponPower": "50"
},
},
"upgrade_high_impact_armor": {
"upgrade_high_impact_armor": {
"Name": "High Impact Armor",
"Name": "High Impact Armor",
"Description": "Provides protection against high-damage bullets. Any \u003Cspan class=\"highlight\"\u003Ebullet damage\u003C/span\u003E portion above the threshold is reduced by {s:DamageReduction}%.",
"Description": "Provides protection against high-damage bullets. Any \u003Cspan class=\"highlight\"\u003Ebullet damage\u003C/span\u003E portion above the threshold is reduced by {s:DamageReduction}%.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 4,271: Line 2,967:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"DamageThreshold": 40,
"AbilityUnitTargetLimit": "1",
"DamageReduction": 60
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"DamageThreshold": "40",
"DamageReduction": "60"
},
},
"upgrade_high_velocity_mag": {
"upgrade_high_velocity_mag": {
"Name": "High-Velocity Rounds",
"Name": "High-Velocity Rounds",
"Description": null,
"Description": null,
"Cost": "800",
"Cost": 800,
"Tier": "1",
"Tier": 1,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 4,300: Line 2,985:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BonusBulletSpeedPercent": 35,
"AbilityUnitTargetLimit": "1",
"BonusFireRate": 5
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusBulletSpeedPercent": "35",
"BonusFireRate": "5"
},
},
"upgrade_hollow_point_rounds": {
"upgrade_hollow_point_rounds": {
"Name": "Hollow Point",
"Name": "Hollow Point",
"Description": "When you are \u003Cspan class=\"highlight\"\u003Eabove 65% health\u003C/span\u003E, deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and your bullets reduce enemy \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"Description": "When you are \u003Cspan class=\"highlight\"\u003Eabove 65% health\u003C/span\u003E, deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and your bullets reduce enemy \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 4,332: Line 3,006:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"LifeThreshold": 65,
"AbilityUnitTargetLimit": "1",
"BaseAttackDamagePercent": 35,
"AbilityCastDelay": "0",
"OutOfCombatHealthRegen": 4.5,
"AbilityChannelTime": "0",
"BonusHealth": 150,
"AbilityPostCastDuration": "0",
"BulletArmorReduction": -12,
"AbilityCharges": "0",
"DebuffDuration": 8
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"LifeThreshold": "65",
"BaseAttackDamagePercent": "35",
"OutOfCombatHealthRegen": "4.5",
"BonusHealth": "150",
"BulletArmorReduction": "-12",
"DebuffDuration": "8"
},
},
"upgrade_imbued_ability": {
"upgrade_imbued_ability": {
"Name": "Imbued Ability",
"Name": "Imbued Ability",
"Description": null,
"Description": null,
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 4,365: Line 3,028:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"ImbuedBonusDuration": 25,
"AbilityUnitTargetLimit": "1",
"ImbuedBonusDamage": 10,
"AbilityCastDelay": "0",
"BonusAbilityDurationPercent": 20,
"AbilityChannelTime": "0",
"SlowPercent": 15,
"AbilityPostCastDuration": "0",
"SlowDuration": 2
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"ImbuedBonusDuration": "25",
"ImbuedBonusDamage": "10",
"BonusAbilityDurationPercent": "20",
"SlowPercent": "15",
"SlowDuration": "2"
},
},
"upgrade_imbued_duration_extender": {
"upgrade_imbued_duration_extender": {
"Name": "Superior Duration",
"Name": "Superior Duration",
"Description": "Increases the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of your abilities and items.",
"Description": "Increases the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of your abilities and items.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 4,399: Line 3,051:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BonusAbilityDurationPercent": 28,
"AbilityUnitTargetLimit": "1",
"BulletResist": 8
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusAbilityDurationPercent": "28",
"BulletResist": "8"
},
},
"upgrade_improved_bullet_armor": {
"upgrade_improved_bullet_armor": {
"Name": "Bullet Resilience",
"Name": "Bullet Resilience",
"Description": "When below \u003Cspan class=\"highlight\"\u003E30% health\u003C/span\u003E, gain additional \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"Description": "When below \u003Cspan class=\"highlight\"\u003E30% health\u003C/span\u003E, gain additional \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 4,428: Line 3,069:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BulletResist": 30,
"AbilityUnitTargetLimit": "1",
"HealthThreshold": 30,
"AbilityCastDelay": "0",
"BulletResistBelowThreshold": 30
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BulletResist": "30",
"HealthThreshold": "30",
"BulletResistBelowThreshold": "30"
},
},
"upgrade_improved_spirit": {
"upgrade_improved_spirit": {
"Name": "Extra Spirit",
"Name": "Extra Spirit",
"Description": null,
"Description": null,
"Cost": "800",
"Cost": 800,
"Tier": "1",
"Tier": 1,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 4,459: Line 3,089:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"TechPower": 10
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "10",
"WeaponPower": "0"
},
},
"upgrade_improved_stamina": {
"upgrade_improved_stamina": {
"Name": "Extra Stamina",
"Name": "Extra Stamina",
"Description": null,
"Description": null,
"Cost": "800",
"Cost": 800,
"Tier": "1",
"Tier": 1,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 4,487: Line 3,107:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"Stamina": 1,
"AbilityUnitTargetLimit": "1",
"StaminaCooldownReduction": 12
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"Stamina": "1",
"StaminaCooldownReduction": "12"
},
},
"upgrade_infinitemagazine": {
"upgrade_infinitemagazine": {
"Name": "Endless Magazine",
"Name": "Endless Magazine",
"Description": "Gain \u003Cspan class=\"highlight\"\u003Einfinite ammo\u003C/span\u003E and {g:citadel_inline_attribute:'BonusFireRate'}.",
"Description": "Gain \u003Cspan class=\"highlight\"\u003Einfinite ammo\u003C/span\u003E and {g:citadel_inline_attribute:'BonusFireRate'}.",
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Weapon",
"Slot": "Weapon",
Line 4,518: Line 3,127:
],
],
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "40",
"AbilityCooldown": 40,
"AbilityDuration": "6",
"AbilityDuration": 6,
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": "1",
"ChannelMoveSpeed": -1,
"AbilityCastDelay": "0",
"BonusClipSizePercent": 100,
"AbilityChannelTime": "0",
"BaseAttackDamagePercent": 20,
"AbilityPostCastDuration": "0",
"BonusFireRate": 20,
"AbilityCharges": "0",
"BonusHealth": 200
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusClipSizePercent": "100",
"BaseAttackDamagePercent": "20",
"BonusFireRate": "20",
"BonusHealth": "200"
},
},
"upgrade_infuser": {
"upgrade_infuser": {
"Name": "Infuser",
"Name": "Infuser",
"Description": "Gain \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
"Description": "Gain \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Armor",
"Slot": "Armor",
Line 4,552: Line 3,152:
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 30,
"AbilityCooldown": 30,
"AbilityDuration": "6",
"AbilityDuration": 6,
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": "1",
"ChannelMoveSpeed": -1,
"AbilityCastDelay": "0.0",
"BonusHealth": 100,
"AbilityChannelTime": "0",
"BonusSpirit": 30,
"AbilityPostCastDuration": "0",
"AbilityLifestealPercentHero": 80,
"AbilityCharges": "0",
"TechResist": 10,
"AbilityCooldownBetweenCharge": "0",
"AbilityLifestealPercentHeroPassive": 16,
"ChannelMoveSpeed": "-1",
"NonHeroAbilityLifestealTooltipOnly": 3
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusHealth": "100",
"BonusSpirit": "30",
"AbilityLifestealPercentHero": "80",
"TechResist": "10",
"AbilityLifestealPercentHeroPassive": "16",
"NonHeroAbilityLifestealTooltipOnly": "3"
},
},
"upgrade_inhibitor": {
"upgrade_inhibitor": {
"Name": "Inhibitor",
"Name": "Inhibitor",
"Description": "Your bullets build up to reduce the target's \u003Cspan class=\"highlight\"\u003Eoutgoing damage\u003C/span\u003E and apply \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.",
"Description": "Your bullets build up to reduce the target's \u003Cspan class=\"highlight\"\u003Eoutgoing damage\u003C/span\u003E and apply \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.",
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 4,588: Line 3,179:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BonusHealth": 125,
"AbilityUnitTargetLimit": "1",
"DebuffDuration": 5,
"AbilityCastDelay": "0",
"BuildUpPerShot": 0.92,
"AbilityChannelTime": "0",
"BuildUpDuration": 5,
"AbilityPostCastDuration": "0",
"OutgoingDamagePenaltyPercent": -35,
"AbilityCharges": "0",
"BaseAttackDamagePercent": 15,
"AbilityCooldownBetweenCharge": "0",
"HealAmpReceivePenaltyPercent": -35,
"ChannelMoveSpeed": "-1",
"HealAmpRegenPenaltyPercent": -35
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusHealth": "125",
"DebuffDuration": "5",
"BuildUpPerShot": "0.92",
"BuildUpDuration": "5",
"OutgoingDamagePenaltyPercent": "-35",
"BaseAttackDamagePercent": "15",
"HealAmpReceivePenaltyPercent": "-35",
"HealAmpRegenPenaltyPercent": "-35"
},
},
"upgrade_intensifying_clip": {
"upgrade_intensifying_clip": {
"Name": "Intensifying Magazine",
"Name": "Intensifying Magazine",
"Description": "Increases \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E as you continuously fire your weapon.",
"Description": "Increases \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E as you continuously fire your weapon.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 4,624: Line 3,204:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BonusClipSizePercent": 20,
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusClipSizePercent": "20",
"BaseAttackDamagePercent": "",
"BaseAttackDamagePercent": "",
"ShootDurationForMax": "3",
"ShootDurationForMax": 3,
"BaseAttackDamagePercentAtMaxDuration": "45"
"BaseAttackDamagePercentAtMaxDuration": 45
},
},
"upgrade_juggernaut": {
"upgrade_juggernaut": {
"Name": "Juggernaut",
"Name": "Juggernaut",
"Description": null,
"Description": null,
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 4,657: Line 3,226:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"MeleeResistPercent": 25,
"AbilityUnitTargetLimit": "1",
"SlowResistancePercent": 50,
"AbilityCastDelay": "0",
"FireRateSlow": 40,
"AbilityChannelTime": "0",
"BonusHealthRegen": 8,
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"MeleeResistPercent": "25",
"SlowResistancePercent": "50",
"FireRateSlow": "40",
"BonusHealthRegen": "8",
"BonusMoveSpeed": "2m",
"BonusMoveSpeed": "2m",
"FireRateSlowDuration": "4"
"FireRateSlowDuration": 4
},
},
"upgrade_kinetic_sash": {
"upgrade_kinetic_sash": {
"Name": "Kinetic Dash",
"Name": "Kinetic Dash",
"Description": "When you \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E you gain \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and bonus \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E until your next reload. Lasts up to 7s.",
"Description": "When you \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E you gain \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and bonus \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E until your next reload. Lasts up to 7s.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 4,695: Line 3,253:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityDuration": 7,
"AbilityDuration": "7",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"BonusFireRate": 30,
"AbilityCastDelay": "0",
"BonusClipSize": 8,
"AbilityChannelTime": "0",
"Stamina": 1,
"AbilityPostCastDuration": "0",
"StaminaCooldownReduction": 12
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusFireRate": "30",
"BonusClipSize": "8",
"Stamina": "1",
"StaminaCooldownReduction": "12"
},
},
"upgrade_lifestrike_gauntlets": {
"upgrade_lifestrike_gauntlets": {
"Name": "Melee Lifesteal",
"Name": "Melee Lifesteal",
"Description": "Your next \u003Cspan class=\"highlight\"\u003EMelee\u003C/span\u003E attack \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EThis heal is 30% effective vs non-heroes. \u003Cbr\u003ECooldown is 2x as long for Light Melee hits.\u003C/span\u003E",
"Description": "Your next \u003Cspan class=\"highlight\"\u003EMelee\u003C/span\u003E attack \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EThis heal is 30% effective vs non-heroes. \u003Cbr\u003ECooldown is 2x as long for Light Melee hits.\u003C/span\u003E",
"Cost": "800",
"Cost": 800,
"Tier": "1",
"Tier": 1,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 4,730: Line 3,278:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "8",
"AbilityCooldown": 8,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"LightMeleeCooldownMult": 2,
"AbilityCastDelay": "0",
"BonusMeleeDamagePercent": 12,
"AbilityChannelTime": "0",
"LifestrikeHeal": 100,
"AbilityPostCastDuration": "0",
"NonHeroHealPct": 30
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"LightMeleeCooldownMult": "2",
"BonusMeleeDamagePercent": "12",
"LifestrikeHeal": "100",
"NonHeroHealPct": "30"
},
},
"upgrade_long_range": {
"upgrade_long_range": {
"Name": "Long Range",
"Name": "Long Range",
"Description": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.",
"Description": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 4,762: Line 3,300:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"LongRangeBonusWeaponPower": 40,
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BaseAttackDamagePercent": "0",
"LongRangeBonusWeaponPower": "40",
"LongRangeBonusWeaponPowerMinRange": "15m",
"LongRangeBonusWeaponPowerMinRange": "15m",
"BonusSprintSpeed": "1m",
"BonusSprintSpeed": "1m",
"BonusAttackRangePercent": "4"
"BonusAttackRangePercent": 4
},
},
"upgrade_long_range_slowing_tech": {
"upgrade_long_range_slowing_tech": {
"Name": "Omni Spirit",
"Name": "Omni Spirit",
"Description": "Applies a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies when dealing spirit damage.",
"Description": "Applies a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies when dealing spirit damage.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 4,795: Line 3,321:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"TechRangeMultiplier": 30,
"AbilityUnitTargetLimit": "1",
"TechRadiusMultiplier": 30,
"AbilityCastDelay": "0",
"SlowPercent": 20,
"AbilityChannelTime": "0",
"SlowDuration": 2
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"TechRangeMultiplier": "30",
"TechRadiusMultiplier": "30",
"SlowPercent": "20",
"SlowDuration": "2"
},
},
"upgrade_magic_burst": {
"upgrade_magic_burst": {
"Name": "Mystic Burst",
"Name": "Mystic Burst",
"Description": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than \u003Cspan class=\"highlight\"\u003E80\u003C/span\u003E damage to deal additional damage.",
"Description": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than \u003Cspan class=\"highlight\"\u003E80\u003C/span\u003E damage to deal additional damage.",
"Cost": "800",
"Cost": 800,
"Tier": "1",
"Tier": 1,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 4,829: Line 3,344:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "12",
"AbilityCooldown": 12,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"Damage": 40,
"AbilityCastDelay": "0",
"MinimumDamage": 80,
"AbilityChannelTime": "0",
"AbilityChargeUpTime": 12
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"Damage": "40",
"MinimumDamage": "80",
"AbilityChargeUpTime": "12",
"MaxHealthDamage": "0"
},
},
"upgrade_magic_carpet": {
"upgrade_magic_carpet": {
"Name": "Magic Carpet",
"Name": "Magic Carpet",
"Description": "Summon a Magic Carpet that will \u003Cspan class=\"highlight\"\u003Efly\u003C/span\u003E you away.  While flying you are immune to slows and doing any action will dismiss the carpet.  \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECannot use abilities while the carpet is being summoned.\u003C/span\u003E",
"Description": "Summon a Magic Carpet that will \u003Cspan class=\"highlight\"\u003Efly\u003C/span\u003E you away.  While flying you are immune to slows and doing any action will dismiss the carpet.  \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECannot use abilities while the carpet is being summoned.\u003C/span\u003E",
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Tech",
"Slot": "Tech",
Line 4,861: Line 3,365:
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 32,
"AbilityCooldown": 32,
"AbilityDuration": "8",
"AbilityDuration": 8,
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": 0.2,
"AbilityCastDelay": "0.2",
"ChannelMoveSpeed": -1,
"AbilityChannelTime": "0",
"TechPower": 14,
"AbilityPostCastDuration": "0",
"SummonDuration": 1.3,
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "14",
"WeaponPower": "0",
"SummonDuration": "1.3",
"FlyMoveSpeed": "7m",
"FlyMoveSpeed": "7m",
"BonusHealth": "100",
"BonusHealth": 100,
"BonusAbilityDurationPercent": "15"
"BonusAbilityDurationPercent": 15
},
},
"upgrade_magic_clarity": {
"upgrade_magic_clarity": {
"Name": "Clarity",
"Name": "Clarity",
"Description": "On ability or item use, gain a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus for {s:AbilityDuration}s.  Your next ability cast will remove the move speed bonus and apply a \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E bonus to that ability.",
"Description": "On ability or item use, gain a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus for {s:AbilityDuration}s.  Your next ability cast will remove the move speed bonus and apply a \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E bonus to that ability.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 4,890: Line 3,387:
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": 16,
"AbilityCooldown": 16,
"AbilityDuration": "8",
"AbilityDuration": 8,
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": "1",
"ChannelMoveSpeed": -1,
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusMovespeed": "2m",
"BonusMovespeed": "2m",
"BonusSpirit": "28",
"BonusSpirit": 28,
"BonusSpiritMaxTime": "12",
"BonusSpiritMaxTime": 12,
"BonusSpiritWindow": "1",
"BonusSpiritWindow": 1,
"BonusSpiritMin": "2"
"BonusSpiritMin": 2
},
},
"upgrade_magic_missile": {
"upgrade_magic_missile": {
"Name": "Conjure Missiles",
"Name": "Conjure Missiles",
"Description": null,
"Description": null,
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 4,923: Line 3,411:
],
],
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BaseAttackDamagePercent": 70,
"AbilityUnitTargetLimit": "1",
"MaxHealthLossPercent": -15,
"AbilityCastDelay": "0",
"BonusClipPerKill": 2,
"AbilityChannelTime": "0",
"MaxClipBonus": 14,
"AbilityPostCastDuration": "0",
"BonusFireRate": 10,
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BaseAttackDamagePercent": "70",
"MaxHealthLossPercent": "-15",
"BonusClipPerKill": "2",
"MaxClipBonus": "14",
"BonusFireRate": "10",
"BonusMoveSpeed": "1m",
"BonusMoveSpeed": "1m",
"WeaponPowerPerKill": "10",
"WeaponPowerPerKill": 10,
"MaxStacks": "5"
"MaxStacks": 5
},
},
"upgrade_magic_reach": {
"upgrade_magic_reach": {
"Name": "Mystic Expansion",
"Name": "Mystic Expansion",
"Description": "Imbue an ability to increase its \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E.",
"Description": "Imbue an ability to increase its \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E.",
"Cost": "800",
"Cost": 800,
"Tier": "1",
"Tier": 1,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 4,956: Line 3,433:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"TechRangeMultiplier": 20,
"AbilityUnitTargetLimit": "1",
"TechRadiusMultiplier": 20
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"TechRangeMultiplier": "20",
"TechRadiusMultiplier": "20"
},
},
"upgrade_magic_shield": {
"upgrade_magic_shield": {
"Name": "Enchanter's Emblem",
"Name": "Enchanter's Emblem",
"Description": "While you are \u003Cspan class=\"highlight\"\u003Eabove 65% health\u003C/span\u003E, gain bonus \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Spirit'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ECooldown Reduction\u003C/span\u003E.",
"Description": "While you are \u003Cspan class=\"highlight\"\u003Eabove 65% health\u003C/span\u003E, gain bonus \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Spirit'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ECooldown Reduction\u003C/span\u003E.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 4,986: Line 3,452:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"TechPower": 15,
"AbilityUnitTargetLimit": "1",
"TechResist": 15,
"AbilityCastDelay": "0",
"OutOfCombatHealthRegen": 2,
"AbilityChannelTime": "0",
"LifeThreshold": 65,
"AbilityPostCastDuration": "0",
"CooldownReduction": 7
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "15",
"WeaponPower": "0",
"TechResist": "15",
"OutOfCombatHealthRegen": "2",
"LifeThreshold": "65",
"CooldownReduction": "7"
},
},
"upgrade_magic_shock": {
"upgrade_magic_shock": {
"Name": "Tankbuster",
"Name": "Tankbuster",
"Description": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than \u003Cspan class=\"highlight\"\u003E165\u003C/span\u003E damage to deal additional damage. \u003Cspan class=\"highlight\"\u003EIgnores Spirit Resistance.\u003C/span\u003E",
"Description": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than \u003Cspan class=\"highlight\"\u003E165\u003C/span\u003E damage to deal additional damage. \u003Cspan class=\"highlight\"\u003EIgnores Spirit Resistance.\u003C/span\u003E",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 5,022: Line 3,478:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "14",
"AbilityCooldown": 14,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"MinimumDamage": 165,
"AbilityCastDelay": "0",
"ReProcLockoutTime": 5,
"AbilityChannelTime": "0",
"WatcherMaxDuration": 30,
"AbilityPostCastDuration": "0",
"MaxHealthDamage": 5,
"AbilityCharges": "0",
"Damage": 40,
"AbilityCooldownBetweenCharge": "0",
"AbilityChargeUpTime": 14,
"ChannelMoveSpeed": "-1",
"BonusHealth": 75
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"MinimumDamage": "165",
"ReProcLockoutTime": "5",
"WatcherMaxDuration": "30",
"MaxHealthDamage": "5",
"Damage": "40",
"AbilityChargeUpTime": "14",
"BonusHealth": "75"
},
},
"upgrade_magic_slow": {
"upgrade_magic_slow": {
"Name": "Mystic Slow",
"Name": "Mystic Slow",
"Description": "When the target takes \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, they have their \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E reduced.",
"Description": "When the target takes \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, they have their \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E reduced.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 5,058: Line 3,504:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityDuration": 2,
"AbilityDuration": "2",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"MovementSpeedSlow": 30,
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"MovementSpeedSlow": "30",
"BonusSprintSpeed": "1m",
"BonusSprintSpeed": "1m",
"BonusHealth": "50"
"BonusHealth": 50
},
},
"upgrade_magic_storm": {
"upgrade_magic_storm": {
"Name": "Surge of Power",
"Name": "Surge of Power",
"Description": "Imbue an ability with \u003Cspan class=\"highlight\"\u003Epermanent Spirit Power\u003C/span\u003E. When that ability is used, gain bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E and maintain full speed while attacking.",
"Description": "Imbue an ability with \u003Cspan class=\"highlight\"\u003Epermanent Spirit Power\u003C/span\u003E. When that ability is used, gain bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E and maintain full speed while attacking.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 5,092: Line 3,528:
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 14,
"AbilityCooldown": 14,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"ImbuedTechPower": 28,
"AbilityCastDelay": "0",
"FireRateBonus": 22,
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"ImbuedTechPower": "28",
"FireRateBonus": "22",
"BonusMoveSpeed": "2m",
"BonusMoveSpeed": "2m",
"MovementSpeedBonusDuration": "8",
"MovementSpeedBonusDuration": 8,
"MoveWhileShootingSpeedPenaltyReductionPercent": "100",
"MoveWhileShootingSpeedPenaltyReductionPercent": 100,
"MoveWhileZoomedSpeedPenaltyReductionPercent": "100"
"MoveWhileZoomedSpeedPenaltyReductionPercent": 100
},
},
"upgrade_magic_tempo": {
"upgrade_magic_tempo": {
"Name": "Compress Cooldown",
"Name": "Compress Cooldown",
"Description": "Imbue an ability to reduce its \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E.",
"Description": "Imbue an ability to reduce its \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 5,124: Line 3,550:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"CooldownReduction": 22
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"CooldownReduction": "22"
},
},
"upgrade_magic_vulnerability": {
"upgrade_magic_vulnerability": {
"Name": "Mystic Vulnerability",
"Name": "Mystic Vulnerability",
"Description": "When the target takes \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, they have their \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E reduced.",
"Description": "When the target takes \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, they have their \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E reduced.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 5,155: Line 3,570:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityDuration": 6,
"AbilityDuration": "6",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"TechArmorDamageReduction": -8,
"AbilityCastDelay": "0",
"TechResist": 8
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"TechArmorDamageReduction": "-8",
"TechResist": "8"
},
},
"upgrade_medic_bullets": {
"upgrade_medic_bullets": {
"Name": "Restorative Shot",
"Name": "Restorative Shot",
"Description": "Your next bullet will \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E you based on what target you hit.",
"Description": "Your next bullet will \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E you based on what target you hit.",
"Cost": "800",
"Cost": 800,
"Tier": "1",
"Tier": 1,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 5,187: Line 3,592:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "6",
"AbilityCooldown": 6,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"Radius": "1m",
"Radius": "1m",
"ProcChance": "100",
"ProcChance": 100,
"HealFromHero": "50",
"HealFromHero": 50,
"HealFromNPC": "15",
"HealFromNPC": 15,
"BaseAttackDamagePercent": "6"
"BaseAttackDamagePercent": 6
},
},
"upgrade_melee_charge": {
"upgrade_melee_charge": {
"Name": "Melee Charge",
"Name": "Melee Charge",
"Description": "Your next \u003Cspan class=\"highlight\"\u003EHeavy Melee\u003C/span\u003E attack against an enemy \u003Cspan class=\"highlight\"\u003Edeals increased damage\u003C/span\u003E.",
"Description": "Your next \u003Cspan class=\"highlight\"\u003EHeavy Melee\u003C/span\u003E attack against an enemy \u003Cspan class=\"highlight\"\u003Edeals increased damage\u003C/span\u003E.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 5,224: Line 3,619:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "7",
"AbilityCooldown": 7,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"BulletResist": 6,
"AbilityCastDelay": "0",
"BonusMeleeDamagePercent": 10,
"AbilityChannelTime": "0",
"MeleeDistanceScale": 50,
"AbilityPostCastDuration": "0",
"BonusHeavyMeleeDamage": 25
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BulletResist": "6",
"BonusMeleeDamagePercent": "10",
"MeleeDistanceScale": "50",
"BonusHeavyMeleeDamage": "25"
},
},
"upgrade_melee_rebuttal": {
"upgrade_melee_rebuttal": {
"Name": "Rebuttal",
"Name": "Rebuttal",
"Description": "On a successful \u003Cspan class=\"highlight\"\u003EParry\u003C/span\u003E against an enemy Hero, \u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E yourself for the damage parried and returns that damage to the target, and temporarily gain increased \u003Cspan class=\"highlight\"\u003Edamage.\u003C/span\u003E",
"Description": "On a successful \u003Cspan class=\"highlight\"\u003EParry\u003C/span\u003E against an enemy Hero, \u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E yourself for the damage parried and returns that damage to the target, and temporarily gain increased \u003Cspan class=\"highlight\"\u003Edamage.\u003C/span\u003E",
"Cost": "800",
"Cost": 800,
"Tier": "1",
"Tier": 1,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 5,259: Line 3,644:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BonusHealth": 75,
"AbilityUnitTargetLimit": "1",
"ParryCooldownReduction": 2,
"AbilityCastDelay": "0",
"BuffDuration": 6,
"AbilityChannelTime": "0",
"BonusDamagePercent": 30,
"AbilityPostCastDuration": "0",
"ParrySuccessHealPercentage": 100
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusHealth": "75",
"ParryCooldownReduction": "2",
"BuffDuration": "6",
"BonusDamagePercent": "30",
"ParrySuccessHealPercentage": "100"
},
},
"upgrade_metal_skin": {
"upgrade_metal_skin": {
"Name": "Metal Skin",
"Name": "Metal Skin",
"Description": "Become \u003Cspan class=\"highlight\"\u003Eimmune to bullets\u003C/span\u003E.",
"Description": "Become \u003Cspan class=\"highlight\"\u003Eimmune to bullets\u003C/span\u003E.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Armor",
"Slot": "Armor",
Line 5,293: Line 3,667:
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 20,
"AbilityCooldown": 20,
"AbilityDuration": "5.0",
"AbilityDuration": 5,
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": "1",
"ChannelMoveSpeed": -1,
"AbilityCastDelay": "0",
"BulletResist": 15,
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BulletResist": "15",
"ActiveMoveSpeedPenalty": "-1.5m",
"ActiveMoveSpeedPenalty": "-1.5m",
"GroundDashReductionPercent": "-20"
"GroundDashReductionPercent": -20
},
},
"upgrade_mod_disruptor": {
"upgrade_mod_disruptor": {
"Name": "Soul Disruptor",
"Name": "Soul Disruptor",
"Description": "Throw a grenade that explodes on contact and applies \u003Cspan class=\"highlight\"\u003Esilence\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eincreasing amounts of damage\u003C/span\u003E to each enemy.",
"Description": "Throw a grenade that explodes on contact and applies \u003Cspan class=\"highlight\"\u003Esilence\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eincreasing amounts of damage\u003C/span\u003E to each enemy.",
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Press",
"Activation": "Press",
"Slot": "Tech",
"Slot": "Tech",
Line 5,323: Line 3,688:
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": 32,
"AbilityCooldown": 32,
"AbilityDuration": "5",
"AbilityDuration": 5,
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": 0.2,
"AbilityCastDelay": "0.2",
"ChannelMoveSpeed": -1,
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"DPS": {
"DPS": {
"Value": 50,
"Value": 50,
Line 5,357: Line 3,714:
},
},
"Radius": "8m",
"Radius": "8m",
"TickRate": "0.5",
"TickRate": 0.5,
"TechResist": "-18"
"TechResist": -18
},
},
"upgrade_mystic_regeneration": {
"upgrade_mystic_regeneration": {
"Name": "Mystic Regeneration",
"Name": "Mystic Regeneration",
"Description": "Dealing Spirit Damage to enemy Heroes grants you Bonus Health Regen. Stacks when dealing damage to different heroes.",
"Description": "Dealing Spirit Damage to enemy Heroes grants you Bonus Health Regen. Stacks when dealing damage to different heroes.",
"Cost": "800",
"Cost": 800,
"Tier": "1",
"Tier": 1,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 5,374: Line 3,731:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"Regeneration": 4,
"AbilityUnitTargetLimit": "1",
"RegenerationDuration": 5
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"Regeneration": "4",
"RegenerationDuration": "5"
},
},
"upgrade_nearby_enemy_boost": {
"upgrade_nearby_enemy_boost": {
"Name": "Adrenaline Rush",
"Name": "Adrenaline Rush",
"Description": "Gain bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E when there are two or more enemy heroes nearby.",
"Description": "Gain bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E when there are two or more enemy heroes nearby.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 5,407: Line 3,753:
],
],
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"Radius": "20m",
"Radius": "20m",
"TickRate": "1",
"TickRate": 1,
"MinTargetsRequired": "2",
"MinTargetsRequired": 2,
"BaseAttackDamagePercent": "48",
"BaseAttackDamagePercent": 48,
"BonusFireRate": "30",
"BonusFireRate": 30,
"BonusHealth": "90",
"BonusHealth": 90,
"BonusMoveSpeed": "1m"
"BonusMoveSpeed": "1m"
},
},
Line 5,431: Line 3,766:
"Name": "Monster Rounds",
"Name": "Monster Rounds",
"Description": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E25% Weapon Damage\u003C/span\u003E when attacking \u003Cspan class=\"highlight\"\u003ETroopers\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ENeutrals\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBosses\u003C/span\u003E.",
"Description": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E25% Weapon Damage\u003C/span\u003E when attacking \u003Cspan class=\"highlight\"\u003ETroopers\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ENeutrals\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBosses\u003C/span\u003E.",
"Cost": "800",
"Cost": 800,
"Tier": "1",
"Tier": 1,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 5,443: Line 3,778:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"NonPlayerBonusWeaponPower": 25,
"AbilityUnitTargetLimit": "1",
"OutOfCombatHealthRegen": 1,
"AbilityCastDelay": "0",
"NonPlayerBulletResist": 25
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"NonPlayerBonusWeaponPower": "25",
"OutOfCombatHealthRegen": "1",
"NonPlayerBulletResist": "25"
},
},
"upgrade_non_player_bonus_sacrifice": {
"upgrade_non_player_bonus_sacrifice": {
"Name": "Cultist Sacrifice",
"Name": "Cultist Sacrifice",
"Description": "Target an enemy NPC and consume it for \u003Cspan class=\"highlight\"\u003E150% Bonus Souls\u003C/span\u003E and grants a powerful long lasting buff.",
"Description": "Target an enemy NPC and consume it for \u003Cspan class=\"highlight\"\u003E150% Bonus Souls\u003C/span\u003E and grants a powerful long lasting buff.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Press",
"Activation": "Press",
"Slot": "Weapon",
"Slot": "Weapon",
Line 5,481: Line 3,805:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "250",
"AbilityCooldown": 250,
"AbilityDuration": "160",
"AbilityDuration": 160,
"AbilityCastRange": "7m",
"AbilityCastRange": "7m",
"AbilityUnitTargetLimit": "1",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": "0",
"ChannelMoveSpeed": -1,
"AbilityChannelTime": "0",
"NonPlayerBonusWeaponPower": 30,
"AbilityPostCastDuration": "0",
"OutOfCombatHealthRegen": 2,
"AbilityCharges": "0",
"NonPlayerBulletResist": 30,
"AbilityCooldownBetweenCharge": "0",
"BonusSoulsPct": 150,
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"NonPlayerBonusWeaponPower": "30",
"OutOfCombatHealthRegen": "2",
"NonPlayerBulletResist": "30",
"BonusSoulsPct": "150",
"BonusHealth": {
"BonusHealth": {
"Value": 100,
"Value": 100,
Line 5,512: Line 3,828:
}
}
},
},
"BonusAbilityCharges": "1",
"BonusAbilityCharges": 1,
"TechRangeMultiplier": "15",
"TechRangeMultiplier": 15,
"TechRadiusMultiplier": "15"
"TechRadiusMultiplier": 15
},
},
"upgrade_personal_rejuvenator": {
"upgrade_personal_rejuvenator": {
"Name": "Rebirth",
"Name": "Rebirth",
"Description": "Respawns the hero at the spot they died.",
"Description": "Respawns the hero at the spot they died.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 5,528: Line 3,844:
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": 509,
"AbilityCooldown": 509,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"RespawnDelay": 5
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"RespawnDelay": "5",
"RespawnBonusHealthDuration": "0"
},
},
"upgrade_phantom_strike": {
"upgrade_phantom_strike": {
"Name": "Phantom Strike",
"Name": "Phantom Strike",
"Description": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E to an enemy target and pull them to the ground.  Dealing \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EMove speed\u003C/span\u003E reduction and \u003Cspan class=\"highlight\"\u003EDisarm\u003C/span\u003E.",
"Description": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E to an enemy target and pull them to the ground.  Dealing \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EMove speed\u003C/span\u003E reduction and \u003Cspan class=\"highlight\"\u003EDisarm\u003C/span\u003E.",
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Press",
"Activation": "Press",
"Slot": "Armor",
"Slot": "Armor",
Line 5,562: Line 3,867:
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 35,
"AbilityCooldown": 35,
"AbilityDuration": "0",
"AbilityCastRange": "25m",
"AbilityCastRange": "25m",
"AbilityUnitTargetLimit": "1",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": "0.35",
"AbilityCastDelay": 0.35,
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "1.3m",
"ChannelMoveSpeed": "1.3m",
"AbilityResourceCost": "0",
"TechPower": 8,
"TechPower": "8",
"BaseAttackDamagePercent": 15,
"WeaponPower": "0",
"SlowPercent": 50,
"BaseAttackDamagePercent": "15",
"SlowDuration": 3,
"SlowPercent": "50",
"SlowDuration": "3",
"ImpactDamage": {
"ImpactDamage": {
"Value": 75,
"Value": 75,
Line 5,588: Line 3,886:
"Name": "Predator Precision",
"Name": "Predator Precision",
"Description": "Gain additional \u003Cspan class=\"highlight\"\u003Eweapon damage\u003C/span\u003E against enemy Heroes that are \u003Cspan class=\"highlight\"\u003Elow health\u003C/span\u003E",
"Description": "Gain additional \u003Cspan class=\"highlight\"\u003Eweapon damage\u003C/span\u003E against enemy Heroes that are \u003Cspan class=\"highlight\"\u003Elow health\u003C/span\u003E",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 5,598: Line 3,896:
],
],
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BonusFireRate": 8,
"AbilityUnitTargetLimit": "1",
"LifeThreshold": 50,
"AbilityCastDelay": "0",
"BaseAttackDamagePercent": 50
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusFireRate": "8",
"LifeThreshold": "50",
"BaseAttackDamagePercent": "50"
},
},
"upgrade_pristine_emblem": {
"upgrade_pristine_emblem": {
"Name": "Opening Rounds",
"Name": "Opening Rounds",
"Description": "Your attacks have additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E against \u003Cspan class=\"highlight\"\u003Eenemies above 50% health\u003C/span\u003E.",
"Description": "Your attacks have additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E against \u003Cspan class=\"highlight\"\u003Eenemies above 50% health\u003C/span\u003E.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 5,631: Line 3,918:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"TechPower": 7,
"AbilityUnitTargetLimit": "1",
"EnemyLifeThreshold": 50,
"AbilityCastDelay": "0",
"BaseAttackDamagePercentBonus": 40
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "7",
"WeaponPower": "0",
"EnemyLifeThreshold": "50",
"BaseAttackDamagePercent": "0",
"BaseAttackDamagePercentBonus": "40"
},
},
"upgrade_proc_disarm": {
"upgrade_proc_disarm": {
"Name": "Disarming Bullets",
"Name": "Disarming Bullets",
"Description": "Your bullets \u003Cspan class=\"highlight\"\u003Edisarm\u003C/span\u003E enemies, them preventing them from shooting their weapon.  Victims are immune to disarming bullets for \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}s\u003C/span\u003E after application expires.",
"Description": "Your bullets \u003Cspan class=\"highlight\"\u003Edisarm\u003C/span\u003E enemies, them preventing them from shooting their weapon.  Victims are immune to disarming bullets for \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}s\u003C/span\u003E after application expires.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 5,661: Line 3,937:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityDuration": 5,
"AbilityDuration": "5",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"ImmunityDuration": 3,
"AbilityCastDelay": "0",
"BuildUpPerShot": 1,
"AbilityChannelTime": "0",
"BuildUpDuration": 10
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"ImmunityDuration": "3",
"BuildUpPerShot": "1.0",
"BuildUpDuration": "10"
},
},
"upgrade_proc_silence": {
"upgrade_proc_silence": {
"Name": "Silencer",
"Name": "Silencer",
"Description": "Your bullets build up to a \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E. Victims are immune to the build up for \u003Cspan class=\"highlight\"\u003E10s\u003C/span\u003E after silence expires.",
"Description": "Your bullets build up to a \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E. Victims are immune to the build up for \u003Cspan class=\"highlight\"\u003E10s\u003C/span\u003E after silence expires.",
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 5,694: Line 3,960:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"TechResist": 14,
"AbilityUnitTargetLimit": "1",
"TechDamageReduction": -25,
"AbilityCastDelay": "0",
"SilenceDuration": 2.5,
"AbilityChannelTime": "0",
"DebuffDuration": 6,
"AbilityPostCastDuration": "0",
"ImmunityDuration": 10,
"AbilityCharges": "0",
"BuildUpPerShot": 1.04,
"AbilityCooldownBetweenCharge": "0",
"BuildUpDuration": 5
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"TechResist": "14",
"TechDamageReduction": "-25",
"SilenceDuration": "2.5",
"DebuffDuration": "6",
"ImmunityDuration": "10",
"BuildUpPerShot": "1.04",
"BuildUpDuration": "5"
},
},
"upgrade_proc_tech_damage": {
"upgrade_proc_tech_damage": {
"Name": "Magitech Rounds",
"Name": "Magitech Rounds",
"Description": "Your bullets also deal your \u003Cspan class=\"highlight\"\u003Ebase bullet damage [{s:BaseDamagePerShot}] \u003C/span\u003E as spirit damage.  Magitech Rounds receives \u003Cspan class=\"highlight\"\u003E{s:SpellAmplificationMultiplier}x\u003C/span\u003E amplification from \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.",
"Description": "Your bullets also deal your \u003Cspan class=\"highlight\"\u003Ebase bullet damage [{s:BaseDamagePerShot}] \u003C/span\u003E as spirit damage.  Magitech Rounds receives \u003Cspan class=\"highlight\"\u003E{s:SpellAmplificationMultiplier}x\u003C/span\u003E amplification from \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 5,726: Line 3,981:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"ProcCooldown": 1,
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"ProcCooldown": "1",
"BaseDamagePct": {
"BaseDamagePct": {
"Value": 0.0001,
"Value": 0.0001,
Line 5,754: Line 3,998:
}
}
},
},
"BaseDamagePerShot": "1",
"BaseDamagePerShot": 1,
"SpellAmplificationMultiplier": "5"
"SpellAmplificationMultiplier": 5
},
},
"upgrade_quarantine": {
"upgrade_quarantine": {
"Name": "Quarantine",
"Name": "Quarantine",
"Description": "Quarantine an enemy Hero, making them \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E but also \u003Cspan class=\"highlight\"\u003Esilencing and disarming\u003C/span\u003E them.",
"Description": "Quarantine an enemy Hero, making them \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E but also \u003Cspan class=\"highlight\"\u003Esilencing and disarming\u003C/span\u003E them.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Press",
"Activation": "Press",
"Slot": "Tech",
"Slot": "Tech",
Line 5,771: Line 4,015:
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": 42,
"AbilityCooldown": 42,
"AbilityDuration": "4.5",
"AbilityDuration": 4.5,
"AbilityCastRange": "30m",
"AbilityCastRange": "30m",
"AbilityUnitTargetLimit": "1",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": "0",
"ChannelMoveSpeed": -1
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0"
},
},
"upgrade_quick_silver": {
"upgrade_quick_silver": {
"Name": "Quicksilver Reload",
"Name": "Quicksilver Reload",
"Description": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ebonus bullets\u003C/span\u003E on use.",
"Description": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ebonus bullets\u003C/span\u003E on use.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 5,800: Line 4,036:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "18",
"AbilityCooldown": 18,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"BonusFireRate": 10,
"AbilityCastDelay": "0",
"BuffDuration": 12,
"AbilityChannelTime": "0",
"Damage": 55,
"AbilityPostCastDuration": "0",
"AmmoReloadPercent": 100,
"AbilityCharges": "0",
"AbilityChargeUpTime": 18
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusFireRate": "10",
"BuffDuration": "12",
"Damage": "55",
"AmmoReloadPercent": "100",
"AbilityChargeUpTime": "18"
},
},
"upgrade_rapid_recharge": {
"upgrade_rapid_recharge": {
"Name": "Rapid Recharge",
"Name": "Rapid Recharge",
"Description": null,
"Description": null,
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 5,832: Line 4,058:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"CooldownBetweenChargeReduction": 50,
"AbilityUnitTargetLimit": "1",
"BonusAbilityCharges": 2,
"AbilityCastDelay": "0",
"BonusSpiritForChargedAbilities": 20
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"CooldownBetweenChargeReduction": "50",
"BonusAbilityCharges": "2",
"BonusSpiritForChargedAbilities": "20"
},
},
"upgrade_rapid_rounds": {
"upgrade_rapid_rounds": {
"Name": "Rapid Rounds",
"Name": "Rapid Rounds",
"Description": null,
"Description": null,
"Cost": "800",
"Cost": 800,
"Tier": "1",
"Tier": 1,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 5,863: Line 4,078:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BonusFireRate": 10
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusFireRate": "10"
},
},
"upgrade_rebirth": {
"upgrade_rebirth": {
"Name": "Soul Rebirth",
"Name": "Soul Rebirth",
"Description": null,
"Description": null,
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 5,890: Line 4,094:
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": 240,
"AbilityCooldown": 240,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"TechPower": 12,
"AbilityCastDelay": "0",
"SpawnTimePenalty": 30,
"AbilityChannelTime": "0",
"RespawnDelay": 4,
"AbilityPostCastDuration": "0",
"RespawnHealthPercent": 50
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "12",
"WeaponPower": "0",
"SpawnTimePenalty": "30",
"RespawnDelay": "4",
"RespawnHealthPercent": "50"
},
},
"upgrade_reduce_debuff_duration": {
"upgrade_reduce_debuff_duration": {
"Name": "Debuff Remover",
"Name": "Debuff Remover",
"Description": null,
"Description": null,
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Armor",
"Slot": "Armor",
Line 5,922: Line 4,117:
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 50,
"AbilityCooldown": 50,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"StatusResistancePercent": 30,
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"StatusResistancePercent": "30",
"ActiveBonusMoveSpeed": "2.5m",
"ActiveBonusMoveSpeed": "2.5m",
"BuffDuration": "3",
"BuffDuration": 3,
"HealOnActivate": "250",
"HealOnActivate": 250,
"BonusHealth": "100"
"BonusHealth": 100
},
},
"upgrade_regenerating_bullet_shield": {
"upgrade_regenerating_bullet_shield": {
"Name": "Battle Vest",
"Name": "Battle Vest",
"Description": "While you are \u003Cspan class=\"highlight\"\u003Eabove 65% health\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E.",
"Description": "While you are \u003Cspan class=\"highlight\"\u003Eabove 65% health\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 5,954: Line 4,139:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BulletResist": 18,
"AbilityUnitTargetLimit": "1",
"OutOfCombatHealthRegen": 3,
"AbilityCastDelay": "0",
"LifeThreshold": 65,
"AbilityChannelTime": "0",
"BaseAttackDamagePercent": 15,
"AbilityPostCastDuration": "0",
"BonusFireRate": 8
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BulletResist": "18",
"OutOfCombatHealthRegen": "3",
"LifeThreshold": "65",
"BaseAttackDamagePercent": "15",
"BonusFireRate": "8"
},
},
"upgrade_regenerative_armor": {
"upgrade_regenerative_armor": {
"Name": "Regenerative Armor",
"Name": "Regenerative Armor",
"Description": "Gain a short burst of health regeneration when taking bullet damage from heroes",
"Description": "Gain a short burst of health regeneration when taking bullet damage from heroes",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 5,984: Line 4,158:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityDuration": 5,
"AbilityDuration": "5",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"BonusHealthRegen": 20
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusHealthRegen": "20"
},
},
"upgrade_reinforcing_casings": {
"upgrade_reinforcing_casings": {
"Name": "Escalating Resilience",
"Name": "Escalating Resilience",
"Description": "Grants \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E when your bullets hit an enemy hero. \u003Cspan class=\"highlight\"\u003EEach shot can only grant one stack.\u003C/span\u003E",
"Description": "Grants \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E when your bullets hit an enemy hero. \u003Cspan class=\"highlight\"\u003EEach shot can only grant one stack.\u003C/span\u003E",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 6,016: Line 4,180:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"MaxArmorStacks": 30,
"AbilityUnitTargetLimit": "1",
"BulletResistPerStack": 2,
"AbilityCastDelay": "0",
"BulletResistDuration": 24,
"AbilityChannelTime": "0",
"BaseAttackDamagePercent": 15,
"AbilityPostCastDuration": "0",
"BonusHealth": 125,
"AbilityCharges": "0",
"BonusClipSizePercent": 30
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"MaxArmorStacks": "30",
"BulletResistPerStack": "2",
"BulletResistDuration": "24",
"BaseAttackDamagePercent": "15",
"BonusHealth": "125",
"BonusClipSizePercent": "30"
},
},
"upgrade_reload_speed": {
"upgrade_reload_speed": {
"Name": "Fast Reload",
"Name": "Fast Reload",
"Description": "Increased \u003Cspan class=\"highlight\"\u003Ereload speed\u003C/span\u003E.",
"Description": "Increased \u003Cspan class=\"highlight\"\u003Ereload speed\u003C/span\u003E.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 6,047: Line 4,200:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"ReloadSpeedMultipler": -35
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"ReloadSpeedMultipler": "-35"
},
},
"upgrade_rescue_beam": {
"upgrade_rescue_beam": {
"Name": "Rescue Beam",
"Name": "Rescue Beam",
"Description": "\u003Cspan class=\"highlight\"\u003EHeals\u003C/span\u003E a target allied hero and yourself for a percentage of \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E. Once while healing, you can \u003Cspan class=\"highlight\"\u003EPull\u003C/span\u003E the target towards you. Can be self-cast.",
"Description": "\u003Cspan class=\"highlight\"\u003EHeals\u003C/span\u003E a target allied hero and yourself for a percentage of \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E. Once while healing, you can \u003Cspan class=\"highlight\"\u003EPull\u003C/span\u003E the target towards you. Can be self-cast.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Press",
"Activation": "Press",
"Slot": "Armor",
"Slot": "Armor",
Line 6,083: Line 4,225:
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 60,
"AbilityCooldown": 60,
"AbilityDuration": "0",
"AbilityCastRange": "28m",
"AbilityCastRange": "28m",
"AbilityUnitTargetLimit": "1",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": "0",
"AbilityChannelTime": 2.5,
"AbilityChannelTime": "2.5",
"ChannelMoveSpeed": -1,
"AbilityPostCastDuration": "0",
"HealPercentAmount": 20,
"AbilityCharges": "0",
"HealInterval": 0.2,
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"HealPercentAmount": "20",
"HealInterval": "0.2",
"BonusMoveSpeed": "0m",
"BonusMoveSpeed": "0m",
"BonusSprintSpeed": "1m",
"BonusSprintSpeed": "1m",
"SelfModifier": "100",
"SelfModifier": 100,
"TechRangeMultiplier": "8",
"TechRangeMultiplier": 8,
"TechRadiusMultiplier": "8"
"TechRadiusMultiplier": 8
},
},
"upgrade_resilience": {
"upgrade_resilience": {
"Name": "Enduring Spirit",
"Name": "Enduring Spirit",
"Description": null,
"Description": null,
"Cost": "800",
"Cost": 800,
"Tier": "1",
"Tier": 1,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 6,117: Line 4,251:
],
],
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BonusHealth": 25,
"AbilityUnitTargetLimit": "1",
"AbilityLifestealPercentHero": 7
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusHealth": "25",
"AbilityLifestealPercentHero": "7"
},
},
"upgrade_resonant_healing": {
"upgrade_resonant_healing": {
"Name": "Radiant Regeneration",
"Name": "Radiant Regeneration",
"Description": "\u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E and gain bonus \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E for a short duration when you cast an ability.",
"Description": "\u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E and gain bonus \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E for a short duration when you cast an ability.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 6,151: Line 4,274:
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 6,
"AbilityCooldown": 6,
"AbilityDuration": "3",
"AbilityDuration": 3,
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": "1",
"ChannelMoveSpeed": -1,
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"HealingPerCast": {
"HealingPerCast": {
"Value": 70,
"Value": 70,
Line 6,178: Line 4,292:
}
}
},
},
"RegenerationDuration": "5"
"RegenerationDuration": 5
},
},
"upgrade_restorative_locket": {
"upgrade_restorative_locket": {
"Name": "Restorative Locket",
"Name": "Restorative Locket",
"Description": null,
"Description": null,
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Press",
"Activation": "Press",
"Slot": "Armor",
"Slot": "Armor",
Line 6,197: Line 4,311:
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 30,
"AbilityCooldown": 30,
"AbilityDuration": "0",
"AbilityCastRange": "30m",
"AbilityCastRange": "30m",
"AbilityUnitTargetLimit": "1",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": "0.1",
"AbilityCastDelay": 0.1,
"AbilityChannelTime": "0",
"ChannelMoveSpeed": -1,
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"Radius": "30m",
"Radius": "30m",
"TechResist": "6",
"TechResist": 6,
"HealPerStack": {
"HealPerStack": {
"Value": 20,
"Value": 20,
Line 6,218: Line 4,324:
}
}
},
},
"MaxStacks": "20",
"MaxStacks": 20,
"StaminaToRestore": "2"
"StaminaToRestore": 2
},
},
"upgrade_return_fire": {
"upgrade_return_fire": {
"Name": "Return Fire",
"Name": "Return Fire",
"Description": "Automatically \u003Cspan class=\"highlight\"\u003Efire a bullet\u003C/span\u003E towards any attacker who damages you with their abilities or weapon.",
"Description": "Automatically \u003Cspan class=\"highlight\"\u003Efire a bullet\u003C/span\u003E towards any attacker who damages you with their abilities or weapon.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Armor",
"Slot": "Armor",
Line 6,237: Line 4,343:
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 25,
"AbilityCooldown": 25,
"AbilityDuration": "6",
"AbilityDuration": 6,
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": "1",
"ChannelMoveSpeed": -1,
"AbilityCastDelay": "0",
"BulletDamageReflectedPct": 50,
"AbilityChannelTime": "0",
"SpiritDamageReflectedPct": 25,
"AbilityPostCastDuration": "0",
"BulletResist": 8
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BulletDamageReflectedPct": "50",
"SpiritDamageReflectedPct": "25",
"ReturnFireBulletResist": "0",
"BulletResist": "8"
},
},
"upgrade_ricochet": {
"upgrade_ricochet": {
"Name": "Ricochet",
"Name": "Ricochet",
"Description": "Your bullets will \u003Cspan class=\"highlight\"\u003Ericochet\u003C/span\u003E on enemies near your target, \u003Cspan class=\"highlight\"\u003Eapplying any bullet procs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing a percentage of the original damage.\u003C/span\u003E",
"Description": "Your bullets will \u003Cspan class=\"highlight\"\u003Ericochet\u003C/span\u003E on enemies near your target, \u003Cspan class=\"highlight\"\u003Eapplying any bullet procs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing a percentage of the original damage.\u003C/span\u003E",
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 6,274: Line 4,370:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"RicochetDamagePercent": 65,
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"RicochetDamagePercent": "65",
"RicochetRadius": "13m",
"RicochetRadius": "13m",
"RicochetTargetsTooltipOnly": "2",
"RicochetTargetsTooltipOnly": 2,
"BonusFireRate": "20"
"BonusFireRate": 20
},
},
"upgrade_rocket_booster": {
"upgrade_rocket_booster": {
"Name": "Majestic Leap",
"Name": "Majestic Leap",
"Description": "\u003Cspan class=\"highlight\"\u003ELaunch yourself\u003C/span\u003E high into the air and grant yourself a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E. While in the air, you can use the active again to drop down faster.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECannot be used for 5s if attacked by enemy Hero.\u003C/span\u003E",
"Description": "\u003Cspan class=\"highlight\"\u003ELaunch yourself\u003C/span\u003E high into the air and grant yourself a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E. While in the air, you can use the active again to drop down faster.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECannot be used for 5s if attacked by enemy Hero.\u003C/span\u003E",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Armor",
"Slot": "Armor",
Line 6,307: Line 4,392:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "28",
"AbilityCooldown": 28,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"JumpVelocityHidden": "27m",
"JumpVelocityHidden": "27m",
"InteruptCooldown": "5",
"InteruptCooldown": 5,
"AirControlPercent": "100",
"AirControlPercent": 100,
"SlamDownRadius": "10m",
"SlamDownRadius": "10m",
"VerticalDifferenceTolerance": "2m",
"VerticalDifferenceTolerance": "2m",
"TossSpeed": "500",
"TossSpeed": 500,
"SlowPercent": "40",
"SlowPercent": 40,
"SlowDuration": "2.5",
"SlowDuration": 2.5,
"DropDownSpeed": "35m",
"DropDownSpeed": "35m",
"MaxLandingSpeed": "20m",
"MaxLandingSpeed": "20m",
"ImpactHeight": "2m",
"ImpactHeight": "2m",
"MinAimAngle": "30",
"MinAimAngle": 30,
"CombatBarrier": "350",
"CombatBarrier": 350,
"BarrierDuration": "8"
"BarrierDuration": 8
},
},
"upgrade_rocket_boots": {
"upgrade_rocket_boots": {
"Name": "Majestic Leap - Disabled",
"Name": "Majestic Leap - Disabled",
"Description": "\u003Cspan class=\"highlight\"\u003ELaunch yourself\u003C/span\u003E high into the air. Cannot be used for {s:InteruptCooldown}s if damaged by enemy Hero.",
"Description": "\u003Cspan class=\"highlight\"\u003ELaunch yourself\u003C/span\u003E high into the air. Cannot be used for {s:InteruptCooldown}s if damaged by enemy Hero.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Armor",
"Slot": "Armor",
Line 6,350: Line 4,425:
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": 16,
"AbilityCooldown": 16,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"TechPower": 8,
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "8",
"WeaponPower": "0",
"JumpVelocityHidden": "22.5m",
"JumpVelocityHidden": "22.5m",
"InteruptCooldown": 4,
"InteruptCooldown": 4,
"AirControlPercent": "100",
"AirControlPercent": 100,
"BonusHealth": "50"
"BonusHealth": 50
},
},
"upgrade_rupture": {
"upgrade_rupture": {
"Name": "Decay",
"Name": "Decay",
"Description": "Inflict \u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E to a target, dealing damage based on their current health.\u003Cbr\u003EDecay's damage is non-lethal and does not apply item procs.",
"Description": "Inflict \u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E to a target, dealing damage based on their current health.\u003Cbr\u003EDecay's damage is non-lethal and does not apply item procs.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Press",
"Activation": "Press",
"Slot": "Tech",
"Slot": "Tech",
Line 6,384: Line 4,450:
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 32,
"AbilityCooldown": 32,
"AbilityDuration": "10",
"AbilityDuration": 10,
"AbilityCastRange": {
"AbilityCastRange": {
"Value": "20m",
"Value": "20m",
Line 6,392: Line 4,458:
}
}
},
},
"AbilityUnitTargetLimit": "1",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": "0.1",
"AbilityCastDelay": 0.1,
"AbilityChannelTime": "0",
"ChannelMoveSpeed": -1,
"AbilityPostCastDuration": "0",
"TechPower": 8,
"AbilityCharges": "0",
"HealAmpReceivePenaltyPercent": -40,
"AbilityCooldownBetweenCharge": "0",
"HealAmpRegenPenaltyPercent": -40,
"ChannelMoveSpeed": "-1",
"TickRate": 1,
"AbilityResourceCost": "0",
"TechPower": "8",
"WeaponPower": "0",
"HealAmpReceivePenaltyPercent": "-40",
"HealAmpRegenPenaltyPercent": "-40",
"TickRate": "1.0",
"DotHealthPercent": {
"DotHealthPercent": {
"Value": 2.6,
"Value": 2.6,
Line 6,412: Line 4,472:
}
}
},
},
"BonusHealth": "90"
"BonusHealth": 90
},
},
"upgrade_self_bubble": {
"upgrade_self_bubble": {
"Name": "Ethereal Shift",
"Name": "Ethereal Shift",
"Description": "You enter a void state and become \u003Cspan class=\"highlight\"\u003Euntargetable and invincible\u003C/span\u003E for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain \u003Cspan class=\"highlight\"\u003ESpirit Power, Move Speed, and Spirit Resist\u003C/span\u003E.\u003Cbr\u003ECan be canceled early.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActivation cancels any active ability.\u003C/span\u003E",
"Description": "You enter a void state and become \u003Cspan class=\"highlight\"\u003Euntargetable and invincible\u003C/span\u003E for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain \u003Cspan class=\"highlight\"\u003ESpirit Power, Move Speed, and Spirit Resist\u003C/span\u003E.\u003Cbr\u003ECan be canceled early.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActivation cancels any active ability.\u003C/span\u003E",
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Tech",
"Slot": "Tech",
Line 6,428: Line 4,488:
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 20,
"AbilityCooldown": 20,
"AbilityDuration": "4.0",
"AbilityDuration": 4,
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": "1",
"ChannelMoveSpeed": -1,
"AbilityCastDelay": "0",
"BuffDuration": 5,
"AbilityChannelTime": "0",
"TechResist": 30,
"AbilityPostCastDuration": "0",
"DampingFactor": 3,
"AbilityCharges": "0",
"LiftHeight": 120,
"AbilityCooldownBetweenCharge": "0",
"BonusSpirit": 20,
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BuffDuration": "5",
"TechResist": "30",
"DampingFactor": "3",
"LiftHeight": "120",
"BonusSpirit": "20",
"MoveSpeedMax": "4m",
"MoveSpeedMax": "4m",
"BonusMoveSpeed": "3m"
"BonusMoveSpeed": "3m"
Line 6,451: Line 4,502:
"Name": "Sharpshooter",
"Name": "Sharpshooter",
"Description": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.",
"Description": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 6,464: Line 4,515:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"LongRangeBonusWeaponPower": 70,
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"LongRangeBonusWeaponPower": "70",
"LongRangeBonusWeaponPowerMinRange": "15m",
"LongRangeBonusWeaponPowerMinRange": "15m",
"BonusAttackRangePercent": "20",
"BonusAttackRangePercent": 20,
"BonusZoomPercent": "25",
"BonusZoomPercent": 25,
"BonusMoveSpeed": "-1m",
"BonusMoveSpeed": "-1m",
"BonusSprintSpeed": "1.5m"
"BonusSprintSpeed": "1.5m"
Line 6,487: Line 4,527:
"Name": "Silencer",
"Name": "Silencer",
"Description": null,
"Description": null,
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Weapon",
"Slot": "Weapon",
Line 6,500: Line 4,540:
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": 36,
"AbilityCooldown": 36,
"AbilityDuration": "4",
"AbilityDuration": 4,
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": "1",
"ChannelMoveSpeed": -1,
"AbilityCastDelay": "0",
"EMPDuration": 2,
"AbilityChannelTime": "0",
"BaseAttackDamagePercent": 20
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"EMPDuration": "2",
"BaseAttackDamagePercent": "20"
},
},
"upgrade_siphon_bullets": {
"upgrade_siphon_bullets": {
"Name": "Siphon Bullets",
"Name": "Siphon Bullets",
"Description": null,
"Description": null,
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 6,531: Line 4,562:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BaseAttackDamagePercent": 15,
"AbilityUnitTargetLimit": "1",
"BulletResist": 10,
"AbilityCastDelay": "0",
"StealPerHit": 1,
"AbilityChannelTime": "0",
"StealPerKill": 1,
"AbilityPostCastDuration": "0",
"StackLostPerDeath": 2,
"AbilityCharges": "0",
"MaxStacks": 9999,
"AbilityCooldownBetweenCharge": "0",
"StealDuration": 17,
"ChannelMoveSpeed": "-1",
"ProcCooldown": 0.8,
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BaseAttackDamagePercent": "15",
"BulletResist": "10",
"StealPerHit": "1",
"StealPerKill": "1",
"StackLostPerDeath": "2",
"MaxStacks": "9999",
"StealDuration": "17",
"ProcCooldown": "0.8",
"HealthSteal": {
"HealthSteal": {
"Value": 35,
"Value": 35,
Line 6,564: Line 4,584:
"Name": "Unstoppable - Deprecated",
"Name": "Unstoppable - Deprecated",
"Description": "Purges any roots and chains on use and makes you immune to slows for the duration",
"Description": "Purges any roots and chains on use and makes you immune to slows for the duration",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Armor",
"Slot": "Armor",
Line 6,573: Line 4,593:
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": 32,
"AbilityCooldown": 32,
"AbilityDuration": "6",
"AbilityDuration": 6,
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": "1",
"ChannelMoveSpeed": -1
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0"
},
},
"upgrade_slowing_bullets": {
"upgrade_slowing_bullets": {
"Name": "Slowing Bullets",
"Name": "Slowing Bullets",
"Description": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E on enemies.",
"Description": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E on enemies.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 6,602: Line 4,613:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"SlowPercent": 30,
"AbilityUnitTargetLimit": "1",
"GroundDashReductionPercent": -20,
"AbilityCastDelay": "0",
"SlowDuration": 3.5,
"AbilityChannelTime": "0",
"BonusFireRate": 7,
"AbilityPostCastDuration": "0",
"BuildUpDuration": 5,
"AbilityCharges": "0",
"BuildUpPerShot": 0.77
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"SlowPercent": "30",
"GroundDashReductionPercent": "-20",
"SlowDuration": "3.5",
"BonusFireRate": "7",
"BuildUpDuration": "5",
"BuildUpPerShot": "0.77"
},
},
"upgrade_slowing_tech": {
"upgrade_slowing_tech": {
"Name": "Slowing Spirit",
"Name": "Slowing Spirit",
"Description": "Dealing \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slows\u003C/span\u003E to your target.",
"Description": "Dealing \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slows\u003C/span\u003E to your target.",
"Cost": "800",
"Cost": 800,
"Tier": "1",
"Tier": 1,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 6,636: Line 4,636:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"SlowPercent": 15,
"AbilityUnitTargetLimit": "1",
"SlowDuration": 2
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"SlowPercent": "15",
"SlowDuration": "2"
},
},
"upgrade_small_attack_speed": {
"upgrade_small_attack_speed": {
"Name": "Basic Fire Rate",
"Name": "Basic Fire Rate",
"Description": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"Description": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"Cost": "800",
"Cost": 800,
"Tier": "1",
"Tier": 1,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 6,663: Line 4,652:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BonusFireRate": 8
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusFireRate": "8"
},
},
"upgrade_soaring_spirit": {
"upgrade_soaring_spirit": {
"Name": "Improved Spirit",
"Name": "Improved Spirit",
"Description": null,
"Description": null,
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 6,694: Line 4,672:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"TechPower": 18,
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "18",
"WeaponPower": "0",
"BonusSprintSpeed": "1m",
"BonusSprintSpeed": "1m",
"BonusHealth": "75",
"BonusHealth": 75,
"OutOfCombatHealthRegen": "1.5"
"OutOfCombatHealthRegen": 1.5
},
},
"upgrade_spellbreaker": {
"upgrade_spellbreaker": {
"Name": "Spellbreaker",
"Name": "Spellbreaker",
"Description": "The next instance of high spirit damage you take is significantly reduced.",
"Description": "The next instance of high spirit damage you take is significantly reduced.",
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 6,724: Line 4,692:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "10",
"AbilityCooldown": 10,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"TechResist": 25,
"AbilityCastDelay": "0",
"StatusResistancePercent": 25,
"AbilityChannelTime": "0",
"DamageThreshold": 150,
"AbilityPostCastDuration": "0",
"SpiritDamageReductionProc": 75
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"TechResist": "25",
"StatusResistancePercent": "25",
"DamageThreshold": "150",
"SpiritDamageReductionProc": "75"
},
},
"upgrade_spellshield": {
"upgrade_spellshield": {
"Name": "Hexafoil Ward",
"Name": "Hexafoil Ward",
"Description": "Block the next \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EDebuff\u003C/span\u003E, preventing its effects. Only regenerates outside of combat.",
"Description": "Block the next \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EDebuff\u003C/span\u003E, preventing its effects. Only regenerates outside of combat.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 6,755: Line 4,713:
],
],
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "12",
"AbilityCooldown": 12,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "1.3m",
"ChannelMoveSpeed": "1.3m",
"AbilityResourceCost": "0",
"TechResist": 15,
"TechPower": "0",
"SpellShieldLingerDuration": 0.3,
"WeaponPower": "0",
"TechResist": "15",
"SpellShieldLingerDuration": ".3",
"SpellShieldFlavorText": "asdasd"
"SpellShieldFlavorText": "asdasd"
},
},
Line 6,775: Line 4,723:
"Name": "Spirit Rend",
"Name": "Spirit Rend",
"Description": null,
"Description": null,
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 6,790: Line 4,738:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"ProcCooldown": 2.5,
"AbilityUnitTargetLimit": "1",
"BonusHealth": 100,
"AbilityCastDelay": "0",
"MaxStacks": 4,
"AbilityChannelTime": "0",
"AbilityLifestealPercentHero": 8,
"AbilityPostCastDuration": "0",
"MagicResistReduction": -7,
"AbilityCharges": "0",
"TechArmorDamageReduction": -8,
"AbilityCooldownBetweenCharge": "0",
"DebuffDuration": 7
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"ProcCooldown": "2.5",
"BonusHealth": "100",
"MaxStacks": "4",
"AbilityLifestealPercentHero": "8",
"MagicResistReduction": "-7",
"TechArmorDamageReduction": "-8",
"DebuffDuration": "7"
},
},
"upgrade_spirit_bubble": {
"upgrade_spirit_bubble": {
"Name": "Spirit Shielding",
"Name": "Spirit Shielding",
"Description": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'SpiritDamage'} from enemy Heroes in a small time frame.",
"Description": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'SpiritDamage'} from enemy Heroes in a small time frame.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 6,824: Line 4,761:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "35",
"AbilityCooldown": 35,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"DamageWindow": 3.5,
"AbilityCastDelay": "0",
"DamageThreshold": 150,
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"DamageWindow": "3.5",
"DamageThreshold": "150",
"CombatBarrier": {
"CombatBarrier": {
"Value": 325,
"Value": 325,
Line 6,846: Line 4,773:
}
}
},
},
"OutOfCombatHealthRegen": "2.5",
"OutOfCombatHealthRegen": 2.5,
"BarrierDuration": "8",
"BarrierDuration": 8,
"BonusMoveSpeed": "1.5m"
"BonusMoveSpeed": "1.5m"
},
},
Line 6,853: Line 4,780:
"Name": "Spirit Burn",
"Name": "Spirit Burn",
"Description": "Dealing significant \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to an enemy within 5s causes an explosion dealing damage and a burn to nearby enemies.  While burning, enemies take damage over time and receive reduced healing.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDeals half-damage to non-heroes and does not expend its cooldown unless a hero is hit.\u003C/span\u003E",
"Description": "Dealing significant \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to an enemy within 5s causes an explosion dealing damage and a burn to nearby enemies.  While burning, enemies take damage over time and receive reduced healing.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDeals half-damage to non-heroes and does not expend its cooldown unless a hero is hit.\u003C/span\u003E",
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 6,866: Line 4,793:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "20",
"AbilityCooldown": 20,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"TechRangeMultiplier": 8,
"AbilityCastDelay": "0",
"TechRadiusMultiplier": 8,
"AbilityChannelTime": "0",
"DamageThreshold": 500,
"AbilityPostCastDuration": "0",
"DamageThresholdDuration": 5,
"AbilityCharges": "0",
"ExplosionDamage": 110,
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"TechRangeMultiplier": "8",
"TechRadiusMultiplier": "8",
"DamageThreshold": "500",
"DamageThresholdDuration": "5",
"ExplosionDamage": "110",
"ExplosionRadius": "12m",
"ExplosionRadius": "12m",
"DPS": "24",
"DPS": 24,
"DebuffDuration": "8",
"DebuffDuration": 8,
"HealAmpReceivePenaltyPercent": "-70",
"HealAmpReceivePenaltyPercent": -70,
"HealAmpRegenPenaltyPercent": "-70",
"HealAmpRegenPenaltyPercent": -70,
"TickRate": "0.5",
"TickRate": 0.5,
"CooldownReductionPctOnNonHeroes": "100",
"CooldownReductionPctOnNonHeroes": 100,
"DamagePctVsNonHeroes": "50"
"DamagePctVsNonHeroes": 50
},
},
"upgrade_spirit_sap": {
"upgrade_spirit_sap": {
"Name": "Spirit Sap",
"Name": "Spirit Sap",
"Description": "Target an enemy to \u003Cspan class=\"highlight\"\u003Ereduce their Spirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
"Description": "Target an enemy to \u003Cspan class=\"highlight\"\u003Ereduce their Spirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Press",
"Activation": "Press",
"Slot": "Tech",
"Slot": "Tech",
Line 6,908: Line 4,825:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "30",
"AbilityCooldown": 30,
"AbilityDuration": "12",
"AbilityDuration": 12,
"AbilityCastRange": "40m",
"AbilityCastRange": "40m",
"AbilityUnitTargetLimit": "1",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": "0.1",
"AbilityCastDelay": 0.1,
"AbilityChannelTime": "0",
"ChannelMoveSpeed": -1,
"AbilityPostCastDuration": "0",
"MagicResistReduction": -12,
"AbilityCharges": "0",
"BonusHealth": 75,
"AbilityCooldownBetweenCharge": "0",
"TechPowerReduction": -24
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"MagicResistReduction": "-12",
"BonusHealth": "75",
"TechPowerReduction": "-24"
},
},
"upgrade_spirit_snatch": {
"upgrade_spirit_snatch": {
"Name": "Spirit Snatch",
"Name": "Spirit Snatch",
"Description": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, the attack deals extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and steals \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown is 2x longer for Light Melee hits.\u003C/span\u003E",
"Description": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, the attack deals extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and steals \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown is 2x longer for Light Melee hits.\u003C/span\u003E",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 6,944: Line 4,854:
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 6,
"AbilityCooldown": 6,
"AbilityDuration": "14",
"AbilityDuration": 14,
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": "1",
"ChannelMoveSpeed": -1,
"AbilityCastDelay": "0",
"LightMeleeCooldownMult": 2,
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"LightMeleeCooldownMult": "2",
"SpiritDamage": {
"SpiritDamage": {
"Value": 75,
"Value": 75,
Line 6,964: Line 4,865:
}
}
},
},
"TechArmorDamageReduction": "-15",
"TechArmorDamageReduction": -15,
"TechArmorGain": "15",
"TechArmorGain": 15,
"TechPowerReduction": "-15",
"TechPowerReduction": -15,
"TechPowerGain": "15",
"TechPowerGain": 15,
"BonusMeleeDamagePercent": "10",
"BonusMeleeDamagePercent": 10,
"BonusHealth": "100"
"BonusHealth": 100
},
},
"upgrade_split_shot": {
"upgrade_split_shot": {
"Name": "Split Shot",
"Name": "Split Shot",
"Description": "Make your weapon fire \u003Cspan class=\"highlight\"\u003Emultishot\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E Hitting more than one Hero per attack will grant a \u003Cspan class=\"highlight\"\u003Estacking weapon damage bonus\u003C/span\u003E.  \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ETargets can only be hit once per multishot.\u003C/span\u003E",
"Description": "Make your weapon fire \u003Cspan class=\"highlight\"\u003Emultishot\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E Hitting more than one Hero per attack will grant a \u003Cspan class=\"highlight\"\u003Estacking weapon damage bonus\u003C/span\u003E.  \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ETargets can only be hit once per multishot.\u003C/span\u003E",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Weapon",
"Slot": "Weapon",
Line 6,984: Line 4,885:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "14",
"AbilityCooldown": 14,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"BonusShotsDuration": 5,
"AbilityCastDelay": "0",
"BulletSplitShot": 5,
"AbilityChannelTime": "0",
"SpreadAngleDegrees": 45,
"AbilityPostCastDuration": "0",
"WeaponDamageBonusDuration": 12,
"AbilityCharges": "0",
"WeaponDamagePerStack": 10,
"AbilityCooldownBetweenCharge": "0",
"MaxStacks": 6
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusBulletSpeedPercent": "0",
"BonusShotsDuration": "5",
"BulletSplitShot": "5",
"SpreadAngleDegrees": "45",
"SpecialShotsBonusFireRate": "0",
"WeaponDamageBonusDuration": "12",
"WeaponDamagePerStack": "10",
"MaxStacks": "6"
},
},
"upgrade_sprint_booster": {
"upgrade_sprint_booster": {
"Name": "Sprint Boots",
"Name": "Sprint Boots",
"Description": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. Taking damage resets the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E",
"Description": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. Taking damage resets the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E",
"Cost": "800",
"Cost": 800,
"Tier": "1",
"Tier": 1,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 7,021: Line 4,910:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusSprintSpeed": "2m",
"BonusSprintSpeed": "2m",
"OutOfCombatHealthRegen": "2"
"OutOfCombatHealthRegen": 2
},
},
"upgrade_stabilizer": {
"upgrade_stabilizer": {
"Name": "Stabilizer",
"Name": "Stabilizer",
"Description": "Removes the \u003Cspan class=\"highlight\"\u003Emove speed penalty\u003C/span\u003E while shooting, and increases \u003Cspan class=\"highlight\"\u003Ebullet speed\u003C/span\u003E.",
"Description": "Removes the \u003Cspan class=\"highlight\"\u003Emove speed penalty\u003C/span\u003E while shooting, and increases \u003Cspan class=\"highlight\"\u003Ebullet speed\u003C/span\u003E.",
"Cost": "800",
"Cost": 800,
"Tier": "1",
"Tier": 1,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 7,048: Line 4,926:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"MoveWhileShootingSpeedPenaltyReductionPercent": 100,
"AbilityUnitTargetLimit": "1",
"MoveWhileZoomedSpeedPenaltyReductionPercent": 100,
"AbilityCastDelay": "0",
"BonusBulletSpeedPercent": 30
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"MoveWhileShootingSpeedPenaltyReductionPercent": "100",
"MoveWhileZoomedSpeedPenaltyReductionPercent": "100",
"BonusBulletSpeedPercent": "30"
},
},
"upgrade_stabilizing_tripod": {
"upgrade_stabilizing_tripod": {
"Name": "Stabilizing Tripod",
"Name": "Stabilizing Tripod",
"Description": "\u003Cspan class=\"highlight\"\u003EDisarm yourself\u003C/span\u003E to toss your weapon to the target location where it transforms into a \u003Cspan class=\"highlight\"\u003EField Sentry that will attack enemies using your weapon with an unlimited clip\u003C/span\u003E.  You can melee the sentry to end the effect early.",
"Description": "\u003Cspan class=\"highlight\"\u003EDisarm yourself\u003C/span\u003E to toss your weapon to the target location where it transforms into a \u003Cspan class=\"highlight\"\u003EField Sentry that will attack enemies using your weapon with an unlimited clip\u003C/span\u003E.  You can melee the sentry to end the effect early.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Press",
"Activation": "Press",
"Slot": "Weapon",
"Slot": "Weapon",
Line 7,079: Line 4,946:
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": 64,
"AbilityCooldown": 64,
"AbilityDuration": "20",
"AbilityDuration": 20,
"AbilityCastRange": "15m",
"AbilityCastRange": "15m",
"AbilityUnitTargetLimit": "1",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": "0",
"ChannelMoveSpeed": -1,
"AbilityChannelTime": "0",
"ModelScale": 1,
"AbilityPostCastDuration": "0",
"TickRate": 0.5,
"AbilityCharges": "0",
"TrackingSpeed": 125,
"AbilityCooldownBetweenCharge": "0",
"TurretAttackDelay": 0.35,
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"ModelScale": "1.0",
"TickRate": "0.5",
"TrackingSpeed": "125",
"TurretAttackDelay": "0.35",
"TurretAttackRange": "50m",
"TurretAttackRange": "50m",
"TurretDeployTime": "2.0",
"TurretDeployTime": 2,
"TurretLifetime": "20",
"TurretLifetime": 20,
"AttackConeAngle": "10",
"AttackConeAngle": 10,
"StationaryWeaponPower": "40",
"StationaryWeaponPower": 40,
"StationaryRecoilReduction": "25",
"StationaryRecoilReduction": 25,
"CasterHealthPercent": "100",
"CasterHealthPercent": 100,
"BulletSpeedOverride": "6500"
"BulletSpeedOverride": 6500
},
},
"upgrade_stasis_bomb": {
"upgrade_stasis_bomb": {
"Name": "Stasis Bomb",
"Name": "Stasis Bomb",
"Description": null,
"Description": null,
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Armor",
"Slot": "Armor",
Line 7,116: Line 4,975:
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": 37,
"AbilityCooldown": 37,
"AbilityDuration": "6",
"AbilityDuration": 6,
"AbilityCastRange": "20m",
"AbilityCastRange": "20m",
"AbilityUnitTargetLimit": "1",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": "0",
"ChannelMoveSpeed": -1,
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"StasisRadius": "7m",
"StasisRadius": "7m",
"ExplodeRadius": "7m",
"ExplodeRadius": "7m",
Line 7,137: Line 4,988:
}
}
},
},
"StunDuration": "1.5",
"StunDuration": 1.5,
"ImmunityDuration": "4",
"ImmunityDuration": 4,
"EMPDuration": "3",
"EMPDuration": 3,
"EMPProcChance": "100",
"EMPProcChance": 100,
"BuildUpPerShot": "1.6",
"BuildUpPerShot": 1.6,
"BuildUpDuration": "10",
"BuildUpDuration": 10,
"DampingFactor": "0.5",
"DampingFactor": 0.5,
"MaxFallSpeed": "0",
"LiftHeight": 120,
"LiftHeight": "120",
"SlamdownSpeed": 500,
"SlamdownSpeed": "500",
"MoveSpeedMax": "4m"
"MoveSpeedMax": "4m"
},
},
Line 7,152: Line 5,002:
"Name": "Hex-Sealed Knuckles",
"Name": "Hex-Sealed Knuckles",
"Description": "After dealing an accumulated \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage}\u003C/span\u003E spirit damage, your next \u003Cspan class=\"highlight\"\u003EHeavy Melee Attack\u003C/span\u003E deals an additional \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage} spirit damage\u003C/span\u003E.",
"Description": "After dealing an accumulated \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage}\u003C/span\u003E spirit damage, your next \u003Cspan class=\"highlight\"\u003EHeavy Melee Attack\u003C/span\u003E deals an additional \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage} spirit damage\u003C/span\u003E.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 7,165: Line 5,015:
],
],
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "3",
"AbilityCooldown": 3,
"AbilityDuration": "13",
"AbilityDuration": 13,
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": "1",
"ChannelMoveSpeed": -1,
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"StoredSpiritDamage": {
"StoredSpiritDamage": {
"Value": 200,
"Value": 200,
Line 7,185: Line 5,026:
}
}
},
},
"BonusHealth": "75",
"BonusHealth": 75,
"BonusHealthRegen": "1",
"BonusHealthRegen": 1,
"BonusMeleeDamagePercent": "30"
"BonusMeleeDamagePercent": 30
},
},
"upgrade_superior_stamina": {
"upgrade_superior_stamina": {
"Name": "Stamina Mastery",
"Name": "Stamina Mastery",
"Description": null,
"Description": null,
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 7,206: Line 5,047:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"Stamina": 2,
"AbilityUnitTargetLimit": "1",
"StaminaCooldownReduction": 20,
"AbilityCastDelay": "0",
"AirMoveIncreasePercent": 30
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"Stamina": "2",
"StaminaCooldownReduction": "20",
"AirMoveIncreasePercent": "30"
},
},
"upgrade_suppressor": {
"upgrade_suppressor": {
"Name": "Suppressor",
"Name": "Suppressor",
"Description": "When you deal \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to enemies, you also reduce their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"Description": "When you deal \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to enemies, you also reduce their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 7,239: Line 5,069:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityDuration": 4,
"AbilityDuration": "4",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"TechPower": 6,
"AbilityCastDelay": "0",
"FireRateSlow": 30,
"AbilityChannelTime": "0",
"BonusHealth": 75
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "6",
"WeaponPower": "0",
"FireRateSlow": "30",
"BonusHealth": "75"
},
},
"upgrade_surging_power": {
"upgrade_surging_power": {
"Name": "Vampiric Burst",
"Name": "Vampiric Burst",
"Description": null,
"Description": null,
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Armor",
"Slot": "Armor",
Line 7,276: Line 5,097:
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 30,
"AbilityCooldown": 30,
"AbilityDuration": "4.5",
"AbilityDuration": 4.5,
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": "1",
"ChannelMoveSpeed": -1,
"AbilityCastDelay": "0",
"ActiveBonusFireRate": 40,
"AbilityChannelTime": "0",
"ActiveBonusLifesteal": 80,
"AbilityPostCastDuration": "0",
"BonusHealth": 100,
"AbilityCharges": "0",
"ActiveReloadPercent": 75,
"AbilityCooldownBetweenCharge": "0",
"BulletResist": 10,
"ChannelMoveSpeed": "-1",
"BulletLifestealPercent": 16
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"ActiveBonusFireRate": "40",
"ActiveBonusLifesteal": "80",
"BonusHealth": "100",
"ActiveReloadPercent": "75",
"BulletResist": "10",
"BulletLifestealPercent": "16"
},
},
"upgrade_target_stun": {
"upgrade_target_stun": {
"Name": "Knockdown",
"Name": "Knockdown",
"Description": "Apply a \u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E after \u003Cspan class=\"highlight\"\u003E2s\u003C/span\u003E. Stun duration is increased against \u003Cspan class=\"highlight\"\u003Eairborne\u003C/span\u003E targets.",
"Description": "Apply a \u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E after \u003Cspan class=\"highlight\"\u003E2s\u003C/span\u003E. Stun duration is increased against \u003Cspan class=\"highlight\"\u003Eairborne\u003C/span\u003E targets.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Press",
"Activation": "Press",
"Slot": "Tech",
"Slot": "Tech",
Line 7,312: Line 5,124:
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 35,
"AbilityCooldown": 35,
"AbilityDuration": "0",
"AbilityCastRange": "45m",
"AbilityCastRange": "45m",
"AbilityUnitTargetLimit": "1",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": "0.1",
"AbilityCastDelay": 0.1,
"AbilityChannelTime": "0",
"ChannelMoveSpeed": -1,
"AbilityPostCastDuration": "0",
"StunDelay": 2,
"AbilityCharges": "0",
"StunDuration": 0.5,
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"StunDelay": "2",
"StunDuration": "0.5",
"VisualContractRadius": "3m",
"VisualContractRadius": "3m",
"BonusHealth": "100",
"BonusHealth": 100,
"MaxBonusDuration": "1.5",
"MaxBonusDuration": 1.5,
"MaxHeightForBonus": "30m",
"MaxHeightForBonus": "30m",
"TechRangeMultiplier": "6",
"TechRangeMultiplier": 6,
"TechRadiusMultiplier": "6"
"TechRadiusMultiplier": 6
},
},
"upgrade_targeted_silence": {
"upgrade_targeted_silence": {
"Name": "Silence Wave",
"Name": "Silence Wave",
"Description": "Launch an expanding projectile which \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E enemies for a short duration. Affected enemies also have their \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E reduced for a longer duration. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ESilence does not interrupt channeling abilities.\u003C/span\u003E",
"Description": "Launch an expanding projectile which \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E enemies for a short duration. Affected enemies also have their \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E reduced for a longer duration. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ESilence does not interrupt channeling abilities.\u003C/span\u003E",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Tech",
"Slot": "Tech",
Line 7,352: Line 5,156:
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 30,
"AbilityCooldown": 30,
"AbilityDuration": "3.25",
"AbilityDuration": 3.25,
"AbilityCastRange": "40m",
"AbilityCastRange": "40m",
"AbilityUnitTargetLimit": "1",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": "0.1",
"AbilityCastDelay": 0.1,
"AbilityChannelTime": "0",
"ChannelMoveSpeed": -1,
"AbilityPostCastDuration": "0",
"BonusHealth": 75,
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusHealth": "75",
"CooldownOnMiss": 30,
"CooldownOnMiss": 30,
"HeightOffGround": "1m",
"HeightOffGround": "1m",
"GrowthPerMeter": "0.15m",
"GrowthPerMeter": "0.15m",
"InitialWidth": "5.0m",
"InitialWidth": "5.0m",
"MagicResistReduction": "-12",
"MagicResistReduction": -12,
"Damage": "0",
"ResistReductionDuration": 12,
"ResistReductionDuration": "12",
"TechPowerReduction": -24
"TechPowerReduction": "-24"
},
},
"upgrade_tech_armor": {
"upgrade_tech_armor": {
"Name": "Spirit Armor",
"Name": "Spirit Armor",
"Description": "Reduces the damage you take from \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E abilities.",
"Description": "Reduces the damage you take from \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E abilities.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 7,388: Line 5,184:
],
],
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"TechResist": 15
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"TechResist": "15"
},
},
"upgrade_tech_bleed": {
"upgrade_tech_bleed": {
"Name": "Mystic Reverb",
"Name": "Mystic Reverb",
"Description": "Imbue an ability to apply \u003Cspan class=\"highlight\"\u003Eslow\u003C/span\u003E on a hit target and deal an \u003Cspan class=\"highlight\"\u003Eadditional percentage of the damage dealt\u003C/span\u003E to enemies around the target after a short delay.",
"Description": "Imbue an ability to apply \u003Cspan class=\"highlight\"\u003Eslow\u003C/span\u003E on a hit target and deal an \u003Cspan class=\"highlight\"\u003Eadditional percentage of the damage dealt\u003C/span\u003E to enemies around the target after a short delay.",
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 7,420: Line 5,205:
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 6.25,
"AbilityCooldown": 6.25,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"TechDamagePercent": 50,
"AbilityCastDelay": "0",
"DelayDuration": 3,
"AbilityChannelTime": "0",
"MinimumDamage": 100,
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"TechDamagePercent": "50",
"DelayDuration": "3",
"MinimumDamage": "100",
"Radius": "16m",
"Radius": "16m",
"AbilityLifestealPercentHero": "15",
"AbilityLifestealPercentHero": 15,
"MovementSpeedSlow": "40",
"MovementSpeedSlow": 40,
"MaxHealthDamage": "10"
"MaxHealthDamage": 10
},
},
"upgrade_tech_cleave": {
"upgrade_tech_cleave": {
"Name": "Quantum Chimaera",
"Name": "Quantum Chimaera",
"Description": "Your Tech attacks strike additional nearby enemies for \u003Cspan class=\"highlight\"\u003E75% of the total damage\u003C/span\u003E.",
"Description": "Your Tech attacks strike additional nearby enemies for \u003Cspan class=\"highlight\"\u003E75% of the total damage\u003C/span\u003E.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 7,451: Line 5,226:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"TechCleaveDamagePercent": 75,
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"TechCleaveDamagePercent": "75",
"TechCleaveRadius": "10m",
"TechCleaveRadius": "10m",
"ProcCooldown": "0.05"
"ProcCooldown": 0.05
},
},
"upgrade_tech_damage_pulse": {
"upgrade_tech_damage_pulse": {
"Name": "Torment Pulse",
"Name": "Torment Pulse",
"Description": "Periodically deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to the closest two enemies nearby.",
"Description": "Periodically deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to the closest two enemies nearby.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 7,485: Line 5,249:
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 1.4,
"AbilityCooldown": 1.4,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"BonusHealth": 125,
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusHealth": "125",
"DamagePulseAmount": {
"DamagePulseAmount": {
"Value": 27,
"Value": 27,
Line 7,506: Line 5,260:
},
},
"DamagePulseRadius": "9m",
"DamagePulseRadius": "9m",
"MeleeResistPercent": "15"
"MeleeResistPercent": 15
},
},
"upgrade_tech_defender": {
"upgrade_tech_defender": {
"Name": "Tech Defender",
"Name": "Tech Defender",
"Description": null,
"Description": null,
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Armor",
"Slot": "Armor",
Line 7,520: Line 5,274:
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": 95,
"AbilityCooldown": 95,
"AbilityDuration": "6",
"AbilityDuration": 6,
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": "1",
"ChannelMoveSpeed": -1,
"AbilityCastDelay": "0",
"BonusHealth": 85,
"AbilityChannelTime": "0",
"TechArmor": 1
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusHealth": "85",
"TechArmor": "1"
},
},
"upgrade_tech_defense_shredders": {
"upgrade_tech_defense_shredders": {
"Name": "Spirit Shredder Bullets",
"Name": "Spirit Shredder Bullets",
"Description": "Your bullets apply a debuff that reduces the \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E of the target and grants you and your allies \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against them.",
"Description": "Your bullets apply a debuff that reduces the \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E of the target and grants you and your allies \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against them.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 7,551: Line 5,296:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"TechArmorDamageReduction": -8,
"AbilityUnitTargetLimit": "1",
"DebuffDuration": 8,
"AbilityCastDelay": "0",
"AbilityLifestealPercentHero": 8
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"TechArmorDamageReduction": "-8",
"DebuffDuration": "8",
"AbilityLifestealPercentHero": "8"
},
},
"upgrade_tech_overflow": {
"upgrade_tech_overflow": {
"Name": "Spiritual Overflow",
"Name": "Spiritual Overflow",
"Description": "Gain bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E by \u003Cspan class=\"highlight\"\u003Echarging up\u003C/span\u003E when shooting enemy heroes.",
"Description": "Gain bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E by \u003Cspan class=\"highlight\"\u003Echarging up\u003C/span\u003E when shooting enemy heroes.",
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 7,584: Line 5,318:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityDuration": 15,
"AbilityDuration": "15",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"AbilityLifestealPercentHero": 15,
"AbilityCastDelay": "0",
"BonusFireRate": 30,
"AbilityChannelTime": "0",
"BonusSpirit": 30,
"AbilityPostCastDuration": "0",
"BonusAbilityDurationPercent": 20,
"AbilityCharges": "0",
"BuildUpPerShot": 0.75,
"AbilityCooldownBetweenCharge": "0",
"BuildUpDuration": 5
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"AbilityLifestealPercentHero": "15",
"BonusFireRate": "30",
"BonusSpirit": "30",
"BonusAbilityDurationPercent": "20",
"BuildUpPerShot": "0.75",
"BuildUpDuration": "5"
},
},
"upgrade_tech_purge": {
"upgrade_tech_purge": {
"Name": "Spirit Resilience",
"Name": "Spirit Resilience",
"Description": "When below \u003Cspan class=\"highlight\"\u003E30% health\u003C/span\u003E, gain additional Spirit Resist.",
"Description": "When below \u003Cspan class=\"highlight\"\u003E30% health\u003C/span\u003E, gain additional Spirit Resist.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 7,617: Line 5,341:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"TechResist": 25,
"AbilityUnitTargetLimit": "1",
"HealthThreshold": 30,
"AbilityCastDelay": "0",
"TechResistBelowThreshold": 30
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"TechResist": "25",
"HealthThreshold": "30",
"TechResistBelowThreshold": "30"
},
},
"upgrade_tech_range": {
"upgrade_tech_range": {
"Name": "Greater Expansion",
"Name": "Greater Expansion",
"Description": "Increases the \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E of your abilities and items.",
"Description": "Increases the \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E of your abilities and items.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 7,650: Line 5,363:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"TechRangeMultiplier": 35,
"AbilityUnitTargetLimit": "1",
"TechRadiusMultiplier": 35,
"AbilityCastDelay": "0",
"TechResist": 8
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"TechRangeMultiplier": "35",
"TechRadiusMultiplier": "35",
"TechResist": "8"
},
},
"upgrade_thermal_detonator": {
"upgrade_thermal_detonator": {
"Name": "Alchemical Fire",
"Name": "Alchemical Fire",
"Description": "Throw a flask that explodes on contact, creating an area that does increasing \u003Cspan class=\"highlight\"\u003ESpirit Damage per second\u003C/span\u003E and reduces enemy \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E50% less effective vs non-heroes.",
"Description": "Throw a flask that explodes on contact, creating an area that does increasing \u003Cspan class=\"highlight\"\u003ESpirit Damage per second\u003C/span\u003E and reduces enemy \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E50% less effective vs non-heroes.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Press",
"Activation": "Press",
"Slot": "Weapon",
"Slot": "Weapon",
Line 7,684: Line 5,386:
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 30,
"AbilityCooldown": 30,
"AbilityDuration": "5",
"AbilityDuration": 5,
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": 0.2,
"AbilityCastDelay": "0.2",
"ChannelMoveSpeed": -1,
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"DPS": {
"DPS": {
"Value": 45,
"Value": 45,
Line 7,717: Line 5,411:
}
}
},
},
"NonHeroReductionPercent": "50",
"NonHeroReductionPercent": 50,
"Radius": "10m",
"Radius": "10m",
"HeightOffGround": "50",
"HeightOffGround": 50,
"TickRate": "0.5",
"TickRate": 0.5,
"BulletArmorReduction": {
"BulletArmorReduction": {
"Value": -8,
"Value": -8,
Line 7,728: Line 5,422:
}
}
},
},
"SpiritPower": "8"
"SpiritPower": 8
},
},
"upgrade_titan_round": {
"upgrade_titan_round": {
"Name": "Titanic Magazine",
"Name": "Titanic Magazine",
"Description": null,
"Description": null,
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 7,746: Line 5,440:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BonusClipSizePercent": 90,
"AbilityUnitTargetLimit": "1",
"BaseAttackDamagePercent": 12
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusClipSizePercent": "90",
"BaseAttackDamagePercent": "12"
},
},
"upgrade_toughness_3": {
"upgrade_toughness_3": {
"Name": "Toughness",
"Name": "Toughness",
"Description": "Increases \u003Cspan class=\"highlight\"\u003EHealth\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.",
"Description": "Increases \u003Cspan class=\"highlight\"\u003EHealth\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 7,773: Line 5,456:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BonusHealth": 125,
"AbilityUnitTargetLimit": "1",
"BonusHealthRegen": 2
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusHealth": "125",
"BonusHealthRegen": "2"
},
},
"upgrade_toxic_bullets": {
"upgrade_toxic_bullets": {
"Name": "Toxic Bullets",
"Name": "Toxic Bullets",
"Description": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EBleed\u003C/span\u003E on enemies, causing them to lose a \u003Cspan class=\"highlight\"\u003Epercentage\u003C/span\u003E of their \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E over time. Also applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E on the bleeding target.",
"Description": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EBleed\u003C/span\u003E on enemies, causing them to lose a \u003Cspan class=\"highlight\"\u003Epercentage\u003C/span\u003E of their \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E over time. Also applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E on the bleeding target.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 7,807: Line 5,479:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"DotHealthPercent": {
"DotHealthPercent": {
"Value": 2.1,
"Value": 2.1,
Line 7,827: Line 5,488:
}
}
},
},
"DotDuration": "3",
"DotDuration": 3,
"BuildUpPerShot": "1.058",
"BuildUpPerShot": 1.058,
"BuildUpDuration": "5",
"BuildUpDuration": 5,
"TickRate": "0.5",
"TickRate": 0.5,
"HealAmpReceivePenaltyPercent": "-30",
"HealAmpReceivePenaltyPercent": -30,
"HealAmpRegenPenaltyPercent": "-30",
"HealAmpRegenPenaltyPercent": -30,
"DotMultiplerTroopers": "0.5"
"DotMultiplerTroopers": 0.5
},
},
"upgrade_transcendent_cooldown": {
"upgrade_transcendent_cooldown": {
"Name": "Transcendent Cooldown",
"Name": "Transcendent Cooldown",
"Description": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities and items.",
"Description": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities and items.",
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 7,850: Line 5,511:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"CooldownReduction": 30,
"AbilityUnitTargetLimit": "1",
"ItemCooldownReduction": 30,
"AbilityCastDelay": "0",
"OutOfCombatHealthRegen": 4
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"CooldownReduction": "30",
"ItemCooldownReduction": "30",
"OutOfCombatHealthRegen": "4"
},
},
"upgrade_trophy_collector": {
"upgrade_trophy_collector": {
"Name": "Trophy Collector",
"Name": "Trophy Collector",
"Description": "Whenever you score an \u003Cspan class=\"highlight\"\u003Eassist or kill\u003C/span\u003E, gain extra \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Esprint\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eability range\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Epassive soul generation\u003C/span\u003E. This effect stacks and persists through death.",
"Description": "Whenever you score an \u003Cspan class=\"highlight\"\u003Eassist or kill\u003C/span\u003E, gain extra \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Esprint\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eability range\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Epassive soul generation\u003C/span\u003E. This effect stacks and persists through death.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 7,884: Line 5,534:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusSprintSpeed": "2m",
"BonusSprintSpeed": "2m",
"OutOfCombatHealthRegen": "4",
"OutOfCombatHealthRegen": 4,
"StackingBonusHealth": "25",
"StackingBonusHealth": 25,
"StackingBonusSprintSpeed": "0.2m",
"StackingBonusSprintSpeed": "0.2m",
"StackingTechRangeMultiplier": "1",
"StackingTechRangeMultiplier": 1,
"StackingTechRadiusMultiplier": "1",
"StackingTechRadiusMultiplier": 1,
"StackingGoldPerMinute": "25",
"StackingGoldPerMinute": 25,
"ThinkRate": "3",
"ThinkRate": 3,
"MaxStacks": "16"
"MaxStacks": 16
},
},
"upgrade_ultimate_burst": {
"upgrade_ultimate_burst": {
"Name": "Lightning Scroll",
"Name": "Lightning Scroll",
"Description": "Damage from your ultimate applies a {g:citadel_inline_attribute:'Stun'} and deals {g:citadel_inline_attribute:'BonusSpiritDamage'} after a short delay.\u003C/span\u003E",
"Description": "Damage from your ultimate applies a {g:citadel_inline_attribute:'Stun'} and deals {g:citadel_inline_attribute:'BonusSpiritDamage'} after a short delay.\u003C/span\u003E",
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Tech",
Line 7,925: Line 5,564:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityDuration": 2,
"AbilityDuration": "2",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"Damage": 150,
"AbilityCastDelay": "0",
"SlowPercent": 80,
"AbilityChannelTime": "0",
"BonusHealth": 75,
"AbilityPostCastDuration": "0",
"StunDuration": 0.75,
"AbilityCharges": "0",
"DelayBeforeStun": 3,
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"SlowDuration": "0",
"Damage": "150",
"SlowPercent": "80",
"BonusHealth": "75",
"StunDuration": "0.75",
"DelayBeforeStun": "3",
"BonusSprintSpeed": "1m",
"BonusSprintSpeed": "1m",
"MovementSpeedSlow": "30"
"MovementSpeedSlow": 30
},
},
"upgrade_unstoppable": {
"upgrade_unstoppable": {
"Name": "Unstoppable",
"Name": "Unstoppable",
"Description": "Temporarily suppress \u003Cspan class=\"highlight\"\u003Enegative status effects\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003Eimmune\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003EStun, Silence, Sleep, Root, and Disarm\u003C/span\u003E. \u003Cbr\u003ECannot be used while \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003ESlept\u003C/span\u003E.",
"Description": "Temporarily suppress \u003Cspan class=\"highlight\"\u003Enegative status effects\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003Eimmune\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003EStun, Silence, Sleep, Root, and Disarm\u003C/span\u003E. \u003Cbr\u003ECannot be used while \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003ESlept\u003C/span\u003E.",
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Armor",
"Slot": "Armor",
Line 7,964: Line 5,592:
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 65,
"AbilityCooldown": 65,
"AbilityDuration": "5",
"AbilityDuration": 5,
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": "1",
"ChannelMoveSpeed": -1,
"AbilityCastDelay": "0",
"BonusHealth": 75,
"AbilityChannelTime": "0",
"StatusResistancePercent": 20
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusHealth": "75",
"StatusResistancePercent": "20"
},
},
"upgrade_vampire": {
"upgrade_vampire": {
"Name": "Bullet Lifesteal",
"Name": "Bullet Lifesteal",
"Description": "Your \u003Cspan class=\"highlight\"\u003Ebullets heal you\u003C/span\u003E for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.",
"Description": "Your \u003Cspan class=\"highlight\"\u003Ebullets heal you\u003C/span\u003E for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 7,993: Line 5,612:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BulletLifestealPercent": 16,
"AbilityUnitTargetLimit": "1",
"BonusHealth": 90
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BulletLifestealPercent": "16",
"BonusHealth": "90"
},
},
"upgrade_veil_walker": {
"upgrade_veil_walker": {
"Name": "Veil Walker",
"Name": "Veil Walker",
"Description": "Walking through a \u003Cspan class=\"highlight\"\u003Ecosmic veil\u003C/span\u003E grants you \u003Cspan class=\"highlight\"\u003EStealth\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.",
"Description": "Walking through a \u003Cspan class=\"highlight\"\u003Ecosmic veil\u003C/span\u003E grants you \u003Cspan class=\"highlight\"\u003EStealth\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 8,024: Line 5,632:
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 12,
"AbilityCooldown": 12,
"AbilityDuration": "16",
"AbilityDuration": 16,
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": "1",
"ChannelMoveSpeed": -1,
"AbilityCastDelay": "0",
"InvisAlertWhenFading": 1,
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"InvisAlertWhenFading": "1",
"InvisCancelOnDamage": "0",
"InvisFadeToDuration": "0",
"InvisMoveSpeedMod": "0",
"SpottedRadius": "20m",
"SpottedRadius": "20m",
"RevealOnDamageDuration": "0.25",
"RevealOnDamageDuration": 0.25,
"RevealOnSpottedDuration": "0.25",
"RevealOnSpottedDuration": 0.25,
"BonusHealth": "175",
"BonusHealth": 175,
"SpiritPower": "10",
"SpiritPower": 10,
"BonusClipSize": "0",
"InvisDuration": 7,
"InvisDuration": "7",
"BonusMoveSpeed": "4m",
"BonusMoveSpeed": "4m",
"HealOnVeil": {
"HealOnVeil": {
Line 8,059: Line 5,654:
"Name": "Reactive Barrier",
"Name": "Reactive Barrier",
"Description": "Automatically \u003Cspan class=\"highlight\"\u003Erestores one stamina\u003C/span\u003E and gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E when you are \u003Cspan class=\"highlight\"\u003Emovement locked, Stunned, Chained, Immobilized, or Slept\u003C/span\u003E.",
"Description": "Automatically \u003Cspan class=\"highlight\"\u003Erestores one stamina\u003C/span\u003E and gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E when you are \u003Cspan class=\"highlight\"\u003Emovement locked, Stunned, Chained, Immobilized, or Slept\u003C/span\u003E.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 8,070: Line 5,665:
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 22,
"AbilityCooldown": 22,
"AbilityDuration": "12",
"AbilityDuration": 12,
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": "1",
"ChannelMoveSpeed": -1,
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"VexBarrierCombatBarrier": {
"VexBarrierCombatBarrier": {
"Value": 325,
"Value": 325,
Line 8,089: Line 5,675:
}
}
},
},
"TechResist": "6"
"TechResist": 6
},
},
"upgrade_warp_stone": {
"upgrade_warp_stone": {
"Name": "Warp Stone",
"Name": "Warp Stone",
"Description": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E straight ahead, gaining \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"Description": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E straight ahead, gaining \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Armor",
"Slot": "Armor",
Line 8,106: Line 5,692:
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 16,
"AbilityCooldown": 16,
"AbilityDuration": "0",
"AbilityCastRange": "11m",
"AbilityCastRange": "11m",
"AbilityUnitTargetLimit": "1",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": "0.0",
"ChannelMoveSpeed": -1,
"AbilityChannelTime": "0",
"BulletResist": 40,
"AbilityPostCastDuration": "0",
"CasterBuffDuration": 6
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BulletResist": "40",
"CasterBuffDuration": "6"
},
},
"upgrade_weapon_backstabber": {
"upgrade_weapon_backstabber": {
"Name": "Backstabber",
"Name": "Backstabber",
"Description": "Attacking enemies from behind with your weapon or melee opens a wound dealing {g:citadel_inline_attribute:'SpiritDPS'} and reducing their bullet resist.  During this time, if you or any allies are near the target, will see them \u003Cspan class=\"highlight\"\u003Ethrough walls\u003C/span\u003E and be given {g:citadel_inline_attribute:'BonusMoveSpeed'}.",
"Description": "Attacking enemies from behind with your weapon or melee opens a wound dealing {g:citadel_inline_attribute:'SpiritDPS'} and reducing their bullet resist.  During this time, if you or any allies are near the target, will see them \u003Cspan class=\"highlight\"\u003Ethrough walls\u003C/span\u003E and be given {g:citadel_inline_attribute:'BonusMoveSpeed'}.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 8,134: Line 5,711:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "5",
"AbilityCooldown": 5,
"AbilityDuration": "5",
"AbilityDuration": 5,
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": "1",
"ChannelMoveSpeed": -1,
"AbilityCastDelay": "0",
"BonusHealth": 75,
"AbilityChannelTime": "0",
"DPS": 17,
"AbilityPostCastDuration": "0",
"TickRate": 0.5,
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusHealth": "75",
"DPS": "17",
"TickRate": "0.5",
"DebuffRadius": "25m",
"DebuffRadius": "25m",
"BulletResistReduction": "-6",
"BulletResistReduction": -6,
"DebuffDuration": "5",
"DebuffDuration": 5,
"BonusMoveSpeed": "1.75m",
"BonusMoveSpeed": "1.75m",
"ReduceFootstepSound": "-50"
"ReduceFootstepSound": -50
},
},
"upgrade_weapon_detention_ammo": {
"upgrade_weapon_detention_ammo": {
"Name": "Detention Rounds",
"Name": "Detention Rounds",
"Description": "Your bullets build up on enemies, causing them to be \u003Cspan class=\"highlight\"\u003Etethered\u003C/span\u003E to their position.",
"Description": "Your bullets build up on enemies, causing them to be \u003Cspan class=\"highlight\"\u003Etethered\u003C/span\u003E to their position.",
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 8,171: Line 5,739:
],
],
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BonusHealth": 100,
"AbilityUnitTargetLimit": "1",
"BonusFireRate": 15,
"AbilityCastDelay": "0",
"TetherDuration": 2.3,
"AbilityChannelTime": "0",
"ImmunityDuration": 8,
"AbilityPostCastDuration": "0",
"BuildUpPerShot": 1.2,
"AbilityCharges": "0",
"BuildUpDuration": 10,
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusHealth": "100",
"BonusFireRate": "15",
"TetherDuration": "2.3",
"ImmunityDuration": "8",
"BuildUpPerShot": "1.2",
"BuildUpDuration": "10",
"TetherRadius": "7m"
"TetherRadius": "7m"
},
},
Line 8,195: Line 5,752:
"Name": "Weapon Eater",
"Name": "Weapon Eater",
"Description": "Reduces Courage by \u003Cspan class=\"highlight_weapon\"\u003E{s:BaseBonusCounter}\u003C/span\u003E. \u003Cbr\u003EGain \u003Cspan class=\"highlight_weapon\"\u003E{s:WeaponPowerPerKill} Courage\u003C/span\u003E (Up to \u003Cspan class=\"highlight_weapon\"\u003E{s:MaxWeaponPower}\u003C/span\u003E) for \u003Cspan class=\"highlight\"\u003Ekilling an enemy Hero\u003C/span\u003E but lose \u003Cspan class=\"highlight_weapon\"\u003E{s:WeaponPowerPerDeath} gained Courage\u003C/span\u003E on \u003Cspan class=\"highlight\"\u003EDeath\u003C/span\u003E. Bonus applied if damage was done within {s:KillWindow}s of enemy killed.",
"Description": "Reduces Courage by \u003Cspan class=\"highlight_weapon\"\u003E{s:BaseBonusCounter}\u003C/span\u003E. \u003Cbr\u003EGain \u003Cspan class=\"highlight_weapon\"\u003E{s:WeaponPowerPerKill} Courage\u003C/span\u003E (Up to \u003Cspan class=\"highlight_weapon\"\u003E{s:MaxWeaponPower}\u003C/span\u003E) for \u003Cspan class=\"highlight\"\u003Ekilling an enemy Hero\u003C/span\u003E but lose \u003Cspan class=\"highlight_weapon\"\u003E{s:WeaponPowerPerDeath} gained Courage\u003C/span\u003E on \u003Cspan class=\"highlight\"\u003EDeath\u003C/span\u003E. Bonus applied if damage was done within {s:KillWindow}s of enemy killed.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 8,203: Line 5,760:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"WeaponPowerPerKill": 3.5,
"AbilityUnitTargetLimit": "1",
"WeaponPowerPerDeath": 6,
"AbilityCastDelay": "0",
"KillWindow": 1,
"AbilityChannelTime": "0",
"MaxWeaponPower": 30,
"AbilityPostCastDuration": "0",
"BaseBonusCounter": -5
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"WeaponPowerPerKill": "3.5",
"WeaponPowerPerDeath": "6",
"KillWindow": "1",
"MaxWeaponPower": "30",
"BaseBonusCounter": "-5"
},
},
"upgrade_weapon_instant_reload": {
"upgrade_weapon_instant_reload": {
"Name": "Reloader + Huge Clip",
"Name": "Reloader + Huge Clip",
"Description": "Press the [Reload] key while reloading to instantly finish your reload",
"Description": "Press the [Reload] key while reloading to instantly finish your reload",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 8,234: Line 5,780:
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": 21,
"AbilityCooldown": 21,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"BonusClipSizePercent": 60
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BonusClipSizePercent": "60"
},
},
"upgrade_weapon_overdrive_clip": {
"upgrade_weapon_overdrive_clip": {
"Name": "Overdrive Clip",
"Name": "Overdrive Clip",
"Description": "\u003Cspan class=\"highlight\"\u003EDeal non-lethal damage based on your max health to yourself\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ereload bullets in your clip equal to your max ammo, no matter how many bullets are left.\u003C/span\u003E  The bullets in this clip have additional \u003Cspan class=\"highlight\"\u003Ecourage\u003C/span\u003E.",
"Description": "\u003Cspan class=\"highlight\"\u003EDeal non-lethal damage based on your max health to yourself\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ereload bullets in your clip equal to your max ammo, no matter how many bullets are left.\u003C/span\u003E  The bullets in this clip have additional \u003Cspan class=\"highlight\"\u003Ecourage\u003C/span\u003E.",
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Weapon",
"Slot": "Weapon",
Line 8,260: Line 5,796:
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": 53,
"AbilityCooldown": 53,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"HealthDamagePercent": 20,
"AbilityCastDelay": "0",
"BonusReloadSpeed": -75,
"AbilityChannelTime": "0",
"BonusWeaponPower": 100,
"AbilityPostCastDuration": "0",
"OverdriveClipDuration": 5
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"HealthDamagePercent": "20",
"BonusReloadSpeed": "-75",
"BonusWeaponPower": "100",
"OverdriveClipDuration": "5"
},
},
"upgrade_weapon_power_and_health_drain": {
"upgrade_weapon_power_and_health_drain": {
"Name": "Overdrive",
"Name": "Overdrive",
"Description": "Increase your \u003Cspan class=\"highlight\"\u003ECourage\u003C/span\u003E while draining your own \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.",
"Description": "Increase your \u003Cspan class=\"highlight\"\u003ECourage\u003C/span\u003E while draining your own \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Armor",
"Slot": "Armor",
Line 8,289: Line 5,815:
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": 11.5,
"AbilityCooldown": 11.5,
"AbilityDuration": "4",
"AbilityDuration": 4,
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": "1",
"ChannelMoveSpeed": -1,
"AbilityCastDelay": "0",
"WeaponPowerWhileActivated": 135,
"AbilityChannelTime": "0",
"HealthDrainedPerSecond": 35,
"AbilityPostCastDuration": "0",
"Interval": 0.1
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"WeaponPowerWhileActivated": "135",
"HealthDrainedPerSecond": "35",
"Interval": "0.1"
},
},
"upgrade_weapon_shielding": {
"upgrade_weapon_shielding": {
"Name": "Weapon Shielding",
"Name": "Weapon Shielding",
"Description": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.",
"Description": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.",
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 8,318: Line 5,835:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "35",
"AbilityCooldown": 35,
"AbilityDuration": "0",
"AbilityUnitTargetLimit": 1,
"AbilityCastRange": "0",
"ChannelMoveSpeed": -1,
"AbilityUnitTargetLimit": "1",
"DamageWindow": 3.5,
"AbilityCastDelay": "0",
"DamageThreshold": 175,
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"DamageWindow": "3.5",
"DamageThreshold": "175",
"CombatBarrier": {
"CombatBarrier": {
"Value": 325,
"Value": 325,
Line 8,340: Line 5,847:
}
}
},
},
"OutOfCombatHealthRegen": "2.5",
"OutOfCombatHealthRegen": 2.5,
"BarrierDuration": "8",
"BarrierDuration": 8,
"BonusMoveSpeed": "1.5m"
"BonusMoveSpeed": "1.5m"
},
},
Line 8,347: Line 5,854:
"Name": "Weighted Shots",
"Name": "Weighted Shots",
"Description": null,
"Description": null,
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 8,357: Line 5,864:
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1,
"AbilityCastRange": "0",
"BaseAttackDamagePercent": 30,
"AbilityUnitTargetLimit": "1",
"StatusResistancePercent": 16,
"AbilityCastDelay": "0",
"TechResist": 16,
"AbilityChannelTime": "0",
"BonusBulletSpeedPercent": -30,
"AbilityPostCastDuration": "0",
"StaminaCooldownReduction": -20
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"BaseAttackDamagePercent": "30",
"StatusResistancePercent": "16",
"TechResist": "16",
"BonusBulletSpeedPercent": "-30",
"StaminaCooldownReduction": "-20"
},
},
"upgrade_withering_whip": {
"upgrade_withering_whip": {
"Name": "Rusted Barrel",
"Name": "Rusted Barrel",
"Description": "Target an enemy to reduce their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBullet Resistance\u003C/span\u003E.",
"Description": "Target an enemy to reduce their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBullet Resistance\u003C/span\u003E.",
"Cost": "800",
"Cost": 800,
"Tier": "1",
"Tier": 1,
"Activation": "Press",
"Activation": "Press",
"Slot": "Tech",
"Slot": "Tech",
Line 8,393: Line 5,889:
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 20,
"AbilityCooldown": 20,
"AbilityDuration": "5",
"AbilityDuration": 5,
"AbilityCastRange": "28m",
"AbilityCastRange": "28m",
"AbilityUnitTargetLimit": "1",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": "0.1",
"AbilityCastDelay": 0.1,
"AbilityChannelTime": "0",
"ChannelMoveSpeed": -1,
"AbilityPostCastDuration": "0",
"FireRateSlow": 35,
"AbilityCharges": "0",
"BonusHealth": 60,
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0",
"FireRateSlow": "35",
"BonusHealth": "60",
"BonusSprintSpeed": "0.5m",
"BonusSprintSpeed": "0.5m",
"BulletArmorReduction": "-6"
"BulletArmorReduction": -6
},
},
"weapon_upgrade_base": {
"weapon_upgrade_base": {
"Name": null,
"Name": null,
"Description": null,
"Description": null,
"Cost": "None",
"Cost": null,
"Tier": null,
"Tier": null,
"Activation": "Passive",
"Activation": "Passive",
Line 8,421: Line 5,910:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0"
},
},
"weapon_upgrade_t1": {
"weapon_upgrade_t1": {
"Name": null,
"Name": null,
"Description": null,
"Description": null,
"Cost": "800",
"Cost": 800,
"Tier": "1",
"Tier": 1,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 8,446: Line 5,924:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0"
},
},
"weapon_upgrade_t2": {
"weapon_upgrade_t2": {
"Name": null,
"Name": null,
"Description": null,
"Description": null,
"Cost": "1600",
"Cost": 1600,
"Tier": "2",
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 8,471: Line 5,938:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0"
},
},
"weapon_upgrade_t3": {
"weapon_upgrade_t3": {
"Name": null,
"Name": null,
"Description": null,
"Description": null,
"Cost": "3200",
"Cost": 3200,
"Tier": "3",
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 8,496: Line 5,952:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0"
},
},
"weapon_upgrade_t4": {
"weapon_upgrade_t4": {
"Name": null,
"Name": null,
"Description": null,
"Description": null,
"Cost": "6400",
"Cost": 6400,
"Tier": "4",
"Tier": 4,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 8,521: Line 5,966:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0"
},
},
"weapon_upgrade_t5": {
"weapon_upgrade_t5": {
"Name": null,
"Name": null,
"Description": null,
"Description": null,
"Cost": "9999",
"Cost": 9999,
"Tier": "5",
"Tier": 5,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 8,546: Line 5,980:
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "0",
"AbilityUnitTargetLimit": 1,
"AbilityDuration": "0",
"ChannelMoveSpeed": -1
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": "1",
"AbilityCastDelay": "0",
"AbilityChannelTime": "0",
"AbilityPostCastDuration": "0",
"AbilityCharges": "0",
"AbilityCooldownBetweenCharge": "0",
"ChannelMoveSpeed": "-1",
"AbilityResourceCost": "0",
"TechPower": "0",
"WeaponPower": "0"
}
}
}
}

Revision as of 21:22, 15 September 2025

ability_item_pickup_effects
Namenull
Descriptionnull
Costnull
Tiernull
Activation"Press"
Slotnull
Componentsnull
TargetTypes
"Hero"
ShopFiltersnull
IsDisabledfalse
AbilityDuration2
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
armor_upgrade_base
Namenull
Descriptionnull
Costnull
Tiernull
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
armor_upgrade_t1
Namenull
Descriptionnull
Cost800
Tier1
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
armor_upgrade_t2
Namenull
Descriptionnull
Cost1600
Tier2
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
armor_upgrade_t3
Namenull
Descriptionnull
Cost3200
Tier3
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
armor_upgrade_t4
Namenull
Descriptionnull
Cost6400
Tier4
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
armor_upgrade_t5
Namenull
Descriptionnull
Cost9999
Tier5
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
item_projectile_test_01
Namenull
Descriptionnull
Cost800
Tier1
Activation"InstantCast"
Slot"Weapon"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"WeaponDamage"
IsDisabledtrue
AbilityCooldown1
AbilityDuration1
AbilityCastRange"30m"
AbilityUnitTargetLimit1
AbilityCastDelay0.01
ChannelMoveSpeed-1
Radius"0.5m"
HeightOffGround"0.5m"
item_projectile_test_02
Namenull
Descriptionnull
Cost800
Tier1
Activation"InstantCast"
Slot"Weapon"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"WeaponDamage"
IsDisabledtrue
AbilityCooldown1
AbilityDuration1
AbilityCastRange"30m"
AbilityUnitTargetLimit1
AbilityCastDelay0.01
ChannelMoveSpeed-1
Radius"0.5m"
HeightOffGround"0.5m"
item_projectile_test_03
Namenull
Descriptionnull
Cost800
Tier1
Activation"InstantCast"
Slot"Weapon"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"WeaponDamage"
IsDisabledtrue
AbilityCooldown1
AbilityDuration1
AbilityCastRange"30m"
AbilityUnitTargetLimit1
AbilityCastDelay0.01
ChannelMoveSpeed-1
Radius"0.5m"
HeightOffGround"0.5m"
item_projectile_test_04
Namenull
Descriptionnull
Cost800
Tier1
Activation"InstantCast"
Slot"Weapon"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"WeaponDamage"
IsDisabledtrue
AbilityCooldown1
AbilityDuration1
AbilityCastRange"30m"
AbilityUnitTargetLimit1
AbilityCastDelay0.01
ChannelMoveSpeed-1
Radius"0.5m"
HeightOffGround"0.5m"
item_projectile_test_05
Namenull
Descriptionnull
Cost800
Tier1
Activation"InstantCast"
Slot"Weapon"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"WeaponDamage"
IsDisabledtrue
AbilityCooldown1
AbilityDuration1
AbilityCastRange"30m"
AbilityUnitTargetLimit1
AbilityCastDelay0.01
ChannelMoveSpeed-1
Radius"0.5m"
HeightOffGround"0.5m"
item_projectile_test_06
Namenull
Descriptionnull
Cost800
Tier1
Activation"InstantCast"
Slot"Weapon"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"WeaponDamage"
IsDisabledtrue
AbilityCooldown1
AbilityDuration1
AbilityCastRange"30m"
AbilityUnitTargetLimit1
AbilityCastDelay0.01
ChannelMoveSpeed-1
Radius"0.5m"
HeightOffGround"0.5m"
tech_upgrade_base
Namenull
Descriptionnull
Costnull
Tiernull
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
tech_upgrade_t1
Namenull
Descriptionnull
Cost800
Tier1
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
tech_upgrade_t2
Namenull
Descriptionnull
Cost1600
Tier2
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
tech_upgrade_t3
Namenull
Descriptionnull
Cost3200
Tier3
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
tech_upgrade_t4
Namenull
Descriptionnull
Cost6400
Tier4
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
tech_upgrade_t5
Namenull
Descriptionnull
Cost9999
Tier5
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
upgrade_ability_power_shard
Name"Echo Shard"
Descriptionnull
Cost6400
Tier4
Activation"InstantCast"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFilters
"Movement"
"MagicDamage"
IsDisabledfalse
AbilityCooldown30
AbilityUnitTargetLimit1
AbilityCastDelay0.2
ChannelMoveSpeed-1
CooldownReduction5
BonusFireRate5
TechResist5
BulletResist5
upgrade_ability_refresher
Name"Refresher"
Description"<span class="highlight">Reset the cooldown</span> of all your abilities and <span class="highlight">restore all your charges</span>."
Cost6400
Tier4
Activation"InstantCast"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledfalse
AbilityCooldown300
AbilityUnitTargetLimit1
AbilityCastDelay0.6
ChannelMoveSpeed-1
TechResist14
BulletResist15
upgrade_ablative_coat
Name"Ablative Coat"
Description"Provides <span class="highlight">Bullet Resist</span> but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat."
Cost6400
Tier4
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypes
Empty array
ShopFiltersnull
IsDisabledtrue
AbilityCooldown21
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
MaxBulletResist30
StackLossFrequency1
ArmorLossPerHit4
BulletArmor1
BonusSprintSpeed"3m"
upgrade_absorbing_armor
Name"Witchmail"
Description"Taking heavy hits of {g:citadel_inline_attribute:'SpiritDamage'} from an enemy reduces a <span class="highlight">random ability cooldown</span>."
Cost6400
Tier4
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"WeaponDamage"
"Durability"
IsDisabledfalse
AbilityCooldown1
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
TechPower14
TechResist20
CooldownReductionPerHit4
CooldownReduction7
DamageThreshold75
upgrade_acolytes_glove
Name"Spirit Strike"
Description"When you perform a <span class="highlight">Light or Heavy Melee</span> attack against a hero, deal extra <span class="highlight">Spirit Damage</span> with the attack and reduce the target's <span class="highlight">Spirit Resist</span>.<span class="diminish"><br><br>Cooldown is 2x longer for Light Melee hits.</span>"
Cost800
Tier1
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFilters
"MagicDamage"
"Melee"
IsDisabledfalse
AbilityCooldown8
AbilityDuration6
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
LightMeleeCooldownMult2
SpiritDamage
Value40
Scale
Value0.372
Type"spirit"
TechArmorDamageReduction-6
upgrade_active_bullet_shield
Name"Shield Rush"
Description"Give temporary <span class="highlight">bullet shield</span> for you and nearby allied Heros and their minions."
Cost6400
Tier4
Activation"InstantCast"
Slot"Armor"
Componentsnull
TargetTypes
"HeroFriendly"
"MinionFriendly"
ShopFiltersnull
IsDisabledtrue
AbilityCooldown64
AbilityDuration15
AbilityCastRange"25m"
AbilityUnitTargetLimit1
AbilityCastDelay0.25
ChannelMoveSpeed-1
Radius"30m"
BonusSprintSpeed"5m"
upgrade_active_reload
Name"Active Reload"
Description"While reloading, pressing {g:citadel_binding:'Reload'} during the highlighted portion will <span class="highlight">instantly finish your reload</span> and grant you <span class="highlight">Fire Rate</span>, <span class="highlight">Bullet Lifesteal</span> and <span class="highlight">Move Speed</span>."
Cost1600
Tier2
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"WeaponDamage"
IsDisabledfalse
AbilityCooldown12
AbilityDuration7
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BulletLifestealPercent18
BonusFireRate25
BonusClipSizePercent20
BonusMoveSpeed"1m"
upgrade_aerial_assault
Name"Aerial Assault"
Descriptionnull
Cost6400
Tier4
Activation"InstantCast"
Slot"Armor"
Componentsnull
TargetTypes
"AllEnemy"
ShopFiltersnull
IsDisabledtrue
AbilityCooldown26
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
ActivateTime0.75
BulletLifestealPercent25
BonusFireRate15
JumpVelocityHidden"30.0m"
AssaultLifestealPercent20
AssaultDuration3
AssaultFireRate60
ExplodeRadius"3m"
upgrade_ammo_scavenger
Name"Ammo Scavenger"
Description"Any time you secure or deny a Soul from an entity you <span class="highlight">get ammo back</span> and gain stacking <span class="highlight">Spirit Power</span>.<br>At Max Stacks, gain bonus Sprint speed"
Cost800
Tier1
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFilters
"WeaponDamage"
"ClipSize"
IsDisabledtrue
AbilityDuration45
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
AmmoPerSoul2
SpiritPowerPerSoul1
MaxStacks18
BonusSprintSpeed"2m"
upgrade_aoe_root
Name"Vortex Web"
Descriptionnull
Cost6400
Tier4
Activation"Press"
Slot"Tech"
Components
"upgrade_containment"
TargetTypes
"AllEnemy"
ShopFiltersnull
IsDisabledfalse
AbilityCooldown42
AbilityDuration4
AbilityUnitTargetLimit1
AbilityCastDelay0.2
ChannelMoveSpeed-1
CaptureRadius"12m"
TetherDuration0.5
TetherRadius"1m"
SlowPercent35
GroundDashReductionPercent-40
TechRangeMultiplier10
TechRadiusMultiplier10
BonusSprintSpeed"1m"
upgrade_aoe_silence
Name"EMP Grenade"
Description"Throw a grenade that <span class="highlight">silences</span> enemies and lowers their <span class="highlight">spirit resistance</span>."
Cost3200
Tier3
Activation"Press"
Slot"Tech"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"MagicDamage"
"Disruption"
IsDisabledtrue
AbilityCooldown32
AbilityDuration0.25
AbilityUnitTargetLimit1
AbilityCastDelay0.2
ChannelMoveSpeed-1
DebuffDuration5
StartRadius"1m"
Radius"8m"
TechResist-20
BonusHealth150
OutOfCombatHealthRegen3
upgrade_aoe_smoke_bomb
Name"Smoke"
Description"Give you and teammates <span class="highlight">invisibility</span> and a <span class="highlight">move speed</span> bonus. Attacking or taking damage will remove the invisibility.<br>Cast delay: {s:AbilityCastDelay}s."
Cost3200
Tier3
Activation"InstantCast"
Slot"Tech"
Componentsnull
TargetTypes
"HeroFriendly"
ShopFiltersnull
IsDisabledtrue
AbilityCooldown64
AbilityDuration25
AbilityUnitTargetLimit1
AbilityCastDelay1.5
ChannelMoveSpeed-1
InvisAlertWhenFading1
InvisCancelOnDamage1
InvisFadeToDuration0.3
InvisMoveSpeedMod"1.5m"
SpottedRadius"20m"
RevealOnDamageDuration0.25
RevealOnSpottedDuration0.25
Radius"30m"
FullInvisDistance"50m"
upgrade_aoe_tech_shield
Name"Spirit Barrier Pulse"
Description"Temporarily gain <span class="highlight">spirit barrier</span> for you and all nearby allied units."
Cost1600
Tier2
Activation"InstantCast"
Slot"Tech"
Componentsnull
TargetTypes
"AllFriendly"
ShopFiltersnull
IsDisabledtrue
AbilityCooldown32
AbilityDuration16
AbilityUnitTargetLimit1
AbilityCastDelay0.25
ChannelMoveSpeed-1
TempTechShieldHealth400
Radius"30m"
upgrade_aprounds
Name"Armor Piercing Rounds"
Description"Your Bullets have a chance to become unavoidable, <span class="highlight">piercing through</span> enemies and <span class="highlight">ignoring their Bullet Resistance</span>."
Cost6400
Tier4
Activation"Passive"
Slot"Weapon"
Components
"upgrade_high_velocity_mag"
TargetTypesnull
ShopFilters
"ClipSize"
"WeaponDamage"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusBulletSpeedPercent35
ProcChance50
upgrade_arcane_eater
Name"Arcane Eater"
Description"Your bullets <span class="highlight">Steal Spirit Power</span> from enemy Heroes. Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots. This effect stacks."
Cost1600
Tier2
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFilters
"MagicDamage"
"FireRate"
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusFireRate7
SpiritStolePerHit1
HeadshotBonusSteal1
ProcCooldown0.5
MaxStacks99
StealDuration12
upgrade_arcane_extension
Name"Duration Extender"
Description"Imbue an ability to increase its <span class="highlight">Duration</span>."
Cost1600
Tier2
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusAbilityDurationPercent22
upgrade_arcane_medallion
Name"Arcane Medallion"
Description"Whenever you deal <span class="highlight">{s:MinimumDamage} Spirit damage</span> or more in a single hit against an enemy hero, gain <span class="highlight">temporary Spirit Power</span>."
Cost3200
Tier3
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFiltersnull
IsDisabledtrue
AbilityDuration12
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
TechPower35
MinimumDamage200
upgrade_arcane_surge
Name"Arcane Surge"
Description"When you <span class="highlight">Dash-Jump</span> the <span class="highlight">next ability you use</span> will have bonus <span class="highlight">Range, Duration,</span> and <span class="highlight">Spirit Power</span>. Lasts up to 7s."
Cost1600
Tier2
Activation"Passive"
Slot"Tech"
Components
"upgrade_improved_stamina"
TargetTypesnull
ShopFilters
"MagicDamage"
"FireRate"
"ClipSize"
"Movement"
"Durability"
IsDisabledfalse
AbilityDuration7
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusAbilityDurationPercent15
SpiritPower15
TechRadiusMultiplierBuff15
TechRangeMultiplierBuff15
Stamina1
StaminaCooldownReduction12
upgrade_arctic_blast
Name"Arctic Blast"
Description"Release an expanding ice blast that deals <span class="highlight">Spirit Damage</span>, <span class="highlight">Freezing</span> and then <span class="highlight">Slowing</span> targets it hits. Targets take increased damage while frozen."
Cost6400
Tier4
Activation"InstantCast"
Slot"Tech"
Components
"upgrade_cold_front"
TargetTypes
"AllEnemy"
ShopFilters
"MagicDamage"
"Disruption"
"Durability"
IsDisabledfalse
AbilityCooldown24
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
SpreadDuration0.5
StartRadius"2m"
EndRadius"12m"
SlowPercent60
SlowDuration4
Damage
Value175
Scale
Value0.6975
Type"spirit"
DamageHeight"2.5m"
NPCDamageMult1
TechResist10
FreezeDuration0.75
PercentDamage15
upgrade_armor_reduction_debuff
Name"Armor Piercing Rounds"
Description"Your bullets reduce the target's <span class="highlight">bullet resistance by {s:ResistReduction}%</span> of their current value for {s:AbilityDuration}s and deal bonus damage <span class="highlight">against bullet shields</span>."
Cost3200
Tier3
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"HeroEnemy"
"CreepEnemy"
"MinionEnemy"
ShopFilters
"WeaponDamage"
IsDisabledtrue
AbilityDuration8
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
ResistReduction-60
BaseAttackDamagePercent12
BulletShieldDamagePercent60
upgrade_attack_speed_1
Name"Fire Rate"
Description"Increases your <span class="highlight">Fire Rate</span>."
Cost1600
Tier2
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusFireRate15
upgrade_attack_speed_2
Name"Improved Fire Rate"
Description"Increases your <span class="highlight">Fire Rate</span>."
Cost3200
Tier3
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusFireRate25
upgrade_banshee_slugs
Name"Crippling Headshot"
Descriptionnull
Cost6400
Tier4
Activation"Passive"
Slot"Weapon"
Components
"upgrade_headshot_booster2"
TargetTypesnull
ShopFilters
"WeaponDamage"
"Disruption"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusHealth150
BulletResistReduction-18
MagicResistReduction-18
HealAmpReceivePenaltyPercent-30
HealAmpRegenPenaltyPercent-30
DebuffDuration12
DiminishingMultiplier0.5
upgrade_base
Namenull
Descriptionnull
Costnull
Tiernull
Activation"Passive"
Slotnull
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
upgrade_belt_fed_magazine
Name"Belt-Fed Magazine"
Description"Your weapon gains a <span class="highlight">much larger magazine that </span><span class="isNegative">requires spin-up time</span>, starting with a <span class="highlight">slower initial fire rate and becoming faster over the spin-up time</span>."
Cost6400
Tier4
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"FireRate"
"ClipSize"
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusClipSizePercent125
SpinUpTime3.5
SpinUpDecay1
InitialFireRateDecrease40
MaxFireRateIncrease60
upgrade_berserker
Name"Berserker"
Description"Your <span class="highlight">Weapon Damage</span> increases as you take sustained damage."
Cost3200
Tier3
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"WeaponDamage"
"ClipSize"
"Durability"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
DamageDuration10
DamageToStack120
WeaponPowerPerStack7
MaxStacks10
BulletResist8
upgrade_blitz_bullets
Name"Swift Striker"
Descriptionnull
Cost1600
Tier2
Activation"Passive"
Slot"Weapon"
Components
"upgrade_rapid_rounds"
TargetTypesnull
ShopFilters
"FireRate"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusFireRate20
BonusSprintSpeed"1.0m"
upgrade_blood_tribute
Name"Blood Tribute"
Description"Toggle: Continually sacrifice Health to improve {g:citadel_inline_attribute:'FireRate'}, <span class="highlight">Debuff Resistance</span> and <span class="highlight">Move Speed</span>. Healing received is reduced during the sacrifice."
Cost3200
Tier3
Activation"Toggle"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"WeaponDamage"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
TechResist10
HealthDrainedPerSecond40
TickRate0.1
BonusFireRate40
StatusResistancePercent50
HealAmpReceivePenaltyPercent-40
HealAmpRegenPenaltyPercent-40
BonusMoveSpeed"2.25m"
OutOfCombatHealthRegen4
upgrade_bonus_ability_charge_3
Name"Hyper Charge"
Description"<span class="highlight">+{s:BonusAbilityCharges}</span> to your max ability <span class="highlight">charges</span>."
Cost3200
Tier3
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusAbilityCharges3
upgrade_boundless_spirit
Name"Boundless Spirit"
Descriptionnull
Cost6400
Tier4
Activation"Passive"
Slot"Tech"
Components
"upgrade_soaring_spirit"
TargetTypesnull
ShopFilters
"MagicDamage"
"Movement"
"Healing"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
TechPower35
BonusHealth100
OutOfCombatHealthRegen4
TechPowerPercent15
upgrade_boxing_glove
Name"Lifestrike"
Description"Your <span class="highlight">Melee Attack</span> applies <span class="highlight">Movement Slow</span> and <span class="highlight">heals you</span> for 50% of the <span class="highlight">Melee Damage</span> dealt plus 160. <span class="diminish"><br><br>This heal is 40% effective vs non-heroes. <br>Cooldown is 2x as long for Light Melee hits.</span>"
Cost3200
Tier3
Activation"Passive"
Slot"Armor"
Components
"upgrade_lifestrike_gauntlets"
TargetTypes
"AllEnemy"
ShopFilters
"Durability"
"Melee"
"Healing"
IsDisabledfalse
AbilityCooldown4
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
LightMeleeCooldownMult2
SlowPercent60
SlowDuration2.5
BonusMeleeDamagePercent16
LifestealHeal160
LifestealHealPercent50
BonusHealth125
NonHeroHealPct40
upgrade_bullet_armor
Name"Bullet Armor"
Description"Decreases <span class="highlight">damage taken</span> from bullets."
Cost1600
Tier2
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"WeaponDamage"
"Durability"
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BulletResist18
upgrade_bullet_armor_2
Name"Bullet Resilience Disabled"
Description"Decreases <span class="highlight">damage taken</span> from bullets."
Cost3200
Tier3
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BulletArmor2
upgrade_bullet_armor_reduction_aura
Name"Hunter's Aura"
Description"Reduces nearby enemies' <span class="highlight">Bullet Resist and Fire Rate</span>. If there is only one enemy hero nearby, this <span class="highlight">effect is tripled</span>."
Cost3200
Tier3
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"HeroEnemy"
"CreepEnemy"
"MinionEnemy"
ShopFilters
"WeaponDamage"
"Disruption"
"ClipSize"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusHealth125
Radius"15m"
BulletArmorReduction-8
FireRateSlow12
SingleTargetPlayerMultiplier3
BonusSprintSpeed"1m"
upgrade_bullet_damage_reduction_aura
Name"Weapon Jammer"
Description"Reduces the <span class="highlight">Fire Rate</span> of all nearby enemies."
Cost1600
Tier2
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypes
"HeroEnemy"
"CreepEnemy"
"MinionEnemy"
ShopFiltersnull
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
Radius"12m"
FireRateSlow30
upgrade_bullet_resist_shredder
Name"Bullet Resist Shredder"
Description"Reduces <span class="highlight">Bullet Resist</span> on enemies when you deal <span class="highlight">Spirit Damage</span>."
Cost1600
Tier2
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypes
"HeroEnemy"
"CreepEnemy"
"MinionEnemy"
ShopFilters
"WeaponDamage"
"Durability"
IsDisabledfalse
AbilityDuration8
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BulletArmorReduction-13
BonusHealth90
BulletResist7
upgrade_burst_fire
Name"Burst Fire"
Description"Briefly gain <span class="highlight">Fire Rate</span> and <span class="highlight">Move Speed</span> when one of your bullets hits an enemy hero."
Cost3200
Tier3
Activation"Passive"
Slot"Weapon"
Components
"upgrade_rapid_rounds"
TargetTypesnull
ShopFilters
"FireRate"
IsDisabledfalse
AbilityCooldown7
AbilityDuration3.5
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusFireRate10
ActivatedFireRate35
SlideScale50
BonusMoveSpeed"1.5m"
upgrade_burst_fire_actuator
Name"Burst Fire Actuator"
Description"Your weapon <span class="highlight"> fires an additional percentage of your gun's starting clip as a burst</span>. If all bullets in a burst connect with an enemy Hero, <span class="highlight">gain temporary Base Bullet Damage</span> for the rest of the clip."
Cost1600
Tier2
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFiltersnull
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BurstFireShotPercent100
NormalizedClipEmptySpeedIncrease25
BurstFireShotsFromClipPercent15
PerfectBurstWeaponPower20
BaseBonusWeaponPower5
NonBurstFireConversionFactor3
upgrade_camouflage
Name"Camouflage Suit"
Description"Go <span class="highlight">invisible</span> and maintain invisibility by <span class="highlight">not moving or attacking</span>. Taking damage will not reveal the Hero. Bonus Regen while Invisible."
Cost1600
Tier2
Activation"InstantCast"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledtrue
AbilityCooldown10.5
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
InvisAlertWhenFading1
InvisFadeToDuration1
SpottedRadius"20m"
RevealOnSpottedDuration0.25
MovementThresholdSq200
RegenWhileInvisible5
upgrade_capacitor
Name"Capacitor"
Description"Launch a projectile that deals <span class="highlight">{g:citadel_inline_attribute:'SpiritIcon'}damage</span>, removes all their non-ultimate buffs and applies a strong slow that recovers over time."
Cost6400
Tier4
Activation"InstantCast"
Slot"Weapon"
Components
"upgrade_chain_lightning"
TargetTypes
"HeroEnemy"
"CreepEnemy"
"BossEnemy"
"MinionEnemy"
ShopFilters
"MagicDamage"
"FireRate"
IsDisabledfalse
AbilityCooldown40
AbilityUnitTargetLimit1
AbilityCastDelay0.2
ChannelMoveSpeed-1
ProcCooldown0.25
DamagePerChain
Value50
Scale
Value0.1395
Type"spirit"
BonusPerChain
Value50
Scale
Value0.1395
Type"spirit"
ChainRadius"10m"
ProcChance20
ChainCount6
ChainTickRate0.4
Damage100
MaxSlowPercent100
SlowDuration5
BonusFireRate8
upgrade_cardio_calibrator
Name"Enduring Speed"
Description"Reduces the effect of enemy <span class="highlight">Move Speed</span> penalties."
Cost1600
Tier2
Activation"Passive"
Slot"Armor"
Components
"upgrade_sprint_booster"
TargetTypesnull
ShopFilters
"Movement"
"Durability"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusMoveSpeed"2m"
SlowResistancePercent30
OutOfCombatHealthRegen2
upgrade_chain_lightning
Name"Tesla Bullets"
Description"Your bullets have a chance to <span class="highlight">shock</span> your target. The <span class="highlight">shock</span> will jump to a nearby enemy."
Cost3200
Tier3
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"MagicDamage"
"FireRate"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
ProcCooldown0.25
DamagePerChain
Value40
Scale
Value0.1395
Type"spirit"
BonusPerChain
Value40
Scale
Value0.1395
Type"spirit"
ChainRadius"8m"
ProcChance15
ChainCount4
ChainTickRate0.4
upgrade_charge_mastery
Name"Charge Mastery"
Descriptionnull
Cost6400
Tier4
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusAbilityCharges4
CooldownBetweenChargeReduction50
BonusChargedAbilityDamage15
BonusChargedCooldownReduction15
upgrade_charmed_wraps
Name"Charmed Wraps"
Description"Your abilities get their <span class="highlight">cooldowns reduced</span> when you perform a <span class="highlight">heavy melee</span> attack against a hero (or <span class="highlight">two light melee</span> attacks within {s:LightMeleeTimeWindow}s)."
Cost1600
Tier2
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFiltersnull
IsDisabledtrue
AbilityCooldown26
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
CooldownReductionFlat8
LightMeleeTimeWindow4
upgrade_cheat_death
Name"Cheat Death"
Descriptionnull
Cost6400
Tier4
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypes
"AllEnemy"
ShopFiltersnull
IsDisabledfalse
AbilityCooldown90
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
DeathImmunityDuration4.5
BonusHealth200
BulletResist15
DeathImmunityDamageReduction-70
HealAmpReceivePenaltyPercent-70
HealAmpRegenPenaltyPercent-70
BonusMoveSpeed"-2m"
upgrade_chonky
Name"Fortitude"
Description"After not taking damage for <span class="highlight">14s</span>, gain <span class="highlight">2% Max Health Regen</span>."
Cost3200
Tier3
Activation"Passive"
Slot"Armor"
Components
"upgrade_health"
TargetTypesnull
ShopFilters
"WeaponDamage"
"Durability"
"Healing"
"Movement"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
RestoreDelay14
HealLifePercentOutOfCombat2
HealthThreshold75
BonusMoveSpeed"1.5m"
BonusHealth375
upgrade_clip_size
Name"Extended Magazine"
Description"Increases <span class="highlight">ammo</span>."
Cost800
Tier1
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"WeaponDamage"
"ClipSize"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusClipSizePercent30
BaseAttackDamagePercent6
upgrade_clip_size_2
Name"Big Clip"
Description"Big Increase <span class="highlight">ammo</span>."
Cost1600
Tier2
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusClipSizePercent30
upgrade_clip_size_3
Name"Extra Large Magazine"
Description"Greatly Increases <span class="highlight">ammo</span>."
Cost3200
Tier3
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusClipSizePercent60
upgrade_clip_size_fixed
Name"Extended Magazine"
Description"Increases <span class="highlight">ammo</span>."
Cost1600
Tier2
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusClipSize6
upgrade_clip_size_fixed_t3
Name"Extra Large Magazine"
Description"Greatly Increases <span class="highlight">ammo</span>."
Cost3200
Tier3
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusClipSize12
upgrade_cloaking_device
Name"Cloaking Device"
Description"Become <span class="highlight">invisible</span>. Nearby enemies will temporaily reveal the hero. Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s."
Cost3200
Tier3
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledtrue
AbilityCooldown10.5
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
InvisAlertWhenFading1
InvisCancelOnDamage1
InvisFadeToDuration1.5
InvisMoveSpeedMod"3m"
SpottedRadius"20m"
RevealOnDamageDuration1.5
RevealOnSpottedDuration1.5
FullInvisDistance"50m"
upgrade_cloaking_device_active
Name"Shadow Weave"
Description"Become <span class="highlight">Stealthed</span>. Whenever you take damage while Stealthed you get briefly revealed."
Cost6400
Tier4
Activation"InstantCast"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"MagicDamage"
"FireRate"
"Movement"
IsDisabledfalse
AbilityCooldown32
AbilityDuration18
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
InvisAlertWhenFading1
InvisCancelOnDamage1
InvisFadeToDuration0.6
InvisMoveSpeedMod"5m"
SpottedRadius"26m"
RevealOnDamageDuration1.5
RevealOnSpottedDuration1.5
FullInvisDistance"50m"
AmbushDuration8
AmbushBonusFireRate35
AmbushBonusTechPower35
AmbushBonusMeleeDamage25
OutOfCombatHealthRegen10
BonusSprintSpeed"2m"
upgrade_close_quarter_combat
Name"Point Blank"
Description"When in <span class="highlight">close range</span> to your target, gain <span class="highlight">Weapon Damage</span> and your bullets apply a <span class="highlight">Movement Slow</span>."
Cost3200
Tier3
Activation"Passive"
Slot"Weapon"
Components
"upgrade_close_range"
TargetTypes
"HeroEnemy"
ShopFilters
"WeaponDamage"
"Durability"
"Disruption"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
CloseRangeBonusWeaponPower50
SlowPercent25
SlowDuration2
CloseRangeBonusDamageRange"15m"
MeleeResistPercent30
BonusHealth100
upgrade_close_range
Name"Close Quarters"
Description"Deal additional <span class="highlight">Weapon Damage</span> when in <span class="highlight">close range</span> to your target."
Cost800
Tier1
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"WeaponDamage"
"Durability"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
CloseRangeBonusWeaponPower20
CloseRangeBonusDamageRange"15m"
MeleeResistPercent20
upgrade_cold_front
Name"Cold Front"
Description"Release an expanding ice blast that deals <span class="highlight">Spirit Damage</span> and <span class="highlight">Slows</span> targets it hits."
Cost1600
Tier2
Activation"InstantCast"
Slot"Tech"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"MagicDamage"
"Disruption"
"Durability"
IsDisabledfalse
AbilityCooldown24
AbilityDuration4
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
SpreadDuration0.5
StartRadius"2m"
EndRadius"12m"
MovementSpeedSlow60
Damage
Value100
Scale
Value0.465
Type"spirit"
DamageHeight"2.5m"
NPCDamageMult1
TechResist6
upgrade_colossus
Name"Colossus"
Description"Gain <span class="highlight">Bullet and Spirit Resist</span>, and <span class="highlight">slow the move and dash speed</span> of enemies nearby. Your model size grows by 20%."
Cost6400
Tier4
Activation"InstantCast"
Slot"Armor"
Components
"upgrade_health"
TargetTypesnull
ShopFilters
"Durability"
IsDisabledfalse
AbilityCooldown37
AbilityDuration7
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusHealth600
BaseAttackDamagePercent15
BuffBulletResist30
BuffTechResist30
SlowPercent30
GroundDashReductionPercent-25
Radius"12m"
ModelScaleGrowth1.2
upgrade_combo_breaker
Name"Combo Breaker"
Description"<span class="highlight">Remove all debuffs</span> and heal yourself. <br><span class="highlight">Can be used while stunned.</span>"
Cost6400
Tier4
Activation"InstantCast"
Slot"Armor"
Componentsnull
TargetTypes
"AllFriendly"
ShopFiltersnull
IsDisabledtrue
AbilityCooldown23
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
TechArmor2
BonusHealthRegen2.75
HealPercentAmount30
RegenDuration10
upgrade_containment
Name"Slowing Hex"
Description"<span class="highlight">Slows movement</span> of enemy target. Also <span class="highlight">Silences</span> their <span class="highlight">movement-based items and abilities</span>.<br><span class="diminish">Does not affect target's stamina usage.</span>"
Cost1600
Tier2
Activation"Press"
Slot"Tech"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFilters
"Movement"
"Disruption"
"MagicDamage"
IsDisabledfalse
AbilityCooldown30
AbilityDuration3.5
AbilityCastRange"25m"
AbilityUnitTargetLimit1
AbilityCastDelay0.1
ChannelMoveSpeed-1
SlowPercent20
GroundDashReductionPercent-30
BonusSprintSpeed"0.5m"
upgrade_cooldown_reduction
Name"Superior Cooldown"
Description"Reduces the <span class="highlight">Cooldown</span> of your abilities."
Cost3200
Tier3
Activation"Passive"
Slot"Tech"
Components
"upgrade_magic_tempo"
TargetTypesnull
ShopFilters
"Healing"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
CooldownReduction25
OutOfCombatHealthRegen4
upgrade_corpse_explosion
Name"Soul Explosion"
Description"Kills or assists cause an <span class="highlight">explosion</span> where the victim dies. Kills against heroes have greater radius and damage."
Cost3200
Tier3
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"MagicDamage"
"Movement"
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
TechPower6
BonusHealthRegen3
BonusHealth110
BonusSprintSpeed"1m"
ExplosionRadius"4m"
ExplosionDamage125
HeroMultiplier150
ArmingTime0.1
upgrade_counterspell
Name"Counterspell"
Description"Your next parry <span class="highlight">protects you from the damage and effects of enemy abilities and items</span>. On a successful spell parry {g:citadel_inline_attribute:'Heal'} and gain {g:citadel_inline_attribute:'MoveSpeed'} and {g:citadel_inline_attribute:'Spirit'}."
Cost3200
Tier3
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"Durability"
"Melee"
"Healing"
IsDisabledfalse
AbilityCooldown20
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
SpiritPower20
BonusMoveSpeed"2m"
BuffDuration6
SpellParryDuration0.9
BonusHealth100
SpiritPowerInnate8
HealOnSuccess150
upgrade_crackshot
Name"Mystic Shot"
Description"Your next bullet deals bonus <span class="highlight">Spirit Damage</span>."
Cost1600
Tier2
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"WeaponDamage"
"MagicDamage"
IsDisabledfalse
AbilityCooldown8
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
Radius"1m"
ProcChance100
ProcCooldown1
ProcBonusMagicDamage
Value60
Scale
Value0.651
Type"spirit"
SpiritPower7
upgrade_critshot
Name"Lucky Shot"
Description"Your bullets have a chance to be empowered, causing them to deal <span class="highlight">bonus weapon damage</span> on hit.<br><span class="diminish">Bonus damage cannot Crit.</span>"
Cost6400
Tier4
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"WeaponDamage"
"ClipSize"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
Radius"1m"
ProcChance25
CritDamagePercent125
BonusClipSizePercent40
upgrade_crushing_fists
Name"Crushing Fists"
Description"Your <span class="highlight">{g:citadel_inline_attribute:'MeleeDamage'}</span> will <span class="highlight">restore ammo</span> and apply a <span class="highlight">stacking bullet resist debuff</span> on enemies. Heavy melee applies 2 stacks. <br><br>If the target reaches max stacks, they will be <span class="highlight">stunned</span>."
Cost6400
Tier4
Activation"Passive"
Slot"Weapon"
Components
"upgrade_melee_charge"
TargetTypes
"HeroEnemy"
"TrooperEnemy"
"MinionEnemy"
"Neutral"
ShopFilters
"Melee"
IsDisabledfalse
AbilityCooldown7
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BulletResist12
BonusMeleeDamagePercent20
MeleeDistanceScale60
BonusHeavyMeleeDamage25
MaxStacks6
DebuffDuration8
StunDuration0.5
LightMeleeStacks1
LightMeleeAmmo15
HeavyMeleeMultiplier2
BulletResistReduction-4
upgrade_damage_recycler
Name"Leech"
Description"Reduces the effect of enemy applied <span class="highlight">healing reduction</span>."
Cost6400
Tier4
Activation"Passive"
Slot"Armor"
Components
"upgrade_vampire"
"upgrade_health_stealing_magic"
TargetTypes
"AllEnemy"
ShopFilters
"MagicDamage"
"Healing"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
TechPower12
AbilityLifestealPercentHero30
BulletLifestealPercent30
BaseAttackDamagePercent12
BonusHealth120
upgrade_debuff_reducer
Name"Debuff Reducer"
Description"Reduces the <span class="highlight">duration</span> of all negative effects applied to you."
Cost1600
Tier2
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"WeaponDamage"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
StatusResistancePercent20
BonusHealth50
upgrade_deflecting_armor
Name"Plated Armor"
Description"Gain a chance to either deflect incoming bullets, preventing all {g:citadel_inline_attribute:'WeaponDamage'} or prevent all <span class="highlight">on-hit effects</span> from bullets."
Cost6400
Tier4
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"Durability"
IsDisabledfalse
AbilityCooldown1
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
DeflectionPercent30
BulletProcDeflectionPercent50
DeflectionRandomness1
BonusHealth100
upgrade_disarm
Name"Drain Will"
Description"Fires a projectile which reduces the <span class="highlight">Fire Rate</span> of the target and <span class="highlight">steals Spirit</span>."
Cost800
Tier1
Activation"Press"
Slot"Tech"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFilters
"MagicDamage"
"Disruption"
IsDisabledtrue
AbilityCooldown26
AbilityDuration6
AbilityCastRange"17m"
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
FireRateSlow30
SpiritSteal22
SpiritStealDuration6
BonusHealth25
upgrade_discord
Name"Scourge"
Description"Apply <span class="highlight">Spirit Resistance</span> and an aura on a friendly target that deals <span class="highlight">{g:citadel_inline_attribute:'SpiritIcon'}damage</span> to enemies proportional to their max health. <br>Can be self cast."
Cost6400
Tier4
Activation"Press"
Slot"Tech"
Componentsnull
TargetTypes
"HeroFriendly"
ShopFiltersnull
IsDisabledfalse
AbilityCooldown38
AbilityDuration10
AbilityCastRange"35m"
AbilityUnitTargetLimit1
AbilityCastDelay0.25
ChannelMoveSpeed-1
TickRate0.25
MaxHealthPercentAsDPS3.25
AuraRadius"10m"
TechResist40
BonusHealth125
CooldownReduction6
upgrade_divine_barrier
Name"Divine Barrier"
Description"<span class="highlight">Remove all non-stun debuffs</span> from the target and provide them with a <span class="highlight">Barrier</span> and <span class="highlight">Move Speed</span>. <span class="diminish"><br>Can be self-cast. Cooldown is reduced by half when cast on someone else.</span>"
Cost6400
Tier4
Activation"Press"
Slot"Armor"
Components
"upgrade_guardian_ward"
TargetTypes
"HeroFriendly"
ShopFilters
"Durability"
"Movement"
IsDisabledfalse
AbilityCooldown40
AbilityCastRange"40m"
AbilityUnitTargetLimit1
AbilityCastDelay0.2
ChannelMoveSpeed-1
CooldownReductionPctOnOthers50
BuffDuration6
CombatBarrier600
BonusMoveSpeed"3m"
TechRangeMultiplier15
TechRadiusMultiplier15
upgrade_diviners_kevlar
Name"Diviner's Kevlar"
Description"Upon casting an <span class="highlight">ultimate ability</span> gain a <span class="highlight">Barrier</span> and temporary <span class="highlight">Spirit Power</span>."
Cost6400
Tier4
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"MagicDamage"
"Durability"
"Healing"
IsDisabledfalse
AbilityCooldown64
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
TechPower25
CombatBarrier1000
BuffDuration13
BonusAbilityDurationPercent15
upgrade_double_jump
Name"Double-Jump"
Description"Allows you to perform an additional <span class="highlight">jump</span> in mid-air."
Cost800
Tier1
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledtrue
AbilityCooldown8.5
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
AirJumps1
AirJumpVerticalSpeedPercent75
InteruptCooldown4
upgrade_dps_aura
Name"Heroic Aura"
Description"Provides <span class="highlight">Bullet Resist</span> to nearby friendly units."
Cost3200
Tier3
Activation"InstantCast"
Slot"Weapon"
Componentsnull
TargetTypes
"AllFriendly"
ShopFilters
"FireRate"
"Healing"
"Movement"
IsDisabledfalse
AbilityCooldown25
AbilityDuration7
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusFireRate30
Radius"30m"
ActiveRadius"30m"
ActiveBonusMoveSpeed"2.5m"
BulletResist15
NonHeroMult2
BonusSprintSpeed"2m"
upgrade_drum_magazine
Name"Drum Magazine"
Description"Provides a large <span class="highlight">ammo bonus</span>, and <span class="highlight">increased reload speed</span>"
Cost3200
Tier3
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusClipSize20
ReloadSpeedMultipler-25
upgrade_duration_extender
Name"[Deprecated] Duration Extender"
Description"Increases <span class="highlight">Duration</span> of your abilities and items by <span class="highlight">{s:NonImbuedBonusDuration}%</span>."
Cost1600
Tier2
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFilters
"Durability"
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusAbilityDurationPercent20
upgrade_enchanted_holsters
Name"Spellslinger"
Description"While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. <br><span class="diminish">Each stack refreshes the duration.</span>"
Cost6400
Tier4
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"MagicDamage"
"FireRate"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
CooldownReduction12
BonusFireRate10
ReloadSpeedMultipler-10
BuffDuration18
MaxStacks6
upgrade_endurance
Name"Extra Regen"
Descriptionnull
Cost800
Tier1
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"ClipSize"
"Healing"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusHealthRegen3
upgrade_escalating_exposure
Name"Escalating Exposure"
Description"Dealing <span class="highlight">Spirit Damage</span> applies a stacking <span class="highlight">Spirit Amp</span> that increases your <span class="highlight">Spirit Damage</span> to the target."
Cost6400
Tier4
Activation"Passive"
Slot"Tech"
Components
"upgrade_magic_vulnerability"
TargetTypes
"AllEnemy"
ShopFilters
"MagicDamage"
"Durability"
IsDisabledfalse
AbilityDuration12
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
ProcCooldown0.7
MagicIncreasePerStack4.5
TechResist17
MaxStacks12
TechArmorDamageReduction-8
upgrade_ethereal_bullets
Name"Mercurial Magnum"
Description"Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and <span class="highlight">reloads bullets</span> on use. Until your next reload, your <span class="highlight">bullets deal bonus Spirit Damage</span> based on your Spirit Power."
Cost6400
Tier4
Activation"Passive"
Slot"Tech"
Components
"upgrade_quick_silver"
TargetTypes
"AllEnemy"
ShopFilters
"MagicDamage"
"FireRate"
IsDisabledfalse
AbilityCooldown15
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
TechPower7
BonusFireRate25
BuffDuration12
Damage60
AmmoReloadPercent100
AbilityChargeUpTime14
BulletsBonusMagicDamage
Value25
Scale
Value0.465
Type"spirit"
BonusClipSizePercent20
upgrade_express_shot
Name"Express Shot"
Description"After not attacking for 3s, your next attack will <span class="highlight">fire twice</span> in quick succession with <span class="highlight">increased damage</span> and velocity. This attack consumes extra ammo."
Cost3200
Tier3
Activation"Passive"
Slot"Weapon"
Components
"upgrade_high_velocity_mag"
TargetTypesnull
ShopFilters
"WeaponDamage"
IsDisabledfalse
AbilityCooldown3
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusBulletSpeedPercent35
BonusFireRate5
ProcAmmoConsumed30
ProcBulletVelocity100
ProcBaseAttackDamagePercent185
ProcBaseAttackDamagePercentAltFire75
upgrade_extra_charge
Name"Extra Charge"
Description"Adds one to your ability max <span class="highlight">charges</span>."
Cost800
Tier1
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFilters
"MagicDamage"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusAbilityCharges1
BonusSpiritForChargedAbilities7
upgrade_fervor
Name"Frenzy"
Descriptionnull
Cost6400
Tier4
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"WeaponDamage"
"FireRate"
"ClipSize"
"Movement"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
LowHealthThreshold50
TechResist10
BonusMoveSpeed"1m"
BonusFireRate10
FervorMovespeed"3m"
FervorFireRate30
FervorTechResist30
LingerDuration5
upgrade_fire_rate_aura
Name"Fire Rate Aura"
Description"Provides a <span class="highlight">Fire Rate</span> increase to you and nearby teammates. Different bonus to non-Heroes"
Cost1600
Tier2
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"AllFriendly"
ShopFiltersnull
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusFireRate10
BonusFireRateNPC35
AuraRadius"30m"
upgrade_fleetfoot_boots
Name"Fleetfoot"
Descriptionnull
Cost1600
Tier2
Activation"InstantCast"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"ClipSize"
"Movement"
IsDisabledfalse
AbilityCooldown16
AbilityDuration6
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
MoveWhileShootingSpeedPenaltyReductionPercent100
MoveWhileZoomedSpeedPenaltyReductionPercent100
ActiveBonusMoveSpeed"3.5m"
SlideScale35
BulletResist6
SlowResistancePercent40
upgrade_focus_lens
Name"Focus Lens"
Description"Target an enemy to <span class="highlight">Silence</span> them. A portion of <span class="highlight">all damage dealt</span> during the silence gets applied to the target when the silence wears off."
Cost6400
Tier4
Activation"Press"
Slot"Tech"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFilters
"Disruption"
"MagicDamage"
IsDisabledfalse
AbilityCooldown25
AbilityDuration4.25
AbilityCastRange"20m"
AbilityUnitTargetLimit1
AbilityCastDelay0.1
ChannelMoveSpeed-1
PercentDamage30
BonusFireRate16
upgrade_frenzy
Namenull
Descriptionnull
Cost6400
Tier4
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BulletLifestealPercent25
Radius"15m"
BulletArmorReduction-40
LowHealthPercentThreshold45
LowHealthLifeStealPercent45
KillBonusMoveSpeedPerStack"2m"
MaxKillBonusMoveSpeedStack3
upgrade_full_spectrum
Name"Full Spectrum"
Descriptionnull
Cost6400
Tier4
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypes
"AllEnemy"
ShopFiltersnull
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
TechRangeMultiplier60
TechRadiusMultiplier60
SlowPercent30
SlowDuration2
BonusDamagePerHero5
upgrade_fury_trance
Name"Fury Trance"
Descriptionnull
Cost3200
Tier3
Activation"InstantCast"
Slot"Armor"
Components
"upgrade_vampire"
TargetTypes
"HeroFriendly"
ShopFilters
"FireRate"
"WeaponDamage"
"Movement"
"Healing"
IsDisabledfalse
AbilityCooldown16
AbilityDuration6
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BulletLifestealPercent22
ActiveBonusFireRate40
TechResist40
BonusHealth100
upgrade_galvanic_storm
Name"Galvanic Storm"
Descriptionnull
Cost6400
Tier4
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"AllEnemy"
ShopFiltersnull
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
DamagePerChain
Value50
Scale
Value0.304668
Type"spirit"
BonusPerChain
Value75
Scale
Value0.457002
Type"spirit"
ChainRadius"7m"
ProcChance30
ProcCooldown0.4
ChainCount7
ChainTickRate0.2
TechShieldMaxHealth400
GalvanicDebuffDuration5
ExplodeRadius"10m"
GalvanicBuffDuration7
BuffDamageMult2
BuffMoveSpeedBonus"3m"
upgrade_glass_cannon
Name"Glass Cannon"
Description"Each hero kill grants <span class="highlight">permanent Fire Rate</span> (up to a max of 8 times). Death results in the loss of 1 stack."
Cost6400
Tier4
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFilters
"WeaponDamage"
"ClipSize"
"FireRate"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BaseAttackDamagePercent80
MaxHealthLossPercent-10
BonusClipPerKill2
FireRatePerKill8
MaxStacks8
SlowPercent30
SlowDuration3
BuildUpDuration2
BuildUpPerShot1.2
upgrade_glass_cannon2
Name"Glass Cannon v2"
Description"Each hero kill grants <span class="highlight">permanent Weapon Damage</span> (up to a max of {s:MaxStacks} times). Death results in the loss of 1 stack."
Cost6400
Tier4
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFilters
"WeaponDamage"
"FireRate"
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BaseAttackDamagePercent100
MaxHealthLossPercent-50
BonusFireRate100
WeaponPowerPerKill10
BonusBulletSpeedPercent25
upgrade_glitch
Name"Curse"
Description"Curses an enemy - <span class="highlight">interrupting, Silencing, Disarming</span>, and <span class="highlight">preventing item usage</span>."
Cost6400
Tier4
Activation"Press"
Slot"Tech"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFilters
"Disruption"
"WeaponDamage"
IsDisabledfalse
AbilityCooldown50
AbilityDuration3.25
AbilityCastRange"20m"
AbilityUnitTargetLimit1
AbilityCastDelay0.1
ChannelMoveSpeed-1
SkipFrames6
BaseAttackDamagePercent20
upgrade_greater_withering_whip
Name"Disarming Hex"
Description"<span class="highlight">Disarms</span> enemy target and reduces their <span class="highlight">Bullet Resist</span>."
Cost3200
Tier3
Activation"Press"
Slot"Tech"
Components
"upgrade_withering_whip"
TargetTypes
"HeroEnemy"
ShopFilters
"Disruption"
"MagicDamage"
IsDisabledfalse
AbilityCooldown20
AbilityDuration4
AbilityCastRange"23m"
AbilityUnitTargetLimit1
AbilityCastDelay0.1
ChannelMoveSpeed-1
BonusSprintSpeed"1m"
BonusHealth100
BulletArmorReduction-13
upgrade_guardian_ward
Name"Guardian Ward"
Description"Provide the target with a <span class="highlight">Barrier</span> and temporary <span class="highlight">Move Speed</span>. <span class="diminish"><br>Can be self-cast.<br>Cooldown is reduced by half when cast on someone else.</span>"
Cost1600
Tier2
Activation"Press"
Slot"Armor"
Componentsnull
TargetTypes
"HeroFriendly"
ShopFilters
"Durability"
"Movement"
IsDisabledfalse
AbilityCooldown40
AbilityCastRange"40m"
AbilityUnitTargetLimit1
AbilityCastDelay0.2
ChannelMoveSpeed-1
CooldownReductionPctOnOthers50
BuffDuration6
GuardianWardCombatBarrier200
BonusMoveSpeed"3m"
TechRangeMultiplier10
TechRadiusMultiplier10
upgrade_headhunter
Name"Headhunter"
Description"Your next <span class="highlight">headshot</span> against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}, {g:citadel_inline_attribute:'Heal'} you, and briefly grants {g:citadel_inline_attribute:'BonusMoveSpeed'}."
Cost3200
Tier3
Activation"Passive"
Slot"Weapon"
Components
"upgrade_headshot_booster"
TargetTypesnull
ShopFilters
"WeaponDamage"
IsDisabledfalse
AbilityCooldown8
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
HeadShotBonusDamage
Value75
Scale
Value4
Type"power_increase"
BaseAttackDamagePercent5
BonusHealth75
HealPercentPerHeadshot
Value4
Scale
Value0.06
Type"power_increase"
BonusMoveSpeed"2m"
MovementSpeedBonusDuration3
ProcChance100
upgrade_headshot_booster
Name"Headshot Booster"
Description"Your next <span class="highlight">headshot</span> against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}."
Cost800
Tier1
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"Durability"
"FireRate"
IsDisabledfalse
AbilityCooldown8
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
HeadShotBonusDamage50
BonusHealth40
ProcChance100
upgrade_headshot_booster2
Name"Weakening Headshot"
Description"Landing a <span class="highlight">Headshot</span> on Heroes reduces their <span class="highlight">Bullet Resist</span>."
Cost1600
Tier2
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"Durability"
"FireRate"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BulletResistReduction-13
DebuffDuration12
DiminishingMultiplier0.5
BonusHealth75
upgrade_heal_on_level
Name"Patron's Healing"
Description"When you receive a <span class="highlight">Boon</span>, automatically <span class="highlight">heal</span>."
Cost800
Tier1
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"Durability"
"Healing"
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed"1.3m"
HealOnLevelHealAmount210
BonusHealthRegen2
AuraRadius"15m"
upgrade_healbane
Name"Healbane"
Description"Your <span class="highlight">Spirit Damage</span> applies <span class="highlight">Healing Reduction</span>. If an enemy hero dies under this effect, you receive a large heal."
Cost1600
Tier2
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"Healing"
"Disruption"
"Durability"
IsDisabledfalse
AbilityDuration8
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
TechPower7
HealAmpReceivePenaltyPercent-35
HealAmpRegenPenaltyPercent-35
HealOnKill275
upgrade_healbuff
Name"Healing Tempo"
Description"Applying {g:citadel_inline_attribute:'Heal'} to yourself or an ally grants the target {g:citadel_inline_attribute:'BonusFireRate'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}.<br><br><span class="diminish">Does not apply on innate Regen or innate Bullet/Spirit Lifesteal.</span>"
Cost6400
Tier4
Activation"Passive"
Slot"Armor"
Components
"upgrade_healing_booster"
TargetTypesnull
ShopFilters
"FireRate"
"Healing"
IsDisabledfalse
AbilityCooldown1
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusFireRate40
BuffDuration7
BonusMoveSpeed"1.5m"
MinimumHealAmount1
TechResist10
BonusHealthRegen6
HealAmpCastPercent25
HealAmpRegenPercent25
upgrade_healing_booster
Name"Healing Booster"
Description"Increases the effectiveness of your <span class="highlight">healing</span> by <span class="highlight">20%</span>."
Cost1600
Tier2
Activation"Passive"
Slot"Armor"
Components
"upgrade_endurance"
TargetTypesnull
ShopFilters
"Healing"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
HealAmpCastPercent20
HealAmpRegenPercent20
BonusHealthRegen3
upgrade_health
Name"Extra Health"
Description"Increase <span class="highlight">health</span>."
Cost800
Tier1
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"WeaponDamage"
"Durability"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusHealth175
upgrade_health_2
Name"Toughness"
Descriptionnull
Cost1600
Tier2
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"WeaponDamage"
"Durability"
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusHealth200
upgrade_health_nova
Name"Healing Nova"
Description"<span class="highlight">Heal</span> yourself and nearby allies."
Cost3200
Tier3
Activation"InstantCast"
Slot"Armor"
Components
"upgrade_health_stimpak"
TargetTypes
"AllFriendly"
ShopFilters
"Healing"
IsDisabledfalse
AbilityCooldown60
AbilityUnitTargetLimit1
AbilityCastDelay0.25
ChannelMoveSpeed-1
TotalHealthRegen
Value325
Scale
Value6
Type"power_increase"
RegenDuration2
AuraRadius"18m"
SpiritPower8
TechRangeMultiplier6
TechRadiusMultiplier6
upgrade_health_regen_1
Name"Health Regen"
Description"Increases <span class="highlight">health regen</span>."
Cost800
Tier1
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusHealthRegen2.75
upgrade_health_regen_aura
Name"Healing Aura"
Description"Automatically provides a burst of healing to yourself and nearby friendlies every <span class="highlight">{s:HealInterval} seconds</span>. <br>Effect does not stack."
Cost3200
Tier3
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypes
"AllFriendly"
ShopFiltersnull
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
HealInterval3
HealAmount40
HealRadius"9m"
upgrade_health_stealing_magic
Name"Spirit Lifesteal"
Description"Your <span class="highlight">spirit items and abilities heal you</span> for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings."
Cost1600
Tier2
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"MagicDamage"
"Healing"
"Durability"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
AbilityLifestealPercentHero16
NonHeroAbilityLifestealTooltipOnly3
BonusHealth70
upgrade_health_stimpak
Name"Healing Rite"
Description"Grant <span class="highlight">Regen</span> and <span class="highlight">Sprint Speed</span> to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast."
Cost800
Tier1
Activation"Press"
Slot"Armor"
Componentsnull
TargetTypes
"HeroFriendly"
ShopFilters
"Healing"
IsDisabledfalse
AbilityCooldown70
AbilityCastRange"30m"
AbilityUnitTargetLimit1
AbilityCastDelay0.2
ChannelMoveSpeed-1
TotalHealthRegen
Value300
Scale
Value0.93
Type"spirit"
RegenDuration20
BonusSprintSpeed"2m"
upgrade_height_advantage
Name"Height Advantage"
Description"Gain additional <span class="highlight_weapon">{s:HighGroundBonusWeaponPower}% Weapon Damage</span> when attacking targets that are <span class="highlight">below you</span>."
Cost800
Tier1
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
HighGroundBonusWeaponPower50
upgrade_high_impact_armor
Name"High Impact Armor"
Description"Provides protection against high-damage bullets. Any <span class="highlight">bullet damage</span> portion above the threshold is reduced by {s:DamageReduction}%."
Cost1600
Tier2
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
DamageThreshold40
DamageReduction60
upgrade_high_velocity_mag
Name"High-Velocity Rounds"
Descriptionnull
Cost800
Tier1
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"WeaponDamage"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusBulletSpeedPercent35
BonusFireRate5
upgrade_hollow_point_rounds
Name"Hollow Point"
Description"When you are <span class="highlight">above 65% health</span>, deal additional <span class="highlight">Weapon Damage</span> and your bullets reduce enemy <span class="highlight">Bullet Resist</span>."
Cost3200
Tier3
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"MagicDamage"
"Durability"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
LifeThreshold65
BaseAttackDamagePercent35
OutOfCombatHealthRegen4.5
BonusHealth150
BulletArmorReduction-12
DebuffDuration8
upgrade_imbued_ability
Name"Imbued Ability"
Descriptionnull
Cost6400
Tier4
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypes
"AllEnemy"
ShopFiltersnull
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
ImbuedBonusDuration25
ImbuedBonusDamage10
BonusAbilityDurationPercent20
SlowPercent15
SlowDuration2
upgrade_imbued_duration_extender
Name"Superior Duration"
Description"Increases the <span class="highlight">duration</span> of your abilities and items."
Cost3200
Tier3
Activation"Passive"
Slot"Tech"
Components
"upgrade_arcane_extension"
TargetTypes
"AllEnemy"
ShopFiltersnull
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusAbilityDurationPercent28
BulletResist8
upgrade_improved_bullet_armor
Name"Bullet Resilience"
Description"When below <span class="highlight">30% health</span>, gain additional <span class="highlight">Bullet Resist</span>."
Cost3200
Tier3
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"Durability"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BulletResist30
HealthThreshold30
BulletResistBelowThreshold30
upgrade_improved_spirit
Name"Extra Spirit"
Descriptionnull
Cost800
Tier1
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFilters
"MagicDamage"
"Healing"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
TechPower10
upgrade_improved_stamina
Name"Extra Stamina"
Descriptionnull
Cost800
Tier1
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"FireRate"
"Movement"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
Stamina1
StaminaCooldownReduction12
upgrade_infinitemagazine
Name"Endless Magazine"
Description"Gain <span class="highlight">infinite ammo</span> and {g:citadel_inline_attribute:'BonusFireRate'}."
Cost6400
Tier4
Activation"InstantCast"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"WeaponDamage"
"FireRate"
"ClipSize"
IsDisabledtrue
AbilityCooldown40
AbilityDuration6
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusClipSizePercent100
BaseAttackDamagePercent20
BonusFireRate20
BonusHealth200
upgrade_infuser
Name"Infuser"
Description"Gain <span class="highlight">Spirit Lifesteal</span> and <span class="highlight">Spirit Power</span>."
Cost6400
Tier4
Activation"InstantCast"
Slot"Armor"
Components
"upgrade_health_stealing_magic"
TargetTypesnull
ShopFilters
"MagicDamage"
IsDisabledfalse
AbilityCooldown30
AbilityDuration6
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusHealth100
BonusSpirit30
AbilityLifestealPercentHero80
TechResist10
AbilityLifestealPercentHeroPassive16
NonHeroAbilityLifestealTooltipOnly3
upgrade_inhibitor
Name"Inhibitor"
Description"Your bullets build up to reduce the target's <span class="highlight">outgoing damage</span> and apply <span class="highlight">healing reduction</span>."
Cost6400
Tier4
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFilters
"WeaponDamage"
"Disruption"
"FireRate"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusHealth125
DebuffDuration5
BuildUpPerShot0.92
BuildUpDuration5
OutgoingDamagePenaltyPercent-35
BaseAttackDamagePercent15
HealAmpReceivePenaltyPercent-35
HealAmpRegenPenaltyPercent-35
upgrade_intensifying_clip
Name"Intensifying Magazine"
Description"Increases <span class="highlight">Weapon Damage</span> as you continuously fire your weapon."
Cost1600
Tier2
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"ClipSize"
"WeaponDamage"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusClipSizePercent20
BaseAttackDamagePercent""
ShootDurationForMax3
BaseAttackDamagePercentAtMaxDuration45
upgrade_juggernaut
Name"Juggernaut"
Descriptionnull
Cost6400
Tier4
Activation"Passive"
Slot"Armor"
Components
"upgrade_cardio_calibrator"
TargetTypesnull
ShopFilters
"Durability"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
MeleeResistPercent25
SlowResistancePercent50
FireRateSlow40
BonusHealthRegen8
BonusMoveSpeed"2m"
FireRateSlowDuration4
upgrade_kinetic_sash
Name"Kinetic Dash"
Description"When you <span class="highlight">Dash-Jump</span> you gain <span class="highlight">Fire Rate</span> and bonus <span class="highlight">Ammo</span> until your next reload. Lasts up to 7s."
Cost1600
Tier2
Activation"Passive"
Slot"Weapon"
Components
"upgrade_improved_stamina"
TargetTypesnull
ShopFilters
"FireRate"
"ClipSize"
"Movement"
"Durability"
IsDisabledfalse
AbilityDuration7
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusFireRate30
BonusClipSize8
Stamina1
StaminaCooldownReduction12
upgrade_lifestrike_gauntlets
Name"Melee Lifesteal"
Description"Your next <span class="highlight">Melee</span> attack <span class="highlight">heals you</span>. <span class="diminish"><br><br>This heal is 30% effective vs non-heroes. <br>Cooldown is 2x as long for Light Melee hits.</span>"
Cost800
Tier1
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"Durability"
"Melee"
"Healing"
IsDisabledfalse
AbilityCooldown8
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
LightMeleeCooldownMult2
BonusMeleeDamagePercent12
LifestrikeHeal100
NonHeroHealPct30
upgrade_long_range
Name"Long Range"
Description"Deal additional <span class="highlight">Weapon Damage</span> when <span class="highlight">beyond a minimum distance</span> from your target."
Cost1600
Tier2
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"WeaponDamage"
"ClipSize"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
LongRangeBonusWeaponPower40
LongRangeBonusWeaponPowerMinRange"15m"
BonusSprintSpeed"1m"
BonusAttackRangePercent4
upgrade_long_range_slowing_tech
Name"Omni Spirit"
Description"Applies a <span class="highlight">movement slow</span> to enemies when dealing spirit damage."
Cost3200
Tier3
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypes
"HeroEnemy"
"CreepEnemy"
ShopFiltersnull
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
TechRangeMultiplier30
TechRadiusMultiplier30
SlowPercent20
SlowDuration2
upgrade_magic_burst
Name"Mystic Burst"
Description"Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than <span class="highlight">80</span> damage to deal additional damage."
Cost800
Tier1
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"MagicDamage"
"Healing"
IsDisabledfalse
AbilityCooldown12
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
Damage40
MinimumDamage80
AbilityChargeUpTime12
upgrade_magic_carpet
Name"Magic Carpet"
Description"Summon a Magic Carpet that will <span class="highlight">fly</span> you away. While flying you are immune to slows and doing any action will dismiss the carpet. <span class="diminish"><br>Cannot use abilities while the carpet is being summoned.</span>"
Cost6400
Tier4
Activation"InstantCast"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFilters
"Movement"
IsDisabledfalse
AbilityCooldown32
AbilityDuration8
AbilityUnitTargetLimit1
AbilityCastDelay0.2
ChannelMoveSpeed-1
TechPower14
SummonDuration1.3
FlyMoveSpeed"7m"
BonusHealth100
BonusAbilityDurationPercent15
upgrade_magic_clarity
Name"Clarity"
Description"On ability or item use, gain a <span class="highlight">move speed</span> bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a <span class="highlight">Spirit</span> bonus to that ability."
Cost1600
Tier2
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledtrue
AbilityCooldown16
AbilityDuration8
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusMovespeed"2m"
BonusSpirit28
BonusSpiritMaxTime12
BonusSpiritWindow1
BonusSpiritMin2
upgrade_magic_missile
Name"Conjure Missiles"
Descriptionnull
Cost6400
Tier4
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"WeaponDamage"
"ClipSize"
"FireRate"
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BaseAttackDamagePercent70
MaxHealthLossPercent-15
BonusClipPerKill2
MaxClipBonus14
BonusFireRate10
BonusMoveSpeed"1m"
WeaponPowerPerKill10
MaxStacks5
upgrade_magic_reach
Name"Mystic Expansion"
Description"Imbue an ability to increase its <span class="highlight">range</span> and <span class="highlight">effect radius</span>."
Cost800
Tier1
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
TechRangeMultiplier20
TechRadiusMultiplier20
upgrade_magic_shield
Name"Enchanter's Emblem"
Description"While you are <span class="highlight">above 65% health</span>, gain bonus <span class="highlight">{g:citadel_inline_attribute:'Spirit'}</span> and <span class="highlight">Cooldown Reduction</span>."
Cost1600
Tier2
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"MagicDamage"
"Durability"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
TechPower15
TechResist15
OutOfCombatHealthRegen2
LifeThreshold65
CooldownReduction7
upgrade_magic_shock
Name"Tankbuster"
Description"Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than <span class="highlight">165</span> damage to deal additional damage. <span class="highlight">Ignores Spirit Resistance.</span>"
Cost3200
Tier3
Activation"Passive"
Slot"Tech"
Components
"upgrade_magic_burst"
TargetTypes
"AllEnemy"
ShopFilters
"MagicDamage"
"Disruption"
IsDisabledfalse
AbilityCooldown14
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
MinimumDamage165
ReProcLockoutTime5
WatcherMaxDuration30
MaxHealthDamage5
Damage40
AbilityChargeUpTime14
BonusHealth75
upgrade_magic_slow
Name"Mystic Slow"
Description"When the target takes <span class="highlight">Spirit Damage</span>, they have their <span class="highlight">Move Speed</span> reduced."
Cost1600
Tier2
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"Disruption"
IsDisabledfalse
AbilityDuration2
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
MovementSpeedSlow30
BonusSprintSpeed"1m"
BonusHealth50
upgrade_magic_storm
Name"Surge of Power"
Description"Imbue an ability with <span class="highlight">permanent Spirit Power</span>. When that ability is used, gain bonus <span class="highlight">Move Speed</span> and maintain full speed while attacking."
Cost3200
Tier3
Activation"Passive"
Slot"Tech"
Components
"upgrade_improved_spirit"
TargetTypesnull
ShopFilters
"MagicDamage"
"Movement"
IsDisabledfalse
AbilityCooldown14
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
ImbuedTechPower28
FireRateBonus22
BonusMoveSpeed"2m"
MovementSpeedBonusDuration8
MoveWhileShootingSpeedPenaltyReductionPercent100
MoveWhileZoomedSpeedPenaltyReductionPercent100
upgrade_magic_tempo
Name"Compress Cooldown"
Description"Imbue an ability to reduce its <span class="highlight">Cooldown</span>."
Cost1600
Tier2
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFilters
"Healing"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
CooldownReduction22
upgrade_magic_vulnerability
Name"Mystic Vulnerability"
Description"When the target takes <span class="highlight">Spirit Damage</span>, they have their <span class="highlight">Spirit Resist</span> reduced."
Cost1600
Tier2
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"MagicDamage"
"Disruption"
IsDisabledfalse
AbilityDuration6
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
TechArmorDamageReduction-8
TechResist8
upgrade_medic_bullets
Name"Restorative Shot"
Description"Your next bullet will <span class="highlight">heal</span> you based on what target you hit."
Cost800
Tier1
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"WeaponDamage"
"Healing"
IsDisabledfalse
AbilityCooldown6
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
Radius"1m"
ProcChance100
HealFromHero50
HealFromNPC15
BaseAttackDamagePercent6
upgrade_melee_charge
Name"Melee Charge"
Description"Your next <span class="highlight">Heavy Melee</span> attack against an enemy <span class="highlight">deals increased damage</span>."
Cost1600
Tier2
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"HeroEnemy"
"TrooperEnemy"
"MinionEnemy"
"Neutral"
ShopFilters
"Melee"
IsDisabledfalse
AbilityCooldown7
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BulletResist6
BonusMeleeDamagePercent10
MeleeDistanceScale50
BonusHeavyMeleeDamage25
upgrade_melee_rebuttal
Name"Rebuttal"
Description"On a successful <span class="highlight">Parry</span> against an enemy Hero, <span class="highlight">Heal</span> yourself for the damage parried and returns that damage to the target, and temporarily gain increased <span class="highlight">damage.</span>"
Cost800
Tier1
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"Durability"
"Melee"
"Healing"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusHealth75
ParryCooldownReduction2
BuffDuration6
BonusDamagePercent30
ParrySuccessHealPercentage100
upgrade_metal_skin
Name"Metal Skin"
Description"Become <span class="highlight">immune to bullets</span>."
Cost3200
Tier3
Activation"InstantCast"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"Durability"
"FireRate"
IsDisabledfalse
AbilityCooldown20
AbilityDuration5
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BulletResist15
ActiveMoveSpeedPenalty"-1.5m"
GroundDashReductionPercent-20
upgrade_mod_disruptor
Name"Soul Disruptor"
Description"Throw a grenade that explodes on contact and applies <span class="highlight">silence</span> and <span class="highlight">increasing amounts of damage</span> to each enemy."
Cost6400
Tier4
Activation"Press"
Slot"Tech"
Componentsnull
TargetTypes
"AllEnemy"
ShopFiltersnull
IsDisabledtrue
AbilityCooldown32
AbilityDuration5
AbilityUnitTargetLimit1
AbilityCastDelay0.2
ChannelMoveSpeed-1
DPS
Value50
Scale
Value0.152334
Type"spirit"
DPSIncrease
Value10
Scale
Value0.030467
Type"spirit"
DPSMax
Value100
Scale
Value0.304668
Type"spirit"
Radius"8m"
TickRate0.5
TechResist-18
upgrade_mystic_regeneration
Name"Mystic Regeneration"
Description"Dealing Spirit Damage to enemy Heroes grants you Bonus Health Regen. Stacks when dealing damage to different heroes."
Cost800
Tier1
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFilters
"MagicDamage"
"Healing"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
Regeneration4
RegenerationDuration5
upgrade_nearby_enemy_boost
Name"Adrenaline Rush"
Description"Gain bonus <span class="highlight">Weapon Damage</span> and <span class="highlight">Fire Rate</span> when there are two or more enemy heroes nearby."
Cost3200
Tier3
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFilters
"WeaponDamage"
"FireRate"
"Movement"
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
Radius"20m"
TickRate1
MinTargetsRequired2
BaseAttackDamagePercent48
BonusFireRate30
BonusHealth90
BonusMoveSpeed"1m"
upgrade_non_player_bonus
Name"Monster Rounds"
Description"Gain additional <span class="highlight_weapon">25% Weapon Damage</span> when attacking <span class="highlight">Troopers</span>, <span class="highlight">Neutrals</span> and <span class="highlight">Bosses</span>."
Cost800
Tier1
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"WeaponDamage"
"Durability"
"Healing"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
NonPlayerBonusWeaponPower25
OutOfCombatHealthRegen1
NonPlayerBulletResist25
upgrade_non_player_bonus_sacrifice
Name"Cultist Sacrifice"
Description"Target an enemy NPC and consume it for <span class="highlight">150% Bonus Souls</span> and grants a powerful long lasting buff."
Cost3200
Tier3
Activation"Press"
Slot"Weapon"
Components
"upgrade_non_player_bonus"
TargetTypes
"TrooperEnemy"
"Neutral"
"MinionEnemy"
ShopFilters
"WeaponDamage"
"Durability"
"Healing"
IsDisabledfalse
AbilityCooldown250
AbilityDuration160
AbilityCastRange"7m"
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
NonPlayerBonusWeaponPower30
OutOfCombatHealthRegen2
NonPlayerBulletResist30
BonusSoulsPct150
BonusHealth
Value100
Scale
Value7
Type"power_increase"
BonusFireRate
Value10
Scale
Value0.8
Type"power_increase"
BonusAbilityCharges1
TechRangeMultiplier15
TechRadiusMultiplier15
upgrade_personal_rejuvenator
Name"Rebirth"
Description"Respawns the hero at the spot they died."
Cost3200
Tier3
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledtrue
AbilityCooldown509
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
RespawnDelay5
upgrade_phantom_strike
Name"Phantom Strike"
Description"<span class="highlight">Teleport</span> to an enemy target and pull them to the ground. Dealing <span class="highlight">damage</span>, <span class="highlight">Move speed</span> reduction and <span class="highlight">Disarm</span>."
Cost6400
Tier4
Activation"Press"
Slot"Armor"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFilters
"WeaponDamage"
"Durability"
"Movement"
"Disruption"
IsDisabledfalse
AbilityCooldown35
AbilityCastRange"25m"
AbilityUnitTargetLimit1
AbilityCastDelay0.35
ChannelMoveSpeed"1.3m"
TechPower8
BaseAttackDamagePercent15
SlowPercent50
SlowDuration3
ImpactDamage
Value75
Scale
Value0.93
Type"spirit"
upgrade_predator_precision
Name"Predator Precision"
Description"Gain additional <span class="highlight">weapon damage</span> against enemy Heroes that are <span class="highlight">low health</span>"
Cost1600
Tier2
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"FireRate"
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusFireRate8
LifeThreshold50
BaseAttackDamagePercent50
upgrade_pristine_emblem
Name"Opening Rounds"
Description"Your attacks have additional <span class="highlight">Weapon Damage</span> against <span class="highlight">enemies above 50% health</span>."
Cost1600
Tier2
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"MagicDamage"
"Durability"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
TechPower7
EnemyLifeThreshold50
BaseAttackDamagePercentBonus40
upgrade_proc_disarm
Name"Disarming Bullets"
Description"Your bullets <span class="highlight">disarm</span> enemies, them preventing them from shooting their weapon. Victims are immune to disarming bullets for <span class="highlight">{s:ImmunityDuration}s</span> after application expires."
Cost1600
Tier2
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFiltersnull
IsDisabledtrue
AbilityDuration5
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
ImmunityDuration3
BuildUpPerShot1
BuildUpDuration10
upgrade_proc_silence
Name"Silencer"
Description"Your bullets build up to a <span class="highlight">Silence</span>. Victims are immune to the build up for <span class="highlight">10s</span> after silence expires."
Cost6400
Tier4
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFilters
"Disruption"
"WeaponDamage"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
TechResist14
TechDamageReduction-25
SilenceDuration2.5
DebuffDuration6
ImmunityDuration10
BuildUpPerShot1.04
BuildUpDuration5
upgrade_proc_tech_damage
Name"Magitech Rounds"
Description"Your bullets also deal your <span class="highlight">base bullet damage [{s:BaseDamagePerShot}] </span> as spirit damage. Magitech Rounds receives <span class="highlight">{s:SpellAmplificationMultiplier}x</span> amplification from <span class="highlight">Spirit Power</span>. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s."
Cost3200
Tier3
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
ProcCooldown1
BaseDamagePct
Value0.0001
Scale
Value3.04668
Type"spirit"
NanoTechPerShot
Value1
Scale
Value3.04668
Type"spirit"
BaseDamagePerShot1
SpellAmplificationMultiplier5
upgrade_quarantine
Name"Quarantine"
Description"Quarantine an enemy Hero, making them <span class="highlight">invincible</span> but also <span class="highlight">silencing and disarming</span> them."
Cost1600
Tier2
Activation"Press"
Slot"Tech"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFiltersnull
IsDisabledtrue
AbilityCooldown42
AbilityDuration4.5
AbilityCastRange"30m"
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
upgrade_quick_silver
Name"Quicksilver Reload"
Description"Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and <span class="highlight">bonus bullets</span> on use."
Cost1600
Tier2
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"MagicDamage"
"FireRate"
IsDisabledfalse
AbilityCooldown18
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusFireRate10
BuffDuration12
Damage55
AmmoReloadPercent100
AbilityChargeUpTime18
upgrade_rapid_recharge
Name"Rapid Recharge"
Descriptionnull
Cost3200
Tier3
Activation"Passive"
Slot"Tech"
Components
"upgrade_extra_charge"
TargetTypesnull
ShopFiltersnull
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
CooldownBetweenChargeReduction50
BonusAbilityCharges2
BonusSpiritForChargedAbilities20
upgrade_rapid_rounds
Name"Rapid Rounds"
Descriptionnull
Cost800
Tier1
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"FireRate"
"Movement"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusFireRate10
upgrade_rebirth
Name"Soul Rebirth"
Descriptionnull
Cost6400
Tier4
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledtrue
AbilityCooldown240
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
TechPower12
SpawnTimePenalty30
RespawnDelay4
RespawnHealthPercent50
upgrade_reduce_debuff_duration
Name"Debuff Remover"
Descriptionnull
Cost3200
Tier3
Activation"InstantCast"
Slot"Armor"
Components
"upgrade_debuff_reducer"
TargetTypesnull
ShopFilters
"WeaponDamage"
IsDisabledfalse
AbilityCooldown50
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
StatusResistancePercent30
ActiveBonusMoveSpeed"2.5m"
BuffDuration3
HealOnActivate250
BonusHealth100
upgrade_regenerating_bullet_shield
Name"Battle Vest"
Description"While you are <span class="highlight">above 65% health</span>, gain <span class="highlight">{g:citadel_inline_attribute:'WeaponDamage'}</span> and <span class="highlight">{g:citadel_inline_attribute:'BonusFireRate'}</span>."
Cost1600
Tier2
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"WeaponDamage"
"Durability"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BulletResist18
OutOfCombatHealthRegen3
LifeThreshold65
BaseAttackDamagePercent15
BonusFireRate8
upgrade_regenerative_armor
Name"Regenerative Armor"
Description"Gain a short burst of health regeneration when taking bullet damage from heroes"
Cost1600
Tier2
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledtrue
AbilityDuration5
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusHealthRegen20
upgrade_reinforcing_casings
Name"Escalating Resilience"
Description"Grants <span class="highlight">Bullet Resist</span> when your bullets hit an enemy hero. <span class="highlight">Each shot can only grant one stack.</span>"
Cost3200
Tier3
Activation"Passive"
Slot"Weapon"
Components
"upgrade_clip_size"
TargetTypesnull
ShopFilters
"WeaponDamage"
"Durability"
"FireRate"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
MaxArmorStacks30
BulletResistPerStack2
BulletResistDuration24
BaseAttackDamagePercent15
BonusHealth125
BonusClipSizePercent30
upgrade_reload_speed
Name"Fast Reload"
Description"Increased <span class="highlight">reload speed</span>."
Cost1600
Tier2
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
ReloadSpeedMultipler-35
upgrade_rescue_beam
Name"Rescue Beam"
Description"<span class="highlight">Heals</span> a target allied hero and yourself for a percentage of <span class="highlight">Max Health</span>. Once while healing, you can <span class="highlight">Pull</span> the target towards you. Can be self-cast."
Cost3200
Tier3
Activation"Press"
Slot"Armor"
Components
"upgrade_health_stimpak"
TargetTypes
"HeroFriendly"
ShopFilters
"MagicDamage"
"Durability"
"Healing"
"Movement"
IsDisabledfalse
AbilityCooldown60
AbilityCastRange"28m"
AbilityUnitTargetLimit1
AbilityChannelTime2.5
ChannelMoveSpeed-1
HealPercentAmount20
HealInterval0.2
BonusMoveSpeed"0m"
BonusSprintSpeed"1m"
SelfModifier100
TechRangeMultiplier8
TechRadiusMultiplier8
upgrade_resilience
Name"Enduring Spirit"
Descriptionnull
Cost800
Tier1
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"MagicDamage"
"Durability"
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusHealth25
AbilityLifestealPercentHero7
upgrade_resonant_healing
Name"Radiant Regeneration"
Description"<span class="highlight">Heal</span> and gain bonus <span class="highlight">Movement Speed</span> for a short duration when you cast an ability."
Cost3200
Tier3
Activation"Passive"
Slot"Tech"
Components
"upgrade_mystic_regeneration"
TargetTypesnull
ShopFilters
"MagicDamage"
"Movement"
"Healing"
IsDisabledfalse
AbilityCooldown6
AbilityDuration3
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
HealingPerCast
Value70
Scale
Value1.5
Type"power_increase"
BonusMoveSpeed"2m"
Regeneration
Value4
Scale
Value0.04
Type"spirit"
RegenerationDuration5
upgrade_restorative_locket
Name"Restorative Locket"
Descriptionnull
Cost1600
Tier2
Activation"Press"
Slot"Armor"
Componentsnull
TargetTypes
"HeroFriendly"
ShopFilters
"Healing"
"Durability"
IsDisabledfalse
AbilityCooldown30
AbilityCastRange"30m"
AbilityUnitTargetLimit1
AbilityCastDelay0.1
ChannelMoveSpeed-1
Radius"30m"
TechResist6
HealPerStack
Value20
Scale
Value0.3
Type"power_increase"
MaxStacks20
StaminaToRestore2
upgrade_return_fire
Name"Return Fire"
Description"Automatically <span class="highlight">fire a bullet</span> towards any attacker who damages you with their abilities or weapon."
Cost1600
Tier2
Activation"InstantCast"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"Durability"
"MagicDamage"
"FireRate"
IsDisabledfalse
AbilityCooldown25
AbilityDuration6
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BulletDamageReflectedPct50
SpiritDamageReflectedPct25
BulletResist8
upgrade_ricochet
Name"Ricochet"
Description"Your bullets will <span class="highlight">ricochet</span> on enemies near your target, <span class="highlight">applying any bullet procs</span> and <span class="highlight">dealing a percentage of the original damage.</span>"
Cost6400
Tier4
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"HeroEnemy"
"BossEnemy"
"TrooperEnemy"
"PropEnemy"
"MinionEnemy"
"Neutral"
ShopFilters
"ClipSize"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
RicochetDamagePercent65
RicochetRadius"13m"
RicochetTargetsTooltipOnly2
BonusFireRate20
upgrade_rocket_booster
Name"Majestic Leap"
Description"<span class="highlight">Launch yourself</span> high into the air and grant yourself a <span class="highlight">Barrier</span>. While in the air, you can use the active again to drop down faster.<br><br><span class="diminish">Cannot be used for 5s if attacked by enemy Hero.</span>"
Cost3200
Tier3
Activation"InstantCast"
Slot"Armor"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"Movement"
IsDisabledfalse
AbilityCooldown28
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
JumpVelocityHidden"27m"
InteruptCooldown5
AirControlPercent100
SlamDownRadius"10m"
VerticalDifferenceTolerance"2m"
TossSpeed500
SlowPercent40
SlowDuration2.5
DropDownSpeed"35m"
MaxLandingSpeed"20m"
ImpactHeight"2m"
MinAimAngle30
CombatBarrier350
BarrierDuration8
upgrade_rocket_boots
Name"Majestic Leap - Disabled"
Description"<span class="highlight">Launch yourself</span> high into the air. Cannot be used for {s:InteruptCooldown}s if damaged by enemy Hero."
Cost3200
Tier3
Activation"InstantCast"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"MagicDamage"
"Movement"
IsDisabledtrue
AbilityCooldown16
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
TechPower8
JumpVelocityHidden"22.5m"
InteruptCooldown4
AirControlPercent100
BonusHealth50
upgrade_rupture
Name"Decay"
Description"Inflict <span class="highlight">damage over time</span> to a target, dealing damage based on their current health.<br>Decay's damage is non-lethal and does not apply item procs."
Cost3200
Tier3
Activation"Press"
Slot"Tech"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFilters
"MagicDamage"
"Disruption"
IsDisabledfalse
AbilityCooldown32
AbilityDuration10
AbilityCastRange
Value"20m"
Scale
Value0.1
Type"spirit"
AbilityUnitTargetLimit1
AbilityCastDelay0.1
ChannelMoveSpeed-1
TechPower8
HealAmpReceivePenaltyPercent-40
HealAmpRegenPenaltyPercent-40
TickRate1
DotHealthPercent
Value2.6
Scale
Value0.0055
Type"spirit"
BonusHealth90
upgrade_self_bubble
Name"Ethereal Shift"
Description"You enter a void state and become <span class="highlight">untargetable and invincible</span> for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain <span class="highlight">Spirit Power, Move Speed, and Spirit Resist</span>.<br>Can be canceled early.<br><span class="diminish">Activation cancels any active ability.</span>"
Cost6400
Tier4
Activation"InstantCast"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFilters
"FireRate"
IsDisabledfalse
AbilityCooldown20
AbilityDuration4
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BuffDuration5
TechResist30
DampingFactor3
LiftHeight120
BonusSpirit20
MoveSpeedMax"4m"
BonusMoveSpeed"3m"
upgrade_sharpshooter
Name"Sharpshooter"
Description"Deal additional <span class="highlight">Weapon Damage</span> when <span class="highlight">beyond a minimum distance</span> from your target."
Cost3200
Tier3
Activation"Passive"
Slot"Weapon"
Components
"upgrade_long_range"
TargetTypesnull
ShopFilters
"WeaponDamage"
"ClipSize"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
LongRangeBonusWeaponPower70
LongRangeBonusWeaponPowerMinRange"15m"
BonusAttackRangePercent20
BonusZoomPercent25
BonusMoveSpeed"-1m"
BonusSprintSpeed"1.5m"
upgrade_silencer
Name"Silencer"
Descriptionnull
Cost6400
Tier4
Activation"InstantCast"
Slot"Weapon"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFilters
"Disruption"
IsDisabledtrue
AbilityCooldown36
AbilityDuration4
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
EMPDuration2
BaseAttackDamagePercent20
upgrade_siphon_bullets
Name"Siphon Bullets"
Descriptionnull
Cost6400
Tier4
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFilters
"WeaponDamage"
"Healing"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BaseAttackDamagePercent15
BulletResist10
StealPerHit1
StealPerKill1
StackLostPerDeath2
MaxStacks9999
StealDuration17
ProcCooldown0.8
HealthSteal
Value35
Scale
Value0.8
Type"power_increase"
ParticleRadius"1m"
upgrade_slow_immunity
Name"Unstoppable - Deprecated"
Description"Purges any roots and chains on use and makes you immune to slows for the duration"
Cost1600
Tier2
Activation"InstantCast"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledtrue
AbilityCooldown32
AbilityDuration6
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
upgrade_slowing_bullets
Name"Slowing Bullets"
Description"Your bullets build up a <span class="highlight">Movement Slow</span> on enemies."
Cost1600
Tier2
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFilters
"WeaponDamage"
"Disruption"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
SlowPercent30
GroundDashReductionPercent-20
SlowDuration3.5
BonusFireRate7
BuildUpDuration5
BuildUpPerShot0.77
upgrade_slowing_tech
Name"Slowing Spirit"
Description"Dealing <span class="highlight">Spirit Damage</span> applies <span class="highlight">Movement Slows</span> to your target."
Cost800
Tier1
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypes
"HeroEnemy"
"CreepEnemy"
ShopFiltersnull
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
SlowPercent15
SlowDuration2
upgrade_small_attack_speed
Name"Basic Fire Rate"
Description"Increases your <span class="highlight">Fire Rate</span>."
Cost800
Tier1
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusFireRate8
upgrade_soaring_spirit
Name"Improved Spirit"
Descriptionnull
Cost1600
Tier2
Activation"Passive"
Slot"Tech"
Components
"upgrade_improved_spirit"
TargetTypesnull
ShopFilters
"Movement"
"MagicDamage"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
TechPower18
BonusSprintSpeed"1m"
BonusHealth75
OutOfCombatHealthRegen1.5
upgrade_spellbreaker
Name"Spellbreaker"
Description"The next instance of high spirit damage you take is significantly reduced."
Cost6400
Tier4
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"Durability"
IsDisabledfalse
AbilityCooldown10
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
TechResist25
StatusResistancePercent25
DamageThreshold150
SpiritDamageReductionProc75
upgrade_spellshield
Name"Hexafoil Ward"
Description"Block the next <span class="highlight">Spirit Damage</span> or <span class="highlight">Debuff</span>, preventing its effects. Only regenerates outside of combat."
Cost3200
Tier3
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"Durability"
IsDisabledtrue
AbilityCooldown12
AbilityUnitTargetLimit1
ChannelMoveSpeed"1.3m"
TechResist15
SpellShieldLingerDuration0.3
SpellShieldFlavorText"asdasd"
upgrade_spellslinger_headshots
Name"Spirit Rend"
Descriptionnull
Cost3200
Tier3
Activation"Passive"
Slot"Weapon"
Components
"upgrade_tech_defense_shredders"
TargetTypes
"AllEnemy"
ShopFilters
"WeaponDamage"
"MagicDamage"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
ProcCooldown2.5
BonusHealth100
MaxStacks4
AbilityLifestealPercentHero8
MagicResistReduction-7
TechArmorDamageReduction-8
DebuffDuration7
upgrade_spirit_bubble
Name"Spirit Shielding"
Description"Gain a <span class="highlight">Barrier</span> whenever you take significant {g:citadel_inline_attribute:'SpiritDamage'} from enemy Heroes in a small time frame."
Cost1600
Tier2
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"Durability"
IsDisabledfalse
AbilityCooldown35
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
DamageWindow3.5
DamageThreshold150
CombatBarrier
Value325
Scale
Value4
Type"power_increase"
OutOfCombatHealthRegen2.5
BarrierDuration8
BonusMoveSpeed"1.5m"
upgrade_spirit_burn
Name"Spirit Burn"
Description"Dealing significant <span class="highlight">Spirit Damage</span> to an enemy within 5s causes an explosion dealing damage and a burn to nearby enemies. While burning, enemies take damage over time and receive reduced healing.<br><span class="diminish">Deals half-damage to non-heroes and does not expend its cooldown unless a hero is hit.</span>"
Cost6400
Tier4
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"MagicDamage"
"Durability"
IsDisabledfalse
AbilityCooldown20
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
TechRangeMultiplier8
TechRadiusMultiplier8
DamageThreshold500
DamageThresholdDuration5
ExplosionDamage110
ExplosionRadius"12m"
DPS24
DebuffDuration8
HealAmpReceivePenaltyPercent-70
HealAmpRegenPenaltyPercent-70
TickRate0.5
CooldownReductionPctOnNonHeroes100
DamagePctVsNonHeroes50
upgrade_spirit_sap
Name"Spirit Sap"
Description"Target an enemy to <span class="highlight">reduce their Spirit Resist</span> and <span class="highlight">Spirit Power</span>."
Cost1600
Tier2
Activation"Press"
Slot"Tech"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFilters
"MagicDamage"
IsDisabledfalse
AbilityCooldown30
AbilityDuration12
AbilityCastRange"40m"
AbilityUnitTargetLimit1
AbilityCastDelay0.1
ChannelMoveSpeed-1
MagicResistReduction-12
BonusHealth75
TechPowerReduction-24
upgrade_spirit_snatch
Name"Spirit Snatch"
Description"When you perform a <span class="highlight">Light or Heavy Melee</span> attack against a hero, the attack deals extra <span class="highlight">Spirit Damage</span> and steals <span class="highlight">Spirit Resist</span> and <span class="highlight">Spirit Power</span>.<span class="diminish"><br><br>Cooldown is 2x longer for Light Melee hits.</span>"
Cost3200
Tier3
Activation"Passive"
Slot"Tech"
Components
"upgrade_acolytes_glove"
TargetTypes
"HeroEnemy"
ShopFilters
"MagicDamage"
"Melee"
IsDisabledfalse
AbilityCooldown6
AbilityDuration14
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
LightMeleeCooldownMult2
SpiritDamage
Value75
Scale
Value0.744
Type"spirit"
TechArmorDamageReduction-15
TechArmorGain15
TechPowerReduction-15
TechPowerGain15
BonusMeleeDamagePercent10
BonusHealth100
upgrade_split_shot
Name"Split Shot"
Description"Make your weapon fire <span class="highlight">multishot</span>. <br><br> Hitting more than one Hero per attack will grant a <span class="highlight">stacking weapon damage bonus</span>. <br><br><span class="diminish">Targets can only be hit once per multishot.</span>"
Cost1600
Tier2
Activation"InstantCast"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"WeaponDamage"
IsDisabledfalse
AbilityCooldown14
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusShotsDuration5
BulletSplitShot5
SpreadAngleDegrees45
WeaponDamageBonusDuration12
WeaponDamagePerStack10
MaxStacks6
upgrade_sprint_booster
Name"Sprint Boots"
Description"Increases your <span class="highlight">forward move speed</span> over time. Taking damage resets the effect for <span class="highlight">1.5s</span>"
Cost800
Tier1
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"WeaponDamage"
"Healing"
"Movement"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusSprintSpeed"2m"
OutOfCombatHealthRegen2
upgrade_stabilizer
Name"Stabilizer"
Description"Removes the <span class="highlight">move speed penalty</span> while shooting, and increases <span class="highlight">bullet speed</span>."
Cost800
Tier1
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
MoveWhileShootingSpeedPenaltyReductionPercent100
MoveWhileZoomedSpeedPenaltyReductionPercent100
BonusBulletSpeedPercent30
upgrade_stabilizing_tripod
Name"Stabilizing Tripod"
Description"<span class="highlight">Disarm yourself</span> to toss your weapon to the target location where it transforms into a <span class="highlight">Field Sentry that will attack enemies using your weapon with an unlimited clip</span>. You can melee the sentry to end the effect early."
Cost3200
Tier3
Activation"Press"
Slot"Weapon"
Componentsnull
TargetTypes
"AllEnemy"
ShopFiltersnull
IsDisabledtrue
AbilityCooldown64
AbilityDuration20
AbilityCastRange"15m"
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
ModelScale1
TickRate0.5
TrackingSpeed125
TurretAttackDelay0.35
TurretAttackRange"50m"
TurretDeployTime2
TurretLifetime20
AttackConeAngle10
StationaryWeaponPower40
StationaryRecoilReduction25
CasterHealthPercent100
BulletSpeedOverride6500
upgrade_stasis_bomb
Name"Stasis Bomb"
Descriptionnull
Cost6400
Tier4
Activation"InstantCast"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledtrue
AbilityCooldown37
AbilityDuration6
AbilityCastRange"20m"
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
StasisRadius"7m"
ExplodeRadius"7m"
ExplodeDamage
Value250
Scale
Value1.52334
Type"spirit"
StunDuration1.5
ImmunityDuration4
EMPDuration3
EMPProcChance100
BuildUpPerShot1.6
BuildUpDuration10
DampingFactor0.5
LiftHeight120
SlamdownSpeed500
MoveSpeedMax"4m"
upgrade_superacolytes_glove
Name"Hex-Sealed Knuckles"
Description"After dealing an accumulated <span class="highlight">{s:StoredSpiritDamage}</span> spirit damage, your next <span class="highlight">Heavy Melee Attack</span> deals an additional <span class="highlight">{s:StoredSpiritDamage} spirit damage</span>."
Cost3200
Tier3
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFilters
"MagicDamage"
"Melee"
IsDisabledtrue
AbilityCooldown3
AbilityDuration13
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
StoredSpiritDamage
Value200
Scale
Value0.93
Type"spirit"
BonusHealth75
BonusHealthRegen1
BonusMeleeDamagePercent30
upgrade_superior_stamina
Name"Stamina Mastery"
Descriptionnull
Cost3200
Tier3
Activation"Passive"
Slot"Armor"
Components
"upgrade_improved_stamina"
TargetTypesnull
ShopFilters
"MagicDamage"
"Movement"
"FireRate"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
Stamina2
StaminaCooldownReduction20
AirMoveIncreasePercent30
upgrade_suppressor
Name"Suppressor"
Description"When you deal <span class="highlight">Spirit Damage</span> to enemies, you also reduce their <span class="highlight">Fire Rate</span>."
Cost1600
Tier2
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"Healing"
"Disruption"
IsDisabledfalse
AbilityDuration4
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
TechPower6
FireRateSlow30
BonusHealth75
upgrade_surging_power
Name"Vampiric Burst"
Descriptionnull
Cost6400
Tier4
Activation"InstantCast"
Slot"Armor"
Components
"upgrade_vampire"
TargetTypes
"HeroFriendly"
ShopFilters
"FireRate"
"WeaponDamage"
"Movement"
"Healing"
IsDisabledfalse
AbilityCooldown30
AbilityDuration4.5
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
ActiveBonusFireRate40
ActiveBonusLifesteal80
BonusHealth100
ActiveReloadPercent75
BulletResist10
BulletLifestealPercent16
upgrade_target_stun
Name"Knockdown"
Description"Apply a <span class="highlight">Stun</span> after <span class="highlight">2s</span>. Stun duration is increased against <span class="highlight">airborne</span> targets."
Cost3200
Tier3
Activation"Press"
Slot"Tech"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFilters
"MagicDamage"
"Disruption"
IsDisabledfalse
AbilityCooldown35
AbilityCastRange"45m"
AbilityUnitTargetLimit1
AbilityCastDelay0.1
ChannelMoveSpeed-1
StunDelay2
StunDuration0.5
VisualContractRadius"3m"
BonusHealth100
MaxBonusDuration1.5
MaxHeightForBonus"30m"
TechRangeMultiplier6
TechRadiusMultiplier6
upgrade_targeted_silence
Name"Silence Wave"
Description"Launch an expanding projectile which <span class="highlight">Silences</span> enemies for a short duration. Affected enemies also have their <span class="highlight">Spirit Resist</span> and <span class="highlight">Spirit Power</span> reduced for a longer duration. <br><br><span class="diminish">Silence does not interrupt channeling abilities.</span>"
Cost3200
Tier3
Activation"InstantCast"
Slot"Tech"
Components
"upgrade_spirit_sap"
TargetTypes
"HeroEnemy"
ShopFilters
"WeaponDamage"
"Disruption"
IsDisabledfalse
AbilityCooldown30
AbilityDuration3.25
AbilityCastRange"40m"
AbilityUnitTargetLimit1
AbilityCastDelay0.1
ChannelMoveSpeed-1
BonusHealth75
CooldownOnMiss30
HeightOffGround"1m"
GrowthPerMeter"0.15m"
InitialWidth"5.0m"
MagicResistReduction-12
ResistReductionDuration12
TechPowerReduction-24
upgrade_tech_armor
Name"Spirit Armor"
Description"Reduces the damage you take from <span class="highlight">Spirit</span> abilities."
Cost1600
Tier2
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"MagicDamage"
"Durability"
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
TechResist15
upgrade_tech_bleed
Name"Mystic Reverb"
Description"Imbue an ability to apply <span class="highlight">slow</span> on a hit target and deal an <span class="highlight">additional percentage of the damage dealt</span> to enemies around the target after a short delay."
Cost6400
Tier4
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"MagicDamage"
"Healing"
IsDisabledfalse
AbilityCooldown6.25
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
TechDamagePercent50
DelayDuration3
MinimumDamage100
Radius"16m"
AbilityLifestealPercentHero15
MovementSpeedSlow40
MaxHealthDamage10
upgrade_tech_cleave
Name"Quantum Chimaera"
Description"Your Tech attacks strike additional nearby enemies for <span class="highlight">75% of the total damage</span>."
Cost3200
Tier3
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
TechCleaveDamagePercent75
TechCleaveRadius"10m"
ProcCooldown0.05
upgrade_tech_damage_pulse
Name"Torment Pulse"
Description"Periodically deals <span class="highlight">Spirit Damage</span> to the closest two enemies nearby."
Cost3200
Tier3
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"MagicDamage"
"Durability"
IsDisabledfalse
AbilityCooldown1.4
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusHealth125
DamagePulseAmount
Value27
Scale
Value0.279
Type"spirit"
DamagePulseRadius"9m"
MeleeResistPercent15
upgrade_tech_defender
Name"Tech Defender"
Descriptionnull
Cost6400
Tier4
Activation"InstantCast"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledtrue
AbilityCooldown95
AbilityDuration6
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusHealth85
TechArmor1
upgrade_tech_defense_shredders
Name"Spirit Shredder Bullets"
Description"Your bullets apply a debuff that reduces the <span class="highlight">Spirit Resist</span> of the target and grants you and your allies <span class="highlight">Spirit Lifesteal</span> against them."
Cost1600
Tier2
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"MagicDamage"
"Healing"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
TechArmorDamageReduction-8
DebuffDuration8
AbilityLifestealPercentHero8
upgrade_tech_overflow
Name"Spiritual Overflow"
Description"Gain bonus <span class="highlight">Fire Rate</span> and <span class="highlight">Spirit Power</span> by <span class="highlight">charging up</span> when shooting enemy heroes."
Cost6400
Tier4
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFilters
"MagicDamage"
"FireRate"
IsDisabledfalse
AbilityDuration15
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
AbilityLifestealPercentHero15
BonusFireRate30
BonusSpirit30
BonusAbilityDurationPercent20
BuildUpPerShot0.75
BuildUpDuration5
upgrade_tech_purge
Name"Spirit Resilience"
Description"When below <span class="highlight">30% health</span>, gain additional Spirit Resist."
Cost3200
Tier3
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"Durability"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
TechResist25
HealthThreshold30
TechResistBelowThreshold30
upgrade_tech_range
Name"Greater Expansion"
Description"Increases the <span class="highlight">range</span> and <span class="highlight">effect radius</span> of your abilities and items."
Cost3200
Tier3
Activation"Passive"
Slot"Tech"
Components
"upgrade_magic_reach"
TargetTypesnull
ShopFilters
"MagicDamage"
"Durability"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
TechRangeMultiplier35
TechRadiusMultiplier35
TechResist8
upgrade_thermal_detonator
Name"Alchemical Fire"
Description"Throw a flask that explodes on contact, creating an area that does increasing <span class="highlight">Spirit Damage per second</span> and reduces enemy <span class="highlight">Bullet Resist</span>.<br><br>50% less effective vs non-heroes."
Cost3200
Tier3
Activation"Press"
Slot"Weapon"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"WeaponDamage"
"MagicDamage"
IsDisabledfalse
AbilityCooldown30
AbilityDuration5
AbilityUnitTargetLimit1
AbilityCastDelay0.2
ChannelMoveSpeed-1
DPS
Value45
Scale
Value0.152334
Type"spirit"
DPSIncrease
Value7
Scale
Value0.030467
Type"spirit"
DPSMax
Value95
Scale
Value0.304668
Type"spirit"
NonHeroReductionPercent50
Radius"10m"
HeightOffGround50
TickRate0.5
BulletArmorReduction
Value-8
Scale
Value-0.07
Type"spirit"
SpiritPower8
upgrade_titan_round
Name"Titanic Magazine"
Descriptionnull
Cost1600
Tier2
Activation"Passive"
Slot"Weapon"
Components
"upgrade_clip_size"
TargetTypesnull
ShopFilters
"ClipSize"
"WeaponDamage"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusClipSizePercent90
BaseAttackDamagePercent12
upgrade_toughness_3
Name"Toughness"
Description"Increases <span class="highlight">Health</span> and <span class="highlight">health regen</span>."
Cost1600
Tier2
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusHealth125
BonusHealthRegen2
upgrade_toxic_bullets
Name"Toxic Bullets"
Description"Your bullets build up a <span class="highlight">Bleed</span> on enemies, causing them to lose a <span class="highlight">percentage</span> of their <span class="highlight">Max Health</span> over time. Also applies <span class="highlight">Healing Reduction</span> on the bleeding target."
Cost3200
Tier3
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"HeroEnemy"
"CreepEnemy"
"MinionEnemy"
ShopFilters
"MagicDamage"
"Disruption"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
DotHealthPercent
Value2.1
Scale
Value0.005
Type"spirit"
DotDuration3
BuildUpPerShot1.058
BuildUpDuration5
TickRate0.5
HealAmpReceivePenaltyPercent-30
HealAmpRegenPenaltyPercent-30
DotMultiplerTroopers0.5
upgrade_transcendent_cooldown
Name"Transcendent Cooldown"
Description"Reduces the <span class="highlight">Cooldown</span> of your abilities and items."
Cost6400
Tier4
Activation"Passive"
Slot"Tech"
Components
"upgrade_cooldown_reduction"
TargetTypesnull
ShopFilters
"Healing"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
CooldownReduction30
ItemCooldownReduction30
OutOfCombatHealthRegen4
upgrade_trophy_collector
Name"Trophy Collector"
Description"Whenever you score an <span class="highlight">assist or kill</span>, gain extra <span class="highlight">health</span>, <span class="highlight">sprint</span>, <span class="highlight">ability range</span> and <span class="highlight">passive soul generation</span>. This effect stacks and persists through death."
Cost3200
Tier3
Activation"Passive"
Slot"Armor"
Components
"upgrade_sprint_booster"
TargetTypesnull
ShopFilters
"WeaponDamage"
"Healing"
"Movement"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusSprintSpeed"2m"
OutOfCombatHealthRegen4
StackingBonusHealth25
StackingBonusSprintSpeed"0.2m"
StackingTechRangeMultiplier1
StackingTechRadiusMultiplier1
StackingGoldPerMinute25
ThinkRate3
MaxStacks16
upgrade_ultimate_burst
Name"Lightning Scroll"
Description"Damage from your ultimate applies a {g:citadel_inline_attribute:'Stun'} and deals {g:citadel_inline_attribute:'BonusSpiritDamage'} after a short delay.</span>"
Cost6400
Tier4
Activation"Passive"
Slot"Tech"
Components
"upgrade_magic_slow"
TargetTypes
"AllEnemy"
ShopFilters
"MagicDamage"
"Disruption"
IsDisabledfalse
AbilityDuration2
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
Damage150
SlowPercent80
BonusHealth75
StunDuration0.75
DelayBeforeStun3
BonusSprintSpeed"1m"
MovementSpeedSlow30
upgrade_unstoppable
Name"Unstoppable"
Description"Temporarily suppress <span class="highlight">negative status effects</span> and become <span class="highlight">immune</span> to <span class="highlight">Stun, Silence, Sleep, Root, and Disarm</span>. <br>Cannot be used while <span class="highlight">Stunned</span> or <span class="highlight">Slept</span>."
Cost6400
Tier4
Activation"InstantCast"
Slot"Armor"
Components
"upgrade_debuff_reducer"
TargetTypesnull
ShopFilters
"Durability"
"Movement"
IsDisabledfalse
AbilityCooldown65
AbilityDuration5
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusHealth75
StatusResistancePercent20
upgrade_vampire
Name"Bullet Lifesteal"
Description"Your <span class="highlight">bullets heal you</span> for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes."
Cost1600
Tier2
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"Durability"
"Healing"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BulletLifestealPercent16
BonusHealth90
upgrade_veil_walker
Name"Veil Walker"
Description"Walking through a <span class="highlight">cosmic veil</span> grants you <span class="highlight">Stealth</span>, <span class="highlight">Heal</span> and increased <span class="highlight">Move Speed</span>."
Cost3200
Tier3
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"Durability"
"ClipSize"
IsDisabledfalse
AbilityCooldown12
AbilityDuration16
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
InvisAlertWhenFading1
SpottedRadius"20m"
RevealOnDamageDuration0.25
RevealOnSpottedDuration0.25
BonusHealth175
SpiritPower10
InvisDuration7
BonusMoveSpeed"4m"
HealOnVeil
Value150
Scale
Value4
Type"power_increase"
upgrade_vex_barrier
Name"Reactive Barrier"
Description"Automatically <span class="highlight">restores one stamina</span> and gain a <span class="highlight">Barrier</span> when you are <span class="highlight">movement locked, Stunned, Chained, Immobilized, or Slept</span>."
Cost1600
Tier2
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"Durability"
IsDisabledfalse
AbilityCooldown22
AbilityDuration12
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
VexBarrierCombatBarrier
Value325
Scale
Value2.0925
Type"spirit"
TechResist6
upgrade_warp_stone
Name"Warp Stone"
Description"<span class="highlight">Teleport</span> straight ahead, gaining <span class="highlight">Bullet Resist</span>."
Cost3200
Tier3
Activation"InstantCast"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"WeaponDamage"
"Movement"
IsDisabledfalse
AbilityCooldown16
AbilityCastRange"11m"
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BulletResist40
CasterBuffDuration6
upgrade_weapon_backstabber
Name"Backstabber"
Description"Attacking enemies from behind with your weapon or melee opens a wound dealing {g:citadel_inline_attribute:'SpiritDPS'} and reducing their bullet resist. During this time, if you or any allies are near the target, will see them <span class="highlight">through walls</span> and be given {g:citadel_inline_attribute:'BonusMoveSpeed'}."
Cost1600
Tier2
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"WeaponDamage"
IsDisabledfalse
AbilityCooldown5
AbilityDuration5
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusHealth75
DPS17
TickRate0.5
DebuffRadius"25m"
BulletResistReduction-6
DebuffDuration5
BonusMoveSpeed"1.75m"
ReduceFootstepSound-50
upgrade_weapon_detention_ammo
Name"Detention Rounds"
Description"Your bullets build up on enemies, causing them to be <span class="highlight">tethered</span> to their position."
Cost6400
Tier4
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFilters
"Disruption"
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusHealth100
BonusFireRate15
TetherDuration2.3
ImmunityDuration8
BuildUpPerShot1.2
BuildUpDuration10
TetherRadius"7m"
upgrade_weapon_eater
Name"Weapon Eater"
Description"Reduces Courage by <span class="highlight_weapon">{s:BaseBonusCounter}</span>. <br>Gain <span class="highlight_weapon">{s:WeaponPowerPerKill} Courage</span> (Up to <span class="highlight_weapon">{s:MaxWeaponPower}</span>) for <span class="highlight">killing an enemy Hero</span> but lose <span class="highlight_weapon">{s:WeaponPowerPerDeath} gained Courage</span> on <span class="highlight">Death</span>. Bonus applied if damage was done within {s:KillWindow}s of enemy killed."
Cost1600
Tier2
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledtrue
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
WeaponPowerPerKill3.5
WeaponPowerPerDeath6
KillWindow1
MaxWeaponPower30
BaseBonusCounter-5
upgrade_weapon_instant_reload
Name"Reloader + Huge Clip"
Description"Press the [Reload] key while reloading to instantly finish your reload"
Cost3200
Tier3
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledtrue
AbilityCooldown21
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BonusClipSizePercent60
upgrade_weapon_overdrive_clip
Name"Overdrive Clip"
Description"<span class="highlight">Deal non-lethal damage based on your max health to yourself</span> and <span class="highlight">reload bullets in your clip equal to your max ammo, no matter how many bullets are left.</span> The bullets in this clip have additional <span class="highlight">courage</span>."
Cost3200
Tier3
Activation"InstantCast"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledtrue
AbilityCooldown53
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
HealthDamagePercent20
BonusReloadSpeed-75
BonusWeaponPower100
OverdriveClipDuration5
upgrade_weapon_power_and_health_drain
Name"Overdrive"
Description"Increase your <span class="highlight">Courage</span> while draining your own <span class="highlight">health</span>."
Cost1600
Tier2
Activation"InstantCast"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledtrue
AbilityCooldown11.5
AbilityDuration4
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
WeaponPowerWhileActivated135
HealthDrainedPerSecond35
Interval0.1
upgrade_weapon_shielding
Name"Weapon Shielding"
Description"Gain a <span class="highlight">Barrier</span> whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame."
Cost1600
Tier2
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"Durability"
IsDisabledfalse
AbilityCooldown35
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
DamageWindow3.5
DamageThreshold175
CombatBarrier
Value325
Scale
Value4
Type"power_increase"
OutOfCombatHealthRegen2.5
BarrierDuration8
BonusMoveSpeed"1.5m"
upgrade_weighted_shots
Name"Weighted Shots"
Descriptionnull
Cost3200
Tier3
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"WeaponDamage"
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
BaseAttackDamagePercent30
StatusResistancePercent16
TechResist16
BonusBulletSpeedPercent-30
StaminaCooldownReduction-20
upgrade_withering_whip
Name"Rusted Barrel"
Description"Target an enemy to reduce their <span class="highlight">Fire Rate</span> and <span class="highlight">Bullet Resistance</span>."
Cost800
Tier1
Activation"Press"
Slot"Tech"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFilters
"Disruption"
"MagicDamage"
IsDisabledfalse
AbilityCooldown20
AbilityDuration5
AbilityCastRange"28m"
AbilityUnitTargetLimit1
AbilityCastDelay0.1
ChannelMoveSpeed-1
FireRateSlow35
BonusHealth60
BonusSprintSpeed"0.5m"
BulletArmorReduction-6
weapon_upgrade_base
Namenull
Descriptionnull
Costnull
Tiernull
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
weapon_upgrade_t1
Namenull
Descriptionnull
Cost800
Tier1
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
weapon_upgrade_t2
Namenull
Descriptionnull
Cost1600
Tier2
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
weapon_upgrade_t3
Namenull
Descriptionnull
Cost3200
Tier3
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
weapon_upgrade_t4
Namenull
Descriptionnull
Cost6400
Tier4
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
weapon_upgrade_t5
Namenull
Descriptionnull
Cost9999
Tier5
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFiltersnull
IsDisabledfalse
AbilityUnitTargetLimit1
ChannelMoveSpeed-1