Data:ItemData.json: Difference between revisions

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DeadBot v0.3.0-beta.14-5650
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"TechPower": "0",
"TechPower": "0",
"WeaponPower": "0",
"WeaponPower": "0",
"BonusBulletSpeedPercent": "30",
"BonusBulletSpeedPercent": "35",
"ProcChance": "60"
"ProcChance": "60"
},
},
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],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "3",
"AbilityCooldown": "0",
"AbilityDuration": "0",
"AbilityDuration": "0",
"AbilityCastRange": "0",
"AbilityCastRange": "0",
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"HealAmpReceivePenaltyPercent": "-30",
"HealAmpReceivePenaltyPercent": "-30",
"HealAmpRegenPenaltyPercent": "-30",
"HealAmpRegenPenaltyPercent": "-30",
"DebuffDuration": "10",
"DebuffDuration": "8",
"DiminishingMultiplier": "0.5",
"DiminishingMultiplier": "0.5",
"HeadShotBonusDamage": "0"
"HeadShotBonusDamage": "0"
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"HealthDrainedPerSecond": "50",
"HealthDrainedPerSecond": "50",
"TickRate": "0.1",
"TickRate": "0.1",
"BonusFireRate": "35",
"BonusFireRate": "40",
"StatusResistancePercent": "50",
"StatusResistancePercent": "50",
"HealAmpReceivePenaltyPercent": "-50",
"HealAmpReceivePenaltyPercent": "-50",
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"BonusHealth": "100",
"BonusHealth": "100",
"OutOfCombatHealthRegen": "4",
"OutOfCombatHealthRegen": "4",
"TechPowerPercent": "10"
"TechPowerPercent": "13"
},
},
"upgrade_boxing_glove": {
"upgrade_boxing_glove": {
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"TechPower": "0",
"TechPower": "0",
"WeaponPower": "0",
"WeaponPower": "0",
"CooldownReduction": "26",
"CooldownReduction": "25",
"OutOfCombatHealthRegen": "4"
"OutOfCombatHealthRegen": "4"
},
},
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"BonusMoveSpeed": "2m",
"BonusMoveSpeed": "2m",
"BuffDuration": "6",
"BuffDuration": "6",
"SpellParryDuration": "0.8"
"SpellParryDuration": "1.0"
},
},
"upgrade_crackshot": {
"upgrade_crackshot": {
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},
},
"upgrade_enchanted_holsters": {
"upgrade_enchanted_holsters": {
"Name": "Spellslinger",
"Name": "Enchanted Holsters",
"Description": "Whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEach stack refreshes the duration.\u003C/span\u003E",
"Description": "Whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEach stack refreshes the duration.\u003C/span\u003E",
"Cost": "6400",
"Cost": "6400",
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],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 10,
"AbilityCooldown": 16,
"AbilityDuration": "4",
"AbilityDuration": "6",
"AbilityCastRange": "0",
"AbilityCastRange": "0",
"AbilityUnitTargetLimit": "1",
"AbilityUnitTargetLimit": "1",
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"ActiveBonusMoveSpeed": "3.5m",
"ActiveBonusMoveSpeed": "3.5m",
"SlideScale": "35",
"SlideScale": "35",
"BonusHealth": "125"
"BulletResist": "10",
"SlowResistancePercent": "40"
},
},
"upgrade_focus_lens": {
"upgrade_focus_lens": {
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"upgrade_headhunter": {
"upgrade_headhunter": {
"Name": "Headhunter",
"Name": "Headhunter",
"Description": "Landing a \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E deals bonus damage, heals you, and briefly grants you bonus move speed.",
"Description": "Your next \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}, {g:citadel_inline_attribute:'Heal'} you, and briefly grants {g:citadel_inline_attribute:'BonusMoveSpeed'}.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
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"TechPower": "0",
"TechPower": "0",
"WeaponPower": "0",
"WeaponPower": "0",
"HeadShotBonusDamage": "100",
"HeadShotBonusDamage": "75",
"BaseAttackDamagePercent": "5",
"BaseAttackDamagePercent": "5",
"BonusHealth": "75",
"BonusHealth": "75",
"HealPercentPerHeadshot": "4",
"HealPercentPerHeadshot": "4",
"BonusMoveSpeed": "2m",
"BonusMoveSpeed": "2m",
"MovementSpeedBonusDuration": "3"
"MovementSpeedBonusDuration": "3",
"ProcChance": "100"
},
},
"upgrade_headshot_booster": {
"upgrade_headshot_booster": {
"Name": "Headshot Booster",
"Name": "Headshot Booster",
"Description": "Deal bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E with \u003Cspan class=\"highlight\"\u003Eheadshots\u003C/span\u003E.",
"Description": "Your next \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}.",
"Cost": "800",
"Cost": "800",
"Tier": "1",
"Tier": "1",
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"WeaponPower": "0",
"WeaponPower": "0",
"HeadShotBonusDamage": "50",
"HeadShotBonusDamage": "50",
"BonusHealth": "40"
"BonusHealth": "40",
"ProcChance": "100"
},
},
"upgrade_headshot_booster2": {
"upgrade_headshot_booster2": {
"Name": "Weakening Headshot",
"Name": "Weakening Headshot",
"Description": "Upon landing a \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E reduce target's \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"Description": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E on Heroes reduces their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",
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"Name": "Healing Nova",
"Name": "Healing Nova",
"Description": "\u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E yourself and nearby allies.",
"Description": "\u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E yourself and nearby allies.",
"Cost": "1600",
"Cost": "3200",
"Tier": "2",
"Tier": "3",
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Armor",
"Slot": "Armor",
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],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": "70",
"AbilityCooldown": "60",
"AbilityDuration": "0",
"AbilityDuration": "0",
"AbilityCastRange": "0",
"AbilityCastRange": "0",
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"TechPower": "0",
"TechPower": "0",
"WeaponPower": "0",
"WeaponPower": "0",
"TotalHealthRegen": "260",
"TotalHealthRegen": "325",
"HeroTargetBonus": "0",
"HeroTargetBonus": "0",
"RegenDuration": "2",
"RegenDuration": "2",
"AuraRadius": "18m"
"AuraRadius": "18m",
"SpiritPower": "8"
},
},
"upgrade_health_regen_1": {
"upgrade_health_regen_1": {
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"WeaponPower": "0",
"WeaponPower": "0",
"Radius": "1m",
"Radius": "1m",
"ProcChance": "90",
"ProcChance": "100",
"HealFromHero": "40",
"HealFromHero": "40",
"HealFromNPC": "15",
"HealFromNPC": "15",
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},
},
"upgrade_non_player_bonus_sacrifice": {
"upgrade_non_player_bonus_sacrifice": {
"Name": "Cultist Sacrifice",
"Name": "Cultlist Sacrifice",
"Description": "Target an enemy NPC and consume it for \u003Cspan class=\"highlight\"\u003E150% Bonus Souls\u003C/span\u003E and grants a powerful long lasting buff.",
"Description": "Target an enemy NPC and consume it for \u003Cspan class=\"highlight\"\u003E150% Bonus Souls\u003C/span\u003E and grants a powerful long lasting buff.",
"Cost": "3200",
"Cost": "3200",
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"TechPower": "0",
"TechPower": "0",
"WeaponPower": "0",
"WeaponPower": "0",
"NonPlayerBonusWeaponPower": "35",
"NonPlayerBonusWeaponPower": "30",
"OutOfCombatHealthRegen": "4",
"OutOfCombatHealthRegen": "2",
"NonPlayerBulletResist": "35",
"NonPlayerBulletResist": "30",
"BonusSoulsPct": "150",
"BonusSoulsPct": "150",
"BonusHealth": "250",
"BonusHealth": "100",
"BonusFireRate": "25",
"BonusFireRate": "10",
"BonusAbilityCharges": "1",
"BonusAbilityCharges": "1",
"TechRangeMultiplier": "15",
"TechRangeMultiplier": "15",
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"upgrade_rupture": {
"upgrade_rupture": {
"Name": "Decay",
"Name": "Decay",
"Description": "Inflict \u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E to a target, dealing damage based on their current health.",
"Description": "Inflict \u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E to a target, dealing damage based on their current health.\u003Cbr\u003EDecay's damage is non-lethal and does not apply item procs.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
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"MaxStacks": "9999",
"MaxStacks": "9999",
"StealDuration": "20",
"StealDuration": "20",
"ProcCooldown": "0.7",
"ProcCooldown": "0.8",
"HealthSteal": "55",
"HealthSteal": "55",
"ParticleRadius": "1m"
"ParticleRadius": "1m"
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},
},
"upgrade_spirit_bubble": {
"upgrade_spirit_bubble": {
"Name": "Spirit Shielding",
"Name": "Spirit Bubble",
"Description": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'SpiritDamage'} from enemy Heroes in a small time frame.",
"Description": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'SpiritDamage'} from enemy Heroes in a small time frame.",
"Cost": "1600",
"Cost": "1600",
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},
},
"upgrade_weapon_shielding": {
"upgrade_weapon_shielding": {
"Name": "Weapon Shielding",
"Name": "Emergency Shielding",
"Description": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.",
"Description": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.",
"Cost": "1600",
"Cost": "1600",