{
	"ability_item_pickup_effects": {
		"Name": null,
		"Description": null,
		"Cost": null,
		"Tier": null,
		"Activation": "Press",
		"Slot": null,
		"Components": null,
		"TargetTypes": [
			"Hero"
		],
		"ShopFilters": null,
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityDuration": 2,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1
	},
	"armor_upgrade_base": {
		"Name": null,
		"Description": null,
		"Cost": null,
		"Tier": null,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1
	},
	"armor_upgrade_t1": {
		"Name": null,
		"Description": null,
		"Cost": 800,
		"Tier": 1,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1
	},
	"armor_upgrade_t2": {
		"Name": null,
		"Description": null,
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1
	},
	"armor_upgrade_t3": {
		"Name": null,
		"Description": null,
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1
	},
	"armor_upgrade_t4": {
		"Name": null,
		"Description": null,
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1
	},
	"armor_upgrade_t5": {
		"Name": null,
		"Description": null,
		"Cost": 9999,
		"Tier": 5,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1
	},
	"cosmetic_item_snowball": {
		"Name": "Snowball",
		"Description": "Throw snowballs at your friends and enemies. Distance and other properties improve as you make progress in the \u003Cspan class=\"highlight\"\u003E2025 Holiday Challenge\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThrowing a Snowball at an ally won't inflict damage and will reset its cooldown.\u003C/span\u003E",
		"Cost": null,
		"Tier": null,
		"Activation": "InstantCast",
		"Slot": null,
		"Components": null,
		"TargetTypes": [
			"AllFriendly",
			"AllEnemy"
		],
		"ShopFilters": [
			"WeaponDamage"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 18,
		"AbilityUnitTargetLimit": 1,
		"AbilityCastDelay": 0.1,
		"AbilityPostCastDuration": 1,
		"AbilityCharges": 1,
		"AbilityCooldownBetweenCharge": 1.5,
		"ChannelMoveSpeed": -1,
		"Damage": 1,
		"Radius": 5,
		"SnowballSpeed": 630,
		"SnowballCount": 1,
		"Spread": 3,
		"MaxLevel": 32,
		"Progression": {
			"Damage": {
				"Levels": {
					"0": 1,
					"1": 2,
					"2": 4,
					"3": 8,
					"4": 12,
					"32": 20
				}
			},
			"Speed": {
				"Levels": {
					"0": 630,
					"1": 787,
					"2": 944,
					"3": 1102,
					"4": 1260,
					"5": 1417,
					"6": 1575,
					"32": 2756
				}
			},
			"Cooldown": {
				"Levels": {
					"0": 18,
					"1": 16,
					"2": 14,
					"3": 12,
					"4": 10,
					"5": 8
				}
			},
			"Charges": {
				"Levels": {
					"0": 1,
					"8": 2,
					"16": 3,
					"24": 4,
					"32": 5
				},
				"Behavior": "UsePrevious"
			},
			"Radius": {
				"Levels": {
					"0": 5,
					"32": 20
				}
			},
			"SnowballCount": {
				"Levels": {
					"0": 1,
					"16": 2,
					"32": 3
				},
				"Behavior": "UsePrevious"
			}
		}
	},
	"cosmetic_item_voting_poster": {
		"Name": "Place Poster",
		"Description": null,
		"Cost": null,
		"Tier": null,
		"Activation": "OnRelease",
		"Slot": null,
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"WeaponDamage"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 0.5,
		"AbilityCastRange": 550,
		"AbilityUnitTargetLimit": 1,
		"AbilityCastDelay": 0.15,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"Radius": 5
	},
	"item_projectile_test_01": {
		"Name": null,
		"Description": null,
		"Cost": 800,
		"Tier": 1,
		"Activation": "InstantCast",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": [
			"WeaponDamage"
		],
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityCooldown": 1,
		"AbilityDuration": 1,
		"AbilityCastRange": "30m",
		"AbilityUnitTargetLimit": 1,
		"AbilityCastDelay": 0.01,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"Radius": "0.5m",
		"HeightOffGround": "0.5m"
	},
	"item_projectile_test_02": {
		"Name": null,
		"Description": null,
		"Cost": 800,
		"Tier": 1,
		"Activation": "InstantCast",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": [
			"WeaponDamage"
		],
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityCooldown": 1,
		"AbilityDuration": 1,
		"AbilityCastRange": "30m",
		"AbilityUnitTargetLimit": 1,
		"AbilityCastDelay": 0.01,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"Radius": "0.5m",
		"HeightOffGround": "0.5m"
	},
	"item_projectile_test_03": {
		"Name": null,
		"Description": null,
		"Cost": 800,
		"Tier": 1,
		"Activation": "InstantCast",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": [
			"WeaponDamage"
		],
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityCooldown": 1,
		"AbilityDuration": 1,
		"AbilityCastRange": "30m",
		"AbilityUnitTargetLimit": 1,
		"AbilityCastDelay": 0.01,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"Radius": "0.5m",
		"HeightOffGround": "0.5m"
	},
	"item_projectile_test_04": {
		"Name": null,
		"Description": null,
		"Cost": 800,
		"Tier": 1,
		"Activation": "InstantCast",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": [
			"WeaponDamage"
		],
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityCooldown": 1,
		"AbilityDuration": 1,
		"AbilityCastRange": "30m",
		"AbilityUnitTargetLimit": 1,
		"AbilityCastDelay": 0.01,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"Radius": "0.5m",
		"HeightOffGround": "0.5m"
	},
	"item_projectile_test_05": {
		"Name": null,
		"Description": null,
		"Cost": 800,
		"Tier": 1,
		"Activation": "InstantCast",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": [
			"WeaponDamage"
		],
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityCooldown": 1,
		"AbilityDuration": 1,
		"AbilityCastRange": "30m",
		"AbilityUnitTargetLimit": 1,
		"AbilityCastDelay": 0.01,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"Radius": "0.5m",
		"HeightOffGround": "0.5m"
	},
	"item_projectile_test_06": {
		"Name": null,
		"Description": null,
		"Cost": 800,
		"Tier": 1,
		"Activation": "InstantCast",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": [
			"WeaponDamage"
		],
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityCooldown": 1,
		"AbilityDuration": 1,
		"AbilityCastRange": "30m",
		"AbilityUnitTargetLimit": 1,
		"AbilityCastDelay": 0.01,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"Radius": "0.5m",
		"HeightOffGround": "0.5m"
	},
	"tech_upgrade_base": {
		"Name": null,
		"Description": null,
		"Cost": null,
		"Tier": null,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1
	},
	"tech_upgrade_t1": {
		"Name": null,
		"Description": null,
		"Cost": 800,
		"Tier": 1,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1
	},
	"tech_upgrade_t2": {
		"Name": null,
		"Description": null,
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1
	},
	"tech_upgrade_t3": {
		"Name": null,
		"Description": null,
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1
	},
	"tech_upgrade_t4": {
		"Name": null,
		"Description": null,
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1
	},
	"tech_upgrade_t5": {
		"Name": null,
		"Description": null,
		"Cost": 9999,
		"Tier": 5,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1
	},
	"upgrade_ability_power_shard": {
		"Name": "Echo Shard",
		"Description": null,
		"Cost": 6400,
		"Tier": 4,
		"Activation": "InstantCast",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"Movement",
			"MagicDamage"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 30,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusFireRate": 5,
		"TechResist": 5,
		"BulletResist": 5,
		"TechRangeMultiplier": 5,
		"TechRadiusMultiplier": 5
	},
	"upgrade_ability_refresher": {
		"Name": "Refresher",
		"Description": "\u003Cspan class=\"highlight\"\u003EReset the cooldown\u003C/span\u003E of all your abilities and \u003Cspan class=\"highlight\"\u003Erestore all your charges\u003C/span\u003E.",
		"Cost": 6400,
		"Tier": 4,
		"Activation": "InstantCast",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 300,
		"AbilityUnitTargetLimit": 1,
		"AbilityCastDelay": 0.6,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"TechResist": 14,
		"BulletResist": 15
	},
	"upgrade_ablative_coat": {
		"Name": "Ablative Coat",
		"Description": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.",
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": [],
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityCooldown": 21,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"MaxBulletResist": 30,
		"StackLossFrequency": 1,
		"ArmorLossPerHit": 4,
		"BulletArmor": 1,
		"BonusSprintSpeed": "3m"
	},
	"upgrade_absorbing_armor": {
		"Name": "Witchmail",
		"Description": "Taking heavy hits of {g:citadel_inline_attribute:'SpiritDamage'} from an enemy reduces a \u003Cspan class=\"highlight\"\u003Erandom ability cooldown\u003C/span\u003E.",
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"WeaponDamage",
			"Durability"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 1,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"TechPower": 14,
		"TechResist": 20,
		"CooldownReductionPerHit": 4,
		"CooldownReduction": 7,
		"DamageThreshold": 75
	},
	"upgrade_acolytes_glove": {
		"Name": "Spirit Strike",
		"Description": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, deal extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E with the attack and reduce the target's \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown is 2x longer for Light Melee hits.\u003C/span\u003E",
		"Cost": 800,
		"Tier": 1,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": [
			"HeroEnemy"
		],
		"ShopFilters": [
			"MagicDamage",
			"Melee"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 8,
		"AbilityDuration": 6,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"LightMeleeCooldownMult": 2,
		"SpiritDamage": {
			"Value": 40,
			"Scale": {
				"Value": 0.372,
				"Type": "spirit"
			}
		},
		"TechArmorDamageReduction": -6
	},
	"upgrade_active_bullet_shield": {
		"Name": "Shield Rush",
		"Description": "Give temporary \u003Cspan class=\"highlight\"\u003Ebullet shield\u003C/span\u003E for you and nearby allied Heros and their minions.",
		"Cost": 6400,
		"Tier": 4,
		"Activation": "InstantCast",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": [
			"HeroFriendly",
			"MinionFriendly"
		],
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityCooldown": 64,
		"AbilityDuration": 15,
		"AbilityCastRange": "25m",
		"AbilityUnitTargetLimit": 1,
		"AbilityCastDelay": 0.25,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"Radius": "30m",
		"BonusSprintSpeed": "5m"
	},
	"upgrade_active_reload": {
		"Name": "Active Reload",
		"Description": "While reloading, pressing {g:citadel_binding:'Reload'} during the highlighted portion will \u003Cspan class=\"highlight\"\u003Einstantly finish your reload\u003C/span\u003E and grant you \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EBullet Lifesteal\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"WeaponDamage"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 12,
		"AbilityDuration": 7,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BulletLifestealPercent": 18,
		"BonusFireRate": 22,
		"BonusClipSizePercent": 20,
		"BonusMoveSpeed": "0.75m"
	},
	"upgrade_aerial_assault": {
		"Name": "Aerial Assault",
		"Description": null,
		"Cost": 6400,
		"Tier": 4,
		"Activation": "InstantCast",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityCooldown": 26,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"ActivateTime": 0.75,
		"BulletLifestealPercent": 25,
		"BonusFireRate": 15,
		"JumpVelocityHidden": "30.0m",
		"AssaultLifestealPercent": 20,
		"AssaultDuration": 3,
		"AssaultFireRate": 60,
		"ExplodeRadius": "3m"
	},
	"upgrade_aerial_supremacy": {
		"Name": "Aerial Supremacy",
		"Description": null,
		"Cost": 9999,
		"Tier": 5,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": [
			"upgrade_superior_stamina"
		],
		"TargetTypes": null,
		"ShopFilters": [
			"MagicDamage",
			"Movement",
			"FireRate"
		],
		"IsDisabled": true,
		"StreetBrawl": true,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"Stamina": 7,
		"AirMoveIncreasePercent": 70,
		"StaminaCooldownReduction": 40
	},
	"upgrade_ammo_scavenger": {
		"Name": "Ammo Scavenger",
		"Description": "Any time you secure or deny a Soul from an entity you \u003Cspan class=\"highlight\"\u003Eget ammo back\u003C/span\u003E and gain stacking \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.\u003Cbr\u003EAt Max Stacks, gain bonus Sprint speed",
		"Cost": 800,
		"Tier": 1,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"WeaponDamage",
			"ClipSize"
		],
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityDuration": 45,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"AmmoPerSoul": 2,
		"SpiritPowerPerSoul": 1,
		"MaxStacks": 18,
		"BonusSprintSpeed": "2m"
	},
	"upgrade_ancient_shield": {
		"Name": "Ancient Shield",
		"Description": null,
		"Cost": 9999,
		"Tier": 5,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"WeaponDamage"
		],
		"IsDisabled": true,
		"StreetBrawl": true,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"StatusResistancePercent": 40,
		"TechResist": 40,
		"BulletResist": 40,
		"OutOfCombatHealthRegen": 40,
		"DegenResistance": 40
	},
	"upgrade_aoe_root": {
		"Name": "Vortex Web",
		"Description": null,
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Press",
		"Slot": "Tech",
		"Components": [
			"upgrade_containment"
		],
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": null,
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 42,
		"AbilityDuration": 4,
		"AbilityUnitTargetLimit": 1,
		"AbilityCastDelay": 0.2,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"CaptureRadius": "12m",
		"TetherDuration": 0.5,
		"TetherRadius": "1m",
		"SlowPercent": 35,
		"GroundDashReductionPercent": -40,
		"TechRangeMultiplier": 10,
		"TechRadiusMultiplier": 10,
		"BonusSprintSpeed": "0.75m"
	},
	"upgrade_aoe_silence": {
		"Name": "EMP Grenade",
		"Description": "Throw a grenade that \u003Cspan class=\"highlight\"\u003Esilences\u003C/span\u003E enemies and lowers their \u003Cspan class=\"highlight\"\u003Espirit resistance\u003C/span\u003E.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Press",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": [
			"MagicDamage",
			"Disruption"
		],
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityCooldown": 32,
		"AbilityDuration": 0.25,
		"AbilityUnitTargetLimit": 1,
		"AbilityCastDelay": 0.2,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"DebuffDuration": 5,
		"StartRadius": "1m",
		"Radius": "8m",
		"TechResist": -20,
		"BonusHealth": 150,
		"OutOfCombatHealthRegen": 3
	},
	"upgrade_aoe_smoke_bomb": {
		"Name": "Smoke",
		"Description": "Give you and teammates \u003Cspan class=\"highlight\"\u003Einvisibility\u003C/span\u003E and a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus.  Attacking or taking damage will remove the invisibility.\u003Cbr\u003ECast delay: {s:AbilityCastDelay}s.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "InstantCast",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": [
			"HeroFriendly"
		],
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityCooldown": 64,
		"AbilityDuration": 25,
		"AbilityUnitTargetLimit": 1,
		"AbilityCastDelay": 1.5,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"InvisAlertWhenFading": 1,
		"InvisCancelOnDamage": 1,
		"InvisFadeToDuration": 0.3,
		"InvisMoveSpeedMod": "1.5m",
		"SpottedRadius": "20m",
		"RevealOnDamageDuration": 0.25,
		"RevealOnSpottedDuration": 0.25,
		"Radius": "30m",
		"FullInvisDistance": "50m"
	},
	"upgrade_aoe_tech_shield": {
		"Name": "Spirit Barrier Pulse",
		"Description": "Temporarily gain \u003Cspan class=\"highlight\"\u003Espirit barrier\u003C/span\u003E for you and all nearby allied units.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "InstantCast",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": [
			"AllFriendly"
		],
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityCooldown": 32,
		"AbilityDuration": 16,
		"AbilityUnitTargetLimit": 1,
		"AbilityCastDelay": 0.25,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"TempTechShieldHealth": 400,
		"Radius": "30m"
	},
	"upgrade_apex_combat": {
		"Name": "Apex Combat",
		"Description": "Your bullets will \u003Cspan class=\"highlight\"\u003Ericochet\u003C/span\u003E on enemies near your target, \u003Cspan class=\"highlight\"\u003Eapplying any bullet procs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing a percentage of the original damage.\u003C/span\u003E",
		"Cost": 9999,
		"Tier": 5,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": [
			"upgrade_ricochet"
		],
		"TargetTypes": [
			"HeroEnemy",
			"BossEnemy",
			"TrooperEnemy",
			"PropEnemy",
			"MinionEnemy",
			"Neutral"
		],
		"ShopFilters": [
			"ClipSize"
		],
		"IsDisabled": true,
		"StreetBrawl": true,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"RicochetDamagePercent": 65,
		"RicochetRadius": "13m",
		"RicochetTargetsTooltipOnly": 4,
		"ProcChance": 40,
		"CritDamagePercent": 125
	},
	"upgrade_aprounds": {
		"Name": "Armor Piercing Rounds",
		"Description": "Your Bullets have a chance to become unavoidable, \u003Cspan class=\"highlight\"\u003Epiercing through\u003C/span\u003E enemies and \u003Cspan class=\"highlight\"\u003Eignoring their Bullet Resistance\u003C/span\u003E.",
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": [
			"upgrade_high_velocity_mag"
		],
		"TargetTypes": null,
		"ShopFilters": [
			"ClipSize",
			"WeaponDamage"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusBulletSpeedPercent": 50,
		"ProcChance": 50
	},
	"upgrade_arcane_eater": {
		"Name": "Arcane Eater",
		"Description": "Your bullets \u003Cspan class=\"highlight\"\u003ESteal Spirit Power\u003C/span\u003E from enemy Heroes.  Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots.  This effect stacks.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": [
			"HeroEnemy"
		],
		"ShopFilters": [
			"MagicDamage",
			"FireRate"
		],
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusFireRate": 7,
		"SpiritStolePerHit": 1,
		"HeadshotBonusSteal": 1,
		"ProcCooldown": 0.5,
		"MaxStacks": 99,
		"StealDuration": 12
	},
	"upgrade_arcane_extension": {
		"Name": "Duration Extender",
		"Description": "Imbue an ability to increase its \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusAbilityDurationPercent": 22
	},
	"upgrade_arcane_medallion": {
		"Name": "Arcane Medallion",
		"Description": "Whenever you deal \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage} Spirit damage\u003C/span\u003E or more in a single hit against an enemy hero, gain \u003Cspan class=\"highlight\"\u003Etemporary Spirit Power\u003C/span\u003E.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": [
			"HeroEnemy"
		],
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityDuration": 12,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"TechPower": 35,
		"MinimumDamage": 200
	},
	"upgrade_arcane_surge": {
		"Name": "Arcane Surge",
		"Description": "When you \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E the \u003Cspan class=\"highlight\"\u003Enext ability you use\u003C/span\u003E will have bonus \u003Cspan class=\"highlight\"\u003ERange, Duration,\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Lasts up to 7s.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": [
			"upgrade_improved_stamina"
		],
		"TargetTypes": null,
		"ShopFilters": [
			"MagicDamage",
			"FireRate",
			"ClipSize",
			"Movement",
			"Durability"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityDuration": 7,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusAbilityDurationPercent": 15,
		"SpiritPower": 15,
		"TechRadiusMultiplierBuff": 15,
		"TechRangeMultiplierBuff": 15,
		"Stamina": 1,
		"StaminaCooldownReduction": 12
	},
	"upgrade_arctic_blast": {
		"Name": "Arctic Blast",
		"Description": "Release an expanding ice blast that deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EFreezing\u003C/span\u003E and then \u003Cspan class=\"highlight\"\u003ESlowing\u003C/span\u003E targets it hits. Targets take increased damage while frozen.",
		"Cost": 6400,
		"Tier": 4,
		"Activation": "InstantCast",
		"Slot": "Tech",
		"Components": [
			"upgrade_cold_front"
		],
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": [
			"MagicDamage",
			"Disruption",
			"Durability"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 24,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"SpreadDuration": 0.6,
		"StartRadius": "2m",
		"EndRadius": "12m",
		"SlowPercent": 60,
		"SlowDuration": 4,
		"Damage": {
			"Value": 175,
			"Scale": {
				"Value": 0.6975,
				"Type": "spirit"
			}
		},
		"DamageHeight": "3.5m",
		"NPCDamageMult": 1,
		"TechResist": 10,
		"FreezeDuration": 0.75,
		"PercentDamage": 15
	},
	"upgrade_armor_reduction_debuff": {
		"Name": "Armor Piercing Rounds",
		"Description": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Ebullet resistance by {s:ResistReduction}%\u003C/span\u003E of their current value for {s:AbilityDuration}s and deal bonus damage \u003Cspan class=\"highlight\"\u003Eagainst bullet shields\u003C/span\u003E.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": [
			"HeroEnemy",
			"CreepEnemy",
			"MinionEnemy"
		],
		"ShopFilters": [
			"WeaponDamage"
		],
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityDuration": 8,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"ResistReduction": -60,
		"BaseAttackDamagePercent": 12,
		"BulletShieldDamagePercent": 60
	},
	"upgrade_attack_speed_1": {
		"Name": "Fire Rate",
		"Description": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusFireRate": 15
	},
	"upgrade_attack_speed_2": {
		"Name": "Improved Fire Rate",
		"Description": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusFireRate": 25
	},
	"upgrade_banshee_slugs": {
		"Name": "Crippling Headshot",
		"Description": null,
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": [
			"upgrade_headshot_booster2"
		],
		"TargetTypes": null,
		"ShopFilters": [
			"WeaponDamage",
			"Disruption"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusHealth": 125,
		"BulletResistReduction": -16,
		"MagicResistReduction": -16,
		"HealAmpReceivePenaltyPercent": -35,
		"HealAmpRegenPenaltyPercent": -35,
		"DebuffDuration": 12,
		"DiminishingMultiplier": 0.5
	},
	"upgrade_base": {
		"Name": null,
		"Description": null,
		"Cost": null,
		"Tier": null,
		"Activation": "Passive",
		"Slot": null,
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1
	},
	"upgrade_belt_fed_magazine": {
		"Name": "Belt-Fed Magazine",
		"Description": "Your weapon gains a \u003Cspan class=\"highlight\"\u003Emuch larger magazine that \u003C/span\u003E\u003Cspan class=\"isNegative\"\u003Erequires spin-up time\u003C/span\u003E, starting with a \u003Cspan class=\"highlight\"\u003Eslower initial fire rate and becoming faster over the spin-up time\u003C/span\u003E.",
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"FireRate",
			"ClipSize"
		],
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusClipSizePercent": 125,
		"SpinUpTime": 3.5,
		"SpinUpDecay": 1,
		"InitialFireRateDecrease": 40,
		"MaxFireRateIncrease": 60
	},
	"upgrade_berserker": {
		"Name": "Berserker",
		"Description": "Your \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E increases as you take sustained damage.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"WeaponDamage",
			"ClipSize",
			"Durability"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"DamageDuration": 10,
		"DamageToStack": 120,
		"WeaponPowerPerStack": 7,
		"MaxStacks": 10,
		"BulletResist": 8
	},
	"upgrade_blitz_bullets": {
		"Name": "Swift Striker",
		"Description": null,
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": [
			"upgrade_rapid_rounds"
		],
		"TargetTypes": null,
		"ShopFilters": [
			"FireRate"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusFireRate": 18,
		"BonusSprintSpeed": "0.75m"
	},
	"upgrade_blood_tribute": {
		"Name": "Blood Tribute",
		"Description": "Toggle: Continually sacrifice Health to improve {g:citadel_inline_attribute:'FireRate'}, \u003Cspan class=\"highlight\"\u003EDebuff Resistance\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. Healing received is reduced during the sacrifice.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "InstantCastToggle",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"WeaponDamage"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"TechResist": 10,
		"HealthDrainedPerSecond": 40,
		"TickRate": 0.1,
		"BonusFireRate": 35,
		"StatusResistancePercent": 40,
		"HealAmpReceivePenaltyPercent": -30,
		"HealAmpRegenPenaltyPercent": -30,
		"BonusMoveSpeed": "2.0m",
		"OutOfCombatHealthRegen": 4
	},
	"upgrade_bonus_ability_charge_3": {
		"Name": "Hyper Charge",
		"Description": "\u003Cspan class=\"highlight\"\u003E+{s:BonusAbilityCharges}\u003C/span\u003E to your max ability \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusAbilityCharges": 3
	},
	"upgrade_boundless_spirit": {
		"Name": "Boundless Spirit",
		"Description": null,
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": [
			"upgrade_soaring_spirit"
		],
		"TargetTypes": null,
		"ShopFilters": [
			"MagicDamage",
			"Movement",
			"Healing"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"TechPower": 35,
		"BonusHealth": 75,
		"OutOfCombatHealthRegen": 4,
		"TechPowerPercent": 15
	},
	"upgrade_boxing_glove": {
		"Name": "Lifestrike",
		"Description": "Your \u003Cspan class=\"highlight\"\u003EMelee Attack\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E for a percentage of the \u003Cspan class=\"highlight\"\u003EMelee Damage\u003C/span\u003E dealt plus a fixed amount. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EThis heal is 40% effective vs non-heroes. \u003Cbr\u003ECooldown is 1.5x as long for Light Melee hits.\u003C/span\u003E",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": [
			"upgrade_lifestrike_gauntlets"
		],
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": [
			"Durability",
			"Melee",
			"Healing"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 4,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"LightMeleeCooldownMult": 1.5,
		"SlowPercent": 60,
		"SlowDuration": 2.5,
		"BonusMeleeDamagePercent": 16,
		"LifestealHeal": 160,
		"LifestealHealPercent": 50,
		"BonusHealth": 125,
		"NonHeroHealPct": 40
	},
	"upgrade_bullet_armor": {
		"Name": "Bullet Armor",
		"Description": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"WeaponDamage",
			"Durability"
		],
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BulletResist": 18
	},
	"upgrade_bullet_armor_2": {
		"Name": "Bullet Resilience Disabled",
		"Description": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BulletArmor": 2
	},
	"upgrade_bullet_armor_reduction_aura": {
		"Name": "Hunter's Aura",
		"Description": "Reduces nearby enemies' \u003Cspan class=\"highlight\"\u003EBullet Resist and Fire Rate\u003C/span\u003E. If there is only one enemy hero nearby, this \u003Cspan class=\"highlight\"\u003Eeffect is tripled\u003C/span\u003E.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": [
			"HeroEnemy",
			"CreepEnemy",
			"MinionEnemy"
		],
		"ShopFilters": [
			"WeaponDamage",
			"Disruption",
			"ClipSize"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusHealth": 100,
		"Radius": "15m",
		"BulletArmorReduction": -8,
		"FireRateSlow": 11,
		"SingleTargetPlayerMultiplier": 3,
		"BonusSprintSpeed": "0.75m"
	},
	"upgrade_bullet_damage_reduction_aura": {
		"Name": "Weapon Jammer",
		"Description": "Reduces the \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E of all nearby enemies.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": [
			"HeroEnemy",
			"CreepEnemy",
			"MinionEnemy"
		],
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"Radius": "12m",
		"FireRateSlow": 30
	},
	"upgrade_bullet_resist_shredder": {
		"Name": "Bullet Resist Shredder",
		"Description": "Reduces \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E on enemies when you deal \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": [
			"HeroEnemy",
			"CreepEnemy",
			"MinionEnemy"
		],
		"ShopFilters": [
			"WeaponDamage",
			"Durability"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityDuration": 8,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BulletArmorReduction": -10,
		"BonusHealth": 65,
		"BulletResist": 8
	},
	"upgrade_bulletshredimbue": {
		"Name": "Ballistic Enchantment",
		"Description": "Imbue an ability with increased \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E. Dealing damage with that ability grants you increased \u003Cspan class=\"highlight\"\u003Eweapon damage\u003C/span\u003E per \u003Cspan class=\"highlight\"\u003Eunique hero hit\u003C/span\u003E. Has reduced effect on non-heroes.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": [
			"WeaponDamage"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityDuration": 14,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"TechRangeMultiplier": 30,
		"TechRadiusMultiplier": 30,
		"WeaponPowerPerStack": 18,
		"WeaponPowerPerStackNonHero": 4,
		"NonHeroStackLimit": 8
	},
	"upgrade_burst_fire": {
		"Name": "Burst Fire",
		"Description": "Briefly gain \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E when one of your bullets hits an enemy hero.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": [
			"upgrade_rapid_rounds"
		],
		"TargetTypes": null,
		"ShopFilters": [
			"FireRate"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 7,
		"AbilityDuration": 3.5,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusFireRate": 10,
		"ActivatedFireRate": 32,
		"SlideScale": 50,
		"BonusMoveSpeed": "1.25m"
	},
	"upgrade_burst_fire_actuator": {
		"Name": "Burst Fire Actuator",
		"Description": "Your weapon \u003Cspan class=\"highlight\"\u003E fires an additional percentage of your gun's starting clip as a burst\u003C/span\u003E.  If all bullets in a burst connect with an enemy Hero, \u003Cspan class=\"highlight\"\u003Egain temporary Base Bullet Damage\u003C/span\u003E for the rest of the clip.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": [
			"HeroEnemy"
		],
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BurstFireShotPercent": 100,
		"NormalizedClipEmptySpeedIncrease": 25,
		"BurstFireShotsFromClipPercent": 15,
		"PerfectBurstWeaponPower": 20,
		"BaseBonusWeaponPower": 5,
		"NonBurstFireConversionFactor": 3
	},
	"upgrade_camouflage": {
		"Name": "Camouflage Suit",
		"Description": "Go \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E and maintain invisibility by \u003Cspan class=\"highlight\"\u003Enot moving or attacking\u003C/span\u003E.  Taking damage will not reveal the Hero.  Bonus Regen while Invisible.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "InstantCast",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityCooldown": 10.5,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"InvisAlertWhenFading": 1,
		"InvisFadeToDuration": 1,
		"SpottedRadius": "20m",
		"RevealOnSpottedDuration": 0.25,
		"MovementThresholdSq": 200,
		"RegenWhileInvisible": 5
	},
	"upgrade_capacitor": {
		"Name": "Capacitor",
		"Description": "Launch a projectile that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E, applies a strong slow that recovers over time, \u003Cspan class=\"highlight\"\u003Eprevents Stamina usage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.",
		"Cost": 6400,
		"Tier": 4,
		"Activation": "InstantCast",
		"Slot": "Weapon",
		"Components": [
			"upgrade_chain_lightning"
		],
		"TargetTypes": [
			"HeroEnemy",
			"CreepEnemy",
			"BossEnemy",
			"MinionEnemy"
		],
		"ShopFilters": [
			"MagicDamage",
			"FireRate"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 40,
		"AbilityUnitTargetLimit": 1,
		"AbilityCastDelay": 0.2,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"ProcCooldown": 0.25,
		"DamagePerChain": {
			"Value": 43,
			"Scale": {
				"Value": 0.19,
				"Type": "spirit"
			}
		},
		"BonusPerChain": {
			"Value": 43,
			"Scale": {
				"Value": 0.19,
				"Type": "spirit"
			}
		},
		"ChainRadius": "10m",
		"ProcChance": 20,
		"ChainCount": 6,
		"ChainTickRate": 0.4,
		"Damage": 100,
		"MaxSlowPercent": 75,
		"SlowDuration": 3,
		"BonusFireRate": 5
	},
	"upgrade_cardio_calibrator": {
		"Name": "Enduring Speed",
		"Description": "Reduces the effect of enemy \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E penalties.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": [
			"upgrade_sprint_booster"
		],
		"TargetTypes": null,
		"ShopFilters": [
			"Movement",
			"Durability"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusMoveSpeed": "2.0m",
		"SlowResistancePercent": 25,
		"OutOfCombatHealthRegen": 2
	},
	"upgrade_celestial_guidance": {
		"Name": "Celestial Blessing",
		"Description": "Applies an extremely powerful cleanse that replenishes your allies globally.",
		"Cost": 9999,
		"Tier": 5,
		"Activation": "InstantCast",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": [
			"HeroFriendly",
			"TrooperFriendly",
			"MinionFriendly"
		],
		"ShopFilters": null,
		"IsDisabled": false,
		"StreetBrawl": true,
		"AbilityCooldown": 50,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"MinHeal": 300,
		"HealPercentAmount": 50,
		"Radius": "999m",
		"BuffDuration": 6,
		"StaminaCooldownReduction": 100,
		"BuffMoveSpeedBonus": "5m"
	},
	"upgrade_chain_lightning": {
		"Name": "Tesla Bullets",
		"Description": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target.  The \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E will jump to a nearby enemy.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": [
			"MagicDamage",
			"FireRate"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"ProcCooldown": 0.25,
		"DamagePerChain": {
			"Value": 33,
			"Scale": {
				"Value": 0.19,
				"Type": "spirit"
			}
		},
		"BonusPerChain": {
			"Value": 33,
			"Scale": {
				"Value": 0.19,
				"Type": "spirit"
			}
		},
		"ChainRadius": "8m",
		"ProcChance": 15,
		"ChainCount": 4,
		"ChainTickRate": 0.4
	},
	"upgrade_charge_mastery": {
		"Name": "Charge Mastery",
		"Description": null,
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusAbilityCharges": 4,
		"CooldownBetweenChargeReduction": 50,
		"BonusChargedAbilityDamage": 15,
		"BonusChargedCooldownReduction": 15
	},
	"upgrade_charmed_wraps": {
		"Name": "Charmed Wraps",
		"Description": "Your abilities get their \u003Cspan class=\"highlight\"\u003Ecooldowns reduced\u003C/span\u003E when you perform a \u003Cspan class=\"highlight\"\u003Eheavy melee\u003C/span\u003E attack against a hero (or \u003Cspan class=\"highlight\"\u003Etwo light melee\u003C/span\u003E attacks within {s:LightMeleeTimeWindow}s).",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": [
			"HeroEnemy"
		],
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityCooldown": 26,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"CooldownReductionFlat": 8,
		"LightMeleeTimeWindow": 4
	},
	"upgrade_cheat_death": {
		"Name": "Cheat Death",
		"Description": null,
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": null,
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 90,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"DeathImmunityDuration": 4.5,
		"BonusHealth": 200,
		"BulletResist": 15,
		"DeathImmunityDamageReduction": -60,
		"HealAmpReceivePenaltyPercent": -60,
		"HealAmpRegenPenaltyPercent": -60,
		"BonusMoveSpeed": "-2m"
	},
	"upgrade_chonky": {
		"Name": "Fortitude",
		"Description": "After not taking damage for a period, gain health regen.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": [
			"upgrade_health"
		],
		"TargetTypes": null,
		"ShopFilters": [
			"WeaponDamage",
			"Durability",
			"Healing",
			"Movement"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"RestoreDelay": 13,
		"HealLifePercentOutOfCombat": 2,
		"HealthThreshold": 75,
		"BonusMoveSpeed": "1.25m",
		"BonusHealth": 375
	},
	"upgrade_clip_size": {
		"Name": "Extended Magazine",
		"Description": "Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
		"Cost": 800,
		"Tier": 1,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"WeaponDamage",
			"ClipSize"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusClipSizePercent": 30,
		"BaseAttackDamagePercent": 6
	},
	"upgrade_clip_size_2": {
		"Name": "Big Clip",
		"Description": "Big Increase \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusClipSizePercent": 30
	},
	"upgrade_clip_size_3": {
		"Name": "Extra Large Magazine",
		"Description": "Greatly Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusClipSizePercent": 60
	},
	"upgrade_clip_size_fixed": {
		"Name": "Extended Magazine",
		"Description": "Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusClipSize": 6
	},
	"upgrade_clip_size_fixed_t3": {
		"Name": "Extra Large Magazine",
		"Description": "Greatly Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusClipSize": 12
	},
	"upgrade_cloak_of_opportunity": {
		"Name": "Cloak of Opportunity",
		"Description": "Block the next debuff that would apply \u003Cspan class=\"highlight\"\u003Emovement lock, Stun, Chained, Immobilize, or Sleep\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003EUnstoppable\u003C/span\u003E.  Also gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and bonus {g:citadel_inline_attribute:'MoveSpeed'}",
		"Cost": 9999,
		"Tier": 5,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": [
			"AllFriendly"
		],
		"ShopFilters": null,
		"IsDisabled": false,
		"StreetBrawl": true,
		"AbilityCooldown": 14,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"CombatBarrier": 300,
		"BonusMoveSpeed": "3m",
		"BuffDuration": 6,
		"StatusImmuneDuration": 4
	},
	"upgrade_cloaking_device": {
		"Name": "Cloaking Device",
		"Description": "Become \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E. Nearby enemies will temporaily reveal the hero.  Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityCooldown": 10.5,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"InvisAlertWhenFading": 1,
		"InvisCancelOnDamage": 1,
		"InvisFadeToDuration": 1.5,
		"InvisMoveSpeedMod": "3m",
		"SpottedRadius": "20m",
		"RevealOnDamageDuration": 1.5,
		"RevealOnSpottedDuration": 1.5,
		"FullInvisDistance": "50m"
	},
	"upgrade_cloaking_device_active": {
		"Name": "Shadow Weave",
		"Description": "Become \u003Cspan class=\"highlight\"\u003EStealthed\u003C/span\u003E. Whenever you take damage while Stealthed you get briefly revealed.",
		"Cost": 6400,
		"Tier": 4,
		"Activation": "InstantCast",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"MagicDamage",
			"FireRate",
			"Movement"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 32,
		"AbilityDuration": 18,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"InvisAlertWhenFading": 1,
		"InvisCancelOnDamage": 1,
		"InvisFadeToDuration": 0.6,
		"InvisMoveSpeedMod": "5m",
		"SpottedRadius": "18m",
		"RevealOnDamageDuration": 1.5,
		"RevealOnSpottedDuration": 1.5,
		"FullInvisDistance": "30m",
		"AmbushDuration": 8,
		"AmbushBonusFireRate": 32,
		"AmbushBonusTechPower": 35,
		"AmbushBonusMeleeDamage": 25,
		"OutOfCombatHealthRegen": 10,
		"BonusSprintSpeed": "1.5m"
	},
	"upgrade_close_quarter_combat": {
		"Name": "Point Blank",
		"Description": "When in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E to your target, gain \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and your bullets apply a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": [
			"upgrade_close_range"
		],
		"TargetTypes": [
			"HeroEnemy"
		],
		"ShopFilters": [
			"WeaponDamage",
			"Durability",
			"Disruption"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"CloseRangeBonusWeaponPower": 50,
		"SlowPercent": 25,
		"SlowDuration": 2,
		"CloseRangeBonusDamageRange": "15m",
		"MeleeResistPercent": 30,
		"BonusHealth": 75
	},
	"upgrade_close_range": {
		"Name": "Close Quarters",
		"Description": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E to your target.",
		"Cost": 800,
		"Tier": 1,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"WeaponDamage",
			"Durability"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"CloseRangeBonusWeaponPower": 20,
		"CloseRangeBonusDamageRange": "15m",
		"MeleeResistPercent": 20
	},
	"upgrade_cold_front": {
		"Name": "Cold Front",
		"Description": "Release an expanding ice blast that deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESlows\u003C/span\u003E targets it hits.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "InstantCast",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": [
			"MagicDamage",
			"Disruption",
			"Durability"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 25,
		"AbilityDuration": 4,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"SpreadDuration": 0.6,
		"StartRadius": "2m",
		"EndRadius": "12m",
		"MovementSpeedSlow": 60,
		"Damage": {
			"Value": 95,
			"Scale": {
				"Value": 0.465,
				"Type": "spirit"
			}
		},
		"DamageHeight": "3.5m",
		"NPCDamageMult": 1,
		"TechResist": 6
	},
	"upgrade_colossus": {
		"Name": "Colossus",
		"Description": "Gain \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eslow the move and dash speed\u003C/span\u003E of enemies nearby. Increases your model size.",
		"Cost": 6400,
		"Tier": 4,
		"Activation": "InstantCast",
		"Slot": "Armor",
		"Components": [
			"upgrade_health"
		],
		"TargetTypes": null,
		"ShopFilters": [
			"Durability"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 37,
		"AbilityDuration": 7,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusHealth": 300,
		"BonusBaseHealth": 15,
		"BaseAttackDamagePercent": 15,
		"BuffBulletResist": 35,
		"BuffTechResist": 35,
		"SlowPercent": 30,
		"GroundDashReductionPercent": -25,
		"Radius": "14m",
		"ModelScaleGrowth": 1.2,
		"ModelScaleGrowthTooltip": 20
	},
	"upgrade_combo_breaker": {
		"Name": "Combo Breaker",
		"Description": "\u003Cspan class=\"highlight\"\u003ERemove all debuffs\u003C/span\u003E and heal yourself. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003ECan be used while stunned.\u003C/span\u003E",
		"Cost": 6400,
		"Tier": 4,
		"Activation": "InstantCast",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": [
			"AllFriendly"
		],
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityCooldown": 23,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"TechArmor": 2,
		"BonusHealthRegen": 2.75,
		"HealPercentAmount": 30,
		"RegenDuration": 10
	},
	"upgrade_containment": {
		"Name": "Slowing Hex",
		"Description": "\u003Cspan class=\"highlight\"\u003ESlows movement\u003C/span\u003E of enemy target. Also \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not affect target's stamina usage.\u003C/span\u003E",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Press",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": [
			"HeroEnemy"
		],
		"ShopFilters": [
			"Movement",
			"Disruption",
			"MagicDamage"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 30,
		"AbilityDuration": 3.5,
		"AbilityCastRange": "25m",
		"AbilityUnitTargetLimit": 1,
		"AbilityCastDelay": 0.1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"SlowPercent": 20,
		"GroundDashReductionPercent": -30,
		"BonusSprintSpeed": "0.5m"
	},
	"upgrade_cooldown_reduction": {
		"Name": "Superior Cooldown",
		"Description": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": [
			"upgrade_magic_tempo"
		],
		"TargetTypes": null,
		"ShopFilters": [
			"Healing"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"CooldownReduction": 20,
		"OutOfCombatHealthRegen": 4
	},
	"upgrade_corpse_explosion": {
		"Name": "Soul Explosion",
		"Description": "Kills or assists cause an \u003Cspan class=\"highlight\"\u003Eexplosion\u003C/span\u003E where the victim dies. Kills against heroes have greater radius and damage.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": [
			"MagicDamage",
			"Movement"
		],
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"TechPower": 6,
		"BonusHealthRegen": 3,
		"BonusHealth": 110,
		"BonusSprintSpeed": "1m",
		"ExplosionRadius": "4m",
		"ExplosionDamage": 125,
		"HeroMultiplier": 150,
		"ArmingTime": 0.1
	},
	"upgrade_counterspell": {
		"Name": "Counterspell",
		"Description": "Your next parry \u003Cspan class=\"highlight\"\u003Eprotects you from the damage and effects of enemy abilities and items\u003C/span\u003E. On a successful spell parry {g:citadel_inline_attribute:'Heal'} and gain {g:citadel_inline_attribute:'MoveSpeed'} and {g:citadel_inline_attribute:'Spirit'}.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": [
			"Durability",
			"Melee",
			"Healing"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 20,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"SpiritPower": 20,
		"BonusMoveSpeed": "1.75m",
		"BuffDuration": 6,
		"SpellParryDuration": 0.8,
		"BonusHealth": 100,
		"SpiritPowerInnate": 8,
		"HealOnSuccess": 150
	},
	"upgrade_crackshot": {
		"Name": "Mystic Shot",
		"Description": "Your next bullet deals bonus \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": [
			"WeaponDamage",
			"MagicDamage"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 8,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"Radius": "1m",
		"ProcChance": 100,
		"ProcCooldown": 1,
		"ProcBonusMagicDamage": {
			"Value": 40,
			"Scale": {
				"Value": 0.8,
				"Type": "spirit"
			}
		},
		"SpiritPower": 7
	},
	"upgrade_critshot": {
		"Name": "Lucky Shot",
		"Description": "Your bullets have a chance to be empowered, causing them to deal \u003Cspan class=\"highlight\"\u003Ebonus weapon damage\u003C/span\u003E on hit.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EBonus damage cannot Crit.\u003C/span\u003E",
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": [
			"WeaponDamage",
			"ClipSize"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"Radius": "1m",
		"ProcChance": 25,
		"CritDamagePercent": 100,
		"BonusClipSizePercent": 30
	},
	"upgrade_crushing_fists": {
		"Name": "Crushing Fists",
		"Description": "Your \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'MeleeDamage'}\u003C/span\u003E will \u003Cspan class=\"highlight\"\u003Erestore ammo\u003C/span\u003E and apply a \u003Cspan class=\"highlight\"\u003Estacking bullet resist debuff\u003C/span\u003E on enemies. Heavy melee applies 2 stacks. \u003Cbr\u003E\u003Cbr\u003EIf the target reaches max stacks, they will be \u003Cspan class=\"highlight\"\u003Estunned\u003C/span\u003E.",
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": [
			"upgrade_melee_charge"
		],
		"TargetTypes": [
			"HeroEnemy",
			"TrooperEnemy",
			"MinionEnemy",
			"Neutral"
		],
		"ShopFilters": [
			"Melee"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 7,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BulletResist": 12,
		"BonusMeleeDamagePercent": 20,
		"MeleeDistanceScale": 60,
		"BonusHeavyMeleeDamage": 25,
		"MaxStacks": 6,
		"DebuffDuration": 8,
		"StunDuration": 0.5,
		"LightMeleeStacks": 1,
		"LightMeleeAmmo": 15,
		"HeavyMeleeMultiplier": 2,
		"BulletResistReduction": -4
	},
	"upgrade_damage_recycler": {
		"Name": "Leech",
		"Description": "Reduces the effect of enemy applied \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.",
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": [
			"upgrade_vampire",
			"upgrade_health_stealing_magic"
		],
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": [
			"MagicDamage",
			"Healing"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"TechPower": 12,
		"AbilityLifestealPercentHero": 30,
		"BulletLifestealPercent": 30,
		"BaseAttackDamagePercent": 12,
		"BonusHealth": 120
	},
	"upgrade_debuff_reducer": {
		"Name": "Debuff Reducer",
		"Description": "Reduces the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of all negative effects applied to you.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"WeaponDamage"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"StatusResistancePercent": 25
	},
	"upgrade_deflecting_armor": {
		"Name": "Plated Armor",
		"Description": "Gain a chance to either deflect incoming bullets, preventing all {g:citadel_inline_attribute:'WeaponDamage'} or prevent all \u003Cspan class=\"highlight\"\u003Eon-hit effects\u003C/span\u003E from bullets.",
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"Durability"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 1,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"DeflectionPercent": 30,
		"BulletProcDeflectionPercent": 50,
		"DeflectionRandomness": 1,
		"BonusHealth": 100
	},
	"upgrade_disarm": {
		"Name": "Drain Will",
		"Description": "Fires a projectile which reduces the \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E of the target and \u003Cspan class=\"highlight\"\u003Esteals Spirit\u003C/span\u003E.",
		"Cost": 800,
		"Tier": 1,
		"Activation": "Press",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": [
			"HeroEnemy"
		],
		"ShopFilters": [
			"MagicDamage",
			"Disruption"
		],
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityCooldown": 26,
		"AbilityDuration": 6,
		"AbilityCastRange": "17m",
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"FireRateSlow": 30,
		"SpiritSteal": 22,
		"SpiritStealDuration": 6,
		"BonusHealth": 25
	},
	"upgrade_discord": {
		"Name": "Scourge",
		"Description": "Apply \u003Cspan class=\"highlight\"\u003ESpirit Resistance\u003C/span\u003E and an aura on a friendly target that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E to enemies proportional to their max health. \u003Cbr\u003ECan be self cast.",
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Press",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": [
			"HeroFriendly"
		],
		"ShopFilters": null,
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 35,
		"AbilityDuration": 10,
		"AbilityCastRange": "35m",
		"AbilityUnitTargetLimit": 1,
		"AbilityCastDelay": 0.25,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"TickRate": 0.25,
		"MaxHealthPercentAsDPS": 3.5,
		"AuraRadius": "10m",
		"TechResist": 40,
		"BonusHealth": 100,
		"CooldownReduction": 4
	},
	"upgrade_divine_barrier": {
		"Name": "Divine Barrier",
		"Description": "\u003Cspan class=\"highlight\"\u003ERemove all non-stun debuffs\u003C/span\u003E from the target and provide them with a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECan be self-cast. Cooldown is reduced by half when cast on someone else.\u003C/span\u003E",
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Press",
		"Slot": "Armor",
		"Components": [
			"upgrade_guardian_ward"
		],
		"TargetTypes": [
			"HeroFriendly"
		],
		"ShopFilters": [
			"Durability",
			"Movement"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 45,
		"AbilityCastRange": "40m",
		"AbilityUnitTargetLimit": 1,
		"AbilityCastDelay": 0.2,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"CooldownReductionPctOnOthers": 50,
		"BuffDuration": 6,
		"CombatBarrier": 600,
		"BonusMoveSpeed": "2.75m",
		"TechRangeMultiplier": 15,
		"TechRadiusMultiplier": 15
	},
	"upgrade_diviners_kevlar": {
		"Name": "Diviner's Kevlar",
		"Description": "Upon casting an \u003Cspan class=\"highlight\"\u003Eultimate ability\u003C/span\u003E gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and temporary \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"MagicDamage",
			"Durability",
			"Healing"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 64,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"TechPower": 35,
		"CombatBarrier": 1000,
		"BuffDuration": 20,
		"BonusAbilityDurationPercent": 15
	},
	"upgrade_double_jump": {
		"Name": "Double-Jump",
		"Description": "Allows you to perform an additional \u003Cspan class=\"highlight\"\u003Ejump\u003C/span\u003E in mid-air.",
		"Cost": 800,
		"Tier": 1,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityCooldown": 8.5,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"AirJumps": 1,
		"AirJumpVerticalSpeedPercent": 75,
		"InterruptCooldown": 4
	},
	"upgrade_dps_aura": {
		"Name": "Heroic Aura",
		"Description": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E to nearby friendly units.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "InstantCast",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": [
			"AllFriendly"
		],
		"ShopFilters": [
			"FireRate",
			"Healing",
			"Movement"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 25,
		"AbilityDuration": 7,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusFireRate": 26,
		"Radius": "30m",
		"ActiveRadius": "30m",
		"ActiveBonusMoveSpeed": "2.25m",
		"BulletResist": 15,
		"NonHeroMult": 2,
		"BonusSprintSpeed": "1.5m"
	},
	"upgrade_drum_magazine": {
		"Name": "Drum Magazine",
		"Description": "Provides a large \u003Cspan class=\"highlight\"\u003Eammo bonus\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eincreased reload speed\u003C/span\u003E",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusClipSize": 20,
		"ReloadSpeedMultipler": -25
	},
	"upgrade_duration_extender": {
		"Name": "[Deprecated] Duration Extender",
		"Description": "Increases \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E of your abilities and items by \u003Cspan class=\"highlight\"\u003E{s:NonImbuedBonusDuration}%\u003C/span\u003E.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"Durability"
		],
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusAbilityDurationPercent": 20
	},
	"upgrade_eldritch_shot": {
		"Name": "Haunting Shot",
		"Description": "Your next bullet applies a powerful debuff reducing the enemy's damage output, healing and movement speed. It also deals {g:citadel_inline_attribute:'BonusSpiritDamage'} based on the targets current Health. \u003Cbr\u003E\u003Cbr\u003EThe bullet is larger and penetrates through targets.",
		"Cost": 9999,
		"Tier": 5,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": [
			"WeaponDamage",
			"MagicDamage"
		],
		"IsDisabled": false,
		"StreetBrawl": true,
		"AbilityCooldown": 2.5,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"Radius": "1m",
		"ProcChance": 100,
		"ProcCooldown": 1,
		"BulletRadius": "1.5m",
		"DebuffDuration": 4,
		"HealthPctDamage": 10,
		"OutgoingDamagePenaltyPercent": -40,
		"HealAmpReceivePenaltyPercent": -40,
		"HealAmpRegenPenaltyPercent": -40,
		"MovementSpeedSlow": 40,
		"GroundDashReductionPercent": -40
	},
	"upgrade_electric_slippers": {
		"Name": "Electric Slippers",
		"Description": "When sliding, evade bullets, gain fire rate and deal damage to enemies around you.  \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown is per target.\u003C/span\u003E",
		"Cost": 9999,
		"Tier": 5,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": null,
		"IsDisabled": false,
		"StreetBrawl": true,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"Radius": "8m",
		"ProcCooldown": 0.3,
		"Damage": 100,
		"SlideScale": 80,
		"SlideTurnScale": 100,
		"EvasionWhileSliding": 60,
		"Stamina": 2,
		"FireRateWhileSliding": 50
	},
	"upgrade_enchanted_holsters": {
		"Name": "Spellslinger",
		"Description": "While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEach stack refreshes the duration.\u003C/span\u003E",
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"MagicDamage",
			"FireRate"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"CooldownReduction": 6,
		"BonusFireRate": 11,
		"ReloadSpeedMultipler": -10,
		"BuffDuration": 18,
		"MaxStacks": 6
	},
	"upgrade_endurance": {
		"Name": "Extra Regen",
		"Description": null,
		"Cost": 800,
		"Tier": 1,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"ClipSize",
			"Healing"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusHealthRegen": 3,
		"OutOfCombatHealthRegen": 1
	},
	"upgrade_escalating_exposure": {
		"Name": "Escalating Exposure",
		"Description": "Dealing \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies a stacking \u003Cspan class=\"highlight\"\u003ESpirit Amp\u003C/span\u003E that increases your \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to the target.",
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": [
			"upgrade_magic_vulnerability"
		],
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": [
			"MagicDamage",
			"Durability"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityDuration": 12,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"ProcCooldown": 0.7,
		"MagicIncreasePerStack": 4.5,
		"TechResist": 17,
		"MaxStacks": 12,
		"TechArmorDamageReduction": -8
	},
	"upgrade_eternal_gift": {
		"Name": "Eternal Gift",
		"Description": "Periodically gain a random permanent stat buff.",
		"Cost": 9999,
		"Tier": 5,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": false,
		"StreetBrawl": true,
		"AbilityCooldown": 165,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"RespawnTime": -70,
		"BuffFrequency": 2
	},
	"upgrade_ethereal_bullets": {
		"Name": "Mercurial Magnum",
		"Description": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ereloads bullets\u003C/span\u003E on use. Until your next reload, your \u003Cspan class=\"highlight\"\u003Ebullets deal bonus Spirit Damage\u003C/span\u003E based on your Spirit Power.",
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": [
			"upgrade_quick_silver"
		],
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": [
			"MagicDamage",
			"FireRate"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 15,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"TechPower": 7,
		"BonusFireRate": 22,
		"BuffDuration": 12,
		"Damage": {
			"Value": 60,
			"Scale": {
				"Value": 0.16,
				"Type": "spirit"
			}
		},
		"AmmoReloadPercent": 100,
		"AbilityChargeUpTime": 14,
		"BulletsBonusMagicDamage": {
			"Value": 25,
			"Scale": {
				"Value": 0.465,
				"Type": "spirit"
			}
		},
		"BonusClipSizePercent": 20
	},
	"upgrade_express_shot": {
		"Name": "Express Shot",
		"Description": "Your next attack will \u003Cspan class=\"highlight\"\u003Efire twice\u003C/span\u003E in quick succession with \u003Cspan class=\"highlight\"\u003Eincreased damage\u003C/span\u003E and velocity.  This attack consumes extra ammo.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": [
			"upgrade_high_velocity_mag"
		],
		"TargetTypes": null,
		"ShopFilters": [
			"WeaponDamage"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 8,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusBulletSpeedPercent": 50,
		"BonusFireRate": 5,
		"ProcAmmoConsumed": 30,
		"ProcBulletVelocity": 100,
		"ProcBaseAttackDamagePercent": {
			"Value": 125,
			"Scale": {
				"Value": 2,
				"Type": "power_increase"
			}
		},
		"ProcBaseAttackDamagePercentAltFire": {
			"Value": 35,
			"Scale": {
				"Value": 1,
				"Type": "power_increase"
			}
		}
	},
	"upgrade_extra_charge": {
		"Name": "Extra Charge",
		"Description": "Adds one to your ability max \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.",
		"Cost": 800,
		"Tier": 1,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"MagicDamage"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusAbilityCharges": 1,
		"BonusSpiritForChargedAbilities": 7
	},
	"upgrade_fervor": {
		"Name": "Frenzy",
		"Description": null,
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"WeaponDamage",
			"FireRate",
			"ClipSize",
			"Movement"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"LowHealthThreshold": 50,
		"TechResist": 10,
		"BonusMoveSpeed": "0.75m",
		"BonusFireRate": 8,
		"FervorMovespeed": "2.5m",
		"FervorFireRate": 28,
		"FervorTechResist": 30,
		"LingerDuration": 5
	},
	"upgrade_fire_rate_aura": {
		"Name": "Fire Rate Aura",
		"Description": "Provides a \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E increase to you and nearby teammates.  Different bonus to non-Heroes",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": [
			"AllFriendly"
		],
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusFireRate": 10,
		"BonusFireRateNPC": 35,
		"AuraRadius": "30m"
	},
	"upgrade_fleetfoot_boots": {
		"Name": "Fleetfoot",
		"Description": null,
		"Cost": 1600,
		"Tier": 2,
		"Activation": "InstantCast",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"ClipSize",
			"Movement"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 16,
		"AbilityDuration": 5,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"MoveWhileShootingSpeedPenaltyReductionPercent": 100,
		"MoveWhileZoomedSpeedPenaltyReductionPercent": 100,
		"ActiveBonusMoveSpeed": "3.0m",
		"SlideScale": 35,
		"BulletResist": 6,
		"SlowResistancePercent": 35
	},
	"upgrade_focus_lens": {
		"Name": "Focus Lens",
		"Description": "Target an enemy to \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E them. A portion of \u003Cspan class=\"highlight\"\u003Eall damage dealt\u003C/span\u003E during the silence gets applied to the target when the silence wears off.",
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Press",
		"Slot": "Tech",
		"Components": [
			"upgrade_spirit_sap"
		],
		"TargetTypes": [
			"HeroEnemy"
		],
		"ShopFilters": [
			"Disruption",
			"MagicDamage"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 45,
		"AbilityDuration": 4,
		"AbilityCastRange": "20m",
		"AbilityUnitTargetLimit": 1,
		"AbilityCastDelay": 0.1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"PercentDamage": 30,
		"BonusFireRate": 10,
		"MagicResistReduction": -9,
		"TechPowerReduction": -30,
		"ResistReductionDuration": 12
	},
	"upgrade_frenzy": {
		"Name": null,
		"Description": null,
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BulletLifestealPercent": 25,
		"Radius": "15m",
		"BulletArmorReduction": -40,
		"LowHealthPercentThreshold": 45,
		"LowHealthLifeStealPercent": 45,
		"KillBonusMoveSpeedPerStack": "2m",
		"MaxKillBonusMoveSpeedStack": 3
	},
	"upgrade_full_spectrum": {
		"Name": "Full Spectrum",
		"Description": null,
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"TechRangeMultiplier": 60,
		"TechRadiusMultiplier": 60,
		"SlowPercent": 30,
		"SlowDuration": 2,
		"BonusDamagePerHero": 5
	},
	"upgrade_fury_trance": {
		"Name": "Fury Trance",
		"Description": null,
		"Cost": 3200,
		"Tier": 3,
		"Activation": "InstantCast",
		"Slot": "Armor",
		"Components": [
			"upgrade_vampire"
		],
		"TargetTypes": [
			"HeroFriendly"
		],
		"ShopFilters": [
			"FireRate",
			"WeaponDamage",
			"Movement",
			"Healing"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 18,
		"AbilityDuration": 6,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BulletLifestealPercent": 18,
		"ActiveBonusFireRate": 30,
		"TechResist": 40,
		"BonusHealth": 100
	},
	"upgrade_galvanic_storm": {
		"Name": "Galvanic Storm",
		"Description": null,
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"DamagePerChain": {
			"Value": 50,
			"Scale": {
				"Value": 0.304668,
				"Type": "spirit"
			}
		},
		"BonusPerChain": {
			"Value": 75,
			"Scale": {
				"Value": 0.457,
				"Type": "spirit"
			}
		},
		"ChainRadius": "7m",
		"ProcChance": 30,
		"ProcCooldown": 0.4,
		"ChainCount": 7,
		"ChainTickRate": 0.2,
		"TechShieldMaxHealth": 400,
		"GalvanicDebuffDuration": 5,
		"ExplodeRadius": "10m",
		"GalvanicBuffDuration": 7,
		"BuffDamageMult": 2,
		"BuffMoveSpeedBonus": "3m"
	},
	"upgrade_glass_cannon": {
		"Name": "Glass Cannon",
		"Description": "Each hero kill grants \u003Cspan class=\"highlight\"\u003Epermanent Fire Rate\u003C/span\u003E (up to a max of 8 times).  Death results in the loss of 1 stack.",
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": [
			"HeroEnemy"
		],
		"ShopFilters": [
			"WeaponDamage",
			"ClipSize",
			"FireRate"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BaseAttackDamagePercent": 80,
		"MaxHealthLossPercent": -15,
		"BonusClipPerKill": 2,
		"FireRatePerKill": 7,
		"MaxStacks": 8,
		"SlowPercent": 30,
		"SlowDuration": 3,
		"BuildUpDuration": 2,
		"BuildUpPerShot": 1.2
	},
	"upgrade_glass_cannon2": {
		"Name": "Glass Cannon v2",
		"Description": "Each hero kill grants \u003Cspan class=\"highlight\"\u003Epermanent Weapon Damage\u003C/span\u003E (up to a max of {s:MaxStacks} times).  Death results in the loss of 1 stack.",
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": [
			"HeroEnemy"
		],
		"ShopFilters": [
			"WeaponDamage",
			"FireRate"
		],
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BaseAttackDamagePercent": 100,
		"MaxHealthLossPercent": -50,
		"BonusFireRate": 100,
		"WeaponPowerPerKill": 10,
		"BonusBulletSpeedPercent": 25
	},
	"upgrade_glitch": {
		"Name": "Cursed Relic",
		"Description": "Curses an enemy - \u003Cspan class=\"highlight\"\u003Einterrupting, Silencing, Disarming\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Epreventing item usage\u003C/span\u003E. \u003Cspan class=\"highlight\"\u003ERemoves all non-ultimate buffs\u003C/span\u003E.",
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Press",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": [
			"HeroEnemy"
		],
		"ShopFilters": [
			"Disruption",
			"WeaponDamage"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 55,
		"AbilityDuration": 3.25,
		"AbilityCastRange": "20m",
		"AbilityUnitTargetLimit": 1,
		"AbilityCastDelay": 0.1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"SkipFrames": 6,
		"OutgoingDamagePenaltyPercent": -8
	},
	"upgrade_greater_withering_whip": {
		"Name": "Disarming Hex",
		"Description": "\u003Cspan class=\"highlight\"\u003EDisarms\u003C/span\u003E enemy target and reduces their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Press",
		"Slot": "Tech",
		"Components": [
			"upgrade_withering_whip"
		],
		"TargetTypes": [
			"HeroEnemy"
		],
		"ShopFilters": [
			"Disruption",
			"MagicDamage"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 20,
		"AbilityDuration": 4,
		"AbilityCastRange": "32m",
		"AbilityUnitTargetLimit": 1,
		"AbilityCastDelay": 0.1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusSprintSpeed": "0.75m",
		"BonusHealth": 75,
		"BulletArmorReduction": -13
	},
	"upgrade_guardian_ward": {
		"Name": "Guardian Ward",
		"Description": "Provide the target with a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and temporary \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECan be self-cast.\u003Cbr\u003ECooldown is reduced by half when cast on someone else.\u003C/span\u003E",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Press",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": [
			"HeroFriendly"
		],
		"ShopFilters": [
			"Durability",
			"Movement"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 45,
		"AbilityCastRange": "40m",
		"AbilityUnitTargetLimit": 1,
		"AbilityCastDelay": 0.2,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"CooldownReductionPctOnOthers": 50,
		"BuffDuration": 6,
		"GuardianWardCombatBarrier": 200,
		"BonusMoveSpeed": "2.75m",
		"TechRangeMultiplier": 10,
		"TechRadiusMultiplier": 10
	},
	"upgrade_haunting_scream": {
		"Name": "Haunting Scream",
		"Description": "Launch an expanding projectile which \u003Cspan class=\"highlight\"\u003ECurses\u003C/span\u003E enemies for a short duration.",
		"Cost": 9999,
		"Tier": 5,
		"Activation": "InstantCast",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": [
			"HeroEnemy"
		],
		"ShopFilters": [
			"WeaponDamage",
			"Disruption"
		],
		"IsDisabled": true,
		"StreetBrawl": true,
		"AbilityCooldown": 25,
		"AbilityDuration": 3,
		"AbilityCastRange": "40m",
		"AbilityUnitTargetLimit": 1,
		"AbilityCastDelay": 0.1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"TechPowerPercent": 30,
		"HeightOffGround": "1m",
		"GrowthPerMeter": "0.15m",
		"InitialWidth": "5.0m",
		"Damage": 400,
		"SkipFrames": 6
	},
	"upgrade_headhunter": {
		"Name": "Headhunter",
		"Description": "Your next \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}, {g:citadel_inline_attribute:'Heal'} you, and briefly grants {g:citadel_inline_attribute:'BonusMoveSpeed'}.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": [
			"upgrade_headshot_booster"
		],
		"TargetTypes": null,
		"ShopFilters": [
			"WeaponDamage"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 8,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"HeadShotBonusDamage": {
			"Value": 75,
			"Scale": {
				"Value": 4,
				"Type": "power_increase"
			}
		},
		"BaseAttackDamagePercent": 5,
		"BonusHealth": 50,
		"HealPercentPerHeadshot": {
			"Value": 4,
			"Scale": {
				"Value": 0.06,
				"Type": "power_increase"
			}
		},
		"BonusMoveSpeed": "1.75m",
		"MovementSpeedBonusDuration": 3,
		"ProcChance": 100
	},
	"upgrade_headshot_booster": {
		"Name": "Headshot Booster",
		"Description": "Your next \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}.",
		"Cost": 800,
		"Tier": 1,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"Durability",
			"FireRate"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 9,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"HeadShotBonusDamage": 45,
		"BonusHealth": 30,
		"ProcChance": 100
	},
	"upgrade_headshot_booster2": {
		"Name": "Weakening Headshot",
		"Description": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E on Heroes reduces their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"Durability",
			"FireRate"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BulletResistReduction": -13,
		"DebuffDuration": 12,
		"DiminishingMultiplier": 0.5,
		"BonusHealth": 50
	},
	"upgrade_heal_on_level": {
		"Name": "Patron's Healing",
		"Description": "When you receive a \u003Cspan class=\"highlight\"\u003EBoon\u003C/span\u003E, automatically \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E.",
		"Cost": 800,
		"Tier": 1,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"Durability",
			"Healing"
		],
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"ChannelMoveSpeed": "1.3m",
		"HealOnLevelHealAmount": 210,
		"BonusHealthRegen": 2,
		"AuraRadius": "15m"
	},
	"upgrade_healbane": {
		"Name": "Healbane",
		"Description": "Your \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E. If an enemy hero dies under this effect, you receive a large heal.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": [
			"Healing",
			"Disruption",
			"Durability"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityDuration": 8,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"TechPower": 7,
		"HealAmpReceivePenaltyPercent": -35,
		"HealAmpRegenPenaltyPercent": -35,
		"HealOnKill": 275
	},
	"upgrade_healbuff": {
		"Name": "Healing Tempo",
		"Description": "Applying {g:citadel_inline_attribute:'Heal'} to yourself or an ally grants the target {g:citadel_inline_attribute:'BonusFireRate'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not apply on innate Regen or passive Bullet/Spirit Lifesteals.\u003C/span\u003E",
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": [
			"upgrade_healing_booster"
		],
		"TargetTypes": null,
		"ShopFilters": [
			"FireRate",
			"Healing"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 1,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusFireRate": 35,
		"BuffDuration": 7,
		"BonusMoveSpeed": "1.25m",
		"MinimumHealAmount": 1,
		"TechResist": 10,
		"BonusHealthRegen": 6,
		"HealAmpCastPercent": 25,
		"HealAmpRegenPercent": 25,
		"OutOfCombatHealthRegen": 4
	},
	"upgrade_healing_booster": {
		"Name": "Healing Booster",
		"Description": "Increases the effectiveness of your \u003Cspan class=\"highlight\"\u003Ehealing\u003C/span\u003E.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": [
			"upgrade_endurance"
		],
		"TargetTypes": null,
		"ShopFilters": [
			"Healing"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"HealAmpCastPercent": 20,
		"HealAmpRegenPercent": 20,
		"BonusHealthRegen": 3,
		"OutOfCombatHealthRegen": 1
	},
	"upgrade_health": {
		"Name": "Extra Health",
		"Description": "Increase \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.",
		"Cost": 800,
		"Tier": 1,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"WeaponDamage",
			"Durability"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusHealth": 185
	},
	"upgrade_health_2": {
		"Name": "Toughness",
		"Description": null,
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"WeaponDamage",
			"Durability"
		],
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusHealth": 200
	},
	"upgrade_health_nova": {
		"Name": "Healing Nova",
		"Description": "\u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E yourself and nearby allies.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "InstantCast",
		"Slot": "Armor",
		"Components": [
			"upgrade_health_stimpak"
		],
		"TargetTypes": [
			"HeroFriendly",
			"TrooperFriendly",
			"MinionFriendly"
		],
		"ShopFilters": [
			"Healing"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 60,
		"AbilityUnitTargetLimit": 1,
		"AbilityCastDelay": 0.25,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"TotalHealthRegen": {
			"Value": 325,
			"Scale": {
				"Value": 6,
				"Type": "power_increase"
			}
		},
		"RegenDuration": 2,
		"AuraRadius": "18m",
		"SpiritPower": 8,
		"TechRangeMultiplier": 6,
		"TechRadiusMultiplier": 6
	},
	"upgrade_health_regen_1": {
		"Name": "Health Regen",
		"Description": "Increases \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.",
		"Cost": 800,
		"Tier": 1,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusHealthRegen": 2.75
	},
	"upgrade_health_regen_aura": {
		"Name": "Healing Aura",
		"Description": "Automatically provides a burst of healing to yourself and nearby friendlies every \u003Cspan class=\"highlight\"\u003E{s:HealInterval} seconds\u003C/span\u003E.  \u003Cbr\u003EEffect does not stack.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": [
			"AllFriendly"
		],
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"HealInterval": 3,
		"HealAmount": 40,
		"HealRadius": "9m"
	},
	"upgrade_health_stealing_magic": {
		"Name": "Spirit Lifesteal",
		"Description": "Your \u003Cspan class=\"highlight\"\u003Espirit items and abilities heal you\u003C/span\u003E for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"MagicDamage",
			"Healing",
			"Durability"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"TechPower": 6,
		"AbilityLifestealPercentHero": 16,
		"NonHeroAbilityLifestealTooltipOnly": 3,
		"BonusHealth": 70
	},
	"upgrade_health_stimpak": {
		"Name": "Healing Rite",
		"Description": "Grant \u003Cspan class=\"highlight\"\u003ERegen\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESprint Speed\u003C/span\u003E to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.",
		"Cost": 800,
		"Tier": 1,
		"Activation": "Press",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": [
			"HeroFriendly"
		],
		"ShopFilters": [
			"Healing"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 70,
		"AbilityCastRange": "30m",
		"AbilityUnitTargetLimit": 1,
		"AbilityCastDelay": 0.2,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"TotalHealthRegen": {
			"Value": 300,
			"Scale": {
				"Value": 0.93,
				"Type": "spirit"
			}
		},
		"RegenDuration": 20,
		"BonusSprintSpeed": "2m"
	},
	"upgrade_height_advantage": {
		"Name": "Height Advantage",
		"Description": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E{s:HighGroundBonusWeaponPower}% Weapon Damage\u003C/span\u003E when attacking targets that are \u003Cspan class=\"highlight\"\u003Ebelow you\u003C/span\u003E.",
		"Cost": 800,
		"Tier": 1,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"HighGroundBonusWeaponPower": 50
	},
	"upgrade_high_impact_armor": {
		"Name": "High Impact Armor",
		"Description": "Provides protection against high-damage bullets. Any \u003Cspan class=\"highlight\"\u003Ebullet damage\u003C/span\u003E portion above the threshold is reduced by {s:DamageReduction}%.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"DamageThreshold": 40,
		"DamageReduction": 60
	},
	"upgrade_high_velocity_mag": {
		"Name": "High-Velocity Rounds",
		"Description": null,
		"Cost": 800,
		"Tier": 1,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"WeaponDamage"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusBulletSpeedPercent": 50,
		"BonusFireRate": 5
	},
	"upgrade_hollow_point_rounds": {
		"Name": "Hollow Point",
		"Description": "When you are \u003Cspan class=\"highlight\"\u003Eabove 65% health\u003C/span\u003E, deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and your bullets reduce enemy \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": [
			"MagicDamage",
			"Durability"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"LifeThreshold": 65,
		"BaseAttackDamagePercent": 35,
		"OutOfCombatHealthRegen": 4.5,
		"BonusHealth": 125,
		"BulletArmorReduction": -9,
		"DebuffDuration": 8
	},
	"upgrade_icarus_wings": {
		"Name": "Seraphim Wings",
		"Description": "When Airborne, You deal more damage and take reduced damage. Allows an additional use of \u003Cspan class=\"highlight\"\u003EAir Jump\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EAir Dash\u003C/span\u003E before landing.",
		"Cost": 9999,
		"Tier": 5,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": false,
		"StreetBrawl": true,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"AirBonusDamageGiven": 40,
		"AirBonusDamageTaken": -40,
		"StaminaCooldownReduction": 120,
		"GravityScale": -70,
		"AirControlPercent": 100,
		"AirControlAccelPercent": 50
	},
	"upgrade_imbued_ability": {
		"Name": "Imbued Ability",
		"Description": null,
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"ImbuedBonusDuration": 25,
		"ImbuedBonusDamage": 10,
		"BonusAbilityDurationPercent": 20,
		"SlowPercent": 15,
		"SlowDuration": 2
	},
	"upgrade_imbued_duration_extender": {
		"Name": "Superior Duration",
		"Description": "Increases the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of your abilities and items.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": [
			"upgrade_arcane_extension"
		],
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": null,
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusAbilityDurationPercent": 28,
		"BulletResist": 8
	},
	"upgrade_improved_bullet_armor": {
		"Name": "Bullet Resilience",
		"Description": "When below \u003Cspan class=\"highlight\"\u003E40% health\u003C/span\u003E, gain additional \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"Durability"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BulletResist": 30,
		"HealthThreshold": 40,
		"BulletResistBelowThreshold": 22
	},
	"upgrade_improved_spirit": {
		"Name": "Extra Spirit",
		"Description": null,
		"Cost": 800,
		"Tier": 1,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"MagicDamage",
			"Healing"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"TechPower": 10
	},
	"upgrade_improved_stamina": {
		"Name": "Extra Stamina",
		"Description": null,
		"Cost": 800,
		"Tier": 1,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"FireRate",
			"Movement"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"Stamina": 1,
		"StaminaCooldownReduction": 12
	},
	"upgrade_infinite_rounds": {
		"Name": "Infinite Rounds",
		"Description": "You have \u003Cspan class=\"highlight\"\u003Einfinite\u003C/span\u003E ammo.",
		"Cost": 9999,
		"Tier": 5,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"ClipSize",
			"WeaponDamage"
		],
		"IsDisabled": false,
		"StreetBrawl": true,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusBulletSpeedPercent": 200,
		"ProcChance": 65,
		"BonusFireRate": 30
	},
	"upgrade_infinitemagazine": {
		"Name": "Endless Magazine",
		"Description": "Gain \u003Cspan class=\"highlight\"\u003Einfinite ammo\u003C/span\u003E and {g:citadel_inline_attribute:'BonusFireRate'}.",
		"Cost": 6400,
		"Tier": 4,
		"Activation": "InstantCast",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"WeaponDamage",
			"FireRate",
			"ClipSize"
		],
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityCooldown": 40,
		"AbilityDuration": 6,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusClipSizePercent": 100,
		"BaseAttackDamagePercent": 20,
		"BonusFireRate": 20,
		"BonusHealth": 200
	},
	"upgrade_infuser": {
		"Name": "Infuser",
		"Description": "Gain \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
		"Cost": 6400,
		"Tier": 4,
		"Activation": "InstantCast",
		"Slot": "Armor",
		"Components": [
			"upgrade_health_stealing_magic"
		],
		"TargetTypes": null,
		"ShopFilters": [
			"MagicDamage"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 30,
		"AbilityDuration": 6,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusHealth": 100,
		"BonusSpirit": 30,
		"AbilityLifestealPercentHero": 80,
		"TechResist": 10,
		"AbilityLifestealPercentHeroPassive": 16,
		"NonHeroAbilityLifestealTooltipOnly": 3
	},
	"upgrade_inhibitor": {
		"Name": "Inhibitor",
		"Description": "Your bullets build up to reduce the target's \u003Cspan class=\"highlight\"\u003Eoutgoing damage\u003C/span\u003E and apply \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.",
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": [
			"WeaponDamage",
			"Disruption",
			"FireRate"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusHealth": 150,
		"DebuffDuration": 5,
		"BuildUpPerShot": 0.77,
		"BuildUpDuration": 5,
		"OutgoingDamagePenaltyPercent": -35,
		"BaseAttackDamagePercent": 22,
		"HealAmpReceivePenaltyPercent": -40,
		"HealAmpRegenPenaltyPercent": -40
	},
	"upgrade_intensifying_clip": {
		"Name": "Intensifying Magazine",
		"Description": "Increases \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E as you continuously fire your weapon.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"ClipSize",
			"WeaponDamage"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusClipSizePercent": 20,
		"BaseAttackDamagePercent": "",
		"ShootDurationForMax": 2.5,
		"BaseAttackDamagePercentAtMaxDuration": 45
	},
	"upgrade_juggernaut": {
		"Name": "Juggernaut",
		"Description": null,
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": [
			"upgrade_cardio_calibrator"
		],
		"TargetTypes": null,
		"ShopFilters": [
			"Durability"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"MeleeResistPercent": 25,
		"SlowResistancePercent": 50,
		"FireRateSlow": 36,
		"BonusHealthRegen": 8,
		"BonusMoveSpeed": "2.0m",
		"FireRateSlowDuration": 4,
		"PropertyUpgrades": {
			"BonusMoveSpeed": "3.5m",
			"MeleeResistPercent": 15,
			"FireRateSlow": 20,
			"SlowResistancePercent": 15,
			"BonusHealthRegen": 8
		}
	},
	"upgrade_kinetic_sash": {
		"Name": "Kinetic Dash",
		"Description": "When you \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E you gain \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and bonus \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E until your next reload. Lasts up to 7s.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": [
			"upgrade_improved_stamina"
		],
		"TargetTypes": null,
		"ShopFilters": [
			"FireRate",
			"ClipSize",
			"Movement",
			"Durability"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityDuration": 7,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusFireRate": 25,
		"BonusClipSize": 6,
		"Stamina": 1,
		"StaminaCooldownReduction": 12
	},
	"upgrade_lifestrike_gauntlets": {
		"Name": "Melee Lifesteal",
		"Description": "Your next \u003Cspan class=\"highlight\"\u003EMelee\u003C/span\u003E attack \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EThis heal is 30% effective vs non-heroes. \u003Cbr\u003ECooldown is 1.5x as long for Light Melee hits.\u003C/span\u003E",
		"Cost": 800,
		"Tier": 1,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": [
			"Durability",
			"Melee",
			"Healing"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 8,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"LightMeleeCooldownMult": 1.5,
		"BonusMeleeDamagePercent": 12,
		"LifestrikeHeal": 100,
		"NonHeroHealPct": 30
	},
	"upgrade_long_range": {
		"Name": "Long Range",
		"Description": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"WeaponDamage",
			"ClipSize"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"LongRangeBonusWeaponPower": 40,
		"LongRangeBonusWeaponPowerMinRange": "15m",
		"BonusSprintSpeed": "0.75m",
		"BonusAttackRangePercent": 4
	},
	"upgrade_long_range_slowing_tech": {
		"Name": "Omni Spirit",
		"Description": "Applies a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies when dealing spirit damage.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": [
			"HeroEnemy",
			"CreepEnemy"
		],
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"TechRangeMultiplier": 30,
		"TechRadiusMultiplier": 30,
		"SlowPercent": 20,
		"SlowDuration": 2
	},
	"upgrade_magic_burst": {
		"Name": "Mystic Burst",
		"Description": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than \u003Cspan class=\"highlight\"\u003E80\u003C/span\u003E damage to deal additional damage.",
		"Cost": 800,
		"Tier": 1,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": [
			"MagicDamage",
			"Healing"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 14,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"Damage": 40,
		"MinimumDamage": 80,
		"AbilityChargeUpTime": 14
	},
	"upgrade_magic_carpet": {
		"Name": "Magic Carpet",
		"Description": "Summon a Magic Carpet that will \u003Cspan class=\"highlight\"\u003Efly\u003C/span\u003E you away.  While flying you are immune to slows and doing any action will dismiss the carpet.  \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECannot use abilities while the carpet is being summoned.\u003C/span\u003E",
		"Cost": 6400,
		"Tier": 4,
		"Activation": "InstantCast",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"Movement"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 32,
		"AbilityDuration": 8,
		"AbilityUnitTargetLimit": 1,
		"AbilityCastDelay": 0.2,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"TechPower": 14,
		"SummonDuration": 1.3,
		"FlyMoveSpeed": "7m",
		"BonusHealth": 75,
		"BonusAbilityDurationPercent": 15
	},
	"upgrade_magic_clarity": {
		"Name": "Clarity",
		"Description": "On ability or item use, gain a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus for {s:AbilityDuration}s.  Your next ability cast will remove the move speed bonus and apply a \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E bonus to that ability.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityCooldown": 16,
		"AbilityDuration": 8,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusMovespeed": "2m",
		"BonusSpirit": 28,
		"BonusSpiritMaxTime": 12,
		"BonusSpiritWindow": 1,
		"BonusSpiritMin": 2
	},
	"upgrade_magic_missile": {
		"Name": "Conjure Missiles",
		"Description": null,
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"WeaponDamage",
			"ClipSize",
			"FireRate"
		],
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BaseAttackDamagePercent": 70,
		"MaxHealthLossPercent": -15,
		"BonusClipPerKill": 2,
		"MaxClipBonus": 14,
		"BonusFireRate": 10,
		"BonusMoveSpeed": "1m",
		"WeaponPowerPerKill": 10,
		"MaxStacks": 5
	},
	"upgrade_magic_reach": {
		"Name": "Mystic Expansion",
		"Description": "Imbue an ability to increase its \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E.",
		"Cost": 800,
		"Tier": 1,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"TechRangeMultiplier": 20,
		"TechRadiusMultiplier": 20
	},
	"upgrade_magic_shield": {
		"Name": "Enchanter's Emblem",
		"Description": "While you are \u003Cspan class=\"highlight\"\u003Eabove 65% health\u003C/span\u003E, gain bonus \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Spirit'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ECooldown Reduction\u003C/span\u003E.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"MagicDamage",
			"Durability"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"TechPower": 15,
		"TechResist": 15,
		"OutOfCombatHealthRegen": 2,
		"LifeThreshold": 65,
		"CooldownReduction": 5
	},
	"upgrade_magic_shock": {
		"Name": "Tankbuster",
		"Description": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than \u003Cspan class=\"highlight\"\u003E165\u003C/span\u003E damage to deal additional damage. \u003Cspan class=\"highlight\"\u003EIgnores Spirit Resistance.\u003C/span\u003E",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": [
			"upgrade_magic_burst"
		],
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": [
			"MagicDamage",
			"Disruption"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 14,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"MinimumDamage": 165,
		"ReProcLockoutTime": 5,
		"WatcherMaxDuration": 30,
		"CurrentHealthDamage": 7.5,
		"Damage": 40,
		"AbilityChargeUpTime": 14,
		"BonusHealth": 50
	},
	"upgrade_magic_slow": {
		"Name": "Mystic Slow",
		"Description": "When the target takes \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, they have their \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E reduced.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": [
			"Disruption"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityDuration": 2,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"MovementSpeedSlow": 30,
		"GroundDashReductionPercent": -12,
		"BonusSprintSpeed": "0.75m",
		"BonusHealth": 30
	},
	"upgrade_magic_storm": {
		"Name": "Surge of Power",
		"Description": "Imbue an ability with \u003Cspan class=\"highlight\"\u003Epermanent Spirit Power\u003C/span\u003E. When that ability is used, gain bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E and maintain full speed while attacking.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": [
			"upgrade_improved_spirit"
		],
		"TargetTypes": null,
		"ShopFilters": [
			"MagicDamage",
			"Movement"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 14,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"ImbuedTechPower": 24,
		"FireRateBonus": 20,
		"BonusMoveSpeed": "1.75m",
		"MovementSpeedBonusDuration": 8,
		"MoveWhileShootingSpeedPenaltyReductionPercent": 100,
		"MoveWhileZoomedSpeedPenaltyReductionPercent": 100
	},
	"upgrade_magic_tempo": {
		"Name": "Compress Cooldown",
		"Description": "Imbue an ability to reduce its \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"Healing"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"CooldownReduction": 18
	},
	"upgrade_magic_vulnerability": {
		"Name": "Mystic Vulnerability",
		"Description": "When the target takes \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, they have their \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E reduced.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": [
			"MagicDamage",
			"Disruption"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityDuration": 7,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"TechArmorDamageReduction": -8,
		"TechResist": 8
	},
	"upgrade_medic_bullets": {
		"Name": "Restorative Shot",
		"Description": "Your next bullet will \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E you based on what target you hit.",
		"Cost": 800,
		"Tier": 1,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": [
			"WeaponDamage",
			"Healing"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 6,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"Radius": "1m",
		"ProcChance": 100,
		"HealFromHero": 50,
		"HealFromNPC": 15,
		"BaseAttackDamagePercent": 6
	},
	"upgrade_melee_charge": {
		"Name": "Melee Charge",
		"Description": "Your next \u003Cspan class=\"highlight\"\u003EHeavy Melee\u003C/span\u003E attack against an enemy \u003Cspan class=\"highlight\"\u003Edeals increased damage\u003C/span\u003E.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": [
			"HeroEnemy",
			"TrooperEnemy",
			"MinionEnemy",
			"Neutral"
		],
		"ShopFilters": [
			"Melee"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 7,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BulletResist": 6,
		"BonusMeleeDamagePercent": 10,
		"MeleeDistanceScale": 50,
		"BonusHeavyMeleeDamage": 25
	},
	"upgrade_melee_rebuttal": {
		"Name": "Rebuttal",
		"Description": "On a successful \u003Cspan class=\"highlight\"\u003EParry\u003C/span\u003E against an enemy Hero, \u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E yourself for the damage parried and returns that damage to the target, and temporarily gain increased \u003Cspan class=\"highlight\"\u003Edamage.\u003C/span\u003E",
		"Cost": 800,
		"Tier": 1,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": [
			"Durability",
			"Melee",
			"Healing"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusHealth": 75,
		"ParryCooldownReduction": 2,
		"BuffDuration": 6,
		"BonusDamagePercent": 30,
		"ParrySuccessHealPercentage": 100,
		"MeleeResistPercent": 18
	},
	"upgrade_metal_skin": {
		"Name": "Metal Skin",
		"Description": "Become \u003Cspan class=\"highlight\"\u003Eimmune to bullets\u003C/span\u003E.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "InstantCast",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"Durability",
			"FireRate"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 24,
		"AbilityDuration": 5,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BulletResist": 15,
		"ActiveMoveSpeedPenalty": "-1.5m",
		"GroundDashReductionPercent": -20
	},
	"upgrade_mod_disruptor": {
		"Name": "Soul Disruptor",
		"Description": "Throw a grenade that explodes on contact and applies \u003Cspan class=\"highlight\"\u003Esilence\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eincreasing amounts of damage\u003C/span\u003E to each enemy.",
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Press",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityCooldown": 32,
		"AbilityDuration": 5,
		"AbilityUnitTargetLimit": 1,
		"AbilityCastDelay": 0.2,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"DPS": {
			"Value": 50,
			"Scale": {
				"Value": 0.152334,
				"Type": "spirit"
			}
		},
		"DPSIncrease": {
			"Value": 10,
			"Scale": {
				"Value": 0.030467,
				"Type": "spirit"
			}
		},
		"DPSMax": {
			"Value": 100,
			"Scale": {
				"Value": 0.304668,
				"Type": "spirit"
			}
		},
		"Radius": "8m",
		"TickRate": 0.5,
		"TechResist": -18
	},
	"upgrade_mystic_regeneration": {
		"Name": "Mystic Regeneration",
		"Description": "Dealing Spirit Damage to enemy Heroes grants you Bonus Health Regen. Stacks when dealing damage to different heroes.",
		"Cost": 800,
		"Tier": 1,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"MagicDamage",
			"Healing"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"Regeneration": 4,
		"RegenerationDuration": 5,
		"BonusHealth": 40
	},
	"upgrade_mystic_reverb": {
		"Name": "Mystic Reverb",
		"Description": null,
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": [
			"MagicDamage",
			"Healing"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 6.25,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"TechDamagePercent": 50,
		"DelayDuration": 3,
		"MinimumDamage": 100,
		"Radius": "16m",
		"AbilityLifestealPercentHero": 10,
		"ImbueAbilityLifesteal": 27,
		"MovementSpeedSlow": 40,
		"MaxHealthDamage": 10
	},
	"upgrade_mystical_piano": {
		"Name": "Mystical Piano",
		"Description": "After a short delay, enemies in the target area will be stunned and have their stamina depleted.  After the stun they will be temporarily dazed.",
		"Cost": 9999,
		"Tier": 5,
		"Activation": "Press",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": null,
		"IsDisabled": false,
		"StreetBrawl": true,
		"AbilityCooldown": 23,
		"AbilityDuration": 1.7,
		"AbilityUnitTargetLimit": 1,
		"AbilityCastDelay": 0.2,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"StunDelay": 1.7,
		"StunDuration": 2,
		"DazeMoveSpeed": "2m",
		"DazeDuration": 2,
		"Radius": "11m"
	},
	"upgrade_nearby_enemy_boost": {
		"Name": "Adrenaline Rush",
		"Description": "Gain bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E when there are two or more enemy heroes nearby.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": [
			"HeroEnemy"
		],
		"ShopFilters": [
			"WeaponDamage",
			"FireRate",
			"Movement"
		],
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"Radius": "20m",
		"TickRate": 1,
		"MinTargetsRequired": 2,
		"BaseAttackDamagePercent": 48,
		"BonusFireRate": 30,
		"BonusHealth": 90,
		"BonusMoveSpeed": "1m"
	},
	"upgrade_non_player_bonus": {
		"Name": "Monster Rounds",
		"Description": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E25% Weapon Damage\u003C/span\u003E when attacking \u003Cspan class=\"highlight\"\u003ETroopers\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ENeutrals\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBosses\u003C/span\u003E.",
		"Cost": 800,
		"Tier": 1,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"WeaponDamage",
			"Durability",
			"Healing"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"NonPlayerBonusWeaponPower": 25,
		"OutOfCombatHealthRegen": 1,
		"NonPlayerBulletResist": 25
	},
	"upgrade_non_player_bonus_sacrifice": {
		"Name": "Cultist Sacrifice",
		"Description": "Target an enemy NPC and consume it for \u003Cspan class=\"highlight\"\u003E150% Bonus Souls\u003C/span\u003E and grants a powerful long lasting buff.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Press",
		"Slot": "Weapon",
		"Components": [
			"upgrade_non_player_bonus"
		],
		"TargetTypes": [
			"TrooperEnemy",
			"Neutral",
			"MinionEnemy"
		],
		"ShopFilters": [
			"WeaponDamage",
			"Durability",
			"Healing"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 270,
		"AbilityDuration": 160,
		"AbilityCastRange": "7m",
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"NonPlayerBonusWeaponPower": 30,
		"OutOfCombatHealthRegen": 2,
		"NonPlayerBulletResist": 30,
		"BonusSoulsPct": 150,
		"BonusHealth": {
			"Value": 50,
			"Scale": {
				"Value": 4,
				"Type": "power_increase"
			}
		},
		"BaseAttackDamagePercent": {
			"Value": 8,
			"Scale": {
				"Value": 0.7,
				"Type": "power_increase"
			}
		},
		"BonusAbilityCharges": 1,
		"TechRangeMultiplier": 15,
		"TechRadiusMultiplier": 15
	},
	"upgrade_nullification_aura": {
		"Name": "Nullification Burst",
		"Description": "Removes any positive buffs and prevents stamina usage and healing effects on enemies.",
		"Cost": 9999,
		"Tier": 5,
		"Activation": "InstantCast",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": [
			"Disruption"
		],
		"IsDisabled": false,
		"StreetBrawl": true,
		"AbilityCooldown": 18,
		"AbilityDuration": 7,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"SpreadDuration": 0.5,
		"StartRadius": "2m",
		"EndRadius": "12m",
		"Damage": {
			"Value": 250,
			"Scale": {
				"Value": 0.465,
				"Type": "spirit"
			}
		},
		"DamageHeight": "2.5m",
		"BonusHealth": 300
	},
	"upgrade_omnicharge_pendant": {
		"Name": "Omnicharge Signet",
		"Description": "Imbue any active non-ultimate ability with \u003Cspan class=\"highlight\"\u003EBonus Ability Charges\u003C/span\u003E.  Already charged items recieve more bonus charges.",
		"Cost": 9999,
		"Tier": 5,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": false,
		"StreetBrawl": true,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"CooldownBetweenChargeReduction": 70,
		"BonusAbilityCharges": 4,
		"BonusAbilityChargesNonCharge": 2,
		"EnableAbilityCharges": 1,
		"CooldownReductionOnChargedAbilities": 30,
		"BonusSpiritForChargedAbilities": 50
	},
	"upgrade_patrons_blessing": {
		"Name": "Mystic Conduit",
		"Description": "Provides yourself and allies with a powerful spirit focused aura. Has reduced values on allies.",
		"Cost": 9999,
		"Tier": 5,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": [
			"AllFriendly"
		],
		"ShopFilters": null,
		"IsDisabled": false,
		"StreetBrawl": true,
		"AbilityCooldown": 25,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"TechPower": 40,
		"Radius": "25m",
		"TechRangeMultiplier": 40,
		"TechRadiusMultiplier": 40,
		"CooldownReduction": 40,
		"AllyPercentage": 50,
		"HealAmount": 700,
		"HealRadius": "35m",
		"DamageThreshold": 300,
		"DamageThresholdDuration": 5
	},
	"upgrade_personal_rejuvenator": {
		"Name": "Rebirth",
		"Description": "Respawns the hero at the spot they died.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityCooldown": 509,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"RespawnDelay": 5
	},
	"upgrade_phantom_strike": {
		"Name": "Phantom Strike",
		"Description": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E to an enemy target and pull them to the ground.  Dealing \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EMove speed\u003C/span\u003E reduction and \u003Cspan class=\"highlight\"\u003EDisarm\u003C/span\u003E.",
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Press",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": [
			"HeroEnemy"
		],
		"ShopFilters": [
			"WeaponDamage",
			"Durability",
			"Movement",
			"Disruption"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 35,
		"AbilityCastRange": "25m",
		"AbilityUnitTargetLimit": 1,
		"AbilityCastDelay": 0.35,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": "1.3m",
		"TechPower": 8,
		"BaseAttackDamagePercent": 15,
		"SlowPercent": 50,
		"SlowDuration": 3,
		"ImpactDamage": {
			"Value": 75,
			"Scale": {
				"Value": 0.93,
				"Type": "spirit"
			}
		}
	},
	"upgrade_predator_precision": {
		"Name": "Predator Precision",
		"Description": "Gain additional \u003Cspan class=\"highlight\"\u003Eweapon damage\u003C/span\u003E against enemy Heroes that are \u003Cspan class=\"highlight\"\u003Elow health\u003C/span\u003E",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"FireRate"
		],
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusFireRate": 8,
		"LifeThreshold": 50,
		"BaseAttackDamagePercent": 50
	},
	"upgrade_prism_blast": {
		"Name": "Prism Blast",
		"Description": "You enter a void state and become \u003Cspan class=\"highlight\"\u003Euntargetable and invincible\u003C/span\u003E for a short duration, during which lasers blast out and rotate around you.",
		"Cost": 9999,
		"Tier": 5,
		"Activation": "InstantCast",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": [
			"FireRate"
		],
		"IsDisabled": false,
		"StreetBrawl": true,
		"AbilityCooldown": 40,
		"AbilityDuration": 6,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BeamLength": "30m",
		"BeamWidth": "2.9m",
		"DPS": {
			"Value": 270,
			"Scale": {
				"Value": 1.75,
				"Type": "spirit"
			}
		},
		"DampingFactor": 3,
		"LiftHeight": 100,
		"FloatMoveSpeed": "2.5m"
	},
	"upgrade_pristine_emblem": {
		"Name": "Opening Rounds",
		"Description": "Your attacks have additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E against \u003Cspan class=\"highlight\"\u003Eenemies above 50% health\u003C/span\u003E.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": [
			"MagicDamage",
			"Durability"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"TechPower": 8,
		"EnemyLifeThreshold": 50,
		"BaseAttackDamagePercentBonus": 40
	},
	"upgrade_proc_disarm": {
		"Name": "Disarming Bullets",
		"Description": "Your bullets \u003Cspan class=\"highlight\"\u003Edisarm\u003C/span\u003E enemies, them preventing them from shooting their weapon.  Victims are immune to disarming bullets for \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}s\u003C/span\u003E after application expires.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": [
			"HeroEnemy"
		],
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityDuration": 5,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"ImmunityDuration": 3,
		"BuildUpPerShot": 1,
		"BuildUpDuration": 10
	},
	"upgrade_proc_silence": {
		"Name": "Silencer",
		"Description": "Your bullets build up to a \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E. Victims are immune to the build up for \u003Cspan class=\"highlight\"\u003E10s\u003C/span\u003E after silence expires.",
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": [
			"HeroEnemy"
		],
		"ShopFilters": [
			"Disruption",
			"WeaponDamage"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"TechResist": 15,
		"TechDamageReduction": -25,
		"SilenceDuration": 2.5,
		"DebuffDuration": 6,
		"ImmunityDuration": 10,
		"BuildUpPerShot": 1.04,
		"BuildUpDuration": 5
	},
	"upgrade_proc_tech_damage": {
		"Name": "Magitech Rounds",
		"Description": "Your bullets also deal your \u003Cspan class=\"highlight\"\u003Ebase bullet damage [{s:BaseDamagePerShot}] \u003C/span\u003E as spirit damage.  Magitech Rounds receives \u003Cspan class=\"highlight\"\u003E{s:SpellAmplificationMultiplier}x\u003C/span\u003E amplification from \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"ProcCooldown": 1,
		"BaseDamagePct": {
			"Value": 0.0001,
			"Scale": {
				"Value": 3.04668,
				"Type": "spirit"
			}
		},
		"NanoTechPerShot": {
			"Value": 1,
			"Scale": {
				"Value": 3.04668,
				"Type": "spirit"
			}
		},
		"BaseDamagePerShot": 1,
		"SpellAmplificationMultiplier": 5
	},
	"upgrade_quarantine": {
		"Name": "Quarantine",
		"Description": "Quarantine an enemy Hero, making them \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E but also \u003Cspan class=\"highlight\"\u003Esilencing and disarming\u003C/span\u003E them.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Press",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": [
			"HeroEnemy"
		],
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityCooldown": 42,
		"AbilityDuration": 4.5,
		"AbilityCastRange": "30m",
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1
	},
	"upgrade_quick_silver": {
		"Name": "Quicksilver Reload",
		"Description": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ebonus bullets\u003C/span\u003E on use.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": [
			"MagicDamage",
			"FireRate"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 18,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusFireRate": 10,
		"BuffDuration": 12,
		"Damage": {
			"Value": 44,
			"Scale": {
				"Value": 0.16,
				"Type": "spirit"
			}
		},
		"AmmoReloadPercent": 100,
		"AbilityChargeUpTime": 18
	},
	"upgrade_rapid_recharge": {
		"Name": "Rapid Recharge",
		"Description": null,
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": [
			"upgrade_extra_charge"
		],
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"CooldownBetweenChargeReduction": 30,
		"BonusAbilityCharges": 2,
		"CooldownReductionOnChargedAbilities": 14,
		"BonusSpiritForChargedAbilities": 10
	},
	"upgrade_rapid_rounds": {
		"Name": "Rapid Rounds",
		"Description": null,
		"Cost": 800,
		"Tier": 1,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"FireRate",
			"Movement"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusFireRate": 9
	},
	"upgrade_rebirth": {
		"Name": "Soul Rebirth",
		"Description": null,
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityCooldown": 240,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"TechPower": 12,
		"SpawnTimePenalty": 30,
		"RespawnDelay": 4,
		"RespawnHealthPercent": 50
	},
	"upgrade_rechargingbullets": {
		"Name": "Recharging Rush",
		"Description": "Dealing significant {g:citadel_inline_attribute:'WeaponDamage'} replenishes a charge for \u003Cspan class=\"highlight\"\u003Eeach of your charged abilities\u003C/span\u003E.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"WeaponDamage",
			"Durability"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 20,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusClipSizePercent": 20,
		"BaseAttackDamagePercent": 10,
		"DamageThreshold": 200,
		"DamageWindow": 3.5
	},
	"upgrade_reduce_debuff_duration": {
		"Name": "Dispel Magic",
		"Description": null,
		"Cost": 3200,
		"Tier": 3,
		"Activation": "InstantCast",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"WeaponDamage"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 50,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"TechResist": 16,
		"ActiveBonusMoveSpeed": "2m",
		"BuffDuration": 3,
		"HealOnActivate": 250
	},
	"upgrade_regenerating_bullet_shield": {
		"Name": "Battle Vest",
		"Description": "While you are \u003Cspan class=\"highlight\"\u003Eabove 65% health\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"WeaponDamage",
			"Durability"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BulletResist": 18,
		"OutOfCombatHealthRegen": 3,
		"LifeThreshold": 65,
		"BaseAttackDamagePercent": 15,
		"BonusFireRate": 7
	},
	"upgrade_regenerative_armor": {
		"Name": "Regenerative Armor",
		"Description": "Gain a short burst of health regeneration when taking bullet damage from heroes",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityDuration": 5,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusHealthRegen": 20
	},
	"upgrade_reinforcing_casings": {
		"Name": "Escalating Resilience",
		"Description": "Grants \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E when your bullets hit an enemy hero. \u003Cspan class=\"highlight\"\u003EEach shot can only grant one stack.\u003C/span\u003E",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": [
			"upgrade_clip_size"
		],
		"TargetTypes": null,
		"ShopFilters": [
			"WeaponDamage",
			"Durability",
			"FireRate"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"MaxArmorStacks": 30,
		"BulletResistPerStack": 2,
		"BulletResistDuration": 24,
		"BaseAttackDamagePercent": 15,
		"BonusHealth": 75,
		"BonusClipSizePercent": 30
	},
	"upgrade_reload_speed": {
		"Name": "Fast Reload",
		"Description": "Increased \u003Cspan class=\"highlight\"\u003Ereload speed\u003C/span\u003E.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"ReloadSpeedMultipler": -35
	},
	"upgrade_rescue_beam": {
		"Name": "Rescue Beam",
		"Description": "\u003Cspan class=\"highlight\"\u003EHeals\u003C/span\u003E a target allied hero and yourself for a percentage of \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E. Once while healing, you can \u003Cspan class=\"highlight\"\u003EPull\u003C/span\u003E the target towards you. Can be self-cast.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Press",
		"Slot": "Armor",
		"Components": [
			"upgrade_health_stimpak"
		],
		"TargetTypes": [
			"HeroFriendly"
		],
		"ShopFilters": [
			"MagicDamage",
			"Durability",
			"Healing",
			"Movement"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 60,
		"AbilityCastRange": "32m",
		"AbilityUnitTargetLimit": 1,
		"AbilityChannelTime": 2.5,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"HealPercentAmount": 20,
		"HealInterval": 0.2,
		"BonusMoveSpeed": "0m",
		"BonusSprintSpeed": "0.75m",
		"SelfModifier": 100,
		"TechRangeMultiplier": 8,
		"TechRadiusMultiplier": 8
	},
	"upgrade_resilience": {
		"Name": "Enduring Spirit",
		"Description": null,
		"Cost": 800,
		"Tier": 1,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"MagicDamage",
			"Durability"
		],
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusHealth": 25,
		"AbilityLifestealPercentHero": 7
	},
	"upgrade_resonant_healing": {
		"Name": "Radiant Regeneration",
		"Description": "\u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E and gain bonus \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E for a short duration when you cast an ability.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": [
			"upgrade_mystic_regeneration"
		],
		"TargetTypes": null,
		"ShopFilters": [
			"MagicDamage",
			"Movement",
			"Healing"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 6,
		"AbilityDuration": 3,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"HealingPerCast": {
			"Value": 70,
			"Scale": {
				"Value": 1.5,
				"Type": "power_increase"
			}
		},
		"BonusMoveSpeed": "1.75m",
		"Regeneration": {
			"Value": 4,
			"Scale": {
				"Value": 0.04,
				"Type": "spirit"
			}
		},
		"RegenerationDuration": 5,
		"BonusHealth": 65
	},
	"upgrade_restorative_locket": {
		"Name": "Restorative Locket",
		"Description": null,
		"Cost": 1600,
		"Tier": 2,
		"Activation": "InstantCast",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": [
			"HeroFriendly"
		],
		"ShopFilters": [
			"Healing",
			"Durability"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 20,
		"AbilityCastRange": "30m",
		"AbilityUnitTargetLimit": 1,
		"AbilityCastDelay": 0.1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"Radius": "30m",
		"TechResist": 8,
		"HealPerStack": {
			"Value": 20,
			"Scale": {
				"Value": 0.4,
				"Type": "power_increase"
			}
		},
		"MaxStacks": 20,
		"MaxStaminaRestore": 3
	},
	"upgrade_return_fire": {
		"Name": "Return Fire",
		"Description": "Automatically \u003Cspan class=\"highlight\"\u003Efire a bullet\u003C/span\u003E towards any attacker who damages you with their abilities or weapon.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "InstantCast",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"Durability",
			"MagicDamage",
			"FireRate"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 25,
		"AbilityDuration": 6,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BulletDamageReflectedPct": 60,
		"SpiritDamageReflectedPct": 25,
		"BulletResist": 8
	},
	"upgrade_ricochet": {
		"Name": "Ricochet",
		"Description": "Your bullets will \u003Cspan class=\"highlight\"\u003Ericochet\u003C/span\u003E on enemies near your target, \u003Cspan class=\"highlight\"\u003Eapplying any bullet procs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing a percentage of the original damage.\u003C/span\u003E",
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": [
			"HeroEnemy",
			"BossEnemy",
			"TrooperEnemy",
			"PropEnemy",
			"MinionEnemy",
			"Neutral"
		],
		"ShopFilters": [
			"ClipSize"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"RicochetDamagePercent": 65,
		"RicochetRadius": "13m",
		"RicochetTargetsTooltipOnly": 2,
		"BonusFireRate": 18
	},
	"upgrade_rocket_booster": {
		"Name": "Majestic Leap",
		"Description": "\u003Cspan class=\"highlight\"\u003ELaunch yourself\u003C/span\u003E high into the air and grant yourself a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E. While in the air, you can use the active again to drop down faster.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECannot be used for 5s if attacked by enemy Hero.\u003C/span\u003E",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "InstantCast",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": [
			"Movement"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 45,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"JumpVelocityHidden": "27m",
		"InterruptCooldown": 5,
		"AirControlPercent": 100,
		"SlamDownRadius": "10m",
		"VerticalDifferenceTolerance": "2m",
		"TossSpeed": 500,
		"SlowPercent": 40,
		"SlowDuration": 2.5,
		"DropDownSpeed": "35m",
		"MaxLandingSpeed": "20m",
		"ImpactHeight": "2m",
		"MinAimAngle": 30,
		"CombatBarrier": {
			"Value": 140,
			"Scale": {
				"Value": 8,
				"Type": "power_increase"
			}
		},
		"BarrierDuration": 8
	},
	"upgrade_rocket_boots": {
		"Name": "Majestic Leap - Disabled",
		"Description": "\u003Cspan class=\"highlight\"\u003ELaunch yourself\u003C/span\u003E high into the air. Cannot be used for {s:InterruptCooldown}s if damaged by enemy Hero.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "InstantCast",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"MagicDamage",
			"Movement"
		],
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityCooldown": 16,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"TechPower": 8,
		"JumpVelocityHidden": "22.5m",
		"InterruptCooldown": 4,
		"AirControlPercent": 100,
		"BonusHealth": 50
	},
	"upgrade_runed_gauntlets": {
		"Name": "Runed Gauntlets",
		"Description": "Everytime you land a heavy melee, your existing cooldowns get reduced.",
		"Cost": 9999,
		"Tier": 5,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": null,
		"IsDisabled": false,
		"StreetBrawl": true,
		"AbilityCooldown": 10,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"MeleeDistanceScale": 130,
		"MeleeResistPercent": 50,
		"BonusMeleeDamagePercent": 30,
		"CooldownReductionOnHitMin": 3,
		"CooldownReductionOnHitPct": 12
	},
	"upgrade_rupture": {
		"Name": "Decay",
		"Description": "Inflict \u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E to a target, dealing damage based on their current health.\u003Cbr\u003EDecay's damage is non-lethal and does not apply item procs.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Press",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": [
			"HeroEnemy"
		],
		"ShopFilters": [
			"MagicDamage",
			"Disruption"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 32,
		"AbilityDuration": 10,
		"AbilityCastRange": {
			"Value": "20m",
			"Scale": {
				"Value": 0.1,
				"Type": "spirit"
			}
		},
		"AbilityUnitTargetLimit": 1,
		"AbilityCastDelay": 0.1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"TechPower": 8,
		"HealAmpReceivePenaltyPercent": -45,
		"HealAmpRegenPenaltyPercent": -45,
		"TickRate": 1,
		"DotHealthPercent": {
			"Value": 2.6,
			"Scale": {
				"Value": 0.0055,
				"Type": "spirit"
			}
		},
		"BonusHealth": 65
	},
	"upgrade_self_bubble": {
		"Name": "Ethereal Shift",
		"Description": "You enter a void state and become \u003Cspan class=\"highlight\"\u003Euntargetable and invincible\u003C/span\u003E for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain \u003Cspan class=\"highlight\"\u003ESpirit Power, Move Speed, and Spirit Resist\u003C/span\u003E.\u003Cbr\u003ECan be canceled early.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActivation cancels any active ability.\u003C/span\u003E",
		"Cost": 6400,
		"Tier": 4,
		"Activation": "InstantCast",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"FireRate"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 45,
		"AbilityDuration": 4,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BuffDuration": 5,
		"TechResist": 30,
		"DampingFactor": 3,
		"LiftHeight": 200,
		"BonusSpirit": 20,
		"FloatMoveSpeed": "2.5m",
		"BonusMoveSpeed": "3m"
	},
	"upgrade_shadow_step": {
		"Name": "Shadow Step",
		"Description": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E straight ahead.",
		"Cost": 9999,
		"Tier": 5,
		"Activation": "InstantCast",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"WeaponDamage",
			"Movement"
		],
		"IsDisabled": true,
		"StreetBrawl": true,
		"AbilityCooldown": 3,
		"AbilityCastRange": "12m",
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"DamagePulseInterval": 0.5,
		"DamagePulseAmount": 50,
		"DamagePulseRadius": "13m"
	},
	"upgrade_shadow_strike": {
		"Name": "Shadow Strike",
		"Description": "Go \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E on \u003Cspan class=\"highlight\"\u003EStamina use\u003C/span\u003E with no detection range. Doing a \u003Cspan class=\"highlight\"\u003Emelee attack\u003C/span\u003E while invisible will cause you to \u003Cspan class=\"highlight\"\u003Esteal bullet and spirit resistance\u003C/span\u003E from them and deal \u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E.",
		"Cost": 9999,
		"Tier": 5,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": null,
		"IsDisabled": false,
		"StreetBrawl": true,
		"AbilityDuration": 2.5,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"InvisAlertWhenFading": 1,
		"InvisFadeToDuration": 0.2,
		"SpottedRadius": "0m",
		"RevealOnDamageDuration": 1.5,
		"RevealOnSpottedDuration": 0.25,
		"ResistStealAmount": 40,
		"TickRate": 1,
		"DPS": {
			"Value": 75,
			"Scale": {
				"Value": 0.2,
				"Type": "spirit"
			}
		},
		"MaxStacks": 1,
		"StealDuration": 6,
		"Stamina": 2
	},
	"upgrade_sharpshooter": {
		"Name": "Sharpshooter",
		"Description": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": [
			"upgrade_long_range"
		],
		"TargetTypes": null,
		"ShopFilters": [
			"WeaponDamage",
			"ClipSize"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"LongRangeBonusWeaponPower": 70,
		"LongRangeBonusWeaponPowerMinRange": "15m",
		"BonusAttackRangePercent": 20,
		"BonusZoomPercent": 25,
		"BonusMoveSpeed": "-1m",
		"BonusSprintSpeed": "1.0m"
	},
	"upgrade_shivas_bracelet": {
		"Name": "Frostbite Charm",
		"Description": "Imbued ability has its \u003Cspan class=\"highlight\"\u003ECooldown reduced\u003C/span\u003E and gains \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.  When the ability deals damage, \u003Cspan class=\"highlight\"\u003Efreeze\u003C/span\u003E the target and apply \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown is per target.\u003C/span\u003E",
		"Cost": 9999,
		"Tier": 5,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": null,
		"IsDisabled": false,
		"StreetBrawl": true,
		"AbilityCooldown": 10,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"ImbuedCooldownReduction": 50,
		"ImbuedTechPower": 70,
		"Damage": 200,
		"FreezeDuration": 1
	},
	"upgrade_shrink_ray": {
		"Name": "Shrink Ray",
		"Description": "Reduces \u003Cspan class=\"highlight\"\u003EModel Size\u003C/span\u003E and grants \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E to the target. Allows \u003Cspan class=\"highlight\"\u003Eusage of tunnels\u003C/span\u003E in this mode. Can be self-cast.",
		"Cost": 9999,
		"Tier": 5,
		"Activation": "Press",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": [
			"HeroFriendly"
		],
		"ShopFilters": [
			"Healing"
		],
		"IsDisabled": false,
		"StreetBrawl": true,
		"AbilityCooldown": 30,
		"AbilityCastRange": "40m",
		"AbilityUnitTargetLimit": 1,
		"AbilityCastDelay": 0.2,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"ShrinkDuration": 60,
		"BonusMoveSpeed": "5.0m",
		"ModelScaleGrowth": 0.5,
		"ModelScaleGrowthTooltip": -50
	},
	"upgrade_silencer": {
		"Name": "Silencer",
		"Description": null,
		"Cost": 6400,
		"Tier": 4,
		"Activation": "InstantCast",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": [
			"HeroEnemy"
		],
		"ShopFilters": [
			"Disruption"
		],
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityCooldown": 36,
		"AbilityDuration": 4,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"EMPDuration": 2,
		"BaseAttackDamagePercent": 20
	},
	"upgrade_siphon_bullets": {
		"Name": "Siphon Bullets",
		"Description": null,
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": [
			"HeroEnemy"
		],
		"ShopFilters": [
			"WeaponDamage",
			"Healing"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BaseAttackDamagePercent": 15,
		"BulletResist": 10,
		"StealPerHit": 1,
		"StealPerKill": 1,
		"StackLostPerDeath": 2,
		"MaxStacks": 9999,
		"StealDuration": 17,
		"ProcCooldown": 1.2,
		"HealthSteal": {
			"Value": 35,
			"Scale": {
				"Value": 0.8,
				"Type": "power_increase"
			}
		},
		"ParticleRadius": "1m"
	},
	"upgrade_slow_immunity": {
		"Name": "Unstoppable - Deprecated",
		"Description": "Purges any roots and chains on use and makes you immune to slows for the duration",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "InstantCast",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityCooldown": 32,
		"AbilityDuration": 6,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1
	},
	"upgrade_slowing_bullets": {
		"Name": "Slowing Bullets",
		"Description": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E on enemies.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": [
			"HeroEnemy"
		],
		"ShopFilters": [
			"WeaponDamage",
			"Disruption"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"SlowPercent": 30,
		"GroundDashReductionPercent": -25,
		"SlowDuration": 3.5,
		"BaseAttackDamagePercent": 15,
		"BuildUpDuration": 5,
		"BuildUpPerShot": 0.7
	},
	"upgrade_slowing_tech": {
		"Name": "Slowing Spirit",
		"Description": "Dealing \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slows\u003C/span\u003E to your target.",
		"Cost": 800,
		"Tier": 1,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": [
			"HeroEnemy",
			"CreepEnemy"
		],
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"SlowPercent": 15,
		"SlowDuration": 2
	},
	"upgrade_small_attack_speed": {
		"Name": "Basic Fire Rate",
		"Description": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
		"Cost": 800,
		"Tier": 1,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusFireRate": 8
	},
	"upgrade_soaring_spirit": {
		"Name": "Improved Spirit",
		"Description": null,
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": [
			"upgrade_improved_spirit"
		],
		"TargetTypes": null,
		"ShopFilters": [
			"Movement",
			"MagicDamage"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"TechPower": 18,
		"BonusSprintSpeed": "1m",
		"BonusHealth": 75,
		"OutOfCombatHealthRegen": 1.5
	},
	"upgrade_spellbreaker": {
		"Name": "Spellbreaker",
		"Description": "The next instance of high spirit damage you take is significantly reduced.",
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": [
			"upgrade_debuff_reducer"
		],
		"TargetTypes": null,
		"ShopFilters": [
			"Durability"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 9,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"TechResist": 18,
		"StatusResistancePercent": 25,
		"DamageThreshold": 175,
		"SpiritDamageReductionProc": 75
	},
	"upgrade_spellshield": {
		"Name": "Hexafoil Ward",
		"Description": "Block the next \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EDebuff\u003C/span\u003E, preventing its effects. Only regenerates outside of combat.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"Durability"
		],
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityCooldown": 12,
		"AbilityUnitTargetLimit": 1,
		"ChannelMoveSpeed": "1.3m",
		"TechResist": 15,
		"SpellShieldLingerDuration": 0.3,
		"SpellShieldFlavorText": "asdasd"
	},
	"upgrade_spellslinger_headshots": {
		"Name": "Spirit Rend",
		"Description": null,
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": [
			"upgrade_tech_defense_shredders"
		],
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": [
			"WeaponDamage",
			"MagicDamage"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"ProcCooldown": 2.25,
		"BonusHealth": 75,
		"MaxStacks": 4,
		"AbilityLifestealPercentHero": 8,
		"MagicResistReduction": -7,
		"TechArmorDamageReduction": -8,
		"DebuffDuration": 8
	},
	"upgrade_spirit_bubble": {
		"Name": "Spirit Shielding",
		"Description": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'SpiritDamage'} from enemy Heroes in a small time frame.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"Durability"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 45,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"DamageWindow": 3.5,
		"DamageThreshold": 225,
		"CombatBarrier": {
			"Value": 300,
			"Scale": {
				"Value": 5,
				"Type": "power_increase"
			}
		},
		"OutOfCombatHealthRegen": 2.5,
		"BarrierDuration": 7,
		"BonusMoveSpeed": "1.5m"
	},
	"upgrade_spirit_burn": {
		"Name": "Spirit Burn",
		"Description": "Dealing significant \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to an enemy within 5s causes an explosion dealing damage and a burn to nearby enemies.  While burning, enemies take damage over time and receive reduced healing.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDeals half-damage and has half-cooldown on non-heroes.\u003C/span\u003E",
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": [
			"MagicDamage",
			"Durability"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 20,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"TechRangeMultiplier": 8,
		"TechRadiusMultiplier": 8,
		"DamageThreshold": 500,
		"DamageThresholdDuration": 5,
		"ExplosionDamage": 110,
		"ExplosionRadius": "12m",
		"DPS": {
			"Value": 24,
			"Scale": {
				"Value": 0.05,
				"Type": "spirit"
			}
		},
		"DebuffDuration": 8,
		"HealAmpReceivePenaltyPercent": -70,
		"HealAmpRegenPenaltyPercent": -70,
		"TickRate": 0.5,
		"CooldownReductionPctOnNonHeroes": 50,
		"DamagePctVsNonHeroes": 50
	},
	"upgrade_spirit_sap": {
		"Name": "Spirit Sap",
		"Description": "Target an enemy to \u003Cspan class=\"highlight\"\u003Ereduce their Spirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Press",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": [
			"HeroEnemy"
		],
		"ShopFilters": [
			"MagicDamage"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 32,
		"AbilityDuration": 12,
		"AbilityCastRange": "40m",
		"AbilityUnitTargetLimit": 1,
		"AbilityCastDelay": 0.1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"MagicResistReduction": -9,
		"BonusHealth": 50,
		"TechPowerReduction": -24
	},
	"upgrade_spirit_snatch": {
		"Name": "Spirit Snatch",
		"Description": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, the attack deals extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and steals \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EEffects are reduced to 70% for Light Melee hits.\u003C/span\u003E",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": [
			"upgrade_acolytes_glove"
		],
		"TargetTypes": [
			"HeroEnemy"
		],
		"ShopFilters": [
			"MagicDamage",
			"Melee"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 6,
		"AbilityDuration": 10,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"LightMeleeScale": 70,
		"SpiritDamage": {
			"Value": 50,
			"Scale": {
				"Value": 0.744,
				"Type": "spirit"
			}
		},
		"TechArmorDamageReduction": -12,
		"TechArmorGain": 12,
		"TechPowerReduction": -15,
		"TechPowerGain": 15,
		"BonusMeleeDamagePercent": 7,
		"BonusHealth": 75
	},
	"upgrade_split_shot": {
		"Name": "Split Shot",
		"Description": "Make your weapon fire \u003Cspan class=\"highlight\"\u003Emultishot\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E Hitting more than one Hero per attack will grant a \u003Cspan class=\"highlight\"\u003Estacking weapon damage bonus\u003C/span\u003E.  \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ETargets can only be hit once per multishot.\u003C/span\u003E",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "InstantCast",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"WeaponDamage"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 32,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusShotsDuration": 5,
		"BulletSplitShot": 5,
		"SpreadAngleDegrees": 45,
		"WeaponDamageBonusDuration": 12,
		"WeaponDamagePerStack": 10,
		"MaxStacks": 6
	},
	"upgrade_sprint_booster": {
		"Name": "Sprint Boots",
		"Description": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. Taking damage resets the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E",
		"Cost": 800,
		"Tier": 1,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"WeaponDamage",
			"Healing",
			"Movement"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusSprintSpeed": "2.0m",
		"OutOfCombatHealthRegen": 2
	},
	"upgrade_stabilizer": {
		"Name": "Stabilizer",
		"Description": "Removes the \u003Cspan class=\"highlight\"\u003Emove speed penalty\u003C/span\u003E while shooting, and increases \u003Cspan class=\"highlight\"\u003Ebullet speed\u003C/span\u003E.",
		"Cost": 800,
		"Tier": 1,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"MoveWhileShootingSpeedPenaltyReductionPercent": 100,
		"MoveWhileZoomedSpeedPenaltyReductionPercent": 100,
		"BonusBulletSpeedPercent": 30
	},
	"upgrade_stabilizing_tripod": {
		"Name": "Stabilizing Tripod",
		"Description": "\u003Cspan class=\"highlight\"\u003EDisarm yourself\u003C/span\u003E to toss your weapon to the target location where it transforms into a \u003Cspan class=\"highlight\"\u003EField Sentry that will attack enemies using your weapon with an unlimited clip\u003C/span\u003E.  You can melee the sentry to end the effect early.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Press",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityCooldown": 64,
		"AbilityDuration": 20,
		"AbilityCastRange": "15m",
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"ModelScale": 1,
		"TickRate": 0.5,
		"TrackingSpeed": 125,
		"TurretAttackDelay": 0.35,
		"TurretAttackRange": "50m",
		"TurretDeployTime": 2,
		"TurretLifetime": 20,
		"AttackConeAngle": 10,
		"StationaryWeaponPower": 40,
		"StationaryRecoilReduction": 25,
		"CasterHealthPercent": 100,
		"BulletSpeedOverride": 6500
	},
	"upgrade_stasis_bomb": {
		"Name": "Stasis Bomb",
		"Description": null,
		"Cost": 6400,
		"Tier": 4,
		"Activation": "InstantCast",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityCooldown": 37,
		"AbilityDuration": 6,
		"AbilityCastRange": "20m",
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"StasisRadius": "7m",
		"ExplodeRadius": "7m",
		"ExplodeDamage": {
			"Value": 250,
			"Scale": {
				"Value": 1.52334,
				"Type": "spirit"
			}
		},
		"StunDuration": 1.5,
		"ImmunityDuration": 4,
		"EMPDuration": 3,
		"EMPProcChance": 100,
		"BuildUpPerShot": 1.6,
		"BuildUpDuration": 10,
		"DampingFactor": 0.5,
		"LiftHeight": 120,
		"SlamdownSpeed": 500,
		"MoveSpeedMax": "4m"
	},
	"upgrade_superacolytes_glove": {
		"Name": "Hex-Sealed Knuckles",
		"Description": "After dealing an accumulated \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage}\u003C/span\u003E spirit damage, your next \u003Cspan class=\"highlight\"\u003EHeavy Melee Attack\u003C/span\u003E deals an additional \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage} spirit damage\u003C/span\u003E.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": [
			"HeroEnemy"
		],
		"ShopFilters": [
			"MagicDamage",
			"Melee"
		],
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityCooldown": 3,
		"AbilityDuration": 13,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"StoredSpiritDamage": {
			"Value": 200,
			"Scale": {
				"Value": 0.93,
				"Type": "spirit"
			}
		},
		"BonusHealth": 75,
		"BonusHealthRegen": 1,
		"BonusMeleeDamagePercent": 30
	},
	"upgrade_superior_stamina": {
		"Name": "Stamina Mastery",
		"Description": null,
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": [
			"upgrade_improved_stamina"
		],
		"TargetTypes": null,
		"ShopFilters": [
			"MagicDamage",
			"Movement",
			"FireRate"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"Stamina": 2,
		"StaminaCooldownReduction": 18,
		"AirMoveIncreasePercent": 23
	},
	"upgrade_suppressor": {
		"Name": "Suppressor",
		"Description": "When you deal \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to enemies, you also reduce their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": [
			"Healing",
			"Disruption"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityDuration": 4,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"TechPower": 6,
		"FireRateSlow": 28,
		"BonusHealth": 50
	},
	"upgrade_surging_power": {
		"Name": "Vampiric Burst",
		"Description": null,
		"Cost": 6400,
		"Tier": 4,
		"Activation": "InstantCast",
		"Slot": "Armor",
		"Components": [
			"upgrade_vampire"
		],
		"TargetTypes": [
			"HeroFriendly"
		],
		"ShopFilters": [
			"FireRate",
			"WeaponDamage",
			"Movement",
			"Healing"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 30,
		"AbilityDuration": 4.5,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"ActiveBonusFireRate": 34,
		"ActiveBonusLifesteal": 80,
		"BonusHealth": 100,
		"ActiveReloadPercent": 75,
		"BulletResist": 10,
		"BulletLifestealPercent": 16
	},
	"upgrade_target_stun": {
		"Name": "Knockdown",
		"Description": "Apply a \u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E after \u003Cspan class=\"highlight\"\u003E2s\u003C/span\u003E. Stun duration is increased against \u003Cspan class=\"highlight\"\u003Eairborne\u003C/span\u003E targets.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Press",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": [
			"HeroEnemy"
		],
		"ShopFilters": [
			"MagicDamage",
			"Disruption"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 35,
		"AbilityCastRange": "45m",
		"AbilityUnitTargetLimit": 1,
		"AbilityCastDelay": 0.1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"StunDelay": 2,
		"StunDuration": 0.5,
		"VisualContractRadius": "3m",
		"BonusHealth": 75,
		"MaxBonusDuration": 1.5,
		"MaxHeightForBonus": "30m",
		"TechRangeMultiplier": 6,
		"TechRadiusMultiplier": 6
	},
	"upgrade_targeted_silence": {
		"Name": "Silence Wave",
		"Description": "Launch an expanding projectile which \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E enemies for a short duration and deals impact damage. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ESilence does not interrupt channeling abilities.\u003C/span\u003E",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "InstantCast",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": [
			"HeroEnemy"
		],
		"ShopFilters": [
			"WeaponDamage",
			"Disruption"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 35,
		"AbilityDuration": 3,
		"AbilityCastRange": "40m",
		"AbilityUnitTargetLimit": 1,
		"AbilityCastDelay": 0.1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusHealth": 50,
		"CooldownOnMiss": 30,
		"HeightOffGround": "1m",
		"GrowthPerMeter": "0.15m",
		"InitialWidth": "5.0m",
		"Damage": {
			"Value": 100,
			"Scale": {
				"Value": 0.6,
				"Type": "spirit"
			}
		}
	},
	"upgrade_tech_armor": {
		"Name": "Spirit Armor",
		"Description": "Reduces the damage you take from \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E abilities.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"MagicDamage",
			"Durability"
		],
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"TechResist": 15
	},
	"upgrade_tech_cleave": {
		"Name": "Quantum Chimaera",
		"Description": "Your Tech attacks strike additional nearby enemies for \u003Cspan class=\"highlight\"\u003E75% of the total damage\u003C/span\u003E.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"TechCleaveDamagePercent": 75,
		"TechCleaveRadius": "10m",
		"ProcCooldown": 0.05
	},
	"upgrade_tech_damage_pulse": {
		"Name": "Torment Pulse",
		"Description": "Periodically deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to the closest two enemies nearby.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": [
			"MagicDamage",
			"Durability"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 1.4,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusHealth": 100,
		"DamagePulseAmount": {
			"Value": 27,
			"Scale": {
				"Value": 0.279,
				"Type": "spirit"
			}
		},
		"DamagePulseRadius": "9m",
		"MeleeResistPercent": 15
	},
	"upgrade_tech_defender": {
		"Name": "Tech Defender",
		"Description": null,
		"Cost": 6400,
		"Tier": 4,
		"Activation": "InstantCast",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityCooldown": 95,
		"AbilityDuration": 6,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusHealth": 85,
		"TechArmor": 1
	},
	"upgrade_tech_defense_shredders": {
		"Name": "Spirit Shredder Bullets",
		"Description": "Your bullets apply a debuff that reduces the \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E of the target and grants you and your allies \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against them.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": [
			"MagicDamage",
			"Healing"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"TechArmorDamageReduction": -8,
		"DebuffDuration": 8,
		"AbilityLifestealPercentHero": 8
	},
	"upgrade_tech_overflow": {
		"Name": "Spiritual Overflow",
		"Description": "Gain bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E by \u003Cspan class=\"highlight\"\u003Echarging up\u003C/span\u003E when shooting enemy heroes.",
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": [
			"HeroEnemy"
		],
		"ShopFilters": [
			"MagicDamage",
			"FireRate"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityDuration": 15,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"AbilityLifestealPercentHero": 15,
		"BonusFireRate": 32,
		"BonusSpirit": 30,
		"CooldownReduction": 12,
		"BuildUpPerShot": 0.75,
		"BuildUpDuration": 5
	},
	"upgrade_tech_purge": {
		"Name": "Spirit Resilience",
		"Description": "When below \u003Cspan class=\"highlight\"\u003E40% health\u003C/span\u003E, gain additional Spirit Resist.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"Durability"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"TechResist": 30,
		"HealthThreshold": 40,
		"TechResistBelowThreshold": 22
	},
	"upgrade_tech_range": {
		"Name": "Greater Expansion",
		"Description": "Increases the \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E of your abilities and items.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": [
			"upgrade_magic_reach"
		],
		"TargetTypes": null,
		"ShopFilters": [
			"MagicDamage",
			"Durability"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"TechRangeMultiplier": 35,
		"TechRadiusMultiplier": 35,
		"TechResist": 10
	},
	"upgrade_thermal_detonator": {
		"Name": "Alchemical Fire",
		"Description": "Throw a flask that explodes on contact, creating an area that does increasing \u003Cspan class=\"highlight\"\u003ESpirit Damage per second\u003C/span\u003E and reduces enemy \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E50% less effective vs non-heroes.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Press",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": [
			"WeaponDamage",
			"MagicDamage"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 30,
		"AbilityDuration": 5,
		"AbilityUnitTargetLimit": 1,
		"AbilityCastDelay": 0.2,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"DPS": {
			"Value": 45,
			"Scale": {
				"Value": 0.152334,
				"Type": "spirit"
			}
		},
		"DPSIncrease": {
			"Value": 7,
			"Scale": {
				"Value": 0.030467,
				"Type": "spirit"
			}
		},
		"DPSMax": {
			"Value": 95,
			"Scale": {
				"Value": 0.304668,
				"Type": "spirit"
			}
		},
		"NonHeroReductionPercent": 50,
		"Radius": "10m",
		"HeightOffGround": 50,
		"TickRate": 0.5,
		"BulletArmorReduction": {
			"Value": -7,
			"Scale": {
				"Value": -0.055,
				"Type": "spirit"
			}
		},
		"SpiritPower": 8
	},
	"upgrade_timeless_emblem": {
		"Name": "Timeless Emblem",
		"Description": null,
		"Cost": 9999,
		"Tier": 5,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": [
			"upgrade_transcendent_cooldown"
		],
		"TargetTypes": null,
		"ShopFilters": [
			"Healing"
		],
		"IsDisabled": true,
		"StreetBrawl": true,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"CooldownReduction": 50,
		"TechRangeMultiplier": 50,
		"TechRadiusMultiplier": 50,
		"BonusAbilityDurationPercent": 50,
		"ItemCooldownReduction": 50
	},
	"upgrade_titan_round": {
		"Name": "Titanic Magazine",
		"Description": null,
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": [
			"upgrade_clip_size"
		],
		"TargetTypes": null,
		"ShopFilters": [
			"ClipSize",
			"WeaponDamage"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusClipSizePercent": 90,
		"BaseAttackDamagePercent": 12
	},
	"upgrade_toughness_3": {
		"Name": "Toughness",
		"Description": "Increases \u003Cspan class=\"highlight\"\u003EHealth\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusHealth": 125,
		"BonusHealthRegen": 2
	},
	"upgrade_toxic_bullets": {
		"Name": "Toxic Bullets",
		"Description": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EBleed\u003C/span\u003E on enemies, causing them to lose a \u003Cspan class=\"highlight\"\u003Epercentage\u003C/span\u003E of their \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E over time. Also applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E on the bleeding target.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": [
			"HeroEnemy",
			"CreepEnemy",
			"MinionEnemy"
		],
		"ShopFilters": [
			"MagicDamage",
			"Disruption"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"DotHealthPercent": {
			"Value": 2,
			"Scale": {
				"Value": 0.005,
				"Type": "spirit"
			}
		},
		"DotDuration": 4,
		"BuildUpPerShot": 1.1638,
		"BuildUpDuration": 5,
		"TickRate": 0.5,
		"HealAmpReceivePenaltyPercent": -30,
		"HealAmpRegenPenaltyPercent": -30,
		"DotMultiplerTroopers": 0.5
	},
	"upgrade_transcendent_cooldown": {
		"Name": "Transcendent Cooldown",
		"Description": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities and items.",
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": [
			"upgrade_cooldown_reduction"
		],
		"TargetTypes": null,
		"ShopFilters": [
			"Healing"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"CooldownReduction": 25,
		"ItemCooldownReduction": 25,
		"OutOfCombatHealthRegen": 4
	},
	"upgrade_trophy_collector": {
		"Name": "Trophy Collector",
		"Description": "Whenever you score an \u003Cspan class=\"highlight\"\u003Eassist or kill\u003C/span\u003E, gain extra \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Esprint\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eability range\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Epassive soul generation\u003C/span\u003E. This effect stacks and persists through death.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": [
			"upgrade_sprint_booster"
		],
		"TargetTypes": null,
		"ShopFilters": [
			"WeaponDamage",
			"Healing",
			"Movement"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusSprintSpeed": "2.0m",
		"OutOfCombatHealthRegen": 4,
		"StackingBonusHealth": 20,
		"StackingBonusSprintSpeed": "0.15m",
		"StackingTechRangeMultiplier": 1,
		"StackingTechRadiusMultiplier": 1,
		"StackingGoldPerMinute": 22,
		"ThinkRate": 3,
		"MaxStacks": 16
	},
	"upgrade_ultimate_burst": {
		"Name": "Lightning Scroll",
		"Description": "Damage from your ultimate applies a {g:citadel_inline_attribute:'Stun'} and deals {g:citadel_inline_attribute:'BonusSpiritDamage'} after a short delay.\u003C/span\u003E",
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Passive",
		"Slot": "Tech",
		"Components": [
			"upgrade_magic_slow"
		],
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": [
			"MagicDamage",
			"Disruption"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityDuration": 2,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"Damage": 150,
		"SlowPercent": 80,
		"BonusHealth": 50,
		"StunDuration": 0.75,
		"DelayBeforeStun": 3,
		"BonusSprintSpeed": "0.75m",
		"MovementSpeedSlow": 30,
		"GroundDashReductionPercent": -12
	},
	"upgrade_unstable_concoction": {
		"Name": "Unstable Concoction",
		"Description": "Consume a concotion that grants you increased \u003Cspan class=\"highlight\"\u003Espeed, health, spirit and weapon damage\u003C/span\u003E.  After a short duration \u003Cspan class=\"highlight\"\u003Eyou die and explode\u003C/span\u003E, stunning nearby enemies and dealing damage based on your maximum health.",
		"Cost": 9999,
		"Tier": 5,
		"Activation": "InstantCast",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": [
			"AllEnemy"
		],
		"ShopFilters": null,
		"IsDisabled": false,
		"StreetBrawl": true,
		"AbilityCooldown": 25,
		"AbilityDuration": 4,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"TechPower": 150,
		"BonusMoveSpeed": "10m",
		"BonusHealth": 3000,
		"BaseAttackDamagePercent": 150,
		"MaxHPDamage": 30,
		"StunDuration": 3,
		"Radius": "18m"
	},
	"upgrade_unstoppable": {
		"Name": "Unstoppable",
		"Description": "Temporarily suppress \u003Cspan class=\"highlight\"\u003Enegative status effects\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003Eimmune\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003EStun, Silence, Sleep, Root, and Disarm\u003C/span\u003E. \u003Cbr\u003ECannot be used while \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003ESlept\u003C/span\u003E.",
		"Cost": 6400,
		"Tier": 4,
		"Activation": "InstantCast",
		"Slot": "Armor",
		"Components": [
			"upgrade_debuff_reducer"
		],
		"TargetTypes": null,
		"ShopFilters": [
			"Durability",
			"Movement"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 65,
		"AbilityDuration": 5.5,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusHealth": 125,
		"StatusResistancePercent": 25
	},
	"upgrade_vampire": {
		"Name": "Bullet Lifesteal",
		"Description": "Your \u003Cspan class=\"highlight\"\u003Ebullets heal you\u003C/span\u003E for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"Durability",
			"Healing"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BulletLifestealPercent": 16,
		"BonusHealth": 90
	},
	"upgrade_veil_walker": {
		"Name": "Veil Walker",
		"Description": "Walking through a \u003Cspan class=\"highlight\"\u003Ecosmic veil\u003C/span\u003E grants you \u003Cspan class=\"highlight\"\u003EStealth\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"Durability",
			"ClipSize"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 15,
		"AbilityDuration": 16,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"InvisAlertWhenFading": 1,
		"InvisFadeToDuration": 0.25,
		"SpottedRadius": "20m",
		"RevealOnDamageDuration": 0.5,
		"RevealOnSpottedDuration": 1.25,
		"BonusHealth": 175,
		"SpiritPower": 10,
		"InvisDuration": 7,
		"BonusMoveSpeed": "3.5m",
		"HealOnVeil": {
			"Value": 85,
			"Scale": {
				"Value": 6,
				"Type": "power_increase"
			}
		}
	},
	"upgrade_vex_barrier": {
		"Name": "Reactive Barrier",
		"Description": "Automatically \u003Cspan class=\"highlight\"\u003Erestores one stamina\u003C/span\u003E and gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E when you are \u003Cspan class=\"highlight\"\u003Emovement locked, Stunned, Chained, Immobilized, or Slept\u003C/span\u003E.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"Durability"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 40,
		"AbilityDuration": 10,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"VexBarrierCombatBarrier": {
			"Value": 325,
			"Scale": {
				"Value": 2.0925,
				"Type": "spirit"
			}
		},
		"TechResist": 6
	},
	"upgrade_warp_stone": {
		"Name": "Warp Stone",
		"Description": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E straight ahead, gaining \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "InstantCast",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"WeaponDamage",
			"Movement"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 16,
		"AbilityCastRange": "11m",
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BulletResist": 30,
		"CasterBuffDuration": 6
	},
	"upgrade_weapon_backstabber": {
		"Name": "Backstabber",
		"Description": "Attacking enemies from behind with your weapon or melee opens a wound dealing {g:citadel_inline_attribute:'SpiritDPS'} and reducing their bullet resist.  During this time, if you or any allies are near the target, will see them \u003Cspan class=\"highlight\"\u003Ethrough walls\u003C/span\u003E and be given {g:citadel_inline_attribute:'BonusMoveSpeed'}.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"WeaponDamage"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 6,
		"AbilityDuration": 5,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusHealth": 50,
		"DPS": 17,
		"TickRate": 0.5,
		"DebuffRadius": "25m",
		"BulletResistReduction": -6,
		"DebuffDuration": 5,
		"BonusMoveSpeed": "1.5m",
		"ReduceFootstepSound": -50
	},
	"upgrade_weapon_detention_ammo": {
		"Name": "Detention Rounds",
		"Description": "Your bullets build up on enemies, causing them to be \u003Cspan class=\"highlight\"\u003Etethered\u003C/span\u003E to their position.",
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": [
			"HeroEnemy"
		],
		"ShopFilters": [
			"Disruption"
		],
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusHealth": 100,
		"BonusFireRate": 15,
		"TetherDuration": 2.3,
		"ImmunityDuration": 8,
		"BuildUpPerShot": 1.2,
		"BuildUpDuration": 10,
		"TetherRadius": "7m"
	},
	"upgrade_weapon_eater": {
		"Name": "Weapon Eater",
		"Description": "Reduces Courage by \u003Cspan class=\"highlight_weapon\"\u003E{s:BaseBonusCounter}\u003C/span\u003E. \u003Cbr\u003EGain \u003Cspan class=\"highlight_weapon\"\u003E{s:WeaponPowerPerKill} Courage\u003C/span\u003E (Up to \u003Cspan class=\"highlight_weapon\"\u003E{s:MaxWeaponPower}\u003C/span\u003E) for \u003Cspan class=\"highlight\"\u003Ekilling an enemy Hero\u003C/span\u003E but lose \u003Cspan class=\"highlight_weapon\"\u003E{s:WeaponPowerPerDeath} gained Courage\u003C/span\u003E on \u003Cspan class=\"highlight\"\u003EDeath\u003C/span\u003E. Bonus applied if damage was done within {s:KillWindow}s of enemy killed.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"WeaponPowerPerKill": 3.5,
		"WeaponPowerPerDeath": 6,
		"KillWindow": 1,
		"MaxWeaponPower": 30,
		"BaseBonusCounter": -5
	},
	"upgrade_weapon_instant_reload": {
		"Name": "Reloader + Huge Clip",
		"Description": "Press the [Reload] key while reloading to instantly finish your reload",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityCooldown": 21,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BonusClipSizePercent": 60
	},
	"upgrade_weapon_overdrive_clip": {
		"Name": "Overdrive Clip",
		"Description": "\u003Cspan class=\"highlight\"\u003EDeal non-lethal damage based on your max health to yourself\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ereload bullets in your clip equal to your max ammo, no matter how many bullets are left.\u003C/span\u003E  The bullets in this clip have additional \u003Cspan class=\"highlight\"\u003Ecourage\u003C/span\u003E.",
		"Cost": 3200,
		"Tier": 3,
		"Activation": "InstantCast",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityCooldown": 53,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"HealthDamagePercent": 20,
		"BonusReloadSpeed": -75,
		"BonusWeaponPower": 100,
		"OverdriveClipDuration": 5
	},
	"upgrade_weapon_power_and_health_drain": {
		"Name": "Overdrive",
		"Description": "Increase your \u003Cspan class=\"highlight\"\u003ECourage\u003C/span\u003E while draining your own \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "InstantCast",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": true,
		"StreetBrawl": false,
		"AbilityCooldown": 11.5,
		"AbilityDuration": 4,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"WeaponPowerWhileActivated": 135,
		"HealthDrainedPerSecond": 35,
		"Interval": 0.1
	},
	"upgrade_weapon_shielding": {
		"Name": "Weapon Shielding",
		"Description": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.",
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Armor",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"Durability"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 45,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"DamageWindow": 3.5,
		"DamageThreshold": 150,
		"CombatBarrier": {
			"Value": 300,
			"Scale": {
				"Value": 5,
				"Type": "power_increase"
			}
		},
		"OutOfCombatHealthRegen": 2.5,
		"BarrierDuration": 7,
		"BonusMoveSpeed": "1.5m"
	},
	"upgrade_weighted_shots": {
		"Name": "Weighted Shots",
		"Description": null,
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": [
			"WeaponDamage"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"BaseAttackDamagePercent": 35,
		"StatusResistancePercent": 16,
		"TechResist": 16,
		"BonusBulletSpeedPercent": -30,
		"StaminaCooldownReduction": -20
	},
	"upgrade_withering_whip": {
		"Name": "Rusted Barrel",
		"Description": "Target an enemy to reduce their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBullet Resistance\u003C/span\u003E.",
		"Cost": 800,
		"Tier": 1,
		"Activation": "Press",
		"Slot": "Tech",
		"Components": null,
		"TargetTypes": [
			"HeroEnemy"
		],
		"ShopFilters": [
			"Disruption",
			"MagicDamage"
		],
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityCooldown": 20,
		"AbilityDuration": 5,
		"AbilityCastRange": "32m",
		"AbilityUnitTargetLimit": 1,
		"AbilityCastDelay": 0.1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1,
		"FireRateSlow": 32,
		"BonusHealth": 50,
		"BonusSprintSpeed": "0.5m",
		"BulletArmorReduction": -8
	},
	"weapon_upgrade_base": {
		"Name": null,
		"Description": null,
		"Cost": null,
		"Tier": null,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1
	},
	"weapon_upgrade_t1": {
		"Name": null,
		"Description": null,
		"Cost": 800,
		"Tier": 1,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1
	},
	"weapon_upgrade_t2": {
		"Name": null,
		"Description": null,
		"Cost": 1600,
		"Tier": 2,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1
	},
	"weapon_upgrade_t3": {
		"Name": null,
		"Description": null,
		"Cost": 3200,
		"Tier": 3,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1
	},
	"weapon_upgrade_t4": {
		"Name": null,
		"Description": null,
		"Cost": 6400,
		"Tier": 4,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1
	},
	"weapon_upgrade_t5": {
		"Name": null,
		"Description": null,
		"Cost": 9999,
		"Tier": 5,
		"Activation": "Passive",
		"Slot": "Weapon",
		"Components": null,
		"TargetTypes": null,
		"ShopFilters": null,
		"IsDisabled": false,
		"StreetBrawl": false,
		"AbilityUnitTargetLimit": 1,
		"AbilityCooldownBetweenCharge": -1,
		"ChannelMoveSpeed": -1
	}
}