Data:Lang cs.json: Difference between revisions

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{
    "AOERadius_label": "Rozsah n\u00e1razu",
    "AOERadius_postfix": "m",
    "AOERadius_postvalue_label": "Rozsah n\u00e1razu",
    "AbandonMatchPrompt_Cancel": "Z\u016fstat",
    "AbandonMatchPrompt_Confirm": "Opustit s penalizac\u00ed",
    "AbandonMatchPrompt_Countdown": "Opustit s penalizac\u00ed ({d:countdown_seconds})",
    "AbandonMatchPrompt_Text": "Tento z\u00e1pas nen\u00ed mo\u017en\u00e9 bezpe\u010dn\u011b opustit. Do tohoto z\u00e1pasu se nebude\u0161 moci p\u0159ipojit zp\u011bt, tv\u016fj t\u00fdm bude muset dohr\u00e1t v oslaben\u00ed a na tebe bude uvalena penalizace vyhled\u00e1v\u00e1n\u00ed z\u00e1pas\u016f.<br/>Opravdu chce\u0161 pokra\u010dovat?",
    "AbandonMatchPrompt_Title": "Opustit tento z\u00e1pas?",
    "AbilityApplyDelay_postfix": "s",
    "AbilityButtonHint_Activate": "Aktivovat",
    "AbilityButtonHint_AlotCastLifeDrain": "Za\u010d\u00edt l\u00e9\u010dit spojence",
    "AbilityButtonHint_AltCastRestorativeGoo": "Zabalit do kostky sebe",
    "AbilityButtonHint_AltCastStickyBomb": "P\u0159ipevnit bombu na sebe",
    "AbilityButtonHint_AltCastVoidSphere": "Zahrnout spojence",
    "AbilityButtonHint_AssassinateFoVCycle": "P\u0159ibl\u00ed\u017eit/odd\u00e1lit pohled",
    "AbilityButtonHint_AvaRecall": "P\u0159ivolat Avu",
    "AbilityButtonHint_AvaWarp": "Teleportovat se na Avu",
    "AbilityButtonHint_BreakIceDome": "Zni\u010dit kupoli",
    "AbilityButtonHint_BullLeapCrash": "Dopadnout",
    "AbilityButtonHint_CancelAbility": "Zru\u0161it {s:ability_name}",
    "AbilityButtonHint_CancelAll": "Zru\u0161it",
    "AbilityButtonHint_CancelIceBeam": "Zru\u0161it Arktick\u00fd paprsek",
    "AbilityButtonHint_CancelIceDome": "Zni\u010dit kupoli",
    "AbilityButtonHint_CancelIcePath": "Zru\u0161it Ledovou stopu",
    "AbilityButtonHint_CancelTether": "P\u0159etrhnout \u0159et\u011bz",
    "AbilityButtonHint_CancelWall": "Zni\u010dit ze\u010f",
    "AbilityButtonHint_CastIceDome": "Seslat Objet\u00ed zimy",
    "AbilityButtonHint_CastLifeDrain": "Za\u010d\u00edt s\u00e1t nep\u0159\u00edtele",
    "AbilityButtonHint_CastOnHost": "Seslat na hostitele",
    "AbilityButtonHint_CastOnSelf": "Seslat na sebe",
    "AbilityButtonHint_CastOnTarget": "Seslat na c\u00edl",
    "AbilityButtonHint_CastRestorativeGoo": "Zabalit do kostky c\u00edl",
    "AbilityButtonHint_CastShadowRedemption": "Resurrect with Shadow Redemption",
    "AbilityButtonHint_CastVoidSphere": "Teleportovat se",
    "AbilityButtonHint_ClimbRope": "Podr\u017een\u00edm {g:citadel_binding:'Mantle'} vy\u0161plh\u00e1\u0161 po lan\u011b",
    "AbilityButtonHint_CloneTurretSwap": "Prohodit si pozici s pomocnic\u00ed",
    "AbilityButtonHint_Deploy": "Vyhodit",
    "AbilityButtonHint_Deselect": "Zru\u0161it v\u00fdb\u011br",
    "AbilityButtonHint_Detonate": "Odp\u00e1lit",
    "AbilityButtonHint_DetonateDjinnBomb": "Odp\u00e1lit D\u017einovu bombu",
    "AbilityButtonHint_DragonsFireAscend": "Ascend",
    "AbilityButtonHint_DragonsFireDive": "Dive",
    "AbilityButtonHint_DragonsFireSpeedDown": "Zpomalit",
    "AbilityButtonHint_DragonsFireSpeedUp": "Zrychlit",
    "AbilityButtonHint_DropBomb": "Upustit bombu",
    "AbilityButtonHint_DropIdol": "Upustit urnu",
    "AbilityButtonHint_DropTarget": "Upustit spojence",
    "AbilityButtonHint_EruptWall": "Vytvo\u0159it ze\u010f",
    "AbilityButtonHint_FlyDown": "Slet\u011bt n\u00ed\u017e",
    "AbilityButtonHint_FlyUp": "Vylet\u011bt v\u00fd\u0161",
    "AbilityButtonHint_GrabTarget": "Popadnout c\u00edl",
    "AbilityButtonHint_GuidedArrowRelease": "Odp\u00e1lit",
    "AbilityButtonHint_GuidedArrowSpeed": "Zrychlit",
    "AbilityButtonHint_HatTrickCancel": "P\u0159ivolat",
    "AbilityButtonHint_HatTrickFire": "Hodit",
    "AbilityButtonHint_HealSelf": "Vyl\u00e9\u010dit sebe",
    "AbilityButtonHint_HealTarget": "Vyl\u00e9\u010dit c\u00edl",
    "AbilityButtonHint_IcePathDown": "Klesnout n\u00ed\u017e",
    "AbilityButtonHint_IcePathUp": "Vystoupat v\u00fd\u0161",
    "AbilityButtonHint_LightningCrashDive": "Dopadnout",
    "AbilityButtonHint_MagicBoltRedirect": "P\u0159esm\u011brovat blesk",
    "AbilityButtonHint_MagicianBigBoltFire": "Vyslat blesk",
    "AbilityButtonHint_MeleeChangeTeam": "Siln\u00fd \u00fader pro zm\u011bnu t\u00fdmu",
    "AbilityButtonHint_MeleeHeavyPunchDestroy": "Siln\u00fd \u00fader pro zni\u010den\u00ed",
    "AbilityButtonHint_MeleePickUp": "Siln\u00fd \u00fader pro zaji\u0161t\u011bn\u00ed du\u0161\u00ed",
    "AbilityButtonHint_MeleePowerUp": "Siln\u00fd \u00fader pro sebr\u00e1n\u00ed vylep\u0161en\u00ed",
    "AbilityButtonHint_MeleeRejuvinator": "Siln\u00fd \u00fader pro sebr\u00e1n\u00ed kamene \u017eivota",
    "AbilityButtonHint_MirageLaunchFireBeetle": "Launch Fire Beetle",
    "AbilityButtonHint_MoveDown": "Klesnout n\u00ed\u017e",
    "AbilityButtonHint_MoveUp": "Vystoupat v\u00fd\u0161",
    "AbilityButtonHint_PlacePoster": "Vylepit plak\u00e1t",
    "AbilityButtonHint_RejuvenatorOwned": "K\u00e1men \u017eivota u\u017e m\u00e1\u0161 \u2013 dostane ho spojenec",
    "AbilityButtonHint_RollingGooAccelerate": "Zrychlit",
    "AbilityButtonHint_RollingGooCancel": "Zru\u0161it",
    "AbilityButtonHint_RollingGooJump": "Vysko\u010dit",
    "AbilityButtonHint_ShrinkSelf": "Zmen\u0161it sebe",
    "AbilityButtonHint_ShrinkTarget": "Zmen\u0161it c\u00edl",
    "AbilityButtonHint_SpeedBoost": "Zrychlit",
    "AbilityButtonHint_StopLifeDrain": "Zastavit",
    "AbilityButtonHint_Swing": "Zhoupnout se",
    "AbilityButtonHint_SwitchToAltCastMode": "P\u0159epnout na alternativn\u00ed ses\u00edl\u00e1n\u00ed",
    "AbilityButtonHint_SwitchToNormalCastMode": "P\u0159epnout na standardn\u00ed ses\u00edl\u00e1n\u00ed",
    "AbilityButtonHint_TagAlongHop": "Vysko\u010dit z postele",
    "AbilityButtonHint_Teleport": "Teleportovat se",
    "AbilityButtonHint_Throw": "Hodit",
    "AbilityButtonHint_ZipLineBoost": "<span class=\"AbilityName\">Zrychlit j\u00edzdu po dr\u00e1ze</span> <span class=\"Countdown\">{s:ability_cooldown}</span>",
    "AbilityCastDelay_label": "Prodleva sesl\u00e1n\u00ed",
    "AbilityCastDelay_postfix": "s",
    "AbilityCastDelay_postvalue_label": "Prodleva sesl\u00e1n\u00ed",
    "AbilityCastRangeMinimum_label": "Range Minimum",
    "AbilityCastRangeMinimum_postfix": "m",
    "AbilityCastRange_label": "Dosah schopnosti",
    "AbilityCastRange_postfix": "m",
    "AbilityCastRange_postvalue_label": "Dosah schopnosti",
    "AbilityChannelTimeDisplay_label": "Max. doba vyvol\u00e1v\u00e1n\u00ed",
    "AbilityChannelTimeDisplay_postfix": "s",
    "AbilityChannelTimeDisplay_postvalue_label": "Max. doba vyvol\u00e1v\u00e1n\u00ed",
    "AbilityChannelTime_label": "Max. doba vyvol\u00e1v\u00e1n\u00ed",
    "AbilityChannelTime_postfix": "s",
    "AbilityChannelTime_postvalue_label": "Max. doba vyvol\u00e1v\u00e1n\u00ed",
    "AbilityChargeUpTime_label": "Doba pro \u00fapln\u00e9 obnoven\u00ed",
    "AbilityChargeUpTime_postfix": "s",
    "AbilityChargeUpTime_postvalue_label": "Doba pro \u00fapln\u00e9 obnoven\u00ed",
    "AbilityCharges_label": "Nabit\u00ed",
    "AbilityCharges_postvalue_label": "Nabit\u00ed",
    "AbilityCooldownBetweenCharge_label": "Prodleva mezi nabit\u00edmi",
    "AbilityCooldownBetweenCharge_postfix": "s",
    "AbilityCooldownBetweenCharge_postvalue_label": "Prodleva mezi nabit\u00edmi",
    "AbilityCooldownPerHeadshotNPC_label": "Doba obnoven\u00ed p\u0159i z\u00e1sahu NPC do hlavy",
    "AbilityCooldownPerHeadshotNPC_postfix": "s",
    "AbilityCooldownPerHeadshotNPC_postvalue_label": "Doba obnoven\u00ed p\u0159i z\u00e1sahu NPC do hlavy",
    "AbilityCooldownPerHeadshot_label": "Doba obnoven\u00ed p\u0159i z\u00e1sahu hrdiny do hlavy",
    "AbilityCooldownPerHeadshot_postfix": "s",
    "AbilityCooldownPerHeadshot_postvalue_label": "Doba obnoven\u00ed p\u0159i z\u00e1sahu hrdiny do hlavy",
    "AbilityCooldownPerHit_label": "Redukce dob obnoven\u00ed za z\u00e1sah",
    "AbilityCooldownPerHit_postfix": "s",
    "AbilityCooldownPerHit_postvalue_label": "Redukce dob obnoven\u00ed za z\u00e1sah",
    "AbilityCooldown_label": "Doba obnoven\u00ed",
    "AbilityCooldown_postfix": "s",
    "AbilityCooldown_postvalue_label": "Doba obnoven\u00ed",
    "AbilityDamageReductionPerHit_label": "Ability Dmg Red Per Hit",
    "AbilityDamageReductionPerHit_postfix": "%",
    "AbilityDamageReduction_label": "Redukce spiritu\u00e1ln\u00edho po\u0161kozen\u00ed",
    "AbilityDamageReduction_postfix": "%",
    "AbilityDamageReduction_postvalue_label": "Redukce spiritu\u00e1ln\u00edho po\u0161kozen\u00ed",
    "AbilityDuration_label": "Trv\u00e1n\u00ed",
    "AbilityDuration_postfix": "s",
    "AbilityDuration_postvalue_label": "Trv\u00e1n\u00ed",
    "AbilityLifestealDuration_label": "Trv\u00e1n\u00ed vampirismu schopnostmi",
    "AbilityLifestealDuration_postfix": "s",
    "AbilityLifestealDuration_postvalue_label": "Trv\u00e1n\u00ed vampirismu schopnostmi",
    "AbilityLifestealPercentHeroPassive_label": "Spiritu\u00e1ln\u00ed vampirismus",
    "AbilityLifestealPercentHeroPassive_postfix": "%",
    "AbilityLifestealPercentHeroPassive_postvalue_label": "Spiritu\u00e1ln\u00ed vampirismus",
    "AbilityLifestealPercentHeroPassive_prefix": "{s:sign}",
    "AbilityLifestealPercentHero_label": "Spiritu\u00e1ln\u00ed vampirismus",
    "AbilityLifestealPercentHero_postfix": "%",
    "AbilityLifestealPercentHero_postvalue_label": "Spiritu\u00e1ln\u00ed vampirismus",
    "AbilityLifestealPercentHero_prefix": "{s:sign}",
    "AbilityLifestealPercentNonHero_label": "Spiritu\u00e1ln\u00ed vampirismus v\u016f\u010di nehrdin\u016fm",
    "AbilityLifestealPercentNonHero_postfix": "%",
    "AbilityLifestealPercentNonHero_postvalue_label": "Spiritu\u00e1ln\u00ed vampirismus v\u016f\u010di nehrdin\u016fm",
    "AbilityLifestealPercentNonHero_prefix": "{s:sign}",
    "AbilityLifestealPercent_label": "Spiritu\u00e1ln\u00ed vampirismus",
    "AbilityLifestealPercent_postfix": "%",
    "AbilityLifestealPercent_postvalue_label": "Spiritu\u00e1ln\u00ed vampirismus",
    "AbilityLifestealPercent_prefix": "{s:sign}",
    "AbilityPower_label": "Ability Power",
    "AbilityPower_postfix": "",
    "AbilityPower_prefix": "{s:sign}",
    "AbilityProjectileSpeedPercent_label": "Speed Increase",
    "AbilityProjectileSpeedPercent_postfix": "%",
    "AbilitySpeedPct_label": "Rychlost obnovov\u00e1n\u00ed schopnost\u00ed",
    "AbilitySpeedPct_postfix": "%",
    "AbilitySpeedPct_postvalue_label": "Rychlost obnovov\u00e1n\u00ed schopnost\u00ed",
    "AbilitySpeedPct_prefix": "+",
    "AbilitySplitShot_label": "Charged Shot Multishot",
    "AboveHealthThreshold_conditional": "nad prahem zdrav\u00ed",
    "AbsorbPercentage_label": "Absorbovan\u00e9 po\u0161kozen\u00ed",
    "AbsorbPercentage_postfix": "%",
    "AbsorbPercentage_postvalue_label": "Absorbovan\u00e9 po\u0161kozen\u00ed",
    "AccuracyPercentage_label": "P\u0159esnost zbran\u011b",
    "AccuracyPercentage_postfix": "%",
    "AccuracyPercentage_postvalue_label": "P\u0159esnost zbran\u011b",
    "ActivatedFireRate_label": "Rychlost st\u0159elby",
    "ActivatedFireRate_postfix": "%",
    "ActivatedFireRate_postvalue_label": "Rychlost st\u0159elby",
    "ActivatedFireRate_prefix": "{s:sign}",
    "ActiveAbilityDamageReduction_label": "Active Ability Dmg Red",
    "ActiveAbilityDamageReduction_postfix": "%",
    "ActiveBonusFireRate_label": "Rychlost st\u0159elby",
    "ActiveBonusFireRate_postfix": "%",
    "ActiveBonusFireRate_postvalue_label": "Rychlost st\u0159elby",
    "ActiveBonusLifesteal_label": "Balistick\u00fd vampirismus",
    "ActiveBonusLifesteal_postfix": "%",
    "ActiveBonusLifesteal_postvalue_label": "Balistick\u00fd vampirismus",
    "ActiveBonusMoveSpeed_label": "Rychlost pohybu",
    "ActiveBonusMoveSpeed_postfix": "m/s",
    "ActiveBonusMoveSpeed_postvalue_label": "Rychlost pohybu",
    "ActiveBonusMoveSpeed_prefix": "{s:sign}",
    "ActiveBulletArmorReduction_label": "Redukce balistick\u00e9 odolnosti",
    "ActiveBulletArmorReduction_postvalue_label": "Redukce balistick\u00e9 odolnosti",
    "ActiveBulletDamageReduction_label": "Balistick\u00e9 po\u0161kozen\u00ed",
    "ActiveBulletDamageReduction_postfix": "%",
    "ActiveBulletDamageReduction_postvalue_label": "Balistick\u00e9 po\u0161kozen\u00ed",
    "ActiveBulletDamageReduction_prefix": "{s:sign}",
    "ActiveBulletShieldDuration_label": "Active Shield Duration",
    "ActiveBulletShieldDuration_postfix": "s",
    "ActiveBulletShieldHealth_label": "Active Shield Health",
    "ActiveBulletShieldMaxHealth_label": "Hodnota balistick\u00e9ho \u0161t\u00edtu",
    "ActiveBulletShieldMaxHealth_postvalue_label": "Hodnota balistick\u00e9ho \u0161t\u00edtu",
    "ActiveBulletShieldMaxHealth_prefix": "{s:sign}",
    "ActiveChainDuration_label": "Tether Duration",
    "ActiveChainDuration_postfix": "s",
    "ActiveFireRate_label": "Rychlost st\u0159elby",
    "ActiveFireRate_postfix": "%",
    "ActiveFireRate_postvalue_label": "Rychlost st\u0159elby",
    "ActiveFlightTime_label": "Flight time",
    "ActiveFlightTime_postfix": "s",
    "ActiveHealAmount_label": "Self Heal",
    "ActiveHealAmount_postfix": "HP",
    "ActiveHealthChange_label": "Health Steal",
    "ActiveHealthChange_postfix": "bod\u016f zdrav\u00ed",
    "ActiveHealthRegenBoost_label": "Regenerace zdrav\u00ed",
    "ActiveHealthRegenBoost_postfix": "hp/sec",
    "ActiveHealthRegenBoost_postvalue_label": "Regenerace zdrav\u00ed",
    "ActiveHealthRegenBoost_prefix": "{s:sign}",
    "ActiveHealthRegen_label": "Regenerace zdrav\u00ed",
    "ActiveHealthRegen_postfix": "bod\u016f zdrav\u00ed/s",
    "ActiveHealthRegen_postvalue_label": "Regenerace zdrav\u00ed",
    "ActiveHealthRegen_prefix": "{s:sign}",
    "ActiveItemUse_conditional": "zat\u00edmco je aktivn\u00ed",
    "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label": "Balistick\u00e9 po\u0161kozen\u00ed",
    "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix": "%",
    "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postvalue_label": "Balistick\u00e9 po\u0161kozen\u00ed",
    "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_prefix": "{s:sign}",
    "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_label": "Hodnota balistick\u00e9ho \u0161t\u00edtu",
    "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_postvalue_label": "Hodnota balistick\u00e9ho \u0161t\u00edtu",
    "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_prefix": "{s:sign}",
    "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_label": "Redukce debuff\u016f",
    "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postfix": "%",
    "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postvalue_label": "Redukce debuff\u016f",
    "ActiveMoveSpeedPenalty_label": "Penalizace rychlosti pohybu po aktivaci",
    "ActiveMoveSpeedPenalty_postfix": "m/s",
    "ActiveMoveSpeedPenalty_postvalue_label": "Penalizace rychlosti pohybu po aktivaci",
    "ActivePlayerStats_MoveSpeed": "<span id=\"speedDisplayMS\" class=\"statNumber\">{s:value}</span><span id=\"speedDisplayPostfix\" class=\"statPostfix\">\u00a0m/s</span>",
    "ActivePlayerStats_Percentage": "<span class=\"statNumber\">{s:value}</span><span class=\"statPostfix\">\u00a0%</span>",
    "ActivePlayerStats_PercentageNum": "<span class=\"statNumber\">{d:value}</span><span class=\"statPostfix\">\u00a0%</span>",
    "ActivePlayerStats_Regen": "<span class=\"statNumber\">{s:value}</span><span class=\"statPostfix\">/s</span>",
    "ActiveRadius_label": "Aktivn\u00ed rozsah",
    "ActiveRadius_postfix": "m",
    "ActiveRadius_postvalue_label": "Aktivn\u00ed rozsah",
    "ActiveReloadPercent_label": "N\u00e1boje",
    "ActiveReloadPercent_postfix": "%",
    "ActiveReloadPercent_postvalue_label": "N\u00e1boje",
    "ActiveReloadPercent_prefix": "+",
    "ActiveStatusResistancePercent_label": "Redukce debuff\u016f",
    "ActiveStatusResistancePercent_postfix": "%",
    "ActiveStatusResistancePercent_postvalue_label": "Redukce debuff\u016f",
    "ActiveTechPower_label": "Spiritu\u00e1ln\u00ed s\u00edla",
    "ActiveTechPower_postvalue_label": "Spiritu\u00e1ln\u00ed s\u00edla",
    "ActiveTechPower_prefix": "+",
    "ActiveWeaponDamageChange_label": "Weapon Damage Steal",
    "ActiveWeaponDamageChange_postfix": "%",
    "AffectedPropertyPostFix": "<span class=\"AffectedValPostfix\">{s:valPostfix}</span>",
    "AffectedProperty_new_value": "<span class=\"AffectedValNew\">{s:valNew}</span>",
    "AfterProc_conditional": "po spu\u0161t\u011bn\u00ed",
    "AfterburnExplodeDamage_label": "Explode Damage",
    "AfterburnExplodeRadius_label": "Spread Radius",
    "AfterburnExplodeRadius_postfix": "m",
    "AirBonusDamageGiven_label": "Po\u0161kozen\u00ed ve vzduchu",
    "AirBonusDamageGiven_postfix": "%",
    "AirBonusDamageGiven_postvalue_label": "Po\u0161kozen\u00ed ve vzduchu",
    "AirBonusDamageGiven_prefix": "{s:sign}",
    "AirBonusDamageTaken_label": "Po\u0161kozen\u00ed utr\u017een\u00e9 ve vzduchu",
    "AirBonusDamageTaken_postfix": "%",
    "AirBonusDamageTaken_postvalue_label": "Po\u0161kozen\u00ed utr\u017een\u00e9 ve vzduchu",
    "AirControlPercent_label": "Ovl\u00e1d\u00e1n\u00ed ve vzduchu",
    "AirControlPercent_postfix": "%",
    "AirControlPercent_postvalue_label": "Ovl\u00e1d\u00e1n\u00ed ve vzduchu",
    "AirControlPercent_prefix": "{s:sign}",
    "AirDropBuffDuration_label": "Trv\u00e1n\u00ed balistick\u00e9ho \u0161t\u00edtu",
    "AirDropBuffDuration_postfix": "s",
    "AirDropBuffDuration_postvalue_label": "Trv\u00e1n\u00ed balistick\u00e9ho \u0161t\u00edtu",
    "AirDropBuffDuration_prefix": "",
    "AirDropBulletArmorReduction_label": "Redukce balistick\u00e9 odolnosti nep\u0159\u00e1tel",
    "AirDropBulletArmorReduction_postfix": "%",
    "AirDropBulletArmorReduction_postvalue_label": "Redukce balistick\u00e9 odolnosti nep\u0159\u00e1tel",
    "AirDropBulletResist_label": "Bonus k balistick\u00e9 odolnosti spojence",
    "AirDropBulletResist_postfix": "%",
    "AirDropBulletResist_postvalue_label": "Bonus k balistick\u00e9 odolnosti spojence",
    "AirDropBulletResist_prefix": "+",
    "AirDropBulletShield_label": "Bari\u00e9ra",
    "AirDropBulletShield_postfix": "",
    "AirDropBulletShield_postvalue_label": "Bari\u00e9ra",
    "AirDropDebuff02Duration_label": "Trv\u00e1n\u00ed bonusu k balistick\u00e9 odolnosti",
    "AirDropDebuff02Duration_postfix": "s",
    "AirDropDebuff02Duration_postvalue_label": "Trv\u00e1n\u00ed bonusu k balistick\u00e9 odolnosti",
    "AirDropDebuffDuration_label": "Trv\u00e1n\u00ed zpomalen\u00ed",
    "AirDropDebuffDuration_postfix": "s",
    "AirDropDebuffDuration_postvalue_label": "Trv\u00e1n\u00ed zpomalen\u00ed",
    "AirDropExplodeRadius_label": "Rozsah v\u00fdbuchu",
    "AirDropExplodeRadius_postfix": "m",
    "AirDropExplodeRadius_postvalue_label": "Rozsah v\u00fdbuchu",
    "AirDropSelfCastDelay_label": "Prodleva sesl\u00e1n\u00ed na sebe",
    "AirDropSelfCastDelay_postfix": "s",
    "AirDropSelfCastDelay_postvalue_label": "Prodleva sesl\u00e1n\u00ed na sebe",
    "AirDropSilenceDuration_label": "Trv\u00e1n\u00ed uml\u010den\u00ed",
    "AirDropSilenceDuration_postfix": "s",
    "AirDropSilenceDuration_postvalue_label": "Trv\u00e1n\u00ed uml\u010den\u00ed",
    "AirJumpVerticalSpeedPercent_label": "Air Jump Vertical Speed",
    "AirJumpVerticalSpeedPercent_postfix": "%",
    "AirJumpVerticalSpeedPercent_prefix": "{s:sign}",
    "AirMoveIncreasePercent_label": "Vzd\u00e1lenost vzdu\u0161n\u00e9ho v\u00fdskoku/v\u00fdpadu",
    "AirMoveIncreasePercent_postfix": "%",
    "AirMoveIncreasePercent_postvalue_label": "Vzd\u00e1lenost vzdu\u0161n\u00e9ho v\u00fdskoku/v\u00fdpadu",
    "AirMoveIncreasePercent_prefix": "+",
    "AirSpeedBonus_label": "Bonus k rychlosti pohybu ve vzduchu",
    "AirSpeedBonus_postfix": "m/s",
    "AirSpeedBonus_postvalue_label": "Bonus k rychlosti pohybu ve vzduchu",
    "AirSpeedBonus_prefix": "{s:sign}",
    "AirSpeedHealthBonus_label": "Healthy Speed Bonus",
    "AirSpeedHealthBonus_postfix": "m/s",
    "AllyCooldownReduction_label": "Ally Cooldown Reduction",
    "AllyCooldownReduction_postfix": "s",
    "AllyDistance_label": "Vzd\u00e1lenost pro zahrnut\u00ed spojenc\u016f",
    "AllyDistance_postfix": "m",
    "AllyDistance_postvalue_label": "Vzd\u00e1lenost pro zahrnut\u00ed spojenc\u016f",
    "AllyPercentage_label": "Procento pro spojence",
    "AllyPercentage_postfix": "%",
    "AllyPercentage_postvalue_label": "Procento pro spojence",
    "AllyPercentage_prefix": "{s:sign}",
    "AmbushBonusFireRate_label": "Rychlost st\u0159elby p\u0159i p\u0159epaden\u00ed",
    "AmbushBonusFireRate_postfix": "%",
    "AmbushBonusFireRate_postvalue_label": "Rychlost st\u0159elby p\u0159i p\u0159epaden\u00ed",
    "AmbushBonusFireRate_prefix": "+",
    "AmbushBonusMeleeDamage_label": "Po\u0161kozen\u00ed \u00fader\u016f p\u0159i p\u0159epaden\u00ed",
    "AmbushBonusMeleeDamage_postfix": "%",
    "AmbushBonusMeleeDamage_postvalue_label": "Po\u0161kozen\u00ed \u00fader\u016f p\u0159i p\u0159epaden\u00ed",
    "AmbushBonusTechPower_label": "Spiritu\u00e1ln\u00ed s\u00edla p\u0159i p\u0159epaden\u00ed",
    "AmbushBonusTechPower_postvalue_label": "Spiritu\u00e1ln\u00ed s\u00edla p\u0159i p\u0159epaden\u00ed",
    "AmbushBonusTechPower_prefix": "+",
    "AmbushDamage_Label": "Ambush Damage",
    "AmbushDuration_label": "Trv\u00e1n\u00ed p\u0159epaden\u00ed",
    "AmbushDuration_postfix": "s",
    "AmbushDuration_postvalue_label": "Trv\u00e1n\u00ed p\u0159epaden\u00ed",
    "AmmoPerSoul_label": "N\u00e1boje za orb",
    "AmmoPerSoul_postvalue_label": "N\u00e1boje za orb",
    "AmmoPerSoul_prefix": "+",
    "AmmoReloadPercent_label": "P\u0159ebit\u00e9 n\u00e1boje",
    "AmmoReloadPercent_postfix": "%",
    "AmmoReloadPercent_postvalue_label": "P\u0159ebit\u00e9 n\u00e1boje",
    "AmmoScavengerDuration_label": "Trv\u00e1n\u00ed",
    "AmmoScavengerDuration_postfix": "s",
    "AmmoScavengerDuration_postvalue_label": "Trv\u00e1n\u00ed",
    "AmpDamagePercent_label": "Nav\u00fd\u0161en\u00ed po\u0161kozen\u00ed",
    "AmpDamagePercent_postfix": "%",
    "AmpDamagePercent_postvalue_label": "Nav\u00fd\u0161en\u00ed po\u0161kozen\u00ed",
    "AmpDuration_label": "Trv\u00e1n\u00ed nav\u00fd\u0161en\u00ed",
    "AmpDuration_postfix": "s",
    "AmpDuration_postvalue_label": "Trv\u00e1n\u00ed nav\u00fd\u0161en\u00ed",
    "AmpPercentPerStack_label": "Nav\u00fd\u0161en\u00ed po\u0161kozen\u00ed za se\u010dten\u00ed",
    "AmpPercentPerStack_postfix": "%",
    "AmpPercentPerStack_postvalue_label": "Nav\u00fd\u0161en\u00ed po\u0161kozen\u00ed za se\u010dten\u00ed",
    "AoESleep_label": "Explode Radius",
    "AoESleep_postfix": "m",
    "ApolloUltBonusTotalDamage_label": "Bonus k po\u0161kozen\u00ed",
    "ApolloUltBonusTotalDamage_postfix": "%",
    "ApolloUltBonusTotalDamage_postvalue_label": "Bonus k po\u0161kozen\u00ed",
    "ApolloUltBonusTotalDamage_prefix": "+",
    "ApproachSpeed_label": "Project Speed",
    "ArcticBlastPercentDamage_label": "Bonus k po\u0161kozen\u00ed zmrazen\u00fdch nep\u0159\u00e1tel",
    "ArcticBlastPercentDamage_postfix": "%",
    "ArcticBlastPercentDamage_postvalue_label": "Bonus k po\u0161kozen\u00ed zmrazen\u00fdch nep\u0159\u00e1tel",
    "ArcticBlastSlowDuration_label": "Trv\u00e1n\u00ed zpomalen\u00ed",
    "ArcticBlastSlowDuration_postfix": "s",
    "ArcticBlastSlowDuration_postvalue_label": "Trv\u00e1n\u00ed zpomalen\u00ed",
    "AreaRadius_label": "Rozsah",
    "AreaRadius_postfix": "m",
    "AreaRadius_postvalue_label": "Rozsah",
    "ArmTime_label": "Prodleva nata\u017een\u00ed",
    "ArmTime_postfix": "s",
    "ArmTime_postvalue_label": "Prodleva nata\u017een\u00ed",
    "ArmingDuration_label": "Prodleva v\u00fdbuchu",
    "ArmingDuration_postfix": "s",
    "ArmingDuration_postvalue_label": "Prodleva v\u00fdbuchu",
    "ArmorAttribute_Desc": "%s1 to any bullet and spirit armor bonus",
    "ArmorAttribute_Desc_0": "no additional bullet armor bonuses",
    "ArmorDamageReductionPerStack_postfix": "%",
    "ArmorDamageReductionPerStack_postvalue_label": "Balistick\u00e1 a spiritu\u00e1ln\u00ed odolnost za se\u010dten\u00ed",
    "ArmorLossPerHit_label": "Resist lost per Hit",
    "ArmorLossPerHit_postfix": "%",
    "ArmorPower_label": "Z\u00e1kladn\u00ed zdrav\u00ed",
    "ArmorPower_postfix": "%",
    "ArmorPower_postvalue_label": "Z\u00e1kladn\u00ed zdrav\u00ed",
    "ArmorPower_prefix": "{s:sign}",
    "AscendSpeed_label": "",
    "AssaultDuration_label": "Air Attack Duration",
    "AssaultDuration_postfix": "s",
    "AssaultFireRate_label": "Air Attack Fire Rate",
    "AssaultFireRate_postfix": "%",
    "AssaultFireRate_prefix": "{s:sign}",
    "AstroShotgunCloseRange_label": "Close Range Weapon Power",
    "AttackDashRange_label": "Vzd\u00e1lenost \u00fato\u010dn\u00e9ho v\u00fdpadu",
    "AttackDashRange_postfix": "m",
    "AttackDashRange_postvalue_label": "Vzd\u00e1lenost \u00fato\u010dn\u00e9ho v\u00fdpadu",
    "AttackPower_label": "Attack Power",
    "AttackPower_postfix": "",
    "AttackPower_prefix": "{s:sign}",
    "AttribFormat_AdditionalNote": "(%s1)",
    "Attribute_EWeaponAttribute_BeamWeapon": "Paprsek",
    "Attribute_EWeaponAttribute_Bouncy": "P\u0159eskakuj\u00edc\u00ed projektily",
    "Attribute_EWeaponAttribute_Bow": "Luk",
    "Attribute_EWeaponAttribute_BurstFire": "St\u0159elba na d\u00e1vky",
    "Attribute_EWeaponAttribute_CloseRange": "Na malou vzd\u00e1lenost",
    "Attribute_EWeaponAttribute_Crossbow": "Ku\u0161e",
    "Attribute_EWeaponAttribute_Heavy": "T\u011b\u017ek\u00e1 artilerie",
    "Attribute_EWeaponAttribute_HeavyHitter": "Vysok\u00e9 po\u0161kozen\u00ed",
    "Attribute_EWeaponAttribute_LongRange": "Na velkou vzd\u00e1lenost",
    "Attribute_EWeaponAttribute_MediumRange": "Na st\u0159edn\u00ed vzd\u00e1lenost",
    "Attribute_EWeaponAttribute_Pistol": "Pistole",
    "Attribute_EWeaponAttribute_Projectile": "Projektily",
    "Attribute_EWeaponAttribute_RapidFire": "Rychl\u00e1 st\u0159elba",
    "Attribute_EWeaponAttribute_Spreadshot": "Rozd\u011blen\u00e9 st\u0159ely",
    "AuraDuration_label": "Trv\u00e1n\u00ed aury",
    "AuraDuration_postfix": "s",
    "AuraDuration_postvalue_label": "Trv\u00e1n\u00ed aury",
    "AuraRadius_label": "Rozsah aury",
    "AuraRadius_postfix": "m",
    "AuraRadius_postvalue_label": "Rozsah aury",
    "AutoActivateHealthThreshold_postfix": "%",
    "AutoActivateHealthThreshold_postvalue_label": "Pr\u00e1h zdrav\u00ed pro auto. sesl\u00e1n\u00ed",
    "AvaRecallCooldown_label": "Doba obnoven\u00ed p\u0159ivol\u00e1n\u00ed",
    "AvaRecallCooldown_postfix": "s",
    "AvaRecallCooldown_postvalue_label": "Doba obnoven\u00ed p\u0159ivol\u00e1n\u00ed",
    "AwakeDamage_label": "Po\u0161kozen\u00ed probuzen\u00edm",
    "AwakeDamage_postvalue_label": "Po\u0161kozen\u00ed probuzen\u00edm",
    "AwakenDamage_label": "Awaken Damage",
    "BackstabBonusDamagePct_label": "Po\u0161kozen\u00ed zezadu",
    "BackstabBonusDamagePct_postfix": "%",
    "BackstabBonusDamagePct_postvalue_label": "Po\u0161kozen\u00ed zezadu",
    "BackstabberRadius_label": "Rozsah pro bonusy",
    "BackstabberRadius_postfix": "m",
    "BackstabberRadius_postvalue_label": "Rozsah pro bonusy",
    "BallRadius_label": "Rozsah koule",
    "BallRadius_postfix": "m",
    "BallRadius_postvalue_label": "Rozsah koule",
    "BarrelDamageRadius_label": "Rozsah v\u00fdbuchu",
    "BarrelDamageRadius_postfix": "m",
    "BarrelDamageRadius_postvalue_label": "Rozsah v\u00fdbuchu",
    "BarrelDamage_label": "Po\u0161kozen\u00ed v\u00fdbuchem",
    "BarrelDamage_postvalue_label": "Po\u0161kozen\u00ed v\u00fdbuchem",
    "BarrelLifetime_label": "Barrel Life Time",
    "BarrelLifetime_postfix": "s",
    "Barrel_ArmTime_label": "Prodleva aktivace",
    "Barrel_ArmTime_postfix": "s",
    "Barrel_ArmTime_postvalue_label": "Prodleva aktivace",
    "BarrierDamagePercentage_label": "Po\u0161kozen\u00ed dle hodnoty bari\u00e9ry",
    "BarrierDamagePercentage_postfix": "%",
    "BarrierDamagePercentage_postvalue_label": "Po\u0161kozen\u00ed dle hodnoty bari\u00e9ry",
    "BarrierDuration_label": "Trv\u00e1n\u00ed bari\u00e9ry",
    "BarrierDuration_postfix": "s",
    "BarrierDuration_postvalue_label": "Trv\u00e1n\u00ed bari\u00e9ry",
    "BaseAttackDamagePercentAltFire_label": "Fyzick\u00e9 po\u0161kozen\u00ed alt. st\u0159elby",
    "BaseAttackDamagePercentAltFire_postfix": "%",
    "BaseAttackDamagePercentAltFire_postvalue_label": "Fyzick\u00e9 po\u0161kozen\u00ed alt. st\u0159elby",
    "BaseAttackDamagePercentAltFire_prefix": "{s:sign}",
    "BaseAttackDamagePercentAtMaxDuration_label": "Max. fyzick\u00e9 po\u0161kozen\u00ed",
    "BaseAttackDamagePercentAtMaxDuration_postfix": "%",
    "BaseAttackDamagePercentAtMaxDuration_postvalue_label": "Max. fyzick\u00e9 po\u0161kozen\u00ed",
    "BaseAttackDamagePercentBonus_label": "Fyzick\u00e9 po\u0161kozen\u00ed",
    "BaseAttackDamagePercentBonus_postfix": "%",
    "BaseAttackDamagePercentBonus_postvalue_label": "Fyzick\u00e9 po\u0161kozen\u00ed",
    "BaseAttackDamagePercentBonus_prefix": "+",
    "BaseAttackDamagePercent_label": "Fyzick\u00e9 po\u0161kozen\u00ed",
    "BaseAttackDamagePercent_postfix": "%",
    "BaseAttackDamagePercent_postvalue_label": "Fyzick\u00e9 po\u0161kozen\u00ed",
    "BaseAttackDamagePercent_prefix": "{s:sign}",
    "BaseAttackDamage_label": "Z\u00e1kladn\u00ed po\u0161kozen\u00ed",
    "BaseAttackDamage_postvalue_label": "Z\u00e1kladn\u00ed po\u0161kozen\u00ed",
    "BaseAttackDamage_prefix": "{s:sign}",
    "BaseBonusWeaponPower_prefix": "+",
    "BaseBulletDamage_label": "Balistick\u00e9 po\u0161kozen\u00ed",
    "BaseBulletDamage_postvalue_label": "Balistick\u00e9 po\u0161kozen\u00ed",
    "BaseDamagePct_label": "Bonus Spirit Amp",
    "BaseDamagePct_postfix": "%",
    "BaseDamagePct_prefix": "{s:sign}",
    "BaseDamage_label": "Z\u00e1kladn\u00ed po\u0161kozen\u00ed",
    "BaseDamage_postvalue_label": "Z\u00e1kladn\u00ed po\u0161kozen\u00ed",
    "BaseHealOnHeadshot_label": "L\u00e9\u010den\u00ed za z\u00e1sah do hlavy",
    "BaseHealOnHeadshot_postvalue_label": "L\u00e9\u010den\u00ed za z\u00e1sah do hlavy",
    "BaseHeatPower_Label": "Base Heat Power",
    "BaseWeaponDamage_postfix": "%",
    "BasicReflectPercent_label": "Basic Damage Reflect",
    "BasicReflectPercent_postfix": "%",
    "Basics_Tutorial_Desc": "Projdi si rychl\u00fd interaktivn\u00ed tutori\u00e1l, kter\u00fd\u00a0ti uk\u00e1\u017ee co a jak.",
    "Basics_Tutorial_Title": "Z\u00e1klady hry",
    "BatCount_label": "Celkov\u00fd po\u010det netop\u00fdr\u016f",
    "BatCount_postvalue_label": "Celkov\u00fd po\u010det netop\u00fdr\u016f",
    "BatPerSecond_label": "Po\u010det netop\u00fdr\u016f/s",
    "BatPerSecond_postvalue_label": "Po\u010det netop\u00fdr\u016f/s",
    "BatSwarmLifeTime_label": "\u017divotnost netop\u00fdra",
    "BatSwarmLifeTime_postfix": "s",
    "BatSwarmLifeTime_postvalue_label": "\u017divotnost netop\u00fdra",
    "BatteryGenerationPercent_label": "Generov\u00e1n\u00ed nabit\u00ed",
    "BatteryGenerationPercent_postfix": "%",
    "BeamLength_label": "D\u00e9lka paprsku",
    "BeamLength_postfix": "m",
    "BeamLength_postvalue_label": "D\u00e9lka paprsku",
    "BeamSplit_label": "Dosah dal\u0161\u00edch paprsk\u016f",
    "BeamSplit_postfix": "m",
    "BeamSplit_postvalue_label": "Dosah dal\u0161\u00edch paprsk\u016f",
    "BeamWidth_label": "\u0160\u00ed\u0159ka paprsku",
    "BeamWidth_postfix": "m",
    "BeamWidth_postvalue_label": "\u0160\u00ed\u0159ka paprsku",
    "BelowHealthThreshold_conditional": "pod prahem zdrav\u00ed",
    "BlastAOERadius_postvalue_label": "Rozsah v\u00fdbuchu",
    "BleedDPSPerStack_label": "Po\u0161kozen\u00ed/s krv\u00e1cen\u00edm za n\u016f\u017e",
    "BleedDPSPerStack_postvalue_label": "Po\u0161kozen\u00ed/s krv\u00e1cen\u00edm za n\u016f\u017e",
    "BleedDamage_label": "Po\u0161kozen\u00ed krv\u00e1cen\u00edm",
    "BleedDamage_postvalue_label": "Po\u0161kozen\u00ed krv\u00e1cen\u00edm",
    "BleedDuration_label": "Trv\u00e1n\u00ed krv\u00e1cen\u00ed",
    "BleedDuration_postfix": "s",
    "BleedDuration_postvalue_label": "Trv\u00e1n\u00ed krv\u00e1cen\u00ed",
    "BleedTechResist_label": "Spiritu\u00e1ln\u00ed odolnost",
    "BleedTechResist_postfix": "%",
    "BleedTechResist_postvalue_label": "Spiritu\u00e1ln\u00ed odolnost",
    "BleedTechResist_prefix": "{s:sign}",
    "BloodPoolDPS_label": "Blood Pool DPS",
    "BloodPoolDuration_label": "Blood Pool Duration",
    "BloodPoolDuration_postfix": "s",
    "BloodPoolRadius_label": "Blood Pool Radius",
    "BloodPoolRadius_postfix": "m",
    "BloodSpillDuration_label": "Trv\u00e1n\u00ed toxick\u00e9 mlhy",
    "BloodSpillDuration_postfix": "s",
    "BloodSpillDuration_postvalue_label": "Trv\u00e1n\u00ed toxick\u00e9 mlhy",
    "BlurVisionRange_label": "Blur Vision Range",
    "BlurVisionRange_postfix": "m",
    "BoloBounceCount_label": "Max Bounces",
    "BoloHitDamage_label": "Damage on Hit",
    "BoloProcDamage_label": "Damage on Immobilize",
    "BombDamagePercent_label": "Target max health as damage",
    "BombDamagePercent_postfix": "%",
    "BonusAbilityChargesNonCharge_label": "Schopnost bez nabit\u00ed",
    "BonusAbilityChargesNonCharge_postvalue_label": "Schopnost bez nabit\u00ed",
    "BonusAbilityChargesNonCharge_prefix": "{s:sign}",
    "BonusAbilityCharges_label": "Bonusov\u00e1 nabit\u00ed schopnost\u00ed",
    "BonusAbilityCharges_postvalue_label": "Bonusov\u00e1 nabit\u00ed schopnost\u00ed",
    "BonusAbilityCharges_prefix": "{s:sign}",
    "BonusAbilityDurationPercent_label": "Trv\u00e1n\u00ed schopnost\u00ed",
    "BonusAbilityDurationPercent_postfix": "%",
    "BonusAbilityDurationPercent_postvalue_label": "Trv\u00e1n\u00ed schopnost\u00ed",
    "BonusAbilityDurationPercent_prefix": "{s:sign}",
    "BonusAbilitySpeed_label": "Ability Move Speed",
    "BonusAbilitySpeed_postfix": "",
    "BonusAbilitySpeed_prefix": "{s:sign}",
    "BonusAccuracy_label": "Gun Accuracy",
    "BonusAccuracy_postfix": "%",
    "BonusAccuracy_prefix": "{s:sign}",
    "BonusAmmo": "Bonusov\u00e9 n\u00e1boje!",
    "BonusAmmoRegen_label": "Ammo Regen",
    "BonusAmmoRegen_postfix": "/s",
    "BonusAmmoRegen_prefix": "{s:sign}",
    "BonusAmmo_label": "Bullets",
    "BonusAmmo_postfix": "%",
    "BonusAmmo_prefix": "{s:sign}",
    "BonusAttackRangePercent_label": "Efektivn\u00ed dosah st\u0159el",
    "BonusAttackRangePercent_postfix": "%",
    "BonusAttackRangePercent_postvalue_label": "Efektivn\u00ed dosah st\u0159el",
    "BonusAttackRangePercent_prefix": "{s:sign}",
    "BonusAttackRange_label": "Weapon Range",
    "BonusAttackRange_postfix": "m",
    "BonusBarrierAmpPercent_label": "\u00da\u010dinnost bari\u00e9r",
    "BonusBarrierAmpPercent_postfix": "%",
    "BonusBarrierAmpPercent_postvalue_label": "\u00da\u010dinnost bari\u00e9r",
    "BonusBaseDamage_label": "Base Bullet and Melee Damage",
    "BonusBaseDamage_postfix": "%",
    "BonusBaseHealth_label": "Z\u00e1kladn\u00ed zdrav\u00ed",
    "BonusBaseHealth_postfix": "%",
    "BonusBaseHealth_postvalue_label": "Z\u00e1kladn\u00ed zdrav\u00ed",
    "BonusBaseHealth_prefix": "+",
    "BonusBaseWeaponDamageTaken_label": "Fyzick\u00e9 po\u0161kozen\u00ed",
    "BonusBaseWeaponDamageTaken_postfix": "%",
    "BonusBaseWeaponDamageTaken_postvalue_label": "Fyzick\u00e9 po\u0161kozen\u00ed",
    "BonusBaseWeaponDamageTaken_prefix": "+",
    "BonusBaseWeaponDamage_label": "Fyzick\u00e9 po\u0161kozen\u00ed",
    "BonusBaseWeaponDamage_postfix": "%",
    "BonusBaseWeaponDamage_postvalue_label": "Fyzick\u00e9 po\u0161kozen\u00ed",
    "BonusBaseWeaponDamage_prefix": "{s:sign}",
    "BonusBatsMax_label": "Max. po\u010det netop\u00fdr\u016f nav\u00edc",
    "BonusBatsMax_postvalue_label": "Max. po\u010det netop\u00fdr\u016f nav\u00edc",
    "BonusBatsPerProc_label": "Po\u010det netop\u00fdr\u016f nav\u00edc za Up\u00ed\u0159\u00ed kousanec",
    "BonusBatsPerProc_postvalue_label": "Po\u010det netop\u00fdr\u016f nav\u00edc za Up\u00ed\u0159\u00ed kousanec",
    "BonusBulletDamageToEMPTargets_label": "Bullet Damage to Silenced targets",
    "BonusBulletDamageToEMPTargets_postfix": "%",
    "BonusBulletDamageToEMPTargets_prefix": "+",
    "BonusBulletSpeedPercent_label": "Rychlost st\u0159el",
    "BonusBulletSpeedPercent_postfix": "%",
    "BonusBulletSpeedPercent_postvalue_label": "Rychlost st\u0159el",
    "BonusBulletSpeedPercent_prefix": "{s:sign}",
    "BonusBullets_postvalue_label": "P\u0159ebit\u00e9 n\u00e1boje",
    "BonusChannelTechPower_prefix": "+",
    "BonusChannelTimePercentage_label": "Max. doba vyvol\u00e1v\u00e1n\u00ed",
    "BonusChannelTimePercentage_postfix": "%",
    "BonusChannelTimePercentage_postvalue_label": "Max. doba vyvol\u00e1v\u00e1n\u00ed",
    "BonusChannelTimePercentage_prefix": "+",
    "BonusChargedAbilityDamage_label": "Charged Ability Damage",
    "BonusChargedAbilityDamage_postfix": "%",
    "BonusChargedAbilityDamage_prefix": "{s:sign}",
    "BonusClipPerKill_label": "Bonus k n\u00e1boj\u016fm za zabit\u00ed",
    "BonusClipPerKill_postvalue_label": "Bonus k n\u00e1boj\u016fm za zabit\u00ed",
    "BonusClipPerKill_prefix": "{s:sign}",
    "BonusClipSizePercent_label": "Max. po\u010det n\u00e1boj\u016f",
    "BonusClipSizePercent_postfix": "%",
    "BonusClipSizePercent_postvalue_label": "Max. po\u010det n\u00e1boj\u016f",
    "BonusClipSizePercent_prefix": "{s:sign}",
    "BonusClipSize_label": "N\u00e1boje",
    "BonusClipSize_postvalue_label": "N\u00e1boje",
    "BonusClipSize_prefix": "{s:sign}",
    "BonusCooldownReduction_label": "Redukce dob obnoven\u00ed za st\u0159elu",
    "BonusCooldownReduction_postvalue_label": "Redukce dob obnoven\u00ed za st\u0159elu",
    "BonusCritDamagePercent_label": "Bonus Crit Damage",
    "BonusCritDamagePercent_postfix": "%",
    "BonusCritDamagePercent_prefix": "{s:sign}",
    "BonusCurrentHealthDamagePercentage_label": "Bonus k po\u0161kozen\u00ed dle moment. zdrav\u00ed",
    "BonusCurrentHealthDamagePercentage_postfix": "%",
    "BonusCurrentHealthDamagePercentage_postvalue_label": "Bonus k po\u0161kozen\u00ed dle moment. zdrav\u00ed",
    "BonusDPSPercent_label": "Balistick\u00e9 po\u0161kozen\u00ed",
    "BonusDPSPercent_postfix": "%",
    "BonusDPSPercent_postvalue_label": "Balistick\u00e9 po\u0161kozen\u00ed",
    "BonusDPSPercent_prefix": "{s:sign}",
    "BonusDPSVsCreeps_label": "DPS vs Creeps",
    "BonusDPSVsPlayers_label": "DPS vs Players",
    "BonusDamageAmp_label": "Increased Damage",
    "BonusDamageAmp_postfix": "%",
    "BonusDamageCap_label": "Max. ulo\u017een\u00e9 po\u0161kozen\u00ed",
    "BonusDamageCap_postvalue_label": "Max. ulo\u017een\u00e9 po\u0161kozen\u00ed",
    "BonusDamageConversionPercent_label": "Ulo\u017een\u00e9 p\u0159\u00edchoz\u00ed po\u0161kozen\u00ed",
    "BonusDamageConversionPercent_postfix": "%",
    "BonusDamageConversionPercent_postvalue_label": "Ulo\u017een\u00e9 p\u0159\u00edchoz\u00ed po\u0161kozen\u00ed",
    "BonusDamagePctPerPlayerHit_label": "Po\u0161kozen\u00ed P\u0159ilnav\u00e9 bomby",
    "BonusDamagePctPerPlayerHit_postfix": "%",
    "BonusDamagePctPerPlayerHit_postvalue_label": "Po\u0161kozen\u00ed P\u0159ilnav\u00e9 bomby",
    "BonusDamagePctPerPlayerHit_prefix": "{s:sign}",
    "BonusDamagePctPerPlayerKilled_label": "Po\u0161kozen\u00ed P\u0159ilnav\u00e9 bomby",
    "BonusDamagePctPerPlayerKilled_postfix": "%",
    "BonusDamagePctPerPlayerKilled_postvalue_label": "Po\u0161kozen\u00ed P\u0159ilnav\u00e9 bomby",
    "BonusDamagePctPerPlayerKilled_prefix": "{s:sign}",
    "BonusDamagePerBullet_label": "Po\u0161kozen\u00ed za st\u0159elu",
    "BonusDamagePerBullet_postvalue_label": "Po\u0161kozen\u00ed za st\u0159elu",
    "BonusDamagePerHero_label": "Bonus Damage Per Hero",
    "BonusDamagePerHero_postfix": "%",
    "BonusDamagePercent_label": "Bonus k po\u0161kozen\u00ed",
    "BonusDamagePercent_postfix": "%",
    "BonusDamagePercent_postvalue_label": "Bonus k po\u0161kozen\u00ed",
    "BonusDamagePercent_prefix": "{s:sign}",
    "BonusDamage_label": "Bonus k po\u0161kozen\u00ed",
    "BonusDamage_postvalue_label": "Bonus k po\u0161kozen\u00ed",
    "BonusDuration_label": "Bonus Duration",
    "BonusDuration_postfix": "s",
    "BonusEnergyMax_label": "Energy Cells",
    "BonusFireRateNPC_label": "Rychlost st\u0159elby NPC",
    "BonusFireRateNPC_postfix": "%",
    "BonusFireRateNPC_postvalue_label": "Rychlost st\u0159elby NPC",
    "BonusFireRateNPC_prefix": "{s:sign}",
    "BonusFireRatePerHero_label": "Rychlost st\u0159elby",
    "BonusFireRatePerHero_postfix": "%",
    "BonusFireRatePerHero_postvalue_label": "Rychlost st\u0159elby",
    "BonusFireRatePerHero_prefix": "{s:sign}",
    "BonusFireRatePlayerUnit_label": "Rychlost st\u0159elby hr\u00e1\u010dsk\u00fdch jednotek",
    "BonusFireRatePlayerUnit_postfix": "%",
    "BonusFireRatePlayerUnit_postvalue_label": "Rychlost st\u0159elby hr\u00e1\u010dsk\u00fdch jednotek",
    "BonusFireRatePlayerUnit_prefix": "{s:sign}",
    "BonusFireRate_label": "Rychlost st\u0159elby",
    "BonusFireRate_postfix": "%",
    "BonusFireRate_postvalue_label": "Rychlost st\u0159elby",
    "BonusFireRate_prefix": "{s:sign}",
    "BonusGoldOnKill_label": "Bonus k du\u0161\u00edm za zabit\u00e9ho hrdinu",
    "BonusGoldOnKill_postvalue_label": "Bonus k du\u0161\u00edm za zabit\u00e9ho hrdinu",
    "BonusHeadshotDamage_label": "Bonus k po\u0161kozen\u00ed z\u00e1sahem do hlavy",
    "BonusHeadshotDamage_postfix": "%",
    "BonusHeadshotDamage_postvalue_label": "Bonus k po\u0161kozen\u00ed z\u00e1sahem do hlavy",
    "BonusHealthOnKill_label": "Bonus k max. zdrav\u00ed za zabit\u00ed",
    "BonusHealthOnKill_postvalue_label": "Bonus k max. zdrav\u00ed za zabit\u00ed",
    "BonusHealthPercent_label": "Zdrav\u00ed",
    "BonusHealthPercent_postfix": "%",
    "BonusHealthPercent_postvalue_label": "Zdrav\u00ed",
    "BonusHealthPercent_prefix": "{s:sign}",
    "BonusHealthRegenOutOfCombat_label": "Health Regen Out of Combat",
    "BonusHealthRegenOutOfCombat_postfix": "",
    "BonusHealthRegenOutOfCombat_prefix": "{s:sign}",
    "BonusHealthRegen_label": "Regenerace zdrav\u00ed",
    "BonusHealthRegen_postvalue_label": "Regenerace zdrav\u00ed",
    "BonusHealthRegen_prefix": "{s:sign}",
    "BonusHealth_label": "Zdrav\u00ed",
    "BonusHealth_postvalue_label": "Zdrav\u00ed",
    "BonusHealth_prefix": "{s:sign}",
    "BonusHeavyMeleeDamage_label": "Bonus k po\u0161kozen\u00ed siln\u00fdch \u00fader\u016f",
    "BonusHeavyMeleeDamage_postfix": "%",
    "BonusHeavyMeleeDamage_postvalue_label": "Bonus k po\u0161kozen\u00ed siln\u00fdch \u00fader\u016f",
    "BonusHeavyMeleeDamage_prefix": "+",
    "BonusItemDurationPercent_postfix": "%",
    "BonusItemDurationPercent_postvalue_label": "Bonus k trv\u00e1n\u00ed/dosah\u016fm p\u0159edm\u011bt\u016f",
    "BonusMaxHealthPerHero_label": "Max. zdrav\u00ed",
    "BonusMaxHealthPerHero_postvalue_label": "Max. zdrav\u00ed",
    "BonusMaxHealthPerHero_prefix": "{s:sign}",
    "BonusMaxHealth_label": "Max. zdrav\u00ed",
    "BonusMaxHealth_postvalue_label": "Max. zdrav\u00ed",
    "BonusMaxHealth_prefix": "{s:sign}",
    "BonusMeleeAttackSpeed_label": "Melee Speed",
    "BonusMeleeAttackSpeed_postfix": "%",
    "BonusMeleeAttackSpeed_prefix": "{s:sign}",
    "BonusMeleeDamagePercent_label": "Po\u0161kozen\u00ed \u00fader\u016f",
    "BonusMeleeDamagePercent_postfix": "%",
    "BonusMeleeDamagePercent_postvalue_label": "Po\u0161kozen\u00ed \u00fader\u016f",
    "BonusMeleeDamagePercent_prefix": "{s:sign}",
    "BonusMeleeDamage_label": "Po\u0161kozen\u00ed \u00fader\u016f",
    "BonusMeleeDamage_postvalue_label": "Po\u0161kozen\u00ed \u00fader\u016f",
    "BonusMeleeDamage_prefix": "{s:sign}",
    "BonusMeleeSpeed_postfix": "%",
    "BonusMeleeSpeed_prefix": "+",
    "BonusMoveSpeedPercent_label": "Rychlost pohybu",
    "BonusMoveSpeedPercent_postfix": "%",
    "BonusMoveSpeedPercent_postvalue_label": "Rychlost pohybu",
    "BonusMoveSpeedPercent_prefix": "{s:sign}",
    "BonusMoveSpeed_label": "Rychlost pohybu",
    "BonusMoveSpeed_postfix": "m/s",
    "BonusMoveSpeed_postvalue_label": "Rychlost pohybu",
    "BonusMoveSpeed_prefix": "{s:sign}",
    "BonusPelletsPerShot_label": "Pellets per shot",
    "BonusPerChain_label": "Po\u0161kozen\u00ed p\u0159i p\u0159eskoku",
    "BonusPerChain_postvalue_label": "Po\u0161kozen\u00ed p\u0159i p\u0159eskoku",
    "BonusPerHeadshot_label": "Bonus Per Headshot",
    "BonusPerHeadshot_postfix": "%",
    "BonusPerHeadshot_prefix": "+",
    "BonusPerMeterPct_label": "Shield Gain Per Meter",
    "BonusPerMeterPct_postfix": "%",
    "BonusRadius_postfix": "m",
    "BonusRadius_postvalue_label": "Bonus k rozsah\u016fm",
    "BonusRegenMaxHealthPercent_label": "L\u00e9\u010den\u00ed dle max. zdrav\u00ed",
    "BonusRegenMaxHealthPercent_postfix": "%",
    "BonusRegenMaxHealthPercent_postvalue_label": "L\u00e9\u010den\u00ed dle max. zdrav\u00ed",
    "BonusRegenMaxHealthPercent_prefix": "{s:sign}",
    "BonusReloadSpeed_Postfix": "%",
    "BonusReloadSpeed_label": "Trv\u00e1n\u00ed p\u0159eb\u00edjen\u00ed",
    "BonusReloadSpeed_postvalue_label": "Trv\u00e1n\u00ed p\u0159eb\u00edjen\u00ed",
    "BonusReloadTime_postfix": "s",
    "BonusShocks_postvalue_label": "V\u00fdboje nav\u00edc",
    "BonusSoulsPct_label": "Bonusov\u00e9 du\u0161e",
    "BonusSoulsPct_postfix": "%",
    "BonusSoulsPct_postvalue_label": "Bonusov\u00e9 du\u0161e",
    "BonusSoulsPct_prefix": "+",
    "BonusSpiritDamagePercentage_label": "Bonus ke spiritu\u00e1ln\u00edmu po\u0161kozen\u00ed",
    "BonusSpiritDamagePercentage_postfix": "%",
    "BonusSpiritDamagePercentage_postvalue_label": "Bonus ke spiritu\u00e1ln\u00edmu po\u0161kozen\u00ed",
    "BonusSpiritDuration_label": "Trv\u00e1n\u00ed bonusu ke spiritu\u00e1ln\u00ed s\u00edle",
    "BonusSpiritDuration_postfix": "s",
    "BonusSpiritDuration_postvalue_label": "Trv\u00e1n\u00ed bonusu ke spiritu\u00e1ln\u00ed s\u00edle",
    "BonusSpiritForChargedAbilities_label": "Bonus ke spiritu\u00e1ln\u00ed s\u00edle schopnost\u00ed s nabit\u00edmi",
    "BonusSpiritForChargedAbilities_postvalue_label": "Bonus ke spiritu\u00e1ln\u00ed s\u00edle schopnost\u00ed s nabit\u00edmi",
    "BonusSpiritForChargedAbilities_prefix": "+",
    "BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill",
    "BonusSpiritPerKill_prefix": "{s:sign}",
    "BonusSpiritPower_label": "Bonus ke spiritu\u00e1ln\u00ed s\u00edle",
    "BonusSpiritPower_postvalue_label": "Bonus ke spiritu\u00e1ln\u00ed s\u00edle",
    "BonusSpirit_conditional": "po spu\u0161t\u011bn\u00ed",
    "BonusSpirit_label": "Spiritu\u00e1ln\u00ed s\u00edla",
    "BonusSpirit_postvalue_label": "Spiritu\u00e1ln\u00ed s\u00edla",
    "BonusSpirit_prefix": "{s:sign}",
    "BonusSprintSpeedPercent_label": "Rychlost sprintu",
    "BonusSprintSpeedPercent_postfix": "%",
    "BonusSprintSpeedPercent_postvalue_label": "Rychlost sprintu",
    "BonusSprintSpeedPercent_prefix": "{s:sign}",
    "BonusSprintSpeed_label": "Rychlost sprintu",
    "BonusSprintSpeed_postfix": "m/s",
    "BonusSprintSpeed_postvalue_label": "Rychlost sprintu",
    "BonusSprintSpeed_prefix": "{s:sign}",
    "BonusStamina_label": "Bonus Stamina",
    "BonusSuperSprintSpeedPercent_postfix": "%",
    "BonusSuperSprintSpeedPercent_prefix": "{s:sign}",
    "BonusSuperSprintSpeed_label": "Rychlost sprintu",
    "BonusSuperSprintSpeed_postvalue_label": "Rychlost sprintu",
    "BonusSuperSprintSpeed_prefix": "{s:sign}",
    "BonusTechDamagePercent_label": "Bonus ke spiritu\u00e1ln\u00edmu po\u0161kozen\u00ed",
    "BonusTechDamagePercent_postfix": "%",
    "BonusTechDamagePercent_postvalue_label": "Bonus ke spiritu\u00e1ln\u00edmu po\u0161kozen\u00ed",
    "BonusTechDamage_label": "Bonus Spirit Damage",
    "BonusTechPowerPerKill_label": "Spiritu\u00e1ln\u00ed s\u00edla za zabit\u00ed",
    "BonusTechPowerPerKill_postvalue_label": "Spiritu\u00e1ln\u00ed s\u00edla za zabit\u00ed",
    "BonusTechPower_label": "Spirit Power while Pathing",
    "BonusTechPower_postvalue_label": "Spiritu\u00e1ln\u00ed s\u00edla",
    "BonusTechPower_prefix": "{s:sign}",
    "BonusWeaponDamage_label": "Balistick\u00e9 po\u0161kozen\u00ed",
    "BonusWeaponDamage_postvalue_label": "Balistick\u00e9 po\u0161kozen\u00ed",
    "BonusWeaponDamage_prefix": "+",
    "BonusZipLineSpeed_label": "Hyperline Speed",
    "BonusZipLineSpeed_prefix": "{s:sign}",
    "BonusZoomPercent_label": "P\u0159ibl\u00ed\u017een\u00ed pohledu",
    "BonusZoomPercent_postfix": "%",
    "BonusZoomPercent_postvalue_label": "P\u0159ibl\u00ed\u017een\u00ed pohledu",
    "BonusZoomPercent_prefix": "{s:sign}",
    "BoostDuration_label": "Ally Move Speed Duration",
    "BoostDuration_postfix": "s",
    "BounceCount_label": "Shield Bounces",
    "BounceCount_postvalue_label": "Max. po\u010det p\u0159eskok\u016f",
    "BounceGrace_postvalue_label": "Max. trv\u00e1n\u00ed \u010dek\u00e1n\u00ed",
    "BouncePadExtendDuration_postfix": "s",
    "BouncePadExtendDuration_postvalue_label": "Prodlou\u017een\u00ed trv\u00e1n\u00ed od odrazov\u00e9 plo\u0161iny",
    "BouncePadStompCount_label": "Max Head Stomps",
    "BounceRadius_label": "Dosah p\u0159eskoku",
    "BounceRadius_postfix": "m",
    "BounceRadius_postvalue_label": "Dosah p\u0159eskoku",
    "BrowseItems_Desc": "Projdi si kompletn\u00ed katalog p\u0159edm\u011bt\u016f dostupn\u00fdch v\u00a0obchodu a p\u0159iprav se na dal\u0161\u00ed z\u00e1pas!",
    "BrowseItems_Title": "V\u0161echny p\u0159edm\u011bty",
    "BruiseDamageVulnerability_label": "Damage Increase",
    "BruiseDamageVulnerability_postfix": "% per stack",
    "BruiseDuration_label": "Bruise Duration",
    "BuffBulletResist_label": "Balistick\u00e1 odolnost",
    "BuffBulletResist_postfix": "%",
    "BuffBulletResist_postvalue_label": "Balistick\u00e1 odolnost",
    "BuffDamage_label": "Bonus k po\u0161kozen\u00ed v zu\u0159ivosti",
    "BuffDamage_postfix": "%",
    "BuffDamage_postvalue_label": "Bonus k po\u0161kozen\u00ed v zu\u0159ivosti",
    "BuffDamage_prefix": "+",
    "BuffDuration_label": "Trv\u00e1n\u00ed buffu",
    "BuffDuration_postfix": "s",
    "BuffDuration_postvalue_label": "Trv\u00e1n\u00ed buffu",
    "BuffFrequency_label": "Frekvence buff\u016f",
    "BuffFrequency_postfix": "s",
    "BuffFrequency_postvalue_label": "Frekvence buff\u016f",
    "BuffMaxStacks_postvalue_label": "Max. po\u010det se\u010dten\u00ed",
    "BuffMoveSpeedBonus_label": "Rychlost pohybu",
    "BuffMoveSpeedBonus_postfix": "m/s",
    "BuffMoveSpeedBonus_postvalue_label": "Rychlost pohybu",
    "BuffMoveSpeedBonus_prefix": "{s:sign}",
    "BuffMoveSpeed_label": "Rychlost pohybu",
    "BuffMoveSpeed_postfix": "m/s",
    "BuffMoveSpeed_postvalue_label": "Rychlost pohybu",
    "BuffMoveSpeed_prefix": "+",
    "BuffTechResist_label": "Spiritu\u00e1ln\u00ed odolnost",
    "BuffTechResist_postfix": "%",
    "BuffTechResist_postvalue_label": "Spiritu\u00e1ln\u00ed odolnost",
    "BuildUpBulletPercentPerHit_label": "N\u00e1r\u016fst za st\u0159elu",
    "BuildUpBulletPercentPerHit_postfix": "%",
    "BuildUpBulletPercentPerHit_postvalue_label": "N\u00e1r\u016fst za st\u0159elu",
    "BuildUpPerSecond_label": "N\u00e1r\u016fst za sekundu",
    "BuildUpPerSecond_postfix": "%",
    "BuildUpPerSecond_postvalue_label": "N\u00e1r\u016fst za sekundu",
    "BuildUpPercentPerHit_label": "N\u00e1r\u016fst za z\u00e1sah",
    "BuildUpPercentPerHit_postfix": "%",
    "BuildUpPercentPerHit_postvalue_label": "N\u00e1r\u016fst za z\u00e1sah",
    "BuildUpProcDamage_label": "Po\u0161kozen\u00ed spot\u0159ebov\u00e1n\u00edm",
    "BuildUpProcDamage_postvalue_label": "Po\u0161kozen\u00ed spot\u0159ebov\u00e1n\u00edm",
    "BuildupDamage_label": "Damage on Buildup",
    "BuildupDecayDelay_label": "Buildup Decay Delay",
    "BuildupDecayDelay_postfix": "s",
    "BuildupDuration_label": "P\u0159etrv\u00e1v\u00e1n\u00ed n\u00e1r\u016fstu",
    "BuildupDuration_postfix": "s",
    "BuildupDuration_postvalue_label": "P\u0159etrv\u00e1v\u00e1n\u00ed n\u00e1r\u016fstu",
    "BuildupExpire_label": "Buildup Expire",
    "BuildupExpire_postfix": "s",
    "BuildupPerProc_label": "Buildup on Shock",
    "BuildupPerProc_postfix": "%",
    "BuildupPerShot_label": "N\u00e1r\u016fst za st\u0159elu",
    "BuildupPerShot_postfix": "%",
    "BuildupPerShot_postvalue_label": "N\u00e1r\u016fst za st\u0159elu",
    "BuildupRate_label": "Buildup Per Shot",
    "BuildupRate_postfix": "",
    "BuildupSpiritDamageThreshold_label": "Pr\u00e1h spiritu\u00e1ln\u00edho po\u0161kozen\u00ed",
    "BuildupSpiritDamageThreshold_postvalue_label": "Pr\u00e1h spiritu\u00e1ln\u00edho po\u0161kozen\u00ed",
    "BulletArmorDamageReductionPerStack_label": "Balistick\u00e1 odolnost za se\u010dten\u00ed",
    "BulletArmorDamageReductionPerStack_postfix": "%",
    "BulletArmorDamageReductionPerStack_postvalue_label": "Balistick\u00e1 odolnost za se\u010dten\u00ed",
    "BulletArmorDamageReductionPerStack_prefix": "{s:sign}",
    "BulletArmorDamageReduction_label": "Balistick\u00e1 odolnost",
    "BulletArmorDamageReduction_postfix": "%",
    "BulletArmorDamageReduction_postvalue_label": "Balistick\u00e1 odolnost",
    "BulletArmorDamageReduction_prefix": "{s:sign}",
    "BulletArmorPenetration_label": "Target Bullet Resist",
    "BulletArmorPenetration_postfix": "",
    "BulletArmorReductionDuration_label": "Trv\u00e1n\u00ed",
    "BulletArmorReductionDuration_postfix": "s",
    "BulletArmorReductionDuration_postvalue_label": "Trv\u00e1n\u00ed",
    "BulletArmorReductionPerStack_label": "Balistick\u00e9 po\u0161kozen\u00ed",
    "BulletArmorReductionPerStack_postfix": "% za se\u010dten\u00ed",
    "BulletArmorReductionPerStack_postvalue_label": "Balistick\u00e9 po\u0161kozen\u00ed",
    "BulletArmorReductionPerStack_prefix": "+",
    "BulletArmorReduction_label": "Balistick\u00e1 odolnost",
    "BulletArmorReduction_postfix": "%",
    "BulletArmorReduction_postvalue_label": "Balistick\u00e1 odolnost",
    "BulletArmorReduction_prefix": "{s:sign}",
    "BulletArmor_label": "Balistick\u00e1 odolnost",
    "BulletArmor_postvalue_label": "Balistick\u00e1 odolnost",
    "BulletArmor_prefix": "{s:sign}",
    "BulletDamageAmpDuration_postfix": "s",
    "BulletDamageAmpDuration_postvalue_label": "Trv\u00e1n\u00ed zlomeniny",
    "BulletDamageAmp_postfix": "%",
    "BulletDamageAmp_postvalue_label": "Nav\u00fd\u0161en\u00ed balistick\u00e9ho po\u0161kozen\u00ed zlomeniny",
    "BulletDamageIncrease_label": "Bullet damage increase",
    "BulletDamageIncrease_postfix": "%",
    "BulletDamagePercentAsTechDamage_label": "Bonus ke spiritu\u00e1ln\u00edmu po\u0161kozen\u00ed",
    "BulletDamagePercentAsTechDamage_postfix": "% Bullet Damage",
    "BulletDamagePercentAsTechDamage_postvalue_label": "Bonus ke spiritu\u00e1ln\u00edmu po\u0161kozen\u00ed",
    "BulletDamagePercent_label": "Balistick\u00e9 po\u0161kozen\u00ed",
    "BulletDamagePercent_postfix": "%",
    "BulletDamagePercent_postvalue_label": "Balistick\u00e9 po\u0161kozen\u00ed",
    "BulletDamagePercent_prefix": "{s:sign}",
    "BulletDamageReduction_label": "Balistick\u00e1 odolnost",
    "BulletDamageReduction_postfix": "%",
    "BulletDamageReduction_postvalue_label": "Balistick\u00e1 odolnost",
    "BulletDamageReflectedPct_label": "Vr\u00e1cen\u00e9 balistick\u00e9 po\u0161kozen\u00ed",
    "BulletDamageReflectedPct_postfix": "%",
    "BulletDamageReflectedPct_postvalue_label": "Vr\u00e1cen\u00e9 balistick\u00e9 po\u0161kozen\u00ed",
    "BulletDamageTotal_label": "Balistick\u00e9 po\u0161kozen\u00ed",
    "BulletDamageTotal_postvalue_label": "Balistick\u00e9 po\u0161kozen\u00ed",
    "BulletLifestealPercentHero_label": "Balistick\u00fd vampirismus",
    "BulletLifestealPercentHero_postfix": "%",
    "BulletLifestealPercentHero_postvalue_label": "Balistick\u00fd vampirismus",
    "BulletLifestealPercent_label": "Balistick\u00fd vampirismus",
    "BulletLifestealPercent_postfix": "%",
    "BulletLifestealPercent_postvalue_label": "Balistick\u00fd vampirismus",
    "BulletLifestealPercent_prefix": "{s:sign}",
    "BulletPenetrationPercent_label": "Po\u0161kozen\u00ed pr\u016frazn\u00fdch st\u0159el",
    "BulletPenetrationPercent_postfix": "%",
    "BulletPenetrationPercent_postvalue_label": "Po\u0161kozen\u00ed pr\u016frazn\u00fdch st\u0159el",
    "BulletPercentAsBurn_label": "Bullet Damage as Burning",
    "BulletPercentAsBurn_postfix": "%",
    "BulletProcDeflectionPercent_label": "\u0160ance na zabr\u00e1n\u011bn\u00ed efekt\u016fm",
    "BulletProcDeflectionPercent_postfix": "%",
    "BulletProcDeflectionPercent_postvalue_label": "\u0160ance na zabr\u00e1n\u011bn\u00ed efekt\u016fm",
    "BulletRadius_label": "Velikost st\u0159ely",
    "BulletRadius_postfix": "m",
    "BulletRadius_postvalue_label": "Velikost st\u0159ely",
    "BulletResistDuration_label": "Trv\u00e1n\u00ed se\u010dten\u00ed",
    "BulletResistDuration_postfix": "s",
    "BulletResistDuration_postvalue_label": "Trv\u00e1n\u00ed se\u010dten\u00ed",
    "BulletResistOnActive_label": "Balistick\u00e1 odolnost",
    "BulletResistOnActive_postfix": "%",
    "BulletResistOnActive_postvalue_label": "Balistick\u00e1 odolnost",
    "BulletResistOnActive_prefix": "{s:sign}",
    "BulletResistPerStack_label": "Balistick\u00e1 odolnost za se\u010dten\u00ed",
    "BulletResistPerStack_postfix": "%",
    "BulletResistPerStack_postvalue_label": "Balistick\u00e1 odolnost za se\u010dten\u00ed",
    "BulletResistReductionDuration_label": "Trv\u00e1n\u00ed redukce balistick\u00e9 odolnosti",
    "BulletResistReductionDuration_postfix": "s",
    "BulletResistReductionDuration_postvalue_label": "Trv\u00e1n\u00ed debuffu",
    "BulletResistReductionPerStack_label": "Balistick\u00e1 odolnost za se\u010dten\u00ed",
    "BulletResistReductionPerStack_postfix": "%",
    "BulletResistReductionPerStack_postvalue_label": "Balistick\u00e1 odolnost za se\u010dten\u00ed",
    "BulletResistReduction_label": "Balistick\u00e1 odolnost",
    "BulletResistReduction_postfix": "%",
    "BulletResistReduction_postvalue_label": "Balistick\u00e1 odolnost",
    "BulletResist_label": "Balistick\u00e1 odolnost",
    "BulletResist_postfix": "%",
    "BulletResist_postvalue_label": "Balistick\u00e1 odolnost",
    "BulletResist_prefix": "{s:sign}",
    "BulletShieldDamageConversionPercent_label": "Po\u0161kozen\u00ed dle zb\u00fdvaj\u00edc\u00ed hodnoty \u0161t\u00edtu",
    "BulletShieldDamageConversionPercent_postfix": "%",
    "BulletShieldDamageConversionPercent_postvalue_label": "Po\u0161kozen\u00ed dle zb\u00fdvaj\u00edc\u00ed hodnoty \u0161t\u00edtu",
    "BulletShieldDamagePercent_label": "Damage Amplification vs Bullet Shields",
    "BulletShieldDamagePercent_postfix": "%",
    "BulletShieldDamagePercent_prefix": "{s:sign}",
    "BulletShieldDuration_label": "Bullet Shield Duration",
    "BulletShieldDuration_postfix": "s",
    "BulletShieldHealth_label": "Hodnota balistick\u00e9ho \u0161t\u00edtu",
    "BulletShieldHealth_postvalue_label": "Hodnota balistick\u00e9ho \u0161t\u00edtu",
    "BulletShieldMaxHealthPercentage_label": "Balistick\u00fd \u0161t\u00edt dle max. zdrav\u00ed",
    "BulletShieldMaxHealthPercentage_postfix": "%",
    "BulletShieldMaxHealthPercentage_postvalue_label": "Balistick\u00fd \u0161t\u00edt dle max. zdrav\u00ed",
    "BulletShieldMaxHealth_label": "Hodnota balistick\u00e9ho \u0161t\u00edtu",
    "BulletShieldMaxHealth_postvalue_label": "Hodnota balistick\u00e9ho \u0161t\u00edtu",
    "BulletShieldMaxHealth_prefix": "{s:sign}",
    "BulletShieldMissingHealthPercentage_label": "Balistick\u00fd \u0161t\u00edt dle chyb\u011bj\u00edc\u00edho zdrav\u00ed",
    "BulletShieldMissingHealthPercentage_postfix": "%",
    "BulletShieldMissingHealthPercentage_postvalue_label": "Balistick\u00fd \u0161t\u00edt dle chyb\u011bj\u00edc\u00edho zdrav\u00ed",
    "BulletShieldOnCast_label": "Balistick\u00fd \u0161t\u00edt",
    "BulletShieldOnCast_postvalue_label": "Balistick\u00fd \u0161t\u00edt",
    "BulletShieldOnLand_label": "Bari\u00e9ra po teleportaci",
    "BulletShieldOnLand_postvalue_label": "Bari\u00e9ra po teleportaci",
    "BulletShieldPerHero_label": "Bullet Shield Per Hero",
    "BulletShieldPoints_label": "Balistick\u00fd \u0161t\u00edt",
    "BulletShieldPoints_postvalue_label": "Balistick\u00fd \u0161t\u00edt",
    "BulletSlowDuration_label": "Trv\u00e1n\u00ed zpomalen\u00ed",
    "BulletSlowDuration_postfix": "s",
    "BulletSlowDuration_postvalue_label": "Trv\u00e1n\u00ed zpomalen\u00ed",
    "BulletSplitShot_label": "Rozd\u011blen\u00e9 st\u0159ely",
    "BulletSplitShot_postvalue_label": "Rozd\u011blen\u00e9 st\u0159ely",
    "BulletSpread_label": "Rozptyl zbran\u011b",
    "BulletSpread_postfix": "\u00b0",
    "BulletSpread_postvalue_label": "Rozptyl zbran\u011b",
    "BulletVulnerbility_label": "Nav\u00fd\u0161en\u00ed balistick\u00e9ho po\u0161kozen\u00ed",
    "BulletVulnerbility_postfix": "%",
    "BulletVulnerbility_postvalue_label": "Nav\u00fd\u0161en\u00ed balistick\u00e9ho po\u0161kozen\u00ed",
    "BulletVulnerbility_prefix": "{s:sign}",
    "BulletsBonusMagicDamage_label": "Z\u00e1kladn\u00ed balistick\u00e9 po\u0161kozen\u00ed",
    "BulletsBonusMagicDamage_postfix": "%",
    "BulletsBonusMagicDamage_postvalue_label": "Z\u00e1kladn\u00ed balistick\u00e9 po\u0161kozen\u00ed",
    "BulletsBonusMagicDamage_prefix": "+",
    "BurnDPS_label": "Po\u0161kozen\u00ed/s ho\u0159en\u00edm",
    "BurnDPS_postvalue_label": "Po\u0161kozen\u00ed/s ho\u0159en\u00edm",
    "BurnDuration_label": "Trv\u00e1n\u00ed ho\u0159en\u00ed",
    "BurnDuration_postfix": "s",
    "BurnDuration_postvalue_label": "Trv\u00e1n\u00ed ho\u0159en\u00ed",
    "BurnRadius_label": "Rozsah ho\u0159en\u00ed",
    "BurnRadius_postfix": "m",
    "BurnRadius_postvalue_label": "Rozsah ho\u0159en\u00ed",
    "BurstBonusPerStack_label": "Bonusov\u00e9 d\u00e1vky st\u0159el",
    "BurstBonusPerStack_postvalue_label": "Bonusov\u00e9 d\u00e1vky st\u0159el",
    "BurstDamage_label": "Burst Damage",
    "BurstDamage_postvalue_label": "Po\u0161kozen\u00ed v\u00fdbuchem",
    "BurstFireOnHeroHit_postfix": "s",
    "BurstFireShotsFromClipPercent_Postfix": "%",
    "CDReduceOnPillowHit_postfix": "s",
    "CDReduceOnPillowHit_postvalue_label": "Redukce dob obnoven\u00ed p\u0159i z\u00e1sahu pol\u0161t\u00e1\u0159em",
    "CDReduceOnPillowHit_prefix": "-",
    "CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "Debuggovac\u00ed p\u0159\u00edkaz vy\u017eaduje c\u00edlov\u00e9ho hrdinu",
    "CITADEL_ABILITY_INVALID_ASLEEP": "Jsi usp\u00e1n",
    "CITADEL_ABILITY_INVALID_BEETLE_TARGET": "Na c\u00edli u\u017e je brouk",
    "CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION": "Jsi zanepr\u00e1zdn\u011bn",
    "CITADEL_ABILITY_INVALID_CANT_CAST_IN_CHARGE_DELAY": "Prodleva mezi nabit\u00edmi",
    "CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES": "Nem\u00e1\u0161 dostatek nabit\u00ed",
    "CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND": "Nelze seslat mimo pevn\u00fd povrch",
    "CITADEL_ABILITY_INVALID_CHAINED": "Jsi p\u0159iv\u00e1z\u00e1n",
    "CITADEL_ABILITY_INVALID_CLIP_IS_FULL": "Z\u00e1sobn\u00edk je pln\u00fd",
    "CITADEL_ABILITY_INVALID_CONSUME_TARGET": "C\u00edl nelze zkonzumovat",
    "CITADEL_ABILITY_INVALID_DISARMED": "Jsi odzbrojen",
    "CITADEL_ABILITY_INVALID_DOORWAY_NOT_ALLOWED": "Tady nelze um\u00edstit dve\u0159e",
    "CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW": "Nep\u0159\u00edtel m\u00e1 p\u0159\u00edli\u0161 m\u00e1lo zdrav\u00ed",
    "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_ALREADY_ATTEMPTED": "Pro\u0161vihnul jsi mo\u017enost vymr\u0161t\u011bn\u00ed",
    "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_EARLY": "\u0160patn\u00e9 na\u010dasov\u00e1n\u00ed vymr\u0161t\u011bn\u00ed (p\u0159\u00edli\u0161 brzy)",
    "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_LATE": "\u0160patn\u00e9 na\u010dasov\u00e1n\u00ed vymr\u0161t\u011bn\u00ed (p\u0159\u00edli\u0161 pozd\u011b)",
    "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_NEEDS_STAMINA": "Nedostatek v\u00fddr\u017ee pro vymr\u0161t\u011bn\u00ed",
    "CITADEL_ABILITY_INVALID_HEALTH_TOO_HIGH": "M\u00e1\u0161 p\u0159\u00edli\u0161 mnoho zdrav\u00ed",
    "CITADEL_ABILITY_INVALID_IN_CAST_DELAY": "U\u017e byla sesl\u00e1na",
    "CITADEL_ABILITY_INVALID_IN_COOLDOWN": "Obnovuje se ({f:1:cooldown_seconds}\u00a0s)",
    "CITADEL_ABILITY_INVALID_MUTED": "Uml\u010den\u00ed p\u0159eru\u0161uje tv\u00e9 schopnosti a p\u0159edm\u011bty",
    "CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH": "Nic k obnoven\u00ed",
    "CITADEL_ABILITY_INVALID_NOT_ALIVE": "Mus\u00ed\u0161 b\u00fdt na\u017eivu",
    "CITADEL_ABILITY_INVALID_NOT_BLOOD": "Nem\u00e1\u0161 dostatek zu\u0159ivosti",
    "CITADEL_ABILITY_INVALID_NOT_DEAD": "Mus\u00ed\u0161 b\u00fdt mrtv\u00fd",
    "CITADEL_ABILITY_INVALID_NOT_ENOUGH_ABILITY_RESOURCE": "Nem\u00e1\u0161 dostatek zdroj\u016f",
    "CITADEL_ABILITY_INVALID_NOT_ENOUGH_ENERGY": "Nem\u00e1\u0161 dostatek energie",
    "CITADEL_ABILITY_INVALID_NOT_ENOUGH_HEADROOM": "Strop je p\u0159\u00edli\u0161 n\u00edzk\u00fd",
    "CITADEL_ABILITY_INVALID_NOT_LEARNED": "Prozat\u00edm nenau\u010dena",
    "CITADEL_ABILITY_INVALID_NO_ABILITY": "\u017d\u00e1dn\u00e1 schopnost",
    "CITADEL_ABILITY_INVALID_NO_DAMAGE_TO_CLEAR": "\u017d\u00e1dn\u00e9 po\u0161kozen\u00ed k o\u010di\u0161t\u011bn\u00ed",
    "CITADEL_ABILITY_INVALID_NO_POSTER_SELECTED": "Pro v\u00fdb\u011br plak\u00e1tu naje\u010f my\u0161\u00ed na schopnost",
    "CITADEL_ABILITY_INVALID_NO_TARGET": "\u017d\u00e1dn\u00fd c\u00edl",
    "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_HERO": "Vy\u017eaduje, aby byl zac\u00edlen hrdina",
    "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_NPC": "Vy\u017eaduje, aby bylo zac\u00edleno NPC",
    "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_TROOPER": "Vy\u017eaduje, aby byl zac\u00edlen p\u011b\u0161\u00e1k",
    "CITADEL_ABILITY_INVALID_NO_UNITS_IN_RADIUS": "V rozsahu schopnosti nejsou \u017e\u00e1dn\u00e9 vhodn\u00e9 jednotky",
    "CITADEL_ABILITY_INVALID_ONLY_ONE_AIR_DASH": "Vzdu\u0161n\u00fd v\u00fdpad nelze prov\u00e9st 2\u00d7",
    "CITADEL_ABILITY_INVALID_ONLY_ONE_AIR_JUMP": "Ve vzduchu nem\u016f\u017ee\u0161 vysko\u010dit 2\u00d7",
    "CITADEL_ABILITY_INVALID_ONLY_ONE_DOWN_DASH": "St\u0159emhlav\u00fd v\u00fdpad nelze prov\u00e9st 2\u00d7",
    "CITADEL_ABILITY_INVALID_ONLY_ONE_WALL_JUMP": "Od zdi se nem\u016f\u017ee\u0161 odrazit 2\u00d7",
    "CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_DASHES": "Vzdu\u0161n\u00fd v\u00fdpad nelze prov\u00e9st 3\u00d7",
    "CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_JUMPS": "Ve vzduchu nem\u016f\u017ee\u0161 vysko\u010dit 3\u00d7",
    "CITADEL_ABILITY_INVALID_ONLY_TWO_DOWN_DASHES": "St\u0159emhlav\u00fd v\u00fdpad nelze prov\u00e9st 3\u00d7",
    "CITADEL_ABILITY_INVALID_ONLY_TWO_WALLS_JUMP": "Od zdi se nem\u016f\u017ee\u0161 odrazit 3\u00d7",
    "CITADEL_ABILITY_INVALID_OTHER_DOOR_TOO_FAR": "Dve\u0159e jsou p\u0159\u00edli\u0161 daleko od sebe",
    "CITADEL_ABILITY_INVALID_OUT_OF_STAMINA": "Nedostatek v\u00fddr\u017ee",
    "CITADEL_ABILITY_INVALID_PARRY_DISABLED_URN_PICKUP": "Nelze prov\u00e9st p\u0159i sb\u00edr\u00e1n\u00ed urny du\u0161\u00ed",
    "CITADEL_ABILITY_INVALID_POSITION": "Neplatn\u00e1 pozice",
    "CITADEL_ABILITY_INVALID_PREMATCH": "Z\u00e1pas je\u0161t\u011b neza\u010dal",
    "CITADEL_ABILITY_INVALID_ROOTED": "Jsi znehybn\u011bn",
    "CITADEL_ABILITY_INVALID_SILENCED": "Zat\u00edmco jsi uml\u010den, nem\u016f\u017ee\u0161 ses\u00edlat schopnosti",
    "CITADEL_ABILITY_INVALID_SILENCED_IDOL": "Zat\u00edmco nese\u0161 urnu, nem\u016f\u017ee\u0161 ses\u00edlat schopnosti",
    "CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES": "Pohybov\u00e9 schopnosti jsou p\u0159eru\u0161eny",
    "CITADEL_ABILITY_INVALID_STAMINA_DISABLED": "Nelze spot\u0159ebovat v\u00fddr\u017e",
    "CITADEL_ABILITY_INVALID_STUNNED": "Jsi omr\u00e1\u010den",
    "CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "C\u00edl je mimo dosah",
    "CITADEL_ABILITY_INVALID_UNABLE_TO_TELEPORT": "Nem\u016f\u017ee\u0161 se teleportovat",
    "CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE": "Nelze seslat p\u0159i m\u00ed\u0159en\u00ed",
    "CITADEL_ABILITY_INVALID_ZIPLINE_TARGET": "Nen\u00ed zam\u011b\u0159ena nadzemn\u00ed dr\u00e1ha",
    "CITADEL_ABILITY_NO_HEALTH_RESOURCE": "\u017d\u00e1dn\u00fd zdroj",
    "Cancel": "Zru\u0161it",
    "CaptureRadius_label": "Rozsah pro p\u0159iv\u00e1z\u00e1n\u00ed",
    "CaptureRadius_postfix": "m",
    "CaptureRadius_postvalue_label": "Rozsah pro p\u0159iv\u00e1z\u00e1n\u00ed",
    "CarbineHeadshotBonus_label": "Bonus za z\u00e1sah do hlavy",
    "CarbineHeadshotBonus_postfix": "%",
    "CarbineHeadshotBonus_postvalue_label": "Bonus za z\u00e1sah do hlavy",
    "CarbineHeadshotBonus_prefix": "+",
    "CardResourceGenPctScale_label": "Rychlost vyvol\u00e1v\u00e1n\u00ed karet",
    "CardResourceGenPctScale_postfix": "%",
    "CardResourceGenPctScale_postvalue_label": "Rychlost vyvol\u00e1v\u00e1n\u00ed karet",
    "CardsDrawn_label": "Cards Drawn",
    "CartDamage_postvalue_label": "Po\u0161kozen\u00ed voz\u00edku",
    "CasterBuffDuration_label": "Trv\u00e1n\u00ed buffu",
    "CasterBuffDuration_postfix": "s",
    "CasterBuffDuration_postvalue_label": "Trv\u00e1n\u00ed buffu",
    "CasterHealthPercent_postfix": "%",
    "CasterSlowPercent_postfix": "%",
    "CatExplosionCount_label": "Explosions",
    "CatLifetime_label": "Cat Lifetime",
    "CatLifetime_postfix": "s",
    "CatMaxSpeed_label": "Ghostcat Max Speed",
    "CatMaxSpeed_postfix": "m/s",
    "CenterDamage_label": "Damage at the center",
    "ChainCount_label": "Max. po\u010det p\u0159eskok\u016f",
    "ChainCount_postvalue_label": "Max. po\u010det p\u0159eskok\u016f",
    "ChainDamageCoeff_label": "Chain Damage",
    "ChainDamageCoeff_postfix": "% of gun damage",
    "ChainDuration_label": "Trv\u00e1n\u00ed p\u0159iv\u00e1z\u00e1n\u00ed",
    "ChainDuration_postfix": "s",
    "ChainDuration_postvalue_label": "Trv\u00e1n\u00ed p\u0159iv\u00e1z\u00e1n\u00ed",
    "ChainLength_label": "D\u00e9lka lana",
    "ChainLength_postfix": "m",
    "ChainLength_postvalue_label": "D\u00e9lka lana",
    "ChainLightningRadius_label": "Chain Lightning Range",
    "ChainLightningRadius_postfix": "m",
    "ChainRadius_label": "Dosah pro p\u0159eskok",
    "ChainRadius_postfix": "m",
    "ChainRadius_postvalue_label": "Dosah pro p\u0159eskok",
    "ChannelMoveSpeed_label": "Channel Move Speed",
    "ChannelMoveSpeed_postfx": "m/s",
    "ChannelMoveSpeed_prefix": "",
    "ChargeDistance_label": "Charge Distance",
    "ChargeDistance_postfix": "m",
    "ChargeDuration_label": "Charge Duration",
    "ChargeDuration_postfix": "s",
    "ChargeMultiHitRadius_postfix": "m",
    "ChargeMultiHitRadius_postvalue_label": "Rozsah pro nabr\u00e1n\u00ed",
    "ChargeSpeed_label": "Rychlost b\u011bhu",
    "ChargeSpeed_postfix": "m/s",
    "ChargeSpeed_postvalue_label": "Rychlost b\u011bhu",
    "ChargeUpTime_label": "Charge Time",
    "ChargeUpTime_postfix": "s",
    "ChargedDuration_label": "Charged Duration",
    "ChargedDuration_postfix": "s",
    "ChargedShotBonus_label": "Charged Shot Damage",
    "ChargedShotBonus_postfix": "%",
    "ChargedShotBonus_prefix": "+",
    "ChargedShotHitRadiusScale_label": "Rozsah s Nezastavitelnou st\u0159elou",
    "ChargedShotHitRadiusScale_postfix": "%",
    "ChargedShotHitRadiusScale_postvalue_label": "Rozsah s Nezastavitelnou st\u0159elou",
    "ChargedShotHitRadiusScale_prefix": "+",
    "ChargesRestored_label": "Obnoven\u00e1 nabit\u00ed",
    "ChargesRestored_postvalue_label": "Obnoven\u00e1 nabit\u00ed",
    "CharmDamage_label": "Po\u0161kozen\u00ed okouzlen\u00edm",
    "CharmDamage_postvalue_label": "Po\u0161kozen\u00ed okouzlen\u00edm",
    "ChronoTimeScale_label": "Paradox Time Acceleration",
    "ChronoTimeScale_postfix": "%",
    "CitadelCategoryArmor": "T\u011blo",
    "CitadelCategoryBuilds": "Buildy",
    "CitadelCategoryCustom": "Vlastn\u00ed build",
    "CitadelCategoryFlex": "Flexi",
    "CitadelCategorySuggested": "Doporu\u010den\u00e9 p\u0159edm\u011bty",
    "CitadelCategoryTech": "Mysl",
    "CitadelCategoryWeapon": "Zbra\u0148",
    "CitadelComponentGroup_EActives": "Aktivn\u00ed",
    "CitadelComponentGroup_EAdditionalProtection": "Dodate\u010dn\u00e1 ochrana",
    "CitadelComponentGroup_EAntiGun": "Odzbrojen\u00ed",
    "CitadelComponentGroup_EAntiHealing": "Postrach doktor\u016f",
    "CitadelComponentGroup_EBulletProtection": "Ochrana proti st\u0159el\u00e1m",
    "CitadelComponentGroup_EBulletVelocity": "Rychlost st\u0159el",
    "CitadelComponentGroup_EBurstDamage": "Tucet jednou ranou",
    "CitadelComponentGroup_ECharges": "Nabit\u00ed schopnost\u00ed",
    "CitadelComponentGroup_ECooldown": "Doby obnoven\u00ed",
    "CitadelComponentGroup_ECrownControl": "Kontrola dav\u016f",
    "CitadelComponentGroup_EDebuffs": "Debuffy",
    "CitadelComponentGroup_EDuration": "Trv\u00e1n\u00ed schopnost\u00ed",
    "CitadelComponentGroup_EHeadshotEnthusiasts": "V\u00fdbava pro ostrost\u0159elce",
    "CitadelComponentGroup_EHealing": "L\u00e9\u010den\u00ed",
    "CitadelComponentGroup_ELifesteal": "Vampirismus",
    "CitadelComponentGroup_EMagazines": "Z\u00e1sobn\u00edky",
    "CitadelComponentGroup_EMagicVulnerability": "Spiritu\u00e1ln\u00ed zranitelnost",
    "CitadelComponentGroup_EMelee": "Vampirismus \u00fadery",
    "CitadelComponentGroup_EMeleeSpirit": "\u00dadern\u00e1 spiritualita",
    "CitadelComponentGroup_EMisc": "Pasivn\u00ed (r\u016fzn\u00e9)",
    "CitadelComponentGroup_EMiscSpirit": "Spiritu\u00e1ln\u00ed (r\u016fzn\u00e9)",
    "CitadelComponentGroup_EMoreHealth": "V\u00edce zdrav\u00ed",
    "CitadelComponentGroup_EMoreSpirit": "V\u00edce spirituality",
    "CitadelComponentGroup_EMovementAndAgility": "Pohyb a obratnost",
    "CitadelComponentGroup_ENotGrouped": "Nen\u00ed ve skupin\u011b",
    "CitadelComponentGroup_ERateOfFire": "Rychlost st\u0159elby",
    "CitadelComponentGroup_ERevitalization": "Revitalizace",
    "CitadelComponentGroup_ESlowingBullets": "Zpomaluj\u00edc\u00ed st\u0159ely",
    "CitadelComponentGroup_ESlowingMagic": "Zpomaluj\u00edc\u00ed magie",
    "CitadelComponentGroup_ESpiritProtection": "Ochrana proti spiritualit\u011b",
    "CitadelComponentGroup_ESpiritRange": "Dosahy schopnost\u00ed",
    "CitadelComponentGroup_ESpiritSlinger": "N\u011bco pro \u010darod\u011bje",
    "CitadelComponentGroup_ETankingBullets": "Ml\u00e1ti\u010dky a vyhazova\u010di",
    "CitadelComponentGroup_EWeaponRange": "Bezpe\u010dn\u00e1 vzd\u00e1lenost",
    "CitadelHeroDetails_Background": "Pozad\u00ed",
    "CitadelHeroDetails_Basic": "P\u0159ehled",
    "CitadelHeroDetails_Builds": "Buildy",
    "CitadelHeroDetails_Builds_CreateButton": "Vytvo\u0159it nov\u00fd build",
    "CitadelHeroDetails_Builds_EditButton": "Upravit m\u00e9 buildy",
    "CitadelHeroDetails_Builds_SelectButton": "Proch\u00e1zet buildy",
    "CitadelHeroDetails_Equipment": "Vybaven\u00ed",
    "CitadelHeroDetails_Progression": "Postup",
    "CitadelHeroDetails_Stats": "Statistiky",
    "CitadelHeroStats_Spirit": "Statistiky mysli",
    "CitadelHeroStats_SpiritPower_Desc": "Spiritu\u00e1ln\u00ed s\u00edla ovliv\u0148uje \u00fa\u010dinnost tv\u00fdch schopnost\u00ed a p\u0159edm\u011bt\u016f.",
    "CitadelHeroStats_SpiritPower_Impact": "Dopad spiritu\u00e1ln\u00ed s\u00edly",
    "CitadelHeroStats_Vitality": "Statistiky t\u011bla",
    "CitadelHeroStats_Weapon": "Statistiky zbran\u011b",
    "CitadelHeroStats_Weapon_Falloff": "Efektivn\u00ed dosah",
    "CitadelHeroStats_Weapon_Falloff_NA": "\u2013",
    "CitadelShopSearch": "Vyhled\u00e1v\u00e1n\u00ed p\u0159edm\u011bt\u016f",
    "CitadelShop_SearchExampleAlt": "Zkus vyhled\u00e1vat podle <span class=\"highlight\">n\u00e1zvu p\u0159edm\u011btu</span> nebo statistiky, kterou upravuje, nap\u0159\u00edklad <span class=\"highlight_weapon\">n\u00e1boje</span>, <span class=\"highlight_vitality\">vampirismus</span> nebo <span class=\"highlight_spirit\">spiritu\u00e1ln\u00ed s\u00edla</span>",
    "CitadelShop_SearchExampleLine1": "P\u0159\u00edklady hled\u00e1n\u00ed:",
    "CitadelShop_SearchExampleLine2": "N\u00e1zev: <span class=\"highlight\">Fant\u00f3m\u016fv trik</span>",
    "CitadelShop_SearchExampleLine3": "Vlastnost: <b>Balistick\u00e1 odolnost</b>",
    "Citadel_AbilityProperty_OnAttach": "Po p\u0159ipevn\u011bn\u00ed bomby:",
    "Citadel_AbilityProperty_OnExplode": "Po v\u00fdbuchu:",
    "Citadel_AbilityProperty_OnHit": "P\u0159i z\u00e1sahu:",
    "Citadel_Ability_BuildAnnotation": "Navr\u017een\u00e1 dal\u0161\u00ed schopnost",
    "Citadel_Ability_CannotImbue": "Nelze prodchnout",
    "Citadel_Ability_IsImbued": "Prodchnut\u00e1",
    "Citadel_Abrams_HeroTag_1": "Tank",
    "Citadel_Abrams_HeroTag_2": "Rv\u00e1\u010d",
    "Citadel_Abrams_HeroTag_3": "Tvrdohlav\u00fd",
    "Citadel_AcceptFriendInvite_Body": "\u010cekej pros\u00edm",
    "Citadel_AcceptFriendInvite_ErrorBody": "V tuto chv\u00edli se nepoda\u0159ilo p\u0159ijmout tuto \u017e\u00e1dost. Zkus to pozd\u011bji znovu.",
    "Citadel_AcceptFriendInvite_ErrorTitle": "Chyba",
    "Citadel_AcceptFriendInvite_Title": "P\u0159ij\u00edm\u00e1n\u00ed \u017e\u00e1dosti",
    "Citadel_AcceptedInvitation_Name": "{g:citadel_persona:accepted_invitation} p\u0159ijal tvoji pozv\u00e1nku.",
    "Citadel_AcceptedInvitation_Title": "P\u0159ijet\u00ed pozv\u00e1nky",
    "Citadel_AcquireTicket_BusyText": "\u010cekej pros\u00edm",
    "Citadel_AcquireTicket_BusyTitle": "P\u0159ipojov\u00e1n\u00ed do z\u00e1pasu",
    "Citadel_AcquireTicket_ErrorTitle": "Chyba",
    "Citadel_AcquireTicket_InternalError": "Nepoda\u0159ilo se nav\u00e1zat spojen\u00ed se s\u00edt\u00ed hry Deadlock a z\u00edskat p\u0159\u00edstup na server. Zkus to pozd\u011bji znovu.",
    "Citadel_AlertPlayer_MatchReadyText": "Tv\u016fj z\u00e1pas za\u010d\u00edn\u00e1.",
    "Citadel_AlertPlayer_MatchReadyTitle": "Z\u00e1pas je p\u0159ipraven",
    "Citadel_AlreadyInGame": "Nepoda\u0159ilo se zah\u00e1jit vyhled\u00e1v\u00e1n\u00ed z\u00e1pasu, proto\u017ee u\u017e se v jednom nach\u00e1z\u00ed\u0161. Nejprve tedy odejdi ze sv\u00e9ho aktu\u00e1ln\u00edho z\u00e1pasu.",
    "Citadel_Astro_HeroTag_1": "Kovbojka",
    "Citadel_Astro_HeroTag_2": "V\u00fdbu\u0161niny",
    "Citadel_Astro_HeroTag_3": "Ruka z\u00e1kona",
    "Citadel_AttackerClass_CLASS_BOSS_BARRACKS": "Str\u00e1\u017eci z\u00e1kladny",
    "Citadel_AttackerClass_CLASS_BOSS_TIER_2": "Chodec (2. \u00farove\u0148)",
    "Citadel_AttackerClass_CLASS_BOSS_TIER_3": "Patron",
    "Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "Hl\u00edda\u010d chr\u00e1mu",
    "Citadel_AttackerClass_CLASS_TROOPER": "P\u011b\u0161\u00e1k",
    "Citadel_AttackerClass_CLASS_TROOPER_BOSS": "Str\u00e1\u017ece (1. \u00farove\u0148)",
    "Citadel_AttackerClass_CLASS_TROOPER_NEUTRAL": "Neutr\u00e1l",
    "Citadel_AttackerClass_CLASS_ZAP_TRIGGER": "Elekt\u0159ina",
    "Citadel_BannedHeroes": "Zabanovan\u00ed hrdinov\u00e9",
    "Citadel_BannedWarning_Desc": "Je m\u00e9n\u011b pravd\u011bpodobn\u00e9, \u017ee v n\u00e1sleduj\u00edc\u00edm z\u00e1pase naraz\u00ed\u0161 na tohoto hrdinu.",
    "Citadel_BannedWarning_Title": "Hrdina, kter\u00e9mu se vyh\u00fdb\u00e1\u0161",
    "Citadel_Bebop_HeroTag_1": "H\u00e1k",
    "Citadel_Bebop_HeroTag_2": "Bomba",
    "Citadel_Bebop_HeroTag_3": "Lev\u00fd h\u00e1k",
    "Citadel_Book_ComingSoon": "This section will be added in a future update. Keep checking back for more exciting adventures!",
    "Citadel_Book_ComingSoon_Title": "Coming Soon",
    "Citadel_Book_NextPage": "Vp\u0159ed",
    "Citadel_Book_NotEnoughXP": "This chatper requires {d:unlock_cost} to unlock, but you only have {d:available_unlocks} available. Play more matches to earn more unlocks.",
    "Citadel_Book_NotEnoughXPSingle": "This chapter requires spending an unlock, but you don't have any currently available. Play more matches to earn more unlocks.",
    "Citadel_Book_NotEnoughXP_Title": "Inusfficient Unlocks",
    "Citadel_Book_NotReachable": "Earlier chapters must be unlocked before this chapter can be unlocked",
    "Citadel_Book_NotReachable_Title": "Can't Unlock Yet",
    "Citadel_Book_Pause": "Pozastavit",
    "Citadel_Book_Play": "P\u0159ehr\u00e1t",
    "Citadel_Book_PrevPage": "Zp\u011bt",
    "Citadel_Book_UnlockItem": "Would you unlock this item? This will cost {d:unlock_cost} of your {d:available_unlocks} available unlocks.",
    "Citadel_Book_UnlockItem_Title": "Unlock Item",
    "Citadel_Book_UnlockXP": "Would you like to unlock this chapter? This will cost {d:unlock_cost} of your {d:available_unlocks} available unlocks.",
    "Citadel_Book_UnlockXPSingle": "Would you like to unlock this chapter? This will cost one unlock and you have {d:available_unlocks} available.",
    "Citadel_Book_UnlockXP_Title": "Unlock Chapter",
    "Citadel_Bookworm_HeroTag_1": "N\u00e1pomocn\u00e1",
    "Citadel_Bookworm_HeroTag_2": "Ochr\u00e1nkyn\u011b",
    "Citadel_Bookworm_HeroTag_3": "Knihomolka",
    "Citadel_BotMatchModal_Coop": "Zahraj si standardn\u00ed online z\u00e1pas spole\u010dn\u011b s dal\u0161\u00edmi hr\u00e1\u010di.",
    "Citadel_BotMatchModal_Desc": "Vyber obt\u00ed\u017enost bot\u016f:",
    "Citadel_BotMatchModal_Private": "Zahraj si soukrom\u00fd standardn\u00ed z\u00e1pas vybran\u00e9 obt\u00ed\u017enosti.",
    "Citadel_BotMatchModal_PrivateBrawl": "Zahraj si soukromou poty\u010dku vybran\u00e9 obt\u00ed\u017enosti.",
    "Citadel_BuildBrowser_SelectBuild": "Pou\u017e\u00edt vybran\u00fd build",
    "Citadel_BuildBrowser_Title": "Proch\u00e1zen\u00ed build\u016f",
    "Citadel_BuildTagPicker_Abilities": "Schopnosti",
    "Citadel_BuildTagPicker_BuildItems": "P\u0159edm\u011bty v buildu",
    "Citadel_BuildTagPicker_SpiritItems": "P\u0159edm\u011bty \u2013 Mysl",
    "Citadel_BuildTagPicker_Standard": "Standardn\u00ed zna\u010dky",
    "Citadel_BuildTagPicker_Title": "Vyber zna\u010dku",
    "Citadel_BuildTagPicker_VitalityItems": "P\u0159edm\u011bty \u2013 T\u011blo",
    "Citadel_BuildTagPicker_WeaponItems": "P\u0159edm\u011bty \u2013 Zbra\u0148",
    "Citadel_CancelFriendInvite_Body": "\u010cekej pros\u00edm",
    "Citadel_CancelFriendInvite_ConfirmBody": "Opravdu chce\u0161 zru\u0161it \u017e\u00e1dost o p\u0159\u00e1telstv\u00ed u\u017eivatele {g:dac_persona:b:account_id}? Pokud tak u\u010din\u00ed\u0161, p\u0159\u00ed\u0161t\u00edch n\u011bkolik dn\u016f mu nebude\u0161 moci poslat novou \u017e\u00e1dost.",
    "Citadel_CancelFriendInvite_ConfirmTitle": "Zru\u0161it pozv\u00e1nku",
    "Citadel_CancelFriendInvite_ErrorBody": "V tuto chv\u00edli se nepoda\u0159ilo zru\u0161it tuto \u017e\u00e1dost. Zkus to pozd\u011bji znovu.",
    "Citadel_CancelFriendInvite_ErrorTitle": "Chyba",
    "Citadel_CancelFriendInvite_Title": "Odeb\u00edr\u00e1n\u00ed z p\u0159\u00e1tel",
    "Citadel_CapturePoint_Capturer_Capturing": "Zab\u00edr\u00e1n\u00ed",
    "Citadel_ChatError_Disabled": "Zpr\u00e1vu se nepoda\u0159ilo odeslat: chat je moment\u00e1ln\u011b zak\u00e1z\u00e1n.",
    "Citadel_ChatError_InternalError": "Zpr\u00e1vu se nepoda\u0159ilo odeslat: intern\u00ed chyba.",
    "Citadel_ChatError_InvalidMsg": "Zpr\u00e1vu se nepoda\u0159ilo odeslat: neplatn\u00e1 zpr\u00e1va.",
    "Citadel_ChatError_InvalidPermission": "Zpr\u00e1vu se nepoda\u0159ilo odeslat: chyb\u00ed opr\u00e1vn\u011bn\u00ed.",
    "Citadel_ChatError_RateLimited": "Zpr\u00e1vu se nepoda\u0159ilo odeslat: p\u0159\u00edli\u0161 mnoho ned\u00e1vn\u00fdch zpr\u00e1v.",
    "Citadel_ChatError_Timeout": "Zpr\u00e1vu se nepoda\u0159ilo odeslat: vypr\u0161el \u010dasov\u00fd limit.",
    "Citadel_ChatError_Unknown": "Zpr\u00e1vu se nepoda\u0159ilo odeslat: nezn\u00e1m\u00fd d\u016fvod.",
    "Citadel_ChatMsg_CommsRestricted": "Aktu\u00e1ln\u011b se na tebe vztahuje omezen\u00ed komunikace, tak\u017ee tv\u00e9 zpr\u00e1vy nebudou odesl\u00e1ny.",
    "Citadel_ChatSender_LocalClient": "Syst\u00e9m",
    "Citadel_ChatTarget_GameAll": "V\u0161ichni",
    "Citadel_ChatTarget_GameAllies": "Spojenci",
    "Citadel_ChatTarget_Party": "Skupina",
    "Citadel_ChatType_AllTeam": "Cel\u00fd t\u00fdm",
    "Citadel_ChatType_Disabled": "Zak\u00e1z\u00e1n",
    "Citadel_ChatType_PartyOnly": "Pouze skupina",
    "Citadel_Chrono_HeroTag_1": "Vypo\u010d\u00edtav\u00e1",
    "Citadel_Chrono_HeroTag_2": "Naru\u0161itelka",
    "Citadel_Chrono_HeroTag_3": "Nad\u010dasov\u00e1",
    "Citadel_CommendPlayer_Friendly": "P\u0159\u00e1telsk\u00fd hr\u00e1\u010d",
    "Citadel_CommendPlayer_PopupDesc": "Oce\u0148 hr\u00e1\u010de, se kter\u00fdm jsi hr\u00e1l, a dej v\u011bd\u011bt syst\u00e9mu pro vyhled\u00e1v\u00e1n\u00ed z\u00e1pas\u016f, \u017ee bys ho r\u00e1d vid\u011bl i v budouc\u00edch z\u00e1pasech.",
    "Citadel_CommendPlayer_PopupTitle": "Ocenit hr\u00e1\u010de",
    "Citadel_CommendPlayer_Skilled": "Zku\u0161en\u00fd hr\u00e1\u010d",
    "Citadel_CommendPlayer_Teamwork": "T\u00fdmov\u00fd hr\u00e1\u010d",
    "Citadel_CommendToast_ReturnCommendTooltip": "Kliknut\u00edm hr\u00e1\u010di oplat\u00ed\u0161 ocen\u011bn\u00ed",
    "Citadel_Commend_Toast_Friendly": "{s:commender} ({s:commender_hero}) ti dal ocen\u011bn\u00ed \u201eP\u0159\u00e1telsk\u00fd hr\u00e1\u010d\u201c.",
    "Citadel_Commend_Toast_Generic": "{s:commender} ({s:commender_hero}) ti dal ocen\u011bn\u00ed",
    "Citadel_Commend_Toast_NoHero_Generic": "{s:commender} ti dal ocen\u011bn\u00ed",
    "Citadel_Commend_Toast_Skilled": "{s:commender} ({s:commender_hero}) ti dal ocen\u011bn\u00ed \u201eZku\u0161en\u00fd hr\u00e1\u010d\u201c.",
    "Citadel_Commend_Toast_Teamwork": "{s:commender} ({s:commender_hero}) ti dal ocen\u011bn\u00ed \u201eT\u00fdmov\u00fd hr\u00e1\u010d\u201c.",
    "Citadel_ComponentOwned": "vlastn\u00ed\u0161",
    "Citadel_ComponentRequired": "Je vylep\u0161en\u00edm:",
    "Citadel_ComponentUseIn": "Je pou\u017eit v:",
    "Citadel_Confirm_Discord": "Jsi p\u0159ipraven\u00fd vytvo\u0159it pozv\u00e1nku na Discord? Tato pozv\u00e1nka bude platn\u00e1 pouze 2 hodiny a nebude\u0161 ji moci vytvo\u0159it znovu.",
    "Citadel_Confirm_Discord_Create": "Vytvo\u0159it pozv\u00e1nku",
    "Citadel_Confirm_Discord_Created_Body": "Pozv\u00e1nku na Discord jsi u\u017e vytvo\u0159il a nem\u016f\u017ee\u0161 vytvo\u0159it dal\u0161\u00ed.",
    "Citadel_Confirm_Discord_Created_Title": "Nepoda\u0159ilo se vytvo\u0159it pozv\u00e1nku",
    "Citadel_Confirm_Discord_InMatch_Body": "Pozv\u00e1nku na Discord nem\u016f\u017ee\u0161 pou\u017e\u00edt, zat\u00edmco se nach\u00e1z\u00ed\u0161 ve skupin\u011b nebo ve vyhled\u00e1v\u00e1n\u00ed z\u00e1pasu.",
    "Citadel_Confirm_Discord_InMatch_Title": "Nelze pou\u017e\u00edt",
    "Citadel_ConflictingWithPrimaryModifier": "Tato modifika\u010dn\u00ed kl\u00e1vesa je v konfliktu s kl\u00e1vesou {s:key_name}",
    "Citadel_Connection_GCUpdating": "S\u00ed\u0165 se aktualizuje",
    "Citadel_Connection_GCUpdating_Desc": "\u010cek\u00e1 se na op\u011btovn\u00e9 p\u0159ipojen\u00ed",
    "Citadel_Connection_LoggingIn": "P\u0159ipojov\u00e1n\u00ed k s\u00edti",
    "Citadel_Connection_LoggingIn_Desc": "P\u0159ihla\u0161ov\u00e1n\u00ed...",
    "Citadel_Connection_NoSession": "Chyb\u00ed spojen\u00ed se s\u00edt\u00ed",
    "Citadel_Connection_NoSession_Desc": "N\u011bkter\u00e9 funkce nemus\u00ed b\u00fdt dostupn\u00e9",
    "Citadel_Connection_NoSteam": "Chyb\u00ed spojen\u00ed se slu\u017ebou Steam",
    "Citadel_Connection_NoSteam_Desc": "P\u0159ipoj se do slu\u017eby Steam",
    "Citadel_Connection_SteamUpdating": "Klient slu\u017eby Steam se aktualizuje",
    "Citadel_Connection_SteamUpdating_Desc": "\u010cek\u00e1 se na dokon\u010den\u00ed aktualizace",
    "Citadel_CreateParty_AlreadyInParty": "U\u017e jsi \u010dlenem skupiny, tak\u017ee dokud ji neopust\u00ed\u0161, nem\u016f\u017ee\u0161 vytvo\u0159it jinou.",
    "Citadel_CreateParty_Disabled": "Syst\u00e9m skupin byl z d\u016fvodu \u00fadr\u017eby do\u010dasn\u011b zak\u00e1z\u00e1n. Zkus to znovu za p\u00e1r minut.",
    "Citadel_CreateParty_DisabledMode": "V tomto hern\u00edm m\u00f3du moment\u00e1ln\u011b nejsou povoleny skupiny.",
    "Citadel_CreateParty_ErrorTitle": "Nepoda\u0159ilo se vytvo\u0159it skupinu",
    "Citadel_CreateParty_FailedToGetResponse": "Nepoda\u0159ilo se nav\u00e1zat spojen\u00ed se s\u00edt\u00ed hry Deadlock a vytvo\u0159it skupinu. Zkus to znovu za p\u00e1r minut.",
    "Citadel_CreateParty_InMatchmaking": "P\u0159i vyhled\u00e1v\u00e1n\u00ed z\u00e1pasu nen\u00ed mo\u017en\u00e9 vytvo\u0159it skupinu.",
    "Citadel_CreateParty_InternalError": "P\u0159i pokusu o vytvo\u0159en\u00ed skupiny do\u0161lo k vnit\u0159n\u00ed chyb\u011b.",
    "Citadel_CreateParty_InvalidVersion": "Tv\u016fj hern\u00ed klient nen\u00ed aktu\u00e1ln\u00ed. Aktualizuj ho a zkus to znovu.",
    "Citadel_CreateParty_NoRegionPings": "Nepoda\u0159ilo se nav\u00e1zat spojen\u00ed s \u017e\u00e1dn\u00fdm p\u0159evad\u011b\u010dem s\u00edt\u011b Steam Datagram Relay. Pokud jsi p\u0159ipojen\u00fd k internetu, tato chyba je nejsp\u00ed\u0161 zp\u016fsobena probl\u00e9mem s firewallem nebo MTU tv\u00e9ho p\u0159ipojen\u00ed.",
    "Citadel_CreateParty_NotFriends": "Abys mohl hr\u00e1\u010de pozvat do skupiny, mus\u00ed\u0161 ho m\u00edt v p\u0159\u00e1tel\u00edch.",
    "Citadel_CreateParty_RateLimited": "B\u011bhem kr\u00e1tk\u00e9 doby jsi provedl p\u0159\u00edli\u0161 mnoho operac\u00ed. Chv\u00edli po\u010dkej a zkus to znovu.",
    "Citadel_CreateParty_TooBusy": "S\u00ed\u0165 hry Deadlock je pro zpracov\u00e1n\u00ed t\u00e9to akce p\u0159\u00edli\u0161 zanepr\u00e1zdn\u011bna. Zkus to znovu za p\u00e1r minut.",
    "Citadel_CreateParty_UnableToGetRegionPings": "Moment\u00e1ln\u011b nejsi p\u0159ihl\u00e1\u0161en k s\u00edti slu\u017eby Steam nebo s\u00edti hry Deadlock, tak\u017ee nem\u016f\u017eeme ur\u010dit tv\u00e9 spojen\u00ed s na\u0161imi servery.",
    "Citadel_DamageType_CITADEL_DAMAGETYPE_ABILITY": "Po\u0161kozen\u00ed schopnost\u00ed",
    "Citadel_DamageType_CITADEL_DAMAGETYPE_BULLET": "Balistick\u00e9 po\u0161kozen\u00ed",
    "Citadel_DamageType_CITADEL_DAMAGETYPE_ENVIRONMENTAL": "Environment\u00e1ln\u00ed po\u0161kozen\u00ed",
    "Citadel_DamageType_CITADEL_DAMAGETYPE_MELEE": "Po\u0161kozen\u00ed \u00fader\u016f",
    "Citadel_DamageType_CITADEL_DAMAGETYPE_POISON": "Po\u0161kozen\u00ed jedem",
    "Citadel_Dashboard_AbandonTooltip": "Umo\u017e\u0148uje ti opustit z\u00e1pas, ve kter\u00e9m se moment\u00e1ln\u011b nach\u00e1z\u00ed\u0161.",
    "Citadel_Dashboard_BuildTime": "{s:buildTime}",
    "Citadel_Dashboard_BuildVersion": "\u010d. {d:buildNumber}",
    "Citadel_Dashboard_ClearReadyUpButtonTooltipText": "Umo\u017e\u0148uje ti zru\u0161it tvoji p\u0159ipravenost a zak\u00e1zat skupin\u011b vyhled\u00e1v\u00e1n\u00ed.",
    "Citadel_Dashboard_CloseAnnounceTooltip": "Skr\u00fdt ozn\u00e1men\u00ed",
    "Citadel_Dashboard_CompilingShaders": "P\u0159edna\u010d\u00edt\u00e1n\u00ed mapy a kompilov\u00e1n\u00ed shader\u016f ({d:prewarm_progress}/{d:prewarm_progress_total})",
    "Citadel_Dashboard_CompilingShaders_Desc": "Dokon\u010deno {d:prewarm_progress}/{d:prewarm_progress_total}",
    "Citadel_Dashboard_CompilingShaders_Play_Tooltip": "\u010cek\u00e1 se na p\u0159edna\u010dten\u00ed mapy a dokon\u010den\u00ed kompilace shader\u016f.",
    "Citadel_Dashboard_CompilingShaders_Title": "P\u0159edna\u010d\u00edt\u00e1n\u00ed mapy a shader\u016f",
    "Citadel_Dashboard_EnterMatchmaking": "Zah\u00e1jit<br>vyhled\u00e1v\u00e1n\u00ed",
    "Citadel_Dashboard_Matchmaking_SearchingForBotMatchPlayers": "KOOPERATIVN\u00cd Z\u00c1PAS S BOTY \u2013 \u010cek\u00e1 se na hr\u00e1\u010de",
    "Citadel_Dashboard_Matchmaking_SearchingForBotMatchTime": "KOOPERATIVN\u00cd Z\u00c1PAS S BOTY \u2013 Z\u00e1pas bude zah\u00e1jen za {s:coop_time_remaining}",
    "Citadel_Dashboard_Matchmaking_SearchingForMatch": "Vyhled\u00e1v\u00e1n\u00ed z\u00e1pasu",
    "Citadel_Dashboard_Matchmaking_UsersInQueue": "{s:users_in_queue} ve vyhled\u00e1v\u00e1n\u00ed",
    "Citadel_Dashboard_Matchmaking_UsersInQueue_Single": "{s:users_in_queue} ve vyhled\u00e1v\u00e1n\u00ed",
    "Citadel_Dashboard_PartyClearModeButtonTooltipText": "Umo\u017e\u0148uje ti zm\u011bnit m\u00f3d, kter\u00fd chce\u0161 hr\u00e1t se svoj\u00ed skupinou.",
    "Citadel_Dashboard_PartySetModeButtonTooltipText": "Umo\u017e\u0148uje ti vybrat m\u00f3d, kter\u00fd chce\u0161 hr\u00e1t se svoj\u00ed skupinou.",
    "Citadel_Dashboard_PatchNotesTooltip": "Otev\u0159e informace o nejnov\u011bj\u0161\u00edch aktualizac\u00edch.",
    "Citadel_Dashboard_PlayButtonTooltipText": "Umo\u017e\u0148uje zah\u00e1jit vyhled\u00e1v\u00e1n\u00ed z\u00e1pasu.",
    "Citadel_Dashboard_PlayButtonTooltipTextSteamDeck": "Vyhled\u00e1v\u00e1n\u00ed standardn\u00edch z\u00e1pas\u016f nen\u00ed na za\u0159\u00edzen\u00ed Steam Deck v tuto chv\u00edli podporov\u00e1no.",
    "Citadel_Dashboard_ReadyUpButtonTooltipText": "Umo\u017e\u0148uje ti potvrdit soupisku a povolit skupin\u011b vyhled\u00e1v\u00e1n\u00ed.",
    "Citadel_Dashboard_Recommended": "Doporu\u010deno",
    "Citadel_Dashboard_RejoinTooltip": "Umo\u017e\u0148uje ti p\u0159ipojit se zp\u011bt do prob\u00edhaj\u00edc\u00edho z\u00e1pasu.",
    "Citadel_Dashboard_ReloadPageTooltip": "Obnovit aktu\u00e1ln\u00ed str\u00e1nku",
    "Citadel_Dashboard_Roster_ClearRoster": "Vymazat soupisku",
    "Citadel_Dashboard_Roster_HeroTooPopular": "V\u0161ichni tv\u00ed hrdinov\u00e9 jsou u\u017e rozebr\u00e1ni",
    "Citadel_Dashboard_Roster_MissingHeroes": "<span class=\"rosterErrorText\">Pro vyhled\u00e1v\u00e1n\u00ed z\u00e1pas\u016f mus\u00ed\u0161 m\u00edt na sv\u00e9 soupisce nejm\u00e9n\u011b t\u0159i hrdiny</span>",
    "Citadel_Dashboard_SettingsTooltip": "Umo\u017e\u0148uje ti zm\u011bnit nastaven\u00ed hry (obraz, zvuk atd.).",
    "Citadel_Dashboard_ShowAnnounceTooltip": "Zobrazit ozn\u00e1men\u00ed",
    "Citadel_Dashboard_ShowHeroLabHeroes": "Zobrazit experiment\u00e1ln\u00ed hrdiny",
    "Citadel_Dashboard_Status_ConnectingToServer": "P\u0159ipojov\u00e1n\u00ed k hern\u00edmu serveru",
    "Citadel_Dashboard_Status_ConnectingToServer_Detail": "Tv\u016fj z\u00e1pas zanedlouho za\u010dne",
    "Citadel_Dashboard_Status_GCOffline": "S\u00ed\u0165 hry je offline",
    "Citadel_Dashboard_Status_GCOffline_Detail": "N\u011bkter\u00e9 funkce nemus\u00ed b\u00fdt dostupn\u00e9",
    "Citadel_Dashboard_Status_MatchInProgress": "Z\u00e1pas prob\u00edh\u00e1",
    "Citadel_Dashboard_Status_MatchInProgress_Detail": "{g:citadel_binding:'OpenMainMenu'} P\u0159ipojit se zp\u011bt / Opustit z\u00e1pas",
    "Citadel_Dashboard_Status_Mode_Coop": "Kooperativn\u00ed z\u00e1pas s boty",
    "Citadel_Dashboard_Status_Mode_HeroLabs": "Z\u00e1pas m\u00f3du L\u00edhe\u0148 hrdin\u016f",
    "Citadel_Dashboard_Status_Mode_Placement": "Z\u00e1pas o um\u00edst\u011bn\u00ed",
    "Citadel_Dashboard_Status_Mode_Private": "Soukrom\u00fd z\u00e1pas",
    "Citadel_Dashboard_Status_Mode_Ranked": "Hodnocen\u00fd z\u00e1pas",
    "Citadel_Dashboard_Status_Mode_StreetBrawl": "Poty\u010dka",
    "Citadel_Dashboard_Status_Mode_Unranked": "Z\u00e1pas",
    "Citadel_Dashboard_Status_OutOfDateClient": "Je dostupn\u00e1 aktualizace",
    "Citadel_Dashboard_Status_OutOfDateClient_Detail": "St\u00e1hni si ji v klientu slu\u017eby Steam",
    "Citadel_Dashboard_ViewLibrary": "P\u0159ej\u00edt do knihovny",
    "Citadel_Dead_ReplayDeath": "{g:citadel_binding:'ReplayDeath'}P\u0159ehr\u00e1t \u00famrt\u00ed",
    "Citadel_Dead_ShopReminder": "{g:citadel_binding:'OpenHeroSheet'}Otev\u0159\u00edt obchod a vylep\u0161en\u00ed",
    "Citadel_Digger_HeroTag_1": "Dva v jednom",
    "Citadel_Digger_HeroTag_2": "Inici\u00e1to\u0159i",
    "Citadel_Digger_HeroTag_3": "Podhrab\u00e1va\u010di",
    "Citadel_DisableDevMessage": "Znovu nezobrazovat",
    "Citadel_DiscordInvite_AlreadyClaimedText": "Svoji pozv\u00e1nku na Discord jsi u\u017e pou\u017eil. Ka\u017ed\u00fd hr\u00e1\u010d m\u00e1 povolenou pouze jednu pozv\u00e1nku.",
    "Citadel_DiscordInvite_AlreadyClaimedTitle": "Pozv\u00e1nka u\u017e byla pou\u017eita",
    "Citadel_DiscordInvite_Close": "Zav\u0159\u00edt",
    "Citadel_DiscordInvite_ConfirmCloseText": "Opravdu chce\u0161 zav\u0159\u00edt okno s pozv\u00e1nkou na Discord? Pokud tak u\u010din\u00ed\u0161, pozv\u00e1nku u\u017e nebude\u0161 moci nikdy vytvo\u0159it.",
    "Citadel_DiscordInvite_ConfirmCloseTitle": "Potvrzen\u00ed zav\u0159en\u00ed",
    "Citadel_DiscordInvite_Copied": "Zkop\u00edrov\u00e1no",
    "Citadel_DiscordInvite_CopyLink": "Kop\u00edrovat odkaz do schr\u00e1nky",
    "Citadel_DiscordInvite_Description": "Tvoje pozv\u00e1nka na Discord hry Deadlock je uvedena n\u00ed\u017ee \u2013 vlo\u017e jej\u00ed odkaz do prohl\u00ed\u017ee\u010de a pokra\u010duj podle instrukc\u00ed.",
    "Citadel_DiscordInvite_DisabledText": "Vytv\u00e1\u0159en\u00ed pozv\u00e1nek na Discord je z d\u016fvodu \u00fadr\u017eby do\u010dasn\u011b zak\u00e1z\u00e1no. Zkus to za chv\u00edli znovu.",
    "Citadel_DiscordInvite_DisabledTitle": "Zak\u00e1z\u00e1no",
    "Citadel_DiscordInvite_DiscordLink": "Odkaz:",
    "Citadel_DiscordInvite_DiscordLinkHours": "Tento odkaz z\u016fstane platn\u00fd {i:num_hours} hodiny",
    "Citadel_DiscordInvite_FailedText": "V tuto chv\u00edli se n\u00e1m nepoda\u0159ilo vytvo\u0159it pro tebe pozv\u00e1nku na Discord. P\u0159\u00ed\u010dinou je nejsp\u00ed\u0161 velk\u00e9 vyt\u00ed\u017een\u00ed. Zkus to pozd\u011bji znovu.",
    "Citadel_DiscordInvite_FailedTitle": "Chyba",
    "Citadel_DiscordInvite_Loading": "Na\u010d\u00edt\u00e1n\u00ed...",
    "Citadel_DiscordInvite_Title": "Pozv\u00e1nka na Discord",
    "Citadel_Doorman_HeroTag_1": "Zmatek",
    "Citadel_Doorman_HeroTag_2": "Kontrola mapy",
    "Citadel_Doorman_HeroTag_3": "Pasti",
    "Citadel_Drifter_HeroTag_1": "Stopa\u0159",
    "Citadel_Drifter_HeroTag_2": "Krve\u017e\u00edzniv\u00fd",
    "Citadel_Drifter_HeroTag_3": "Krut\u00fd",
    "Citadel_DuplicateKeybind": "Duplicitn\u00ed kl\u00e1vesov\u00e1 zkratka",
    "Citadel_DuplicateKeybindDescBoundMultiple": "je u\u017e p\u0159i\u0159azena k n\u011bkolika akc\u00edm:",
    "Citadel_DuplicateKeybindDescKey": "Kl\u00e1vesa",
    "Citadel_Dynamo_HeroTag_1": "T\u00fdmov\u00fd hr\u00e1\u010d",
    "Citadel_Dynamo_HeroTag_2": "Inici\u00e1tor",
    "Citadel_Dynamo_HeroTag_3": "Dr\u017e\u00e1k",
    "Citadel_EnemyTeam": "Nep\u0159\u00e1telsk\u00fd t\u00fdm",
    "Citadel_Engineer_HeroTag_1": "Vyn\u00e1lezkyn\u011b",
    "Citadel_Engineer_HeroTag_2": "Zadn\u00ed linie",
    "Citadel_Engineer_HeroTag_3": "Naru\u0161itelka",
    "Citadel_Event_Holiday_Challenge2025_Desc": "Vyhraj z\u00e1pas za ka\u017ed\u00e9ho hrdinu a z\u00edskej unik\u00e1tn\u00ed ozdoby pro sv\u016fj strome\u010dek v \u00fakrytu.",
    "Citadel_Event_Holiday_Challenge2025_Snowball": "P\u0159id\u00e1vej na sv\u016fj strome\u010dek dal\u0161\u00ed ozdoby a vylep\u0161uj speci\u00e1ln\u00ed p\u0159edm\u011bt <span class=\"Emphasis\">Sn\u011bhov\u00e1 koule</span>.",
    "Citadel_Event_Holiday_Challenge2025_Snowball_Level": "\u00darove\u0148 {i:item_level}/{i:item_max_level}",
    "Citadel_Event_Holiday_Challenge2025_Title": "V\u00e1no\u010dn\u00ed v\u00fdzva 2025",
    "Citadel_Exit_Game_Confirm": "Opravdu chce\u0161 ukon\u010dit hru Deadlock?",
    "Citadel_Familiar_HeroTag_1": "N\u00e1pomocn\u00fd",
    "Citadel_Familiar_HeroTag_2": "Mali\u010dk\u00fd",
    "Citadel_Familiar_HeroTag_3": "zZzzZ",
    "Citadel_Fencer_HeroTag_1": "\u0160erm\u00ed\u0159",
    "Citadel_Fencer_HeroTag_2": "Obratn\u00fd",
    "Citadel_Fencer_HeroTag_3": "Lep\u0161\u00ed ne\u017e ostatn\u00ed",
    "Citadel_FlexSlotUnlockedSlot02": "Byl ti odem\u010den slot nav\u00edc, proto\u017ee do\u0161lo ke zni\u010den\u00ed jednoho <span class=\"FlexSlotObjectiveName\">nep\u0159\u00e1telsk\u00e9ho chodce</span>",
    "Citadel_FlexSlotUnlockedSlot03": "Byl ti odem\u010den slot nav\u00edc, proto\u017ee do\u0161lo ke zni\u010den\u00ed dvou <span class=\"FlexSlotObjectiveName\">nep\u0159\u00e1telsk\u00fdch chodc\u016f</span>",
    "Citadel_FlexSlotUnlockedSlot04": "Byl ti odem\u010den slot nav\u00edc, proto\u017ee do\u0161lo ke zni\u010den\u00ed v\u0161ech <span class=\"FlexSlotObjectiveName\">nep\u0159\u00e1telsk\u00fdch chodc\u016f</span>",
    "Citadel_FlexSlotVanguard": "Brzy doraz\u00ed p\u0159edvoj ({Lane Color} linka)",
    "Citadel_FlexSlot_Title": "Odem\u010den\u00ed slotu nav\u00edc",
    "Citadel_Frank_HeroTag_1": "Nejde",
    "Citadel_Frank_HeroTag_2": "Ho",
    "Citadel_Frank_HeroTag_3": "Zab\u00edt",
    "Citadel_FriendCode_AddFriendBadCode": "Neplatn\u00fd k\u00f3d",
    "Citadel_FriendCode_AddFriendButton": "P\u0159idat do p\u0159\u00e1tel",
    "Citadel_FriendCode_AddFriendLabel": "Zadej k\u00f3d u\u017eivatele",
    "Citadel_FriendCode_Blocked": "Tento u\u017eivatel t\u011b blokuje, co\u017e m\u016f\u017ee b\u00fdt d\u016fsledek ned\u00e1vno odeslan\u00e9 \u017e\u00e1dosti o p\u0159\u00e1telstv\u00ed.",
    "Citadel_FriendCode_Close": "Zav\u0159\u00edt",
    "Citadel_FriendCode_CodeCopied": "K\u00f3d u\u017eivatele byl zkop\u00edrov\u00e1n",
    "Citadel_FriendCode_ErrorTitle": "Chyba",
    "Citadel_FriendCode_Expiration": "Vypr\u0161\u00ed: {t:s:expireDate} v {t:t:expireDate}",
    "Citadel_FriendCode_FailedAlreadyFriends": "S t\u00edmto u\u017eivatelem se u\u017e p\u0159\u00e1tel\u00ed\u0161.",
    "Citadel_FriendCode_FailedDisabled": "Tento syst\u00e9m je do\u010dasn\u011b zak\u00e1zan\u00fd.",
    "Citadel_FriendCode_FailedInternalError": "Do\u0161lo k neo\u010dek\u00e1van\u00e9 vnit\u0159n\u00ed chyb\u011b serveru. Zkus to pozd\u011bji znovu.",
    "Citadel_FriendCode_FailedKeyExpired": "Platnost tohoto k\u00f3du vypr\u0161ela.",
    "Citadel_FriendCode_FailedKeyInvalid": "Tento k\u00f3d je neplatn\u00fd.",
    "Citadel_FriendCode_FailedKeyUsedUp": "Byla vypot\u0159ebov\u00e1na v\u0161echna pou\u017eit\u00ed tohoto k\u00f3du.",
    "Citadel_FriendCode_FailedRateLimited": "Odeslal jsi p\u0159\u00edli\u0161 mnoho po\u017eadavk\u016f. Zkus to pozd\u011bji znovu.",
    "Citadel_FriendCode_FailedToGetResponse": "Nepoda\u0159ilo se nav\u00e1zat spojen\u00ed se s\u00edt\u00ed hry Deadlock. Zkus to znovu za p\u00e1r minut.",
    "Citadel_FriendCode_FailedTooBusy": "Tento syst\u00e9m je moment\u00e1ln\u011b p\u0159\u00edli\u0161 zanepr\u00e1zdn\u011bn. Zkus to pozd\u011bji znovu.",
    "Citadel_FriendCode_FailedTooManyCodes": "U\u017e jsi vytvo\u0159il maxim\u00e1ln\u00ed po\u010det k\u00f3d\u016f. Ne\u017e vytvo\u0159\u00ed\u0161 nov\u00fd, zru\u0161 jeden ze star\u0161\u00edch.",
    "Citadel_FriendCode_FriendPopupTitle": "Pozvat p\u0159\u00edtele?",
    "Citadel_FriendCode_GCContact": "Kontaktov\u00e1n\u00ed s\u00edt\u011b",
    "Citadel_FriendCode_GenerateCodeButton": "M\u016fj k\u00f3d u\u017eivatele",
    "Citadel_FriendCode_GeneratedCodeLabel": "Kop\u00edrovat m\u016fj k\u00f3d u\u017eivatele",
    "Citadel_FriendCode_HaveTooManyFriends": "U\u017e m\u00e1\u0161 maxim\u00e1ln\u00ed povolen\u00fd po\u010det p\u0159\u00e1tel.",
    "Citadel_FriendCode_Ignored": "Tento u\u017eivatel t\u011b ignoruje.",
    "Citadel_FriendCode_InviteSent": "\u017d\u00e1dost o p\u0159\u00e1telstv\u00ed byla odesl\u00e1na.",
    "Citadel_FriendCode_PleaseWait": "\u010cekej pros\u00edm",
    "Citadel_FriendCode_Reconnect": "Znovu p\u0159ipojit",
    "Citadel_FriendCode_RevokeCodeButton": "Zru\u0161it k\u00f3d",
    "Citadel_FriendCode_TargetHasTooManyFriends": "Tento u\u017eivatel u\u017e m\u00e1 maxim\u00e1ln\u00ed povolen\u00fd po\u010det p\u0159\u00e1tel.",
    "Citadel_FriendCode_Title": "K\u00f3d u\u017eivatele",
    "Citadel_FriendCode_UsesLeft": "Zb\u00fdvaj\u00edc\u00ed pou\u017eit\u00ed: {i:usesLeft}",
    "Citadel_FriendCode_WaitingOnCode": "Pokus o p\u0159ipojen\u00ed",
    "Citadel_FriendsCategory_AlreadyOwned": "Testuj\u00edc\u00ed",
    "Citadel_FriendsCategory_CanInvite": "Lze pozvat",
    "Citadel_FriendsCategory_IncomingPartyInvite": "P\u0159\u00edchoz\u00ed pozv\u00e1nky do skupin",
    "Citadel_FriendsCategory_InviteSent": "Pozvan\u00ed",
    "Citadel_FriendsCategory_Invited": "Nevy\u0159\u00edzen\u00ed",
    "Citadel_FriendsCategory_Offline": "Offline",
    "Citadel_FriendsCategory_Online": "Online",
    "Citadel_FriendsCategory_Party": "Ve skupin\u011b",
    "Citadel_FriendsCategory_PartyInvite": "Pozvan\u00ed",
    "Citadel_FriendsCategory_Pending": "Nevy\u0159\u00edzen\u00ed",
    "Citadel_FriendsCategory_PlayingCitadel": "Ve h\u0159e",
    "Citadel_FriendsCategory_SentInvite": "\u017d\u00e1daj\u00edc\u00ed",
    "Citadel_Friends_Add_Friend_Entry_Placeholder": "Hledat hr\u00e1\u010de podle ID",
    "Citadel_Friends_Add_Friend_Tooltip": "P\u0159idat do p\u0159\u00e1tel",
    "Citadel_Friends_Add_Friend_Your_ID": "Tvoje ID je:",
    "Citadel_Friends_Empty": "Tv\u016fj seznam p\u0159\u00e1tel je prozat\u00edm pr\u00e1zdn\u00fd",
    "Citadel_Friends_Friend_Code_Button": "P\u0159idat do p\u0159\u00e1tel",
    "Citadel_Friends_Online": "<span class=\"OnlineNumber\">{d:friends_online}</span> online",
    "Citadel_Friends_Play_With_Friends": "Zahraj si s p\u0159\u00e1teli",
    "Citadel_Friends_Playing": "<span class=\"OnlineNumber\">{d:friends_in_game}</span> ve h\u0159e",
    "Citadel_Friends_WindowTitle": "P\u0159\u00e1tel\u00e9",
    "Citadel_GC_NoSteam": "Nelze zah\u00e1jit vyhled\u00e1v\u00e1n\u00ed z\u00e1pasu. Chyb\u00ed spojen\u00ed se slu\u017ebou Steam.",
    "Citadel_GC_noconnection": "Nelze zah\u00e1jit vyhled\u00e1v\u00e1n\u00ed z\u00e1pasu. Chyb\u00ed spojen\u00ed se s\u00edt\u00ed hry Deadlock.",
    "Citadel_GC_steamupdating": "Nelze zah\u00e1jit vyhled\u00e1v\u00e1n\u00ed z\u00e1pasu. Chyb\u00ed spojen\u00ed se slu\u017ebou Steam.",
    "Citadel_GC_updating": "Nelze zah\u00e1jit vyhled\u00e1v\u00e1n\u00ed z\u00e1pasu. S\u00ed\u0165 hry Deadlock se aktualizuje.",
    "Citadel_GameName": "Deadlock",
    "Citadel_GameOver_Defeat:f": "Por\u00e1\u017eka",
    "Citadel_GameOver_Victory:f": "V\u00edt\u011bzstv\u00ed",
    "Citadel_Geist_HeroTag_1": "Vampirismus",
    "Citadel_Geist_HeroTag_2": "Zdrav\u00ed jako zbra\u0148",
    "Citadel_Geist_HeroTag_3": "Femme fatale",
    "Citadel_GenericError_DurationControlBlocked": "P\u0159ekro\u010dil jsi maxim\u00e1ln\u00ed povolenou dobu hran\u00ed online.",
    "Citadel_GenericError_InvalidClientVersion": "Tv\u016fj hern\u00ed klient se kv\u016fli rozd\u00edl\u016fm mezi verzemi nem\u016f\u017ee p\u0159ipojit na tento server. Zkus ho aktualizovat na nejnov\u011bj\u0161\u00ed verzi.",
    "Citadel_GenericError_RegionInfoNotProvided": "Pro mo\u017enost hran\u00ed online mus\u00ed\u0161 zaregistrovat sv\u016fj \u00fa\u010det.",
    "Citadel_Gigawatt_HeroTag_1": "Vysok\u00e9 nap\u011bt\u00ed",
    "Citadel_Gigawatt_HeroTag_2": "Bez slitov\u00e1n\u00ed",
    "Citadel_Gigawatt_HeroTag_3": "Kontrola mapy",
    "Citadel_GlobalLeaderboard_Desc": "Hodnocen\u00ed",
    "Citadel_GlobalLeaderboard_Empty": "Vybran\u00fd \u017eeb\u0159\u00ed\u010dek je v tuto chv\u00edli pr\u00e1zdn\u00fd",
    "Citadel_GlobalLeaderboard_Error": "Chyba p\u0159i na\u010d\u00edt\u00e1n\u00ed \u017eeb\u0159\u00ed\u010dk\u016f",
    "Citadel_GlobalLeaderboard_HeroNote": "Pro zobrazen\u00ed v \u017eeb\u0159\u00ed\u010dku mus\u00ed\u0161 m\u00edt za hrdinu {s:leaderboard_hero_name} za posledn\u00edch 30 dn\u016f odehran\u00fdch alespo\u0148 {i:required_games_played} z\u00e1pas\u016f",
    "Citadel_GlobalLeaderboard_Note": "Pro zobrazen\u00ed v \u017eeb\u0159\u00ed\u010dku mus\u00ed\u0161 m\u00edt za posledn\u00edch 30 dn\u016f odehran\u00fdch alespo\u0148 {i:required_games_played} z\u00e1pas\u016f",
    "Citadel_GlobalLeaderboard_Overall": "Celkov\u00e9",
    "Citadel_GlobalLeaderboard_OverallRating": "Celkov\u00e9 hodnocen\u00ed",
    "Citadel_GlobalLeaderboard_Player": "Hr\u00e1\u010d",
    "Citadel_GlobalLeaderboard_Title": "Glob\u00e1ln\u00ed \u017eeb\u0159\u00ed\u010dky",
    "Citadel_GraphGroup_General": "Obecn\u00e9",
    "Citadel_GraphGroup_Player": "Specifick\u00e9 pro hr\u00e1\u010de",
    "Citadel_GraphType_DamageBreakdown": "Rozd\u011blen\u00ed po\u0161kozen\u00ed",
    "Citadel_GraphType_DamageDealt": "Po\u0161kozen\u00ed hr\u00e1\u010d\u016fm",
    "Citadel_GraphType_DamageTaken": "Po\u0161kozen\u00ed od hr\u00e1\u010d\u016f",
    "Citadel_GraphType_DamageType": "Ud\u011blen\u00e9 po\u0161kozen\u00ed dle typu",
    "Citadel_GraphType_Deaths": "\u00damrt\u00ed",
    "Citadel_GraphType_Healing": "L\u00e9\u010den\u00ed",
    "Citadel_GraphType_HealingType": "L\u00e9\u010den\u00ed dle typu",
    "Citadel_GraphType_Kills": "Zabit\u00ed",
    "Citadel_GraphType_LaneStats": "Statistiky linky",
    "Citadel_GraphType_NetWorth": "Sesb\u00edran\u00e9 du\u0161e",
    "Citadel_GraphType_NetWorthDelta": "Rozd\u00edl v sesb\u00edran\u00fdch du\u0161\u00edch",
    "Citadel_GraphType_NetWorthPerMin": "Du\u0161e za minutu",
    "Citadel_GraphType_RegenBreakdown": "Regenerace dle typu",
    "Citadel_GraphType_SoulsBySource": "Du\u0161e podle zdroje",
    "Citadel_Graph_Damage_Boss": "Struktury",
    "Citadel_Graph_Damage_Creep": "P\u011b\u0161\u00e1ci",
    "Citadel_Graph_Damage_Neutral": "Neutr\u00e1ln\u00ed nep\u0159\u00e1tel\u00e9",
    "Citadel_Graph_Damage_Player": "Nep\u0159\u00e1tel\u0161t\u00ed hr\u00e1\u010di",
    "Citadel_Graph_NetWorthDeltaLine": "Rozd\u00edl v sesb\u00edran\u00fdch du\u0161\u00edch",
    "Citadel_Graph_Souls_AbilityAssassinate": "Schopnost Odst\u0159elov\u00e1n\u00ed",
    "Citadel_Graph_Souls_Assists": "Asistence",
    "Citadel_Graph_Souls_Boss": "Struktury",
    "Citadel_Graph_Souls_Breakables": "Rozbiteln\u00e9 objekty",
    "Citadel_Graph_Souls_Denies": "Kr\u00e1de\u017ee orb\u016f",
    "Citadel_Graph_Souls_ItemCultistSacrifice": "Ritu\u00e1ln\u00ed d\u00fdka",
    "Citadel_Graph_Souls_ItemTrophyCollector": "Sb\u011bratelsk\u00e1 v\u00e1\u0161e\u0148",
    "Citadel_Graph_Souls_Lane": "P\u011b\u0161\u00e1ci",
    "Citadel_Graph_Souls_Neutral": "Neutr\u00e1ln\u00ed nep\u0159\u00e1tel\u00e9",
    "Citadel_Graph_Souls_Percent": "{d:pct} %",
    "Citadel_Graph_Souls_Percent_Paren": "({d:pct} %)",
    "Citadel_Graph_Souls_Players": "Zabit\u00ed",
    "Citadel_Graph_Souls_TeamBonus": "Bonus pro prohr\u00e1vaj\u00edc\u00ed t\u00fdm",
    "Citadel_Graph_Souls_Treasure": "Urna",
    "Citadel_Graph_Team1": "Utajen\u00fd kr\u00e1l",
    "Citadel_Graph_Team2": "Arcimatka",
    "Citadel_Graph_WeaponDamage": "Balistick\u00e9 po\u0161kozen\u00ed",
    "Citadel_Graph_WeaponDamageCrit": "Balistick\u00e9 po\u0161kozen\u00ed (kritick\u00e9)",
    "Citadel_GraphicsDriverOutOfDateWarning_AMD": "Pro dosa\u017een\u00ed optim\u00e1ln\u00edho hern\u00edho z\u00e1\u017eitku nav\u0161tiv podporu spole\u010dnosti AMD a st\u00e1hni si nejnov\u011bj\u0161\u00ed ovlada\u010de sv\u00e9 grafick\u00e9 karty.",
    "Citadel_GraphicsDriverOutOfDateWarning_Nvidia": "Pro dosa\u017een\u00ed optim\u00e1ln\u00edho hern\u00edho z\u00e1\u017eitku nav\u0161tiv podporu spole\u010dnosti NVIDIA a st\u00e1hni si nejnov\u011bj\u0161\u00ed ovlada\u010de sv\u00e9 grafick\u00e9 karty.",
    "Citadel_GraphicsDriverWarning_Title": "Varov\u00e1n\u00ed: Zastaral\u00e9 ovlada\u010de grafick\u00e9 karty",
    "Citadel_GraphicsSettingsWarning_Title": "Doporu\u010den\u00ed ohledn\u011b grafiky",
    "Citadel_GunTag_Bow": "Luk",
    "Citadel_GunTag_BurstFire": "St\u0159elba na d\u00e1vky",
    "Citadel_GunTag_Heavy": "T\u011b\u017ek\u00e1 artilerie",
    "Citadel_GunTag_Pistol": "Pistole",
    "Citadel_GunTag_Projectile": "Projektily",
    "Citadel_GunTag_SMG": "Samopal",
    "Citadel_GunTag_Shotgun": "Brokovnice",
    "Citadel_GunTag_Sniper": "Odst\u0159elovac\u00ed pu\u0161ka",
    "Citadel_HUD_AbilityUnlockAvailable": "Podr\u017e {g:citadel_binding:'Scoreboard'} a odemkni schopnost",
    "Citadel_HUD_AbilityUnlockAvailableRadial": "Podr\u017e {g:citadel_binding:'AbilityUpgradeRadial'} a odemkni schopnost",
    "Citadel_HUD_AbilityUnlock_Button": "Odemknout",
    "Citadel_HUD_AbilityUnlock_Locked": "Uzam\u010deno",
    "Citadel_HUD_AbilityUpgradeAvailable": "Podr\u017e {g:citadel_binding:'Scoreboard'} a vylep\u0161i schopnost",
    "Citadel_HUD_AbilityUpgradeAvailableRadial": "Podr\u017e {g:citadel_binding:'AbilityUpgradeRadial'} a vylep\u0161i schopnost",
    "Citadel_HUD_AdjustedBy": "DOPADY STATISTIK:",
    "Citadel_HUD_DamageReport_AbilitySummary": "{s:ability_summary}",
    "Citadel_HUD_DamageReport_AllHeroDamageDealt": "Po\u0161kozen\u00ed ud\u011blen\u00e9 v\u0161em hrdin\u016fm",
    "Citadel_HUD_DamageReport_AllHeroDamageReceived": "Po\u0161kozen\u00ed utr\u017een\u00e9 od v\u0161ech hrdin\u016f",
    "Citadel_HUD_DamageReport_CurrentLife": "Aktu\u00e1ln\u00ed \u017eivot",
    "Citadel_HUD_DamageReport_DamageByHero": "Po\u0161kozen\u00ed dle hrdin\u016f",
    "Citadel_HUD_DamageReport_DamageDealt": "Ud\u011blen\u00e9 po\u0161kozen\u00ed",
    "Citadel_HUD_DamageReport_DamagePercentAbility": "{i:ability_damage_percent} %",
    "Citadel_HUD_DamageReport_DamagePercentWeapon": "{i:weapon_damage_percent} %",
    "Citadel_HUD_DamageReport_DamageReceived": "Utr\u017een\u00e9 po\u0161kozen\u00ed",
    "Citadel_HUD_DamageReport_HeroDamageDealt": "Po\u0161kozen\u00ed ud\u011blen\u00e9 hrdinovi",
    "Citadel_HUD_DamageReport_HeroDamageReceived": "Po\u0161kozen\u00ed utr\u017een\u00e9 od hrdiny",
    "Citadel_HUD_DamageReport_LastRespawn": "(posledn\u00ed \u00famrt\u00ed)",
    "Citadel_HUD_DamageReport_ShowMore": "Zobrazit v\u00edce",
    "Citadel_HUD_DamageReport_Time180": "3 minuty",
    "Citadel_HUD_DamageReport_Time30": "30 sekund",
    "Citadel_HUD_DamageReport_Time300": "5 minut",
    "Citadel_HUD_DamageReport_Time60": "1 minuta",
    "Citadel_HUD_DamageReport_Time600": "10 minut",
    "Citadel_HUD_DamageReport_Title": "Anal\u00fdza po\u0161kozen\u00ed",
    "Citadel_HUD_DamageReport_TopDamageSources:f": "{num_damage_rows, plural, one{Hlavn\u00ed zdroj po\u0161kozen\u00ed} few{{i:num_damage_rows} hlavn\u00ed zdroje po\u0161kozen\u00ed} many{{i:num_damage_rows} hlavn\u00edho zdroje po\u0161kozen\u00ed} other{{i:num_damage_rows} hlavn\u00edch zdroj\u016f po\u0161kozen\u00ed}}",
    "Citadel_HUD_DamageReport_Total": "Celkov\u00e9 po\u0161kozen\u00ed:",
    "Citadel_HUD_DamageReport_TotalDamageValue": "{d:total_damage}",
    "Citadel_HUD_DamageReport_TotalTaken": "Po\u0161kozen\u00ed utr\u017een\u00e9 od hrdin\u016f:",
    "Citadel_HUD_DamageRows_DamageName": "{s:damage_name}",
    "Citadel_HUD_DamageRows_DamageValue": "{i:damage_done}",
    "Citadel_HUD_DamageRows_Hits:f": "{i:hit_count}\u00d7",
    "Citadel_HUD_DamageRows_PercentDecreased": "-{i:percent_adjusted}\u00a0%",
    "Citadel_HUD_DamageRows_PercentIncreased": "+{i:percent_adjusted}\u00a0%",
    "Citadel_HUD_DamageSummary_Hint": "Podr\u017een\u00edm{g:citadel_binding:'Scoreboard'}zjist\u00ed\u0161 dopady statistik",
    "Citadel_HUD_DamageSummary_Title": "<i>Utr\u017een\u00e9</i> po\u0161kozen\u00ed",
    "Citadel_HUD_Damage_DefenderInTier3Pit": "Pobl\u00ed\u017e je obr\u00e1nce",
    "Citadel_HUD_Damage_Invulnerable": "M\u00e1 \u0161t\u00edt",
    "Citadel_HUD_Damage_NoTroopers": "Pot\u0159ebuje\u0161 p\u011b\u0161\u00e1ky",
    "Citadel_HUD_Damage_NotInMidPit": "Nejsi v j\u00e1m\u011b",
    "Citadel_HUD_Damage_NotInTier3Pit": "Nejsi v kruhu",
    "Citadel_HUD_Damage_Resistant": "M\u00e1 odolnost",
    "Citadel_HUD_Damage_TooFar": "P\u0159\u00edli\u0161 daleko",
    "Citadel_HUD_Damage_TooLow": "P\u0159\u00edli\u0161 n\u00edzko",
    "Citadel_HUD_IdolPickedUp": "Sebral urnu du\u0161\u00ed!",
    "Citadel_HUD_IdolReturned": "Ulo\u017eil urnu du\u0161\u00ed!",
    "Citadel_HUD_Impact_Asleep": "Usp\u00e1n\u00ed",
    "Citadel_HUD_Impact_Assist": "Asistence",
    "Citadel_HUD_Impact_Cursed": "Kletba",
    "Citadel_HUD_Impact_Disarmed": "Odzbrojen\u00ed",
    "Citadel_HUD_Impact_Immobolized": "Znehybn\u011bn\u00ed",
    "Citadel_HUD_Impact_Kill": "Zabit\u00ed",
    "Citadel_HUD_Impact_Silenced": "Uml\u010den\u00ed",
    "Citadel_HUD_Impact_Stunned": "Omr\u00e1\u010den\u00ed",
    "Citadel_HUD_JoinTeamChat_Dialog": "Podr\u017een\u00edm {g:citadel_binding:'PushToTalk'} vstoup\u00ed\u0161 do t\u00fdmov\u00e9ho chatu",
    "Citadel_HUD_LevelReward_BulletDamage": "Balistick\u00e9 po\u0161kozen\u00ed",
    "Citadel_HUD_LevelReward_BulletResist": "Spirit Damage",
    "Citadel_HUD_LevelReward_Health": "Zdrav\u00ed",
    "Citadel_HUD_LevelReward_NetWorthHigh": "{s:thousands_gold}\u00a0tis.",
    "Citadel_HUD_LevelReward_NetWorthLow": "{i:gold}",
    "Citadel_HUD_LevelReward_NextRewardsLabel": "Dal\u0161\u00ed odm\u011bny:",
    "Citadel_HUD_LevelReward_SpiritDamage": "Spiritu\u00e1ln\u00ed po\u0161kozen\u00ed",
    "Citadel_HUD_LevelReward_WeaponRange": "Spirit Damage",
    "Citadel_HUD_LevelUpAbilityPointAnnouncement": "Bod schopnosti",
    "Citadel_HUD_LevelUpAbilityUnlocksAnnouncement": "Odem\u010den\u00ed schopnosti",
    "Citadel_HUD_LevelUpLocalPlayerMessage": "You've Reached",
    "Citadel_HUD_LevelUpSpectatingPlayerMessage": "{s:leveled_up_hero_name} has Reached",
    "Citadel_HUD_LevelUpUltimateAbilityUnlocked": "Odem\u010den\u00ed ultim\u00e1tn\u00ed schopnosti",
    "Citadel_HUD_LevelUp_Title": "Obdr\u017eel jsi dar!",
    "Citadel_HUD_NextReward_PowerIncrease": "Dar",
    "Citadel_HUD_PatronBoon": "Dar od tv\u00e9ho patrona...",
    "Citadel_HUD_PlayerKilledAnnouncement": "&nbsp;z\u00edskal <span class=\"dataFeedClass\">{i:param_1}</span>",
    "Citadel_HUD_PlayerKilledSelfAnnouncement": "&nbsp;zabil s\u00e1m sebe",
    "Citadel_HUD_PlayerLostGoldAnnouncement": "&nbsp;p\u0159i\u0161el o <span class=\"dataFeedClass\">{i:param_1}</span>",
    "Citadel_HUD_PowerIncrease": "Nav\u00fd\u0161en\u00ed s\u00edly",
    "Citadel_HUD_RejuvCaptured": "Sebral k\u00e1men \u017eivota",
    "Citadel_HUD_RejuvStolen": "Ukradl k\u00e1men \u017eivota!",
    "Citadel_HUD_TotalPowerIncreasesLabel": "Celkov\u00fd po\u010det dar\u016f",
    "Citadel_HUD_WeaponPowerAnnouncement": "Balistick\u00e9 po\u0161kozen\u00ed a po\u0161kozen\u00ed \u00fader\u016f",
    "Citadel_Haze_HeroTag_1": "Vra\u017eedkyn\u011b",
    "Citadel_Haze_HeroTag_2": "Neviditeln\u00e1",
    "Citadel_Haze_HeroTag_3": "Smrt\u00edc\u00ed",
    "Citadel_HeroBuilds_AP_Next_Indicator": "N\u00e1vrh",
    "Citadel_HeroBuilds_AbilityBuildInstructions": "Pro ur\u010den\u00ed doporu\u010den\u00e9ho po\u0159ad\u00ed odemyk\u00e1n\u00ed schopnost\u00ed klikni na tla\u010d\u00edtko \u201eUpravit\u201c a pot\u00e9 vylep\u0161i schopnosti v po\u0159ad\u00ed, v\u00a0jak\u00e9m se maj\u00ed zobrazit u\u017eivatel\u016fm tv\u00e9ho buildu.",
    "Citadel_HeroBuilds_AbilityBuildReset": "Upravit",
    "Citadel_HeroBuilds_AbilityBuildTitle": "Po\u0159ad\u00ed odemyk\u00e1n\u00ed schopnost\u00ed",
    "Citadel_HeroBuilds_AddCategory": "P\u0159idat kategorii",
    "Citadel_HeroBuilds_AddItem": "P\u0159idat do buildu",
    "Citadel_HeroBuilds_AddTag": "Hledat dle zna\u010dky",
    "Citadel_HeroBuilds_AllTimeFavorite": "Top",
    "Citadel_HeroBuilds_AlreadyInBuild": "U\u017e je v buildu",
    "Citadel_HeroBuilds_AssignTags": "P\u0159i\u0159azen\u00e9 zna\u010dky",
    "Citadel_HeroBuilds_BeginnerHeroBuild": "Za\u010d\u00e1te\u010dnick\u00fd build pro hrdinu %hero_name%",
    "Citadel_HeroBuilds_BeginnerHeroBuildDesc": "V\u00fdchoz\u00ed sada doporu\u010den\u00fdch p\u0159edm\u011bt\u016f pro nov\u00e9 hr\u00e1\u010de tohoto hrdiny od spole\u010dnosti Valve.",
    "Citadel_HeroBuilds_BrowseBuildSubheader": "{s:hero_name}",
    "Citadel_HeroBuilds_BrowseBuildTitle": "Proch\u00e1zen\u00ed build\u016f",
    "Citadel_HeroBuilds_BrowseBuilds": "Prohl\u00ed\u017ee\u010d build\u016f",
    "Citadel_HeroBuilds_Browse_button": "Otev\u0159\u00edt nebo zm\u011bnit build",
    "Citadel_HeroBuilds_BuildCreatorTitle": "Autor:",
    "Citadel_HeroBuilds_BuildDescription": "{s:selected_hero_build_description}",
    "Citadel_HeroBuilds_BuildDescriptionTitle": "Popis buildu",
    "Citadel_HeroBuilds_BuildID": "ID buildu: {i:r:selected_hero_build_id}",
    "Citadel_HeroBuilds_BuildID_Copied": "Zkop\u00edrov\u00e1no do schr\u00e1nky!",
    "Citadel_HeroBuilds_BuildName": "{s:selected_hero_build_name}{s:obsolete_tag}",
    "Citadel_HeroBuilds_BuildNameTitle": "N\u00e1zev buildu",
    "Citadel_HeroBuilds_BuildPublishedLabel": "Zve\u0159ejn\u011bn\u00fd build",
    "Citadel_HeroBuilds_CancelChanges": "Zru\u0161it",
    "Citadel_HeroBuilds_CategoryDescription": "{s:category_description}",
    "Citadel_HeroBuilds_CategoryDescriptionLabel": "Popis",
    "Citadel_HeroBuilds_CategoryName": "{s:category_name}",
    "Citadel_HeroBuilds_CategoryNameLabel": "N\u00e1zev",
    "Citadel_HeroBuilds_ChangeHero": "Zm\u011bnit hrdinu",
    "Citadel_HeroBuilds_CopiedHeroBuildDesc": "Build byl vytvo\u0159en p\u0159i z\u00e1pase s ID %match_id%.",
    "Citadel_HeroBuilds_CopiedHeroBuildName": "Kopie buildu pro hrdinu %hero_name% od hr\u00e1\u010de %persona_name%",
    "Citadel_HeroBuilds_CopyBuildFailed_Desc": "B\u011bhem z\u00e1pasu m\u016f\u017ee\u0161 kop\u00edrovat pouze buildy pro hrdinu, za kter\u00e9ho moment\u00e1ln\u011b hraje\u0161.",
    "Citadel_HeroBuilds_CopyBuildFailed_Title": "Nepoda\u0159ilo se zkop\u00edrovat build",
    "Citadel_HeroBuilds_CopyBuildLabel": "Kop\u00edrovat a upravit",
    "Citadel_HeroBuilds_CopyOfName": "Kopie buildu [%name%]",
    "Citadel_HeroBuilds_CopyOfNameValve": "Kopie buildu %name%",
    "Citadel_HeroBuilds_CopyPostGameBuild": "Vytvo\u0159it build",
    "Citadel_HeroBuilds_CopyPostGameBuild_Tooltip": "Tato mo\u017enost vytvo\u0159\u00ed m\u00edstn\u00ed nezve\u0159ejn\u011bn\u00fd build s p\u0159edm\u011bty, kter\u00e9 si hr\u00e1\u010d zakoupil v tomto z\u00e1pase (v potaz jsou br\u00e1ny tak\u00e9 c\u00edle prodchnut\u00ed a po\u0159ad\u00ed, v jak\u00e9m byly p\u0159edm\u011bty prod\u00e1v\u00e1ny).",
    "Citadel_HeroBuilds_CreateBuildLabel": "Vytvo\u0159it nov\u00fd build",
    "Citadel_HeroBuilds_CurrenclyActive": "Aktu\u00e1ln\u011b pou\u017e\u00edvan\u00fd",
    "Citadel_HeroBuilds_DailyFavorite": "Nejlep\u0161\u00ed za den",
    "Citadel_HeroBuilds_DailyFavorite_Tooltip": "Tento build pat\u0159\u00ed mezi nejpou\u017e\u00edvan\u011bj\u0161\u00ed pro tohoto hrdinu za posledn\u00edch 24 hodin.",
    "Citadel_HeroBuilds_DefaultBuildUpdate_Title": "V\u00fdchoz\u00ed build",
    "Citadel_HeroBuilds_DefaultBuild_Added": "Byl p\u0159id\u00e1n nov\u00fd v\u00fdchoz\u00ed build!",
    "Citadel_HeroBuilds_DefaultBuild_Failed": "Nepoda\u0159ilo se aktualizovat v\u00fdchoz\u00ed build!",
    "Citadel_HeroBuilds_DefaultBuild_Title": "V\u00fdchoz\u00ed build",
    "Citadel_HeroBuilds_DefaultBuild_Updated": "St\u00e1vaj\u00edc\u00ed v\u00fdchoz\u00ed build byl aktualizov\u00e1n!",
    "Citadel_HeroBuilds_DefaultHeroBuild": "%hero_name% \u2013 v\u00fdchoz\u00ed build",
    "Citadel_HeroBuilds_DefaultHeroBuildDesc": "V\u00fdchoz\u00ed sada doporu\u010den\u00fdch p\u0159edm\u011bt\u016f pro tohoto hrdinu od\u00a0spole\u010dnosti Valve.",
    "Citadel_HeroBuilds_DeleteBuildLabel": "Odstranit",
    "Citadel_HeroBuilds_DeletePopupBody": "Opravdu chce\u0161 odstranit tento build hrdiny?",
    "Citadel_HeroBuilds_DeletePopupTitle": "Odstran\u011bn\u00ed buildu",
    "Citadel_HeroBuilds_Deleting_Error": "Nepoda\u0159ilo se odstranit build.",
    "Citadel_HeroBuilds_Deleting_Title": "Odstra\u0148ov\u00e1n\u00ed buildu",
    "Citadel_HeroBuilds_DescriptionLabel": "Popis buildu",
    "Citadel_HeroBuilds_Early": "Ran\u00e1 f\u00e1ze",
    "Citadel_HeroBuilds_EarlyGame": "Ran\u00e1 f\u00e1ze z\u00e1pasu",
    "Citadel_HeroBuilds_EditBuild": "\u00dapravy buildu",
    "Citadel_HeroBuilds_EditBuildLabel": "Upravit",
    "Citadel_HeroBuilds_EditCategory": "\u00dapravy kategorie",
    "Citadel_HeroBuilds_EditInstructions": "Zat\u00edmco je obchod otev\u0159en v re\u017eimu upravov\u00e1n\u00ed buildu, kliknut\u00edm na p\u0159edm\u011bt dojde k jeho p\u0159id\u00e1n\u00ed do aktu\u00e1ln\u011b vybran\u00e9 kategorie buildu. Pokud u\u017e p\u0159edm\u011bt v kategorii je, kliknut\u00edm na n\u011bj dojde k jeho odebr\u00e1n\u00ed. Kategori\u00ed m\u016f\u017ee\u0161 p\u0159idat v\u00edce a p\u0159izp\u016fsobit si jak jejich n\u00e1zvy a popisy, tak jejich velikost.<br/><br/>Prav\u00fdm tla\u010d\u00edtkem my\u0161i m\u016f\u017ee\u0161 k p\u0159edm\u011btu p\u0159idat pozn\u00e1mku, nebo ho odebrat.",
    "Citadel_HeroBuilds_EditMod": "\u00dapravy p\u0159edm\u011btu",
    "Citadel_HeroBuilds_EditingBuildSubheader": "{s:selected_hero_build_name}",
    "Citadel_HeroBuilds_EditingBuildTitle": "Upravov\u00e1n\u00ed buildu",
    "Citadel_HeroBuilds_ErrorTitle": "Chyba",
    "Citadel_HeroBuilds_Error_Publishing": "Build se nepoda\u0159ilo zve\u0159ejnit. Na vin\u011b m\u016f\u017ee b\u00fdt vnit\u0159n\u00ed chyba serveru nebo chyba dat buildu.",
    "Citadel_HeroBuilds_ExitBuilds": "Ukon\u010dit proch\u00e1zen\u00ed",
    "Citadel_HeroBuilds_FavoriteBuild": "Vybran\u00fd",
    "Citadel_HeroBuilds_FavoriteButtonTooltip": "P\u0159idat mezi obl\u00edben\u00e9",
    "Citadel_HeroBuilds_FavoriteCount": "{i:favorite_count}",
    "Citadel_HeroBuilds_ImbueTargetMessage": "Tato schopnost hrdiny se zobraz\u00ed jako navrhovan\u00fd c\u00edl prodchnut\u00ed v informac\u00edch dan\u00e9ho p\u0159edm\u011btu (v\u010detn\u011b dialogov\u00e9ho okna po zakoupen\u00ed). V p\u0159\u00edpad\u011b zakoupen\u00ed z n\u00e1kupn\u00edho seznamu pak bude ur\u010den\u00e1 schopnost prodchnuta automaticky.",
    "Citadel_HeroBuilds_ItemAnnotation": "Pozn\u00e1mky k p\u0159edm\u011btu",
    "Citadel_HeroBuilds_Lane": "F\u00e1ze na lince",
    "Citadel_HeroBuilds_LastUpdatedTime": "Posledn\u00ed aktualizace: <span class='Value'>{t:l:t:m:last_updated_time}</span>",
    "Citadel_HeroBuilds_Late": "Pozdn\u00ed f\u00e1ze",
    "Citadel_HeroBuilds_LateGame": "Pozdn\u00ed f\u00e1ze z\u00e1pasu",
    "Citadel_HeroBuilds_Loading_Body": "\u010cekej pros\u00edm",
    "Citadel_HeroBuilds_Loading_Failed": "Nepoda\u0159ilo se na\u010d\u00edst buildy hrdiny.",
    "Citadel_HeroBuilds_Loading_Title": "Na\u010d\u00edt\u00e1n\u00ed build\u016f",
    "Citadel_HeroBuilds_Mid": "Prost\u0159edn\u00ed f\u00e1ze",
    "Citadel_HeroBuilds_MidGame": "Prost\u0159edn\u00ed f\u00e1ze z\u00e1pasu",
    "Citadel_HeroBuilds_MissingCategoryName": "Nezn\u00e1m\u00e1",
    "Citadel_HeroBuilds_NameLabel": "N\u00e1zev buildu",
    "Citadel_HeroBuilds_New": "Nov\u00e9",
    "Citadel_HeroBuilds_NewCategory": "%number%. kategorie",
    "Citadel_HeroBuilds_NewHeroBuild": "Nov\u00fd build pro hrdinu %hero_name%",
    "Citadel_HeroBuilds_Obsolete": "<span class='outdated_build_label'>[ZASTARAL\u00dd]</span>",
    "Citadel_HeroBuilds_Old": "Star\u00e9",
    "Citadel_HeroBuilds_OldButtonTooltip": "Tento build nebyl v ned\u00e1vn\u00e9 dob\u011b aktualizov\u00e1n, nebo odkazuje na p\u0159edm\u011bty, kter\u00e9 u\u017e neexistuj\u00ed. Zkop\u00edrov\u00e1n\u00edm nebo upraven\u00edm buildu dojde k odstran\u011bn\u00ed t\u011bchto zastaral\u00fdch informac\u00ed.",
    "Citadel_HeroBuilds_Optional": "P\u0159edm\u011bty v t\u00e9to kategorii jsou voliteln\u00e9 a nebudou automaticky p\u0159id\u00e1ny do n\u00e1kupn\u00edho seznamu.",
    "Citadel_HeroBuilds_OptionalParens": "Voliteln\u00e9",
    "Citadel_HeroBuilds_OptionalShort": "Voliteln\u00e1",
    "Citadel_HeroBuilds_PickABuildOption": "V\u00fdchoz\u00ed navrhovan\u00fd build",
    "Citadel_HeroBuilds_PleaseWait": "\u010cekej pros\u00edm",
    "Citadel_HeroBuilds_Popup_TooBusy_Body": "Servery jsou zanepr\u00e1zdn\u011bny vy\u0159izov\u00e1n\u00edm \u017e\u00e1dost\u00ed o hled\u00e1n\u00ed.",
    "Citadel_HeroBuilds_Popup_TooBusy_Title": "Nepoda\u0159ilo se prov\u00e9st vyhled\u00e1v\u00e1n\u00ed build\u016f",
    "Citadel_HeroBuilds_PublicBuildLabel": "Ve\u0159ejn\u00fd build",
    "Citadel_HeroBuilds_PublishBuildDesc": "Tento build bude zve\u0159ejn\u011bn a sd\u00edlen se v\u0161emi ostatn\u00edmi hr\u00e1\u010di.",
    "Citadel_HeroBuilds_PublishBuildLabel": "Zve\u0159ejnit",
    "Citadel_HeroBuilds_PublishBuildTitle": "Zve\u0159ejn\u011bn\u00ed buildu",
    "Citadel_HeroBuilds_PublishDialogVersion": "Verze: {i:selected_hero_build_new_publish_version}",
    "Citadel_HeroBuilds_QueueFullBuild": "P\u0159idat do seznamu build",
    "Citadel_HeroBuilds_QuickbuyAll": "Prav\u00fdm tla\u010d\u00edtkem my\u0161i p\u0159id\u00e1\u0161/odebere\u0161 p\u0159edm\u011bty z kategorie do/z n\u00e1kupn\u00edho seznamu.",
    "Citadel_HeroBuilds_RecommendedItems": "Doporu\u010den\u00e9 p\u0159edm\u011bty",
    "Citadel_HeroBuilds_RemoveFromBuild": "Odebrat",
    "Citadel_HeroBuilds_RemoveItem": "Odebrat z buildu",
    "Citadel_HeroBuilds_RevertBuildLabel": "Vr\u00e1tit zm\u011bny",
    "Citadel_HeroBuilds_RevertBuildTooltip": "Vyma\u017ee m\u00edstn\u00ed zm\u011bny proveden\u00e9 v tomto buildu a nahrad\u00ed ho aktu\u00e1ln\u011b zve\u0159ejn\u011bnou verz\u00ed.",
    "Citadel_HeroBuilds_Reverting_Error": "Nepoda\u0159ilo se vr\u00e1tit zm\u011bny buildu.",
    "Citadel_HeroBuilds_Reverting_Title": "Vracen\u00ed zm\u011bn buildu",
    "Citadel_HeroBuilds_SaveBuild": "Ulo\u017eit zm\u011bny",
    "Citadel_HeroBuilds_Saving_Error": "Nepoda\u0159ilo se zve\u0159ejnit build.",
    "Citadel_HeroBuilds_Saving_Title": "Zve\u0159ej\u0148ov\u00e1n\u00ed buildu",
    "Citadel_HeroBuilds_SearchText": "Hledat dle textu nebo ID",
    "Citadel_HeroBuilds_SelectBuildLabel": "Nastavit jako v\u00fdchoz\u00ed",
    "Citadel_HeroBuilds_SelectedBuild_Title": "Aktu\u00e1ln\u00ed build:",
    "Citadel_HeroBuilds_SellPriorityMessage": "P\u0159edm\u011bty s nejvy\u0161\u0161\u00ed prioritou prodeje (od 0 do 100) budou p\u0159i zapln\u011bn\u00ed slot\u016f prod\u00e1ny jako prvn\u00ed, aby ud\u011blaly m\u00edsto pro dal\u0161\u00ed p\u0159edm\u011bty z n\u00e1kupn\u00edho seznamu.",
    "Citadel_HeroBuilds_SellPriorityTitle": "Ur\u010di prioritu prodeje",
    "Citadel_HeroBuilds_SetImbueTarget": "C\u00edl prodchnut\u00ed",
    "Citadel_HeroBuilds_SetSellPriority": "Priorita prodeje",
    "Citadel_HeroBuilds_ShowAllLanguages": "Zobrazit v\u0161echny jazyky",
    "Citadel_HeroBuilds_TabName": "Buildy",
    "Citadel_HeroBuilds_Tab_Favorites": "Obl\u00edben\u00e9",
    "Citadel_HeroBuilds_Tab_MyBuilds": "Moje",
    "Citadel_HeroBuilds_Tab_PublicBuilds": "Ve\u0159ejn\u00e9",
    "Citadel_HeroBuilds_Title": "Buildy hrdin\u016f",
    "Citadel_HeroBuilds_UpdateAnnotationMessage": "Tyto pozn\u00e1mky se v obchodu u dan\u00e9ho p\u0159edm\u011btu zobraz\u00ed v\u0161em hr\u00e1\u010d\u016fm pou\u017e\u00edvaj\u00edc\u00edm tv\u016fj build.",
    "Citadel_HeroBuilds_UpdateAnnotationTitle": "\u00daprava pozn\u00e1mky p\u0159edm\u011btu",
    "Citadel_HeroBuilds_ValidateErrorBody": "Ujisti se, \u017ee tv\u016fj build m\u00e1 n\u00e1zev a popis a obsahuje nejm\u00e9n\u011b jeden doporu\u010den\u00fd p\u0159edm\u011bt.",
    "Citadel_HeroBuilds_ValidateErrorTitle": "Chyba p\u0159i ukl\u00e1d\u00e1n\u00ed buildu",
    "Citadel_HeroBuilds_ValveBuildLabel": "Nastavit jako v\u00fdchoz\u00ed",
    "Citadel_HeroBuilds_ValveCreated": "Valve",
    "Citadel_HeroBuilds_Version": "Verze: {i:r:selected_hero_build_version}",
    "Citadel_HeroBuilds_WeeklyFavorite": "Nejlep\u0161\u00ed za t\u00fdden",
    "Citadel_HeroBuilds_WeeklyFavorite_Tooltip": "Tento build pat\u0159\u00ed mezi nejpou\u017e\u00edvan\u011bj\u0161\u00ed pro tohoto hrdinu za posledn\u00edch 7 dn\u00ed.",
    "Citadel_HeroGrid_Assassin": "Vrahouni",
    "Citadel_HeroGrid_Brawler": "Rv\u00e1\u010di",
    "Citadel_HeroGrid_Marksman": "Ostrost\u0159elci",
    "Citadel_HeroGrid_Mystic": "Mystikov\u00e9",
    "Citadel_HeroLabsPatchNotes_PopupTitle": "Ned\u00e1vn\u00e9 zm\u011bny hrdiny {s:hero_name}",
    "Citadel_HeroPage_Backstory": "P\u0159\u00edb\u011bh:",
    "Citadel_HeroPage_BaseStats": "Z\u00c1KLADN\u00cd STATISTIKY",
    "Citadel_HeroPage_Complexity": "Slo\u017eitost",
    "Citadel_HeroPage_EditBuild": "Vytvo\u0159it/upravit build",
    "Citadel_HeroPage_FatesTale": "CO NAPSAL OSUD:",
    "Citadel_HeroPage_HeroLabs_Button": "Zobrazit zm\u011bny",
    "Citadel_HeroPage_HeroLabs_Title": "U tohoto experiment\u00e1ln\u00edho hrdiny jsou o\u010dek\u00e1v\u00e1ny \u010dast\u00e9 zm\u011bny.",
    "Citadel_HeroPage_MissingVideos": "Hrdina moment\u00e1ln\u011b nem\u00e1 p\u0159ipraven\u00e1 videa pro sv\u00e9 schopnosti",
    "Citadel_HeroPage_PlayerStats": "Hr\u00e1\u010dsk\u00e9 statistiky",
    "Citadel_HeroPage_Sandbox": "Vyzkou\u0161et hrdinu",
    "Citadel_HeroPage_Sandbox_Party_Tooltip": "Vyzkou\u0161et se skupinou",
    "Citadel_HeroPage_Sandbox_Solo": "Vyzkou\u0161et hrdinu",
    "Citadel_HeroReleaseVote_Button_Swap": "Vyzkou\u0161et hrdinu",
    "Citadel_HeroReleaseVote_Countdown": "Dal\u0161\u00ed hrdina se odemkne za <b>{t:d:t:countdown_time}</b>",
    "Citadel_HeroReleaseVote_HowToGet": "Hlasy z\u00edsk\u00e1\u0161 hran\u00edm standardn\u00edch z\u00e1pas\u016f a z\u00e1pas\u016f m\u00f3du Poty\u010dka.",
    "Citadel_HeroReleaseVote_HowToGetBonus": "Prvn\u00ed v\u00fdhra dne ti zajist\u00ed 4 dodate\u010dn\u00e9 hlasy.",
    "Citadel_HeroReleaseVote_RemainingVotes:f": "M\u00e1\u0161 k dispozici <b>{d:remaining_votes}</b> <b>{remaining_votes, plural, one{HLAS} few{HLASY} many{HLASU} other{HLAS\u016e}}</b>",
    "Citadel_HeroReleaseVote_Reveal_Introducting": "P\u0159edstavuje se",
    "Citadel_HeroReleaseVote_Reveal_Title": "HLASY byly se\u010dteny...",
    "Citadel_HeroReleaseVote_Title": "Kdo p\u0159ijde jako dal\u0161\u00ed?",
    "Citadel_HeroReleaseVote_Toast_HasVotes:f": "M\u00e1\u0161 {d:remaining_votes} {remaining_votes, plural, one{hlas} few{hlasy} many{hlasu} other{hlas\u016f}} pro hlasov\u00e1n\u00ed o dal\u0161\u00edm hrdinovi.<br />Pou\u017eij {remaining_votes, plural, one{ho} few{je} many{je} other{je}} u volebn\u00ed urny v \u00fakrytu.",
    "Citadel_HeroReleaseVote_Unlocked": "Odem\u010den\u00fd",
    "Citadel_HeroReleaseVote_VoteButton": "Hlasovat",
    "Citadel_HeroReleaseVote_VoteCounter": "Tv\u00e9 hlasy",
    "Citadel_HeroReleaseVote_World": "Hlasov\u00e1n\u00ed",
    "Citadel_HeroReleaseVote_World_HasVotes": "Hlasov\u00e1n\u00ed",
    "Citadel_HeroReleaseVote_World_RemainingVotes:f": "M\u00e1\u0161 {d:remaining_votes} {remaining_votes, plural, one{hlas} few{hlasy} many{hlasu} other{hlas\u016f}}",
    "Citadel_Hero_Stats_ItemValue": "Hodnota p\u0159edm\u011bt\u016f",
    "Citadel_Hero_Stats_Souls": "du\u0161\u00ed",
    "Citadel_Hero_Stats_Title": "Statistiky hrdiny:",
    "Citadel_Hero_Stats_Tooltip_HealthMult": "Celkov\u00fd bonus ke tv\u00e9mu z\u00e1kladn\u00edmu zdrav\u00ed z\u00edskan\u00fd od p\u0159edm\u011bt\u016f ze z\u00e1lo\u017eky \u201eT\u011blo\u201c.",
    "Citadel_Hero_Stats_Tooltip_Shards": "Tv\u00e1 dostupn\u00e1 m\u011bna, kterou m\u016f\u017ee\u0161 utratit za p\u0159edm\u011bty.",
    "Citadel_Hero_Stats_Tooltip_Spirit": "<span class=\"spirit_color\">Spiritu\u00e1ln\u00ed s\u00edla</span> ovliv\u0148uje \u00fa\u010dinnost tv\u00fdch schopnost\u00ed. Body spiritu\u00e1ln\u00ed s\u00edly z\u00edsk\u00e1\u0161 od p\u0159edm\u011bt\u016f ze z\u00e1lo\u017eky \u201eMysl\u201c.",
    "Citadel_Hero_Stats_Tooltip_Spirit_IconDesc": "Dopad <span class=\"spirit_color\">spiritu\u00e1ln\u00ed s\u00edly</span> na danou schopnost zjist\u00ed\u0161 pod p\u0159\u00edslu\u0161nou ikonou.",
    "Citadel_Hero_Stats_Tooltip_WeaponPower": "Celkov\u00fd bonus ke tv\u00e9mu balistick\u00e9mu po\u0161kozen\u00ed a po\u0161kozen\u00ed \u00fader\u016f z\u00edskan\u00fd od p\u0159edm\u011bt\u016f ze z\u00e1lo\u017eky \u201eZbra\u0148\u201c.",
    "Citadel_Hero_Stats_Unsecured": "nezaji\u0161t\u011bn\u00fdch",
    "Citadel_HideoutBallJuggle_Increment": "{s:value}\u00d7",
    "Citadel_HideoutBallJuggle_Land": "{s:value}\u00d7 :)",
    "Citadel_HideoutConnectionFailed_FailedToConnect": "P\u0159ipojen\u00ed se nezda\u0159ilo",
    "Citadel_HideoutConnectionFailed_NoServer": "Nem\u00e1\u0161 p\u0159i\u0159azen\u00fd server",
    "Citadel_HideoutConnectionFailed_Title": "Nepoda\u0159ilo se p\u0159ipojit do \u00fakrytu skupiny",
    "Citadel_HideoutConnectionFailed_VersionIncompatible": "Hern\u00ed klient nen\u00ed kompatibiln\u00ed",
    "Citadel_Hideout_Exit": "Stiskem {g:citadel_binding:'HideoutUse'} ukon\u010d\u00ed\u0161 hru",
    "Citadel_Hideout_Heroes": "Stiskem {g:citadel_binding:'HideoutUse'} si prohl\u00e9dne\u0161 hrdiny",
    "Citadel_Hideout_HolidayChallenge": "Stiskem {g:citadel_binding:'HideoutUse'} si prohl\u00e9dne\u0161 sv\u016fj postup ve V\u00e1no\u010dn\u00ed v\u00fdzv\u011b",
    "Citadel_Hideout_Intro": "Stiskni libovolnou kl\u00e1vesu",
    "Citadel_Hideout_Learn": "Stiskem {g:citadel_binding:'HideoutUse'} se nau\u010d\u00ed\u0161 hr\u00e1t",
    "Citadel_Hideout_News": "Otev\u0159\u00edt novinky",
    "Citadel_Hideout_News_Button": "Stiskem {g:citadel_binding:'HideoutUse'} otev\u0159e\u0161 novinky",
    "Citadel_Hideout_Play": "Stiskem {g:citadel_binding:'HideoutUse'} otev\u0159e\u0161 v\u00fdb\u011br hern\u00edho m\u00f3du",
    "Citadel_Hideout_Resources": "Stiskem {g:citadel_binding:'HideoutUse'} si prohl\u00e9dne\u0161 zdroje",
    "Citadel_Hideout_ToggleFastCooldowns": "{g:citadel_binding:'AbilityMelee'} Zak\u00e1zat/povolit rychl\u00e9 obnovov\u00e1n\u00ed a v\u00fddr\u017e",
    "Citadel_Hideout_VaultHint01": "Stiskem {g:citadel_binding:'AbilityMelee'} si vybere\u0161 du\u0161e",
    "Citadel_Hideout_VaultHint02": "Stiskem {g:citadel_binding:'AbilityMelee'}, zat\u00edmco blikaj\u00ed sv\u011btla, z\u00edsk\u00e1\u0161 bonus, kter\u00fd je po siln\u00e9m \u00faderu je\u0161t\u011b v\u011bt\u0161\u00ed",
    "Citadel_Hideout_VoteHero": "Stiskem {g:citadel_binding:'HideoutUse'} otev\u0159e\u0161 hlasov\u00e1n\u00ed o dal\u0161\u00edm hrdinovi",
    "Citadel_Hideout_Watch": "Stiskem {g:citadel_binding:'HideoutUse'} otev\u0159e\u0161 sledov\u00e1n\u00ed z\u00e1pas\u016f",
    "Citadel_Hideout_Welcome": "V\u00edtej v \u00fakrytu",
    "Citadel_Hideout_XmasGlobeEarned_Temp": "Suven\u00fdr, kter\u00fd hr\u00e1\u010d {s:hideout_owner} z\u00edskal p\u0159i Sv\u00e1te\u010dn\u00ed ud\u00e1losti",
    "Citadel_Hud_ApPointsButton": "<span class='apPointsNumber'>{i:ap_points_required}</span>",
    "Citadel_Hud_AutoBuy_Paused": "Pozastaveno",
    "Citadel_Hud_AutoSelect": "Vybrat automaticky",
    "Citadel_Hud_Autobuy_Buy_Prompt": "Zakoupit",
    "Citadel_Hud_Autobuy_HudHint_BuyKey": "{g:citadel_binding:'Default.PurchaseQuickbuy'}pro zakoupen\u00ed",
    "Citadel_Hud_Autobuy_HudHint_CantPurchase": "P\u0159i boji nelze nakupovat",
    "Citadel_Hud_Autobuy_HudHint_PanelKey": "Podr\u017e{g:citadel_binding:'Default.Scoreboard'}pro zobrazen\u00ed seznamu",
    "Citadel_Hud_Autobuy_HudHint_ShopKey": "{g:citadel_binding:'Default.OpenHeroSheet'}pro otev\u0159en\u00ed obchodu",
    "Citadel_Hud_Autobuy_Tray_Title": "Po\u0159ad\u00ed n\u00e1kupu:",
    "Citadel_Hud_BoonsRecieved": "Obdr\u017een\u00e9 dary",
    "Citadel_Hud_BuildOrder": "Po\u0159ad\u00ed buildu",
    "Citadel_Hud_BuildOrder_AutoQueue": "Se za\u010d\u00e1tkem z\u00e1pasu automaticky p\u0159idat pou\u017e\u00edvan\u00fd build do n\u00e1kupn\u00edho seznamu",
    "Citadel_Hud_BuildOrder_AutobuyToggle": "Automaticky nakupovat p\u0159edm\u011bty po p\u0159ibl\u00ed\u017een\u00ed k obchodu",
    "Citadel_Hud_BuildOrder_ClearQueue": "Vymazat seznam",
    "Citadel_Hud_BuildOrder_Off": "Obnovit auto. nakupov\u00e1n\u00ed",
    "Citadel_Hud_BuildOrder_On": "Pozastavit auto. nakupov\u00e1n\u00ed",
    "Citadel_Hud_BuildOrder_RemoveText": "Prav\u00fdm tla\u010d\u00edtkem my\u0161i odebere\u0161 p\u0159edm\u011bty ze seznamu",
    "Citadel_Hud_BuyPhase_Countdown": "Kolo za\u010dne za...",
    "Citadel_Hud_CantPause": "Z\u00e1pas nen\u00ed mo\u017en\u00e9 pozastavit je\u0161t\u011b {i:pause_cooldown} sekund",
    "Citadel_Hud_CantUnpause": "Z\u00e1pas nen\u00ed mo\u017en\u00e9 spustit je\u0161t\u011b {i:pause_cooldown} sekund",
    "Citadel_Hud_CaptureZipLine": "PODR\u017d {g:citadel_binding:'HeldItem'}",
    "Citadel_Hud_CastTimeRemaining": "{s:time_remaining}\u00a0s",
    "Citadel_Hud_ChatDisabled": "P\u0159\u00edchoz\u00ed chat je moment\u00e1ln\u011b zak\u00e1z\u00e1n",
    "Citadel_Hud_CheaterVoteAlert": "Jeden z hr\u00e1\u010d\u016f byl p\u0159isti\u017een p\u0159i podv\u00e1d\u011bn\u00ed...",
    "Citadel_Hud_CheaterVoteAlert_Action": "Podr\u017een\u00edm{g:citadel_binding:'Scoreboard'}rozhodni o jeho osudu",
    "Citadel_Hud_CheaterVoteCaption": "{s:cheater_name}",
    "Citadel_Hud_CheaterVote_Option_Ban": "Zabanovat<br>a odej\u00edt ze z\u00e1pasu",
    "Citadel_Hud_CheaterVote_Option_Play": "Prom\u011bnit v \u017e\u00e1bu,<br>zabanovat pozd\u011bji",
    "Citadel_Hud_ChooseHero": "Vybrat hrdinu",
    "Citadel_Hud_Critical": "Kritick\u00e9",
    "Citadel_Hud_DPS": "PO\u0160K./S: {i:dps}",
    "Citadel_Hud_DeathCam": "Z\u00c1ZNAM \u00daMRT\u00cd",
    "Citadel_Hud_DebugStats_Basic": "Z\u00c1PAS: {s:match_id}<br>CPU SERVERU: {s:server_frametime_avg_pct} % (max.: {s:server_frametime_max_pct} %)",
    "Citadel_Hud_DebugStats_Detailed": "Z\u00c1PAS: {s:match_id}<br>FPS KLIENTA: {s:client_framerate}  ODEZVA: {s:ping}<br>CPU SERVERU: {s:server_frametime_avg_pct} % (max.: {s:server_frametime_max_pct} %)",
    "Citadel_Hud_Denied": "Kr\u00e1de\u017e",
    "Citadel_Hud_HealthCritical": "Kritick\u00e9 zdrav\u00ed",
    "Citadel_Hud_HealthWarning": "N\u00edzk\u00e9 zdrav\u00ed",
    "Citadel_Hud_KillFeedAllGuardians": "Nep\u0159\u00e1tel\u0161t\u00ed str\u00e1\u017eci",
    "Citadel_Hud_KillFeedAllWalkers": "Nep\u0159\u00e1tel\u0161t\u00ed chodci",
    "Citadel_Hud_KillFeedBarracksBoss": "Str\u00e1\u017eci z\u00e1kladny",
    "Citadel_Hud_KillFeedEnemyBarracksGuardian": "Nep\u0159\u00e1telsk\u00fd str\u00e1\u017ece z\u00e1kladny",
    "Citadel_Hud_KillFeedEnemyGuardian": "Nep\u0159\u00e1telsk\u00fd str\u00e1\u017ece",
    "Citadel_Hud_KillFeedEnemyShield": "Nep\u0159\u00e1telsk\u00e1 svatyn\u011b",
    "Citadel_Hud_KillFeedEnemyTitan": "Nep\u0159\u00e1telsk\u00fd patron",
    "Citadel_Hud_KillFeedEnemyWalker": "Nep\u0159\u00e1telsk\u00fd chodec",
    "Citadel_Hud_KillFeedFriendlyBarracksGuardian": "Spojeneck\u00fd str\u00e1\u017ece z\u00e1kladny",
    "Citadel_Hud_KillFeedFriendlyGuardian": "Spojeneck\u00fd str\u00e1\u017ece",
    "Citadel_Hud_KillFeedFriendlyShield": "Spojeneck\u00e1 svatyn\u011b",
    "Citadel_Hud_KillFeedFriendlyTitan": "Spojeneck\u00fd patron",
    "Citadel_Hud_KillFeedFriendlyWalker": "Spojeneck\u00fd chodec",
    "Citadel_Hud_KillFeedGuardian": "Str\u00e1\u017ece",
    "Citadel_Hud_KillFeedNeutral": "Neutr\u00e1l \u010d. {i:unit_num}",
    "Citadel_Hud_KillFeedNone": "<Nic>",
    "Citadel_Hud_KillFeedPlayerDeath": "{s:killer_name} z\u00edskal <span class=\"yellowGold\">{i:bounty_amount}</span>",
    "Citadel_Hud_KillFeedSentry": "St\u0159\u00edlna",
    "Citadel_Hud_KillFeedShieldName": "Svatyn\u011b",
    "Citadel_Hud_KillFeedSuperNeutral": "Hl\u00edda\u010d chr\u00e1mu",
    "Citadel_Hud_KillFeedTitan": "Patron",
    "Citadel_Hud_KillFeedTrooper": "P\u011b\u0161\u00e1k \u010d. {i:unit_num}",
    "Citadel_Hud_KillFeedVehicle": "Vozidlo",
    "Citadel_Hud_KillFeedWalker": "Chodec",
    "Citadel_Hud_KillFeedWorld": "Mapa",
    "Citadel_Hud_LeaveMatch": "OPUSTIT Z\u00c1PAS",
    "Citadel_Hud_LoadingDeathReplay": "Na\u010d\u00edt\u00e1n\u00ed z\u00e1znamu \u00famrt\u00ed",
    "Citadel_Hud_LowAmmo": "M\u00c1LO N\u00c1BOJ\u016e",
    "Citadel_Hud_MatchFull": "Z\u00e1pas je pln\u00fd",
    "Citadel_Hud_MicActive": "Je aktivn\u00ed mikrofon",
    "Citadel_Hud_MovementSpeed": "Rychlost pohybu:",
    "Citadel_Hud_NoBuild": "Nena\u010d\u00edtat build",
    "Citadel_Hud_NoBuild_Subhead": "P\u0159edm\u011bty p\u0159id\u00e1m s\u00e1m",
    "Citadel_Hud_NoPausesLeft": "Z\u00e1pas nelze pozastavit \u2013 u\u017e jsi pou\u017eil svoji jedinou pauzu.",
    "Citadel_Hud_NoTeamPausesLeft": "Z\u00e1pas nelze pozastavit \u2013 tv\u016fj t\u00fdm u\u017e pou\u017eil v\u0161echny sv\u00e9 pauzy.",
    "Citadel_Hud_NotEnoughEnergy": "NEDOSTATEK ENERGIE",
    "Citadel_Hud_OpenShop": "Stiskem {g:citadel_binding:'OpenHeroSheet'} otev\u0159e\u0161 obchod",
    "Citadel_Hud_OutOfAmmo": "BEZ N\u00c1BOJ\u016e",
    "Citadel_Hud_Paused": "Z\u00e1pas je pozastaven",
    "Citadel_Hud_Pauser": "hr\u00e1\u010dem {s:pauser}",
    "Citadel_Hud_PreGame_Countdown": "Z\u00e1pas za\u010d\u00edn\u00e1...",
    "Citadel_Hud_PurchasingDisabled": "P\u0159i boji je zak\u00e1z\u00e1no nakupovat",
    "Citadel_Hud_Quickbuy": "N\u00e1kupn\u00ed seznam",
    "Citadel_Hud_Quickbuy_Delete_Tooltip": "Odebrat ze seznamu",
    "Citadel_Hud_Quickbuy_Empty": "P\u0159edm\u011bty lze do n\u00e1kupn\u00edho seznamup\u0159idat stiskem prav\u00e9ho tla\u010d\u00edtka my\u0161i,nebo jejich p\u0159eta\u017een\u00edm",
    "Citadel_Hud_Quickbuy_Exceeds_Slots": "Pln\u00e9 sloty",
    "Citadel_Hud_Quickbuy_Index": "{i:index}",
    "Citadel_Hud_Quickbuy_Instructional": "Stiskem <Panel class=\"rightClick\"></Panel> p\u0159id\u00e1\u0161/odebere\u0161 p\u0159edm\u011bt z n\u00e1kupn\u00edho seznamu",
    "Citadel_Hud_Quickbuy_Instructional_Ready": "Stiskni {g:citadel_binding:'PurchaseQuickbuy'} pro zakoupen\u00ed",
    "Citadel_Hud_Quickbuy_ItemsReady": "{i:items_ready}",
    "Citadel_Hud_Quickbuy_ModCost": "{i:mod_cost}",
    "Citadel_Hud_Quickbuy_ModName": "{s:mod_name}",
    "Citadel_Hud_Quickbuy_QueueSize": "{i:queue_size}",
    "Citadel_Hud_Quickbuy_Reorder_Tooltip": "Zm\u011bnit po\u0159ad\u00ed (p\u0159eta\u017een\u00edm)",
    "Citadel_Hud_Quickbuy_Sell_Slot": "Ozna\u010deno k prodeji",
    "Citadel_Hud_Quickbuy_ShopSummaryItemsInQueue:f": "{i:queue_size} {queue_size, plural, one{p\u0159edm\u011bt} few{p\u0159edm\u011bty} many{p\u0159edm\u011btu} other{p\u0159edm\u011bt\u016f}}",
    "Citadel_Hud_Quickbuy_ShopSummaryItemsReady:f": "{i:items_ready} {items_ready, plural, one{p\u0159edm\u011bt} few{p\u0159edm\u011bty} many{p\u0159edm\u011btu} other{p\u0159edm\u011bt\u016f}}",
    "Citadel_Hud_Quickbuy_Short": "N\u00e1kupn\u00ed seznam",
    "Citadel_Hud_Quickbuy_ToastLabel_Purchase": "P\u0159edm\u011bt byl zakoupen",
    "Citadel_Hud_Quickbuy_ToastLabel_Sell": "P\u0159edm\u011bt byl prod\u00e1n",
    "Citadel_Hud_Quickbuy_Tooltip": "Kliknut\u00edm si m\u016f\u017ee\u0161 zakoupit libovoln\u00fd z t\u011bchto p\u0159edm\u011bt\u016f, nebo stiskem {g:citadel_binding:'PurchaseQuickbuy'} pobl\u00ed\u017e obchodu zakoup\u00ed\u0161 dal\u0161\u00ed p\u0159edm\u011bt ze sv\u00e9ho n\u00e1kupn\u00edho seznamu.",
    "Citadel_Hud_Quickbuy_Tooltip_Autobuy": "A\u017e si bude\u0161 moci dovolit tento p\u0159edm\u011bt a bude\u0161 se nach\u00e1zet pobl\u00ed\u017e obchodu, dojde k jeho zakoupen\u00ed. Je ignorov\u00e1no v m\u00f3dech s voln\u00fdm nakupov\u00e1n\u00edm, nap\u0159. p\u0159i zkou\u0161en\u00ed hrdiny.",
    "Citadel_Hud_Quickbuy_Tooltip_Empty": "Stiskem [M2] p\u0159id\u00e1\u0161, nebo odebere\u0161 p\u0159edm\u011bt ze sv\u00e9ho n\u00e1kupn\u00edho seznamu.",
    "Citadel_Hud_RecentPurchases": "Ned\u00e1vn\u00e9 n\u00e1kupy:",
    "Citadel_Hud_RespawnIn": "O\u017eivne\u0161 za:",
    "Citadel_Hud_ReturnToMatch": "ZP\u011aT DO Z\u00c1PASU",
    "Citadel_Hud_RideZipLine": "PODR\u017dEN\u00cdM {g:citadel_binding:'Zipline'} nasko\u010d\u00ed\u0161 na dr\u00e1hu",
    "Citadel_Hud_RideZipLineOnCooldown": "Nedostupn\u00e9 po utr\u017een\u00ed po\u0161kozen\u00ed",
    "Citadel_Hud_RideZipLineOnCooldownValue": "{f:1:cooldown_seconds}\u00a0s",
    "Citadel_Hud_SelectBuild": "Po\u010d\u00e1te\u010dn\u00ed bod n\u00e1kupn\u00edho seznamu:",
    "Citadel_Hud_SelectBuild_Subhead": "Po\u0159ad\u00ed t\u011bchto p\u0159edm\u011bt\u016f m\u016f\u017ee\u0161 v pr\u016fb\u011bhu z\u00e1pasu kdykoli zm\u011bnit.",
    "Citadel_Hud_SoulsGathered": "Sesb\u00edran\u00e9 du\u0161e",
    "Citadel_Hud_Spectate": "Sledovat",
    "Citadel_Hud_StreeBrawlScores": "Konec kola",
    "Citadel_Hud_StreeBrawlTeamName": "<span class=\"TeamName h2 display\">{s:team_name}</span>",
    "Citadel_Hud_StreetBrawlShopCountdown": "Kolo za\u010dne za:",
    "Citadel_Hud_TeamChoice": "T\u00fdm:",
    "Citadel_Hud_ToNext": "DO DARU",
    "Citadel_Hud_Toast_SeasonalAchievement2024Unlocked": "{g:citadel_persona:account_id} dostal hrdinu {s:hero_name} do sv\u00e1te\u010dn\u00ed n\u00e1lady!",
    "Citadel_Hud_Toast_SeasonalAchievement2025Unlocked": "{g:citadel_persona:account_id} z\u00edskal ozdobu hrdiny {s:hero_name}!",
    "Citadel_Hud_Toast_SeasonalKill": "<span class=\"Emphasis\"{g:citadel_persona:killer_account_id}</span> provedl",
    "Citadel_Hud_Toast_SeasonalKill2": "zabit\u00ed sn\u011bhovou koul\u00ed!",
    "Citadel_Hud_TopbarPlayerNetworth": "{i:thousands_gold}<span class=\"demote\"> tis.</span>",
    "Citadel_Hud_TopbarPlayerNetworthPlayerHigh": "{i:thousands_gold}<span class=\"demote\"> tis.</span>",
    "Citadel_Hud_TopbarPlayerNetworthPlayerLow": "{i:gold}",
    "Citadel_Hud_TopbarPlayerNetworthPlayerMed": "{i:thousands_gold},{i:hundred_gold}<span class=\"demote\"> tis.</span>",
    "Citadel_Hud_TopbarStreeBrawlScore": "{i:score}<span class=\"demote\"> bod\u016f</span>",
    "Citadel_Hud_Unpausing": "Op\u011btovn\u00e9 spou\u0161t\u011bn\u00ed",
    "Citadel_Hud_UseBuild": "Za\u010d\u00edt s aktu\u00e1ln\u00edm buildem",
    "Citadel_Hud_VoiceChatNotAvailable": "Chat je moment\u00e1ln\u011b zak\u00e1z\u00e1n",
    "Citadel_Hud_Voting_Poster_Tooltip_Header": "V\u00fdb\u011br plak\u00e1tu",
    "Citadel_Hud_Voting_Poster_Tooltip_Selected": "Vybran\u00fd",
    "Citadel_IdleMatchmaking_Dialog_Body": "Moment\u00e1ln\u011b vyhled\u00e1v\u00e1\u0161 z\u00e1pas, ale nezd\u00e1 se, \u017ee jsi p\u0159\u00edtomn\u00fd u sv\u00e9ho po\u010d\u00edta\u010de. Pohni my\u0161\u00ed, jinak bude\u0161 vy\u0159azen z vyhled\u00e1v\u00e1n\u00ed.",
    "Citadel_IdleMatchmaking_Dialog_Title": "Ne\u010dinnost p\u0159i vyhled\u00e1v\u00e1n\u00ed",
    "Citadel_IdleMatchmaking_IdleTimerExpired_Body": "Jsi p\u0159i vyhled\u00e1v\u00e1n\u00ed z\u00e1pasu u\u017e p\u0159\u00edli\u0161 dlouho ne\u010dinn\u00fd. Pohni my\u0161\u00ed, abychom se ujistili, \u017ee tu st\u00e1le jsi p\u0159ipraven\u00fd hr\u00e1t!",
    "Citadel_IdleMatchmaking_IdleTimerExpired_Title": "Ne\u010dinnost p\u0159i vyhled\u00e1v\u00e1n\u00ed",
    "Citadel_IdleMatchmaking_Removed_Body": "Byl jsi p\u0159\u00edli\u0161 dlouho ne\u010dinn\u00fd, a tak jsi byl vy\u0159azen z vyhled\u00e1v\u00e1n\u00ed z\u00e1pasu.",
    "Citadel_IdleMatchmaking_Removed_Title": "Byl jsi vy\u0159azen z vyhled\u00e1v\u00e1n\u00ed",
    "Citadel_IgnoreFriendInvite_Body": "\u010cekej pros\u00edm",
    "Citadel_IgnoreFriendInvite_ConfirmBody": "Opravdu chce\u0161 ignorovat tuto \u017e\u00e1dost od u\u017eivatele {g:dac_persona:b:account_id}?",
    "Citadel_IgnoreFriendInvite_ConfirmTitle": "Ignorovat \u017e\u00e1dost",
    "Citadel_IgnoreFriendInvite_ErrorBody": "V tuto chv\u00edli se nepoda\u0159ilo ignorovat tuto \u017e\u00e1dost. Zkus to pozd\u011bji znovu.",
    "Citadel_IgnoreFriendInvite_ErrorTitle": "Chyba",
    "Citadel_IgnoreFriendInvite_Title": "Ignorov\u00e1n\u00ed \u017e\u00e1dosti",
    "Citadel_Inferno_HeroTag_1": "\u017dh\u00e1\u0159",
    "Citadel_Inferno_HeroTag_2": "\u017divouc\u00ed bomba",
    "Citadel_Inferno_HeroTag_3": "Rychl\u00fd",
    "Citadel_InvalidCast_NoFullClips": "\u017d\u00c1DN\u00c9 PLN\u00c9 Z\u00c1SOBN\u00cdKY K P\u0158EBIT\u00cd",
    "Citadel_InvalidPersonaName": "Neplatn\u00e9 jm\u00e9no",
    "Citadel_InviteFrient_FailedToGetFriends_Body": "Nepoda\u0159ilo se nav\u00e1zat spojen\u00ed se s\u00edt\u00ed hry Deadlock a zjistit, kter\u00e9 p\u0159\u00e1tele je mo\u017en\u00e9 pozvat. Zkus to pozd\u011bji znovu.",
    "Citadel_InviteFrient_FailedToGetFriends_Title": "Chyba",
    "Citadel_IsComponentOf": "Lze vylep\u0161it v:",
    "Citadel_ItemDraft_Bonus": "Bonus!",
    "Citadel_ItemDraft_Enhanced": "Zes\u00edlen\u00fd",
    "Citadel_ItemDraft_Legendary": "Legend\u00e1rn\u00ed!",
    "Citadel_ItemDraft_Rare": "Vz\u00e1cn\u00fd!",
    "Citadel_ItemModifies": "Co p\u0159edm\u011bt m\u011bn\u00ed",
    "Citadel_ItemOwnedBy": "Kdo p\u0159edm\u011bt tak\u00e9 vlastn\u00ed:",
    "Citadel_ItemViewImpact": "Zobrazit detaily",
    "Citadel_Item_Build_Annotation": "{s:mod_annotation}",
    "Citadel_Item_Build_ImbueTarget": "C\u00edl prodchnut\u00ed:",
    "Citadel_Item_Build_RequiredFlexSlots": "Vy\u017eadovan\u00e9 sloty nav\u00edc: {i:required_flex_slots}",
    "Citadel_Item_Build_SellPriority": "Priorita prodeje:",
    "Citadel_Item_Tooltip_CantAfford": "P\u0159edm\u011bt si nem\u016f\u017ee\u0161 dovolit",
    "Citadel_Item_Tooltip_ReturnToShop": "Return to Shop to purchase",
    "Citadel_JoinForum_AcctDetails": "Detaily tv\u00e9ho \u00fa\u010dtu:",
    "Citadel_JoinForum_AlreadyClaimedText": "Tento \u00fa\u010det u\u017e m\u00e1 p\u0159\u00edstup do f\u00f3ra.",
    "Citadel_JoinForum_ChangePassword": "Pro p\u0159\u00edstup k \u00fa\u010dtu ti bylo vygenerov\u00e1no n\u00e1hodn\u00e9 heslo.",
    "Citadel_JoinForum_Copied": "Zkop\u00edrov\u00e1no!",
    "Citadel_JoinForum_CopyTooltip": "Kop\u00edrovat do schr\u00e1nky",
    "Citadel_JoinForum_Description": "Ve f\u00f3ru mohou hr\u00e1\u010di hl\u00e1sit chyby a diskutovat o rozli\u010dn\u00fdch t\u00e9matech. Kdy\u017e n\u00ed\u017ee zad\u00e1\u0161 svoji e-mailovou adresu, vytvo\u0159\u00edme ti ve f\u00f3ru \u00fa\u010det.",
    "Citadel_JoinForum_DisabledText": "P\u0159\u00edstup do f\u00f3ra je z d\u016fvodu \u00fadr\u017eby do\u010dasn\u011b zak\u00e1z\u00e1n. Zkus to za chv\u00edli znovu.",
    "Citadel_JoinForum_Email": "E-mailov\u00e1 adresa:",
    "Citadel_JoinForum_EmailPlaceholder": "E-mailov\u00e1 adresa",
    "Citadel_JoinForum_EmailUsedText": "K zadan\u00e9 e-mailov\u00e9 adrese u\u017e se v\u00e1\u017ee \u00fa\u010det ve f\u00f3ru. Zadej jinou adresu.",
    "Citadel_JoinForum_ErrorTitle": "Nepoda\u0159ilo se poskytnout p\u0159\u00edstup",
    "Citadel_JoinForum_FailedText": "Do\u0161lo k neo\u010dek\u00e1van\u00e9 chyb\u011b.",
    "Citadel_JoinForum_FieldEmail": "E-mailov\u00e1 adresa",
    "Citadel_JoinForum_FieldPassword": "Heslo:",
    "Citadel_JoinForum_FieldUsername": "U\u017eivatelsk\u00e9 jm\u00e9no:",
    "Citadel_JoinForum_Loading": "Na\u010d\u00edt\u00e1n\u00ed...",
    "Citadel_JoinForum_Submit": "Potvrdit",
    "Citadel_JoinForum_Title": "P\u0159\u00edstup do f\u00f3ra",
    "Citadel_JoinForum_ViewInfo": "Zobrazit info o p\u0159\u00edstupu do f\u00f3ra",
    "Citadel_JoinOrCreateParty_CopyPartyCode": "Kop\u00edrovat k\u00f3d",
    "Citadel_JoinOrCreateParty_CreateNewParty": "Vytvo\u0159en\u00ed skupiny",
    "Citadel_JoinOrCreateParty_CreateNewParty_Desc": "Vytvo\u0159 novou skupinu a z\u00edskej k\u00f3d pro sd\u00edlen\u00ed.",
    "Citadel_JoinOrCreateParty_CreateParty": "Vytvo\u0159it skupinu",
    "Citadel_JoinOrCreateParty_EnterCode": "zadej k\u00f3d skupiny",
    "Citadel_JoinOrCreateParty_FriendsInGame:f": "{d:friend_count} {friend_count, plural, one{p\u0159\u00edtel hraje} few{p\u0159\u00e1tel\u00e9 hraj\u00ed} many{p\u0159\u00edtele hraje} other{p\u0159\u00e1tel hraje}} Deadlock",
    "Citadel_JoinOrCreateParty_JoinParty": "P\u0159ipojit se",
    "Citadel_JoinOrCreateParty_JoinPartyWithCode": "P\u0159ipojen\u00ed do skupiny",
    "Citadel_JoinOrCreateParty_JoinPartyWithCode_Desc": "Zadej k\u00f3d pro p\u0159ipojen\u00ed se do st\u00e1vaj\u00edc\u00ed skupiny.",
    "Citadel_JoinOrCreateParty_JoinorCreatePartyWithCode": "Nastaven\u00ed skupiny",
    "Citadel_JoinOrCreateParty_SelectAddFriend": "Pozvi p\u0159\u00edtele",
    "Citadel_JoinOrCreateParty_Title": "Nastaven\u00ed skupiny",
    "Citadel_JoinOrCreateParty_YourPartyCode": "K\u00f3d tv\u00e9 skupiny",
    "Citadel_JoinOrCreateParty_YourPartyCode_Desc": "Pomoc\u00ed tohoto k\u00f3du se do tv\u00e9 skupiny mohou p\u0159ipojit ostatn\u00ed.",
    "Citadel_JoinParty_AlreadyInParty": "U\u017e jsi \u010dlenem skupiny, tak\u017ee dokud ji neopust\u00ed\u0161, nem\u016f\u017ee\u0161 se p\u0159ipojit do jin\u00e9.",
    "Citadel_JoinParty_Desc": "Pokud jsi dostal k\u00f3d skupiny, zadej ho n\u00ed\u017ee.",
    "Citadel_JoinParty_Disabled": "Syst\u00e9m skupin byl z d\u016fvodu \u00fadr\u017eby do\u010dasn\u011b zak\u00e1z\u00e1n. Zkus to znovu za p\u00e1r minut.",
    "Citadel_JoinParty_ErrorTitle": "Chyba",
    "Citadel_JoinParty_FailedToGetResponse": "Nepoda\u0159ilo se nav\u00e1zat spojen\u00ed se s\u00edt\u00ed hry Deadlock a p\u0159ipojit se do skupiny. Zkus to znovu za p\u00e1r minut.",
    "Citadel_JoinParty_InMatchmaking": "P\u0159i vyhled\u00e1v\u00e1n\u00ed z\u00e1pasu nen\u00ed mo\u017en\u00e9 p\u0159ipojit se do skupiny.",
    "Citadel_JoinParty_InternalError": "P\u0159i pokusu o p\u0159ipojen\u00ed do skupiny do\u0161lo k vnit\u0159n\u00ed chyb\u011b.",
    "Citadel_JoinParty_InvalidCode": "Zadan\u00fd k\u00f3d neodpov\u00edd\u00e1 \u017e\u00e1dn\u00e9 skupin\u011b. K\u00f3d m\u016f\u017ee b\u00fdt neplatn\u00fd, nebo souvisej\u00edc\u00ed skupina u\u017e byla rozpu\u0161t\u011bna.",
    "Citadel_JoinParty_InvalidParty": "Skupina, do kter\u00e9 ses cht\u011bl p\u0159ipojit, nebyla nalezena. Je mo\u017en\u00e9, \u017ee u\u017e byla rozpu\u0161t\u011bna.",
    "Citadel_JoinParty_InvalidPermissions": "Do po\u017eadovan\u00e9 skupiny jsi nebyl pozv\u00e1n.",
    "Citadel_JoinParty_InvalidVersion": "Tv\u016fj hern\u00ed klient nen\u00ed aktu\u00e1ln\u00ed. Aktualizuj ho a zkus to znovu.",
    "Citadel_JoinParty_NoRegionPings": "Nepoda\u0159ilo se nav\u00e1zat spojen\u00ed s \u017e\u00e1dn\u00fdm p\u0159evad\u011b\u010dem s\u00edt\u011b Steam Datagram Relay. Pokud jsi p\u0159ipojen\u00fd k internetu, tato chyba je nejsp\u00ed\u0161 zp\u016fsobena probl\u00e9mem s firewallem nebo MTU tv\u00e9ho p\u0159ipojen\u00ed.",
    "Citadel_JoinParty_PartyFull": "Skupina je pln\u00e1.",
    "Citadel_JoinParty_PartyInMatchMaking": "Tato skupina moment\u00e1ln\u011b vyhled\u00e1v\u00e1 z\u00e1pas. Zkus to pozd\u011bji znovu.",
    "Citadel_JoinParty_Prompt": "ID skupiny",
    "Citadel_JoinParty_RateLimited": "V ned\u00e1vn\u00e9 dob\u011b jsi odeslal p\u0159\u00edli\u0161 mnoho po\u017eadavk\u016f o p\u0159ipojen\u00ed. P\u0159ed odesl\u00e1n\u00edm dal\u0161\u00edho chv\u00edli po\u010dkej.",
    "Citadel_JoinParty_Title": "P\u0159ipojen\u00ed do skupiny",
    "Citadel_JoinParty_TooBusy": "S\u00ed\u0165 hry Deadlock je pro zpracov\u00e1n\u00ed tv\u00e9 \u017e\u00e1dosti p\u0159\u00edli\u0161 zanepr\u00e1zdn\u011bna. Zkus to pozd\u011bji znovu.",
    "Citadel_Kelvin_HeroTag_1": "Ochr\u00e1nce",
    "Citadel_Kelvin_HeroTag_2": "Pr\u016fzkumn\u00edk",
    "Citadel_Kelvin_HeroTag_3": "Ledov\u011b klidn\u00fd",
    "Citadel_Key_CapsLock": "Caps Lock",
    "Citadel_Key_Enter": "Enter",
    "Citadel_Key_Escape": "Esc",
    "Citadel_Key_LAlt": "Alt",
    "Citadel_Key_LCtrl": "Ctrl",
    "Citadel_Key_LShift": "Shift",
    "Citadel_Key_LWin": "Win",
    "Citadel_Key_RAlt": "AltGr",
    "Citadel_Key_RCtrl": "P. Ctrl",
    "Citadel_Key_RShift": "P. Shift",
    "Citadel_Key_RWin": "P. Win",
    "Citadel_Key_Space": "Mezern\u00edk",
    "Citadel_Key_Tab": "Tab",
    "Citadel_KeybindConflict": "Konfliktn\u00ed kl\u00e1vesov\u00e1 zkratka:",
    "Citadel_LaneColorBlue": "Modr\u00e1",
    "Citadel_LaneColorGreen": "Zelen\u00e1",
    "Citadel_LaneColorPurple": "Fialov\u00e1",
    "Citadel_LaneColorUnassigned": "Nep\u0159i\u0159azen\u00e1",
    "Citadel_LaneColorYellow": "\u017dlut\u00e1",
    "Citadel_LanePreference_BalancedLanes": "Dle vyv\u00e1\u017een\u00ed",
    "Citadel_LanePreference_Balanced_Desc": "Linky budou p\u0159i\u0159azeny na z\u00e1klad\u011b dovednost\u00ed v\u0161ech z\u00fa\u010dastn\u011bn\u00fdch hr\u00e1\u010d\u016f.",
    "Citadel_LanePreference_Party_Desc": "P\u0159i roz\u0159azov\u00e1n\u00ed linek bude br\u00e1n ohled na to, aby tvoje skupina z\u016fstala pohromad\u011b.",
    "Citadel_LanePreference_Title": "Preference linky",
    "Citadel_LanePreference_Tooltip": "Pokud je to mo\u017en\u00e9, bude up\u0159ednostn\u011bno, aby \u010dlenov\u00e9 skupiny za\u010dali na stejn\u00e9 lince.<br><br>Z\u00e1porem m\u016f\u017ee b\u00fdt hor\u0161\u00ed vyv\u00e1\u017een\u00ed z\u00e1pasu.",
    "Citadel_LanePreference_WithParty": "Dle skupiny",
    "Citadel_LaneStats_Denies": "Kr\u00e1de\u017ee orb\u016f",
    "Citadel_LaneStats_Guardians": "Str\u00e1\u017eci z\u00e1kladny",
    "Citadel_LaneStats_Kills": "Zabit\u00ed",
    "Citadel_LaneStats_LastHits": "Smrt\u00edc\u00ed r\u00e1ny",
    "Citadel_LaneStats_PlayerDamage": "Po\u0161kozen\u00ed hr\u00e1\u010d\u016f",
    "Citadel_LaneStats_Souls": "Du\u0161e",
    "Citadel_LaneStats_Tier1": "1. \u00farove\u0148",
    "Citadel_LaneStats_Tier2": "2. \u00farove\u0148",
    "Citadel_Lash_HeroTag_1": "Inici\u00e1tor",
    "Citadel_Lash_HeroTag_2": "Bi\u010de",
    "Citadel_Lash_HeroTag_3": "Arogantn\u00ed",
    "Citadel_LearnMore": "Zjistit v\u00edce",
    "Citadel_LeaveLobby_FailedToGetResponse": "Nepoda\u0159ilo se zastavit vyhled\u00e1v\u00e1n\u00ed z\u00e1pasu. Zkus to znovu.",
    "Citadel_LeaveParty_ErrorTitle": "Chyba",
    "Citadel_LeaveParty_FailedToGetResponse": "Nepoda\u0159ilo se nav\u00e1zat spojen\u00ed se s\u00edt\u00ed hry Deadlock a opustit skupinu. Zkus to znovu za p\u00e1r minut.",
    "Citadel_LeaveParty_InMatchMaking": "Tvoje skupina moment\u00e1ln\u011b vyhled\u00e1v\u00e1 z\u00e1pas, a ne\u017e ji bude\u0161 moci opustit, toto vyhled\u00e1v\u00e1n\u00ed je nutn\u00e9 zastavit.",
    "Citadel_LeaveParty_InternalError": "P\u0159i pokusu o opu\u0161t\u011bn\u00ed skupiny do\u0161lo k vnit\u0159n\u00ed chyb\u011b.",
    "Citadel_LeaveParty_NotInParty": "Nepoda\u0159ilo se opustit po\u017eadovanou skupinu. Aktu\u00e1ln\u011b nejsi jej\u00edm \u010dlenem.",
    "Citadel_Level_test": "99",
    "Citadel_Library_AvailableBooks": "Available Books",
    "Citadel_Library_ComingSoon": "Coming Soon",
    "Citadel_Library_Description": "By playing matches, you will earn chapter keys that you can use here to you can explore tales in the world of Deadlock.<br><br>For now, only one book is available: <b>The Binding of Oathkeeper</b>. In time, each hero will have their own story that you will be able to shape - allowing you to put your own fingerprint on the world.",
    "Citadel_Library_Future_Desc": "At this point in Friends and Family, the choices you make only impact the narrative itself.  However the long term goal is to make the choices you make tangible in a regular match; either by unique voice lines, cosmetic options, or a combination of the two.",
    "Citadel_Library_Future_Label": "Future State:",
    "Citadel_Library_Progress": "{d:pct_complete}% Complete",
    "Citadel_Library_Title": "Knihovna",
    "Citadel_Library_Welcome": "V\u00edtej v knihovn\u011b",
    "Citadel_LoadingScreen_Loading": "Na\u010d\u00edt\u00e1n\u00ed...",
    "Citadel_LowLatencyVSyncRecommendation_Nvidia": "Zd\u00e1 se, \u017ee m\u00e1\u0161 zapnutou technologii NVIDIA G-Sync, ale ne technologii NVIDIA Reflex a vertik\u00e1ln\u00ed synchronizaci. Pro optim\u00e1ln\u00ed z\u00e1\u017eitek ze hry doporu\u010dujeme m\u00edt zapnut\u00e9 v\u0161echny t\u0159i tyto technologie/mo\u017enosti.",
    "Citadel_Magician_HeroTag_1": "Kouzla a \u010d\u00e1ry",
    "Citadel_Magician_HeroTag_2": "Imit\u00e1tor",
    "Citadel_Magician_HeroTag_3": "V\u0161estrann\u00fd",
    "Citadel_Main_EarlyDevBuild": "Ran\u00fd v\u00fdvojov\u00fd build",
    "Citadel_Main_PlayMode": "V\u00fdb\u011br hern\u00edho m\u00f3du",
    "Citadel_Main_ViewProfile": "Zobrazit profil",
    "Citadel_Map_Gameplay_Update": "Velk\u00e1 aktualizace",
    "Citadel_MatchDetails_Assists": "Asistence",
    "Citadel_MatchDetails_CommendTooltip": "Kliknut\u00edm ocen\u00ed\u0161 tohoto hr\u00e1\u010de",
    "Citadel_MatchDetails_Deaths": "\u00damrt\u00ed",
    "Citadel_MatchDetails_Defeat": "Pora\u017een\u00fd t\u00fdm",
    "Citadel_MatchDetails_GraphType": "Typ grafu:",
    "Citadel_MatchDetails_Healing": "L\u00e9\u010den\u00ed",
    "Citadel_MatchDetails_InternalError": "P\u0159i z\u00edsk\u00e1v\u00e1n\u00ed detail\u016f z\u00e1pasu do\u0161lo k neo\u010dek\u00e1van\u00e9 chyb\u011b.",
    "Citadel_MatchDetails_InvalidMatch": "Neplatn\u00e9 ID z\u00e1pasu",
    "Citadel_MatchDetails_InvalidPermission": "Nem\u00e1\u0161 opr\u00e1vn\u011bn\u00ed prohl\u00ed\u017eet si detaily tohoto z\u00e1pasu.",
    "Citadel_MatchDetails_Kills": "Zabit\u00ed",
    "Citadel_MatchDetails_Loading": "Na\u010d\u00edt\u00e1n\u00ed detail\u016f z\u00e1pasu",
    "Citadel_MatchDetails_MatchDraw": "Rem\u00edza",
    "Citadel_MatchDetails_MatchID": "Z\u00c1PAS {s:match_id}",
    "Citadel_MatchDetails_MatchInFlight": "Tento z\u00e1pas je\u0161t\u011b nebyl dohr\u00e1n",
    "Citadel_MatchDetails_NetWorth": "Sesb\u00edran\u00e9 du\u0161e",
    "Citadel_MatchDetails_NoResponse": "Nepoda\u0159ilo se nav\u00e1zat spojen\u00ed se s\u00edt\u00ed hry Deadlock. Zkus to pozd\u011bji znovu.",
    "Citadel_MatchDetails_NotScored": "Z\u00e1pas nebyl zaznamen\u00e1n",
    "Citadel_MatchDetails_ObjDmg": "Po\u0161k. struktur",
    "Citadel_MatchDetails_Objectives": "Struktury",
    "Citadel_MatchDetails_PlayerBarriering": "Absorbovan\u00e9 po\u0161k.",
    "Citadel_MatchDetails_PlayerDmg": "Po\u0161k. hr\u00e1\u010d\u016f",
    "Citadel_MatchDetails_PlayerDmgShort": "Po\u0161k. hr\u00e1\u010d\u016f",
    "Citadel_MatchDetails_PlayerHealing": "L\u00e9\u010den\u00ed",
    "Citadel_MatchDetails_RateLimited": "P\u0159ed vy\u017e\u00e1d\u00e1n\u00edm dal\u0161\u00edch detail\u016f z\u00e1pasu chv\u00edli po\u010dkej.",
    "Citadel_MatchDetails_Report": "N",
    "Citadel_MatchDetails_ReportTooltip": "Kliknut\u00edm nahlas\u00ed\u0161 tohoto hr\u00e1\u010de",
    "Citadel_MatchDetails_Reported": "Hr\u00e1\u010d byl nahl\u00e1\u0161en!",
    "Citadel_MatchDetails_SelfDamage": "Po\u0161k. sebe sama",
    "Citadel_MatchDetails_ServerError": "Chyba serveru",
    "Citadel_MatchDetails_ShowDataBy": "Zobrazuj\u00ed se data pro:",
    "Citadel_MatchDetails_ShowDataByPlayer": "Hr\u00e1\u010de",
    "Citadel_MatchDetails_ShowDataByTeam": "T\u00fdmy",
    "Citadel_MatchDetails_Stats": "Statistiky hr\u00e1\u010d\u016f",
    "Citadel_MatchDetails_StatsAt": "Statistiky v \u010dase {s:sample_time}",
    "Citadel_MatchDetails_Team1Name": "{i:team2_networth} tis.",
    "Citadel_MatchDetails_Team1NetWorth": "{i:team1_networth} tis.",
    "Citadel_MatchDetails_Team2NetWorth": "{i:team2_networth} tis.",
    "Citadel_MatchDetails_Team_Results_Bottom": "<span class=\"OutcomeLabel h1 display\">{s:outcome_label}</span>",
    "Citadel_MatchDetails_Team_Results_Top": "<span class=\"TeamName h2 display\">{s:team_name}</span>",
    "Citadel_MatchDetails_TemporarilyDisabled": "Prohl\u00ed\u017een\u00ed detail\u016f z\u00e1pasu bylo z d\u016fvodu \u00fadr\u017eby do\u010dasn\u011b zak\u00e1z\u00e1no.",
    "Citadel_MatchDetails_TooBusy": "S\u00ed\u0165 hry Deadlock je p\u0159\u00edli\u0161 zanepr\u00e1zdn\u011bna a nem\u016f\u017ee poskytnout detaily z\u00e1pasu.",
    "Citadel_MatchDetails_Victory": "V\u00edt\u011bzn\u00fd t\u00fdm",
    "Citadel_MatchDetails_ViewAs": "Zobrazit jako:",
    "Citadel_MatchDetails_ViewAsPct": "%",
    "Citadel_MatchDetails_ViewAsValue": "Hodnota",
    "Citadel_MatchDetails_ViewGraphs": "Zobrazit grafy",
    "Citadel_MatchDetails_ViewScoreboard": "Zobrazit tabulku statistik",
    "Citadel_MatchDetails_WinningTeam": "Zv\u00edt\u011bzil t\u00fdm {g:citadel_team_name:winning_team}",
    "Citadel_MatchEnd_Subtitle": "Navracen\u00ed do \u00fakrytu",
    "Citadel_MatchEnd_Title": "Z\u00e1pas byl zru\u0161en",
    "Citadel_MatchHistory_Disbanded": "Rozpu\u0161t\u011bno",
    "Citadel_MatchHistory_FilterGameMode_All": "V\u0161echny z\u00e1pasy",
    "Citadel_MatchHistory_FilterGameMode_Brawl": "Z\u00e1pasy m\u00f3du Poty\u010dka",
    "Citadel_MatchHistory_FilterGameMode_CoopBot": "Kooperativn\u00ed z\u00e1pasy s boty",
    "Citadel_MatchHistory_FilterGameMode_Standard": "Standardn\u00ed z\u00e1pasy",
    "Citadel_MatchHistory_InternalError": "P\u0159i z\u00edsk\u00e1v\u00e1n\u00ed historie z\u00e1pas\u016f do\u0161lo k neo\u010dek\u00e1van\u00e9 chyb\u011b.",
    "Citadel_MatchHistory_InvalidPermission": "Nem\u00e1\u0161 opr\u00e1vn\u011bn\u00ed prohl\u00ed\u017eet si historii z\u00e1pas\u016f tohoto hr\u00e1\u010de.",
    "Citadel_MatchHistory_Loss": "Por\u00e1\u017eka",
    "Citadel_MatchHistory_NoResponse": "Nepoda\u0159ilo se nav\u00e1zat spojen\u00ed se s\u00edt\u00ed hry Deadlock. Zkus to pozd\u011bji znovu.",
    "Citadel_MatchHistory_RateLimited": "P\u0159ed vy\u017e\u00e1d\u00e1n\u00edm dal\u0161\u00edch z\u00e1znam\u016f z historie z\u00e1pas\u016f chv\u00edli po\u010dkej.",
    "Citadel_MatchHistory_TemporarilyDisabled": "Prohl\u00ed\u017een\u00ed historie z\u00e1pas\u016f bylo z d\u016fvodu \u00fadr\u017eby do\u010dasn\u011b zak\u00e1z\u00e1no.",
    "Citadel_MatchHistory_TooBusy": "S\u00ed\u0165 hry Deadlock je p\u0159\u00edli\u0161 zanepr\u00e1zdn\u011bna a nem\u016f\u017ee poskytnout historii z\u00e1pas\u016f.",
    "Citadel_MatchHistory_Win": "V\u00edt\u011bzstv\u00ed",
    "Citadel_MatchInfo_Mode_CoopBot": "Standardn\u00ed z\u00e1pas (s boty)",
    "Citadel_MatchInfo_Mode_CoopBotBrawl": "Poty\u010dka (s boty)",
    "Citadel_MatchInfo_Mode_HeroLabs": "L\u00edhe\u0148 hrdin\u016f",
    "Citadel_MatchInfo_Mode_Private": "Standardn\u00ed z\u00e1pas (lobby)",
    "Citadel_MatchInfo_Mode_PrivateBrawl": "Poty\u010dka (lobby)",
    "Citadel_MatchInfo_Mode_Ranked": "Hodnocen\u00fd",
    "Citadel_MatchInfo_Mode_Standard": "Standardn\u00ed z\u00e1pas",
    "Citadel_MatchInfo_Mode_StandardBrawl": "Poty\u010dka",
    "Citadel_MatchIntro_HeroReveal": "Z\u00da\u010cASTN\u00cd\u0160 SE BOJE jako...",
    "Citadel_MatchPage_Next": "N\u00e1sleduj\u00edc\u00ed",
    "Citadel_MatchPage_Prev": "P\u0159edchoz\u00ed",
    "Citadel_MatchSurvey_FreeformPlaceholder": "Pod\u011bl se s n\u00e1mi o libovolnou dal\u0161\u00ed zp\u011btnou vazbu ohledn\u011b tohoto z\u00e1pasu...",
    "Citadel_MatchSurvey_KindOfFun": "P\u0159im\u011b\u0159en\u011b",
    "Citadel_MatchSurvey_NotFun": "Ani trochu",
    "Citadel_MatchSurvey_Skip": "P\u0158ESKO\u010cIT",
    "Citadel_MatchSurvey_Submit": "ODESLAT",
    "Citadel_MatchSurvey_SuperFun": "Naprosto",
    "Citadel_MatchSurvey_Title": "Dotazn\u00edk ohledn\u011b z\u00e1pasu",
    "Citadel_MatchmakingSchedule": "Novinka:",
    "Citadel_MatchmakingSchedule_Desc": "Vyhled\u00e1v\u00e1n\u00ed z\u00e1pas\u016f je nyn\u00ed otev\u0159en\u00e9 24/7!",
    "Citadel_MatchmakingStopped_Header": "Byl jsi vy\u0159azen z vyhled\u00e1v\u00e1n\u00ed",
    "Citadel_MatchmakingStopped_Reason_HeroLabsClosed": "Vyhled\u00e1v\u00e1n\u00ed z\u00e1pas\u016f m\u00f3du L\u00edhe\u0148 hrdin\u016f je v tuto chv\u00edli uzav\u0159eno.",
    "Citadel_MatchmakingStopped_Reason_RankedClosed": "Vyhled\u00e1v\u00e1n\u00ed hodnocen\u00fdch z\u00e1pas\u016f je v tuto chv\u00edli uzav\u0159eno.",
    "Citadel_MatchmakingStopped_Reason_Unspecified": "Byl jsi vy\u0159azen z vyhled\u00e1v\u00e1n\u00ed z\u00e1pasu.",
    "Citadel_MatchmakingStopped_Reason_VersionUpdated": "Verze tv\u00e9ho hern\u00edho klienta u\u017e nen\u00ed kompatibiln\u00ed, tak\u017ee jsi byl vy\u0159azen z vyhled\u00e1v\u00e1n\u00ed z\u00e1pasu. Restartuj tedy klienta a aktualizuj ho.",
    "Citadel_Matchmaking_CannotCreateParty": "P\u0159i vyhled\u00e1v\u00e1n\u00ed z\u00e1pasu nen\u00ed mo\u017en\u00e9 p\u0159ipojit se do skupiny, ani ji vytvo\u0159it.",
    "Citadel_Matchmaking_ConnectingToServer": "P\u0159ipojov\u00e1n\u00ed k serveru:",
    "Citadel_Matchmaking_ElapsedTime": "{s:queue_time}",
    "Citadel_Matchmaking_HideoutCancelHint": "Vyhled\u00e1v\u00e1n\u00ed zru\u0161\u00ed\u0161 podr\u017een\u00edm {g:citadel_binding:'HideoutCancelMatchmaking'}",
    "Citadel_Matchmaking_InteractHint": "{g:citadel_binding:'OpenMainMenu'} Zru\u0161it vyhled\u00e1v\u00e1n\u00ed",
    "Citadel_Matchmaking_PartyMembersReady:f": "{d:ready_party_members}/{d:party_members}",
    "Citadel_Matchmaking_SearchingForMatch": "Vyhled\u00e1v\u00e1n\u00ed:",
    "Citadel_Matchmaking_WaitingForParty": "\u010cek\u00e1n\u00ed na skupinu",
    "Citadel_Menu": "Nab\u00eddka",
    "Citadel_Mirage_HeroTag_1": "Str\u00e1\u017ece",
    "Citadel_Mirage_HeroTag_2": "Cestovatel",
    "Citadel_Mirage_HeroTag_3": "S jasn\u00fdm c\u00edlem",
    "Citadel_ModBonus_ArmorInvestment": "Investice do t\u011bla",
    "Citadel_ModBonus_ArmorInvestmentDesc": "Nav\u00fd\u0161en\u00ed zdrav\u00ed",
    "Citadel_ModBonus_CostHigh": "{i:thousands_gold},{i:hundreds_gold}\u00a0tis.",
    "Citadel_ModBonus_CostLow": "{i:souls}",
    "Citadel_ModBonus_Percentage": "{i:bonus_percent}\u00a0%",
    "Citadel_ModBonus_TechInvestment": "Investice do mysli",
    "Citadel_ModBonus_TechInvestmentDesc": "Nav\u00fd\u0161en\u00ed spiritu\u00e1ln\u00ed s\u00edly",
    "Citadel_ModBonus_WeaponInvestment": "Investice do zbran\u011b",
    "Citadel_ModBonus_WeaponInvestmentDesc": "Nav\u00fd\u0161en\u00ed fyzick\u00e9ho po\u0161kozen\u00ed",
    "Citadel_Mod_Tooltip_Active": "Aktivn\u00ed schopnost",
    "Citadel_Mod_Tooltip_Innate": "Vrozen\u00e1 schopnost",
    "Citadel_Mod_Tooltip_Passive": "Pasivn\u00ed schopnost",
    "Citadel_ModifierKeybindOnly": "K t\u00e9to zkratce mohou b\u00fdt p\u0159i\u0159azeny pouze modifika\u010dn\u00ed kl\u00e1vesy.",
    "Citadel_MyTeam": "M\u016fj t\u00fdm",
    "Citadel_Nano_HeroTag_1": "Ko\u010dka",
    "Citadel_Nano_HeroTag_2": "Mr\u0161tn\u00e1",
    "Citadel_Nano_HeroTag_3": "Vysok\u00e9 po\u0161kozen\u00ed",
    "Citadel_Necro_HeroTag_1": "Morbidn\u00ed",
    "Citadel_Necro_HeroTag_2": "Kontrola mapy",
    "Citadel_Necro_HeroTag_3": "Nekromantka",
    "Citadel_News_FailedToLoad": "V tuto chv\u00edli nejsou dostupn\u00e9 \u017e\u00e1dn\u00e9 novinky.",
    "Citadel_News_LoadMore": "Na\u010d\u00edst dal\u0161\u00ed",
    "Citadel_News_Loading": "Na\u010d\u00edt\u00e1n\u00ed...",
    "Citadel_News_MajorUpdate": "Velk\u00e1 aktualizace",
    "Citadel_News_OldGods_Title": "Sta\u0159\u00ed bohov\u00e9 a nov\u00e1 krev",
    "Citadel_News_RegularUpdate": "B\u011b\u017en\u00e1 aktualizace",
    "Citadel_News_SmallUpdate": "Mal\u00e1 aktualizace",
    "Citadel_News_Subtitle": "V\u0161echny novinky, kter\u00e9 pro\u0161ly do tisku.",
    "Citadel_News_Title": "Ned\u00e1vn\u00e9 aktualizace",
    "Citadel_News_ViewAllNews": "Zobrazit v\u0161echny novinky",
    "Citadel_Notification_About_To_Respawn_Message": "Zanedlouho znovu o\u017eivne\u0161...",
    "Citadel_Notification_About_To_Respawn_Title": "Pozor!",
    "Citadel_Notification_Paused_Message": "Z\u00e1pas byl pozastaven",
    "Citadel_Notification_Paused_Title": "Pozastaveno",
    "Citadel_Notification_Unpaused_Message": "Z\u00e1pas je op\u011btovn\u011b spou\u0161t\u011bn...",
    "Citadel_Notification_Unpaused_Title": "Op\u011bt spu\u0161t\u011bno",
    "Citadel_OrbClaimTime_postfix": "ms",
    "Citadel_Orion_HeroTag_1": "P\u0159esn\u00fd",
    "Citadel_Orion_HeroTag_2": "Lovec",
    "Citadel_Orion_HeroTag_3": "Kontrola mapy",
    "Citadel_Overtime": "Prodlou\u017een\u00ed",
    "Citadel_PartyAction_AlreadyDrafting": "Skupina u\u017e zah\u00e1jila z\u00e1pas. Ne\u017e bude mo\u017en\u00e9 zah\u00e1jit dal\u0161\u00ed, mus\u00ed\u0161 zastavit prob\u00edhaj\u00edc\u00ed z\u00e1pas.",
    "Citadel_PartyAction_Disabled": "Tato akce je do\u010dasn\u011b zak\u00e1z\u00e1na. Zkus to znovu za p\u00e1r minut.",
    "Citadel_PartyAction_ErrorTitle": "Chyba",
    "Citadel_PartyAction_FailedToGetResponse": "Nepoda\u0159ilo se nav\u00e1zat spojen\u00ed se s\u00edt\u00ed hry Deadlock. Zkus to znovu za p\u00e1r minut.",
    "Citadel_PartyAction_InMatch": "Skupina se moment\u00e1ln\u011b nach\u00e1z\u00ed v z\u00e1pase, tak\u017ee nebylo mo\u017en\u00e9 prov\u00e9st tuto zm\u011bnu.",
    "Citadel_PartyAction_InMatchMaking": "Skupina moment\u00e1ln\u011b vyhled\u00e1v\u00e1 z\u00e1pas, tak\u017ee nebylo mo\u017en\u00e9 prov\u00e9st tuto zm\u011bnu.",
    "Citadel_PartyAction_InternalError": "Do\u0161lo k neo\u010dek\u00e1van\u00e9 vnit\u0159n\u00ed chyb\u011b. Zkus to znovu za p\u00e1r minut.",
    "Citadel_PartyAction_InvalidParty": "Skupina nebyla nalezena. Je mo\u017en\u00e9, \u017ee u\u017e byla rozpu\u0161t\u011bna.",
    "Citadel_PartyAction_InvalidPermissions": "Nem\u00e1\u0161 opr\u00e1vn\u011bn\u00ed prov\u00e1d\u011bt tyto zm\u011bny skupiny.",
    "Citadel_PartyAction_InvalidTarget": "Po\u017eadovan\u00fd hr\u00e1\u010d u\u017e nen\u00ed \u010dlenem skupiny.",
    "Citadel_PartyAction_InvalidValue": "Poskytnut\u00e1 hodnota nebyla pro tuto skupinu platn\u00e1.",
    "Citadel_PartyAction_RateLimited": "B\u011bhem kr\u00e1tk\u00e9 doby jsi provedl p\u0159\u00edli\u0161 mnoho operac\u00ed. Chv\u00edli po\u010dkej a zkus to znovu.",
    "Citadel_PartyAction_TooBusy": "S\u00ed\u0165 hry Deadlock je pro zpracov\u00e1n\u00ed t\u00e9to akce p\u0159\u00edli\u0161 zanepr\u00e1zdn\u011bna. Zkus to znovu za p\u00e1r minut.",
    "Citadel_PartyChat_InGameOnly": "Pouze v z\u00e1pase",
    "Citadel_PartyChat_PlayerCount": "Hr\u00e1\u010di: {i:players_in_team_chat}",
    "Citadel_PartyChat_Title": "Chat skupiny",
    "Citadel_PartyChat_VoiceAndText": "Hlasov\u00fd a textov\u00fd chat",
    "Citadel_PartyFindMatch": "Naj\u00edt z\u00e1pas",
    "Citadel_PartyFindMatch_DevContinue": "(DEV) P\u0159esto pokra\u010dovat",
    "Citadel_PartyFindMatch_LocalNotReady": "Nejprve se mus\u00ed\u0161 p\u0159ipravit",
    "Citadel_PartyFindMatch_OpenInvitesBody": "M\u00e1\u0161 nevy\u0159\u00edzen\u00e9 pozv\u00e1nky do skupiny, kter\u00e9 nebyly p\u0159ijaty. Chce\u0161 je zru\u0161it a pokra\u010dovat?",
    "Citadel_PartyFindMatch_OpenInvitesTitle": "Nevy\u0159\u00edzen\u00e9 pozv\u00e1nky",
    "Citadel_PartyFindMatch_OtherNotReady": "\u010clen skupiny se je\u0161t\u011b nep\u0159ipravil",
    "Citadel_PartyFindMatch_SoloPartyBody": "Jsi jedin\u00fdm \u010dlenem sv\u00e9 skupiny. Pozvi do n\u00ed p\u0159\u00e1tele, abyste mohli hr\u00e1t spolu, nebo ji opus\u0165, abys mohl hr\u00e1t s\u00f3lo.",
    "Citadel_PartyFindMatch_SoloPartyTitle": "Pr\u00e1zdn\u00e1 skupina",
    "Citadel_PartyFindMatch_SoloParty_Leave": "Opustit skupinu",
    "Citadel_PartyFindMatch_SoloParty_Wait": "Po\u010dkat na p\u0159\u00e1tele",
    "Citadel_PartyInviteFriend_AlreadyInvited": "Pozvan\u00fd",
    "Citadel_PartyInviteFriend_AlreadyMember": "U\u017e je ve skupin\u011b",
    "Citadel_PartyInviteFriend_Cancel": "Zru\u0161it",
    "Citadel_PartyInviteFriend_Close": "Zav\u0159\u00edt",
    "Citadel_PartyInviteFriend_Invite": "Pozvat",
    "Citadel_PartyInviteFriend_InvitesFull": "P\u0159\u00edli\u0161 mnoho \u010dlen\u016f",
    "Citadel_PartyInviteFriend_NoFriends": "\u017d\u00e1dn\u00ed z tv\u00fdch p\u0159\u00e1tel moment\u00e1ln\u011b nehraj\u00ed hru Deadlock.",
    "Citadel_PartyInviteFriend_NotInParty": "Nen\u00ed ve skupin\u011b",
    "Citadel_PartyInviteFriend_Title": "Zvan\u00ed online p\u0159\u00e1tel",
    "Citadel_PartyInvite_Accept": "P\u0159ijmout",
    "Citadel_PartyInvite_AcceptInParty_Body": "Pro p\u0159ipojen\u00ed se do jin\u00e9 skupiny bude\u0161 muset nejprve opustit svoji aktu\u00e1ln\u00ed skupinu. Opravdu chce\u0161 opustit svoji aktu\u00e1ln\u00ed skupinu?",
    "Citadel_PartyInvite_AcceptInParty_Title": "Opu\u0161t\u011bn\u00ed aktu\u00e1ln\u00ed skupiny",
    "Citadel_PartyInvite_AlreadyInvited": "Tento hr\u00e1\u010d bu\u010f u\u017e je \u010dlenem skupiny, nebo do n\u00ed byl pozv\u00e1n.",
    "Citadel_PartyInvite_Decline": "Odm\u00edtnout",
    "Citadel_PartyInvite_Disabled": "Zvan\u00ed hr\u00e1\u010d\u016f do skupiny bylo do\u010dasn\u011b zak\u00e1z\u00e1no. Zkus to znovu za p\u00e1r minut.",
    "Citadel_PartyInvite_ErrorTitle": "Nepoda\u0159ilo se odeslat pozv\u00e1nku",
    "Citadel_PartyInvite_EscapeHint": "{g:citadel_binding:'OpenMainMenu'} Spravovat pozv\u00e1nky",
    "Citadel_PartyInvite_FailedToGetResponse": "Nepoda\u0159ilo se nav\u00e1zat spojen\u00ed se s\u00edt\u00ed hry Deadlock a pozvat po\u017eadovan\u00e9ho hr\u00e1\u010de. Zkus to znovu za p\u00e1r minut.",
    "Citadel_PartyInvite_Hold": "Podr\u017e",
    "Citadel_PartyInvite_InternalError": "P\u0159i pokusu o pozv\u00e1n\u00ed hr\u00e1\u010de do skupiny do\u0161lo k vnit\u0159n\u00ed chyb\u011b.",
    "Citadel_PartyInvite_InvalidParty": "Skupina, do kter\u00e9 jsi cht\u011bl pozvat hr\u00e1\u010de, u\u017e neexistuje.",
    "Citadel_PartyInvite_InvalidPermissions": "Nem\u00e1\u0161 opr\u00e1vn\u011bn\u00ed pozvat tohoto hr\u00e1\u010de do t\u00e9to skupiny.",
    "Citadel_PartyInvite_NotFriends": "Abys mohl hr\u00e1\u010de pozvat do skupiny, mus\u00ed\u0161 ho m\u00edt v p\u0159\u00e1tel\u00edch.",
    "Citadel_PartyInvite_RateLimited": "B\u011bhem posledn\u00edch p\u00e1r sekund jsi odeslal p\u0159\u00edli\u0161 mnoho pozv\u00e1nek. P\u0159ed odesl\u00e1n\u00edm dal\u0161\u00edch chv\u00edli po\u010dkej.",
    "Citadel_PartyInvite_TooBusy": "S\u00ed\u0165 hry Deadlock je pro zpracov\u00e1n\u00ed t\u00e9to \u017e\u00e1dosti p\u0159\u00edli\u0161 zanepr\u00e1zdn\u011bna. Zkus to pozd\u011bji znovu.",
    "Citadel_PartyInvite_TooManyInvites": "Tato skupina m\u00e1 p\u0159\u00edli\u0161 mnoho nevy\u0159\u00edzen\u00fdch pozv\u00e1nek. P\u0159ed odesl\u00e1n\u00edm dal\u0161\u00edch bude\u0161 muset zru\u0161it n\u011bkter\u00e9 p\u0159edchoz\u00ed.",
    "Citadel_PartyInvite_UserDoesntHaveGame": "Hr\u00e1\u010d, kter\u00e9ho jsi pozval, je\u0161t\u011b nehr\u00e1l hru Deadlock. V uzav\u0159en\u00e9 beta verzi je mo\u017en\u00e9 zv\u00e1t pouze hr\u00e1\u010de, kte\u0159\u00ed hru u\u017e d\u0159\u00edve hr\u00e1li.",
    "Citadel_PartySetMode_AccountLocked": "\u010clen tvoj\u00ed skupiny ({g:citadel_persona:nl:account_id}) m\u00e1 uzam\u010den\u00fd \u00fa\u010det slu\u017eby Steam a nem\u016f\u017ee hr\u00e1t tento m\u00f3d.",
    "Citadel_PartySetMode_AlreadyDrafting": "Skupina u\u017e zah\u00e1jila z\u00e1pas. Ne\u017e bude mo\u017en\u00e9 zah\u00e1jit dal\u0161\u00ed, mus\u00ed\u0161 zastavit prob\u00edhaj\u00edc\u00ed z\u00e1pas.",
    "Citadel_PartySetMode_CannotLeavePrivate": "V soukrom\u00fdch lobby nen\u00ed v tuto chv\u00edli mo\u017en\u00e9 zm\u011bnit hern\u00ed m\u00f3d.",
    "Citadel_PartySetMode_Disabled": "Tato akce je do\u010dasn\u011b zak\u00e1z\u00e1na. Zkus to znovu za p\u00e1r minut.",
    "Citadel_PartySetMode_ErrorTitle": "Chyba",
    "Citadel_PartySetMode_FailedToGetResponse": "Nepoda\u0159ilo se nav\u00e1zat spojen\u00ed se s\u00edt\u00ed hry Deadlock. Zkus to znovu za p\u00e1r minut.",
    "Citadel_PartySetMode_FiveStacksNotAllowed": "Skupiny s p\u011bti \u010dleny nemohou v tuto chv\u00edli vyhled\u00e1vat z\u00e1pasy. Zkus to znovu s v\u011bt\u0161\u00ed, nebo naopak men\u0161\u00ed skupinou.",
    "Citadel_PartySetMode_HeroLabsMMNotOpen": "Vyhled\u00e1v\u00e1n\u00ed z\u00e1pas\u016f m\u00f3du L\u00edhe\u0148 hrdin\u016f nen\u00ed v tuto chv\u00edli dostupn\u00e9.",
    "Citadel_PartySetMode_HeroLabsNotUnlocked": "\u010clen tvoj\u00ed skupiny ({g:citadel_persona:nl:account_id}) prozat\u00edm nem\u016f\u017ee vyhled\u00e1vat z\u00e1pasy m\u00f3du L\u00edhe\u0148 hrdin\u016f.",
    "Citadel_PartySetMode_InMatch": "Skupina se moment\u00e1ln\u011b nach\u00e1z\u00ed v z\u00e1pase, tak\u017ee nebylo mo\u017en\u00e9 prov\u00e9st tuto zm\u011bnu.",
    "Citadel_PartySetMode_InMatchMaking": "Skupina moment\u00e1ln\u011b vyhled\u00e1v\u00e1 z\u00e1pas, tak\u017ee nebylo mo\u017en\u00e9 prov\u00e9st tuto zm\u011bnu.",
    "Citadel_PartySetMode_InternalError": "Do\u0161lo k neo\u010dek\u00e1van\u00e9 vnit\u0159n\u00ed chyb\u011b. Zkus to znovu za p\u00e1r minut.",
    "Citadel_PartySetMode_InvalidParty": "Skupina nebyla nalezena. Je mo\u017en\u00e9, \u017ee u\u017e byla rozpu\u0161t\u011bna.",
    "Citadel_PartySetMode_InvalidPermissions": "Nem\u00e1\u0161 opr\u00e1vn\u011bn\u00ed prov\u00e1d\u011bt tyto zm\u011bny skupiny.",
    "Citadel_PartySetMode_InvalidValue": "Poskytnut\u00e1 hodnota nebyla pro tuto skupinu platn\u00e1.",
    "Citadel_PartySetMode_NoHeroLabsWhileInLowPri": "Na \u010dlena tvoj\u00ed skupiny ({g:citadel_persona:nl:account_id}) je uvalena n\u00edzk\u00e1 priorita, a proto v tuto chv\u00edli nem\u016f\u017ee vyhled\u00e1vat z\u00e1pasy m\u00f3du L\u00edhe\u0148 hrdin\u016f.",
    "Citadel_PartySetMode_NoHighRangeFiveStack": "Tvoje skupina m\u00e1 5 \u010dlen\u016f s p\u0159\u00edli\u0161 r\u016fznorod\u00fdmi dovednostmi. Kdy\u017e m\u00e1 skupina mezi sv\u00fdmi \u010dleny v\u011bt\u0161\u00ed rozptyl dovednost\u00ed, ne\u017e jak\u00fd je v z\u00e1pasech b\u011b\u017en\u011b povolen\u00fd, spojujeme ji s podobn\u011b r\u016fznorod\u00fdmi skupinami. Jeliko\u017e m\u00e1 ale tvoje skupina 5 \u010dlen\u016f, nen\u00ed mo\u017en\u00e9 ji spojit s \u017e\u00e1dn\u00fdmi jin\u00fdmi skupinami. Pro vyhled\u00e1n\u00ed z\u00e1pasu bude\u0161 tedy muset upravit slo\u017een\u00ed nebo velikost sv\u00e9 skupiny.",
    "Citadel_PartySetMode_PlayerBanned": "\u010clen tvoj\u00ed skupiny ({g:citadel_persona:nl:account_id}) je v tomto hern\u00edm m\u00f3du do\u010dasn\u011b zabanov\u00e1n. Ban vypr\u0161\u00ed {t:s:time_stamp} v {t:t:time_stamp}.",
    "Citadel_PartySetMode_PlayerPermaBanned": "\u010clen tvoj\u00ed skupiny ({g:citadel_persona:nl:account_id}) je v tomto hern\u00edm m\u00f3du permanentn\u011b zabanov\u00e1n.",
    "Citadel_PartySetMode_RateLimited": "B\u011bhem kr\u00e1tk\u00e9 doby jsi provedl p\u0159\u00edli\u0161 mnoho operac\u00ed. Chv\u00edli po\u010dkej a zkus to znovu.",
    "Citadel_PartySetMode_TooBusy": "S\u00ed\u0165 hry Deadlock je pro zpracov\u00e1n\u00ed t\u00e9to akce p\u0159\u00edli\u0161 zanepr\u00e1zdn\u011bna. Zkus to znovu za p\u00e1r minut.",
    "Citadel_PartySetMode_TooManyHighMMR": "Tvoje skupina zahrnuje p\u0159\u00edli\u0161 mnoho hr\u00e1\u010d\u016f s velmi vysok\u00fdm hodnocen\u00edm. Takov\u00fdm skupin\u00e1m do\u010dasn\u011b nepovolujeme vyhled\u00e1v\u00e1n\u00ed z\u00e1pas\u016f, aby nebyly p\u0159\u00edli\u0161 nevyv\u00e1\u017een\u00e9.",
    "Citadel_PartyStartMatch": "Zah\u00e1jit z\u00e1pas",
    "Citadel_Party_AcceptInviteInGameTooltip": "Odej\u00edt ze z\u00e1pasu a p\u0159ijmout pozv\u00e1nku",
    "Citadel_Party_AcceptInviteTooltip": "P\u0159ijmout pozv\u00e1nku",
    "Citadel_Party_CancelInviteText": "\u010cekej pros\u00edm",
    "Citadel_Party_CancelInviteTitle": "Ru\u0161en\u00ed pozv\u00e1nky",
    "Citadel_Party_CancelMM": "Zru\u0161it",
    "Citadel_Party_Commend": "Ocenit",
    "Citadel_Party_Commended": "Ocen\u011bn",
    "Citadel_Party_Context_ClearReady": "Zru\u0161it p\u0159ipravenost",
    "Citadel_Party_Context_Close": "Zav\u0159\u00edt skupinu",
    "Citadel_Party_Context_CopyCode": "Kop\u00edrovat k\u00f3d skupiny",
    "Citadel_Party_Context_HideCode": "Skr\u00fdt",
    "Citadel_Party_Context_Invite": "Pozvat p\u0159\u00e1tele",
    "Citadel_Party_Context_Open": "Otev\u0159\u00edt skupinu",
    "Citadel_Party_Context_PartyCode": "K\u00f3d skupiny",
    "Citadel_Party_Context_ReadyUp": "P\u0159ipravit se",
    "Citadel_Party_Context_ShowCode": "Zobrazit",
    "Citadel_Party_Context_SwitchTeam": "Zm\u011bnit t\u00fdm",
    "Citadel_Party_CreateCoopBot": "Vytvo\u0159 skupinu a pozvi do n\u00ed p\u0159\u00e1tele, se kter\u00fdmi se chce\u0161 postavit proti bot\u016fm.",
    "Citadel_Party_CreateEasyBot": "Vytvo\u0159 skupinu a pozvi do n\u00ed p\u0159\u00e1tele, se kter\u00fdmi se chce\u0161 postavit proti bot\u016fm na n\u00edzkou obt\u00ed\u017enost.",
    "Citadel_Party_CreateHardBot": "Vytvo\u0159 skupinu a pozvi do n\u00ed p\u0159\u00e1tele, se kter\u00fdmi se chce\u0161 postavit proti bot\u016fm na vysokou obt\u00ed\u017enost.",
    "Citadel_Party_CreatePartyText": "\u010cekej pros\u00edm",
    "Citadel_Party_CreatePartyTitle": "Vytv\u00e1\u0159en\u00ed skupiny",
    "Citadel_Party_CreateParty_Extended": "Vytvo\u0159it k\u00f3d skupiny pro sd\u00edlen\u00ed",
    "Citadel_Party_CreatePrivateLobby": "Vytvo\u0159it soukrom\u00e9 lobby",
    "Citadel_Party_DeclineInviteTooltip": "Odm\u00edtnout pozv\u00e1nku",
    "Citadel_Party_DisabledInMMTooltip": "Zat\u00edmco vyhled\u00e1v\u00e1\u0161 z\u00e1pas, nem\u016f\u017ee\u0161 p\u0159ij\u00edmat pozv\u00e1nky",
    "Citadel_Party_DisabledInPartyTooltip": "Zat\u00edmco jsi ve skupin\u011b, nem\u016f\u017ee\u0161 p\u0159ij\u00edmat pozv\u00e1nky",
    "Citadel_Party_DraftEndedByText": "{g:citadel_persona:account_id} zru\u0161il z\u00e1pas.",
    "Citadel_Party_DraftEndedByTitle": "Z\u00e1pas byl zru\u0161en",
    "Citadel_Party_InMatchMaking": "Skupina vyhled\u00e1v\u00e1 z\u00e1pas",
    "Citadel_Party_InviteFriendToGameButton": "Pozvat",
    "Citadel_Party_InviteFriendToGameTooltip": "Pozvat tohoto p\u0159\u00edtele k testov\u00e1n\u00ed",
    "Citadel_Party_InviteFriendToParty": "Pozvat do skupiny",
    "Citadel_Party_InviteFriendTooltip": "Pozvat p\u0159\u00edtele do skupiny",
    "Citadel_Party_InviteFriends": "Pozvat p\u0159\u00e1tele",
    "Citadel_Party_InviteSent": "Pozv\u00e1nka byla odesl\u00e1na",
    "Citadel_Party_InviteUserText": "\u010cekej pros\u00edm",
    "Citadel_Party_InviteUserTitle": "Zvan\u00ed hr\u00e1\u010de",
    "Citadel_Party_InvitedToPartyText": "{g:citadel_persona:invited_by_account} t\u011b pozval do sv\u00e9 skupiny.",
    "Citadel_Party_InvitedToPartyTitle": "Byl jsi pozv\u00e1n do skupiny",
    "Citadel_Party_Invites:f": "<span class=\"InviteHeaderText\">{party_invites, plural, one{pozv\u00e1nka do skupiny} few{pozv\u00e1nky do skupin} many{pozv\u00e1nky do skupin} other{pozv\u00e1nek do skupin}}</span>",
    "Citadel_Party_JoinOrCreateParty": "P\u0159ipojit se / vytvo\u0159it skupinu",
    "Citadel_Party_JoinParty": "P\u0159ipojit se do skupiny",
    "Citadel_Party_JoinPartyText": "\u010cekej pros\u00edm",
    "Citadel_Party_JoinPartyTitle": "P\u0159ipojov\u00e1n\u00ed do skupiny",
    "Citadel_Party_JoinParty_Extended": "P\u0159ipojit se do skupiny s k\u00f3dem",
    "Citadel_Party_KickPlayerText": "\u010cekej pros\u00edm",
    "Citadel_Party_KickPlayerTitle": "Vyhazov\u00e1n\u00ed hr\u00e1\u010de",
    "Citadel_Party_KickedByText": "{g:citadel_persona:kicked_by_account} t\u011b vyhodil ze skupiny.",
    "Citadel_Party_KickedByTitle": "Byl jsi vyhozen ze skupiny",
    "Citadel_Party_Leave": "Opustit skupinu",
    "Citadel_Party_LeaveParty": "Opustit skupinu",
    "Citadel_Party_LeavePartyText": "\u010cekej pros\u00edm",
    "Citadel_Party_LeavePartyTitle": "Opou\u0161t\u011bn\u00ed skupiny",
    "Citadel_Party_MMEndedByText": "{g:citadel_persona:account_id} zru\u0161il z\u00e1pas.",
    "Citadel_Party_MMEndedByTitle": "Z\u00e1pas byl zru\u0161en",
    "Citadel_Party_MatchHistory": "Zobrazit historii z\u00e1pas\u016f",
    "Citadel_Party_MatchMaking": "Nen\u00e1ro\u010dn\u00fd z\u00e1pas",
    "Citadel_Party_MatchMakingFailedText": "Nepoda\u0159ilo se zah\u00e1jit vyhled\u00e1v\u00e1n\u00ed z\u00e1pasu pro skupinu. Chyba: {s:matchmaker_error}",
    "Citadel_Party_MatchMakingFailedTitle": "Nelze zah\u00e1jit vyhled\u00e1v\u00e1n\u00ed",
    "Citadel_Party_MatchMakingRanked": "Hodnocen\u00fd z\u00e1pas",
    "Citadel_Party_NoParty_Desc": "Pro vytvo\u0159en\u00ed skupiny pozvi p\u0159\u00e1tele",
    "Citadel_Party_NotConnectedToGC": "Nejsi p\u0159ipojen\u00fd k s\u00edti hry Deadlock",
    "Citadel_Party_Or": "Nebo",
    "Citadel_Party_OutOfDateClientTooltip": "Hra je zastaral\u00e1",
    "Citadel_Party_PartyCodeHidden": "XXXXXX",
    "Citadel_Party_PartyCodeLabel": "K\u00f3d skupiny:",
    "Citadel_Party_PartyPlayer": "Hr\u00e1\u010d",
    "Citadel_Party_PartyReadyText": "\u010cekej pros\u00edm",
    "Citadel_Party_PartyReadyTitle": "Nastavov\u00e1n\u00ed p\u0159ipravenosti",
    "Citadel_Party_PartyRoleText": "\u010cekej pros\u00edm",
    "Citadel_Party_PartyRoleTitle": "M\u011bn\u011bn\u00ed role",
    "Citadel_Party_PartySlotText": "\u010cekej pros\u00edm",
    "Citadel_Party_PartySlotTitle": "M\u011bn\u011bn\u00ed slotu",
    "Citadel_Party_PartySpectator": "Div\u00e1k",
    "Citadel_Party_PlayWithFriends": "Zahraj si s p\u0159\u00e1teli",
    "Citadel_Party_PlayerLabel": "Hr\u00e1\u010d",
    "Citadel_Party_PrivateMatch": "Soukrom\u00fd z\u00e1pas",
    "Citadel_Party_ReadyUp": "P\u0159ipravit se",
    "Citadel_Party_Report": "Nahl\u00e1sit",
    "Citadel_Party_Reported": "Nahl\u00e1\u0161en",
    "Citadel_Party_RolePlayer": "Hr\u00e1\u010d",
    "Citadel_Party_RoleSpectator": "Div\u00e1k",
    "Citadel_Party_SentInvite": "Pozv\u00e1nka byla odesl\u00e1na",
    "Citadel_Party_SetBotDifficultyText": "\u010cekej pros\u00edm",
    "Citadel_Party_SetBotDifficultyTitle": "Nastavov\u00e1n\u00ed obt\u00ed\u017enosti bot\u016f",
    "Citadel_Party_SetMMPrefernceText": "\u010cekej pros\u00edm",
    "Citadel_Party_SetMMPrefernceTitle": "Nastavov\u00e1n\u00ed p\u0159edvolby",
    "Citadel_Party_SetMatchModeText": "Po\u010dkej pros\u00edm, ne\u017e nastav\u00edme tvoji skupinu.",
    "Citadel_Party_SetMatchModeTitle": "Nastavov\u00e1n\u00ed skupiny",
    "Citadel_Party_SetRegionText": "\u010cekej pros\u00edm",
    "Citadel_Party_SetRegionTitle": "Nastavov\u00e1n\u00ed regionu",
    "Citadel_Party_SetTeamNameText": "\u010cekej pros\u00edm",
    "Citadel_Party_SetTeamNameTitle": "Nastavov\u00e1n\u00ed jm\u00e9na t\u00fdmu",
    "Citadel_Party_SetTeamText": "\u010cekej pros\u00edm",
    "Citadel_Party_SetTeamTitle": "Nastavov\u00e1n\u00ed t\u00fdmu",
    "Citadel_Party_SpectatorLabel": "Div\u00e1k",
    "Citadel_Party_UnavailableInQueueTooltip": "Nedostupn\u00e9, zat\u00edmco vyhled\u00e1v\u00e1\u0161 z\u00e1pas",
    "Citadel_PauseMsg_AutoUnpaused": "Z\u00e1pas byl znovu automaticky spu\u0161t\u011bn.",
    "Citadel_PauseMsg_CantPause": "Nem\u016f\u017ee\u0161 pozastavit z\u00e1pas.",
    "Citadel_PauseMsg_CantPauseYet": "Z\u00e1pas bude mo\u017en\u00e9 pozastavit za {i:value} sekund.",
    "Citadel_PauseMsg_CantUnpauseTeam": "Jsi v t\u00fdmu, kter\u00fd je\u0161t\u011b nem\u016f\u017ee znovu spustit z\u00e1pas.",
    "Citadel_PauseMsg_NoPausesLeft": "Nem\u00e1\u0161 \u017e\u00e1dn\u00e9 zb\u00fdvaj\u00edc\u00ed pauzy.",
    "Citadel_PauseMsg_PauseCountdown": "{s:player} pozastav\u00ed z\u00e1pas za {i:value}...",
    "Citadel_PauseMsg_Paused": "{s:player} pozastavil z\u00e1pas.",
    "Citadel_PauseMsg_UnpauseButton": "Stiskem{g:citadel_binding:'Pause'}op\u011btovn\u011b spust\u00ed\u0161 z\u00e1pas",
    "Citadel_PauseMsg_UnpauseCountdown": "Op\u011btovn\u00e9 spu\u0161t\u011bn\u00ed za {i:value}...",
    "Citadel_PauseMsg_Unpaused": "{s:player} op\u011bt spustil z\u00e1pas.",
    "Citadel_PauseMsg_YouPaused:f": "Pozastavil jsi z\u00e1pas. M\u016f\u017ee\u0161 ho pozastavit je\u0161t\u011b {i:value}\u00d7.",
    "Citadel_Ping_Customize_Reminder": "Zpr\u00e1vy chatovac\u00edho kole\u010dka m\u016f\u017ee\u0161 zm\u011bnit v <b>nastaven\u00ed</b>.",
    "Citadel_PlayOfTheGame_Intro_1": "[Nejlep\u0161\u00ed okam\u017eik]",
    "Citadel_PlayOfTheGame_PlayedBy": "kter\u00e9ho hr\u00e1l",
    "Citadel_PlayOfTheGame_StarringMajor": "V hlavn\u00ed roli",
    "Citadel_PlayOfTheGame_StarringMinor": "D\u00e1le hr\u00e1l",
    "Citadel_Play_BotsOfflineText": "Boti jsou do\u010dasn\u011b zak\u00e1z\u00e1ni. Zkus to pozd\u011bji znovu.",
    "Citadel_Play_BotsOfflineTitle": "Boti jsou do\u010dasn\u011b offline",
    "Citadel_Play_MatchmakingOfflineExperimentalText": "Vyhled\u00e1v\u00e1n\u00ed z\u00e1pas\u016f je v tuto chv\u00edli uzav\u0159eno. Pod\u00edvej se na rozpis testov\u00e1n\u00ed, kdy bude znovu dostupn\u00e9.",
    "Citadel_Play_MatchmakingOfflineText": "Vyhled\u00e1v\u00e1n\u00ed z\u00e1pas\u016f je v tuto chv\u00edli uzav\u0159eno. Zkus to znovu za p\u00e1r minut.",
    "Citadel_Play_MatchmakingOfflineTitle": "Vyhled\u00e1v\u00e1n\u00ed z\u00e1pas\u016f je uzav\u0159eno",
    "Citadel_Play_NotConnectedToGCText": "Moment\u00e1ln\u011b nejsi p\u0159ipojen\u00fd k s\u00edti hry Deadlock. Na vin\u011b mohou b\u00fdt probl\u00e9my se spojen\u00edm se slu\u017ebou Steam, nebo s\u00ed\u0165 hry m\u016f\u017ee b\u00fdt do\u010dasn\u011b offline.",
    "Citadel_Play_NotConnectedToGCTitle": "Nejsi p\u0159ipojen\u00fd",
    "Citadel_Play_RankedMatchmakingOfflineText": "Vyhled\u00e1v\u00e1n\u00ed hodnocen\u00fdch z\u00e1pas\u016f je v tuto chv\u00edli uzav\u0159eno. Vra\u0165 se v rozmez\u00ed sv\u00e9ho vybran\u00e9ho rozpisu.",
    "Citadel_Play_RankedMatchmakingOfflineTitle": "Vyhled\u00e1v\u00e1n\u00ed hodnocen\u00fdch z\u00e1pas\u016f je uzav\u0159eno",
    "Citadel_Play_RankedNoSchedule": "Nem\u00e1\u0161 vybran\u00fd rozpis",
    "Citadel_Play_RankedNoScheduleDesc": "Ne\u017e bude\u0161 moci vyhled\u00e1vat hodnocen\u00e9 z\u00e1pasy, mus\u00ed\u0161 si vybrat rozpis.",
    "Citadel_Play_StreetBrawl_Desc": "Zahraj si rychl\u00fd z\u00e1pas 4 na 4.",
    "Citadel_Play_StreetBrawl_Title": "Poty\u010dka",
    "Citadel_Play_Street_Brawl_Logo_Part1": "Poty\u010dka",
    "Citadel_Play_Street_Brawl_Logo_Part2": "",
    "Citadel_PlayerCard_FavoriteHero": "Obl\u00edben\u00fd hrdina",
    "Citadel_PlayerContextMenu_AcceptFriendRequest": "P\u0159ijmout \u017e\u00e1dost o p\u0159\u00e1telstv\u00ed",
    "Citadel_PlayerContextMenu_AddFriend": "Odeslat \u017e\u00e1dost o\u00a0p\u0159\u00e1telstv\u00ed",
    "Citadel_PlayerContextMenu_AudioVolume": "Hlasitost zvuku",
    "Citadel_PlayerContextMenu_CancelFriendInvite": "Zru\u0161it \u017e\u00e1dost o p\u0159\u00e1telstv\u00ed",
    "Citadel_PlayerContextMenu_EmptyMenu": "\u2013",
    "Citadel_PlayerContextMenu_IgnoreFriendRequest": "Ignorovat \u017e\u00e1dost o p\u0159\u00e1telstv\u00ed",
    "Citadel_PlayerContextMenu_InviteToParty": "Pozvat do skupiny",
    "Citadel_PlayerContextMenu_PartyCancelInvite": "Zru\u0161it pozv\u00e1nku do skupiny",
    "Citadel_PlayerContextMenu_PartyCreateWith": "Vytvo\u0159it skupinu",
    "Citadel_PlayerContextMenu_PartyKick": "Vyhodit ze skupiny",
    "Citadel_PlayerContextMenu_PartyLeave": "Opustit skupinu",
    "Citadel_PlayerContextMenu_PartySwitchPlayer": "Zm\u011bnit na hr\u00e1\u010de",
    "Citadel_PlayerContextMenu_PartySwitchSpectator": "Zm\u011bnit na div\u00e1ka",
    "Citadel_PlayerContextMenu_RemoveFriend": "Odebrat z p\u0159\u00e1tel",
    "Citadel_PlayerContextMenu_SpectateGame": "Sledovat z\u00e1pas",
    "Citadel_PlayerContextMenu_ViewProfile": "Zobrazit profil",
    "Citadel_PlayerFeedback_Desc": "D\u011bkujeme, \u017ee se \u00fa\u010dastn\u00ed\u0161 testov\u00e1n\u00ed ran\u00e9 v\u00fdvojov\u00e9 verze hry Deadlock.<br><br>I tvoje n\u00e1zory pom\u00e1haj\u00ed ur\u010dovat sm\u011br, jak\u00fdm se bude hra ub\u00edrat.",
    "Citadel_PlayerFeedback_Title": "Zp\u011btn\u00e1 vazba",
    "Citadel_PlayerList_Enemy": "Nep\u0159\u00e1tel\u00e9",
    "Citadel_PlayerList_Teammates": "Spoluhr\u00e1\u010di",
    "Citadel_Player_Level_AP": "Bod schopnosti",
    "Citadel_Player_Level_APShort": "BS",
    "Citadel_Player_Level_AP_Rewards": "<span class=\"boldText\">Odem\u010den\u00ed</span>, nebo <span class=\"boldText\">bod schopnosti</span>",
    "Citadel_Player_Level_AP_Rewards_UnlockNote": "Schopnosti se odemykaj\u00ed po 0., 1., 4. a 6. daru",
    "Citadel_Player_Level_AP_Rewards_Visuals": "<Panel class=\"rewardIcon iconUnlock\"></Panel> / <Panel class=\"rewardIcon iconAP\"></Panel>",
    "Citadel_Player_Level_AbilityPoints": "<span class=\"boldText\">1 Ability Point</span> gained at levels 2, 3, 5, 7, and each level after",
    "Citadel_Player_Level_AbilityUnlock": "Odem\u010den\u00ed schopnosti",
    "Citadel_Player_Level_AbilityUnlocks": "<span class=\"boldText\">1 Ability Unlock</span> gained at levels 1, 2, 4, and 6",
    "Citadel_Player_Level_AbilityUnlocksShort": "Odem\u010den\u00ed schopnosti",
    "Citadel_Player_Level_BaseBullet": "Z\u00e1kladn\u00ed balistick\u00e9 po\u0161kozen\u00ed",
    "Citadel_Player_Level_BaseHealth": "Z\u00e1kladn\u00ed zdrav\u00ed",
    "Citadel_Player_Level_BaseMelee": "Z\u00e1kladn\u00ed po\u0161kozen\u00ed \u00fader\u016f",
    "Citadel_Player_Level_BulletResist": "Balistick\u00e1 odolnost",
    "Citadel_Player_Level_HeroLevel": "{g:citadel_hero_name:hero_id} ({i:hero_level}. \u00far.)",
    "Citadel_Player_Level_Legend": "Legenda:",
    "Citadel_Player_Level_MaxRewards": "Bylo dosa\u017eeno maxima",
    "Citadel_Player_Level_PowerIncrease": "Dar",
    "Citadel_Player_Level_PowerIncreaseGrants": "Ka\u017ed\u00fd dar poskytne:",
    "Citadel_Player_Level_PowerIncreases": "Dary",
    "Citadel_Player_Level_RewardsSubhead": "S ka\u017ed\u00fdm darem hrdina z\u00edsk\u00e1:",
    "Citadel_Player_Level_RewardsTitle": "Bonusy dar\u016f",
    "Citadel_Player_Level_SpiritAmp": "Nav\u00fd\u0161en\u00ed spiritu\u00e1ln\u00edho po\u0161kozen\u00ed",
    "Citadel_Player_Level_SpiritPower": "Spiritu\u00e1ln\u00ed s\u00edla",
    "Citadel_Player_Level_StatIncreases": "Nav\u00fd\u0161en\u00ed statistik",
    "Citadel_Player_Level_StatMax": "Bonusy dos\u00e1hnou maxima po 35. daru",
    "Citadel_Player_Level_Stat_Rewards": "Nav\u00fd\u0161en\u00ed statistik",
    "Citadel_Player_Level_Stat_RewardsMax": "Bonusy ke statistik\u00e1m dos\u00e1hnou maxima po {#}. daru",
    "Citadel_Player_Level_TechResist": "Spiritu\u00e1ln\u00ed odolnost",
    "Citadel_Player_Level_Title": "Dary",
    "Citadel_Player_Level_ToNext": "{i:gold_to_next} DO DARU",
    "Citadel_Player_Level_TotalGold": "{i:total_gold} DU\u0160\u00cd CELKEM",
    "Citadel_Player_Level_WeaponPower": "<span class=\"boldText\">+{s:weapon_bonus}% Base Bullet Damage</span>, <span class=\"boldText\">+{s:melee_bonus}% Base Melee damage</span> and <span class=\"boldText\">+{s:health_bonus} Max Health </span>",
    "Citadel_Player_Level_WeaponRange": "Dosah st\u0159el",
    "Citadel_Players_WindowTitle": "Hr\u00e1\u010di",
    "Citadel_PlaytestUser_Result_AlreadyHasGame": "Tento u\u017eivatel u\u017e m\u00e1 p\u0159\u00edstup ke h\u0159e Deadlock.",
    "Citadel_PlaytestUser_Result_GenericFailure": "Informace nebyly odesl\u00e1ny, proto\u017ee se nepoda\u0159ilo nav\u00e1zat spojen\u00ed se s\u00edt\u00ed hry Deadlock. Zkus to za okam\u017eik znovu.",
    "Citadel_PlaytestUser_Result_GenericFailureTitle": "Chyba odes\u00edl\u00e1n\u00ed",
    "Citadel_PlaytestUser_Result_InvalidFriend": "S po\u017eadovan\u00fdm u\u017eivatelem se nep\u0159\u00e1tel\u00ed\u0161.",
    "Citadel_PlaytestUser_Result_LimitedUser": "\u00da\u010det slu\u017eby Steam tohoto u\u017eivatele je omezen\u00fd, a\u00a0proto v tuto chv\u00edli nem\u016f\u017ee hr\u00e1t hru Deadlock.",
    "Citadel_PlaytestUser_Result_NotFriendsLongEnough": "S t\u00edmto u\u017eivatelem se nep\u0159\u00e1tel\u00ed\u0161 dostate\u010dn\u011b dlouho na to, abys ho mohl pozvat k testov\u00e1n\u00ed.",
    "Citadel_PlaytestUser_Result_Success": "D\u011bkujeme, \u017ee jsi pozval tohoto u\u017eivatele!",
    "Citadel_PlaytestUser_Result_SuccessTitle": "Informace byly odesl\u00e1ny",
    "Citadel_PlaytestUser_SubmitProcessing": "\u010cekej pros\u00edm",
    "Citadel_PlaytestUser_SubmitProcessingTitle": "Odes\u00edl\u00e1n\u00ed informac\u00ed",
    "Citadel_PlaytestWarningBody": "Tato hra se nach\u00e1z\u00ed v ran\u00e9 f\u00e1zi v\u00fdvoje, tak\u017ee \u0159ada prvk\u016f je pouze do\u010dasn\u00fdch a hratelnost nen\u00ed finalizovan\u00e1. Uv\u00edt\u00e1me proto v\u0161echny n\u00e1pady a n\u00e1vrhy!",
    "Citadel_PlaytestWarningTitle": "Ran\u00fd v\u00fdvojov\u00fd build",
    "Citadel_Playtest_CreateAccountsBody": "Vytvo\u0159 si \u00fa\u010det ve f\u00f3ru a poskytni n\u00e1m svoji zp\u011btnou vazbu na hru. Nebo se p\u0159ipoj na n\u00e1\u0161 Discord, kde m\u016f\u017ee\u0161 chatovat s ostatn\u00edmi hr\u00e1\u010di.",
    "Citadel_Playtest_CreateAccountsTitle": "\u0158ekni n\u00e1m sv\u016fj n\u00e1zor a p\u0159ipoj se ke komunit\u011b",
    "Citadel_Playtest_DiscordButton": "P\u0159ipojit se",
    "Citadel_Playtest_DiscordInfo": "P\u0159ipoj se na n\u00e1\u0161 Discord, kde m\u016f\u017ee\u0161 chatovat s ostatn\u00edmi hr\u00e1\u010di.",
    "Citadel_Playtest_GoToForum": "P\u0159ej\u00edt do f\u00f3ra",
    "Citadel_Playtest_JoinDiscord": "P\u0159ipojit se na Discord",
    "Citadel_Playtest_JoinForum": "Z\u00edskat p\u0159\u00edstup do f\u00f3ra",
    "Citadel_Playtest_JoinedDiscord": "U\u017e ses p\u0159ipojil na Discord",
    "Citadel_Playtest_JoinedForum": "U\u017e m\u00e1\u0161 p\u0159\u00edstup do f\u00f3ra",
    "Citadel_Playtest_LocalTime": "m\u00edstn\u00edho \u010dasu",
    "Citadel_Playtest_MatchmakingOpen": "Vyhled\u00e1v\u00e1n\u00ed z\u00e1pas\u016f je otev\u0159en\u00e9 do {t:t:playtest_end}",
    "Citadel_Playtest_MatchmakingPaused": "Vyhled\u00e1v\u00e1n\u00ed z\u00e1pas\u016f je v tuto chv\u00edli pozastaveno: {t:d:unranked_mm_pause_time}",
    "Citadel_Playtest_RecommendButton": "A\u0165 je v New Yorku \u017eivo!",
    "Citadel_Playtest_RecommendInfo": "Pozvi p\u0159\u00e1tele",
    "Citadel_Playtest_Region": "Region: {s:region_name}",
    "Citadel_Playtest_Schedule": "Vyhled\u00e1v\u00e1n\u00ed z\u00e1pas\u016f:",
    "Citadel_Playtest_Status": "Stav:",
    "Citadel_Playtest_Upcoming": "Testov\u00e1n\u00ed za\u010d\u00edn\u00e1 v {t:l:t:m:playtest_start}",
    "Citadel_Playtest_Weekdays": "Od pond\u011bl\u00ed do \u010dtvrtka",
    "Citadel_Playtest_Weekends": "Od p\u00e1tku do ned\u011ble",
    "Citadel_PostGame_AwardAbilityKills": "<span class=\"rank_demote\">Nejvy\u0161\u0161\u00ed</span><br/>po\u010det zabit\u00ed schopnostmi",
    "Citadel_PostGame_AwardAbilityKills_Rank2": "<span class=\"rank_demote\">Druh\u00fd nejvy\u0161\u0161\u00ed</span><br/>po\u010det zabit\u00ed schopnostmi",
    "Citadel_PostGame_AwardAbilityKills_Rank3": "<span class=\"rank_demote\">T\u0159et\u00ed nejvy\u0161\u0161\u00ed</span><br/>po\u010det zabit\u00ed schopnostmi",
    "Citadel_PostGame_AwardAbilityKills_RankOther": "<br/>zabit\u00ed schopnostmi",
    "Citadel_PostGame_AwardAssists": "<span class=\"rank_demote\">Nejvy\u0161\u0161\u00ed</span><br/>po\u010det asistenc\u00ed",
    "Citadel_PostGame_AwardAssists_Rank2": "<span class=\"rank_demote\">Druh\u00fd nejvy\u0161\u0161\u00ed</span><br/>po\u010det asistenc\u00ed",
    "Citadel_PostGame_AwardAssists_Rank3": "<span class=\"rank_demote\">T\u0159et\u00ed nejvy\u0161\u0161\u00ed</span><br/>po\u010det asistenc\u00ed",
    "Citadel_PostGame_AwardAssists_RankOther": "<br/>asistenc\u00ed",
    "Citadel_PostGame_AwardHeadshotKills": "<span class=\"rank_demote\">Nejvy\u0161\u0161\u00ed</span><br/>po\u010det zabit\u00ed z\u00e1sahy do hlavy",
    "Citadel_PostGame_AwardHeadshotKills_Rank2": "<span class=\"rank_demote\">Druh\u00fd nejvy\u0161\u0161\u00ed</span><br/>po\u010det zabit\u00ed z\u00e1sahy do hlavy",
    "Citadel_PostGame_AwardHeadshotKills_Rank3": "<span class=\"rank_demote\">T\u0159et\u00ed nejvy\u0161\u0161\u00ed</span><br/>po\u010det zabit\u00ed z\u00e1sahy do hlavy",
    "Citadel_PostGame_AwardHealing": "<span class=\"rank_demote\">Nejvy\u0161\u0161\u00ed</span><br/>l\u00e9\u010den\u00ed",
    "Citadel_PostGame_AwardHealing_Rank2": "<span class=\"rank_demote\">Druh\u00e9 nejvy\u0161\u0161\u00ed</span><br/>l\u00e9\u010den\u00ed",
    "Citadel_PostGame_AwardHealing_Rank3": "<span class=\"rank_demote\">T\u0159et\u00ed nejvy\u0161\u0161\u00ed</span><br/>l\u00e9\u010den\u00ed",
    "Citadel_PostGame_AwardHealing_RankOther": "<br/>l\u00e9\u010den\u00ed",
    "Citadel_PostGame_AwardKills": "<span class=\"rank_demote\">Nejvy\u0161\u0161\u00ed</span><br/>po\u010det zabit\u00ed",
    "Citadel_PostGame_AwardKills_Rank2": "<span class=\"rank_demote\">Druh\u00fd nejvy\u0161\u0161\u00ed</span><br/>po\u010det zabit\u00ed",
    "Citadel_PostGame_AwardKills_Rank3": "<span class=\"rank_demote\">T\u0159et\u00ed nejvy\u0161\u0161\u00ed</span><br/>po\u010det zabit\u00ed",
    "Citadel_PostGame_AwardKills_RankOther": "<br/>zabit\u00ed",
    "Citadel_PostGame_AwardMaxKillstreak": "<br/>s\u00e9rie zabit\u00ed",
    "Citadel_PostGame_AwardMaxKillstreak_Rank2": "<br/>s\u00e9rie zabit\u00ed",
    "Citadel_PostGame_AwardMaxKillstreak_Rank3": "<br/>s\u00e9rie zabit\u00ed",
    "Citadel_PostGame_AwardMaxKillstreak_RankOther": "<br/>s\u00e9rie zabit\u00ed",
    "Citadel_PostGame_AwardMeleeKills": "<span class=\"rank_demote\">Nejvy\u0161\u0161\u00ed</span><br/>po\u010det zabit\u00ed \u00fadery",
    "Citadel_PostGame_AwardMeleeKills_Rank2": "<span class=\"rank_demote\">Druh\u00fd nejvy\u0161\u0161\u00ed</span><br/>po\u010det zabit\u00ed \u00fadery",
    "Citadel_PostGame_AwardMeleeKills_Rank3": "<span class=\"rank_demote\">T\u0159et\u00ed nejvy\u0161\u0161\u00ed</span><br/>po\u010det zabit\u00ed \u00fadery",
    "Citadel_PostGame_AwardMeleeKills_RankOther": "<br/>zabit\u00ed \u00fadery",
    "Citadel_PostGame_AwardObjDmg": "<span class=\"rank_demote\">Nejvy\u0161\u0161\u00ed</span><br/>po\u0161kozen\u00ed struktur",
    "Citadel_PostGame_AwardObjDmg_Rank2": "<span class=\"rank_demote\">Druh\u00e9 nejvy\u0161\u0161\u00ed</span><br/>po\u0161kozen\u00ed struktur",
    "Citadel_PostGame_AwardObjDmg_Rank3": "<span class=\"rank_demote\">T\u0159et\u00ed nejvy\u0161\u0161\u00ed</span><br/>po\u0161kozen\u00ed struktur",
    "Citadel_PostGame_AwardObjDmg_RankOther": "<br/>po\u0161kozen\u00ed struktur",
    "Citadel_PostGame_AwardPlayerDmg": "<span class=\"rank_demote\">Nejvy\u0161\u0161\u00ed</span><br/>po\u0161kozen\u00ed hr\u00e1\u010d\u016f",
    "Citadel_PostGame_AwardPlayerDmg_Rank2": "<span class=\"rank_demote\">Druh\u00e9 nejvy\u0161\u0161\u00ed</span><br/>po\u0161kozen\u00ed hr\u00e1\u010d\u016f",
    "Citadel_PostGame_AwardPlayerDmg_Rank3": "<span class=\"rank_demote\">T\u0159et\u00ed nejvy\u0161\u0161\u00ed</span><br/>po\u0161kozen\u00ed hr\u00e1\u010d\u016f",
    "Citadel_PostGame_AwardPlayerDmg_RankOther": "<br/>po\u0161kozen\u00ed hr\u00e1\u010d\u016f",
    "Citadel_PostGame_AwardSouls": "<span class=\"rank_demote\">Nejvy\u0161\u0161\u00ed</span><br/>po\u010det du\u0161\u00ed",
    "Citadel_PostGame_AwardSouls_Rank2": "<span class=\"rank_demote\">Druh\u00fd nejvy\u0161\u0161\u00ed</span><br/>po\u010det du\u0161\u00ed",
    "Citadel_PostGame_AwardSouls_Rank3": "<span class=\"rank_demote\">T\u0159et\u00ed nejvy\u0161\u0161\u00ed</span><br/>po\u010det du\u0161\u00ed",
    "Citadel_PostGame_AwardSouls_RankOther": "<br/>du\u0161\u00ed",
    "Citadel_PostGame_AwardWeaponKills": "<span class=\"rank_demote\">Nejvy\u0161\u0161\u00ed</span><br/>po\u010det zabit\u00ed zbran\u00ed",
    "Citadel_PostGame_AwardWeaponKills_Rank2": "<span class=\"rank_demote\">Druh\u00fd nejvy\u0161\u0161\u00ed</span><br/>po\u010det zabit\u00ed zbran\u00ed",
    "Citadel_PostGame_AwardWeaponKills_Rank3": "<span class=\"rank_demote\">T\u0159et\u00ed nejvy\u0161\u0161\u00ed</span><br/>po\u010det zabit\u00ed zbran\u00ed",
    "Citadel_PostGame_AwardWeaponKills_RankOther": "<br/>zabit\u00ed zbran\u00ed",
    "Citadel_PostGame_CopyMatchID": "Kop\u00edrovat ID z\u00e1pasu",
    "Citadel_PostGame_CopyMatchIDSuccess": "Povedlo se",
    "Citadel_PostGame_HighSkillRangeParties": "Skupiny s velk\u00fdm rozptylem dovednost\u00ed",
    "Citadel_PostGame_StreetBrawl": "Poty\u010dka",
    "Citadel_Post_Game_Assits": "Asistence",
    "Citadel_Post_Game_BossDamage": "Po\u0161kozen\u00ed boss\u016f",
    "Citadel_Post_Game_Graphs": "Osobn\u00ed",
    "Citadel_Post_Game_Graphs_New": "Grafy",
    "Citadel_Post_Game_Healing": "L\u00e9\u010den\u00ed",
    "Citadel_Post_Game_HeroDamage": "Po\u0161kozen\u00ed hrdin\u016f",
    "Citadel_Post_Game_HighestNetworth": "Nejvy\u0161\u0161\u00ed celkov\u00e1 hodnota",
    "Citadel_Post_Game_Kills": "Zabit\u00ed",
    "Citadel_Post_Game_MVP": "Nej hr\u00e1\u010d",
    "Citadel_Post_Game_MVP_HonorableMention": "Kl\u00ed\u010dov\u00fd hr\u00e1\u010d",
    "Citadel_Post_Game_MVP_KeyPlayers": "Kl\u00ed\u010dov\u00ed hr\u00e1\u010di",
    "Citadel_Post_Game_MostAssits": "Nejv\u00edce asistenc\u00ed",
    "Citadel_Post_Game_MostBossDamage": "Nejvy\u0161\u0161\u00ed po\u0161kozen\u00ed boss\u016f",
    "Citadel_Post_Game_MostHealing": "Nejv\u00edce l\u00e9\u010den\u00ed",
    "Citadel_Post_Game_MostHeroDamage": "Nejvy\u0161\u0161\u00ed po\u0161kozen\u00ed hrdin\u016f",
    "Citadel_Post_Game_MostKills": "Nejv\u00edce zabit\u00ed",
    "Citadel_Post_Game_Networth": "Celkov\u00e1 hodnota",
    "Citadel_Post_Game_Personal": "Osobn\u00ed",
    "Citadel_Post_Game_PlayedBy": "kter\u00e9ho hr\u00e1l",
    "Citadel_Post_Game_Requeue": "Hr\u00e1t znovu",
    "Citadel_Post_Game_Retry": "Opakovat",
    "Citadel_Post_Game_Scoreboard": "Tabulka statistik",
    "Citadel_Post_Game_You": "Ty",
    "Citadel_Post_View_Other_Team": "Zobrazit druh\u00fd t\u00fdm",
    "Citadel_Pregame_WaitingForMapToLoad": "Dokon\u010dov\u00e1n\u00ed na\u010d\u00edt\u00e1n\u00ed",
    "Citadel_Pregame_WaitingForPlayers": "Hr\u00e1\u010di se p\u0159ipojuj\u00ed",
    "Citadel_Priest_HeroTag_1": "Oddan\u00fd",
    "Citadel_Priest_HeroTag_2": "Expert na zbran\u011b",
    "Citadel_Priest_HeroTag_3": "Taktik",
    "Citadel_PriorityToken": "P\u0159ednostn\u00ed \u017eeton nov\u00fdch hrdin\u016f",
    "Citadel_PriorityToken_Available": "Dostupn\u00fd",
    "Citadel_PriorityToken_Cancel": "Odebrat",
    "Citadel_PriorityToken_Desc": "Hraj z\u00e1pasy a odemykej p\u0159ednostn\u00ed \u017eetony.<br><br>Jakmile \u017eeton odemkne\u0161 a p\u0159et\u00e1hne\u0161 ho na kartu hrdiny, v\u00fdrazn\u011b zv\u00fd\u0161\u00ed\u0161 svoji \u0161anci na to, \u017ee ti bude hrdina v n\u00e1sleduj\u00edc\u00edm z\u00e1pase p\u0159id\u011blen. \u017deton je spot\u0159ebov\u00e1n pouze v p\u0159\u00edpad\u011b, \u017ee ti hrdina skute\u010dn\u011b je p\u0159id\u011blen.<br><br>Frekvence odemyk\u00e1n\u00ed \u017eeton\u016f se bude navy\u0161ovat s ka\u017ed\u00fdm dal\u0161\u00edm nov\u00fdm hrdinou.",
    "Citadel_PrivateLobby_Bot_Easy": "Bot (n\u00edzk\u00e1 obt\u00ed\u017enost)",
    "Citadel_PrivateLobby_Bot_Hard": "Bot (vysok\u00e1 obt\u00ed\u017enost)",
    "Citadel_PrivateLobby_Bot_Medium": "Bot (st\u0159edn\u00ed obt\u00ed\u017enost)",
    "Citadel_PrivateLobby_Bot_None": "Pr\u00e1zdn\u00fd slot",
    "Citadel_PrivateLobby_Cheats_Off": "Cheaty zak\u00e1z\u00e1ny",
    "Citadel_PrivateLobby_Cheats_On": "Cheaty povoleny",
    "Citadel_PrivateLobby_Difficulty_Easy": "Boti (n\u00edzk\u00e1 obt\u00ed\u017enost)",
    "Citadel_PrivateLobby_Difficulty_Hard": "Boti (vysok\u00e1 obt\u00ed\u017enost)",
    "Citadel_PrivateLobby_Difficulty_Medium": "Boti (st\u0159edn\u00ed obt\u00ed\u017enost)",
    "Citadel_PrivateLobby_Difficulty_None": "Bez bot\u016f",
    "Citadel_PrivateLobby_Duplicate_Heroes_Off": "Duplicitn\u00ed hrdinov\u00e9 zak\u00e1z\u00e1ni",
    "Citadel_PrivateLobby_Duplicate_Heroes_On": "Duplicitn\u00ed hrdinov\u00e9 povoleni",
    "Citadel_PrivateLobby_Error_NoPlayers": "V tomto z\u00e1pase nejsou \u017e\u00e1dn\u00ed hr\u00e1\u010di",
    "Citadel_PrivateLobby_Error_NotAllAssigned": "Ne v\u0161ichni hr\u00e1\u010di si vybrali t\u00fdm",
    "Citadel_PrivateLobby_Error_NotAllReady": "Ne v\u0161ichni hr\u00e1\u010di jsou p\u0159ipraveni",
    "Citadel_PrivateLobby_Experimental_Heroes_Off": "Experiment\u00e1ln\u00ed hrdinov\u00e9 zak\u00e1z\u00e1ni",
    "Citadel_PrivateLobby_Experimental_Heroes_On": "Experiment\u00e1ln\u00ed hrdinov\u00e9 povoleni",
    "Citadel_PrivateLobby_FindingMatch": "Z\u00e1pas zanedlouho za\u010dne",
    "Citadel_PrivateLobby_GameMode_Normal": "Standardn\u00ed z\u00e1pas",
    "Citadel_PrivateLobby_GameMode_StreetBrawl": "Poty\u010dka",
    "Citadel_PrivateLobby_Group_Invites": "Pozvan\u00ed",
    "Citadel_PrivateLobby_Group_Spectators": "Div\u00e1ci",
    "Citadel_PrivateLobby_Group_Unassigned": "Nep\u0159i\u0159azen\u00ed",
    "Citadel_PrivateLobby_Invite": "Pozvat p\u0159\u00e1tele",
    "Citadel_PrivateLobby_Join": "Zru\u0161it p\u0159i\u0159azen\u00ed sebe sama",
    "Citadel_PrivateLobby_LeavePrompt_Body": "Opravdu chce\u0161 odej\u00edt z tohoto vlastn\u00edho z\u00e1pasu?",
    "Citadel_PrivateLobby_LeavePrompt_Exit": "Odej\u00edt z vlastn\u00edho z\u00e1pasu",
    "Citadel_PrivateLobby_LeavePrompt_Title": "Odej\u00edt z vlastn\u00edho z\u00e1pasu",
    "Citadel_PrivateLobby_MatchSettings": "Nastaven\u00ed z\u00e1pasu",
    "Citadel_PrivateLobby_PageTitle": "Vlastn\u00ed z\u00e1pas",
    "Citadel_PrivateLobby_PubliclyVisible_Off": "Viditeln\u00fd pouze pro \u010dleny",
    "Citadel_PrivateLobby_PubliclyVisible_On": "Viditeln\u00fd pro v\u0161echny",
    "Citadel_PrivateLobby_RandomLanes_Off": "Konkr\u00e9tn\u00ed rozd\u011blen\u00ed linek",
    "Citadel_PrivateLobby_RandomLanes_On": "V\u00fdchoz\u00ed rozd\u011blen\u00ed linek",
    "Citadel_PrivateLobby_RandomizeTeams": "N\u00e1hodn\u011b rozd\u011blit v\u0161echny hr\u00e1\u010de",
    "Citadel_PrivateLobby_Ready": "P\u0159ipravit se",
    "Citadel_PrivateLobby_Region_Europe": "Evropa",
    "Citadel_PrivateLobby_Region_Oceania": "Oce\u00e1nie",
    "Citadel_PrivateLobby_Region_ROW": "Severn\u00ed Amerika",
    "Citadel_PrivateLobby_Region_Russia": "Rusko",
    "Citadel_PrivateLobby_Region_SAmerica": "Ji\u017en\u00ed Amerika",
    "Citadel_PrivateLobby_Region_SEAsia": "Jihov\u00fdchodn\u00ed Asie",
    "Citadel_PrivateLobby_Region_Unselected": "Vyber region",
    "Citadel_PrivateLobby_ShuffleLanesTooltip": "N\u00e1hodn\u011b rozd\u011bl\u00ed hr\u00e1\u010de v t\u00fdmech na r\u016fzn\u00e9 linky.",
    "Citadel_PrivateLobby_ShuffleTeams": "Zam\u00edchat hr\u00e1\u010de v r\u00e1mci t\u00fdm\u016f",
    "Citadel_PrivateLobby_ShuffleTeamsTooltip": "N\u00e1hodn\u011b rozd\u011bl\u00ed hr\u00e1\u010de v lobby mezi t\u00fdmy.",
    "Citadel_PrivateLobby_StartMatch": "Zah\u00e1jit z\u00e1pas",
    "Citadel_PrivateLobby_StartPrompt_Body": "Opravdu chce\u0161 zah\u00e1jit z\u00e1pas?",
    "Citadel_PrivateLobby_StartPrompt_Title": "Zah\u00e1jit z\u00e1pas",
    "Citadel_PrivateLobby_SwapTeams": "Prohodit t\u00fdmy",
    "Citadel_PrivateLobby_SwapTeamsTooltip": "Prohod\u00ed hr\u00e1\u010de mezi t\u00fdmy, ale zachov\u00e1 rozd\u011blen\u00ed linek.",
    "Citadel_PrivateLobby_Unready": "Zru\u0161it p\u0159ipravenost",
    "Citadel_PrivateLobby_Versus": "VS.",
    "Citadel_PrivilegedFeatures_CommsRestricted_Active": "Tvoje komunikace s ostatn\u00edmi hr\u00e1\u010di je omezena. Toto omezen\u00ed vypr\u0161\u00ed {t:l:t:m:comms_ban_end_time}.",
    "Citadel_PrivilegedFeatures_CommsRestricted_Inactive": "Zat\u00edmco se na tebe vztahuje omezen\u00ed komunikace, pouze hr\u00e1\u010di z tv\u00e9 skupiny vid\u00ed tv\u00e9 zpr\u00e1vy nebo sly\u0161\u00ed tv\u016fj hlas.",
    "Citadel_PrivilegedFeatures_CommsRestricted_InactiveTitle": "Komunikace",
    "Citadel_PrivilegedFeatures_CommsRestricted_Title": "Omezen\u00ed komunikace",
    "Citadel_PrivilegedFeatures_LowPriority_Active:f": "Zb\u00fdv\u00e1 ti vyhr\u00e1t je\u0161t\u011b {i:low_priority_games_remaining} {low_priority_games_remaining, plural, one{z\u00e1pas} few{z\u00e1pasy} many{z\u00e1pasu} other{z\u00e1pas\u016f}} s n\u00edzkou prioritou.",
    "Citadel_PrivilegedFeatures_LowPriority_Inactive": "Na hr\u00e1\u010de, kte\u0159\u00ed z\u00e1m\u011brn\u011b kaz\u00ed nebo \u010dasto opou\u0161t\u00ed z\u00e1pasy, je uvalena n\u00edzk\u00e1 priorita ve vyhled\u00e1v\u00e1n\u00ed z\u00e1pas\u016f, kter\u00e1 zp\u016fsobuje, \u017ee jsou spojov\u00e1ni pouze s ostatn\u00edmi hr\u00e1\u010di, na kter\u00e9 byla tak\u00e9 uvalena n\u00edzk\u00e1 priorita.",
    "Citadel_PrivilegedFeatures_LowPriority_InactiveTitle": "Vyhled\u00e1v\u00e1n\u00ed z\u00e1pas\u016f",
    "Citadel_PrivilegedFeatures_LowPriority_Title": "N\u00edzk\u00e1 priorita ve vyhled\u00e1v\u00e1n\u00ed z\u00e1pas\u016f",
    "Citadel_PrivilegedFeatures_NoneDisabled": "Moment\u00e1ln\u011b se na tebe nevztahuj\u00ed \u017e\u00e1dn\u00e9 z\u00e1kazy nebo omezen\u00ed. Tv\u016fj patron je na tebe py\u0161n\u00fd!",
    "Citadel_PrivilegedFeatures_PausingDisabled_Active": "M\u00e1\u0161 zak\u00e1z\u00e1no pozastavovat z\u00e1pasy. Tento z\u00e1kaz vypr\u0161\u00ed {t:l:t:m:pausing_ban_end_time}.",
    "Citadel_PrivilegedFeatures_PausingDisabled_Inactive": "Nadm\u011brn\u00e9 pozastavov\u00e1n\u00ed z\u00e1pas\u016f vy\u00fasti v do\u010dasn\u00fd z\u00e1kaz pozastavov\u00e1n\u00ed.",
    "Citadel_PrivilegedFeatures_PausingDisabled_InactiveTitle": "Pozastavov\u00e1n\u00ed",
    "Citadel_PrivilegedFeatures_PausingDisabled_Title": "Z\u00e1kaz pozastavov\u00e1n\u00ed",
    "Citadel_PrivilegedFeatures_ReportingDisabled_Active": "M\u00e1\u0161 zak\u00e1z\u00e1no nahla\u0161ovat ostatn\u00ed hr\u00e1\u010de v z\u00e1pasech. Tento z\u00e1kaz vypr\u0161\u00ed {t:l:t:m:report_ban_end_time}.",
    "Citadel_PrivilegedFeatures_ReportingDisabled_Inactive": "Nep\u0159esn\u00e1 nebo nadm\u011brn\u00e1 nahl\u00e1\u0161en\u00ed hr\u00e1\u010d\u016f vy\u00fast\u00ed v do\u010dasn\u00fd z\u00e1kaz nahla\u0161ov\u00e1n\u00ed, a pokud se ani pot\u00e9 nic nezm\u011bn\u00ed, m\u016f\u017ee na tv\u016fj \u00fa\u010det b\u00fdt uvalen permanentn\u00ed ban.",
    "Citadel_PrivilegedFeatures_ReportingDisabled_InactiveTitle": "Nahla\u0161ov\u00e1n\u00ed",
    "Citadel_PrivilegedFeatures_ReportingDisabled_Title": "Z\u00e1kaz nahla\u0161ov\u00e1n\u00ed",
    "Citadel_PrivilegedFeatures_Title": "Souhrn chov\u00e1n\u00ed",
    "Citadel_ProfileCard_AccountID": "ID \u00fa\u010dtu: {d:account_id}",
    "Citadel_ProfileCard_PartyInvited": "Pozvan\u00fd do skupiny",
    "Citadel_ProfileCard_PartyMatchmaking": "Skupina vyhled\u00e1v\u00e1 z\u00e1pas",
    "Citadel_ProfileCard_PartyNotReady": "Nep\u0159ipraven\u00fd",
    "Citadel_ProfileCard_PartyReady": "P\u0159ipraven\u00fd",
    "Citadel_ProfileCard_PartyRoster": "Soupiska",
    "Citadel_ProfileCard_StatTitle_Commends": "Ocen\u011bn\u00ed",
    "Citadel_ProfileCard_StatTitle_GamesPlayed": "Z\u00e1pasy",
    "Citadel_ProfileCard_StatTitle_Kills": "Zabit\u00ed",
    "Citadel_ProfileCard_StatTitle_Wins": "V\u00edt\u011bzstv\u00ed",
    "Citadel_ProfileCard_StatValue_Date": "{t:s:stat_value}",
    "Citadel_ProfileCard_StatValue_Int": "{d:stat_value}",
    "Citadel_ProfileCard_StatValue_String": "{s:stat_value}",
    "Citadel_Profile_CoreRating": "Hodnocen\u00ed",
    "Citadel_Profile_Loading": "Na\u010d\u00edt\u00e1n\u00ed...",
    "Citadel_Profile_Loss": "Por\u00e1\u017eka",
    "Citadel_Profile_Loss_Short": "P",
    "Citadel_Profile_MatchHistory": "Historie z\u00e1pas\u016f",
    "Citadel_Profile_MatchHistory_ViewAll": "Zobrazit kompletn\u00ed historii z\u00e1pas\u016f",
    "Citadel_Profile_MatchHistory_ViewDetails": "Zobrazit detaily",
    "Citadel_Profile_MostPlayed": "Nejhran\u011bj\u0161\u00ed hrdina",
    "Citadel_Profile_NotScored": "Nezaznamen\u00e1no",
    "Citadel_Profile_RankedPerformanceSort": "Hodnocen\u00ed",
    "Citadel_Profile_Showcase": "P\u0159ehl\u00eddka",
    "Citadel_Profile_Skill_Arrow_Tooltip_-1": "Mal\u00fd dopad na hodnocen\u00ed",
    "Citadel_Profile_Skill_Arrow_Tooltip_-2": "Nejmen\u0161\u00ed dopad na hodnocen\u00ed",
    "Citadel_Profile_Skill_Arrow_Tooltip_0": "Dopad tohoto hrdiny na hodnocen\u00ed zjist\u00ed\u0161 po kalibraci",
    "Citadel_Profile_Skill_Arrow_Tooltip_1": "Velk\u00fd dopad na hodnocen\u00ed",
    "Citadel_Profile_Skill_Arrow_Tooltip_2": "Nejv\u011bt\u0161\u00ed dopad na hodnocen\u00ed",
    "Citadel_Profile_Skill_Rating_Intro": "Hodnocen\u00ed je m\u011b\u0159\u00edtkem ned\u00e1vn\u00e9ho a celkov\u00e9ho v\u00fdkonu hr\u00e1\u010de.",
    "Citadel_Profile_Skill_Rating_Tooltip": "Hodnocen\u00ed \u2013 klikni pro podrobnosti",
    "Citadel_Profile_Stats_All": "V\u0161ichni hrdinov\u00e9",
    "Citadel_Profile_Stats_Assists:f": "{stat_value, plural, one{Asistence} few{Asistence} many{Asistence} other{Asistence}}",
    "Citadel_Profile_Stats_Commends:f": "{commend_count, plural, one{Ocen\u011bn\u00ed} few{Ocen\u011bn\u00ed} many{Ocen\u011bn\u00ed} other{Ocen\u011bn\u00ed}}",
    "Citadel_Profile_Stats_Denies:f": "{denies, plural, one{Kr\u00e1de\u017ee orb\u016f} few{Kr\u00e1de\u017ee orb\u016f} many{Kr\u00e1de\u017ee orb\u016f} other{Kr\u00e1de\u017ee orb\u016f}}",
    "Citadel_Profile_Stats_GamesPlayed:f": "{games_played, plural, one{Odehran\u00e9 z\u00e1pasy} few{Odehran\u00e9 z\u00e1pasy} many{Odehran\u00e9 z\u00e1pasy} other{Odehran\u00e9 z\u00e1pasy}}",
    "Citadel_Profile_Stats_GamesWon:f": "{games_won, plural, one{Vyhran\u00e9 z\u00e1pasy} few{Vyhran\u00e9 z\u00e1pasy} many{Vyhran\u00e9 z\u00e1pasy} other{Vyhran\u00e9 z\u00e1pasy}}",
    "Citadel_Profile_Stats_Healing:f": "L\u00e9\u010den\u00ed",
    "Citadel_Profile_Stats_HeroDamage:f": "Po\u0161kozen\u00ed hrdin\u016f",
    "Citadel_Profile_Stats_Kills:f": "{stat_value, plural, one{Zabit\u00ed} few{Zabit\u00ed} many{Zabit\u00ed} other{Zabit\u00ed}}",
    "Citadel_Profile_Stats_LastHits:f": "{last_hits, plural, one{Smrt\u00edc\u00ed r\u00e1ny} few{Smrt\u00edc\u00ed r\u00e1ny} many{Smrt\u00edc\u00ed r\u00e1ny} other{Smrt\u00edc\u00ed r\u00e1ny}}",
    "Citadel_Profile_Stats_Networth:f": "{stat_value, plural, one{Sesb\u00edran\u00e9 du\u0161e} few{Sesb\u00edran\u00e9 du\u0161e} many{Sesb\u00edran\u00e9 du\u0161e} other{Sesb\u00edran\u00e9 du\u0161e}}",
    "Citadel_Profile_Stats_ObjDamage:f": "Po\u0161kozen\u00ed struktur",
    "Citadel_Profile_Stats_SortBy": "T\u0159\u00edd\u011bn\u00ed:",
    "Citadel_Profile_Stats_TitleSection": "Statistiky za celou dobu",
    "Citadel_Profile_Stats_Value_Networth_High": "{i:game_networth} tis.",
    "Citadel_Profile_Stats_Value_Networth_Low": "{i:game_networth}",
    "Citadel_Profile_TimePlayedSort": "Odehran\u00fd \u010das",
    "Citadel_Profile_Title": "Profil",
    "Citadel_Profile_ViewLeaderboard": "Zobrazit glob\u00e1ln\u00ed \u017eeb\u0159\u00ed\u010dky",
    "Citadel_Profile_Win": "V\u00edt\u011bzstv\u00ed",
    "Citadel_Profile_Win_Short": "V",
    "Citadel_Punkgoat_HeroTag_1": "Pank\u00e1\u010d",
    "Citadel_Punkgoat_HeroTag_2": "Chaotick\u00fd",
    "Citadel_Punkgoat_HeroTag_3": "Kozel",
    "Citadel_QuestPrompt_DailyHeroVote": "VYHRAJ Z\u00c1PAS",
    "Citadel_QuestPrompt_DailyHeroVoteBonusAmount": "+4 HLASY",
    "Citadel_QuestPrompt_DailyHeroVoteHeader": "Denn\u00ed bonus",
    "Citadel_QueueOptions_Button": "Mo\u017enosti vyhled\u00e1v\u00e1n\u00ed",
    "Citadel_QueueOptions_Modal_Title": "Vyhled\u00e1v\u00e1n\u00ed",
    "Citadel_QueueOptions_Modal_Title_confirm_reset": "Opravdu chce\u0161 obnovit v\u00fdchoz\u00ed hodnoty/stavy mo\u017enost\u00ed nastaven\u00ed vyhled\u00e1v\u00e1n\u00ed z\u00e1pas\u016f?",
    "Citadel_QueueOptions_Modal_Title_reset_tooltip": "Obnov\u00ed v\u00fdchoz\u00ed hodnoty/stavy mo\u017enost\u00ed nastaven\u00ed vyhled\u00e1v\u00e1n\u00ed z\u00e1pas\u016f.",
    "Citadel_RP_Away": "Nep\u0159\u00edtomen",
    "Citadel_RP_Busy": "Zanepr\u00e1zdn\u011bn",
    "Citadel_RP_LookingToPlay": "Chce hr\u00e1t",
    "Citadel_RP_LookingToTrade": "Chce obchodovat",
    "Citadel_RP_NotFriends": "Nejste p\u0159\u00e1tel\u00e9",
    "Citadel_RP_Online": "Online",
    "Citadel_RP_PendingReceived": "Nevy\u0159\u00edzen\u00e1 \u017e\u00e1dost o p\u0159\u00e1telstv\u00ed",
    "Citadel_RP_PendingSent": "\u017d\u00e1dost o p\u0159\u00e1telstv\u00ed byla odesl\u00e1na",
    "Citadel_RP_PlayingOtherGame": "Hraje jinou hru",
    "Citadel_RP_Snooze": "Neaktivn\u00ed",
    "Citadel_RankedGame_Played_desc": "Z\u00e1pasy odehran\u00e9 pro hodnost",
    "Citadel_RankedGames_Played": "{i:ranked_games_played} / {i:ranked_games_required} odehran\u00fdch z\u00e1pas\u016f",
    "Citadel_RankedGames_PlayedQualified": "Tv\u00e1 hodnost bude vypo\u010dtena na z\u00e1klad\u011b dal\u0161\u00edch z\u00e1pas\u016f",
    "Citadel_RankedGames_Qualified1": "Na tvoji kone\u010dnou hodnost budou m\u00edt vliv dal\u0161\u00ed odehran\u00e9 z\u00e1pasy",
    "Citadel_RankedGames_Qualified2": "Kone\u010dn\u00e1 hodnost ti bude p\u0159id\u011blena {t:s:end_day}",
    "Citadel_ReadyUp_InMatch": "Nem\u016f\u017ee\u0161 se p\u0159ipravit, zat\u00edmco se nach\u00e1z\u00ed\u0161 v z\u00e1pase.",
    "Citadel_ReadyUp_InvalidGroupRoster": "Tvoje soupiska se v\u00fdrazn\u011b p\u0159ekr\u00fdv\u00e1 se ostatn\u00edmi \u010dleny tv\u00e9 skupiny. P\u0159idej na svoji soupisku dal\u0161\u00ed hrdiny, nebo zm\u011b\u0148 ty st\u00e1vaj\u00edc\u00ed.",
    "Citadel_ReadyUp_InvalidRoster": "Ne\u017e se bude\u0161 moci p\u0159ipravit, mus\u00ed\u0161 m\u00edt nastavenou platnou soupisku.",
    "Citadel_ReadyUp_TooManyLimitedHeroes": "Tvoje soupiska zahrnuje p\u0159ev\u00e1\u017en\u011b nov\u00e9 hrdiny. Aby bylo vyhled\u00e1v\u00e1n\u00ed z\u00e1pas\u016f rychlej\u0161\u00ed, v sou\u010dasn\u00e9 dob\u011b je vy\u017eadov\u00e1no m\u00edt na soupisce i n\u011bkolik star\u0161\u00edch hrdin\u016f. P\u0159idej tedy na svoji soupisku p\u00e1r dal\u0161\u00edch hrdin\u016f.",
    "Citadel_RecommendFriend_Comments": "Koment\u00e1\u0159e:",
    "Citadel_RecommendFriend_CommentsPrompt": "Stru\u010dn\u011b popi\u0161, o koho se jedn\u00e1",
    "Citadel_RecommendFriend_Email": "E-mail:",
    "Citadel_RecommendFriend_EmailDesc": "(E-mailov\u00e1 adresa, na kter\u00e9 zastihneme tv\u00e9ho p\u0159\u00edtele \u2013 nemus\u00ed se shodovat s adresou p\u0159i\u0159azenou k jeho \u00fa\u010dtu slu\u017eby Steam)",
    "Citadel_RecommendFriend_EmailPrompt": "E-mailov\u00e1 adresa",
    "Citadel_RecommendFriend_ErrorMsg": "Mus\u00ed\u0161 vybrat u\u017eivatele ze seznamu",
    "Citadel_RecommendFriend_LocWarning": "A\u010dkoli pracujeme na p\u0159id\u00e1n\u00ed dal\u0161\u00edch jazyk\u016f, v tuto chv\u00edli je ve h\u0159e dostupn\u00e1 pouze angli\u010dtina. Vezmi to tedy na v\u011bdom\u00ed, ne\u017e pozve\u0161 sv\u00e9 p\u0159\u00e1tele.",
    "Citadel_RecommendFriend_PopupButton": "Odeslat",
    "Citadel_RecommendFriend_Region": "Region:",
    "Citadel_RecommendFriend_Region_EU": "Evropa",
    "Citadel_RecommendFriend_Region_NA": "Severn\u00ed Amerika",
    "Citadel_RecommendFriend_Region_Other": "Jin\u00fd (up\u0159esni v koment\u00e1\u0159\u00edch)",
    "Citadel_RecommendFriend_Region_SA": "Ji\u017en\u00ed Amerika",
    "Citadel_RecommendFriend_Region_SEA": "Asie/Tichomo\u0159\u00ed",
    "Citadel_RecommendFriend_SelectTitle": "Vyber p\u0159\u00edtele ve slu\u017eb\u011b Steam:",
    "Citadel_RecommendFriend_Timing_desc": "Pozv\u00e1nky jsou obvykle odes\u00edl\u00e1ny do 1\u20132 dn\u016f, ale n\u011bkdy se mohou zpozdit.",
    "Citadel_RecommendFriend_Title": "Zvan\u00ed p\u0159\u00e1tel k testov\u00e1n\u00ed",
    "Citadel_RecommendFriend_desc": "M\u00e1\u0161 p\u0159\u00e1tele, kte\u0159\u00ed by se tak\u00e9 cht\u011bli z\u00fa\u010dastnit testov\u00e1n\u00ed?<br>Najdi je n\u00ed\u017ee a pozvi je prost\u0159ednictv\u00edm slu\u017eby Steam.",
    "Citadel_ReconnectPopup_Abandon": "Opustit",
    "Citadel_ReconnectPopup_Message": "Chce\u0161 se znovu p\u0159ipojit?",
    "Citadel_ReconnectPopup_Reconnect": "Znovu p\u0159ipojit",
    "Citadel_ReconnectPopup_Title": "Z\u00e1pas prob\u00edh\u00e1",
    "Citadel_Reconnect_IncompatibleVersionBody": "Tv\u016fj hern\u00ed klient u\u017e nen\u00ed na verzi platn\u00e9 pro p\u0159ipojen\u00ed k tomuto serveru.",
    "Citadel_Reconnect_IncompatibleVersionTitle": "Nekompatibiln\u00ed verze",
    "Citadel_RefreshRateRecommendation": "Zd\u00e1 se, \u017ee tv\u016fj monitor podporuje obnovovac\u00ed frekvenci {d:max_refresh_rate} Hz, ale aktu\u00e1ln\u011b pou\u017e\u00edv\u00e1 {d:curr_refresh_rate} Hz. Pro optim\u00e1ln\u00ed z\u00e1\u017eitek ze hry je obecn\u011b doporu\u010deno pou\u017e\u00edvat nejvy\u0161\u0161\u00ed mo\u017enou obnovovac\u00ed frekvenci monitoru.",
    "Citadel_Region_All": "V\u0161echny",
    "Citadel_Region_Europe": "Evropa",
    "Citadel_Region_NA": "S. Amerika",
    "Citadel_Region_Oceania": "Oce\u00e1nie",
    "Citadel_Region_SAmerica": "J. Amerika",
    "Citadel_Region_SEA": "Asie",
    "Citadel_RemoveFriend_Body": "\u010cekej pros\u00edm",
    "Citadel_RemoveFriend_ConfirmBody": "Opravdu chce\u0161 u\u017eivatele {g:dac_persona:b:account_id} odebrat z p\u0159\u00e1tel?",
    "Citadel_RemoveFriend_ConfirmTitle": "Odebrat z p\u0159\u00e1tel",
    "Citadel_RemoveFriend_ErrorBody": "V tuto chv\u00edli se nepoda\u0159ilo odebrat tohoto u\u017eivatele z p\u0159\u00e1tel. Zkus to pozd\u011bji znovu.",
    "Citadel_RemoveFriend_ErrorTitle": "Chyba",
    "Citadel_RemoveFriend_Title": "Odeb\u00edr\u00e1n\u00ed z p\u0159\u00e1tel",
    "Citadel_Replay_DecompressPct": "Dekomprimov\u00e1n\u00ed \u2013 {d:replay_progress} %",
    "Citadel_Replay_Delete": "Odstranit z\u00e1znam",
    "Citadel_Replay_Download": "Z\u00e1znam",
    "Citadel_Replay_Downloading": "Stahov\u00e1n\u00ed",
    "Citadel_Replay_DownloadingPct": "Stahov\u00e1n\u00ed \u2013 {d:replay_progress} %",
    "Citadel_Replay_Error": "Chyba {s:replay_error}",
    "Citadel_Replay_ErrorDirect": "Chyba",
    "Citadel_Replay_Expired": "Z\u00e1znam vypr\u0161el",
    "Citadel_Replay_FindingReplay": "Hled\u00e1n\u00ed z\u00e1znamu",
    "Citadel_Replay_NotReadyYet": "Z\u00e1znam je\u0161t\u011b nen\u00ed p\u0159ipraven\u00fd",
    "Citadel_Replay_RequestingReplay": "\u017d\u00e1d\u00e1n\u00ed o z\u00e1znam",
    "Citadel_Replay_Speed_1": "1\u00d7",
    "Citadel_Replay_Speed_16": "16\u00d7",
    "Citadel_Replay_Speed_1Point5": "1,5\u00d7",
    "Citadel_Replay_Speed_2": "2\u00d7",
    "Citadel_Replay_Speed_4": "4\u00d7",
    "Citadel_Replay_Speed_8": "8\u00d7",
    "Citadel_Replay_Speed_Point25": "0,25\u00d7",
    "Citadel_Replay_Speed_Point5": "0,5\u00d7",
    "Citadel_Replay_Unavailable": "Z\u00e1znam nen\u00ed k dispozici",
    "Citadel_Replay_Watch": "Zhl\u00e9dnout z\u00e1znam",
    "Citadel_ReportPlayer_CommentPlaceholder": "Popi\u0161, jak\u00fd probl\u00e9m jsi m\u011bl s t\u00edmto hr\u00e1\u010dem",
    "Citadel_ReportPlayer_Desc": "Nahlas tohoto hr\u00e1\u010de za nevhodn\u00e9 chov\u00e1n\u00ed.",
    "Citadel_ReportPlayer_Reason_Abandon": "Opu\u0161t\u011bn\u00ed z\u00e1pasu",
    "Citadel_ReportPlayer_Reason_CheatingIssue": "Podv\u00e1d\u011bn\u00ed",
    "Citadel_ReportPlayer_Reason_Comments": "Koment\u00e1\u0159e:",
    "Citadel_ReportPlayer_Reason_Griefing": "Kazen\u00ed hry",
    "Citadel_ReportPlayer_Reason_Smurfing": "Smurfov\u00e1n\u00ed",
    "Citadel_ReportPlayer_Reason_Title": "D\u016fvod:",
    "Citadel_ReportPlayer_Reason_VoiceTextAbuse": "Zneu\u017eit\u00ed hlasov\u00e9ho/textov\u00e9ho chatu",
    "Citadel_ReportPlayer_Result_AlreadyReported": "Tohoto hr\u00e1\u010de jsi u\u017e v ned\u00e1vn\u00e9 dob\u011b nahl\u00e1sil.",
    "Citadel_ReportPlayer_Result_BannedFromReporting": "Aktu\u00e1ln\u011b nem\u016f\u017ee\u0161 nahla\u0161ovat ostatn\u00ed hr\u00e1\u010de.",
    "Citadel_ReportPlayer_Result_GenericFailure": "Nahl\u00e1\u0161en\u00ed nebylo odesl\u00e1no, proto\u017ee se nepoda\u0159ilo nav\u00e1zat spojen\u00ed se s\u00edt\u00ed hry Deadlock. Zkus to za okam\u017eik znovu.",
    "Citadel_ReportPlayer_Result_Success": "D\u011bkujeme za tvoje nahl\u00e1\u0161en\u00ed!",
    "Citadel_ReportPlayer_Result_SuccessTitle": "Hr\u00e1\u010d byl nahl\u00e1\u0161en!",
    "Citadel_ReportPlayer_Result_WindowClosed": "Vypr\u0161el \u010dasov\u00fd limit pro nahl\u00e1\u0161en\u00ed. Hr\u00e1\u010de je mo\u017en\u00e9 nahl\u00e1sit v r\u00e1mci jedn\u00e9 hodiny od skon\u010den\u00ed z\u00e1pasu.",
    "Citadel_ReportPlayer_Title": "Nahl\u00e1sit hr\u00e1\u010de",
    "Citadel_RosterMode_ChangeHero": "Zm\u011bna hrdiny",
    "Citadel_RosterMode_ChangeOpponent": "Zm\u011bna hrdiny bota",
    "Citadel_RosterMode_CoopBotMM": "Z\u00e1pas s boty",
    "Citadel_RosterMode_Dev1v1Testing": "Development 1v1 Testing",
    "Citadel_RosterMode_EditRoster": "Upravit soupisku",
    "Citadel_RosterMode_HeroLabsMatchmaking": "L\u00edhe\u0148 hrdin\u016f",
    "Citadel_RosterMode_HeroTesting": "Zkou\u0161en\u00ed hrdiny",
    "Citadel_RosterMode_Matchmaking": "Standardn\u00ed z\u00e1pas",
    "Citadel_RosterMode_Party_CoopBotMM": "Z\u00e1pas s boty",
    "Citadel_RosterMode_Party_HeroLabsMatchmake": "L\u00edhe\u0148 hrdin\u016f",
    "Citadel_RosterMode_Party_Matchmaking": "Standardn\u00ed z\u00e1pas",
    "Citadel_RosterMode_Party_PrivateBotEasy": "Skupinov\u00fd soukrom\u00fd z\u00e1pas s boty (n\u00edzk\u00e1 obt\u00ed\u017enost)",
    "Citadel_RosterMode_Party_PrivateBotHard": "Skupinov\u00fd soukrom\u00fd z\u00e1pas s boty (vysok\u00e1 obt\u00ed\u017enost)",
    "Citadel_RosterMode_Party_PrivateBotMedium": "Skupinov\u00fd soukrom\u00fd z\u00e1pas s boty (st\u0159edn\u00ed obt\u00ed\u017enost)",
    "Citadel_RosterMode_Party_RankedMatchmaking": "Hodnocen\u00fd z\u00e1pas",
    "Citadel_RosterMode_PrivateBotEasy": "Soukrom\u00fd z\u00e1pas s boty (n\u00edzk\u00e1 obt\u00ed\u017enost)",
    "Citadel_RosterMode_PrivateBotHard": "Soukrom\u00fd z\u00e1pas s boty (vysok\u00e1 obt\u00ed\u017enost)",
    "Citadel_RosterMode_PrivateBotMedium": "Soukrom\u00fd z\u00e1pas s boty (st\u0159edn\u00ed obt\u00ed\u017enost)",
    "Citadel_RosterMode_PrivateLobby": "Soukrom\u00e9 lobby",
    "Citadel_RosterMode_RankedMatchmaking": "Hodnocen\u00fd z\u00e1pas",
    "Citadel_RosterMode_StreetBrawl": "Poty\u010dka",
    "Citadel_RosterMode_TutorialGuided": "Tutori\u00e1l \u2013 \u0159\u00edzen\u00fd z\u00e1pas",
    "Citadel_RosterMode_TutorialSandbox": "Tutori\u00e1l \u2013 zkou\u0161en\u00ed hrdiny",
    "Citadel_RosterUpdate_Disabled": "Aktualizace soupisky jsou moment\u00e1ln\u011b zak\u00e1z\u00e1ny.",
    "Citadel_RosterUpdate_FailedTitle": "Nelze aktualizovat soupisku",
    "Citadel_RosterUpdate_InternalError": "Do\u0161lo k neo\u010dek\u00e1van\u00e9 chyb\u011b ({d:error_code}).",
    "Citadel_RosterUpdate_InvalidHeroSelection": "Neplatn\u00fd v\u00fdb\u011br hrdin\u016f.",
    "Citadel_RosterUpdate_MMBusy": "U\u017e je zahajov\u00e1n z\u00e1pas.",
    "Citadel_RosterUpdate_NotInMatchmaking": "Nevyhled\u00e1v\u00e1\u0161 z\u00e1pas.",
    "Citadel_RosterUpdate_RateLimited": "P\u0159\u00edli\u0161 mnoho \u017e\u00e1dost\u00ed.",
    "Citadel_RosterUpdate_Timeout": "Nepoda\u0159ilo se p\u0159ipojit k s\u00edti hry Deadlock.",
    "Citadel_RosterUpdate_TooBusy": "S\u00ed\u0165 hry Deadlock je p\u0159\u00edli\u0161 zanepr\u00e1zdn\u011bna.",
    "Citadel_Roster_AddToRoster": "P\u0159idat na soupisku",
    "Citadel_Roster_ClearBan": "P\u0159estat se vyh\u00fdbat hrdinovi",
    "Citadel_Roster_ClearPriority": "Zru\u0161it jako preferovan\u00e9ho",
    "Citadel_Roster_HeroCount": "Hrdinov\u00e9 na soupisce:",
    "Citadel_Roster_HeroLocked": "Hrdina je uzam\u010den",
    "Citadel_Roster_HighPriority": "Vysoce preferovan\u00fd",
    "Citadel_Roster_HighPriorityCount": "Vysoce preferovan\u00ed hrdinov\u00e9:",
    "Citadel_Roster_HighPriorityCount_Singular": "Vysoce preferovan\u00fd hrdina:",
    "Citadel_Roster_InRoster": "Na soupisce",
    "Citadel_Roster_Instructions_Desc": "Vyber nejm\u00e9n\u011b t\u0159i hrdiny, z nich\u017e jeden ti bude automaticky p\u0159i\u0159azen na za\u010d\u00e1tku z\u00e1pasu.<br><br>Hrdiny m\u016f\u017ee\u0161 na soupisku pouze <span class='selected'><b>p\u0159idat</b></span>, ale tak\u00e9 je m\u016f\u017ee\u0161 ur\u010dit jako <span class='priority'><b>preferovan\u00e9</b></span>, nebo <span class='high_priority'><b>vysoce preferovan\u00e9</b></span>, \u010d\u00edm\u017e nav\u00fd\u0161\u00ed\u0161 sv\u00e9 \u0161ance na to, \u017ee ti budou p\u0159i\u0159azeni.",
    "Citadel_Roster_Instructions_Desc_HeroLabs": "Zahraj si za experiment\u00e1ln\u00ed nov\u00e9 hrdiny, nebo se jim postav.<br><br>Vyber nejm\u00e9n\u011b t\u0159i hrdiny, <b>z nich\u017e dva mus\u00ed b\u00fdt oby\u010dejn\u00ed hrdinov\u00e9</b>. Pravd\u011bpodobnost toho, \u017ee ti bude p\u0159i\u0159azen experiment\u00e1ln\u00ed hrdina z tv\u00e9 soupisky, z\u00e1vis\u00ed na tom, jak dlouh\u00e1 doba uplynula od toho, kdy jsi naposledy hr\u00e1l za libovoln\u00e9ho experiment\u00e1ln\u00edho hrdinu.",
    "Citadel_Roster_Instructions_Prefer": "{g:citadel_binding:'ADS'}Ur\u010dit hrdinu jako <b>preferovan\u00e9ho</b>, nebo <b>vysoce preferovan\u00e9ho</b>",
    "Citadel_Roster_Instructions_Select": "{g:citadel_binding:'Attack'}P\u0159idat hrdinu na soupisku",
    "Citadel_Roster_Instructions_Title": "Sestaven\u00ed soupisky",
    "Citadel_Roster_Instructions_Title_HeroLabs": "L\u00edhe\u0148 hrdin\u016f",
    "Citadel_Roster_MakeBanned": "Vyhnout se hrdinovi",
    "Citadel_Roster_MakeHighPriority": "Ur\u010dit jako vysoce preferovan\u00e9ho",
    "Citadel_Roster_MakePriority": "Ur\u010dit jako preferovan\u00e9ho",
    "Citadel_Roster_NewHeroInvalidBan": "Nov\u00fdm hrdin\u016fm se nem\u016f\u017ee\u0161 vyhnout",
    "Citadel_Roster_NoHeroes": "\u017d\u00e1dn\u00fd",
    "Citadel_Roster_PreferredCount": "Preferovan\u00ed hrdinov\u00e9:",
    "Citadel_Roster_PreferredCount_Singular": "Preferovan\u00fd hrdina:",
    "Citadel_Roster_Priority": "Preferovan\u00fd",
    "Citadel_Roster_Random": "N\u00e1hodn\u011b",
    "Citadel_Roster_RandomHero": "N\u00e1hodn\u00fd hrdina",
    "Citadel_Roster_RandomHero_Desc": "Hrdina ti bude vybr\u00e1n n\u00e1hodn\u011b ze v\u0161ech dostupn\u00fdch.",
    "Citadel_Roster_RemoveFromRoster": "Odebrat ze soupisky",
    "Citadel_Roster_TestHero": "Testovac\u00ed hrdina",
    "Citadel_Roster_ViewBackstory_Tooltip": "Otev\u0159\u00edt p\u0159\u00edb\u011bh hrdiny",
    "Citadel_Scoreboard_BrawlRoundTitle": "{i:sb_round}. kolo",
    "Citadel_Scoreboard_BrawlRoundTotalTitle": "Celkov\u00fd \u010das",
    "Citadel_Scoreboard_Items": "P\u0159edm\u011bty",
    "Citadel_Scoreboard_KDA_Assists": "A",
    "Citadel_Scoreboard_KDA_Deaths": "\u00da",
    "Citadel_Scoreboard_KDA_Kills": "Z",
    "Citadel_Scoreboard_LaneSwapAvailable_Tooltip": "Kliknut\u00edm po\u017e\u00e1d\u00e1\u0161 o prohozen\u00ed linek.",
    "Citadel_Scoreboard_LaneSwapReceiving_Tooltip": "Lev\u00fdm tla\u010d\u00edtkem my\u0161i potvrd\u00ed\u0161 prohozen\u00ed linek.<br>Prav\u00fdm tla\u010d\u00edtkem my\u0161i \u017e\u00e1dost odm\u00edtne\u0161.",
    "Citadel_Scoreboard_LaneSwapRejected_Tooltip": "Odm\u00edtnuto.",
    "Citadel_Scoreboard_LaneSwapRejecting_Tooltip": "Odm\u00edtnuto.",
    "Citadel_Scoreboard_LaneSwapRequesting_Tooltip": "Kliknut\u00edm zru\u0161\u00ed\u0161 tuto \u017e\u00e1dost.",
    "Citadel_Scoreboard_Obj_Damage": "Po\u0161k. struktur:",
    "Citadel_Scoreboard_TeamAP": "BS",
    "Citadel_Scoreboard_TeamKills": "Zabit\u00ed",
    "Citadel_SelectHero": "Vyber hrdinu",
    "Citadel_ServerRegion_0": "Auto. v\u00fdb\u011br regionu",
    "Citadel_ServerRegion_1": "USA \u2013 z\u00e1pad",
    "Citadel_ServerRegion_10": "Ji\u017en\u00ed Amerika",
    "Citadel_ServerRegion_11": "Ji\u017en\u00ed Afrika",
    "Citadel_ServerRegion_14": "Chile",
    "Citadel_ServerRegion_15": "Peru",
    "Citadel_ServerRegion_19": "Japonsko",
    "Citadel_ServerRegion_2": "USA \u2013 v\u00fdchod",
    "Citadel_ServerRegion_21": "\u0160pan\u011blsko",
    "Citadel_ServerRegion_22": "USA \u2013 jihoz\u00e1pad",
    "Citadel_ServerRegion_23": "USA \u2013 jihov\u00fdchod",
    "Citadel_ServerRegion_24": "Hongkong",
    "Citadel_ServerRegion_27": "USA \u2013 st\u0159edoz\u00e1pad",
    "Citadel_ServerRegion_28": "Polsko",
    "Citadel_ServerRegion_3": "Francie",
    "Citadel_ServerRegion_31": "USA \u2013 jih",
    "Citadel_ServerRegion_38": "Argentina",
    "Citadel_ServerRegion_39": "Ji\u017en\u00ed Korea",
    "Citadel_ServerRegion_44": "Finsko",
    "Citadel_ServerRegion_45": "Anglie",
    "Citadel_ServerRegion_48": "Hongkong",
    "Citadel_ServerRegion_5": "Singapur",
    "Citadel_ServerRegion_50": "Nizozemsko",
    "Citadel_ServerRegion_52": "N\u011bmecko",
    "Citadel_ServerRegion_7": "Austr\u00e1lie",
    "Citadel_ServerRegion_8": "\u0160v\u00e9dsko",
    "Citadel_ServerRegion_9": "It\u00e1lie",
    "Citadel_SetSchedule_AlreadySet": "Nepoda\u0159ilo se nastavit tv\u016fj rozpis, proto\u017ee u\u017e ho m\u00e1\u0161 nastaven\u00fd.",
    "Citadel_SetSchedule_Failed": "Chyba p\u0159i nastavov\u00e1n\u00ed rozpisu",
    "Citadel_SetSchedule_FailedToSetSchedule": "Nepoda\u0159ilo se nastavit tv\u016fj rozpis. Zkus to pozd\u011bji znovu.",
    "Citadel_SetSchedule_LocalTimes": "V\u0161echny \u010dasy jsou v m\u00edstn\u00edm form\u00e1tu",
    "Citadel_SetSchedule_RegionWithIndex": "{s:region_name} {d:region_index}",
    "Citadel_SetSchedule_Selected": "Vybran\u00fd",
    "Citadel_SetSchedule_SetSuccessfully": "Rozpis byl \u00fasp\u011b\u0161n\u011b nastaven",
    "Citadel_SetSchedule_Success": "Povedlo se",
    "Citadel_Settings_HudTelemetry_FrameTime": "Zobrazen\u00ed intervalu mezi sn\u00edmky a FPS",
    "Citadel_Settings_HudTelemetry_FrameTimePoor": "Pr\u00e1h upozorn\u011bn\u00ed na interval mezi sn\u00edmky",
    "Citadel_Settings_HudTelemetry_FrameTimePoor_Info": "Kdy\u017e interval mezi sn\u00edmky p\u0159es\u00e1hne tuto hodnotu, podm\u00ednky budou pova\u017eov\u00e1ny za \u201e\u0161patn\u00e9\u201c.",
    "Citadel_Settings_HudTelemetry_FrameTimePoor_Slider_Display": "{f:1:ms} ms = {f:0:fps} FPS",
    "Citadel_Settings_HudTelemetry_FrameTime_Info": "Informuje o nejhor\u0161\u00edm ned\u00e1vn\u00e9m intervalu mezi sn\u00edmky v milisekund\u00e1ch a moment\u00e1ln\u00edm pr\u016fm\u011brn\u00e9m po\u010dtu sn\u00edmk\u016f za sekundu (FPS).",
    "Citadel_Settings_HudTelemetry_NetworkMissedTicks": "Zobrazen\u00ed probl\u00e9m\u016f se spojen\u00edm",
    "Citadel_Settings_HudTelemetry_NetworkMissedTicksPoor": "Pr\u00e1h upozorn\u011bn\u00ed na zme\u0161kan\u00e9 tiky",
    "Citadel_Settings_HudTelemetry_NetworkMissedTicksPoor_Info": "Kdy\u017e procento tik\u016f zme\u0161kan\u00fdch z d\u016fvodu chybn\u00fdch doru\u010den\u00ed p\u0159es\u00e1hne tuto hodnotu, podm\u00ednky budou pova\u017eov\u00e1ny za \u201e\u0161patn\u00e9\u201c.",
    "Citadel_Settings_HudTelemetry_NetworkMissedTicks_Info": "Informuje o procentu tik\u016f, kter\u00e9 nebyly z d\u016fvodu ztr\u00e1ty nebo zpo\u017ed\u011bn\u00e9ho doru\u010den\u00ed dostupn\u00e9 ve chv\u00edli, kdy byly pot\u0159eba.<br><br>Mno\u017estv\u00ed jsou zobrazov\u00e1na v obou sm\u011brech (sm\u011brem na server a ze serveru).<br><br>Chybn\u00e1 doru\u010den\u00ed jsou mnohdy automaticky opravov\u00e1na a zme\u0161kan\u00e9 tiky lze vyplnit s pomoc\u00ed dodate\u010dn\u00e9 vyrovn\u00e1vac\u00ed pam\u011bti, tak\u017ee zobrazen\u00e9 informace zahrnuj\u00ed pouze tiky, kter\u00e9 byly zme\u0161k\u00e1ny z d\u016fvodu chybn\u00e9ho doru\u010den\u00ed a nebyly opraveny.",
    "Citadel_Settings_HudTelemetry_NetworkQualityDetailed": "Podrobn\u00e9 zobrazen\u00ed kvality spojen\u00ed",
    "Citadel_Settings_HudTelemetry_NetworkQualityDetailed_Info": "Umo\u017e\u0148uje zobrazen\u00ed informac\u00ed o spojen\u00ed na dvou \u0159\u00e1dk\u00e1ch, tak\u017ee krom\u011b odezvy a zme\u0161kan\u00fdch tik\u016f bude zahrnovat tak\u00e9 procento ztracen\u00fdch paket\u016f a variaci prodlevy mezi pakety.",
    "Citadel_Settings_HudTelemetry_NetworkQualityGraph": "Zobrazen\u00ed variace prodlevy",
    "Citadel_Settings_HudTelemetry_NetworkQualityGraph_Info": "Zobrazuje graf, kter\u00fd v re\u00e1ln\u00e9m \u010dase informuje o spojen\u00ed a p\u0159\u00edpadn\u00e9m kol\u00eds\u00e1n\u00ed jeho kvality. Na grafu jsou zv\u00fdrazn\u011bny ud\u00e1losti chybn\u00e9ho doru\u010den\u00ed (ztr\u00e1ty, doru\u010den\u00ed mimo po\u0159ad\u00ed nebo doru\u010den\u00ed s p\u0159\u00edli\u0161nou variac\u00ed prodlevy).",
    "Citadel_Settings_HudTelemetry_Ping": "Zobrazen\u00ed odezvy",
    "Citadel_Settings_HudTelemetry_Ping_Info": "Informuje o obousm\u011brn\u00e9m zpo\u017ed\u011bn\u00ed p\u0159i komunikaci se serverem v milisekund\u00e1ch.",
    "Citadel_Settings_HudTelemetry_Show_Always": "V\u017edy",
    "Citadel_Settings_HudTelemetry_Show_Never": "Nikdy",
    "Citadel_Settings_HudTelemetry_Show_OnlyInPoorConditions": "P\u0159i \u0161patn\u00fdch podm\u00ednk\u00e1ch",
    "Citadel_Settings_Rendering_Interface": "Vykreslovac\u00ed API",
    "Citadel_Settings_Telemetry_SectionHeader": "Ukazatele telemetrie",
    "Citadel_Settings_Telemetry_SectionHeader_confirm_reset": "Opravdu chce\u0161 obnovit v\u00fdchoz\u00ed hodnoty/stavy dopl\u0148kov\u00fdch mo\u017enost\u00ed nastaven\u00ed ukazatel\u016f telemetrie?",
    "Citadel_Settings_Telemetry_SectionHeader_reset_tooltip": "Obnov\u00ed v\u00fdchoz\u00ed hodnoty/stavy mo\u017enost\u00ed nastaven\u00ed ukazatel\u016f telemetrie.",
    "Citadel_Shiv_HeroTag_1": "Zu\u0159ivost",
    "Citadel_Shiv_HeroTag_2": "Krv\u00e1cen\u00ed",
    "Citadel_Shiv_HeroTag_3": "A znovu",
    "Citadel_ShopFilter_Ammo": "N\u00e1boje",
    "Citadel_ShopFilter_Disruption": "P\u0159eru\u0161en\u00ed",
    "Citadel_ShopFilter_Durabilty": "Odolnost",
    "Citadel_ShopFilter_FireRate": "Rychlost st\u0159elby",
    "Citadel_ShopFilter_Healing": "L\u00e9\u010den\u00ed",
    "Citadel_ShopFilter_MagicDamage": "Spiritu\u00e1ln\u00ed po\u0161kozen\u00ed",
    "Citadel_ShopFilter_Melee": "Na bl\u00edzko",
    "Citadel_ShopFilter_Movement": "Pohyb",
    "Citadel_ShopFilter_WeaponDamage": "Fyzick\u00e9 po\u0161kozen\u00ed",
    "Citadel_ShopStats_Base": "Z\u00e1klad",
    "Citadel_ShopStats_Boons": "Dary",
    "Citadel_ShopStats_GoldenStatues": "Zlat\u00e9 so\u0161ky",
    "Citadel_ShopStats_Mods": "P\u0159edm\u011bty",
    "Citadel_ShopStats_ShopBonuses": "Bonusy z obchodu",
    "Citadel_ShopStats_SpiritScaling": "Spiritualita",
    "Citadel_ShopStats_Starting": "Do za\u010d\u00e1tku",
    "Citadel_ShopStats_Total": "Celkem",
    "Citadel_Shop_AbilityIsImbued": "Je prodchnuta p\u0159edm\u011btem {s:imbuing_ability_name}",
    "Citadel_Shop_AbilityIsImbuing": "Je prodchnut\u00edm schopnosti {s:imbued_ability_name}",
    "Citadel_Shop_ActivePlacementTooltip_Drag": "Pozice st\u00e1vaj\u00edc\u00edch aktivn\u00edch schopnost\u00ed m\u016f\u017ee\u0161 zm\u011bnit p\u0159eta\u017een\u00edm",
    "Citadel_Shop_ActivePlacementTooltip_Title": "Vyber slot, do kter\u00e9ho m\u00e1 b\u00fdt um\u00edst\u011bna schopnost",
    "Citadel_Shop_BonusAttribute": "Bonus",
    "Citadel_Shop_ConditionalAttribute": "Podm\u00edn\u011bn\u00fd efekt",
    "Citadel_Shop_Destroy_Item": "Prodat p\u0159edm\u011bt?",
    "Citadel_Shop_Destroy_Item_Confirm": "Opravdu chce\u0161 prodat p\u0159edm\u011bt \u201e{s:item_name}\u201c za {i:item_sell_amount} du\u0161\u00ed (polovinu z p\u016fvodn\u00ed ceny)?",
    "Citadel_Shop_HoldAlt": "Podr\u017e{g:citadel_binding:'Scoreboard'}",
    "Citadel_Shop_ImbueTooltip_Title": "Vyber schopnost, kter\u00e1 m\u00e1 b\u00fdt prodchnuta",
    "Citadel_Shop_InCombat_Alert": "Upozorn\u011bn\u00ed na po\u0161kozen\u00ed",
    "Citadel_Shop_PickEnhanceItem_Desc": "Vyber p\u0159edm\u011bt, kter\u00fd m\u00e1 b\u00fdt zes\u00edlen",
    "Citadel_Shop_PickEnhanceItem_Title": "Zes\u00edlen\u00ed p\u0159edm\u011btu",
    "Citadel_Shop_Player_Level_Label": "Player Level: <span class=\"playerLevelNum\">{i:total_player_level}</span>",
    "Citadel_Shop_Purchased": "Zakoupeno",
    "Citadel_Shop_Rework": "P\u0159epracov\u00e1n\u00ed obchodu",
    "Citadel_Shop_SelectedBuildHeader": "{s:selected_build_name}",
    "Citadel_Shop_SellMaxItemsActive_Title": "Aktivn\u00ed sloty jsou pln\u00e9",
    "Citadel_Shop_SellMaxItems_Desc": "Vyber p\u0159edm\u011bt, kter\u00fd bude <span class='highlight'>nahrazen</span>",
    "Citadel_Shop_SellMaxItems_Recommended": "Doporu\u010den\u00fd",
    "Citadel_Shop_SellMaxItems_SellButton": "Prodat",
    "Citadel_Shop_SellMaxItems_Title": "Sloty p\u0159edm\u011bt\u016f jsou pln\u00e9",
    "Citadel_Shop_Sort_Tooltip_Categories": "T\u0159\u00eddit p\u0159edm\u011bty dle kategori\u00ed",
    "Citadel_Shop_Sort_Tooltip_Tier": "T\u0159\u00eddit p\u0159edm\u011bty dle ceny",
    "Citadel_Shop_TierBonus": "Tier Bonus",
    "Citadel_Shop_TierBonus_Armor": "Z\u00e1kladn\u00ed zdrav\u00ed",
    "Citadel_Shop_TierBonus_Tech": "Spiritu\u00e1ln\u00ed s\u00edla",
    "Citadel_Shop_TierBonus_Weapon": "Fyzick\u00e9 po\u0161kozen\u00ed",
    "Citadel_Shop_Upgrade_Locked_Label": "Lvl <span class=\"blueAP\">{i:unlockLevelRequired}</span>",
    "Citadel_Showcase_SeasonalAchievement2024": "Prosinec 2024",
    "Citadel_Showcase_SeasonalAchievement2025": "Prosinec 2025",
    "Citadel_SkipTutorial_Body": "Opravdu chce\u0161 p\u0159esko\u010dit tento tutori\u00e1l? Takov\u00fd odv\u00e1\u017en\u00fd krok doporu\u010dujeme, pouze pokud u\u017e jsi tuto hru hr\u00e1l.",
    "Citadel_SkipTutorial_Title": "P\u0159esko\u010den\u00ed tutori\u00e1lu",
    "Citadel_Social_Invite": "Pozv\u00e1nky",
    "Citadel_Social_Party": "Skupina",
    "Citadel_SpectateUser_BusyText": "\u010cekej pros\u00edm",
    "Citadel_SpectateUser_BusyTitle": "Sledov\u00e1n\u00ed hr\u00e1\u010de",
    "Citadel_SpectateUser_Disabled": "Sledov\u00e1n\u00ed hr\u00e1\u010d\u016f je do\u010dasn\u011b zak\u00e1zan\u00e9. Zkus to pozd\u011bji znovu.",
    "Citadel_SpectateUser_DisabledForGame": "Z\u00e1pas, ve kter\u00e9m se hr\u00e1\u010d moment\u00e1ln\u011b nach\u00e1z\u00ed, nepovoluje sledov\u00e1n\u00ed.",
    "Citadel_SpectateUser_ErrorTitle": "Hr\u00e1\u010de nelze sledovat",
    "Citadel_SpectateUser_FailedToGetResponse": "Nepoda\u0159ilo se nav\u00e1zat spojen\u00ed se s\u00edt\u00ed hry Deadlock a zah\u00e1jit sledov\u00e1n\u00ed tohoto hr\u00e1\u010de. Zkus to znovu za p\u00e1r minut.",
    "Citadel_SpectateUser_InParty": "Nach\u00e1z\u00ed\u0161 se ve skupin\u011b, a skupinov\u00e9 sledov\u00e1n\u00ed nen\u00ed v tuto chv\u00edli povoleno. Pokud chce\u0161 sledovat z\u00e1pas, opus\u0165 skupinu.",
    "Citadel_SpectateUser_InternalError": "P\u0159i pokusu o zah\u00e1jen\u00ed sledov\u00e1n\u00ed tohoto hr\u00e1\u010de do\u0161lo k vnit\u0159n\u00ed chyb\u011b.",
    "Citadel_SpectateUser_InvalidRegion": "Tento z\u00e1pas je hr\u00e1n v jin\u00e9m regionu a v tuto chv\u00edli ho nen\u00ed mo\u017en\u00e9 sledovat.",
    "Citadel_SpectateUser_NotFriends": "Hr\u00e1\u010d, kter\u00e9ho jsi cht\u011bl za\u010d\u00edt sledovat, nen\u00ed tv\u00fdm p\u0159\u00edtelem. Abys mohl sledovat hr\u00e1\u010de, mus\u00ed\u0161 se s n\u00edm p\u0159\u00e1telit.",
    "Citadel_SpectateUser_NotInGame": "Hr\u00e1\u010d, kter\u00e9ho se sna\u017e\u00ed\u0161 sledovat, se u\u017e nenach\u00e1z\u00ed v z\u00e1pase.",
    "Citadel_SpectateUser_RateLimited": "B\u011bhem kr\u00e1tk\u00e9 doby jsi cht\u011bl sledovat p\u0159\u00edli\u0161 mnoho hr\u00e1\u010d\u016f. Chv\u00edli po\u010dkej a zkus to znovu.",
    "Citadel_SpectateUser_ServerFull": "Na serveru se nach\u00e1z\u00ed maxim\u00e1ln\u00ed povolen\u00fd po\u010det div\u00e1k\u016f. Zkus to pozd\u011bji znovu.",
    "Citadel_SpectateUser_TooBusy": "S\u00ed\u0165 hry Deadlock je pro zpracov\u00e1n\u00ed t\u00e9to \u017e\u00e1dosti o sledov\u00e1n\u00ed hr\u00e1\u010de p\u0159\u00edli\u0161 zanepr\u00e1zdn\u011bna. Zkus to pozd\u011bji znovu.",
    "Citadel_Spectate_Connecting_Buffering": "Byl jsi p\u0159ipojen do z\u00e1pasu, te\u010f po\u010dkej na vytvo\u0159en\u00ed vyrovn\u00e1vac\u00ed pam\u011bti.",
    "Citadel_Spectate_Connecting_Title": "P\u0159ipojov\u00e1n\u00ed do z\u00e1pasu",
    "Citadel_Spectate_Connecting_Waiting": "Po\u010dkej pros\u00edm, ne\u017e t\u011b p\u0159ipoj\u00edme do z\u00e1pasu. To m\u016f\u017ee chvilku trvat, proto\u017ee server mus\u00ed zah\u00e1jit vys\u00edl\u00e1n\u00ed p\u0159enosu.",
    "Citadel_Spectate_Deaths": "\u00damrt\u00ed",
    "Citadel_Spectate_Kills": "Zabit\u00ed",
    "Citadel_Spectate_KillsAndDeaths": "Zabit\u00ed a \u00famrt\u00ed",
    "Citadel_StartMatchmaking_AccountLocked": "Tv\u016fj \u00fa\u010det slu\u017eby Steam je moment\u00e1ln\u011b uzam\u010den\u00fd a nem\u016f\u017ee\u0161 hr\u00e1t tento m\u00f3d.",
    "Citadel_StartMatchmaking_AlreadyFindingMatch": "Nelze zah\u00e1jit vyhled\u00e1v\u00e1n\u00ed z\u00e1pasu, proto\u017ee u\u017e ho vyhled\u00e1v\u00e1\u0161.",
    "Citadel_StartMatchmaking_CannotSelectRegion": "Nepoda\u0159ilo se vybrat region pro vyhled\u00e1v\u00e1n\u00ed z\u00e1pasu.",
    "Citadel_StartMatchmaking_ErrorTitle": "Chyba",
    "Citadel_StartMatchmaking_FailedToGetResponse": "Nepoda\u0159ilo se nav\u00e1zat spojen\u00ed se s\u00edt\u00ed hry Deadlock a zah\u00e1jit vyhled\u00e1v\u00e1n\u00ed z\u00e1pasu. Zkus to znovu za p\u00e1r minut.",
    "Citadel_StartMatchmaking_HeroLabsMMNotOpen": "Vyhled\u00e1v\u00e1n\u00ed z\u00e1pas\u016f m\u00f3du L\u00edhe\u0148 hrdin\u016f nen\u00ed v tuto chv\u00edli dostupn\u00e9.",
    "Citadel_StartMatchmaking_HeroLabsNotUnlocked": "Vyhled\u00e1v\u00e1n\u00ed z\u00e1pas\u016f m\u00f3du L\u00edhe\u0148 hrdin\u016f jsi prozat\u00edm neodemkl.",
    "Citadel_StartMatchmaking_HeroRosterTooPopular": "Tvoje soupiska nezahrnuje \u017e\u00e1dn\u00e9 hrdiny, kte\u0159\u00ed je\u0161t\u011b nejsou pou\u017eiti.",
    "Citadel_StartMatchmaking_InParty": "Jsi \u010dlenem skupiny, tak\u017ee nem\u016f\u017ee\u0161 zah\u00e1jit s\u00f3lov\u00e9 vyhled\u00e1v\u00e1n\u00ed z\u00e1pasu.",
    "Citadel_StartMatchmaking_InternalError": "P\u0159i pokusu o zah\u00e1jen\u00ed vyhled\u00e1v\u00e1n\u00ed z\u00e1pasu do\u0161lo k vnit\u0159n\u00ed chyb\u011b.",
    "Citadel_StartMatchmaking_InvalidClientVersion": "Nelze zah\u00e1jit vyhled\u00e1v\u00e1n\u00ed z\u00e1pasu, proto\u017ee tv\u016fj hern\u00ed klient je zastaral\u00fd. Restartuj a aktualizuj ho.",
    "Citadel_StartMatchmaking_InvalidHeroSelection": "Nevybral jsi platn\u00e9 hrdiny pro zah\u00e1jen\u00ed vyhled\u00e1v\u00e1n\u00ed z\u00e1pasu.",
    "Citadel_StartMatchmaking_InvalidParty": "Tato skupina byla rozpu\u0161t\u011bna a nem\u016f\u017ee zah\u00e1jit vyhled\u00e1v\u00e1n\u00ed z\u00e1pasu.",
    "Citadel_StartMatchmaking_InvalidPartyMatchMode": "Tento hern\u00ed m\u00f3d nen\u00ed mo\u017en\u00e9 hr\u00e1t se skupinou.",
    "Citadel_StartMatchmaking_InvalidPartyPermissions": "Nem\u00e1\u0161 opr\u00e1vn\u011bn\u00ed zahajovat vyhled\u00e1v\u00e1n\u00ed z\u00e1pas\u016f pro tuto skupinu.",
    "Citadel_StartMatchmaking_InvalidTeam": "\u010clen skupiny m\u00e1 vybran\u00fd t\u00fdm, kter\u00fd v tomto hern\u00edm m\u00f3du nen\u00ed platn\u00fd.",
    "Citadel_StartMatchmaking_MatchmakingDisabled": "Vyhled\u00e1v\u00e1n\u00ed z\u00e1pas\u016f tohoto m\u00f3du je v tuto chv\u00edli zak\u00e1z\u00e1no. Zkus to znovu za p\u00e1r minut.",
    "Citadel_StartMatchmaking_MatchmakingTooBusy": "Vyhled\u00e1v\u00e1n\u00ed z\u00e1pas\u016f je v tuto chv\u00edli p\u0159\u00edli\u0161 vyt\u00ed\u017een\u00e9. Zkus to znovu za p\u00e1r minut.",
    "Citadel_StartMatchmaking_ModeBanned": "V tomto hern\u00edm m\u00f3du jsi do\u010dasn\u011b zabanov\u00e1n. Ban vypr\u0161\u00ed {t:s:time_stamp} v {t:t:time_stamp}.",
    "Citadel_StartMatchmaking_ModeLocked": "Tento hern\u00ed m\u00f3d jsi prozat\u00edm neodemkl.",
    "Citadel_StartMatchmaking_NoHeroLabsWhileInLowPri": "Vyhled\u00e1v\u00e1n\u00ed z\u00e1pas\u016f m\u00f3du L\u00edhe\u0148 hrdin\u016f nen\u00ed dostupn\u00e9, zat\u00edmco je na tebe uvalena n\u00edzk\u00e1 priorita.",
    "Citadel_StartMatchmaking_NoRankedWhileCommsBanned": "Vyhled\u00e1v\u00e1n\u00ed hodnocen\u00fdch z\u00e1pas\u016f nen\u00ed dostupn\u00e9, zat\u00edmco je omezena tvoje komunikace",
    "Citadel_StartMatchmaking_NoRankedWhileInLowPri": "Vyhled\u00e1v\u00e1n\u00ed hodnocen\u00fdch z\u00e1pas\u016f nen\u00ed dostupn\u00e9, zat\u00edmco je na tebe uvalena n\u00edzk\u00e1 priorita",
    "Citadel_StartMatchmaking_NoRankedWhileReportBanned": "Vyhled\u00e1v\u00e1n\u00ed hodnocen\u00fdch z\u00e1pas\u016f nen\u00ed dostupn\u00e9, zat\u00edmco m\u00e1\u0161 zak\u00e1zan\u00e9 nahla\u0161ov\u00e1n\u00ed",
    "Citadel_StartMatchmaking_NoRegionPings": "Nepoda\u0159ilo se nav\u00e1zat spojen\u00ed s \u017e\u00e1dn\u00fdm p\u0159evad\u011b\u010dem s\u00edt\u011b Steam Datagram Relay. Pokud jsi p\u0159ipojen\u00fd k internetu, tato chyba je nejsp\u00ed\u0161 zp\u016fsobena probl\u00e9mem s firewallem nebo MTU tv\u00e9ho p\u0159ipojen\u00ed.",
    "Citadel_StartMatchmaking_NotAllPlayersCanPlayRanked": "Ne v\u0161ichni \u010dlenov\u00e9 skupiny maj\u00ed odem\u010den\u00e9 vyhled\u00e1v\u00e1n\u00ed hodnocen\u00fdch z\u00e1pas\u016f, tak\u017ee tento hern\u00ed m\u00f3d nen\u00ed dostupn\u00fd.",
    "Citadel_StartMatchmaking_PartyMatchMaking": "Tato skupina u\u017e zah\u00e1jila vyhled\u00e1v\u00e1n\u00ed z\u00e1pasu.",
    "Citadel_StartMatchmaking_PartyMemberInLobby": "Nelze zah\u00e1jit vyhled\u00e1v\u00e1n\u00ed z\u00e1pasu, proto\u017ee u\u017e se v jednom nach\u00e1z\u00ed\u0161. Nejprve z tohoto z\u00e1pasu odejdi.",
    "Citadel_StartMatchmaking_PartyMemberInMatch": "Moment\u00e1ln\u011b se nach\u00e1z\u00ed\u0161 v z\u00e1pase, a ne\u017e se bude\u0161 moci p\u0159ipravit, mus\u00ed\u0161 z n\u011bj odej\u00edt.",
    "Citadel_StartMatchmaking_PartyMemberInvalidClientVersion": "\u010clen tvoj\u00ed skupiny pou\u017e\u00edv\u00e1 zastaralou verzi hern\u00edho klienta a p\u0159ed zah\u00e1jen\u00edm vyhled\u00e1v\u00e1n\u00ed z\u00e1pasu ho bude muset aktualizovat.",
    "Citadel_StartMatchmaking_PartyMemberNotAvailable": "Ne v\u0161ichni \u010dlenov\u00e9 skupiny byli nalezeni online nebo dostupn\u00ed pro vyhled\u00e1v\u00e1n\u00ed z\u00e1pasu.",
    "Citadel_StartMatchmaking_PartyMemberNotReady": "\u010clen tvoj\u00ed skupiny moment\u00e1ln\u011b nen\u00ed p\u0159ipraven\u00fd zah\u00e1jit vyhled\u00e1v\u00e1n\u00ed z\u00e1pasu.",
    "Citadel_StartMatchmaking_PermanentBan": "V tomto hern\u00edm m\u00f3du jsi permanentn\u011b zabanov\u00e1n.",
    "Citadel_StartMatchmaking_PlayerBannedFromMode": "\u010clen t\u00e9to skupiny je moment\u00e1ln\u011b zabanov\u00e1n v tomto hern\u00edm m\u00f3du.",
    "Citadel_StartMatchmaking_RankedLocked1": "Pro odem\u010den\u00ed hodnocen\u00fdch z\u00e1pas\u016f mus\u00ed\u0161 odehr\u00e1t je\u0161t\u011b {i:games_needed_to_unlock_ranked} nen\u00e1ro\u010dn\u00fd z\u00e1pas.",
    "Citadel_StartMatchmaking_RankedLockedPlural": "Pro odem\u010den\u00ed hodnocen\u00fdch z\u00e1pas\u016f mus\u00ed\u0161 odehr\u00e1t je\u0161t\u011b {i:games_needed_to_unlock_ranked} nen\u00e1ro\u010dn\u00e9 z\u00e1pasy.",
    "Citadel_StartMatchmaking_RankedMMNotOpen": "Vyhled\u00e1v\u00e1n\u00ed hodnocen\u00fdch z\u00e1pas\u016f nen\u00ed pro tv\u016fj rozpis v tuto chv\u00edli povoleno",
    "Citadel_StartMatchmaking_RankedNotUnlocked": "Vyhled\u00e1v\u00e1n\u00ed hodnocen\u00fdch z\u00e1pas\u016f jsi prozat\u00edm neodemkl",
    "Citadel_StartMatchmaking_TooFewPlayers": "V t\u00e9to skupin\u011b nen\u00ed dostatek hr\u00e1\u010d\u016f, tak\u017ee nen\u00ed mo\u017en\u00e9 zah\u00e1jit vyhled\u00e1v\u00e1n\u00ed z\u00e1pasu tohoto m\u00f3du.",
    "Citadel_StartMatchmaking_TooManyLimitedHeroes": "Tvoje soupiska zahrnuje p\u0159ev\u00e1\u017en\u011b nov\u00e9 hrdiny. Aby bylo vyhled\u00e1v\u00e1n\u00ed z\u00e1pas\u016f rychlej\u0161\u00ed, v sou\u010dasn\u00e9 dob\u011b je vy\u017eadov\u00e1no m\u00edt na soupisce i n\u011bkolik star\u0161\u00edch hrdin\u016f. P\u0159idej tedy na svoji soupisku p\u00e1r dal\u0161\u00edch hrdin\u016f.",
    "Citadel_StartMatchmaking_TooManyPlayers": "V t\u00e9to skupin\u011b je p\u0159\u00edli\u0161 mnoho hr\u00e1\u010d\u016f, tak\u017ee nen\u00ed mo\u017en\u00e9 zah\u00e1jit vyhled\u00e1v\u00e1n\u00ed z\u00e1pasu tohoto m\u00f3du.",
    "Citadel_StartMatchmaking_TooManyPlayersOnTeam": "P\u0159\u00edli\u0161 mnoho hr\u00e1\u010d\u016f v jednom t\u00fdmu.",
    "Citadel_StartMatchmaking_TooManySpectators": "V t\u00e9to skupin\u011b je p\u0159\u00edli\u0161 mnoho div\u00e1k\u016f, tak\u017ee nen\u00ed mo\u017en\u00e9 zah\u00e1jit vyhled\u00e1v\u00e1n\u00ed z\u00e1pasu tohoto m\u00f3du.",
    "Citadel_StartMatchmaking_UnableToFillTeam": "Nepoda\u0159ilo se vytvo\u0159it platn\u00e9 t\u00fdmy na z\u00e1klad\u011b aktu\u00e1ln\u00edch t\u00fdm\u016f hr\u00e1\u010d\u016f.",
    "Citadel_StartupPause_Continue": "Pokra\u010dovat",
    "Citadel_StartupPause_Exit": "Ukon\u010dit hru",
    "Citadel_StartupPause_Message": "\u010cek\u00e1 se na na\u010dten\u00ed \u00fakrytu.",
    "Citadel_StartupPause_Title": "Spou\u0161t\u011bn\u00ed je pozastaveno",
    "Citadel_StatusEffect": "Stavov\u00fd efekt",
    "Citadel_StatusEffectBleed": "Krv\u00e1cen\u00ed",
    "Citadel_StatusEffectBuff": "Buff",
    "Citadel_StatusEffectBulletDebuff": "Bullet Debuff",
    "Citadel_StatusEffectBurn": "Ho\u0159en\u00ed",
    "Citadel_StatusEffectCustomDebuff": "Debuff",
    "Citadel_StatusEffectDisarmed": "Odzbrojen\u00ed",
    "Citadel_StatusEffectDisplacement": "Vynucen\u00fd pohyb",
    "Citadel_StatusEffectEMP": "Uml\u010den\u00ed",
    "Citadel_StatusEffectFreeze": "Zmrazen\u00ed",
    "Citadel_StatusEffectImmobilize": "Znehybn\u011bn\u00ed",
    "Citadel_StatusEffectInfiniteClip": "Nekone\u010dn\u00e9 n\u00e1boje",
    "Citadel_StatusEffectInvisible": "Neviditelnost",
    "Citadel_StatusEffectPetrify": "Zkamen\u011bn\u00ed",
    "Citadel_StatusEffectSilence": "Uml\u010den\u00ed",
    "Citadel_StatusEffectSleep": "Sp\u00e1nek",
    "Citadel_StatusEffectStacks": "Stacks",
    "Citadel_StatusEffectStun": "Omr\u00e1\u010den\u00ed",
    "Citadel_StatusEffectTethered": "P\u0159iv\u00e1z\u00e1n\u00ed",
    "Citadel_StatusEffectUnstoppable": "Nezastavitelnost",
    "Citadel_Steamshare_Desc_Allied_ObjectiveDestroyed": "%victim_name% Va\u0161eho t\u00fdmu byl zni\u010den",
    "Citadel_Steamshare_Desc_Death_Player": "Zabil V\u00e1s hrdina %killer_name%",
    "Citadel_Steamshare_Desc_Enemy_ObjectiveDestroyed": "%victim_name% nep\u0159\u00e1telsk\u00e9ho t\u00fdmu byl zni\u010den",
    "Citadel_Steamshare_Desc_Kill_Player": "Zabili jste hrdinu %victim_name%",
    "Citadel_Steamshare_Title_Allied_ObjectiveDestroyed": "Spojeneck\u00fd %victim_name%",
    "Citadel_Steamshare_Title_Death_Player": "\u00damrt\u00ed",
    "Citadel_Steamshare_Title_Enemy_ObjectiveDestroyed": "Nep\u0159\u00e1telsk\u00fd %victim_name%",
    "Citadel_Steamshare_Title_Kill_Player": "Zabit\u00ed",
    "Citadel_StopMatchMaking_FailedToGetResponse": "Vyhled\u00e1v\u00e1n\u00ed z\u00e1pasu bylo zastaveno, proto\u017ee se nepoda\u0159ilo z\u00edskat odpov\u011b\u010f od s\u00edt\u011b hry.",
    "Citadel_StopMatchMaking_GeneralError": "Vyhled\u00e1v\u00e1n\u00ed z\u00e1pasu se nezda\u0159ilo. Zkus to znovu.",
    "Citadel_StreetBrawl_AvgRoundDuration": "Pr\u016fm. \u010das kola",
    "Citadel_StreetBrawl_Draft_Choice": "{d:item_draft_round}. ze {d:item_draft_rounds_total} nab\u00eddek",
    "Citadel_StreetBrawl_Draft_ReRoll_Btn": "Obnovit",
    "Citadel_StreetBrawl_Draft_ReRoll_Desc:f": "Zb\u00fdvaj\u00edc\u00ed obnoven\u00ed: {i:rerolls}",
    "Citadel_StreetBrawl_Draft_Skip_Btn": "P\u0159esko\u010dit p\u0159edm\u011bt",
    "Citadel_StreetBrawl_Draft_Title": "VYBER SI P\u0158EDM\u011aT",
    "Citadel_StreetBrawl_MatchPoint": "Rozhoduj\u00edc\u00ed kolo",
    "Citadel_StreetBrawl_MatchPoint_Both_Teams": "Pro oba t\u00fdmy",
    "Citadel_StreetBrawl_Overtime_Desc": "Vy\u0161\u0161\u00ed zdrav\u00ed p\u011b\u0161\u00e1k\u016f<br>Del\u0161\u00ed \u010dasy do o\u017eivnut\u00ed",
    "Citadel_StreetBrawl_Overtime_Title": "Prodlou\u017een\u00ed",
    "Citadel_StreetBrawl_RoundSubtitle": "Na 3 v\u00fdhry",
    "Citadel_StreetBrawl_RoundTitle": "{d:sb_round}. kolo",
    "Citadel_StreetBrawl_Tooltip_Modified": "= hodnota je upravena pro \u00fa\u010dely Poty\u010dky",
    "Citadel_Subtitles_Message_Entity": "<b>{s:subtitle_actor}</b>: <i>{s:subtitle_text}</i>",
    "Citadel_Subtitles_Message_World": "<i>{s:subtitle_text}</i>",
    "Citadel_Survey_Question_Desc": "Zp\u011btn\u00e1 vazba od hr\u00e1\u010d\u016f pom\u00e1h\u00e1 utv\u00e1\u0159et tuhle hru, a proto n\u00e1s zaj\u00edm\u00e1, co si mysl\u00ed\u0161.",
    "Citadel_Survey_Question_HeroPlayAgainst": "Jak z\u00e1bavn\u00e9 je hr\u00e1t <span class=\"playtestHighlight\"><b>proti</b></span> tomuto hrdinovi?",
    "Citadel_Survey_Question_HeroPlayAgainst_HighLabel": "Velmi",
    "Citadel_Survey_Question_HeroPlayAgainst_LowLabel": "Ani trochu",
    "Citadel_Survey_Question_HeroPlayAs": "Jak z\u00e1bavn\u00e9 je hr\u00e1t <span class=\"playAsHighlight\"><b>za</b> tohoto hrdinu?</span>",
    "Citadel_Survey_Question_HeroPlayAs_HighLabel": "Velmi",
    "Citadel_Survey_Question_HeroPlayAs_LowLabel": "Ani trochu",
    "Citadel_Survey_Question_HeroPower": "Jak siln\u00fd je tento hrdina?",
    "Citadel_Survey_Question_HeroPower_HighLabel": "Siln\u00fd",
    "Citadel_Survey_Question_HeroPower_LowLabel": "Slab\u00fd",
    "Citadel_Survey_Question_ItemDesign": "Jak zaj\u00edmav\u00fd nebo z\u00e1bavn\u00fd je tento p\u0159edm\u011bt?",
    "Citadel_Survey_Question_ItemDesign_HighLabel": "Velmi z\u00e1bavn\u00fd",
    "Citadel_Survey_Question_ItemDesign_LowLabel": "Pot\u0159ebuje p\u0159epracovat",
    "Citadel_Survey_Question_ItemPower": "Jak siln\u00fd je tento p\u0159edm\u011bt?",
    "Citadel_Survey_Question_ItemPower_HighLabel": "P\u0159\u00edli\u0161 siln\u00fd",
    "Citadel_Survey_Question_ItemPower_LowLabel": "P\u0159\u00edli\u0161 slab\u00fd",
    "Citadel_Survey_Question_Number": "{d:question_number}. z {d:max_question_number} ot\u00e1zek",
    "Citadel_Survey_Question_Title": "Dotazn\u00edk pro testery",
    "Citadel_Survey_Skip": "P\u0159esko\u010dit",
    "Citadel_Survey_Submitting": "Odes\u00edl\u00e1n\u00ed...",
    "Citadel_Synth_HeroTag_1": "Vychytral\u00fd",
    "Citadel_Synth_HeroTag_2": "Vysok\u00e9 po\u0161kozen\u00ed",
    "Citadel_Synth_HeroTag_3": "\u017d\u00e1by",
    "Citadel_Team1_Name": "Utajen\u00fd kr\u00e1l",
    "Citadel_Team1_Name_Uppercase": "#|ma|#UTAJEN\u00dd KR\u00c1L",
    "Citadel_Team1_Name_Uppercase:n": "#|ma|#UTAJEN\u00dd KR\u00c1L",
    "Citadel_Team2_Name": "Arcimatka",
    "Citadel_Team2_Name_Uppercase": "#|f|#ARCIMATKA",
    "Citadel_Team2_Name_Uppercase:n": "#|f|#ARCIMATKA",
    "Citadel_TeamMsg_BossKilledMessage": "ZNI\u010cEN",
    "Citadel_TeamMsg_BossKilledTitle": "{s:lane_color} linka \u2013 spojeneck\u00e1 struktura {i:boss_tier}. \u00farovn\u011b",
    "Citadel_TeamMsg_EnemyBossKilledTitle": "{s:lane_color} linka \u2013 nep\u0159\u00e1telsk\u00e1 struktura {i:boss_tier}. \u00farovn\u011b",
    "Citadel_TeamMsg_EnemyTitanKilledTitle": "Nep\u0159\u00e1telsk\u00fd patron",
    "Citadel_TeamMsg_TitanKilledTitle": "Tv\u016fj patron",
    "Citadel_TeamName_Invalid": "Neplatn\u00ed",
    "Citadel_TeamName_Neutral": "Neutr\u00e1lov\u00e9",
    "Citadel_TeamName_Spectator": "Div\u00e1ci",
    "Citadel_TeamName_Unassigned": "Nep\u0159i\u0159azen\u00ed",
    "Citadel_TeamOptions_Modal_Title": "T\u00fdm",
    "Citadel_Tengu_HeroTag_1": "T\u00fdmov\u00e1 hr\u00e1\u010dka",
    "Citadel_Tengu_HeroTag_2": "Naru\u0161itelka",
    "Citadel_Tengu_HeroTag_3": "Jako k\u00e1men",
    "Citadel_ThousandsNumber": "{s:number_value}<span class=\"demote\"> tis.</span>",
    "Citadel_Three_Lanes": "P\u0159epracov\u00e1n\u00ed mapy",
    "Citadel_Tip_0": "Toto je tip.",
    "Citadel_Tip_1": "Toto je jin\u00fd tip.",
    "Citadel_Tip_2": "Toto nen\u00ed tip. Nebo mo\u017en\u00e1 je.",
    "Citadel_Tip_4": "Zni\u010d patrona a zv\u00edt\u011bz\u00ed\u0161.",
    "Citadel_UnableToBindKey": "Nepoda\u0159ilo se p\u0159i\u0159adit kl\u00e1vesu",
    "Citadel_UnableToBindUniqueKey": "Kl\u00e1vesa \u201e{s:bind_name}\u201c je u\u017e p\u0159i\u0159azena k unik\u00e1tn\u00ed akci \u201e{s:duplicate_bind_name}\u201c.",
    "Citadel_Unicorn_HeroTag_1": "Artistka",
    "Citadel_Unicorn_HeroTag_2": "Naru\u0161itelka",
    "Citadel_Unicorn_HeroTag_3": "Osl\u0148uj\u00edc\u00ed",
    "Citadel_UnknownKey": "Nezn\u00e1m\u00e1 kl\u00e1vesa",
    "Citadel_UserFeedback_Result_GenericFailure": "Zp\u011btn\u00e1 vazba nebyla odesl\u00e1na, proto\u017ee se nepoda\u0159ilo nav\u00e1zat spojen\u00ed se s\u00edt\u00ed hry Deadlock. Zkus to za okam\u017eik znovu.",
    "Citadel_UserFeedback_Result_GenericFailureTitle": "Chyba odes\u00edl\u00e1n\u00ed",
    "Citadel_UserFeedback_Result_Success": "D\u011bkujeme za tvoji zp\u011btnou vazbu. Nyn\u00ed bude p\u0159ed\u00e1na v\u00fdvoj\u00e1\u0159\u016fm.",
    "Citadel_UserFeedback_Result_SuccessTitle": "Zp\u011btn\u00e1 vazba byla odesl\u00e1na",
    "Citadel_UserFeedback_Submit": "Odeslat zp\u011btnou vazbu",
    "Citadel_UserFeedback_SubmitProcessing": "\u010cekej pros\u00edm",
    "Citadel_UserFeedback_SubmitProcessingTitle": "Odes\u00edl\u00e1n\u00ed zp\u011btn\u00e9 vazby",
    "Citadel_UserFeedback_TextPlaceholder": "Sem zadej informace",
    "Citadel_UserFeedback_Title": "Zp\u011btn\u00e1 vazba",
    "Citadel_UserFeedback_Tooltip": "Odeslat zp\u011btnou vazbu",
    "Citadel_UserFeedback_TypeLabel": "Typ",
    "Citadel_UserFeedback_eType_Bug": "Chyba",
    "Citadel_UserFeedback_eType_CriticalBug": "Kritick\u00e1 chyba",
    "Citadel_UserFeedback_eType_General": "Obecn\u00e1 zp\u011btn\u00e1 vazba",
    "Citadel_UserFeedback_eType_Other": "Jin\u00fd",
    "Citadel_UserFeedback_eType_Suggestion": "N\u00e1vrh",
    "Citadel_VampireBat_HeroTag_1": "Otravn\u00e1",
    "Citadel_VampireBat_HeroTag_2": "Hbit\u00e1",
    "Citadel_VampireBat_HeroTag_3": "Dareba\u010dka",
    "Citadel_VariableRefreshRateRecommendation_Nvidia": "Zd\u00e1 se, \u017ee disponuje\u0161 monitorem, kter\u00fd podporuje technologii NVIDIA G-Sync, ale nem\u00e1\u0161 ji zapnutou. Pro optim\u00e1ln\u00ed z\u00e1\u017eitek ze hry ji doporu\u010dujeme zapnout, co\u017e lze snadno prov\u00e9st mimo hru v Ovl\u00e1dac\u00edm panelu NVIDIA. Aby se projevily zm\u011bny, bude tak\u00e9 nejsp\u00ed\u0161 nutn\u00e9 hru restartovat.",
    "Citadel_ViewMatchID_Desc": "Zadej ID z\u00e1pasu, jeho\u017e detaily chce\u0161 zobrazit.",
    "Citadel_ViewMatchID_InFlight_Body": "Tento z\u00e1pas je\u0161t\u011b nebyl dohr\u00e1n. Chce\u0161 ho sledovat?",
    "Citadel_ViewMatchID_InFlight_Title": "Z\u00e1pas st\u00e1le prob\u00edh\u00e1",
    "Citadel_ViewMatchID_Loading_Body": "\u010cekej pros\u00edm",
    "Citadel_ViewMatchID_Loading_Error": "Nepoda\u0159ilo se na\u010d\u00edst z\u00e1pas",
    "Citadel_ViewMatchID_Loading_Title": "Na\u010d\u00edt\u00e1n\u00ed z\u00e1pasu",
    "Citadel_ViewMatchID_Prompt": "ID z\u00e1pasu",
    "Citadel_ViewMatchID_Title": "Hled\u00e1n\u00ed z\u00e1pasu dle ID",
    "Citadel_Vindicta_HeroTag_1": "Odst\u0159elova\u010dka",
    "Citadel_Vindicta_HeroTag_2": "Nadhled",
    "Citadel_Vindicta_HeroTag_3": "Vr\u00e1na",
    "Citadel_Viper_HeroTag_1": "Jedy",
    "Citadel_Viper_HeroTag_2": "Mr\u0161tn\u00e1",
    "Citadel_Viper_HeroTag_3": "Ratatata",
    "Citadel_Viscous_HeroTag_1": "\u00dasko\u010dn\u00fd",
    "Citadel_Viscous_HeroTag_2": "Naru\u0161itel",
    "Citadel_Viscous_HeroTag_3": "Sliz\u00e1k",
    "Citadel_Warden_HeroTag_1": "Inici\u00e1tor",
    "Citadel_Warden_HeroTag_2": "Neboj\u00e1cn\u00fd",
    "Citadel_Warden_HeroTag_3": "Jeden proti v\u0161em",
    "Citadel_WatchPage_ActiveMatches:f": "{ActiveMatchCount, plural, one{{d:ActiveMatchCount} prob\u00edhaj\u00edc\u00ed z\u00e1pas} few{{d:ActiveMatchCount} prob\u00edhaj\u00edc\u00ed z\u00e1pasy} many{{d:ActiveMatchCount} prob\u00edhaj\u00edc\u00edho z\u00e1pasu} other{{d:ActiveMatchCount} prob\u00edhaj\u00edc\u00edch z\u00e1pas\u016f}}",
    "Citadel_WatchPage_FilterByHeroDefault": "Filtrovat dle hrdiny",
    "Citadel_WatchPage_FilterGameMode_All": "V\u0161echny m\u00f3dy",
    "Citadel_WatchPage_FilterGameMode_Brawl": "Z\u00e1pasy m\u00f3du Poty\u010dka",
    "Citadel_WatchPage_FilterGameMode_Normal": "Standardn\u00ed z\u00e1pasy",
    "Citadel_WatchPage_NextPage": "N\u00e1sleduj\u00edc\u00ed",
    "Citadel_WatchPage_PrevPage": "P\u0159edchoz\u00ed",
    "Citadel_WatchPage_SearchMatchID": "Hledat dle ID z\u00e1pasu",
    "Citadel_Watch_Featured": "Vybran\u00e9 z\u00e1pasy",
    "Citadel_Watch_FriendsCheckbox": "Pouze p\u0159\u00e1tel\u00e9",
    "Citadel_Watch_Loading": "Na\u010d\u00edt\u00e1n\u00ed...",
    "Citadel_Watch_Page_FriendInMatch": "P\u0159\u00edtel v z\u00e1pase",
    "Citadel_Watch_Page_Internal_Bots": "Z\u00e1pas s boty",
    "Citadel_Watch_Page_LiveNow": "Pr\u00e1v\u011b prob\u00edh\u00e1",
    "Citadel_Watch_Page_Loading": "Na\u010d\u00edt\u00e1n\u00ed z\u00e1pasu...",
    "Citadel_Watch_Page_MatchID": "ID: {s:match_id}",
    "Citadel_Watch_Page_NetWorthTeam0": "{d:net_worth_team_0} tis.",
    "Citadel_Watch_Page_NetWorthTeam1": "{d:net_worth_team_1} tis.",
    "Citadel_Watch_Page_SpectateFull": "Max. po\u010det div\u00e1k\u016f",
    "Citadel_Watch_Page_Spectators:f": "{d:spectators} {spectators, plural, one{div\u00e1k} few{div\u00e1ci} many{div\u00e1ka} other{div\u00e1k\u016f}}",
    "Citadel_Watch_Page_ViewAllMatches": "Zobrazit v\u0161echny z\u00e1pasy",
    "Citadel_Watch_Page_ViewFeaturedMatches": "Zobrazit vybran\u00e9 z\u00e1pasy",
    "Citadel_Watch_Title": "Sledov\u00e1n\u00ed z\u00e1pas\u016f",
    "Citadel_Werewolf_HeroTag_1": "Divok\u00e1",
    "Citadel_Werewolf_HeroTag_2": "Troska",
    "Citadel_Werewolf_HeroTag_3": "Dv\u011b tv\u00e1\u0159e",
    "Citadel_Wraith_HeroTag_1": "Duelantka",
    "Citadel_Wraith_HeroTag_2": "Divok\u00e1 karta",
    "Citadel_Wraith_HeroTag_3": "Telekineze",
    "Citadel_Yamato_HeroTag_1": "Ne\u00faprosn\u00e1",
    "Citadel_Yamato_HeroTag_2": "Akrobatka",
    "Citadel_Yamato_HeroTag_3": "Pron\u00e1sleduj\u00edc\u00ed",
    "Citadel_ZiplineBoostDesc": "Zrychlen\u00e1 j\u00edzda",
    "Citadel_ZiplineBoost_Active": "Aktivn\u00ed",
    "Citadel_ZiplineBoost_Cooldown": "Obnovuje se",
    "Citadel_core_skill_rating": "Kl\u00ed\u010dov\u00e9 hodnocen\u00ed",
    "Citadel_library_Modal_CTA": "Jak to funguje?",
    "Citadel_rank_phase_example": "{t:s:popup_start_day} \u2013 {t:s:popup_end_day}",
    "Citadel_ranked_closed": "Vyhled\u00e1v\u00e1n\u00ed hodnocen\u00fdch z\u00e1pas\u016f je uzav\u0159eno",
    "Citadel_ranked_comingsoon": "Prvn\u00ed hodnocen\u00e9 z\u00e1pasy za\u010dnou v \u00fater\u00fd 15. \u0159\u00edjna ve 22.00",
    "Citadel_ranked_explainer_button": "Co jsou hodnocen\u00e9 z\u00e1pasy?",
    "Citadel_ranked_explainer_desc": "Hodnocen\u00e9 z\u00e1pasy nab\u00edz\u00ed kompetitivn\u011bj\u0161\u00ed z\u00e1\u017eitek ze hry Deadlock a lze si je p\u0159edstavit jako v\u00fdzvu, ve kter\u00e9 se postav\u00ed\u0161 proti podobn\u011b zdatn\u00fdm hr\u00e1\u010d\u016fm a na z\u00e1klad\u011b sv\u00e9ho v\u00fdkonu z\u00edsk\u00e1\u0161 hodnost ur\u010duj\u00edc\u00ed tvoji pozici v\u00a0glob\u00e1ln\u00edm potravinov\u00e9m \u0159et\u011bzci.<br><br>Tuto v\u00fdzvu mohou hr\u00e1\u010di podstoupit ka\u017ed\u00fd t\u00fdden, nicm\u00e9n\u011b vyhled\u00e1v\u00e1n\u00ed hodnocen\u00fdch z\u00e1pas\u016f je otev\u0159eno jen v ur\u010dit\u00e9 \u010dasy.",
    "Citadel_ranked_explainer_note": "Vzhled odznak\u016f bude odhalen spole\u010dn\u011b s p\u0159id\u011blen\u00edm prvn\u00edch hodnost\u00ed v \u00fater\u00fd 22. \u0159\u00edjna.",
    "Citadel_ranked_explainer_title": "Hodnocen\u00e9 z\u00e1pasy",
    "Citadel_ranked_howitworks_desc": "V\u0161ichni hr\u00e1\u010di za\u010d\u00ednaj\u00ed s hodnocen\u00edm \u201eKolemjdouc\u00ed\u201c, kter\u00e9 jim z\u016fstane, dokud neodehraj\u00ed dostatek z\u00e1pas\u016f pro kalibraci.<br><br>Celkem existuje jeden\u00e1ct r\u016fzn\u00fdch \u0159\u00e1d\u016f hodnocen\u00ed, p\u0159i\u010dem\u017e ka\u017ed\u00fd se skl\u00e1d\u00e1 je\u0161t\u011b z \u00farovn\u00ed (od I do <Panel class=\"starIcon\"></Panel>), kter\u00e9 d\u00e1le specifikuj\u00ed tv\u00e9 um\u00edst\u011bn\u00ed v r\u00e1mci tohoto \u0159\u00e1du.<br><br>Ka\u017ed\u00fd hrdina m\u00e1 jin\u00fd dopad (nebo \u201erelativn\u00ed v\u00e1hu\u201c) na tv\u00e9 kl\u00ed\u010dov\u00e9 hodnocen\u00ed ovliv\u0148uj\u00edc\u00ed vyhled\u00e1v\u00e1n\u00ed z\u00e1pas\u016f, jak je u n\u011bj nazna\u010deno \u0161ipkami.<br><br>Nehran\u00ed hrdinov\u00e9 maj\u00ed v\u017edy do za\u010d\u00e1tku men\u0161\u00ed dopad na kl\u00ed\u010dov\u00e9 hodnocen\u00ed.<br><br>Hodnocen\u00ed je aktualizov\u00e1no v\u017edy po dohr\u00e1n\u00ed z\u00e1pasu.<br><br>Sv\u00e9 hodnocen\u00ed m\u016f\u017ee\u0161 vid\u011bt pouze ty s\u00e1m.",
    "Citadel_ranked_howitworks_title": "Jak to funguje?",
    "Citadel_ranked_match_history": "Historie z\u00e1pas\u016f:",
    "Citadel_ranked_numGamesPlayed": "{s:games_played} odehran\u00fdch z\u00e1pas\u016f",
    "Citadel_ranked_open": "Otev\u0159eno",
    "Citadel_ranked_rankedmedals": "\u00darovn\u011b odznaku:",
    "Citadel_ranked_result_adjustment": "\u00daprava hodnosti",
    "Citadel_ranked_result_rankup": "Tv\u00e9 hodnocen\u00ed bylo nav\u00fd\u0161eno",
    "Citadel_ranked_result_title": "Hodnocen\u00ed",
    "Citadel_ranked_scheduleModal_desc": "Vyber si \u010dasov\u00e9 okno, kter\u00e9 ti nejv\u00edce vyhovuje.<br><br>Nez\u00e1visle na vybran\u00e9m rozpisu bude\u0161 v\u017edy p\u0159ipojen na nejbli\u017e\u0161\u00ed dostupn\u00fd server.",
    "Citadel_ranked_scheduleModal_title": "Rozpisy hodnocen\u00fdch z\u00e1pas\u016f",
    "Citadel_ranked_scheduleModal_warning": "Pozn\u00e1mka: Vybran\u00fd rozpis nebude\u0161 moci sedm dn\u00ed zm\u011bnit.",
    "Citadel_ranked_schedule_explainer": "Vyhled\u00e1v\u00e1n\u00ed hodnocen\u00fdch z\u00e1pas\u016f bude dostupn\u00e9 pouze v ur\u010dit\u00e9 \u010dasy, a p\u0159ed hran\u00edm mus\u00ed\u0161 vybrat, kter\u00e9 \u010dasy ti nejv\u00edce vyhovuj\u00ed.",
    "Citadel_ranked_subranks_explainer": "\u00darovn\u011b: I, II, III, IV, V a <Panel class=\"starIcon\"></Panel>",
    "Citadel_ranks_rank0": "Kolemjdouc\u00ed",
    "Citadel_ranks_rank1": "Zasv\u011bcenec",
    "Citadel_ranks_rank10": "Nad\u010dlov\u011bk",
    "Citadel_ranks_rank11": "Eternus",
    "Citadel_ranks_rank2": "Kultista",
    "Citadel_ranks_rank3": "Alchymista",
    "Citadel_ranks_rank4": "Ark\u00e1nista",
    "Citadel_ranks_rank5": "Ob\u0159adn\u00edk",
    "Citadel_ranks_rank6": "Vyslanec",
    "Citadel_ranks_rank7": "Arch\u00f3n",
    "Citadel_ranks_rank8": "Prorok",
    "Citadel_ranks_rank9": "Fant\u00f3m",
    "Citadel_skill_rating_explainer_title": "Hodnocen\u00ed",
    "Citadel_subranks_1": "I",
    "Citadel_subranks_2": "II",
    "Citadel_subranks_3": "III",
    "Citadel_subranks_4": "IV",
    "Citadel_subranks_5": "V",
    "Citadel_subranks_6": "VI",
    "Citael_PrivateLobbyModal_CreateNewButton": "Vytvo\u0159it nov\u00fd vlastn\u00ed z\u00e1pas",
    "Citael_PrivateLobbyModal_JoinCode": "P\u0159ipojit se do st\u00e1vaj\u00edc\u00edho s k\u00f3dem",
    "ClarityBonusSpirit_prefix": "{s:sign}",
    "CleavePercentage_label": "Splash Amount",
    "CleavePercentage_postfix": "%",
    "CleavePercentage_prefix": "{s:sign}",
    "CleaveRadius_label": "Splash Radius",
    "ClipSizeOverride_label": "N\u00e1boje",
    "ClipSizeOverride_postvalue_label": "N\u00e1boje",
    "Cloaked": "Cloaked",
    "CloneDamagePercentage_label": "Po\u0161kozen\u00ed od pomocnice",
    "CloneDamagePercentage_postfix": "%",
    "CloneDamagePercentage_postvalue_label": "Po\u0161kozen\u00ed od pomocnice",
    "CloneDamageTakenIncreasePercent_label": "Clone Damage Taken",
    "CloneDamageTakenIncreasePercent_postfix": "%",
    "CloneDamageTakenIncreasePercent_prefix": "{s:sign}",
    "CloneHealthPercentage_label": "Zdrav\u00ed kopie",
    "CloneHealthPercentage_postfix": "%",
    "CloneHealthPercentage_postvalue_label": "Zdrav\u00ed kopie",
    "CloneHealth_label": "Zdrav\u00ed pomocnice",
    "CloneHealth_postvalue_label": "Zdrav\u00ed pomocnice",
    "CloneLifetime_label": "\u017divotnost kopie",
    "CloneLifetime_postfix": "s",
    "CloneLifetime_postvalue_label": "\u017divotnost kopie",
    "Close": "Zav\u0159\u00edt",
    "CloseRangeBonusDamagePercent_label": "Fyzick\u00e9 po\u0161kozen\u00ed",
    "CloseRangeBonusDamagePercent_postfix": "%",
    "CloseRangeBonusDamagePercent_postvalue_label": "Fyzick\u00e9 po\u0161kozen\u00ed",
    "CloseRangeBonusDamagePercent_prefix": "+",
    "CloseRangeBonusDamageRange_label": "T\u011bsn\u00e1 bl\u00edzkost",
    "CloseRangeBonusDamageRange_postfix": "m",
    "CloseRangeBonusDamageRange_postvalue_label": "T\u011bsn\u00e1 bl\u00edzkost",
    "CloseRangeBonusWeaponPower_conditional": "v dosahu",
    "CloseRangeBonusWeaponPower_label": "Fyzick\u00e9 po\u0161kozen\u00ed",
    "CloseRangeBonusWeaponPower_postfix": "%",
    "CloseRangeBonusWeaponPower_postvalue_label": "Fyzick\u00e9 po\u0161kozen\u00ed",
    "CloseRangeBonusWeaponPower_prefix": "{s:sign}",
    "CloudDuration_label": "Cloud Lifetime",
    "CloudDuration_postfix": "s",
    "CombatBarrierPerStack_postvalue_label": "Hodnota bari\u00e9ry za se\u010dten\u00ed",
    "CombatBarrier_label": "Bari\u00e9ra",
    "CombatBarrier_postvalue_label": "Bari\u00e9ra",
    "CombatRegenPercent_label": "Health Regen in Combat",
    "CombatRegenPercent_postfix": "%",
    "ComboBulletResist_label": "Balistick\u00e1 odolnost p\u0159i vyvol\u00e1v\u00e1n\u00ed",
    "ComboBulletResist_postfix": "%",
    "ComboBulletResist_postvalue_label": "Balistick\u00e1 odolnost p\u0159i vyvol\u00e1v\u00e1n\u00ed",
    "ConeAngle_label": "\u00dahel ku\u017eelu",
    "ConeAngle_postfix": "\u00b0",
    "ConeAngle_postvalue_label": "\u00dahel ku\u017eelu",
    "ConeRadius_label": "Lightning Distance",
    "ConeRadius_postfix": "m",
    "ConfirmRoster_BadRoster:f": "Aby ses mohl p\u0159ipojit do z\u00e1pasu, mus\u00ed\u0161 m\u00edt na soupisce nejm\u00e9n\u011b {d:min_roster_size} {min_roster_size, plural, one{hrdinu} few{hrdiny} many{hrdiny} other{hrdin\u016f}}.",
    "ConsumeHealPercentage_label": "L\u00e9\u010den\u00ed dle po\u0161kozen\u00ed",
    "ConsumeHealPercentage_postfix": "%",
    "ConsumeHealPercentage_postvalue_label": "L\u00e9\u010den\u00ed dle po\u0161kozen\u00ed",
    "ConsumeStaminaOnWake_postvalue_label": "V\u00fddr\u017e po probuzen\u00ed",
    "ConvertedHealth_label": "Trooper Health",
    "CooldownBetweenChargeReduction_label": "Krat\u0161\u00ed prodleva mezi nabit\u00edmi",
    "CooldownBetweenChargeReduction_postfix": "%",
    "CooldownBetweenChargeReduction_postvalue_label": "Krat\u0161\u00ed prodleva mezi nabit\u00edmi",
    "CooldownBetweenChargeReduction_prefix": "{s:sign}",
    "CooldownOnMissReduction_label": "Doba obnoven\u00ed p\u0159i minut\u00ed",
    "CooldownOnMissReduction_postfix": "%",
    "CooldownOnMissReduction_postvalue_label": "Doba obnoven\u00ed p\u0159i minut\u00ed",
    "CooldownOnMiss_Label": "Cooldown on miss",
    "CooldownOnMiss_postfix": "s",
    "CooldownReductionFlat_label": "Redukce dob obnoven\u00ed",
    "CooldownReductionFlat_postfix": "s",
    "CooldownReductionFlat_postvalue_label": "Redukce dob obnoven\u00ed",
    "CooldownReductionOnCatch_label": "Cooldown on Catch",
    "CooldownReductionOnCatch_postfix": "s",
    "CooldownReductionOnChargedAbilities_label": "Redukce dob obnoven\u00ed schopnost\u00ed s nabit\u00edmi",
    "CooldownReductionOnChargedAbilities_postfix": "%",
    "CooldownReductionOnChargedAbilities_postvalue_label": "Redukce dob obnoven\u00ed schopnost\u00ed s nabit\u00edmi",
    "CooldownReductionOnChargedAbilities_prefix": "+",
    "CooldownReductionOnHitMin_label": "Min. redukce",
    "CooldownReductionOnHitMin_postfix": "s",
    "CooldownReductionOnHitMin_postvalue_label": "Min. redukce",
    "CooldownReductionOnHitPct_label": "Redukce doby obnoven\u00ed p\u0159i z\u00e1sahu",
    "CooldownReductionOnHitPct_postfix": "%",
    "CooldownReductionOnHitPct_postvalue_label": "Redukce doby obnoven\u00ed p\u0159i z\u00e1sahu",
    "CooldownReductionOnHit_label": "Redukce doby obnoven\u00ed za z\u00e1sah",
    "CooldownReductionOnHit_postfix": "s",
    "CooldownReductionOnHit_postvalue_label": "Redukce doby obnoven\u00ed za z\u00e1sah",
    "CooldownReductionOnKill_label": "Redukce dob obnoven\u00ed",
    "CooldownReductionOnKill_postfix": "s",
    "CooldownReductionOnKill_postvalue_label": "Redukce dob obnoven\u00ed",
    "CooldownReductionOnProc_label": "Cooldown On Apply",
    "CooldownReductionOnProc_postfix": "s",
    "CooldownReductionOnProc_postvalue_label": "Redukce dob obnoven\u00ed",
    "CooldownReductionOnProc_prefix": "{s:sign}",
    "CooldownReductionPerHit_label": "Redukce dob obnoven\u00ed za z\u00e1sah",
    "CooldownReductionPerHit_postfix": "s",
    "CooldownReductionPerHit_postvalue_label": "Redukce dob obnoven\u00ed za z\u00e1sah",
    "CooldownReductionPercentagePerHit_postfix": "%",
    "CooldownReductionPercentagePerHit_postvalue_label": "Redukce doby obnoven\u00ed za z\u00e1sah",
    "CooldownReduction_label": "Redukce dob obnoven\u00ed schopnost\u00ed",
    "CooldownReduction_postfix": "%",
    "CooldownReduction_postvalue_label": "Redukce dob obnoven\u00ed schopnost\u00ed",
    "CooldownReduction_prefix": "{s:sign}",
    "CooldownRefreshChancePercent_label": "\u0160ance na kompenzaci doby obnoven\u00ed",
    "CooldownRefreshChancePercent_postfix": "%",
    "CooldownRefreshChancePercent_postvalue_label": "\u0160ance na kompenzaci doby obnoven\u00ed",
    "CooldownRefundPercent_label": "Kompenzace doby obnoven\u00ed",
    "CooldownRefundPercent_postfix": "%",
    "CooldownRefundPercent_postvalue_label": "Kompenzace doby obnoven\u00ed",
    "CopiedUltWindow_label": "Trv\u00e1n\u00ed kopie",
    "CopiedUltWindow_postfix": "s",
    "CopiedUltWindow_postvalue_label": "Trv\u00e1n\u00ed kopie",
    "CopyCooldownPercentage_label": "Zkop\u00edrovan\u00e1 doba obnoven\u00ed",
    "CopyCooldownPercentage_postfix": "%",
    "CopyCooldownPercentage_postvalue_label": "Zkop\u00edrovan\u00e1 doba obnoven\u00ed",
    "CounterTimeWindow_label": "Time Window",
    "CounterTimeWindow_postfix": "s",
    "CounterTimeWindow_postvalue_label": "Time Window",
    "CrashImpactRadius_label": "Crash Damage Radius",
    "CreateBuilds_Desc": "Vyber p\u0159edm\u011bty v obchodu a p\u0159idej je mezi doporu\u010den\u00e9.",
    "CreateBuilds_Title": "Vytvo\u0159en\u00ed buildu pro hrdinu {s:hero_name}",
    "CritBuildup_label": "N\u00e1r\u016fst za z\u00e1sah do hlavy",
    "CritBuildup_postfix": "%",
    "CritBuildup_postvalue_label": "N\u00e1r\u016fst za z\u00e1sah do hlavy",
    "CritChance_label": "\u0160ance na kritick\u00fd z\u00e1sah",
    "CritChance_postfix": "%",
    "CritChance_postvalue_label": "\u0160ance na kritick\u00fd z\u00e1sah",
    "CritCoatingDamagePercent_label": "Crit Coating Crit Bonus",
    "CritCoatingDamagePercent_postfix": "%",
    "CritCoatingDamagePercent_prefix": "{s:sign}",
    "CritDamagePercent_label": "Bonus k fyzick\u00e9mu po\u0161kozen\u00ed",
    "CritDamagePercent_postfix": "%",
    "CritDamagePercent_postvalue_label": "Bonus k fyzick\u00e9mu po\u0161kozen\u00ed",
    "CritDamagePercent_prefix": "+",
    "CritStackInterval_label": "Crit Charge Delay",
    "CritStackInterval_postfix": "s",
    "CubeHealth_label": "Zdrav\u00ed kostky",
    "CubeHealth_postvalue_label": "Zdrav\u00ed kostky",
    "CurrentHealthDamagePercentage_label": "Po\u0161kozen\u00ed dle moment. zdrav\u00ed",
    "CurrentHealthDamagePercentage_postfix": "%",
    "CurrentHealthDamagePercentage_postvalue_label": "Po\u0161kozen\u00ed dle moment. zdrav\u00ed",
    "CurrentHealthDamage_label": "Po\u0161kozen\u00ed dle moment. zdrav\u00ed",
    "CurrentHealthDamage_postfix": "%",
    "CurrentHealthDamage_postvalue_label": "Po\u0161kozen\u00ed dle moment. zdrav\u00ed",
    "CurrentHealthPercentDamage_label": "Moment\u00e1ln\u00ed zdrav\u00ed",
    "CurrentHealthPercentDamage_postfix": "%",
    "CurrentHealthPercentDamage_postvalue_label": "Moment\u00e1ln\u00ed zdrav\u00ed",
    "CurrentHealthPercent_label": "Moment\u00e1ln\u00ed zdrav\u00ed",
    "CurrentHealthPercent_postfix": "%",
    "CurrentHealthPercent_postvalue_label": "Moment\u00e1ln\u00ed zdrav\u00ed",
    "CurrentStacks_label": "Moment. po\u010det se\u010dten\u00ed:",
    "CurrentStacks_postvalue_label": "Moment. po\u010det se\u010dten\u00ed:",
    "CurseDuration_label": "Trv\u00e1n\u00ed kletby",
    "CurseDuration_postfix": "s",
    "CurseDuration_postvalue_label": "Trv\u00e1n\u00ed kletby",
    "CycleTimePercent_label": "Fire Rate compared to Gun",
    "CycleTimePercent_postfix": "%",
    "DOTDuration_Label": "Trv\u00e1n\u00ed",
    "DOTDuration_postfix": "s",
    "DOTDuration_postvalue_label": "Trv\u00e1n\u00ed",
    "DPSDmgPercent_label": "DPS as Damage",
    "DPSDmgPercent_postfix": "%",
    "DPSDuration_label": "Damage Duration",
    "DPSDuration_postfix": "s",
    "DPSIncrease_label": "Damage Increase Rate",
    "DPSMax_label": "Max. po\u0161kozen\u00ed/s",
    "DPSMax_postvalue_label": "Max. po\u0161kozen\u00ed/s",
    "DPSMin_label": "Min. po\u0161kozen\u00ed/s",
    "DPSMin_postvalue_label": "Min. po\u0161kozen\u00ed/s",
    "DPSPerHeat_Label": "Heat Power DPS",
    "DPSPercentHealth_label": "Po\u0161kozen\u00ed dle max. zdrav\u00ed",
    "DPSPercentHealth_postfix": "%",
    "DPSPercentHealth_postvalue_label": "Po\u0161kozen\u00ed dle max. zdrav\u00ed",
    "DPS_Self_label": "Po\u0161kozen\u00ed sebe sama",
    "DPS_Self_postfix": "/s",
    "DPS_Self_postvalue_label": "Po\u0161kozen\u00ed sebe sama",
    "DPS_label": "Po\u0161kozen\u00ed/s",
    "DPS_postvalue_label": "Po\u0161kozen\u00ed/s",
    "DamageAbsorb_Label": "Damage Absorbed",
    "DamageAmpPercentage_label": "Nav\u00fd\u0161en\u00ed po\u0161kozen\u00ed",
    "DamageAmpPercentage_postfix": "%",
    "DamageAmpPercentage_postvalue_label": "Nav\u00fd\u0161en\u00ed po\u0161kozen\u00ed",
    "DamageAmp_label": "Nav\u00fd\u0161en\u00ed po\u0161kozen\u00ed",
    "DamageAmp_postfix": "%",
    "DamageAmp_postvalue_label": "Nav\u00fd\u0161en\u00ed po\u0161kozen\u00ed",
    "DamageAmplificationPerStack_label": "Bonus k po\u0161kozen\u00ed za se\u010dten\u00ed",
    "DamageAmplificationPerStack_postfix": "%",
    "DamageAmplificationPerStack_postvalue_label": "Bonus k po\u0161kozen\u00ed za se\u010dten\u00ed",
    "DamageAmplificationPerStack_prefix": "{s:sign}",
    "DamageBonusFixedPerStack_label": "Fyzick\u00e9 po\u0161kozen\u00ed",
    "DamageBonusFixedPerStack_postfix": "za se\u010dten\u00ed",
    "DamageBonusFixedPerStack_postvalue_label": "Fyzick\u00e9 po\u0161kozen\u00ed",
    "DamageBonusFixedPerStack_prefix": "+",
    "DamageBoostElsewhere_label": "Damage From Elsewhere",
    "DamageBoostElsewhere_postfix": "%",
    "DamageBoostFromBehind_label": "Damage From Behind",
    "DamageBoostFromBehind_postfix": "%",
    "DamageBoosted_label": "Po\u0161kozen\u00ed",
    "DamageBoosted_postvalue_label": "Po\u0161kozen\u00ed",
    "DamageDuration_label": "Trv\u00e1n\u00ed",
    "DamageDuration_postfix": "s",
    "DamageDuration_postvalue_label": "Trv\u00e1n\u00ed",
    "DamageHealMultNonHero_label": "Po\u0161kozen\u00ed na l\u00e9\u010den\u00ed",
    "DamageHealMultNonHero_postfix": "\u00d7",
    "DamageHealMultNonHero_postvalue_label": "Po\u0161kozen\u00ed na l\u00e9\u010den\u00ed",
    "DamageHealMult_label": "Po\u0161kozen\u00ed hrdin\u016f na l\u00e9\u010den\u00ed",
    "DamageHealMult_postfix": "\u00d7",
    "DamageHealMult_postvalue_label": "Po\u0161kozen\u00ed hrdin\u016f na l\u00e9\u010den\u00ed",
    "DamageHealPerTarget_label": "Po\u0161kozen\u00ed/l\u00e9\u010den\u00ed za c\u00edl",
    "DamageHealPerTarget_postvalue_label": "Po\u0161kozen\u00ed/l\u00e9\u010den\u00ed za c\u00edl",
    "DamageHeavyMelee_label": "Po\u0161kozen\u00ed",
    "DamageHeavyMelee_postvalue_label": "Po\u0161kozen\u00ed",
    "DamageIncreasePct_postfix": "%",
    "DamageIncreasePct_postvalue_label": "Bonus k po\u0161kozen\u00ed",
    "DamageIncreasePercent_label": "Utr\u017een\u00e9 po\u0161kozen\u00ed",
    "DamageIncreasePercent_postfix": "%",
    "DamageIncreasePercent_postvalue_label": "Utr\u017een\u00e9 po\u0161kozen\u00ed",
    "DamageIncreasePercent_prefix": "{s:sign}",
    "DamageIncrease_label": "Utr\u017een\u00e9 po\u0161kozen\u00ed",
    "DamageIncrease_postvalue_label": "Utr\u017een\u00e9 po\u0161kozen\u00ed",
    "DamageIncrease_prefix": "{s:sign}",
    "DamageInterval_label": "Damage Interval",
    "DamageInterval_postfix": "s",
    "DamageMaxDisplay_label": "Max Damage",
    "DamageMax_label": "Maximum Damage",
    "DamageMinDisplay_label": "Min Damage",
    "DamageMin_label": "Minimum Damage",
    "DamageNPC_label": "Po\u0161kozen\u00ed nehr\u00e1\u010d\u016fm",
    "DamageNPC_postvalue_label": "Po\u0161kozen\u00ed nehr\u00e1\u010d\u016fm",
    "DamageOnApply_label": "Damage On Apply",
    "DamageOnBuildup_label": "Damage on build up",
    "DamageOnHit_label": "Damage on Hit",
    "DamagePctDeferredMaxRage_label": "Odlo\u017een\u00e9 p\u0159\u00edchoz\u00ed po\u0161kozen\u00ed",
    "DamagePctDeferredMaxRage_postfix": "%",
    "DamagePctDeferredMaxRage_postvalue_label": "Odlo\u017een\u00e9 p\u0159\u00edchoz\u00ed po\u0161kozen\u00ed",
    "DamagePctDeferredMaxRage_prefix": "+",
    "DamagePctDeferred_label": "Odlo\u017een\u00e9 p\u0159\u00edchoz\u00ed po\u0161kozen\u00ed",
    "DamagePctDeferred_postfix": "%",
    "DamagePctDeferred_postvalue_label": "Odlo\u017een\u00e9 p\u0159\u00edchoz\u00ed po\u0161kozen\u00ed",
    "DamagePctInAura_postfix": "%",
    "DamagePctInAura_postvalue_label": "Po\u0161kozen\u00ed v\u016f\u010di Removi",
    "DamagePctPerWallHit_label": "Po\u0161kozen\u00ed dle max. zdrav\u00ed",
    "DamagePctPerWallHit_postfix": "%",
    "DamagePctPerWallHit_postvalue_label": "Po\u0161kozen\u00ed dle max. zdrav\u00ed",
    "DamagePerBounce_label": "Damage per bounce",
    "DamagePerBullet_label": "Damage Per Bullet",
    "DamagePerChain_label": "Elektrick\u00e9 po\u0161kozen\u00ed",
    "DamagePerChain_postvalue_label": "Elektrick\u00e9 po\u0161kozen\u00ed",
    "DamagePerDagger_label": "Damage per card",
    "DamagePerHit_label": "Damage Per Hit",
    "DamagePerMeter_label": "Damage per meter",
    "DamagePerProjectile_label": "Po\u0161kozen\u00ed za projektil",
    "DamagePerProjectile_postvalue_label": "Po\u0161kozen\u00ed za projektil",
    "DamagePerRocket_label": "Po\u0161kozen\u00ed za raketu",
    "DamagePerRocket_postvalue_label": "Po\u0161kozen\u00ed za raketu",
    "DamagePerSecondFlown_label": "Po\u0161kozen\u00ed za sekundu letu",
    "DamagePerSecondFlown_postvalue_label": "Po\u0161kozen\u00ed za sekundu letu",
    "DamagePerSecondWrecker_label": "Po\u0161kozen\u00ed/s",
    "DamagePerSecondWrecker_postvalue_label": "Po\u0161kozen\u00ed/s",
    "DamagePerSecond_label": "Po\u0161kozen\u00ed/s",
    "DamagePerSecond_postvalue_label": "Po\u0161kozen\u00ed/s",
    "DamagePerShot_label": "N\u00e1r\u016fst po\u0161kozen\u00ed za blesk",
    "DamagePerShot_postvalue_label": "N\u00e1r\u016fst po\u0161kozen\u00ed za blesk",
    "DamagePerStack_label": "Po\u0161kozen\u00ed za se\u010dten\u00ed",
    "DamagePerStack_postvalue_label": "Po\u0161kozen\u00ed za se\u010dten\u00ed",
    "DamagePercentHealth_label": "Po\u0161kozen\u00ed dle max. zdrav\u00ed",
    "DamagePercentHealth_postfix": "%",
    "DamagePercentHealth_postvalue_label": "Po\u0161kozen\u00ed dle max. zdrav\u00ed",
    "DamagePercent_label": "Bullet Damage Done",
    "DamagePercent_postfix": "%",
    "DamagePlayer_label": "Po\u0161kozen\u00ed hr\u00e1\u010d\u016fm",
    "DamagePlayer_postvalue_label": "Po\u0161kozen\u00ed hr\u00e1\u010d\u016fm",
    "DamagePulseAmount_label": "Po\u0161kozen\u00ed za pulz",
    "DamagePulseAmount_postvalue_label": "Po\u0161kozen\u00ed za pulz",
    "DamagePulseInterval_label": "Interval pulz\u016f",
    "DamagePulseInterval_postfix": "s",
    "DamagePulseInterval_postvalue_label": "Interval pulz\u016f",
    "DamagePulseRadius_label": "Rozsah pulz\u016f",
    "DamagePulseRadius_postfix": "m",
    "DamagePulseRadius_postvalue_label": "Rozsah pulz\u016f",
    "DamageRadius_label": "Rozsah po\u0161kozen\u00ed",
    "DamageRadius_postfix": "m",
    "DamageRadius_postvalue_label": "Rozsah po\u0161kozen\u00ed",
    "DamageReduction_label": "Redukce po\u0161kozen\u00ed",
    "DamageReduction_postfix": "%",
    "DamageReduction_postvalue_label": "Redukce po\u0161kozen\u00ed",
    "DamageReflectedFrequencyPct_label": "\u0160ance na spu\u0161t\u011bn\u00ed",
    "DamageReflectedFrequencyPct_postfix": "%",
    "DamageReflectedFrequencyPct_postvalue_label": "\u0160ance na spu\u0161t\u011bn\u00ed",
    "DamageResistPctWhileChanneling_postfix": "%",
    "DamageResistPctWhileChanneling_postvalue_label": "Odolnost v\u016f\u010di po\u0161kozen\u00ed p\u0159i vyvol\u00e1v\u00e1n\u00ed",
    "DamageSharePercentage_label": "Sd\u00edlen\u00e9 po\u0161kozen\u00ed",
    "DamageSharePercentage_postfix": "%",
    "DamageSharePercentage_postvalue_label": "Sd\u00edlen\u00e9 po\u0161kozen\u00ed",
    "DamageShareRadius_label": "Dosah propojen\u00ed",
    "DamageShareRadius_postfix": "m",
    "DamageShareRadius_postvalue_label": "Dosah propojen\u00ed",
    "DamageTakenPct_postfix": "%",
    "DamageTakenPct_postvalue_label": "Utr\u017een\u00e9 po\u0161kozen\u00ed",
    "DamageTakenPercentIncreasePerStack_label": "Damage Increase Per Stack",
    "DamageTakenPercentIncreasePerStack_postfix": "%",
    "DamageThreshold_label": "Pr\u00e1h po\u0161kozen\u00ed",
    "DamageThreshold_postvalue_label": "Pr\u00e1h po\u0161kozen\u00ed",
    "DamageToStack_label": "Utr\u017een\u00e9 po\u0161kozen\u00ed na se\u010dten\u00ed",
    "DamageToStack_postvalue_label": "Utr\u017een\u00e9 po\u0161kozen\u00ed na se\u010dten\u00ed",
    "DamageWallHit_label": "Po\u0161kozen\u00ed projit\u00edm",
    "DamageWallHit_postvalue_label": "Po\u0161kozen\u00ed projit\u00edm",
    "DamageWindow_label": "\u010casov\u00fd r\u00e1mec",
    "DamageWindow_postfix": "s",
    "DamageWindow_postvalue_label": "\u010casov\u00fd r\u00e1mec",
    "Damage_label": "Po\u0161kozen\u00ed",
    "Damage_postvalue_label": "Po\u0161kozen\u00ed",
    "DanceMoveSpeed_label": "Rychlost pohybu ve v\u00edru",
    "DanceMoveSpeed_postfix": "m/s",
    "DanceMoveSpeed_postvalue_label": "Rychlost pohybu ve v\u00edru",
    "DashDistance_label": "Vzd\u00e1lenost v\u00fdpadu",
    "DashDistance_postfix": "m",
    "DashDistance_postvalue_label": "Vzd\u00e1lenost v\u00fdpadu",
    "DashJump_conditional": "po vymr\u0161t\u011bn\u00ed",
    "DashRadius_label": "Rozsah v\u00fdpadu",
    "DashRadius_postfix": "m",
    "DashRadius_postvalue_label": "Rozsah v\u00fdpadu",
    "DashRange_label": "Time Window",
    "DashRange_postfix": "s",
    "DashRange_postvalue_label": "Time Window",
    "DashSlowPct_label": "Zpomalen\u00ed pohybu",
    "DashSlowPct_postvalue_label": "Zpomalen\u00ed pohybu",
    "DashSpeed_label": "Rychlost b\u011bhu",
    "DashSpeed_postfix": "m/s",
    "DashSpeed_postvalue_label": "Rychlost b\u011bhu",
    "DashTime_label": "D\u00e9lka b\u011bhu",
    "DashTime_postfix": "s",
    "DashTime_postvalue_label": "D\u00e9lka b\u011bhu",
    "DazeDuration_label": "Trv\u00e1n\u00ed om\u00e1men\u00ed",
    "DazeDuration_postfix": "s",
    "DazeDuration_postvalue_label": "Trv\u00e1n\u00ed om\u00e1men\u00ed",
    "DealMaxHealthDamagePct_postfix": "%",
    "DealMaxHealthDamagePct_postvalue_label": "Po\u0161kozen\u00ed dle max. zdrav\u00ed",
    "DeathDelay_label": "Delay Death Duration",
    "DeathImmunityDamageReduction_label": "Redukce po\u0161kozen\u00ed",
    "DeathImmunityDamageReduction_postfix": "%",
    "DeathImmunityDamageReduction_postvalue_label": "Redukce po\u0161kozen\u00ed",
    "DeathImmunityDuration_label": "Death Immunity Duration",
    "DeathImmunityDuration_postfix": "s",
    "DeathImmunityDuration_postvalue_label": "Trv\u00e1n\u00ed imunity v\u016f\u010di smrti",
    "DeathImmunityPulseRateMultiplier_label": "Pulse Rate",
    "DeathImmunityPulseRateMultiplier_postfix": "x",
    "DeathTaxHeal_label": "Health Per Kill",
    "DebuffAccuracy_label": "P\u0159esnost zbran\u011b",
    "DebuffAccuracy_postfix": "%",
    "DebuffAccuracy_postvalue_label": "P\u0159esnost zbran\u011b",
    "DebuffDelay_label": "Debuff Delay",
    "DebuffDelay_postfix": "s",
    "DebuffDurationReductionPercentage_label": "Redukce trv\u00e1n\u00ed debuff\u016f",
    "DebuffDurationReductionPercentage_postfix": "%",
    "DebuffDurationReductionPercentage_postvalue_label": "Redukce trv\u00e1n\u00ed debuff\u016f",
    "DebuffDuration_label": "Trv\u00e1n\u00ed debuffu",
    "DebuffDuration_postfix": "s",
    "DebuffDuration_postvalue_label": "Trv\u00e1n\u00ed debuffu",
    "DebuffMaxDuration_label": "Max. trv\u00e1n\u00ed zpomalen\u00ed",
    "DebuffMaxDuration_postfix": "s",
    "DebuffMaxDuration_postvalue_label": "Max. trv\u00e1n\u00ed zpomalen\u00ed",
    "DebuffMoveSlowPct_label": "Enemy Slow",
    "DebuffMoveSlowPct_postfix": "%",
    "DecoyLifetime_postfix": "s",
    "DecoyLifetime_prefix": "",
    "DefensePower_label": "Defense Power",
    "DefensePower_postfix": "",
    "DefensePower_prefix": "{s:sign}",
    "DeferClearPct_label": "O\u010di\u0161t\u011bn\u00e9 odlo\u017een\u00e9 po\u0161kozen\u00ed",
    "DeferClearPct_postfix": "%",
    "DeferClearPct_postvalue_label": "O\u010di\u0161t\u011bn\u00e9 odlo\u017een\u00e9 po\u0161kozen\u00ed",
    "DeferredDamageDuration_label": "Trv\u00e1n\u00ed odlo\u017een\u00ed po\u0161kozen\u00ed",
    "DeferredDamageDuration_postfix": "s",
    "DeferredDamageDuration_postvalue_label": "Trv\u00e1n\u00ed odlo\u017een\u00ed po\u0161kozen\u00ed",
    "DeflectionPercent_label": "\u0160ance na odra\u017een\u00ed",
    "DeflectionPercent_postfix": "%",
    "DeflectionPercent_postvalue_label": "\u0160ance na odra\u017een\u00ed",
    "DegenResistance_label": "Odolnost v\u016f\u010di redukci l\u00e9\u010den\u00ed",
    "DegenResistance_postfix": "%",
    "DegenResistance_postvalue_label": "Odolnost v\u016f\u010di redukci l\u00e9\u010den\u00ed",
    "DegenResistance_prefix": "{s:sign}",
    "DelayBeforeStun_label": "Prodleva spu\u0161t\u011bn\u00ed",
    "DelayBeforeStun_postfix": "s",
    "DelayBeforeStun_postvalue_label": "Prodleva spu\u0161t\u011bn\u00ed",
    "DelayBetweenShots_Label": "Delay Between Shots",
    "DelayDuration_Label": "Prodleva po\u0161kozen\u00ed",
    "DelayDuration_Postfix": "s",
    "DelayDuration_postvalue_label": "Prodleva po\u0161kozen\u00ed",
    "DelayedDamage_label": "Opo\u017ed\u011bn\u00e9 po\u0161kozen\u00ed",
    "DelayedDamage_postvalue_label": "Opo\u017ed\u011bn\u00e9 po\u0161kozen\u00ed",
    "DemonShotCount_label": "Po\u010det n\u00e1boj\u016f",
    "DemonShotCount_postvalue_label": "Po\u010det n\u00e1boj\u016f",
    "DeployHealthRegen_label": "Deployable Health",
    "DescendSpeed_label": "",
    "DetectionRadius_label": "Rozsah detekce",
    "DetectionRadius_postvalue_label": "Rozsah detekce",
    "DevMenu_ChangeHero": "ZM\u011aNIT HRDINU",
    "DevMenu_ChangeTeam": "ZM\u011aNIT T\u00ddM",
    "DevMenu_Collapse": "Sbalit",
    "DevMenu_Expand": "Rozbalit",
    "DevMenu_SelfKill": "Sp\u00e1chat sebevra\u017edu",
    "DevMenu_Substitute": "Nahradit",
    "DevMenu_Title": "V\u00fdvoj\u00e1\u0159sk\u00e9 p\u0159\u00edkazy",
    "DevMenu_UnstickHero": "Vysvobodit hrdinu",
    "DevMenu_UnstickHeroTooltip": "Vysvobod\u00ed hrdinu zaseknut\u00e9ho v geometrii (v\u00fdvoj\u00e1\u0159sk\u00fd n\u00e1stroj).",
    "DisarmDuration_label": "Trv\u00e1n\u00ed odzbrojen\u00ed",
    "DisarmDuration_postfix": "s",
    "DisarmDuration_postvalue_label": "Trv\u00e1n\u00ed odzbrojen\u00ed",
    "DischargeRadius_label": "Discharge Radius",
    "DischargeRadius_postfix": "m",
    "DispenserHealth_label": "Dispenser Health",
    "DistanceBuff_label": "Increase at Max Range",
    "DistanceBuff_postfix": "%",
    "Distance_label": "Distance",
    "Distance_postfix": "m",
    "DodgeAnimSpeedScale_label": "Dodge Speed Multiplier",
    "DodgeAnimSpeedScale_postfix": "\u00d7",
    "DontShowAgain": "Znovu nezobrazovat",
    "DoorwayDistance_label": "Vzd\u00e1lenost mezi dve\u0159mi",
    "DoorwayDistance_postfix": "m",
    "DoorwayDistance_postvalue_label": "Vzd\u00e1lenost mezi dve\u0159mi",
    "DotHealthPercent_label": "Po\u0161kozen\u00ed krv\u00e1cen\u00edm",
    "DotHealthPercent_postfix": "%/s",
    "DotHealthPercent_postvalue_label": "Po\u0161kozen\u00ed krv\u00e1cen\u00edm",
    "DragonTravelRange_label": "D\u00e9lka letu draka",
    "DragonTravelRange_postfix": "m",
    "DragonTravelRange_postvalue_label": "D\u00e9lka letu draka",
    "DragonsFireBurnDuration_label": "Burn Duration",
    "DragonsFireBurnDuration_postfix": "s",
    "DrainPulseRadius_label": "Drain Pulse Radius",
    "DrainPulseRadius_postfix": "m",
    "DrainTimeNeeded_label": "Drain Time for Proc",
    "DrainTimeNeeded_postfix": "s",
    "DrifterNearbyRangeCheck_label": "Drifter Nearby",
    "DrifterNearbyRangeCheck_postfix": "m",
    "DrifterNearbyRangeCheck_postvalue_label": "Drifter Nearby",
    "DroneBonusMoveSpeed_label": "Rychlost pohybu",
    "DroneBonusMoveSpeed_postfix": "",
    "DroneBonusMoveSpeed_postvalue_label": "Rychlost pohybu",
    "DroneBonusMoveSpeed_prefix": "{s:sign}",
    "DroneBonusReloadTime_label": "Trv\u00e1n\u00ed p\u0159eb\u00edjen\u00ed",
    "DroneBonusReloadTime_postfix": "%",
    "DroneBonusReloadTime_postvalue_label": "Trv\u00e1n\u00ed p\u0159eb\u00edjen\u00ed",
    "DroneBonusWindupTime_label": "Windup Time",
    "DroneBonusWindupTime_postfix": "%",
    "DroneBonusWindupTime_prefix": "{s:sign}",
    "DroneCount_label": "Drone Count",
    "DroneCrashDamage_label": "Drone Crash Damage",
    "DroneDPS_label": "Drone Damage",
    "DroneDPS_postfix": "Po\u0161kozen\u00ed/s",
    "DroneHealthRegen_label": "Regenerace zdrav\u00ed",
    "DroneHealthRegen_postfix": "/s",
    "DroneHealthRegen_postvalue_label": "Regenerace zdrav\u00ed",
    "DroneHealth_label": "Drone Health",
    "DroneLifetime_label": "Drone Lifetime",
    "DronePowerMultiplier_label": "Drone Power Multiplier",
    "DroneSpeed_label": "Drone Speed",
    "DurationPerHeat_label": "Heat Powered Duration",
    "DurationPerHeat_postfix": "s",
    "DurationPerHeavyMelee_postfix": "s",
    "DurationPerHeavyMelee_postvalue_label": "\u010cas p\u0159idan\u00fd za \u00fader",
    "DurationPerLightMelee_postfix": "s",
    "DurationPerLightMelee_postvalue_label": "Trv\u00e1n\u00ed po slab\u00e9m \u00faderu",
    "DuringAmbush_conditional": "p\u0159i p\u0159epaden\u00ed",
    "EMPBuildupPercentPerShot_label": "Silence Charge Per Shot",
    "EMPBuildupPercentPerShot_postfix": "%",
    "EMPDuration_label": "Trv\u00e1n\u00ed debuffu",
    "EMPDuration_postfix": "s",
    "EMPDuration_postvalue_label": "Trv\u00e1n\u00ed debuffu",
    "EMultiplyBase_postfix": "%",
    "EShopFilterClipSize": "N\u00e1boje",
    "EShopFilterDisruption": "P\u0159eru\u0161en\u00ed",
    "EShopFilterDurability": "Odolnost",
    "EShopFilterFireRate": "Rychlost st\u0159elby",
    "EShopFilterHealing": "L\u00e9\u010den\u00ed",
    "EShopFilterMagicDamage": "Spiritu\u00e1ln\u00ed po\u0161kozen\u00ed",
    "EShopFilterMelee": "Na bl\u00edzko",
    "EShopFilterMovement": "Pohyb",
    "EShopFilterNone": "\u017d\u00e1dn\u00fd",
    "EShopFilterWeaponDamage": "Fyzick\u00e9 po\u0161kozen\u00ed",
    "EchoShardBonusSpirit_label": "Spirit Power for Echo Ability",
    "EchoShardBonusSpirit_prefix": "{s:sign}",
    "Econ_Store_PurchaseType_Standard": "%s1",
    "EffectDuration_label": "Trv\u00e1n\u00ed debuffu",
    "EffectDuration_postfix": "s",
    "EffectDuration_postvalue_label": "Trv\u00e1n\u00ed debuffu",
    "EndDuration_label": "Final Duration",
    "EndDuration_postfix": "s",
    "EndRadius_label": "Kone\u010dn\u00fd rozsah",
    "EndRadius_postfix": "m",
    "EndRadius_postvalue_label": "Kone\u010dn\u00fd rozsah",
    "EnemyAboveHealthThreshold_conditional": "Enemy above health threshold",
    "EnemyBulletDamageReduction_label": "Enemy Weapon Damage",
    "EnemyBulletDamageReduction_postfix": "%",
    "EnemyDamageReductionPct_postfix": "%",
    "EnemyDamageReductionPct_postvalue_label": "Po\u0161kozen\u00ed od p\u0159iv\u00e1zan\u00fdch nep\u0159\u00e1tel",
    "EnemyHealthPercent_label": "Pr\u00e1h zdrav\u00ed nep\u0159\u00edtele",
    "EnemyHealthPercent_postfix": "%",
    "EnemyHealthPercent_postvalue_label": "Pr\u00e1h zdrav\u00ed nep\u0159\u00edtele",
    "EnemyLaunchHeight_label": "Enemy Launch Height",
    "EnemyLaunchHeight_postfix": "m",
    "EnemyLifeThreshold_label": "Threshold",
    "EnemyLifeThreshold_postfix": "%",
    "EnemyLiftDuration_label": "Prodleva vyzvednut\u00ed",
    "EnemyLiftDuration_postfix": "s",
    "EnemyLiftDuration_postvalue_label": "Prodleva vyzvednut\u00ed",
    "EnemyMinHealthPct_label": "Min. zb\u00fdvaj\u00edc\u00ed zdrav\u00ed nep\u0159\u00edtele",
    "EnemyMinHealthPct_postfix": "%",
    "EnemyMinHealthPct_postvalue_label": "Min. zb\u00fdvaj\u00edc\u00ed zdrav\u00ed nep\u0159\u00edtele",
    "EnemyMoveSlowDuration_label": "Trv\u00e1n\u00ed zpomalen\u00ed",
    "EnemyMoveSlowDuration_postfix": "s",
    "EnemyMoveSlowDuration_postvalue_label": "Trv\u00e1n\u00ed zpomalen\u00ed",
    "EnemyMoveSlow_label": "Zpomalen\u00ed pohybu za z\u00e1sah",
    "EnemyMoveSlow_postfix": "%",
    "EnemyMoveSlow_postvalue_label": "Zpomalen\u00ed pohybu za z\u00e1sah",
    "EnemyRange_label": "Vzd\u00e1lenost nep\u0159\u00e1tel",
    "EnemyRange_postfix": "m",
    "EnemyRange_postvalue_label": "Vzd\u00e1lenost nep\u0159\u00e1tel",
    "EnemySlowDuration_label": "Trv\u00e1n\u00ed debuffu",
    "EnemySlowDuration_postfix": "s",
    "EnemySlowDuration_postvalue_label": "Trv\u00e1n\u00ed debuffu",
    "EnemySlowPct_label": "Rychlost pohybu nep\u0159\u00e1tel",
    "EnemySlowPct_postfix": "%",
    "EnemySlowPct_postvalue_label": "Rychlost pohybu nep\u0159\u00e1tel",
    "EnemySlowPct_prefix": "-",
    "EnemyTurnRateMax_label": "Enemy Turn Rate Max",
    "EnemyTurnRateMax_postfix": "%",
    "EscalatingExposureProcCooldown_label": "Max. frekvence za c\u00edl",
    "EscalatingExposureProcCooldown_postfix": "s",
    "EscalatingExposureProcCooldown_postvalue_label": "Max. frekvence za c\u00edl",
    "EscalatingExposureTechArmorDamageReduction_label": "Odolnost p\u0159i utr\u017een\u00ed spiritu\u00e1ln\u00edho po\u0161kozen\u00ed",
    "EscalatingExposureTechArmorDamageReduction_postfix": "%",
    "EscalatingExposureTechArmorDamageReduction_postvalue_label": "Odolnost p\u0159i utr\u017een\u00ed spiritu\u00e1ln\u00edho po\u0161kozen\u00ed",
    "EscapeDuration_label": "Trv\u00e1n\u00ed skryt\u00ed",
    "EscapeDuration_postfix": "s",
    "EscapeDuration_postvalue_label": "Trv\u00e1n\u00ed skryt\u00ed",
    "EscapeRange_label": "Vzd\u00e1lenost pro \u00fanik",
    "EscapeRange_postfix": "m",
    "EscapeRange_postvalue_label": "Vzd\u00e1lenost pro \u00fanik",
    "EscapeTime_label": "Prodleva pro \u00fanik",
    "EscapeTime_postfix": "s",
    "EscapeTime_postvalue_label": "Prodleva pro \u00fanik",
    "EvasionChance_Label": "Bullet Evasion Chance",
    "EvasionPercentGlider_label": "Evasion Chance Gliding",
    "EvasionPercentGlider_postfix": "%",
    "EvasionPercent_label": "Balistick\u00fd \u00fahyb",
    "EvasionPercent_postfix": "%",
    "EvasionPercent_postvalue_label": "Balistick\u00fd \u00fahyb",
    "EvasionWhileSliding_label": "\u00dahyb p\u0159i skluzu",
    "EvasionWhileSliding_postvalue_label": "\u00dahyb p\u0159i skluzu",
    "ExecuteThreshold_label": "Pr\u00e1h zdrav\u00ed pro popravu",
    "ExecuteThreshold_postfix": "%",
    "ExecuteThreshold_postvalue_label": "Pr\u00e1h zdrav\u00ed pro popravu",
    "ExpandTime_label": "Expand time",
    "ExpandTime_postfix": "s",
    "ExplodeDamage_label": "Explode Damage",
    "ExplodeDamage_postvalue_label": "Po\u0161kozen\u00ed v\u00fdbuchem",
    "ExplodeDebuffDuration_label": "Trv\u00e1n\u00ed zpomalen\u00ed st\u0159elby",
    "ExplodeDebuffDuration_postfix": "s",
    "ExplodeDebuffDuration_postvalue_label": "Trv\u00e1n\u00ed zpomalen\u00ed st\u0159elby",
    "ExplodeDelay_label": "Prodleva v\u00fdbuchu",
    "ExplodeDelay_postfix": "s",
    "ExplodeDelay_postvalue_label": "Prodleva v\u00fdbuchu",
    "ExplodeRadius_label": "Rozsah v\u00fdbuchu",
    "ExplodeRadius_postfix": "m",
    "ExplodeRadius_postvalue_label": "Rozsah v\u00fdbuchu",
    "ExplosionCoatingRadius_label": "Explosion Coating Radius",
    "ExplosionCoatingRadius_postfix": "m",
    "ExplosionDamage_label": "Po\u0161kozen\u00ed v\u00fdbuchem",
    "ExplosionDamage_postvalue_label": "Po\u0161kozen\u00ed v\u00fdbuchem",
    "ExplosionInterval_label": "Interval sv\u011bteln\u00fdch sloup\u016f",
    "ExplosionInterval_postfix": "s",
    "ExplosionInterval_postvalue_label": "Interval sv\u011bteln\u00fdch sloup\u016f",
    "ExplosionMaxPercent_label": "Max Explosion Damage:",
    "ExplosionMaxPercent_postfix": "%",
    "ExplosionMinPercent_label": "Min Explosion Damage:",
    "ExplosionMinPercent_postfix": "%",
    "ExplosionRadius_label": "Rozsah v\u00fdbuchu",
    "ExplosionRadius_postfix": "m",
    "ExplosionRadius_postvalue_label": "Rozsah v\u00fdbuchu",
    "ExplosiveShotRadiusPercent_label": "Explosive Shot Radius Increase",
    "ExplosiveShotRadiusPercent_postfix": "%",
    "ExplosiveSplashDamage_label": "Explode Damage",
    "ExternalBonusHealthRegen_label": "Regenerace zdrav\u00ed",
    "ExternalBonusHealthRegen_postfix": "/s",
    "ExternalBonusHealthRegen_postvalue_label": "Regenerace zdrav\u00ed",
    "ExternalBonusHealthRegen_prefix": "{s:sign}",
    "ExtraBladeDamage_label": "Extra Damage per Charge",
    "ExtraDamagePerBounce_label": "Extra Damage per bounce",
    "ExtraInfo": "Dodate\u010dn\u00e9 informace",
    "ExtraLargeClip_label": "Clip Bonus",
    "ExtraLargeClip_postfix": "%",
    "ExtraTargetConeAngle_label": "\u00dahel zam\u011b\u0159ovac\u00edho ku\u017eelu",
    "ExtraTargetConeAngle_postvalue_label": "\u00dahel zam\u011b\u0159ovac\u00edho ku\u017eelu",
    "FadingSlowPercent_label": "Sl\u00e1bnouc\u00ed zpomalen\u00ed pohybu",
    "FadingSlowPercent_postfix": "%",
    "FadingSlowPercent_postvalue_label": "Sl\u00e1bnouc\u00ed zpomalen\u00ed pohybu",
    "FadingSlowPercent_prefix": "-",
    "FaradayCageDuration_label": "Cage Duration",
    "FaradayCageHealth_label": "Cage Health",
    "FastFireBullets_label": "Fast Fire Shots",
    "FastFireDuration_label": "Fast Fire Duration",
    "FastFireDuration_postfix": "s",
    "FencerLungeBaseDamage_label": "Z\u00e1kl. nedokonal\u00e9 po\u0161kozen\u00ed",
    "FencerLungeBaseDamage_postvalue_label": "Z\u00e1kl. nedokonal\u00e9 po\u0161kozen\u00ed",
    "FencerLungeStabDamage_label": "Z\u00e1kl. nedokonal\u00e9 po\u0161kozen\u00ed",
    "FencerLungeStabDamage_postvalue_label": "Z\u00e1kl. nedokonal\u00e9 po\u0161kozen\u00ed",
    "FencerUltDebuffDuration_label": "Trv\u00e1n\u00ed debuffu",
    "FencerUltDebuffDuration_postfix": "s",
    "FencerUltDebuffDuration_postvalue_label": "Trv\u00e1n\u00ed debuffu",
    "FervorBulletResist_label": "Balistick\u00e1 odolnost",
    "FervorBulletResist_postfix": "%",
    "FervorBulletResist_postvalue_label": "Balistick\u00e1 odolnost",
    "FervorBulletResist_prefix": "+",
    "FervorDebuffResistance_label": "Enrage Debuff Resistance",
    "FervorDebuffResistance_postfix": "%",
    "FervorFireRate_label": "Rychlost st\u0159elby",
    "FervorFireRate_postfix": "%",
    "FervorFireRate_postvalue_label": "Rychlost st\u0159elby",
    "FervorMovespeed_label": "Rychlost pohybu",
    "FervorMovespeed_postfix": "m/s",
    "FervorMovespeed_postvalue_label": "Rychlost pohybu",
    "FervorTechResist_label": "Spiritu\u00e1ln\u00ed odolnost",
    "FervorTechResist_postfix": "%",
    "FervorTechResist_postvalue_label": "Spiritu\u00e1ln\u00ed odolnost",
    "FinalBlow_label": "Final Blow Damage",
    "FinalSlow_label": "Slowest Speed",
    "FinalSlow_postfix": "m/s",
    "FireRateAttribute_Desc": "%s1 to any weapon fire rate bonus",
    "FireRateAttribute_Desc_0": "no additional weapon fire rate bonuses",
    "FireRateBonus_label": "Bonus k rychlosti st\u0159elby",
    "FireRateBonus_postfix": "%",
    "FireRateBonus_postvalue_label": "Bonus k rychlosti st\u0159elby",
    "FireRateBuffDuration_label": "Trv\u00e1n\u00ed bonusu",
    "FireRateBuffDuration_postfix": "s",
    "FireRateBuffDuration_postvalue_label": "Trv\u00e1n\u00ed bonusu",
    "FireRatePerCharge_label": "Fire Rate per Charge",
    "FireRatePerCharge_postfix": "%",
    "FireRatePerEnemy_label": "Fire Rate per Enemy",
    "FireRatePerEnemy_postfix": "%",
    "FireRatePerEnemy_prefix": "+",
    "FireRatePerKill_label": "Rychlost st\u0159elby za zabit\u00ed",
    "FireRatePerKill_postfix": "%",
    "FireRatePerKill_postvalue_label": "Rychlost st\u0159elby za zabit\u00ed",
    "FireRatePerKill_prefix": "+",
    "FireRatePerSecondDuration_label": "Fire Rate Duration",
    "FireRatePerSecondDuration_postfix": "s",
    "FireRatePerStack_label": "Rychlost st\u0159elby za se\u010dten\u00ed",
    "FireRatePerStack_postfix": "%",
    "FireRatePerStack_postvalue_label": "Rychlost st\u0159elby za se\u010dten\u00ed",
    "FireRateScale_label": "Fire Rate Scale",
    "FireRateScale_postfix": "%",
    "FireRateScale_prefix": "{s:sign}",
    "FireRateSlowDuration_label": "Trv\u00e1n\u00ed",
    "FireRateSlowDuration_postfix": "s",
    "FireRateSlowDuration_postvalue_label": "Trv\u00e1n\u00ed",
    "FireRateSlow_label": "Rychlost st\u0159elby",
    "FireRateSlow_postfix": "%",
    "FireRateSlow_postvalue_label": "Rychlost st\u0159elby",
    "FireRateSlow_prefix": "-",
    "FireRateWhileSliding_label": "Rychlost st\u0159elby p\u0159i skluzu",
    "FireRateWhileSliding_postfix": "%",
    "FireRateWhileSliding_postvalue_label": "Rychlost st\u0159elby p\u0159i skluzu",
    "FireRate_postfix": "%",
    "FlameAuraDPS_label": "Po\u0161kozen\u00ed/s",
    "FlameAuraDPS_postvalue_label": "Po\u0161kozen\u00ed/s",
    "FlameAuraDuration_label": "Trv\u00e1n\u00ed debuffu",
    "FlameAuraDuration_postfix": "s",
    "FlameAuraDuration_postvalue_label": "Trv\u00e1n\u00ed debuffu",
    "FlameAuraMovementSlow_label": "Zpomalen\u00ed pohybu nep\u0159\u00e1tel",
    "FlameAuraMovementSlow_postfix": "%",
    "FlameAuraMovementSlow_postvalue_label": "Zpomalen\u00ed pohybu nep\u0159\u00e1tel",
    "FlameAuraRadius_label": "\u0160\u00ed\u0159ka stopy",
    "FlameAuraRadius_postfix": "m",
    "FlameAuraRadius_postvalue_label": "\u0160\u00ed\u0159ka stopy",
    "FlameAuraSlowFireRate_label": "Enemy Fire Rate",
    "FlameAuraSlowFireRate_postfix": "%",
    "FlameDashDebuffDuration_label": "Trv\u00e1n\u00ed debuffu",
    "FlameDashDebuffDuration_postfix": "s",
    "FlameDashDebuffDuration_postvalue_label": "Trv\u00e1n\u00ed debuffu",
    "FlameDashDebuff_label": "Bonus ke spiritu\u00e1ln\u00edmu po\u0161kozen\u00ed",
    "FlameDashDebuff_postfix": "%",
    "FlameDashDebuff_postvalue_label": "Bonus ke spiritu\u00e1ln\u00edmu po\u0161kozen\u00ed",
    "FlareDamage_label": "Po\u0161kozen\u00ed sv\u011btlem",
    "FlareDamage_postvalue_label": "Po\u0161kozen\u00ed sv\u011btlem",
    "FlaskDebuffDuration_label": "Trv\u00e1n\u00ed debuffu fyzick\u00e9ho po\u0161kozen\u00ed",
    "FlaskDebuffDuration_postfix": "s",
    "FlaskDebuffDuration_postvalue_label": "Trv\u00e1n\u00ed debuffu fyzick\u00e9ho po\u0161kozen\u00ed",
    "FlatBulletDamageReduction_label": "Redukce balistick\u00e9ho po\u0161kozen\u00ed",
    "FlatBulletDamageReduction_postvalue_label": "Redukce balistick\u00e9ho po\u0161kozen\u00ed",
    "FlatHealthHealing_label": "Hodnota l\u00e9\u010den\u00ed",
    "FlatHealthHealing_postvalue_label": "Hodnota l\u00e9\u010den\u00ed",
    "FloatMoveSpeed_label": "Rychlost levitace",
    "FloatMoveSpeed_postfix": "m/s",
    "FloatMoveSpeed_postvalue_label": "Rychlost levitace",
    "FlyingBulletResist_label": "Balistick\u00e1 odolnost",
    "FlyingBulletResist_postfix": "%",
    "FlyingBulletResist_postvalue_label": "Balistick\u00e1 odolnost",
    "Force_label": "Blast Force",
    "FreezeBuildUpTime_label": "Freeze buildup time",
    "FreezeBuildUpTime_postfix": "s",
    "FreezeDuration_label": "Trv\u00e1n\u00ed zmrazen\u00ed",
    "FreezeDuration_postfix": "s",
    "FreezeDuration_postvalue_label": "Trv\u00e1n\u00ed zmrazen\u00ed",
    "FriendlyTargetCooldown": "Ally Target Cooldown",
    "FriendlyTargetCooldown_label": "Friendly Cooldown",
    "FriendlyTargetCooldown_postfix": "s",
    "FriendlyTimeBoost_label": "Time acceleration",
    "FullChargeDamage_label": "Po\u0161kozen\u00ed po pln\u00e9 p\u0159\u00edprav\u011b",
    "FullChargeDamage_postvalue_label": "Po\u0161kozen\u00ed po pln\u00e9 p\u0159\u00edprav\u011b",
    "FullDistance_label": "Max Range:",
    "FullDistance_postfix": "m",
    "FuseDuration_label": "Fuse Duration",
    "FuseDuration_postfix": "",
    "FuseTime_label": "Prodleva v\u00fdbuchu",
    "FuseTime_postfix": "s",
    "FuseTime_postvalue_label": "Prodleva v\u00fdbuchu",
    "Fuse_label": "Fuse length",
    "Fuse_postfix": "s",
    "GalvanicBuffDuration_label": "Trv\u00e1n\u00ed",
    "GalvanicBuffDuration_postfix": "s",
    "GalvanicBuffDuration_postvalue_label": "Trv\u00e1n\u00ed",
    "GalvanicProcDuration_label": "Trv\u00e1n\u00ed zpomalen\u00ed",
    "GalvanicProcDuration_postfix": "s",
    "GalvanicProcDuration_postvalue_label": "Trv\u00e1n\u00ed zpomalen\u00ed",
    "GameUI_ClientBadServerAddress": "Nespr\u00e1vn\u00e1 adresa serveru.<br>",
    "GameUI_ClientConnectionTimedOut": "Vypr\u0161el \u010dasov\u00fd limit pro p\u0159ipojen\u00ed k serveru.<br>",
    "GameUI_ClientConsistencyFail": "Server ukon\u010dil spojen\u00ed, nebo\u0165 vy\u017eaduje konzistentnost model\u016f.<br>",
    "GameUI_ClientDifferentMap": "Tv\u00e1 mapa se li\u0161\u00ed od mapy pou\u017e\u00edvan\u00e9 serverem. Aktualizuj svoji hru.<br>",
    "GameUI_ClientMissingModel": "Spojen\u00ed nem\u016f\u017ee pokra\u010dovat vlivem chyb\u011bj\u00edc\u00edho modelu.<br>",
    "GameUI_ClientNoMap": "Nelze nahr\u00e1t mapu, kterou vy\u017eaduje server.<br>",
    "GameUI_ClientRetryLimit": "Nepoda\u0159ilo se nav\u00e1zat spojen\u00ed se serverem.<br>",
    "GameUI_ClientServerShutdown": "Server se vyp\u00edn\u00e1.<br>",
    "GameUI_ClientStringTableError": "Tabulka \u0159et\u011bzc\u016f klienta se li\u0161\u00ed od serverov\u00e9. Aktualizuj svoji hru.<br>",
    "GameUI_ClientUnableToCRCDLL": "Nelze vypo\u010d\u00edtat kontroln\u00ed sou\u010det DLL knihoven klienta.<br>",
    "GameUI_ClientUnableToCRCMap": "Nelze vypo\u010d\u00edtat kontroln\u00ed sou\u010det mapy.<br>",
    "GameUI_Disconnect_BadClientDeltaTick": "Informace o z\u00e1pasu nebyly klientu zas\u00edl\u00e1ny ve spr\u00e1vn\u00e9m po\u0159ad\u00ed",
    "GameUI_Disconnect_BadRelayPassword": "Nespr\u00e1vn\u00e9 heslo p\u0159evad\u011b\u010de",
    "GameUI_Disconnect_BadSpectatorPassword": "Nespr\u00e1vn\u00e9 heslo div\u00e1ka",
    "GameUI_Disconnect_BanAdded": "Byl jsi p\u0159id\u00e1n na seznam zabanovan\u00fdch",
    "GameUI_Disconnect_ConnectionClosing": "Ukon\u010dov\u00e1n\u00ed spojen\u00ed",
    "GameUI_Disconnect_ConnectionLost": "Bylo ztraceno spojen\u00ed",
    "GameUI_Disconnect_ConnectionOverflow": "Chyba p\u0159ete\u010den\u00ed",
    "GameUI_Disconnect_ConnectionTimedout": "Nepoda\u0159ilo se nav\u00e1zat spojen\u00ed s hern\u00edm serverem.",
    "GameUI_Disconnect_DeltaEntMessage": "Chyba p\u0159i zapisov\u00e1n\u00ed zpr\u00e1vy o delta entit\u00e1ch",
    "GameUI_Disconnect_DifferentClassTables": "Server pou\u017e\u00edv\u00e1 rozd\u00edln\u00e9 tabulky t\u0159\u00edd",
    "GameUI_Disconnect_DisconnectByServer": "U\u017eivatel byl odpojen serverem",
    "GameUI_Disconnect_DisconnectByUser": "U\u017eivatel se odpojil",
    "GameUI_Disconnect_Disconnected": "Byl jsi odpojen",
    "GameUI_Disconnect_HLTVDirect": "SourceTV se nem\u016f\u017ee p\u0159\u00edmo p\u0159ipojit p\u0159\u00edmo ke h\u0159e",
    "GameUI_Disconnect_HLTVRestricted": "Server SourceTV je omezen\u00fd na lok\u00e1ln\u00ed div\u00e1ky (t\u0159\u00edda C)",
    "GameUI_Disconnect_HLTVStop": "Do\u0161lo k zastaven\u00ed SourceTV",
    "GameUI_Disconnect_HLTVUnavailable": "Nen\u00ed k dispozici \u017e\u00e1dn\u00fd p\u0159evad\u011b\u010d SourceTV",
    "GameUI_Disconnect_InternalError": "Byl jsi odpojen z d\u016fvodu vnit\u0159n\u00ed chyby. Podrobnosti se mo\u017en\u00e1 dozv\u00ed\u0161 v konzoli.",
    "GameUI_Disconnect_KickBanAdded": "Byl jsi vyhozen a zabanov\u00e1n",
    "GameUI_Disconnect_Kicked": "Byl jsi vyhozen spr\u00e1vcem serveru",
    "GameUI_Disconnect_LeavingSplit": "Opou\u0161t\u011bn\u00ed re\u017eimu rozd\u011blen\u00e9 obrazovky",
    "GameUI_Disconnect_LocalProblem_HostedServerPrimaryRelay": "Hern\u00ed server ztratil spojen\u00ed s prim\u00e1rn\u00edm p\u0159evad\u011b\u010dem pou\u017e\u00edvan\u00fdm klientem.",
    "GameUI_Disconnect_LocalProblem_ManyRelays": "Spojen\u00ed bylo ztraceno i po vyzkou\u0161en\u00ed n\u011bkolika p\u0159evad\u011b\u010d\u016f na r\u016fzn\u00fdch m\u00edstech sv\u011bta. Pravd\u011bpodobn\u011b se tedy jedn\u00e1 o chybu tv\u00e9ho p\u0159ipojen\u00ed k internetu.",
    "GameUI_Disconnect_LocalProblem_NetworkConfig": "Zkontroluj sv\u00e9 p\u0159ipojen\u00ed k internetu. Nepoda\u0159ilo se st\u00e1hnout nastaven\u00ed s\u00edt\u011b od CDN.",
    "GameUI_Disconnect_LocalProblem_Other": "Byl jsi odpojen. Zd\u00e1 se, \u017ee s tv\u00fdm p\u0159ipojen\u00edm k internetu nen\u00ed n\u011bco v po\u0159\u00e1dku.",
    "GameUI_Disconnect_NoMoreSplits": "Nedostatek voln\u00fdch m\u00edst pro hran\u00ed v re\u017eimu rozd\u011blen\u00e9 obrazovky",
    "GameUI_Disconnect_NoSpectators": "Z\u00e1pas nepovoluje div\u00e1ky",
    "GameUI_Disconnect_PureServer_ClientExtra": "Pure server: klient nahr\u00e1l soubory nav\u00edc",
    "GameUI_Disconnect_PureServer_Mismatch": "Pure server: soubor klienta se neshoduje se souborem na serveru",
    "GameUI_Disconnect_RejectedByGame": "Spojen\u00ed bylo zam\u00edtnuto hrou",
    "GameUI_Disconnect_ReliableChannelOverflow": "Do\u0161lo k p\u0159ete\u010den\u00ed spolehliv\u00e9ho kan\u00e1lu",
    "GameUI_Disconnect_ReliableOverflow": "Do\u0161lo k p\u0159ete\u010den\u00ed vyrovn\u00e1vac\u00ed pam\u011bti",
    "GameUI_Disconnect_RemoteProblem_BadCert": "Certifik\u00e1t vzd\u00e1len\u00e9ho hostitele nedosta\u010duje po\u017eadavk\u016fm pro ov\u011b\u0159en\u00ed.",
    "GameUI_Disconnect_RemoteProblem_BadCrypt": "Vzd\u00e1len\u00fd hostitel poskytnul nespr\u00e1vn\u00fd certifik\u00e1t, \u0161ifrovac\u00ed kl\u00ed\u010d nebo podpis.",
    "GameUI_Disconnect_RemoteProblem_Other": "P\u0159i komunikaci se vzd\u00e1len\u00fdm hostitelem do\u0161lo k chyb\u011b.",
    "GameUI_Disconnect_RemoteProblem_Timeout": "Hra p\u0159estala p\u0159ij\u00edmat odpov\u011bdi od vzd\u00e1len\u00e9ho hostitele.",
    "GameUI_Disconnect_RemoteProblem_TimeoutConnecting": "Server neodpov\u011bd\u011bl ani po n\u011bkolika pokusech o p\u0159ipojen\u00ed.",
    "GameUI_Disconnect_ReplayIncompatible": "Z\u00e1znam nen\u00ed kompatibiln\u00ed.",
    "GameUI_Disconnect_Server": "Byl jsi odpojen od serveru",
    "GameUI_Disconnect_ServerIncompatible": "Verze na serveru nen\u00ed kompatibiln\u00ed.",
    "GameUI_Disconnect_ServerInfoOverflow": "Do\u0161lo k p\u0159ete\u010den\u00ed informa\u010dn\u00edch dat",
    "GameUI_Disconnect_ServerShutdown": "Byl jsi odpojen od hern\u00edho serveru, proto\u017ee tento server se vyp\u00edn\u00e1.",
    "GameUI_Disconnect_SnapshotError": "Chyba p\u0159i odes\u00edl\u00e1n\u00ed sn\u00edmku",
    "GameUI_Disconnect_SnapshotOverflow": "Do\u0161lo k p\u0159ete\u010den\u00ed sn\u00edmku",
    "GameUI_Disconnect_SoundsMessage": "Chyba p\u0159i zapisov\u00e1n\u00ed zpr\u00e1vy o hern\u00edch zvuc\u00edch",
    "GameUI_Disconnect_SteamDeny_BadAntiCheat": "Byl jsi odpojen od hern\u00edho serveru, proto\u017ee ochrana Valve Anti-Cheat nen\u00ed kompatibiln\u00ed.",
    "GameUI_Disconnect_SteamDeny_Misc": "Byl jsi odpojen od hern\u00edho serveru, proto\u017ee do\u0161lo k nezn\u00e1m\u00e9 chyb\u011b ve spojen\u00ed se slu\u017ebou Steam.",
    "GameUI_Disconnect_SteamDropped": "Ov\u011b\u0159en\u00ed p\u0159ipojen\u00ed ke slu\u017eb\u011b Steam se nezda\u0159ilo. Pro prvotn\u00ed p\u0159ipojen\u00ed k hern\u00edmu serveru mus\u00ed\u0161 b\u00fdt p\u0159ipojen ke slu\u017eb\u011b Steam.",
    "GameUI_Disconnect_SteamIDBanned": "STEAM ID u\u017eivatele je zabanov\u00e1no",
    "GameUI_Disconnect_SteamIDInUse": "STEAM ID u\u017eivatele je na tomto serveru ji\u017e pou\u017e\u00edv\u00e1no",
    "GameUI_Disconnect_SteamInUse": "Tento \u00fa\u010det slu\u017eby Steam je pou\u017e\u00edv\u00e1n na jin\u00e9m m\u00edst\u011b",
    "GameUI_Disconnect_SteamLogon": "Nejsi p\u0159ihl\u00e1\u0161en do slu\u017eby Steam",
    "GameUI_Disconnect_SteamOwnership": "Tento \u00fa\u010det slu\u017eby Steam nevlastn\u00ed tuto hru.<br>P\u0159ihlas se ke spr\u00e1vn\u00e9mu \u00fa\u010dtu.",
    "GameUI_Disconnect_SteamTicket": "Tiket STEAM ID u\u017eivatele je neplatn\u00fd",
    "GameUI_Disconnect_SteamTimeOut": "Vypr\u0161elo spojen\u00ed ochrany Valve Anti-Cheat. Ujisti se, \u017ee nepou\u017e\u00edv\u00e1\u0161 \u017e\u00e1dn\u00e9 programy, kter\u00e9 by mohly zasahovat do fungov\u00e1n\u00ed ochrany, a \u017ee tv\u016fj klient slu\u017eby Steam je spr\u00e1vn\u011b nainstalov\u00e1n.",
    "GameUI_Disconnect_SteamVAC": "Byl jsi zabanov\u00e1n na serveru zabezpe\u010den\u00e9m ochranou VAC",
    "GameUI_Disconnect_StringTableMessage": "Chyba p\u0159i zapisov\u00e1n\u00ed aktualizace do tabulky \u0159et\u011bzc\u016f",
    "GameUI_Disconnect_TempEntMessage": "Chyba p\u0159i zapisov\u00e1n\u00ed zpr\u00e1vy o do\u010dasn\u00fdch entit\u00e1ch",
    "GameUI_Disconnect_TickMessage": "Chyba p\u0159i zapisov\u00e1n\u00ed zpr\u00e1vy o tiku",
    "GameUI_Disconnect_TimedOut": "Komunikace se vzd\u00e1len\u00fdm hostitelem byla p\u0159eru\u0161ena",
    "GameUI_Disconnect_Unusual": "Byl jsi odpojen, proto\u017ee se stalo n\u011bco neo\u010dek\u00e1van\u00e9ho. Podrobnosti se mo\u017en\u00e1 dozv\u00ed\u0161 v konzoli.",
    "GameUI_Disconnect_User": "U\u017eivatel se odpojil",
    "GameUI_Disconnect_UserCmd": "Chyba p\u0159i zpracov\u00e1v\u00e1n\u00ed p\u0159\u00edkaz\u016f",
    "GameUI_Disconnected": "Byl jsi odpojen od serveru",
    "GameUI_ServerAuthDisabled": "Ov\u011b\u0159ov\u00e1n\u00ed je zak\u00e1z\u00e1no.<br>",
    "GameUI_ServerCDKeyAuthInvalid": "Ov\u011b\u0159en\u00ed CD kl\u00ed\u010de nen\u00ed platn\u00e9 pro internetov\u00e9 servery.<br>",
    "GameUI_ServerCDKeyInUse": "CD kl\u00ed\u010d je ji\u017e pou\u017e\u00edv\u00e1n.<br>",
    "GameUI_ServerChallengeIncorrect": "Server spr\u00e1vn\u011b neodpov\u011bd\u011bl na dotaz.<br>Pravd\u011bpodobn\u011b b\u011b\u017e\u00ed na neaktu\u00e1ln\u00ed verzi.<br>",
    "GameUI_ServerConnectOutOfDate": "Server nen\u00ed aktualizov\u00e1n na nejnov\u011bj\u0161\u00ed verzi.<br>",
    "GameUI_ServerInsecure": "Tv\u00e1 hra je v nezabezpe\u010den\u00e9m m\u00f3du. Mus\u00ed\u0161 ji restartovat, aby bylo mo\u017eno p\u0159ipojovat se k zabezpe\u010den\u00fdm server\u016fm.<br>",
    "GameUI_ServerInvalidCDKey": "Neplatn\u00fd CD kl\u00ed\u010d.<br>",
    "GameUI_ServerNoLobby": "Serveru se nepoda\u0159ilo naj\u00edt hern\u00ed relaci.<br>",
    "GameUI_ServerRejectBadChallenge": "Nespr\u00e1vn\u00fd dotaz na server.<br>",
    "GameUI_ServerRejectBadPassword": "Nespr\u00e1vn\u00e9 heslo.<br>",
    "GameUI_ServerRejectBadSteamKey": "Neplatn\u00e1 d\u00e9lka kl\u00ed\u010de slu\u017eby Steam.<br>",
    "GameUI_ServerRejectBanned": "Na tomto serveru jsi zabanov\u00e1n.<br>",
    "GameUI_ServerRejectFailedChannel": "Nepoda\u0159ilo se vytvo\u0159it s\u00ed\u0165ov\u00fd kan\u00e1l.<br>",
    "GameUI_ServerRejectGS": "Nepoda\u0159ilo se prov\u00e9st GSCreateLocalUser.<br>",
    "GameUI_ServerRejectInvalidCertLen": "Chybn\u00e1 d\u00e9lka ov\u011b\u0159ovac\u00edho certifik\u00e1tu.<br>",
    "GameUI_ServerRejectInvalidConnection": "Neplatn\u00e9 spojen\u00ed.<br>",
    "GameUI_ServerRejectInvalidSteamCertLen": "Chyba d\u00e9lky certifik\u00e1tu slu\u017eby STEAM!<br>",
    "GameUI_ServerRejectLANRestrict": "Lok\u00e1ln\u00ed servery mohou p\u0159ij\u00edmat jen lok\u00e1ln\u00ed klienty (t\u0159\u00edda C).<br>",
    "GameUI_ServerRejectNewProtocol": "Tento server pou\u017e\u00edv\u00e1 nov\u011bj\u0161\u00ed protokol ne\u017e tv\u016fj klient.<br>",
    "GameUI_ServerRejectOldProtocol": "Tento server pou\u017e\u00edv\u00e1 star\u0161\u00ed protokol ne\u017e tv\u016fj klient.<br>",
    "GameUI_ServerRejectOldVersion": "Server, ke kter\u00e9mu se pokou\u0161\u00ed\u0161 p\u0159ipojit, b\u011b\u017e\u00ed<br>na star\u0161\u00ed verzi hry.<br>",
    "GameUI_ServerRejectServerFull": "Server je pln\u00fd.<br>",
    "GameUI_ServerRejectSteam": "Validace slu\u017eby STEAM byla zam\u00edtnuta.<br>",
    "GameUI_ServerRequireSteams": "Server vy\u017eaduje spu\u0161t\u011bn\u00e9ho klienta slu\u017eby Steam.<br>",
    "GarbageRadius_label": "Rozsah oblasti",
    "GarbageRadius_postfix": "m",
    "GarbageRadius_postvalue_label": "Rozsah oblasti",
    "GhoulCount_label": "Po\u010det gh\u00fal\u016f",
    "GhoulCount_postvalue_label": "Po\u010det gh\u00fal\u016f",
    "GhoulDPS_label": "Po\u0161kozen\u00ed gh\u00fal\u016f/s",
    "GhoulDPS_postvalue_label": "Po\u0161kozen\u00ed gh\u00fal\u016f/s",
    "GhoulHealth_label": "Zdrav\u00ed gh\u00fal\u016f",
    "GhoulHealth_postvalue_label": "Zdrav\u00ed gh\u00fal\u016f",
    "GhoulLifetime_label": "\u017divotnost gh\u00fal\u016f",
    "GhoulLifetime_postfix": "s",
    "GhoulLifetime_postvalue_label": "\u017divotnost",
    "GhoulMeleeDamage_label": "Po\u0161kozen\u00ed \u00fader\u016f gh\u00fal\u016f",
    "GhoulMeleeDamage_postvalue_label": "Po\u0161kozen\u00ed \u00fader\u016f gh\u00fal\u016f",
    "GhoulSummonFrequency_label": "Prodleva mezi gh\u00faly",
    "GhoulSummonFrequency_postfix": "s",
    "GhoulSummonFrequency_postvalue_label": "Prodleva mezi gh\u00faly",
    "GlassCannon_SlowPercent_label": "Zpomalen\u00ed pohybu spu\u0161t\u011bn\u00edm",
    "GlassCannon_SlowPercent_postfix": "%",
    "GlassCannon_SlowPercent_postvalue_label": "Zpomalen\u00ed pohybu spu\u0161t\u011bn\u00edm",
    "GlassCannon_SlowPercent_prefix": "+",
    "GooDuration_label": "Trv\u00e1n\u00ed lou\u017ee",
    "GooDuration_postfix": "s",
    "GooDuration_postvalue_label": "Trv\u00e1n\u00ed lou\u017ee",
    "GooSlowPercent_label": "Puddle Slow Percent",
    "GooSlowPercent_postfix": "%",
    "GrabExtraTargetRange_label": "Extra Target Range",
    "GrabExtraTargetRange_postfix": "m",
    "GrabRange_label": "Grab Range",
    "GrabRange_postfix": "m",
    "GravestoneHealth_label": "Zdrav\u00ed n\u00e1hrobku",
    "GravestoneHealth_postvalue_label": "Zdrav\u00ed n\u00e1hrobku",
    "GravityScale_label": "P\u016fsoben\u00ed gravitace",
    "GravityScale_postfix": "%",
    "GravityScale_postvalue_label": "P\u016fsoben\u00ed gravitace",
    "GrenadeCount_label": "Po\u010det bomb",
    "GrenadeCount_postvalue_label": "Po\u010det bomb",
    "GrenadeDamage_label": "Po\u0161kozen\u00ed v\u00fdbuchem",
    "GrenadeDamage_postvalue_label": "Po\u0161kozen\u00ed v\u00fdbuchem",
    "GrenadeExplosionRadius_label": "Explosion Radius",
    "GrenadeExplosionRadius_postfix": "m",
    "GrenadesInVolley_label": "Po\u010det gran\u00e1t\u016f",
    "GrenadesInVolley_postvalue_label": "Po\u010det gran\u00e1t\u016f",
    "GrenadesPerSecond_label": "Rakety/s",
    "GrenadesPerSecond_postvalue_label": "Rakety/s",
    "GrenadesPerVolley_label": "Bombs Per Volley",
    "Grenades_label": "Extra Bombs",
    "GroundDashReductionPercent_label": "Vzd\u00e1lenost v\u00fdpadu",
    "GroundDashReductionPercent_postfix": "%",
    "GroundDashReductionPercent_postvalue_label": "Vzd\u00e1lenost v\u00fdpadu",
    "GroundFlameDuration_label": "Trv\u00e1n\u00ed stopy",
    "GroundFlameDuration_postfix": "s",
    "GroundFlameDuration_postvalue_label": "Trv\u00e1n\u00ed stopy",
    "GuidedBotMatch_Concluded": "Str\u00e1\u017ece padl! Te\u010f m\u016f\u017ee\u0161 sko\u010dit do opravdov\u00e9ho z\u00e1pasu nebo si vyzkou\u0161et dal\u0161\u00ed hrdiny.",
    "GuidedBotMatch_Finish": "Dokon\u010dit",
    "GuidedBotMatch_KeepPlaying": "Hr\u00e1t d\u00e1l",
    "GuidedBotMatch_Start": "Zah\u00e1jit",
    "HalfHeight_postfix": "m",
    "HauntCount_label": "Po\u010det p\u0159\u00edzrak\u016f",
    "HauntCount_postvalue_label": "Po\u010det p\u0159\u00edzrak\u016f",
    "HauntingSkullHealth_postvalue_label": "Zdrav\u00ed smrtihlav",
    "HazeDaggerRadius_label": "Hit Radius",
    "HazeDaggerRadius_postfix": "m",
    "HeadShotBonusDamage_label": "Bonus k po\u0161kozen\u00ed z\u00e1sahem do hlavy",
    "HeadShotBonusDamage_postvalue_label": "Bonus k po\u0161kozen\u00ed z\u00e1sahem do hlavy",
    "HeadShotBonusDamage_prefix": "{s:sign}",
    "HeadShotCooldown_label": "Doba obnoven\u00ed",
    "HeadShotCooldown_postfix": "s",
    "HeadShotCooldown_postvalue_label": "Doba obnoven\u00ed",
    "HeadShotDebuffDuration_label": "Trv\u00e1n\u00ed",
    "HeadShotDebuffDuration_postfix": "s",
    "HeadShotDebuffDuration_postvalue_label": "Trv\u00e1n\u00ed",
    "HeadStompBonusDamage_label": "Head Stomp Damage Bonus",
    "HeadStompBonusDamage_postfix": "",
    "HeadStompBonusRadius_label": "Head Stomp Radius Bonus",
    "HeadStompBonusRadius_postfix": "",
    "HeadshotBonus_label": "Po\u0161kozen\u00ed z\u00e1sahem do hlavy",
    "HeadshotBonus_postfix": "%",
    "HeadshotBonus_postvalue_label": "Po\u0161kozen\u00ed z\u00e1sahem do hlavy",
    "HeadshotBonus_prefix": "+",
    "HealAmount_label": "Hodnota l\u00e9\u010den\u00ed",
    "HealAmount_postvalue_label": "Hodnota l\u00e9\u010den\u00ed",
    "HealAmpCastPercent_label": "\u00da\u010dinnost l\u00e9\u010den\u00ed",
    "HealAmpCastPercent_postfix": "%",
    "HealAmpCastPercent_postvalue_label": "\u00da\u010dinnost l\u00e9\u010den\u00ed",
    "HealAmpCastPercent_prefix": "{s:sign}",
    "HealAmpReceivePenaltyPercent_label": "Redukce l\u00e9\u010den\u00ed",
    "HealAmpReceivePenaltyPercent_postfix": "%",
    "HealAmpReceivePenaltyPercent_postvalue_label": "Redukce l\u00e9\u010den\u00ed",
    "HealAmpReceivePercent_label": "Healing Received Boost",
    "HealAmpReceivePercent_postfix": "%",
    "HealAmpReceivePercent_prefix": "{s:sign}",
    "HealAmpRegenMultiplierOutOfCombat_label": "Health Regen Multiplier",
    "HealAmpRegenMultiplierOutOfCombat_postfix": "\u00d7",
    "HealAmpRegenMultiplierOutOfCombat_prefix": "{s:sign}",
    "HealAmpRegenPenaltyPercent_label": "Redukce l\u00e9\u010den\u00ed",
    "HealAmpRegenPenaltyPercent_postfix": "%",
    "HealAmpRegenPenaltyPercent_postvalue_label": "Redukce l\u00e9\u010den\u00ed",
    "HealAmpRegenPercent_label": "Health Regen Boost",
    "HealAmpRegenPercent_postfix": "%",
    "HealAmpRegenPercent_prefix": "{s:sign}",
    "HealCooldown_postfix": "s",
    "HealCooldown_postvalue_label": "Doba obnoven\u00ed l\u00e9\u010den\u00ed",
    "HealFixedHealth_label": "L\u00e9\u010den\u00ed p\u0159i z\u00e1sahu hrdiny",
    "HealFixedHealth_postvalue_label": "L\u00e9\u010den\u00ed p\u0159i z\u00e1sahu hrdiny",
    "HealFriendRadius_label": "Rozsah l\u00e9\u010den\u00ed",
    "HealFriendRadius_postfix": "m",
    "HealFriendRadius_postvalue_label": "Rozsah l\u00e9\u010den\u00ed",
    "HealFromHero_label": "L\u00e9\u010den\u00ed od hrdin\u016f",
    "HealFromHero_postvalue_label": "L\u00e9\u010den\u00ed od hrdin\u016f",
    "HealFromNPC_label": "L\u00e9\u010den\u00ed od NPC/orb\u016f",
    "HealFromNPC_postvalue_label": "L\u00e9\u010den\u00ed od NPC/orb\u016f",
    "HealInterval_label": "Interval l\u00e9\u010den\u00ed",
    "HealInterval_postfix": "s",
    "HealInterval_postvalue_label": "Interval l\u00e9\u010den\u00ed",
    "HealLifePercentOutOfCombat_label": "L\u00e9\u010den\u00ed dle max. zdrav\u00ed",
    "HealLifePercentOutOfCombat_postfix": "%",
    "HealLifePercentOutOfCombat_postvalue_label": "L\u00e9\u010den\u00ed dle max. zdrav\u00ed",
    "HealLifePercentOutOfCombat_prefix": "{s:sign}",
    "HealMaxHealthPercent_label": "Regenerace max. zdrav\u00ed",
    "HealMaxHealthPercent_postfix": "%/s",
    "HealMaxHealthPercent_postvalue_label": "Regenerace max. zdrav\u00ed",
    "HealMaxHealth_label": "L\u00e9\u010den\u00ed p\u0159i z\u00e1sahu hrdiny",
    "HealMaxHealth_postfix": "% z max. zdrav\u00ed",
    "HealMaxHealth_postvalue_label": "L\u00e9\u010den\u00ed p\u0159i z\u00e1sahu hrdiny",
    "HealOnActivate_label": "L\u00e9\u010den\u00ed po sesl\u00e1n\u00ed",
    "HealOnActivate_postvalue_label": "L\u00e9\u010den\u00ed po sesl\u00e1n\u00ed",
    "HealOnCounterSpell_label": "L\u00e9\u010den\u00ed",
    "HealOnCounterSpell_postvalue_label": "L\u00e9\u010den\u00ed",
    "HealOnHit_postvalue_label": "L\u00e9\u010den\u00ed p\u0159i z\u00e1sahu",
    "HealOnKillPct_label": "L\u00e9\u010den\u00ed za zabit\u00ed odlou\u010den\u00e9ho hrdiny",
    "HealOnKillPct_postfix": "%",
    "HealOnKillPct_postvalue_label": "L\u00e9\u010den\u00ed za zabit\u00ed odlou\u010den\u00e9ho hrdiny",
    "HealOnKill_label": "L\u00e9\u010den\u00ed za zabit\u00ed hrdiny",
    "HealOnKill_postvalue_label": "L\u00e9\u010den\u00ed za zabit\u00ed hrdiny",
    "HealOnlevelHealAmount_label": "Hodnota l\u00e9\u010den\u00ed",
    "HealOnlevelHealAmount_postvalue_label": "Hodnota l\u00e9\u010den\u00ed",
    "HealPctVsHeroes_label": "L\u00e9\u010den\u00ed od hrdin\u016f",
    "HealPctVsHeroes_postfix": "%",
    "HealPctVsHeroes_postvalue_label": "L\u00e9\u010den\u00ed od hrdin\u016f",
    "HealPctVsNonHeroes_label": "L\u00e9\u010den\u00ed od nehrdin\u016f",
    "HealPctVsNonHeroes_postfix": "%",
    "HealPctVsNonHeroes_postvalue_label": "L\u00e9\u010den\u00ed od nehrdin\u016f",
    "HealPerPickup_label": "L\u00e9\u010den\u00ed p\u0159i sebr\u00e1n\u00ed",
    "HealPerPickup_postvalue_label": "L\u00e9\u010den\u00ed p\u0159i sebr\u00e1n\u00ed",
    "HealPerSecond_label": "L\u00e9\u010den\u00ed/s",
    "HealPerSecond_postvalue_label": "L\u00e9\u010den\u00ed/s",
    "HealPerStack_label": "L\u00e9\u010den\u00ed za se\u010dten\u00ed",
    "HealPerStack_postvalue_label": "L\u00e9\u010den\u00ed za se\u010dten\u00ed",
    "HealPercentAmount_label": "Hodnota l\u00e9\u010den\u00ed",
    "HealPercentAmount_postfix": "%",
    "HealPercentAmount_postvalue_label": "Hodnota l\u00e9\u010den\u00ed",
    "HealPercentPerHeadshot_label": "L\u00e9\u010den\u00ed za z\u00e1sah do hlavy",
    "HealPercentPerHeadshot_postfix": "%",
    "HealPercentPerHeadshot_postvalue_label": "L\u00e9\u010den\u00ed za z\u00e1sah do hlavy",
    "HealRadius_label": "Rozsah l\u00e9\u010den\u00ed",
    "HealRadius_postfix": "m",
    "HealRadius_postvalue_label": "Rozsah l\u00e9\u010den\u00ed",
    "HealRate_label": "Heal Rate",
    "HealRate_postfix": "/s",
    "HealReductionDuration_label": "Trv\u00e1n\u00ed redukce l\u00e9\u010den\u00ed",
    "HealReductionDuration_postfix": "s",
    "HealReductionDuration_postvalue_label": "Trv\u00e1n\u00ed redukce l\u00e9\u010den\u00ed",
    "HealingFactor_label": "Vampirismus",
    "HealingFactor_postfix": "%",
    "HealingFactor_postvalue_label": "Vampirismus",
    "HealingPerCast_Label": "L\u00e9\u010den\u00ed po sesl\u00e1n\u00ed schopnosti",
    "HealingPerCast_postvalue_label": "L\u00e9\u010den\u00ed po sesl\u00e1n\u00ed schopnosti",
    "HealingPerSecond_label": "Obnoven\u00e9 zdrav\u00ed",
    "HealingPerSecond_postfix": "/s",
    "HealingPerSecond_postvalue_label": "Obnoven\u00e9 zdrav\u00ed",
    "HealingPercent_label": "Procento l\u00e9\u010den\u00ed",
    "HealingPercent_postfix": "%",
    "HealingPercent_postvalue_label": "Procento l\u00e9\u010den\u00ed",
    "HealthAttribute_Desc": "%s1 to any health and health regen bonuses",
    "HealthAttribute_Desc_0": "no additional health and health regen bonuses",
    "HealthBoostDuration_postfix": "s",
    "HealthBoostDuration_postvalue_label": "Trv\u00e1n\u00ed bonusu ke zdrav\u00ed",
    "HealthCost_label": "Health Cost",
    "HealthDrainedPerSecond_label": "S\u00e1n\u00ed zdrav\u00ed",
    "HealthDrainedPerSecond_postfix": "/s",
    "HealthDrainedPerSecond_postvalue_label": "S\u00e1n\u00ed zdrav\u00ed",
    "HealthPctDamage_label": "Po\u0161kozen\u00ed dle moment. zdrav\u00ed",
    "HealthPctDamage_postfix": "%",
    "HealthPctDamage_postvalue_label": "Po\u0161kozen\u00ed dle moment. zdrav\u00ed",
    "HealthPercent_label": "Procento zdrav\u00ed",
    "HealthPercent_postfix": "%",
    "HealthPercent_postvalue_label": "Procento zdrav\u00ed",
    "HealthRegenDuration_label": "Trv\u00e1n\u00ed regenerace",
    "HealthRegenDuration_postfix": "s",
    "HealthRegenDuration_postvalue_label": "Trv\u00e1n\u00ed regenerace",
    "HealthRegenPerTrooper_label": "Regenerace zdrav\u00ed",
    "HealthRegenPerTrooper_postfix": "za p\u011b\u0161\u00e1ka pobl\u00ed\u017e",
    "HealthRegenPerTrooper_postvalue_label": "Regenerace zdrav\u00ed",
    "HealthRegenPerTrooper_prefix": "+",
    "HealthRegen_label": "Regenerace zdrav\u00ed",
    "HealthRegen_postvalue_label": "Regenerace zdrav\u00ed",
    "HealthRegen_prefix": "{s:sign}",
    "HealthStealPctHero_label": "Vampirismus v\u016f\u010di hrdin\u016fm",
    "HealthStealPctHero_postfix": "%",
    "HealthStealPctHero_postvalue_label": "Vampirismus v\u016f\u010di hrdin\u016fm",
    "HealthStealPct_label": "Vampirismus v\u016f\u010di nehrdin\u016fm",
    "HealthStealPct_postfix": "%",
    "HealthStealPct_postvalue_label": "Vampirismus v\u016f\u010di nehrdin\u016fm",
    "HealthSteal_label": "Max. zdrav\u00ed ukraden\u00e9 za st\u0159elu",
    "HealthSteal_postvalue_label": "Max. zdrav\u00ed ukraden\u00e9 za st\u0159elu",
    "HealthSwapBuffDuration_label": "Trv\u00e1n\u00ed buffu",
    "HealthSwapBuffDuration_postfix": "s",
    "HealthSwapBuffDuration_postvalue_label": "Trv\u00e1n\u00ed buffu",
    "HealthToDamage_label": "Po\u0161kozen\u00ed",
    "HealthToDamage_postvalue_label": "Po\u0161kozen\u00ed",
    "Health_label": "Zdrav\u00ed",
    "Health_postvalue_label": "Zdrav\u00ed",
    "HeatDPS_label": "Heat Powered DPS",
    "HeatDamage_label": "Heat Powered Damage",
    "HeavyMeleeDamage_postvalue_label": "Po\u0161kozen\u00ed",
    "HeavyMeleeMultiplier_label": "Bonus k po\u0161kozen\u00ed siln\u00fdch \u00fader\u016f",
    "HeavyMeleeMultiplier_postfix": "\u00d7",
    "HeavyMeleeMultiplier_postvalue_label": "Bonus k po\u0161kozen\u00ed siln\u00fdch \u00fader\u016f",
    "HeroMultiplier_label": "N\u00e1sobi\u010d v\u00fdbuchu hrdin\u016f",
    "HeroMultiplier_postfix": "%",
    "HeroMultiplier_postvalue_label": "N\u00e1sobi\u010d v\u00fdbuchu hrdin\u016f",
    "HeroProcChance_label": "\u0160ance na spu\u0161t\u011bn\u00ed na hrdinech",
    "HeroProcChance_postfix": "%",
    "HeroProcChance_postvalue_label": "\u0160ance na spu\u0161t\u011bn\u00ed na hrdinech",
    "HeroTesting_AllPerks": "Vylep\u0161it v\u0161e",
    "HeroTesting_ChangeHero": "Zm\u011bnit hrdinu",
    "HeroTesting_ChangeTeam": "Zm\u011bnit t\u00fdm",
    "HeroTesting_ClearFollow": "Zru\u0161it n\u00e1sledov\u00e1n\u00ed",
    "HeroTesting_FastStamina": "Rychl\u00e1 v\u00fddr\u017e",
    "HeroTesting_FullHealth": "100 % zdrav\u00ed",
    "HeroTesting_GameRules": "Pravidla",
    "HeroTesting_HalfHealth": "50 % zdrav\u00ed",
    "HeroTesting_HeroControl": "Ovl\u00e1d\u00e1n\u00ed",
    "HeroTesting_HeroToSpawn": "Hrdina k vyvol\u00e1n\u00ed:",
    "HeroTesting_HeroTools": "Hrdina",
    "HeroTesting_HoldAlt": "Podr\u017e{g:citadel_binding:'Scoreboard'}",
    "HeroTesting_KillHero": "Zab\u00edt hrdinu",
    "HeroTesting_LaneChallenge": "Souboj na lince",
    "HeroTesting_LastHits": "Smrt\u00edc\u00ed r\u00e1ny: {i:lastHits}",
    "HeroTesting_LevelUp": "+1 dar",
    "HeroTesting_MakeMimic": "Zm\u011bnit na imit\u00e1tora",
    "HeroTesting_MakePuppet": "Zm\u011bnit na loutku",
    "HeroTesting_MaxLevel": "Max. dar\u016f",
    "HeroTesting_NoCooldown": "Okam\u017eit\u00e9 obnovov\u00e1n\u00ed",
    "HeroTesting_NoDeath": "Nesmrtelnost",
    "HeroTesting_OrbsDenied": "Ukraden\u00e9 orby: {i:orbsDenied}",
    "HeroTesting_OrbsSecured": "Zaji\u0161t\u011bn\u00e9 orby: {i:orbsSecured}",
    "HeroTesting_RemoveBots": "Odstranit boty",
    "HeroTesting_ResetHero": "Resetovat hrdinu",
    "HeroTesting_SpawnCamp": "O\u017eivit neutr\u00e1ly",
    "HeroTesting_SpawnEnemy": "Jako nep\u0159\u00edtel",
    "HeroTesting_SpawnFriendly": "Jako spojenec",
    "HeroTesting_SpeedDown": "Rychlost-",
    "HeroTesting_SpeedNormal": "Rychlost=",
    "HeroTesting_SpeedUp": "Rychlost+",
    "HeroTesting_TakeControl": "P\u0159evz\u00edt kontrolu",
    "HeroTesting_TestTools": "N\u00e1stroje",
    "HeroTesting_UnlimitedAmmo": "Nekone\u010dn\u00fd z\u00e1sobn\u00edk",
    "HeroTesting_UnlockFlex": "Sloty nav\u00edc",
    "HeroTraining_Continue_Button": "Hr\u00e1t d\u00e1l",
    "HeroTraining_Intro_Desc": "Zde si vyzkou\u0161\u00ed\u0161 pohyby a schopnosti sv\u00e9ho hrdiny. Ovl\u00e1dnut\u00ed t\u011bchto z\u00e1klad\u016f je kl\u00ed\u010dem k dokon\u010den\u00ed ritu\u00e1lu.",
    "HeroTraining_Intro_Title": "V\u00edtej v <b>tr\u00e9ninku s\u00a0hrdinou</b>",
    "HeroTraining_Outro_Button": "Dokon\u010dit",
    "HeroTraining_Outro_Desc": "Jsi p\u0159ipraven\u00fd vyzkou\u0161et si z\u00e1pas m\u00f3du Poty\u010dka.",
    "HeroTraining_Outro_Title": "Dokon\u010dil jsi Z\u00e1klady hry",
    "HeroesPageTitle": "Hrdinov\u00e9",
    "HexDuration_label": "Trv\u00e1n\u00ed proklet\u00ed",
    "HexDuration_postfix": "s",
    "HexDuration_postvalue_label": "Trv\u00e1n\u00ed proklet\u00ed",
    "HexMoveSpeedLimit_label": "Omezen\u00ed rychlosti pohybu",
    "HexMoveSpeedLimit_postfix": "m/s",
    "HexMoveSpeedLimit_postvalue_label": "Omezen\u00ed rychlosti pohybu",
    "Hideout_View_Builds": "Buildy",
    "HighGroundBonusWeaponPower_label": "Weapon Damage When Above Enemies",
    "HighGroundBonusWeaponPower_postfix": "%",
    "HighGroundBonusWeaponPower_prefix": "{s:sign}",
    "HitCap_label": "Hit Cap",
    "HitCap_postfix": "hits",
    "HitsToRelease_Label": "Hits to Release",
    "HobbledMovementSlow_Label": "Zpomalen\u00ed pohybu",
    "HobbledMovementSlow_postfix": "%",
    "HobbledMovementSlow_postvalue_label": "Zpomalen\u00ed pohybu",
    "HoldInPlaceDuration_label": "Trv\u00e1n\u00ed vyzvednut\u00ed",
    "HoldInPlaceDuration_postfix": "s",
    "HoldInPlaceDuration_postvalue_label": "Trv\u00e1n\u00ed vyzvednut\u00ed",
    "HopOffEffecDuration_label": "Trv\u00e1n\u00ed buffu",
    "HopOffEffecDuration_postfix": "s",
    "HopOffEffecDuration_postvalue_label": "Trv\u00e1n\u00ed buffu",
    "HotDPS_label": "Hot DPS",
    "HotelTimeScale_label": "Zpomalen\u00ed",
    "HotelTimeScale_postfix": "%",
    "HotelTimeScale_postvalue_label": "Zpomalen\u00ed",
    "HungerLowHealthThreshold_label": "Pr\u00e1h zdrav\u00ed pro zanech\u00e1v\u00e1n\u00ed stopy",
    "HungerLowHealthThreshold_postfix": "%",
    "HungerLowHealthThreshold_postvalue_label": "Pr\u00e1h zdrav\u00ed pro zanech\u00e1v\u00e1n\u00ed stopy",
    "IceBeamBuildupProcDuration_label": "P\u0159etrv\u00e1v\u00e1n\u00ed debuffu",
    "IceBeamBuildupProcDuration_postfix": "s",
    "IceBeamBuildupProcDuration_postvalue_label": "P\u0159etrv\u00e1v\u00e1n\u00ed debuffu",
    "IcePathAuraDuration_label": "Trv\u00e1n\u00ed stopy",
    "IcePathAuraDuration_postfix": "s",
    "IcePathAuraDuration_postvalue_label": "Trv\u00e1n\u00ed stopy",
    "IcePathShardRadius_label": "Path Width",
    "IcePathShardRadius_postfix": "m",
    "Ignore": "Ignorovat",
    "ImbueAbilityLifesteal_label": "Vampirismus prodchnut\u00e9 schopnosti",
    "ImbueAbilityLifesteal_postfix": "%",
    "ImbueAbilityLifesteal_postvalue_label": "Vampirismus prodchnut\u00e9 schopnosti",
    "ImbueAbilityLifesteal_prefix": "{s:sign}",
    "ImbuedBonusDuration_label": "Trv\u00e1n\u00ed prodchnut\u00e9 schopnosti",
    "ImbuedBonusDuration_postfix": "%",
    "ImbuedBonusDuration_postvalue_label": "Trv\u00e1n\u00ed prodchnut\u00e9 schopnosti",
    "ImbuedBonusDuration_prefix": "{s:sign}",
    "ImbuedCooldownReduction_label": "Redukce doby obnoven\u00ed prodchnut\u00e9 schopnosti",
    "ImbuedCooldownReduction_postfix": "%",
    "ImbuedCooldownReduction_postvalue_label": "Redukce doby obnoven\u00ed prodchnut\u00e9 schopnosti",
    "ImbuedCooldownReduction_prefix": "{s:sign}",
    "ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_label": "Dosah prodchnut\u00e9 schopnosti",
    "ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postfix": "%",
    "ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label": "Dosah prodchnut\u00e9 schopnosti",
    "ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_prefix": "{s:sign}",
    "ImbuedTechPower_label": "Spiritu\u00e1ln\u00ed s\u00edla prodchnut\u00e9 schopnosti",
    "ImbuedTechPower_postvalue_label": "Spiritu\u00e1ln\u00ed s\u00edla prodchnut\u00e9 schopnosti",
    "ImbuedTechPower_prefix": "{s:sign}",
    "ImbuedTechRadiusMultiplier_label": "Imbued Radius",
    "ImbuedTechRadiusMultiplier_postfix": "%",
    "ImbuedTechRadiusMultiplier_prefix": "{s:sign}",
    "ImbuedTechRangeMultiplier_label": "Dosah prodchnut\u00e9 schopnosti",
    "ImbuedTechRangeMultiplier_postfix": "%",
    "ImbuedTechRangeMultiplier_postvalue_label": "Dosah prodchnut\u00e9 schopnosti",
    "ImbuedTechRangeMultiplier_prefix": "{s:sign}",
    "ImmobilizeDuration_label": "Trv\u00e1n\u00ed znehybn\u011bn\u00ed",
    "ImmobilizeDuration_postfix": "s",
    "ImmobilizeDuration_postvalue_label": "Trv\u00e1n\u00ed znehybn\u011bn\u00ed",
    "ImmobilizeTrap_CurseDuration_label": "Trv\u00e1n\u00ed kletby",
    "ImmobilizeTrap_CurseDuration_postfix": "s",
    "ImmobilizeTrap_CurseDuration_postvalue_label": "Trv\u00e1n\u00ed kletby",
    "ImmunityDuration_label": "Trv\u00e1n\u00ed imunity",
    "ImmunityDuration_postfix": "s",
    "ImmunityDuration_postvalue_label": "Trv\u00e1n\u00ed imunity",
    "ImpactCooldownReductionPercentage_label": "Kompenzace doby obnoven\u00ed",
    "ImpactCooldownReductionPercentage_postfix": "%",
    "ImpactCooldownReductionPercentage_postvalue_label": "Kompenzace doby obnoven\u00ed",
    "ImpactDamage_label": "Po\u0161kozen\u00ed",
    "ImpactDamage_postvalue_label": "Po\u0161kozen\u00ed",
    "ImpactDurationBonus_label": "Trv\u00e1n\u00ed bonusu",
    "ImpactDurationBonus_postfix": "s",
    "ImpactDurationBonus_postvalue_label": "Trv\u00e1n\u00ed bonusu",
    "ImpactDuration_label": "Trv\u00e1n\u00ed zpomalen\u00ed",
    "ImpactDuration_postfix": "s",
    "ImpactDuration_postvalue_label": "Trv\u00e1n\u00ed zpomalen\u00ed",
    "ImpactMoveSlow_label": "Zpomalen\u00ed pohybu z\u00e1sahem",
    "ImpactMoveSlow_postfix": "%",
    "ImpactMoveSlow_postvalue_label": "Zpomalen\u00ed pohybu z\u00e1sahem",
    "ImpactRadius_label": "Rozsah dopadu",
    "ImpactRadius_postfix": "m",
    "ImpactRadius_postvalue_label": "Rozsah dopadu",
    "ImpactSlowDuration_label": "Trv\u00e1n\u00ed zpomalen\u00ed z\u00e1sahem",
    "ImpactSlowDuration_postfix": "s",
    "ImpactSlowDuration_postvalue_label": "Trv\u00e1n\u00ed zpomalen\u00ed z\u00e1sahem",
    "ImpaleDamage_label": "Impale Damage",
    "ImpaleDamage_postfix": "",
    "ImpaleDuration_label": "Impale Duration",
    "ImpaleDuration_postfix": "s",
    "InactiveRadius_label": "Neaktivn\u00ed rozsah",
    "InactiveRadius_postfix": "m",
    "InactiveRadius_postvalue_label": "Neaktivn\u00ed rozsah",
    "IncomingBulletDamagePercentFromCaster_label": "Utr\u017een\u00e9 balistick\u00e9 po\u0161kozen\u00ed",
    "IncomingBulletDamagePercentFromCaster_postfix": "%",
    "IncomingBulletDamagePercentFromCaster_postvalue_label": "Utr\u017een\u00e9 balistick\u00e9 po\u0161kozen\u00ed",
    "IncomingBulletDamagePercentFromCaster_prefix": "{s:sign}",
    "IncomingDamagePercentFromCasterPerStack_postfix": "%",
    "IncomingDamagePercentFromCasterPerStack_postvalue_label": "Po\u0161kozen\u00ed utr\u017een\u00e9 za se\u010dten\u00ed",
    "IncomingDamagePercentFromCasterPerStack_prefix": "{s:sign}",
    "IncomingDamagePercentFromCaster_label": "Utr\u017een\u00e9 po\u0161kozen\u00ed",
    "IncomingDamagePercentFromCaster_postfix": "%",
    "IncomingDamagePercentFromCaster_postvalue_label": "Utr\u017een\u00e9 po\u0161kozen\u00ed",
    "IncomingDamagePercentFromCaster_prefix": "{s:sign}",
    "IncomingDamagePercentOnHit_label": "Utr\u017een\u00e9 po\u0161kozen\u00ed",
    "IncomingDamagePercentOnHit_postfix": "%",
    "IncomingDamagePercentOnHit_postvalue_label": "Utr\u017een\u00e9 po\u0161kozen\u00ed",
    "IncomingDamagePercentOnHit_prefix": "{s:sign}",
    "IncomingDamagePercent_label": "Utr\u017een\u00e9 po\u0161kozen\u00ed",
    "IncomingDamagePercent_postfix": "%",
    "IncomingDamagePercent_postvalue_label": "Utr\u017een\u00e9 po\u0161kozen\u00ed",
    "IncomingDamagePercent_prefix": "{s:sign}",
    "IncomingDamageReductionPercent_label": "Redukce po\u0161kozen\u00ed p\u0159i zpomalen\u00ed \u010dasu",
    "IncomingDamageReductionPercent_postfix": "%",
    "IncomingDamageReductionPercent_postvalue_label": "Redukce po\u0161kozen\u00ed p\u0159i zpomalen\u00ed \u010dasu",
    "InfectDuration_label": "Infect Duration",
    "InfectDuration_postfix": "s",
    "InfectionBonusDPS_label": "Infection Bonus DPS",
    "InfectionBonusDPS_postfix": "",
    "InfectionBonusDPS_prefix": "",
    "InfestDamageTakenPercent_postfix": "%",
    "InfestDamageTakenPercent_postvalue_label": "Bonus k po\u0161kozen\u00ed / odolnosti v\u016f\u010di po\u0161kozen\u00ed",
    "InfestDamageTakenPercent_prefix": "+",
    "InfestHealInterval_postfix": "s",
    "InfestHealInterval_postvalue_label": "Interval l\u00e9\u010den\u00ed",
    "InfestHeal_label": "L\u00e9\u010den\u00ed p\u011b\u0161\u00e1k\u016f",
    "InfestHeal_postfix": "/s",
    "InfestHeal_postvalue_label": "L\u00e9\u010den\u00ed",
    "InfinitySlashHealOnCast_label": "L\u00e9\u010den\u00ed po sesl\u00e1n\u00ed dle max. zdrav\u00ed",
    "InfinitySlashHealOnCast_postfix": "%",
    "InfinitySlashHealOnCast_postvalue_label": "L\u00e9\u010den\u00ed po sesl\u00e1n\u00ed dle max. zdrav\u00ed",
    "InfinitySlashHealOnKill_label": "L\u00e9\u010den\u00ed za zabit\u00ed dle max. zdrav\u00ed",
    "InfinitySlashHealOnKill_postfix": "%",
    "InfinitySlashHealOnKill_postvalue_label": "L\u00e9\u010den\u00ed za zabit\u00ed dle max. zdrav\u00ed",
    "InitialDamage_label": "Po\u010d\u00e1te\u010dn\u00ed po\u0161kozen\u00ed",
    "InitialDamage_postvalue_label": "Po\u010d\u00e1te\u010dn\u00ed po\u0161kozen\u00ed",
    "InitialFireRateDecrease_postfix": "%",
    "InitialFireRateDecrease_prefix": "-",
    "InitialRadius_label": "Po\u010d\u00e1te\u010dn\u00ed rozsah",
    "InitialRadius_postfix": "m",
    "InitialRadius_postvalue_label": "Po\u010d\u00e1te\u010dn\u00ed rozsah",
    "InlineAttribute_BonusFireRate": "bonus k rychlosti st\u0159elby",
    "InlineAttribute_BonusMoveSpeed": "bonus k rychlosti pohybu",
    "InlineAttribute_BonusSpiritDamage": "bonusov\u00e9 spiritu\u00e1ln\u00ed po\u0161kozen\u00ed",
    "InlineAttribute_BonusSprintSpeed": "bonus k rychlosti sprintu",
    "InlineAttribute_BonusWeaponDamage": "bonusov\u00e9 fyzick\u00e9 po\u0161kozen\u00ed",
    "InlineAttribute_BulletDamage": "balistick\u00e9 po\u0161kozen\u00ed",
    "InlineAttribute_BulletResist": "balistick\u00e9 odolnosti",
    "InlineAttribute_CombatBarrier": "bari\u00e9ru",
    "InlineAttribute_Courage": "Courage",
    "InlineAttribute_DamageAmp": "nav\u00fd\u0161en\u00ed po\u0161kozen\u00ed",
    "InlineAttribute_FireRate": "rychlosti st\u0159elby",
    "InlineAttribute_Fortitude": "Fortitude",
    "InlineAttribute_Heal": "vyl\u00e9\u010d\u00ed",
    "InlineAttribute_Healing": "l\u00e9\u010den\u00ed",
    "InlineAttribute_Heals": "l\u00e9\u010dit",
    "InlineAttribute_Health": "zdrav\u00ed",
    "InlineAttribute_Immobilize": "znehybn\u011bn\u00ed",
    "InlineAttribute_KnockBack": "odhod\u00ed",
    "InlineAttribute_KnockUp": "vyhod\u00ed nep\u0159\u00e1tele do vzduchu",
    "InlineAttribute_MaxHealth": "maxim\u00e1ln\u00edmu zdrav\u00ed",
    "InlineAttribute_MeleeDamage": "po\u0161kozen\u00ed \u00fader\u016f",
    "InlineAttribute_MoveSpeed": "rychlosti pohybu",
    "InlineAttribute_Pull": "p\u0159it\u00e1hne",
    "InlineAttribute_Pulling": "p\u0159it\u00e1hne",
    "InlineAttribute_Pulls": "p\u0159it\u00e1hne",
    "InlineAttribute_PureDamage": "neredukovan\u00e9 po\u0161kozen\u00ed",
    "InlineAttribute_ReducedFireRate": "redukci rychlosti st\u0159elby",
    "InlineAttribute_Regen": "regeneraci",
    "InlineAttribute_Silence": "uml\u010den\u00ed",
    "InlineAttribute_Sleep": "sp\u00e1nek",
    "InlineAttribute_Slow": "zpomalen\u00ed",
    "InlineAttribute_SlowResistance": "odolnosti v\u016f\u010di zpomalen\u00ed",
    "InlineAttribute_Spirit": "spiritu\u00e1ln\u00ed s\u00edle",
    "InlineAttribute_SpiritDPS": "pr\u016fb\u011b\u017en\u00e9 spiritu\u00e1ln\u00ed po\u0161kozen\u00ed",
    "InlineAttribute_SpiritDamage": "spiritu\u00e1ln\u00ed po\u0161kozen\u00ed",
    "InlineAttribute_SpiritResist": "spiritu\u00e1ln\u00ed odolnosti",
    "InlineAttribute_StaminaRegenPerSecond": "regeneraci v\u00fddr\u017ee",
    "InlineAttribute_Stun": "omr\u00e1\u010den\u00ed",
    "InlineAttribute_WeaponDamage": "fyzick\u00e9 po\u0161kozen\u00ed",
    "InterruptCooldown_label": "Doba obnoven\u00ed po p\u0159eru\u0161en\u00ed",
    "InterruptCooldown_postvalue_label": "Doba obnoven\u00ed po p\u0159eru\u0161en\u00ed",
    "InvisDuration_label": "Trv\u00e1n\u00ed neviditelnosti",
    "InvisDuration_postfix": "s",
    "InvisDuration_postvalue_label": "Trv\u00e1n\u00ed neviditelnosti",
    "InvisFadeToDuration_label": "Prodleva zmizen\u00ed",
    "InvisFadeToDuration_postfix": "s",
    "InvisFadeToDuration_postvalue_label": "Prodleva zmizen\u00ed",
    "InvisMoveSpeedMod_label": "Rychlost sprintu v neviditelnosti",
    "InvisMoveSpeedMod_postfix": "m/s",
    "InvisMoveSpeedMod_postvalue_label": "Rychlost sprintu v neviditelnosti",
    "InvisMoveSpeedMod_prefix": "{s:sign}",
    "InvisReapplyDelay_Label": "Delay before fading",
    "InvisRegen_Label": "Invis Max Health Regen",
    "InvisRegen_postfix": "%",
    "InvisibilityDuration_label": "Trv\u00e1n\u00ed neviditelnosti",
    "InvisibilityDuration_postvalue_label": "Trv\u00e1n\u00ed neviditelnosti",
    "IsolationRange_label": "Rozsah pro odlou\u010den\u00ed",
    "IsolationRange_postfix": "m",
    "IsolationRange_postvalue_label": "Rozsah pro odlou\u010den\u00ed",
    "ItemCooldownReducePct_postfix": "%",
    "ItemCooldownReducePct_postvalue_label": "Redukce dob obnoven\u00ed p\u0159edm\u011bt\u016f",
    "ItemCooldownReduce_postfix": "s",
    "ItemCooldownReduce_postvalue_label": "Redukce dob obnoven\u00ed p\u0159edm\u011bt\u016f",
    "ItemCooldownReduction_label": "Redukce dob obnoven\u00ed p\u0159edm\u011bt\u016f",
    "ItemCooldownReduction_postfix": "%",
    "ItemCooldownReduction_postvalue_label": "Redukce dob obnoven\u00ed p\u0159edm\u011bt\u016f",
    "ItemCooldownReduction_prefix": "{s:sign}",
    "ItemHistory_ActionWithTime": "%s1 dne %s2",
    "ItemHistory_Action_AddItemToSocket_Remove": "Bylo odebr\u00e1no ze slotu",
    "ItemHistory_Action_AddSocketToItem_Remove": "Bylo odebr\u00e1no slotem",
    "ItemHistory_Action_AddSocket_Remove": "P\u0159idali jste slot",
    "ItemHistory_Action_AdditionalDrop": "Nalezli jste",
    "ItemHistory_Action_AssassinMinigameDrop": "Z\u00edskali jste za \u00fa\u010dast na ud\u00e1losti Nemesis Assassin",
    "ItemHistory_Action_AutoGrantItem": "Z\u00edskali jste",
    "ItemHistory_Action_AutographRemove": "Bylo pou\u017eito k p\u0159id\u00e1n\u00ed podpisu",
    "ItemHistory_Action_AwardAchievement": "Z\u00edskali jste za odem\u010den\u00ed achievementu",
    "ItemHistory_Action_AwardGift_Giver": "Odeslali jste d\u00e1rek",
    "ItemHistory_Action_AwardGift_Receiver": "Obdr\u017eeli jste d\u00e1rek",
    "ItemHistory_Action_AwardStorePromotionItem": "Zakoupili jste si v hern\u00edm obchod\u011b",
    "ItemHistory_Action_AwardThirdPartyPromo": "Z\u00edskali jste z propaga\u010dn\u00ed akce",
    "ItemHistory_Action_AwardTime": "Nalezli jste",
    "ItemHistory_Action_AwardXP": "Z\u00edskali jste za vylep\u0161en\u00ed \u00farovn\u011b",
    "ItemHistory_Action_Banned": "Bylo zabanov\u00e1no",
    "ItemHistory_Action_CDKeyGrant": "Z\u00edskali jste zad\u00e1n\u00edm k\u00f3du produktu",
    "ItemHistory_Action_CDKeyRevoke": "CD kl\u00ed\u010d byl zam\u00edtnut",
    "ItemHistory_Action_CafeOrSchoolItem_Remove": "Bylo odstran\u011bno internetovou kav\u00e1rnou nebo \u0161kolou",
    "ItemHistory_Action_CitadelDevItemRevoked": "Polo\u017eka byla zru\u0161ena",
    "ItemHistory_Action_CollectItem_CollectedItem": "Bylo p\u0159id\u00e1no do kolekce",
    "ItemHistory_Action_CollectItem_RemoveCollection": "Bylo odstran\u011bno z d\u016fvodu st\u00e1\u0159\u00ed kolekce",
    "ItemHistory_Action_ConsumeItem_Complete_ToolRemove": "Bylo pou\u017eito pro dokon\u010den\u00ed receptu",
    "ItemHistory_Action_ConsumeItem_Consume_InputRemove": "Bylo pou\u017eito jako ingredience do receptu",
    "ItemHistory_Action_ConsumeItem_Consume_ToolRemove": "Bylo pou\u017eito jako ingredience do receptu",
    "ItemHistory_Action_CraftDestroy": "Pou\u017eili jste p\u0159i craftov\u00e1n\u00ed",
    "ItemHistory_Action_CreatedByManualItemRecreateOperation": "Bylo vytvo\u0159eno podporou slu\u017eby Steam",
    "ItemHistory_Action_CrossGameAchievement": "Z\u00edskali jste za odem\u010den\u00ed achievementu v jin\u00e9 h\u0159e",
    "ItemHistory_Action_CustomizeItemTexture_Remove": "Upravili jste texturu",
    "ItemHistory_Action_Delete": "Odstranili jste",
    "ItemHistory_Action_DiretideReward": "Z\u00edskali jste b\u011bhem ud\u00e1losti Diretide",
    "ItemHistory_Action_Drop": "Nalezli jste",
    "ItemHistory_Action_EarnedItem": "Z\u00edskali jste",
    "ItemHistory_Action_EconSetUnowned": "Bylo vym\u011bn\u011bno",
    "ItemHistory_Action_EventPointLevel": "Z\u00edskali jste odm\u011bnu P\u0159ehledu",
    "ItemHistory_Action_EventPointPurchase": "Zakoupili jste si za body",
    "ItemHistory_Action_EventWon": "Vyhr\u00e1li jste p\u0159i ud\u00e1losti",
    "ItemHistory_Action_Expired": "Vypr\u0161ela platnost",
    "ItemHistory_Action_ExtractGem_Remove": "Extrahovali jste gem",
    "ItemHistory_Action_FantasyTicketConsume": "Pou\u017eili jste",
    "ItemHistory_Action_FantasyTicketRefund": "Vr\u00e1tili jste",
    "ItemHistory_Action_GSCreate": "Bylo ud\u011bleno hern\u00edm serverem, na kter\u00e9m jste hr\u00e1li",
    "ItemHistory_Action_GauntletAbandoned": "Opustili jste kl\u00e1n\u00ed",
    "ItemHistory_Action_GauntletEntryFee": "Zaplatili jste poplatek pro \u00fa\u010dast na kl\u00e1n\u00ed",
    "ItemHistory_Action_GauntletReward": "Odm\u011bna kl\u00e1n\u00ed",
    "ItemHistory_Action_GenericAdd": "Bylo p\u0159id\u00e1no",
    "ItemHistory_Action_GenericRemove": "Odstranili jste nebo jste zm\u011bnili",
    "ItemHistory_Action_GiftDelivery_Add": "Obdr\u017eeli jste d\u00e1rek",
    "ItemHistory_Action_GiftDelivery_Add_WithPartner": "Obdr\u017eeli jste d\u00e1rek od u\u017eivatele %partner%",
    "ItemHistory_Action_GiftDelivery_Remove": "Odeslali jste d\u00e1rek",
    "ItemHistory_Action_GiftDelivery_Remove_WithPartner": "Odeslali jste d\u00e1rek u\u017eivateli %partner%",
    "ItemHistory_Action_GiftUnwrap_Remove": "Rozbalili jste d\u00e1rek",
    "ItemHistory_Action_GiftWrap_Remove": "Zabalili jste jako d\u00e1rek",
    "ItemHistory_Action_InitialAccountGrant": "Odm\u011bna za vytvo\u0159en\u00ed \u00fa\u010dtu",
    "ItemHistory_Action_ItemConsume": "Spot\u0159ebovali jste",
    "ItemHistory_Action_ItemGiftMessageRefurbish_Remove": "Odstranili jste v\u011bnov\u00e1n\u00ed",
    "ItemHistory_Action_ItemGifterAccountIdRefurbish_Remove": "Odstranili jste informace o d\u00e1rci",
    "ItemHistory_Action_ItemRedemption_Remove": "Aktivovali jste",
    "ItemHistory_Action_ItemTraded_Remove": "Bylo vym\u011bn\u011bno",
    "ItemHistory_Action_LimitExceeded": "Bylo zni\u010deno kv\u016fli nedostatku m\u00edsta",
    "ItemHistory_Action_LimitedDraft": "Vybrali jste kartu",
    "ItemHistory_Action_ManualCreate": "Bylo vytvo\u0159eno podporou slu\u017eby Steam",
    "ItemHistory_Action_ManualItemConvertOperation_OldItem": "P\u0159em\u011bnili jste",
    "ItemHistory_Action_MarketBuyback_Remove": "Bylo odstran\u011bno z d\u016fvodu v\u00fdkupu",
    "ItemHistory_Action_Market_Add": "Z\u00edskali jste z komunitn\u00edho trhu",
    "ItemHistory_Action_Market_Remove": "Vystavili jste na komunitn\u00edm trhu",
    "ItemHistory_Action_NameChanged_Remove": "Zm\u011bnili jste n\u00e1zev",
    "ItemHistory_Action_NewYearsOffering": "Recyklovali jste",
    "ItemHistory_Action_PackOpenedNewItem": "Otev\u0159eli jste z bal\u00ed\u010dku",
    "ItemHistory_Action_PackOpenedRemoved": "Bal\u00ed\u010dek byl otev\u0159en",
    "ItemHistory_Action_PackageItem": "Z\u00edskali jste z propaga\u010dn\u00ed akce",
    "ItemHistory_Action_PackageItem_Revoked": "Bylo zru\u0161eno",
    "ItemHistory_Action_PaintItem_Remove": "P\u0159ebarvili jste",
    "ItemHistory_Action_PennantUpgradeApply_Remove": "Bylo pou\u017eito k vylep\u0161en\u00ed praporku",
    "ItemHistory_Action_PerfectWorldPromo": "Z\u00edskali jste propaga\u010dn\u00ed polo\u017eku",
    "ItemHistory_Action_PhantomManualItemCreation": "Vytvo\u0159ili jste fantomovou polo\u017eku",
    "ItemHistory_Action_PlayerCardDust": "Spojili jste n\u011bkolik polo\u017eek do jedn\u00e9",
    "ItemHistory_Action_PlayerCardPackFromDust": "P\u0159em\u011bnili jste hrom\u00e1dku prachu na bal\u00ed\u010dek karet",
    "ItemHistory_Action_Purchase": "Zakoupili jste si v hern\u00edm obchod\u011b",
    "ItemHistory_Action_Purgatory_ExpiredAndAutoFinalized_Remove": "N\u00e1kup byl dokon\u010den",
    "ItemHistory_Action_Purgatory_Finalize_Remove": "N\u00e1kup byl dokon\u010den",
    "ItemHistory_Action_Purgatory_Refund": "Vr\u00e1tili jste",
    "ItemHistory_Action_QuantityChanged": "Pou\u017eili jste",
    "ItemHistory_Action_RecycleDestroyed": "Bylo zni\u010deno vlivem recyklace",
    "ItemHistory_Action_RemoveItemCraftIndex_Remove": "Bylo odstran\u011bno z d\u016fvodu smaz\u00e1n\u00ed craftovac\u00edho \u010d\u00edsla",
    "ItemHistory_Action_RemoveItemKillStreak_Remove": "Bylo odstran\u011bno z d\u016fvodu smaz\u00e1n\u00ed schopnosti po\u010d\u00edtat s\u00e9rie zabit\u00ed",
    "ItemHistory_Action_RemoveItemMakersMark_Remove": "Odebrali jste jm\u00e9no tv\u016frce",
    "ItemHistory_Action_RemoveItemName_Remove": "Odstranili jste vlastn\u00ed n\u00e1zev",
    "ItemHistory_Action_RemoveItemPaint_Remove": "Odstranili jste barvu",
    "ItemHistory_Action_RemoveSocketItem_Remove": "Odebrali jste polo\u017eku slotu",
    "ItemHistory_Action_SeasonalItemGrant": "Z\u00edskali jste z p\u0159edplatn\u00e9ho / sez\u00f3nn\u00ed ud\u00e1losti",
    "ItemHistory_Action_SteamWorkshopContributor": "Z\u00edskali jste za to, \u017ee jste p\u0159isp\u011bvateli do workshopu slu\u017eby Steam",
    "ItemHistory_Action_StrangePartApply_Remove": "Bylo odstran\u011bno p\u0159i aplikaci n\u00e1stroje Strange Modifier",
    "ItemHistory_Action_SupportDelete": "Bylo odstran\u011bno podporou slu\u017eby Steam",
    "ItemHistory_Action_SupportDeletedByUndo": "Bylo odstran\u011bno podporou slu\u017eby Steam",
    "ItemHistory_Action_SupportDescribe_Remove": "Popis byl zm\u011bn\u011bn podporou slu\u017eby Steam",
    "ItemHistory_Action_SupportRename_Remove": "N\u00e1zev byl zm\u011bn\u011bn podporou slu\u017eby Steam",
    "ItemHistory_Action_SupportStrangify_Remove": "Kvalita byla zm\u011bn\u011bna na Strange podporou slu\u017eby Steam",
    "ItemHistory_Action_TournamentDrop": "Z\u00edskali jste p\u0159i sledov\u00e1n\u00ed turnaje",
    "ItemHistory_Action_TourneyAbandoned": "Opustili jste turnaj",
    "ItemHistory_Action_TourneyEntryFeePaid": "Zaplatili jste poplatek pro \u00fa\u010dast na turnaji",
    "ItemHistory_Action_TourneyEntryFeeRefunded_NewItem": "Byl V\u00e1m vr\u00e1cen poplatek pro \u00fa\u010dast na turnaji",
    "ItemHistory_Action_TourneyEntryFeeRefunded_OldItem": "Byl V\u00e1m vr\u00e1cen poplatek pro \u00fa\u010dast na turnaji",
    "ItemHistory_Action_TradeRollback_Remove": "V\u00fdm\u011bna byla vr\u00e1cena zp\u011bt",
    "ItemHistory_Action_Traded": "Z\u00edskali jste v\u00fdm\u011bnou",
    "ItemHistory_Action_TutorialDrop": "Z\u00edskali jste za dokon\u010den\u00ed tutori\u00e1lu",
    "ItemHistory_Action_UnlockCrate_Remove": "Pou\u017eili jste k otev\u0159en\u00ed truhly",
    "ItemHistory_Action_UnlockStyle_Remove": "Odemkli jste styl",
    "ItemHistory_Action_UnpackItemBundle": "Rozbalili jste",
    "ItemHistory_Action_UnpackItems": "Rozbalili jste z bal\u00ed\u010dku",
    "ItemHistory_Action_Unpurchase": "Vr\u00e1tili jste",
    "ItemHistory_Action_UpgradeThirdPartyPromo": "Z\u00edskali jste z akce t\u0159et\u00ed strany",
    "ItemHistory_Action_UseItem": "Pou\u017eili jste",
    "ItemHistory_Action_UseItem_Rollback_NewItem": "Polo\u017eku se nepoda\u0159ilo pou\u017e\u00edt, tak\u017ee byla obnovena",
    "ItemHistory_Action_VACBanned_Remove": "Bylo odstran\u011bno ochranou VAC",
    "ItemHistory_Action_VictoryPredictionReward": "Z\u00edskali jste odm\u011bnu za spr\u00e1vn\u00fd tip v P\u0159ehledu",
    "ItemHistory_Action_WeddingRing_Remove": "Bylo pou\u017eito p\u0159i procesu \u201eodd\u00e1n\u00ed hr\u00e1\u010d\u016f\u201c",
    "ItemHistory_Action_WeekendTourneyChampionsCupTicketEarned": "Z\u00edskali jste",
    "ItemHistory_Action_WeekendTourneyTicket_Consume": "Pou\u017eili jste",
    "ItemHistory_Action_WeekendTourneyTicket_Refund": "Vr\u00e1tili jste",
    "ItemHistory_ItemIsInInventory": "Ve Va\u0161em invent\u00e1\u0159i",
    "ItemHistory_ItemIsSubscription": "Sou\u010d\u00e1st p\u0159edplatn\u00e9ho",
    "ItemHistory_Transaction_ApplyEssence": "O\u010darovali jste vejce esenc\u00ed",
    "ItemHistory_Transaction_Autographed": "P\u0159idali jste podpis",
    "ItemHistory_Transaction_ConsumeItem_Complete": "Dokon\u010dili jste recept",
    "ItemHistory_Transaction_Craft": "Z\u00edskali jste vycraftov\u00e1n\u00edm",
    "ItemHistory_Transaction_Delete": "Odstranili jste",
    "ItemHistory_Transaction_OpenPlayerCardPack": "Otev\u0159eli jste bal\u00ed\u010dek karet hr\u00e1\u010d\u016f",
    "ItemHistory_Transaction_PennantUpgrade": "Vylep\u0161ili jste praporek",
    "ItemHistory_Transaction_PlayerCardRecycle": "Recyklovali jste kartu na prach",
    "ItemHistory_Transaction_PurchaseFinalized": "N\u00e1kup byl dokon\u010den",
    "ItemHistory_Transaction_Recycled": "Recyklovali jste",
    "ItemHistory_Transaction_RemoveItemCraftIndex": "Smazali jste craftovac\u00ed \u010d\u00edslo",
    "ItemHistory_Transaction_StrangePart": "Pou\u017eili jste n\u00e1stroj Strange Modifier",
    "ItemHistory_Transaction_SupportUndo": "Podpora slu\u017eby Steam vzala zp\u011bt jednu nebo v\u00edce Va\u0161ich akc\u00ed",
    "ItemHistory_Transaction_UnlockCrate": "Otev\u0159eli jste truhlu",
    "ItemInitialCharges_label": "Nabit\u00ed",
    "ItemInitialCharges_postvalue_label": "Nabit\u00ed",
    "ItemNameCraftNumberFormat": "#%s1",
    "ItemNameUniqueFormat": "%s2%s3",
    "ItemNameWithQualityFormat": "%s1 %s2%s3",
    "ItemTypeDesc": "%s2 (\u00farove\u0148 %s1)",
    "ItemTypeDescKillEater": "%s1 %s2",
    "ItemTypeDescKillEaterAlt": "%s2: %s1",
    "ItemTypeDescNoLevel": "\u00darove\u0148 %s1",
    "Item_Rejuvenator": "K\u00e1men \u017eivota",
    "JumpVelocity_label": "Rychlost skoku",
    "JumpVelocity_postfix": "m/s",
    "JumpVelocity_postvalue_label": "Rychlost skoku",
    "KillDurationBonus_label": "Bonus k trv\u00e1n\u00ed za zabit\u00ed",
    "KillDurationBonus_postfix": "s",
    "KillDurationBonus_postvalue_label": "Bonus k trv\u00e1n\u00ed za zabit\u00ed",
    "KillDuration_label": "Trv\u00e1n\u00ed nasycenosti",
    "KillDuration_postfix": "s",
    "KillDuration_postvalue_label": "Trv\u00e1n\u00ed nasycenosti",
    "KnightCount_postvalue_label": "Po\u010det ryt\u00ed\u0159\u016f a kon\u00ed",
    "KnightPositionSpread_label": "Rozestup mezi ryt\u00ed\u0159i",
    "KnightPositionSpread_postfix": "m",
    "KnightPositionSpread_postvalue_label": "Rozestup mezi ryt\u00ed\u0159i",
    "KnockDownRadius_label": "Knockdown Radius",
    "KnockDownRadius_postfix": "m",
    "LandingBonusesDuration_label": "Trv\u00e1n\u00ed buffu",
    "LandingBonusesDuration_postfix": "s",
    "LandingBonusesDuration_postvalue_label": "Trv\u00e1n\u00ed buffu",
    "LandingDamage_label": "Plo\u0161n\u00e9 po\u0161kozen\u00ed",
    "LandingDamage_postvalue_label": "Plo\u0161n\u00e9 po\u0161kozen\u00ed",
    "LaneTraining_Intro_Button": "Zah\u00e1jit",
    "LaneTraining_Intro_Desc": "C\u00edlem ran\u00e9 f\u00e1ze z\u00e1pasu je z\u00edskat s\u00edlu pro zni\u010den\u00ed nep\u0159\u00e1telsk\u00fdch struktur.<br><br>A\u017e tedy dokon\u010d\u00ed\u0161 \u00fakoly uveden\u00e9 napravo, poskytneme ti s\u00edlu dosta\u010duj\u00edc\u00ed pro poko\u0159en\u00ed str\u00e1\u017ece linky.",
    "LaneTraining_Intro_Targets": "Struktury",
    "LaneTraining_Intro_Title": "V\u00edtej v <b>tr\u00e9ninku na lince</b>",
    "LaneTraining_Outro_Title": "Dokon\u010dil jsi <b>tr\u00e9nink na lince</b>",
    "LashDamage_label": "Po\u0161kozen\u00ed od P\u0159ita\u017een\u00ed",
    "LashDamage_postvalue_label": "Po\u0161kozen\u00ed od P\u0159ita\u017een\u00ed",
    "LashLaunchHeight_label": "Lash Launch Height",
    "LashLaunchHeight_postfix": "m",
    "LashUltimateChargeTime_label": "Prodleva zam\u011b\u0159en\u00ed",
    "LashUltimateChargeTime_postfix": "s",
    "LashUltimateChargeTime_postvalue_label": "Prodleva zam\u011b\u0159en\u00ed",
    "LateCheckoutDamage_postvalue_label": "Po\u0161kozen\u00ed",
    "LaunchDamage_label": "Knockback Damage",
    "LaunchDamage_postfix": "",
    "LaunchWindowCooldown_label": "Doba obnoven\u00ed",
    "LaunchWindowCooldown_postfix": "s",
    "LaunchWindowCooldown_postvalue_label": "Doba obnoven\u00ed",
    "LaunchWindowDuration_label": "Aktivn\u00ed \u010das",
    "LaunchWindowDuration_postfix": "s",
    "LaunchWindowDuration_postvalue_label": "Aktivn\u00ed \u010das",
    "LeashRadius_label": "Max. dosah propojen\u00ed",
    "LeashRadius_postfix": "m",
    "LeashRadius_postvalue_label": "Max. dosah propojen\u00ed",
    "LeaveMatchPrompt_Cancel": "Z\u016fstat",
    "LeaveMatchPrompt_Confirm": "Odej\u00edt",
    "LeaveMatchPrompt_Text": "Jakmile odejde\u0161, do tohoto z\u00e1pasu se nebude\u0161 moci p\u0159ipojit zp\u011bt.",
    "LeaveMatchPrompt_Title": "Odej\u00edt z tohoto z\u00e1pasu?",
    "LeechHealOnKill_label": "L\u00e9\u010den\u00ed za zabit\u00ed dle max. zdrav\u00ed",
    "LeechHealOnKill_postfix": "%",
    "LeechHealOnKill_postvalue_label": "L\u00e9\u010den\u00ed za zabit\u00ed dle max. zdrav\u00ed",
    "LeechHealOnKill_prefix": "+",
    "LevelUpBaseMeleeDamage": "Po\u0161kozen\u00ed \u00fader\u016f",
    "LevelUpBaseWeaponDamage": "Bullet Damage",
    "LifeDrainHealthMult_label": "Po\u0161kozen\u00ed na l\u00e9\u010den\u00ed",
    "LifeDrainHealthMult_postfix": "%",
    "LifeDrainHealthMult_postvalue_label": "Po\u0161kozen\u00ed na l\u00e9\u010den\u00ed",
    "LifeDrainPerSecond_label": "Po\u0161kozen\u00ed/s",
    "LifeDrainPerSecond_postvalue_label": "Po\u0161kozen\u00ed/s",
    "LifeStealPercent_label": "Vampirismus",
    "LifeStealPercent_postfix": "%",
    "LifeStealPercent_postvalue_label": "Vampirismus",
    "LifeStealPercent_prefix": "{s:sign}",
    "LifeThreshold_label": "Life Threshold",
    "LifeThreshold_postfix": "%",
    "LifestealDuration_label": "Trv\u00e1n\u00ed vampirismu",
    "LifestealDuration_postfix": "s",
    "LifestealDuration_postvalue_label": "Trv\u00e1n\u00ed vampirismu",
    "LifestealHealPercent_label": "Po\u0161kozen\u00ed na l\u00e9\u010den\u00ed",
    "LifestealHealPercent_postfix": "%",
    "LifestealHealPercent_postvalue_label": "Po\u0161kozen\u00ed na l\u00e9\u010den\u00ed",
    "LifestealHeal_label": "Fixn\u00ed bonus k l\u00e9\u010den\u00ed",
    "LifestealHeal_postvalue_label": "Fixn\u00ed bonus k l\u00e9\u010den\u00ed",
    "LifestealPercentHero_label": "Vampirismus",
    "LifestealPercentHero_postfix": "%",
    "LifestealPercentHero_postvalue_label": "Vampirismus",
    "LifestealPercentNonHero_label": "Vampirismus v\u016f\u010di nehrdin\u016fm",
    "LifestealPercentNonHero_postfix": "%",
    "LifestealPercentNonHero_postvalue_label": "Vampirismus v\u016f\u010di nehrdin\u016fm",
    "LifestealPercentNonHero_prefix": "{s:sign}",
    "LifestealPercentOnHit_label": "Vampirismus",
    "LifestealPercentOnHit_postfix": "%",
    "LifestealPercentOnHit_postvalue_label": "Vampirismus",
    "LifestrikeHeal_label": "L\u00e9\u010den\u00ed po \u00faderu",
    "LifestrikeHeal_postvalue_label": "L\u00e9\u010den\u00ed po \u00faderu",
    "Lifetime_label": "\u017divotnost",
    "Lifetime_postfix": "s",
    "Lifetime_postvalue_label": "\u017divotnost",
    "LightMeleeAmmo_label": "N\u00e1boje",
    "LightMeleeAmmo_postfix": "%",
    "LightMeleeAmmo_postvalue_label": "N\u00e1boje",
    "LightMeleeAmmo_prefix": "+",
    "LightMeleeScalePct_postfix": "%",
    "LightMeleeScalePct_postvalue_label": "\u00da\u010dinnost slab\u00fdch \u00fader\u016f",
    "LightningScrollMysticSlow_label": "Rychlost pohybu po utr\u017een\u00ed spiritu\u00e1ln\u00edho po\u0161kozen\u00ed",
    "LightningScrollMysticSlow_postfix": "%",
    "LightningScrollMysticSlow_postvalue_label": "Rychlost pohybu po utr\u017een\u00ed spiritu\u00e1ln\u00edho po\u0161kozen\u00ed",
    "LightningScrollMysticSlow_prefix": "-",
    "LightningStrikeDamage_label": "Po\u0161kozen\u00ed \u00faderem blesku",
    "LightningStrikeDamage_postvalue_label": "Po\u0161kozen\u00ed \u00faderem blesku",
    "LightningStrikeRadius_label": "Rozsah \u00faderu blesku",
    "LightningStrikeRadius_postfix": "m",
    "LightningStrikeRadius_postvalue_label": "Rozsah \u00faderu blesku",
    "LingerAfterLeavingSmokeDurationPerHeat_label": "Linger Duration",
    "LingerDuration_label": "Linger Duration",
    "LingerDuration_postfix": "s",
    "LocalBulletArmorReduction_label": "Balistick\u00e1 odolnost",
    "LocalBulletArmorReduction_postfix": "%",
    "LocalBulletArmorReduction_postvalue_label": "Balistick\u00e1 odolnost",
    "LocalBulletArmorReduction_prefix": "{s:sign}",
    "LocalTechArmorReduction_label": "Magic Resist",
    "LocalTechArmorReduction_postfix": "%",
    "LocalTechArmorReduction_prefix": "{s:sign}",
    "LockOnTime_label": "Lock On Time",
    "LockOnTime_postfix": "s",
    "LockedRadius_label": "Chain Length",
    "LockedRadius_postfix": "m",
    "LongRangeBonusWeaponPowerMinRange_label": "Min. vzd\u00e1lenost",
    "LongRangeBonusWeaponPowerMinRange_postfix": "m",
    "LongRangeBonusWeaponPowerMinRange_postvalue_label": "Min. vzd\u00e1lenost",
    "LongRangeBonusWeaponPower_conditional": "mimo dosah",
    "LongRangeBonusWeaponPower_label": "Fyzick\u00e9 po\u0161kozen\u00ed",
    "LongRangeBonusWeaponPower_postfix": "%",
    "LongRangeBonusWeaponPower_postvalue_label": "Fyzick\u00e9 po\u0161kozen\u00ed",
    "LongRangeBonusWeaponPower_prefix": "{s:sign}",
    "LowHealthEnemyDamageBonus_label": "Max. bonus k po\u0161kozen\u00ed",
    "LowHealthEnemyDamageBonus_postvalue_label": "Max. bonus k po\u0161kozen\u00ed",
    "LowHealthEnemyThresholdPct_label": "Pr\u00e1h zdrav\u00ed",
    "LowHealthEnemyThresholdPct_postfix": "%",
    "LowHealthEnemyThresholdPct_postvalue_label": "Pr\u00e1h zdrav\u00ed",
    "LowHealthTechResist_label": "Spiritu\u00e1ln\u00ed odolnost",
    "LowHealthTechResist_postvalue_label": "Spiritu\u00e1ln\u00ed odolnost",
    "LowHealthTechResist_prefix": "{s:sign}",
    "LowHealthThreshold_label": "Pr\u00e1h zdrav\u00ed",
    "LowHealthThreshold_postfix": "%",
    "LowHealthThreshold_postvalue_label": "Pr\u00e1h zdrav\u00ed",
    "LowHealthWeaponPowerPercent_label": "Courage",
    "LowHealthWeaponPowerPercent_postfix": "%",
    "LowHealthWeaponPowerPercent_prefix": "{s:sign}",
    "LungeCooldownReduction_label": "Doba obnoven\u00ed V\u00fdpadu kordem",
    "LungeCooldownReduction_postfix": "s",
    "LungeCooldownReduction_postvalue_label": "Doba obnoven\u00ed V\u00fdpadu kordem",
    "LungeCooldownReduction_prefix": "-",
    "LungeDistance_label": "Vzd\u00e1lenost v\u00fdpadu",
    "LungeDistance_postfix": "m",
    "LungeDistance_postvalue_label": "Vzd\u00e1lenost v\u00fdpadu",
    "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_conditional": "v\u016f\u010di NPC",
    "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_label": "Fyzick\u00e9 po\u0161kozen\u00ed v\u016f\u010di NPC",
    "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_postfix": "%",
    "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_postvalue_label": "Fyzick\u00e9 po\u0161kozen\u00ed v\u016f\u010di NPC",
    "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_prefix": "{s:sign}",
    "MODIFIER_STATE_ALL_ARMOR_DISABLED": "Armors Disabled",
    "MODIFIER_STATE_BLINDED": "Oslepen\u00ed",
    "MODIFIER_STATE_BULLET_DAMAGE_TAKEN_ALWAYS_CRITS": "Crit Vulnerable",
    "MODIFIER_STATE_BULLET_INVULNERABLE": "Bulletproof",
    "MODIFIER_STATE_BULLET_SHIELD_WEAKENED": "Weakened Bullet Shield",
    "MODIFIER_STATE_BURNING": "Burning",
    "MODIFIER_STATE_CHAINED": "P\u0159iv\u00e1z\u00e1n\u00ed",
    "MODIFIER_STATE_DISARMED": "Odzbrojen\u00ed",
    "MODIFIER_STATE_DISPLAY_LIFETIME": "Life Time",
    "MODIFIER_STATE_DRONE_ATTACHED": "Drone Attached",
    "MODIFIER_STATE_INVULNERABLE": "Nezranitelnost",
    "MODIFIER_STATE_IS_ASLEEP": "Asleep",
    "MODIFIER_STATE_ROOTED": "Znehybn\u011bn\u00ed",
    "MODIFIER_STATE_SILENCED": "Uml\u010den\u00ed",
    "MODIFIER_STATE_SLOWED": "Slowed",
    "MODIFIER_STATE_STUNNED": "Omr\u00e1\u010den\u00ed",
    "MODIFIER_STATE_TECH_INVULNERABLE": "Spiritu\u00e1ln\u00ed nezranitelnost",
    "MODIFIER_STATE_TOXIC_BULLETS": "Toxicita",
    "MODIFIER_STATE_WEAPON_JAMMED": "Weapon Jammed",
    "MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_label": "Redukce spiritu\u00e1ln\u00edho po\u0161kozen\u00ed",
    "MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_postfix": "%",
    "MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_postvalue_label": "Redukce spiritu\u00e1ln\u00edho po\u0161kozen\u00ed",
    "MODIFIER_VALUE_ABILITY_PROJECTILE_SPEED_PERCENT_label": "Speed Increase",
    "MODIFIER_VALUE_ABILITY_PROJECTILE_SPEED_PERCENT_postfix": "%",
    "MODIFIER_VALUE_AIR_CONTROL_PERCENT_label": "Ovl\u00e1d\u00e1n\u00ed ve vzduchu",
    "MODIFIER_VALUE_AIR_CONTROL_PERCENT_postfix": "%",
    "MODIFIER_VALUE_AIR_CONTROL_PERCENT_postvalue_label": "Ovl\u00e1d\u00e1n\u00ed ve vzduchu",
    "MODIFIER_VALUE_AIR_CONTROL_PERCENT_prefix": "{s:sign}",
    "MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_label": "Vzd\u00e1lenost vzdu\u0161n\u00e9ho v\u00fdskoku/v\u00fdpadu",
    "MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_postfix": "%",
    "MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_postvalue_label": "Vzd\u00e1lenost vzdu\u0161n\u00e9ho v\u00fdskoku/v\u00fdpadu",
    "MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_prefix": "+",
    "MODIFIER_VALUE_AMMO_CLIP_SIZE_OVERRIDE_label": "N\u00e1boje",
    "MODIFIER_VALUE_AMMO_CLIP_SIZE_OVERRIDE_postvalue_label": "N\u00e1boje",
    "MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_label": "Max. po\u010det n\u00e1boj\u016f",
    "MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_postfix": "%",
    "MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_postvalue_label": "Max. po\u010det n\u00e1boj\u016f",
    "MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_prefix": "{s:sign}",
    "MODIFIER_VALUE_AMMO_CLIP_SIZE_label": "N\u00e1boje",
    "MODIFIER_VALUE_AMMO_CLIP_SIZE_postvalue_label": "N\u00e1boje",
    "MODIFIER_VALUE_AMMO_CLIP_SIZE_prefix": "{s:sign}",
    "MODIFIER_VALUE_ARMOR_POWER_label": "Z\u00e1kladn\u00ed zdrav\u00ed",
    "MODIFIER_VALUE_ARMOR_POWER_postfix": "%",
    "MODIFIER_VALUE_ARMOR_POWER_postvalue_label": "Z\u00e1kladn\u00ed zdrav\u00ed",
    "MODIFIER_VALUE_ARMOR_POWER_prefix": "{s:sign}",
    "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTAltFire_label": "Fyzick\u00e9 po\u0161kozen\u00ed alt. st\u0159elby",
    "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTAltFire_postfix": "%",
    "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTAltFire_postvalue_label": "Fyzick\u00e9 po\u0161kozen\u00ed alt. st\u0159elby",
    "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTAltFire_prefix": "{s:sign}",
    "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT_label": "Fyzick\u00e9 po\u0161kozen\u00ed",
    "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT_postfix": "%",
    "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT_postvalue_label": "Fyzick\u00e9 po\u0161kozen\u00ed",
    "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT_prefix": "{s:sign}",
    "MODIFIER_VALUE_BASEATTACK_DAMAGE_label": "Z\u00e1kladn\u00ed po\u0161kozen\u00ed",
    "MODIFIER_VALUE_BASEATTACK_DAMAGE_postvalue_label": "Z\u00e1kladn\u00ed po\u0161kozen\u00ed",
    "MODIFIER_VALUE_BASEATTACK_DAMAGE_prefix": "{s:sign}",
    "MODIFIER_VALUE_BASE_BULLET_DAMAGE_PERCENT_label": "Fyzick\u00e9 po\u0161kozen\u00ed",
    "MODIFIER_VALUE_BASE_BULLET_DAMAGE_PERCENT_postfix": "%",
    "MODIFIER_VALUE_BASE_BULLET_DAMAGE_PERCENT_postvalue_label": "Fyzick\u00e9 po\u0161kozen\u00ed",
    "MODIFIER_VALUE_BASE_BULLET_DAMAGE_PERCENT_prefix": "{s:sign}",
    "MODIFIER_VALUE_BONUS_ABILITY_CHARGES_label": "Bonusov\u00e1 nabit\u00ed schopnost\u00ed",
    "MODIFIER_VALUE_BONUS_ABILITY_CHARGES_postvalue_label": "Bonusov\u00e1 nabit\u00ed schopnost\u00ed",
    "MODIFIER_VALUE_BONUS_ABILITY_CHARGES_prefix": "{s:sign}",
    "MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_label": "Trv\u00e1n\u00ed schopnost\u00ed",
    "MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_postfix": "%",
    "MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_postvalue_label": "Trv\u00e1n\u00ed schopnost\u00ed",
    "MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_prefix": "{s:sign}",
    "MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_label": "Efektivn\u00ed dosah st\u0159el",
    "MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_postfix": "%",
    "MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_postvalue_label": "Efektivn\u00ed dosah st\u0159el",
    "MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_prefix": "{s:sign}",
    "MODIFIER_VALUE_BONUS_ATTACK_RANGE_postfix": "m",
    "MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_label": "Rychlost st\u0159el",
    "MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_postfix": "%",
    "MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_postvalue_label": "Rychlost st\u0159el",
    "MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_prefix": "{s:sign}",
    "MODIFIER_VALUE_BONUS_CHANNEL_TIME_PERCENTAGE_label": "Max. doba vyvol\u00e1v\u00e1n\u00ed",
    "MODIFIER_VALUE_BONUS_CHANNEL_TIME_PERCENTAGE_postfix": "%",
    "MODIFIER_VALUE_BONUS_CHANNEL_TIME_PERCENTAGE_postvalue_label": "Max. doba vyvol\u00e1v\u00e1n\u00ed",
    "MODIFIER_VALUE_BONUS_CHANNEL_TIME_PERCENTAGE_prefix": "+",
    "MODIFIER_VALUE_BONUS_CRIT_DAMAGE_PERCENT_postfix": "%",
    "MODIFIER_VALUE_BONUS_CRIT_DAMAGE_PERCENT_prefix": "{s:sign}",
    "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_label": "Balistick\u00e1 odolnost",
    "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_postfix": "%",
    "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_postvalue_label": "Balistick\u00e1 odolnost",
    "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_prefix": "{s:sign}",
    "MODIFIER_VALUE_BULLET_ARMOR_label": "Balistick\u00e1 odolnost",
    "MODIFIER_VALUE_BULLET_ARMOR_postvalue_label": "Balistick\u00e1 odolnost",
    "MODIFIER_VALUE_BULLET_ARMOR_prefix": "{s:sign}",
    "MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label": "Balistick\u00e1 odolnost",
    "MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix": "%",
    "MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postvalue_label": "Balistick\u00e1 odolnost",
    "MODIFIER_VALUE_BULLET_LIFESTEAL_label": "Balistick\u00fd vampirismus",
    "MODIFIER_VALUE_BULLET_LIFESTEAL_postfix": "%",
    "MODIFIER_VALUE_BULLET_LIFESTEAL_postvalue_label": "Balistick\u00fd vampirismus",
    "MODIFIER_VALUE_BULLET_LIFESTEAL_prefix": "{s:sign}",
    "MODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_label": "Hodnota balistick\u00e9ho \u0161t\u00edtu",
    "MODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_postvalue_label": "Hodnota balistick\u00e9ho \u0161t\u00edtu",
    "MODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_prefix": "{s:sign}",
    "MODIFIER_VALUE_BULLET_SHIELD_HEALTH_label": "Hodnota balistick\u00e9ho \u0161t\u00edtu",
    "MODIFIER_VALUE_BULLET_SHIELD_HEALTH_postvalue_label": "Hodnota balistick\u00e9ho \u0161t\u00edtu",
    "MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_label": "Krat\u0161\u00ed prodleva mezi nabit\u00edmi",
    "MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_postfix": "%",
    "MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_postvalue_label": "Krat\u0161\u00ed prodleva mezi nabit\u00edmi",
    "MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_prefix": "{s:sign}",
    "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_label": "Redukce dob obnoven\u00ed schopnost\u00ed",
    "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_postfix": "%",
    "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_postvalue_label": "Redukce dob obnoven\u00ed schopnost\u00ed",
    "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_prefix": "{s:sign}",
    "MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_label": "Regenerace zdrav\u00ed",
    "MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_postfix": "/s",
    "MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_postvalue_label": "Regenerace zdrav\u00ed",
    "MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_prefix": "{s:sign}",
    "MODIFIER_VALUE_FIREARM_ACCURACY_PERCENTAGE_postfix": "%",
    "MODIFIER_VALUE_FIREARM_ACCURACY_PERCENTAGE_prefix": "{s:sign}",
    "MODIFIER_VALUE_FIRE_RATE_SLOW_label": "Rychlost st\u0159elby",
    "MODIFIER_VALUE_FIRE_RATE_SLOW_postfix": "%",
    "MODIFIER_VALUE_FIRE_RATE_SLOW_postvalue_label": "Rychlost st\u0159elby",
    "MODIFIER_VALUE_FIRE_RATE_SLOW_prefix": "-",
    "MODIFIER_VALUE_FIRE_RATE_label": "Rychlost st\u0159elby",
    "MODIFIER_VALUE_FIRE_RATE_postfix": "%",
    "MODIFIER_VALUE_FIRE_RATE_postvalue_label": "Rychlost st\u0159elby",
    "MODIFIER_VALUE_FIRE_RATE_prefix": "{s:sign}",
    "MODIFIER_VALUE_HEALTH_MAX_PERCENT_label": "Zdrav\u00ed",
    "MODIFIER_VALUE_HEALTH_MAX_PERCENT_postfix": "%",
    "MODIFIER_VALUE_HEALTH_MAX_PERCENT_postvalue_label": "Zdrav\u00ed",
    "MODIFIER_VALUE_HEALTH_MAX_PERCENT_prefix": "{s:sign}",
    "MODIFIER_VALUE_HEALTH_MAX_label": "Zdrav\u00ed",
    "MODIFIER_VALUE_HEALTH_MAX_postvalue_label": "Zdrav\u00ed",
    "MODIFIER_VALUE_HEALTH_MAX_prefix": "{s:sign}",
    "MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_label": "Regenerace zdrav\u00ed",
    "MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_postvalue_label": "Regenerace zdrav\u00ed",
    "MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_prefix": "{s:sign}",
    "MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_label": "\u00da\u010dinnost l\u00e9\u010den\u00ed",
    "MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_postfix": "%",
    "MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_postvalue_label": "\u00da\u010dinnost l\u00e9\u010den\u00ed",
    "MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_prefix": "{s:sign}",
    "MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT_label": "Healing Received Boost",
    "MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT_postfix": "%",
    "MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT_prefix": "{s:sign}",
    "MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT_label": "Health Regen Boost",
    "MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT_postfix": "%",
    "MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT_prefix": "{s:sign}",
    "MODIFIER_VALUE_IMBUED_BONUS_DURATION_label": "Trv\u00e1n\u00ed prodchnut\u00e9 schopnosti",
    "MODIFIER_VALUE_IMBUED_BONUS_DURATION_postfix": "%",
    "MODIFIER_VALUE_IMBUED_BONUS_DURATION_postvalue_label": "Trv\u00e1n\u00ed prodchnut\u00e9 schopnosti",
    "MODIFIER_VALUE_IMBUED_BONUS_DURATION_prefix": "{s:sign}",
    "MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_label": "Redukce dob obnoven\u00ed p\u0159edm\u011bt\u016f",
    "MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_postfix": "%",
    "MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_postvalue_label": "Redukce dob obnoven\u00ed p\u0159edm\u011bt\u016f",
    "MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_prefix": "{s:sign}",
    "MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENTMinRange_label": "Min. vzd\u00e1lenost",
    "MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENTMinRange_postfix": "m",
    "MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENTMinRange_postvalue_label": "Min. vzd\u00e1lenost",
    "MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENT_conditional": "mimo dosah",
    "MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENT_label": "Fyzick\u00e9 po\u0161kozen\u00ed",
    "MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENT_postfix": "%",
    "MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENT_postvalue_label": "Fyzick\u00e9 po\u0161kozen\u00ed",
    "MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENT_prefix": "{s:sign}",
    "MODIFIER_VALUE_MELEEATTACK_DAMAGE_label": "Po\u0161kozen\u00ed \u00fader\u016f",
    "MODIFIER_VALUE_MELEEATTACK_DAMAGE_postvalue_label": "Po\u0161kozen\u00ed \u00fader\u016f",
    "MODIFIER_VALUE_MELEEATTACK_DAMAGE_prefix": "{s:sign}",
    "MODIFIER_VALUE_MELEEATTACK_SPEED_postfix": "%",
    "MODIFIER_VALUE_MELEEATTACK_SPEED_prefix": "{s:sign}",
    "MODIFIER_VALUE_MELEE_DAMAGE_REDUCTION_PERCENT_label": "Melee Armor",
    "MODIFIER_VALUE_MELEE_DAMAGE_REDUCTION_PERCENT_postfix": "%",
    "MODIFIER_VALUE_MELEE_DAMAGE_REDUCTION_PERCENT_prefix": "{s:sign}",
    "MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_label": "Odolnost v\u016f\u010di zpomalen\u00ed",
    "MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_postfix": "%",
    "MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_postvalue_label": "Odolnost v\u016f\u010di zpomalen\u00ed",
    "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_label": "Rychlost pohybu",
    "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_postfix": "%",
    "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_postvalue_label": "Rychlost pohybu",
    "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_prefix": "{s:sign}",
    "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_label": "Rychlost pohybu",
    "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_postfix": "m/s",
    "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_postvalue_label": "Rychlost pohybu",
    "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_prefix": "{s:sign}",
    "MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT_label": "Zpomalen\u00ed pohybu",
    "MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT_postfix": "%",
    "MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT_postvalue_label": "Zpomalen\u00ed pohybu",
    "MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN_label": "Regenerace mimo boj",
    "MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN_postvalue_label": "Regenerace mimo boj",
    "MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN_prefix": "{s:sign}",
    "MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_label": "L\u00e9\u010den\u00ed dle max. zdrav\u00ed",
    "MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_postfix": "%",
    "MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_postvalue_label": "L\u00e9\u010den\u00ed dle max. zdrav\u00ed",
    "MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_prefix": "{s:sign}",
    "MODIFIER_VALUE_RELOAD_SPEED_label": "Trv\u00e1n\u00ed p\u0159eb\u00edjen\u00ed",
    "MODIFIER_VALUE_RELOAD_SPEED_postfix": "%",
    "MODIFIER_VALUE_RELOAD_SPEED_postvalue_label": "Trv\u00e1n\u00ed p\u0159eb\u00edjen\u00ed",
    "MODIFIER_VALUE_RELOAD_SPEED_prefix": "{s:sign}",
    "MODIFIER_VALUE_SPRINT_SPEED_BONUS_label": "Rychlost sprintu",
    "MODIFIER_VALUE_SPRINT_SPEED_BONUS_postfix": "m/s",
    "MODIFIER_VALUE_SPRINT_SPEED_BONUS_postvalue_label": "Rychlost sprintu",
    "MODIFIER_VALUE_SPRINT_SPEED_BONUS_prefix": "{s:sign}",
    "MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_label": "Rychlost sprintu",
    "MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_postfix": "%",
    "MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_postvalue_label": "Rychlost sprintu",
    "MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_prefix": "{s:sign}",
    "MODIFIER_VALUE_STAMINA_label": "V\u00fddr\u017e",
    "MODIFIER_VALUE_STAMINA_postvalue_label": "V\u00fddr\u017e",
    "MODIFIER_VALUE_STAMINA_prefix": "{s:sign}",
    "MODIFIER_VALUE_STATUS_RESISTANCE_label": "Odolnost v\u016f\u010di debuff\u016fm",
    "MODIFIER_VALUE_STATUS_RESISTANCE_postfix": "%",
    "MODIFIER_VALUE_STATUS_RESISTANCE_postvalue_label": "Odolnost v\u016f\u010di debuff\u016fm",
    "MODIFIER_VALUE_STATUS_RESISTANCE_prefix": "{s:sign}",
    "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_label": "Spiritu\u00e1ln\u00ed odolnost",
    "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_postfix": "%",
    "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_postvalue_label": "Spiritu\u00e1ln\u00ed odolnost",
    "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_prefix": "{s:sign}",
    "MODIFIER_VALUE_TECH_ARMOR_label": "Spiritu\u00e1ln\u00ed odolnost",
    "MODIFIER_VALUE_TECH_ARMOR_postvalue_label": "Spiritu\u00e1ln\u00ed odolnost",
    "MODIFIER_VALUE_TECH_ARMOR_prefix": "{s:sign}",
    "MODIFIER_VALUE_TECH_DAMAGE_PERCENT_Label": "Po\u0161kozen\u00ed",
    "MODIFIER_VALUE_TECH_DAMAGE_PERCENT_Postfix": "%",
    "MODIFIER_VALUE_TECH_DAMAGE_PERCENT_postvalue_label": "Po\u0161kozen\u00ed",
    "MODIFIER_VALUE_TECH_LIFESTEAL_label": "Spiritu\u00e1ln\u00ed vampirismus",
    "MODIFIER_VALUE_TECH_LIFESTEAL_postfix": "%",
    "MODIFIER_VALUE_TECH_LIFESTEAL_postvalue_label": "Spiritu\u00e1ln\u00ed vampirismus",
    "MODIFIER_VALUE_TECH_LIFESTEAL_prefix": "{s:sign}",
    "MODIFIER_VALUE_TECH_POWER_PERCENT_label": "Spiritu\u00e1ln\u00ed s\u00edla",
    "MODIFIER_VALUE_TECH_POWER_PERCENT_postfix": "%",
    "MODIFIER_VALUE_TECH_POWER_PERCENT_postvalue_label": "Spiritu\u00e1ln\u00ed s\u00edla",
    "MODIFIER_VALUE_TECH_POWER_PERCENT_prefix": "{s:sign}",
    "MODIFIER_VALUE_TECH_POWER_label": "Spiritu\u00e1ln\u00ed s\u00edla",
    "MODIFIER_VALUE_TECH_POWER_postvalue_label": "Spiritu\u00e1ln\u00ed s\u00edla",
    "MODIFIER_VALUE_TECH_POWER_prefix": "{s:sign}",
    "MODIFIER_VALUE_TECH_RADIUS_PERCENT_label": "Rozsah",
    "MODIFIER_VALUE_TECH_RADIUS_PERCENT_postfix": "%",
    "MODIFIER_VALUE_TECH_RADIUS_PERCENT_postvalue_label": "Rozsah",
    "MODIFIER_VALUE_TECH_RADIUS_PERCENT_prefix": "{s:sign}",
    "MODIFIER_VALUE_TECH_RANGE_ADDITIVE_label": "Dosahy schopnost\u00ed",
    "MODIFIER_VALUE_TECH_RANGE_ADDITIVE_postfix": "m",
    "MODIFIER_VALUE_TECH_RANGE_ADDITIVE_postvalue_label": "Dosahy schopnost\u00ed",
    "MODIFIER_VALUE_TECH_RANGE_ADDITIVE_prefix": "{s:sign}",
    "MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_label": "Dosahy schopnost\u00ed",
    "MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_postfix": "%",
    "MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_postvalue_label": "Dosahy schopnost\u00ed",
    "MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_prefix": "{s:sign}",
    "MODIFIER_VALUE_TECH_RANGE_PERCENT_label": "Dosahy schopnost\u00ed",
    "MODIFIER_VALUE_TECH_RANGE_PERCENT_postfix": "%",
    "MODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label": "Dosahy schopnost\u00ed",
    "MODIFIER_VALUE_TECH_RANGE_PERCENT_prefix": "{s:sign}",
    "MODIFIER_VALUE_WEAPON_POWER_label": "Fyzick\u00e9 po\u0161kozen\u00ed",
    "MODIFIER_VALUE_WEAPON_POWER_postfix": "%",
    "MODIFIER_VALUE_WEAPON_POWER_postvalue_label": "Fyzick\u00e9 po\u0161kozen\u00ed",
    "MODIFIER_VALUE_WEAPON_POWER_prefix": "{s:sign}",
    "MODIFIER_VALUE_WEAPON_RECOIL_REDUCTION_PERCENT_postfix": "%",
    "MODIFIER_VALUE_ZIP_LINE_SPEED_ADDITIVE_prefix": "{s:sign}",
    "MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGE_label": "Rychlost j\u00edzdy po dr\u00e1ze",
    "MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGE_prefix": "{s:sign}",
    "MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGEt_postfix": "%",
    "MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGEt_postvalue_label": "Rychlost j\u00edzdy po dr\u00e1ze",
    "MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_label": "P\u0159ibl\u00ed\u017een\u00ed pohledu",
    "MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_postfix": "%",
    "MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_postvalue_label": "P\u0159ibl\u00ed\u017een\u00ed pohledu",
    "MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_prefix": "{s:sign}",
    "MageTime_label": "Trv\u00e1n\u00ed nezam\u011b\u0159itelnosti",
    "MageTime_postfix": "s",
    "MageTime_postvalue_label": "Trv\u00e1n\u00ed nezam\u011b\u0159itelnosti",
    "MagicAmp_label": "Nav\u00fd\u0161en\u00ed spiritu\u00e1ln\u00edho po\u0161kozen\u00ed",
    "MagicAmp_postfix": "%",
    "MagicAmp_postvalue_label": "Nav\u00fd\u0161en\u00ed spiritu\u00e1ln\u00edho po\u0161kozen\u00ed",
    "MagicBurstDamage_label": "Bonus k po\u0161kozen\u00ed",
    "MagicBurstDamage_postvalue_label": "Bonus k po\u0161kozen\u00ed",
    "MagicCarpetMoveSpeed_label": "Bonus k rychlosti pohybu v letu",
    "MagicCarpetMoveSpeed_postfix": "m/s",
    "MagicCarpetMoveSpeed_postvalue_label": "Bonus k rychlosti pohybu v letu",
    "MagicCarpetMoveSpeed_prefix": "+",
    "MagicCarpetShieldDuration_label": "Trv\u00e1n\u00ed \u0161t\u00edtu",
    "MagicCarpetShieldDuration_postfix": "s",
    "MagicCarpetShieldDuration_postvalue_label": "Trv\u00e1n\u00ed \u0161t\u00edtu",
    "MagicDamagePerBullet_label": "Spiritu\u00e1ln\u00ed po\u0161kozen\u00ed za st\u0159elu",
    "MagicDamagePerBullet_postvalue_label": "Spiritu\u00e1ln\u00ed po\u0161kozen\u00ed za st\u0159elu",
    "MagicIncreasePerStack_label": "Nav\u00fd\u0161en\u00ed spiritu\u00e1ln\u00edho po\u0161kozen\u00ed za se\u010dten\u00ed",
    "MagicIncreasePerStack_postfix": "%",
    "MagicIncreasePerStack_postvalue_label": "Nav\u00fd\u0161en\u00ed spiritu\u00e1ln\u00edho po\u0161kozen\u00ed za se\u010dten\u00ed",
    "MagicIncreasePerStack_prefix": "{s:sign}",
    "MagicResistReduction_label": "Spiritu\u00e1ln\u00ed odolnost",
    "MagicResistReduction_postfix": "%",
    "MagicResistReduction_postvalue_label": "Spiritu\u00e1ln\u00ed odolnost",
    "MagicShockDamage_label": "Bonus k po\u0161kozen\u00ed dle moment. zdrav\u00ed",
    "MagicShockDamage_postfix": "%",
    "MagicShockDamage_postvalue_label": "Bonus k po\u0161kozen\u00ed dle moment. zdrav\u00ed",
    "MarkDuration_label": "Trv\u00e1n\u00ed ozna\u010den\u00ed",
    "MarkDuration_postfix": "s",
    "MarkDuration_postvalue_label": "Trv\u00e1n\u00ed ozna\u010den\u00ed",
    "MaxAmpDistance_postfix": "m",
    "MaxAmpDistance_postvalue_label": "Vzd\u00e1lenost pro max. nav\u00fd\u0161en\u00ed",
    "MaxAmp_postfix": "%",
    "MaxAmp_postvalue_label": "Max. nav\u00fd\u0161en\u00ed",
    "MaxAmp_prefix": "{s:sign}",
    "MaxArmorStacks_label": "Max. balistick\u00e1 odolnost",
    "MaxArmorStacks_postfix": "%",
    "MaxArmorStacks_postvalue_label": "Max. balistick\u00e1 odolnost",
    "MaxBonusBulletDamage_label": "Max. po\u0161kozen\u00ed",
    "MaxBonusBulletDamage_postvalue_label": "Max. po\u0161kozen\u00ed",
    "MaxBounces_label": "Po\u010det p\u0159eskok\u016f",
    "MaxBounces_postvalue_label": "Po\u010det p\u0159eskok\u016f",
    "MaxBulletResist_label": "Max. balistick\u00e1 odolnost",
    "MaxBulletResist_postfix": "%",
    "MaxBulletResist_postvalue_label": "Max. balistick\u00e1 odolnost",
    "MaxChargeDuration_label": "\u010cas pro max. nabit\u00ed",
    "MaxChargeDuration_postfix": "s",
    "MaxChargeDuration_postvalue_label": "\u010cas pro max. nabit\u00ed",
    "MaxCharges_label": "Max Charges",
    "MaxClipBonus_label": "Max Clip Bonus",
    "MaxDPS_label": "Max. po\u0161kozen\u00ed/s",
    "MaxDPS_postvalue_label": "Max. po\u0161kozen\u00ed/s",
    "MaxDaggers_label": "Card Count",
    "MaxDamageBeforePerfect_label": "Max. nedokonal\u00e9 po\u0161kozen\u00ed",
    "MaxDamageBeforePerfect_postvalue_label": "Max. nedokonal\u00e9 po\u0161kozen\u00ed",
    "MaxDamageHealthPercentage_label": "Procento zdrav\u00ed pro max. po\u0161kozen\u00ed",
    "MaxDamageHealthPercentage_postfix": "%",
    "MaxDamageHealthPercentage_postvalue_label": "Procento zdrav\u00ed pro max. po\u0161kozen\u00ed",
    "MaxDamageTime_label": "D\u00e9lka letu pro max. po\u0161kozen\u00ed",
    "MaxDamageTime_postfix": "s",
    "MaxDamageTime_postvalue_label": "D\u00e9lka letu pro max. po\u0161kozen\u00ed",
    "MaxDamage_label": "Max. po\u0161kozen\u00ed",
    "MaxDamage_postvalue_label": "Max. po\u0161kozen\u00ed",
    "MaxDistance_label": "Max. vzd\u00e1lenost",
    "MaxDistance_postfix": "m",
    "MaxDistance_postvalue_label": "Max. vzd\u00e1lenost",
    "MaxDuration_postfix": "s",
    "MaxDuration_postvalue_label": "Max. trv\u00e1n\u00ed",
    "MaxExplosionRadius_label": "Max. rozsah v\u00fdbuchu",
    "MaxExplosionRadius_postfix": "m",
    "MaxExplosionRadius_postvalue_label": "Max. rozsah v\u00fdbuchu",
    "MaxFireRateIncrease_postfix": "%",
    "MaxFireRateIncrease_prefix": "+",
    "MaxFireRateSlowPercent_label": "Max. rychlost st\u0159elby",
    "MaxFireRateSlowPercent_postfix": "%",
    "MaxFireRateSlowPercent_postvalue_label": "Max. rychlost st\u0159elby",
    "MaxFireRateSlowPercent_prefix": "-",
    "MaxGravestones_label": "Max. po\u010det n\u00e1hrobk\u016f",
    "MaxGravestones_postvalue_label": "Max. po\u010det n\u00e1hrobk\u016f",
    "MaxHPDamage_label": "Po\u0161kozen\u00ed dle max. zdrav\u00ed",
    "MaxHPDamage_postfix": "%",
    "MaxHPDamage_postvalue_label": "Po\u0161kozen\u00ed dle max. zdrav\u00ed",
    "MaxHealthDamage_label": "Po\u0161kozen\u00ed dle max. zdrav\u00ed",
    "MaxHealthDamage_postfix": "%",
    "MaxHealthDamage_postvalue_label": "Po\u0161kozen\u00ed dle max. zdrav\u00ed",
    "MaxHealthLossPercent_label": "Max. zdrav\u00ed",
    "MaxHealthLossPercent_postfix": "%",
    "MaxHealthLossPercent_postvalue_label": "Max. zdrav\u00ed",
    "MaxHealthMelee_postvalue_label": "Bonus ke zdrav\u00ed",
    "MaxHealthPercentAsDPS_label": "Po\u0161kozen\u00ed dle max. zdrav\u00ed/s",
    "MaxHealthPercentAsDPS_postfix": "%",
    "MaxHealthPercentAsDPS_postvalue_label": "Po\u0161kozen\u00ed dle max. zdrav\u00ed/s",
    "MaxHealthRegenPct_label": "L\u00e9\u010den\u00ed dle max. zdrav\u00ed",
    "MaxHealthRegenPct_postfix": "%",
    "MaxHealthRegenPct_postvalue_label": "L\u00e9\u010den\u00ed dle max. zdrav\u00ed",
    "MaxHealthRegen_label": "L\u00e9\u010den\u00ed dle max. zdrav\u00ed",
    "MaxHealthRegen_postfix": "%",
    "MaxHealthRegen_postvalue_label": "L\u00e9\u010den\u00ed dle max. zdrav\u00ed",
    "MaxHealth_label": "Max. zdrav\u00ed",
    "MaxHealth_postvalue_label": "Max. zdrav\u00ed",
    "MaxHealth_prefix": "{s:sign}",
    "MaxHits_label": "Max. po\u010det z\u00e1sah\u016f",
    "MaxHits_postvalue_label": "Max. po\u010det z\u00e1sah\u016f",
    "MaxLifetime_label": "\u017divotnost",
    "MaxLifetime_postfix": "s",
    "MaxLifetime_postvalue_label": "\u017divotnost",
    "MaxLinks_label": "Max. po\u010det propojen\u00ed",
    "MaxLinks_postvalue_label": "Max. po\u010det propojen\u00ed",
    "MaxMines_label": "Max Mines",
    "MaxMoveSpeed_label": "Max. rychlost pohybu",
    "MaxMoveSpeed_postfix": "m/s",
    "MaxMoveSpeed_postvalue_label": "Max. rychlost pohybu",
    "MaxProjectiles_label": "Po\u010det projektil\u016f",
    "MaxProjectiles_postvalue_label": "Po\u010det projektil\u016f",
    "MaxRadius_label": "Max. rozsah",
    "MaxRadius_postfix": "m",
    "MaxRadius_postvalue_label": "Max. rozsah",
    "MaxRange_label": "Max. dosah spojen\u00ed",
    "MaxRange_postfix": "m",
    "MaxRange_postvalue_label": "Max. dosah spojen\u00ed",
    "MaxRecasts_label": "Max. po\u010det op\u011btovn\u00fdch sesl\u00e1n\u00ed",
    "MaxRecasts_postvalue_label": "Max. po\u010det op\u011btovn\u00fdch sesl\u00e1n\u00ed",
    "MaxShots_label": "Max. po\u010det st\u0159el",
    "MaxShots_postvalue_label": "Max. po\u010det st\u0159el",
    "MaxSlowDuration_label": "Max. trv\u00e1n\u00ed zastaven\u00ed \u010dasu",
    "MaxSlowDuration_postfix": "s",
    "MaxSlowDuration_postvalue_label": "Max. trv\u00e1n\u00ed zastaven\u00ed \u010dasu",
    "MaxSlowPercent_label": "Max. rychlost pohybu",
    "MaxSlowPercent_postfix": "%",
    "MaxSlowPercent_postvalue_label": "Max. rychlost pohybu",
    "MaxSlowPercent_prefix": "-",
    "MaxSlowTime_label": "Doba p\u016fsoben\u00ed pro max. debuff",
    "MaxSlowTime_postfix": "s",
    "MaxSlowTime_postvalue_label": "Doba p\u016fsoben\u00ed pro max. debuff",
    "MaxStabs_label": "Max. po\u010det v\u00fdpad\u016f",
    "MaxStabs_postvalue_label": "Max. po\u010det v\u00fdpad\u016f",
    "MaxStacks_label": "Max. po\u010det se\u010dten\u00ed",
    "MaxStacks_postvalue_label": "Max. po\u010det se\u010dten\u00ed",
    "MaxStolenAttackDamage_postfix": "%",
    "MaxStolenAttackDamage_postvalue_label": "Max. ukraden\u00e9 fyzick\u00e9 po\u0161kozen\u00ed",
    "MaxStolenFireRate_label": "Max. ukraden\u00e1 rychlost st\u0159elby",
    "MaxStolenFireRate_postfix": "%",
    "MaxStolenFireRate_postvalue_label": "Max. ukraden\u00e1 rychlost st\u0159elby",
    "MaxStolenSpiritResist_label": "Max. ukraden\u00e1 spiritu\u00e1ln\u00ed odolnost",
    "MaxStolenSpiritResist_postfix": "%",
    "MaxStolenSpiritResist_postvalue_label": "Max. ukraden\u00e1 spiritu\u00e1ln\u00ed odolnost",
    "MaxStolenTargets_label": "Max. po\u010det c\u00edl\u016f",
    "MaxStolenTargets_postvalue_label": "Max. po\u010det c\u00edl\u016f",
    "MaxStunDuration_label": "Max. trv\u00e1n\u00ed omr\u00e1\u010den\u00ed",
    "MaxStunDuration_postfix": "s",
    "MaxStunDuration_postvalue_label": "Max. trv\u00e1n\u00ed omr\u00e1\u010den\u00ed",
    "MaxTargets_label": "Max. po\u010det c\u00edl\u016f",
    "MaxTargets_postvalue_label": "Max. po\u010det c\u00edl\u016f",
    "MaxTrailTargets_label": "Max. po\u010det c\u00edl\u016f se stopou",
    "MaxTrailTargets_postvalue_label": "Max. po\u010det c\u00edl\u016f se stopou",
    "MaxUnitsMindControl_label": "Max Units",
    "MaxWallToWallDistance_label": "Max. d\u00e9lka vl\u00e1kna",
    "MaxWallToWallDistance_postfix": "m",
    "MaxWallToWallDistance_postvalue_label": "Max. d\u00e9lka vl\u00e1kna",
    "MediumChargeDamagePct_label": "Medium Charge Dmg",
    "MediumChargeDamagePct_postfix": "%",
    "MeleeAttackLength_label": "Melee Range",
    "MeleeAttackLength_postfix": "m",
    "MeleeBurnDPS_Label": "Melee Heat Power DPS",
    "MeleeDamageBonusPct_label": "Bonus k po\u0161kozen\u00ed",
    "MeleeDamageBonusPct_postvalue_label": "Bonus k po\u0161kozen\u00ed",
    "MeleeDamageBonusPct_suffix": "%",
    "MeleeDamagePercent_label": "Melee Damage Bonus",
    "MeleeDamagePercent_postfix": "%",
    "MeleeDamageReductionPercent_label": "Melee Armor",
    "MeleeDamageReductionPercent_postfix": "%",
    "MeleeDamageReductionPercent_prefix": "{s:sign}",
    "MeleeDamageReduction_label": "Melee Armor",
    "MeleeDamage_label": "Po\u0161kozen\u00ed \u00fader\u016f",
    "MeleeDamage_postvalue_label": "Po\u0161kozen\u00ed \u00fader\u016f",
    "MeleeDistanceBonusPct_label": "Bonus Distance",
    "MeleeDistanceBonusPct_suffix": "%",
    "MeleeDistanceScale_label": "Dosah siln\u00fdch \u00fader\u016f",
    "MeleeDistanceScale_postfix": "%",
    "MeleeDistanceScale_postvalue_label": "Dosah siln\u00fdch \u00fader\u016f",
    "MeleeDistanceScale_prefix": "+",
    "MeleeEMP_label": "Enemies Silenced",
    "MeleeLifestealPercent_label": "Vampirismus \u00fadery",
    "MeleeLifestealPercent_postfix": "%",
    "MeleeLifestealPercent_postvalue_label": "Vampirismus \u00fadery",
    "MeleeLifestealPercent_prefix": "{s:sign}",
    "MeleeReflectPercentage_label": "Odra\u017een\u00e9 po\u0161kozen\u00ed \u00fader\u016f",
    "MeleeReflectPercentage_postfix": "%",
    "MeleeReflectPercentage_postvalue_label": "Odra\u017een\u00e9 po\u0161kozen\u00ed \u00fader\u016f",
    "MeleeResistPercent_label": "Odolnost v\u016f\u010di \u00fader\u016fm",
    "MeleeResistPercent_postfix": "%",
    "MeleeResistPercent_postvalue_label": "Odolnost v\u016f\u010di \u00fader\u016fm",
    "MeleeResistPercent_prefix": "{s:sign}",
    "MeteorDamageRadius_label": "Meteor Damage Radius",
    "MeteorDamage_label": "Meteor Damage",
    "MinAirTimeForStomp_label": "Min Air Time for Stomp",
    "MinAirTimeForStomp_postfix": "s",
    "MinBonusBulletDamage_label": "Min. po\u0161kozen\u00ed",
    "MinBonusBulletDamage_postvalue_label": "Min. po\u0161kozen\u00ed",
    "MinChargeDamagePercent_label": "Po\u0161kozen\u00ed bez zam\u00ed\u0159en\u00ed",
    "MinChargeDamagePercent_postfix": "%",
    "MinChargeDamagePercent_postvalue_label": "Po\u0161kozen\u00ed bez zam\u00ed\u0159en\u00ed",
    "MinDPS_label": "Min. po\u0161kozen\u00ed/s",
    "MinDPS_postvalue_label": "Min. po\u0161kozen\u00ed/s",
    "MinDamage_label": "Min. po\u0161kozen\u00ed",
    "MinDamage_postvalue_label": "Min. po\u0161kozen\u00ed",
    "MinDistance_label": "Min. vzd\u00e1lenost",
    "MinDistance_postfix": "m",
    "MinDistance_postvalue_label": "Min. vzd\u00e1lenost",
    "MinDuration_label": "Min Duration",
    "MinDuration_postfix": "s",
    "MinExplosionDamage_label": "Min Explosion Damage:",
    "MinExplosionDamage_postfix": "",
    "MinExplosionRadius_label": "Min. rozsah v\u00fdbuchu",
    "MinExplosionRadius_postfix": "m",
    "MinExplosionRadius_postvalue_label": "Min. rozsah v\u00fdbuchu",
    "MinHeal_label": "Min. l\u00e9\u010den\u00ed",
    "MinHeal_postvalue_label": "Min. l\u00e9\u010den\u00ed",
    "MinHealthFractionToTrack_postfix": "%",
    "MinHealthFractionToTrack_postvalue_label": "Pr\u00e1h zdrav\u00ed",
    "MinHealthTakenPct_label": "Min. z\u00edskan\u00e9 zdrav\u00ed",
    "MinHealthTakenPct_postfix": "%",
    "MinHealthTakenPct_postvalue_label": "Min. z\u00edskan\u00e9 zdrav\u00ed",
    "MinRadius_postfix": "m",
    "MinRadius_postvalue_label": "Min. rozsah",
    "MinRange_label": "Min. vzd\u00e1lenost",
    "MinRange_postfix": "m",
    "MinRange_postvalue_label": "Min. vzd\u00e1lenost",
    "MinSleepTime_postfix": "s",
    "MinSleepTime_postvalue_label": "Min. trv\u00e1n\u00ed sp\u00e1nku",
    "MinSlowDuration_label": "Min. trv\u00e1n\u00ed zastaven\u00ed \u010dasu",
    "MinSlowDuration_postfix": "s",
    "MinSlowDuration_postvalue_label": "Min. trv\u00e1n\u00ed zastaven\u00ed \u010dasu",
    "MinStunDuration_label": "Min. trv\u00e1n\u00ed omr\u00e1\u010den\u00ed",
    "MinStunDuration_postfix": "s",
    "MinStunDuration_postvalue_label": "Min. trv\u00e1n\u00ed omr\u00e1\u010den\u00ed",
    "MinWallToWallDistance_label": "Min. d\u00e9lka vl\u00e1kna",
    "MinWallToWallDistance_postfix": "m",
    "MinWallToWallDistance_postvalue_label": "Min. d\u00e9lka vl\u00e1kna",
    "MindControlHealthBonus_label": "Extra Health given to units",
    "MinimumDamage_Label": "Minimum Damage",
    "MinimumSleepTime_label": "Min. trv\u00e1n\u00ed sp\u00e1nku",
    "MinimumSleepTime_postfix": "s",
    "MinimumSleepTime_postvalue_label": "Min. trv\u00e1n\u00ed sp\u00e1nku",
    "MirageDjinnsMarkMaxStacks_label": "Max. n\u00e1sobi\u010d",
    "MirageDjinnsMarkMaxStacks_postfix": "\u00d7",
    "MirageDjinnsMarkMaxStacks_postvalue_label": "Max. n\u00e1sobi\u010d",
    "MirageFireScarabsHealthSteal_label": "Ukraden\u00e9 max. zdrav\u00ed",
    "MirageFireScarabsHealthSteal_postvalue_label": "Ukraden\u00e9 max. zdrav\u00ed",
    "MirageTeleportMoveSpeed_conditional": "po teleportaci",
    "MirvExplodeTime_label": "Mini-Bomb Fuse",
    "MirvExplodeTime_postfix": "s",
    "MirvOnExplode_label": "Mini-Bombs",
    "MirvRadius_label": "Mini-BombsRadius",
    "MirvRadius_postfix": "m",
    "MisfireBuildupPercentPerShot_label": "Buildup Percent Per Shot",
    "MisfireProcChance_label": "Percent Chance enemy Misfires",
    "MissCooldown_label": "Cooldown on miss",
    "MissCooldown_postfix": "s",
    "MissingHPHeal_label": "L\u00e9\u010den\u00ed dle chyb\u011bj\u00edc\u00edho zdrav\u00ed",
    "MissingHPHeal_postfix": "%",
    "MissingHPHeal_postvalue_label": "L\u00e9\u010den\u00ed dle chyb\u011bj\u00edc\u00edho zdrav\u00ed",
    "MissingHealthBurstPct_label": "D\u00e1vka l\u00e9\u010den\u00ed dle chyb\u011bj\u00edc\u00edho zdrav\u00ed",
    "MissingHealthBurstPct_postfix": "%",
    "MissingHealthBurstPct_postvalue_label": "D\u00e1vka l\u00e9\u010den\u00ed dle chyb\u011bj\u00edc\u00edho zdrav\u00ed",
    "MissingHealthDamagePercentage_postfix": "%",
    "MissingHealthDamagePercentage_postvalue_label": "Po\u0161kozen\u00ed dle chyb\u011bj\u00edc\u00edho zdrav\u00ed",
    "MissingHealthHealPct_postfix": "%",
    "MissingHealthHealPct_postvalue_label": "L\u00e9\u010den\u00ed dle chyb\u011bj\u00edc\u00edho zdrav\u00ed",
    "MissingHealthPercentHeal_label": "L\u00e9\u010den\u00ed dle chyb\u011bj\u00edc\u00edho zdrav\u00ed",
    "MissingHealthPercentHeal_postfix": "%",
    "MissingHealthPercentHeal_postvalue_label": "L\u00e9\u010den\u00ed dle chyb\u011bj\u00edc\u00edho zdrav\u00ed",
    "MissingHealthRegenPct_postfix": "%",
    "MobileResupplyRegenMultiplier_label": "Mobile Resupply Regen Multiplier",
    "MobileResupplyRegenMultiplier_postfix": "\u00d7",
    "ModIconTooltip_UnlockSlot02": "Odemkne se po zni\u010den\u00ed jednoho nep\u0159\u00e1telsk\u00e9ho chodce.",
    "ModIconTooltip_UnlockSlot03": "Odemkne se po zni\u010den\u00ed dvou nep\u0159\u00e1telsk\u00fdch chodc\u016f.",
    "ModIconTooltip_UnlockSlot04": "Odemkne se po zni\u010den\u00ed t\u0159\u00ed nep\u0159\u00e1telsk\u00fdch chodc\u016f.",
    "ModelScaleGrowthTooltip_label": "Velikost modelu",
    "ModelScaleGrowthTooltip_postfix": "%",
    "ModelScaleGrowthTooltip_postvalue_label": "Velikost modelu",
    "MoveSpeedAndDashSlowPct_label": "Zpomalen\u00ed pohybu / redukce v\u00fdpad\u016f",
    "MoveSpeedAndDashSlowPct_postfix": "%",
    "MoveSpeedAndDashSlowPct_postvalue_label": "Zpomalen\u00ed pohybu / redukce v\u00fdpad\u016f",
    "MoveSpeedBonusPct_label": "Bonus k rychlosti pohybu",
    "MoveSpeedBonusPct_postfix": "%",
    "MoveSpeedBonusPct_postvalue_label": "Bonus k rychlosti pohybu",
    "MoveSpeedBonusPercentStart_label": "Speed Bonus",
    "MoveSpeedBonusPercentStart_postfix": "%",
    "MoveSpeedBonusPercentStart_prefix": "+",
    "MoveSpeedBonus_label": "Rychlost pohybu",
    "MoveSpeedBonus_postfix": "m/s",
    "MoveSpeedBonus_postvalue_label": "Rychlost pohybu",
    "MoveSpeedBonus_prefix": "{s:sign}",
    "MoveSpeedDuration_label": "Rychlost pohybu",
    "MoveSpeedDuration_postfix": "s",
    "MoveSpeedDuration_postvalue_label": "Rychlost pohybu",
    "MoveSpeedDuration_prefix": "+",
    "MoveSpeedFriendlyBuff_label": "Ally Move Speed",
    "MoveSpeedFriendlyBuff_postfix": "m/s",
    "MoveSpeedFriendlyBuff_prefix": "",
    "MoveSpeedLimit_label": "Rychlost pohybu",
    "MoveSpeedLimit_postfix": "m/s",
    "MoveSpeedLimit_postvalue_label": "Rychlost pohybu",
    "MoveSpeedMax_label": "Rychlost pohybu",
    "MoveSpeedMax_postfix": "m/s",
    "MoveSpeedMax_postvalue_label": "Rychlost pohybu",
    "MoveSpeedPenaltyPerStack_label": "Zpomalen\u00ed pohybu",
    "MoveSpeedPenaltyPerStack_postfix": "%",
    "MoveSpeedPenaltyPerStack_postvalue_label": "Zpomalen\u00ed pohybu",
    "MoveSpeedSlowDuration_label": "Trv\u00e1n\u00ed zpomalen\u00ed",
    "MoveSpeedSlowDuration_postfix": "s",
    "MoveSpeedSlowDuration_postvalue_label": "Trv\u00e1n\u00ed zpomalen\u00ed",
    "MoveSpeedSlowMaxPct_postfix": "%",
    "MoveSpeedSlowMaxPct_postvalue_label": "Zpomalen\u00ed pohybu",
    "MoveSpeedSlowPct_label": "Rychlost pohybu",
    "MoveSpeedSlowPct_postfix": "%",
    "MoveSpeedSlowPct_postvalue_label": "Rychlost pohybu",
    "MoveSpeedSlowPct_prefix": "-",
    "MoveSpeedSlowPercent_label": "Zpomalen\u00ed pohybu",
    "MoveSpeedSlowPercent_postfix": "%",
    "MoveSpeedSlowPercent_postvalue_label": "Zpomalen\u00ed pohybu",
    "MoveWhileShootingSpeedPenaltyReductionPercent_label": "move speed penalty while shooting reduction",
    "MovementDamagePercent_label": "Po\u0161kozen\u00ed",
    "MovementDamagePercent_postvalue_label": "Po\u0161kozen\u00ed",
    "MovementSlowDuration_label": "Trv\u00e1n\u00ed zpomalen\u00ed",
    "MovementSlowDuration_postfix": "s",
    "MovementSlowDuration_postvalue_label": "Trv\u00e1n\u00ed zpomalen\u00ed",
    "MovementSlowPct_label": "Zpomalen\u00ed pohybu",
    "MovementSlowPct_postfix": "%",
    "MovementSlowPct_postvalue_label": "Zpomalen\u00ed pohybu",
    "MovementSlow_label": "Zpomalen\u00ed pohybu",
    "MovementSlow_postfix": "%",
    "MovementSlow_postvalue_label": "Zpomalen\u00ed pohybu",
    "MovementSpeedBonusDuration_label": "Trv\u00e1n\u00ed bonusu k rychlosti pohybu",
    "MovementSpeedBonusDuration_postfix": "s",
    "MovementSpeedBonusDuration_postvalue_label": "Trv\u00e1n\u00ed bonusu k rychlosti pohybu",
    "MovementSpeedSlow_label": "Zpomalen\u00ed pohybu",
    "MovementSpeedSlow_postfix": "%",
    "MovementSpeedSlow_postvalue_label": "Zpomalen\u00ed pohybu",
    "MyRosterAddHeroes": "P\u0159idat hrdiny",
    "MyRosterAssignedOpenTesting": "Otev\u0159en\u00e9 testov\u00e1n\u00ed",
    "MyRosterAssignedTesting": "P\u0159i\u0159azen\u00e9 testov\u00e1n\u00ed",
    "MyRosterCancelForEveryone": "Zru\u0161it pro v\u0161echny ve skupin\u011b",
    "MyRosterChangeHero": "Zm\u011bnit hrdinu",
    "MyRosterConfirm": "Potvrdit",
    "MyRosterConfirmAndReadyUp": "Potvrdit a p\u0159ipravit se",
    "MyRosterCreateParty": "Vytvo\u0159it skupinu!",
    "MyRosterExit": "Opu\u0161t\u011bn\u00ed soupisky",
    "MyRosterExitRosterConfirm": "Opravdu chce\u0161 opustit soupisku? Soupisku t\u00edm opust\u00ed cel\u00e1 tvoje skupina.",
    "MyRosterGreatForNewPlayers": "Ide\u00e1ln\u00ed pro nov\u00e1\u010dky",
    "MyRosterHeroLabsHero": "L\u00edhe\u0148 hrdin\u016f",
    "MyRosterLetsGo": "Zah\u00e1jit vyhled\u00e1v\u00e1n\u00ed",
    "MyRosterNoHeroDesc": "Jeden z t\u011bchto hrdin\u016f ti bude n\u00e1hodn\u011b p\u0159i\u0159azen na za\u010d\u00e1tku z\u00e1pasu.",
    "MyRosterNumHeroesInRoster": "HRDINOV\u00c9 NA SOUPISCE: {i:num_heroes_in_roster}",
    "MyRosterNumHeroesInRosterSingular": "HRDINOV\u00c9 NA SOUPISCE: {i:num_heroes_in_roster}",
    "MyRosterPartyHighSkillRangeNew": "Tvoje skupina m\u00e1 mezi sv\u00fdmi \u010dleny velk\u00fd rozptyl dovednost\u00ed.<br><br>To znamen\u00e1, \u017ee pro m\u00e9n\u011b schopn\u00e9 \u010dleny skupiny budou z\u00e1pasy obt\u00ed\u017en\u011bj\u0161\u00ed ne\u017e obvykle.",
    "MyRosterPartyHighSkillRangeTitle": "Skupina s p\u0159\u00edli\u0161 r\u016fznorod\u00fdmi dovednostmi",
    "MyRosterPartyMemberRoster": "Soupisky s t\u00edmto hrdinou:",
    "MyRosterPartyReadyCount": "P\u0159ipraven\u00ed: {d:party_ready_count}/{d:party_player_count}",
    "MyRosterReadyUp": "P\u0159ipravit se!",
    "MyRosterRosterDesc:f": "Pro vyhled\u00e1v\u00e1n\u00ed mus\u00ed\u0161 m\u00edt na soupisce nejm\u00e9n\u011b {d:min_roster_size} {min_roster_size, plural, one{hrdinu} few{hrdiny} many{hrdiny} other{hrdin\u016f}}",
    "MyRosterRosterDesc_HeroLabs": "Na soupisce mus\u00ed\u0161 m\u00edt nejm\u00e9n\u011b t\u0159i hrdiny, z nich\u017e dva mus\u00ed b\u00fdt oby\u010dejn\u00ed, netestovan\u00ed hrdinov\u00e9.",
    "MyRosterRosterDesc_MinNonNew": "Na soupisce mus\u00ed\u0161 m\u00edt nejm\u00e9n\u011b {d:min_non_new_heroes} nebo v\u00edce hrdin\u016f, kte\u0159\u00ed nejsou nov\u00ed.",
    "MyRosterRosterDesc_NeedsMoreNonNew:f": "Pro vyhled\u00e1v\u00e1n\u00ed mus\u00ed\u0161 m\u00edt na soupisce nejm\u00e9n\u011b {d:min_non_limited_heroes} {min_non_limited_heroes, plural, one{star\u0161\u00edho hrdinu} few{star\u0161\u00ed hrdiny} many{star\u0161\u00edho hrdiny} other{star\u0161\u00edch hrdin\u016f}}",
    "MyRosterRosterDesc_NeedsMoreNonNewOld": "Na soupisce m\u00e1\u0161 p\u0159\u00edli\u0161 mnoho nov\u00fdch hrdin\u016f \u2013 p\u0159idej p\u00e1r dal\u0161\u00edch, kte\u0159\u00ed u\u017e nejsou nov\u00ed",
    "MyRosterRosterDesc_PartyInvalid": "Se soupiskami tvoj\u00ed skupiny nen\u00ed mo\u017en\u00e9 vytvo\u0159it platn\u00fd t\u00fdm",
    "MyRosterRosterEmpty": "PR\u00c1ZDN\u00c1 SOUPISKA",
    "MyRosterSaveAndBack": "Ulo\u017eit a zp\u011bt",
    "MyRosterSaveAndClose": "Ulo\u017eit a zav\u0159\u00edt",
    "MyRosterSelectHero": "Vyber si hrdinu",
    "MyRosterTitle": "MOJE SOUPISKA",
    "MyRosterWaitForParty": "\u010cek\u00e1 se na \u010dleny skupiny...",
    "MyRoster_PreferHeroes": "<span class=\"highlight\">Star a hero</span> to prefer them for the next match.",
    "MyRoster_SelectHeroes": "<span class=\"highlight\">Select Heroes</span> to add or remove them from your Roster.",
    "NPCInfestDuration_postfix": "s",
    "NPCInfestDuration_postvalue_label": "Trv\u00e1n\u00ed",
    "NPCProcChance_label": "\u0160ance na spu\u0161t\u011bn\u00ed na p\u011b\u0161\u00e1c\u00edch",
    "NPCProcChance_postfix": "%",
    "NPCProcChance_postvalue_label": "\u0160ance na spu\u0161t\u011bn\u00ed na p\u011b\u0161\u00e1c\u00edch",
    "NPE_Bots_Modal_Button": "Ch\u00e1pu!",
    "NPE_Bots_Modal_Desc": "<span class=\"introText\">Tv\u016fj prvn\u00ed z\u00e1pas s boty!</span><br><br>Z\u00e1pasy s boty jsou v\u00fdborn\u00e9 pro sezn\u00e1men\u00ed se s hrdiny, ale neodr\u00e1\u017e\u00ed sp\u00e1d a t\u00fdmovou povahu z\u00e1pas\u016f se skute\u010dn\u00fdmi hr\u00e1\u010di.<br><br>A\u017e se tedy otrk\u00e1\u0161, doporu\u010dujeme p\u0159ej\u00edt do vyhled\u00e1v\u00e1n\u00ed standardn\u00edch z\u00e1pas\u016f.",
    "NPE_Heroes_Modal_Button": "Ch\u00e1pu!",
    "NPE_Heroes_Modal_Desc": "<span class=\"introText\">Zd\u00e1 se, \u017ee hraje\u0161 poprv\u00e9!</span><br><br>Abychom ti usnadnili vstup do hry Deadlock, zv\u00fdraznili jsme n\u011bkolik hrdin\u016f, kte\u0159\u00ed jsou ide\u00e1ln\u00ed pro nov\u00e9 hr\u00e1\u010de.",
    "NPE_Heroes_Modal_Title": "Doporu\u010den\u00ed hrdinov\u00e9",
    "NanoShadowBulletArmorReductionDuration_label": "Trv\u00e1n\u00ed redukce balistick\u00e9 odolnosti",
    "NanoShadowBulletArmorReductionDuration_postfix": "s",
    "NanoShadowBulletArmorReductionDuration_postvalue_label": "Trv\u00e1n\u00ed redukce balistick\u00e9 odolnosti",
    "NanoShadowBulletArmorReductionHeavy_label": "Balistick\u00e1 odolnost (siln\u00fd \u00fader)",
    "NanoShadowBulletArmorReductionHeavy_postvalue_label": "Balistick\u00e1 odolnost (siln\u00fd \u00fader)",
    "NanoShadowBulletArmorReductionHeavy_prefix": "-",
    "NanoShadowBulletArmorReductionLight_label": "Balistick\u00e1 odolnost (slab\u00fd \u00fader)",
    "NanoShadowBulletArmorReductionLight_postvalue_label": "Balistick\u00e1 odolnost (slab\u00fd \u00fader)",
    "NanoShadowBulletArmorReductionLight_prefix": "-",
    "NanoShadowMeleeAttackSpeedBonus_label": "Bonus k rychlosti \u00fader\u016f",
    "NanoShadowMeleeAttackSpeedBonus_postfix": "%",
    "NanoShadowMeleeAttackSpeedBonus_postvalue_label": "Bonus k rychlosti \u00fader\u016f",
    "NanoShadowMeleeAttackSpeedBonus_prefix": "+",
    "NanoTechPerShot_label": "Spiritu\u00e1ln\u00ed po\u0161kozen\u00ed",
    "NanoTechPerShot_postvalue_label": "Spiritu\u00e1ln\u00ed po\u0161kozen\u00ed",
    "NewPlayer_Finish": "End Tutorial",
    "NewPlayer_GetStarted": "Review <span class='TaskHighlight'>Get Started</span>",
    "NewPlayer_GetStarted_Time": "4 mins",
    "NewPlayer_HeroSandbox": "Try out your moves in <span class='TaskHighlight'>Hero Training</span>",
    "NewPlayer_HeroSandbox_Time": "5 mins",
    "NewPlayer_LaneTraining": "Learn the early game in <span class='TaskHighlight'>Lane Training</span>",
    "NewPlayer_LaneTraining_Time": "8 mins",
    "NewPlayer_NewPlayerFlow": "Learn to Play",
    "NewPlayer_NewPlayerFlow_Desc": "To get started, check out the tasks within <span class=\"introText\">Learn</span>.",
    "NewPlayer_Skip": "P\u0159esko\u010dit tutori\u00e1l",
    "NewPlayer_YouAreFinished": "You're ready! Try a bot match within Practice or Play your first game!",
    "NonHeroAbilityLifestealTooltipOnly_postfix": "%",
    "NonHeroHealingFactor_label": "Vampirismus v\u016f\u010di nehrdin\u016fm",
    "NonHeroHealingFactor_postfix": "%",
    "NonHeroHealingFactor_postvalue_label": "Vampirismus v\u016f\u010di nehrdin\u016fm",
    "NonHeroStackLimit_label": "Limit se\u010dten\u00ed na nehrdinech",
    "NonHeroStackLimit_postvalue_label": "Limit se\u010dten\u00ed na nehrdinech",
    "NonImbuedBonusDuration_label": "Trv\u00e1n\u00ed neprodchnut\u00fdch schopnost\u00ed",
    "NonImbuedBonusDuration_postfix": "%",
    "NonImbuedBonusDuration_postvalue_label": "Trv\u00e1n\u00ed neprodchnut\u00fdch schopnost\u00ed",
    "NonImbuedBonusDuration_prefix": "{s:sign}",
    "NonImbuedCooldownReduction_label": "Redukce dob obnoven\u00ed neprodchnut\u00fdch schopnost\u00ed",
    "NonImbuedCooldownReduction_postfix": "%",
    "NonImbuedCooldownReduction_postvalue_label": "Redukce dob obnoven\u00ed neprodchnut\u00fdch schopnost\u00ed",
    "NonImbuedCooldownReduction_prefix": "{s:sign}",
    "NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_label": "Dosahy neprodchnut\u00fdch schopnost\u00ed",
    "NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postfix": "%",
    "NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label": "Dosahy neprodchnut\u00fdch schopnost\u00ed",
    "NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_prefix": "{s:sign}",
    "NonImbuedTechRadiusMultiplier_label": "Non-Imbued Radius",
    "NonImbuedTechRadiusMultiplier_postfix": "%",
    "NonImbuedTechRadiusMultiplier_prefix": "{s:sign}",
    "NonImbuedTechRangeMultiplier_label": "Dosahy neprodchnut\u00fdch schopnost\u00ed",
    "NonImbuedTechRangeMultiplier_postfix": "%",
    "NonImbuedTechRangeMultiplier_postvalue_label": "Dosahy neprodchnut\u00fdch schopnost\u00ed",
    "NonImbuedTechRangeMultiplier_prefix": "{s:sign}",
    "NonPlayerBonusWeaponPower_conditional": "v\u016f\u010di NPC",
    "NonPlayerBonusWeaponPower_label": "Fyzick\u00e9 po\u0161kozen\u00ed v\u016f\u010di NPC",
    "NonPlayerBonusWeaponPower_postfix": "%",
    "NonPlayerBonusWeaponPower_postvalue_label": "Fyzick\u00e9 po\u0161kozen\u00ed v\u016f\u010di NPC",
    "NonPlayerBonusWeaponPower_prefix": "{s:sign}",
    "NonPlayerBulletResist_conditional": "v\u016f\u010di NPC",
    "NonPlayerBulletResist_label": "Balistick\u00e1 odolnost v\u016f\u010di NPC",
    "NonPlayerBulletResist_postfix": "%",
    "NonPlayerBulletResist_postvalue_label": "Balistick\u00e1 odolnost v\u016f\u010di NPC",
    "NonPlayerBulletResist_prefix": "{s:sign}",
    "NonPlayerResourceScalePct_postfix": "%",
    "NonPlayerResourceScalePct_postvalue_label": "\u00da\u010dinnost v\u016f\u010di nehr\u00e1\u010d\u016fm",
    "NormalDPS_label": "Normal DPS",
    "NotScored_Text": "Tento z\u00e1pas nebude zaznamen\u00e1n. Nyn\u00ed je mo\u017en\u00e9 ho bezpe\u010dn\u011b opustit.",
    "NotSeenByEnemiesRegen_label": "L\u00e9\u010den\u00ed dle max. zdrav\u00ed",
    "NotSeenByEnemiesRegen_postfix": "%",
    "NotSeenByEnemiesRegen_postvalue_label": "L\u00e9\u010den\u00ed dle max. zdrav\u00ed",
    "NumBloodShards_label": "Krvav\u00e9 st\u0159epy",
    "NumBloodShards_postvalue_label": "Krvav\u00e9 st\u0159epy",
    "OK": "OK",
    "OS_Default_Device": "V\u00fdchoz\u00ed za\u0159\u00edzen\u00ed",
    "Objective_Defender_Paused": "Nezranitelnost",
    "Objective_Defender_Paused_desc": "Pobl\u00ed\u017e jsou obr\u00e1nci",
    "Objective_Defender_Resistant": "Obr\u00e1nci kladou odpor",
    "Objective_Enemy_BarrackBoss": "Nep\u0159\u00e1telsk\u00fd str\u00e1\u017ece z\u00e1kladny",
    "Objective_Enemy_ShieldGenerator": "Nep\u0159\u00e1telsk\u00e1 svatyn\u011b",
    "Objective_Enemy_T1": "Nep\u0159\u00e1telsk\u00fd str\u00e1\u017ece",
    "Objective_Enemy_T2": "Nep\u0159\u00e1telsk\u00fd chodec",
    "Objective_Enemy_T3": "Nep\u0159\u00e1telsk\u00fd patron",
    "Objective_Enemy_T3_Final": "Nep\u0159\u00e1telsk\u00fd patron (posledn\u00ed f\u00e1ze)",
    "Objective_Enemy_T3_FirstPhase": "Nep\u0159\u00e1telsk\u00fd patron (prvn\u00ed f\u00e1ze)",
    "Objective_Friendly_BarrackBoss": "Spojeneck\u00fd str\u00e1\u017ece z\u00e1kladny",
    "Objective_Friendly_ShieldGenerator": "Spojeneck\u00e1 svatyn\u011b",
    "Objective_Friendly_T1": "Spojeneck\u00fd str\u00e1\u017ece",
    "Objective_Friendly_T2": "Spojeneck\u00fd chodec",
    "Objective_Friendly_T3": "Spojeneck\u00fd patron",
    "Objective_Friendly_T3_Final": "Spojeneck\u00fd patron (posledn\u00ed f\u00e1ze)",
    "Objective_Friendly_T3_FirstPhase": "Spojeneck\u00fd patron (prvn\u00ed f\u00e1ze)",
    "Objective_Message_MidBoss_OutOfRange": "Mimo dosah",
    "Objective_Message_Patron_Transforming": "Patron se prom\u011b\u0148uje...",
    "Objective_Message_Protected": "Chr\u00e1n\u011bn\u00fd",
    "Objective_MidBoss": "Hl\u00edda\u010d chr\u00e1mu",
    "Objective_Team1_BarrackBoss": "Jantarov\u00fd str\u00e1\u017ece z\u00e1kladny",
    "Objective_Team1_ShieldGenerator": "Jantarov\u00e1 svatyn\u011b",
    "Objective_Team1_T1": "Jantarov\u00fd str\u00e1\u017ece",
    "Objective_Team1_T2": "Jantarov\u00fd chodec",
    "Objective_Team1_T3": "Jantarov\u00fd patron",
    "Objective_Team1_T3_Final": "Jantarov\u00fd patron (posledn\u00ed f\u00e1ze)",
    "Objective_Team1_T3_FirstPhase": "Jantarov\u00fd patron (prvn\u00ed f\u00e1ze)",
    "Objective_Team2_BarrackBoss": "Saf\u00edrov\u00fd str\u00e1\u017ece z\u00e1kladny",
    "Objective_Team2_ShieldGenerator": "Saf\u00edrov\u00e1 svatyn\u011b",
    "Objective_Team2_T1": "Saf\u00edrov\u00fd str\u00e1\u017ece",
    "Objective_Team2_T2": "Saf\u00edrov\u00fd chodec",
    "Objective_Team2_T3": "Saf\u00edrov\u00fd patron",
    "Objective_Team2_T3_Final": "Saf\u00edrov\u00fd patron (posledn\u00ed f\u00e1ze)",
    "Objective_Team2_T3_FirstPhase": "Saf\u00edrov\u00fd patron (prvn\u00ed f\u00e1ze)",
    "OmniPendantBonusAbilityCharges_label": "Schopnost s nabit\u00edmi",
    "OmniPendantBonusAbilityCharges_postvalue_label": "Schopnost s nabit\u00edmi",
    "OmniPendantBonusAbilityCharges_prefix": "{s:sign}",
    "OnLandDamageRadius_label": "Rozsah dopadu",
    "OnLandDamageRadius_postfix": "m",
    "OnLandDamageRadius_postvalue_label": "Rozsah dopadu",
    "OpenHeroSheet": "Otev\u0159en\u00ed obchodu",
    "OutOfCombatHealthRegen_label": "Regenerace mimo boj",
    "OutOfCombatHealthRegen_postvalue_label": "Regenerace mimo boj",
    "OutOfCombatHealthRegen_prefix": "{s:sign}",
    "OuterDamage_label": "Damage at the edge",
    "OutgoingDamagePenaltyPercent_label": "Penalizace po\u0161kozen\u00ed",
    "OutgoingDamagePenaltyPercent_postfix": "%",
    "OutgoingDamagePenaltyPercent_postvalue_label": "Penalizace po\u0161kozen\u00ed",
    "OutgoingDamagePercentHungry_label": "Po\u0161kozen\u00ed",
    "OutgoingDamagePercentHungry_postfix": "%",
    "OutgoingDamagePercentHungry_postvalue_label": "Po\u0161kozen\u00ed",
    "OutgoingDamagePercentHungry_prefix": "{s:sign}",
    "OutgoingDamagePercentPerStack_postfix": "%",
    "OutgoingDamagePercentPerStack_postvalue_label": "Po\u0161kozen\u00ed utr\u017een\u00e9 za se\u010dten\u00ed",
    "OutgoingDamagePercentPerStack_prefix": "{s:sign}",
    "OutgoingDamagePercent_label": "Po\u0161kozen\u00ed",
    "OutgoingDamagePercent_postfix": "%",
    "OutgoingDamagePercent_postvalue_label": "Po\u0161kozen\u00ed",
    "OutgoingDamagePercent_prefix": "{s:sign}",
    "OutgoingDamageReduction_label": "Attack Damage",
    "OutgoingDamageReduction_postfix": "%",
    "OutgoingDamageReduction_prefix": "-",
    "OutgoingDamage_label": "Po\u010d\u00e1te\u010dn\u00ed po\u0161kozen\u00ed",
    "OutgoingDamage_postvalue_label": "Po\u010d\u00e1te\u010dn\u00ed po\u0161kozen\u00ed",
    "OutgoingProjectileLifetime_label": "Prodleva p\u0159ita\u017een\u00ed",
    "OutgoingProjectileLifetime_postfix": "s",
    "OutgoingProjectileLifetime_postvalue_label": "Prodleva p\u0159ita\u017een\u00ed",
    "OutgoingTechDamagePercent_label": "Spiritu\u00e1ln\u00ed po\u0161kozen\u00ed",
    "OutgoingTechDamagePercent_postfix": "%",
    "OutgoingTechDamagePercent_postvalue_label": "Spiritu\u00e1ln\u00ed po\u0161kozen\u00ed",
    "OverchargePct_label": "Overcharge",
    "OverchargePct_postfix": "%",
    "OverdriveClipDuration_Postfix": "s",
    "OverflowBonusDamage_postfix": "%",
    "OverflowTechPower_label": "Spiritu\u00e1ln\u00ed s\u00edla",
    "OverflowTechPower_postvalue_label": "Spiritu\u00e1ln\u00ed s\u00edla",
    "ParryCooldownReduction_label": "Doba obnoven\u00ed vykryt\u00ed",
    "ParryCooldownReduction_postfix": "s",
    "ParryCooldownReduction_postvalue_label": "Doba obnoven\u00ed vykryt\u00ed",
    "ParryCooldownReduction_prefix": "-",
    "ParrySuccessHealPercentage_label": "Vykryt\u00e9 po\u0161kozen\u00ed na l\u00e9\u010den\u00ed",
    "ParrySuccessHealPercentage_postfix": "%",
    "ParrySuccessHealPercentage_postvalue_label": "Vykryt\u00e9 po\u0161kozen\u00ed na l\u00e9\u010den\u00ed",
    "ParryWindow_label": "Trv\u00e1n\u00ed nezranitelnosti",
    "ParryWindow_postfix": "s",
    "ParryWindow_postvalue_label": "Trv\u00e1n\u00ed nezranitelnosti",
    "PartCollectionRadius_label": "Rozsah pro sb\u011br",
    "PartCollectionRadius_postfix": "m",
    "PartCollectionRadius_postvalue_label": "Rozsah pro sb\u011br",
    "PartCollectionRequired_label": "Vy\u017eadovan\u00e9 mno\u017estv\u00ed esence smrti",
    "PartCollectionRequired_postvalue_label": "Vy\u017eadovan\u00e9 mno\u017estv\u00ed esence smrti",
    "PartyWarningPostGame": "Z\u00e1pas skupin s velk\u00fdm rozptylem dovednost\u00ed",
    "PassiveFireRate_label": "Rychlost st\u0159elby",
    "PassiveFireRate_postfix": "%",
    "PassiveFireRate_postvalue_label": "Rychlost st\u0159elby",
    "PassiveShieldCooldown_label": "Doba obnoven\u00ed",
    "PassiveShieldCooldown_postfix": "s",
    "PassiveShieldCooldown_postvalue_label": "Doba obnoven\u00ed",
    "PathLength_label": "D\u00e9lka paprsku",
    "PathLength_postfix": "m",
    "PathLength_postvalue_label": "D\u00e9lka paprsku",
    "PeakFireRateBonus_label": "Peak Fire Rate Bonus",
    "PeakFireRateBonus_postfix": "%",
    "PerTargetCooldown_postfix": "s",
    "PerTargetCooldown_postvalue_label": "Doba obnoven\u00ed za c\u00edl",
    "PercentDamage_label": "Po\u0161kozen\u00ed po vypr\u0161en\u00ed",
    "PercentDamage_postfix": "%",
    "PercentDamage_postvalue_label": "Po\u0161kozen\u00ed po vypr\u0161en\u00ed",
    "PercentHealthHealing_label": "Vyl\u00e9\u010den\u00e9 zdrav\u00ed",
    "PercentHealthHealing_postfix": "%",
    "PercentHealthHealing_postvalue_label": "Vyl\u00e9\u010den\u00e9 zdrav\u00ed",
    "PerfectDamage_label": "Dokonal\u00e9 po\u0161kozen\u00ed",
    "PerfectDamage_postvalue_label": "Dokonal\u00e9 po\u0161kozen\u00ed",
    "PerfectHoldTimeStart_label": "Za\u010d\u00e1tek dokonal\u00e9ho okam\u017eiku",
    "PerfectHoldTimeStart_postfix": "s",
    "PerfectHoldTimeStart_postvalue_label": "Za\u010d\u00e1tek dokonal\u00e9ho okam\u017eiku",
    "PerfectWindowDuration_label": "Trv\u00e1n\u00ed dokonal\u00e9ho okam\u017eiku",
    "PerfectWindowDuration_postfix": "s",
    "PerfectWindowDuration_postvalue_label": "Trv\u00e1n\u00ed dokonal\u00e9ho okam\u017eiku",
    "PetrifyDamageBreakThreshold_label": "Vyblokovan\u00e9 po\u0161kozen\u00ed",
    "PetrifyDamageBreakThreshold_postvalue_label": "Vyblokovan\u00e9 po\u0161kozen\u00ed",
    "PetrifyDamage_label": "Po\u0161kozen\u00ed zkamen\u011bn\u00edm",
    "PetrifyDamage_postvalue_label": "Po\u0161kozen\u00ed zkamen\u011bn\u00edm",
    "PetrifyDuration_label": "Trv\u00e1n\u00ed zkamen\u011bn\u00ed",
    "PetrifyDuration_postfix": "s",
    "PetrifyDuration_postvalue_label": "Trv\u00e1n\u00ed zkamen\u011bn\u00ed",
    "PetrifyRadius_label": "Rozsah pro zkamen\u011bn\u00ed",
    "PetrifyRadius_postfix": "m",
    "PetrifyRadius_postvalue_label": "Rozsah pro zkamen\u011bn\u00ed",
    "PhantomStrikeDebuffDuration_label": "Trv\u00e1n\u00ed debuffu",
    "PhantomStrikeDebuffDuration_postfix": "s",
    "PhantomStrikeDebuffDuration_postvalue_label": "Trv\u00e1n\u00ed debuffu",
    "PhaseOutDuration_label": "Trv\u00e1n\u00ed nezranitelnosti",
    "PhaseOutDuration_postfix": "s",
    "PhaseOutDuration_postvalue_label": "Trv\u00e1n\u00ed nezranitelnosti",
    "Ping_Low_Health": "n\u00edzk\u00e9",
    "PlayerInfestDuration_label": "Trv\u00e1n\u00ed",
    "PlayerInfestDuration_postfix": "s",
    "PlayerInfestDuration_postvalue_label": "Trv\u00e1n\u00ed",
    "Player_DisconnectReason_Idle": "Byl jsi odpojen od hern\u00edho serveru, proto\u017ee jsi byl p\u0159\u00edli\u0161 dlouho ne\u010dinn\u00fd.",
    "PoisonDamage_label": "Poison Damage",
    "PoisonDuration_label": "Trv\u00e1n\u00ed",
    "PoisonDuration_postfix": "s",
    "PoisonDuration_postvalue_label": "Trv\u00e1n\u00ed",
    "PostBounceDamage_label": "Post-Bounce Damage",
    "PostCastDelay_postfix": "s",
    "PostCubeBuffDuration_label": "Trv\u00e1n\u00ed buffu",
    "PostCubeBuffDuration_postfix": "s",
    "PostCubeBuffDuration_postvalue_label": "Trv\u00e1n\u00ed buffu",
    "PounceDebuffRadius_label": "Rozsah zpomalen\u00ed",
    "PounceDebuffRadius_postfix": "m",
    "PounceDebuffRadius_postvalue_label": "Rozsah zpomalen\u00ed",
    "PounceFriendlyRechargeTime_label": "Doba obnoven\u00ed nabit\u00ed na spojenci",
    "PounceFriendlyRechargeTime_postfix": "s",
    "PounceFriendlyRechargeTime_postvalue_label": "Doba obnoven\u00ed nabit\u00ed na spojenci",
    "PounceFriendlyTargetCD_label": "Doba obnoven\u00ed na spojenci",
    "PounceFriendlyTargetCD_postfix": "s",
    "PounceFriendlyTargetCD_postvalue_label": "Doba obnoven\u00ed na spojenci",
    "PowerJumpChannelTime_label": "In Power Jump Channel",
    "PowerJumpChannelTime_postfix": "s",
    "PreBounceDamage_label": "Pre-Bounce Damage",
    "PreExplosionDuration_postfix": "s",
    "PreExplosionDuration_postvalue_label": "Prodleva sv\u011bteln\u00e9ho sloupu",
    "PrepareTime_label": "Prepare Time",
    "PrepareTime_postfix": "s",
    "ProcAmmoConsumed_label": "N\u00e1boje spot\u0159ebovan\u00e9 nav\u00edc",
    "ProcAmmoConsumed_postfix": "%",
    "ProcAmmoConsumed_postvalue_label": "N\u00e1boje spot\u0159ebovan\u00e9 nav\u00edc",
    "ProcBonusMagicDamageEscalation_label": "Eskaluj\u00edc\u00ed spiritu\u00e1ln\u00ed po\u0161kozen\u00ed",
    "ProcBonusMagicDamageEscalation_postvalue_label": "Eskaluj\u00edc\u00ed spiritu\u00e1ln\u00ed po\u0161kozen\u00ed",
    "ProcBonusMagicDamageEscalation_prefix": "{s:sign}",
    "ProcBonusMagicDamage_label": "Spiritu\u00e1ln\u00ed po\u0161kozen\u00ed",
    "ProcBonusMagicDamage_postvalue_label": "Spiritu\u00e1ln\u00ed po\u0161kozen\u00ed",
    "ProcBonusMagicDamage_prefix": "{s:sign}",
    "ProcBuildupPercent_label": "Proc Buildup",
    "ProcBuildupPercent_postfix": "%",
    "ProcChance_label": "\u0160ance na spu\u0161t\u011bn\u00ed",
    "ProcChance_postfix": "%",
    "ProcChance_postvalue_label": "\u0160ance na spu\u0161t\u011bn\u00ed",
    "ProcCooldown_label": "Max. frekvence",
    "ProcCooldown_postfix": "s",
    "ProcCooldown_postvalue_label": "Max. frekvence",
    "ProcDamageBase_label": "Z\u00e1kladn\u00ed po\u0161kozen\u00ed",
    "ProcDamageBase_postvalue_label": "Z\u00e1kladn\u00ed po\u0161kozen\u00ed",
    "ProcDamagePercentage_label": "Bonus k balistick\u00e9mu po\u0161kozen\u00ed",
    "ProcDamagePercentage_postfix": "%",
    "ProcDamagePercentage_postvalue_label": "Bonus k balistick\u00e9mu po\u0161kozen\u00ed",
    "ProcDamagePercentage_prefix": "+",
    "ProcDamage_label": "Spiritu\u00e1ln\u00ed po\u0161kozen\u00ed",
    "ProcDamage_postvalue_label": "Spiritu\u00e1ln\u00ed po\u0161kozen\u00ed",
    "ProcHealth_label": "Pr\u00e1h zdrav\u00ed",
    "ProcHealth_postfix": "%",
    "ProcHealth_postvalue_label": "Pr\u00e1h zdrav\u00ed",
    "ProcMaxRange_label": "Max. vzd\u00e1lenost pro spu\u0161t\u011bn\u00ed",
    "ProcMaxRange_postfix": "m",
    "ProcMaxRange_postvalue_label": "Max. vzd\u00e1lenost pro spu\u0161t\u011bn\u00ed",
    "ProjectileAmount_label": "Po\u010det projektil\u016f",
    "ProjectileAmount_postvalue_label": "Po\u010det projektil\u016f",
    "ProjectileInterval_label": "Interval projektil\u016f",
    "ProjectileInterval_postvalue_label": "Interval projektil\u016f",
    "ProjectileRedirectCount_label": "Max. po\u010det p\u0159esm\u011brov\u00e1n\u00ed",
    "ProjectileRedirectCount_postvalue_label": "Max. po\u010det p\u0159esm\u011brov\u00e1n\u00ed",
    "Projectiles_label": "Projectiles",
    "PuddleDuration_label": "Trv\u00e1n\u00ed lou\u017ee",
    "PuddleDuration_postfix": "s",
    "PuddleDuration_postvalue_label": "Trv\u00e1n\u00ed lou\u017ee",
    "PuddleRadius_label": "Rozsah lou\u017ee",
    "PuddleRadius_postfix": "m",
    "PuddleRadius_postvalue_label": "Rozsah lou\u017ee",
    "PulseDPS_label": "Po\u0161kozen\u00ed/s",
    "PulseDPS_postvalue_label": "Po\u0161kozen\u00ed/s",
    "PulseDamage_label": "Po\u0161kozen\u00ed za pulz",
    "PulseDamage_postvalue_label": "Po\u0161kozen\u00ed za pulz",
    "PulseDebuffDuration_label": "Enemy Slow duration",
    "PulseDebuffDuration_postfix": "s",
    "PulseGrenadeDamageAmplificationPerStack_label": "Nav\u00fd\u0161en\u00ed po\u0161kozen\u00ed za se\u010dten\u00ed",
    "PulseGrenadeDamageAmplificationPerStack_postfix": "%",
    "PulseGrenadeDamageAmplificationPerStack_postvalue_label": "Nav\u00fd\u0161en\u00ed po\u0161kozen\u00ed za se\u010dten\u00ed",
    "PulseGrenadeDebuffDuration_label": "Trv\u00e1n\u00ed nav\u00fd\u0161en\u00ed",
    "PulseGrenadeDebuffDuration_postfix": "s",
    "PulseGrenadeDebuffDuration_postvalue_label": "Trv\u00e1n\u00ed nav\u00fd\u0161en\u00ed",
    "PulseInterval_label": "Interval pulz\u016f",
    "PulseInterval_postfix": "s",
    "PulseInterval_postvalue_label": "Interval pulz\u016f",
    "PulseRadius_label": "Rozsah pulz\u016f",
    "PulseRadius_postfix": "m",
    "PulseRadius_postvalue_label": "Rozsah pulz\u016f",
    "Pulses_label": "Po\u010det pulz\u016f",
    "Pulses_postvalue_label": "Po\u010det pulz\u016f",
    "PushToTalk": "Aktivace mikrofonu",
    "Quicksilver_conditional": "po sesl\u00e1n\u00ed schopnosti",
    "RadiusPerSecond_label": "N\u00e1r\u016fst rozsahu",
    "RadiusPerSecond_postfix": "m/s",
    "RadiusPerSecond_postvalue_label": "N\u00e1r\u016fst rozsahu",
    "Radius_label": "Rozsah",
    "Radius_postfix": "m",
    "Radius_postvalue_label": "Rozsah",
    "RakeHealPerKill_postvalue_label": "L\u00e9\u010den\u00ed za zabit\u00ed",
    "RampDuration_label": "Ramp Duration",
    "RampDuration_postfix": "s",
    "RangeForBonusDamage_label": "Vzd\u00e1lenost pro bonusov\u00e9 po\u0161kozen\u00ed",
    "RangeForBonusDamage_postfix": "m",
    "RangeForBonusDamage_postvalue_label": "Vzd\u00e1lenost pro bonusov\u00e9 po\u0161kozen\u00ed",
    "Range_label": "Dosah",
    "Range_postfix": "m",
    "Range_postvalue_label": "Dosah",
    "RarityTypeDesc": "%s2 (%s1)",
    "Rarity_Common": "Common",
    "Rarity_Rare": "Rare",
    "Rarity_Uncommon": "Uncommon",
    "RecastDuration_postfix": "s",
    "RecastDuration_postvalue_label": "Trv\u00e1n\u00ed po op\u011btovn\u00e9m sesl\u00e1n\u00ed",
    "RecastWindow_label": "Okno pro op\u011btovn\u00e9 sesl\u00e1n\u00ed",
    "RecastWindow_postfix": "s",
    "RecastWindow_postvalue_label": "Okno pro op\u011btovn\u00e9 sesl\u00e1n\u00ed",
    "RecoveryDuration_label": "Recovery Time",
    "RecoveryDuration_postfix": "s",
    "RecoveryDuration_prefix": "",
    "ReduceFootstepSound_label": "Dosah sly\u0161itelnosti krok\u016f",
    "ReduceFootstepSound_postfix": "%",
    "ReduceFootstepSound_postvalue_label": "Dosah sly\u0161itelnosti krok\u016f",
    "ReflectDamage_label": "Bullet Reflect Damage",
    "ReflectDamage_postfix": "%",
    "RegenDuration_label": "Trv\u00e1n\u00ed regenerace",
    "RegenDuration_postfix": "s",
    "RegenDuration_postvalue_label": "Trv\u00e1n\u00ed regenerace",
    "RegenIncomingDamageDuration_label": "Trv\u00e1n\u00ed regenerace",
    "RegenIncomingDamageDuration_postfix": "s",
    "RegenIncomingDamageDuration_postvalue_label": "Trv\u00e1n\u00ed regenerace",
    "RegenIncomingDamagePercent_label": "Po\u0161kozen\u00ed na regeneraci",
    "RegenIncomingDamagePercent_postfix": "%",
    "RegenIncomingDamagePercent_postvalue_label": "Po\u0161kozen\u00ed na regeneraci",
    "RegenWhileInvisible_label": "Regenerace zdrav\u00ed b\u011bhem neviditelnosti",
    "RegenWhileInvisible_postvalue_label": "Regenerace zdrav\u00ed b\u011bhem neviditelnosti",
    "RegenWhileInvisible_prefix": "+",
    "RegenerationDuration_label": "Trv\u00e1n\u00ed regenerace",
    "RegenerationDuration_postfix": "s",
    "RegenerationDuration_postvalue_label": "Trv\u00e1n\u00ed regenerace",
    "RegenerationRate_label": "Restore Time",
    "RegenerationRate_postfix": "s",
    "Regeneration_label": "Regenerace",
    "Regeneration_postfix": "bod\u016f zdrav\u00ed/s",
    "Regeneration_postvalue_label": "Regenerace",
    "ReloadBullet_label": "Applying an ionizing charge automatically reloads 1 bullet",
    "ReloadSpeedDecrease_label": "Trv\u00e1n\u00ed p\u0159eb\u00edjen\u00ed",
    "ReloadSpeedDecrease_postfix": "%",
    "ReloadSpeedDecrease_postvalue_label": "Trv\u00e1n\u00ed p\u0159eb\u00edjen\u00ed",
    "ReloadSpeedMultipler_label": "Trv\u00e1n\u00ed p\u0159eb\u00edjen\u00ed",
    "ReloadSpeedMultipler_postfix": "%",
    "ReloadSpeedMultipler_postvalue_label": "Trv\u00e1n\u00ed p\u0159eb\u00edjen\u00ed",
    "ReloadSpeedMultipler_prefix": "{s:sign}",
    "Reloaded": "P\u0159ebito!",
    "ReportCard_AbilitiesUpgraded": "Vylep\u0161i schopnost",
    "ReportCard_AbilitiesUpgraded_Desc": "Podr\u017e{g:citadel_binding:'Scoreboard'}a vylep\u0161i jednu ze sv\u00fdch schopnost\u00ed.",
    "ReportCard_AbilitiesUpgraded_Progress": "<span class=\"yourscore\">{i:abilitiesUpgraded}</span>/{i:abilitiesUpgradedNextGoal}",
    "ReportCard_DamageTaken": "Damage Taken",
    "ReportCard_DamageTaken_Desc": "For incoming damage, less is more",
    "ReportCard_DamageTaken_Progress": "<span class=\"yourscore\">{i:damageTaken}</span> &lt; {i:damageTakenNextGoal}",
    "ReportCard_GuardianDamage": "Guardian Damage",
    "ReportCard_GuardianDamage_Desc": "Damage you\u2019ve dealt to enemy objectives",
    "ReportCard_GuardianDamage_Progress": "<span class=\"yourscore\">{i:guardianDamage}</span> / {i:guardianDamageNextGoal}",
    "ReportCard_KillGuardian": "Zni\u010d nep\u0159\u00e1telsk\u00e9ho str\u00e1\u017ece",
    "ReportCard_KillGuardian_Desc": "Zne\u0161kodni v\u0161echny, kdo se ti postav\u00ed do cesty!",
    "ReportCard_LastHits": "Smrt\u00edc\u00ed r\u00e1ny",
    "ReportCard_LastHits_Desc": "Achieve the last hit on <span class=\"highlight\">Troopers</span> and <span class=\"highlight\">Enemy Heroes</span>.",
    "ReportCard_LastHits_Progress": "<span class=\"yourscore\">{i:lastHits}</span>/{i:lastHitsNextGoal}",
    "ReportCard_LastHits_Tutorial": "Get <span class=\"yourscore\">25</span> Killing Blows",
    "ReportCard_ModsPurchased": "Zakup si p\u0159edm\u011bt",
    "ReportCard_ModsPurchased_Desc": "Zakup si v obchodu libovoln\u00fd p\u0159edm\u011bt.",
    "ReportCard_ModsPurchased_Progress": "<span class=\"yourscore\">{i:modsPurchased}</span>/{i:modsPurchasedNextGoal}",
    "ReportCard_NetWorth": "Souls Earned",
    "ReportCard_NetWorth_Desc": "Souls gained by killing troopers and shooting orbs",
    "ReportCard_NetWorth_Progress": "<span class=\"yourscore\">{i:netWorth}</span>/{i:netWorthNextGoal} du\u0161\u00ed",
    "ReportCard_OrbsDenied": "Sest\u0159el oran\u017eov\u00fd orb",
    "ReportCard_OrbsDeniedDesc": "Sest\u0159el let\u00edc\u00ed oran\u017eov\u00fd orb a ukradni du\u0161e nep\u0159\u00edteli.",
    "ReportCard_OrbsDenied_Desc": "Souls you've denied",
    "ReportCard_OrbsDenied_Progress": "<span class=\"yourscore\">{i:orbsDenied}</span> / {i:orbsDeniedNextGoal}",
    "ReportCard_OrbsSecured": "Sest\u0159el zelen\u00fd orb",
    "ReportCard_OrbsSecuredDesc": "Sest\u0159el let\u00edc\u00ed zelen\u00fd orb a\u00a0zajisti si jeho du\u0161e.",
    "ReportCard_OrbsSecured_Desc": "Shoot <span class=\"yellowhighlight\">Blue Souls</span> from felled enemies and <span class=\"redhighlight\">Orange Souls</span> stolen from your opponents.",
    "ReportCard_OrbsSecured_Progress": "<span class=\"yourscore\">{i:orbsSecured}</span> / {i:orbsSecuredNextGoal}",
    "ReportCard_OrbsSecured_Tutorial": "Shoot <span class=\"yourscore\">25</span> Souls",
    "ReportCard_PlayerDamage": "Player Damage",
    "ReportCard_PlayerDamage_Desc": "Damage you\u2019ve dealt to enemy heroes",
    "ReportCard_PlayerDamage_Progress": "<span class=\"yourscore\">{i:playerDamage}</span> / {i:playerDamageNextGoal}",
    "ReportCard_PowerUp": "Vylep\u0161i sv\u00e9ho hrdinu",
    "ReportCard_PowerUp_Desc": "Doje\u010f po dr\u00e1ze zp\u011bt na z\u00e1kladnu a utra\u0165 v\u0161echny sv\u00e9 du\u0161e a body schopnost\u00ed.",
    "ReportCard_SoulsCollected_Desc": "Sesb\u00edrej 1 000 du\u0161\u00ed za zab\u00edjen\u00ed nep\u0159\u00e1telsk\u00fdch p\u011b\u0161\u00e1k\u016f.",
    "ResetsAirLimit_label": "Reset vzdu\u0161n\u00fdch pohyb\u016f",
    "ResetsAirLimit_postvalue_label": "Reset vzdu\u0161n\u00fdch pohyb\u016f",
    "ResistReductionDuration_label": "Trv\u00e1n\u00ed redukce spirituality",
    "ResistReductionDuration_postfix": "s",
    "ResistReductionDuration_postvalue_label": "Trv\u00e1n\u00ed redukce spirituality",
    "ResistStealAmount_label": "Ukraden\u00e1 odolnost",
    "ResistStealAmount_postfix": "%",
    "ResistStealAmount_postvalue_label": "Ukraden\u00e1 odolnost",
    "ResistancePerStack_label": "Odolnost za se\u010dten\u00ed",
    "ResistancePerStack_postfix": "%",
    "ResistancePerStack_postvalue_label": "Odolnost za se\u010dten\u00ed",
    "RespawnBonusHealthDuration_label": "Respawn Bonus Health Duration",
    "RespawnBonusHealthDuration_postfix": "s",
    "RespawnBonusHealth_label": "Respawn Bonus Health",
    "RespawnDelay_postfix": "s",
    "RespawnHealthPercent_label": "Zdrav\u00ed po o\u017eivnut\u00ed",
    "RespawnHealthPercent_postfix": "%",
    "RespawnHealthPercent_postvalue_label": "Zdrav\u00ed po o\u017eivnut\u00ed",
    "RespawnTime_label": "\u010cas do o\u017eivnut\u00ed",
    "RespawnTime_postfix": "%",
    "RespawnTime_postvalue_label": "\u010cas do o\u017eivnut\u00ed",
    "RespawnTime_prefix": "{s:sign}",
    "RestoreDelay_label": "Prodleva obnoven\u00ed",
    "RestoreDelay_postfix": "s",
    "RestoreDelay_postvalue_label": "Prodleva obnoven\u00ed",
    "RestoreDelay_prefix": "{s:sign}",
    "ReturnDamage_label": "Po\u0161kozen\u00ed cestou zp\u011bt",
    "ReturnDamage_postvalue_label": "Po\u0161kozen\u00ed cestou zp\u011bt",
    "ReturnFireBulletResist_label": "Balistick\u00e1 odolnost",
    "ReturnFireBulletResist_postfix": "%",
    "ReturnFireBulletResist_postvalue_label": "Balistick\u00e1 odolnost",
    "ReturnFireBulletResist_prefix": "+",
    "RevealDuration_label": "Trv\u00e1n\u00ed odhalen\u00ed",
    "RevealDuration_postfix": "s",
    "RevealDuration_postvalue_label": "Trv\u00e1n\u00ed odhalen\u00ed",
    "RichochetChance_label": "\u0160ance na spu\u0161t\u011bn\u00ed",
    "RichochetChance_postfix": "%",
    "RichochetChance_postvalue_label": "\u0160ance na spu\u0161t\u011bn\u00ed",
    "RicochetChance_label": "\u0160ance na odra\u017een\u00ed",
    "RicochetChance_postfix": "%",
    "RicochetChance_postvalue_label": "\u0160ance na odra\u017een\u00ed",
    "RicochetDamagePercent_label": "Po\u0161kozen\u00ed po odra\u017een\u00ed",
    "RicochetDamagePercent_postfix": "%",
    "RicochetDamagePercent_postvalue_label": "Po\u0161kozen\u00ed po odra\u017een\u00ed",
    "RicochetRadius_label": "Dosah po odra\u017een\u00ed",
    "RicochetRadius_postfix": "m",
    "RicochetRadius_postvalue_label": "Dosah po odra\u017een\u00ed",
    "RicochetTargetsTooltipOnly_label": "C\u00edle po odra\u017een\u00ed",
    "RicochetTargetsTooltipOnly_postvalue_label": "C\u00edle po odra\u017een\u00ed",
    "RiposteChannelTime_postfix": "s",
    "RiposteChannelTime_postvalue_label": "Trv\u00e1n\u00ed odr\u00e1\u017een\u00ed",
    "RocketDamage_label": "Rocket Damage",
    "RocketsPerSecond_label": "Rakety/s",
    "RocketsPerSecond_postvalue_label": "Rakety/s",
    "RollingTime_label": "Trv\u00e1n\u00ed kut\u00e1len\u00ed",
    "RollingTime_postfix": "s",
    "RollingTime_postvalue_label": "Trv\u00e1n\u00ed kut\u00e1len\u00ed",
    "RopeDuration_label": "Trv\u00e1n\u00ed p\u0159iv\u00e1z\u00e1n\u00ed",
    "RopeDuration_postfix": "s",
    "RopeDuration_postvalue_label": "Trv\u00e1n\u00ed p\u0159iv\u00e1z\u00e1n\u00ed",
    "RopeLength_postfix": "m",
    "RopeLength_postvalue_label": "D\u00e9lka \u0159et\u011bzu",
    "RopeSnapDistance_postfix": "m",
    "RopeSnapDistance_postvalue_label": "Max. d\u00e9lka \u0159et\u011bzu",
    "Roster_Create_Title": "Sestaven\u00ed soupisky",
    "RunSpeed_postfix": "m/s",
    "SafeToAbandon_Text": "Tento z\u00e1pas je mo\u017en\u00e9 bez penalizace opustit, ale bude ti zaps\u00e1n jako por\u00e1\u017eka.",
    "SalvageBonus_FireRate_label": "Rychlost st\u0159elby za bonus",
    "SalvageBonus_FireRate_postvalue_label": "Rychlost st\u0159elby za bonus",
    "SalvageBonus_Health_label": "L\u00e9\u010den\u00ed",
    "SalvageBonus_Health_postvalue_label": "L\u00e9\u010den\u00ed",
    "SalvageDuration_label": "Max. trv\u00e1n\u00ed",
    "SalvageDuration_postfix": "s",
    "SalvageDuration_postvalue_label": "Max. trv\u00e1n\u00ed",
    "SandPhantomProcCooldown_label": "Prodleva mezi aplikacemi n\u00e1sobi\u010de",
    "SandPhantomProcCooldown_postfix": "s",
    "SandPhantomProcCooldown_postvalue_label": "Prodleva mezi aplikacemi n\u00e1sobi\u010de",
    "Sandbox_Tutorial_Abilities": "Pr\u00e1ce se schopnost\u00ed",
    "Sandbox_Tutorial_Abilities_Cast_desc": "Stiskem {g:citadel_binding:'Ability1'} ji se\u0161li",
    "Sandbox_Tutorial_Abilities_Unlock_desc": "Podr\u017een\u00edm {g:citadel_binding:'Ability1'} ji odemkni",
    "Sandbox_Tutorial_Abilities_Upgrade_desc": "Podr\u017een\u00edm {g:citadel_binding:'Default.Scoreboard'} a kliknut\u00edm na ni ji vylep\u0161i",
    "Sandbox_Tutorial_Completed": "Sandbox Completed",
    "Sandbox_Tutorial_Completed_desc": "Feel free to play around more. When you\u2019re done, leave Sandbox and start Lane Training.",
    "Sandbox_Tutorial_Controls_AirDash": "{g:citadel_binding:1st:'Mantle'} a pot\u00e9 {g:citadel_binding:1st:'Roll'}",
    "Sandbox_Tutorial_Controls_Attack": "{g:citadel_binding:1st:'Attack'}",
    "Sandbox_Tutorial_Controls_Cast": "Sesl\u00e1n\u00ed",
    "Sandbox_Tutorial_Controls_CloseShop": "Zav\u0159i obchod",
    "Sandbox_Tutorial_Controls_Dash": "{g:citadel_binding:1st:'MoveForward'}+{g:citadel_binding:1st:'Roll'}",
    "Sandbox_Tutorial_Controls_DestroyGuardian": "Zni\u010d nep\u0159\u00e1telsk\u00e9ho str\u00e1\u017ece",
    "Sandbox_Tutorial_Controls_HeavyMelee": "Podr\u017e {g:citadel_binding:1st:'AbilityMelee'}",
    "Sandbox_Tutorial_Controls_Jump": "{g:citadel_binding:1st:'Mantle'}",
    "Sandbox_Tutorial_Controls_LightMelee": "{g:citadel_binding:1st:'AbilityMelee'}",
    "Sandbox_Tutorial_Controls_Mantle": "Podr\u017e {g:citadel_binding:1st:'Mantle'}",
    "Sandbox_Tutorial_Controls_Mantle_desc": "\u0160plh\u00e1n\u00ed<br><span class=\"footnote\">(na libovoln\u00fd objekt)</span>",
    "Sandbox_Tutorial_Controls_Move": "{g:citadel_binding:1st:'MoveForward'} {g:citadel_binding:1st:'MoveBackwards'} {g:citadel_binding:1st:'MoveLeft'} {g:citadel_binding:1st:'MoveRight'}",
    "Sandbox_Tutorial_Controls_Parry": "{g:citadel_binding:1st:'HeldItem'}",
    "Sandbox_Tutorial_Controls_PurchaseMods": "Zakup si \u201eEskaluj\u00edc\u00ed po\u0161kozen\u00ed\u201c",
    "Sandbox_Tutorial_Controls_Reload": "{g:citadel_binding:1st:'Reload'}",
    "Sandbox_Tutorial_Controls_Slide": "{g:citadel_binding:1st:'Crouch'} a pot\u00e9 {g:citadel_binding:1st:'Roll'}",
    "Sandbox_Tutorial_Controls_Upgraded": "Vylep\u0161en\u00ed",
    "Sandbox_Tutorial_Controls_Zoom": "{g:citadel_binding:1st:'ADS'}",
    "Sandbox_Tutorial_Controls_task_AirDash": "Vzdu\u0161n\u00fd v\u00fdpad",
    "Sandbox_Tutorial_Controls_task_Attack": "St\u0159elba",
    "Sandbox_Tutorial_Controls_task_Dash": "V\u00fdpad",
    "Sandbox_Tutorial_Controls_task_HeavyMelee": "Siln\u00fd \u00fader",
    "Sandbox_Tutorial_Controls_task_Jump": "Skok",
    "Sandbox_Tutorial_Controls_task_LightMelee": "Slab\u00fd \u00fader",
    "Sandbox_Tutorial_Controls_task_Move": "Pohyby",
    "Sandbox_Tutorial_Controls_task_Parry": "Vykryt\u00ed",
    "Sandbox_Tutorial_Controls_task_Reload": "P\u0159ebit\u00ed",
    "Sandbox_Tutorial_Controls_task_Slide": "Skluz",
    "Sandbox_Tutorial_Controls_task_Zoom": "M\u00ed\u0159en\u00ed",
    "Sandbox_Tutorial_DestroyGuardian": "Nep\u0159\u00e1telsk\u00fd str\u00e1\u017ece",
    "Sandbox_Tutorial_DestroyGuardian_desc": "Aby ses mohl postavit nep\u0159\u00e1telsk\u00fdm hrdin\u016fm a p\u011b\u0161\u00e1k\u016fm, p\u0159ihodili jsme k\u00a0tv\u00e9mu n\u00e1kupu p\u00e1r dal\u0161\u00edch p\u0159edm\u011bt\u016f a\u00a0bod\u016f schopnost\u00ed.<br/><br/>Nyn\u00ed zni\u010d nep\u0159\u00e1telsk\u00e9ho str\u00e1\u017ece a ubra\u0148 toho sv\u00e9ho.",
    "Sandbox_Tutorial_KillTroopers": "Zabij p\u011b\u0161\u00e1ky (je\u0161t\u011b {i:troopers_remaining})",
    "Sandbox_Tutorial_KillTroopers_desc": "Zabij je\u0161t\u011b {i:troopers_remaining} nep\u0159\u00e1telsk\u00e9 p\u011b\u0161\u00e1ky",
    "Sandbox_Tutorial_Mods": "Obchod a p\u0159edm\u011bty",
    "Sandbox_Tutorial_Mods_desc": "P\u0159edm\u011bty z obchodu s kuriozitami u\u010din\u00ed tv\u00e9ho hrdinu siln\u011bj\u0161\u00edm.<br/><br/>P\u0159ejdi bl\u00ed\u017e k obchodu a stiskem {g:citadel_binding:'OpenHeroSheet'} ho\u00a0otev\u0159i.",
    "Sandbox_Tutorial_Movement": "Z\u00e1klady ovl\u00e1d\u00e1n\u00ed",
    "Sandbox_Tutorial_Movement_desc": "Prove\u010f v\u0161echny n\u00e1sleduj\u00edc\u00ed akce.",
    "Sandbox_Tutorial_Step_1": "1. krok z 6",
    "Sandbox_Tutorial_Step_2": "2. krok z 6",
    "Sandbox_Tutorial_Step_3": "3. krok z 6",
    "Sandbox_Tutorial_Step_4": "4. krok z 6",
    "Sandbox_Tutorial_Step_5": "5. krok z 6",
    "Sandbox_Tutorial_Step_6": "6. krok z 6",
    "Sandbox_Tutorial_Ultimate": "Ultim\u00e1tn\u00ed schopnost",
    "Sandbox_Tutorial_UltimateAbility": "{s:Ability4Name2}",
    "Sandbox_Tutorial_UltimateAbility_desc": "Stiskem {g:citadel_binding:'Ability4'} se\u0161li svoji ultim\u00e1tn\u00ed schopnost",
    "Sandbox_Tutorial_Ultimate_desc": "Zabij p\u011b\u0161\u00e1ky (je\u0161t\u011b {i:troopers_remaining})",
    "Sandbox_Tutorial_Unlock_Abilities": "Odemkni sv\u00e9 schopnosti",
    "Sandbox_Tutorial_Unlock_Abilities_desc": "Podr\u017e {g:citadel_binding:'Default.Scoreboard'} a odemkni jednotliv\u00e9 schopnosti.",
    "Sandbox_Tutorial_Upgrades": "Vylep\u0161en\u00ed schopnosti",
    "Sandbox_Tutorial_Upgrades_desc": "Podr\u017e {g:citadel_binding:'Default.Scoreboard'} a utra\u0165 body schopnost\u00ed",
    "Sandbox_Tutorial_Zipline": "J\u00edzda po dr\u00e1ze",
    "Sandbox_Tutorial_Zipline_desc": "Zami\u0159 na dr\u00e1hu, podr\u017een\u00edm {g:citadel_binding:'Default.Mantle'} na ni nasko\u010d a doje\u010f ke sv\u00e9mu str\u00e1\u017eci.",
    "Scoreboard": "Tabulka statistik",
    "ScrapDamage_label": "Po\u0161kozen\u00ed",
    "ScrapDamage_postvalue_label": "Po\u0161kozen\u00ed",
    "SearchRadius_label": "Search Radius",
    "SearchRadius_postfix": "m",
    "SecondHit_label": "Double Strike a random hero in range.",
    "SelectHeroFromRoster": "Vyber ze soupisky hrdinu, za kter\u00e9ho chce\u0161 hr\u00e1t",
    "Select_Hero_Title": "V\u00fdb\u011br hrdiny",
    "SelfDamagePct_label": "Spot\u0159eba zdrav\u00ed",
    "SelfDamagePct_postfix": "%",
    "SelfDamagePct_postvalue_label": "Spot\u0159eba zdrav\u00ed",
    "SelfDamagePercentage_label": "Po\u0161kozen\u00ed sebe sama",
    "SelfDamagePercentage_postfix": "%",
    "SelfDamagePercentage_postvalue_label": "Po\u0161kozen\u00ed sebe sama",
    "SelfDamage_label": "Po\u0161kozen\u00ed sebe sama",
    "SelfDamage_postvalue_label": "Po\u0161kozen\u00ed sebe sama",
    "SelfModifier_postfix": "%",
    "SelfMovementBonus_label": "Ivy Speed Bonus",
    "SelfMovementBonus_postfix": "m/s",
    "SelfMovementBonus_prefix": "+",
    "SenseRange_label": "Sense Range",
    "SequentialHitScalePct_postfix": "%",
    "SequentialHitScalePct_postvalue_label": "Po\u0161kozen\u00ed opakovan\u00fdch \u00fader\u016f",
    "SequentialHitTime_postfix": "s",
    "SequentialHitTime_postvalue_label": "Okno opakovan\u00fdch \u00fader\u016f",
    "ShadowDuration_label": "Prodleva v\u00fdbuchu",
    "ShadowDuration_postfix": "s",
    "ShadowDuration_postvalue_label": "Prodleva v\u00fdbuchu",
    "ShadowFormDurationOnKill_label": "Prodlou\u017een\u00ed trv\u00e1n\u00ed za zabit\u00ed",
    "ShadowFormDurationOnKill_postfix": "s",
    "ShadowFormDurationOnKill_postvalue_label": "Prodlou\u017een\u00ed trv\u00e1n\u00ed za zabit\u00ed",
    "ShadowFormDurationOnKill_prefix": "+",
    "ShadowPulseDuration_label": "Trv\u00e1n\u00ed zmizen\u00ed",
    "ShadowPulseDuration_postvalue_label": "Trv\u00e1n\u00ed zmizen\u00ed",
    "ShareDamagePercent_label": "Increased Damage Share",
    "ShareDamagePercent_postfix": "%",
    "ShareWithFriendsRadius_label": "Rozsah l\u00e9\u010den\u00ed",
    "ShareWithFriendsRadius_postfix": "m",
    "ShareWithFriendsRadius_postvalue_label": "Rozsah l\u00e9\u010den\u00ed",
    "ShieldBlockPercent_label": "Damage Deflected",
    "ShieldBlockPercent_postfix": "%",
    "ShieldDuration_label": "Trv\u00e1n\u00ed \u0161t\u00edtu",
    "ShieldDuration_postfix": "s",
    "ShieldDuration_postvalue_label": "Trv\u00e1n\u00ed \u0161t\u00edtu",
    "ShieldHealth_label": "Hodnota \u0161t\u00edtu",
    "ShieldHealth_postvalue_label": "Hodnota \u0161t\u00edtu",
    "ShieldPercentage_label": "Shield Max Health %",
    "ShieldPercentage_postfix": "% z max. zdrav\u00ed",
    "ShieldedSentry_EffectsPerStack": "Za se\u010dten\u00ed:",
    "ShiftingVeilDuration_label": "Trv\u00e1n\u00ed",
    "ShiftingVeilDuration_postfix": "s",
    "ShiftingVeilDuration_postvalue_label": "Trv\u00e1n\u00ed",
    "ShockBuildupDuration_label": "Shock Buildup Lifetime",
    "ShockBuildupDuration_postfix": "s",
    "ShockDPS_label": "Po\u0161kozen\u00ed/s \u0161okem",
    "ShockDPS_postvalue_label": "Po\u0161kozen\u00ed/s \u0161okem",
    "ShockDelay_label": "Prodleva omr\u00e1\u010den\u00ed",
    "ShockDelay_postfix": "s",
    "ShockDelay_postvalue_label": "Prodleva omr\u00e1\u010den\u00ed",
    "ShockDuration_label": "Trv\u00e1n\u00ed \u0161oku",
    "ShockDuration_postfix": "s",
    "ShockDuration_postvalue_label": "Trv\u00e1n\u00ed \u0161oku",
    "ShockRadius_label": "Rozsah",
    "ShockRadius_postfix": "m",
    "ShockRadius_postvalue_label": "Rozsah",
    "ShockRange_label": "Dosah \u0161oku",
    "ShockRange_postfix": "m",
    "ShockRange_postvalue_label": "Dosah \u0161oku",
    "ShootDurationForMax_label": "Trv\u00e1n\u00ed st\u0159elby pro max. bonus",
    "ShootDurationForMax_postfix": "s",
    "ShootDurationForMax_postvalue_label": "Trv\u00e1n\u00ed st\u0159elby pro max. bonus",
    "ShootInterval_label": "Card Interval",
    "ShootInterval_postfix": "s",
    "ShortChargeDamagePct_label": "Short Charge Dmg",
    "ShortChargeDamagePct_postfix": "%",
    "ShotRegenTime_label": "Shot Regen Time",
    "ShotRegenTime_postfix": "s",
    "ShotsFired_label": "Shots fired",
    "ShotsFired_postfix": "",
    "ShotsToProc_label": "Shots Needed",
    "ShoveRadius_label": "Vzd\u00e1lenost odhozen\u00ed",
    "ShoveRadius_postfix": "m",
    "ShoveRadius_postvalue_label": "Vzd\u00e1lenost odhozen\u00ed",
    "ShreddersTechAmp_label": "Nav\u00fd\u0161en\u00ed spiritu\u00e1ln\u00edho po\u0161kozen\u00ed",
    "ShreddersTechAmp_postfix": "%",
    "ShreddersTechAmp_postvalue_label": "Nav\u00fd\u0161en\u00ed spiritu\u00e1ln\u00edho po\u0161kozen\u00ed",
    "ShrinkDuration_label": "Trv\u00e1n\u00ed zmen\u0161en\u00ed",
    "ShrinkDuration_postfix": "s",
    "ShrinkDuration_postvalue_label": "Trv\u00e1n\u00ed zmen\u0161en\u00ed",
    "SigilBuff_label": "Po sesl\u00e1n\u00ed:",
    "SigilRadius_label": "Rozsah",
    "SigilRadius_postfix": "m",
    "SigilRadius_postvalue_label": "Rozsah",
    "SilenceDuration_label": "Trv\u00e1n\u00ed uml\u010den\u00ed",
    "SilenceDuration_postfix": "s",
    "SilenceDuration_postvalue_label": "Trv\u00e1n\u00ed uml\u010den\u00ed",
    "SilenceOnHeavyDuration_label": "Trv\u00e1n\u00ed uml\u010den\u00ed",
    "SilenceOnHeavyDuration_postfix": "s",
    "SilenceOnHeavyDuration_postvalue_label": "Trv\u00e1n\u00ed uml\u010den\u00ed",
    "SilenceRadius_label": "Rozsah uml\u010den\u00ed",
    "SilenceRadius_postfix": "m",
    "SilenceRadius_postvalue_label": "Rozsah uml\u010den\u00ed",
    "SingleAbilityCooldownReduction_label": "Redukce dob obnoven\u00ed schopnost\u00ed",
    "SingleAbilityCooldownReduction_postfix": "%",
    "SingleAbilityCooldownReduction_postvalue_label": "Redukce dob obnoven\u00ed schopnost\u00ed",
    "SingleAbilityCooldownReduction_prefix": "{s:sign}",
    "SiphonRadius_label": "Activate Radius",
    "SiphonRadius_postfix": "m",
    "SkullCount_label": "Po\u010det smrtihlav",
    "SkullCount_postvalue_label": "Po\u010det smrtihlav",
    "SkullLifetime_label": "\u017divotnost smrtihlav",
    "SkullLifetime_postfix": "s",
    "SkullLifetime_postvalue_label": "\u017divotnost smrtihlav",
    "SkullRevives_label": "Po\u010det o\u017eiven\u00ed smrtihlav",
    "SkullRevives_postvalue_label": "Po\u010det o\u017eiven\u00ed smrtihlav",
    "SkullsOnKill_label": "Po\u010det smrtihlav po zabit\u00ed",
    "SkullsOnKill_postvalue_label": "Po\u010det smrtihlav po zabit\u00ed",
    "SkullsOnPlayerKill_label": "Po\u010det smrtihlav po zabit\u00ed hrdiny",
    "SkullsOnPlayerKill_postvalue_label": "Po\u010det smrtihlav po zabit\u00ed hrdiny",
    "SlamDownRadius_label": "Slam Radius",
    "SlamDownRadius_postfix": "m",
    "SlashLength_label": "Dosah seknut\u00ed",
    "SlashLength_postfix": "m",
    "SlashLength_postvalue_label": "Dosah seknut\u00ed",
    "SlashRadius_label": "Rozsah seknut\u00ed",
    "SlashRadius_postfix": "m",
    "SlashRadius_postvalue_label": "Rozsah seknut\u00ed",
    "SlashWideRadius_label": "Power Stance Slash Radius",
    "SlashWideRadius_postfix": "m",
    "SleepDamageThreshold_label": "Pr\u00e1h po\u0161kozen\u00ed pro probuzen\u00ed",
    "SleepDamageThreshold_postvalue_label": "Pr\u00e1h po\u0161kozen\u00ed pro probuzen\u00ed",
    "SleepDuration_label": "Max. trv\u00e1n\u00ed sp\u00e1nku",
    "SleepDuration_postfix": "s",
    "SleepDuration_postvalue_label": "Max. trv\u00e1n\u00ed sp\u00e1nku",
    "SleepMoveSpeed_label": "Rychlost pohybu ve sp\u00e1nku",
    "SleepMoveSpeed_postfix": "m/s",
    "SleepMoveSpeed_postvalue_label": "Rychlost pohybu ve sp\u00e1nku",
    "SleepWakeUpDelay_label": "Prodleva probuzen\u00ed",
    "SleepWakeUpDelay_postfix": "s",
    "SleepWakeUpDelay_postvalue_label": "Prodleva probuzen\u00ed",
    "SlideScale_label": "Vzd\u00e1lenost skluzu",
    "SlideScale_postfix": "%",
    "SlideScale_postvalue_label": "Vzd\u00e1lenost skluzu",
    "SlideScale_prefix": "+",
    "SlowAuraPercent_label": "Zpomalen\u00ed pohybu nep\u0159\u00e1tel",
    "SlowAuraPercent_postfix": "%",
    "SlowAuraPercent_postvalue_label": "Zpomalen\u00ed pohybu nep\u0159\u00e1tel",
    "SlowAuraRadius_label": "Rozsah zpomalen\u00ed",
    "SlowAuraRadius_postfix": "m",
    "SlowAuraRadius_postvalue_label": "Rozsah zpomalen\u00ed",
    "SlowCoatingDuration_label": "Slowing Coating Slow Duration",
    "SlowCoatingDuration_postfix": "",
    "SlowCoatingMoveSpeed_label": "Slowing Coating Slow Amount",
    "SlowCoatingMoveSpeed_postfix": "%",
    "SlowCoatingProcChance_label": "Slowing Coating Chance",
    "SlowCoatingProcChance_postfix": "%",
    "SlowDuration_label": "Trv\u00e1n\u00ed zpomalen\u00ed",
    "SlowDuration_postfix": "s",
    "SlowDuration_postvalue_label": "Trv\u00e1n\u00ed zpomalen\u00ed",
    "SlowFireRatePercent_label": "Fire Rate Scale",
    "SlowFireRatePercent_postfix": "%",
    "SlowFireRatePercent_prefix": "{s:sign}",
    "SlowPercentPerStack": "Rychlost pohybu za se\u010dten\u00ed",
    "SlowPercentPerStack_postfix": "%",
    "SlowPercentPerStack_postvalue_label": "Rychlost pohybu za se\u010dten\u00ed",
    "SlowPercentPerStack_prefix": "-",
    "SlowPercent_label": "Rychlost pohybu",
    "SlowPercent_postfix": "%",
    "SlowPercent_postvalue_label": "Rychlost pohybu",
    "SlowPercent_prefix": "-",
    "SlowProcChance_label": "Chance to slow on hit",
    "SlowProcChance_postfix": "%",
    "SlowRadius_label": "Rozsah zpomalen\u00ed",
    "SlowRadius_postfix": "m",
    "SlowRadius_postvalue_label": "Rozsah zpomalen\u00ed",
    "SlowResistancePercent_label": "Odolnost v\u016f\u010di zpomalen\u00ed",
    "SlowResistancePercent_postfix": "%",
    "SlowResistancePercent_postvalue_label": "Odolnost v\u016f\u010di zpomalen\u00ed",
    "SlowResistancePercent_prefix": "{s:sign}",
    "SlowResistance_label": "Odolnost v\u016f\u010di zpomalen\u00ed",
    "SlowResistance_postfix": "%",
    "SlowResistance_postvalue_label": "Odolnost v\u016f\u010di zpomalen\u00ed",
    "SlowSilenceDuration_label": "Slow / EMP Duration",
    "SlowSpeedLimit_label": "Speed Reduced To",
    "SmallVisionDistance_label": "Redukce dohledu",
    "SmallVisionDistance_postfix": "m",
    "SmallVisionDistance_postvalue_label": "Redukce dohledu",
    "SmokeDuration_label": "Smoke Duration",
    "SmokeDuration_postfix": "s",
    "SmokeRadius_label": "Smoke Radius",
    "SmokeRadius_postfix": "m",
    "SnowballCount_label": "Po\u010det koul\u00ed",
    "SnowballCount_postvalue_label": "Projektily",
    "SnowballSpeed_label": "Rychlost hodu",
    "SnowballSpeed_postfix": "m/s",
    "SnowballSpeed_postvalue_label": "Rychlost",
    "SoulProjectileRadius_label": "Projectile Radius",
    "SpawnTimePenalty_label": "Nav\u00fd\u0161en\u00ed \u010dasu do o\u017eivnut\u00ed",
    "SpawnTimePenalty_postfix": "s",
    "SpawnTimePenalty_postvalue_label": "Nav\u00fd\u0161en\u00ed \u010dasu do o\u017eivnut\u00ed",
    "SpawnTimePenalty_prefix": "+",
    "SpawnTroopers_label": "Spawn a melee trooper for each enemy hero trapped in the cage",
    "SpecialShotsBonusFireRate_label": "Rychlost st\u0159elby rozd\u011blen\u00fdch \u00fatok\u016f",
    "SpecialShotsBonusFireRate_postfix": "%",
    "SpecialShotsBonusFireRate_postvalue_label": "Rychlost st\u0159elby rozd\u011blen\u00fdch \u00fatok\u016f",
    "SpecialShotsBonusFireRate_prefix": "+",
    "SpeedBonus_label": "Move Speed Bonus",
    "SpeedBonus_postfix": "m/s",
    "SpeedBoostDuration_label": "Trv\u00e1n\u00ed nabit\u00ed st\u0159ely",
    "SpeedBoostDuration_postfix": "s",
    "SpeedBoostDuration_postvalue_label": "Trv\u00e1n\u00ed nabit\u00ed st\u0159ely",
    "SpeedBoostPercent_label": "Speed",
    "SpeedBoostPercent_postfix": "%",
    "SpeedBoostPercent_prefix": "{s:sign}",
    "SpeedBurstSpeed_label": "Max. rychlost b\u011bhu",
    "SpeedBurstSpeed_postfix": "m/s",
    "SpeedBurstSpeed_postvalue_label": "Max. rychlost b\u011bhu",
    "SpeedChange_label": "Bonus k rychlosti pohybu",
    "SpeedChange_postfix": "%",
    "SpeedChange_postvalue_label": "Bonus k rychlosti pohybu",
    "SpeedMax_label": "Rychlost pohybu",
    "SpeedMax_postfix": "m/s",
    "SpeedMax_postvalue_label": "Rychlost pohybu",
    "SpellAmplificationPercent_label": "Spiritu\u00e1ln\u00ed s\u00edla",
    "SpellAmplificationPercent_postvalue_label": "Spiritu\u00e1ln\u00ed s\u00edla",
    "SpellAmplificationPercent_prefix": "{s:sign}",
    "SpellLifestealNonHero_label": "Spiritu\u00e1ln\u00ed vampirismus v\u016f\u010di nehrdin\u016fm",
    "SpellLifestealNonHero_postfix": "%",
    "SpellLifestealNonHero_postvalue_label": "Spiritu\u00e1ln\u00ed vampirismus v\u016f\u010di nehrdin\u016fm",
    "SpellLifesteal_label": "Spiritu\u00e1ln\u00ed vampirismus",
    "SpellLifesteal_postfix": "%",
    "SpellLifesteal_postvalue_label": "Spiritu\u00e1ln\u00ed vampirismus",
    "SpellParryDuration_label": "Trv\u00e1n\u00ed bonus\u016f po vykryt\u00ed schopnosti",
    "SpellParryDuration_postfix": "s",
    "SpellParryDuration_postvalue_label": "Trv\u00e1n\u00ed bonus\u016f po vykryt\u00ed schopnosti",
    "SpellShieldFlavorText_label": "Label!",
    "SpellShieldFlavorText_postvalue_label": "Label!",
    "SpellSlingerHeadshots_SpiritShredPerStack_label": "Spiritu\u00e1ln\u00ed odolnost za z\u00e1sah do hlavy",
    "SpellSlingerHeadshots_SpiritShredPerStack_postfix": "%",
    "SpellSlingerHeadshots_SpiritShredPerStack_postvalue_label": "Spiritu\u00e1ln\u00ed odolnost za z\u00e1sah do hlavy",
    "SphereRadius_label": "Sphere Radius",
    "SphereRadius_postfix": "m",
    "SpiderCount_label": "Po\u010det pavouk\u016f",
    "SpiderCount_postvalue_label": "Po\u010det pavouk\u016f",
    "SpiderDamage_label": "Po\u0161kozen\u00ed pavouka",
    "SpiderDamage_postvalue_label": "Po\u0161kozen\u00ed pavouka",
    "SpiderLifetime_label": "\u017divotnost pavouka",
    "SpiderLifetime_postfix": "s",
    "SpiderLifetime_postvalue_label": "\u017divotnost pavouka",
    "SpiderSearchRadius_label": "Vzd\u00e1lenost pron\u00e1sledov\u00e1n\u00ed pavouka",
    "SpiderSearchRadius_postfix": "m",
    "SpiderSearchRadius_postvalue_label": "Vzd\u00e1lenost pron\u00e1sledov\u00e1n\u00ed pavouka",
    "SpinDuration_label": "Trv\u00e1n\u00ed to\u010den\u00ed",
    "SpinDuration_postfix": "s",
    "SpinDuration_postvalue_label": "Trv\u00e1n\u00ed to\u010den\u00ed",
    "SpinUpTime_postfix": "s",
    "SpiritCount_label": "Energy Spirits",
    "SpiritDamagePerAttack_label": "Spiritu\u00e1ln\u00ed po\u0161kozen\u00ed",
    "SpiritDamagePerAttack_postvalue_label": "Spiritu\u00e1ln\u00ed po\u0161kozen\u00ed",
    "SpiritDamageReductionProc_label": "Redukce spiritu\u00e1ln\u00edho po\u0161kozen\u00ed",
    "SpiritDamageReductionProc_postfix": "%",
    "SpiritDamageReductionProc_postvalue_label": "Redukce spiritu\u00e1ln\u00edho po\u0161kozen\u00ed",
    "SpiritDamageReflectedPct_label": "Vr\u00e1cen\u00e9 spiritu\u00e1ln\u00ed po\u0161kozen\u00ed",
    "SpiritDamageReflectedPct_postfix": "%",
    "SpiritDamageReflectedPct_postvalue_label": "Vr\u00e1cen\u00e9 spiritu\u00e1ln\u00ed po\u0161kozen\u00ed",
    "SpiritDamage_label": "Spiritu\u00e1ln\u00ed po\u0161kozen\u00ed",
    "SpiritDamage_postvalue_label": "Spiritu\u00e1ln\u00ed po\u0161kozen\u00ed",
    "SpiritPerStack_label": "Spiritu\u00e1ln\u00ed po\u0161kozen\u00ed za se\u010dten\u00ed",
    "SpiritPerStack_postvalue_label": "Spiritu\u00e1ln\u00ed po\u0161kozen\u00ed za se\u010dten\u00ed",
    "SpiritPowerGainPct_label": "Bonus ke spiritu\u00e1ln\u00ed s\u00edle",
    "SpiritPowerGainPct_postfix": "%",
    "SpiritPowerGainPct_postvalue_label": "Bonus ke spiritu\u00e1ln\u00ed s\u00edle",
    "SpiritPowerInnate_label": "Spiritu\u00e1ln\u00ed s\u00edla",
    "SpiritPowerInnate_postvalue_label": "Spiritu\u00e1ln\u00ed s\u00edla",
    "SpiritPowerInnate_prefix": "{s:sign}",
    "SpiritPowerPerSoul_label": "Spiritu\u00e1ln\u00ed s\u00edla za orb",
    "SpiritPowerPerSoul_postvalue_label": "Spiritu\u00e1ln\u00ed s\u00edla za orb",
    "SpiritPowerPerSoul_prefix": "+",
    "SpiritPower_label": "Spiritu\u00e1ln\u00ed s\u00edla",
    "SpiritPower_postvalue_label": "Spiritu\u00e1ln\u00ed s\u00edla",
    "SpiritPower_prefix": "+",
    "SpiritReducedPerStack_label": "Redukce spiritu\u00e1ln\u00ed s\u00edly",
    "SpiritReducedPerStack_postvalue_label": "Redukce spiritu\u00e1ln\u00ed s\u00edly",
    "SpiritResReducedPerStack_label": "Redukce spiritu\u00e1ln\u00ed odolnosti",
    "SpiritResReducedPerStack_postfix": "%",
    "SpiritResReducedPerStack_postvalue_label": "Redukce spiritu\u00e1ln\u00ed odolnosti",
    "SpiritShotDamage_label": "Damage when shot",
    "SpiritShotSlowDuration_label": "Trv\u00e1n\u00ed zpomalen\u00ed",
    "SpiritShotSlowDuration_postvalue_label": "Trv\u00e1n\u00ed zpomalen\u00ed",
    "SpiritShotSlowPct_label": "Slow Percentage",
    "SpiritSnatch_TechArmorSteal_label": "Ukraden\u00e1 spiritu\u00e1ln\u00ed odolnost",
    "SpiritSnatch_TechArmorSteal_postfix": "%",
    "SpiritSnatch_TechArmorSteal_postvalue_label": "Ukraden\u00e1 spiritu\u00e1ln\u00ed odolnost",
    "SpiritSnatch_TechPowerSteal_label": "Ukraden\u00e1 spiritu\u00e1ln\u00ed s\u00edla",
    "SpiritSnatch_TechPowerSteal_postvalue_label": "Ukraden\u00e1 spiritu\u00e1ln\u00ed s\u00edla",
    "SpiritSpinDamage_label": "Damage when spinning",
    "SpiritStealDuration_label": "Trv\u00e1n\u00ed debuffu otravy",
    "SpiritStealDuration_postfix": "s",
    "SpiritStealDuration_postvalue_label": "Trv\u00e1n\u00ed debuffu otravy",
    "SpiritStrike_conditional": "po \u00fasp\u011b\u0161n\u00e9m \u00faderu",
    "SplitShotWeaponDuration_label": "Trv\u00e1n\u00ed se\u010dten\u00ed",
    "SplitShotWeaponDuration_postfix": "s",
    "SplitShotWeaponDuration_postvalue_label": "Trv\u00e1n\u00ed se\u010dten\u00ed",
    "SpottedRadius_label": "Rozsah detekce",
    "SpottedRadius_postfix": "m",
    "SpottedRadius_postvalue_label": "Rozsah detekce",
    "SpreadDuration_label": "Spread Duration:",
    "SpreadDuration_postfix": "s",
    "SpreadRadius_label": "Dosah pro p\u0159eskok",
    "SpreadRadius_postfix": "m",
    "SpreadRadius_postvalue_label": "Dosah pro p\u0159eskok",
    "SpreadTargets_label": "Po\u010det c\u00edl\u016f pro p\u0159eskok",
    "SpreadTargets_postvalue_label": "Po\u010det c\u00edl\u016f pro p\u0159eskok",
    "SprintSpeedBonus_label": "Rychlost sprintu",
    "SprintSpeedBonus_postfix": "m/s",
    "SprintSpeedBonus_postvalue_label": "Rychlost sprintu",
    "SprintSpeedBonus_prefix": "+",
    "SprintSpeed_label": "Rychlost sprintu",
    "SprintSpeed_postfix": "m/s",
    "SprintSpeed_postvalue_label": "Rychlost sprintu",
    "StackDamage_label": "Stack Damage",
    "StackDuration_label": "Trv\u00e1n\u00ed se\u010dten\u00ed",
    "StackDuration_postfix": "s",
    "StackDuration_postvalue_label": "Trv\u00e1n\u00ed se\u010dten\u00ed",
    "StackLossFrequency_label": "Resist Loss Frequency",
    "StackLossFrequency_postfix": "s",
    "StackProcDamage_label": "Burst Damage",
    "StackingGoldPerMinute_label": "Du\u0161e za minutu",
    "StackingGoldPerMinute_postvalue_label": "Du\u0161e za minutu",
    "StacksPerShot_label": "Stacks Per Shot",
    "StacksRequiredForSlow_label": "N\u00e1sobi\u010d vy\u017eadovan\u00fd pro zpomalen\u00ed",
    "StacksRequiredForSlow_postvalue_label": "N\u00e1sobi\u010d vy\u017eadovan\u00fd pro zpomalen\u00ed",
    "StageDuration_label": "Trv\u00e1n\u00ed",
    "StageDuration_postfix": "s",
    "StageDuration_postvalue_label": "Trv\u00e1n\u00ed",
    "StakeCount_label": "Celkov\u00fd po\u010det k\u016fl\u016f",
    "StakeCount_postvalue_label": "Celkov\u00fd po\u010det k\u016fl\u016f",
    "StalkDuration_label": "Stalk Time",
    "StalkDuration_postfix": "s",
    "StaminaCooldownIncrease_label": "Regenerace v\u00fddr\u017ee",
    "StaminaCooldownIncrease_postfix": "%",
    "StaminaCooldownIncrease_postvalue_label": "Regenerace v\u00fddr\u017ee",
    "StaminaCooldownReduction_label": "Rychlost regenerace v\u00fddr\u017ee",
    "StaminaCooldownReduction_postfix": "%",
    "StaminaCooldownReduction_postvalue_label": "Rychlost regenerace v\u00fddr\u017ee",
    "StaminaCooldownReduction_prefix": "{s:sign}",
    "StaminaDamage_Label": "Stamina Damage",
    "StaminaDrain_label": "S\u00e1n\u00ed v\u00fddr\u017ee/s",
    "StaminaDrain_postvalue_label": "S\u00e1n\u00ed v\u00fddr\u017ee/s",
    "StaminaHeal_label": "Regenerace v\u00fddr\u017ee",
    "StaminaHeal_postvalue_label": "Regenerace v\u00fddr\u017ee",
    "StaminaHungry_label": "V\u00fddr\u017e",
    "StaminaHungry_postvalue_label": "V\u00fddr\u017e",
    "StaminaHungry_prefix": "{s:sign}",
    "StaminaReduction_label": "Redukce v\u00fddr\u017ee",
    "StaminaReduction_postvalue_label": "Redukce v\u00fddr\u017ee",
    "StaminaRegenPenalty_postfix": "%",
    "StaminaRegenPercent_label": "Regenerace v\u00fddr\u017ee",
    "StaminaRegenPercent_postfix": "%",
    "StaminaRegenPercent_postvalue_label": "Regenerace v\u00fddr\u017ee",
    "StaminaToRemove_label": "Stamina Drain",
    "StaminaToRestore_label": "Obnoven\u00e1 v\u00fddr\u017e",
    "StaminaToRestore_postvalue_label": "Obnoven\u00e1 v\u00fddr\u017e",
    "Stamina_label": "V\u00fddr\u017e",
    "Stamina_postvalue_label": "V\u00fddr\u017e",
    "Stamina_prefix": "{s:sign}",
    "StanceWeaponRangeScale_label": "Weapon Range",
    "StanceWeaponRangeScale_postfix": "%",
    "StasisRadius_label": "Rozsah",
    "StasisRadius_postfix": "m",
    "StasisRadius_postvalue_label": "Rozsah",
    "StatDesc_AbilityDurationDesc": "<b>Trv\u00e1n\u00ed schopnost\u00ed</b> \u2013 Navy\u0161uje trv\u00e1n\u00ed tv\u00fdch schopnost\u00ed a p\u0159edm\u011bt\u016f",
    "StatDesc_AbilityPower": "Ability Power",
    "StatDesc_AbilityRangeDesc": "<b>Dosahy schopnost\u00ed</b> \u2013 Navy\u0161uje dosahy a rozsahy tv\u00fdch schopnost\u00ed a p\u0159edm\u011bt\u016f",
    "StatDesc_AirJumps": "Air Jumps",
    "StatDesc_AmmoDesc": "<b>N\u00e1boje</b> \u2013 Po\u010det st\u0159el, kter\u00e9 m\u016f\u017ee tvoje zbra\u0148 vyp\u00e1lit p\u0159ed nutnost\u00ed p\u0159eb\u00edt",
    "StatDesc_AmmoRegen": "Ammo Regen",
    "StatDesc_ArmorAttribute": "Odolnost",
    "StatDesc_ArmorAttribute_postvalue_label": "Odolnost",
    "StatDesc_AttackPower": "Attack Power",
    "StatDesc_BaseHealthRegen": "Regenerace zdrav\u00ed",
    "StatDesc_BaseHealthRegen_postvalue_label": "Regenerace zdrav\u00ed",
    "StatDesc_BaseWeaponDamage": "Fyzick\u00e9 po\u0161kozen\u00ed",
    "StatDesc_BaseWeaponDamage_postfix": "%",
    "StatDesc_BaseWeaponDamage_postvalue_label": "Fyzick\u00e9 po\u0161kozen\u00ed",
    "StatDesc_BonusClips": "Clips",
    "StatDesc_BulletArmor": "Odolnost",
    "StatDesc_BulletArmorDamageReduction": "Balistick\u00e1 odolnost",
    "StatDesc_BulletArmorDamageReduction_postfix": "%",
    "StatDesc_BulletArmorDamageReduction_postvalue_label": "Balistick\u00e1 odolnost",
    "StatDesc_BulletArmor_postvalue_label": "Odolnost",
    "StatDesc_BulletDamage": "Balistick\u00e9 po\u0161kozen\u00ed",
    "StatDesc_BulletDamagePerLevel": "Bullet Damage Per Level",
    "StatDesc_BulletDamage_postvalue_label": "Balistick\u00e9 po\u0161kozen\u00ed",
    "StatDesc_BulletEvationDesc": "<b>Balistick\u00fd \u00fahyb</b> \u2013 Procentu\u00e1ln\u00ed \u0161ance na vyhnut\u00ed se p\u0159\u00edchoz\u00edm st\u0159el\u00e1m",
    "StatDesc_BulletLifesteal": "Balistick\u00fd vampirismus",
    "StatDesc_BulletLifesteal_postfix": "%",
    "StatDesc_BulletLifesteal_postvalue_label": "Balistick\u00fd vampirismus",
    "StatDesc_BulletLifesteal_prefix": "{s:sign}",
    "StatDesc_BulletShieldHealth": "\u0160t\u00edt proti po\u0161kozen\u00ed",
    "StatDesc_BulletShieldHealth_postvalue_label": "\u0160t\u00edt proti po\u0161kozen\u00ed",
    "StatDesc_BulletSpeed": "Rychlost st\u0159el",
    "StatDesc_BulletSpeedIncrease": "Nav\u00fd\u0161en\u00ed rychlosti st\u0159el",
    "StatDesc_BulletSpeedIncrease_postfix": "%",
    "StatDesc_BulletSpeedIncrease_postvalue_label": "Nav\u00fd\u0161en\u00ed rychlosti st\u0159el",
    "StatDesc_BulletSpeed_postfix": "m/s",
    "StatDesc_BulletSpeed_postvalue_label": "Rychlost st\u0159el",
    "StatDesc_ClipSizeBonus": "N\u00e1boje",
    "StatDesc_ClipSizeBonus_postvalue_label": "N\u00e1boje",
    "StatDesc_ClipSizeIncrease": "Nav\u00fd\u0161en\u00ed po\u010dtu n\u00e1boj\u016f",
    "StatDesc_ClipSizeIncrease_postfix": "%",
    "StatDesc_ClipSizeIncrease_postvalue_label": "Nav\u00fd\u0161en\u00ed po\u010dtu n\u00e1boj\u016f",
    "StatDesc_CritDamageBonusScale": "Modifik\u00e1tor kritick\u00e9ho bonusu",
    "StatDesc_CritDamageBonusScale_postfix": "%",
    "StatDesc_CritDamageBonusScale_postvalue_label": "Modifik\u00e1tor kritick\u00e9ho bonusu",
    "StatDesc_CritDamageReceivedScale": "Redukce kritick\u00e9ho po\u0161kozen\u00ed",
    "StatDesc_CritDamageReceivedScale_postfix": "%",
    "StatDesc_CritDamageReceivedScale_postvalue_label": "Redukce kritick\u00e9ho po\u0161kozen\u00ed",
    "StatDesc_DPS": "Po\u0161kozen\u00ed za sekundu",
    "StatDesc_DPS_postvalue_label": "Po\u0161kozen\u00ed za sekundu",
    "StatDesc_DashSpeedInMeters": "Rychlost v\u00fdpad\u016f",
    "StatDesc_DashSpeedInMeters_postfix": "m/s",
    "StatDesc_DashSpeedInMeters_postvalue_label": "Rychlost v\u00fdpad\u016f",
    "StatDesc_DebuffResist": "Odolnost v\u016f\u010di debuff\u016fm",
    "StatDesc_DebuffResist_postfix": "%",
    "StatDesc_DebuffResist_postvalue_label": "Odolnost v\u016f\u010di debuff\u016fm",
    "StatDesc_DefensePower": "Defense Power",
    "StatDesc_EnergyMax": "Energy Cells",
    "StatDesc_EnergyRegenTime": "Energy Regen Time",
    "StatDesc_ExternalHealthRegen": "External Health Regen",
    "StatDesc_FireRate": "Rychlost st\u0159elby",
    "StatDesc_FireRateAttribute": "Rychlost st\u0159elby",
    "StatDesc_FireRateAttribute_postvalue_label": "Rychlost st\u0159elby",
    "StatDesc_FireRateDesc": "<b>Rychlost st\u0159elby</b> \u2013 Procentu\u00e1ln\u00ed \u00faprava rychlosti st\u0159elby tv\u00e9 zbran\u011b",
    "StatDesc_FireRate_postfix": "%",
    "StatDesc_FireRate_postvalue_label": "Rychlost st\u0159elby",
    "StatDesc_HealingAmpDesc": "<b>Nav\u00fd\u0161en\u00ed l\u00e9\u010den\u00ed</b> \u2013 Procentu\u00e1ln\u00ed \u00faprava p\u0159ijat\u00e9ho l\u00e9\u010den\u00ed",
    "StatDesc_HealingBoostDesc": "<b>\u00da\u010dinnost l\u00e9\u010den\u00ed</b> \u2013 Procentu\u00e1ln\u00ed \u00faprava \u00fa\u010dinnosti tv\u00fdch l\u00e9\u010div\u00fdch schopnost\u00ed",
    "StatDesc_HealingOutput": "Nav\u00fd\u0161en\u00ed l\u00e9\u010den\u00ed",
    "StatDesc_HealingOutput_postfix": "%",
    "StatDesc_HealingOutput_postvalue_label": "Nav\u00fd\u0161en\u00ed l\u00e9\u010den\u00ed",
    "StatDesc_HealthAttribute": "Zdrav\u00ed",
    "StatDesc_HealthAttribute_postvalue_label": "Zdrav\u00ed",
    "StatDesc_HealthPerLevel": "Health Per Level",
    "StatDesc_HealthRegen": "Regenerace zdrav\u00ed",
    "StatDesc_HealthRegenPerLevel": "Health Regen Per Level",
    "StatDesc_HealthRegen_postvalue_label": "Regenerace zdrav\u00ed",
    "StatDesc_HeavyMeleeDamage": "Siln\u00fd \u00fader",
    "StatDesc_HeavyMeleeDamage_postvalue_label": "Siln\u00fd \u00fader",
    "StatDesc_IncomingAbilityDamageReduction": "Ability Armor",
    "StatDesc_IncomingAbilityDamageScale": "Ability Damage Scale",
    "StatDesc_IncomingBulletDamageReduction": "Bullet Damage Armor",
    "StatDesc_IncomingBulletDamageScale": "Bullet Damage Scale",
    "StatDesc_IncomingDamageReduction": "Odolnost",
    "StatDesc_IncomingDamageReduction_postvalue_label": "Odolnost",
    "StatDesc_IncomingDamageScale": "Incoming Damage Scale",
    "StatDesc_IncomingMeleeDamageReduction": "Melee Damage Armor",
    "StatDesc_IncomingMeleeDamageScale": "Melee Damage Scale",
    "StatDesc_LightMeleeDamage": "Slab\u00fd \u00fader",
    "StatDesc_LightMeleeDamage_postvalue_label": "Slab\u00fd \u00fader",
    "StatDesc_ManaPerLevel": "Energy Per Level",
    "StatDesc_ManaRegenPerLevel": "Energy Regen Per Level",
    "StatDesc_MaxChargesIncrease": "Nav\u00fd\u0161en\u00ed max. po\u010dtu nabit\u00ed",
    "StatDesc_MaxChargesIncrease_postvalue_label": "Nav\u00fd\u0161en\u00ed max. po\u010dtu nabit\u00ed",
    "StatDesc_MaxHealth": "Max. zdrav\u00ed",
    "StatDesc_MaxHealth_postvalue_label": "Max. zdrav\u00ed",
    "StatDesc_MeleeDamage": "Po\u0161kozen\u00ed \u00fader\u016f",
    "StatDesc_MeleeDamage_postvalue_label": "Po\u0161kozen\u00ed \u00fader\u016f",
    "StatDesc_MeleeResist": "Odolnost v\u016f\u010di \u00fader\u016fm",
    "StatDesc_MeleeResist_postfix": "%",
    "StatDesc_MeleeResist_postvalue_label": "Odolnost v\u016f\u010di \u00fader\u016fm",
    "StatDesc_MoveSpeedDesc": "<b>Rychlost pohybu</b> \u2013 Tvoje moment\u00e1ln\u00ed rychlost pohybu",
    "StatDesc_OutOfCombatHealthRegen": "Regenerace mimo boj",
    "StatDesc_OutOfCombatHealthRegen_postvalue_label": "Regenerace mimo boj",
    "StatDesc_ProcModifier": "Proc Modifier",
    "StatDesc_RechargeRate": "Recharge Rate",
    "StatDesc_RegenDesc": "<b>Regenerace zdrav\u00ed</b> \u2013 Hodnota zdrav\u00ed, kter\u00e1 se ti ka\u017edou sekundu obnovuje",
    "StatDesc_ReloadSpeed": "Redukce trv\u00e1n\u00ed p\u0159eb\u00edjen\u00ed",
    "StatDesc_ReloadSpeed_postfix": "%",
    "StatDesc_ReloadSpeed_postvalue_label": "Redukce trv\u00e1n\u00ed p\u0159eb\u00edjen\u00ed",
    "StatDesc_ReloadSpeed_prefix": "{s:sign}",
    "StatDesc_ReloadTime": "Trv\u00e1n\u00ed p\u0159eb\u00edjen\u00ed",
    "StatDesc_ReloadTime_postfix": "s",
    "StatDesc_ReloadTime_postvalue_label": "Trv\u00e1n\u00ed p\u0159eb\u00edjen\u00ed",
    "StatDesc_RoundsPerSecond": "St\u0159ely za sekundu",
    "StatDesc_RoundsPerSecond_postvalue_label": "St\u0159ely za sekundu",
    "StatDesc_RunAcceleration": "Move Acceleration",
    "StatDesc_RunSpeed": "Rychlost pohybu",
    "StatDesc_RunSpeed_postfix": "m/s",
    "StatDesc_RunSpeed_postvalue_label": "Rychlost pohybu",
    "StatDesc_SpiritLifestealDesc": "<b>Spiritu\u00e1ln\u00ed vampirismus</b> \u2013 Hodnota zdrav\u00ed, kterou z\u00edsk\u00e1\u0161 ud\u00edlen\u00edm spiritu\u00e1ln\u00edho po\u0161kozen\u00ed",
    "StatDesc_SpiritPowerDesc": "<b>Spiritu\u00e1ln\u00ed s\u00edla</b> \u2013 Navy\u0161uje \u00fa\u010dinnost tv\u00fdch schopnost\u00ed a p\u0159edm\u011bt\u016f",
    "StatDesc_SpiritResistDesc": "<b>Spiritu\u00e1ln\u00ed odolnost</b> \u2013 Tvoje odolnost v\u016f\u010di p\u0159\u00edchoz\u00edmu spiritu\u00e1ln\u00edmu po\u0161kozen\u00ed",
    "StatDesc_SprintAcceleration": "Sprint Acceleration",
    "StatDesc_SprintSpeed": "Rychlost sprintu",
    "StatDesc_SprintSpeed_postfix": "m/s",
    "StatDesc_SprintSpeed_postvalue_label": "Rychlost sprintu",
    "StatDesc_Stamina": "V\u00fddr\u017e",
    "StatDesc_StaminaCooldown": "Doba obnoven\u00ed v\u00fddr\u017ee",
    "StatDesc_StaminaCooldown_postfix": "s",
    "StatDesc_StaminaCooldown_postvalue_label": "Doba obnoven\u00ed v\u00fddr\u017ee",
    "StatDesc_StaminaRegenIncrease": "Rychlost regenerace v\u00fddr\u017ee",
    "StatDesc_StaminaRegenIncrease_postfix": "%",
    "StatDesc_StaminaRegenIncrease_postvalue_label": "Rychlost regenerace v\u00fddr\u017ee",
    "StatDesc_StaminaRegenIncrease_prefix": "+",
    "StatDesc_StaminaRegenPerSecond": "Rychlost regenerace v\u00fddr\u017ee",
    "StatDesc_StaminaRegenPerSecond_postfix": "%",
    "StatDesc_StaminaRegenPerSecond_postvalue_label": "Rychlost regenerace v\u00fddr\u017ee",
    "StatDesc_StaminaRegenPercent": "Rychlost regenerace v\u00fddr\u017ee",
    "StatDesc_StaminaRegenPercent_postfix": "%",
    "StatDesc_StaminaRegenPercent_postvalue_label": "Rychlost regenerace v\u00fddr\u017ee",
    "StatDesc_Stamina_postvalue_label": "V\u00fddr\u017e",
    "StatDesc_SuperSprintSpeed": "Super Sprint Speed",
    "StatDesc_TechArmor": "Spiritu\u00e1ln\u00ed odolnost",
    "StatDesc_TechArmorDamageReduction": "Spiritu\u00e1ln\u00ed odolnost",
    "StatDesc_TechArmorDamageReduction_postfix": "%",
    "StatDesc_TechArmorDamageReduction_postvalue_label": "Spiritu\u00e1ln\u00ed odolnost",
    "StatDesc_TechArmor_postvalue_label": "Spiritu\u00e1ln\u00ed odolnost",
    "StatDesc_TechCooldown": "Doby obnoven\u00ed schopnost\u00ed",
    "StatDesc_TechCooldownBetweenCharges": "Doby obnoven\u00ed nabit\u00ed",
    "StatDesc_TechCooldownBetweenCharges_postfix": "%",
    "StatDesc_TechCooldownBetweenCharges_postvalue_label": "Doby obnoven\u00ed nabit\u00ed",
    "StatDesc_TechCooldown_postfix": "%",
    "StatDesc_TechCooldown_postvalue_label": "Doby obnoven\u00ed schopnost\u00ed",
    "StatDesc_TechDamageAttribute": "Spiritu\u00e1ln\u00ed po\u0161kozen\u00ed",
    "StatDesc_TechDamageAttribute_postvalue_label": "Spiritu\u00e1ln\u00ed po\u0161kozen\u00ed",
    "StatDesc_TechDamageScale": "Spiritu\u00e1ln\u00ed po\u0161kozen\u00ed",
    "StatDesc_TechDamageScale_postvalue_label": "Spiritu\u00e1ln\u00ed po\u0161kozen\u00ed",
    "StatDesc_TechDuration": "Trv\u00e1n\u00ed schopnost\u00ed",
    "StatDesc_TechDuration_postfix": "%",
    "StatDesc_TechDuration_postvalue_label": "Trv\u00e1n\u00ed schopnost\u00ed",
    "StatDesc_TechLifesteal": "Spiritu\u00e1ln\u00ed vampirismus",
    "StatDesc_TechLifestealNonHero": "Spiritu\u00e1ln\u00ed vampirismus v\u016f\u010di nehrdin\u016fm",
    "StatDesc_TechLifestealNonHero_postvalue_label": "Spiritu\u00e1ln\u00ed vampirismus v\u016f\u010di nehrdin\u016fm",
    "StatDesc_TechLifestealNonHero_prefix": "{s:sign}",
    "StatDesc_TechLifesteal_postfix": "%",
    "StatDesc_TechLifesteal_postvalue_label": "Spiritu\u00e1ln\u00ed vampirismus",
    "StatDesc_TechLifesteal_prefix": "{s:sign}",
    "StatDesc_TechPower": "Spiritu\u00e1ln\u00ed s\u00edla",
    "StatDesc_TechPowerAmp": "Spirit",
    "StatDesc_TechPower_postvalue_label": "Spiritu\u00e1ln\u00ed s\u00edla",
    "StatDesc_TechRange": "Dosahy schopnost\u00ed",
    "StatDesc_TechRange_postfix": "%",
    "StatDesc_TechRange_postvalue_label": "Dosahy schopnost\u00ed",
    "StatDesc_TechShieldHealth": "Spirit Shield",
    "StatDesc_Technology": "Technology",
    "StatDesc_Toughness": "Toughness",
    "StatDesc_WeaponDPSPerLevel": "Weapon DPS Per Level",
    "StatDesc_WeaponDamageDesc": "<b>Fyzick\u00e9 po\u0161kozen\u00ed</b> \u2013 Procentu\u00e1ln\u00ed \u00faprava po\u0161kozen\u00ed tv\u00e9 zbran\u011b a \u00fader\u016f",
    "StatDesc_WeaponLifestealDesc": "<b>Fyzick\u00fd vampirismus</b> \u2013 Hodnota zdrav\u00ed, kterou z\u00edsk\u00e1\u0161 ud\u00edlen\u00edm fyzick\u00e9ho po\u0161kozen\u00ed",
    "StatDesc_WeaponPower": "Fyzick\u00e9 po\u0161kozen\u00ed",
    "StatDesc_WeaponPowerAmp": "Bullet Damage Amp",
    "StatDesc_WeaponPowerAttribute": "Fyzick\u00e9 po\u0161kozen\u00ed",
    "StatDesc_WeaponPowerAttribute_postvalue_label": "Fyzick\u00e9 po\u0161kozen\u00ed",
    "StatDesc_WeaponPower_postvalue_label": "Fyzick\u00e9 po\u0161kozen\u00ed",
    "StatDesc_WeaponRange": "Range",
    "StatDesc_WeaponRangeFalloffMax_postfix": "m",
    "StatDesc_WeaponRangeFalloffMin_postfix": "m",
    "StatDesc_WeaponRecoilReduction": "Recoil Reduction",
    "StatDesc_WeaponResistDesc": "<b>Balistick\u00e1 odolnost</b> \u2013 Tvoje odolnost v\u016f\u010di p\u0159\u00edchoz\u00edmu balistick\u00e9mu po\u0161kozen\u00ed",
    "StatDesc_Weaponry": "Weaponry",
    "StatDesc_ZipLineSpeed": "Hyperline Speed",
    "StatStealDuration_label": "Trv\u00e1n\u00ed kraden\u00ed zdrav\u00ed",
    "StatStealDuration_postfix": "s",
    "StatStealDuration_postvalue_label": "Trv\u00e1n\u00ed kraden\u00ed zdrav\u00ed",
    "StationaryRecoilReduction_postfix": "%",
    "StationaryWeaponPower_prefix": "+",
    "StatueActivateRange_label": "Odhalen\u00ed nep\u0159\u00edtele",
    "StatueActivateRange_postfix": "m",
    "StatueActivateRange_postvalue_label": "Odhalen\u00ed nep\u0159\u00edtele",
    "StatueAttackRadius_label": "Dosah \u00fatoku",
    "StatueAttackRadius_postfix": "m",
    "StatueAttackRadius_postvalue_label": "Dosah \u00fatoku",
    "StatueHealth_label": "(normalizovan\u00e1)",
    "StatueHealth_postfix": "bod\u016f zdrav\u00ed",
    "StatueHealth_postvalue_label": "(normalizovan\u00e1)",
    "StatueHeldRegen_label": "Regenerace po p\u0159ivol\u00e1n\u00ed",
    "StatueHeldRegen_postvalue_label": "Regenerace po p\u0159ivol\u00e1n\u00ed",
    "StatueLifestealNonHero_label": "Vampirismus v\u016f\u010di nehrdin\u016fm",
    "StatueLifestealNonHero_postfix": "%",
    "StatueLifestealNonHero_postvalue_label": "Vampirismus v\u016f\u010di nehrdin\u016fm",
    "StatueLifesteal_label": "Vampirismus",
    "StatueLifesteal_postfix": "%",
    "StatueLifesteal_postvalue_label": "Vampirismus",
    "StatueLifetime_label": "Prodleva auto. p\u0159ivol\u00e1n\u00ed",
    "StatueLifetime_postfix": "s",
    "StatueLifetime_postvalue_label": "Prodleva auto. p\u0159ivol\u00e1n\u00ed",
    "StatueVictimDamageReduction_label": "Redukce po\u0161kozen\u00ed",
    "StatueVictimDamageReduction_postfix": "%",
    "StatueVictimDamageReduction_postvalue_label": "Redukce po\u0161kozen\u00ed",
    "StatusImmuneDuration_label": "Trv\u00e1n\u00ed nezastavitelnosti",
    "StatusImmuneDuration_postfix": "s",
    "StatusImmuneDuration_postvalue_label": "Trv\u00e1n\u00ed nezastavitelnosti",
    "StatusResistanceDuration_label": "Trv\u00e1n\u00ed",
    "StatusResistanceDuration_postfix": "s",
    "StatusResistanceDuration_postvalue_label": "Trv\u00e1n\u00ed",
    "StatusResistancePercent_label": "Odolnost v\u016f\u010di debuff\u016fm",
    "StatusResistancePercent_postfix": "%",
    "StatusResistancePercent_postvalue_label": "Odolnost v\u016f\u010di debuff\u016fm",
    "StatusResistancePercent_prefix": "{s:sign}",
    "StealDuration_label": "Trv\u00e1n\u00ed kr\u00e1de\u017ee",
    "StealDuration_postfix": "s",
    "StealDuration_postvalue_label": "Trv\u00e1n\u00ed kr\u00e1de\u017ee",
    "StealTechPower_label": "Steal Spirit Power",
    "StealthDuration_label": "Trv\u00e1n\u00ed neviditelnosti",
    "StealthDuration_postfix": "s",
    "StealthDuration_postvalue_label": "Trv\u00e1n\u00ed neviditelnosti",
    "Steam_Citadel_Hideout_Ava": "Hraje si v \u00fakrytu s Avou",
    "Steam_Citadel_Hideout_Bless": "Dopl\u0148uje si v \u00fakrytu z\u00e1soby sv\u011bcen\u00e9 vody",
    "Steam_Citadel_Hideout_Brooding": "Dum\u00e1 v \u00fakrytu",
    "Steam_Citadel_Hideout_Cards": "Hraje karty v \u00fakrytu",
    "Steam_Citadel_Hideout_Chilling": "Stav\u00ed sn\u011bhul\u00e1ka v \u00fakrytu",
    "Steam_Citadel_Hideout_Cocktails": "M\u00edch\u00e1 drinky v \u00fakrytu",
    "Steam_Citadel_Hideout_Cube": "D\u011bl\u00e1 nepo\u0159\u00e1dek v \u00fakrytu",
    "Steam_Citadel_Hideout_Dead": "Rozmlouv\u00e1 v \u00fakrytu s mrtv\u00fdmi",
    "Steam_Citadel_Hideout_Default": "Relaxuje v \u00fakrytu",
    "Steam_Citadel_Hideout_Dreams": "Spokojen\u011b chrupk\u00e1 v \u00fakrytu",
    "Steam_Citadel_Hideout_Engineering": "Kut\u00ed v \u00fakrytu",
    "Steam_Citadel_Hideout_Fabulous": "\u010can\u010d\u00e1 se v \u00fakrytu",
    "Steam_Citadel_Hideout_Fencer": "Piluje v \u00fakrytu sv\u00e9 schopnosti",
    "Steam_Citadel_Hideout_Glitter": "Ukl\u00edz\u00ed po sob\u011b v \u00fakrytu t\u0159pytky",
    "Steam_Citadel_Hideout_Hangover": "Sna\u017e\u00ed se v \u00fakrytu p\u0159ij\u00edt na to, co se stalo v\u010dera v noci",
    "Steam_Citadel_Hideout_Homesick": "P\u0159eje si, aby v \u00fakrytu byli i Arroyovi",
    "Steam_Citadel_Hideout_Ignoring_Lash": "Ignoruje Lashe (nejen) v \u00fakrytu",
    "Steam_Citadel_Hideout_Investigating": "Prozkoum\u00e1v\u00e1 \u00fakryt",
    "Steam_Citadel_Hideout_Knives": "Hraje si v \u00fakrytu s no\u017ei",
    "Steam_Citadel_Hideout_Lash": "P\u0159em\u00fd\u0161l\u00ed v \u00fakrytu o sv\u00e9 dokonalosti",
    "Steam_Citadel_Hideout_Life": "Pije krev v \u00fakrytu",
    "Steam_Citadel_Hideout_Lounging": "Leno\u0161\u00ed v \u00fakrytu",
    "Steam_Citadel_Hideout_Luxuriating": "H\u00fd\u0159\u00ed v \u00fakrytu",
    "Steam_Citadel_Hideout_Magic": "Tr\u00e9nuje vystoupen\u00ed v \u00fakrytu",
    "Steam_Citadel_Hideout_Mourning": "Truchl\u00ed v \u00fakrytu",
    "Steam_Citadel_Hideout_Mystery": "\u0158e\u0161\u00ed z\u00e1hady v \u00fakrytu",
    "Steam_Citadel_Hideout_Plotting": "Kuje pikle v \u00fakrytu",
    "Steam_Citadel_Hideout_Pontificating": "Mudruje v \u00fakrytu",
    "Steam_Citadel_Hideout_Pray": "Modl\u00ed se v \u00fakrytu",
    "Steam_Citadel_Hideout_Prowl": "Sl\u00edd\u00ed v \u00fakrytu",
    "Steam_Citadel_Hideout_Pruno": "U\u017e\u00edv\u00e1 si v \u00fakrytu do\u010dasn\u00e9 svobody",
    "Steam_Citadel_Hideout_Ranting": "Nad\u00e1v\u00e1 v \u00fakrytu na syst\u00e9m",
    "Steam_Citadel_Hideout_Read": "\u010cte si v \u00fakrytu",
    "Steam_Citadel_Hideout_Reminiscing": "Vzpom\u00edn\u00e1 v \u00fakrytu",
    "Steam_Citadel_Hideout_Scheming": "Pl\u00e1nuje v \u00fakrytu",
    "Steam_Citadel_Hideout_Service": "Je k slu\u017eb\u00e1m i v \u00fakrytu",
    "Steam_Citadel_Hideout_Sleep_Walk": "Sp\u00ed v \u00fakrytu",
    "Steam_Citadel_Hideout_Sulking": "Trucuje v \u00fakrytu",
    "Steam_Citadel_Hideout_Training": "Cvi\u010d\u00ed v \u00fakrytu",
    "Steam_Citadel_Hideout_Wyoming": "Sn\u00ed v \u00fakrytu o Wyomingu",
    "Steam_Citadel_InGame": "{%param1%} (%param0%. min)",
    "Steam_Citadel_InGame_Hero": "{%param1%}: {%param2%} (%param0%. min)",
    "Steam_Citadel_InGame_Sandbox": "Zkou\u0161\u00ed hrdinu {%param2%}",
    "Steam_Citadel_RP_FindingMatch": "Vyhled\u00e1v\u00e1 z\u00e1pas",
    "Steam_Citadel_RP_InParty": "V \u00fakrytu skupiny",
    "Steam_Citadel_RP_MM_Calibration": "Z\u00e1pas o um\u00edst\u011bn\u00ed",
    "Steam_Citadel_RP_MM_CoopBot": "Z\u00e1pas s boty",
    "Steam_Citadel_RP_MM_HeroLabs": "L\u00edhe\u0148 hrdin\u016f",
    "Steam_Citadel_RP_MM_PrivateLobby": "Lobby",
    "Steam_Citadel_RP_MM_Ranked": "Hodnocen\u00fd z\u00e1pas",
    "Steam_Citadel_RP_MM_Sandbox": "Zkou\u0161en\u00ed hrdiny",
    "Steam_Citadel_RP_MM_Tutorial": "Tutori\u00e1l",
    "Steam_Citadel_RP_MM_Unranked": "Standardn\u00ed z\u00e1pas",
    "Steam_Citadel_RP_MainMenu": "V hlavn\u00ed nab\u00eddce",
    "Steam_Citadel_RP_Online": "Online",
    "Steam_Citadel_RP_StreetBrawl": "Poty\u010dka",
    "Steam_Citadel_Spectating": "Sleduje z\u00e1pas",
    "Steam_RP_hero_airheart": "Airheart",
    "Steam_RP_hero_akimbo": "Akimbo",
    "Steam_RP_hero_apocalypse": "Apocalypse",
    "Steam_RP_hero_architect": "Architect",
    "Steam_RP_hero_assassin": "Assassin",
    "Steam_RP_hero_astro": "Holliday",
    "Steam_RP_hero_atlas": "Abrams",
    "Steam_RP_hero_ballista": "Ballista",
    "Steam_RP_hero_bebop": "Bebop",
    "Steam_RP_hero_bomber": "Bomber",
    "Steam_RP_hero_bookworm": "Paige",
    "Steam_RP_hero_cadence": "Cadence",
    "Steam_RP_hero_chrono": "Paradox",
    "Steam_RP_hero_clawdril": "Clawdril",
    "Steam_RP_hero_coldmetal": "Cold Metal",
    "Steam_RP_hero_cowboy": "Cowboy",
    "Steam_RP_hero_demoman": "Demolitions Expert",
    "Steam_RP_hero_doorman": "Doorman",
    "Steam_RP_hero_drifter": "Drifter",
    "Steam_RP_hero_druid": "Druid",
    "Steam_RP_hero_duo": "Duo",
    "Steam_RP_hero_dynamo": "Dynamo",
    "Steam_RP_hero_familiar": "Rem",
    "Steam_RP_hero_fencer": "Apollo",
    "Steam_RP_hero_forge": "McGinnis",
    "Steam_RP_hero_fortuna": "Fortuna",
    "Steam_RP_hero_frank": "Victor",
    "Steam_RP_hero_gadgeteer": "Gadgeteer",
    "Steam_RP_hero_gadgetman": "Gadget Man",
    "Steam_RP_hero_genericperson": "Generic Person",
    "Steam_RP_hero_ghost": "Lady Geist",
    "Steam_RP_hero_gigawatt": "Seven",
    "Steam_RP_hero_glider": "Glider",
    "Steam_RP_hero_graf": "Graf",
    "Steam_RP_hero_gunner": "Gunner",
    "Steam_RP_hero_gunslinger": "Gunslinger",
    "Steam_RP_hero_haze": "Haze",
    "Steam_RP_hero_hijack": "Hijack",
    "Steam_RP_hero_hornet": "Vindicta",
    "Steam_RP_hero_inferno": "Infernus",
    "Steam_RP_hero_kali": "Kali",
    "Steam_RP_hero_kelvin": "Kelvin",
    "Steam_RP_hero_krill": "Mo a Krill",
    "Steam_RP_hero_lash": "Lash",
    "Steam_RP_hero_magician": "Sinclair",
    "Steam_RP_hero_mechaguy": "Mecha Guy",
    "Steam_RP_hero_mirage": "Mirage",
    "Steam_RP_hero_nano": "Calico",
    "Steam_RP_hero_necro": "Graves",
    "Steam_RP_hero_opera": "Opera",
    "Steam_RP_hero_operative": "Raven",
    "Steam_RP_hero_orion": "Grey Talon",
    "Steam_RP_hero_phalanx": "Phalanx",
    "Steam_RP_hero_phoenix": "Phoenix",
    "Steam_RP_hero_priest": "Venator",
    "Steam_RP_hero_punkgoat": "Billy",
    "Steam_RP_hero_revenant": "Revenant",
    "Steam_RP_hero_rutger": "Rutger",
    "Steam_RP_hero_sapper": "Sapper",
    "Steam_RP_hero_shieldguy": "Shield Guy",
    "Steam_RP_hero_shiv": "Shiv",
    "Steam_RP_hero_skymonk": "Sky Monk",
    "Steam_RP_hero_slingshot": "Slingshot",
    "Steam_RP_hero_slork": "Fathom",
    "Steam_RP_hero_spade": "Spade",
    "Steam_RP_hero_synth": "Pocket",
    "Steam_RP_hero_targetdummy": "Cvi\u010dn\u00fd ter\u010d",
    "Steam_RP_hero_tempest": "Tempest",
    "Steam_RP_hero_tengu": "Ivy",
    "Steam_RP_hero_test": "Testovac\u00ed hrdina",
    "Steam_RP_hero_thumper": "Thumper",
    "Steam_RP_hero_tokamak": "Tokamak",
    "Steam_RP_hero_trapper": "Trapper",
    "Steam_RP_hero_unicorn": "Celeste",
    "Steam_RP_hero_vampire": "Vampire",
    "Steam_RP_hero_vampirebat": "Mina",
    "Steam_RP_hero_vandal": "Vandal",
    "Steam_RP_hero_viper": "Vyper",
    "Steam_RP_hero_viscous": "Viscous",
    "Steam_RP_hero_warden": "Warden",
    "Steam_RP_hero_werewolf": "Silver",
    "Steam_RP_hero_wraith": "Wraith",
    "Steam_RP_hero_wrecker": "Wrecker",
    "Steam_RP_hero_yakuza": "Boss",
    "Steam_RP_hero_yamato": "Yamato",
    "Steam_RP_hero_zealot": "Zealot",
    "StickyClusterCount_label": "Splits into",
    "StickyClusterCount_postfix": "Sticky Grenades",
    "StompDamagePerMeterPrimary_label": "Po\u0161kozen\u00ed za metr p\u00e1du",
    "StompDamagePerMeterPrimary_postvalue_label": "Po\u0161kozen\u00ed za metr p\u00e1du",
    "StompDamage_label": "Po\u0161kozen\u00ed dupnut\u00edm",
    "StompDamage_postvalue_label": "Po\u0161kozen\u00ed dupnut\u00edm",
    "StompDamage_postvalue_postvalue_label": "Po\u0161kozen\u00ed dupnut\u00edm",
    "StompRadius_label": "Stomp Radius",
    "StompRadius_postfix": "m",
    "StompRange_label": "Dosah vlny",
    "StompRange_postfix": "m",
    "StompRange_postvalue_label": "Dosah vlny",
    "StompStunDuration_label": "Trv\u00e1n\u00ed",
    "StompStunDuration_postfix": "s",
    "StompStunDuration_postvalue_label": "Trv\u00e1n\u00ed",
    "StompWidth_label": "\u0160\u00ed\u0159ka vlny",
    "StompWidth_postfix": "m",
    "StompWidth_postvalue_label": "\u0160\u00ed\u0159ka vlny",
    "StoredDamageRequired_postvalue_label": "Pr\u00e1h po\u0161kozen\u00ed pro nabit\u00ed",
    "StoredSpiritDamage_label": "Ulo\u017een\u00e9 spiritu\u00e1ln\u00ed po\u0161kozen\u00ed",
    "StoredSpiritDamage_postvalue_label": "Ulo\u017een\u00e9 spiritu\u00e1ln\u00ed po\u0161kozen\u00ed",
    "StrikeRange_label": "Dosah zap\u00edchnut\u00ed",
    "StrikeRange_postfix": "m",
    "StrikeRange_postvalue_label": "Dosah zap\u00edchnut\u00ed",
    "StunDelay_label": "Prodleva omr\u00e1\u010den\u00ed",
    "StunDelay_postfix": "s",
    "StunDelay_postvalue_label": "Prodleva omr\u00e1\u010den\u00ed",
    "StunDuration_label": "Trv\u00e1n\u00ed omr\u00e1\u010den\u00ed",
    "StunDuration_postfix": "s",
    "StunDuration_postvalue_label": "Trv\u00e1n\u00ed omr\u00e1\u010den\u00ed",
    "StunOnLand_label": "Trv\u00e1n\u00ed omr\u00e1\u010den\u00ed",
    "StunOnLand_postfix": "s",
    "StunOnLand_postvalue_label": "Trv\u00e1n\u00ed omr\u00e1\u010den\u00ed",
    "StunTargetOnExplode_label": "Trv\u00e1n\u00ed",
    "StunTargetOnExplode_postfix": "s",
    "StunTargetOnExplode_postvalue_label": "Trv\u00e1n\u00ed",
    "SummonCasterHealthPct_label": "to Gangster Health",
    "SummonCasterHealthPct_postfix": "% of The Boss' health",
    "SummonCasterHealthPct_prefix": "Gangster Health",
    "SummonCount_label": "Gangsters Summoned",
    "SummonDPS_label": "Gangster DPS",
    "SummonDuration_label": "Prodleva vyvol\u00e1n\u00ed",
    "SummonDuration_postfix": "s",
    "SummonDuration_postvalue_label": "Prodleva vyvol\u00e1n\u00ed",
    "SummonFrequency_label": "Prodleva vyvol\u00e1v\u00e1n\u00ed",
    "SummonFrequency_postfix": "s",
    "SummonFrequency_postvalue_label": "Prodleva vyvol\u00e1v\u00e1n\u00ed",
    "SummonHealth_label": "Zdrav\u00ed gh\u00fal\u016f",
    "SummonHealth_postvalue_label": "Zdrav\u00ed gh\u00fal\u016f",
    "SummonLifetime_label": "\u017divotnost gh\u00fal\u016f",
    "SummonLifetime_postfix": "s",
    "SummonLifetime_postvalue_label": "\u017divotnost gh\u00fal\u016f",
    "SummonMeleeDamage_label": "Po\u0161kozen\u00ed \u00fader\u016f gh\u00fal\u016f",
    "SummonMeleeDamage_postvalue_label": "Po\u0161kozen\u00ed \u00fader\u016f gh\u00fal\u016f",
    "SuperiorStaminaBonusSpirit_label": "Spirit Power After Second Jump/Dash",
    "SuperiorStaminaBonusSpirit_prefix": "{s:sign}",
    "SurgeDelay_label": "Prodleva",
    "SurgeDelay_postfix": "s",
    "SurgeDelay_postvalue_label": "Prodleva",
    "SurgeOfPower_conditional": "po sesl\u00e1n\u00ed schopnosti",
    "SwapTotalDamage_label": "Po\u0161kozen\u00ed prohozen\u00edm",
    "SwapTotalDamage_postvalue_label": "Po\u0161kozen\u00ed prohozen\u00edm",
    "SwapTotalHeal_label": "Heal Over Swap Time",
    "SwordSlow_label": "Movement Penalty",
    "SwordSlow_suffix": "%",
    "TackleDurationMax_label": "Max Tackle Duration",
    "TackleRadius_label": "Tackle Radius",
    "TackleRadius_postfix": "m",
    "Tag_Category_Accessory": "P\u0159\u00edslu\u0161enstv\u00ed",
    "Tag_Category_CardColor": "Barva karty",
    "Tag_Category_CardSet": "Sada karet",
    "Tag_Category_CardType": "Typ karty",
    "Tag_Category_GoldCost": "Cena ve zla\u0165\u00e1c\u00edch",
    "Tag_Category_ItemType": "Typ polo\u017eky",
    "Tag_Category_ManaCost": "Spot\u0159eba many",
    "Tag_Category_Rarity": "Vz\u00e1cnost",
    "TargetDashRadius_label": "Dosah \u00fatok\u016f smrtihlav",
    "TargetDashRadius_postfix": "m",
    "TargetDashRadius_postvalue_label": "Dosah \u00fatok\u016f smrtihlav",
    "TargetGameplayTimeScale_label": "Time Scale",
    "TargetGameplayTimeScale_postfix": "%",
    "TargetPracticeDuration_label": "Target Practice Duration",
    "TargetPracticeDuration_postfix": "s",
    "TargetReloadSpeedPenalty_label": "Target Reload Speed Penalty",
    "TargetReloadSpeedPenalty_postfix": "%",
    "TargetSearchRadiusVsHeroes_label": "Rozsah hled\u00e1n\u00ed c\u00edl\u016f",
    "TargetSearchRadiusVsHeroes_postfix": "m",
    "TargetSearchRadiusVsHeroes_postvalue_label": "Rozsah hled\u00e1n\u00ed c\u00edl\u016f",
    "TargetSearchRadius_label": "Rozsah hled\u00e1n\u00ed c\u00edl\u016f",
    "TargetSearchRadius_postfix": "m",
    "TargetSearchRadius_postvalue_label": "Rozsah hled\u00e1n\u00ed c\u00edl\u016f",
    "TargetingConeAngle_label": "\u00dahel \u00fatoku",
    "TargetingConeAngle_postfix": "\u00ba",
    "TargetingConeAngle_postvalue_label": "\u00dahel \u00fatoku",
    "TargetsPerTick_label": "C\u00edle zasa\u017een\u00e9 za st\u0159elu",
    "TargetsPerTick_postvalue_label": "C\u00edle zasa\u017een\u00e9 za st\u0159elu",
    "TechAmpLinger_label": "Spirit Amp Duration",
    "TechAmpLinger_postfix": "s",
    "TechAmpPerBullet_label": "Spirit Amp Per Shot",
    "TechAmpPerBullet_postfix": "%",
    "TechArmorDamageReductionPerStack_label": "Spiritu\u00e1ln\u00ed odolnost za se\u010dten\u00ed",
    "TechArmorDamageReductionPerStack_postfix": "%",
    "TechArmorDamageReductionPerStack_postvalue_label": "Spiritu\u00e1ln\u00ed odolnost za se\u010dten\u00ed",
    "TechArmorDamageReduction_Label": "Spiritu\u00e1ln\u00ed odolnost",
    "TechArmorDamageReduction_postfix": "%",
    "TechArmorDamageReduction_postvalue_label": "Spiritu\u00e1ln\u00ed odolnost",
    "TechArmorDamageReduction_prefix": "{s:sign}",
    "TechArmorGain_postfix": "%",
    "TechArmorGain_postvalue_label": "Bonus ke spiritu\u00e1ln\u00ed odolnosti",
    "TechArmor_label": "Spiritu\u00e1ln\u00ed odolnost",
    "TechArmor_postvalue_label": "Spiritu\u00e1ln\u00ed odolnost",
    "TechArmor_prefix": "{s:sign}",
    "TechCleaveDamagePercent_label": "Po\u0161kozen\u00ed roz\u0161t\u00edpnut\u00edm",
    "TechCleaveDamagePercent_postfix": "%",
    "TechCleaveDamagePercent_postvalue_label": "Po\u0161kozen\u00ed roz\u0161t\u00edpnut\u00edm",
    "TechCleaveRadius_label": "Rozsah roz\u0161t\u00edpnut\u00ed",
    "TechCleaveRadius_postfix": "m",
    "TechCleaveRadius_postvalue_label": "Rozsah roz\u0161t\u00edpnut\u00ed",
    "TechCleaveTargetCap_label": "Dodate\u010dn\u00e9 c\u00edle",
    "TechCleaveTargetCap_postfix": "",
    "TechCleaveTargetCap_postvalue_label": "Dodate\u010dn\u00e9 c\u00edle",
    "TechCooldown_postfix": "%",
    "TechDamageAttribute_Desc": "%s1 to any spirit damage bonus",
    "TechDamageAttribute_Desc_0": "no additional spirit damage bonuses",
    "TechDamageBonusPercent_label": "Spiritu\u00e1ln\u00ed po\u0161kozen\u00ed",
    "TechDamageBonusPercent_postfix": "%",
    "TechDamageBonusPercent_postvalue_label": "Spiritu\u00e1ln\u00ed po\u0161kozen\u00ed",
    "TechDamageBonusPercent_prefix": "{s:sign}",
    "TechDamagePercent_Label": "Po\u0161kozen\u00ed",
    "TechDamagePercent_Postfix": "%",
    "TechDamagePercent_postvalue_label": "Po\u0161kozen\u00ed",
    "TechDamageReduction_label": "Redukce spiritu\u00e1ln\u00edho po\u0161kozen\u00ed",
    "TechDamageReduction_postfix": "%",
    "TechDamageReduction_postvalue_label": "Redukce spiritu\u00e1ln\u00edho po\u0161kozen\u00ed",
    "TechDamageScale_label": "Spiritu\u00e1ln\u00ed po\u0161kozen\u00ed",
    "TechDamageScale_postfix": "%",
    "TechDamageScale_postvalue_label": "Spiritu\u00e1ln\u00ed po\u0161kozen\u00ed",
    "TechDamageScale_prefix": "{s:sign}",
    "TechDuration_postfix": "%",
    "TechLifestealPercent_label": "Spiritu\u00e1ln\u00ed vampirismus",
    "TechLifestealPercent_postfix": "%",
    "TechLifestealPercent_postvalue_label": "Spiritu\u00e1ln\u00ed vampirismus",
    "TechLifestealPercent_prefix": "{s:sign}",
    "TechLifesteal_postfix": "%",
    "TechPowerAmp_label": "Spirit",
    "TechPowerAmp_postfix": "",
    "TechPowerAmp_prefix": "{s:sign}",
    "TechPowerPerCharge_label": "Spirit per Charge",
    "TechPowerPercent_label": "Spiritu\u00e1ln\u00ed s\u00edla",
    "TechPowerPercent_postfix": "%",
    "TechPowerPercent_postvalue_label": "Spiritu\u00e1ln\u00ed s\u00edla",
    "TechPowerPercent_prefix": "{s:sign}",
    "TechPowerReduction_label": "Spiritu\u00e1ln\u00ed s\u00edla",
    "TechPowerReduction_postvalue_label": "Spiritu\u00e1ln\u00ed s\u00edla",
    "TechPower_label": "Spiritu\u00e1ln\u00ed s\u00edla",
    "TechPower_postvalue_label": "Spiritu\u00e1ln\u00ed s\u00edla",
    "TechPower_prefix": "{s:sign}",
    "TechRadiusMultiplierBuff_label": "Rozsah",
    "TechRadiusMultiplierBuff_postfix": "%",
    "TechRadiusMultiplierBuff_postvalue_label": "Rozsah",
    "TechRadiusMultiplierBuff_prefix": "{s:sign}",
    "TechRadiusMultiplier_label": "Rozsah",
    "TechRadiusMultiplier_postfix": "%",
    "TechRadiusMultiplier_postvalue_label": "Rozsah",
    "TechRadiusMultiplier_prefix": "{s:sign}",
    "TechRangeAdditive_label": "Dosahy schopnost\u00ed",
    "TechRangeAdditive_postfix": "m",
    "TechRangeAdditive_postvalue_label": "Dosahy schopnost\u00ed",
    "TechRangeAdditive_prefix": "{s:sign}",
    "TechRangeMultiplierBuff_label": "Dosahy schopnost\u00ed",
    "TechRangeMultiplierBuff_postfix": "%",
    "TechRangeMultiplierBuff_postvalue_label": "Dosahy schopnost\u00ed",
    "TechRangeMultiplierBuff_prefix": "{s:sign}",
    "TechRangeMultiplier_label": "Dosahy schopnost\u00ed",
    "TechRangeMultiplier_postfix": "%",
    "TechRangeMultiplier_postvalue_label": "Dosahy schopnost\u00ed",
    "TechRangeMultiplier_prefix": "{s:sign}",
    "TechRange_postfix": "%",
    "TechReduction_label": "Spirit Reduction",
    "TechResistDuration_label": "Trv\u00e1n\u00ed",
    "TechResistDuration_postfix": "s",
    "TechResistDuration_postvalue_label": "Trv\u00e1n\u00ed",
    "TechResistPerStack_label": "Nav\u00fd\u0161en\u00ed spiritu\u00e1ln\u00edho po\u0161kozen\u00ed za se\u010dten\u00ed",
    "TechResistPerStack_postfix": "%",
    "TechResistPerStack_postvalue_label": "Nav\u00fd\u0161en\u00ed spiritu\u00e1ln\u00edho po\u0161kozen\u00ed za se\u010dten\u00ed",
    "TechResistPerStack_prefix": "{s:sign}",
    "TechResistReduction_label": "Target Spirit Resist",
    "TechResistReduction_postfix": "%",
    "TechResistReduction_prefix": "",
    "TechResist_label": "Spiritu\u00e1ln\u00ed odolnost",
    "TechResist_postfix": "%",
    "TechResist_postvalue_label": "Spiritu\u00e1ln\u00ed odolnost",
    "TechResist_prefix": "{s:sign}",
    "TechShieldDamagePercent_label": "Spirit Shield Damage",
    "TechShieldDamagePercent_postfix": "%",
    "TechShieldDamagePercent_prefix": "{s:sign}",
    "TechShieldDuration_label": "Trv\u00e1n\u00ed \u0161t\u00edtu",
    "TechShieldDuration_postfix": "s",
    "TechShieldDuration_postvalue_label": "Trv\u00e1n\u00ed \u0161t\u00edtu",
    "TechShieldHealth_label": "Hodnota spiritu\u00e1ln\u00edho \u0161t\u00edtu",
    "TechShieldHealth_postvalue_label": "Hodnota spiritu\u00e1ln\u00edho \u0161t\u00edtu",
    "TechShieldMaxHealth_label": "Hodnota spiritu\u00e1ln\u00edho \u0161t\u00edtu",
    "TechShieldMaxHealth_postvalue_label": "Hodnota spiritu\u00e1ln\u00edho \u0161t\u00edtu",
    "TechShieldMaxHealth_prefix": "{s:sign}",
    "TechShieldOnCast_label": "Spiritu\u00e1ln\u00ed \u0161t\u00edt",
    "TechShieldOnCast_postvalue_label": "Spiritu\u00e1ln\u00ed \u0161t\u00edt",
    "TechShieldPerSecond_label": "Spirit Shield Added",
    "TechShieldPerSecond_postfix": "/s",
    "TeleportDamage_label": "Blink Damage",
    "TeleportDamage_postvalue_label": "Blink Damage",
    "TeleportTime_label": "Teleport Delay",
    "TeleportTime_postfix": "s",
    "TeleporterBonus": "Bonus k rychlosti pohybu!",
    "TempBulletShieldHealth_label": "Temp Bullet Shield Health",
    "TempTechShieldHealth_label": "Temp Spirit Shield Health",
    "TemporaryBonusClipSizePercent_label": "Do\u010dasn\u00e9 n\u00e1boje",
    "TemporaryBonusClipSizePercent_postfix": "%",
    "TemporaryBonusClipSizePercent_postvalue_label": "Do\u010dasn\u00e9 n\u00e1boje",
    "TemporaryBonusClipSizePercent_prefix": "{s:sign}",
    "TemporaryBonusClipSize_label": "Do\u010dasn\u00e9 n\u00e1boje",
    "TemporaryBonusClipSize_postvalue_label": "Do\u010dasn\u00e9 n\u00e1boje",
    "TemporaryBonusClipSize_prefix": "{s:sign}",
    "TemporaryHealth_postvalue_label": "Do\u010dasn\u00e9 zdrav\u00ed",
    "TeslaCoilHealth_label": "Tesla Coil Health",
    "TeslaCoilLifetime_label": "Tesla Coil Lifetime",
    "TetherDistance_label": "Connection Range",
    "TetherDistance_postfix": "m",
    "TetherDuration_label": "Trv\u00e1n\u00ed p\u0159iv\u00e1z\u00e1n\u00ed",
    "TetherDuration_postfix": "s",
    "TetherDuration_postvalue_label": "Trv\u00e1n\u00ed p\u0159iv\u00e1z\u00e1n\u00ed",
    "TetherLength_label": "Tether Length",
    "TetherLength_postfix": "m",
    "TetherRadius_label": "Tether Radius",
    "TetherRadius_postfix": "m",
    "TetherRange_label": "Tether Max Range",
    "TetherRange_postfix": "m",
    "TetherSharedHealPct_label": "Replikovan\u00e9 l\u00e9\u010den\u00ed",
    "TetherSharedHealPct_postfix": "%",
    "TetherSharedHealPct_postvalue_label": "Replikovan\u00e9 l\u00e9\u010den\u00ed",
    "TetheredBonusFireRate_label": "Bonus Fire Rate",
    "TetheredBonusHealthRegen_label": "Bonus Health Regen",
    "TetheredBonusMoveSpeedPct_label": "Bonus Move Speed",
    "TetheredBonusMoveSpeedPct_postfix": "%",
    "TetheredBonusMoveSpeedPct_prefix": "+",
    "ThrowDamage_label": "Throw Damage",
    "ThrowDistance_label": "Max. vzd\u00e1lenost odhozen\u00ed",
    "ThrowDistance_postfix": "m",
    "ThrowDistance_postvalue_label": "Max. vzd\u00e1lenost odhozen\u00ed",
    "ThrowRange_label": "Throw Range",
    "ThrowRange_postfix": "m",
    "TickDamage_label": "Damage per bomb tick",
    "TimeBankSpeedBonus_label": "Time acceleration",
    "TimeBankSpeedBonus_postfix": "%",
    "TimeBankSpeedDurationMax_label": "Accelerated Duration",
    "TimeBankSpeedDurationMax_postfix": "s",
    "TimeBeforeCursed_label": "Prodleva proklet\u00ed",
    "TimeBeforeCursed_postfix": "s",
    "TimeBeforeCursed_postvalue_label": "Prodleva proklet\u00ed",
    "TimeBetweenRockets_label": "Time between rockets",
    "TimeBetweenRockets_postfix": "s",
    "TimeBetweenShots_label": "Time between shots",
    "TimeBetweenShots_postfix": "",
    "TimeFreeze_label": "Time Freeze",
    "TimeFreeze_postfix": "s",
    "TimeSaveDuration_label": "Max Charge Time",
    "TimeSaveDuration_postfix": "s",
    "TimeSaveSpeedPenaltyDuration_label": "Time Penalty Duration",
    "TimeSaveSpeedPenaltyDuration_postfix": "s",
    "TimeSaveSpeedPenalty_label": "Time Penalty",
    "TimeSaveSpeedPenalty_postfix": "%",
    "TimeScaleDuration_label": "Trv\u00e1n\u00ed zastaven\u00ed \u010dasu",
    "TimeScaleDuration_postfix": "s",
    "TimeScaleDuration_postvalue_label": "Trv\u00e1n\u00ed zastaven\u00ed \u010dasu",
    "TimeSlowPercent_label": "Zpomalen\u00ed \u010dasu",
    "TimeSlowPercent_postfix": "%",
    "TimeSlowPercent_postvalue_label": "Zpomalen\u00ed \u010dasu",
    "TimeToFullCharge_label": "\u010cas pro pln\u00e9 zam\u00ed\u0159en\u00ed",
    "TimeToFullCharge_postfix": "s",
    "TimeToFullCharge_postvalue_label": "\u010cas pro pln\u00e9 zam\u00ed\u0159en\u00ed",
    "TimeToMaxStacks_label": "Time To Max Stacks",
    "TimeToMaxStacks_postfix": "s",
    "TimeWallHeight_label": "V\u00fd\u0161ka zdi",
    "TimeWallHeight_postfix": "m",
    "TimeWallHeight_postvalue_label": "V\u00fd\u0161ka zdi",
    "TimeWallWidth_label": "\u0160\u00ed\u0159ka zdi",
    "TimeWallWidth_postfix": "m",
    "TimeWallWidth_postvalue_label": "\u0160\u00ed\u0159ka zdi",
    "TornadoDuration_label": "Tornado Lifetime",
    "TornadoDuration_postfix": "s",
    "TorrentDelay_Label": "Torrent Delay",
    "TorrentDuration_Label": "Torrent Duration",
    "TorrentRadius_Label": "Torrent Radius",
    "TorrentRadius_postfix": "m",
    "TossDuration_postfix": "s",
    "TossDuration_postvalue_label": "Trv\u00e1n\u00ed",
    "TotalBolts_label": "Po\u010det blesk\u016f",
    "TotalBolts_postvalue_label": "Po\u010det blesk\u016f",
    "TotalDamage_label": "Celkov\u00e9 po\u0161kozen\u00ed",
    "TotalDamage_postvalue_label": "Celkov\u00e9 po\u0161kozen\u00ed",
    "TotalHealthRegen_label": "Celkov\u00e1 regenerace zdrav\u00ed",
    "TotalHealthRegen_postvalue_label": "Celkov\u00e1 regenerace zdrav\u00ed",
    "TotalShotCount_label": "Celkov\u00fd po\u010det k\u016fl\u016f",
    "TotalShotCount_postvalue_label": "Celkov\u00fd po\u010det k\u016fl\u016f",
    "TotalShots_label": "Celkov\u00fd po\u010det st\u0159el",
    "TotalShots_postvalue_label": "Celkov\u00fd po\u010det st\u0159el",
    "TotalSkullCount_postvalue_label": "Max. po\u010det smrtihlav",
    "TotalSwaps_label": "Max. po\u010det prohozen\u00ed",
    "TotalSwaps_postvalue_label": "Max. po\u010det prohozen\u00ed",
    "TotalTetherTargets_label": "Po\u010det spojen\u00ed",
    "TotalTetherTargets_postvalue_label": "Po\u010det spojen\u00ed",
    "TrailDuration_label": "Trv\u00e1n\u00ed stopy",
    "TrailDuration_postfix": "s",
    "TrailDuration_postvalue_label": "Trv\u00e1n\u00ed stopy",
    "TrickShotTargetCount_label": "Targets Per Shot",
    "TriggerDelay_label": "Prodleva v\u00fdbuchu",
    "TriggerDelay_postfix": "s",
    "TriggerDelay_postvalue_label": "Prodleva v\u00fdbuchu",
    "TrooperLifetime_label": "Trooper lifetime",
    "TrooperLifetime_postfix": "s",
    "TroopersToSummon_label": "Troopers created",
    "TurnRateSlowDuration_label": "Trv\u00e1n\u00ed zpomalen\u00ed ot\u00e1\u010den\u00ed",
    "TurnRateSlowDuration_postfix": "s",
    "TurnRateSlowDuration_postvalue_label": "Trv\u00e1n\u00ed zpomalen\u00ed ot\u00e1\u010den\u00ed",
    "TurretAttackRange_label": "Dosah \u00fatoku",
    "TurretAttackRange_postfix": "m",
    "TurretAttackRange_postvalue_label": "Dosah \u00fatoku",
    "TurretBaseHealth_label": "Zdrav\u00ed st\u0159\u00edlny",
    "TurretBaseHealth_postvalue_label": "Zdrav\u00ed st\u0159\u00edlny",
    "TurretDPS_label": "Po\u0161kozen\u00ed/s st\u0159\u00edlny",
    "TurretDPS_postvalue_label": "Po\u0161kozen\u00ed/s st\u0159\u00edlny",
    "TurretDeployTime_label": "Deploy Time",
    "TurretDeployTime_postfix": "s",
    "TurretFireRate_label": "Rychlost st\u0159elby st\u0159\u00edlny",
    "TurretFireRate_postfix": "%",
    "TurretFireRate_postvalue_label": "Rychlost st\u0159elby st\u0159\u00edlny",
    "TurretFireRate_prefix": "{s:sign}",
    "TurretHealthScaling_label": "Zdrav\u00ed st\u0159\u00edlny",
    "TurretHealthScaling_postfix": "%",
    "TurretHealthScaling_postvalue_label": "Zdrav\u00ed st\u0159\u00edlny",
    "TurretLifetime_label": "\u017divotnost",
    "TurretLifetime_postfix": "s",
    "TurretLifetime_postvalue_label": "\u017divotnost",
    "TurretMoveSlowPercent_label": "Turret Movement Slow",
    "TurretMoveSlowPercent_postfix": "%",
    "Tutorial_BrawlBots": "Poty\u010dka s boty",
    "Tutorial_BrawlBots_Desc": "Vyzkou\u0161ej si m\u00f3d Poty\u010dka proti bot\u016fm.",
    "Tutorial_Recommended": "Doporu\u010deno",
    "UberChargeTime_label": "Uber Charge Time",
    "UberChargeTime_postfix": "s",
    "UberDuration_label": "Uber Duration",
    "UberDuration_postfix": "s",
    "UltimateTechPower_label": "Bonus ke spiritu\u00e1ln\u00ed s\u00edle",
    "UltimateTechPower_postvalue_label": "Bonus ke spiritu\u00e1ln\u00ed s\u00edle",
    "UnitBonusDamagePercent_label": "Damage increase percent",
    "UppercutBuffOnHit_label": "Boost Duration",
    "UppercutBuffOnHit_postfix": "s",
    "UppercutDamage_label": "Po\u0161kozen\u00ed \u00faderu",
    "UppercutDamage_postvalue_label": "Po\u0161kozen\u00ed \u00faderu",
    "VacuumRadius_label": "Rozsah singularity",
    "VacuumRadius_postfix": "m",
    "VacuumRadius_postvalue_label": "Rozsah singularity",
    "VeilCross_conditional": "po projit\u00ed kosmick\u00fdm z\u00e1vojem",
    "VeilWalker_Heal_label": "L\u00e9\u010den\u00ed",
    "VeilWalker_Heal_postvalue_label": "L\u00e9\u010den\u00ed",
    "VeilWalker_MoveSpeed_label": "Rychlost pohybu v neviditelnosti",
    "VeilWalker_MoveSpeed_postfix": "m/s",
    "VeilWalker_MoveSpeed_postvalue_label": "Rychlost pohybu v neviditelnosti",
    "VenomDuration_label": "Trv\u00e1n\u00ed nar\u016fst\u00e1n\u00ed jedu",
    "VenomDuration_postfix": "s",
    "VenomDuration_postvalue_label": "Trv\u00e1n\u00ed nar\u016fst\u00e1n\u00ed jedu",
    "VenomMaxDamageHealthPercentage_label": "Chyb\u011bj\u00edc\u00ed zdrav\u00ed pro max. po\u0161kozen\u00ed",
    "VenomMaxDamageHealthPercentage_postfix": "%",
    "VenomMaxDamageHealthPercentage_postvalue_label": "Chyb\u011bj\u00edc\u00ed zdrav\u00ed pro max. po\u0161kozen\u00ed",
    "VenomMaxDamage_label": "Max. po\u0161kozen\u00ed jedu",
    "VenomMaxDamage_postvalue_label": "Max. po\u0161kozen\u00ed jedu",
    "VenomMinDamage_label": "Min. po\u0161kozen\u00ed jedu",
    "VenomMinDamage_postvalue_label": "Min. po\u0161kozen\u00ed jedu",
    "VenomMissingHealthDamagePercentage_label": "Po\u0161kozen\u00ed dle chyb\u011bj\u00edc\u00edho zdrav\u00ed",
    "VenomMissingHealthDamagePercentage_postfix": "%",
    "VenomMissingHealthDamagePercentage_postvalue_label": "Po\u0161kozen\u00ed dle chyb\u011bj\u00edc\u00edho zdrav\u00ed",
    "VictimStackDuration_label": "Trv\u00e1n\u00ed n\u00e1sobi\u010de",
    "VictimStackDuration_postfix": "s",
    "VictimStackDuration_postvalue_label": "Trv\u00e1n\u00ed n\u00e1sobi\u010de",
    "VisionDistance_label": "Vision Range",
    "VisionDistance_postfix": "m",
    "VisionDistance_postvalue_label": "Vision Range",
    "VisionDuration_label": "Vision Duration",
    "VisionDuration_postfix": "s",
    "VoidTime_label": "Trv\u00e1n\u00ed zmizen\u00ed",
    "VoidTime_postfix": "s",
    "VoidTime_postvalue_label": "Trv\u00e1n\u00ed zmizen\u00ed",
    "VoltageDrainDuration_label": "Draining Time",
    "VoltageDrainDuration_postfix": "s",
    "VulnerabilityPerStack_label": "Nav\u00fd\u0161en\u00ed po\u0161kozen\u00ed",
    "VulnerabilityPerStack_postfix": "%",
    "VulnerabilityPerStack_postvalue_label": "Nav\u00fd\u0161en\u00ed po\u0161kozen\u00ed",
    "VulnerabilityPerStack_prefix": "+",
    "WallImpactDamage_postvalue_label": "Po\u0161kozen\u00ed",
    "WallImpactRange_label": "Rozsah efekt\u016f p\u0159i vyra\u017een\u00ed",
    "WallImpactRange_postfix": "m",
    "WallImpactRange_postvalue_label": "Rozsah efekt\u016f p\u0159i vyra\u017een\u00ed",
    "WallStunDistance_label": "Vzd\u00e1lenost pro omr\u00e1\u010den\u00ed od zdi",
    "WallStunDistance_postfix": "m",
    "WallStunDistance_postvalue_label": "Vzd\u00e1lenost pro omr\u00e1\u010den\u00ed od zdi",
    "WallStunDuration_label": "Trv\u00e1n\u00ed omr\u00e1\u010den\u00ed",
    "WallStunDuration_postfix": "s",
    "WallStunDuration_postvalue_label": "Trv\u00e1n\u00ed omr\u00e1\u010den\u00ed",
    "WarpStoneRange_label": "Vzd\u00e1lenost teleportace",
    "WarpStoneRange_postfix": "m",
    "WarpStoneRange_postvalue_label": "Vzd\u00e1lenost teleportace",
    "WaveEndRadius_postfix": "m",
    "WaveEndRadius_postvalue_label": "Rozsah vlny",
    "WaveLifetime_label": "\u017divotnost projektilu",
    "WaveLifetime_postfix": "s",
    "WaveLifetime_postvalue_label": "\u017divotnost projektilu",
    "WaveStunDuration_label": "Disarm/EMP Duration",
    "WaveStunDuration_postfix": "s",
    "WeaponDamageBonusDuration_label": "Trv\u00e1n\u00ed bonusu",
    "WeaponDamageBonusDuration_postfix": "s",
    "WeaponDamageBonusDuration_postvalue_label": "Trv\u00e1n\u00ed bonusu",
    "WeaponDamageBonusPerKill_label": "Bonus k fyzick\u00e9mu po\u0161kozen\u00ed za zabit\u00ed",
    "WeaponDamageBonusPerKill_postfix": "%",
    "WeaponDamageBonusPerKill_postvalue_label": "Bonus k fyzick\u00e9mu po\u0161kozen\u00ed za zabit\u00ed",
    "WeaponDamageBonusPerKill_prefix": "{s:sign}",
    "WeaponDamageBonusPerSec_label": "N\u00e1r\u016fst fyzick\u00e9ho po\u0161kozen\u00ed/s",
    "WeaponDamageBonusPerSec_postfix": "%",
    "WeaponDamageBonusPerSec_postvalue_label": "N\u00e1r\u016fst fyzick\u00e9ho po\u0161kozen\u00ed/s",
    "WeaponDamageBonus_label": "Fyzick\u00e9 po\u0161kozen\u00ed",
    "WeaponDamageBonus_postvalue_label": "Fyzick\u00e9 po\u0161kozen\u00ed",
    "WeaponDamageBonus_prefix": "{s:sign}",
    "WeaponDamageBurstDuration_postfix": "s",
    "WeaponDamageBurstDuration_postvalue_label": "Trv\u00e1n\u00ed bonusu k fyzick\u00e9mu po\u0161kozen\u00ed",
    "WeaponDamageBurst_postfix": "%",
    "WeaponDamageBurst_postvalue_label": "Fyzick\u00e9 po\u0161kozen\u00ed",
    "WeaponDamageDebuff_label": "Weapon Damage Debuff",
    "WeaponDamageDebuff_postfix": "%",
    "WeaponDamagePerHeat_Label": "Courage per Heat Power",
    "WeaponDamagePerStack_label": "Fyzick\u00e9 po\u0161kozen\u00ed za se\u010dten\u00ed",
    "WeaponDamagePerStack_postfix": "%",
    "WeaponDamagePerStack_postvalue_label": "Fyzick\u00e9 po\u0161kozen\u00ed za se\u010dten\u00ed",
    "WeaponDamagePerStack_prefix": "+",
    "WeaponDmgPerIsolationKill_label": "Perma. bonus k fyzick\u00e9mu po\u0161kozen\u00ed",
    "WeaponDmgPerIsolationKill_postfix": "%",
    "WeaponDmgPerIsolationKill_postvalue_label": "Perma. bonus k fyzick\u00e9mu po\u0161kozen\u00ed",
    "WeaponDmgPerIsolationKill_prefix": "+",
    "WeaponFireRateBonus_label": "Rychlost st\u0159elby",
    "WeaponFireRateBonus_postfix": "%",
    "WeaponFireRateBonus_postvalue_label": "Rychlost st\u0159elby",
    "WeaponFireRateBonus_prefix": "+",
    "WeaponPowerAmp_label": "Courage",
    "WeaponPowerAmp_prefix": "{s:sign}",
    "WeaponPowerAttribute_Desc": "%s1 to any weapon damage bonus",
    "WeaponPowerAttribute_Desc_0": "no additional weapon damage bonuses",
    "WeaponPowerBonusDuration_label": "Bonus Courage Duration",
    "WeaponPowerBonus_label": "Bonus Courage",
    "WeaponPowerDebuff_label": "Fyzick\u00e9 po\u0161kozen\u00ed",
    "WeaponPowerDebuff_postfix": "%",
    "WeaponPowerDebuff_postvalue_label": "Fyzick\u00e9 po\u0161kozen\u00ed",
    "WeaponPowerDrained_label": "Courage Drained",
    "WeaponPowerGainPercent_label": "Courage Transferred",
    "WeaponPowerGainPercent_postfix": "%",
    "WeaponPowerIncreaseDuration_label": "Trv\u00e1n\u00ed bonusu k fyzick\u00e9mu po\u0161kozen\u00ed",
    "WeaponPowerIncreaseDuration_postfix": "s",
    "WeaponPowerIncreaseDuration_postvalue_label": "Trv\u00e1n\u00ed bonusu k fyzick\u00e9mu po\u0161kozen\u00ed",
    "WeaponPowerPerAssist_label": "Courage per Assist",
    "WeaponPowerPerDeath_label": "Courage per Death",
    "WeaponPowerPerEnemy_label": "Courage per Enemy",
    "WeaponPowerPerEnemy_prefix": "+",
    "WeaponPowerPerKill_label": "Bonus k fyzick\u00e9mu po\u0161kozen\u00ed za zabit\u00ed",
    "WeaponPowerPerKill_postfix": "%",
    "WeaponPowerPerKill_postvalue_label": "Bonus k fyzick\u00e9mu po\u0161kozen\u00ed za zabit\u00ed",
    "WeaponPowerPerKill_prefix": "+",
    "WeaponPowerPerStackNonHero_label": "Bonus k fyzick\u00e9mu po\u0161k. za nehrdinu",
    "WeaponPowerPerStackNonHero_postfix": "%",
    "WeaponPowerPerStackNonHero_postvalue_label": "Bonus k fyzick\u00e9mu po\u0161k. za nehrdinu",
    "WeaponPowerPerStackNonHero_prefix": "{s:sign}",
    "WeaponPowerPerStack_label": "Fyzick\u00e9 po\u0161kozen\u00ed za se\u010dten\u00ed",
    "WeaponPowerPerStack_postfix": "%",
    "WeaponPowerPerStack_postvalue_label": "Fyzick\u00e9 po\u0161kozen\u00ed za se\u010dten\u00ed",
    "WeaponPowerPerStack_prefix": "{s:sign}",
    "WeaponPowerScalingTooltip_label": "Courage Bonus Damage",
    "WeaponPowerScalingTooltip_postfix": "%",
    "WeaponPowerWhileActivated_label": "Courage",
    "WeaponPowerWhileActivated_prefix": "{s:sign}",
    "WeaponPower_label": "Fyzick\u00e9 po\u0161kozen\u00ed",
    "WeaponPower_postfix": "%",
    "WeaponPower_postvalue_label": "Fyzick\u00e9 po\u0161kozen\u00ed",
    "WeaponPower_prefix": "{s:sign}",
    "WeaponRange_label": "Dosah st\u0159el",
    "WeaponRange_postfix": "m",
    "WeaponRange_postvalue_label": "Dosah st\u0159el",
    "WeaponRecoilReduction_label": "Recoil Reduction",
    "WeaponRecoilReduction_postfix": "%",
    "WebDuration_label": "Trv\u00e1n\u00ed vl\u00e1kna",
    "WebDuration_postfix": "s",
    "WebDuration_postvalue_label": "Trv\u00e1n\u00ed vl\u00e1kna",
    "WhirlwindDuration_label": "Trv\u00e1n\u00ed bonusu k balistick\u00e9mu \u00fahybu",
    "WhirlwindDuration_postfix": "s",
    "WhirlwindDuration_postvalue_label": "Trv\u00e1n\u00ed bonusu k balistick\u00e9mu \u00fahybu",
    "WhirlwindEvasionChance_label": "\u0160ance na balistick\u00fd \u00fahyb",
    "WhirlwindEvasionChance_postfix": "%",
    "WhirlwindEvasionChance_postvalue_label": "\u0160ance na balistick\u00fd \u00fahyb",
    "WindUpTime_label": "Windup Time",
    "WindUpTime_postfix": "s",
    "WitheringWhipDisarmDuration_label": "Trv\u00e1n\u00ed",
    "WitheringWhipDisarmDuration_postfix": "s",
    "WitheringWhipDisarmDuration_postvalue_label": "Trv\u00e1n\u00ed",
    "WreckingBallDamage_label": "Po\u0161kozen\u00ed",
    "WreckingBallDamage_postvalue_label": "Po\u0161kozen\u00ed",
    "WreckingBallPickupTime_label": "Prodleva vytvo\u0159en\u00ed",
    "WreckingBallPickupTime_postfix": "s",
    "WreckingBallPickupTime_postvalue_label": "Prodleva vytvo\u0159en\u00ed",
    "ZipLineArrowLifetime_label": "Arrow Flight Time",
    "ZipLineArrowLifetime_postfix": "",
    "ZipLineSpeedPercent_label": "Rychlost j\u00edzdy po dr\u00e1ze",
    "ZipLineSpeedPercent_postfix": "%",
    "ZipLineSpeedPercent_postvalue_label": "Rychlost j\u00edzdy po dr\u00e1ze",
    "ZipLineSpeedPercent_prefix": "{s:sign}",
    "ZiplineJumpBonusDuration_label": "Jump Off Duration",
    "ZiplineJumpBonusDuration_postfix": "s",
    "ZiplineJumpBonusMoveSpeed_label": "Jump Off Speed Bonus",
    "ZiplineJumpBonusMoveSpeed_postfix": "m/s",
    "ZombieLifeDuration_label": "Trv\u00e1n\u00ed do\u010dasn\u00e9ho o\u017eivnut\u00ed",
    "ZombieLifeDuration_postfix": "s",
    "ZombieLifeDuration_postvalue_label": "Trv\u00e1n\u00ed do\u010dasn\u00e9ho o\u017eivnut\u00ed",
    "ZombieWallDuration_postfix": "s",
    "ZombieWallDuration_postvalue_label": "Trv\u00e1n\u00ed \u0159ady",
    "ZombieWallHeight_postfix": "m",
    "ZombieWallHeight_postvalue_label": "V\u00fd\u0161ka \u0159ady",
    "ZombieWallLength_label": "D\u00e9lka \u0159ady",
    "ZombieWallLength_postfix": "m",
    "ZombieWallLength_postvalue_label": "D\u00e9lka \u0159ady",
    "_back_": "{s:param_1}, st\u00e1hni se!",
    "_missing_": "{s:param_1} chyb\u00ed",
    "ability_abort_cast": "P\u0159eru\u0161it",
    "ability_afterburn": "Spaluj\u00edc\u00ed st\u0159ely",
    "ability_afterburn/modifier_afterburn_watcher/modifier_afterburn_dot": "Ho\u0159en\u00ed od Spaluj\u00edc\u00edch st\u0159el",
    "ability_afterburn_SpiritSteal_AMP": "Nav\u00fd\u0161en\u00ed po\u0161kozen\u00ed od Spaluj\u00edc\u00edch st\u0159el",
    "ability_afterburn_burn_header": "Efekty ho\u0159en\u00ed:",
    "ability_afterburn_desc": "Po ur\u010dit\u00e9m po\u010dtu Infernov\u00fdch st\u0159el je na nep\u0159\u00edtele aplikov\u00e1n efekt ho\u0159en\u00ed, kter\u00fd ud\u00edl\u00ed {g:citadel_inline_attribute:'SpiritDPS'}.<br><br><span class=\"diminish\">Trv\u00e1n\u00ed ho\u0159en\u00ed obnovuj\u00ed jak Infernovy dal\u0161\u00ed st\u0159ely, tak jeho schopnosti.</span>",
    "ability_afterburn_quip": "Umo\u017e\u0148uje tv\u00fdm st\u0159el\u00e1m zap\u00e1lit nep\u0159\u00e1tele.",
    "ability_afterburn_t1_desc": "Efekt ho\u0159en\u00ed: <span class=\"highlight\">-20 %</span> ze spiritu\u00e1ln\u00edho po\u0161kozen\u00ed",
    "ability_ammo_pouch": "Bandolier",
    "ability_ammo_pouch_desc": "Large increase to Heavy's ammo",
    "ability_astro_rifle": "Marksman",
    "ability_astro_rifle_desc": "Equip a Rifle that deals spirit damage to hit Heroes and gives {s:hero_name} a stacking damage bonus against them.",
    "ability_astro_rifle_desc_debuff": "Damage Vulnerbility",
    "ability_astro_rifle_quip": "Precision Shots that escalate damage",
    "ability_astro_rifle_t1_desc": "Applies a <span class=\"highlight\">{s:SlowPercent}% slow</span> on hit. Lasts {s:SlowDurationPerStack}s per stack",
    "ability_astro_rifle_t3_desc": "<span class=\"highlight\">+{s:Damage}</span> Damage with improved scaling",
    "ability_astro_shotgun_toggle": "Force of Nature",
    "ability_astro_shotgun_toggle_desc": "Use to toggle between your pistol and shotgun. The shotgun so powerful it forces {s:hero_name} to move the opposite direction of the shot while airborn.{g:citadel_binding:'Attack'}shoots forward and {g:citadel_binding:'ADS'} shoots behind you with a slight delay. The shotgun uses special bullets that does not benefit from ammo mods. <br><br>Lassoed units do not take damage when shooting backwards.",
    "ability_astro_shotgun_toggle_t1_desc": "+{s:CloseRangeBonusWeaponPower} Close Range Weapon Power",
    "ability_bebop_stickybomb2": "P\u0159ilnav\u00e1 bomba",
    "ability_bebop_stickybomb2_desc": "Bebop vrhne p\u0159ilnavou bombu, kter\u00e1 po kr\u00e1tk\u00e9 prodlev\u011b vybuchne a nep\u0159\u00e1tel\u016fm kolem ud\u011bl\u00ed {g:citadel_inline_attribute:'SpiritDamage'}.<br><br>Pokud bomba zas\u00e1hne nep\u0159\u00e1telsk\u00e9ho hrdinu, p\u0159ichyt\u00ed se na n\u011bj a ud\u011bl\u00ed {g:citadel_inline_attribute:'BonusSpiritDamage'}.",
    "ability_bebop_stickybomb2_quip": "Umo\u017e\u0148uje ti hodit bombu na spojence nebo nep\u0159\u00edtele.",
    "ability_blood_bomb": "Krvav\u00e1 bomba",
    "ability_blood_bomb_bloodspill": "Toxick\u00e1 mlha",
    "ability_blood_bomb_desc": "Lady Geist <span class=\"highlight\">ob\u011btuje \u010d\u00e1st sv\u00e9ho zdrav\u00ed</span> a hod\u00ed bombu, kter\u00e1 po kr\u00e1tk\u00e9 prodlev\u011b vybuchne a <span class=\"highlight\">ud\u011bl\u00ed po\u0161kozen\u00ed</span>.<br>Po\u0161kozen\u00ed sebe sama je spiritu\u00e1ln\u00edho typu a je mo\u017en\u00e9 ho redukovat.",
    "ability_blood_bomb_quip": "Umo\u017e\u0148uje ti vym\u011bnit \u010d\u00e1st zdrav\u00ed za bombu ud\u00edlej\u00edc\u00ed po\u0161kozen\u00ed.",
    "ability_blood_bomb_t3_desc": "Bomby zanech\u00e1vaj\u00ed na zemi toxickou mlhu, kter\u00e1 <span class=\"highlight\">6\u00a0s</span> ud\u00edl\u00ed <span class=\"highlight\">26\u00a0%</span> z p\u016fvodn\u00edho po\u0161kozen\u00ed jako <span class=\"highlight\">pr\u016fb\u011b\u017en\u00e9 po\u0161kozen\u00ed</span>",
    "ability_blood_shards": "Z\u00e1\u0161\u0165",
    "ability_blood_shards/modifier_blood_shard_debuff": "Z\u00e1\u0161\u0165",
    "ability_blood_shards_amplification": "Nav\u00fd\u0161en\u00ed po\u0161kozen\u00ed od Z\u00e1\u0161ti",
    "ability_blood_shards_desc": "Lady Geist <span class=\"highlight\">ob\u011btuje \u010d\u00e1st sv\u00e9ho zdrav\u00ed</span> a vrhne krvav\u00e9 st\u0159epy aplikuj\u00edc\u00ed se\u010dten\u00ed z\u00e1\u0161ti. Ka\u017ed\u00e9 se\u010dten\u00ed <span class=\"highlight\">sn\u00ed\u017e\u00ed rychlost pohybu</span> ob\u011bti a <span class=\"highlight\">nav\u00fd\u0161\u00ed po\u0161kozen\u00ed</span> utr\u017een\u00e9 od Lady Geist. Efekt zpomalen\u00ed s postupem \u010dasu sl\u00e1bne.",
    "ability_blood_shards_quip": "Umo\u017e\u0148uje ti aplikovat na nep\u0159\u00edtele s\u010ditateln\u00e9 nav\u00fd\u0161en\u00ed po\u0161kozen\u00ed.",
    "ability_blood_shards_t2_desc": "<span class=\"highlight\">+25.2\u00a0bod\u016f</span> k po\u0161kozen\u00ed a +4 krvav\u00e9 st\u0159epy",
    "ability_blood_shards_t3_desc": "<span class=\"highlight\">+7\u00a0%</span> k nav\u00fd\u0161en\u00ed po\u0161kozen\u00ed",
    "ability_boho_bouncyprojectile": "P\u0159eskakuj\u00edc\u00ed kletba",
    "ability_boho_bouncyprojectile_desc": "Boho vrhne projektil, kter\u00fd p\u0159esko\u010d\u00ed mezi c\u00edli a ud\u011bl\u00ed {g:citadel_inline_attribute:'SpiritDamage'}.<br><br>Pokud pobl\u00ed\u017e nejsou \u017e\u00e1dn\u00ed nep\u0159\u00e1tel\u00e9, projektil se odraz\u00ed od Boho a dojde ke <span class=\"highlight\">zkr\u00e1cen\u00ed doby obnoven\u00ed</span>.",
    "ability_boho_damageshare": "Protkan\u00e9 osudy",
    "ability_boho_damageshare/damageshare": "Protkan\u00e9 osudy",
    "ability_boho_damageshare_desc": "Nep\u0159\u00e1tel\u00e9, kte\u0159\u00ed utr\u017e\u00ed {g:citadel_inline_attribute:'SpiritDamage'}, jsou <span class=\"highlight\">propojeni</span> s ostatn\u00edmi takto ozna\u010den\u00fdmi nep\u0159\u00e1teli a sd\u00edl\u00ed mezi sebou \u010d\u00e1st z utr\u017een\u00e9ho po\u0161kozen\u00ed v podob\u011b <panel class=\"InlineAttributeIcon BonusSpiritDamage'\" replacechar=\"_\"><span class=\"InlineAttributeName BonusSpiritDamage\">bonusov\u00e9ho spiritu\u00e1ln\u00edho po\u0161kozen\u00ed</span>.",
    "ability_boho_doublehit": "Pok\u00e1r\u00e1n\u00ed",
    "ability_boho_doublehit/buff": "Pok\u00e1r\u00e1n\u00ed",
    "ability_boho_doublehit_desc": "Boho dvakr\u00e1t \u0161vihne a ud\u011bl\u00ed {g:citadel_inline_attribute:'SpiritDamage'} c\u00edl\u016fm p\u0159ed sebou.<br><br>Z\u00e1sahy hrdin\u016f poskytuj\u00ed {g:citadel_inline_attribute:'BonusMoveSpeed'} a s\u010ditatelnou {g:citadel_inline_attribute:'CombatBarrier'}.",
    "ability_bookworm_aoemagic": "Poutav\u00e1 \u010detba",
    "ability_bookworm_aoemagic/areamodifier/root": "Poutav\u00e1 \u010detba",
    "ability_bookworm_aoemagic_desc": "Paige se\u0161le do oblasti d\u0159\u00edmaj\u00edc\u00ed magii, kter\u00e1 aplikuje {g:citadel_inline_attribute:'Slow'}.<br><br>Magie po kr\u00e1tk\u00e9 prodlev\u011b vybuchne, ud\u011bl\u00ed {g:citadel_inline_attribute:'SpiritDamage'} a aplikuje {g:citadel_inline_attribute:'Immobilize'}.",
    "ability_bookworm_aoemagic_t3_desc": "P\u0159i z\u00e1sahu: <span class=\"highlight\">-18 %</span> ze spiritu\u00e1ln\u00ed odolnosti na <span class=\"highlight\">6 s</span>",
    "ability_bookworm_dragonfire": "Poh\u00e1dkov\u00fd drak",
    "ability_bookworm_dragonfire/debuff": "Poh\u00e1dkov\u00fd drak",
    "ability_bookworm_dragonfire_desc": "Paige vykouzl\u00ed na c\u00edlov\u00e9 pozici draka, kter\u00fd ud\u011bl\u00ed {g:citadel_inline_attribute:'SpiritDamage'} a vylet\u00ed vp\u0159ed, zanech\u00e1vaje za sebou ho\u0159\u00edc\u00ed stopu.",
    "ability_bookworm_dragonfire_t3_desc": "<span class=\"highlight\">+103.5 bod\u016f</span> k po\u0161kozen\u00ed a <span class=\"highlight\">+27 bod\u016f</span> k po\u0161kozen\u00ed/s",
    "ability_bookworm_knightbarrier": "Bari\u00e9ra moudrosti",
    "ability_bookworm_knightbarrier/attackbuff": "Bari\u00e9ra moudrosti",
    "ability_bookworm_knightbarrier/knightbarrier": "Bari\u00e9ra moudrosti",
    "ability_bookworm_knightbarrier_desc": "Paige poskytne spojenci {g:citadel_inline_attribute:'CombatBarrier'}, kter\u00e1 mu zajist\u00ed <panel class=\"InlineAttributeIcon BonusWeaponDamage\" replacechar=\"_\"><span class=\"InlineAttributeName BonusWeaponDamage\">bonus k fyzick\u00e9mu po\u0161kozen\u00ed</span>.",
    "ability_bookworm_knightbarrier_t1_desc": "Bari\u00e9ra: <span class=\"highlight\">+14\u00a0%</span> k rychlosti st\u0159elby",
    "ability_bookworm_knightbarrier_t2_desc": "<span class=\"highlight\">+100 bod\u016f</span> k hodnot\u011b bari\u00e9ry a <span class=\"highlight\">+2\u00a0s</span> k jej\u00edmu trv\u00e1n\u00ed",
    "ability_bookworm_knightbarrier_t3_desc": "A\u017e <span class=\"highlight\">2</span> dal\u0161\u00ed spojenci z\u00edskaj\u00ed <span class=\"highlight\">75%</span> bari\u00e9ru",
    "ability_bookworm_knightcharge": "Na zte\u010d!",
    "ability_bookworm_knightcharge/buff": "Na zte\u010d!",
    "ability_bookworm_knightcharge_desc": "Paige vy\u0161le vlnu spektr\u00e1ln\u00edch ryt\u00ed\u0159\u016f a kon\u00ed, kte\u0159\u00ed p\u0159eb\u011bhnou <span class=\"highlight\">p\u0159es cel\u00e9 m\u011bsto</span>, {g:citadel_inline_attribute:'Heal'} spojence a nep\u0159\u00e1tel\u016fm ud\u011bl\u00ed {g:citadel_inline_attribute:'SpiritDamage'}.<br><br>S\u00edla {g:citadel_inline_attribute:'Healing'} a <panel class=\"InlineAttributeIcon SpiritDamage\" replacechar=\"_\"><span class=\"InlineAttributeName SpiritDamage\">spiritu\u00e1ln\u00edho po\u0161kozen\u00ed</span> se navy\u0161uje se vzd\u00e1lenost\u00ed ura\u017eenou ryt\u00ed\u0159i.",
    "ability_bookworm_knightcharge_t2_desc": "Vlna je \u0161ir\u0161\u00ed o <span class=\"highlight\">4 kon\u011b</span>",
    "ability_bookworm_knightcharge_t3_desc": "<span class=\"highlight\">+135\u00a0bod\u016f k po\u0161kozen\u00ed</span> a <span class=\"highlight\">+0.5\u00a0s k trv\u00e1n\u00ed omr\u00e1\u010den\u00ed</span>",
    "ability_bounce_pad": "Odrazov\u00e1 plo\u0161ina",
    "ability_bounce_pad/speed_on_land": "Rychlost pohybu",
    "ability_bounce_pad_desc": "Holliday um\u00edst\u00ed odrazovou plo\u0161inu, kter\u00e1 m\u016f\u017ee <span class=\"highlight\">vyhodit do vzduchu libovoln\u00e9ho hrdinu</span>.<br><br>Pokud plo\u0161inu pou\u017eije Holliday, s dopadem provede <span class=\"highlight\">v\u00fdbu\u0161n\u00e9 dupnut\u00ed</span>, kter\u00e9 nep\u0159\u00e1tel\u016fm pobl\u00ed\u017e ud\u011bl\u00ed <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">po\u0161kozen\u00ed</span>. Z ka\u017ed\u00e9 plo\u0161iny lze prov\u00e9st pouze jedno dupnut\u00ed.",
    "ability_bounce_pad_quip": "Umo\u017e\u0148uje ti vyhodit do vzduchu sebe i ostatn\u00ed hrdiny.",
    "ability_bounce_pad_t1_desc": "<span class=\"highlight\">-10\u00a0s</span> z doby obnoven\u00ed",
    "ability_bounce_pad_t2_desc": "+4\u00a0m/s k rychlosti pohybu na 4\u00a0s po dopadu pro Holliday a spojence",
    "ability_bounce_pad_t3_desc": "<span class=\"highlight\">+67.5\u00a0bod\u016f</span> k po\u0161kozen\u00ed dupnut\u00edm a lep\u0161\u00ed \u0161k\u00e1lov\u00e1n\u00ed podle spiritu\u00e1ln\u00ed s\u00edly",
    "ability_bullet_flurry": "V\u00edr st\u0159el",
    "ability_bullet_flurry/modifier_citadel_bullet_flurry": "Bullet Flurry",
    "ability_bullet_flurry_desc": "Haze se rozto\u010d\u00ed a s <span class=\"highlight\">dokonalou p\u0159esnost\u00ed</span> a <span class=\"highlight\">bonusov\u00fdm balistick\u00fdm po\u0161kozen\u00edm</span> za\u010dne <span class=\"highlight\">st\u0159\u00edlet ze sv\u00fdch zbran\u00ed</span> na nep\u0159\u00e1tele kolem.",
    "ability_bullet_flurry_quip": "Umo\u017e\u0148uje ti rozpoutat smrt\u00edc\u00ed v\u00edr st\u0159el.",
    "ability_bullet_flurry_t3_desc": "Haze z\u00edsk\u00e1 p\u0159i to\u010den\u00ed <span class=\"highlight\">+60\u00a0%</span> k balistick\u00e9mu \u00fahybu a <span class=\"highlight\">+3 m/s</span> k rychlosti pohybu",
    "ability_burrow": "Podzemn\u00ed p\u0159esun",
    "ability_burrow2": "Podzemn\u00ed p\u0159esun",
    "ability_burrow2_desc": "Mo a Krill se zahrabou pod zem, kde z\u00edskaj\u00ed <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">bonus k rychlosti pohybu</span> a <Panel class=\"AbilityPropertyIcon prop_bullet_armor_up\"> <span class=\"highlight\">bonus k odolnosti</span>. V\u00fdskokem ze zem\u011b pak ud\u011bl\u00ed <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">po\u0161kozen\u00ed</span> a vyhod\u00ed nep\u0159\u00e1tele do vzduchu.",
    "ability_burrow_cancel_channel": "Vysko\u010dit",
    "ability_burrow_desc": "Mo a Krill se zahrabou pod zem, kde <span class=\"highlight\">se pohybuj\u00ed rychleji</span> a <span class=\"highlight\">z\u00edsk\u00e1vaj\u00ed bonus k balistick\u00e9 a spiritu\u00e1ln\u00ed odolnosti</span>. Bonus k rychlosti pohybu je redukov\u00e1n utr\u017een\u00edm po\u0161kozen\u00ed od nep\u0159\u00e1telsk\u00fdch hrdin\u016f.<br><br>Jakmile Mo a Krill vysko\u010d\u00ed ze zem\u011b, <panel class=\"InlineAttributeIcon KnockUp\" replacechar=\"_\"><span class=\"InlineAttributeName KnockUp\">vyhod\u00ed do vzduchu nep\u0159\u00e1tele pobl\u00ed\u017e</span> a za\u010dnou se to\u010dit, co\u017e ud\u00edl\u00ed {g:citadel_inline_attribute:'SpiritDamage'} a aplikuje {g:citadel_inline_attribute:'Slow'}.",
    "ability_burrow_quip": "Umo\u017e\u0148uje ti zahrabat se pod zem a po vysko\u010den\u00ed ud\u011blit po\u0161kozen\u00ed.",
    "ability_burrow_t1_desc": "<span class=\"highlight\">+3\u00a0s</span> k max. trv\u00e1n\u00ed zahrab\u00e1n\u00ed",
    "ability_burrow_t2_desc": "<span class=\"highlight\">+67.5\u00a0bod\u016f</span> k po\u0161kozen\u00ed to\u010den\u00edm za sekundu a +2\u00a0m k rozsahu to\u010den\u00ed",
    "ability_burrow_t3_desc": "<span class=\"highlight\">-19\u00a0s</span> z doby obnoven\u00ed a <span class=\"highlight\">+2\u00a0m/s</span> k rychlosti pohybu",
    "ability_cadence_burstaura": "Raketov\u00fd vzestup",
    "ability_cadence_burstaura/modifier_burstaura": "Raketov\u00fd vzestup",
    "ability_cadence_charm": "Ukraden\u00fd pohled",
    "ability_cadence_charm/modifier_charm": "Okouzlen\u00ed",
    "ability_cadence_charm/modifier_mark": "Poku\u0161en\u00ed...",
    "ability_cadence_charm_desc": "Cadence se zahled\u00ed ur\u010den\u00fdm sm\u011brem, ud\u011bl\u00ed <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">po\u0161kozen\u00ed</span> prvn\u00edmu nep\u0159\u00edteli, kter\u00e9ho spat\u0159\u00ed, a tak\u00e9 ho <span class=\"highlight\">p\u0159ivede do poku\u0161en\u00ed</span>.<br><br>Pokud u\u017e nep\u0159\u00edtel <span class=\"highlight\">byl v poku\u0161en\u00ed</span>, utr\u017e\u00ed <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">dodate\u010dn\u00e9 po\u0161kozen\u00ed</span> a je <span class=\"highlight\">okouzlen</span>.<br><br><span class=\"diminish\">Okouzlen\u00ed nep\u0159\u00e1tel\u00e9 jsou donuceni b\u011b\u017eet sn\u00ed\u017eenou rychlost\u00ed sm\u011brem ke Cadence.</span>",
    "ability_cadence_tempo_bullet": "Tempo",
    "ability_cadence_tempo_bullet/modifier_tempo_bullet": "Tempo",
    "ability_cadence_tempo_bullet_desc": "Sesl\u00e1n\u00edm schopnosti Cadence pos\u00edl\u00ed <span class=\"highlight\">{s:MaxProcCount} sv\u00fdch n\u00e1sleduj\u00edc\u00edch st\u0159el</span>, tak\u017ee budou ud\u00edlet <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">bonusov\u00e9 po\u0161kozen\u00ed</span> a sn\u00ed\u017e\u00ed v\u0161echny jej\u00ed <Panel class=\"AbilityPropertyIcon prop_cooldown\"> <span class=\"highlight\">doby obnoven\u00ed</span>.",
    "ability_cancel_channel": "Ukon\u010dit vyvol\u00e1v\u00e1n\u00ed",
    "ability_capture_zip_line": "Capture Hyperline",
    "ability_carpetbomb_drone": "Street Cleaner",
    "ability_carpetbomb_drone_desc": "Summon a drone that drops bombs as it flies.  The Drone moves towards the <span class=\"highlight\">aimed direction</span>.  Drone explodes in to a cluster of bombs when it expires",
    "ability_carpetbomb_drone_t1_desc": "Drone Life Time <span class=\"highlight\">+{s:DroneLifeTime}s</span>",
    "ability_carpetbomb_drone_t2_desc": "Ability Cooldown <span class=\"highlight\">{s:AbilityCooldown}s</span> and Drone Health <span class=\"highlight\">+{s:DroneHealth}</span>",
    "ability_carpetbomb_drone_t3_desc": "Bomb drop interval <span class=\"highlight\">{s:AttackRate}s</span> and Drone speed <span class=\"highlight\">+{s:DroneSpeed}</span>",
    "ability_charged_shot": "Nezastaviteln\u00e1 st\u0159ela",
    "ability_charged_shot_desc": "Grey Talon <span class=\"highlight\">p\u0159iprav\u00ed silnou st\u0159elu s dlouh\u00fdm doletem</span>, kter\u00e1 prol\u00e9tne i skrze nep\u0159\u00e1tele. St\u0159ela je vypu\u0161t\u011bna po uvoln\u011bn\u00ed {g:citadel_binding:'Ability1'} nebo {g:citadel_binding:'Attack'}.",
    "ability_charged_shot_quip": "Umo\u017e\u0148uje ti vyslat st\u0159elu s dlouh\u00fdm doletem.",
    "ability_charged_shot_t2_desc": "<span class=\"highlight\">+54\u00a0bod\u016f k po\u0161kozen\u00ed</span>",
    "ability_charged_shot_t3_desc": "<span class=\"highlight\">Vylep\u0161en\u00e9 \u0161k\u00e1lov\u00e1n\u00ed po\u0161kozen\u00ed</span> a <span class=\"highlight\">-3 s</span> z prodlevy mezi st\u0159elami",
    "ability_crackshot": "Pistolnice",
    "ability_crackshot_desc": "Holliday ud\u00edl\u00ed z\u00e1sahy do hlavy bonusov\u00e9 <Panel class=\"AbilityPropertyIcon prop_bullet_damage\"> <span class=\"highlight_courage\">po\u0161kozen\u00ed</span> a aplikuje na c\u00edle <Panel class=\"AbilityPropertyIcon prop_slow\"> <span class=\"highlight\">sl\u00e1bnouc\u00ed zpomalen\u00ed pohybu</span>. Tento efekt se m\u016f\u017ee spustit, pouze pokud se schopnost zrovna neobnovuje.<br><br>Doba obnoven\u00ed je o 50\u00a0% krat\u0161\u00ed p\u0159i z\u00e1sahu NPC.<br><span class=\"diminish\">Schopnost tak\u00e9 ignoruje omezen\u00ed efektivn\u00edho dosahu st\u0159el, ale nep\u016fsob\u00ed na struktury.</span>",
    "ability_crackshot_quip": "Umo\u017e\u0148uje ti z\u00e1sahy do hlavy ud\u00edlet bonusov\u00e9 po\u0161kozen\u00ed.",
    "ability_crackshot_t1_desc": "<span class=\"highlight\">-25 %</span> ke sl\u00e1bnouc\u00edmu zpomalen\u00ed pohybu",
    "ability_crackshot_t3_desc": "<span class=\"highlight\">-4\u00a0s</span> z doby obnoven\u00ed p\u0159i z\u00e1sahu hrdiny do hlavy a -2\u00a0s z doby obnoven\u00ed p\u0159i z\u00e1sahu NPC do hlavy",
    "ability_death_tax": "Death Tax",
    "ability_death_tax_desc": "Enemies injured by Lady Geist are marked with Death Tax. Whenever a marked enemy dies, {s:hero_name} gains health.",
    "ability_death_tax_t1_desc": "Reduce one of your Cooldowns by <span class=\"highlight\">{s:CooldownReductionOnKill}s</span> when a marked enemy dies",
    "ability_death_tax_t3_desc": "Increase Spirit Power by <span class=\"highlight\">{s:TechPowerAmpBonus}</span> for <span class=\"highlight\">{s:TechPowerAmpBonusDuration}s</span> when a marked enemy dies.  Stacks up to <span class=\"highlight\">{s:TechPowerAmpBonusMaxStacks}</span> times.",
    "ability_digger_mudshield": "J\u00edlov\u00fd \u0161t\u00edt",
    "ability_digger_mudshield/mudshield_modifier": "J\u00edlov\u00fd \u0161t\u00edt",
    "ability_digger_mudshield_desc": "Mo a Krill z\u00edskaj\u00ed <span class=\"highlight\">balistick\u00fd \u0161t\u00edt</span> a za\u010dnou dost\u00e1vat <span class=\"highlight\">redukovan\u00e9 balistick\u00e9 po\u0161kozen\u00ed</span>. Po <span class=\"highlight\">{s:ShieldDuration} sekund\u00e1ch</span> nebo po op\u011btovn\u00e9m sesl\u00e1n\u00ed schopnosti \u0161t\u00edt vybuchne a ud\u011bl\u00ed <span class=\"highlight\">po\u0161kozen\u00ed v z\u00e1vislosti na sv\u00e9 zb\u00fdvaj\u00edc\u00ed hodnot\u011b</span>.",
    "ability_doormab_luggage_cart_on_wall_hit": "Po n\u00e1razu do zdi:",
    "ability_doorman_bomb": "Zvonek",
    "ability_doorman_bomb_Explosion": "Po v\u00fdbuchu:",
    "ability_doorman_bomb_debuff": "P\u0159i z\u00e1sahu:",
    "ability_doorman_bomb_desc": "Doorman vyhod\u00ed zvonek, kter\u00fd m\u016f\u017ee v letu zas\u00e1hnout nep\u0159\u00e1tele a ud\u011blit jim {g:citadel_inline_attribute:'SpiritDamage'}. Zvonek n\u00e1sledn\u011b po kr\u00e1tk\u00e9 prodlev\u011b vybuchne, \u010d\u00edm\u017e ud\u011bl\u00ed dodate\u010dn\u00e9 {g:citadel_inline_attribute:'SpiritDamage'}, aplikuje na ovlivn\u011bn\u00e9 nep\u0159\u00e1tele {g:citadel_inline_attribute:'Slow'} a tak\u00e9 zhor\u0161\u00ed p\u0159esnost jejich zbran\u00ed.<br><br><span class=\"diminish\">Do zvonku je mo\u017en\u00e9 st\u0159elit a nechat ho vybuchnout p\u0159ed\u010dasn\u011b.</span>",
    "ability_doorman_bomb_impact": "P\u0159i z\u00e1sahu nep\u0159\u00edtele:",
    "ability_doorman_bomb_t2_desc": "+27 bod\u016f k po\u0161kozen\u00ed z\u00e1sahem<br>+40 bod\u016f k po\u0161kozen\u00ed v\u00fdbuchem",
    "ability_doorman_bomb_t3_desc": "Z\u00e1sahy nep\u0159\u00e1tel zp\u016fsobuj\u00ed v\u00fdbuchy s polovi\u010dn\u00edm rozsahem",
    "ability_doorman_doorway": "Pr\u016fchod",
    "ability_doorman_doorway_clear_first_hint": "Zru\u0161it dve\u0159e",
    "ability_doorman_doorway_close": "Zav\u0159\u00edt dve\u0159e",
    "ability_doorman_doorway_desc": "Doorman um\u00edst\u00ed na map\u011b dvoje propojen\u00e9 dve\u0159e. Hr\u00e1\u010di a v\u011bt\u0161ina projektil\u016f, kter\u00e9 vstoup\u00ed do jedn\u011bch dve\u0159\u00ed, vyjdou druh\u00fdmi dve\u0159mi. Dve\u0159e se zav\u0159ou s koncem trv\u00e1n\u00ed schopnosti, nebo kdy\u017e je schopnost op\u011btovn\u011b sesl\u00e1na.<br><br><span class=\"diminish\">Dve\u0159e se od sebe mohou nach\u00e1zet pouze do ur\u010dit\u00e9 vzd\u00e1lenosti.</span>",
    "ability_doorman_doorway_on_portal": "Po pr\u016fchodu:",
    "ability_doorman_doorway_t2_desc": "Bari\u00e9ra po prvn\u00edm pr\u016fchodu dve\u0159mi",
    "ability_doorman_doorway_t3_desc": "+50 m ke vzd\u00e1lenosti mezi dve\u0159mi<br>+30 m k dosahu schopnosti",
    "ability_doorman_hotel": "Noc v hotelu",
    "ability_doorman_hotel/damage_timer": "\u00dat\u011bk z hotelu U Baronky",
    "ability_doorman_hotel_desc": "Doorman ubytuje fyzickou schr\u00e1nku c\u00edle v hotelu U Baronky. Nedobrovoln\u00fd n\u00e1v\u0161t\u011bvn\u00edk se pot\u00e9 mus\u00ed co nejrychleji dostat k v\u00fdtahu, kter\u00fd ho vr\u00e1t\u00ed zp\u011bt na p\u016fvodn\u00ed pozici.<br><br>Pobyt v hotelu je vykoupen <panel class=\"InlineAttributeIcon SpiritDamage\" replacechar=\"_\"><span class=\"InlineAttributeName SpiritDamage\">spiritu\u00e1ln\u00edm po\u0161kozen\u00edm</span>, p\u0159i\u010dem\u017e pokud c\u00edl neopust\u00ed hotel v\u010das, je mu na\u00fa\u010dtov\u00e1na p\u0159ir\u00e1\u017eka takt\u00e9\u017e v podob\u011b <panel class=\"InlineAttributeIcon SpiritDamage\" replacechar=\"_\"><span class=\"InlineAttributeName SpiritDamage\">spiritu\u00e1ln\u00edho po\u0161kozen\u00ed</span>.",
    "ability_doorman_hotel_t2_desc": "Nezastavitelnost p\u0159i vyvol\u00e1v\u00e1n\u00ed schopnosti",
    "ability_doorman_luggage_cart": "Voz\u00edk se zavazadly",
    "ability_doorman_luggage_cart_desc": "Doorman vy\u0161le voz\u00edk se zavazadly, kter\u00fd ud\u00edl\u00ed {g:citadel_inline_attribute:'SpiritDamage'} a <panel class=\"InlineAttributeIcon Pulls\" replacechar=\"_\"><span class=\"InlineAttributeName Pulls\">nab\u00edr\u00e1</span> na sebe nep\u0159\u00e1telsk\u00e9 hrdiny.<br><br>Podr\u017een\u00edm {g:citadel_binding:'AltCast'} je mo\u017en\u00e9 vyslat voz\u00edk, kter\u00fd nabere spojeneck\u00e9 hrdiny.",
    "ability_doorman_luggage_cart_t3_desc": "+45 bod\u016f k po\u0161kozen\u00ed voz\u00edku a 1.2s {g:citadel_inline_attribute:'Stun'} + po\u0161kozen\u00ed n\u00e1razem do zdi ve v\u00fd\u0161i 117 bod\u016f",
    "ability_doorman_luggage_cart_t3_note": "Pokud voz\u00edk veze nep\u0159\u00e1tele a naraz\u00ed do zdi, tito nep\u0159\u00e1tel\u00e9 jsou <panel class=\"InlineAttributeIcon Stun\" replacechar=\"_\"><span class=\"InlineAttributeName Stun\">omr\u00e1\u010deni</span> a utr\u017e\u00ed dodate\u010dn\u00e9 {g:citadel_inline_attribute:'SpiritDamage'}",
    "ability_drifter_header_selfbuff": "Zat\u00edmco je nasycen\u00fd:",
    "ability_drifter_header_selfdebuff": "Zat\u00edmco je hladov\u00fd:",
    "ability_drifter_hunger": "V\u016fn\u011b krve",
    "ability_drifter_hunger/hunger_hungry": "Hlad",
    "ability_drifter_hunger/hunger_satiated": "Nasycenost",
    "ability_drifter_hunger/hunger_target": "Hlad",
    "ability_drifter_hunger_active_desc": "Aktivn\u00ed komponent: Drifter zes\u00edl\u00ed sv\u00e9 smysly a za\u010dne vid\u011bt stopy zanech\u00e1van\u00e9 nep\u0159\u00e1telsk\u00fdmi hrdiny pobl\u00ed\u017e.",
    "ability_drifter_hunger_desc": "When enemy heroes are <span class=\"highlight\">low on health</span> you deal <span class=\"highlight\">amplified damage</span> against them. These enemies leave a <span class=\"highlight\">lingering blood trail</span> as they move.",
    "ability_drifter_hunger_on_kill_desc": "P\u0159i zabit\u00ed odlou\u010den\u00e9ho hrdiny:",
    "ability_drifter_hunger_passive_desc": "<span class=\"highlight\">Odlou\u010den\u00ed</span> nep\u0159\u00e1tel\u0161t\u00ed hrdinov\u00e9 za sebou zanech\u00e1vaj\u00ed stopu a Drifter u\u017e z d\u00e1lky sly\u0161\u00ed tlukot jejich srdce.<br><br><span class=\"highlight\">Odlou\u010den\u00fdm</span> hrdin\u016fm Drifter tak\u00e9 ud\u00edl\u00ed <span class=\"highlight\">nav\u00fd\u0161en\u00e9 po\u0161kozen\u00ed</span> a za jejich zabit\u00ed m\u016f\u017ee z\u00edskat permanentn\u00ed bonus k <panel class=\"InlineAttributeIcon WeaponDamage\" replacechar=\"_\"><span class=\"InlineAttributeName WeaponDamage\">fyzick\u00e9mu po\u0161kozen\u00ed</span>.",
    "ability_drifter_hunger_t1_desc": "Drifter z\u00edsk\u00e1v\u00e1 pobl\u00ed\u017e odlou\u010den\u00fdch nep\u0159\u00e1tel +2 m/s k rychlosti pohybu",
    "ability_drifter_hunger_t2_desc": "P\u0159i zabit\u00ed odlou\u010den\u00e9ho hrdiny: Doby obnoven\u00ed v\u0161ech Drifterov\u00fdch schopnost\u00ed jsou redukov\u00e1ny o 15\u00a0s a obnov\u00ed se mu 3 d\u00edlky v\u00fddr\u017ee",
    "ability_drifter_stalkers_mark_after_blink_desc": "Po vp\u00e1du do zad:",
    "ability_empowerbullet": "Fraje\u0159inka",
    "ability_empowerbullet/empowerbullet_watcher": "Pos\u00edlen\u00fd n\u00e1boj",
    "ability_empowerbullet_desc": "Kdy\u017e Gunslinger provede <span class=\"highlight\">v\u00fdpad nebo skluz</span>, jeho zbra\u0148 je nabita <span class=\"highlight\">pos\u00edlen\u00fdm n\u00e1bojem</span>, kter\u00fd ud\u011bl\u00ed bonusov\u00e9 <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">po\u0161kozen\u00ed</span> rovn\u00e9 ur\u010dit\u00e9mu procentu z jeho <Panel class=\"AbilityPropertyIcon prop_bullet_damage\"> <span class=\"highlight_weapon\">fyzick\u00e9ho po\u0161kozen\u00ed</span>.<br><br><span class=\"diminish\">Pokud Gunslinger n\u00e1hodou zrovna nem\u00e1 n\u00e1boje, jeden najde po kaps\u00e1ch. Jak\u00e9 to \u0161t\u011bst\u00ed!</span>",
    "ability_empowerbullet_t1_desc": "<span class=\"highlight\">+{s:BonusMoveSpeed}\u00a0m/s</span> k rychlosti pohybu s pos\u00edlen\u00fdm n\u00e1bojem",
    "ability_empowerbullet_t2_desc": "<span class=\"highlight\">+{s:BulletArmorReduction}\u00a0%</span> k fyzick\u00e9mu po\u0161kozen\u00ed v\u016f\u010di ob\u011bti {s:DebuffDuration}\u00a0s po z\u00e1sahu pos\u00edlen\u00fdm n\u00e1bojem",
    "ability_explosive_barrel": "Sud st\u0159eln\u00e9ho prachu",
    "ability_explosive_barrel_desc": "Holliday vrhne sud st\u0159eln\u00e9ho prachu, kter\u00fd po kr\u00e1tk\u00e9 prodlev\u011b vybuchne, \u010d\u00edm\u017e ud\u011bl\u00ed {g:citadel_inline_attribute:'SpiritDamage'} a <panel class=\"InlineAttributeIcon KnockUp\" replacechar=\"_\"><span class=\"InlineAttributeName KnockUp\">vyhod\u00ed nep\u0159\u00e1tele do vzduchu</span>.<br><br>V\u00fdbuch sudu je mo\u017en\u00e9 vynutit p\u0159ed\u010dasn\u011b, a to <span class=\"highlight\">st\u0159elou</span>, <span class=\"highlight\">\u00faderem</span> nebo <span class=\"highlight\">v\u00fdbuchem jin\u00e9ho sudu</span>.",
    "ability_explosive_barrel_quip": "Umo\u017e\u0148uje ti vyslat sud, kter\u00fd po z\u00e1sahu vybuchne.",
    "ability_explosive_barrel_t3_desc": "<span class=\"highlight\">+0.4 s</span> k trv\u00e1n\u00ed vyhozen\u00ed do vzduchu a <span class=\"highlight\">+2</span> nabit\u00ed",
    "ability_explosive_trap": "Remote Bomb",
    "ability_explosive_trap_desc": "A bomb that launches everything it hits <span class=\"highlight\">up in the air</span>. Manually detonate by pressing <span class=\"highlight\">[1]</span> after arming.  Useful for <span class=\"highlight\">mobility</span>.",
    "ability_explosive_trap_t1_desc": "ArmTime decreased by <span class=\"highlight\">{s:ArmTime}</span> and Blast Force <span class=\"highlight\">+{s:Force}</span>",
    "ability_explosive_trap_t3_desc": "Bomb throw range <span class=\"highlight\">+{s:ProjectileSpeedBonus}%</span> and damage <span class=\"highlight\">+{s:Damage}</span>",
    "ability_familiar_ability01": "Ve\u010derka",
    "ability_familiar_ability01/effect": "Dobrou noc...",
    "ability_familiar_ability01_desc": "Rem se za\u010dne soust\u0159ed\u011bn\u011b d\u00edvat a zam\u011b\u0159\u00ed i nep\u0159\u00e1telsk\u00e9 hrdiny skrze zdi a podlahy, p\u0159i\u010dem\u017e tito nep\u0159\u00e1tel\u00e9 <span class=\"highlight\">jsou zpomaleni, maj\u00ed redukovanou vzd\u00e1lenost v\u00fdpad\u016f a jsou uml\u010deny jejich pohybov\u00e9 schopnosti.</span><br><br>Jakmile skon\u010d\u00ed vyvol\u00e1v\u00e1n\u00ed, <span class=\"highlight\">zam\u011b\u0159en\u00ed nep\u0159\u00e1tel\u00e9 usnou</span>, na\u010de\u017e je po chv\u00edli probud\u00ed bolehlav ud\u00edlej\u00edc\u00ed masivn\u00ed {g:citadel_inline_attribute:'SpiritDamage'}.",
    "ability_familiar_ability01_t1_desc": "-1 d\u00edlek v\u00fddr\u017ee po probuzen\u00ed a nulov\u00e1 regenerace v\u00fddr\u017ee b\u011bhem sp\u00e1nku",
    "ability_familiar_ability01_t2_desc": "Nezastavitelnost a redukovan\u00e9 po\u0161kozen\u00ed p\u0159i vyvol\u00e1v\u00e1n\u00ed schopnosti",
    "ability_familiar_ability02": "Pol\u0161t\u00e1\u0159ov\u00e1 bitva",
    "ability_familiar_ability02_desc": "Rem vrhne sv\u016fj milovan\u00fd pol\u0161t\u00e1\u0159, kter\u00fd dopadem ud\u011bl\u00ed {g:citadel_inline_attribute:'SpiritDamage'} a siln\u011b {g:citadel_inline_attribute:'KnockBack'} nep\u0159\u00e1tele.<br><br>Z\u00e1sahy nep\u0159\u00e1tel pol\u0161t\u00e1\u0159em tak\u00e9 redukuj\u00ed doby obnoven\u00ed Remov\u00fdch dal\u0161\u00edch schopnost\u00ed.",
    "ability_familiar_ability02_t2_desc": "+2\u00a0m k rozsahu a dodate\u010dn\u00e9 sn\u00ed\u017een\u00ed rychlosti st\u0159elby o 35 %",
    "ability_familiar_ability02_t3_desc": "+90\u00a0bod\u016f k po\u0161kozen\u00ed a +1\u00a0nabit\u00ed schopnosti",
    "ability_familiar_attach": "P\u0159esp\u00e1va\u010dka",
    "ability_familiar_attach/attached": "P\u0159esp\u00e1va\u010dka",
    "ability_familiar_attach/attachheal": "L\u00e9\u010den\u00ed od Rema...",
    "ability_familiar_attach/hopoutbuff": "Kvalitn\u00ed sp\u00e1nek",
    "ability_familiar_attach/recast": "P\u0159esp\u00e1va\u010dka na jin\u00e9 posteli",
    "ability_familiar_attach_desc": "Rem se za\u010dne vzn\u00e1\u0161et pobl\u00ed\u017e vybran\u00e9ho spojence a d\u00e1 si \u0161lof\u00edka. Jak Rem, tak spojenec obdr\u017e\u00ed d\u00e1vku {g:citadel_inline_attribute:'Healing'} zalo\u017eenou na jejich chyb\u011bj\u00edc\u00edm zdrav\u00ed a pot\u00e9 z\u00edskaj\u00ed p\u0159etrv\u00e1vaj\u00edc\u00ed {g:citadel_inline_attribute:'Regen'} zdrav\u00ed.<br><br>Stiskem {g:citadel_binding:'Ability2'} je mo\u017en\u00e9 p\u0159esko\u010dit na jin\u00e9ho spojence a obnovit tak trv\u00e1n\u00ed schopnosti (jednou za ka\u017ed\u00e9ho spojence).<br><br><span class=\"diminish\">P\u0159i omr\u00e1\u010den\u00ed ultim\u00e1tn\u00ed schopnost\u00ed je Rem vytr\u017een ze sp\u00e1nku.<br>Ve\u0161ker\u00e1 sesl\u00e1n\u00ed na sebe (v\u010detn\u011b p\u0159edm\u011bt\u016f) jsou b\u011bhem trv\u00e1n\u00ed t\u00e9to schopnosti aplikov\u00e1na na spojence m\u00edsto na Rema.</span>",
    "ability_familiar_attach_t2_desc": "P\u0159edm\u011bty maj\u00ed b\u011bhem \u0161lof\u00edku nav\u00fd\u0161en\u00e9 dosahy a trv\u00e1n\u00ed a bari\u00e9ry jsou \u00fa\u010dinn\u011bj\u0161\u00ed",
    "ability_familiar_attach_t3_desc": "Rem z\u00edsk\u00e1 b\u011bhem \u0161lof\u00edku a kr\u00e1tce po n\u011bm bonus ke spiritu\u00e1ln\u00ed s\u00edle",
    "ability_familiar_attach_trigger": "Zm\u011bna postele",
    "ability_familiar_attach_trigger_desc": "Rem p\u0159esko\u010d\u00ed na jin\u00e9ho spojence, \u010d\u00edm\u017e dojde k obnoven\u00ed trv\u00e1n\u00ed <panel class=\"InlineAttributeIcon Regen\" replacechar=\"_\"><span class=\"InlineAttributeName Regen\">regenerace zdrav\u00ed</span> (jednou za ka\u017ed\u00e9ho spojence).",
    "ability_familiar_helpinghands": "Mal\u00ed pomocn\u00edci",
    "ability_familiar_helpinghands/buff": "Mal\u00ed pomocn\u00edci",
    "ability_familiar_helpinghands/infest": "Mal\u00fd pomocn\u00edk",
    "ability_familiar_helpinghands/infestbarrier": "Bari\u00e9ra od pomocn\u00edk\u016f",
    "ability_familiar_helpinghands/longdebuff": "Ukraden\u00e1 spiritu\u00e1ln\u00ed s\u00edla",
    "ability_familiar_helpinghands/shortdebuff": "S\u00e1n\u00ed spiritu\u00e1ln\u00ed s\u00edly",
    "ability_familiar_helpinghands/spiritbuff": "Ukraden\u00e1 spiritu\u00e1ln\u00ed s\u00edla",
    "ability_familiar_helpinghands_desc": "<span class=\"highlight\">Rem vy\u0161le jednoho ze sv\u00fdch pomocn\u00edk\u016f, aby za n\u011bj v c\u00edlov\u00e9 oblasti d\u011blal nudn\u00e9 pr\u00e1ce</span>, mezi kter\u00e9 se \u0159ad\u00ed ni\u010den\u00ed beden a vyb\u00edr\u00e1n\u00ed du\u0161\u00ed z d\u00e1vkova\u010d\u016f. P\u0159\u00edpadn\u011b lze pomocn\u00edka nechat n\u00e1sledovat spojence, s \u010d\u00edm\u017e se v\u00e1\u017eou ur\u010dit\u00e9 bonusy.<br><br><span class=\"diminish\">P\u0159i n\u00e1sledov\u00e1n\u00ed hrdiny:</span> Pomocn\u00edk poskytne kr\u00e1tce trvaj\u00edc\u00ed bonus ke {g:citadel_inline_attribute:'SpiritResist'} a sl\u00e1bnouc\u00ed bonus k {g:citadel_inline_attribute:'MoveSpeed'}.<br><br><span class=\"diminish\">P\u0159i n\u00e1sledov\u00e1n\u00ed p\u011b\u0161\u00e1ka:</span> Pomocn\u00edk poskytne <span class=\"highlight\">l\u00e9\u010den\u00ed, bonus k po\u0161kozen\u00ed, bonus k odolnosti v\u016f\u010di po\u0161kozen\u00ed a umo\u017en\u00ed Removi seslat na p\u011b\u0161\u00e1ka schopnost P\u0159esp\u00e1va\u010dka.</span> Pokud pobl\u00ed\u017e nen\u00ed \u017e\u00e1dn\u00fd hrdina, pomocn\u00edk sb\u00edr\u00e1 du\u0161e z mrtv\u00fdch p\u011b\u0161\u00e1k\u016f a rozd\u011bluje je mezi spojence.<br><br><span class=\"diminish\">Lze seslat b\u011bhem schopnosti P\u0159esp\u00e1va\u010dka. Pot\u00e9, co pomocn\u00edk p\u0159estane n\u00e1sledovat sv\u016fj c\u00edl, si na 15.1 sekundy zd\u0159\u00edmne.</span>",
    "ability_familiar_helpinghands_t1_desc": "+1 pomocn\u00edk",
    "ability_familiar_helpinghands_t2_desc": "+8 % ke spiritu\u00e1ln\u00ed odolnosti<br>+1.5 m/s k rychlosti pohybu",
    "ability_familiar_helpinghands_t3_desc": "+2 pomocn\u00edci<br>+20\u00a0% k po\u0161kozen\u00ed a odolnosti p\u011b\u0161\u00e1k\u016f",
    "ability_familiar_primary_weapon_bubblegun": "Balistick\u00e9 po\u0161kozen\u00ed",
    "ability_familiar_primary_weapon_bubblegun_crit": "Balistick\u00e9 po\u0161kozen\u00ed (kritick\u00e9)",
    "ability_fencer_lunge": "Dokonal\u00e1 technika",
    "ability_fencer_lunge_desc": "Apollo provede s\u00e9rii v\u00fdpad\u016f libovoln\u00fdm sm\u011brem, z nich\u017e ka\u017ed\u00fd je n\u00e1sledov\u00e1n \u00fato\u010dn\u00fdm v\u00fdpadem, kter\u00fd m\u016f\u017ee zap\u00edchnout nep\u0159\u00e1tele nach\u00e1zej\u00edc\u00ed se p\u0159ed Apollem. Podr\u017een\u00edm kl\u00e1vesy schopnosti je mo\u017en\u00e9 \u00fato\u010dn\u00e9 v\u00fdpady p\u0159ipravit, p\u0159i\u010dem\u017e plat\u00ed, \u017ee \u010d\u00edm d\u00e9le je \u00fato\u010dn\u00fd v\u00fdpad p\u0159ipravov\u00e1n, t\u00edm vy\u0161\u0161\u00ed po\u0161kozen\u00ed ud\u011bl\u00ed. Kdy\u017e je nav\u00edc \u00fato\u010dn\u00fd v\u00fdpad vypu\u0161t\u011bn v r\u00e1mci <span class=\"highlight\">dokonal\u00e9ho okam\u017eiku</span>, ud\u011bl\u00ed <span class=\"highlight\">maxim\u00e1ln\u00ed mo\u017en\u00e9 po\u0161kozen\u00ed</span>.<br><br><span class=\"diminish\">Stiskem {g:citadel_binding:'Ability3'} je mo\u017en\u00e9 prov\u00e9st dal\u0161\u00ed v\u00fdpad (op\u011btovn\u011b seslat schopnost).</span>",
    "ability_fencer_lunge_on_hold_threshold": "P\u0159i dokonal\u00e9m v\u00fdpadu:",
    "ability_fencer_lunge_on_hold_threshold_label": "P\u0159i dokonal\u00e9m v\u00fdpadu:",
    "ability_fencer_lunge_on_proc": "P\u0159i spu\u0161t\u011bn\u00ed max. se\u010dten\u00ed:",
    "ability_fencer_lunge_recast_hint": "Op\u011btovn\u011b seslat",
    "ability_fencer_lunge_t1_desc": "Apollo si p\u0159i z\u00e1sahu hrdiny dokonal\u00fdm v\u00fdpadem vyl\u00e9\u010d\u00ed 35 bod\u016f zdrav\u00ed",
    "ability_fencer_lunge_t2_desc": "-10 s z doby obnoven\u00ed a nav\u00fd\u0161en\u00e1 rychlost v\u00fdpad\u016f",
    "ability_fencer_lunge_t3_desc": "+75 bod\u016f k dokonal\u00e9mu po\u0161kozen\u00ed, lep\u0161\u00ed \u0161k\u00e1lov\u00e1n\u00ed podle spiritu\u00e1ln\u00ed s\u00edly a nav\u00fd\u0161en\u00e1 vzd\u00e1lenost \u00fato\u010dn\u00fdch v\u00fdpad\u016f",
    "ability_fencer_riposte": "Odveta",
    "ability_fencer_riposte_attack": "Odveta",
    "ability_fencer_riposte_attack_desc": "Apollo provede rychl\u00fd v\u00fdpad vp\u0159ed n\u00e1sledovan\u00fd omr\u00e1\u010den\u00edm nep\u0159\u00edtele j\u00edlcem kordu.",
    "ability_fencer_riposte_desc": "Apollo se p\u0159iprav\u00ed <span class=\"highlight\">odrazit</span> p\u0159\u00ed\u0161t\u00ed p\u0159\u00edchoz\u00ed \u00fatok. Pokud je odra\u017een\u00ed \u00fasp\u011b\u0161n\u00e9, Apollo se kr\u00e1tce stane <span class=\"highlight\">nezraniteln\u00fdm</span>, na\u010de\u017e provede odvetu \u2013 rychl\u00fd v\u00fdpad vp\u0159ed n\u00e1sledovan\u00fd <span class=\"highlight\">omr\u00e1\u010den\u00edm nep\u0159\u00edtele</span> j\u00edlcem kordu a sn\u00ed\u017een\u00edm jeho <span class=\"highlight\">balistick\u00e9 odolnosti</span>.",
    "ability_fencer_riposte_on_parry": "P\u0159i z\u00e1sahu j\u00edlcem:",
    "ability_fencer_throwblade": "Osvobozuj\u00edc\u00ed runa",
    "ability_fencer_throwblade_desc": "Apollo p\u0159ed sebe kordem nakresl\u00ed runu, kter\u00e1 sv\u00fdm v\u00fdbuchem <span class=\"highlight\">ud\u011bl\u00ed po\u0161kozen\u00ed a zpomal\u00ed nep\u0159\u00e1tele</span>. Apollo je\u0161t\u011b p\u0159ed v\u00fdbuchem runy <span class=\"highlight\">usko\u010d\u00ed dozadu</span>.",
    "ability_fencer_throwblade_on_player_hit": "P\u0159i z\u00e1sahu hr\u00e1\u010de:",
    "ability_fencer_throwblade_t2_desc": "+20 % k rychlosti st\u0159elby a +50\u00a0% k rychlosti st\u0159el na 10 s",
    "ability_fencer_throwblade_t3_desc": "P\u0159i z\u00e1sahu hr\u00e1\u010de: Apollo si obnov\u00ed 2 d\u00edlky v\u00fddr\u017ee a resetuje se jeho omezen\u00ed vzdu\u0161n\u00fdch skok\u016f a v\u00fdpad\u016f",
    "ability_fencer_ultimate": "Itani Lo Sahn",
    "ability_fencer_ultimate_desc": "Apollo se p\u0159iprav\u00ed a n\u00e1sledn\u011b provede \u00fato\u010dn\u00fd v\u00fdpad na velkou vzd\u00e1lenost. Zasa\u017een\u00ed nep\u0159\u00e1tel\u00e9 jsou <span class=\"highlight\">prokleti</span> a zpomal\u00ed se pro n\u011b \u010das. Jakmile tento efekt skon\u010d\u00ed, nep\u0159\u00e1tel\u00e9 utr\u017e\u00ed <span class=\"highlight\">devastuj\u00edc\u00ed po\u0161kozen\u00ed</span>, kter\u00e9 je je\u0161t\u011b vy\u0161\u0161\u00ed, pokud m\u011bli m\u00e9n\u011b ne\u017e polovinu zdrav\u00ed.<br><br><span class=\"diminish\">Zat\u00edmco je zpomalen \u010das, Apollo je nezraniteln\u00fd a nep\u0159\u00e1tel\u00e9 dost\u00e1vaj\u00ed redukovan\u00e9 po\u0161kozen\u00ed.<br><br>Podr\u017een\u00edm {g:citadel_binding:'Ability4'} nebo {g:citadel_binding:'Attack'} je mo\u017en\u00e9 \u00fato\u010dn\u00fd v\u00fdpad pozdr\u017eet.</span>",
    "ability_fencer_ultimate_t3_desc": "IGNORED[]% Max Health Damage",
    "ability_fire_bomb": "V\u00fdbu\u0161n\u00e9 vzn\u00edcen\u00ed",
    "ability_fire_bomb/modifier_progressbar": "Harnessing Power",
    "ability_fire_bomb_desc": "Infernus se prom\u011bn\u00ed v \u017eivouc\u00ed bombu, kter\u00e1 po kr\u00e1tk\u00e9 prodlev\u011b vybuchne a na v\u0161echny nep\u0159\u00e1tele ve sv\u00e9m rozsahu aplikuje {g:citadel_inline_attribute:'Stun'} a ud\u011bl\u00ed jim {g:citadel_inline_attribute:'SpiritDamage'}.<br><br><span class=\"diminish\">Jakmile je schopnost sesl\u00e1na, u\u017e ji nelze p\u0159eru\u0161it.</span>",
    "ability_fire_bomb_quip": "Umo\u017e\u0148uje ti po kr\u00e1tk\u00e9 prodlev\u011b omr\u00e1\u010dit v\u0161echny nep\u0159\u00e1tele pobl\u00ed\u017e.",
    "ability_fire_bomb_t2_desc": "<span class=\"highlight\">+0.5\u00a0s</span> k trv\u00e1n\u00ed omr\u00e1\u010den\u00ed a <span class=\"highlight\">+3\u00a0m</span> k rozsahu",
    "ability_fire_bomb_t3_desc": "<span class=\"highlight\">+94.5\u00a0bod\u016f k po\u0161kozen\u00ed</span><br>P\u0159i z\u00e1sahu hrdiny: Infernus si <span class=\"highlight\">vyl\u00e9\u010d\u00ed</span> 70 % z po\u0161kozen\u00ed",
    "ability_flame_dash": "Zap\u00e1len\u00e1 l\u00fdtka",
    "ability_flame_dash_cancel_trigger": "Cancel Flame Dash",
    "ability_flame_dash_desc": "Infernus se rozeb\u011bhne, z\u00edsk\u00e1 bonus k {g:citadel_inline_attribute:'SlowResistance'} a za\u010dne za sebou zanech\u00e1vat ohnivou stopu, kter\u00e1 ud\u00edl\u00ed {g:citadel_inline_attribute:'SpiritDPS'}.<br><br><span class=\"diminish\">Podr\u017een\u00edm {g:citadel_binding:'MoveForward'} je b\u011bh mo\u017en\u00e9 je\u0161t\u011b zrychlit.",
    "ability_flame_dash_quip": "Umo\u017e\u0148uje ti zanech\u00e1vat za sebou ohnivou stopu.",
    "ability_flame_dash_t1_desc": "P\u0159i z\u00e1sahu: <span class=\"highlight\">-25 % z rychlosti st\u0159elby</span> na 6 s",
    "ability_flame_dash_t3_desc": "<span class=\"highlight\">-15 s</span> z doby obnoven\u00ed a <span class=\"highlight\">schopnost m\u00e1 nabit\u00ed</span>",
    "ability_flying_nimbus": "Flying Nimbus",
    "ability_frank_painaura": "Aura bolesti",
    "ability_frank_painaura/painaura/painauradebuff": "Aura bolesti",
    "ability_frank_painaura_buttonhint": "Deaktivovat auru",
    "ability_frank_painaura_desc": "Victor se obklop\u00ed aurou bolesti, kter\u00e1 ud\u00edl\u00ed {g:citadel_inline_attribute:'SpiritDPS'} jak jemu, tak nep\u0159\u00e1tel\u016fm kolem.<br><br>Po\u0161kozen\u00ed v pr\u016fb\u011bhu vyvol\u00e1v\u00e1n\u00ed <span class=\"highlight\">postupn\u011b nar\u016fst\u00e1</span>, dokud nedos\u00e1hne maxima.",
    "ability_frank_painaura_t1_desc": "Na nep\u0159\u00e1tele je aplikov\u00e1no tak\u00e9 <span class=\"highlight\">30%</span> zpomalen\u00ed pohybu",
    "ability_frank_painaura_t2_desc": "<span class=\"highlight\">+8 bod\u016f</span> k min. po\u0161kozen\u00ed/s a <span class=\"highlight\">+36\u00a0bod\u016f</span> k max. po\u0161kozen\u00ed/s",
    "ability_frank_painaura_t3_desc": "Nep\u0159\u00e1tel\u00e9 utr\u017e\u00ed o <span class=\"highlight\">13\u00a0%</span> vy\u0161\u0161\u00ed po\u0161kozen\u00ed",
    "ability_frank_revive": "Op\u011btovn\u00e9 zmrtv\u00fdchvst\u00e1n\u00ed",
    "ability_frank_revive/reviving": "Op\u011btovn\u00e9 zmrtv\u00fdchvst\u00e1n\u00ed",
    "ability_frank_revive/selfbuff": "Op\u011btovn\u00e9 zmrtv\u00fdchvst\u00e1n\u00ed",
    "ability_frank_revive/slow": "Op\u011btovn\u00e9 zmrtv\u00fdchvst\u00e1n\u00ed",
    "ability_frank_revive/zombie": "Do\u010dasn\u00e9 zmrtv\u00fdchvst\u00e1n\u00ed",
    "ability_frank_revive_desc": "Victor po utr\u017een\u00ed smrt\u00edc\u00edho po\u0161kozen\u00ed znovu o\u017eivne, \u010d\u00edm\u017e <panel class=\"InlineAttributeIcon Stun\" replacechar=\"_\"><span class=\"InlineAttributeName Stun\">omr\u00e1\u010d\u00ed</span> nep\u0159\u00e1tele pobl\u00ed\u017e a ud\u011bl\u00ed jim {g:citadel_inline_attribute:'SpiritDamage'}.",
    "ability_frank_revive_t1_desc": "<span class=\"highlight\">+3 m</span> k rozsahu a <span class=\"highlight\">+90\u00a0bod\u016f</span> k\u00a0po\u0161kozen\u00ed",
    "ability_frank_revive_t3_desc": "Zat\u00edmco se obnovuje: Victor z\u00edsk\u00e1 <span class=\"highlight\">+18\u00a0%</span> k rychlosti st\u0159elby a <span class=\"highlight\">9\u00a0bod\u016f</span> ke spiritu\u00e1ln\u00edmu po\u0161kozen\u00ed za st\u0159elu",
    "ability_frank_selfzap": "Nakopnut\u00ed",
    "ability_frank_selfzap/selfzap": "Nakopnut\u00ed",
    "ability_frank_selfzap_desc": "Victor ud\u011bl\u00ed s\u00e1m sob\u011b {g:citadel_inline_attribute:'SpiritDamage'} odv\u00edjej\u00edc\u00ed se jeho moment\u00e1ln\u00edho zdrav\u00ed, na\u010de\u017e z\u00edsk\u00e1 bonusy k {g:citadel_inline_attribute:'Regen'} a <panel class=\"InlineAttributeIcon BonusMoveSpeed\" replacechar=\"_\"><span class=\"InlineAttributeName BonusMoveSpeed\">rychlosti pohybu</span>. Tyto bonusy postupn\u011b sl\u00e1bnou.",
    "ability_frank_selfzap_t3_desc": "<span class=\"highlight\">-4 s</span> z doby obnoven\u00ed a po sesl\u00e1n\u00ed ze sebe Victor tak\u00e9 o\u010dist\u00ed debuffy s v\u00fdjimkou t\u011bch od ultim\u00e1tn\u00edch schopnost\u00ed",
    "ability_frank_shocktarget": "Nabit\u00e9 zlo",
    "ability_frank_shocktarget2": "Nabit\u00e9 zlo",
    "ability_frank_shocktarget2_desc": "Victor je pasivn\u011b nab\u00edjen <span class=\"highlight\">dost\u00e1v\u00e1n\u00edm libovoln\u00e9ho po\u0161kozen\u00ed</span>.<br><br>Jakmile je Victor pln\u011b nabit, m\u016f\u017ee sesl\u00e1n\u00edm schopnosti vyst\u0159elit n\u011bkolik blesk\u016f, kter\u00e9 ud\u011bl\u00ed {g:citadel_inline_attribute:'SpiritDamage'}. Jeden c\u00edl nem\u016f\u017ee v r\u00e1mci jednoho \u00fatoku zas\u00e1hnout v\u00edce blesk\u016f.",
    "ability_frank_shocktarget2_t1_desc": "P\u0159i z\u00e1sahu hrdiny: <span class=\"highlight\">40%</span> zpomalen\u00ed na <span class=\"highlight\">2\u00a0s</span>",
    "ability_frank_shocktarget2_t3_desc": "P\u0159i z\u00e1sahu hrdiny: Victor je vyl\u00e9\u010den <span class=\"highlight\">18\u00a0%</span> ze sv\u00e9ho chyb\u011bj\u00edc\u00edho zdrav\u00ed",
    "ability_frank_shocktarget_desc": "Victor d\u00e1 zac\u00edlen\u00e9mu nep\u0159\u00edteli elektrick\u00fd \u0161ok, kter\u00fd ud\u011bl\u00ed {g:citadel_inline_attribute:'SpiritDamage'} a nakr\u00e1tko aplikuje {g:citadel_inline_attribute:'Slow'}.<br><br>Victor tak\u00e9 ve sv\u00e9m t\u011ble ukl\u00e1d\u00e1 <span class=\"highlight\">p\u0159\u00edchoz\u00ed po\u0161kozen\u00ed</span>, kter\u00e9 je p\u0159i p\u0159\u00ed\u0161t\u00edm sesl\u00e1n\u00ed schopnosti p\u0159id\u00e1no jako {g:citadel_inline_attribute:'BonusSpiritDamage'}.",
    "ability_frank_shocktarget_desc_t3bonus": "Elektrick\u00fd \u0161ok p\u0159esko\u010d\u00ed z c\u00edle na dal\u0161\u00edho nep\u0159\u00edtele pobl\u00ed\u017e a za\u010dne mu ud\u00edlet {g:citadel_inline_attribute:'SpiritDPS'}",
    "ability_frank_shocktarget_t1_desc": "<span class=\"highlight\">+{s:Damage}\u00a0bod\u016f</span> k po\u0161kozen\u00ed a <span class=\"highlight\">+{s:BonusDamageCap}\u00a0bod\u016f</span> k max. ulo\u017een\u00e9mu po\u0161kozen\u00ed",
    "ability_golden_idol": "Urna du\u0161\u00ed",
    "ability_gravity_lasso": "Mystick\u00e9 laso",
    "ability_gravity_lasso/modifier_citadel_gravity_lasso_enemy": "Mystick\u00e9 laso",
    "ability_gravity_lasso/modifier_citadel_gravity_lasso_self": "Mystick\u00e9 laso",
    "ability_gravity_lasso_desc": "Holliday hod\u00ed sv\u00e9 laso, kter\u00e9 ud\u011bl\u00ed {g:citadel_inline_attribute:'SpiritDamage'} a chyt\u00ed prvn\u00edho nep\u0159\u00edtele, kter\u00e9ho se dotkne. Chycen\u00fd nep\u0159\u00edtel je <panel class=\"InlineAttributeIcon Stun\" replacechar=\"_\"><span class=\"InlineAttributeName Stun\">omr\u00e1\u010den</span> a <panel class=\"InlineAttributeIcon Pulling\" replacechar=\"_\"><span class=\"InlineAttributeName Pulling\">p\u0159ita\u017een</span> k Holliday.<br>Pou\u017eit\u00edm odrazov\u00e9 plo\u0161iny dojde k prodlou\u017een\u00ed trv\u00e1n\u00ed schopnosti.",
    "ability_gravity_lasso_quip": "Umo\u017e\u0148uje ti chytit nep\u0159\u00edtele a t\u00e1hnout ho za sebou.",
    "ability_guided_arrow": "Spiritu\u00e1ln\u00ed sova",
    "ability_guided_arrow_desc": "Grey Talon po 1.5sekundov\u00e9 prodlev\u011b ses\u00edl\u00e1n\u00ed <span class=\"highlight\">vypust\u00ed spiritu\u00e1ln\u00ed sovu, kterou m\u016f\u017ee v letu ovl\u00e1dat</span>. Sova vybuchne n\u00e1razem do libovoln\u00e9 p\u0159ek\u00e1\u017eky, \u010d\u00edm\u017e <span class=\"highlight\">ud\u011bl\u00ed po\u0161kozen\u00ed a omr\u00e1\u010d\u00ed</span> nep\u0159\u00e1tele kolem. Let sovy je mo\u017en\u00e9 zrychlit dr\u017een\u00edm{g:citadel_binding:'MoveForward'}.<br>Stiskem {g:citadel_binding:'Mantle'} je mo\u017en\u00e9 sovu odp\u00e1lit ru\u010dn\u011b. Grey Talon z\u00edsk\u00e1v\u00e1 <span class=\"highlight\">permanentn\u00ed bonus ke spiritu\u00e1ln\u00ed s\u00edle</span> za ka\u017ed\u00e9ho nep\u0159\u00e1telsk\u00e9ho hrdinu zabit\u00e9ho pomoc\u00ed t\u00e9to schopnosti.",
    "ability_guided_arrow_quip": "Umo\u017e\u0148uje ti vypustit nav\u00e1d\u011bnou vybuchuj\u00edc\u00ed sovu.",
    "ability_guided_arrow_t3_desc": "V\u00fdbuch zab\u00edj\u00ed nep\u0159\u00e1tele, kte\u0159\u00ed maj\u00ed m\u00e9n\u011b ne\u017e <span class=\"highlight\">22\u00a0% zdrav\u00ed</span>",
    "ability_gunslinger_demon_carbine": "Pekeln\u00e1 salva",
    "ability_gunslinger_demon_carbine_desc": "Gunslinger nabije svoji zbra\u0148 d\u00e9monick\u00fdmi n\u00e1boji, tak\u017ee po kr\u00e1tk\u00e9 prodlev\u011b za\u010dnou jeho st\u0159ely ud\u00edlet bonusov\u00e9 po\u0161kozen\u00ed a penetrovat nep\u0159\u00e1tele.",
    "ability_gunslinger_salvo": "D\u00e9monick\u00e1 salva",
    "ability_gunslinger_salvo/gunslinger_salvo_warning_modifier": "Kryj se!",
    "ability_gunslinger_salvo_desc": "Gunslinger nabije svoji zbra\u0148 <span class=\"highlight\">d\u00e9monick\u00fdmi n\u00e1boji</span>, na\u010de\u017e po kr\u00e1tk\u00e9 prodlev\u011b vypust\u00ed na zac\u00edlen\u00e9ho nep\u0159\u00edtele <span class=\"highlight\">salvu st\u0159el</span> ud\u00edlej\u00edc\u00edch bonusov\u00e9 <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">po\u0161kozen\u00ed</span>. <br><br>Jin\u00ed nep\u0159\u00e1tel\u00e9 mohou st\u0159ely vyblokovat.",
    "ability_gunslinger_spreadingfire": "Ohniv\u00fd sk\u0159et",
    "ability_gunslinger_spreadingfire/modifier_spreadingfire_dot": "\u0160\u00ed\u0159\u00edc\u00ed se plameny",
    "ability_gunslinger_spreadingfire_desc": "Gunslinger vrhne projektil nesouc\u00ed du\u0161i ohniv\u00e9ho sk\u0159eta, kter\u00fd posedne nep\u0159\u00edtele a za\u010dne mu ud\u00edlet <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">pr\u016fb\u011b\u017en\u00e9 po\u0161kozen\u00ed</span>. <br><br>Pokud nep\u0159\u00edtel zem\u0159e, zat\u00edmco byl posednut, sk\u0159et <span class=\"highlight\">p\u0159esko\u010d\u00ed na dal\u0161\u00edho nep\u0159\u00edtele pobl\u00ed\u017e</span> a obnov\u00ed se jeho trv\u00e1n\u00ed.",
    "ability_gunslinger_spreadingfire_t3_desc": "+{s:DPS}\u00a0bod\u016f k po\u0161kozen\u00ed/s a +{s:SpreadTargets}\u00a0c\u00edle po zabit\u00ed",
    "ability_hat_trick": "Trik s kloboukem",
    "ability_hat_trick_desc": "Holliday hod\u00ed sv\u016fj <span class=\"highlight\">klobouk</span>, kter\u00fd zasa\u017een\u00fdm nep\u0159\u00e1tel\u016fm <span class=\"highlight\">ud\u011bl\u00ed po\u0161kozen\u00ed</span>, <span class=\"highlight\">zpomal\u00ed je</span> a tak\u00e9 je <span class=\"highlight\">odhal\u00ed skrze zdi</span>.",
    "ability_hat_trick_quip": "Umo\u017e\u0148uje ti hodit tv\u016fj klobouk, kter\u00fd zpomal\u00ed nep\u0159\u00e1tele a odhal\u00ed je.",
    "ability_head_stomp": "Head Stomp",
    "ability_head_stomp_desc": "{s:hero_name} has more movement control while airborne and gains the ability to bounce off enemy heads after getting enough Air Speed.  Head Stomping an enemy will stun them.",
    "ability_header_blasted": "P\u0159i na\u0161tvanosti:",
    "ability_header_blasted_melee": "Po \u00faderu z na\u0161tvanosti:",
    "ability_header_bulletamp": "Zlomenina:",
    "ability_header_helpinghands_ally": "P\u0159i n\u00e1sledov\u00e1n\u00ed hrdiny:",
    "ability_header_helpinghands_trooper": "P\u0159i n\u00e1sledov\u00e1n\u00ed p\u011b\u0161\u00e1ka:",
    "ability_header_human": "V podob\u011b \u010dlov\u011bka:",
    "ability_header_on_barrier": "Bari\u00e9ra:",
    "ability_header_on_barrier_expire": "Po vypr\u0161en\u00ed bari\u00e9ry:",
    "ability_header_on_buff": "P\u0159i buffu:",
    "ability_header_on_cast": "Po sesl\u00e1n\u00ed:",
    "ability_header_on_death": "Po smrti:",
    "ability_header_on_debuff": "P\u0159i debuffu:",
    "ability_header_on_empowered_cast": "P\u0159i pos\u00edlen\u00e9m sesl\u00e1n\u00ed:",
    "ability_header_on_enemy_hit": "P\u0159i z\u00e1sahu nep\u0159\u00edtele:",
    "ability_header_on_friendly_hit": "P\u0159i z\u00e1sahu spojence:",
    "ability_header_on_headshot": "P\u0159i z\u00e1sahu do hlavy:",
    "ability_header_on_hero_hit": "P\u0159i z\u00e1sahu hrdiny:",
    "ability_header_on_hero_kill": "P\u0159i zabit\u00ed hrdiny:",
    "ability_header_on_hit": "P\u0159i z\u00e1sahu:",
    "ability_header_on_kill": "P\u0159i zabit\u00ed:",
    "ability_header_on_landing": "Po dopadu:",
    "ability_header_on_max_stacks": "P\u0159i max. se\u010dten\u00ed:",
    "ability_header_on_melee": "Po \u00faderu:",
    "ability_header_on_proc": "P\u0159i spu\u0161t\u011bn\u00ed:",
    "ability_header_on_revive": "Po o\u017eivnut\u00ed:",
    "ability_header_on_slide": "P\u0159i skluzu:",
    "ability_header_on_stack": "P\u0159i se\u010dten\u00ed:",
    "ability_header_on_wall_hit": "Po n\u00e1razu do zdi:",
    "ability_header_passive": "Pasivn\u00ed komponenty:",
    "ability_header_priest_while_blessed": "Posv\u011bcen\u00ed:",
    "ability_header_werewolf": "V podob\u011b vlka:",
    "ability_header_when_active": "Zat\u00edmco je aktivn\u00ed:",
    "ability_header_when_inactive": "Zat\u00edmco nen\u00ed aktivn\u00ed:",
    "ability_header_while_transformed": "Zat\u00edmco je Silver prom\u011bn\u011bna:",
    "ability_heal_drone": "Medic Drone",
    "ability_heal_drone_desc": "Deploy a medic drone which slowly heals you and a nearby teammate.<br>Replaces any other drone.",
    "ability_health_swap": "Z\u00e1m\u011bna du\u0161\u00ed",
    "ability_health_swap/modifier_health_swap_debuff": "Health Swap",
    "ability_health_swap_desc": "Lady Geist <span class=\"highlight\">si prohod\u00ed zdrav\u00ed</span> s nep\u0159\u00e1telsk\u00fdm hrdinou. Zdrav\u00ed nep\u0159\u00edtele nem\u016f\u017ee vlivem prohozen\u00ed klesnout pod ur\u010ditou procentu\u00e1ln\u00ed hodnotu a stejn\u011b tak je stanovena minim\u00e1ln\u00ed hodnota zdrav\u00ed, kter\u00e9 Lady Geist z\u00edsk\u00e1 na z\u00e1klad\u011b moment\u00e1ln\u00edho zdrav\u00ed nep\u0159\u00edtele.",
    "ability_health_swap_quip": "Umo\u017e\u0148uje ti prohodit si moment\u00e1ln\u00ed zdrav\u00ed s nep\u0159\u00e1telsk\u00fdm hrdinou.",
    "ability_health_swap_t2_desc": "Lady Geist z\u00edsk\u00e1 po sesl\u00e1n\u00ed na 8\u00a0s <span class=\"highlight\">+35\u00a0%</span> k rychlosti st\u0159elby",
    "ability_health_swap_t3_desc": "Nep\u0159\u00e1tel\u00e9 v rozsahu 25\u00a0m jsou na 3\u00a0s <span class=\"highlight\">uml\u010deni</span>",
    "ability_heavy_drone": "Utility Drone",
    "ability_heavy_drone_desc": "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.",
    "ability_heavy_rage": "Heavy Rage",
    "ability_heavy_rage_desc": "Passive - Increases Heavy's gun damage by <span class=\"highlight\">{s:DamageMultiplierPercent}%</span> each time it hits an enemy, up to <span class=\"highlight\">{s:StacksPerEntity} stacks</span> per enemy Hero and NPCs",
    "ability_heavy_rage_t1_desc": "Max stacks per enemy Hero or NPCs <span class=\"highlight\">+{s:StacksPerEntity}</span>",
    "ability_heavy_rage_t3_desc": "Gain <span class=\"highlight\">{s:StacksOnTakeDamage} stacks </span> when an <span class=\"highlight\">enemy damages Heavy</span>",
    "ability_hijack_richochet_projectile": "Ricochet Dagger",
    "ability_hijack_richochet_projectile_desc": "Throws a dagger which bounces off walls and launches towards nearby enemies. Pierces and deals damage to any enemy units it hits. Damage increases after first bounce off wall.",
    "ability_hijack_richochet_projectile_t3_desc": "<span class=\"highlight\">+{s:PreBounceDamage}</span> Pre-Bounce Damage. <span class=\"highlight\">+{s:PostBounceDamage}</span> Post-Bounce Damage.",
    "ability_ice_dome": "Objet\u00ed zimy",
    "ability_ice_dome/modifier_ice_dome/ice_dome_enemy_aura/modifier_debuff": "Objet\u00ed zimy",
    "ability_ice_dome/modifier_ice_dome/modifier_debuff": "Objet\u00ed zimy",
    "ability_ice_dome_desc": "Kelvin zmraz\u00ed vzduch kolem sebe a vytvo\u0159\u00ed <span class=\"highlight\">neproniknutelnou ledovou kupoli</span>. Spojenc\u016fm je v kupoli <span class=\"highlight\">rychle regenerov\u00e1no zdrav\u00ed</span>, zat\u00edmco nep\u0159\u00e1tel\u00e9 maj\u00ed <span class=\"highlight\">sn\u00ed\u017eenou rychlost pohybu</span>.<br>Struktury jsou v kupoli nezraniteln\u00e9 a zmrazen\u00e9.",
    "ability_ice_dome_quip": "Umo\u017e\u0148uje ti vytvo\u0159it neproniknutelnou kupoli poskytuj\u00edc\u00ed l\u00e9\u010den\u00ed.",
    "ability_ice_dome_t1_desc": "<span class=\"highlight\">-35\u00a0%</span> z rychlosti st\u0159elby nep\u0159\u00e1tel",
    "ability_ice_dome_t3_desc": "Regenerace zdrav\u00ed se vylep\u0161uje podle spiritu\u00e1ln\u00ed s\u00edly a tak\u00e9 je o <span class=\"highlight\">50\u00a0bod\u016f</span> vy\u0161\u0161\u00ed",
    "ability_ice_dome_trigger": "Objet\u00ed zimy",
    "ability_ice_grenade": "Mraziv\u00fd gran\u00e1t",
    "ability_ice_grenade/kelvin_ice_grenade_slow": "Zpomalen\u00ed od Mraziv\u00e9ho gran\u00e1tu",
    "ability_ice_grenade_desc": "Kelvin hod\u00ed mraziv\u00fd gran\u00e1t, kter\u00fd sv\u00fdm v\u00fdbuchem <span class=\"highlight\">ud\u011bl\u00ed po\u0161kozen\u00ed</span> a <span class=\"highlight\">sn\u00ed\u017e\u00ed rychlost pohybu</span> nep\u0159\u00e1tel.",
    "ability_ice_grenade_quip": "Umo\u017e\u0148uje ti ud\u011blit po\u0161kozen\u00ed a zpomalit nep\u0159\u00e1tele.",
    "ability_ice_grenade_t2_desc": "Gran\u00e1t <span class=\"highlight\">l\u00e9\u010d\u00ed spojenc\u016fm 80\u00a0bod\u016f zdrav\u00ed</span>. Vylep\u0161uje se podle spiritu\u00e1ln\u00ed s\u00edly",
    "ability_ice_grenade_t3_desc": "+144 bod\u016f k po\u0161kozen\u00ed a -30 % z regenerace v\u00fddr\u017ee nep\u0159\u00e1tel",
    "ability_icebeam": "Arktick\u00fd paprsek",
    "ability_icebeam/modifier_buildup": "Mrznut\u00ed",
    "ability_icebeam/modifier_slow": "Zpomalen\u00ed od Arktick\u00e9ho paprsku",
    "ability_icebeam_desc": "Kelvin p\u0159ed sebe za\u010dne vypou\u0161t\u011bt paprsek mraziv\u00e9 energie, kter\u00fd <span class=\"highlight\">ud\u00edl\u00ed po\u0161kozen\u00ed</span>, a \u010d\u00edm d\u00e9le p\u016fsob\u00ed na jednoho nep\u0159\u00edtele, <span class=\"highlight\">t\u00edm v\u00edce sni\u017euje rychlost jeho pohybu a st\u0159elby</span>. Zat\u00edmco Kelvin vypou\u0161t\u00ed paprsek, m\u00e1 sn\u00ed\u017eenou rychlost pohybu. Paprsek m\u016f\u017ee tak\u00e9 zajistit du\u0161e.",
    "ability_icebeam_quip": "Umo\u017e\u0148uje ti vypustit zpomaluj\u00edc\u00ed paprsek.",
    "ability_icebeam_t3_desc": "Kelvin vypou\u0161t\u00ed <span class=\"highlight\">2 dal\u0161\u00ed paprsky</span> sm\u011brem k nep\u0159\u00e1tel\u016fm ve vzd\u00e1lenosti do 10 m od posledn\u00edho zasa\u017een\u00e9ho c\u00edle",
    "ability_icepath": "Ledov\u00e1 stopa",
    "ability_icepath/modifier_icepath": "Ledov\u00e1 stopa",
    "ability_icepath/modifier_icepath/modifier_icepath_friendly_aura/modifier_icepath_buff": "Ledov\u00e1 stopa",
    "ability_icepath_desc": "Kelvin si pod nohama za\u010dne vytv\u00e1\u0159et <span class=\"highlight\">levituj\u00edc\u00ed ledovou stopu</span>, kter\u00e1 jemu a jeho spojenc\u016fm poskytuje bonusy k rychlosti pohybu. Kelvin po dobu trv\u00e1n\u00ed schopnosti disponuje 60% odolnost\u00ed v\u016f\u010di zpomalen\u00ed. Po stop\u011b mohou chodit i nep\u0159\u00e1tel\u00e9.<br>P\u0159i vytv\u00e1\u0159en\u00ed stopy je mo\u017en\u00e9 stiskem {g:citadel_binding:'Roll'} stoupat a stiskem {g:citadel_binding:'Crouch'} zase klesat.",
    "ability_icepath_quip": "Umo\u017e\u0148uje ti vytvo\u0159it levituj\u00edc\u00ed ledovou stopu.",
    "ability_icepath_t3_desc": "Zat\u00edmco je stopa aktivn\u00ed, z\u00edsk\u00e1v\u00e1 Kelvin za ka\u017ed\u00fd vytvo\u0159en\u00fd metr +1\u00a0bod ke spiritu\u00e1ln\u00ed s\u00edle. Maxim\u00e1ln\u00ed bonus je 90 bod\u016f",
    "ability_immobilize_trap": "Proklet\u00e1 past",
    "ability_immobilize_trap/trap_debuff": "Redukce spiritu\u00e1ln\u00ed odolnosti",
    "ability_immobilize_trap_desc": "Grey Talon <span class=\"highlight\">vyhod\u00ed past</span>, kter\u00e1 se po kr\u00e1tk\u00e9 prodlev\u011b sama nat\u00e1hne. Kdy\u017e pot\u00e9 do jej\u00edho rozsahu vstoup\u00ed nep\u0159\u00edtel, past sklapne a uval\u00ed na n\u011bj <span class=\"highlight\">kletbu</span>, kter\u00e1 ho <span class=\"highlight\">p\u0159eru\u0161\u00ed, uml\u010d\u00ed a odzbroj\u00ed</span> a tak\u00e9 mu <span class=\"highlight\">zamez\u00ed v pou\u017e\u00edv\u00e1n\u00ed p\u0159edm\u011bt\u016f a sn\u00ed\u017e\u00ed rychlost jeho pohybu</span>.<br>Je-li past zasa\u017eena schopnost\u00ed Nezastaviteln\u00e1 st\u0159ela, sklapne p\u0159ed\u010dasn\u011b a s v\u011bt\u0161\u00edm rozsahem.",
    "ability_immobilize_trap_quip": "Umo\u017e\u0148uje ti nastra\u017eit past, kter\u00e1 omez\u00ed pohyb nep\u0159\u00e1tel.",
    "ability_immobilize_trap_t2_desc": "<span class=\"highlight\">-15 %</span> z balistick\u00e9 odolnosti nep\u0159\u00e1tel na 10\u00a0s",
    "ability_immobilize_trap_t3_desc": "<span class=\"highlight\">+1\u00a0s</span> k trv\u00e1n\u00ed kletby a <span class=\"highlight\">+1.5\u00a0m</span> k rozsahu",
    "ability_incendiary_projectile": "Spr\u0161ka napalmu",
    "ability_incendiary_projectile_amplification": "Nav\u00fd\u0161en\u00ed po\u0161kozen\u00ed od Spr\u0161ky napalmu",
    "ability_incendiary_projectile_debuff_header": "Efekty napalmu:",
    "ability_incendiary_projectile_desc": "Infernus vychrl\u00ed z\u00e1palnou sm\u011bs, kter\u00e1 ud\u011bl\u00ed {g:citadel_inline_attribute:'SpiritDamage'}, aplikuje {g:citadel_inline_attribute:'Slow'} a pokryje c\u00edle <span class=\"highlight\">napalmem</span>.",
    "ability_incendiary_projectile_quip": "Umo\u017e\u0148uje ti vychrlit napalm, kter\u00fd nav\u00fd\u0161\u00ed tv\u00e9 po\u0161kozen\u00ed.",
    "ability_incendiary_projectile_t2_desc": "Efekt napalmu: +<span class=\"highlight\">10 % k vampirismu</span>",
    "ability_incendiary_projectile_t3_desc": "Efekt napalmu: <span class=\"highlight\">+17 %</span> k utr\u017een\u00e9mu po\u0161kozen\u00ed a <span class=\"highlight\">-33%</span> redukce l\u00e9\u010den\u00ed",
    "ability_intimidate": "Despekt",
    "ability_intimidate_desc": "Mo a Krill <span class=\"highlight\">ud\u011bl\u00ed po\u0161kozen\u00ed</span> nep\u0159\u00e1tel\u016fm kolem sebe a <span class=\"highlight\">vyl\u00e9\u010d\u00ed se</span> v z\u00e1vislosti na ud\u011blen\u00e9m po\u0161kozen\u00ed. L\u00e9\u010den\u00ed je siln\u011bj\u0161\u00ed, pokud ud\u011bl\u00ed po\u0161kozen\u00ed nep\u0159\u00e1telsk\u00fdm hrdin\u016fm.",
    "ability_intimidate_quip": "Umo\u017e\u0148uje ti ud\u011blit po\u0161kozen\u00ed nep\u0159\u00e1tel\u016fm kolem, a t\u00edm se vyl\u00e9\u010dit.",
    "ability_intimidate_t3_desc": "Na nep\u0159\u00e1tele je aplikov\u00e1n debuff, kter\u00fd zaji\u0161\u0165uje, \u017ee od Mo a Krilla utr\u017e\u00ed o <span class=\"highlight\">15\u00a0% vy\u0161\u0161\u00ed po\u0161kozen\u00ed</span>. Debuff se s\u010d\u00edt\u00e1 a trv\u00e1 16\u00a0s",
    "ability_kali_dust_storm": "Dust Storm",
    "ability_kali_dust_storm_desc": "Send out a tornado that <span class=\"highlight\">damages enemies</span> it touches, as well as applying a lingering <span class=\"highlight\">movement and fire rate slow</span>.",
    "ability_kali_dust_storm_quip": "Send out a tornado that slows enemies",
    "ability_kali_dust_storm_t3_desc": "<span class=\"highlight\">{s:AbilityCooldown} Cooldown</span> and <span class=\"highlight\">+{s:AbilityDuration}s Duration</span>",
    "ability_kali_tornado_blade": "Whirling Blade",
    "ability_kali_tornado_blade_desc": "Throw a blade that deals damage to everything around it.  <span class=\"highlight\">Press the skill's Ability key</span> to <span class=\"highlight\">stop</span> Whirling Blade in place and to <span class=\"highlight\">expand its size</span>.  Deals additional damage on expansion.",
    "ability_kali_trappers_bolo": "Trapper's Delight",
    "ability_kali_trappers_bolo_desc": "Throw a bolo that bounces between enemy heroes before returning to you. Victims will <span class=\"highlight\">slow down over 2s</span> and then become <span class=\"highlight\">immobilized for 2s</span>. Bounces once per hero.",
    "ability_kali_trappers_bolo_quip": "Immobilize nearby enemies",
    "ability_kali_trappers_bolo_t1_desc": "Enemies hit by the bolo give <span class=\"highlight\">{s:ReverseLifeLeech}% Lifesteal</span> for <span class=\"highlight\">{s:ReverseLifeLeechDuration}s</span>",
    "ability_kali_trappers_bolo_t3_desc": "<span class=\"highlight\">Stun</span> enemies that are immobilized",
    "ability_lash_flog": "\u0160lehnut\u00ed",
    "ability_lash_flog/modifier_lash_flog_debuff": "\u0160lehnut\u00ed",
    "ability_lash_flog_desc": "Lash \u0161lehne nep\u0159\u00e1tele sv\u00fdm bi\u010dem a {g:citadel_inline_attribute:'Heal'} se \u010d\u00e1st\u00ed z ud\u011blen\u00e9ho po\u0161kozen\u00ed.",
    "ability_lash_flog_quip": "Umo\u017e\u0148uje ti vyl\u00e9\u010dit se od nep\u0159\u00e1tel p\u0159ed tebou.",
    "ability_lash_flog_t1_desc": "Nep\u0159\u00e1tel\u00e9 maj\u00ed na 3\u00a0s o <span class=\"highlight\">35\u00a0%</span> sn\u00ed\u017eenou rychlost pohybu",
    "ability_lash_flog_t3_desc": "+85.5\u00a0bod\u016f k po\u0161kozen\u00ed a dodate\u010dn\u00e9 sn\u00ed\u017een\u00ed rychlosti st\u0159elby o 30 %",
    "ability_life_drain": "Kr\u00e1de\u017e \u017eivota",
    "ability_life_drain/modifier_life_drain": "Kr\u00e1de\u017e \u017eivota",
    "ability_life_drain/modifier_life_drain_caster": "Kr\u00e1de\u017e \u017eivota",
    "ability_life_drain_cancel_trigger": "Cancel Life Drain",
    "ability_life_drain_desc": "Lady Geist vytvo\u0159\u00ed p\u0159\u00edzra\u010dn\u00e9 spojen\u00ed, kter\u00e9 za\u010dne <span class=\"highlight\">pr\u016fb\u011b\u017en\u011b s\u00e1t zdrav\u00ed nep\u0159\u00edtele</span> a <span class=\"highlight\">ji l\u00e9\u010dit</span>. Lady Geist mus\u00ed m\u00edt na nep\u0159\u00edtele dohled a nach\u00e1zet se v dosahu spojen\u00ed. Zat\u00edmco saje nep\u0159\u00edtele, m\u016f\u017ee st\u0159\u00edlet a ses\u00edlat dal\u0161\u00ed schopnosti, ale jej\u00ed rychlost pohybu je ni\u017e\u0161\u00ed.<br><span class=\"highlight\">Stiskem {g:citadel_binding:'AltCast'} je mo\u017en\u00e9 darovat zdrav\u00ed spojeneck\u00e9mu hrdinovi.</span>",
    "ability_life_drain_quip": "Umo\u017e\u0148uje ti pr\u016fb\u011b\u017en\u011b kr\u00e1st zdrav\u00ed nep\u0159\u00edtele.",
    "ability_life_drain_t3_desc": "<span class=\"highlight\">Schopnost m\u00e1 2 nabit\u00ed</span>",
    "ability_magician_animalcurse": "Trik s kr\u00e1l\u00edkem",
    "ability_magician_animalcurse/animalhex_curse_modifier": "Proklet\u00ed",
    "ability_magician_animalcurse_desc": "Sinclair prokleje zac\u00edlen\u00e9ho hrdinu a na kr\u00e1tkou chv\u00edli ho prom\u011bn\u00ed v <span class=\"highlight\">kr\u00e1l\u00edka</span>.<br><br>Kr\u00e1l\u00edci jsou sice mal\u00ed a <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">pohybuj\u00ed se rychleji</span>, ale dost\u00e1vaj\u00ed vy\u0161\u0161\u00ed <Panel class=\"AbilityPropertyIcon prop_damage\"> <span class=\"highlight\">po\u0161kozen\u00ed</span> a <Panel class=\"AbilityPropertyIcon prop_cast\"> <span class=\"highlight\">nemohou prov\u00e1d\u011bt v\u011bt\u0161inu akc\u00ed</span>.<br><span class=\"diminish\">Proklet\u00edm nejsou p\u0159eru\u0161eny \u017e\u00e1dn\u00e9 schopnosti.</span>",
    "ability_magician_animalcurse_quip": "Umo\u017e\u0148uje ti prom\u011bnit nep\u0159\u00edtele v kr\u00e1l\u00edka.",
    "ability_magician_animalcurse_t3_desc": "<span class=\"highlight\">Prokleti</span> jsou v\u0161ichni nep\u0159\u00e1tel\u00e9 v okruhu <span class=\"highlight\">{s:Radius}\u00a0m</span>",
    "ability_magician_animalhexarea": "Trik s kr\u00e1l\u00edkem",
    "ability_magician_animalhexarea/hexarea_modifier/animalhex_curse_modifier": "Proklet\u00ed",
    "ability_magician_animalhexarea_desc": "Sinclair se\u0161le do zac\u00edlen\u00e9 oblasti kletbu a v\u0161echny nep\u0159\u00e1tele v n\u00ed na kr\u00e1tkou chv\u00edli prom\u011bn\u00ed v <span class=\"highlight\">kr\u00e1l\u00edky</span>.<br><br>Kr\u00e1l\u00edci jsou sice mal\u00ed a <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">pohybuj\u00ed se rychleji</span>, ale dost\u00e1vaj\u00ed vy\u0161\u0161\u00ed <Panel class=\"AbilityPropertyIcon prop_damage\"> <span class=\"highlight\">po\u0161kozen\u00ed</span> a <Panel class=\"AbilityPropertyIcon prop_cast\"> <span class=\"highlight\">nemohou prov\u00e1d\u011bt v\u011bt\u0161inu akc\u00ed</span>.<br><span class=\"diminish\">Proklet\u00edm nejsou p\u0159eru\u0161eny \u017e\u00e1dn\u00e9 schopnosti.</span>",
    "ability_magician_animalhexarea_t3_desc": "<span class=\"highlight\">+7\u00a0%</span> k nav\u00fd\u0161en\u00ed po\u0161kozen\u00ed a <span class=\"highlight\">+3\u00a0m</span> k rozsahu",
    "ability_magician_bigbolt": "Velk\u00e9 fin\u00e1le",
    "ability_magician_bigbolt_desc": "Sinclair p\u0159iprav\u00ed t\u0159i \u00da\u017dASN\u00c9 magick\u00e9 blesky, kter\u00e9 pot\u00e9 m\u016f\u017ee jednotliv\u011b vyslat. Ka\u017ed\u00fd blesk aplikuje <span class=\"highlight\">sl\u00e1bnouc\u00ed zpomalen\u00ed pohybu</span> a ud\u011bl\u00ed <span class=\"highlight_spirit\">spiritu\u00e1ln\u00ed po\u0161kozen\u00ed</span> nav\u00fd\u0161en\u00e9 za <span class=\"highlight\">ka\u017ed\u00fd vyslan\u00fd blesk</span>.",
    "ability_magician_bigbolt_t3_desc": "<span class=\"highlight\">+{s:DamagePerShot} bod\u016f k n\u00e1r\u016fstu po\u0161kozen\u00ed za blesk</span> a obnoven\u00ed <span class=\"highlight\">{s:BoltRefundPerKill} blesku</span> za ka\u017ed\u00e9 zabit\u00ed",
    "ability_magician_cloneturret": "Spektr\u00e1ln\u00ed pomocnice",
    "ability_magician_cloneturret_desc": "Sinclair vyvol\u00e1 na c\u00edlov\u00e9 pozici svoji <span class=\"highlight\">pomocnici</span>, kter\u00e1 za\u00fato\u010d\u00ed a ud\u011bl\u00ed <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">po\u0161kozen\u00ed</span>, kdykoli Sinclair vyst\u0159el\u00ed ze sv\u00e9 zbran\u011b. <br><br>Zat\u00edmco je <span class=\"highlight\">pomocnice</span> aktivn\u00ed, stiskem <span class=\"highlight\">{g:citadel_binding:'Ability2'}</span> je mo\u017en\u00e9 si s n\u00ed prohodit pozici. <br><br><span class=\"diminish\">Sesl\u00e1n\u00edm schopnosti je Sinclairovi tak\u00e9 p\u0159ebita jeho zbra\u0148.</span>",
    "ability_magician_cloneturret_quip": "Umo\u017e\u0148uje ti vyvolat tvoji v\u011brnou pomocnici.",
    "ability_magician_cloneturret_t2_desc": "<span class=\"highlight\">+7\u00a0s k trv\u00e1n\u00ed</span> a <span class=\"highlight\">+5\u00a0m k dosahu</span>",
    "ability_magician_cloneturret_t3_desc": "<span class=\"highlight\">+60\u00a0% k rychlosti st\u0159elby</span> a <span class=\"highlight\">+12.6\u00a0bod\u016f k po\u0161kozen\u00ed pomocnice</span>",
    "ability_magician_cloneturret_trigger": "Spektr\u00e1ln\u00ed pomocnice",
    "ability_magician_copyult": "Pomoc od publika",
    "ability_magician_copyult/copyult_modifier": "Tad\u00e1!",
    "ability_magician_copyult/ultcopied": "Ultim\u00e1tn\u00ed schopnost zkop\u00edrov\u00e1na!",
    "ability_magician_copyult_desc": "Sinclair na omezenou dobu <span class=\"highlight\">zkop\u00edruje ultim\u00e1tn\u00ed schopnost</span> zac\u00edlen\u00e9ho nep\u0159\u00e1telsk\u00e9ho hrdiny. Op\u011btovn\u00fdm sesl\u00e1n\u00edm t\u00e9to schopnosti dojde k sesl\u00e1n\u00ed <span class=\"highlight\">zkop\u00edrovan\u00e9 ultim\u00e1tn\u00ed schopnosti</span>.<br><br><span class=\"diminish\">Se schopnost\u00ed jsou zkop\u00edrov\u00e1na i jej\u00ed vylep\u0161en\u00ed a tak\u00e9 jej\u00ed doba obnoven\u00ed</span>.",
    "ability_magician_copyult_quip": "Umo\u017e\u0148uje ti do\u010dasn\u011b zkop\u00edrovat ultim\u00e1tn\u00ed schopnost nep\u0159\u00edtele.",
    "ability_magician_copyult_t1_desc": "Kopie je <span class=\"highlight\">vylep\u0161ena</span>",
    "ability_magician_copyult_t2_desc": "Kopie je ZNOVU <span class=\"highlight\">vylep\u0161ena</span>",
    "ability_magician_copyult_t3_desc": "Kopie je JE\u0160T\u011a JEDNOU <span class=\"highlight\">vylep\u0161ena</span>",
    "ability_magician_escape": "Mistr \u00fanik\u016f",
    "ability_magician_escape/escape_buff_modifier": "P\u0159ipraven k \u00faniku",
    "ability_magician_escape/escape_escaped_modifier": "Unikl!",
    "ability_magician_escape_desc": "Sinclair se teleportuje na c\u00edlovou pozici, kde nakr\u00e1tko z\u00edsk\u00e1 <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">bonus k rychlosti pohybu</span> a stane se <span class=\"highlight\">neviditeln\u00fdm</span>. <br><br><span class=\"highlight\">Sesl\u00e1n\u00edm</span> se Sinclair objev\u00ed na c\u00edlov\u00e9 pozici.<br><span class=\"highlight\">Stiskem {g:citadel_binding:'AltCast'}</span> se Sinclair objev\u00ed na p\u016fvodn\u00ed pozici.</span><br><span class=\"diminish\">Nep\u0159\u00e1tel\u00e9 nepoznaj\u00ed, kter\u00fd typ sesl\u00e1n\u00ed byl proveden.</span>",
    "ability_magician_inform_target_ultcopied": "Ultim\u00e1tn\u00ed schopnost zkop\u00edrov\u00e1na!",
    "ability_magician_magicbolt": "Magick\u00fd blesk",
    "ability_magician_magicbolt_desc": "Sinclair vy\u0161le magick\u00fd blesk, kter\u00fd ud\u011bl\u00ed <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">po\u0161kozen\u00ed</span> <span class=\"highlight\">navy\u0161uj\u00edc\u00ed se s d\u00e9lkou letu</span>. Pokud je p\u0159\u00edtomna <span class=\"highlight\">pomocnice</span>, vy\u0161le blesk tak\u00e9, ale se sn\u00ed\u017een\u00fdm po\u0161kozen\u00edm. <br><br>Stiskem <span class=\"highlight\">{g:citadel_binding:'Ability1'}</span> je mo\u017en\u00e9 blesk <span class=\"highlight\">p\u0159esm\u011brovat</span> na pozici zam\u011b\u0159ova\u010de.",
    "ability_magician_magicbolt_quip": "Umo\u017e\u0148uje ti vyslat nav\u00e1d\u011bn\u00fd magick\u00fd blesk.",
    "ability_magician_magicbolt_t1_desc": "Blesky tak\u00e9 na <span class=\"highlight\">5</span>\u00a0s sni\u017euj\u00ed rychlost st\u0159elby o <span class=\"highlight\">25 %</span>",
    "ability_magician_magicbolt_t3_desc": "<span class=\"highlight\">+126\u00a0bod\u016f</span> k max. po\u0161kozen\u00ed a +<span class=\"highlight\">50\u00a0%</span> k po\u0161kozen\u00ed od pomocnice",
    "ability_magician_shadowclone": "J\u00e1 a m\u00e9 druh\u00e9 j\u00e1",
    "ability_magician_shadowclone_desc": "Sinclair vytvo\u0159\u00ed <span class=\"highlight\">kopii</span> sebe sama s redukovan\u00fdm zdrav\u00edm a po\u0161kozen\u00edm. Kdy\u017e kopie zem\u0159e nebo vypr\u0161\u00ed, vybuchne a ud\u011bl\u00ed spiritu\u00e1ln\u00ed po\u0161kozen\u00ed.<br><br><span class=\"diminish\">Kopie nem\u016f\u017ee seslat ultim\u00e1tn\u00ed schopnosti.</span>",
    "ability_magician_shadowclone_t3_desc": "Kopie m\u016f\u017ee seslat <span class=\"highlight\">ultim\u00e1tn\u00ed schopnost</span>",
    "ability_magician_stage": "Dobrovoln\u00edk z donucen\u00ed",
    "ability_magician_stage_desc": "Sinclair zac\u00edl\u00ed nep\u0159\u00edtele, s n\u00edm\u017e je n\u00e1sledn\u011b p\u0159enesen na jevi\u0161t\u011b, kter\u00e9 nebudou moci opustit. V\u0161ichni ostatn\u00ed jsou odstr\u010deni z rozsahu.",
    "ability_melee_archer": "\u00dader",
    "ability_melee_astro": "\u00dader",
    "ability_melee_bookworm": "\u00dader",
    "ability_melee_digger": "\u00dader",
    "ability_melee_doorman": "\u00dader",
    "ability_melee_drifter": "\u00dader",
    "ability_melee_familiar": "\u00dader",
    "ability_melee_fencer": "\u00dader",
    "ability_melee_frank": "\u00dader",
    "ability_melee_ghost": "\u00dader",
    "ability_melee_haze": "\u00dader",
    "ability_melee_heavy": "\u00dader",
    "ability_melee_inferno": "\u00dader",
    "ability_melee_kelvin": "\u00dader",
    "ability_melee_lash": "\u00dader",
    "ability_melee_magician": "\u00dader",
    "ability_melee_mirage": "\u00dader",
    "ability_melee_nano": "\u00dader",
    "ability_melee_necro": "\u00dader",
    "ability_melee_opera": "\u00dader",
    "ability_melee_priest": "\u00dader",
    "ability_melee_punkgoat": "\u00dader",
    "ability_melee_unicorn": "\u00dader",
    "ability_melee_vampirebat": "\u00dader",
    "ability_melee_viper": "\u00dader",
    "ability_melee_viscous": "\u00dader",
    "ability_melee_werewolf": "\u00dader",
    "ability_melee_wrecker": "\u00dader",
    "ability_melee_yamato": "\u00dader",
    "ability_melee_zealot": "\u00dader",
    "ability_mirv_grenade_buff": "Mad Bomber",
    "ability_mirv_grenade_buff_desc": "Tempoarily turns {s:hero_name}'s primary weapon attack to explode in to a cluster of bombs.",
    "ability_mirv_grenade_buff_t1": "Mad Bomber",
    "ability_mirv_grenade_buff_t1_desc": "Adds +{s:Grenades} bomb per cluster and +{s:AbilityDuration}s duration",
    "ability_mirv_grenade_buff_t2": "Potency",
    "ability_mirv_grenade_buff_t2_desc": "+{s:BlastDamage} damage per grenade and +{s:AbilityDuration}s duration",
    "ability_mirv_grenade_buff_t3": "Carpet Bombing",
    "ability_mirv_grenade_buff_t3_desc": "Infinite Shots while Mad Bomber is active",
    "ability_nano_catform": "Ava",
    "ability_nano_catform/modifier_catform": "Ava",
    "ability_nano_catform_desc": "Calico zmiz\u00ed ve st\u00ednech a posedne Avu, \u010d\u00edm\u017e z\u00edsk\u00e1 {g:citadel_inline_attribute:'BonusMoveSpeed'} a je <Panel class=\"AbilityPropertyIcon prop_invisible\"> <span class=\"highlight\">skryta z minimapy</span>, ale nem\u016f\u017ee pou\u017e\u00edvat svoji zbra\u0148 ani ses\u00edlat schopnosti. <br>Stiskem{g:citadel_keybind:'AbilityMelee'}je mo\u017en\u00e9 rozb\u00edjet bedny.<br><br><span class=\"diminish\">Kdy\u017e Calico utr\u017e\u00ed po\u0161kozen\u00ed od nep\u0159\u00e1telsk\u00e9ho hrdiny, bonus k rychlosti pohybu je sn\u00ed\u017een o 65 % a Calico na 6 sekundy p\u0159ijde o schopnost posednout Avu.</span>",
    "ability_nano_catform_quip": "Umo\u017e\u0148uje ti p\u0159evz\u00edt kontrolu nad tvoj\u00ed ko\u010dkou Avou.",
    "ability_nano_catform_t3_desc": "<span class=\"highlight\">-20\u00a0s</span> z doby obnoven\u00ed a <span class=\"highlight\">+35\u00a0bod\u016f</span> k regeneraci zdrav\u00ed p\u0159i ovl\u00e1d\u00e1n\u00ed Avy",
    "ability_nano_catform_trigger_buttonhint": "Vr\u00e1tit se do sv\u00e9ho t\u011bla",
    "ability_nano_clustergrenade": "Bomby temnoty",
    "ability_nano_clustergrenade_desc": "Calico vrhne hrst bomb, kter\u00e9 po kr\u00e1tk\u00e9 prodlev\u011b vybuchnou a ud\u011bl\u00ed {g:citadel_inline_attribute:'SpiritDamage'}.<br><br><span class=\"diminish\">Nep\u0159\u00e1tel\u00e9 zasa\u017een\u00ed v\u00edce bombami utr\u017e\u00ed 65% po\u0161kozen\u00ed.</span>",
    "ability_nano_clustergrenade_quip": "Umo\u017e\u0148uje ti vyhodit n\u011bkolik bomb nar\u00e1z.",
    "ability_nano_dash": "Ko\u010di\u010d\u00ed seknut\u00ed",
    "ability_nano_dash_desc": "Calico provede v\u00fdpad vp\u0159ed a sekne v\u0161echny nep\u0159\u00e1tele v kruhu kolem, \u010d\u00edm\u017e jim ud\u011bl\u00ed {g:citadel_inline_attribute:'MeleeDamage'}.<br><br>Pokud Calico schopnost\u00ed zas\u00e1hne alespo\u0148 jednoho hrdinu, {g:citadel_inline_attribute:'Heal'} si mal\u00e9 mno\u017estv\u00ed zdrav\u00ed.",
    "ability_nano_dash_quip": "Umo\u017e\u0148uje ti prov\u00e9st v\u00fdpad vp\u0159ed a seknout nep\u0159\u00e1tele.",
    "ability_nano_dash_t3_desc": "P\u0159i z\u00e1sahu hrdiny: 50% kompenzace doby obnoven\u00ed",
    "ability_nano_pounce": "Ko\u010di\u010d\u00ed skok",
    "ability_nano_pounce_desc": "Calico <span class=\"highlight\">sko\u010d\u00ed</span> na c\u00edl, zas\u00e1hne ho <span class=\"highlight\">slab\u00fdm \u00faderem</span> a z\u00e1rove\u0148 <span class=\"highlight\">zpomal\u00ed</span> okoln\u00ed nep\u0159\u00e1tele.<br>Schopnost je mo\u017en\u00e9 v r\u00e1mci <span class=\"highlight\">{s:DoublePounceTime} sekundy</span> po prvn\u00edm skoku seslat <span class=\"highlight\">je\u0161t\u011b na druh\u00fd c\u00edl</span>.",
    "ability_nano_pounce_quip": "Umo\u017e\u0148uje ti sko\u010dit na c\u00edl, a\u0165 u\u017e je spojeneck\u00fd, nebo ne.",
    "ability_nano_pounce_t1_desc": "<span class=\"highlight\">+{s:SlowDuration}\u00a0s</span> k trv\u00e1n\u00ed zpomalen\u00ed",
    "ability_nano_pounce_t2_desc": "Schopnost aplikuje tak\u00e9 <span class=\"highlight\">{s:FireRateSlow}%</span> zpomalen\u00ed st\u0159elby a Calico si po jej\u00edm sesl\u00e1n\u00ed p\u0159ebije a\u017e <span class=\"highlight\">{s:ActiveReloadPercent}\u00a0%</span> n\u00e1boj\u016f",
    "ability_nano_pounce_t3_desc": "<span class=\"highlight\">+{s:Damage}\u00a0bod\u016f k po\u0161kozen\u00ed</span> a <span class=\"highlight\">+{s:AbilityCharges}\u00a0nabit\u00ed schopnosti</span>",
    "ability_nano_proximity_ritual": "Nekomatick\u00e1 str\u00e1\u017e",
    "ability_nano_proximity_ritual_desc": "Calico vytvo\u0159\u00ed <span class=\"highlight\">sochu</span>, kter\u00e1 za\u010dne sledovat nep\u0159\u00e1tele v dan\u00e9 oblasti. Socha tak\u00e9 automaticky za\u00fato\u010d\u00ed na nep\u0159\u00e1tele, kte\u0159\u00ed v ned\u00e1vn\u00e9 dob\u011b utr\u017eili po\u0161kozen\u00ed od Calico. Takto zac\u00edlen\u00fdm nep\u0159\u00e1tel\u016fm je d\u00e1le redukov\u00e1no l\u00e9\u010den\u00ed, a \u010d\u00e1st\u00ed z utr\u017een\u00e9ho po\u0161kozen\u00ed <span class=\"highlight\">vyl\u00e9\u010d\u00ed Calico</span>.",
    "ability_nano_proximity_ritual_quip": "Umo\u017e\u0148uje ti vytvo\u0159it sochu, kter\u00e1 str\u00e1\u017e\u00ed oblast",
    "ability_nano_proximity_ritual_t1_desc": "Kdy\u017e socha ne\u00fato\u010d\u00ed, z\u00edsk\u00e1v\u00e1 <span class=\"highlight\">neviditelnost</span>",
    "ability_nano_proximity_ritual_t2_desc": "<span class=\"highlight\">+{s:AbilityDuration}\u00a0s</span> k trv\u00e1n\u00ed a <span class=\"highlight\">+{s:DPS}\u00a0bod\u016f</span> k po\u0161kozen\u00ed/s",
    "ability_nano_proximity_ritual_t3_desc": "{s:HealAmpReceivePenaltyPercent} % k redukci l\u00e9\u010den\u00ed a dodate\u010dn\u00fdch <span class=\"highlight\">{s:StatueVictimDamageReduction}\u00a0%</span> z po\u0161kozen\u00ed nep\u0159\u00e1tel",
    "ability_nano_proximity_ritual_trigger": "P\u0159ivol\u00e1n\u00ed Avy",
    "ability_nano_shadow_pulse": "N\u00e1vrat do st\u00edn\u016f",
    "ability_nano_shadow_pulse/buff": "S\u00edla st\u00edn\u016f",
    "ability_nano_shadow_pulse_desc": "Calico okam\u017eit\u011b zmiz\u00ed ve st\u00ednech, stane se <span class=\"highlight\">nezam\u011b\u0159itelnou</span>, z\u00edsk\u00e1 {g:citadel_inline_attribute:'BonusMoveSpeed'} a ud\u011bl\u00ed {g:citadel_inline_attribute:'SpiritDamage'}.<br><br>Po chv\u00edli se Calico vr\u00e1t\u00ed zp\u011bt na sv\u011btlo a znovu ud\u011bl\u00ed {g:citadel_inline_attribute:'SpiritDamage'}.",
    "ability_nano_shadow_pulse_quip": "Umo\u017e\u0148uje ti zmizet ve st\u00ednech, z\u00edskat bonus k rychlosti pohybu a ud\u011blit odlo\u017een\u00e9 po\u0161kozen\u00ed.",
    "ability_nano_shadow_pulse_t2_desc": "<span class=\"highlight\">+67.5\u00a0bod\u016f k po\u0161kozen\u00ed</span> a <span class=\"highlight\">+20\u00a0% k rychlosti pohybu</span>",
    "ability_nano_shadow_pulse_t3_desc": "Sesl\u00e1n\u00edm jsou tak\u00e9 <span class=\"highlight\">pln\u011b vykompenzov\u00e1ny v\u0161echny doby obnoven\u00ed</span> a Calico z\u00edsk\u00e1 na <span class=\"highlight\">6\u00a0s</span> <span class=\"highlight\">18%</span> bonus k po\u0161kozen\u00ed",
    "ability_nano_shadow_step": "Kr\u00e1lovna st\u00edn\u016f",
    "ability_nano_shadow_step_desc": "Calico ozna\u010d\u00ed sv\u00e9 nep\u0159\u00e1tele a p\u0159ehod\u00ed p\u0159es sebe st\u00edn, kter\u00fd ji u\u010din\u00ed <span class=\"highlight\">neviditelnou</span> a pos\u00edl\u00ed jej\u00ed \u00fatoky, tak\u017ee <span class=\"highlight\">\u00fadery</span> aplikuj\u00ed na nep\u0159\u00e1tele s\u010ditatelnou redukci balistick\u00e9 odolnosti. Ka\u017ed\u00fd \u00fatok Calico do\u010dasn\u011b odhal\u00ed.",
    "ability_nano_shadow_step_quip": "Umo\u017e\u0148uje ti p\u0159es sebe p\u0159ehodit st\u00edn a z\u00edskat v\u00fdhodu nad nep\u0159\u00e1teli.",
    "ability_nano_shadow_step_t2_desc": "<span class=\"highlight\">+{s:SlowResistancePercent}\u00a0%</span> k odolnosti v\u016f\u010di zpomalen\u00ed, zat\u00edmco je schopnost aktivn\u00ed",
    "ability_nano_shadow_step_t3_desc": "Siln\u00e9 \u00fadery tak\u00e9 na {s:SilenceOnHeavyDuration} s aplikuj\u00ed <span class=\"highlight\">uml\u010den\u00ed</span>",
    "ability_necro_coffin": "Introvertka",
    "ability_necro_coffin/buff": "Introvertka",
    "ability_necro_coffin/debuff": "Introvertka",
    "ability_necro_coffin_desc": "Graves z\u00edsk\u00e1 {g:citadel_inline_attribute:'CombatBarrier'} a {g:citadel_inline_attribute:'BonusMoveSpeed'}.<br><br>Jakmile bari\u00e9ra vypr\u0161\u00ed, kolem Graves je vypu\u0161t\u011bn prstenec nekrotick\u00e9 energie, kter\u00fd ud\u011bl\u00ed {g:citadel_inline_attribute:'SpiritDamage'} a aplikuje {g:citadel_inline_attribute:'Slow'}.",
    "ability_necro_fear": "Zk\u00e1za \u017eiv\u00fdch",
    "ability_necro_fear/debuff": "Zk\u00e1za \u017eiv\u00fdch",
    "ability_necro_fear_desc": "Gravesina zbra\u0148 postupn\u011b krade {g:citadel_inline_attribute:'WeaponDamage'} a <panel class=\"InlineAttributeIcon SpiritResist\" replacechar=\"_\"><span class=\"InlineAttributeName SpiritResist\">spiritu\u00e1ln\u00ed odolnost</span> nep\u0159\u00e1telsk\u00fdch c\u00edl\u016f. Ka\u017ed\u00e9mu c\u00edli lze ukr\u00e1st pouze ur\u010den\u00e9 maximum.",
    "ability_necro_fear_t3_desc": "Paprsek Gravesiny zbran\u011b se m\u016f\u017ee p\u0159ichytit <span class=\"highlight\">k jednomu dal\u0161\u00edmu c\u00edli</span>",
    "ability_necro_gravestone": "Pomn\u00edk padl\u00fdm",
    "ability_necro_gravestone/gravestone/buff": "Pomn\u00edk padl\u00fdm",
    "ability_necro_gravestone_desc_1": "Graves vytvo\u0159\u00ed na c\u00edlov\u00e9 pozici n\u00e1hrobek, kter\u00fd za\u010dne pr\u016fb\u011b\u017en\u011b vyvol\u00e1vat <span class=\"highlight\">gh\u00faly</span>. Nep\u0159\u00e1tel\u00e9 mohou n\u00e1hrobek zni\u010dit dv\u011bma siln\u00fdmi \u00fadery.",
    "ability_necro_gravestone_desc_2": "Gh\u00falov\u00e9 se pot\u00e1c\u00ed sm\u011brem k nep\u0159\u00e1telsk\u00e9 z\u00e1kladn\u011b a cestou rozd\u00e1vaj\u00ed <panel class=\"InlineAttributeIcon MeleeDamage\" replacechar=\"_\"><span class=\"InlineAttributeName MeleeDamage\">\u00fadery</span>. Jakmile se gh\u00fal p\u0159ibl\u00ed\u017e\u00ed k nep\u0159\u00e1telsk\u00e9mu hrdinovi nebo struktu\u0159e, vybuchne, \u010d\u00edm\u017e v oblasti kolem sebe ud\u011bl\u00ed {g:citadel_inline_attribute:'SpiritDamage'} a aplikuje kr\u00e1tk\u00e9 {g:citadel_inline_attribute:'Slow'}.",
    "ability_necro_gravestone_t2_desc": "<span class=\"highlight\">+25 %</span> k rychlosti pohybu gh\u00fal\u016f a <span class=\"highlight\">+10 s</span> k trv\u00e1n\u00ed n\u00e1hrobku",
    "ability_necro_gravestone_t3_desc": "Okam\u017eit\u011b po sesl\u00e1n\u00ed jsou vyvol\u00e1ni <span class=\"highlight\">3</span> gh\u00falov\u00e9 a jejich v\u00fdbuchy ud\u00edl\u00ed tak\u00e9 po\u0161kozen\u00ed ve v\u00fd\u0161i <span class=\"highlight\">5 %</span> z moment. zdrav\u00ed c\u00edl\u016f",
    "ability_necro_haunt": "P\u0159\u00edzra\u010dn\u00e1 pomoc",
    "ability_necro_haunt/buff": "P\u0159\u00edzra\u010dn\u00e1 pomoc",
    "ability_necro_haunt/slow": "P\u0159\u00edzra\u010dn\u00e1 pomoc",
    "ability_necro_haunt_desc": "Graves poskytne spojenci {g:citadel_inline_attribute:'BonusMoveSpeed'} a p\u0159\u00edzraky, kter\u00e9 kolem n\u011bj za\u010dnou krou\u017eit.<br><br>P\u0159\u00edzraky hledaj\u00ed nep\u0159\u00e1tele pobl\u00ed\u017e, kter\u00fdm ud\u00edl\u00ed {g:citadel_inline_attribute:'SpiritDamage'} a aplikuj\u00ed na n\u011b {g:citadel_inline_attribute:'Slow'}.",
    "ability_necro_hauntingskull": "Sklenice smrti",
    "ability_necro_hauntingskull/stackingdebuff": "Sklenice smrti",
    "ability_necro_hauntingskull_desc": "<span class=\"diminish\">Pasivn\u00ed komponent:</span> Kdykoli pobl\u00ed\u017e Graves n\u011bco zem\u0159e, sebere <span class=\"highlight\">esenci smrti</span> a ulo\u017e\u00ed ji do sv\u00e9 sklenice.<br><br><span class=\"diminish\">Aktivn\u00ed komponent:</span> Graves hod\u00ed sklenici, ze kter\u00e9 vyl\u00e9tne roj <span class=\"highlight\">smrtihlav</span> opakovan\u011b ud\u00edlej\u00edc\u00edch {g:citadel_inline_attribute:'SpiritDamage'} nep\u0159\u00e1tel\u016fm.<br><br>Pokud pobl\u00ed\u017e nejsou \u017e\u00e1dn\u00ed nep\u0159\u00e1tel\u00e9, smrtihlavy n\u00e1sleduj\u00ed Graves a up\u0159ednost\u0148uj\u00ed jej\u00ed c\u00edle.",
    "ability_necro_hauntingskull_t1_desc": "Graves si p\u0159i sebr\u00e1n\u00ed esence smrti vyl\u00e9\u010d\u00ed <span class=\"highlight\">{'Value': 5, 'Scale': {'Value': 0.1, 'Type': 'spirit'}}</span> bod\u016f zdrav\u00ed",
    "ability_necro_hauntingskull_t2_desc": "P\u0159i z\u00e1sahu: Smrtihlava aplikuje <span class=\"highlight\">30%</span> zpomalen\u00ed na <span class=\"highlight\">1\u00a0s</span>",
    "ability_necro_hauntingskull_t3_desc": "<span class=\"highlight\">+2</span> smrtihlavy, kter\u00e9 tak\u00e9 spou\u0161t\u00ed Zk\u00e1zu \u017eiv\u00fdch",
    "ability_necro_killsummon": "V\u00fdp\u016fj\u010dka \u017eivota",
    "ability_necro_killsummon_desc": "Graves zabije gh\u00fala nebo spojence s n\u00edzk\u00fdm zdrav\u00edm a z\u00edsk\u00e1 jeho \u017eivotn\u00ed s\u00edlu.<br><br>Stiskem <span class=\"highlight\">{g:citadel_binding:'Attack'}</span> je mo\u017en\u00e9 \u017eivotn\u00ed s\u00edlu odhodit jako bombu, kter\u00e1 ud\u011bl\u00ed {g:citadel_inline_attribute:'SpiritDamage'}.<br>Stiskem <span class=\"highlight\">{g:citadel_binding:'AltCast'}</span> je mo\u017en\u00e9 \u017eivotn\u00ed s\u00edlu zkonzumovat a <panel class=\"InlineAttributeIcon Healing\" replacechar=\"_\"><span class=\"InlineAttributeName Healing\">vyl\u00e9\u010dit se</span>.",
    "ability_necro_summonskele": "M\u011blk\u00fd hrob",
    "ability_necro_summonskele_desc": "Graves vyt\u00e1hne z hrobu gh\u00fala, kter\u00fd se za\u010dne pot\u00e1cet sm\u011brem k nep\u0159\u00e1telsk\u00e9 z\u00e1kladn\u011b a cestou rozd\u00e1vat <panel class=\"InlineAttributeIcon MeleeDamage\" replacechar=\"_\"><span class=\"InlineAttributeName MeleeDamage\">\u00fadery</span>.<br><br>Jakmile gh\u00fal (znovu) zem\u0159e nebo se p\u0159ibl\u00ed\u017e\u00ed k nep\u0159\u00e1telsk\u00e9mu hrdinovi, vybuchne, \u010d\u00edm\u017e ud\u011bl\u00ed {g:citadel_inline_attribute:'SpiritDamage'} a aplikuje kr\u00e1tk\u00e9 {g:citadel_inline_attribute:'Slow'}.<br><br><span class=\"diminish\">Stiskem {g:citadel_binding:'AltCast'} lze zajistit, \u017ee gh\u00fal z\u016fstane st\u00e1t na m\u00edst\u011b.<br>Gh\u00falov\u00e9 d\u00e1vaj\u00ed p\u0159ednost c\u00edl\u016fm, na kter\u00e9 \u00fato\u010d\u00ed Graves.</span>",
    "ability_necro_summonskele_t2_desc": "<span class=\"highlight\">+{s:MoveSpeedPercent} %</span> k rychlosti pohybu gh\u00fal\u016f",
    "ability_necro_summonskele_t3_desc": "Gh\u00falov\u00e9 jsou vyta\u017eeni ze zem\u011b u v\u0161ech n\u00e1hrobk\u016f a maj\u00ed o <span class=\"highlight\">{s:GhoulHealth} bod\u016f</span> vy\u0161\u0161\u00ed zdrav\u00ed",
    "ability_necro_wither": "Na prahu smrti",
    "ability_necro_wither_desc_1": "Nep\u0159\u00e1tel\u00e9 zasa\u017een\u00ed Gravesinou zbran\u00ed <span class=\"highlight\">ch\u0159adnou</span>, tak\u017ee je na n\u011b aplikov\u00e1no navy\u0161uj\u00edc\u00ed se {g:citadel_inline_attribute:'Slow'} a redukce {g:citadel_inline_attribute:'SpiritResist'}.",
    "ability_necro_wither_desc_2": "Nep\u0159\u00e1tel\u00e9, kte\u0159\u00ed <span class=\"highlight\">pod vlivem ch\u0159adnut\u00ed</span> zem\u0159ou, vyvolaj\u00ed smrtihlavy nal\u00e9t\u00e1vaj\u00edc\u00ed na okoln\u00ed nep\u0159\u00e1tele a ud\u00edlej\u00edc\u00ed {g:citadel_inline_attribute:'SpiritDamage'}.<br><br><span class=\"diminish\">Pokud pobl\u00ed\u017e nejsou \u017e\u00e1dn\u00ed nep\u0159\u00e1tel\u00e9, smrtihlavy n\u00e1sleduj\u00ed Graves a up\u0159ednost\u0148uj\u00ed jej\u00ed c\u00edle.</span>",
    "ability_necro_wither_t3_desc": "Jedna smrtihlava je vyvol\u00e1na za ka\u017ed\u00fdch <span class=\"highlight\">{s:StacksToProcSkull}</span> se\u010dten\u00ed",
    "ability_necro_zombiewall": "Sev\u0159en\u00ed mrtv\u00fdch",
    "ability_necro_zombiewall/buff": "Sev\u0159en\u00ed mrtv\u00fdch",
    "ability_necro_zombiewall/immobilize": "Sev\u0159en\u00ed mrtv\u00fdch",
    "ability_necro_zombiewall/zombiewall/debuff": "Sev\u0159en\u00ed mrtv\u00fdch",
    "ability_necro_zombiewall_desc": "Graves vyvol\u00e1 ze zem\u011b \u0159adu mrtvoln\u00fdch pa\u017e\u00ed ud\u00edlej\u00edc\u00edch {g:citadel_inline_attribute:'SpiritDamage'} a <panel class=\"InlineAttributeIcon Immobilize\" replacechar=\"_\"><span class=\"InlineAttributeName Immobilize\">znehyb\u0148uj\u00edc\u00edch</span> nep\u0159\u00e1tele, kte\u0159\u00ed p\u0159es n\u011b p\u0159ejdou.<br><br><span class=\"diminish\">Stiskem {g:citadel_binding:'AltCast'} je mo\u017en\u00e9 zm\u011bnit nato\u010den\u00ed \u0159ady.</span>",
    "ability_necro_zombiewall_t3_desc": "<span class=\"highlight\">+15\u00a0m</span> k d\u00e9lce \u0159ady a <span class=\"highlight\">-10\u00a0s</span> z doby obnoven\u00ed",
    "ability_overcharge": "Energy Surge",
    "ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.",
    "ability_perched_predator": "Sachmetina du\u0161e",
    "ability_perched_predator_desc": "Calico vy\u0161le vp\u0159ed svoji spiritu\u00e1ln\u00ed ko\u010dku, kter\u00e1 chyt\u00ed nep\u0159\u00e1tele stoj\u00edc\u00ed j\u00ed v cest\u011b. Pokud chyt\u00ed hrdinu, po chvilce vybuchne.<br>Stiskem {g:citadel_binding:'Ability1'} je ko\u010dku mo\u017en\u00e9 odp\u00e1lit ru\u010dn\u011b.",
    "ability_perched_predator_quip": "Umo\u017e\u0148uje ti vyslat spiritu\u00e1ln\u00ed ko\u010dku, kter\u00e1 chyt\u00ed nep\u0159\u00e1tele.",
    "ability_power_jump": "D\u00e9\u0161\u0165 \u0161\u00edp\u016f",
    "ability_power_jump/modifier_air_raid/modifier_slow_base": "Zpomalen\u00ed",
    "ability_power_jump/modifier_citadel_archer_air_raid/modifier_slow_base": "Zpomalen\u00ed od De\u0161t\u011b \u0161\u00edp\u016f",
    "ability_power_jump_desc": "Grey Talon vysko\u010d\u00ed vysoko do vzduchu a z\u016fstane v n\u011bm levitovat s mo\u017enost\u00ed pomal\u00e9ho pohybu. Zat\u00edmco se nach\u00e1z\u00ed ve vzduchu, z\u00edsk\u00e1v\u00e1 tak\u00e9 <span class=\"highlight\">bonus k fyzick\u00e9mu po\u0161kozen\u00ed</span> a <span class=\"highlight\">ka\u017ed\u00fd jeho \u00fatok je rozd\u011blen na n\u011bkolik st\u0159el</span>.<br>Podr\u017een\u00edm {g:citadel_binding:'AltCast'} je mo\u017en\u00e9 vysko\u010dit o n\u011bco n\u00ed\u017e.<br>Stiskem {g:citadel_binding:'Mantle'} je pak mo\u017en\u00e9 levitov\u00e1n\u00ed ukon\u010dit p\u0159ed\u010dasn\u011b.",
    "ability_power_jump_quip": "Umo\u017e\u0148uje ti vysko\u010dit do vzduchu a zasypat nep\u0159\u00e1tele st\u0159elami.",
    "ability_power_jump_t2_desc": "Zat\u00edmco se Grey Talon nach\u00e1z\u00ed ve vzduchu, z\u00edsk\u00e1v\u00e1 <span class=\"highlight\">+5 bod\u016f</span> k fyzick\u00e9mu po\u0161kozen\u00ed a toto po\u0161kozen\u00ed na 1.5 s aplikuje <span class=\"highlight\">40%</span> zpomalen\u00ed pohybu",
    "ability_power_jump_t3_desc": "Zat\u00edmco se Grey Talon nach\u00e1z\u00ed ve vzduchu, z\u00edsk\u00e1v\u00e1 <span class=\"highlight\">+30\u00a0%</span> k balistick\u00e9mu vampirismu, <span class=\"highlight\">+30\u00a0%</span> ke spiritu\u00e1ln\u00edmu vampirismu a <span class=\"highlight\">+30 % k\u00a0balistick\u00e9mu \u00fahybu</span>",
    "ability_power_surge": "P\u0159ep\u011bt\u00ed",
    "ability_power_surge_desc": "Seven nabije svoji zbra\u0148, d\u00edky \u010demu\u017e za\u010dnou <span class=\"highlight\">jeho st\u0159ely ud\u00edlet elektrick\u00e9 po\u0161kozen\u00ed</span>. Elektrick\u00e9 po\u0161kozen\u00ed je ud\u011bleno v\u017edy jednou za d\u00e1vku a <span class=\"highlight\">p\u0159eskakuje na nep\u0159\u00e1tele</span> pobl\u00ed\u017e prim\u00e1rn\u00edho c\u00edle.",
    "ability_power_surge_quip": "Umo\u017e\u0148uje tv\u00fdm st\u0159el\u00e1m vytv\u00e1\u0159et p\u0159eskakuj\u00edc\u00ed elektrick\u00e9 oblouky.",
    "ability_power_surge_t2_desc": "Elektrick\u00e9 po\u0161kozen\u00ed aplikuj\u00edc\u00ed na 6\u00a0s -10\u00a0% ze spiritu\u00e1ln\u00ed odolnosti",
    "ability_power_surge_t3_desc": "+11\u00a0bod\u016f k elektrick\u00e9mu po\u0161kozen\u00ed, lep\u0161\u00ed \u0161k\u00e1lov\u00e1n\u00ed podle spiritu\u00e1ln\u00ed s\u00edly a +3 k max. po\u010dtu p\u0159eskok\u016f",
    "ability_priest_antispiritvest": "Posv\u011bcen\u00e1 vesta",
    "ability_priest_antispiritvest_desc": "Venator pasivn\u011b disponuje <panel class=\"InlineAttributeIcon CombatBarrier\" replacechar=\"_\"><span class=\"InlineAttributeName CombatBarrier\">bari\u00e9rou</span>, kter\u00e1 mu poskytuje bonusy k {g:citadel_inline_attribute:'BulletResist'} a {g:citadel_inline_attribute:'SpiritResist'}. Bari\u00e9ra se mimo boj sama opravuje.",
    "ability_priest_antispiritvest_t3_desc": "Po zni\u010den\u00ed bari\u00e9ry: Venator z\u00edsk\u00e1 na <span class=\"highlight\">{s:BuffDuration}\u00a0s</span> <span class=\"highlight\">{s:BaseAttackDamagePercent}\u00a0%</span> k fyzick\u00e9mu po\u0161kozen\u00ed",
    "ability_priest_barrage": "Vym\u00edta\u010dova ku\u0161e",
    "ability_priest_barrage_desc": "Venator se vybav\u00ed svoj\u00ed ku\u0161\u00ed a dostane mo\u017enost vyst\u0159elovat k\u016fly, kter\u00e9 ud\u00edl\u00ed {g:citadel_inline_attribute:'PureDamage'} a nakr\u00e1tko aplikuj\u00ed {g:citadel_inline_attribute:'Slow'}.",
    "ability_priest_barrage_fire_hint": "Vyst\u0159elit k\u016fl",
    "ability_priest_barrage_t3_desc": "P\u0159i z\u00e1sahu: Nep\u0159\u00e1tel\u00e9 se zdrav\u00edm ni\u017e\u0161\u00edm ne\u017e {s:ExecuteThreshold} % jsou na m\u00edst\u011b popraveni",
    "ability_priest_beartrap": "Runov\u00e1 past",
    "ability_priest_beartrap/debuff": "Odhalen\u00ed",
    "ability_priest_beartrap/immobilize": "Runov\u00e1 past",
    "ability_priest_beartrap_desc": "Venator odkopne past, kter\u00e1 se po kr\u00e1tk\u00e9 prodlev\u011b nat\u00e1hne.<br><br>Past sklapne, jakmile se j\u00ed dotkne prvn\u00ed nep\u0159\u00edtel, kter\u00fd t\u00edm utr\u017e\u00ed {g:citadel_inline_attribute:'SpiritDamage'}, je <panel class=\"InlineAttributeIcon Immobilize\" replacechar=\"_\"><span class=\"InlineAttributeName Immobilize\">znehybn\u011bn</span> a tak\u00e9 je na chv\u00edli <span class=\"highlight\">odhalen</span>.",
    "ability_priest_beartrap_t3_desc": "Venator ud\u00edl\u00ed odhalen\u00fdm nep\u0159\u00e1tel\u016fm o <span class=\"highlight\">25\u00a0%</span> vy\u0161\u0161\u00ed po\u0161kozen\u00ed",
    "ability_priest_flashbang": "Svat\u00fd gran\u00e1t",
    "ability_priest_flashbang_desc": "Venator vyst\u0159el\u00ed gran\u00e1t, kter\u00fd se odraz\u00ed a n\u00e1sledn\u011b vybuchne, \u010d\u00edm\u017e ud\u011bl\u00ed {g:citadel_inline_attribute:'WeaponDamage'} a zap\u00e1l\u00ed nep\u0159\u00e1tele.<br><br>Ho\u0159\u00edc\u00ed nep\u0159\u00e1tel\u00e9 ud\u00edl\u00ed dal\u0161\u00edm nep\u0159\u00e1tel\u016fm kolem sebe {g:citadel_inline_attribute:'PureDamage'} a sami maj\u00ed <span class=\"highlight\">redukovan\u00e9 l\u00e9\u010den\u00ed</span>.",
    "ability_priest_flashbang_pure": "Svat\u00fd gran\u00e1t (nered. po\u0161k.)",
    "ability_priest_flashbang_t2_desc": "<span class=\"highlight\">+1.5 m</span> k rozsahu a <span class=\"highlight\">+1\u00a0s</span> k\u00a0trv\u00e1n\u00ed ho\u0159en\u00ed",
    "ability_priest_flashbang_t3_desc": "<span class=\"highlight\">-20 %</span> k redukci l\u00e9\u010den\u00ed a povolen\u00ed nabit\u00ed",
    "ability_priest_knockback": "Brok\u00e1da",
    "ability_priest_knockback/buff": "Brok\u00e1da",
    "ability_priest_knockback/debuff": "Brok\u00e1da",
    "ability_priest_knockback_desc": "Venator vyst\u0159el\u00ed ze sv\u00e9 brokovnice, \u010d\u00edm\u017e nep\u0159\u00e1tel\u016fm ud\u011bl\u00ed {g:citadel_inline_attribute:'WeaponDamage'} a odmr\u0161t\u00ed je. Pokud je nep\u0159\u00e1telsk\u00fd hrdina mr\u0161t\u011bn o ze\u010f, utr\u017e\u00ed {g:citadel_inline_attribute:'BonusWeaponDamage'} a je <panel class=\"InlineAttributeIcon Stun\" replacechar=\"_\"><span class=\"InlineAttributeName Stun\">omr\u00e1\u010den</span>.",
    "ability_priest_knockback_t2_desc": "<span class=\"highlight\">-10\u00a0s</span> z doby obnoven\u00ed a <span class=\"highlight\">+0.4\u00a0s</span> k trv\u00e1n\u00ed omr\u00e1\u010den\u00ed",
    "ability_priest_knockback_t3_desc": "P\u0159i omr\u00e1\u010den\u00ed o ze\u010f: Venator\u016fv p\u0159\u00ed\u0161t\u00ed siln\u00fd \u00fader je <span class=\"highlight\">posv\u011bcen\u00fd</span>",
    "ability_priest_selfheal": "O\u010darovan\u00e1 kadidelnice",
    "ability_priest_selfheal_desc": "Venator za\u017eehne svoji kadidelnici, \u010d\u00edm\u017e <span class=\"highlight\">redukuje p\u0159\u00edchoz\u00ed po\u0161kozen\u00ed</span> a zajist\u00ed si pr\u016fb\u011b\u017en\u00e9 {g:citadel_inline_attribute:'Healing'}.<br><br>Zat\u00edmco je schopnost aktivn\u00ed, Venator nem\u016f\u017ee \u00fato\u010dit.",
    "ability_priest_silencebomb": "Dusiv\u00e9 kadidlo",
    "ability_priest_silencebomb_desc": "Venator hod\u00ed kadidelnici, kter\u00e1 se dopadem rozt\u0159\u00ed\u0161t\u00ed a zanech\u00e1 po sob\u011b <span class=\"highlight\">roz\u0161i\u0159uj\u00edc\u00ed se oblak kou\u0159e</span>. Nep\u0159\u00e1tel\u00e9 nach\u00e1zej\u00edc\u00ed se v kou\u0159i jsou <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">zpomaleni</span> a <Panel class=\"AbilityPropertyIcon prop_silence\"> <span class=\"highlight\">uml\u010deni</span>.",
    "ability_priest_silencebomb_t3_desc": "P\u0159i debuffu: Nep\u0159\u00e1tel\u00e9 nemohou spot\u0159ebov\u00e1vat v\u00fddr\u017e",
    "ability_priest_smokegrenade": "Slzn\u00fd plyn",
    "ability_priest_smokegrenade/modifier_priest_smokegrenade/enemyaura/debuff": "Slzn\u00fd plyn",
    "ability_priest_smokegrenade_desc": "Venator vrhne gran\u00e1t slzn\u00e9ho plynu, kter\u00fd po kr\u00e1tk\u00e9 prodlev\u011b vybuchne, <span class=\"highlight\">zablokuje dohled</span> a zasa\u017een\u00fdm nep\u0159\u00e1tel\u016fm redukuje <panel class=\"InlineAttributeIcon ReducedFireRate\" replacechar=\"_\"><span class=\"InlineAttributeName ReducedFireRate\">rychlost st\u0159elby</span>.",
    "ability_priest_smokegrenade_t2_desc": "P\u0159i debuffu: Saje <span class=\"highlight\">{s:StaminaDrain} d\u00edlek</span> v\u00fddr\u017ee za sekundu",
    "ability_priest_stackingdefense": "Kur\u00e1\u017e",
    "ability_priest_stackingdefense/stackingdefense": "Kur\u00e1\u017e",
    "ability_priest_stackingdefense_desc": "Dost\u00e1v\u00e1n\u00edm po\u0161kozen\u00ed z\u00edsk\u00e1v\u00e1 Venator s\u010ditateln\u00e9 bonusy k {g:citadel_inline_attribute:'BulletResist'} a {g:citadel_inline_attribute:'SpiritResist'}, kter\u00e9 postupn\u011b vyprch\u00e1vaj\u00ed.",
    "ability_priest_weaponswap": "Ira Domini",
    "ability_priest_weaponswap_desc": "Venator si ze zad sund\u00e1 ku\u0161i se <span class=\"highlight\">3 k\u016fly</span>, kter\u00e9 ud\u00edl\u00ed masivn\u011b nav\u00fd\u0161en\u00e9 {g:citadel_inline_attribute:'WeaponDamage'}.<br><br>K\u016fly jsou nab\u00edjeny po jednom a posledn\u00ed k\u016fl je <span class=\"highlight\">posv\u011bcen\u00fd</span>, co\u017e znamen\u00e1, \u017ee ud\u011bl\u00ed bonusov\u00e9 {g:citadel_inline_attribute:'PureDamage'} a c\u00edle s n\u00edzk\u00fdm zdrav\u00edm na m\u00edst\u011b <span class=\"highlight\">poprav\u00ed</span>.",
    "ability_priest_weaponswap_t1_desc": "Zat\u00edmco je aktivn\u00ed: Venator z\u00edsk\u00e1 <span class=\"highlight\">+1.2 m/s</span> k rychlosti pohybu",
    "ability_priest_weaponswap_t2_desc": "<span class=\"highlight\">-15\u00a0s</span> z doby obnoven\u00ed a <span class=\"highlight\">+65\u00a0bod\u016f</span> k bonusov\u00e9mu po\u0161kozen\u00ed",
    "ability_priest_weaponswap_t3_desc": "V\u0161echny k\u016fly jsou posv\u011bcen\u00e9",
    "ability_propulsion_gel": "Propulsion Gel",
    "ability_propulsion_gel_desc": "Fire a wave of propulsion gel that grants <span class=\"highlight\">increased move speed</span> for allies.  Unit's hit by the gel wave will be covered by gel and leave a trail behind them",
    "ability_propulsion_gel_t1_desc": "Gel reduces zoomed and shooting move speed penalty by <span class=\"highlight\">{s:ShootingSpeedPenaltyReduction}%</span> to friendly units",
    "ability_propulsion_gel_t2_desc": "Gel travel distance <span class=\"highlight\">+{s:AbilityCastRange}m</span>",
    "ability_propulsion_gel_t3_desc": "Move speed bonus <span class=\"highlight\">+{s:MoveSpeedFriendlyBuff}</span>",
    "ability_punkgoat_blasted": "Tekut\u00e1 odvaha",
    "ability_punkgoat_blasted/blasted": "Na\u0161tvanost",
    "ability_punkgoat_blasted/blastedactive": "Tekut\u00e1 odvaha",
    "ability_punkgoat_blasted/blastedhealthdisplay": "Na\u0161tvanost",
    "ability_punkgoat_blasted/blastedshred": "Zlomenina",
    "ability_punkgoat_blasted_desc": "<span class=\"diminish\">Pasivn\u00ed komponent:</span> \u00dadery obnovuj\u00ed Billymu <span class=\"highlight\">n\u00e1boje</span> a nep\u0159\u00e1tel\u016fm zp\u016fsobuj\u00ed <span class=\"highlight_special\">zlomeniny</span>.",
    "ability_punkgoat_blasted_t1_desc": "P\u0159i na\u0161tvanosti: <span class=\"highlight\">+2.25\u00a0m/s</span> k <panel class=\"InlineAttributeIcon BonusMoveSpeed\" replacechar=\"_\"><span class=\"InlineAttributeName BonusMoveSpeed\">rychlosti pohybu</span>",
    "ability_punkgoat_blasted_t2_desc": "<span class=\"highlight\">+1 nabit\u00ed Fl\u00e1knut\u00ed</span> po sesl\u00e1n\u00ed a +7\u00a0% k nav\u00fd\u0161en\u00ed balistick\u00e9ho po\u0161kozen\u00ed zlomeniny",
    "ability_punkgoat_blastedactive_desc": "<span class=\"diminish\">Aktivn\u00ed komponent:</span> Billy se na\u0161tve, tak\u017ee za \u00fadery za\u010dne z\u00edsk\u00e1vat bonus k {g:citadel_inline_attribute:'MaxHealth'} a jeho st\u0159ely budou pos\u00edleny v\u016f\u010di nep\u0159\u00e1tel\u016fm se <span class=\"highlight_special\">zlomeninami</span>.<br>Na\u0161tvanost je mo\u017en\u00e9 prodlou\u017eit rozd\u00e1v\u00e1n\u00edm \u00fader\u016f.",
    "ability_punkgoat_goatflip": "B\u011bsn\u00edc\u00ed kozel",
    "ability_punkgoat_goatflip/damagebuff": "Bonus k po\u0161kozen\u00ed od B\u011bsn\u00edc\u00edho kozla",
    "ability_punkgoat_goatflip/empowermelee": "Pos\u00edlen\u00fd \u00fader",
    "ability_punkgoat_goatflip_desc": "Billy se bezhlav\u011b rozeb\u011bhne, a kdy\u017e na sv\u00e9 rohy nabere nep\u0159\u00e1tele, <span class=\"highlight\">vyhod\u00ed je i sebe do vzduchu.</span>",
    "ability_punkgoat_goatflip_on_hero_collide_header": "P\u0159i nabr\u00e1n\u00ed nep\u0159\u00edtele:",
    "ability_punkgoat_goatflip_t1_desc": "P\u0159i nabr\u00e1n\u00ed nep\u0159\u00edtele: -50 % z doby obnoven\u00ed",
    "ability_punkgoat_goatflip_t2_desc": "P\u0159i nabr\u00e1n\u00ed nep\u0159\u00edtele: +35\u00a0% k <panel class=\"InlineAttributeIcon WeaponDamage\" replacechar=\"_\"><span class=\"InlineAttributeName WeaponDamage\">fyzick\u00e9mu po\u0161kozen\u00ed</span> na 5\u00a0s",
    "ability_punkgoat_goatflip_t3_desc": "P\u0159i nabr\u00e1n\u00ed nep\u0159\u00edtele: Schopnost ud\u011bl\u00ed 6.5\u00a0% z max. zdrav\u00ed jako {g:citadel_inline_attribute:'SpiritDamage'}",
    "ability_punkgoat_tether": "\u017divot na \u0159et\u011bzu",
    "ability_punkgoat_tether/immobilize": "Znehybn\u011bn\u00ed",
    "ability_punkgoat_tether/pull": "P\u0159itahov\u00e1n\u00ed \u0159et\u011bzu",
    "ability_punkgoat_tether/tether": "\u017divot na \u0159et\u011bzu",
    "ability_punkgoat_tether/tether_caster": "\u017divot na \u0159et\u011bzu",
    "ability_punkgoat_tether/tether_firerate_slow": "\u017divot na \u0159et\u011bzu",
    "ability_punkgoat_tether/waiting_for_pull": "\u017divot na \u0159et\u011bzu",
    "ability_punkgoat_tether_desc": "Billy k sob\u011b \u0159et\u011bzem p\u0159iv\u00e1\u017ee nep\u0159\u00e1tele pobl\u00ed\u017e. P\u0159iv\u00e1zan\u00ed nep\u0159\u00e1tel\u00e9 <span class=\"highlight\">nemohou ses\u00edlat schopnosti spojen\u00e9 s pohybem</span>, a pokud za \u0159et\u011bz zat\u00e1hnou, je na n\u011b uvaleno v\u00fdrazn\u00e9 {g:citadel_inline_attribute:'Slow'}.<br><br>Po prodlev\u011b k sob\u011b Billy <span class=\"highlight\">v\u0161echny p\u0159iv\u00e1zan\u00e9 nep\u0159\u00e1tele p\u0159it\u00e1hne</span> a ud\u011bl\u00ed jim {g:citadel_inline_attribute:'SpiritDamage'}.<br><br><span class=\"diminish\">Pokud Billy ztrat\u00ed na nep\u0159\u00edtele dohled, \u0159et\u011bz se p\u0159etrhne.</span>",
    "ability_punkgoat_tether_t2_desc": "+15\u00a0% ke {g:citadel_inline_attribute:'SpiritResist'} a {g:citadel_inline_attribute:'BulletResist'}",
    "ability_punkgoat_tether_t3_desc": "+90 bod\u016f ke <panel class=\"InlineAttributeIcon SpiritDamage\" replacechar=\"_\"><span class=\"InlineAttributeName SpiritDamage\">spiritu\u00e1ln\u00edmu po\u0161kozen\u00ed</span><br>Po p\u0159ita\u017een\u00ed: <span class=\"highlight\">Billy se na 2 s stane nezastaviteln\u00fdm</span>",
    "ability_punkgoat_ult": "Fl\u00e1knut\u00ed",
    "ability_punkgoat_ult/slam_firerate_slow": "Fl\u00e1knut\u00ed",
    "ability_punkgoat_ult/stacking_damage": "Bonus od Fl\u00e1knut\u00ed",
    "ability_punkgoat_ult_desc": "Billy fl\u00e1kne svoj\u00ed p\u00e1lkou, \u010d\u00edm\u017e <panel class=\"InlineAttributeIcon Pulling\" replacechar=\"_\"><span class=\"InlineAttributeName Pulling\">st\u00e1hne nep\u0159\u00e1tele k zemi</span> a ud\u011bl\u00ed jim <panel class=\"InlineAttributeIcon MeleeDamage\" replacechar=\"_\"><span class=\"InlineAttributeName MeleeDamage\">po\u0161kozen\u00ed \u00faderu</span>.<br><br>Fl\u00e1knut\u00ed z\u00e1rove\u0148 vytvo\u0159\u00ed tlakovou vlnu, kter\u00e1 ud\u011bl\u00ed {g:citadel_inline_attribute:'SpiritDamage'} a {g:citadel_inline_attribute:'KnockUp'}.",
    "ability_punkgoat_ult_t1_desc": "-10\u00a0s z doby obnoven\u00ed",
    "ability_punkgoat_ult_t2_desc": "+1.3\u00a0m k rozsahu",
    "ability_punkgoat_ult_t3_desc": "Schopnost ud\u00edl\u00ed 60 % z <span class=\"highlight\">po\u0161kozen\u00ed siln\u00e9ho \u00faderu</span>",
    "ability_rocket_drone": "Heavy Drone",
    "ability_rocket_drone_desc": "Deploy a drone which shoots <span class=\"highlight\">homing rockets</span> at enemies at close range that <span class=\"highlight\">slows</span> enemies.",
    "ability_rocket_drone_t1_desc": "The Drone adds <span class=\"highlight\">{s:ClipReloadPercentagePerSecond}% of max clip per second</span> to Heavy's gun",
    "ability_rocket_drone_t2_desc": "The Drone applies health regen to Heavy and a nearby target for <span class=\"highlight\">{s:DroneHealthRegen} health per second </span>.",
    "ability_rocket_drone_t3_desc": "Maximum rockets per second <span class=\"highlight\">+{s:RocketsPerSecond}</span>",
    "ability_scrap_blast": "Biologick\u00e1 zbra\u0148",
    "ability_scrap_blast/modifier_scrap_blast_debuff": "Zpomalen\u00ed",
    "ability_scrap_blast_desc": "Wrecker p\u0159ed sebe vy\u0161le vlnu tvo\u0159enou biologick\u00fdm odpadem, kter\u00e1 <span class=\"highlight\">ud\u011bl\u00ed po\u0161kozen\u00ed</span> a <span class=\"highlight\">sn\u00ed\u017e\u00ed rychlost pohybu</span> zasa\u017een\u00fdch nep\u0159\u00e1tel. Ka\u017ed\u00fd dal\u0161\u00ed z\u00e1sah nav\u00fd\u0161\u00ed zpomalen\u00ed.",
    "ability_scrap_blast_quip": "Umo\u017e\u0148uje ti vyslat ni\u010divou vlnu biomasy.",
    "ability_self_purge": "Uproar",
    "ability_self_purge_desc": "<span class=\"highlight\">Drags enemies</span> towards heavy and causes an explosion.",
    "ability_self_purge_t1_desc": "Permanent Ammo <span class=\"highlight\">+{s:ClipBonusOnHit}</span> for every enemy Hero hit by the explosion",
    "ability_shielded_sentry_rocket": "Sentry Rocket",
    "ability_skyrunner_flakshot": "Gumov\u00e9 projektily",
    "ability_skyrunner_flakshot_desc": "Skyrunnerovy st\u0159ely ud\u00edl\u00ed {g:citadel_inline_attribute:'BonusWeaponDamage'} a mohou se <span class=\"highlight\">odrazit</span> od povrch\u016f.",
    "ability_skyrunner_swingline": "Z\u00e1chrann\u00e9 lano",
    "ability_skyrunner_swingline_desc": "Skyrunner vyst\u0159el\u00ed lano, kter\u00e9 se p\u0159ichyt\u00ed k map\u011b a je mo\u017en\u00e9 se na n\u011bm zhoupnout.<br><br>Sesl\u00e1n\u00edm schopnosti jsou resetov\u00e1ny v\u0161echny vzdu\u0161n\u00e9 v\u00fdskoky a v\u00fdpady.",
    "ability_sleep_dagger": "Usp\u00e1vac\u00ed d\u00fdka",
    "ability_sleep_dagger/modifier_citadel_sleep_bomb/modifier_citadel_sleep_dagger_asleep": "Sp\u00e1nek",
    "ability_sleep_dagger_desc": "Haze vrhne d\u00fdku, kter\u00e1 <span class=\"highlight\">ud\u011bl\u00ed po\u0161kozen\u00ed</span> a sv\u016fj c\u00edl <span class=\"highlight\">usp\u00ed</span>. Sp\u00edc\u00ed c\u00edle jsou probuzeny kr\u00e1tce po utr\u017een\u00ed po\u0161kozen\u00ed. Vr\u017een\u00edm d\u00fdky nen\u00ed p\u0159eru\u0161ena neviditelnost. Usp\u00e1vac\u00ed d\u00fdka tak\u00e9 nep\u0159eru\u0161uje vyvol\u00e1v\u00e1n\u00ed schopnost\u00ed nep\u0159\u00e1tel.",
    "ability_sleep_dagger_quip": "Umo\u017e\u0148uje ti uspat nep\u0159\u00edtele.",
    "ability_sleep_dagger_t1_desc": "<span class=\"highlight\">C\u00edl po probuzen\u00ed p\u0159ijde o 1\u00a0d\u00edlek v\u00fddr\u017ee</span>",
    "ability_sleep_dagger_t2_desc": "<span class=\"highlight\">-12 z doby obnoven\u00ed</span> a <span class=\"highlight\">-60\u00a0%</span> z rychlosti regenerace v\u00fddr\u017ee c\u00edle na 6\u00a0s po probuzen\u00ed",
    "ability_sleep_dagger_t3_desc": "<span class=\"highlight\">-12\u00a0% z balistick\u00e9 odolnosti</span> a <span class=\"highlight\">35\u00a0% z rychlosti st\u0159elby</span> c\u00edle na 6\u00a0s po probuzen\u00ed",
    "ability_slingshot_bruising_shot": "Bruising Shot",
    "ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.",
    "ability_slingshot_bruising_shot_t1_desc": "<span class=\"highlight\">+{s:BruiseFireRate}% fire rate</span> per stack when shooting at a bruised enemy.",
    "ability_slingshot_catapult": "Catapult",
    "ability_slingshot_catapult_desc": "Slingshots builds up power before launching himself forward as a large spinning ball, rolling around damaging enemies. Explodes on finish.",
    "ability_slingshot_open_wounds": "Open Wounds",
    "ability_slingshot_open_wounds_desc": "Passive. Slingshot's bullets cause wounds to build up on the enemy, dealing a large burst of damage when enough hits are inflicted.",
    "ability_slingshot_open_wounds_t3_desc": "Damage burst sprays poisonous blood nearby, damaging any enemies staying in the area.",
    "ability_slingshot_ultimate": "Earthquake",
    "ability_slingshot_ultimate_desc": "All nearby enemies are knocked in the air and stunned for as long as Slingshot channels.",
    "ability_smelt": "Smelt",
    "ability_smelt_desc": "Every time Heavy takes damage from a bullet it goes into his weapon clip and reduces ability cooldowns.",
    "ability_smoke_bomb": "Kou\u0159ov\u00e1 bomba",
    "ability_smoke_bomb/modifier_buff": "Stabilizer",
    "ability_smoke_bomb_desc": "Haze zmiz\u00ed z dohledu, stane se <span class=\"highlight\">neviditelnou</span> a za\u010dne <span class=\"highlight\">sprintovat</span>. Neviditelnost je p\u0159eru\u0161ena \u00fato\u010den\u00edm, ale ne pou\u017e\u00edv\u00e1n\u00edm p\u0159edm\u011bt\u016f. Nep\u0159\u00e1tel\u00e9 v ur\u010dit\u00e9 vzd\u00e1lenosti jsou tak\u00e9 schopni neviditelnost prohl\u00e9dnout.",
    "ability_smoke_bomb_quip": "Umo\u017e\u0148uje ti zmizet z dohledu.",
    "ability_smoke_bomb_t1_desc": "<span class=\"highlight\">{s:AbilityCooldown}s</span> Ability Cooldown",
    "ability_smoke_bomb_t2_desc": "Haze z\u00edsk\u00e1 s neviditelnost\u00ed na 8\u00a0s tak\u00e9 <span class=\"highlight\">+10\u00a0% k balistick\u00e9mu vampirismu</span>",
    "ability_smoke_bomb_t3_desc": "<span class=\"highlight\">Schopnost m\u00e1 nabit\u00ed</span> a Haze je po sesl\u00e1n\u00ed <span class=\"highlight\">0.5 s</span> nezraniteln\u00e1",
    "ability_speed_drone": "Speed Drone",
    "ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.<br>Replaces any other drone.",
    "ability_stacking_damage": "Fixace",
    "ability_stacking_damage/modifier_passive_haze_stacking_damage": "Fixace",
    "ability_stacking_damage/modifier_passive_haze_stacking_damage/slow": "Zpomalen\u00ed",
    "ability_stacking_damage_desc": "Kdykoli Haze zas\u00e1hne nep\u0159\u00edtele st\u0159elou, z\u00edsk\u00e1 <span class=\"highlight\">v\u016f\u010di tomuto nep\u0159\u00edteli bonus k balistick\u00e9mu po\u0161kozen\u00ed</span>. Z\u00e1sah do t\u011bla se rovn\u00e1 jednomu <span class=\"highlight\">se\u010dten\u00ed</span>, z\u00e1sah do hlavy dv\u011bma.",
    "ability_stacking_damage_quip": "Umo\u017e\u0148uje ti ud\u00edlet stejn\u00e9mu c\u00edli navy\u0161uj\u00edc\u00ed se balistick\u00e9 po\u0161kozen\u00ed.",
    "ability_stacking_damage_t1_desc": "<span class=\"highlight\">49.5 bod\u016f</span> ke spiritu\u00e1ln\u00edmu po\u0161kozen\u00ed a <span class=\"highlight\">15%</span> zpomalen\u00ed c\u00edle na 2\u00a0s ka\u017ed\u00fdch <span class=\"highlight\">20</span> se\u010dten\u00ed",
    "ability_stacking_damage_t2_desc": "<span class=\"highlight\">+40</span> k max. po\u010dtu se\u010dten\u00ed a <span class=\"highlight\">+5\u00a0s</span> k jejich trv\u00e1n\u00ed",
    "ability_swan_acrobat": "Akrobatka",
    "ability_swan_acrobat/stack": "Akrobatka",
    "ability_swan_acrobat_desc": "V\u017edy kdy\u017e Swan provede <span class=\"highlight\">v\u00fdpad</span>, <span class=\"highlight\">dvojit\u00fd skok</span>, <span class=\"highlight\">odraz od zdi</span> nebo <span class=\"highlight\">se teleportuje</span>, z\u00edsk\u00e1 s\u010ditateln\u00e9 bonusy.<br><br>Ka\u017ed\u00e9 se\u010dten\u00ed obnov\u00ed trv\u00e1n\u00ed.",
    "ability_swan_leap": "Jet\u00e9",
    "ability_swan_leap/leapmodifier": "Jet\u00e9",
    "ability_swan_leap_desc": "Swan sko\u010d\u00ed ur\u010den\u00fdm sm\u011brem. Pokud nen\u00ed ur\u010den \u017e\u00e1dn\u00fd sm\u011br, Swan vysko\u010d\u00ed kolmo nahoru.",
    "ability_target_practice": "Target Practice",
    "ability_target_practice_desc": "On activate, your next gun hit selects an enemy Hero as a target.  Shoot them <span class=\"highlight\">{s:ShotsToProc} times</span> to deal a burst of spirit damage.  Every Headshot will increase the burst",
    "ability_target_practice_quip": "Focus shots on a target to gain an advantage",
    "ability_target_practice_t3_desc": "Your bullets reduce your target's <span class=\"highlight\">Bullet Resist by {s:BulletArmorReduction}%</span> for {s:DebuffDuration}s",
    "ability_teammate_armor_buff": "Protective Shell",
    "ability_teammate_armor_buff/modifier_consumed_armor_buff": "Protective Shell",
    "ability_teammate_armor_buff_desc": "Apply a temporary Bullet and Spirit barrier to a friendly unit or yourself.",
    "ability_teammate_armor_buff_t1_desc": "Add move speed bonus effect <span class=\"highlight\">+{s:SpeedBonus}m/s</span>",
    "ability_teammate_armor_buff_t2_desc": "Adds health regen effect <span class=\"highlight\">+{s:HealthRegenBonus}</span>",
    "ability_teammate_armor_buff_t3_desc": "Bullet Shield <span class=\"highlight\">+{s:BulletShieldHealth}</span> and Spirit Shield <span class=\"highlight\">+{s:TechShieldHealth}</span>",
    "ability_tempest_faraday_cage": "Faraday Cage",
    "ability_tempest_faraday_cage_desc": "Target an enemy hero to trap them in a faraday cage, blocking movement and bullets.",
    "ability_tempest_ion_dagger": "Ion Dagger",
    "ability_tempest_ion_dagger_desc": "Tempest throws a dagger that damages the target and applies an ionizing charge to it for a duration. Tech damage dealt to that target is increased and a cleaves for a percentage of that damage to nearby targets. Ionizing a target multiple times increases the duration.",
    "ability_tempest_tesla_coil": "Tesla Coil",
    "ability_tempest_tesla_coil/modifier_tesla_coil_aura_alert/modifier_tesla_coil_alert": "Tesla Coil Nearby",
    "ability_tempest_tesla_coil/modifier_tesla_coil_aura_damage_amp/modifier_tesla_coil_damage_amp": "Tesla Coil Nearby",
    "ability_tempest_tesla_coil_desc": "Build a Tesla Coil that builds a charge on itself then discharges on the closest enemy within range. Holds the charge and builds overcharge if no enemies are in range. When Tempest fights in range of the coil, his gun is amp'd and his bullets deal bonus spirit damage.",
    "ability_tempest_weathermaker": "Weathermaker",
    "ability_tempest_weathermaker/modifier_citadel_tempest_weathermaker_lightning_incoming": "100% Chance of Lightning",
    "ability_tempest_weathermaker/modifier_citadel_tempest_weathermaker_lightning_incoming/modifier_reveal_enemy": "Revealed",
    "ability_tempest_weathermaker_desc": "A ray of sun shines on each enemy hero anywhere on the map. Moments later, any enemy that did not find cover is struck by a powerful bolt of lightning, dealing damage to them and revealing them through walls for a duration. Can pass through Faraday Cage.",
    "ability_throw_sand": "Nekal\u00e1 praktika",
    "ability_throw_sand_desc": "Mo a Krill p\u0159ed sebe vrhnou p\u00edsek, kter\u00fd <span class=\"highlight\">odzbroj\u00ed</span> nep\u0159\u00e1tele a <span class=\"highlight\">ud\u011bl\u00ed jim po\u0161kozen\u00ed</span>.",
    "ability_throw_sand_quip": "Umo\u017e\u0148uje ti odzbrojit nep\u0159\u00e1tele nach\u00e1zej\u00edc\u00ed se p\u0159ed tebou.",
    "ability_throw_sand_t3_desc": "P\u00edsek <span class=\"highlight\">zpomal\u00ed nep\u0159\u00e1tele o 40 % a redukuje vzd\u00e1lenost jejich v\u00fdpad\u016f o -40 %</span>",
    "ability_trapper_fear": "Spektr\u00e1ln\u00ed tkadlec",
    "ability_trapper_fear/trapper_fear_modifier": "Strach",
    "ability_trapper_fear_desc": "Trapper ud\u00edlen\u00edm spiritu\u00e1ln\u00edho po\u0161kozen\u00ed aplikuje <span class=\"highlight\">nar\u016fstaj\u00edc\u00ed zpomalen\u00ed</span>. Jakmile zpomalen\u00ed na n\u011bjak\u00e9m c\u00edli dos\u00e1hne maxima, je spot\u0159ebov\u00e1no, c\u00edl je <span class=\"highlight\">znehybn\u011bn</span> a utr\u017e\u00ed d\u00e1vku <span class=\"highlight_spirit\">spiritu\u00e1ln\u00edho po\u0161kozen\u00ed</span>.<br><br>Doba obnoven\u00ed tohoto efektu je pro jednotliv\u00e9 c\u00edle odd\u011blen\u00e1.",
    "ability_trapper_poisonjar": "Fantasmicid v lahvi",
    "ability_trapper_poisonjar_desc": "Trapper hod\u00ed lahev, kter\u00e1 se dopadem rozt\u0159\u00ed\u0161t\u00ed a zanech\u00e1 po sob\u011b <span class=\"highlight\">zv\u011bt\u0161uj\u00edc\u00ed se toxickou kalu\u017e</span>. Nep\u0159\u00e1tel\u00e9 nach\u00e1zej\u00edc\u00ed se v kalu\u017ei jsou <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">zpomaleni</span> a <Panel class=\"AbilityPropertyIcon prop_silence\"> <span class=\"highlight\">uml\u010deni</span>.",
    "ability_trapper_poisonjar_quip": "Umo\u017e\u0148uje ti vrhnout lahev s jedem.",
    "ability_trapper_poisonjar_t3_desc": "<span class=\"highlight\">-25\u00a0%</span> ze spiritu\u00e1ln\u00ed odolnosti ovlivn\u011bn\u00fdch nep\u0159\u00e1tel",
    "ability_trapper_spidershield": "Ochrana proti \u0161k\u016fdc\u016fm",
    "ability_trapper_spidershield_desc": "Trapper se\u0161le na zac\u00edlen\u00e9ho spojence ochrannou bari\u00e9ru. Dokud je tato bari\u00e9ra aktivn\u00ed, pravideln\u011b ud\u00edl\u00ed <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">spiritu\u00e1ln\u00ed po\u0161kozen\u00ed</span> a <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">sni\u017euje rychlost pohybu</span> nep\u0159\u00e1tel kolem.",
    "ability_trapper_spidershield_quip": "Umo\u017e\u0148uje ti seslat bari\u00e9ru, kter\u00e1 chr\u00e1n\u00ed a z\u00e1rove\u0148 zra\u0148uje.",
    "ability_trapper_spiderwave": "Mor na no\u017ei\u010dk\u00e1ch",
    "ability_trapper_spiderwave/trapper_stealspirit_buff": "Otrava",
    "ability_trapper_spiderwave/trapper_stealspirit_debuff": "Otrava",
    "ability_trapper_spiderwave_desc": "Trapper vy\u0161le vlnu spektr\u00e1ln\u00edch pavouk\u016f, kte\u0159\u00ed <span class=\"highlight\">pron\u00e1sleduj\u00ed nep\u0159\u00e1tele</span>, a kdy\u017e n\u011bjak\u00e9ho chyt\u00ed, vybuchnou a ud\u011bl\u00ed <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">spiritu\u00e1ln\u00ed po\u0161kozen\u00ed</span>. <br><br>Zasa\u017een\u00ed nep\u0159\u00e1tel\u00e9 jsou tak\u00e9 <span class=\"highlight\">otr\u00e1veni</span>, tak\u017ee do\u010dasn\u011b ztrat\u00ed \u010d\u00e1st <Panel class=\"AbilityPropertyIcon StatDesc_TechPower\"> <span class=\"highlight_spirit\">spiritu\u00e1ln\u00ed s\u00edly</span> a <Panel class=\"AbilityPropertyIcon prop_tech_armor_up\"> <span class=\"highlight_spirit\">spiritu\u00e1ln\u00ed odolnosti</span>. Efekt otravy se m\u016f\u017ee n\u011bkolikr\u00e1t se\u010d\u00edst.",
    "ability_trapper_spiderwave_quip": "Umo\u017e\u0148uje ti vyslat vlnu spiritu\u00e1ln\u00edch pavouk\u016f.",
    "ability_trapper_spiderwave_t2_desc": "<span class=\"highlight\">+3\u00a0body k redukci spiritu\u00e1ln\u00ed s\u00edly</span> a <span class=\"highlight\">+3\u00a0% k redukci spiritu\u00e1ln\u00ed odolnosti</span> otravou",
    "ability_trapper_spiderwave_t3_desc": "<span class=\"highlight\">+5 pavouk\u016f</span>",
    "ability_trapper_webwall": "Hedv\u00e1bn\u00e1 past",
    "ability_trapper_webwall/modifier_webwall_debuff": "Hedv\u00e1bn\u00e1 past",
    "ability_trapper_webwall_desc": "Trapper spoj\u00ed dva povrchy vl\u00e1knem pavu\u010diny. Nep\u0159\u00e1tel\u00e9, kte\u0159\u00ed se vl\u00e1kna dotknou, za\u010dnou dost\u00e1vat <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">pr\u016fb\u011b\u017en\u00e9 po\u0161kozen\u00ed</span> a dojde k jejich <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">zpomalen\u00ed</span> a <Panel class=\"AbilityPropertyIcon prop_revealed\"> <span class=\"highlight\">odhalen\u00ed</span>.",
    "ability_trapper_webwall_quip": "Umo\u017e\u0148uje ti vytvo\u0159it nebezpe\u010dnou pavu\u010dinu.",
    "ability_trapper_webwall_t3_desc": "+<span class=\"highlight\">2\u00a0s</span> k trv\u00e1n\u00ed debuffu. Nep\u0159\u00e1tel\u00e9 jsou po dotyku tak\u00e9 na <span class=\"highlight\">2.5\u00a0s</span> <span class=\"highlight\">uml\u010deni</span>",
    "ability_uber_drone": "Uber Charge",
    "ability_uber_drone_desc": "After a charge-up time, Heavy turns <span class=\"highlight\">invulnerable</span>",
    "ability_uber_drone_t1_desc": "While Ubered, <span class=\"highlight\">infinite clip</span> and <span class=\"highlight\">no windup</span>",
    "ability_uber_drone_t2_desc": "Uber Duration <span class=\"highlight\">+{s:UberDuration}s</span>",
    "ability_uber_drone_t3_desc": "Gain <span class=\"highlight\">+{s:RageOnUber} stacks of Heavy Rage</span>",
    "ability_ult_combo": "V\u00fdprask",
    "ability_ult_combo_desc": "Mo a Krill podr\u017e\u00ed nep\u0159\u00e1telsk\u00e9ho hrdinu na m\u00edst\u011b, <span class=\"highlight\">omr\u00e1\u010d\u00ed ho a za\u010dnou mu ud\u00edlet po\u0161kozen\u00ed</span>. Pokud nep\u0159\u00edtel zem\u0159e b\u011bhem v\u00fdprasku, nebo do 3 sekund od jeho skon\u010den\u00ed, Mo a Krill z\u00edskaj\u00ed permanentn\u00ed bonus k maxim\u00e1ln\u00edmu zdrav\u00ed.",
    "ability_ult_combo_quip": "Umo\u017e\u0148uje ti p\u0159idr\u017eet nep\u0159\u00e1telsk\u00e9ho hrdinu na m\u00edst\u011b a d\u00e1t mu co proto.",
    "ability_ult_combo_t1_desc": "<span class=\"highlight\">+30\u00a0%</span> k balistick\u00e9 odolnosti p\u0159i vyvol\u00e1v\u00e1n\u00ed",
    "ability_ult_combo_t2_desc": "<span class=\"highlight\">+0.7\u00a0s</span> k max. dob\u011b vyvol\u00e1v\u00e1n\u00ed",
    "ability_ult_combo_t3_desc": "<span class=\"highlight\">+31.5\u00a0bod\u016f</span> k po\u0161kozen\u00ed za sekundu a <span class=\"highlight\">80% vampirismus</span>",
    "ability_unicorn_dazzlingorb": "Padl\u00e1 hv\u011bzda",
    "ability_unicorn_dazzlingorb_desc": "Celeste vy\u0161le orb sv\u011btla, kter\u00fd zasa\u017een\u00e9mu nep\u0159\u00edteli ud\u011bl\u00ed {g:citadel_inline_attribute:'SpiritDamage'}, aplikuje na n\u011bj {g:citadel_inline_attribute:'Slow'} a redukuje <span class=\"highlight\">vzd\u00e1lenost jeho v\u00fdpad\u016f</span>. N\u00e1sledn\u011b orb p\u0159esko\u010d\u00ed na jin\u00e9ho nep\u0159\u00edtele v dosahu. Pokud orb nenajde \u017e\u00e1dn\u00fd vhodn\u00fd c\u00edl, za\u010dne chv\u00edli ob\u00edhat kolem prvn\u00edho c\u00edle a \u010dekat, jestli se n\u011bkdo nep\u0159ibl\u00ed\u017e\u00ed.<br><br><span class=\"diminish\">P\u0159i v\u00fdb\u011bru dal\u0161\u00edho c\u00edle maj\u00ed p\u0159ednost nep\u0159\u00e1tel\u0161t\u00ed hrdinov\u00e9. Pokud orb mine, je Celeste vykompenzov\u00e1na polovina doby obnoven\u00ed.</span>",
    "ability_unicorn_dazzlingorb_t1_desc": "-20\u00a0% z rychlosti pohybu a -15\u00a0% ze vzd\u00e1lenosti v\u00fdpad\u016f",
    "ability_unicorn_dazzlingorb_t3_desc": "+10 k max. po\u010dtu p\u0159eskok\u016f a -35\u00a0s z doby obnoven\u00ed",
    "ability_unicorn_luminousstrike": "M\u011bs\u00ed\u010dn\u00ed d\u00fdky",
    "ability_unicorn_luminousstrike/luminous_strike_buff": "M\u011bs\u00ed\u010dn\u00ed d\u00fdky",
    "ability_unicorn_luminousstrike/luminous_strike_dot_enemy": "M\u011bs\u00ed\u010dn\u00ed d\u00fdky (ho\u0159en\u00ed)",
    "ability_unicorn_luminousstrike_desc": "Celeste se\u0161le do c\u00edlov\u00e9 oblasti n\u011bkolik m\u011bs\u00ed\u010dn\u00edch d\u00fdk, kter\u00e9 jsou po kr\u00e1tk\u00e9 prodlev\u011b n\u00e1sledov\u00e1ny sv\u011bteln\u00fdm sloupem, jeho\u017e exploze ud\u011bl\u00ed v\u0161em nep\u0159\u00e1tel\u016fm v oblasti {g:citadel_inline_attribute:'SpiritDamage'}.<br><br>Za ka\u017ed\u00e9ho zasa\u017een\u00e9ho nep\u0159\u00e1telsk\u00e9ho hrdinu z\u00edsk\u00e1 Celeste s\u010ditateln\u00fd buff navy\u0161uj\u00edc\u00ed jej\u00ed spiritu\u00e1ln\u00ed po\u0161kozen\u00ed.",
    "ability_unicorn_luminousstrike_t2_desc": "-15\u00a0s z doby obnoven\u00ed a +60 bod\u016f k po\u0161kozen\u00ed",
    "ability_unicorn_prismaticguard": "Oslniv\u00e9 \u010d\u00edslo",
    "ability_unicorn_prismaticguard/modifier_unicorn_prismatic_guard_buff": "Oslniv\u00e9 \u010d\u00edslo",
    "ability_unicorn_prismaticguard_desc": "Celeste se obklop\u00ed z\u00e1\u0159\u00edc\u00ed bari\u00e9rou, kter\u00e1 j\u00ed poskytuje {g:citadel_inline_attribute:'BonusMoveSpeed'}. Pokud je bari\u00e9ra zni\u010dena, vybuchne, \u010d\u00edm\u017e uml\u010d\u00ed nep\u0159\u00e1tele pobl\u00ed\u017e a ud\u011bl\u00ed po\u0161kozen\u00ed rovn\u00e9 \u010d\u00e1sti sv\u00e9 hodnoty.",
    "ability_unicorn_prismaticguard_on_explode_desc": "Po v\u00fdbuchu:",
    "ability_unicorn_prismaticguard_t2_desc": "+100\u00a0bod\u016f k hodnot\u011b bari\u00e9ry a lep\u0161\u00ed \u0161k\u00e1lov\u00e1n\u00ed bari\u00e9ry podle spiritu\u00e1ln\u00ed s\u00edly",
    "ability_unicorn_prismaticguard_t3_desc": "+2 s k trv\u00e1n\u00ed uml\u010den\u00ed a -18 s z doby obnoven\u00ed. Od bari\u00e9ry se tak\u00e9 m\u016f\u017ee odrazit Padl\u00e1 hv\u011bzda",
    "ability_unicorn_radiantblast": "Pliva\u010dka sv\u011btla",
    "ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "Pliva\u010dka sv\u011btla",
    "ability_unicorn_radiantblast_desc": "Celeste vychrl\u00ed do ku\u017eelovit\u00e9 oblasti p\u0159ed sebou planouc\u00ed sv\u011btlo. Celestiny n\u00e1sledn\u00e9 \u00fatoky na zasa\u017een\u00e9 nep\u0159\u00e1tele jsou pos\u00edleny o {g:citadel_inline_attribute:'SpiritDamage'} a poskytuj\u00ed <span class=\"highlight\">spiritu\u00e1ln\u00ed vampirismus</span>.",
    "ability_unicorn_radiantblast_on_bullet_hit_desc": "P\u0159i \u00fatoku na zasa\u017een\u00e9ho nep\u0159\u00edtele:",
    "ability_unicorn_radiantblast_t2_desc": "+3\u00a0m k dosahu schopnosti a +20\u00a0% ke spiritu\u00e1ln\u00edmu vampirismu",
    "ability_unicorn_radiantblast_t3_desc": "+25 bod\u016f k po\u0161kozen\u00ed a lep\u0161\u00ed \u0161k\u00e1lov\u00e1n\u00ed podle spiritu\u00e1ln\u00ed s\u00edly",
    "ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.",
    "ability_upgrade_description_open_shop": "Tier {s:upgradeTier} upgrades",
    "ability_upgrade_extra_info": "Ability upgrades are unlocked whenever you purchase two upgrades in any mod tier (Weapon, Armor, Tech or Utility).",
    "ability_vampirebat_batblink": "Stylov\u00fd p\u0159esun",
    "ability_vampirebat_batblink_desc": "Mina se na okam\u017eik prom\u011bn\u00ed v hejno netop\u00fdr\u016f, stane se <span class=\"highlight\">nezam\u011b\u0159itelnou</span> a dolet\u00ed na c\u00edlovou pozici.<br><br>Schopnost lze v r\u00e1mci kr\u00e1tk\u00e9 prodlevy <span class=\"highlight\">seslat znovu</span>.",
    "ability_vampirebat_batblink_t2_desc": "Po sesl\u00e1n\u00ed: Mina z\u00edsk\u00e1 <span class=\"highlight\">+25\u00a0%</span> k rychlosti st\u0159elby a do z\u00e1sobn\u00edku si p\u0159id\u00e1 <span class=\"highlight\">8</span> n\u00e1boj\u016f",
    "ability_vampirebat_batswarm": "Nox Nostra",
    "ability_vampirebat_batswarm/debuff": "Nox Nostra",
    "ability_vampirebat_batswarm_desc": "<span class=\"diminish\">Aktivn\u00ed komponent:</span> Mina za\u010dne vypou\u0161t\u011bt hejno netop\u00fdr\u016f, kte\u0159\u00ed ud\u00edl\u00ed {g:citadel_inline_attribute:'SpiritDamage'} a aplikuj\u00ed {g:citadel_inline_attribute:'Silence'}.<br><br><span class=\"diminish\">Pasivn\u00ed komponent:</span> Pokud se na zasa\u017een\u00fdch nep\u0159\u00e1telsk\u00fdch hrdinech spust\u00ed schopnost Up\u00ed\u0159\u00ed kousance, dojde k <span class=\"highlight\">permanentn\u00edmu nav\u00fd\u0161en\u00ed po\u010dtu netop\u00fdr\u016f</span>.",
    "ability_vampirebat_batswarm_t3_desc": "P\u0159i z\u00e1sahu: Ud\u011blen\u00e9 po\u0161kozen\u00ed je nav\u00fd\u0161eno o <span class=\"highlight\">1\u00a0%</span> z moment. zdrav\u00ed",
    "ability_vampirebat_doubledagger": "Zdvojen\u00e1 d\u00fdka",
    "ability_vampirebat_doubledagger_desc": "VampireBat vrhne prvn\u00ed a kr\u00e1tce po n\u00ed druhou d\u00fdku ud\u00edlej\u00edc\u00ed {g:citadel_inline_attribute:'SpiritDamage'}.<br><br>Pokud ob\u011b d\u00fdky zas\u00e1hnou stejn\u00fd c\u00edl, ud\u011bl\u00ed {g:citadel_inline_attribute:'BonusSpiritDamage'}.",
    "ability_vampirebat_doubledagger_header": "P\u0159i dvojit\u00e9m z\u00e1sahu:",
    "ability_vampirebat_doubledagger_t1_desc": "<span class=\"highlight\">+{s:Damage}\u00a0bod\u016f</span> k po\u0161kozen\u00ed a bonusov\u00e9mu po\u0161kozen\u00ed",
    "ability_vampirebat_doubledagger_t3_desc": "P\u0159i dvojit\u00e9m z\u00e1sahu: <span class=\"highlight\">-{s:TechArmorDamageReduction} %</span> ze spiritu\u00e1ln\u00ed odolnosti na {s:DebuffDuration} s",
    "ability_vampirebat_lovebites": "Up\u00ed\u0159\u00ed kousance",
    "ability_vampirebat_lovebites/lovebites_proc": "Up\u00ed\u0159\u00ed kousance",
    "ability_vampirebat_lovebites_desc": "Mininy st\u0159ely a schopnosti ud\u00edl\u00ed {g:citadel_inline_attribute:'SpiritDamage'}, p\u0159i\u010dem\u017e po p\u0159ekro\u010den\u00ed ur\u010dit\u00e9ho prahu utr\u017e\u00ed c\u00edl {g:citadel_inline_attribute:'BonusSpiritDamage'}.<br><br><span class=\"diminish\">Schopnost m\u00e1 odd\u011blenou dobu obnoven\u00ed pro ka\u017ed\u00fd c\u00edl.</span>",
    "ability_vampirebat_lovebites_flatdamage": "Up\u00ed\u0159\u00ed kousance (p\u0159i z\u00e1sahu)",
    "ability_vampirebat_lovebites_t1_desc": "P\u0159i spu\u0161t\u011bn\u00ed: Mina z\u00edsk\u00e1 na 3\u00a0s <span class=\"highlight\">+4.064\u00a0m/s</span> k rychlosti pohybu",
    "ability_vampirebat_lovebites_t2_desc": "<span class=\"highlight\">+3.6\u00a0bod\u016f k po\u0161kozen\u00ed</span> a <span class=\"highlight\">+49.5\u00a0bod\u016f k bonusov\u00e9mu po\u0161kozen\u00ed</span>",
    "ability_vampirebat_lovebites_t3_desc": "P\u0159i spu\u0161t\u011bn\u00ed: <span class=\"highlight\">-1 d\u00edlky</span> v\u00fddr\u017ee a <span class=\"highlight\">30%</span> zpomalen\u00ed na 3\u00a0s",
    "ability_vampirebat_steallife": "Paraple",
    "ability_vampirebat_steallife_desc": "<span class=\"diminish\">Aktivn\u00ed komponent:</span> Mina sekne sv\u00fdm de\u0161tn\u00edkem, \u010d\u00edm\u017e nep\u0159\u00e1tel\u016fm ud\u011bl\u00ed {g:citadel_inline_attribute:'SpiritDamage'} nav\u00fd\u0161en\u00e9 na z\u00e1klad\u011b jejich chyb\u011bj\u00edc\u00edho zdrav\u00ed. Pokud Mina schopnost\u00ed n\u011bkoho zabije, je <panel class=\"InlineAttributeIcon Heal\" replacechar=\"_\"><span class=\"InlineAttributeName Heal\">vyl\u00e9\u010dena</span>.<br><br><span class=\"diminish\">Pasivn\u00ed komponent:</span> Podr\u017een\u00edm {g:citadel_binding:'ADS'} je mo\u017en\u00e9 s de\u0161tn\u00edkem chv\u00edli plachtit.",
    "ability_vampirebat_steallife_t2_desc": "+54 bod\u016f k po\u0161kozen\u00ed a lep\u0161\u00ed \u0161k\u00e1lov\u00e1n\u00ed l\u00e9\u010den\u00ed po zabit\u00ed",
    "ability_viper_debuffdagger": "Je\u0161t\u011b\u0159\u00ed d\u00fdka",
    "ability_viper_debuffdagger/debuff": "Je\u0161t\u011b\u0159\u00ed d\u00fdka",
    "ability_viper_debuffdagger_desc": "Vyper vrhne d\u00fdku, kter\u00e1 ud\u011bl\u00ed  {g:citadel_inline_attribute:'SpiritDamage'} a tak\u00e9 na nep\u0159\u00edtele aplikuje {g:citadel_inline_attribute:'Slow'}.<br><br>Ka\u017ed\u00e1 dal\u0161\u00ed d\u00fdka, kter\u00e1 zas\u00e1hne stejn\u00fd c\u00edl, p\u0159id\u00e1 se\u010dten\u00ed navy\u0161uj\u00edc\u00ed {g:citadel_inline_attribute:'SpiritDamage'} a {g:citadel_inline_attribute:'Slow'}.",
    "ability_viper_debuffdagger_quip": "Umo\u017e\u0148uje ti vrhnout zpomaluj\u00edc\u00ed d\u00fdku.",
    "ability_viper_debuffdagger_t2_desc": "P\u0159i z\u00e1sahu: <span class=\"highlight\">-8 % z balistick\u00e9 odolnosti</span> a <span class=\"highlight\">-5\u00a0% z balistick\u00e9 odolnosti za se\u010dten\u00ed</span>",
    "ability_viper_debuffdagger_t3_desc": "P\u0159i z\u00e1sahu: <span class=\"highlight\">55%</span> kompenzace doby obnoven\u00ed nabit\u00ed",
    "ability_viper_hookdagger": "P\u0159itahovac\u00ed \u010depel",
    "ability_viper_hookdagger_desc": "Vyper vrhne d\u00fdku, kter\u00e1 ud\u011bl\u00ed <span class=\"highlight_spirit\">spiritu\u00e1ln\u00ed po\u0161kozen\u00ed</span>, a n\u00e1sledn\u011b si ji jej\u00ed majitelka p\u0159it\u00e1hne zp\u011bt, p\u0159i\u010dem\u017e cestou znovu ud\u011bl\u00ed zasa\u017een\u00fdm nep\u0159\u00e1tel\u016fm <span class=\"highlight_spirit\">spiritu\u00e1ln\u00ed po\u0161kozen\u00ed</span> a aplikuje na n\u011b <span class=\"highlight\">zpomalen\u00ed</span>.",
    "ability_viper_hookdagger_quip": "Umo\u017e\u0148uje ti vrhnout d\u00fdku, kter\u00e1 se zase vr\u00e1t\u00ed zp\u011bt.",
    "ability_viper_hookdagger_t3_desc": "Sesl\u00e1n\u00edm jsou vr\u017eeny <span class=\"highlight\">2 dodate\u010dn\u00e9 d\u00fdky</span>",
    "ability_viper_petrifybola": "Zkame\u0148uj\u00edc\u00ed bola",
    "ability_viper_petrifybola/petrifybola_petrify": "Zkamen\u011bn\u00ed",
    "ability_viper_petrifybola_desc": "Vyper hod\u00ed bolu, kter\u00e1 sv\u00fdm v\u00fdbuchem ud\u011bl\u00ed <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">po\u0161kozen\u00ed</span> a <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">zpomal\u00ed</span> v\u0161echny nep\u0159\u00e1tele v oblasti.<br><br>P\u0159\u00edm\u00e9 z\u00e1sahy ud\u00edlej\u00ed <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">dodate\u010dn\u00e9 po\u0161kozen\u00ed</span> a aplikuj\u00ed <span class=\"highlight\">zkamen\u011bn\u00ed</span>. <span class=\"highlight\">Zkamen\u011bl\u00e9 jednotky</span> blokuj\u00ed ve\u0161ker\u00e9 po\u0161kozen\u00ed, ale nemohou prov\u00e1d\u011bt \u017e\u00e1dn\u00e9 akce.",
    "ability_viper_petrifybola_quip": "Umo\u017e\u0148uje ti hodit zkame\u0148uj\u00edc\u00ed bolu.",
    "ability_viper_petrifybola_t3_desc": "Zkamen\u011bn\u00ed aplikovan\u00e9 na v\u0161echny nep\u0159\u00e1tele v rozsahu a +<span class=\"highlight\">1\u00a0s</span> k trv\u00e1n\u00ed zkamen\u011bn\u00ed",
    "ability_viper_snakedash": "Had\u00ed \u017eena",
    "ability_viper_snakedash_desc": "Vyper se m\u016f\u017ee sklouznout do kopce, p\u0159i klouz\u00e1n\u00ed se rychleji ot\u00e1\u010d\u00ed a obecn\u011b se klou\u017ee d\u00e1l.</span>",
    "ability_viper_snakedash_quip": "Navy\u0161uje tvoji hbitost p\u0159i klouz\u00e1n\u00ed se.",
    "ability_viper_snakedash_t3_desc": "P\u0159i skluzu: <span class=\"highlight\">Vyper z\u00edsk\u00e1 na 5 s bari\u00e9ru o hodnot\u011b 180 bod\u016f</span>",
    "ability_viper_ult": "Zkamen\u011bn\u00ed",
    "ability_viper_ult/viper_ult_petrify": "Zkamen\u011bn\u00ed",
    "ability_viper_ult_desc": "Vyper nakresl\u00ed na zem znamen\u00ed, kter\u00e9 se po kr\u00e1tk\u00e9 prodlev\u011b aktivuje a nech\u00e1 <span id=\"TestID\"/></span><span class=\"highlight\">zkamen\u011bt</span> V\u0160ECHNY jednotky v rozsahu pomysln\u00e9ho v\u00e1lce. Nep\u0159\u00e1tel\u00e9 tak\u00e9 utr\u017e\u00ed <span class=\"highlight_spirit\">spiritu\u00e1ln\u00ed po\u0161kozen\u00ed</span>. Zkamen\u011bl\u00e9 jednotky blokuj\u00ed ve\u0161ker\u00e9 po\u0161kozen\u00ed, ale nemohou prov\u00e1d\u011bt \u017e\u00e1dn\u00e9 akce.",
    "ability_viper_ult_quip": "Umo\u017e\u0148uje ti nechat zkamen\u011bt spojence i nep\u0159\u00e1tele.",
    "ability_viper_venom": "Smrt\u00edc\u00ed jed",
    "ability_viper_venom/viper_venom_modifier_subclass": "Smrt\u00edc\u00ed jed",
    "ability_viper_venom_desc": "Vyper vst\u0159\u00edkne nep\u0159\u00edteli do \u017eil smrt\u00edc\u00ed jed, kter\u00fd se po prodlev\u011b aktivuje a ud\u011bl\u00ed <span class=\"highlight_spirit\">spiritu\u00e1ln\u00ed po\u0161kozen\u00ed</span>. Po\u0161kozen\u00ed je nav\u00fd\u0161eno podle toho, kolik zdrav\u00ed nep\u0159\u00edteli chyb\u00ed.<br><br><span class=\"diminish\">Schopnost ignoruje blok po\u0161kozen\u00ed vlivem zkamen\u011bn\u00ed.</span>",
    "ability_viper_venom_quip": "Umo\u017e\u0148uje ti otr\u00e1vit nep\u0159\u00e1tele smrt\u00edc\u00edm jedem.",
    "ability_viper_venom_t2_desc": "<span class=\"highlight\">-8 s</span> z doby obnoven\u00ed a redukce l\u00e9\u010den\u00ed ve v\u00fd\u0161i <span class=\"highlight\">-40\u00a0%</span>",
    "ability_viper_venom_t3_desc": "Do nar\u016fst\u00e1n\u00ed <span class=\"highlight\">Smrt\u00edc\u00edho jedu</span> se zapo\u010d\u00edt\u00e1vaj\u00ed tak\u00e9 st\u0159ely",
    "ability_warden_crowd_control": "Alchymistick\u00e1 ba\u0148ka",
    "ability_warden_crowd_control_desc": "Warden hod\u00ed ba\u0148ku s tinkturou, kter\u00e1 nep\u0159\u00e1tel\u016fm v rozsahu dopadu <span class=\"highlight\">ud\u011bl\u00ed po\u0161kozen\u00ed</span> a tak\u00e9 sn\u00ed\u017e\u00ed <span class=\"highlight\">rychlost jejich pohybu a jejich fyzick\u00e9 po\u0161kozen\u00ed</span>.",
    "ability_warden_crowd_control_quip": "Umo\u017e\u0148uje ti ud\u011blit po\u0161kozen\u00ed a aplikovat na nep\u0159\u00e1tele debuff.",
    "ability_warden_crowd_control_t1_desc": "Zasa\u017een\u00ed nep\u0159\u00e1tel\u00e9 p\u0159ijdou tak\u00e9 o <span class=\"highlight\">1\u00a0d\u00edlek v\u00fddr\u017ee</span>",
    "ability_warden_crowd_control_t2_desc": "<span class=\"highlight\">+36\u00a0bod\u016f k po\u0161kozen\u00ed</span> a <span class=\"highlight\">+1\u00a0m k rozsahu</span>",
    "ability_warden_crowd_control_t3_desc": "<span class=\"highlight\">-6.5\u00a0s</span> z doby obnoven\u00ed a debuff fyzick\u00e9ho po\u0161kozen\u00ed dodate\u010dn\u011b sni\u017euj\u00edc\u00ed rychlost st\u0159elby o <span class=\"highlight\">30 %</span>",
    "ability_warden_high_alert": "S\u00edla v\u016fle",
    "ability_warden_high_alert_desc": "Warden si pro sebe vytvo\u0159\u00ed <span class=\"highlight\">bari\u00e9ru</span> a z\u00edsk\u00e1 <span class=\"highlight\">bonus k rychlosti pohybu</span>.",
    "ability_warden_high_alert_quip": "Umo\u017e\u0148uje ti z\u00edskat bari\u00e9ru a bonus k rychlosti pohybu.",
    "ability_warden_high_alert_t3_desc": "Hodnota bari\u00e9ry se vylep\u0161uje podle spiritu\u00e1ln\u00ed s\u00edly a tak\u00e9 je o <span class=\"highlight\">150\u00a0bod\u016f</span> vy\u0161\u0161\u00ed",
    "ability_warden_lock_down": "Poutaj\u00edc\u00ed kletba",
    "ability_warden_lock_down_desc": "Warden prokleje nep\u0159\u00e1telsk\u00e9ho hrdinu, \u010d\u00edm\u017e zajist\u00ed, \u017ee pokud se v r\u00e1mci <span class=\"highlight\">prodlevy pro \u00fanik</span> dostate\u010dn\u011b nevzd\u00e1l\u00ed od sv\u00e9 p\u016fvodn\u00ed pozice, <span class=\"highlight\">utr\u017e\u00ed po\u0161kozen\u00ed</span> a <span class=\"highlight\">bude znehybn\u011bn</span>.",
    "ability_warden_lock_down_quip": "Umo\u017e\u0148uje ti prokl\u00edt nep\u0159\u00edtele a znehybnit ho na m\u00edst\u011b, pokud v\u010das neute\u010de.",
    "ability_warden_lock_down_t3_desc": "Warden ud\u00edl\u00ed znehybn\u011bn\u00fdm nep\u0159\u00e1tel\u016fm <span class=\"highlight\">6\u00a0s</span> o <span class=\"highlight\">20\u00a0% vy\u0161\u0161\u00ed balistick\u00e9 po\u0161kozen\u00ed</span>",
    "ability_warden_riot_protocol": "Posledn\u00ed vzdor",
    "ability_warden_riot_protocol_desc": "Warden za\u010dne po 2 sekundy dlouh\u00e9m vyvol\u00e1v\u00e1n\u00ed <span class=\"highlight\">vys\u00edlat pulzy, kter\u00e9 ud\u00edlej\u00ed po\u0161kozen\u00ed nep\u0159\u00e1tel\u016fm a jeho na z\u00e1klad\u011b ud\u011blen\u00e9ho po\u0161kozen\u00ed l\u00e9\u010d\u00ed</span>.<br>Zat\u00edmco Warden schopnost vyvol\u00e1v\u00e1, z\u00edsk\u00e1v\u00e1 v\u00fdrazn\u00fd <span class=\"highlight\">bonus k balistick\u00e9 a spiritu\u00e1ln\u00ed odolnosti</span>.",
    "ability_warden_riot_protocol_quip": "Umo\u017e\u0148uje ti vys\u00edlat pulzy, kter\u00e9 kradou zdrav\u00ed od nep\u0159\u00e1tel.",
    "ability_warden_riot_protocol_t2_desc": "+40.5\u00a0bod\u016f k po\u0161kozen\u00ed/s<br>-30\u00a0s z doby obnoven\u00ed",
    "ability_warden_riot_protocol_t3_desc": "+50\u00a0% k balistick\u00e9 odolnosti<br>+50\u00a0% ke spiritu\u00e1ln\u00ed odolnosti<br>+2.5\u00a0s k trv\u00e1n\u00ed",
    "ability_werewolf_cripplingslash": "\u0160vihnut\u00ed ocasem",
    "ability_werewolf_cripplingslash/debuff": "\u0160vihnut\u00ed ocasem",
    "ability_werewolf_cripplingslash/disarm": "\u0160vihnut\u00ed ocasem",
    "ability_werewolf_cripplingslash_desc": "Silver kolem sebe \u0161vihne ocasem, \u010d\u00edm\u017e nep\u0159\u00e1tel\u016fm ud\u011bl\u00ed {g:citadel_inline_attribute:'SpiritDamage'}, <span class=\"highlight\">odzbroj\u00ed je</span> a aplikuje na n\u011b kr\u00e1tk\u00e9 {g:citadel_inline_attribute:'Slow'}.",
    "ability_werewolf_frenzy": "\u00datok na tepnu",
    "ability_werewolf_frenzy_desc": "Silver ud\u011bl\u00ed v\u0161em nep\u0159\u00e1tel\u016fm p\u0159ed sebou <panel class=\"InlineAttributeIcon MeleeDamage\" replacechar=\"_\"><span class=\"InlineAttributeName MeleeDamage\">po\u0161kozen\u00ed \u00faderu</span> a {g:citadel_inline_attribute:'Heal'} se \u010d\u00e1st\u00ed z ud\u011blen\u00e9ho po\u0161kozen\u00ed. Ud\u011blen\u00e9 po\u0161kozen\u00ed je t\u00edm vy\u0161\u0161\u00ed, \u010d\u00edm ni\u017e\u0161\u00ed zdrav\u00ed nep\u0159\u00e1tel\u00e9 maj\u00ed.",
    "ability_werewolf_kickflip": "Odkopnut\u00ed",
    "ability_werewolf_kickflip/disarm": "Odkopnut\u00ed",
    "ability_werewolf_kickflip_desc_1": "Silver provede v\u00fdpad sm\u011brem vp\u0159ed, a pokud p\u0159i n\u011bm naraz\u00ed do nep\u0159\u00edtele, odkopne ho, ud\u011bl\u00ed mu <panel class=\"InlineAttributeIcon MeleeDamage\" replacechar=\"_\"><span class=\"InlineAttributeName MeleeDamage\">po\u0161kozen\u00ed \u00faderu</span>, odraz\u00ed se od n\u011bj sm\u011brem vzad a <span class=\"highlight\">ozna\u010d\u00ed ho</span>.",
    "ability_werewolf_kickflip_desc_2": "Kdy\u017e Silver n\u00e1sledn\u011b st\u0159el\u00ed <span class=\"highlight\">ozna\u010den\u00e9ho</span> nep\u0159\u00edtele, ud\u011bl\u00ed mu bonusov\u00e9 {g:citadel_inline_attribute:'SpiritDamage'} a zna\u010dku odstran\u00ed.",
    "ability_werewolf_kickflip_t2_desc": "Po odra\u017een\u00ed od hrdiny: Silver si obnov\u00ed <span class=\"highlight\">2</span> d\u00edlky v\u00fddr\u017ee",
    "ability_werewolf_kickflip_t3_desc": "<span class=\"highlight\">+80 bod\u016f</span> k bonusov\u00e9mu po\u0161kozen\u00ed a <span class=\"highlight\">-35\u00a0%</span> z po\u0161kozen\u00ed odkopnut\u00fdch nep\u0159\u00e1tel na 5\u00a0s",
    "ability_werewolf_leap": "Kostilamn\u00fd skok",
    "ability_werewolf_leap/buff": "Kostilamn\u00fd skok",
    "ability_werewolf_leap/debuff": "Kostilamn\u00fd skok",
    "ability_werewolf_leap_desc": "Silver sko\u010d\u00ed vp\u0159ed, na\u010de\u017e dopadem ud\u011bl\u00ed <panel class=\"InlineAttributeIcon MeleeDamage\" replacechar=\"_\"><span class=\"InlineAttributeName MeleeDamage\">po\u0161kozen\u00ed \u00faderu</span>, odmr\u0161t\u00ed nep\u0159\u00e1tele pobl\u00ed\u017e a aplikuje na n\u011b {g:citadel_inline_attribute:'Slow'}.",
    "ability_werewolf_leap_t1_desc": "Po dopadu: Silver z\u00edsk\u00e1 na {s:LandingBonusesDuration}\u00a0s <span class=\"highlight\">+{s:BonusMoveSpeed}\u00a0m/s</span> k rychlosti pohybu",
    "ability_werewolf_leap_t3_desc": "Dopad vy\u00fast\u00ed v <span class=\"highlight\">{s:StunDuration}s</span> omr\u00e1\u010den\u00ed",
    "ability_werewolf_maulingleap": "Vl\u010d\u00ed skok",
    "ability_werewolf_maulingleap_desc": "Silver sko\u010d\u00ed vp\u0159ed a prvn\u00edmu zasa\u017een\u00e9mu nep\u0159\u00edteli ud\u011bl\u00ed <panel class=\"InlineAttributeIcon MeleeDamage\" replacechar=\"_\"><span class=\"InlineAttributeName MeleeDamage\">po\u0161kozen\u00ed \u00faderu</span>. Tento nep\u0159\u00edtel tak\u00e9 p\u0159ijde o \u010d\u00e1st z <panel class=\"InlineAttributeIcon BulletResist\" replacechar=\"_\"><span class=\"InlineAttributeName BulletResist\">balistick\u00e9 odolnosti</span> a za\u010dne dost\u00e1vat pr\u016fb\u011b\u017en\u00e9 {g:citadel_inline_attribute:'SpiritDamage'}.",
    "ability_werewolf_netshot": "Svazuj\u00edc\u00ed bola",
    "ability_werewolf_netshot/debuff": "Svazuj\u00edc\u00ed bola",
    "ability_werewolf_netshot_desc": "Silver hod\u00ed bolu, kter\u00e1 ud\u011bl\u00ed {g:citadel_inline_attribute:'SpiritDamage'}, aplikuje {g:citadel_inline_attribute:'Slow'} a zamez\u00ed nep\u0159\u00edteli v pou\u017e\u00edv\u00e1n\u00ed pohybov\u00fdch schopnost\u00ed, spot\u0159ebov\u00e1v\u00e1n\u00ed v\u00fddr\u017ee a sk\u00e1k\u00e1n\u00ed.",
    "ability_werewolf_netshot_t3_desc": "<span class=\"highlight\">-5\u00a0s</span> z doby obnoven\u00ed. Bola tak\u00e9 p\u0159esko\u010d\u00ed na <span class=\"highlight\">2</span> dodate\u010dn\u00e9 c\u00edle",
    "ability_werewolf_onthehunt": "Na lovu",
    "ability_werewolf_onthehunt_desc": "Silver z\u00edsk\u00e1 {g:citadel_inline_attribute:'BonusFireRate'} a {g:citadel_inline_attribute:'BonusMoveSpeed'}. Polovi\u010dn\u00ed hodnoty z\u00edskaj\u00ed tak\u00e9 spojenci pobl\u00ed\u017e. Zabit\u00ed proveden\u00e1 b\u011bhem trv\u00e1n\u00ed t\u00e9to schopnosti vy\u00fast\u00ed v jej\u00ed op\u011btovn\u00e9 sesl\u00e1n\u00ed.",
    "ability_werewolf_passive_desc": "<span class=\"diminish\">V podob\u011b \u010dlov\u011bka:</span> Silver stopuje posledn\u00edho hrdinu, kter\u00e9ho zas\u00e1hla. Jeho zabit\u00edm pak z\u00edsk\u00e1 bonusov\u00e9 du\u0161e.<br><br><span class=\"diminish\">V podob\u011b vlka:</span> Silver stopuje v\u0161echny hrdiny s n\u00edzk\u00fdm zdrav\u00edm pobl\u00ed\u017e. Zabit\u00edm libovoln\u00e9ho z nich jsou pak redukov\u00e1ny jej\u00ed doby obnoven\u00ed.",
    "ability_werewolf_primary_weapon_rifle": "Balistick\u00e9 po\u0161kozen\u00ed",
    "ability_werewolf_primary_weapon_rifle_crit": "Balistick\u00e9 po\u0161kozen\u00ed (kritick\u00e9)",
    "ability_werewolf_transformation": "Vlkodla\u010d\u00ed proklet\u00ed",
    "ability_werewolf_transformation/ready": "\u0160elma se hl\u00e1s\u00ed o slovo...",
    "ability_werewolf_transformation/werewolf": "Vlkodla\u010d\u00ed proklet\u00ed",
    "ability_werewolf_transformation/werewolf/stackingbuff": "Vlkodla\u010d\u00ed proklet\u00ed",
    "ability_werewolf_transformation_desc": "<span class=\"diminish\">Pasivn\u00ed komponent:</span> Ud\u00edlen\u00ed po\u0161kozen\u00ed navy\u0161uje krve\u017e\u00edznivost (p\u0159i ni\u017e\u0161\u00edm zdrav\u00ed je\u0161t\u011b v\u00edce). Jakmile Silver dos\u00e1hne maxim\u00e1ln\u00ed krve\u017e\u00edznivosti, automaticky se\u0161le tuto schopnost.<br><br><span class=\"diminish\">Aktivn\u00ed komponent:</span> Silver se prom\u011bn\u00ed ve vlka, \u010d\u00edm\u017e z\u00edsk\u00e1 bonus k {g:citadel_inline_attribute:'MaxHealth'}, bonus k {g:citadel_inline_attribute:'MoveSpeed'} a s\u010ditateln\u00fd bonus k {g:citadel_inline_attribute:'FireRate'} v\u016f\u010di nep\u0159\u00e1telsk\u00fdm hrdin\u016fm. <span class=\"highlight\">Jej\u00ed schopnosti a zbra\u0148</span> jsou tak\u00e9 nahrazeny vl\u010d\u00edmi verzemi.",
    "ability_werewolf_transformation_ready_hint": "Vypustit \u0161elmu",
    "ability_werewolf_transformation_t1_desc": "<span class=\"highlight\">+14\u00a0%</span> k balistick\u00e9 a spiritu\u00e1ln\u00ed odolnosti",
    "ability_werewolf_transformation_t2_desc": "<span class=\"highlight\">+3 m/s</span> k rychlosti pohybu a <span class=\"highlight\">125</span> k bonusov\u00e9mu zdrav\u00ed",
    "ability_werewolf_transformation_t3_desc": "P\u0159i zabit\u00ed hrdiny: Silver si obnov\u00ed schopnosti, trv\u00e1n\u00ed vl\u010d\u00ed podoby a znovu se vyl\u00e9\u010d\u00ed",
    "ability_werewolf_transformation_trigger": "S\u00edla lidskosti",
    "ability_werewolf_transformation_trigger_desc": "Silver se prom\u011bn\u00ed zp\u011bt v \u010dlov\u011bka.",
    "ability_werewolf_unloadgun": "Bleskov\u00e9 p\u0159ebit\u00ed",
    "ability_werewolf_unloadgun/buff": "Bleskov\u00e9 p\u0159ebit\u00ed",
    "ability_werewolf_unloadgun_desc": "Silver okam\u017eit\u011b p\u0159ebije svoji zbra\u0148 a pro n\u011bkolik n\u00e1sleduj\u00edc\u00edch st\u0159el z\u00edsk\u00e1 {g:citadel_inline_attribute:'BonusFireRate'} a tak\u00e9 bonusov\u00e9 {g:citadel_inline_attribute:'WeaponDamage'} zalo\u017een\u00e9 na zdrav\u00ed c\u00edle. Nev\u00fdhodou pos\u00edlen\u00fdch st\u0159el je sn\u00ed\u017een\u00e1 p\u0159esnost.",
    "ability_werewolf_unloadgun_t3_desc": "Pokud Silver tref\u00ed v\u0161echny st\u0159ely, po\u0161kozen\u00ed dle moment\u00e1ln\u00edho zdrav\u00ed c\u00edle bude o <span class=\"highlight\">8\u00a0%</span> vy\u0161\u0161\u00ed",
    "ability_wrecker_salvage": "N\u00e1siln\u00e1 recyklace",
    "ability_wrecker_salvage/modifier_wrecker_salvage": "Spojen\u00ed",
    "ability_wrecker_salvage_desc": "Wrecker se spoj\u00ed s nep\u0159\u00edtelem, za\u010dne mu ud\u00edlet <span class=\"highlight\">po\u0161kozen\u00ed</span> a s\u00e1m sebe obratem <span class=\"highlight\">l\u00e9\u010dit</span>. Aby z\u016fstalo spojen\u00ed aktivn\u00ed, Wrecker mus\u00ed na nep\u0159\u00edtele vid\u011bt a nesm\u00ed se od n\u011bj p\u0159\u00edli\u0161 vzd\u00e1lit. Pokud nep\u0159\u00edtel pod vlivem t\u00e9to schopnosti zem\u0159e, Wreckerovi se obnov\u00ed jedno nabit\u00ed <span class=\"highlight\">Biologick\u00e9 zbran\u011b</span>.",
    "ability_wrecker_salvage_quip": "Umo\u017e\u0148uje ti zkonzumovat nep\u0159\u00e1telsk\u00e9ho p\u011b\u0161\u00e1ka nebo neutr\u00e1la.",
    "ability_wrecker_salvage_t3_desc": "<span class=\"highlight\">+2 dodate\u010dn\u00e9 c\u00edle</span>",
    "ability_wrecker_teleport": "Astr\u00e1ln\u00ed let",
    "ability_wrecker_teleport_desc": "Wrecker vy\u0161le <span class=\"highlight\">l\u00e9taj\u00edc\u00ed st\u00ednovou kopii sebe sama, jej\u00ed\u017e pohyb m\u016f\u017ee ovl\u00e1dat</span>. Jakmile kopie dopadne na zem nebo naraz\u00ed do p\u0159ek\u00e1\u017eky, Wrecker <span class=\"highlight\">se teleportuje</span> na jej\u00ed pozici. V\u00fdbuch vznikl\u00fd dopadem/n\u00e1razem <span class=\"highlight\">ud\u00edl\u00ed po\u0161kozen\u00ed a sni\u017euje rychlost pohybu</span> v z\u00e1vislosti na tom, jak dlouh\u00fd byl let.",
    "ability_wrecker_teleport_quip": "Umo\u017e\u0148uje ti vyslat l\u00e9taj\u00edc\u00ed kopii sebe sama a teleportovat se na m\u00edsto jej\u00edho dopadu.",
    "ability_wrecker_ultimate": "Magnetick\u00e1 st\u00e1ze",
    "ability_wrecker_ultimate_desc": "Wrecker <span class=\"highlight\">popadne</span> libovoln\u00e9ho nep\u0159\u00edtele, na kter\u00e9ho se pod\u00edv\u00e1, <span class=\"highlight\">ulo\u017e\u00ed ho do st\u00e1ze</span> a za\u010dne ho dr\u017eet nad hlavou. Po skon\u010den\u00ed trv\u00e1n\u00ed jsou v\u0161ichni chycen\u00ed nep\u0159\u00e1tele <span class=\"highlight\">omr\u00e1\u010deni</span> a <span class=\"highlight\">utr\u017e\u00ed po\u0161kozen\u00ed</span>. Chycen\u00e1 NPC jsou <span class=\"highlight\">recyklov\u00e1na</span>.",
    "ability_wrecker_ultimate_t3_desc": "Wrecker je p\u0159i pou\u017e\u00edv\u00e1n\u00ed <span class=\"highlight\">nezraniteln\u00fd</span>",
    "ability_wrecking_ball": "Demoli\u010dn\u00ed koule",
    "ability_wrecking_ball_desc": "Wrecker vytvo\u0159\u00ed velkou kouli \u0161rotu, kter\u00e1 po odhozen\u00ed <span class=\"highlight\">ud\u011bl\u00ed po\u0161kozen\u00ed a omr\u00e1\u010d\u00ed</span> prvn\u00edho nep\u0159\u00edtele, kter\u00e9ho zas\u00e1hne. Koule je vytvo\u0159ena po ur\u010dit\u00e9 prodlev\u011b, a zat\u00edmco ji Wrecker nese, pohybuje se pomaleji.",
    "ability_wrecking_ball_quip": "Umo\u017e\u0148uje ti hodit kouli \u0161rotu, kter\u00e1 omr\u00e1\u010d\u00ed nep\u0159\u00e1tele.",
    "active_bullet_shield": "Balistick\u00fd \u0161t\u00edt",
    "afterburn_spirit_stolen_buff": "Spirit Taken",
    "afterburn_spirit_stolen_debuff": "Spirit Stolen",
    "akimbo_bulletshield": "Balistick\u00fd \u0161t\u00edt",
    "akimbo_bulletshield/modifier_duration": "{s:hero_name}'s Bullet Shield",
    "akimbo_bulletshield_desc": "Creates a shield that protects {s:hero_name} from bullets and prevents bullet based procs. Bullet shield explodes when it expires.  <br>Prevents",
    "akimbo_chargedshot": "Overload",
    "akimbo_chargedshot_desc": "{s:hero_name} charges gun and deals <span class=\"highlight\">Spirit Damage</span> to nearby enemies in front.",
    "akimbo_chargedshot_t1_desc": "<span class=\"highlight\">+{s:BonusMoveSpeed}m/s</span> move speed while charging.",
    "akimbo_chargedshot_t3_desc": "Reduces enemy bullet armor by <span class=\"highlight\">{s:BulletArmorReduction}</span> for <span class=\"highlight\">{s:BulletArmorReductionDuration}s</span>",
    "akimbo_rocketman": "Rocket Man",
    "akimbo_rocketman_desc": "{s:hero_name} transforms into a grenade that stuns enemies.",
    "akimbo_stealammo": "Steal Clip",
    "akimbo_stealammo/modifier_bonus_tech_power": "Spirit Bonus",
    "akimbo_stealammo/modifier_reload_speed": "Slow Reload",
    "akimbo_stealammo_desc": "Force targets to reload. {s:hero_name} gains <span class=\"highlight\">{s:StealTechPower}% Spirit Power</span> per target.",
    "ammo_permanent_pickup_label": "+3 % k max. n\u00e1boj\u016fm",
    "ammo_permanent_pickup_label_lv2": "+5 % k max. n\u00e1boj\u016fm",
    "ammo_permanent_pickup_label_lv3": "+7 % k max. n\u00e1boj\u016fm",
    "apocalypse_armageddon": "Armageddon",
    "apocalypse_armageddon_desc": "A pool of light marks a safe zone surrounding {s:hero_name} as meteors fall from the sky in a wide radius around the safe zone. Meteors damage allies as well as enemies, but damage to allies is reduced and non-lethal.",
    "apocalypse_discharge_soul": "Discharge Soul",
    "apocalypse_discharge_soul/modifier_tombstone_nearby_aura/modifier_tombstone_nearby": "Tombstone Nearby",
    "apocalypse_discharge_soul_desc": "Fires a projectile that damages, EMPs, and slows. Charges do not refresh with time. Collect charges by kneeling next to tombstones that appear near fallen friendly troopers.",
    "apocalypse_four_horsemen": "Four Horsemen",
    "apocalypse_four_horsemen_desc": "Summon four hologram horsemen who stampede in a straight line, damaging enemies they pass through and leaving a trail that slows and damages enemies.",
    "apocalypse_gigantic_sword": "Gigantic Sword",
    "apocalypse_gigantic_sword_desc": "{s:hero_name}'s staff turns into a gigantic sword. When active, Apocalypse's melee attack deal extra damage and cover extra range.",
    "assassin_modifier": "Nav\u00fd\u0161en\u00ed fyzick\u00e9ho po\u0161kozen\u00ed",
    "base_stat_regen": "Z\u00e1kladn\u00ed regenerace hrdiny",
    "berserker_stack": "Recept na zu\u0159ivost",
    "breakable_pickup_missing_loc": "CHYB\u011aJ\u00cdC\u00cd LOKALIZOVATELN\u00dd N\u00c1ZEV",
    "cadence_ability_anthem": "Anthem",
    "cadence_ability_anthem_desc": "Burst into an inspiring song! You and any ally that comes within range get an instant reload with an extra large clip, and have a Fire Rate bonus that increases until the song ends.",
    "cadence_ability_anthem_quip": "Lead the charge, inspiring allies in earshot and giving them weapon buffs",
    "cadence_ability_crescendo": "Crescendo",
    "cadence_ability_crescendo_desc": "Encase nearby enemies in glass in an increasing range over a short duration. Cadence then breaks the glass with her powerful voice, breaking any shields on the them, damaging them, and giving them massive bullet vulnerability for a duraiton after.",
    "cadence_ability_crescendo_quip": "Encase enemies in glass then shatter it",
    "cadence_ability_grandfinale": "Grand Finale",
    "cadence_ability_grandfinale_desc": "Build high ground undernearth Cadence. Allies fighting from the high ground get a fire rate bonus and explosive bullets.",
    "cadence_ability_grandfinale_quip": "Build a stage, then fight from it with weapon buffs.",
    "cadence_ability_lullaby": "Lullaby",
    "cadence_ability_lullaby_desc": "Lull your foes to sleep! Any enemy that comes in range of Cadence sleeps until woken by damage, Cadence goes out of range, or the song ends. Cadence has bonus regeneration while singing.",
    "cadence_ability_lullaby_quip": "Lull any foe you come within earshot of to sleep.",
    "cadence_ability_silencecontraptions": "Silence Contraptions",
    "cadence_ability_silencecontraptions_desc": "Disarm yourself perform a long-range dash melee attack. For the duration of the song, you remain disarmed and your melee abilities apply a debuff that disarms and EMP's enemy targets.",
    "cadence_ability_silencecontraptions_quip": "Start a melee brawl. No guns allowed.",
    "capture_point_escort/capturing_escort": "Zab\u00edr\u00e1n\u00ed",
    "casting_powerup_pickup": "Ses\u00edl\u00e1n\u00ed",
    "ccitadel_settings_alt_cast_hold_time_tooltip": "Ur\u010duje \u010das, po kter\u00fd mus\u00ed b\u00fdt dr\u017eena kl\u00e1vesov\u00e1 zkratka schopnosti, aby do\u0161lo k jej\u00edmu alternativn\u00edmu sesl\u00e1n\u00ed.",
    "cd_permanent_pickup_label": "+0,5\u00a0% k redukci dob obnoven\u00ed",
    "cd_permanent_pickup_label_lv2": "+0,75\u00a0% k redukci dob obnoven\u00ed",
    "cd_permanent_pickup_label_lv3": "+1\u00a0% k redukci dob obnoven\u00ed",
    "change_team_powerup_pickup": "Zm\u011bna t\u00fdmu",
    "chat_wheel_options": "MO\u017dNOSTI KOLE\u010cKA",
    "chrono_time_trap_debuff": "Time Bomb",
    "citadel_ClearHeroHotkeyBindings": "Resetovat pro vybran\u00e9ho hrdinu",
    "citadel_Hotkeys_Tooltip_PerUnitHotkeys": "Umo\u017e\u0148uje povolit/zak\u00e1zat kl\u00e1vesov\u00e9 zkratky specifick\u00e9 pro hrdiny.",
    "citadel_ability_ballista_ammo_pack": "Belt Feed",
    "citadel_ability_ballista_ammo_pack_desc": "Equips an ammo backpack, allowing rapid fire of heavy ballistic shells. Slows the user somewhat.<br><br>This can be cancelled by toggling off. Remaining shells will be lost.",
    "citadel_ability_ballista_ammo_pack_t1_desc": "<span class=\"highlight\">+{s:ClipSize}</span> shells",
    "citadel_ability_ballista_bullet_storm": "Bullet Storm",
    "citadel_ability_ballista_bullet_storm/modifier_ballista_bullet_storm_aura/modifier_ballista_bullet_storm_debuff": "Bullet Storm",
    "citadel_ability_ballista_bullet_storm_desc": "Fires a shell into the air which explodes into a rain of shrapnel. Deals damage over time and slows.",
    "citadel_ability_ballista_fusion_bomb": "Fusion Bomb",
    "citadel_ability_ballista_fusion_bomb/modifier_ballista_fusion_bomb_warning_aura/modifier_ballista_fusion_bomb_warning_target": "Take cover!",
    "citadel_ability_ballista_fusion_bomb/modifier_citadel_ballista_fusion_bomb_plant": "Planting bomb...",
    "citadel_ability_ballista_fusion_bomb/modifier_citadel_ballista_fusion_bomb_slow": "Zpomalen\u00ed",
    "citadel_ability_ballista_fusion_bomb_desc": "Plants a fused bomb that deals light damage every second, until it explodes after {s:Fuse}.",
    "citadel_ability_ballista_mine_field": "Mine Field",
    "citadel_ability_ballista_mine_field_desc": "Places a clister of proximity mines around the target area. Mines deal damage and slow their victims",
    "citadel_ability_ballista_mine_field_t2_desc": "<span class=\"highlight\">+{s:NumMines}</span> mines",
    "citadel_ability_ballista_shell_shotgun": "Flak Cannon",
    "citadel_ability_ballista_shell_shotgun_desc": "Ballista wields a massive flak cannon, dealing damage and knocking back enemies in front of her.<br><br>Deals weapon damage",
    "citadel_ability_ballista_shell_shotgun_t3_desc": "Hitting <span class=\"highlight\">{s:TargetsToAddCharge}+</span> targets refunds charge",
    "citadel_ability_basicdamagereflect": "Reflect Basic Damage",
    "citadel_ability_bebop_laser_beam": "Hyper paprsek",
    "citadel_ability_bebop_laser_beam_desc": "Bebop nabije sv\u016fj laser a za\u010dne vypou\u0161t\u011bt paprsek ni\u010div\u00e9 energie, kter\u00fd ud\u00edl\u00ed {g:citadel_inline_attribute:'SpiritDamage'} a aplikuje {g:citadel_inline_attribute:'Slow'}.",
    "citadel_ability_bebop_laser_beam_quip": "Umo\u017e\u0148uje ti vypustit ni\u010div\u00fd paprsek.",
    "citadel_ability_bebop_laser_beam_t3_desc": "Paprsek l\u00e9\u010d\u00ed Bebopa <span class=\"highlight\">65\u00a0%</span> z po\u0161kozen\u00ed ud\u011blen\u00e9ho hrdin\u016fm a 20\u00a0% z po\u0161kozen\u00ed ud\u011blen\u00e9ho nehrdin\u016fm",
    "citadel_ability_bull_charge": "Zu\u0159iv\u00fd b\u011bh",
    "citadel_ability_bull_charge_desc": "Abrams se rozeb\u011bhne vp\u0159ed a <panel class=\"InlineAttributeIcon Pulling\" replacechar=\"_\"><span class=\"InlineAttributeName Pulling\">nabere na ramena</span> v\u0161echny nep\u0159\u00e1telsk\u00e9 hrdiny stoj\u00edc\u00ed mu v cest\u011b. P\u0159\u00edpadn\u00fd n\u00e1raz do zdi pot\u00e9 vy\u00fast\u00ed v {g:citadel_inline_attribute:'Stun'} nabran\u00fdch hrdin\u016f.<br><span class=\"diminish\">Nabr\u00e1n\u00edm hrdiny z\u00edsk\u00e1 Abrams tak\u00e9 bonus k rychlosti aktu\u00e1ln\u00edho b\u011bhu.</span>",
    "citadel_ability_bull_charge_on_hero_collide_header": "Po nabr\u00e1n\u00ed hrdiny:",
    "citadel_ability_bull_charge_on_wall_header": "Po n\u00e1razu do zdi:",
    "citadel_ability_bull_charge_quip": "Umo\u017e\u0148uje ti vyb\u011bhnout do bitvy a vz\u00edt s sebou i nep\u0159\u00e1tele.",
    "citadel_ability_bull_charge_t1_desc": "Po nabr\u00e1n\u00ed hrdiny: <span class=\"highlight\">+2.2 bod\u016f</span> k fyzick\u00e9mu po\u0161kozen\u00ed na <span class=\"highlight\">8 s</span>",
    "citadel_ability_bull_charge_t2_desc": "Po n\u00e1razu do zdi: <span class=\"highlight\">+0.45 s</span> k trv\u00e1n\u00ed omr\u00e1\u010den\u00ed",
    "citadel_ability_bull_heal": "S\u00e1n\u00ed \u017eivota",
    "citadel_ability_bull_heal/modifier_bull_heal_aura": "S\u00e1n\u00ed \u017eivota",
    "citadel_ability_bull_heal_desc": "Abrams za\u010dne nep\u0159\u00e1tel\u016fm p\u0159ed sebou ud\u00edlet {g:citadel_inline_attribute:'SpiritDPS'} a sebe \u010d\u00e1st\u00ed z tohoto po\u0161kozen\u00ed {g:citadel_inline_attribute:'Heals'}.",
    "citadel_ability_bull_heal_quip": "Umo\u017e\u0148uje ti s\u00e1t zdrav\u00ed nep\u0159\u00e1tel p\u0159ed tebou.",
    "citadel_ability_bull_heal_t3_desc": "<span class=\"highlight\">+20 bod\u016f k po\u0161kozen\u00ed/s</span> a <span class=\"highlight\">lep\u0161\u00ed \u0161k\u00e1lov\u00e1n\u00ed po\u0161kozen\u00ed</span>",
    "citadel_ability_bull_leap": "Seismick\u00fd dopad",
    "citadel_ability_bull_leap_desc": "Abrams vysko\u010d\u00ed vysoko do vzduchu a dostane mo\u017enost vybrat si m\u00edsto dopadu. Jakmile pot\u00e9 dopadne na zem, nep\u0159\u00e1tel\u016fm v rozsahu ud\u011bl\u00ed {g:citadel_inline_attribute:'SpiritDamage'} a aplikuje na n\u011b {g:citadel_inline_attribute:'Stun'}.",
    "citadel_ability_bull_leap_quip": "Umo\u017e\u0148uje ti dopadnout na nep\u0159\u00e1tele z v\u00fd\u0161ky a omr\u00e1\u010dit je.",
    "citadel_ability_bull_leap_t2_desc": "P\u0159i z\u00e1sahu hrdiny: +100 bod\u016f k max. zdrav\u00ed a +14\u00a0% k rychlosti st\u0159elby",
    "citadel_ability_bull_leap_t3_desc": "Po sesl\u00e1n\u00ed se Abrams stane <span class=\"highlight\">nezastaviteln\u00fdm</span>",
    "citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall",
    "citadel_ability_card_toss": "Eso v ruk\u00e1vu",
    "citadel_ability_card_toss_desc": "Wraith po ud\u011blen\u00ed ur\u010dit\u00e9ho mno\u017estv\u00ed fyzick\u00e9ho po\u0161kozen\u00ed vyvol\u00e1 kartu, kterou m\u016f\u017ee n\u00e1sledn\u00fdm sesl\u00e1n\u00edm schopnosti vrhnout na pozici zam\u011b\u0159ova\u010de.",
    "citadel_ability_card_toss_quip": "Umo\u017e\u0148uje ti vrhat karty ud\u00edlej\u00edc\u00ed po\u0161kozen\u00ed.",
    "citadel_ability_card_toss_t3_desc": "<span class=\"highlight\">+50 %</span> k rychlosti vyvol\u00e1v\u00e1n\u00ed karet a karty aplikuj\u00edc\u00ed na <span class=\"highlight\">1 s</span> <span class=\"highlight\">30%</span> zpomalen\u00ed",
    "citadel_ability_chain_lightning": "Chain Lightning",
    "citadel_ability_chain_lightning_t1": "Chain Radius",
    "citadel_ability_chain_lightning_t2": "Chain Damage",
    "citadel_ability_chain_lightning_t3": "360 Cone",
    "citadel_ability_chain_lightning_t3_desc": "Chain lightning can hit any enemies around the target.",
    "citadel_ability_charged_tackle": "Charged Tackle",
    "citadel_ability_charged_tackle/modifier_charge_pull_enemy": "Charged Tackle",
    "citadel_ability_charged_tackle_cancel_channel": "Stop Charging",
    "citadel_ability_charged_tackle_desc": "Build up power then enter a charge, <span class=\"highlight\">dragging and damaging enemies</span> in your path. Can be canceled early.",
    "citadel_ability_charged_tackle_quip": "Charge into combat",
    "citadel_ability_charged_tackle_t1_desc": "<span class=\"highlight\">+{s:Damage}</span> Damage and <span class=\"highlight\">+{s:ChargeDistance}m</span> Charge Distance.",
    "citadel_ability_charged_tackle_t2_desc": "Gain a <span class=\"highlight\">{s:TechShield}HP Spirit Shield</span> for <span class=\"highlight\">{s:TechShieldDuration}s</span> when Charged Tackle ends.",
    "citadel_ability_charged_tackle_t3_desc": "<span class=\"highlight\">Remove Prepare Time</span> and <span class=\"highlight\">{s:AbilityCooldown}s</span> Ability Cooldown",
    "citadel_ability_chrono_kinetic_carbine": "Kinetick\u00e1 karabina",
    "citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine": "Kinetick\u00e1 karabina",
    "citadel_ability_chrono_kinetic_carbine_charged": "NABIT\u00c1!",
    "citadel_ability_chrono_kinetic_carbine_desc": "Paradox nabije a vypust\u00ed st\u0159elu energie, kter\u00e1 ud\u011bl\u00ed {g:citadel_inline_attribute:'SpiritDamage'} a <span class=\"highlight\">zastav\u00ed \u010das</span> pro zasa\u017een\u00e9 nep\u0159\u00e1tele. Ud\u011blen\u00e9 po\u0161kozen\u00ed je navy\u0161ov\u00e1no podle <panel class=\"InlineAttributeIcon WeaponDamage\" replacechar=\"_\"><span class=\"InlineAttributeName WeaponDamage\">fyzick\u00e9ho po\u0161kozen\u00ed</span>. P\u0159i nab\u00edjen\u00ed st\u0159ely z\u00edsk\u00e1v\u00e1 Paradox bonus k rychlosti pohybu.<br><br>Zat\u00edmco Paradox nab\u00edj\u00ed st\u0159elu a nach\u00e1z\u00ed se ve vzduchu, stiskem {g:citadel_binding:'ADS'} pro sebe m\u016f\u017ee zpomalit \u010das.",
    "citadel_ability_chrono_kinetic_carbine_expiring": "VYPRCH\u00c1V\u00c1N\u00cd",
    "citadel_ability_chrono_kinetic_carbine_quip": "Umo\u017e\u0148uje ti nab\u00edt svoji zbra\u0148, kter\u00e1 pot\u00e9 ud\u011bl\u00ed vy\u0161\u0161\u00ed po\u0161kozen\u00ed a zastav\u00ed pro nep\u0159\u00edtele \u010das.",
    "citadel_ability_chrono_kinetic_carbine_t2_desc": "-8\u00a0s z doby obnoven\u00ed a +2\u00a0s k trv\u00e1n\u00ed nabit\u00ed st\u0159ely",
    "citadel_ability_chrono_kinetic_carbine_t3_desc": "+50\u00a0% ke \u0161k\u00e1lov\u00e1n\u00ed max. po\u0161kozen\u00ed",
    "citadel_ability_chrono_pulse_grenade": "Pulzn\u00ed gran\u00e1t",
    "citadel_ability_chrono_pulse_grenade_AMP": "Nav\u00fd\u0161en\u00ed po\u0161kozen\u00ed od Pulzn\u00edho gran\u00e1tu",
    "citadel_ability_chrono_pulse_grenade_desc": "Paradox hod\u00ed gran\u00e1t, kter\u00fd po dopadu za\u010dne pulzovat. Ka\u017ed\u00fd pulz pak nep\u0159\u00e1tel\u016fm <span class=\"highlight\">ud\u011bl\u00ed po\u0161kozen\u00ed, sn\u00ed\u017e\u00ed rychlost pohybu a aplikuje na n\u011b s\u010ditateln\u00e9 nav\u00fd\u0161en\u00ed po\u0161kozen\u00ed</span> utr\u017een\u00e9ho od Paradox.",
    "citadel_ability_chrono_pulse_grenade_quip": "Umo\u017e\u0148uje ti hodit gran\u00e1t, kter\u00fd s ka\u017ed\u00fdm pulzem ud\u00edl\u00ed po\u0161kozen\u00ed a zpomaluje pohyb.",
    "citadel_ability_chrono_pulse_grenade_t3_desc": "<span class=\"highlight\">+36\u00a0bod\u016f</span> k po\u0161kozen\u00ed za pulz a <span class=\"highlight\">+0.75\u00a0m</span> k rozsahu za pulz",
    "citadel_ability_chrono_sphere": "Chrono's Sphere",
    "citadel_ability_chrono_sphere_desc": "{s:hero_name} creates a Time Vortex that <span class=\"highlight\">slows down the flow of time</span> for enemies. Enemies are also <span class=\"highlight\">Silenced</span> while in the Vortex.",
    "citadel_ability_chrono_sphere_quip": "Create a slow-down time vortex",
    "citadel_ability_chrono_sphere_t3_desc": "On creation, the Time Vortex will <span class=\"highlight\">pull all enemies in to its center.</span>",
    "citadel_ability_chrono_swap": "Paradoxn\u00ed prohozen\u00ed",
    "citadel_ability_chrono_swap_desc": "Paradox hod\u00ed projektil, kter\u00fd <span class=\"highlight\">prohod\u00ed jej\u00ed pozici se zac\u00edlen\u00fdm nep\u0159\u00e1telsk\u00fdm hrdinou</span>. Zat\u00edmco prob\u00edh\u00e1 prohozen\u00ed, nep\u0159\u00edtel <span class=\"highlight\">dost\u00e1v\u00e1 pr\u016fb\u011b\u017en\u00e9 po\u0161kozen\u00ed</span> a Paradox na toto po\u0161kozen\u00ed aplikuje <span class=\"highlight\">spiritu\u00e1ln\u00ed vampirismus</span>.",
    "citadel_ability_chrono_swap_quip": "Umo\u017e\u0148uje ti prohodit si pozici s nep\u0159\u00e1telsk\u00fdm hrdinou.",
    "citadel_ability_chrono_time_wall": "Ze\u010f \u010dasu",
    "citadel_ability_chrono_time_wall_desc": "Paradox vytvo\u0159\u00ed ze\u010f schopnou <span class=\"highlight\">zastavit \u010das</span> pro v\u0161echny <span class=\"highlight\">nep\u0159\u00e1telsk\u00e9 projektily a st\u0159ely</span>, kter\u00e9 j\u00ed projdou. Kdy\u017e zd\u00ed projdou nep\u0159\u00e1tel\u00e9, jsou kr\u00e1tce <span class=\"highlight\">zpomaleni</span>.",
    "citadel_ability_chrono_time_wall_quip": "Umo\u017e\u0148uje ti vytvo\u0159it ze\u010f, kter\u00e1 v\u00fdrazn\u011b zpomaluje nep\u0159\u00e1telsk\u00e9 projektily.",
    "citadel_ability_chrono_time_wall_t1_desc": "<span class=\"highlight\">+2\u00a0m k \u0161\u00ed\u0159ce</span><br>a <span class=\"highlight\">+1\u00a0m k v\u00fd\u0161ce zdi</span>",
    "citadel_ability_chrono_time_wall_t2_desc": "<span class=\"highlight\">+9\u00a0%</span> k po\u0161kozen\u00ed projit\u00edm dle max. zdrav\u00ed nep\u0159\u00edtele",
    "citadel_ability_chrono_time_wall_t3_desc": "Nep\u0159\u00e1tel\u00e9, kte\u0159\u00ed projdou zd\u00ed, jsou tak\u00e9 na 2.5 s <span class=\"highlight\">uml\u010deni</span>",
    "citadel_ability_converge": "Converge",
    "citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.",
    "citadel_ability_dash": "V\u00fdpad",
    "citadel_ability_defensive_fortress": "Defensive Fortress",
    "citadel_ability_defensive_fortress_desc": "Summon a large defensive shield that blocks enemy bullets but lets you and your teammate shoot through it.",
    "citadel_ability_drone_boss_laser_beam": "Boss\u016fv laser",
    "citadel_ability_drone_detecting_enemies": "Drone Infrared Camera",
    "citadel_ability_drone_detecting_enemies_desc": "Outlines all enemy players (including hidden enemies) infront of where the drone is currently looking at.",
    "citadel_ability_drone_detecting_enemies_t3": "Drone Infrared Camera",
    "citadel_ability_drone_detecting_enemies_t3_desc": "Enable Drone infrared Camera",
    "citadel_ability_drone_teleport": "Drone Teleport",
    "citadel_ability_drone_teleport_desc": "Instant Cast: teleports Hijack below the drone after the cast delay.",
    "citadel_ability_duo_arc_cannon": "Arc Cannon",
    "citadel_ability_duo_arc_cannon_desc": "Duo's drone sweeps its laser <span class=\"highlight\">{s:SweepCount} times</span> from the sky, dealing damage to anyone caught in its path.",
    "citadel_ability_duo_arc_cannon_t1_desc": "Burns ground, dealing <span class=\"highlight\">{s:BurnDPS} dps</span> for <span class=\"highlight\">{s:BurnDuration}s</span>",
    "citadel_ability_duo_arc_cannon_t3_desc": "<span class=\"highlight\">+{s:SweepCount}</span> sweeps<br><span class=\"highlight\">{s:SweepInterval}s</span> between laser sweeps",
    "citadel_ability_duo_energy_link": "Energy Link",
    "citadel_ability_duo_energy_link_desc": "A short range tether which heals your drone. Breaks if you walk out of range.<br><br>If targeting an enemy, deals damage instead.",
    "citadel_ability_duo_energy_link_t2_desc": "<span class=\"highlight\">+{s:ExternalBonusHealthRegen}</span> Regen<br><span class=\"highlight\">+{s:DPS}</span> DPS",
    "citadel_ability_duo_energy_link_t3_desc": "Applies damage and healing effects within {s:ZapDistance}m of target",
    "citadel_ability_duo_fusion_scalpel": "Fusion Scalpel",
    "citadel_ability_duo_fusion_scalpel_desc": "Forms a link between you and your drone, dealing damage to enemies which touch it",
    "citadel_ability_duo_fusion_scalpel_t2_desc": "Slows enemies by <span class=\"highlight\">{s:SlowPercent}%</span> for {s:DebuffDuration}s",
    "citadel_ability_duo_fusion_scalpel_t3_desc": "Link with up to <span class=\"highlight\">{s:MaxAllyLinks}</span> nearby allies",
    "citadel_ability_duo_grenade": "Grenade",
    "citadel_ability_duo_grenade_desc": "Throw a grenade that explodes after {s:ArmingDuration}s",
    "citadel_ability_duo_grenade_t3_desc": "<span class=\"highlight\">+{s:AbilityCharges}</span> charges and Charge Delay <span class=\"highlight\">{s:AbilityCooldownBetweenCharge}s</span>",
    "citadel_ability_duo_order": "Order",
    "citadel_ability_duo_order_attack": "Attack",
    "citadel_ability_duo_order_attack_desc": "Orders your drone to attack a specific target. It will chase the target as needed to shoot the target",
    "citadel_ability_duo_order_cancel": "Cancel",
    "citadel_ability_duo_order_follow": "Follow",
    "citadel_ability_duo_order_follow_desc": "Orders your drone to follow you. It will automatically attack anyone who shoots you, or anyone you shoot.",
    "citadel_ability_duo_order_sentry": "Sentry",
    "citadel_ability_duo_order_sentry_desc": "Orders your drone to guard an area. It will automatically attack any nearby threats",
    "citadel_ability_duo_summon_drone": "Summon",
    "citadel_ability_duo_summon_drone_desc": "Summons your drone.",
    "citadel_ability_duo_summon_drone_t1_desc": "Drone also gets player items",
    "citadel_ability_duo_summon_drone_t2_desc": "Fire a barrage of rockets while in sentry mode",
    "citadel_ability_duo_summon_drone_t3_desc": "Immobilize targets in place in attack mode",
    "citadel_ability_fissure_wall": "Spektr\u00e1ln\u00ed ze\u010f",
    "citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "Debuff po\u0161kozen\u00ed od Spektr\u00e1ln\u00ed zdi",
    "citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall",
    "citadel_ability_fissure_wall_desc": "McGinnis nech\u00e1 ze zem\u011b vyrazit <span class=\"highlight\">nepr\u016fchoz\u00ed ze\u010f</span>. Nep\u0159\u00e1tel\u00e9 nach\u00e1zej\u00edc\u00ed se pobl\u00ed\u017e m\u00edsta, kde ze\u010f vyraz\u00ed, <span class=\"highlight\">utr\u017e\u00ed po\u0161kozen\u00ed</span> a <span class=\"highlight\">je sn\u00ed\u017eena rychlost jejich pohybu</span>.<br>Po sesl\u00e1n\u00ed je mo\u017en\u00e9 stiskem {g:citadel_binding:'Attack'} nebo {g:citadel_binding:'Ability3'} nechat ze\u010f vyrazit ze zem\u011b p\u0159ed\u010dasn\u011b.",
    "citadel_ability_fissure_wall_quip": "Umo\u017e\u0148uje ti vytvo\u0159it ze\u010f blokuj\u00edc\u00ed pohyb.",
    "citadel_ability_fissure_wall_t1_desc": "Ze\u010f <span class=\"highlight\">odstra\u0148uje 1 d\u00edlek v\u00fddr\u017ee</span> zasa\u017een\u00fdch nep\u0159\u00e1tel a na 7\u00a0s o <span class=\"highlight\">15\u00a0%</span> navy\u0161uje po\u0161kozen\u00ed, kter\u00e9 utr\u017e\u00ed od McGinnis",
    "citadel_ability_fissure_wall_t3_desc": "Zasa\u017een\u00ed nep\u0159\u00e1tel\u00e9 jsou tak\u00e9 na <span class=\"highlight\">0.75\u00a0s omr\u00e1\u010deni</span>",
    "citadel_ability_fissure_wall_trigger": "Trigger Fissure Wall",
    "citadel_ability_flying_strike": "Let\u00edc\u00ed \u010depel",
    "citadel_ability_flying_strike/slow": "Zpomalen\u00ed od Let\u00edc\u00ed \u010depele",
    "citadel_ability_flying_strike/weapon_buff": "+Weapon Damage",
    "citadel_ability_flying_strike_desc": "Yamato hod\u00ed na nep\u0159\u00edtele kotevn\u00ed h\u00e1k, <span class=\"highlight\">po jeho\u017e lan\u011b se pot\u00e9 p\u0159it\u00e1hne a tomuto nep\u0159\u00edteli ud\u011bl\u00ed po\u0161kozen\u00ed a sn\u00ed\u017e\u00ed rychlost jeho pohybu</span>.",
    "citadel_ability_flying_strike_quip": "Umo\u017e\u0148uje ti rychle se p\u0159it\u00e1hnout k nep\u0159\u00edteli.",
    "citadel_ability_flying_strike_t3_desc": "Yamato se m\u016f\u017ee p\u0159it\u00e1hnout ke <span class=\"highlight\">spojeneck\u00fdm hrdin\u016fm</span> a po p\u0159ita\u017een\u00ed z\u00edsk\u00e1 na <span class=\"highlight\">10\u00a0s</span> <span class=\"highlight\">+6\u00a0bod\u016f</span> k fyzick\u00e9mu po\u0161kozen\u00ed",
    "citadel_ability_gigawatt_lightning_strike": "Blesk \u017divouc\u00ed bou\u0159e",
    "citadel_ability_grapplehook": "Grapple Hook",
    "citadel_ability_grapplehook_desc": "Launches out a hook, and pull {s:hero_name} towards the wall it hits.",
    "citadel_ability_healing_slash": "Karm\u00ednov\u00e9 seknut\u00ed",
    "citadel_ability_healing_slash/debuff": "Karm\u00ednov\u00e9 seknut\u00ed",
    "citadel_ability_healing_slash_desc": "Yamato sekne nep\u0159\u00e1tele nach\u00e1zej\u00edc\u00ed se p\u0159ed n\u00ed, \u010d\u00edm\u017e jim <span class=\"highlight\">ud\u011bl\u00ed po\u0161kozen\u00ed a sn\u00ed\u017e\u00ed rychlost jejich st\u0159elby</span>. Pokud Yamato zas\u00e1hne nep\u0159\u00e1telsk\u00e9ho hrdinu, <span class=\"highlight\">vyl\u00e9\u010d\u00ed se</span>.",
    "citadel_ability_healing_slash_quip": "Umo\u017e\u0148uje ti seknout nep\u0159\u00e1tele pobl\u00ed\u017e a od hrdin\u016f se vyl\u00e9\u010dit.",
    "citadel_ability_hijack_mind_control": "Hack Enemy Units",
    "citadel_ability_hijack_mind_control_desc": "Changes the team of enemy NPC's in an area and gives them extra health and bonus weapon damage. {s:hero_name} and nearby allies gain half the gold bounty for each hacked unit.",
    "citadel_ability_hijack_mind_control_t1_desc": "Hacked units deal an extra <span class=\"highlight\">{s:UnitBonusDamagePercent}</span>% damage",
    "citadel_ability_hijack_mind_control_t3_2_desc": "Hacked units deal an extra <span class=\"highlight\">{s:UnitBonusDamagePercent}</span>% damage",
    "citadel_ability_hijack_stacking_weapon_jammer": "Weapon Jammer",
    "citadel_ability_hijack_stacking_weapon_jammer_desc": "Your bullets charge up a <span class=\"highlight\">Weapon Jammer</span> on enemy heroes that will give them a <span class=\"highlight\">percent chance to misfire</span> (bullet does not fire and they damage themselves).",
    "citadel_ability_hook": "Drap\u00e1k",
    "citadel_ability_hook_desc": "Bebop vyst\u0159el\u00ed svoji mechanickou ruku, kter\u00e1 <panel class=\"InlineAttributeIcon Pulls\" replacechar=\"_\"><span class=\"InlineAttributeName Pulls\">zachyt\u00ed a p\u0159it\u00e1hne</span> prvn\u00ed jednotku, kter\u00e9 se dotkne.<br><br><span class=\"diminish\">P\u0159ita\u017eeni mohou b\u00fdt i spojenci.</br>",
    "citadel_ability_hook_quip": "Umo\u017e\u0148uje ti p\u0159it\u00e1hnout jednotky k sob\u011b.",
    "citadel_ability_hook_t1_desc": "P\u0159ita\u017een\u00ed nep\u0159\u00e1tel\u00e9 dost\u00e1vaj\u00ed od Bebopa 6 s <span class=\"highlight\">o 20 % vy\u0161\u0161\u00ed fyzick\u00e9 po\u0161kozen\u00ed</span>",
    "citadel_ability_hornet_chain": "Svazuj\u00edc\u00ed k\u016fl",
    "citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection": "P\u0159iv\u00e1z\u00e1n\u00ed k zemi",
    "citadel_ability_hornet_chain_desc": "Vindicta hod\u00ed k\u016fl, kter\u00fd <span class=\"highlight\">p\u0159iv\u00e1\u017ee nep\u0159\u00e1tele</span> k m\u00edstu, kam dopadne. Nep\u0159\u00e1tel\u00e9 se mohou vzd\u00e1lit maxim\u00e1ln\u011b na d\u00e9lku lana.",
    "citadel_ability_hornet_chain_quip": "Umo\u017e\u0148uje ti p\u0159iv\u00e1zat nep\u0159\u00e1tele k ur\u010dit\u00e9mu m\u00edstu.",
    "citadel_ability_hornet_chain_t3_desc": "<span class=\"highlight\">+1\u00a0m</span> k rozsahu p\u0159iv\u00e1z\u00e1n\u00ed a <span class=\"highlight\">+0.5\u00a0s</span> k trv\u00e1n\u00ed p\u0159iv\u00e1z\u00e1n\u00ed",
    "citadel_ability_hornet_crit_stacking_buff": "Headhunter",
    "citadel_ability_hornet_crit_stacking_buff_desc": "Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times.",
    "citadel_ability_hornet_crit_vulernability": "Vindicta's Mark",
    "citadel_ability_hornet_crit_vulernability_desc": "Your shots have a chance to leave targets vulnerable, causing all bullets to crit them.  Headshots are guaranteed to apply this effect.",
    "citadel_ability_hornet_explosive_headshots": "Explosive Headshots",
    "citadel_ability_hornet_explosive_headshots_desc": "Headshots you deal explode, dealing a percent of the damage to nearby enemies.",
    "citadel_ability_hornet_leap": "V\u00fdhodn\u00e1 pozice",
    "citadel_ability_hornet_leap_desc": "Vindicta vysko\u010d\u00ed do vzduchu a za\u010dne <span class=\"highlight\">se vzn\u00e1\u0161et</span>. Zat\u00edmco se vzn\u00e1\u0161\u00ed, jej\u00ed zbra\u0148 ud\u00edl\u00ed <span class=\"highlight\">bonusov\u00e9 spiritu\u00e1ln\u00ed po\u0161kozen\u00ed</span>.",
    "citadel_ability_hornet_leap_quip": "Umo\u017e\u0148uje ti pos\u00edlit tvoji zbra\u0148 a za\u010d\u00edt se vzn\u00e1\u0161et.",
    "citadel_ability_hornet_leap_t1_desc": "Zat\u00edmco se Vindicta vzn\u00e1\u0161\u00ed, z\u00edsk\u00e1v\u00e1 tak\u00e9 <span class=\"highlight\">+50\u00a0%</span> k z\u00e1kladn\u00edmu po\u010dtu n\u00e1boj\u016f",
    "citadel_ability_hornet_mark": "Vindicta's Mark",
    "citadel_ability_hornet_mark_desc": "Vindicta mark's an enemy. They are visible on the minimap for the duration, and Vindicta can detect them through walls.",
    "citadel_ability_hornet_mark_t2_desc": "When a marked enemy is killed, Vindicta immediately gains <span class=\"highlight\">{s:ChargeForKill} Charge for Assassinate</span>",
    "citadel_ability_hornet_nest": "Vindicta Nest",
    "citadel_ability_hornet_nest_desc": "Deploys a nest which will deploy Vindicta drones that fly slowly forward, attacking all enemies.",
    "citadel_ability_hornet_snipe": "Odst\u0159elov\u00e1n\u00ed",
    "citadel_ability_hornet_snipe_desc": "Vindicta za\u010dne m\u00ed\u0159it p\u0159es dalekohled sv\u00e9 pu\u0161ky, co\u017e nav\u00fd\u0161\u00ed po\u0161kozen\u00ed a dosah jej\u00edch st\u0159el. Ne\u017e Vindicta v r\u00e1mci 1 sekundy naplno zam\u00ed\u0159\u00ed, po\u0161kozen\u00ed je pouze \u010d\u00e1ste\u010dn\u00e9. St\u0159ely n\u00e1sledn\u011b ud\u00edl\u00ed <span class=\"highlight\">bonusov\u00e9 po\u0161kozen\u00ed</span> nep\u0159\u00e1tel\u016fm, kte\u0159\u00ed maj\u00ed <span class=\"highlight\">m\u00e9n\u011b ne\u017e 50\u00a0% zdrav\u00ed</span>. Pokud Vindicta jednou z t\u011bchto st\u0159el zabije nep\u0159\u00e1telsk\u00e9ho hrdinu, <span class=\"highlight\">z\u00edsk\u00e1 bonus k fyzick\u00e9mu po\u0161kozen\u00ed</span>.",
    "citadel_ability_hornet_snipe_quip": "Umo\u017e\u0148uje ti odst\u0159elovat nep\u0159\u00e1tele zes\u00edlen\u00fdmi \u00fatoky.",
    "citadel_ability_hornet_snipe_t3_desc": "Assassinate kills grant +250 souls",
    "citadel_ability_hornet_sting": "Z\u00e1hrobn\u00ed vr\u00e1na",
    "citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff": "Z\u00e1hrobn\u00ed vr\u00e1na",
    "citadel_ability_hornet_sting_desc": "Vindicta vypust\u00ed sv\u00e9ho ok\u0159\u00eddlen\u00e9ho spole\u010dn\u00edka, kter\u00fd ud\u011bl\u00ed <span class=\"highlight\">po\u0161kozen\u00ed n\u00e1razem</span>, redukuje balistickou odolnost a tak\u00e9 aplikuje <span class=\"highlight\">krv\u00e1cen\u00ed</span>, kter\u00e9 ud\u00edl\u00ed po\u0161kozen\u00ed v z\u00e1vislosti na <span class=\"highlight\">moment\u00e1ln\u00edm zdrav\u00ed c\u00edle</span>.",
    "citadel_ability_hornet_sting_quip": "Umo\u017e\u0148uje ti nechat nep\u0159\u00e1tele krv\u00e1cet.",
    "citadel_ability_hornet_sting_t1_desc": "Vr\u00e1na <span class=\"highlight\">se nejv\u00fd\u0161e 2\u00d7 odraz\u00ed</span> sm\u011brem k dal\u0161\u00edm nep\u0159\u00e1tel\u016fm v okruhu 15\u00a0m",
    "citadel_ability_hornet_sting_t3_desc": "-8\u00a0% z balistick\u00e9 odolnosti a -8\u00a0% ze spiritu\u00e1ln\u00ed odolnosti c\u00edle",
    "citadel_ability_infinity_slash": "St\u00ednov\u00e1 du\u0161e",
    "citadel_ability_infinity_slash/timer": "St\u00ednov\u00e1 du\u0161e",
    "citadel_ability_infinity_slash_buff_header": "Per Hero Hit",
    "citadel_ability_infinity_slash_desc": "Yamato se prom\u011bn\u00ed ve st\u00ednov\u00fd p\u0159\u00edzrak \u2013 po po\u010d\u00e1te\u010dn\u00ed transformaci, kdy je <span class=\"highlight\">nezraniteln\u00e1</span>, jsou <span class=\"highlight\">resetov\u00e1ny a o 60 % zrychleny doby obnoven\u00ed jej\u00edch ostatn\u00edch schopnost\u00ed</span> a ona sama z\u00edsk\u00e1 <span class=\"highlight\">imunitu v\u016f\u010di negativn\u00edm stavov\u00fdm efekt\u016fm</span> a <span class=\"highlight\">v\u00fdrazn\u00fd bonus k balistick\u00e9 i spiritu\u00e1ln\u00ed odolnosti</span>.<br>Tak\u00e9 plat\u00ed, \u017ee kdykoli Yamato v t\u00e9to podob\u011b zabije nep\u0159\u00e1telsk\u00e9ho hrdinu, je <span class=\"highlight\">vyl\u00e9\u010dena</span> a dojde k <span class=\"highlight\">prodlou\u017een\u00ed trv\u00e1n\u00ed schopnosti</span>.",
    "citadel_ability_infinity_slash_quip": "Umo\u017e\u0148uje ti st\u00e1t se siln\u011bj\u0161\u00edm a nezraniteln\u00fdm.",
    "citadel_ability_infinity_slash_t3_desc": "+3\u00a0s k trv\u00e1n\u00ed<br>+20\u00a0% k balistick\u00e9 odolnosti<br>+20\u00a0% ke spiritu\u00e1ln\u00ed odolnosti",
    "citadel_ability_interrupted": "Schopnost je p\u0159eru\u0161ena",
    "citadel_ability_jump": "Skok",
    "citadel_ability_kali_disruptive_charge": "Pack Hunter",
    "citadel_ability_kali_disruptive_charge_desc": "Provides a <span class=\"highlight\">large speed bonus</span> to you and nearby allies. The speed bonus decays over time.",
    "citadel_ability_kali_disruptive_charge_quip": "You and nearby allies move much faster",
    "citadel_ability_kali_disruptive_charge_t2_desc": "<span class=\"highlight\">{s:LifestealPercent}% Damage Lifesteal</span> for the duration of Pack Hunter",
    "citadel_ability_kali_spinning_blade": "Occilioblade",
    "citadel_ability_kali_spinning_blade_desc": "Throw a spinning blade that <span class=\"highlight\">deals damage</span> and <span class=\"highlight\">returns</span> to you.",
    "citadel_ability_kali_spinning_blade_quip": "Launch a boomerang that flies back",
    "citadel_ability_kali_spinning_blade_t1_desc": "<span class=\"highlight\">{s:SlowPercent}% slow</span> for <span class=\"highlight\">{s:SlowDuration}s</span> on enemies hit",
    "citadel_ability_kali_spinning_blade_t2_desc": "<span class=\"highlight\">+{s:Damage} Damage</span> and Occilioblade gains <span class=\"highlight\">+100% more damage</span> from spirit",
    "citadel_ability_kali_spinning_blade_t3_desc": "<span class=\"highlight\">{s:CooldownReductionOnHit}s Cooldown</span> for each enemy hit by Occilioblade",
    "citadel_ability_lash": "P\u0159ita\u017een\u00ed",
    "citadel_ability_lash_desc": "Lash vysko\u010d\u00ed a pomoc\u00ed sv\u00e9ho bi\u010de <span class=\"highlight\">se p\u0159it\u00e1hne</span> sm\u011brem k c\u00edli. Sesl\u00e1n\u00edm schopnosti je tak\u00e9 resetov\u00e1no jeho omezen\u00ed <span class=\"highlight\">vzdu\u0161n\u00fdch skok\u016f a v\u00fdpad\u016f</span>.",
    "citadel_ability_lash_down_strike": "Dupnut\u00ed",
    "citadel_ability_lash_down_strike_desc": "Lash dupne do zem\u011b a <span class=\"highlight\">ud\u011bl\u00ed po\u0161kozen\u00ed</span> nep\u0159\u00e1tel\u016fm stoj\u00edc\u00edm p\u0159ed n\u00edm. Je-li schopnost sesl\u00e1na ve vzduchu, Lash zam\u00ed\u0159\u00ed prudce dol\u016f a ud\u011bl\u00ed po\u0161kozen\u00ed vy\u0161\u0161\u00ed za ka\u017ed\u00fd metr p\u00e1du. N\u00e1r\u016fst po\u0161kozen\u00ed je redukovan\u00fd po 25 metrech.",
    "citadel_ability_lash_down_strike_quip": "Umo\u017e\u0148uje ti dupnout do zem\u011b a ud\u011blit po\u0161kozen\u00ed nep\u0159\u00e1tel\u016fm.",
    "citadel_ability_lash_down_strike_t2_desc": "Zasa\u017een\u00ed nep\u0159\u00e1tel\u00e9 jsou <span class=\"highlight\">vyhozeni do vzduchu</span> a na <span class=\"highlight\">3\u00a0s</span> je o <span class=\"highlight\">50\u00a0%</span> sn\u00ed\u017eena rychlost jejich pohybu",
    "citadel_ability_lash_down_strike_t3_desc": "<span class=\"highlight\">+110\u00a0% k po\u0161kozen\u00ed za metr p\u00e1du</span> a lep\u0161\u00ed \u0161k\u00e1lov\u00e1n\u00ed podle spiritu\u00e1ln\u00ed s\u00edly",
    "citadel_ability_lash_high_explosive": "High Explosive",
    "citadel_ability_lash_high_explosive_desc": "Lash starts charging his grenade; the longer the grenade is held before being thrown, the more damage it does. Press the button again to throw it a short distance in front of Lash, exploding on contact.",
    "citadel_ability_lash_quip": "Umo\u017e\u0148uje ti p\u0159it\u00e1hnout se ke spojenci nebo nep\u0159\u00edteli.",
    "citadel_ability_lash_t2_desc": "<span class=\"highlight\">+20\u00a0m</span> k dosahu schopnosti a <span class=\"highlight\">+6\u00a0bod\u016f</span> k fyzick\u00e9mu po\u0161kozen\u00ed na 10\u00a0s po sesl\u00e1n\u00ed",
    "citadel_ability_lash_t3_desc": "Bonus k fyzick\u00e9mu po\u0161kozen\u00ed d\u00e1le navy\u0161uj\u00edc\u00ed rychlost st\u0159elby o <span class=\"highlight\">+20\u00a0%</span>",
    "citadel_ability_lash_throw_grenade": "Throw Explosive",
    "citadel_ability_lash_ultimate": "Uzemn\u011bn\u00ed",
    "citadel_ability_lash_ultimate/modifier_lash_grapple_enemy_debuff": "Uzemn\u011bn\u00ed",
    "citadel_ability_lash_ultimate_debuff": "Zpomalen\u00ed pohybu",
    "citadel_ability_lash_ultimate_desc": "Lash zam\u011b\u0159\u00ed nep\u0159\u00e1tele, kter\u00e9 chyt\u00ed sv\u00fdmi bi\u010di. Tito nep\u0159\u00e1tel\u00e9 jsou po vyvol\u00e1n\u00ed schopnosti <span class=\"highlight\">vyta\u017eeni do vzduchu a omr\u00e1\u010deni</span> a n\u00e1sledn\u011b s nimi Lash pra\u0161t\u00ed o zem. V\u0161ichni nep\u0159\u00e1tel\u00e9 v oblasti dopadu (v\u010detn\u011b t\u011bch, se kter\u00fdmi tam Lash pra\u0161t\u00ed) <span class=\"highlight\">utr\u017e\u00ed po\u0161kozen\u00ed a je sn\u00ed\u017eena rychlost jejich pohybu</span>.<br>Stiskem {g:citadel_binding:'Attack'} je mo\u017en\u00e9 zam\u011b\u0159en\u00e9 nep\u0159\u00e1tele vyt\u00e1hnout do vzduchu je\u0161t\u011b p\u0159ed dokon\u010den\u00edm vyvol\u00e1v\u00e1n\u00ed. Nep\u0159\u00e1tel\u00e9, kte\u0159\u00ed jsou mimo dohled nebo se b\u011bhem zam\u011b\u0159ov\u00e1n\u00ed vzd\u00e1l\u00ed z dosahu, nejsou vyta\u017eeni.",
    "citadel_ability_lash_ultimate_quip": "Umo\u017e\u0148uje ti vyt\u00e1hnout nep\u0159\u00e1tele do vzduchu a pra\u0161tit s nimi o zem.",
    "citadel_ability_lash_ultimate_t3_desc": "Nep\u0159\u00e1tel\u00e9 v oblasti dopadu jsou na 1\u00a0s <span class=\"highlight\">omr\u00e1\u010deni</span>",
    "citadel_ability_lightning_ball": "Kulov\u00fd blesk",
    "citadel_ability_lightning_ball/modifier_citadel_lightningball": "Zpomalen\u00ed od Kulov\u00e9ho blesku",
    "citadel_ability_lightning_ball_desc": "Seven vypust\u00ed kulov\u00fd blesk let\u00edc\u00ed po p\u0159\u00edm\u00e9 linii, kter\u00fd <span class=\"highlight\">ud\u00edl\u00ed po\u0161kozen\u00ed v\u0161em nep\u0159\u00e1tel\u016fm kolem sebe</span>. Kulov\u00fd blesk zpomal\u00ed, kdy\u017e se dotkne nep\u0159\u00edtele, a zastav\u00ed, kdy\u017e se dotkne ne\u017eiv\u00e9 p\u0159ek\u00e1\u017eky.",
    "citadel_ability_lightning_ball_quip": "Umo\u017e\u0148uje ti vypustit kulov\u00fd blesk ud\u00edlej\u00edc\u00ed po\u0161kozen\u00ed.",
    "citadel_ability_lightning_ball_t3_desc": "+58.5\u00a0bod\u016f k po\u0161kozen\u00ed/s a +1.5\u00a0m k rozsahu",
    "citadel_ability_lightning_dodge": "Lightning Roll",
    "citadel_ability_lightning_dodge_passive": "Lightning Roll",
    "citadel_ability_magewalk": "Matouc\u00ed kouzlo",
    "citadel_ability_magewalkk_desc": "Sinclair se nakr\u00e1tko stane <span class=\"highlight\">nezam\u011b\u0159iteln\u00fdm</span>, na\u010de\u017e se objev\u00ed na c\u00edlov\u00e9 pozici a pro <span class=\"highlight\">{s:EmpoweredAttackCount} n\u00e1sleduj\u00edc\u00edch \u00fatok\u016f</span> z\u00edsk\u00e1 <span class=\"highlight_spirit\">bonus ke spiritu\u00e1ln\u00edmu po\u0161kozen\u00ed</span>.<br><br><span class=\"highlight\">Sesl\u00e1n\u00edm</span> se Sinclair objev\u00ed na c\u00edlov\u00e9 pozici.<br><span class=\"highlight\">Stiskem {g:citadel_binding:'AltCast'}</span> se Sinclair objev\u00ed na p\u016fvodn\u00ed pozici.</span><br><span class=\"diminish\">Nep\u0159\u00e1tel\u00e9 nepoznaj\u00ed, kter\u00fd typ sesl\u00e1n\u00ed byl proveden.</span>",
    "citadel_ability_mechaguy_defense_field": "Reactive Armor",
    "citadel_ability_mechaguy_defense_field_desc": "Fires defensive rockets at attackers, and build regeneration for every {s:RegenThreshold} damage taken",
    "citadel_ability_mechaguy_defense_field_t2_desc": "+{s:RegenPercent}% health recovery",
    "citadel_ability_mechaguy_double_edge": "Double Edge",
    "citadel_ability_mechaguy_double_edge_desc": "Deals {s:Damage} damage to both you and your target",
    "citadel_ability_mechaguy_double_edge_t2_desc": "Deals {s:DamageHealthPercent}% of your health as additional damage",
    "citadel_ability_mechaguy_double_edge_t3_desc": "+{s:AbilityUnitTargetLimit} targets",
    "citadel_ability_mechaguy_echo": "Echo",
    "citadel_ability_mechaguy_echo_desc": "Afflicts a target with Echo. When the target takes damage, nearby enemies are slowed by <span class=\"highlight\">{s:SlowPercent}%</span> for <span class=\"highlight\">{s:SlowDuration}s</span>",
    "citadel_ability_mechaguy_echo_t2_desc": "Damage increases Echo duration by <span class=\"highlight\">{s:RefreshAmount}s</span>",
    "citadel_ability_mechaguy_echo_t3_desc": "Echo spreads to nearby enemies",
    "citadel_ability_mechaguy_retaliate": "Retaliate",
    "citadel_ability_mechaguy_retaliate_desc": "Charges a projectile for {s:AbilityDuration}s. Deals {s:Damage} + {s:DamageMultiplier}x damage taken while charging",
    "citadel_ability_mechaguy_retaliate_t1_desc": "Projectile gains {s:Radius}m explosion radius",
    "citadel_ability_mechaguy_retaliate_t2_desc": "+{s:DamageMultiplier}x damage multiplier",
    "citadel_ability_mechaguy_retaliate_t3_desc": "Heals for {s:HealPercent}% damage taken",
    "citadel_ability_melee_apocalypse": "\u00dader",
    "citadel_ability_melee_ballista": "\u00dader",
    "citadel_ability_melee_bebop": "\u00dader",
    "citadel_ability_melee_bull": "\u00dader",
    "citadel_ability_melee_chrono": "\u00dader",
    "citadel_ability_melee_clawdril": "\u00dader",
    "citadel_ability_melee_coldmetal": "\u00dader",
    "citadel_ability_melee_demoman": "\u00dader",
    "citadel_ability_melee_engineer": "\u00dader",
    "citadel_ability_melee_genericperson": "\u00dader",
    "citadel_ability_melee_gigawatt": "\u00dader",
    "citadel_ability_melee_hornet": "\u00dader",
    "citadel_ability_melee_kali": "\u00dader",
    "citadel_ability_melee_parry": "Vykryt\u00ed",
    "citadel_ability_melee_parry/parry_cooldown_display": "Doba obnoven\u00ed vykryt\u00ed",
    "citadel_ability_melee_phalanx": "\u00dader",
    "citadel_ability_melee_revenant": "\u00dader",
    "citadel_ability_melee_shiv": "\u00dader",
    "citadel_ability_melee_spade": "\u00dader",
    "citadel_ability_melee_sumo": "\u00dader",
    "citadel_ability_melee_tengu": "\u00dader",
    "citadel_ability_melee_tokamak": "\u00dader",
    "citadel_ability_melee_warden": "\u00dader",
    "citadel_ability_melee_wraith": "\u00dader",
    "citadel_ability_mobile_resupply": "L\u00e9\u010div\u00e1 n\u00e1dobka",
    "citadel_ability_mobile_resupply/modifier_mobile_resupply_aura/modifier_mobile_resupply": "L\u00e9\u010den\u00ed",
    "citadel_ability_mobile_resupply_desc": "McGinnis vyhod\u00ed levituj\u00edc\u00ed n\u00e1dobku, kter\u00e1 spojenc\u016fm pobl\u00ed\u017e poskytuje <span class=\"highlight\">{g:citadel_inline_attribute:'Healing'}</span> a bonus k rychlosti regenerace v\u00fddr\u017ee.",
    "citadel_ability_mobile_resupply_quip": "Umo\u017e\u0148uje ti vyhodit l\u00e9\u010divou n\u00e1dobku.",
    "citadel_ability_mobile_resupply_t1_desc": "<span class=\"highlight\">+30\u00a0% k rychlosti st\u0159elby</span> jednotek l\u00e9\u010den\u00fdch n\u00e1dobkou",
    "citadel_ability_mobile_resupply_t3_desc": "Dodate\u010dn\u00e9 l\u00e9\u010den\u00ed ve v\u00fd\u0161i 2.5\u00a0% z max. zdrav\u00ed za sekundu",
    "citadel_ability_mortarsentry": "Mortar Sentry",
    "citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the <span class=\"highlight\">target area</span>.  Deals reduced damage to boss types",
    "citadel_ability_mortarsentry_t1_desc": "Sentry health <span class=\"highlight\">+{s:Health}Hp </span> and Sentry Lifetime <span class=\"highlight\">+{s:TurretLifetime}s</span>",
    "citadel_ability_mortarsentry_t2_desc": "Ability charges <span class=\"highlight\">+{s:AbilityCharges}s</span> and search radius <span class=\"highlight\">+{s:SearchRadius}m</span>",
    "citadel_ability_mortarsentry_t3_desc": "Bombs per volley <span class=\"highlight\">+{s:GrenadesPerVolley}</span>",
    "citadel_ability_nikuman": "Ozdravuj\u00edc\u00ed z\u00e1\u0159e",
    "citadel_ability_nikuman/modifier_nikuman": "Ozdravuj\u00edc\u00ed z\u00e1\u0159e",
    "citadel_ability_nikuman_desc": "Dynamo kolem sebe za\u010dne vyvol\u00e1vat oblast, ve kter\u00e9 <span class=\"highlight\">je l\u00e9\u010den jak on, tak jeho spojenci</span>.<br><span class=\"diminish\">Vyvol\u00e1v\u00e1n\u00ed nen\u00ed p\u0159eru\u0161eno prov\u00e1d\u011bn\u00edm v\u00fdpad\u016f ani rozd\u00e1v\u00e1n\u00edm \u00fader\u016f.</span>",
    "citadel_ability_nikuman_quip": "Umo\u017e\u0148uje ti l\u00e9\u010dit sebe i spojence kolem.",
    "citadel_ability_nikuman_t1_desc": "Je-li schopnost vyvol\u00e1v\u00e1na maxim\u00e1ln\u00ed mo\u017enou dobu, Dynamo z\u00edsk\u00e1 na 8\u00a0s <span class=\"highlight\">4\u00a0m/s k rychlosti pohybu</span>. Po maxim\u00e1ln\u00edm vylep\u0161en\u00ed schopnosti je bonus okam\u017eit\u00fd",
    "citadel_ability_nikuman_t3_desc": "Schopnost l\u00e9\u010d\u00ed nav\u00edc <span class=\"highlight\">2.5\u00a0% z maxim\u00e1ln\u00edho zdrav\u00ed za sekundu</span> a Dynamo se p\u0159i vyvol\u00e1v\u00e1n\u00ed <span class=\"highlight\">pohybuje plnou rychlost\u00ed a m\u016f\u017ee ses\u00edlat dal\u0161\u00ed schopnosti</span>",
    "citadel_ability_passive_beefy": "Pekeln\u00e1 hou\u017eevnatost",
    "citadel_ability_passive_beefy_desc": "Abrams disponuje bonusy k defenzivn\u00edm statistik\u00e1m, a kdy\u017e utr\u017e\u00ed po\u0161kozen\u00ed, \u010d\u00e1st z n\u011bj je do\u010dasn\u011b p\u0159em\u011bn\u011bna na {g:citadel_inline_attribute:'Regen'}.",
    "citadel_ability_passive_beefy_quip": "M\u011bn\u00ed \u010d\u00e1st utr\u017een\u00e9ho po\u0161kozen\u00ed na regeneraci zdrav\u00ed.",
    "citadel_ability_pestilence_contaminate": "Contaminate",
    "citadel_ability_pestilence_contaminate_desc": "Attacking targets with your weapon increases their Infection level and resets the duration.",
    "citadel_ability_pestilence_contaminate_t1": "Po\u0161kozen\u00ed/s",
    "citadel_ability_pestilence_contaminate_t2": "Po\u0161kozen\u00ed/s",
    "citadel_ability_pestilence_contaminate_t3": "Po\u0161kozen\u00ed/s",
    "citadel_ability_pestilence_drone": "Drones",
    "citadel_ability_pestilence_drone_desc": "{s:hero_name} creates a drone that attaches to enemies causing DOT.",
    "citadel_ability_pestilence_drone_t1": "Add Attach Time",
    "citadel_ability_pestilence_drone_t1_desc": "+{s:DroneAttachLifetime}s lifetime when attached to enemies",
    "citadel_ability_pestilence_drone_t2": "Add Drones",
    "citadel_ability_pestilence_drone_t2_desc": "+{s:DroneCount} additional drones",
    "citadel_ability_pestilence_drone_t3": "Drone DPS",
    "citadel_ability_pestilence_drone_t3_desc": "+{s:DPS} DPS",
    "citadel_ability_pestilence_infection": "Infection",
    "citadel_ability_pestilence_infection_desc": "Your abilities and bullets apply an infection onto enemies. Each infection stack resets the time and multiplies the damage the enemy takes from the infection.",
    "citadel_ability_phalanx_reflect": "Reflect",
    "citadel_ability_phalanx_reflect_desc": "Phalanx activates his energy shield, causing any enemy projectile, bullet or grenade hitting it to be reflected back toward the attacker. Knocks back any charging enemies. Bullet hits extend the parry time, and stun the shooter.",
    "citadel_ability_phalanx_sword_strike": "Ground Strike",
    "citadel_ability_phalanx_sword_strike_desc": "Phalanx strikes the ground hard, causing a shockwave that runs forward all that damages enemies and causes them to stumble. Does not cancel enemy abilities.",
    "citadel_ability_player_ping": "Ukazov\u00e1tko",
    "citadel_ability_power_slash": "Setnut\u00ed",
    "citadel_ability_power_slash_desc": "Yamato v r\u00e1mci 1.4 sekundy dlouh\u00e9ho vyvol\u00e1v\u00e1n\u00ed p\u0159iprav\u00ed sv\u016fj me\u010d a n\u00e1sledn\u011b provede <span class=\"highlight\">siln\u00e9 seknut\u00ed</span>.<br>Stiskem {g:citadel_binding:'Ability1'} nebo {g:citadel_binding:'Attack'} je seknut\u00ed mo\u017en\u00e9 prov\u00e9st p\u0159ed\u010dasn\u011b, ale pouze s \u010d\u00e1ste\u010dn\u00fdm po\u0161kozen\u00edm.",
    "citadel_ability_power_slash_quip": "Umo\u017e\u0148uje ti p\u0159ipravit siln\u00fd \u00fatok me\u010dem.",
    "citadel_ability_power_slash_t1_desc": "<span class=\"highlight\">+60\u00a0% k balistick\u00e9 odolnosti</span> p\u0159i vyvol\u00e1v\u00e1n\u00ed schopnosti",
    "citadel_ability_power_slash_t2_desc": "Seknut\u00ed sni\u017euj\u00edc\u00ed na <span class=\"highlight\">3 s</span> rychlost pohybu o <span class=\"highlight\">40 %</span> a <span class=\"highlight\">-2\u00a0s</span> z doby obnoven\u00ed",
    "citadel_ability_power_slash_t3_desc": "<span class=\"highlight\">+150 bod\u016f k po\u0161kozen\u00ed a lep\u0161\u00ed \u0161k\u00e1lov\u00e1n\u00ed podle spiritu\u00e1ln\u00ed s\u00edly</span>",
    "citadel_ability_projectmind": "Ment\u00e1ln\u00ed projekce",
    "citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "Bari\u00e9ra",
    "citadel_ability_projectmind_desc": "Wraith se <span class=\"highlight\">teleportuje</span> na c\u00edlovou pozici.",
    "citadel_ability_projectmind_quip": "Umo\u017e\u0148uje ti teleportovat se na c\u00edlovou pozici.",
    "citadel_ability_projectmind_t2_desc": "Wraith z\u00edsk\u00e1 na 5\u00a0s po teleportaci <span class=\"highlight\">bari\u00e9ru o hodnot\u011b 300\u00a0bod\u016f</span>, kter\u00e1 se vylep\u0161uje podle spiritu\u00e1ln\u00ed s\u00edly",
    "citadel_ability_psychic_daggers": "Royal Flush",
    "citadel_ability_psychic_daggers_desc": "Telekinetically throw cards that <span class=\"highlight\">hit random targets</span> around you.",
    "citadel_ability_psychic_daggers_quip": "Damage random targets around you",
    "citadel_ability_psychic_daggers_t3_desc": "Each card <span class=\"highlight\">bounces once</span> onto another enemy in range",
    "citadel_ability_psychic_lift": "Telekineze",
    "citadel_ability_psychic_lift/lift": "Telekineze",
    "citadel_ability_psychic_lift_desc": "Wraith zvedne nep\u0159\u00e1telsk\u00e9ho hrdinu do vzduchu, <span class=\"highlight\">omr\u00e1\u010d\u00ed ho</span> a n\u00e1sledn\u011b s n\u00edm pra\u0161t\u00ed o zem, kde je uml\u010den a odzbrojen.",
    "citadel_ability_psychic_lift_quip": "Umo\u017e\u0148uje ti vyzvednout nep\u0159\u00edtele do vzduchu, kde bude p\u0159eru\u0161en a uml\u010den.",
    "citadel_ability_psychic_lift_t3_desc": "Telekineze ovlivn\u00ed jednoho dal\u0161\u00edho nep\u0159\u00edtele pobl\u00ed\u017e",
    "citadel_ability_psychic_pulse": "Psychic Pulse",
    "citadel_ability_psychic_pulse_desc": "Sense enemies in front of you, revealing their position through walls to your team.  Card Trick can target enemies seen through walls",
    "citadel_ability_psychic_pulse_quip": "Reveal enemies through walls",
    "citadel_ability_quick_melee": "\u00dader",
    "citadel_ability_reflect_shield": "Reflect Shield",
    "citadel_ability_reflect_shield_desc": "Phalanx deploys a energy shield, causing any enemy projectile, bullet, or grenade hitting it to be reflected back toward the attacker and stun them.",
    "citadel_ability_revenant_blast": "Shock Wave",
    "citadel_ability_revenant_blast_desc": "Unleash a blast of energy at your target",
    "citadel_ability_revenant_energy_strike": "Energy Strike",
    "citadel_ability_revenant_energy_strike_desc": "Strike the targeted area with a massive burst of energy.",
    "citadel_ability_revenant_infuse_weapon": "Infuse Weapon",
    "citadel_ability_revenant_infuse_weapon_desc": "Fire special rounds that make your target vulnerable to your energy-based abilities.  Drains energy while active.",
    "citadel_ability_revenant_infuse_weapon_trigger": "Disable",
    "citadel_ability_revenant_siphon_energy": "Siphon Energy",
    "citadel_ability_revenant_siphon_energy_desc": "Shock your target and steal their energy whenever you strike them with your gun.",
    "citadel_ability_rocket_barrage": "Raketov\u00fd \u00fatok",
    "citadel_ability_rocket_barrage/modifier_forge_heavy_barrage_stacking_slow": "Zpomalen\u00ed od Raketov\u00e9ho \u00fatoku",
    "citadel_ability_rocket_barrage_desc": "McGinnis za\u010dne vypou\u0161t\u011bt salvy raket, kter\u00e9 dopadaj\u00ed do c\u00edlov\u00e9 oblasti.<br><br><span class=\"diminish\">McGinnis je zpomalena, ale st\u00e1le m\u016f\u017ee prov\u00e1d\u011bt pohyby spot\u0159ebov\u00e1vaj\u00edc\u00ed v\u00fddr\u017e.</span>",
    "citadel_ability_rocket_barrage_quip": "Umo\u017e\u0148uje ti bombardovat oblast raketami.",
    "citadel_ability_rocket_barrage_t1_desc": "<span class=\"highlight\">+40\u00a0% ke zpomalen\u00ed pohybu</span>",
    "citadel_ability_rocket_barrage_t3_desc": "<span class=\"highlight\">+20.7\u00a0bod\u016f k po\u0161kozen\u00ed za raketu</span> a <span class=\"highlight\">lep\u0161\u00ed \u0161k\u00e1lov\u00e1n\u00ed po\u0161kozen\u00ed</span>",
    "citadel_ability_running_decoy": "Decoy",
    "citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.",
    "citadel_ability_running_decoy_t1_desc": "Move speed <span class=\"highlight\">+{s:MoveSpeedMod} m/s</span> while decoy is active",
    "citadel_ability_running_decoy_t2_desc": "Astro is <span class=\"highlight\">healed {s:HealOnCloneDamage}%</span> of the damage taken by the decoy",
    "citadel_ability_self_vacuum": "Singularita",
    "citadel_ability_self_vacuum_desc": "Dynamo vytvo\u0159\u00ed singularitu, kter\u00e1 <span class=\"highlight\">p\u0159itahuje</span> nep\u0159\u00e1tele kolem, ud\u00edl\u00ed jim {g:citadel_inline_attribute:'SpiritDPS'} a aplikuje na n\u011b {g:citadel_inline_attribute:'Stun'}.",
    "citadel_ability_self_vacuum_quip": "Umo\u017e\u0148uje ti p\u0159it\u00e1hnout a omr\u00e1\u010dit nep\u0159\u00e1telsk\u00fd t\u00fdm.",
    "citadel_ability_shield_toss": "Shield Toss",
    "citadel_ability_shield_toss_desc": "{s:hero_name} tosses his shield with great force, causing it to bounce between enemies, damaging and stunning them.",
    "citadel_ability_shieldedsentry": "P\u0159enosn\u00e1 st\u0159\u00edlna",
    "citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff",
    "citadel_ability_shieldedsentry_desc": "McGinnis vyhod\u00ed st\u0159\u00edlnu, kter\u00e1 po ur\u010ditou dobu \u00fato\u010d\u00ed na nep\u0159\u00e1tele ve sv\u00e9m dosahu a ud\u00edl\u00ed jim {g:citadel_inline_attribute:'SpiritDPS'}.<br>Zdrav\u00ed st\u0159\u00edlny se odv\u00edj\u00ed od McGinnis, a s ka\u017ed\u00fdm nav\u00fd\u0161en\u00edm jej\u00ed s\u00edly z\u00edsk\u00e1 st\u0159\u00edlna <span class=\"highlight\">10 bod\u016f zdrav\u00ed</span>. P\u011b\u0161\u00e1k\u016fm a struktur\u00e1m ud\u00edl\u00ed st\u0159\u00edlna redukovan\u00e9 po\u0161kozen\u00ed.",
    "citadel_ability_shieldedsentry_quip": "Umo\u017e\u0148uje ti vyhodit automatickou st\u0159\u00edlnu.",
    "citadel_ability_shieldedsentry_t1_desc": "St\u0159\u00edlna aplikuje <span class=\"highlight\">25%</span> zpomalen\u00ed pohybu",
    "citadel_ability_shieldedsentry_t2_desc": "<span class=\"highlight\">+10\u00a0m</span> k dosahu \u00fatoku a <span class=\"highlight\">+10\u00a0%</span> k rychlosti st\u0159elby st\u0159\u00edlny",
    "citadel_ability_shieldedsentry_t3_desc": "<span class=\"highlight\">+37.8</span> bod\u016f k po\u0161kozen\u00ed/s st\u0159\u00edlny a <span class=\"highlight\">+14\u00a0s</span> k jej\u00ed \u017eivotnosti",
    "citadel_ability_shiv_dagger": "Rezav\u00e9 no\u017ee",
    "citadel_ability_shiv_dagger_desc": "Shiv vrhne n\u016f\u017e, kter\u00fd nep\u0159\u00edteli <span class=\"highlight\">ud\u011bl\u00ed po\u0161kozen\u00ed a aplikuje na n\u011bj krv\u00e1cen\u00ed</span>. S ka\u017ed\u00fdm dal\u0161\u00edm no\u017eem, kter\u00fd nep\u0159\u00edtele zas\u00e1hne, je p\u0159id\u00e1no <span class=\"highlight\">se\u010dten\u00ed</span> krv\u00e1cen\u00ed a tak\u00e9 dojde k obnoven\u00ed trv\u00e1n\u00ed debuffu.",
    "citadel_ability_shiv_dagger_dot": "Po\u0161kozen\u00ed krv\u00e1cen\u00edm od Rezav\u00fdch no\u017e\u016f",
    "citadel_ability_shiv_dagger_max_rage_desc": "Z\u00e1vis\u00ed na ultim\u00e1tn\u00ed schopnosti: <span class=\"highlight\">Zat\u00edmco Shiv zu\u0159\u00ed</span>, ka\u017ed\u00fd n\u016f\u017e se odraz\u00ed na jin\u00e9ho nep\u0159\u00edtele a krv\u00e1cej\u00edc\u00ed nep\u0159\u00e1tele tak\u00e9 zpomal\u00ed.",
    "citadel_ability_shiv_dagger_quip": "Umo\u017e\u0148uje ti aplikovat na c\u00edl s\u010ditateln\u00e9 krv\u00e1cen\u00ed.",
    "citadel_ability_shiv_dagger_t3_desc": "+30\u00a0bod\u016f k po\u0161kozen\u00ed a +5.5\u00a0bod\u016f k po\u0161kozen\u00ed/s krv\u00e1cen\u00edm",
    "citadel_ability_shiv_dash": "Ostr\u00fd v\u00fdpad",
    "citadel_ability_shiv_dash_desc": "Shiv provede <span class=\"highlight\">v\u00fdpad vp\u0159ed a ud\u011bl\u00ed po\u0161kozen\u00ed nep\u0159\u00e1tel\u016fm stoj\u00edc\u00edm mu v cest\u011b</span>.<br><br>Z\u00e1vis\u00ed na ultim\u00e1tn\u00ed schopnosti: <span class=\"highlight\">Zat\u00edmco Shiv zu\u0159\u00ed</span>, je po kr\u00e1tk\u00e9 prodlev\u011b v\u00fdpad zopakov\u00e1n jeho ozv\u011bnou, tak\u017ee nep\u0159\u00e1tel\u00e9 utr\u017e\u00ed dal\u0161\u00ed po\u0161kozen\u00ed.",
    "citadel_ability_shiv_dash_quip": "Umo\u017e\u0148uje ti prov\u00e9st v\u00fdpad, kter\u00fd ud\u011bl\u00ed po\u0161kozen\u00ed nep\u0159\u00e1tel\u016fm stoj\u00edc\u00edm v cest\u011b.",
    "citadel_ability_shiv_dash_t3_desc": "Doba obnoven\u00ed je sn\u00ed\u017eena o 2 s za ka\u017ed\u00e9ho zasa\u017een\u00e9ho nep\u0159\u00e1telsk\u00e9ho hrdinu (o 1 s za nehrdinu). Maxim\u00e1ln\u011b m\u016f\u017ee b\u00fdt doba obnoven\u00ed sn\u00ed\u017eena o 8 s za jeden v\u00fdpad",
    "citadel_ability_shiv_dash_t3_tooltip": "P\u0159i z\u00e1sahu",
    "citadel_ability_shiv_defer_damage": "Ignorace nebezpe\u010d\u00ed",
    "citadel_ability_shiv_defer_damage_desc": "Shiv dost\u00e1v\u00e1 okam\u017eit\u011b pouze \u010d\u00e1st p\u0159\u00edchoz\u00edho po\u0161kozen\u00ed a zbytek je odkl\u00e1d\u00e1n, tak\u017ee ho utr\u017e\u00ed postupn\u011b. Sesl\u00e1n\u00edm schopnosti Shiv <span class=\"highlight\">o\u010dist\u00ed \u010d\u00e1st odlo\u017een\u00e9ho po\u0161kozen\u00ed</span>.",
    "citadel_ability_shiv_defer_damage_max_rage_desc": "Z\u00e1vis\u00ed na ultim\u00e1tn\u00ed schopnosti: <span class=\"highlight\">Zat\u00edmco Shiv zu\u0159\u00ed</span>, je hodnota odlo\u017een\u00e9ho po\u0161kozen\u00ed vy\u0161\u0161\u00ed.",
    "citadel_ability_shiv_defer_damage_on_cast": "Po sesl\u00e1n\u00ed",
    "citadel_ability_shiv_defer_damage_quip": "Odkl\u00e1d\u00e1 \u010d\u00e1st p\u0159\u00edchoz\u00edho po\u0161kozen\u00ed.",
    "citadel_ability_shiv_killing_blow": "Dor\u00e1\u017ee\u010dka",
    "citadel_ability_shiv_killing_blow/active_buff": "Zu\u0159ivost",
    "citadel_ability_shiv_killing_blow_active_desc": "Aktivn\u00ed komponent: Shiv sko\u010d\u00ed sm\u011brem k nep\u0159\u00e1telsk\u00e9mu hrdinovi, a pokud je zdrav\u00ed tohoto hrdiny <span class=\"highlight\">pod ur\u010dit\u00fdm prahem</span>, <span class=\"highlight\">okam\u017eit\u011b ho zabije</span>. V opa\u010dn\u00e9m p\u0159\u00edpad\u011b hrdinovi ud\u011bl\u00ed 200\u00a0bod\u016f po\u0161kozen\u00ed.",
    "citadel_ability_shiv_killing_blow_passive_desc": "Pasivn\u00ed komponent: Ud\u00edlen\u00edm po\u0161kozen\u00ed nep\u0159\u00e1tel\u016fm je Shiv napl\u0148ov\u00e1n zu\u0159ivost\u00ed. Kdy\u017e p\u0159ete\u010de pomysln\u00fd poh\u00e1r a Shiv se rozzu\u0159\u00ed, za\u010dne ud\u00edlet nav\u00fd\u0161en\u00e9 po\u0161kozen\u00ed a jeho ostatn\u00ed schopnosti z\u00edskaj\u00ed <span class=\"highlight\">speci\u00e1ln\u00ed vlastnosti</span>.",
    "citadel_ability_shiv_killing_blow_quip": "Umo\u017e\u0148uje ti sko\u010dit na nep\u0159\u00e1telsk\u00e9ho hrdinu s n\u00edzk\u00fdm zdrav\u00edm a okam\u017eit\u011b ho zab\u00edt.",
    "citadel_ability_shiv_killing_blow_t1_desc": "Zat\u00edmco Shiv zu\u0159\u00ed, z\u00edsk\u00e1v\u00e1 <span class=\"highlight\">+2\u00a0m/s</span> k rychlosti pohybu",
    "citadel_ability_shiv_killing_blow_t2_desc": "<span class=\"highlight\">+5\u00a0%</span> k prahu zdrav\u00ed nep\u0159\u00edtele a <span class=\"highlight\">+6\u00a0%</span> k bonusov\u00e9mu po\u0161kozen\u00ed v zu\u0159ivosti",
    "citadel_ability_shiv_killing_blow_t3_desc": "Kdy\u017e Shiv zabije nep\u0159\u00edtele Dor\u00e1\u017ee\u010dkou, <span class=\"highlight\">je schopnost okam\u017eit\u011b obnovena</span>",
    "citadel_ability_shiv_killing_blow_ui_meter": "Zu\u0159ivost",
    "citadel_ability_shiv_killing_blow_while_full_rage": "Zat\u00edmco Shiv zu\u0159\u00ed",
    "citadel_ability_shoryuken": "Shoryuken",
    "citadel_ability_shoryuken_desc": "Lash performs a rising uppercut, knocking enemies in the air in front of him. Can be used while in the air.",
    "citadel_ability_shoryuken_t3_desc": "Hits <span class=\"highlight\">multiple targets</span> around Lash.",
    "citadel_ability_silencecontraptions_t3_desc": "Melee also EMP's enemies",
    "citadel_ability_spade_draw": "Draw",
    "citadel_ability_spade_draw/modifier_citadel_spade_card": "Cards",
    "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_disarmed": "Odzbrojen\u00ed",
    "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_root": "Znehybn\u011bn\u00ed",
    "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_spade_card_cooldown": "Reduced Cooldown",
    "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_spade_card_regen": "Regenerace",
    "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_card_hattrickdisarm": "Hat Trick Disarms",
    "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_card_kingofclubs": "Sleeve Toss Immobilizes",
    "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_dot": "Krv\u00e1cen\u00ed",
    "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_emp": "Abilities Disabled",
    "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_joker": "Ocelov\u00e1 k\u016f\u017ee",
    "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_joker_debuff": "Glitched",
    "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_speed": "Increased Move Speed",
    "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_strength": "Strength",
    "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_weakness": "Bullet Armor Reduced",
    "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_weapon": "Increased Attack Speed",
    "citadel_ability_spade_draw_desc": "Spade draws a card from her deck. This card can be played, or used to add an effect to Sleeve Toss",
    "citadel_ability_spade_draw_t2_desc": "+100% card bonus",
    "citadel_ability_spade_draw_t3_desc": "Draw two cards",
    "citadel_ability_spade_hat_trick": "Hat Trick",
    "citadel_ability_spade_hat_trick/modifier_citadel_spade_hattrick_tracker": "Damage Stacks",
    "citadel_ability_spade_hat_trick_desc": "Spade throws her hat, striking enemies along its path. Deals additional damage with <span class=\"highlight\">successive hits</span><br><br>Restores all charges when cooldown completes.",
    "citadel_ability_spade_hat_trick_t1_desc": "Reduce total cooldown by 1s per unit hit",
    "citadel_ability_spade_hat_trick_t3_desc": "Hero kills refill all charges",
    "citadel_ability_spade_misdirection": "Shadow Box",
    "citadel_ability_spade_misdirection/citadel_modifier_spade_misdirection": "Misdirection",
    "citadel_ability_spade_misdirection/citadel_modifier_spade_misdirection/modifier_spade_misdirection_aura": "Misdirection zone",
    "citadel_ability_spade_misdirection_desc": "Creates a barrier which deals damage when crossed.",
    "citadel_ability_spade_play": "Play",
    "citadel_ability_spade_play_desc": "Plays your current card, gaining bonuses depending on which card is drawn.<br><br>BUG: Play your card to show upgrades in the shop",
    "citadel_ability_spade_puppeteer": "Puppeteer",
    "citadel_ability_spade_puppeteer/modifier_citadel_spade_pupeteer_puppet": "Puppeted",
    "citadel_ability_spade_puppeteer_desc": "Spade turns the target into a puppet, forcing them to <span class=\"highlight\">shoot nearby allies</span>. Control is reduced if no targets are in range.<br><br>Puppets take reduced damage while being controlled.",
    "citadel_ability_spade_sleeve_toss": "Sleeve toss",
    "citadel_ability_spade_sleeve_toss/modifier_citadel_architect_lock_on": "Movement deals damage!",
    "citadel_ability_spade_sleeve_toss/modifier_citadel_spade_rupture": "Bleeding, don't move!",
    "citadel_ability_spade_sleeve_toss/modifier_citadel_spade_sleeve_toss_card_draw": "Sleeve Toss",
    "citadel_ability_spade_sleeve_toss_desc": "Spade pulls dove from her sleeve and throws it into the air. It will follow Spade's crosshair until detonation.",
    "citadel_ability_spade_sleight_of_hand": "Sleight of Hand",
    "citadel_ability_spade_sleight_of_hand/modifier_slow_base": "Zpomalen\u00ed",
    "citadel_ability_spade_sleight_of_hand_desc": "Stab a nearby enemy. If done from <span class=\"highlight\">behind</span>, heavily slows the target.",
    "citadel_ability_spade_translocate": "Smoke and Mirrors",
    "citadel_ability_spade_translocate/modifier_citadel_spade_translocate": "Returning...",
    "citadel_ability_spade_translocate_desc": "Spade marks an enemy hero's position. After a short duration, they will be returned to that spot.",
    "citadel_ability_spade_translocate_t3_desc": "Disable armor after teleport",
    "citadel_ability_spade_vanishing_act": "Vanishing Act",
    "citadel_ability_spade_vanishing_act/modifier_citadel_spade_vanishing_act": "Vanished",
    "citadel_ability_spade_vanishing_act_desc": "Disappear from the world, becoming invisible and damage immune. The first action taken while under the effect gains <span class=\"highlight\">bonus damage</span>.",
    "citadel_ability_spade_vanishing_act_t3_desc": "<span class=\"highlight\">+50%</span> bonus damage",
    "citadel_ability_sprint_roll": "Sprint",
    "citadel_ability_static_charge": "Statick\u00fd v\u00fdboj",
    "citadel_ability_static_charge/modifier_citadel_staticcharge": "Statick\u00fd v\u00fdboj",
    "citadel_ability_static_charge_desc": "Seven aplikuje na zac\u00edlen\u00e9ho nep\u0159\u00e1telsk\u00e9ho hrdinu statick\u00fd v\u00fdboj, kter\u00fd po kr\u00e1tk\u00e9 prodlev\u011b <span class=\"highlight\">omr\u00e1\u010d\u00ed a ud\u011bl\u00ed po\u0161kozen\u00ed</span> v\u0161em nep\u0159\u00e1tel\u016fm v rozsahu.",
    "citadel_ability_static_charge_quip": "Umo\u017e\u0148uje ti na nep\u0159\u00e1telsk\u00e9ho hrdinu aplikovat opo\u017ed\u011bn\u00e9 plo\u0161n\u00e9 omr\u00e1\u010den\u00ed.",
    "citadel_ability_static_charge_v2": "Statick\u00fd v\u00fdboj",
    "citadel_ability_static_charge_v2_desc": "Seven p\u0159ed sebe vy\u0161le statick\u00fd v\u00fdboj, kter\u00fd zas\u00e1hne zac\u00edlenou nep\u0159\u00e1telskou jednotku nebo oblast. V\u00fdboj po kr\u00e1tk\u00e9 prodlev\u011b <span class=\"highlight\">omr\u00e1\u010d\u00ed a ud\u011bl\u00ed po\u0161kozen\u00ed</span> v\u0161em nep\u0159\u00e1tel\u016fm v rozsahu.",
    "citadel_ability_static_charge_v2_quip": "Umo\u017e\u0148uje ti prov\u00e9st opo\u017ed\u011bn\u00e9 plo\u0161n\u00e9 omr\u00e1\u010den\u00ed.",
    "citadel_ability_sticky_bomb": "P\u0159ilnav\u00e1 bomba",
    "citadel_ability_sticky_bomb_desc": "Bebop p\u0159ipevn\u00ed na c\u00edl p\u0159ilnavou bombu, kter\u00e1 po kr\u00e1tk\u00e9 prodlev\u011b vybuchne a okoln\u00edm nep\u0159\u00e1tel\u016fm ud\u011bl\u00ed {g:citadel_inline_attribute:'SpiritDamage'}.<br><br>Pokud v\u00fdbuch zas\u00e1hne nebo zabije nep\u0159\u00e1telsk\u00e9ho hrdinu, Bebop z\u00edsk\u00e1 <span class=\"highlight\">permanentn\u00ed bonus k po\u0161kozen\u00ed bomby</span>.<br><br><span class=\"diminish\">Se\u010dten\u00ed bonusu jsou po 60 z\u00e1saz\u00edch a 7 zabit\u00edch polovi\u010dn\u00ed.</span>",
    "citadel_ability_sticky_bomb_quip": "Umo\u017e\u0148uje ti p\u0159ipevnit bombu na spojence nebo nep\u0159\u00edtele.",
    "citadel_ability_sticky_bomb_t3_desc": "Po sesl\u00e1n\u00ed: <span class=\"highlight\">+5 m/s</span> k rychlosti pohybu a <span class=\"highlight\">+20\u00a0%</span> k rychlosti st\u0159elby na <span class=\"highlight\">5\u00a0s</span>",
    "citadel_ability_stomp": "Kinetick\u00e1 vlna",
    "citadel_ability_stomp_desc": "Dynamo dupne do zem\u011b, \u010d\u00edm\u017e vy\u0161le vlnu energie, kter\u00e1 ud\u011bl\u00ed {g:citadel_inline_attribute:'SpiritDamage'} a <panel class=\"InlineAttributeIcon KnockUp\" replacechar=\"_\"><span class=\"InlineAttributeName KnockUp\">vyhod\u00ed nep\u0159\u00e1tele do vzduchu</span>.",
    "citadel_ability_stomp_quip": "Umo\u017e\u0148uje ti vyslat vlnu, kter\u00e1 vyhod\u00ed nep\u0159\u00e1tele do vzduchu.",
    "citadel_ability_stomp_t1_desc": "P\u0159i z\u00e1sahu: <span class=\"highlight\">-35 %</span> z rychlosti pohybu a <span class=\"highlight\">-30 %</span> z rychlosti st\u0159elby na 4 s",
    "citadel_ability_stomp_t2_desc": "P\u0159i z\u00e1sahu: <span class=\"highlight\">+30 %</span> k utr\u017een\u00e9mu balistick\u00e9mu po\u0161kozen\u00ed na <span class=\"highlight\">8 s</span>",
    "citadel_ability_stomp_t3_desc": "<span class=\"highlight\">+103.5\u00a0bod\u016f k po\u0161kozen\u00ed</span> a <span class=\"highlight\">+1\u00a0nabit\u00ed schopnosti</span>",
    "citadel_ability_storm_cloud": "\u017divouc\u00ed bou\u0159e",
    "citadel_ability_storm_cloud_desc": "Seven za\u010dne ve sv\u00e9m t\u011ble vyvol\u00e1vat roz\u0161i\u0159uj\u00edc\u00ed se bou\u0159kov\u00fd mrak, kter\u00fd <span class=\"highlight\">ud\u00edl\u00ed po\u0161kozen\u00ed v\u0161em nep\u0159\u00e1tel\u016fm</span> ve sv\u00e9m rozsahu. Seven m\u00e1 b\u011bhem vyvol\u00e1v\u00e1n\u00ed <span class=\"highlight\">zv\u00fd\u0161enou balistickou odolnost</span>. Nep\u0159\u00e1tel\u00e9 nedost\u00e1vaj\u00ed po\u0161kozen\u00ed, pokud se nach\u00e1z\u00ed mimo Seven\u016fv dohled.",
    "citadel_ability_storm_cloud_lightning_strike": "Zam\u011b\u0159it blesk",
    "citadel_ability_storm_cloud_lightning_strike_desc": "B\u011bhem vyvol\u00e1v\u00e1n\u00ed je mo\u017en\u00e9 stiskem {g:citadel_binding:'Attack'} ozna\u010dit oblast, kter\u00e1 bude po 0.25sekundov\u00e9 prodlev\u011b zasa\u017eena bleskem tak siln\u00fdm, \u017ee <span class=\"highlight\">odhod\u00ed nep\u0159\u00e1tele</span>. Lze prov\u00e9st jednou za vyvol\u00e1v\u00e1n\u00ed.",
    "citadel_ability_storm_cloud_quip": "Umo\u017e\u0148uje ti usma\u017eit nep\u0159\u00e1tele v rozs\u00e1hl\u00e9 oblasti kolem tebe.",
    "citadel_ability_storm_cloud_t1_desc": "<span class=\"highlight\">+35\u00a0% k balistick\u00e9 odolnosti</span> p\u0159i vyvol\u00e1v\u00e1n\u00ed schopnosti",
    "citadel_ability_storm_cloud_t2_desc": "<span class=\"highlight\">+7\u00a0s</span> k max. dob\u011b vyvol\u00e1v\u00e1n\u00ed a <span class=\"highlight\">+10\u00a0m</span> k rozsahu",
    "citadel_ability_storm_cloud_t3_desc": "+65\u00a0bod\u016f k po\u0161kozen\u00ed/s a mo\u017enost pohybovat se b\u011bhem vyvol\u00e1v\u00e1n\u00ed",
    "citadel_ability_surveillance_drone": "Deploy Combat Drone",
    "citadel_ability_surveillance_drone_camera": "Drone Camera",
    "citadel_ability_surveillance_drone_camera_desc": "Switches Camera from Player to Drone",
    "citadel_ability_surveillance_drone_crash": "Drone Crash",
    "citadel_ability_surveillance_drone_crash_desc": "Crashes Drone into ground dealing AOE damage",
    "citadel_ability_surveillance_drone_desc": "Deploys a fragile Combat Drone which has unique abilities.",
    "citadel_ability_surveillance_drone_player_camera": "Player Camera",
    "citadel_ability_surveillance_drone_player_camera_desc": "Switches Camera from Drone to Player",
    "citadel_ability_surveillance_drone_t2_desc": "+<span class=\"highlight\">{s:CrashImpactRadius}</span> crash impact radius, +<span class=\"highlight\">{s:DroneCrashDamage}</span> drone crash damage",
    "citadel_ability_tangotether": "Pouto s chrli\u010dem",
    "citadel_ability_tangotether_desc": "Ivy z\u00edsk\u00e1 ur\u010dit\u00e9 bonusy a automaticky se spoj\u00ed se spojencem pobl\u00ed\u017e, se kter\u00fdm je za\u010dne sd\u00edlet. Spojen\u00ed replikuje <span class=\"highlight\">\u010d\u00e1st {g:citadel_inline_attribute:'Healing'}</span>.<br>Spojen\u00ed tak\u00e9 odstra\u0148uje <span class=\"highlight\">penalizaci {g:citadel_inline_attribute:'MoveSpeed'} p\u0159i st\u0159\u00edlen\u00ed</span>.<br>Stiskem {g:citadel_binding:'Ability2'} je mo\u017en\u00e9 vybrat p\u0159ipojen\u00e9ho hrdinu.<span class=\"diminish\"><br>Spojen\u00ed vy\u017eaduje, aby na sebe jednotky vid\u011bly.</span>",
    "citadel_ability_tangotether_lock": "Vybrat hrdinu",
    "citadel_ability_tangotether_quip": "Umo\u017e\u0148uje ti pos\u00edlit sebe i spojence pobl\u00ed\u017e.",
    "citadel_ability_tangotether_t2_desc": "Spojen\u00ed poskytuj\u00edc\u00ed +2\u00a0m/s k rychlosti pohybu",
    "citadel_ability_teleport": "Teleportace",
    "citadel_ability_tengu_airlift": "V\u00fdsadek",
    "citadel_ability_tengu_airlift_desc": "Ivy <span class=\"highlight\">popadne spojence</span> a <span class=\"highlight\">vznese se s n\u00edm do vzduchu</span>. Kdy\u017e Ivy spojence upust\u00ed, je na m\u00edst\u011b dopadu vyvol\u00e1n v\u00fdbuch, kter\u00fd ve sv\u00e9m rozsahu ud\u011bl\u00ed {g:citadel_inline_attribute:'SpiritDamage'}, aplikuje {g:citadel_inline_attribute:'Slow'} a <panel class=\"InlineAttributeIcon KnockUp\" replacechar=\"_\"><span class=\"InlineAttributeName KnockUp\">vyhod\u00ed nep\u0159\u00e1tele do vzduchu</span>. Ivy a spojenec z\u00edskaj\u00ed po p\u0159ist\u00e1n\u00ed bari\u00e9ru.<br><br>Zat\u00edmco se spojenec nese, nem\u016f\u017ee \u00fato\u010dit a ud\u00edl\u00ed o -20 % ni\u017e\u0161\u00ed po\u0161kozen\u00ed.<br><br><span class=\"diminish\">Stiskem {g:citadel_binding:'AltCast'} se Ivy nam\u00edsto se spojencem vznese s bombou.<br>Stiskem {g:citadel_binding:'Attack'} je mo\u017en\u00e9 spojence/bombu upustit.<br>Podr\u017een\u00edm {g:citadel_binding:'MoveForward'} je mo\u017en\u00e9 zrychlit let.<br>Podr\u017een\u00edm {g:citadel_binding:'MoveDown'} p\u0159i ses\u00edl\u00e1n\u00ed je mo\u017en\u00e9 sn\u00ed\u017eit v\u00fd\u0161ku, do kter\u00e9 se Ivy vznese.</span>",
    "citadel_ability_tengu_airlift_quip": "Umo\u017e\u0148uje ti shodit spojence mezi nep\u0159\u00e1tele.",
    "citadel_ability_tengu_airlift_t1_desc": "<span class=\"highlight\">-20\u00a0%</span> z balistick\u00e9 odolnosti zasa\u017een\u00fdch nep\u0159\u00e1tel na <span class=\"highlight\">8\u00a0s</span>",
    "citadel_ability_tengu_airlift_t2_desc": "<span class=\"highlight\">+200\u00a0bod\u016f</span> k hodnot\u011b bari\u00e9ry a <span class=\"highlight\">+5\u00a0m</span> k rozsahu v\u00fdbuchu",
    "citadel_ability_tengu_airlift_t3_desc": "Zasa\u017een\u00ed nep\u0159\u00e1tel\u00e9 jsou na <span class=\"highlight\">3\u00a0s</span> <span class=\"highlight\">uml\u010deni</span>",
    "citadel_ability_tengu_dragonsfire": "Wildfire",
    "citadel_ability_tengu_dragonsfire_desc": "Take flight and breathe eldritch flame down on your enemies. Gain Bullet Resist while flying.",
    "citadel_ability_tengu_dragonsfire_t3_desc": "<span class=\"highlight\">+{s:AbilityDuration}s</span> Duration and <span class=\"highlight\">+{s:FlyingBulletResist}</span> Flying Bullet Resist",
    "citadel_ability_tengu_ghost": "Ghost",
    "citadel_ability_tengu_ghost_desc": "Summon a tracking ghost that bounces randomly {s:Bounces} times to new targets after impact. Slows targets hit for 5 seconds.",
    "citadel_ability_tengu_ghost_t3_desc": "Bounces +{s:Bounces} additional times",
    "citadel_ability_tengu_lightningcrash": "Ladn\u00fd p\u00e1d",
    "citadel_ability_tengu_lightningcrash_desc": "Ivy vysko\u010d\u00ed do vzduchu a na chv\u00edli je j\u00ed umo\u017en\u011bno l\u00e9tat. Jakmile dopadne zp\u011bt na zem, <span class=\"highlight\">ud\u011bl\u00ed po\u0161kozen\u00ed</span> odv\u00edjej\u00edc\u00ed se od d\u00e9lky letu a tak\u00e9 z\u00edsk\u00e1 <span class=\"highlight\">bonus k regeneraci</span>. Stiskem <span class='keybind'>{g:citadel_binding:'Attack'}</span> je mo\u017en\u00e9 dopadnout p\u0159ed\u010dasn\u011b.",
    "citadel_ability_tengu_lightningcrash_quip": "Umo\u017e\u0148uje ti vzl\u00e9tnout nad boji\u0161t\u011b.",
    "citadel_ability_tengu_lightningcrash_t3_desc": "<span class=\"highlight\">+{s:Damage}\u00a0bod\u016f k po\u0161kozen\u00ed</span> a <span class=\"highlight\">+{s:Regeneration}\u00a0bod\u016f k regeneraci</span>",
    "citadel_ability_tengu_stone_form": "P\u016fvodn\u00ed podoba",
    "citadel_ability_tengu_stone_form/modifier_citadel_tengu_stone_form": "P\u016fvodn\u00ed podoba",
    "citadel_ability_tengu_stone_form_desc": "Ivy vysko\u010d\u00ed do vzduchu, prom\u011bn\u00ed se v <span class=\"highlight\">nezni\u010ditelnou kamennou sochu</span> a dopadem na zem <span class=\"highlight\">ud\u011bl\u00ed po\u0161kozen\u00ed a omr\u00e1\u010d\u00ed</span> nep\u0159\u00e1tele pobl\u00ed\u017e. Ivy je vyl\u00e9\u010dena ur\u010dit\u00fdm procentem ze sv\u00e9ho maxim\u00e1ln\u00edho zdrav\u00ed a kr\u00e1tk\u00fd let m\u016f\u017ee \u010d\u00e1ste\u010dn\u011b ovl\u00e1dat.",
    "citadel_ability_tengu_stone_form_quip": "Umo\u017e\u0148uje ti prom\u011bnit se v k\u00e1men a dopadem omr\u00e1\u010dit nep\u0159\u00e1tele pobl\u00ed\u017e.",
    "citadel_ability_tengu_stone_form_t2_desc": "<span class=\"highlight\">+67.5\u00a0bod\u016f k po\u0161kozen\u00ed</span> a <span class=\"highlight\">+0.5\u00a0s k trv\u00e1n\u00ed omr\u00e1\u010den\u00ed</span>",
    "citadel_ability_tengu_urn": "Rostlinn\u00e1 bomba",
    "citadel_ability_tengu_urn_desc": "Ivy nech\u00e1 v c\u00edlov\u00e9 oblasti vyra\u0161it pop\u00ednav\u00e9 \u0161lahouny, kter\u00e9 nep\u0159\u00e1tel\u016fm <span class=\"highlight\">ud\u011bl\u00ed po\u0161kozen\u00ed</span> a <span class=\"highlight\">sn\u00ed\u017e\u00ed rychlost jejich pohybu</span>.",
    "citadel_ability_tengu_urn_quip": "Umo\u017e\u0148uje ti ud\u011blit po\u0161kozen\u00ed a zpomalit nep\u0159\u00e1tele v oblasti.",
    "citadel_ability_tengu_urn_t3_desc": "<span class=\"highlight\">+36\u00a0bod\u016f k po\u0161kozen\u00ed/s</span> a <span class=\"highlight\">+2\u00a0m k rozsahu</span>",
    "citadel_ability_tier2boss_laser_beam": "Laser",
    "citadel_ability_tier2boss_rocket_barrage": "Salva raket",
    "citadel_ability_tier2boss_stomp": "Dupnut\u00ed",
    "citadel_ability_tier3boss_aoe_wave": "Patron",
    "citadel_ability_tier3boss_drop_bombs": "Patron",
    "citadel_ability_tier3boss_laser_beam": "Patron\u016fv laser",
    "citadel_ability_tier3boss_rocket_barrage": "Patron",
    "citadel_ability_time_bank": "Time Bank",
    "citadel_ability_time_bank_desc": "{s:hero_name} activates a burst of <span class=\"highlight\">accelerated time</span> where they <span class=\"highlight\">move, shoot and reload</span> faster.  When the burst ends, {s:hero_name} must save up time for a short period and is time slowed.",
    "citadel_ability_time_bank_quip": "Speed yourself up, then slow down briefly",
    "citadel_ability_time_bank_trigger": "Speed Time",
    "citadel_ability_time_bomb": "Time Bomb",
    "citadel_ability_time_bomb_desc": "{s:hero_name} throws a bomb that explodes if enemies are in its radius after its arm time. The explosion causes a quick <span class=\"highlight\">time freeze</span> and deals <span class=\"highlight\">{s:SingleTargetMult}x more damage</span> if it only hits a single target.",
    "citadel_ability_time_bomb_quip": "Proximity explosion",
    "citadel_ability_time_bomb_t2_desc": "Enemies hit by Time Bomb will have their <span class=\"highlight\">bullet resist reduced by {s:BulletArmorReduction}</span> for <span class=\"highlight\">{s:BulletArmorReductionDuration}s</span>",
    "citadel_ability_time_bomb_t3_desc": "<span class=\"highlight\">+{s:Damage} Damage</span> and Time Bomb gains <span class=\"highlight\">+50% more damage</span> from Spirit Power",
    "citadel_ability_upgrade_tab_desc": "Vylep\u0161en\u00ed schopnosti prob\u00edh\u00e1 stiskem {g:citadel_binding:'Scoreboard'}+[{g:citadel_binding:'Ability1'}/{g:citadel_binding:'Ability2'}/{g:citadel_binding:'Ability3'}/{g:citadel_binding:'Ability4'}]. N\u00ed\u017ee jsou uvedeny alternativn\u00ed zkratky.",
    "citadel_ability_uppercut": "V\u00fdbu\u0161n\u00fd zved\u00e1k",
    "citadel_ability_uppercut_desc": "Bebop ud\u011bl\u00ed nep\u0159\u00e1tel\u016fm pobl\u00ed\u017e <panel class=\"InlineAttributeIcon MeleeDamage\" replacechar=\"_\"><span class=\"InlineAttributeName MeleeDamage\">po\u0161kozen\u00ed \u00faderu</span> a <panel class=\"InlineAttributeIcon KnockBack\" replacechar=\"_\"><span class=\"InlineAttributeName Knockback\">odhod\u00ed je</span>.<br><br>Jakmile tito nep\u0159\u00e1tel\u00e9 dopadnou, kolem sebe ud\u011bl\u00ed {g:citadel_inline_attribute:'SpiritDamage'} a aplikuj\u00ed {g:citadel_inline_attribute:'ReducedFireRate'}.<br><br><span class=\"diminish\">Odhodit je mo\u017en\u00e9 i spojence.</span>",
    "citadel_ability_uppercut_quip": "Umo\u017e\u0148uje ti odhodit jednotky od sebe.",
    "citadel_ability_uppercut_t2_desc": "P\u0159i z\u00e1sahu hrdiny: Bebop na 9 s z\u00edsk\u00e1 2\u00d7 dosah zbran\u011b, jej\u00ed rychlej\u0161\u00ed zah\u0159\u00edv\u00e1n\u00ed a 40% bonus k fyzick\u00e9mu po\u0161kozen\u00ed",
    "citadel_ability_uppercut_t3_desc": "P\u0159i z\u00e1sahu hrdiny: <span class=\"highlight\">Je obnoven Drap\u00e1k</span> a Bebop si vyl\u00e9\u010d\u00ed <span class=\"highlight\">17 %</span> ze sv\u00e9ho chyb\u011bj\u00edc\u00edho zdrav\u00ed",
    "citadel_ability_viscous_ball_boost": "Slam Ball",
    "citadel_ability_void_sphere": "Kvantov\u00fd p\u0159esun",
    "citadel_ability_void_sphere_desc": "Dynamo se na okam\u017eik stane <span class=\"highlight\">nezam\u011b\u0159iteln\u00fdm</span> a teleportuje se na c\u00edlovou pozici. Pot\u00e9 z\u00edsk\u00e1 {g:citadel_inline_attribute:'BonusFireRate'} a dojde k <span class=\"highlight\">p\u0159ebit\u00ed</span> jeho zbran\u011b.<br><br>Stiskem <span class=\"highlight\">{g:citadel_binding:'AltCast'}</span> je mo\u017en\u00e9 do teleportace zahrnout spojence pobl\u00ed\u017e, kter\u00fdm jsou n\u00e1sledn\u011b tak\u00e9 <span class=\"highlight\">p\u0159ebity</span> jejich zbran\u011b, ale z\u00edskaj\u00ed pouze polovi\u010dn\u00ed {g:citadel_inline_attribute:'BonusFireRate'}.",
    "citadel_ability_void_sphere_quip": "Umo\u017e\u0148uje ti na okam\u017eik zmizet ze sv\u011bta.",
    "citadel_ability_void_sphere_t3_desc": "<span class=\"highlight\">-5\u00a0s</span> z doby obnoven\u00ed<br>P\u0159i buffu: <span class=\"highlight\">+120 %</span> k max. po\u010dtu n\u00e1boj\u016f",
    "citadel_ability_wing_blast": "Wing Blast",
    "citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.",
    "citadel_ability_wraith_rapidfire": "Pln\u00e1 automatika",
    "citadel_ability_wraith_rapidfire/modifier_rapidfire": "Rapid Fire",
    "citadel_ability_wraith_rapidfire_desc": "Wraith do\u010dasn\u011b nav\u00fd\u0161\u00ed <span class=\"highlight\">rychlost sv\u00e9 st\u0159elby</span>. Spojenci pobl\u00ed\u017e z\u00edskaj\u00ed polovi\u010dn\u00ed bonus.",
    "citadel_ability_wraith_rapidfire_quip": "Umo\u017e\u0148uje ti do\u010dasn\u011b nav\u00fd\u0161it rychlost tv\u00e9 st\u0159elby.",
    "citadel_ability_wraith_rapidfire_t3_desc": "<span class=\"highlight\">+15\u00a0% k balistick\u00e9mu a spiritu\u00e1ln\u00edmu vampirismu</span> a vylep\u0161en\u00e9 \u0161k\u00e1lov\u00e1n\u00ed spiritu\u00e1ln\u00edho po\u0161kozen\u00ed za st\u0159elu",
    "citadel_ability_wrecker_bouldergrenade": "Demoli\u010dn\u00ed koule",
    "citadel_ability_wrecker_bouldergrenade_desc": "Wrecker vytvo\u0159\u00ed velkou kouli \u0161rotu, kter\u00e1 <span class=\"highlight\">ud\u011bl\u00ed po\u0161kozen\u00ed a omr\u00e1\u010d\u00ed</span> prvn\u00edho nep\u0159\u00edtele, kter\u00e9ho zas\u00e1hne. Nep\u0159\u00e1tel\u00e9 kolem prim\u00e1rn\u00edho c\u00edle utr\u017e\u00ed sn\u00ed\u017een\u00e9 po\u0161kozen\u00ed.",
    "citadel_ability_wrecker_garbage_suck": "P\u0159et\u00ed\u017een\u00ed",
    "citadel_ability_wrecker_garbage_suck_desc": "Wrecker kolem sebe za\u010dne vyvol\u00e1vat oblast, kter\u00e1 <span class=\"highlight\">zpomaluje</span> nep\u0159\u00e1tele a po dokon\u010den\u00ed vyvol\u00e1v\u00e1n\u00ed jim ud\u011bl\u00ed <span class=\"highlight\">po\u0161kozen\u00ed</span>. Hodnota po\u0161kozen\u00ed se odv\u00edj\u00ed od doby vyvol\u00e1v\u00e1n\u00ed.",
    "citadel_ability_wrecker_garbage_suck_quip": "Umo\u017e\u0148uje ti zpomalit a n\u00e1sledn\u011b ud\u011blit po\u0161kozen\u00ed nep\u0159\u00e1tel\u016fm kolem.",
    "citadel_ability_zealot_energy_warp": "Energy Warp",
    "citadel_ability_zealot_energy_warp_desc": "Teleports Zealot forward to a distant target. When the teleport is complete, a large burst of energy is released damaging and silencing enemies. Any tethered friendly will also be teleported along with Zealot.",
    "citadel_ability_zealot_energy_warp_t2_desc": "<span class=\"highlight\">+{s:SilenceDuration}</span> EMP Duration",
    "citadel_ability_zealot_energy_warp_t3_desc": "<span class=\"highlight\">Refresh</span> Energy Warp <span class=\"highlight\">cooldown</span> upon killing any of the enemies EMPed by Energy Warp.",
    "citadel_ability_zealot_inner_fire": "Inner Fire",
    "citadel_ability_zealot_inner_fire_desc": "Passive. Zealot gains health, and grows in physical power while using his other abilities.",
    "citadel_ability_zealot_inner_fire_t1_desc": "Move Speed <span class=\"highlight\">+{s:BonusMoveSpeedWhileTethered}</span> while tethered",
    "citadel_ability_zealot_inner_fire_t2_desc": "Damage Resist <span class=\"highlight\">+{s:DamageReductionWhileSpirits}%</span> while using Summon Spirits",
    "citadel_ability_zealot_inner_fire_t3_desc": "Health Regen <span class=\"highlight\">+{s:BonusHealthRegenWhileEnergyWarp}</span> while using Energy Warp",
    "citadel_ability_zealot_spirit_echo": "Spirit Echo",
    "citadel_ability_zealot_spirit_echo_desc": "Shoots a echo spirit at a targeted enemy, slowing and dealing damage. Bounces to nearby enemy units, hitting each unit once.",
    "citadel_ability_zealot_spirit_echo_t1_desc": "<span class=\"highlight\">+{s:SpiritShotSlowDuration}</span> second Slow Duration",
    "citadel_ability_zealot_spirit_echo_t2_desc": "<span class=\"highlight\">+{s:MaxBounces}</span> Max Bounces",
    "citadel_ability_zealot_spirit_echo_t3_desc": "Echo slow now reduces Fire Rate <span class=\"highlight\">{s:FireRateReduction}</span>",
    "citadel_ability_zealot_summon_spirits": "Energy Spirits",
    "citadel_ability_zealot_summon_spirits_desc": "Creates energy orbs that rotate around Zealot, striking and damaging anything in their path. Orbs can be shot forward, damaging enemies. Orb damage grows while active up to double after 5 seconds.",
    "citadel_ability_zealot_summon_spirits_t1_desc": "<span class=\"highlight\">+{s:SpiritBulletArmor} Bullet Armor</span> while there is a spirit active.",
    "citadel_ability_zealot_summon_spirits_t3_desc": "<span class=\"highlight\">+{s:SpiritLifeSteal}% Life Steal</span> on Energy Spirit damage.",
    "citadel_ability_zealot_tether": "Tether",
    "citadel_ability_zealot_tether_desc": "Creates a beam of energy to a friend, with each hero sharing <span class=\"highlight\">{s:TetheredShareStatsPct}%</span> of their <span class=\"highlight\">health regen</span>, <span class=\"highlight\">fire rate</span> and <span class=\"highlight\">spirit</span> bonuses. Breaks if out of range for more than {s:TetherDisconnectTime} seconds. Upgrade bonuses apply to both Zealot and his tethered target.",
    "citadel_ability_zealot_weapon_drain_pulse": "Weapon Drain Pulse",
    "citadel_ability_zealot_weapon_drain_pulse_desc": "Drains the Courage of nearby enemy heroes and NPCs, reducing their gun damage. A portion of the stolen damage is transferred to Zealot's gun.",
    "citadel_ability_zip_line": "Nadzemn\u00ed dr\u00e1ha",
    "citadel_all_chat_label_prefix": "[V\u0160ICHNI]",
    "citadel_ap_max_level": "max Lvl",
    "citadel_bot_message": "{s:lane_color} linka \u2013 {s:assignment}",
    "citadel_bot_message_verbose": "{s:persona} \u2013 {s:lane_color} linka [{d:lane_number}]. linka \u2013 {s:assignment}",
    "citadel_bot_name": "Bot",
    "citadel_bot_name_prefix": "[Bot]",
    "citadel_bot_name_unknown": "Nezn\u00e1m\u00fd",
    "citadel_bot_objective_attack_lane": "\u00dato\u010d\u00edm na linku",
    "citadel_bot_objective_attack_t1": "\u00dato\u010d\u00edm na 1. \u00farove\u0148",
    "citadel_bot_objective_attack_t2": "\u00dato\u010d\u00edm na 2. \u00farove\u0148",
    "citadel_bot_objective_defend_base": "Br\u00e1n\u00edm z\u00e1kladnu",
    "citadel_bot_objective_defend_lane": "Br\u00e1n\u00edm linku",
    "citadel_bot_objective_defend_zipline": "Br\u00e1n\u00edm 1. \u00farove\u0148",
    "citadel_bot_objective_none": "Ned\u011bl\u00e1m nic",
    "citadel_bot_objective_push_zipline": "Posouv\u00e1m linku",
    "citadel_build_tag_complexity_1": "Pro nov\u00e9 hr\u00e1\u010de",
    "citadel_build_tag_complexity_2": "Pro pokro\u010dil\u00e9 hr\u00e1\u010de",
    "citadel_build_tag_complexity_3": "Pro zku\u0161en\u00e9 hr\u00e1\u010de",
    "citadel_build_tag_crowd_control": "Kontrola dav\u016f",
    "citadel_build_tag_damage": "Po\u0161kozen\u00ed",
    "citadel_build_tag_debuff": "Debuffy",
    "citadel_build_tag_headshots": "Z\u00e1sahy do hlavy",
    "citadel_build_tag_healing": "L\u00e9\u010den\u00ed",
    "citadel_build_tag_label": "{s:tag_name}",
    "citadel_build_tag_melee": "Na bl\u00edzko",
    "citadel_build_tag_mobility": "Pohyblivost",
    "citadel_build_tag_spirit": "Mysl",
    "citadel_build_tag_utility": "Podpora",
    "citadel_build_tag_vitality": "T\u011blo",
    "citadel_build_tag_weapon": "Zbra\u0148",
    "citadel_camera_hero_fov": "Zorn\u00e9 pole kamery",
    "citadel_camera_hero_fov_new": "Star\u0161\u00ed mo\u017enosti nastaven\u00ed zorn\u00e9ho pole byly nahrazeny posuvn\u00edkem umo\u017e\u0148uj\u00edc\u00edm detailn\u011bj\u0161\u00ed p\u0159izp\u016fsoben\u00ed.",
    "citadel_camera_hero_fov_tooltip": "Umo\u017e\u0148uje zm\u011bnit zorn\u00e9 pole kamery. Vy\u0161\u0161\u00ed hodnoty se rovnaj\u00ed v\u011bt\u0161\u00edmu zorn\u00e9mu poli, zat\u00edmco ni\u017e\u0161\u00ed hodnoty men\u0161\u00edmu zorn\u00e9mu poli.",
    "citadel_camera_pitch_inverted": "P\u0159evr\u00e1cen\u00ed pohybu my\u0161i",
    "citadel_camera_pitch_inverted_search": "p\u0159evr\u00e1cen\u00ed osy Y",
    "citadel_camera_pitch_inverted_tooltip": "Umo\u017e\u0148uje p\u0159evr\u00e1tit pohyby my\u0161i, tak\u017ee posun dop\u0159edu vy\u00fast\u00ed ve shl\u00e9dnut\u00ed dol\u016f a posun dozadu ve vzhl\u00e9dnut\u00ed nahoru.",
    "citadel_camera_zoom_is_toggle": "Uzam\u010den\u00ed p\u0159ibl\u00ed\u017een\u00ed",
    "citadel_camera_zoom_is_toggle_tooltip": "Umo\u017e\u0148uje povolit uzam\u010den\u00ed p\u0159ibl\u00ed\u017een\u00ed, tak\u017ee pohled z\u016fstane p\u0159ibl\u00ed\u017een, dokud ho neodd\u00e1l\u00ed\u0161 op\u011btovn\u00fdm stisknut\u00edm p\u0159\u00edslu\u0161n\u00e9 kl\u00e1vesov\u00e9 zkratky.",
    "citadel_chat_all": "[V\u0160ICHNI]",
    "citadel_chat_allies": "[SPOJENCI]",
    "citadel_chat_item_draft_reaction_legendary": "Legend\u00e1rn\u00ed!",
    "citadel_chat_item_draft_reaction_rare": "Vz\u00e1cn\u00fd!",
    "citadel_chat_placeholder": "(V\u0160ICHNI):",
    "citadel_chat_placeholder_party": "(SKUPINA):",
    "citadel_chat_placeholder_spec_team": "(DIV\u00c1CI):",
    "citadel_chat_placeholder_team": "(SPOJENCI):",
    "citadel_chat_spectators": "[POUZE DIV\u00c1CI]",
    "citadel_chatmessage": "{s:target} {s:message}",
    "citadel_chatmessage_old": "{s:target} {s:persona}: {s:message}",
    "citadel_chatwheel_can_heal": "Mohu t\u011b vyl\u00e9\u010dit, {s:param_1}",
    "citadel_chatwheel_going_shop": "Jdu do obchodu",
    "citadel_chatwheel_have_heal": "Mohu t\u011b vyl\u00e9\u010dit",
    "citadel_chatwheel_heal_please": "Vyle\u010dte m\u011b, pros\u00edm",
    "citadel_chatwheel_help_with_idol_label": "Pomozte mi s urnou",
    "citadel_chatwheel_help_with_idol_message": "Pomozte mi odn\u00e9st urnu",
    "citadel_chatwheel_label_Attack_Hero": "Za\u00fato\u010dme na {s:hero_name}",
    "citadel_chatwheel_label_BRB": "Hned jsem zp\u00e1tky",
    "citadel_chatwheel_label_Care": "Opatrn\u011b",
    "citadel_chatwheel_label_Defend": "Bra\u0148te linku...",
    "citadel_chatwheel_label_GetBack": "St\u00e1hn\u011bte se",
    "citadel_chatwheel_label_Go": "Jd\u011bte",
    "citadel_chatwheel_label_GoingIn": "Jdu tam",
    "citadel_chatwheel_label_GoodGame": "Dobr\u00fd z\u00e1pas",
    "citadel_chatwheel_label_GoodJob": "Dobr\u00e1 pr\u00e1ce",
    "citadel_chatwheel_label_GoodJobGameOver": "Dobr\u00e1 pr\u00e1ce",
    "citadel_chatwheel_label_HeadedToBase": "Vrac\u00edm se na z\u00e1kladnu",
    "citadel_chatwheel_label_Headed_Blue": "{s:hero_name} m\u00ed\u0159\u00ed na modrou",
    "citadel_chatwheel_label_Headed_Green": "{s:hero_name} M\u00ed\u0159\u00ed na zelenou",
    "citadel_chatwheel_label_Headed_Purple": "{s:hero_name} m\u00ed\u0159\u00ed na zelenou",
    "citadel_chatwheel_label_Headed_Yellow": "{s:hero_name} m\u00ed\u0159\u00ed na \u017elutou",
    "citadel_chatwheel_label_Help": "Pot\u0159ebuji pomoc",
    "citadel_chatwheel_label_HoldUp": "Po\u010dkej/zastav",
    "citadel_chatwheel_label_ImBack": "Jsem zp\u011bt",
    "citadel_chatwheel_label_No": "Ne!",
    "citadel_chatwheel_label_OMW": "Jsem na cest\u011b",
    "citadel_chatwheel_label_PregameEnemy": "Taunt {s:hero_name}",
    "citadel_chatwheel_label_PregameTeammate": "Praise {s:hero_name}",
    "citadel_chatwheel_label_Push": "Za\u00fato\u010dte na lince",
    "citadel_chatwheel_label_Rejuv_Drop": "Pad\u00e1 k\u00e1men \u017eivota",
    "citadel_chatwheel_label_StayTogether": "Dr\u017ete se u sebe",
    "citadel_chatwheel_label_Stun": "Omra\u010dte ho",
    "citadel_chatwheel_label_Stun_Hero": "Stun {s:hero_name}",
    "citadel_chatwheel_label_WellPlayed": "To se<br>povedlo",
    "citadel_chatwheel_label_Yes": "Ano!",
    "citadel_chatwheel_label_cancel": "Zru\u0161it",
    "citadel_chatwheel_label_clear_troopers": "Postar\u00e1m se o p\u011b\u0161\u00e1ky",
    "citadel_chatwheel_label_danger_area": "Tady je to nebezpe\u010dn\u00e9",
    "citadel_chatwheel_label_flank": "Obejdu je",
    "citadel_chatwheel_label_follow_me": "N\u00e1sledujte m\u011b",
    "citadel_chatwheel_label_headed_this_way": "M\u00ed\u0159\u00edm t\u00edmto sm\u011brem",
    "citadel_chatwheel_label_leaving_area": "Opou\u0161t\u00edm oblast",
    "citadel_chatwheel_label_lets_go_here": "Poj\u010fte sem",
    "citadel_chatwheel_label_lets_hide": "Po\u010d\u00edh\u00e1me tady",
    "citadel_chatwheel_label_meet_here": "Tady se seskup\u00edme",
    "citadel_chatwheel_label_missing": "Chyb\u00ed",
    "citadel_chatwheel_label_missing_blue": "Chyb\u00ed modr\u00e1",
    "citadel_chatwheel_label_missing_green": "Chyb\u00ed zelen\u00e1",
    "citadel_chatwheel_label_missing_hero": "Chyb\u00ed",
    "citadel_chatwheel_label_missing_purple": "Chyb\u00ed zelen\u00e1",
    "citadel_chatwheel_label_missing_yellow": "Chyb\u00ed \u017elut\u00e1",
    "citadel_chatwheel_label_need_cover": "Kryjte m\u011b",
    "citadel_chatwheel_label_nevermind": "Rozmyslel jsem si to",
    "citadel_chatwheel_label_no_teamfight": "Nejsem p\u0159ipraven\u00fd na t\u00fdmov\u00fd st\u0159et",
    "citadel_chatwheel_label_placeholder": "",
    "citadel_chatwheel_label_press_advantage": "Mus\u00edme vyu\u017e\u00edt v\u00fdhodu",
    "citadel_chatwheel_label_respond": "Respond 'On My Way'",
    "citadel_chatwheel_label_retreat": "St\u00e1hn\u011bte se",
    "citadel_chatwheel_label_see_enemy": "Tady je nep\u0159\u00edtel",
    "citadel_chatwheel_label_thanks": "D\u00edky",
    "citadel_chatwheel_label_thanksGameOver": "D\u00edky",
    "citadel_chatwheel_message_BRB": "Hned jsem zp\u00e1tky!",
    "citadel_chatwheel_message_Care": "Opatrn\u011b!",
    "citadel_chatwheel_message_Defend": "Bra\u0148te linku!",
    "citadel_chatwheel_message_Defend_Blue": "Bra\u0148te modrou",
    "citadel_chatwheel_message_Defend_Green": "Bra\u0148te zelenou",
    "citadel_chatwheel_message_Defend_Purple": "Bra\u0148te zelenou",
    "citadel_chatwheel_message_Defend_Yellow": "Bra\u0148te \u017elutou",
    "citadel_chatwheel_message_GetBack": "St\u00e1hn\u011bte se!",
    "citadel_chatwheel_message_Go": "Jd\u011bte!",
    "citadel_chatwheel_message_GoingIn": "Jdu tam!",
    "citadel_chatwheel_message_GoodGame": "Dobr\u00fd z\u00e1pas!",
    "citadel_chatwheel_message_GoodJob": "Dobr\u00e1 pr\u00e1ce!",
    "citadel_chatwheel_message_GoodJobGameOver": "Dobr\u00e1 pr\u00e1ce!",
    "citadel_chatwheel_message_HeadedToBase": "Vrac\u00edm se na z\u00e1kladnu!",
    "citadel_chatwheel_message_HeadedToBlue": "M\u00ed\u0159\u00edm na modrou",
    "citadel_chatwheel_message_HeadedToGreen": "M\u00ed\u0159\u00edm na zelenou",
    "citadel_chatwheel_message_HeadedToPurple": "M\u00ed\u0159\u00edm na zelenou",
    "citadel_chatwheel_message_HeadedToYellow": "M\u00ed\u0159\u00edm na \u017elutou",
    "citadel_chatwheel_message_Help": "Pot\u0159ebuji pomoc!",
    "citadel_chatwheel_message_Help_blue": "Pot\u0159ebuji pomoc na modr\u00e9!",
    "citadel_chatwheel_message_Help_green": "Pot\u0159ebuji pomoc na zelen\u00e9!",
    "citadel_chatwheel_message_Help_purple": "Pot\u0159ebuji pomoc na fialov\u00e9!",
    "citadel_chatwheel_message_Help_yellow": "Pot\u0159ebuji pomoc na \u017elut\u00e9!",
    "citadel_chatwheel_message_HoldUp": "Po\u010dkej, {s:param_1}",
    "citadel_chatwheel_message_ImBack": "Jsem zp\u011bt",
    "citadel_chatwheel_message_Missing": "Chyb\u00ed!",
    "citadel_chatwheel_message_No": "Ne!",
    "citadel_chatwheel_message_OMW": "Jsem na cest\u011b!",
    "citadel_chatwheel_message_PregameEnemy": "Taunt {s:hero_name}",
    "citadel_chatwheel_message_PregameTeammate": "Praise {s:hero_name}",
    "citadel_chatwheel_message_Push": "Za\u00fato\u010dte!",
    "citadel_chatwheel_message_Rejuv_Drop": "Pad\u00e1 k\u00e1men \u017eivota",
    "citadel_chatwheel_message_Request_Follow": "Poj\u010fte se mnou!",
    "citadel_chatwheel_message_StayTogether": "Dr\u017ete se u sebe",
    "citadel_chatwheel_message_Stun": "Omra\u010dte ho!",
    "citadel_chatwheel_message_WellPlayed": "To se povedlo!",
    "citadel_chatwheel_message_Yes": "Rozum\u00edm!",
    "citadel_chatwheel_message_clear_troopers": "Postar\u00e1m se o p\u011b\u0161\u00e1ky",
    "citadel_chatwheel_message_danger_area": "Tady je to nebezpe\u010dn\u00e9...",
    "citadel_chatwheel_message_flank": "Obejdu je",
    "citadel_chatwheel_message_gank": "Jdu ganknout",
    "citadel_chatwheel_message_headed_to_lane": "M\u00ed\u0159\u00edm na linku...",
    "citadel_chatwheel_message_leaving_area": "Opou\u0161t\u00edm oblast!",
    "citadel_chatwheel_message_lets_hide": "Po\u010d\u00edh\u00e1me tady",
    "citadel_chatwheel_message_meet_here": "Tady se seskup\u00edme",
    "citadel_chatwheel_message_missing_blue": "Chyb\u00ed modr\u00e1!",
    "citadel_chatwheel_message_missing_green": "Chyb\u00ed zelen\u00e1!",
    "citadel_chatwheel_message_missing_hero": "{s:param_1} chyb\u00ed",
    "citadel_chatwheel_message_missing_purple": "Chyb\u00ed zelen\u00e1!",
    "citadel_chatwheel_message_missing_yellow": "Chyb\u00ed \u017elut\u00e1!",
    "citadel_chatwheel_message_need_cover": "Kryjte m\u011b!",
    "citadel_chatwheel_message_nevermind": "Rozmyslel jsem si to",
    "citadel_chatwheel_message_no_teamfight": "Nejsem p\u0159ipraven\u00fd na t\u00fdmov\u00fd st\u0159et",
    "citadel_chatwheel_message_press_advantage": "Mus\u00edme vyu\u017e\u00edt v\u00fdhodu!",
    "citadel_chatwheel_message_thanks": "D\u00edky!",
    "citadel_chatwheel_message_thanksGameOver": "D\u00edky!",
    "citadel_chatwheel_need_heal": "Pot\u0159ebuji vyl\u00e9\u010dit",
    "citadel_chatwheel_need_plan": "Jak\u00fd je pl\u00e1n?",
    "citadel_chatwheel_push_blue": "Za\u00fato\u010dte na modr\u00e9",
    "citadel_chatwheel_push_green": "Za\u00fato\u010dte na zelen\u00e9",
    "citadel_chatwheel_push_purple": "Za\u00fato\u010dte na fialov\u00e9",
    "citadel_chatwheel_push_yellow": "Za\u00fato\u010dte na \u017elut\u00e9",
    "citadel_chatwheel_responding_to": "Reakce na:",
    "citadel_chatwheel_sorry": "Pardon",
    "citadel_chatwheel_youre_welcome": "Nem\u00e1\u0161 za\u010d",
    "citadel_clientversion": "\u010d. {d:client_version_number}",
    "citadel_confirm_reset_audio": "Opravdu chce\u0161 obnovit v\u00fdchoz\u00ed hodnoty/stavy v\u0161ech mo\u017enost\u00ed nastaven\u00ed v sekci \u201eZvuk\u201c?",
    "citadel_confirm_reset_communication": "Opravdu chce\u0161 obnovit v\u00fdchoz\u00ed hodnoty/stavy v\u0161ech mo\u017enost\u00ed nastaven\u00ed v sekci \u201eKomunikace\u201c?",
    "citadel_confirm_reset_controller": "Opravdu chce\u0161 obnovit v\u00fdchoz\u00ed hodnoty/stavy v\u0161ech mo\u017enost\u00ed nastaven\u00ed v sekci \u201eOvlada\u010d\u201c?",
    "citadel_confirm_reset_game": "Opravdu chce\u0161 obnovit v\u00fdchoz\u00ed hodnoty/stavy v\u0161ech mo\u017enost\u00ed nastaven\u00ed v sekci \u201eHratelnost\u201c?",
    "citadel_confirm_reset_keybindings": "Opravdu chce\u0161 obnovit v\u00fdchoz\u00ed kl\u00e1vesov\u00e9 zkratky v\u0161ech akc\u00ed (v\u010detn\u011b t\u011bch specifick\u00fdch pro hrdiny)?",
    "citadel_confirm_reset_keybindings_for_default": "Opravdu chce\u0161 obnovit p\u016fvodn\u00ed (p\u0159eddefinovan\u00e9) kl\u00e1vesov\u00e9 zkratky?<br>Pokud bude\u0161 pokra\u010dovat, NEDOJDE k obnoven\u00ed kl\u00e1vesov\u00fdch zkratek specifick\u00fdch pro hrdiny.",
    "citadel_confirm_reset_keybindings_for_either": "Na z\u00e1klad\u011b v\u00fdb\u011bru obnov\u00ed kl\u00e1vesov\u00e9 zkratky.<br><br>Pokud je vybr\u00e1n konkr\u00e9tn\u00ed hrdina, pro jeho akce budou obnoveny kl\u00e1vesov\u00e9 zkratky p\u0159i\u0159azen\u00e9 pro v\u00fdchoz\u00edho hrdinu.<br><br>Pokud je vybr\u00e1n v\u00fdchoz\u00ed hrdina, pro akce budou obnoveny p\u016fvodn\u00ed (p\u0159eddefinovan\u00e9) kl\u00e1vesov\u00e9 zkratky.",
    "citadel_confirm_reset_keybindings_for_hero": "Opravdu chce\u0161 obnovit v\u00fdchoz\u00ed kl\u00e1vesov\u00e9 zkratky akc\u00ed tohoto hrdiny?",
    "citadel_confirm_reset_language": "Opravdu chce\u0161 obnovit v\u00fdchoz\u00ed hodnoty/stavy v\u0161ech mo\u017enost\u00ed nastaven\u00ed v sekci \u201eJazyk\u201c?<br>V\u00fdjimkou je prim\u00e1rn\u00ed jazyk, kter\u00fd nebude zm\u011bn\u011bn.",
    "citadel_confirm_reset_video": "Opravdu chce\u0161 nastavit zobrazen\u00ed na nativn\u00ed rozli\u0161en\u00ed a obnovit v\u00fdchoz\u00ed hodnoty/stavy mo\u017enost\u00ed nastaven\u00ed obrazu?",
    "citadel_duo_drone_extra_abilities": "Combat Drone Abilities",
    "citadel_east_team_name": "JANTAR",
    "citadel_enable_ping_indicator": "Indik\u00e1tor ukazov\u00e1tka",
    "citadel_game_audio_muted": "Jsou ztlumeny zvuky hry",
    "citadel_game_audio_press_unmute": "Stiskem {g:citadel_binding:'ToggleMute'} ztlumen\u00ed zru\u0161\u00ed\u0161",
    "citadel_gun_damage": "Balistick\u00e9 po\u0161kozen\u00ed",
    "citadel_gun_damage_alt": "Alternativn\u00ed balistick\u00e9 po\u0161kozen\u00ed",
    "citadel_hijack_drone_extra_abilities": "Combat Drone Abilities",
    "citadel_hint_activate_wall": "Stiskem {g:citadel_binding:'Attack'} vytvo\u0159\u00ed\u0161 ze\u010f p\u0159ed\u010dasn\u011b.",
    "citadel_hint_buy_items": "Vra\u0165 se do z\u00e1kladny nebo k obchodu a nakup si <span class=\"hintTextEmphasis\">p\u0159edm\u011bty</span>.",
    "citadel_hint_flamedash_boost": "Stiskem {g:citadel_binding:'Roll'} p\u0159id\u00e1\u0161 na rychlosti. Dojde t\u00edm v\u0161ak ke spot\u0159ebov\u00e1n\u00ed \u010d\u00e1sti v\u00fddr\u017ee.",
    "citadel_hint_flying_strike_early_activate": "Stiskem {g:citadel_binding:'Attack'} dolet\u00ed\u0161 ke sv\u00e9mu c\u00edli p\u0159ed\u010dasn\u011b.",
    "citadel_hint_guided_arrow_boost": "Podr\u017een\u00edm {g:citadel_binding:'Attack'} zrychl\u00ed\u0161 let \u0161\u00edpu.",
    "citadel_hint_hero_testing_shop": "Stiskem {g:citadel_binding:'OpenHeroSheet'} otev\u0159e\u0161 obchod a bude\u0161 moci nastavit mo\u017enosti testov\u00e1n\u00ed.",
    "citadel_hint_ladder": "Stiskem {g:citadel_binding:'Mantle'}+{g:citadel_binding:'MoveForward'} sko\u010d\u00ed\u0161 na \u017eeb\u0159\u00edk.",
    "citadel_hint_learn_ability": "Podr\u017een\u00edm {g:citadel_binding:'Ability1'}, {g:citadel_binding:'Ability2'}, {g:citadel_binding:'Ability3'} nebo {g:citadel_binding:'Ability4'} se nau\u010d\u00ed\u0161 p\u0159\u00edslu\u0161nou schopnost.",
    "citadel_hint_learn_initial_ability": "Podr\u017e {g:citadel_binding:'Scoreboard'} a vyber schopnost, kterou chce\u0161 vylep\u0161it.",
    "citadel_hint_mantle": "Podr\u017een\u00edm {g:citadel_binding:'Mantle'} vy\u0161plh\u00e1\u0161 na p\u0159ek\u00e1\u017eku.",
    "citadel_hint_melee": "Stiskem {g:citadel_binding:'AbilityMelee'} provede\u0161 \u00fatok na bl\u00edzko neboli \u00fader.",
    "citadel_hint_slide": "Podr\u017een\u00edm {g:citadel_binding:'Crouch'} p\u0159i sb\u00edh\u00e1n\u00ed dol\u016f po \u0161ikm\u00e9 plo\u0161e se sklouzne\u0161.",
    "citadel_hint_upgrade_ability": "Podr\u017een\u00edm {g:citadel_binding:'Scoreboard'} a klik\u00e1n\u00edm lev\u00fdm tla\u010d\u00edtkem my\u0161i vylep\u0161\u00ed\u0161 sv\u00e9 schopnosti.",
    "citadel_hint_zipline": "Podr\u017een\u00edm {g:citadel_binding:'Zipline'} nasko\u010d\u00ed\u0161 na dr\u00e1hu.",
    "citadel_hint_zoom": "Podr\u017een\u00edm {g:citadel_binding:'ADS'} p\u0159ibl\u00ed\u017e\u00ed\u0161 pohled pro lep\u0161\u00ed zam\u00ed\u0159en\u00ed.",
    "citadel_hotkeys_tooltip_chatvoiceparty": "Zapne mikrofon pro komunikaci se v\u0161emi \u010dleny tvoj\u00ed skupiny. Pokud je mikrofon zapnut\u00fd pro skupinu, funguje i v hlavn\u00ed nab\u00eddce.",
    "citadel_hotkeys_tooltip_chatvoiceteam": "Zapne mikrofon pro komunikaci se v\u0161emi \u010dleny tv\u00e9ho t\u00fdmu.",
    "citadel_hotkeys_tooltip_togglemute": "Umo\u017e\u0148uje ztlumit, nebo naopak zru\u0161it ztlumen\u00ed zvuk\u016f hry.",
    "citadel_keybind_ability1": "1. schopnost",
    "citadel_keybind_ability2": "2. schopnost",
    "citadel_keybind_ability3": "3. schopnost",
    "citadel_keybind_ability4": "4. schopnost",
    "citadel_keybind_ads": "P\u0159ibl\u00ed\u017een\u00ed / alternativn\u00ed st\u0159elba",
    "citadel_keybind_ads_search": "ADS p\u0159ibl\u00ed\u017een\u00ed zoom",
    "citadel_keybind_alt": "ALT",
    "citadel_keybind_alt_cast": "Alternativn\u00ed sesl\u00e1n\u00ed schopnosti",
    "citadel_keybind_alt_modifier": "N\u00e1hrada za kl\u00e1vesu ALT",
    "citadel_keybind_attack": "St\u0159elba",
    "citadel_keybind_backwards": "Pohyb vzad",
    "citadel_keybind_cancel_ability": "Zru\u0161en\u00ed schopnosti",
    "citadel_keybind_chat_all": "Textov\u00fd chat (v\u0161ichni)",
    "citadel_keybind_chat_team": "Textov\u00fd chat (t\u00fdm)",
    "citadel_keybind_chatwheel_option1": "1. rychl\u00e1 zpr\u00e1va",
    "citadel_keybind_chatwheel_option2": "2. rychl\u00e1 zpr\u00e1va",
    "citadel_keybind_chatwheel_option3": "3. rychl\u00e1 zpr\u00e1va",
    "citadel_keybind_chatwheel_option4": "4. rychl\u00e1 zpr\u00e1va",
    "citadel_keybind_chatwheel_option5": "5. rychl\u00e1 zpr\u00e1va",
    "citadel_keybind_command": "CMD",
    "citadel_keybind_cosmetic1": "1. speci\u00e1ln\u00ed p\u0159edm\u011bt",
    "citadel_keybind_cosmetic1_search": "sn\u011bhov\u00e1 koule plak\u00e1t plakat",
    "citadel_keybind_crouch": "P\u0159ikr\u010den\u00ed/sklouznut\u00ed",
    "citadel_keybind_crouch_toggle": "P\u0159epnut\u00ed p\u0159ikr\u010den\u00ed/sklouznut\u00ed",
    "citadel_keybind_ctrl": "CTRL",
    "citadel_keybind_cursorcontext": "Nab\u00eddka",
    "citadel_keybind_cursormiddle": "Prost\u0159edn\u00ed tla\u010d\u00edtko my\u0161i",
    "citadel_keybind_cursorselect": "V\u00fdb\u011br",
    "citadel_keybind_decrease_replay_speed": "Sn\u00ed\u017een\u00ed rychlosti p\u0159ehr\u00e1v\u00e1n\u00ed",
    "citadel_keybind_dev_console": "V\u00fdvoj\u00e1\u0159sk\u00e1 konzole",
    "citadel_keybind_down": "Pohyb dol\u016f",
    "citadel_keybind_extra_info": "Dodate\u010dn\u00e9 informace",
    "citadel_keybind_forward": "Pohyb vp\u0159ed",
    "citadel_keybind_held_item": "Vykryt\u00ed \u00faderu / hozen\u00ed p\u0159edm\u011btu",
    "citadel_keybind_hideout_accept_request": "P\u0159ijet\u00ed \u017e\u00e1dosti",
    "citadel_keybind_hideout_cancel_matchmaking": "Zru\u0161en\u00ed vyhled\u00e1v\u00e1n\u00ed",
    "citadel_keybind_hideout_news": "Zobrazen\u00ed novinek",
    "citadel_keybind_hideout_reject_request": "Odm\u00edtnut\u00ed \u017e\u00e1dosti",
    "citadel_keybind_hideout_survey_option_1": "1. mo\u017enost pr\u016fzkumu",
    "citadel_keybind_hideout_survey_option_2": "2. mo\u017enost pr\u016fzkumu",
    "citadel_keybind_hideout_survey_option_3": "3. mo\u017enost pr\u016fzkumu",
    "citadel_keybind_hideout_survey_option_4": "4. mo\u017enost pr\u016fzkumu",
    "citadel_keybind_hideout_survey_option_5": "5. mo\u017enost pr\u016fzkumu",
    "citadel_keybind_hideout_survey_skip": "P\u0159esko\u010dit pr\u016fzkum",
    "citadel_keybind_hideout_use": "Interakce s objekty",
    "citadel_keybind_increase_replay_speed": "Zv\u00fd\u0161en\u00ed rychlosti p\u0159ehr\u00e1v\u00e1n\u00ed",
    "citadel_keybind_item1": "1. p\u0159edm\u011bt",
    "citadel_keybind_item2": "2. p\u0159edm\u011bt",
    "citadel_keybind_item3": "3. p\u0159edm\u011bt",
    "citadel_keybind_item4": "4. p\u0159edm\u011bt",
    "citadel_keybind_left": "\u00dakrok doleva",
    "citadel_keybind_mantle": "Skok/vy\u0161plh\u00e1n\u00ed",
    "citadel_keybind_melee": "\u00datok na bl\u00edzko (\u00fader)",
    "citadel_keybind_menuback": "Zp\u011bt",
    "citadel_keybind_menudown": "Dol\u016f",
    "citadel_keybind_menuleft": "Doleva",
    "citadel_keybind_menuright": "Doprava",
    "citadel_keybind_menuup": "Nahoru",
    "citadel_keybind_minimap_view_amber_team": "Minimapa z pohledu t\u00fdmu Jantarov\u00e1 dla\u0148",
    "citadel_keybind_minimap_view_sapphire_team": "Minimapa z pohledu t\u00fdmu Saf\u00edrov\u00fd plamen",
    "citadel_keybind_minimap_view_spectator_team": "Minimapa z pohledu obou t\u00fdm\u016f",
    "citadel_keybind_minimap_view_targets_team": "Minimapa z pohledu c\u00edle",
    "citadel_keybind_mouse_wheel": "Chatovac\u00ed kole\u010dko",
    "citadel_keybind_open_hero_sheet": "Otev\u0159en\u00ed obchodu",
    "citadel_keybind_open_main_menu": "Otev\u0159en\u00ed hlavn\u00ed nab\u00eddky",
    "citadel_keybind_pause": "Pozastaven\u00ed z\u00e1pasu",
    "citadel_keybind_ping": "Ukazov\u00e1tko / chatovac\u00ed kole\u010dko",
    "citadel_keybind_popup_cancel": "Zru\u0161it",
    "citadel_keybind_popup_confirm": "Potvrdit",
    "citadel_keybind_popup_conflict_list:f": "{s:first_command} + {d:numAdditional} {numAdditional, plural, one{dal\u0161\u00ed} few{dal\u0161\u00ed} many{dal\u0161\u00edho} other{dal\u0161\u00edch}}",
    "citadel_keybind_popup_conflict_name": "{s:first_command}",
    "citadel_keybind_popup_ignore_conflict": "P\u0159esto p\u0159i\u0159adit",
    "citadel_keybind_popup_single_key_bind": "Pouze jedna kl\u00e1vesa/tla\u010d\u00edtko. Kombinace nejsou povoleny.",
    "citadel_keybind_popup_subtitle": "{s:command}",
    "citadel_keybind_popup_title": "P\u0159i\u0159azen\u00ed kl\u00e1vesov\u00e9 zkratky",
    "citadel_keybind_postgame_graphs": "Grafy",
    "citadel_keybind_postgame_scoreboard": "Tabulka statistik",
    "citadel_keybind_purchase_quickbuy": "Zakoupen\u00ed z n\u00e1kupn\u00edho seznamu",
    "citadel_keybind_push_to_talk": "Hlasov\u00fd chat (t\u00fdm)",
    "citadel_keybind_push_to_talk_party": "Hlasov\u00fd chat (skupina)",
    "citadel_keybind_push_to_talk_party_search": "voip aktivace mikrofonu",
    "citadel_keybind_push_to_talk_search": "voip aktivace mikrofonu",
    "citadel_keybind_quick_response": "Rychl\u00e1 odpov\u011b\u010f",
    "citadel_keybind_reload": "P\u0159ebit\u00ed",
    "citadel_keybind_replay_change_Team": "Zm\u011bna sledovan\u00e9ho t\u00fdmu",
    "citadel_keybind_replay_death": "P\u0159ehr\u00e1n\u00ed \u00famrt\u00ed",
    "citadel_keybind_replay_fly_down": "Pohyb dol\u016f (z\u00e1znam)",
    "citadel_keybind_replay_fly_up": "Pohyb nahoru (z\u00e1znam)",
    "citadel_keybind_replay_next_target": "N\u00e1sleduj\u00edc\u00ed c\u00edl (z\u00e1znam)",
    "citadel_keybind_replay_prev_target": "P\u0159edchoz\u00ed c\u00edl (z\u00e1znam)",
    "citadel_keybind_reset_camera": "Resetov\u00e1n\u00ed pohledu",
    "citadel_keybind_right": "\u00dakrok doprava",
    "citadel_keybind_roll": "V\u00fdpad",
    "citadel_keybind_scoreboard": "Tabulka statistik",
    "citadel_keybind_scoreboard_sheet": "Tabulka statistik",
    "citadel_keybind_settings_postgame_scoreboard": "Poz\u00e1pasov\u00e1 tabulka statistik",
    "citadel_keybind_shift": "SHIFT",
    "citadel_keybind_spec_change_Team": "Zm\u011bna t\u00fdmu",
    "citadel_keybind_spec_chase": "Kamera za z\u00e1dy hr\u00e1\u010de",
    "citadel_keybind_spec_in_eye": "Kamera z pohledu hr\u00e1\u010de",
    "citadel_keybind_spec_next_target": "N\u00e1sleduj\u00edc\u00ed c\u00edl",
    "citadel_keybind_spec_prev_target": "P\u0159edchoz\u00ed c\u00edl",
    "citadel_keybind_spectator_fly_down": "Pohyb dol\u016f",
    "citadel_keybind_spectator_fly_up": "Pohyb nahoru",
    "citadel_keybind_tab": "TAB",
    "citadel_keybind_teleport_to_objective": "Teleportace",
    "citadel_keybind_toggle_free_cursor": "Zp\u0159\u00edstupn\u011bn\u00ed kurzoru",
    "citadel_keybind_toggle_mute": "Ztlumen\u00ed",
    "citadel_keybind_toggle_replay_camera": "Zm\u011bna re\u017eimu kamery (z\u00e1znam)",
    "citadel_keybind_toggle_replay_pause": "Pozastaven\u00ed p\u0159ehr\u00e1v\u00e1n\u00ed",
    "citadel_keybind_toggle_spec_camera": "Zm\u011bna re\u017eimu kamery",
    "citadel_keybind_up": "Pohyb nahoru",
    "citadel_keybind_upgrade_ability1": "Vylep\u0161en\u00ed 1. schopnosti",
    "citadel_keybind_upgrade_ability2": "Vylep\u0161en\u00ed 2. schopnosti",
    "citadel_keybind_upgrade_ability3": "Vylep\u0161en\u00ed 3. schopnosti",
    "citadel_keybind_upgrade_ability4": "Vylep\u0161en\u00ed 4. schopnosti",
    "citadel_keybind_upgrade_ability_1": "Vylep\u0161en\u00ed 1. schopnosti",
    "citadel_keybind_upgrade_ability_2": "Vylep\u0161en\u00ed 2. schopnosti",
    "citadel_keybind_upgrade_ability_3": "Vylep\u0161en\u00ed 3. schopnosti",
    "citadel_keybind_upgrade_ability_4": "Vylep\u0161en\u00ed 4. schopnosti",
    "citadel_keybind_upgrade_ability_menu": "Nab\u00eddka vylep\u0161en\u00ed schopnost\u00ed",
    "citadel_keybind_windows": "WIN",
    "citadel_keybind_zipline": "Nasko\u010den\u00ed na dr\u00e1hu",
    "citadel_metadata_manager_error_decompress_failure": "Nepoda\u0159ilo se dekomprimovat soubor s metadaty z\u00e1pasu",
    "citadel_metadata_manager_error_download_failure": "Nepoda\u0159ilo se st\u00e1hnout soubor s metadaty z\u00e1pasu %match_id%",
    "citadel_metadata_manager_error_id_mismatch": "ID z\u00e1pasu ze souboru s metadaty neodpov\u00eddalo o\u010dek\u00e1van\u00e9mu ID",
    "citadel_metadata_manager_error_invalid_version": "Soubor s metadaty z\u00e1pasu byl neplatn\u00e9 verze",
    "citadel_metadata_manager_error_parse_failure": "Nepoda\u0159ilo se zpracovat soubor s metadaty z\u00e1pasu",
    "citadel_modifier_duo_arc_cannon": "Arc Cannon",
    "citadel_modifier_duo_drone_tracker": "Drone",
    "citadel_modifier_hideout_teleport": "Opou\u0161t\u011bn\u00ed \u00fakrytu",
    "citadel_modifier_passive_hijack_stacking_weapon_jammer": "Gun Jammed",
    "citadel_modifier_passive_hijack_weapon_jammer_buildup": "Weapon Jammer",
    "citadel_modifier_passive_hijack_weapon_jammer_buildup_desc": "Weapon Jammer Building",
    "citadel_modifier_tangotether_tether_receiver": "Covenant",
    "citadel_modifier_teleport": "Teleportov\u00e1n\u00ed",
    "citadel_mute_game_audio": "Ztlumit zvuky hry",
    "citadel_mute_player": "Kliknut\u00edm uml\u010d\u00ed\u0161 tohoto hr\u00e1\u010de",
    "citadel_next_ap_abilities": "<Panel class=\"goldIcon\"/> <span class=\"nextAPGoldLabel\">{i:gold_to_next_level}</span> to next Lvl",
    "citadel_next_attack_delay_reason_disarmed": "Odzbrojen",
    "citadel_next_attack_delay_reason_reload": "P\u0159eb\u00edj\u00ed",
    "citadel_next_attack_delay_reason_stunned": "Omr\u00e1\u010den",
    "citadel_ping_wheel_disabled_while_dead": "Nelze pou\u017e\u00edt, kdy\u017e jsi mrtv\u00fd",
    "citadel_ping_wheel_message": "{s:message}",
    "citadel_purchasemessage": "{s:param_1}",
    "citadel_quick_response_cancel": "Cancel Last Ping Message",
    "citadel_quick_response_respond_onmyway": "Respond 'On my Way'",
    "citadel_quick_response_respond_onmyway_to_hero": "Respond 'On my Way' to {s:hero_name}",
    "citadel_quickbuy_auto_buy_enable": "Auto. nakupov\u00e1n\u00ed ze seznamu",
    "citadel_quickbuy_auto_buy_enable_tooltip": "Zaji\u0161\u0165uje, \u017ee hra bude pr\u016fb\u011b\u017en\u011b kontrolovat, jestli si m\u016f\u017ee\u0161 dovolit dal\u0161\u00ed p\u0159edm\u011bt ze sv\u00e9ho n\u00e1kupn\u00edho seznamu, a pokud ano (a nach\u00e1z\u00ed\u0161 se pobl\u00ed\u017e obchodu), dojde k proveden\u00ed n\u00e1kupu.",
    "citadel_quickbuy_purchase_prompts_enable": "Ozn\u00e1men\u00ed n\u00e1kupn\u00edho seznamu po p\u0159id\u00e1n\u00ed p\u0159edm\u011btu",
    "citadel_quickbuy_purchase_prompts_enable_tooltip": "Zaji\u0161\u0165uje, \u017ee ozn\u00e1men\u00ed se budou zobrazovat po p\u0159id\u00e1n\u00ed p\u0159edm\u011btu do n\u00e1kupn\u00edho seznamu, ne po jeho zakoupen\u00ed.",
    "citadel_replay_manager_error_chunk_failed": "Z\u00e1znam zat\u00edm nen\u00ed p\u0159ipraven ke sta\u017een\u00ed.",
    "citadel_replay_manager_error_write_failure": "Z\u00e1znam se nepoda\u0159ilo zapsat na m\u00edstn\u00ed disk.",
    "citadel_reset_audio": "Obnovit v\u00fdchoz\u00ed?",
    "citadel_reset_communication": "Obnovit v\u00fdchoz\u00ed?",
    "citadel_reset_controller": "Obnovit v\u00fdchoz\u00ed?",
    "citadel_reset_game": "Obnovit v\u00fdchoz\u00ed?",
    "citadel_reset_keybind": "Obnovit v\u00fdchoz\u00ed?",
    "citadel_reset_language": "Obnovit v\u00fdchoz\u00ed?",
    "citadel_reset_video": "Obnovit v\u00fdchoz\u00ed?",
    "citadel_settings_2speakers": "2 reproduktory",
    "citadel_settings_4speakers": "4 reproduktory",
    "citadel_settings_5speakers": "Reproduktory 5.1",
    "citadel_settings_7speakers": "Reproduktory 7.1",
    "citadel_settings_abilitieskeybinds": "Schopnosti",
    "citadel_settings_abilitieskeybinds_reset_tooltip": "Obnov\u00ed v\u00fdchoz\u00ed kl\u00e1vesov\u00e9 zkratky akc\u00ed spojen\u00fdch se schopnostmi.",
    "citadel_settings_ability_quickcast_tooltip": "Umo\u017e\u0148uje povolit/zak\u00e1zat rychl\u00e9 ses\u00edl\u00e1n\u00ed pro konkr\u00e9tn\u00ed schopnost/p\u0159edm\u011bt.",
    "citadel_settings_about": "Informace",
    "citadel_settings_active_item_slot_popup": "Zaji\u0161\u0165uje, \u017ee p\u0159i n\u00e1kupu aktivn\u00edho p\u0159edm\u011btu se zobraz\u00ed vyskakovac\u00ed okno pro v\u00fdb\u011br slotu, do kter\u00e9ho m\u00e1 b\u00fdt um\u00edst\u011bna jeho schopnost.",
    "citadel_settings_active_window_unpause": "Zam\u011b\u0159en\u00ed hry po op\u011btovn\u00e9m spu\u0161t\u011bn\u00ed",
    "citadel_settings_active_window_unpause_tooltip": "Zaji\u0161\u0165uje, \u017ee kdy\u017e dojde k op\u011btovn\u00e9mu spu\u0161t\u011bn\u00ed pozastaven\u00e9ho z\u00e1pasu, je automaticky p\u0159epnuto na okno hry.",
    "citadel_settings_advancedvideosettings": "Pokro\u010dil\u00e9 mo\u017enosti",
    "citadel_settings_alt_cast_double_tap": "Dvoj\u00edm stisknut\u00edm",
    "citadel_settings_alt_cast_double_tap_tooltip": "Schopnost bude sesl\u00e1na alternativn\u011b, kdy\u017e dvakr\u00e1t stiskne\u0161 jej\u00ed kl\u00e1vesovou zkratku.",
    "citadel_settings_alt_cast_double_tap_window": "Prodleva pro druh\u00e9 stisknut\u00ed",
    "citadel_settings_alt_cast_double_tap_window_tooltip": "Ur\u010duje prodlevu, b\u011bhem kter\u00e9 bude druh\u00e9 stisknut\u00ed kl\u00e1vesov\u00e9 zkratky schopnosti zaregistrov\u00e1no jako sign\u00e1l pro alternativn\u00ed sesl\u00e1n\u00ed.",
    "citadel_settings_alt_cast_hold_time": "\u010cas pro registraci podr\u017een\u00ed",
    "citadel_settings_alt_cast_key": "Kl\u00e1vesou pro alternativn\u00ed sesl\u00e1n\u00ed",
    "citadel_settings_alt_cast_key_tooltip": "Schopnost bude sesl\u00e1na alternativn\u011b, kdy\u017e ji vybere\u0161 a pot\u00e9 stiskne\u0161 kl\u00e1vesovou zkratku pro alternativn\u00ed sesl\u00e1n\u00ed, nebo kdy\u017e podr\u017e\u00ed\u0161 kl\u00e1vesu pro alternativn\u00ed sesl\u00e1n\u00ed a pot\u00e9 stiskne\u0161 kl\u00e1vesovou zkratku schopnosti.",
    "citadel_settings_alt_cast_mode": "Re\u017eim alternativn\u00edho ses\u00edl\u00e1n\u00ed schopnost\u00ed",
    "citadel_settings_alt_cast_mode_section": "Alternativn\u00ed ses\u00edl\u00e1n\u00ed schopnost\u00ed",
    "citadel_settings_alt_cast_mode_tooltip": "Ur\u010duje, podle \u010deho m\u00e1 hra poznat, \u017ee m\u00edsto b\u011b\u017en\u00e9ho sesl\u00e1n\u00ed m\u00e1 b\u00fdt provedeno alternativn\u00ed sesl\u00e1n\u00ed.",
    "citadel_settings_alt_cast_press_and_hold": "Stisknut\u00edm a podr\u017een\u00edm",
    "citadel_settings_alt_cast_press_and_hold_tooltip": "Schopnost bude sesl\u00e1na alternativn\u011b, kdy\u017e kr\u00e1tce podr\u017e\u00ed\u0161 jej\u00ed kl\u00e1vesovou zkratku.",
    "citadel_settings_always_show_hud_stats": "V\u017edy zobrazovat statistiky",
    "citadel_settings_always_show_hud_stats_tooltip": "Umo\u017e\u0148uje povolit, \u017ee statistiky po lev\u00e9 stran\u011b ukazatel\u016f na obrazovce budou neust\u00e1le viditeln\u00e9.",
    "citadel_settings_antialiasing": "Vyhlazov\u00e1n\u00ed",
    "citadel_settings_antialiasing_cmaa": "CMAA",
    "citadel_settings_antialiasing_desc": "Postprocessingov\u00fd efekt vyhlazov\u00e1n\u00ed pou\u017e\u00edvan\u00fd, kdy\u017e nen\u00ed povolena technologie FSR2.<br><br>Dopad na v\u00fdkon: mal\u00fd/konzistentn\u00ed.",
    "citadel_settings_antialiasing_fxaa": "FXAA",
    "citadel_settings_antialiasing_none": "\u017d\u00e1dn\u00e9",
    "citadel_settings_appearancevideo": "Vzhled",
    "citadel_settings_apply": "Ulo\u017eit zm\u011bny",
    "citadel_settings_area_lights": "Plo\u0161n\u00e1 sv\u011btla",
    "citadel_settings_area_lights_desc": "Zaji\u0161\u0165uje, \u017ee velk\u00e9 nebo nepravideln\u011b tvarovan\u00e9 zdroje sv\u011btla (nap\u0159. r\u016fzn\u00e9 paprsky) jsou vykreslov\u00e1ny spr\u00e1vn\u011b. Dopad na v\u00fdkon m\u016f\u017ee b\u00fdt v\u011bt\u0161\u00ed na slab\u0161\u00edch po\u010d\u00edta\u010d\u00edch.<br><br>Dopad na v\u00fdkon: mal\u00fd/konzistentn\u00ed.",
    "citadel_settings_aspectratio": "Pom\u011br stran",
    "citadel_settings_aspectratio1610": "16:10",
    "citadel_settings_aspectratio169": "16:9",
    "citadel_settings_aspectratio219": "21:9",
    "citadel_settings_audio": "Zvuk",
    "citadel_settings_audio_options": "Dopl\u0148kov\u00e9 mo\u017enosti",
    "citadel_settings_audio_output": "V\u00fdstup",
    "citadel_settings_audio_output_confirm_reset": "Opravdu chce\u0161 obnovit v\u00fdchoz\u00ed hodnoty/stavy mo\u017enost\u00ed nastaven\u00ed v\u00fdstupu zvuku?",
    "citadel_settings_audio_output_reset_tooltip": "Obnov\u00ed v\u00fdchoz\u00ed hodnoty/stavy mo\u017enost\u00ed nastaven\u00ed v\u00fdstupu zvuku.",
    "citadel_settings_audio_search": "zvuk audio",
    "citadel_settings_audiodefaults": "Obnovit v\u00fdchoz\u00ed",
    "citadel_settings_audiokeybinds": "Zvuk",
    "citadel_settings_audiokeybinds_reset_tooltip": "Obnov\u00ed v\u00fdchoz\u00ed kl\u00e1vesov\u00e9 zkratky akc\u00ed spojen\u00fdch se zvukem.",
    "citadel_settings_basicvideosettings": "Zjednodu\u0161en\u00e9 nastaven\u00ed",
    "citadel_settings_borderless": "V okn\u011b (bez okraj\u016f)",
    "citadel_settings_camera": "Kamera",
    "citadel_settings_camera_confirm_reset": "Opravdu chce\u0161 obnovit v\u00fdchoz\u00ed hodnoty/stavy mo\u017enost\u00ed nastaven\u00ed kamery?",
    "citadel_settings_camera_preset_1": "Kamera 1",
    "citadel_settings_camera_preset_2": "Kamera 2",
    "citadel_settings_camera_preset_3": "Kamera 3",
    "citadel_settings_camera_preset_default": "V\u00fdchoz\u00ed",
    "citadel_settings_camera_presets": "P\u0159edvolby kamery",
    "citadel_settings_camera_reset_tooltip": "Obnov\u00ed v\u00fdchoz\u00ed hodnoty/stavy mo\u017enost\u00ed nastaven\u00ed kamery.",
    "citadel_settings_camera_volume_cutout": "V\u00fd\u0159ez kamery",
    "citadel_settings_camera_volume_cutout_desc": "Aktu\u00e1ln\u011b nepou\u017eito.",
    "citadel_settings_cancel_ability_mode": "Re\u017eim ru\u0161en\u00ed schopnost\u00ed:",
    "citadel_settings_cancel_ability_mode_ability_key": "Kl\u00e1vesou dan\u00e9 schopnosti",
    "citadel_settings_cancel_ability_mode_ability_key_tooltip": "Aktivn\u00ed schopnost zru\u0161\u00ed\u0161, kdy\u017e op\u011btovn\u011b stiskne\u0161 jej\u00ed kl\u00e1vesovou zkratku.",
    "citadel_settings_cancel_ability_mode_cancel_key": "Kl\u00e1vesou pro zru\u0161en\u00ed",
    "citadel_settings_cancel_ability_mode_cancel_key_tooltip": "Aktivn\u00ed schopnost zru\u0161\u00ed\u0161, kdy\u017e stiskne\u0161 kl\u00e1vesovou zkratku pro zru\u0161en\u00ed.",
    "citadel_settings_cancel_ability_mode_desc": "Pozn\u00e1mka: Kdykoli to bude mo\u017en\u00e9, schopnosti budou zru\u0161eny p\u0159\u00edslu\u0161nou kl\u00e1vesovou zkratkou.",
    "citadel_settings_cancel_ability_mode_either": "Kl\u00e1vesou pro zru\u0161en\u00ed nebo kl\u00e1vesou dan\u00e9 schopnosti",
    "citadel_settings_cancel_ability_mode_either_tooltip": "Aktivn\u00ed schopnost zru\u0161\u00ed\u0161, kdy\u017e stiskne\u0161 kl\u00e1vesovou zkratku pro zru\u0161en\u00ed nebo op\u011btovn\u011b stiskne\u0161 kl\u00e1vesovou zkratku schopnosti.",
    "citadel_settings_cancel_with_ability_key": "Ru\u0161en\u00ed schopnost\u00ed jejich kl\u00e1vesami",
    "citadel_settings_cancel_with_ability_key_tooltip": "Zaji\u0161\u0165uje, \u017ee schopnosti bude mo\u017en\u00e9 zru\u0161it op\u011btovn\u00fdm stisknut\u00edm jejich kl\u00e1vesov\u00e9 zkratky nebo kl\u00e1vesovou zkratkou pro zru\u0161en\u00ed.",
    "citadel_settings_category_reset": "Obnovit v\u00fdchoz\u00ed?",
    "citadel_settings_chat": "Chat",
    "citadel_settings_chat_allow_global": "Zobrazov\u00e1n\u00ed zpr\u00e1v z chatu i v z\u00e1lo\u017ek\u00e1ch jin\u00fdch chat\u016f",
    "citadel_settings_chat_filter": "Povolen\u00e9 chaty",
    "citadel_settings_chat_filter_allow_all": "Od v\u0161ech hr\u00e1\u010d\u016f",
    "citadel_settings_chat_filter_allow_friendly": "Od p\u0159\u00e1telsk\u00fdch hr\u00e1\u010d\u016f (tzn. p\u0159\u00e1tel\u00e9 a \u010dlenov\u00e9 skupiny)",
    "citadel_settings_chat_filter_allow_none": "\u017d\u00e1dn\u00e9 p\u0159\u00edchoz\u00ed chaty",
    "citadel_settings_chat_filter_allow_teams": "Od p\u0159\u00e1telsk\u00fdch hr\u00e1\u010d\u016f a spoluhr\u00e1\u010d\u016f",
    "citadel_settings_chat_filter_onlyfriends": "Zobrazovat chaty pouze od p\u0159\u00e1tel a skupiny",
    "citadel_settings_chat_filter_settings_apply_to_spectating": "Pou\u017eit\u00ed aktu\u00e1ln\u00edho nastaven\u00ed filtrov\u00e1n\u00ed textu i p\u0159i sledov\u00e1n\u00ed z\u00e1pas\u016f",
    "citadel_settings_chat_invert_ping": "Obr\u00e1cen\u00e9 fungov\u00e1n\u00ed kole\u010dka",
    "citadel_settings_chat_join_regional": "P\u0159ipojen\u00ed do region\u00e1ln\u00edho kan\u00e1lu po spu\u0161t\u011bn\u00ed hry",
    "citadel_settings_chat_mute_enemies": "Uml\u010dov\u00e1n\u00ed chat\u016f od nep\u0159\u00e1tel",
    "citadel_settings_chat_mute_everyone": "Uml\u010dov\u00e1n\u00ed ve\u0161ker\u00fdch p\u0159\u00edchoz\u00edch chat\u016f",
    "citadel_settings_chat_openmic": "Aktivace hlasem",
    "citadel_settings_chat_openmic_party": "Aktivace hlasem (skupina)",
    "citadel_settings_chat_openmic_party_desc": "Tv\u016fj hlas bude \u010dlen\u016fm tvoj\u00ed skupiny p\u0159en\u00e1\u0161en neust\u00e1le, ne jenom p\u0159i dr\u017een\u00ed kl\u00e1vesov\u00e9 zkratky pro \u201eHlasov\u00fd chat (skupina)\u201c.",
    "citadel_settings_chat_openmic_team": "Aktivace hlasem (t\u00fdm)",
    "citadel_settings_chat_openmic_team_desc": "Tv\u016fj hlas bude \u010dlen\u016fm tv\u00e9ho t\u00fdmu p\u0159en\u00e1\u0161en neust\u00e1le, ne jenom p\u0159i dr\u017een\u00ed kl\u00e1vesov\u00e9 zkratky pro \u201eHlasov\u00fd chat (t\u00fdm)\u201c.",
    "citadel_settings_chat_ptt": "Push-to-Talk",
    "citadel_settings_chat_wheel_all": "[V\u0160ICHNI]",
    "citadel_settings_chat_whispers": "Zobrazov\u00e1n\u00ed zpr\u00e1v ze slu\u017eby Steam v chatu",
    "citadel_settings_chatwheel": "Chatovac\u00ed kole\u010dko",
    "citadel_settings_chatwheel_confirm_reset": "Opravdu chce\u0161 obnovit v\u00fdchoz\u00ed hodnoty/stavy mo\u017enost\u00ed nastaven\u00ed chatovac\u00edho kole\u010dka?",
    "citadel_settings_chatwheel_reset_tooltip": "Obnov\u00ed v\u00fdchoz\u00ed hodnoty/stavy mo\u017enost\u00ed nastaven\u00ed chatovac\u00edho kole\u010dka.",
    "citadel_settings_chatwheel_search": "pingovac\u00ed kole\u010dko kole\u010dko ukazov\u00e1tka kolecko",
    "citadel_settings_clear_all": "Vymazat v\u0161e",
    "citadel_settings_clear_keybind_tooltip": "Vyma\u017ee kl\u00e1vesovou zkratku.",
    "citadel_settings_combatkeybinds": "Boj",
    "citadel_settings_combatkeybinds_reset_tooltip": "Obnov\u00ed v\u00fdchoz\u00ed kl\u00e1vesov\u00e9 zkratky akc\u00ed spojen\u00fdch s bojem.",
    "citadel_settings_communication": "Komunikace",
    "citadel_settings_communication_allies": "Spoluhr\u00e1\u010di",
    "citadel_settings_communication_allow_pings": "Ukazov\u00e1tko",
    "citadel_settings_communication_allow_text": "Text",
    "citadel_settings_communication_allow_voice": "Hlas",
    "citadel_settings_communication_allow_voice_search": "voip",
    "citadel_settings_communication_opponents": "Nep\u0159\u00e1tel\u00e9",
    "citadel_settings_communication_party": "\u010clenov\u00e9 skupiny",
    "citadel_settings_communication_permissions": "Opr\u00e1vn\u011bn\u00ed",
    "citadel_settings_communication_permissions_confirm_reset": "Opravdu chce\u0161 obnovit v\u00fdchoz\u00ed hodnoty/stavy mo\u017enost\u00ed nastaven\u00ed komunika\u010dn\u00edch opr\u00e1vn\u011bn\u00ed?",
    "citadel_settings_communication_permissions_desc": "Vyber, kter\u00e9 typy komunikace chce\u0161 dost\u00e1vat. Tyto mo\u017enosti jsou glob\u00e1ln\u00ed, nicm\u00e9n\u011b hr\u00e1\u010de lze uml\u010det tak\u00e9 jednotliv\u011b z nab\u00eddky pod kl\u00e1vesou ESC. Kdy\u017e\u00a0zak\u00e1\u017ee\u0161 typ komunikace \u201eUkazov\u00e1tko\u201c, neuvid\u00ed\u0161 krom\u011b ukazov\u00e1tka ani zpr\u00e1vy chatovac\u00edho kole\u010dka nebo kresby na map\u011b.",
    "citadel_settings_communication_permissions_new_setting": "Komunika\u010dn\u00ed opr\u00e1vn\u011bn\u00ed",
    "citadel_settings_communication_permissions_reset_tooltip": "Obnov\u00ed v\u00fdchoz\u00ed hodnoty/stavy mo\u017enost\u00ed nastaven\u00ed komunika\u010dn\u00edch opr\u00e1vn\u011bn\u00ed.",
    "citadel_settings_communication_permissions_tooltip": "Nastaven\u00ed chat\u016f",
    "citadel_settings_communication_spectated": "Sledovan\u00ed hr\u00e1\u010di",
    "citadel_settings_communicationkeybinds": "Komunikace",
    "citadel_settings_communicationkeybinds_reset_tooltip": "Obnov\u00ed v\u00fdchoz\u00ed kl\u00e1vesov\u00e9 zkratky akc\u00ed spojen\u00fdch s komunikac\u00ed.",
    "citadel_settings_contextual_slot": "[Kontextov\u00e1 zpr\u00e1va]",
    "citadel_settings_contextual_slot_invalid": "\u017d\u00e1dn\u00e1 kontextov\u00e1 zpr\u00e1va",
    "citadel_settings_contextual_slot_label": "Kontextov\u00e1 zpr\u00e1va chatovac\u00edho kole\u010dka",
    "citadel_settings_controller": "Ovlada\u010d",
    "citadel_settings_coop_fullscreen": "Cel\u00e1 obrazovka (kooperace)",
    "citadel_settings_crosshair": "Zam\u011b\u0159ovac\u00ed k\u0159\u00ed\u017e",
    "citadel_settings_crosshair_color": "Barva",
    "citadel_settings_crosshair_color_b": "Modr\u00e1 barva (v\u00fdpl\u0148)",
    "citadel_settings_crosshair_color_g": "Zelen\u00e1 barva (v\u00fdpl\u0148)",
    "citadel_settings_crosshair_color_r": "\u010cerven\u00e1 barva (v\u00fdpl\u0148)",
    "citadel_settings_crosshair_color_search": "barva",
    "citadel_settings_crosshair_confirm_reset": "Opravdu chce\u0161 obnovit v\u00fdchoz\u00ed hodnoty/stavy mo\u017enost\u00ed nastaven\u00ed zam\u011b\u0159ovac\u00edho k\u0159\u00ed\u017ee?",
    "citadel_settings_crosshair_custom": "Tematick\u00e9 zam\u011b\u0159ovac\u00ed k\u0159\u00ed\u017ee",
    "citadel_settings_crosshair_custom_tooltip": "Zaji\u0161\u0165uje, \u017ee m\u00edsto z\u00e1kladn\u00edho zam\u011b\u0159ovac\u00edho k\u0159\u00ed\u017ee budou n\u011bkte\u0159\u00ed hrdinov\u00e9 pou\u017e\u00edvat sv\u016fj vlastn\u00ed p\u0159eddefinovan\u00fd zam\u011b\u0159ovac\u00ed k\u0159\u00ed\u017e.",
    "citadel_settings_crosshair_customization": "Pokro\u010dil\u00e9 mo\u017enosti zam\u011b\u0159ovac\u00edho k\u0159\u00ed\u017ee",
    "citadel_settings_crosshair_customization_desc": "Nov\u011b lze detailn\u011b p\u0159izp\u016fsobit zam\u011b\u0159ovac\u00ed k\u0159\u00ed\u017e v\u010detn\u011b vyta\u017een\u00ed \u010d\u00e1rek i te\u010dky, odsazen\u00ed jednotliv\u00fdch \u010d\u00e1st\u00ed k\u0159\u00ed\u017ee a jejich barev.",
    "citadel_settings_crosshair_defaults": "Resetovat na v\u00fdchoz\u00ed",
    "citadel_settings_crosshair_disable_custom": "Umo\u017e\u0148uje zak\u00e1zat tematick\u00e9 zam\u011b\u0159ovac\u00ed k\u0159\u00ed\u017ee hrdin\u016f.",
    "citadel_settings_crosshair_dot_opacity": "Nepr\u016fhlednost te\u010dky",
    "citadel_settings_crosshair_dot_outline_border": "Vyta\u017een\u00ed te\u010dky",
    "citadel_settings_crosshair_dot_outline_gap": "Odsazen\u00ed vyta\u017een\u00ed te\u010dky",
    "citadel_settings_crosshair_dot_outline_opacity": "Nepr\u016fhlednost vyta\u017een\u00ed te\u010dky",
    "citadel_settings_crosshair_dot_size": "Velikost te\u010dky",
    "citadel_settings_crosshair_outline_color_b": "Modr\u00e1 barva (vyta\u017een\u00ed)",
    "citadel_settings_crosshair_outline_color_g": "Zelen\u00e1 barva (vyta\u017een\u00ed)",
    "citadel_settings_crosshair_outline_color_r": "\u010cerven\u00e1 barva (vyta\u017een\u00ed)",
    "citadel_settings_crosshair_outline_color_search": "barva",
    "citadel_settings_crosshair_pip_border": "Vyta\u017een\u00ed \u010d\u00e1rek",
    "citadel_settings_crosshair_pip_gap": "Odsazen\u00ed \u010d\u00e1rek",
    "citadel_settings_crosshair_pip_height": "D\u00e9lka \u010d\u00e1rek",
    "citadel_settings_crosshair_pip_opacity": "Nepr\u016fhlednost \u010d\u00e1rek",
    "citadel_settings_crosshair_pip_outline_border": "Vyta\u017een\u00ed \u010d\u00e1rek",
    "citadel_settings_crosshair_pip_outline_gap": "Odsazen\u00ed vyta\u017een\u00ed \u010d\u00e1rek",
    "citadel_settings_crosshair_pip_outline_opacity": "Nepr\u016fhlednost vyta\u017een\u00ed \u010d\u00e1rek",
    "citadel_settings_crosshair_pip_width": "Tlou\u0161\u0165ka \u010d\u00e1rek",
    "citadel_settings_crosshair_reset_tooltip": "Obnov\u00ed v\u00fdchoz\u00ed hodnoty/stavy mo\u017enost\u00ed nastaven\u00ed zam\u011b\u0159ovac\u00edho k\u0159\u00ed\u017ee.",
    "citadel_settings_crosshair_search": "zam\u011b\u0159ovac\u00ed k\u0159\u00ed\u017e zam\u011b\u0159ova\u010d zamerovac",
    "citadel_settings_crosshair_size": "Zam\u011b\u0159ova\u010d",
    "citadel_settings_crosshair_static_pip_gap": "Animace zam\u011b\u0159ovac\u00edho k\u0159\u00ed\u017ee",
    "citadel_settings_crosshair_static_pip_gap_tooltip": "Umo\u017e\u0148uje povolit animaci \u201erozhozen\u00ed\u201c zam\u011b\u0159ovac\u00edho k\u0159\u00ed\u017ee po v\u00fdst\u0159elu.",
    "citadel_settings_crosshair_visibility": "Te\u010dka",
    "citadel_settings_customresolution": "Vlastn\u00ed rozli\u0161en\u00ed",
    "citadel_settings_defaultaudio": "V\u00fdchoz\u00ed",
    "citadel_settings_defaultkeybinds": "V\u00fdchoz\u00ed",
    "citadel_settings_depth_of_field": "Hloubka ostrosti",
    "citadel_settings_depth_of_field_desc": "Simuluje prom\u011bnlivou ohniskovou vzd\u00e1lenost a clonu objektivu. V sou\u010dasn\u00e9m stavu by tato mo\u017enost nem\u011bla m\u00edt vliv na v\u00fdkon.<br><br>Dopad na v\u00fdkon: zanedbateln\u00fd.",
    "citadel_settings_dfao": "Kvalita DFAO",
    "citadel_settings_dfao_desc": "Distance Field Ambient Occlusion (\u201epozi\u010dn\u00ed zast\u00edn\u011bn\u00ed okol\u00edm\u201c) odhaduje m\u011bkk\u00e9 kontaktn\u00ed st\u00edny vrhan\u00e9 postavami a dynamick\u00fdmi objekty za pomoci pozi\u010dn\u00edch dat.<br><br>Dopad na v\u00fdkon: st\u0159edn\u00ed/prom\u011bnliv\u00fd.",
    "citadel_settings_dfao_quality_high": "Vysok\u00e1",
    "citadel_settings_dfao_quality_low": "N\u00edzk\u00e1",
    "citadel_settings_dfao_quality_med": "St\u0159edn\u00ed",
    "citadel_settings_dfao_quality_off": "Vypnuto",
    "citadel_settings_dfao_quality_ultra": "Ultra",
    "citadel_settings_dismiss": "Vyma\u017ee zpr\u00e1vu.",
    "citadel_settings_displacement_mapping": "Mapov\u00e1n\u00ed p\u0159esun\u016f",
    "citadel_settings_displacement_mapping_desc": "Efekt v obraze zaji\u0161\u0165uj\u00edc\u00ed v\u011brn\u011bj\u0161\u00ed nerovnosti na hern\u00ed geometrii.<br><br>Dopad na v\u00fdkon: st\u0159edn\u00ed/konzistentn\u00ed.",
    "citadel_settings_display": "Zobrazen\u00ed",
    "citadel_settings_display_choice": "Monitor {d:displayNumber} \u2013 {s:displayName}",
    "citadel_settings_display_confirm_reset": "Opravdu chce\u0161 obnovit v\u00fdchoz\u00ed hodnoty/stavy mo\u017enost\u00ed nastaven\u00ed zobrazen\u00ed?",
    "citadel_settings_display_device": "Zobrazovac\u00ed za\u0159\u00edzen\u00ed",
    "citadel_settings_display_reset_tooltip": "Obnov\u00ed v\u00fdchoz\u00ed hodnoty/stavy mo\u017enost\u00ed nastaven\u00ed zobrazen\u00ed.",
    "citadel_settings_dlssscaling": "Re\u017eim \u0161k\u00e1lov\u00e1n\u00ed",
    "citadel_settings_dlssscaling_DLAA": "1\u00d7 (DLAA)",
    "citadel_settings_dlssscaling_auto": "Automaticky",
    "citadel_settings_dlssscaling_balanced": "1,7\u00d7",
    "citadel_settings_dlssscaling_desc": "Technologie Super Resolution zaji\u0161\u0165uje vy\u0161\u0161\u00ed po\u010det sn\u00edmk\u016f za sekundu t\u00edm, \u017ee je vykreslov\u00e1no m\u00e9n\u011b pixel\u016f a pro v\u00fdstup sn\u00edmk\u016f ve vysok\u00e9m rozli\u0161en\u00ed je vyu\u017e\u00edv\u00e1na um\u011bl\u00e1 inteligence. Tato technologie je dostupn\u00e1 pouze pro grafick\u00e9 karty GeForce RTX.<br><br>Vy\u0161\u0161\u00ed \u0161k\u00e1lov\u00e1n\u00ed sni\u017euje nativn\u00ed rozli\u0161en\u00ed, ale urychluje vykreslov\u00e1n\u00ed.",
    "citadel_settings_dlssscaling_performance": "2\u00d7",
    "citadel_settings_dlssscaling_quality": "1,5\u00d7",
    "citadel_settings_dlsstechnology": "Model DLSS",
    "citadel_settings_dlsstechnology_cnn": "CNN",
    "citadel_settings_dlsstechnology_desc": "Ur\u010duje pou\u017eit\u00fd model technologie DLSS.<br><br>CNN je aktu\u00e1ln\u00ed v\u00fdchoz\u00ed model vyu\u017e\u00edvaj\u00edc\u00ed konvolu\u010dn\u00ed neuronov\u00e9 s\u00edt\u011b.<br><br>Transform\u00e1tor je nov\u011bj\u0161\u00ed model vydan\u00fd v beta verzi s technologi\u00ed DLSS 4, kter\u00fd zejm\u00e9na p\u0159i vy\u0161\u0161\u00edm \u0161k\u00e1lov\u00e1n\u00ed produkuje ost\u0159ej\u0161\u00ed a p\u0159esn\u011bj\u0161\u00ed obraz, nicm\u00e9n\u011b je tak\u00e9 n\u00e1ro\u010dn\u011bj\u0161\u00ed na v\u00fdkon.",
    "citadel_settings_dlsstechnology_transformer": "Transform\u00e1tor",
    "citadel_settings_effects_bloom": "Bloom efekt\u016f",
    "citadel_settings_effects_bloom_desc": "Umo\u017e\u0148uje zakreslovat efekty p\u0159\u00edmo do vyrovn\u00e1vac\u00ed pam\u011bti efektu bloom, v\u00fdsledkem \u010deho\u017e je lep\u0161\u00ed vizu\u00e1l.<br><br>Dopad na v\u00fdkon: mal\u00fd/konzistentn\u00ed.",
    "citadel_settings_enable_console": "V\u00fdvoj\u00e1\u0159sk\u00e1 konzole",
    "citadel_settings_enable_console_tooltip": "Tuto mo\u017enost nastaven\u00ed mohou p\u0159epsat mo\u017enosti spu\u0161t\u011bn\u00ed hry jako \u201e-dev\u201c nebo \u201e-console\u201c.",
    "citadel_settings_english_hero_names": "Anglick\u00e1 jm\u00e9na hrdin\u016f",
    "citadel_settings_english_hero_names_desc": "Zaji\u0161\u0165uje, \u017ee jm\u00e9na hrdin\u016f se nez\u00e1visle na nastaven\u00ed jazyka zobraz\u00ed v angli\u010dtin\u011b. V popisc\u00edch se v\u0161ak st\u00e1le mohou zobrazit lokalizovan\u00e1 jm\u00e9na.",
    "citadel_settings_english_mod_names": "Anglick\u00e9 n\u00e1zvy p\u0159edm\u011bt\u016f",
    "citadel_settings_english_mod_names_desc": "Zaji\u0161\u0165uje, \u017ee n\u00e1zvy p\u0159edm\u011bt\u016f se nez\u00e1visle na nastaven\u00ed jazyka zobraz\u00ed v angli\u010dtin\u011b. V popisc\u00edch se v\u0161ak st\u00e1le mohou zobrazit lokalizovan\u00e9 n\u00e1zvy.",
    "citadel_settings_fastestvideo": "V\u00fdkon",
    "citadel_settings_fogquality": "Kvalita mlhy",
    "citadel_settings_fogquality_desc": "Ni\u017e\u0161\u00ed kvalita se rovn\u00e1 ni\u017e\u0161\u00edmu rozli\u0161en\u00ed volumetrick\u00e9 mlhy a zlep\u0161en\u00ed v\u00fdkonu na slab\u0161\u00edch po\u010d\u00edta\u010d\u00edch.",
    "citadel_settings_fogquality_high": "Vysok\u00e1",
    "citadel_settings_fogquality_low": "N\u00edzk\u00e1",
    "citadel_settings_fps_max": "Max. po\u010det sn\u00edmk\u016f za sekundu ve h\u0159e",
    "citadel_settings_fps_max_tip": "Hodnoty mimo posuvn\u00edk lze nastavit pomoc\u00ed mo\u017enosti spu\u0161t\u011bn\u00ed \u201e+fps_max\u201c.<br>Zm\u00edn\u011bn\u00e9 hodnoty posuvn\u00edk zak\u00e1\u017e\u00ed.",
    "citadel_settings_fps_max_ui": "Max. po\u010det sn\u00edmk\u016f za sekundu v hlavn\u00ed nab\u00eddce",
    "citadel_settings_fps_max_ui_tip": "Hodnoty mimo posuvn\u00edk lze nastavit pomoc\u00ed mo\u017enosti spu\u0161t\u011bn\u00ed \u201e+fps_max_ui\u201c.<br>Zm\u00edn\u011bn\u00e9 hodnoty posuvn\u00edk zak\u00e1\u017e\u00ed.",
    "citadel_settings_fsr": "FidelityFX Super Resolution",
    "citadel_settings_fsr2": "FSR2",
    "citadel_settings_fsr2_desc": "Experiment\u00e1ln\u00ed integrace technologie AMD FidelityFX Super Resolution 2 a jej\u00edho tempor\u00e1ln\u00edho vyhlazov\u00e1n\u00ed / upscalov\u00e1n\u00ed.",
    "citadel_settings_fsr2_sharpness": "Ostrost FSR",
    "citadel_settings_fsr2_sharpness_desc": "Ur\u010duje s\u00edlu filtru ostrosti pou\u017eit\u00e9ho pro nav\u00fd\u0161en\u00ed \u010ditelnosti obrazu produkovan\u00e9ho technologi\u00ed FSR.",
    "citadel_settings_fsr2scaling": "Re\u017eim \u0161k\u00e1lov\u00e1n\u00ed",
    "citadel_settings_fsr2scaling_balanced": "1,7\u00d7",
    "citadel_settings_fsr2scaling_desc": "Technologie FSR navy\u0161uje po\u010det sn\u00edmk\u016f za sekundu t\u00edm, \u017ee je vykreslov\u00e1no m\u00e9n\u011b pixel\u016f. Vy\u0161\u0161\u00ed \u0161k\u00e1lov\u00e1n\u00ed sni\u017euje nativn\u00ed rozli\u0161en\u00ed, ale urychluje vykreslov\u00e1n\u00ed.",
    "citadel_settings_fsr2scaling_native": "1\u00d7",
    "citadel_settings_fsr2scaling_performance": "2\u00d7",
    "citadel_settings_fsr2scaling_quality": "1,5\u00d7",
    "citadel_settings_fsr_rcas_sharpness": "Ostrost FSR",
    "citadel_settings_fsr_rcas_sharpness_desc": "Ur\u010duje s\u00edlu filtru ostrosti pou\u017eit\u00e9ho pro nav\u00fd\u0161en\u00ed \u010ditelnosti obrazu produkovan\u00e9ho technologi\u00ed FSR.",
    "citadel_settings_fsr_tooltip": "Nab\u00edz\u00ed vysoce kvalitn\u00ed upscalov\u00e1n\u00ed obrazu, pokud je kvalita vykreslov\u00e1n\u00ed ni\u017e\u0161\u00ed ne\u017e 100%.<br>Vy\u017eaduje povolen\u00e9 vyhlazov\u00e1n\u00ed.",
    "citadel_settings_fullscreen": "Cel\u00e1 obrazovka",
    "citadel_settings_fullscreen_focus_behavior": "Minimalizace p\u0159i ztr\u00e1t\u011b zam\u011b\u0159en\u00ed",
    "citadel_settings_fullscreen_focus_behavior_desc": "Zaji\u0161\u0165uje, \u017ee kdy\u017e je p\u0159epnuto na okno jin\u00e9 aplikace (tzn. je zam\u011b\u0159ena jin\u00e1 aplikace), dojde k minimalizaci okna hry na li\u0161tu.<br><br>Vztahuje se pouze na hran\u00ed v re\u017eimu cel\u00e9 obrazovky.",
    "citadel_settings_fullscreenbrightness": "Jas v re\u017eimu cel\u00e9 obrazovky",
    "citadel_settings_fxaa": "Vyhlazov\u00e1n\u00ed",
    "citadel_settings_fxaa_desc": "Redukuje \u201ezubat\u00e9\u201c artefakty zp\u016fsoben\u00e9 podvzorkov\u00e1n\u00edm obrazu. Experiment\u00e1ln\u00ed implementace \u2013 aktu\u00e1ln\u011b podporujeme FXAA.<br><br>Dopad na v\u00fdkon: mal\u00fd/konzistentn\u00ed.",
    "citadel_settings_game": "Hratelnost",
    "citadel_settings_game_abilities_items_confirm_reset": "Opravdu chce\u0161 obnovit v\u00fdchoz\u00ed hodnoty/stavy mo\u017enost\u00ed nastaven\u00ed schopnost\u00ed a p\u0159edm\u011bt\u016f?",
    "citadel_settings_game_abilities_items_reset_tooltip": "Obnov\u00ed v\u00fdchoz\u00ed hodnoty/stavy mo\u017enost\u00ed nastaven\u00ed schopnost\u00ed a p\u0159edm\u011bt\u016f.",
    "citadel_settings_game_options": "Dopl\u0148kov\u00e9 mo\u017enosti",
    "citadel_settings_gamevoicevolume": "Hlasitost mikrofonu",
    "citadel_settings_gamevoicevolume_desc": "Ur\u010duje vstupn\u00ed hlasitost tv\u00e9ho mikrofonu.",
    "citadel_settings_gamevolume": "Hlasitost efekt\u016f",
    "citadel_settings_gamevolume_desc": "Ur\u010duje hlasitost zvukov\u00fdch efekt\u016f, hudby a dialog\u016f ve h\u0159e.",
    "citadel_settings_gamevolume_search": "zvukov\u00e9 efekty zvuky",
    "citadel_settings_glyph_lock_mode": "Re\u017eim tla\u010d\u00edtek",
    "citadel_settings_glyph_lock_mode_gamepad": "Ovlada\u010d",
    "citadel_settings_glyph_lock_mode_kbm": "Kl\u00e1vesnice a my\u0161",
    "citadel_settings_glyph_lock_mode_off": "Automatick\u00fd",
    "citadel_settings_glyph_lock_mode_search": "ikony ovlada\u010de ovladac",
    "citadel_settings_glyph_lock_mode_tooltip": "Ur\u010duje, zdali m\u00e1 hra v\u017edy zobrazovat ikony kl\u00e1ves a tla\u010d\u00edtek kl\u00e1vesnice a my\u0161i, v\u017edy po p\u0159ipojen\u00ed ovlada\u010de zobrazovat ikony ovlada\u010de, nebo ikony m\u011bnit automaticky na z\u00e1klad\u011b posledn\u00edho pou\u017eit\u00e9ho vstupn\u00edho za\u0159\u00edzen\u00ed.",
    "citadel_settings_glyph_universal_toggle": "Univerz\u00e1ln\u00ed ikony tla\u010d\u00edtek",
    "citadel_settings_glyph_universal_toggle_search": "re\u017eim tla\u010d\u00edtek tlacitka",
    "citadel_settings_glyph_universal_tooltip": "Umo\u017e\u0148uje povolit, \u017ee nez\u00e1visle na typu p\u0159ipojen\u00e9ho ovlada\u010de budou zobrazeny univerz\u00e1ln\u00ed ikony tla\u010d\u00edtek.",
    "citadel_settings_gsync": "NVIDIA G-Sync",
    "citadel_settings_gsync_disabled": "Vypnuto",
    "citadel_settings_gsync_enabled": "Zapnuto",
    "citadel_settings_gsync_info": "Technologie NVIDIA G-Sync umo\u017e\u0148uje monitoru dynamicky m\u011bnit svoji obnovovac\u00ed frekvenci, aby (je-li to mo\u017en\u00e9) odpov\u00eddala po\u010dtu sn\u00edmk\u016f hry za sekundu, v\u00fdsledkem \u010deho\u017e je plynulej\u0161\u00ed z\u00e1\u017eitek. Tato technologie je v\u0161ak dostupn\u00e1 pouze na ur\u010dit\u00fdch monitorech a jej\u00ed \u00fa\u010dinnost je nejvy\u0161\u0161\u00ed, kdy\u017e je po\u010det sn\u00edmk\u016f hry za sekundu ni\u017e\u0161\u00ed ne\u017e maxim\u00e1ln\u00ed obnovovac\u00ed frekvence monitoru. Pokud disponuje\u0161 vhodn\u00fdm monitorem, tuto technologii m\u016f\u017ee\u0161 zapnout mimo hru v Ovl\u00e1dac\u00edm panelu NVIDIA. Aby se projevily zm\u011bny, bude tak\u00e9 nejsp\u00ed\u0161 nutn\u00e9 hru restartovat.",
    "citadel_settings_headphones": "Sluch\u00e1tka",
    "citadel_settings_hero_specific_hotkeys": "Specifick\u00e9 pro hrdiny",
    "citadel_settings_hero_specific_hotkeys_hero": "Hrdina",
    "citadel_settings_hideoutkeybinds": "\u00dakryt",
    "citadel_settings_hideoutkeybinds_reset_tooltip": "Obnov\u00ed v\u00fdchoz\u00ed kl\u00e1vesov\u00e9 zkratky akc\u00ed spojen\u00fdch s \u00fakrytem.",
    "citadel_settings_hotkeys": "Ovl\u00e1d\u00e1n\u00ed",
    "citadel_settings_hotkeys_reset": "Resetovat",
    "citadel_settings_ingamemenukeybinds": "Hern\u00ed nab\u00eddky",
    "citadel_settings_ingamemenukeybinds_reset_tooltip": "Obnov\u00ed v\u00fdchoz\u00ed kl\u00e1vesov\u00e9 zkratky akc\u00ed spojen\u00fdch s hern\u00edmi nab\u00eddkami.",
    "citadel_settings_interface": "U\u017eivatelsk\u00e9 rozhran\u00ed",
    "citadel_settings_interface_confirm_reset": "Opravdu chce\u0161 obnovit v\u00fdchoz\u00ed hodnoty/stavy mo\u017enost\u00ed nastaven\u00ed u\u017eivatelsk\u00e9ho rozhran\u00ed?",
    "citadel_settings_interface_reset_tooltip": "Obnov\u00ed v\u00fdchoz\u00ed hodnoty/stavy mo\u017enost\u00ed nastaven\u00ed u\u017eivatelsk\u00e9ho rozhran\u00ed.",
    "citadel_settings_invert_ping_desc": "Umo\u017e\u0148uje obr\u00e1tit fungov\u00e1n\u00ed a styl zpr\u00e1v chatovac\u00edho kole\u010dka.<br><br>V\u00fdchoz\u00ed:<br>Jedno stisknut\u00ed = pasivn\u00ed.<br>Dvoj\u00ed stisknut\u00ed = agresivn\u00ed.<br><br>Invertovan\u00e9:<br>Jedno stisknut\u00ed = agresivn\u00ed.<br>Dvoj\u00ed stisknut\u00ed = pasivn\u00ed.",
    "citadel_settings_itemkeybinds": "P\u0159edm\u011bty",
    "citadel_settings_itemkeybinds_reset_tooltip": "Obnov\u00ed v\u00fdchoz\u00ed kl\u00e1vesov\u00e9 zkratky akc\u00ed spojen\u00fdch s p\u0159edm\u011bty a re\u017eim ses\u00edl\u00e1n\u00ed p\u0159edm\u011bt\u016f.",
    "citadel_settings_keybind_category_confirm_reset": "Opravdu chce\u0161 resetovat kl\u00e1vesov\u00e9 zkratky v\u0161ech akc\u00ed z t\u00e9to skupiny na v\u00fdchoz\u00ed?<br><br>Pokud maj\u00ed akce z jin\u00e9 skupiny p\u0159i\u0159azeny stejn\u00e9 kl\u00e1vesov\u00e9 zkratky, kter\u00e9 jsou zde jako v\u00fdchoz\u00ed, m\u016f\u017ee doj\u00edt ke zru\u0161en\u00ed t\u011bchto p\u0159i\u0159azen\u00ed.",
    "citadel_settings_keybind_category_reset": "Obnovit v\u00fdchoz\u00ed?",
    "citadel_settings_keybind_conjunction_or": "nebo",
    "citadel_settings_keybind_hero_name": "{s:hero_name}",
    "citadel_settings_keybind_primary": "Prim\u00e1rn\u00ed",
    "citadel_settings_keybind_secondary": "Sekund\u00e1rn\u00ed (voliteln\u00e1)",
    "citadel_settings_keybind_unbound": "[?]",
    "citadel_settings_keybind_unbound_warning_body:f": "{num_conflicts, plural, one{Ulo\u017eil jsi jednu nebo v\u00edce kl\u00e1vesov\u00fdch zkratek, kter\u00e9 byly d\u0159\u00edve p\u0159i\u0159azeny k jin\u00e9 akci:<br><br><span class=\"h4 CriticalText\">{s:existing_binding_primary}{s:existing_binding_secondary}</span><br><br>Nezapome\u0148 tedy zm\u011bnit kl\u00e1vesovou zkratku t\u00e9to akce.} few{Ulo\u017eil jsi kl\u00e1vesov\u00e9 zkratky, kter\u00e9 byly d\u0159\u00edve p\u0159i\u0159azeny k jin\u00fdm akc\u00edm:<br><br><span class=\"h4 CriticalText\">{s:existing_binding_primary}<br>{s:existing_binding_secondary}</span><br><br>Nezapome\u0148 tedy zm\u011bnit kl\u00e1vesov\u00e9 zkratky t\u011bchto akc\u00ed.} many{Ulo\u017eil jsi kl\u00e1vesov\u00e9 zkratky, kter\u00e9 byly d\u0159\u00edve p\u0159i\u0159azeny k jin\u00fdm akc\u00edm:<br><br><span class=\"h4 CriticalText\">{s:existing_binding_primary}<br>{s:existing_binding_secondary}</span><br><br>Nezapome\u0148 tedy zm\u011bnit kl\u00e1vesov\u00e9 zkratky t\u011bchto akc\u00ed.} other{Ulo\u017eil jsi kl\u00e1vesov\u00e9 zkratky, kter\u00e9 byly d\u0159\u00edve p\u0159i\u0159azeny k jin\u00fdm akc\u00edm:<br><br><span class=\"h4 CriticalText\">{s:existing_binding_primary}<br>{s:existing_binding_secondary}</span><br><br>Nezapome\u0148 tedy zm\u011bnit kl\u00e1vesov\u00e9 zkratky t\u011bchto akc\u00ed.}}",
    "citadel_settings_keybind_unbound_warning_title": "P\u0159edchoz\u00ed kl\u00e1vesov\u00e1 zkratka byla odstran\u011bna",
    "citadel_settings_keybinddefaults": "Obnov\u00ed v\u00fdchoz\u00ed kl\u00e1vesov\u00e9 zkratky v\u0161ech akc\u00ed.",
    "citadel_settings_language": "Jazyk",
    "citadel_settings_language_change_body": "Zm\u011bna prim\u00e1rn\u00edho jazyka se projev\u00ed a\u017e po p\u0159\u00ed\u0161t\u00edm restartu hry.",
    "citadel_settings_language_change_title": "Je vy\u017eadov\u00e1n restart",
    "citadel_settings_language_none": "\u017d\u00e1dn\u00fd",
    "citadel_settings_language_options": "Mo\u017enosti lokalizace",
    "citadel_settings_language_search": "lokalizace",
    "citadel_settings_light_sensitivity_mode": "Potla\u010den\u00ed blik\u00e1n\u00ed",
    "citadel_settings_light_sensitivity_mode_desc": "Umo\u017e\u0148uje redukovat blik\u00e1n\u00ed a stroboskopick\u00e9 efekty. C\u00edlem je u\u010dinit hru p\u0159\u00edjemn\u011bj\u0161\u00ed na pohled, ale n\u011bkter\u00e9 efekty z\u016fstanou tak jako tak.",
    "citadel_settings_light_sensitivity_mode_search": "fotosenzitivita",
    "citadel_settings_low_latency": "NVIDIA Reflex",
    "citadel_settings_low_latency_amd": "AMD Anti-Lag 2.0",
    "citadel_settings_low_latency_tip": "NVIDIA Reflex je technologie pro sn\u00ed\u017een\u00ed latence, kter\u00e1 zlep\u0161en\u00edm synchronizace mezi CPU a GPU redukuje prodlevu vstup\u016f.",
    "citadel_settings_low_latency_tip_amd": "AMD Anti-Lag 2.0 je technologie pro sn\u00ed\u017een\u00ed latence, kter\u00e1 zlep\u0161en\u00edm synchronizace mezi CPU a GPU redukuje prodlevu vstup\u016f.",
    "citadel_settings_low_latency_tooltip_boost": "Re\u017eim n\u00edzk\u00e9 latence bude pou\u017eit a vylep\u0161\u00ed prodlevu mezi akc\u00ed my\u0161i/kl\u00e1vesnice a jej\u00edm projeven\u00edm na obrazovce. Plus budou vyu\u017eity funkce, kter\u00e9 mohou v z\u00e1jmu zaji\u0161t\u011bn\u00ed co nejni\u017e\u0161\u00ed latence v\u00edce zat\u00ed\u017eit GPU a m\u00edrn\u011b ovlivnit po\u010det sn\u00edmk\u016f za sekundu.",
    "citadel_settings_low_latency_tooltip_off": "Re\u017eim n\u00edzk\u00e9 latence nebude pou\u017eit.",
    "citadel_settings_low_latency_tooltip_on": "Re\u017eim n\u00edzk\u00e9 latence bude pou\u017eit a vylep\u0161\u00ed prodlevu mezi akc\u00ed my\u0161i/kl\u00e1vesnice a jej\u00edm projeven\u00edm na obrazovce.",
    "citadel_settings_lowlatency_boost": "Zapnuto + Boost",
    "citadel_settings_lowlatency_off": "Vypnuto",
    "citadel_settings_lowlatency_on": "Zapnuto",
    "citadel_settings_mastervolume": "Celkov\u00e1 hlasitost",
    "citadel_settings_mastervolume_desc": "Ur\u010duje celkovou hlasitost hry.",
    "citadel_settings_mboit": "MBOIT",
    "citadel_settings_mboit_desc": "Experiment\u00e1ln\u00ed funkce zaji\u0161\u0165uj\u00edc\u00ed konzistentn\u011bj\u0161\u00ed vykreslov\u00e1n\u00ed efekt\u016f, kter\u00e9 ale maj\u00ed z\u00e1rove\u0148 ni\u017e\u0161\u00ed rozli\u0161en\u00ed ne\u017e zbytek sn\u00edmku.",
    "citadel_settings_misckeybinds": "R\u016fzn\u00e9",
    "citadel_settings_misckeybinds_reset_tooltip": "Obnov\u00ed v\u00fdchoz\u00ed kl\u00e1vesov\u00e9 zkratky neza\u0159aditeln\u00fdch akc\u00ed.",
    "citadel_settings_mm_preference_serious_desc": "Aktivac\u00ed t\u00e9to mo\u017enosti d\u00e1\u0161 najevo, \u017ee chce\u0161 b\u00fdt spojov\u00e1n s hr\u00e1\u010di hledaj\u00edc\u00edmi v\u011bt\u0161\u00ed m\u00edru koordinace, komunikace a kompetitivnosti.<br><br>Pozn\u00e1mka: Pokud se nach\u00e1z\u00ed\u0161 ve skupin\u011b, zm\u011bna t\u00e9to mo\u017enosti ovlivn\u00ed pouze vyhled\u00e1v\u00e1n\u00ed se st\u00e1vaj\u00edc\u00ed skupinou. A\u017e skupinu opust\u00ed\u0161, mo\u017enost se vr\u00e1t\u00ed do p\u0159edchoz\u00edho stavu.",
    "citadel_settings_mm_preference_text": "Extra kompetitivn\u00ed vyhled\u00e1v\u00e1n\u00ed",
    "citadel_settings_monitor_mic": "Naslouch\u00e1n\u00ed mikrofonu",
    "citadel_settings_monitor_mic_desc": "Umo\u017e\u0148uje h\u0159e p\u0159i zm\u011bn\u00e1ch nastaven\u00ed hlasu naslouchat tv\u00e9mu mikrofonu.",
    "citadel_settings_motion_blur": "Rozmaz\u00e1n\u00ed pohybu",
    "citadel_settings_motion_blur_desc": "Experiment\u00e1ln\u00ed efekt rozmaz\u00e1n\u00ed pohybu t\u00fdkaj\u00edc\u00ed se pouze objekt\u016f.",
    "citadel_settings_motion_blur_objects_only": "Zapnuto",
    "citadel_settings_motion_blur_off": "Vypnuto",
    "citadel_settings_motion_blur_player_only": "Pouze hr\u00e1\u010d",
    "citadel_settings_mousesensitivity": "Citlivost my\u0161i",
    "citadel_settings_mousesensitivity_y_scale": "Citlivost my\u0161i (m\u011b\u0159\u00edtko osy Y)",
    "citadel_settings_mousesensitivity_y_scale_search": "\u0161k\u00e1lov\u00e1n\u00ed osy Y osa skalovani",
    "citadel_settings_mousezoomsensitivity": "Pom\u011br citlivosti p\u0159ibl\u00ed\u017een\u00ed",
    "citadel_settings_mousezoomsensitivity_tooltip": "Umo\u017e\u0148uje nastavit citlivost my\u0161i p\u0159i p\u0159ibl\u00ed\u017een\u00ed.",
    "citadel_settings_movementkeybinds": "Pohyb",
    "citadel_settings_movementkeybinds_reset_tooltip": "Obnov\u00ed v\u00fdchoz\u00ed kl\u00e1vesov\u00e9 zkratky akc\u00ed spojen\u00fdch s pohybem.",
    "citadel_settings_musicvolume": "Hlasitost v hlavn\u00ed nab\u00eddce",
    "citadel_settings_musicvolume_desc": "Ur\u010duje hlasitost hudby v hlavn\u00ed nab\u00eddce.",
    "citadel_settings_network": "P\u0159ipojen\u00ed",
    "citadel_settings_new": "Co je nov\u00e9ho",
    "citadel_settings_no_audio_input_devices": "Nebyl zji\u0161t\u011bn \u017e\u00e1dn\u00fd mikrofon",
    "citadel_settings_no_results": "Nic jsme nena\u0161li.",
    "citadel_settings_openmicthreshold": "Pr\u00e1h aktivace mikrofonu",
    "citadel_settings_openmicthreshold_desc": "Hlas bude p\u0159en\u00e1\u0161en, pouze kdy\u017e hlasitost vstupu p\u0159es\u00e1hne tuto \u00farove\u0148. Tato \u00farove\u0148 je respektov\u00e1na jak p\u0159i aktivaci mikrofonu hlasem, tak p\u0159i aktivaci kl\u00e1vesovou zkratkou.",
    "citadel_settings_particlequality": "Kvalita efekt\u016f",
    "citadel_settings_particlequality_desc": "Umo\u017e\u0148uje pro zlep\u0161en\u00ed v\u00fdkonu vypnout nepot\u0159ebn\u00e9 \u010d\u00e1sti efekt\u016f. Aktu\u00e1ln\u011b nepou\u017eito.",
    "citadel_settings_particlequality_high": "Vysok\u00e1",
    "citadel_settings_particlequality_low": "N\u00edzk\u00e1",
    "citadel_settings_particlequality_med": "St\u0159edn\u00ed",
    "citadel_settings_per_unit_hotkeys": "Kl\u00e1vesov\u00e9 zkratky specifick\u00e9 pro hrdiny",
    "citadel_settings_ping_wheel_context_slot5": "Kontextov\u00e1 zpr\u00e1va",
    "citadel_settings_ping_wheel_contextual": "Kontextov\u00e1 zpr\u00e1va",
    "citadel_settings_ping_wheel_contextual_desc": "Kontextov\u00e1 zpr\u00e1va se m\u011bn\u00ed p\u0159i hran\u00ed automaticky v z\u00e1vislosti na aktu\u00e1ln\u00edm kontextu.",
    "citadel_settings_ping_wheel_slot1": "1. zpr\u00e1va",
    "citadel_settings_ping_wheel_slot2": "2. zpr\u00e1va",
    "citadel_settings_ping_wheel_slot3": "3. zpr\u00e1va",
    "citadel_settings_ping_wheel_slot4": "4. zpr\u00e1va",
    "citadel_settings_ping_wheel_slot5": "5. zpr\u00e1va",
    "citadel_settings_ping_wheel_slot6": "6. zpr\u00e1va",
    "citadel_settings_ping_wheel_slot7": "7. zpr\u00e1va",
    "citadel_settings_ping_wheel_slot8": "8. zpr\u00e1va",
    "citadel_settings_pingwheeldefaults": "Resetovat kole\u010dko na v\u00fdchoz\u00ed",
    "citadel_settings_playsoundinbackground": "P\u0159ehr\u00e1v\u00e1n\u00ed zvuk\u016f na pozad\u00ed",
    "citadel_settings_playsoundinbackground_desc": "Ur\u010duje, zdali budou zvuky hry p\u0159ehr\u00e1v\u00e1ny i v p\u0159\u00edpad\u011b, \u017ee je zam\u011b\u0159eno okno jin\u00e9 aplikace.",
    "citadel_settings_post_bloom": "Postprocessingov\u00fd bloom",
    "citadel_settings_post_bloom_desc": "Vypou\u0161t\u011bn\u00edm sv\u011btla ze sv\u011btlej\u0161\u00edch \u010d\u00e1st\u00ed obrazu simuluje nedokonalosti \u010do\u010dek kamery a d\u00e1v\u00e1 vizu\u00e1ln\u00ed podn\u011bty vy\u0161\u0161\u00edmu jasu.<br><br>Dopad na v\u00fdkon: mal\u00fd/konzistentn\u00ed.",
    "citadel_settings_quick_cast_desc": "Re\u017eim ses\u00edl\u00e1n\u00ed",
    "citadel_settings_quick_cast_global": "Re\u017eim ses\u00edl\u00e1n\u00ed schopnost\u00ed",
    "citadel_settings_quick_cast_global_confirm": "Pokud bude\u0161 pokra\u010dovat, dojde k p\u0159eps\u00e1n\u00ed v\u0161ech mo\u017enost\u00ed souvisej\u00edc\u00edch se ses\u00edl\u00e1n\u00edm, a to nejen t\u011bch specifick\u00fdch pro hrdiny, ale tak\u00e9 t\u011bch glob\u00e1ln\u00edch.<br><br>Opravdu chce\u0161 zm\u011bnit re\u017eim ses\u00edl\u00e1n\u00ed?",
    "citadel_settings_quick_cast_global_desc": "Ur\u010duje re\u017eim ses\u00edl\u00e1n\u00ed pro v\u0161echny schopnosti hrdin\u016f.",
    "citadel_settings_quick_cast_global_warning": "Potvrzen\u00ed zm\u011bny",
    "citadel_settings_quick_cast_items_desc": "Re\u017eim ses\u00edl\u00e1n\u00ed aktivn\u00edch p\u0159edm\u011bt\u016f",
    "citadel_settings_quick_cast_set_success": "Re\u017eim ses\u00edl\u00e1n\u00ed v\u0161ech schopnost\u00ed hrdin\u016f byl \u00fasp\u011b\u0161n\u011b nastaven.",
    "citadel_settings_quick_cast_success": "Povedlo se",
    "citadel_settings_quickcast_confirm_cast": "Ses\u00edl\u00e1n\u00ed s potvrzen\u00edm",
    "citadel_settings_quickcast_confirm_cast_tooltip": "Schopnost/p\u0159edm\u011bt bude nutn\u00e9 nejprve vybrat stiskem jeho kl\u00e1vesov\u00e9 zkratky a n\u00e1sledn\u011b seslat stiskem kl\u00e1vesov\u00e9 zkratky pro st\u0159elbu.",
    "citadel_settings_quickcast_default": "V\u00fdchoz\u00ed re\u017eim dan\u00e9 schopnosti",
    "citadel_settings_quickcast_default_tooltip": "Schopnost/p\u0159edm\u011bt bude pou\u017e\u00edvat sv\u016fj v\u00fdchoz\u00ed re\u017eim ses\u00edl\u00e1n\u00ed.",
    "citadel_settings_quickcast_disabled": "Rychl\u00e9 ses\u00edl\u00e1n\u00ed",
    "citadel_settings_quickcast_disabled_tooltip": "Schopnost/p\u0159edm\u011bt bude nutn\u00e9 nejprve vybrat stiskem a podr\u017een\u00edm jeho kl\u00e1vesov\u00e9 zkratky. Pu\u0161t\u011bn\u00edm kl\u00e1vesov\u00e9 zkratky pot\u00e9 dojde k sesl\u00e1n\u00ed.",
    "citadel_settings_quickcast_enabled": "Okam\u017eit\u00e9 ses\u00edl\u00e1n\u00ed",
    "citadel_settings_quickcast_enabled_tooltip": "Schopnost/p\u0159edm\u011bt bude sesl\u00e1n stiskem jeho kl\u00e1vesov\u00e9 zkratky.",
    "citadel_settings_quickcast_item_default": "V\u00fdchoz\u00ed re\u017eim dan\u00e9ho p\u0159edm\u011btu",
    "citadel_settings_quickcast_select_option": "Vyber mo\u017enost...",
    "citadel_settings_render_portals": "Vykreslov\u00e1n\u00ed port\u00e1l\u016f",
    "citadel_settings_render_system": "Vykreslovac\u00ed API",
    "citadel_settings_render_system_recommended": "doporu\u010deno",
    "citadel_settings_render_system_tooltip": "Vykreslovac\u00ed API.",
    "citadel_settings_rendering": "V\u00fdkon",
    "citadel_settings_rendering_confirm_reset": "Opravdu chce\u0161 obnovit v\u00fdchoz\u00ed hodnoty/stavy mo\u017enost\u00ed nastaven\u00ed v\u00fdkonu?",
    "citadel_settings_rendering_reset_tooltip": "Obnov\u00ed v\u00fdchoz\u00ed hodnoty/stavy mo\u017enost\u00ed nastaven\u00ed v\u00fdkonu.",
    "citadel_settings_rendering_search": "vykreslov\u00e1n\u00ed grafika",
    "citadel_settings_renderquality": "Kvalita vykreslov\u00e1n\u00ed",
    "citadel_settings_renderquality_desc": "Pom\u011br \u0161k\u00e1lov\u00e1n\u00ed pro v\u00fdpo\u010det intern\u00edho rozli\u0161en\u00ed vykreslov\u00e1n\u00ed. Ni\u017e\u0161\u00ed hodnoty zaji\u0161\u0165uj\u00ed rychlej\u0161\u00ed vykreslov\u00e1n\u00ed, zat\u00edmco vy\u0161\u0161\u00ed hodnoty zaji\u0161\u0165uj\u00ed ost\u0159ej\u0161\u00ed obraz s m\u00e9n\u011b artefakty.",
    "citadel_settings_replaykeybinds": "Specifick\u00e9 pro z\u00e1znamy",
    "citadel_settings_replaykeybinds_reset_tooltip": "Obnov\u00ed v\u00fdchoz\u00ed kl\u00e1vesov\u00e9 zkratky akc\u00ed specifick\u00fdch pro z\u00e1znamy.",
    "citadel_settings_reset": "Resetovat",
    "citadel_settings_reset_audio_tooltip": "Obnov\u00ed v\u00fdchoz\u00ed hodnoty/stavy mo\u017enost\u00ed nastaven\u00ed zvuku.",
    "citadel_settings_reset_communication_tooltip": "Resetuje chatovac\u00ed kole\u010dko a obnov\u00ed v\u00fdchoz\u00ed hodnoty/stavy mo\u017enost\u00ed nastaven\u00ed komunikace.",
    "citadel_settings_reset_controller_tooltip": "Obnov\u00ed v\u00fdchoz\u00ed hodnoty/stavy mo\u017enost\u00ed nastaven\u00ed ovlada\u010de.",
    "citadel_settings_reset_game_tooltip": "Obnov\u00ed v\u00fdchoz\u00ed hodnoty/stavy mo\u017enost\u00ed nastaven\u00ed hratelnosti.",
    "citadel_settings_reset_keybind": "Resetovat",
    "citadel_settings_reset_keybind_tooltip": "Obnov\u00ed v\u00fdchoz\u00ed kl\u00e1vesovou zkratku t\u00e9to akce.",
    "citadel_settings_reset_language_tooltip": "Obnov\u00ed v\u00fdchoz\u00ed hodnoty/stavy mo\u017enost\u00ed nastaven\u00ed jazyka.",
    "citadel_settings_reset_video_tooltip": "Nastav\u00ed zobrazen\u00ed na nativn\u00ed rozli\u0161en\u00ed a obnov\u00ed v\u00fdchoz\u00ed hodnoty/stavy mo\u017enost\u00ed nastaven\u00ed obrazu.",
    "citadel_settings_resolution": "Rozli\u0161en\u00ed",
    "citadel_settings_resolution_display_mode": "Re\u017eim okna",
    "citadel_settings_resolution_size": "Rozli\u0161en\u00ed",
    "citadel_settings_screen_space_shadows": "Kontaktn\u00ed st\u00edny",
    "citadel_settings_screen_space_shadows_desc": "Aktu\u00e1ln\u011b nepou\u017eito.",
    "citadel_settings_search": "hledat",
    "citadel_settings_search_subsetting_prefix": ":",
    "citadel_settings_secondary_language_builds": "Dodate\u010dn\u00fd jazyk build\u016f",
    "citadel_settings_secondary_language_builds_desc": "Zaji\u0161\u0165uje, \u017ee krom\u011b build\u016f ve tv\u00e9m prim\u00e1rn\u00edm jazyce ti budou nab\u00edzeny tak\u00e9 ve\u0159ejn\u00e9 buildy v tomto jazyce.",
    "citadel_settings_shadow_quality": "Kvalita st\u00edn\u016f",
    "citadel_settings_shadow_quality_desc": "Ni\u017e\u0161\u00ed kvalita se rovn\u00e1 ni\u017e\u0161\u00ed kvalit\u011b vykreslov\u00e1n\u00ed st\u00edn\u016f a zlep\u0161en\u00ed v\u00fdkonu na slab\u0161\u00edch po\u010d\u00edta\u010d\u00edch.",
    "citadel_settings_shadow_quality_high": "Vysok\u00e1",
    "citadel_settings_shadow_quality_low": "N\u00edzk\u00e1",
    "citadel_settings_shadow_quality_med": "St\u0159edn\u00ed",
    "citadel_settings_shadow_quality_ultra": "Ultra",
    "citadel_settings_shop": "Obchod",
    "citadel_settings_shop_confirm_reset": "Opravdu chce\u0161 obnovit v\u00fdchoz\u00ed hodnoty/stavy mo\u017enost\u00ed nastaven\u00ed obchodu?",
    "citadel_settings_shop_reset_tooltip": "Obnov\u00ed v\u00fdchoz\u00ed hodnoty/stavy mo\u017enost\u00ed nastaven\u00ed obchodu.",
    "citadel_settings_show_active_slot_popup": "Vyskakovac\u00ed okno aktivn\u00edch p\u0159edm\u011bt\u016f",
    "citadel_settings_show_telemtry_settings": "Povolen\u00ed ukazatel\u016f telemetrie",
    "citadel_settings_skill_rating": "Hodnocen\u00ed",
    "citadel_settings_skill_rating_confirm_reset": "Opravdu chce\u0161 obnovit v\u00fdchoz\u00ed hodnoty/stavy mo\u017enost\u00ed nastaven\u00ed hodnocen\u00ed?",
    "citadel_settings_skill_rating_notification": "Upozorn\u011bn\u00ed na zm\u011bnu hodnocen\u00ed",
    "citadel_settings_skill_rating_notification_tip": "Zaji\u0161\u0165uje, \u017ee bude\u0161 upozorn\u011bn na ka\u017edou zm\u011bnu sv\u00e9ho hodnocen\u00ed.",
    "citadel_settings_skill_rating_post_game": "Poz\u00e1pasov\u00e1 hodnocen\u00ed t\u00fdm\u016f",
    "citadel_settings_skill_rating_post_game_tip": "Zaji\u0161\u0165uje, \u017ee v\u017edy po skon\u010den\u00ed z\u00e1pasu se zobraz\u00ed pr\u016fm\u011brn\u00e1 hodnocen\u00ed t\u00fdm\u016f.",
    "citadel_settings_skill_rating_reset_tooltip": "Obnov\u00ed v\u00fdchoz\u00ed hodnoty/stavy mo\u017enost\u00ed nastaven\u00ed hodnocen\u00ed.",
    "citadel_settings_slider_percentage": "%",
    "citadel_settings_social": "Interakce s hr\u00e1\u010di",
    "citadel_settings_sounddevice": "V\u00fdstupn\u00ed za\u0159\u00edzen\u00ed",
    "citadel_settings_sounddevice_desc": "Ur\u010duje v\u00fdstupn\u00ed za\u0159\u00edzen\u00ed (reproduktory, sluch\u00e1tka apod.), kter\u00e9 m\u00e1 p\u0159ehr\u00e1vat zvuky hry.",
    "citadel_settings_sounddevice_search": "reproduktory sluch\u00e1tka mikrofon headset sluchatka",
    "citadel_settings_speakerconfig": "Konfigurace zvuku",
    "citadel_settings_speakerconfig_desc": "Ur\u010duje typ za\u0159\u00edzen\u00ed (sluch\u00e1tka, nebo reproduktory), pro kter\u00fd by m\u011bl b\u00fdt optimalizov\u00e1n v\u00fdstup zvuku.",
    "citadel_settings_spectatorkeybinds": "Sledov\u00e1n\u00ed/z\u00e1znamy",
    "citadel_settings_spectatorkeybinds_reset_tooltip": "Obnov\u00ed v\u00fdchoz\u00ed kl\u00e1vesov\u00e9 zkratky akc\u00ed spojen\u00fdch se sledov\u00e1n\u00edm/z\u00e1znamy.",
    "citadel_settings_ssao": "Kvalita SSAO",
    "citadel_settings_ssao_desc": "Screen Space Ambient Occlusion (\u201ezast\u00edn\u011bn\u00ed okol\u00edm v obraze\u201c) odhaduje m\u011bkk\u00e9 kontaktn\u00ed st\u00edny za pomoci dat aktu\u00e1ln\u011b vykreslen\u00fdch v obraze.<br><br>Dopad na v\u00fdkon: st\u0159edn\u00ed/konzistentn\u00ed.",
    "citadel_settings_ssao_quality_high": "Vysok\u00e1",
    "citadel_settings_ssao_quality_low": "N\u00edzk\u00e1",
    "citadel_settings_ssao_quality_med": "St\u0159edn\u00ed",
    "citadel_settings_ssao_quality_off": "Vypnuto",
    "citadel_settings_ssao_quality_ultra": "Ultra",
    "citadel_settings_steam_input": "Mo\u017enosti ovlada\u010de",
    "citadel_settings_steam_input_config:f": "{d:controller_count} {controller_count, plural, one{ovlada\u010d} few{ovlada\u010de} many{ovlada\u010de} other{ovlada\u010d\u016f}}",
    "citadel_settings_steam_input_no_controller": "Nebyl zji\u0161t\u011bn \u017e\u00e1dn\u00fd ovlada\u010d",
    "citadel_settings_steam_input_open_configurator": "Otev\u0159\u00edt nastaven\u00ed klienta slu\u017eby Steam",
    "citadel_settings_steam_text_filter": "Nastaven\u00ed filtrov\u00e1n\u00ed textu",
    "citadel_settings_steam_text_filter_new": "Otev\u0159\u00edt nastaven\u00ed klienta slu\u017eby Steam",
    "citadel_settings_steam_text_filter_title": "Filtrov\u00e1n\u00ed textu",
    "citadel_settings_steaminput": "Ovlada\u010d",
    "citadel_settings_streamer_mode": "Re\u017eim streamov\u00e1n\u00ed",
    "citadel_settings_streamer_mode_search": "skr\u00fdt jm\u00e9na hr\u00e1\u010d\u016f jmena hracu",
    "citadel_settings_streamer_mode_tooltip": "Umo\u017e\u0148uje skr\u00fdt jm\u00e9na hr\u00e1\u010d\u016f v z\u00e1pasech i v hlavn\u00ed nab\u00eddce. V\u00fdjimkou jsou profilov\u00e9 karty hr\u00e1\u010d\u016f, kde jm\u00e9na z\u016fstanou viditeln\u00e1.",
    "citadel_settings_streamlined_mic": "Zjednodu\u0161en\u00e9 fungov\u00e1n\u00ed mikrofonu",
    "citadel_settings_streamlined_mic_desc": "Zaji\u0161\u0165uje, \u017ee vstup z\u00e1znamov\u00e9ho za\u0159\u00edzen\u00ed je otev\u0159en se spu\u0161t\u011bn\u00edm hry, a ne teprve s aktivac\u00ed mikrofonu.",
    "citadel_settings_telemtry_settings_info_desc": "Kliknut\u00edm bude\u0161 p\u0159esm\u011brov\u00e1n na str\u00e1nky podpory, kde se dozv\u00ed\u0161 v\u00edce informac\u00ed o ukazatel\u00edch telemetrie.",
    "citadel_settings_text_filter_filtered": "Filtrov\u00e1n\u00ed textu",
    "citadel_settings_texturequality": "Kvalita textur",
    "citadel_settings_texturequality_desc": "Ni\u017e\u0161\u00ed kvalita se rovn\u00e1 ni\u017e\u0161\u00edmu rozli\u0161en\u00ed textur a mo\u017en\u00e9mu zlep\u0161en\u00ed v\u00fdkonu na slab\u0161\u00edch po\u010d\u00edta\u010d\u00edch.",
    "citadel_settings_texturequality_high": "Vysok\u00e1",
    "citadel_settings_texturequality_low": "N\u00edzk\u00e1",
    "citadel_settings_texturequality_med": "St\u0159edn\u00ed",
    "citadel_settings_ui_language": "Prim\u00e1rn\u00ed jazyk",
    "citadel_settings_ui_language_tooltip": "Ur\u010duje prim\u00e1rn\u00ed jazyk nab\u00eddek a text\u016f ve h\u0159e.",
    "citadel_settings_upscaling": "Technologie upscalov\u00e1n\u00ed",
    "citadel_settings_upscaling_desc": "Generuje sn\u00edmky ve vysok\u00e9m rozli\u0161en\u00ed z intern\u00edch, rychleji vykreslovan\u00fdch sn\u00edmk\u016f v n\u00edzk\u00e9m rozli\u0161en\u00ed.<br><br>Technologie FSR2 pou\u017e\u00edv\u00e1 tempor\u00e1ln\u00ed vyhlazov\u00e1n\u00ed (TAA).<br><br>Dopad na v\u00fdkon: st\u0159edn\u00ed/konzistentn\u00ed.",
    "citadel_settings_upscaling_dlss": "NVIDIA DLSS",
    "citadel_settings_upscaling_fsr": "FSR",
    "citadel_settings_upscaling_fsr2": "FSR2 (TAA)",
    "citadel_settings_upscaling_fsr3": "FSR3 (TAA)",
    "citadel_settings_upscaling_none": "\u017d\u00e1dn\u00e1",
    "citadel_settings_usenativeresolution": "Nativn\u00ed rozli\u0161en\u00ed",
    "citadel_settings_video": "Obraz",
    "citadel_settings_video_options": "Dopl\u0148kov\u00e9 mo\u017enosti",
    "citadel_settings_video_options_confirm_reset": "Opravdu chce\u0161 obnovit v\u00fdchoz\u00ed hodnoty/stavy dopl\u0148kov\u00fdch mo\u017enost\u00ed nastaven\u00ed obrazu?",
    "citadel_settings_video_options_reset_tooltip": "Obnov\u00ed v\u00fdchoz\u00ed hodnoty/stavy dopl\u0148kov\u00fdch mo\u017enost\u00ed nastaven\u00ed obrazu.",
    "citadel_settings_video_search": "obraz grafika",
    "citadel_settings_videodefaults": "Obnovit v\u00fdchoz\u00ed",
    "citadel_settings_videopreset": "Kvalita vykreslov\u00e1n\u00ed",
    "citadel_settings_videopreset_high": "Vysok\u00e1",
    "citadel_settings_videopreset_low": "N\u00edzk\u00e1",
    "citadel_settings_videopreset_med": "St\u0159edn\u00ed",
    "citadel_settings_videopreset_ultra": "Ultra",
    "citadel_settings_violator_new": "Novinka",
    "citadel_settings_violator_updated": "Aktualizace",
    "citadel_settings_voice": "Mikrofon",
    "citadel_settings_voice_always_sample_mic": "V\u017edy samplovat mikrofon",
    "citadel_settings_voice_confirm_reset": "Opravdu chce\u0161 obnovit v\u00fdchoz\u00ed hodnoty/stavy mo\u017enost\u00ed nastaven\u00ed mikrofonu?",
    "citadel_settings_voice_level": "\u00darove\u0148 hlasu",
    "citadel_settings_voice_level_desc": "Zde m\u016f\u017ee\u0161 vid\u011bt moment\u00e1ln\u00ed \u00farove\u0148 hlasitosti detekovanou tv\u00fdm mikrofonem. Vyu\u017eij toho pro otestov\u00e1n\u00ed mikrofonu a p\u0159\u00edpadn\u00e9 nastaven\u00ed prahu jeho aktivace.",
    "citadel_settings_voice_level_search": "voip",
    "citadel_settings_voice_reset_tooltip": "Obnov\u00ed v\u00fdchoz\u00ed hodnoty/stavy mo\u017enost\u00ed nastaven\u00ed mikrofonu.",
    "citadel_settings_voice_search": "voip",
    "citadel_settings_voice_sounddevice": "Vstupn\u00ed za\u0159\u00edzen\u00ed",
    "citadel_settings_voice_sounddevice_desc": "Ur\u010duje, kter\u00e9 za\u0159\u00edzen\u00ed bude pou\u017eito pro hlasov\u00fd chat.",
    "citadel_settings_voice_sounddevice_search": "mikrofon",
    "citadel_settings_voice_steam_link": "Nastaven\u00ed z\u00e1znamov\u00e9ho za\u0159\u00edzen\u00ed lze spravovat v <a href=\"event:DOTAShowSteamVoiceSettings()\">nastaven\u00ed hlasu</a>.",
    "citadel_settings_voicevolume": "Hlasov\u00fd chat (p\u0159\u00edchoz\u00ed)",
    "citadel_settings_voicevolume_desc": "Ur\u010duje hlasitost mikrofon\u016f (resp. hlas\u016f) ostatn\u00edch hr\u00e1\u010d\u016f.",
    "citadel_settings_voicevolume_search": "voip",
    "citadel_settings_volume": "Hlasitost",
    "citadel_settings_volume_confirm_reset": "Opravdu chce\u0161 obnovit v\u00fdchoz\u00ed hodnoty/stavy mo\u017enost\u00ed nastaven\u00ed hlasitosti?",
    "citadel_settings_volume_reset_tooltip": "Obnov\u00ed v\u00fdchoz\u00ed hodnoty/stavy mo\u017enost\u00ed nastaven\u00ed hlasitosti.",
    "citadel_settings_vsync": "Vertik\u00e1ln\u00ed synchronizace",
    "citadel_settings_vsync_desc": "Eliminuje trh\u00e1n\u00ed obrazu, ale navy\u0161uje latenci vstup\u016f.",
    "citadel_settings_will_reset_tooltip": "Budou vymaz\u00e1ny konfliktn\u00ed kl\u00e1vesov\u00e9 zkratky:",
    "citadel_settings_window": "V okn\u011b",
    "citadel_spectator_voice_mode_0": "Hr\u00e1\u010d\u016fv hlas: zapnut\u00fd",
    "citadel_spectator_voice_mode_1": "Hr\u00e1\u010d\u016fv hlas: vypnut\u00fd",
    "citadel_survey_fun_hero": "Jak z\u00e1bavn\u00fd ti p\u0159i\u0161el hrdina, za kter\u00e9ho jsi hr\u00e1l?",
    "citadel_survey_least_fun_hero_to_play_against": "Which hero was the least fun to play against?",
    "citadel_survey_match_fun": "Jak z\u00e1bavn\u00fd ti p\u0159i\u0161el tento z\u00e1pas?",
    "citadel_switch_camera_teammate_1": "Pohled 1. spoluhr\u00e1\u010de",
    "citadel_switch_camera_teammate_2": "Pohled 2. spoluhr\u00e1\u010de",
    "citadel_switch_camera_teammate_3": "Pohled 3. spoluhr\u00e1\u010de",
    "citadel_switch_camera_teammate_4": "Pohled 4. spoluhr\u00e1\u010de",
    "citadel_switch_camera_teammate_5": "Pohled 5. spoluhr\u00e1\u010de",
    "citadel_trick_shot": "Shooting Star",
    "citadel_trick_shot_desc": "Toss a Shooting Star that will fire slowing bullets at nearby enemies.  Shoot the Star to increase its fire rate (Enemies can shoot it to slow it down).  Weapon upgrades apply to Shooting Star.",
    "citadel_trigger_teleport_hideout": "Teleportov\u00e1n\u00ed do \u00fakrytu",
    "citadel_trigger_teleport_sandbox": "Teleportov\u00e1n\u00ed ke zkou\u0161en\u00ed",
    "citadel_unmute_game_audio": "Zru\u0161it ztlumen\u00ed zvuk\u016f hry",
    "citadel_unmute_player": "Kliknut\u00edm zru\u0161\u00ed\u0161 uml\u010den\u00ed tohoto hr\u00e1\u010de",
    "citadel_value_then_value_now_ability_upgrades": "({s:ValueNow} \u2192 <span class=\"greenUpgradedText\">{s:ValueThen}</span>)",
    "citadel_weapon_combo_melee": "Melee Combo",
    "citadel_weapon_hero_akimbo_set": "Akimbo Gun",
    "citadel_weapon_hero_apocalypse_set": "Apocalypse Gun",
    "citadel_weapon_hero_astro_set": "Recepis",
    "citadel_weapon_hero_atlas_set": "Uzav\u0159en\u00fd p\u0159\u00edpad",
    "citadel_weapon_hero_atlas_set_desc": "Patrony jsou p\u0159eb\u00edjeny po jedn\u00e9 a p\u0159eb\u00edjen\u00ed lze p\u0159eru\u0161it.",
    "citadel_weapon_hero_ballista_set": "Ballista Gun",
    "citadel_weapon_hero_bebop_set": "Pokorn\u00fd pomocn\u00edk",
    "citadel_weapon_hero_bebop_set_desc": "Vyst\u0159eluje nep\u0159etr\u017eit\u00fd paprsek, a tud\u00ed\u017e nepou\u017e\u00edv\u00e1 let\u00edc\u00ed projektily.",
    "citadel_weapon_hero_bookworm_set": "Posledn\u00ed kapitola",
    "citadel_weapon_hero_cadence_set": "Arioso Annihilator",
    "citadel_weapon_hero_cadence_set_desc": "Shoots bursts of 4 bullets that embed a crystal shard in the target. After 1 second, the shards shatter and deal the bullet damage again. Shatter damage is doubled if 5 or more shards are embedded.",
    "citadel_weapon_hero_chrono_set": "Obchodn\u00ed tajemstv\u00ed",
    "citadel_weapon_hero_clawdril_set": "Clawdril Gun",
    "citadel_weapon_hero_coldmetal_set": "Cold Metal Gun",
    "citadel_weapon_hero_demoman_set": "Demoman Gun",
    "citadel_weapon_hero_doorman_set": "P\u011btihv\u011bzdi\u010dkov\u00fd servis",
    "citadel_weapon_hero_drifter_alt": "Drifterova alt. zbra\u0148",
    "citadel_weapon_hero_drifter_set": "Karm\u00ednov\u00e9 dr\u00e1py",
    "citadel_weapon_hero_duo_set": "Duo Gun",
    "citadel_weapon_hero_dynamo_set": "Vonnegutovka",
    "citadel_weapon_hero_familiar_set": "Dlouh\u00e1 noc",
    "citadel_weapon_hero_fencer_set": "Chlouba Ixie",
    "citadel_weapon_hero_forge_set": "Poskytnut\u00e1 slu\u017eba",
    "citadel_weapon_hero_forge_set_desc": "S rozt\u00e1\u010den\u00edm se navy\u0161uje rychlost st\u0159elby.",
    "citadel_weapon_hero_frank_set": "Memento Mori",
    "citadel_weapon_hero_ghost_set": "Dar od Johanna",
    "citadel_weapon_hero_gigawatt_set": "Chladn\u00fd kalkul",
    "citadel_weapon_hero_gunslinger_set": "Gunslinger Gun",
    "citadel_weapon_hero_haze_set": "Odsouzen\u00ed a pok\u00e1n\u00ed",
    "citadel_weapon_hero_heavy_set": "Heavy Gun",
    "citadel_weapon_hero_hijack_set": "Hijack Gun",
    "citadel_weapon_hero_hornet_set": "Pozorovatelova pomsta",
    "citadel_weapon_hero_inferno_set": "\u017dhav\u00e9 v\u00fdst\u0159ely",
    "citadel_weapon_hero_kali_set": "Kali Gun",
    "citadel_weapon_hero_kelvin_set": "Konec expedice",
    "citadel_weapon_hero_krill_set": "\u017dlut\u00fd kan\u00e1rek",
    "citadel_weapon_hero_lash_set": "Porovn\u00e1n\u00ed sil",
    "citadel_weapon_hero_magician_set": "Vyvrcholen\u00ed",
    "citadel_weapon_hero_mechaguy_set": "Mechaguy Gun",
    "citadel_weapon_hero_mirage_set": "Spln\u011bn\u00fd slib",
    "citadel_weapon_hero_nano_set": "Nejslad\u0161\u00ed le\u017e",
    "citadel_weapon_hero_necro_set": "Mentorka",
    "citadel_weapon_hero_opera_set": "Hv\u011bzda",
    "citadel_weapon_hero_operative_set": "Oby\u010dejn\u00fd de\u0161tn\u00edk",
    "citadel_weapon_hero_orion_set": "P\u0159edzv\u011bst smutku",
    "citadel_weapon_hero_phalanx_set": "Phalanx Gun",
    "citadel_weapon_hero_priest_set": "51:20",
    "citadel_weapon_hero_punkgoat_set": "Vlasta",
    "citadel_weapon_hero_revenant_set": "Revenant Gun",
    "citadel_weapon_hero_rutger_set": "Rutger Gun",
    "citadel_weapon_hero_shiv_set": "P\u0159eru\u0161en\u00e1 postupka",
    "citadel_weapon_hero_slork_set": "Vlnobit\u00ed",
    "citadel_weapon_hero_slork_set_desc": "Spews a short range toxic cloud that deals double damage to non-hero targets. When aimed, shoots a long range dart that poisons enemies.",
    "citadel_weapon_hero_spade_set": "Spade Dice Launcher",
    "citadel_weapon_hero_synth_set": "\u010cern\u00e1 ovce",
    "citadel_weapon_hero_targetdummy_set": "Cvi\u010dn\u00e1 zbra\u0148",
    "citadel_weapon_hero_tempest_set": "Tempest Gun",
    "citadel_weapon_hero_tengu_set": "Ochr\u00e1nkyn\u011b slab\u0161\u00edch",
    "citadel_weapon_hero_tokamak_set": "Curie-ous Times",
    "citadel_weapon_hero_trapper_set": "St\u00e1tn\u00ed zam\u011bstnanec",
    "citadel_weapon_hero_unicorn_set": "Kouzeln\u00e1 h\u016flka",
    "citadel_weapon_hero_vampirebat_set": "M\u00f3dn\u00ed dopln\u011bk",
    "citadel_weapon_hero_viper_set": "Ch\u0159est\u00fd\u0161",
    "citadel_weapon_hero_viscous_set": "Hlubinn\u00fd tlumo\u010dn\u00edk",
    "citadel_weapon_hero_warden_set": "Cena svobody",
    "citadel_weapon_hero_werewolf_set": "Vypro\u0161\u0165ov\u00e1k",
    "citadel_weapon_hero_werewolf_wolf_set": "Nespoutan\u00e1 \u0161elma",
    "citadel_weapon_hero_wraith_set": "Provize",
    "citadel_weapon_hero_wrecker_set": "\u0160ro\u0165\u00e1kova prav\u00e1 ruka",
    "citadel_weapon_hero_yakuza_set": "Yakuza Boss Gun",
    "citadel_weapon_hero_yamato_set": "Sest\u0159in n\u00e1\u0159ek",
    "citadel_weapon_hero_zealot_set": "Zealotry Gun",
    "citadel_weapon_priest_crossbow": "Ira Domini",
    "citadel_weapon_priest_crossbow_crit": "Ira Domini (kritick\u00e9 po\u0161k.)",
    "citadel_weapon_priest_crossbow_pure": "Ira Domini (nered. po\u0161k.)",
    "citadel_weapon_werewolf_claws": "Vlkodla\u010d\u00ed dr\u00e1py",
    "citadel_west_team_name": "SAF\u00cdR",
    "clawdril_cyclone": "Cyclone",
    "clawdril_cyclone_desc": "Clawdril sticks the drill in the ground, lifts his body horizontally, and spins it up. Kicks everyone nearby in the face while creating a vortex that sucks enemies inwards and deflects bullets.",
    "clawdril_drill_and_pin": "Drill & Pin",
    "clawdril_drill_and_pin_desc": "Fire Clawdril's dril in a straight line, trapping any enemy hero it hits in a cage of crystals.",
    "clawdril_mining_expedition": "Mining Expedition",
    "clawdril_mining_expedition_desc": "Smash the ground to reveal nearby crystals which can be melee'd into temporary buffs by you or your teammates.",
    "clawdril_plasma_laser": "Plasma Laser",
    "clawdril_plasma_laser_desc": "Fire a short-range plasma laser that deals massive damage to units in its way.",
    "clip_size_pickup/clip_size": "3 velk\u00e9 z\u00e1sobn\u00edky",
    "clip_size_pickup_label": "3 velk\u00e9 z\u00e1sobn\u00edky",
    "coldmetal_charged_rocket": "Charged Rocket",
    "coldmetal_charged_rocket_desc": "Hold to charge then fire a rocket that travels faster the longer it's charged. Upon impact explodes into a burst of tactical heat-seeking missiles.",
    "coldmetal_cold_metal_killer": "Cold Metal Killer",
    "coldmetal_cold_metal_killer_desc": "Launch a fan of knives in a cone in front of Cold Metal, slowing enemies upon impact.",
    "coldmetal_contract_to_kill": "Contract to Kill",
    "coldmetal_contract_to_kill/modifier_coldmetal_contract_to_kill": "Contract",
    "coldmetal_contract_to_kill_desc": "Take out a contract on a target hero for a duration. The contract takes extra bullet damage and extra damage from Cold Metal's missiles. You have no move speed penalty while shooting at the contract and no aim speed penalty at the contract while moving.",
    "coldmetal_impenetrable_cube": "Impenetrable Cube",
    "coldmetal_impenetrable_cube_desc": "Fold up into an impenetrable cube for a duration, unable to shoot or take damage, then explode into a flurry of tactical heat-seaking missiles.",
    "cooldown_reduction_pickup/cooldown_reduction": "Sn\u00ed\u017een\u00e9 doby obnoven\u00ed",
    "cooldown_reduction_pickup_label": "Krat\u0161\u00ed doby obnoven\u00ed",
    "cosmetic_item_snowball": "Sn\u011bhov\u00e1 koule",
    "cosmetic_item_snowball_desc": "Vlastn\u00edk hod\u00ed na spojence nebo nep\u0159\u00edtele sn\u011bhovou kouli. Po\u010det koul\u00ed a dal\u0161\u00ed vlastnosti se vylep\u0161uj\u00ed podle postupu ve <span class=\"highlight\">V\u00e1no\u010dn\u00ed v\u00fdzv\u011b 2025</span>.<br><br><span class=\"diminish\">Kdy\u017e je koule hozena na spojence, neud\u011bl\u00ed mu po\u0161kozen\u00ed a dojde k okam\u017eit\u00e9mu obnoven\u00ed p\u0159edm\u011btu.</span>",
    "cosmetic_item_voting_poster": "Volebn\u00ed plak\u00e1t",
    "damage_reduction_postfix": "%",
    "disarm_immune": "Disarm Immune",
    "doorman_hotel_cost": "Cena ubytov\u00e1n\u00ed:",
    "doorman_hotel_debuff": "Pravidla ubytov\u00e1n\u00ed:",
    "doorman_hotel_duration_override_label": "\u010cas pro opu\u0161t\u011bn\u00ed hotelu",
    "doorman_hotel_duration_override_postfix": "s",
    "doorman_hotel_duration_override_postvalue_label": "\u010cas pro opu\u0161t\u011bn\u00ed hotelu",
    "doorman_hotel_fail": "P\u0159ir\u00e1\u017eka:",
    "double_jump_pickup/double_jump": "Dvojit\u00fd skok a rychlej\u0161\u00ed j\u00edzda po dr\u00e1ze",
    "drifter_blood_blast": "Sp\u00e1ry d\u011bsu",
    "drifter_blood_blast_desc": "Drifter sekne dr\u00e1py v pomysln\u00e9m ku\u017eelu p\u0159ed sebou a ud\u011bl\u00ed <panel class=\"InlineAttributeIcon MeleeDamage\" replacechar=\"_\"><span class=\"InlineAttributeName MeleeDamage\">po\u0161kozen\u00ed \u00faderu</span>. Nep\u0159\u00e1tel\u00e9, kte\u0159\u00ed se nach\u00e1z\u00ed v <span class=\"highlight\">t\u011bsn\u00e9 bl\u00edzkosti</span>, utr\u017e\u00ed {g:citadel_inline_attribute:'BonusSpiritDamage'}.",
    "drifter_blood_blast_t3_desc": "Drifter z\u00edsk\u00e1 v\u016f\u010di zasa\u017een\u00fdm nep\u0159\u00e1tel\u016fm na 4\u00a0s 45% balistick\u00fd vampirismus",
    "drifter_darkness": "V\u011b\u010dn\u00e1 noc",
    "drifter_darkness_desc": "Drifter zahal\u00ed okoln\u00ed nep\u0159\u00e1telsk\u00e9 hrdiny do tmy a <span class=\"highlight\">v\u00fdrazn\u011b omez\u00ed jejich dohled na ostatn\u00ed jednotky</span>. V\u0161ichni ovlivn\u011bn\u00ed nep\u0159\u00e1tel\u00e9 jsou tak\u00e9 kr\u00e1tce odhaleni.<br><br>S\u00e1m Drifter z\u00edsk\u00e1 po dobu trv\u00e1n\u00ed {g:citadel_inline_attribute:'BonusSprintSpeed'} a jeho \u00fatoky budou ud\u00edlet {g:citadel_inline_attribute:'SpiritDamage'}.",
    "drifter_darkness_t2_desc": "-30 s z doby obnoven\u00ed a +3\u00a0m/s k rychlosti sprintu",
    "drifter_darkness_t3_desc": "+2\u00a0s k trv\u00e1n\u00ed a +1\u00a0k max. po\u010dtu c\u00edl\u016f",
    "drifter_infinity_slash": "V\u00fdpad ze st\u00ednu",
    "drifter_last_breath": "Objet\u00ed hlubin",
    "drifter_last_breath_desc": "Fathom se obklop\u00ed vodn\u00ed bari\u00e9rou, kter\u00e1 p\u0159ed v\u00fdbuchem absorbuje ur\u010dit\u00e9 mno\u017estv\u00ed po\u0161kozen\u00ed. Jakmile bari\u00e9ra z libovoln\u00e9ho d\u016fvodu zmiz\u00ed, nep\u0159\u00e1tel\u00e9 v rozsahu utr\u017e\u00ed po\u0161kozen\u00ed.",
    "drifter_shadow_mark": "Stopa\u0159\u016fv cejch",
    "drifter_shadow_mark_desc": "Drifter vy\u0161le cejch, kter\u00fd prvn\u00edmu zasa\u017een\u00e9mu nep\u0159\u00edteli zp\u016fsob\u00ed krv\u00e1cen\u00ed a za\u010dne mu ud\u00edlet {g:citadel_inline_attribute:'SpiritDPS'}.<br><br>Zat\u00edmco nep\u0159\u00edtel krv\u00e1c\u00ed, Drifter m\u016f\u017ee schopnost seslat znovu a okam\u017eit\u011b <span class=\"highlight\">mu vpadnout do zad</span>.",
    "drifter_shadow_mark_t2_desc": "+<span class=\"highlight\">22\u00a0%</span> k rychlosti st\u0159elby na 6\u00a0s po vp\u00e1du nep\u0159\u00edteli do zad",
    "drifter_shadow_mark_t3_desc": "<span class=\"highlight\">+2 s</span> k trv\u00e1n\u00ed a schopnost m\u00e1 <span class=\"highlight\">2 nabit\u00ed</span>",
    "drifter_shadow_mark_teleport": "Vpadnout do zad",
    "extra_gold_pickup/extra_gold_pickup": "Bonusov\u00e1 odm\u011bna za p\u0159\u00ed\u0161t\u00edho zabit\u00e9ho hrdinu",
    "extra_stamina_pickup/extra_stamina": "Dodate\u010dn\u00e1 v\u00fddr\u017e",
    "extra_stamina_pickup_label": "Dodate\u010dn\u00e1 v\u00fddr\u017e",
    "fathom_breach": "P\u0159\u00edboj",
    "fathom_breach_desc": "Fathom sko\u010d\u00ed vp\u0159ed, ud\u011bl\u00ed po\u0161kozen\u00ed v\u0161em nep\u0159\u00e1tel\u016fm pobl\u00ed\u017e m\u00edsta sv\u00e9ho dopadu a tyto nep\u0159\u00e1tele tak\u00e9 vyhod\u00ed do vzduchu.",
    "fathom_breach_quip": "Umo\u017e\u0148uje ti vysko\u010dit vp\u0159ed a vyhodit nep\u0159\u00e1tele do vzduchu.",
    "fathom_lurkers_ambush": "Vy\u010dk\u00e1vaj\u00edc\u00ed pred\u00e1tor",
    "fathom_lurkers_ambush/immobilize": "Znehybn\u011bn\u00ed",
    "fathom_lurkers_ambush/invis": "Neviditelnost",
    "fathom_lurkers_ambush/regen": "Regenerace zdrav\u00ed",
    "fathom_lurkers_ambush_active_desc": "Aktivn\u00ed komponent: Podr\u017een\u00edm 4 si Fathom v tlam\u011b za\u010dne <span class=\"highlight\">p\u0159ipravovat</span> lepkav\u00e9 sliny, kter\u00e9 po vyplivnut\u00ed ud\u011bl\u00ed nep\u0159\u00e1tel\u016fm <span class=\"highlight\">po\u0161kozen\u00ed a zpomal\u00ed je</span>. Po\u0161kozen\u00ed a trv\u00e1n\u00ed zpomalen\u00ed je navy\u0161ov\u00e1no podle toho, jak dlouho byly sliny p\u0159ipravov\u00e1ny.<br>Hodnoty trv\u00e1n\u00ed a po\u0161kozen\u00ed jsou polovi\u010dn\u00ed, pokud Fathom nen\u00ed p\u0159ichycen ke zdi.",
    "fathom_lurkers_ambush_passive_desc": "Pasivn\u00ed komponent: Zat\u00edmco se Fathom nach\u00e1z\u00ed mimo boj a nevid\u00ed ho nep\u0159\u00e1tel\u00e9, <span class=\"highlight\">l\u00e9\u010d\u00ed si ka\u017edou sekundu \u010d\u00e1st ze sv\u00e9ho maxim\u00e1ln\u00edho zdrav\u00ed</span>. <span class=\"highlight\">Pokud se Fathom neh\u00fdbe a neprov\u00e1d\u00ed \u017e\u00e1dn\u00e9 akce, je tak\u00e9 neviditeln\u00fd</span>. V\u00fdjimkou je pohyb v p\u0159ikr\u010den\u00ed a schopnost Loveck\u00e1 harpuna, kter\u00e9 neviditelnost nep\u0159eru\u0161\u00ed. Nav\u00edc plat\u00ed, \u017ee kdy\u017e je Fathom zcela neviditeln\u00fd, je z\u00e1rove\u0148 <span class=\"highlight\">nezraniteln\u00fd</span>.",
    "fathom_lurkers_ambush_quip": "Umo\u017e\u0148uje ti st\u00e1t se neviditeln\u00fdm a znehybnit nep\u0159\u00e1tele plivanci.",
    "fathom_reefdweller_harpoon": "Loveck\u00e1 harpuna",
    "fathom_reefdweller_harpoon/detach_buff": "Rychlost st\u0159elby",
    "fathom_reefdweller_harpoon/regen": "L\u00e9\u010den\u00ed od Loveck\u00e9 harpuny",
    "fathom_reefdweller_harpoon_desc": "Fathom vyst\u0159el\u00ed ze sv\u00e9 harpuny a <span class=\"highlight\">p\u0159it\u00e1hne se</span> k zac\u00edlen\u00e9 zdi nebo stropu. U\u017e b\u011bhem p\u0159itahov\u00e1n\u00ed je aktivov\u00e1na <span class=\"highlight\">neviditelnost schopnosti Vy\u010dk\u00e1vaj\u00edc\u00ed pred\u00e1tor</span>, a jakmile je Fathom p\u0159ichycen k povrchu, <span class=\"highlight\">z\u00edsk\u00e1 dodate\u010dn\u00e1 nabit\u00ed harpuny</span>.<br><br><span class=\"diminish\">Sesl\u00e1n\u00ed t\u00e9to schopnosti nep\u0159eru\u0161\u00ed neviditelnost.</span>",
    "fathom_reefdweller_harpoon_passive_desc": "Pasivn\u00ed komponent: Kdy\u017e se Fathom nach\u00e1z\u00ed mimo boj a nen\u00ed pro nep\u0159\u00e1tele vid\u011bt na minimap\u011b, <span class=\"highlight\">l\u00e9\u010d\u00ed si ka\u017edou sekundu \u010d\u00e1st ze sv\u00e9ho maxim\u00e1ln\u00edho zdrav\u00ed</span>.",
    "fathom_reefdweller_harpoon_quip": "Umo\u017e\u0148uje ti p\u0159it\u00e1hnout se k zac\u00edlen\u00e9mu povrchu.",
    "fathom_reefdweller_harpoon_t3_desc": "Po odpojen\u00ed od povrchu z\u00edsk\u00e1 Fathom na 7 s nebo do p\u0159\u00ed\u0161t\u00edho p\u0159ebit\u00ed 30% bonus k rychlosti st\u0159elby",
    "fathom_scalding_spray": "Va\u0159\u00edc\u00ed voda",
    "fathom_scalding_spray_desc": "Fathom za\u010dne do ku\u017eelovit\u00e9 oblasti p\u0159ed sebou chrlit va\u0159\u00edc\u00ed vodu, a podle po\u0161kozen\u00ed nep\u0159\u00e1telsk\u00fdch hrdin\u016f z\u00edsk\u00e1 bonus ke sv\u00e9mu fyzick\u00e9mu po\u0161kozen\u00ed.",
    "fathom_scalding_spray_quip": "Umo\u017e\u0148uje ti chrstnout na nep\u0159\u00e1tele va\u0159\u00edc\u00ed vodu.",
    "fire_rate_pickup/small_fire_rate": "Zv\u00fd\u0161en\u00e1 rychlost st\u0159elby",
    "fire_rate_pickup_label": "Rychlost st\u0159elby",
    "firerate_permanent_pickup_label": "+1,5\u00a0% k rychlosti st\u0159elby",
    "firerate_permanent_pickup_label_lv2": "+2\u00a0% k rychlosti st\u0159elby",
    "firerate_permanent_pickup_label_lv3": "+2,5\u00a0% k rychlosti st\u0159elby",
    "frozen_shelter_modifier_buff": "Objet\u00ed zimy",
    "ghost_malice_stack_effect_header": "Efekt za se\u010dten\u00ed:",
    "golden_idol_bonus_01": "+25\u00a0% du\u0161\u00ed nav\u00edc",
    "golden_idol_bonus_02": "+1 bod schopnosti",
    "guardian_unit": "Str\u00e1\u017ece",
    "guide_advanced_main_header": "Speci\u00e1ln\u00ed pohyby",
    "guide_advanced_parry_desc": "Stiskem {g:citadel_binding:'HeldItem'} vykryje\u0161 \u00fader nep\u0159\u00edtele.<br><br>Nep\u0159\u00edtele t\u00edm omr\u00e1\u010d\u00ed\u0161 a zajist\u00ed\u0161, \u017ee bude dost\u00e1vat vy\u0161\u0161\u00ed po\u0161kozen\u00ed od \u00fader\u016f.",
    "guide_advanced_parry_header": "Vykryt\u00ed",
    "guide_back_to_dashboard": "Zp\u011bt do hlavn\u00ed nab\u00eddky",
    "guide_basics_abilities_desc": "Stiskem {g:citadel_binding:'Ability1'}, {g:citadel_binding:'Ability2'}, {g:citadel_binding:'Ability3'} nebo {g:citadel_binding:'Ability4'} se\u0161le\u0161 p\u0159\u00edslu\u0161nou schopnost sv\u00e9ho hrdiny.",
    "guide_basics_abilities_header": "Ses\u00edl\u00e1n\u00ed schopnost\u00ed",
    "guide_basics_aim_desc": "Podr\u017een\u00edm {g:citadel_binding:'ADS'} p\u0159ibl\u00ed\u017e\u00ed\u0161 pohled pro lep\u0161\u00ed zam\u00ed\u0159en\u00ed.",
    "guide_basics_aim_header": "M\u00ed\u0159en\u00ed",
    "guide_basics_main_header": "Z\u00e1klady ovl\u00e1d\u00e1n\u00ed",
    "guide_basics_melee_desc": "Stiskem {g:citadel_binding:'AbilityMelee'} provede\u0161 rychl\u00fd \u00fatok na bl\u00edzko neboli slab\u00fd \u00fader. Podr\u017een\u00edm {g:citadel_binding:'AbilityMelee'} pak provede\u0161 nabit\u00fd \u00fatok na bl\u00edzko neboli siln\u00fd \u00fader.",
    "guide_basics_melee_header": "Rozd\u00e1v\u00e1n\u00ed \u00fader\u016f",
    "guide_basics_reload_desc": "Stiskem {g:citadel_binding:'Reload'} p\u0159ebije\u0161 svoji zbra\u0148. Ur\u010dit\u00e9 akce, nap\u0159\u00edklad \u00fadery, p\u0159eb\u00edjen\u00ed pozastav\u00ed.",
    "guide_basics_reload_header": "P\u0159eb\u00edjen\u00ed",
    "guide_basics_shoot_desc": "Stiskem {g:citadel_binding:'Attack'} vyst\u0159el\u00ed\u0161.<br><br>Po\u0161kozen\u00ed zbran\u011b kles\u00e1 se vzd\u00e1lenost\u00ed, kterou st\u0159ela uraz\u00ed.",
    "guide_basics_shoot_header": "St\u0159\u00edlen\u00ed",
    "guide_get_started_title": "Slovn\u00ed\u010dek pojm\u016f",
    "guide_movement_airdash_desc": "V\u00fdpad m\u016f\u017ee\u0161 stiskem {g:citadel_binding:'Roll'} prov\u00e9st i ve vzduchu \u2013 od toho se mu pak \u0159\u00edk\u00e1 \u201evzdu\u0161n\u00fd v\u00fdpad\u201c.<br><br>Ka\u017ed\u00fd vzdu\u0161n\u00fd v\u00fdpad spot\u0159ebuje \u010d\u00e1st v\u00fddr\u017ee.",
    "guide_movement_airdash_header": "Vzdu\u0161n\u00fd v\u00fdpad",
    "guide_movement_crouch_desc": "Podr\u017een\u00edm {g:citadel_binding:'Crouch'} se p\u0159ikr\u010d\u00ed\u0161.",
    "guide_movement_crouch_header": "P\u0159ikr\u010den\u00ed",
    "guide_movement_dodge_desc": "Stiskem {g:citadel_binding:'Roll'} provede\u0161 v\u00fdpad t\u00edm sm\u011brem, kter\u00fdm se pohybuje\u0161.<br><br>Ka\u017ed\u00fd v\u00fdpad spot\u0159ebuje \u010d\u00e1st v\u00fddr\u017ee.",
    "guide_movement_dodge_header": "V\u00fdpad",
    "guide_movement_dodge_jump_desc": "Zkombinov\u00e1n\u00edm v\u00fdpadu a dob\u0159e na\u010dasovan\u00e9ho skoku m\u016f\u017ee\u0161 prov\u00e9st takzvan\u00e9 vymr\u0161t\u011bn\u00ed.<br><br>Ka\u017ed\u00e9 vymr\u0161t\u011bn\u00ed spot\u0159ebuje \u010d\u00e1st v\u00fddr\u017ee.",
    "guide_movement_dodge_jump_header": "Vymr\u0161t\u011bn\u00ed",
    "guide_movement_double_jump_desc": "Stiskem {g:citadel_binding:'Mantle'} ve vzduchu provede\u0161 dvojit\u00fd skok.<br><br>Speci\u00e1ln\u00ed pohyby jako dvojit\u00fd skok spot\u0159ebov\u00e1vaj\u00ed v\u00fddr\u017e, jej\u00ed\u017e\u00a0ukazatel se nach\u00e1z\u00ed pod zam\u011b\u0159ova\u010dem.",
    "guide_movement_double_jump_header": "Dvojit\u00fd skok",
    "guide_movement_jump_desc": "Stiskem {g:citadel_binding:'Mantle'} vysko\u010d\u00ed\u0161.",
    "guide_movement_jump_header": "Sk\u00e1k\u00e1n\u00ed",
    "guide_movement_mantle_desc": "Kdy\u017e podr\u017e\u00ed\u0161 {g:citadel_binding:'Mantle'}, zat\u00edmco jsi pobl\u00ed\u017e vyv\u00fd\u0161en\u00e9ho okraje, na tento okraj vy\u0161plh\u00e1\u0161.",
    "guide_movement_mantle_header": "\u0160plh\u00e1n\u00ed",
    "guide_movement_slide_desc": "Kdy\u017e podr\u017e\u00ed\u0161 {g:citadel_binding:'Crouch'}, zat\u00edmco sprintuje\u0161 nebo sb\u00edh\u00e1\u0161 dol\u016f po \u0161ikm\u00e9 plo\u0161e, sklouzne\u0161 se.",
    "guide_movement_slide_header": "Skluz",
    "guide_movement_zipline_desc": "Podr\u017e {g:citadel_binding:'Zipline'} a nasko\u010d na dr\u00e1hu.<br><br>Z dr\u00e1hy pak sesko\u010d\u00ed\u0161 stiskem {g:citadel_binding:'Mantle'}.",
    "guide_movement_zipline_header": "Je\u017ed\u011bn\u00ed po dr\u00e1ze",
    "guide_neutrals_desc": "Na map\u011b se nach\u00e1z\u00ed cel\u00e1 \u0159ada neutr\u00e1ln\u00edch tvor\u016f. Zabij je a z\u00edsk\u00e1\u0161 z nich du\u0161e.<br><br>Po ur\u010dit\u00e9m \u010dase se tak\u00e9 uprost\u0159ed mapy objev\u00ed mocn\u00e9 stvo\u0159en\u00ed, jeho\u017e likvidace zajist\u00ed v\u00fdhodu cel\u00e9mu tv\u00e9mu t\u00fdmu.",
    "guide_neutrals_header": "Neutr\u00e1lov\u00e9",
    "guide_outro_main_header": "To nejd\u016fle\u017eitej\u0161\u00ed",
    "guide_overview_desc": "Prozkoumej v\u0161echny z\u00e1lo\u017eky a nau\u010d se obecn\u00e9 z\u00e1klady hry.",
    "guide_overview_header": "V\u00edtej ve h\u0159e Deadlock",
    "guide_overview_main_header": "P\u0159iv\u00edt\u00e1n\u00ed",
    "guide_the_map_core_alt_desc": "Tv\u00fdm c\u00edlem je dopracovat se k nep\u0159\u00e1telsk\u00e9 z\u00e1kladn\u011b, zni\u010dit jej\u00ed obranu a odhalit patrona. Jakmile padne nep\u0159\u00e1telsk\u00fd patron, zv\u00edt\u011bz\u00ed\u0161!",
    "guide_the_map_core_alt_header": "Z\u00e1kladny",
    "guide_the_map_core_desc": "V zadn\u00ed \u010d\u00e1sti z\u00e1kladny obou t\u00fdm\u016f se ukr\u00fdv\u00e1 patron. Zni\u010den\u00edm nep\u0159\u00e1telsk\u00e9ho patrona si t\u00fdm zajist\u00ed v\u00edt\u011bzstv\u00ed.",
    "guide_the_map_core_header": "Patroni",
    "guide_the_map_desc": "Naje\u010f my\u0161\u00ed na jednotliv\u00e9 \u010d\u00e1sti mapy, aby ses dozv\u011bd\u011bl, co tam na tebe \u010dek\u00e1.",
    "guide_the_map_guardians_desc": "Str\u00e1\u017eci jsou prvn\u00ed obrannou lini\u00ed ka\u017ed\u00e9 linky. Jejich \u00fatoky jsou v\u0161ak pom\u011brn\u011b siln\u00e9, a tak je moudr\u00e9 na n\u011b \u00fato\u010dit spole\u010dn\u011b s\u00a0p\u011b\u0161\u00e1ky tv\u00e9ho t\u00fdmu.",
    "guide_the_map_guardians_header": "Str\u00e1\u017eci",
    "guide_the_map_header": "P\u0159ehled",
    "guide_the_map_lanes_desc": "Na map\u011b se nach\u00e1z\u00ed t\u0159i linky a skrze ka\u017edou vede nadzemn\u00ed dr\u00e1ha, kterou mohou hr\u00e1\u010di vyu\u017e\u00edt pro rychlej\u0161\u00ed p\u0159esun.",
    "guide_the_map_lanes_header": "Linky",
    "guide_the_map_main_header": "P\u0159ehled",
    "guide_the_map_midboss_desc": "Uprost\u0159ed mapy \u010dek\u00e1 siln\u00fd neutr\u00e1ln\u00ed boss. \u010clenov\u00e9 t\u00fdmu, kter\u00fd ho zabije, po sv\u00e9m dal\u0161\u00edm \u00famrt\u00ed o\u017eivnou rychleji ne\u017e norm\u00e1ln\u011b.",
    "guide_the_map_midboss_header": "Hl\u00edda\u010d chr\u00e1mu",
    "guide_the_map_troopers_desc": "P\u011b\u0161\u00e1ci jsou v pravideln\u00fdch intervalech vytv\u00e1\u0159eni v z\u00e1kladn\u011b, aby se n\u00e1sledn\u011b vyd\u00e1vali na linky a bojovali se v\u0161emi nep\u0159\u00e1teli, na kter\u00e9 naraz\u00ed.",
    "guide_the_map_troopers_header": "P\u011b\u0161\u00e1ci",
    "guide_the_map_walkers_desc": "Chodci \u010dekaj\u00ed na link\u00e1ch bl\u00ed\u017ee k z\u00e1kladn\u011b sv\u00e9ho t\u00fdmu a\u00a0disponuj\u00ed arzen\u00e1lem defenzivn\u00edch schopnost\u00ed.",
    "guide_the_map_walkers_header": "Chodci",
    "guide_the_map_welcome_desc": "V\u00edtej v Proklet\u00e9m jablku. Pokud chce\u0161, aby ze souboje dvou t\u00fdm\u016f ode\u0161el ten tv\u016fj jako v\u00edt\u011bz, bude\u0161 muset se spoluhr\u00e1\u010di za\u00a0pomoci zbran\u00ed i nadp\u0159irozen\u00fdch schopnost\u00ed dob\u00fdt nep\u0159\u00e1telskou z\u00e1kladnu.",
    "guide_the_map_welcome_header": "\u00davod",
    "guide_the_map_welcome_sub_header": "\u00davod",
    "guide_upgrades_buy_mods_desc": "P\u0159edm\u011bty upravuj\u00ed v\u0161emo\u017en\u00e9 statistiky, od po\u010dtu n\u00e1boj\u016f p\u0159es po\u0161kozen\u00ed \u00fader\u016f a\u017e po regeneraci zdrav\u00ed. Pokud n\u011bkter\u00fd p\u0159edm\u011bt navy\u0161uje \u201espiritu\u00e1ln\u00ed s\u00edlu\u201c, znamen\u00e1 to, \u017ee po zakoupen\u00ed vylep\u0161\u00ed \u00fa\u010dinnost tv\u00fdch schopnost\u00ed.<br><br>Ka\u017ed\u00fd hrdina profituje z jin\u00fdch p\u0159edm\u011bt\u016f, tak\u017ee pokud si nev\u00ed\u0161 rady, pod\u00edvej se do z\u00e1lo\u017eky \u201eDoporu\u010den\u00e9 p\u0159edm\u011bty\u201c.",
    "guide_upgrades_buy_mods_header": "Nakupov\u00e1n\u00ed p\u0159edm\u011bt\u016f",
    "guide_upgrades_deny_desc": "Orby spojeneck\u00fdch jednotek jsou oran\u017eov\u00e9 a nep\u0159\u00e1tel\u00e9 z nich mohou du\u0161e z\u00edskat stejn\u011b jako ty \u2013 t\u00edm, \u017ee je sest\u0159el\u00ed, nebo je nechaj\u00ed odlet\u011bt.<br><br>Kdy\u017e ale oran\u017eov\u00fd orb sest\u0159el\u00ed\u0161 d\u0159\u00edv, du\u0161e ukradne\u0161.",
    "guide_upgrades_deny_header": "Kraden\u00ed du\u0161\u00ed",
    "guide_upgrades_going_home_desc": "A\u017e nasb\u00edr\u00e1\u0161 dostatek du\u0161\u00ed, m\u016f\u017ee\u0161 se vr\u00e1tit na z\u00e1kladnu, aby\u00a0ses vyl\u00e9\u010dil a za du\u0161e si nakoupil p\u0159edm\u011bty, kter\u00e9 vylep\u0161\u00ed tv\u00e9 statistiky nebo ti prop\u016fj\u010d\u00ed dodate\u010dn\u00e9 schopnosti.<br><br>Jeden obchod se nach\u00e1z\u00ed tak\u00e9 vedle ka\u017ed\u00e9ho str\u00e1\u017ece, ale\u00a0jakmile tento str\u00e1\u017ece padne, obchod se zav\u0159e.",
    "guide_upgrades_going_home_header": "Obchody",
    "guide_upgrades_killing_guardians_desc": "Za dosa\u017een\u00ed ur\u010dit\u00fdch miln\u00edk\u016f p\u0159i sb\u00edr\u00e1n\u00ed du\u0161\u00ed z\u00edsk\u00e1\u0161 tak\u00e9 body schopnost\u00ed (BS).<br><br>Kdy\u017e pak podr\u017e\u00ed\u0161 {g:citadel_binding:'Scoreboard'}, pomoc\u00ed t\u011bchto bod\u016f m\u016f\u017ee\u0161 vylep\u0161it sv\u00e9 schopnosti.",
    "guide_upgrades_killing_guardians_header": "Body schopnost\u00ed",
    "guide_upgrades_last_hit_desc": "Du\u0161e lze z\u00edskat zab\u00edjen\u00edm p\u011b\u0161\u00e1k\u016f a nep\u0159\u00e1telsk\u00fdch hr\u00e1\u010d\u016f. Dal\u0161\u00edm zdrojem jsou pak neutr\u00e1lov\u00e9 nach\u00e1zej\u00edc\u00ed se na map\u011b.<br><br>Z\u00edskan\u00e9 du\u0161e jsou sd\u00edleny mezi v\u0161emi spojenci pobl\u00ed\u017e.",
    "guide_upgrades_last_hit_header": "Du\u0161e",
    "guide_upgrades_main_header": "Z\u00edsk\u00e1v\u00e1n\u00ed s\u00edly",
    "guide_upgrades_upgrade_abilities_desc": "V\u00fdm\u011bnou za body schopnost\u00ed m\u016f\u017ee\u0161 vylep\u0161ovat sv\u00e9 schopnosti.<br><br>Ka\u017ed\u00e1 schopnost m\u00e1 t\u0159i \u00farovn\u011b vylep\u0161en\u00ed.",
    "guide_upgrades_upgrade_abilities_header": "Vylep\u0161ov\u00e1n\u00ed schopnost\u00ed",
    "guide_upgrades_yellow_orbs_desc": "Kdy\u017e zem\u0159e nep\u0159\u00e1telsk\u00e1 jednotka, objev\u00ed se zelen\u00fd orb ukr\u00fdvaj\u00edc\u00ed du\u0161e nav\u00edc.<br><br>Tyto du\u0161e pro sebe zajist\u00ed\u0161 bu\u010f t\u00edm, \u017ee sest\u0159el\u00ed\u0161 p\u0159\u00edslu\u0161n\u00fd zelen\u00fd orb, nebo tento orb nech\u00e1\u0161 odlet\u011bt.",
    "guide_upgrades_yellow_orbs_header": "Zaji\u0161\u0165ov\u00e1n\u00ed du\u0161\u00ed",
    "gun_powerup_pickup": "Zbra\u0148",
    "gunslinger_demonMark": "D\u00e9monick\u00fd cejch",
    "gunslinger_demonMark/demonmark": "D\u00e9monick\u00fd cejch",
    "gunslinger_demonMark/demonmark/demonmark_buff": "Odstran\u011bn\u00ed cejchu",
    "gunslinger_demonMark_desc": "Gunslinger pasivn\u011b ozna\u010duje nep\u0159\u00e1tele pobl\u00ed\u017e <span class=\"highlight\">cejchem</span>. Kdy\u017e pak nep\u0159\u00edtele s <span class=\"highlight\">cejchem</span> zas\u00e1hne Gunslingerova st\u0159ela, je cejch odstran\u011bn, s \u010d\u00edm\u017e je spojeno ud\u011blen\u00ed bonusov\u00e9ho <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">po\u0161kozen\u00ed</span> a poskytnut\u00ed bonusov\u00e9 <Panel class=\"AbilityPropertyIcon prop_fire_rate\"> <span class=\"highlight\">rychlosti st\u0159elby</span> a <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">rychlosti pohybu</span> samotn\u00e9mu Gunslingerovi.",
    "gunslinger_rapid_fire": "Rapid Fire",
    "gunslinger_rapid_fire/modifier_citadel_rapid_fire": "Rychl\u00e1 st\u0159elba",
    "gunslinger_rapid_fire_desc": "Rapidly fire your guns at a target with perfect accuracy and 50% increased damage for {s:AbilityChannelTime}s.  Causes {s:hero_name} and the target to float if in the air.",
    "gunslinger_rocket_launcher": "Rocket Launcher",
    "gunslinger_rocket_launcher_desc": "Equip a rocket launcher that fires explosive rockets.  Rocket blasts can launch enemies and {s:hero_name} into the air.",
    "gunslinger_sleep_bomb": "Sleep Bomb",
    "gunslinger_sleep_bomb_desc": "Throw out a sleep bomb that explodes on impact, creating an expanding cloud that sleeps enemies it touches.",
    "gunslinger_tenacity": "Tenacity",
    "gunslinger_tenacity_desc": "Gain {s:BulletLifestealPercent}% bullet life steal, increased by up to {s:LowHealthHealingScalePercent}% based on {s:hero_name}'s missing health.",
    "headed_this_way": "M\u00ed\u0159\u00edm t\u00edmto sm\u011brem",
    "headed_to_blue": "{s:param_1} m\u00ed\u0159\u00ed na modrou",
    "headed_to_green": "{s:param_1} m\u00ed\u0159\u00ed na zelenou",
    "headed_to_purple": "{s:param_1} m\u00ed\u0159\u00ed na zelenou",
    "headed_to_yellow": "{s:param_1} m\u00ed\u0159\u00ed na \u017elutou",
    "health_regen_pickup/small_health_regen": "Zv\u00fd\u0161en\u00e1 regenerace zdrav\u00ed",
    "health_regen_pickup_label": "L\u00e9\u010den\u00ed",
    "hero_akimbo": "#|ma|#Akimbo",
    "hero_akimbo:n": "#|ma|#Akimbo",
    "hero_akimbo_lore": "Though he was built by a lonely gunslinger, Akimbo was taught that he couldn't use a gun to solve all his problems.  This frustrated the robot outlaw immensely, but as time passed Akimbo realized that his human father was right.  A gun only solved about 75% of his problems.  To solve ALL his problems, he would need at least 2 guns.",
    "hero_akimbo_playstyle": "Akimbo excels at close range combat, where he relies on speed, cone attacks, and a whole lot of bullets to hit as many targets as possible.",
    "hero_akimbo_search": "#|ma|#Akimbo",
    "hero_akimbo_search:n": "#|ma|#Akimbo",
    "hero_apocalypse": "#|ma|#Apocalypse",
    "hero_apocalypse:n": "#|ma|#Apocalypse",
    "hero_apocalypse_search": "#|ma|#Apocalypse",
    "hero_apocalypse_search:n": "#|ma|#Apocalypse",
    "hero_architect": "#|ma|#Architect",
    "hero_architect:n": "#|ma|#Architect",
    "hero_architect_search": "#|ma|#Architect",
    "hero_architect_search:n": "#|ma|#Architect",
    "hero_assassin": "#|f|#Assassin",
    "hero_assassin:n": "#|f|#Assassin",
    "hero_assassin_search": "#|f|#Assassin",
    "hero_assassin_search:n": "#|f|#Assassin",
    "hero_astro": "#|f|#Holliday",
    "hero_astro:n": "#|f|#Holliday",
    "hero_astro_lore": "N\u011bkte\u0159\u00ed lid\u00e9 cel\u00fd \u017eivot sn\u00ed o tom, \u017ee se p\u0159est\u011bhuj\u00ed do New Yorku. Holliday mezi n\u011b ale nepat\u0159\u00ed. Spokojila se s mal\u00fdm m\u011bstem a prac\u00ed \u0161erifa, kter\u00fd zbra\u0148 vytahuje leda na m\u00edstn\u00edch slavnostech, a to je\u0161t\u011b ke st\u0159elb\u011b na pap\u00edrov\u00e9 ter\u010de. Jen\u017ee pak jednoho dne za\u010daly vra\u017edy.<br><br>P\u0159\u00ed\u0161ern\u00e9 a nelidsk\u00e9 vra\u017edy, jejich\u017e ob\u011bti byly nal\u00e9z\u00e1ny s rozervan\u00fdmi hrudn\u00edky a vnit\u0159nostmi vytahan\u00fdmi jako od pt\u00e1k\u016f. Holliday nakonec vystopovala i vraha: potuln\u00e9ho folkov\u00e9ho hudebn\u00edka, kter\u00e9mu noviny p\u0159ezd\u00edvaly \u201eTrubad\u00far\u201c. Kdy\u017e ho ale konfrontovala, vybuchl v hejno vran a zmizel.<br><br>To bylo p\u0159ed \u0161esti m\u011bs\u00edci, a p\u0159esto\u017ee vra\u017edy ve st\u0159edn\u00edm Illinois ustaly, Holliday p\u00e1tr\u00e1 d\u00e1l. Domn\u00edv\u00e1 se toti\u017e, \u017ee Trubad\u00far m\u00e1 nam\u00ed\u0159eno do New Yorku, kde si to s n\u00edm hodl\u00e1 nadobro vy\u0159\u00eddit.",
    "hero_astro_playstyle": "Holliday prim\u00e1rn\u011b spol\u00e9h\u00e1 na sv\u00e9 pistolnick\u00e9 dovednosti a sest\u0159eluje v\u0161e, co se h\u00fdbe, a\u0165 u\u017e je to na zemi, nebo ve vzduchu. A\u00a0kdy\u017e pot\u0159ebuje, m\u016f\u017ee nep\u0159\u00edtele odizolovat od zbytku st\u00e1da nebo mu p\u0159ekazit jeho zbab\u011bl\u00fd \u00faprk.",
    "hero_astro_role": "Sk\u00e1\u010de po map\u011b a s\u00e1z\u00ed p\u0159esn\u00e9 st\u0159ely",
    "hero_astro_search": "#|f|#Holliday",
    "hero_astro_search:n": "#|f|#Holliday",
    "hero_atlas": "#|ma|#Abrams",
    "hero_atlas:n": "#|ma|#Abrams",
    "hero_atlas_lore": "Tvrd\u00e9 p\u011bsti, tvrd\u00e1 hlava a tvrd\u00fd alkohol \u2013 tak by se dal charakterizovat detektiv Abrams, kter\u00fd je u\u017e dlouh\u00e9 roky st\u00e1lic\u00ed newyorsk\u00e9 kriminalistick\u00e9 sc\u00e9ny. A\u0165 se jednalo o ukraden\u00e9 obrazy, poh\u0159e\u0161ovan\u00e9 osoby, nebo ritu\u00e1ln\u00ed vra\u017edy, Abrams p\u0159\u00edpady nebral jenom tak... bral je, aby je vy\u0159e\u0161il.<br><br>Ale jeho dny sledov\u00e1n\u00ed z\u00e1letn\u00fdch man\u017eel\u016f skon\u010dily, kdy\u017e jednou p\u0159i\u0161el do sv\u00e9 kancel\u00e1\u0159e a na stole uvid\u011bl le\u017eet Svazek. \u017d\u00e1dn\u00e9 informace a \u017e\u00e1dn\u00e9 pokyny, snad jen s v\u00fdjimkou vzkazu na\u0161kr\u00e1ban\u00e9ho \u010derno\u010dernou krv\u00ed: \u201eNedovolte, aby ho z\u00edskali\u201c.<br><br>Abrams st\u00e1le nep\u0159i\u0161el na to, od koho Svazek poch\u00e1z\u00ed, ale vzhledem k tomu, \u017ee od jeho p\u0159ijet\u00ed se mu u\u017e n\u011bkdo vloupal do bytu, t\u0159ikr\u00e1t mu obr\u00e1tili kancel\u00e1\u0159 naruby a sv\u00e9 auto na\u0161el v plamenech, by se dalo \u0159\u00edct, \u017ee m\u00e1 osobn\u00ed z\u00e1jem na tom zjistit, co se sakra d\u011bje.",
    "hero_atlas_playstyle": "Abrams je d\u00edky sv\u00e9mu mohutn\u00e9mu t\u011blu schopen v\u00e9st \u00fatoky z p\u0159edn\u00edch lini\u00ed a nab\u00edh\u00e1n\u00edm mezi nep\u0159\u00e1tele rozd\u011blovat jejich \u0159ady. A kdy\u017e se do n\u011bj nep\u0159\u00e1tel\u00e9 nerozv\u00e1\u017en\u011b pust\u00ed, v\u011bt\u0161inou velmi rychle zjist\u00ed, \u017ee Abrams je pouh\u00fdm p\u0159edvojem.",
    "hero_atlas_role": "Neohro\u017een\u011b nab\u00edh\u00e1 do boje",
    "hero_atlas_search": "#|ma|#Abrams",
    "hero_atlas_search:n": "#|ma|#Abrams",
    "hero_ballista": "#|ma|#Ballista",
    "hero_ballista:n": "#|ma|#Ballista",
    "hero_ballista_playstyle": "You know what people hate?  Being knocked back by a shotgun.  You know what they hate even more?  Being knocked back into a mine field.  Do you know what they hate even more than that?  Being atomized by a fusion bomb.  Ballista turns the battlefield into an explosive Rube Goldberg device.",
    "hero_ballista_role": "Shields up to drop the bomb",
    "hero_ballista_search": "#|ma|#Ballista",
    "hero_ballista_search:n": "#|ma|#Ballista",
    "hero_bebop": "#|ma|#Bebop",
    "hero_bebop:n": "#|ma|#Bebop",
    "hero_bebop_lore": "Bebop se pro svoji stvo\u0159itelku, ovdov\u011blou spr\u00e1vkyni \u0161roti\u0161t\u011b, stal v\u00edc ne\u017e jenom robotick\u00fdm d\u011bln\u00edkem... stal se synem, kter\u00e9ho nemohla m\u00edt. Spole\u010dn\u011b p\u0159es den t\u0159\u00eddili \u017eelezo a v noci poslouchali jazz. Byla to p\u0159edv\u00eddateln\u00e1, ne-li pohodln\u00e1 rutina. Nyn\u00ed v\u0161ak pan\u00ed Shelly onemocn\u011bla, a aby Bebop sehnal pen\u00edze na l\u00e9ky, d\u011bl\u00e1 v noci v\u011bci, kter\u00e9 by jeho matka ur\u010dit\u011b neschv\u00e1lila. Na druhou stranu, jak prav\u00ed p\u0159\u00edslov\u00ed: co o\u010di nevid\u00ed, to srdce nebol\u00ed.",
    "hero_bebop_playstyle": "Bebop m\u016f\u017ee \u0159et\u011bzen\u00edm sv\u00fdch schopnost\u00ed dosahovat r\u016fzn\u00fdch v\u00fdsledk\u016f \u2013 rozb\u00edjet nep\u0159\u00e1telsk\u00e9 pozice, zachra\u0148ovat spojence nebo ud\u00edlet d\u00e1vky masivn\u00edho po\u0161kozen\u00ed. A kdy\u017e mu n\u00e1hodou n\u011bco nevyjde, po\u0159\u00e1d m\u00e1 v z\u00e1loze ni\u010div\u00fd laserov\u00fd paprsek.",
    "hero_bebop_role": "P\u0159itahuje k sob\u011b nep\u0159\u00e1tele i spojence",
    "hero_bebop_search": "#|ma|#Bebop",
    "hero_bebop_search:n": "#|ma|#Bebop",
    "hero_bebop_sort": "#|ma|#Bebop",
    "hero_bebop_sort:n": "#|ma|#Bebop",
    "hero_boho": "#|f|#Boho",
    "hero_boho:n": "#|f|#Boho",
    "hero_boho_search": "#|f|#Boho",
    "hero_boho_search:n": "#|f|#Boho",
    "hero_bomber": "#|ma|#Bomber",
    "hero_bomber:n": "#|ma|#Bomber",
    "hero_bomber_search": "#|ma|#Bomber",
    "hero_bomber_search:n": "#|ma|#Bomber",
    "hero_bookworm": "#|f|#Paige",
    "hero_bookworm:n": "#|f|#Paige",
    "hero_bookworm_lore": "Paige vyr\u016fstala jako dcera obchodn\u00edka se vz\u00e1cn\u00fdmi knihami v miluj\u00edc\u00ed rodin\u011b, kde na prvn\u00edch m\u00edstech st\u00e1ly laskavost, magie a vyprav\u011b\u010dstv\u00ed. Ale zat\u00edmco Paige p\u0159irozen\u011b pod\u011bdila hodnoty sv\u00fdch rodi\u010d\u016f, jej\u00ed mlad\u0161\u00ed bratr Bryce ne.<br><br>Vzpurn\u00fd teenager nejen\u017ee neschvaloval \u201ep\u0159eslazenou\u201c n\u00e1turu sv\u00e9 rodiny, ale tak\u00e9 vylo\u017een\u011b nesn\u00e1\u0161el odm\u00edtav\u00fd postoj rodi\u010d\u016f v\u016f\u010di jeho experimentov\u00e1n\u00ed s magi\u00ed, kter\u00e1 podle nich byla p\u0159\u00edli\u0161 nebezpe\u010dn\u00e1. A jak u\u017e to u teenager\u016f b\u00fdv\u00e1, \u010d\u00edm v\u00edc se mu jeho star\u0161\u00ed sestra sna\u017eila vysv\u011btlovat, co je pro n\u011bj nejlep\u0161\u00ed (a \u017ee zkusila v\u00e1\u017en\u011b v\u0161e, co ji napadlo), t\u00edm v\u00edc se od v\u0161ech odvracel.<br><br>Paige nev\u00ed, co Bryce provedl, \u017ee byl vyhozen z domu... jen \u017ee jednou p\u0159i\u0161la z knihovny a doma na\u0161la rodi\u010de v slz\u00e1ch.<br><br>Dny se pot\u00e9 zm\u011bnily v t\u00fddny, t\u00fddny v m\u011bs\u00edce a m\u011bs\u00edce v roky a z Paige se stala nadan\u00e1 bibliomantka, kter\u00e1 se \u017eiv\u00ed jako vyprav\u011b\u010dka v knihovn\u00e1ch nap\u0159\u00ed\u010d p\u011bti m\u011bstsk\u00fdmi \u010d\u00e1stmi. A p\u0159esto\u017ee jej\u00ed rodi\u010de o osudu sv\u00e9ho syna nikdy nepromluvili, Paigina posedlost jeho nalezen\u00edm s ka\u017ed\u00fdm dal\u0161\u00edm rokem roste. Zkr\u00e1tka a dob\u0159e zjist\u00ed, co se Bryceovi stalo, i kdyby m\u011bla j\u00edt p\u0159es mrtvoly lid\u00ed a boh\u016f.",
    "hero_bookworm_search": "#|f|#Paige",
    "hero_bookworm_search:n": "#|f|#Paige",
    "hero_cadence": "#|f|#Cadence",
    "hero_cadence:n": "#|f|#Cadence",
    "hero_cadence_search": "#|f|#Cadence",
    "hero_cadence_search:n": "#|f|#Cadence",
    "hero_chrono": "#|f|#Paradox",
    "hero_chrono:n": "#|f|#Paradox",
    "hero_chrono_lore": "Paradox. Artefakt \u010dasu a n\u00e1zev notoricky zn\u00e1m\u00e9ho cechu zlod\u011bj\u016f, kter\u00fd si zakl\u00e1d\u00e1 na pl\u00e1nov\u00e1n\u00ed a prov\u00e1d\u011bn\u00ed komplikovan\u00fdch loupe\u017e\u00ed zam\u011b\u0159en\u00fdch na nedotknuteln\u00e9 jedince a instituce. A co Paradox d\u011bl\u00e1 s t\u00edm nespo\u010dtem ukraden\u00fdch cennost\u00ed, st\u00e1tn\u00edch tajemstv\u00ed a test\u016f otcovstv\u00ed celebrit? Vystavuje je na ve\u0159ejnosti, aby cel\u00fd sv\u011bt vid\u011bl, \u017ee nikdo nen\u00ed mimo dosah.<br><br>Samotn\u00fd cech je v\u0161ak naplno zahalen tajemstv\u00edm \u2013 ka\u017ed\u00fd \u010dlen mus\u00ed nosit masku a jmenovat se stejn\u011b \u2013 d\u00edky tomu je Paradox v\u0161ude a z\u00e1rove\u0148 nikde. A kdy\u017e n\u011bco chce, nevyhnuteln\u011b to z\u00edsk\u00e1...",
    "hero_chrono_playstyle": "Paradox exceluje v souboj\u00edch jeden na jednoho, kdy je schopna neboh\u00e9ho soupe\u0159e zastavit v \u010dase, p\u0159esunout v prostoru a n\u00e1sledn\u011b ho sv\u00fdmi pulzn\u00edmi gran\u00e1ty a zes\u00edlenou zbran\u00ed expresn\u011b poslat do zapomn\u011bn\u00ed.",
    "hero_chrono_role": "Manipuluje s \u010dasem i prostorem",
    "hero_chrono_search": "#|f|#Paradox",
    "hero_chrono_search:n": "#|f|#Paradox",
    "hero_clawdril": "#|ma|#Clawdril",
    "hero_clawdril:n": "#|ma|#Clawdril",
    "hero_clawdril_search": "#|ma|#Clawdril",
    "hero_clawdril_search:n": "#|ma|#Clawdril",
    "hero_coldmetal": "#|ma|#Cold Metal",
    "hero_coldmetal:n": "#|ma|#Cold Metal",
    "hero_coldmetal_search": "#|ma|#Cold Metal",
    "hero_coldmetal_search:n": "#|ma|#Cold Metal",
    "hero_cowboy": "#|ma|#Cowboy",
    "hero_cowboy:n": "#|ma|#Cowboy",
    "hero_cowboy_search": "#|ma|#Cowboy",
    "hero_cowboy_search:n": "#|ma|#Cowboy",
    "hero_demoman": "#|ma|#Demolitions Expert",
    "hero_demoman:n": "#|ma|#Demolitions Expert",
    "hero_demoman_search": "#|ma|#Demolitions Expert",
    "hero_demoman_search:n": "#|ma|#Demolitions Expert",
    "hero_doorman": "#|ma|#Doorman",
    "hero_doorman:n": "#|ma|#Doorman",
    "hero_doorman_lore": "Je po\u0159\u00e1dn\u00fd. Je zdvo\u0159il\u00fd. A p\u0159esto\u017ee tak vypad\u00e1, tenhle port\u00fdr hotelu U Baronky je v\u0161\u00edm, jenom ne oby\u010dejn\u00fdm.<br><br>Svoji n\u00e1v\u0161t\u011bvu v t\u00e9to dimenzi Doorman p\u016fvodn\u011b pl\u00e1noval jenom na p\u00e1r t\u00fddn\u016f, ale kdy\u017e zjistil, \u017ee pr\u00e1ce v newyorsk\u00e9m hotelnictv\u00ed je skv\u011bl\u00fdm zp\u016fsobem, jak vid\u011bt, po \u010dem smrteln\u00edci skute\u010dn\u011b tou\u017e\u00ed, rozhodl se pobyt prodlou\u017eit na neur\u010dito.",
    "hero_doorman_search": "#|ma|#Doorman",
    "hero_doorman_search:n": "#|ma|#Doorman",
    "hero_doorman_sort": "#|ma|#Doorman",
    "hero_doorman_sort:n": "#|ma|#Doorman",
    "hero_drifter": "#|ma|#Drifter",
    "hero_drifter:n": "#|ma|#Drifter",
    "hero_drifter_lore": "Drifter je starov\u011bk\u00fd up\u00edr beze jm\u00e9na, kter\u00fd se u\u017e cel\u00e9 generace potuluje po americk\u00e9m venkov\u011b a hoduje na lidech.<br><br>Na rozd\u00edl od v\u011bt\u0161iny up\u00edr\u016f ho v\u0161ak nezaj\u00edmaj\u00ed drah\u00e9 obleky nebo tituly a zvysoka ka\u0161le na up\u00edrsk\u00e9 z\u00e1kony a tradice, tak\u017ee je nep\u0159ekvapiv\u011b trnem v oku v\u0161ech m\u00edstn\u00edch baronstv\u00ed. Ale zat\u00edmco vikomti a sta\u0159e\u0161inov\u00e9 volaj\u00ed po jeho odstran\u011bn\u00ed, Drifter si d\u00e1l d\u011bl\u00e1, co chce...",
    "hero_drifter_search": "#|ma|#Drifter",
    "hero_drifter_search:n": "#|ma|#Drifter",
    "hero_drifter_sort": "#|ma|#Drifter",
    "hero_drifter_sort:n": "#|ma|#Drifter",
    "hero_druid": "#|ma|#Druid",
    "hero_druid:n": "#|ma|#Druid",
    "hero_druid_search": "#|ma|#Druid",
    "hero_druid_search:n": "#|ma|#Druid",
    "hero_duo": "#|ma|#Duo",
    "hero_duo:n": "#|ma|#Duo",
    "hero_duo_search": "#|ma|#Duo",
    "hero_duo_search:n": "#|ma|#Duo",
    "hero_dynamo": "#|ma|#Dynamo",
    "hero_dynamo:n": "#|ma|#Dynamo",
    "hero_dynamo_lore": "U\u017e jako v\u011bdec m\u011bl profesor Dynamo nadm\u00edru zv\u00eddavou mysl. Kdy\u017e se tedy v Central Parku otev\u0159ela \u010dasoprostorov\u00e1 trhlina, byl prvn\u00ed na m\u00edst\u011b, aby v\u0161e zdokumentoval. A p\u0159esto\u017ee o\u010dek\u00e1val, \u017ee tato zku\u0161enost zm\u011bn\u00ed jeho \u017eivot, myslel to sp\u00ed\u0161e metaforicky, a ne tak, \u017ee jeho t\u011blo bude rozlo\u017eeno na atomy a z n\u011bj z\u016fstane mali\u010dk\u00e1 um\u00edraj\u00edc\u00ed hv\u011bzda.<br><br>Ale i kdy\u017e p\u0159i\u0161el o sv\u00e9 t\u011blo, jeho du\u0161e a touha po pozn\u00e1n\u00ed \u017eij\u00ed d\u00e1l \u2013 Dynamo se tedy sna\u017e\u00ed zjistit v\u00edce o sv\u00e9m aktu\u00e1ln\u00edm stavu a z\u00e1rove\u0148 pokra\u010duje v u\u010den\u00ed na Columbia College, kde, jak by to s\u00e1m popsal, m\u00e1 p\u0159eci budouc\u00ed mozky, pro kter\u00e9 je inspirac\u00ed.",
    "hero_dynamo_playstyle": "Dynamo udr\u017euje sebe i sv\u00e9 spojence p\u0159i zdrav\u00ed a \u010dek\u00e1 na svoji p\u0159\u00edle\u017eitost. A v\u011b\u0159 tomu, nebo ne, jen m\u00e1loco dok\u00e1\u017ee tak jednostrann\u011b ovlivnit pr\u016fb\u011bh t\u00fdmov\u00e9ho st\u0159etu jako dob\u0159e pou\u017eit\u00e1 Singularita.",
    "hero_dynamo_role": "Dok\u00e1\u017ee p\u0159eru\u0161it cel\u00fd nep\u0159\u00e1telsk\u00fd t\u00fdm",
    "hero_dynamo_search": "#|ma|#Dynamo",
    "hero_dynamo_search:n": "#|ma|#Dynamo",
    "hero_familiar": "#|ma|#Rem",
    "hero_familiar:n": "#|ma|#Rem",
    "hero_familiar_lore": "Rem se k n\u00e1m dostal omylem ze sv\u011bta sn\u016f, a co h\u016f\u0159, zrovna do m\u011bsta, kter\u00e9 nikdy nesp\u00ed, tak\u017ee o to v\u00edc by se on i jeho mal\u00ed pomocn\u00edci cht\u011bli vr\u00e1tit dom\u016f.<br><br>A\u017e ti tedy cestou z pr\u00e1ce po modr\u00e9 dr\u00e1ze zni\u010dehonic za\u010dnou padat v\u00ed\u010dka, je dost mo\u017en\u00e9, \u017ee kolem tebe prol\u00e9tnul zatoulan\u00fd v\u00fdplod ciz\u00ed fantazie...",
    "hero_familiar_search": "#|ma|#Rem",
    "hero_familiar_search:n": "#|ma|#Rem",
    "hero_fencer": "#|ma|#Apollo",
    "hero_fencer:n": "#|ma|#Apollo",
    "hero_fencer_lore": "Severn\u00ed Ixie je zem\u00ed kr\u00e1sy, tradic a konflikt\u016f, kter\u00e9 mnohdy p\u0159er\u016fstaj\u00ed v brut\u00e1ln\u00ed politick\u00e9 n\u00e1sil\u00ed. Kdy\u017e se proto Apollo dozv\u011bd\u011bl, \u017ee bude v z\u00e1jmu sv\u00e9ho bezpe\u010d\u00ed posl\u00e1n na \u0161kolu do New Yorku, v\u011bd\u011bl, \u017ee situace je v\u00e1\u017en\u00e1.<br><br>Zvyknout si na Blackmorskou akademii ov\u0161em nebylo pro Apolla snadn\u00e9. Tahle \u0161kola m\u011bla b\u00fdt p\u0159eci pln\u00e1 t\u011bch nejlep\u0161\u00edch a nejnadan\u011bj\u0161\u00edch student\u016f Proklet\u00e9ho jablka, ale on a\u017e na p\u00e1r v\u00fdjimek vid\u011bl jenom oce\u00e1n pr\u016fm\u011brnosti. Rozhodl se tedy neztr\u00e1cet \u010das povrchn\u00edmi \u010dinnostmi jako ve\u010d\u00edrky a b\u00e1ly a m\u00edsto toho svoji energii vlo\u017eil do piln\u00e9ho tr\u00e9nov\u00e1n\u00ed \u0161ermu a veden\u00ed \u0161koln\u00edho \u0161erm\u00ed\u0159sk\u00e9ho t\u00fdmu.<br><br>S nudn\u00fdm \u017eivotem v New Yorku si Apollo koneckonc\u016f hlavu p\u0159\u00edli\u0161 nel\u00e1me. Dob\u0159e toti\u017e v\u00ed, \u017ee jednou p\u0159ijde \u010das, kdy ho otec povol\u00e1 zp\u011bt dom\u016f a on bude moci uk\u00e1zat, \u017ee je hoden pozvednout d\u011bdi\u010dn\u00fd me\u010d sv\u00e9 rodiny...",
    "hero_fencer_search": "#|ma|#Apollo",
    "hero_fencer_search:n": "#|ma|#Apollo",
    "hero_forge": "#|f|#McGinnis",
    "hero_forge:n": "#|f|#McGinnis",
    "hero_forge_lore": "Maggie McGinnis m\u011bla v\u017edy talent na vyr\u00e1b\u011bn\u00ed. Kdy\u017e j\u00ed byly \u010dty\u0159i, z kosti\u010dek stav\u011bla sv\u011btov\u00e9 architektonick\u00e9 divy. V deseti darovala rodi\u010d\u016fm k v\u00fdro\u010d\u00ed vlastnoru\u010dn\u011b sestrojen\u00e9 osv\u011btlovac\u00ed za\u0159\u00edzen\u00ed. A v patn\u00e1cti navrhnula p\u0159\u00edstroj umo\u017e\u0148uj\u00edc\u00ed rafinaci du\u0161\u00ed zesnul\u00fdch... za co\u017e se j\u00ed pr\u00e1vem dostalo o n\u011bco v\u00edce pozornosti ne\u017e za stavby z kostek.<br><br>Nyn\u00ed je McGinnis vedouc\u00ed odd\u011blen\u00ed vojensk\u00e9ho v\u00fdzkumu a v\u00fdvoje ve Fairfax Industries, a p\u0159esto\u017ee by m\u011bla tr\u00e1vit \u010das v laborato\u0159i, rad\u011bji je v d\u00edln\u00e1ch. Teorie je podle n\u00ed zkr\u00e1tka nezaj\u00edmav\u00e1 \u2013 zato v\u011bda je magie, na kterou si m\u016f\u017ee s\u00e1hnout.",
    "hero_forge_playstyle": "Pro McGinnis je precizn\u00ed um\u00edst\u011bn\u00ed v\u0161\u00edm, a\u0165 u\u017e zrovna p\u0159ipravuje obrannou linii ze sv\u00fdch st\u0159\u00edlen, rozd\u011bluje nep\u0159\u00e1telsk\u00e9 \u0159ady zd\u00ed, bombarduje struktury raketami, nebo l\u00e9\u010d\u00ed sv\u00e9 spojence.",
    "hero_forge_role": "Sv\u00fdmi st\u0159\u00edlnami ovl\u00e1d\u00e1 boji\u0161t\u011b",
    "hero_forge_search": "#|f|#McGinnis",
    "hero_forge_search:n": "#|f|#McGinnis",
    "hero_fortuna": "#|f|#Fortuna",
    "hero_fortuna:n": "#|f|#Fortuna",
    "hero_fortuna_search": "#|f|#Fortuna",
    "hero_fortuna_search:n": "#|f|#Fortuna",
    "hero_frank": "#|ma|#Victor",
    "hero_frank:n": "#|ma|#Victor",
    "hero_frank_lore": "Spousta lid\u00ed str\u00e1v\u00ed cel\u00fd \u017eivot hled\u00e1n\u00edm toho, k\u00fdm doopravdy jsou. Pro Victora je tahle existenci\u00e1ln\u00ed ot\u00e1zka o to komplikovan\u011bj\u0161\u00ed, \u017ee se nenarodil, n\u00fdbr\u017e se jednoho dne probudil v m\u00e1rnici, ani\u017e by v\u011bd\u011bl, kdo ho stvo\u0159il, pro\u010d ho stvo\u0159il a z koho ho vlastn\u011b stvo\u0159il.<br><br>Nyn\u00ed tedy v honb\u011b za odpov\u011b\u010fmi pro\u010des\u00e1v\u00e1 New York a douf\u00e1, \u017ee potk\u00e1 n\u011bkoho, kdo identifikuje alespo\u0148 jednu jeho \u010d\u00e1st...",
    "hero_frank_search": "#|ma|#Victor",
    "hero_frank_search:n": "#|ma|#Victor",
    "hero_frank_sort": "#|ma|#Victor",
    "hero_frank_sort:n": "#|ma|#Victor",
    "hero_gadgeteer": "#|ma|#Gadgeteer",
    "hero_gadgeteer:n": "#|ma|#Gadgeteer",
    "hero_gadgeteer_search": "#|ma|#Gadgeteer",
    "hero_gadgeteer_search:n": "#|ma|#Gadgeteer",
    "hero_gadgetman": "#|ma|#Gadget Man",
    "hero_gadgetman:n": "#|ma|#Gadget Man",
    "hero_gadgetman_search": "#|ma|#Gadget Man",
    "hero_gadgetman_search:n": "#|ma|#Gadget Man",
    "hero_genericperson": "#|ma|#Generic Person",
    "hero_genericperson:n": "#|ma|#Generic Person",
    "hero_ghost": "#|f|#Lady Geist",
    "hero_ghost:n": "#|f|#Lady Geist",
    "hero_ghost_lore": "Lady Jeanne Geist b\u00fdvala zamlada klenotem m\u011bsta. Jak ale \u010das plynul a jej\u00ed kr\u00e1sa bledla, ka\u017ed\u00fdm dnem se v\u00edc a v\u00edc vzdalovala od vy\u0161\u0161\u00edch kruh\u016f, a\u017e z n\u00ed nakonec z\u016fstala jenom zesl\u00e1bl\u00e1 \u017eena vypr\u00e1v\u011bj\u00edc\u00ed v domov\u011b d\u016fchodc\u016f p\u0159\u00edb\u011bhy o sv\u00e9 minul\u00e9 sl\u00e1v\u011b. A pr\u00e1v\u011b tehdy se j\u00ed zjevil P\u0159\u00edslibce, mocn\u00fd duch z jin\u00e9 \u0159\u00ed\u0161e, kter\u00fd j\u00ed nab\u00eddl zp\u016fsob, jak z\u00edskat zp\u011bt, o co p\u0159i\u0161la \u2013 jak obnovit sv\u00e9 ml\u00e1d\u00ed v\u00fdm\u011bnou za to, \u017ee bude s\u00e1t \u017eivotn\u00ed esenci jin\u00fdch.<br><br>Geist byla rozpolcen\u00e1. Necht\u011bla se st\u00e1t vra\u017eedkyn\u00ed a P\u0159\u00edslibce se j\u00ed nezd\u00e1l jako d\u016fv\u011bryhodn\u00e1 entita... jen\u017ee druh\u00e1 \u0161ance pro\u017e\u00edt ml\u00e1d\u00ed byla p\u0159\u00edli\u0161 l\u00e1kav\u00e1 na to, aby si ji nechala uj\u00edt. Vymyslela proto pl\u00e1n. Po uzav\u0159en\u00ed paktu s P\u0159\u00edslibcem jej spoutala a seslala na n\u011bj zakl\u00ednadlo omezuj\u00edc\u00ed jeho moc nad n\u00ed, tak\u017ee z\u016fstal nasycen, ale podm\u00ednky ur\u010dovala ona.<br><br>Roky se nicm\u00e9n\u011b od t\u00e9to chv\u00edle stihly prom\u011bnit v dek\u00e1dy, zakl\u00ednadlo zesl\u00e1blo a P\u0159\u00edslibce hladov\u00ed v\u00edc ne\u017e kdy p\u0159edt\u00edm...",
    "hero_ghost_playstyle": "Zdrojem s\u00edly Lady Geist je jej\u00ed vlastn\u00ed zdrav\u00ed, nebo\u0165 v\u00fdm\u011bnou za n\u011bj je schopna ud\u00edlet devastuj\u00edc\u00ed po\u0161kozen\u00ed. A kdy\u017e j\u00ed zdrav\u00ed n\u00e1hodou dojde, bez zept\u00e1n\u00ed si ho p\u0159ivlastn\u00ed od sv\u00fdch soupe\u0159\u016f.",
    "hero_ghost_role": "Ud\u00edl\u00ed po\u0161kozen\u00ed za cenu sv\u00e9ho zdrav\u00ed",
    "hero_ghost_search": "#|f|#Lady Geist",
    "hero_ghost_search:n": "#|f|#Lady Geist",
    "hero_gigawatt": "#|ma|#Seven",
    "hero_gigawatt:n": "#|ma|#Seven",
    "hero_gigawatt_lore": "Kdy\u017e se na Zemi probudila mystick\u00e1 energie, cel\u00fd sv\u011bt se zm\u011bnil... najednou bylo mo\u017en\u00e9 v\u0161e. Ale jen proto\u017ee n\u011bco JE mo\u017en\u00e9, je\u0161t\u011b neznamen\u00e1, \u017ee by to M\u011aLO B\u00ddT mo\u017en\u00e9. A tak vl\u00e1da vytvo\u0159ila pravidla. Z\u00e1kony. Zp\u016fsoby, jak si ob\u010dan\u00e9 USA mohli v bezpe\u010d\u00ed u\u017e\u00edvat v\u00fdhod nadp\u0159irozena. Jen\u017ee pravidla a z\u00e1kony jsou pro slab\u00e9 lidi. Pro omezen\u00e9 lidi. Pro lidi, kte\u0159\u00ed nejsou Seven.<br><br>O tom, co Seven provedl, \u017ee ho zav\u0159eli do Ztracen\u00e9ho \u0161epotu, \u017eal\u00e1\u0159e pro nejnebezpe\u010dn\u011bj\u0161\u00ed okultisty, koluj\u00ed st\u00e1le jenom zv\u011bsti. O tom, co se stalo v noc jeho popravy, v\u0161ak nen\u00ed pochyb.<br><br>Runy p\u0159ipraven\u00e9 nejmocn\u011bj\u0161\u00edmi ritualisty ze sedmi r\u016fzn\u00fdch zem\u00ed... runy navr\u017een\u00e9 nejen k ochran\u011b popravy p\u0159ed mystick\u00fdmi vlivy, ale tak\u00e9 k roztrh\u00e1n\u00ed du\u0161e h\u0159\u00ed\u0161n\u00edka, aby ji u\u017e nikdo nemohl kontaktovat, o\u017eivit nebo jakkoli jinak pou\u017e\u00edt pro n\u00e1sledov\u00e1n\u00ed v jeho stop\u00e1ch... ty v\u0161echny runy selhaly.<br><br>Div\u00e1ci s hr\u016fzou p\u0159ihl\u00ed\u017eeli, jak hlava nejsiln\u011bj\u0161\u00edho mentalisty najat\u00e9ho americkou arm\u00e1dou pukla jako roz\u0161l\u00e1pnut\u00fd hrozen. S \u0159evem pot\u00e9 ut\u00edkali, kdy\u017e se p\u0159edn\u00ed okultn\u00ed vy\u0161et\u0159ovatel Scotland Yardu, kter\u00fd Sevena \u00fadajn\u011b zajal, rozpadl na popel. Seven se celou tu dobu kroutil a sv\u00edjel v k\u0159esle, jeho k\u016f\u017ee vzplanuv\u0161\u00ed od starod\u00e1vn\u00e9 elekt\u0159iny... ale nezem\u0159el. Ne, on se sm\u00e1l.<br><br>Sm\u00e1l se, kdy\u017e p\u0159etrhal pouta a osvobodil se.<br><br>Sm\u00e1l se, kdy\u017e se p\u0159ed n\u00edm \u017eal\u00e1\u0159n\u00edci kr\u010dili strachy.<br><br>Sm\u00e1l se, kdy\u017e masakroval sv\u00e9 tr\u00fdznitele.<br><br>Sm\u00e1l se, kdy\u017e znovu okusil \u010derstv\u00fd vzduch, kter\u00fd mu byl roky up\u00edr\u00e1n.<br><br>A sm\u00e1l se, kdy\u017e pomyslel na to, co ud\u011bl\u00e1, a\u017e se dostane do New Yorku.",
    "hero_gigawatt_playstyle": "Seven je letn\u00ed bou\u0159e, kter\u00e1 \u010dek\u00e1 za horami, aby se n\u00e1sledn\u011b v m\u017eiku p\u0159elila do \u00fadol\u00ed a spustila ni\u010divou bleskovou show.",
    "hero_gigawatt_role": "Elektrizuje z\u00e1stupy nep\u0159\u00e1tel nar\u00e1z",
    "hero_gigawatt_search": "#|ma|#Seven",
    "hero_gigawatt_search:n": "#|ma|#Seven",
    "hero_glider": "#|ma|#Glider",
    "hero_glider:n": "#|ma|#Glider",
    "hero_glider_search": "#|ma|#Glider",
    "hero_glider_search:n": "#|ma|#Glider",
    "hero_graf": "#|ma|#Graf",
    "hero_graf:n": "#|ma|#Graf",
    "hero_graf_search": "#|ma|#Graf",
    "hero_graf_search:n": "#|ma|#Graf",
    "hero_gunner": "#|ma|#Gunner",
    "hero_gunner:n": "#|ma|#Gunner",
    "hero_gunner_search": "#|ma|#Gunner",
    "hero_gunner_search:n": "#|ma|#Gunner",
    "hero_gunslinger": "#|ma|#Gunslinger",
    "hero_gunslinger:n": "#|ma|#Gunslinger",
    "hero_gunslinger_search": "#|ma|#Gunslinger",
    "hero_gunslinger_search:n": "#|ma|#Gunslinger",
    "hero_haze": "#|f|#Haze",
    "hero_haze:n": "#|f|#Haze",
    "hero_haze_lore": "Komise pro okultn\u00ed bezpe\u010dnost a vy\u0161et\u0159ov\u00e1n\u00ed je vl\u00e1dn\u00ed organizace tak utajen\u00e1, \u017ee vedle n\u00ed i CIA vypad\u00e1 transparentn\u011b. D\u00e1v\u00e1 to v\u0161ak rozum, jeliko\u017e na bedrech mu\u017e\u016f, \u017een a entit z KOBV spo\u010d\u00edv\u00e1 zodpov\u011bdnost br\u00e1nit zemi p\u0159ed zlovoln\u00fdmi silami, na kter\u00e9 m\u00edstn\u00ed org\u00e1ny nesta\u010d\u00ed.<br><br>Haze je \u010dlenkou nechvaln\u011b zn\u00e1m\u00e9 divize \u201eUsp\u00e1va\u010d\u016f\u201c a b\u011b\u017enou n\u00e1pln\u00ed jej\u00ed pr\u00e1ce je tak infiltrace sn\u016f z\u00e1jmov\u00fdch osob, u nich\u017e vyhodnocuje \u00farove\u0148 hrozby, a pokud je to nutn\u00e9... pos\u00edl\u00e1 je na v\u011b\u010dn\u00fd sp\u00e1nek.",
    "hero_haze_playstyle": "Haze preferuje jednostrann\u00e9 poty\u010dky, tak\u017ee nej\u00fa\u010dinn\u011bj\u0161\u00ed je, kdy\u017e se neviditeln\u00e1 p\u0159ipl\u00ed\u017e\u00ed k c\u00edli, zafixuje se na n\u011bj a n\u00e1sledn\u011b rozpout\u00e1 peklo, kter\u00e9 jen tak n\u011bkdo nep\u0159e\u017eije.",
    "hero_haze_role": "Nezpozorovan\u00e1 likviduje nep\u0159\u00e1tele",
    "hero_haze_search": "#|f|#Haze",
    "hero_haze_search:n": "#|f|#Haze",
    "hero_haze_sort": "#|f|#Haze",
    "hero_haze_sort:n": "#|f|#Haze",
    "hero_heavy_role": "Heavy Weapon Expert",
    "hero_hijack": "#|ma|#Hijack",
    "hero_hijack:n": "#|ma|#Hijack",
    "hero_hijack_search": "#|ma|#Hijack",
    "hero_hijack_search:n": "#|ma|#Hijack",
    "hero_hornet": "#|f|#Vindicta",
    "hero_hornet:n": "#|f|#Vindicta",
    "hero_hornet_lore": "Vindicta, ob\u011b\u0165 Johna Hathorna b\u011bhem \u010darod\u011bjnick\u00fdch proces\u016f v Salemu, dostala druhou \u0161anci na \u017eivot, kdy\u017e byla jej\u00ed du\u0161e navr\u00e1cena do \u0159\u00ed\u0161e smrteln\u00edk\u016f b\u011bhem prvn\u00edho Maelstromu (ud\u00e1losti, kter\u00e1 p\u0159edstavila nadp\u0159irozeno \u0161irok\u00e9 ve\u0159ejnosti).<br><br>Nyn\u00ed tedy na vlastn\u00ed p\u011bst vede v\u00e1lku proti \u201eP\u0159\u00e1tel\u016fm lidstva\u201c, neoinkvizici zalo\u017een\u00e9 Hathornov\u00fdmi potomky, aby p\u0159ed nimi a jim podobn\u00fdmi uchr\u00e1nila nadp\u0159irozen\u00e9 osoby... nehled\u011b na po\u010det mrtvol, kter\u00e9 za n\u00ed z\u016fst\u00e1vaj\u00ed.",
    "hero_hornet_playstyle": "Vindicta je schopna za\u00fato\u010dit kdykoli a odkudkoli, tak\u017ee jakmile se nach\u00e1z\u00ed na map\u011b, v\u0161ichni ran\u011bn\u00ed nep\u0159\u00e1tel\u00e9 by se m\u011bli m\u00edt na pozoru \u2013 dost mo\u017en\u00e1 u\u017e na n\u011b pos\u00edl\u00e1 svoji vr\u00e1nu nebo jim m\u00ed\u0159\u00ed na hlavu.",
    "hero_hornet_role": "Odst\u0159eluje nic netu\u0161\u00edc\u00ed nep\u0159\u00e1tele",
    "hero_hornet_search": "#|f|#Vindicta",
    "hero_hornet_search:n": "#|f|#Vindicta",
    "hero_hornet_sort": "#|f|#Vindicta",
    "hero_hornet_sort:n": "#|f|#Vindicta",
    "hero_inferno": "#|ma|#Infernus",
    "hero_inferno:n": "#|ma|#Infernus",
    "hero_inferno_lore": "Jako v\u011bt\u0161ina teenager\u016f, i Infernus byl divok\u00fd, vzpurn\u00fd a impulzivn\u00ed. Jen\u017ee na rozd\u00edl od v\u011bt\u0161iny teenager\u016f byl z\u00e1rove\u0148 stvo\u0159en\u00edm z jin\u00e9 \u0159\u00ed\u0161e a vlastn\u00edkem nadp\u0159irozen\u00fdch ohniv\u00fdch schopnost\u00ed. Jist\u011b net\u0159eba dod\u00e1vat, \u017ee jeho ml\u00e1d\u00ed bylo vlivem toho pln\u00e9 \u017eh\u00e1\u0159stv\u00ed, vra\u017ed a likvidace d\u016fkaz\u016f. Ale co bylo, to bylo. Nyn\u00ed je Infernus dosp\u011bl\u00fd a zna\u010dn\u011b se zklidnil \u2013 je spokojen\u00fd s prac\u00ed v baru se \u017eivou hudbou a zaj\u00edmav\u00fdmi n\u00e1v\u0161t\u011bvn\u00edky. Na druhou stranu plat\u00ed, \u017ee kdy\u017e se n\u011bkdo ze \u0161tamgast\u016f rozhodne pro n\u00e1sil\u00ed, Infernus nem\u00e1 probl\u00e9m opr\u00e1\u0161it sv\u00e9 dlouho pilovan\u00e9 dovednosti.",
    "hero_inferno_playstyle": "Infernus si sv\u00e9 nep\u0159\u00e1tele v\u017edy nejprve p\u0159edeh\u0159eje pr\u016fb\u011b\u017en\u00fdm po\u0161kozen\u00edm, aby n\u00e1sledn\u011b jako divok\u00e1 jiskra vl\u00e9tl p\u0159\u00edmo mezi n\u011b a za\u017eehl smrt\u00edc\u00ed po\u017e\u00e1r, p\u0159ed kter\u00fdm nikdo neunikne.",
    "hero_inferno_role": "Zapaluje nep\u0159\u00e1tele a sleduje, jak ho\u0159\u00ed",
    "hero_inferno_search": "#|ma|#Infernus",
    "hero_inferno_search:n": "#|ma|#Infernus",
    "hero_inferno_sort": "#|ma|#Infernus",
    "hero_inferno_sort:n": "#|ma|#Infernus",
    "hero_kali": "#|ma|#Kali",
    "hero_kali:n": "#|ma|#Kali",
    "hero_kali_playstyle": "Kali is positively lethal with his boomerang, however if he misses catching the blade on it's return path his effectiveness reduces dramatically.",
    "hero_kali_search": "#|ma|#Kali",
    "hero_kali_search:n": "#|ma|#Kali",
    "hero_kelvin": "#|ma|#Kelvin",
    "hero_kelvin:n": "#|ma|#Kelvin",
    "hero_kelvin_lore": "Kelvin, proslul\u00fd v\u011bdec a dobrodruh, si dal za sv\u00e9 \u017eivotn\u00ed posl\u00e1n\u00ed prozkoumat a pochopit nezn\u00e1m\u00e9. Kdy\u017e se tedy objevily zv\u011bsti o osm\u00e9 astr\u00e1ln\u00ed br\u00e1n\u011b ukryt\u00e9 kdesi v Arktid\u011b, Kelvin pochopiteln\u011b neme\u0161kal ani minutu, sestavil expedici a spole\u010dn\u011b s nejbyst\u0159ej\u0161\u00edmi mozky sv\u00e9 generace a velkou pompou vyrazil vst\u0159\u00edc ledov\u00e9mu kontinentu.<br><br>Expedice se v\u0161ak nikdy nevr\u00e1tila.<br><br>A\u017e o rok a p\u016fl pozd\u011bji vylovila ryb\u00e1\u0159sk\u00e1 lo\u010f z vody zmrzl\u00e9 t\u011blo t\u0159\u00edmaj\u00edc\u00ed v dlan\u00edch k\u00e1men poset\u00fd z\u00e1\u0159\u00edc\u00edmi runami. Pos\u00e1dka odsekala led, aby si mrtvolu mohla l\u00e9pe prohl\u00e9dnout, a \u00fa\u017easem zkoprn\u011bla, kdy\u017e Kelvin otev\u0159el o\u010di. Zkusili zkontrolovat jeho vit\u00e1ln\u00ed funkce... nena\u0161li \u017e\u00e1dn\u00fd pulz. Pokusili se obv\u00e1zat jeho otev\u0159en\u00e9 r\u00e1ny... nena\u0161li \u017e\u00e1dnou krev. A p\u0159esto, a\u010d to zn\u00ed nemo\u017en\u011b, Kelvin byl \u201ena\u017eivu\u201c.<br><br>Na pr\u016fb\u011bh expedice si Kelvin nicm\u00e9n\u011b nevzpom\u00edn\u00e1, a tak nyn\u00ed zm\u011bnil sv\u00e9 \u017eivotn\u00ed posl\u00e1n\u00ed na hled\u00e1n\u00ed odpov\u011bd\u00ed.",
    "hero_kelvin_playstyle": "Kelvin se proh\u00e1n\u00ed po boji\u0161ti jako z\u00e1van zimy, a zat\u00edmco sv\u00fdm spojenc\u016fm poskytuje man\u00e9vrovac\u00ed v\u00fdhodu nebo v\u017edy v\u00edtan\u00e9 l\u00e9\u010den\u00ed, nep\u0159\u00e1tele naopak zpomaluje a hat\u00ed jejich pl\u00e1ny na postup.",
    "hero_kelvin_role": "Mrazem zpomaluje nep\u0159\u00e1tele",
    "hero_kelvin_search": "#|ma|#Kelvin",
    "hero_kelvin_search:n": "#|ma|#Kelvin",
    "hero_krill": "#|ma|#Mo a Krill",
    "hero_krill:n": "#|ma|#Mo a Krill",
    "hero_krill_lore": "Mo a Krill jsou \u010dlenov\u00e9 \u201eTunelov\u00fdch krys\u201c, skupiny, kter\u00e1 skrze s\u00ed\u0165 tunel\u016f pom\u00e1h\u00e1 s nez\u00e1konn\u00fdm obchodem mezi m\u011bstsk\u00fdmi \u010d\u00e1stmi. A zat\u00edmco v\u011bt\u0161ina newyorsk\u00e9ho podsv\u011bt\u00ed respektuje pr\u00e1ci Krys, jednou za \u010das se objev\u00ed gang, kter\u00fd chce syst\u00e9m tunel\u016f zneu\u017e\u00edt k osobn\u00ed mst\u011b... a v takov\u00fdch chv\u00edl\u00edch p\u0159ich\u00e1z\u00ed na sc\u00e9nu Mo a Krill, aby v\u0161em p\u0159ipomn\u011bli, co se stane, kdy\u017e si n\u011bkdo nev\u00e1\u017e\u00ed jejich pohostinnosti.",
    "hero_krill_playstyle": "Mo a Krill se d\u00edky sv\u00e9 schopnosti zahrabat se pod zem dok\u00e1\u017e\u00ed dostat do zad t\u00e9m\u011b\u0159 komukoli. A nakl\u00e1da\u010dka, kter\u00e1 pak v\u011bt\u0161inou n\u00e1sleduje, nen\u00ed nic pro slab\u00e9 povahy.",
    "hero_krill_role": "Podhrab\u00e1vaj\u00ed se ke sv\u00fdm nep\u0159\u00e1tel\u016fm",
    "hero_krill_search": "#|ma|#Mo a Krill",
    "hero_krill_search:n": "#|ma|#Mo a Krill",
    "hero_lash": "#|ma|#Lash",
    "hero_lash:n": "#|ma|#Lash",
    "hero_lash_lore": "Jacob Lash je hovado.",
    "hero_lash_playstyle": "Lash je sv\u00fdm soupe\u0159\u016fm r\u00e1d nabl\u00edzku, tak\u017ee je schopen se k nim z d\u00e1lky p\u0159it\u00e1hnout, nebo je naopak chytit sv\u00fdmi bi\u010di a \u0161vihnut\u00edm o zem zastavit na m\u00edst\u011b, kde pot\u00e9 naplno poznaj\u00ed s\u00edlu jeho dupnut\u00ed.",
    "hero_lash_role": "Zadup\u00e1v\u00e1 sv\u00e9 nep\u0159\u00e1tele do zem\u011b",
    "hero_lash_search": "#|ma|#Lash",
    "hero_lash_search:n": "#|ma|#Lash",
    "hero_magician": "#|ma|#Sinclair",
    "hero_magician:n": "#|ma|#Sinclair",
    "hero_magician_lore": "Kdy\u017e byl Henry mal\u00fd, vysv\u011btlili mu rodi\u010de, \u017ee na skute\u010dnou magii je p\u0159\u00edli\u0161 impulzivn\u00ed, a rad\u011bji mu tedy na hran\u00ed dali bal\u00ed\u010dek karet. Triky mu \u0161ly p\u0159irozen\u011b od ruky a netrvalo dlouho, ne\u017e za\u010dal osl\u0148ovat sv\u00e9 spolu\u017e\u00e1ky fantastick\u00fdmi iluzemi, ke kter\u00fdm nepot\u0159eboval \u017e\u00e1dn\u00e9 mystick\u00e9 artefakty ani zakl\u00ednadla.<br><br>Na st\u0159edn\u00ed \u0161kole pak Henry potkal Savannah a vz\u00e1jemn\u00e1 inklinace k trikov\u00e9 magii mezi nimi za\u017eehla vskutku kouzeln\u00fd rom\u00e1nek, kter\u00fd nakonec p\u0159erostl v l\u00e1sku a spole\u010dn\u00e9 vystupov\u00e1n\u00ed. O\u010dividn\u011b si byli souzeni, tak\u017ee na maturitn\u00edm plesu Henry Savannah po\u017e\u00e1dal o ruku a brzy po \u0161kole se vzali.<br><br>Rodi\u010de ani jednoho z nich z toho nebyli dvakr\u00e1t nad\u0161en\u00ed, nicm\u00e9n\u011b Henry a Savannah v\u011b\u0159ili, \u017ee jsou sp\u0159\u00edzn\u011bn\u00fdmi du\u0161emi. V\u011b\u0159ili tomu dokonce natolik, \u017ee svoji l\u00e1sku nechali zpe\u010detit v\u011b\u010dn\u00fdm svazkem sv\u00fdch opravdov\u00fdch du\u0161\u00ed.<br><br>Kdy\u017e si pot\u00e9 nehoda na jevi\u0161ti vy\u017e\u00e1dala jejich \u017eivoty, nikdo si nebyl jist\u00fd, \u010d\u00ed to ve skute\u010dnosti byla vina. Henry tvrd\u00ed, \u017ee Savannah st\u00e1la na \u0161patn\u00e9m m\u00edst\u011b. Savannah zase \u0159\u00edk\u00e1, \u017ee Henry nepo\u010dkal na jej\u00ed sign\u00e1l. A\u0165 u\u017e to ale bylo tak \u010di onak, dokud jsou jejich du\u0161e spojeny, ani jeden nemohou doj\u00edt klidu, tak\u017ee nyn\u00ed jako p\u00e1rek ha\u0161te\u0159iv\u00fdch p\u0159\u00edzrak\u016f hledaj\u00ed ka\u017edou p\u0159\u00edle\u017eitost, kter\u00e1 by jejich svazek dok\u00e1zala p\u0159etrhnout.",
    "hero_magician_playstyle": "Sinclair m\u00e1 v ruk\u00e1vu celou \u0159adu trik\u016f a kouzel. A\u00a0kdy\u017e mu n\u00e1hodou publikum p\u0159eroste p\u0159es hlavu, m\u016f\u017ee se spolehnout na svoji pomocnici.",
    "hero_magician_role": "Mate a pohr\u00e1v\u00e1 si s nep\u0159\u00e1teli",
    "hero_magician_search": "#|ma|#Sinclair",
    "hero_magician_search:n": "#|ma|#Sinclair",
    "hero_magician_sort": "#|ma|#Sinclair",
    "hero_magician_sort:n": "#|ma|#Sinclair",
    "hero_mechaguy": "#|ma|#Mecha Guy",
    "hero_mechaguy:n": "#|ma|#Mecha Guy",
    "hero_mechaguy_search": "#|ma|#Mecha Guy",
    "hero_mechaguy_search:n": "#|ma|#Mecha Guy",
    "hero_mirage": "#|ma|#Mirage",
    "hero_mirage:n": "#|ma|#Mirage",
    "hero_mirage_lore": "D\u017einov\u00e9 dozajista pat\u0159\u00ed mezi nejzaj\u00edmav\u011bj\u0161\u00ed skupiny v modern\u00edm sv\u011bt\u011b. P\u0159esto\u017ee disponuj\u00ed nezm\u011brnou moc\u00ed, fyzickou podobu dok\u00e1\u017e\u00ed udr\u017eet nejd\u00e9le 48 minut v kuse, co\u017e je ostatn\u011b d\u016fvod, pro\u010d si v\u011bt\u0161ina d\u017ein\u016f naj\u00edm\u00e1 lidsk\u00e9 bodyguardy, kte\u0159\u00ed jim slou\u017e\u00ed nejen jako ochrana a doprovod, ale tak\u00e9 jako nositel\u00e9 schr\u00e1nek, v nich\u017e si mohou odpo\u010dinout.<br><br>Jedn\u00edm z takov\u00fdch bodyguard\u016f je i Mirage, kter\u00e9ho si najal d\u017ein-velvyslanec Nashala Dion vyslan\u00fd do New Yorku na diplomatickou misi, p\u0159i n\u00ed\u017e chce s americkou vl\u00e1dou dojednat prodej \u010d\u00e1sti Wyomingu, aby d\u017einov\u00e9 mohli m\u00edt sv\u016fj vlastn\u00ed suver\u00e9nn\u00ed st\u00e1t.",
    "hero_mirage_playstyle": "Mirage je v\u0161ude tam, kde je ho pot\u0159eba \u2013 a\u0165 u\u017e jde o pomoc spojenci, nebo potrest\u00e1n\u00ed nep\u0159\u00edtele. A kdy\u017e n\u00e1hodou stane proti p\u0159esile, m\u016f\u017ee vyu\u017e\u00edt sv\u00e9 ohniv\u00e9 skaraby nebo se prom\u011bnit v p\u00edse\u010dn\u00e9 torn\u00e1do, kter\u00e9mu nen\u00ed radno st\u00e1t v cest\u011b.",
    "hero_mirage_role": "Pl\u00e1nuje sv\u00e9 st\u0159ely a nah\u00e1n\u00ed nep\u0159\u00e1tele",
    "hero_mirage_search": "#|ma|#Mirage",
    "hero_mirage_search:n": "#|ma|#Mirage",
    "hero_mirage_sort": "#|ma|#Mirage",
    "hero_mirage_sort:n": "#|ma|#Mirage",
    "hero_nano": "#|f|#Calico",
    "hero_nano:n": "#|f|#Calico",
    "hero_nano_lore": "Calico, sv\u00e9ho \u010dasu v\u00fdzna\u010dn\u00e1 \u010dlenka Baxterovy asociace, tento vzne\u0161en\u00fd \u0159\u00e1d opustila, kdy\u017e si uv\u011bdomila, \u017ee zab\u00edjen\u00ed monster zadarmo bylo m\u00e9n\u011b v\u00fdnosn\u00e9 ne\u017e zab\u00edjen\u00ed lid\u00ed za pen\u00edze.<br><br>Nyn\u00ed je \u017e\u00e1danou n\u00e1jemn\u00ed vra\u017eedkyn\u00ed a ukon\u010dov\u00e1n\u00ed ciz\u00edch \u017eivot\u016f napl\u0148uje ten jej\u00ed.",
    "hero_nano_playstyle": "Calico vyu\u017e\u00edv\u00e1 st\u00edny ve sv\u016fj prosp\u011bch a do boj\u016f se zapojuje pouze v nejvhodn\u011bj\u0161\u00edch chv\u00edl\u00edch, kdy v\u011bt\u0159\u00ed dal\u0161\u00ed ko\u0159ist.",
    "hero_nano_role": "Zpovzd\u00e1l\u00ed rozpout\u00e1v\u00e1 chaos",
    "hero_nano_search": "#|f|#Calico",
    "hero_nano_search:n": "#|f|#Calico",
    "hero_necro": "#|f|#Graves",
    "hero_necro:n": "#|f|#Graves",
    "hero_necro_lore": "Darcy Graves, dcera vysoce postaven\u00fdch obh\u00e1jc\u016f a studentka Blackmorsk\u00e9 akademie, vyrostla v dom\u00e1cnosti, kde byl ka\u017ed\u00fd rozhovor debatou, sporem nebo jedn\u00e1n\u00edm. Bylo to vy\u010derp\u00e1vaj\u00edc\u00ed. Ale zat\u00edmco jej\u00ed rodi\u010de byli \u010dasto zanepr\u00e1zdn\u011bni sch\u016fzkami s klienty nebo jin\u00fdmi pracovn\u00edmi povinnostmi, mrtv\u00ed j\u00ed v\u017edy naslouchali.<br><br>Zprvu byly Darcyiny n\u00e1v\u0161t\u011bvy h\u0159bitova klidn\u00e9 a mezi n\u00e1hrobky nal\u00e9zala tich\u00e9 m\u00edsto, kde si mohla ut\u0159\u00eddit my\u0161lenky a vyzpov\u00eddat se ze sv\u00fdch probl\u00e9m\u016f, ale pak se jednostrann\u00e9 konverzace zm\u011bnily...<br><br>Za\u010dalo to slab\u00fdm \u0161epotem \u017eeny, kter\u00e1 reagovala na Darcyiny st\u00ed\u017enosti, a Darcy na opl\u00e1tku poslouchala ji. Poslouchala ji dokonce tak moc, \u017ee podle jej\u00edch pokyn\u016f na\u0161la ve Van Cortlandtsk\u00e9m parku olov\u011bnou schr\u00e1nku. A p\u0159esto\u017ee v\u011bt\u0161ina st\u0159edo\u0161kol\u00e1k\u016f by asi nerozd\u00fdchala, kdyby vykopala useknutou pa\u017ei liche, Darcy nebyla jako v\u011bt\u0161ina st\u0159edo\u0161kol\u00e1k\u016f. Hlas po osvobozen\u00ed zb\u00fdvaj\u00edc\u00ed kon\u010detiny tak\u00e9 zes\u00edlil a vysv\u011btlil, \u017ee u\u017e cel\u00e9 roky hled\u00e1 studenta, kter\u00e9mu by p\u0159edal sv\u00e9 v\u011bdomosti, \u010demu\u017e byla Darcy v\u00edce ne\u017e naklon\u011bn\u00e1.<br><br>Nyn\u00ed je tedy Darcy nekromantkou v z\u00e1cviku a krom\u011b dom\u00e1c\u00edch \u00fakol\u016f pln\u00ed je\u0161t\u011b po\u017eadavky obyvatel\u016f h\u0159bitova, z nich\u017e ka\u017ed\u00fd m\u00e1 sv\u00e9 nedo\u0159e\u0161en\u00e9 z\u00e1le\u017eitosti, se kter\u00fdmi pot\u0159ebuje pomoc od sv\u011bta \u017eiv\u00fdch.",
    "hero_necro_search": "#|f|#Graves",
    "hero_necro_search:n": "#|f|#Graves",
    "hero_necro_sort": "#|f|#Graves",
    "hero_necro_sort:n": "#|f|#Graves",
    "hero_opera": "#|f|#Opera",
    "hero_opera:n": "#|f|#Opera",
    "hero_opera_search": "#|f|#Opera",
    "hero_opera_search:n": "#|f|#Opera",
    "hero_operative": "#|ma|#Raven",
    "hero_operative:n": "#|ma|#Raven",
    "hero_operative_lore": "Pokud v nov\u00e9m sv\u011bt\u011b mysticismu n\u011bkdo vzkv\u00e9t\u00e1, je to bezpochyby Sov\u011btsk\u00e9 imp\u00e9rium veden\u00e9 p\u0159\u00edzrakem Kate\u0159iny Velik\u00e9, jej\u00ed\u017e hlub\u0161\u00ed motivace jsou sice mnohdy skryty p\u0159ed zbytkem sv\u011bta, ale jedna v\u011bc je jist\u00e1 v\u0161em: Kate\u0159ina opravdu nen\u00ed r\u00e1da duchem. Co\u017e je ostatn\u011b d\u016fvod, pro\u010d pov\u011b\u0159ila sv\u00e9ho mistra \u0161pion\u00e1\u017ee, aby na\u0161el zp\u016fsob, jak j\u00ed vr\u00e1tit fyzickou podobu.<br><br>Tento agent zn\u00e1m\u00fd pouze jako \u201eRaven\u201c tak ne\u00fanavn\u011b pro\u010des\u00e1v\u00e1 Zemi ve snaze naj\u00edt v\u0161echny prapodivn\u00e9 artefakty, apokryfn\u00ed spisy a v\u011bdomosti ohledn\u011b \u017eivota za \u017eivotem, s jejich\u017e pomoc\u00ed by r\u00e1d splnil p\u0159\u00e1n\u00ed sv\u00e9 imper\u00e1torky a znovu spoutal jej\u00ed du\u0161i s t\u011blesnost\u00ed.",
    "hero_operative_playstyle": "Raven vid\u00ed, ale nechce b\u00fdt vid\u011bn, tak\u017ee trest\u00e1 ty, kte\u0159\u00ed se d\u00edvaj\u00ed jeho sm\u011brem, a ne\u010dekan\u011b likviduje ty, kte\u0159\u00ed se jeho sm\u011brem mo\u017en\u00e1 ani nepod\u00edvali.",
    "hero_operative_role": "Lstiv\u011b maximalizuje sv\u00e9 po\u0161kozen\u00ed",
    "hero_operative_search": "#|ma|#Raven",
    "hero_operative_search:n": "#|ma|#Raven",
    "hero_orion": "#|ma|#Grey Talon",
    "hero_orion:n": "#|ma|#Grey Talon",
    "hero_orion_lore": "Wesley Grey Talon, zakl\u00e1daj\u00edc\u00ed \u010dlen \u201eBaxterovy asociace\u201c, str\u00e1vil t\u00e9m\u011b\u0159 40 let lovem p\u0159\u00ed\u0161er ohro\u017euj\u00edc\u00edch lidstvo, ne\u017e se kone\u010dn\u011b rozhodl naj\u00edt za sebe n\u00e1hradu a slo\u017eit luk. Wesley toti\u017e vzhledem ke sv\u00fdm povinnostem nikdy p\u0159\u00edli\u0161 nebyl se \u017eenou a synem, a kdy\u017e te\u010f jeho potomek zalo\u017eil vlastn\u00ed rodinu, do\u0161lo mu, \u017ee m\u00e1 posledn\u00ed \u0161anci vr\u00e1tit se do \u017eivota lid\u00ed, kter\u00e9 miluje.<br><br>A d\u016fchod Wesleymu sv\u011bd\u010dil. Doh\u00e1n\u011bl ztracen\u00fd \u010das s man\u017eelkou. Hr\u00e1l si s vnou\u010daty. Ka\u017edou st\u0159edu va\u0159il ve\u010de\u0159i pro celou rodinu. Byl zkr\u00e1tka \u0161\u0165astn\u00fd.<br><br>Ale pak mu jednoho dne zazvonil telefon.<br><br>Policie prohl\u00e1sila, \u017ee \u0161lo o nehodu... \u017ee plameny pohltily d\u016fm jeho syna d\u0159\u00edv, ne\u017e m\u011bl kdokoli \u0161anci uniknout. Wesley v\u0161ak v\u011bd\u011bl svoje. Man\u017eelka jeho syna byla Ixijka... ohe\u0148 um\u011bla uhasit pouhou my\u0161lenkou. Tak\u017ee pokud byla jejich t\u011bla nalezena oho\u0159el\u00e1, znamenalo to, \u017ee byli mrtv\u00ed u\u017e d\u00e1vno p\u0159edt\u00edm.<br><br>A tak Wesley znovu pozvedl sv\u016fj luk a vydal se na lov, kter\u00fd neskon\u010d\u00ed, dokud nedos\u00e1hne krvav\u00e9ho z\u00fa\u010dtov\u00e1n\u00ed.",
    "hero_orion_playstyle": "Grey Talon je mazan\u00fd pred\u00e1tor, kter\u00fd kombinac\u00ed smrt\u00edc\u00ed p\u0159esnosti, ru\u0161iv\u00fdch past\u00ed a vertik\u00e1ln\u00edho pohybu dok\u00e1\u017ee zdolat i ty nejsiln\u011bj\u0161\u00ed soky.",
    "hero_orion_role": "\u00dato\u010d\u00ed z d\u00e1lky, ale nem\u00e9n\u011b p\u0159esn\u011b",
    "hero_orion_search": "#|ma|#Grey Talon",
    "hero_orion_search:n": "#|ma|#Grey Talon",
    "hero_phalanx": "#|ma|#Phalanx",
    "hero_phalanx:n": "#|ma|#Phalanx",
    "hero_phalanx_search": "#|ma|#Phalanx",
    "hero_phalanx_search:n": "#|ma|#Phalanx",
    "hero_phoenix": "#|ma|#Phoenix",
    "hero_phoenix:n": "#|ma|#Phoenix",
    "hero_phoenix_search": "#|ma|#Phoenix",
    "hero_phoenix_search:n": "#|ma|#Phoenix",
    "hero_priest": "#|ma|#Venator",
    "hero_priest:n": "#|ma|#Venator",
    "hero_priest_lore": "Venato\u0159i, n\u011bkdy zn\u00e1m\u00ed t\u00e9\u017e jako Me\u010d svat\u00e9ho Benedikta, jsou \u0159\u00e1d posv\u011bcen\u00fd Vatik\u00e1nem, jeho\u017e \u010dlenov\u00e9 jsou nasazov\u00e1ni do region\u016f s vysokou koncentrac\u00ed nadp\u0159irozen\u00fdch pred\u00e1tor\u016f. Modus operandi ka\u017ed\u00e9ho z nich je metodicky pozorovat, precizn\u011b identifikovat a bez slitov\u00e1n\u00ed likvidovat ve\u0161ker\u00e9 hrozby pro v\u011b\u0159\u00edc\u00ed.<br><br>A p\u0159esto\u017ee jsou v\u0161ichni venato\u0159i elitn\u00edmi bojovn\u00edky, jeden p\u0159eci jenom vy\u010dn\u00edv\u00e1. \u010clov\u011bk, kter\u00fd ve jm\u00e9nu vy\u0161\u0161\u00edho dobra zaplatil stra\u0161livou cenu... a kter\u00fd byl nyn\u00ed znovu vysl\u00e1n do New Yorku.",
    "hero_priest_search": "#|ma|#Venator",
    "hero_priest_search:n": "#|ma|#Venator",
    "hero_priest_sort": "#|ma|#Venator",
    "hero_priest_sort:n": "#|ma|#Venator",
    "hero_punkgoat": "#|ma|#Billy",
    "hero_punkgoat:n": "#|ma|#Billy",
    "hero_punkgoat_lore": "Billy je zt\u011blesn\u011bn\u00edm nahromad\u011bn\u00e9ho vzteku na... n\u011bco. Mo\u017en\u00e1 na policajty. Mo\u017en\u00e1 na magick\u00e9 p\u0159edpisy. Mo\u017en\u00e1 na obsluhu v bistru v centru. Ale ne v tom dobr\u00e9m, v tom jin\u00e9m.<br><br>Tak jako tak, nen\u00ed radno se ho pt\u00e1t, kde p\u0159i\u0161el k t\u00e9 kozl\u00ed hlav\u011b.",
    "hero_punkgoat_search": "#|ma|#Billy",
    "hero_punkgoat_search:n": "#|ma|#Billy",
    "hero_punkgoat_sort": "#|ma|#Billy",
    "hero_punkgoat_sort:n": "#|ma|#Billy",
    "hero_revenant": "#|ma|#Revenant",
    "hero_revenant:n": "#|ma|#Revenant",
    "hero_revenant_search": "#|ma|#Revenant",
    "hero_revenant_search:n": "#|ma|#Revenant",
    "hero_rutger": "#|ma|#Rutger",
    "hero_rutger:n": "#|ma|#Rutger",
    "hero_rutger_playstyle": "Rocket Launcher gives him some rocket-jumping capabilities, Force Field allows him to close off movement options, Cheat Death lets him turn bad fights around, and a Pulse released in the middle of a teamfight can dictate the outcome.",
    "hero_rutger_search": "#|ma|#Rutger",
    "hero_rutger_search:n": "#|ma|#Rutger",
    "hero_sapper": "#|ma|#Sapper",
    "hero_sapper:n": "#|ma|#Sapper",
    "hero_sapper_search": "#|ma|#Sapper",
    "hero_sapper_search:n": "#|ma|#Sapper",
    "hero_shieldguy": "#|ma|#Shield Guy",
    "hero_shieldguy:n": "#|ma|#Shield Guy",
    "hero_shieldguy_search": "#|ma|#Shield Guy",
    "hero_shieldguy_search:n": "#|ma|#Shield Guy",
    "hero_shiv": "#|ma|#Shiv",
    "hero_shiv:n": "#|ma|#Shiv",
    "hero_shiv_lore": "Shiv je v\u011brn\u00fdm \u010dlenem \u201eBaxterovy asociace\u201c, mezin\u00e1rodn\u00edho \u0159\u00e1du lovc\u016f p\u0159\u00ed\u0161er, kter\u00fd cestuje po Severn\u00ed Americe a likviduje monstra ohro\u017euj\u00edc\u00ed lidstvo.<br><br>A p\u0159esto\u017ee jeho m\u00e9n\u011b uhlazen\u00e1 povaha a zlo\u010dineck\u00e1 minulost le\u017e\u00ed v \u017ealudku n\u011bkter\u00fdm z tradi\u010dn\u011bji zalo\u017een\u00fdch \u010dlen\u016f asociace, nikdo nem\u016f\u017ee pop\u0159\u00edt jeho efektivitu.",
    "hero_shiv_playstyle": "Shiv nem\u00e1 z\u00e1jem o to hr\u00e1t f\u00e9r, co\u017e je ostatn\u011b d\u016fvod, pro\u010d sv\u00e9 nep\u0159\u00e1tele nech\u00e1v\u00e1 nejprve vykrv\u00e1cet a teprve pot\u00e9 jim zasad\u00ed smrt\u00edc\u00ed r\u00e1nu.",
    "hero_shiv_role": "Okam\u017eit\u011b zab\u00edj\u00ed slab\u00e9 kusy",
    "hero_shiv_search": "#|ma|#Shiv",
    "hero_shiv_search:n": "#|ma|#Shiv",
    "hero_shiv_sort": "#|ma|#Shiv",
    "hero_shiv_sort:n": "#|ma|#Shiv",
    "hero_skymonk": "#|ma|#Sky Monk",
    "hero_skymonk:n": "#|ma|#Sky Monk",
    "hero_skymonk_role": "Initiation",
    "hero_skymonk_search": "#|ma|#Sky Monk",
    "hero_skymonk_search:n": "#|ma|#Sky Monk",
    "hero_skymonk_strengths": "Crafty",
    "hero_skyrunner": "#|ma|#Skyrunner",
    "hero_skyrunner:n": "#|ma|#Skyrunner",
    "hero_skyrunner_search": "#|ma|#Skyrunner",
    "hero_skyrunner_search:n": "#|ma|#Skyrunner",
    "hero_slingshot": "#|ma|#Slingshot",
    "hero_slingshot:n": "#|ma|#Slingshot",
    "hero_slingshot_search": "#|ma|#Slingshot",
    "hero_slingshot_search:n": "#|ma|#Slingshot",
    "hero_slork": "#|ma|#Fathom",
    "hero_slork:n": "#|ma|#Fathom",
    "hero_slork_lore": "Notoricky zn\u00e1m\u00fd \u010fas z hlubin vystupuj\u00edc\u00ed pod p\u0159ezd\u00edvkou Fathom si kolem sebe r\u00e1d p\u011bstoval auru tajemna a strachu, ale jinak byl veskrze spokojen\u00fd s po\u017e\u00edr\u00e1n\u00edm zbloudil\u00fdch n\u00e1mo\u0159n\u00edk\u016f a vyb\u00edr\u00e1n\u00edm des\u00e1tk\u016f od selki\u00ed. Jen\u017ee pak se objevila Nemesis a v\u0161echno zni\u010dila. Jak se toti\u017e m\u016f\u017ee jedinec vyrovnat v rozs\u00e9v\u00e1n\u00ed teroru genocidn\u00ed s\u00edle p\u0159\u00edrody? To zkr\u00e1tka nen\u00ed f\u00e9r a Fathom tedy musel vymyslet n\u011bco, co by ho zachr\u00e1nilo p\u0159ed p\u00e1dem do pomysln\u00fdch hlubin oby\u010dejnosti... Nyn\u00ed u\u017e v\u00edme, \u017ee volba padla na cestu do New Yorku, kde chce vyvolat patrona a zajistit si pozici vrcholn\u00e9ho pred\u00e1tora mo\u0159\u00ed.",
    "hero_slork_playstyle": "Fathom je vrah na kr\u00e1tkou vzd\u00e1lenost, kter\u00fd dok\u00e1\u017ee vyklouznout z boje a po chv\u00edli se do n\u011bj vr\u00e1tit je\u0161t\u011b siln\u011bj\u0161\u00ed. Zat\u00edmco ostatn\u00ed tedy prodlu\u017eovan\u00e9 st\u0159ety nen\u00e1vid\u00ed, Fathom se v nich vy\u017e\u00edv\u00e1.",
    "hero_slork_role": "Na chv\u00edli zapoj\u00ed do boje a zase se st\u00e1hne",
    "hero_slork_search": "#|ma|#Fathom",
    "hero_slork_search:n": "#|ma|#Fathom",
    "hero_spade": "#|f|#Spade",
    "hero_spade:n": "#|f|#Spade",
    "hero_spade_playstyle": "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.",
    "hero_spade_search": "#|f|#Spade",
    "hero_spade_search:n": "#|f|#Spade",
    "hero_swan": "#|f|#Swan",
    "hero_swan:n": "#|f|#Swan",
    "hero_swan_search": "#|f|#Swan",
    "hero_swan_search:n": "#|f|#Swan",
    "hero_synth": "#|ma|#Pocket",
    "hero_synth:n": "#|ma|#Pocket",
    "hero_synth_lore": "Kdy\u017e byl na Arina Fairfaxe, nejstar\u0161\u00edho d\u011bdice Fairfax Industries, v den jeho 18. narozenin sp\u00e1ch\u00e1n nepoda\u0159en\u00fd atent\u00e1t, rozhodl se p\u0159esunout do \u00fastran\u00ed. Ani po p\u011bti letech sice nezjistil, kdo se mu sna\u017e\u00ed zabr\u00e1nit v p\u0159evzet\u00ed kontroly nad spole\u010dnost\u00ed jeho rodi\u010d\u016f, nicm\u00e9n\u011b vzhledem k tomu, jak\u00e9 hn\u00edzdo chamtiv\u00fdch zmij\u00ed tato spole\u010dnost je, to mohl b\u00fdt kdokoli.<br><br>Proto si ostatn\u011b Arin zvolil nov\u00e9 jm\u00e9no \u201ePocket\u201c a zoufale se sna\u017e\u00ed udr\u017eet svoji skute\u010dnou identitu v tajnosti... nejen pro svoje vlastn\u00ed bezpe\u010d\u00ed, ale i proto, aby se mohl st\u00e1t str\u016fjcem sv\u00e9ho vlastn\u00edho osudu, kter\u00fd nem\u00e1 nic spole\u010dn\u00e9ho s Fairfaxov\u00fdmi.",
    "hero_synth_playstyle": "Pocket sice jako z\u00e1stupce lehk\u00e9 v\u00e1hov\u00e9 kategorie neobstoj\u00ed v p\u0159\u00edm\u00e9m souboji, ale zato je d\u00edky sv\u00e9mu tajemn\u00e9mu kufru a mysl\u00edc\u00edmu pl\u00e1\u0161ti mistrem bleskov\u00fdch p\u0159esun\u016f a ne\u010dekan\u00fdch \u00fatok\u016f.",
    "hero_synth_role": "Naru\u0161uje zadn\u00ed nep\u0159\u00e1telsk\u00e9 linie",
    "hero_synth_search": "#|ma|#Pocket",
    "hero_synth_search:n": "#|ma|#Pocket",
    "hero_targetdummy": "#|ma|#Cvi\u010dn\u00fd ter\u010d",
    "hero_targetdummy:n": "#|ma|#Cvi\u010dn\u00fd ter\u010d",
    "hero_tempest": "#|ma|#Tempest",
    "hero_tempest:n": "#|ma|#Tempest",
    "hero_tempest_playstyle": "Much like how a child has no idea how a TV works, no one knows exactly HOW Tempest kills you.  Was it a tesla coil?  You didn't see a tesla coil.  Either way, you're dead and Tempest is laughing.",
    "hero_tempest_search": "#|ma|#Tempest",
    "hero_tempest_search:n": "#|ma|#Tempest",
    "hero_tengu": "#|f|#Ivy",
    "hero_tengu:n": "#|f|#Ivy",
    "hero_tengu_lore": "Kdy\u017e chrli\u010d o\u017eil, nem\u011bl nejmen\u0161\u00ed tu\u0161en\u00ed, co se d\u011bje... snad jen \u017ee velk\u00fd \u010dlov\u011bk a mal\u00fd \u010dlov\u011bk jsou v nebezpe\u010d\u00ed. Rychle proto sesko\u010dil ze st\u0159echy a \u00fato\u010dn\u00edky odehnal. Mal\u00fd \u010dlov\u011bk pot\u00e9 pod\u011bkoval a zeptal se chrli\u010de na jm\u00e9no. Ten ale \u017e\u00e1dn\u00e9 nem\u011bl. A tak mal\u00fd \u010dlov\u011bk prohl\u00e1sil: \u201eBudu ti \u0159\u00edkat Zelen\u00e1 Ivy.\u201c Chrli\u010d, tou dobou od hlavy a\u017e k pat\u011b porostl\u00fd b\u0159e\u010d\u0165anem, si pomyslel, \u017ee to nen\u00ed zrovna dvakr\u00e1t vynal\u00e9zav\u00e9, ale aby mal\u00e9mu \u010dlov\u011bku ud\u011blal radost, souhlasil.<br><br>Lid\u00e9 se tak\u00e9 Ivy zeptali, jestli s nimi nechce j\u00edt dom\u016f, aby j\u00ed mohli po\u0159\u00e1dn\u011b pod\u011bkovat. A tak s nimi \u0161la. T\u00e9 noci se toho tolik nau\u010dila. Rodina se jmenovala Arroyovi. Ta mali\u010dk\u00e1 byla Sophia. Tomu tal\u00ed\u0159i dobrot \u0159\u00edkali mofongo. Ale co bylo nejd\u016fle\u017eit\u011bj\u0161\u00ed, dozv\u011bd\u011bla se, \u017ee ti lid\u00e9, kter\u00e9 odehnala, si \u0159\u00edkali \u201eSyndik\u00e1t Mendoza\u201c, a \u017ee ubli\u017eovali ostatn\u00edm... hodn\u00fdm lidem jako Arroyov\u00fdm.<br><br>Od toho dne, kdy Arroyovi vzali Ivy k sob\u011b dom\u016f, uplynulo u\u017e osmn\u00e1ct let, b\u011bhem kter\u00fdch si dala za c\u00edl rozlo\u017eit syndik\u00e1t a osvobodit \u0161pan\u011blsk\u00fd Harlem z jeho sp\u00e1r\u016f. Jen\u017ee jak to b\u00fdv\u00e1, kdy\u017e n\u011bkdo zasv\u011bt\u00ed tak dlouhou dobu jedin\u00e9mu \u00fasil\u00ed... jakmile ho dos\u00e1hne, nev\u00ed, co d\u011blat d\u00e1l. A tak se Ivy poprv\u00e9 v \u017eivot\u011b p\u0159ipravuje opustit svoji domovskou \u010dtvr\u0165, aby zjistila, co jin\u00e9ho sv\u011bt nab\u00edz\u00ed krom\u011b samozvan\u00e9 spravedlnosti.",
    "hero_tengu_playstyle": "Ivy je naru\u0161itelka, kter\u00e1 omra\u010duje a zpomaluje sv\u00e9 nep\u0159\u00e1tele. Nej\u00fa\u010dinn\u011bj\u0161\u00ed v\u0161ak je, kdy\u017e se spoj\u00ed s jedn\u00edm ze sv\u00fdch spolubojovn\u00edk\u016f a jako pos\u00edlen\u00e1 dvojice sd\u00edlej\u00edc\u00ed l\u00e9\u010den\u00ed se pot\u00e9 pust\u00ed do \u00fatoku.",
    "hero_tengu_role": "Posiluje sebe i sv\u00e9 spojence",
    "hero_tengu_search": "#|f|#Ivy",
    "hero_tengu_search:n": "#|f|#Ivy",
    "hero_test": "#|ma|#Testovac\u00ed hrdina",
    "hero_test:n": "#|ma|#Testovac\u00ed hrdina",
    "hero_test_search": "#|ma|#Testovac\u00ed hrdina",
    "hero_test_search:n": "#|ma|#Testovac\u00ed hrdina",
    "hero_thumper": "#|ma|#Thumper",
    "hero_thumper:n": "#|ma|#Thumper",
    "hero_thumper_search": "#|ma|#Thumper",
    "hero_thumper_search:n": "#|ma|#Thumper",
    "hero_tokamak": "#|ma|#Tokamak",
    "hero_tokamak:n": "#|ma|#Tokamak",
    "hero_tokamak_playstyle": "Shooting Tokamak's weapon builds heat which bleeds off whenever the gun isn't shooting. High heat levels can be used to increase the power of some abilities.",
    "hero_tokamak_search": "#|ma|#Tokamak",
    "hero_tokamak_search:n": "#|ma|#Tokamak",
    "hero_trapper": "#|ma|#Trapper",
    "hero_trapper:n": "#|ma|#Trapper",
    "hero_trapper_lore": "Jako\u017eto zam\u011bstnanec newyorsk\u00e9 obecn\u00ed l\u00f3\u017ee \u010darod\u011bj\u016f tr\u00e1v\u00ed Trapper dny p\u0159ipravov\u00e1n\u00edm uren du\u0161\u00ed, l\u00e1k\u00e1n\u00edm ob\u0159\u00edch krys a chyt\u00e1n\u00edm v\u0161emo\u017en\u00fdch invazivn\u00edch druh\u016f z Vn\u011bj\u0161\u00edch \u0159\u00ed\u0161\u00ed. Nen\u00ed to nijak zvl\u00e1\u0161\u0165 atraktivn\u00ed pozice a Trapper z hloubi du\u0161e nen\u00e1vid\u00ed pr\u00e1ci s pavouky, jen\u017ee permanentky na baseball se bohu\u017eel samy nezaplat\u00ed.",
    "hero_trapper_playstyle": "Trapper je schopen zamo\u0159it boji\u0161t\u011b nejen latentn\u00edm jedem, ale tak\u00e9 spektr\u00e1ln\u00edmi pavouky, a pokud nen\u00ed v\u010das zastaven, z mapy ud\u011bl\u00e1 smrt\u00edc\u00ed past protkanou zpomaluj\u00edc\u00edmi pavu\u010dinami.",
    "hero_trapper_role": "Chyt\u00e1 nep\u0159\u00e1tele do past\u00ed",
    "hero_trapper_search": "#|ma|#Trapper",
    "hero_trapper_search:n": "#|ma|#Trapper",
    "hero_unicorn": "#|f|#Celeste",
    "hero_unicorn:n": "#|f|#Celeste",
    "hero_unicorn_lore": "Dokonce i ve sv\u011bt\u011b magie jsou n\u011bkter\u00e9 v\u011bci vz\u00e1cn\u00e9 a neobvykl\u00e9. Co m\u00e1 tedy ud\u011blat sami\u010dka jednoro\u017ece? Ozn\u00e1mit svoji p\u0159\u00edtomnost cel\u00e9mu sv\u011btu a riskovat, \u017ee ji kv\u016fli jej\u00edmu rohu budou nah\u00e1n\u011bt pytl\u00e1ci? Nebo se skr\u00fdt v\u0161em na o\u010d\u00edch v cirkusu na Coney Islandu, kde v\u011bt\u0161ina n\u00e1v\u0161t\u011bvn\u00edk\u016f pova\u017euje jej\u00ed vzhled za sou\u010d\u00e1st vystoupen\u00ed?<br><br>Byla to snadn\u00e1 volba a \u201eOsl\u0148uj\u00edc\u00ed Celeste\u201c se za roky sv\u00e9ho p\u016fsoben\u00ed stala vyhled\u00e1vanou atrakc\u00ed tamn\u00ed man\u00e9\u017ee, ale p\u0159esto\u017ee ji potlesk publika t\u011b\u0161\u00ed, to, co ji skute\u010dn\u011b \u017eene vp\u0159ed, je rodina, kterou v cirkusu nalezla.<br><br>Mo\u0159sk\u00e1 panna Keruba.<br><br>Hran\u00e1\u010d Lenny.<br><br>Ku\u0159ec\u00ed mu\u017e.<br><br>Ted.<br><br>T\u011bmhle lidem dala sv\u00e9 srdce, a proto kdy\u017e se dozv\u011bd\u011bla, \u017ee jeden z nich prodal \u010d\u00e1st sv\u00e9 du\u0161e, aby mohl splatit dluh z hazardu, Celeste nev\u00e1hala vystoupit ze st\u00edn\u016f a ud\u011blat v\u0161e, co bude v jej\u00edch sil\u00e1ch. M\u016f\u017ee se j\u00ed odhalen\u00ed sv\u00e9 s\u00edly patron\u016fm vymst\u00edt? Samoz\u0159ejm\u011b. Ale to jsou starosti na pozd\u011bji... jej\u00ed rodina pot\u0159ebuje pomoc te\u010f.",
    "hero_unicorn_search": "#|f|#Celeste",
    "hero_unicorn_search:n": "#|f|#Celeste",
    "hero_vampire": "#|f|#Vampire",
    "hero_vampire:n": "#|f|#Vampire",
    "hero_vampire_search": "#|f|#Vampire",
    "hero_vampire_search:n": "#|f|#Vampire",
    "hero_vampirebat": "#|f|#Mina",
    "hero_vampirebat:n": "#|f|#Mina",
    "hero_vampirebat_lore": "Mina Ha m\u011bla v\u0161echno... bohat\u00e9 rodi\u010de, elitn\u00ed vzd\u011bl\u00e1n\u00ed a domluven\u00fd s\u0148atek, kter\u00fd by ji povznesl z \u201eoby\u010dejn\u00e9\u201c vy\u0161\u0161\u00ed t\u0159\u00eddy mezi americkou smet\u00e1nku. Mina byla \u0161\u0165astn\u00e1.<br><br>Jen\u017ee pot\u00e9 byl jej\u00ed snoubenec zavra\u017ed\u011bn.<br><br>Mina to oplakala. Ne kv\u016fli sv\u00e9mu snoubenci, ale kv\u016fli tomu, \u017ee j\u00ed byla ukradena jej\u00ed budoucnost. Pro\u010d ten vrah nemohl po\u010dkat a\u017e po svatb\u011b? Pak by j\u00ed z\u016fstalo p\u0159\u00edjmen\u00ed, po kter\u00e9m v\u017edy tou\u017eila, a ani by nemusela p\u0159edst\u00edrat l\u00e1sku. Mohlo to b\u00fdt perfektn\u00ed, nicm\u00e9n\u011b \u017eivot se nezachoval f\u00e9r, a tak Mina ud\u011blala to, co v\u017edy, kdy\u017e n\u011bco ne\u0161lo po jej\u00edm: \u0159ekla rodi\u010d\u016fm, aby to napravili.<br><br>P\u00e1n a pan\u00ed Ha v\u011bd\u011bli, \u017ee jedin\u00fd zp\u016fsob, jak dceru uklidnit, je nab\u00eddnout j\u00ed n\u011bco lep\u0161\u00edho, ne\u017e o co p\u0159i\u0161la... jen\u017ee mo\u017enost p\u0159ivdat se do jedn\u00e9 z nejv\u00e1\u017een\u011bj\u0161\u00edch rodin na sv\u011bt\u011b se p\u0159ekon\u00e1v\u00e1 t\u011b\u017eko. Museli myslet ve velk\u00e9m. Museli myslet mimo b\u011b\u017en\u00e9 hranice. Museli sv\u00e9 dce\u0159i sl\u00edbit nesmrtelnost.<br><br>Padlo na to mal\u00e9 jm\u011bn\u00ed, ale nakonec se jim poda\u0159ilo naj\u00edt up\u00edra, kter\u00fd ji byl ochoten p\u0159em\u011bnit. Mina uznala, \u017ee my\u0161lenka v\u011b\u010dn\u00e9ho ml\u00e1d\u00ed a sv\u011b\u0159eneck\u00e9ho fondu je p\u0159ijateln\u00fdm pl\u00e1nem B, a s kousnut\u00edm souhlasila. Nyn\u00ed v\u0161ak jako novope\u010den\u00e1 up\u00edrka zji\u0161\u0165uje, \u017ee vliv, kter\u00fd m\u011bla jako \u010dlov\u011bk, nem\u00e1 ve Spole\u010denstv\u00ed up\u00edr\u016f \u017e\u00e1dnou v\u00e1hu... a i kdy\u017e ji to zpo\u010d\u00e1tku \u0161tvalo, brzy si uv\u011bdomila, \u017ee tady p\u0159ijde vhod jej\u00ed talent na obch\u00e1zen\u00ed pravidel. Tak\u017ee ostatn\u00ed up\u00ed\u0159i to je\u0161t\u011b nev\u011bd\u00ed, ale Mina bude jednoho dne newyorskou vikomtkou.",
    "hero_vampirebat_search": "#|f|#Mina",
    "hero_vampirebat_search:n": "#|f|#Mina",
    "hero_vampirebat_sort": "#|f|#Mina",
    "hero_vampirebat_sort:n": "#|f|#Mina",
    "hero_vandal": "#|ma|#Vandal",
    "hero_vandal:n": "#|ma|#Vandal",
    "hero_vandal_search": "#|ma|#Vandal",
    "hero_vandal_search:n": "#|ma|#Vandal",
    "hero_viper": "#|f|#Vyper",
    "hero_viper:n": "#|f|#Vyper",
    "hero_viper_lore": "Ka\u017ed\u00fd v\u00ed, \u017ee kdy\u017e u\u017e poru\u0161uje p\u0159edpisy, je d\u016fle\u017eit\u00e9 nenechat se chytit. Tedy ka\u017ed\u00fd s v\u00fdjimkou Vyper. Ta v\u0161ak na\u0161t\u011bst\u00ed exceluje nejen v pad\u00e1n\u00ed do rukou z\u00e1kona, ale p\u0159edev\u0161\u00edm v n\u00e1sledn\u00e9m unik\u00e1n\u00ed z jejich sp\u00e1r\u016f.<br><br>A jeliko\u017e si odsed\u011bla n\u011bjak\u00fd \u010das v ka\u017ed\u00e9m v\u011bt\u0161\u00edm v\u011bzen\u00ed newyorsk\u00e9 metropolitn\u00ed oblasti, vybudovala si Vyper p\u016fsobivou s\u00ed\u0165 pouli\u010dn\u00edch dareb\u016f, kte\u0159\u00ed jsou j\u00ed za to \u010di ono zav\u00e1z\u00e1ni. Nev\u00fdhodou samoz\u0159ejm\u011b je, \u017ee sou\u010dasn\u011b si vybudovala tak\u00e9 p\u016fsobivou s\u00ed\u0165 pouli\u010dn\u00edch dareb\u016f, kte\u0159\u00ed ji za to \u010di ono cht\u011bj\u00ed odkr\u00e1glovat... ale Vyper se sna\u017e\u00ed myslet jen na to pozitivn\u00ed.",
    "hero_viper_playstyle": "Vyper je schopna vklouznout nep\u0159\u00e1tel\u016fm do zad a pomoc\u00ed sv\u00e9 smrt\u00edc\u00ed zbran\u011b (dopln\u011bn\u00e9 nem\u00e9n\u011b smrt\u00edc\u00edm jedem) zlikvidovat prioritn\u00ed c\u00edle.",
    "hero_viper_role": "Klou\u017ee se po map\u011b a likviduje c\u00edle",
    "hero_viper_search": "#|f|#Vyper",
    "hero_viper_search:n": "#|f|#Vyper",
    "hero_viscous": "#|ma|#Viscous",
    "hero_viscous:n": "#|ma|#Viscous",
    "hero_viscous_lore": "Bermudsk\u00fd troj\u00faheln\u00edk nikdy nebyl jen m\u00fdtem \u2013 byla to astr\u00e1ln\u00ed br\u00e1na na sam\u00e9m dn\u011b Atlantiku, ze kter\u00e9 pov\u011bt\u0161inou vych\u00e1zeli ne\u0161kodn\u00ed tvorov\u00e9 (nap\u0159. lochneska). Nyn\u00ed v\u0161ak do oce\u00e1nu proniklo cosi temn\u00e9ho a drav\u00e9ho, co je zat\u00edm zn\u00e1mo pouze jako \u201eNemesis\u201c... a obyvatel\u00e9 hlubin jsou k smrti vyd\u011b\u0161en\u00ed.<br><br>Jeden z t\u011bchto obyvatel\u016f, nadp\u0159irozen\u00e1 mo\u0159sk\u00e1 sasanka Viscous, se s t\u00edm na\u0161t\u011bst\u00ed rozhodl n\u011bco ud\u011blat. Vytvo\u0159il si ektoplazmickou t\u011blesnou schr\u00e1nku umo\u017e\u0148uj\u00edc\u00ed p\u0159e\u017eit\u00ed na sou\u0161i a nyn\u00ed se ze v\u0161ech sil sna\u017e\u00ed vyvolat patrona, aby mu pomohl ochr\u00e1nit hlubiny p\u0159ed ne\u010dekan\u00fdm nov\u00fdm nep\u0159\u00edtelem.",
    "hero_viscous_playstyle": "Viscous d\u00e1v\u00e1 sv\u00fdm nep\u0159\u00e1tel\u016fm zabrat, proto\u017ee kdy\u017e u\u017e si mysl\u00ed, \u017ee ho zahnali do rohu, p\u0159edvede jim dal\u0161\u00ed vlastnost sv\u00e9ho slizu, kter\u00fd um\u00ed b\u00fdt ni\u010div\u00fd i l\u00e9\u010div\u00fd, ale p\u0159edev\u0161\u00edm je v\u017edy nadm\u00edru nevyzpytateln\u00fd.",
    "hero_viscous_role": "Kut\u00e1l\u00ed se po map\u011b a zanech\u00e1v\u00e1 spou\u0161\u0165",
    "hero_viscous_search": "#|ma|#Viscous",
    "hero_viscous_search:n": "#|ma|#Viscous",
    "hero_warden": "#|ma|#Warden",
    "hero_warden:n": "#|ma|#Warden",
    "hero_warden_lore": "V\u011bt\u0161ina lid\u00ed si mysl\u00ed, \u017ee nadp\u0159irozeno proniklo do na\u0161eho sv\u011bta p\u0159ed 50 lety. M\u00fdl\u00ed se. Jeho p\u0159\u00edtomnost utv\u00e1\u0159ela folkl\u00f3r cel\u00e9 generace... a stejn\u011b jako existovali lid\u00e9, kte\u0159\u00ed se b\u00e1li st\u00edn\u016f, tak existovali i lid\u00e9, kte\u0159\u00ed sv\u00e9 \u017eivoty zasv\u011btili ochran\u011b t\u011bch druh\u00fdch.<br><br>Konkr\u00e9tn\u011b Wardenova rodina poch\u00e1zela z linie militantn\u00edch alchymist\u016f, v n\u00ed\u017e se ka\u017ed\u00fd p\u0159ipravoval na den, kdy budou muset odvr\u00e1tit mystickou apokalypsu. Ale jak \u010das plynul, d\u00e1vn\u00e1 u\u010den\u00ed postupn\u011b ztr\u00e1cela na nezbytnosti, a co bylo jednou pova\u017eov\u00e1no za seri\u00f3zn\u00ed varov\u00e1n\u00ed, za\u010dalo b\u00fdt vn\u00edm\u00e1no jako legra\u010dn\u00ed p\u0159\u00edhody vypr\u00e1v\u011bn\u00e9 pov\u011br\u010div\u00fdmi prarodi\u010di.<br><br>Kdy\u017e se tedy v Central Parku otev\u0159el port\u00e1l, Wardenovi rodi\u010de si nejen uv\u011bdomili, \u017ee v\u0161echno, co se \u0159\u00edkalo, je pravda, ale p\u0159edev\u0161\u00edm, \u017ee na to nejsou p\u0159ipraveni. Proto, aby alespo\u0148 p\u0159\u00ed\u0161t\u00ed generace neusnula na str\u00e1\u017ei, byl Warden u\u017e od narozen\u00ed tr\u00e9nov\u00e1n st\u00e1t se likvid\u00e1torem nadp\u0159irozena s jedin\u00fdm \u00fakolem: zabr\u00e1nit patron\u016fm, aby v\u016fbec vstoupili do na\u0161eho sv\u011bta.",
    "hero_warden_playstyle": "Warden je pomysln\u00fdm ost\u0159\u00edm arm\u00e1dy a po hlav\u011b se vrh\u00e1 mezi nep\u0159\u00e1tele, kter\u00e9 dok\u00e1\u017ee oslabit i znehybnit. Co ale Warden pova\u017euje za state\u010dnost, by mnoz\u00ed mohli ozna\u010dit za lehkomyslnost, tak\u017ee kdy\u017e si ned\u00e1 pozor, m\u016f\u017ee se ocitnout v po\u0159\u00e1dn\u00e9 brynd\u011b.",
    "hero_warden_role": "Oslabuje a pron\u00e1sleduje sv\u00e9 nep\u0159\u00e1tele",
    "hero_warden_search": "#|ma|#Warden",
    "hero_warden_search:n": "#|ma|#Warden",
    "hero_werewolf": "#|f|#Silver",
    "hero_werewolf:n": "#|f|#Silver",
    "hero_werewolf_lore": "Lilah Silver je troska. Pije jako duha, hul\u00ed jako tov\u00e1rn\u00ed kom\u00edn, a \u010d\u00edm m\u00e9n\u011b se v\u00ed o jej\u00edm soukrom\u00e9m \u017eivot\u011b, t\u00edm l\u00e9pe. Navzdory v\u0161em probl\u00e9m\u016fm se j\u00ed v\u0161ak poda\u0159ilo prosadit se ve sv\u011bt\u011b lovc\u016f odm\u011bn, a i kdy\u017e by sama svoji z\u00e1\u0159nou kari\u00e9ru r\u00e1da p\u0159isuzovala vrozen\u00e9 intuici, fakt, \u017ee je vlkodlakem, na tom m\u00e1 sv\u016fj nezanedbateln\u00fd pod\u00edl.",
    "hero_werewolf_search": "#|f|#Silver",
    "hero_werewolf_search:n": "#|f|#Silver",
    "hero_werewolf_sort": "#|f|#Silver",
    "hero_werewolf_sort:n": "#|f|#Silver",
    "hero_wraith": "#|f|#Wraith",
    "hero_wraith:n": "#|f|#Wraith",
    "hero_wraith_lore": "Wraithina organizace, z\u00e1kladn\u00ed k\u00e1men newyorsk\u00e9 hazardn\u00ed sc\u00e9ny, je tak otev\u0159en\u00fdm tajemstv\u00edm, jak to jenom jde. Nicm\u00e9n\u011b d\u00edky nezanedbateln\u00e9mu upl\u00e1cen\u00ed, nadb\u00edh\u00e1n\u00ed a vyd\u00edr\u00e1n\u00ed Wraith dob\u0159e v\u00ed, \u017ee stoj\u00ed nad z\u00e1konem.",
    "hero_wraith_playstyle": "Wraith je divok\u00e1 karta schopn\u00e1 b\u011bhem p\u00e1r okam\u017eik\u016f odd\u011blit nep\u0159\u00edtele od zbytku t\u00fdmu, nemilosrdn\u011b ho zlikvidovat a teleportovat se pry\u010d, ne\u017e si toho kdokoli v\u0161imne.",
    "hero_wraith_role": "Popravuje osamocen\u00e9 nep\u0159\u00e1tele",
    "hero_wraith_search": "#|f|#Wraith",
    "hero_wraith_search:n": "#|f|#Wraith",
    "hero_wrecker": "#|ma|#Wrecker",
    "hero_wrecker:n": "#|ma|#Wrecker",
    "hero_wrecker_lore": "Kdy\u017e New York poprv\u00e9 zas\u00e1hl Maelstrom, nedo\u0161lo jenom k zah\u00e1jen\u00ed nov\u00e9ho \u00e9ry mysticismu, ale tak\u00e9 ke zm\u011bn\u011b geopolitick\u00e9 situace. A a\u0165 u\u017e d\u00edky tomu, \u017ee CIA za\u010dala zam\u011bstn\u00e1vat v\u011b\u0161tce odhaluj\u00edc\u00ed hrozby des\u00edtky let dop\u0159edu, nebo \u017ee se v zakou\u0159en\u00fdch m\u00edstnostech uskute\u010dnila \u0159ada tajn\u00fdch okultn\u00edch pakt\u016f, bylo zabr\u00e1n\u011bno nespo\u010dtu v\u00e1lek a zv\u011brstev, kter\u00e9 by jinak utv\u00e1\u0159ely historii. To v\u0161ak neznamen\u00e1, \u017ee by se nev\u00e1l\u010dilo... jenom se ty v\u00e1lky zm\u011bnily.<br><br>Do pop\u0159ed\u00ed z\u00e1jm\u016f se nap\u0159\u00edklad dostaly paranorm\u00e1ln\u00ed vojensk\u00e9 organizace, kter\u00e9 skrze bytosti existuj\u00edc\u00ed mimo \u0159\u00ed\u0161e a rozli\u010dn\u00e9 krvav\u00e9 ritu\u00e1ly p\u0159i\u0161ly na to, jak obej\u00edt z\u00e1brany vytvo\u0159en\u00e9 vl\u00e1dn\u00edmi or\u00e1kuly, a st\u00e1t se tak z\u00e1stupci zem\u00ed usiluj\u00edc\u00edch o v\u00e1lku.<br><br>Wrecker je v t\u011bchto novodob\u00fdch v\u00e1lk\u00e1ch v prvn\u00ed linii, jeliko\u017e ho zam\u011bstn\u00e1v\u00e1 Eldritch Tactical Solutions (dce\u0159in\u00e1 spole\u010dnost Fairfax Industries), a p\u0159edch\u00e1z\u00ed ho reputace elitn\u00edho voj\u00e1ka specializovan\u00e9ho na \u0161pinavou pr\u00e1ci, na kterou ostatn\u00ed paranorm\u00e1lov\u00e9 nemaj\u00ed \u017ealudek.",
    "hero_wrecker_playstyle": "Wrecker dost\u00e1v\u00e1 sv\u00e9mu jm\u00e9nu a ni\u010d\u00ed v\u0161e, co mu p\u0159ijde do cesty \u2013 p\u011b\u0161\u00e1ky recykluje na smrt\u00edc\u00ed biomasu, hrdiny drt\u00ed demoli\u010dn\u00ed koul\u00ed a vystra\u0161en\u00e9 nep\u0159\u00e1tele chyt\u00e1 do st\u00e1ze.",
    "hero_wrecker_role": "Jako zbran\u011b pou\u017e\u00edv\u00e1 v\u0161e, co najde",
    "hero_wrecker_search": "#|ma|#Wrecker",
    "hero_wrecker_search:n": "#|ma|#Wrecker",
    "hero_yakuza": "#|ma|#Boss",
    "hero_yakuza:n": "#|ma|#Boss",
    "hero_yakuza_search": "#|ma|#Boss",
    "hero_yakuza_search:n": "#|ma|#Boss",
    "hero_yamato": "#|f|#Yamato",
    "hero_yamato:n": "#|f|#Yamato",
    "hero_yamato_lore": "Kaori a jej\u00ed bratr Yamato se narodili mezi zlo\u010dineckou \u0161lechtu a u\u017e odmala v\u011bd\u011bli, \u017ee jsou p\u0159edur\u010deni v\u00e9st Sedm\u00fd m\u011bs\u00edc po smrti sv\u00e9ho otce. A cel\u00e9 roky tak skute\u010dn\u011b \u010dinili jako rovnocenn\u00ed partne\u0159i, \u010d\u00edm\u017e organizaci dovedli k rozkv\u011btu a pl\u00e1n\u016fm na expanzi do Spojen\u00fdch st\u00e1t\u016f.<br><br>M\u011blo to b\u00fdt prost\u00e9. Kaori by z\u016fstala v Japonsku a spravovala z\u00e1le\u017eitosti na dom\u00e1c\u00ed sc\u00e9n\u011b, zat\u00edmco Yamato by odcestoval do Ameriky a p\u0159ipravil p\u016fdu pro tamn\u00ed r\u016fst. Nane\u0161t\u011bst\u00ed pro sourozence se ale tyto pl\u00e1ny nesetkaly s pochopen\u00edm n\u011bkter\u00fdch m\u00e9n\u011b d\u016fv\u011b\u0159iv\u00fdch pod\u0159\u00edzen\u00fdch, kte\u0159\u00ed se nedok\u00e1zali sm\u00ed\u0159it s t\u00edm, \u017ee by v Japonsku museli poslouchat Kaori.<br><br>N\u00e1sledn\u00fd p\u0159evrat byl rychl\u00fd a n\u00e1siln\u00fd a Yamato polo\u017eil \u017eivot p\u0159i ochran\u011b sv\u00e9 sestry, \u010d\u00edm\u017e dal j\u00ed a hrstce v\u011brn\u00fdch p\u0159\u00edle\u017eitost ut\u00e9ct z Japonska do Ameriky.<br><br>Kdy\u017e pak Kaori dorazila do USA, setkala se s kontaktem, kter\u00fd tam \u010dekal na jej\u00edho bratra. Neznaje rod\u016f japonsk\u00fdch jmen ji v\u0161ak tento mu\u017e oslovil jako Yamato. Na moment zva\u017eovala, \u017ee ho oprav\u00ed, ale nakonec se rozhodla, \u017ee si jm\u00e9no sv\u00e9ho bratra ponech\u00e1 a nep\u0159\u00edmo tak spln\u00ed jeho sen.",
    "hero_yamato_playstyle": "Yamato decimuje sv\u00e9 soupe\u0159e pomoc\u00ed p\u0159esn\u00fdch \u00fatok\u016f z kr\u00e1tk\u00e9 vzd\u00e1lenosti. Proto\u017ee se v\u0161ak mus\u00ed ke sv\u00e9mu c\u00edli nejprve p\u0159ibl\u00ed\u017eit, mnohdy mus\u00ed po jeho likvidaci zvolit \u00fanik v podob\u011b st\u00ednov\u00e9ho p\u0159\u00edzraku.",
    "hero_yamato_role": "S finesou prov\u00e1d\u00ed siln\u00e9 \u00fatoky",
    "hero_yamato_search": "#|f|#Yamato",
    "hero_yamato_search:n": "#|f|#Yamato",
    "hero_zealot": "#|ma|#Zealot",
    "hero_zealot:n": "#|ma|#Zealot",
    "hero_zealot_search": "#|ma|#Zealot",
    "hero_zealot_search:n": "#|ma|#Zealot",
    "hint_throw_wrecking_ball": "Hodit kouli",
    "hold_up": "Hold up {s:param_1}",
    "hp_permanent_pickup_label": "+15 ke zdrav\u00ed",
    "hp_permanent_pickup_label_lv2": "+25 ke zdrav\u00ed",
    "hp_permanent_pickup_label_lv3": "+30 ke zdrav\u00ed",
    "hud_change_camera": "{g:citadel_binding:'Spectator.ToggleSpectatorCamera'}Zm\u011bnit kameru",
    "hud_free_cursor_mode_0": "Zp\u0159\u00edstupnit kurzor",
    "hud_free_cursor_mode_1": "Povolit ovl\u00e1d\u00e1n\u00ed kamery",
    "hud_next_player": "{g:citadel_binding:'Spectator.SpectatorNextTarget'}N\u00e1sleduj\u00edc\u00ed hr\u00e1\u010d",
    "hud_prev_player": "{g:citadel_binding:'Spectator.SpectatorPrevTarget'}P\u0159edchoz\u00ed hr\u00e1\u010d",
    "hud_spectate_change_team": "{g:citadel_binding:'Spectator.ToggleSpectatorTeam'}Zm\u011bnit t\u00fdm",
    "hud_spectate_count": "{d:spectatorCount}",
    "hud_spectate_count_tooltip": "Moment\u00e1ln\u00ed po\u010det div\u00e1k\u016f.",
    "hud_spectate_fly_down": "{g:citadel_binding:'Spectator.SpectatorFlyDown'}Slet\u011bt n\u00ed\u017e",
    "hud_spectate_fly_up": "{g:citadel_binding:'Spectator.SpectatorFlyUp'}Vylet\u011bt v\u00fd\u0161",
    "hud_spectate_minimap_view": "Zobrazen\u00ed minimapy",
    "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'} Utajen\u00fd kr\u00e1l",
    "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'} Oba t\u00fdmy",
    "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'} Arcimatka",
    "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'} C\u00edl sledov\u00e1n\u00ed",
    "hud_spectate_next_prev": "N\u00e1sl. / P\u0159edch.",
    "hud_spectating": "Sleduje\u0161 hr\u00e1\u010de",
    "in_mid": "{s:param_1} uvnit\u0159 st\u0159edu",
    "item_disabled_playtest": "P\u0159edm\u011bt je zak\u00e1z\u00e1n",
    "item_info_abilities": "Schopnosti",
    "item_info_active": "Aktivn\u00ed",
    "item_info_actives_full": "Aktivn\u00ed sloty jsou pln\u00e9",
    "item_info_add_to_queue": "P\u0159idat p\u0159edm\u011bt do seznamu",
    "item_info_buy": "Kliknut\u00edm si p\u0159edm\u011bt zakoup\u00ed\u0161",
    "item_info_cant_afford": "P\u0159edm\u011bt si nem\u016f\u017ee\u0161 dovolit",
    "item_info_component_locked": "Je pou\u017eit\u00fd jako komponent",
    "item_info_component_required": "Vy\u017eaduje <span class=\"boldedText\">{s:component_required}</span>",
    "item_info_flex_slots": "Sloty nav\u00edc",
    "item_info_imbue": "Prodchnut\u00ed",
    "item_info_new": "NOV\u00dd",
    "item_info_no_shop": "Pobl\u00ed\u017e nen\u00ed obchod",
    "item_info_purchasing_disabled": "P\u0159i boji je zak\u00e1z\u00e1no nakupovat",
    "item_info_queue": "Prav\u00fdm tla\u010d\u00edtkem my\u0161i p\u0159id\u00e1\u0161 p\u0159edm\u011bt do seznamu",
    "item_info_queued": "P\u0159edm\u011bt byl p\u0159id\u00e1n do seznamu!",
    "item_info_sell": "Prodat",
    "item_info_sold_out": "Vlastn\u00ed\u0161",
    "item_info_tier_tier1": "1. \u00far.",
    "item_info_tier_tier2": "2. \u00far.",
    "item_info_tier_tier3": "3. \u00far.",
    "item_info_tier_tier4": "4. \u00far.",
    "kill_hype_FirstBlood": "Prvn\u00ed<br>krev!",
    "kill_hype_KillStreak": "s\u00e9rie<br>zabit\u00ed!",
    "kill_hype_KillStreak_count": "{d:kill_streak}\u00d7",
    "lash_down_strike_slow_modifier": "Zpomalen\u00ed",
    "lash_grapple_buff": "Fyzick\u00e9 po\u0161kozen\u00ed",
    "menu_abandon": "OPUSTIT z\u00e1pas",
    "menu_announcements": "Ozn\u00e1men\u00ed",
    "menu_book_library": "Knihovna",
    "menu_bot_custom": "Vlastn\u00ed z\u00e1pas",
    "menu_bot_hero_labs": "L\u00edhe\u0148 hrdin\u016f",
    "menu_bot_practice": "Z\u00e1pas s boty",
    "menu_botmatchmaking": "Z\u00e1pas s boty",
    "menu_bots": "Z\u00e1pas s boty",
    "menu_bots_coop": "Online kooperace",
    "menu_bots_easy": "N\u00edzk\u00e1",
    "menu_bots_guided": "S n\u00e1pov\u011bdou",
    "menu_bots_hard": "Vysok\u00e1",
    "menu_bots_lane_training": "Tr\u00e9nink na lince",
    "menu_bots_medium": "St\u0159edn\u00ed",
    "menu_browseshop": "V\u0161echny p\u0159edm\u011bty",
    "menu_changehero": "ZM\u011aNIT hrdinu",
    "menu_clear_party_mode": "Zm\u011bnit m\u00f3d",
    "menu_clear_ready_up": "Zru\u0161it p\u0159ipravenost",
    "menu_control_zoo": "V\u00fdvoj\u00e1\u0159sk\u00e9 zkou\u0161en\u00ed",
    "menu_disconnect": "ODPOJIT SE",
    "menu_exit": "Ukon\u010dit hru",
    "menu_exit_db_page": "Zp\u011bt",
    "menu_exit_deadlock": "UKON\u010cIT HRU",
    "menu_explore_map": "Exkurze",
    "menu_getstarted": "Slovn\u00ed\u010dek pojm\u016f",
    "menu_hero_grid": "Hrdinov\u00e9",
    "menu_hero_labs_schedule_times": "{t:t:start_time} \u2013 {t:t:end_time}",
    "menu_hero_labs_schedule_title": "Dostupn\u00e9 \u010dasy:",
    "menu_hero_labs_unavailable": "Uzam\u010deno",
    "menu_hero_training": "Tr\u00e9nink s hrdinou",
    "menu_heroes": "Hrdinov\u00e9",
    "menu_learn": "Tutori\u00e1ly",
    "menu_learn_completed": "Dokon\u010den",
    "menu_learn_incomplete": "Nedokon\u010den",
    "menu_leave": "ODEJ\u00cdT ze z\u00e1pasu",
    "menu_leave_queue": "ZRU\u0160IT vyhled\u00e1v\u00e1n\u00ed",
    "menu_leave_spectate": "UKON\u010cIT sledov\u00e1n\u00ed",
    "menu_leave_testing": "UKON\u010cIT zkou\u0161en\u00ed",
    "menu_new_tag": "Novinka!",
    "menu_news": "Novinky",
    "menu_placement_matches": "Standardn\u00ed z\u00e1pas",
    "menu_play": "Z\u00e1pasy",
    "menu_play_allmodes_count": "{s:queued_users} ve vyhled\u00e1v\u00e1n\u00ed",
    "menu_play_botmatchmaking_desc": "S\u00e1m, nebo s dal\u0161\u00edmi hr\u00e1\u010di se postav po\u010d\u00edta\u010dem ovl\u00e1dan\u00fdm bot\u016fm.",
    "menu_play_bots_easy_desc": "Zahraj si soukrom\u00fd z\u00e1pas proti bot\u016fm.",
    "menu_play_browse_shop_desc": "Prohl\u00e9dni si v\u0161echny p\u0159edm\u011bty dostupn\u00e9 v obchodu!",
    "menu_play_custom_game_desc": "Vytvo\u0159 nebo se p\u0159ipoj do z\u00e1pasu a\u017e pro 12\u00a0hr\u00e1\u010d\u016f.",
    "menu_play_explore_map_desc": "Prob\u011bhni se po pr\u00e1zdn\u00e9m m\u011bst\u011b a objev jeho z\u00e1kout\u00ed.",
    "menu_play_get_started_desc": "Z\u00edskej z\u00e1kladn\u00ed informace o c\u00edlech a\u00a0ovl\u00e1d\u00e1n\u00ed hry.",
    "menu_play_get_started_time_est": "4 minut",
    "menu_play_hero_labs_desc": "Pomoz s testov\u00e1n\u00edm experiment\u00e1ln\u00edch nov\u00fdch hrdin\u016f.",
    "menu_play_hero_labs_locked_desc": "Pomoz s testov\u00e1n\u00edm experiment\u00e1ln\u00edch nov\u00fdch hrdin\u016f. Odemkne se po odehr\u00e1n\u00ed 50 z\u00e1pas\u016f.",
    "menu_play_lane_training": "Tr\u00e9nink na lince",
    "menu_play_lane_training_desc": "Nau\u010d se fungov\u00e1n\u00ed a pr\u016fb\u011bh ran\u00e9 f\u00e1ze z\u00e1pasu.",
    "menu_play_lane_training_time_est": "8 minut",
    "menu_play_learn_to_play_desc": "Nau\u010d se z\u00e1klady hry Deadlock.",
    "menu_play_low_priority_matchmaking:f": "Z d\u016fvodu \u010dast\u00e9ho opou\u0161t\u011bn\u00ed z\u00e1pas\u016f nebo nevhodn\u00e9ho chov\u00e1n\u00ed nahl\u00e1\u0161en\u00e9ho dal\u0161\u00edmi hr\u00e1\u010di byla na tebe nebo na jin\u00e9ho \u010dlena skupiny uvalena n\u00edzk\u00e1 priorita ve vyhled\u00e1v\u00e1n\u00ed z\u00e1pas\u016f, kter\u00e1 se vztahuje na celou skupinu.<br><br>B\u011b\u017enou prioritu lze z\u00edskat zp\u011bt v\u00fdhrou <span class=\"LowPriGamesText\">{i:low_pri_games_remaining}</span> {low_pri_games_remaining, plural, one{z\u00e1pasu} few{z\u00e1pas\u016f} many{z\u00e1pasu} other{z\u00e1pas\u016f}} nebo vyhozen\u00edm probl\u00e9mov\u00e9ho \u010dlena skupiny.",
    "menu_play_matchmaking": "Zahraj si standardn\u00ed z\u00e1pas proti ostatn\u00edm hr\u00e1\u010d\u016fm.",
    "menu_play_normal": "Deadlock",
    "menu_play_normal_count": "{s:mm_unranked_count} ve vyhled\u00e1v\u00e1n\u00ed",
    "menu_play_placement_matches_desc": "Zahraj si sv\u00fdch prvn\u00edch p\u00e1r z\u00e1pas\u016f.",
    "menu_play_ranked": "Hodnocen\u00fd z\u00e1pas",
    "menu_play_ranked_desc": "Zahraj si kompetitivn\u00ed z\u00e1pas proti podobn\u011b zdatn\u00fdm hr\u00e1\u010d\u016fm.",
    "menu_play_roster_button": "Hr\u00e1t",
    "menu_play_sandbox_desc": "Vyzkou\u0161ej si schopnosti, p\u0159edm\u011bty a pohyb.",
    "menu_play_sandbox_time_est": "3 minuty",
    "menu_play_unavailable_in_party": "Nedostupn\u00e9, zat\u00edmco se nach\u00e1z\u00ed\u0161 ve skupin\u011b",
    "menu_play_unavailable_in_queue": "Nedostupn\u00e9, zat\u00edmco vyhled\u00e1v\u00e1\u0161 z\u00e1pas",
    "menu_profile": "Profil",
    "menu_ranked_schedule_alldays": "Denn\u00ed rozpis:",
    "menu_ranked_schedule_timeplaceholder": "{t:t:start_time} \u2013 {t:t:end_time}",
    "menu_ranked_schedule_title": "Dostupn\u00e9 \u010dasy:",
    "menu_ranked_schedule_weekdays_monfri": "Od pond\u011bl\u00ed do p\u00e1tku:",
    "menu_ranked_schedule_weekends_satsun": "Od soboty do ned\u011ble:",
    "menu_ranked_select_schedule": "Vybrat rozpis",
    "menu_ranked_set_schedule": "Nastavit rozpis",
    "menu_ranked_title": "Hodnocen\u00fd:",
    "menu_ranked_unavailable": "Uzam\u010deno",
    "menu_ranked_unavailable_desc": "Pro odem\u010den\u00ed hodnocen\u00fdch z\u00e1pas\u016f mus\u00ed\u0161 odehr\u00e1t 50 standardn\u00edch z\u00e1pas\u016f",
    "menu_ranked_view_schedules": "Zobrazit v\u0161echny rozpisy",
    "menu_ranked_week_dates": "{t:s:start_day} \u2013 {t:s:end_day}",
    "menu_ready_up": "P\u0159ipravit se",
    "menu_rejoin": "P\u0158IPOJIT SE ZP\u011aT",
    "menu_resources": "Zdroje",
    "menu_resume": "POKRA\u010cOVAT",
    "menu_roster_detail2": "UPRAVIT soupisku",
    "menu_roster_edit": "Upravit",
    "menu_sandbox": "Zkou\u0161en\u00ed hrdiny",
    "menu_seasonal_2025": "V\u00e1no\u010dn\u00ed v\u00fdzva",
    "menu_settings": "NASTAVEN\u00cd",
    "menu_shoparea": "ATRIUM",
    "menu_shoparea_sub": "T\u011blocvi\u010dna",
    "menu_social": "Skupina",
    "menu_submit_feedback": "Odeslat zp\u011btnou vazbu",
    "menu_tphideout": "Teleport do\u00a0\u00fakrytu",
    "menu_tpsandbox": "Teleport ke\u00a0zkou\u0161en\u00ed",
    "menu_training": "Tr\u00e9nink",
    "menu_watch": "Sledov\u00e1n\u00ed",
    "menu_watch_live_games": "{d:live_matches} v z\u00e1pase",
    "mirage_fire_beetles": "Ohniv\u00ed skarabov\u00e9",
    "mirage_fire_beetles_desc": "Mirage za\u010dne odhazovat ohniv\u00e9 skaraby, p\u0159i\u010dem\u017e ka\u017ed\u00e9ho z nich m\u016f\u017ee <span class=\"highlight\">odhodit odd\u011blen\u011b</span> a na jin\u00e9 m\u00edsto. Kdy\u017e skarab zas\u00e1hne nep\u0159\u00edtele, p\u0159isaje se na n\u011bj, aplikuje <span class=\"highlight\">redukci balistick\u00e9 odolnosti</span> a za\u010dne mu pr\u016fb\u011b\u017en\u011b kr\u00e1st <span class=\"highlight\">\u010d\u00e1st z maxim\u00e1ln\u00edho zdrav\u00ed</span>. V\u00edce skarab\u016f na jednom nep\u0159\u00edteli se rovn\u00e1 prodlou\u017een\u00ed kraden\u00ed zdrav\u00ed. Kr\u00e1de\u017e zdrav\u00ed od hrdin\u016f je 3\u00d7 \u00fa\u010dinn\u011bj\u0161\u00ed ne\u017e od nehrdin\u016f.",
    "mirage_fire_beetles_quip": "Umo\u017e\u0148uje ti odhazovat skaraby, kte\u0159\u00ed kradou zdrav\u00ed nep\u0159\u00e1tel.",
    "mirage_sand_phantom": "D\u017ein\u016fv dotek",
    "mirage_sand_phantom_desc": "Aktivn\u00ed komponent: Mirage <span class=\"highlight\">spot\u0159ebuje n\u00e1sobi\u010d</span> a okam\u017eit\u011b ud\u011bl\u00ed v\u00fdsledn\u00e9 po\u0161kozen\u00ed.",
    "mirage_sand_phantom_passive_desc": "Pasivn\u00ed komponent: Mirageovy st\u0159ely <span class=\"highlight\">aplikuj\u00ed na c\u00edle n\u00e1sobi\u010d</span>, kter\u00fd m\u016f\u017ee b\u00fdt d\u00e1l navy\u0161ov\u00e1n. Jakmile n\u00e1sobi\u010d na c\u00edli vypr\u0161\u00ed, nebo je dosa\u017eeno jeho maxima, n\u00e1sobi\u010d je spot\u0159ebov\u00e1n, c\u00edl je nakr\u00e1tko <span class=\"highlight\">odhalen na minimap\u011b</span> a utr\u017e\u00ed <span class=\"highlight\">spiritu\u00e1ln\u00ed po\u0161kozen\u00ed</span>, jeho\u017e v\u00fdsledn\u00e1 hodnota je z\u00edsk\u00e1na jako z\u00e1kladn\u00ed hodnota kr\u00e1t n\u00e1sobi\u010d.",
    "mirage_sand_phantom_quip": "Umo\u017e\u0148uje ti na nep\u0159\u00e1tele aplikovat n\u00e1sobi\u010d navy\u0161uj\u00edc\u00ed v\u00fdsledn\u00e9 po\u0161kozen\u00ed.",
    "mirage_sand_phantom_t1_desc": "Ka\u017ed\u00e1 aplikace 2\u00d7 nebo vy\u0161\u0161\u00edho n\u00e1sobi\u010de vy\u00fast\u00ed tak\u00e9 v aplikaci 60% zpomalen\u00ed na 0.5\u00a0s",
    "mirage_sand_phantom_t2_desc": "+2.5\u00a0s k trv\u00e1n\u00ed n\u00e1sobi\u010de a +8.1\u00a0bod\u016f k z\u00e1kladn\u00edmu po\u0161kozen\u00ed",
    "mirage_sand_phantom_t3_desc": "-0.75\u00a0s z prodlevy mezi aplikacemi n\u00e1sobi\u010de a +4\u00a0k maximu n\u00e1sobi\u010de",
    "mirage_teleport": "Cestovn\u00ed teleport",
    "mirage_teleport_desc": "Vyvol\u00e1van\u00e1 schopnost. Mirage na minimap\u011b zam\u011b\u0159\u00ed libovolnou spojeneckou strukturu, spojeneck\u00e9ho hrdinu nebo viditeln\u00e9ho nep\u0159\u00e1telsk\u00e9ho hrdinu a n\u00e1sledn\u011b <span class=\"highlight\">se teleportuje</span> na pozici, kde se tento c\u00edl nach\u00e1zel p\u0159i zah\u00e1jen\u00ed vyvol\u00e1v\u00e1n\u00ed. Mirage po teleportaci z\u00edsk\u00e1 <span class=\"highlight\">bonus k rychlosti pohybu</span> a tak\u00e9 <span class=\"highlight\">bonus k rychlosti st\u0159elby, kter\u00fd trv\u00e1 do p\u0159\u00ed\u0161t\u00edho p\u0159ebit\u00ed</span>.",
    "mirage_teleport_movespeed": "Bonus k rychlosti pohybu od\u00a0Cestovn\u00edho teleportu",
    "mirage_teleport_quip": "Umo\u017e\u0148uje ti teleportovat se ke spojeneck\u00e9mu nebo nep\u0159\u00e1telsk\u00e9mu hrdinovi.",
    "mirage_teleport_t1_desc": "+2 m/s k rychlosti pohybu a -35 s z doby obnoven\u00ed",
    "mirage_teleport_t2_desc": "Bonusy jsou poskytov\u00e1ny tak\u00e9 zam\u011b\u0159en\u00e9mu spojenci",
    "mirage_teleport_t3_desc": "Po teleportaci z\u00edsk\u00e1 Mirage na <span class=\"highlight\">3\u00a0s</span> <span class=\"highlight\">imunitu</span> v\u016f\u010di omr\u00e1\u010den\u00ed, uml\u010den\u00ed, usp\u00e1n\u00ed, zako\u0159en\u011bn\u00ed a odzbrojen\u00ed.",
    "mirage_tornado": "P\u00edse\u010dn\u00e9 torn\u00e1do",
    "mirage_tornado_desc": "Mirage se prom\u011bn\u00ed v torn\u00e1do, kter\u00e9 se za\u010dne pohybovat sm\u011brem vp\u0159ed. Nep\u0159\u00e1tel\u00e9 stoj\u00edc\u00ed torn\u00e1du v cest\u011b <span class=\"highlight\">utr\u017e\u00ed po\u0161kozen\u00ed</span> a <span class=\"highlight\">jsou vyzvednuti do vzduchu</span>. Jakmile se Mirage vr\u00e1t\u00ed zp\u011bt do sv\u00e9 p\u016fvodn\u00ed podoby, z\u00edsk\u00e1 <span class=\"highlight\">bonus k balistick\u00e9mu \u00fahybu</span>.",
    "mirage_tornado_quip": "Umo\u017e\u0148uje ti prom\u011bnit se v torn\u00e1do, kter\u00e9 vyzved\u00e1v\u00e1 nep\u0159\u00e1tele do vzduchu.",
    "misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}",
    "modifier_abrams_immunity": "Immunity",
    "modifier_acolytes_glove_triggered": "Spiritu\u00e1ln\u00ed rukavice",
    "modifier_afterburn_dot": "Ho\u0159en\u00ed od Spaluj\u00edc\u00edch st\u0159el",
    "modifier_airlift_ally": "V\u00fdsadek",
    "modifier_arcane_surge_ability": "Arkanistick\u00fd v\u00fdpad",
    "modifier_arcane_surge_triggered": "Arkanistick\u00fd v\u00fdpad",
    "modifier_armor_reactive_armor": "Runa op\u011btov\u00e1n\u00ed",
    "modifier_armor_return_fire": "Runa op\u011btov\u00e1n\u00ed",
    "modifier_astro_lasso_tether": "Sv\u00e1z\u00e1n\u00ed lasem",
    "modifier_astro_rifle_slow": "Zpomalen\u00ed pohybu",
    "modifier_bebop_laser_beam": "Hyper paprsek",
    "modifier_blood_exchange": "Blood Exchange",
    "modifier_bolo_immobilized": "Znehybn\u011bn\u00ed",
    "modifier_bolo_leech": "Leeching...",
    "modifier_cadence_anthem_aoe": "Singing Anthem",
    "modifier_cadence_anthem_buff": "Cadence Anthem",
    "modifier_cadence_crescendo_in_aoe": "Encased in Glass",
    "modifier_cadence_crescendo_post_aoe": "Shattered",
    "modifier_cadence_grandfinale_buff": "Grand Finale",
    "modifier_cadence_silence_contraptions": "Silence Contraptions",
    "modifier_cadence_silence_contraptions_debuff": "Silence Contraptions",
    "modifier_cadence_sleep_aoe": "Singing a Lullaby",
    "modifier_cadence_sleeping": "Sleeping",
    "modifier_camouflage_invis": "Camouflaged",
    "modifier_charge_drag_enemy": "Zu\u0159iv\u00fd b\u011bh",
    "modifier_charged_bomb": "Charged Bomb",
    "modifier_charged_tackle_active": "Tackling",
    "modifier_charged_tackle_prepare": "Building Power",
    "modifier_cheat_death_immunity": "Cinknut\u00e9 karty",
    "modifier_chrono_pulse_grenade_tech_resist_debuff": "Redukce spiritu\u00e1ln\u00ed odolnosti od Pulzn\u00edho gran\u00e1tu",
    "modifier_chrono_sphere_friendly": "Time Accelerated",
    "modifier_chrono_swap_bubble_move": "Paradoxn\u00ed prohozen\u00ed",
    "modifier_citadel_accuracy_tracker": "P\u0159esnost",
    "modifier_citadel_afterburn_buildup": "Zapalov\u00e1n\u00ed",
    "modifier_citadel_archer_air_raid": "Power Jump",
    "modifier_citadel_archer_guided_arrow": "Spiritu\u00e1ln\u00ed sova",
    "modifier_citadel_assassinate_target": "Assassination Target - Find Cover!",
    "modifier_citadel_ballista_ammo_pack_pickup_timer": "Picking up ammo pack...",
    "modifier_citadel_banished": "Vyho\u0161t\u011bn\u00ed",
    "modifier_citadel_barrier": "Bari\u00e9ra",
    "modifier_citadel_bolo": "Immobilizing...",
    "modifier_citadel_bubble": "\u00c9terick\u00fd pl\u00e1\u0161\u0165",
    "modifier_citadel_bull_charging": "Charging",
    "modifier_citadel_bull_leap": "Boosting",
    "modifier_citadel_capture_point_meteor/contributor": "Zab\u00edr\u00e1n\u00ed bodu",
    "modifier_citadel_capture_zipline_timer": "Capturing Hyperline",
    "modifier_citadel_charging": "Charging",
    "modifier_citadel_chrono_pulse_grenade_debuff": "Pulzn\u00ed gran\u00e1t",
    "modifier_citadel_chrono_sphere": "Time Stop",
    "modifier_citadel_chrono_swap_buff": "Spiritu\u00e1ln\u00ed imunita",
    "modifier_citadel_chrono_swap_debuff": "Zpomalen\u00ed",
    "modifier_citadel_chrono_time_wall_effect": "Ze\u010f \u010dasu",
    "modifier_citadel_containment_victim": "Containment",
    "modifier_citadel_crystal_shield": "Absorbing Damage",
    "modifier_citadel_cursed": "Kletba",
    "modifier_citadel_damage_reduction": "Armor Boost",
    "modifier_citadel_damageboost": "Damage Boost",
    "modifier_citadel_dazed": "Om\u00e1men\u00ed",
    "modifier_citadel_death_tax": "Death Tax",
    "modifier_citadel_death_tax_tech_amp": "Death Tax Power",
    "modifier_citadel_delayed_catapult_launch": "Po\u0161kozen\u00ed \u2013 odrazov\u00e1 plo\u0161ina se nab\u00edj\u00ed",
    "modifier_citadel_delayed_stun": "Odd\u00e1len\u00e9 omr\u00e1\u010den\u00ed",
    "modifier_citadel_disarm_proc": "Odzbrojen\u00ed",
    "modifier_citadel_disarm_proc_buildup": "Disarming...",
    "modifier_citadel_disarmed": "Odzbrojen\u00ed",
    "modifier_citadel_disarmed_icebeam": "Zamrznut\u00ed zbran\u00ed",
    "modifier_citadel_disruptive_charge": "Pack Hunter",
    "modifier_citadel_dodging": "Dodging",
    "modifier_citadel_dps_tracker": "Po\u0161kozen\u00ed/s",
    "modifier_citadel_drone_spotted_enemy": "Visible to Enemy",
    "modifier_citadel_drone_spotted_enemy_desc": "The enemy can see your position",
    "modifier_citadel_duo_energy_link": "Energy Link",
    "modifier_citadel_duo_energy_link_duration": "Energy Link",
    "modifier_citadel_duo_fusion_scalpel_target": "Fusion Scalpel",
    "modifier_citadel_enemy_uppercutted": "Uppercutted!",
    "modifier_citadel_grapplehook_wall_hanging": "Grapple Hook Wall Hanging",
    "modifier_citadel_hijack_weapon_jammer_proc": "Weapon Jammed",
    "modifier_citadel_hijack_weapon_jammer_proc_desc": "Weapon has been Jammed",
    "modifier_citadel_holding_golden_idol": "Odnes urnu k olt\u00e1\u0159i",
    "modifier_citadel_holding_golden_idol_revealed": "Nesen\u00ed urny",
    "modifier_citadel_holding_golden_idol_visible": "Viditeln\u00fd pro nep\u0159\u00e1tele",
    "modifier_citadel_hornet_chain_connection": "P\u0159iv\u00e1z\u00e1n\u00ed k zemi",
    "modifier_citadel_hornet_crit_stacking_damage_buff": "Headhunter",
    "modifier_citadel_hornet_crit_vulnerability": "Crit Vulnerable",
    "modifier_citadel_hornetleap": "Vindicta Leap",
    "modifier_citadel_hornetmark": "Vindicta's Mark",
    "modifier_citadel_idol_pickup_disabled": "T\u00fdmov\u00e1 prodleva na urnu du\u0161\u00ed",
    "modifier_citadel_immobilize_trap_immobilize": "Proklet\u00e1 past",
    "modifier_citadel_immobilize_trap_immobilize_debuff": "Debuff od Proklet\u00e9 pasti",
    "modifier_citadel_in_fountain": "Domovsk\u00e1 z\u00e1kladna",
    "modifier_citadel_in_shop": "In Shop",
    "modifier_citadel_incendiaryprojectile_burn": "Burning from Incendiary",
    "modifier_citadel_kelvin_frozen": "Zamrznut\u00ed",
    "modifier_citadel_knockdown": "Omr\u00e1\u010den\u00ed",
    "modifier_citadel_knockdown_stumble": "Stumble",
    "modifier_citadel_lineslow": "Zpomalen\u00ed",
    "modifier_citadel_mechaguy_echo": "Echo",
    "modifier_citadel_mechaguy_echo_slow": "Zpomalen\u00ed",
    "modifier_citadel_mechaguy_retaliate": "Retaliate",
    "modifier_citadel_metal_skin": "Ocelov\u00e1 k\u016f\u017ee",
    "modifier_citadel_muted": "Muted",
    "modifier_citadel_pestilence_infection_buildup": "Infecting",
    "modifier_citadel_phalanx_reflect": "Reflect",
    "modifier_citadel_pre_match_wait": "\u010cek\u00e1n\u00ed na zah\u00e1jen\u00ed z\u00e1pasu",
    "modifier_citadel_psychiclift": "Jsi zvednut\u00fd<br>do vzduchu!",
    "modifier_citadel_psychiclift_self": "Lifting - Silenced + Disarmed",
    "modifier_citadel_rapid_fire": "Bullet Storm",
    "modifier_citadel_reflect_shield": "Reflect Shield",
    "modifier_citadel_respawn_credit": "Okam\u017eit\u00e9 o\u017eivnut\u00ed",
    "modifier_citadel_returning_golden_idol": "Ukl\u00e1d\u00e1n\u00ed urny",
    "modifier_citadel_revealed_on_map": "Odhalen\u00ed",
    "modifier_citadel_root": "Znehybn\u011bn\u00ed",
    "modifier_citadel_rootgrenade": "Znehybn\u011bn\u00ed",
    "modifier_citadel_shiv_dagger": "Rezav\u00fd n\u016f\u017e",
    "modifier_citadel_shiv_dash": "Ostr\u00fd v\u00fdpad",
    "modifier_citadel_shiv_dash_impact_slow": "Ostr\u00fd v\u00fdpad",
    "modifier_citadel_silence_proc_tech_damage_reduction": "Redukce spiritu\u00e1ln\u00edho po\u0161kozen\u00ed",
    "modifier_citadel_silenced": "Uml\u010den\u00ed",
    "modifier_citadel_sleep_dagger_asleep": "Sp\u00e1nek",
    "modifier_citadel_sleep_dagger_postsleep": "Redukce po\u0161kozen\u00ed",
    "modifier_citadel_slowtarget": "Zpomalen\u00ed",
    "modifier_citadel_smoke_bomb_in_smoke": "In Smoke",
    "modifier_citadel_smoke_bomb_invis": "Neviditelnost",
    "modifier_citadel_speed_boost": "Speed Boost",
    "modifier_citadel_sprint_end": "Vytahov\u00e1n\u00ed zbran\u011b...",
    "modifier_citadel_sprint_start": "Schov\u00e1v\u00e1n\u00ed zbran\u011b...",
    "modifier_citadel_sticky_bomb_attached": "P\u0159ilnav\u00e1 bomba",
    "modifier_citadel_stunned": "Omr\u00e1\u010den\u00ed",
    "modifier_citadel_surveillance_drone_alive": "Combat Drone Active",
    "modifier_citadel_tech_shield": "Spiritu\u00e1ln\u00ed \u0161t\u00edt",
    "modifier_citadel_tempest_weathermaker_lightning_incoming_remain_covered": "Remain Covered",
    "modifier_citadel_tempest_weathermaker_lightning_incoming_seek_shelter": "Seek Shelter",
    "modifier_citadel_tethered": "Spojen\u00ed",
    "modifier_citadel_throw_sand_debuff": "Nekal\u00e1 praktika",
    "modifier_citadel_time_bomb_fuse": "Time Bomb Fuse",
    "modifier_citadel_unstick": "Vysvobozen\u00ed",
    "modifier_citadel_wing_blast_push": "Being Vindicta Pushed",
    "modifier_cloaking_device_active_ambush": "P\u0159epaden\u00ed s Maskovac\u00edm za\u0159\u00edzen\u00edm",
    "modifier_cloaking_device_active_stealth": "Neviditelnost od Maskovac\u00edho za\u0159\u00edzen\u00ed",
    "modifier_colossus_active": "Kolos\u00e1ln\u00ed du\u0161e",
    "modifier_consumed_armor_buff": "Spirit and Bullet Armor",
    "modifier_damageovertime": "Krv\u00e1cen\u00ed",
    "modifier_decoy_self_buff": "Decoy Active",
    "modifier_dps_aura_active": "Hrdinsk\u00e1 aura",
    "modifier_dps_aura_player": "Hrdinsk\u00e1 rychlost st\u0159elby",
    "modifier_drifter_darkness_target": "V\u011b\u010dn\u00e1 noc",
    "modifier_drifter_hunger_stealth": "Neviditelnost",
    "modifier_drone_activation_medic": "Medic Drone - deploying",
    "modifier_drone_activation_rockets": "Rocket Drone - deploying",
    "modifier_drone_activation_speed": "Speed Drone - deploying",
    "modifier_drone_heal": "Medic Drone",
    "modifier_drone_heal_watcher": "Medic Drone",
    "modifier_drone_rockets": "Rocket Drone",
    "modifier_drone_speed": "Speed Drone",
    "modifier_drone_uber": "UBER INVULNERABILITY",
    "modifier_drone_uber_charging": "Uber Charging",
    "modifier_duo_drone_health": "Drone",
    "modifier_dust_storm_debuff": "Slow Firerate & Movement",
    "modifier_early_gold_pickup_aura/aura_target/timer": "Zab\u00edr\u00e1n\u00ed t\u00fdmov\u00fdch du\u0161\u00ed",
    "modifier_fencer_riposte": "Odveta",
    "modifier_fencer_ultimate_target": "Itani Lo Sahn",
    "modifier_fervor_aura_active": "Pud sebez\u00e1chovy",
    "modifier_flamedash": "Flame Dashing",
    "modifier_flamedash_debuff": "Zap\u00e1len\u00e1 l\u00fdtka",
    "modifier_fleetfoot_boots": "St\u0159eleck\u00e9 boty",
    "modifier_forge_mini_turret_debuff": "Zpomalen\u00ed od P\u0159enosn\u00e9 st\u0159\u00edlny",
    "modifier_galvanic_storm": "Galvanic Storm",
    "modifier_gigantic_sword": "You have a Gigantic Sword",
    "modifier_glitch_debuff": "Kletba",
    "modifier_healaura": "Healing",
    "modifier_health_nova": "Medicin\u00e1ln\u00ed ritu\u00e1l",
    "modifier_health_swap_buff": "Z\u00e1m\u011bna du\u0161\u00ed",
    "modifier_hint_can_cancel": "Stiskni {g:citadel_binding:'Mantle'} pro zru\u0161en\u00ed.",
    "modifier_hint_vertical_movement": "Stiskni {g:citadel_binding:'Mantle'} pro zru\u0161en\u00ed a {g:citadel_binding:'Roll'}/{g:citadel_binding:'Crouch'} pro pohyb nahoru/dol\u016f.",
    "modifier_hollow_point_stack": "Obrann\u00e9 n\u00e1boje",
    "modifier_icebeam_stacking_slow": "Arktick\u00fd paprsek",
    "modifier_idol_pickup_aura/aura_target/timer": "Sb\u00edr\u00e1n\u00ed urny du\u0161\u00ed",
    "modifier_infuse_weapon_active": "Weapon Infused",
    "modifier_infuse_weapon_proc_buildup": "Weakening",
    "modifier_infuser": "Pakt s up\u00edrem",
    "modifier_inhibitor_debuff": "Omezuj\u00edc\u00ed n\u00e1boje",
    "modifier_intimidate_debuff": "Despekt",
    "modifier_invis": "Stealthed",
    "modifier_invis_fading": "Fading",
    "modifier_invis_start_delay": "Entering Stealth",
    "modifier_item_burning_bullets_damageovertime": "Krv\u00e1cen\u00ed",
    "modifier_item_disarmed": "Odzbrojen\u00ed",
    "modifier_kinetic_sash_triggered": "Pistolnick\u00fd v\u00fdpad",
    "modifier_knocked_off_zipline_slow": "Byl jsi shozen z dr\u00e1hy",
    "modifier_lash_charge_grenade": "High Explosive",
    "modifier_lash_shoryuken": "Shoryuken",
    "modifier_lasso_enemy": "Being dragged",
    "modifier_lasso_self": "Dragging someone",
    "modifier_learning_hero_ability": "U\u010den\u00ed",
    "modifier_life_drain_silence": "Uml\u010den\u00ed",
    "modifier_limit_ability_cooldown": "Quick Cooldowns",
    "modifier_luggage_cart_drag": "Voz\u00edk se zavazadly",
    "modifier_magewalk_empoweredattacks": "\u0160\u0165astn\u00e1 karta",
    "modifier_magiccarpet": "Kouzeln\u00fd koberec",
    "modifier_mechaguy_defense_field_aura_thinker": "Reactive Armor",
    "modifier_mirage_fire_beetles_launch_window": "Odhazov\u00e1n\u00ed skarab\u016f",
    "modifier_mirage_fire_scarabs_health_gain": "Ohniv\u00ed skarabov\u00e9",
    "modifier_mirage_fire_scarabs_health_loss": "Ohniv\u00ed skarabov\u00e9",
    "modifier_mirage_sand_phantom": "Dervi\u0161sk\u00fd tanec",
    "modifier_mirage_sand_phantom_passive_victim": "N\u00e1sobi\u010d D\u017einova doteku",
    "modifier_mirage_sand_phantom_slow_aura_effect": "Dervi\u0161sk\u00fd tanec",
    "modifier_mirage_sand_phantom_whirlwind_reflect": "Dervi\u0161sk\u00fd tanec",
    "modifier_mirage_tornado_hold_in_place": "P\u00edse\u010dn\u00e9 torn\u00e1do",
    "modifier_mirage_tornado_lift": "P\u00edse\u010dn\u00e9 torn\u00e1do",
    "modifier_mirage_tornado_slow": "Zpomalen\u00ed od P\u00edse\u010dn\u00e9ho torn\u00e1da",
    "modifier_mirv_grenades": "Mad Bomber",
    "modifier_mobile_resupply": "L\u00e9\u010div\u00e1 n\u00e1dobka",
    "modifier_nano_shadow_debuff": "Redukce balistick\u00e9 odolnosti",
    "modifier_nano_shadow_step": "Kr\u00e1lovna st\u00edn\u016f",
    "modifier_neutral_gold_pickup_aura/aura_target/timer": "Sb\u00edr\u00e1n\u00ed nezaji\u0161t\u011bn\u00fdch du\u0161\u00ed",
    "modifier_nikuman_buff": "+Fire Rate",
    "modifier_nikuman_self_buff": "+Move Speed",
    "modifier_nikuman_techshield": "Spiritu\u00e1ln\u00ed \u0161t\u00edt",
    "modifier_obscured_by_steam": "Obscured",
    "modifier_operative_revelation_caster": "Zjeven\u00ed",
    "modifier_operative_revelation_debuff": "Kletba Zjeven\u00ed",
    "modifier_operative_umbrella_maneuver_air_hang": "Tauovsk\u00e1 technika",
    "modifier_operative_umbrella_maneuver_watcher": "Tauovsk\u00e1 technika",
    "modifier_overcharge_rapidfire": "Energy Surge",
    "modifier_passive_heavy_rage_stacks": "Rage Stacks",
    "modifier_phantom_strike_bulletshield": "Balistick\u00fd \u0161t\u00edt",
    "modifier_pool_of_light_buff": "Pool of Light",
    "modifier_pool_of_light_debuff": "Decreased Courage",
    "modifier_power_shard_bonus": "Echo Boost",
    "modifier_power_surge": "\u0158et\u011bzen\u00fd blesk",
    "modifier_power_surge_debuff": "Redukce spiritu\u00e1ln\u00ed odolnosti",
    "modifier_prevent_healing": "Healing Disabled",
    "modifier_pullaura": "Pulled",
    "modifier_pulsegrenade_magic_resist_debuff": "Pulzn\u00ed gran\u00e1t",
    "modifier_reinforcing_casings": "Eskaluj\u00edc\u00ed odolnost",
    "modifier_rejuv_pickup_aura/aura_target/timer": "Sb\u00edr\u00e1n\u00ed t\u00fdmov\u00e9ho kamene \u017eivota",
    "modifier_restorative_goo": "Kostka",
    "modifier_restorative_locket_stacks": "L\u00e9\u010div\u00fd medailon",
    "modifier_sentry_deploy": "Initializing...",
    "modifier_shifting_veil_buff": "\u00c9terick\u00fd pl\u00e1\u0161\u0165",
    "modifier_shiv_bleed": "Krv\u00e1cen\u00ed",
    "modifier_shiv_bleed_dash": "Ostr\u00fd v\u00fdpad",
    "modifier_shiv_bleed_thrown_shiv": "Rezav\u00e9 no\u017ee",
    "modifier_shiv_dash_heal_reduction": "Debuff l\u00e9\u010den\u00ed od Ostr\u00e9ho v\u00fdpadu",
    "modifier_shiv_thrown_shiv_slow_debuff": "Rezav\u00fd n\u016f\u017e",
    "modifier_shoulder_charge_buff": "Bonus k po\u0161kozen\u00ed",
    "modifier_shrink_ray": "Zmen\u0161ovac\u00ed paprsek",
    "modifier_silencer_proc_active": "TLUMI\u010c",
    "modifier_siphon_bullets_health_gain": "Transf\u00fazn\u00ed n\u00e1boje",
    "modifier_siphon_bullets_health_loss": "Transf\u00fazn\u00ed n\u00e1boje",
    "modifier_slork_ambush": "Ambush Damage",
    "modifier_slork_chomp_grapple": "Chomping an Enemy",
    "modifier_slork_chomp_hobbled": "Getting Chomped",
    "modifier_slork_gun_poison": "Slork Poison Sprayer",
    "modifier_slork_invis": "Invisible",
    "modifier_slork_lastbreath": "Last Breath",
    "modifier_slork_lastbreath_damage_amp": "Baited",
    "modifier_slork_riptide": "Burned by Riptide",
    "modifier_slork_scald": "Slork Scalding Spray",
    "modifier_slork_visible": "Can't hide",
    "modifier_slow_base": "Zpomalen\u00ed",
    "modifier_slow_immunity": "Esence nezastavitelnosti",
    "modifier_slowaura": "Zpomalen\u00ed",
    "modifier_snakedash": "Had\u00ed mu\u017e",
    "modifier_spin": "To\u010den\u00ed",
    "modifier_stimpak_regen": "Ozdravn\u00fd ob\u0159ad",
    "modifier_stomp_debuff": "Debuff od Kinetick\u00e9 vlny",
    "modifier_succor_move": "Z\u00e1chrann\u00fd paprsek",
    "modifier_summon_magiccarpet": "Vyvol\u00e1v\u00e1n\u00ed kouzeln\u00e9ho koberce",
    "modifier_summon_spirits": "Energy Spirits",
    "modifier_surging_power": "Vampirick\u00fd ritu\u00e1l",
    "modifier_synth_affliction_debuff": "Utrpen\u00ed",
    "modifier_synth_barrage_amp": "Nav\u00fd\u0161en\u00ed po\u0161kozen\u00ed od Kanon\u00e1dy",
    "modifier_synth_barrage_debuff": "Zpomalen\u00ed od Kanon\u00e1dy",
    "modifier_synth_grasp_caster": "Grasp",
    "modifier_synth_grasp_victim": "Grasp",
    "modifier_synth_plasma_flux_auto_projectile": "Mysl\u00edc\u00ed pl\u00e1\u0161\u0165",
    "modifier_synth_plasma_flux_dps": "Mysl\u00edc\u00ed pl\u00e1\u0161\u0165",
    "modifier_synth_plasma_flux_weapon_damage": "Bonus k fyzick\u00e9mu po\u0161kozen\u00ed",
    "modifier_target_practice": "Target Practice",
    "modifier_target_practice_debuff": "Armor Break",
    "modifier_target_practice_slow": "Slow",
    "modifier_tech_defense_shredders_debuff": "Spiritu\u00e1ln\u00ed n\u00e1boje",
    "modifier_tech_overflow": "N\u00e1sobi\u010d spiritualismu",
    "modifier_tech_overflow_building": "Nar\u016fst\u00e1n\u00ed spiritualismu...",
    "modifier_tempest_ionized_bullets_buildup": "Ionizing",
    "modifier_tempest_ionized_bullets_charged": "Charged!",
    "modifier_tengu_lightningcrash_regeneration": "Regenerace od Ladn\u00e9ho p\u00e1du",
    "modifier_tier2boss_rocket_damage_aura_debuff": "Salva raket",
    "modifier_time_bank_save_time": "Slow time",
    "modifier_time_bank_speed_time": "Accelerating time",
    "modifier_timewall_damageamp": "Damage Vulnerability",
    "modifier_tokamak_ally_in_smoke": "Hidden In Smoke",
    "modifier_tokamak_enemy_in_smoke": "Peeking In Smoke",
    "modifier_tokamak_radiance": "Blinding Light",
    "modifier_unstable_concoction": "Nest\u00e1l\u00e1 tinktura",
    "modifier_unstoppable": "Esence nezastavitelnosti",
    "modifier_upgrade_magic_storm": "N\u00e1val s\u00edly",
    "modifier_upgrade_siphon_buff": "Siphon",
    "modifier_upgrade_siphon_debuff": "Ukraden\u00e9 zdrav\u00ed",
    "modifier_uppercut_buff": "Pos\u00edlen\u00ed zbran\u011b",
    "modifier_uppercut_movespeed": "Uppercut Move Speed",
    "modifier_vanguard_buff": "Buff p\u0159edvoje",
    "modifier_veil_walker_stealth": "Neviditelnost od Kosmick\u00e9ho rub\u00e1\u0161e",
    "modifier_veil_walker_triggered": "Rychlost st\u0159elby od Kosmick\u00e9ho rub\u00e1\u0161e",
    "modifier_void_sphere": "Kvantov\u00fd p\u0159esun",
    "modifier_voidsphere_buff": "Void Sphere +Fire Rate",
    "modifier_walker_resist_aura": "Aura odolnosti chodce",
    "modifier_warden_crowd_control_debuff": "Alchymistick\u00e1 ba\u0148ka",
    "modifier_warden_high_alert": "S\u00edla v\u016fle",
    "modifier_warden_high_alert_hint": "",
    "modifier_warden_lockdown_debuff": "Poutaj\u00edc\u00ed kletba",
    "modifier_warden_lockdown_debuff_hint": "Vzdal se a zru\u0161 kletbu",
    "modifier_warden_lockdown_root": "Poutaj\u00edc\u00ed kletba",
    "modifier_warden_riot_protocol": "Posledn\u00ed vzdor",
    "modifier_warden_riot_protocol_enemy_debuff": "Zpomalen\u00ed",
    "modifier_warp_stone_caster": "Teleporta\u010dn\u00ed k\u00e1men",
    "modifier_weapon_drain_pulse": "Weapon Drain Pulse",
    "modifier_weapon_drain_pulse_debuff": "Zealot Courage Drain",
    "modifier_withering_whip_debuff": "Redukce rychlosti st\u0159elby",
    "modifier_wraith_project_mind_shield": "Bari\u00e9ra",
    "modifier_wrecker_salvage_buff": "Zv\u00fd\u0161en\u00ed rychlosti st\u0159elby",
    "modifier_wrecking_ball_auto_throw": "Demoli\u010dn\u00ed koule",
    "modifier_zealot_energy_warp": "Energy Warp",
    "modifier_zealot_spirit_echo_debuff": "Spirit Echo",
    "modifier_zealot_tether": "Tether",
    "modifier_zealot_tether_self": "Tether",
    "mortar_sentry_grenade": "Mortar Sentry Grenade",
    "move_speed_pickup/small_move_speed": "Zv\u00fd\u0161en\u00e1 rychlost pohybu",
    "move_speed_pickup_label": "Rychlej\u0161\u00ed pohyb",
    "movement_powerup_pickup": "Pohyb",
    "movement_slow": "Redukce rychlosti pohybu",
    "not_ready": "Schopnost {s:param_1} se obnov\u00ed za {s:param_2}\u00a0s",
    "notification_crushing_fists_stun": "Omr\u00e1\u010den\u00ed od Drtiv\u00fdch rukavic",
    "on_bridge": "{s:param_1} je na most\u011b",
    "on_roof": "{s:param_1} je na st\u0159e\u0161e",
    "on_top_of_mid": "{s:param_1} je navrchu st\u0159edu",
    "operative_blindside": "Za nep\u0159\u00e1telskou lini\u00ed",
    "operative_blindside_active_desc": "Aktivn\u00ed komponent: Raven hod\u00ed matouc\u00ed gran\u00e1t, kter\u00fd sn\u00ed\u017e\u00ed rychlost ot\u00e1\u010den\u00ed nep\u0159\u00e1tel.",
    "operative_blindside_passive_desc": "Pasivn\u00ed komponent: Raven ud\u00edl\u00ed bonusov\u00e9 po\u0161kozen\u00ed z\u00e1sahy do zad. Vztahuje se na st\u0159elbu i \u00fadery.",
    "operative_revelation": "Zjeven\u00ed",
    "operative_revelation_desc": "Raven aktivuje svoji relikvii, tak\u017ee kdy\u017e se nep\u0159\u00e1tel\u0161t\u00ed hrdinov\u00e9 pobl\u00ed\u017e <span class=\"highlight\">pod\u00edvaj\u00ed jeho sm\u011brem</span>, je zpomalen jejich pohyb a v\u00fdpady a za\u010dnou dost\u00e1vat pr\u016fb\u011b\u017en\u00e9 po\u0161kozen\u00ed. Pokud se nep\u0159\u00e1tel\u00e9 na Ravena d\u00edvaj\u00ed dostate\u010dn\u011b dlouho, jsou tak\u00e9 <span class=\"highlight\">prokleti</span>.",
    "operative_scattercharge": "V\u00fdbu\u0161n\u00e1 p\u0159edpov\u011b\u010f",
    "operative_scattercharge_desc": "Raven rozto\u010d\u00ed sv\u016fj de\u0161tn\u00edk a do pomysln\u00e9ho ku\u017eelu p\u0159ed sebe vyst\u0159el\u00ed n\u011bkolik v\u00fdbu\u0161nin, kter\u00e9 kr\u00e1tce po dopadu vybuchnou.",
    "operative_umbrella_maneuver": "Tauovsk\u00e1 technika",
    "operative_umbrella_maneuver_desc": "Raven pomoc\u00ed sv\u00e9ho de\u0161tn\u00edku zachyt\u00ed poryv v\u011btru a nech\u00e1 se j\u00edm odn\u00e9st o kousek dozadu, kde pot\u00e9 de\u0161tn\u00edk nabije a vyst\u0159el\u00ed z n\u011bj projektil, kter\u00fd po dopadu vybuchne.",
    "operative_umbrella_maneuver_t3_desc": "[Prozat\u00edm neimplementov\u00e1no]",
    "ping_ability_on_cooldown": "Schopnost {s:param_1} se obnov\u00ed za {s:param_2}\u00a0s",
    "ping_ability_ready": "Schopnost {s:param_1} je p\u0159ipravena!",
    "ping_affermative_": "Rozum\u00edm",
    "ping_attack": "Zabijme {s:param_1}",
    "ping_attack_enemy_titan": "Zni\u010dme jejich patrona",
    "ping_blue_help": "Modr\u00e1 pot\u0159ebuje pomoc",
    "ping_careful": "Opatrn\u011b, {s:param_1}",
    "ping_defend": "Bra\u0148te",
    "ping_defend_base": "Bra\u0148te z\u00e1kladnu",
    "ping_defend_blue": "Bra\u0148te modrou",
    "ping_defend_green": "Bra\u0148te zelenou",
    "ping_defend_purple": "Bra\u0148te zelenou",
    "ping_defend_yellow": "Bra\u0148te \u017elutou",
    "ping_enemy_has_item": "Opatrn\u011b! {s:param_1} m\u00e1 {s:param_2}",
    "ping_enemy_take_mid": "Ni\u010d\u00ed str\u00e1\u017ece chr\u00e1mu!",
    "ping_going_in": "Jdu tam!",
    "ping_good_job": "Dobr\u00e1 pr\u00e1ce",
    "ping_green_help": "Zelen\u00e1 pot\u0159ebuje pomoc",
    "ping_headed_blue": "M\u00ed\u0159\u00edm na modrou",
    "ping_headed_green": "M\u00ed\u0159\u00edm na zelenou",
    "ping_headed_purple": "M\u00ed\u0159\u00edm na zelenou",
    "ping_headed_yellow": "M\u00ed\u0159\u00edm na \u017elutou",
    "ping_im_back": "Jsem zp\u011bt!",
    "ping_jar_call": "Tady je urna du\u0161\u00ed!",
    "ping_lets_go_blue": "Poj\u010fme na modrou",
    "ping_lets_go_green": "Poj\u010fme na zelenou",
    "ping_lets_go_purple": "Poj\u010fme na zelenou",
    "ping_lets_go_yellow": "Poj\u010fme na \u017elutou",
    "ping_message": "{s:pre_punctuation}{s:ping}{s:post_punctuation}",
    "ping_missing_blue": "Chyb\u00ed modr\u00e1!",
    "ping_missing_green": "Chyb\u00ed zelen\u00e1!",
    "ping_missing_purple": "Chyb\u00ed zelen\u00e1!",
    "ping_missing_yellow": "Chyb\u00ed \u017elut\u00e1!",
    "ping_need_help_blue": "Pot\u0159ebuji pomoc na modr\u00e9",
    "ping_need_help_green": "Pot\u0159ebuji pomoc na zelen\u00e9",
    "ping_need_help_purple": "Pot\u0159ebuji pomoc na zelen\u00e9",
    "ping_need_help_yellow": "Pot\u0159ebuji pomoc na \u017elut\u00e9",
    "ping_nevermind": "Zapome\u0148te na to",
    "ping_nice_work": "To se povedlo",
    "ping_on_way": "Jsem na cest\u011b",
    "ping_post_exclamation": "!",
    "ping_pre_exclamation": "",
    "ping_purple_help": "Zelen\u00e1 pot\u0159ebuje pomoc",
    "ping_push_blue": "Za\u00fato\u010dme na modr\u00e9",
    "ping_push_green": "Za\u00fato\u010dme na zelen\u00e9",
    "ping_push_purple": "Za\u00fato\u010dme na zelen\u00e9",
    "ping_push_yellow": "Za\u00fato\u010dme na \u017elut\u00e9",
    "ping_request_follow": "N\u00e1sledujte m\u011b",
    "ping_retreat": "St\u00e1hn\u011bte se!",
    "ping_see": "Vid\u00edm {s:param_1}",
    "ping_see_param_2": "{s:param_1} m\u00e1 {s:param_2} zdrav\u00ed",
    "ping_stay_together": "Dr\u017ete se u sebe",
    "ping_stun": "Omra\u010dte {s:param_1}!",
    "ping_take_core": "Zni\u010dme jejich patrona",
    "ping_take_mid": "Zni\u010dme str\u00e1\u017ece chr\u00e1mu!",
    "ping_thank_you": "D\u011bkujeme ti!",
    "ping_the_enemy": "nep\u0159\u00edtele!",
    "ping_they_are": "Jsou",
    "ping_titan_under": "Ni\u010d\u00ed na\u0161eho patrona",
    "ping_use_ability": "Schopnost {s:param_1} je p\u0159ipravena!",
    "ping_yellow_help": "\u017dlut\u00e1 pot\u0159ebuje pomoc",
    "player_wait": "Wait {s:param_1}",
    "pounce_double_notify": "Druh\u00fd skok",
    "power_slash_debuff": "Setnut\u00ed",
    "proc_silence_buildup": "Nar\u016fst\u00e1n\u00ed uml\u010den\u00ed...",
    "psychic_lift_debuff_duration_label": "Trv\u00e1n\u00ed uml\u010den\u00ed a odzbrojen\u00ed",
    "psychic_lift_debuff_duration_postfix": "s",
    "psychic_lift_debuff_duration_postvalue_label": "Trv\u00e1n\u00ed uml\u010den\u00ed a odzbrojen\u00ed",
    "refresh_powerup_pickup": "Obnoven\u00ed",
    "respond_no": "Ne!",
    "respond_yes": "Ano!",
    "rutger_cheat_death": "Cheat Death",
    "rutger_cheat_death_desc": "When taking otherwise fatal damage, Rutger becomes unkillable for 4s.",
    "rutger_cheat_death_t2_desc": "<span class=\"highlight\">+{s:BonusMoveSpeed}% Bonus move speed</span> when Cheat Death activates.",
    "rutger_cheat_death_t3_desc": "<span class=\"highlight\">+{s:BulletLifestealPercent}% Bullet Lifesteal</span> when Cheat Death activates.",
    "rutger_force_field": "Force Field",
    "rutger_force_field_desc": "Create a field at target location that pushes enemies away from its outer edge.",
    "rutger_pulse": "Pulse",
    "rutger_pulse_desc": "Release a fast pulse in a large area that damages, slows, and <span class=\"highlight\">prevents enemies from using abilities</span>.<br>The damage dealt is based on how close the enemy is to the center of the pulse.",
    "rutger_rocket": "Rocket Launcher",
    "rutger_rocket_desc": "Launch a rocket that deals damage in an area and applies knockback.<br>Rutger receives 50% damage and 175% knockback from his own rocket if he's in its impact radius.",
    "shifting_veil_bonus": "Bonus ke spiritu\u00e1ln\u00ed s\u00edle, rychlosti pohybu a spiritu\u00e1ln\u00ed odolnosti",
    "silencer_immune": "Imunita v\u016f\u010di Tlumi\u010di",
    "skymonk_break_of_dawn": "Break of Dawn",
    "skymonk_pool_of_light": "Pool of Light",
    "skymonk_sky_duel": "Sky Duel",
    "slork_ability_4": "Torrent",
    "slork_ability_4_desc": "Slork creates a Jet of water that errupts from the ground damaging all nearby enemies and knocking them into the air.",
    "slork_ability_invis": "Ambush Predator",
    "slork_ability_invis_desc": "<span class=\"highlight\">Fade from view</span> when not shooting or using abilities. When fully invisible, can be cast to deal <span class=\"highlight_tech\">{s:AmbushDamage}</span> damage and <span class=\"highlight\">+{s:StaminaDamage}</span> stamina damage to enemies in front of Slork.",
    "slork_ability_invis_t2_desc": "-{s:InvisReapplyDelay}s Delay before fading",
    "slork_chomp": "Chomp",
    "slork_chomp_desc": "<span class=\"highlight\">Dash forward and grab onto an enemy</span>, biting them repeatedly. The enemy is slowed, disarmed, and silenced while grappled. When the target is <span class=\"highlight\">below half health</span>, deal an additional <span class=\"highlight_tech\">{s:DamagePercentHealth}%</span> of their max health in damage.",
    "slork_chomp_t2_desc": "+{s:ChompHealPercent}% Lifesteal from Chomp damage",
    "slork_chomp_t3_desc": "Chomp deals <span class=\"highlight\">{s:DamageMissingPercentHealth}%</span> of the enemies missing health each second.",
    "slork_last_breath": "Deep's Embrace",
    "slork_last_breath_desc": "Encase yourself in a sphere of water that can absorb up to <span class=\"highlight_tech\">{s:DamageAbsorb}</span> damage before bursting. When the sphere disipates for any reason enemies in range take <span class=\"highlight_tech\">{s:BurstDamage}</span> damage.",
    "slork_raging_current": "Torrent Storm",
    "slork_raging_current_desc": "Call water from deep underground, saturating an area. Every {s:TargetAcquireTime}s a torrent will well up, tossing enemies into the air after a {s:TorrentDelay}s delay. Enemies will be stunned and their bullet armor reduced.",
    "slork_riptide": "Riptide",
    "slork_riptide_desc": "Summon a churning vortex of superheated water that <span class=\"highlight\">burns enemies</span> and <span class=\"highlight\">lauches them towards Slork</span>.",
    "slork_riptide_t3_desc": "+{s:DPS} DPS and +{s:ImpactDamage} Impact damage",
    "slork_scald": "Scald",
    "slork_scald_desc": "Spray out an arc of superheated water that <span class=\"highlight\">damages enemies over time</span>.",
    "slork_scald_t1_desc": "Spray in a wide arc",
    "slork_scald_t3_desc": "+{s:DPS} DPS and +{s:ImpactDamage} Impact damage",
    "small_gold_pickup_label:p": "du\u0161e#|#du\u0161e#|#du\u0161\u00ed#|#du\u0161e",
    "spirit_permanent_pickup_label": "+2 ke spiritu\u00e1ln\u00ed s\u00edle",
    "spirit_permanent_pickup_label_lv2": "+3 ke spiritu\u00e1ln\u00ed s\u00edle",
    "spirit_permanent_pickup_label_lv3": "+4 ke spiritu\u00e1ln\u00ed s\u00edle",
    "stomp_buff_modifier": "+Fire Rate",
    "super_neutral_charge": "Exploze hl\u00edda\u010de chr\u00e1mu",
    "super_neutral_gun": "Zbra\u0148 hl\u00edda\u010de chr\u00e1mu",
    "superior_stamina_buff": "Bonus Spirit Power",
    "suppressor_debuff": "Redukce rychlosti st\u0159elby",
    "survival_powerup_pickup": "P\u0159e\u017eit\u00ed",
    "synth_affliction": "Utrpen\u00ed",
    "synth_affliction_desc": "Pocket ud\u011bl\u00ed nep\u0159\u00e1tel\u016fm kolem <span class=\"highlight\">po\u0161kozen\u00ed</span> a pot\u00e9 na n\u011b aplikuje <span class=\"highlight\">pr\u016fb\u011b\u017en\u00e9 po\u0161kozen\u00ed</span>.<br>Po\u0161kozen\u00ed nem\u016f\u017ee b\u00fdt smrt\u00edc\u00ed a nespou\u0161t\u00ed p\u0159edm\u011bty.",
    "synth_affliction_quip": "Umo\u017e\u0148uje ti aplikovat na nep\u0159\u00e1tele kolem pr\u016fb\u011b\u017en\u00e9 po\u0161kozen\u00ed.",
    "synth_affliction_t2_desc": "+4 s k trv\u00e1n\u00ed a redukce l\u00e9\u010den\u00ed nep\u0159\u00e1tel o -40 %",
    "synth_affliction_t3_desc": "+16.2\u00a0bod\u016f k po\u0161kozen\u00ed/s a +6\u00a0m k rozsahu",
    "synth_barrage": "Kanon\u00e1da",
    "synth_barrage_desc": "Pocket za\u010dne vyst\u0159elovat projektily, kter\u00e9 kolem m\u00edsta dopadu <span class=\"highlight\">ud\u00edl\u00ed po\u0161kozen\u00ed</span> a <span class=\"highlight\">sni\u017euj\u00ed rychlost pohybu nep\u0159\u00e1tel</span>. Ka\u017ed\u00fd projektil, kter\u00fd zas\u00e1hne nep\u0159\u00e1telsk\u00e9ho hrdinu, poskytne Pocketovi <span class=\"highlight\">s\u010ditateln\u00fd buff navy\u0161uj\u00edc\u00ed ve\u0161ker\u00e9 jeho po\u0161kozen\u00ed</span>.<br>Pokud je vyvol\u00e1v\u00e1n\u00ed zah\u00e1jeno ve vzduchu, Pocket z\u016fstane <span class=\"highlight\">levitovat</span> a zachov\u00e1 si ve\u0161kerou vodorovnou hybnost.",
    "synth_barrage_quip": "Umo\u017e\u0148uje ti vyst\u0159elit n\u011bkolik projektil\u016f za sebou.",
    "synth_barrage_t3_desc": "<span class=\"highlight\">+4\u00a0%</span> k nav\u00fd\u0161en\u00ed po\u0161kozen\u00ed za se\u010dten\u00ed a <span class=\"highlight\">2\u00a0m</span> k rozsahu",
    "synth_blitz": "Blitz",
    "synth_blitz/modifier_synth_blitz": "Blitz",
    "synth_blitz/modifier_synth_blitz_tech_amp": "Blitz - Spirit Amp",
    "synth_blitz_desc": "Gain <span class=\"highlight\">fast firing rate</span> and <span class=\"highlight\">bullet lifesteal</span> for a brief flurry of shots.",
    "synth_blitz_quip": "Your bullets fire faster and apply spirit amp",
    "synth_blitz_t1_desc": "Each Blitz shot amplifies your spirit damage against the target by {s:TechAmpPerBullet}% for {s:TechAmpLinger}s",
    "synth_blitz_t3_desc": "+{s:FastFireBullets} Fast Fire Shots and +{s:MaxStacks} Max Stacks",
    "synth_dematerialize": "Dematerialize",
    "synth_dematerialize_desc": "Alter your composition to become temporarily out of world, dealing damaging pulses to enemies nearby. Can be cancelled early.",
    "synth_dematerialize_t3_desc": "Dematerialize applies a stacking <span class=\"highlight\">-15% Fire Rate</span> to enemies on each damage interval. Lasts {s:FireRateSlowDuration}s.</span>",
    "synth_grasp": "Grasp",
    "synth_grasp_cancel": "Cancel Grasp",
    "synth_grasp_desc": "<span class=\"highlight\">Tether all nearby enemy heroes</span> to you and gain <span class=\"highlight\">Bullet Shield</span> for each enemy hero tethered. You're <span class=\"highlight\">immobilized</span> for the duration.",
    "synth_grasp_quip": "Tether nearby enemy heroes to your position",
    "synth_grasp_t3_desc": "Damages and lifesteals {s:LifestealPerSecond}% of targets' max health per second",
    "synth_plasma_flux": "Mysl\u00edc\u00ed pl\u00e1\u0161\u0165",
    "synth_plasma_flux_desc": "Pocket <span class=\"highlight\">vypust\u00ed vp\u0159ed</span> sv\u016fj mysl\u00edc\u00ed pl\u00e1\u0161\u0165, kter\u00fd cestou <span class=\"highlight\">ud\u00edl\u00ed po\u0161kozen\u00ed nep\u0159\u00e1tel\u016fm</span>. Stiskem <span class=\"highlight\">{g:citadel_binding:'Ability2'}</span> je mo\u017en\u00e9 <span class=\"highlight\">se teleportovat</span> na moment\u00e1ln\u00ed pozici pl\u00e1\u0161t\u011b.",
    "synth_plasma_flux_quip": "Umo\u017e\u0148uje ti vypustit pl\u00e1\u0161\u0165, kter\u00fd ud\u00edl\u00ed po\u0161kozen\u00ed a na jeho pozici je mo\u017en\u00e9 se teleportovat.",
    "synth_plasma_flux_t3_desc": "<span class=\"highlight\">+7\u00a0bod\u016f k fyzick\u00e9mu po\u0161kozen\u00ed</span> na 10\u00a0s po teleportaci na pozici pl\u00e1\u0161t\u011b",
    "synth_plasma_flux_teleport": "Teleportovat se",
    "synth_pulse": "Kouzelnick\u00fd kufr",
    "synth_pulse_desc": "Pocket <span class=\"highlight\">se skryje</span> ve sv\u00e9m kufru. Po skon\u010den\u00ed trv\u00e1n\u00ed je nep\u0159\u00e1tel\u016fm pobl\u00ed\u017e <span class=\"highlight\">ud\u011bleno po\u0161kozen\u00ed</span>. Libovoln\u00e1 akce ukon\u010d\u00ed trv\u00e1n\u00ed p\u0159ed\u010dasn\u011b.",
    "synth_pulse_quip": "Umo\u017e\u0148uje ti na okam\u017eik zmizet v kufru a pot\u00e9 ud\u011blit po\u0161kozen\u00ed.",
    "synth_pulse_t3_desc": "<span class=\"highlight\">-35 %</span> z rychlosti st\u0159elby ovlivn\u011bn\u00fdch nep\u0159\u00e1tel na 4\u00a0s a +0.5\u00a0s k trv\u00e1n\u00ed skryt\u00ed",
    "target_practice_buildup": "Target Buildup",
    "team_msg_Idol_Desc": "Urna du\u0161\u00ed",
    "team_msg_TheirTitanDefeated_Desc": "Tv\u016fj t\u00fdm zni\u010dil nep\u0159\u00e1telsk\u00e9ho patrona",
    "team_msg_TitanDefeated_Desc": "Patron byl zni\u010den",
    "team_msg_TitanDefeated_Title": "Patron byl zni\u010den",
    "team_msg_YourTitanDefeated_Desc": "Tv\u016fj patron byl zni\u010den",
    "tether_disconnected": "Covenant - Disconnected",
    "tether_disconnecting": "Covenant - Disconnecting...",
    "thumper_ability_1": "Shatter Cannon",
    "thumper_ability_1_desc": "Thumper focuses a high power acoustic wave to reflect off of a hard surface. Blasting shards of material off in the reflected wave.",
    "thumper_ability_2": "Spike Strip",
    "thumper_ability_2_desc": "Rolls out a spike strip that damage enemies more the further they move through it.",
    "thumper_ability_3": "Badger Drone",
    "thumper_ability_3_desc": "Sends out a badger drone to harry an enemy and reveal it's position.",
    "thumper_ability_4": "Vortex",
    "thumper_ability_4_desc": "Blow enemies away with a high powered blast of air.",
    "titan_unit": "Patron",
    "tokamak_breach": "Breach",
    "tokamak_breach_desc": "Explosively decompress a cloud of coolant. Allies inside the cloud are invisible.",
    "tokamak_breach_t1_desc": "+{s:SlowPercent}% Movement Slow and -{s:BulletArmorReduction} Bullet Resist to enemies in smoke.",
    "tokamak_breach_t2_desc": "Purge Debuffs on Tokamak when cast.",
    "tokamak_breach_t3_desc": "Effects linger for {s:LingerAfterLeavingSmokeDurationPerHeat}s after leaving smoke.",
    "tokamak_crimson_cannnon_hint": "Fire!",
    "tokamak_crimson_cannon": "Pulse Cannon",
    "tokamak_crimson_cannon_desc": "Collect targets until ready to unload. Each shot is 0.6s apart.",
    "tokamak_crimson_cannon_t2_desc": "<span class=\"highlight\">+{s:Damage} Damage</span> and <span class=\"highlight\">+{s:Damage_scale}</span> Damage Scale",
    "tokamak_dying_star": "Dying Star",
    "tokamak_dying_star_desc": "Launch forward damaging all enemies near where you land, knocking them into the air.",
    "tokamak_dying_star_t3_desc": "+{s:Damage} Damage and +{s:Damage_scale} Damage Scale",
    "tokamak_heat_sinks": "Thermal Vault",
    "tokamak_heat_sinks_desc": "Tokamak harnesses more power as they heat up. Tokamak's melee strikes add a {s:MeleeIgniteTime}s burn dealing {s:MeleeBurnDPS} Heat Power DPS.",
    "tokamak_heat_sinks_t1_desc": "+{s:MeleeSpeedBonusPercentage}% melee attack speed",
    "tokamak_heat_sinks_t3_desc": "+{s:BaseHeatPower} Base Heat Power, +{s:MaxHeatPower} Max Heat Power",
    "tokamak_hot_shot": "Hot Shot",
    "tokamak_hot_shot_desc": "Blast your enemies with a jet of superheated plasma. Deals additional damage when the heat guage is in the red. Triples heat dissipation while active.",
    "tokamak_hot_shot_t3_desc": "+{s:NormalDPS} Normal DPS and +{s:NormalDPS_scale} Normal DPS Scale<br>+{s:HotDPS} Hot DPS and +{s:HotDPS_scale} Hot DPS Scale",
    "tokamak_radiance": "Blinding Radiance",
    "tokamak_radiance_desc": "Bring your core to the brink of criticality, blinding and damaging any that look in your direction. Damage increases when enemies look directly at you.",
    "top_of_garage": "{s:param_1} je navrchu gar\u00e1\u017ee",
    "trooper_boss_grenade": "Omra\u010duj\u00edc\u00ed gran\u00e1t",
    "trooper_neutral_grenade": "Omra\u010duj\u00edc\u00ed gran\u00e1t",
    "trooper_neutral_gun": "Pofid\u00e9rn\u00ed boucha\u010dka",
    "under_garage": "{s:param_1} je uvnit\u0159 gar\u00e1\u017ee",
    "upgrade_ability_power_shard": "Op\u00e1l ozv\u011bny",
    "upgrade_ability_power_shard_active": "<span class=\"highlight\">Resetuje dobu obnoven\u00ed</span> prodchnut\u00e9 schopnosti (s v\u00fdjimkou ultim\u00e1tn\u00ed).",
    "upgrade_ability_power_shard_search": "Op\u00e1l ozv\u011bny Echo Shard",
    "upgrade_ability_refresher": "Obnovova\u010d",
    "upgrade_ability_refresher_desc": "<span class=\"highlight\">Resetuje doby obnoven\u00ed</span> v\u0161ech vlastn\u00edkov\u00fdch schopnost\u00ed a tak\u00e9 <span class=\"highlight\">obnov\u00ed v\u0161echna jeho nabit\u00ed</span>.",
    "upgrade_ability_refresher_search": "Obnovova\u010d Refresher",
    "upgrade_absorbing_armor": "\u010carod\u011bjnick\u00e9 pouto",
    "upgrade_absorbing_armor_desc": "Kdykoli vlastn\u00edk utr\u017e\u00ed od nep\u0159\u00e1tel zna\u010dn\u00e9 {g:citadel_inline_attribute:'SpiritDamage'}, dojde k redukci <span class=\"highlight\">doby obnoven\u00ed jedn\u00e9 jeho n\u00e1hodn\u00e9 schopnosti</span>.",
    "upgrade_absorbing_armor_search": "\u010carod\u011bjnick\u00e9 pouto Witchmail",
    "upgrade_acolytes_glove": "Spiritu\u00e1ln\u00ed rukavice",
    "upgrade_acolytes_glove_desc": "Kdy\u017e vlastn\u00edk zas\u00e1hne nep\u0159\u00e1telsk\u00e9ho hrdinu <span class=\"highlight\">slab\u00fdm nebo siln\u00fdm \u00faderem</span>, ud\u011bl\u00ed mu bonusov\u00e9 <span class=\"highlight\">spiritu\u00e1ln\u00ed po\u0161kozen\u00ed</span> a redukuje jeho <span class=\"highlight\">spiritu\u00e1ln\u00ed odolnost</span>.<span class=\"diminish\"><br><br>Pro slab\u00e9 \u00fadery je doba obnoven\u00ed {s:LightMeleeCooldownMult}\u00d7 del\u0161\u00ed.</span>",
    "upgrade_acolytes_glove_search": "Spiritu\u00e1ln\u00ed rukavice Spirit Strike",
    "upgrade_active_reload": "P\u0159eb\u00edjec\u00ed mechanismus",
    "upgrade_active_reload/buff": "P\u0159eb\u00edjec\u00ed mechanismus",
    "upgrade_active_reload_desc": "Kdy\u017e vlastn\u00edk p\u0159i p\u0159eb\u00edjen\u00ed stiskne {g:citadel_binding:'Reload'}, zat\u00edmco se ukazatel nach\u00e1z\u00ed ve zv\u00fdrazn\u011bn\u00e9 \u010d\u00e1sti, <span class=\"highlight\">p\u0159eb\u00edjen\u00ed bude okam\u017eit\u011b dokon\u010deno</span> a vlastn\u00edk z\u00edsk\u00e1 bonusy k <span class=\"highlight\">rychlosti st\u0159elby</span>, <span class=\"highlight\">balistick\u00e9mu vampirismu</span> a <span class=\"highlight\">rychlosti pohybu</span>.",
    "upgrade_active_reload_search": "P\u0159eb\u00edjec\u00ed mechanismus Active Reload",
    "upgrade_aerial_supremacy": "Mechanick\u00e1 k\u0159\u00eddla",
    "upgrade_aerial_supremacy_passive": "Umo\u017e\u0148uje vlastn\u00edkovi p\u0159ed dopadem prov\u00e9st <span class=\"highlight\">neomezen\u00fd po\u010det</span> <span class=\"highlight\">vzdu\u0161n\u00fdch skok\u016f</span> a <span class=\"highlight\">vzdu\u0161n\u00fdch v\u00fdpad\u016f</span>.",
    "upgrade_ammo_scavenger": "Vratn\u00e9 n\u00e1boje",
    "upgrade_ammo_scavenger_desc": "V\u017edy kdy\u017e vlastn\u00edk zajist\u00ed nebo ukradne du\u0161e sest\u0159elen\u00edm orbu z mrtv\u00e9 jednotky, jsou mu <span class=\"highlight\">vr\u00e1ceny n\u00e1boje</span> a z\u00edsk\u00e1 s\u010ditateln\u00fd bonus k <span class=\"highlight\">spiritu\u00e1ln\u00ed s\u00edle</span>.<br>P\u0159i maxim\u00e1ln\u00edm po\u010dtu se\u010dten\u00ed se vlastn\u00edk tak\u00e9 za\u010dne pohybovat rychlost\u00ed sprintu.",
    "upgrade_ammo_scavenger_search": "Vratn\u00e9 n\u00e1boje Ammo Scavenger",
    "upgrade_ancient_shield": "Starobyl\u00fd \u0161t\u00edt",
    "upgrade_aoe_root": "Zpomaluj\u00edc\u00ed pavu\u010dina",
    "upgrade_aoe_root_active": "Vlastn\u00edk vrhne <span class=\"highlight\">vakuov\u00fd gran\u00e1t</span>, kter\u00fd p\u0159it\u00e1hne nep\u0159\u00e1tele ke st\u0159edu mal\u00e9 oblasti a aplikuje na n\u011b efekty p\u0159edm\u011btu <span class=\"highlight\">Zpomaluj\u00edc\u00ed znamen\u00ed</span>.",
    "upgrade_aoe_root_search": "Zpomaluj\u00edc\u00ed pavu\u010dina Vortex Web",
    "upgrade_apex_combat": "Protidavov\u00e9 n\u00e1boje",
    "upgrade_apex_combat_desc": "Vlastn\u00edkovy st\u0159ely <span class=\"highlight\">se odr\u00e1\u017e\u00ed</span> na nep\u0159\u00e1tele pobl\u00ed\u017e c\u00edle, aplikuj\u00ed na n\u011b <span class=\"highlight\">efekty z\u00e1visl\u00e9 na \u0161anci</span> a ud\u00edl\u00ed jim <span class=\"highlight\">ur\u010dit\u00e9 procento z p\u016fvodn\u00edho po\u0161kozen\u00ed</span>.",
    "upgrade_aprounds": "Pr\u016frazn\u00e9 n\u00e1boje",
    "upgrade_aprounds_desc": "Vlastn\u00edkovy st\u0159ely maj\u00ed \u0161anci st\u00e1t se nevyhnuteln\u00fdmi, <span class=\"highlight\">proch\u00e1zej\u00edc\u00edmi skrze nep\u0159\u00e1tele</span> a <span class=\"highlight\">ignoruj\u00edc\u00edmi balistickou odolnost</span>.",
    "upgrade_aprounds_search": "Pr\u016frazn\u00e9 n\u00e1boje Armor Piercing Rounds",
    "upgrade_arcane_extension": "Prodlu\u017eova\u010d trv\u00e1n\u00ed",
    "upgrade_arcane_extension_desc": "Umo\u017e\u0148uje prodchnout schopnost pro nav\u00fd\u0161en\u00ed jej\u00edho <span class=\"highlight\">trv\u00e1n\u00ed</span>.",
    "upgrade_arcane_extension_search": "Prodlu\u017eova\u010d trv\u00e1n\u00ed Duration Extender",
    "upgrade_arcane_surge": "Arkanistick\u00fd v\u00fdpad",
    "upgrade_arcane_surge_desc": "Kdykoli vlastn\u00edk provede <span class=\"highlight\">vymr\u0161t\u011bn\u00ed</span>, je zaji\u0161t\u011bno, \u017ee na <span class=\"highlight\">p\u0159\u00ed\u0161t\u00ed schopnost, kterou se\u0161le</span>, se budou vztahovat bonusy k <span class=\"highlight\">dosahu, trv\u00e1n\u00ed</span> a <span class=\"highlight\">spiritu\u00e1ln\u00ed s\u00edle</span>. Trv\u00e1 maxim\u00e1ln\u011b {s:AbilityDuration} sekund.",
    "upgrade_arcane_surge_search": "Arkanistick\u00fd v\u00fdpad Arcane Surge",
    "upgrade_arctic_blast": "Kapesn\u00ed blizard",
    "upgrade_arctic_blast_desc": "Vlastn\u00edk na sv\u00e9 pozici vypust\u00ed roz\u0161i\u0159uj\u00edc\u00ed se v\u00fdbuch ledu, kter\u00fd zasa\u017een\u00fdm nep\u0159\u00e1tel\u016fm <span class=\"highlight\">ud\u011bl\u00ed spiritu\u00e1ln\u00ed po\u0161kozen\u00ed</span>, <span class=\"highlight\">zmraz\u00ed je</span> a n\u00e1sledn\u011b <span class=\"highlight\">sn\u00ed\u017e\u00ed rychlost jejich pohybu</span>. Zmrazen\u00ed nep\u0159\u00e1tel\u00e9 dost\u00e1vaj\u00ed vy\u0161\u0161\u00ed po\u0161kozen\u00ed.",
    "upgrade_arctic_blast_search": "Kapesn\u00ed blizard Arctic Blast",
    "upgrade_banshee_slugs": "Ostrost\u0159eleck\u00e9 oslabuj\u00edc\u00ed n\u00e1boje",
    "upgrade_banshee_slugs_headshots_desc": "<span class=\"highlight\">Z\u00e1sahy do hlavy</span> redukuj\u00ed hrdin\u016fm <span class=\"highlight\">balistickou a spiritu\u00e1ln\u00ed odolnost</span> a tak\u00e9 na n\u011b aplikuj\u00ed <span class=\"highlight\">redukci l\u00e9\u010den\u00ed</span>.",
    "upgrade_banshee_slugs_search": "Ostrost\u0159eleck\u00e9 oslabuj\u00edc\u00ed n\u00e1boje Crippling Headshot",
    "upgrade_berserker": "Recept na zu\u0159ivost",
    "upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack": "Recept na zu\u0159ivost",
    "upgrade_berserker_desc": "Vlastn\u00edkovo <span class=\"highlight\">fyzick\u00e9 po\u0161kozen\u00ed</span> se navy\u0161uje podle toho, kolik po\u0161kozen\u00ed utr\u017e\u00ed.",
    "upgrade_berserker_search": "Recept na zu\u0159ivost Berserker",
    "upgrade_bleeding_bullets_buildup": "Nar\u016fst\u00e1n\u00ed krv\u00e1cen\u00ed...",
    "upgrade_blitz_bullets": "St\u0159eleck\u00fd v\u00fdcvik",
    "upgrade_blitz_bullets_search": "St\u0159eleck\u00fd v\u00fdcvik Swift Striker",
    "upgrade_blood_tribute": "Krvav\u00e1 da\u0148",
    "upgrade_blood_tribute_desc": "P\u0159epnut\u00ed: Vlastn\u00edk za\u010dne pr\u016fb\u011b\u017en\u011b ob\u011btovat sv\u00e9 zdrav\u00ed, aby v\u00fdm\u011bnou za n\u011bj z\u00edskal bonusy k {g:citadel_inline_attribute:'FireRate'}, <span class=\"highlight\">odolnosti v\u016f\u010di debuff\u016fm</span> a <span class=\"highlight\">rychlosti pohybu</span>. Zat\u00edmco vlastn\u00edk p\u0159ich\u00e1z\u00ed o zdrav\u00ed, je redukov\u00e1no jeho l\u00e9\u010den\u00ed.",
    "upgrade_blood_tribute_search": "Krvav\u00e1 da\u0148 Blood Tribute",
    "upgrade_boundless_spirit": "Bezb\u0159eh\u00e1 spiritualita",
    "upgrade_boundless_spirit_search": "Bezb\u0159eh\u00e1 spiritualita Boundless Spirit",
    "upgrade_boxing_glove": "Krvesajn\u00e9 rukavice",
    "upgrade_boxing_glove_desc": "<span class=\"highlight\">\u00dadery</span> <span class=\"highlight\">l\u00e9\u010d\u00ed vlastn\u00edka</span> ur\u010dit\u00fdm procentem z <span class=\"highlight\">ud\u011blen\u00e9ho po\u0161kozen\u00ed</span> d\u00e1le nav\u00fd\u0161en\u00fdm o fixn\u00ed hodnotu a aplikuj\u00ed na c\u00edl <span class=\"highlight\">zpomalen\u00ed pohybu</span>.<span class=\"diminish\"><br><br>V\u016f\u010di nehrdin\u016fm m\u00e1 toto l\u00e9\u010den\u00ed pouze {s:NonHeroHealPct}% \u00fa\u010dinnost.<br>Pro slab\u00e9 \u00fadery je doba obnoven\u00ed {s:LightMeleeCooldownMult}\u00d7 del\u0161\u00ed.</span>",
    "upgrade_boxing_glove_search": "Krvesajn\u00e9 rukavice Lifestrike",
    "upgrade_bullet_armor": "Balistick\u00e1 zbroj",
    "upgrade_bullet_armor_reduction_aura": "Loveck\u00e1 aura",
    "upgrade_bullet_armor_reduction_aura_desc": "Vlastn\u00edk redukuje <span class=\"highlight\">balistickou odolnost a rychlost st\u0159elby</span> nep\u0159\u00e1tel pobl\u00ed\u017e. Pokud se pobl\u00ed\u017e n\u011bj nach\u00e1z\u00ed pouze jeden nep\u0159\u00e1telsk\u00fd hrdina, <span class=\"highlight\">redukce je trojn\u00e1sobn\u00e1</span>.",
    "upgrade_bullet_armor_reduction_aura_search": "Loveck\u00e1 aura Hunter's Aura",
    "upgrade_bullet_armor_search": "Balistick\u00e1 zbroj Bullet Armor",
    "upgrade_bullet_resist_shredder": "Drti\u010d balistick\u00e9 zbroje",
    "upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "Redukovan\u00e1 balistick\u00e1 odolnost",
    "upgrade_bullet_resist_shredder_desc": "Kdy\u017e vlastn\u00edk ud\u011bl\u00ed nep\u0159\u00edteli <span class=\"highlight\">spiritu\u00e1ln\u00ed po\u0161kozen\u00ed</span>, tak\u00e9 redukuje jeho <span class=\"highlight\">balistickou odolnost</span>.",
    "upgrade_bullet_resist_shredder_search": "Drti\u010d balistick\u00e9 zbroje Bullet Resist Shredder",
    "upgrade_bulletshredimbue": "Balistick\u00e9 o\u010darov\u00e1n\u00ed",
    "upgrade_bulletshredimbue_desc": "Umo\u017e\u0148uje prodchnout schopnost pro nav\u00fd\u0161en\u00ed jej\u00edho <span class=\"highlight\">dosahu</span>. Kdy\u017e pot\u00e9 vlastn\u00edk touto schopnost\u00ed ud\u011bl\u00ed po\u0161kozen\u00ed, z\u00edsk\u00e1 za <span class=\"highlight\">ka\u017ed\u00e9ho unik\u00e1tn\u00edho zasa\u017een\u00e9ho nep\u0159\u00edtele</span> <span class=\"highlight\">bonus k fyzick\u00e9mu po\u0161kozen\u00ed</span>. \u00da\u010dinnost je ni\u017e\u0161\u00ed v\u016f\u010di nehrdin\u016fm.",
    "upgrade_bulletshredimbue_search": "Balistick\u00e9 o\u010darov\u00e1n\u00ed Ballistic Enchantment",
    "upgrade_burst_fire": "Zrychluj\u00edc\u00ed d\u00e1vkova\u010d",
    "upgrade_burst_fire/modifier_burst_fire_buff": "Zrychluj\u00edc\u00ed d\u00e1vkova\u010d",
    "upgrade_burst_fire_desc": "Kdy\u017e jedna z vlastn\u00edkov\u00fdch st\u0159el zas\u00e1hne nep\u0159\u00e1telsk\u00e9ho hrdinu, vlastn\u00edk do\u010dasn\u011b z\u00edsk\u00e1 bonusy k <span class=\"highlight\">rychlosti st\u0159elby</span> a <span class=\"highlight\">rychlosti pohybu</span>.",
    "upgrade_burst_fire_search": "Zrychluj\u00edc\u00ed d\u00e1vkova\u010d Burst Fire",
    "upgrade_capacitor": "Kondenz\u00e1tor",
    "upgrade_capacitor_desc": "Vlastn\u00edk vyst\u0159el\u00ed projektil, kter\u00fd nep\u0159\u00edteli ud\u011bl\u00ed <span class=\"highlight\">{g:citadel_inline_attribute:'SpiritIcon'}\u00a0spiritu\u00e1ln\u00ed po\u0161kozen\u00ed</span>, aplikuje na n\u011bj siln\u00e9 zpomalen\u00ed (kter\u00e9 postupn\u011b sl\u00e1bne), <span class=\"highlight\">zamez\u00ed mu ve spot\u0159ebov\u00e1v\u00e1n\u00ed v\u00fddr\u017ee</span> a <span class=\"highlight\">uml\u010d\u00ed ve\u0161ker\u00e9 jeho pohybov\u00e9 schopnosti a p\u0159edm\u011bty</span>.",
    "upgrade_capacitor_search": "Kondenz\u00e1tor Capacitor",
    "upgrade_cardio_calibrator": "Maratonsk\u00e9 boty",
    "upgrade_cardio_calibrator_desc": "Redukuje \u00fa\u010dinnost penalizac\u00ed <span class=\"highlight\">rychlosti pohybu</span> aplikovan\u00fdch na vlastn\u00edka.",
    "upgrade_cardio_calibrator_search": "Maratonsk\u00e9 boty Enduring Speed",
    "upgrade_celestial_guidance": "Po\u017eehn\u00e1n\u00ed nebes",
    "upgrade_celestial_guidance_desc": "Vlastn\u00edk vy\u0161le extr\u00e9mn\u011b \u00fa\u010dinn\u00e9 o\u010di\u0161\u0165uj\u00edc\u00ed kouzlo, kter\u00e9 obnov\u00ed spojence nach\u00e1zej\u00edc\u00ed se kdekoli na map\u011b.",
    "upgrade_chain_lightning": "Elektrick\u00e9 n\u00e1boje",
    "upgrade_chain_lightning_desc": "Vlastn\u00edkovy st\u0159ely maj\u00ed \u0161anci <span class=\"highlight\">zelektrizovat</span> sv\u016fj c\u00edl. P\u0159\u00edpadn\u00fd <span class=\"highlight\">elektrick\u00fd \u0161ok</span> p\u0159esko\u010d\u00ed tak\u00e9 na nep\u0159\u00edtele pobl\u00ed\u017e.",
    "upgrade_chain_lightning_search": "Elektrick\u00e9 n\u00e1boje Tesla Bullets",
    "upgrade_cheat_death": "Cinknut\u00e9 karty",
    "upgrade_cheat_death_search": "Cinknut\u00e9 karty Cheat Death",
    "upgrade_cheat_death_unkillable_passive": "Nam\u00edsto toho, aby vlastn\u00edk utr\u017eil smrt\u00edc\u00ed po\u0161kozen\u00ed, se <span class=\"highlight\">do\u010dasn\u011b stane imunn\u00edm v\u016f\u010di smrti</span> a <span class=\"highlight\">odstran\u00ed ze sebe v\u0161echny debuffy s v\u00fdjimkou omr\u00e1\u010den\u00ed</span>.<br><br>Zat\u00edmco je vlastn\u00edk imunn\u00ed v\u016f\u010di smrti, ud\u00edl\u00ed <span class=\"highlight\">redukovan\u00e9 po\u0161kozen\u00ed</span>, je <span class=\"highlight\">redukov\u00e1no jeho l\u00e9\u010den\u00ed</span> a <span class=\"highlight\">pohybuje se pomaleji</span>.",
    "upgrade_chonky": "\u017divotabudi\u010d",
    "upgrade_chonky_desc": "Kdy\u017e vlastn\u00edk chv\u00edli neutr\u017e\u00ed po\u0161kozen\u00ed, z\u00edsk\u00e1 bonus k regeneraci zdrav\u00ed.",
    "upgrade_chonky_high_health_passive_desc": "Kdy\u017e m\u00e1 vlastn\u00edk <span class=\"highlight\">v\u00edce ne\u017e {s:HealthThreshold}\u00a0% zdrav\u00ed</span>, z\u00edsk\u00e1v\u00e1 bonus k <span class=\"highlight\">rychlosti pohybu</span>.",
    "upgrade_chonky_search": "\u017divotabudi\u010d Fortitude",
    "upgrade_clip_size": "V\u011bt\u0161\u00ed z\u00e1sobn\u00edk",
    "upgrade_clip_size_search": "V\u011bt\u0161\u00ed z\u00e1sobn\u00edk Extended Magazine",
    "upgrade_cloak_of_opportunity": "Pl\u00e1\u0161\u0165 p\u0159\u00edle\u017eitost\u00ed",
    "upgrade_cloak_of_opportunity_desc": "Vyblokuje p\u0159\u00ed\u0161t\u00ed debuff, kter\u00fd by na vlastn\u00edka aplikoval <span class=\"highlight\">uzam\u010den\u00ed pohybu, omr\u00e1\u010den\u00ed, p\u0159iv\u00e1z\u00e1n\u00ed, znehybn\u011bn\u00ed nebo usp\u00e1n\u00ed</span> a u\u010din\u00ed vlastn\u00edka <span class=\"highlight\">nezastaviteln\u00fdm</span>. Vlastn\u00edk z\u00edsk\u00e1 tak\u00e9 <span class=\"highlight\">bari\u00e9ru</span> a bonus k {g:citadel_inline_attribute:'MoveSpeed'}.",
    "upgrade_cloaking_device_active": "Maskovac\u00ed za\u0159\u00edzen\u00ed",
    "upgrade_cloaking_device_active_ambush_desc": "<br>\u00datok nebo sesl\u00e1n\u00ed schopnosti ukon\u010d\u00ed neviditelnost a zah\u00e1j\u00ed <span class=\"highlight\">p\u0159epaden\u00ed</span>, tak\u017ee vlastn\u00edk do\u010dasn\u011b z\u00edsk\u00e1 bonusy k <span class=\"highlight\">rychlosti st\u0159elby</span>, <span class=\"highlight\">spiritu\u00e1ln\u00ed s\u00edle</span> a <span class=\"highlight\">po\u0161kozen\u00ed \u00fader\u016f</span>.",
    "upgrade_cloaking_device_active_desc": "Vlastn\u00edk se stane <span class=\"highlight\">neviditeln\u00fdm</span>. Kdykoli pot\u00e9 utr\u017e\u00ed po\u0161kozen\u00ed, je kr\u00e1tce odhalen.",
    "upgrade_cloaking_device_active_search": "Maskovac\u00ed za\u0159\u00edzen\u00ed Shadow Weave",
    "upgrade_close_quarter_combat": "Nabrou\u0161en\u00fd bajonet",
    "upgrade_close_quarter_combat/modifier_cqc_proc/modifier_slow_base": "Zpomalen\u00ed",
    "upgrade_close_quarter_combat_desc": "Zat\u00edmco se vlastn\u00edk nach\u00e1z\u00ed v <span class=\"highlight\">t\u011bsn\u00e9 bl\u00edzkosti</span> sv\u00e9ho c\u00edle, z\u00edsk\u00e1v\u00e1 bonus k <span class=\"highlight\">fyzick\u00e9mu po\u0161kozen\u00ed</span> a jeho st\u0159ely aplikuj\u00ed <span class=\"highlight\">zpomalen\u00ed pohybu</span>.",
    "upgrade_close_quarter_combat_search": "Nabrou\u0161en\u00fd bajonet Point Blank",
    "upgrade_close_range": "Bajonet",
    "upgrade_close_range_desc": "Vlastn\u00edk ud\u00edl\u00ed dodate\u010dn\u00e9 <span class=\"highlight\">fyzick\u00e9 po\u0161kozen\u00ed</span>, kdy\u017e se nach\u00e1z\u00ed v <span class=\"highlight\">t\u011bsn\u00e9 bl\u00edzkosti</span> sv\u00e9ho c\u00edle.",
    "upgrade_close_range_search": "Bajonet Close Quarters",
    "upgrade_cold_front": "Severn\u00ed v\u00edtr",
    "upgrade_cold_front_desc": "Vlastn\u00edk na sv\u00e9 pozici vypust\u00ed roz\u0161i\u0159uj\u00edc\u00ed se v\u00fdbuch ledu, kter\u00fd zasa\u017een\u00fdm nep\u0159\u00e1tel\u016fm <span class=\"highlight\">ud\u011bl\u00ed spiritu\u00e1ln\u00ed po\u0161kozen\u00ed</span> a <span class=\"highlight\">sn\u00ed\u017e\u00ed rychlost jejich pohybu</span>.",
    "upgrade_cold_front_search": "Severn\u00ed v\u00edtr Cold Front",
    "upgrade_colossus": "Kolos\u00e1ln\u00ed du\u0161e",
    "upgrade_colossus_desc": "Vlastn\u00edk z\u00edsk\u00e1 bonus k <span class=\"highlight\">balistick\u00e9 a spiritu\u00e1ln\u00ed odolnosti</span> a sn\u00ed\u017e\u00ed <span class=\"highlight\">rychlost pohybu a v\u00fdpad\u016f</span> nep\u0159\u00e1tel pobl\u00ed\u017e. Tak\u00e9 se zv\u011bt\u0161\u00ed jeho model.",
    "upgrade_colossus_search": "Kolos\u00e1ln\u00ed du\u0161e Colossus",
    "upgrade_containment": "Zpomaluj\u00edc\u00ed znamen\u00ed",
    "upgrade_containment_desc": "Vlastn\u00edk <span class=\"highlight\">sn\u00ed\u017e\u00ed rychlost pohybu</span> nep\u0159\u00edtele a tak\u00e9 <span class=\"highlight\">uml\u010d\u00ed ve\u0161ker\u00e9 jeho pohybov\u00e9 schopnosti a p\u0159edm\u011bty</span>.<br><span class=\"diminish\">Spot\u0159eba v\u00fddr\u017ee c\u00edle nen\u00ed ovlivn\u011bna.</span>",
    "upgrade_containment_search": "Zpomaluj\u00edc\u00ed znamen\u00ed Slowing Hex",
    "upgrade_cooldown_reduction": "Vylep\u0161en\u00fd urychlova\u010d \u010dek\u00e1n\u00ed",
    "upgrade_cooldown_reduction_desc": "Redukuje <span class=\"highlight\">doby obnoven\u00ed</span> vlastn\u00edkov\u00fdch schopnost\u00ed.",
    "upgrade_cooldown_reduction_search": "Vylep\u0161en\u00fd urychlova\u010d \u010dek\u00e1n\u00ed Superior Cooldown",
    "upgrade_corpse_explosion": "Du\u0161evn\u00ed bomba",
    "upgrade_corpse_explosion_desc": "Kdykoli vlastn\u00edk zabije nebo asistuje u zabit\u00ed jednotky, na m\u00edst\u011b jej\u00ed smrti je vyvol\u00e1n <span class=\"highlight\">v\u00fdbuch</span>. Mrtv\u00ed hrdinov\u00e9 zp\u016fsob\u00ed v\u00fdbuch s v\u011bt\u0161\u00edm rozsahem a po\u0161kozen\u00edm.",
    "upgrade_corpse_explosion_search": "Du\u0161evn\u00ed bomba Soul Explosion",
    "upgrade_counterspell": "Protikouzlo",
    "upgrade_counterspell_desc": "P\u0159\u00ed\u0161t\u00ed vykryt\u00ed <span class=\"highlight\">ochr\u00e1n\u00ed vlastn\u00edka p\u0159ed po\u0161kozen\u00edm a efekty nep\u0159\u00e1telsk\u00fdch schopnost\u00ed a p\u0159edm\u011bt\u016f</span>. Po \u00fasp\u011b\u0161n\u00e9m vykryt\u00ed schopnosti se vlastn\u00edk {g:citadel_inline_attribute:'Heal'} a z\u00edsk\u00e1 bonusy k {g:citadel_inline_attribute:'MoveSpeed'} a {g:citadel_inline_attribute:'Spirit'}.",
    "upgrade_counterspell_search": "Protikouzlo Counterspell",
    "upgrade_crackshot": "Mystick\u00e1 kulka",
    "upgrade_crackshot_desc": "Vlastn\u00edkova p\u0159\u00ed\u0161t\u00ed st\u0159ela ud\u011bl\u00ed bonusov\u00e9 <span class=\"highlight\">spiritu\u00e1ln\u00ed po\u0161kozen\u00ed</span>.",
    "upgrade_crackshot_search": "Mystick\u00e1 kulka Mystic Shot",
    "upgrade_critshot": "Talisman pro \u0161t\u011bst\u00ed",
    "upgrade_critshot_desc": "Vlastn\u00edkovy st\u0159ely maj\u00ed \u0161anci b\u00fdt pos\u00edleny, a t\u00edm p\u00e1dem ud\u011blit <span class=\"highlight\">bonusov\u00e9 fyzick\u00e9 po\u0161kozen\u00ed</span>.<br><span class=\"diminish\">Bonusov\u00e9 po\u0161kozen\u00ed nem\u016f\u017ee b\u00fdt kritick\u00e9.</span>",
    "upgrade_critshot_search": "Talisman pro \u0161t\u011bst\u00ed Lucky Shot",
    "upgrade_crushing_fists": "Drtiv\u00e9 rukavice",
    "upgrade_crushing_fists_desc": "Kdy\u017e vlastn\u00edk ud\u011bl\u00ed <span class=\"highlight\">{g:citadel_inline_attribute:'MeleeDamage'}</span>, <span class=\"highlight\">obnov\u00ed se mu ur\u010dit\u00e9 procento n\u00e1boj\u016f</span> a na nep\u0159\u00edtele je aplikov\u00e1n <span class=\"highlight\">s\u010dtitateln\u00fd debuff balistick\u00e9 odolnosti</span>. Siln\u00e9 \u00fadery aplikuj\u00ed 2 se\u010dten\u00ed.<br><br>Pokud je na nep\u0159\u00edteli dosa\u017eeno maxim\u00e1ln\u00edho po\u010dtu se\u010dten\u00ed, je <span class=\"highlight\">omr\u00e1\u010den</span>.",
    "upgrade_crushing_fists_search": "Drtiv\u00e9 rukavice Crushing Fists",
    "upgrade_damage_recycler": "Pijavice",
    "upgrade_damage_recycler_desc": "Redukuje \u00fa\u010dinnost <span class=\"highlight\">redukce l\u00e9\u010den\u00ed</span> aplikovan\u00e9ho na vlastn\u00edka.",
    "upgrade_damage_recycler_search": "Pijavice Leech",
    "upgrade_debuff_reducer": "Zeslabova\u010d debuff\u016f",
    "upgrade_debuff_reducer_desc": "Redukuje <span class=\"highlight\">trv\u00e1n\u00ed</span> v\u0161ech negativn\u00edch efekt\u016f aplikovan\u00fdch na vlastn\u00edka.",
    "upgrade_debuff_reducer_search": "Zeslabova\u010d debuff\u016f Debuff Reducer",
    "upgrade_deflecting_armor": "Pl\u00e1tov\u00e1 zbroj",
    "upgrade_deflecting_armor_desc": "Vlastn\u00edk m\u00e1 \u0161anci bu\u010f odrazit p\u0159\u00edchoz\u00ed st\u0159ely, vynulovat ve\u0161ker\u00e9 {g:citadel_inline_attribute:'WeaponDamage'}, nebo zabr\u00e1nit <span class=\"highlight\">v\u0161em efekt\u016fm spu\u0161t\u011bn\u00fdm p\u0159i z\u00e1sahu st\u0159elou</span>.",
    "upgrade_deflecting_armor_search": "Pl\u00e1tov\u00e1 zbroj Plated Armor",
    "upgrade_discord": "Morov\u00e1 runa",
    "upgrade_discord_desc": "Vlastn\u00edk poskytne spojenci bonus ke <span class=\"highlight\">spiritu\u00e1ln\u00ed odolnosti</span> a tak\u00e9 auru, kter\u00e1 nep\u0159\u00e1tel\u016fm pobl\u00ed\u017e ud\u00edl\u00ed <span class=\"highlight\">{g:citadel_inline_attribute:'SpiritIcon'} spiritu\u00e1ln\u00ed po\u0161kozen\u00ed</span> odv\u00edjej\u00edc\u00ed se od jejich maxim\u00e1ln\u00edho zdrav\u00ed.<br>Vlastn\u00edk m\u016f\u017ee schopnost seslat s\u00e1m na sebe.",
    "upgrade_discord_search": "Morov\u00e1 runa Scourge",
    "upgrade_divine_barrier": "Bo\u017esk\u00e1 bari\u00e9ra",
    "upgrade_divine_barrier_desc": "Vlastn\u00edk odstran\u00ed z c\u00edle <span class=\"highlight\">v\u0161echny debuffy s v\u00fdjimkou omr\u00e1\u010den\u00ed</span> a poskytne mu <span class=\"highlight\">bari\u00e9ru</span> a bonus k <span class=\"highlight\">rychlosti pohybu</span>.<br><span class=\"diminish\">Vlastn\u00edk m\u016f\u017ee schopnost seslat s\u00e1m na sebe. Pokud je schopnost sesl\u00e1na na n\u011bkoho jin\u00e9ho, doba obnoven\u00ed je polovi\u010dn\u00ed.</span>",
    "upgrade_divine_barrier_search": "Bo\u017esk\u00e1 bari\u00e9ra Divine Barrier",
    "upgrade_diviners_kevlar": "Ultim\u00e1tn\u00ed bari\u00e9ra",
    "upgrade_diviners_kevlar_desc": "Po sesl\u00e1n\u00ed <span class=\"highlight\">ultim\u00e1tn\u00ed schopnosti</span> z\u00edsk\u00e1 vlastn\u00edk <span class=\"highlight\">bari\u00e9ru</span> a tak\u00e9 do\u010dasn\u00fd bonus ke <span class=\"highlight\">spiritu\u00e1ln\u00ed s\u00edle</span>.",
    "upgrade_diviners_kevlar_search": "Ultim\u00e1tn\u00ed bari\u00e9ra Diviner's Kevlar",
    "upgrade_dps_aura": "Hrdinsk\u00e1 aura",
    "upgrade_dps_aura_active_desc": "Vlastn\u00edk poskytne sob\u011b a spojenc\u016fm pobl\u00ed\u017e bonusy k <span class=\"highlight\">{g:citadel_inline_attribute:'MoveSpeed'}</span> a <span class=\"highlight\">{g:citadel_inline_attribute:'FireRate'}</span>. <span class=\"highlight\">Hr\u00e1\u010dsk\u00e9 jednotky</span> z\u00edskaj\u00ed dvojn\u00e1sobn\u00e9 bonusy.",
    "upgrade_dps_aura_desc": "Vlastn\u00edk poskytuje spojenc\u016fm pobl\u00ed\u017e bonus k <span class=\"highlight\">balistick\u00e9 odolnosti</span>.",
    "upgrade_dps_aura_search": "Hrdinsk\u00e1 aura Heroic Aura",
    "upgrade_eldritch_shot": "Pron\u00e1sleduj\u00edc\u00ed kulka",
    "upgrade_eldritch_shot_desc": "Vlastn\u00edkova p\u0159\u00ed\u0161t\u00ed st\u0159ela aplikuje siln\u00fd debuff, kter\u00fd redukuje odchoz\u00ed po\u0161kozen\u00ed c\u00edle, jeho l\u00e9\u010den\u00ed a jeho rychlost pohybu. St\u0159ela tak\u00e9 ud\u011bl\u00ed {g:citadel_inline_attribute:'BonusSpiritDamage'} odv\u00edjej\u00edc\u00ed se od moment\u00e1ln\u00edho zdrav\u00ed c\u00edle.<br><br>St\u0159ela je v\u011bt\u0161\u00ed a m\u016f\u017ee prol\u00e9tnout skrze nep\u0159\u00e1tele.",
    "upgrade_electric_slippers": "Elektrick\u00e9 boty",
    "upgrade_electric_slippers_desc": "Vlastn\u00edk z\u00edsk\u00e1 p\u0159i skluzu bonus k balistick\u00e9mu \u00fahybu, bonus k rychlosti st\u0159elby a ud\u011bl\u00ed po\u0161kozen\u00ed nep\u0159\u00e1tel\u016fm kolem sebe. <span class=\"diminish\"><br><br>Doba obnoven\u00ed je za c\u00edl.</span>",
    "upgrade_enchanted_holsters": "O\u010darovan\u00e1 v\u00fdbava",
    "upgrade_enchanted_holsters_desc": "Kdykoli vlastn\u00edk v boji se\u0161le schopnost nebo pou\u017eije p\u0159edm\u011bt, z\u00edsk\u00e1 s\u010ditateln\u00fd buff vylep\u0161uj\u00edc\u00ed rychlost st\u0159elby a p\u0159eb\u00edjen\u00ed. <br><span class=\"diminish\">Ka\u017ed\u00e9 se\u010dten\u00ed obnov\u00ed trv\u00e1n\u00ed.</span>",
    "upgrade_enchanted_holsters_search": "O\u010darovan\u00e1 v\u00fdbava Spellslinger",
    "upgrade_endurance": "Dodate\u010dn\u00e1 regenerace",
    "upgrade_endurance_search": "Dodate\u010dn\u00e1 regenerace Extra Regen",
    "upgrade_escalating_exposure": "Eskaluj\u00edc\u00ed po\u0161kozen\u00ed",
    "upgrade_escalating_exposure/modifier_proc_watcher/modifier_debuff": "Eskaluj\u00edc\u00ed po\u0161kozen\u00ed",
    "upgrade_escalating_exposure_desc": "Kdykoli vlastn\u00edk ud\u011bl\u00ed <span class=\"highlight\">spiritu\u00e1ln\u00ed po\u0161kozen\u00ed</span>, aplikuje na c\u00edl <span class=\"highlight\">se\u010dten\u00ed</span> navy\u0161uj\u00edc\u00ed jeho <span class=\"highlight\">spiritu\u00e1ln\u00ed po\u0161kozen\u00ed</span> v\u016f\u010di tomuto c\u00edli.",
    "upgrade_escalating_exposure_search": "Eskaluj\u00edc\u00ed po\u0161kozen\u00ed Escalating Exposure",
    "upgrade_eternal_gift": "Dar v\u011b\u010dnosti",
    "upgrade_eternal_gift_desc": "Vlastn\u00edk v pravideln\u00fdch intervalech z\u00edsk\u00e1v\u00e1 n\u00e1hodn\u00e9 buffy statistik.",
    "upgrade_eternal_gift_respawn_desc": "Vlastn\u00edk po sv\u00e9 p\u0159\u00ed\u0161t\u00ed smrti rychleji o\u017eivne.",
    "upgrade_ethereal_bullets": "Za\u010darovan\u00fd revolver",
    "upgrade_ethereal_bullets_desc": "Umo\u017e\u0148uje prodchnout schopnost, tak\u017ee sesl\u00e1n\u00edm ud\u011bl\u00ed {g:citadel_inline_attribute:'BonusSpiritDamage'}, vlastn\u00edkovi poskytne {g:citadel_inline_attribute:'BonusFireRate'} a tak\u00e9 <span class=\"highlight\">p\u0159ebije ur\u010dit\u00e9 procento jeho n\u00e1boj\u016f</span>. Bonusy dos\u00e1hnou maxima po \u00fapln\u00e9m obnoven\u00ed t\u00e9to schopnosti. Vlastn\u00edkovy st\u0159ely nav\u00edc do dal\u0161\u00edho p\u0159ebit\u00ed <span class=\"highlight\">ud\u00edl\u00ed bonusov\u00e9 spiritu\u00e1ln\u00ed po\u0161kozen\u00ed</span> odv\u00edjej\u00edc\u00ed se od jeho spiritu\u00e1ln\u00ed s\u00edly.",
    "upgrade_ethereal_bullets_search": "Za\u010darovan\u00fd revolver Mercurial Magnum",
    "upgrade_express_shot": "Expresn\u00ed spou\u0161\u0165",
    "upgrade_express_shot_desc": "Vlastn\u00edk\u016fv p\u0159\u00ed\u0161t\u00ed \u00fatok <span class=\"highlight\">vyst\u0159el\u00ed dvakr\u00e1t po sob\u011b</span> s <span class=\"highlight\">nav\u00fd\u0161en\u00fdm po\u0161kozen\u00edm a rychlost\u00ed</span>. Tento \u00fatok spot\u0159ebuje v\u00edce n\u00e1boj\u016f.",
    "upgrade_express_shot_search": "Expresn\u00ed spou\u0161\u0165 Express Shot",
    "upgrade_extra_charge": "Dodate\u010dn\u00e9 nabit\u00ed",
    "upgrade_extra_charge_desc": "Adds one to your ability max <span class=\"highlight\">charges</span>.",
    "upgrade_extra_charge_search": "Dodate\u010dn\u00e9 nabit\u00ed Extra Charge",
    "upgrade_fervor": "Pud sebez\u00e1chovy",
    "upgrade_fervor/modifier_fervor/modifier_fervor_bonuses": "Enrage Bonuses",
    "upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack": "Fervor Stack",
    "upgrade_fervor_passive": "Kdy\u017e m\u00e1 vlastn\u00edk <span class=\"highlight\">m\u00e9n\u011b ne\u017e {s:LowHealthThreshold}\u00a0% zdrav\u00ed</span>, z\u00edsk\u00e1v\u00e1 bonusy k ur\u010dit\u00fdm statistik\u00e1m.",
    "upgrade_fervor_search": "Pud sebez\u00e1chovy Frenzy",
    "upgrade_fleetfoot_boots": "St\u0159eleck\u00e9 boty",
    "upgrade_fleetfoot_boots_active_desc": "Vlastn\u00edk z\u00edsk\u00e1 bonusy k <span class=\"highlight\">rychlosti pohybu</span> a <span class=\"highlight\">odolnosti v\u016f\u010di zpomalen\u00ed</span>.",
    "upgrade_fleetfoot_boots_passive_desc": "Odstra\u0148uje penalizaci <span class=\"highlight\">rychlosti pohybu</span> vlastn\u00edka b\u011bhem st\u0159\u00edlen\u00ed.",
    "upgrade_fleetfoot_boots_search": "St\u0159eleck\u00e9 boty Fleetfoot",
    "upgrade_focus_lens": "Zaost\u0159ovac\u00ed \u010do\u010dka",
    "upgrade_focus_lens_desc": "Vlastn\u00edk <span class=\"highlight\">uml\u010d\u00ed</span> zac\u00edlen\u00e9ho nep\u0159\u00edtele. \u010c\u00e1st z <span class=\"highlight\">ve\u0161ker\u00e9ho po\u0161kozen\u00ed utr\u017een\u00e9ho b\u011bhem uml\u010den\u00ed</span> je nep\u0159\u00edteli po vypr\u0161en\u00ed ud\u011blena znovu.",
    "upgrade_focus_lens_search": "Zaost\u0159ovac\u00ed \u010do\u010dka Focus Lens",
    "upgrade_fury_trance": "Zu\u0159iv\u00fd trans",
    "upgrade_fury_trance_active": "Vlastn\u00edk z\u00edsk\u00e1 bonusy k <span class=\"highlight\">rychlosti st\u0159elby</span> a <span class=\"highlight\">spiritu\u00e1ln\u00ed odolnosti</span>, ale je <span class=\"highlight\">uml\u010den</span> a <span class=\"highlight\">nem\u016f\u017ee spot\u0159ebov\u00e1vat v\u00fddr\u017e, kter\u00e1 se mu tak\u00e9 neregeneruje</span>.",
    "upgrade_fury_trance_search": "Zu\u0159iv\u00fd trans Fury Trance",
    "upgrade_glass_cannon": "F\u00f3rov\u00fd kan\u00f3n",
    "upgrade_glass_cannon2": "F\u00f3rov\u00fd kan\u00f3n v2",
    "upgrade_glass_cannon2_desc": "Ka\u017ed\u00e9 zabit\u00ed hrdiny poskytuje vlastn\u00edkovi <span class=\"highlight\">permanentn\u00ed bonus k fyzick\u00e9mu po\u0161kozen\u00ed</span> (maxim\u00e1ln\u011b {s:MaxStacks} se\u010dten\u00ed). \u00damrt\u00edm je v\u017edy jedno se\u010dten\u00ed ztraceno.",
    "upgrade_glass_cannon2_search": "F\u00f3rov\u00fd kan\u00f3n v2 Glass Cannon v2",
    "upgrade_glass_cannon_desc": "Ka\u017ed\u00e9 zabit\u00ed hrdiny poskytuje vlastn\u00edkovi <span class=\"highlight\">permanentn\u00ed bonus k rychlosti st\u0159elby</span> (maxim\u00e1ln\u011b {s:MaxStacks} se\u010dten\u00ed). \u00damrt\u00edm je v\u017edy jedno se\u010dten\u00ed ztraceno.",
    "upgrade_glass_cannon_plus1": "F\u00f3rov\u00fd kan\u00f3n +1",
    "upgrade_glass_cannon_search": "F\u00f3rov\u00fd kan\u00f3n Glass Cannon",
    "upgrade_glitch": "Proklet\u00e1 relikvie",
    "upgrade_glitch_desc": "Vlastn\u00edk prokleje nep\u0159\u00edtele \u2013 <span class=\"highlight\">p\u0159eru\u0161\u00ed, uml\u010d\u00ed a odzbroj\u00ed ho</span>, <span class=\"highlight\">zamez\u00ed mu v pou\u017e\u00edv\u00e1n\u00ed p\u0159edm\u011bt\u016f</span> a <span class=\"highlight\">odstran\u00ed v\u0161echny jeho buffy s v\u00fdjimkou ultim\u00e1tn\u00edch</span>.",
    "upgrade_glitch_search": "Proklet\u00e1 relikvie Cursed Relic",
    "upgrade_greater_withering_whip": "Odzbrojuj\u00edc\u00ed znamen\u00ed",
    "upgrade_greater_withering_whip_debuff": "Odzbrojen\u00ed",
    "upgrade_greater_withering_whip_desc": "Vlastn\u00edk <span class=\"highlight\">odzbroj\u00ed</span> zac\u00edlen\u00e9ho nep\u0159\u00edtele a redukuje jeho <span class=\"highlight\">balistickou odolnost</span>.",
    "upgrade_greater_withering_whip_search": "Odzbrojuj\u00edc\u00ed znamen\u00ed Disarming Hex",
    "upgrade_guardian_ward": "And\u011blsk\u00e1 bari\u00e9ra",
    "upgrade_guardian_ward_desc": "Vlastn\u00edk poskytne c\u00edli <span class=\"highlight\">bari\u00e9ru</span> a do\u010dasn\u00fd bonus k <span class=\"highlight\">rychlosti pohybu</span>.<span class=\"diminish\"><br>Vlastn\u00edk m\u016f\u017ee schopnost seslat s\u00e1m na sebe.<br>Pokud je schopnost sesl\u00e1na na n\u011bkoho jin\u00e9ho, doba obnoven\u00ed je polovi\u010dn\u00ed.</span>",
    "upgrade_guardian_ward_search": "And\u011blsk\u00e1 bari\u00e9ra Guardian Ward",
    "upgrade_haunting_scream": "D\u011bsiv\u00fd v\u00fdk\u0159ik",
    "upgrade_haunting_scream_desc": "Vlastn\u00edk vypust\u00ed vlnu, kter\u00e1 na kr\u00e1tkou dobu <span class=\"highlight\">prokleje</span> zasa\u017een\u00e9 nep\u0159\u00e1tele.",
    "upgrade_headhunter": "Transf\u00fazn\u00ed hled\u00ed",
    "upgrade_headhunter_desc": "Vlastn\u00edk\u016fv p\u0159\u00ed\u0161t\u00ed <span class=\"highlight\">z\u00e1sah do hlavy</span> ud\u011bl\u00ed nep\u0159\u00e1telsk\u00e9mu hrdinovi {g:citadel_inline_attribute:'BonusWeaponDamage'}, vlastn\u00edka {g:citadel_inline_attribute:'Heal'} a do\u010dasn\u011b mu poskytne {g:citadel_inline_attribute:'BonusMoveSpeed'}.",
    "upgrade_headhunter_search": "Transf\u00fazn\u00ed hled\u00ed Headhunter",
    "upgrade_headshot_booster": "Posilova\u010d headshot\u016f",
    "upgrade_headshot_booster2": "Oslabuj\u00edc\u00ed n\u00e1boje",
    "upgrade_headshot_booster2_desc": "<span class=\"highlight\">Z\u00e1sahy do hlavy</span> redukuj\u00ed hrdin\u016fm <span class=\"highlight\">balistickou odolnost</span>.",
    "upgrade_headshot_booster2_search": "Oslabuj\u00edc\u00ed n\u00e1boje Weakening Headshot",
    "upgrade_headshot_booster_desc": "Vlastn\u00edk\u016fv p\u0159\u00ed\u0161t\u00ed <span class=\"highlight\">z\u00e1sah do hlavy</span> ud\u011bl\u00ed nep\u0159\u00e1telsk\u00e9mu hrdinovi {g:citadel_inline_attribute:'BonusWeaponDamage'}.",
    "upgrade_headshot_booster_search": "Posilova\u010d headshot\u016f Headshot Booster",
    "upgrade_heal_on_level": "L\u00e9\u010div\u00fd dar",
    "upgrade_heal_on_level/heal_on_level_buff": "L\u00e9\u010div\u00fd dar",
    "upgrade_heal_on_level_buff": "L\u00e9\u010div\u00fd dar",
    "upgrade_heal_on_level_desc": "V\u017edy kdy\u017e vlastn\u00edk <span class=\"highlight\">obdr\u017e\u00ed dar od sv\u00e9ho patrona</span>, je automaticky <span class=\"highlight\">vyl\u00e9\u010den</span>.",
    "upgrade_heal_on_level_search": "L\u00e9\u010div\u00fd dar Patron's Healing",
    "upgrade_healbane": "Smr\u0165\u00e1k\u016fv dar",
    "upgrade_healbane_desc": "Vlastn\u00edkovo <span class=\"highlight\">spiritu\u00e1ln\u00ed po\u0161kozen\u00ed</span> aplikuje <span class=\"highlight\">redukci l\u00e9\u010den\u00ed</span>. Pokud pod t\u00edmto efektem zem\u0159e nep\u0159\u00e1telsk\u00fd hrdina, vlastn\u00edk je vyl\u00e9\u010den.",
    "upgrade_healbane_search": "Smr\u0165\u00e1k\u016fv dar Healbane",
    "upgrade_healbuff": "L\u00e9ka\u0159sk\u00fd buben",
    "upgrade_healbuff/modifier_healbuff/modifier_healbuff_buff": "L\u00e9ka\u0159sk\u00fd buben",
    "upgrade_healbuff_desc": "Kdy\u017e vlastn\u00edk na sebe nebo na spojence aplikuje {g:citadel_inline_attribute:'Healing'}, c\u00edl z\u00edsk\u00e1 {g:citadel_inline_attribute:'BonusFireRate'} a {g:citadel_inline_attribute:'BonusMoveSpeed'}.<br><br><span class=\"diminish\">Nevztahuje se na vrozenou regeneraci ani na pasivn\u00ed balistick\u00fd/spiritu\u00e1ln\u00ed vampirismus.</span>",
    "upgrade_healbuff_search": "L\u00e9ka\u0159sk\u00fd buben Healing Tempo",
    "upgrade_healing_booster": "Posilova\u010d l\u00e9\u010den\u00ed",
    "upgrade_healing_booster_desc": "Navy\u0161uje \u00fa\u010dinnost vlastn\u00edkova <span class=\"highlight\">l\u00e9\u010den\u00ed</span>.",
    "upgrade_healing_booster_search": "Posilova\u010d l\u00e9\u010den\u00ed Healing Booster",
    "upgrade_health": "Dodate\u010dn\u00e9 zdrav\u00ed",
    "upgrade_health_2": "Hou\u017eevnat\u00e1 n\u00e1tura",
    "upgrade_health_2_search": "Hou\u017eevnat\u00e1 n\u00e1tura Toughness",
    "upgrade_health_nova": "Medicin\u00e1ln\u00ed ritu\u00e1l",
    "upgrade_health_nova_desc": "Vlastn\u00edk <span class=\"highlight\">vyl\u00e9\u010d\u00ed</span> sebe a spojence pobl\u00ed\u017e.",
    "upgrade_health_nova_search": "Medicin\u00e1ln\u00ed ritu\u00e1l Healing Nova",
    "upgrade_health_search": "Dodate\u010dn\u00e9 zdrav\u00ed Extra Health",
    "upgrade_health_stealing_magic": "Vampirick\u00e1 mysl",
    "upgrade_health_stealing_magic_search": "Vampirick\u00e1 mysl Spirit Lifesteal",
    "upgrade_health_stimpak": "Ozdravn\u00fd ob\u0159ad",
    "upgrade_health_stimpak/modifier_stimpak_regen": "Ozdravn\u00fd ob\u0159ad",
    "upgrade_health_stimpak_desc": "Vlastn\u00edk poskytne c\u00edli <span class=\"highlight\">regeneraci zdrav\u00ed</span> a bonus k <span class=\"highlight\">rychlosti sprintu</span>. Buff je odstran\u011bn utr\u017een\u00edm po\u0161kozen\u00ed od nep\u0159\u00e1telsk\u00fdch hr\u00e1\u010d\u016f nebo struktur. Vlastn\u00edk m\u016f\u017ee schopnost seslat s\u00e1m na sebe.",
    "upgrade_health_stimpak_search": "Ozdravn\u00fd ob\u0159ad Healing Rite",
    "upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "Krv\u00e1cen\u00ed",
    "upgrade_high_velocity_mag": "Vysokorychlostn\u00ed z\u00e1sobn\u00edk",
    "upgrade_high_velocity_mag_search": "Vysokorychlostn\u00ed z\u00e1sobn\u00edk High-Velocity Rounds",
    "upgrade_hollow_point_rounds": "Obrann\u00e9 n\u00e1boje",
    "upgrade_hollow_point_rounds_desc": "Kdy\u017e m\u00e1 vlastn\u00edk <span class=\"highlight\">v\u00edce ne\u017e {s:LifeThreshold}\u00a0% zdrav\u00ed</span>, ud\u00edl\u00ed dodate\u010dn\u00e9 <span class=\"highlight\">fyzick\u00e9 po\u0161kozen\u00ed</span> a jeho st\u0159ely redukuj\u00ed <span class=\"highlight\">balistickou odolnost</span> nep\u0159\u00e1tel.",
    "upgrade_hollow_point_rounds_search": "Obrann\u00e9 n\u00e1boje Hollow Point",
    "upgrade_icarus_wings": "Serafova k\u0159\u00eddla",
    "upgrade_icarus_wings_desc": "Zat\u00edmco se vlastn\u00edk nach\u00e1z\u00ed ve vzduchu, ud\u00edl\u00ed vy\u0161\u0161\u00ed po\u0161kozen\u00ed a dost\u00e1v\u00e1 redukovan\u00e9 po\u0161kozen\u00ed. Vlastn\u00edk tak\u00e9 m\u016f\u017ee p\u0159ed dopadem prov\u00e9st jeden <span class=\"highlight\">vzdu\u0161n\u00fd skok</span> nebo <span class=\"highlight\">vzdu\u0161n\u00fd v\u00fdpad</span> nav\u00edc.",
    "upgrade_imbued_duration_extender": "Plo\u0161n\u00fd prodlu\u017eova\u010d trv\u00e1n\u00ed",
    "upgrade_imbued_duration_extender_desc": "Navy\u0161uje <span class=\"highlight\">trv\u00e1n\u00ed</span> vlastn\u00edkov\u00fdch schopnost\u00ed a schopnost\u00ed jin\u00fdch p\u0159edm\u011bt\u016f.",
    "upgrade_imbued_duration_extender_search": "Plo\u0161n\u00fd prodlu\u017eova\u010d trv\u00e1n\u00ed Superior Duration",
    "upgrade_improved_bullet_armor": "Balistick\u00e1 zbroj",
    "upgrade_improved_bullet_armor_desc": "Kdy\u017e m\u00e1 vlastn\u00edk <span class=\"highlight\">m\u00e9n\u011b ne\u017e {s:HealthThreshold} % zdrav\u00ed</span>, z\u00edsk\u00e1v\u00e1 bonus k <span class=\"highlight\">balistick\u00e9 odolnosti</span>.",
    "upgrade_improved_bullet_armor_search": "Balistick\u00e1 zbroj Bullet Resilience",
    "upgrade_improved_spirit": "Dodate\u010dn\u00e1 spiritualita",
    "upgrade_improved_spirit_search": "Dodate\u010dn\u00e1 spiritualita Extra Spirit",
    "upgrade_improved_stamina": "Dodate\u010dn\u00e1 v\u00fddr\u017e",
    "upgrade_improved_stamina_search": "Dodate\u010dn\u00e1 v\u00fddr\u017e Extra Stamina",
    "upgrade_infinite_rounds": "Bezedn\u00fd z\u00e1sobn\u00edk",
    "upgrade_infinite_rounds_desc": "Vlastn\u00edk m\u00e1 <span class=\"highlight\">neomezen\u00fd po\u010det n\u00e1boj\u016f</span>.",
    "upgrade_infinitemagazine": "Nekone\u010dn\u00fd z\u00e1sobn\u00edk",
    "upgrade_infinitemagazine/modifier_infinite_magazine_active": "Nekone\u010dn\u00fd z\u00e1sobn\u00edk",
    "upgrade_infinitemagazine_desc": "Vlastn\u00edk z\u00edsk\u00e1 <span class=\"highlight\">neomezen\u00fd po\u010det n\u00e1boj\u016f</span> a {g:citadel_inline_attribute:'BonusFireRate'}.",
    "upgrade_infinitemagazine_search": "Nekone\u010dn\u00fd z\u00e1sobn\u00edk Endless Magazine",
    "upgrade_infuser": "Pakt s up\u00edrem",
    "upgrade_infuser_desc": "Vlastn\u00edk z\u00edsk\u00e1 bonusy ke <span class=\"highlight\">spiritu\u00e1ln\u00edmu vampirismu</span> a <span class=\"highlight\">spiritu\u00e1ln\u00ed s\u00edle</span>.",
    "upgrade_infuser_search": "Pakt s up\u00edrem Infuser",
    "upgrade_inhibitor": "Omezuj\u00edc\u00ed n\u00e1boje",
    "upgrade_inhibitor_desc": "Po ur\u010dit\u00e9m po\u010dtu vlastn\u00edkov\u00fdch st\u0159el je sn\u00ed\u017eeno <span class=\"highlight\">odchoz\u00ed po\u0161kozen\u00ed</span> nep\u0159\u00edtele a <span class=\"highlight\">redukov\u00e1no jeho l\u00e9\u010den\u00ed</span>.",
    "upgrade_inhibitor_search": "Omezuj\u00edc\u00ed n\u00e1boje Inhibitor",
    "upgrade_intensifying_clip": "Stup\u0148uj\u00edc\u00ed z\u00e1sobn\u00edk",
    "upgrade_intensifying_clip_desc": "Kdy\u017e vlastn\u00edk nep\u0159etr\u017eit\u011b st\u0159\u00edl\u00ed ze sv\u00e9 zbran\u011b, z\u00edsk\u00e1v\u00e1 navy\u0161uj\u00edc\u00ed se bonus k <span class=\"highlight\">fyzick\u00e9mu po\u0161kozen\u00ed</span>.",
    "upgrade_intensifying_clip_search": "Stup\u0148uj\u00edc\u00ed z\u00e1sobn\u00edk Intensifying Magazine",
    "upgrade_juggernaut": "Kr\u00e1\u010dej\u00edc\u00ed sk\u00e1la",
    "upgrade_juggernaut_search": "Kr\u00e1\u010dej\u00edc\u00ed sk\u00e1la Juggernaut",
    "upgrade_juggernaut_slow_desc": "Nep\u0159\u00e1tel\u00e9, kte\u0159\u00ed za\u00fato\u010d\u00ed na vlastn\u00edka st\u0159elami, maj\u00ed redukovanou <span class=\"highlight\">rychlost st\u0159elby</span>.",
    "upgrade_kinetic_sash": "Pistolnick\u00fd v\u00fdpad",
    "upgrade_kinetic_sash_desc": "Kdykoli vlastn\u00edk provede <span class=\"highlight\">vymr\u0161t\u011bn\u00ed</span>, do dal\u0161\u00edho p\u0159ebit\u00ed z\u00edsk\u00e1 bonusy k <span class=\"highlight\">rychlosti st\u0159elby</span> a <span class=\"highlight\">po\u010dtu n\u00e1boj\u016f</span>. Trv\u00e1 maxim\u00e1ln\u011b {s:AbilityDuration} sekund.",
    "upgrade_kinetic_sash_search": "Pistolnick\u00fd v\u00fdpad Kinetic Dash",
    "upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown",
    "upgrade_lifestrike_gauntlets": "Vampirick\u00e9 rukavice",
    "upgrade_lifestrike_gauntlets_desc": "Vlastn\u00edk\u016fv p\u0159\u00ed\u0161t\u00ed <span class=\"highlight\">\u00fader</span> ho <span class=\"highlight\">vyl\u00e9\u010d\u00ed</span>.<span class=\"diminish\"><br><br>V\u016f\u010di nehrdin\u016fm m\u00e1 toto l\u00e9\u010den\u00ed pouze {s:NonHeroHealPct}% \u00fa\u010dinnost.<br>Pro slab\u00e9 \u00fadery je doba obnoven\u00ed {s:LightMeleeCooldownMult}\u00d7 del\u0161\u00ed.</span>",
    "upgrade_lifestrike_gauntlets_search": "Vampirick\u00e9 rukavice Melee Lifesteal",
    "upgrade_long_range": "Hled\u00ed",
    "upgrade_long_range_desc": "Vlastn\u00edk ud\u00edl\u00ed dodate\u010dn\u00e9 <span class=\"highlight\">fyzick\u00e9 po\u0161kozen\u00ed</span>, kdy\u017e se nach\u00e1z\u00ed mimo <span class=\"highlight\">minim\u00e1ln\u00ed vzd\u00e1lenost</span> od sv\u00e9ho c\u00edle.",
    "upgrade_long_range_search": "Hled\u00ed Long Range",
    "upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "Zpomalen\u00ed",
    "upgrade_magic_burst": "Mystick\u00e1 d\u00e1vka",
    "upgrade_magic_burst_desc": "Pokud vlastn\u00edkova schopnost ud\u011bl\u00ed po\u0161kozen\u00ed vy\u0161\u0161\u00ed ne\u017e <span class=\"highlight\">{s:MinimumDamage}</span> bod\u016f, ud\u011bl\u00ed nav\u00edc {g:citadel_inline_attribute:'BonusSpiritDamage'}. Bonus dos\u00e1hne maxima po \u00fapln\u00e9m obnoven\u00ed t\u00e9to schopnosti.",
    "upgrade_magic_burst_search": "Mystick\u00e1 d\u00e1vka Mystic Burst",
    "upgrade_magic_carpet": "Kouzeln\u00fd koberec",
    "upgrade_magic_carpet_desc": "Vlastn\u00edk vyvol\u00e1 kouzeln\u00fd koberec, kter\u00fd ho za\u010dne <span class=\"highlight\">odn\u00e1\u0161et pry\u010d</span>. B\u011bhem letu na koberci je vlastn\u00edk imunn\u00ed v\u016f\u010di zpomalen\u00ed a let m\u016f\u017ee kdykoli p\u0159eru\u0161it proveden\u00edm libovoln\u00e9 akce.<br><span class=\"diminish\">Zat\u00edmco je koberec vyvol\u00e1v\u00e1n, nen\u00ed mo\u017en\u00e9 seslat jinou schopnost.</span>",
    "upgrade_magic_carpet_search": "Kouzeln\u00fd koberec Magic Carpet",
    "upgrade_magic_clarity_desc": "On ability or item use, gain a <span class=\"highlight\">move speed</span> bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a <span class=\"highlight\">Spirit</span> bonus to that ability.",
    "upgrade_magic_missile": "Kniha \u00fato\u010dn\u00fdch kouzel",
    "upgrade_magic_missile_search": "Kniha \u00fato\u010dn\u00fdch kouzel Conjure Missiles",
    "upgrade_magic_reach": "Expanze mysticismu",
    "upgrade_magic_reach_desc": "Umo\u017e\u0148uje prodchnout schopnost pro nav\u00fd\u0161en\u00ed jej\u00edho <span class=\"highlight\">dosahu</span> a <span class=\"highlight\">rozsahu</span>.",
    "upgrade_magic_reach_search": "Expanze mysticismu Mystic Expansion",
    "upgrade_magic_shield": "Kouzelnick\u00e1 vesta",
    "upgrade_magic_shield_desc": "Kdy\u017e m\u00e1 vlastn\u00edk <span class=\"highlight\">v\u00edce ne\u017e {s:LifeThreshold}\u00a0% zdrav\u00ed</span>, z\u00edsk\u00e1v\u00e1 bonusy ke <span class=\"highlight\">{g:citadel_inline_attribute:'Spirit'}</span> a <span class=\"highlight\">redukci dob obnoven\u00ed</span>.",
    "upgrade_magic_shield_search": "Kouzelnick\u00e1 vesta Enchanter's Emblem",
    "upgrade_magic_shock": "Mystick\u00e1 bomba",
    "upgrade_magic_shock_desc": "Pokud vlastn\u00edkova schopnost ud\u011bl\u00ed po\u0161kozen\u00ed vy\u0161\u0161\u00ed ne\u017e <span class=\"highlight\">{s:MinimumDamage}</span> bod\u016f, ud\u011bl\u00ed nav\u00edc {g:citadel_inline_attribute:'BonusSpiritDamage'}. Bonus dos\u00e1hne maxima po \u00fapln\u00e9m obnoven\u00ed t\u00e9to schopnosti. <span class=\"highlight\">Ignoruje spiritu\u00e1ln\u00ed odolnost.</span>",
    "upgrade_magic_shock_search": "Mystick\u00e1 bomba Tankbuster",
    "upgrade_magic_slow": "Mystick\u00e9 zpomalen\u00ed",
    "upgrade_magic_slow_desc": "Kdy\u017e vlastn\u00edk ud\u011bl\u00ed nep\u0159\u00edteli <span class=\"highlight\">spiritu\u00e1ln\u00ed po\u0161kozen\u00ed</span>, tak\u00e9 redukuje jeho <span class=\"highlight\">rychlost pohybu</span>.",
    "upgrade_magic_slow_search": "Mystick\u00e9 zpomalen\u00ed Mystic Slow",
    "upgrade_magic_storm": "N\u00e1val s\u00edly",
    "upgrade_magic_storm_desc": "Umo\u017e\u0148uje prodchnout schopnost <span class=\"highlight\">bonusem ke spiritu\u00e1ln\u00ed s\u00edle</span>. Sesl\u00e1n\u00edm schopnosti vlastn\u00edk z\u00e1rove\u0148 z\u00edsk\u00e1 <span class=\"highlight\">bonus k rychlosti pohybu</span> a p\u0159i \u00fato\u010den\u00ed si zachov\u00e1 plnou rychlost.",
    "upgrade_magic_storm_search": "N\u00e1val s\u00edly Surge of Power",
    "upgrade_magic_tempo": "Urychlova\u010d \u010dek\u00e1n\u00ed",
    "upgrade_magic_tempo_desc": "Umo\u017e\u0148uje prodchnout schopnost pro redukov\u00e1n\u00ed jej\u00ed <span class=\"highlight\">doby obnoven\u00ed</span>.",
    "upgrade_magic_tempo_search": "Urychlova\u010d \u010dek\u00e1n\u00ed Compress Cooldown",
    "upgrade_magic_vulnerability": "Mystick\u00e1 zranitelnost",
    "upgrade_magic_vulnerability_desc": "Kdy\u017e vlastn\u00edk ud\u011bl\u00ed nep\u0159\u00edteli <span class=\"highlight\">spiritu\u00e1ln\u00ed po\u0161kozen\u00ed</span>, tak\u00e9 redukuje jeho <span class=\"highlight\">spiritu\u00e1ln\u00ed odolnost</span>.",
    "upgrade_magic_vulnerability_search": "Mystick\u00e1 zranitelnost Mystic Vulnerability",
    "upgrade_medic_bullets": "L\u00e9\u010div\u00e1 kulka",
    "upgrade_medic_bullets_desc": "Vlastn\u00edkova p\u0159\u00ed\u0161t\u00ed st\u0159ela ho <span class=\"highlight\">vyl\u00e9\u010d\u00ed</span> v z\u00e1vislosti na tom, koho zas\u00e1hne.",
    "upgrade_medic_bullets_search": "L\u00e9\u010div\u00e1 kulka Restorative Shot",
    "upgrade_melee_charge": "Magnetick\u00e9 rukavice",
    "upgrade_melee_charge_desc": "Vlastn\u00edk\u016fv p\u0159\u00ed\u0161t\u00ed <span class=\"highlight\">siln\u00fd \u00fader</span> ud\u011bl\u00ed nep\u0159\u00edteli <span class=\"highlight\">vy\u0161\u0161\u00ed po\u0161kozen\u00ed</span>.",
    "upgrade_melee_charge_search": "Magnetick\u00e9 rukavice Melee Charge",
    "upgrade_melee_rebuttal": "Proti\u00fatok",
    "upgrade_melee_rebuttal_desc": "Po \u00fasp\u011b\u0161n\u00e9m <span class=\"highlight\">vykryt\u00ed</span> \u00faderu nep\u0159\u00e1telsk\u00e9ho hrdiny je vlastn\u00edk <span class=\"highlight\">vyl\u00e9\u010den</span> hodnotou vykryt\u00e9ho po\u0161kozen\u00ed, toto po\u0161kozen\u00ed vr\u00e1t\u00ed nep\u0159\u00edteli a do\u010dasn\u011b z\u00edsk\u00e1 bonus k <span class=\"highlight\">po\u0161kozen\u00ed</span>.",
    "upgrade_melee_rebuttal_search": "Proti\u00fatok Rebuttal",
    "upgrade_metal_skin": "Ocelov\u00e1 k\u016f\u017ee",
    "upgrade_metal_skin_desc": "Vlastn\u00edk se stane <span class=\"highlight\">imunn\u00edm v\u016f\u010di st\u0159el\u00e1m</span>.",
    "upgrade_metal_skin_search": "Ocelov\u00e1 k\u016f\u017ee Metal Skin",
    "upgrade_mystic_regeneration": "Mystick\u00e1 regenerace",
    "upgrade_mystic_regeneration_desc": "Kdykoli vlastn\u00edk ud\u011bl\u00ed nep\u0159\u00e1telsk\u00e9mu hrdinovi spiritu\u00e1ln\u00ed po\u0161kozen\u00ed, z\u00edsk\u00e1 bonus k regeneraci zdrav\u00ed. Bonus se s\u010d\u00edt\u00e1 p\u0159i ud\u00edlen\u00ed po\u0161kozen\u00ed r\u016fzn\u00fdm hrdin\u016fm.",
    "upgrade_mystic_regeneration_search": "Mystick\u00e1 regenerace Mystic Regeneration",
    "upgrade_mystic_reverb": "Mystick\u00fd opakova\u010d",
    "upgrade_mystic_reverb_search": "Mystick\u00fd opakova\u010d Mystic Reverb",
    "upgrade_mystical_piano": "Mystick\u00fd klav\u00edr",
    "upgrade_mystical_piano_desc": "Vlastn\u00edk po kr\u00e1tk\u00e9 prodlev\u011b shod\u00ed na nep\u0159\u00e1tele v c\u00edlov\u00e9 oblasti klav\u00edr, \u010d\u00edm\u017e je omr\u00e1\u010d\u00ed a vysaje jejich v\u00fddr\u017e. Po skon\u010den\u00ed omr\u00e1\u010den\u00ed jsou nep\u0159\u00e1tel\u00e9 do\u010dasn\u011b om\u00e1meni.",
    "upgrade_non_player_bonus": "Loveck\u00e9 n\u00e1boje",
    "upgrade_non_player_bonus_sacrifice": "Ritu\u00e1ln\u00ed d\u00fdka",
    "upgrade_non_player_bonus_sacrifice_desc": "Vlastn\u00edk zkonzumuje zac\u00edlen\u00e9 nep\u0159\u00e1telsk\u00e9 NPC, \u010d\u00edm\u017e z\u00edsk\u00e1 dlouhotrvaj\u00edc\u00ed buff a <span class=\"highlight\">{s:BonusSoulsPct} % jeho du\u0161\u00ed</span>.",
    "upgrade_non_player_bonus_sacrifice_search": "Ritu\u00e1ln\u00ed d\u00fdka Cultist Sacrifice",
    "upgrade_non_player_bonus_search": "Loveck\u00e9 n\u00e1boje Monster Rounds",
    "upgrade_nullification_aura": "Nulifika\u010dn\u00ed vlna",
    "upgrade_nullification_aura_deathdamage_desc": "Vlastn\u00edk po sv\u00e9 smrti ud\u011bl\u00ed zna\u010dn\u00e9 spiritu\u00e1ln\u00ed po\u0161kozen\u00ed.",
    "upgrade_nullification_aura_desc": "Vlastn\u00edk odstran\u00ed z nep\u0159\u00e1tel ve\u0161ker\u00e9 pozitivn\u00ed buffy a zamez\u00ed jim ve spot\u0159ebov\u00e1v\u00e1n\u00ed v\u00fddr\u017ee a v l\u00e9\u010den\u00ed.",
    "upgrade_omnicharge_pendant": "Pe\u010de\u0165 nabit\u00ed",
    "upgrade_omnicharge_pendant_charges": "Bonusov\u00e1 nabit\u00ed",
    "upgrade_omnicharge_pendant_desc": "Umo\u017e\u0148uje prodchnout libovolnou aktivn\u00ed schopnost s v\u00fdjimkou ultim\u00e1tn\u00edch <span class=\"highlight\">bonusov\u00fdmi nabit\u00edmi</span>. Schopnosti, kter\u00e9 u\u017e maj\u00ed nabit\u00ed, z\u00edskaj\u00ed v\u00edce t\u011bch bonusov\u00fdch.",
    "upgrade_patrons_blessing": "Spiritu\u00e1ln\u00ed aura",
    "upgrade_patrons_blessing_desc": "Vlastn\u00edk poskytuje sob\u011b a spojenc\u016fm mocnou spiritu\u00e1ln\u00ed auru. Na spojenc\u00edch je \u00fa\u010dinnost o n\u011bco ni\u017e\u0161\u00ed.",
    "upgrade_patrons_blessing_proc_desc": "Kdy\u017e vlastn\u00edk ud\u011bl\u00ed nep\u0159\u00edteli v r\u00e1mci {s:DamageThresholdDuration} sekund zna\u010dn\u00e9 <span class=\"highlight\">po\u0161kozen\u00ed</span>, vyl\u00e9\u010d\u00ed sebe a spojence pobl\u00ed\u017e.",
    "upgrade_personal_rejuvenator": "Znovuzrozen\u00ed",
    "upgrade_personal_rejuvenator_desc": "Hrdina o\u017eivne na m\u00edst\u011b, kde byl zabit.",
    "upgrade_personal_rejuvenator_search": "Znovuzrozen\u00ed Rebirth",
    "upgrade_phantom_strike": "Fant\u00f3m\u016fv trik",
    "upgrade_phantom_strike_desc": "Vlastn\u00edk <span class=\"highlight\">se teleportuje</span> k nep\u0159\u00e1telsk\u00e9mu c\u00edli a st\u00e1hne ho k zemi, \u010d\u00edm\u017e mu ud\u011bl\u00ed <span class=\"highlight\">po\u0161kozen\u00ed</span>, sn\u00ed\u017e\u00ed <span class=\"highlight\">rychlost jeho pohybu</span> a <span class=\"highlight\">odzbroj\u00ed ho</span>.",
    "upgrade_phantom_strike_search": "Fant\u00f3m\u016fv trik Phantom Strike",
    "upgrade_prism_blast": "Sv\u011bteln\u00e1 koule",
    "upgrade_prism_blast_desc": "Vlastn\u00edk se obklop\u00ed pr\u00e1zdnotou a na kr\u00e1tkou dobu se stane <span class=\"highlight\">nezam\u011b\u0159iteln\u00fdm a nezraniteln\u00fdm</span>. B\u011bhem t\u00e9to doby z n\u011bj tak\u00e9 vyst\u0159eluj\u00ed rotuj\u00edc\u00ed laserov\u00e9 paprsky.",
    "upgrade_pristine_emblem": "Rozeh\u0159\u00edvac\u00ed n\u00e1boje",
    "upgrade_pristine_emblem_desc": "Vlastn\u00edk ud\u00edl\u00ed dodate\u010dn\u00e9 <span class=\"highlight\">fyzick\u00e9 po\u0161kozen\u00ed nep\u0159\u00e1tel\u016fm, kte\u0159\u00ed maj\u00ed v\u00edce ne\u017e {s:EnemyLifeThreshold} % zdrav\u00ed</span>.",
    "upgrade_pristine_emblem_search": "Rozeh\u0159\u00edvac\u00ed n\u00e1boje Opening Rounds",
    "upgrade_proc_silence": "Tlumi\u010d",
    "upgrade_proc_silence_debuff_desc": "Vlastn\u00edkovy st\u0159ely redukuj\u00ed <span class=\"highlight\">odchoz\u00ed spiritu\u00e1ln\u00ed po\u0161kozen\u00ed</span> nep\u0159\u00e1tel.",
    "upgrade_proc_silence_desc": "Po ur\u010dit\u00e9m po\u010dtu vlastn\u00edkov\u00fdch st\u0159el je nep\u0159\u00edtel <span class=\"highlight\">uml\u010den</span>. Ob\u011bti jsou <span class=\"highlight\">{s:ImmunityDuration} sekund</span> po vypr\u0161en\u00ed debuffu imunn\u00ed v\u016f\u010di dal\u0161\u00edmu nar\u016fst\u00e1n\u00ed uml\u010den\u00ed.",
    "upgrade_proc_silence_search": "Tlumi\u010d Silencer",
    "upgrade_quarantine/modifier_citadel_quarantine": "Quarantined",
    "upgrade_quick_silver": "Kouzlo p\u0159ebit\u00ed",
    "upgrade_quick_silver_desc": "Umo\u017e\u0148uje prodchnout schopnost, tak\u017ee sesl\u00e1n\u00edm ud\u011bl\u00ed {g:citadel_inline_attribute:'BonusSpiritDamage'}, vlastn\u00edkovi poskytne {g:citadel_inline_attribute:'BonusFireRate'} a tak\u00e9 <span class=\"highlight\">p\u0159ebije ur\u010dit\u00e9 procento jeho n\u00e1boj\u016f</span>. Bonusy dos\u00e1hnou maxima po \u00fapln\u00e9m obnoven\u00ed t\u00e9to schopnosti.",
    "upgrade_quick_silver_search": "Kouzlo p\u0159ebit\u00ed Quicksilver Reload",
    "upgrade_rapid_recharge": "Rapidn\u00ed dob\u00edjen\u00ed",
    "upgrade_rapid_recharge_search": "Rapidn\u00ed dob\u00edjen\u00ed Rapid Recharge",
    "upgrade_rapid_rounds": "Vylep\u0161en\u00e1 spou\u0161\u0165",
    "upgrade_rapid_rounds_search": "Vylep\u0161en\u00e1 spou\u0161\u0165 Rapid Rounds",
    "upgrade_rebirth": "Druh\u00e1 \u0161ance",
    "upgrade_rebirth/respawn_bonus_health_modifier": "Rebirth Bonus Health",
    "upgrade_rebirth_passive": "Pokud vlastn\u00edk zem\u0159e, po {s:RespawnDelay} sekund\u00e1ch <span class=\"highlight\">o\u017eivne na stejn\u00e9m m\u00edst\u011b</span> s ur\u010dit\u00fdm procentem sv\u00e9ho zdrav\u00ed.",
    "upgrade_rebirth_search": "Druh\u00e1 \u0161ance Soul Rebirth",
    "upgrade_rechargingbullets": "Dob\u00edjec\u00ed n\u00e1boje",
    "upgrade_rechargingbullets_desc": "Kdy\u017e vlastn\u00edk ud\u011bl\u00ed zna\u010dn\u00e9 {g:citadel_inline_attribute:'WeaponDamage'}, obnov\u00ed si nabit\u00ed <span class=\"highlight\">v\u0161ech schopnost\u00ed s nabit\u00edmi</span>.",
    "upgrade_rechargingbullets_search": "Dob\u00edjec\u00ed n\u00e1boje Recharging Rush",
    "upgrade_reduce_debuff_duration": "Odstra\u0148ova\u010d magie",
    "upgrade_reduce_debuff_duration_active_desc": "<span class=\"highlight\">O\u010dist\u00ed v\u0161echny negativn\u00ed efekty (s v\u00fdjimkou ultim\u00e1tn\u00edch)</span>, kter\u00e9 moment\u00e1ln\u011b p\u016fsob\u00ed na vlastn\u00edka. Pokud dojde k odstran\u011bn\u00ed n\u011bjak\u00e9ho efektu, vlastn\u00edk <span class=\"highlight\">se vyl\u00e9\u010d\u00ed</span> a z\u00edsk\u00e1 <span class=\"highlight\">bonus k rychlosti pohybu</span>.<br><span class=\"diminish\">Schopnost nelze seslat, zat\u00edmco je vlastn\u00edk omr\u00e1\u010den nebo usp\u00e1n.</span>",
    "upgrade_reduce_debuff_duration_search": "Odstra\u0148ova\u010d magie Dispel Magic",
    "upgrade_regenerating_bullet_shield": "Bojov\u00e1 vesta",
    "upgrade_regenerating_bullet_shield_desc": "Kdy\u017e m\u00e1 vlastn\u00edk <span class=\"highlight\">v\u00edce ne\u017e {s:LifeThreshold} % zdrav\u00ed</span>, ud\u00edl\u00ed dodate\u010dn\u00e9 <span class=\"highlight\">{g:citadel_inline_attribute:'WeaponDamage'}</span> a z\u00edsk\u00e1v\u00e1 <span class=\"highlight\">{g:citadel_inline_attribute:'BonusFireRate'}</span>.",
    "upgrade_regenerating_bullet_shield_search": "Bojov\u00e1 vesta Battle Vest",
    "upgrade_reinforcing_casings": "Eskaluj\u00edc\u00ed odolnost",
    "upgrade_reinforcing_casings_desc": "Kdykoli vlastn\u00edk zas\u00e1hne nep\u0159\u00e1telsk\u00e9ho hrdinu, z\u00edsk\u00e1 bonus k <span class=\"highlight\">balistick\u00e9 odolnosti</span>. <span class=\"highlight\">Ka\u017ed\u00e1 st\u0159ela m\u016f\u017ee zajistit pouze jedno se\u010dten\u00ed bonusu.</span>",
    "upgrade_reinforcing_casings_search": "Eskaluj\u00edc\u00ed odolnost Escalating Resilience",
    "upgrade_rescue_beam": "Z\u00e1chrann\u00fd paprsek",
    "upgrade_rescue_beam_desc": "Vlastn\u00edk <span class=\"highlight\">vyl\u00e9\u010d\u00ed</span> sebe a zac\u00edlen\u00e9ho spojeneck\u00e9ho hrdinu ur\u010dit\u00fdm procentem z <span class=\"highlight\">maxim\u00e1ln\u00edho zdrav\u00ed</span>. Zat\u00edmco prob\u00edh\u00e1 l\u00e9\u010den\u00ed, m\u016f\u017ee k sob\u011b vlastn\u00edk zac\u00edlen\u00e9ho spojence <span class=\"highlight\">p\u0159it\u00e1hnout</span>. Vlastn\u00edk m\u016f\u017ee schopnost seslat tak\u00e9 jenom s\u00e1m na sebe.",
    "upgrade_rescue_beam_pull": "P\u0159it\u00e1hnout c\u00edl",
    "upgrade_rescue_beam_search": "Z\u00e1chrann\u00fd paprsek Rescue Beam",
    "upgrade_resilience": "Nezlomn\u00e1 du\u0161e",
    "upgrade_resilience_search": "Nezlomn\u00e1 du\u0161e Enduring Spirit",
    "upgrade_resonant_healing": "Z\u00e1\u0159iv\u00e1 regenerace",
    "upgrade_resonant_healing_desc": "Kdy\u017e vlastn\u00edk se\u0161le schopnost, je <span class=\"highlight\">vyl\u00e9\u010den</span> a na kr\u00e1tkou dobu z\u00edsk\u00e1 bonus k <span class=\"highlight\">rychlosti pohybu</span>.",
    "upgrade_resonant_healing_search": "Z\u00e1\u0159iv\u00e1 regenerace Radiant Regeneration",
    "upgrade_restorative_locket": "L\u00e9\u010div\u00fd medailon",
    "upgrade_restorative_locket_active_desc": "Kdykoli nep\u0159\u00edtel se\u0161le schopnost v okruhu do {s:Radius}\u00a0metr\u016f od vlastn\u00edka, p\u0159edm\u011bt z\u00edsk\u00e1 <span class=\"highlight\">jedno se\u010dten\u00ed</span>.<br><br>Sesl\u00e1n\u00edm schopnosti p\u0159edm\u011btu vlastn\u00edk spot\u0159ebuje v\u0161echna jeho se\u010dten\u00ed, <span class=\"highlight\">vyl\u00e9\u010d\u00ed se</span> a tak\u00e9 si obnov\u00ed <span class=\"highlight\">a\u017e {s:MaxStaminaRestore} d\u00edlky v\u00fddr\u017ee</span> (podle po\u010dtu se\u010dten\u00ed).",
    "upgrade_restorative_locket_search": "L\u00e9\u010div\u00fd medailon Restorative Locket",
    "upgrade_return_fire": "Runa op\u011btov\u00e1n\u00ed",
    "upgrade_return_fire_desc": "Zajist\u00ed, \u017ee vlastn\u00edk automaticky <span class=\"highlight\">vyst\u0159el\u00ed</span> na ka\u017ed\u00e9ho nep\u0159\u00edtele, kter\u00fd mu ud\u011bl\u00ed balistick\u00e9 nebo spiritu\u00e1ln\u00ed po\u0161kozen\u00ed.",
    "upgrade_return_fire_search": "Runa op\u011btov\u00e1n\u00ed Return Fire",
    "upgrade_ricochet": "Odrazn\u00e9 n\u00e1boje",
    "upgrade_ricochet_desc": "Vlastn\u00edkovy st\u0159ely <span class=\"highlight\">se odr\u00e1\u017e\u00ed</span> na nep\u0159\u00e1tele pobl\u00ed\u017e c\u00edle, aplikuj\u00ed na n\u011b <span class=\"highlight\">efekty z\u00e1visl\u00e9 na \u0161anci</span> a ud\u00edl\u00ed jim <span class=\"highlight\">ur\u010dit\u00e9 procento z p\u016fvodn\u00edho po\u0161kozen\u00ed</span>.",
    "upgrade_ricochet_search": "Odrazn\u00e9 n\u00e1boje Ricochet",
    "upgrade_rocket_booster": "Pru\u017einov\u00e9 boty",
    "upgrade_rocket_booster_desc": "Vlastn\u00edk <span class=\"highlight\">vysko\u010d\u00ed vysoko do vzduchu</span> a z\u00edsk\u00e1 <span class=\"highlight\">bari\u00e9ru</span>. Op\u011btovn\u00fdm sesl\u00e1n\u00edm schopnosti ve vzduchu je mo\u017en\u00e9 dopadnout zp\u011bt na zem rychleji.<br><br><span class=\"diminish\">Schopnost nelze seslat v r\u00e1mci {s:InterruptCooldown} sekund od utr\u017een\u00ed po\u0161kozen\u00ed od nep\u0159\u00e1telsk\u00e9ho hrdiny.</span>",
    "upgrade_rocket_booster_drop_down": "Dopadnout",
    "upgrade_rocket_booster_search": "Pru\u017einov\u00e9 boty Majestic Leap",
    "upgrade_rocket_boots": "Pru\u017einov\u00e9 boty (deaktivovan\u00e9)",
    "upgrade_rocket_boots_search": "Pru\u017einov\u00e9 boty (deaktivovan\u00e9) Majestic Leap - Disabled",
    "upgrade_runed_gauntlets": "Runov\u00e9 rukavice",
    "upgrade_runed_gauntlets_desc": "Kdykoli vlastn\u00edk zas\u00e1hne nep\u0159\u00edtele siln\u00fdm \u00faderem, dojde k redukci jeho aktivn\u00edch dob obnoven\u00ed.",
    "upgrade_runed_gauntlets_parry_desc": "Vlastn\u00edkovy \u00fadery projdou p\u0159es vykryt\u00ed.",
    "upgrade_rupture": "Zakl\u00ednadlo rozkladu",
    "upgrade_rupture/modifier_rupture": "Zakl\u00ednadlo rozkladu",
    "upgrade_rupture_desc": "Vlastn\u00edk aplikuje na zac\u00edlen\u00e9ho nep\u0159\u00edtele <span class=\"highlight\">pr\u016fb\u011b\u017en\u00e9 po\u0161kozen\u00ed</span>, kter\u00e9 se odv\u00edj\u00ed od jeho moment\u00e1ln\u00edho zdrav\u00ed.<br>Po\u0161kozen\u00ed nem\u016f\u017ee b\u00fdt smrt\u00edc\u00ed a nespou\u0161t\u00ed p\u0159edm\u011bty.",
    "upgrade_rupture_search": "Zakl\u00ednadlo rozkladu Decay",
    "upgrade_self_bubble": "\u00c9terick\u00fd pl\u00e1\u0161\u0165",
    "upgrade_self_bubble_desc": "Vlastn\u00edk se obklop\u00ed pr\u00e1zdnotou a na kr\u00e1tkou dobu se stane <span class=\"highlight\">nezam\u011b\u0159iteln\u00fdm a nezraniteln\u00fdm</span>. B\u011bhem t\u00e9to doby se vlastn\u00edk vzn\u00e1\u0161\u00ed, ale nem\u016f\u017ee prov\u00e1d\u011bt \u017e\u00e1dn\u00e9 jin\u00e9 akce. Pot\u00e9 z\u00edsk\u00e1 <span class=\"highlight\">bonus ke spiritu\u00e1ln\u00ed s\u00edle, rychlosti pohybu a spiritu\u00e1ln\u00ed odolnosti</span>.<br>Lze ukon\u010dit p\u0159ed\u010dasn\u011b.<br><span class=\"diminish\">Sesl\u00e1n\u00edm jsou zru\u0161eny v\u0161echny aktivn\u00ed schopnosti.</span>",
    "upgrade_self_bubble_search": "\u00c9terick\u00fd pl\u00e1\u0161\u0165 Ethereal Shift",
    "upgrade_shadow_step": "St\u00ednov\u00e9 kouzlo",
    "upgrade_shadow_step_desc": "Vlastn\u00edk <span class=\"highlight\">se teleportuje</span> o ur\u010dit\u00fd po\u010det metr\u016f dop\u0159edu.",
    "upgrade_shadow_step_passive_desc": "Pravideln\u011b ud\u00edl\u00ed <span class=\"highlight\">spiritu\u00e1ln\u00ed po\u0161kozen\u00ed</span> v\u0161em nep\u0159\u00e1tel\u016fm nach\u00e1zej\u00edc\u00edm se pobl\u00ed\u017e vlastn\u00edka.",
    "upgrade_shadow_strike": "St\u00ednov\u00fd pl\u00e1\u0161\u0165",
    "upgrade_shadow_strike_desc": "Vlastn\u00edk se <span class=\"highlight\">se spot\u0159ebov\u00e1n\u00edm v\u00fddr\u017ee</span> <span class=\"highlight\">zneviditeln\u00ed</span> a nebude mo\u017en\u00e9 ho detekovat. Kdy\u017e pot\u00e9 z neviditelnosti provede <span class=\"highlight\">\u00fader</span>, <span class=\"highlight\">ukradne c\u00edli \u010d\u00e1st z balistick\u00e9 a spiritu\u00e1ln\u00ed odolnosti</span> a c\u00edl za\u010dne dost\u00e1vat <span class=\"highlight\">pr\u016fb\u011b\u017en\u00e9 po\u0161kozen\u00ed</span>.",
    "upgrade_sharpshooter": "Odst\u0159elova\u010dsk\u00e9 hled\u00ed",
    "upgrade_sharpshooter_desc": "Vlastn\u00edk ud\u00edl\u00ed dodate\u010dn\u00e9 <span class=\"highlight\">fyzick\u00e9 po\u0161kozen\u00ed</span>, kdy\u017e se nach\u00e1z\u00ed mimo <span class=\"highlight\">minim\u00e1ln\u00ed vzd\u00e1lenost</span> od sv\u00e9ho c\u00edle.",
    "upgrade_sharpshooter_search": "Odst\u0159elova\u010dsk\u00e9 hled\u00ed Sharpshooter",
    "upgrade_shivas_bracelet": "N\u00e1ramek zimy",
    "upgrade_shivas_bracelet_desc": "Umo\u017e\u0148uje prodchnout schopnost pro <span class=\"highlight\">redukov\u00e1n\u00ed jej\u00ed doby obnoven\u00ed</span> a nav\u00fd\u0161en\u00ed jej\u00ed <span class=\"highlight\">spiritu\u00e1ln\u00ed s\u00edly</span>. Kdy\u017e pot\u00e9 vlastn\u00edk touto schopnost\u00ed ud\u011bl\u00ed po\u0161kozen\u00ed, c\u00edl <span class=\"highlight\">zamrzne na m\u00edst\u011b</span> a utr\u017e\u00ed <span class=\"highlight\">bonusov\u00e9 po\u0161kozen\u00ed</span>.<span class=\"diminish\"><br><br>Doba obnoven\u00ed je za c\u00edl.</span>",
    "upgrade_shrink_ray": "Zmen\u0161ovac\u00ed paprsek",
    "upgrade_shrink_ray/modifier_shrink_ray": "Zmen\u0161ovac\u00ed paprsek",
    "upgrade_shrink_ray_desc": "Vlastn\u00edk redukuje <span class=\"highlight\">velikost modelu</span> c\u00edle a poskytne mu <span class=\"highlight\">bonus k rychlosti pohybu</span>. Zmen\u0161en\u00ed hrdinov\u00e9 mohou <span class=\"highlight\">proch\u00e1zet tunely</span>. Vlastn\u00edk m\u016f\u017ee schopnost seslat s\u00e1m na sebe.",
    "upgrade_silencer": "Tlumi\u010d",
    "upgrade_silencer_active": "V\u0161echny vlastn\u00edkovy st\u0159ely za\u010dnou {s:AbilityDuration}\u00a0s <span class=\"highlight\">okam\u017eit\u011b aplikovat uml\u010den\u00ed</span>. Uml\u010den\u00ed nep\u0159\u00e1tel\u00e9 nemohou ses\u00edlat schopnosti.",
    "upgrade_silencer_search": "Tlumi\u010d Silencer",
    "upgrade_siphon_bullets": "Transf\u00fazn\u00ed n\u00e1boje",
    "upgrade_siphon_bullets_desc_passive2": "Vlastn\u00edkovy st\u0159ely do\u010dasn\u011b <span class=\"highlight\">kradou maxim\u00e1ln\u00ed zdrav\u00ed</span> nep\u0159\u00e1tel. Ukraden\u00e9 zdrav\u00ed je vr\u00e1ceno v\u017edy s vypr\u0161en\u00edm debuffu, nicm\u00e9n\u011b pokud nep\u0159\u00edtel pod vlivem debuffu zem\u0159e, vlastn\u00edk {s:StealPerKill} se\u010dten\u00ed zdrav\u00ed permanentn\u011b ukradne. Pokud vlastn\u00edk zem\u0159e, o {s:StackLostPerDeath} se\u010dten\u00ed p\u0159ijde.",
    "upgrade_siphon_bullets_search": "Transf\u00fazn\u00ed n\u00e1boje Siphon Bullets",
    "upgrade_slowing_bullets": "Zpomaluj\u00edc\u00ed n\u00e1boje",
    "upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Zpomalen\u00ed",
    "upgrade_slowing_bullets_desc": "Po ur\u010dit\u00e9m po\u010dtu vlastn\u00edkov\u00fdch st\u0159el je <span class=\"highlight\">sn\u00ed\u017eena rychlost pohybu</span> nep\u0159\u00edtele.",
    "upgrade_slowing_bullets_search": "Zpomaluj\u00edc\u00ed n\u00e1boje Slowing Bullets",
    "upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "Zpomalen\u00ed",
    "upgrade_soaring_spirit": "Vylep\u0161en\u00e1 spiritualita",
    "upgrade_soaring_spirit_search": "Vylep\u0161en\u00e1 spiritualita Improved Spirit",
    "upgrade_spellbreaker": "Ru\u0161i\u010d kouzel",
    "upgrade_spellbreaker_desc": "P\u0159\u00ed\u0161t\u00ed instance zna\u010dn\u00e9ho spiritu\u00e1ln\u00edho po\u0161kozen\u00ed utr\u017een\u00e1 vlastn\u00edkem je v\u00fdrazn\u011b redukov\u00e1na.",
    "upgrade_spellbreaker_search": "Ru\u0161i\u010d kouzel Spellbreaker",
    "upgrade_spellshield": "Runov\u00fd blok\u00e1tor",
    "upgrade_spellshield/modifier_spellshield_buff": "Runov\u00fd blok\u00e1tor",
    "upgrade_spellshield/modifier_spellshield_linger_buff": "P\u0159eru\u0161en\u00fd Runov\u00fd blok\u00e1tor",
    "upgrade_spellshield_desc": "Vyblokuje p\u0159\u00ed\u0161t\u00ed <span class=\"highlight\">instanci spiritu\u00e1ln\u00edho po\u0161kozen\u00ed</span> nebo <span class=\"highlight\">debuff</span>, kter\u00fd by m\u011bl ovlivnit vlastn\u00edka, a t\u00edm jeho efektu zabr\u00e1n\u00ed. Obnovuje se pouze mimo boj.",
    "upgrade_spellshield_search": "Runov\u00fd blok\u00e1tor Hexafoil Ward",
    "upgrade_spellshield_shield": "Runov\u00fd blok\u00e1tor",
    "upgrade_spellslinger_headshots": "Ostrost\u0159eleck\u00e9 spiritu\u00e1ln\u00ed n\u00e1boje",
    "upgrade_spellslinger_headshots_part1_desc": "Vlastn\u00edkovy st\u0159ely aplikuj\u00ed na nep\u0159\u00e1tele debuff, kter\u00fd redukuje jejich <span class=\"highlight\">spiritu\u00e1ln\u00ed odolnost</span> a jak vlastn\u00edkovi, tak jeho spojenc\u016fm poskytuje v\u016f\u010di t\u011bmto nep\u0159\u00e1tel\u016fm <span class=\"highlight\">spiritu\u00e1ln\u00ed vampirismus</span>.",
    "upgrade_spellslinger_headshots_part2_desc": "<span class=\"highlight\">Z\u00e1sahy do hlavy</span> d\u00e1le sni\u017euj\u00ed <span class=\"highlight\">spiritu\u00e1ln\u00ed odolnost</span> nep\u0159\u00e1tel.",
    "upgrade_spellslinger_headshots_search": "Ostrost\u0159eleck\u00e9 spiritu\u00e1ln\u00ed n\u00e1boje Spirit Rend",
    "upgrade_spirit_bubble": "Spiritu\u00e1ln\u00ed \u0161t\u00edt",
    "upgrade_spirit_bubble_desc": "Kdykoli vlastn\u00edk v kr\u00e1tk\u00e9m \u010dasov\u00e9m r\u00e1mci utr\u017e\u00ed zna\u010dn\u00e9 {g:citadel_inline_attribute:'SpiritDamage'} od nep\u0159\u00e1telsk\u00fdch hrdin\u016f, z\u00edsk\u00e1 <span class=\"highlight\">bari\u00e9ru</span>.",
    "upgrade_spirit_bubble_search": "Spiritu\u00e1ln\u00ed \u0161t\u00edt Spirit Shielding",
    "upgrade_spirit_burn": "\u017dhnouc\u00ed du\u0161e",
    "upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "\u017dhnouc\u00ed du\u0161e",
    "upgrade_spirit_burn_desc": "Kdy\u017e vlastn\u00edk ud\u011bl\u00ed nep\u0159\u00edteli v r\u00e1mci {s:DamageThresholdDuration} sekund zna\u010dn\u00e9 <span class=\"highlight\">spiritu\u00e1ln\u00ed po\u0161kozen\u00ed</span>, je vyvol\u00e1n v\u00fdbuch ud\u00edlej\u00edc\u00ed po\u0161kozen\u00ed a zapaluj\u00edc\u00ed okoln\u00ed nep\u0159\u00e1tele. Ho\u0159\u00edc\u00ed nep\u0159\u00e1tel\u00e9 dost\u00e1vaj\u00ed pr\u016fb\u011b\u017en\u00e9 po\u0161kozen\u00ed a je redukov\u00e1no jimi p\u0159ij\u00edman\u00e9 l\u00e9\u010den\u00ed.<br><span class=\"diminish\">Po\u0161kozen\u00ed a doba obnoven\u00ed jsou p\u0159i pou\u017eit\u00ed na nehrdinech polovi\u010dn\u00ed.</span>",
    "upgrade_spirit_burn_search": "\u017dhnouc\u00ed du\u0161e Spirit Burn",
    "upgrade_spirit_sap": "Ods\u00e1va\u010d spiritualismu",
    "upgrade_spirit_sap_desc": "Vlastn\u00edk <span class=\"highlight\">redukuje spiritu\u00e1ln\u00ed odolnost</span> zac\u00edlen\u00e9ho nep\u0159\u00edtele a tak\u00e9 jeho <span class=\"highlight\">spiritu\u00e1ln\u00ed s\u00edlu</span>.",
    "upgrade_spirit_sap_search": "Ods\u00e1va\u010d spiritualismu Spirit Sap",
    "upgrade_spirit_snatch": "P\u0159ivlast\u0148uj\u00edc\u00ed rukavice",
    "upgrade_spirit_snatch_desc": "Kdy\u017e vlastn\u00edk zas\u00e1hne nep\u0159\u00e1telsk\u00e9ho hrdinu <span class=\"highlight\">slab\u00fdm nebo siln\u00fdm \u00faderem</span>, ud\u011bl\u00ed mu bonusov\u00e9 <span class=\"highlight\">spiritu\u00e1ln\u00ed po\u0161kozen\u00ed</span> a z\u00e1rove\u0148 mu ukradne \u010d\u00e1st <span class=\"highlight\">spiritu\u00e1ln\u00ed odolnosti</span> a <span class=\"highlight\">spiritu\u00e1ln\u00ed s\u00edly</span>.<span class=\"diminish\"><br><br>Pro slab\u00e9 \u00fadery jsou efekty {s:LightMeleeScale}%.</span>",
    "upgrade_spirit_snatch_search": "P\u0159ivlast\u0148uj\u00edc\u00ed rukavice Spirit Snatch",
    "upgrade_split_shot": "Rozd\u011blova\u010d st\u0159el",
    "upgrade_split_shot_desc": "Zajist\u00ed, \u017ee vlastn\u00edkovy \u00fatoky budou <span class=\"highlight\">rozd\u011bleny na v\u00edce st\u0159el</span>.<br><br>Kdy\u017e \u00fatok zas\u00e1hne v\u00edce ne\u017e jednoho hrdinu, z\u00edsk\u00e1 vlastn\u00edk <span class=\"highlight\">s\u010ditateln\u00fd bonus k fyzick\u00e9mu po\u0161kozen\u00ed</span>.<br><br><span class=\"diminish\">Jeden c\u00edl nem\u016f\u017ee v r\u00e1mci jednoho \u00fatoku zas\u00e1hnout v\u00edce st\u0159el.</span>",
    "upgrade_split_shot_desc_02": "Bonus za z\u00e1sah v\u00edce nep\u0159\u00e1tel",
    "upgrade_split_shot_search": "Rozd\u011blova\u010d st\u0159el Split Shot",
    "upgrade_sprint_booster": "Sprintersk\u00e9 boty",
    "upgrade_sprint_booster_search": "Sprintersk\u00e9 boty Sprint Boots",
    "upgrade_superacolytes_glove": "Spoutan\u00e9 boxery",
    "upgrade_superacolytes_glove/modifier_superacoloytes_glove": "Nespoutan\u00e9 boxery",
    "upgrade_superacolytes_glove_desc": "Pot\u00e9 co vlastn\u00edk ud\u011bl\u00ed celkem <span class=\"highlight\">{s:StoredSpiritDamage} bod\u016f</span> spiritu\u00e1ln\u00edho po\u0161kozen\u00ed, jeho p\u0159\u00ed\u0161t\u00ed <span class=\"highlight\">siln\u00fd \u00fader</span> bude pos\u00edlen o <span class=\"highlight\">{s:StoredSpiritDamage} bod\u016f spiritu\u00e1ln\u00edho po\u0161kozen\u00ed</span>.",
    "upgrade_superacolytes_glove_search": "Spoutan\u00e9 boxery Hex-Sealed Knuckles",
    "upgrade_superior_stamina": "Neochv\u011bjn\u00e1 v\u00fddr\u017e",
    "upgrade_superior_stamina_passive": "Umo\u017e\u0148uje vlastn\u00edkovi p\u0159ed dopadem prov\u00e9st jeden <span class=\"highlight\">vzdu\u0161n\u00fd skok</span> nebo <span class=\"highlight\">vzdu\u0161n\u00fd v\u00fdpad</span> nav\u00edc.",
    "upgrade_superior_stamina_search": "Neochv\u011bjn\u00e1 v\u00fddr\u017e Stamina Mastery",
    "upgrade_suppressor": "Potla\u010duj\u00edc\u00ed zakl\u00ednadlo",
    "upgrade_suppressor_desc": "Kdy\u017e vlastn\u00edk ud\u011bl\u00ed nep\u0159\u00edteli <span class=\"highlight\">spiritu\u00e1ln\u00ed po\u0161kozen\u00ed</span>, tak\u00e9 sn\u00ed\u017e\u00ed <span class=\"highlight\">rychlost jeho st\u0159elby</span>.",
    "upgrade_suppressor_search": "Potla\u010duj\u00edc\u00ed zakl\u00ednadlo Suppressor",
    "upgrade_surging_power": "Vampirick\u00fd ritu\u00e1l",
    "upgrade_surging_power_active": "Vlastn\u00edk z\u00edsk\u00e1 bonusy k <span class=\"highlight\">vampirismu</span>, <span class=\"highlight\">rychlosti st\u0159elby</span> a <span class=\"highlight\">po\u010dtu n\u00e1boj\u016f</span>. Tyto p\u0159idan\u00e9 n\u00e1boje ignoruj\u00ed maxim\u00e1ln\u00ed velikost z\u00e1sobn\u00edku.",
    "upgrade_surging_power_search": "Vampirick\u00fd ritu\u00e1l Vampiric Burst",
    "upgrade_target_stun": "Kovadlina",
    "upgrade_target_stun_desc": "C\u00edl je po <span class=\"highlight\">{s:StunDelay} sekundy</span> dlouh\u00e9 prodlev\u011b <span class=\"highlight\">omr\u00e1\u010den</span>. Trv\u00e1n\u00ed omr\u00e1\u010den\u00ed je nav\u00fd\u0161eno v\u016f\u010di <span class=\"highlight\">c\u00edl\u016fm nach\u00e1zej\u00edc\u00edm se ve vzduchu</span>.",
    "upgrade_target_stun_search": "Kovadlina Knockdown",
    "upgrade_targeted_silence": "Uml\u010duj\u00edc\u00ed vlna",
    "upgrade_targeted_silence_desc": "Vlastn\u00edk vypust\u00ed vlnu, kter\u00e1 na kr\u00e1tkou dobu <span class=\"highlight\">uml\u010d\u00ed</span> zasa\u017een\u00e9 nep\u0159\u00e1tele a ud\u011bl\u00ed jim po\u0161kozen\u00ed.<br><br><span class=\"diminish\">Uml\u010den\u00ed nep\u0159eru\u0161uje vyvol\u00e1v\u00e1n\u00ed schopnost\u00ed.</span>",
    "upgrade_targeted_silence_search": "Uml\u010duj\u00edc\u00ed vlna Silence Wave",
    "upgrade_tech_armor": "Spiritu\u00e1ln\u00ed zbroj",
    "upgrade_tech_armor_search": "Spiritu\u00e1ln\u00ed zbroj Spirit Armor",
    "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Mystick\u00fd opakova\u010d",
    "upgrade_tech_bleed_desc": "Umo\u017e\u0148uje prodchnout schopnost <span class=\"highlight\">vampirismem</span> a zajistit, \u017ee na c\u00edl aplikuje <span class=\"highlight\">zpomalen\u00ed</span> a po kr\u00e1tk\u00e9 prodlev\u011b ud\u011bl\u00ed nep\u0159\u00e1tel\u016fm kolem n\u011bj <span class=\"highlight\">bonusov\u00e9 po\u0161kozen\u00ed ve v\u00fd\u0161i ur\u010dit\u00e9ho procenta ud\u011blen\u00e9ho touto schopnost\u00ed</span>.",
    "upgrade_tech_damage_pulse": "Pulzuj\u00edc\u00ed proklet\u00ed",
    "upgrade_tech_damage_pulse_desc": "Pravideln\u011b ud\u00edl\u00ed <span class=\"highlight\">spiritu\u00e1ln\u00ed po\u0161kozen\u00ed</span> dv\u011bma nep\u0159\u00e1tel\u016fm nach\u00e1zej\u00edc\u00edm se nejbl\u00ed\u017ee vlastn\u00edkovi.",
    "upgrade_tech_damage_pulse_search": "Pulzuj\u00edc\u00ed proklet\u00ed Torment Pulse",
    "upgrade_tech_defense_shredders": "Spiritu\u00e1ln\u00ed n\u00e1boje",
    "upgrade_tech_defense_shredders_desc": "Vlastn\u00edkovy st\u0159ely aplikuj\u00ed na nep\u0159\u00e1tele debuff, kter\u00fd redukuje jejich <span class=\"highlight\">spiritu\u00e1ln\u00ed odolnost</span> a jak vlastn\u00edkovi, tak jeho spojenc\u016fm poskytuje v\u016f\u010di t\u011bmto nep\u0159\u00e1tel\u016fm <span class=\"highlight\">spiritu\u00e1ln\u00ed vampirismus</span>.",
    "upgrade_tech_defense_shredders_search": "Spiritu\u00e1ln\u00ed n\u00e1boje Spirit Shredder Bullets",
    "upgrade_tech_overflow": "N\u00e1sobi\u010d spiritualismu",
    "upgrade_tech_overflow_desc": "Po <span class=\"highlight\">ur\u010dit\u00e9m po\u010dtu z\u00e1sah\u016f</span> nep\u0159\u00e1telsk\u00fdch hrdin\u016f z\u00edsk\u00e1 vlastn\u00edk bonusy k <span class=\"highlight\">rychlosti st\u0159elby</span> a <span class=\"highlight\">spiritu\u00e1ln\u00ed s\u00edle</span>.",
    "upgrade_tech_overflow_search": "N\u00e1sobi\u010d spiritualismu Spiritual Overflow",
    "upgrade_tech_purge": "Spiritu\u00e1ln\u00ed zbroj",
    "upgrade_tech_purge_desc": "Kdy\u017e m\u00e1 vlastn\u00edk <span class=\"highlight\">m\u00e9n\u011b ne\u017e {s:HealthThreshold} % zdrav\u00ed</span>, z\u00edsk\u00e1v\u00e1 bonus ke <span class=\"highlight\">spiritu\u00e1ln\u00ed odolnosti</span>.",
    "upgrade_tech_purge_search": "Spiritu\u00e1ln\u00ed zbroj Spirit Resilience",
    "upgrade_tech_range": "Expanze vlivu",
    "upgrade_tech_range_desc": "Navy\u0161uje <span class=\"highlight\">dosahy</span> a <span class=\"highlight\">rozsahy</span> vlastn\u00edkov\u00fdch schopnost\u00ed a schopnost\u00ed jin\u00fdch p\u0159edm\u011bt\u016f.",
    "upgrade_tech_range_search": "Expanze vlivu Greater Expansion",
    "upgrade_thermal_detonator": "Ohniv\u00e1 voda",
    "upgrade_thermal_detonator_desc": "Vlastn\u00edk hod\u00ed ba\u0148ku, kter\u00e1 p\u0159i kontaktu s nep\u0159\u00edtelem nebo p\u0159ek\u00e1\u017ekou vybuchne a vytvo\u0159\u00ed oblast, v n\u00ed\u017e za\u010dnou nep\u0159\u00e1tel\u00e9 dost\u00e1vat navy\u0161uj\u00edc\u00ed se <span class=\"highlight\">spiritu\u00e1ln\u00ed po\u0161kozen\u00ed za sekundu</span>, a tak\u00e9 zajist\u00ed, \u017ee tito nep\u0159\u00e1tel\u00e9 budou m\u00edt redukovanou <span class=\"highlight\">balistickou odolnost</span>.<br><br>\u00da\u010dinnost je o {s:NonHeroReductionPercent} % ni\u017e\u0161\u00ed v\u016f\u010di nehrdin\u016fm.",
    "upgrade_thermal_detonator_search": "Ohniv\u00e1 voda Alchemical Fire",
    "upgrade_timeless_emblem": "Embl\u00e9m v\u011b\u010dnosti",
    "upgrade_titan_round": "Ob\u0159\u00ed z\u00e1sobn\u00edk",
    "upgrade_titan_round_search": "Ob\u0159\u00ed z\u00e1sobn\u00edk Titanic Magazine",
    "upgrade_toxic_bullets": "Toxick\u00e9 n\u00e1boje",
    "upgrade_toxic_bullets_buildup": "Nar\u016fst\u00e1n\u00ed toxicity...",
    "upgrade_toxic_bullets_desc": "Po ur\u010dit\u00e9m po\u010dtu vlastn\u00edkov\u00fdch st\u0159el je na nep\u0159\u00edtele <span class=\"highlight\">aplikov\u00e1n efekt krv\u00e1cen\u00ed</span>, vlivem kter\u00e9ho za\u010dne pr\u016fb\u011b\u017en\u011b ztr\u00e1cet <span class=\"highlight\">ur\u010dit\u00e9 procento ze sv\u00e9ho maxim\u00e1ln\u00edho zdrav\u00ed</span>. Krv\u00e1cej\u00edc\u00ed nep\u0159\u00e1tel\u00e9 maj\u00ed tak\u00e9 <span class=\"highlight\">redukovan\u00e9 l\u00e9\u010den\u00ed</span>.",
    "upgrade_toxic_bullets_search": "Toxick\u00e9 n\u00e1boje Toxic Bullets",
    "upgrade_transcendent_cooldown": "Plo\u0161n\u00fd urychlova\u010d \u010dek\u00e1n\u00ed",
    "upgrade_transcendent_cooldown_desc": "Redukuje <span class=\"highlight\">doby obnoven\u00ed</span> vlastn\u00edkov\u00fdch schopnost\u00ed a schopnost\u00ed jin\u00fdch p\u0159edm\u011bt\u016f.",
    "upgrade_transcendent_cooldown_search": "Plo\u0161n\u00fd urychlova\u010d \u010dek\u00e1n\u00ed Transcendent Cooldown",
    "upgrade_trophy_collector": "Sb\u011bratelsk\u00e1 v\u00e1\u0161e\u0148",
    "upgrade_trophy_collector_desc": "Kdykoli vlastn\u00edk provede <span class=\"highlight\">zabit\u00ed nebo asistenci</span>, z\u00edsk\u00e1 bonusy ke <span class=\"highlight\">zdrav\u00ed</span>, <span class=\"highlight\">rychlosti sprintu</span>, <span class=\"highlight\">dosah\u016fm schopnost\u00ed</span> a <span class=\"highlight\">pasivn\u00edmu z\u00edsk\u00e1v\u00e1n\u00ed du\u0161\u00ed</span>. Tento efekt se s\u010d\u00edt\u00e1 a p\u0159etrv\u00e1v\u00e1 mezi \u017eivoty.",
    "upgrade_trophy_collector_search": "Sb\u011bratelsk\u00e1 v\u00e1\u0161e\u0148 Trophy Collector",
    "upgrade_ultimate_burst": "Svitek bou\u0159e",
    "upgrade_ultimate_burst_desc": "Zaji\u0161\u0165uje, \u017ee vlastn\u00edkova ultim\u00e1tn\u00ed schopnost aplikuje nejen sv\u00e9 b\u011b\u017en\u00e9 efekty, ale po kr\u00e1tk\u00e9 prodlev\u011b tak\u00e9 ud\u011bl\u00ed {g:citadel_inline_attribute:'BonusSpiritDamage'} a aplikuje {g:citadel_inline_attribute:'Stun'}.</span>",
    "upgrade_ultimate_burst_hint": "<span class=\"diminish\">Tento efekt se m\u016f\u017ee za jedno sesl\u00e1n\u00ed ultim\u00e1tn\u00ed schopnosti spustit pouze na jednom c\u00edli.</span>",
    "upgrade_ultimate_burst_search": "Svitek bou\u0159e Lightning Scroll",
    "upgrade_unstable_concoction": "Nest\u00e1l\u00e1 tinktura",
    "upgrade_unstable_concoction_desc": "Vlastn\u00edk vypije tinkturu, kter\u00e1 mu poskytne bonusy k <span class=\"highlight\">rychlosti, zdrav\u00ed a spiritu\u00e1ln\u00edmu i fyzick\u00e9mu po\u0161kozen\u00ed</span>. Chv\u00edli pot\u00e9 vlastn\u00edk <span class=\"highlight\">zem\u0159e a vybuchne</span>, \u010d\u00edm\u017e omr\u00e1\u010d\u00ed nep\u0159\u00e1tele pobl\u00ed\u017e a ud\u011bl\u00ed jim po\u0161kozen\u00ed odv\u00edjej\u00edc\u00ed se od jeho maxim\u00e1ln\u00edho zdrav\u00ed.",
    "upgrade_unstoppable": "Esence nezastavitelnosti",
    "upgrade_unstoppable_desc": "Vlastn\u00edk do\u010dasn\u011b potla\u010d\u00ed <span class=\"highlight\">negativn\u00ed stavov\u00e9 efekty</span> a stane se <span class=\"highlight\">imunn\u00edm</span> v\u016f\u010di <span class=\"highlight\">omr\u00e1\u010den\u00ed, uml\u010den\u00ed, usp\u00e1n\u00ed, zako\u0159en\u011bn\u00ed a odzbrojen\u00ed</span>.<br>Schopnost nelze seslat, zat\u00edmco je vlastn\u00edk <span class=\"highlight\">omr\u00e1\u010den</span> nebo <span class=\"highlight\">usp\u00e1n</span>.",
    "upgrade_unstoppable_search": "Esence nezastavitelnosti Unstoppable",
    "upgrade_vampire": "Vampirick\u00e9 n\u00e1boje",
    "upgrade_vampire_search": "Vampirick\u00e9 n\u00e1boje Bullet Lifesteal",
    "upgrade_veil_walker": "Kosmick\u00fd rub\u00e1\u0161",
    "upgrade_veil_walker_desc": "Kdy\u017e vlastn\u00edk projde <span class=\"highlight\">kosmick\u00fdm z\u00e1vojem</span>, z\u00edsk\u00e1 <span class=\"highlight\">neviditelnost</span>, bonus k <span class=\"highlight\">rychlosti pohybu</span> a dojde k jeho <span class=\"highlight\">vyl\u00e9\u010den\u00ed</span>.",
    "upgrade_veil_walker_search": "Kosmick\u00fd rub\u00e1\u0161 Veil Walker",
    "upgrade_vex_barrier": "Reaktivn\u00ed bari\u00e9ra",
    "upgrade_vex_barrier_desc": "Kdy\u017e je vlastn\u00edk <span class=\"highlight\">omr\u00e1\u010den, p\u0159iv\u00e1z\u00e1n, znehybn\u011bn, usp\u00e1n nebo m\u00e1 uzam\u010den\u00fd pohyb</span>, automaticky se mu <span class=\"highlight\">obnov\u00ed jeden d\u00edlek v\u00fddr\u017ee</span> a z\u00edsk\u00e1 <span class=\"highlight\">bari\u00e9ru</span>.",
    "upgrade_vex_barrier_search": "Reaktivn\u00ed bari\u00e9ra Reactive Barrier",
    "upgrade_vex_barrier_shield": "Reaktivn\u00ed bari\u00e9ra",
    "upgrade_warp_stone": "Teleporta\u010dn\u00ed k\u00e1men",
    "upgrade_warp_stone_desc": "Vlastn\u00edk <span class=\"highlight\">se teleportuje</span> o ur\u010dit\u00fd po\u010det metr\u016f dop\u0159edu a z\u00edsk\u00e1 bonus k <span class=\"highlight\">balistick\u00e9 odolnosti</span>.",
    "upgrade_warp_stone_search": "Teleporta\u010dn\u00ed k\u00e1men Warp Stone",
    "upgrade_weapon_backstabber": "Vrahovo ost\u0159\u00ed",
    "upgrade_weapon_backstabber_desc": "Kdy\u017e vlastn\u00edk za\u00fato\u010d\u00ed na nep\u0159\u00edtele zezadu (a\u0165 u\u017e st\u0159elami, nebo \u00fadery), zp\u016fsob\u00ed mu zran\u011bn\u00ed, kter\u00e9 ud\u00edl\u00ed {g:citadel_inline_attribute:'SpiritDPS'} a redukuje balistickou odolnost. Zat\u00edmco p\u016fsob\u00ed debuff, vlastn\u00edk a jeho spojenci pobl\u00ed\u017e vid\u00ed zran\u011bn\u00e9ho nep\u0159\u00edtele <span class=\"highlight\">skrze zdi</span> a z\u00edsk\u00e1vaj\u00ed {g:citadel_inline_attribute:'BonusMoveSpeed'}.",
    "upgrade_weapon_backstabber_search": "Vrahovo ost\u0159\u00ed Backstabber",
    "upgrade_weapon_shielding": "Fyzick\u00fd \u0161t\u00edt",
    "upgrade_weapon_shielding_desc": "Kdykoli vlastn\u00edk v kr\u00e1tk\u00e9m \u010dasov\u00e9m r\u00e1mci utr\u017e\u00ed zna\u010dn\u00e9 {g:citadel_inline_attribute:'WeaponDamage'} od nep\u0159\u00e1telsk\u00fdch hrdin\u016f, z\u00edsk\u00e1 <span class=\"highlight\">bari\u00e9ru</span>.",
    "upgrade_weapon_shielding_search": "Fyzick\u00fd \u0161t\u00edt Weapon Shielding",
    "upgrade_weighted_shots": "Pos\u00edlen\u00e9 st\u0159ely",
    "upgrade_weighted_shots_search": "Pos\u00edlen\u00e9 st\u0159ely Weighted Shots",
    "upgrade_withering_whip": "Kouzlo zreziv\u011bn\u00ed",
    "upgrade_withering_whip_desc": "Vlastn\u00edk redukuje <span class=\"highlight\">rychlost st\u0159elby</span> a <span class=\"highlight\">balistickou odolnost</span> zac\u00edlen\u00e9ho nep\u0159\u00edtele.",
    "upgrade_withering_whip_search": "Kouzlo zreziv\u011bn\u00ed Rusted Barrel",
    "vampirebat_lovebites": "Up\u00ed\u0159\u00ed kousance",
    "viscous_goo_bowling_ball": "Koule slizu",
    "viscous_goo_bowling_ball_desc": "Viscous se prom\u011bn\u00ed ve velkou kouli slizu a za\u010dne se kut\u00e1let vp\u0159ed. Koule n\u00e1razy <span class=\"highlight\">ud\u00edl\u00ed po\u0161kozen\u00ed</span> a <span class=\"highlight\">omra\u010duje</span> nep\u0159\u00e1tele. Zat\u00edmco je Viscous prom\u011bn\u011bn v kouli, z\u00edsk\u00e1v\u00e1 vysok\u00fd bonus k <span class=\"highlight\">balistick\u00e9</span> a <span class=\"highlight\">spiritu\u00e1ln\u00ed</span> odolnosti, disponuje <span class=\"highlight\">dvojit\u00fdm skokem</span> a m\u016f\u017ee se odr\u00e1\u017eet od zd\u00ed.",
    "viscous_goo_bowling_ball_quip": "Umo\u017e\u0148uje ti p\u0159ej\u00ed\u017ed\u011bt nep\u0159\u00e1tele a zp\u016fsobovat chaos na map\u011b.",
    "viscous_goo_bowling_ball_t3_desc": "Viscous m\u016f\u017ee p\u0159i kut\u00e1len\u00ed ses\u00edlat dal\u0161\u00ed schopnosti a pou\u017e\u00edvat p\u0159edm\u011bty",
    "viscous_goo_grenade": "Lepkav\u00fd flek",
    "viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "Zpomalen\u00ed",
    "viscous_goo_grenade_bounce_desc": "Dal\u0161\u00ed z\u00e1sahy jednoho stejn\u00e9ho nep\u0159\u00edtele ud\u011bl\u00ed ni\u017e\u0161\u00ed po\u0161kozen\u00ed.",
    "viscous_goo_grenade_desc": "Viscous hod\u00ed kouli slizu, kter\u00e1 <span class=\"highlight\">ud\u011bl\u00ed po\u0161kozen\u00ed</span> a zanech\u00e1 po sob\u011b kalu\u017e <span class=\"highlight\">sni\u017euj\u00edc\u00ed rychlost pohybu</span> nep\u0159\u00e1tel.",
    "viscous_goo_grenade_puddle_desc": "Kalu\u017ee slizu z\u016fst\u00e1vaj\u00ed na zemi po ur\u010ditou dobu a <span class=\"highlight\">sni\u017euj\u00ed rychlost pohybu</span> nep\u0159\u00e1tel, kte\u0159\u00ed po nich p\u0159ejdou.",
    "viscous_goo_grenade_quip": "Umo\u017e\u0148uje ti ud\u011blit po\u0161kozen\u00ed nep\u0159\u00e1tel\u016fm a zanechat na map\u011b kalu\u017ee slizu.",
    "viscous_goo_grenade_t1_desc": "+36\u00a0bod\u016f k po\u0161kozen\u00ed a +1\u00a0m k rozsahu",
    "viscous_goo_grenade_t3_desc": "Lep\u0161\u00ed \u0161k\u00e1lov\u00e1n\u00ed podle spiritu\u00e1ln\u00ed s\u00edly a ka\u017ed\u00e1 koule 2\u00d7 p\u0159esko\u010d\u00ed",
    "viscous_goo_puddle": "Goo Form",
    "viscous_goo_puddle_desc": "Turn yourself into a puddle of goo, becoming <span class=\"highlight\">immune to harm</span> and <span class=\"highlight\">dealing damage to nearby enemies</span>.",
    "viscous_goo_puddle_t3_desc": "[Not Yet Implemented]",
    "viscous_gootapult": "Slizopult",
    "viscous_gootapult_desc": "Charge up and launch yourself, dealing damage and leaving a slowing area on impact.",
    "viscous_gootapult_hint": "Launch!",
    "viscous_restorative_goo": "Kostka",
    "viscous_restorative_goo/modifier_restorative_goo/breakoutProgress": "Breaking out",
    "viscous_restorative_goo_buff_desc": "Jakmile hrdina opust\u00ed kostku, na kr\u00e1tkou dobu z\u00edsk\u00e1 <span class=\"highlight\">bonus k rychlosti pohybu a regeneraci v\u00fddr\u017ee</span>.",
    "viscous_restorative_goo_desc": "Viscous zabal\u00ed spojeneck\u00e9ho hrdinu do kostky l\u00e9\u010div\u00e9ho slizu, kter\u00fd <span class=\"highlight\">chr\u00e1n\u00ed p\u0159ed po\u0161kozen\u00edm a navy\u0161uje regeneraci zdrav\u00ed</span>. Hrdina v kostce <span class=\"highlight\">nem\u016f\u017ee dost\u00e1vat \u017e\u00e1dn\u00e9 nov\u00e9 p\u0159\u00edkazy</span>. Viscous m\u016f\u017ee do kostky zabalit i s\u00e1m sebe a stiskem <span class=\"highlight\">{g:citadel_binding:'Mantle'}</span> je mo\u017en\u00e9 ji opustit p\u0159ed\u010dasn\u011b.",
    "viscous_restorative_goo_quip": "Umo\u017e\u0148uje ti vytvo\u0159it kostku l\u00e9\u010div\u00e9ho slizu.",
    "viscous_restorative_goo_t1_desc": "Hrdina z\u00edsk\u00e1 po opu\u0161t\u011bn\u00ed kostky bonusy k rychlosti pohybu a regeneraci v\u00fddr\u017ee",
    "viscous_restorative_goo_t2_desc": "+25 bod\u016f k regeneraci zdrav\u00ed a +1\u00a0s k trv\u00e1n\u00ed",
    "viscous_restorative_goo_t3_desc": "<span class=\"highlight\">-21\u00a0s</span> z doby obnoven\u00ed a <span class=\"highlight\">odstran\u011bn\u00ed v\u0161ech debuff\u016f</span> (s v\u00fdjimkou t\u011bch od ultim\u00e1tn\u00edch schopnost\u00ed) po sesl\u00e1n\u00ed",
    "viscous_telepunch": "Zelen\u00e1 p\u011bst",
    "viscous_telepunch_desc": "Viscous nech\u00e1 na c\u00edlov\u00e9m m\u00edst\u011b zhmotnit obrovskou p\u011bst ze slizu, kter\u00e1 <panel class=\"InlineAttributeIcon KnockUp\" replacechar=\"_\"><span class=\"InlineAttributeName KnockUp\">odhod\u00ed</span> v\u0161echny jednotky ve sv\u00e9m rozsahu.<br><br>Pokud p\u011bst ude\u0159\u00ed nep\u0159\u00edtele, tak\u00e9 utr\u017e\u00ed <panel class=\"InlineAttributeIcon MeleeDamage\" replacechar=\"_\"><span class=\"InlineAttributeName MeleeDamage\">po\u0161kozen\u00ed \u00faderu</span> a je na n\u011bj aplikov\u00e1no {g:citadel_inline_attribute:'Slow'}.",
    "viscous_telepunch_quip": "Umo\u017e\u0148uje ti ude\u0159it nep\u0159\u00e1tele obrovskou p\u011bst\u00ed.",
    "viscous_telepunch_t2_desc": "+27\u00a0bod\u016f k po\u0161kozen\u00ed a +15\u00a0% ke zpomalen\u00ed pohybu",
    "viscous_telepunch_t3_desc": "-12\u00a0s z doby obnoven\u00ed a zm\u011bna ze slab\u00e9ho na <span class=\"highlight\">siln\u00fd \u00fader</span>",
    "walker_unit": "Chodec",
    "wp_permanent_pickup_label": "+3\u00a0% k fyzick\u00e9mu po\u0161kozen\u00ed",
    "wp_permanent_pickup_label_lv2": "+4\u00a0% k fyzick\u00e9mu po\u0161kozen\u00ed",
    "wp_permanent_pickup_label_lv3": "+6\u00a0% k fyzick\u00e9mu po\u0161kozen\u00ed",
    "wraith_project_mind_t2_title": "Bari\u00e9ra:",
    "wrecker_ultimate_grab_debuff": "St\u00e1ze",
    "yakuza_kobun": "Hired Muscle",
    "yakuza_kobun_desc": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast.",
    "yakuza_protection_racket": "Protection Racket",
    "yakuza_protection_racket_desc": "Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast.",
    "yakuza_protection_racket_t1_desc": "-{s:WeaponRecoilReduction}% Weapon Recoil, -{s:MoveWhileShootingSpeedPenaltyReductionPercent}% move speed reduction when shooting.",
    "yakuza_setting_sun": "Setting Sun",
    "yakuza_setting_sun_desc": "Call down a precision Gamma Ray blast from orbit, hitting all units in the radius at every height regardless of cover. Units near the center of the beam take more damage.",
    "yakuza_shakedown": "Shakedown",
    "yakuza_shakedown_target": "Shakedown",
    "yakuza_shakedown_target_desc": "Send a drone to lock an area down, rooting and damaging enemies in the area. The link between your drones shares a portion of the damage you take with a random rooted enemy.",
    "yakuza_shakedown_target_t2_desc": "Ignore Channel Slowdown",
    "yamato_flying_strike_t3_header": "Po p\u0159ita\u017een\u00ed k c\u00edli:",
    "zipline_boost": "Zrychlen\u00e1 j\u00edzda",
    "zipline_speed_pickup/zipline_speed": "Zv\u00fd\u0161en\u00e1 rychlost po dr\u00e1ze",
    "zipline_speed_pickup_label": "Zrychlen\u00e1 j\u00edzda",
    "zombiewall_rotate_hint": "Zm\u011bnit nato\u010den\u00ed"
}