{
"ability_item_pickup_effects": {
"Name": null,
"Description": null,
"Cost": null,
"Tier": null,
"Activation": "Press",
"Slot": null,
"Components": null,
"TargetTypes": [
"Hero"
],
"ShopFilters": null,
"IsDisabled": false,
"StreetBrawl": false,
"AbilityDuration": 2,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1
},
"armor_upgrade_base": {
"Name": null,
"Description": null,
"Cost": null,
"Tier": null,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1
},
"armor_upgrade_t1": {
"Name": null,
"Description": null,
"Cost": 800,
"Tier": 1,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1
},
"armor_upgrade_t2": {
"Name": null,
"Description": null,
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1
},
"armor_upgrade_t3": {
"Name": null,
"Description": null,
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1
},
"armor_upgrade_t4": {
"Name": null,
"Description": null,
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1
},
"armor_upgrade_t5": {
"Name": null,
"Description": null,
"Cost": 9999,
"Tier": 5,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1
},
"cosmetic_item_snowball": {
"Name": "Snowball",
"Description": "Throw snowballs at your friends and enemies. Distance and other properties improve as you make progress in the \u003Cspan class=\"highlight\"\u003E2025 Holiday Challenge\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThrowing a Snowball at an ally won't inflict damage and will reset its cooldown.\u003C/span\u003E",
"Cost": null,
"Tier": null,
"Activation": "InstantCast",
"Slot": null,
"Components": null,
"TargetTypes": [
"AllFriendly",
"AllEnemy"
],
"ShopFilters": [
"WeaponDamage"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 18,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.1,
"AbilityPostCastDuration": 1,
"AbilityCharges": 1,
"AbilityCooldownBetweenCharge": 1.5,
"ChannelMoveSpeed": -1,
"Damage": 1,
"Radius": 5,
"SnowballSpeed": 630,
"SnowballCount": 1,
"Spread": 3,
"MaxLevel": 32,
"Progression": {
"Damage": {
"Levels": {
"0": 1,
"1": 2,
"2": 4,
"3": 8,
"4": 12,
"32": 20
}
},
"Speed": {
"Levels": {
"0": 630,
"1": 787,
"2": 944,
"3": 1102,
"4": 1260,
"5": 1417,
"6": 1575,
"32": 2756
}
},
"Cooldown": {
"Levels": {
"0": 18,
"1": 16,
"2": 14,
"3": 12,
"4": 10,
"5": 8
}
},
"Charges": {
"Levels": {
"0": 1,
"8": 2,
"16": 3,
"24": 4,
"32": 5
},
"Behavior": "UsePrevious"
},
"Radius": {
"Levels": {
"0": 5,
"32": 20
}
},
"SnowballCount": {
"Levels": {
"0": 1,
"16": 2,
"32": 3
},
"Behavior": "UsePrevious"
}
}
},
"cosmetic_item_voting_poster": {
"Name": "Place Poster",
"Description": null,
"Cost": null,
"Tier": null,
"Activation": "OnRelease",
"Slot": null,
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"WeaponDamage"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 0.5,
"AbilityCastRange": 550,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.15,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"Radius": 5
},
"item_projectile_test_01": {
"Name": null,
"Description": null,
"Cost": 800,
"Tier": 1,
"Activation": "InstantCast",
"Slot": "Weapon",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"WeaponDamage"
],
"IsDisabled": true,
"StreetBrawl": false,
"AbilityCooldown": 1,
"AbilityDuration": 1,
"AbilityCastRange": "30m",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.01,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"Radius": "0.5m",
"HeightOffGround": "0.5m"
},
"item_projectile_test_02": {
"Name": null,
"Description": null,
"Cost": 800,
"Tier": 1,
"Activation": "InstantCast",
"Slot": "Weapon",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"WeaponDamage"
],
"IsDisabled": true,
"StreetBrawl": false,
"AbilityCooldown": 1,
"AbilityDuration": 1,
"AbilityCastRange": "30m",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.01,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"Radius": "0.5m",
"HeightOffGround": "0.5m"
},
"item_projectile_test_03": {
"Name": null,
"Description": null,
"Cost": 800,
"Tier": 1,
"Activation": "InstantCast",
"Slot": "Weapon",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"WeaponDamage"
],
"IsDisabled": true,
"StreetBrawl": false,
"AbilityCooldown": 1,
"AbilityDuration": 1,
"AbilityCastRange": "30m",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.01,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"Radius": "0.5m",
"HeightOffGround": "0.5m"
},
"item_projectile_test_04": {
"Name": null,
"Description": null,
"Cost": 800,
"Tier": 1,
"Activation": "InstantCast",
"Slot": "Weapon",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"WeaponDamage"
],
"IsDisabled": true,
"StreetBrawl": false,
"AbilityCooldown": 1,
"AbilityDuration": 1,
"AbilityCastRange": "30m",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.01,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"Radius": "0.5m",
"HeightOffGround": "0.5m"
},
"item_projectile_test_05": {
"Name": null,
"Description": null,
"Cost": 800,
"Tier": 1,
"Activation": "InstantCast",
"Slot": "Weapon",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"WeaponDamage"
],
"IsDisabled": true,
"StreetBrawl": false,
"AbilityCooldown": 1,
"AbilityDuration": 1,
"AbilityCastRange": "30m",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.01,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"Radius": "0.5m",
"HeightOffGround": "0.5m"
},
"item_projectile_test_06": {
"Name": null,
"Description": null,
"Cost": 800,
"Tier": 1,
"Activation": "InstantCast",
"Slot": "Weapon",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"WeaponDamage"
],
"IsDisabled": true,
"StreetBrawl": false,
"AbilityCooldown": 1,
"AbilityDuration": 1,
"AbilityCastRange": "30m",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.01,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"Radius": "0.5m",
"HeightOffGround": "0.5m"
},
"tech_upgrade_base": {
"Name": null,
"Description": null,
"Cost": null,
"Tier": null,
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1
},
"tech_upgrade_t1": {
"Name": null,
"Description": null,
"Cost": 800,
"Tier": 1,
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1
},
"tech_upgrade_t2": {
"Name": null,
"Description": null,
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1
},
"tech_upgrade_t3": {
"Name": null,
"Description": null,
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1
},
"tech_upgrade_t4": {
"Name": null,
"Description": null,
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1
},
"tech_upgrade_t5": {
"Name": null,
"Description": null,
"Cost": 9999,
"Tier": 5,
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1
},
"upgrade_ability_power_shard": {
"Name": "Echo Shard",
"Description": null,
"Cost": 6400,
"Tier": 4,
"Activation": "InstantCast",
"Slot": "Tech",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"Movement",
"MagicDamage"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 35,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusFireRate": 5,
"TechResist": 5,
"BulletResist": 5,
"PropertyUpgrades": {
"BulletResist": 5,
"TechResist": 5,
"BonusFireRate": 5,
"AbilityCooldown": -10,
"TechRadiusMultiplier": 5,
"TechRangeMultiplier": 5
}
},
"upgrade_ability_refresher": {
"Name": "Refresher",
"Description": "\u003Cspan class=\"highlight\"\u003EReset the cooldown\u003C/span\u003E of all your abilities and \u003Cspan class=\"highlight\"\u003Erestore all your charges\u003C/span\u003E.",
"Cost": 6400,
"Tier": 4,
"Activation": "InstantCast",
"Slot": "Tech",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 300,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.6,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechResist": 14,
"BulletResist": 15,
"PropertyUpgrades": {
"AbilityCooldown": -210
}
},
"upgrade_ablative_coat": {
"Name": null,
"Description": null,
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": [],
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityCooldown": 21,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"MaxBulletResist": 30,
"StackLossFrequency": 1,
"ArmorLossPerHit": 4,
"BulletArmor": 1,
"BonusSprintSpeed": "3m"
},
"upgrade_absorbing_armor": {
"Name": "Witchmail",
"Description": "Taking heavy hits of {g:citadel_inline_attribute:'SpiritDamage'} from an enemy reduces a \u003Cspan class=\"highlight\"\u003Erandom ability cooldown\u003C/span\u003E.",
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"WeaponDamage",
"Durability"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechPower": 14,
"TechResist": 20,
"CooldownReductionPerHit": 4,
"CooldownReduction": 7,
"DamageThreshold": 75,
"PropertyUpgrades": {
"TechPower": 26,
"CooldownReductionPerHit": 2,
"TechResist": 5
}
},
"upgrade_acolytes_glove": {
"Name": "Spirit Strike",
"Description": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, deal extra {g:citadel_inline_attribute:'SpiritDamage'} with the attack and reduce the target's \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown is 2x longer for Light Melee hits.\u003C/span\u003E",
"Cost": 800,
"Tier": 1,
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"HeroEnemy"
],
"ShopFilters": [
"MagicDamage",
"Melee"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 8,
"AbilityDuration": 6,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"LightMeleeCooldownMult": 2,
"SpiritDamage": {
"Value": 40,
"Scale": {
"Value": 0.372,
"Type": "spirit"
}
},
"TechArmorDamageReduction": -6,
"PropertyUpgrades": {
"SpiritDamage": 80,
"TechArmorDamageReduction": -5
}
},
"upgrade_active_bullet_shield": {
"Name": null,
"Description": null,
"Cost": 6400,
"Tier": 4,
"Activation": "InstantCast",
"Slot": "Armor",
"Components": null,
"TargetTypes": [
"HeroFriendly",
"MinionFriendly"
],
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityCooldown": 64,
"AbilityDuration": 15,
"AbilityCastRange": "25m",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.25,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"Radius": "30m",
"BonusSprintSpeed": "5m"
},
"upgrade_active_reload": {
"Name": "Active Reload",
"Description": "While reloading, pressing {g:citadel_binding:'Reload'} during the highlighted portion will \u003Cspan class=\"highlight\"\u003Einstantly finish your reload\u003C/span\u003E and grant you \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EBullet Lifesteal\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.",
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"WeaponDamage"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 12,
"AbilityDuration": 7,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BulletLifestealPercent": 14,
"BonusFireRate": 25,
"BonusClipSizePercent": 20,
"BonusMoveSpeed": "0.75m",
"PropertyUpgrades": {
"BonusFireRate": 15,
"BonusMoveSpeed": "3m",
"BulletLifestealPercent": 12,
"BonusClipSizePercent": 10
}
},
"upgrade_aerial_assault": {
"Name": null,
"Description": null,
"Cost": 6400,
"Tier": 4,
"Activation": "InstantCast",
"Slot": "Armor",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityCooldown": 26,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ActivateTime": 0.75,
"BulletLifestealPercent": 25,
"BonusFireRate": 15,
"JumpVelocityHidden": "30.0m",
"AssaultLifestealPercent": 20,
"AssaultDuration": 3,
"AssaultFireRate": 60,
"ExplodeRadius": "3m"
},
"upgrade_aerial_supremacy": {
"Name": "Aerial Supremacy",
"Description": null,
"Cost": 9999,
"Tier": 5,
"Activation": "Passive",
"Slot": "Armor",
"Components": [
"upgrade_superior_stamina"
],
"TargetTypes": null,
"ShopFilters": [
"MagicDamage",
"Movement",
"FireRate"
],
"IsDisabled": true,
"StreetBrawl": true,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"Stamina": 7,
"AirMoveIncreasePercent": 70,
"StaminaCooldownReduction": 40,
"PropertyUpgrades": {
"Stamina": 3,
"AirMoveIncreasePercent": 30,
"StaminaCooldownReduction": 10
}
},
"upgrade_ammo_scavenger": {
"Name": "Ammo Scavenger",
"Description": "Any time you secure or deny a Soul from an entity you \u003Cspan class=\"highlight\"\u003Eget ammo back\u003C/span\u003E and gain stacking \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.\u003Cbr\u003EAt Max Stacks, gain bonus Sprint speed",
"Cost": 800,
"Tier": 1,
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"WeaponDamage",
"ClipSize"
],
"IsDisabled": true,
"StreetBrawl": false,
"AbilityDuration": 45,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"AmmoPerSoul": 2,
"SpiritPowerPerSoul": 1,
"MaxStacks": 18,
"BonusSprintSpeed": "2m"
},
"upgrade_ancient_shield": {
"Name": "Ancient Shield",
"Description": null,
"Cost": 9999,
"Tier": 5,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"WeaponDamage"
],
"IsDisabled": true,
"StreetBrawl": true,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"StatusResistancePercent": 40,
"TechResist": 40,
"BulletResist": 40,
"OutOfCombatHealthRegen": 40,
"DegenResistance": 40,
"PropertyUpgrades": {
"DegenResistance": 10,
"StatusResistancePercent": 10,
"TechResist": 10,
"OutOfCombatHealthRegen": 10,
"BulletResist": 10
}
},
"upgrade_aoe_root": {
"Name": "Vortex Web",
"Description": null,
"Cost": 6400,
"Tier": 4,
"Activation": "Press",
"Slot": "Tech",
"Components": [
"upgrade_containment"
],
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": null,
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 42,
"AbilityDuration": 4,
"AbilityCastRange": "30m",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.2,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"CaptureRadius": "12m",
"TetherDuration": 0.5,
"TetherRadius": "1m",
"SlowPercent": 35,
"GroundDashReductionPercent": -40,
"TechRangeMultiplier": 8,
"TechRadiusMultiplier": 8,
"BonusSprintSpeed": "0.75m",
"PropertyUpgrades": {
"BonusSprintSpeed": "9m",
"AbilityCooldown": -22,
"TechRadiusMultiplier": 10,
"TechRangeMultiplier": 10,
"SlowPercent": 15
}
},
"upgrade_aoe_silence": {
"Name": null,
"Description": null,
"Cost": 3200,
"Tier": 3,
"Activation": "Press",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"MagicDamage",
"Disruption"
],
"IsDisabled": true,
"StreetBrawl": false,
"AbilityCooldown": 32,
"AbilityDuration": 0.25,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.2,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"DebuffDuration": 5,
"StartRadius": "1m",
"Radius": "8m",
"TechResist": -20,
"BonusHealth": 150,
"OutOfCombatHealthRegen": 3
},
"upgrade_aoe_smoke_bomb": {
"Name": null,
"Description": null,
"Cost": 3200,
"Tier": 3,
"Activation": "InstantCast",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"HeroFriendly"
],
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityCooldown": 64,
"AbilityDuration": 25,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 1.5,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"InvisAlertWhenFading": 1,
"InvisCancelOnDamage": 1,
"InvisFadeToDuration": 0.3,
"InvisMoveSpeedMod": "1.5m",
"SpottedRadius": "20m",
"RevealOnDamageDuration": 0.25,
"RevealOnSpottedDuration": 0.25,
"Radius": "30m",
"FullInvisDistance": "50m"
},
"upgrade_aoe_tech_shield": {
"Name": null,
"Description": null,
"Cost": 1600,
"Tier": 2,
"Activation": "InstantCast",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"AllFriendly"
],
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityCooldown": 32,
"AbilityDuration": 16,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.25,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TempTechShieldHealth": 400,
"Radius": "30m"
},
"upgrade_apex_combat": {
"Name": "Apex Combat",
"Description": "Your bullets will \u003Cspan class=\"highlight\"\u003Ericochet\u003C/span\u003E on enemies near your target, \u003Cspan class=\"highlight\"\u003Eapplying any bullet procs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing a percentage of the original damage.\u003C/span\u003E",
"Cost": 9999,
"Tier": 5,
"Activation": "Passive",
"Slot": "Weapon",
"Components": [
"upgrade_ricochet"
],
"TargetTypes": [
"HeroEnemy",
"BossEnemy",
"TrooperEnemy",
"PropEnemy",
"MinionEnemy",
"Neutral"
],
"ShopFilters": [
"ClipSize"
],
"IsDisabled": true,
"StreetBrawl": true,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"RicochetDamagePercent": 65,
"RicochetRadius": "13m",
"RicochetTargetsTooltipOnly": 4,
"ProcChance": 40,
"CritDamagePercent": 125,
"PropertyUpgrades": {
"RicochetDamagePercent": 25,
"CritDamagePercent": 30,
"ProcChance": 5
}
},
"upgrade_aprounds": {
"Name": "Armor Piercing Rounds",
"Description": "Your Bullets have a chance to become unavoidable, \u003Cspan class=\"highlight\"\u003Epiercing through\u003C/span\u003E enemies and \u003Cspan class=\"highlight\"\u003Eignoring their Bullet Resistance\u003C/span\u003E.",
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Weapon",
"Components": [
"upgrade_high_velocity_mag"
],
"TargetTypes": null,
"ShopFilters": [
"ClipSize",
"WeaponDamage"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusBulletSpeedPercent": 60,
"ProcChance": 55,
"BaseAttackDamagePercent": 8,
"PropertyUpgrades": {
"BonusBulletSpeedPercent": 55,
"ProcChance": 20,
"BaseAttackDamagePercent": 30
}
},
"upgrade_arcane_eater": {
"Name": null,
"Description": null,
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": [
"HeroEnemy"
],
"ShopFilters": [
"MagicDamage",
"FireRate"
],
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusFireRate": 7,
"SpiritStolePerHit": 1,
"HeadshotBonusSteal": 1,
"ProcCooldown": 0.5,
"MaxStacks": 99,
"StealDuration": 12
},
"upgrade_arcane_extension": {
"Name": "Duration Extender",
"Description": "Imbue an ability to increase its \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E.",
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusAbilityDurationPercent": 22,
"PropertyUpgrades": {
"BonusAbilityDurationPercent": 12
}
},
"upgrade_arcane_medallion": {
"Name": null,
"Description": null,
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"HeroEnemy"
],
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityDuration": 12,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechPower": 35,
"MinimumDamage": 200
},
"upgrade_arcane_surge": {
"Name": "Arcane Surge",
"Description": "When you \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E the \u003Cspan class=\"highlight\"\u003Enext ability you use\u003C/span\u003E will have bonus \u003Cspan class=\"highlight\"\u003ERange, Duration,\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Lasts up to 7s.",
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Tech",
"Components": [
"upgrade_improved_stamina"
],
"TargetTypes": null,
"ShopFilters": [
"MagicDamage",
"FireRate",
"ClipSize",
"Movement",
"Durability"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityDuration": 7,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusAbilityDurationPercent": 15,
"SpiritPower": 20,
"TechRadiusMultiplierBuff": 12,
"TechRangeMultiplierBuff": 12,
"Stamina": 1,
"StaminaCooldownReduction": 12,
"PropertyUpgrades": {
"Stamina": 1,
"SpiritPower": 25,
"TechRadiusMultiplierBuff": 15,
"TechRangeMultiplierBuff": 15,
"BonusAbilityDurationPercent": 15
}
},
"upgrade_arctic_blast": {
"Name": "Arctic Blast",
"Description": "Release an expanding ice blast that deals {g:citadel_inline_attribute:'SpiritDamage'}, \u003Cspan class=\"highlight\"\u003EFreezing\u003C/span\u003E and then \u003Cspan class=\"highlight\"\u003ESlowing\u003C/span\u003E targets it hits. Targets take increased damage while frozen.",
"Cost": 6400,
"Tier": 4,
"Activation": "InstantCast",
"Slot": "Tech",
"Components": [
"upgrade_cold_front"
],
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"MagicDamage",
"Disruption",
"Durability"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 24,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"SpreadDuration": 0.6,
"StartRadius": "2m",
"EndRadius": "12m",
"SlowPercent": 60,
"SlowDuration": 4,
"Damage": {
"Value": 175,
"Scale": {
"Value": 0.6975,
"Type": "spirit"
}
},
"DamageHeight": "5m",
"NPCDamageMult": 1,
"TechResist": 10,
"FreezeDuration": 0.75,
"PercentDamage": 15,
"PropertyUpgrades": {
"Damage": 150,
"AbilityCooldown": -12,
"TechResist": 15,
"FreezeDuration": 0.25
}
},
"upgrade_armor_reduction_debuff": {
"Name": null,
"Description": null,
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": [
"HeroEnemy",
"CreepEnemy",
"MinionEnemy"
],
"ShopFilters": [
"WeaponDamage"
],
"IsDisabled": true,
"StreetBrawl": false,
"AbilityDuration": 8,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ResistReduction": -60,
"BaseAttackDamagePercent": 12,
"BulletShieldDamagePercent": 60
},
"upgrade_attack_speed_1": {
"Name": null,
"Description": null,
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusFireRate": 15
},
"upgrade_attack_speed_2": {
"Name": null,
"Description": null,
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusFireRate": 25
},
"upgrade_auto_cleanse": {
"Name": "Indomitable",
"Description": null,
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Armor",
"Components": [
"upgrade_vex_barrier"
],
"TargetTypes": null,
"ShopFilters": [
"Durability"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 55,
"AbilityDuration": 10,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BulletResist": 8,
"TechResist": 8,
"CooldownReductionOnProc": 20,
"VexBarrierCombatBarrier": {
"Value": 325,
"Scale": {
"Value": 1.8,
"Type": "spirit"
}
}
},
"upgrade_banshee_slugs": {
"Name": "Crippling Headshot",
"Description": null,
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Weapon",
"Components": [
"upgrade_headshot_booster2"
],
"TargetTypes": null,
"ShopFilters": [
"WeaponDamage",
"Disruption"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusHealth": 125,
"BulletResistReduction": -16,
"MagicResistReduction": -16,
"HealAmpReceivePenaltyPercent": -35,
"HealAmpRegenPenaltyPercent": -35,
"DebuffDuration": 12,
"DiminishingMultiplier": 0.5,
"PropertyUpgrades": {
"MagicResistReduction": -12,
"BulletResistReduction": -12,
"HealAmpReceivePenaltyPercent": -25,
"HealAmpRegenPenaltyPercent": -25,
"BonusHealth": 150
}
},
"upgrade_base": {
"Name": null,
"Description": null,
"Cost": null,
"Tier": null,
"Activation": "Passive",
"Slot": null,
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1
},
"upgrade_belt_fed_magazine": {
"Name": null,
"Description": null,
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"FireRate",
"ClipSize"
],
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusClipSizePercent": 125,
"SpinUpTime": 3.5,
"SpinUpDecay": 1,
"InitialFireRateDecrease": 40,
"MaxFireRateIncrease": 60
},
"upgrade_berserker": {
"Name": "Berserker",
"Description": "Your \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E increases as you take sustained damage.",
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"WeaponDamage",
"ClipSize",
"Durability"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"DamageDuration": 10,
"DamageToStack": 120,
"WeaponPowerPerStack": 7,
"MaxStacks": 10,
"BulletResist": 8,
"PropertyUpgrades": {
"WeaponPowerPerStack": 3,
"BulletResist": 8,
"MaxStacks": 8
}
},
"upgrade_blitz_bullets": {
"Name": "Swift Striker",
"Description": null,
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Weapon",
"Components": [
"upgrade_rapid_rounds"
],
"TargetTypes": null,
"ShopFilters": [
"FireRate"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusFireRate": 20,
"BonusSprintSpeed": "0.75m",
"PropertyUpgrades": {
"BonusFireRate": 15,
"BonusSprintSpeed": "4m"
}
},
"upgrade_blood_tribute": {
"Name": "Blood Tribute",
"Description": "Toggle: Continually sacrifice Health to improve {g:citadel_inline_attribute:'FireRate'}, \u003Cspan class=\"highlight\"\u003EDebuff Resistance\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.",
"Cost": 3200,
"Tier": 3,
"Activation": "InstantCastToggle",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"WeaponDamage"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechResist": 8,
"HealthDrainedPerSecond": 50,
"TickRate": 0.1,
"BonusFireRate": 35,
"StatusResistancePercent": 35,
"InnateStatusResistancePercent": 8,
"BonusMoveSpeed": "2.0m",
"OutOfCombatHealthRegen": 4,
"PropertyUpgrades": {
"HealthDrainedPerSecond": -20,
"BonusFireRate": 30,
"TechResist": 14,
"OutOfCombatHealthRegen": 8
}
},
"upgrade_bonus_ability_charge_3": {
"Name": null,
"Description": null,
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusAbilityCharges": 3
},
"upgrade_boundless_spirit": {
"Name": "Boundless Spirit",
"Description": null,
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Tech",
"Components": [
"upgrade_soaring_spirit"
],
"TargetTypes": null,
"ShopFilters": [
"MagicDamage",
"Movement",
"Healing"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechPower": 30,
"BonusHealth": 75,
"OutOfCombatHealthRegen": 4,
"TechPowerPercent": 15,
"PropertyUpgrades": {
"TechPower": 25,
"TechPowerPercent": 10,
"OutOfCombatHealthRegen": 4,
"BonusHealth": 100
}
},
"upgrade_boxing_glove": {
"Name": "Lifestrike",
"Description": "Your \u003Cspan class=\"highlight\"\u003EMelee Attack\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E for a percentage of the \u003Cspan class=\"highlight\"\u003EMelee Damage\u003C/span\u003E dealt plus a fixed amount. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EThis heal is 40% effective vs non-heroes. \u003Cbr\u003ECooldown is 1.5x as long for Light Melee hits.\u003C/span\u003E",
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Armor",
"Components": [
"upgrade_lifestrike_gauntlets"
],
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"Durability",
"Melee",
"Healing"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 4,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"LightMeleeCooldownMult": 1.5,
"SlowPercent": 60,
"SlowDuration": 2.5,
"BonusMeleeDamagePercent": 16,
"LifestealHeal": {
"Value": 100,
"Scale": {
"Value": 1.5,
"Type": "power_increase"
}
},
"LifestealHealPercent": {
"Value": 30,
"Scale": {
"Value": 0.5,
"Type": "power_increase"
}
},
"BonusHealth": 125,
"NonHeroHealPct": 40,
"PropertyUpgrades": {
"BonusMeleeDamagePercent": 10,
"BonusHealth": 125,
"AbilityCooldown": -3
}
},
"upgrade_bullet_armor": {
"Name": "Bullet Armor",
"Description": null,
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"WeaponDamage",
"Durability"
],
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BulletResist": 18
},
"upgrade_bullet_armor_2": {
"Name": null,
"Description": null,
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BulletArmor": 2
},
"upgrade_bullet_armor_reduction_aura": {
"Name": "Hunter's Aura",
"Description": "Reduces nearby enemies' \u003Cspan class=\"highlight\"\u003EBullet Resist and Fire Rate\u003C/span\u003E. If there is only one enemy hero nearby, this \u003Cspan class=\"highlight\"\u003Eeffect is doubled\u003C/span\u003E.",
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": [
"HeroEnemy",
"CreepEnemy",
"MinionEnemy"
],
"ShopFilters": [
"WeaponDamage",
"Disruption",
"ClipSize"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusHealth": 100,
"Radius": "15m",
"BulletArmorReduction": -10,
"FireRateSlow": 14,
"SingleTargetPlayerMultiplier": 2,
"BonusSprintSpeed": "0.75m",
"PropertyUpgrades": {
"FireRateSlow": 5,
"BulletArmorReduction": -6,
"BonusHealth": 125,
"BonusSprintSpeed": "3m"
}
},
"upgrade_bullet_damage_reduction_aura": {
"Name": null,
"Description": null,
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": [
"HeroEnemy",
"CreepEnemy",
"MinionEnemy"
],
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"Radius": "12m",
"FireRateSlow": 30
},
"upgrade_bullet_resist_shredder": {
"Name": "Bullet Resist Shredder",
"Description": "Reduces \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E on enemies when you deal {g:citadel_inline_attribute:'SpiritDamage'}.",
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"HeroEnemy",
"CreepEnemy",
"MinionEnemy"
],
"ShopFilters": [
"WeaponDamage",
"Durability"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityDuration": 8,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BulletArmorReduction": -10,
"BonusHealth": 65,
"BulletResist": 8,
"PropertyUpgrades": {
"BulletResist": 7,
"BulletArmorReduction": -11,
"BonusHealth": 90
}
},
"upgrade_bulletshredimbue": {
"Name": "Ballistic Enchantment",
"Description": "Imbue an ability with increased \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E. Dealing damage with that ability grants you increased \u003Cspan class=\"highlight\"\u003Eweapon damage\u003C/span\u003E per \u003Cspan class=\"highlight\"\u003Eunique hero hit\u003C/span\u003E. Has reduced effect on non-heroes.",
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"WeaponDamage"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityDuration": 14,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechRangeMultiplier": 20,
"TechRadiusMultiplier": 20,
"WeaponPowerPerStack": 20,
"WeaponPowerPerStackNonHero": 5,
"NonHeroStackLimit": 8,
"PropertyUpgrades": {
"WeaponPowerPerStack": 15,
"TechRangeMultiplier": 15,
"TechRadiusMultiplier": 15
}
},
"upgrade_burst_fire": {
"Name": "Burst Fire",
"Description": "Briefly gain \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E when one of your bullets hits an enemy hero.",
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Weapon",
"Components": [
"upgrade_rapid_rounds"
],
"TargetTypes": null,
"ShopFilters": [
"FireRate"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 9,
"AbilityDuration": 4.5,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusFireRate": 10,
"ActivatedFireRate": 32,
"SlideScale": 50,
"BonusMoveSpeed": "1.25m",
"PropertyUpgrades": {
"SlideScale": 50,
"ActivatedFireRate": 15,
"BonusMoveSpeed": "1.5m",
"BonusFireRate": 10,
"AbilityCooldown": -1
}
},
"upgrade_burst_fire_actuator": {
"Name": null,
"Description": null,
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": [
"HeroEnemy"
],
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BurstFireShotPercent": 100,
"NormalizedClipEmptySpeedIncrease": 25,
"BurstFireShotsFromClipPercent": 15,
"PerfectBurstWeaponPower": 20,
"BaseBonusWeaponPower": 5,
"NonBurstFireConversionFactor": 3
},
"upgrade_camouflage": {
"Name": null,
"Description": null,
"Cost": 1600,
"Tier": 2,
"Activation": "InstantCast",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityCooldown": 10.5,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"InvisAlertWhenFading": 1,
"InvisFadeToDuration": 1,
"SpottedRadius": "20m",
"RevealOnSpottedDuration": 0.25,
"MovementThresholdSq": 200,
"RegenWhileInvisible": 5
},
"upgrade_capacitor": {
"Name": "Capacitor",
"Description": "Launch a projectile that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E, applies a strong slow that recovers over time, \u003Cspan class=\"highlight\"\u003Eprevents Stamina usage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.",
"Cost": 6400,
"Tier": 4,
"Activation": "InstantCast",
"Slot": "Weapon",
"Components": [
"upgrade_chain_lightning"
],
"TargetTypes": [
"HeroEnemy",
"CreepEnemy",
"BossEnemy",
"MinionEnemy"
],
"ShopFilters": [
"MagicDamage",
"FireRate"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 40,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.2,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ProcCooldown": 0.25,
"DamagePerChain": {
"Value": 43,
"Scale": {
"Value": 0.19,
"Type": "spirit"
}
},
"BonusPerChain": {
"Value": 43,
"Scale": {
"Value": 0.19,
"Type": "spirit"
}
},
"ChainRadius": "10m",
"ProcChance": 20,
"ChainCount": 6,
"ChainTickRate": 0.4,
"Damage": 100,
"MaxSlowPercent": 75,
"SlowDuration": 3,
"BonusFireRate": 5,
"PropertyUpgrades": {
"ProcChance": 5,
"BonusFireRate": 15,
"DamagePerChain": 25,
"AbilityCooldown": -32,
"Damage": 25
}
},
"upgrade_cardio_calibrator": {
"Name": "Enduring Speed",
"Description": "Reduces the effect of enemy \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E penalties.",
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Armor",
"Components": [
"upgrade_sprint_booster"
],
"TargetTypes": null,
"ShopFilters": [
"Movement",
"Durability"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusMoveSpeed": "2.0m",
"SlowResistancePercent": 25,
"OutOfCombatHealthRegen": 2,
"PropertyUpgrades": {
"SlowResistancePercent": 30,
"BonusMoveSpeed": "2m",
"OutOfCombatHealthRegen": 8
}
},
"upgrade_celestial_guidance": {
"Name": "Celestial Blessing",
"Description": "Applies an extremely powerful cleanse that replenishes your allies globally.",
"Cost": 9999,
"Tier": 5,
"Activation": "InstantCast",
"Slot": "Armor",
"Components": null,
"TargetTypes": [
"HeroFriendly",
"TrooperFriendly",
"MinionFriendly"
],
"ShopFilters": null,
"IsDisabled": false,
"StreetBrawl": true,
"AbilityCooldown": 30,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"MinHeal": 400,
"HealPercentAmount": 60,
"Radius": "999m",
"BuffDuration": 6,
"StaminaCooldownReduction": 100,
"BuffMoveSpeedBonus": "5m",
"PropertyUpgrades": {
"AbilityCooldown": -20,
"BuffDuration": 2,
"MinHeal": 200
}
},
"upgrade_chain_lightning": {
"Name": "Tesla Bullets",
"Description": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target. The \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E will jump to a nearby enemy.",
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"MagicDamage",
"FireRate"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ProcCooldown": 0.25,
"DamagePerChain": {
"Value": 33,
"Scale": {
"Value": 0.19,
"Type": "spirit"
}
},
"BonusPerChain": {
"Value": 33,
"Scale": {
"Value": 0.19,
"Type": "spirit"
}
},
"ChainRadius": "8m",
"ProcChance": 15,
"ChainCount": 4,
"ChainTickRate": 0.4,
"PropertyUpgrades": {
"DamagePerChain": 25,
"BonusPerChain": 25
}
},
"upgrade_charge_mastery": {
"Name": null,
"Description": null,
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusAbilityCharges": 4,
"CooldownBetweenChargeReduction": 50,
"BonusChargedAbilityDamage": 15,
"BonusChargedCooldownReduction": 15
},
"upgrade_charmed_wraps": {
"Name": null,
"Description": null,
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"HeroEnemy"
],
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityCooldown": 26,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"CooldownReductionFlat": 8,
"LightMeleeTimeWindow": 4
},
"upgrade_cheat_death": {
"Name": "Cheat Death",
"Description": null,
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": null,
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 90,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"DeathImmunityDuration": 4.5,
"BonusHealth": 200,
"BulletResist": 15,
"DeathImmunityDamageReduction": -60,
"HealAmpReceivePenaltyPercent": -60,
"HealAmpRegenPenaltyPercent": -60,
"BonusMoveSpeed": "0m",
"PropertyUpgrades": {
"DeathImmunityDamageReduction": 90,
"HealAmpReceivePenaltyPercent": 90,
"HealAmpRegenPenaltyPercent": 90,
"DeathImmunityDuration": 0.5,
"AbilityCooldown": -20
}
},
"upgrade_chonky": {
"Name": "Fortitude",
"Description": "After not taking damage for a period, gain health regen.",
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Armor",
"Components": [
"upgrade_health"
],
"TargetTypes": null,
"ShopFilters": [
"WeaponDamage",
"Durability",
"Healing",
"Movement"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"RestoreDelay": 10,
"HealLifePercentOutOfCombat": 2,
"HealthThreshold": 75,
"BonusMoveSpeed": "1.25m",
"BonusHealth": 375,
"PropertyUpgrades": {
"RestoreDelay": -6,
"BonusHealth": 375,
"BonusMoveSpeed": "1m",
"HealLifePercentOutOfCombat": 1
}
},
"upgrade_clip_size": {
"Name": "Extended Magazine",
"Description": null,
"Cost": 800,
"Tier": 1,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"WeaponDamage",
"ClipSize"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusClipSizePercent": 30,
"BaseAttackDamagePercent": 8,
"PropertyUpgrades": {
"BonusClipSizePercent": 30
}
},
"upgrade_clip_size_2": {
"Name": null,
"Description": null,
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusClipSizePercent": 30
},
"upgrade_clip_size_3": {
"Name": null,
"Description": null,
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusClipSizePercent": 60
},
"upgrade_clip_size_fixed": {
"Name": null,
"Description": null,
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusClipSize": 6
},
"upgrade_clip_size_fixed_t3": {
"Name": null,
"Description": null,
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusClipSize": 12
},
"upgrade_cloak_of_opportunity": {
"Name": "Cloak of Opportunity",
"Description": "Block the next debuff that would apply \u003Cspan class=\"highlight\"\u003Emovement lock, Stun, Chained, Immobilize, or Sleep\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003EUnstoppable\u003C/span\u003E. Also gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and bonus {g:citadel_inline_attribute:'MoveSpeed'}",
"Cost": 9999,
"Tier": 5,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": [
"AllFriendly"
],
"ShopFilters": null,
"IsDisabled": false,
"StreetBrawl": true,
"AbilityCooldown": 12,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"CombatBarrier": 500,
"BonusMoveSpeed": "3m",
"BuffDuration": 6,
"StatusImmuneDuration": 4,
"PropertyUpgrades": {
"BonusMoveSpeed": "4m",
"AbilityCooldown": -4,
"CombatBarrier": 300
}
},
"upgrade_cloaking_device": {
"Name": null,
"Description": null,
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityCooldown": 10.5,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"InvisAlertWhenFading": 1,
"InvisCancelOnDamage": 1,
"InvisFadeToDuration": 1.5,
"InvisMoveSpeedMod": "3m",
"SpottedRadius": "20m",
"RevealOnDamageDuration": 1.5,
"RevealOnSpottedDuration": 1.5,
"FullInvisDistance": "50m"
},
"upgrade_cloaking_device_active": {
"Name": "Shadow Weave",
"Description": "Become \u003Cspan class=\"highlight\"\u003EStealthed\u003C/span\u003E. Whenever you take damage while Stealthed you get briefly revealed.",
"Cost": 3200,
"Tier": 3,
"Activation": "InstantCast",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"MagicDamage",
"FireRate",
"Movement"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 45,
"AbilityDuration": 10,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"InvisAlertWhenFading": 1,
"InvisCancelOnDamage": 1,
"InvisFadeToDuration": 0.6,
"InvisMoveSpeedMod": "5m",
"SpottedRadius": "20m",
"RevealOnDamageDuration": 1.5,
"RevealOnSpottedDuration": 1.5,
"FullInvisDistance": "30m",
"AmbushDuration": 5,
"AmbushBonusFireRate": 20,
"AmbushBonusTechPower": 20,
"AmbushBonusMeleeDamage": 20,
"OutOfCombatHealthRegen": 5,
"BonusSprintSpeed": "1.5m",
"PropertyUpgrades": {
"OutOfCombatHealthRegen": 20,
"AmbushBonusFireRate": 35,
"AmbushBonusMeleeDamage": 30,
"AmbushBonusTechPower": 35,
"AbilityCooldown": -17
}
},
"upgrade_close_quarter_combat": {
"Name": "Point Blank",
"Description": "When in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E to your target, gain \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and your bullets apply a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E.",
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Weapon",
"Components": [
"upgrade_close_range"
],
"TargetTypes": [
"HeroEnemy"
],
"ShopFilters": [
"WeaponDamage",
"Durability",
"Disruption"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"CloseRangeBonusWeaponPower": 50,
"SlowPercent": 25,
"SlowDuration": 2,
"CloseRangeBonusDamageRange": "15m",
"MeleeResistPercent": 30,
"BonusHealth": 75,
"PropertyUpgrades": {
"CloseRangeBonusWeaponPower": 30,
"MeleeResistPercent": 30,
"BonusHealth": 150,
"SlowPercent": 5
}
},
"upgrade_close_range": {
"Name": "Close Quarters",
"Description": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E to your target.",
"Cost": 800,
"Tier": 1,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"WeaponDamage",
"Durability"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"CloseRangeBonusWeaponPower": 20,
"CloseRangeBonusDamageRange": "15m",
"MeleeResistPercent": 20,
"PropertyUpgrades": {
"CloseRangeBonusWeaponPower": 15,
"MeleeResistPercent": 10
}
},
"upgrade_cold_front": {
"Name": "Cold Front",
"Description": "Release an expanding ice blast that deals {g:citadel_inline_attribute:'SpiritDamage'} and \u003Cspan class=\"highlight\"\u003ESlows\u003C/span\u003E targets it hits.",
"Cost": 1600,
"Tier": 2,
"Activation": "InstantCast",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"MagicDamage",
"Disruption",
"Durability"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 25,
"AbilityDuration": 4,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"SpreadDuration": 0.6,
"StartRadius": "2m",
"EndRadius": "12m",
"MovementSpeedSlow": 60,
"Damage": {
"Value": 95,
"Scale": {
"Value": 0.465,
"Type": "spirit"
}
},
"DamageHeight": "5m",
"NPCDamageMult": 1,
"TechResist": 6,
"PropertyUpgrades": {
"TechResist": 8,
"AbilityCooldown": -13,
"Damage": 60
}
},
"upgrade_colossus": {
"Name": "Colossus",
"Description": "Grow \u003Cspan class=\"highlight\"\u003Elarger in size\u003C/span\u003E, gaining {g:citadel_inline_attribute:'BulletResist'}, {g:citadel_inline_attribute:'SpiritResist'}, and {g:citadel_inline_attribute:'MeleeDamage'}. \u003Cbr\u003E\u003Cbr\u003ENearby enemies suffer from {g:citadel_inline_attribute:'Slow'} and have reduced \u003Cspan class=\"highlight\"\u003Edash speed\u003C/span\u003E.",
"Cost": 6400,
"Tier": 4,
"Activation": "InstantCast",
"Slot": "Armor",
"Components": [
"upgrade_health"
],
"TargetTypes": null,
"ShopFilters": [
"Durability"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 37,
"AbilityDuration": 7,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusBaseHealth": 25,
"BaseAttackDamagePercent": 15,
"BuffBulletResist": 35,
"BuffTechResist": 35,
"SlowPercent": 30,
"GroundDashReductionPercent": -25,
"Radius": "14m",
"ModelScaleGrowth": 1.2,
"ModelScaleGrowthTooltip": 20,
"BonusMeleeDamagePercent": 30,
"PropertyUpgrades": {
"BonusBaseHealth": 15,
"ModelScaleGrowth": 0.2,
"ModelScaleGrowthTooltip": 20,
"BuffBulletResist": 10,
"BuffTechResist": 10,
"AbilityCooldown": -7
}
},
"upgrade_combo_breaker": {
"Name": null,
"Description": null,
"Cost": 6400,
"Tier": 4,
"Activation": "InstantCast",
"Slot": "Armor",
"Components": null,
"TargetTypes": [
"AllFriendly"
],
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityCooldown": 23,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechArmor": 2,
"BonusHealthRegen": 2.75,
"HealPercentAmount": 30,
"RegenDuration": 10
},
"upgrade_containment": {
"Name": "Slowing Hex",
"Description": "\u003Cspan class=\"highlight\"\u003ESlows movement\u003C/span\u003E of enemy target. Also \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EIncreases the target's gravity.\u003Cbr\u003EDoes not affect target's stamina usage.\u003C/span\u003E",
"Cost": 1600,
"Tier": 2,
"Activation": "Press",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"HeroEnemy"
],
"ShopFilters": [
"Movement",
"Disruption",
"MagicDamage"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 27,
"AbilityDuration": 3.5,
"AbilityCastRange": "25m",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"SlowPercent": 20,
"GroundDashReductionPercent": -30,
"BonusSprintSpeed": "0.5m",
"PropertyUpgrades": {
"SlowPercent": 10,
"AbilityCooldown": -18,
"GroundDashReductionPercent": -6
}
},
"upgrade_cooldown_reduction": {
"Name": "Superior Cooldown",
"Description": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities.",
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Tech",
"Components": [
"upgrade_magic_tempo"
],
"TargetTypes": null,
"ShopFilters": [
"Healing"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"CooldownReduction": 20,
"OutOfCombatHealthRegen": 4,
"PropertyUpgrades": {
"CooldownReduction": 10,
"OutOfCombatHealthRegen": 6
}
},
"upgrade_corpse_explosion": {
"Name": "Soul Explosion",
"Description": "Kills or assists cause an \u003Cspan class=\"highlight\"\u003Eexplosion\u003C/span\u003E where the victim dies. Kills against heroes have greater radius and damage.",
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"MagicDamage",
"Movement"
],
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechPower": 6,
"BonusHealthRegen": 3,
"BonusHealth": 110,
"BonusSprintSpeed": "1m",
"ExplosionRadius": "4m",
"ExplosionDamage": 125,
"HeroMultiplier": 150,
"ArmingTime": 0.1
},
"upgrade_counterspell": {
"Name": "Counterspell",
"Description": "Your next parry \u003Cspan class=\"highlight\"\u003Eprotects you from the damage and effects of enemy abilities and items\u003C/span\u003E. On a successful spell parry {g:citadel_inline_attribute:'Heal'} and gain {g:citadel_inline_attribute:'MoveSpeed'} and {g:citadel_inline_attribute:'Spirit'}.",
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"Durability",
"Melee",
"Healing"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 23,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"SpiritPower": 20,
"BonusMoveSpeed": "1.75m",
"BuffDuration": 6,
"SpellParryDuration": 0.8,
"BonusHealth": 50,
"SpiritPowerInnate": 8,
"HealOnSuccess": 150,
"PropertyUpgrades": {
"SpiritPower": 20,
"BonusHealth": 150,
"HealOnSuccess": 250,
"BonusMoveSpeed": "2m",
"AbilityCooldown": -8
}
},
"upgrade_crackshot": {
"Name": "Mystic Shot",
"Description": "Your next bullet deals bonus {g:citadel_inline_attribute:'SpiritDamage'}.",
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"WeaponDamage",
"MagicDamage"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 8,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"Radius": "1m",
"ProcChance": 100,
"ProcCooldown": 1,
"ProcBonusMagicDamage": {
"Value": 40,
"Scale": {
"Value": 1,
"Type": "spirit"
}
},
"SpiritPower": 7,
"PropertyUpgrades": {
"ProcBonusMagicDamage": 109,
"SpiritPower": 14
}
},
"upgrade_critshot": {
"Name": "Lucky Shot",
"Description": "Your bullets have a chance to be empowered, causing them to deal \u003Cspan class=\"highlight\"\u003Ebonus weapon damage\u003C/span\u003E on hit.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EBonus damage cannot Crit.\u003C/span\u003E",
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"WeaponDamage",
"ClipSize"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"Radius": "1m",
"ProcChance": 25,
"CritDamagePercent": 100,
"BonusClipSizePercent": 30,
"PropertyUpgrades": {
"CritDamagePercent": 30,
"BonusClipSizePercent": 40,
"ProcChance": 5
}
},
"upgrade_crushing_fists": {
"Name": "Crushing Fists",
"Description": "Your \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'MeleeDamage'}\u003C/span\u003E will \u003Cspan class=\"highlight\"\u003Erestore ammo\u003C/span\u003E and apply a \u003Cspan class=\"highlight\"\u003Estacking bullet resist debuff\u003C/span\u003E on enemies. Heavy melee applies 2 stacks. \u003Cbr\u003E\u003Cbr\u003EIf the target reaches max stacks, they will be \u003Cspan class=\"highlight\"\u003Estunned\u003C/span\u003E.",
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Weapon",
"Components": [
"upgrade_melee_charge"
],
"TargetTypes": [
"HeroEnemy",
"TrooperEnemy",
"MinionEnemy",
"Neutral"
],
"ShopFilters": [
"Melee"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 7,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BulletResist": 12,
"BonusMeleeDamagePercent": 20,
"MeleeDistanceScale": 60,
"BonusHeavyMeleeDamage": 25,
"MaxStacks": 6,
"DebuffDuration": 8,
"StunDuration": 0.5,
"LightMeleeStacks": 1,
"LightMeleeAmmo": 15,
"HeavyMeleeMultiplier": 2,
"BulletResistReduction": -4,
"PropertyUpgrades": {
"MeleeDistanceScale": 40,
"BulletResist": 12,
"BonusMeleeDamagePercent": 15,
"BulletResistReduction": -4,
"BonusHeavyMeleeDamage": 15
}
},
"upgrade_damage_recycler": {
"Name": "Leech",
"Description": "Reduces the effect of enemy applied \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.",
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Armor",
"Components": [
"upgrade_vampire",
"upgrade_health_stealing_magic"
],
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"MagicDamage",
"Healing"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechPower": 12,
"AbilityLifestealPercentHero": 25,
"BulletLifestealPercent": 25,
"BaseAttackDamagePercent": 12,
"BonusHealth": 160,
"PropertyUpgrades": {
"BulletLifestealPercent": 15,
"AbilityLifestealPercentHero": 15,
"BonusHealth": 100,
"TechPower": 15,
"BaseAttackDamagePercent": 15
}
},
"upgrade_debuff_reducer": {
"Name": "Debuff Reducer",
"Description": "Reduces the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of all negative effects applied to you.",
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"WeaponDamage"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"StatusResistancePercent": 25,
"PropertyUpgrades": {
"StatusResistancePercent": 15
}
},
"upgrade_deflecting_armor": {
"Name": "Plated Armor",
"Description": "Gain a chance to either deflect incoming bullets, preventing all {g:citadel_inline_attribute:'WeaponDamage'} or prevent all \u003Cspan class=\"highlight\"\u003Eon-hit effects\u003C/span\u003E from bullets.",
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"Durability"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"DeflectionPercent": 30,
"BulletProcDeflectionPercent": 50,
"DeflectionRandomness": 1,
"BonusHealth": 130,
"PropertyUpgrades": {
"DeflectionPercent": 15,
"BulletProcDeflectionPercent": 15
}
},
"upgrade_disarm": {
"Name": null,
"Description": null,
"Cost": 800,
"Tier": 1,
"Activation": "Press",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"HeroEnemy"
],
"ShopFilters": [
"MagicDamage",
"Disruption"
],
"IsDisabled": true,
"StreetBrawl": false,
"AbilityCooldown": 26,
"AbilityDuration": 6,
"AbilityCastRange": "17m",
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"FireRateSlow": 30,
"SpiritSteal": 22,
"SpiritStealDuration": 6,
"BonusHealth": 25
},
"upgrade_discord": {
"Name": "Scourge",
"Description": "Apply \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and an aura on a friendly target that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E to enemies proportional to their max health. \u003Cbr\u003ECan be self cast.",
"Cost": 6400,
"Tier": 4,
"Activation": "Press",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"HeroFriendly"
],
"ShopFilters": null,
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 35,
"AbilityDuration": 10,
"AbilityCastRange": "35m",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.25,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TickRate": 0.25,
"MaxHealthPercentAsDPS": 3.5,
"AuraRadius": "10m",
"TechResist": 40,
"BonusHealth": 100,
"StatusResistancePercent": 15,
"PropertyUpgrades": {
"MaxHealthPercentAsDPS": 2,
"CombatBarrier": 300,
"StatusResistancePercent": 20,
"BonusHealth": 125,
"AbilityDuration": 3
}
},
"upgrade_divine_barrier": {
"Name": "Divine Barrier",
"Description": "\u003Cspan class=\"highlight\"\u003ERemove all non-stun debuffs\u003C/span\u003E from the target and provide them with a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECan be self-cast. Cooldown is reduced by half when cast on someone else.\u003C/span\u003E",
"Cost": 6400,
"Tier": 4,
"Activation": "Press",
"Slot": "Armor",
"Components": [
"upgrade_guardian_ward"
],
"TargetTypes": [
"HeroFriendly"
],
"ShopFilters": [
"Durability",
"Movement"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 45,
"AbilityCastRange": "40m",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.2,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"CooldownReductionPctOnOthers": 50,
"BuffDuration": 6,
"CombatBarrier": 600,
"BonusMoveSpeed": "2.75m",
"TechRangeMultiplier": 10,
"TechRadiusMultiplier": 10,
"PropertyUpgrades": {
"AbilityCooldown": -27,
"TechRadiusMultiplier": 10,
"TechRangeMultiplier": 10
}
},
"upgrade_diviners_kevlar": {
"Name": "Diviner's Kevlar",
"Description": "Upon casting an \u003Cspan class=\"highlight\"\u003Eultimate ability\u003C/span\u003E gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and temporary \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"MagicDamage",
"Durability",
"Healing"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 40,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechPower": 35,
"CombatBarrier": 1000,
"BuffDuration": 20,
"BonusAbilityDurationPercent": 15,
"PropertyUpgrades": {
"BonusAbilityDurationPercent": 15,
"TechPower": 55,
"CombatBarrier": 500,
"AbilityCooldown": -14
}
},
"upgrade_double_jump": {
"Name": null,
"Description": null,
"Cost": 800,
"Tier": 1,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityCooldown": 8.5,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"AirJumps": 1,
"AirJumpVerticalSpeedPercent": 75,
"InterruptCooldown": 4
},
"upgrade_dps_aura": {
"Name": "Heroic Aura",
"Description": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E to nearby friendly units.",
"Cost": 3200,
"Tier": 3,
"Activation": "InstantCast",
"Slot": "Weapon",
"Components": null,
"TargetTypes": [
"AllFriendly"
],
"ShopFilters": [
"FireRate",
"Healing",
"Movement"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 22,
"AbilityDuration": 7,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusFireRate": 26,
"Radius": "30m",
"ActiveRadius": "30m",
"ActiveBonusMoveSpeed": "2.25m",
"BulletResist": 17,
"NonHeroMult": 2,
"BonusSprintSpeed": "1.5m",
"PropertyUpgrades": {
"ActiveBonusMoveSpeed": "3m",
"BonusFireRate": 34,
"BulletResist": 10,
"ActiveRadius": "15m"
}
},
"upgrade_drum_magazine": {
"Name": null,
"Description": null,
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusClipSize": 20,
"ReloadSpeedMultipler": -25
},
"upgrade_duration_extender": {
"Name": null,
"Description": null,
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"Durability"
],
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusAbilityDurationPercent": 20
},
"upgrade_eldritch_shot": {
"Name": "Haunting Shot",
"Description": "Your next bullet applies a powerful debuff reducing the enemy's damage output, healing and movement speed. It also deals {g:citadel_inline_attribute:'BonusSpiritDamage'} based on the targets current Health. \u003Cbr\u003E\u003Cbr\u003EThe bullet is larger and penetrates through targets.",
"Cost": 9999,
"Tier": 5,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"WeaponDamage",
"MagicDamage"
],
"IsDisabled": false,
"StreetBrawl": true,
"AbilityCooldown": 2.5,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"Radius": "1m",
"ProcChance": 100,
"ProcCooldown": 1,
"BulletRadius": "1.5m",
"DebuffDuration": 4,
"HealthPctDamage": 10,
"OutgoingDamagePenaltyPercent": -40,
"HealAmpReceivePenaltyPercent": -40,
"HealAmpRegenPenaltyPercent": -40,
"MovementSpeedSlow": 40,
"GroundDashReductionPercent": -40,
"PropertyUpgrades": {
"GroundDashReductionPercent": -10,
"HealthPctDamage": 5,
"MovementSpeedSlow": 10,
"HealAmpReceivePenaltyPercent": -15,
"HealAmpRegenPenaltyPercent": -15,
"OutgoingDamagePenaltyPercent": -15,
"AbilityCooldown": -1
}
},
"upgrade_electric_slippers": {
"Name": "Electric Slippers",
"Description": "When sliding, evade bullets, gain fire rate and deal damage to enemies around you. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown is per target.\u003C/span\u003E",
"Cost": 9999,
"Tier": 5,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": null,
"IsDisabled": false,
"StreetBrawl": true,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"Radius": "12m",
"ProcCooldown": 0.3,
"Damage": 100,
"SlideScale": 80,
"SlideTurnScale": 100,
"EvasionWhileSliding": 60,
"Stamina": 2,
"FireRateWhileSliding": 60,
"PropertyUpgrades": {
"Stamina": 2,
"EvasionWhileSliding": 15,
"Damage": 50,
"FireRateWhileSliding": 20
}
},
"upgrade_enchanted_holsters": {
"Name": "Spellslinger",
"Description": "While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEach stack refreshes the duration.\u003C/span\u003E",
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"MagicDamage",
"FireRate"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"CooldownReduction": 6,
"BonusFireRate": 11,
"ReloadSpeedMultipler": -10,
"BuffDuration": 18,
"MaxStacks": 6,
"PropertyUpgrades": {
"ReloadSpeedMultipler": -3,
"BonusFireRate": 6,
"CooldownReduction": 8
}
},
"upgrade_endurance": {
"Name": "Extra Regen",
"Description": null,
"Cost": 800,
"Tier": 1,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"ClipSize",
"Healing"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusHealthRegen": 3,
"OutOfCombatHealthRegen": 1,
"PropertyUpgrades": {
"BonusHealthRegen": 9
}
},
"upgrade_escalating_exposure": {
"Name": "Escalating Exposure",
"Description": "Dealing {g:citadel_inline_attribute:'SpiritDamage'} applies a stacking \u003Cspan class=\"highlight\"\u003ESpirit Amp\u003C/span\u003E that increases your {g:citadel_inline_attribute:'SpiritDamage'} to the target.",
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Tech",
"Components": [
"upgrade_magic_vulnerability"
],
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"MagicDamage",
"Durability"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityDuration": 12,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ProcCooldown": 0.7,
"MagicIncreasePerStack": 4.5,
"TechResist": 17,
"MaxStacks": 12,
"TechArmorDamageReduction": -8,
"PropertyUpgrades": {
"MagicIncreasePerStack": 1.5,
"TechResist": 8,
"TechArmorDamageReduction": -10,
"MaxStacks": 6
}
},
"upgrade_eternal_gift": {
"Name": "Eternal Gift",
"Description": "Periodically gain a random permanent stat buff.",
"Cost": 9999,
"Tier": 5,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": false,
"StreetBrawl": true,
"AbilityCooldown": 165,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"RespawnTime": -70,
"BuffFrequency": 2,
"PropertyUpgrades": {
"BuffFrequency": -0.5
}
},
"upgrade_ethereal_bullets": {
"Name": "Mercurial Magnum",
"Description": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ereloads bullets\u003C/span\u003E on use. Until your next reload, your \u003Cspan class=\"highlight\"\u003Ebullets deal {g:citadel_inline_attribute:'BonusSpiritDamage'}\u003C/span\u003E based on your Spirit Power.",
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Tech",
"Components": [
"upgrade_quick_silver"
],
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"MagicDamage",
"FireRate"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 15,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechPower": 7,
"BonusFireRate": 22,
"BuffDuration": 12,
"Damage": {
"Value": 60,
"Scale": {
"Value": 0.16,
"Type": "spirit"
}
},
"AmmoReloadPercent": 100,
"AbilityChargeUpTime": 14,
"BulletsBonusMagicDamage": {
"Value": 25,
"Scale": {
"Value": 0.465,
"Type": "spirit"
}
},
"BonusClipSizePercent": 20,
"PropertyUpgrades": {
"BonusFireRate": 20,
"BonusClipSizePercent": 60,
"Damage": 120,
"BulletsBonusMagicDamage": 20,
"TechPower": 15
}
},
"upgrade_express_shot": {
"Name": "Express Shot",
"Description": "Your next attack will \u003Cspan class=\"highlight\"\u003Efire twice\u003C/span\u003E in quick succession with \u003Cspan class=\"highlight\"\u003Eincreased damage\u003C/span\u003E and velocity. This attack consumes extra ammo.",
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Weapon",
"Components": [
"upgrade_high_velocity_mag"
],
"TargetTypes": null,
"ShopFilters": [
"WeaponDamage"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 8,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusBulletSpeedPercent": 60,
"BaseAttackDamagePercent": 8,
"ProcAmmoConsumed": 2,
"ProcBulletVelocity": 100,
"ProcBaseAttackDamagePercent": {
"Value": 125,
"Scale": {
"Value": 2,
"Type": "power_increase"
}
},
"ProcBaseAttackDamagePercentAltFire": {
"Value": 40,
"Scale": {
"Value": 1.3,
"Type": "power_increase"
}
},
"PropertyUpgrades": {
"ProcBaseAttackDamagePercent": 75,
"ProcBaseAttackDamagePercentAltFire": 25,
"BonusBulletSpeedPercent": 45,
"BaseAttackDamagePercent": 15
}
},
"upgrade_extra_charge": {
"Name": "Extra Charge",
"Description": "Adds one to your ability max \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.",
"Cost": 800,
"Tier": 1,
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"MagicDamage"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusAbilityCharges": 1,
"BonusSpiritForChargedAbilities": 7,
"PropertyUpgrades": {
"BonusAbilityCharges": 1,
"BonusSpiritForChargedAbilities": 7
}
},
"upgrade_fervor": {
"Name": "Frenzy",
"Description": null,
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"WeaponDamage",
"FireRate",
"ClipSize",
"Movement"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 16,
"AbilityDuration": 10,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"LowHealthThreshold": 50,
"BonusHealth": 160,
"BonusFireRate": 15,
"FervorMovespeed": "4m",
"FervorFireRate": 40,
"FervorStatusResistancePercent": 30,
"PropertyUpgrades": {
"BonusHealth": 125,
"FervorFireRate": 20,
"FervorMovespeed": "3m",
"FervorStatusResistancePercent": 15
}
},
"upgrade_fire_rate_aura": {
"Name": null,
"Description": null,
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": [
"AllFriendly"
],
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusFireRate": 10,
"BonusFireRateNPC": 35,
"AuraRadius": "30m"
},
"upgrade_fleetfoot_boots": {
"Name": "Fleetfoot",
"Description": null,
"Cost": 1600,
"Tier": 2,
"Activation": "InstantCast",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"ClipSize",
"Movement"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 16,
"AbilityDuration": 5,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"MoveWhileShootingSpeedPenaltyReductionPercent": 100,
"MoveWhileZoomedSpeedPenaltyReductionPercent": 100,
"ActiveBonusMoveSpeed": "3.0m",
"SlideScale": 35,
"BulletResist": 6,
"SlowResistancePercent": 35,
"PropertyUpgrades": {
"SlowResistancePercent": 30,
"BulletResist": 12,
"ActiveBonusMoveSpeed": "3m"
}
},
"upgrade_focus_lens": {
"Name": "Focus Lens",
"Description": "Target an enemy to \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E them. A portion of \u003Cspan class=\"highlight\"\u003Eall damage dealt\u003C/span\u003E during the silence gets applied to the target when the silence wears off.",
"Cost": 6400,
"Tier": 4,
"Activation": "Press",
"Slot": "Tech",
"Components": [
"upgrade_spirit_sap"
],
"TargetTypes": [
"HeroEnemy"
],
"ShopFilters": [
"Disruption",
"MagicDamage"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 45,
"AbilityDuration": 4,
"AbilityCastRange": "20m",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"PercentDamage": 30,
"BonusFireRate": 10,
"MagicResistReduction": -9,
"TechPowerReduction": -30,
"ResistReductionDuration": 12,
"PropertyUpgrades": {
"PercentDamage": 20,
"BonusFireRate": 20,
"TechPowerReduction": -26,
"MagicResistReduction": -12,
"AbilityDuration": 0.25,
"AbilityCooldown": -12
}
},
"upgrade_frenzy": {
"Name": null,
"Description": null,
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BulletLifestealPercent": 25,
"Radius": "15m",
"BulletArmorReduction": -40,
"LowHealthPercentThreshold": 45,
"LowHealthLifeStealPercent": 45,
"KillBonusMoveSpeedPerStack": "2m",
"MaxKillBonusMoveSpeedStack": 3
},
"upgrade_full_spectrum": {
"Name": null,
"Description": null,
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechRangeMultiplier": 60,
"TechRadiusMultiplier": 60,
"SlowPercent": 30,
"SlowDuration": 2,
"BonusDamagePerHero": 5
},
"upgrade_fury_trance": {
"Name": "Fury Trance",
"Description": null,
"Cost": 3200,
"Tier": 3,
"Activation": "InstantCast",
"Slot": "Armor",
"Components": [
"upgrade_vampire"
],
"TargetTypes": [
"HeroFriendly"
],
"ShopFilters": [
"FireRate",
"WeaponDamage",
"Movement",
"Healing"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 18,
"AbilityDuration": 6,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BulletLifestealPercent": 14,
"ActiveBonusFireRate": 30,
"TechResist": 40,
"BonusHealth": 100,
"PropertyUpgrades": {
"BulletLifestealPercent": 28,
"ActiveBonusFireRate": 25,
"TechResist": 20
}
},
"upgrade_galvanic_storm": {
"Name": null,
"Description": null,
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"DamagePerChain": {
"Value": 50,
"Scale": {
"Value": 0.304668,
"Type": "spirit"
}
},
"BonusPerChain": {
"Value": 75,
"Scale": {
"Value": 0.457,
"Type": "spirit"
}
},
"ChainRadius": "7m",
"ProcChance": 30,
"ProcCooldown": 0.4,
"ChainCount": 7,
"ChainTickRate": 0.2,
"TechShieldMaxHealth": 400,
"GalvanicDebuffDuration": 5,
"ExplodeRadius": "10m",
"GalvanicBuffDuration": 7,
"BuffDamageMult": 2,
"BuffMoveSpeedBonus": "3m"
},
"upgrade_glass_cannon": {
"Name": "Glass Cannon",
"Description": "Each hero kill grants \u003Cspan class=\"highlight\"\u003Epermanent Fire Rate\u003C/span\u003E (up to a max of 8 times). Death results in the loss of 1 stack.",
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": [
"HeroEnemy"
],
"ShopFilters": [
"WeaponDamage",
"ClipSize",
"FireRate"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BaseAttackDamagePercent": 80,
"MaxHealthLossPercent": -15,
"BonusClipPerKill": 2,
"FireRatePerKill": 7,
"MaxStacks": 8,
"SlowPercent": 30,
"SlowDuration": 3,
"BuildUpDuration": 2,
"BuildUpPerShot": 1.2,
"PropertyUpgrades": {
"FireRatePerKill": 8,
"BaseAttackDamagePercent": 60
}
},
"upgrade_glass_cannon2": {
"Name": "Glass Cannon v2",
"Description": "Each hero kill grants \u003Cspan class=\"highlight\"\u003Epermanent Weapon Damage\u003C/span\u003E (up to a max of {s:MaxStacks} times). Death results in the loss of 1 stack.",
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": [
"HeroEnemy"
],
"ShopFilters": [
"WeaponDamage",
"FireRate"
],
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BaseAttackDamagePercent": 100,
"MaxHealthLossPercent": -50,
"BonusFireRate": 100,
"WeaponPowerPerKill": 10,
"BonusBulletSpeedPercent": 25
},
"upgrade_glitch": {
"Name": "Cursed Relic",
"Description": "Curses an enemy - \u003Cspan class=\"highlight\"\u003Einterrupting, Silencing, Disarming\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Epreventing item usage\u003C/span\u003E. \u003Cspan class=\"highlight\"\u003ERemoves all non-ultimate buffs\u003C/span\u003E.",
"Cost": 6400,
"Tier": 4,
"Activation": "Press",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"HeroEnemy"
],
"ShopFilters": [
"Disruption",
"WeaponDamage"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 55,
"AbilityDuration": 3.25,
"AbilityCastRange": "20m",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"SkipFrames": 6,
"OutgoingDamagePenaltyPercent": -10,
"PropertyUpgrades": {
"AbilityCooldown": -40,
"AbilityDuration": 0.25
}
},
"upgrade_goose_egg": {
"Name": "Golden Goose Egg",
"Description": "Gain \u003Cspan class=\"highlight\"\u003Esouls over time\u003C/span\u003E, as long as you are alive.",
"Cost": 800,
"Tier": 1,
"Activation": "InstantCast",
"Slot": "Tech",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"Movement"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityChannelTime": 2,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusGoldPerMinute": 90,
"OutgoingDamagePenaltyPercent": -10,
"ThinkRate": 3,
"BonusSprintSpeed": "1m",
"OutOfCombatHealthRegen": 1,
"StartingGold": 400,
"BonusBuffsPerGold": 100,
"PropertyUpgrades": {
"BonusSprintSpeed": 5,
"OutOfCombatHealthRegen": 10,
"BonusBuffsPerGold": -50,
"OutgoingDamagePenaltyPercent": 20
}
},
"upgrade_greater_withering_whip": {
"Name": "Disarming Hex",
"Description": "\u003Cspan class=\"highlight\"\u003EDisarms\u003C/span\u003E enemy target and reduces their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"Cost": 3200,
"Tier": 3,
"Activation": "Press",
"Slot": "Tech",
"Components": [
"upgrade_withering_whip"
],
"TargetTypes": [
"HeroEnemy"
],
"ShopFilters": [
"Disruption",
"MagicDamage"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 16,
"AbilityDuration": 4,
"AbilityCastRange": "32m",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusSprintSpeed": "0.75m",
"BonusHealth": 75,
"BulletArmorReduction": -13,
"PropertyUpgrades": {
"BonusHealth": 175,
"BulletArmorReduction": -7,
"AbilityCooldown": -8
}
},
"upgrade_guardian_ward": {
"Name": "Guardian Ward",
"Description": "Provide the target with a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and temporary \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECan be self-cast.\u003Cbr\u003ECooldown is reduced by half when cast on someone else.\u003C/span\u003E",
"Cost": 1600,
"Tier": 2,
"Activation": "Press",
"Slot": "Armor",
"Components": null,
"TargetTypes": [
"HeroFriendly"
],
"ShopFilters": [
"Durability",
"Movement"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 45,
"AbilityCastRange": "40m",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.2,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"CooldownReductionPctOnOthers": 50,
"BuffDuration": 6,
"GuardianWardCombatBarrier": 200,
"BonusMoveSpeed": "2.75m",
"TechRangeMultiplier": 8,
"TechRadiusMultiplier": 8,
"PropertyUpgrades": {
"TechRangeMultiplier": 12,
"TechRadiusMultiplier": 12,
"GuardianWardCombatBarrier": 125,
"ChannelMoveSpeed": 2,
"AbilityCooldown": -12
}
},
"upgrade_haunting_scream": {
"Name": "Haunting Scream",
"Description": "Launch an expanding projectile which \u003Cspan class=\"highlight\"\u003ECurses\u003C/span\u003E enemies for a short duration.",
"Cost": 9999,
"Tier": 5,
"Activation": "InstantCast",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"HeroEnemy"
],
"ShopFilters": [
"WeaponDamage",
"Disruption"
],
"IsDisabled": true,
"StreetBrawl": true,
"AbilityCooldown": 25,
"AbilityDuration": 3,
"AbilityCastRange": "40m",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechPowerPercent": 30,
"HeightOffGround": "1m",
"GrowthPerMeter": "0.15m",
"InitialWidth": "5.0m",
"Damage": 400,
"SkipFrames": 6,
"PropertyUpgrades": {
"AbilityCooldown": -8,
"TechPowerPercent": 10,
"AbilityDuration": 0.25
}
},
"upgrade_headhunter": {
"Name": "Headhunter",
"Description": "Your next \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}, {g:citadel_inline_attribute:'Heal'} you, and briefly grants {g:citadel_inline_attribute:'BonusMoveSpeed'}.",
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Weapon",
"Components": [
"upgrade_headshot_booster"
],
"TargetTypes": null,
"ShopFilters": [
"WeaponDamage"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 8,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"HeadShotBonusDamage": {
"Value": 75,
"Scale": {
"Value": 4,
"Type": "power_increase"
}
},
"BaseAttackDamagePercent": 5,
"BonusHealth": 50,
"HealPercentPerHeadshot": {
"Value": 4,
"Scale": {
"Value": 0.06,
"Type": "power_increase"
}
},
"BonusMoveSpeed": "1.75m",
"MovementSpeedBonusDuration": 3,
"ProcChance": 100,
"PropertyUpgrades": {
"HeadShotBonusDamage": 75,
"HealPercentPerHeadshot": 4,
"AbilityCooldown": -3
}
},
"upgrade_headshot_booster": {
"Name": "Headshot Booster",
"Description": "Your next \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}.",
"Cost": 800,
"Tier": 1,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"Durability",
"FireRate"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 9,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"HeadShotBonusDamage": 45,
"BonusHealth": 30,
"ProcChance": 100,
"PropertyUpgrades": {
"HeadShotBonusDamage": 55
}
},
"upgrade_headshot_booster2": {
"Name": "Weakening Headshot",
"Description": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E on Heroes reduces their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"Durability",
"FireRate"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BulletResistReduction": -13,
"DebuffDuration": 12,
"DiminishingMultiplier": 0.5,
"BonusHealth": 60,
"PropertyUpgrades": {
"BulletResistReduction": -7,
"BonusHealth": 125
}
},
"upgrade_heal_on_level": {
"Name": "Patron's Healing",
"Description": "When you receive a \u003Cspan class=\"highlight\"\u003EBoon\u003C/span\u003E, automatically \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E.",
"Cost": 800,
"Tier": 1,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"Durability",
"Healing"
],
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"ChannelMoveSpeed": "1.3m",
"HealOnLevelHealAmount": 210,
"BonusHealthRegen": 2,
"AuraRadius": "15m"
},
"upgrade_healbane": {
"Name": "Healbane",
"Description": "Your {g:citadel_inline_attribute:'SpiritDamage'} applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E. If an enemy hero dies under this effect, you receive a large heal.",
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"Healing",
"Disruption",
"Durability"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityDuration": 8,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechPower": 7,
"HealAmpReceivePenaltyPercent": -35,
"HealAmpRegenPenaltyPercent": -35,
"HealOnKill": 275,
"PropertyUpgrades": {
"HealAmpRegenPenaltyPercent": -20,
"HealAmpReceivePenaltyPercent": -20,
"TechPower": 11,
"HealOnKill": 125
}
},
"upgrade_healbuff": {
"Name": "Healing Tempo",
"Description": "Applying {g:citadel_inline_attribute:'Heal'} to yourself or an ally grants the target {g:citadel_inline_attribute:'BonusFireRate'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not apply on innate Regen or passive Bullet/Spirit Lifesteals.\u003C/span\u003E",
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Armor",
"Components": [
"upgrade_healing_booster"
],
"TargetTypes": null,
"ShopFilters": [
"FireRate",
"Healing"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 1,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusFireRate": 35,
"BuffDuration": 7,
"BonusMoveSpeed": "1.25m",
"MinimumHealAmount": 1,
"TechResist": 10,
"BonusHealthRegen": 6,
"HealAmpCastPercent": 25,
"HealAmpRegenPercent": 25,
"OutOfCombatHealthRegen": 4,
"PropertyUpgrades": {
"HealAmpRegenPercent": 10,
"HealAmpCastPercent": 10,
"TechResist": 10,
"BonusMoveSpeed": "2m",
"BonusFireRate": 20,
"BonusHealthRegen": 6
}
},
"upgrade_healing_booster": {
"Name": "Healing Booster",
"Description": "Increases the effectiveness of your \u003Cspan class=\"highlight\"\u003Ehealing\u003C/span\u003E.",
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Armor",
"Components": [
"upgrade_endurance"
],
"TargetTypes": null,
"ShopFilters": [
"Healing"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"HealAmpCastPercent": 20,
"HealAmpRegenPercent": 20,
"BonusHealthRegen": 3,
"OutOfCombatHealthRegen": 1,
"PropertyUpgrades": {
"HealAmpRegenPercent": 15,
"HealAmpCastPercent": 15,
"BonusHealthRegen": 9
}
},
"upgrade_health": {
"Name": "Extra Health",
"Description": null,
"Cost": 800,
"Tier": 1,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"WeaponDamage",
"Durability"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusHealth": 210,
"PropertyUpgrades": {
"BonusHealth": 115
}
},
"upgrade_health_2": {
"Name": "Toughness",
"Description": null,
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"WeaponDamage",
"Durability"
],
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusHealth": 200
},
"upgrade_health_nova": {
"Name": "Healing Nova",
"Description": "\u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E yourself and nearby allies.",
"Cost": 3200,
"Tier": 3,
"Activation": "InstantCast",
"Slot": "Armor",
"Components": [
"upgrade_health_stimpak"
],
"TargetTypes": [
"HeroFriendly",
"TrooperFriendly",
"MinionFriendly"
],
"ShopFilters": [
"Healing"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 60,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.25,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TotalHealthRegen": {
"Value": 325,
"Scale": {
"Value": 6,
"Type": "power_increase"
}
},
"RegenDuration": 2,
"AuraRadius": "18m",
"SpiritPower": 8,
"TechRangeMultiplier": 5,
"TechRadiusMultiplier": 5,
"PropertyUpgrades": {
"TechRadiusMultiplier": 12,
"TechRangeMultiplier": 12,
"TechPower": 12,
"TotalHealthRegen": 425
}
},
"upgrade_health_regen_1": {
"Name": null,
"Description": null,
"Cost": 800,
"Tier": 1,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusHealthRegen": 2.75
},
"upgrade_health_regen_aura": {
"Name": null,
"Description": null,
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": [
"AllFriendly"
],
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"HealInterval": 3,
"HealAmount": 40,
"HealRadius": "9m"
},
"upgrade_health_stealing_magic": {
"Name": "Spirit Lifesteal",
"Description": null,
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"MagicDamage",
"Healing",
"Durability"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechPower": 6,
"AbilityLifestealPercentHero": 13,
"NonHeroAbilityLifestealTooltipOnly": 3,
"BonusHealth": 70,
"PropertyUpgrades": {
"AbilityLifestealPercentHero": 14,
"BonusHealth": 80,
"TechPower": 9
}
},
"upgrade_health_stimpak": {
"Name": "Healing Rite",
"Description": "Grant \u003Cspan class=\"highlight\"\u003ERegen\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESprint Speed\u003C/span\u003E to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.",
"Cost": 800,
"Tier": 1,
"Activation": "Press",
"Slot": "Armor",
"Components": null,
"TargetTypes": [
"HeroFriendly"
],
"ShopFilters": [
"Healing"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 70,
"AbilityCastRange": "30m",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.2,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TotalHealthRegen": {
"Value": 300,
"Scale": {
"Value": 0.93,
"Type": "spirit"
}
},
"RegenDuration": 20,
"BonusSprintSpeed": "2m",
"PropertyUpgrades": {
"TotalHealthRegen": 600,
"BonusSprintSpeed": "6m",
"AbilityCooldown": -60
}
},
"upgrade_height_advantage": {
"Name": null,
"Description": null,
"Cost": 800,
"Tier": 1,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"HighGroundBonusWeaponPower": 50
},
"upgrade_high_impact_armor": {
"Name": null,
"Description": null,
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"DamageThreshold": 40,
"DamageReduction": 60
},
"upgrade_high_velocity_mag": {
"Name": "High-Velocity Rounds",
"Description": null,
"Cost": 800,
"Tier": 1,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"WeaponDamage"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusBulletSpeedPercent": 60,
"BaseAttackDamagePercent": 8,
"PropertyUpgrades": {
"BonusBulletSpeedPercent": 45,
"BaseAttackDamagePercent": 15
}
},
"upgrade_hollow_point_rounds": {
"Name": "Hollow Point",
"Description": "When you are \u003Cspan class=\"highlight\"\u003Eabove 65% health\u003C/span\u003E, deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and your bullets reduce enemy \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"MagicDamage",
"Durability"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"LifeThreshold": 65,
"BaseAttackDamagePercent": 35,
"OutOfCombatHealthRegen": 4.5,
"BonusHealth": 125,
"BulletArmorReduction": -9,
"DebuffDuration": 8,
"PropertyUpgrades": {
"BulletArmorReduction": -12,
"BonusHealth": 150,
"BaseAttackDamagePercent": 25
}
},
"upgrade_icarus_wings": {
"Name": "Seraphim Wings",
"Description": "When Airborne, You deal more damage and take reduced damage. Allows \u003Cspan class=\"highlight\"\u003Eunlimited\u003C/span\u003E Air Dash and Jumping.",
"Cost": 9999,
"Tier": 5,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": false,
"StreetBrawl": true,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"AirBonusDamageGiven": 40,
"AirBonusDamageTaken": -40,
"StaminaCooldownReduction": 120,
"GravityScale": -70,
"AirControlPercent": 100,
"AirControlAccelPercent": 50,
"PropertyUpgrades": {
"AirBonusDamageGiven": 10,
"AirBonusDamageTaken": -10,
"StaminaCooldownReduction": 30
}
},
"upgrade_imbued_ability": {
"Name": null,
"Description": null,
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ImbuedBonusDuration": 25,
"ImbuedBonusDamage": 10,
"BonusAbilityDurationPercent": 20,
"SlowPercent": 15,
"SlowDuration": 2
},
"upgrade_imbued_duration_extender": {
"Name": "Superior Duration",
"Description": "Increases the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of your abilities and items.",
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Tech",
"Components": [
"upgrade_arcane_extension"
],
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": null,
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusAbilityDurationPercent": 28,
"BulletResist": 8,
"PropertyUpgrades": {
"BonusAbilityDurationPercent": 12,
"BulletResist": 8
}
},
"upgrade_improved_bullet_armor": {
"Name": "Bullet Resilience",
"Description": "When below \u003Cspan class=\"highlight\"\u003E50% health\u003C/span\u003E, gain additional \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"Durability"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BulletResist": 30,
"HealthThreshold": 50,
"BulletResistBelowThreshold": 15,
"OutOfCombatHealthRegen": 3,
"PropertyUpgrades": {
"BulletResist": 10,
"BulletResistBelowThreshold": 10
}
},
"upgrade_improved_spirit": {
"Name": "Extra Spirit",
"Description": null,
"Cost": 800,
"Tier": 1,
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"MagicDamage",
"Healing"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechPower": 10,
"PropertyUpgrades": {
"TechPower": 10
}
},
"upgrade_improved_stamina": {
"Name": "Extra Stamina",
"Description": null,
"Cost": 800,
"Tier": 1,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"FireRate",
"Movement"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"Stamina": 1,
"StaminaCooldownReduction": 12,
"PropertyUpgrades": {
"Stamina": 1,
"StaminaCooldownReduction": 14
}
},
"upgrade_infinite_rounds": {
"Name": "Infinite Rounds",
"Description": "You have \u003Cspan class=\"highlight\"\u003Einfinite\u003C/span\u003E ammo.",
"Cost": 9999,
"Tier": 5,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"ClipSize",
"WeaponDamage"
],
"IsDisabled": false,
"StreetBrawl": true,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusBulletSpeedPercent": 200,
"ProcChance": 65,
"BonusFireRate": 35,
"PropertyUpgrades": {
"BonusBulletSpeedPercent": 100,
"BonusFireRate": 20,
"ProcChance": 10
}
},
"upgrade_infinitemagazine": {
"Name": "Endless Magazine",
"Description": "Gain \u003Cspan class=\"highlight\"\u003Einfinite ammo\u003C/span\u003E and {g:citadel_inline_attribute:'BonusFireRate'}.",
"Cost": 6400,
"Tier": 4,
"Activation": "InstantCast",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"WeaponDamage",
"FireRate",
"ClipSize"
],
"IsDisabled": true,
"StreetBrawl": false,
"AbilityCooldown": 40,
"AbilityDuration": 6,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusClipSizePercent": 100,
"BaseAttackDamagePercent": 20,
"BonusFireRate": 20,
"BonusHealth": 200
},
"upgrade_infuser": {
"Name": "Infuser",
"Description": "Gain \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
"Cost": 6400,
"Tier": 4,
"Activation": "InstantCast",
"Slot": "Armor",
"Components": [
"upgrade_health_stealing_magic"
],
"TargetTypes": null,
"ShopFilters": [
"MagicDamage"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 30,
"AbilityDuration": 6,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusHealth": 100,
"BonusSpirit": 30,
"AbilityLifestealPercentHero": 70,
"TechResist": 10,
"AbilityLifestealPercentHeroPassive": 13,
"NonHeroAbilityLifestealTooltipOnly": 3,
"PropertyUpgrades": {
"AbilityCooldown": -10,
"TechResist": 10,
"BonusSpirit": 30,
"BonusHealth": 50,
"AbilityLifestealPercentHeroPassive": 16
}
},
"upgrade_inhibitor": {
"Name": "Inhibitor",
"Description": "Your bullets build up to reduce the target's \u003Cspan class=\"highlight\"\u003Eoutgoing damage\u003C/span\u003E and apply \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.",
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"WeaponDamage",
"Disruption",
"FireRate"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusHealth": 150,
"DebuffDuration": 5,
"BuildUpPerShot": 0.77,
"BuildUpDuration": 5,
"OutgoingDamagePenaltyPercent": -30,
"BaseAttackDamagePercent": 10,
"HealAmpReceivePenaltyPercent": -40,
"HealAmpRegenPenaltyPercent": -40,
"PropertyUpgrades": {
"OutgoingDamagePenaltyPercent": -20,
"HealAmpReceivePenaltyPercent": -20,
"HealAmpRegenPenaltyPercent": -20,
"BonusHealth": 125,
"BaseAttackDamagePercent": 20
}
},
"upgrade_intensifying_clip": {
"Name": "Intensifying Magazine",
"Description": "Increases \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E as you continuously fire your weapon.",
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"ClipSize",
"WeaponDamage"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusClipSizePercent": 20,
"BaseAttackDamagePercent": "",
"ShootDurationForMax": 2.5,
"BaseAttackDamagePercentAtMaxDuration": 45,
"PropertyUpgrades": {
"BonusClipSizePercent": 40,
"BaseAttackDamagePercentAtMaxDuration": 55
}
},
"upgrade_juggernaut": {
"Name": "Juggernaut",
"Description": null,
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Armor",
"Components": [
"upgrade_cardio_calibrator"
],
"TargetTypes": null,
"ShopFilters": [
"Durability"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"MeleeResistPercent": 25,
"SlowResistancePercent": 50,
"FireRateSlow": 36,
"BonusHealthRegen": 8,
"BonusMoveSpeed": "2.0m",
"FireRateSlowDuration": 4,
"PropertyUpgrades": {
"BonusMoveSpeed": "3.5m",
"MeleeResistPercent": 15,
"FireRateSlow": 20,
"SlowResistancePercent": 15,
"BonusHealthRegen": 8
}
},
"upgrade_kinetic_sash": {
"Name": "Kinetic Dash",
"Description": "When you \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E you gain \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and bonus \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E until your next reload. Lasts up to 7s.",
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Weapon",
"Components": [
"upgrade_improved_stamina"
],
"TargetTypes": null,
"ShopFilters": [
"FireRate",
"ClipSize",
"Movement",
"Durability"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityDuration": 7,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusFireRate": 25,
"BonusClipSize": 6,
"Stamina": 1,
"StaminaCooldownReduction": 12,
"PropertyUpgrades": {
"BonusFireRate": 20,
"Stamina": 1,
"BonusClipSize": 6
}
},
"upgrade_lifestrike_gauntlets": {
"Name": "Melee Lifesteal",
"Description": "Your next \u003Cspan class=\"highlight\"\u003EMelee\u003C/span\u003E attack \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EThis heal is 30% effective vs non-heroes. \u003Cbr\u003ECooldown is 1.5x as long for Light Melee hits.\u003C/span\u003E",
"Cost": 800,
"Tier": 1,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"Durability",
"Melee",
"Healing"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 8,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"LightMeleeCooldownMult": 1.5,
"BonusMeleeDamagePercent": 12,
"LifestrikeHeal": 100,
"NonHeroHealPct": 30,
"PropertyUpgrades": {
"BonusMeleeDamagePercent": 12,
"AbilityCooldown": -6
}
},
"upgrade_long_range": {
"Name": "Long Range",
"Description": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.",
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"WeaponDamage",
"ClipSize"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"LongRangeBonusWeaponPower": 40,
"LongRangeBonusWeaponPowerMinRange": "15m",
"BonusSprintSpeed": "0.75m",
"BonusAttackRangePercent": 8,
"PropertyUpgrades": {
"BonusAttackRangePercent": 8,
"LongRangeBonusWeaponPower": 30
}
},
"upgrade_long_range_slowing_tech": {
"Name": null,
"Description": null,
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"HeroEnemy",
"CreepEnemy"
],
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechRangeMultiplier": 30,
"TechRadiusMultiplier": 30,
"SlowPercent": 20,
"SlowDuration": 2
},
"upgrade_magic_burst": {
"Name": "Mystic Burst",
"Description": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than \u003Cspan class=\"highlight\"\u003E80\u003C/span\u003E damage to deal additional damage.",
"Cost": 800,
"Tier": 1,
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"MagicDamage",
"Healing"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 14,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"Damage": 40,
"MinimumDamage": 80,
"AbilityChargeUpTime": 14,
"PropertyUpgrades": {
"Damage": 60
}
},
"upgrade_magic_carpet": {
"Name": "Magic Carpet",
"Description": "Summon a Magic Carpet that will \u003Cspan class=\"highlight\"\u003Efly\u003C/span\u003E you away. While flying you are immune to slows and doing any action will dismiss the carpet. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECannot use abilities while the carpet is being summoned.\u003C/span\u003E",
"Cost": 6400,
"Tier": 4,
"Activation": "InstantCast",
"Slot": "Tech",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"Movement"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 32,
"AbilityDuration": 12,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.2,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechPower": 14,
"SummonDuration": 1.3,
"FlyMoveSpeed": "7m",
"BonusHealth": 125,
"BonusAbilityDurationPercent": 15,
"PropertyUpgrades": {
"TechPower": 46,
"AbilityDuration": 8,
"BonusAbilityDurationPercent": 15,
"BonusHealth": 200,
"FlyMoveSpeed": "6m",
"SummonDuration": -0.3
}
},
"upgrade_magic_clarity": {
"Name": null,
"Description": "On ability or item use, gain a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E bonus to that ability.",
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityCooldown": 16,
"AbilityDuration": 8,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusMovespeed": "2m",
"BonusSpirit": 28,
"BonusSpiritMaxTime": 12,
"BonusSpiritWindow": 1,
"BonusSpiritMin": 2
},
"upgrade_magic_missile": {
"Name": "Conjure Missiles",
"Description": null,
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"WeaponDamage",
"ClipSize",
"FireRate"
],
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BaseAttackDamagePercent": 70,
"MaxHealthLossPercent": -15,
"BonusClipPerKill": 2,
"MaxClipBonus": 14,
"BonusFireRate": 10,
"BonusMoveSpeed": "1m",
"WeaponPowerPerKill": 10,
"MaxStacks": 5
},
"upgrade_magic_reach": {
"Name": "Mystic Expansion",
"Description": "Imbue an ability to increase its \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E.",
"Cost": 800,
"Tier": 1,
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechRangeMultiplier": 20,
"TechRadiusMultiplier": 20,
"PropertyUpgrades": {
"TechRadiusMultiplier": 15,
"TechRangeMultiplier": 15
}
},
"upgrade_magic_shield": {
"Name": "Enchanter's Emblem",
"Description": "While you are \u003Cspan class=\"highlight\"\u003Eabove 65% health\u003C/span\u003E, gain bonus \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Spirit'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ECooldown Reduction\u003C/span\u003E.",
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"MagicDamage",
"Durability"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechPower": 15,
"TechResist": 18,
"OutOfCombatHealthRegen": 2,
"LifeThreshold": 65,
"CooldownReduction": 5,
"PropertyUpgrades": {
"TechResist": 13,
"OutOfCombatHealthRegen": 3,
"TechPower": 15,
"CooldownReduction": 7
}
},
"upgrade_magic_shock": {
"Name": "Tankbuster",
"Description": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than \u003Cspan class=\"highlight\"\u003E165\u003C/span\u003E damage to deal additional damage. \u003Cspan class=\"highlight\"\u003EIgnores Spirit Resistance.\u003C/span\u003E",
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Tech",
"Components": [
"upgrade_magic_burst"
],
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"MagicDamage",
"Disruption"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 14,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"MinimumDamage": 165,
"ReProcLockoutTime": 5,
"WatcherMaxDuration": 30,
"CurrentHealthDamage": 8,
"Damage": 40,
"AbilityChargeUpTime": 14,
"BonusHealth": 50,
"PropertyUpgrades": {
"CurrentHealthDamage": 5,
"BonusHealth": 100
}
},
"upgrade_magic_slow": {
"Name": "Mystic Slow",
"Description": "When the target takes {g:citadel_inline_attribute:'SpiritDamage'}, they have their \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E reduced.",
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"Disruption"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityDuration": 2,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"MovementSpeedSlow": 30,
"GroundDashReductionPercent": -12,
"BonusSprintSpeed": "0.75m",
"BonusHealth": 30,
"PropertyUpgrades": {
"MovementSpeedSlow": 15,
"GroundDashReductionPercent": -10,
"BonusHealth": 100,
"BonusSprintSpeed": 1
}
},
"upgrade_magic_storm": {
"Name": "Surge of Power",
"Description": "Imbue an ability with \u003Cspan class=\"highlight\"\u003Epermanent Spirit Power\u003C/span\u003E. When that ability is used, gain bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E and maintain full speed while attacking.",
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Tech",
"Components": [
"upgrade_improved_spirit"
],
"TargetTypes": null,
"ShopFilters": [
"MagicDamage",
"Movement"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 14,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ImbuedTechPower": 24,
"FireRateBonus": 20,
"BonusMoveSpeed": "1.75m",
"MovementSpeedBonusDuration": 8,
"MoveWhileShootingSpeedPenaltyReductionPercent": 100,
"MoveWhileZoomedSpeedPenaltyReductionPercent": 100,
"PropertyUpgrades": {
"ImbuedTechPower": 32,
"FireRateBonus": 18,
"BonusMoveSpeed": "2m"
}
},
"upgrade_magic_tempo": {
"Name": "Compress Cooldown",
"Description": "Imbue an ability to reduce its \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E.",
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"Healing"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"CooldownReduction": 18,
"PropertyUpgrades": {
"CooldownReduction": 10
}
},
"upgrade_magic_vulnerability": {
"Name": "Mystic Vulnerability",
"Description": "When an enemy takes {g:citadel_inline_attribute:'SpiritDamage'}, they have their {g:citadel_inline_attribute:'SpiritResist'} reduced.",
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"MagicDamage",
"Disruption"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityDuration": 7,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechArmorDamageReduction": -8,
"TechResist": 8,
"PropertyUpgrades": {
"TechResist": 8,
"TechArmorDamageReduction": -10
}
},
"upgrade_medic_bullets": {
"Name": "Restorative Shot",
"Description": "Your next bullet will \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E you based on what target you hit.",
"Cost": 800,
"Tier": 1,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"WeaponDamage",
"Healing"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 6,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"Radius": "1m",
"ProcChance": 100,
"HealFromHero": 50,
"HealFromNPC": 15,
"BaseAttackDamagePercent": 6,
"PropertyUpgrades": {
"HealFromHero": 100,
"HealFromNPC": 40
}
},
"upgrade_melee_charge": {
"Name": "Melee Charge",
"Description": "Your next \u003Cspan class=\"highlight\"\u003EHeavy Melee\u003C/span\u003E attack against an enemy \u003Cspan class=\"highlight\"\u003Edeals increased damage\u003C/span\u003E.",
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": [
"HeroEnemy",
"TrooperEnemy",
"MinionEnemy",
"Neutral"
],
"ShopFilters": [
"Melee"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 7,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BulletResist": 6,
"BonusMeleeDamagePercent": 10,
"MeleeDistanceScale": 50,
"BonusHeavyMeleeDamage": 25,
"PropertyUpgrades": {
"MeleeDistanceScale": 30,
"BulletResist": 12,
"BonusHeavyMeleeDamage": 15
}
},
"upgrade_melee_rebuttal": {
"Name": "Rebuttal",
"Description": "On a successful \u003Cspan class=\"highlight\"\u003EParry\u003C/span\u003E against an enemy Hero, \u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E yourself for the damage parried and returns that damage to the target, and temporarily gain increased \u003Cspan class=\"highlight\"\u003Edamage.\u003C/span\u003E",
"Cost": 800,
"Tier": 1,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"Durability",
"Melee",
"Healing"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusHealth": 75,
"ParryCooldownReduction": 2,
"BuffDuration": 6,
"BonusDamagePercent": 30,
"ParrySuccessHealPercentage": 100,
"MeleeResistPercent": 18,
"PropertyUpgrades": {
"ParryCooldownReduction": 0.5,
"MeleeResistPercent": 22,
"BonusDamagePercent": 20,
"BonusHealth": 150
}
},
"upgrade_metal_skin": {
"Name": "Metal Skin",
"Description": "Become \u003Cspan class=\"highlight\"\u003Eimmune to bullets\u003C/span\u003E.",
"Cost": 3200,
"Tier": 3,
"Activation": "InstantCast",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"Durability",
"FireRate"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 24,
"AbilityDuration": 5,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BulletResist": 12,
"ActiveMoveSpeedPenalty": "-1.5m",
"GroundDashReductionPercent": -20,
"PropertyUpgrades": {
"ActiveMoveSpeedPenalty": "6.5m",
"GroundDashReductionPercent": 60,
"AbilityCooldown": -2,
"BulletResist": 5
}
},
"upgrade_mod_disruptor": {
"Name": null,
"Description": null,
"Cost": 6400,
"Tier": 4,
"Activation": "Press",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityCooldown": 32,
"AbilityDuration": 5,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.2,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"DPS": {
"Value": 50,
"Scale": {
"Value": 0.152334,
"Type": "spirit"
}
},
"DPSIncrease": {
"Value": 10,
"Scale": {
"Value": 0.030467,
"Type": "spirit"
}
},
"DPSMax": {
"Value": 100,
"Scale": {
"Value": 0.304668,
"Type": "spirit"
}
},
"Radius": "8m",
"TickRate": 0.5,
"TechResist": -18
},
"upgrade_mystic_regeneration": {
"Name": "Mystic Regeneration",
"Description": "Dealing {g:citadel_inline_attribute:'SpiritDamage'} to enemy Heroes grants you Bonus {g:citadel_inline_attribute:'Regen'}. Stacks when dealing damage to different heroes.",
"Cost": 800,
"Tier": 1,
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"MagicDamage",
"Healing"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"Regeneration": 4,
"RegenerationDuration": 6,
"BonusHealth": 50,
"PropertyUpgrades": {
"Regeneration": 8,
"BonusHealth": 150
}
},
"upgrade_mystic_reverb": {
"Name": "Mystic Reverb",
"Description": null,
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"MagicDamage",
"Healing"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 6.25,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechDamagePercent": 50,
"DelayDuration": 3,
"MinimumDamage": 100,
"Radius": "16m",
"AbilityLifestealPercentHero": 8,
"ImbueAbilityLifesteal": 22,
"MovementSpeedSlow": 40,
"MaxHealthDamage": 10,
"PropertyUpgrades": {
"AbilityLifestealPercentHero": 25,
"TechDamagePercent": 20
}
},
"upgrade_mystical_piano": {
"Name": "Mystical Piano",
"Description": "After a short delay, enemies in the target area will be stunned and have their stamina depleted. After the stun they will be temporarily dazed.",
"Cost": 9999,
"Tier": 5,
"Activation": "Press",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": null,
"IsDisabled": false,
"StreetBrawl": true,
"AbilityCooldown": 23,
"AbilityDuration": 1.7,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.2,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"StunDelay": 1.7,
"StunDuration": 2,
"DazeMoveSpeed": "2m",
"DazeDuration": 2,
"Radius": "12m",
"PropertyUpgrades": {
"AbilityCooldown": -15,
"Radius": "3m"
}
},
"upgrade_nearby_enemy_boost": {
"Name": null,
"Description": null,
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": [
"HeroEnemy"
],
"ShopFilters": [
"WeaponDamage",
"FireRate",
"Movement"
],
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"Radius": "20m",
"TickRate": 1,
"MinTargetsRequired": 2,
"BaseAttackDamagePercent": 48,
"BonusFireRate": 30,
"BonusHealth": 90,
"BonusMoveSpeed": "1m"
},
"upgrade_non_player_bonus": {
"Name": "Monster Rounds",
"Description": null,
"Cost": 800,
"Tier": 1,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"WeaponDamage",
"Durability",
"Healing"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"NonPlayerBonusWeaponPower": 25,
"OutOfCombatHealthRegen": 1,
"NonPlayerBulletResist": 25,
"PropertyUpgrades": {
"NonPlayerBonusWeaponPower": 35,
"NonPlayerBulletResist": 35,
"OutOfCombatHealthRegen": 1
}
},
"upgrade_non_player_bonus_sacrifice": {
"Name": "Cultist Sacrifice",
"Description": "Target an enemy NPC and consume it for \u003Cspan class=\"highlight\"\u003E170% Bonus Souls\u003C/span\u003E and grants a powerful long lasting buff.",
"Cost": 3200,
"Tier": 3,
"Activation": "Press",
"Slot": "Weapon",
"Components": [
"upgrade_non_player_bonus"
],
"TargetTypes": [
"TrooperEnemy",
"Neutral",
"MinionEnemy"
],
"ShopFilters": [
"WeaponDamage",
"Durability",
"Healing"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 270,
"AbilityDuration": 160,
"AbilityCastRange": "7m",
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"NonPlayerBonusWeaponPower": 30,
"OutOfCombatHealthRegen": 2,
"NonPlayerBulletResist": 30,
"BonusSoulsPct": 170,
"BonusHealth": {
"Value": 50,
"Scale": {
"Value": 4,
"Type": "power_increase"
}
},
"BaseAttackDamagePercent": {
"Value": 8,
"Scale": {
"Value": 0.7,
"Type": "power_increase"
}
},
"BonusAbilityCharges": 1,
"TechRangeMultiplier": 12,
"TechRadiusMultiplier": 12,
"PropertyUpgrades": {
"TechRadiusMultiplier": 40,
"TechRangeMultiplier": 40,
"BaseAttackDamagePercent": 47,
"BonusHealth": 300,
"NonPlayerBonusWeaponPower": 30,
"NonPlayerBulletResist": 30
}
},
"upgrade_nullification_aura": {
"Name": "Nullification Burst",
"Description": "Removes any positive buffs and prevents stamina usage and healing effects on enemies.",
"Cost": 9999,
"Tier": 5,
"Activation": "InstantCast",
"Slot": "Armor",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"Disruption"
],
"IsDisabled": false,
"StreetBrawl": true,
"AbilityCooldown": 18,
"AbilityDuration": 7,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"SpreadDuration": 0.5,
"StartRadius": "2m",
"EndRadius": "20m",
"Damage": {
"Value": 250,
"Scale": {
"Value": 0.465,
"Type": "spirit"
}
},
"DamageHeight": "4m",
"BonusHealth": 300,
"StatusResistancePercent": 40,
"PropertyUpgrades": {
"EndRadius": "6m",
"BonusHealth": 300,
"StatusResistancePercent": 20,
"Damage": 200
}
},
"upgrade_omnicharge_pendant": {
"Name": "Omnicharge Signet",
"Description": "Imbue any active non-ultimate ability with \u003Cspan class=\"highlight\"\u003EBonus Ability Charges\u003C/span\u003E. Already charged abilities receive more bonus charges.",
"Cost": 9999,
"Tier": 5,
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": false,
"StreetBrawl": true,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"CooldownBetweenChargeReduction": 70,
"BonusAbilityCharges": 4,
"BonusAbilityChargesNonCharge": 2,
"EnableAbilityCharges": 1,
"CooldownReductionOnChargedAbilities": 30,
"BonusSpiritForChargedAbilities": 50,
"PropertyUpgrades": {
"BonusAbilityCharges": 2,
"BonusSpiritForChargedAbilities": 30,
"CooldownBetweenChargeReduction": 5,
"CooldownReductionOnChargedAbilities": 10
}
},
"upgrade_patrons_blessing": {
"Name": "Mystic Conduit",
"Description": "Provides yourself and allies with a powerful spirit focused aura. Has reduced values on allies.",
"Cost": 9999,
"Tier": 5,
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"AllFriendly"
],
"ShopFilters": null,
"IsDisabled": false,
"StreetBrawl": true,
"AbilityCooldown": 25,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechPower": 40,
"Radius": "25m",
"TechRangeMultiplier": 40,
"TechRadiusMultiplier": 40,
"CooldownReduction": 40,
"AllyPercentage": 50,
"HealAmount": 700,
"HealRadius": "35m",
"DamageThreshold": 300,
"DamageThresholdDuration": 5,
"PropertyUpgrades": {
"TechRadiusMultiplier": 10,
"TechRangeMultiplier": 10,
"CooldownReduction": 10
}
},
"upgrade_personal_rejuvenator": {
"Name": "Rebirth",
"Description": "Respawns the hero at the spot they died.",
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityCooldown": 509,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"RespawnDelay": 5
},
"upgrade_phantom_strike": {
"Name": "Phantom Strike",
"Description": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E to an enemy target and pull them to the ground. Dealing \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EMove speed\u003C/span\u003E reduction and \u003Cspan class=\"highlight\"\u003EDisarm\u003C/span\u003E.",
"Cost": 6400,
"Tier": 4,
"Activation": "Press",
"Slot": "Armor",
"Components": null,
"TargetTypes": [
"HeroEnemy"
],
"ShopFilters": [
"WeaponDamage",
"Durability",
"Movement",
"Disruption"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 35,
"AbilityCastRange": "25m",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.35,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": "1.3m",
"TechPower": 8,
"BaseAttackDamagePercent": 15,
"SlowPercent": 50,
"SlowDuration": 3,
"ImpactDamage": {
"Value": 75,
"Scale": {
"Value": 0.93,
"Type": "spirit"
}
},
"PropertyUpgrades": {
"TechPower": 12,
"BaseAttackDamagePercent": 20,
"AbilityCooldown": -20,
"ImpactDamage": 100
}
},
"upgrade_predator_precision": {
"Name": null,
"Description": null,
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"FireRate"
],
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusFireRate": 8,
"LifeThreshold": 50,
"BaseAttackDamagePercent": 50
},
"upgrade_prism_blast": {
"Name": "Prism Blast",
"Description": "You enter a void state and become \u003Cspan class=\"highlight\"\u003Euntargetable and invincible\u003C/span\u003E for a short duration, during which lasers blast out and rotate around you.",
"Cost": 9999,
"Tier": 5,
"Activation": "InstantCast",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"FireRate"
],
"IsDisabled": false,
"StreetBrawl": true,
"AbilityCooldown": 40,
"AbilityDuration": 6,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BeamLength": "30m",
"BeamWidth": "2.9m",
"DPS": {
"Value": 270,
"Scale": {
"Value": 1.75,
"Type": "spirit"
}
},
"DampingFactor": 3,
"LiftHeight": 100,
"FloatMoveSpeed": "2.5m",
"PropertyUpgrades": {
"AbilityDuration": 2,
"AbilityCooldown": -10
}
},
"upgrade_pristine_emblem": {
"Name": "Opening Rounds",
"Description": "Your attacks have additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E against \u003Cspan class=\"highlight\"\u003Eenemies above 50% health\u003C/span\u003E.",
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Weapon",
"Components": [
"upgrade_high_velocity_mag"
],
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"MagicDamage",
"Durability"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechPower": 7,
"EnemyLifeThreshold": 50,
"BonusBulletSpeedPercent": 60,
"BaseAttackDamagePercent": 8,
"BaseAttackDamagePercentBonus": 30,
"PropertyUpgrades": {
"BaseAttackDamagePercentBonus": 25,
"TechPower": 18
}
},
"upgrade_proc_disarm": {
"Name": null,
"Description": null,
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": [
"HeroEnemy"
],
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityDuration": 5,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ImmunityDuration": 3,
"BuildUpPerShot": 1,
"BuildUpDuration": 10
},
"upgrade_proc_silence": {
"Name": "Silencer",
"Description": "Your bullets build up to a \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E. Victims are immune to the build up for \u003Cspan class=\"highlight\"\u003E10s\u003C/span\u003E after silence expires.",
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": [
"HeroEnemy"
],
"ShopFilters": [
"Disruption",
"WeaponDamage"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechResist": 15,
"TechDamageReduction": -25,
"SilenceDuration": 2.5,
"DebuffDuration": 6,
"ImmunityDuration": 10,
"BuildUpPerShot": 1.04,
"BuildUpDuration": 5,
"PropertyUpgrades": {
"TechDamageReduction": -15,
"SilenceDuration": 1.25,
"TechResist": 15
}
},
"upgrade_proc_tech_damage": {
"Name": null,
"Description": null,
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ProcCooldown": 1,
"BaseDamagePct": {
"Value": 0.0001,
"Scale": {
"Value": 3.04668,
"Type": "spirit"
}
},
"NanoTechPerShot": {
"Value": 1,
"Scale": {
"Value": 3.04668,
"Type": "spirit"
}
},
"BaseDamagePerShot": 1,
"SpellAmplificationMultiplier": 5
},
"upgrade_quarantine": {
"Name": null,
"Description": null,
"Cost": 1600,
"Tier": 2,
"Activation": "Press",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"HeroEnemy"
],
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityCooldown": 42,
"AbilityDuration": 4.5,
"AbilityCastRange": "30m",
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1
},
"upgrade_quick_silver": {
"Name": "Quicksilver Reload",
"Description": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ereloads bullets\u003C/span\u003E on use.",
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"MagicDamage",
"FireRate"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 18,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusFireRate": 10,
"BuffDuration": 12,
"Damage": {
"Value": 44,
"Scale": {
"Value": 0.16,
"Type": "spirit"
}
},
"AmmoReloadPercent": 100,
"AbilityChargeUpTime": 18,
"PropertyUpgrades": {
"BonusFireRate": 20,
"Damage": 56,
"AbilityChargeUpTime": -4,
"AbilityCooldown": -4
}
},
"upgrade_rapid_recharge": {
"Name": "Rapid Recharge",
"Description": null,
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Tech",
"Components": [
"upgrade_extra_charge"
],
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"CooldownBetweenChargeReduction": 30,
"BonusAbilityCharges": 2,
"CooldownReductionOnChargedAbilities": 14,
"BonusSpiritForChargedAbilities": 10,
"PropertyUpgrades": {
"BonusAbilityCharges": 2,
"CooldownReductionOnChargedAbilities": 15,
"BonusSpiritForChargedAbilities": 20,
"CooldownBetweenChargeReduction": 5
}
},
"upgrade_rapid_rounds": {
"Name": "Rapid Rounds",
"Description": null,
"Cost": 800,
"Tier": 1,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"FireRate",
"Movement"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusFireRate": 9,
"PropertyUpgrades": {
"BonusFireRate": 15
}
},
"upgrade_rebirth": {
"Name": "Soul Rebirth",
"Description": null,
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityCooldown": 240,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechPower": 12,
"SpawnTimePenalty": 30,
"RespawnDelay": 4,
"RespawnHealthPercent": 50
},
"upgrade_rechargingbullets": {
"Name": "Recharging Rush",
"Description": "Dealing significant {g:citadel_inline_attribute:'WeaponDamage'} replenishes a charge for \u003Cspan class=\"highlight\"\u003Eeach of your charged abilities\u003C/span\u003E.",
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"WeaponDamage",
"Durability"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 24,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusClipSizePercent": 20,
"BaseAttackDamagePercent": 10,
"DamageThreshold": 200,
"DamageWindow": 3.5,
"PropertyUpgrades": {
"AbilityCooldown": -12,
"BonusClipSizePercent": 30,
"BaseAttackDamagePercent": 30
}
},
"upgrade_reduce_debuff_duration": {
"Name": "Dispel Magic",
"Description": null,
"Cost": 3200,
"Tier": 3,
"Activation": "InstantCast",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"WeaponDamage"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 40,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechResist": 10,
"ActiveBonusMoveSpeed": "2m",
"BuffDuration": 3,
"HealOnActivate": 250,
"PropertyUpgrades": {
"HealOnActivate": 150,
"TechResist": 20,
"AbilityCooldown": -25
}
},
"upgrade_regenerating_bullet_shield": {
"Name": "Battle Vest",
"Description": "While you are \u003Cspan class=\"highlight\"\u003Eabove 65% health\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E.",
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"WeaponDamage",
"Durability"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BulletResist": 18,
"OutOfCombatHealthRegen": 3,
"LifeThreshold": 65,
"BaseAttackDamagePercent": 15,
"BonusFireRate": 7,
"PropertyUpgrades": {
"OutOfCombatHealthRegen": 3,
"BulletResist": 12,
"BaseAttackDamagePercent": 15,
"BonusFireRate": 8
}
},
"upgrade_regenerative_armor": {
"Name": null,
"Description": null,
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityDuration": 5,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusHealthRegen": 20
},
"upgrade_reinforcing_casings": {
"Name": "Escalating Resilience",
"Description": "Grants \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E when your bullets hit an enemy hero. \u003Cspan class=\"highlight\"\u003EEach shot can only grant one stack.\u003C/span\u003E",
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Weapon",
"Components": [
"upgrade_clip_size"
],
"TargetTypes": null,
"ShopFilters": [
"WeaponDamage",
"Durability",
"FireRate"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"MaxArmorStacks": 30,
"BulletResistPerStack": 2,
"BulletResistDuration": 24,
"BaseAttackDamagePercent": 15,
"BonusHealth": 75,
"BonusClipSizePercent": 30,
"PropertyUpgrades": {
"BulletResistPerStack": 2,
"MaxArmorStacks": 20,
"BonusClipSizePercent": 30,
"BonusHealth": 125,
"WeaponPower": 10
}
},
"upgrade_reload_speed": {
"Name": null,
"Description": null,
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ReloadSpeedMultipler": -35
},
"upgrade_rescue_beam": {
"Name": "Rescue Beam",
"Description": "\u003Cspan class=\"highlight\"\u003EHeals\u003C/span\u003E a target allied hero and yourself for a percentage of \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E. Once while healing, you can \u003Cspan class=\"highlight\"\u003EPull\u003C/span\u003E the target towards you. Can be self-cast.",
"Cost": 3200,
"Tier": 3,
"Activation": "Press",
"Slot": "Armor",
"Components": [
"upgrade_health_stimpak"
],
"TargetTypes": [
"HeroFriendly"
],
"ShopFilters": [
"MagicDamage",
"Durability",
"Healing",
"Movement"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 60,
"AbilityCastRange": "35m",
"AbilityUnitTargetLimit": 1,
"AbilityChannelTime": 2.5,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"HealPercentAmount": 20,
"HealInterval": 0.2,
"BonusMoveSpeed": "0m",
"BonusSprintSpeed": "0.75m",
"SelfModifier": 100,
"TechRangeMultiplier": 6,
"TechRadiusMultiplier": 6,
"PropertyUpgrades": {
"TechRadiusMultiplier": 20,
"TechRangeMultiplier": 20,
"HealPercentAmount": 15,
"AbilityCooldown": -45
}
},
"upgrade_resilience": {
"Name": "Enduring Spirit",
"Description": null,
"Cost": 800,
"Tier": 1,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"MagicDamage",
"Durability"
],
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusHealth": 25,
"AbilityLifestealPercentHero": 7
},
"upgrade_resonant_healing": {
"Name": "Radiant Regeneration",
"Description": "\u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E and gain bonus \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E for a short duration when you cast an ability.",
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Tech",
"Components": [
"upgrade_mystic_regeneration"
],
"TargetTypes": null,
"ShopFilters": [
"MagicDamage",
"Movement",
"Healing"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 6,
"AbilityDuration": 3,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"HealingPerCast": {
"Value": 70,
"Scale": {
"Value": 2,
"Type": "power_increase"
}
},
"BonusMoveSpeed": "1.75m",
"Regeneration": {
"Value": 4,
"Scale": {
"Value": 0.04,
"Type": "spirit"
}
},
"RegenerationDuration": 6,
"BonusHealth": 90,
"PropertyUpgrades": {
"Regeneration": 9,
"HealingPerCast": 60,
"BonusMoveSpeed": "1m"
}
},
"upgrade_restorative_locket": {
"Name": "Restorative Locket",
"Description": null,
"Cost": 1600,
"Tier": 2,
"Activation": "InstantCast",
"Slot": "Armor",
"Components": null,
"TargetTypes": [
"HeroFriendly"
],
"ShopFilters": [
"Healing",
"Durability"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 20,
"AbilityCastRange": "35m",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"Radius": "35m",
"TechResist": 10,
"HealPerStack": {
"Value": 16,
"Scale": {
"Value": 0.32,
"Type": "power_increase"
}
},
"MaxStacks": 25,
"MinStaminaRestore": 1,
"MaxStaminaRestore": 4,
"PropertyUpgrades": {
"TechResist": 10,
"HealPerStack": 30,
"AbilityCooldown": -8,
"MaxStaminaRestore": 2,
"MinStaminaRestore": 2
}
},
"upgrade_return_fire": {
"Name": "Return Fire",
"Description": "Automatically \u003Cspan class=\"highlight\"\u003Efire a bullet\u003C/span\u003E towards any attacker who damages you with their abilities or weapon.",
"Cost": 1600,
"Tier": 2,
"Activation": "InstantCast",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"Durability",
"MagicDamage",
"FireRate"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 23,
"AbilityDuration": 6,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BulletDamageReflectedPct": 65,
"SpiritDamageReflectedPct": 25,
"BulletResist": 10,
"PropertyUpgrades": {
"BulletResist": 16,
"SpiritDamageReflectedPct": 15,
"BulletDamageReflectedPct": 25,
"AbilityCooldown": -10
}
},
"upgrade_ricochet": {
"Name": "Ricochet",
"Description": "Your bullets will \u003Cspan class=\"highlight\"\u003Ericochet\u003C/span\u003E on enemies near your target, \u003Cspan class=\"highlight\"\u003Eapplying any bullet procs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing a percentage of the original damage.\u003C/span\u003E",
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": [
"HeroEnemy",
"BossEnemy",
"TrooperEnemy",
"PropEnemy",
"MinionEnemy",
"Neutral"
],
"ShopFilters": [
"ClipSize"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"RicochetDamagePercent": 65,
"RicochetRadius": "13m",
"RicochetTargetsTooltipOnly": 2,
"BonusFireRate": 18,
"PropertyUpgrades": {
"RicochetDamagePercent": 15,
"BonusFireRate": 25
}
},
"upgrade_rocket_booster": {
"Name": "Majestic Leap",
"Description": "\u003Cspan class=\"highlight\"\u003ELaunch yourself\u003C/span\u003E high into the air and grant yourself a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E. While in the air, you can use the active again to drop down faster.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECannot be used for 5s if attacked by enemy Hero.\u003C/span\u003E",
"Cost": 3200,
"Tier": 3,
"Activation": "InstantCast",
"Slot": "Armor",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"Movement"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 45,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"JumpVelocityHidden": "27m",
"InterruptCooldown": 5,
"AirControlPercent": 100,
"SlamDownRadius": "10m",
"VerticalDifferenceTolerance": "2m",
"TossSpeed": 500,
"SlowPercent": 40,
"SlowDuration": 2.5,
"DropDownSpeed": "35m",
"MaxLandingSpeed": "20m",
"ImpactHeight": "2m",
"MinAimAngle": 30,
"CombatBarrier": {
"Value": 200,
"Scale": {
"Value": 8,
"Type": "power_increase"
}
},
"BarrierDuration": 8,
"PropertyUpgrades": {
"AbilityCooldown": -35,
"CombatBarrier": 275,
"InterruptCooldown": -3
}
},
"upgrade_rocket_boots": {
"Name": "Majestic Leap - Disabled",
"Description": null,
"Cost": 3200,
"Tier": 3,
"Activation": "InstantCast",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"MagicDamage",
"Movement"
],
"IsDisabled": true,
"StreetBrawl": false,
"AbilityCooldown": 16,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechPower": 8,
"JumpVelocityHidden": "22.5m",
"InterruptCooldown": 4,
"AirControlPercent": 100,
"BonusHealth": 50
},
"upgrade_runed_gauntlets": {
"Name": "Runed Gauntlets",
"Description": "Everytime you land a heavy melee, your existing cooldowns get reduced.",
"Cost": 9999,
"Tier": 5,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": null,
"IsDisabled": false,
"StreetBrawl": true,
"AbilityCooldown": 10,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"MeleeDistanceScale": 150,
"MeleeResistPercent": 50,
"BonusMeleeDamagePercent": 30,
"CooldownReductionOnHitMin": 4,
"CooldownReductionOnHitPct": 16,
"PropertyUpgrades": {
"MeleeDistanceScale": 50,
"MeleeResistPercent": 15,
"CooldownReductionOnHitPct": 6
}
},
"upgrade_rupture": {
"Name": "Decay",
"Description": "Inflict \u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E to a target, dealing damage based on their current health.\u003Cbr\u003EDecay's damage is non-lethal and does not apply item procs.",
"Cost": 3200,
"Tier": 3,
"Activation": "Press",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"HeroEnemy"
],
"ShopFilters": [
"MagicDamage",
"Disruption"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 32,
"AbilityDuration": 10,
"AbilityCastRange": {
"Value": "20m",
"Scale": {
"Value": 0.1,
"Type": "spirit"
}
},
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechPower": 8,
"HealAmpReceivePenaltyPercent": -50,
"HealAmpRegenPenaltyPercent": -50,
"TickRate": 1,
"DotHealthPercent": {
"Value": 2.6,
"Scale": {
"Value": 0.004,
"Type": "spirit"
}
},
"BonusHealth": 65,
"PropertyUpgrades": {
"TechPower": 12,
"BonusHealth": 90,
"HealAmpReceivePenaltyPercent": -20,
"HealAmpRegenPenaltyPercent": -20,
"DotHealthPercent": 0.5,
"AbilityCooldown": -10
}
},
"upgrade_self_bubble": {
"Name": "Ethereal Shift",
"Description": "You enter a void state and become \u003Cspan class=\"highlight\"\u003Euntargetable and invincible\u003C/span\u003E for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain \u003Cspan class=\"highlight\"\u003ESpirit Power, Move Speed, and Spirit Resist\u003C/span\u003E.\u003Cbr\u003ECan be canceled early.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActivation cancels any active ability.\u003C/span\u003E",
"Cost": 6400,
"Tier": 4,
"Activation": "InstantCast",
"Slot": "Tech",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"FireRate"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 35,
"AbilityDuration": 4,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BuffDuration": 5,
"TechResist": 30,
"DampingFactor": 3,
"LiftHeight": 200,
"BonusSpirit": 20,
"FloatMoveSpeed": "2.5m",
"BonusMoveSpeed": "3m",
"PropertyUpgrades": {
"AbilityDuration": 2,
"BonusSpirit": 30,
"BonusMoveSpeed": "2m",
"TechResist": 10,
"AbilityCooldown": -10,
"FloatMoveSpeed": "3.5m"
}
},
"upgrade_shadow_step": {
"Name": "Shadow Step",
"Description": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E straight ahead.",
"Cost": 9999,
"Tier": 5,
"Activation": "InstantCast",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"WeaponDamage",
"Movement"
],
"IsDisabled": true,
"StreetBrawl": true,
"AbilityCooldown": 3,
"AbilityCastRange": "12m",
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"DamagePulseInterval": 0.5,
"DamagePulseAmount": 50,
"DamagePulseRadius": "13m"
},
"upgrade_shadow_strike": {
"Name": "Shadow Strike",
"Description": "Go \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E on \u003Cspan class=\"highlight\"\u003EStamina use\u003C/span\u003E with no detection range. Doing a \u003Cspan class=\"highlight\"\u003Emelee attack\u003C/span\u003E while invisible will cause you to \u003Cspan class=\"highlight\"\u003Esteal bullet and spirit resistance\u003C/span\u003E from them and deal \u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E.",
"Cost": 9999,
"Tier": 5,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": null,
"IsDisabled": false,
"StreetBrawl": true,
"AbilityDuration": 3,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"InvisAlertWhenFading": 1,
"InvisFadeToDuration": 0.2,
"SpottedRadius": "0m",
"RevealOnDamageDuration": 1.5,
"RevealOnSpottedDuration": 0.25,
"ResistStealAmount": 40,
"TickRate": 1,
"DPS": {
"Value": 125,
"Scale": {
"Value": 0.4,
"Type": "spirit"
}
},
"MaxStacks": 1,
"StealDuration": 6,
"Stamina": 3,
"BonusHealth": 350,
"PropertyUpgrades": {
"Stamina": 1,
"BonusHealth": 250,
"ResistStealAmount": 20,
"DPS": 125,
"AbilityDuration": 3
}
},
"upgrade_sharpshooter": {
"Name": "Sharpshooter",
"Description": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.",
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Weapon",
"Components": [
"upgrade_long_range"
],
"TargetTypes": null,
"ShopFilters": [
"WeaponDamage",
"ClipSize"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"LongRangeBonusWeaponPower": 70,
"LongRangeBonusWeaponPowerMinRange": "15m",
"BonusAttackRangePercent": 20,
"BonusZoomPercent": 25,
"BonusMoveSpeed": "-0.7m",
"BonusSprintSpeed": "1.0m",
"PropertyUpgrades": {
"LongRangeBonusWeaponPower": 40,
"BonusAttackRangePercent": 10
}
},
"upgrade_shivas_bracelet": {
"Name": "Frostbite Charm",
"Description": "Imbued ability has its \u003Cspan class=\"highlight\"\u003ECooldown reduced\u003C/span\u003E and gains \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. When the ability deals damage, \u003Cspan class=\"highlight\"\u003Efreeze\u003C/span\u003E the target and apply \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown is per target.\u003C/span\u003E",
"Cost": 9999,
"Tier": 5,
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": null,
"IsDisabled": false,
"StreetBrawl": true,
"AbilityCooldown": 10,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ImbuedCooldownReduction": 50,
"ImbuedTechPower": 70,
"Damage": 200,
"FreezeDuration": 1,
"PropertyUpgrades": {
"AbilityCooldown": -2,
"ImbuedCooldownReduction": 15,
"ImbuedTechPower": 40,
"Damage": 100,
"FreezeDuration": 0.3
}
},
"upgrade_shrink_ray": {
"Name": "Shrink Ray",
"Description": "Reduces \u003Cspan class=\"highlight\"\u003EModel Size\u003C/span\u003E and grants \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E to the target. Allows \u003Cspan class=\"highlight\"\u003Eusage of tunnels\u003C/span\u003E in this mode. Can be self-cast.",
"Cost": 9999,
"Tier": 5,
"Activation": "Press",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"HeroFriendly"
],
"ShopFilters": [
"Healing"
],
"IsDisabled": false,
"StreetBrawl": true,
"AbilityCooldown": 30,
"AbilityCastRange": "40m",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.2,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ShrinkDuration": 60,
"BonusMoveSpeed": "5.0m",
"ModelScaleGrowth": 0.5,
"ModelScaleGrowthTooltip": -50,
"BonusFireRate": 20,
"PropertyUpgrades": {
"ModelScaleGrowth": -0.15,
"ModelScaleGrowthTooltip": -15,
"BonusMoveSpeed": "2m",
"BonusFireRate": 20,
"AbilityCooldown": -15
}
},
"upgrade_silencer": {
"Name": "Silencer",
"Description": null,
"Cost": 6400,
"Tier": 4,
"Activation": "InstantCast",
"Slot": "Weapon",
"Components": null,
"TargetTypes": [
"HeroEnemy"
],
"ShopFilters": [
"Disruption"
],
"IsDisabled": true,
"StreetBrawl": false,
"AbilityCooldown": 36,
"AbilityDuration": 4,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"EMPDuration": 2,
"BaseAttackDamagePercent": 20
},
"upgrade_siphon_bullets": {
"Name": "Siphon Bullets",
"Description": null,
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": [
"HeroEnemy"
],
"ShopFilters": [
"WeaponDamage",
"Healing"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BaseAttackDamagePercent": 15,
"BulletResist": 10,
"StealPerHit": 1,
"StealPerKill": 1,
"StackLostPerDeath": 2,
"MaxStacks": 9999,
"StealDuration": 17,
"ProcCooldown": 1.2,
"HealthStealPctHero": 2.5,
"ParticleRadius": "1m",
"PropertyUpgrades": {
"HealthStealPctHero": 1.5,
"BulletResist": 10
}
},
"upgrade_slow_immunity": {
"Name": null,
"Description": null,
"Cost": 1600,
"Tier": 2,
"Activation": "InstantCast",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityCooldown": 32,
"AbilityDuration": 6,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1
},
"upgrade_slowing_bullets": {
"Name": "Slowing Bullets",
"Description": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E on enemies.",
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": [
"HeroEnemy"
],
"ShopFilters": [
"WeaponDamage",
"Disruption"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"SlowPercent": 30,
"GroundDashReductionPercent": -25,
"SlowDuration": 3.5,
"BaseAttackDamagePercent": 15,
"BuildUpDuration": 5,
"BuildUpPerShot": 0.7,
"PropertyUpgrades": {
"BaseAttackDamagePercent": 30,
"SlowPercent": 20,
"GroundDashReductionPercent": -10
}
},
"upgrade_slowing_tech": {
"Name": null,
"Description": null,
"Cost": 800,
"Tier": 1,
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"HeroEnemy",
"CreepEnemy"
],
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"SlowPercent": 15,
"SlowDuration": 2
},
"upgrade_small_attack_speed": {
"Name": null,
"Description": null,
"Cost": 800,
"Tier": 1,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusFireRate": 8
},
"upgrade_soaring_spirit": {
"Name": "Improved Spirit",
"Description": null,
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Tech",
"Components": [
"upgrade_improved_spirit"
],
"TargetTypes": null,
"ShopFilters": [
"Movement",
"MagicDamage"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechPower": 18,
"BonusSprintSpeed": "1m",
"BonusHealth": 75,
"OutOfCombatHealthRegen": 1.5,
"PropertyUpgrades": {
"TechPower": 22,
"OutOfCombatHealthRegen": 3
}
},
"upgrade_spellbreaker": {
"Name": "Spellbreaker",
"Description": "The next instance of high {g:citadel_inline_attribute:'SpiritDamage'} you take is significantly reduced.",
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Armor",
"Components": [
"upgrade_debuff_reducer"
],
"TargetTypes": null,
"ShopFilters": [
"Durability"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 9,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechResist": 18,
"StatusResistancePercent": 25,
"DamageThreshold": 175,
"SpiritDamageReductionProc": 65,
"PropertyUpgrades": {
"TechResist": 15,
"StatusResistancePercent": 15,
"AbilityCooldown": -3
}
},
"upgrade_spellshield": {
"Name": "Hexafoil Ward",
"Description": "Block the next {g:citadel_inline_attribute:'SpiritDamage'} or \u003Cspan class=\"highlight\"\u003EDebuff\u003C/span\u003E, preventing its effects. Only regenerates outside of combat.",
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"Durability"
],
"IsDisabled": true,
"StreetBrawl": false,
"AbilityCooldown": 12,
"AbilityUnitTargetLimit": 1,
"ChannelMoveSpeed": "1.3m",
"TechResist": 15,
"SpellShieldLingerDuration": 0.3,
"SpellShieldFlavorText": "asdasd"
},
"upgrade_spellslinger_headshots": {
"Name": "Spirit Rend",
"Description": null,
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Weapon",
"Components": [
"upgrade_tech_defense_shredders"
],
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"WeaponDamage",
"MagicDamage"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ProcCooldown": 2,
"BonusHealth": 75,
"MaxStacks": 4,
"AbilityLifestealPercentHero": 10,
"MagicResistReduction": -7,
"TechArmorDamageReduction": -8,
"DebuffDuration": 8,
"PropertyUpgrades": {
"MagicResistReduction": -5,
"AbilityLifestealPercentHero": 10,
"TechArmorDamageReduction": -10
}
},
"upgrade_spirit_bubble": {
"Name": "Spirit Shielding",
"Description": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'SpiritDamage'} from enemy Heroes in a small time frame.",
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"Durability"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 45,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"DamageWindow": 3.5,
"DamageThreshold": 225,
"CombatBarrier": {
"Value": 300,
"Scale": {
"Value": 5,
"Type": "power_increase"
}
},
"OutOfCombatHealthRegen": 2.5,
"BarrierDuration": 8,
"BonusMoveSpeed": "1.75m",
"PropertyUpgrades": {
"OutOfCombatHealthRegen": 3,
"CombatBarrier": 175,
"BonusMoveSpeed": "1m",
"AbilityCooldown": -20
}
},
"upgrade_spirit_burn": {
"Name": "Spirit Burn",
"Description": "Dealing significant {g:citadel_inline_attribute:'SpiritDamage'} to an enemy within 5s causes an explosion dealing damage and a burn to nearby enemies. While burning, enemies take damage over time and receive reduced healing.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDeals half-damage and has half-cooldown on non-heroes.\u003C/span\u003E",
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"MagicDamage",
"Durability"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 20,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechRangeMultiplier": 6,
"TechRadiusMultiplier": 6,
"DamageThreshold": 500,
"DamageThresholdDuration": 5,
"ExplosionDamage": 110,
"ExplosionRadius": "12m",
"DPS": {
"Value": 24,
"Scale": {
"Value": 0.06,
"Type": "spirit"
}
},
"DebuffDuration": 8,
"HealAmpReceivePenaltyPercent": -70,
"HealAmpRegenPenaltyPercent": -70,
"TickRate": 0.5,
"CooldownReductionPctOnNonHeroes": 50,
"DamagePctVsNonHeroes": 50,
"PropertyUpgrades": {
"ExplosionDamage": 160,
"TechRadiusMultiplier": 12,
"TechRangeMultiplier": 12,
"DPS": 20,
"AbilityCooldown": -6
}
},
"upgrade_spirit_sap": {
"Name": "Spirit Sap",
"Description": "Target an enemy to \u003Cspan class=\"highlight\"\u003Ereduce their Spirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
"Cost": 1600,
"Tier": 2,
"Activation": "Press",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"HeroEnemy"
],
"ShopFilters": [
"MagicDamage"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 18,
"AbilityDuration": 12,
"AbilityCastRange": "40m",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"MagicResistReduction": -9,
"BonusHealth": 50,
"TechPowerReduction": -30,
"PropertyUpgrades": {
"BonusHealth": 150,
"MagicResistReduction": -12,
"AbilityCooldown": -12,
"TechPowerReduction": -26
}
},
"upgrade_spirit_snatch": {
"Name": "Spirit Snatch",
"Description": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, the attack deals extra {g:citadel_inline_attribute:'SpiritDamage'} and steals \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EEffects are reduced by 30% for Light Melee hits.\u003C/span\u003E",
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Tech",
"Components": [
"upgrade_acolytes_glove"
],
"TargetTypes": [
"HeroEnemy"
],
"ShopFilters": [
"MagicDamage",
"Melee"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 6,
"AbilityDuration": 10,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"LightMeleeReduction": 30,
"SpiritDamage": {
"Value": 50,
"Scale": {
"Value": 0.744,
"Type": "spirit"
}
},
"TechArmorDamageReduction": -12,
"TechArmorGain": 12,
"TechPowerReduction": -20,
"TechPowerGain": 20,
"BonusMeleeDamagePercent": 7,
"BonusHealth": 75,
"PropertyUpgrades": {
"SpiritDamage": 50,
"TechArmorGain": 5,
"TechArmorDamageReduction": -5,
"TechPowerGain": 35,
"TechPowerReduction": -35
}
},
"upgrade_split_shot": {
"Name": "Split Shot",
"Description": "Make your weapon fire \u003Cspan class=\"highlight\"\u003Emultishot\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E Hitting more than one Hero per attack will grant a \u003Cspan class=\"highlight\"\u003Estacking weapon damage bonus\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ETargets can only be hit once per multishot.\u003C/span\u003E",
"Cost": 1600,
"Tier": 2,
"Activation": "InstantCast",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"WeaponDamage"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 27,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusShotsDuration": 5,
"BulletSplitShot": 5,
"SpreadAngleDegrees": 45,
"WeaponDamageBonusDuration": 12,
"WeaponDamagePerStack": 8,
"MaxStacks": 5,
"PropertyUpgrades": {
"BulletSplitShot": 4,
"WeaponDamagePerStack": 8,
"AbilityCooldown": -8
}
},
"upgrade_sprint_booster": {
"Name": "Sprint Boots",
"Description": null,
"Cost": 800,
"Tier": 1,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"WeaponDamage",
"Healing",
"Movement"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusSprintSpeed": "2.0m",
"OutOfCombatHealthRegen": 2,
"PropertyUpgrades": {
"OutOfCombatHealthRegen": 8,
"BonusSprintSpeed": "12m"
}
},
"upgrade_stabilizer": {
"Name": null,
"Description": null,
"Cost": 800,
"Tier": 1,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"MoveWhileShootingSpeedPenaltyReductionPercent": 100,
"MoveWhileZoomedSpeedPenaltyReductionPercent": 100,
"BonusBulletSpeedPercent": 30
},
"upgrade_stabilizing_tripod": {
"Name": null,
"Description": null,
"Cost": 3200,
"Tier": 3,
"Activation": "Press",
"Slot": "Weapon",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityCooldown": 64,
"AbilityDuration": 20,
"AbilityCastRange": "15m",
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ModelScale": 1,
"TickRate": 0.5,
"TrackingSpeed": 125,
"TurretAttackDelay": 0.35,
"TurretAttackRange": "50m",
"TurretDeployTime": 2,
"TurretLifetime": 20,
"AttackConeAngle": 10,
"StationaryWeaponPower": 40,
"StationaryRecoilReduction": 25,
"CasterHealthPercent": 100,
"BulletSpeedOverride": 6500
},
"upgrade_stasis_bomb": {
"Name": null,
"Description": null,
"Cost": 6400,
"Tier": 4,
"Activation": "InstantCast",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityCooldown": 37,
"AbilityDuration": 6,
"AbilityCastRange": "20m",
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"StasisRadius": "7m",
"ExplodeRadius": "7m",
"ExplodeDamage": {
"Value": 250,
"Scale": {
"Value": 1.52334,
"Type": "spirit"
}
},
"StunDuration": 1.5,
"ImmunityDuration": 4,
"EMPDuration": 3,
"EMPProcChance": 100,
"BuildUpPerShot": 1.6,
"BuildUpDuration": 10,
"DampingFactor": 0.5,
"LiftHeight": 120,
"SlamdownSpeed": 500,
"MoveSpeedMax": "4m"
},
"upgrade_superacolytes_glove": {
"Name": "Hex-Sealed Knuckles",
"Description": "After dealing an accumulated \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage}\u003C/span\u003E spirit damage, your next \u003Cspan class=\"highlight\"\u003EHeavy Melee Attack\u003C/span\u003E deals an additional \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage} spirit damage\u003C/span\u003E.",
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"HeroEnemy"
],
"ShopFilters": [
"MagicDamage",
"Melee"
],
"IsDisabled": true,
"StreetBrawl": false,
"AbilityCooldown": 3,
"AbilityDuration": 13,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"StoredSpiritDamage": {
"Value": 200,
"Scale": {
"Value": 0.93,
"Type": "spirit"
}
},
"BonusHealth": 75,
"BonusHealthRegen": 1,
"BonusMeleeDamagePercent": 30
},
"upgrade_superior_stamina": {
"Name": "Stamina Mastery",
"Description": null,
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Armor",
"Components": [
"upgrade_improved_stamina"
],
"TargetTypes": null,
"ShopFilters": [
"MagicDamage",
"Movement",
"FireRate"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"Stamina": 2,
"StaminaCooldownReduction": 18,
"AirMoveIncreasePercent": 23,
"PropertyUpgrades": {
"Stamina": 2,
"AirMoveIncreasePercent": 40,
"StaminaCooldownReduction": 15
}
},
"upgrade_suppressor": {
"Name": "Suppressor",
"Description": "When you deal {g:citadel_inline_attribute:'SpiritDamage'} to enemies, you also reduce their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"Healing",
"Disruption"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityDuration": 5,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechPower": 6,
"FireRateSlow": 28,
"BulletResist": 8,
"PropertyUpgrades": {
"TechPower": 12,
"BulletResist": 16,
"FireRateSlow": 20
}
},
"upgrade_surging_power": {
"Name": "Vampiric Burst",
"Description": null,
"Cost": 6400,
"Tier": 4,
"Activation": "InstantCast",
"Slot": "Armor",
"Components": [
"upgrade_vampire"
],
"TargetTypes": [
"HeroFriendly"
],
"ShopFilters": [
"FireRate",
"WeaponDamage",
"Movement",
"Healing"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 30,
"AbilityDuration": 4.5,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"ActiveBonusFireRate": 34,
"ActiveBonusLifesteal": 70,
"BonusHealth": 100,
"ActiveReloadPercent": 75,
"BulletResist": 10,
"BulletLifestealPercent": 13,
"PropertyUpgrades": {
"ActiveBonusFireRate": 25,
"AbilityCooldown": -10,
"BulletResist": 10,
"BulletLifestealPercent": 16,
"BonusHealth": 110
}
},
"upgrade_target_stun": {
"Name": "Knockdown",
"Description": "Apply a \u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E after \u003Cspan class=\"highlight\"\u003E2s\u003C/span\u003E. Stun duration is increased against \u003Cspan class=\"highlight\"\u003Eairborne\u003C/span\u003E targets.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EIncreases the target's gravity for the duration of the stun.\u003C/span\u003E",
"Cost": 3200,
"Tier": 3,
"Activation": "Press",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"HeroEnemy"
],
"ShopFilters": [
"MagicDamage",
"Disruption"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 35,
"AbilityCastRange": "45m",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"StunDelay": 2,
"StunDuration": 0.5,
"VisualContractRadius": "3m",
"BonusHealth": 75,
"MaxBonusDuration": 1.5,
"MaxHeightForBonus": "30m",
"TechRangeMultiplier": 5,
"TechRadiusMultiplier": 5,
"PropertyUpgrades": {
"TechRadiusMultiplier": 6,
"TechRangeMultiplier": 6,
"StunDuration": 0.75,
"BonusHealth": 75
}
},
"upgrade_targeted_silence": {
"Name": "Silence Wave",
"Description": "Launch an expanding projectile which \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E enemies for a short duration and deals impact damage. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ESilence does not interrupt channeling abilities.\u003C/span\u003E",
"Cost": 3200,
"Tier": 3,
"Activation": "InstantCast",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"HeroEnemy"
],
"ShopFilters": [
"WeaponDamage",
"Disruption"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 42,
"AbilityDuration": 3,
"AbilityCastRange": "40m",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusHealth": 50,
"CooldownOnMiss": 30,
"HeightOffGround": "1m",
"GrowthPerMeter": "0.15m",
"InitialWidth": "5.0m",
"Damage": {
"Value": 75,
"Scale": {
"Value": 0.7,
"Type": "spirit"
}
},
"PropertyUpgrades": {
"AbilityCooldown": -10,
"Damage": 125,
"BonusHealth": 75
}
},
"upgrade_tech_armor": {
"Name": "Spirit Armor",
"Description": null,
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"MagicDamage",
"Durability"
],
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechResist": 15
},
"upgrade_tech_cleave": {
"Name": null,
"Description": null,
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechCleaveDamagePercent": 75,
"TechCleaveRadius": "10m",
"ProcCooldown": 0.05
},
"upgrade_tech_damage_pulse": {
"Name": "Torment Pulse",
"Description": "Periodically deals {g:citadel_inline_attribute:'SpiritDamage'} to the closest two enemies nearby.",
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"MagicDamage",
"Durability"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 1.4,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusHealth": 100,
"DamagePulseAmount": {
"Value": 25,
"Scale": {
"Value": 0.23,
"Type": "spirit"
}
},
"DamagePulseRadius": "9m",
"MeleeResistPercent": 15,
"PropertyUpgrades": {
"BonusHealth": 75,
"DamagePulseAmount": 30
}
},
"upgrade_tech_defender": {
"Name": null,
"Description": null,
"Cost": 6400,
"Tier": 4,
"Activation": "InstantCast",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityCooldown": 95,
"AbilityDuration": 6,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusHealth": 85,
"TechArmor": 1
},
"upgrade_tech_defense_shredders": {
"Name": "Spirit Shredder Bullets",
"Description": "Your bullets apply a debuff that reduces the \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E of the target and grants you and your allies \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against them.",
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"MagicDamage",
"Healing"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechArmorDamageReduction": -8,
"DebuffDuration": 8,
"AbilityLifestealPercentHero": 10,
"PropertyUpgrades": {
"TechArmorDamageReduction": -10,
"AbilityLifestealPercentHero": 10
}
},
"upgrade_tech_overflow": {
"Name": "Spiritual Overflow",
"Description": "Gain bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E by \u003Cspan class=\"highlight\"\u003Echarging up\u003C/span\u003E when shooting enemy heroes.",
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": [
"HeroEnemy"
],
"ShopFilters": [
"MagicDamage",
"FireRate"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityDuration": 15,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"AbilityLifestealPercentHero": 16,
"BonusFireRate": 32,
"BonusSpirit": 40,
"BonusAbilityDurationPercent": 15,
"BuildUpPerShot": 0.75,
"BuildUpDuration": 5,
"PropertyUpgrades": {
"BonusAbilityDurationPercent": 15,
"BonusSpirit": 30,
"BonusFireRate": 20,
"AbilityLifestealPercentHero": 15
}
},
"upgrade_tech_purge": {
"Name": "Spirit Resilience",
"Description": "When below \u003Cspan class=\"highlight\"\u003E50% health\u003C/span\u003E, gain additional Spirit Resist.",
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"Durability"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechResist": 30,
"HealthThreshold": 50,
"TechResistBelowThreshold": 15,
"OutOfCombatHealthRegen": 3,
"PropertyUpgrades": {
"TechResist": 10,
"TechResistBelowThreshold": 10
}
},
"upgrade_tech_range": {
"Name": "Greater Expansion",
"Description": "Increases the \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E of your abilities and items.",
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Tech",
"Components": [
"upgrade_magic_reach"
],
"TargetTypes": null,
"ShopFilters": [
"MagicDamage",
"Durability"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechRangeMultiplier": 30,
"TechRadiusMultiplier": 30,
"TechResist": 10,
"PropertyUpgrades": {
"TechResist": 10,
"TechRadiusMultiplier": 20,
"TechRangeMultiplier": 20
}
},
"upgrade_thermal_detonator": {
"Name": "Alchemical Fire",
"Description": "Throw a flask that explodes on contact, creating an area that does increasing {g:citadel_inline_attribute:'SpiritDamage'} \u003Cspan class=\"highlight\"\u003Eper second\u003C/span\u003E and reduces enemy \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E50% less effective vs non-heroes.",
"Cost": 3200,
"Tier": 3,
"Activation": "Press",
"Slot": "Weapon",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"WeaponDamage",
"MagicDamage"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 30,
"AbilityDuration": 5,
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.2,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"DPS": {
"Value": 45,
"Scale": {
"Value": 0.152334,
"Type": "spirit"
}
},
"DPSIncrease": {
"Value": 7,
"Scale": {
"Value": 0.030467,
"Type": "spirit"
}
},
"DPSMax": {
"Value": 95,
"Scale": {
"Value": 0.304668,
"Type": "spirit"
}
},
"NonHeroReductionPercent": 50,
"Radius": "10m",
"HeightOffGround": 50,
"TickRate": 0.5,
"BulletArmorReduction": {
"Value": -7,
"Scale": {
"Value": -0.055,
"Type": "spirit"
}
},
"SpiritPower": 10,
"PropertyUpgrades": {
"DPS": 30,
"DPSMax": 30,
"BulletArmorReduction": -8,
"SpiritPower": 15
}
},
"upgrade_timeless_emblem": {
"Name": "Timeless Emblem",
"Description": null,
"Cost": 9999,
"Tier": 5,
"Activation": "Passive",
"Slot": "Tech",
"Components": [
"upgrade_transcendent_cooldown"
],
"TargetTypes": null,
"ShopFilters": [
"Healing"
],
"IsDisabled": true,
"StreetBrawl": true,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"CooldownReduction": 50,
"TechRangeMultiplier": 50,
"TechRadiusMultiplier": 50,
"BonusAbilityDurationPercent": 50,
"ItemCooldownReduction": 50,
"PropertyUpgrades": {
"TechRadiusMultiplier": 10,
"TechRangeMultiplier": 10,
"CooldownReduction": 10,
"ItemCooldownReduction": 10,
"BonusAbilityDurationPercent": 10
}
},
"upgrade_titan_round": {
"Name": "Titanic Magazine",
"Description": null,
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Weapon",
"Components": [
"upgrade_clip_size"
],
"TargetTypes": null,
"ShopFilters": [
"ClipSize",
"WeaponDamage"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusClipSizePercent": 100,
"BaseAttackDamagePercent": 14,
"PropertyUpgrades": {
"BaseAttackDamagePercent": 18,
"BonusClipSizePercent": 70
}
},
"upgrade_toughness_3": {
"Name": null,
"Description": null,
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusHealth": 125,
"BonusHealthRegen": 2
},
"upgrade_toxic_bullets": {
"Name": "Toxic Bullets",
"Description": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EBleed\u003C/span\u003E on enemies, causing them to lose a \u003Cspan class=\"highlight\"\u003Epercentage\u003C/span\u003E of their \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E over time. Also applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E on the bleeding target.",
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": [
"HeroEnemy",
"CreepEnemy",
"MinionEnemy"
],
"ShopFilters": [
"MagicDamage",
"Disruption"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"DotHealthPercent": {
"Value": 1.7,
"Scale": {
"Value": 0.005,
"Type": "spirit"
}
},
"DotDuration": 4,
"BuildUpPerShot": 1.28,
"BuildUpDuration": 5,
"TickRate": 0.5,
"HealAmpReceivePenaltyPercent": -35,
"HealAmpRegenPenaltyPercent": -35,
"DotMultiplerTroopers": 0.5,
"PropertyUpgrades": {
"HealAmpReceivePenaltyPercent": -30,
"HealAmpRegenPenaltyPercent": -30,
"DotHealthPercent": 0.7
}
},
"upgrade_transcendent_cooldown": {
"Name": "Transcendent Cooldown",
"Description": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities and items.",
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Tech",
"Components": [
"upgrade_cooldown_reduction"
],
"TargetTypes": null,
"ShopFilters": [
"Healing"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"CooldownReduction": 25,
"ItemCooldownReduction": 25,
"OutOfCombatHealthRegen": 4,
"PropertyUpgrades": {
"ItemCooldownReduction": 10,
"OutOfCombatHealthRegen": 10,
"CooldownReduction": 15
}
},
"upgrade_trophy_collector": {
"Name": "Trophy Collector",
"Description": "Whenever you score an \u003Cspan class=\"highlight\"\u003Eassist or kill\u003C/span\u003E, gain extra \u003Cspan class=\"highlight\"\u003Esprint\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eability range\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Epassive soul generation\u003C/span\u003E. This effect stacks and persists through death.",
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Armor",
"Components": [
"upgrade_sprint_booster"
],
"TargetTypes": null,
"ShopFilters": [
"WeaponDamage",
"Healing",
"Movement"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusSprintSpeed": "2.0m",
"OutOfCombatHealthRegen": 2,
"StackingBonusSprintSpeed": "0.15m",
"StackingTechRangeMultiplier": 0.75,
"StackingTechRadiusMultiplier": 0.75,
"StackingGoldPerMinute": 18,
"ThinkRate": 3,
"MaxStacks": 16,
"PropertyUpgrades": {
"StackingTechRadiusMultiplier": 3,
"StackingTechRangeMultiplier": 3,
"OutOfCombatHealthRegen": 6,
"BonusSprintSpeed": "12m",
"MaxStacks": 83
}
},
"upgrade_ultimate_burst": {
"Name": "Lightning Scroll",
"Description": "Damage from your ultimate applies a {g:citadel_inline_attribute:'Stun'} and deals {g:citadel_inline_attribute:'BonusSpiritDamage'} after a short delay.\u003C/span\u003E",
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Tech",
"Components": [
"upgrade_magic_slow"
],
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": [
"MagicDamage",
"Disruption"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityDuration": 2,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"Damage": 150,
"SlowPercent": 80,
"BonusHealth": 50,
"StunDuration": 0.75,
"DelayBeforeStun": 3,
"BonusSprintSpeed": "0.75m",
"MovementSpeedSlow": 30,
"GroundDashReductionPercent": -12,
"PropertyUpgrades": {
"BonusHealth": 100,
"Damage": 100,
"BonusSprintSpeed": "5m",
"StunDuration": 0.75
}
},
"upgrade_unstable_concoction": {
"Name": "Unstable Concoction",
"Description": "Consume a concoction that grants you \u003Cspan class=\"highlight\"\u003EUnstoppable\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003Espeed, health, spirit and weapon damage\u003C/span\u003E. After a short duration \u003Cspan class=\"highlight\"\u003Eyou die and explode\u003C/span\u003E, stunning nearby enemies and dealing damage based on your maximum health. Dying this way reduces your respawn time by \u003Cspan class=\"highlight\"\u003E50%\u003C/span\u003E.",
"Cost": 9999,
"Tier": 5,
"Activation": "InstantCast",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"AllEnemy"
],
"ShopFilters": null,
"IsDisabled": false,
"StreetBrawl": true,
"AbilityCooldown": 25,
"AbilityDuration": 4,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"TechPower": 150,
"BonusMoveSpeed": "10m",
"BonusHealth": 3000,
"BaseAttackDamagePercent": 150,
"MaxHPDamage": 30,
"StunDuration": 3,
"Radius": "22m",
"RespawnTimeMod": 50,
"PropertyUpgrades": {
"StunDuration": 0.5,
"BaseAttackDamagePercent": 50,
"TechPower": 50,
"BonusHealth": 1300
}
},
"upgrade_unstoppable": {
"Name": "Unstoppable",
"Description": "Temporarily suppress \u003Cspan class=\"highlight\"\u003Enegative status effects\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003Eimmune\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003EStun, Silence, Sleep, Root, and Disarm\u003C/span\u003E. \u003Cbr\u003ECannot be used while \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003ESlept\u003C/span\u003E.",
"Cost": 6400,
"Tier": 4,
"Activation": "InstantCast",
"Slot": "Armor",
"Components": [
"upgrade_debuff_reducer"
],
"TargetTypes": null,
"ShopFilters": [
"Durability",
"Movement"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 65,
"AbilityDuration": 5.5,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusHealth": 125,
"StatusResistancePercent": 25,
"PropertyUpgrades": {
"AbilityDuration": 1.25,
"BonusHealth": 75,
"AbilityCooldown": -35,
"StatusResistancePercent": 15
}
},
"upgrade_vampire": {
"Name": "Bullet Lifesteal",
"Description": null,
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"Durability",
"Healing"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BulletLifestealPercent": 13,
"BonusHealth": 90,
"PropertyUpgrades": {
"BulletLifestealPercent": 16,
"BonusHealth": 120
}
},
"upgrade_veil_walker": {
"Name": "Veil Walker",
"Description": "Walking through a \u003Cspan class=\"highlight\"\u003Ecosmic veil\u003C/span\u003E grants you \u003Cspan class=\"highlight\"\u003EStealth\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.",
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Armor",
"Components": [
"upgrade_sprint_booster"
],
"TargetTypes": null,
"ShopFilters": [
"Durability",
"ClipSize"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 15,
"AbilityDuration": 16,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"InvisAlertWhenFading": 1,
"InvisFadeToDuration": 0.25,
"SpottedRadius": "20m",
"RevealOnDamageDuration": 0.5,
"RevealOnSpottedDuration": 1.25,
"BonusSprintSpeed": "2.0m",
"OutOfCombatHealthRegen": 2,
"BonusHealth": 125,
"SpiritPower": 10,
"InvisDuration": 7,
"BonusMoveSpeed": "3.5m",
"HealOnVeil": {
"Value": 85,
"Scale": {
"Value": 6,
"Type": "power_increase"
}
},
"PropertyUpgrades": {
"SpiritPower": 25,
"InvisMoveSpeedMod": "6m",
"HealOnVeil": 300,
"AbilityCooldown": -9,
"InvisDuration": 4,
"BonusMoveSpeed": "4m"
}
},
"upgrade_vex_barrier": {
"Name": "Reactive Barrier",
"Description": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E when you are \u003Cspan class=\"highlight\"\u003EStunned, Chained, Immobilized, Slept or Silenced\u003C/span\u003E.",
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"Durability"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 55,
"AbilityDuration": 10,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"VexBarrierCombatBarrier": {
"Value": 325,
"Scale": {
"Value": 1.8,
"Type": "spirit"
}
},
"PropertyUpgrades": {
"VexBarrierCombatBarrier": 375,
"AbilityCooldown": -15
}
},
"upgrade_warp_stone": {
"Name": "Warp Stone",
"Description": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E straight ahead, gaining \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"Cost": 3200,
"Tier": 3,
"Activation": "InstantCast",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"WeaponDamage",
"Movement"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 16,
"AbilityCastRange": "11m",
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BulletResist": 30,
"CasterBuffDuration": 6,
"PropertyUpgrades": {
"BulletResist": 20,
"AbilityCastRange": "9m",
"AbilityCooldown": -3
}
},
"upgrade_weapon_backstabber": {
"Name": "Stalker",
"Description": "Dealing {g:citadel_inline_attribute:'WeaponDamage'} at close range opens a wound and grants you {g:citadel_inline_attribute:'BonusMoveSpeed'}. \u003Cbr\u003E\u003Cbr\u003EWounded enemies take {g:citadel_inline_attribute:'SpiritDPS'}, have reduced {g:citadel_inline_attribute:'BulletResist'}, and are revealed \u003Cspan class=\"highlight\"\u003Ethrough walls\u003C/span\u003E.",
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"WeaponDamage"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 6,
"AbilityDuration": 5,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusHealth": 50,
"DPS": 17,
"TickRate": 0.5,
"ProcRadius": "8m",
"DebuffRadius": "25m",
"BulletResistReduction": -6,
"DebuffDuration": 5,
"BonusMoveSpeed": "1.5m",
"ReduceFootstepSound": -50,
"PropertyUpgrades": {
"BulletResistReduction": -10,
"BonusMoveSpeed": "2m",
"DPS": 20,
"ReduceFootstepSound": -50
}
},
"upgrade_weapon_detention_ammo": {
"Name": null,
"Description": null,
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": [
"HeroEnemy"
],
"ShopFilters": [
"Disruption"
],
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusHealth": 100,
"BonusFireRate": 15,
"TetherDuration": 2.3,
"ImmunityDuration": 8,
"BuildUpPerShot": 1.2,
"BuildUpDuration": 10,
"TetherRadius": "7m"
},
"upgrade_weapon_eater": {
"Name": null,
"Description": null,
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"WeaponPowerPerKill": 3.5,
"WeaponPowerPerDeath": 6,
"KillWindow": 1,
"MaxWeaponPower": 30,
"BaseBonusCounter": -5
},
"upgrade_weapon_instant_reload": {
"Name": null,
"Description": null,
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityCooldown": 21,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BonusClipSizePercent": 60
},
"upgrade_weapon_overdrive_clip": {
"Name": null,
"Description": null,
"Cost": 3200,
"Tier": 3,
"Activation": "InstantCast",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityCooldown": 53,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"HealthDamagePercent": 20,
"BonusReloadSpeed": -75,
"BonusWeaponPower": 100,
"OverdriveClipDuration": 5
},
"upgrade_weapon_power_and_health_drain": {
"Name": null,
"Description": null,
"Cost": 1600,
"Tier": 2,
"Activation": "InstantCast",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": true,
"StreetBrawl": false,
"AbilityCooldown": 11.5,
"AbilityDuration": 4,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"WeaponPowerWhileActivated": 135,
"HealthDrainedPerSecond": 35,
"Interval": 0.1
},
"upgrade_weapon_shielding": {
"Name": "Weapon Shielding",
"Description": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.",
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Armor",
"Components": null,
"TargetTypes": null,
"ShopFilters": [
"Durability"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 35,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"DamageWindow": 4,
"DamageThreshold": 250,
"CombatBarrier": {
"Value": 300,
"Scale": {
"Value": 5,
"Type": "power_increase"
}
},
"OutOfCombatHealthRegen": 2.5,
"BarrierDuration": 8,
"BonusMoveSpeed": "1.75m",
"PropertyUpgrades": {
"OutOfCombatHealthRegen": 3,
"CombatBarrier": 225,
"BonusMoveSpeed": "3m",
"AbilityCooldown": -20
}
},
"upgrade_weighted_shots": {
"Name": "Weighted Shots",
"Description": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E on enemies.",
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Weapon",
"Components": [
"upgrade_slowing_bullets"
],
"TargetTypes": [
"HeroEnemy"
],
"ShopFilters": [
"WeaponDamage"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"BaseAttackDamagePercent": 40,
"StatusResistancePercent": 20,
"StaminaCooldownReduction": -14,
"SlowPercent": 30,
"GroundDashReductionPercent": -25,
"SlowDuration": 3.5,
"BonusMoveSpeed": "-0.5m",
"BuildUpDuration": 5,
"BuildUpPerShot": 0.7,
"PropertyUpgrades": {
"StatusResistancePercent": 10,
"BaseAttackDamagePercent": 35,
"SlowPercent": 20,
"GroundDashReductionPercent": -10
}
},
"upgrade_withering_whip": {
"Name": "Rusted Barrel",
"Description": "Target an enemy to reduce their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBullet Resistance\u003C/span\u003E.",
"Cost": 800,
"Tier": 1,
"Activation": "Press",
"Slot": "Tech",
"Components": null,
"TargetTypes": [
"HeroEnemy"
],
"ShopFilters": [
"Disruption",
"MagicDamage"
],
"IsDisabled": false,
"StreetBrawl": false,
"AbilityCooldown": 16,
"AbilityDuration": 5,
"AbilityCastRange": "32m",
"AbilityUnitTargetLimit": 1,
"AbilityCastDelay": 0.1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1,
"FireRateSlow": 32,
"BonusHealth": 50,
"BonusSprintSpeed": "0.5m",
"BulletArmorReduction": -8,
"PropertyUpgrades": {
"BonusHealth": 130,
"BulletArmorReduction": -4,
"FireRateSlow": 20,
"AbilityCooldown": -8
}
},
"weapon_upgrade_base": {
"Name": null,
"Description": null,
"Cost": null,
"Tier": null,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1
},
"weapon_upgrade_t1": {
"Name": null,
"Description": null,
"Cost": 800,
"Tier": 1,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1
},
"weapon_upgrade_t2": {
"Name": null,
"Description": null,
"Cost": 1600,
"Tier": 2,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1
},
"weapon_upgrade_t3": {
"Name": null,
"Description": null,
"Cost": 3200,
"Tier": 3,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1
},
"weapon_upgrade_t4": {
"Name": null,
"Description": null,
"Cost": 6400,
"Tier": 4,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1
},
"weapon_upgrade_t5": {
"Name": null,
"Description": null,
"Cost": 9999,
"Tier": 5,
"Activation": "Passive",
"Slot": "Weapon",
"Components": null,
"TargetTypes": null,
"ShopFilters": null,
"IsDisabled": false,
"StreetBrawl": false,
"AbilityUnitTargetLimit": 1,
"AbilityCooldownBetweenCharge": -1,
"ChannelMoveSpeed": -1
}
}