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{ | { | ||
"AOERadius_label": "Rozsah n\u00e1razu", | |||
"AOERadius_postfix": "m", | |||
"AOERadius_postvalue_label": "Rozsah n\u00e1razu", | |||
"AbandonMatchPrompt_Cancel": "Z\u016fstat", | |||
"AbandonMatchPrompt_Confirm": "Opustit s penalizac\u00ed", | |||
"AbandonMatchPrompt_Countdown": "Opustit s penalizac\u00ed ({d:countdown_seconds})", | |||
"AbandonMatchPrompt_Text": "Tento z\u00e1pas nen\u00ed mo\u017en\u00e9 bezpe\u010dn\u011b opustit. Do tohoto z\u00e1pasu se nebude\u0161 moci p\u0159ipojit zp\u011bt, tv\u016fj t\u00fdm bude muset dohr\u00e1t v oslaben\u00ed a na tebe bude uvalena penalizace vyhled\u00e1v\u00e1n\u00ed z\u00e1pas\u016f.<br/>Opravdu chce\u0161 pokra\u010dovat?", | |||
"AbandonMatchPrompt_Title": "Opustit tento z\u00e1pas?", | |||
"AbilityApplyDelay_postfix": "s", | |||
"AbilityButtonHint_Activate": "Aktivovat", | |||
"AbilityButtonHint_AlotCastLifeDrain": "Za\u010d\u00edt l\u00e9\u010dit spojence", | |||
"AbilityButtonHint_AltCastRestorativeGoo": "Zabalit do kostky sebe", | |||
"AbilityButtonHint_AltCastStickyBomb": "P\u0159ipevnit bombu na sebe", | |||
"AbilityButtonHint_AltCastVoidSphere": "Zahrnout spojence", | |||
"AbilityButtonHint_AssassinateFoVCycle": "P\u0159ibl\u00ed\u017eit/odd\u00e1lit pohled", | |||
"AbilityButtonHint_AvaRecall": "P\u0159ivolat Avu", | |||
"AbilityButtonHint_AvaWarp": "Teleportovat se na Avu", | |||
"AbilityButtonHint_BreakIceDome": "Zni\u010dit kupoli", | |||
"AbilityButtonHint_BullLeapCrash": "Dopadnout", | |||
"AbilityButtonHint_CancelAbility": "Zru\u0161it {s:ability_name}", | |||
"AbilityButtonHint_CancelAll": "Zru\u0161it", | |||
"AbilityButtonHint_CancelIceBeam": "Zru\u0161it Arktick\u00fd paprsek", | |||
"AbilityButtonHint_CancelIceDome": "Zni\u010dit kupoli", | |||
"AbilityButtonHint_CancelIcePath": "Zru\u0161it Ledovou stopu", | |||
"AbilityButtonHint_CancelTether": "P\u0159etrhnout \u0159et\u011bz", | |||
"AbilityButtonHint_CancelWall": "Zni\u010dit ze\u010f", | |||
"AbilityButtonHint_CastIceDome": "Seslat Objet\u00ed zimy", | |||
"AbilityButtonHint_CastLifeDrain": "Za\u010d\u00edt s\u00e1t nep\u0159\u00edtele", | |||
"AbilityButtonHint_CastOnHost": "Seslat na hostitele", | |||
"AbilityButtonHint_CastOnSelf": "Seslat na sebe", | |||
"AbilityButtonHint_CastOnTarget": "Seslat na c\u00edl", | |||
"AbilityButtonHint_CastRestorativeGoo": "Zabalit do kostky c\u00edl", | |||
"AbilityButtonHint_CastShadowRedemption": "Resurrect with Shadow Redemption", | |||
"AbilityButtonHint_CastVoidSphere": "Teleportovat se", | |||
"AbilityButtonHint_ClimbRope": "Podr\u017een\u00edm {g:citadel_binding:'Mantle'} vy\u0161plh\u00e1\u0161 po lan\u011b", | |||
"AbilityButtonHint_CloneTurretSwap": "Prohodit si pozici s pomocnic\u00ed", | |||
"AbilityButtonHint_Deploy": "Vyhodit", | |||
"AbilityButtonHint_Deselect": "Zru\u0161it v\u00fdb\u011br", | |||
"AbilityButtonHint_Detonate": "Odp\u00e1lit", | |||
"AbilityButtonHint_DetonateDjinnBomb": "Odp\u00e1lit D\u017einovu bombu", | |||
"AbilityButtonHint_DragonsFireAscend": "Ascend", | |||
"AbilityButtonHint_DragonsFireDive": "Dive", | |||
"AbilityButtonHint_DragonsFireSpeedDown": "Zpomalit", | |||
"AbilityButtonHint_DragonsFireSpeedUp": "Zrychlit", | |||
"AbilityButtonHint_DropBomb": "Upustit bombu", | |||
"AbilityButtonHint_DropIdol": "Upustit urnu", | |||
"AbilityButtonHint_DropTarget": "Upustit spojence", | |||
"AbilityButtonHint_EruptWall": "Vytvo\u0159it ze\u010f", | |||
"AbilityButtonHint_FlyDown": "Slet\u011bt n\u00ed\u017e", | |||
"AbilityButtonHint_FlyUp": "Vylet\u011bt v\u00fd\u0161", | |||
"AbilityButtonHint_GrabTarget": "Popadnout c\u00edl", | |||
"AbilityButtonHint_GuidedArrowRelease": "Odp\u00e1lit", | |||
"AbilityButtonHint_GuidedArrowSpeed": "Zrychlit", | |||
"AbilityButtonHint_HatTrickCancel": "P\u0159ivolat", | |||
"AbilityButtonHint_HatTrickFire": "Hodit", | |||
"AbilityButtonHint_HealSelf": "Vyl\u00e9\u010dit sebe", | |||
"AbilityButtonHint_HealTarget": "Vyl\u00e9\u010dit c\u00edl", | |||
"AbilityButtonHint_IcePathDown": "Klesnout n\u00ed\u017e", | |||
"AbilityButtonHint_IcePathUp": "Vystoupat v\u00fd\u0161", | |||
"AbilityButtonHint_LightningCrashDive": "Dopadnout", | |||
"AbilityButtonHint_MagicBoltRedirect": "P\u0159esm\u011brovat blesk", | |||
"AbilityButtonHint_MagicianBigBoltFire": "Vyslat blesk", | |||
"AbilityButtonHint_MeleeChangeTeam": "Siln\u00fd \u00fader pro zm\u011bnu t\u00fdmu", | |||
"AbilityButtonHint_MeleeHeavyPunchDestroy": "Siln\u00fd \u00fader pro zni\u010den\u00ed", | |||
"AbilityButtonHint_MeleePickUp": "Siln\u00fd \u00fader pro zaji\u0161t\u011bn\u00ed du\u0161\u00ed", | |||
"AbilityButtonHint_MeleePowerUp": "Siln\u00fd \u00fader pro sebr\u00e1n\u00ed vylep\u0161en\u00ed", | |||
"AbilityButtonHint_MeleeRejuvinator": "Siln\u00fd \u00fader pro sebr\u00e1n\u00ed kamene \u017eivota", | |||
"AbilityButtonHint_MirageLaunchFireBeetle": "Launch Fire Beetle", | |||
"AbilityButtonHint_MoveDown": "Klesnout n\u00ed\u017e", | |||
"AbilityButtonHint_MoveUp": "Vystoupat v\u00fd\u0161", | |||
"AbilityButtonHint_PlacePoster": "Vylepit plak\u00e1t", | |||
"AbilityButtonHint_RejuvenatorOwned": "K\u00e1men \u017eivota u\u017e m\u00e1\u0161 \u2013 dostane ho spojenec", | |||
"AbilityButtonHint_RollingGooAccelerate": "Zrychlit", | |||
"AbilityButtonHint_RollingGooCancel": "Zru\u0161it", | |||
"AbilityButtonHint_RollingGooJump": "Vysko\u010dit", | |||
"AbilityButtonHint_ShrinkSelf": "Zmen\u0161it sebe", | |||
"AbilityButtonHint_ShrinkTarget": "Zmen\u0161it c\u00edl", | |||
"AbilityButtonHint_SpeedBoost": "Zrychlit", | |||
"AbilityButtonHint_StopLifeDrain": "Zastavit", | |||
"AbilityButtonHint_Swing": "Zhoupnout se", | |||
"AbilityButtonHint_SwitchToAltCastMode": "P\u0159epnout na alternativn\u00ed ses\u00edl\u00e1n\u00ed", | |||
"AbilityButtonHint_SwitchToNormalCastMode": "P\u0159epnout na standardn\u00ed ses\u00edl\u00e1n\u00ed", | |||
"AbilityButtonHint_TagAlongHop": "Vysko\u010dit z postele", | |||
"AbilityButtonHint_Teleport": "Teleportovat se", | |||
"AbilityButtonHint_Throw": "Hodit", | |||
"AbilityButtonHint_ZipLineBoost": "<span class=\"AbilityName\">Zrychlit j\u00edzdu po dr\u00e1ze</span> <span class=\"Countdown\">{s:ability_cooldown}</span>", | |||
"AbilityCastDelay_label": "Prodleva sesl\u00e1n\u00ed", | |||
"AbilityCastDelay_postfix": "s", | |||
"AbilityCastDelay_postvalue_label": "Prodleva sesl\u00e1n\u00ed", | |||
"AbilityCastRangeMinimum_label": "Range Minimum", | |||
"AbilityCastRangeMinimum_postfix": "m", | |||
"AbilityCastRange_label": "Dosah schopnosti", | |||
"AbilityCastRange_postfix": "m", | |||
"AbilityCastRange_postvalue_label": "Dosah schopnosti", | |||
"AbilityChannelTimeDisplay_label": "Max. doba vyvol\u00e1v\u00e1n\u00ed", | |||
"AbilityChannelTimeDisplay_postfix": "s", | |||
"AbilityChannelTimeDisplay_postvalue_label": "Max. doba vyvol\u00e1v\u00e1n\u00ed", | |||
"AbilityChannelTime_label": "Max. doba vyvol\u00e1v\u00e1n\u00ed", | |||
"AbilityChannelTime_postfix": "s", | |||
"AbilityChannelTime_postvalue_label": "Max. doba vyvol\u00e1v\u00e1n\u00ed", | |||
"AbilityChargeUpTime_label": "Doba pro \u00fapln\u00e9 obnoven\u00ed", | |||
"AbilityChargeUpTime_postfix": "s", | |||
"AbilityChargeUpTime_postvalue_label": "Doba pro \u00fapln\u00e9 obnoven\u00ed", | |||
"AbilityCharges_label": "Nabit\u00ed", | |||
"AbilityCharges_postvalue_label": "Nabit\u00ed", | |||
"AbilityCooldownBetweenCharge_label": "Prodleva mezi nabit\u00edmi", | |||
"AbilityCooldownBetweenCharge_postfix": "s", | |||
"AbilityCooldownBetweenCharge_postvalue_label": "Prodleva mezi nabit\u00edmi", | |||
"AbilityCooldownPerHeadshotNPC_label": "Doba obnoven\u00ed p\u0159i z\u00e1sahu NPC do hlavy", | |||
"AbilityCooldownPerHeadshotNPC_postfix": "s", | |||
"AbilityCooldownPerHeadshotNPC_postvalue_label": "Doba obnoven\u00ed p\u0159i z\u00e1sahu NPC do hlavy", | |||
"AbilityCooldownPerHeadshot_label": "Doba obnoven\u00ed p\u0159i z\u00e1sahu hrdiny do hlavy", | |||
"AbilityCooldownPerHeadshot_postfix": "s", | |||
"AbilityCooldownPerHeadshot_postvalue_label": "Doba obnoven\u00ed p\u0159i z\u00e1sahu hrdiny do hlavy", | |||
"AbilityCooldownPerHit_label": "Redukce dob obnoven\u00ed za z\u00e1sah", | |||
"AbilityCooldownPerHit_postfix": "s", | |||
"AbilityCooldownPerHit_postvalue_label": "Redukce dob obnoven\u00ed za z\u00e1sah", | |||
"AbilityCooldown_label": "Doba obnoven\u00ed", | |||
"AbilityCooldown_postfix": "s", | |||
"AbilityCooldown_postvalue_label": "Doba obnoven\u00ed", | |||
"AbilityDamageReductionPerHit_label": "Ability Dmg Red Per Hit", | |||
"AbilityDamageReductionPerHit_postfix": "%", | |||
"AbilityDamageReduction_label": "Redukce spiritu\u00e1ln\u00edho po\u0161kozen\u00ed", | |||
"AbilityDamageReduction_postfix": "%", | |||
"AbilityDamageReduction_postvalue_label": "Redukce spiritu\u00e1ln\u00edho po\u0161kozen\u00ed", | |||
"AbilityDuration_label": "Trv\u00e1n\u00ed", | |||
"AbilityDuration_postfix": "s", | |||
"AbilityDuration_postvalue_label": "Trv\u00e1n\u00ed", | |||
"AbilityLifestealDuration_label": "Trv\u00e1n\u00ed vampirismu schopnostmi", | |||
"AbilityLifestealDuration_postfix": "s", | |||
"AbilityLifestealDuration_postvalue_label": "Trv\u00e1n\u00ed vampirismu schopnostmi", | |||
"AbilityLifestealPercentHeroPassive_label": "Spiritu\u00e1ln\u00ed vampirismus", | |||
"AbilityLifestealPercentHeroPassive_postfix": "%", | |||
"AbilityLifestealPercentHeroPassive_postvalue_label": "Spiritu\u00e1ln\u00ed vampirismus", | |||
"AbilityLifestealPercentHeroPassive_prefix": "{s:sign}", | |||
"AbilityLifestealPercentHero_label": "Spiritu\u00e1ln\u00ed vampirismus", | |||
"AbilityLifestealPercentHero_postfix": "%", | |||
"AbilityLifestealPercentHero_postvalue_label": "Spiritu\u00e1ln\u00ed vampirismus", | |||
"AbilityLifestealPercentHero_prefix": "{s:sign}", | |||
"AbilityLifestealPercentNonHero_label": "Spiritu\u00e1ln\u00ed vampirismus v\u016f\u010di nehrdin\u016fm", | |||
"AbilityLifestealPercentNonHero_postfix": "%", | |||
"AbilityLifestealPercentNonHero_postvalue_label": "Spiritu\u00e1ln\u00ed vampirismus v\u016f\u010di nehrdin\u016fm", | |||
"AbilityLifestealPercentNonHero_prefix": "{s:sign}", | |||
"AbilityLifestealPercent_label": "Spiritu\u00e1ln\u00ed vampirismus", | |||
"AbilityLifestealPercent_postfix": "%", | |||
"AbilityLifestealPercent_postvalue_label": "Spiritu\u00e1ln\u00ed vampirismus", | |||
"AbilityLifestealPercent_prefix": "{s:sign}", | |||
"AbilityPower_label": "Ability Power", | |||
"AbilityPower_postfix": "", | |||
"AbilityPower_prefix": "{s:sign}", | |||
"AbilityProjectileSpeedPercent_label": "Speed Increase", | |||
"AbilityProjectileSpeedPercent_postfix": "%", | |||
"AbilitySpeedPct_label": "Rychlost obnovov\u00e1n\u00ed schopnost\u00ed", | |||
"AbilitySpeedPct_postfix": "%", | |||
"AbilitySpeedPct_postvalue_label": "Rychlost obnovov\u00e1n\u00ed schopnost\u00ed", | |||
"AbilitySpeedPct_prefix": "+", | |||
"AbilitySplitShot_label": "Charged Shot Multishot", | |||
"AboveHealthThreshold_conditional": "nad prahem zdrav\u00ed", | |||
"AbsorbPercentage_label": "Absorbovan\u00e9 po\u0161kozen\u00ed", | |||
"AbsorbPercentage_postfix": "%", | |||
"AbsorbPercentage_postvalue_label": "Absorbovan\u00e9 po\u0161kozen\u00ed", | |||
"AccuracyPercentage_label": "P\u0159esnost zbran\u011b", | |||
"AccuracyPercentage_postfix": "%", | |||
"AccuracyPercentage_postvalue_label": "P\u0159esnost zbran\u011b", | |||
"ActivatedFireRate_label": "Rychlost st\u0159elby", | |||
"ActivatedFireRate_postfix": "%", | |||
"ActivatedFireRate_postvalue_label": "Rychlost st\u0159elby", | |||
"ActivatedFireRate_prefix": "{s:sign}", | |||
"ActiveAbilityDamageReduction_label": "Active Ability Dmg Red", | |||
"ActiveAbilityDamageReduction_postfix": "%", | |||
"ActiveBonusFireRate_label": "Rychlost st\u0159elby", | |||
"ActiveBonusFireRate_postfix": "%", | |||
"ActiveBonusFireRate_postvalue_label": "Rychlost st\u0159elby", | |||
"ActiveBonusLifesteal_label": "Balistick\u00fd vampirismus", | |||
"ActiveBonusLifesteal_postfix": "%", | |||
"ActiveBonusLifesteal_postvalue_label": "Balistick\u00fd vampirismus", | |||
"ActiveBonusMoveSpeed_label": "Rychlost pohybu", | |||
"ActiveBonusMoveSpeed_postfix": "m/s", | |||
"ActiveBonusMoveSpeed_postvalue_label": "Rychlost pohybu", | |||
"ActiveBonusMoveSpeed_prefix": "{s:sign}", | |||
"ActiveBulletArmorReduction_label": "Redukce balistick\u00e9 odolnosti", | |||
"ActiveBulletArmorReduction_postvalue_label": "Redukce balistick\u00e9 odolnosti", | |||
"ActiveBulletDamageReduction_label": "Balistick\u00e9 po\u0161kozen\u00ed", | |||
"ActiveBulletDamageReduction_postfix": "%", | |||
"ActiveBulletDamageReduction_postvalue_label": "Balistick\u00e9 po\u0161kozen\u00ed", | |||
"ActiveBulletDamageReduction_prefix": "{s:sign}", | |||
"ActiveBulletShieldDuration_label": "Active Shield Duration", | |||
"ActiveBulletShieldDuration_postfix": "s", | |||
"ActiveBulletShieldHealth_label": "Active Shield Health", | |||
"ActiveBulletShieldMaxHealth_label": "Hodnota balistick\u00e9ho \u0161t\u00edtu", | |||
"ActiveBulletShieldMaxHealth_postvalue_label": "Hodnota balistick\u00e9ho \u0161t\u00edtu", | |||
"ActiveBulletShieldMaxHealth_prefix": "{s:sign}", | |||
"ActiveChainDuration_label": "Tether Duration", | |||
"ActiveChainDuration_postfix": "s", | |||
"ActiveFireRate_label": "Rychlost st\u0159elby", | |||
"ActiveFireRate_postfix": "%", | |||
"ActiveFireRate_postvalue_label": "Rychlost st\u0159elby", | |||
"ActiveFlightTime_label": "Flight time", | |||
"ActiveFlightTime_postfix": "s", | |||
"ActiveHealAmount_label": "Self Heal", | |||
"ActiveHealAmount_postfix": "HP", | |||
"ActiveHealthChange_label": "Health Steal", | |||
"ActiveHealthChange_postfix": "bod\u016f zdrav\u00ed", | |||
"ActiveHealthRegenBoost_label": "Regenerace zdrav\u00ed", | |||
"ActiveHealthRegenBoost_postfix": "hp/sec", | |||
"ActiveHealthRegenBoost_postvalue_label": "Regenerace zdrav\u00ed", | |||
"ActiveHealthRegenBoost_prefix": "{s:sign}", | |||
"ActiveHealthRegen_label": "Regenerace zdrav\u00ed", | |||
"ActiveHealthRegen_postfix": "bod\u016f zdrav\u00ed/s", | |||
"ActiveHealthRegen_postvalue_label": "Regenerace zdrav\u00ed", | |||
"ActiveHealthRegen_prefix": "{s:sign}", | |||
"ActiveItemUse_conditional": "zat\u00edmco je aktivn\u00ed", | |||
"ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label": "Balistick\u00e9 po\u0161kozen\u00ed", | |||
"ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix": "%", | |||
"ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postvalue_label": "Balistick\u00e9 po\u0161kozen\u00ed", | |||
"ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_prefix": "{s:sign}", | |||
"ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_label": "Hodnota balistick\u00e9ho \u0161t\u00edtu", | |||
"ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_postvalue_label": "Hodnota balistick\u00e9ho \u0161t\u00edtu", | |||
"ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_prefix": "{s:sign}", | |||
"ActiveMODIFIER_VALUE_STATUS_RESISTANCE_label": "Redukce debuff\u016f", | |||
"ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postfix": "%", | |||
"ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postvalue_label": "Redukce debuff\u016f", | |||
"ActiveMoveSpeedPenalty_label": "Penalizace rychlosti pohybu po aktivaci", | |||
"ActiveMoveSpeedPenalty_postfix": "m/s", | |||
"ActiveMoveSpeedPenalty_postvalue_label": "Penalizace rychlosti pohybu po aktivaci", | |||
"ActivePlayerStats_MoveSpeed": "<span id=\"speedDisplayMS\" class=\"statNumber\">{s:value}</span><span id=\"speedDisplayPostfix\" class=\"statPostfix\">\u00a0m/s</span>", | |||
"ActivePlayerStats_Percentage": "<span class=\"statNumber\">{s:value}</span><span class=\"statPostfix\">\u00a0%</span>", | |||
"ActivePlayerStats_PercentageNum": "<span class=\"statNumber\">{d:value}</span><span class=\"statPostfix\">\u00a0%</span>", | |||
"ActivePlayerStats_Regen": "<span class=\"statNumber\">{s:value}</span><span class=\"statPostfix\">/s</span>", | |||
"ActiveRadius_label": "Aktivn\u00ed rozsah", | |||
"ActiveRadius_postfix": "m", | |||
"ActiveRadius_postvalue_label": "Aktivn\u00ed rozsah", | |||
"ActiveReloadPercent_label": "N\u00e1boje", | |||
"ActiveReloadPercent_postfix": "%", | |||
"ActiveReloadPercent_postvalue_label": "N\u00e1boje", | |||
"ActiveReloadPercent_prefix": "+", | |||
"ActiveStatusResistancePercent_label": "Redukce debuff\u016f", | |||
"ActiveStatusResistancePercent_postfix": "%", | |||
"ActiveStatusResistancePercent_postvalue_label": "Redukce debuff\u016f", | |||
"ActiveTechPower_label": "Spiritu\u00e1ln\u00ed s\u00edla", | |||
"ActiveTechPower_postvalue_label": "Spiritu\u00e1ln\u00ed s\u00edla", | |||
"ActiveTechPower_prefix": "+", | |||
"ActiveWeaponDamageChange_label": "Weapon Damage Steal", | |||
"ActiveWeaponDamageChange_postfix": "%", | |||
"AffectedPropertyPostFix": "<span class=\"AffectedValPostfix\">{s:valPostfix}</span>", | |||
"AffectedProperty_new_value": "<span class=\"AffectedValNew\">{s:valNew}</span>", | |||
"AfterProc_conditional": "po spu\u0161t\u011bn\u00ed", | |||
"AfterburnExplodeDamage_label": "Explode Damage", | |||
"AfterburnExplodeRadius_label": "Spread Radius", | |||
"AfterburnExplodeRadius_postfix": "m", | |||
"AirBonusDamageGiven_label": "Po\u0161kozen\u00ed ve vzduchu", | |||
"AirBonusDamageGiven_postfix": "%", | |||
"AirBonusDamageGiven_postvalue_label": "Po\u0161kozen\u00ed ve vzduchu", | |||
"AirBonusDamageGiven_prefix": "{s:sign}", | |||
"AirBonusDamageTaken_label": "Po\u0161kozen\u00ed utr\u017een\u00e9 ve vzduchu", | |||
"AirBonusDamageTaken_postfix": "%", | |||
"AirBonusDamageTaken_postvalue_label": "Po\u0161kozen\u00ed utr\u017een\u00e9 ve vzduchu", | |||
"AirControlPercent_label": "Ovl\u00e1d\u00e1n\u00ed ve vzduchu", | |||
"AirControlPercent_postfix": "%", | |||
"AirControlPercent_postvalue_label": "Ovl\u00e1d\u00e1n\u00ed ve vzduchu", | |||
"AirControlPercent_prefix": "{s:sign}", | |||
"AirDropBuffDuration_label": "Trv\u00e1n\u00ed balistick\u00e9ho \u0161t\u00edtu", | |||
"AirDropBuffDuration_postfix": "s", | |||
"AirDropBuffDuration_postvalue_label": "Trv\u00e1n\u00ed balistick\u00e9ho \u0161t\u00edtu", | |||
"AirDropBuffDuration_prefix": "", | |||
"AirDropBulletArmorReduction_label": "Redukce balistick\u00e9 odolnosti nep\u0159\u00e1tel", | |||
"AirDropBulletArmorReduction_postfix": "%", | |||
"AirDropBulletArmorReduction_postvalue_label": "Redukce balistick\u00e9 odolnosti nep\u0159\u00e1tel", | |||
"AirDropBulletResist_label": "Bonus k balistick\u00e9 odolnosti spojence", | |||
"AirDropBulletResist_postfix": "%", | |||
"AirDropBulletResist_postvalue_label": "Bonus k balistick\u00e9 odolnosti spojence", | |||
"AirDropBulletResist_prefix": "+", | |||
"AirDropBulletShield_label": "Bari\u00e9ra", | |||
"AirDropBulletShield_postfix": "", | |||
"AirDropBulletShield_postvalue_label": "Bari\u00e9ra", | |||
"AirDropDebuff02Duration_label": "Trv\u00e1n\u00ed bonusu k balistick\u00e9 odolnosti", | |||
"AirDropDebuff02Duration_postfix": "s", | |||
"AirDropDebuff02Duration_postvalue_label": "Trv\u00e1n\u00ed bonusu k balistick\u00e9 odolnosti", | |||
"AirDropDebuffDuration_label": "Trv\u00e1n\u00ed zpomalen\u00ed", | |||
"AirDropDebuffDuration_postfix": "s", | |||
"AirDropDebuffDuration_postvalue_label": "Trv\u00e1n\u00ed zpomalen\u00ed", | |||
"AirDropExplodeRadius_label": "Rozsah v\u00fdbuchu", | |||
"AirDropExplodeRadius_postfix": "m", | |||
"AirDropExplodeRadius_postvalue_label": "Rozsah v\u00fdbuchu", | |||
"AirDropSelfCastDelay_label": "Prodleva sesl\u00e1n\u00ed na sebe", | |||
"AirDropSelfCastDelay_postfix": "s", | |||
"AirDropSelfCastDelay_postvalue_label": "Prodleva sesl\u00e1n\u00ed na sebe", | |||
"AirDropSilenceDuration_label": "Trv\u00e1n\u00ed uml\u010den\u00ed", | |||
"AirDropSilenceDuration_postfix": "s", | |||
"AirDropSilenceDuration_postvalue_label": "Trv\u00e1n\u00ed uml\u010den\u00ed", | |||
"AirJumpVerticalSpeedPercent_label": "Air Jump Vertical Speed", | |||
"AirJumpVerticalSpeedPercent_postfix": "%", | |||
"AirJumpVerticalSpeedPercent_prefix": "{s:sign}", | |||
"AirMoveIncreasePercent_label": "Vzd\u00e1lenost vzdu\u0161n\u00e9ho v\u00fdskoku/v\u00fdpadu", | |||
"AirMoveIncreasePercent_postfix": "%", | |||
"AirMoveIncreasePercent_postvalue_label": "Vzd\u00e1lenost vzdu\u0161n\u00e9ho v\u00fdskoku/v\u00fdpadu", | |||
"AirMoveIncreasePercent_prefix": "+", | |||
"AirSpeedBonus_label": "Bonus k rychlosti pohybu ve vzduchu", | |||
"AirSpeedBonus_postfix": "m/s", | |||
"AirSpeedBonus_postvalue_label": "Bonus k rychlosti pohybu ve vzduchu", | |||
"AirSpeedBonus_prefix": "{s:sign}", | |||
"AirSpeedHealthBonus_label": "Healthy Speed Bonus", | |||
"AirSpeedHealthBonus_postfix": "m/s", | |||
"AllyCooldownReduction_label": "Ally Cooldown Reduction", | |||
"AllyCooldownReduction_postfix": "s", | |||
"AllyDistance_label": "Vzd\u00e1lenost pro zahrnut\u00ed spojenc\u016f", | |||
"AllyDistance_postfix": "m", | |||
"AllyDistance_postvalue_label": "Vzd\u00e1lenost pro zahrnut\u00ed spojenc\u016f", | |||
"AllyPercentage_label": "Procento pro spojence", | |||
"AllyPercentage_postfix": "%", | |||
"AllyPercentage_postvalue_label": "Procento pro spojence", | |||
"AllyPercentage_prefix": "{s:sign}", | |||
"AmbushBonusFireRate_label": "Rychlost st\u0159elby p\u0159i p\u0159epaden\u00ed", | |||
"AmbushBonusFireRate_postfix": "%", | |||
"AmbushBonusFireRate_postvalue_label": "Rychlost st\u0159elby p\u0159i p\u0159epaden\u00ed", | |||
"AmbushBonusFireRate_prefix": "+", | |||
"AmbushBonusMeleeDamage_label": "Po\u0161kozen\u00ed \u00fader\u016f p\u0159i p\u0159epaden\u00ed", | |||
"AmbushBonusMeleeDamage_postfix": "%", | |||
"AmbushBonusMeleeDamage_postvalue_label": "Po\u0161kozen\u00ed \u00fader\u016f p\u0159i p\u0159epaden\u00ed", | |||
"AmbushBonusTechPower_label": "Spiritu\u00e1ln\u00ed s\u00edla p\u0159i p\u0159epaden\u00ed", | |||
"AmbushBonusTechPower_postvalue_label": "Spiritu\u00e1ln\u00ed s\u00edla p\u0159i p\u0159epaden\u00ed", | |||
"AmbushBonusTechPower_prefix": "+", | |||
"AmbushDamage_Label": "Ambush Damage", | |||
"AmbushDuration_label": "Trv\u00e1n\u00ed p\u0159epaden\u00ed", | |||
"AmbushDuration_postfix": "s", | |||
"AmbushDuration_postvalue_label": "Trv\u00e1n\u00ed p\u0159epaden\u00ed", | |||
"AmmoPerSoul_label": "N\u00e1boje za orb", | |||
"AmmoPerSoul_postvalue_label": "N\u00e1boje za orb", | |||
"AmmoPerSoul_prefix": "+", | |||
"AmmoReloadPercent_label": "P\u0159ebit\u00e9 n\u00e1boje", | |||
"AmmoReloadPercent_postfix": "%", | |||
"AmmoReloadPercent_postvalue_label": "P\u0159ebit\u00e9 n\u00e1boje", | |||
"AmmoScavengerDuration_label": "Trv\u00e1n\u00ed", | |||
"AmmoScavengerDuration_postfix": "s", | |||
"AmmoScavengerDuration_postvalue_label": "Trv\u00e1n\u00ed", | |||
"AmpDamagePercent_label": "Nav\u00fd\u0161en\u00ed po\u0161kozen\u00ed", | |||
"AmpDamagePercent_postfix": "%", | |||
"AmpDamagePercent_postvalue_label": "Nav\u00fd\u0161en\u00ed po\u0161kozen\u00ed", | |||
"AmpDuration_label": "Trv\u00e1n\u00ed nav\u00fd\u0161en\u00ed", | |||
"AmpDuration_postfix": "s", | |||
"AmpDuration_postvalue_label": "Trv\u00e1n\u00ed nav\u00fd\u0161en\u00ed", | |||
"AmpPercentPerStack_label": "Nav\u00fd\u0161en\u00ed po\u0161kozen\u00ed za se\u010dten\u00ed", | |||
"AmpPercentPerStack_postfix": "%", | |||
"AmpPercentPerStack_postvalue_label": "Nav\u00fd\u0161en\u00ed po\u0161kozen\u00ed za se\u010dten\u00ed", | |||
"AoESleep_label": "Explode Radius", | |||
"AoESleep_postfix": "m", | |||
"ApolloUltBonusTotalDamage_label": "Bonus k po\u0161kozen\u00ed", | |||
"ApolloUltBonusTotalDamage_postfix": "%", | |||
"ApolloUltBonusTotalDamage_postvalue_label": "Bonus k po\u0161kozen\u00ed", | |||
"ApolloUltBonusTotalDamage_prefix": "+", | |||
"ApproachSpeed_label": "Project Speed", | |||
"ArcticBlastPercentDamage_label": "Bonus k po\u0161kozen\u00ed zmrazen\u00fdch nep\u0159\u00e1tel", | |||
"ArcticBlastPercentDamage_postfix": "%", | |||
"ArcticBlastPercentDamage_postvalue_label": "Bonus k po\u0161kozen\u00ed zmrazen\u00fdch nep\u0159\u00e1tel", | |||
"ArcticBlastSlowDuration_label": "Trv\u00e1n\u00ed zpomalen\u00ed", | |||
"ArcticBlastSlowDuration_postfix": "s", | |||
"ArcticBlastSlowDuration_postvalue_label": "Trv\u00e1n\u00ed zpomalen\u00ed", | |||
"AreaRadius_label": "Rozsah", | |||
"AreaRadius_postfix": "m", | |||
"AreaRadius_postvalue_label": "Rozsah", | |||
"ArmTime_label": "Prodleva nata\u017een\u00ed", | |||
"ArmTime_postfix": "s", | |||
"ArmTime_postvalue_label": "Prodleva nata\u017een\u00ed", | |||
"ArmingDuration_label": "Prodleva v\u00fdbuchu", | |||
"ArmingDuration_postfix": "s", | |||
"ArmingDuration_postvalue_label": "Prodleva v\u00fdbuchu", | |||
"ArmorAttribute_Desc": "%s1 to any bullet and spirit armor bonus", | |||
"ArmorAttribute_Desc_0": "no additional bullet armor bonuses", | |||
"ArmorDamageReductionPerStack_postfix": "%", | |||
"ArmorDamageReductionPerStack_postvalue_label": "Balistick\u00e1 a spiritu\u00e1ln\u00ed odolnost za se\u010dten\u00ed", | |||
"ArmorLossPerHit_label": "Resist lost per Hit", | |||
"ArmorLossPerHit_postfix": "%", | |||
"ArmorPower_label": "Z\u00e1kladn\u00ed zdrav\u00ed", | |||
"ArmorPower_postfix": "%", | |||
"ArmorPower_postvalue_label": "Z\u00e1kladn\u00ed zdrav\u00ed", | |||
"ArmorPower_prefix": "{s:sign}", | |||
"AscendSpeed_label": "", | |||
"AssaultDuration_label": "Air Attack Duration", | |||
"AssaultDuration_postfix": "s", | |||
"AssaultFireRate_label": "Air Attack Fire Rate", | |||
"AssaultFireRate_postfix": "%", | |||
"AssaultFireRate_prefix": "{s:sign}", | |||
"AstroShotgunCloseRange_label": "Close Range Weapon Power", | |||
"AttackDashRange_label": "Vzd\u00e1lenost \u00fato\u010dn\u00e9ho v\u00fdpadu", | |||
"AttackDashRange_postfix": "m", | |||
"AttackDashRange_postvalue_label": "Vzd\u00e1lenost \u00fato\u010dn\u00e9ho v\u00fdpadu", | |||
"AttackPower_label": "Attack Power", | |||
"AttackPower_postfix": "", | |||
"AttackPower_prefix": "{s:sign}", | |||
"AttribFormat_AdditionalNote": "(%s1)", | |||
"Attribute_EWeaponAttribute_BeamWeapon": "Paprsek", | |||
"Attribute_EWeaponAttribute_Bouncy": "P\u0159eskakuj\u00edc\u00ed projektily", | |||
"Attribute_EWeaponAttribute_Bow": "Luk", | |||
"Attribute_EWeaponAttribute_BurstFire": "St\u0159elba na d\u00e1vky", | |||
"Attribute_EWeaponAttribute_CloseRange": "Na malou vzd\u00e1lenost", | |||
"Attribute_EWeaponAttribute_Crossbow": "Ku\u0161e", | |||
"Attribute_EWeaponAttribute_Heavy": "T\u011b\u017ek\u00e1 artilerie", | |||
"Attribute_EWeaponAttribute_HeavyHitter": "Vysok\u00e9 po\u0161kozen\u00ed", | |||
"Attribute_EWeaponAttribute_LongRange": "Na velkou vzd\u00e1lenost", | |||
"Attribute_EWeaponAttribute_MediumRange": "Na st\u0159edn\u00ed vzd\u00e1lenost", | |||
"Attribute_EWeaponAttribute_Pistol": "Pistole", | |||
"Attribute_EWeaponAttribute_Projectile": "Projektily", | |||
"Attribute_EWeaponAttribute_RapidFire": "Rychl\u00e1 st\u0159elba", | |||
"Attribute_EWeaponAttribute_Spreadshot": "Rozd\u011blen\u00e9 st\u0159ely", | |||
"AuraDuration_label": "Trv\u00e1n\u00ed aury", | |||
"AuraDuration_postfix": "s", | |||
"AuraDuration_postvalue_label": "Trv\u00e1n\u00ed aury", | |||
"AuraRadius_label": "Rozsah aury", | |||
"AuraRadius_postfix": "m", | |||
"AuraRadius_postvalue_label": "Rozsah aury", | |||
"AutoActivateHealthThreshold_postfix": "%", | |||
"AutoActivateHealthThreshold_postvalue_label": "Pr\u00e1h zdrav\u00ed pro auto. sesl\u00e1n\u00ed", | |||
"AvaRecallCooldown_label": "Doba obnoven\u00ed p\u0159ivol\u00e1n\u00ed", | |||
"AvaRecallCooldown_postfix": "s", | |||
"AvaRecallCooldown_postvalue_label": "Doba obnoven\u00ed p\u0159ivol\u00e1n\u00ed", | |||
"AwakeDamage_label": "Po\u0161kozen\u00ed probuzen\u00edm", | |||
"AwakeDamage_postvalue_label": "Po\u0161kozen\u00ed probuzen\u00edm", | |||
"AwakenDamage_label": "Awaken Damage", | |||
"BackstabBonusDamagePct_label": "Po\u0161kozen\u00ed zezadu", | |||
"BackstabBonusDamagePct_postfix": "%", | |||
"BackstabBonusDamagePct_postvalue_label": "Po\u0161kozen\u00ed zezadu", | |||
"BackstabberRadius_label": "Rozsah pro bonusy", | |||
"BackstabberRadius_postfix": "m", | |||
"BackstabberRadius_postvalue_label": "Rozsah pro bonusy", | |||
"BallRadius_label": "Rozsah koule", | |||
"BallRadius_postfix": "m", | |||
"BallRadius_postvalue_label": "Rozsah koule", | |||
"BarrelDamageRadius_label": "Rozsah v\u00fdbuchu", | |||
"BarrelDamageRadius_postfix": "m", | |||
"BarrelDamageRadius_postvalue_label": "Rozsah v\u00fdbuchu", | |||
"BarrelDamage_label": "Po\u0161kozen\u00ed v\u00fdbuchem", | |||
"BarrelDamage_postvalue_label": "Po\u0161kozen\u00ed v\u00fdbuchem", | |||
"BarrelLifetime_label": "Barrel Life Time", | |||
"BarrelLifetime_postfix": "s", | |||
"Barrel_ArmTime_label": "Prodleva aktivace", | |||
"Barrel_ArmTime_postfix": "s", | |||
"Barrel_ArmTime_postvalue_label": "Prodleva aktivace", | |||
"BarrierDamagePercentage_label": "Po\u0161kozen\u00ed dle hodnoty bari\u00e9ry", | |||
"BarrierDamagePercentage_postfix": "%", | |||
"BarrierDamagePercentage_postvalue_label": "Po\u0161kozen\u00ed dle hodnoty bari\u00e9ry", | |||
"BarrierDuration_label": "Trv\u00e1n\u00ed bari\u00e9ry", | |||
"BarrierDuration_postfix": "s", | |||
"BarrierDuration_postvalue_label": "Trv\u00e1n\u00ed bari\u00e9ry", | |||
"BaseAttackDamagePercentAltFire_label": "Fyzick\u00e9 po\u0161kozen\u00ed alt. st\u0159elby", | |||
"BaseAttackDamagePercentAltFire_postfix": "%", | |||
"BaseAttackDamagePercentAltFire_postvalue_label": "Fyzick\u00e9 po\u0161kozen\u00ed alt. st\u0159elby", | |||
"BaseAttackDamagePercentAltFire_prefix": "{s:sign}", | |||
"BaseAttackDamagePercentAtMaxDuration_label": "Max. fyzick\u00e9 po\u0161kozen\u00ed", | |||
"BaseAttackDamagePercentAtMaxDuration_postfix": "%", | |||
"BaseAttackDamagePercentAtMaxDuration_postvalue_label": "Max. fyzick\u00e9 po\u0161kozen\u00ed", | |||
"BaseAttackDamagePercentBonus_label": "Fyzick\u00e9 po\u0161kozen\u00ed", | |||
"BaseAttackDamagePercentBonus_postfix": "%", | |||
"BaseAttackDamagePercentBonus_postvalue_label": "Fyzick\u00e9 po\u0161kozen\u00ed", | |||
"BaseAttackDamagePercentBonus_prefix": "+", | |||
"BaseAttackDamagePercent_label": "Fyzick\u00e9 po\u0161kozen\u00ed", | |||
"BaseAttackDamagePercent_postfix": "%", | |||
"BaseAttackDamagePercent_postvalue_label": "Fyzick\u00e9 po\u0161kozen\u00ed", | |||
"BaseAttackDamagePercent_prefix": "{s:sign}", | |||
"BaseAttackDamage_label": "Z\u00e1kladn\u00ed po\u0161kozen\u00ed", | |||
"BaseAttackDamage_postvalue_label": "Z\u00e1kladn\u00ed po\u0161kozen\u00ed", | |||
"BaseAttackDamage_prefix": "{s:sign}", | |||
"BaseBonusWeaponPower_prefix": "+", | |||
"BaseBulletDamage_label": "Balistick\u00e9 po\u0161kozen\u00ed", | |||
"BaseBulletDamage_postvalue_label": "Balistick\u00e9 po\u0161kozen\u00ed", | |||
"BaseDamagePct_label": "Bonus Spirit Amp", | |||
"BaseDamagePct_postfix": "%", | |||
"BaseDamagePct_prefix": "{s:sign}", | |||
"BaseDamage_label": "Z\u00e1kladn\u00ed po\u0161kozen\u00ed", | |||
"BaseDamage_postvalue_label": "Z\u00e1kladn\u00ed po\u0161kozen\u00ed", | |||
"BaseHealOnHeadshot_label": "L\u00e9\u010den\u00ed za z\u00e1sah do hlavy", | |||
"BaseHealOnHeadshot_postvalue_label": "L\u00e9\u010den\u00ed za z\u00e1sah do hlavy", | |||
"BaseHeatPower_Label": "Base Heat Power", | |||
"BaseWeaponDamage_postfix": "%", | |||
"BasicReflectPercent_label": "Basic Damage Reflect", | |||
"BasicReflectPercent_postfix": "%", | |||
"Basics_Tutorial_Desc": "Projdi si rychl\u00fd interaktivn\u00ed tutori\u00e1l, kter\u00fd\u00a0ti uk\u00e1\u017ee co a jak.", | |||
"Basics_Tutorial_Title": "Z\u00e1klady hry", | |||
"BatCount_label": "Celkov\u00fd po\u010det netop\u00fdr\u016f", | |||
"BatCount_postvalue_label": "Celkov\u00fd po\u010det netop\u00fdr\u016f", | |||
"BatPerSecond_label": "Po\u010det netop\u00fdr\u016f/s", | |||
"BatPerSecond_postvalue_label": "Po\u010det netop\u00fdr\u016f/s", | |||
"BatSwarmLifeTime_label": "\u017divotnost netop\u00fdra", | |||
"BatSwarmLifeTime_postfix": "s", | |||
"BatSwarmLifeTime_postvalue_label": "\u017divotnost netop\u00fdra", | |||
"BatteryGenerationPercent_label": "Generov\u00e1n\u00ed nabit\u00ed", | |||
"BatteryGenerationPercent_postfix": "%", | |||
"BeamLength_label": "D\u00e9lka paprsku", | |||
"BeamLength_postfix": "m", | |||
"BeamLength_postvalue_label": "D\u00e9lka paprsku", | |||
"BeamSplit_label": "Dosah dal\u0161\u00edch paprsk\u016f", | |||
"BeamSplit_postfix": "m", | |||
"BeamSplit_postvalue_label": "Dosah dal\u0161\u00edch paprsk\u016f", | |||
"BeamWidth_label": "\u0160\u00ed\u0159ka paprsku", | |||
"BeamWidth_postfix": "m", | |||
"BeamWidth_postvalue_label": "\u0160\u00ed\u0159ka paprsku", | |||
"BelowHealthThreshold_conditional": "pod prahem zdrav\u00ed", | |||
"BlastAOERadius_postvalue_label": "Rozsah v\u00fdbuchu", | |||
"BleedDPSPerStack_label": "Po\u0161kozen\u00ed/s krv\u00e1cen\u00edm za n\u016f\u017e", | |||
"BleedDPSPerStack_postvalue_label": "Po\u0161kozen\u00ed/s krv\u00e1cen\u00edm za n\u016f\u017e", | |||
"BleedDamage_label": "Po\u0161kozen\u00ed krv\u00e1cen\u00edm", | |||
"BleedDamage_postvalue_label": "Po\u0161kozen\u00ed krv\u00e1cen\u00edm", | |||
"BleedDuration_label": "Trv\u00e1n\u00ed krv\u00e1cen\u00ed", | |||
"BleedDuration_postfix": "s", | |||
"BleedDuration_postvalue_label": "Trv\u00e1n\u00ed krv\u00e1cen\u00ed", | |||
"BleedTechResist_label": "Spiritu\u00e1ln\u00ed odolnost", | |||
"BleedTechResist_postfix": "%", | |||
"BleedTechResist_postvalue_label": "Spiritu\u00e1ln\u00ed odolnost", | |||
"BleedTechResist_prefix": "{s:sign}", | |||
"BloodPoolDPS_label": "Blood Pool DPS", | |||
"BloodPoolDuration_label": "Blood Pool Duration", | |||
"BloodPoolDuration_postfix": "s", | |||
"BloodPoolRadius_label": "Blood Pool Radius", | |||
"BloodPoolRadius_postfix": "m", | |||
"BloodSpillDuration_label": "Trv\u00e1n\u00ed toxick\u00e9 mlhy", | |||
"BloodSpillDuration_postfix": "s", | |||
"BloodSpillDuration_postvalue_label": "Trv\u00e1n\u00ed toxick\u00e9 mlhy", | |||
"BlurVisionRange_label": "Blur Vision Range", | |||
"BlurVisionRange_postfix": "m", | |||
"BoloBounceCount_label": "Max Bounces", | |||
"BoloHitDamage_label": "Damage on Hit", | |||
"BoloProcDamage_label": "Damage on Immobilize", | |||
"BombDamagePercent_label": "Target max health as damage", | |||
"BombDamagePercent_postfix": "%", | |||
"BonusAbilityChargesNonCharge_label": "Schopnost bez nabit\u00ed", | |||
"BonusAbilityChargesNonCharge_postvalue_label": "Schopnost bez nabit\u00ed", | |||
"BonusAbilityChargesNonCharge_prefix": "{s:sign}", | |||
"BonusAbilityCharges_label": "Bonusov\u00e1 nabit\u00ed schopnost\u00ed", | |||
"BonusAbilityCharges_postvalue_label": "Bonusov\u00e1 nabit\u00ed schopnost\u00ed", | |||
"BonusAbilityCharges_prefix": "{s:sign}", | |||
"BonusAbilityDurationPercent_label": "Trv\u00e1n\u00ed schopnost\u00ed", | |||
"BonusAbilityDurationPercent_postfix": "%", | |||
"BonusAbilityDurationPercent_postvalue_label": "Trv\u00e1n\u00ed schopnost\u00ed", | |||
"BonusAbilityDurationPercent_prefix": "{s:sign}", | |||
"BonusAbilitySpeed_label": "Ability Move Speed", | |||
"BonusAbilitySpeed_postfix": "", | |||
"BonusAbilitySpeed_prefix": "{s:sign}", | |||
"BonusAccuracy_label": "Gun Accuracy", | |||
"BonusAccuracy_postfix": "%", | |||
"BonusAccuracy_prefix": "{s:sign}", | |||
"BonusAmmo": "Bonusov\u00e9 n\u00e1boje!", | |||
"BonusAmmoRegen_label": "Ammo Regen", | |||
"BonusAmmoRegen_postfix": "/s", | |||
"BonusAmmoRegen_prefix": "{s:sign}", | |||
"BonusAmmo_label": "Bullets", | |||
"BonusAmmo_postfix": "%", | |||
"BonusAmmo_prefix": "{s:sign}", | |||
"BonusAttackRangePercent_label": "Efektivn\u00ed dosah st\u0159el", | |||
"BonusAttackRangePercent_postfix": "%", | |||
"BonusAttackRangePercent_postvalue_label": "Efektivn\u00ed dosah st\u0159el", | |||
"BonusAttackRangePercent_prefix": "{s:sign}", | |||
"BonusAttackRange_label": "Weapon Range", | |||
"BonusAttackRange_postfix": "m", | |||
"BonusBarrierAmpPercent_label": "\u00da\u010dinnost bari\u00e9r", | |||
"BonusBarrierAmpPercent_postfix": "%", | |||
"BonusBarrierAmpPercent_postvalue_label": "\u00da\u010dinnost bari\u00e9r", | |||
"BonusBaseDamage_label": "Base Bullet and Melee Damage", | |||
"BonusBaseDamage_postfix": "%", | |||
"BonusBaseHealth_label": "Z\u00e1kladn\u00ed zdrav\u00ed", | |||
"BonusBaseHealth_postfix": "%", | |||
"BonusBaseHealth_postvalue_label": "Z\u00e1kladn\u00ed zdrav\u00ed", | |||
"BonusBaseHealth_prefix": "+", | |||
"BonusBaseWeaponDamageTaken_label": "Fyzick\u00e9 po\u0161kozen\u00ed", | |||
"BonusBaseWeaponDamageTaken_postfix": "%", | |||
"BonusBaseWeaponDamageTaken_postvalue_label": "Fyzick\u00e9 po\u0161kozen\u00ed", | |||
"BonusBaseWeaponDamageTaken_prefix": "+", | |||
"BonusBaseWeaponDamage_label": "Fyzick\u00e9 po\u0161kozen\u00ed", | |||
"BonusBaseWeaponDamage_postfix": "%", | |||
"BonusBaseWeaponDamage_postvalue_label": "Fyzick\u00e9 po\u0161kozen\u00ed", | |||
"BonusBaseWeaponDamage_prefix": "{s:sign}", | |||
"BonusBatsMax_label": "Max. po\u010det netop\u00fdr\u016f nav\u00edc", | |||
"BonusBatsMax_postvalue_label": "Max. po\u010det netop\u00fdr\u016f nav\u00edc", | |||
"BonusBatsPerProc_label": "Po\u010det netop\u00fdr\u016f nav\u00edc za Up\u00ed\u0159\u00ed kousanec", | |||
"BonusBatsPerProc_postvalue_label": "Po\u010det netop\u00fdr\u016f nav\u00edc za Up\u00ed\u0159\u00ed kousanec", | |||
"BonusBulletDamageToEMPTargets_label": "Bullet Damage to Silenced targets", | |||
"BonusBulletDamageToEMPTargets_postfix": "%", | |||
"BonusBulletDamageToEMPTargets_prefix": "+", | |||
"BonusBulletSpeedPercent_label": "Rychlost st\u0159el", | |||
"BonusBulletSpeedPercent_postfix": "%", | |||
"BonusBulletSpeedPercent_postvalue_label": "Rychlost st\u0159el", | |||
"BonusBulletSpeedPercent_prefix": "{s:sign}", | |||
"BonusBullets_postvalue_label": "P\u0159ebit\u00e9 n\u00e1boje", | |||
"BonusChannelTechPower_prefix": "+", | |||
"BonusChannelTimePercentage_label": "Max. doba vyvol\u00e1v\u00e1n\u00ed", | |||
"BonusChannelTimePercentage_postfix": "%", | |||
"BonusChannelTimePercentage_postvalue_label": "Max. doba vyvol\u00e1v\u00e1n\u00ed", | |||
"BonusChannelTimePercentage_prefix": "+", | |||
"BonusChargedAbilityDamage_label": "Charged Ability Damage", | |||
"BonusChargedAbilityDamage_postfix": "%", | |||
"BonusChargedAbilityDamage_prefix": "{s:sign}", | |||
"BonusClipPerKill_label": "Bonus k n\u00e1boj\u016fm za zabit\u00ed", | |||
"BonusClipPerKill_postvalue_label": "Bonus k n\u00e1boj\u016fm za zabit\u00ed", | |||
"BonusClipPerKill_prefix": "{s:sign}", | |||
"BonusClipSizePercent_label": "Max. po\u010det n\u00e1boj\u016f", | |||
"BonusClipSizePercent_postfix": "%", | |||
"BonusClipSizePercent_postvalue_label": "Max. po\u010det n\u00e1boj\u016f", | |||
"BonusClipSizePercent_prefix": "{s:sign}", | |||
"BonusClipSize_label": "N\u00e1boje", | |||
"BonusClipSize_postvalue_label": "N\u00e1boje", | |||
"BonusClipSize_prefix": "{s:sign}", | |||
"BonusCooldownReduction_label": "Redukce dob obnoven\u00ed za st\u0159elu", | |||
"BonusCooldownReduction_postvalue_label": "Redukce dob obnoven\u00ed za st\u0159elu", | |||
"BonusCritDamagePercent_label": "Bonus Crit Damage", | |||
"BonusCritDamagePercent_postfix": "%", | |||
"BonusCritDamagePercent_prefix": "{s:sign}", | |||
"BonusCurrentHealthDamagePercentage_label": "Bonus k po\u0161kozen\u00ed dle moment. zdrav\u00ed", | |||
"BonusCurrentHealthDamagePercentage_postfix": "%", | |||
"BonusCurrentHealthDamagePercentage_postvalue_label": "Bonus k po\u0161kozen\u00ed dle moment. zdrav\u00ed", | |||
"BonusDPSPercent_label": "Balistick\u00e9 po\u0161kozen\u00ed", | |||
"BonusDPSPercent_postfix": "%", | |||
"BonusDPSPercent_postvalue_label": "Balistick\u00e9 po\u0161kozen\u00ed", | |||
"BonusDPSPercent_prefix": "{s:sign}", | |||
"BonusDPSVsCreeps_label": "DPS vs Creeps", | |||
"BonusDPSVsPlayers_label": "DPS vs Players", | |||
"BonusDamageAmp_label": "Increased Damage", | |||
"BonusDamageAmp_postfix": "%", | |||
"BonusDamageCap_label": "Max. ulo\u017een\u00e9 po\u0161kozen\u00ed", | |||
"BonusDamageCap_postvalue_label": "Max. ulo\u017een\u00e9 po\u0161kozen\u00ed", | |||
"BonusDamageConversionPercent_label": "Ulo\u017een\u00e9 p\u0159\u00edchoz\u00ed po\u0161kozen\u00ed", | |||
"BonusDamageConversionPercent_postfix": "%", | |||
"BonusDamageConversionPercent_postvalue_label": "Ulo\u017een\u00e9 p\u0159\u00edchoz\u00ed po\u0161kozen\u00ed", | |||
"BonusDamagePctPerPlayerHit_label": "Po\u0161kozen\u00ed P\u0159ilnav\u00e9 bomby", | |||
"BonusDamagePctPerPlayerHit_postfix": "%", | |||
"BonusDamagePctPerPlayerHit_postvalue_label": "Po\u0161kozen\u00ed P\u0159ilnav\u00e9 bomby", | |||
"BonusDamagePctPerPlayerHit_prefix": "{s:sign}", | |||
"BonusDamagePctPerPlayerKilled_label": "Po\u0161kozen\u00ed P\u0159ilnav\u00e9 bomby", | |||
"BonusDamagePctPerPlayerKilled_postfix": "%", | |||
"BonusDamagePctPerPlayerKilled_postvalue_label": "Po\u0161kozen\u00ed P\u0159ilnav\u00e9 bomby", | |||
"BonusDamagePctPerPlayerKilled_prefix": "{s:sign}", | |||
"BonusDamagePerBullet_label": "Po\u0161kozen\u00ed za st\u0159elu", | |||
"BonusDamagePerBullet_postvalue_label": "Po\u0161kozen\u00ed za st\u0159elu", | |||
"BonusDamagePerHero_label": "Bonus Damage Per Hero", | |||
"BonusDamagePerHero_postfix": "%", | |||
"BonusDamagePercent_label": "Bonus k po\u0161kozen\u00ed", | |||
"BonusDamagePercent_postfix": "%", | |||
"BonusDamagePercent_postvalue_label": "Bonus k po\u0161kozen\u00ed", | |||
"BonusDamagePercent_prefix": "{s:sign}", | |||
"BonusDamage_label": "Bonus k po\u0161kozen\u00ed", | |||
"BonusDamage_postvalue_label": "Bonus k po\u0161kozen\u00ed", | |||
"BonusDuration_label": "Bonus Duration", | |||
"BonusDuration_postfix": "s", | |||
"BonusEnergyMax_label": "Energy Cells", | |||
"BonusFireRateNPC_label": "Rychlost st\u0159elby NPC", | |||
"BonusFireRateNPC_postfix": "%", | |||
"BonusFireRateNPC_postvalue_label": "Rychlost st\u0159elby NPC", | |||
"BonusFireRateNPC_prefix": "{s:sign}", | |||
"BonusFireRatePerHero_label": "Rychlost st\u0159elby", | |||
"BonusFireRatePerHero_postfix": "%", | |||
"BonusFireRatePerHero_postvalue_label": "Rychlost st\u0159elby", | |||
"BonusFireRatePerHero_prefix": "{s:sign}", | |||
"BonusFireRatePlayerUnit_label": "Rychlost st\u0159elby hr\u00e1\u010dsk\u00fdch jednotek", | |||
"BonusFireRatePlayerUnit_postfix": "%", | |||
"BonusFireRatePlayerUnit_postvalue_label": "Rychlost st\u0159elby hr\u00e1\u010dsk\u00fdch jednotek", | |||
"BonusFireRatePlayerUnit_prefix": "{s:sign}", | |||
"BonusFireRate_label": "Rychlost st\u0159elby", | |||
"BonusFireRate_postfix": "%", | |||
"BonusFireRate_postvalue_label": "Rychlost st\u0159elby", | |||
"BonusFireRate_prefix": "{s:sign}", | |||
"BonusGoldOnKill_label": "Bonus k du\u0161\u00edm za zabit\u00e9ho hrdinu", | |||
"BonusGoldOnKill_postvalue_label": "Bonus k du\u0161\u00edm za zabit\u00e9ho hrdinu", | |||
"BonusHeadshotDamage_label": "Bonus k po\u0161kozen\u00ed z\u00e1sahem do hlavy", | |||
"BonusHeadshotDamage_postfix": "%", | |||
"BonusHeadshotDamage_postvalue_label": "Bonus k po\u0161kozen\u00ed z\u00e1sahem do hlavy", | |||
"BonusHealthOnKill_label": "Bonus k max. zdrav\u00ed za zabit\u00ed", | |||
"BonusHealthOnKill_postvalue_label": "Bonus k max. zdrav\u00ed za zabit\u00ed", | |||
"BonusHealthPercent_label": "Zdrav\u00ed", | |||
"BonusHealthPercent_postfix": "%", | |||
"BonusHealthPercent_postvalue_label": "Zdrav\u00ed", | |||
"BonusHealthPercent_prefix": "{s:sign}", | |||
"BonusHealthRegenOutOfCombat_label": "Health Regen Out of Combat", | |||
"BonusHealthRegenOutOfCombat_postfix": "", | |||
"BonusHealthRegenOutOfCombat_prefix": "{s:sign}", | |||
"BonusHealthRegen_label": "Regenerace zdrav\u00ed", | |||
"BonusHealthRegen_postvalue_label": "Regenerace zdrav\u00ed", | |||
"BonusHealthRegen_prefix": "{s:sign}", | |||
"BonusHealth_label": "Zdrav\u00ed", | |||
"BonusHealth_postvalue_label": "Zdrav\u00ed", | |||
"BonusHealth_prefix": "{s:sign}", | |||
"BonusHeavyMeleeDamage_label": "Bonus k po\u0161kozen\u00ed siln\u00fdch \u00fader\u016f", | |||
"BonusHeavyMeleeDamage_postfix": "%", | |||
"BonusHeavyMeleeDamage_postvalue_label": "Bonus k po\u0161kozen\u00ed siln\u00fdch \u00fader\u016f", | |||
"BonusHeavyMeleeDamage_prefix": "+", | |||
"BonusItemDurationPercent_postfix": "%", | |||
"BonusItemDurationPercent_postvalue_label": "Bonus k trv\u00e1n\u00ed/dosah\u016fm p\u0159edm\u011bt\u016f", | |||
"BonusMaxHealthPerHero_label": "Max. zdrav\u00ed", | |||
"BonusMaxHealthPerHero_postvalue_label": "Max. zdrav\u00ed", | |||
"BonusMaxHealthPerHero_prefix": "{s:sign}", | |||
"BonusMaxHealth_label": "Max. zdrav\u00ed", | |||
"BonusMaxHealth_postvalue_label": "Max. zdrav\u00ed", | |||
"BonusMaxHealth_prefix": "{s:sign}", | |||
"BonusMeleeAttackSpeed_label": "Melee Speed", | |||
"BonusMeleeAttackSpeed_postfix": "%", | |||
"BonusMeleeAttackSpeed_prefix": "{s:sign}", | |||
"BonusMeleeDamagePercent_label": "Po\u0161kozen\u00ed \u00fader\u016f", | |||
"BonusMeleeDamagePercent_postfix": "%", | |||
"BonusMeleeDamagePercent_postvalue_label": "Po\u0161kozen\u00ed \u00fader\u016f", | |||
"BonusMeleeDamagePercent_prefix": "{s:sign}", | |||
"BonusMeleeDamage_label": "Po\u0161kozen\u00ed \u00fader\u016f", | |||
"BonusMeleeDamage_postvalue_label": "Po\u0161kozen\u00ed \u00fader\u016f", | |||
"BonusMeleeDamage_prefix": "{s:sign}", | |||
"BonusMeleeSpeed_postfix": "%", | |||
"BonusMeleeSpeed_prefix": "+", | |||
"BonusMoveSpeedPercent_label": "Rychlost pohybu", | |||
"BonusMoveSpeedPercent_postfix": "%", | |||
"BonusMoveSpeedPercent_postvalue_label": "Rychlost pohybu", | |||
"BonusMoveSpeedPercent_prefix": "{s:sign}", | |||
"BonusMoveSpeed_label": "Rychlost pohybu", | |||
"BonusMoveSpeed_postfix": "m/s", | |||
"BonusMoveSpeed_postvalue_label": "Rychlost pohybu", | |||
"BonusMoveSpeed_prefix": "{s:sign}", | |||
"BonusPelletsPerShot_label": "Pellets per shot", | |||
"BonusPerChain_label": "Po\u0161kozen\u00ed p\u0159i p\u0159eskoku", | |||
"BonusPerChain_postvalue_label": "Po\u0161kozen\u00ed p\u0159i p\u0159eskoku", | |||
"BonusPerHeadshot_label": "Bonus Per Headshot", | |||
"BonusPerHeadshot_postfix": "%", | |||
"BonusPerHeadshot_prefix": "+", | |||
"BonusPerMeterPct_label": "Shield Gain Per Meter", | |||
"BonusPerMeterPct_postfix": "%", | |||
"BonusRadius_postfix": "m", | |||
"BonusRadius_postvalue_label": "Bonus k rozsah\u016fm", | |||
"BonusRegenMaxHealthPercent_label": "L\u00e9\u010den\u00ed dle max. zdrav\u00ed", | |||
"BonusRegenMaxHealthPercent_postfix": "%", | |||
"BonusRegenMaxHealthPercent_postvalue_label": "L\u00e9\u010den\u00ed dle max. zdrav\u00ed", | |||
"BonusRegenMaxHealthPercent_prefix": "{s:sign}", | |||
"BonusReloadSpeed_Postfix": "%", | |||
"BonusReloadSpeed_label": "Trv\u00e1n\u00ed p\u0159eb\u00edjen\u00ed", | |||
"BonusReloadSpeed_postvalue_label": "Trv\u00e1n\u00ed p\u0159eb\u00edjen\u00ed", | |||
"BonusReloadTime_postfix": "s", | |||
"BonusShocks_postvalue_label": "V\u00fdboje nav\u00edc", | |||
"BonusSoulsPct_label": "Bonusov\u00e9 du\u0161e", | |||
"BonusSoulsPct_postfix": "%", | |||
"BonusSoulsPct_postvalue_label": "Bonusov\u00e9 du\u0161e", | |||
"BonusSoulsPct_prefix": "+", | |||
"BonusSpiritDamagePercentage_label": "Bonus ke spiritu\u00e1ln\u00edmu po\u0161kozen\u00ed", | |||
"BonusSpiritDamagePercentage_postfix": "%", | |||
"BonusSpiritDamagePercentage_postvalue_label": "Bonus ke spiritu\u00e1ln\u00edmu po\u0161kozen\u00ed", | |||
"BonusSpiritDuration_label": "Trv\u00e1n\u00ed bonusu ke spiritu\u00e1ln\u00ed s\u00edle", | |||
"BonusSpiritDuration_postfix": "s", | |||
"BonusSpiritDuration_postvalue_label": "Trv\u00e1n\u00ed bonusu ke spiritu\u00e1ln\u00ed s\u00edle", | |||
"BonusSpiritForChargedAbilities_label": "Bonus ke spiritu\u00e1ln\u00ed s\u00edle schopnost\u00ed s nabit\u00edmi", | |||
"BonusSpiritForChargedAbilities_postvalue_label": "Bonus ke spiritu\u00e1ln\u00ed s\u00edle schopnost\u00ed s nabit\u00edmi", | |||
"BonusSpiritForChargedAbilities_prefix": "+", | |||
"BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill", | |||
"BonusSpiritPerKill_prefix": "{s:sign}", | |||
"BonusSpiritPower_label": "Bonus ke spiritu\u00e1ln\u00ed s\u00edle", | |||
"BonusSpiritPower_postvalue_label": "Bonus ke spiritu\u00e1ln\u00ed s\u00edle", | |||
"BonusSpirit_conditional": "po spu\u0161t\u011bn\u00ed", | |||
"BonusSpirit_label": "Spiritu\u00e1ln\u00ed s\u00edla", | |||
"BonusSpirit_postvalue_label": "Spiritu\u00e1ln\u00ed s\u00edla", | |||
"BonusSpirit_prefix": "{s:sign}", | |||
"BonusSprintSpeedPercent_label": "Rychlost sprintu", | |||
"BonusSprintSpeedPercent_postfix": "%", | |||
"BonusSprintSpeedPercent_postvalue_label": "Rychlost sprintu", | |||
"BonusSprintSpeedPercent_prefix": "{s:sign}", | |||
"BonusSprintSpeed_label": "Rychlost sprintu", | |||
"BonusSprintSpeed_postfix": "m/s", | |||
"BonusSprintSpeed_postvalue_label": "Rychlost sprintu", | |||
"BonusSprintSpeed_prefix": "{s:sign}", | |||
"BonusStamina_label": "Bonus Stamina", | |||
"BonusSuperSprintSpeedPercent_postfix": "%", | |||
"BonusSuperSprintSpeedPercent_prefix": "{s:sign}", | |||
"BonusSuperSprintSpeed_label": "Rychlost sprintu", | |||
"BonusSuperSprintSpeed_postvalue_label": "Rychlost sprintu", | |||
"BonusSuperSprintSpeed_prefix": "{s:sign}", | |||
"BonusTechDamagePercent_label": "Bonus ke spiritu\u00e1ln\u00edmu po\u0161kozen\u00ed", | |||
"BonusTechDamagePercent_postfix": "%", | |||
"BonusTechDamagePercent_postvalue_label": "Bonus ke spiritu\u00e1ln\u00edmu po\u0161kozen\u00ed", | |||
"BonusTechDamage_label": "Bonus Spirit Damage", | |||
"BonusTechPowerPerKill_label": "Spiritu\u00e1ln\u00ed s\u00edla za zabit\u00ed", | |||
"BonusTechPowerPerKill_postvalue_label": "Spiritu\u00e1ln\u00ed s\u00edla za zabit\u00ed", | |||
"BonusTechPower_label": "Spirit Power while Pathing", | |||
"BonusTechPower_postvalue_label": "Spiritu\u00e1ln\u00ed s\u00edla", | |||
"BonusTechPower_prefix": "{s:sign}", | |||
"BonusWeaponDamage_label": "Balistick\u00e9 po\u0161kozen\u00ed", | |||
"BonusWeaponDamage_postvalue_label": "Balistick\u00e9 po\u0161kozen\u00ed", | |||
"BonusWeaponDamage_prefix": "+", | |||
"BonusZipLineSpeed_label": "Hyperline Speed", | |||
"BonusZipLineSpeed_prefix": "{s:sign}", | |||
"BonusZoomPercent_label": "P\u0159ibl\u00ed\u017een\u00ed pohledu", | |||
"BonusZoomPercent_postfix": "%", | |||
"BonusZoomPercent_postvalue_label": "P\u0159ibl\u00ed\u017een\u00ed pohledu", | |||
"BonusZoomPercent_prefix": "{s:sign}", | |||
"BoostDuration_label": "Ally Move Speed Duration", | |||
"BoostDuration_postfix": "s", | |||
"BounceCount_label": "Shield Bounces", | |||
"BounceCount_postvalue_label": "Max. po\u010det p\u0159eskok\u016f", | |||
"BounceGrace_postvalue_label": "Max. trv\u00e1n\u00ed \u010dek\u00e1n\u00ed", | |||
"BouncePadExtendDuration_postfix": "s", | |||
"BouncePadExtendDuration_postvalue_label": "Prodlou\u017een\u00ed trv\u00e1n\u00ed od odrazov\u00e9 plo\u0161iny", | |||
"BouncePadStompCount_label": "Max Head Stomps", | |||
"BounceRadius_label": "Dosah p\u0159eskoku", | |||
"BounceRadius_postfix": "m", | |||
"BounceRadius_postvalue_label": "Dosah p\u0159eskoku", | |||
"BrowseItems_Desc": "Projdi si kompletn\u00ed katalog p\u0159edm\u011bt\u016f dostupn\u00fdch v\u00a0obchodu a p\u0159iprav se na dal\u0161\u00ed z\u00e1pas!", | |||
"BrowseItems_Title": "V\u0161echny p\u0159edm\u011bty", | |||
"BruiseDamageVulnerability_label": "Damage Increase", | |||
"BruiseDamageVulnerability_postfix": "% per stack", | |||
"BruiseDuration_label": "Bruise Duration", | |||
"BuffBulletResist_label": "Balistick\u00e1 odolnost", | |||
"BuffBulletResist_postfix": "%", | |||
"BuffBulletResist_postvalue_label": "Balistick\u00e1 odolnost", | |||
"BuffDamage_label": "Bonus k po\u0161kozen\u00ed v zu\u0159ivosti", | |||
"BuffDamage_postfix": "%", | |||
"BuffDamage_postvalue_label": "Bonus k po\u0161kozen\u00ed v zu\u0159ivosti", | |||
"BuffDamage_prefix": "+", | |||
"BuffDuration_label": "Trv\u00e1n\u00ed buffu", | |||
"BuffDuration_postfix": "s", | |||
"BuffDuration_postvalue_label": "Trv\u00e1n\u00ed buffu", | |||
"BuffFrequency_label": "Frekvence buff\u016f", | |||
"BuffFrequency_postfix": "s", | |||
"BuffFrequency_postvalue_label": "Frekvence buff\u016f", | |||
"BuffMaxStacks_postvalue_label": "Max. po\u010det se\u010dten\u00ed", | |||
"BuffMoveSpeedBonus_label": "Rychlost pohybu", | |||
"BuffMoveSpeedBonus_postfix": "m/s", | |||
"BuffMoveSpeedBonus_postvalue_label": "Rychlost pohybu", | |||
"BuffMoveSpeedBonus_prefix": | |||
} | } | ||