Data:ItemData.json: Difference between revisionsGive feedback
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}, | }, | ||
"upgrade_enchanted_holsters": { | "upgrade_enchanted_holsters": { | ||
"Name": " | "Name": "Enchanted Holsters", | ||
"Description": "Whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEach stack refreshes the duration.\u003C/span\u003E", | "Description": "Whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEach stack refreshes the duration.\u003C/span\u003E", | ||
"Cost": "6400", | "Cost": "6400", | ||
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"upgrade_ethereal_bullets": { | "upgrade_ethereal_bullets": { | ||
"Name": "Mercurial Magnum", | "Name": "Mercurial Magnum", | ||
"Description": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\ | "Description": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ereloads bullets\u003C/span\u003E on use. Until your next reload, your \u003Cspan class=\"highlight\"\u003Ebullets deal bonus Spirit Damage\u003C/span\u003E based on your Spirit Power.", | ||
"Cost": "6400", | "Cost": "6400", | ||
"Tier": "4", | "Tier": "4", | ||
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}, | }, | ||
"upgrade_non_player_bonus_sacrifice": { | "upgrade_non_player_bonus_sacrifice": { | ||
"Name": " | "Name": "Cultlist Sacrifice", | ||
"Description": "Target an enemy NPC and consume it for \u003Cspan class=\"highlight\"\u003E150% Bonus Souls\u003C/span\u003E and grants a powerful long lasting buff.", | "Description": "Target an enemy NPC and consume it for \u003Cspan class=\"highlight\"\u003E150% Bonus Souls\u003C/span\u003E and grants a powerful long lasting buff.", | ||
"Cost": "3200", | "Cost": "3200", | ||
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}, | }, | ||
"upgrade_spirit_bubble": { | "upgrade_spirit_bubble": { | ||
"Name": "Spirit | "Name": "Spirit Bubble", | ||
"Description": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'SpiritDamage'} from enemy Heroes in a small time frame.", | "Description": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'SpiritDamage'} from enemy Heroes in a small time frame.", | ||
"Cost": "1600", | "Cost": "1600", | ||
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}, | }, | ||
"upgrade_weapon_shielding": { | "upgrade_weapon_shielding": { | ||
"Name": " | "Name": "Emergency Shielding", | ||
"Description": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.", | "Description": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.", | ||
"Cost": "1600", | "Cost": "1600", | ||