Data:ItemData.json: Difference between revisions

Deadbot (talk | contribs)
Deadbot v1.5.0-6110
Deadbot (talk | contribs)
Deadbot v1.5.1-6131
Line 15: Line 15:
"AbilityDuration": 2,
"AbilityDuration": 2,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1
"ChannelMoveSpeed": -1
},
},
Line 29: Line 30:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1
"ChannelMoveSpeed": -1
},
},
Line 43: Line 45:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1
"ChannelMoveSpeed": -1
},
},
Line 57: Line 60:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1
"ChannelMoveSpeed": -1
},
},
Line 71: Line 75:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1
"ChannelMoveSpeed": -1
},
},
Line 85: Line 90:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1
"ChannelMoveSpeed": -1
},
},
Line 99: Line 105:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1
"ChannelMoveSpeed": -1
},
},
Line 188: Line 195:
}
}
}
}
},
"cosmetic_item_voting_poster": {
"Name": "Place Poster",
"Description": null,
"Cost": null,
"Tier": null,
"Activation": "Press",
"Slot": null,
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"WeaponDamage"
],
"IsDisabled": false,
"AbilityCooldown": 0.5,
"AbilityCastRange": 550,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.15,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"Radius": 5
},
},
"item_projectile_test_01": {
"item_projectile_test_01": {
Line 209: Line 237:
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.01,
"AbilityCastDelay": 0.01,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"Radius": "0.5m",
"Radius": "0.5m",
Line 233: Line 262:
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.01,
"AbilityCastDelay": 0.01,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"Radius": "0.5m",
"Radius": "0.5m",
Line 257: Line 287:
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.01,
"AbilityCastDelay": 0.01,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"Radius": "0.5m",
"Radius": "0.5m",
Line 281: Line 312:
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.01,
"AbilityCastDelay": 0.01,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"Radius": "0.5m",
"Radius": "0.5m",
Line 305: Line 337:
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.01,
"AbilityCastDelay": 0.01,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"Radius": "0.5m",
"Radius": "0.5m",
Line 329: Line 362:
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.01,
"AbilityCastDelay": 0.01,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"Radius": "0.5m",
"Radius": "0.5m",
Line 345: Line 379:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1
"ChannelMoveSpeed": -1
},
},
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"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1
"ChannelMoveSpeed": -1
},
},
Line 373: Line 409:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1
"ChannelMoveSpeed": -1
},
},
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"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1
"ChannelMoveSpeed": -1
},
},
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"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1
"ChannelMoveSpeed": -1
},
},
Line 415: Line 454:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1
"ChannelMoveSpeed": -1
},
},
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"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusFireRate": 5,
"BonusFireRate": 5,
Line 455: Line 496:
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.6,
"AbilityCastDelay": 0.6,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechResist": 14,
"TechResist": 14,
Line 472: Line 514:
"AbilityCooldown": 21,
"AbilityCooldown": 21,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"MaxBulletResist": 30,
"MaxBulletResist": 30,
Line 495: Line 538:
"AbilityCooldown": 1,
"AbilityCooldown": 1,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechPower": 14,
"TechPower": 14,
Line 521: Line 565:
"AbilityDuration": 6,
"AbilityDuration": 6,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"LightMeleeCooldownMult": 2,
"LightMeleeCooldownMult": 2,
Line 551: Line 596:
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.25,
"AbilityCastDelay": 0.25,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"Radius": "30m",
"Radius": "30m",
Line 571: Line 617:
"AbilityDuration": 7,
"AbilityDuration": 7,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BulletLifestealPercent": 18,
"BulletLifestealPercent": 18,
Line 592: Line 639:
"AbilityCooldown": 26,
"AbilityCooldown": 26,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"ActivateTime": 0.75,
"ActivateTime": 0.75,
Line 601: Line 649:
"AssaultFireRate": 60,
"AssaultFireRate": 60,
"ExplodeRadius": "3m"
"ExplodeRadius": "3m"
},
"upgrade_aerial_supremacy": {
"Name": "Aerial Supremacy",
"Description": null,
"Cost": 9999,
"Tier": 5,
"Activation": "Passive",
"Slot": "Armor",
"Components": [
"upgrade_superior_stamina"
],
"TargetTypes": null,
"ShopFilters": [
"MagicDamage",
"Movement",
"FireRate"
],
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"Stamina": 7,
"AirMoveIncreasePercent": 70,
"StaminaCooldownReduction": 40
},
},
"upgrade_ammo_scavenger": {
"upgrade_ammo_scavenger": {
Line 618: Line 690:
"AbilityDuration": 45,
"AbilityDuration": 45,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"AmmoPerSoul": 2,
"AmmoPerSoul": 2,
Line 623: Line 696:
"MaxStacks": 18,
"MaxStacks": 18,
"BonusSprintSpeed": "2m"
"BonusSprintSpeed": "2m"
},
"upgrade_ancient_shield": {
"Name": "Ancient Shield",
"Description": null,
"Cost": 9999,
"Tier": 5,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"WeaponDamage"
],
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"StatusResistancePercent": 40,
"TechResist": 40,
"BulletResist": 40,
"OutOfCombatHealthRegen": 40,
"DegenResistance": 40
},
},
"upgrade_aoe_root": {
"upgrade_aoe_root": {
Line 643: Line 738:
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"CaptureRadius": "12m",
"CaptureRadius": "12m",
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"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"DebuffDuration": 5,
"DebuffDuration": 5,
Line 698: Line 795:
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 1.5,
"AbilityCastDelay": 1.5,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"InvisAlertWhenFading": 1,
"InvisAlertWhenFading": 1,
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"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.25,
"AbilityCastDelay": 0.25,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TempTechShieldHealth": 400,
"TempTechShieldHealth": 400,
"Radius": "30m"
"Radius": "30m"
},
},
"upgrade_aprounds": {
"upgrade_apex_combat": {
"Name": "Armor Piercing Rounds",
"Name": "Apex Combat",
"Description": "Your bullets will \u003Cspan class=\"highlight\"\u003Ericochet\u003C/span\u003E on enemies near your target, \u003Cspan class=\"highlight\"\u003Eapplying any bullet procs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing a percentage of the original damage.\u003C/span\u003E",
"Cost": 9999,
"Tier": 5,
"Activation": "Passive",
"Slot": "Weapon",
"Components": [
"upgrade_ricochet"
],
"TargetTypes": [
"HeroEnemy",
"BossEnemy",
"TrooperEnemy",
"PropEnemy",
"MinionEnemy",
"Neutral"
],
"ShopFilters": [
"ClipSize"
],
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"RicochetDamagePercent": 65,
"RicochetRadius": "13m",
"RicochetTargetsTooltipOnly": 4,
"ProcChance": 40,
"CritDamagePercent": 125
},
"upgrade_aprounds": {
"Name": "Armor Piercing Rounds",
"Description": "Your Bullets have a chance to become unavoidable, \u003Cspan class=\"highlight\"\u003Epiercing through\u003C/span\u003E enemies and \u003Cspan class=\"highlight\"\u003Eignoring their Bullet Resistance\u003C/span\u003E.",
"Description": "Your Bullets have a chance to become unavoidable, \u003Cspan class=\"highlight\"\u003Epiercing through\u003C/span\u003E enemies and \u003Cspan class=\"highlight\"\u003Eignoring their Bullet Resistance\u003C/span\u003E.",
"Cost": 6400,
"Cost": 6400,
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"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusBulletSpeedPercent": 50,
"BonusBulletSpeedPercent": 50,
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"IsDisabled": true,
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusFireRate": 7,
"BonusFireRate": 7,
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"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusAbilityDurationPercent": 22
"BonusAbilityDurationPercent": 22
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"AbilityDuration": 12,
"AbilityDuration": 12,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechPower": 35,
"TechPower": 35,
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"AbilityDuration": 7,
"AbilityDuration": 7,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusAbilityDurationPercent": 15,
"BonusAbilityDurationPercent": 15,
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"AbilityCooldown": 24,
"AbilityCooldown": 24,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"SpreadDuration": 0.5,
"SpreadDuration": 0.5,
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"AbilityDuration": 8,
"AbilityDuration": 8,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"ResistReduction": -60,
"ResistReduction": -60,
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"IsDisabled": true,
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusFireRate": 15
"BonusFireRate": 15
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"IsDisabled": true,
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusFireRate": 25
"BonusFireRate": 25
Line 950: Line 1,089:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusHealth": 125,
"BonusHealth": 125,
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"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1
"ChannelMoveSpeed": -1
},
},
Line 988: Line 1,129:
"IsDisabled": true,
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusClipSizePercent": 125,
"BonusClipSizePercent": 125,
Line 1,011: Line 1,153:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"DamageDuration": 10,
"DamageDuration": 10,
Line 1,034: Line 1,177:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusFireRate": 20,
"BonusFireRate": 20,
Line 1,043: Line 1,187:
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
"Activation": "Toggle",
"Activation": "InstantCastToggle",
"Slot": "Weapon",
"Slot": "Weapon",
"Components": null,
"Components": null,
Line 1,052: Line 1,196:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechResist": 10,
"TechResist": 10,
Line 1,075: Line 1,220:
"IsDisabled": true,
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusAbilityCharges": 3
"BonusAbilityCharges": 3
Line 1,096: Line 1,242:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechPower": 35,
"TechPower": 35,
Line 1,104: Line 1,251:
"upgrade_boxing_glove": {
"upgrade_boxing_glove": {
"Name": "Lifestrike",
"Name": "Lifestrike",
"Description": "Your \u003Cspan class=\"highlight\"\u003EMelee Attack\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E for 50% of the \u003Cspan class=\"highlight\"\u003EMelee Damage\u003C/span\u003E dealt plus 160. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EThis heal is 40% effective vs non-heroes. \u003Cbr\u003ECooldown is 2x as long for Light Melee hits.\u003C/span\u003E",
"Description": "Your \u003Cspan class=\"highlight\"\u003EMelee Attack\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E for a percentage of the \u003Cspan class=\"highlight\"\u003EMelee Damage\u003C/span\u003E dealt plus a fixed amount. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EThis heal is 40% effective vs non-heroes. \u003Cbr\u003ECooldown is 2x as long for Light Melee hits.\u003C/span\u003E",
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 1,123: Line 1,270:
"AbilityCooldown": 4,
"AbilityCooldown": 4,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"LightMeleeCooldownMult": 2,
"LightMeleeCooldownMult": 2,
Line 1,148: Line 1,296:
"IsDisabled": true,
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BulletResist": 18
"BulletResist": 18
Line 1,163: Line 1,312:
"IsDisabled": true,
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BulletArmor": 2
"BulletArmor": 2
Line 1,186: Line 1,336:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusHealth": 100,
"BonusHealth": 100,
Line 1,210: Line 1,361:
"IsDisabled": true,
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"Radius": "12m",
"Radius": "12m",
Line 1,234: Line 1,386:
"AbilityDuration": 8,
"AbilityDuration": 8,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BulletArmorReduction": -12,
"BulletArmorReduction": -12,
"BonusHealth": 65,
"BonusHealth": 65,
"BulletResist": 7
"BulletResist": 7
},
"upgrade_bulletshredimbue": {
"Name": "Ballistic Enchantment",
"Description": "Imbue an ability with increased \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E. Dealing damage with that ability grants you increased \u003Cspan class=\"highlight\"\u003Eweapon damage\u003C/span\u003E per \u003Cspan class=\"highlight\"\u003Eunique hero hit\u003C/span\u003E. Has reduced effect on non-heroes.",
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"WeaponDamage"
],
"IsDisabled": false,
"AbilityDuration": 14,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechRangeMultiplier": 30,
"TechRadiusMultiplier": 30,
"WeaponPowerPerStack": 18,
"WeaponPowerPerStackNonHero": 4,
"NonHeroStackLimit": 8
},
},
"upgrade_burst_fire": {
"upgrade_burst_fire": {
Line 1,257: Line 1,435:
"AbilityDuration": 3.5,
"AbilityDuration": 3.5,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusFireRate": 10,
"BonusFireRate": 10,
Line 1,277: Line 1,456:
"IsDisabled": true,
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BurstFireShotPercent": 100,
"BurstFireShotPercent": 100,
Line 1,298: Line 1,478:
"AbilityCooldown": 10.5,
"AbilityCooldown": 10.5,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"InvisAlertWhenFading": 1,
"InvisAlertWhenFading": 1,
Line 1,330: Line 1,511:
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"ProcCooldown": 0.25,
"ProcCooldown": 0.25,
Line 1,372: Line 1,554:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusMoveSpeed": "2.0m",
"BonusMoveSpeed": "2.0m",
Line 1,377: Line 1,560:
"OutOfCombatHealthRegen": 2
"OutOfCombatHealthRegen": 2
},
},
"upgrade_chain_lightning": {
"upgrade_celestial_guidance": {
"Name": "Tesla Bullets",
"Name": "Celestial Blessing",
"Description": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target.  The \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E will jump to a nearby enemy.",
"Description": "Applies an extremely powerful cleanse that replenishes your allies globally.",
"Cost": 3200,
"Cost": 9999,
"Tier": 3,
"Tier": 5,
"Activation": "InstantCast",
"Slot": "Armor",
"Components": null,
"TargetTypes": [
"HeroFriendly",
"TrooperFriendly",
"MinionFriendly"
],
"ShopFilters": null,
"IsDisabled": false,
"AbilityCooldown": 50,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"MinHeal": 300,
"HealPercentAmount": 50,
"Radius": "999m",
"BuffDuration": 6,
"StaminaCooldownReduction": 100,
"BuffMoveSpeedBonus": "5m"
},
"upgrade_chain_lightning": {
"Name": "Tesla Bullets",
"Description": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target.  The \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E will jump to a nearby enemy.",
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
Line 1,394: Line 1,603:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"ProcCooldown": 0.25,
"ProcCooldown": 0.25,
Line 1,427: Line 1,637:
"IsDisabled": true,
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusAbilityCharges": 4,
"BonusAbilityCharges": 4,
Line 1,448: Line 1,659:
"AbilityCooldown": 26,
"AbilityCooldown": 26,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"CooldownReductionFlat": 8,
"CooldownReductionFlat": 8,
Line 1,467: Line 1,679:
"AbilityCooldown": 90,
"AbilityCooldown": 90,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"DeathImmunityDuration": 4.5,
"DeathImmunityDuration": 4.5,
Line 1,478: Line 1,691:
"upgrade_chonky": {
"upgrade_chonky": {
"Name": "Fortitude",
"Name": "Fortitude",
"Description": "After not taking damage for \u003Cspan class=\"highlight\"\u003E13s\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E2% Max Health Regen\u003C/span\u003E.",
"Description": "After not taking damage for a period, gain health regen.",
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
Line 1,495: Line 1,708:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"RestoreDelay": 13,
"RestoreDelay": 13,
Line 1,517: Line 1,731:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusClipSizePercent": 30,
"BonusClipSizePercent": 30,
Line 1,533: Line 1,748:
"IsDisabled": true,
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusClipSizePercent": 30
"BonusClipSizePercent": 30
Line 1,548: Line 1,764:
"IsDisabled": true,
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusClipSizePercent": 60
"BonusClipSizePercent": 60
Line 1,563: Line 1,780:
"IsDisabled": true,
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusClipSize": 6
"BonusClipSize": 6
Line 1,578: Line 1,796:
"IsDisabled": true,
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusClipSize": 12
"BonusClipSize": 12
},
"upgrade_cloak_of_opportunity": {
"Name": "Cloak of Opportunity",
"Description": "Block the next debuff that would apply \u003Cspan class=\"highlight\"\u003Emovement lock, Stun, Chained, Immobilize, or Sleep\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003EUnstoppable\u003C/span\u003E.  Also gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and bonus {g:citadel_inline_attribute:'MoveSpeed'}",
"Cost": 9999,
"Tier": 5,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": [
"AllFriendly"
],
"ShopFilters": null,
"IsDisabled": false,
"AbilityCooldown": 14,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"CombatBarrier": 300,
"BonusMoveSpeed": "3m",
"BuffDuration": 6,
"StatusImmuneDuration": 4
},
},
"upgrade_cloaking_device": {
"upgrade_cloaking_device": {
Line 1,594: Line 1,835:
"AbilityCooldown": 10.5,
"AbilityCooldown": 10.5,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"InvisAlertWhenFading": 1,
"InvisAlertWhenFading": 1,
Line 1,622: Line 1,864:
"AbilityDuration": 18,
"AbilityDuration": 18,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"InvisAlertWhenFading": 1,
"InvisAlertWhenFading": 1,
Line 1,658: Line 1,901:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"CloseRangeBonusWeaponPower": 50,
"CloseRangeBonusWeaponPower": 50,
Line 1,681: Line 1,925:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"CloseRangeBonusWeaponPower": 20,
"CloseRangeBonusWeaponPower": 20,
Line 1,706: Line 1,951:
"AbilityDuration": 4,
"AbilityDuration": 4,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"SpreadDuration": 0.5,
"SpreadDuration": 0.5,
Line 1,724: Line 1,970:
"upgrade_colossus": {
"upgrade_colossus": {
"Name": "Colossus",
"Name": "Colossus",
"Description": "Gain \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eslow the move and dash speed\u003C/span\u003E of enemies nearby. Your model size grows by 20%.",
"Description": "Gain \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eslow the move and dash speed\u003C/span\u003E of enemies nearby. Increases your model size.",
"Cost": 6400,
"Cost": 6400,
"Tier": 4,
"Tier": 4,
Line 1,740: Line 1,986:
"AbilityDuration": 7,
"AbilityDuration": 7,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusHealth": 300,
"BonusHealth": 300,
Line 1,749: Line 1,996:
"GroundDashReductionPercent": -25,
"GroundDashReductionPercent": -25,
"Radius": "14m",
"Radius": "14m",
"ModelScaleGrowth": 1.2
"ModelScaleGrowth": 1.2,
"ModelScaleGrowthTooltip": 20
},
},
"upgrade_combo_breaker": {
"upgrade_combo_breaker": {
Line 1,766: Line 2,014:
"AbilityCooldown": 23,
"AbilityCooldown": 23,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechArmor": 2,
"TechArmor": 2,
Line 1,794: Line 2,043:
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.1,
"AbilityCastDelay": 0.1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"SlowPercent": 20,
"SlowPercent": 20,
Line 1,815: Line 2,065:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"CooldownReduction": 20,
"CooldownReduction": 20,
Line 1,836: Line 2,087:
"IsDisabled": true,
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechPower": 6,
"TechPower": 6,
Line 1,865: Line 2,117:
"AbilityCooldown": 20,
"AbilityCooldown": 20,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"SpiritPower": 20,
"SpiritPower": 20,
Line 1,892: Line 2,145:
"AbilityCooldown": 8,
"AbilityCooldown": 8,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"Radius": "1m",
"Radius": "1m",
Line 1,922: Line 2,176:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"Radius": "1m",
"Radius": "1m",
Line 1,950: Line 2,205:
"AbilityCooldown": 7,
"AbilityCooldown": 7,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BulletResist": 12,
"BulletResist": 12,
Line 1,983: Line 2,239:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechPower": 12,
"TechPower": 12,
Line 2,004: Line 2,261:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"StatusResistancePercent": 20,
"StatusResistancePercent": 20,
Line 2,023: Line 2,281:
"AbilityCooldown": 1,
"AbilityCooldown": 1,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"DeflectionPercent": 30,
"DeflectionPercent": 30,
Line 2,049: Line 2,308:
"AbilityCastRange": "17m",
"AbilityCastRange": "17m",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"FireRateSlow": 30,
"FireRateSlow": 30,
Line 2,073: Line 2,333:
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.25,
"AbilityCastDelay": 0.25,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TickRate": 0.25,
"TickRate": 0.25,
Line 2,103: Line 2,364:
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"CooldownReductionPctOnOthers": 50,
"CooldownReductionPctOnOthers": 50,
Line 2,128: Line 2,390:
"AbilityCooldown": 64,
"AbilityCooldown": 64,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechPower": 35,
"TechPower": 35,
Line 2,147: Line 2,410:
"AbilityCooldown": 8.5,
"AbilityCooldown": 8.5,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"AirJumps": 1,
"AirJumps": 1,
"AirJumpVerticalSpeedPercent": 75,
"AirJumpVerticalSpeedPercent": 75,
"InteruptCooldown": 4
"InterruptCooldown": 4
},
},
"upgrade_dps_aura": {
"upgrade_dps_aura": {
Line 2,172: Line 2,436:
"AbilityDuration": 7,
"AbilityDuration": 7,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusFireRate": 30,
"BonusFireRate": 30,
Line 2,193: Line 2,458:
"IsDisabled": true,
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusClipSize": 20,
"BonusClipSize": 20,
Line 2,211: Line 2,477:
"IsDisabled": true,
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusAbilityDurationPercent": 20
"BonusAbilityDurationPercent": 20
},
},
"upgrade_enchanted_holsters": {
"upgrade_eldritch_shot": {
"Name": "Spellslinger",
"Name": "Haunting Shot",
"Description": "While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEach stack refreshes the duration.\u003C/span\u003E",
"Description": "Your next bullet applies a powerful debuff reducing the enemy's damage output, healing and movement speed. It also deals {g:citadel_inline_attribute:'BonusSpiritDamage'} based on the targets current Health. \u003Cbr\u003E\u003Cbr\u003EThe bullet is larger and penetrates through targets.",
"Cost": 6400,
"Cost": 9999,
"Tier": 4,
"Tier": 5,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
"Components": null,
"Components": null,
"TargetTypes": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"ShopFilters": [
"MagicDamage",
"WeaponDamage",
"FireRate"
"MagicDamage"
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 2.5,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"CooldownReduction": 6,
"Radius": "1m",
"BonusFireRate": 12,
"ProcChance": 100,
"ProcCooldown": 1,
"BulletRadius": "1.5m",
"DebuffDuration": 4,
"HealthPctDamage": 10,
"OutgoingDamagePenaltyPercent": -40,
"HealAmpReceivePenaltyPercent": -40,
"HealAmpRegenPenaltyPercent": -40,
"MovementSpeedSlow": 40,
"GroundDashReductionPercent": -40
},
"upgrade_electric_slippers": {
"Name": "Electric Slippers",
"Description": "When sliding, evade bullets, gain fire rate and deal damage to enemies around you.  \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown is per target.\u003C/span\u003E",
"Cost": 9999,
"Tier": 5,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": null,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"Radius": "8m",
"ProcCooldown": 0.3,
"Damage": 100,
"SlideScale": 80,
"SlideTurnScale": 100,
"EvasionWhileSliding": 60,
"Stamina": 2,
"FireRateWhileSliding": 50
},
"upgrade_enchanted_holsters": {
"Name": "Spellslinger",
"Description": "While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEach stack refreshes the duration.\u003C/span\u003E",
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"MagicDamage",
"FireRate"
],
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"CooldownReduction": 6,
"BonusFireRate": 12,
"ReloadSpeedMultipler": -10,
"ReloadSpeedMultipler": -10,
"BuffDuration": 18,
"BuffDuration": 18,
Line 2,251: Line 2,576:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusHealthRegen": 3
"BonusHealthRegen": 3
Line 2,274: Line 2,600:
"AbilityDuration": 12,
"AbilityDuration": 12,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"ProcCooldown": 0.7,
"ProcCooldown": 0.7,
Line 2,280: Line 2,607:
"MaxStacks": 12,
"MaxStacks": 12,
"TechArmorDamageReduction": -8
"TechArmorDamageReduction": -8
},
"upgrade_eternal_gift": {
"Name": "Eternal Gift",
"Description": "Periodically gain a random permanent stat buff.",
"Cost": 9999,
"Tier": 5,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": false,
"AbilityCooldown": 165,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"RespawnTime": -90,
"BuffFrequency": 2
},
},
"upgrade_ethereal_bullets": {
"upgrade_ethereal_bullets": {
Line 2,301: Line 2,646:
"AbilityCooldown": 15,
"AbilityCooldown": 15,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechPower": 7,
"TechPower": 7,
Line 2,334: Line 2,680:
"AbilityCooldown": 8,
"AbilityCooldown": 8,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusBulletSpeedPercent": 50,
"BonusBulletSpeedPercent": 50,
Line 2,368: Line 2,715:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusAbilityCharges": 1,
"BonusAbilityCharges": 1,
Line 2,389: Line 2,737:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"LowHealthThreshold": 50,
"LowHealthThreshold": 50,
Line 2,413: Line 2,762:
"IsDisabled": true,
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusFireRate": 10,
"BonusFireRate": 10,
Line 2,435: Line 2,785:
"AbilityDuration": 5,
"AbilityDuration": 5,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"MoveWhileShootingSpeedPenaltyReductionPercent": 100,
"MoveWhileShootingSpeedPenaltyReductionPercent": 100,
Line 2,466: Line 2,817:
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.1,
"AbilityCastDelay": 0.1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"PercentDamage": 30,
"PercentDamage": 30,
Line 2,485: Line 2,837:
"IsDisabled": true,
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BulletLifestealPercent": 25,
"BulletLifestealPercent": 25,
Line 2,508: Line 2,861:
"IsDisabled": true,
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechRangeMultiplier": 60,
"TechRangeMultiplier": 60,
Line 2,538: Line 2,892:
"AbilityDuration": 6,
"AbilityDuration": 6,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BulletLifestealPercent": 22,
"BulletLifestealPercent": 22,
Line 2,558: Line 2,913:
"IsDisabled": true,
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"DamagePerChain": {
"DamagePerChain": {
Line 2,603: Line 2,959:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BaseAttackDamagePercent": 80,
"BaseAttackDamagePercent": 80,
Line 2,631: Line 2,988:
"IsDisabled": true,
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BaseAttackDamagePercent": 100,
"BaseAttackDamagePercent": 100,
Line 2,659: Line 3,017:
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.1,
"AbilityCastDelay": 0.1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"SkipFrames": 6,
"SkipFrames": 6,
Line 2,686: Line 3,045:
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.1,
"AbilityCastDelay": 0.1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusSprintSpeed": "0.75m",
"BonusSprintSpeed": "0.75m",
Line 2,711: Line 3,071:
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"CooldownReductionPctOnOthers": 50,
"CooldownReductionPctOnOthers": 50,
Line 2,719: Line 3,080:
"TechRadiusMultiplier": 10
"TechRadiusMultiplier": 10
},
},
"upgrade_headhunter": {
"upgrade_haunting_scream": {
"Name": "Haunting Scream",
"Description": "Launch an expanding projectile which \u003Cspan class=\"highlight\"\u003ECurses\u003C/span\u003E enemies for a short duration.",
"Cost": 9999,
"Tier": 5,
"Activation": "InstantCast",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"HeroEnemy"
],
"ShopFilters": [
"WeaponDamage",
"Disruption"
],
"IsDisabled": true,
"AbilityCooldown": 25,
"AbilityDuration": 3,
"AbilityCastRange": "40m",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechPowerPercent": 30,
"HeightOffGround": "1m",
"GrowthPerMeter": "0.15m",
"InitialWidth": "5.0m",
"Damage": 400,
"SkipFrames": 6
},
"upgrade_headhunter": {
"Name": "Headhunter",
"Name": "Headhunter",
"Description": "Your next \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}, {g:citadel_inline_attribute:'Heal'} you, and briefly grants {g:citadel_inline_attribute:'BonusMoveSpeed'}.",
"Description": "Your next \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}, {g:citadel_inline_attribute:'Heal'} you, and briefly grants {g:citadel_inline_attribute:'BonusMoveSpeed'}.",
Line 2,736: Line 3,127:
"AbilityCooldown": 8,
"AbilityCooldown": 8,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"HeadShotBonusDamage": {
"HeadShotBonusDamage": {
Line 2,773: Line 3,165:
"AbilityCooldown": 9,
"AbilityCooldown": 9,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"HeadShotBonusDamage": 45,
"HeadShotBonusDamage": 45,
Line 2,793: Line 3,186:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BulletResistReduction": -13,
"BulletResistReduction": -13,
Line 2,838: Line 3,232:
"AbilityDuration": 8,
"AbilityDuration": 8,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechPower": 7,
"TechPower": 7,
Line 2,846: Line 3,241:
"upgrade_healbuff": {
"upgrade_healbuff": {
"Name": "Healing Tempo",
"Name": "Healing Tempo",
"Description": "Applying {g:citadel_inline_attribute:'Heal'} to yourself or an ally grants the target {g:citadel_inline_attribute:'BonusFireRate'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not apply on innate Regen or innate Bullet/Spirit Lifesteal.\u003C/span\u003E",
"Description": "Applying {g:citadel_inline_attribute:'Heal'} to yourself or an ally grants the target {g:citadel_inline_attribute:'BonusFireRate'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not apply on innate Regen or passive Bullet/Spirit Lifesteals.\u003C/span\u003E",
"Cost": 6400,
"Cost": 6400,
"Tier": 4,
"Tier": 4,
Line 2,862: Line 3,257:
"AbilityCooldown": 1,
"AbilityCooldown": 1,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusFireRate": 40,
"BonusFireRate": 40,
Line 2,874: Line 3,270:
"upgrade_healing_booster": {
"upgrade_healing_booster": {
"Name": "Healing Booster",
"Name": "Healing Booster",
"Description": "Increases the effectiveness of your \u003Cspan class=\"highlight\"\u003Ehealing\u003C/span\u003E by \u003Cspan class=\"highlight\"\u003E20%\u003C/span\u003E.",
"Description": "Increases the effectiveness of your \u003Cspan class=\"highlight\"\u003Ehealing\u003C/span\u003E.",
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 2,888: Line 3,284:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"HealAmpCastPercent": 20,
"HealAmpCastPercent": 20,
Line 2,908: Line 3,305:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusHealth": 185
"BonusHealth": 185
Line 2,926: Line 3,324:
"IsDisabled": true,
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusHealth": 200
"BonusHealth": 200
Line 2,940: Line 3,339:
],
],
"TargetTypes": [
"TargetTypes": [
"AllFriendly"
"HeroFriendly",
"TrooperFriendly",
"MinionFriendly"
],
],
"ShopFilters": [
"ShopFilters": [
Line 2,949: Line 3,350:
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.25,
"AbilityCastDelay": 0.25,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TotalHealthRegen": {
"TotalHealthRegen": {
Line 2,975: Line 3,377:
"IsDisabled": true,
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusHealthRegen": 2.75
"BonusHealthRegen": 2.75
Line 2,992: Line 3,395:
"IsDisabled": true,
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"HealInterval": 3,
"HealInterval": 3,
Line 3,013: Line 3,417:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechPower": 6,
"TechPower": 6,
Line 3,038: Line 3,443:
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TotalHealthRegen": {
"TotalHealthRegen": {
Line 3,061: Line 3,467:
"IsDisabled": true,
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"HighGroundBonusWeaponPower": 50
"HighGroundBonusWeaponPower": 50
Line 3,076: Line 3,483:
"IsDisabled": true,
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"DamageThreshold": 40,
"DamageThreshold": 40,
Line 3,094: Line 3,502:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusBulletSpeedPercent": 50,
"BonusBulletSpeedPercent": 50,
Line 3,115: Line 3,524:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"LifeThreshold": 65,
"LifeThreshold": 65,
Line 3,122: Line 3,532:
"BulletArmorReduction": -12,
"BulletArmorReduction": -12,
"DebuffDuration": 8
"DebuffDuration": 8
},
"upgrade_icarus_wings": {
"Name": "Seraphim Wings",
"Description": "When Airborne, You deal more damage and take reduced damage. Allows an additional use of \u003Cspan class=\"highlight\"\u003EAir Jump\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EAir Dash\u003C/span\u003E before landing.",
"Cost": 9999,
"Tier": 5,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"AirBonusDamageGiven": 40,
"AirBonusDamageTaken": -40,
"StaminaCooldownReduction": 120,
"GravityScale": -70,
"AirControlPercent": 100,
"AirControlAccelPercent": 50
},
},
"upgrade_imbued_ability": {
"upgrade_imbued_ability": {
Line 3,137: Line 3,568:
"IsDisabled": true,
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"ImbuedBonusDuration": 25,
"ImbuedBonusDuration": 25,
Line 3,160: Line 3,592:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusAbilityDurationPercent": 28,
"BonusAbilityDurationPercent": 28,
Line 3,178: Line 3,611:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BulletResist": 30,
"BulletResist": 30,
Line 3,198: Line 3,632:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechPower": 10
"TechPower": 10
Line 3,216: Line 3,651:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"Stamina": 1,
"Stamina": 1,
"StaminaCooldownReduction": 12
"StaminaCooldownReduction": 12
},
"upgrade_infinite_rounds": {
"Name": "Infinite Rounds",
"Description": "You have \u003Cspan class=\"highlight\"\u003Einfinite\u003C/span\u003E ammo.",
"Cost": 9999,
"Tier": 5,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"ClipSize",
"WeaponDamage"
],
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusBulletSpeedPercent": 200,
"ProcChance": 65,
"BonusFireRate": 30
},
},
"upgrade_infinitemagazine": {
"upgrade_infinitemagazine": {
Line 3,238: Line 3,695:
"AbilityDuration": 6,
"AbilityDuration": 6,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusClipSizePercent": 100,
"BonusClipSizePercent": 100,
Line 3,262: Line 3,720:
"AbilityDuration": 6,
"AbilityDuration": 6,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusHealth": 100,
"BonusHealth": 100,
Line 3,288: Line 3,747:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusHealth": 125,
"BonusHealth": 125,
Line 3,313: Line 3,773:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusClipSizePercent": 20,
"BonusClipSizePercent": 20,
Line 3,335: Line 3,796:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"MeleeResistPercent": 25,
"MeleeResistPercent": 25,
Line 3,363: Line 3,825:
"AbilityDuration": 7,
"AbilityDuration": 7,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusFireRate": 30,
"BonusFireRate": 30,
Line 3,388: Line 3,851:
"AbilityCooldown": 8,
"AbilityCooldown": 8,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"LightMeleeCooldownMult": 2,
"LightMeleeCooldownMult": 2,
Line 3,409: Line 3,873:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"LongRangeBonusWeaponPower": 40,
"LongRangeBonusWeaponPower": 40,
Line 3,430: Line 3,895:
"IsDisabled": true,
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechRangeMultiplier": 30,
"TechRangeMultiplier": 30,
Line 3,454: Line 3,920:
"AbilityCooldown": 14,
"AbilityCooldown": 14,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"Damage": 40,
"Damage": 40,
Line 3,476: Line 3,943:
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechPower": 14,
"TechPower": 14,
Line 3,497: Line 3,965:
"AbilityDuration": 8,
"AbilityDuration": 8,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusMovespeed": "2m",
"BonusMovespeed": "2m",
Line 3,520: Line 3,989:
"IsDisabled": true,
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BaseAttackDamagePercent": 70,
"BaseAttackDamagePercent": 70,
Line 3,542: Line 4,012:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechRangeMultiplier": 20,
"TechRangeMultiplier": 20,
Line 3,561: Line 4,032:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechPower": 15,
"TechPower": 15,
Line 3,588: Line 4,060:
"AbilityCooldown": 14,
"AbilityCooldown": 14,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"MinimumDamage": 165,
"MinimumDamage": 165,
Line 3,614: Line 4,087:
"AbilityDuration": 2,
"AbilityDuration": 2,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"MovementSpeedSlow": 30,
"MovementSpeedSlow": 30,
Line 3,638: Line 4,112:
"AbilityCooldown": 14,
"AbilityCooldown": 14,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"ImbuedTechPower": 24,
"ImbuedTechPower": 24,
Line 3,660: Line 4,135:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"CooldownReduction": 18
"CooldownReduction": 18
Line 3,681: Line 4,157:
"AbilityDuration": 7,
"AbilityDuration": 7,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechArmorDamageReduction": -8,
"TechArmorDamageReduction": -8,
Line 3,703: Line 4,180:
"AbilityCooldown": 6,
"AbilityCooldown": 6,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"Radius": "1m",
"Radius": "1m",
Line 3,730: Line 4,208:
"AbilityCooldown": 7,
"AbilityCooldown": 7,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BulletResist": 6,
"BulletResist": 6,
Line 3,754: Line 4,233:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusHealth": 75,
"BonusHealth": 75,
Line 3,779: Line 4,259:
"AbilityDuration": 5,
"AbilityDuration": 5,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BulletResist": 15,
"BulletResist": 15,
Line 3,801: Line 4,282:
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"DPS": {
"DPS": {
Line 3,842: Line 4,324:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"Regeneration": 4,
"Regeneration": 4,
"RegenerationDuration": 5
"RegenerationDuration": 5
},
"upgrade_mystical_piano": {
"Name": "Mystical Piano",
"Description": "After a short delay, enemies in the target area will be stunned and have their stamina depleted.  After the stun they will be temporarily dazed.",
"Cost": 9999,
"Tier": 5,
"Activation": "Press",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": null,
"IsDisabled": false,
"AbilityCooldown": 23,
"AbilityDuration": 1.7,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.2,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"StunDelay": 1.7,
"StunDuration": 2,
"DazeMoveSpeed": "2m",
"DazeDuration": 2,
"Radius": "11m"
},
},
"upgrade_nearby_enemy_boost": {
"upgrade_nearby_enemy_boost": {
Line 3,864: Line 4,372:
"IsDisabled": true,
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"Radius": "20m",
"Radius": "20m",
Line 3,889: Line 4,398:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"NonPlayerBonusWeaponPower": 25,
"NonPlayerBonusWeaponPower": 25,
Line 3,919: Line 4,429:
"AbilityCastRange": "7m",
"AbilityCastRange": "7m",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"NonPlayerBonusWeaponPower": 30,
"NonPlayerBonusWeaponPower": 30,
Line 3,942: Line 4,453:
"TechRadiusMultiplier": 15
"TechRadiusMultiplier": 15
},
},
"upgrade_personal_rejuvenator": {
"upgrade_nullification_aura": {
"Name": "Rebirth",
"Name": "Nullification Burst",
"Description": "Respawns the hero at the spot they died.",
"Description": "Removes any positive buffs and prevents stamina usage and healing effects on enemies.",
"Cost": 3200,
"Cost": 9999,
"Tier": 3,
"Tier": 5,
"Activation": "Passive",
"Activation": "InstantCast",
"Slot": "Tech",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"AbilityCooldown": 509,
"AbilityUnitTargetLimit": 1,
"ChannelMoveSpeed": -1,
"RespawnDelay": 5
},
"upgrade_phantom_strike": {
"Name": "Phantom Strike",
"Description": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E to an enemy target and pull them to the ground.  Dealing \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EMove speed\u003C/span\u003E reduction and \u003Cspan class=\"highlight\"\u003EDisarm\u003C/span\u003E.",
"Cost": 6400,
"Tier": 4,
"Activation": "Press",
"Slot": "Armor",
"Slot": "Armor",
"Components": null,
"Components": null,
"TargetTypes": [
"TargetTypes": [
"HeroEnemy"
"AllEnemy"
],
],
"ShopFilters": [
"ShopFilters": [
"WeaponDamage",
"Durability",
"Movement",
"Disruption"
"Disruption"
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 35,
"AbilityCooldown": 18,
"AbilityCastRange": "25m",
"AbilityDuration": 7,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.35,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": "1.3m",
"ChannelMoveSpeed": -1,
"TechPower": 8,
"SpreadDuration": 0.5,
"BaseAttackDamagePercent": 15,
"StartRadius": "2m",
"SlowPercent": 50,
"EndRadius": "12m",
"SlowDuration": 3,
"Damage": {
"ImpactDamage": {
"Value": 250,
"Value": 75,
"Scale": {
"Scale": {
"Value": 0.93,
"Value": 0.465,
"Type": "spirit"
"Type": "spirit"
}
}
}
},
"DamageHeight": "2.5m",
"BonusHealth": 300
},
},
"upgrade_predator_precision": {
"upgrade_omnicharge_pendant": {
"Name": "Predator Precision",
"Name": "Omnicharge Signet",
"Description": "Gain additional \u003Cspan class=\"highlight\"\u003Eweapon damage\u003C/span\u003E against enemy Heroes that are \u003Cspan class=\"highlight\"\u003Elow health\u003C/span\u003E",
"Description": "Imbue any active non-ultimate ability with \u003Cspan class=\"highlight\"\u003EBonus Ability Charges\u003C/span\u003E.  Already charged items recieve more bonus charges.",
"Cost": 1600,
"Cost": 9999,
"Tier": 2,
"Tier": 5,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Tech",
"Components": null,
"Components": null,
"TargetTypes": null,
"TargetTypes": null,
"ShopFilters": [
"ShopFilters": null,
"FireRate"
"IsDisabled": false,
],
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusFireRate": 8,
"CooldownBetweenChargeReduction": 70,
"LifeThreshold": 50,
"BonusAbilityCharges": 4,
"BaseAttackDamagePercent": 50
"BonusAbilityChargesNonCharge": 2,
"EnableAbilityCharges": 1,
"CooldownReductionOnChargedAbilities": 30,
"BonusSpiritForChargedAbilities": 50
},
},
"upgrade_pristine_emblem": {
"upgrade_patrons_blessing": {
"Name": "Opening Rounds",
"Name": "Mystic Conduit",
"Description": "Your attacks have additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E against \u003Cspan class=\"highlight\"\u003Eenemies above 50% health\u003C/span\u003E.",
"Description": "Provides yourself and allies with a powerful spirit focused aura. Has reduced values on allies.",
"Cost": 1600,
"Cost": 9999,
"Tier": 2,
"Tier": 5,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Tech",
"Components": null,
"Components": null,
"TargetTypes": [
"TargetTypes": [
"AllEnemy"
"AllFriendly"
],
],
"ShopFilters": [
"ShopFilters": null,
"MagicDamage",
"IsDisabled": false,
"Durability"
"AbilityCooldown": 25,
],
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechPower": 8,
"TechPower": 40,
"EnemyLifeThreshold": 50,
"Radius": "25m",
"BaseAttackDamagePercentBonus": 40
"TechRangeMultiplier": 40,
"TechRadiusMultiplier": 40,
"CooldownReduction": 40,
"AllyPercentage": 50,
"HealAmount": 700,
"HealRadius": "35m",
"DamageThreshold": 300,
"DamageThresholdDuration": 5
},
},
"upgrade_proc_disarm": {
"upgrade_personal_rejuvenator": {
"Name": "Disarming Bullets",
"Name": "Rebirth",
"Description": "Your bullets \u003Cspan class=\"highlight\"\u003Edisarm\u003C/span\u003E enemies, them preventing them from shooting their weapon.  Victims are immune to disarming bullets for \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}s\u003C/span\u003E after application expires.",
"Description": "Respawns the hero at the spot they died.",
"Cost": 1600,
"Cost": 3200,
"Tier": 2,
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Tech",
"Components": null,
"Components": null,
"TargetTypes": [
"TargetTypes": null,
"HeroEnemy"
],
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": true,
"IsDisabled": true,
"AbilityDuration": 5,
"AbilityCooldown": 509,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"ImmunityDuration": 3,
"RespawnDelay": 5
"BuildUpPerShot": 1,
"BuildUpDuration": 10
},
},
"upgrade_proc_silence": {
"upgrade_phantom_strike": {
"Name": "Silencer",
"Name": "Phantom Strike",
"Description": "Your bullets build up to a \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E. Victims are immune to the build up for \u003Cspan class=\"highlight\"\u003E10s\u003C/span\u003E after silence expires.",
"Description": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E to an enemy target and pull them to the ground.  Dealing \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EMove speed\u003C/span\u003E reduction and \u003Cspan class=\"highlight\"\u003EDisarm\u003C/span\u003E.",
"Cost": 6400,
"Cost": 6400,
"Tier": 4,
"Tier": 4,
"Activation": "Passive",
"Activation": "Press",
"Slot": "Weapon",
"Slot": "Armor",
"Components": null,
"Components": null,
"TargetTypes": [
"TargetTypes": [
Line 4,066: Line 4,564:
],
],
"ShopFilters": [
"ShopFilters": [
"Disruption",
"WeaponDamage",
"WeaponDamage"
"Durability",
"Movement",
"Disruption"
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 35,
"AbilityCastRange": "25m",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"ChannelMoveSpeed": -1,
"AbilityCastDelay": 0.35,
"TechResist": 15,
"AbilityCooldownBetweenCharge": -1,
"TechDamageReduction": -25,
"ChannelMoveSpeed": "1.3m",
"SilenceDuration": 2.5,
"TechPower": 8,
"DebuffDuration": 6,
"BaseAttackDamagePercent": 15,
"ImmunityDuration": 10,
"SlowPercent": 50,
"BuildUpPerShot": 1.04,
"SlowDuration": 3,
"BuildUpDuration": 5
"ImpactDamage": {
"Value": 75,
"Scale": {
"Value": 0.93,
"Type": "spirit"
}
}
},
},
"upgrade_proc_tech_damage": {
"upgrade_predator_precision": {
"Name": "Magitech Rounds",
"Name": "Predator Precision",
"Description": "Your bullets also deal your \u003Cspan class=\"highlight\"\u003Ebase bullet damage [{s:BaseDamagePerShot}] \u003C/span\u003E as spirit damage.  Magitech Rounds receives \u003Cspan class=\"highlight\"\u003E{s:SpellAmplificationMultiplier}x\u003C/span\u003E amplification from \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.",
"Description": "Gain additional \u003Cspan class=\"highlight\"\u003Eweapon damage\u003C/span\u003E against enemy Heroes that are \u003Cspan class=\"highlight\"\u003Elow health\u003C/span\u003E",
"Cost": 3200,
"Cost": 1600,
"Tier": 3,
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
"Components": null,
"Components": null,
"TargetTypes": null,
"TargetTypes": null,
"ShopFilters": null,
"ShopFilters": [
"FireRate"
],
"IsDisabled": true,
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"ProcCooldown": 1,
"BonusFireRate": 8,
"BaseDamagePct": {
"LifeThreshold": 50,
"Value": 0.0001,
"BaseAttackDamagePercent": 50
"Scale": {
"Value": 3.04668,
"Type": "spirit"
}
},
"NanoTechPerShot": {
"Value": 1,
"Scale": {
"Value": 3.04668,
"Type": "spirit"
}
},
"BaseDamagePerShot": 1,
"SpellAmplificationMultiplier": 5
},
},
"upgrade_quarantine": {
"upgrade_prism_blast": {
"Name": "Quarantine",
"Name": "Prism Blast",
"Description": "Quarantine an enemy Hero, making them \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E but also \u003Cspan class=\"highlight\"\u003Esilencing and disarming\u003C/span\u003E them.",
"Description": "You enter a void state and become \u003Cspan class=\"highlight\"\u003Euntargetable and invincible\u003C/span\u003E for a short duration, during which lasers blast out and rotate around you.",
"Cost": 1600,
"Cost": 9999,
"Tier": 2,
"Tier": 5,
"Activation": "Press",
"Activation": "InstantCast",
"Slot": "Tech",
"Slot": "Tech",
"Components": null,
"Components": null,
"TargetTypes": [
"TargetTypes": [
"HeroEnemy"
"AllEnemy"
],
"ShopFilters": [
"FireRate"
],
],
"ShopFilters": null,
"IsDisabled": false,
"IsDisabled": true,
"AbilityCooldown": 40,
"AbilityCooldown": 42,
"AbilityDuration": 6,
"AbilityDuration": 4.5,
"AbilityCastRange": "30m",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"ChannelMoveSpeed": -1
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BeamLength": "30m",
"BeamWidth": "2.9m",
"DPS": {
"Value": 300,
"Scale": {
"Value": 1.75,
"Type": "spirit"
}
},
"DampingFactor": 3,
"LiftHeight": 100,
"FloatMoveSpeed": "2.5m"
},
},
"upgrade_quick_silver": {
"upgrade_pristine_emblem": {
"Name": "Quicksilver Reload",
"Name": "Opening Rounds",
"Description": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ebonus bullets\u003C/span\u003E on use.",
"Description": "Your attacks have additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E against \u003Cspan class=\"highlight\"\u003Eenemies above 50% health\u003C/span\u003E.",
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Weapon",
"Components": null,
"Components": null,
"TargetTypes": [
"TargetTypes": [
Line 4,143: Line 4,654:
"ShopFilters": [
"ShopFilters": [
"MagicDamage",
"MagicDamage",
"FireRate"
"Durability"
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 18,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusFireRate": 10,
"TechPower": 8,
"BuffDuration": 12,
"EnemyLifeThreshold": 50,
"Damage": 44,
"BaseAttackDamagePercentBonus": 40
"AmmoReloadPercent": 100,
"AbilityChargeUpTime": 18
},
},
"upgrade_rapid_recharge": {
"upgrade_proc_disarm": {
"Name": "Rapid Recharge",
"Name": "Disarming Bullets",
"Description": null,
"Description": "Your bullets \u003Cspan class=\"highlight\"\u003Edisarm\u003C/span\u003E enemies, them preventing them from shooting their weapon.  Victims are immune to disarming bullets for \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}s\u003C/span\u003E after application expires.",
"Cost": 3200,
"Cost": 1600,
"Tier": 3,
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Weapon",
"Components": [
"Components": null,
"upgrade_extra_charge"
"TargetTypes": [
"HeroEnemy"
],
],
"TargetTypes": null,
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": false,
"IsDisabled": true,
"AbilityDuration": 5,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"CooldownBetweenChargeReduction": 50,
"ImmunityDuration": 3,
"BonusAbilityCharges": 2,
"BuildUpPerShot": 1,
"BonusSpiritForChargedAbilities": 16
"BuildUpDuration": 10
},
},
"upgrade_rapid_rounds": {
"upgrade_proc_silence": {
"Name": "Rapid Rounds",
"Name": "Silencer",
"Description": null,
"Description": "Your bullets build up to a \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E. Victims are immune to the build up for \u003Cspan class=\"highlight\"\u003E10s\u003C/span\u003E after silence expires.",
"Cost": 800,
"Cost": 6400,
"Tier": 1,
"Tier": 4,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
"Components": null,
"Components": null,
"TargetTypes": null,
"TargetTypes": [
"HeroEnemy"
],
"ShopFilters": [
"ShopFilters": [
"FireRate",
"Disruption",
"Movement"
"WeaponDamage"
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusFireRate": 10
"TechResist": 15,
},
"TechDamageReduction": -25,
"upgrade_rebirth": {
"SilenceDuration": 2.5,
"Name": "Soul Rebirth",
"DebuffDuration": 6,
"Description": null,
"ImmunityDuration": 10,
"Cost": 6400,
"BuildUpPerShot": 1.04,
"Tier": 4,
"BuildUpDuration": 5
},
"upgrade_proc_tech_damage": {
"Name": "Magitech Rounds",
"Description": "Your bullets also deal your \u003Cspan class=\"highlight\"\u003Ebase bullet damage [{s:BaseDamagePerShot}] \u003C/span\u003E as spirit damage.  Magitech Rounds receives \u003Cspan class=\"highlight\"\u003E{s:SpellAmplificationMultiplier}x\u003C/span\u003E amplification from \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.",
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Weapon",
"Components": null,
"Components": null,
"TargetTypes": null,
"TargetTypes": null,
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": 240,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechPower": 12,
"ProcCooldown": 1,
"SpawnTimePenalty": 30,
"BaseDamagePct": {
"RespawnDelay": 4,
"Value": 0.0001,
"RespawnHealthPercent": 50
"Scale": {
"Value": 3.04668,
"Type": "spirit"
}
},
"NanoTechPerShot": {
"Value": 1,
"Scale": {
"Value": 3.04668,
"Type": "spirit"
}
},
"BaseDamagePerShot": 1,
"SpellAmplificationMultiplier": 5
},
},
"upgrade_reduce_debuff_duration": {
"upgrade_quarantine": {
"Name": "Debuff Remover",
"Name": "Quarantine",
"Description": null,
"Description": "Quarantine an enemy Hero, making them \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E but also \u003Cspan class=\"highlight\"\u003Esilencing and disarming\u003C/span\u003E them.",
"Cost": 3200,
"Cost": 1600,
"Tier": 3,
"Tier": 2,
"Activation": "InstantCast",
"Activation": "Press",
"Slot": "Armor",
"Slot": "Tech",
"Components": [
"Components": null,
"upgrade_debuff_reducer"
"TargetTypes": [
"HeroEnemy"
],
],
"TargetTypes": null,
"ShopFilters": null,
"ShopFilters": [
"IsDisabled": true,
"WeaponDamage"
"AbilityCooldown": 42,
],
"AbilityDuration": 4.5,
"IsDisabled": false,
"AbilityCastRange": "30m",
"AbilityCooldown": 50,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"ChannelMoveSpeed": -1,
"AbilityCooldownBetweenCharge": -1,
"StatusResistancePercent": 30,
"ChannelMoveSpeed": -1
"ActiveBonusMoveSpeed": "2.25m",
"BuffDuration": 3,
"HealOnActivate": 250,
"BonusHealth": 100
},
},
"upgrade_regenerating_bullet_shield": {
"upgrade_quick_silver": {
"Name": "Battle Vest",
"Name": "Quicksilver Reload",
"Description": "While you are \u003Cspan class=\"highlight\"\u003Eabove 65% health\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E.",
"Description": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ebonus bullets\u003C/span\u003E on use.",
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Tech",
"Components": null,
"Components": null,
"TargetTypes": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"ShopFilters": [
"WeaponDamage",
"MagicDamage",
"Durability"
"FireRate"
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 18,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BulletResist": 18,
"BonusFireRate": 10,
"OutOfCombatHealthRegen": 3,
"BuffDuration": 12,
"LifeThreshold": 65,
"Damage": 44,
"BaseAttackDamagePercent": 15,
"AmmoReloadPercent": 100,
"BonusFireRate": 8
"AbilityChargeUpTime": 18
},
},
"upgrade_regenerative_armor": {
"upgrade_rapid_recharge": {
"Name": "Regenerative Armor",
"Name": "Rapid Recharge",
"Description": "Gain a short burst of health regeneration when taking bullet damage from heroes",
"Description": null,
"Cost": 1600,
"Cost": 3200,
"Tier": 2,
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Tech",
"Components": null,
"Components": [
"upgrade_extra_charge"
],
"TargetTypes": null,
"TargetTypes": null,
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": true,
"IsDisabled": false,
"AbilityDuration": 5,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusHealthRegen": 20
"CooldownBetweenChargeReduction": 50,
"BonusAbilityCharges": 2,
"BonusSpiritForChargedAbilities": 16
},
},
"upgrade_reinforcing_casings": {
"upgrade_rapid_rounds": {
"Name": "Escalating Resilience",
"Name": "Rapid Rounds",
"Description": "Grants \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E when your bullets hit an enemy hero. \u003Cspan class=\"highlight\"\u003EEach shot can only grant one stack.\u003C/span\u003E",
"Description": null,
"Cost": 3200,
"Cost": 800,
"Tier": 3,
"Tier": 1,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
"Components": [
"Components": null,
"upgrade_clip_size"
],
"TargetTypes": null,
"TargetTypes": null,
"ShopFilters": [
"ShopFilters": [
"WeaponDamage",
"FireRate",
"Durability",
"Movement"
"FireRate"
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"MaxArmorStacks": 30,
"BonusFireRate": 10
"BulletResistPerStack": 2,
"BulletResistDuration": 24,
"BaseAttackDamagePercent": 15,
"BonusHealth": 75,
"BonusClipSizePercent": 30
},
},
"upgrade_reload_speed": {
"upgrade_rebirth": {
"Name": "Fast Reload",
"Name": "Soul Rebirth",
"Description": "Increased \u003Cspan class=\"highlight\"\u003Ereload speed\u003C/span\u003E.",
"Description": null,
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"AbilityCooldown": 240,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechPower": 12,
"SpawnTimePenalty": 30,
"RespawnDelay": 4,
"RespawnHealthPercent": 50
},
"upgrade_rechargingbullets": {
"Name": "Recharging Rush",
"Description": "Dealing significant {g:citadel_inline_attribute:'WeaponDamage'} replenishes a charge for \u003Cspan class=\"highlight\"\u003Eeach of your charged abilities\u003C/span\u003E.",
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
Line 4,308: Line 4,858:
"Components": null,
"Components": null,
"TargetTypes": null,
"TargetTypes": null,
"ShopFilters": null,
"ShopFilters": [
"IsDisabled": true,
"WeaponDamage",
"Durability"
],
"IsDisabled": false,
"AbilityCooldown": 20,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"ReloadSpeedMultipler": -35
"BonusClipSizePercent": 20,
"BaseAttackDamagePercent": 10,
"DamageThreshold": 200,
"DamageWindow": 3.5
},
},
"upgrade_rescue_beam": {
"upgrade_reduce_debuff_duration": {
"Name": "Rescue Beam",
"Name": "Debuff Remover",
"Description": "\u003Cspan class=\"highlight\"\u003EHeals\u003C/span\u003E a target allied hero and yourself for a percentage of \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E. Once while healing, you can \u003Cspan class=\"highlight\"\u003EPull\u003C/span\u003E the target towards you. Can be self-cast.",
"Description": null,
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
"Activation": "Press",
"Activation": "InstantCast",
"Slot": "Armor",
"Slot": "Armor",
"Components": [
"Components": [
"upgrade_health_stimpak"
"upgrade_debuff_reducer"
],
"TargetTypes": [
"HeroFriendly"
],
],
"TargetTypes": null,
"ShopFilters": [
"ShopFilters": [
"MagicDamage",
"WeaponDamage"
"Durability",
"Healing",
"Movement"
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 60,
"AbilityCooldown": 50,
"AbilityCastRange": "32m",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityChannelTime": 2.5,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"HealPercentAmount": 20,
"StatusResistancePercent": 30,
"HealInterval": 0.2,
"ActiveBonusMoveSpeed": "2.25m",
"BonusMoveSpeed": "0m",
"BuffDuration": 3,
"BonusSprintSpeed": "0.75m",
"HealOnActivate": 250,
"SelfModifier": 100,
"BonusHealth": 100
"TechRangeMultiplier": 8,
"TechRadiusMultiplier": 8
},
},
"upgrade_resilience": {
"upgrade_regenerating_bullet_shield": {
"Name": "Enduring Spirit",
"Name": "Battle Vest",
"Description": null,
"Description": "While you are \u003Cspan class=\"highlight\"\u003Eabove 65% health\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E.",
"Cost": 800,
"Cost": 1600,
"Tier": 1,
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
Line 4,357: Line 4,907:
"TargetTypes": null,
"TargetTypes": null,
"ShopFilters": [
"ShopFilters": [
"MagicDamage",
"WeaponDamage",
"Durability"
"Durability"
],
],
"IsDisabled": true,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusHealth": 25,
"BulletResist": 18,
"AbilityLifestealPercentHero": 7
"OutOfCombatHealthRegen": 3,
"LifeThreshold": 65,
"BaseAttackDamagePercent": 15,
"BonusFireRate": 8
},
},
"upgrade_resonant_healing": {
"upgrade_regenerative_armor": {
"Name": "Radiant Regeneration",
"Name": "Regenerative Armor",
"Description": "\u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E and gain bonus \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E for a short duration when you cast an ability.",
"Description": "Gain a short burst of health regeneration when taking bullet damage from heroes",
"Cost": 3200,
"Cost": 1600,
"Tier": 3,
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Armor",
"Components": [
"Components": null,
"upgrade_mystic_regeneration"
"TargetTypes": null,
],
"ShopFilters": null,
"IsDisabled": true,
"AbilityDuration": 5,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusHealthRegen": 20
},
"upgrade_reinforcing_casings": {
"Name": "Escalating Resilience",
"Description": "Grants \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E when your bullets hit an enemy hero. \u003Cspan class=\"highlight\"\u003EEach shot can only grant one stack.\u003C/span\u003E",
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Weapon",
"Components": [
"upgrade_clip_size"
],
"TargetTypes": null,
"TargetTypes": null,
"ShopFilters": [
"ShopFilters": [
"MagicDamage",
"WeaponDamage",
"Movement",
"Durability",
"Healing"
"FireRate"
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 6,
"AbilityDuration": 3,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"HealingPerCast": {
"MaxArmorStacks": 30,
"Value": 70,
"BulletResistPerStack": 2,
"Scale": {
"BulletResistDuration": 24,
"Value": 1.5,
"BaseAttackDamagePercent": 15,
"Type": "power_increase"
"BonusHealth": 75,
}
"BonusClipSizePercent": 30
},
"BonusMoveSpeed": "1.75m",
"Regeneration": {
"Value": 4,
"Scale": {
"Value": 0.04,
"Type": "spirit"
}
},
"RegenerationDuration": 5
},
},
"upgrade_restorative_locket": {
"upgrade_reload_speed": {
"Name": "Restorative Locket",
"Name": "Fast Reload",
"Description": null,
"Description": "Increased \u003Cspan class=\"highlight\"\u003Ereload speed\u003C/span\u003E.",
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ReloadSpeedMultipler": -35
},
"upgrade_rescue_beam": {
"Name": "Rescue Beam",
"Description": "\u003Cspan class=\"highlight\"\u003EHeals\u003C/span\u003E a target allied hero and yourself for a percentage of \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E. Once while healing, you can \u003Cspan class=\"highlight\"\u003EPull\u003C/span\u003E the target towards you. Can be self-cast.",
"Cost": 3200,
"Tier": 3,
"Activation": "Press",
"Activation": "Press",
"Slot": "Armor",
"Slot": "Armor",
"Components": null,
"Components": [
"upgrade_health_stimpak"
],
"TargetTypes": [
"TargetTypes": [
"HeroFriendly"
"HeroFriendly"
],
],
"ShopFilters": [
"ShopFilters": [
"MagicDamage",
"Durability",
"Healing",
"Healing",
"Durability"
"Movement"
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 30,
"AbilityCooldown": 60,
"AbilityCastRange": "30m",
"AbilityCastRange": "32m",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.1,
"AbilityChannelTime": 2.5,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"Radius": "30m",
"HealPercentAmount": 20,
"TechResist": 6,
"HealInterval": 0.2,
"HealPerStack": {
"BonusMoveSpeed": "0m",
"Value": 20,
"BonusSprintSpeed": "0.75m",
"Scale": {
"SelfModifier": 100,
"Value": 0.4,
"TechRangeMultiplier": 8,
"Type": "power_increase"
"TechRadiusMultiplier": 8
}
},
"MaxStacks": 20,
"StaminaToRestore": 2
},
},
"upgrade_return_fire": {
"upgrade_resilience": {
"Name": "Return Fire",
"Name": "Enduring Spirit",
"Description": "Automatically \u003Cspan class=\"highlight\"\u003Efire a bullet\u003C/span\u003E towards any attacker who damages you with their abilities or weapon.",
"Description": null,
"Cost": 1600,
"Cost": 800,
"Tier": 2,
"Tier": 1,
"Activation": "InstantCast",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Armor",
"Components": null,
"Components": null,
"TargetTypes": null,
"TargetTypes": null,
"ShopFilters": [
"ShopFilters": [
"Durability",
"MagicDamage",
"MagicDamage",
"FireRate"
"Durability"
],
],
"IsDisabled": false,
"IsDisabled": true,
"AbilityCooldown": 25,
"AbilityDuration": 6,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BulletDamageReflectedPct": 60,
"BonusHealth": 25,
"SpiritDamageReflectedPct": 25,
"AbilityLifestealPercentHero": 7
"BulletResist": 8
},
},
"upgrade_ricochet": {
"upgrade_resonant_healing": {
"Name": "Ricochet",
"Name": "Radiant Regeneration",
"Description": "Your bullets will \u003Cspan class=\"highlight\"\u003Ericochet\u003C/span\u003E on enemies near your target, \u003Cspan class=\"highlight\"\u003Eapplying any bullet procs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing a percentage of the original damage.\u003C/span\u003E",
"Description": "\u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E and gain bonus \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E for a short duration when you cast an ability.",
"Cost": 6400,
"Cost": 3200,
"Tier": 4,
"Tier": 3,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Tech",
"Components": null,
"Components": [
"TargetTypes": [
"upgrade_mystic_regeneration"
"HeroEnemy",
"BossEnemy",
"TrooperEnemy",
"PropEnemy",
"MinionEnemy",
"Neutral"
],
],
"TargetTypes": null,
"ShopFilters": [
"ShopFilters": [
"ClipSize"
"MagicDamage",
"Movement",
"Healing"
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 6,
"AbilityDuration": 3,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"RicochetDamagePercent": 65,
"HealingPerCast": {
"RicochetRadius": "13m",
"Value": 70,
"RicochetTargetsTooltipOnly": 2,
"Scale": {
"BonusFireRate": 20
"Value": 1.5,
"Type": "power_increase"
}
},
"BonusMoveSpeed": "1.75m",
"Regeneration": {
"Value": 4,
"Scale": {
"Value": 0.04,
"Type": "spirit"
}
},
"RegenerationDuration": 5
},
},
"upgrade_rocket_booster": {
"upgrade_restorative_locket": {
"Name": "Majestic Leap",
"Name": "Restorative Locket",
"Description": "\u003Cspan class=\"highlight\"\u003ELaunch yourself\u003C/span\u003E high into the air and grant yourself a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E. While in the air, you can use the active again to drop down faster.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECannot be used for 5s if attacked by enemy Hero.\u003C/span\u003E",
"Description": null,
"Cost": 3200,
"Cost": 1600,
"Tier": 3,
"Tier": 2,
"Activation": "InstantCast",
"Activation": "Press",
"Slot": "Armor",
"Slot": "Armor",
"Components": null,
"Components": null,
"TargetTypes": [
"TargetTypes": [
"AllEnemy"
"HeroFriendly"
],
],
"ShopFilters": [
"ShopFilters": [
"Movement"
"Healing",
"Durability"
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 45,
"AbilityCooldown": 30,
"AbilityCastRange": "30m",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"JumpVelocityHidden": "27m",
"Radius": "30m",
"InteruptCooldown": 5,
"TechResist": 6,
"AirControlPercent": 100,
"HealPerStack": {
"SlamDownRadius": "10m",
"Value": 20,
"VerticalDifferenceTolerance": "2m",
"Scale": {
"TossSpeed": 500,
"Value": 0.4,
"SlowPercent": 40,
"SlowDuration": 2.5,
"DropDownSpeed": "35m",
"MaxLandingSpeed": "20m",
"ImpactHeight": "2m",
"MinAimAngle": 30,
"CombatBarrier": {
"Value": 140,
"Scale": {
"Value": 8,
"Type": "power_increase"
"Type": "power_increase"
}
}
},
},
"BarrierDuration": 8
"MaxStacks": 20,
"StaminaToRestore": 2
},
},
"upgrade_rocket_boots": {
"upgrade_return_fire": {
"Name": "Majestic Leap - Disabled",
"Name": "Return Fire",
"Description": "\u003Cspan class=\"highlight\"\u003ELaunch yourself\u003C/span\u003E high into the air. Cannot be used for {s:InteruptCooldown}s if damaged by enemy Hero.",
"Description": "Automatically \u003Cspan class=\"highlight\"\u003Efire a bullet\u003C/span\u003E towards any attacker who damages you with their abilities or weapon.",
"Cost": 3200,
"Cost": 1600,
"Tier": 3,
"Tier": 2,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Armor",
"Slot": "Armor",
Line 4,536: Line 5,117:
"TargetTypes": null,
"TargetTypes": null,
"ShopFilters": [
"ShopFilters": [
"Durability",
"MagicDamage",
"MagicDamage",
"Movement"
"FireRate"
],
],
"IsDisabled": true,
"IsDisabled": false,
"AbilityCooldown": 16,
"AbilityCooldown": 25,
"AbilityDuration": 6,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechPower": 8,
"BulletDamageReflectedPct": 60,
"JumpVelocityHidden": "22.5m",
"SpiritDamageReflectedPct": 25,
"InteruptCooldown": 4,
"BulletResist": 8
"AirControlPercent": 100,
"BonusHealth": 50
},
},
"upgrade_rupture": {
"upgrade_ricochet": {
"Name": "Decay",
"Name": "Ricochet",
"Description": "Inflict \u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E to a target, dealing damage based on their current health.\u003Cbr\u003EDecay's damage is non-lethal and does not apply item procs.",
"Description": "Your bullets will \u003Cspan class=\"highlight\"\u003Ericochet\u003C/span\u003E on enemies near your target, \u003Cspan class=\"highlight\"\u003Eapplying any bullet procs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing a percentage of the original damage.\u003C/span\u003E",
"Cost": 3200,
"Cost": 6400,
"Tier": 3,
"Tier": 4,
"Activation": "Press",
"Activation": "Passive",
"Slot": "Tech",
"Slot": "Weapon",
"Components": null,
"Components": null,
"TargetTypes": [
"TargetTypes": [
"HeroEnemy"
"HeroEnemy",
"BossEnemy",
"TrooperEnemy",
"PropEnemy",
"MinionEnemy",
"Neutral"
],
],
"ShopFilters": [
"ShopFilters": [
"MagicDamage",
"ClipSize"
"Disruption"
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 32,
"AbilityDuration": 10,
"AbilityCastRange": {
"Value": "20m",
"Scale": {
"Value": 0.1,
"Type": "spirit"
}
},
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechPower": 8,
"RicochetDamagePercent": 65,
"HealAmpReceivePenaltyPercent": -45,
"RicochetRadius": "13m",
"HealAmpRegenPenaltyPercent": -45,
"RicochetTargetsTooltipOnly": 2,
"TickRate": 1,
"BonusFireRate": 20
"DotHealthPercent": {
"Value": 2.6,
"Scale": {
"Value": 0.0055,
"Type": "spirit"
}
},
"BonusHealth": 65
},
},
"upgrade_self_bubble": {
"upgrade_rocket_booster": {
"Name": "Ethereal Shift",
"Name": "Majestic Leap",
"Description": "You enter a void state and become \u003Cspan class=\"highlight\"\u003Euntargetable and invincible\u003C/span\u003E for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain \u003Cspan class=\"highlight\"\u003ESpirit Power, Move Speed, and Spirit Resist\u003C/span\u003E.\u003Cbr\u003ECan be canceled early.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActivation cancels any active ability.\u003C/span\u003E",
"Description": "\u003Cspan class=\"highlight\"\u003ELaunch yourself\u003C/span\u003E high into the air and grant yourself a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E. While in the air, you can use the active again to drop down faster.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECannot be used for 5s if attacked by enemy Hero.\u003C/span\u003E",
"Cost": 6400,
"Cost": 3200,
"Tier": 4,
"Tier": 3,
"Activation": "InstantCast",
"Activation": "InstantCast",
"Slot": "Tech",
"Slot": "Armor",
"Components": null,
"Components": null,
"TargetTypes": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"ShopFilters": [
"FireRate"
"Movement"
],
],
"IsDisabled": false,
"IsDisabled": false,
"AbilityCooldown": 45,
"AbilityCooldown": 45,
"AbilityDuration": 4,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BuffDuration": 5,
"JumpVelocityHidden": "27m",
"TechResist": 30,
"InterruptCooldown": 5,
"DampingFactor": 3,
"AirControlPercent": 100,
"LiftHeight": 120,
"SlamDownRadius": "10m",
"BonusSpirit": 20,
"VerticalDifferenceTolerance": "2m",
"MoveSpeedMax": "2.5m",
"TossSpeed": 500,
"BonusMoveSpeed": "3m"
"SlowPercent": 40,
"SlowDuration": 2.5,
"DropDownSpeed": "35m",
"MaxLandingSpeed": "20m",
"ImpactHeight": "2m",
"MinAimAngle": 30,
"CombatBarrier": {
"Value": 140,
"Scale": {
"Value": 8,
"Type": "power_increase"
}
},
"BarrierDuration": 8
},
},
"upgrade_sharpshooter": {
"upgrade_rocket_boots": {
"Name": "Sharpshooter",
"Name": "Majestic Leap - Disabled",
"Description": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.",
"Description": "\u003Cspan class=\"highlight\"\u003ELaunch yourself\u003C/span\u003E high into the air. Cannot be used for {s:InterruptCooldown}s if damaged by enemy Hero.",
"Cost": 3200,
"Cost": 3200,
"Tier": 3,
"Tier": 3,
"Activation": "Passive",
"Activation": "InstantCast",
"Slot": "Weapon",
"Slot": "Armor",
"Components": [
"Components": null,
"upgrade_long_range"
],
"TargetTypes": null,
"TargetTypes": null,
"ShopFilters": [
"ShopFilters": [
"WeaponDamage",
"MagicDamage",
"ClipSize"
"Movement"
],
],
"IsDisabled": false,
"IsDisabled": true,
"AbilityCooldown": 16,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"LongRangeBonusWeaponPower": 70,
"TechPower": 8,
"LongRangeBonusWeaponPowerMinRange": "15m",
"JumpVelocityHidden": "22.5m",
"BonusAttackRangePercent": 20,
"InterruptCooldown": 4,
"BonusZoomPercent": 25,
"AirControlPercent": 100,
"BonusMoveSpeed": "-1m",
"BonusHealth": 50
"BonusSprintSpeed": "1.0m"
},
},
"upgrade_runed_gauntlets": {
"upgrade_silencer": {
"Name": "Runed Gauntlets",
"Name": "Silencer",
"Description": "Everytime you land a heavy melee, your existing cooldowns get reduced.",
"Description": null,
"Cost": 9999,
"Cost": 6400,
"Tier": 5,
"Tier": 4,
"Activation": "Passive",
"Activation": "InstantCast",
"Slot": "Weapon",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": null,
"IsDisabled": false,
"AbilityCooldown": 10,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"MeleeDistanceScale": 130,
"MeleeResistPercent": 50,
"BonusMeleeDamagePercent": 30,
"CooldownReductionOnHitMin": 3,
"CooldownReductionOnHitPct": 12
},
"upgrade_rupture": {
"Name": "Decay",
"Description": "Inflict \u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E to a target, dealing damage based on their current health.\u003Cbr\u003EDecay's damage is non-lethal and does not apply item procs.",
"Cost": 3200,
"Tier": 3,
"Activation": "Press",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"HeroEnemy"
],
"ShopFilters": [
"MagicDamage",
"Disruption"
],
"IsDisabled": false,
"AbilityCooldown": 32,
"AbilityDuration": 10,
"AbilityCastRange": {
"Value": "20m",
"Scale": {
"Value": 0.1,
"Type": "spirit"
}
},
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechPower": 8,
"HealAmpReceivePenaltyPercent": -45,
"HealAmpRegenPenaltyPercent": -45,
"TickRate": 1,
"DotHealthPercent": {
"Value": 2.6,
"Scale": {
"Value": 0.0055,
"Type": "spirit"
}
},
"BonusHealth": 65
},
"upgrade_self_bubble": {
"Name": "Ethereal Shift",
"Description": "You enter a void state and become \u003Cspan class=\"highlight\"\u003Euntargetable and invincible\u003C/span\u003E for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain \u003Cspan class=\"highlight\"\u003ESpirit Power, Move Speed, and Spirit Resist\u003C/span\u003E.\u003Cbr\u003ECan be canceled early.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActivation cancels any active ability.\u003C/span\u003E",
"Cost": 6400,
"Tier": 4,
"Activation": "InstantCast",
"Slot": "Tech",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"FireRate"
],
"IsDisabled": false,
"AbilityCooldown": 45,
"AbilityDuration": 4,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BuffDuration": 5,
"TechResist": 30,
"DampingFactor": 3,
"LiftHeight": 200,
"BonusSpirit": 20,
"FloatMoveSpeed": "2.5m",
"BonusMoveSpeed": "3m"
},
"upgrade_shadow_step": {
"Name": "Shadow Step",
"Description": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E straight ahead.",
"Cost": 9999,
"Tier": 5,
"Activation": "InstantCast",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"WeaponDamage",
"Movement"
],
"IsDisabled": true,
"AbilityCooldown": 3,
"AbilityCastRange": "12m",
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"DamagePulseInterval": 0.5,
"DamagePulseAmount": 50,
"DamagePulseRadius": "13m"
},
"upgrade_shadow_strike": {
"Name": "Shadow Strike",
"Description": "Go \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E on \u003Cspan class=\"highlight\"\u003EStamina use\u003C/span\u003E with no detection range. Doing a \u003Cspan class=\"highlight\"\u003Emelee attack\u003C/span\u003E while invisible will cause you to \u003Cspan class=\"highlight\"\u003Esteal bullet and spirit resistance\u003C/span\u003E from them and deal \u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E.",
"Cost": 9999,
"Tier": 5,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": null,
"IsDisabled": false,
"AbilityDuration": 2.5,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"InvisAlertWhenFading": 1,
"InvisFadeToDuration": 0.2,
"SpottedRadius": "0m",
"RevealOnDamageDuration": 1.5,
"RevealOnSpottedDuration": 0.25,
"ResistStealAmount": 40,
"TickRate": 1,
"DPS": {
"Value": 75,
"Scale": {
"Value": 0.2,
"Type": "spirit"
}
},
"MaxStacks": 1,
"StealDuration": 6,
"Stamina": 2
},
"upgrade_sharpshooter": {
"Name": "Sharpshooter",
"Description": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.",
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Weapon",
"Components": [
"upgrade_long_range"
],
"TargetTypes": null,
"ShopFilters": [
"WeaponDamage",
"ClipSize"
],
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"LongRangeBonusWeaponPower": 70,
"LongRangeBonusWeaponPowerMinRange": "15m",
"BonusAttackRangePercent": 20,
"BonusZoomPercent": 25,
"BonusMoveSpeed": "-1m",
"BonusSprintSpeed": "1.0m"
},
"upgrade_shivas_bracelet": {
"Name": "Frostbite Charm",
"Description": "Imbued ability has its \u003Cspan class=\"highlight\"\u003ECooldown reduced\u003C/span\u003E and gains \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.  When the ability deals damage, \u003Cspan class=\"highlight\"\u003Efreeze\u003C/span\u003E the target and apply \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown is per target.\u003C/span\u003E",
"Cost": 9999,
"Tier": 5,
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": null,
"IsDisabled": false,
"AbilityCooldown": 10,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ImbuedCooldownReduction": 50,
"ImbuedTechPower": 70,
"Damage": 200,
"FreezeDuration": 1
},
"upgrade_shrink_ray": {
"Name": "Shrink Ray",
"Description": "Reduces \u003Cspan class=\"highlight\"\u003EModel Size\u003C/span\u003E and grants \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E to the target. Allows \u003Cspan class=\"highlight\"\u003Eusage of tunnels\u003C/span\u003E in this mode. Can be self-cast.",
"Cost": 9999,
"Tier": 5,
"Activation": "Press",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"HeroFriendly"
],
"ShopFilters": [
"Healing"
],
"IsDisabled": false,
"AbilityCooldown": 30,
"AbilityCastRange": "40m",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.2,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ShrinkDuration": 60,
"BonusMoveSpeed": "5.0m",
"ModelScaleGrowth": 0.5,
"ModelScaleGrowthTooltip": -50
},
"upgrade_silencer": {
"Name": "Silencer",
"Description": null,
"Cost": 6400,
"Tier": 4,
"Activation": "InstantCast",
"Slot": "Weapon",
"Components": null,
"TargetTypes": [
"HeroEnemy"
],
"ShopFilters": [
"Disruption"
],
"IsDisabled": true,
"AbilityCooldown": 36,
"AbilityDuration": 4,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"EMPDuration": 2,
"BaseAttackDamagePercent": 20
},
"upgrade_siphon_bullets": {
"Name": "Siphon Bullets",
"Description": null,
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": [
"HeroEnemy"
],
"ShopFilters": [
"WeaponDamage",
"Healing"
],
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BaseAttackDamagePercent": 15,
"BulletResist": 10,
"StealPerHit": 1,
"StealPerKill": 1,
"StackLostPerDeath": 2,
"MaxStacks": 9999,
"StealDuration": 17,
"ProcCooldown": 1.2,
"HealthSteal": {
"Value": 35,
"Scale": {
"Value": 0.8,
"Type": "power_increase"
}
},
"ParticleRadius": "1m"
},
"upgrade_slow_immunity": {
"Name": "Unstoppable - Deprecated",
"Description": "Purges any roots and chains on use and makes you immune to slows for the duration",
"Cost": 1600,
"Tier": 2,
"Activation": "InstantCast",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"AbilityCooldown": 32,
"AbilityDuration": 6,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1
},
"upgrade_slowing_bullets": {
"Name": "Slowing Bullets",
"Description": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E on enemies.",
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Weapon",
"Components": null,
"Components": null,
Line 4,652: Line 5,534:
],
],
"ShopFilters": [
"ShopFilters": [
"WeaponDamage",
"Disruption"
"Disruption"
],
],
"IsDisabled": true,
"IsDisabled": false,
"AbilityCooldown": 36,
"AbilityDuration": 4,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"EMPDuration": 2,
"SlowPercent": 30,
"BaseAttackDamagePercent": 20
"GroundDashReductionPercent": -20,
"SlowDuration": 3.5,
"BonusFireRate": 7,
"BuildUpDuration": 5,
"BuildUpPerShot": 0.77
},
},
"upgrade_siphon_bullets": {
"upgrade_slowing_tech": {
"Name": "Siphon Bullets",
"Name": "Slowing Spirit",
"Description": null,
"Description": "Dealing \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slows\u003C/span\u003E to your target.",
"Cost": 6400,
"Cost": 800,
"Tier": 4,
"Tier": 1,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Tech",
"Components": null,
"Components": null,
"TargetTypes": [
"TargetTypes": [
"HeroEnemy"
"HeroEnemy",
"CreepEnemy"
],
],
"ShopFilters": [
"ShopFilters": null,
"WeaponDamage",
"IsDisabled": true,
"Healing"
"AbilityUnitTargetLimit": 1,
],
"AbilityCooldownBetweenCharge": -1,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BaseAttackDamagePercent": 15,
"SlowPercent": 15,
"BulletResist": 10,
"SlowDuration": 2
"StealPerHit": 1,
"StealPerKill": 1,
"StackLostPerDeath": 2,
"MaxStacks": 9999,
"StealDuration": 17,
"ProcCooldown": 1.2,
"HealthSteal": {
"Value": 35,
"Scale": {
"Value": 0.8,
"Type": "power_increase"
}
},
"ParticleRadius": "1m"
},
},
"upgrade_slow_immunity": {
"upgrade_small_attack_speed": {
"Name": "Unstoppable - Deprecated",
"Name": "Basic Fire Rate",
"Description": "Purges any roots and chains on use and makes you immune to slows for the duration",
"Description": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"Cost": 1600,
"Cost": 800,
"Tier": 2,
"Tier": 1,
"Activation": "InstantCast",
"Activation": "Passive",
"Slot": "Armor",
"Slot": "Weapon",
"Components": null,
"Components": null,
"TargetTypes": null,
"TargetTypes": null,
"ShopFilters": null,
"ShopFilters": null,
"IsDisabled": true,
"IsDisabled": true,
"AbilityCooldown": 32,
"AbilityDuration": 6,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"ChannelMoveSpeed": -1
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusFireRate": 8
},
},
"upgrade_slowing_bullets": {
"upgrade_soaring_spirit": {
"Name": "Slowing Bullets",
"Name": "Improved Spirit",
"Description": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E on enemies.",
"Description": null,
"Cost": 1600,
"Cost": 1600,
"Tier": 2,
"Tier": 2,
"Activation": "Passive",
"Activation": "Passive",
"Slot": "Weapon",
"Slot": "Tech",
"Components": null,
"Components": [
"TargetTypes": [
"HeroEnemy"
],
"ShopFilters": [
"WeaponDamage",
"Disruption"
],
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"ChannelMoveSpeed": -1,
"SlowPercent": 30,
"GroundDashReductionPercent": -20,
"SlowDuration": 3.5,
"BonusFireRate": 7,
"BuildUpDuration": 5,
"BuildUpPerShot": 0.77
},
"upgrade_slowing_tech": {
"Name": "Slowing Spirit",
"Description": "Dealing \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slows\u003C/span\u003E to your target.",
"Cost": 800,
"Tier": 1,
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"HeroEnemy",
"CreepEnemy"
],
"ShopFilters": null,
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"ChannelMoveSpeed": -1,
"SlowPercent": 15,
"SlowDuration": 2
},
"upgrade_small_attack_speed": {
"Name": "Basic Fire Rate",
"Description": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"Cost": 800,
"Tier": 1,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"ChannelMoveSpeed": -1,
"BonusFireRate": 8
},
"upgrade_soaring_spirit": {
"Name": "Improved Spirit",
"Description": null,
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Tech",
"Components": [
"upgrade_improved_spirit"
"upgrade_improved_spirit"
],
],
Line 4,789: Line 5,601:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechPower": 18,
"TechPower": 18,
Line 4,810: Line 5,623:
"AbilityCooldown": 9,
"AbilityCooldown": 9,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechResist": 25,
"TechResist": 25,
Line 4,855: Line 5,669:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"ProcCooldown": 2.25,
"ProcCooldown": 2.25,
Line 4,879: Line 5,694:
"AbilityCooldown": 45,
"AbilityCooldown": 45,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"DamageWindow": 3.5,
"DamageWindow": 3.5,
Line 4,911: Line 5,727:
"AbilityCooldown": 20,
"AbilityCooldown": 20,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechRangeMultiplier": 8,
"TechRangeMultiplier": 8,
Line 4,946: Line 5,763:
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.1,
"AbilityCastDelay": 0.1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"MagicResistReduction": -9,
"MagicResistReduction": -9,
Line 4,972: Line 5,790:
"AbilityDuration": 10,
"AbilityDuration": 10,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"LightMeleeScale": 70,
"LightMeleeScale": 70,
Line 5,003: Line 5,822:
"AbilityCooldown": 32,
"AbilityCooldown": 32,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusShotsDuration": 5,
"BonusShotsDuration": 5,
Line 5,027: Line 5,847:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusSprintSpeed": "2.0m",
"BonusSprintSpeed": "2.0m",
Line 5,043: Line 5,864:
"IsDisabled": true,
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"MoveWhileShootingSpeedPenaltyReductionPercent": 100,
"MoveWhileShootingSpeedPenaltyReductionPercent": 100,
Line 5,065: Line 5,887:
"AbilityCastRange": "15m",
"AbilityCastRange": "15m",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"ModelScale": 1,
"ModelScale": 1,
Line 5,094: Line 5,917:
"AbilityCastRange": "20m",
"AbilityCastRange": "20m",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"StasisRadius": "7m",
"StasisRadius": "7m",
Line 5,134: Line 5,958:
"AbilityDuration": 13,
"AbilityDuration": 13,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"StoredSpiritDamage": {
"StoredSpiritDamage": {
Line 5,164: Line 5,989:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"Stamina": 2,
"Stamina": 2,
Line 5,187: Line 6,013:
"AbilityDuration": 4,
"AbilityDuration": 4,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechPower": 6,
"TechPower": 6,
Line 5,215: Line 6,042:
"AbilityDuration": 4.5,
"AbilityDuration": 4.5,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"ActiveBonusFireRate": 40,
"ActiveBonusFireRate": 40,
Line 5,243: Line 6,071:
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.1,
"AbilityCastDelay": 0.1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"StunDelay": 2,
"StunDelay": 2,
Line 5,274: Line 6,103:
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.1,
"AbilityCastDelay": 0.1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusHealth": 50,
"BonusHealth": 50,
Line 5,303: Line 6,133:
"IsDisabled": true,
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechResist": 15
"TechResist": 15
Line 5,324: Line 6,155:
"AbilityCooldown": 6.25,
"AbilityCooldown": 6.25,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechDamagePercent": 50,
"TechDamagePercent": 50,
Line 5,345: Line 6,177:
"IsDisabled": true,
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechCleaveDamagePercent": 75,
"TechCleaveDamagePercent": 75,
Line 5,368: Line 6,201:
"AbilityCooldown": 1.4,
"AbilityCooldown": 1.4,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusHealth": 100,
"BonusHealth": 100,
Line 5,394: Line 6,228:
"AbilityDuration": 6,
"AbilityDuration": 6,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusHealth": 85,
"BonusHealth": 85,
Line 5,415: Line 6,250:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechArmorDamageReduction": -8,
"TechArmorDamageReduction": -8,
Line 5,438: Line 6,274:
"AbilityDuration": 15,
"AbilityDuration": 15,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"AbilityLifestealPercentHero": 15,
"AbilityLifestealPercentHero": 15,
Line 5,460: Line 6,297:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechResist": 30,
"TechResist": 30,
Line 5,482: Line 6,320:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"TechRangeMultiplier": 35,
"TechRangeMultiplier": 35,
Line 5,507: Line 6,346:
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"DPS": {
"DPS": {
Line 5,541: Line 6,381:
},
},
"SpiritPower": 8
"SpiritPower": 8
},
"upgrade_timeless_emblem": {
"Name": "Timeless Emblem",
"Description": null,
"Cost": 9999,
"Tier": 5,
"Activation": "Passive",
"Slot": "Tech",
"Components": [
"upgrade_transcendent_cooldown"
],
"TargetTypes": null,
"ShopFilters": [
"Healing"
],
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"CooldownReduction": 50,
"TechRangeMultiplier": 50,
"TechRadiusMultiplier": 50,
"BonusAbilityDurationPercent": 50,
"ItemCooldownReduction": 50
},
},
"upgrade_titan_round": {
"upgrade_titan_round": {
Line 5,559: Line 6,423:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusClipSizePercent": 90,
"BonusClipSizePercent": 90,
Line 5,575: Line 6,440:
"IsDisabled": true,
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusHealth": 125,
"BonusHealth": 125,
Line 5,598: Line 6,464:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"DotHealthPercent": {
"DotHealthPercent": {
Line 5,630: Line 6,497:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"CooldownReduction": 25,
"CooldownReduction": 25,
Line 5,653: Line 6,521:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusSprintSpeed": "2.0m",
"BonusSprintSpeed": "2.0m",
Line 5,684: Line 6,553:
"AbilityDuration": 2,
"AbilityDuration": 2,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"Damage": 150,
"Damage": 150,
Line 5,693: Line 6,563:
"MovementSpeedSlow": 30,
"MovementSpeedSlow": 30,
"GroundDashReductionPercent": -10
"GroundDashReductionPercent": -10
},
"upgrade_unstable_concoction": {
"Name": "Unstable Concoction",
"Description": "Consume a concotion that grants you increased \u003Cspan class=\"highlight\"\u003Espeed, health, spirit and weapon damage\u003C/span\u003E.  After a short duration \u003Cspan class=\"highlight\"\u003Eyou die and explode\u003C/span\u003E, stunning nearby enemies and dealing damage based on your maximum health.",
"Cost": 9999,
"Tier": 5,
"Activation": "InstantCast",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": null,
"IsDisabled": false,
"AbilityCooldown": 25,
"AbilityDuration": 4,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechPower": 150,
"BonusMoveSpeed": "10m",
"BonusHealth": 3000,
"BaseAttackDamagePercent": 150,
"MaxHPDamage": 30,
"StunDuration": 3,
"Radius": "18m"
},
},
"upgrade_unstoppable": {
"upgrade_unstoppable": {
Line 5,713: Line 6,609:
"AbilityDuration": 5.5,
"AbilityDuration": 5.5,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusHealth": 75,
"BonusHealth": 75,
Line 5,732: Line 6,629:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BulletLifestealPercent": 16,
"BulletLifestealPercent": 16,
Line 5,753: Line 6,651:
"AbilityDuration": 16,
"AbilityDuration": 16,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"InvisAlertWhenFading": 1,
"InvisAlertWhenFading": 1,
Line 5,787: Line 6,686:
"AbilityDuration": 10,
"AbilityDuration": 10,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"VexBarrierCombatBarrier": {
"VexBarrierCombatBarrier": {
Line 5,814: Line 6,714:
"AbilityCastRange": "11m",
"AbilityCastRange": "11m",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BulletResist": 30,
"BulletResist": 30,
Line 5,834: Line 6,735:
"AbilityDuration": 5,
"AbilityDuration": 5,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusHealth": 50,
"BonusHealth": 50,
Line 5,860: Line 6,762:
"IsDisabled": true,
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusHealth": 100,
"BonusHealth": 100,
Line 5,881: Line 6,784:
"IsDisabled": true,
"IsDisabled": true,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"WeaponPowerPerKill": 3.5,
"WeaponPowerPerKill": 3.5,
Line 5,901: Line 6,805:
"AbilityCooldown": 21,
"AbilityCooldown": 21,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BonusClipSizePercent": 60
"BonusClipSizePercent": 60
Line 5,917: Line 6,822:
"AbilityCooldown": 53,
"AbilityCooldown": 53,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"HealthDamagePercent": 20,
"HealthDamagePercent": 20,
Line 5,937: Line 6,843:
"AbilityDuration": 4,
"AbilityDuration": 4,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"WeaponPowerWhileActivated": 135,
"WeaponPowerWhileActivated": 135,
Line 5,957: Line 6,864:
"AbilityCooldown": 45,
"AbilityCooldown": 45,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"DamageWindow": 3.5,
"DamageWindow": 3.5,
Line 5,985: Line 6,893:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"BaseAttackDamagePercent": 35,
"BaseAttackDamagePercent": 35,
Line 6,013: Line 6,922:
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.1,
"AbilityCastDelay": 0.1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"FireRateSlow": 35,
"FireRateSlow": 35,
Line 6,031: Line 6,941:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1
"ChannelMoveSpeed": -1
},
},
Line 6,045: Line 6,956:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1
"ChannelMoveSpeed": -1
},
},
Line 6,059: Line 6,971:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1
"ChannelMoveSpeed": -1
},
},
Line 6,073: Line 6,986:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1
"ChannelMoveSpeed": -1
},
},
Line 6,087: Line 7,001:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1
"ChannelMoveSpeed": -1
},
},
Line 6,101: Line 7,016:
"IsDisabled": false,
"IsDisabled": false,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1
"ChannelMoveSpeed": -1
}
}
}
}