Data:Lang en.json: Difference between revisions

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Deadbot v1.17.0-6673
Deadbot (talk | contribs)
Deadbot v1.17.0-6684
 
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Line 447: Line 447:
"BarrelDamageRadius_postfix": "m",
"BarrelDamageRadius_postfix": "m",
"BarrelDamageRadius_postvalue_label": "Explosion Radius",
"BarrelDamageRadius_postvalue_label": "Explosion Radius",
"BarrelDamage_label": "Explosion Damage",
"BarrelDamage_postvalue_label": "Explosion Damage",
"BarrelLifetime_label": "Barrel Life Time",
"BarrelLifetime_label": "Barrel Life Time",
"BarrelLifetime_postfix": "s",
"BarrelLifetime_postfix": "s",
Line 2,235: Line 2,233:
"Citadel_MatchHistory_TooBusy": "The Deadlock Network is too busy and unable to provide match history right now",
"Citadel_MatchHistory_TooBusy": "The Deadlock Network is too busy and unable to provide match history right now",
"Citadel_MatchHistory_Win": "Win",
"Citadel_MatchHistory_Win": "Win",
"Citadel_MatchInfo_LowPriorityMatch": "Low Priority Match",
"Citadel_MatchInfo_Mode_CoopBot": "Standard Match (Bots)",
"Citadel_MatchInfo_Mode_CoopBot": "Standard Match (Bots)",
"Citadel_MatchInfo_Mode_CoopBotBrawl": "Street Brawl (Bots)",
"Citadel_MatchInfo_Mode_CoopBotBrawl": "Street Brawl (Bots)",
Line 3,569: Line 3,568:
"CloudDuration_label": "Cloud Lifetime",
"CloudDuration_label": "Cloud Lifetime",
"CloudDuration_postfix": "s",
"CloudDuration_postfix": "s",
"ClubSlowPercent_label": "Movement Slow",
"ClubSlowPercent_label": "Move Speed",
"ClubSlowPercent_postfix": "%",
"ClubSlowPercent_postfix": "%",
"ClubSlowPercent_postvalue_label": "Movement Slow",
"ClubSlowPercent_postvalue_label": "Move Speed",
"ClubSlowPercent_prefix": "-",
"CombatBarrierPerStack_postvalue_label": "Barrier per Stack",
"CombatBarrierPerStack_postvalue_label": "Barrier per Stack",
"CombatBarrier_label": "Barrier",
"CombatBarrier_label": "Barrier",
Line 5,539: Line 5,539:
"MaxHPDamage_postfix": "%",
"MaxHPDamage_postfix": "%",
"MaxHPDamage_postvalue_label": "Max Health Damage",
"MaxHPDamage_postvalue_label": "Max Health Damage",
"MaxHealthBuffDuration_postfix": "s",
"MaxHealthBuffDuration_postvalue_label": "Duration",
"MaxHealthBuffPct_postfix": "%",
"MaxHealthBuffPct_postvalue_label": "Max Health",
"MaxHealthDamage_label": "Max Health Damage",
"MaxHealthDamage_label": "Max Health Damage",
"MaxHealthDamage_postfix": "%",
"MaxHealthDamage_postfix": "%",
Line 7,871: Line 7,875:
"ability_empowerbullet_t2_desc": "Deal an additional \u003Cspan class=\"highlight\"\u003E+{s:BulletArmorReduction}%\u003C/span\u003E weapon damage for {s:DebuffDuration}s against the victim",
"ability_empowerbullet_t2_desc": "Deal an additional \u003Cspan class=\"highlight\"\u003E+{s:BulletArmorReduction}%\u003C/span\u003E weapon damage for {s:DebuffDuration}s against the victim",
"ability_explosive_barrel": "Powder Keg",
"ability_explosive_barrel": "Powder Keg",
"ability_explosive_barrel_desc": "Throw a barrel that explodes after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'KnockUp'}. \u003Cbr\u003E\u003Cbr\u003E The barrel can be detonated early by being \u003Cspan class=\"highlight\"\u003Eshot\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Emelee'd\u003C/span\u003E, or \u003Cspan class=\"highlight\"\u003Edetonated\u003C/span\u003E by another barrel.  \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECan be Alt-Cast to place the barrel infront of Holliday.\u003C/span\u003E",
"ability_explosive_barrel_desc": "Throw a barrel that explodes after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'}, \u003Cspan class=\"highlight\"\u003Esetting enemies on fire\u003C/span\u003E and applying {g:citadel_inline_attribute:'KnockUp'}. \u003Cbr\u003E\u003Cbr\u003E The barrel can be detonated early by being \u003Cspan class=\"highlight\"\u003Eshot\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Emelee'd\u003C/span\u003E, or \u003Cspan class=\"highlight\"\u003Edetonated\u003C/span\u003E by another barrel.  \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe burn stacks, so overlapping barrels burn for their combined damage.\u003Cbr\u003ECan be Alt-Cast to place the barrel infront of Holliday.\u003C/span\u003E",
"ability_explosive_barrel_quip": "Throw a barrel that explodes when shot",
"ability_explosive_barrel_quip": "Throw a barrel that explodes when shot",
"ability_explosive_barrel_t3_desc": "\u003Cspan class=\"highlight\"\u003E+80\u003C/span\u003E Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-5\u003C/span\u003E Charge Time\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003EImproved Spirit Scaling\u003C/span\u003E",
"ability_explosive_barrel_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E Impact Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+13.3333\u003C/span\u003E Burn Damage per Second\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-5\u003C/span\u003E Charge Time\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003EImproved Spirit Scaling\u003C/span\u003E",
"ability_explosive_trap": "Remote Bomb",
"ability_explosive_trap": "Remote Bomb",
"ability_explosive_trap_desc": "A bomb that launches everything it hits \u003Cspan class=\"highlight\"\u003Eup in the air\u003C/span\u003E. Manually detonate by pressing \u003Cspan class=\"highlight\"\u003E[1]\u003C/span\u003E after arming.  Useful for \u003Cspan class=\"highlight\"\u003Emobility\u003C/span\u003E.",
"ability_explosive_trap_desc": "A bomb that launches everything it hits \u003Cspan class=\"highlight\"\u003Eup in the air\u003C/span\u003E. Manually detonate by pressing \u003Cspan class=\"highlight\"\u003E[1]\u003C/span\u003E after arming.  Useful for \u003Cspan class=\"highlight\"\u003Emobility\u003C/span\u003E.",
Line 7,925: Line 7,929:
"ability_fencer_riposte_desc": "Prepare to \u003Cspan class=\"highlight\"\u003Edeflect\u003C/span\u003E the next incoming attack. On a successful deflection, briefly become \u003Cspan class=\"highlight\"\u003Einvulnerable\u003C/span\u003E and target an enemy hero to dash towards them, \u003Cspan class=\"highlight\"\u003Estunning\u003C/span\u003E them and reducing their \u003Cspan class=\"highlight\"\u003EMelee Resist\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPress {g:citadel_binding:'Ability2'} to select a target.\u003Cbr\u003EDoes not trigger against trooper or neutral damage.\u003C/span\u003E",
"ability_fencer_riposte_desc": "Prepare to \u003Cspan class=\"highlight\"\u003Edeflect\u003C/span\u003E the next incoming attack. On a successful deflection, briefly become \u003Cspan class=\"highlight\"\u003Einvulnerable\u003C/span\u003E and target an enemy hero to dash towards them, \u003Cspan class=\"highlight\"\u003Estunning\u003C/span\u003E them and reducing their \u003Cspan class=\"highlight\"\u003EMelee Resist\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPress {g:citadel_binding:'Ability2'} to select a target.\u003Cbr\u003EDoes not trigger against trooper or neutral damage.\u003C/span\u003E",
"ability_fencer_riposte_on_parry": "On Pommel Hit:",
"ability_fencer_riposte_on_parry": "On Pommel Hit:",
"ability_fencer_riposte_t3_desc": "Gain \u003Cspan class=\"highlight\"\u003E60%\u003C/span\u003E Bullet, Spirit \u0026amp; Melee Lifesteal against the Riposte target for 7s",
"ability_fencer_riposte_t2_desc": "\u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E Melee Resist and \u003Cspan class=\"highlight\"\u003E+0.4s\u003C/span\u003E Stun Duration",
"ability_fencer_riposte_t3_desc": "Gain \u003Cspan class=\"highlight\"\u003E75%\u003C/span\u003E Bullet, Spirit \u0026amp; Melee Lifesteal against the Riposte target for 13s",
"ability_fencer_throwblade": "Disengaging Sigil",
"ability_fencer_throwblade": "Disengaging Sigil",
"ability_fencer_throwblade_desc": "Draw a sigil sphere in front of you and then \u003Cspan class=\"highlight\"\u003Eleap backwards\u003C/span\u003E as it explodes, \u003Cspan class=\"highlight\"\u003Edamaging and slowing\u003C/span\u003E enemies caught in it.",
"ability_fencer_throwblade_desc": "Draw a sigil sphere in front of you and then \u003Cspan class=\"highlight\"\u003Eleap backwards\u003C/span\u003E as it explodes, \u003Cspan class=\"highlight\"\u003Edamaging and slowing\u003C/span\u003E enemies caught in it.",
Line 8,365: Line 8,370:
"ability_punkgoat_goatflip/damagebuff": "Ram Damage Boost",
"ability_punkgoat_goatflip/damagebuff": "Ram Damage Boost",
"ability_punkgoat_goatflip/empowermelee": "Empowered Melee",
"ability_punkgoat_goatflip/empowermelee": "Empowered Melee",
"ability_punkgoat_goatflip/maxhealthbuff": "Ram Fortitude",
"ability_punkgoat_goatflip_desc": "Charge head-first into an enemy and \u003Cspan class=\"highlight\"\u003Esend them into the air along with Billy.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECooldown reduced by 50% on impact.\u003C/span\u003E\u003C/span\u003E",
"ability_punkgoat_goatflip_desc": "Charge head-first into an enemy and \u003Cspan class=\"highlight\"\u003Esend them into the air along with Billy.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECooldown reduced by 50% on impact.\u003C/span\u003E\u003C/span\u003E",
"ability_punkgoat_goatflip_on_hero_collide_header": "On Impact:",
"ability_punkgoat_goatflip_on_hero_collide_header": "On Impact:",
Line 8,509: Line 8,515:
"ability_unicorn_dazzlingorb_desc": "Launch a deadly orb of light that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'Slow'} and reduces \u003Cspan class=\"highlight\"\u003EDash Distance\u003C/span\u003E on impact. The orb then bounces to the enemies within range. If no target is found, the orb will linger for a short duration while continuing to look for targets.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPrioritizes enemy heroes when picking targets.",
"ability_unicorn_dazzlingorb_desc": "Launch a deadly orb of light that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'Slow'} and reduces \u003Cspan class=\"highlight\"\u003EDash Distance\u003C/span\u003E on impact. The orb then bounces to the enemies within range. If no target is found, the orb will linger for a short duration while continuing to look for targets.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPrioritizes enemy heroes when picking targets.",
"ability_unicorn_dazzlingorb_t1_desc": "-20% Move Speed and -15% Dash Distance",
"ability_unicorn_dazzlingorb_t1_desc": "-20% Move Speed and -15% Dash Distance",
"ability_unicorn_dazzlingorb_t2_desc": "+90 Damage and Increased Spirit Scaling",
"ability_unicorn_dazzlingorb_t3_desc": "+8 Max Bounces and -30s Cooldown",
"ability_unicorn_dazzlingorb_t3_desc": "+8 Max Bounces and -30s Cooldown",
"ability_unicorn_luminousstrike": "Radiant Daggers",
"ability_unicorn_luminousstrike": "Radiant Daggers",
Line 8,519: Line 8,526:
"ability_unicorn_prismaticguard_desc": "Surround yourself in a protective prism. If the barrier is destroyed, it silences nearby enemies and deals a portion of the barrier as damage.",
"ability_unicorn_prismaticguard_desc": "Surround yourself in a protective prism. If the barrier is destroyed, it silences nearby enemies and deals a portion of the barrier as damage.",
"ability_unicorn_prismaticguard_on_explode_desc": "On Explode",
"ability_unicorn_prismaticguard_on_explode_desc": "On Explode",
"ability_unicorn_prismaticguard_t2_desc": "+80 Barrier and Increased Barrier Spirit Scaling",
"ability_unicorn_prismaticguard_t2_desc": "+70 Barrier and Increased Barrier Spirit Scaling",
"ability_unicorn_prismaticguard_t3_desc": "+1.5 Silence Duration and -18s Cooldown. Allows Shining Wonder Bounce.",
"ability_unicorn_prismaticguard_t3_desc": "+1.25 Silence Duration and -20s Cooldown. Allows Shining Wonder Bounce.",
"ability_unicorn_radiantblast": "Light Eater",
"ability_unicorn_radiantblast": "Light Eater",
"ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "Light Eater",
"ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "Light Eater",
Line 8,957: Line 8,964:
"citadel_ability_lightning_ball_quip": "Launch a damaging ball of lightning",
"citadel_ability_lightning_ball_quip": "Launch a damaging ball of lightning",
"citadel_ability_lightning_ball_t2_desc": "\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E move speed on hit targets and \u003Cspan class=\"highlight\"\u003E+1s\u003C/span\u003E Lifetime",
"citadel_ability_lightning_ball_t2_desc": "\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E move speed on hit targets and \u003Cspan class=\"highlight\"\u003E+1s\u003C/span\u003E Lifetime",
"citadel_ability_lightning_ball_t3_desc": "+58.5 DPS and +1.5m radius",
"citadel_ability_lightning_ball_t3_desc": "+58.5 DPS and +1.75m radius",
"citadel_ability_lightning_dodge": "Lightning Roll",
"citadel_ability_lightning_dodge": "Lightning Roll",
"citadel_ability_lightning_dodge_passive": "Lightning Roll",
"citadel_ability_lightning_dodge_passive": "Lightning Roll",
Line 9,006: Line 9,013:
"citadel_ability_mobile_resupply_desc": "Deploy a spirit that provides \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'}\u003C/span\u003E to nearby allies.",
"citadel_ability_mobile_resupply_desc": "Deploy a spirit that provides \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'}\u003C/span\u003E to nearby allies.",
"citadel_ability_mobile_resupply_quip": "Deploy a healing spirit",
"citadel_ability_mobile_resupply_quip": "Deploy a healing spirit",
"citadel_ability_mobile_resupply_t1_desc": "Specter provides \u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Spirit Resist",
"citadel_ability_mobile_resupply_t1_desc": "\u003Cspan class=\"highlight\"\u003E+1.5s\u003C/span\u003E Duration",
"citadel_ability_mobile_resupply_t2_desc": "\u003Cspan class=\"highlight\"\u003E-20s\u003C/span\u003E Cooldown and provides \u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E Stamina Recovery",
"citadel_ability_mobile_resupply_t2_desc": "\u003Cspan class=\"highlight\"\u003E-20s\u003C/span\u003E Cooldown and provides \u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E Stamina Recovery",
"citadel_ability_mobile_resupply_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2%\u003C/span\u003E Max Health regen per second, \u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Heal Radius and \u003Cspan class=\"highlight\"\u003E+1.5s\u003C/span\u003E Duration",
"citadel_ability_mobile_resupply_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2%\u003C/span\u003E Max HP Regen \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Heal Radius \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Spirit Resist",
"citadel_ability_mortarsentry": "Mortar Sentry",
"citadel_ability_mortarsentry": "Mortar Sentry",
"citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E.  Deals reduced damage to boss types",
"citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E.  Deals reduced damage to boss types",
Line 9,242: Line 9,249:
"citadel_ability_tengu_stone_form_desc": "Turn yourself into \u003Cspan class=\"highlight\"\u003Eimpervious stone\u003C/span\u003E and smash into the ground, \u003Cspan class=\"highlight\"\u003Estunning and damaging\u003C/span\u003E enemies nearby. Heals you for a percentage of your max health.",
"citadel_ability_tengu_stone_form_desc": "Turn yourself into \u003Cspan class=\"highlight\"\u003Eimpervious stone\u003C/span\u003E and smash into the ground, \u003Cspan class=\"highlight\"\u003Estunning and damaging\u003C/span\u003E enemies nearby. Heals you for a percentage of your max health.",
"citadel_ability_tengu_stone_form_quip": "Turn into impervious stone and stun enemies nearby",
"citadel_ability_tengu_stone_form_quip": "Turn into impervious stone and stun enemies nearby",
"citadel_ability_tengu_stone_form_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1s\u003C/span\u003E Stun Duration and increased Damage spirit scaling",
"citadel_ability_tengu_stone_form_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.75s\u003C/span\u003E Stun Duration and increased Damage spirit scaling",
"citadel_ability_tengu_urn": "Entangling Thorns",
"citadel_ability_tengu_urn": "Entangling Thorns",
"citadel_ability_tengu_urn_desc": "Summon a patch of choking thorns that \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies in its radius.",
"citadel_ability_tengu_urn_desc": "Summon a patch of choking thorns that \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies in its radius.",
Line 10,320: Line 10,327:
"drifter_shadow_mark_desc": "Send out a mark that bleeds the first target it hits, dealing {g:citadel_inline_attribute:'SpiritDPS'}.\u003Cbr\u003E\u003Cbr\u003EWhile the enemy is bleeding you can re-activate Stalker's Mark to instantly \u003Cspan class=\"highlight\"\u003Eappear behind their back.\u003C/span\u003E",
"drifter_shadow_mark_desc": "Send out a mark that bleeds the first target it hits, dealing {g:citadel_inline_attribute:'SpiritDPS'}.\u003Cbr\u003E\u003Cbr\u003EWhile the enemy is bleeding you can re-activate Stalker's Mark to instantly \u003Cspan class=\"highlight\"\u003Eappear behind their back.\u003C/span\u003E",
"drifter_shadow_mark_t1_desc": "\u003Cspan class=\"highlight\"\u003E-8% Bullet Resist",
"drifter_shadow_mark_t1_desc": "\u003Cspan class=\"highlight\"\u003E-8% Bullet Resist",
"drifter_shadow_mark_t2_desc": "\u003Cspan class=\"highlight\"\u003E-12s Cooldown and +3s\u003C/span\u003E Duration",
"drifter_shadow_mark_t2_desc": "\u003Cspan class=\"highlight\"\u003E-10s Cooldown and +3s\u003C/span\u003E Duration",
"drifter_shadow_mark_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.5% Bleed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-40% Healing Reduction\u003C/span\u003E",
"drifter_shadow_mark_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.5% Bleed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-40% Healing Reduction\u003C/span\u003E",
"drifter_shadow_mark_teleport": "Ambush",
"drifter_shadow_mark_teleport": "Ambush",
Line 11,134: Line 11,141:
"modifier_armor_reactive_armor": "Return Fire",
"modifier_armor_reactive_armor": "Return Fire",
"modifier_armor_return_fire": "Return Fire",
"modifier_armor_return_fire": "Return Fire",
"modifier_astro_barrel_burn": "Powder Burn",
"modifier_astro_lasso_tether": "Lasso Chained",
"modifier_astro_lasso_tether": "Lasso Chained",
"modifier_astro_rifle_slow": "Movement Slow",
"modifier_astro_rifle_slow": "Movement Slow",

Latest revision as of 21:50, 22 August 2026

{
	"AOERadius_label": "Impact Radius",
	"AOERadius_postfix": "m",
	"AOERadius_postvalue_label": "Impact Radius",
	"AbandonMatchPrompt_Cancel": "Stay in match",
	"AbandonMatchPrompt_Confirm": "Abandon with Penalty",
	"AbandonMatchPrompt_Countdown": "Abandon with Penalty ({d:countdown_seconds})",
	"AbandonMatchPrompt_Text": "This match is not safe to leave.  You will not be able to reconnect to this game, your team will be down a player and a matchmaking penalty will be applied.\u003Cbr/\u003EAre you sure?",
	"AbandonMatchPrompt_Title": "Abandon this match?",
	"AbandonTriggerTeam_Title": "Player has Left Match",
	"AbilityApplyDelay_postfix": "s",
	"AbilityButtonHint_Activate": "Activate",
	"AbilityButtonHint_AlotCastLifeDrain": "Heal Ally",
	"AbilityButtonHint_AltCastRestorativeGoo": "Cube Self",
	"AbilityButtonHint_AltCastStickyBomb": "Bomb Self",
	"AbilityButtonHint_AltCastUnitTarget": "Target Unit",
	"AbilityButtonHint_AltCastVoidSphere": "Bring Allies",
	"AbilityButtonHint_AssassinateFoVCycle": "Cycle Zoom",
	"AbilityButtonHint_AvaRecall": "Recall Ava",
	"AbilityButtonHint_AvaWarp": "Warp to Ava",
	"AbilityButtonHint_BreakIceDome": "Remove Frozen Shelter",
	"AbilityButtonHint_BullLeapCrash": "Crash Down",
	"AbilityButtonHint_CancelAbility": "Cancel {s:ability_name}",
	"AbilityButtonHint_CancelAll": "Cancel",
	"AbilityButtonHint_CancelIceBeam": "Cancel Arctic Beam",
	"AbilityButtonHint_CancelIceDome": "Remove Shelter",
	"AbilityButtonHint_CancelIcePath": "Cancel Ice Path",
	"AbilityButtonHint_CancelTether": "Break Chain",
	"AbilityButtonHint_CancelWall": "Remove Wall",
	"AbilityButtonHint_CastIceDome": "Cast Frozen Shelter",
	"AbilityButtonHint_CastLifeDrain": "Drain Enemy",
	"AbilityButtonHint_CastOnHost": "Cast On Host",
	"AbilityButtonHint_CastOnSelf": "Cast on Self",
	"AbilityButtonHint_CastOnTarget": "Cast on Target",
	"AbilityButtonHint_CastRestorativeGoo": "Cube Target",
	"AbilityButtonHint_CastShadowRedemption": "Resurrect with Shadow Redemption",
	"AbilityButtonHint_CastVoidSphere": "Teleport",
	"AbilityButtonHint_ClimbRope": "Hold {g:citadel_binding:'Zipline'} to Climb Rope",
	"AbilityButtonHint_CloneTurretSwap": "Swap with Assistant",
	"AbilityButtonHint_Deploy": "Deploy",
	"AbilityButtonHint_Deselect": "Deselect",
	"AbilityButtonHint_Detonate": "Detonate",
	"AbilityButtonHint_DetonateDjinnBomb": "Detonate Djinn Bomb",
	"AbilityButtonHint_DragonsFireSpeedDown": "Slow Down",
	"AbilityButtonHint_DragonsFireSpeedUp": "Speed Up",
	"AbilityButtonHint_DropBomb": "Drop Bomb",
	"AbilityButtonHint_DropIdol": "Drop Urn",
	"AbilityButtonHint_DropTarget": "Drop Ally",
	"AbilityButtonHint_EruptWall": "Erupt Wall",
	"AbilityButtonHint_FlyDown": "Fly Down",
	"AbilityButtonHint_FlyUp": "Fly Up",
	"AbilityButtonHint_GrabTarget": "Grab Target",
	"AbilityButtonHint_GuidedArrowRelease": "Detonate",
	"AbilityButtonHint_GuidedArrowSpeed": "Accelerate",
	"AbilityButtonHint_HatTrickCancel": "Return",
	"AbilityButtonHint_HatTrickFire": "Shoot",
	"AbilityButtonHint_HealSelf": "Heal Self",
	"AbilityButtonHint_HealTarget": "Heal Target",
	"AbilityButtonHint_IcePathDown": "Pitch Down",
	"AbilityButtonHint_IcePathUp": "Pitch Up",
	"AbilityButtonHint_LightningCrashDive": "Dive Early",
	"AbilityButtonHint_MagicBoltRedirect": "Redirect Bolt",
	"AbilityButtonHint_MagicianBigBoltFire": "Fire Bolt",
	"AbilityButtonHint_MeleeChangeTeam": "Heavy Melee to change your team",
	"AbilityButtonHint_MeleeHeavyPunchDestroy": "Heavy Melee to Destroy",
	"AbilityButtonHint_MeleeIdolCashIn": "Heavy Melee to contest Spirit Urn",
	"AbilityButtonHint_MeleeIdolPickup": "Melee to pick up Spirit Urn",
	"AbilityButtonHint_MeleePickUp": "Heavy Melee to claim souls",
	"AbilityButtonHint_MeleePowerUp": "Heavy Melee to claim PowerUp",
	"AbilityButtonHint_MeleeRejuvinator": "Heavy Melee to claim Rejuvenator",
	"AbilityButtonHint_MirageLaunchFireBeetle": "Launch Fire Beetle",
	"AbilityButtonHint_MoveDown": "Move Down",
	"AbilityButtonHint_MoveUp": "Move Up",
	"AbilityButtonHint_PlacePoster": "Place Poster",
	"AbilityButtonHint_RejuvenatorOwned": "Rejuvenator Already Owned - Will go to Ally",
	"AbilityButtonHint_RollingGooAccelerate": "Go Fast",
	"AbilityButtonHint_RollingGooCancel": "Cancel",
	"AbilityButtonHint_RollingGooJump": "Jump",
	"AbilityButtonHint_ShrinkSelf": "Shrink Self",
	"AbilityButtonHint_ShrinkTarget": "Shrink Target",
	"AbilityButtonHint_SpeedBoost": "Speed Boost",
	"AbilityButtonHint_StopLifeDrain": "Stop Life Drain",
	"AbilityButtonHint_Swing": "Swing",
	"AbilityButtonHint_SwitchToAltCastMode": "Switch to Alternate Cast Mode",
	"AbilityButtonHint_SwitchToNormalCastMode": "Switch to Standard Mode",
	"AbilityButtonHint_TagAlongHop": "Eject",
	"AbilityButtonHint_Teleport": "Teleport",
	"AbilityButtonHint_Throw": "Throw",
	"AbilityButtonHint_ZipLineBoost": "\u003Cspan class=\"AbilityName\"\u003EZipline Speed Boost\u003C/span\u003E \u003Cspan class=\"Countdown\"\u003E{s:ability_cooldown}\u003C/span\u003E",
	"AbilityCastDelay_label": "Cast Delay",
	"AbilityCastDelay_postfix": "s",
	"AbilityCastDelay_postvalue_label": "Cast Delay",
	"AbilityCastRangeMinimum_label": "Range Minimum",
	"AbilityCastRangeMinimum_postfix": "m",
	"AbilityCastRange_label": "Cast Range",
	"AbilityCastRange_postfix": "m",
	"AbilityCastRange_postvalue_label": "Cast Range",
	"AbilityChannelTimeDisplay_label": "Channel Duration",
	"AbilityChannelTimeDisplay_postfix": "s",
	"AbilityChannelTimeDisplay_postvalue_label": "Channel Duration",
	"AbilityChannelTime_label": "Channel Duration",
	"AbilityChannelTime_postfix": "s",
	"AbilityChannelTime_postvalue_label": "Channel Duration",
	"AbilityChargeUpTime_label": "Charge-Up Time",
	"AbilityChargeUpTime_postfix": "s",
	"AbilityChargeUpTime_postvalue_label": "Charge-Up Time",
	"AbilityCharges_label": "Charges",
	"AbilityCharges_postvalue_label": "Charges",
	"AbilityCooldownBetweenCharge_label": "Charge Delay",
	"AbilityCooldownBetweenCharge_postfix": "s",
	"AbilityCooldownBetweenCharge_postvalue_label": "Charge Delay",
	"AbilityCooldownPerHeadshotNPC_label": "Cooldown Per Headshot NPC",
	"AbilityCooldownPerHeadshotNPC_postfix": "s",
	"AbilityCooldownPerHeadshotNPC_postvalue_label": "Cooldown Per Headshot NPC",
	"AbilityCooldownPerHeadshot_label": "Cooldown Per Headshot",
	"AbilityCooldownPerHeadshot_postfix": "s",
	"AbilityCooldownPerHeadshot_postvalue_label": "Cooldown Per Headshot",
	"AbilityCooldownPerHit_label": "Cooldown Reduction per Hit",
	"AbilityCooldownPerHit_postfix": "s",
	"AbilityCooldownPerHit_postvalue_label": "Cooldown Reduction per Hit",
	"AbilityCooldown_label": "Cooldown",
	"AbilityCooldown_postfix": "s",
	"AbilityCooldown_postvalue_label": "Cooldown",
	"AbilityDamageReductionPerHit_label": "Ability Dmg Red Per Hit",
	"AbilityDamageReductionPerHit_postfix": "%",
	"AbilityDamageReduction_label": "Spirit Damage Reduction",
	"AbilityDamageReduction_postfix": "%",
	"AbilityDamageReduction_postvalue_label": "Spirit Damage Reduction",
	"AbilityDuration_label": "Duration",
	"AbilityDuration_postfix": "s",
	"AbilityDuration_postvalue_label": "Duration",
	"AbilityLifestealDuration_label": "Ability Lifesteal Duration",
	"AbilityLifestealDuration_postfix": "s",
	"AbilityLifestealDuration_postvalue_label": "Ability Lifesteal Duration",
	"AbilityLifestealPercentHeroPassive_label": "Spirit Lifesteal",
	"AbilityLifestealPercentHeroPassive_postfix": "%",
	"AbilityLifestealPercentHeroPassive_postvalue_label": "Spirit Lifesteal",
	"AbilityLifestealPercentHeroPassive_prefix": "{s:sign}",
	"AbilityLifestealPercentHero_label": "Spirit Lifesteal",
	"AbilityLifestealPercentHero_postfix": "%",
	"AbilityLifestealPercentHero_postvalue_label": "Spirit Lifesteal",
	"AbilityLifestealPercentHero_prefix": "{s:sign}",
	"AbilityLifestealPercentNonHero_label": "Spirit Lifesteal on Non Heroes",
	"AbilityLifestealPercentNonHero_postfix": "%",
	"AbilityLifestealPercentNonHero_postvalue_label": "Spirit Lifesteal on Non Heroes",
	"AbilityLifestealPercentNonHero_prefix": "{s:sign}",
	"AbilityLifestealPercent_label": "Spirit Lifesteal",
	"AbilityLifestealPercent_postfix": "%",
	"AbilityLifestealPercent_postvalue_label": "Spirit Lifesteal",
	"AbilityLifestealPercent_prefix": "{s:sign}",
	"AbilityPower_label": "Ability Power",
	"AbilityPower_postfix": "",
	"AbilityPower_prefix": "{s:sign}",
	"AbilityProjectileSpeedPercent_label": "Speed Increase",
	"AbilityProjectileSpeedPercent_postfix": "%",
	"AbilitySpeedPct_label": "Ability Speed",
	"AbilitySpeedPct_postfix": "%",
	"AbilitySpeedPct_postvalue_label": "Ability Speed",
	"AbilitySpeedPct_prefix": "+",
	"AbilitySplitShot_label": "Charged Shot Multishot",
	"AboveHealthThreshold_conditional": "above health threshold",
	"AbsorbPercentage_label": "Damage Absorbed",
	"AbsorbPercentage_postfix": "%",
	"AbsorbPercentage_postvalue_label": "Damage Absorbed",
	"AccuracyPercentage_label": "Weapon Accuracy",
	"AccuracyPercentage_postfix": "%",
	"AccuracyPercentage_postvalue_label": "Weapon Accuracy",
	"ActivatedFireRate_label": "Fire Rate",
	"ActivatedFireRate_postfix": "%",
	"ActivatedFireRate_postvalue_label": "Fire Rate",
	"ActivatedFireRate_prefix": "{s:sign}",
	"ActiveAbilityDamageReduction_label": "Active Ability Dmg Red",
	"ActiveAbilityDamageReduction_postfix": "%",
	"ActiveBonusFireRate_label": "Fire Rate",
	"ActiveBonusFireRate_postfix": "%",
	"ActiveBonusFireRate_postvalue_label": "Fire Rate",
	"ActiveBonusLifesteal_label": "Bullet Lifesteal",
	"ActiveBonusLifesteal_postfix": "%",
	"ActiveBonusLifesteal_postvalue_label": "Bullet Lifesteal",
	"ActiveBonusMoveSpeed_label": "Move Speed",
	"ActiveBonusMoveSpeed_postfix": "m",
	"ActiveBonusMoveSpeed_postvalue_label": "Move Speed",
	"ActiveBonusMoveSpeed_prefix": "{s:sign}",
	"ActiveBulletArmorReduction_label": "Bullet Resist Reduction",
	"ActiveBulletArmorReduction_postvalue_label": "Bullet Resist Reduction",
	"ActiveBulletDamageReduction_label": "Bullet Damage",
	"ActiveBulletDamageReduction_postfix": "%",
	"ActiveBulletDamageReduction_postvalue_label": "Bullet Damage",
	"ActiveBulletDamageReduction_prefix": "{s:sign}",
	"ActiveBulletShieldDuration_label": "Active Shield Duration",
	"ActiveBulletShieldDuration_postfix": "s",
	"ActiveBulletShieldHealth_label": "Active Shield Health",
	"ActiveBulletShieldMaxHealth_label": "Bullet Shield Health",
	"ActiveBulletShieldMaxHealth_postvalue_label": "Bullet Shield Health",
	"ActiveBulletShieldMaxHealth_prefix": "{s:sign}",
	"ActiveChainDuration_label": "Tether Duration",
	"ActiveChainDuration_postfix": "s",
	"ActiveFireRate_label": "Fire Rate",
	"ActiveFireRate_postfix": "%",
	"ActiveFireRate_postvalue_label": "Fire Rate",
	"ActiveHealAmount_label": "Self Heal",
	"ActiveHealAmount_postfix": "HP",
	"ActiveHealthChange_label": "Health Steal",
	"ActiveHealthChange_postfix": "HP",
	"ActiveHealthRegenBoost_label": "Health Regen",
	"ActiveHealthRegenBoost_postfix": "hp/sec",
	"ActiveHealthRegenBoost_postvalue_label": "Health Regen",
	"ActiveHealthRegenBoost_prefix": "{s:sign}",
	"ActiveHealthRegen_label": "Health Regen",
	"ActiveHealthRegen_postfix": "hp/sec",
	"ActiveHealthRegen_postvalue_label": "Health Regen",
	"ActiveHealthRegen_prefix": "{s:sign}",
	"ActiveItemUse_conditional": "while active",
	"ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label": "Bullet Damage",
	"ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix": "%",
	"ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postvalue_label": "Bullet Damage",
	"ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_prefix": "{s:sign}",
	"ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_label": "Bullet Shield Health",
	"ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_postvalue_label": "Bullet Shield Health",
	"ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_prefix": "{s:sign}",
	"ActiveMODIFIER_VALUE_STATUS_RESISTANCE_label": "Debuff Reduction",
	"ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postfix": "%",
	"ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postvalue_label": "Debuff Reduction",
	"ActiveMoveSpeedPenalty_label": "Active Movespeed Penalty",
	"ActiveMoveSpeedPenalty_postfix": "m",
	"ActiveMoveSpeedPenalty_postvalue_label": "Active Movespeed Penalty",
	"ActivePlayerStats_MoveSpeed": "\u003Cspan id=\"speedDisplayMS\" class=\"statNumber\"\u003E{s:value}\u003C/span\u003E\u003Cspan id=\"speedDisplayPostfix\" class=\"statPostfix\"\u003Em/s\u003C/span\u003E",
	"ActivePlayerStats_Percentage": "\u003Cspan class=\"statNumber\"\u003E{s:value}\u003C/span\u003E\u003Cspan class=\"statPostfix\"\u003E%\u003C/span\u003E",
	"ActivePlayerStats_PercentageNum": "\u003Cspan class=\"statNumber\"\u003E{d:value}\u003C/span\u003E\u003Cspan class=\"statPostfix\"\u003E%\u003C/span\u003E",
	"ActivePlayerStats_Regen": "\u003Cspan class=\"statNumber\"\u003E{s:value}\u003C/span\u003E\u003Cspan class=\"statPostfix\"\u003E /sec\u003C/span\u003E",
	"ActiveRadius_label": "Active Radius",
	"ActiveRadius_postfix": "m",
	"ActiveRadius_postvalue_label": "Active Radius",
	"ActiveReloadPercent_label": "Ammo",
	"ActiveReloadPercent_postfix": "%",
	"ActiveReloadPercent_postvalue_label": "Ammo",
	"ActiveReloadPercent_prefix": "+",
	"ActiveStatusResistancePercent_label": "Debuff Reduction",
	"ActiveStatusResistancePercent_postfix": "%",
	"ActiveStatusResistancePercent_postvalue_label": "Debuff Reduction",
	"ActiveTechPower_label": "Spirit Power",
	"ActiveTechPower_postvalue_label": "Spirit Power",
	"ActiveTechPower_prefix": "+",
	"ActiveWeaponDamageChange_label": "Weapon Damage Steal",
	"ActiveWeaponDamageChange_postfix": "%",
	"AffectedPropertyPostFix": "\u003Cspan class=\"AffectedValPostfix\"\u003E{s:valPostfix}\u003C/span\u003E",
	"AffectedProperty_new_value": "\u003Cspan class=\"AffectedValNew\"\u003E{s:valNew}\u003C/span\u003E",
	"AfterProc_conditional": "after proc",
	"AfterburnDurationBase_label": "Base Burn Duration",
	"AfterburnDurationBase_postfix": "s",
	"AfterburnDurationBase_postvalue_label": "Base Burn Duration",
	"AfterburnDurationMax_label": "Max Burn Duration",
	"AfterburnDurationMax_postfix": "s",
	"AfterburnDurationMax_postvalue_label": "Max Burn Duration",
	"AfterburnExplodeDamage_label": "Explode Damage",
	"AfterburnExplodeRadius_label": "Spread Radius",
	"AfterburnExplodeRadius_postfix": "m",
	"AirBonusDamageGiven_label": "In Air Damage",
	"AirBonusDamageGiven_postfix": "%",
	"AirBonusDamageGiven_postvalue_label": "In Air Damage",
	"AirBonusDamageGiven_prefix": "{s:sign}",
	"AirBonusDamageTaken_label": "In Air Damage Received",
	"AirBonusDamageTaken_postfix": "%",
	"AirBonusDamageTaken_postvalue_label": "In Air Damage Received",
	"AirControlAccelPercent_label": "Air Acceleration",
	"AirControlAccelPercent_postfix": "%",
	"AirControlAccelPercent_postvalue_label": "Air Acceleration",
	"AirControlAccelPercent_prefix": "{s:sign}",
	"AirControlPercentBarrier_label": "Air Control",
	"AirControlPercentBarrier_postfix": "%",
	"AirControlPercentBarrier_postvalue_label": "Air Control",
	"AirControlPercentBarrier_prefix": "{s:sign}",
	"AirControlPercent_label": "Air Control",
	"AirControlPercent_postfix": "%",
	"AirControlPercent_postvalue_label": "Air Control",
	"AirControlPercent_prefix": "{s:sign}",
	"AirDropBuffDuration_label": "Buff Duration",
	"AirDropBuffDuration_postfix": "s",
	"AirDropBuffDuration_postvalue_label": "Buff Duration",
	"AirDropBuffDuration_prefix": "",
	"AirDropBulletArmorReduction_label": "Enemy Bullet Resist",
	"AirDropBulletArmorReduction_postfix": "%",
	"AirDropBulletArmorReduction_postvalue_label": "Enemy Bullet Resist",
	"AirDropBulletResist_label": "Ally Bullet Resist",
	"AirDropBulletResist_postfix": "%",
	"AirDropBulletResist_postvalue_label": "Ally Bullet Resist",
	"AirDropBulletResist_prefix": "+",
	"AirDropBulletShield_label": "Barrier",
	"AirDropBulletShield_postfix": "",
	"AirDropBulletShield_postvalue_label": "Barrier",
	"AirDropDebuff02Duration_label": "Bullet Resist Duration",
	"AirDropDebuff02Duration_postfix": "s",
	"AirDropDebuff02Duration_postvalue_label": "Bullet Resist Duration",
	"AirDropDebuffDuration_label": "Slow Duration",
	"AirDropDebuffDuration_postfix": "s",
	"AirDropDebuffDuration_postvalue_label": "Slow Duration",
	"AirDropExplodeRadius_label": "Explode Radius",
	"AirDropExplodeRadius_postfix": "m",
	"AirDropExplodeRadius_postvalue_label": "Explode Radius",
	"AirDropOutgoingDamagePercent_label": "Outgoing Damage Bonus",
	"AirDropOutgoingDamagePercent_postfix": "%",
	"AirDropOutgoingDamagePercent_postvalue_label": "Outgoing Damage Bonus",
	"AirDropSelfCastDelay_label": "Self Cast Time",
	"AirDropSelfCastDelay_postfix": "s",
	"AirDropSelfCastDelay_postvalue_label": "Self Cast Time",
	"AirDropSilenceDuration_label": "Silence Duration",
	"AirDropSilenceDuration_postfix": "s",
	"AirDropSilenceDuration_postvalue_label": "Silence Duration",
	"AirJumpVerticalSpeedPercent_label": "Air Jump Vertical Speed",
	"AirJumpVerticalSpeedPercent_postfix": "%",
	"AirJumpVerticalSpeedPercent_prefix": "{s:sign}",
	"AirMoveIncreasePercent_label": "Air Jump/Dash Distance",
	"AirMoveIncreasePercent_postfix": "%",
	"AirMoveIncreasePercent_postvalue_label": "Air Jump/Dash Distance",
	"AirMoveIncreasePercent_prefix": "+",
	"AirSpeedBonus_label": "Bonus Air Speed",
	"AirSpeedBonus_postfix": "m",
	"AirSpeedBonus_postvalue_label": "Bonus Air Speed",
	"AirSpeedBonus_prefix": "{s:sign}",
	"AllyDistance_label": "Ally Distance",
	"AllyDistance_postfix": "m",
	"AllyDistance_postvalue_label": "Ally Distance",
	"AllyPercentage_label": "Ally Percentage",
	"AllyPercentage_postfix": "%",
	"AllyPercentage_postvalue_label": "Ally Percentage",
	"AllyPercentage_prefix": "{s:sign}",
	"AmbushBonusFireRate_label": "Ambush Fire Rate",
	"AmbushBonusFireRate_postfix": "%",
	"AmbushBonusFireRate_postvalue_label": "Ambush Fire Rate",
	"AmbushBonusFireRate_prefix": "+",
	"AmbushBonusMeleeDamage_label": "Ambush Melee Damage",
	"AmbushBonusMeleeDamage_postfix": "%",
	"AmbushBonusMeleeDamage_postvalue_label": "Ambush Melee Damage",
	"AmbushBonusTechPower_label": "Ambush Spirit Power",
	"AmbushBonusTechPower_postvalue_label": "Ambush Spirit Power",
	"AmbushBonusTechPower_prefix": "+",
	"AmbushDamage_Label": "Ambush Damage",
	"AmbushDuration_label": "Ambush Duration",
	"AmbushDuration_postfix": "s",
	"AmbushDuration_postvalue_label": "Ambush Duration",
	"AmmoPerSoul_label": "Ammo Per Soul",
	"AmmoPerSoul_postvalue_label": "Ammo Per Soul",
	"AmmoPerSoul_prefix": "+",
	"AmmoReloadPercent_label": "Bullets Reloaded",
	"AmmoReloadPercent_postfix": "%",
	"AmmoReloadPercent_postvalue_label": "Bullets Reloaded",
	"AmmoScavengerDuration_label": "Duration",
	"AmmoScavengerDuration_postfix": "s",
	"AmmoScavengerDuration_postvalue_label": "Duration",
	"AmpDamagePercent_label": "Amplified Damage",
	"AmpDamagePercent_postfix": "%",
	"AmpDamagePercent_postvalue_label": "Amplified Damage",
	"AmpDuration_label": "Amp Duration",
	"AmpDuration_postfix": "s",
	"AmpDuration_postvalue_label": "Amp Duration",
	"AmpPercentPerStack_label": "Amp Per Stack",
	"AmpPercentPerStack_postfix": "%",
	"AmpPercentPerStack_postvalue_label": "Amp Per Stack",
	"AoESleep_label": "Explode Radius",
	"AoESleep_postfix": "m",
	"ApolloUltBonusTotalDamage_label": "Bonus Damage",
	"ApolloUltBonusTotalDamage_postfix": "%",
	"ApolloUltBonusTotalDamage_postvalue_label": "Bonus Damage",
	"ApolloUltBonusTotalDamage_prefix": "+",
	"ApproachSpeed_label": "Project Speed",
	"ArcaneSurgeWindow_label": "Cast Window",
	"ArcaneSurgeWindow_postfix": "s",
	"ArcaneSurgeWindow_postvalue_label": "Cast Window",
	"ArcticBlastPercentDamage_label": "Frozen Bonus Damage",
	"ArcticBlastPercentDamage_postfix": "%",
	"ArcticBlastPercentDamage_postvalue_label": "Frozen Bonus Damage",
	"ArcticBlastSlowDuration_label": "Slow Duration",
	"ArcticBlastSlowDuration_postfix": "s",
	"ArcticBlastSlowDuration_postvalue_label": "Slow Duration",
	"AreaRadius_label": "Radius",
	"AreaRadius_postfix": "m",
	"AreaRadius_postvalue_label": "Radius",
	"ArmTime_label": "Arm Time",
	"ArmTime_postfix": "s",
	"ArmTime_postvalue_label": "Arm Time",
	"ArmingDuration_label": "Arming Duration",
	"ArmingDuration_postfix": "s",
	"ArmingDuration_postvalue_label": "Arming Duration",
	"ArmorAttribute_Desc": "%s1 to any bullet and spirit armor bonus",
	"ArmorAttribute_Desc_0": "no additional bullet armor bonuses",
	"ArmorDamageReductionPerStack_postfix": "%",
	"ArmorDamageReductionPerStack_postvalue_label": "Bullet \u0026 Spirit Resistance Per Stack",
	"ArmorLossPerHit_label": "Resist lost per Hit",
	"ArmorLossPerHit_postfix": "%",
	"ArmorPower_label": "Base Health",
	"ArmorPower_postfix": "%",
	"ArmorPower_postvalue_label": "Base Health",
	"ArmorPower_prefix": "{s:sign}",
	"AscendSpeed_label": "",
	"AssaultDuration_label": "Air Attack Duration",
	"AssaultDuration_postfix": "s",
	"AssaultFireRate_label": "Air Attack Fire Rate",
	"AssaultFireRate_postfix": "%",
	"AssaultFireRate_prefix": "{s:sign}",
	"AstroShotgunCloseRange_label": "Close Range Weapon Power",
	"AttackDashRange_label": "Attacking Lunge Distance",
	"AttackDashRange_postfix": "m",
	"AttackDashRange_postvalue_label": "Attacking Lunge Distance",
	"AttackPower_label": "Attack Power",
	"AttackPower_postfix": "",
	"AttackPower_prefix": "{s:sign}",
	"AttribFormat_AdditionalNote": "( %s1 )",
	"Attribute_EWeaponAttribute_BeamWeapon": "Beam Weapon",
	"Attribute_EWeaponAttribute_Bouncy": "Bouncy",
	"Attribute_EWeaponAttribute_Bow": "Bow",
	"Attribute_EWeaponAttribute_BurstFire": "Burst Fire",
	"Attribute_EWeaponAttribute_CloseRange": "Close Range",
	"Attribute_EWeaponAttribute_Crossbow": "Crossbow",
	"Attribute_EWeaponAttribute_Heavy": "Heavy Artillery",
	"Attribute_EWeaponAttribute_HeavyHitter": "Heavy Hitter",
	"Attribute_EWeaponAttribute_LongRange": "Long Range",
	"Attribute_EWeaponAttribute_MediumRange": "Medium Range",
	"Attribute_EWeaponAttribute_Pistol": "Pistol",
	"Attribute_EWeaponAttribute_Projectile": "Projectile",
	"Attribute_EWeaponAttribute_RapidFire": "Rapid Fire",
	"Attribute_EWeaponAttribute_Spreadshot": "Spreadshot",
	"AuraDuration_label": "Aura Duration",
	"AuraDuration_postfix": "s",
	"AuraDuration_postvalue_label": "Aura Duration",
	"AuraRadius_label": "Aura Radius",
	"AuraRadius_postfix": "m",
	"AuraRadius_postvalue_label": "Aura Radius",
	"AutoActivateHealthThreshold_postfix": "%",
	"AutoActivateHealthThreshold_postvalue_label": "Health Threshold to Auto-Cast",
	"AvaRecallCooldown_label": "Recall Cooldown",
	"AvaRecallCooldown_postfix": "s",
	"AvaRecallCooldown_postvalue_label": "Recall Cooldown",
	"AwakeDamage_label": "Wake Damage",
	"AwakeDamage_postvalue_label": "Wake Damage",
	"AwakenDamage_label": "Awaken Damage",
	"BackstabBonusDamagePct_label": "Blindside Damage",
	"BackstabBonusDamagePct_postfix": "%",
	"BackstabBonusDamagePct_postvalue_label": "Blindside Damage",
	"BackstabberRadius_label": "Bonus Radius",
	"BackstabberRadius_postfix": "m",
	"BackstabberRadius_postvalue_label": "Bonus Radius",
	"BackstabberRadius_prefix": "",
	"BallRadius_label": "Ball Radius",
	"BallRadius_postfix": "m",
	"BallRadius_postvalue_label": "Ball Radius",
	"BarrelDamageRadius_label": "Explosion Radius",
	"BarrelDamageRadius_postfix": "m",
	"BarrelDamageRadius_postvalue_label": "Explosion Radius",
	"BarrelLifetime_label": "Barrel Life Time",
	"BarrelLifetime_postfix": "s",
	"Barrel_ArmTime_label": "Arm Time",
	"Barrel_ArmTime_postfix": "s",
	"Barrel_ArmTime_postvalue_label": "Arm Time",
	"BarrierDamagePercentage_label": "Barrier Damage",
	"BarrierDamagePercentage_postfix": "%",
	"BarrierDamagePercentage_postvalue_label": "Barrier Damage",
	"BarrierDuration_label": "Barrier Duration",
	"BarrierDuration_postfix": "s",
	"BarrierDuration_postvalue_label": "Barrier Duration",
	"BaseAttackDamagePercentAltFire_label": "Secondary Fire Weapon Damage",
	"BaseAttackDamagePercentAltFire_postfix": "%",
	"BaseAttackDamagePercentAltFire_postvalue_label": "Secondary Fire Weapon Damage",
	"BaseAttackDamagePercentAltFire_prefix": "{s:sign}",
	"BaseAttackDamagePercentAtMaxDuration_label": "Max Weapon Damage",
	"BaseAttackDamagePercentAtMaxDuration_postfix": "%",
	"BaseAttackDamagePercentAtMaxDuration_postvalue_label": "Max Weapon Damage",
	"BaseAttackDamagePercentBonus_label": "Weapon Damage",
	"BaseAttackDamagePercentBonus_postfix": "%",
	"BaseAttackDamagePercentBonus_postvalue_label": "Weapon Damage",
	"BaseAttackDamagePercentBonus_prefix": "+",
	"BaseAttackDamagePercent_label": "Weapon Damage",
	"BaseAttackDamagePercent_postfix": "%",
	"BaseAttackDamagePercent_postvalue_label": "Weapon Damage",
	"BaseAttackDamagePercent_prefix": "{s:sign}",
	"BaseAttackDamage_label": "Base Damage",
	"BaseAttackDamage_postvalue_label": "Base Damage",
	"BaseAttackDamage_prefix": "{s:sign}",
	"BaseBonusWeaponPower_prefix": "+",
	"BaseBulletDamage_label": "Bullet Damage",
	"BaseBulletDamage_postvalue_label": "Bullet Damage",
	"BaseDamagePct_label": "Bonus Spirit Amp",
	"BaseDamagePct_postfix": "%",
	"BaseDamagePct_prefix": "{s:sign}",
	"BaseDamage_label": "Base Damage",
	"BaseDamage_postvalue_label": "Base Damage",
	"BaseHealOnHeadshot_label": "Heal Per Headshot",
	"BaseHealOnHeadshot_postvalue_label": "Heal Per Headshot",
	"BaseHeatPower_Label": "Base Heat Power",
	"BaseWeaponDamage_postfix": "%",
	"BasicReflectPercent_label": "Basic Damage Reflect",
	"BasicReflectPercent_postfix": "%",
	"Basics_Tutorial_Desc": "Learn the ropes in this quick interactive walk through.",
	"Basics_Tutorial_Title": "Basics Tutorial",
	"BatCount_label": "Total Bats Released",
	"BatCount_postvalue_label": "Total Bats Released",
	"BatPerSecond_label": "Bats per Second",
	"BatPerSecond_postvalue_label": "Bats per Second",
	"BatSwarmLifeTime_label": "Bat Lifetime",
	"BatSwarmLifeTime_postfix": "s",
	"BatSwarmLifeTime_postvalue_label": "Bat Lifetime",
	"BatteryGenerationPercent_label": "Battery Generation",
	"BatteryGenerationPercent_postfix": "%",
	"BeamLength_label": "Beam Length",
	"BeamLength_postfix": "m",
	"BeamLength_postvalue_label": "Beam Length",
	"BeamSplit_label": "Extra Beam Range",
	"BeamSplit_postfix": "m",
	"BeamSplit_postvalue_label": "Extra Beam Range",
	"BeamWidth_label": "Beam Width",
	"BeamWidth_postfix": "m",
	"BeamWidth_postvalue_label": "Beam Width",
	"BellLifetime_label": "Bell Lifetime",
	"BellLifetime_postfix": "s",
	"BellLifetime_postvalue_label": "Bell Lifetime",
	"BelowHealthThreshold_conditional": "below health threshold",
	"BlastAOERadius_postvalue_label": "Blast Radius",
	"BleedDPSPerStack_label": "Bleed DPS Per Knife",
	"BleedDPSPerStack_postvalue_label": "Bleed DPS Per Knife",
	"BleedDamage_label": "Bleed Damage",
	"BleedDamage_postvalue_label": "Bleed Damage",
	"BleedDuration_label": "Bleed Duration",
	"BleedDuration_postfix": "s",
	"BleedDuration_postvalue_label": "Bleed Duration",
	"BleedTechResist_label": "Spirit Resist",
	"BleedTechResist_postfix": "%",
	"BleedTechResist_postvalue_label": "Spirit Resist",
	"BleedTechResist_prefix": "{s:sign}",
	"BloodPoolDPS_label": "Blood Pool DPS",
	"BloodPoolDuration_label": "Blood Pool Duration",
	"BloodPoolDuration_postfix": "s",
	"BloodPoolRadius_label": "Blood Pool Radius",
	"BloodPoolRadius_postfix": "m",
	"BloodSpillDuration_label": "Toxic Mess Duration",
	"BloodSpillDuration_postfix": "s",
	"BloodSpillDuration_postvalue_label": "Toxic Mess Duration",
	"BlurVisionRange_label": "Blur Vision Range",
	"BlurVisionRange_postfix": "m",
	"BoloBounceCount_label": "Max Bounces",
	"BoloHitDamage_label": "Damage on Hit",
	"BoloProcDamage_label": "Damage on Immobilize",
	"BombDamagePercent_label": "Target max health as damage",
	"BombDamagePercent_postfix": "%",
	"BonusAbilityChargesNonCharge_label": "Non Charged Ability",
	"BonusAbilityChargesNonCharge_postvalue_label": "Non Charged Ability",
	"BonusAbilityChargesNonCharge_prefix": "{s:sign}",
	"BonusAbilityCharges_label": "Bonus Ability Charges",
	"BonusAbilityCharges_postvalue_label": "Bonus Ability Charges",
	"BonusAbilityCharges_prefix": "{s:sign}",
	"BonusAbilityDurationPercent_label": "Ability Duration",
	"BonusAbilityDurationPercent_postfix": "%",
	"BonusAbilityDurationPercent_postvalue_label": "Ability Duration",
	"BonusAbilityDurationPercent_prefix": "{s:sign}",
	"BonusAbilitySpeed_label": "Ability Move Speed",
	"BonusAbilitySpeed_postfix": "",
	"BonusAbilitySpeed_prefix": "{s:sign}",
	"BonusAccuracy_label": "Gun Accuracy",
	"BonusAccuracy_postfix": "%",
	"BonusAccuracy_prefix": "{s:sign}",
	"BonusAmmo": "Bonus Ammo!",
	"BonusAmmoRegen_label": "Ammo Regen",
	"BonusAmmoRegen_postfix": "per second",
	"BonusAmmoRegen_prefix": "{s:sign}",
	"BonusAmmo_label": "Bullets",
	"BonusAmmo_postfix": "%",
	"BonusAmmo_prefix": "{s:sign}",
	"BonusAttackRangePercent_label": "Weapon Fall-off Range",
	"BonusAttackRangePercent_postfix": "%",
	"BonusAttackRangePercent_postvalue_label": "Weapon Fall-off Range",
	"BonusAttackRangePercent_prefix": "{s:sign}",
	"BonusAttackRange_label": "Weapon Range",
	"BonusAttackRange_postfix": "meters",
	"BonusBarrierAmpPercent_label": "Barrier Effectiveness",
	"BonusBarrierAmpPercent_postfix": "%",
	"BonusBarrierAmpPercent_postvalue_label": "Barrier Effectiveness",
	"BonusBaseDamage_label": "Base Bullet and Melee Damage",
	"BonusBaseDamage_postfix": "%",
	"BonusBaseHealth_label": "Base Health",
	"BonusBaseHealth_postfix": "%",
	"BonusBaseHealth_postvalue_label": "Base Health",
	"BonusBaseHealth_prefix": "+",
	"BonusBaseWeaponDamageTaken_label": "Weapon Damage",
	"BonusBaseWeaponDamageTaken_postfix": "%",
	"BonusBaseWeaponDamageTaken_postvalue_label": "Weapon Damage",
	"BonusBaseWeaponDamageTaken_prefix": "+",
	"BonusBaseWeaponDamage_label": "Weapon Damage",
	"BonusBaseWeaponDamage_postfix": "%",
	"BonusBaseWeaponDamage_postvalue_label": "Weapon Damage",
	"BonusBaseWeaponDamage_prefix": "{s:sign}",
	"BonusBatsMax_label": "Max Additional Bats",
	"BonusBatsMax_postvalue_label": "Max Additional Bats",
	"BonusBatsPerProc_label": "Additional Bats Per Love Bite",
	"BonusBatsPerProc_postvalue_label": "Bonus Bats Per Love Bite",
	"BonusBulletDamageToEMPTargets_label": "Bullet Damage to Silenced targets",
	"BonusBulletDamageToEMPTargets_postfix": "%",
	"BonusBulletDamageToEMPTargets_prefix": "+",
	"BonusBulletSpeedPercent_label": "Bullet Velocity",
	"BonusBulletSpeedPercent_postfix": "%",
	"BonusBulletSpeedPercent_postvalue_label": "Bullet Velocity",
	"BonusBulletSpeedPercent_prefix": "{s:sign}",
	"BonusBullets_postvalue_label": "Bonus Bullets",
	"BonusChannelTechPower_prefix": "+",
	"BonusChannelTimePercentage_label": "Channel Duration",
	"BonusChannelTimePercentage_postfix": "%",
	"BonusChannelTimePercentage_postvalue_label": "Channel Duration",
	"BonusChannelTimePercentage_prefix": "+",
	"BonusChargedAbilityDamage_label": "Charged Ability Damage",
	"BonusChargedAbilityDamage_postfix": "%",
	"BonusChargedAbilityDamage_prefix": "{s:sign}",
	"BonusClipPerKill_label": "Bonus Ammo Per Kill",
	"BonusClipPerKill_postvalue_label": "Bonus Ammo Per Kill",
	"BonusClipPerKill_prefix": "{s:sign}",
	"BonusClipSizePercent_label": "Max Ammo",
	"BonusClipSizePercent_postfix": "%",
	"BonusClipSizePercent_postvalue_label": "Max Ammo",
	"BonusClipSizePercent_prefix": "{s:sign}",
	"BonusClipSize_label": "Ammo",
	"BonusClipSize_postvalue_label": "Ammo",
	"BonusClipSize_prefix": "{s:sign}",
	"BonusCooldownReduction_label": "Cooldown Reduction Per Bullet",
	"BonusCooldownReduction_postvalue_label": "Cooldown Reduction Per Bullet",
	"BonusCritDamagePercent_label": "Bonus Crit Damage",
	"BonusCritDamagePercent_postfix": "%",
	"BonusCritDamagePercent_prefix": "{s:sign}",
	"BonusCurrentHealthDamagePercentage_label": "Bonus Current Health as Damage",
	"BonusCurrentHealthDamagePercentage_postfix": "%",
	"BonusCurrentHealthDamagePercentage_postvalue_label": "Bonus Current Health as Damage",
	"BonusDPSPercent_label": "Bullet Damage",
	"BonusDPSPercent_postfix": "%",
	"BonusDPSPercent_postvalue_label": "Bullet Damage",
	"BonusDPSPercent_prefix": "{s:sign}",
	"BonusDPSVsCreeps_label": "DPS vs Creeps",
	"BonusDPSVsPlayers_label": "DPS vs Players",
	"BonusDamageAmp_label": "Increased Damage",
	"BonusDamageAmp_postfix": "%",
	"BonusDamageCap_label": "Max Stored Damage",
	"BonusDamageCap_postvalue_label": "Max Stored Damage",
	"BonusDamageConversionPercent_label": "Incoming Damage Stored",
	"BonusDamageConversionPercent_postfix": "%",
	"BonusDamageConversionPercent_postvalue_label": "Incoming Damage Stored",
	"BonusDamagePctPerPlayerHit_label": "Sticky Bomb Damage",
	"BonusDamagePctPerPlayerHit_postfix": "%",
	"BonusDamagePctPerPlayerHit_postvalue_label": "Sticky Bomb Damage",
	"BonusDamagePctPerPlayerHit_prefix": "{s:sign}",
	"BonusDamagePctPerPlayerKilled_label": "Sticky Bomb Damage",
	"BonusDamagePctPerPlayerKilled_postfix": "%",
	"BonusDamagePctPerPlayerKilled_postvalue_label": "Sticky Bomb Damage",
	"BonusDamagePctPerPlayerKilled_prefix": "{s:sign}",
	"BonusDamagePerBullet_label": "Damage per Bullet",
	"BonusDamagePerBullet_postvalue_label": "Damage per Bullet",
	"BonusDamagePerHero_label": "Bonus Damage Per Hero",
	"BonusDamagePerHero_postfix": "%",
	"BonusDamagePercent_label": "Bonus Damage",
	"BonusDamagePercent_postfix": "%",
	"BonusDamagePercent_postvalue_label": "Bonus Damage",
	"BonusDamagePercent_prefix": "{s:sign}",
	"BonusDamageVsBarrier_postvalue_label": "Bonus Damage vs Barriers",
	"BonusDamage_label": "Bonus Damage",
	"BonusDamage_postvalue_label": "Bonus Damage",
	"BonusDuration_label": "Bonus Duration",
	"BonusDuration_postfix": "s",
	"BonusEnergyMax_label": "Energy Cells",
	"BonusFireRateNPC_label": "Fire Rate NPC",
	"BonusFireRateNPC_postfix": "%",
	"BonusFireRateNPC_postvalue_label": "Fire Rate NPC",
	"BonusFireRateNPC_prefix": "{s:sign}",
	"BonusFireRatePerHero_label": "Fire Rate",
	"BonusFireRatePerHero_postfix": "%",
	"BonusFireRatePerHero_postvalue_label": "Fire Rate",
	"BonusFireRatePerHero_prefix": "{s:sign}",
	"BonusFireRatePlayerUnit_label": "Minions Fire Rate",
	"BonusFireRatePlayerUnit_postfix": "%",
	"BonusFireRatePlayerUnit_postvalue_label": "Minions Fire Rate",
	"BonusFireRatePlayerUnit_prefix": "{s:sign}",
	"BonusFireRate_label": "Fire Rate",
	"BonusFireRate_postfix": "%",
	"BonusFireRate_postvalue_label": "Fire Rate",
	"BonusFireRate_prefix": "{s:sign}",
	"BonusGoldOnKill_label": "Bonus Souls Per Assassination",
	"BonusGoldOnKill_postvalue_label": "Bonus Souls Per Assassination",
	"BonusGoldPerMinute_postvalue_label": "Soul Value per Minute",
	"BonusHeadshotDamage_label": "Bonus Headshot Damage",
	"BonusHeadshotDamage_postfix": "%",
	"BonusHeadshotDamage_postvalue_label": "Bonus Headshot Damage",
	"BonusHealthOnKill_label": "Bonus Max Health Per Kill",
	"BonusHealthOnKill_postvalue_label": "Bonus Max Health Per Kill",
	"BonusHealthPercent_label": "Health",
	"BonusHealthPercent_postfix": "%",
	"BonusHealthPercent_postvalue_label": "Health",
	"BonusHealthPercent_prefix": "{s:sign}",
	"BonusHealthRegenOutOfCombat_label": "Health Regen Out of Combat",
	"BonusHealthRegenOutOfCombat_postfix": "",
	"BonusHealthRegenOutOfCombat_prefix": "{s:sign}",
	"BonusHealthRegen_label": "Health Regen",
	"BonusHealthRegen_postfix": "",
	"BonusHealthRegen_postvalue_label": "Health Regen",
	"BonusHealthRegen_prefix": "{s:sign}",
	"BonusHealth_label": "Bonus Health",
	"BonusHealth_postvalue_label": "Bonus Health",
	"BonusHealth_prefix": "{s:sign}",
	"BonusHeavyMeleeDamage_label": "Bonus Heavy Damage",
	"BonusHeavyMeleeDamage_postfix": "%",
	"BonusHeavyMeleeDamage_postvalue_label": "Bonus Heavy Damage",
	"BonusHeavyMeleeDamage_prefix": "+",
	"BonusItemDurationPercent_postfix": "%",
	"BonusItemDurationPercent_postvalue_label": "Bonus Item Duration/Range",
	"BonusMaxHealthPerHero_label": "Max Health",
	"BonusMaxHealthPerHero_postvalue_label": "Max Health",
	"BonusMaxHealthPerHero_prefix": "{s:sign}",
	"BonusMaxHealth_label": "Max Health",
	"BonusMaxHealth_postvalue_label": "Max Health",
	"BonusMaxHealth_prefix": "{s:sign}",
	"BonusMeleeAttackSpeed_label": "Melee Speed",
	"BonusMeleeAttackSpeed_postfix": "%",
	"BonusMeleeAttackSpeed_prefix": "{s:sign}",
	"BonusMeleeDamagePercent_label": "Melee Damage",
	"BonusMeleeDamagePercent_postfix": "%",
	"BonusMeleeDamagePercent_postvalue_label": "Melee Damage",
	"BonusMeleeDamagePercent_prefix": "{s:sign}",
	"BonusMeleeDamage_label": "Melee Damage",
	"BonusMeleeDamage_postvalue_label": "Melee Damage",
	"BonusMeleeDamage_prefix": "{s:sign}",
	"BonusMeleeSpeed_postfix": "%",
	"BonusMeleeSpeed_prefix": "+",
	"BonusMoveSpeedPercent_label": "Move Speed",
	"BonusMoveSpeedPercent_postfix": "%",
	"BonusMoveSpeedPercent_postvalue_label": "Move Speed",
	"BonusMoveSpeedPercent_prefix": "{s:sign}",
	"BonusMoveSpeed_label": "Move Speed",
	"BonusMoveSpeed_postfix": "m",
	"BonusMoveSpeed_postvalue_label": "Move Speed",
	"BonusMoveSpeed_prefix": "{s:sign}",
	"BonusPelletsPerShot_label": "Pellets per shot",
	"BonusPerChain_label": "Damage on Jump",
	"BonusPerChain_postvalue_label": "Damage on Jump",
	"BonusPerHeadshot_label": "Bonus Per Headshot",
	"BonusPerHeadshot_postfix": "%",
	"BonusPerHeadshot_prefix": "+",
	"BonusRadius_postfix": "m",
	"BonusRadius_postvalue_label": "Bonus Radius",
	"BonusRegenMaxHealthPercent_label": "Max Health Regen",
	"BonusRegenMaxHealthPercent_postfix": "%",
	"BonusRegenMaxHealthPercent_postvalue_label": "Max Health Regen",
	"BonusRegenMaxHealthPercent_prefix": "{s:sign}",
	"BonusReloadSpeed_Postfix": "%",
	"BonusReloadSpeed_label": "Reload Time",
	"BonusReloadSpeed_postvalue_label": "Reload Time",
	"BonusReloadTime_postfix": "s",
	"BonusShocks_postvalue_label": "Bonus Bolts",
	"BonusSoulsPct_label": "Bonus Souls",
	"BonusSoulsPct_postfix": "%",
	"BonusSoulsPct_postvalue_label": "Bonus Souls",
	"BonusSoulsPct_prefix": "+",
	"BonusSpiritDamagePercentage_label": "Bonus Spirit Damage",
	"BonusSpiritDamagePercentage_postfix": "%",
	"BonusSpiritDamagePercentage_postvalue_label": "Bonus Spirit Damage",
	"BonusSpiritDuration_label": "Bonus Spirit Duration",
	"BonusSpiritDuration_postfix": "s",
	"BonusSpiritDuration_postvalue_label": "Bonus Spirit Duration",
	"BonusSpiritForChargedAbilities_label": "Bonus Spirit Power for Charged Abilities",
	"BonusSpiritForChargedAbilities_postvalue_label": "Bonus Spirit Power for Charged Abilities",
	"BonusSpiritForChargedAbilities_prefix": "+",
	"BonusSpiritLifesteal_label": "Spirit Lifesteal",
	"BonusSpiritLifesteal_postfix": "%",
	"BonusSpiritLifesteal_postvalue_label": "Spirit Lifesteal",
	"BonusSpiritLifesteal_prefix": "{s:sign}",
	"BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill",
	"BonusSpiritPerKill_prefix": "{s:sign}",
	"BonusSpiritPower_label": "Bonus Spirit Power",
	"BonusSpiritPower_postvalue_label": "Bonus Spirit Power",
	"BonusSpirit_conditional": "after proc",
	"BonusSpirit_label": "Spirit Power",
	"BonusSpirit_postvalue_label": "Spirit Power",
	"BonusSpirit_prefix": "{s:sign}",
	"BonusSprintSpeedPercent_label": "Sprint Speed",
	"BonusSprintSpeedPercent_postfix": "%",
	"BonusSprintSpeedPercent_postvalue_label": "Sprint Speed",
	"BonusSprintSpeedPercent_prefix": "{s:sign}",
	"BonusSprintSpeed_label": "Sprint Speed",
	"BonusSprintSpeed_postfix": "m",
	"BonusSprintSpeed_postvalue_label": "Sprint Speed",
	"BonusSprintSpeed_prefix": "{s:sign}",
	"BonusStamina_label": "Bonus Stamina",
	"BonusSuperSprintSpeedPercent_postfix": "%",
	"BonusSuperSprintSpeedPercent_prefix": "{s:sign}",
	"BonusSuperSprintSpeed_label": "Sprint Speed",
	"BonusSuperSprintSpeed_postvalue_label": "Sprint Speed",
	"BonusSuperSprintSpeed_prefix": "{s:sign}",
	"BonusTechDamagePercent_label": "Bonus Spirit Damage",
	"BonusTechDamagePercent_postfix": "%",
	"BonusTechDamagePercent_postvalue_label": "Bonus Spirit Damage",
	"BonusTechDamage_label": "Bonus Spirit Damage",
	"BonusTechPowerPerKill_label": "Spirit Power Per Kill",
	"BonusTechPowerPerKill_postvalue_label": "Spirit Power Per Kill",
	"BonusTechPower_label": "Spirit Power while Pathing",
	"BonusTechPower_postvalue_label": "Spirit Power",
	"BonusTechPower_prefix": "{s:sign}",
	"BonusWeaponDamage_label": "Bullet Damage",
	"BonusWeaponDamage_postvalue_label": "Bullet Damage",
	"BonusWeaponDamage_prefix": "+",
	"BonusZipLineSpeed_label": "Hyperline Speed",
	"BonusZipLineSpeed_prefix": "{s:sign}",
	"BonusZoomPercent_label": "Weapon Zoom",
	"BonusZoomPercent_postfix": "%",
	"BonusZoomPercent_postvalue_label": "Weapon Zoom",
	"BonusZoomPercent_prefix": "{s:sign}",
	"BoostDuration_label": "Ally Move Speed Duration",
	"BoostDuration_postfix": "s",
	"BounceCount_label": "Shield Bounces",
	"BounceCount_postvalue_label": "Max Bounces",
	"BounceGrace_postfix": "",
	"BounceGrace_postvalue_label": "Max Linger Duration",
	"BouncePadExtendDuration_postfix": "s",
	"BouncePadExtendDuration_postvalue_label": "Extended Duration from Bounce Pad",
	"BouncePadStompCount_label": "Max Head Stomps",
	"BounceRadius_label": "Bounce Range",
	"BounceRadius_postfix": "m",
	"BounceRadius_postvalue_label": "Bounce Range",
	"BountyDuration_label": "Bounty Duration",
	"BountyDuration_postfix": "s",
	"BountyDuration_postvalue_label": "Bounty Duration",
	"BrowseItems_Desc": "Browse through the item catalog to get yourself ready for your next match!",
	"BrowseItems_Title": "Browse Items",
	"BruiseDamageVulnerability_label": "Damage Increase",
	"BruiseDamageVulnerability_postfix": "% per stack",
	"BruiseDuration_label": "Bruise Duration",
	"BuffBulletResist_label": "Bullet Resist",
	"BuffBulletResist_postfix": "%",
	"BuffBulletResist_postvalue_label": "Bullet Resist",
	"BuffDamage_label": "Full Rage Damage Bonus",
	"BuffDamage_postfix": "%",
	"BuffDamage_postvalue_label": "Full Rage Damage Bonus",
	"BuffDamage_prefix": "+",
	"BuffDuration_label": "Buff Duration",
	"BuffDuration_postfix": "s",
	"BuffDuration_postvalue_label": "Buff Duration",
	"BuffFrequency_label": "Buff Frequency",
	"BuffFrequency_postfix": "s",
	"BuffFrequency_postvalue_label": "Buff Frequency",
	"BuffMaxStacks_postvalue_label": "Max Stacks",
	"BuffMoveSpeedBonus_label": "Move Speed",
	"BuffMoveSpeedBonus_postfix": "m",
	"BuffMoveSpeedBonus_postvalue_label": "Move Speed",
	"BuffMoveSpeedBonus_prefix": "{s:sign}",
	"BuffMoveSpeed_label": "Move Speed",
	"BuffMoveSpeed_postfix": "m",
	"BuffMoveSpeed_postvalue_label": "Move Speed",
	"BuffMoveSpeed_prefix": "+",
	"BuffTechResist_label": "Spirit Resist",
	"BuffTechResist_postfix": "%",
	"BuffTechResist_postvalue_label": "Spirit Resist",
	"BuildUpBulletPercentPerHit_label": "Buildup Per Bullet",
	"BuildUpBulletPercentPerHit_postfix": "%",
	"BuildUpBulletPercentPerHit_postvalue_label": "Buildup Per Bullet",
	"BuildUpPerSecond_label": "Buildup per Second",
	"BuildUpPerSecond_postfix": "%",
	"BuildUpPerSecond_postvalue_label": "Buildup per Second",
	"BuildUpPercentPerHit_label": "Buildup per hit",
	"BuildUpPercentPerHit_postfix": "%",
	"BuildUpPercentPerHit_postvalue_label": "Buildup per hit",
	"BuildUpProcDamage_label": "Proc Damage",
	"BuildUpProcDamage_postvalue_label": "Proc Damage",
	"BuildupDamage_label": "Damage on Buildup",
	"BuildupDecayDelay_label": "Buildup Decay Delay",
	"BuildupDecayDelay_postfix": "s",
	"BuildupDuration_label": "Buildup Decay Time",
	"BuildupDuration_postfix": "s",
	"BuildupDuration_postvalue_label": "Buildup Decay Time",
	"BuildupExpire_label": "Buildup Expire",
	"BuildupExpire_postfix": "s",
	"BuildupPerProc_label": "Buildup on Shock",
	"BuildupPerProc_postfix": "%",
	"BuildupPerShot_label": "Buildup Per Shot",
	"BuildupPerShot_postfix": "%",
	"BuildupPerShot_postvalue_label": "Buildup Per Shot",
	"BuildupRate_label": "Buildup Per Shot",
	"BuildupRate_postfix": "",
	"BuildupSpiritDamageThreshold_label": "Spirit Damage Threshold",
	"BuildupSpiritDamageThreshold_postvalue_label": "Spirit Damage Threshold",
	"BulletArmorDamageReductionPerStack_label": "Bullet Resist per Stack",
	"BulletArmorDamageReductionPerStack_postfix": "%",
	"BulletArmorDamageReductionPerStack_postvalue_label": "Bullet Resist per Stack",
	"BulletArmorDamageReductionPerStack_prefix": "{s:sign}",
	"BulletArmorDamageReduction_label": "Bullet Resist",
	"BulletArmorDamageReduction_postfix": "%",
	"BulletArmorDamageReduction_postvalue_label": "Bullet Resist",
	"BulletArmorDamageReduction_prefix": "{s:sign}",
	"BulletArmorPenetration_label": "Target Bullet Resist",
	"BulletArmorPenetration_postfix": "",
	"BulletArmorReductionDuration_label": "Duration",
	"BulletArmorReductionDuration_postfix": "s",
	"BulletArmorReductionDuration_postvalue_label": "Duration",
	"BulletArmorReductionPerStack_label": "Bullet Damage",
	"BulletArmorReductionPerStack_postfix": "% per stack",
	"BulletArmorReductionPerStack_postvalue_label": "Bullet Damage",
	"BulletArmorReductionPerStack_prefix": "+",
	"BulletArmorReduction_label": "Bullet Resist",
	"BulletArmorReduction_postfix": "%",
	"BulletArmorReduction_postvalue_label": "Bullet Resist",
	"BulletArmorReduction_prefix": "{s:sign}",
	"BulletArmor_label": "Bullet Armor",
	"BulletArmor_postvalue_label": "Bullet Armor",
	"BulletArmor_prefix": "{s:sign}",
	"BulletDamageAmpDuration_postfix": "s",
	"BulletDamageAmpDuration_postvalue_label": "Wrecked Duration",
	"BulletDamageAmp_postfix": "%",
	"BulletDamageAmp_postvalue_label": "Wrecked Bullet Amp",
	"BulletDamageIncrease_label": "Bullet damage increase",
	"BulletDamageIncrease_postfix": "%",
	"BulletDamagePercentAsTechDamage_label": "Bonus Spirit Damage",
	"BulletDamagePercentAsTechDamage_postfix": "% Bullet Damage",
	"BulletDamagePercentAsTechDamage_postvalue_label": "Bonus Spirit Damage",
	"BulletDamagePercent_label": "Bullet Damage",
	"BulletDamagePercent_postfix": "%",
	"BulletDamagePercent_postvalue_label": "Bullet Damage",
	"BulletDamagePercent_prefix": "{s:sign}",
	"BulletDamageReduction_label": "Bullet Armor",
	"BulletDamageReduction_postfix": "%",
	"BulletDamageReduction_postvalue_label": "Bullet Armor",
	"BulletDamageReflectedPct_label": "Bullet Damage Returned",
	"BulletDamageReflectedPct_postfix": "%",
	"BulletDamageReflectedPct_postvalue_label": "Bullet Damage Returned",
	"BulletDamageTotal_label": "Bullet Damage",
	"BulletDamageTotal_postvalue_label": "Bullet Damage",
	"BulletLifestealPercentHero_label": "Bullet Lifesteal",
	"BulletLifestealPercentHero_postfix": "%",
	"BulletLifestealPercentHero_postvalue_label": "Bullet Lifesteal",
	"BulletLifestealPercent_label": "Bullet Lifesteal",
	"BulletLifestealPercent_postfix": "%",
	"BulletLifestealPercent_postvalue_label": "Bullet Lifesteal",
	"BulletLifestealPercent_prefix": "{s:sign}",
	"BulletPenetrationPercent_label": "Bullet Penetration Damage",
	"BulletPenetrationPercent_postfix": "%",
	"BulletPenetrationPercent_postvalue_label": "Bullet Penetration Damage",
	"BulletPercentAsBurn_label": "Bullet Damage as Burning",
	"BulletPercentAsBurn_postfix": "%",
	"BulletProcDeflectionPercent_label": "On-Hit Prevention Percent",
	"BulletProcDeflectionPercent_postfix": "%",
	"BulletProcDeflectionPercent_postvalue_label": "On-Hit Prevention Percent",
	"BulletRadius_label": "Bullet Radius",
	"BulletRadius_postfix": "m",
	"BulletRadius_postvalue_label": "Bullet Radius",
	"BulletResistDuration_label": "Stack Duration",
	"BulletResistDuration_postfix": "s",
	"BulletResistDuration_postvalue_label": "Stack Duration",
	"BulletResistOnActive_label": "Bullet Resist",
	"BulletResistOnActive_postfix": "%",
	"BulletResistOnActive_postvalue_label": "Bullet Resist",
	"BulletResistOnActive_prefix": "{s:sign}",
	"BulletResistPerStack_label": "Bullet Resist per Stack",
	"BulletResistPerStack_postfix": "%",
	"BulletResistPerStack_postvalue_label": "Bullet Resist per Stack",
	"BulletResistReductionPerStack_label": "Bullet Resist per Stack",
	"BulletResistReductionPerStack_postfix": "%",
	"BulletResistReductionPerStack_postvalue_label": "Bullet Resist per Stack",
	"BulletResistReduction_label": "Bullet Resist",
	"BulletResistReduction_postfix": "%",
	"BulletResistReduction_postvalue_label": "Bullet Resist",
	"BulletResist_label": "Bullet Resist",
	"BulletResist_postfix": "%",
	"BulletResist_postvalue_label": "Bullet Resist",
	"BulletResist_prefix": "{s:sign}",
	"BulletShieldDamageConversionPercent_label": "Remaining Bullet Shield Damage",
	"BulletShieldDamageConversionPercent_postfix": "%",
	"BulletShieldDamageConversionPercent_postvalue_label": "Remaining Bullet Shield Damage",
	"BulletShieldDamagePercent_label": "Damage Amplification vs Bullet Shields",
	"BulletShieldDamagePercent_postfix": "%",
	"BulletShieldDamagePercent_prefix": "{s:sign}",
	"BulletShieldDuration_label": "Bullet Shield Duration",
	"BulletShieldDuration_postfix": "s",
	"BulletShieldHealth_label": "Bullet Shield Health",
	"BulletShieldHealth_postvalue_label": "Bullet Shield Health",
	"BulletShieldMaxHealthPercentage_label": "Max Health Bullet Shield",
	"BulletShieldMaxHealthPercentage_postfix": "%",
	"BulletShieldMaxHealthPercentage_postvalue_label": "Max Health Bullet Shield",
	"BulletShieldMaxHealth_label": "Bullet Shield Health",
	"BulletShieldMaxHealth_postvalue_label": "Bullet Shield Health",
	"BulletShieldMaxHealth_prefix": "{s:sign}",
	"BulletShieldMissingHealthPercentage_label": "Missing Health Bullet Shield",
	"BulletShieldMissingHealthPercentage_postfix": "%",
	"BulletShieldMissingHealthPercentage_postvalue_label": "Missing Health Bullet Shield",
	"BulletShieldOnCast_label": "Bullet Shield",
	"BulletShieldOnCast_postvalue_label": "Bullet Shield",
	"BulletShieldOnLand_label": "Barrier on Teleport",
	"BulletShieldOnLand_postvalue_label": "Barrier on Teleport",
	"BulletShieldPoints_label": "Bullet Shield",
	"BulletShieldPoints_postvalue_label": "Bullet Shield",
	"BulletSlowDuration_label": "Slow Duration",
	"BulletSlowDuration_postfix": "s",
	"BulletSlowDuration_postvalue_label": "Slow Duration",
	"BulletSplitShot_label": "Weapon Multishot",
	"BulletSplitShot_postvalue_label": "Weapon Multishot",
	"BulletSpread_label": "Gun Spread",
	"BulletSpread_postfix": "°",
	"BulletSpread_postvalue_label": "Gun Spread",
	"BulletVulnerbility_label": "Bullet Damage Amp",
	"BulletVulnerbility_postfix": "%",
	"BulletVulnerbility_postvalue_label": "Bullet Damage Amp",
	"BulletVulnerbility_prefix": "{s:sign}",
	"BulletsBonusMagicDamage_label": "Base Bullet Damage",
	"BulletsBonusMagicDamage_postfix": "%",
	"BulletsBonusMagicDamage_postvalue_label": "Base Bullet Damage",
	"BulletsBonusMagicDamage_prefix": "+",
	"BurnDPS_label": "Burn DPS",
	"BurnDPS_postvalue_label": "Burn DPS",
	"BurnDuration_label": "Burn Duration",
	"BurnDuration_postfix": "s",
	"BurnDuration_postvalue_label": "Burn Duration",
	"BurnRadius_label": "Burn Radius",
	"BurnRadius_postfix": "m",
	"BurnRadius_postvalue_label": "Burn Radius",
	"BurstBonusPerStack_label": "Weapon Burst Bonus",
	"BurstBonusPerStack_postvalue_label": "Weapon Burst Bonus",
	"BurstDamage_label": "Burst Damage",
	"BurstDamage_postvalue_label": "Burst Damage",
	"BurstFireOnHeroHit_postfix": "s",
	"BurstFireShotsFromClipPercent_Postfix": "%",
	"CDReduceOnPillowHit_postfix": "s",
	"CDReduceOnPillowHit_postvalue_label": "Cooldown On Pillow Hit",
	"CDReduceOnPillowHit_prefix": "-",
	"CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "Debug command requires hero target",
	"CITADEL_ABILITY_INVALID_ASLEEP": "Asleep - Can't Take Action",
	"CITADEL_ABILITY_INVALID_BEETLE_TARGET": "Target has beetle",
	"CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION": "You are busy",
	"CITADEL_ABILITY_INVALID_CANT_CAST_IN_CHARGE_DELAY": "Charge delay",
	"CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES": "Not enough charges",
	"CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND": "Can't be used off ground",
	"CITADEL_ABILITY_INVALID_CHAINED": "Movement Abilities Disabled",
	"CITADEL_ABILITY_INVALID_CLIP_IS_FULL": "Clip is full",
	"CITADEL_ABILITY_INVALID_CONSUME_TARGET": "Target can't be consumed",
	"CITADEL_ABILITY_INVALID_DISARMED": "Gun Disabled",
	"CITADEL_ABILITY_INVALID_DOORWAY_NOT_ALLOWED": "Doorways not allowed here",
	"CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW": "Enemy health too low",
	"CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_ALREADY_ATTEMPTED": "Dash-Jump: Already Missed timing",
	"CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_EARLY": "Dash-Jump: Too early",
	"CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_LATE": "Dash-Jump: Too late",
	"CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_NEEDS_STAMINA": "Dash-Jump: Not Enough Stamina",
	"CITADEL_ABILITY_INVALID_HEALTH_TOO_HIGH": "Your health is too high",
	"CITADEL_ABILITY_INVALID_IN_CAST_DELAY": "Already activated",
	"CITADEL_ABILITY_INVALID_IN_COOLDOWN": "On Cooldown for {f:1:cooldown_seconds}s",
	"CITADEL_ABILITY_INVALID_MUTED": "Abilities and Items Disabled",
	"CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH": "Nothing to refresh",
	"CITADEL_ABILITY_INVALID_NOT_ALIVE": "Must Be Alive",
	"CITADEL_ABILITY_INVALID_NOT_BLOOD": "Not enough rage",
	"CITADEL_ABILITY_INVALID_NOT_DEAD": "Must Be Dead",
	"CITADEL_ABILITY_INVALID_NOT_ENOUGH_ABILITY_RESOURCE": "Not enough ability resource",
	"CITADEL_ABILITY_INVALID_NOT_ENOUGH_ENERGY": "Not enough energy",
	"CITADEL_ABILITY_INVALID_NOT_ENOUGH_HEADROOM": "Ceiling too low",
	"CITADEL_ABILITY_INVALID_NOT_LEARNED": "Not yet learned",
	"CITADEL_ABILITY_INVALID_NO_ABILITY": "No ability",
	"CITADEL_ABILITY_INVALID_NO_DAMAGE_TO_CLEAR": "No damage to clear",
	"CITADEL_ABILITY_INVALID_NO_POSTER_SELECTED": "Hover Ability to Choose a Poster",
	"CITADEL_ABILITY_INVALID_NO_TARGET": "No target",
	"CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_HERO": "Requires Target Hero",
	"CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_NPC": "Requires Target NPC",
	"CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_TROOPER": "Requires Target Trooper",
	"CITADEL_ABILITY_INVALID_NO_UNITS_IN_RADIUS": "No valid units in Ability Radius",
	"CITADEL_ABILITY_INVALID_ONLY_ONE_AIR_DASH": "Can't air dash twice",
	"CITADEL_ABILITY_INVALID_ONLY_ONE_AIR_JUMP": "Can't air jump twice",
	"CITADEL_ABILITY_INVALID_ONLY_ONE_DOWN_DASH": "Can't down dash twice",
	"CITADEL_ABILITY_INVALID_ONLY_ONE_WALL_JUMP": "Can't wall jump twice",
	"CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_DASHES": "Can't air dash three times",
	"CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_JUMPS": "Can't air jump three times",
	"CITADEL_ABILITY_INVALID_ONLY_TWO_DOWN_DASHES": "Can't down dash three times",
	"CITADEL_ABILITY_INVALID_ONLY_TWO_WALLS_JUMP": "Can't wall jump three times",
	"CITADEL_ABILITY_INVALID_OTHER_DOOR_TOO_FAR": "Doors too far apart",
	"CITADEL_ABILITY_INVALID_OUT_OF_STAMINA": "Not Enough Stamina",
	"CITADEL_ABILITY_INVALID_PARRY_DISABLED_URN_PICKUP": "Disabled during Urn Pickup",
	"CITADEL_ABILITY_INVALID_PLACEMENT_BLOCKED": "Placement is blocked",
	"CITADEL_ABILITY_INVALID_POSITION": "Invalid Position",
	"CITADEL_ABILITY_INVALID_PREMATCH": "Match not yet started",
	"CITADEL_ABILITY_INVALID_ROOTED": "Movement Abilities Disabled",
	"CITADEL_ABILITY_INVALID_SILENCED": "Abilities Disabled",
	"CITADEL_ABILITY_INVALID_SILENCED_IDOL": "Carrying Urn - Abilities Disabled",
	"CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES": "Movement Abilities Disabled",
	"CITADEL_ABILITY_INVALID_STAMINA_DISABLED": "Stamina Disabled",
	"CITADEL_ABILITY_INVALID_STUNNED": "Stunned - Can't Take Action",
	"CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "Out of range",
	"CITADEL_ABILITY_INVALID_UNABLE_TO_TELEPORT": "Unable to Teleport",
	"CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE": "Can't be used while aiming",
	"CITADEL_ABILITY_INVALID_ZIPLINE_TARGET": "No hyperline targeted",
	"CITADEL_ABILITY_NO_HEALTH_RESOURCE": "Not Available",
	"Cancel": "Cancel",
	"CaptureRadius_label": "Capture Radius",
	"CaptureRadius_postfix": "m",
	"CaptureRadius_postvalue_label": "Capture Radius",
	"CarbineHeadshotBonus_label": "HeadShot Bonus",
	"CarbineHeadshotBonus_postfix": "%",
	"CarbineHeadshotBonus_postvalue_label": "HeadShot Bonus",
	"CarbineHeadshotBonus_prefix": "+",
	"CardHandDuration_label": "Hand Duration",
	"CardHandDuration_postvalue_label": "Hand Duration",
	"CardResourceGenPctScale_label": "Card Summon Rate",
	"CardResourceGenPctScale_postfix": "%",
	"CardResourceGenPctScale_postvalue_label": "Card Summon Rate",
	"CardsDrawn_label": "Cards Drawn",
	"CartDamage_postvalue_label": "Cart Damage",
	"CasterBuffDuration_label": "Buff Duration",
	"CasterBuffDuration_postfix": "s",
	"CasterBuffDuration_postvalue_label": "Buff Duration",
	"CasterHealthPercent_postfix": "%",
	"CasterSlowPercent_postfix": "%",
	"CatExplosionCount_label": "Explosions",
	"CatLifetime_label": "Cat Lifetime",
	"CatLifetime_postfix": "s",
	"CatMaxSpeed_label": "Ghostcat Max Speed",
	"CatMaxSpeed_postfix": "m",
	"CenterDamage_label": "Damage at the center",
	"ChainCount_label": "Max Jumps",
	"ChainCount_postvalue_label": "Max Jumps",
	"ChainDamageCoeff_label": "Chain Damage",
	"ChainDamageCoeff_postfix": "% of gun damage",
	"ChainDuration_label": "Tether Duration",
	"ChainDuration_postfix": "s",
	"ChainDuration_postvalue_label": "Tether Duration",
	"ChainLength_label": "Tether Length",
	"ChainLength_postfix": "m",
	"ChainLength_postvalue_label": "Tether Length",
	"ChainLightningRadius_label": "Chain Lightning Range",
	"ChainLightningRadius_postfix": "m",
	"ChainRadius_label": "Jump Radius",
	"ChainRadius_postfix": "m",
	"ChainRadius_postvalue_label": "Jump Radius",
	"ChannelMoveSpeed_label": "Channel Move Speed",
	"ChannelMoveSpeed_postfx": "m",
	"ChannelMoveSpeed_prefix": "",
	"ChargeDistance_label": "Charge Distance",
	"ChargeDistance_postfix": "m",
	"ChargeDuration_label": "Charge Duration",
	"ChargeDuration_postfix": "s",
	"ChargeMultiHitRadius_postfix": "m",
	"ChargeMultiHitRadius_postvalue_label": "Hit Range",
	"ChargeSpeed_label": "Charge Speed",
	"ChargeSpeed_postfix": "m",
	"ChargeSpeed_postvalue_label": "Charge Speed",
	"ChargedDuration_label": "Charged Duration",
	"ChargedDuration_postfix": "s",
	"ChargedShotBonus_label": "Charged Shot Damage",
	"ChargedShotBonus_postfix": "%",
	"ChargedShotBonus_prefix": "+",
	"ChargedShotHitRadiusScale_label": "Charged Shot Radius",
	"ChargedShotHitRadiusScale_postfix": "%",
	"ChargedShotHitRadiusScale_postvalue_label": "Charged Shot Radius",
	"ChargedShotHitRadiusScale_prefix": "+",
	"ChargesRestored_label": "Charges Restored",
	"ChargesRestored_postvalue_label": "Charges Restored",
	"CharmDamage_label": "Charm Damage",
	"CharmDamage_postvalue_label": "Charm Damage",
	"CitadelCategoryArmor": "Vitality",
	"CitadelCategoryBuilds": "Build",
	"CitadelCategoryCustom": "Custom Build",
	"CitadelCategoryFlex": "Flex",
	"CitadelCategorySuggested": "Suggested Items",
	"CitadelCategoryTech": "Spirit",
	"CitadelCategoryWeapon": "Weapon",
	"CitadelComponentGroup_EActives": "Actives",
	"CitadelComponentGroup_EAdditionalProtection": "Additional Protection",
	"CitadelComponentGroup_EAntiGun": "Anti-Gun",
	"CitadelComponentGroup_EAntiHealing": "Anti-Healing",
	"CitadelComponentGroup_EBulletProtection": "Bullet Protection",
	"CitadelComponentGroup_EBulletVelocity": "Bullet Velocity",
	"CitadelComponentGroup_EBurstDamage": "Burst Damage",
	"CitadelComponentGroup_ECharges": "Ability Charges",
	"CitadelComponentGroup_ECooldown": "Cooldowns",
	"CitadelComponentGroup_ECrownControl": "Crowd Control",
	"CitadelComponentGroup_EDebuffs": "Debuffs",
	"CitadelComponentGroup_EDuration": "Ability Duration",
	"CitadelComponentGroup_EHeadshotEnthusiasts": "Headshot Enthusiasts",
	"CitadelComponentGroup_EHealing": "Healing",
	"CitadelComponentGroup_ELifesteal": "Lifestealing",
	"CitadelComponentGroup_EMagazines": "Magazines",
	"CitadelComponentGroup_EMagicVulnerability": "Magic Vulnerability",
	"CitadelComponentGroup_EMelee": "Melee Lifesteal",
	"CitadelComponentGroup_EMeleeSpirit": "Melee Spirit",
	"CitadelComponentGroup_EMisc": "Misc Passive",
	"CitadelComponentGroup_EMiscSpirit": "Misc Spirit",
	"CitadelComponentGroup_EMoreHealth": "More Health",
	"CitadelComponentGroup_EMoreSpirit": "More Spirit",
	"CitadelComponentGroup_EMovementAndAgility": "Movement \u0026 Agility",
	"CitadelComponentGroup_ENotGrouped": "Not Grouped",
	"CitadelComponentGroup_ERateOfFire": "Rate of Fire",
	"CitadelComponentGroup_ERevitalization": "Revitalization",
	"CitadelComponentGroup_ESlowingBullets": "Slowing Bullets",
	"CitadelComponentGroup_ESlowingMagic": "Slowing Magic",
	"CitadelComponentGroup_ESpiritProtection": "Spirit Protection",
	"CitadelComponentGroup_ESpiritRange": "Ability Range",
	"CitadelComponentGroup_ESpiritSlinger": "Spirit Slinger",
	"CitadelComponentGroup_ETankingBullets": "Bruisers \u0026 Brawlers",
	"CitadelComponentGroup_EWeaponRange": "Assassin's Toolkit",
	"CitadelHeroDetails_Background": "Background",
	"CitadelHeroDetails_Basic": "Basic",
	"CitadelHeroDetails_Builds": "Builds",
	"CitadelHeroDetails_Builds_CreateButton": "Create new Build",
	"CitadelHeroDetails_Builds_EditButton": "Edit my Builds",
	"CitadelHeroDetails_Builds_SelectButton": "Browse Builds",
	"CitadelHeroDetails_Equipment": "Equipment",
	"CitadelHeroDetails_Progression": "Progression",
	"CitadelHeroDetails_Stats": "Stats",
	"CitadelHeroStats_Spirit": "Spirit Stats",
	"CitadelHeroStats_SpiritPower_Desc": "Spirit Power increases the effectiveness of your Abilities and Items.",
	"CitadelHeroStats_SpiritPower_Impact": "Spirit Power Impact",
	"CitadelHeroStats_Vitality": "Vitality Stats",
	"CitadelHeroStats_Weapon": "Weapon Stats",
	"CitadelHeroStats_Weapon_Falloff": "Falloff Range",
	"CitadelHeroStats_Weapon_Falloff_NA": "N/A",
	"CitadelShopSearch": "Search Items",
	"CitadelShop_SearchExampleAlt": "Try searching by \u003Cspan class=\"highlight\"\u003EItem Name\u003C/span\u003E or by stat such as \u003Cspan class=\"highlight_weapon\"\u003EAmmo\u003C/span\u003E, \u003Cspan class=\"highlight_vitality\"\u003ELifesteal\u003C/span\u003E or \u003Cspan class=\"highlight_spirit\"\u003ESpirit Power\u003C/span\u003E",
	"CitadelShop_SearchExampleLine1": "Search Examples:",
	"CitadelShop_SearchExampleLine2": "Name: \u003Cspan class=\"highlight\"\u003EPhantom Strike\u003C/span\u003E",
	"CitadelShop_SearchExampleLine3": "Property: \u003Cb\u003EBullet Resist\u003C/b\u003E",
	"Citadel_AbilityProperty_OnAttach": "On Attach:",
	"Citadel_AbilityProperty_OnExplode": "On Explode:",
	"Citadel_AbilityProperty_OnHit": "On Hit:",
	"Citadel_Ability_BuildAnnotation": "Recommended Next Ability",
	"Citadel_Ability_CannotImbue": "Cannot be imbued",
	"Citadel_Ability_IsImbued": "Imbued",
	"Citadel_Abrams_HeroTag_1": "Tank",
	"Citadel_Abrams_HeroTag_2": "Brawler",
	"Citadel_Abrams_HeroTag_3": "Bull-Headed",
	"Citadel_AcceptFriendInvite_Body": "Please Wait",
	"Citadel_AcceptFriendInvite_ErrorBody": "Unable to accept this invite at this time. Please try again later.",
	"Citadel_AcceptFriendInvite_ErrorTitle": "Error",
	"Citadel_AcceptFriendInvite_Title": "Accepting Invite",
	"Citadel_AcceptedInvitation_Name": "{g:citadel_persona:accepted_invitation} has accepted your invitation",
	"Citadel_AcceptedInvitation_Title": "Accepted Invitation",
	"Citadel_AcquireTicket_BusyText": "Please Wait",
	"Citadel_AcquireTicket_BusyTitle": "Joining Game",
	"Citadel_AcquireTicket_ErrorTitle": "Error",
	"Citadel_AcquireTicket_InternalError": "Unable to talk to the Network right now and obtain access to the server. Please try again.",
	"Citadel_AlertPlayer_MatchReadyText": "Your game has started.",
	"Citadel_AlertPlayer_MatchReadyTitle": "Match Ready",
	"Citadel_AlreadyInGame": "Failed to start matchmaking. Already in a game. Please leave your current game to start matchmaking.",
	"Citadel_Astro_HeroTag_1": "Crackshot",
	"Citadel_Astro_HeroTag_2": "Explosive",
	"Citadel_Astro_HeroTag_3": "Apprehender",
	"Citadel_AttackerClass_CLASS_BOSS_BARRACKS": "Shrine Guardians",
	"Citadel_AttackerClass_CLASS_BOSS_TIER_2": "T2 Walker",
	"Citadel_AttackerClass_CLASS_BOSS_TIER_3": "The Patron",
	"Citadel_AttackerClass_CLASS_BOSS_TIER_3_AMBER": "Hidden King",
	"Citadel_AttackerClass_CLASS_BOSS_TIER_3_SAPPHIRE": "Archmother",
	"Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "Temple Guardian",
	"Citadel_AttackerClass_CLASS_TROOPER": "Trooper",
	"Citadel_AttackerClass_CLASS_TROOPER_BOSS": "T1 Guardian",
	"Citadel_AttackerClass_CLASS_TROOPER_NEUTRAL": "Denizen",
	"Citadel_AttackerClass_CLASS_ZAP_TRIGGER": "Zap",
	"Citadel_BannedHeroes": "Banned Heroes",
	"Citadel_BannedWarning_Desc": "You will be less likely to see this hero in this match.",
	"Citadel_BannedWarning_Title": "Avoided Hero",
	"Citadel_Bebop_HeroTag_1": "Hook",
	"Citadel_Bebop_HeroTag_2": "Bomb",
	"Citadel_Bebop_HeroTag_3": "Punch",
	"Citadel_Book_ComingSoon": "This section will be added in a future update. Keep checking back for more exciting adventures!",
	"Citadel_Book_ComingSoon_Title": "Coming Soon",
	"Citadel_Book_NextPage": "Next",
	"Citadel_Book_NotEnoughXP": "This chatper requires {d:unlock_cost} to unlock, but you only have {d:available_unlocks} available. Play more matches to earn more unlocks.",
	"Citadel_Book_NotEnoughXPSingle": "This chapter requires spending an unlock, but you don't have any currently available. Play more matches to earn more unlocks.",
	"Citadel_Book_NotEnoughXP_Title": "Inusfficient Unlocks",
	"Citadel_Book_NotReachable": "Earlier chapters must be unlocked before this chapter can be unlocked",
	"Citadel_Book_NotReachable_Title": "Can't Unlock Yet",
	"Citadel_Book_Pause": "Pause",
	"Citadel_Book_Play": "Play",
	"Citadel_Book_PrevPage": "Back",
	"Citadel_Book_UnlockItem": "Would you unlock this item? This will cost {d:unlock_cost} of your {d:available_unlocks} available unlocks.",
	"Citadel_Book_UnlockItem_Title": "Unlock Item",
	"Citadel_Book_UnlockXP": "Would you like to unlock this chapter? This will cost {d:unlock_cost} of your {d:available_unlocks} available unlocks.",
	"Citadel_Book_UnlockXPSingle": "Would you like to unlock this chapter? This will cost one unlock and you have {d:available_unlocks} available.",
	"Citadel_Book_UnlockXP_Title": "Unlock Chapter",
	"Citadel_Bookworm_HeroTag_1": "Helpful",
	"Citadel_Bookworm_HeroTag_2": "Protector",
	"Citadel_Bookworm_HeroTag_3": "Booksmart",
	"Citadel_BotMatchModal_Coop": "Play an online standard match alongside other players",
	"Citadel_BotMatchModal_Desc": "Select your Difficulty:",
	"Citadel_BotMatchModal_Private": "Play a private standard match",
	"Citadel_BotMatchModal_PrivateBrawl": "Play a private brawl match",
	"Citadel_BuildBrowser_SelectBuild": "Use Selected Build",
	"Citadel_BuildBrowser_Title": "Browse Builds",
	"Citadel_BuildTagPicker_Abilities": "Abilities",
	"Citadel_BuildTagPicker_BuildItems": "Items in Build",
	"Citadel_BuildTagPicker_SpiritItems": "Spirit Items",
	"Citadel_BuildTagPicker_Standard": "Standard Tags",
	"Citadel_BuildTagPicker_Title": "Select Tag",
	"Citadel_BuildTagPicker_VitalityItems": "Vitality Items",
	"Citadel_BuildTagPicker_WeaponItems": "Weapon Items",
	"Citadel_CancelFriendInvite_Body": "Please Wait",
	"Citadel_CancelFriendInvite_ConfirmBody": "Are you sure that you want to cancel your friend invite for {g:dac_persona:b:account_id}? You will be unable to send them another invite for several days.",
	"Citadel_CancelFriendInvite_ConfirmTitle": "Cancel Invite",
	"Citadel_CancelFriendInvite_ErrorBody": "Unable to cancel this invite at this time. Please try again later.",
	"Citadel_CancelFriendInvite_ErrorTitle": "Error",
	"Citadel_CancelFriendInvite_Title": "Removing Friend",
	"Citadel_CapturePoint_Capturer_Capturing": "Capturing",
	"Citadel_ChatError_Disabled": "Failed to send message: chat is currently disabled.",
	"Citadel_ChatError_InternalError": "Failed to send message: internal error.",
	"Citadel_ChatError_InvalidMsg": "Failed to send message: invalid message.",
	"Citadel_ChatError_InvalidPermission": "Failed to send message: no permission.",
	"Citadel_ChatError_RateLimited": "Failed to send message: too many recent messages.",
	"Citadel_ChatError_Timeout": "Failed to send message: timeout.",
	"Citadel_ChatError_Unknown": "Failed to send message: unknown reason.",
	"Citadel_ChatMsg_CommsRestricted": "You are currently Communication Restricted, your messages will not be sent.",
	"Citadel_ChatSender_LocalClient": "System",
	"Citadel_ChatTarget_GameAll": "All",
	"Citadel_ChatTarget_GameAllies": "Allies",
	"Citadel_ChatTarget_Party": "Party",
	"Citadel_ChatType_AllTeam": "All-team",
	"Citadel_ChatType_Disabled": "Disabled",
	"Citadel_ChatType_PartyOnly": "Party-only",
	"Citadel_Chrono_HeroTag_1": "Calculated",
	"Citadel_Chrono_HeroTag_2": "Disruptor",
	"Citadel_Chrono_HeroTag_3": "Tactician",
	"Citadel_ClientVersion_Connary": "",
	"Citadel_CommendNotification_Label:f": "{num_commends, plural, one{a player} other{players}} commended you",
	"Citadel_CommendNotification_Nice": "Nice",
	"Citadel_CommendNotification_NumCommends": "{d:num_commends}",
	"Citadel_CommendPlayer_Friendly": "Friendly and Fun",
	"Citadel_CommendPlayer_PopupDesc": "Congratulate someone on their play and inform matchmaking that you'd enjoy seeing them in future matches.",
	"Citadel_CommendPlayer_PopupTitle": "Commend Player",
	"Citadel_CommendPlayer_Skilled": "Skilled Gamer",
	"Citadel_CommendPlayer_Teamwork": "Team Player",
	"Citadel_CommendToast_ReturnCommendTooltip": "Click To Return Commend",
	"Citadel_Commend_Toast_Friendly": "{s:commender} ({s:commender_hero}) commended you for being Friendly and Fun to play with.",
	"Citadel_Commend_Toast_Generic": "{s:commender} ({s:commender_hero}) commended you",
	"Citadel_Commend_Toast_NoHero_Generic": "{s:commender} commended you",
	"Citadel_Commend_Toast_Skilled": "{s:commender} ({s:commender_hero}) commended you for being a Skilled Gamer",
	"Citadel_Commend_Toast_Teamwork": "{s:commender} ({s:commender_hero}) commended you for being a Team Player.",
	"Citadel_ComponentOwned": "owned",
	"Citadel_ComponentRequired": "Upgrades From:",
	"Citadel_ComponentUseIn": "Currently Used in:",
	"Citadel_Confirm_Discord": "Are you ready to create your Discord invite? This invite will only be usable for 2 hours and you will not be able to create another invite.",
	"Citadel_Confirm_Discord_Create": "Create Discord Invite",
	"Citadel_Confirm_Discord_Created_Body": "You have already created your Discord invite and are not able to create any more.",
	"Citadel_Confirm_Discord_Created_Title": "Unable to Create Discord Invite",
	"Citadel_Confirm_Discord_InMatch_Body": "Please claim your Discord link later when you are not in a party or in matchmaking",
	"Citadel_Confirm_Discord_InMatch_Title": "Cannot Claim Now",
	"Citadel_ConflictingWithPrimaryModifier": "This modifier conflicts with {s:key_name}",
	"Citadel_Connection_GCUpdating": "Network Updating",
	"Citadel_Connection_GCUpdating_Desc": "Waiting to reconnect",
	"Citadel_Connection_LoggingIn": "Connecting to Network",
	"Citadel_Connection_LoggingIn_Desc": "Logging in...",
	"Citadel_Connection_NoSession": "Network Not Connected",
	"Citadel_Connection_NoSession_Desc": "Some features may be unavailable",
	"Citadel_Connection_NoSteam": "No Steam Connection",
	"Citadel_Connection_NoSteam_Desc": "Please connect to Steam",
	"Citadel_Connection_SteamUpdating": "Steam Updating",
	"Citadel_Connection_SteamUpdating_Desc": "Waiting for Steam to finish updating",
	"Citadel_CreateParty_AlreadyInParty": "You are already part of a party and cannot create another one until you leave the current party.",
	"Citadel_CreateParty_Disabled": "The party system is temporarily disabled for maintenance. Please try again in a few minutes.",
	"Citadel_CreateParty_DisabledMode": "Parties are not currently allowed in this mode",
	"Citadel_CreateParty_ErrorTitle": "Failed To Create Party",
	"Citadel_CreateParty_FailedToGetResponse": "Unable to talk to the Deadlock Network right now and create a party. Please try again in a few minutes.",
	"Citadel_CreateParty_InMatchmaking": "Can't create a party while in matchmaking.",
	"Citadel_CreateParty_InternalError": "An internal error has occurred while trying to create the party",
	"Citadel_CreateParty_InvalidVersion": "Your client is not a current version. Please update your client and try again.",
	"Citadel_CreateParty_NoRegionPings": "Unable to communicate with any Steam Datagram Relay.  If you are connected to the Internet, this usually is caused by a problem with your firewall or the MTU or your Internet connection.",
	"Citadel_CreateParty_NotFriends": "You must be friends with people that you send party invites to.",
	"Citadel_CreateParty_RateLimited": "You have performed too many operations in a short period of time. Please wait a little while and try again.",
	"Citadel_CreateParty_TooBusy": "The Deadlock Network is too busy to process this action right now. Please try again in a few minutes.",
	"Citadel_CreateParty_UnableToGetRegionPings": "You are not currently signed in to Steam or the Deadlock Network is unable to determine your current connectivity to our servers",
	"Citadel_DamageType_CITADEL_DAMAGETYPE_ABILITY": "Ability Damage",
	"Citadel_DamageType_CITADEL_DAMAGETYPE_BULLET": "Gun Damage",
	"Citadel_DamageType_CITADEL_DAMAGETYPE_ENVIRONMENTAL": "Environmental Damage",
	"Citadel_DamageType_CITADEL_DAMAGETYPE_MELEE": "Melee Damage",
	"Citadel_DamageType_CITADEL_DAMAGETYPE_POISON": "Poison Damage",
	"Citadel_Dashboard_AbandonTooltip": "Abandons you from the match you are currently playing",
	"Citadel_Dashboard_BuildTime": "{s:buildTime}",
	"Citadel_Dashboard_BuildVersion": "#{d:buildNumber}",
	"Citadel_Dashboard_ClearReadyUpButtonTooltipText": "Clear your ready state so that your party can't play",
	"Citadel_Dashboard_CloseAnnounceTooltip": "Close Announcements",
	"Citadel_Dashboard_CompilingShaders": "Preloading Map and Compiling Shaders {d:prewarm_progress} of {d:prewarm_progress_total}",
	"Citadel_Dashboard_CompilingShaders_Desc": "Completed {d:prewarm_progress} of {d:prewarm_progress_total}",
	"Citadel_Dashboard_CompilingShaders_Play_Tooltip": "Waiting For Map Preload and Shader Compiling To Finish.",
	"Citadel_Dashboard_CompilingShaders_Title": "Pre-loading Map and Shaders",
	"Citadel_Dashboard_EnterMatchmaking": "Enter\u003Cbr\u003EMatchmaking",
	"Citadel_Dashboard_Matchmaking_SearchingForBotMatchPlayers": "COOP BOT MATCH - Waiting for Players",
	"Citadel_Dashboard_Matchmaking_SearchingForBotMatchTime": "COOP BOT MATCH - Match Forms in {s:coop_time_remaining}",
	"Citadel_Dashboard_Matchmaking_SearchingForMatch": "Searching for Match",
	"Citadel_Dashboard_Matchmaking_UsersInQueue": "{s:users_in_queue} players in queue",
	"Citadel_Dashboard_Matchmaking_UsersInQueue_Single": "{s:users_in_queue} player in queue",
	"Citadel_Dashboard_PartyClearModeButtonTooltipText": "Change the mode for your party to play",
	"Citadel_Dashboard_PartySetModeButtonTooltipText": "Select the mode for your party to play",
	"Citadel_Dashboard_PatchNotesTooltip": "View the latest patch notes",
	"Citadel_Dashboard_PlayButtonTooltipText": "Start matchmaking with other players",
	"Citadel_Dashboard_PlayButtonTooltipTextSteamDeck": "Standard Matchmaking currently unsupported for Steam Deck.",
	"Citadel_Dashboard_ReadyUpButtonTooltipText": "Select your roster and enable your party to play",
	"Citadel_Dashboard_Recommended": "Recommended",
	"Citadel_Dashboard_RejoinTooltip": "Rejoin your game in progress",
	"Citadel_Dashboard_ReloadPageTooltip": "Reload Current Page",
	"Citadel_Dashboard_Roster_ClearRoster": "Clear Roster",
	"Citadel_Dashboard_Roster_HeroTooPopular": "All selected heroes already in queue",
	"Citadel_Dashboard_Roster_MissingHeroes": "\u003Cspan class=\"rosterErrorText\"\u003EMust select 3 heroes in roster to enter matchmaking\u003C/span\u003E",
	"Citadel_Dashboard_SettingsTooltip": "Adjust setting such as display and audio",
	"Citadel_Dashboard_ShowAnnounceTooltip": "Show Announcements",
	"Citadel_Dashboard_ShowHeroLabHeroes": "Show Experimental Heroes",
	"Citadel_Dashboard_Status_ConnectingToServer": "Connecting to Game Server",
	"Citadel_Dashboard_Status_ConnectingToServer_Detail": "Your match will begin shortly",
	"Citadel_Dashboard_Status_GCOffline": "Deadlock Network Offline",
	"Citadel_Dashboard_Status_GCOffline_Detail": "Some features may be unavailable",
	"Citadel_Dashboard_Status_MatchInProgress": "Match in Progress",
	"Citadel_Dashboard_Status_MatchInProgress_Detail": "{g:citadel_binding:'OpenMainMenu'} to Rejoin or Abandon",
	"Citadel_Dashboard_Status_Mode_Coop": "Coop Bot Match",
	"Citadel_Dashboard_Status_Mode_HeroLabs": "Hero Labs Match",
	"Citadel_Dashboard_Status_Mode_Placement": "Placement Match",
	"Citadel_Dashboard_Status_Mode_Private": "Private Match",
	"Citadel_Dashboard_Status_Mode_Ranked": "Ranked Match",
	"Citadel_Dashboard_Status_Mode_StreetBrawl": "Street Brawl",
	"Citadel_Dashboard_Status_Mode_Unranked": "Match",
	"Citadel_Dashboard_Status_OutOfDateClient": "Update Available",
	"Citadel_Dashboard_Status_OutOfDateClient_Detail": "Download on Steam",
	"Citadel_Dashboard_ViewLibrary": "View Library",
	"Citadel_Dead_ReplayDeath": "{g:citadel_binding:'ReplayDeath'}Replay Death",
	"Citadel_Dead_ShopReminder": "{g:citadel_binding:'OpenHeroSheet'}Shop \u0026 Upgrade",
	"Citadel_Digger_HeroTag_1": "Tag-Team",
	"Citadel_Digger_HeroTag_2": "Initiator",
	"Citadel_Digger_HeroTag_3": "Burrower",
	"Citadel_DisableDevMessage": "Don't show this again",
	"Citadel_DiscordInvite_AlreadyClaimedText": "You have already claimed your Discord invite. We only allow for a single invite per user.",
	"Citadel_DiscordInvite_AlreadyClaimedTitle": "Already Claimed",
	"Citadel_DiscordInvite_Close": "Close",
	"Citadel_DiscordInvite_ConfirmCloseText": "Are you sure you want to close the Discord Dialog? You will no longer be able to generate a Discord invite link once this dialog is closed.",
	"Citadel_DiscordInvite_ConfirmCloseTitle": "Confirm Close",
	"Citadel_DiscordInvite_Copied": "Copied",
	"Citadel_DiscordInvite_CopyLink": "Copy Link to Clipboard",
	"Citadel_DiscordInvite_Description": "Your invite to join the Deadlock discord is listed below, copy the link into a browser and follow the prompts to join.",
	"Citadel_DiscordInvite_DisabledText": "Discord invites have been temporarily disabled while we perform maintenance. Please try again in a little while.",
	"Citadel_DiscordInvite_DisabledTitle": "Disabled",
	"Citadel_DiscordInvite_DiscordLink": "Link:",
	"Citadel_DiscordInvite_DiscordLinkHours": "This link will be valid for {i:num_hours} hours",
	"Citadel_DiscordInvite_FailedText": "We were unable to generate you a Discord invite at this time. This is likely due to high user volume. Please try again in a little while.",
	"Citadel_DiscordInvite_FailedTitle": "Error",
	"Citadel_DiscordInvite_Loading": "Loading...",
	"Citadel_DiscordInvite_Title": "Discord Invite",
	"Citadel_Doorman_HeroTag_1": "Disorienting",
	"Citadel_Doorman_HeroTag_2": "Map Control",
	"Citadel_Doorman_HeroTag_3": "Mind Games",
	"Citadel_Drifter_HeroTag_1": "Stalker",
	"Citadel_Drifter_HeroTag_2": "Bloodthirsty",
	"Citadel_Drifter_HeroTag_3": "Cruel",
	"Citadel_DuplicateKeybind": "Duplicate Keybind",
	"Citadel_DuplicateKeybindDescBoundMultiple": "is bound to multiple commands:",
	"Citadel_DuplicateKeybindDescKey": "Key",
	"Citadel_Dynamo_HeroTag_1": "Teamplay",
	"Citadel_Dynamo_HeroTag_2": "Initiator",
	"Citadel_Dynamo_HeroTag_3": "Clutch",
	"Citadel_EnemyTeam": "Enemy Team",
	"Citadel_Engineer_HeroTag_1": "Inventor",
	"Citadel_Engineer_HeroTag_2": "Support",
	"Citadel_Engineer_HeroTag_3": "Disruption",
	"Citadel_Event_Holiday_Challenge2025_Desc": "Win a match with each hero to receive a unique ornament for your hideout tree.",
	"Citadel_Event_Holiday_Challenge2025_Snowball": "Upgrade your throwable \u003Cspan class=\"Emphasis\"\u003ESnowball\u003C/span\u003E active item by adding more ornaments to your tree.",
	"Citadel_Event_Holiday_Challenge2025_Snowball_Level": "Level {i:item_level} / {i:item_max_level}",
	"Citadel_Event_Holiday_Challenge2025_Title": "2025 Holiday Challenge",
	"Citadel_Exit_Game_Confirm": "Are you sure?",
	"Citadel_Familiar_HeroTag_1": "Helpful",
	"Citadel_Familiar_HeroTag_2": "Tiny",
	"Citadel_Familiar_HeroTag_3": "zZzzZ",
	"Citadel_Fencer_HeroTag_1": "Finesse",
	"Citadel_Fencer_HeroTag_2": "Mobility",
	"Citadel_Fencer_HeroTag_3": "A Cut Above",
	"Citadel_FlexSlotUnlockedSlot01": "",
	"Citadel_FlexSlotUnlockedSlot02": "You've unlocked an extra slot for killing one of the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Walkers\u003C/span\u003E",
	"Citadel_FlexSlotUnlockedSlot03": "You've unlocked an extra slot for killing two of the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Walkers\u003C/span\u003E",
	"Citadel_FlexSlotUnlockedSlot04": "You've unlocked an extra slot for killing all of the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Walkers\u003C/span\u003E",
	"Citadel_FlexSlotVanguard": "Vanguard arriving soon to {Lane Color} Lane",
	"Citadel_FlexSlot_Title": "Extra Slot Unlocked",
	"Citadel_Frank_HeroTag_1": "You",
	"Citadel_Frank_HeroTag_2": "Can't",
	"Citadel_Frank_HeroTag_3": "Kill Me",
	"Citadel_FriendCode_AddFriendBadCode": "Invalid Code",
	"Citadel_FriendCode_AddFriendButton": "Add Friend",
	"Citadel_FriendCode_AddFriendLabel": "Enter Friend Code",
	"Citadel_FriendCode_AddFriendPrompt": "",
	"Citadel_FriendCode_Blocked": "This user has blocked you. This may be a result of having recently sent a friend request.",
	"Citadel_FriendCode_Close": "Close",
	"Citadel_FriendCode_CodeCopied": "Friend Code Copied",
	"Citadel_FriendCode_ErrorTitle": "Error",
	"Citadel_FriendCode_Expiration": "Expires: {t:s:expireDate} at {t:t:expireDate}",
	"Citadel_FriendCode_FailedAlreadyFriends": "You are already friends with this user.",
	"Citadel_FriendCode_FailedDisabled": "This system is temporarily disabled.",
	"Citadel_FriendCode_FailedInternalError": "Unexpected internal server error. Please try again later.",
	"Citadel_FriendCode_FailedKeyExpired": "This code has expired.",
	"Citadel_FriendCode_FailedKeyInvalid": "This code is invalid.",
	"Citadel_FriendCode_FailedKeyUsedUp": "This code has already been used the maximum number of times.",
	"Citadel_FriendCode_FailedRateLimited": "You've sent too many requests. Please try again later.",
	"Citadel_FriendCode_FailedToGetResponse": "Unable to talk to the Deadlock Network right now. Please try again in a few minutes.",
	"Citadel_FriendCode_FailedTooBusy": "This system is too busy right now. Please try again later.",
	"Citadel_FriendCode_FailedTooManyCodes": "You already have the maximum number of friend codes generated. Please revoke one before generating a new one.",
	"Citadel_FriendCode_FriendPopupTitle": "Invite Friend?",
	"Citadel_FriendCode_GCContact": "Contacting Network",
	"Citadel_FriendCode_GenerateCodeButton": "My Friend Code",
	"Citadel_FriendCode_GeneratedCodeLabel": "Copy My Friend Code",
	"Citadel_FriendCode_HaveTooManyFriends": "You already have the maximum number of allowed friends.",
	"Citadel_FriendCode_Ignored": "You have been ignored by this user.",
	"Citadel_FriendCode_InviteSent": "Friend Invite sent.",
	"Citadel_FriendCode_PleaseWait": "Please wait",
	"Citadel_FriendCode_Reconnect": "Reconnect",
	"Citadel_FriendCode_RevokeCodeButton": "Revoke Code",
	"Citadel_FriendCode_TargetHasTooManyFriends": "This user already has the maximum number of allowed friends.",
	"Citadel_FriendCode_Title": "Friend Code",
	"Citadel_FriendCode_UsesLeft": "Uses Left: {i:usesLeft}",
	"Citadel_FriendCode_WaitingOnCode": "Attempting to connect",
	"Citadel_FriendsCategory_AlreadyOwned": "Already Joined",
	"Citadel_FriendsCategory_CanInvite": "Can Invite",
	"Citadel_FriendsCategory_IncomingPartyInvite": "Incoming Party Invites",
	"Citadel_FriendsCategory_InviteSent": "Invite Granted",
	"Citadel_FriendsCategory_Invited": "Invite Pending",
	"Citadel_FriendsCategory_Offline": "Offline",
	"Citadel_FriendsCategory_Online": "Online",
	"Citadel_FriendsCategory_Party": "Party",
	"Citadel_FriendsCategory_PartyInvite": "Invites Sent",
	"Citadel_FriendsCategory_Pending": "Pending",
	"Citadel_FriendsCategory_PlayingCitadel": "Playing",
	"Citadel_FriendsCategory_SentInvite": "Sent Invite",
	"Citadel_Friends_Add_Friend_Entry_Placeholder": "Enter Friend Code to search for",
	"Citadel_Friends_Add_Friend_Tooltip": "Add Friend",
	"Citadel_Friends_Add_Friend_Your_ID": "Your Friend Code is:",
	"Citadel_Friends_Empty": "Your friends list is currently empty",
	"Citadel_Friends_Friend_Code_Button": "Add friend",
	"Citadel_Friends_Online": "\u003Cspan class=\"OnlineNumber\"\u003E{d:friends_online}\u003C/span\u003E Online",
	"Citadel_Friends_Play_With_Friends": "Play with Friends",
	"Citadel_Friends_Playing": "\u003Cspan class=\"OnlineNumber\"\u003E{d:friends_in_game}\u003C/span\u003E In-Game",
	"Citadel_Friends_WindowTitle": "Friends",
	"Citadel_GC_NoSteam": "Unable to matchmake. No connection to Steam.",
	"Citadel_GC_noconnection": "Unable to matchmake. No connection to the Deadlock Network.",
	"Citadel_GC_steamupdating": "Unable to matchmake. No connection to Steam.",
	"Citadel_GC_updating": "Unable to matchmake. The Deadlock Network is updating.",
	"Citadel_GameName": "Deadlock",
	"Citadel_GameOver_Defeat:f": "Defeat",
	"Citadel_GameOver_Victory:f": "Victory",
	"Citadel_Geist_HeroTag_1": "Lifesteal",
	"Citadel_Geist_HeroTag_2": "Self Damage",
	"Citadel_Geist_HeroTag_3": "Fatale",
	"Citadel_GenericError_DurationControlBlocked": "You have exceeded the available amount of time that you are allowed to play online.",
	"Citadel_GenericError_InvalidClientVersion": "Your client is unable to connect to this server due to version differences. Try updating your client to the latest version.",
	"Citadel_GenericError_RegionInfoNotProvided": "In order to play online, you must register your account.",
	"Citadel_Gigawatt_HeroTag_1": "High Voltage",
	"Citadel_Gigawatt_HeroTag_2": "Merciless",
	"Citadel_Gigawatt_HeroTag_3": "Area Denial",
	"Citadel_GlobalLeaderboard_Desc": "Skill Rating",
	"Citadel_GlobalLeaderboard_Empty": "Selected Leaderboard is Currently Empty",
	"Citadel_GlobalLeaderboard_Error": "Error Loading Leaderboards",
	"Citadel_GlobalLeaderboard_HeroNote": "A minimum of {i:required_games_played} games played with {s:leaderboard_hero_name} in the last 30 days, {i:min_hero_wins_total} total lifetime wins on {s:leaderboard_hero_name} and {i:min_games_total} total games account wide is required to appear on the leaderboard",
	"Citadel_GlobalLeaderboard_Note": "A minimum of {i:required_games_played} games played in the last 30 days and {i:min_games_total} total is required to appear on the leaderboard",
	"Citadel_GlobalLeaderboard_Overall": "Overall",
	"Citadel_GlobalLeaderboard_OverallRating": "Overall Rating",
	"Citadel_GlobalLeaderboard_Player": "Player",
	"Citadel_GlobalLeaderboard_Title": "Global Leaderboards",
	"Citadel_GraphGroup_General": "General",
	"Citadel_GraphGroup_Player": "Player-Specific",
	"Citadel_GraphType_DamageBreakdown": "Damage Breakdown",
	"Citadel_GraphType_DamageDealt": "Damage to Players",
	"Citadel_GraphType_DamageTaken": "Damage from Players",
	"Citadel_GraphType_DamageType": "Damage Dealt by Type",
	"Citadel_GraphType_Deaths": "Deaths",
	"Citadel_GraphType_Healing": "Healing",
	"Citadel_GraphType_HealingType": "Healing by Type",
	"Citadel_GraphType_Kills": "Kills",
	"Citadel_GraphType_LaneStats": "Lane Stats",
	"Citadel_GraphType_NetWorth": "Souls Collected",
	"Citadel_GraphType_NetWorthDelta": "Souls Collected Difference",
	"Citadel_GraphType_NetWorthPerMin": "Souls per Minute",
	"Citadel_GraphType_RegenBreakdown": "Regen by Type",
	"Citadel_GraphType_SoulsBySource": "Souls by Source",
	"Citadel_Graph_Damage_Boss": "Objectives",
	"Citadel_Graph_Damage_Creep": "Troopers",
	"Citadel_Graph_Damage_Neutral": "Neutral Enemies",
	"Citadel_Graph_Damage_Player": "Enemy Players",
	"Citadel_Graph_NetWorthDeltaLine": "Souls Collected Difference",
	"Citadel_Graph_Souls_AbilityAssassinate": "Ability Assassinate",
	"Citadel_Graph_Souls_Assists": "Kill Assists",
	"Citadel_Graph_Souls_Boss": "Objectives",
	"Citadel_Graph_Souls_Breakables": "Breakable Pickups",
	"Citadel_Graph_Souls_Denies": "Denies",
	"Citadel_Graph_Souls_ItemCultistSacrifice": "Cultist Sacrifice",
	"Citadel_Graph_Souls_ItemGooseEgg": "Golden Goose Egg",
	"Citadel_Graph_Souls_ItemTrophyCollector": "Trophy Collector",
	"Citadel_Graph_Souls_Lane": "Troopers",
	"Citadel_Graph_Souls_Neutral": "Neutral Enemies",
	"Citadel_Graph_Souls_Percent": "{d:pct}%",
	"Citadel_Graph_Souls_Percent_Paren": "({d:pct}%)",
	"Citadel_Graph_Souls_Players": "Enemy Kills",
	"Citadel_Graph_Souls_TeamBonus": "Team Catch-Up",
	"Citadel_Graph_Souls_Treasure": "Urn",
	"Citadel_Graph_Team1": "Hidden King",
	"Citadel_Graph_Team2": "Archmother",
	"Citadel_Graph_WeaponDamage": "Gun Damage",
	"Citadel_Graph_WeaponDamageCrit": "Gun Damage - Crit",
	"Citadel_GraphicsDriverOutOfDateWarning_AMD": "For an optimal gameplay experience, please visit AMD support to download the latest driver.",
	"Citadel_GraphicsDriverOutOfDateWarning_Nvidia": "For an optimal gameplay experience, please visit Nvidia support to download the latest driver.",
	"Citadel_GraphicsDriverWarning_Title": "Warning: Graphics Driver Out-of-Date",
	"Citadel_GraphicsSettingsWarning_Title": "Graphics Settings Recommendation",
	"Citadel_GunTag_": "",
	"Citadel_GunTag_Bow": "Bow",
	"Citadel_GunTag_BurstFire": "Burst Fire",
	"Citadel_GunTag_Heavy": "Heavy Artillery",
	"Citadel_GunTag_Pistol": "Pistol",
	"Citadel_GunTag_Projectile": "Projectile",
	"Citadel_GunTag_SMG": "SMG",
	"Citadel_GunTag_Shotgun": "Shotgun",
	"Citadel_GunTag_Sniper": "Sniper Rifle",
	"Citadel_HUD_AbilityUnlockAvailable": "Hold {g:citadel_binding:'Scoreboard'} to Unlock an Ability",
	"Citadel_HUD_AbilityUnlockAvailableRadial": "Hold {g:citadel_binding:'AbilityUpgradeRadial'} to Unlock an Ability",
	"Citadel_HUD_AbilityUnlock_Button": "Unlock",
	"Citadel_HUD_AbilityUnlock_Locked": "Locked",
	"Citadel_HUD_AbilityUpgradeAvailable": "Hold {g:citadel_binding:'Scoreboard'} to Upgrade an Ability",
	"Citadel_HUD_AbilityUpgradeAvailableRadial": "Hold {g:citadel_binding:'AbilityUpgradeRadial'} to Upgrade an Ability",
	"Citadel_HUD_AdjustedBy": "ADJUSTED BY",
	"Citadel_HUD_DamageReport_AbilitySummary": "{s:ability_summary}",
	"Citadel_HUD_DamageReport_AllHeroDamageDealt": "Damage Dealt to All Heroes",
	"Citadel_HUD_DamageReport_AllHeroDamageReceived": "Damage Received from All Heroes",
	"Citadel_HUD_DamageReport_CurrentLife": "Current Life",
	"Citadel_HUD_DamageReport_DamageByHero": "Damage By Hero",
	"Citadel_HUD_DamageReport_DamageDealt": "Outgoing Damage",
	"Citadel_HUD_DamageReport_DamagePercentAbility": "{i:ability_damage_percent}%",
	"Citadel_HUD_DamageReport_DamagePercentWeapon": "{i:weapon_damage_percent}%",
	"Citadel_HUD_DamageReport_DamageReceived": "Incoming Damage",
	"Citadel_HUD_DamageReport_HeroDamageDealt": "Damage Dealt to Hero",
	"Citadel_HUD_DamageReport_HeroDamageReceived": "Damage Received from Hero",
	"Citadel_HUD_DamageReport_LastRespawn": "(Last Death)",
	"Citadel_HUD_DamageReport_ShowMore": "Show More",
	"Citadel_HUD_DamageReport_Time180": "3 minutes",
	"Citadel_HUD_DamageReport_Time30": "30s",
	"Citadel_HUD_DamageReport_Time300": "5 minutes",
	"Citadel_HUD_DamageReport_Time60": "1 minute",
	"Citadel_HUD_DamageReport_Time600": "10 minutes",
	"Citadel_HUD_DamageReport_Title": "Damage Report",
	"Citadel_HUD_DamageReport_TopDamageSources:f": "{num_damage_rows, plural, one{Top Damage Source} other{Top {i:num_damage_rows} Damage Sources}}",
	"Citadel_HUD_DamageReport_Total": "Total Damage:",
	"Citadel_HUD_DamageReport_TotalDamageValue": "{d:total_damage}",
	"Citadel_HUD_DamageReport_TotalTaken": "Hero Damage Taken:",
	"Citadel_HUD_DamageRows_DamageName": "{s:damage_name}",
	"Citadel_HUD_DamageRows_DamageValue": "{i:damage_done}",
	"Citadel_HUD_DamageRows_Hits:f": "x{i:hit_count}{hit_count, plural, one{ } other{}}",
	"Citadel_HUD_DamageRows_PercentDecreased": "-{i:percent_adjusted}%",
	"Citadel_HUD_DamageRows_PercentIncreased": "+{i:percent_adjusted}%",
	"Citadel_HUD_DamageSummary_Hint": "Hold{g:citadel_binding:'Scoreboard'}to view adjustment details",
	"Citadel_HUD_DamageSummary_Title": "Damage \u003Ci\u003ETaken\u003C/i\u003E",
	"Citadel_HUD_Damage_DefenderInTier3Pit": "Defender Nearby",
	"Citadel_HUD_Damage_Invulnerable": "Shielded",
	"Citadel_HUD_Damage_NoTroopers": "Need Troopers",
	"Citadel_HUD_Damage_NotInMidPit": "Not in Pit",
	"Citadel_HUD_Damage_NotInTier3Pit": "Not in Circle",
	"Citadel_HUD_Damage_Resistant": "Resistant",
	"Citadel_HUD_Damage_TooFar": "Too Far",
	"Citadel_HUD_Damage_TooLow": "Too Low",
	"Citadel_HUD_IdolExpired": "Soul Urn Has Expired...",
	"Citadel_HUD_IdolPickedUp": "Urn Picked Up!",
	"Citadel_HUD_IdolReturned": "Soul Urn Returned!",
	"Citadel_HUD_Impact_Asleep": "Asleep",
	"Citadel_HUD_Impact_Assist": "Kill\u003Cbr\u003EAssist",
	"Citadel_HUD_Impact_Cursed": "Cursed",
	"Citadel_HUD_Impact_Disarmed": "Disarmed",
	"Citadel_HUD_Impact_Immobolized": "Immobilized",
	"Citadel_HUD_Impact_Kill": "Kill",
	"Citadel_HUD_Impact_Silenced": "Silenced",
	"Citadel_HUD_Impact_Stunned": "Stunned",
	"Citadel_HUD_JoinTeamChat_Dialog": "Hold {g:citadel_binding:'PushToTalk'} to opt-in to Team Chat",
	"Citadel_HUD_KothCompleted": "Rift Secured!",
	"Citadel_HUD_KothCompletedEnemy": "Rift Lost",
	"Citadel_HUD_KothExpired": "Rift Has Faded...",
	"Citadel_HUD_KothTimeRanOut": "Rift Faded Away...",
	"Citadel_HUD_Koth_Time_Warning": "Time's Almost Up...",
	"Citadel_HUD_Koth_Warning": "An Unstable Rift is Opening...",
	"Citadel_HUD_Koth_Warning_Desc": "Go to the Rift to claim its power",
	"Citadel_HUD_LevelReward_BulletDamage": "Bullet Damage",
	"Citadel_HUD_LevelReward_BulletResist": "Spirit Damage",
	"Citadel_HUD_LevelReward_Health": "Health",
	"Citadel_HUD_LevelReward_NetWorthHigh": "{s:thousands_gold}k",
	"Citadel_HUD_LevelReward_NetWorthLow": "{i:gold}",
	"Citadel_HUD_LevelReward_NextRewardsLabel": "Next Rewards:",
	"Citadel_HUD_LevelReward_SpiritDamage": "Spirit Damage",
	"Citadel_HUD_LevelReward_WeaponRange": "Spirit Damage",
	"Citadel_HUD_LevelUpAbilityPointAnnouncement": "Ability Point",
	"Citadel_HUD_LevelUpAbilityUnlocksAnnouncement": "Ability Unlock",
	"Citadel_HUD_LevelUpLocalPlayerMessage": "You've Reached",
	"Citadel_HUD_LevelUpSpectatingPlayerMessage": "{s:leveled_up_hero_name} has Reached",
	"Citadel_HUD_LevelUpUltimateAbilityUnlocked": "Ultimate Unlocked",
	"Citadel_HUD_LevelUp_Title": "Boon Received",
	"Citadel_HUD_NextReward_PowerIncrease": "Boon",
	"Citadel_HUD_Notification_LevelUp": "Level Up",
	"Citadel_HUD_PatronBoon": "A gift from your Patron...",
	"Citadel_HUD_PlayerKilledAnnouncement": "\u0026nbsp;earned \u003Cspan class=\"dataFeedClass\"\u003E{i:param_1}\u003C/span\u003E",
	"Citadel_HUD_PlayerKilledSelfAnnouncement": "\u0026nbsp;killed themself",
	"Citadel_HUD_PlayerLostGoldAnnouncement": "\u0026nbsp;lost \u003Cspan class=\"dataFeedClass\"\u003E{i:param_1}\u003C/span\u003E",
	"Citadel_HUD_PowerIncrease": "Power Increase",
	"Citadel_HUD_RejuvCaptured": "Captured Rejuvenator",
	"Citadel_HUD_RejuvStolen": "Stole Rejuvenator!",
	"Citadel_HUD_TotalPowerIncreasesLabel": "Total Boons",
	"Citadel_HUD_WeaponPowerAnnouncement": "Bullet and Melee Damage",
	"Citadel_Haze_HeroTag_1": "Assassin",
	"Citadel_Haze_HeroTag_2": "Stealthy",
	"Citadel_Haze_HeroTag_3": "Lethal",
	"Citadel_HeroBuilds_AP_Next_Indicator": "Suggested",
	"Citadel_HeroBuilds_AbilityBuildInstructions": "To set the recommended Ability Upgrade order, hit the edit button, then skill each ability in the order you want to show up for users of your build.",
	"Citadel_HeroBuilds_AbilityBuildReset": "Edit",
	"Citadel_HeroBuilds_AbilityBuildTitle": "Ability Point Order",
	"Citadel_HeroBuilds_AddCategory": "Add Category",
	"Citadel_HeroBuilds_AddItem": "Add to Build",
	"Citadel_HeroBuilds_AddTag": "Search by Tag",
	"Citadel_HeroBuilds_AllTimeFavorite": "All Time",
	"Citadel_HeroBuilds_AlreadyInBuild": "Already in Build",
	"Citadel_HeroBuilds_AssignTags": "Assign Tags",
	"Citadel_HeroBuilds_BeginnerHeroBuild": "Beginner %hero_name% Build",
	"Citadel_HeroBuilds_BeginnerHeroBuildDesc": "Valve-provided default recommended items for new players playing this hero.",
	"Citadel_HeroBuilds_BrowseBuildSubheader": "{s:hero_name}",
	"Citadel_HeroBuilds_BrowseBuildTitle": "Browse Builds",
	"Citadel_HeroBuilds_BrowseBuilds": "Build Browser",
	"Citadel_HeroBuilds_Browse_button": "View or Change Build",
	"Citadel_HeroBuilds_BuildCreatorTitle": "Created by",
	"Citadel_HeroBuilds_BuildDescription": "{s:selected_hero_build_description}",
	"Citadel_HeroBuilds_BuildDescriptionTitle": "Build Description",
	"Citadel_HeroBuilds_BuildID": "BuildID: {i:r:selected_hero_build_id}",
	"Citadel_HeroBuilds_BuildID_Copied": "Copied to Clipboard!",
	"Citadel_HeroBuilds_BuildName": "{s:selected_hero_build_name}{s:obsolete_tag}",
	"Citadel_HeroBuilds_BuildNameTitle": "Build Name",
	"Citadel_HeroBuilds_BuildPublishedLabel": "Build Published",
	"Citadel_HeroBuilds_CancelChanges": "Cancel",
	"Citadel_HeroBuilds_CategoryDescription": "{s:category_description}",
	"Citadel_HeroBuilds_CategoryDescriptionLabel": "Description",
	"Citadel_HeroBuilds_CategoryName": "{s:category_name}",
	"Citadel_HeroBuilds_CategoryNameLabel": "Name",
	"Citadel_HeroBuilds_ChangeHero": "Change Hero",
	"Citadel_HeroBuilds_CopiedHeroBuildDesc": "Created from MatchID %match_id%.",
	"Citadel_HeroBuilds_CopiedHeroBuildName": "Copy of %persona_name%'s %hero_name% Build",
	"Citadel_HeroBuilds_CopyBuildFailed_Desc": "During a match, you can only copy builds from the hero you are currently playing.",
	"Citadel_HeroBuilds_CopyBuildFailed_Title": "Failed To Copy Build",
	"Citadel_HeroBuilds_CopyBuildLabel": "Copy \u0026 Edit",
	"Citadel_HeroBuilds_CopyOfName": "Copy of [%name%]",
	"Citadel_HeroBuilds_CopyOfNameValve": "Copy of %name%",
	"Citadel_HeroBuilds_CopyPostGameBuild": "Create Build",
	"Citadel_HeroBuilds_CopyPostGameBuild_Tooltip": "This will create a local unpublished build based on the items the player purchased in this match (including imbue targets and the order in which items were sold).",
	"Citadel_HeroBuilds_CreateBuildLabel": "Create New Build",
	"Citadel_HeroBuilds_CurrenclyActive": "Currently Active",
	"Citadel_HeroBuilds_DailyFavorite": "Top Daily",
	"Citadel_HeroBuilds_DailyFavorite_Tooltip": "This is one of the most played builds for this hero in the last 24 hours.",
	"Citadel_HeroBuilds_DefaultBuildUpdate_Title": "Default Build",
	"Citadel_HeroBuilds_DefaultBuild_Added": "New Default Build Added!",
	"Citadel_HeroBuilds_DefaultBuild_Failed": "Failed to update Default Build!",
	"Citadel_HeroBuilds_DefaultBuild_Title": "Default Build",
	"Citadel_HeroBuilds_DefaultBuild_Updated": "Existing Default Build Updated!",
	"Citadel_HeroBuilds_DefaultHeroBuild": "Default %hero_name% Build",
	"Citadel_HeroBuilds_DefaultHeroBuildDesc": "Valve-provided default recommended items for this hero.",
	"Citadel_HeroBuilds_DeleteBuildLabel": "Delete",
	"Citadel_HeroBuilds_DeletePopupBody": "Are you sure you want to delete this hero build?",
	"Citadel_HeroBuilds_DeletePopupTitle": "Delete Hero Build",
	"Citadel_HeroBuilds_Deleting_Error": "Failed to delete build",
	"Citadel_HeroBuilds_Deleting_Title": "Deleting Build",
	"Citadel_HeroBuilds_DescriptionLabel": "Build Description",
	"Citadel_HeroBuilds_Early": "Early",
	"Citadel_HeroBuilds_EarlyGame": "Early Game",
	"Citadel_HeroBuilds_EditBuild": "Edit Build",
	"Citadel_HeroBuilds_EditBuildLabel": "Edit",
	"Citadel_HeroBuilds_EditCategory": "Edit Category",
	"Citadel_HeroBuilds_EditInstructions": "While the shop is in Build Editing Mode, clicking on items will add them to the currently selected build category, or if they are already present in that category, remove them.  You can add multiple categories with custom names and descriptions, and resize them as desired.\u003Cbr/\u003E\u003Cbr/\u003EYou can also right click on items to remove them from the build or add comments from the build author.",
	"Citadel_HeroBuilds_EditMod": "Edit Item",
	"Citadel_HeroBuilds_EditingBuildSubheader": "{s:selected_hero_build_name}",
	"Citadel_HeroBuilds_EditingBuildTitle": "Edit Build:",
	"Citadel_HeroBuilds_ErrorTitle": "Error",
	"Citadel_HeroBuilds_Error_Publishing": "Failed to publish build. This may be due to an internal server error or invalid build data.",
	"Citadel_HeroBuilds_ExitBuilds": "Exit Browse",
	"Citadel_HeroBuilds_FavoriteBuild": "Selected",
	"Citadel_HeroBuilds_FavoriteButtonTooltip": "Toggle Favorite Build",
	"Citadel_HeroBuilds_FavoriteCount": "{i:favorite_count}",
	"Citadel_HeroBuilds_ImbueTargetMessage": "This hero ability will show up as the suggested imbue target for this item in the purchase dialog, or if this item is purchased via Quickbuy, this will automatically be chosen as the imbue target.",
	"Citadel_HeroBuilds_ItemAnnotation": "Item Notes",
	"Citadel_HeroBuilds_Lane": "Lane",
	"Citadel_HeroBuilds_LastUpdatedTime": "Last Updated: \u003Cspan class='Value'\u003E{t:l:t:m:last_updated_time}\u003C/span\u003E",
	"Citadel_HeroBuilds_Late": "Late",
	"Citadel_HeroBuilds_LateGame": "Late Game",
	"Citadel_HeroBuilds_Loading_Body": "Please Wait",
	"Citadel_HeroBuilds_Loading_Failed": "Failed getting hero builds",
	"Citadel_HeroBuilds_Loading_Title": "Loading Builds",
	"Citadel_HeroBuilds_Mid": "Mid",
	"Citadel_HeroBuilds_MidGame": "Mid Game",
	"Citadel_HeroBuilds_MissingCategoryName": "Unknown",
	"Citadel_HeroBuilds_NameLabel": "Build Name",
	"Citadel_HeroBuilds_New": "New",
	"Citadel_HeroBuilds_NewCategory": "Category %number%",
	"Citadel_HeroBuilds_NewHeroBuild": "New %hero_name% Build",
	"Citadel_HeroBuilds_Obsolete": "\u003Cspan class='outdated_build_label'\u003E[OUTDATED]\u003C/span\u003E",
	"Citadel_HeroBuilds_Old": "Old",
	"Citadel_HeroBuilds_OldButtonTooltip": "This build has not been updated recently or contains references to items that no longer exist.  Copying or editing a build will purge these outdated references.",
	"Citadel_HeroBuilds_Optional": "Items in this category are optional and will not be included by default when the build is added to the Queue.",
	"Citadel_HeroBuilds_OptionalParens": "Optional",
	"Citadel_HeroBuilds_OptionalShort": "Optional",
	"Citadel_HeroBuilds_PickABuildOption": "Default Suggested Build",
	"Citadel_HeroBuilds_PleaseWait": "Please Wait",
	"Citadel_HeroBuilds_Popup_TooBusy_Body": "Servers are busy fulfilling search requests.",
	"Citadel_HeroBuilds_Popup_TooBusy_Title": "Failed to Perform Build Search",
	"Citadel_HeroBuilds_PublicBuildLabel": "Public Build",
	"Citadel_HeroBuilds_PublishBuildDesc": "This build will be made public to share with other players.",
	"Citadel_HeroBuilds_PublishBuildLabel": "Publish",
	"Citadel_HeroBuilds_PublishBuildTitle": "Publish Hero Build",
	"Citadel_HeroBuilds_PublishDialogVersion": "Version: {i:selected_hero_build_new_publish_version}",
	"Citadel_HeroBuilds_QueueFullBuild": "Queue Build",
	"Citadel_HeroBuilds_QuickbuyAll": "Right click to Add/Remove items in category to Quickbuy.",
	"Citadel_HeroBuilds_RecommendedItems": "Recommended Items",
	"Citadel_HeroBuilds_RemoveFromBuild": "Remove",
	"Citadel_HeroBuilds_RemoveItem": "Remove from Build",
	"Citadel_HeroBuilds_RevertBuildLabel": "Revert",
	"Citadel_HeroBuilds_RevertBuildTooltip": "Wipes local changes made to this build, and replaces it with the currently published version.",
	"Citadel_HeroBuilds_Reverting_Error": "Failed to revert build",
	"Citadel_HeroBuilds_Reverting_Title": "Reverting Build",
	"Citadel_HeroBuilds_SaveBuild": "Save Changes",
	"Citadel_HeroBuilds_Saving_Error": "Failed to publish build",
	"Citadel_HeroBuilds_Saving_Title": "Publishing Build",
	"Citadel_HeroBuilds_SearchText": "Search Text or BuildID",
	"Citadel_HeroBuilds_SelectBuildLabel": "Make Default",
	"Citadel_HeroBuilds_SelectedBuild_Title": "My Current Build:",
	"Citadel_HeroBuilds_SellPriorityMessage": "Items with the highest sell priority (0-100) will be sold first to make room for items in the build when slots are full and a Quickbuy purchase is made.",
	"Citadel_HeroBuilds_SellPriorityTitle": "Set Sell Priority",
	"Citadel_HeroBuilds_SetImbueTarget": "Imbue Target",
	"Citadel_HeroBuilds_SetSellPriority": "Sell Priority",
	"Citadel_HeroBuilds_ShowAllLanguages": "Show All Languages",
	"Citadel_HeroBuilds_TabName": "Builds",
	"Citadel_HeroBuilds_Tab_Favorites": "Favorites",
	"Citadel_HeroBuilds_Tab_MyBuilds": "My Builds",
	"Citadel_HeroBuilds_Tab_PublicBuilds": "Public",
	"Citadel_HeroBuilds_Title": "Hero Builds",
	"Citadel_HeroBuilds_UpdateAnnotationMessage": "These notes will show up in the tooltip for items in the shop when your build is active.",
	"Citadel_HeroBuilds_UpdateAnnotationTitle": "Update Item Annotation",
	"Citadel_HeroBuilds_ValidateErrorBody": "Make sure the build has a description and name, as well as at least 1 recommended item.",
	"Citadel_HeroBuilds_ValidateErrorTitle": "Error Saving Build",
	"Citadel_HeroBuilds_ValveBuildLabel": "Make Default",
	"Citadel_HeroBuilds_ValveCreated": "Valve",
	"Citadel_HeroBuilds_Version": "Version: {i:r:selected_hero_build_version}",
	"Citadel_HeroBuilds_WeeklyFavorite": "Top Weekly",
	"Citadel_HeroBuilds_WeeklyFavorite_Tooltip": "This is one of the most played builds for this hero in the past 7 days.",
	"Citadel_HeroChangeNotification_Text": "{s:player_name} Changed Heroes",
	"Citadel_HeroGrid_Assassin": "Assassin",
	"Citadel_HeroGrid_Brawler": "Brawler",
	"Citadel_HeroGrid_Marksman": "Marksman",
	"Citadel_HeroGrid_Mystic": "Mystic",
	"Citadel_HeroLabsPatchNotes_PopupTitle": "{s:hero_name} Recent Changes",
	"Citadel_HeroPage_Backstory": "Backstory:",
	"Citadel_HeroPage_BaseStats": "BASE STATS",
	"Citadel_HeroPage_Complexity": "Complexity",
	"Citadel_HeroPage_EditBuild": "Create/Edit Build",
	"Citadel_HeroPage_FatesTale": "A FATE'S TALE:",
	"Citadel_HeroPage_HeroLabs_Button": "View Changes",
	"Citadel_HeroPage_HeroLabs_Title": "This Experimental Hero is expected to have frequent changes.",
	"Citadel_HeroPage_MissingVideos": "Hero currently does not have movies created for abilities",
	"Citadel_HeroPage_PlayerStats": "Player Stats",
	"Citadel_HeroPage_Sandbox": "Test Hero",
	"Citadel_HeroPage_Sandbox_Party_Tooltip": "Test with Party",
	"Citadel_HeroPage_Sandbox_Solo": "Test Hero",
	"Citadel_HeroReleaseVote_Button_Swap": "Swap to {s:hero_name}",
	"Citadel_HeroReleaseVote_Countdown": "\u003Cb\u003E{t:d:t:countdown_time}\u003C/b\u003E until next hero unlocks",
	"Citadel_HeroReleaseVote_HowToGet": "Play a Standard Match or Street Brawl to earn votes.",
	"Citadel_HeroReleaseVote_HowToGetBonus": "Your first win of the day gives you 4 additional votes.",
	"Citadel_HeroReleaseVote_RemainingVotes:f": "You have \u003Cb\u003E{d:remaining_votes}\u003C/b\u003E \u003Cb\u003E{remaining_votes, plural, one{VOTE} other{VOTES}}\u003C/b\u003E to cast",
	"Citadel_HeroReleaseVote_Reveal_Introducting": "Introducing",
	"Citadel_HeroReleaseVote_Reveal_Title": "THE VOTES are in...",
	"Citadel_HeroReleaseVote_Title": "Who's next?",
	"Citadel_HeroReleaseVote_Toast_HasVotes:f": "You have {d:remaining_votes} hero unlock {remaining_votes, plural, one{vote} other{votes}}.\u003Cbr /\u003ECast {remaining_votes, plural, one{it} other{them}} at the hideout ballot box.",
	"Citadel_HeroReleaseVote_Unlocked": "Unlocked",
	"Citadel_HeroReleaseVote_VoteButton": "Vote",
	"Citadel_HeroReleaseVote_VoteCounter": "Your Total",
	"Citadel_HeroReleaseVote_World": "Vote",
	"Citadel_HeroReleaseVote_World_HasVotes": "Vote",
	"Citadel_HeroReleaseVote_World_RemainingVotes:f": "{d:remaining_votes} {remaining_votes, plural, one{vote} other{votes}} to cast",
	"Citadel_Hero_Stats_ItemValue": "Item Value",
	"Citadel_Hero_Stats_Souls": "Souls",
	"Citadel_Hero_Stats_Title": "Hero Stats:",
	"Citadel_Hero_Stats_Tooltip_HealthMult": "Total Bonus to your Base Health gained from buying items in the Vitality tree",
	"Citadel_Hero_Stats_Tooltip_Shards": "Your available currency to spend on items",
	"Citadel_Hero_Stats_Tooltip_Spirit": "\u003Cspan class=\"spirit_color\"\u003ESpirit Power\u003C/span\u003E increases the effectiveness of your Abilities. Spirit Power is gained from buying items in the Spirit tree",
	"Citadel_Hero_Stats_Tooltip_Spirit_IconDesc": "Look for the \u003Cspan class=\"spirit_color\"\u003ESpirit Power\u003C/span\u003E icon on your Abilities to see its effect.",
	"Citadel_Hero_Stats_Tooltip_WeaponPower": "Total Bonus to your Gun and Melee Damage gained from buying items in the Weapon tree",
	"Citadel_Hero_Stats_Unsecured": "Unsecured",
	"Citadel_HideoutBallJuggle_Increment": "{s:value}x",
	"Citadel_HideoutBallJuggle_Land": "{s:value}x :)",
	"Citadel_HideoutConnectionFailed_FailedToConnect": "Failed to connect",
	"Citadel_HideoutConnectionFailed_NoServer": "No server assigned",
	"Citadel_HideoutConnectionFailed_Title": "Can't join Party Hideout",
	"Citadel_HideoutConnectionFailed_VersionIncompatible": "Client is incompatible",
	"Citadel_Hideout_Exit": "Press {g:citadel_binding:'Interact'} to leave Deadlock",
	"Citadel_Hideout_Heroes": "Press {g:citadel_binding:'Interact'} to see heroes",
	"Citadel_Hideout_HolidayChallenge": "Press {g:citadel_binding:'Interact'} to view Holiday Challenge Progress",
	"Citadel_Hideout_Intro": "Press any key to Start",
	"Citadel_Hideout_Learn": "Press {g:citadel_binding:'Interact'} to learn how to play",
	"Citadel_Hideout_News": "Read All About It",
	"Citadel_Hideout_News_Button": "Press {g:citadel_binding:'Interact'} to view the news",
	"Citadel_Hideout_Play": "Press {g:citadel_binding:'Interact'} to select a game mode",
	"Citadel_Hideout_Ranked": "Press {g:citadel_binding:'Interact'} to see Ranked Season details",
	"Citadel_Hideout_Resources": "Press {g:citadel_binding:'Interact'} to view resources",
	"Citadel_Hideout_ToggleFastCooldowns": "{g:citadel_binding:'AbilityMelee'} Melee to toggle fast cooldowns and stamina",
	"Citadel_Hideout_VaultHint01": "{g:citadel_binding:'AbilityMelee'} Melee to Collect Souls",
	"Citadel_Hideout_VaultHint02": "{g:citadel_binding:'AbilityMelee'} Melee during flashing lights for bonuses, heavy melee for even more",
	"Citadel_Hideout_VoteHero": "Press {g:citadel_binding:'Interact'} to vote for the next Hero",
	"Citadel_Hideout_Watch": "Press {g:citadel_binding:'Interact'} to watch matches",
	"Citadel_Hideout_Welcome": "Welcome to the Hideout",
	"Citadel_Hideout_XmasGlobeEarned_Temp": "Souvenir earned by {s:hideout_owner} during the Winter Update",
	"Citadel_Hud_ApPointsButton": "\u003Cspan class='apPointsNumber'\u003E{i:ap_points_required}\u003C/span\u003E",
	"Citadel_Hud_AutoBuy_Paused": "Paused",
	"Citadel_Hud_AutoSelect": "Auto-Select",
	"Citadel_Hud_Autobuy_Buy_Prompt": "Buy",
	"Citadel_Hud_Autobuy_HudHint_BuyKey": "{g:citadel_binding:'Default.PurchaseQuickbuy'}to Buy",
	"Citadel_Hud_Autobuy_HudHint_CantPurchase": "Can't purchase in combat",
	"Citadel_Hud_Autobuy_HudHint_PanelKey": "Hold{g:citadel_binding:'Default.Scoreboard'}for Queue",
	"Citadel_Hud_Autobuy_HudHint_ShopKey": "{g:citadel_binding:'Default.OpenHeroSheet'}to Open Shop",
	"Citadel_Hud_Autobuy_Tray_Title": "Purchase Order:",
	"Citadel_Hud_BoonsRecieved": "Boons Received",
	"Citadel_Hud_BuildOrder": "Build Order",
	"Citadel_Hud_BuildOrder_AutoQueue": "Auto-queue selected build at game start",
	"Citadel_Hud_BuildOrder_AutobuyToggle": "Auto-buy items when within range of shop",
	"Citadel_Hud_BuildOrder_ClearQueue": "Clear Queue",
	"Citadel_Hud_BuildOrder_Off": "Resume Auto-Purchase",
	"Citadel_Hud_BuildOrder_On": "Pause Auto-Purchase",
	"Citadel_Hud_BuildOrder_RemoveText": "Right click to remove items from Queue",
	"Citadel_Hud_BuyPhase_Countdown": "Round Begins In...",
	"Citadel_Hud_CantPause": "Can't Pause for {i:pause_cooldown} more seconds",
	"Citadel_Hud_CantUnpause": "Can't Unpause for {i:pause_cooldown} more seconds",
	"Citadel_Hud_CaptureZipLine": "HOLD{g:citadel_binding:'HeldItem'}",
	"Citadel_Hud_CastTimeRemaining": "{s:time_remaining} sec",
	"Citadel_Hud_ChatDisabled": "Incoming chat currently disabled",
	"Citadel_Hud_CheaterVoteAlert": "Someone in your game was caught cheating...",
	"Citadel_Hud_CheaterVoteAlert_Action": "Hold{g:citadel_binding:'Scoreboard'}to decide their fate",
	"Citadel_Hud_CheaterVoteCaption": "{s:cheater_name}",
	"Citadel_Hud_CheaterVote_Option_Ban": "Ban and\u003Cbr\u003ELeave Match",
	"Citadel_Hud_CheaterVote_Option_Play": "Frog Now,\u003Cbr\u003EBan Later",
	"Citadel_Hud_ChooseHero": "Choose Hero",
	"Citadel_Hud_Critical": "Critical",
	"Citadel_Hud_DPS": "DPS {i:dps}",
	"Citadel_Hud_DeathCam": "DEATH CAM",
	"Citadel_Hud_DebugStats_Basic": "MATCH: {s:match_id}\u003Cbr\u003ESERVER CPU: {s:server_frametime_avg_pct}% (peak: {s:server_frametime_max_pct}%)",
	"Citadel_Hud_DebugStats_Detailed": "MATCH: {s:match_id}\u003Cbr\u003ECLIENT FPS: {s:client_framerate}  PING: {s:ping}\u003Cbr\u003ESERVER CPU: {s:server_frametime_avg_pct}% (peak: {s:server_frametime_max_pct}%)",
	"Citadel_Hud_Denied": "Denied",
	"Citadel_Hud_HealthCritical": "Health Critical",
	"Citadel_Hud_HealthWarning": "Health Warning",
	"Citadel_Hud_KillFeedAllGuardians": "Enemy Guardians",
	"Citadel_Hud_KillFeedAllWalkers": "Enemy Walkers",
	"Citadel_Hud_KillFeedBarracksBoss": "Base Guardians",
	"Citadel_Hud_KillFeedEnemyBarracksGuardian": "Enemy Base Guardian",
	"Citadel_Hud_KillFeedEnemyGuardian": "Enemy Guardian",
	"Citadel_Hud_KillFeedEnemyShield": "Enemy Shrine",
	"Citadel_Hud_KillFeedEnemyTitan": "Enemy Patron",
	"Citadel_Hud_KillFeedEnemyWalker": "Enemy Walker",
	"Citadel_Hud_KillFeedFriendlyBarracksGuardian": "Friendly Base Guardian",
	"Citadel_Hud_KillFeedFriendlyGuardian": "Friendly Guardian",
	"Citadel_Hud_KillFeedFriendlyShield": "Friendly Shrine",
	"Citadel_Hud_KillFeedFriendlyTitan": "Friendly Patron",
	"Citadel_Hud_KillFeedFriendlyWalker": "Friendly Walker",
	"Citadel_Hud_KillFeedGuardian": "Guardian",
	"Citadel_Hud_KillFeedNeutral": "Neutral #{i:unit_num}",
	"Citadel_Hud_KillFeedNone": "\u003CNone\u003E",
	"Citadel_Hud_KillFeedPlayerDeath": "{s:killer_name} takes \u003Cspan class=\"yellowGold\"\u003E{i:bounty_amount}\u003C/span\u003E",
	"Citadel_Hud_KillFeedSentry": "Sentry Turret",
	"Citadel_Hud_KillFeedShieldName": "Shrine",
	"Citadel_Hud_KillFeedSuperNeutral": "Temple Guardian",
	"Citadel_Hud_KillFeedTitan": "Patron",
	"Citadel_Hud_KillFeedTrooper": "Trooper #{i:unit_num}",
	"Citadel_Hud_KillFeedVehicle": "Vehicle",
	"Citadel_Hud_KillFeedWalker": "Walker",
	"Citadel_Hud_KillFeedWorld": "World",
	"Citadel_Hud_LeaveMatch": "LEAVE MATCH",
	"Citadel_Hud_LoadingDeathReplay": "Loading death replay",
	"Citadel_Hud_LowAmmo": "LOW AMMO",
	"Citadel_Hud_MatchFull": "Match is Full",
	"Citadel_Hud_MicActive": "Microphone Active",
	"Citadel_Hud_MovementSpeed": "Movespeed:",
	"Citadel_Hud_NoBuild": "Don't Load a Build",
	"Citadel_Hud_NoBuild_Subhead": "Will add items myself",
	"Citadel_Hud_NoPausesLeft": "Can't pause. You've used your only pause this match.",
	"Citadel_Hud_NoTeamPausesLeft": "Can't pause. Your team has used up all of its pauses this match.",
	"Citadel_Hud_NotEnoughEnergy": "NOT ENOUGH ENERGY",
	"Citadel_Hud_OpenShop": "Press {g:citadel_binding:'OpenHeroSheet'} to Shop",
	"Citadel_Hud_OutOfAmmo": "OUT OF AMMO",
	"Citadel_Hud_Paused": "Game is paused",
	"Citadel_Hud_Pauser": "by {s:pauser}",
	"Citadel_Hud_PreGame_Countdown": "Game Starting...",
	"Citadel_Hud_PurchasingDisabled": "Purchasing Disabled From Combat",
	"Citadel_Hud_Quickbuy": "Quick Buy",
	"Citadel_Hud_Quickbuy_Delete_Tooltip": "Remove from Queue",
	"Citadel_Hud_Quickbuy_Empty": "Add Items to Quickbuy via\u003Cbr\u003ERight-Click or Drag",
	"Citadel_Hud_Quickbuy_Exceeds_Slots": "Slots Full",
	"Citadel_Hud_Quickbuy_Index": "{i:index}",
	"Citadel_Hud_Quickbuy_Instructional": "Add/Remove from Quickbuy with \u003CPanel class=\"rightClick\"\u003E\u003C/Panel\u003E",
	"Citadel_Hud_Quickbuy_Instructional_Ready": "Press {g:citadel_binding:'PurchaseQuickbuy'} to Purchase",
	"Citadel_Hud_Quickbuy_ItemsReady": "{i:items_ready}",
	"Citadel_Hud_Quickbuy_ModCost": "{i:mod_cost}",
	"Citadel_Hud_Quickbuy_ModName": "{s:mod_name}",
	"Citadel_Hud_Quickbuy_QueueSize": "{i:queue_size}",
	"Citadel_Hud_Quickbuy_Reorder_Tooltip": "Drag Items to Reorder",
	"Citadel_Hud_Quickbuy_Sell_Slot": "Marked for Sell",
	"Citadel_Hud_Quickbuy_ShopSummaryItemsInQueue:f": "{i:queue_size} {queue_size, plural, one{Item} other{Items}}",
	"Citadel_Hud_Quickbuy_ShopSummaryItemsReady:f": "{i:items_ready} {items_ready, plural, one{Item} other{Items}}",
	"Citadel_Hud_Quickbuy_Short": "Quickbuy",
	"Citadel_Hud_Quickbuy_ToastLabel_Purchase": "Item Purchased",
	"Citadel_Hud_Quickbuy_ToastLabel_Sell": "Item Sold",
	"Citadel_Hud_Quickbuy_Tooltip": "You click to buy any of these items or press {g:citadel_binding:'PurchaseQuickbuy'} while in range of the shop to buy your next quickbuy item.",
	"Citadel_Hud_Quickbuy_Tooltip_Autobuy": "When you are in range of the shop and can afford this item, it will be purchased (this is ignored when free purchasing, such as in Sandbox Mode, is enabled).",
	"Citadel_Hud_Quickbuy_Tooltip_Empty": "Use [M2] to add or remove items from your Quickbuy queue.",
	"Citadel_Hud_RecentPurchases": "Recent Purchases:",
	"Citadel_Hud_RespawnIn": "Respawn in:",
	"Citadel_Hud_ReturnToMatch": "RETURN TO GAME",
	"Citadel_Hud_RideZipLine": "HOLD{g:citadel_binding:'Zipline'}to Ride",
	"Citadel_Hud_RideZipLineOnCooldown": "Unavailable after taking damage",
	"Citadel_Hud_RideZipLineOnCooldownValue": "{f:1:cooldown_seconds}s",
	"Citadel_Hud_SelectBuild": "Quick Buy Starting Point:",
	"Citadel_Hud_SelectBuild_Subhead": "You can customize the order of these items anytime during the match",
	"Citadel_Hud_SoulsGathered": "Souls Gathered",
	"Citadel_Hud_Spectate": "Spectate",
	"Citadel_Hud_StreeBrawlScores": "Round Complete",
	"Citadel_Hud_StreeBrawlTeamName": "\u003Cspan class=\"TeamName h2 display\"\u003E{s:team_name}\u003C/span\u003E",
	"Citadel_Hud_StreetBrawlShopCountdown": "Round Begins in:",
	"Citadel_Hud_TeamChoice": "Team:",
	"Citadel_Hud_ToNext": "TO NEXT",
	"Citadel_Hud_Toast_SeasonalAchievement2024Unlocked": "{g:citadel_persona:account_id} achieved holiday cheer for {s:hero_name}!",
	"Citadel_Hud_Toast_SeasonalAchievement2025Unlocked": "{s:hero_name} ornament unlocked by {g:citadel_persona:account_id}!",
	"Citadel_Hud_Toast_SeasonalKill": "\u003Cspan class=\"Emphasis\"{g:citadel_persona:killer_account_id}\u003C/span\u003E got a",
	"Citadel_Hud_Toast_SeasonalKill2": "Snowball Kill!",
	"Citadel_Hud_TopbarPlayerNetworth": "{i:thousands_gold}\u003Cspan class=\"demote\"\u003Ek\u003C/span\u003E",
	"Citadel_Hud_TopbarPlayerNetworthPlayerHigh": "{i:thousands_gold}\u003Cspan class=\"demote\"\u003Ek\u003C/span\u003E",
	"Citadel_Hud_TopbarPlayerNetworthPlayerLow": "{i:gold}",
	"Citadel_Hud_TopbarPlayerNetworthPlayerMed": "{i:thousands_gold}.{i:hundred_gold}\u003Cspan class=\"demote\"\u003Ek\u003C/span\u003E",
	"Citadel_Hud_TopbarStreeBrawlScore": "{i:score}\u003Cspan class=\"demote\"\u003Epts\u003C/span\u003E",
	"Citadel_Hud_Unpausing": "Game is unpausing",
	"Citadel_Hud_UseBuild": "Start with Current Build",
	"Citadel_Hud_VoiceChatNotAvailable": "Chat currently disabled",
	"Citadel_Hud_Voting_Poster_Tooltip_Header": "Choose Your Poster",
	"Citadel_Hud_Voting_Poster_Tooltip_Selected": "Selected",
	"Citadel_IdleMatchmaking_Dialog_Body": "You are currently in matchmaking, but don't seem to be at your computer. Please move your mouse or you'll be removed from matchmaking.",
	"Citadel_IdleMatchmaking_Dialog_Title": "Idle Matchmaking",
	"Citadel_IdleMatchmaking_IdleTimerExpired_Body": "You've been idle in the matchmaking queue for too long, please move the mouse to make sure you are still there!",
	"Citadel_IdleMatchmaking_IdleTimerExpired_Title": "Idle in matchmaking",
	"Citadel_IdleMatchmaking_Removed_Body": "You were removed from matchmaking for being idle for too long",
	"Citadel_IdleMatchmaking_Removed_Title": "Removed from Matchmaking",
	"Citadel_IgnoreFriendInvite_Body": "Please Wait",
	"Citadel_IgnoreFriendInvite_ConfirmBody": "Are you sure that you want to ignore this invite sent by {g:dac_persona:b:account_id}?",
	"Citadel_IgnoreFriendInvite_ConfirmTitle": "Ignore Invite",
	"Citadel_IgnoreFriendInvite_ErrorBody": "Unable to ignore this invite at this time. Please try again later.",
	"Citadel_IgnoreFriendInvite_ErrorTitle": "Error",
	"Citadel_IgnoreFriendInvite_Title": "Ignoring Invite",
	"Citadel_Inferno_HeroTag_1": "Arsonist",
	"Citadel_Inferno_HeroTag_2": "Explosive",
	"Citadel_Inferno_HeroTag_3": "Burn Rubber",
	"Citadel_InvalidCast_NoFullClips": "NO FULL CLIPS TO RELOAD",
	"Citadel_InvalidPersonaName": "Invalid Persona Name",
	"Citadel_InviteFrient_FailedToGetFriends_Body": "Unable to talk to the Deadlock Network to see which friends are available to be invited. Please try again later.",
	"Citadel_InviteFrient_FailedToGetFriends_Title": "Error",
	"Citadel_IsComponentOf": "Upgrades To:",
	"Citadel_ItemDraft_Bonus": "Bonus!",
	"Citadel_ItemDraft_Enhanced": "Enhanced",
	"Citadel_ItemDraft_Legendary": "Legendary",
	"Citadel_ItemDraft_Rare": "Rare!",
	"Citadel_ItemModifies": "Modifies",
	"Citadel_ItemOwnedBy": "Owned by:",
	"Citadel_ItemViewImpact": "See Details",
	"Citadel_Item_Build_Annotation": "{s:mod_annotation}",
	"Citadel_Item_Build_ImbueTarget": "Imbue Suggestion:",
	"Citadel_Item_Build_RequiredFlexSlots": "Required Extra Slots: {i:required_flex_slots}",
	"Citadel_Item_Build_SellPriority": "Sell Priority: {i:sell_priority}",
	"Citadel_Item_Tooltip_CantAfford": "Can't afford mod",
	"Citadel_Item_Tooltip_ReturnToShop": "Return to Shop to purchase",
	"Citadel_JoinForum_AcctDetails": "Your Account Details:",
	"Citadel_JoinForum_AlreadyClaimedText": "This account has already been granted forum access.",
	"Citadel_JoinForum_ChangePassword": "A random password has been generated for you to access your account.",
	"Citadel_JoinForum_Copied": "Copied!",
	"Citadel_JoinForum_CopyTooltip": "Copy to clipboard",
	"Citadel_JoinForum_Description": "The forum allows for users to report issues and discuss topics. By providing your email you'll be given a forum account and a password to access the forum.",
	"Citadel_JoinForum_DisabledText": "Forum access is temporarily disabled for maintenance. Please try again in a little while.",
	"Citadel_JoinForum_Email": "Email:",
	"Citadel_JoinForum_EmailPlaceholder": "Email Address",
	"Citadel_JoinForum_EmailUsedText": "The provided email has already been registered with the forum. Please use a different email.",
	"Citadel_JoinForum_ErrorTitle": "Unable to Join Forum",
	"Citadel_JoinForum_FailedText": "An unexpected error occurred",
	"Citadel_JoinForum_FieldEmail": "Email",
	"Citadel_JoinForum_FieldPassword": "Password:",
	"Citadel_JoinForum_FieldUsername": "User Name:",
	"Citadel_JoinForum_Loading": "Loading...",
	"Citadel_JoinForum_Submit": "Submit",
	"Citadel_JoinForum_Title": "Forum Access",
	"Citadel_JoinForum_ViewInfo": "View Forum Login Info",
	"Citadel_JoinOrCreateParty_CopyPartyCode": "Copy Code",
	"Citadel_JoinOrCreateParty_CreateNewParty": "Create Party",
	"Citadel_JoinOrCreateParty_CreateNewParty_Desc": "Create a new party with a code to share",
	"Citadel_JoinOrCreateParty_CreateParty": "Create Code",
	"Citadel_JoinOrCreateParty_EnterCode": "Enter Party Code",
	"Citadel_JoinOrCreateParty_FriendsInGame:f": "{d:friend_count} {friend_count, plural, one{friend} other{friends}} playing Deadlock",
	"Citadel_JoinOrCreateParty_JoinParty": "Join",
	"Citadel_JoinOrCreateParty_JoinPartyWithCode": "Join Party",
	"Citadel_JoinOrCreateParty_JoinPartyWithCode_Desc": "Enter a party code to join an existing party",
	"Citadel_JoinOrCreateParty_JoinorCreatePartyWithCode": "Party Settings",
	"Citadel_JoinOrCreateParty_SelectAddFriend": "Invite a friend",
	"Citadel_JoinOrCreateParty_Title": "Party Settings",
	"Citadel_JoinOrCreateParty_YourPartyCode": "Your Party Code",
	"Citadel_JoinOrCreateParty_YourPartyCode_Desc": "Share this code to let others to join your party",
	"Citadel_JoinParty_AlreadyInParty": "You are already part of a party and cannot join another one until you leave the current party.",
	"Citadel_JoinParty_Desc": "If you’ve been sent a party code, please input the code below.",
	"Citadel_JoinParty_Disabled": "The party system is temporarily disabled for maintenance. Please try again in a few minutes.",
	"Citadel_JoinParty_ErrorTitle": "Error",
	"Citadel_JoinParty_FailedToGetResponse": "Unable to talk to the Deadlock Network right now and join a party. Please try again in a few minutes.",
	"Citadel_JoinParty_InMatchmaking": "Can't join a party while in the match making queue.",
	"Citadel_JoinParty_InternalError": "An internal error has occurred while trying to join the party",
	"Citadel_JoinParty_InvalidCode": "The code you provided did not match any party. The code may be invalid, or the associated party may have been abandoned.",
	"Citadel_JoinParty_InvalidParty": "The party you requested to join can no longer be found. The party may have been abandoned.",
	"Citadel_JoinParty_InvalidPermissions": "You do not have an invite to join the specified party.",
	"Citadel_JoinParty_InvalidVersion": "Your client is not a current version. Please update your client and try again.",
	"Citadel_JoinParty_NoRegionPings": "Unable to communicate with any Steam Datagram Relay.  If you are connected to the Internet, this usually is caused by a problem with your firewall or the MTU or your Internet connection.",
	"Citadel_JoinParty_PartyFull": "Party is full.",
	"Citadel_JoinParty_PartyInMatchMaking": "This party is currently in the match making queue. Please try again later.",
	"Citadel_JoinParty_Prompt": "Party ID",
	"Citadel_JoinParty_RateLimited": "You have made too many join requests recently. Please wait a few seconds before making more.",
	"Citadel_JoinParty_Title": "Join Party",
	"Citadel_JoinParty_TooBusy": "The Deadlock Network is currently too busy to process your request. Please wait a minute and try again.",
	"Citadel_Kelvin_HeroTag_1": "Protector",
	"Citadel_Kelvin_HeroTag_2": "Explorer",
	"Citadel_Kelvin_HeroTag_3": "Ice Cold",
	"Citadel_Key_CapsLock": "Caps",
	"Citadel_Key_Enter": "Enter",
	"Citadel_Key_Escape": "ESC",
	"Citadel_Key_LAlt": "Alt",
	"Citadel_Key_LCtrl": "Ctrl",
	"Citadel_Key_LShift": "Shift",
	"Citadel_Key_LWin": "Win",
	"Citadel_Key_RAlt": "R.Alt",
	"Citadel_Key_RCtrl": "R.Ctrl",
	"Citadel_Key_RShift": "R.Shift",
	"Citadel_Key_RWin": "R.Win",
	"Citadel_Key_Space": "Space",
	"Citadel_Key_Tab": "Tab",
	"Citadel_KeybindConflict": "Binding conflict:",
	"Citadel_LaneColorBlue": "Blue",
	"Citadel_LaneColorGreen": "Green",
	"Citadel_LaneColorPurple": "Purple",
	"Citadel_LaneColorUnassigned": "Unassigned",
	"Citadel_LaneColorYellow": "Yellow",
	"Citadel_LanePreference_BalancedLanes": "Balanced",
	"Citadel_LanePreference_Balanced_Desc": "Lanes will be assigned based on the skill of all players in the match.",
	"Citadel_LanePreference_Party_Desc": "Lane assignments will prioritize keeping your party together.",
	"Citadel_LanePreference_Title": "Lane preference",
	"Citadel_LanePreference_Tooltip": "Prioritize starting in the same lane as party members when possible.\u003Cbr\u003E\u003Cbr\u003ENote this may impact game balance.",
	"Citadel_LanePreference_WithParty": "With Party",
	"Citadel_LaneStats_Denies": "Denies",
	"Citadel_LaneStats_Guardians": "Base Guardians",
	"Citadel_LaneStats_Kills": "Kills",
	"Citadel_LaneStats_LastHits": "Last Hits",
	"Citadel_LaneStats_PlayerDamage": "Player Damage",
	"Citadel_LaneStats_Souls": "Souls",
	"Citadel_LaneStats_Tier1": "Tier 1",
	"Citadel_LaneStats_Tier2": "Tier 2",
	"Citadel_Lash_HeroTag_1": "Initiator",
	"Citadel_Lash_HeroTag_2": "High Flying",
	"Citadel_Lash_HeroTag_3": "Arrogant",
	"Citadel_LeaderboardRankDesc": "At {g:citadel_packed_rank_name:leaderboard_packed_rank} and higher, badges are no longer gained by receiving a fixed amounts of points. Instead, all eligible players are placed in order according to rank points, and then assigned their badge based on their percentile position.",
	"Citadel_LearnMore": "Learn More",
	"Citadel_LeaveLobby_FailedToGetResponse": "Failed to stop matchmaking. Please try again.",
	"Citadel_LeaveParty_ErrorTitle": "Error",
	"Citadel_LeaveParty_FailedToGetResponse": "Unable to talk to the Deadlock Network right now and leave your party. Please try again in a few minutes.",
	"Citadel_LeaveParty_InMatchMaking": "Your party is currently in match making and this must be stopped before you can leave your party.",
	"Citadel_LeaveParty_InternalError": "An internal error has occurred while trying to leave the party",
	"Citadel_LeaveParty_NotInParty": "Unable to leave the requested party. You are not currently a member.",
	"Citadel_Level_test": "99",
	"Citadel_Library_AvailableBooks": "Available Books",
	"Citadel_Library_ComingSoon": "Coming Soon",
	"Citadel_Library_Description": "By playing matches, you will earn chapter keys that you can use here to you can explore tales in the world of Deadlock.\u003Cbr\u003E\u003Cbr\u003EFor now, only one book is available: \u003Cb\u003EThe Binding of Oathkeeper\u003C/b\u003E. In time, each hero will have their own story that you will be able to shape - allowing you to put your own fingerprint on the world.",
	"Citadel_Library_Future_Desc": "At this point in Friends and Family, the choices you make only impact the narrative itself.  However the long term goal is to make the choices you make tangible in a regular match; either by unique voice lines, cosmetic options, or a combination of the two.",
	"Citadel_Library_Future_Label": "Future State:",
	"Citadel_Library_Progress": "{d:pct_complete}% Complete",
	"Citadel_Library_Title": "The Library",
	"Citadel_Library_Welcome": "Welcome to the Library",
	"Citadel_LoadingScreen_Loading": "Loading...",
	"Citadel_LowLatencyVSyncRecommendation_Nvidia": "It looks like you have NVIDIA G-Sync enabled but not both V-Sync and NVIDIA Reflex. Enabling all three settings together is recommended for an optimal gameplay experience.",
	"Citadel_Magician_HeroTag_1": "Trickster",
	"Citadel_Magician_HeroTag_2": "Copycat",
	"Citadel_Magician_HeroTag_3": "Versatile",
	"Citadel_Main_EarlyDevBuild": "Early Development Build",
	"Citadel_Main_PlayMode": "Select Play Mode:",
	"Citadel_Main_ViewProfile": "View Profile",
	"Citadel_Map_Gameplay_Update": "Major Update",
	"Citadel_MatchDetails_Assists": "Assists",
	"Citadel_MatchDetails_CommendTooltip": "Click To Commend Player",
	"Citadel_MatchDetails_Deaths": "Deaths",
	"Citadel_MatchDetails_Defeat": "Defeated",
	"Citadel_MatchDetails_GraphType": "Graph Type:",
	"Citadel_MatchDetails_Healing": "Healing",
	"Citadel_MatchDetails_InternalError": "An unexpected error occurred while getting the match details",
	"Citadel_MatchDetails_InvalidMatch": "Invalid Match ID",
	"Citadel_MatchDetails_InvalidPermission": "You do not have permission to view the details of this match",
	"Citadel_MatchDetails_Kills": "Kills",
	"Citadel_MatchDetails_Loading": "Loading Match Details",
	"Citadel_MatchDetails_MatchDraw": "Draw",
	"Citadel_MatchDetails_MatchID": "Match {s:match_id}",
	"Citadel_MatchDetails_MatchInFlight": "This match is still being played",
	"Citadel_MatchDetails_NetWorth": "Total Souls",
	"Citadel_MatchDetails_NoResponse": "Unable to talk to the Deadlock Network. Please try again in a little while",
	"Citadel_MatchDetails_NotScored": "Match Not Scored",
	"Citadel_MatchDetails_ObjDmg": "Obj Dmg",
	"Citadel_MatchDetails_Objectives": "Objectives",
	"Citadel_MatchDetails_PlayerBarriering": "Barrier Absorb",
	"Citadel_MatchDetails_PlayerDmg": "Player Dmg",
	"Citadel_MatchDetails_PlayerDmgShort": "Plyr Dmg",
	"Citadel_MatchDetails_PlayerHealing": "Healing",
	"Citadel_MatchDetails_RateLimited": "Please wait a little while before requesting more match details",
	"Citadel_MatchDetails_Report": "R",
	"Citadel_MatchDetails_ReportTooltip": "Click To Report Player",
	"Citadel_MatchDetails_Reported": "Player Reported!",
	"Citadel_MatchDetails_SelfDamage": "Self Damage",
	"Citadel_MatchDetails_ServerError": "Server Error",
	"Citadel_MatchDetails_ShowDataBy": "Showing Data By:",
	"Citadel_MatchDetails_ShowDataByPlayer": "Player",
	"Citadel_MatchDetails_ShowDataByTeam": "Team",
	"Citadel_MatchDetails_Stats": "Player Stats",
	"Citadel_MatchDetails_StatsAt": "Stats at {s:sample_time}",
	"Citadel_MatchDetails_Team1Name": "{i:team2_networth}k",
	"Citadel_MatchDetails_Team1NetWorth": "{i:team1_networth}k",
	"Citadel_MatchDetails_Team2NetWorth": "{i:team2_networth}k",
	"Citadel_MatchDetails_Team_Results_Bottom": "\u003Cspan class=\"OutcomeLabel h1 display\"\u003E{s:outcome_label}\u003C/span\u003E",
	"Citadel_MatchDetails_Team_Results_Top": "\u003Cspan class=\"TeamName h2 display\"\u003E{s:team_name}\u003C/span\u003E",
	"Citadel_MatchDetails_TemporarilyDisabled": "Match details has temporarily been disabled for maintenance",
	"Citadel_MatchDetails_TooBusy": "The Deadlock Network is too busy and unable to provide match details right now",
	"Citadel_MatchDetails_Victory": "Victorious",
	"Citadel_MatchDetails_ViewAs": "View As:",
	"Citadel_MatchDetails_ViewAsPct": "%",
	"Citadel_MatchDetails_ViewAsValue": "Value",
	"Citadel_MatchDetails_ViewGraphs": "View Graphs",
	"Citadel_MatchDetails_ViewScoreboard": "View Scoreboard",
	"Citadel_MatchDetails_WinningTeam": "{g:citadel_team_name:winning_team} Won",
	"Citadel_MatchEnd_Subtitle": "Returning to Hideout",
	"Citadel_MatchEnd_Title": "Match Cancelled",
	"Citadel_MatchHistory_Abandoned": "Abandoned",
	"Citadel_MatchHistory_Disbanded": "Disbanded",
	"Citadel_MatchHistory_FilterGameMode_All": "All Matches",
	"Citadel_MatchHistory_FilterGameMode_Brawl": "Street Brawl Matches",
	"Citadel_MatchHistory_FilterGameMode_CoopBot": "Coop Bot Matches",
	"Citadel_MatchHistory_FilterGameMode_Ranked": "Ranked Matches",
	"Citadel_MatchHistory_FilterGameMode_Standard": "Standard Matches",
	"Citadel_MatchHistory_InternalError": "An unexpected error occurred while getting the match history",
	"Citadel_MatchHistory_InvalidPermission": "You do not have permission to view this user's match history",
	"Citadel_MatchHistory_Loss": "Loss",
	"Citadel_MatchHistory_NoResponse": "Unable to talk to the Deadlock Network. Please try again in a little while",
	"Citadel_MatchHistory_NotScored": "Not Scored",
	"Citadel_MatchHistory_RateLimited": "Please wait a little while before requesting more match history",
	"Citadel_MatchHistory_ServerIssue": "",
	"Citadel_MatchHistory_TemporarilyDisabled": "Match history has temporarily been disabled for maintenance",
	"Citadel_MatchHistory_TooBusy": "The Deadlock Network is too busy and unable to provide match history right now",
	"Citadel_MatchHistory_Win": "Win",
	"Citadel_MatchInfo_LowPriorityMatch": "Low Priority Match",
	"Citadel_MatchInfo_Mode_CoopBot": "Standard Match (Bots)",
	"Citadel_MatchInfo_Mode_CoopBotBrawl": "Street Brawl (Bots)",
	"Citadel_MatchInfo_Mode_HeroLabs": "Hero Labs",
	"Citadel_MatchInfo_Mode_Private": "Standard Match (Lobby)",
	"Citadel_MatchInfo_Mode_PrivateBrawl": "Street Brawl (Lobby)",
	"Citadel_MatchInfo_Mode_Ranked": "Ranked",
	"Citadel_MatchInfo_Mode_Standard": "Standard Match",
	"Citadel_MatchInfo_Mode_StandardBrawl": "Street Brawl",
	"Citadel_MatchIntro_HeroReveal": "JOINING THE FIGHT as...",
	"Citadel_MatchPage_Next": "Next",
	"Citadel_MatchPage_Prev": "Prev",
	"Citadel_MatchSurvey_FreeformPlaceholder": "Share any other feedback you have for this match...",
	"Citadel_MatchSurvey_KindOfFun": "Kind of Fun",
	"Citadel_MatchSurvey_NotFun": "Not Fun",
	"Citadel_MatchSurvey_Skip": "SKIP",
	"Citadel_MatchSurvey_Submit": "SUBMIT",
	"Citadel_MatchSurvey_SuperFun": "Super Fun",
	"Citadel_MatchSurvey_Title": "Match Survey",
	"Citadel_MatchmakingSchedule": "Update:",
	"Citadel_MatchmakingSchedule_Desc": "Matchmaking now open 24/7!",
	"Citadel_MatchmakingStopped_Header": "Removed from match making",
	"Citadel_MatchmakingStopped_Reason_HeroLabsClosed": "Hero Labs match making is now closed.",
	"Citadel_MatchmakingStopped_Reason_RankedClosed": "Ranked match making is now closed.",
	"Citadel_MatchmakingStopped_Reason_Unspecified": "You have been removed from match making.",
	"Citadel_MatchmakingStopped_Reason_VersionUpdated": "Your client version is no longer compatible, and you have been removed from match making. Please restart the game to update your client.",
	"Citadel_Matchmaking_CannotCreateParty": "Can't join or create a party while matchmaking.",
	"Citadel_Matchmaking_ConnectingToServer": "Connecting to Server",
	"Citadel_Matchmaking_ElapsedTime": "{s:queue_time}",
	"Citadel_Matchmaking_HideoutCancelHint": "Hold {g:citadel_binding:'HideoutCancelMatchmaking'} to Cancel Search",
	"Citadel_Matchmaking_InteractHint": "{g:citadel_binding:'OpenMainMenu'} to Cancel Search",
	"Citadel_Matchmaking_PartyMembersReady:f": "{d:ready_party_members} / {d:party_members}",
	"Citadel_Matchmaking_SearchingForMatch": "Finding",
	"Citadel_Matchmaking_WaitingForParty": "Waiting for Party",
	"Citadel_Menu": "Menu",
	"Citadel_Mirage_HeroTag_1": "Bodyguard",
	"Citadel_Mirage_HeroTag_2": "Traveller",
	"Citadel_Mirage_HeroTag_3": "Focused",
	"Citadel_ModBonus_ArmorInvestment": "Vitality Investment",
	"Citadel_ModBonus_ArmorInvestmentDesc": "Health Increases",
	"Citadel_ModBonus_CostHigh": "{i:thousands_gold}.{i:hundreds_gold}K",
	"Citadel_ModBonus_CostLow": "{i:souls}",
	"Citadel_ModBonus_Percentage": "{i:bonus_percent}%",
	"Citadel_ModBonus_TechInvestment": "Spirit Investment",
	"Citadel_ModBonus_TechInvestmentDesc": "Spirit Power Increases",
	"Citadel_ModBonus_WeaponInvestment": "Weapon Investment",
	"Citadel_ModBonus_WeaponInvestmentDesc": "Weapon Damage Increases",
	"Citadel_Mod_Tooltip_Active": "Active",
	"Citadel_Mod_Tooltip_Innate": "Innate",
	"Citadel_Mod_Tooltip_Passive": "Passive",
	"Citadel_ModifierKeybindOnly": "Only Modifier Keys can be bound to this keybind.",
	"Citadel_MyTeam": "My Team",
	"Citadel_Nano_HeroTag_1": "Tricksy",
	"Citadel_Nano_HeroTag_2": "Slippery",
	"Citadel_Nano_HeroTag_3": "Burst Damage",
	"Citadel_Necro_HeroTag_1": "Morbid",
	"Citadel_Necro_HeroTag_2": "Area Denial",
	"Citadel_Necro_HeroTag_3": "Necromancer",
	"Citadel_News_FailedToLoad": "No news is currently available.",
	"Citadel_News_LoadMore": "Load More",
	"Citadel_News_Loading": "Loading...",
	"Citadel_News_MajorUpdate": "Major Update",
	"Citadel_News_OldGods_Title": "Old Gods, New Blood",
	"Citadel_News_RegularUpdate": "Regular Update",
	"Citadel_News_SmallUpdate": "Small Update",
	"Citadel_News_Subtitle": "All the news that's fit to print.",
	"Citadel_News_Title": "Recent Updates",
	"Citadel_News_ViewAllNews": "View All News",
	"Citadel_Notification_About_To_Respawn_Message": "You are about to respawn...",
	"Citadel_Notification_About_To_Respawn_Title": "Respawn Time",
	"Citadel_Notification_Paused_Message": "The game has been paused",
	"Citadel_Notification_Paused_Title": "Paused",
	"Citadel_Notification_Unpaused_Message": "The game is unpausing...",
	"Citadel_Notification_Unpaused_Title": "Unpaused",
	"Citadel_OrbClaimTime_postfix": "ms",
	"Citadel_Orion_HeroTag_1": "Precision",
	"Citadel_Orion_HeroTag_2": "Hunter",
	"Citadel_Orion_HeroTag_3": "Area Denial",
	"Citadel_Overtime": "Overtime",
	"Citadel_PartyAction_AlreadyDrafting": "The party has already started a match. You must stop the current match before you start another one.",
	"Citadel_PartyAction_Disabled": "This action is temporarily disabled. Please try again in a few minutes.",
	"Citadel_PartyAction_ErrorTitle": "Error",
	"Citadel_PartyAction_FailedToGetResponse": "Unable to talk to the Deadlock Network right now. Please try again in a few minutes.",
	"Citadel_PartyAction_InMatch": "The party is currently in a match, and this change could not be made at this time.",
	"Citadel_PartyAction_InMatchMaking": "The party is currently in match making, and this change could not be made at this time.",
	"Citadel_PartyAction_InternalError": "An unexpected internal error occurred. Please try again in a few minutes.",
	"Citadel_PartyAction_InvalidParty": "The party could not be found. It may have already been abandoned.",
	"Citadel_PartyAction_InvalidPermissions": "You do not have permission to make those changes to that party.",
	"Citadel_PartyAction_InvalidTarget": "The specified target is no longer a member of the party.",
	"Citadel_PartyAction_InvalidValue": "The provided value was not valid for this party.",
	"Citadel_PartyAction_RateLimited": "You have performed too many operations in a short period of time. Please wait a little while and try again.",
	"Citadel_PartyAction_TooBusy": "The Deadlock Network is too busy to process this action right now. Please try again in a few minutes.",
	"Citadel_PartyChat_InGameOnly": "In-game only",
	"Citadel_PartyChat_PlayerCount": "{i:players_in_team_chat} Players",
	"Citadel_PartyChat_Title": "Party Chat",
	"Citadel_PartyChat_VoiceAndText": "Voice and text chat",
	"Citadel_PartyFindMatch": "Find Match",
	"Citadel_PartyFindMatch_DevContinue": "DEV - Continue Anyway",
	"Citadel_PartyFindMatch_LocalNotReady": "You must first ready up",
	"Citadel_PartyFindMatch_OpenInvitesBody": "You have pending party invites that haven't been accepted. Do you want to cancel these invites and proceed?",
	"Citadel_PartyFindMatch_OpenInvitesTitle": "Pending Invites",
	"Citadel_PartyFindMatch_OtherNotReady": "A party member has not yet readied up",
	"Citadel_PartyFindMatch_SoloPartyBody": "You are the only person in your party. Invite some friends to play together or leave your party to play by yourself.",
	"Citadel_PartyFindMatch_SoloPartyTitle": "Empty Party",
	"Citadel_PartyFindMatch_SoloParty_Leave": "Leave Party and Play",
	"Citadel_PartyFindMatch_SoloParty_Wait": "Wait for friends",
	"Citadel_PartyInviteFriend_AlreadyInvited": "Invited",
	"Citadel_PartyInviteFriend_AlreadyMember": "Already in party",
	"Citadel_PartyInviteFriend_Cancel": "Cancel",
	"Citadel_PartyInviteFriend_Close": "Close",
	"Citadel_PartyInviteFriend_Invite": "Invite",
	"Citadel_PartyInviteFriend_InvitesFull": "Too many members",
	"Citadel_PartyInviteFriend_NoFriends": "None of your friends are currently playing Deadlock.",
	"Citadel_PartyInviteFriend_NotInParty": "Not in party",
	"Citadel_PartyInviteFriend_Title": "Invite Online Friends",
	"Citadel_PartyInvite_Accept": "Accept",
	"Citadel_PartyInvite_AcceptInParty_Body": "You will need to leave your current party to join a new party. Do you want to leave your current party?",
	"Citadel_PartyInvite_AcceptInParty_Title": "Leave Current Party",
	"Citadel_PartyInvite_AlreadyInvited": "This user is already either in the party or has been invited",
	"Citadel_PartyInvite_Decline": "Decline",
	"Citadel_PartyInvite_Disabled": "Inviting users to parties has been temporarily disabled. Please try again in a few minutes.",
	"Citadel_PartyInvite_ErrorTitle": "Unable to Send Invite",
	"Citadel_PartyInvite_EscapeHint": "{g:citadel_binding:'OpenMainMenu'} to Manage Invites",
	"Citadel_PartyInvite_FailedToGetResponse": "Unable to talk to the Deadlock Network right now and invite the specified user. Please try again in a few minutes.",
	"Citadel_PartyInvite_Hold": "Hold",
	"Citadel_PartyInvite_InternalError": "An internal error has occurred while trying to invite the user to the party",
	"Citadel_PartyInvite_InvalidParty": "The party that you tried to send the invite to no longer exists.",
	"Citadel_PartyInvite_InvalidPermissions": "You do not have permission to invite this user to this party",
	"Citadel_PartyInvite_NotFriends": "You must be friends with people that you send party invites to.",
	"Citadel_PartyInvite_RateLimited": "You have sent too many invites over the past few seconds. Please wait a little while before sending more invites.",
	"Citadel_PartyInvite_TooBusy": "The Deadlock Network is currently too busy to process this request right now. Please try again in a little while.",
	"Citadel_PartyInvite_TooManyInvites": "There are too many invites already outstanding for this party. Please cancel previous invites before sending more.",
	"Citadel_PartyInvite_UserDoesntHaveGame": "The player you invited hasn't played Deadlock before. For the closed beta we are only allowing you to send invites to users that have played Deadlock.",
	"Citadel_PartySetMode_AccountLocked": "A member of your party {g:citadel_persona:nl:account_id} currently has their Steam account locked and is unable to play in this mode",
	"Citadel_PartySetMode_AlreadyDrafting": "The party has already started a match. You must stop the current match before you start another one.",
	"Citadel_PartySetMode_BrawlMemberInLowPri": "A member of your party {g:citadel_persona:nl:account_id} currently has low pri matches and is unable to play Street Brawl",
	"Citadel_PartySetMode_CannotLeavePrivate": "Private lobbies are not currently allowed to change modes right now",
	"Citadel_PartySetMode_Disabled": "This action is temporarily disabled. Please try again in a few minutes.",
	"Citadel_PartySetMode_ErrorTitle": "Error",
	"Citadel_PartySetMode_FailedToGetResponse": "Unable to talk to the Deadlock Network right now. Please try again in a few minutes.",
	"Citadel_PartySetMode_FiveStacksNotAllowed": "Parties with five players are not currently allowed within matchmaking at this time. Please try again with either a larger or smaller party.",
	"Citadel_PartySetMode_HeroLabsMMNotOpen": "Hero Labs matchmaking is not currently available.",
	"Citadel_PartySetMode_HeroLabsNotUnlocked": "A member of your party {g:citadel_persona:nl:account_id} is not yet eligible for Hero Labs matchmaking.",
	"Citadel_PartySetMode_InMatch": "The party is currently in a match, and this change could not be made at this time.",
	"Citadel_PartySetMode_InMatchMaking": "The party is currently in match making, and this change could not be made at this time.",
	"Citadel_PartySetMode_InternalError": "An unexpected internal error occurred. Please try again in a few minutes.",
	"Citadel_PartySetMode_InvalidParty": "The party could not be found. It may have already been abandoned.",
	"Citadel_PartySetMode_InvalidPermissions": "You do not have permission to make those changes to that party.",
	"Citadel_PartySetMode_InvalidValue": "The provided value was not valid for this party.",
	"Citadel_PartySetMode_NoHeroLabsWhileInLowPri": "A member of your party {g:citadel_persona:nl:account_id} is in low priority and therefore not currently able to queue for Hero Labs matchmaking.",
	"Citadel_PartySetMode_NoHighRangeFiveStack": "Your party has a high skill range with 5 players. When your party members have a wider range of skill than what would normally be allowed into a match, we match them with other similar wide range parties. As a result of your party having 5 members, there are no valid other party combinations to match you with. Adjust your party composition or size to matchmake.",
	"Citadel_PartySetMode_PlayerBanned": "A member of your party {g:citadel_persona:nl:account_id} is currently banned from this mode until {t:s:time_stamp} at {t:t:time_stamp}",
	"Citadel_PartySetMode_PlayerPermaBanned": "A member of your party {g:citadel_persona:nl:account_id} is permanently banned from playing in this mode",
	"Citadel_PartySetMode_RankedInCalibration": "A member of your party {g:citadel_persona:nl:account_id} is still in ranked calibration and therefore unable to play ranked in a party",
	"Citadel_PartySetMode_RankedInvalidPartySize": "Your party size is not supported in ranked. Only two players are allowed in a party in ranked.",
	"Citadel_PartySetMode_RankedMemberCurrentlyBanned": "A member of your party {g:citadel_persona:nl:account_id} currently has a matchmaking ban and cannot play ranked.",
	"Citadel_PartySetMode_RankedMemberInLowPri": "A member of your party {g:citadel_persona:nl:account_id} currently has low pri matches or other behavior bans and is unable to play ranked.",
	"Citadel_PartySetMode_RankedPartySkillRangeInvalid": "Your party contains too large of a badge range to play together in ranked.",
	"Citadel_PartySetMode_RateLimited": "You have performed too many operations in a short period of time. Please wait a little while and try again.",
	"Citadel_PartySetMode_TooBusy": "The Deadlock Network is too busy to process this action right now. Please try again in a few minutes.",
	"Citadel_PartySetMode_TooManyHighMMR": "Your party contains too many very high MMR players to be able to match make. We are temporarily not allowing this to avoid unbalanced teams among high skill players.",
	"Citadel_PartyStartMatch": "Start Match",
	"Citadel_Party_AcceptInviteInGameTooltip": "Exit game and accept invite",
	"Citadel_Party_AcceptInviteTooltip": "Accept Invite",
	"Citadel_Party_CancelInviteText": "Please wait",
	"Citadel_Party_CancelInviteTitle": "Cancelling Invite",
	"Citadel_Party_CancelMM": "Cancel",
	"Citadel_Party_Commend": "Commend",
	"Citadel_Party_Commended": "Commended",
	"Citadel_Party_Context_ClearReady": "Clear Ready",
	"Citadel_Party_Context_Close": "Close Party",
	"Citadel_Party_Context_CopyCode": "Copy Party Code",
	"Citadel_Party_Context_HideCode": "Hide",
	"Citadel_Party_Context_Invite": "Invite Friends",
	"Citadel_Party_Context_Open": "Open Party",
	"Citadel_Party_Context_PartyCode": "Party Code",
	"Citadel_Party_Context_ReadyUp": "Ready Up",
	"Citadel_Party_Context_ShowCode": "Show",
	"Citadel_Party_Context_SwitchTeam": "Switch Team",
	"Citadel_Party_CreateCoopBot": "Create a party that you can invite your friends to in order to matchmake together against bots",
	"Citadel_Party_CreateEasyBot": "Create a party that you can invite your friends to in order to play together against easy bots",
	"Citadel_Party_CreateHardBot": "Create a party that you can invite your friends to in order to play together against hard bots",
	"Citadel_Party_CreatePartyText": "Please wait",
	"Citadel_Party_CreatePartyTitle": "Creating Party",
	"Citadel_Party_CreateParty_Extended": "Create Party Code to share",
	"Citadel_Party_CreatePrivateLobby": "Create Private Lobby",
	"Citadel_Party_DeclineInviteTooltip": "Decline Invite",
	"Citadel_Party_DisabledInMMTooltip": "Cannot accept invites while in match making",
	"Citadel_Party_DisabledInPartyTooltip": "Cannot accept invites while already in a party",
	"Citadel_Party_DraftEndedByText": "{g:citadel_persona:account_id} cancelled the match",
	"Citadel_Party_DraftEndedByTitle": "Match Cancelled",
	"Citadel_Party_InMatchMaking": "Party is finding a match",
	"Citadel_Party_InviteFriend": "",
	"Citadel_Party_InviteFriendToGameButton": "Invite",
	"Citadel_Party_InviteFriendToGameTooltip": "Invite this friend to the game",
	"Citadel_Party_InviteFriendToParty": "Invite to Party",
	"Citadel_Party_InviteFriendTooltip": "Invite Friend to Party",
	"Citadel_Party_InviteFriends": "Invite Friends",
	"Citadel_Party_InviteSent": "Invite Sent",
	"Citadel_Party_InviteUserText": "Please wait",
	"Citadel_Party_InviteUserTitle": "Inviting User",
	"Citadel_Party_InvitedToPartyText": "{g:citadel_persona:invited_by_account} has invited you to join their party",
	"Citadel_Party_InvitedToPartyTitle": "Party Invite",
	"Citadel_Party_Invites:f": "\u003Cspan class=\"InviteHeaderText\"\u003EParty {party_invites, plural, one{Invite} other{Invites}}\u003C/span\u003E",
	"Citadel_Party_JoinOrCreateParty": "Join or Create Party",
	"Citadel_Party_JoinParty": "Join Party",
	"Citadel_Party_JoinPartyText": "Please wait",
	"Citadel_Party_JoinPartyTitle": "Joining Party",
	"Citadel_Party_JoinParty_Extended": "Join Party with Code",
	"Citadel_Party_KickPlayerText": "Please wait",
	"Citadel_Party_KickPlayerTitle": "Kicking Player",
	"Citadel_Party_KickedByText": "You were kicked from your party by {g:citadel_persona:kicked_by_account}",
	"Citadel_Party_KickedByTitle": "Kicked from Party",
	"Citadel_Party_Leave": "Leave Party",
	"Citadel_Party_LeaveParty": "Leave Party",
	"Citadel_Party_LeavePartyText": "Please wait",
	"Citadel_Party_LeavePartyTitle": "Leaving Party",
	"Citadel_Party_MMEndedByText": "{g:citadel_persona:account_id} cancelled the match",
	"Citadel_Party_MMEndedByTitle": "Match Cancelled",
	"Citadel_Party_MatchHistory": "View Match History",
	"Citadel_Party_MatchMakingFailedText": "Unable to start the party match. Matchmaker error: {s:matchmaker_error}",
	"Citadel_Party_MatchMakingFailedTitle": "Unable to Match",
	"Citadel_Party_NoParty_Desc": "Invite friends to create a party",
	"Citadel_Party_NoParty_Title": "",
	"Citadel_Party_NotConnectedToGC": "Not connected to the Deadlock network",
	"Citadel_Party_Or": "Or",
	"Citadel_Party_OutOfDateClientTooltip": "Game is out of date",
	"Citadel_Party_PartyCodeHidden": "XXXXXX",
	"Citadel_Party_PartyCodeLabel": "Invite Code:",
	"Citadel_Party_PartyPlayer": "Player",
	"Citadel_Party_PartyReadyText": "Please wait",
	"Citadel_Party_PartyReadyTitle": "Setting Ready",
	"Citadel_Party_PartyRoleText": "Please wait",
	"Citadel_Party_PartyRoleTitle": "Changing Role",
	"Citadel_Party_PartySlotText": "Please wait",
	"Citadel_Party_PartySlotTitle": "Changing Slot",
	"Citadel_Party_PartySpectator": "Spectator",
	"Citadel_Party_PlayWithFriends": "Play with Friends",
	"Citadel_Party_PlayerLabel": "Player",
	"Citadel_Party_PrivateMatch": "Private Match",
	"Citadel_Party_ReadyUp": "Ready",
	"Citadel_Party_Report": "Report",
	"Citadel_Party_Reported": "Reported",
	"Citadel_Party_RolePlayer": "Player",
	"Citadel_Party_RoleSpectator": "Spectator",
	"Citadel_Party_SentInvite": "Invite Sent",
	"Citadel_Party_SetBotDifficultyText": "Please wait",
	"Citadel_Party_SetBotDifficultyTitle": "Setting Bot Difficulty",
	"Citadel_Party_SetMMPrefernceText": "Please wait",
	"Citadel_Party_SetMMPrefernceTitle": "Setting Preference",
	"Citadel_Party_SetMatchModeText": "Please wait while we setup your party",
	"Citadel_Party_SetMatchModeTitle": "Setting Party Mode",
	"Citadel_Party_SetRegionText": "Please wait",
	"Citadel_Party_SetRegionTitle": "Setting Region",
	"Citadel_Party_SetTeamNameText": "Please wait",
	"Citadel_Party_SetTeamNameTitle": "Setting Team Name",
	"Citadel_Party_SetTeamText": "Please wait",
	"Citadel_Party_SetTeamTitle": "Setting Team",
	"Citadel_Party_SpectatorLabel": "Spectator",
	"Citadel_Party_UnavailableInQueueTooltip": "Unavailable while in Queue",
	"Citadel_PauseMsg_AutoUnpaused": "Game was automatically resumed.",
	"Citadel_PauseMsg_CantPause": "You cannot pause.",
	"Citadel_PauseMsg_CantPauseYet": "You cannot pause for {i:value} seconds.",
	"Citadel_PauseMsg_CantUnpauseTeam": "You can not resume the game on this team yet.",
	"Citadel_PauseMsg_NoPausesLeft": "You have no remaining pauses left.",
	"Citadel_PauseMsg_PauseCountdown": "{s:player} is pausing in {i:value}...",
	"Citadel_PauseMsg_Paused": "{s:player} paused the game.",
	"Citadel_PauseMsg_UnpauseButton": "Press{g:citadel_binding:'Pause'}to unpause",
	"Citadel_PauseMsg_UnpauseCountdown": "Unpausing in {i:value}...",
	"Citadel_PauseMsg_Unpaused": "{s:player} resumed the game.",
	"Citadel_PauseMsg_YouPaused:f": "You paused the game, you have {i:value} {value, plural, one{pause} other{pauses}} remaining.",
	"Citadel_Ping_Customize_Reminder": "You may change the options in your chat wheel via \u003Cb\u003ESettings.\u003C/b\u003E",
	"Citadel_PlayMenu_LowPriorityDisable": "Unavailable while in Low Priority",
	"Citadel_PlayOfTheGame_Intro_1": "[Play of the Game]",
	"Citadel_PlayOfTheGame_PlayedBy": "played by",
	"Citadel_PlayOfTheGame_StarringMajor": "Starring",
	"Citadel_PlayOfTheGame_StarringMinor": "Featuring",
	"Citadel_Play_BotsOfflineText": "Bots are temporarily disabled, please check back later.",
	"Citadel_Play_BotsOfflineTitle": "Bots Temporarily Offline",
	"Citadel_Play_MatchmakingOfflineExperimentalText": "Matchmaking is currently closed. Please come back during the scheduled playtesting times",
	"Citadel_Play_MatchmakingOfflineText": "Matchmaking is currently offline. Please try again in a few minutes",
	"Citadel_Play_MatchmakingOfflineTitle": "Matchmaking Closed",
	"Citadel_Play_NotConnectedToGCText": "You are not currently connected to the Deadlock network. You may be having connectivity issues to Steam or the Deadlock network may be temporarily offline",
	"Citadel_Play_NotConnectedToGCTitle": "Not Connected",
	"Citadel_Play_RankedMatchmakingOfflineText": "Ranked Matchmaking is currently closed. Please come back during your selected schedule playtest times.",
	"Citadel_Play_RankedMatchmakingOfflineTitle": "Ranked Matchmaking Closed",
	"Citadel_Play_RankedNoSchedule": "No Schedule Selected",
	"Citadel_Play_RankedNoScheduleDesc": "You must select a scheduled time before you can play ranked.",
	"Citadel_Play_StreetBrawl_Desc": "A quick-paced 4v4 battle",
	"Citadel_Play_StreetBrawl_Title": "Street Brawl",
	"Citadel_Play_Street_Brawl_Logo_Part1": "Street",
	"Citadel_Play_Street_Brawl_Logo_Part2": "Brawl",
	"Citadel_PlayerCard_FavoriteHero": "Favorite Hero",
	"Citadel_PlayerContextMenu_AcceptFriendRequest": "Accept Friend Request",
	"Citadel_PlayerContextMenu_AddFriend": "Send Friend Invite",
	"Citadel_PlayerContextMenu_AudioVolume": "Audio Volume",
	"Citadel_PlayerContextMenu_CancelFriendInvite": "Cancel Friend Invite",
	"Citadel_PlayerContextMenu_EmptyMenu": "--",
	"Citadel_PlayerContextMenu_IgnoreFriendRequest": "Ignore Friend Request",
	"Citadel_PlayerContextMenu_InviteToParty": "Invite to Party",
	"Citadel_PlayerContextMenu_PartyCancelInvite": "Cancel Party Invite",
	"Citadel_PlayerContextMenu_PartyCreateWith": "Create Party",
	"Citadel_PlayerContextMenu_PartyKick": "Kick From Party",
	"Citadel_PlayerContextMenu_PartyLeave": "Leave Party",
	"Citadel_PlayerContextMenu_PartySwitchPlayer": "Switch to Player",
	"Citadel_PlayerContextMenu_PartySwitchSpectator": "Switch to Spectator",
	"Citadel_PlayerContextMenu_RemoveFriend": "Remove Friend",
	"Citadel_PlayerContextMenu_SpectateGame": "Spectate Game",
	"Citadel_PlayerContextMenu_ViewProfile": "View Profile",
	"Citadel_PlayerFeedback_Desc": "Thank you for being a part the Deadlock early development playtester community.\u003Cbr\u003E\u003Cbr\u003EYour input helps shape the game.",
	"Citadel_PlayerFeedback_Title": "Player Feedback",
	"Citadel_PlayerList_Enemy": "Enemy Team",
	"Citadel_PlayerList_Teammates": "Teammates",
	"Citadel_Player_Level_AP": "AP",
	"Citadel_Player_Level_APShort": "AP",
	"Citadel_Player_Level_AP_Rewards": "\u003Cspan class=\"boldText\"\u003EAbility Unlock\u003C/span\u003E or \u003Cspan class=\"boldText\"\u003EAP\u003C/span\u003E",
	"Citadel_Player_Level_AP_Rewards_UnlockNote": "Abilities unlock at Boons 0, 2, 4 and 7",
	"Citadel_Player_Level_AP_Rewards_Visuals": "\u003CPanel class=\"rewardIcon iconUnlock\"\u003E\u003C/Panel\u003E or \u003CPanel class=\"rewardIcon iconAP\"\u003E\u003C/Panel\u003E",
	"Citadel_Player_Level_AbilityPoints": "\u003Cspan class=\"boldText\"\u003E1 Ability Point\u003C/span\u003E gained at levels 2, 3, 5, 7, and each level after",
	"Citadel_Player_Level_AbilityUnlock": "Ability Unlock",
	"Citadel_Player_Level_AbilityUnlocks": "\u003Cspan class=\"boldText\"\u003E1 Ability Unlock\u003C/span\u003E gained at levels 1, 2, 4, and 6",
	"Citadel_Player_Level_AbilityUnlocksShort": "Ability Unlock",
	"Citadel_Player_Level_BaseBullet": "Base Bullet Damage",
	"Citadel_Player_Level_BaseHealth": "Base Health",
	"Citadel_Player_Level_BaseMelee": "Base Melee Damage",
	"Citadel_Player_Level_BulletResist": "Bullet Resist",
	"Citadel_Player_Level_HeroLevel": "{g:citadel_hero_name:hero_id} Level {i:hero_level}",
	"Citadel_Player_Level_Legend": "Legend:",
	"Citadel_Player_Level_MaxRewards": "Max Reached",
	"Citadel_Player_Level_PowerIncrease": "Boon",
	"Citadel_Player_Level_PowerIncreaseGrants": "Each Boon Grants:",
	"Citadel_Player_Level_PowerIncreases": "Boons",
	"Citadel_Player_Level_RewardsSubhead": "At each threshold, {s:hero_name} gains:",
	"Citadel_Player_Level_RewardsTitle": "Boon Rewards",
	"Citadel_Player_Level_SpiritAmp": "Spirit Damage Amp",
	"Citadel_Player_Level_SpiritPower": "Spirit Power",
	"Citadel_Player_Level_StatIncreases": "Stat Increases",
	"Citadel_Player_Level_StatMax": "Rewards max at Boon 35",
	"Citadel_Player_Level_Stat_Rewards": "Stat Increases",
	"Citadel_Player_Level_Stat_RewardsMax": "Stat Rewards max at Boon {#}",
	"Citadel_Player_Level_TechResist": "Spirit Resist",
	"Citadel_Player_Level_Title": "Boons",
	"Citadel_Player_Level_ToNext": "{i:gold_to_next} TO NEXT",
	"Citadel_Player_Level_TotalGold": "{i:total_gold} TOTAL SOULS",
	"Citadel_Player_Level_WeaponPower": "\u003Cspan class=\"boldText\"\u003E+{s:weapon_bonus}% Base Bullet Damage\u003C/span\u003E, \u003Cspan class=\"boldText\"\u003E+{s:melee_bonus}% Base Melee damage\u003C/span\u003E and \u003Cspan class=\"boldText\"\u003E+{s:health_bonus} Max Health \u003C/span\u003E",
	"Citadel_Player_Level_WeaponRange": "Weapon Range",
	"Citadel_Players_WindowTitle": "Players",
	"Citadel_PlaytestUser_Result_AlreadyHasGame": "This player already has access to Deadlock",
	"Citadel_PlaytestUser_Result_GenericFailure": "Failed to submit the user, unable to talk to the Deadlock network. Please try again shortly.",
	"Citadel_PlaytestUser_Result_GenericFailureTitle": "Unable to submit",
	"Citadel_PlaytestUser_Result_InvalidFriend": "You are not friends with the specified user",
	"Citadel_PlaytestUser_Result_LimitedUser": "This player is a limited Steam user, and therefore is not eligible for playing Deadlock at this time.",
	"Citadel_PlaytestUser_Result_NotFriendsLongEnough": "You have not been friends with this user long enough to be able to send them an invite.",
	"Citadel_PlaytestUser_Result_Success": "Thank you for your suggesting this user!",
	"Citadel_PlaytestUser_Result_SuccessTitle": "Successfully submitted",
	"Citadel_PlaytestUser_SubmitProcessing": "Please wait",
	"Citadel_PlaytestUser_SubmitProcessingTitle": "Submitting User",
	"Citadel_PlaytestWarningBody": "This game is early in development, with a lot of temporary art and experimental gameplay. All feedback is welcome.",
	"Citadel_PlaytestWarningTitle": "Early Development Build",
	"Citadel_Playtest_CreateAccountsBody": "Create a forum account to provide feedback about the game. Join the Deadlock discord to chat with other players and get latest news.",
	"Citadel_Playtest_CreateAccountsTitle": "Provide Feedback \u0026 Join the Discussion",
	"Citadel_Playtest_DiscordButton": "Join the Discord",
	"Citadel_Playtest_DiscordInfo": "Join the Deadlock discord to chat with other players and get latest news.",
	"Citadel_Playtest_GoToForum": "Go to Forums",
	"Citadel_Playtest_JoinDiscord": "Join the Discord",
	"Citadel_Playtest_JoinForum": "Join the Feedback Forums",
	"Citadel_Playtest_JoinedDiscord": "Joined Discord",
	"Citadel_Playtest_JoinedForum": "Joined Forums",
	"Citadel_Playtest_LocalTime": "Local Time",
	"Citadel_Playtest_MatchmakingOpen": "Matchmaking open until {t:t:playtest_end}",
	"Citadel_Playtest_MatchmakingPaused": "Matchmaking is currently paused: {t:d:unranked_mm_pause_time}",
	"Citadel_Playtest_RecommendButton": "To be a Deadlock Playtester",
	"Citadel_Playtest_RecommendInfo": "Invite a Friend",
	"Citadel_Playtest_Region": "Region: {s:region_name}",
	"Citadel_Playtest_Schedule": "Matchmaking Hours:",
	"Citadel_Playtest_Status": "Status:",
	"Citadel_Playtest_Upcoming": "Playtest begins {t:l:t:m:playtest_start}",
	"Citadel_Playtest_Weekdays": "Monday - Thursday:",
	"Citadel_Playtest_Weekends": "Friday - Sunday:",
	"Citadel_PostGame_AwardAbilityKills": "\u003Cspan class=\"rank_demote\"\u003EMost\u003C/span\u003E\u003Cbr/\u003EAbility Kills",
	"Citadel_PostGame_AwardAbilityKills_Rank2": "\u003Cspan class=\"rank_demote\"\u003ESecond Most\u003C/span\u003E\u003Cbr/\u003EAbility Kills",
	"Citadel_PostGame_AwardAbilityKills_Rank3": "\u003Cspan class=\"rank_demote\"\u003EThird Most\u003C/span\u003E\u003Cbr/\u003EAbility Kills",
	"Citadel_PostGame_AwardAbilityKills_RankOther": "\u003Cbr/\u003EAbility Kills",
	"Citadel_PostGame_AwardAssists": "\u003Cspan class=\"rank_demote\"\u003EMost\u003C/span\u003E\u003Cbr/\u003EAssists",
	"Citadel_PostGame_AwardAssists_Rank2": "\u003Cspan class=\"rank_demote\"\u003ESecond Most\u003C/span\u003E\u003Cbr/\u003EAssists",
	"Citadel_PostGame_AwardAssists_Rank3": "\u003Cspan class=\"rank_demote\"\u003EThird Most\u003C/span\u003E\u003Cbr/\u003EAssists",
	"Citadel_PostGame_AwardAssists_RankOther": "\u003Cbr/\u003EAssists",
	"Citadel_PostGame_AwardHeadshotKills": "\u003Cspan class=\"rank_demote\"\u003EMost\u003C/span\u003E\u003Cbr/\u003EHeadshot Kills",
	"Citadel_PostGame_AwardHeadshotKills_Rank2": "\u003Cspan class=\"rank_demote\"\u003ESecond Most\u003C/span\u003E\u003Cbr/\u003EHeadshot Kills",
	"Citadel_PostGame_AwardHeadshotKills_Rank3": "\u003Cspan class=\"rank_demote\"\u003EThird Most\u003C/span\u003E\u003Cbr/\u003EHeadshot Kills",
	"Citadel_PostGame_AwardHeadshotKills_RankOther": "\u003Cbr/\u003EHeadshot Kills",
	"Citadel_PostGame_AwardHealing": "\u003Cspan class=\"rank_demote\"\u003EMost\u003C/span\u003E\u003Cbr/\u003EHealing",
	"Citadel_PostGame_AwardHealing_Rank2": "\u003Cspan class=\"rank_demote\"\u003ESecond Most\u003C/span\u003E\u003Cbr/\u003EHealing",
	"Citadel_PostGame_AwardHealing_Rank3": "\u003Cspan class=\"rank_demote\"\u003EThird Most\u003C/span\u003E\u003Cbr/\u003EHealing",
	"Citadel_PostGame_AwardHealing_RankOther": "\u003Cbr/\u003EHealing",
	"Citadel_PostGame_AwardKills": "\u003Cspan class=\"rank_demote\"\u003EMost\u003C/span\u003E\u003Cbr/\u003EKills",
	"Citadel_PostGame_AwardKills_Rank2": "\u003Cspan class=\"rank_demote\"\u003ESecond Most\u003C/span\u003E\u003Cbr/\u003EKills",
	"Citadel_PostGame_AwardKills_Rank3": "\u003Cspan class=\"rank_demote\"\u003EThird Most\u003C/span\u003E\u003Cbr/\u003EKills",
	"Citadel_PostGame_AwardKills_RankOther": "\u003Cbr/\u003EKills",
	"Citadel_PostGame_AwardMaxKillstreak": "\u003Cbr/\u003EKillstreak",
	"Citadel_PostGame_AwardMaxKillstreak_Rank2": "\u003Cbr/\u003EKillstreak",
	"Citadel_PostGame_AwardMaxKillstreak_Rank3": "\u003Cbr/\u003EKillstreak",
	"Citadel_PostGame_AwardMaxKillstreak_RankOther": "\u003Cbr/\u003EKillstreak",
	"Citadel_PostGame_AwardMeleeKills": "\u003Cspan class=\"rank_demote\"\u003EMost\u003C/span\u003E\u003Cbr/\u003EMelee Kills",
	"Citadel_PostGame_AwardMeleeKills_Rank2": "\u003Cspan class=\"rank_demote\"\u003ESecond Most\u003C/span\u003E\u003Cbr/\u003EMelee Kills",
	"Citadel_PostGame_AwardMeleeKills_Rank3": "\u003Cspan class=\"rank_demote\"\u003EThird Most\u003C/span\u003E\u003Cbr/\u003EMelee Kills",
	"Citadel_PostGame_AwardMeleeKills_RankOther": "\u003Cbr/\u003EMelee Kills",
	"Citadel_PostGame_AwardObjDmg": "\u003Cspan class=\"rank_demote\"\u003EMost\u003C/span\u003E\u003Cbr/\u003EOBJ Dmg",
	"Citadel_PostGame_AwardObjDmg_Rank2": "\u003Cspan class=\"rank_demote\"\u003ESecond Most\u003C/span\u003E\u003Cbr/\u003EOBJ Dmg",
	"Citadel_PostGame_AwardObjDmg_Rank3": "\u003Cspan class=\"rank_demote\"\u003EThird Most\u003C/span\u003E\u003Cbr/\u003EOBJ Dmg",
	"Citadel_PostGame_AwardObjDmg_RankOther": "\u003Cbr/\u003EOBJ Dmg",
	"Citadel_PostGame_AwardPlayerDmg": "\u003Cspan class=\"rank_demote\"\u003EMost\u003C/span\u003E\u003Cbr/\u003EPlayer Dmg",
	"Citadel_PostGame_AwardPlayerDmg_Rank2": "\u003Cspan class=\"rank_demote\"\u003ESecond Most\u003C/span\u003E\u003Cbr/\u003EPlayer Dmg",
	"Citadel_PostGame_AwardPlayerDmg_Rank3": "\u003Cspan class=\"rank_demote\"\u003EThird Most\u003C/span\u003E\u003Cbr/\u003EPlayer Dmg",
	"Citadel_PostGame_AwardPlayerDmg_RankOther": "\u003Cbr/\u003EPlayer Dmg",
	"Citadel_PostGame_AwardSouls": "\u003Cspan class=\"rank_demote\"\u003EMost\u003C/span\u003E\u003Cbr/\u003ESouls",
	"Citadel_PostGame_AwardSouls_Rank2": "\u003Cspan class=\"rank_demote\"\u003ESecond Most\u003C/span\u003E\u003Cbr/\u003ESouls",
	"Citadel_PostGame_AwardSouls_Rank3": "\u003Cspan class=\"rank_demote\"\u003EThird Most\u003C/span\u003E\u003Cbr/\u003ESouls",
	"Citadel_PostGame_AwardSouls_RankOther": "\u003Cbr/\u003ESouls",
	"Citadel_PostGame_AwardWeaponKills": "\u003Cspan class=\"rank_demote\"\u003EMost\u003C/span\u003E\u003Cbr/\u003EWeapon Kills",
	"Citadel_PostGame_AwardWeaponKills_Rank2": "\u003Cspan class=\"rank_demote\"\u003ESecond Most\u003C/span\u003E\u003Cbr/\u003EWeapon Kills",
	"Citadel_PostGame_AwardWeaponKills_Rank3": "\u003Cspan class=\"rank_demote\"\u003EThird Most\u003C/span\u003E\u003Cbr/\u003EWeapon Kills",
	"Citadel_PostGame_AwardWeaponKills_RankOther": "\u003Cbr/\u003EWeapon Kills",
	"Citadel_PostGame_CopyMatchID": "Copy Match ID",
	"Citadel_PostGame_CopyMatchIDSuccess": "Success",
	"Citadel_PostGame_HighSkillRangeParties": "High Skill Range Parties",
	"Citadel_PostGame_StreetBrawl": "Street Brawl",
	"Citadel_Post_Game_Assits": "Assists",
	"Citadel_Post_Game_BossDamage": "Boss Damage",
	"Citadel_Post_Game_Graphs": "Personal",
	"Citadel_Post_Game_Graphs_New": "Graphs",
	"Citadel_Post_Game_Healing": "Healing",
	"Citadel_Post_Game_HeroDamage": "Hero Damage",
	"Citadel_Post_Game_HeroXPReward_Amount": "{d:reward_amount}xp",
	"Citadel_Post_Game_HeroXPReward_Loss": "Lost Match",
	"Citadel_Post_Game_HeroXPReward_Win": "Won Match",
	"Citadel_Post_Game_HighestNetworth": "Highest Networth",
	"Citadel_Post_Game_Kills": "Kills",
	"Citadel_Post_Game_MVP": "MVP",
	"Citadel_Post_Game_MVP_HonorableMention": "Key Player",
	"Citadel_Post_Game_MVP_KeyPlayers": "Key Players",
	"Citadel_Post_Game_MostAssits": "Most Assists",
	"Citadel_Post_Game_MostBossDamage": "Most Boss Damage",
	"Citadel_Post_Game_MostHealing": "Most Healing",
	"Citadel_Post_Game_MostHeroDamage": "Most Hero Damage",
	"Citadel_Post_Game_MostKills": "Most Kills",
	"Citadel_Post_Game_Networth": "Networth",
	"Citadel_Post_Game_Personal": "Personal",
	"Citadel_Post_Game_PlayedBy": "played by",
	"Citadel_Post_Game_Ranked": "Ranked",
	"Citadel_Post_Game_Requeue": "Play Again",
	"Citadel_Post_Game_Retry": "Retry",
	"Citadel_Post_Game_Scoreboard": "Scoreboard",
	"Citadel_Post_Game_You": "You",
	"Citadel_Post_View_Other_Team": "View Other Team",
	"Citadel_PreGameHeroDraft_ButtonLabel": "Press {g:citadel_binding:'Interact'} to Change Hero",
	"Citadel_PreGameHeroDraft_ButtonLabelDisabled": "Cannot Change Hero Again",
	"Citadel_PreGameHeroDraft_ChangeHero": "Change Hero",
	"Citadel_PreGameHeroDraft_Confirm": "Lock Hero",
	"Citadel_PreGameHeroDraft_ErrorHeroLocked": "Hero is already being played",
	"Citadel_PreGameHeroDraft_ErrorMisc": "Unable to select hero due to unknown error",
	"Citadel_PreGameHeroDraft_ErrorTimeLocked:f": "Cannot change hero for {d:lockout_seconds} {lockout_seconds, plural, one{second} other{seconds}}",
	"Citadel_Pregame_WaitingForMapToLoad": "Finishing Loading",
	"Citadel_Pregame_WaitingForPlayers": "Players Connecting",
	"Citadel_Priest_HeroTag_1": "Devout",
	"Citadel_Priest_HeroTag_2": "Arms Expert",
	"Citadel_Priest_HeroTag_3": "Tactical",
	"Citadel_PriorityToken": "New Hero Priority Token",
	"Citadel_PriorityToken_Available": "Available",
	"Citadel_PriorityToken_Cancel": "Remove",
	"Citadel_PriorityToken_Desc": "Earn Hero Priority Tokens by playing matches.\u003Cbr\u003E\u003Cbr\u003EOnce you have a token unlocked, you can drag it onto a hero card to have the highest chance of getting that specific hero. Your token will only be spent if you are given that hero.\u003Cbr\u003E\u003Cbr\u003EThe rate at which you can earn tokens will increase as more new heroes are released into the matchmaking pool.",
	"Citadel_PriorityToken_MatchesPlayed": "",
	"Citadel_PriorityToken_Progress": "",
	"Citadel_PrivateLobby_Bot_Easy": "Bots: Easy",
	"Citadel_PrivateLobby_Bot_Hard": "Bots: Hard",
	"Citadel_PrivateLobby_Bot_Medium": "Bots: Medium",
	"Citadel_PrivateLobby_Bot_None": "Empty",
	"Citadel_PrivateLobby_Cheats_Off": "Cheats Disabled",
	"Citadel_PrivateLobby_Cheats_On": "Cheats Enabled",
	"Citadel_PrivateLobby_Difficulty_Easy": "Easy Bots",
	"Citadel_PrivateLobby_Difficulty_Hard": "Hard Bots",
	"Citadel_PrivateLobby_Difficulty_Medium": "Medium Bots",
	"Citadel_PrivateLobby_Difficulty_None": "No Bots",
	"Citadel_PrivateLobby_Duplicate_Heroes_Off": "Duplicate Heroes Disabled",
	"Citadel_PrivateLobby_Duplicate_Heroes_On": "Duplicate Heroes Enabled",
	"Citadel_PrivateLobby_Error_NoPlayers": "There are no players in this match",
	"Citadel_PrivateLobby_Error_NotAllAssigned": "Not all players have yet chosen a team",
	"Citadel_PrivateLobby_Error_NotAllReady": "Not all players are yet ready",
	"Citadel_PrivateLobby_Experimental_Heroes_Off": "Experimental Heroes Disabled",
	"Citadel_PrivateLobby_Experimental_Heroes_On": "Experimental Heroes Enabled",
	"Citadel_PrivateLobby_FindingMatch": "Match is starting soon",
	"Citadel_PrivateLobby_GameMode_Normal": "Game Mode - Normal",
	"Citadel_PrivateLobby_GameMode_StreetBrawl": "Game Mode - Street Brawl",
	"Citadel_PrivateLobby_Group_Invites": "Invites",
	"Citadel_PrivateLobby_Group_Spectators": "Spectators",
	"Citadel_PrivateLobby_Group_Unassigned": "Unassigned",
	"Citadel_PrivateLobby_Invite": "Invite Friends",
	"Citadel_PrivateLobby_Join": "Unassign Self",
	"Citadel_PrivateLobby_LeavePrompt_Body": "Are you sure you want to leave this custom match?",
	"Citadel_PrivateLobby_LeavePrompt_Exit": "Leave Custom Match",
	"Citadel_PrivateLobby_LeavePrompt_Title": "Leave Custom Match",
	"Citadel_PrivateLobby_MatchSettings": "Match Settings",
	"Citadel_PrivateLobby_PageTitle": "Custom Match",
	"Citadel_PrivateLobby_PubliclyVisible_Off": "Visible Only to Players",
	"Citadel_PrivateLobby_PubliclyVisible_On": "Visible to Everyone",
	"Citadel_PrivateLobby_RandomLanes_Off": "Specify Lane Assignments",
	"Citadel_PrivateLobby_RandomLanes_On": "Default Lane Assignments",
	"Citadel_PrivateLobby_RandomizeTeams": "Randomize all Players",
	"Citadel_PrivateLobby_Ready": "Ready Up",
	"Citadel_PrivateLobby_Region_Europe": "Europe",
	"Citadel_PrivateLobby_Region_Oceania": "Oceania",
	"Citadel_PrivateLobby_Region_ROW": "North America",
	"Citadel_PrivateLobby_Region_Russia": "Russia",
	"Citadel_PrivateLobby_Region_SAmerica": "South America",
	"Citadel_PrivateLobby_Region_SEAsia": "SE Asia",
	"Citadel_PrivateLobby_Region_Unselected": "Select Region",
	"Citadel_PrivateLobby_ShuffleLanesTooltip": "Randomly assign players within teams to different lanes",
	"Citadel_PrivateLobby_ShuffleTeams": "Shuffle within Team",
	"Citadel_PrivateLobby_ShuffleTeamsTooltip": "Randomly assign players within the lobby across the two different teams",
	"Citadel_PrivateLobby_StartMatch": "Start Match",
	"Citadel_PrivateLobby_StartPrompt_Body": "Are you sure you want to start the match?",
	"Citadel_PrivateLobby_StartPrompt_Title": "Start Match",
	"Citadel_PrivateLobby_SwapTeams": "Swap Teams",
	"Citadel_PrivateLobby_SwapTeamsTooltip": "Swap members between the two teams, maintaining the same lanes",
	"Citadel_PrivateLobby_Unready": "Unready",
	"Citadel_PrivateLobby_Versus": "VS",
	"Citadel_PrivilegedFeatures_CommsRestricted_Active": "Your communications with other players have been restricted until {t:l:t:m:comms_ban_end_time}.",
	"Citadel_PrivilegedFeatures_CommsRestricted_Inactive": "When communication restrictions are active, only players in your party will be able to see your chat or hear your voice.",
	"Citadel_PrivilegedFeatures_CommsRestricted_InactiveTitle": "Comms",
	"Citadel_PrivilegedFeatures_CommsRestricted_Title": "Comms Restricted",
	"Citadel_PrivilegedFeatures_LowPriority_Active:f": "You have {i:low_priority_games_remaining} {low_priority_games_remaining, plural, one{win} other{wins}} left in Low Priority Matchmaking.",
	"Citadel_PrivilegedFeatures_LowPriority_Inactive": "Players who intentionally grief or abandon matches will be put into a separate Low Priority Matchmaking queue, which when active, will only match you with other players who also have Low Priority Matchmaking.",
	"Citadel_PrivilegedFeatures_LowPriority_InactiveTitle": "Matchmaking",
	"Citadel_PrivilegedFeatures_LowPriority_Title": "Low Priority Matchmaking",
	"Citadel_PrivilegedFeatures_NoneDisabled": "You currently have no features disabled, your Patron thanks you!",
	"Citadel_PrivilegedFeatures_PausingDisabled_Active": "The in-game pause feature has been disabled on your account until {t:l:t:m:pausing_ban_end_time}.",
	"Citadel_PrivilegedFeatures_PausingDisabled_Inactive": "Excessive pausing in-game will result in the pause feature being disabled on your account.",
	"Citadel_PrivilegedFeatures_PausingDisabled_InactiveTitle": "Pausing",
	"Citadel_PrivilegedFeatures_PausingDisabled_Title": "Pausing Disabled",
	"Citadel_PrivilegedFeatures_ReportingDisabled_Active": "The in-game player reporting feature has been disabled on your account until {t:l:t:m:report_ban_end_time}.",
	"Citadel_PrivilegedFeatures_ReportingDisabled_Inactive": "Inaccurate or excessive player reports will result in the reporting feature being disabled on your account, and if the problem persists, a permanent account ban.",
	"Citadel_PrivilegedFeatures_ReportingDisabled_InactiveTitle": "Reporting",
	"Citadel_PrivilegedFeatures_ReportingDisabled_Title": "Reporting Disabled",
	"Citadel_PrivilegedFeatures_Title": "Behavior Summary",
	"Citadel_ProfileCard_AccountID": "Account ID: {d:account_id}",
	"Citadel_ProfileCard_PartyInvited": "Invited to Party",
	"Citadel_ProfileCard_PartyMatchmaking": "Party is Matchmaking",
	"Citadel_ProfileCard_PartyNotReady": "Not Ready",
	"Citadel_ProfileCard_PartyReady": "Ready to Play",
	"Citadel_ProfileCard_PartyRoster": "Roster",
	"Citadel_ProfileCard_StatTitle_Commends": "Commends",
	"Citadel_ProfileCard_StatTitle_GamesPlayed": "Matches",
	"Citadel_ProfileCard_StatTitle_Kills": "Kills",
	"Citadel_ProfileCard_StatTitle_Wins": "Wins",
	"Citadel_ProfileCard_StatValue_Date": "{t:s:stat_value}",
	"Citadel_ProfileCard_StatValue_Int": "{d:stat_value}",
	"Citadel_ProfileCard_StatValue_String": "{s:stat_value}",
	"Citadel_ProfileMatchHistory_Failed": "Failed to load match history",
	"Citadel_Profile_CopyFriendCode": "Copy Friend Code",
	"Citadel_Profile_CopyFriendCodeSuccess": "Success",
	"Citadel_Profile_CoreRating": "Skill Rating",
	"Citadel_Profile_FriendID": "Friend Code: {i:r:account_id}",
	"Citadel_Profile_Loading": "Loading...",
	"Citadel_Profile_Loss": "Loss",
	"Citadel_Profile_Loss_Short": "L",
	"Citadel_Profile_MatchHistory": "Match History",
	"Citadel_Profile_MatchHistory_ViewAll": "View All Match History",
	"Citadel_Profile_MatchHistory_ViewDetails": "View Details",
	"Citadel_Profile_MostPlayed": "Most Played Hero",
	"Citadel_Profile_NotScored": "Not Scored",
	"Citadel_Profile_RankedPerformanceSort": "Skill Rating",
	"Citadel_Profile_Showcase": "Showcase",
	"Citadel_Profile_Skill_Arrow_Tooltip_-1": "Low relative to Skill Rating",
	"Citadel_Profile_Skill_Arrow_Tooltip_-2": "Lowest relative to Skill Rating",
	"Citadel_Profile_Skill_Arrow_Tooltip_0": "Play this hero to calibrate Skill Rating",
	"Citadel_Profile_Skill_Arrow_Tooltip_1": "High relative to Skill Rating",
	"Citadel_Profile_Skill_Arrow_Tooltip_2": "Highest relative to Skill Rating",
	"Citadel_Profile_Skill_Rating_Intro": "Skill Rating is measurement of a player's recent and historical performance.",
	"Citadel_Profile_Skill_Rating_Tooltip": "Skill Rating - Click for Details",
	"Citadel_Profile_Stats_All": "All Heroes",
	"Citadel_Profile_Stats_Assists:f": "{stat_value, plural, one{Assist} other{Assists}}",
	"Citadel_Profile_Stats_Commends:f": "{commend_count, plural, one{Commend} other{Commends}}",
	"Citadel_Profile_Stats_Denies:f": "{denies, plural, one{Deny} other{Denies}}",
	"Citadel_Profile_Stats_GamesPlayed:f": "{games_played, plural, one{Game} other{Games}} Played",
	"Citadel_Profile_Stats_GamesWon:f": "{games_won, plural, one{Game} other{Games}} Won",
	"Citadel_Profile_Stats_Healing:f": "Healing",
	"Citadel_Profile_Stats_HeroDamage:f": "Hero Damage",
	"Citadel_Profile_Stats_Kills:f": "{stat_value, plural, one{Kill} other{Kills}}",
	"Citadel_Profile_Stats_LastHits:f": "{last_hits, plural, one{Last Hit} other{Last Hits}}",
	"Citadel_Profile_Stats_Networth:f": "{stat_value, plural, one{Soul} other{Souls}} Collected",
	"Citadel_Profile_Stats_ObjDamage:f": "Objective Damage",
	"Citadel_Profile_Stats_SortBy": "Sort By:",
	"Citadel_Profile_Stats_TitleSection": "All Time Stats",
	"Citadel_Profile_Stats_Value_Networth_High": "{i:game_networth}k",
	"Citadel_Profile_Stats_Value_Networth_Low": "{i:game_networth}",
	"Citadel_Profile_TimePlayedSort": "Time Played",
	"Citadel_Profile_Title": "Profile",
	"Citadel_Profile_ViewLeaderboard": "View Global Leaderboards",
	"Citadel_Profile_ViewSteamProfile": "View Steam Profile",
	"Citadel_Profile_Win": "Win",
	"Citadel_Profile_Win_Short": "W",
	"Citadel_Punkgoat_HeroTag_1": "Punk",
	"Citadel_Punkgoat_HeroTag_2": "Chaotic",
	"Citadel_Punkgoat_HeroTag_3": "G.O.A.T.",
	"Citadel_QuestPrompt_DailyHeroVote": "WIN A MATCH",
	"Citadel_QuestPrompt_DailyHeroVoteBonusAmount": "+4 VOTES",
	"Citadel_QuestPrompt_DailyHeroVoteHeader": "Daily Bonus",
	"Citadel_RP_Away": "Away",
	"Citadel_RP_Busy": "Busy",
	"Citadel_RP_LookingToPlay": "Looking To Play",
	"Citadel_RP_LookingToTrade": "Looking To Trade",
	"Citadel_RP_NotFriends": "Not friends",
	"Citadel_RP_Online": "Online",
	"Citadel_RP_PendingReceived": "Friend Request Pending",
	"Citadel_RP_PendingSent": "Friend Request Sent",
	"Citadel_RP_PlayingOtherGame": "Playing Other Game",
	"Citadel_RP_Snooze": "Snooze",
	"Citadel_RankedGame_Played_desc": "Games Played to Qualify for Ranking",
	"Citadel_RankedGames_Played": "{i:ranked_games_played} / {i:ranked_games_required} Games Played",
	"Citadel_RankedGames_PlayedQualified": "Your Rank will be calculated based on additional games",
	"Citadel_RankedGames_Qualified1": "Additional games played will factor into your final ranking",
	"Citadel_RankedGames_Qualified2": "Final rank will be awarded {t:s:end_day}",
	"Citadel_RankedHistory_SeasonCalibrating": "Calibrating",
	"Citadel_RankedHistory_SeasonNotCalibrated": "Not Calibrated",
	"Citadel_RankedHistory_SeasonNotJoined": "Not Joined",
	"Citadel_RankedHistory_SeasonUpcoming": "--",
	"Citadel_RankedHistory_Title": "Ranked Seasons",
	"Citadel_RankedMatchHistory_Calibrated": "Calibration Complete",
	"Citadel_RankedMatchHistory_Calibrating": "Calibrating {d:calibrating_number}/{d:calibration_matches}",
	"Citadel_RankedMatchHistory_PointsChange": "{s:rank_points_change}pts",
	"Citadel_RankedMatchStatus_Counts": "{d:count_current} / {d:count_required}",
	"Citadel_RankedMatchStatus_Wins": "Wins",
	"Citadel_RankedNotAllowed_CommsBan": "Cannot play with a communication ban. Ban expires {t:ban_expire_time}",
	"Citadel_RankedNotAllowed_LowPri:f": "Cannot play while in the Low Priority Queue. {d:low_pri_matches} {low_pri_matches, plural, one{game} other{games}} remaining.",
	"Citadel_RankedNotAllowed_MissingData": "Cannot determine eligibility. Try again later.",
	"Citadel_RankedNotAllowed_NotEnoughMatches:f": "Must play Standard matches before ranked is available. {d:matches_played} of {d:matches_required} completed.",
	"Citadel_RankedNotAllowed_PartyInvalidSize": "Invalid party size: {d:party_size}",
	"Citadel_RankedNotAllowed_PartyMemberInCalibration": "Party member {g:citadel_persona:member_account_id} has not finished calibration.",
	"Citadel_RankedNotAllowed_PartyMemberMissingData": "Cannot determine party member {g:citadel_persona:member_account_id} eligibility.",
	"Citadel_RankedNotAllowed_PartySkillRange": "Party member ranks are too far apart.",
	"Citadel_RankedNotAllowed_ReportBan": "Cannot play with a reports ban. Ban expires {t:ban_expire_time}",
	"Citadel_RankedProgress_CalibratedRank": "Calibration Complete",
	"Citadel_RankedProgress_GainedRank": "Rank Up",
	"Citadel_RankedProgress_LostRank": "Dropped to Rank",
	"Citadel_RankedProgress_RankPoints": "Points",
	"Citadel_RankedProgress_RankPointsChange": "{s:rank_change_prefix}{d:rank_change}pts",
	"Citadel_RankedSeasonName_BetaSeason1": "Beta Season 1",
	"Citadel_RankedSeason_Active": "Active",
	"Citadel_RankedSeason_Active_NotStarted": "Play ranked matches to start calibrating.",
	"Citadel_RankedSeason_CurrentRank": "Current Rank",
	"Citadel_RankedSeason_CurrentStreak": "Current Streak",
	"Citadel_RankedSeason_EligibilityTitle": "Eligibility requirements to play Ranked:",
	"Citadel_RankedSeason_Eligibility_AccountWins:f": "{d:current_account_wins} / {d:required_account_wins} wins in Standard",
	"Citadel_RankedSeason_Eligibility_Eligible": "Ranked is available in the Play Menu",
	"Citadel_RankedSeason_Eligibility_HeroUnlocks:f": "{d:current_unlocked_heroes} / {d:required_unlocked_heroes} heroes with {d:required_hero_win_count} or more wins",
	"Citadel_RankedSeason_Eligibility_NotEligible": "Play Standard matches to unlock Ranked",
	"Citadel_RankedSeason_Finished": "Finished",
	"Citadel_RankedSeason_Finished_NoMatches": "Did not participate.",
	"Citadel_RankedSeason_Finished_NotCalibrated": "Did not finish calibration.",
	"Citadel_RankedSeason_HeroWins:f": "{d:hero_wins} {hero_wins, plural, one{Win} other{Wins}}",
	"Citadel_RankedSeason_HeroWinsRequired:f": "\u003Cb\u003E{d:wins_required_per_hero} {wins_required_per_hero, plural, one{win} other{wins}}\u003C/b\u003E required to unlock hero eligibility for ranked",
	"Citadel_RankedSeason_HighestRank": "Highest Rank",
	"Citadel_RankedSeason_InvalidSeason": "Unable to load season information.",
	"Citadel_RankedSeason_MissingData": "Unable to load personal season progress. Try again later.",
	"Citadel_RankedSeason_ProtectionRemaining": "{d:demotion_protection_remaining}/{d:demotion_protection_total} Protections Remaining",
	"Citadel_RankedSeason_ProtectionUsed": "Demotion Protection Used",
	"Citadel_RankedSeason_ResultingRank": "Resulting Rank",
	"Citadel_RankedSeason_SeasonEnded": "Season has Ended",
	"Citadel_RankedSeason_SeasonRank": "Season Rank",
	"Citadel_RankedSeason_TimeRemaining": "{t:d:t:T:time_remaining} remaining",
	"Citadel_RankedSeason_Upcoming": "Upcoming",
	"Citadel_RankedSeason_Upcoming_StartsIn": "Season starts in {t:d:t:T:time_until_start}",
	"Citadel_RankedSeason_ViewNote": "Viewable when season ends",
	"Citadel_RankedSeason_WinStreak": "Win Streak",
	"Citadel_RankedSeason_WinStreakBonus_TierPoints:f": "+{d:win_streak_tier_points}pts",
	"Citadel_RankedSeason_WinStreakBonus_TierWins:f": "{d:win_streak_tier_wins} Wins",
	"Citadel_RankedSeason_WinStreakBonus_TierWinsMax:f": "{d:win_streak_tier_wins}+ Wins",
	"Citadel_RankedSeason_WinStreakPoints": "+{d:win_streak_points}pts",
	"Citadel_RankedSeason_WinStreak_Tooltip": "Win matches in a row to gain rank points faster.",
	"Citadel_RankedSeason_Wins": "Wins",
	"Citadel_RankedTitle": "Ranked",
	"Citadel_Ranked_CalibratingTitle": "Calibrating",
	"Citadel_Ranked_ErrorTitle": "Error in Ranked Matchmaking",
	"Citadel_Ranked_Heroes_Tab_Name": "Heroes",
	"Citadel_Ranked_InternalError": "Internal error.",
	"Citadel_Ranked_Matches_Tab_Name": "Matches",
	"Citadel_Ranked_NoSeasonActive": "No Season Currently Active",
	"Citadel_Ranked_NotEnoughHeroesUnlocked": "Not enough heroes unlocked.",
	"Citadel_Ranked_NotEnoughMatchesPlayed": "Not enough matches played.",
	"Citadel_Ranked_Overview_Bullet1": "Ranked is a more competitive way to play Deadlock with stricter rules.",
	"Citadel_Ranked_Overview_Bullet2": "There are 11 different Ranks. Each Rank is divided into 6 Subranks (I - VI).",
	"Citadel_Ranked_Overview_Eligibility": "Eligibility",
	"Citadel_Ranked_Overview_Eligibility_Bullet1:f": "You must have at least {d:required_account_wins} total {d:required_account_wins, plural, one {win} other {wins}} on your account. You must also have at least {d:required_hero_unlocks} {d:required_hero_unlocks, plural, one {hero} other {heroes}} with {d:required_hero_wins} {d:required_hero_wins, plural, one {win} other {wins}} on each in Standard Mode.",
	"Citadel_Ranked_Overview_Eligibility_Bullet2": "Players are only allowed to queue up for ranked as a Solo or Duo. Duo parties must be within 1 Rank up or down from each other. Eternus players can only queue with other Eternus players who are within 3 subranks of each other.",
	"Citadel_Ranked_Overview_Eligibility_Bullet3": "You must complete {d:required_solo_calibration_games} solo calibration games. The max rank you can exit calibration with is {g:citadel_packed_rank_name:max_calibration_rank}.",
	"Citadel_Ranked_Overview_Header": "What is Ranked?",
	"Citadel_Ranked_Overview_HeroSelection": "Pre-Game Waiting Area",
	"Citadel_Ranked_Overview_Hero_Bullet1": "Once you enter a new Ranked Match, you will see a breakdown of the ranks of all players in the game, you will then enter a pre-game waiting area.",
	"Citadel_Ranked_Overview_Hero_Bullet2": "You can choose to change your hero to improve your team composition or swap lanes with allies.",
	"Citadel_Ranked_Overview_PlayingMatches": "Leveling Up",
	"Citadel_Ranked_Overview_Playing_Bullet1": "Each win/loss will grant you +/- {d:ranked_point_gain} points on average. These numbers may vary slightly depending on the expectations the matchmaker had from that game, or from win streaks. You will see your Rank Points update with a visible progress bar after each match.",
	"Citadel_Ranked_Overview_Playing_Bullet2": "When you are promoted to a new Rank or Subrank, you earn Demotion Protection tokens. For full badge Rank ups, you earn 5 tokens and for each Subrank you earn 2. If you lose while Demotion Protection is active, and you would have gone down a Rank, you instead stay the same Rank and a token is consumed.",
	"Citadel_Ranked_Overview_Playing_Bullet3": "To advance from one Subrank to the next, you need to earn 1,000 Rank Points (ex. {g:citadel_packed_rank_name:'62'} -\u003E {g:citadel_packed_rank_name:'63'}). To advance between a full badge Rank to the next, you will need to earn 2,000 Rank Points (ex. {g:citadel_packed_rank_name:'56'} -\u003E {g:citadel_packed_rank_name:'61'}).",
	"Citadel_Ranked_Overview_Playing_Bullet4": "At the highest Rank, the rules change slightly. You still gain or lose Rank points the same as before, but the Subranks are no longer fixed-point amounts. Instead, once a day, Subranks are assigned according to the percentiles of players within the {g:citadel_packed_rank_rank_name:'111'} Rank.",
	"Citadel_Ranked_Overview_Tab_Name": "Overview",
	"Citadel_Ranked_Table_Header_Percentile": "Percentile",
	"Citadel_Ranked_Table_Header_Rank": "Rank",
	"Citadel_Ranked_Table_Row_Percentile_Value": "{s:percentile}%",
	"Citadel_Ranked_Validating": "Processing Ranked Matchmaking...",
	"Citadel_Ranked_ViewLeaderboards": "View Leaderboards",
	"Citadel_Ranked_ViewSeasonHistory": "View Season History",
	"Citadel_ReadyUp_InMatch": "You cannot ready up while in a match",
	"Citadel_ReadyUp_InvalidGroupRoster": "Your roster overlaps too heavily with other players in your party. Try adding more heroes or changing the heroes in your roster",
	"Citadel_ReadyUp_InvalidRoster": "You must have a valid roster before you can ready up",
	"Citadel_ReadyUp_TooManyLimitedHeroes": "Your roster contains mostly new heroes. In order to help form matches, we are currently requiring rosters to include some heroes that are not new. Please add some more heroes into your roster.",
	"Citadel_RecommendFriend_Comments": "Comments:",
	"Citadel_RecommendFriend_CommentsPrompt": "Describe who this is briefly",
	"Citadel_RecommendFriend_Email": "Email:",
	"Citadel_RecommendFriend_EmailDesc": "(Best email to reach your friend, but does not need to match the email address of their Steam account)",
	"Citadel_RecommendFriend_EmailPrompt": "Email Address",
	"Citadel_RecommendFriend_ErrorMsg": "Must select a friend from list",
	"Citadel_RecommendFriend_LocWarning": "While we are working on adding other languages, we currently only support English for this playtest. Please consider this for your friend invites.",
	"Citadel_RecommendFriend_PopupButton": "Submit",
	"Citadel_RecommendFriend_Region": "Select Region:",
	"Citadel_RecommendFriend_Region_EU": "Europe",
	"Citadel_RecommendFriend_Region_NA": "North America",
	"Citadel_RecommendFriend_Region_Other": "Other (specify in comments)",
	"Citadel_RecommendFriend_Region_SA": "South America",
	"Citadel_RecommendFriend_Region_SEA": "Asia/Pacific",
	"Citadel_RecommendFriend_SelectTitle": "Select a Friend from Steam:",
	"Citadel_RecommendFriend_Timing_desc": "Invites are typically sent out within 1-2 days, but sometimes may take longer.",
	"Citadel_RecommendFriend_Title": "Invite your Friends",
	"Citadel_RecommendFriend_desc": "Have friends who you'd like to play with in our playtests?\u003Cbr\u003EClick on their accounts below to invite them via Steam.",
	"Citadel_ReconnectPopup_Abandon": "Abandon",
	"Citadel_ReconnectPopup_AbandonConfirm": "Are you sure you want to Abandon?",
	"Citadel_ReconnectPopup_Message": "Would you like to reconnect?",
	"Citadel_ReconnectPopup_Reconnect": "Reconnect",
	"Citadel_ReconnectPopup_Title": "Match in Progress",
	"Citadel_Reconnect_IncompatibleVersionBody": "Your client is no longer a valid version to connect to this server",
	"Citadel_Reconnect_IncompatibleVersionTitle": "Incompatible Version",
	"Citadel_RefreshRateRecommendation": "It looks like your display has a {d:max_refresh_rate} Hz mode but it's currently running at {d:curr_refresh_rate} Hz. Using the highest refresh rate your display supports is generally recommended for an optimal gameplay experience.",
	"Citadel_Region_All": "All",
	"Citadel_Region_Europe": "Europe",
	"Citadel_Region_NA": "N America",
	"Citadel_Region_Oceania": "Oceania",
	"Citadel_Region_SAmerica": "S America",
	"Citadel_Region_SEA": "Asia",
	"Citadel_RemoveFriend_Body": "Please Wait",
	"Citadel_RemoveFriend_ConfirmBody": "Are you sure that you want to remove {g:dac_persona:b:account_id} as a friend?",
	"Citadel_RemoveFriend_ConfirmTitle": "Remove Friend",
	"Citadel_RemoveFriend_ErrorBody": "Unable to remove this friend at this time. Please try again later.",
	"Citadel_RemoveFriend_ErrorTitle": "Error",
	"Citadel_RemoveFriend_Title": "Removing Friend",
	"Citadel_Replay_DecompressPct": "Decompressing - {d:replay_progress}%",
	"Citadel_Replay_Delete": "Delete Replay",
	"Citadel_Replay_Download": "Replay",
	"Citadel_Replay_Downloading": "Downloading",
	"Citadel_Replay_DownloadingPct": "Downloading - {d:replay_progress}%",
	"Citadel_Replay_Error": "Error {s:replay_error}",
	"Citadel_Replay_ErrorDirect": "Error",
	"Citadel_Replay_Expired": "Replay Expired",
	"Citadel_Replay_FindingReplay": "Finding Replay",
	"Citadel_Replay_NotReadyYet": "Replay Not Yet Ready",
	"Citadel_Replay_RequestingReplay": "Requesting Replay",
	"Citadel_Replay_Speed_1": "1x",
	"Citadel_Replay_Speed_16": "16x",
	"Citadel_Replay_Speed_1Point5": "1.5x",
	"Citadel_Replay_Speed_2": "2x",
	"Citadel_Replay_Speed_4": "4x",
	"Citadel_Replay_Speed_8": "8x",
	"Citadel_Replay_Speed_Point25": "0.25x",
	"Citadel_Replay_Speed_Point5": "0.5x",
	"Citadel_Replay_Unavailable": "Replay Unavailable",
	"Citadel_Replay_Watch": "Watch Replay",
	"Citadel_ReportPlayer_CommentPlaceholder": "Describe what issue you had with this player",
	"Citadel_ReportPlayer_Desc": "Report a player for bad behavior.",
	"Citadel_ReportPlayer_Reason_Abandon": "Left Match",
	"Citadel_ReportPlayer_Reason_CheatingIssue": "Cheating",
	"Citadel_ReportPlayer_Reason_Comments": "Comments:",
	"Citadel_ReportPlayer_Reason_Griefing": "Griefing",
	"Citadel_ReportPlayer_Reason_Smurfing": "Smurfing",
	"Citadel_ReportPlayer_Reason_Title": "Reason:",
	"Citadel_ReportPlayer_Reason_VoiceTextAbuse": "Voice/Text Abuse",
	"Citadel_ReportPlayer_Result_AlreadyReported": "You have already reported this player recently.",
	"Citadel_ReportPlayer_Result_BannedFromReporting": "You are currently not allowed to report other players.",
	"Citadel_ReportPlayer_Result_GenericFailure": "Failed to submit the player report, unable to talk to the Deadlock network. Please try again shortly.",
	"Citadel_ReportPlayer_Result_Success": "Thank you for your report!",
	"Citadel_ReportPlayer_Result_SuccessTitle": "Successfully reported!",
	"Citadel_ReportPlayer_Result_WindowClosed": "Time limit to report expired. Player must be reported within 1 hour of match ending.",
	"Citadel_ReportPlayer_Title": "Report Player",
	"Citadel_RosterMode_ChangeHero": "Change Hero",
	"Citadel_RosterMode_ChangeOpponent": "Change Opponent",
	"Citadel_RosterMode_CoopBotMM": "Bots",
	"Citadel_RosterMode_Dev1v1Testing": "Development 1v1 Testing",
	"Citadel_RosterMode_EditRoster": "Edit Roster",
	"Citadel_RosterMode_ExploreMap": "Explore NYC",
	"Citadel_RosterMode_HeroLabsMatchmaking": "Hero Labs",
	"Citadel_RosterMode_HeroTesting": "Sandbox Mode",
	"Citadel_RosterMode_Matchmaking": "Deadlock",
	"Citadel_RosterMode_Party_CoopBotMM": "Play Bots",
	"Citadel_RosterMode_Party_HeroLabsMatchmake": "Play Hero Labs",
	"Citadel_RosterMode_Party_Matchmaking": "Play Deadlock",
	"Citadel_RosterMode_Party_PrivateBotEasy": "Party Private Bot Match - Easy",
	"Citadel_RosterMode_Party_PrivateBotHard": "Party Private Bot Match - Hard",
	"Citadel_RosterMode_Party_PrivateBotMedium": "Party Private Bot Match - Medium",
	"Citadel_RosterMode_Party_RankedMatchmaking": "Play Ranked",
	"Citadel_RosterMode_PreGameHeroDraft": "Change Hero",
	"Citadel_RosterMode_PrivateBotEasy": "Private Bots - Easy",
	"Citadel_RosterMode_PrivateBotHard": "Private Bots - Hard",
	"Citadel_RosterMode_PrivateBotMedium": "Private Bots - Medium",
	"Citadel_RosterMode_PrivateLobby": "Private Lobby",
	"Citadel_RosterMode_RankedMatchmaking": "Ranked",
	"Citadel_RosterMode_StreetBrawl": "Street Brawl",
	"Citadel_RosterMode_TutorialGuided": "Tutorial - Guided Training",
	"Citadel_RosterMode_TutorialSandbox": "Tutorial - Sandbox",
	"Citadel_RosterUpdate_Disabled": "Roster updates are currently disabled.",
	"Citadel_RosterUpdate_FailedTitle": "Unable to Update Roster",
	"Citadel_RosterUpdate_InternalError": "Unexpected error code {d:error_code}.",
	"Citadel_RosterUpdate_InvalidHeroSelection": "Invalid hero selection.",
	"Citadel_RosterUpdate_InvalidMode": "Game mode doesn't support roster edits.",
	"Citadel_RosterUpdate_MMBusy": "Match is already being formed.",
	"Citadel_RosterUpdate_NotInMatchmaking": "Not in the matchmaking queue.",
	"Citadel_RosterUpdate_RateLimited": "Too many requests.",
	"Citadel_RosterUpdate_Timeout": "Unable to connect to the Deadlock Network",
	"Citadel_RosterUpdate_TooBusy": "The Deadlock Network is too busy.",
	"Citadel_Roster_AddToRoster": "Add to Roster",
	"Citadel_Roster_ClearBan": "Stop Avoiding Hero",
	"Citadel_Roster_ClearPriority": "Clear Priority",
	"Citadel_Roster_HeroCount": "Heroes in roster:",
	"Citadel_Roster_HeroLocked": "Hero is locked",
	"Citadel_Roster_HighPriority": "High Priority",
	"Citadel_Roster_HighPriorityCount": "High Priority heroes:",
	"Citadel_Roster_HighPriorityCount_Singular": "High Priority hero:",
	"Citadel_Roster_InRoster": "In Roster",
	"Citadel_Roster_Instructions_Desc": "Select a minimum of three heroes, you will be automatically assigned one of these heroes when the match starts.\u003Cbr\u003E\u003Cbr\u003EYou may mark heroes as \u003Cspan class='selected'\u003E\u003Cb\u003ESelected\u003C/b\u003E\u003C/span\u003E, \u003Cspan class='priority'\u003E\u003Cb\u003EPriority\u003C/b\u003E\u003C/span\u003E, or \u003Cspan class='high_priority'\u003E\u003Cb\u003EHigh Priority\u003C/b\u003E\u003C/span\u003E to increase your chances of being assigned that hero.",
	"Citadel_Roster_Instructions_Desc_HeroLabs": "Queue up to play as or against new Experimental Heroes.\u003Cbr\u003E\u003Cbr\u003ESelect a minimum of three Heroes, \u003Cb\u003Etwo of which must be standard, non-testing Heroes.\u003C/b\u003E Players will be more likely to be given an Experimental Hero from their roster based on how long it has been since they've played any Experimental Hero.",
	"Citadel_Roster_Instructions_Prefer": "{g:citadel_binding:'ADS'}To cycle between \u003Cb\u003EPriority\u003C/b\u003E or \u003Cb\u003EHigh Priority\u003C/b\u003E",
	"Citadel_Roster_Instructions_Select": "{g:citadel_binding:'Attack'}To mark a Hero as Selected",
	"Citadel_Roster_Instructions_Title": "Create your Roster",
	"Citadel_Roster_Instructions_Title_HeroLabs": "Hero Labs",
	"Citadel_Roster_MakeBanned": "Avoid Hero",
	"Citadel_Roster_MakeHighPriority": "Make High Priority",
	"Citadel_Roster_MakePriority": "Make Priority",
	"Citadel_Roster_NewHeroInvalidBan": "New heroes can't be avoided",
	"Citadel_Roster_NoHeroes": "None",
	"Citadel_Roster_PreferredCount": "Priority heroes:",
	"Citadel_Roster_PreferredCount_Singular": "Priority hero:",
	"Citadel_Roster_Priority": "Priority",
	"Citadel_Roster_Random": "Random",
	"Citadel_Roster_RandomHero": "Random Hero",
	"Citadel_Roster_RandomHero_Desc": "When enabled, the matchmaker will pick a random hero among all available.",
	"Citadel_Roster_RemoveFromRoster": "Remove from Roster",
	"Citadel_Roster_TestHero": "Test",
	"Citadel_Roster_ViewBackstory_Tooltip": "View Character Backstory",
	"Citadel_Scoreboard_BrawlRoundTitle": "Round {i:sb_round}",
	"Citadel_Scoreboard_BrawlRoundTotalTitle": "Total Round Time",
	"Citadel_Scoreboard_Items": "Items",
	"Citadel_Scoreboard_KDA_Assists": "A",
	"Citadel_Scoreboard_KDA_Deaths": "D",
	"Citadel_Scoreboard_KDA_Kills": "K",
	"Citadel_Scoreboard_LaneSwapAvailable_Tooltip": "Click to request swapping lanes.",
	"Citadel_Scoreboard_LaneSwapReceiving_Tooltip": "Click to swap lanes.\u003Cbr\u003ERight click to reject.",
	"Citadel_Scoreboard_LaneSwapRejected_Tooltip": "Rejected.",
	"Citadel_Scoreboard_LaneSwapRejecting_Tooltip": "Rejected.",
	"Citadel_Scoreboard_LaneSwapRequesting_Tooltip": "Click to cancel this request.",
	"Citadel_Scoreboard_Obj_Damage": "Obj Dmg:",
	"Citadel_Scoreboard_TeamAP": "AP",
	"Citadel_Scoreboard_TeamKills": "Kills",
	"Citadel_SelectHero": "Select a Hero",
	"Citadel_ServerRegion_0": "Auto Select Region",
	"Citadel_ServerRegion_1": "US West",
	"Citadel_ServerRegion_10": "South America",
	"Citadel_ServerRegion_11": "South Africa",
	"Citadel_ServerRegion_14": "Chile",
	"Citadel_ServerRegion_15": "Peru",
	"Citadel_ServerRegion_19": "Japan",
	"Citadel_ServerRegion_2": "US East",
	"Citadel_ServerRegion_21": "Spain",
	"Citadel_ServerRegion_22": "US South West",
	"Citadel_ServerRegion_23": "US South East",
	"Citadel_ServerRegion_24": "Hong Kong",
	"Citadel_ServerRegion_27": "US North Central",
	"Citadel_ServerRegion_28": "Poland",
	"Citadel_ServerRegion_3": "France",
	"Citadel_ServerRegion_31": "US South Central",
	"Citadel_ServerRegion_38": "Argentina",
	"Citadel_ServerRegion_39": "South Korea",
	"Citadel_ServerRegion_44": "Finland",
	"Citadel_ServerRegion_45": "England",
	"Citadel_ServerRegion_48": "Hong Kong",
	"Citadel_ServerRegion_5": "Singapore",
	"Citadel_ServerRegion_50": "Netherlands",
	"Citadel_ServerRegion_52": "Germany",
	"Citadel_ServerRegion_7": "Australia",
	"Citadel_ServerRegion_8": "Sweden",
	"Citadel_ServerRegion_9": "Italy",
	"Citadel_SetSchedule_AlreadySet": "Unable to set schedule because your schedule has already been set.",
	"Citadel_SetSchedule_Failed": "Error Setting Schedule",
	"Citadel_SetSchedule_FailedToSetSchedule": "Failed to set your schedule. Please try again later.",
	"Citadel_SetSchedule_LocalTimes": "Schedule displayed in local time",
	"Citadel_SetSchedule_RegionWithIndex": "{s:region_name} {d:region_index}",
	"Citadel_SetSchedule_Selected": "Selected",
	"Citadel_SetSchedule_SetSuccessfully": "Schedule Set Successfully",
	"Citadel_SetSchedule_Success": "Success",
	"Citadel_Settings_HudTelemetry_FrameTime": "Show frame time and FPS",
	"Citadel_Settings_HudTelemetry_FrameTimePoor": "Frame time alert threshold",
	"Citadel_Settings_HudTelemetry_FrameTimePoor_Info": "When the frame time exceeds this value, conditions are considered \"poor.\"",
	"Citadel_Settings_HudTelemetry_FrameTimePoor_Slider_Display": "{f:1:ms}ms = {f:0:fps}FPS",
	"Citadel_Settings_HudTelemetry_FrameTime_Info": "Shows the worst recent frame time in milliseconds, and the current average frames per second.",
	"Citadel_Settings_HudTelemetry_NetworkMissedTicks": "Show network problems",
	"Citadel_Settings_HudTelemetry_NetworkMissedTicksPoor": "Tick miss rate alert threshold",
	"Citadel_Settings_HudTelemetry_NetworkMissedTicksPoor_Info": "When the percentage of ticks missed due to network misdelivery exceeds this value, conditions are considered \"poor.\"",
	"Citadel_Settings_HudTelemetry_NetworkMissedTicks_Info": "Shows the percentage of ticks that are not available at the time they are needed due to network loss or late delivery.\u003Cbr\u003E\u003Cbr\u003EThe rate in each direction (upstream to the server and downstream from the server) is displayed.\u003Cbr\u003E\u003Cbr\u003ENetwork misdeliveries can often be automatically corrected, and missed ticks can be filled in with extra buffering. This number only counts ticks that are missed due to network misdelivery and not corrected.",
	"Citadel_Settings_HudTelemetry_NetworkQualityDetailed": "Show detailed network quality",
	"Citadel_Settings_HudTelemetry_NetworkQualityDetailed_Info": "Display network information on two lines. In addition to the ping and missed tick rate, the also shows the raw packet loss and jitter measurements.",
	"Citadel_Settings_HudTelemetry_NetworkQualityGraph": "Show jitter",
	"Citadel_Settings_HudTelemetry_NetworkQualityGraph_Info": "Show a realtime graph of network jitter. Misdelivery events (loss, reordering, or excessive jitter) are highlighted.",
	"Citadel_Settings_HudTelemetry_Ping": "Show ping",
	"Citadel_Settings_HudTelemetry_Ping_Info": "Shows the round trip latency to the server, in milliseconds.",
	"Citadel_Settings_HudTelemetry_Show_Always": "Always",
	"Citadel_Settings_HudTelemetry_Show_Never": "Never",
	"Citadel_Settings_HudTelemetry_Show_OnlyInPoorConditions": "If conditions are poor",
	"Citadel_Settings_Rendering_Interface": "Interface",
	"Citadel_Settings_Telemetry_SectionHeader": "HUD Telemetry",
	"Citadel_Settings_Telemetry_SectionHeader_confirm_reset": "Are you sure you want to reset your telemetry options to the defaults?",
	"Citadel_Settings_Telemetry_SectionHeader_reset_tooltip": "Restore default telemetry settings.",
	"Citadel_Shiv_HeroTag_1": "Rage",
	"Citadel_Shiv_HeroTag_2": "Bleed",
	"Citadel_Shiv_HeroTag_3": "Repeat",
	"Citadel_ShopFilter_Ammo": "Ammo",
	"Citadel_ShopFilter_Disruption": "Disruption",
	"Citadel_ShopFilter_Durabilty": "Durability",
	"Citadel_ShopFilter_FireRate": "Fire Rate",
	"Citadel_ShopFilter_Healing": "Healing",
	"Citadel_ShopFilter_MagicDamage": "Spirit Damage",
	"Citadel_ShopFilter_Melee": "Melee",
	"Citadel_ShopFilter_Movement": "Movement",
	"Citadel_ShopFilter_WeaponDamage": "Weapon Damage",
	"Citadel_ShopStats_Base": "Base",
	"Citadel_ShopStats_Boons": "Boons",
	"Citadel_ShopStats_GoldenStatues": "Golden Statues",
	"Citadel_ShopStats_Mods": "Mods",
	"Citadel_ShopStats_ShopBonuses": "Shop Bonuses",
	"Citadel_ShopStats_SpiritScaling": "Spirit",
	"Citadel_ShopStats_Starting": "Starting",
	"Citadel_ShopStats_Total": "Total",
	"Citadel_Shop_AbilityIsImbued": "Imbued by {s:imbuing_ability_name}",
	"Citadel_Shop_AbilityIsImbuing": "Imbued upon {s:imbued_ability_name}",
	"Citadel_Shop_ActivePlacementTooltip_Drag": "Drag and drop to reassign current activated abilities",
	"Citadel_Shop_ActivePlacementTooltip_Title": "Choose an ability slot to complete purchase",
	"Citadel_Shop_BonusAttribute": "Bonus",
	"Citadel_Shop_ConditionalAttribute": "Conditional",
	"Citadel_Shop_Destroy_Item": "Sell Item?",
	"Citadel_Shop_Destroy_Item_Confirm": "Are you sure you want to sell item {s:item_name} for {i:item_sell_amount} souls (half the purchase price)?",
	"Citadel_Shop_HoldAlt": "Hold{g:citadel_binding:'Scoreboard'}",
	"Citadel_Shop_ImbueTooltip_Title": "Choose an ability to imbue",
	"Citadel_Shop_InCombat_Alert": "Damage Warning",
	"Citadel_Shop_PickEnhanceItem_Desc": "Pick which item you'd like to enhance",
	"Citadel_Shop_PickEnhanceItem_Title": "Enhance an item",
	"Citadel_Shop_Player_Level_Label": "Player Level: \u003Cspan class=\"playerLevelNum\"\u003E{i:total_player_level}\u003C/span\u003E",
	"Citadel_Shop_Purchased": "Purchased",
	"Citadel_Shop_Rework": "Shop Rework",
	"Citadel_Shop_SelectedBuildHeader": "{s:selected_build_name}",
	"Citadel_Shop_SellMaxItemsActive_Title": "Active Slots Full",
	"Citadel_Shop_SellMaxItems_Desc": "Select an item to \u003Cspan class='highlight'\u003Ereplace\u003C/span\u003E",
	"Citadel_Shop_SellMaxItems_Recommended": "Recommended",
	"Citadel_Shop_SellMaxItems_SellButton": "Sell",
	"Citadel_Shop_SellMaxItems_Title": "Item Slots Full",
	"Citadel_Shop_Sort_Tooltip_Categories": "Sort Items by Category",
	"Citadel_Shop_Sort_Tooltip_Tier": "Sort Items by Price",
	"Citadel_Shop_TierBonus": "Tier Bonus",
	"Citadel_Shop_TierBonus_Armor": "Base Health",
	"Citadel_Shop_TierBonus_Tech": "Spirit Power",
	"Citadel_Shop_TierBonus_Weapon": "Weapon Damage",
	"Citadel_Shop_Upgrade_Locked_Label": "Lvl \u003Cspan class=\"blueAP\"\u003E{i:unlockLevelRequired}\u003C/span\u003E",
	"Citadel_Showcase_SeasonalAchievement2024": "December 2024",
	"Citadel_Showcase_SeasonalAchievement2025": "December 2025",
	"Citadel_SkipTutorial_Body": "Are you sure that you want to skip the tutorial? You should really only do this if you have played before.",
	"Citadel_SkipTutorial_Title": "Skip Tutorial",
	"Citadel_Social_Invite": "Invite",
	"Citadel_Social_Party": "Party",
	"Citadel_SpectateUser_BusyText": "Please Wait",
	"Citadel_SpectateUser_BusyTitle": "Spectating User",
	"Citadel_SpectateUser_Disabled": "Spectating users is temporarily disabled. Please try again later.",
	"Citadel_SpectateUser_DisabledForGame": "The game that the player is currently in doesn't allow for people to spectate.",
	"Citadel_SpectateUser_ErrorTitle": "Unable to Spectate",
	"Citadel_SpectateUser_FailedToGetResponse": "Unable to talk to the Deadlock Network right now and spectate this player. Please try again in a few minutes.",
	"Citadel_SpectateUser_InParty": "You are in a party, and spectating while in a party is currently not allowed. Please leave your party if you wish to spectate.",
	"Citadel_SpectateUser_InternalError": "An internal error has occurred while trying to spectate this player",
	"Citadel_SpectateUser_InvalidRegion": "This match is being played in a different region and currently cannot be spectated.",
	"Citadel_SpectateUser_NotFriends": "The player you requested to spectate is not a friend. You must be friends with the people you wish to spectate.",
	"Citadel_SpectateUser_NotInGame": "The player you are trying to spectate is no longer in a game.",
	"Citadel_SpectateUser_RateLimited": "You have requested to spectate too many users recently. Please wait a minute and try again.",
	"Citadel_SpectateUser_ServerFull": "The server currently has the maximum number of spectators allowed. Please try again later.",
	"Citadel_SpectateUser_TooBusy": "The Deadlock Network right now is too busy to process this request to spectate. Please try again in a few minutes.",
	"Citadel_Spectate_Connecting_Buffering": "Connected to match, please wait while we buffer",
	"Citadel_Spectate_Connecting_Title": "Connecting To Match",
	"Citadel_Spectate_Connecting_Waiting": "Please wait while we connect to the match. This may take up to a minute while the server starts the broadcast.",
	"Citadel_Spectate_Deaths": "Death",
	"Citadel_Spectate_Kills": "Kill",
	"Citadel_Spectate_KillsAndDeaths": "Kill \u0026 Death",
	"Citadel_StartMatchmaking_AccountLocked": "Your Steam account is currently locked and is unable to play in this mode while locked",
	"Citadel_StartMatchmaking_AlreadyFindingMatch": "Cannot enter matchmaking, you are already trying to find a match.",
	"Citadel_StartMatchmaking_CannotSelectRegion": "Unable to select a region for match making",
	"Citadel_StartMatchmaking_ErrorTitle": "Error",
	"Citadel_StartMatchmaking_FailedToGetResponse": "Unable to talk to the Deadlock Network right now and enter match making. Please try again in a few minutes.",
	"Citadel_StartMatchmaking_HeroLabsMMNotOpen": "Hero Labs matchmaking is not currently available.",
	"Citadel_StartMatchmaking_HeroLabsNotUnlocked": "You have not yet unlocked Hero Labs matchmaking.",
	"Citadel_StartMatchmaking_HeroRosterTooPopular": "Your hero roster doesn't contain any heroes that aren't already in use",
	"Citadel_StartMatchmaking_InParty": "You can't enter matchmaking by yourself since you're in a party.",
	"Citadel_StartMatchmaking_InternalError": "An internal error has occurred while trying to enter match making.",
	"Citadel_StartMatchmaking_InvalidClientVersion": "Cannot enter matchmaking, your client is out of date. Please update and restart the game.",
	"Citadel_StartMatchmaking_InvalidHeroSelection": "You have not selected valid heroes to enter matchmaking.",
	"Citadel_StartMatchmaking_InvalidParty": "This party has been disbanded and can not enter matchmaking",
	"Citadel_StartMatchmaking_InvalidPartyMatchMode": "This game mode cannot be played with a party",
	"Citadel_StartMatchmaking_InvalidPartyPermissions": "You do not have permission to start matchmaking for this party",
	"Citadel_StartMatchmaking_InvalidTeam": "A user has an invalid team selected for this game mode",
	"Citadel_StartMatchmaking_MatchmakingDisabled": "Matchmaking is currently disabled for this mode. Please try again in a few minutes.",
	"Citadel_StartMatchmaking_MatchmakingTooBusy": "Matchmaking is currently under heavy load. Please try again in a few minutes.",
	"Citadel_StartMatchmaking_ModeBanned": "You have been temporarily banned from playing in this mode until {t:s:time_stamp} at {t:t:time_stamp}",
	"Citadel_StartMatchmaking_ModeLocked": "You have not yet unlocked the ability to play in this mode",
	"Citadel_StartMatchmaking_NoBrawlWhileInLowPri": "Street Brawl match making is not allowed while in low priority",
	"Citadel_StartMatchmaking_NoHeroLabsWhileInLowPri": "Hero Labs matchmaking is not allowed while in low priority.",
	"Citadel_StartMatchmaking_NoRankedWhileCommsBanned": "Ranked match making is not allowed while you are communications banned",
	"Citadel_StartMatchmaking_NoRankedWhileInLowPri": "Ranked match making is not allowed while in low priority",
	"Citadel_StartMatchmaking_NoRankedWhileReportBanned": "Ranked match making is not allowed while you are report banned",
	"Citadel_StartMatchmaking_NoRegionPings": "Unable to communicate with any Steam Datagram Relay.  If you are connected to the Internet, this usually is caused by a problem with your firewall or the MTU or your Internet connection.",
	"Citadel_StartMatchmaking_NotAllPlayersCanPlayRanked": "Not all players in this party have unlocked ranked matchmaking and therefore this mode cannot be played.",
	"Citadel_StartMatchmaking_PartyMatchMaking": "This party has already started matchmaking",
	"Citadel_StartMatchmaking_PartyMemberInLobby": "Cannot enter matchmaking, you are already in a game. Please leave that game first.",
	"Citadel_StartMatchmaking_PartyMemberInMatch": "You are currently in a match and must first leave the match before you can ready up.",
	"Citadel_StartMatchmaking_PartyMemberInvalidClientVersion": "A member of your party has an out of date client version and needs to update before they can matchmake",
	"Citadel_StartMatchmaking_PartyMemberNotAvailable": "Not all party members could be found online or available for match making",
	"Citadel_StartMatchmaking_PartyMemberNotReady": "A member of your party is not currently ready to matchmake",
	"Citadel_StartMatchmaking_PermanentBan": "You have been permanently banned from this mode",
	"Citadel_StartMatchmaking_PlayerBannedFromMode": "A player in this party is currently banned from playing in this mode.",
	"Citadel_StartMatchmaking_RankedMMNotOpen": "Ranked match making is not currently enabled for your selected schedule",
	"Citadel_StartMatchmaking_RankedNotUnlocked": "You have not yet unlocked ranked matchmaking",
	"Citadel_StartMatchmaking_TooFewPlayers": "There are not enough players in this party to enter match making in this mode",
	"Citadel_StartMatchmaking_TooManyLimitedHeroes": "Your roster contains mostly new heroes. In order to help form matches, we are currently requiring rosters to include some heroes that are not new. Please add some more heroes into your roster.",
	"Citadel_StartMatchmaking_TooManyPlayers": "There are too many players in this party to enter match making in this mode",
	"Citadel_StartMatchmaking_TooManyPlayersOnTeam": "Too many players are on the same team",
	"Citadel_StartMatchmaking_TooManySpectators": "There are too many spectators in this party to enter match making in this mode",
	"Citadel_StartMatchmaking_UnableToFillTeam": "Unable to create valid teams based upon the current player teams",
	"Citadel_StartMatchmaking_UnverifiedPGI": "Unable to enter matchmaking while any party member is running Tools-mode, or has unsupported changes to the following sections of their 'gameinfo.gi': Engine2, MaterialSystem2, NetworkSystem, Particles, RenderSystem, SceneSystem, WorldRenderer",
	"Citadel_StartupPause_Continue": "Continue",
	"Citadel_StartupPause_Exit": "Exit Game",
	"Citadel_StartupPause_Message": "Waiting before loading the hideout.",
	"Citadel_StartupPause_Title": "Startup Paused",
	"Citadel_StatusEffect": "Status Effect",
	"Citadel_StatusEffectBleed": "Bleed",
	"Citadel_StatusEffectBuff": "Buff",
	"Citadel_StatusEffectBulletDebuff": "Bullet Debuff",
	"Citadel_StatusEffectBurn": "Burn",
	"Citadel_StatusEffectCustomDebuff": "Debuff",
	"Citadel_StatusEffectDisarmed": "Disarm",
	"Citadel_StatusEffectDisplacement": "Displacement",
	"Citadel_StatusEffectEMP": "Silenced",
	"Citadel_StatusEffectFreeze": "Freeze",
	"Citadel_StatusEffectImmobilize": "Immobilize",
	"Citadel_StatusEffectInfiniteClip": "Infinite Ammo",
	"Citadel_StatusEffectInvisible": "Invisible",
	"Citadel_StatusEffectPetrify": "Petrify",
	"Citadel_StatusEffectSilence": "Silence",
	"Citadel_StatusEffectSleep": "Sleep",
	"Citadel_StatusEffectStacks": "Stacks",
	"Citadel_StatusEffectStun": "Stun",
	"Citadel_StatusEffectTethered": "Tether",
	"Citadel_StatusEffectUnstoppable": "Unstoppable",
	"Citadel_Steamshare_Desc_Allied_ObjectiveDestroyed": "Your %victim_name% has been destroyed",
	"Citadel_Steamshare_Desc_Death_Player": "You were killed by %killer_name%",
	"Citadel_Steamshare_Desc_Enemy_ObjectiveDestroyed": "Enemy %victim_name% has been destroyed",
	"Citadel_Steamshare_Desc_Kill_Player": "You killed %victim_name%",
	"Citadel_Steamshare_Title_Allied_ObjectiveDestroyed": "Allied %victim_name%",
	"Citadel_Steamshare_Title_Death_Player": "Death",
	"Citadel_Steamshare_Title_Enemy_ObjectiveDestroyed": "Enemy %victim_name%",
	"Citadel_Steamshare_Title_Kill_Player": "Kill",
	"Citadel_StopMatchMaking_FailedToGetResponse": "Matchmaking stopped. Failed to get a response from the GC",
	"Citadel_StopMatchMaking_GeneralError": "Matchmaking failed. Please try again",
	"Citadel_StreetBrawl_AvgRoundDuration": "Avg Round",
	"Citadel_StreetBrawl_Draft_Choice": "Choice {d:item_draft_round} of {d:item_draft_rounds_total}",
	"Citadel_StreetBrawl_Draft_ReRoll_Btn": "Use Re-Roll",
	"Citadel_StreetBrawl_Draft_ReRoll_Desc:f": "{i:rerolls} {rerolls, plural, one{Re-Roll} other{Re-Rolls}} Remaining",
	"Citadel_StreetBrawl_Draft_Skip_Btn": "Skip Item",
	"Citadel_StreetBrawl_Draft_Title": "Select Items",
	"Citadel_StreetBrawl_MatchPoint": "Match Point",
	"Citadel_StreetBrawl_MatchPoint_Both_Teams": "Both Teams",
	"Citadel_StreetBrawl_Overtime_Desc": "Increased Trooper Health\u003Cbr\u003EIncreased Respawn Times",
	"Citadel_StreetBrawl_Overtime_Title": "Overtime",
	"Citadel_StreetBrawl_RoundSubtitle": "First to 3 wins",
	"Citadel_StreetBrawl_RoundTitle": "Round {d:sb_round}",
	"Citadel_StreetBrawl_Tooltip_Modified": "= Value adjusted for Street Brawl",
	"Citadel_Subtitles_Message_Entity": "\u003Cb\u003E{s:subtitle_actor}\u003C/b\u003E: \u003Ci\u003E{s:subtitle_text}\u003C/i\u003E",
	"Citadel_Subtitles_Message_World": "\u003Ci\u003E{s:subtitle_text}\u003C/i\u003E",
	"Citadel_Survey_Question_Desc": "Please provide your general, high-level reactions. Player input helps shape the game.",
	"Citadel_Survey_Question_HeroCarry": "How good of a \u003Cspan class=\"playAsHighlight\"\u003E\u003Cb\u003Ecarry\u003C/b\u003E\u003C/span\u003E is this hero?",
	"Citadel_Survey_Question_HeroDisable": "How good is this hero at \u003Cspan class=\"playAsHighlight\"\u003E\u003Cb\u003Edisables or crowd control\u003C/b\u003E\u003C/span\u003E ?",
	"Citadel_Survey_Question_HeroFrontliner": "How good of a \u003Cspan class=\"playAsHighlight\"\u003E\u003Cb\u003Efrontliner\u003C/b\u003E\u003C/span\u003E is this hero?",
	"Citadel_Survey_Question_HeroPlayAgainst": "How fun is it to play \u003Cspan class=\"playtestHighlight\"\u003E\u003Cb\u003Eagainst\u003C/b\u003E\u003C/span\u003E this hero?",
	"Citadel_Survey_Question_HeroPlayAgainst_HighLabel": "Great",
	"Citadel_Survey_Question_HeroPlayAgainst_LowLabel": "Awful",
	"Citadel_Survey_Question_HeroPlayAs": "How fun is it to play \u003Cspan class=\"playAsHighlight\"\u003E\u003Cb\u003Eas\u003C/b\u003E this hero?\u003C/span\u003E",
	"Citadel_Survey_Question_HeroPlayAs_HighLabel": "Great",
	"Citadel_Survey_Question_HeroPlayAs_LowLabel": "Awful",
	"Citadel_Survey_Question_HeroPower": "How powerful is this hero?",
	"Citadel_Survey_Question_HeroPower_HighLabel": "Powerful",
	"Citadel_Survey_Question_HeroPower_LowLabel": "Weak",
	"Citadel_Survey_Question_HeroUtility": "How good is this hero at \u003Cspan class=\"playAsHighlight\"\u003E\u003Cb\u003Enon-cc utility or allied healing\u003C/b\u003E\u003C/span\u003E?",
	"Citadel_Survey_Question_ItemDesign": "How interesting or fun is this item?",
	"Citadel_Survey_Question_ItemDesign_HighLabel": "Very Fun",
	"Citadel_Survey_Question_ItemDesign_LowLabel": "Needs Redesign",
	"Citadel_Survey_Question_ItemPower": "How powerful is this item?",
	"Citadel_Survey_Question_ItemPower_HighLabel": "Too Strong",
	"Citadel_Survey_Question_ItemPower_LowLabel": "Too Weak",
	"Citadel_Survey_Question_Number": "Question {d:question_number} / {d:max_question_number}",
	"Citadel_Survey_Question_Title": "Playtester Survey",
	"Citadel_Survey_Skip": "Skip",
	"Citadel_Survey_Submitting": "Submitting ...",
	"Citadel_Synth_HeroTag_1": "Trickster",
	"Citadel_Synth_HeroTag_2": "Burst Damage",
	"Citadel_Synth_HeroTag_3": "Frogs",
	"Citadel_Team1_Name": "The Hidden King",
	"Citadel_Team1_Name_Uppercase": "THE HIDDEN KING",
	"Citadel_Team1_Name_Uppercase:n": "THE HIDDEN KING",
	"Citadel_Team2_Name": "The Archmother",
	"Citadel_Team2_Name_Uppercase": "THE ARCHMOTHER",
	"Citadel_Team2_Name_Uppercase:n": "THE ARCHMOTHER",
	"Citadel_TeamMsg_BossKilledMessage": "DESTROYED",
	"Citadel_TeamMsg_BossKilledTitle": "Your {s:lane_color} Tier {i:boss_tier}",
	"Citadel_TeamMsg_EnemyBossKilledTitle": "Enemy {s:lane_color} Tier {i:boss_tier}",
	"Citadel_TeamMsg_EnemyTitanKilledTitle": "Enemy Patron",
	"Citadel_TeamMsg_TitanKilledTitle": "Your Patron",
	"Citadel_TeamName_Invalid": "Invalid",
	"Citadel_TeamName_Neutral": "Neutrals",
	"Citadel_TeamName_Spectator": "Spectators",
	"Citadel_TeamName_Unassigned": "Unassigned",
	"Citadel_Tengu_HeroTag_1": "Team-up",
	"Citadel_Tengu_HeroTag_2": "Disruptor",
	"Citadel_Tengu_HeroTag_3": "Rock Solid",
	"Citadel_ThousandsNumber": "{s:number_value}\u003Cspan class=\"demote\"\u003Ek\u003C/span\u003E",
	"Citadel_Three_Lanes": "Map Rework",
	"Citadel_Tip_0": "This is a tip.",
	"Citadel_Tip_1": "This is another tip.",
	"Citadel_Tip_2": "This is yet another tip.",
	"Citadel_Tip_4": "Destroy the core to win.",
	"Citadel_UnableToBindKey": "Unable to Bind Key",
	"Citadel_UnableToBindUniqueKey": "Key '{s:bind_name}' is already bound to unique key '{s:duplicate_bind_name}'",
	"Citadel_Unicorn_HeroTag_1": "Performer",
	"Citadel_Unicorn_HeroTag_2": "Disruptive",
	"Citadel_Unicorn_HeroTag_3": "Dazzling",
	"Citadel_UnknownKey": "Unknown Key",
	"Citadel_UnstickFailure_GameAnnouncement": "Unstick cannot be used if you have recently taken damage.",
	"Citadel_UserFeedback_Result_GenericFailure": "Failed to submit the feedback, unable to talk to the Deadlock network. Please try again shortly.",
	"Citadel_UserFeedback_Result_GenericFailureTitle": "Unable to send",
	"Citadel_UserFeedback_Result_Success": "Thank you for your feedback. This will be reviewed by the team.",
	"Citadel_UserFeedback_Result_SuccessTitle": "Successfully submitted",
	"Citadel_UserFeedback_Submit": "Submit Feedback",
	"Citadel_UserFeedback_SubmitProcessing": "Please wait",
	"Citadel_UserFeedback_SubmitProcessingTitle": "Sending Feedback",
	"Citadel_UserFeedback_TextPlaceholder": "Enter Information Here",
	"Citadel_UserFeedback_Title": "Submit Feedback",
	"Citadel_UserFeedback_Tooltip": "Submit Feedback",
	"Citadel_UserFeedback_TypeLabel": "Type",
	"Citadel_UserFeedback_eType_Bug": "Bug",
	"Citadel_UserFeedback_eType_CriticalBug": "Critical Bug",
	"Citadel_UserFeedback_eType_General": "General Feedback",
	"Citadel_UserFeedback_eType_Other": "Other",
	"Citadel_UserFeedback_eType_Suggestion": "Suggestion",
	"Citadel_VampireBat_HeroTag_1": "Harasser",
	"Citadel_VampireBat_HeroTag_2": "Nimble",
	"Citadel_VampireBat_HeroTag_3": "Vexing",
	"Citadel_VariableRefreshRateRecommendation_Nvidia": "It looks like you have a display that supports NVIDIA G-Sync but it's not currently enabled. Enabling G-Sync is recommended for an optimal gameplay experience. It can be enabled outside the game using the NVIDIA Control Panel. You may need to restart the game before changes take effect.",
	"Citadel_ViewMatchID_Desc": "Enter a match ID to view the match details",
	"Citadel_ViewMatchID_InFlight_Body": "This match is still being played. Would you like to spectate this match?",
	"Citadel_ViewMatchID_InFlight_Title": "Match is still active",
	"Citadel_ViewMatchID_Loading_Body": "Please Wait",
	"Citadel_ViewMatchID_Loading_Error": "Unable To View Match",
	"Citadel_ViewMatchID_Loading_Title": "Loading Match",
	"Citadel_ViewMatchID_Prompt": "Match ID",
	"Citadel_ViewMatchID_Title": "View Match ID",
	"Citadel_Vindicta_HeroTag_1": "Sniper",
	"Citadel_Vindicta_HeroTag_2": "Soaring",
	"Citadel_Vindicta_HeroTag_3": "One Shot Kill",
	"Citadel_Viper_HeroTag_1": "Gunner",
	"Citadel_Viper_HeroTag_2": "Slippery",
	"Citadel_Viper_HeroTag_3": "Rat-a-Tat",
	"Citadel_Viscous_HeroTag_1": "Evasive",
	"Citadel_Viscous_HeroTag_2": "Disruptor",
	"Citadel_Viscous_HeroTag_3": "Gooey",
	"Citadel_Warden_HeroTag_1": "Initiator",
	"Citadel_Warden_HeroTag_2": "Fearless",
	"Citadel_Warden_HeroTag_3": "One Man Army",
	"Citadel_WatchPage_ActiveMatches:f": "{d:ActiveMatchCount} Active {ActiveMatchCount, plural, one{Match} other{Matches}}",
	"Citadel_WatchPage_FilterByHeroDefault": "Filter By Hero",
	"Citadel_WatchPage_FilterGameMode_All": "All Modes",
	"Citadel_WatchPage_FilterGameMode_Brawl": "Street Brawl Matches",
	"Citadel_WatchPage_FilterGameMode_Normal": "Standard Matches",
	"Citadel_WatchPage_FilterGameMode_Ranked": "Ranked Matches",
	"Citadel_WatchPage_NextPage": "Next",
	"Citadel_WatchPage_PrevPage": "Previous",
	"Citadel_WatchPage_SearchMatchID": "Search By Match ID",
	"Citadel_Watch_Featured": "Featured Matches",
	"Citadel_Watch_FriendsCheckbox": "Friends Only",
	"Citadel_Watch_Loading": "Loading...",
	"Citadel_Watch_Page_FriendInMatch": "Steam Friend in Match",
	"Citadel_Watch_Page_Internal_Bots": "Bot Match",
	"Citadel_Watch_Page_LiveNow": "Live Now",
	"Citadel_Watch_Page_Loading": "Match Loading...",
	"Citadel_Watch_Page_MatchID": "ID: {s:match_id}",
	"Citadel_Watch_Page_NetWorthTeam0": "{d:net_worth_team_0}k",
	"Citadel_Watch_Page_NetWorthTeam1": "{d:net_worth_team_1}k",
	"Citadel_Watch_Page_SpectateFull": "Spectating full",
	"Citadel_Watch_Page_Spectators:f": "{d:spectators} {spectators, plural, one{Spectator} other{Spectators}}",
	"Citadel_Watch_Page_ViewAllMatches": "View all Matches",
	"Citadel_Watch_Page_ViewFeaturedMatches": "View Featured Matches",
	"Citadel_Watch_Title": "Watch Matches",
	"Citadel_Werewolf_HeroTag_1": "Feral",
	"Citadel_Werewolf_HeroTag_2": "Hot Mess",
	"Citadel_Werewolf_HeroTag_3": "Transformation",
	"Citadel_Wraith_HeroTag_1": "Duelist",
	"Citadel_Wraith_HeroTag_2": "Isolator",
	"Citadel_Wraith_HeroTag_3": "Telekinetic",
	"Citadel_Yamato_HeroTag_1": "Relentless",
	"Citadel_Yamato_HeroTag_2": "Acrobatics",
	"Citadel_Yamato_HeroTag_3": "Pursuer",
	"Citadel_ZiplineBoostDesc": "Zipline Boost",
	"Citadel_ZiplineBoost_Active": "Active",
	"Citadel_ZiplineBoost_Cooldown": "On Cooldown",
	"Citadel_core_skill_rating": "Core Skill Rating",
	"Citadel_library_Modal_CTA": "How does this work?",
	"Citadel_rank_material_0": "",
	"Citadel_rank_material_1": "Brick",
	"Citadel_rank_material_10": "",
	"Citadel_rank_material_11": "",
	"Citadel_rank_material_2": "Stone",
	"Citadel_rank_material_3": "Iron",
	"Citadel_rank_material_4": "Bronze",
	"Citadel_rank_material_5": "Silver",
	"Citadel_rank_material_6": "Gold",
	"Citadel_rank_material_7": "Platinum",
	"Citadel_rank_material_8": "Diamond",
	"Citadel_rank_material_9": "",
	"Citadel_rank_phase_example": "{t:s:popup_start_day} - {t:s:popup_end_day}",
	"Citadel_ranked_closed": "Ranked Closed",
	"Citadel_ranked_comingsoon": "The first Ranked games will begin Tuesday, October 15th at 8pm GMT",
	"Citadel_ranked_explainer_button": "What is Ranked?",
	"Citadel_ranked_explainer_desc": "Ranked is a challenge mode that provides a more competitive Deadlock experience where you'll be matchmade with players of similar skill to determine your Skill Rank among the global population.\u003Cbr\u003E\u003Cbr\u003EEach week, players can choose to join this competition by playing Ranked matches during their region's open time periods to demonstrate their individual skill.",
	"Citadel_ranked_explainer_note": "Badge designs will be revealed when the first ranks are awarded on Tuesday October 22nd.",
	"Citadel_ranked_explainer_title": "Ranked Matchmaking",
	"Citadel_ranked_howitworks_desc": "All players start with the provisional Skill Rating of Obscurus until enough matches have been played to calibrate.\u003Cbr\u003E\u003Cbr\u003EThere are eleven different Skill Rating tiers, and within each tier, players will also be assigned a level from I to \u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E, which further distinguishes their position within that tier.\u003Cbr\u003E\u003Cbr\u003EEach individual hero is assigned a matchmaking weighting relative to a player's Core Skill Rating (as indicated by arrows).\u003Cbr\u003E\u003Cbr\u003EUnplayed heroes will always begin with lower relative weightings to your Core Skill Rating.\u003Cbr\u003E\u003Cbr\u003ESkill Rating updates immediately post-match.\u003Cbr\u003E\u003Cbr\u003EOnly you can see your Skill Rating.",
	"Citadel_ranked_howitworks_title": "How does it work?",
	"Citadel_ranked_load_more": "Load More",
	"Citadel_ranked_match_history": "Match History:",
	"Citadel_ranked_no_matches": "No Ranked Matches Played Yet This Season",
	"Citadel_ranked_numGamesPlayed": "{s:games_played} Games Played",
	"Citadel_ranked_open": "Open Now",
	"Citadel_ranked_rankedmedals": "Badge Levels:",
	"Citadel_ranked_result_adjustment": "Rank Adjustment",
	"Citadel_ranked_result_rankup": "Your Skill Rating Increased",
	"Citadel_ranked_result_title": "Skill Rating",
	"Citadel_ranked_scheduleModal_desc": "Select the ranked windows that best suit your preferred playtimes.\u003Cbr\u003E\u003Cbr\u003EYou will always play on the closest available server, regardless of selected time window.",
	"Citadel_ranked_scheduleModal_title": "Ranked Schedules",
	"Citadel_ranked_scheduleModal_warning": "Note: After selecting a schedule, you will need to wait seven days before changing to a different schedule.",
	"Citadel_ranked_schedule_explainer": "Ranked will only be available during certain hours, before playing you must select a time setting that best suits your schedule.",
	"Citadel_ranked_subranks_explainer": "Level: I, II, III, IV, V, \u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E",
	"Citadel_ranks_0": "Obscurus",
	"Citadel_ranks_1": "Initiate",
	"Citadel_ranks_10": "Ascendant",
	"Citadel_ranks_11": "Eternus",
	"Citadel_ranks_2": "Seeker",
	"Citadel_ranks_3": "Acolyte",
	"Citadel_ranks_4": "Sentinel",
	"Citadel_ranks_5": "Mystic",
	"Citadel_ranks_6": "Ritualist",
	"Citadel_ranks_7": "Emissary",
	"Citadel_ranks_8": "Oracle",
	"Citadel_ranks_9": "Phantom",
	"Citadel_ranks_rank0": "Obscurus",
	"Citadel_ranks_rank1": "Initiate",
	"Citadel_ranks_rank10": "Ascendant",
	"Citadel_ranks_rank11": "Eternus",
	"Citadel_ranks_rank2": "Seeker",
	"Citadel_ranks_rank3": "Alchemist",
	"Citadel_ranks_rank4": "Arcanist",
	"Citadel_ranks_rank5": "Ritualist",
	"Citadel_ranks_rank6": "Emissary",
	"Citadel_ranks_rank7": "Archon",
	"Citadel_ranks_rank8": "Oracle",
	"Citadel_ranks_rank9": "Phantom",
	"Citadel_skill_rating_explainer_title": "Skill Rating",
	"Citadel_subranks_1": "I",
	"Citadel_subranks_2": "II",
	"Citadel_subranks_3": "III",
	"Citadel_subranks_4": "IV",
	"Citadel_subranks_5": "V",
	"Citadel_subranks_6": "VI",
	"Citael_PrivateLobbyModal_CreateNewButton": "Create new Custom Match",
	"Citael_PrivateLobbyModal_JoinCode": "Join existing via Code",
	"ClarityBonusSpirit_prefix": "{s:sign}",
	"CleavePercentage_label": "Splash Amount",
	"CleavePercentage_postfix": "%",
	"CleavePercentage_prefix": "{s:sign}",
	"CleaveRadius_label": "Splash Radius",
	"ClipSizeOverride_label": "Ammo",
	"ClipSizeOverride_postvalue_label": "Ammo",
	"Cloaked": "Cloaked",
	"CloneDamagePercentage_label": "Assistant Damage",
	"CloneDamagePercentage_postfix": "%",
	"CloneDamagePercentage_postvalue_label": "Assistant Damage",
	"CloneDamageTakenIncreasePercent_label": "Clone Damage Taken",
	"CloneDamageTakenIncreasePercent_postfix": "%",
	"CloneDamageTakenIncreasePercent_prefix": "{s:sign}",
	"CloneHealthPercentage_label": "Copy Health",
	"CloneHealthPercentage_postfix": "%",
	"CloneHealthPercentage_postvalue_label": "Copy Health",
	"CloneHealth_label": "Assistant Health",
	"CloneHealth_postvalue_label": "Assistant Health",
	"CloneLifetime_label": "Copy Duration",
	"CloneLifetime_postfix": "s",
	"CloneLifetime_postvalue_label": "Copy Duration",
	"Close": "Close",
	"CloseRangeBonusDamagePercent_label": "Weapon Damage",
	"CloseRangeBonusDamagePercent_postfix": "%",
	"CloseRangeBonusDamagePercent_postvalue_label": "Weapon Damage",
	"CloseRangeBonusDamagePercent_prefix": "+",
	"CloseRangeBonusDamageRange_label": "Close Range",
	"CloseRangeBonusDamageRange_postfix": "m",
	"CloseRangeBonusDamageRange_postvalue_label": "Close Range",
	"CloseRangeBonusWeaponPower_conditional": "within Range",
	"CloseRangeBonusWeaponPower_label": "Weapon Damage",
	"CloseRangeBonusWeaponPower_postfix": "%",
	"CloseRangeBonusWeaponPower_postvalue_label": "Weapon Damage",
	"CloseRangeBonusWeaponPower_prefix": "{s:sign}",
	"CloudDuration_label": "Cloud Lifetime",
	"CloudDuration_postfix": "s",
	"ClubSlowPercent_label": "Move Speed",
	"ClubSlowPercent_postfix": "%",
	"ClubSlowPercent_postvalue_label": "Move Speed",
	"ClubSlowPercent_prefix": "-",
	"CombatBarrierPerStack_postvalue_label": "Barrier per Stack",
	"CombatBarrier_label": "Barrier",
	"CombatBarrier_postvalue_label": "Barrier",
	"CombatRegenPercent_label": "Health Regen in Combat",
	"CombatRegenPercent_postfix": "%",
	"ComboBulletResist_label": "Combo Bullet Resist",
	"ComboBulletResist_postfix": "%",
	"ComboBulletResist_postvalue_label": "Combo Bullet Resist",
	"ConeAngle_label": "Cone Angle",
	"ConeAngle_postfix": "deg",
	"ConeAngle_postvalue_label": "Cone Angle",
	"ConeRadius_label": "Lightning Distance",
	"ConeRadius_postfix": "m",
	"ConfirmRoster_BadRoster:f": "You need at least {d:min_roster_size} {min_roster_size, plural, one{hero} other{heroes}} in your roster to join a match.",
	"ConsumeHealPercentage_label": "Consume Heal Percentage",
	"ConsumeHealPercentage_postfix": "%",
	"ConsumeHealPercentage_postvalue_label": "Consume Heal Percentage",
	"ConsumeStaminaOnWake_postvalue_label": "Stamina On Wake",
	"ConvertedHealth_label": "Trooper Health",
	"CooldownBetweenChargeReduction_label": "Faster Time Between Charges",
	"CooldownBetweenChargeReduction_postfix": "%",
	"CooldownBetweenChargeReduction_postvalue_label": "Faster Time Between Charges",
	"CooldownBetweenChargeReduction_prefix": "{s:sign}",
	"CooldownOnMissReduction_label": "Cooldown on miss",
	"CooldownOnMissReduction_postfix": "%",
	"CooldownOnMissReduction_postvalue_label": "Cooldown on miss",
	"CooldownReductionFlat_label": "Cooldown Reduction",
	"CooldownReductionFlat_postfix": "s",
	"CooldownReductionFlat_postvalue_label": "Cooldown Reduction",
	"CooldownReductionOnCatch_label": "Cooldown on Catch",
	"CooldownReductionOnCatch_postfix": "s",
	"CooldownReductionOnChargedAbilities_label": "Cooldown Reduction For Charged Abilities",
	"CooldownReductionOnChargedAbilities_postfix": "%",
	"CooldownReductionOnChargedAbilities_postvalue_label": "Cooldown Reduction For Charged Abilities",
	"CooldownReductionOnChargedAbilities_prefix": "+",
	"CooldownReductionOnHitMin_label": "Min Reduction",
	"CooldownReductionOnHitMin_postfix": "s",
	"CooldownReductionOnHitMin_postvalue_label": "Min Reduction",
	"CooldownReductionOnHitNonHero_label": "Cooldown Reduced on Non-Hero Hit",
	"CooldownReductionOnHitNonHero_postfix": "s",
	"CooldownReductionOnHitNonHero_postvalue_label": "Cooldown Reduced on Non-Hero Hit",
	"CooldownReductionOnHitPct_label": "Cooldown Reduction on Hit",
	"CooldownReductionOnHitPct_postfix": "%",
	"CooldownReductionOnHitPct_postvalue_label": "Cooldown Reduction on Hit",
	"CooldownReductionOnHit_label": "Cooldown Reduced on Hero Hit",
	"CooldownReductionOnHit_postfix": "s",
	"CooldownReductionOnHit_postvalue_label": "Cooldown Reduced on Hero Hit",
	"CooldownReductionOnKill_label": "Cooldown Reduction",
	"CooldownReductionOnKill_postfix": "s",
	"CooldownReductionOnKill_postvalue_label": "Cooldown Reduction",
	"CooldownReductionOnProc_label": "Cooldown On Apply",
	"CooldownReductionOnProc_postfix": "s",
	"CooldownReductionOnProc_postvalue_label": "Cooldown Reduction",
	"CooldownReductionOnProc_prefix": "{s:sign}",
	"CooldownReductionPerHit_label": "Cooldown Reduction per Hit",
	"CooldownReductionPerHit_postfix": "s",
	"CooldownReductionPerHit_postvalue_label": "Cooldown Reduction per Hit",
	"CooldownReductionPercentagePerHit_postfix": "%",
	"CooldownReductionPercentagePerHit_postvalue_label": "Cooldown Reduction per Hit",
	"CooldownReduction_label": "Ability Cooldown Reduction",
	"CooldownReduction_postfix": "%",
	"CooldownReduction_postvalue_label": "Ability Cooldown Reduction",
	"CooldownReduction_prefix": "{s:sign}",
	"CooldownRefreshChancePercent_label": "Cooldown Refund Chance",
	"CooldownRefreshChancePercent_postfix": "%",
	"CooldownRefreshChancePercent_postvalue_label": "Cooldown Refund Chance",
	"CooldownRefundPercent_label": "Cooldown Refund",
	"CooldownRefundPercent_postfix": "%",
	"CooldownRefundPercent_postvalue_label": "Cooldown Refund",
	"CopiedUltWindow_label": "Copy Duration",
	"CopiedUltWindow_postfix": "s",
	"CopiedUltWindow_postvalue_label": "Copy Duration",
	"CopyCooldownPercentage_label": "Copied Cooldown",
	"CopyCooldownPercentage_postfix": "%",
	"CopyCooldownPercentage_postvalue_label": "Copied Cooldown",
	"CounterTimeWindow_label": "Time Window",
	"CounterTimeWindow_postfix": "s",
	"CounterTimeWindow_postvalue_label": "Time Window",
	"CrashImpactRadius_label": "Crash Damage Radius",
	"CreateBuilds_Desc": "Select items in the shop to add them to the recommended build list",
	"CreateBuilds_Title": "Create a Build for {s:hero_name}",
	"CritBuildup_label": "Buildup Per Headshot",
	"CritBuildup_postfix": "%",
	"CritBuildup_postvalue_label": "Buildup Per Headshot",
	"CritChance_label": "Critical Chance",
	"CritChance_postfix": "%",
	"CritChance_postvalue_label": "Critical Chance",
	"CritCoatingDamagePercent_label": "Crit Coating Crit Bonus",
	"CritCoatingDamagePercent_postfix": "%",
	"CritCoatingDamagePercent_prefix": "{s:sign}",
	"CritDamagePercent_label": "Bonus Weapon Damage",
	"CritDamagePercent_postfix": "%",
	"CritDamagePercent_postvalue_label": "Bonus Weapon Damage",
	"CritDamagePercent_prefix": "+",
	"CritStackInterval_label": "Crit Charge Delay",
	"CritStackInterval_postfix": "s",
	"CubeHealth_label": "Cube Health",
	"CubeHealth_postvalue_label": "Cube Health",
	"CurrentBonus_label": "Current Bonus:",
	"CurrentBonus_postvalue_label": "Current Bonus:",
	"CurrentHealthDamagePercentage_label": "Current Health as Damage",
	"CurrentHealthDamagePercentage_postfix": "%",
	"CurrentHealthDamagePercentage_postvalue_label": "Current Health as Damage",
	"CurrentHealthDamage_label": "Current Health Damage",
	"CurrentHealthDamage_postfix": "%",
	"CurrentHealthDamage_postvalue_label": "Current Health Damage",
	"CurrentHealthPercentDamage_label": "Current Health",
	"CurrentHealthPercentDamage_postfix": "%",
	"CurrentHealthPercentDamage_postvalue_label": "Current Health",
	"CurrentHealthPercent_label": "Current Health",
	"CurrentHealthPercent_postfix": "%",
	"CurrentHealthPercent_postvalue_label": "Current Health",
	"CurrentStacks_label": "Current Stacks:",
	"CurrentStacks_postvalue_label": "Current Stacks:",
	"CurseDuration_label": "Curse Duration",
	"CurseDuration_postfix": "s",
	"CurseDuration_postvalue_label": "Curse Duration",
	"CycleTimePercent_label": "Fire Rate compared to Gun",
	"CycleTimePercent_postfix": "%",
	"DMarkMaxMarks_label": "Max Marks",
	"DMarkMaxMarks_postvalue_label": "Max Marks",
	"DMarkMultiplierPerStack_label": "Damage Per Mark",
	"DMarkMultiplierPerStack_postfix": "x",
	"DMarkMultiplierPerStack_postvalue_label": "Damage Per Mark",
	"DMarkProcCD_label": "Per Target Cooldown",
	"DMarkProcCD_postfix": "s",
	"DMarkProcCD_postvalue_label": "Per Target Cooldown",
	"DOTDuration_Label": "Duration",
	"DOTDuration_postfix": "s",
	"DOTDuration_postvalue_label": "Duration",
	"DPSDmgPercent_label": "DPS as Damage",
	"DPSDmgPercent_postfix": "%",
	"DPSIncrease_label": "Damage Increase Rate",
	"DPSMax_label": "Max DPS",
	"DPSMax_postvalue_label": "Max DPS",
	"DPSMin_label": "Min DPS",
	"DPSMin_postvalue_label": "Min DPS",
	"DPSPerHeat_Label": "Heat Power DPS",
	"DPSPercentHealth_label": "Max Health as Damage",
	"DPSPercentHealth_postfix": "%",
	"DPSPercentHealth_postvalue_label": "Max Health as Damage",
	"DPS_Self_label": "Self Damage",
	"DPS_Self_postfix": "/sec",
	"DPS_Self_postvalue_label": "Self Damage",
	"DPS_label": "Damage Per Second",
	"DPS_postfix": "",
	"DPS_postvalue_label": "Damage Per Second",
	"DPS_prefix": "",
	"DamageAbsorb_Label": "Damage Absorbed",
	"DamageAmpPercentage_label": "Damage Amp",
	"DamageAmpPercentage_postfix": "%",
	"DamageAmpPercentage_postvalue_label": "Damage Amp",
	"DamageAmp_label": "Damage Amp",
	"DamageAmp_postfix": "%",
	"DamageAmp_postvalue_label": "Damage Amp",
	"DamageAmplificationPerStack_label": "Bonus Damage per Stack",
	"DamageAmplificationPerStack_postfix": "%",
	"DamageAmplificationPerStack_postvalue_label": "Bonus Damage per Stack",
	"DamageAmplificationPerStack_prefix": "{s:sign}",
	"DamageBonusFixedPerStack_label": "Weapon Damage",
	"DamageBonusFixedPerStack_postfix": "per stack",
	"DamageBonusFixedPerStack_postvalue_label": "Weapon Damage",
	"DamageBonusFixedPerStack_prefix": "+",
	"DamageBoostElsewhere_label": "Damage From Elsewhere",
	"DamageBoostElsewhere_postfix": "%",
	"DamageBoostFromBehind_label": "Damage From Behind",
	"DamageBoostFromBehind_postfix": "%",
	"DamageBoosted_label": "Damage",
	"DamageBoosted_postvalue_label": "Damage",
	"DamageDuration_label": "Duration",
	"DamageDuration_postfix": "s",
	"DamageDuration_postvalue_label": "Duration",
	"DamageHealMultNonHero_label": "Damage to Heal",
	"DamageHealMultNonHero_postfix": "x",
	"DamageHealMultNonHero_postvalue_label": "Damage to Heal",
	"DamageHealMult_label": "Hero Damage to Heal",
	"DamageHealMult_postfix": "x",
	"DamageHealMult_postvalue_label": "Hero Damage to Heal",
	"DamageHealPerTarget_label": "Damage/Heal Per Target",
	"DamageHealPerTarget_postvalue_label": "Damage/Heal Per Target",
	"DamageHeavyMelee_label": "Damage",
	"DamageHeavyMelee_postvalue_label": "Damage",
	"DamageIncreasePct_postfix": "%",
	"DamageIncreasePct_postvalue_label": "Bonus Damage",
	"DamageIncreasePercent_label": "Damage Taken",
	"DamageIncreasePercent_postfix": "%",
	"DamageIncreasePercent_postvalue_label": "Damage Taken",
	"DamageIncreasePercent_prefix": "{s:sign}",
	"DamageIncrease_label": "Damage Taken",
	"DamageIncrease_postvalue_label": "Damage Taken",
	"DamageIncrease_prefix": "{s:sign}",
	"DamageMaxDisplay_label": "Max Damage",
	"DamageMax_label": "Maximum Damage",
	"DamageMinDisplay_label": "Min Damage",
	"DamageMin_label": "Minimum Damage",
	"DamageNPC_label": "Damage to non-Players",
	"DamageNPC_postvalue_label": "Damage to non-Players",
	"DamageOnApply_label": "Damage On Apply",
	"DamageOnBuildup_label": "Damage on build up",
	"DamageOnHit_label": "Damage on Hit",
	"DamagePctDeferredMaxRage_label": "Incoming Damage Deferred",
	"DamagePctDeferredMaxRage_postfix": "%",
	"DamagePctDeferredMaxRage_postvalue_label": "Incoming Damage Deferred",
	"DamagePctDeferredMaxRage_prefix": "+",
	"DamagePctDeferred_label": "Incoming Damage Deferred",
	"DamagePctDeferred_postfix": "%",
	"DamagePctDeferred_postvalue_label": "Incoming Damage Deferred",
	"DamagePctInAura_postfix": "%",
	"DamagePctInAura_postvalue_label": "Damage vs Rem",
	"DamagePctPerWallHit_label": "Max Health Damage",
	"DamagePctPerWallHit_postfix": "%",
	"DamagePctPerWallHit_postvalue_label": "Max Health Damage",
	"DamagePerBounce_label": "Damage per bounce",
	"DamagePerBullet_label": "Damage Per Bullet",
	"DamagePerChain_label": "Shock Damage",
	"DamagePerChain_postvalue_label": "Shock Damage",
	"DamagePerDagger_label": "Damage per card",
	"DamagePerHit_label": "Damage Per Hit",
	"DamagePerMeter_label": "Damage per meter",
	"DamagePerProjectile_label": "Damage Per Projectile",
	"DamagePerProjectile_postvalue_label": "Damage Per Projectile",
	"DamagePerRocket_label": "Damage Per Rocket",
	"DamagePerRocket_postvalue_label": "Damage Per Rocket",
	"DamagePerSecondFlown_label": "Damage per second flown",
	"DamagePerSecondFlown_postvalue_label": "Damage per second flown",
	"DamagePerSecondWrecker_label": "Damage Per Second",
	"DamagePerSecondWrecker_postvalue_label": "Damage Per Second",
	"DamagePerSecond_label": "Damage Per Second",
	"DamagePerSecond_postvalue_label": "Damage Per Second",
	"DamagePerShot_label": "Damage Gain per Bolt",
	"DamagePerShot_postvalue_label": "Damage Gain per Bolt",
	"DamagePerStack_label": "Damage per Stack",
	"DamagePerStack_postvalue_label": "Damage per Stack",
	"DamagePercentHealth_label": "Max Health as Damage",
	"DamagePercentHealth_postfix": "%",
	"DamagePercentHealth_postvalue_label": "Max Health as Damage",
	"DamagePercent_label": "Bullet Damage Done",
	"DamagePercent_postfix": "%",
	"DamagePlayer_label": "Damage to Players",
	"DamagePlayer_postvalue_label": "Damage to Players",
	"DamagePulseAmount_label": "Pulse Damage",
	"DamagePulseAmount_postvalue_label": "Pulse Damage",
	"DamagePulseInterval_label": "Pulse Interval",
	"DamagePulseInterval_postfix": "s",
	"DamagePulseInterval_postvalue_label": "Pulse Interval",
	"DamagePulseRadius_label": "Pulse Radius",
	"DamagePulseRadius_postfix": "m",
	"DamagePulseRadius_postvalue_label": "Pulse Radius",
	"DamageRadius_label": "Damage Radius",
	"DamageRadius_postfix": "m",
	"DamageRadius_postvalue_label": "Damage Radius",
	"DamageReduction_label": "Damage Reduction",
	"DamageReduction_postfix": "%",
	"DamageReduction_postvalue_label": "Damage Reduction",
	"DamageReflectedFrequencyPct_label": "Proc Chance",
	"DamageReflectedFrequencyPct_postfix": "%",
	"DamageReflectedFrequencyPct_postvalue_label": "Proc Chance",
	"DamageResistPctWhileChanneling_postfix": "%",
	"DamageResistPctWhileChanneling_postvalue_label": "Channel Damage Resist",
	"DamageSharePercentage_label": "Linked Damage",
	"DamageSharePercentage_postfix": "%",
	"DamageSharePercentage_postvalue_label": "Linked Damage",
	"DamageShareRadius_label": "Link Distance",
	"DamageShareRadius_postfix": "m",
	"DamageShareRadius_postvalue_label": "Link Distance",
	"DamageTakenPct_postfix": "%",
	"DamageTakenPct_postvalue_label": "Damage Taken",
	"DamageTakenPercentIncreasePerStack_label": "Damage Increase Per Stack",
	"DamageTakenPercentIncreasePerStack_postfix": "%",
	"DamageThreshold_label": "Damage Threshold",
	"DamageThreshold_postvalue_label": "Damage Threshold",
	"DamageToStack_label": "Damage taken to Stack",
	"DamageToStack_postvalue_label": "Damage taken to Stack",
	"DamageWallHit_label": "Damage on Touch",
	"DamageWallHit_postvalue_label": "Damage on Touch",
	"DamageWindow_label": "Time Frame",
	"DamageWindow_postfix": "s",
	"DamageWindow_postvalue_label": "Time Frame",
	"Damage_label": "Damage",
	"Damage_postvalue_label": "Damage",
	"DanceMoveSpeed_label": "Dance Movespeed",
	"DanceMoveSpeed_postfix": "m",
	"DanceMoveSpeed_postvalue_label": "Dance Movespeed",
	"DashDistance_label": "Dash Distance",
	"DashDistance_postfix": "m",
	"DashDistance_postvalue_label": "Dash Distance",
	"DashJump_conditional": "after dash-jump",
	"DashRadius_label": "Radius",
	"DashRadius_postfix": "m",
	"DashRadius_postvalue_label": "Radius",
	"DashRange_label": "Time Window",
	"DashRange_postfix": "s",
	"DashRange_postvalue_label": "Time Window",
	"DashSlowPct_label": "Dash Slow",
	"DashSlowPct_postvalue_label": "Dash Slow",
	"DashSpeed_label": "Dash Speed",
	"DashSpeed_postfix": "m",
	"DashSpeed_postvalue_label": "Dash Speed",
	"DashTime_label": "Dash Time",
	"DashTime_postfix": "s",
	"DashTime_postvalue_label": "Dash Time",
	"DazeDuration_label": "Daze Duration",
	"DazeDuration_postfix": "s",
	"DazeDuration_postvalue_label": "Daze Duration",
	"DealMaxHealthDamagePct_postfix": "%",
	"DealMaxHealthDamagePct_postvalue_label": "Max Health Damage",
	"DeathDelay_label": "Delay Death Duration",
	"DeathImmunityDamageReduction_label": "Damage Reduction",
	"DeathImmunityDamageReduction_postfix": "%",
	"DeathImmunityDamageReduction_postvalue_label": "Damage Reduction",
	"DeathImmunityDuration_label": "Death Immunity Duration",
	"DeathImmunityDuration_postfix": "s",
	"DeathImmunityDuration_postvalue_label": "Death Immunity Duration",
	"DeathImmunityPulseRateMultiplier_label": "Pulse Rate",
	"DeathImmunityPulseRateMultiplier_postfix": "x",
	"DeathTaxHeal_label": "Health Per Kill",
	"DebuffAccuracy_label": "Weapon Accuracy",
	"DebuffAccuracy_postfix": "%",
	"DebuffAccuracy_postvalue_label": "Weapon Accuracy",
	"DebuffDelay_label": "Debuff Delay",
	"DebuffDelay_postfix": "s",
	"DebuffDurationReductionPercentage_label": "Debuff Duration Reduction",
	"DebuffDurationReductionPercentage_postfix": "%",
	"DebuffDurationReductionPercentage_postvalue_label": "Debuff Duration Reduction",
	"DebuffDuration_label": "Debuff Duration",
	"DebuffDuration_postfix": "s",
	"DebuffDuration_postvalue_label": "Debuff Duration",
	"DebuffMaxDuration_label": "Max Slow Duration",
	"DebuffMaxDuration_postfix": "s",
	"DebuffMaxDuration_postvalue_label": "Max Slow Duration",
	"DebuffMoveSlowPct_label": "Enemy Slow",
	"DebuffMoveSlowPct_postfix": "%",
	"DecoyLifetime_label": "Decoy Lifetime",
	"DecoyLifetime_postfix": "s",
	"DecoyLifetime_prefix": "",
	"DefensePower_label": "Defense Power",
	"DefensePower_postfix": "",
	"DefensePower_prefix": "{s:sign}",
	"DeferClearPct_label": "Deferred Damage Cleared",
	"DeferClearPct_postfix": "%",
	"DeferClearPct_postvalue_label": "Deferred Damage Cleared",
	"DeferredDamageDuration_label": "Deferred Damage Duration",
	"DeferredDamageDuration_postfix": "s",
	"DeferredDamageDuration_postvalue_label": "Deferred Damage Duration",
	"DeflectionPercent_label": "Deflection Percent",
	"DeflectionPercent_postfix": "%",
	"DeflectionPercent_postvalue_label": "Deflection Percent",
	"DegenResistance_label": "Healing Reduction Resist",
	"DegenResistance_postfix": "%",
	"DegenResistance_postvalue_label": "Healing Reduction Resist",
	"DegenResistance_prefix": "{s:sign}",
	"DelayBeforeStun_label": "Delay Before Effect",
	"DelayBeforeStun_postfix": "s",
	"DelayBeforeStun_postvalue_label": "Delay Before Effect",
	"DelayBetweenShots_Label": "Delay Between Shots",
	"DelayDuration_Label": "Delay Duration",
	"DelayDuration_Postfix": "s",
	"DelayDuration_postvalue_label": "Delay Duration",
	"DelayedDamage_label": "Delayed Damage",
	"DelayedDamage_postvalue_label": "Delayed Damage",
	"DemonShotCount_label": "Demon Rounds",
	"DemonShotCount_postvalue_label": "Demon Rounds",
	"DeployHealthRegen_label": "Deployable Health",
	"DescendSpeed_label": "",
	"DetectionRadius_label": "Detection Radius",
	"DetectionRadius_postvalue_label": "Detection Radius",
	"DevMenu_ChangeHero": "CHANGE HERO",
	"DevMenu_ChangeTeam": "CHANGE TEAM",
	"DevMenu_Collapse": "Collapse",
	"DevMenu_Expand": "Expand",
	"DevMenu_SelfKill": "Suicide",
	"DevMenu_Substitute": "Substitute",
	"DevMenu_Title": "Dev Commands",
	"DevMenu_UnstickHero": "Unstick Hero",
	"DevMenu_UnstickHeroTooltip": "Early Development Tool - Use to Unstick Hero if caught in world geometry",
	"DiamondResistShred_label": "Bullet and Spirit Resist Reduction",
	"DiamondResistShred_postfix": "%",
	"DiamondResistShred_postvalue_label": "Bullet and Spirit Resist Reduction",
	"DisarmDuration_label": "Disarm Duration",
	"DisarmDuration_postfix": "s",
	"DisarmDuration_postvalue_label": "Disarm Duration",
	"DischargeRadius_label": "Discharge Radius",
	"DischargeRadius_postfix": "m",
	"DispenserHealth_label": "Dispenser Health",
	"DistanceBuff_label": "Increase at Max Range",
	"DistanceBuff_postfix": "%",
	"Distance_label": "Distance",
	"Distance_postfix": "m",
	"DodgeAnimSpeedScale_label": "Dodge Speed Multiplier",
	"DodgeAnimSpeedScale_postfix": "x",
	"DontShowAgain": "Don't show again",
	"DoorwayDistance_label": "Doorway Distance",
	"DoorwayDistance_postfix": "m",
	"DoorwayDistance_postvalue_label": "Doorway Distance",
	"DotHealthPercent_label": "Bleed Damage",
	"DotHealthPercent_postfix": "%/sec",
	"DotHealthPercent_postvalue_label": "Bleed Damage",
	"DragonTravelRange_label": "Dragon Travel Range",
	"DragonTravelRange_postfix": "m",
	"DragonTravelRange_postvalue_label": "Dragon Travel Range",
	"DrainPulseRadius_label": "Drain Pulse Radius",
	"DrainPulseRadius_postfix": "m",
	"DrainTimeNeeded_label": "Drain Time for Proc",
	"DrainTimeNeeded_postfix": "s",
	"DrifterNearbyRangeCheck_label": "Drifter Nearby",
	"DrifterNearbyRangeCheck_postfix": "m",
	"DrifterNearbyRangeCheck_postvalue_label": "Drifter Nearby",
	"DrifterRend_SpiritDamage_label": "Damage",
	"DrifterRend_SpiritDamage_postvalue_label": "Damage",
	"DroneBonusMoveSpeed_label": "Move Speed",
	"DroneBonusMoveSpeed_postfix": "",
	"DroneBonusMoveSpeed_postvalue_label": "Move Speed",
	"DroneBonusMoveSpeed_prefix": "{s:sign}",
	"DroneBonusReloadTime_label": "Reload Time",
	"DroneBonusReloadTime_postfix": "%",
	"DroneBonusReloadTime_postvalue_label": "Reload Time",
	"DroneBonusWindupTime_label": "Windup Time",
	"DroneBonusWindupTime_postfix": "%",
	"DroneBonusWindupTime_prefix": "{s:sign}",
	"DroneCount_label": "Drone Count",
	"DroneCrashDamage_label": "Drone Crash Damage",
	"DroneDPS_label": "Drone Damage",
	"DroneDPS_postfix": "dps",
	"DroneHealthRegen_label": "Health Regen",
	"DroneHealthRegen_postfix": "/s",
	"DroneHealthRegen_postvalue_label": "Health Regen",
	"DroneHealth_label": "Drone Health",
	"DroneLifetime_label": "Drone Lifetime",
	"DronePowerMultiplier_label": "Drone Power Multiplier",
	"DroneSpeed_label": "Drone Speed",
	"DurationPerHeat_label": "Heat Powered Duration",
	"DurationPerHeat_postfix": "s",
	"DurationPerHeavyMelee_postfix": "s",
	"DurationPerHeavyMelee_postvalue_label": "Added Time Per Melee",
	"DurationPerLightMelee_postfix": "s",
	"DurationPerLightMelee_postvalue_label": "Duration On Light Melee",
	"DuringAmbush_conditional": "during ambush",
	"EMPBuildupPercentPerShot_label": "Silence Charge Per Shot",
	"EMPBuildupPercentPerShot_postfix": "%",
	"EMPDuration_label": "Debuff Duration",
	"EMPDuration_postfix": "s",
	"EMPDuration_postvalue_label": "Debuff Duration",
	"EMultiplyBase_postfix": "%",
	"EShopFilterClipSize": "Ammo",
	"EShopFilterDisruption": "Disruption",
	"EShopFilterDurability": "Durability",
	"EShopFilterFireRate": "Fire Rate",
	"EShopFilterHealing": "Healing",
	"EShopFilterMagicDamage": "Spirit Damage",
	"EShopFilterMelee": "Melee",
	"EShopFilterMovement": "Movement",
	"EShopFilterNone": "None",
	"EShopFilterWeaponDamage": "Weapon Damage",
	"EchoShardBonusSpirit_label": "Spirit Power for Echo Ability",
	"EchoShardBonusSpirit_prefix": "{s:sign}",
	"Econ_Store_PurchaseType_Standard": "%s1",
	"EffectDuration_label": "Debuff Duration",
	"EffectDuration_postfix": "s",
	"EffectDuration_postvalue_label": "Debuff Duration",
	"EndDuration_label": "Final Duration",
	"EndDuration_postfix": "s",
	"EndRadius_label": "End Radius",
	"EndRadius_postfix": "m",
	"EndRadius_postvalue_label": "End Radius",
	"EnemyAboveHealthThreshold_conditional": "Enemy above health threshold",
	"EnemyBulletDamageReduction_label": "Enemy Weapon Damage",
	"EnemyBulletDamageReduction_postfix": "%",
	"EnemyDamageReductionPct_postfix": "%",
	"EnemyDamageReductionPct_postvalue_label": "Damage from chained enemies",
	"EnemyHealthPercent_label": "Enemy health threshold",
	"EnemyHealthPercent_postfix": "%",
	"EnemyHealthPercent_postvalue_label": "Enemy Health Threshold",
	"EnemyLaunchHeight_label": "Enemy Launch Height",
	"EnemyLaunchHeight_postfix": "m",
	"EnemyLifeThreshold_label": "Threshold",
	"EnemyLifeThreshold_postfix": "%",
	"EnemyLiftDuration_label": "Lift Up Time",
	"EnemyLiftDuration_postfix": "s",
	"EnemyLiftDuration_postvalue_label": "Lift Up Time",
	"EnemyMinHealthPct_label": "Enemy Min Health",
	"EnemyMinHealthPct_postfix": "%",
	"EnemyMinHealthPct_postvalue_label": "Enemy Min Health",
	"EnemyMoveSlowDuration_label": "Enemy Slow Duration",
	"EnemyMoveSlowDuration_postfix": "s",
	"EnemyMoveSlowDuration_postvalue_label": "Enemy Slow Duration",
	"EnemyMoveSlow_label": "Enemy Slow per hit",
	"EnemyMoveSlow_postfix": "%",
	"EnemyMoveSlow_postvalue_label": "Enemy Slow per hit",
	"EnemyRange_label": "Enemy Distance",
	"EnemyRange_postfix": "m",
	"EnemyRange_postvalue_label": "Enemy Distance",
	"EnemySlowDuration_label": "Debuff Duration",
	"EnemySlowDuration_postfix": "s",
	"EnemySlowDuration_postvalue_label": "Debuff Duration",
	"EnemySlowPct_label": "Enemy Move Speed",
	"EnemySlowPct_postfix": "%",
	"EnemySlowPct_postvalue_label": "Enemy Move Speed",
	"EnemySlowPct_prefix": "-",
	"EnemyTurnRateMax_label": "Enemy Turn Rate Max",
	"EnemyTurnRateMax_postfix": "%",
	"EscalatingExposureProcCooldown_label": "Max Frequency Per Target",
	"EscalatingExposureProcCooldown_postfix": "s",
	"EscalatingExposureProcCooldown_postvalue_label": "Max Frequency Per Target",
	"EscalatingExposureTechArmorDamageReduction_label": "Spirit Resist On Spirit Damage",
	"EscalatingExposureTechArmorDamageReduction_postfix": "%",
	"EscalatingExposureTechArmorDamageReduction_postvalue_label": "Spirit Resist On Spirit Damage",
	"EscapeDuration_label": "Escape Duration",
	"EscapeDuration_postfix": "s",
	"EscapeDuration_postvalue_label": "Escape Duration",
	"EscapeRange_label": "Escape Range",
	"EscapeRange_postfix": "m",
	"EscapeRange_postvalue_label": "Escape Range",
	"EscapeTime_label": "Escape Time",
	"EscapeTime_postfix": "s",
	"EscapeTime_postvalue_label": "Escape Time",
	"EvasionChance_Label": "Bullet Evasion Chance",
	"EvasionPercentGlider_label": "Evasion Chance Gliding",
	"EvasionPercentGlider_postfix": "%",
	"EvasionPercent_label": "Bullet Evasion",
	"EvasionPercent_postfix": "%",
	"EvasionPercent_postvalue_label": "Bullet Evasion",
	"EvasionWhileSliding_label": "Evasion While Sliding",
	"EvasionWhileSliding_postvalue_label": "Evasion While Sliding",
	"ExecuteThreshold_label": "Execute Threshold",
	"ExecuteThreshold_postfix": "%",
	"ExecuteThreshold_postvalue_label": "Execute Threshold",
	"ExpandTime_label": "Expand time",
	"ExpandTime_postfix": "s",
	"ExplodeDamage_label": "Explode Damage",
	"ExplodeDamage_postvalue_label": "Explode Damage",
	"ExplodeDebuffDuration_label": "Fire Rate Slow Duration",
	"ExplodeDebuffDuration_postfix": "s",
	"ExplodeDebuffDuration_postvalue_label": "Fire Rate Slow Duration",
	"ExplodeDelay_label": "Explosion Delay",
	"ExplodeDelay_postfix": "s",
	"ExplodeDelay_postvalue_label": "Explosion Delay",
	"ExplodeRadius_label": "Explosion Radius",
	"ExplodeRadius_postfix": "m",
	"ExplodeRadius_postvalue_label": "Explosion Radius",
	"ExplosionCoatingRadius_label": "Explosion Coating Radius",
	"ExplosionCoatingRadius_postfix": "m",
	"ExplosionDamage_label": "Explosion Damage",
	"ExplosionDamage_postfix": "",
	"ExplosionDamage_postvalue_label": "Explosion Damage",
	"ExplosionInterval_label": "Beam Interval",
	"ExplosionInterval_postfix": "s",
	"ExplosionInterval_postvalue_label": "Beam Interval",
	"ExplosionMaxPercent_label": "Max Explosion Damage:",
	"ExplosionMaxPercent_postfix": "%",
	"ExplosionMinPercent_label": "Min Explosion Damage:",
	"ExplosionMinPercent_postfix": "%",
	"ExplosionRadius_label": "Explosion Radius",
	"ExplosionRadius_postfix": "m",
	"ExplosionRadius_postvalue_label": "Explosion Radius",
	"ExplosiveShotRadiusPercent_label": "Explosive Shot Radius Increase",
	"ExplosiveShotRadiusPercent_postfix": "%",
	"ExplosiveSplashDamage_label": "Explode Damage",
	"ExternalBonusHealthRegen_label": "Health Regen",
	"ExternalBonusHealthRegen_postfix": "/sec",
	"ExternalBonusHealthRegen_postvalue_label": "Health Regen",
	"ExternalBonusHealthRegen_prefix": "{s:sign}",
	"ExtraBladeDamage_label": "Extra Damage per Charge",
	"ExtraDamagePerBounce_label": "Extra Damage per bounce",
	"ExtraInfo": "Extra Info",
	"ExtraLargeClip_label": "Clip Bonus",
	"ExtraLargeClip_postfix": "%",
	"ExtraTargetConeAngle_label": "Targetting Cone Angle",
	"ExtraTargetConeAngle_postvalue_label": "Targetting Cone Angle",
	"FadingSlowPercent_label": "Fading Move Speed",
	"FadingSlowPercent_postfix": "%",
	"FadingSlowPercent_postvalue_label": "Fading Move Speed",
	"FadingSlowPercent_prefix": "-",
	"FaradayCageDuration_label": "Cage Duration",
	"FaradayCageHealth_label": "Cage Health",
	"FencerLungeBaseDamage_label": "Base Hold Damage",
	"FencerLungeBaseDamage_postvalue_label": "Base Hold Damage",
	"FencerLungeStabDamage_label": "Base Hold Damage",
	"FencerLungeStabDamage_postvalue_label": "Base Hold Damage",
	"FencerUltDebuffDuration_label": "Debuff Duration",
	"FencerUltDebuffDuration_postfix": "s",
	"FencerUltDebuffDuration_postvalue_label": "Debuff Duration",
	"FervorBulletResist_label": "Bullet Resist",
	"FervorBulletResist_postfix": "%",
	"FervorBulletResist_postvalue_label": "Bullet Resist",
	"FervorBulletResist_prefix": "+",
	"FervorDebuffResistance_label": "Enrage Debuff Resistance",
	"FervorDebuffResistance_postfix": "%",
	"FervorFireRate_label": "Fire Rate",
	"FervorFireRate_postfix": "%",
	"FervorFireRate_postvalue_label": "Fire Rate",
	"FervorMovespeed_label": "Move Speed",
	"FervorMovespeed_postfix": "m/s",
	"FervorMovespeed_postvalue_label": "Move Speed",
	"FervorStatusResistancePercent_label": "Debuff Resist",
	"FervorStatusResistancePercent_postfix": "%",
	"FervorStatusResistancePercent_postvalue_label": "Debuff Resist",
	"FervorStatusResistancePercent_prefix": "{s:sign}",
	"FervorTechResist_label": "Spirit Resist",
	"FervorTechResist_postfix": "%",
	"FervorTechResist_postvalue_label": "Spirit Resist",
	"FinalBlow_label": "Final Blow Damage",
	"FinalSlow_label": "Slowest Speed",
	"FinalSlow_postfix": "m",
	"FireRateAttribute_Desc": "%s1 to any weapon fire rate bonus",
	"FireRateAttribute_Desc_0": "no additional weapon fire rate bonuses",
	"FireRateBonus_label": "Fire Rate Bonus",
	"FireRateBonus_postfix": "%",
	"FireRateBonus_postvalue_label": "Fire Rate Bonus",
	"FireRateBuffDuration_label": "Bonus Duration",
	"FireRateBuffDuration_postfix": "s",
	"FireRateBuffDuration_postvalue_label": "Bonus Duration",
	"FireRatePerCharge_label": "Fire Rate per Charge",
	"FireRatePerCharge_postfix": "%",
	"FireRatePerEnemy_label": "Fire Rate per Enemy",
	"FireRatePerEnemy_postfix": "%",
	"FireRatePerEnemy_prefix": "+",
	"FireRatePerKill_label": "Fire Rate per Kill",
	"FireRatePerKill_postfix": "%",
	"FireRatePerKill_postvalue_label": "Fire Rate per Kill",
	"FireRatePerKill_prefix": "+",
	"FireRatePerSecondDuration_label": "Fire Rate Duration",
	"FireRatePerSecondDuration_postfix": "s",
	"FireRatePerStack_label": "Fire Rate per Stack",
	"FireRatePerStack_postfix": "%",
	"FireRatePerStack_postvalue_label": "Fire Rate per Stack",
	"FireRateScale_label": "Fire Rate Scale",
	"FireRateScale_postfix": "%",
	"FireRateScale_prefix": "{s:sign}",
	"FireRateSlowDuration_label": "Duration",
	"FireRateSlowDuration_postfix": "s",
	"FireRateSlowDuration_postvalue_label": "Duration",
	"FireRateSlow_label": "Fire Rate",
	"FireRateSlow_postfix": "%",
	"FireRateSlow_postvalue_label": "Fire Rate",
	"FireRateSlow_prefix": "-",
	"FireRateWhileSliding_label": "Fire Rate While Sliding",
	"FireRateWhileSliding_postfix": "%",
	"FireRateWhileSliding_postvalue_label": "Fire Rate While Sliding",
	"FireRate_postfix": "%",
	"FlameAuraDPS_label": "DPS",
	"FlameAuraDPS_postvalue_label": "DPS",
	"FlameAuraDuration_label": "Debuff Duration",
	"FlameAuraDuration_postfix": "s",
	"FlameAuraDuration_postvalue_label": "Debuff Duration",
	"FlameAuraMovementSlow_label": "Enemy Movement Slow",
	"FlameAuraMovementSlow_postfix": "%",
	"FlameAuraMovementSlow_postvalue_label": "Enemy Movement Slow",
	"FlameAuraRadius_label": "Trail Width",
	"FlameAuraRadius_postfix": "m",
	"FlameAuraRadius_postvalue_label": "Trail Width",
	"FlameAuraSlowFireRate_label": "Enemy Fire Rate",
	"FlameAuraSlowFireRate_postfix": "%",
	"FlameDashDebuffDuration_label": "Debuff Duration",
	"FlameDashDebuffDuration_postfix": "s",
	"FlameDashDebuffDuration_postvalue_label": "Debuff Duration",
	"FlameDashDebuff_label": "Bonus Spirit Damage",
	"FlameDashDebuff_postfix": "%",
	"FlameDashDebuff_postvalue_label": "Bonus Spirit Damage",
	"FlareDamage_label": "Flare Damage",
	"FlareDamage_postvalue_label": "Flare Damage",
	"FlaskDebuffDuration_label": "Weapon Debuff Duration",
	"FlaskDebuffDuration_postfix": "s",
	"FlaskDebuffDuration_postvalue_label": "Weapon Debuff Duration",
	"FlatBulletDamageReduction_label": "Bullet Damage Reduction",
	"FlatBulletDamageReduction_postvalue_label": "Bullet Damage Reduction",
	"FlatHealthHealing_label": "Healing Amount",
	"FlatHealthHealing_postvalue_label": "Healing Amount",
	"FlightControlEnabled_label": "Flight Speed",
	"FlightControlEnabled_postfix": "m",
	"FlightControlEnabled_postvalue_label": "Flight Speed",
	"FloatMoveSpeed_label": "Float Speed",
	"FloatMoveSpeed_postfix": "m",
	"FloatMoveSpeed_postvalue_label": "Float Speed",
	"FloatMoveSpeed_prefix": "",
	"FlyingBulletResist_label": "Bullet Resist",
	"FlyingBulletResist_postfix": "%",
	"FlyingBulletResist_postvalue_label": "Bullet Resist",
	"FlyingItemCastRange_label": "Item Range",
	"FlyingItemCastRange_postfix": "%",
	"FlyingItemCastRange_postvalue_label": "Item Range",
	"FlyingItemCastRange_prefix": "+",
	"Force_label": "Blast Force",
	"FreeAirJumps_label": "Free Air Jumps",
	"FreeAirJumps_postfix": "",
	"FreeAirJumps_postvalue_label": "Free Air Jumps",
	"FreeAirJumps_prefix": "{s:sign}",
	"FreezeBuildUpTime_label": "Freeze buildup time",
	"FreezeBuildUpTime_postfix": "s",
	"FreezeDuration_label": "Freeze Duration",
	"FreezeDuration_postfix": "s",
	"FreezeDuration_postvalue_label": "Freeze Duration",
	"FriendlyBulletDamageBonus_label": "Ally Weapon Damage",
	"FriendlyBulletDamageBonus_postfix": "%",
	"FriendlyBulletDamageBonus_postvalue_label": "Ally Weapon Damage",
	"FriendlyBulletDamageBonus_prefix": "+",
	"FriendlyTargetCooldown": "Ally Target Cooldown",
	"FriendlyTargetCooldown_label": "Friendly Cooldown",
	"FriendlyTargetCooldown_postfix": "s",
	"FullChargeDamage_label": "Full Charge Damage",
	"FullChargeDamage_postvalue_label": "Full Charge Damage",
	"FullDistance_label": "Max Range:",
	"FullDistance_postfix": "m",
	"FuseDuration_label": "Fuse Duration",
	"FuseDuration_postfix": "",
	"FuseTime_label": "Fuse Time",
	"FuseTime_postfix": "s",
	"FuseTime_postvalue_label": "Fuse Time",
	"Fuse_label": "Fuse length",
	"Fuse_postfix": "s",
	"GalvanicBuffDuration_label": "Duration",
	"GalvanicBuffDuration_postfix": "s",
	"GalvanicBuffDuration_postvalue_label": "Duration",
	"GalvanicProcDuration_label": "Slow Duration",
	"GalvanicProcDuration_postfix": "s",
	"GalvanicProcDuration_postvalue_label": "Slow Duration",
	"GameUI_ClientBadServerAddress": "Bad server address.\u003Cbr\u003E",
	"GameUI_ClientConnectionTimedOut": "Connection to server timed out.\u003Cbr\u003E",
	"GameUI_ClientConsistencyFail": "Connection aborted due to server enforcing model consistency.\u003Cbr\u003E",
	"GameUI_ClientDifferentMap": "Your map differs from the server, update your game.\u003Cbr\u003E",
	"GameUI_ClientMissingModel": "Connection cannot continue due to missing model.\u003Cbr\u003E",
	"GameUI_ClientNoMap": "Unable to load map specified by server.\u003Cbr\u003E",
	"GameUI_ClientRetryLimit": "Unable to establish connection to the server.\u003Cbr\u003E",
	"GameUI_ClientServerShutdown": "Server shutting down.\u003Cbr\u003E",
	"GameUI_ClientStringTableError": "Your string table data is different from the server, update your game.\u003Cbr\u003E",
	"GameUI_ClientUnableToCRCDLL": "Unable to calculate client side dll checksum.\u003Cbr\u003E",
	"GameUI_ClientUnableToCRCMap": "Unable to calculate map checksum.\u003Cbr\u003E",
	"GameUI_Disconnect_BadClientDeltaTick": "Client delta ticks out of order",
	"GameUI_Disconnect_BadRelayPassword": "Bad relay password",
	"GameUI_Disconnect_BadSpectatorPassword": "Bad spectator password",
	"GameUI_Disconnect_BanAdded": "Added to banned list",
	"GameUI_Disconnect_ConnectionClosing": "Connection closing",
	"GameUI_Disconnect_ConnectionLost": "Connection lost",
	"GameUI_Disconnect_ConnectionOverflow": "Overflow error",
	"GameUI_Disconnect_ConnectionTimedout": "Unable to establish a connection with the gameserver.",
	"GameUI_Disconnect_DeltaEntMessage": "Error writing delta entities message",
	"GameUI_Disconnect_DifferentClassTables": "Server uses different class tables",
	"GameUI_Disconnect_DisconnectByServer": "Disconnect by server",
	"GameUI_Disconnect_DisconnectByUser": "Disconnect by user",
	"GameUI_Disconnect_Disconnected": "Disconnected",
	"GameUI_Disconnect_HLTVDirect": "SourceTV can not connect to game directly",
	"GameUI_Disconnect_HLTVRestricted": "SourceTV server is restricted to local spectators (class C)",
	"GameUI_Disconnect_HLTVStop": "SourceTV stop",
	"GameUI_Disconnect_HLTVUnavailable": "No SourceTV relay available",
	"GameUI_Disconnect_InternalError": "Disconnected due to an internal error.  The console might have more details.",
	"GameUI_Disconnect_KickBanAdded": "Kicked and banned",
	"GameUI_Disconnect_Kicked": "Kicked by server admin",
	"GameUI_Disconnect_LeavingSplit": "Leaving splitscreen",
	"GameUI_Disconnect_LocalProblem_HostedServerPrimaryRelay": "Gameserver has lost connectivity with the primary relay the client was using.",
	"GameUI_Disconnect_LocalProblem_ManyRelays": "Lost connection, even after trying several relays in different geographic locations.  The most likely cause is a problem with your Internet connection.",
	"GameUI_Disconnect_LocalProblem_NetworkConfig": "Check your Internet connection.  Unable to download the network configuration from CDN.",
	"GameUI_Disconnect_LocalProblem_Other": "Disconnected.  It looks like there may be problem with your Internet connection.",
	"GameUI_Disconnect_NoMoreSplits": "No more split screen slots",
	"GameUI_Disconnect_NoSpectators": "Match does not allow spectators",
	"GameUI_Disconnect_PureServer_ClientExtra": "Pure server: client has loaded extra file(s)",
	"GameUI_Disconnect_PureServer_Mismatch": "Pure server: client file does not match server",
	"GameUI_Disconnect_RejectedByGame": "Connection rejected by game",
	"GameUI_Disconnect_ReliableChannelOverflow": "Overflowed reliable channel",
	"GameUI_Disconnect_ReliableOverflow": "Error reliable buffer overflow",
	"GameUI_Disconnect_RemoteProblem_BadCert": "Remote host's cert isn't sufficient for authentication.",
	"GameUI_Disconnect_RemoteProblem_BadCrypt": "Remote host presented a bad cert, crypto key, or signature.",
	"GameUI_Disconnect_RemoteProblem_Other": "Problem communicating with the remote host.",
	"GameUI_Disconnect_RemoteProblem_Timeout": "We stopped receiving communications from the remote host.",
	"GameUI_Disconnect_RemoteProblem_TimeoutConnecting": "After several attempts to connect, the server did not respond.",
	"GameUI_Disconnect_ReplayIncompatible": "Replay is not compatible.",
	"GameUI_Disconnect_Server": "Disconnected from Server",
	"GameUI_Disconnect_ServerIncompatible": "Server version is not compatible.",
	"GameUI_Disconnect_ServerInfoOverflow": "Info data overflow",
	"GameUI_Disconnect_ServerShutdown": "Disconnected from gameserver.  The gameserver is shutting down.",
	"GameUI_Disconnect_SnapshotError": "Error sending snapshot",
	"GameUI_Disconnect_SnapshotOverflow": "Error reliable snapshot overflow",
	"GameUI_Disconnect_SoundsMessage": "Error writing game sounds message",
	"GameUI_Disconnect_SteamDeny_BadAntiCheat": "Disconnected from gameserver.  Steam anti-cheat incompatibility.",
	"GameUI_Disconnect_SteamDeny_Misc": "Disconnected from gameserver.  Miscellaneous Steam incompatibility.",
	"GameUI_Disconnect_SteamDropped": "Steam authorization failed.  You must be connected to Steam to make the initial connection to the game server.",
	"GameUI_Disconnect_SteamIDBanned": "STEAM UserID is banned",
	"GameUI_Disconnect_SteamIDInUse": "STEAM UserID is already in use on this server",
	"GameUI_Disconnect_SteamInUse": "This Steam account is being used in another location",
	"GameUI_Disconnect_SteamLogon": "No Steam logon",
	"GameUI_Disconnect_SteamOwnership": "This Steam account does not own this game.\u003Cbr\u003EPlease login to the correct Steam account",
	"GameUI_Disconnect_SteamTicket": "Invalid STEAM UserID Ticket",
	"GameUI_Disconnect_SteamTimeOut": "Valve Anti-Cheat challenge timed out.  Please ensure that you are not using any programs that may interfere with VAC, and confirm that Steam is correctly installed.",
	"GameUI_Disconnect_SteamVAC": "VAC banned from secure server",
	"GameUI_Disconnect_StringTableMessage": "Error writing string table update message",
	"GameUI_Disconnect_TempEntMessage": "Error writing temp entities message",
	"GameUI_Disconnect_TickMessage": "Error writing tick message",
	"GameUI_Disconnect_TimedOut": "Communication with the remote host has been disrupted",
	"GameUI_Disconnect_Unusual": "Disconnected.  Something unusual happened.  The console might have more details.",
	"GameUI_Disconnect_User": "Disconnected by user",
	"GameUI_Disconnect_UserCmd": "Error in parsing user commands",
	"GameUI_Disconnected": "Disconnected from Server",
	"GameUI_ServerAuthDisabled": "Authentication disabled.\u003Cbr\u003E",
	"GameUI_ServerCDKeyAuthInvalid": "CD Key authentication invalid for internet servers.\u003Cbr\u003E",
	"GameUI_ServerCDKeyInUse": "CD Key already in use.\u003Cbr\u003E",
	"GameUI_ServerChallengeIncorrect": "Server did not respond with the correct challenge.\u003Cbr\u003EIt may be out of date.\u003Cbr\u003E",
	"GameUI_ServerConnectOutOfDate": "Server has not updated to the most recent version.\u003Cbr\u003E",
	"GameUI_ServerInsecure": "You are in insecure mode.  You must restart before you can connect to secure servers.\u003Cbr\u003E",
	"GameUI_ServerInvalidCDKey": "Invalid CD Key.\u003Cbr\u003E",
	"GameUI_ServerNoLobby": "The server was unable to locate the game session.\u003Cbr\u003E",
	"GameUI_ServerRejectBadChallenge": "Bad challenge.\u003Cbr\u003E",
	"GameUI_ServerRejectBadPassword": "Bad password.\u003Cbr\u003E",
	"GameUI_ServerRejectBadSteamKey": "Invalid Steam key length\u003Cbr\u003E",
	"GameUI_ServerRejectBanned": "You have been banned from this server.\u003Cbr\u003E",
	"GameUI_ServerRejectFailedChannel": "Failed to create net channel.\u003Cbr\u003E",
	"GameUI_ServerRejectGS": "GSCreateLocalUser failed\u003Cbr\u003E",
	"GameUI_ServerRejectInvalidCertLen": "Invalid authentication certificate length.\u003Cbr\u003E",
	"GameUI_ServerRejectInvalidConnection": "Invalid connection.\u003Cbr\u003E",
	"GameUI_ServerRejectInvalidSteamCertLen": "STEAM certificate length error!\u003Cbr\u003E",
	"GameUI_ServerRejectLANRestrict": "Local servers are restricted to local clients (class C).\u003Cbr\u003E",
	"GameUI_ServerRejectNewProtocol": "This server is using a newer protocol than your client.\u003Cbr\u003E",
	"GameUI_ServerRejectOldProtocol": "This server is using an older protocol than your client.\u003Cbr\u003E",
	"GameUI_ServerRejectOldVersion": "The server you are trying to connect to is running\u003Cbr\u003Ean older version of the game.\u003Cbr\u003E",
	"GameUI_ServerRejectServerFull": "Server is full.\u003Cbr\u003E",
	"GameUI_ServerRejectSteam": "STEAM validation rejected\u003Cbr\u003E",
	"GameUI_ServerRequireSteams": "The server requires that you be running Steam.\u003Cbr\u003E",
	"GarbageRadius_label": "Overload Radius",
	"GarbageRadius_postfix": "m",
	"GarbageRadius_postvalue_label": "Overload Radius",
	"GhoulCount_label": "Ghouls Raised",
	"GhoulCount_postvalue_label": "Ghouls Raised",
	"GhoulDPS_label": "Ghoul Damage per Second",
	"GhoulDPS_postvalue_label": "Ghoul Damage per Second",
	"GhoulHealth_label": "Ghoul Health",
	"GhoulHealth_postvalue_label": "Ghoul Health",
	"GhoulLifetime_label": "Ghoul Lifetime",
	"GhoulLifetime_postfix": "s",
	"GhoulLifetime_postvalue_label": "Lifetime",
	"GhoulMeleeDamage_label": "Ghoul Melee Damage",
	"GhoulMeleeDamage_postvalue_label": "Ghoul Melee Damage",
	"GhoulSummonFrequency_label": "Time to Raise Ghoul",
	"GhoulSummonFrequency_postfix": "s",
	"GhoulSummonFrequency_postvalue_label": "Time to Raise Ghoul",
	"GlassCannon_SlowPercent_label": "Bullet Slow Proc",
	"GlassCannon_SlowPercent_postfix": "%",
	"GlassCannon_SlowPercent_postvalue_label": "Bullet Slow Proc",
	"GlassCannon_SlowPercent_prefix": "+",
	"GoldPerMinute_postvalue_label": "Souls per Minute",
	"GoldPerMinute_prefix": "{s:sign}",
	"GooDuration_label": "Puddle Duration",
	"GooDuration_postfix": "s",
	"GooDuration_postvalue_label": "Puddle Duration",
	"GooSlowPercent_label": "Puddle Slow Percent",
	"GooSlowPercent_postfix": "%",
	"GrabExtraTargetRange_label": "Extra Target Range",
	"GrabExtraTargetRange_postfix": "m",
	"GrabRange_label": "Grab Range",
	"GrabRange_postfix": "m",
	"GravestoneHealth_label": "Gravestone Health",
	"GravestoneHealth_postvalue_label": "Gravestone Health",
	"GravityScale_label": "Gravity Scale",
	"GravityScale_postfix": "%",
	"GravityScale_postvalue_label": "Gravity Scale",
	"GrenadeCount_label": "Bomb Count",
	"GrenadeCount_postvalue_label": "Bomb Count",
	"GrenadeDamage_label": "Explosion Damage",
	"GrenadeDamage_postvalue_label": "Explosion Damage",
	"GrenadeExplosionRadius_label": "Explosion Radius",
	"GrenadeExplosionRadius_postfix": "m",
	"GrenadesInVolley_label": "Grenade Count",
	"GrenadesInVolley_postvalue_label": "Grenade Count",
	"GrenadesPerSecond_label": "Rockets per second",
	"GrenadesPerSecond_postvalue_label": "Rockets per second",
	"GrenadesPerVolley_label": "Bombs Per Volley",
	"Grenades_label": "Extra Bombs",
	"Grenades_postfix": "",
	"Grenades_prefix": "",
	"GroundDashReductionPercent_label": "Dash Distance",
	"GroundDashReductionPercent_postfix": "%",
	"GroundDashReductionPercent_postvalue_label": "Dash Distance",
	"GroundFlameDuration_label": "Trail Duration",
	"GroundFlameDuration_postfix": "s",
	"GroundFlameDuration_postvalue_label": "Trail Duration",
	"GuidedBotMatch_Concluded": "You've learned the basics! Jump into a match or test heroes out in Sandbox Mode.",
	"GuidedBotMatch_Finish": "Finish",
	"GuidedBotMatch_KeepPlaying": "Keep Playing",
	"GuidedBotMatch_Start": "Begin",
	"HalfHeight_postfix": "m",
	"HauntCount_label": "Haunt Count",
	"HauntCount_postvalue_label": "Haunt Count",
	"HauntingSkullHealth_postvalue_label": "Deadhead Health",
	"HazeDaggerRadius_label": "Hit Radius",
	"HazeDaggerRadius_postfix": "m",
	"HeadShotBonusDamage_label": "Head Shot Bonus Damage",
	"HeadShotBonusDamage_postvalue_label": "Head Shot Bonus Damage",
	"HeadShotBonusDamage_prefix": "{s:sign}",
	"HeadShotCooldown_label": "Cooldown",
	"HeadShotCooldown_postfix": "s",
	"HeadShotCooldown_postvalue_label": "Cooldown",
	"HeadShotDebuffDuration_label": "Duration",
	"HeadShotDebuffDuration_postfix": "s",
	"HeadShotDebuffDuration_postvalue_label": "Duration",
	"HeadStompBonusDamage_label": "Head Stomp Damage Bonus",
	"HeadStompBonusDamage_postfix": "",
	"HeadStompBonusRadius_label": "Head Stomp Radius Bonus",
	"HeadStompBonusRadius_postfix": "",
	"HeadshotBonus_label": "Headshot Damage",
	"HeadshotBonus_postfix": "%",
	"HeadshotBonus_postvalue_label": "Headshot Damage",
	"HeadshotBonus_prefix": "+",
	"HealAmount_label": "Heal Amount",
	"HealAmount_postvalue_label": "Heal Amount",
	"HealAmpCastPercent_label": "Healing Effectiveness",
	"HealAmpCastPercent_postfix": "%",
	"HealAmpCastPercent_postvalue_label": "Healing Effectiveness",
	"HealAmpCastPercent_prefix": "{s:sign}",
	"HealAmpReceivePenaltyPercent_label": "Healing Reduction",
	"HealAmpReceivePenaltyPercent_postfix": "%",
	"HealAmpReceivePenaltyPercent_postvalue_label": "Healing Reduction",
	"HealAmpReceivePenaltyPercent_prefix": "",
	"HealAmpReceivePercent_label": "Healing Received Boost",
	"HealAmpReceivePercent_postfix": "%",
	"HealAmpReceivePercent_prefix": "{s:sign}",
	"HealAmpRegenMultiplierOutOfCombat_label": "Health Regen Multiplier",
	"HealAmpRegenMultiplierOutOfCombat_postfix": "x",
	"HealAmpRegenMultiplierOutOfCombat_prefix": "{s:sign}",
	"HealAmpRegenPenaltyPercent_label": "Healing Reduction",
	"HealAmpRegenPenaltyPercent_postfix": "%",
	"HealAmpRegenPenaltyPercent_postvalue_label": "Healing Reduction",
	"HealAmpRegenPercent_label": "Health Regen Boost",
	"HealAmpRegenPercent_postfix": "%",
	"HealAmpRegenPercent_prefix": "{s:sign}",
	"HealCooldown_postfix": "s",
	"HealCooldown_postvalue_label": "Heal Cooldown",
	"HealFixedHealth_label": "Heal on hero hit",
	"HealFixedHealth_postvalue_label": "Heal on hero hit",
	"HealFriendRadius_label": "Friendly Heal Radius",
	"HealFriendRadius_postfix": "m",
	"HealFriendRadius_postvalue_label": "Friendly Heal Radius",
	"HealFromHero_label": "Healing From Heroes",
	"HealFromHero_postvalue_label": "Healing From Heroes",
	"HealFromNPC_label": "Healing From NPCs / Orbs",
	"HealFromNPC_postvalue_label": "Healing From NPCs / Orbs",
	"HealInterval_label": "Heal Interval",
	"HealInterval_postfix": "s",
	"HealInterval_postvalue_label": "Heal Interval",
	"HealLifePercentOutOfCombat_label": "Max Health Regen",
	"HealLifePercentOutOfCombat_postfix": "%",
	"HealLifePercentOutOfCombat_postvalue_label": "Max Health Regen",
	"HealLifePercentOutOfCombat_prefix": "{s:sign}",
	"HealMaxHealthPercent_label": "Max Health Restored",
	"HealMaxHealthPercent_postfix": "%/s",
	"HealMaxHealthPercent_postvalue_label": "Max Health Restored",
	"HealMaxHealth_label": "Heal on hero hit",
	"HealMaxHealth_postfix": "% of Max Health",
	"HealMaxHealth_postvalue_label": "Heal on hero hit",
	"HealOnActivate_label": "HP Healed On Activate",
	"HealOnActivate_postvalue_label": "HP Healed On Activate",
	"HealOnCounterSpell_label": "Healing",
	"HealOnCounterSpell_postvalue_label": "Healing",
	"HealOnHit_postvalue_label": "Heal On Hit",
	"HealOnKillPct_label": "Missing Health as Healing",
	"HealOnKillPct_postfix": "%",
	"HealOnKillPct_postvalue_label": "Missing Health as Healing",
	"HealOnKill_label": "Heal On Hero Kill",
	"HealOnKill_postvalue_label": "Heal On Hero Kill",
	"HealOnlevelHealAmount_label": "Heal Amount",
	"HealOnlevelHealAmount_postvalue_label": "Heal Amount",
	"HealPctVsHeroes_label": "Heal vs heroes",
	"HealPctVsHeroes_postfix": "%",
	"HealPctVsHeroes_postvalue_label": "Heal vs heroes",
	"HealPctVsNonHeroes_label": "Heal vs non-heroes",
	"HealPctVsNonHeroes_postfix": "%",
	"HealPctVsNonHeroes_postvalue_label": "Heal vs non-heroes",
	"HealPerPickup_label": "Heal On Pickup",
	"HealPerPickup_postvalue_label": "Heal On Pickup",
	"HealPerSecond_label": "Heal Per Second",
	"HealPerSecond_postvalue_label": "Heal Per Second",
	"HealPerStack_label": "Heal Per Stack",
	"HealPerStack_postvalue_label": "Heal Per Stack",
	"HealPercentAmount_label": "Heal Amount",
	"HealPercentAmount_postfix": "%",
	"HealPercentAmount_postvalue_label": "Heal Amount",
	"HealPercentPerHeadshot_label": "Heal Per Headshot",
	"HealPercentPerHeadshot_postfix": "%",
	"HealPercentPerHeadshot_postvalue_label": "Heal Per Headshot",
	"HealRadius_label": "Heal Radius",
	"HealRadius_postfix": "m",
	"HealRadius_postvalue_label": "Heal Radius",
	"HealRate_label": "Heal Rate",
	"HealRate_postfix": "/sec",
	"HealReductionDuration_label": "Heal Reduction Duration",
	"HealReductionDuration_postfix": "s",
	"HealReductionDuration_postvalue_label": "Heal Reduction Duration",
	"HealingFactor_label": "Lifesteal",
	"HealingFactor_postfix": "%",
	"HealingFactor_postvalue_label": "Lifesteal",
	"HealingPerCast_Label": "Healing on Ability Cast",
	"HealingPerCast_postvalue_label": "Healing on Ability Cast",
	"HealingPerSecond_label": "Health Restored",
	"HealingPerSecond_postfix": "/s",
	"HealingPerSecond_postvalue_label": "Health Restored",
	"HealingPercent_label": "Heal Percent",
	"HealingPercent_postfix": "%",
	"HealingPercent_postvalue_label": "Heal Percent",
	"HealthAttribute_Desc": "%s1 to any health and health regen bonuses",
	"HealthAttribute_Desc_0": "no additional health and health regen bonuses",
	"HealthBoostDuration_postfix": "s",
	"HealthBoostDuration_postvalue_label": "Health Boost Duration",
	"HealthCost_label": "Health Cost",
	"HealthDrainedPerSecond_label": "Health Drain",
	"HealthDrainedPerSecond_postfix": "/s",
	"HealthDrainedPerSecond_postvalue_label": "Health Drain",
	"HealthPctDamage_label": "Current Health Damage",
	"HealthPctDamage_postfix": "%",
	"HealthPctDamage_postvalue_label": "Current Health Damage",
	"HealthPercent_label": "Health Percent",
	"HealthPercent_postfix": "%",
	"HealthPercent_postvalue_label": "Health Percent",
	"HealthRegenDuration_label": "Regen Duration",
	"HealthRegenDuration_postfix": "s",
	"HealthRegenDuration_postvalue_label": "Regen Duration",
	"HealthRegenPerTrooper_label": "Health Regen",
	"HealthRegenPerTrooper_postfix": "per nearby trooper",
	"HealthRegenPerTrooper_postvalue_label": "Health Regen",
	"HealthRegenPerTrooper_prefix": "+",
	"HealthRegen_label": "Health Regen",
	"HealthRegen_postfix": "",
	"HealthRegen_postvalue_label": "Health Regen",
	"HealthRegen_prefix": "{s:sign}",
	"HealthStealPctHero_label": "Hero Lifesteal",
	"HealthStealPctHero_postfix": "%",
	"HealthStealPctHero_postvalue_label": "Hero Lifesteal",
	"HealthStealPct_label": "Non-Hero Lifesteal",
	"HealthStealPct_postfix": "%",
	"HealthStealPct_postvalue_label": "Non-Hero Lifesteal",
	"HealthSteal_label": "Max HP Steal Per Bullet",
	"HealthSteal_postvalue_label": "Max HP Steal Per Bullet",
	"HealthSwapBuffDuration_label": "Buff Duration",
	"HealthSwapBuffDuration_postfix": "s",
	"HealthSwapBuffDuration_postvalue_label": "Buff Duration",
	"HealthToDamage_label": "Damage",
	"HealthToDamage_postfix": "",
	"HealthToDamage_postvalue_label": "Damage",
	"Health_label": "Health",
	"Health_postfix": "",
	"Health_postvalue_label": "Health",
	"Health_prefix": "",
	"HeartHeal_label": "Heal",
	"HeartHeal_postvalue_label": "Heal",
	"HeatDPS_label": "Heat Powered DPS",
	"HeatDamage_label": "Heat Powered Damage",
	"HeavyMeleeDamage_postvalue_label": "Damage",
	"HeavyMeleeMultiplier_label": "Heavy Melee Bonus",
	"HeavyMeleeMultiplier_postfix": "x",
	"HeavyMeleeMultiplier_postvalue_label": "Heavy Melee Bonus",
	"HeroMultiplier_label": "Hero Explosion Multiplier",
	"HeroMultiplier_postfix": "%",
	"HeroMultiplier_postvalue_label": "Hero Explosion Multiplier",
	"HeroProcChance_label": "Hero Proc Chance",
	"HeroProcChance_postfix": "%",
	"HeroProcChance_postvalue_label": "Hero Proc Chance",
	"HeroTesting_AllPerks": "All Perks",
	"HeroTesting_ChangeHero": "Change Hero",
	"HeroTesting_ChangeTeam": "Change Team",
	"HeroTesting_ClearFollow": "Clear Follow",
	"HeroTesting_FastStamina": "Fast Stamina",
	"HeroTesting_FullHealth": "Full Health",
	"HeroTesting_GameRules": "Game Rules",
	"HeroTesting_HalfHealth": "Half Health",
	"HeroTesting_HeroControl": "Hero Control",
	"HeroTesting_HeroToSpawn": "Hero to spawn:",
	"HeroTesting_HeroTools": "Hero Tools",
	"HeroTesting_HoldAlt": "Hold{g:citadel_binding:'Scoreboard'}",
	"HeroTesting_KillHero": "Kill Hero",
	"HeroTesting_LaneChallenge": "Lane Challenge",
	"HeroTesting_LastHits": "Last Hits: {i:lastHits}",
	"HeroTesting_LevelUp": "Level Up",
	"HeroTesting_MakeMimic": "Make Mimic",
	"HeroTesting_MakePuppet": "Make Puppet",
	"HeroTesting_MaxLevel": "Max Level",
	"HeroTesting_NoCooldown": "No Cooldown",
	"HeroTesting_NoDeath": "No Death",
	"HeroTesting_OrbsDenied": "Orbs Denied: {i:orbsDenied}",
	"HeroTesting_OrbsSecured": "Orbs Secured: {i:orbsSecured}",
	"HeroTesting_RemoveBots": "Remove Bots",
	"HeroTesting_ResetHero": "Reset Hero",
	"HeroTesting_SpawnCamp": "Spawn Camp",
	"HeroTesting_SpawnEnemy": "+As Enemy",
	"HeroTesting_SpawnFriendly": "+As Friendly",
	"HeroTesting_SpeedDown": "Speed-",
	"HeroTesting_SpeedNormal": "Speed=",
	"HeroTesting_SpeedUp": "Speed+",
	"HeroTesting_TakeControl": "Take Control",
	"HeroTesting_TestTools": "Testing Tools",
	"HeroTesting_UnlimitedAmmo": "No Reload",
	"HeroTesting_UnlockFlex": "Extra Slots",
	"HeroTraining_Continue_Button": "Keep Playing",
	"HeroTraining_Intro_Desc": "Here you'll be able to test out your hero's movement and abilities. Mastering these concepts is key to completing the ritual.",
	"HeroTraining_Intro_Title": "Welcome to \u003Cb\u003EHero Training\u003C/b\u003E",
	"HeroTraining_Outro_Button": "Finish",
	"HeroTraining_Outro_Desc": "Next try playing a match of Street Brawl.",
	"HeroTraining_Outro_Title": "Basics Tutorial Complete",
	"HeroesPageTitle": "Heroes",
	"HexDuration_label": "Hex Duration",
	"HexDuration_postfix": "s",
	"HexDuration_postvalue_label": "Hex Duration",
	"HexMoveSpeedLimit_label": "Movement Speed Limit",
	"HexMoveSpeedLimit_postfix": "m",
	"HexMoveSpeedLimit_postvalue_label": "Movement Speed Limit",
	"Hideout_View_Builds": "Builds",
	"HighGroundBonusWeaponPower_label": "Weapon Damage When Above Enemies",
	"HighGroundBonusWeaponPower_postfix": "%",
	"HighGroundBonusWeaponPower_prefix": "{s:sign}",
	"HitCap_label": "Hit Cap",
	"HitCap_postfix": "hits",
	"HitsToRelease_Label": "Hits to Release",
	"HobbledMovementSlow_Label": "Movement Slow",
	"HobbledMovementSlow_postfix": "%",
	"HobbledMovementSlow_postvalue_label": "Movement Slow",
	"HoldInPlaceDuration_label": "Lift Duration",
	"HoldInPlaceDuration_postfix": "s",
	"HoldInPlaceDuration_postvalue_label": "Lift Duration",
	"HopOffEffecDuration_label": "Buff Duration",
	"HopOffEffecDuration_postfix": "s",
	"HopOffEffecDuration_postvalue_label": "Buff Duration",
	"HotDPS_label": "Hot DPS",
	"HotelTimeScale_label": "Slow",
	"HotelTimeScale_postfix": "%",
	"HotelTimeScale_postvalue_label": "Slow",
	"HungerLowHealthThreshold_label": "Health Threshold for Blood Trail",
	"HungerLowHealthThreshold_postfix": "%",
	"HungerLowHealthThreshold_postvalue_label": "Health Threshold for Blood Trail",
	"IceBeamBuildupProcDuration_label": "Debuff Linger Duration",
	"IceBeamBuildupProcDuration_postfix": "s",
	"IceBeamBuildupProcDuration_postvalue_label": "Debuff Linger Duration",
	"IcePathAuraDuration_label": "Ice Trail Duration",
	"IcePathAuraDuration_postfix": "s",
	"IcePathAuraDuration_postvalue_label": "Ice Trail Duration",
	"IcePathShardRadius_label": "Path Width",
	"IcePathShardRadius_postfix": "m",
	"Ignore": "Ignore",
	"ImbueAbilityLifesteal_label": "Imbued Lifesteal",
	"ImbueAbilityLifesteal_postfix": "%",
	"ImbueAbilityLifesteal_postvalue_label": "Imbued Lifesteal",
	"ImbueAbilityLifesteal_prefix": "{s:sign}",
	"ImbuedBonusDuration_label": "Imbued Ability Duration",
	"ImbuedBonusDuration_postfix": "%",
	"ImbuedBonusDuration_postvalue_label": "Imbued Ability Duration",
	"ImbuedBonusDuration_prefix": "{s:sign}",
	"ImbuedCooldownReduction_label": "Imbued Ability Cooldown Reduction",
	"ImbuedCooldownReduction_postfix": "%",
	"ImbuedCooldownReduction_postvalue_label": "Imbued Ability Cooldown Reduction",
	"ImbuedCooldownReduction_prefix": "{s:sign}",
	"ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_label": "Imbued Ability Range",
	"ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postfix": "%",
	"ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label": "Imbued Ability Range",
	"ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_prefix": "{s:sign}",
	"ImbuedTechPower_label": "Imbued Ability Spirit Power",
	"ImbuedTechPower_postvalue_label": "Imbued Ability Spirit Power",
	"ImbuedTechPower_prefix": "{s:sign}",
	"ImbuedTechRadiusMultiplier_label": "Imbued Radius",
	"ImbuedTechRadiusMultiplier_postfix": "%",
	"ImbuedTechRadiusMultiplier_prefix": "{s:sign}",
	"ImbuedTechRangeMultiplier_label": "Imbued Ability Range",
	"ImbuedTechRangeMultiplier_postfix": "%",
	"ImbuedTechRangeMultiplier_postvalue_label": "Imbued Ability Range",
	"ImbuedTechRangeMultiplier_prefix": "{s:sign}",
	"ImmobilizeDuration_label": "Immobilize Duration",
	"ImmobilizeDuration_postfix": "s",
	"ImmobilizeDuration_postvalue_label": "Immobilize Duration",
	"ImmobilizeTrap_CurseDuration_label": "Curse Duration",
	"ImmobilizeTrap_CurseDuration_postfix": "s",
	"ImmobilizeTrap_CurseDuration_postvalue_label": "Curse Duration",
	"ImmunityDuration_label": "Immunity Duration",
	"ImmunityDuration_postfix": "s",
	"ImmunityDuration_postvalue_label": "Immunity Duration",
	"ImpactCooldownReductionPercentage_label": "Cooldown Refunded",
	"ImpactCooldownReductionPercentage_postfix": "%",
	"ImpactCooldownReductionPercentage_postvalue_label": "Cooldown Refunded",
	"ImpactDamage_label": "Impact Damage",
	"ImpactDamage_postvalue_label": "Impact Damage",
	"ImpactDurationBonus_label": "Bonus Duration",
	"ImpactDurationBonus_postfix": "s",
	"ImpactDurationBonus_postvalue_label": "Bonus Duration",
	"ImpactDuration_label": "Slow Duration",
	"ImpactDuration_postfix": "s",
	"ImpactDuration_postvalue_label": "Slow Duration",
	"ImpactMoveSlow_label": "Impact Movement Slow",
	"ImpactMoveSlow_postfix": "%",
	"ImpactMoveSlow_postvalue_label": "Impact Movement Slow",
	"ImpactRadius_label": "Impact Radius",
	"ImpactRadius_postfix": "m",
	"ImpactRadius_postvalue_label": "Impact Radius",
	"ImpactSlowDuration_label": "Impact Slow Duration",
	"ImpactSlowDuration_postfix": "s",
	"ImpactSlowDuration_postvalue_label": "Impact Slow Duration",
	"ImpaleDamage_label": "Impale Damage",
	"ImpaleDamage_postfix": "",
	"ImpaleDuration_label": "Impale Duration",
	"ImpaleDuration_postfix": "s",
	"InactiveRadius_label": "Inactive Radius",
	"InactiveRadius_postfix": "m",
	"InactiveRadius_postvalue_label": "Inactive Radius",
	"IncomingBulletDamagePercentFromCaster_label": "Bullet Damage Taken",
	"IncomingBulletDamagePercentFromCaster_postfix": "%",
	"IncomingBulletDamagePercentFromCaster_postvalue_label": "Bullet Damage Taken",
	"IncomingBulletDamagePercentFromCaster_prefix": "{s:sign}",
	"IncomingDamagePercentFromCasterPerStack_postfix": "%",
	"IncomingDamagePercentFromCasterPerStack_postvalue_label": "Damage Taken Per Stack",
	"IncomingDamagePercentFromCasterPerStack_prefix": "{s:sign}",
	"IncomingDamagePercentFromCaster_label": "Damage Taken",
	"IncomingDamagePercentFromCaster_postfix": "%",
	"IncomingDamagePercentFromCaster_postvalue_label": "Damage Taken",
	"IncomingDamagePercentFromCaster_prefix": "{s:sign}",
	"IncomingDamagePercentOnHit_label": "Damage Taken",
	"IncomingDamagePercentOnHit_postfix": "%",
	"IncomingDamagePercentOnHit_postvalue_label": "Damage Taken",
	"IncomingDamagePercentOnHit_prefix": "{s:sign}",
	"IncomingDamagePercent_label": "Damage Taken",
	"IncomingDamagePercent_postfix": "%",
	"IncomingDamagePercent_postvalue_label": "Damage Taken",
	"IncomingDamagePercent_prefix": "{s:sign}",
	"IncomingDamageReductionPercent_label": "Time Slow Damage Reduction",
	"IncomingDamageReductionPercent_postfix": "%",
	"IncomingDamageReductionPercent_postvalue_label": "Time Slow Damage Reduction",
	"InfectDuration_label": "Infect Duration",
	"InfectDuration_postfix": "s",
	"InfectionBonusDPS_label": "Infection Bonus DPS",
	"InfectionBonusDPS_postfix": "",
	"InfectionBonusDPS_prefix": "",
	"InfestDamageTakenPercent_postfix": "%",
	"InfestDamageTakenPercent_postvalue_label": "Damage / Resists",
	"InfestDamageTakenPercent_prefix": "+",
	"InfestHealInterval_postfix": "s",
	"InfestHealInterval_postvalue_label": "Heal Interval",
	"InfestHeal_label": "Trooper Heal",
	"InfestHeal_postfix": "/s",
	"InfestHeal_postvalue_label": "Heal",
	"InfinitySlashHealOnCast_label": "Max HP Heal On Cast",
	"InfinitySlashHealOnCast_postfix": "%",
	"InfinitySlashHealOnCast_postvalue_label": "Max HP Heal On Cast",
	"InfinitySlashHealOnKill_label": "Max HP Heal On Kill",
	"InfinitySlashHealOnKill_postfix": "%",
	"InfinitySlashHealOnKill_postvalue_label": "Max HP Heal On Kill",
	"InitialDamage_label": "Initial Damage",
	"InitialDamage_postvalue_label": "Initial Damage",
	"InitialFireRateDecrease_postfix": "%",
	"InitialFireRateDecrease_prefix": "-",
	"InitialRadius_label": "Initial Radius",
	"InitialRadius_postfix": "m",
	"InitialRadius_postvalue_label": "Initial Radius",
	"InlineAttribute_BonusFireRate": "bonus fire rate",
	"InlineAttribute_BonusMoveSpeed": "bonus move speed",
	"InlineAttribute_BonusSpiritDamage": "bonus spirit damage",
	"InlineAttribute_BonusSprintSpeed": "bonus sprint speed",
	"InlineAttribute_BonusWeaponDamage": "bonus weapon damage",
	"InlineAttribute_BulletDamage": "bullet damage",
	"InlineAttribute_BulletResist": "bullet resist",
	"InlineAttribute_CombatBarrier": "barrier",
	"InlineAttribute_Courage": "Courage",
	"InlineAttribute_DamageAmp": "increased damage",
	"InlineAttribute_FireRate": "fire rate",
	"InlineAttribute_Fortitude": "Fortitude",
	"InlineAttribute_Heal": "heal",
	"InlineAttribute_Healing": "healing",
	"InlineAttribute_Heals": "heals",
	"InlineAttribute_Health": "health",
	"InlineAttribute_Immobilize": "immobilize",
	"InlineAttribute_KnockBack": "knockback",
	"InlineAttribute_KnockUp": "knockup",
	"InlineAttribute_MaxHealth": "max health",
	"InlineAttribute_MeleeDamage": "melee damage",
	"InlineAttribute_MoveSpeed": "move speed",
	"InlineAttribute_Pull": "pull",
	"InlineAttribute_Pulling": "pulling",
	"InlineAttribute_Pulls": "pulls",
	"InlineAttribute_PureDamage": "pure damage",
	"InlineAttribute_ReducedFireRate": "reduced fire rate",
	"InlineAttribute_Regen": "regeneration",
	"InlineAttribute_Silence": "Silence",
	"InlineAttribute_Sleep": "sleep",
	"InlineAttribute_Slow": "slow",
	"InlineAttribute_SlowResistance": "slow resistance",
	"InlineAttribute_Spirit": "Spirit",
	"InlineAttribute_SpiritDPS": "spirit damage over time",
	"InlineAttribute_SpiritDamage": "spirit damage",
	"InlineAttribute_SpiritIcon": "",
	"InlineAttribute_SpiritResist": "spirit resist",
	"InlineAttribute_StaminaRegenPerSecond": "stamina recovery",
	"InlineAttribute_Stun": "stun",
	"InlineAttribute_WeaponDamage": "weapon damage",
	"InnateStatusResistancePercent_label": "Debuff Resist",
	"InnateStatusResistancePercent_postfix": "%",
	"InnateStatusResistancePercent_postvalue_label": "Debuff Resist",
	"InnateStatusResistancePercent_prefix": "{s:sign}",
	"InterruptCooldown_label": "Interrupt Cooldown",
	"InterruptCooldown_postfix": "s",
	"InterruptCooldown_postvalue_label": "Interrupt Cooldown",
	"InvisDuration_label": "Invisibility Duration",
	"InvisDuration_postfix": "s",
	"InvisDuration_postvalue_label": "Invisibility Duration",
	"InvisFadeToDuration_label": "Fade Time",
	"InvisFadeToDuration_postfix": "s",
	"InvisFadeToDuration_postvalue_label": "Fade Time",
	"InvisMoveSpeedMod_label": "Invis Sprint Speed",
	"InvisMoveSpeedMod_postfix": "m",
	"InvisMoveSpeedMod_postvalue_label": "Invis Sprint Speed",
	"InvisMoveSpeedMod_prefix": "{s:sign}",
	"InvisReapplyDelay_Label": "Delay before fading",
	"InvisRegen_Label": "Invis Max Health Regen",
	"InvisRegen_postfix": "%",
	"InvisibilityDuration_label": "Invisibility Duration",
	"InvisibilityDuration_postvalue_label": "Invisibility Duration",
	"IsolationRange_label": "Isolation Range",
	"IsolationRange_postfix": "m",
	"IsolationRange_postvalue_label": "Isolation Range",
	"ItemCooldownReducePct_postfix": "%",
	"ItemCooldownReducePct_postvalue_label": "Item Cooldown On Use",
	"ItemCooldownReduce_postfix": "s",
	"ItemCooldownReduce_postvalue_label": "Item Cooldown On Use",
	"ItemCooldownReduction_label": "Item Cooldown Reduction",
	"ItemCooldownReduction_postfix": "%",
	"ItemCooldownReduction_postvalue_label": "Item Cooldown Reduction",
	"ItemCooldownReduction_prefix": "{s:sign}",
	"ItemHistory_ActionWithTime": "%s1 on %s2",
	"ItemHistory_Action_AddItemToSocket_Remove": "Removed from socket",
	"ItemHistory_Action_AddSocketToItem_Remove": "Removed by socket",
	"ItemHistory_Action_AddSocket_Remove": "Socket added",
	"ItemHistory_Action_AdditionalDrop": "Found",
	"ItemHistory_Action_AssassinMinigameDrop": "Earned by participating in the Nemesis Assassins event",
	"ItemHistory_Action_AutoGrantItem": "Earned",
	"ItemHistory_Action_AutographRemove": "Used to autograph item",
	"ItemHistory_Action_AwardAchievement": "Earned from unlocking an achievement",
	"ItemHistory_Action_AwardGift_Giver": "Gift sent",
	"ItemHistory_Action_AwardGift_Receiver": "Received a gift",
	"ItemHistory_Action_AwardStorePromotionItem": "Purchased from the store",
	"ItemHistory_Action_AwardThirdPartyPromo": "Earned a promotional item",
	"ItemHistory_Action_AwardTime": "Found",
	"ItemHistory_Action_AwardXP": "Rewarded for leveling up",
	"ItemHistory_Action_Banned": "Banned",
	"ItemHistory_Action_CDKeyGrant": "Received by entering product code",
	"ItemHistory_Action_CDKeyRevoke": "CD key revoked",
	"ItemHistory_Action_CafeOrSchoolItem_Remove": "Cafe or school removal",
	"ItemHistory_Action_CitadelDevItemRevoked": "Item Revoked",
	"ItemHistory_Action_CollectItem_CollectedItem": "Added to a collection",
	"ItemHistory_Action_CollectItem_RemoveCollection": "Removed old collection item",
	"ItemHistory_Action_ConsumeItem_Complete_ToolRemove": "Used to complete recipe",
	"ItemHistory_Action_ConsumeItem_Consume_InputRemove": "Used as input to recipe",
	"ItemHistory_Action_ConsumeItem_Consume_ToolRemove": "Used as input to recipe",
	"ItemHistory_Action_CraftDestroy": "Used in crafting",
	"ItemHistory_Action_CreatedByManualItemRecreateOperation": "Created by Steam Support",
	"ItemHistory_Action_CrossGameAchievement": "Earned from unlocking an achievement in a different game",
	"ItemHistory_Action_CustomizeItemTexture_Remove": "Texture customized",
	"ItemHistory_Action_Delete": "You deleted this",
	"ItemHistory_Action_DiretideReward": "Received a reward during the Diretide event",
	"ItemHistory_Action_Drop": "Found",
	"ItemHistory_Action_EarnedItem": "Earned",
	"ItemHistory_Action_EconSetUnowned": "Traded",
	"ItemHistory_Action_EventPointLevel": "Received a compendium reward",
	"ItemHistory_Action_EventPointPurchase": "Purchased with points",
	"ItemHistory_Action_EventWon": "Won in an event",
	"ItemHistory_Action_Expired": "Expired",
	"ItemHistory_Action_ExtractGem_Remove": "Gem extracted",
	"ItemHistory_Action_FantasyTicketConsume": "Used",
	"ItemHistory_Action_FantasyTicketRefund": "Refunded",
	"ItemHistory_Action_GSCreate": "Granted by the game server you were playing on",
	"ItemHistory_Action_GauntletAbandoned": "Gauntlet Abandoned",
	"ItemHistory_Action_GauntletEntryFee": "Gauntlet Entry Fee",
	"ItemHistory_Action_GauntletReward": "Gauntlet Reward",
	"ItemHistory_Action_GenericAdd": "Added",
	"ItemHistory_Action_GenericRemove": "Removed or modified",
	"ItemHistory_Action_GiftDelivery_Add": "Received a gift",
	"ItemHistory_Action_GiftDelivery_Add_WithPartner": "Received a gift from %partner%",
	"ItemHistory_Action_GiftDelivery_Remove": "Gift sent",
	"ItemHistory_Action_GiftDelivery_Remove_WithPartner": "Gift sent to %partner%",
	"ItemHistory_Action_GiftUnwrap_Remove": "Unwrapped",
	"ItemHistory_Action_GiftWrap_Remove": "Gift wrapped",
	"ItemHistory_Action_InitialAccountGrant": "Initial Account Grant",
	"ItemHistory_Action_ItemConsume": "Consumed",
	"ItemHistory_Action_ItemGiftMessageRefurbish_Remove": "Removed gift dedication",
	"ItemHistory_Action_ItemGifterAccountIdRefurbish_Remove": "Removed gifter information",
	"ItemHistory_Action_ItemRedemption_Remove": "Redeemed",
	"ItemHistory_Action_ItemTraded_Remove": "Traded",
	"ItemHistory_Action_LimitExceeded": "Destroyed by backpack limit",
	"ItemHistory_Action_LimitedDraft": "Drafted Card",
	"ItemHistory_Action_ManualCreate": "Created by Steam Support",
	"ItemHistory_Action_ManualItemConvertOperation_OldItem": "Converted",
	"ItemHistory_Action_MarketBuyback_Remove": "Removed by Market Buyback",
	"ItemHistory_Action_Market_Add": "Received from the Steam Community Market",
	"ItemHistory_Action_Market_Remove": "Listed on the Steam Community Market",
	"ItemHistory_Action_NameChanged_Remove": "Name changed",
	"ItemHistory_Action_NewYearsOffering": "Recycled",
	"ItemHistory_Action_PackOpenedNewItem": "Opened From Pack",
	"ItemHistory_Action_PackOpenedRemoved": "Pack Was Opened",
	"ItemHistory_Action_PackageItem": "Earned a promotional item",
	"ItemHistory_Action_PackageItem_Revoked": "Revoked",
	"ItemHistory_Action_PaintItem_Remove": "Item painted",
	"ItemHistory_Action_PennantUpgradeApply_Remove": "Used to apply pennant upgrade",
	"ItemHistory_Action_PerfectWorldPromo": "Earned a promotional item",
	"ItemHistory_Action_PhantomManualItemCreation": "Phantom Item Creation",
	"ItemHistory_Action_PlayerCardDust": "Consolidated into a single item",
	"ItemHistory_Action_PlayerCardPackFromDust": "Exchanged dust for a card pack",
	"ItemHistory_Action_Purchase": "Purchased from the store",
	"ItemHistory_Action_Purgatory_ExpiredAndAutoFinalized_Remove": "Purchase finalized",
	"ItemHistory_Action_Purgatory_Finalize_Remove": "Purchase finalized",
	"ItemHistory_Action_Purgatory_Refund": "Refunded",
	"ItemHistory_Action_QuantityChanged": "Used",
	"ItemHistory_Action_RecycleDestroyed": "Destroyed by Recycling",
	"ItemHistory_Action_RemoveItemCraftIndex_Remove": "Removed by craft index removal",
	"ItemHistory_Action_RemoveItemKillStreak_Remove": "Removed by Killstreak removal",
	"ItemHistory_Action_RemoveItemMakersMark_Remove": "Removed crafter's name",
	"ItemHistory_Action_RemoveItemName_Remove": "Custom name removed",
	"ItemHistory_Action_RemoveItemPaint_Remove": "Paint removed",
	"ItemHistory_Action_RemoveSocketItem_Remove": "Removed socket item",
	"ItemHistory_Action_SeasonalItemGrant": "Subscription/Seasonal Item Grant",
	"ItemHistory_Action_SteamWorkshopContributor": "Earned by being a Steam Workshop contributor",
	"ItemHistory_Action_StrangePartApply_Remove": "Removed when applying strange modifier",
	"ItemHistory_Action_SupportDelete": "Deleted by Steam Support",
	"ItemHistory_Action_SupportDeletedByUndo": "Deleted by Steam Support",
	"ItemHistory_Action_SupportDescribe_Remove": "Custom description added by Steam Support",
	"ItemHistory_Action_SupportRename_Remove": "Renamed by Steam Support",
	"ItemHistory_Action_SupportStrangify_Remove": "Steam Support Strangified item",
	"ItemHistory_Action_TournamentDrop": "Received a prize while spectating a tournament",
	"ItemHistory_Action_TourneyAbandoned": "Tournament Abandoned",
	"ItemHistory_Action_TourneyEntryFeePaid": "Tournament Entry Fee",
	"ItemHistory_Action_TourneyEntryFeeRefunded_NewItem": "Tournament Entry Fee Refunded",
	"ItemHistory_Action_TourneyEntryFeeRefunded_OldItem": "Tournament Entry Fee Refunded",
	"ItemHistory_Action_TradeRollback_Remove": "Trade was rolled back",
	"ItemHistory_Action_Traded": "Traded",
	"ItemHistory_Action_TutorialDrop": "Rewarded for completing the tutorial",
	"ItemHistory_Action_UnlockCrate_Remove": "Used to open a treasure",
	"ItemHistory_Action_UnlockStyle_Remove": "Unlocked a style",
	"ItemHistory_Action_UnpackItemBundle": "Unpacked",
	"ItemHistory_Action_UnpackItems": "Unpacked from a bundle",
	"ItemHistory_Action_Unpurchase": "Refunded",
	"ItemHistory_Action_UpgradeThirdPartyPromo": "Third-party promo upgrade",
	"ItemHistory_Action_UseItem": "Used",
	"ItemHistory_Action_UseItem_Rollback_NewItem": "Failed to use an item. The item was restored.",
	"ItemHistory_Action_VACBanned_Remove": "Deleted due to VAC ban",
	"ItemHistory_Action_VictoryPredictionReward": "Received a reward for making a correct prediction in your compendium",
	"ItemHistory_Action_WeddingRing_Remove": "Used in wedding ring process",
	"ItemHistory_Action_WeekendTourneyChampionsCupTicketEarned": "Earned",
	"ItemHistory_Action_WeekendTourneyTicket_Consume": "Used",
	"ItemHistory_Action_WeekendTourneyTicket_Refund": "Refunded",
	"ItemHistory_ItemIsInInventory": "In your inventory",
	"ItemHistory_ItemIsSubscription": "Subscription Item",
	"ItemHistory_Transaction_ApplyEssence": "Infused an egg with essence",
	"ItemHistory_Transaction_Autographed": "Attached autograph",
	"ItemHistory_Transaction_ConsumeItem_Complete": "Recipe completed",
	"ItemHistory_Transaction_Craft": "Crafted",
	"ItemHistory_Transaction_Delete": "You deleted",
	"ItemHistory_Transaction_OpenPlayerCardPack": "Opened a player card pack",
	"ItemHistory_Transaction_PennantUpgrade": "Upgraded a pennant's level",
	"ItemHistory_Transaction_PlayerCardRecycle": "Recycled into dust",
	"ItemHistory_Transaction_PurchaseFinalized": "Purchase finalized",
	"ItemHistory_Transaction_Recycled": "Recycled",
	"ItemHistory_Transaction_RemoveItemCraftIndex": "Removed craft index",
	"ItemHistory_Transaction_StrangePart": "Applied a strange modifier",
	"ItemHistory_Transaction_SupportUndo": "Steam Support undid one or more of your prior actions",
	"ItemHistory_Transaction_UnlockCrate": "Opened a treasure",
	"ItemInitialCharges_label": "Charges",
	"ItemInitialCharges_postvalue_label": "Charges",
	"ItemNameCraftNumberFormat": "#%s1",
	"ItemNameUniqueFormat": "%s1%s2%s3",
	"ItemNameWithQualityFormat": "%s1 %s2%s3",
	"ItemTypeDesc": "Level %s1 %s2",
	"ItemTypeDescKillEater": "%s1 %s2",
	"ItemTypeDescKillEaterAlt": "%s2: %s1",
	"ItemTypeDescNoLevel": "Level %s1",
	"Item_Rejuvenator": "Rejuvenator",
	"JokerExtraCards_label": "Split Cards",
	"JokerExtraCards_postvalue_label": "Split Cards",
	"JumpVelocity_label": "Jump Velocity",
	"JumpVelocity_postfix": "m",
	"JumpVelocity_postvalue_label": "Jump Velocity",
	"KillDurationBonus_label": "Kill Duration Bonus",
	"KillDurationBonus_postfix": "s",
	"KillDurationBonus_postvalue_label": "Kill Duration Bonus",
	"KillDuration_label": "Kill Duration",
	"KillDuration_postfix": "s",
	"KillDuration_postvalue_label": "Kill Duration",
	"KnightCount_postvalue_label": "Knights \u0026 Steeds Released",
	"KnightPositionSpread_label": "Knight Spread",
	"KnightPositionSpread_postfix": "m",
	"KnightPositionSpread_postvalue_label": "Knight Spread",
	"KnockDownRadius_label": "Knockdown Radius",
	"KnockDownRadius_postfix": "m",
	"LandingBonusesDuration_label": "Buff Duration",
	"LandingBonusesDuration_postfix": "s",
	"LandingBonusesDuration_postvalue_label": "Buff Duration",
	"LandingDamage_label": "Area Damage",
	"LandingDamage_postvalue_label": "Area Damage",
	"LaneTraining_Intro_Button": "Begin",
	"LaneTraining_Intro_Desc": "The goal of the early game is to build up enough power to take down objectives.\u003Cbr\u003E\u003Cbr\u003EWhen you complete the goals listed on the right, you'll be ready to take on the Guardian.",
	"LaneTraining_Intro_Targets": "Objectives",
	"LaneTraining_Intro_Title": "Welcome to \u003Cb\u003ELane Training\u003C/b\u003E",
	"LaneTraining_Outro_Title": "\u003Cb\u003ELane Training\u003C/b\u003E finished",
	"Language_search": "English",
	"LashDamage_label": "Grapple Damage",
	"LashDamage_postvalue_label": "Grapple Damage",
	"LashLaunchHeight_label": "Lash Launch Height",
	"LashLaunchHeight_postfix": "m",
	"LashUltimateChargeTime_label": "Charge Time",
	"LashUltimateChargeTime_postfix": "s",
	"LashUltimateChargeTime_postvalue_label": "Charge Time",
	"LateCheckoutDamage_postvalue_label": "Damage",
	"LaunchDamage_label": "Knockback Damage",
	"LaunchDamage_postfix": "",
	"LeashRadius_label": "Max Leash Radius",
	"LeashRadius_postfix": "m",
	"LeashRadius_postvalue_label": "Max Leash Radius",
	"LeaveMatchPrompt_Cancel": "Stay",
	"LeaveMatchPrompt_Confirm": "Leave",
	"LeaveMatchPrompt_Text": "You will not be able to rejoin once you leave.",
	"LeaveMatchPrompt_Title": "Leave this match?",
	"LeechHealOnKill_label": "Max HP Heal On Kill",
	"LeechHealOnKill_postfix": "%",
	"LeechHealOnKill_postvalue_label": "Max HP Heal On Kill",
	"LeechHealOnKill_prefix": "+",
	"LevelUpBaseMeleeDamage": "Melee Damage",
	"LevelUpBaseWeaponDamage": "Bullet Damage",
	"LifeDrainHealthMult_label": "Damage to Heal",
	"LifeDrainHealthMult_postfix": "%",
	"LifeDrainHealthMult_postvalue_label": "Damage to Heal",
	"LifeDrainPerSecond_label": "Damage Per Second",
	"LifeDrainPerSecond_postfix": "",
	"LifeDrainPerSecond_postvalue_label": "Damage Per Second",
	"LifeStealPercent_label": "Lifesteal",
	"LifeStealPercent_postfix": "%",
	"LifeStealPercent_postvalue_label": "Lifesteal",
	"LifeStealPercent_prefix": "{s:sign}",
	"LifeThreshold_label": "Life Threshold",
	"LifeThreshold_postfix": "%",
	"LifestealDuration_label": "Lifesteal Duration",
	"LifestealDuration_postfix": "s",
	"LifestealDuration_postvalue_label": "Lifesteal Duration",
	"LifestealHealPercent_label": "Melee Hit Heal",
	"LifestealHealPercent_postfix": "%",
	"LifestealHealPercent_postvalue_label": "Melee Hit Heal",
	"LifestealHeal_label": "Heal on Melee Hit",
	"LifestealHeal_postvalue_label": "Heal on Melee Hit",
	"LifestealPercentHero_label": "Lifesteal",
	"LifestealPercentHero_postfix": "%",
	"LifestealPercentHero_postvalue_label": "Lifesteal",
	"LifestealPercentNonHero_label": "Lifesteal on Non Heroes",
	"LifestealPercentNonHero_postfix": "%",
	"LifestealPercentNonHero_postvalue_label": "Lifesteal on Non Heroes",
	"LifestealPercentNonHero_prefix": "{s:sign}",
	"LifestealPercentOnHit_label": "Lifesteal",
	"LifestealPercentOnHit_postfix": "%",
	"LifestealPercentOnHit_postvalue_label": "Lifesteal",
	"LifestrikeHeal_label": "Heal on Melee Hit",
	"LifestrikeHeal_postvalue_label": "Heal on Melee Hit",
	"Lifetime_label": "Lifetime",
	"Lifetime_postfix": "s",
	"Lifetime_postvalue_label": "Lifetime",
	"LightMeleeAmmo_label": "Ammo",
	"LightMeleeAmmo_postfix": "%",
	"LightMeleeAmmo_postvalue_label": "Ammo",
	"LightMeleeAmmo_prefix": "+",
	"LightMeleeScalePct_postfix": "%",
	"LightMeleeScalePct_postvalue_label": "Light Melee Effectiveness",
	"LightningScrollMysticSlow_label": "Move Speed on Spirit Damage",
	"LightningScrollMysticSlow_postfix": "%",
	"LightningScrollMysticSlow_postvalue_label": "Move Speed on Spirit Damage",
	"LightningScrollMysticSlow_prefix": "-",
	"LightningStrikeDamage_label": "Strike Damage",
	"LightningStrikeDamage_postvalue_label": "Strike Damage",
	"LightningStrikeRadius_label": "Strike Radius",
	"LightningStrikeRadius_postfix": "m",
	"LightningStrikeRadius_postvalue_label": "Strike Radius",
	"LingerAfterLeavingSmokeDurationPerHeat_label": "Linger Duration",
	"LingerDuration_label": "Linger Duration",
	"LingerDuration_postfix": "s",
	"LocalBulletArmorReduction_label": "Bullet Resist",
	"LocalBulletArmorReduction_postfix": "%",
	"LocalBulletArmorReduction_postvalue_label": "Bullet Resist",
	"LocalBulletArmorReduction_prefix": "{s:sign}",
	"LocalTechArmorReduction_label": "Magic Resist",
	"LocalTechArmorReduction_postfix": "%",
	"LocalTechArmorReduction_prefix": "{s:sign}",
	"LockOnTime_label": "Lock On Time",
	"LockOnTime_postfix": "seconds",
	"LockedRadius_label": "Chain Length",
	"LockedRadius_postfix": "m",
	"LongRangeBonusWeaponPowerMinRange_label": "Min. Distance",
	"LongRangeBonusWeaponPowerMinRange_postfix": "m",
	"LongRangeBonusWeaponPowerMinRange_postvalue_label": "Min. Distance",
	"LongRangeBonusWeaponPower_conditional": "beyond Range",
	"LongRangeBonusWeaponPower_label": "Weapon Damage",
	"LongRangeBonusWeaponPower_postfix": "%",
	"LongRangeBonusWeaponPower_postvalue_label": "Weapon Damage",
	"LongRangeBonusWeaponPower_prefix": "{s:sign}",
	"LowHealthEnemyDamageBonus_label": "Max Bonus Damage",
	"LowHealthEnemyDamageBonus_postvalue_label": "Max Bonus Damage",
	"LowHealthEnemyThresholdPct_label": "Low Health Threshold",
	"LowHealthEnemyThresholdPct_postfix": "%",
	"LowHealthEnemyThresholdPct_postvalue_label": "Low Health Threshold",
	"LowHealthTechResist_label": "Spirit Resist",
	"LowHealthTechResist_postvalue_label": "Spirit Resist",
	"LowHealthTechResist_prefix": "{s:sign}",
	"LowHealthThreshold_label": "Health Threshold",
	"LowHealthThreshold_postfix": "%",
	"LowHealthThreshold_postvalue_label": "Health Threshold",
	"LowHealthWeaponPowerPercent_label": "Courage",
	"LowHealthWeaponPowerPercent_postfix": "%",
	"LowHealthWeaponPowerPercent_prefix": "{s:sign}",
	"LungeCooldownReduction_label": "Lunging Stab Cooldown",
	"LungeCooldownReduction_postfix": "s",
	"LungeCooldownReduction_postvalue_label": "Lunging Stab Cooldown",
	"LungeCooldownReduction_prefix": "-",
	"LungeDistance_label": "Lunge Distance",
	"LungeDistance_postfix": "m",
	"LungeDistance_postvalue_label": "Lunge Distance",
	"MODIFIER_STATE_ALL_ARMOR_DISABLED": "Armors Disabled",
	"MODIFIER_STATE_BLINDED": "Blinded",
	"MODIFIER_STATE_BULLET_DAMAGE_TAKEN_ALWAYS_CRITS": "Crit Vulnerable",
	"MODIFIER_STATE_BULLET_INVULNERABLE": "Bulletproof",
	"MODIFIER_STATE_BULLET_SHIELD_WEAKENED": "Weakened Bullet Shield",
	"MODIFIER_STATE_BURNING": "Burning",
	"MODIFIER_STATE_CHAINED": "Chained",
	"MODIFIER_STATE_DISARMED": "Disarmed",
	"MODIFIER_STATE_DISPLAY_LIFETIME": "Life Time",
	"MODIFIER_STATE_DRONE_ATTACHED": "Drone Attached",
	"MODIFIER_STATE_INVULNERABLE": "Invulnerable",
	"MODIFIER_STATE_IS_ASLEEP": "Asleep",
	"MODIFIER_STATE_ROOTED": "Immobilized",
	"MODIFIER_STATE_SILENCED": "Silenced",
	"MODIFIER_STATE_SLOWED": "Slowed",
	"MODIFIER_STATE_STUNNED": "Stunned",
	"MODIFIER_STATE_TECH_INVULNERABLE": "Spirit Invulnerable",
	"MODIFIER_STATE_TOXIC_BULLETS": "Toxic",
	"MODIFIER_STATE_WEAPON_JAMMED": "Weapon Jammed",
	"MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_label": "Spirit Damage Reduction",
	"MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_postfix": "%",
	"MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_postvalue_label": "Spirit Damage Reduction",
	"MODIFIER_VALUE_ABILITY_PROJECTILE_SPEED_PERCENT_label": "Speed Increase",
	"MODIFIER_VALUE_ABILITY_PROJECTILE_SPEED_PERCENT_postfix": "%",
	"MODIFIER_VALUE_AIR_CONTROL_PERCENT_label": "Air Control",
	"MODIFIER_VALUE_AIR_CONTROL_PERCENT_postfix": "%",
	"MODIFIER_VALUE_AIR_CONTROL_PERCENT_postvalue_label": "Air Control",
	"MODIFIER_VALUE_AIR_CONTROL_PERCENT_prefix": "{s:sign}",
	"MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_label": "Air Jump/Dash Distance",
	"MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_postfix": "%",
	"MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_postvalue_label": "Air Jump/Dash Distance",
	"MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_prefix": "+",
	"MODIFIER_VALUE_AMMO_CLIP_SIZE_OVERRIDE_label": "Ammo",
	"MODIFIER_VALUE_AMMO_CLIP_SIZE_OVERRIDE_postvalue_label": "Ammo",
	"MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_label": "Max Ammo",
	"MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_postfix": "%",
	"MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_postvalue_label": "Max Ammo",
	"MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_prefix": "{s:sign}",
	"MODIFIER_VALUE_AMMO_CLIP_SIZE_label": "Ammo",
	"MODIFIER_VALUE_AMMO_CLIP_SIZE_postvalue_label": "Ammo",
	"MODIFIER_VALUE_AMMO_CLIP_SIZE_prefix": "{s:sign}",
	"MODIFIER_VALUE_ARMOR_POWER_label": "Base Health",
	"MODIFIER_VALUE_ARMOR_POWER_postfix": "%",
	"MODIFIER_VALUE_ARMOR_POWER_postvalue_label": "Base Health",
	"MODIFIER_VALUE_ARMOR_POWER_prefix": "{s:sign}",
	"MODIFIER_VALUE_BASEATTACK_DAMAGE_label": "Base Damage",
	"MODIFIER_VALUE_BASEATTACK_DAMAGE_postvalue_label": "Base Damage",
	"MODIFIER_VALUE_BASEATTACK_DAMAGE_prefix": "{s:sign}",
	"MODIFIER_VALUE_BONUS_ABILITY_CHARGES_label": "Bonus Ability Charges",
	"MODIFIER_VALUE_BONUS_ABILITY_CHARGES_postvalue_label": "Bonus Ability Charges",
	"MODIFIER_VALUE_BONUS_ABILITY_CHARGES_prefix": "{s:sign}",
	"MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_label": "Ability Duration",
	"MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_postfix": "%",
	"MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_postvalue_label": "Ability Duration",
	"MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_prefix": "{s:sign}",
	"MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_label": "Weapon Fall-off Range",
	"MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_postfix": "%",
	"MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_postvalue_label": "Weapon Fall-off Range",
	"MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_prefix": "{s:sign}",
	"MODIFIER_VALUE_BONUS_ATTACK_RANGE_postfix": "meters",
	"MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_label": "Bullet Velocity",
	"MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_postfix": "%",
	"MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_postvalue_label": "Bullet Velocity",
	"MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_prefix": "{s:sign}",
	"MODIFIER_VALUE_BONUS_CHANNEL_TIME_PERCENTAGE_label": "Channel Duration",
	"MODIFIER_VALUE_BONUS_CHANNEL_TIME_PERCENTAGE_postfix": "%",
	"MODIFIER_VALUE_BONUS_CHANNEL_TIME_PERCENTAGE_postvalue_label": "Channel Duration",
	"MODIFIER_VALUE_BONUS_CHANNEL_TIME_PERCENTAGE_prefix": "+",
	"MODIFIER_VALUE_BONUS_CRIT_DAMAGE_PERCENT_postfix": "%",
	"MODIFIER_VALUE_BONUS_CRIT_DAMAGE_PERCENT_prefix": "{s:sign}",
	"MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_label": "Bullet Resist",
	"MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_postfix": "%",
	"MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_postvalue_label": "Bullet Resist",
	"MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_prefix": "{s:sign}",
	"MODIFIER_VALUE_BULLET_ARMOR_label": "Bullet Armor",
	"MODIFIER_VALUE_BULLET_ARMOR_postvalue_label": "Bullet Armor",
	"MODIFIER_VALUE_BULLET_ARMOR_prefix": "{s:sign}",
	"MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_label": "Weapon Damage",
	"MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_postfix": "%",
	"MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_postvalue_label": "Weapon Damage",
	"MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_prefix": "{s:sign}",
	"MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label": "Bullet Armor",
	"MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix": "%",
	"MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postvalue_label": "Bullet Armor",
	"MODIFIER_VALUE_BULLET_LIFESTEAL_label": "Bullet Lifesteal",
	"MODIFIER_VALUE_BULLET_LIFESTEAL_postfix": "%",
	"MODIFIER_VALUE_BULLET_LIFESTEAL_postvalue_label": "Bullet Lifesteal",
	"MODIFIER_VALUE_BULLET_LIFESTEAL_prefix": "{s:sign}",
	"MODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_label": "Bullet Shield Health",
	"MODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_postvalue_label": "Bullet Shield Health",
	"MODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_prefix": "{s:sign}",
	"MODIFIER_VALUE_BULLET_SHIELD_HEALTH_label": "Bullet Shield Health",
	"MODIFIER_VALUE_BULLET_SHIELD_HEALTH_postvalue_label": "Bullet Shield Health",
	"MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_label": "Faster Time Between Charges",
	"MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_postfix": "%",
	"MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_postvalue_label": "Faster Time Between Charges",
	"MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_prefix": "{s:sign}",
	"MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_label": "Ability Cooldown Reduction",
	"MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_postfix": "%",
	"MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_postvalue_label": "Ability Cooldown Reduction",
	"MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_prefix": "{s:sign}",
	"MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_label": "Health Regen",
	"MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_postfix": "/sec",
	"MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_postvalue_label": "Health Regen",
	"MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_prefix": "{s:sign}",
	"MODIFIER_VALUE_FIREARM_ACCURACY_PERCENTAGE_postfix": "%",
	"MODIFIER_VALUE_FIREARM_ACCURACY_PERCENTAGE_prefix": "{s:sign}",
	"MODIFIER_VALUE_FIRE_RATE_SLOW_label": "Fire Rate",
	"MODIFIER_VALUE_FIRE_RATE_SLOW_postfix": "%",
	"MODIFIER_VALUE_FIRE_RATE_SLOW_postvalue_label": "Fire Rate",
	"MODIFIER_VALUE_FIRE_RATE_SLOW_prefix": "-",
	"MODIFIER_VALUE_FIRE_RATE_label": "Fire Rate",
	"MODIFIER_VALUE_FIRE_RATE_postfix": "%",
	"MODIFIER_VALUE_FIRE_RATE_postvalue_label": "Fire Rate",
	"MODIFIER_VALUE_FIRE_RATE_prefix": "{s:sign}",
	"MODIFIER_VALUE_FREE_AIR_JUMPS_label": "Free Air Jumps",
	"MODIFIER_VALUE_FREE_AIR_JUMPS_postfix": "",
	"MODIFIER_VALUE_FREE_AIR_JUMPS_postvalue_label": "Free Air Jumps",
	"MODIFIER_VALUE_FREE_AIR_JUMPS_prefix": "{s:sign}",
	"MODIFIER_VALUE_HEALTH_MAX_PERCENT_label": "Health",
	"MODIFIER_VALUE_HEALTH_MAX_PERCENT_postfix": "%",
	"MODIFIER_VALUE_HEALTH_MAX_PERCENT_postvalue_label": "Health",
	"MODIFIER_VALUE_HEALTH_MAX_PERCENT_prefix": "{s:sign}",
	"MODIFIER_VALUE_HEALTH_MAX_label": "Bonus Health",
	"MODIFIER_VALUE_HEALTH_MAX_postvalue_label": "Bonus Health",
	"MODIFIER_VALUE_HEALTH_MAX_prefix": "{s:sign}",
	"MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_label": "Health Regen",
	"MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_postfix": "",
	"MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_postvalue_label": "Health Regen",
	"MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_prefix": "{s:sign}",
	"MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_label": "Healing Effectiveness",
	"MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_postfix": "%",
	"MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_postvalue_label": "Healing Effectiveness",
	"MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_prefix": "{s:sign}",
	"MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT_label": "Healing Received Boost",
	"MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT_postfix": "%",
	"MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT_prefix": "{s:sign}",
	"MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT_label": "Health Regen Boost",
	"MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT_postfix": "%",
	"MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT_prefix": "{s:sign}",
	"MODIFIER_VALUE_IMBUED_BONUS_DURATION_label": "Imbued Ability Duration",
	"MODIFIER_VALUE_IMBUED_BONUS_DURATION_postfix": "%",
	"MODIFIER_VALUE_IMBUED_BONUS_DURATION_postvalue_label": "Imbued Ability Duration",
	"MODIFIER_VALUE_IMBUED_BONUS_DURATION_prefix": "{s:sign}",
	"MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_label": "Item Cooldown Reduction",
	"MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_postfix": "%",
	"MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_postvalue_label": "Item Cooldown Reduction",
	"MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_prefix": "{s:sign}",
	"MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASEMinRange_label": "Min. Distance",
	"MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASEMinRange_postfix": "m",
	"MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASEMinRange_postvalue_label": "Min. Distance",
	"MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_conditional": "beyond Range",
	"MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_label": "Weapon Damage",
	"MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_postfix": "%",
	"MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_postvalue_label": "Weapon Damage",
	"MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_prefix": "{s:sign}",
	"MODIFIER_VALUE_MELEEATTACK_DAMAGE_label": "Melee Damage",
	"MODIFIER_VALUE_MELEEATTACK_DAMAGE_postvalue_label": "Melee Damage",
	"MODIFIER_VALUE_MELEEATTACK_DAMAGE_prefix": "{s:sign}",
	"MODIFIER_VALUE_MELEEATTACK_SPEED_postfix": "%",
	"MODIFIER_VALUE_MELEEATTACK_SPEED_prefix": "{s:sign}",
	"MODIFIER_VALUE_MELEE_RESIST_label": "Melee Armor",
	"MODIFIER_VALUE_MELEE_RESIST_postfix": "%",
	"MODIFIER_VALUE_MELEE_RESIST_prefix": "{s:sign}",
	"MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_label": "Slow Resistance",
	"MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_postfix": "%",
	"MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_postvalue_label": "Slow Resistance",
	"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_label": "Move Speed",
	"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_postfix": "%",
	"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_postvalue_label": "Move Speed",
	"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_prefix": "{s:sign}",
	"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_label": "Move Speed",
	"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_postfix": "m",
	"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_postvalue_label": "Move Speed",
	"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_prefix": "{s:sign}",
	"MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT_label": "Movement slow",
	"MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT_postfix": "%",
	"MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT_postvalue_label": "Movement slow",
	"MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN_label": "Out of Combat Regen",
	"MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN_postfix": "",
	"MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN_postvalue_label": "Out of Combat Regen",
	"MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN_prefix": "{s:sign}",
	"MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_label": "Max Health Regen",
	"MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_postfix": "%",
	"MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_postvalue_label": "Max Health Regen",
	"MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_prefix": "{s:sign}",
	"MODIFIER_VALUE_RELOAD_SPEED_label": "Reload Time",
	"MODIFIER_VALUE_RELOAD_SPEED_postfix": "%",
	"MODIFIER_VALUE_RELOAD_SPEED_postvalue_label": "Reload Time",
	"MODIFIER_VALUE_RELOAD_SPEED_prefix": "{s:sign}",
	"MODIFIER_VALUE_SPRINT_SPEED_BONUS_label": "Sprint Speed",
	"MODIFIER_VALUE_SPRINT_SPEED_BONUS_postfix": "m",
	"MODIFIER_VALUE_SPRINT_SPEED_BONUS_postvalue_label": "Sprint Speed",
	"MODIFIER_VALUE_SPRINT_SPEED_BONUS_prefix": "{s:sign}",
	"MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_label": "Sprint Speed",
	"MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_postfix": "%",
	"MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_postvalue_label": "Sprint Speed",
	"MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_prefix": "{s:sign}",
	"MODIFIER_VALUE_STAMINA_label": "Stamina",
	"MODIFIER_VALUE_STAMINA_postvalue_label": "Stamina",
	"MODIFIER_VALUE_STAMINA_prefix": "{s:sign}",
	"MODIFIER_VALUE_STATUS_RESISTANCE_label": "Debuff Resist",
	"MODIFIER_VALUE_STATUS_RESISTANCE_postfix": "%",
	"MODIFIER_VALUE_STATUS_RESISTANCE_postvalue_label": "Debuff Resist",
	"MODIFIER_VALUE_STATUS_RESISTANCE_prefix": "{s:sign}",
	"MODIFIER_VALUE_TECH_ARMOR_label": "Spirit Armor",
	"MODIFIER_VALUE_TECH_ARMOR_postvalue_label": "Spirit Armor",
	"MODIFIER_VALUE_TECH_ARMOR_prefix": "{s:sign}",
	"MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER_Label": "Damage",
	"MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER_Postfix": "%",
	"MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER_postvalue_label": "Damage",
	"MODIFIER_VALUE_TECH_LIFESTEAL_label": "Spirit Lifesteal",
	"MODIFIER_VALUE_TECH_LIFESTEAL_postfix": "%",
	"MODIFIER_VALUE_TECH_LIFESTEAL_postvalue_label": "Spirit Lifesteal",
	"MODIFIER_VALUE_TECH_LIFESTEAL_prefix": "{s:sign}",
	"MODIFIER_VALUE_TECH_POWER_PERCENT_label": "Spirit Power",
	"MODIFIER_VALUE_TECH_POWER_PERCENT_postfix": "%",
	"MODIFIER_VALUE_TECH_POWER_PERCENT_postvalue_label": "Spirit Power",
	"MODIFIER_VALUE_TECH_POWER_PERCENT_prefix": "{s:sign}",
	"MODIFIER_VALUE_TECH_POWER_label": "Spirit Power",
	"MODIFIER_VALUE_TECH_POWER_postfix": "",
	"MODIFIER_VALUE_TECH_POWER_postvalue_label": "Spirit Power",
	"MODIFIER_VALUE_TECH_POWER_prefix": "{s:sign}",
	"MODIFIER_VALUE_TECH_RADIUS_PERCENT_label": "Radius",
	"MODIFIER_VALUE_TECH_RADIUS_PERCENT_postfix": "%",
	"MODIFIER_VALUE_TECH_RADIUS_PERCENT_postvalue_label": "Radius",
	"MODIFIER_VALUE_TECH_RADIUS_PERCENT_prefix": "{s:sign}",
	"MODIFIER_VALUE_TECH_RANGE_ADDITIVE_label": "Ability Range",
	"MODIFIER_VALUE_TECH_RANGE_ADDITIVE_postfix": "m",
	"MODIFIER_VALUE_TECH_RANGE_ADDITIVE_postvalue_label": "Ability Range",
	"MODIFIER_VALUE_TECH_RANGE_ADDITIVE_prefix": "{s:sign}",
	"MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_label": "Ability Range",
	"MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_postfix": "%",
	"MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_postvalue_label": "Ability Range",
	"MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_prefix": "{s:sign}",
	"MODIFIER_VALUE_TECH_RANGE_PERCENT_label": "Ability Range",
	"MODIFIER_VALUE_TECH_RANGE_PERCENT_postfix": "%",
	"MODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label": "Ability Range",
	"MODIFIER_VALUE_TECH_RANGE_PERCENT_prefix": "{s:sign}",
	"MODIFIER_VALUE_TECH_RESIST_label": "Spirit Resist",
	"MODIFIER_VALUE_TECH_RESIST_postfix": "%",
	"MODIFIER_VALUE_TECH_RESIST_postvalue_label": "Spirit Resist",
	"MODIFIER_VALUE_TECH_RESIST_prefix": "{s:sign}",
	"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_label": "Secondary Fire Weapon Damage",
	"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_postfix": "%",
	"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_postvalue_label": "Secondary Fire Weapon Damage",
	"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_prefix": "{s:sign}",
	"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_label": "Weapon Damage",
	"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_postfix": "%",
	"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_postvalue_label": "Weapon Damage",
	"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_prefix": "{s:sign}",
	"MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_conditional": "against NPCs",
	"MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_label": "Weapon Damage vs. NPCs",
	"MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_postfix": "%",
	"MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_postvalue_label": "Weapon Damage vs. NPCs",
	"MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_prefix": "{s:sign}",
	"MODIFIER_VALUE_WEAPON_POWER_label": "Weapon Damage",
	"MODIFIER_VALUE_WEAPON_POWER_postfix": "%",
	"MODIFIER_VALUE_WEAPON_POWER_postvalue_label": "Weapon Damage",
	"MODIFIER_VALUE_WEAPON_POWER_prefix": "{s:sign}",
	"MODIFIER_VALUE_WEAPON_RECOIL_REDUCTION_PERCENT_postfix": "%",
	"MODIFIER_VALUE_ZIP_LINE_SPEED_ADDITIVE_prefix": "{s:sign}",
	"MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGE_label": "Zipline Speed",
	"MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGE_prefix": "{s:sign}",
	"MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGEt_postfix": "%",
	"MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGEt_postvalue_label": "Zipline Speed",
	"MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_label": "Weapon Zoom",
	"MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_postfix": "%",
	"MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_postvalue_label": "Weapon Zoom",
	"MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_prefix": "{s:sign}",
	"MageTime_label": "Untargetable Duration",
	"MageTime_postfix": "s",
	"MageTime_postvalue_label": "Untargetable Duration",
	"MagicAmp_label": "Spirit Amp",
	"MagicAmp_postfix": "%",
	"MagicAmp_postvalue_label": "Spirit Amp",
	"MagicBurstDamage_label": "Bonus Damage",
	"MagicBurstDamage_postvalue_label": "Bonus Damage",
	"MagicCarpetMoveSpeed_label": "Bonus Fly Speed",
	"MagicCarpetMoveSpeed_postfix": "m",
	"MagicCarpetMoveSpeed_postvalue_label": "Bonus Fly Speed",
	"MagicCarpetMoveSpeed_prefix": "+",
	"MagicCarpetShieldDuration_label": "Shield Duration",
	"MagicCarpetShieldDuration_postfix": "s",
	"MagicCarpetShieldDuration_postvalue_label": "Shield Duration",
	"MagicCarpetSummoning_channel": "Summoning",
	"MagicDamagePerBullet_label": "Spirit Damage Per Bullet",
	"MagicDamagePerBullet_postvalue_label": "Spirit Damage Per Bullet",
	"MagicIncreasePerStack_label": "Spirit Amp per Stack",
	"MagicIncreasePerStack_postfix": "%",
	"MagicIncreasePerStack_postvalue_label": "Spirit Amp per Stack",
	"MagicIncreasePerStack_prefix": "{s:sign}",
	"MagicResistReduction_label": "Spirit Resist",
	"MagicResistReduction_postfix": "%",
	"MagicResistReduction_postvalue_label": "Spirit Resist",
	"MagicShockDamage_label": "Current Health Bonus Damage",
	"MagicShockDamage_postfix": "%",
	"MagicShockDamage_postvalue_label": "Current Health Bonus Damage",
	"MarkDuration_label": "Mark Duration",
	"MarkDuration_postfix": "s",
	"MarkDuration_postvalue_label": "Mark Duration",
	"MaxAmpDistance_postfix": "m",
	"MaxAmpDistance_postvalue_label": "Distance for Max Amp",
	"MaxAmp_postfix": "%",
	"MaxAmp_postvalue_label": "Max Amp",
	"MaxAmp_prefix": "{s:sign}",
	"MaxArmorStacks_label": "Max Bullet Resist",
	"MaxArmorStacks_postfix": "%",
	"MaxArmorStacks_postvalue_label": "Max Bullet Resist",
	"MaxBonusBulletDamage_label": "Max Damage",
	"MaxBonusBulletDamage_postfix": "",
	"MaxBonusBulletDamage_postvalue_label": "Max Damage",
	"MaxBonusBulletDamage_prefix": "",
	"MaxBonusMoveSpeedPercent_postfix": "%",
	"MaxBonusMoveSpeedPercent_postvalue_label": "Max Move Speed",
	"MaxBounces_label": "Bounces",
	"MaxBounces_postvalue_label": "Bounces",
	"MaxBulletResist_label": "Max Bullet Resist",
	"MaxBulletResist_postfix": "%",
	"MaxBulletResist_postvalue_label": "Max Bullet Resist",
	"MaxCards_label": "Hand Size",
	"MaxCards_postvalue_label": "Hand Size",
	"MaxChargeDuration_label": "Full Charge Time",
	"MaxChargeDuration_postfix": "s",
	"MaxChargeDuration_postvalue_label": "Full Charge Time",
	"MaxCharges_label": "Max Charges",
	"MaxClipBonus_label": "Max Clip Bonus",
	"MaxCooldownReductionsFromHits_label": "Max Cooldown Reduction",
	"MaxCooldownReductionsFromHits_postvalue_label": "Max Cooldown Reduction",
	"MaxDPS_label": "Max DPS",
	"MaxDPS_postvalue_label": "Max DPS",
	"MaxDaggers_label": "Card Count",
	"MaxDamageBeforePerfect_label": "Max Hold Damage",
	"MaxDamageBeforePerfect_postvalue_label": "Max Hold Damage",
	"MaxDamageHealthPercentage_label": "Health Percentage for Max Damage",
	"MaxDamageHealthPercentage_postfix": "%",
	"MaxDamageHealthPercentage_postvalue_label": "Health Percentage for Max Damage",
	"MaxDamageTime_label": "Time for Max Damage",
	"MaxDamageTime_postfix": "s",
	"MaxDamageTime_postvalue_label": "Time for Max Damage",
	"MaxDamage_label": "Max Damage",
	"MaxDamage_postvalue_label": "Max Damage",
	"MaxDistance_label": "Max Range",
	"MaxDistance_postfix": "m",
	"MaxDistance_postvalue_label": "Max Range",
	"MaxDuration_postfix": "s",
	"MaxDuration_postvalue_label": "Max Duration",
	"MaxExplosionRadius_label": "Max Explosion Radius",
	"MaxExplosionRadius_postfix": "m",
	"MaxExplosionRadius_postvalue_label": "Max Explosion Radius",
	"MaxFireRateIncrease_postfix": "%",
	"MaxFireRateIncrease_prefix": "+",
	"MaxFireRateSlowPercent_label": "Max Fire Rate",
	"MaxFireRateSlowPercent_postfix": "%",
	"MaxFireRateSlowPercent_postvalue_label": "Max Fire Rate",
	"MaxFireRateSlowPercent_prefix": "-",
	"MaxGravestones_label": "Max Gravestones",
	"MaxGravestones_postvalue_label": "Max Gravestones",
	"MaxGroundDashReductionPercent_label": "Max Dash Slow",
	"MaxGroundDashReductionPercent_postfix": "%",
	"MaxGroundDashReductionPercent_postvalue_label": "Max Dash Slow",
	"MaxHPDamage_label": "Max Health Damage",
	"MaxHPDamage_postfix": "%",
	"MaxHPDamage_postvalue_label": "Max Health Damage",
	"MaxHealthBuffDuration_postfix": "s",
	"MaxHealthBuffDuration_postvalue_label": "Duration",
	"MaxHealthBuffPct_postfix": "%",
	"MaxHealthBuffPct_postvalue_label": "Max Health",
	"MaxHealthDamage_label": "Max Health Damage",
	"MaxHealthDamage_postfix": "%",
	"MaxHealthDamage_postvalue_label": "Max Health Damage",
	"MaxHealthLossPercent_label": "Max Health",
	"MaxHealthLossPercent_postfix": "%",
	"MaxHealthLossPercent_postvalue_label": "Max Health",
	"MaxHealthMelee_postvalue_label": "Melee Bonus Health",
	"MaxHealthPercentAsDPS_label": "Max Health per second",
	"MaxHealthPercentAsDPS_postfix": "%",
	"MaxHealthPercentAsDPS_postvalue_label": "Max Health per second",
	"MaxHealthRegenPct_label": "Max Health Regen",
	"MaxHealthRegenPct_postfix": "%",
	"MaxHealthRegenPct_postvalue_label": "Max Health Regen",
	"MaxHealthRegen_label": "Max Health Heal",
	"MaxHealthRegen_postfix": "%",
	"MaxHealthRegen_postvalue_label": "Max Health Heal",
	"MaxHealth_label": "Max Health",
	"MaxHealth_postvalue_label": "Max Health",
	"MaxHealth_prefix": "{s:sign}",
	"MaxHits_label": "Max Hits",
	"MaxHits_postvalue_label": "Max Hits",
	"MaxLifetime_label": "Lifetime",
	"MaxLifetime_postfix": "s",
	"MaxLifetime_postvalue_label": "Lifetime",
	"MaxLinks_label": "Max Links",
	"MaxLinks_postvalue_label": "Max Links",
	"MaxMines_label": "Max Mines",
	"MaxMoveSpeed_label": "Max Movement Speed",
	"MaxMoveSpeed_postfix": "m",
	"MaxMoveSpeed_postvalue_label": "Max Movement Speed",
	"MaxProjectiles_label": "Projectile Count",
	"MaxProjectiles_postvalue_label": "Projectile Count",
	"MaxRadius_label": "Max Radius",
	"MaxRadius_postfix": "m",
	"MaxRadius_postvalue_label": "Max Radius",
	"MaxRange_label": "Max Tether Range",
	"MaxRange_postfix": "m",
	"MaxRange_postvalue_label": "Max Tether Range",
	"MaxRecasts_label": "Max Recasts",
	"MaxRecasts_postvalue_label": "Max Recasts",
	"MaxShots_label": "Max Shots",
	"MaxShots_postvalue_label": "Max Shots",
	"MaxSlowDuration_label": "Max Time-Stop",
	"MaxSlowDuration_postfix": "s",
	"MaxSlowDuration_postvalue_label": "Max Time-Stop",
	"MaxSlowPercent_label": "Max Move Speed",
	"MaxSlowPercent_postfix": "%",
	"MaxSlowPercent_postvalue_label": "Max Move Speed",
	"MaxSlowPercent_prefix": "-",
	"MaxSlowTime_label": "Time To Max Debuff",
	"MaxSlowTime_postfix": "s",
	"MaxSlowTime_postvalue_label": "Time To Max Debuff",
	"MaxStabs_label": "Max Lunges",
	"MaxStabs_postvalue_label": "Max Lunges",
	"MaxStacks_label": "Max Stacks",
	"MaxStacks_postvalue_label": "Max Stacks",
	"MaxStaminaRestore_label": "Max Stamina Restore",
	"MaxStaminaRestore_postvalue_label": "Max Stamina Restore",
	"MaxStolenAttackDamage_postfix": "%",
	"MaxStolenAttackDamage_postvalue_label": "Max Weapon Damage Stolen",
	"MaxStolenFireRate_label": "Max Fire Rate Stolen",
	"MaxStolenFireRate_postfix": "%",
	"MaxStolenFireRate_postvalue_label": "Max Fire Rate Stolen",
	"MaxStolenSpiritResist_label": "Max Spirit Resist Stolen",
	"MaxStolenSpiritResist_postfix": "%",
	"MaxStolenSpiritResist_postvalue_label": "Max Spirit Resist Stolen",
	"MaxStolenTargets_label": "Max Steal Targets",
	"MaxStolenTargets_postvalue_label": "Max Steal Targets",
	"MaxStunDuration_label": "Max Stun Duration",
	"MaxStunDuration_postfix": "s",
	"MaxStunDuration_postvalue_label": "Max Stun Duration",
	"MaxStunDuration_prefix": "",
	"MaxTargets_label": "Max Targets",
	"MaxTargets_postvalue_label": "Max Targets",
	"MaxTrailTargets_label": "Max Trail Targets",
	"MaxTrailTargets_postvalue_label": "Max Trail Targets",
	"MaxUnitsMindControl_label": "Max Units",
	"MaxWallToWallDistance_label": "Maximum Web Distance",
	"MaxWallToWallDistance_postfix": "m",
	"MaxWallToWallDistance_postvalue_label": "Maximum Web Distance",
	"MediumChargeDamagePct_label": "Medium Charge Dmg",
	"MediumChargeDamagePct_postfix": "%",
	"MeleeAttackLength_label": "Melee Range",
	"MeleeAttackLength_postfix": "m",
	"MeleeBurnDPS_Label": "Melee Heat Power DPS",
	"MeleeDamageBonusPct_label": "Bonus Damage",
	"MeleeDamageBonusPct_postvalue_label": "Bonus Damage",
	"MeleeDamageBonusPct_suffix": "%",
	"MeleeDamagePercent_label": "Melee Damage Bonus",
	"MeleeDamagePercent_postfix": "%",
	"MeleeDamageReductionPercent_label": "Melee Armor",
	"MeleeDamageReductionPercent_postfix": "%",
	"MeleeDamageReductionPercent_prefix": "{s:sign}",
	"MeleeDamageReduction_label": "Melee Armor",
	"MeleeDamage_label": "Melee Damage",
	"MeleeDamage_postvalue_label": "Melee Damage",
	"MeleeDistanceBonusPct_label": "Bonus Distance",
	"MeleeDistanceBonusPct_suffix": "%",
	"MeleeDistanceScale_label": "Heavy Melee Distance",
	"MeleeDistanceScale_postfix": "%",
	"MeleeDistanceScale_postvalue_label": "Heavy Melee Distance",
	"MeleeDistanceScale_prefix": "+",
	"MeleeEMP_label": "Enemies Silenced",
	"MeleeLifestealPercent_label": "Melee Lifesteal",
	"MeleeLifestealPercent_postfix": "%",
	"MeleeLifestealPercent_postvalue_label": "Melee Lifesteal",
	"MeleeLifestealPercent_prefix": "{s:sign}",
	"MeleeLifesteal_label": "Melee Lifesteal",
	"MeleeLifesteal_postfix": "%",
	"MeleeLifesteal_postvalue_label": "Melee Lifesteal",
	"MeleeReflectPercentage_label": "Melee Damage Reflected",
	"MeleeReflectPercentage_postfix": "%",
	"MeleeReflectPercentage_postvalue_label": "Melee Damage Reflected",
	"MeleeResistPercent_label": "Melee Resist",
	"MeleeResistPercent_postfix": "%",
	"MeleeResistPercent_postvalue_label": "Melee Resist",
	"MeleeResistPercent_prefix": "{s:sign}",
	"MeleeResistReductionDuration_label": "Melee Resist Reduction Duration",
	"MeleeResistReductionDuration_postfix": "s",
	"MeleeResistReductionDuration_postvalue_label": "Debuff Duration",
	"MeleeResistReduction_label": "Melee Resist",
	"MeleeResistReduction_postfix": "%",
	"MeleeResistReduction_postvalue_label": "Melee Resist",
	"MeteorDamageRadius_label": "Meteor Damage Radius",
	"MeteorDamage_label": "Meteor Damage",
	"MinAirTimeForStomp_label": "Min Air Time for Stomp",
	"MinAirTimeForStomp_postfix": "s",
	"MinBonusBulletDamage_label": "Min Damage",
	"MinBonusBulletDamage_postfix": "",
	"MinBonusBulletDamage_postvalue_label": "Min Damage",
	"MinBonusBulletDamage_prefix": "",
	"MinBonusMoveSpeedPercent_postfix": "%",
	"MinBonusMoveSpeedPercent_postvalue_label": "Min Move Speed",
	"MinChargeDamagePercent_label": "No Charge Damage",
	"MinChargeDamagePercent_postfix": "%",
	"MinChargeDamagePercent_postvalue_label": "No Charge Damage",
	"MinDPS_label": "Minimum DPS",
	"MinDPS_postvalue_label": "Minimum DPS",
	"MinDamage_label": "Minimum Damage",
	"MinDamage_postvalue_label": "Minimum Damage",
	"MinDistance_label": "Min Range",
	"MinDistance_postfix": "m",
	"MinDistance_postvalue_label": "Min Range",
	"MinExplosionDamage_label": "Min Explosion Damage:",
	"MinExplosionDamage_postfix": "",
	"MinExplosionRadius_label": "Min Explosion Radius",
	"MinExplosionRadius_postfix": "m",
	"MinExplosionRadius_postvalue_label": "Min Explosion Radius",
	"MinHeal_label": "Min. Heal",
	"MinHeal_postvalue_label": "Min. Heal",
	"MinHealthFractionToTrack_postfix": "%",
	"MinHealthFractionToTrack_postvalue_label": "Low Health Threshold",
	"MinHealthTakenPct_label": "Min Health Received",
	"MinHealthTakenPct_postfix": "%",
	"MinHealthTakenPct_postvalue_label": "Min Health Received",
	"MinRadius_postfix": "m",
	"MinRadius_postvalue_label": "Min Radius",
	"MinRange_label": "Minimum Range",
	"MinRange_postfix": "m",
	"MinRange_postvalue_label": "Minimum Range",
	"MinSleepTime_postfix": "s",
	"MinSleepTime_postvalue_label": "Min Sleep Time",
	"MinSlowDuration_label": "Min Time-Stop",
	"MinSlowDuration_postfix": "s",
	"MinSlowDuration_postvalue_label": "Min Time-Stop",
	"MinStaminaRestore_label": "Min Stamina Restore",
	"MinStaminaRestore_postvalue_label": "Min Stamina Restore",
	"MinStunDuration_label": "Min Stun Duration",
	"MinStunDuration_postfix": "s",
	"MinStunDuration_postvalue_label": "Min Stun Duration",
	"MinStunDuration_prefix": "",
	"MinWallToWallDistance_label": "Minimum Web Distance",
	"MinWallToWallDistance_postfix": "m",
	"MinWallToWallDistance_postvalue_label": "Minimum Web Distance",
	"MindControlHealthBonus_label": "Extra Health given to units",
	"MinimumDamage_Label": "Minimum Damage",
	"MinimumSleepTime_label": "Min Sleep Time",
	"MinimumSleepTime_postfix": "s",
	"MinimumSleepTime_postvalue_label": "Min Sleep Time",
	"MirageFireScarabsHealthSteal_label": "Health Steal Per Sec",
	"MirageFireScarabsHealthSteal_postvalue_label": "Health Steal Per Sec",
	"MirageTeleportMoveSpeed_conditional": "After Teleport",
	"MirvExplodeTime_label": "Mini-Bomb Fuse",
	"MirvExplodeTime_postfix": "s",
	"MirvOnExplode_label": "Mini-Bombs",
	"MirvRadius_label": "Mini-BombsRadius",
	"MirvRadius_postfix": "m",
	"MisfireBuildupPercentPerShot_label": "Buildup Percent Per Shot",
	"MisfireProcChance_label": "Percent Chance enemy Misfires",
	"MissCooldown_label": "Cooldown on miss",
	"MissCooldown_postfix": "s",
	"MissingHPHeal_label": "Missing HP Heal",
	"MissingHPHeal_postfix": "%",
	"MissingHPHeal_postvalue_label": "Missing HP Heal",
	"MissingHealthBurstPct_label": "Missing Health Burst",
	"MissingHealthBurstPct_postfix": "%",
	"MissingHealthBurstPct_postvalue_label": "Missing Health Burst",
	"MissingHealthDamagePercentage_postfix": "%",
	"MissingHealthDamagePercentage_postvalue_label": "Missing Health as Damage",
	"MissingHealthHealPct_postfix": "%",
	"MissingHealthHealPct_postvalue_label": "Missing Health Heal",
	"MissingHealthPercentHeal_label": "Missing Health as Healing",
	"MissingHealthPercentHeal_postfix": "%",
	"MissingHealthPercentHeal_postvalue_label": "Missing Health as Healing",
	"MissingHealthRegenPct_postfix": "%",
	"MobileResupplyRegenMultiplier_label": "Mobile Resupply Regen Multiplier",
	"MobileResupplyRegenMultiplier_postfix": "x",
	"ModIconTooltip_UnlockSlot01": "",
	"ModIconTooltip_UnlockSlot02": "Unlocked after your team destroys one enemy Walker",
	"ModIconTooltip_UnlockSlot03": "Unlocked after your team destroys two enemy Walkers",
	"ModIconTooltip_UnlockSlot04": "Unlocked after your team destroys three enemy Walkers",
	"ModelScaleGrowthTooltip_label": "Model Scale",
	"ModelScaleGrowthTooltip_postfix": "%",
	"ModelScaleGrowthTooltip_postvalue_label": "Model Scale",
	"MoveSpeedAndDashSlowPct_label": "Move/Dash Slow",
	"MoveSpeedAndDashSlowPct_postfix": "%",
	"MoveSpeedAndDashSlowPct_postvalue_label": "Move/Dash Slow",
	"MoveSpeedBonusPct_label": "Move Speed bonus",
	"MoveSpeedBonusPct_postfix": "%",
	"MoveSpeedBonusPct_postvalue_label": "Move Speed bonus",
	"MoveSpeedBonusPct_prefix": "+",
	"MoveSpeedBonusPercentStart_label": "Speed Bonus",
	"MoveSpeedBonusPercentStart_postfix": "%",
	"MoveSpeedBonusPercentStart_prefix": "+",
	"MoveSpeedBonus_label": "Move Speed",
	"MoveSpeedBonus_postfix": "m",
	"MoveSpeedBonus_postvalue_label": "Move Speed",
	"MoveSpeedBonus_prefix": "{s:sign}",
	"MoveSpeedFriendlyBuff_label": "Ally Move Speed",
	"MoveSpeedFriendlyBuff_postfix": "m/s",
	"MoveSpeedFriendlyBuff_prefix": "",
	"MoveSpeedLimit_label": "Move Speed",
	"MoveSpeedLimit_postfix": "m",
	"MoveSpeedLimit_postvalue_label": "Move Speed",
	"MoveSpeedMax_label": "Move Speed",
	"MoveSpeedMax_postfix": "m/s",
	"MoveSpeedMax_postvalue_label": "Move Speed",
	"MoveSpeedPenaltyPerStack_label": "Movement Slow",
	"MoveSpeedPenaltyPerStack_postfix": "%",
	"MoveSpeedPenaltyPerStack_postvalue_label": "Movement Slow",
	"MoveSpeedSlowDuration_label": "Slow Duration",
	"MoveSpeedSlowDuration_postfix": "s",
	"MoveSpeedSlowDuration_postvalue_label": "Slow Duration",
	"MoveSpeedSlowMaxPct_postfix": "%",
	"MoveSpeedSlowMaxPct_postvalue_label": "Velocity Slow",
	"MoveSpeedSlowPct_label": "Move Speed",
	"MoveSpeedSlowPct_postfix": "%",
	"MoveSpeedSlowPct_postvalue_label": "Move Speed",
	"MoveSpeedSlowPct_prefix": "-",
	"MoveSpeedSlowPercent_label": "Movement slow",
	"MoveSpeedSlowPercent_postfix": "%",
	"MoveSpeedSlowPercent_postvalue_label": "Movement slow",
	"MoveWhileShootingSpeedPenaltyReductionPercent_label": "move speed penalty while shooting reduction",
	"MovementDamagePercent_label": "Damage",
	"MovementDamagePercent_postfix": "% Damage every 256 units moved",
	"MovementDamagePercent_postvalue_label": "Damage",
	"MovementSlowDuration_label": "Slow Duration",
	"MovementSlowDuration_postfix": "s",
	"MovementSlowDuration_postvalue_label": "Slow Duration",
	"MovementSlowPct_label": "Movement Slow",
	"MovementSlowPct_postfix": "%",
	"MovementSlowPct_postvalue_label": "Movement Slow",
	"MovementSlow_label": "Movement Slow",
	"MovementSlow_postfix": "%",
	"MovementSlow_postvalue_label": "Movement Slow",
	"MovementSpeedBonusDuration_label": "Move Speed Duration",
	"MovementSpeedBonusDuration_postfix": "s",
	"MovementSpeedBonusDuration_postvalue_label": "Move Speed Duration",
	"MovementSpeedSlow_label": "Move Speed",
	"MovementSpeedSlow_postfix": "%",
	"MovementSpeedSlow_postvalue_label": "Move Speed",
	"MovementSpeedSlow_prefix": "-",
	"MultiSwap_label": "Multi Target Radius",
	"MultiSwap_postfix": "m",
	"MultiSwap_postvalue_label": "Multi Target Radius",
	"MyRosterAddHeroes": "Add Heroes",
	"MyRosterAssignedOpenTesting": "Open Testing",
	"MyRosterAssignedTesting": "Assigned Testing",
	"MyRosterCancelForEveryone": "Cancel for all in party",
	"MyRosterChangeHero": "Change Hero",
	"MyRosterConfirm": "Confirm",
	"MyRosterConfirmAndReadyUp": "Confirm \u0026 Ready Up",
	"MyRosterCreateParty": "Create Party!",
	"MyRosterExit": "Exit Roster",
	"MyRosterExitRosterConfirm": "Are you sure you want to exit the roster? This will exit the roster for your entire party.",
	"MyRosterGreatForNewPlayers": "Great for New Players",
	"MyRosterHeroLabsHero": "Hero Labs",
	"MyRosterLetsGo": "Enter Queue",
	"MyRosterNoHeroDesc": "You will be assigned one of these heroes to play when you enter the match.",
	"MyRosterNumHeroesInRoster": "{i:num_heroes_in_roster} HEROES IN ROSTER",
	"MyRosterNumHeroesInRosterSingular": "{i:num_heroes_in_roster} HERO IN ROSTER",
	"MyRosterPartyHighSkillRangeNew": "Your party members have a wide range of skill.\u003Cbr\u003E\u003Cbr\u003EAs a result, any lower skilled players in your match will have a harder time than usual.",
	"MyRosterPartyHighSkillRangeTitle": "Party with Wide Skill Range",
	"MyRosterPartyMemberRoster": "Hero Already in Rosters:",
	"MyRosterPartyReadyCount": "{d:party_ready_count}/{d:party_player_count} Ready",
	"MyRosterReadyUp": "Ready Up!",
	"MyRosterRosterDesc:f": "Minimum {d:min_roster_size} {min_roster_size, plural, one{hero} other{heroes}} required to queue",
	"MyRosterRosterDesc_HeroLabs": "Your roster needs at least 3 Heroes, 2 of which must be standard, non-testing Heroes",
	"MyRosterRosterDesc_MinNonNew": "Your roster needs at least {d:min_non_new_heroes} or more heroes that are not new",
	"MyRosterRosterDesc_NeedsMoreNonNew:f": "At least {d:min_non_limited_heroes} non-new {min_non_limited_heroes, plural, one{hero} other{heroes}} required to queue",
	"MyRosterRosterDesc_NeedsMoreNonNewOld": "You have too many new heroes in your roster. Please add some more heroes to your roster that aren't new",
	"MyRosterRosterDesc_NotEnoughHighestPri": "As an Eternus 6 player, you must select at least {d:min_highest_priority} heroes as your highest priority",
	"MyRosterRosterDesc_NotEnoughHighestPriParty": "As an Eternus 6 player in a party of this size, you must select at least {d:min_highest_priority} heroes as your highest priority",
	"MyRosterRosterDesc_PartyInvalid": "Can't form a valid team with your Party's rosters. Try adding more or different heroes to your roster.",
	"MyRosterRosterEmpty": "ROSTER EMPTY",
	"MyRosterSaveAndBack": "Save and Back",
	"MyRosterSaveAndClose": "Save and Close",
	"MyRosterSelectHero": "Select a Hero",
	"MyRosterTitle": "MY ROSTER",
	"MyRosterWaitForParty": "Waiting on party members...",
	"MyRoster_PreferHeroes": "\u003Cspan class=\"highlight\"\u003EStar a hero\u003C/span\u003E to prefer them for the next match.",
	"MyRoster_SelectHeroes": "\u003Cspan class=\"highlight\"\u003ESelect Heroes\u003C/span\u003E to add or remove them from your Roster.",
	"NPCInfestDuration_postfix": "s",
	"NPCInfestDuration_postvalue_label": "Duration",
	"NPCProcChance_label": "Trooper Proc Chance",
	"NPCProcChance_postfix": "%",
	"NPCProcChance_postvalue_label": "Trooper Proc Chance",
	"NPE_Bots_Modal_Button": "Got it!",
	"NPE_Bots_Modal_Desc": "\u003Cspan class=\"introText\"\u003EYour first bot match!\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003EBot matches are great for gaining familiarity with a hero; but don't accurately recreate the flow and teamwork of a PvP match.\u003Cbr\u003E\u003Cbr\u003EOnce you feel comfortable, feel free to leave the bot match and hop into matchmaking.",
	"NPE_Heroes_Modal_Button": "Got it!",
	"NPE_Heroes_Modal_Desc": "\u003Cspan class=\"introText\"\u003ELooks like this is your first time playing!\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003EWe've highlighted a few Heroes that are great for New Players. We recommend trying out one of these if you're uncertain about where to start.",
	"NPE_Heroes_Modal_Title": "Recommended Heroes",
	"NanoShadowBulletArmorReductionDuration_label": "Bullet Resist Duration",
	"NanoShadowBulletArmorReductionDuration_postfix": "s",
	"NanoShadowBulletArmorReductionDuration_postvalue_label": "Bullet Resist Duration",
	"NanoShadowBulletArmorReductionHeavy_label": "Bullet Resist (Heavy)",
	"NanoShadowBulletArmorReductionHeavy_postvalue_label": "Bullet Resist (Heavy)",
	"NanoShadowBulletArmorReductionHeavy_prefix": "-",
	"NanoShadowBulletArmorReductionLight_label": "Bullet Resist (Light)",
	"NanoShadowBulletArmorReductionLight_postvalue_label": "Bullet Resist (Light)",
	"NanoShadowBulletArmorReductionLight_prefix": "-",
	"NanoShadowMeleeAttackSpeedBonus_label": "Melee Attack Speed",
	"NanoShadowMeleeAttackSpeedBonus_postfix": "%",
	"NanoShadowMeleeAttackSpeedBonus_postvalue_label": "Melee Attack Speed",
	"NanoShadowMeleeAttackSpeedBonus_prefix": "+",
	"NanoTechPerShot_label": "Spirit Damage",
	"NanoTechPerShot_postvalue_label": "Spirit Damage",
	"NewPlayer_Finish": "End Tutorial",
	"NewPlayer_GetStarted": "Review \u003Cspan class='TaskHighlight'\u003EGet Started\u003C/span\u003E",
	"NewPlayer_GetStarted_Time": "4 mins",
	"NewPlayer_HeroSandbox": "Try out your moves in \u003Cspan class='TaskHighlight'\u003EHero Training\u003C/span\u003E",
	"NewPlayer_HeroSandbox_Time": "5 mins",
	"NewPlayer_LaneTraining": "Learn the early game in \u003Cspan class='TaskHighlight'\u003ELane Training\u003C/span\u003E",
	"NewPlayer_LaneTraining_Time": "8 mins",
	"NewPlayer_NewPlayerFlow": "Learn to Play",
	"NewPlayer_NewPlayerFlow_Desc": "To get started, check out the tasks within \u003Cspan class=\"introText\"\u003ELearn\u003C/span\u003E.",
	"NewPlayer_Skip": "Skip Tutorial",
	"NewPlayer_YouAreFinished": "You're ready! Try a bot match within Practice or Play your first game!",
	"NonHeroAbilityLifestealTooltipOnly_postfix": "%",
	"NonHeroHealingFactor_label": "Lifesteal vs Non-Heroes",
	"NonHeroHealingFactor_postfix": "%",
	"NonHeroHealingFactor_postvalue_label": "Lifesteal vs Non-Heroes",
	"NonHeroStackLimit_label": "Non-Hero Stack Limit",
	"NonHeroStackLimit_postfix": "",
	"NonHeroStackLimit_postvalue_label": "Non-Hero Stack Limit",
	"NonHeroStackLimit_prefix": "",
	"NonImbuedBonusDuration_label": "Non-Imbued Ability Duration",
	"NonImbuedBonusDuration_postfix": "%",
	"NonImbuedBonusDuration_postvalue_label": "Non-Imbued Ability Duration",
	"NonImbuedBonusDuration_prefix": "{s:sign}",
	"NonImbuedCooldownReduction_label": "Non-Imbued Ability Cooldown Reduction",
	"NonImbuedCooldownReduction_postfix": "%",
	"NonImbuedCooldownReduction_postvalue_label": "Non-Imbued Ability Cooldown Reduction",
	"NonImbuedCooldownReduction_prefix": "{s:sign}",
	"NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_label": "Non-Imbued Ability Range",
	"NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postfix": "%",
	"NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label": "Non-Imbued Ability Range",
	"NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_prefix": "{s:sign}",
	"NonImbuedTechRadiusMultiplier_label": "Non-Imbued Radius",
	"NonImbuedTechRadiusMultiplier_postfix": "%",
	"NonImbuedTechRadiusMultiplier_prefix": "{s:sign}",
	"NonImbuedTechRangeMultiplier_label": "Non-Imbued Ability Range",
	"NonImbuedTechRangeMultiplier_postfix": "%",
	"NonImbuedTechRangeMultiplier_postvalue_label": "Non-Imbued Ability Range",
	"NonImbuedTechRangeMultiplier_prefix": "{s:sign}",
	"NonPlayerBonusWeaponPower_conditional": "against NPCs",
	"NonPlayerBonusWeaponPower_label": "Weapon Damage vs. NPCs",
	"NonPlayerBonusWeaponPower_postfix": "%",
	"NonPlayerBonusWeaponPower_postvalue_label": "Weapon Damage vs. NPCs",
	"NonPlayerBonusWeaponPower_prefix": "{s:sign}",
	"NonPlayerBulletResist_conditional": "against NPCs",
	"NonPlayerBulletResist_label": "Bullet Resist vs. NPCs",
	"NonPlayerBulletResist_postfix": "%",
	"NonPlayerBulletResist_postvalue_label": "Bullet Resist vs. NPCs",
	"NonPlayerBulletResist_prefix": "{s:sign}",
	"NonPlayerResourceScalePct_postfix": "%",
	"NonPlayerResourceScalePct_postvalue_label": "Non-Player Effectiveness",
	"NormalDPS_label": "Normal DPS",
	"NotSeenByEnemiesRegen_label": "Max Health Regen",
	"NotSeenByEnemiesRegen_postfix": "%",
	"NotSeenByEnemiesRegen_postvalue_label": "Max Health Regen",
	"NumBloodShards_label": "Blood Shards",
	"NumBloodShards_postvalue_label": "Blood Shards",
	"OK": "OK",
	"OS_Default_Device": "Default Device",
	"Objective_Defender_Paused": "Invulnerable",
	"Objective_Defender_Paused_desc": "Defenders Nearby",
	"Objective_Defender_Resistant": "Nearby Defender Resistance",
	"Objective_Enemy_BarrackBoss": "Enemy Base Boss",
	"Objective_Enemy_ShieldGenerator": "Enemy Shrine",
	"Objective_Enemy_T1": "Enemy Guardian",
	"Objective_Enemy_T2": "Enemy Walker",
	"Objective_Enemy_T3": "Enemy Patron",
	"Objective_Enemy_T3_Final": "Enemy Patron (final phase)",
	"Objective_Enemy_T3_FirstPhase": "Enemy Patron (first phase)",
	"Objective_Friendly_BarrackBoss": "Friendly Base Boss",
	"Objective_Friendly_ShieldGenerator": "Friendly Shrine",
	"Objective_Friendly_T1": "Friendly Guardian",
	"Objective_Friendly_T2": "Friendly Walker",
	"Objective_Friendly_T3": "Friendly Patron",
	"Objective_Friendly_T3_Final": "Friendly Patron (final phase)",
	"Objective_Friendly_T3_FirstPhase": "Friendly Patron (first phase)",
	"Objective_Message_MidBoss_OutOfRange": "Out of Range",
	"Objective_Message_Patron_Transforming": "The Patron is Transforming...",
	"Objective_Message_Protected": "Protected",
	"Objective_MidBoss": "Mid-Boss",
	"Objective_Team1_BarrackBoss": "Amber Base Boss",
	"Objective_Team1_ShieldGenerator": "Amber Shrine",
	"Objective_Team1_T1": "Amber Guardian",
	"Objective_Team1_T2": "Amber Walker",
	"Objective_Team1_T3": "Amber Patron",
	"Objective_Team1_T3_Final": "Amber Patron (final phase)",
	"Objective_Team1_T3_FirstPhase": "Amber Patron (first phase)",
	"Objective_Team2_BarrackBoss": "Sapphire Base Boss",
	"Objective_Team2_ShieldGenerator": "Sapphire Shrine",
	"Objective_Team2_T1": "Sapphire Guardian",
	"Objective_Team2_T2": "Sapphire Walker",
	"Objective_Team2_T3": "Sapphire Patron",
	"Objective_Team2_T3_Final": "Sapphire Patron (final phase)",
	"Objective_Team2_T3_FirstPhase": "Sapphire Patron (first phase)",
	"OmniPendantBonusAbilityCharges_label": "Charged Ability",
	"OmniPendantBonusAbilityCharges_postvalue_label": "Charged Ability",
	"OmniPendantBonusAbilityCharges_prefix": "{s:sign}",
	"OnLandDamageRadius_label": "Landing Radius",
	"OnLandDamageRadius_postfix": "m",
	"OnLandDamageRadius_postvalue_label": "Landing Radius",
	"OpenHeroSheet": "Open Shop",
	"OutOfCombatHealthRegen_label": "Out of Combat Regen",
	"OutOfCombatHealthRegen_postfix": "",
	"OutOfCombatHealthRegen_postvalue_label": "Out of Combat Regen",
	"OutOfCombatHealthRegen_prefix": "{s:sign}",
	"OuterDamage_label": "Damage at the edge",
	"OutgoingDamagePenaltyPercent_label": "Damage Penalty",
	"OutgoingDamagePenaltyPercent_postfix": "%",
	"OutgoingDamagePenaltyPercent_postvalue_label": "Damage Penalty",
	"OutgoingDamagePercentHungry_label": "Damage",
	"OutgoingDamagePercentHungry_postfix": "%",
	"OutgoingDamagePercentHungry_postvalue_label": "Damage",
	"OutgoingDamagePercentHungry_prefix": "{s:sign}",
	"OutgoingDamagePercentPerStack_postfix": "%",
	"OutgoingDamagePercentPerStack_postvalue_label": "Outgoing Damage Per Stack",
	"OutgoingDamagePercentPerStack_prefix": "{s:sign}",
	"OutgoingDamagePercent_label": "Damage",
	"OutgoingDamagePercent_postfix": "%",
	"OutgoingDamagePercent_postvalue_label": "Damage",
	"OutgoingDamagePercent_prefix": "{s:sign}",
	"OutgoingDamageReduction_label": "Attack Damage",
	"OutgoingDamageReduction_postfix": "%",
	"OutgoingDamageReduction_prefix": "-",
	"OutgoingDamage_label": "Initial Damage",
	"OutgoingDamage_postvalue_label": "Initial Damage",
	"OutgoingProjectileLifetime_label": "Hook Delay",
	"OutgoingProjectileLifetime_postfix": "s",
	"OutgoingProjectileLifetime_postvalue_label": "Hook Delay",
	"OutgoingTechDamagePercent_label": "Spirit Damage",
	"OutgoingTechDamagePercent_postfix": "%",
	"OutgoingTechDamagePercent_postvalue_label": "Spirit Damage",
	"OverchargePct_label": "Overcharge",
	"OverchargePct_postfix": "%",
	"OverdriveClipDuration_Postfix": "s",
	"OverflowBonusDamage_postfix": "%",
	"OverflowTechPower_label": "Spirit Power",
	"OverflowTechPower_postvalue_label": "Spirit Power",
	"ParryCooldownReduction_label": "Parry Cooldown",
	"ParryCooldownReduction_postfix": "s",
	"ParryCooldownReduction_postvalue_label": "Parry Cooldown",
	"ParryCooldownReduction_prefix": "-",
	"ParrySuccessHealPercentage_label": "Damage Parried as Heal",
	"ParrySuccessHealPercentage_postfix": "%",
	"ParrySuccessHealPercentage_postvalue_label": "Damage Parried as Heal",
	"ParryWindow_label": "Invulnerability Duration",
	"ParryWindow_postfix": "s",
	"ParryWindow_postvalue_label": "Invulnerability Duration",
	"PartCollectionRadius_label": "Collection Range",
	"PartCollectionRadius_postfix": "m",
	"PartCollectionRadius_postvalue_label": "Collection Range",
	"PartCollectionRequired_label": "Death Required",
	"PartCollectionRequired_postvalue_label": "Death Required",
	"PartyWarningPostGame": "High Range Party Match",
	"PassiveFireRate_label": "Fire Rate",
	"PassiveFireRate_postfix": "%",
	"PassiveFireRate_postvalue_label": "Fire Rate",
	"PassiveShieldCooldown_label": "Cooldown",
	"PassiveShieldCooldown_postfix": "s",
	"PassiveShieldCooldown_postvalue_label": "Cooldown",
	"PathLength_label": "Beam Length",
	"PathLength_postfix": "m",
	"PathLength_postvalue_label": "Beam Length",
	"PeakFireRateBonus_label": "Peak Fire Rate Bonus",
	"PeakFireRateBonus_postfix": "%",
	"PerTargetCooldown_postfix": "s",
	"PerTargetCooldown_postvalue_label": "Cooldown per Target",
	"PercentDamage_label": "Damage On Expire",
	"PercentDamage_postfix": "%",
	"PercentDamage_postvalue_label": "Damage On Expire",
	"PercentHealthHealing_label": "Health Healed",
	"PercentHealthHealing_postfix": "%",
	"PercentHealthHealing_postvalue_label": "Health Healed",
	"PerfectDamage_label": "Perfect Damage",
	"PerfectDamage_postvalue_label": "Perfect Damage",
	"PerfectHoldTimeStart_label": "Perfect Window Start",
	"PerfectHoldTimeStart_postfix": "s",
	"PerfectHoldTimeStart_postvalue_label": "Perfect Window Start",
	"PerfectWindowDuration_label": "Perfect Window Duration",
	"PerfectWindowDuration_postfix": "s",
	"PerfectWindowDuration_postvalue_label": "Perfect Window Duration",
	"PetrifyDamageBreakThreshold_label": "Petrify Damage Block",
	"PetrifyDamageBreakThreshold_postvalue_label": "Petrify Damage Block",
	"PetrifyDamage_label": "Petrify Damage",
	"PetrifyDamage_postvalue_label": "Petrify Damage",
	"PetrifyDuration_label": "Petrify Duration",
	"PetrifyDuration_postfix": "s",
	"PetrifyDuration_postvalue_label": "Petrify Duration",
	"PetrifyRadius_label": "Petrify Radius",
	"PetrifyRadius_postfix": "m",
	"PetrifyRadius_postvalue_label": "Petrify Radius",
	"PhantomStrikeDebuffDuration_label": "Debuff Duration",
	"PhantomStrikeDebuffDuration_postfix": "s",
	"PhantomStrikeDebuffDuration_postvalue_label": "Debuff Duration",
	"PhaseOutDuration_label": "Invincible Duration",
	"PhaseOutDuration_postfix": "s",
	"PhaseOutDuration_postvalue_label": "Invincible Duration",
	"Ping_Low_Health": "low",
	"PlayerInfestDuration_label": "Duration",
	"PlayerInfestDuration_postfix": "s",
	"PlayerInfestDuration_postvalue_label": "Duration",
	"Player_DisconnectReason_Idle": "Disconnected from gameserver.  You were AFK for too long.",
	"PoisonDamage_label": "Poison Damage",
	"PoisonDuration_label": "Duration",
	"PoisonDuration_postfix": "s",
	"PoisonDuration_postvalue_label": "Duration",
	"PostBounceDamage_label": "Post-Bounce Damage",
	"PostCubeBuffDuration_label": "Buff Duration",
	"PostCubeBuffDuration_postfix": "s",
	"PostCubeBuffDuration_postvalue_label": "Buff Duration",
	"PounceDebuffRadius_label": "Slow Radius",
	"PounceDebuffRadius_postfix": "m",
	"PounceDebuffRadius_postvalue_label": "Slow Radius",
	"PounceFriendlyRechargeTime_label": "Ally Recharge Time",
	"PounceFriendlyRechargeTime_postfix": "s",
	"PounceFriendlyRechargeTime_postvalue_label": "Ally Recharge Time",
	"PounceFriendlyTargetCD_label": "Ally Cooldown",
	"PounceFriendlyTargetCD_postfix": "s",
	"PounceFriendlyTargetCD_postvalue_label": "Ally Cooldown",
	"PowerJumpChannelTime_label": "In Power Jump Channel",
	"PowerJumpChannelTime_postfix": "s",
	"PreBounceDamage_label": "Pre-Bounce Damage",
	"PreExplosionDuration_postfix": "s",
	"PreExplosionDuration_postvalue_label": "Beam Form Duration",
	"PrepareTime_label": "Prepare Time",
	"PrepareTime_postfix": "s",
	"ProcAmmoConsumed_label": "Extra Ammo Consumed",
	"ProcAmmoConsumed_postfix": "",
	"ProcAmmoConsumed_postvalue_label": "Extra Ammo Consumed",
	"ProcBonusMagicDamage_label": "Spirit Damage",
	"ProcBonusMagicDamage_postvalue_label": "Spirit Damage",
	"ProcBonusMagicDamage_prefix": "{s:sign}",
	"ProcBuildupPercent_label": "Proc Buildup",
	"ProcBuildupPercent_postfix": "%",
	"ProcChance_label": "Proc Chance",
	"ProcChance_postfix": "%",
	"ProcChance_postvalue_label": "Proc Chance",
	"ProcCooldown_label": "Max Frequency",
	"ProcCooldown_postfix": "s",
	"ProcCooldown_postvalue_label": "Max Frequency",
	"ProcDamageBase_label": "Base Damage",
	"ProcDamageBase_postvalue_label": "Base Damage",
	"ProcDamagePercentage_label": "Bonus Bullet Damage",
	"ProcDamagePercentage_postfix": "%",
	"ProcDamagePercentage_postvalue_label": "Bonus Bullet Damage",
	"ProcDamagePercentage_prefix": "+",
	"ProcDamage_label": "Spirit Damage",
	"ProcDamage_postfix": "",
	"ProcDamage_postvalue_label": "Spirit Damage",
	"ProcHealth_label": "Health Threshold",
	"ProcHealth_postfix": "%",
	"ProcHealth_postvalue_label": "Health Threshold",
	"ProcMaxRange_label": "Proc Max Range",
	"ProcMaxRange_postfix": "m",
	"ProcMaxRange_postvalue_label": "Proc Max Range",
	"ProcRadius_label": "Close Range",
	"ProcRadius_postfix": "m",
	"ProcRadius_postvalue_label": "Close Range",
	"ProjectileAmount_label": "Projectile Amount",
	"ProjectileAmount_postvalue_label": "Projectile Amount",
	"ProjectileInterval_label": "Projectile Interval",
	"ProjectileInterval_postvalue_label": "Projectile Interval",
	"ProjectileRedirectCount_label": "Max Redirects",
	"ProjectileRedirectCount_postvalue_label": "Max Redirects",
	"Projectiles_label": "Projectiles",
	"PuddleDuration_label": "Puddle Duration",
	"PuddleDuration_postfix": "s",
	"PuddleDuration_postvalue_label": "Puddle Duration",
	"PuddleRadius_label": "Puddle Radius",
	"PuddleRadius_postfix": "m",
	"PuddleRadius_postvalue_label": "Puddle Radius",
	"PulseDPS_label": "DPS",
	"PulseDPS_postvalue_label": "DPS",
	"PulseDamage_label": "Pulse Damage",
	"PulseDamage_postvalue_label": "Pulse Damage",
	"PulseDebuffDuration_label": "Enemy Slow duration",
	"PulseDebuffDuration_postfix": "s",
	"PulseGrenadeDamageAmplificationPerStack_label": "Damage Amp per stack",
	"PulseGrenadeDamageAmplificationPerStack_postfix": "%",
	"PulseGrenadeDamageAmplificationPerStack_postvalue_label": "Damage Amp per stack",
	"PulseGrenadeDebuffDuration_label": "Amp Duration",
	"PulseGrenadeDebuffDuration_postfix": "s",
	"PulseGrenadeDebuffDuration_postvalue_label": "Amp Duration",
	"PulseGrenadeTimeSlow_label": "Time Slow",
	"PulseGrenadeTimeSlow_postfix": "%",
	"PulseGrenadeTimeSlow_postvalue_label": "Time Slow",
	"PulseInterval_label": "Pulse Interval",
	"PulseInterval_postfix": "s",
	"PulseInterval_postvalue_label": "Pulse Interval",
	"PulseRadius_label": "Pulse Radius",
	"PulseRadius_postfix": "m",
	"PulseRadius_postvalue_label": "Pulse Radius",
	"Pulses_label": "Pulses",
	"Pulses_postvalue_label": "Pulses",
	"PushToTalk": "Push to talk",
	"Quicksilver_conditional": "after using ability",
	"RadiusIncreasePerPulse_label": "Radius Per Pulse",
	"RadiusIncreasePerPulse_postfix": "m",
	"RadiusIncreasePerPulse_postvalue_label": "Radius Per Pulse",
	"RadiusIncreasePerPulse_prefix": "+",
	"RadiusPerSecond_label": "Radius Growth",
	"RadiusPerSecond_postfix": "m",
	"RadiusPerSecond_postvalue_label": "Radius Growth",
	"Radius_label": "Radius",
	"Radius_postfix": "m",
	"Radius_postvalue_label": "Radius",
	"RakeHealPerKill_postvalue_label": "Heal Per Kill",
	"RampDuration_label": "Ramp Duration",
	"RampDuration_postfix": "s",
	"RangeForBonusDamage_label": "Close Range",
	"RangeForBonusDamage_postfix": "m",
	"RangeForBonusDamage_postvalue_label": "Close Range",
	"Range_label": "Range",
	"Range_postfix": "m",
	"Range_postvalue_label": "Range",
	"Ranked_AbandonTriggerEarly": "This game will not be scored. The match will end in {d:end_game_countdown} seconds. Your rank will not be adjusted.",
	"Ranked_AbandonTriggerTeam": "You can no longer lose ranked points this match; it is now safe to leave. If you stay and win, it will count as a win.",
	"RarityTypeDesc": "%s1 %s2",
	"Rarity_Common": "Common",
	"Rarity_Rare": "Rare",
	"Rarity_Uncommon": "Uncommon",
	"RecastDuration_postfix": "s",
	"RecastDuration_postvalue_label": "Recast Duration",
	"RecastWindow_label": "Recast Window",
	"RecastWindow_postfix": "s",
	"RecastWindow_postvalue_label": "Recast Window",
	"RecoveryDuration_label": "Recovery Time",
	"RecoveryDuration_postfix": "s",
	"RecoveryDuration_prefix": "",
	"ReduceFootstepSound_label": "Footstep Sound Distance",
	"ReduceFootstepSound_postfix": "%",
	"ReduceFootstepSound_postvalue_label": "Footstep Sound Distance",
	"RefillDurationCrit_label": "Extend Per Headshot",
	"RefillDurationCrit_postfix": "s",
	"RefillDurationCrit_postvalue_label": "Extend Per Headshot",
	"RefillDurationCrit_prefix": "{s:sign}",
	"RefillDurationHit_label": "Extend Per Bullet",
	"RefillDurationHit_postfix": "s",
	"RefillDurationHit_postvalue_label": "Extend Per Bullet",
	"RefillDurationHit_prefix": "{s:sign}",
	"ReflectDamage_label": "Bullet Reflect Damage",
	"ReflectDamage_postfix": "%",
	"RegenDuration_label": "Regen Duration",
	"RegenDuration_postfix": "s",
	"RegenDuration_postvalue_label": "Regen Duration",
	"RegenIncomingDamageDuration_label": "Regeneration Time",
	"RegenIncomingDamageDuration_postfix": "s",
	"RegenIncomingDamageDuration_postvalue_label": "Regeneration Time",
	"RegenIncomingDamagePercent_label": "Damage Regenerated",
	"RegenIncomingDamagePercent_postfix": "%",
	"RegenIncomingDamagePercent_postvalue_label": "Damage Regenerated",
	"RegenWhileInvisible_label": "Health Regen while Invisible",
	"RegenWhileInvisible_postfix": "",
	"RegenWhileInvisible_postvalue_label": "Health Regen while Invisible",
	"RegenWhileInvisible_prefix": "+",
	"RegenerationDuration_label": "Regeneration Duration",
	"RegenerationDuration_postfix": "s",
	"RegenerationDuration_postvalue_label": "Regeneration Duration",
	"RegenerationRate_label": "Restore Time",
	"RegenerationRate_postfix": "s",
	"Regeneration_label": "Regeneration",
	"Regeneration_postfix": "HP/s",
	"Regeneration_postvalue_label": "Regeneration",
	"ReloadBullet_label": "Applying an ionizing charge automatically reloads 1 bullet",
	"ReloadSpeedDecrease_label": "Reload Time",
	"ReloadSpeedDecrease_postfix": "%",
	"ReloadSpeedDecrease_postvalue_label": "Reload Time",
	"ReloadSpeedDecrease_prefix": "",
	"ReloadSpeedMultipler_label": "Reload Time",
	"ReloadSpeedMultipler_postfix": "%",
	"ReloadSpeedMultipler_postvalue_label": "Reload Time",
	"ReloadSpeedMultipler_prefix": "{s:sign}",
	"Reloaded": "Reloaded!",
	"ReportCard_AbilitiesUpgraded": "Ability Upgraded",
	"ReportCard_AbilitiesUpgraded_Desc": "Upgrade an Ability by holding{g:citadel_binding:'Scoreboard'}",
	"ReportCard_AbilitiesUpgraded_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:abilitiesUpgraded}\u003C/span\u003E / {i:abilitiesUpgradedNextGoal}",
	"ReportCard_DamageTaken": "Damage Taken",
	"ReportCard_DamageTaken_Desc": "For incoming damage, less is more",
	"ReportCard_DamageTaken_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:damageTaken}\u003C/span\u003E \u0026lt; {i:damageTakenNextGoal}",
	"ReportCard_GuardianDamage": "Guardian Damage",
	"ReportCard_GuardianDamage_Desc": "Damage you’ve dealt to enemy objectives",
	"ReportCard_GuardianDamage_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:guardianDamage}\u003C/span\u003E / {i:guardianDamageNextGoal}",
	"ReportCard_KillGuardian": "Take Down the Enemy Guardian",
	"ReportCard_KillGuardian_Desc": "Take down anyone who stands in your way to victory!",
	"ReportCard_LastHits": "Killing Blows",
	"ReportCard_LastHits_Desc": "Achieve the last hit on \u003Cspan class=\"highlight\"\u003ETroopers\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EEnemy Heroes\u003C/span\u003E.",
	"ReportCard_LastHits_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:lastHits}\u003C/span\u003E / {i:lastHitsNextGoal}",
	"ReportCard_LastHits_Tutorial": "Get \u003Cspan class=\"yourscore\"\u003E25\u003C/span\u003E Killing Blows",
	"ReportCard_ModsPurchased": "Item Purchased",
	"ReportCard_ModsPurchased_Desc": "Buy an item at the Shop",
	"ReportCard_ModsPurchased_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:modsPurchased}\u003C/span\u003E / {i:modsPurchasedNextGoal}",
	"ReportCard_NetWorth": "Souls Earned",
	"ReportCard_NetWorth_Desc": "Souls gained by killing troopers and shooting orbs",
	"ReportCard_NetWorth_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:netWorth}\u003C/span\u003E / {i:netWorthNextGoal} Souls",
	"ReportCard_OrbsDenied": "Orange Souls Shot",
	"ReportCard_OrbsDeniedDesc": "Steal an Orange orb from an enemy's kill by shooting it",
	"ReportCard_OrbsDenied_Desc": "Souls you've denied",
	"ReportCard_OrbsDenied_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:orbsDenied}\u003C/span\u003E / {i:orbsDeniedNextGoal}",
	"ReportCard_OrbsSecured": "Green Souls Shot",
	"ReportCard_OrbsSecuredDesc": "Secure a Green orb by shooting it in the air",
	"ReportCard_OrbsSecured_Desc": "Shoot \u003Cspan class=\"yellowhighlight\"\u003EBlue Souls\u003C/span\u003E from felled enemies and \u003Cspan class=\"redhighlight\"\u003EOrange Souls\u003C/span\u003E stolen from your opponents.",
	"ReportCard_OrbsSecured_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:orbsSecured}\u003C/span\u003E / {i:orbsSecuredNextGoal}",
	"ReportCard_OrbsSecured_Tutorial": "Shoot \u003Cspan class=\"yourscore\"\u003E25\u003C/span\u003E Souls",
	"ReportCard_PlayerDamage": "Player Damage",
	"ReportCard_PlayerDamage_Desc": "Damage you’ve dealt to enemy heroes",
	"ReportCard_PlayerDamage_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:playerDamage}\u003C/span\u003E / {i:playerDamageNextGoal}",
	"ReportCard_PowerUp": "Power Up your Hero",
	"ReportCard_PowerUp_Desc": "Ride the Transit Line back to base and spend all your Souls and Ability Points",
	"ReportCard_SoulsCollected_Desc": "Collect 1000 souls from killing enemy troopers",
	"ResetsAirLimit_label": "Reset Air Limit",
	"ResetsAirLimit_postvalue_label": "Reset Air Limit",
	"ResistReductionDuration_label": "Resist Reduction Duration",
	"ResistReductionDuration_postfix": "s",
	"ResistReductionDuration_postvalue_label": "Resist Reduction Duration",
	"ResistStealAmount_label": "Resist Stolen",
	"ResistStealAmount_postfix": "%",
	"ResistStealAmount_postvalue_label": "Resist Stolen",
	"ResistancePerStack_label": "Resist Per Stack",
	"ResistancePerStack_postfix": "%",
	"ResistancePerStack_postvalue_label": "Resist Per Stack",
	"RespawnBonusHealthDuration_label": "Respawn Bonus Health Duration",
	"RespawnBonusHealthDuration_postfix": "s",
	"RespawnBonusHealth_label": "Respawn Bonus Health",
	"RespawnDelay_postfix": "s",
	"RespawnHealthPercent_label": "Rebirth Health",
	"RespawnHealthPercent_postfix": "%",
	"RespawnHealthPercent_postvalue_label": "Rebirth Health",
	"RespawnTime_label": "Respawn Time",
	"RespawnTime_postfix": "%",
	"RespawnTime_postvalue_label": "Respawn Time",
	"RespawnTime_prefix": "{s:sign}",
	"RestoreDelay_label": "Restore Delay",
	"RestoreDelay_postfix": "s",
	"RestoreDelay_postvalue_label": "Restore Delay",
	"RestoreDelay_prefix": "{s:sign}",
	"ReturnDamage_label": "Hook Damage",
	"ReturnDamage_postvalue_label": "Hook Damage",
	"ReturnFireBulletResist_label": "Bullet Resist",
	"ReturnFireBulletResist_postfix": "%",
	"ReturnFireBulletResist_postvalue_label": "Bullet Resist",
	"ReturnFireBulletResist_prefix": "+",
	"RevealDuration_label": "Reveal Duration",
	"RevealDuration_postfix": "s",
	"RevealDuration_postvalue_label": "Reveal Duration",
	"RichochetChance_label": "Proc Chance",
	"RichochetChance_postfix": "%",
	"RichochetChance_postvalue_label": "Proc Chance",
	"RicochetChance_label": "Ricochet Chance",
	"RicochetChance_postfix": "%",
	"RicochetChance_postvalue_label": "Ricochet Chance",
	"RicochetDamagePercent_label": "Ricochet Damage",
	"RicochetDamagePercent_postfix": "%",
	"RicochetDamagePercent_postvalue_label": "Ricochet Damage",
	"RicochetRadius_label": "Ricochet Range",
	"RicochetRadius_postfix": "m",
	"RicochetRadius_postvalue_label": "Ricochet Range",
	"RicochetTargetsTooltipOnly_label": "Ricochet Targets",
	"RicochetTargetsTooltipOnly_postvalue_label": "Ricochet Targets",
	"RiposteChannelTime_postfix": "s",
	"RiposteChannelTime_postvalue_label": "Deflect Duration",
	"RocketDamage_label": "Rocket Damage",
	"RocketsPerSecond_label": "Rockets per second",
	"RocketsPerSecond_postvalue_label": "Rockets per second",
	"RollingTime_label": "Rolling Time",
	"RollingTime_postfix": "s",
	"RollingTime_postvalue_label": "Rolling Time",
	"RopeDuration_label": "Chained Time",
	"RopeDuration_postfix": "s",
	"RopeDuration_postvalue_label": "Chained Time",
	"RopeLength_postfix": "m",
	"RopeLength_postvalue_label": "Chain Length",
	"RopeSnapDistance_postfix": "m",
	"RopeSnapDistance_postvalue_label": "Max Chain Distance",
	"Roster_Create_Title": "Create Roster",
	"RunSpeed_postfix": "m/s",
	"SalvageBonus_FireRate_label": "Fire Rate per bonus",
	"SalvageBonus_FireRate_postvalue_label": "Fire Rate per bonus",
	"SalvageBonus_Health_label": "Healing",
	"SalvageBonus_Health_postvalue_label": "Healing",
	"SalvageDuration_label": "Max Duration",
	"SalvageDuration_postfix": "s",
	"SalvageDuration_postvalue_label": "Max Duration",
	"Sandbox_Tutorial_Abilities": "Use an Ability",
	"Sandbox_Tutorial_Abilities_Cast_desc": "Press {g:citadel_binding:'Ability1'} to Cast",
	"Sandbox_Tutorial_Abilities_Unlock_desc": "Hold {g:citadel_binding:'Ability1'} to Unlock",
	"Sandbox_Tutorial_Abilities_Upgrade_desc": "Hold {g:citadel_binding:'Default.Scoreboard'} and click to Upgrade",
	"Sandbox_Tutorial_Completed": "Sandbox Completed",
	"Sandbox_Tutorial_Completed_desc": "Feel free to play around more. When you’re done, leave Sandbox and start Lane Training.",
	"Sandbox_Tutorial_Controls_AirDash": "{g:citadel_binding:1st:'Mantle'} then {g:citadel_binding:1st:'Roll'}",
	"Sandbox_Tutorial_Controls_Attack": "{g:citadel_binding:1st:'Attack'}",
	"Sandbox_Tutorial_Controls_Cast": "Cast",
	"Sandbox_Tutorial_Controls_CloseShop": "Close Shop",
	"Sandbox_Tutorial_Controls_Dash": "{g:citadel_binding:1st:'MoveForward'}+{g:citadel_binding:1st:'Roll'}",
	"Sandbox_Tutorial_Controls_DestroyGuardian": "Guardian Destroyed",
	"Sandbox_Tutorial_Controls_HeavyMelee": "Hold {g:citadel_binding:1st:'AbilityMelee'}",
	"Sandbox_Tutorial_Controls_Jump": "{g:citadel_binding:1st:'Mantle'}",
	"Sandbox_Tutorial_Controls_LightMelee": "{g:citadel_binding:1st:'AbilityMelee'}",
	"Sandbox_Tutorial_Controls_Mantle": "Hold {g:citadel_binding:1st:'Mantle'}",
	"Sandbox_Tutorial_Controls_Mantle_desc": "Mantle\u003Cbr\u003E\u003Cspan class=\"footnote\"\u003E(Climb up a Ledge)\u003C/span\u003E",
	"Sandbox_Tutorial_Controls_Move": "{g:citadel_binding:1st:'MoveForward'}, {g:citadel_binding:1st:'MoveBackwards'}, {g:citadel_binding:1st:'MoveLeft'}, {g:citadel_binding:1st:'MoveRight'}",
	"Sandbox_Tutorial_Controls_Parry": "{g:citadel_binding:1st:'HeldItem'}",
	"Sandbox_Tutorial_Controls_PurchaseMods": "Purchase Escalating Exposure",
	"Sandbox_Tutorial_Controls_Reload": "{g:citadel_binding:1st:'Reload'}",
	"Sandbox_Tutorial_Controls_Slide": "{g:citadel_binding:1st:'Crouch'} then {g:citadel_binding:1st:'Roll'}",
	"Sandbox_Tutorial_Controls_Upgraded": "Upgrade",
	"Sandbox_Tutorial_Controls_Zoom": "{g:citadel_binding:1st:'ADS'}",
	"Sandbox_Tutorial_Controls_task_AirDash": "Air Dash",
	"Sandbox_Tutorial_Controls_task_Attack": "Shoot",
	"Sandbox_Tutorial_Controls_task_Dash": "Dash",
	"Sandbox_Tutorial_Controls_task_HeavyMelee": "Heavy Melee",
	"Sandbox_Tutorial_Controls_task_Jump": "Jump",
	"Sandbox_Tutorial_Controls_task_LightMelee": "Light Melee",
	"Sandbox_Tutorial_Controls_task_Move": "Move",
	"Sandbox_Tutorial_Controls_task_Parry": "Parry",
	"Sandbox_Tutorial_Controls_task_Reload": "Reload",
	"Sandbox_Tutorial_Controls_task_Slide": "Slide",
	"Sandbox_Tutorial_Controls_task_Zoom": "Zoom",
	"Sandbox_Tutorial_DestroyGuardian": "Defeat the Enemy Guardian",
	"Sandbox_Tutorial_DestroyGuardian_desc": "We've loaded you up with some additional Items and Ability Points, now face off against enemy heroes and troopers.\u003Cbr/\u003E\u003Cbr/\u003EDestroy their Guardian while defending your own.",
	"Sandbox_Tutorial_KillTroopers": "Kill Troopers ({i:troopers_remaining} remaining)",
	"Sandbox_Tutorial_KillTroopers_desc": "There are {i:troopers_remaining} enemy troopers remaining.",
	"Sandbox_Tutorial_Mods": "Purchase Items",
	"Sandbox_Tutorial_Mods_desc": "Items in the Curiosity Shop make your hero much more powerful.\u003Cbr/\u003E\u003Cbr/\u003EMove within range of the shop and press {g:citadel_binding:'OpenHeroSheet'}.",
	"Sandbox_Tutorial_Movement": "Test out Controls",
	"Sandbox_Tutorial_Movement_desc": "Use this area to test out your controls.",
	"Sandbox_Tutorial_Step_1": "1 of 6",
	"Sandbox_Tutorial_Step_2": "2 of 6",
	"Sandbox_Tutorial_Step_3": "3 of 6",
	"Sandbox_Tutorial_Step_4": "4 of 6",
	"Sandbox_Tutorial_Step_5": "5 of 6",
	"Sandbox_Tutorial_Step_6": "6 of 6",
	"Sandbox_Tutorial_Ultimate": "Unleash your Ultimate",
	"Sandbox_Tutorial_UltimateAbility": "{s:Ability4Name2}",
	"Sandbox_Tutorial_UltimateAbility_desc": "Press {g:citadel_binding:'Ability4'} to cast your Ultimate.",
	"Sandbox_Tutorial_Ultimate_desc": "Kill Troopers ({i:troopers_remaining} remaining)",
	"Sandbox_Tutorial_Unlock_Abilities": "Unlock Your Abilities",
	"Sandbox_Tutorial_Unlock_Abilities_desc": "Hold {g:citadel_binding:'Default.Scoreboard'} to unlock new abilities.",
	"Sandbox_Tutorial_Upgrades": "Upgrade Ability",
	"Sandbox_Tutorial_Upgrades_desc": "Hold {g:citadel_binding:'Default.Scoreboard'} Ability Points.",
	"Sandbox_Tutorial_Zipline": "Ride the Zipline",
	"Sandbox_Tutorial_Zipline_desc": "Aim at the Zipline, then hold {g:citadel_binding:'Default.Mantle'} to ride it to your Guardian.",
	"Scoreboard": "Scoreboard",
	"ScrapDamage_label": "Damage",
	"ScrapDamage_postvalue_label": "Damage",
	"SearchRadius_label": "Search Radius",
	"SearchRadius_postfix": "m",
	"SecondHit_label": "Double Strike a random hero in range.",
	"SelectHeroFromRoster": "Select a hero from your roster to play",
	"Select_Hero_Title": "Select Hero",
	"SelfDamagePct_label": "Health Cost",
	"SelfDamagePct_postfix": "%",
	"SelfDamagePct_postvalue_label": "Health Cost",
	"SelfDamagePercentage_label": "Self Damage",
	"SelfDamagePercentage_postfix": "%",
	"SelfDamagePercentage_postvalue_label": "Self Damage",
	"SelfDamage_label": "Self Damage",
	"SelfDamage_postvalue_label": "Self Damage",
	"SelfModifier_postfix": "%",
	"SelfMovementBonus_label": "Ivy Speed Bonus",
	"SelfMovementBonus_postfix": "m",
	"SelfMovementBonus_prefix": "+",
	"SellBonusSouls_label": "Sell Bonus Souls:",
	"SellBonusSouls_postvalue_label": "Sell Bonus Souls:",
	"SellBonusSouls_postvalue_prefix": "{g:citadel_inline_attribute:'SoulsIcon'}",
	"SenseRange_label": "Sense Range",
	"SequentialHitScalePct_postfix": "%",
	"SequentialHitScalePct_postvalue_label": "Repeat Hit Damage",
	"SequentialHitTime_postfix": "s",
	"SequentialHitTime_postvalue_label": "Repeat Hit Time",
	"ShadowDuration_label": "Explosion Delay",
	"ShadowDuration_postfix": "s",
	"ShadowDuration_postvalue_label": "Explosion Delay",
	"ShadowFormDurationOnKill_label": "Duration On Kill",
	"ShadowFormDurationOnKill_postfix": "s",
	"ShadowFormDurationOnKill_postvalue_label": "Duration On Kill",
	"ShadowFormDurationOnKill_prefix": "+",
	"ShadowPulseDuration_label": "Shadow Duration",
	"ShadowPulseDuration_postvalue_label": "Shadow Duration",
	"ShareDamagePercent_label": "Increased Damage Share",
	"ShareDamagePercent_postfix": "%",
	"ShareWithFriendsRadius_label": "Friendly Heal Radius",
	"ShareWithFriendsRadius_postfix": "m",
	"ShareWithFriendsRadius_postvalue_label": "Friendly Heal Radius",
	"ShieldBlockPercent_label": "Damage Deflected",
	"ShieldBlockPercent_postfix": "%",
	"ShieldDuration_label": "Shield Duration",
	"ShieldDuration_postfix": "s",
	"ShieldDuration_postvalue_label": "Shield Duration",
	"ShieldHealth_label": "Shield Health",
	"ShieldHealth_postvalue_label": "Shield Health",
	"ShieldPercentage_label": "Shield Max Health %",
	"ShieldPercentage_postfix": "% Max Health",
	"ShieldedSentry_EffectsPerStack": "Per stack:",
	"ShiftingVeilDuration_label": "Duration",
	"ShiftingVeilDuration_postfix": "s",
	"ShiftingVeilDuration_postvalue_label": "Duration",
	"ShiftingVeil_channel_desc": "Invulnerable",
	"ShockBuildupDuration_label": "Shock Buildup Lifetime",
	"ShockBuildupDuration_postfix": "s",
	"ShockDPS_label": "Shock DPS",
	"ShockDPS_postvalue_label": "Shock DPS",
	"ShockDelay_label": "Delay Before Stun",
	"ShockDelay_postfix": "s",
	"ShockDelay_postvalue_label": "Delay Before Stun",
	"ShockDuration_label": "Shock Duration",
	"ShockDuration_postfix": "s",
	"ShockDuration_postvalue_label": "Shock Duration",
	"ShockRadius_label": "Radius",
	"ShockRadius_postfix": "m",
	"ShockRadius_postvalue_label": "Radius",
	"ShockRange_label": "Shock Range",
	"ShockRange_postfix": "m",
	"ShockRange_postvalue_label": "Shock Range",
	"ShootDurationForMax_label": "Time for Max Damage",
	"ShootDurationForMax_postfix": "s",
	"ShootDurationForMax_postvalue_label": "Time for Max Damage",
	"ShootInterval_label": "Card Interval",
	"ShootInterval_postfix": "s",
	"ShortChargeDamagePct_label": "Short Charge Dmg",
	"ShortChargeDamagePct_postfix": "%",
	"ShotRegenTime_label": "Shot Regen Time",
	"ShotRegenTime_postfix": "s",
	"ShotsFired_label": "Shots fired",
	"ShotsFired_postfix": "",
	"ShotsToProc_label": "Shots Needed",
	"ShoveRadius_label": "Shove Radius",
	"ShoveRadius_postfix": "m",
	"ShoveRadius_postvalue_label": "Shove Radius",
	"ShreddersTechAmp_label": "Spirit Amp",
	"ShreddersTechAmp_postfix": "%",
	"ShreddersTechAmp_postvalue_label": "Spirit Amp",
	"ShrinkDuration_label": "Shrink Duration",
	"ShrinkDuration_postfix": "s",
	"ShrinkDuration_postvalue_label": "Shrink Duration",
	"SigilBuff_label": "On Use:",
	"SigilRadius_label": "Radius",
	"SigilRadius_postfix": "m",
	"SigilRadius_postvalue_label": "Radius",
	"SilenceDuration_label": "Silence Duration",
	"SilenceDuration_postfix": "s",
	"SilenceDuration_postvalue_label": "Silence Duration",
	"SilenceOnHeavyDuration_label": "Silence Duration",
	"SilenceOnHeavyDuration_postfix": "s",
	"SilenceOnHeavyDuration_postvalue_label": "Silence Duration",
	"SilenceRadius_label": "Silence Radius",
	"SilenceRadius_postfix": "m",
	"SilenceRadius_postvalue_label": "Silence Radius",
	"SingleAbilityCooldownReduction_label": "Ability Cooldown Reduction",
	"SingleAbilityCooldownReduction_postfix": "%",
	"SingleAbilityCooldownReduction_postvalue_label": "Ability Cooldown Reduction",
	"SingleAbilityCooldownReduction_prefix": "{s:sign}",
	"SiphonBullets_HealthStealPctHero_label": "Max HP Steal",
	"SiphonBullets_HealthStealPctHero_postfix": "%",
	"SiphonBullets_HealthStealPctHero_postvalue_label": "Max HP Steal",
	"SiphonRadius_label": "Activate Radius",
	"SiphonRadius_postfix": "m",
	"SkullCount_label": "Deadheads",
	"SkullCount_postvalue_label": "Deadheads",
	"SkullLifetime_label": "Deadhead Lifetime",
	"SkullLifetime_postfix": "s",
	"SkullLifetime_postvalue_label": "Deadhead Lifetime",
	"SkullRevives_label": "Deadhead Revives",
	"SkullRevives_postvalue_label": "Deadhead Revives",
	"SkullsOnKill_label": "Deadheads on Kill",
	"SkullsOnKill_postvalue_label": "Deadheads on Kill",
	"SkullsOnPlayerKill_label": "Deadheads on Hero Kill",
	"SkullsOnPlayerKill_postvalue_label": "Deadheads on Hero Kill",
	"SlamDownRadius_label": "Slam Radius",
	"SlamDownRadius_postfix": "m",
	"SlashLength_label": "Slash Length",
	"SlashLength_postfix": "m",
	"SlashLength_postvalue_label": "Slash Length",
	"SlashRadius_label": "Slash Radius",
	"SlashRadius_postfix": "m",
	"SlashRadius_postvalue_label": "Slash Radius",
	"SlashWideRadius_label": "Power Stance Slash Radius",
	"SlashWideRadius_postfix": "m",
	"SleepDamageThreshold_label": "Sleep Damage Threshold",
	"SleepDamageThreshold_postvalue_label": "Sleep Damage Threshold",
	"SleepDuration_label": "Sleep Duration",
	"SleepDuration_postfix": "s",
	"SleepDuration_postvalue_label": "Sleep Duration",
	"SleepMoveSpeed_label": "Sleep Movespeed",
	"SleepMoveSpeed_postfix": "m",
	"SleepMoveSpeed_postvalue_label": "Sleep Movespeed",
	"SleepWakeUpDelay_label": "Wake Up Delay",
	"SleepWakeUpDelay_postfix": "s",
	"SleepWakeUpDelay_postvalue_label": "Wake Up Delay",
	"SlideScale_label": "Slide Distance",
	"SlideScale_postfix": "%",
	"SlideScale_postvalue_label": "Slide Distance",
	"SlideScale_prefix": "+",
	"SlowCoatingDuration_label": "Slowing Coating Slow Duration",
	"SlowCoatingDuration_postfix": "",
	"SlowCoatingMoveSpeed_label": "Slowing Coating Slow Amount",
	"SlowCoatingMoveSpeed_postfix": "%",
	"SlowCoatingProcChance_label": "Slowing Coating Chance",
	"SlowCoatingProcChance_postfix": "%",
	"SlowDuration_label": "Slow Duration",
	"SlowDuration_postfix": "s",
	"SlowDuration_postvalue_label": "Slow Duration",
	"SlowFireRatePercent_label": "Fire Rate Scale",
	"SlowFireRatePercent_postfix": "%",
	"SlowFireRatePercent_prefix": "{s:sign}",
	"SlowPercentPerStack": "Move Speed per Stack",
	"SlowPercentPerStack_postfix": "%",
	"SlowPercentPerStack_postvalue_label": "Move Speed per Stack",
	"SlowPercentPerStack_prefix": "-",
	"SlowPercent_label": "Move Speed",
	"SlowPercent_postfix": "%",
	"SlowPercent_postvalue_label": "Move Speed",
	"SlowPercent_prefix": "-",
	"SlowProcChance_label": "Chance to slow on hit",
	"SlowProcChance_postfix": "%",
	"SlowRadius_label": "Slow Radius",
	"SlowRadius_postfix": "m",
	"SlowRadius_postvalue_label": "Slow Radius",
	"SlowResistancePercent_label": "Slow Resist",
	"SlowResistancePercent_postfix": "%",
	"SlowResistancePercent_postvalue_label": "Slow Resist",
	"SlowResistancePercent_prefix": "{s:sign}",
	"SlowResistance_label": "Slow Resistance",
	"SlowResistance_postfix": "%",
	"SlowResistance_postvalue_label": "Slow Resistance",
	"SlowSilenceDuration_label": "Slow / EMP Duration",
	"SlowSpeedLimit_label": "Speed Reduced To",
	"SmallVisionDistance_label": "Reduced Vision",
	"SmallVisionDistance_postfix": "m",
	"SmallVisionDistance_postvalue_label": "Reduced Vision",
	"SmokeDuration_label": "Smoke Duration",
	"SmokeDuration_postfix": "s",
	"SmokeRadius_label": "Smoke Radius",
	"SmokeRadius_postfix": "m",
	"SnowballCount_label": "Snowballs Thrown",
	"SnowballCount_postvalue_label": "Projectiles",
	"SnowballSpeed_label": "Throw Speed",
	"SnowballSpeed_postfix": "m/s",
	"SnowballSpeed_postvalue_label": "Velocity",
	"SoulProjectileRadius_label": "Projectile Radius",
	"SpadeDamageBonus_label": "Bonus Damage",
	"SpadeDamageBonus_postfix": "%",
	"SpadeDamageBonus_postvalue_label": "Bonus Damage",
	"SpawnTimePenalty_label": "Increased Respawn Time",
	"SpawnTimePenalty_postfix": "s",
	"SpawnTimePenalty_postvalue_label": "Increased Respawn Time",
	"SpawnTimePenalty_prefix": "+",
	"SpawnTroopers_label": "Spawn a melee trooper for each enemy hero trapped in the cage",
	"SpecialShotsBonusFireRate_label": "Fire Rate During Multishots",
	"SpecialShotsBonusFireRate_postfix": "%",
	"SpecialShotsBonusFireRate_postvalue_label": "Fire Rate During Multishots",
	"SpecialShotsBonusFireRate_prefix": "+",
	"SpeedBonus_label": "Move Speed Bonus",
	"SpeedBonus_postfix": "m",
	"SpeedBoostDuration_label": "Charge Hold Duration",
	"SpeedBoostDuration_postfix": "s",
	"SpeedBoostDuration_postvalue_label": "Charge Hold Duration",
	"SpeedBoostPercent_label": "Speed",
	"SpeedBoostPercent_postfix": "%",
	"SpeedBoostPercent_prefix": "{s:sign}",
	"SpeedBuildDuration_postfix": "s",
	"SpeedBuildDuration_postvalue_label": "Time for Max Bonus",
	"SpeedBurstSpeed_label": "Max Dash Speed",
	"SpeedBurstSpeed_postfix": "m",
	"SpeedBurstSpeed_postvalue_label": "Max Dash Speed",
	"SpeedChange_label": "Bonus Speed",
	"SpeedChange_postfix": "%",
	"SpeedChange_postvalue_label": "Bonus Speed",
	"SpeedMax_label": "Move Speed",
	"SpeedMax_postfix": "m/s",
	"SpeedMax_postvalue_label": "Move Speed",
	"SpellAmplificationPercent_label": "Spirit Power",
	"SpellAmplificationPercent_postfix": "",
	"SpellAmplificationPercent_postvalue_label": "Spirit Power",
	"SpellAmplificationPercent_prefix": "{s:sign}",
	"SpellParryDuration_label": "Spell Parry Duration",
	"SpellParryDuration_postfix": "s",
	"SpellParryDuration_postvalue_label": "Spell Parry Duration",
	"SpellShieldFlavorText_label": "Label!",
	"SpellShieldFlavorText_postvalue_label": "Label!",
	"SpellSlingerHeadshots_SpiritShredPerStack_label": "Spirit Resist on Headshot",
	"SpellSlingerHeadshots_SpiritShredPerStack_postfix": "%",
	"SpellSlingerHeadshots_SpiritShredPerStack_postvalue_label": "Spirit Resist on Headshot",
	"SpiderCount_label": "Spiders Released",
	"SpiderCount_postvalue_label": "Spiders Released",
	"SpiderDamage_label": "Spider Damage",
	"SpiderDamage_postvalue_label": "Spider Damage",
	"SpiderLifetime_label": "Spider Life Time",
	"SpiderLifetime_postfix": "s",
	"SpiderLifetime_postvalue_label": "Spider Life Time",
	"SpiderSearchRadius_label": "Spider Chase Distance",
	"SpiderSearchRadius_postfix": "m",
	"SpiderSearchRadius_postvalue_label": "Spider Chase Distance",
	"SpinDuration_label": "Spin Duration",
	"SpinDuration_postfix": "s",
	"SpinDuration_postvalue_label": "Spin Duration",
	"SpinUpTime_postfix": "s",
	"SpiritBonus_label": "Bonus Spirit",
	"SpiritBonus_postvalue_label": "Bonus Spirit",
	"SpiritCount_label": "Energy Spirits",
	"SpiritDamagePerAttack_label": "Spirit Damage Proc",
	"SpiritDamagePerAttack_postvalue_label": "Spirit Damage Proc",
	"SpiritDamageReductionProc_label": "Spirit Damage Reduction",
	"SpiritDamageReductionProc_postfix": "%",
	"SpiritDamageReductionProc_postvalue_label": "Spirit Damage Reduction",
	"SpiritDamageReflectedPct_label": "Spirit Damage Returned",
	"SpiritDamageReflectedPct_postfix": "%",
	"SpiritDamageReflectedPct_postvalue_label": "Spirit Damage Returned",
	"SpiritDamage_label": "Spirit Damage",
	"SpiritDamage_postvalue_label": "Spirit Damage",
	"SpiritPerStack_label": "Spirit per Stack",
	"SpiritPerStack_postvalue_label": "Spirit per Stack",
	"SpiritPowerGainPct_label": "Spirit Power",
	"SpiritPowerGainPct_postfix": "%",
	"SpiritPowerGainPct_postvalue_label": "Spirit Power",
	"SpiritPowerInnate_label": "Spirit Power",
	"SpiritPowerInnate_postvalue_label": "Spirit Power",
	"SpiritPowerInnate_prefix": "{s:sign}",
	"SpiritPowerPerSoul_label": "Spirit Power Per Soul",
	"SpiritPowerPerSoul_postvalue_label": "Spirit Power Per Soul",
	"SpiritPowerPerSoul_prefix": "+",
	"SpiritPower_label": "Spirit Power",
	"SpiritPower_postvalue_label": "Spirit Power",
	"SpiritPower_prefix": "+",
	"SpiritReducedPerStack_label": "Spirit Reduction",
	"SpiritReducedPerStack_postvalue_label": "Spirit Reduction",
	"SpiritResReducedPerStack_label": "Spirit Resist Reduction",
	"SpiritResReducedPerStack_postfix": "%",
	"SpiritResReducedPerStack_postvalue_label": "Spirit Resist Reduction",
	"SpiritShotDamage_label": "Damage when shot",
	"SpiritShotSlowDuration_label": "Slow Duration",
	"SpiritShotSlowDuration_postvalue_label": "Slow Duration",
	"SpiritShotSlowPct_label": "Slow Percentage",
	"SpiritSnatch_TechArmorSteal_label": "Spirit Resist Steal",
	"SpiritSnatch_TechArmorSteal_postfix": "%",
	"SpiritSnatch_TechArmorSteal_postvalue_label": "Spirit Resist Steal",
	"SpiritSnatch_TechPowerSteal_label": "Spirit Power Steal",
	"SpiritSnatch_TechPowerSteal_postvalue_label": "Spirit Power Steal",
	"SpiritSpinDamage_label": "Damage when spinning",
	"SpiritStealDuration_label": "Spirit Debuff Duration",
	"SpiritStealDuration_postfix": "s",
	"SpiritStealDuration_postvalue_label": "Spirit Debuff Duration",
	"SpiritStrike_conditional": "after successful melee",
	"SplitShotWeaponDuration_label": "Stack Duration",
	"SplitShotWeaponDuration_postfix": "s",
	"SplitShotWeaponDuration_postvalue_label": "Stack Duration",
	"SplitShotWeaponDuration_prefix": "",
	"SpottedRadius_label": "Spot Radius",
	"SpottedRadius_postfix": "m",
	"SpottedRadius_postvalue_label": "Spot Radius",
	"SpreadDuration_label": "Spread Duration:",
	"SpreadDuration_postfix": "s",
	"SpreadRadius_label": "Jump Radius",
	"SpreadRadius_postfix": "m",
	"SpreadRadius_postvalue_label": "Jump Radius",
	"SpreadTargets_label": "Jump Targets",
	"SpreadTargets_postvalue_label": "Jump Targets",
	"SprintSpeedBonus_label": "Sprint Speed",
	"SprintSpeedBonus_postfix": "m",
	"SprintSpeedBonus_postvalue_label": "Sprint Speed",
	"SprintSpeedBonus_prefix": "+",
	"SprintSpeed_label": "Sprint Speed",
	"SprintSpeed_postfix": "m",
	"SprintSpeed_postvalue_label": "Sprint Speed",
	"StackDamage_label": "Stack Damage",
	"StackDuration_label": "Stack Duration",
	"StackDuration_postfix": "s",
	"StackDuration_postvalue_label": "Stack Duration",
	"StackLossFrequency_label": "Resist Loss Frequency",
	"StackLossFrequency_postfix": "s",
	"StackProcDamage_label": "Burst Damage",
	"StackingGoldPerMinute_label": "Souls per Minute",
	"StackingGoldPerMinute_postvalue_label": "Souls per Minute",
	"StacksPerShot_label": "Stacks Per Shot",
	"StageDuration_label": "Duration",
	"StageDuration_postfix": "s",
	"StageDuration_postvalue_label": "Duration",
	"StakeCount_label": "Total Stakes",
	"StakeCount_postvalue_label": "Total Stakes",
	"StalkDuration_label": "Stalk Time",
	"StalkDuration_postfix": "seconds",
	"StaminaCooldownIncrease_label": "Stamina Regen",
	"StaminaCooldownIncrease_postfix": "%",
	"StaminaCooldownIncrease_postvalue_label": "Stamina Regen",
	"StaminaCooldownReduction_label": "Stamina Recovery",
	"StaminaCooldownReduction_postfix": "%",
	"StaminaCooldownReduction_postvalue_label": "Stamina Recovery",
	"StaminaCooldownReduction_prefix": "{s:sign}",
	"StaminaDamage_Label": "Stamina Damage",
	"StaminaDrain_label": "Stamina Drain per Second",
	"StaminaDrain_postvalue_label": "Stamina Drain per Second",
	"StaminaHeal_label": "Stamina Heal",
	"StaminaHeal_postvalue_label": "Stamina Heal",
	"StaminaHungry_label": "Stamina",
	"StaminaHungry_postvalue_label": "Stamina",
	"StaminaHungry_prefix": "{s:sign}",
	"StaminaReduction_label": "Stamina Reduction",
	"StaminaReduction_postvalue_label": "Stamina Reduction",
	"StaminaRegenPercent_label": "Stamina Regen",
	"StaminaRegenPercent_postfix": "%",
	"StaminaRegenPercent_postvalue_label": "Stamina Regen",
	"StaminaRestore_label": "Stamina Restored",
	"StaminaRestore_postfix": "",
	"StaminaRestore_postvalue_label": "Stamina Restored",
	"StaminaToRemove_label": "Stamina Drain",
	"StaminaToRestore_label": "Stamina Restored",
	"StaminaToRestore_postvalue_label": "Stamina Restored",
	"Stamina_label": "Stamina",
	"Stamina_postvalue_label": "Stamina",
	"Stamina_prefix": "{s:sign}",
	"StanceWeaponRangeScale_label": "Weapon Range",
	"StanceWeaponRangeScale_postfix": "%",
	"StasisRadius_label": "Radius",
	"StasisRadius_postfix": "m",
	"StasisRadius_postvalue_label": "Radius",
	"StatDesc_AbilityDurationDesc": "\u003Cb\u003EAbility Duration\u003C/b\u003E - Increases the duration of your Abilities and Items",
	"StatDesc_AbilityPower": "Ability Power",
	"StatDesc_AbilityRangeDesc": "\u003Cb\u003EAbility Range\u003C/b\u003E - Increases range and radius of your Abilities and Items",
	"StatDesc_AirJumps": "Air Jumps",
	"StatDesc_AmmoDesc": "\u003Cb\u003EAmmo\u003C/b\u003E - The number of shots in your gun before requiring a reload",
	"StatDesc_AmmoRegen": "Ammo Regen",
	"StatDesc_ArmorAttribute": "Armor",
	"StatDesc_ArmorAttribute_postvalue_label": "Armor",
	"StatDesc_AttackPower": "Attack Power",
	"StatDesc_BaseHealthRegen": "Health Regen",
	"StatDesc_BaseHealthRegen_postvalue_label": "Health Regen",
	"StatDesc_BaseWeaponDamage": "Weapon Damage",
	"StatDesc_BaseWeaponDamage_postfix": "%",
	"StatDesc_BaseWeaponDamage_postvalue_label": "Weapon Damage",
	"StatDesc_BonusClips": "Clips",
	"StatDesc_BulletArmor": "Armor",
	"StatDesc_BulletArmorDamageReduction": "Bullet Resist",
	"StatDesc_BulletArmorDamageReduction_postfix": "%",
	"StatDesc_BulletArmorDamageReduction_postvalue_label": "Bullet Resist",
	"StatDesc_BulletArmor_postvalue_label": "Armor",
	"StatDesc_BulletDamage": "Bullet Damage",
	"StatDesc_BulletDamagePerLevel": "Bullet Damage Per Level",
	"StatDesc_BulletDamage_postvalue_label": "Bullet Damage",
	"StatDesc_BulletEvationDesc": "\u003Cb\u003EBullet Evasion\u003C/b\u003E - Percentage chance of dodging incoming bullets",
	"StatDesc_BulletLifesteal": "Bullet Lifesteal",
	"StatDesc_BulletLifesteal_postfix": "%",
	"StatDesc_BulletLifesteal_postvalue_label": "Bullet Lifesteal",
	"StatDesc_BulletLifesteal_prefix": "{s:sign}",
	"StatDesc_BulletShieldHealth": "Damage Shield",
	"StatDesc_BulletShieldHealth_postvalue_label": "Damage Shield",
	"StatDesc_BulletSpeed": "Bullet Velocity",
	"StatDesc_BulletSpeedIncrease": "Bullet Velocity Increase",
	"StatDesc_BulletSpeedIncrease_postfix": "%",
	"StatDesc_BulletSpeedIncrease_postvalue_label": "Bullet Velocity Increase",
	"StatDesc_BulletSpeed_postfix": "m/s",
	"StatDesc_BulletSpeed_postvalue_label": "Bullet Velocity",
	"StatDesc_ClipSizeBonus": "Ammo",
	"StatDesc_ClipSizeBonus_postvalue_label": "Ammo",
	"StatDesc_ClipSizeIncrease": "Clip Size Increase",
	"StatDesc_ClipSizeIncrease_postfix": "%",
	"StatDesc_ClipSizeIncrease_postvalue_label": "Clip Size Increase",
	"StatDesc_CritDamageBonusScale": "Crit Bonus Scale",
	"StatDesc_CritDamageBonusScale_postfix": "%",
	"StatDesc_CritDamageBonusScale_postvalue_label": "Crit Bonus Scale",
	"StatDesc_CritDamageReceivedScale": "Crit Reduction",
	"StatDesc_CritDamageReceivedScale_postfix": "%",
	"StatDesc_CritDamageReceivedScale_postvalue_label": "Crit Reduction",
	"StatDesc_DPS": "DPS",
	"StatDesc_DPS_postvalue_label": "DPS",
	"StatDesc_DamageAmpDesc": "\u003Cb\u003EDamage Amplification\u003C/b\u003E - Percentage modification to any outgoing damage",
	"StatDesc_DashSpeedInMeters": "Dash Speed",
	"StatDesc_DashSpeedInMeters_postfix": "m",
	"StatDesc_DashSpeedInMeters_postvalue_label": "Dash Speed",
	"StatDesc_DebuffResist": "Debuff Resist",
	"StatDesc_DebuffResist_postfix": "%",
	"StatDesc_DebuffResist_postvalue_label": "Debuff Resist",
	"StatDesc_DefensePower": "Defense Power",
	"StatDesc_EnergyMax": "Energy Cells",
	"StatDesc_EnergyRegenTime": "Energy Regen Time",
	"StatDesc_ExternalHealthRegen": "External Health Regen",
	"StatDesc_FireRate": "Fire Rate",
	"StatDesc_FireRateAttribute": "Fire Rate",
	"StatDesc_FireRateAttribute_postvalue_label": "Fire Rate",
	"StatDesc_FireRateDesc": "\u003Cb\u003EFire Rate\u003C/b\u003E - Percentage modification to your gun's rate of fire",
	"StatDesc_FireRate_postfix": "%",
	"StatDesc_FireRate_postvalue_label": "Fire Rate",
	"StatDesc_HealingAmpDesc": "\u003Cb\u003EHealing Amplification\u003C/b\u003E - Percentage modification of healing received",
	"StatDesc_HealingBoostDesc": "\u003Cb\u003EHealing Effectiveness\u003C/b\u003E - Percentage modification to the effectiveness of your healing abilities",
	"StatDesc_HealingOutput": "Heal Amp",
	"StatDesc_HealingOutput_postfix": "%",
	"StatDesc_HealingOutput_postvalue_label": "Heal Amp",
	"StatDesc_HealthAttribute": "Health",
	"StatDesc_HealthAttribute_postvalue_label": "Health",
	"StatDesc_HealthPerLevel": "Health Per Level",
	"StatDesc_HealthRegen": "Health Regen",
	"StatDesc_HealthRegenPerLevel": "Health Regen Per Level",
	"StatDesc_HealthRegen_postvalue_label": "Health Regen",
	"StatDesc_HeavyMeleeDamage": "Heavy Melee",
	"StatDesc_HeavyMeleeDamage_postvalue_label": "Heavy Melee",
	"StatDesc_IncomingAbilityDamageReduction": "Ability Armor",
	"StatDesc_IncomingAbilityDamageScale": "Ability Damage Scale",
	"StatDesc_IncomingBulletDamageReduction": "Bullet Damage Armor",
	"StatDesc_IncomingBulletDamageScale": "Bullet Damage Scale",
	"StatDesc_IncomingDamageReduction": "Armor",
	"StatDesc_IncomingDamageReduction_postvalue_label": "Armor",
	"StatDesc_IncomingDamageScale": "Incoming Damage Scale",
	"StatDesc_IncomingMeleeDamageReduction": "Melee Damage Armor",
	"StatDesc_IncomingMeleeDamageScale": "Melee Damage Scale",
	"StatDesc_LightMeleeDamage": "Light Melee",
	"StatDesc_LightMeleeDamage_postvalue_label": "Light Melee",
	"StatDesc_ManaPerLevel": "Energy Per Level",
	"StatDesc_ManaRegenPerLevel": "Energy Regen Per Level",
	"StatDesc_MaxChargesIncrease": "Max Charges Increase",
	"StatDesc_MaxChargesIncrease_postvalue_label": "Max Charges Increase",
	"StatDesc_MaxHealth": "Max Health",
	"StatDesc_MaxHealth_postvalue_label": "Max Health",
	"StatDesc_MeleeDamage": "Melee Damage",
	"StatDesc_MeleeDamage_postvalue_label": "Melee Damage",
	"StatDesc_MeleeResist": "Melee Resist",
	"StatDesc_MeleeResist_postfix": "%",
	"StatDesc_MeleeResist_postvalue_label": "Melee Resist",
	"StatDesc_MoveSpeedDesc": "\u003Cb\u003EMove Speed\u003C/b\u003E - Your current movement speed.",
	"StatDesc_OutOfCombatHealthRegen": "Non-Combat Regen",
	"StatDesc_OutOfCombatHealthRegen_postvalue_label": "Non-Combat Regen",
	"StatDesc_ProcModifier": "Proc Modifier",
	"StatDesc_RechargeRate": "Recharge Rate",
	"StatDesc_RegenDesc": "\u003Cb\u003EHealth Regen\u003C/b\u003E - Amount of health you regen per second",
	"StatDesc_ReloadSpeed": "Reload Reduction",
	"StatDesc_ReloadSpeed_postfix": "%",
	"StatDesc_ReloadSpeed_postvalue_label": "Reload Reduction",
	"StatDesc_ReloadSpeed_prefix": "{s:sign}",
	"StatDesc_ReloadTime": "Reload Time",
	"StatDesc_ReloadTime_postfix": "s",
	"StatDesc_ReloadTime_postvalue_label": "Reload Time",
	"StatDesc_RoundsPerSecond": "Bullets per sec",
	"StatDesc_RoundsPerSecond_postvalue_label": "Bullets per sec",
	"StatDesc_RunAcceleration": "Move Acceleration",
	"StatDesc_RunSpeed": "Move Speed",
	"StatDesc_RunSpeed_postfix": "m",
	"StatDesc_RunSpeed_postvalue_label": "Move Speed",
	"StatDesc_SpiritLifestealDesc": "\u003Cb\u003ESpirit Lifesteal\u003C/b\u003E - Amount of health you regain from dealing Spirit Damage",
	"StatDesc_SpiritPowerDesc": "\u003Cb\u003ESpirit Power\u003C/b\u003E - Increases the effectiveness of your Abilities and Items",
	"StatDesc_SpiritResistDesc": "\u003Cb\u003ESpirit Armor\u003C/b\u003E - Your resistance to incoming Spirit Damage",
	"StatDesc_SprintAcceleration": "Sprint Acceleration",
	"StatDesc_SprintSpeed": "Sprint Speed",
	"StatDesc_SprintSpeed_postfix": "m",
	"StatDesc_SprintSpeed_postvalue_label": "Sprint Speed",
	"StatDesc_Stamina": "Stamina",
	"StatDesc_StaminaCooldown": "Stamina Cooldown",
	"StatDesc_StaminaCooldown_postfix": "s",
	"StatDesc_StaminaCooldown_postvalue_label": "Stamina Cooldown",
	"StatDesc_StaminaRegenIncrease": "Stamina Recovery",
	"StatDesc_StaminaRegenIncrease_postfix": "%",
	"StatDesc_StaminaRegenIncrease_postvalue_label": "Stamina Recovery",
	"StatDesc_StaminaRegenIncrease_prefix": "+",
	"StatDesc_StaminaRegenPerSecond": "Stamina Recovery",
	"StatDesc_StaminaRegenPerSecond_postfix": "%",
	"StatDesc_StaminaRegenPerSecond_postvalue_label": "Stamina Recovery",
	"StatDesc_StaminaRegenPercent": "Stamina Recovery",
	"StatDesc_StaminaRegenPercent_postfix": "%",
	"StatDesc_StaminaRegenPercent_postvalue_label": "Stamina Recovery",
	"StatDesc_Stamina_postvalue_label": "Stamina",
	"StatDesc_SuperSprintSpeed": "Super Sprint Speed",
	"StatDesc_TechArmor": "Spirit Armor",
	"StatDesc_TechArmorDamageReduction": "Spirit Resist",
	"StatDesc_TechArmorDamageReduction_postfix": "%",
	"StatDesc_TechArmorDamageReduction_postvalue_label": "Spirit Resist",
	"StatDesc_TechArmor_postvalue_label": "Spirit Armor",
	"StatDesc_TechCooldown": "Ability Cooldown",
	"StatDesc_TechCooldownBetweenCharges": "Charge Cooldown",
	"StatDesc_TechCooldownBetweenCharges_postfix": "%",
	"StatDesc_TechCooldownBetweenCharges_postvalue_label": "Charge Cooldown",
	"StatDesc_TechCooldown_postfix": "%",
	"StatDesc_TechCooldown_postvalue_label": "Ability Cooldown",
	"StatDesc_TechDamageAttribute": "Spirit Damage",
	"StatDesc_TechDamageAttribute_postvalue_label": "Spirit Damage",
	"StatDesc_TechDamageScale": "Spirit Damage",
	"StatDesc_TechDamageScale_postvalue_label": "Spirit Damage",
	"StatDesc_TechDuration": "Ability Duration",
	"StatDesc_TechDuration_postfix": "%",
	"StatDesc_TechDuration_postvalue_label": "Ability Duration",
	"StatDesc_TechLifesteal": "Spirit Lifesteal",
	"StatDesc_TechLifestealNonHero": "Spirit Lifesteal on Non Heroes",
	"StatDesc_TechLifestealNonHero_postvalue_label": "Spirit Lifesteal on Non Heroes",
	"StatDesc_TechLifestealNonHero_prefix": "{s:sign}",
	"StatDesc_TechLifesteal_postfix": "%",
	"StatDesc_TechLifesteal_postvalue_label": "Spirit Lifesteal",
	"StatDesc_TechLifesteal_prefix": "{s:sign}",
	"StatDesc_TechPower": "Spirit Power",
	"StatDesc_TechPowerAmp": "Spirit",
	"StatDesc_TechPower_postvalue_label": "Spirit Power",
	"StatDesc_TechRange": "Ability Range",
	"StatDesc_TechRange_postfix": "%",
	"StatDesc_TechRange_postvalue_label": "Ability Range",
	"StatDesc_TechShieldHealth": "Spirit Shield",
	"StatDesc_Technology": "Technology",
	"StatDesc_Toughness": "Toughness",
	"StatDesc_WeaponDPSPerLevel": "Weapon DPS Per Level",
	"StatDesc_WeaponDamageDesc": "\u003Cb\u003EWeapon Damage\u003C/b\u003E - Percentage modification to the damage of your Gun and Melee attacks",
	"StatDesc_WeaponLifestealDesc": "\u003Cb\u003EWeapon Lifesteal\u003C/b\u003E - Amount of health you regain from dealing Weapon Damage",
	"StatDesc_WeaponPower": "Weapon Damage",
	"StatDesc_WeaponPowerAmp": "Bullet Damage Amp",
	"StatDesc_WeaponPowerAttribute": "Weapon Damage",
	"StatDesc_WeaponPowerAttribute_postvalue_label": "Weapon Damage",
	"StatDesc_WeaponPower_postvalue_label": "Weapon Damage",
	"StatDesc_WeaponRange": "Range",
	"StatDesc_WeaponRangeFalloffMax_postfix": "m",
	"StatDesc_WeaponRangeFalloffMin_postfix": "m",
	"StatDesc_WeaponRecoilReduction": "Recoil Reduction",
	"StatDesc_WeaponResistDesc": "\u003Cb\u003EBullet Armor\u003C/b\u003E - Your resistance to incoming Bullet Damage",
	"StatDesc_Weaponry": "Weaponry",
	"StatDesc_ZipLineSpeed": "Hyperline Speed",
	"StatStealDuration_label": "Health Stealing Duration",
	"StatStealDuration_postfix": "s",
	"StatStealDuration_postvalue_label": "Health Steal Duration",
	"StationaryRecoilReduction_postfix": "%",
	"StationaryWeaponPower_prefix": "+",
	"StatueActivateRange_label": "Enemy Reveal",
	"StatueActivateRange_postfix": "m",
	"StatueActivateRange_postvalue_label": "Enemy Reveal",
	"StatueAttackRadius_label": "Attack Range",
	"StatueAttackRadius_postfix": "m",
	"StatueAttackRadius_postvalue_label": "Attack Range",
	"StatueHealth_label": "(Normalized)",
	"StatueHealth_postfix": "HP",
	"StatueHealth_postvalue_label": "(Normalized)",
	"StatueHeldRegen_label": "Ava Recalled Regen",
	"StatueHeldRegen_postvalue_label": "Ava Recalled Regen",
	"StatueLifestealNonHero_label": "Lifesteal Non-Hero",
	"StatueLifestealNonHero_postfix": "%",
	"StatueLifestealNonHero_postvalue_label": "Lifesteal Non-Hero",
	"StatueLifesteal_label": "Lifesteal",
	"StatueLifesteal_postfix": "%",
	"StatueLifesteal_postvalue_label": "Lifesteal",
	"StatueLifetime_label": "Auto Recall Time",
	"StatueLifetime_postfix": "s",
	"StatueLifetime_postvalue_label": "Auto Recall Time",
	"StatueVictimDamageReduction_label": "Damage Reduction",
	"StatueVictimDamageReduction_postfix": "%",
	"StatueVictimDamageReduction_postvalue_label": "Damage Reduction",
	"StatusImmuneDuration_label": "Unstoppable Duration",
	"StatusImmuneDuration_postfix": "s",
	"StatusImmuneDuration_postvalue_label": "Unstoppable Duration",
	"StatusResistanceDuration_label": "Duration",
	"StatusResistanceDuration_postfix": "s",
	"StatusResistanceDuration_postvalue_label": "Duration",
	"StatusResistancePercent_label": "Debuff Resist",
	"StatusResistancePercent_postfix": "%",
	"StatusResistancePercent_postvalue_label": "Debuff Resist",
	"StatusResistancePercent_prefix": "{s:sign}",
	"StealDuration_label": "Steal Duration",
	"StealDuration_postfix": "s",
	"StealDuration_postvalue_label": "Steal Duration",
	"StealTechPower_label": "Steal Spirit Power",
	"StealthDuration_label": "Stealth Duration",
	"StealthDuration_postfix": "s",
	"StealthDuration_postvalue_label": "Stealth Duration",
	"Steam_Citadel_Hideout_Ava": "Playing With Ava in the Hideout",
	"Steam_Citadel_Hideout_Bless": "Blessing Ammunition in the Hideout",
	"Steam_Citadel_Hideout_Brooding": "Brooding in the Hideout",
	"Steam_Citadel_Hideout_Cards": "Gambling in the Hideout",
	"Steam_Citadel_Hideout_Chilling": "Chilling in the Hideout",
	"Steam_Citadel_Hideout_Cocktails": "Mixing Drinks in the Hideout",
	"Steam_Citadel_Hideout_Cube": "Wishing the Hideout was The Cube",
	"Steam_Citadel_Hideout_Dead": "Playing With The Dead in the Hideout",
	"Steam_Citadel_Hideout_Default": "Relaxing in the Hideout",
	"Steam_Citadel_Hideout_Dreams": "Having Sweet Dreams in the Hideout",
	"Steam_Citadel_Hideout_Engineering": "Tinkering in the Hideout",
	"Steam_Citadel_Hideout_Fabulous": "Being Fabulous in the Hideout",
	"Steam_Citadel_Hideout_Fencer": "Striving Towards Perfection in the Hideout",
	"Steam_Citadel_Hideout_Glitter": "Cleaning Up Glitter in the Hideout",
	"Steam_Citadel_Hideout_Hangover": "Figuring Out What Happened Last Night in the Hideout",
	"Steam_Citadel_Hideout_Homesick": "Wishing the Arroyos were in the Hideout",
	"Steam_Citadel_Hideout_Ignoring_Lash": "Ignoring Lash in the Hideout",
	"Steam_Citadel_Hideout_Investigating": "Investigating the Hideout",
	"Steam_Citadel_Hideout_Knives": "Playing With Knives in the Hideout",
	"Steam_Citadel_Hideout_Lash": "Thinking About Lash in the Hideout",
	"Steam_Citadel_Hideout_Life": "Grabbing a bite in the Hideout",
	"Steam_Citadel_Hideout_Lounging": "Lounging in the Hideout",
	"Steam_Citadel_Hideout_Luxuriating": "Luxuriating in the Hideout",
	"Steam_Citadel_Hideout_Magic": "Working Magic in the Hideout",
	"Steam_Citadel_Hideout_Mourning": "Mourning in the Hideout",
	"Steam_Citadel_Hideout_Mystery": "Solving Mysteries in the Hideout",
	"Steam_Citadel_Hideout_Plotting": "Plotting in the Hideout",
	"Steam_Citadel_Hideout_Pontificating": "Pontificating in the Hideout",
	"Steam_Citadel_Hideout_Pray": "Praying in the Hideout",
	"Steam_Citadel_Hideout_Prowl": "Prowling in the Hideout",
	"Steam_Citadel_Hideout_Pruno": "Making Pruno in the Hideout",
	"Steam_Citadel_Hideout_Ranting": "Ranting in the Hideout",
	"Steam_Citadel_Hideout_Read": "Reading in the Hideout",
	"Steam_Citadel_Hideout_Reminiscing": "Reminiscing in the Hideout",
	"Steam_Citadel_Hideout_Scheming": "Scheming in the Hideout",
	"Steam_Citadel_Hideout_Service": "At Your Service in the Hideout",
	"Steam_Citadel_Hideout_Sleep_Walk": "Sleep Walking in the Hideout",
	"Steam_Citadel_Hideout_Sulking": "Sulking in the Hideout",
	"Steam_Citadel_Hideout_Training": "Training in the Hideout",
	"Steam_Citadel_Hideout_Wyoming": "Dreaming of Wyoming in the Hideout",
	"Steam_Citadel_InGame": "{%param1%}  (%param0% min)",
	"Steam_Citadel_InGame_Hero": "{%param1%} {%param2%} (%param0% min)",
	"Steam_Citadel_InGame_Sandbox": "Testing {%param2%} in Sandbox Mode",
	"Steam_Citadel_RP_FindingMatch": "Finding Match",
	"Steam_Citadel_RP_InParty": "In a Party Hideout",
	"Steam_Citadel_RP_MM_Calibration": "Placement Match:",
	"Steam_Citadel_RP_MM_CoopBot": "Bots:",
	"Steam_Citadel_RP_MM_HeroLabs": "Hero Labs:",
	"Steam_Citadel_RP_MM_PrivateLobby": "Lobby:",
	"Steam_Citadel_RP_MM_Ranked": "Ranked:",
	"Steam_Citadel_RP_MM_Sandbox": "Sandbox:",
	"Steam_Citadel_RP_MM_Tutorial": "Tutorial:",
	"Steam_Citadel_RP_MM_Unranked": "Deadlock:",
	"Steam_Citadel_RP_MainMenu": "Main Menu",
	"Steam_Citadel_RP_Online": "Online",
	"Steam_Citadel_RP_StreetBrawl": "Street Brawl:",
	"Steam_Citadel_Spectating": "Spectating a Match",
	"Steam_RP_hero_airheart": "Airheart",
	"Steam_RP_hero_akimbo": "Akimbo",
	"Steam_RP_hero_apocalypse": "Apocalypse",
	"Steam_RP_hero_architect": "Architect",
	"Steam_RP_hero_assassin": "Assassin",
	"Steam_RP_hero_astro": "Holliday",
	"Steam_RP_hero_atlas": "Abrams",
	"Steam_RP_hero_ballista": "Ballista",
	"Steam_RP_hero_bebop": "Bebop",
	"Steam_RP_hero_bomber": "Bomber",
	"Steam_RP_hero_bookworm": "Paige",
	"Steam_RP_hero_cadence": "Cadence",
	"Steam_RP_hero_chrono": "Paradox",
	"Steam_RP_hero_clawdril": "Clawdril",
	"Steam_RP_hero_coldmetal": "Cold Metal",
	"Steam_RP_hero_cowboy": "Cowboy",
	"Steam_RP_hero_demoman": "Demolitions Expert",
	"Steam_RP_hero_doorman": "The Doorman",
	"Steam_RP_hero_drifter": "Drifter",
	"Steam_RP_hero_druid": "Druid",
	"Steam_RP_hero_duo": "Duo",
	"Steam_RP_hero_dynamo": "Dynamo",
	"Steam_RP_hero_familiar": "Rem",
	"Steam_RP_hero_fencer": "Apollo",
	"Steam_RP_hero_forge": "McGinnis",
	"Steam_RP_hero_fortuna": "Fortuna",
	"Steam_RP_hero_frank": "Victor",
	"Steam_RP_hero_gadgeteer": "Gadgeteer",
	"Steam_RP_hero_gadgetman": "Gadget Man",
	"Steam_RP_hero_genericperson": "Generic Person",
	"Steam_RP_hero_ghost": "Lady Geist",
	"Steam_RP_hero_gigawatt": "Seven",
	"Steam_RP_hero_glider": "Glider",
	"Steam_RP_hero_graf": "Graf",
	"Steam_RP_hero_gunner": "Gunner",
	"Steam_RP_hero_gunslinger": "Gunslinger",
	"Steam_RP_hero_haze": "Haze",
	"Steam_RP_hero_hijack": "Hijack",
	"Steam_RP_hero_hornet": "Vindicta",
	"Steam_RP_hero_inferno": "Infernus",
	"Steam_RP_hero_kali": "Kali",
	"Steam_RP_hero_kelvin": "Kelvin",
	"Steam_RP_hero_krill": "Mo \u0026 Krill",
	"Steam_RP_hero_lash": "Lash",
	"Steam_RP_hero_magician": "Sinclair",
	"Steam_RP_hero_mechaguy": "Mecha Guy",
	"Steam_RP_hero_mirage": "Mirage",
	"Steam_RP_hero_nano": "Calico",
	"Steam_RP_hero_necro": "Graves",
	"Steam_RP_hero_opera": "Opera",
	"Steam_RP_hero_operative": "Raven",
	"Steam_RP_hero_orion": "Grey Talon",
	"Steam_RP_hero_phalanx": "Phalanx",
	"Steam_RP_hero_phoenix": "Phoenix",
	"Steam_RP_hero_priest": "Venator",
	"Steam_RP_hero_punkgoat": "Billy",
	"Steam_RP_hero_revenant": "Revenant",
	"Steam_RP_hero_rutger": "Rutger",
	"Steam_RP_hero_sapper": "Sapper",
	"Steam_RP_hero_shieldguy": "Shield Guy",
	"Steam_RP_hero_shiv": "Shiv",
	"Steam_RP_hero_skymonk": "Sky Monk",
	"Steam_RP_hero_slingshot": "Slingshot",
	"Steam_RP_hero_slork": "Fathom",
	"Steam_RP_hero_spade": "Spade",
	"Steam_RP_hero_synth": "Pocket",
	"Steam_RP_hero_targetdummy": "TargetDummy",
	"Steam_RP_hero_tempest": "Tempest",
	"Steam_RP_hero_tengu": "Ivy",
	"Steam_RP_hero_test": "Test Hero",
	"Steam_RP_hero_thumper": "Thumper",
	"Steam_RP_hero_tokamak": "Tokamak",
	"Steam_RP_hero_trapper": "Trapper",
	"Steam_RP_hero_unicorn": "Celeste",
	"Steam_RP_hero_vampire": "Vampire",
	"Steam_RP_hero_vampirebat": "Mina",
	"Steam_RP_hero_vandal": "Vandal",
	"Steam_RP_hero_viper": "Vyper",
	"Steam_RP_hero_viscous": "Viscous",
	"Steam_RP_hero_warden": "Warden",
	"Steam_RP_hero_werewolf": "Silver",
	"Steam_RP_hero_wraith": "Wraith",
	"Steam_RP_hero_wrecker": "Wrecker",
	"Steam_RP_hero_yakuza": "The Boss",
	"Steam_RP_hero_yamato": "Yamato",
	"Steam_RP_hero_zealot": "Zealot",
	"StickyClusterCount_label": "Splits into",
	"StickyClusterCount_postfix": "Sticky Grenades",
	"StompDamagePerMeterPrimary_label": "Damage Per Meter",
	"StompDamagePerMeterPrimary_postvalue_label": "Damage Per Meter",
	"StompDamage_label": "Stomp Damage",
	"StompDamage_postvalue_label": "Stomp Damage",
	"StompDamage_postvalue_postvalue_label": "of Stomp Damage",
	"StompRadius_label": "Stomp Radius",
	"StompRadius_postfix": "m",
	"StompRange_label": "Pulse Range",
	"StompRange_postfix": "m",
	"StompRange_postvalue_label": "Pulse Range",
	"StompStunDuration_label": "Duration",
	"StompStunDuration_postfix": "s",
	"StompStunDuration_postvalue_label": "Duration",
	"StompWidth_label": "Pulse Width",
	"StompWidth_postfix": "m",
	"StompWidth_postvalue_label": "Pulse Width",
	"StoredDamageRequired_postvalue_label": "Damage to Charge Battery",
	"StoredSpiritDamage_label": "Stored Spirit Damage",
	"StoredSpiritDamage_postvalue_label": "Stored Spirit Damage",
	"StrikeRange_label": "Strike Range",
	"StrikeRange_postfix": "m",
	"StrikeRange_postvalue_label": "Strike Range",
	"StunDelay_label": "Stun Delay",
	"StunDelay_postfix": "s",
	"StunDelay_postvalue_label": "Stun Delay",
	"StunDuration_label": "Stun Duration",
	"StunDuration_postfix": "s",
	"StunDuration_postvalue_label": "Stun Duration",
	"StunOnLand_label": "Stun Duration",
	"StunOnLand_postfix": "s",
	"StunOnLand_postvalue_label": "Stun Duration",
	"StunTargetOnExplode_label": "Duration",
	"StunTargetOnExplode_postfix": "s",
	"StunTargetOnExplode_postvalue_label": "Duration",
	"SummonCasterHealthPct_label": "to Gangster Health",
	"SummonCasterHealthPct_postfix": "% of The Boss' health",
	"SummonCasterHealthPct_prefix": "Gangster Health",
	"SummonCount_label": "Gangsters Summoned",
	"SummonDPS_label": "Gangster DPS",
	"SummonDuration_label": "Summon Duration",
	"SummonDuration_postfix": "s",
	"SummonDuration_postvalue_label": "Summon Duration",
	"SummonFrequency_label": "Time to Summon",
	"SummonFrequency_postfix": "s",
	"SummonFrequency_postvalue_label": "Time to Summon",
	"SummonHealth_label": "Summon Health",
	"SummonHealth_postvalue_label": "Summon Health",
	"SummonLifetime_label": "Summon Lifetime",
	"SummonLifetime_postfix": "s",
	"SummonLifetime_postvalue_label": "Summon Lifetime",
	"SummonMeleeDamage_label": "Melee Damage",
	"SummonMeleeDamage_postvalue_label": "Melee Damage",
	"SuperiorStaminaBonusSpirit_label": "Spirit Power After Second Jump/Dash",
	"SuperiorStaminaBonusSpirit_prefix": "{s:sign}",
	"SurgeDelay_label": "Delay",
	"SurgeDelay_postfix": "s",
	"SurgeDelay_postvalue_label": "Delay",
	"SurgeOfPower_conditional": "after using ability",
	"SwapDamage_label": "Swap Damage",
	"SwapDamage_postvalue_label": "Swap Damage",
	"SwordSlow_label": "Movement Penalty",
	"SwordSlow_suffix": "%",
	"TackleDurationMax_label": "Max Tackle Duration",
	"TackleRadius_label": "Tackle Radius",
	"TackleRadius_postfix": "m",
	"Tag_Category_Accessory": "Accessory",
	"Tag_Category_CardColor": "Card Color",
	"Tag_Category_CardSet": "Card Set",
	"Tag_Category_CardType": "Card Type",
	"Tag_Category_GoldCost": "Gold Cost",
	"Tag_Category_ItemType": "Item Type",
	"Tag_Category_ManaCost": "Mana Cost",
	"Tag_Category_Rarity": "Rarity",
	"TargetDashRadius_label": "Dash Range",
	"TargetDashRadius_postfix": "m",
	"TargetDashRadius_postvalue_label": "Dash Range",
	"TargetGameplayTimeScale_label": "Time Scale",
	"TargetGameplayTimeScale_postfix": "%",
	"TargetLifestealDuration_label": "Lifesteal Duration",
	"TargetLifestealDuration_postfix": "s",
	"TargetLifestealDuration_postvalue_label": "Lifesteal Duration",
	"TargetLifesteal_label": "Bullet \u0026amp; Spirit Lifesteal vs Target",
	"TargetLifesteal_postfix": "%",
	"TargetLifesteal_postvalue_label": "Lifesteal vs Target",
	"TargetPracticeDuration_label": "Target Practice Duration",
	"TargetPracticeDuration_postfix": "s",
	"TargetReloadSpeedPenalty_label": "Target Reload Speed Penalty",
	"TargetReloadSpeedPenalty_postfix": "%",
	"TargetSearchRadiusVsHeroes_label": "Search Radius",
	"TargetSearchRadiusVsHeroes_postfix": "m",
	"TargetSearchRadiusVsHeroes_postvalue_label": "Search Radius",
	"TargetSearchRadius_label": "Search Range",
	"TargetSearchRadius_postfix": "m",
	"TargetSearchRadius_postvalue_label": "Search Range",
	"TargetingConeAngle_label": "Attack Angle",
	"TargetingConeAngle_postfix": "º",
	"TargetingConeAngle_postvalue_label": "Attack Angle",
	"TargetsPerTick_label": "Targets Hit Per Shot",
	"TargetsPerTick_postfix": "",
	"TargetsPerTick_postvalue_label": "Targets Hit Per Shot",
	"TechArmorDamageReductionPerStack_label": "Spirit Resistance per Stack",
	"TechArmorDamageReductionPerStack_postfix": "%",
	"TechArmorDamageReductionPerStack_postvalue_label": "Spirit Resistance per Stack",
	"TechArmorDamageReduction_Label": "Spirit Resist",
	"TechArmorDamageReduction_postfix": "%",
	"TechArmorDamageReduction_postvalue_label": "Spirit Resist",
	"TechArmorDamageReduction_prefix": "{s:sign}",
	"TechArmorGain_postfix": "%",
	"TechArmorGain_postvalue_label": "Spirit Resist",
	"TechArmor_label": "Spirit Armor",
	"TechArmor_postvalue_label": "Spirit Armor",
	"TechArmor_prefix": "{s:sign}",
	"TechCleaveDamagePercent_label": "Cleave Damage",
	"TechCleaveDamagePercent_postfix": "%",
	"TechCleaveDamagePercent_postvalue_label": "Cleave Damage",
	"TechCleaveRadius_label": "Cleave Radius",
	"TechCleaveRadius_postfix": "m",
	"TechCleaveRadius_postvalue_label": "Cleave Radius",
	"TechCleaveTargetCap_label": "Additional Targets",
	"TechCleaveTargetCap_postfix": "",
	"TechCleaveTargetCap_postvalue_label": "Additional Targets",
	"TechCooldown_postfix": "%",
	"TechDamageAttribute_Desc": "%s1 to any spirit damage bonus",
	"TechDamageAttribute_Desc_0": "no additional spirit damage bonuses",
	"TechDamageBonusPercent_label": "Spirit Damage",
	"TechDamageBonusPercent_postfix": "%",
	"TechDamageBonusPercent_postvalue_label": "Spirit Damage",
	"TechDamageBonusPercent_prefix": "{s:sign}",
	"TechDamagePercent_Label": "Damage",
	"TechDamagePercent_Postfix": "%",
	"TechDamagePercent_postvalue_label": "Damage",
	"TechDamageReduction_label": "Spirit Damage Reduction",
	"TechDamageReduction_postfix": "%",
	"TechDamageReduction_postvalue_label": "Spirit Damage Reduction",
	"TechDamageScale_label": "Spirit Damage",
	"TechDamageScale_postfix": "%",
	"TechDamageScale_postvalue_label": "Spirit Damage",
	"TechDamageScale_prefix": "{s:sign}",
	"TechDuration_postfix": "%",
	"TechLifestealPercent_label": "Spirit Lifesteal",
	"TechLifestealPercent_postfix": "%",
	"TechLifestealPercent_postvalue_label": "Spirit Lifesteal",
	"TechLifestealPercent_prefix": "{s:sign}",
	"TechLifesteal_postfix": "%",
	"TechPowerAmp_label": "Spirit",
	"TechPowerAmp_postfix": "",
	"TechPowerAmp_prefix": "{s:sign}",
	"TechPowerPerCharge_label": "Spirit per Charge",
	"TechPowerPercent_label": "Spirit Power",
	"TechPowerPercent_postfix": "%",
	"TechPowerPercent_postvalue_label": "Spirit Power",
	"TechPowerPercent_prefix": "{s:sign}",
	"TechPowerReduction_label": "Spirit Power",
	"TechPowerReduction_postfix": "",
	"TechPowerReduction_postvalue_label": "Spirit Power",
	"TechPowerReduction_prefix": "",
	"TechPower_label": "Spirit Power",
	"TechPower_postfix": "",
	"TechPower_postvalue_label": "Spirit Power",
	"TechPower_prefix": "{s:sign}",
	"TechRadiusMultiplierBuff_label": "Radius",
	"TechRadiusMultiplierBuff_postfix": "%",
	"TechRadiusMultiplierBuff_postvalue_label": "Radius",
	"TechRadiusMultiplierBuff_prefix": "{s:sign}",
	"TechRadiusMultiplier_label": "Radius",
	"TechRadiusMultiplier_postfix": "%",
	"TechRadiusMultiplier_postvalue_label": "Radius",
	"TechRadiusMultiplier_prefix": "{s:sign}",
	"TechRangeAdditive_label": "Ability Range",
	"TechRangeAdditive_postfix": "m",
	"TechRangeAdditive_postvalue_label": "Ability Range",
	"TechRangeAdditive_prefix": "{s:sign}",
	"TechRangeMultiplierBuff_label": "Ability Range",
	"TechRangeMultiplierBuff_postfix": "%",
	"TechRangeMultiplierBuff_postvalue_label": "Ability Range",
	"TechRangeMultiplierBuff_prefix": "{s:sign}",
	"TechRangeMultiplier_label": "Ability Range",
	"TechRangeMultiplier_postfix": "%",
	"TechRangeMultiplier_postvalue_label": "Ability Range",
	"TechRangeMultiplier_prefix": "{s:sign}",
	"TechRange_postfix": "%",
	"TechReduction_label": "Spirit Reduction",
	"TechResistDuration_label": "Duration",
	"TechResistDuration_postfix": "s",
	"TechResistDuration_postvalue_label": "Duration",
	"TechResistPerStack_label": "Spirit Amp per Stack",
	"TechResistPerStack_postfix": "%",
	"TechResistPerStack_postvalue_label": "Spirit Amp per Stack",
	"TechResistPerStack_prefix": "{s:sign}",
	"TechResistReduction_label": "Target Spirit Resist",
	"TechResistReduction_postfix": "%",
	"TechResistReduction_prefix": "",
	"TechResist_label": "Spirit Resist",
	"TechResist_postfix": "%",
	"TechResist_postvalue_label": "Spirit Resist",
	"TechResist_prefix": "{s:sign}",
	"TechShieldDamagePercent_label": "Spirit Shield Damage",
	"TechShieldDamagePercent_postfix": "%",
	"TechShieldDamagePercent_prefix": "{s:sign}",
	"TechShieldDuration_label": "Shield Duration",
	"TechShieldDuration_postfix": "s",
	"TechShieldDuration_postvalue_label": "Shield Duration",
	"TechShieldHealth_label": "Spirit Shield Health",
	"TechShieldHealth_postvalue_label": "Spirit Shield Health",
	"TechShieldMaxHealth_label": "Spirit Shield Health",
	"TechShieldMaxHealth_postvalue_label": "Spirit Shield Health",
	"TechShieldMaxHealth_prefix": "{s:sign}",
	"TechShieldOnCast_label": "Spirit Shield",
	"TechShieldOnCast_postvalue_label": "Spirit Shield",
	"TechShieldPerSecond_label": "Spirit Shield Added",
	"TechShieldPerSecond_postfix": "/s",
	"TeleportCompletedTime_label": "Wait Time",
	"TeleportCompletedTime_postfix": "s",
	"TeleportCompletedTime_postvalue_label": "Wait Time",
	"TeleportDamage_label": "Blink Damage",
	"TeleportDamage_postvalue_label": "Blink Damage",
	"TeleportTime_label": "Teleport Delay",
	"TeleportTime_postfix": "s",
	"TeleporterBonus": "Bonus Movespeed!",
	"TempBulletShieldHealth_label": "Temp Bullet Shield Health",
	"TempTechShieldHealth_label": "Temp Spirit Shield Health",
	"TemporaryBonusClipSizePercent_label": "Temporary Ammo",
	"TemporaryBonusClipSizePercent_postfix": "%",
	"TemporaryBonusClipSizePercent_postvalue_label": "Temporary Ammo",
	"TemporaryBonusClipSizePercent_prefix": "{s:sign}",
	"TemporaryBonusClipSize_label": "Temporary Ammo",
	"TemporaryBonusClipSize_postvalue_label": "Temporary Ammo",
	"TemporaryBonusClipSize_prefix": "{s:sign}",
	"TemporaryHealth_postvalue_label": "Temporary Health",
	"TeslaCoilHealth_label": "Tesla Coil Health",
	"TeslaCoilLifetime_label": "Tesla Coil Lifetime",
	"TetherDistance_label": "Connection Range",
	"TetherDistance_postfix": "m",
	"TetherDuration_label": "Tether Duration",
	"TetherDuration_postfix": "s",
	"TetherDuration_postvalue_label": "Tether Duration",
	"TetherRadius_label": "Tether Radius",
	"TetherRadius_postfix": "m",
	"TetherRange_label": "Tether Max Range",
	"TetherRange_postfix": "m",
	"TetherSharedHealPct_label": "Replicated Healing",
	"TetherSharedHealPct_postfix": "%",
	"TetherSharedHealPct_postvalue_label": "Replicated Healing",
	"TetheredBonusFireRate_label": "Bonus Fire Rate",
	"TetheredBonusHealthRegen_label": "Bonus Health Regen",
	"TetheredBonusMoveSpeedPct_label": "Bonus Move Speed",
	"TetheredBonusMoveSpeedPct_postfix": "%",
	"TetheredBonusMoveSpeedPct_prefix": "+",
	"ThrowDamage_label": "Throw Damage",
	"ThrowDistance_label": "Max Throw Distance",
	"ThrowDistance_postfix": "m",
	"ThrowDistance_postvalue_label": "Max Throw Distance",
	"ThrowRange_label": "Throw Range",
	"ThrowRange_postfix": "m",
	"TickDamage_label": "Damage per bomb tick",
	"TimeBeforeCursed_label": "Time Until Cursed",
	"TimeBeforeCursed_postfix": "s",
	"TimeBeforeCursed_postvalue_label": "Time Until Cursed",
	"TimeBetweenRockets_label": "Time between rockets",
	"TimeBetweenRockets_postfix": "s",
	"TimeBetweenShots_label": "Time between shots",
	"TimeBetweenShots_postfix": "",
	"TimeScaleDuration_label": "Time Stop Duration",
	"TimeScaleDuration_postfix": "s",
	"TimeScaleDuration_postvalue_label": "Time Stop Duration",
	"TimeSlowPercent_label": "Time Slow",
	"TimeSlowPercent_postfix": "%",
	"TimeSlowPercent_postvalue_label": "Time Slow",
	"TimeToFullCharge_label": "Full Charge Time",
	"TimeToFullCharge_postfix": "s",
	"TimeToFullCharge_postvalue_label": "Full Charge Time",
	"TimeToMaxStacks_label": "Time To Max Stacks",
	"TimeToMaxStacks_postfix": "s",
	"TimeWallHeight_label": "Wall Height",
	"TimeWallHeight_postfix": "m",
	"TimeWallHeight_postvalue_label": "Wall Height",
	"TimeWallSilenceDuration_label": "Silence Duration",
	"TimeWallSilenceDuration_postfix": "s",
	"TimeWallSilenceDuration_postvalue_label": "Silence Duration",
	"TimeWallTimeScaleFriendly_label": "Ally Bullet Speed",
	"TimeWallTimeScaleFriendly_postfix": "x",
	"TimeWallTimeScaleFriendly_postvalue_label": "Ally Bullet Speed",
	"TimeWallWidth_label": "Wall Width",
	"TimeWallWidth_postfix": "m",
	"TimeWallWidth_postvalue_label": "Wall Width",
	"TorrentDelay_Label": "Torrent Delay",
	"TorrentDuration_Label": "Torrent Duration",
	"TorrentRadius_Label": "Torrent Radius",
	"TorrentRadius_postfix": "m",
	"TossDistance_label": "Throw Range",
	"TossDistance_postfix": "m",
	"TossDistance_postvalue_label": "Throw Range",
	"TossDuration_postfix": "s",
	"TossDuration_postvalue_label": "Duration",
	"TotalBolts_label": "Magic Bolts",
	"TotalBolts_postvalue_label": "Magic Bolts",
	"TotalHealthRegen_label": "Total HP Regen",
	"TotalHealthRegen_postvalue_label": "Total HP Regen",
	"TotalShotCount_label": "Total Shots",
	"TotalShotCount_postvalue_label": "Total Shots",
	"TotalShots_label": "Total Shots Fired",
	"TotalShots_postvalue_label": "Total Shots Fired",
	"TotalSkullCount_postvalue_label": "Max Deadhead Summoned",
	"TotalSwaps_label": "Max Swaps",
	"TotalSwaps_postvalue_label": "Max Swaps",
	"TotalTetherTargets_label": "Tether Count",
	"TotalTetherTargets_postvalue_label": "Tether Count",
	"TrailDuration_label": "Trail Duration",
	"TrailDuration_postfix": "s",
	"TrailDuration_postvalue_label": "Trail Duration",
	"TrickShotTargetCount_label": "Targets Per Shot",
	"TrooperLifetime_label": "Trooper lifetime",
	"TrooperLifetime_postfix": "s",
	"TroopersToSummon_label": "Troopers created",
	"TurnRateSlowDuration_label": "Slowed Turn Rate Duration",
	"TurnRateSlowDuration_postfix": "s",
	"TurnRateSlowDuration_postvalue_label": "Slowed Turn Rate Duration",
	"TurretAttackRange_label": "Attack Range",
	"TurretAttackRange_postfix": "m",
	"TurretAttackRange_postvalue_label": "Attack Range",
	"TurretBaseHealth_label": "Turret Health",
	"TurretBaseHealth_postvalue_label": "Turret Health",
	"TurretDPS_label": "Turret DPS",
	"TurretDPS_postvalue_label": "Turret DPS",
	"TurretDeployTime_label": "Deploy Time",
	"TurretDeployTime_postfix": "s",
	"TurretFireRate_label": "Turret Fire Rate",
	"TurretFireRate_postfix": "%",
	"TurretFireRate_postvalue_label": "Turret Fire Rate",
	"TurretFireRate_prefix": "{s:sign}",
	"TurretHealthScaling_label": "Turret Health",
	"TurretHealthScaling_postfix": "%",
	"TurretHealthScaling_postvalue_label": "Turret Health",
	"TurretLifetime_label": "Lifetime",
	"TurretLifetime_postfix": "s",
	"TurretLifetime_postvalue_label": "Lifetime",
	"TurretMoveSlowPercent_label": "Turret Movement Slow",
	"TurretMoveSlowPercent_postfix": "%",
	"Tutorial_BrawlBots": "Street Brawl (Bots)",
	"Tutorial_BrawlBots_Desc": "Try a Street Brawl match against Bots",
	"Tutorial_Recommended": "Recommended",
	"UberChargeTime_label": "Uber Charge Time",
	"UberChargeTime_postfix": "s",
	"UberDuration_label": "Uber Duration",
	"UberDuration_postfix": "s",
	"UltimateTechPower_label": "Ultimate Spirit Power",
	"UltimateTechPower_postvalue_label": "Ultimate Spirit Power",
	"UnitBonusDamagePercent_label": "Damage increase percent",
	"Unranked_AbandonTriggerEarly": "This game will not be scored. The match will end in {d:end_game_countdown} seconds.",
	"Unranked_AbandonTriggerTeam": "It is now safe to leave; if you do, the match will not be scored. If you stay and win, it will count as a win.",
	"UnstoppablePerHero_label": "Per Hero",
	"UnstoppablePerHero_postfix": "s",
	"UnstoppablePerHero_postvalue_label": "Per Hero",
	"UnstoppablePerHero_prefix": "+",
	"UppercutBuffOnHit_label": "Boost Duration",
	"UppercutBuffOnHit_postfix": "s",
	"UppercutDamage_label": "Uppercut Damage",
	"UppercutDamage_postvalue_label": "Uppercut Damage",
	"VacuumRadius_label": "Singularity Radius",
	"VacuumRadius_postfix": "m",
	"VacuumRadius_postvalue_label": "Singularity Radius",
	"VeilCross_conditional": "Cross a Cosmic Veil",
	"VeilWalker_Heal_label": "Heal",
	"VeilWalker_Heal_postfix": "",
	"VeilWalker_Heal_postvalue_label": "Heal",
	"VeilWalker_MoveSpeed_label": "Invis Move Speed",
	"VeilWalker_MoveSpeed_postfix": "m",
	"VeilWalker_MoveSpeed_postvalue_label": "Invis Move Speed",
	"VenomDuration_label": "Venom Buildup Duration",
	"VenomDuration_postfix": "s",
	"VenomDuration_postvalue_label": "Venom Buildup Duration",
	"VenomMaxDamageHealthPercentage_label": "Health for Max Damage",
	"VenomMaxDamageHealthPercentage_postfix": "%",
	"VenomMaxDamageHealthPercentage_postvalue_label": "Health for Max Damage",
	"VenomMaxDamage_label": "Max Venom Damage",
	"VenomMaxDamage_postvalue_label": "Max Venom Damage",
	"VenomMinDamage_label": "Minimum Venom Damage",
	"VenomMinDamage_postvalue_label": "Minimum Venom Damage",
	"VenomMissingHealthDamagePercentage_label": "Missing Health Damage",
	"VenomMissingHealthDamagePercentage_postfix": "%",
	"VenomMissingHealthDamagePercentage_postvalue_label": "Missing Health Damage",
	"VictimStackDuration_label": "Djinn's Mark Duration",
	"VictimStackDuration_postfix": "s",
	"VictimStackDuration_postvalue_label": "Djinn's Mark Duration",
	"VisionDistance_label": "Vision Range",
	"VisionDistance_postfix": "m",
	"VisionDistance_postvalue_label": "Vision Range",
	"VisionDuration_label": "Vision Duration",
	"VisionDuration_postfix": "s",
	"VoidTime_label": "Void Time",
	"VoidTime_postfix": "s",
	"VoidTime_postvalue_label": "Void Time",
	"VoltageDrainDuration_label": "Draining Time",
	"VoltageDrainDuration_postfix": "s",
	"VulnerabilityPerStack_label": "Damage Amplification",
	"VulnerabilityPerStack_postfix": "%",
	"VulnerabilityPerStack_postvalue_label": "Damage Amplification",
	"VulnerabilityPerStack_prefix": "+",
	"WallImpactDamage_postvalue_label": "Impact Damage",
	"WallImpactRange_label": "Impact Range",
	"WallImpactRange_postfix": "m",
	"WallImpactRange_postvalue_label": "Impact Range",
	"WallStunDistance_label": "Wall Stun Range",
	"WallStunDistance_postfix": "m",
	"WallStunDistance_postvalue_label": "Wall Stun Range",
	"WallStunDuration_label": "Stun Duration",
	"WallStunDuration_postfix": "s",
	"WallStunDuration_postvalue_label": "Stun Duration",
	"WarpStoneRange_label": "Teleport Range",
	"WarpStoneRange_postfix": "m",
	"WarpStoneRange_postvalue_label": "Teleport Range",
	"WaveEndRadius_postfix": "m",
	"WaveEndRadius_postvalue_label": "Wave Radius",
	"WaveLifetime_label": "Projectile Lifetime",
	"WaveLifetime_postfix": "s",
	"WaveLifetime_postvalue_label": "Projectile Lifetime",
	"WaveStunDuration_label": "Disarm/EMP Duration",
	"WaveStunDuration_postfix": "s",
	"WeaponDamageBonusDuration_label": "Bonus Duration",
	"WeaponDamageBonusDuration_postfix": "s",
	"WeaponDamageBonusDuration_postvalue_label": "Bonus Duration",
	"WeaponDamageBonusPerKill_label": "Weapon Damage Per Kill",
	"WeaponDamageBonusPerKill_postfix": "%",
	"WeaponDamageBonusPerKill_postvalue_label": "Weapon Damage Per Kill",
	"WeaponDamageBonusPerKill_prefix": "{s:sign}",
	"WeaponDamageBonusPerSec_label": "Weapon Damage Gain Per Sec",
	"WeaponDamageBonusPerSec_postfix": "%",
	"WeaponDamageBonusPerSec_postvalue_label": "Weapon Damage Gain Per Sec",
	"WeaponDamageBonus_label": "Weapon Damage",
	"WeaponDamageBonus_postvalue_label": "Weapon Damage",
	"WeaponDamageBonus_prefix": "{s:sign}",
	"WeaponDamageBurstDuration_postfix": "s",
	"WeaponDamageBurstDuration_postvalue_label": "Weapon Damage Duration",
	"WeaponDamageBurst_postfix": "%",
	"WeaponDamageBurst_postvalue_label": "Weapon Damage",
	"WeaponDamageDebuff_label": "Weapon Damage Debuff",
	"WeaponDamageDebuff_postfix": "%",
	"WeaponDamagePerHeat_Label": "Courage per Heat Power",
	"WeaponDamagePerStack_label": "Weapon Damage per Stack",
	"WeaponDamagePerStack_postfix": "%",
	"WeaponDamagePerStack_postvalue_label": "Weapon Damage per Stack",
	"WeaponDamagePerStack_prefix": "+",
	"WeaponDmgPerIsolationKill_label": "Permanent Weapon Damage",
	"WeaponDmgPerIsolationKill_postfix": "%",
	"WeaponDmgPerIsolationKill_postvalue_label": "Permanent Weapon Damage",
	"WeaponDmgPerIsolationKill_prefix": "+",
	"WeaponFireRateBonus_label": "Fire Rate",
	"WeaponFireRateBonus_postfix": "%",
	"WeaponFireRateBonus_postvalue_label": "Fire Rate",
	"WeaponFireRateBonus_prefix": "+",
	"WeaponPowerAmp_label": "Courage",
	"WeaponPowerAmp_prefix": "{s:sign}",
	"WeaponPowerAttribute_Desc": "%s1 to any weapon damage bonus",
	"WeaponPowerAttribute_Desc_0": "no additional weapon damage bonuses",
	"WeaponPowerDebuff_label": "Weapon Damage",
	"WeaponPowerDebuff_postfix": "%",
	"WeaponPowerDebuff_postvalue_label": "Weapon Damage",
	"WeaponPowerDrained_label": "Courage Drained",
	"WeaponPowerGainPercent_label": "Courage Transferred",
	"WeaponPowerGainPercent_postfix": "%",
	"WeaponPowerIncreaseDuration_label": "Weapon Damage Duration",
	"WeaponPowerIncreaseDuration_postfix": "s",
	"WeaponPowerIncreaseDuration_postvalue_label": "Weapon Damage Duration",
	"WeaponPowerPerAssist_label": "Courage per Assist",
	"WeaponPowerPerDeath_label": "Courage per Death",
	"WeaponPowerPerEnemy_label": "Courage per Enemy",
	"WeaponPowerPerEnemy_prefix": "+",
	"WeaponPowerPerKill_label": "Weapon Damage per Kill",
	"WeaponPowerPerKill_postfix": "%",
	"WeaponPowerPerKill_postvalue_label": "Weapon Damage per Kill",
	"WeaponPowerPerKill_prefix": "+",
	"WeaponPowerPerStackNonHero_label": "Non-Hero Weapon Damage",
	"WeaponPowerPerStackNonHero_postfix": "%",
	"WeaponPowerPerStackNonHero_postvalue_label": "Non-Hero Weapon Damage",
	"WeaponPowerPerStackNonHero_prefix": "{s:sign}",
	"WeaponPowerPerStack_label": "Weapon Damage per Stack",
	"WeaponPowerPerStack_postfix": "%",
	"WeaponPowerPerStack_postvalue_label": "Weapon Damage per Stack",
	"WeaponPowerPerStack_prefix": "{s:sign}",
	"WeaponPowerScalingTooltip_label": "Courage Bonus Damage",
	"WeaponPowerScalingTooltip_postfix": "%",
	"WeaponPowerWhileActivated_label": "Courage",
	"WeaponPowerWhileActivated_prefix": "{s:sign}",
	"WeaponPower_label": "Weapon Damage",
	"WeaponPower_postfix": "%",
	"WeaponPower_postvalue_label": "Weapon Damage",
	"WeaponPower_prefix": "{s:sign}",
	"WeaponRange_label": "Weapon Range",
	"WeaponRange_postfix": "m",
	"WeaponRange_postvalue_label": "Weapon Range",
	"WeaponRecoilReduction_label": "Recoil Reduction",
	"WeaponRecoilReduction_postfix": "%",
	"WebDuration_label": "Web Duration",
	"WebDuration_postfix": "s",
	"WebDuration_postvalue_label": "Web Duration",
	"WhirlwindDuration_label": "Bullet Evasion Duration",
	"WhirlwindDuration_postfix": "s",
	"WhirlwindDuration_postvalue_label": "Bullet Evasion Duration",
	"WhirlwindEvasionChance_label": "Bullet Evasion Chance",
	"WhirlwindEvasionChance_postfix": "%",
	"WhirlwindEvasionChance_postvalue_label": "Bullet Evasion Chance",
	"WindUpTime_label": "Windup Time",
	"WindUpTime_postfix": "s",
	"WitheringWhipDisarmDuration_label": "Duration",
	"WitheringWhipDisarmDuration_postfix": "s",
	"WitheringWhipDisarmDuration_postvalue_label": "Duration",
	"WreckingBallDamage_label": "Damage",
	"WreckingBallDamage_postvalue_label": "Damage",
	"WreckingBallPickupTime_label": "Create Time",
	"WreckingBallPickupTime_postfix": "s",
	"WreckingBallPickupTime_postvalue_label": "Create Time",
	"ZipLineArrowLifetime_label": "Arrow Flight Time",
	"ZipLineArrowLifetime_postfix": "",
	"ZipLineSpeedPercent_label": "Zipline Speed",
	"ZipLineSpeedPercent_postfix": "%",
	"ZipLineSpeedPercent_postvalue_label": "Zipline Speed",
	"ZipLineSpeedPercent_prefix": "{s:sign}",
	"ZiplineJumpBonusDuration_label": "Jump Off Duration",
	"ZiplineJumpBonusDuration_postfix": "s",
	"ZiplineJumpBonusMoveSpeed_label": "Jump Off Speed Bonus",
	"ZiplineJumpBonusMoveSpeed_postfix": "m",
	"ZombieLifeDuration_label": "Temporary Revive Duration",
	"ZombieLifeDuration_postfix": "s",
	"ZombieLifeDuration_postvalue_label": "Temporary Revive Duration",
	"ZombieWallDuration_postfix": "s",
	"ZombieWallDuration_postvalue_label": "Wall Duration",
	"ZombieWallHeight_postfix": "m",
	"ZombieWallHeight_postvalue_label": "Wall Height",
	"ZombieWallLength_label": "Wall Length",
	"ZombieWallLength_postfix": "m",
	"ZombieWallLength_postvalue_label": "Wall Length",
	"_back_": "{s:param_1} get back!",
	"_missing_": "{s:param_1} is missing",
	"ability_abort_cast": "Abort",
	"ability_afterburn": "Afterburn",
	"ability_afterburn/modifier_afterburn_watcher/modifier_afterburn_dot": "Burning from Afterburn",
	"ability_afterburn_SpiritSteal_AMP": "Afterburn Damage Amp",
	"ability_afterburn_burn_header": "Burn Effect:",
	"ability_afterburn_desc": "Weapon hits build up a burning effect, dealing {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAbilities refresh to the base burn duration and weapon hits extend it.",
	"ability_afterburn_quip": "Shoot enemies to set them on fire",
	"ability_afterburn_t2_desc": "Burn Effect: \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Spirit Damage",
	"ability_afterburn_t3_desc": "\u003Cspan class=\"highlight\"\u003E+3s\u003C/span\u003E Max Burn Duration",
	"ability_ammo_pouch": "Bandolier",
	"ability_ammo_pouch_desc": "Large increase to Heavy's ammo",
	"ability_astro_rifle": "Marksman",
	"ability_astro_rifle_desc": "Equip a Rifle that deals spirit damage to hit Heroes and gives {s:hero_name} a stacking damage bonus against them.",
	"ability_astro_rifle_desc_debuff": "Damage Vulnerbility",
	"ability_astro_rifle_quip": "Precision Shots that escalate damage",
	"ability_astro_rifle_t1_desc": "Applies a \u003Cspan class=\"highlight\"\u003E{s:SlowPercent}% slow\u003C/span\u003E on hit. Lasts {s:SlowDurationPerStack}s per stack",
	"ability_astro_rifle_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E Damage with improved scaling",
	"ability_astro_shotgun_toggle": "Force of Nature",
	"ability_astro_shotgun_toggle_desc": "Use to toggle between your pistol and shotgun. The shotgun so powerful it forces {s:hero_name} to move the opposite direction of the shot while airborn.{g:citadel_binding:'Attack'}shoots forward and {g:citadel_binding:'ADS'} shoots behind you with a slight delay. The shotgun uses special bullets that does not benefit from ammo mods. \u003Cbr\u003E\u003Cbr\u003ELassoed units do not take damage when shooting backwards.",
	"ability_astro_shotgun_toggle_t1_desc": "+{s:CloseRangeBonusWeaponPower} Close Range Weapon Power",
	"ability_bebop_stickybomb2": "Sticky Bomb",
	"ability_bebop_stickybomb2_desc": "Throw a Sticky Bomb that explodes after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'} to nearby enemies. \u003Cbr\u003E\u003Cbr\u003EIf the bomb hits a hero, it attaches to them and deals {g:citadel_inline_attribute:'BonusSpiritDamage'}.",
	"ability_bebop_stickybomb2_quip": "Throw a sticky bomb on an enemy",
	"ability_blood_bomb": "Essence Bomb",
	"ability_blood_bomb_bloodspill": "Toxic Mess",
	"ability_blood_bomb_desc": "\u003Cspan class=\"highlight\"\u003ESacrifice some of your health\u003C/span\u003E to launch a bomb that \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E after a brief arm time.\u003Cbr\u003ESelf damage type is Spirit and can be mitigated.",
	"ability_blood_bomb_quip": "Sacrifice some health to launch a damaging bomb",
	"ability_blood_bomb_t2_desc": "+\u003Cspan class=\"highlight\"\u003E2m\u003C/span\u003E Radius and +\u003Cspan class=\"highlight\"\u003E50\u003C/span\u003E Damage.",
	"ability_blood_bomb_t3_desc": "Bombs leave a toxic mess on the ground, dealing \u003Cspan class=\"highlight\"\u003E26%\u003C/span\u003E of the original \u003Cspan class=\"highlight\"\u003Edamage per second\u003C/span\u003E, for \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E.",
	"ability_blood_shards": "Malice",
	"ability_blood_shards/modifier_blood_shard_debuff": "Malice",
	"ability_blood_shards_amplification": "Malice Amplification",
	"ability_blood_shards_desc": "\u003Cspan class=\"highlight\"\u003ESacrifice some of your health\u003C/span\u003E to launch blood shards that apply a stack of Malice. Each stack \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E the victim and \u003Cspan class=\"highlight\"\u003Eincreases the damage\u003C/span\u003E they take from you. The slow effect decreases over time.",
	"ability_blood_shards_quip": "Stack damage amplification on an enemy",
	"ability_blood_shards_t2_desc": "\u003Cspan class=\"highlight\"\u003E+25.2\u003C/span\u003E Damage and +4 Blood Shards",
	"ability_blood_shards_t3_desc": "\u003Cspan class=\"highlight\"\u003E+8%\u003C/span\u003E Damage Amp",
	"ability_boho_bouncyprojectile": "Skipshot",
	"ability_boho_bouncyprojectile_desc": "Throw a projectile that bounces between targets, dealing {g:citadel_inline_attribute:'SpiritDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf there are no enemies nearby Skipshot will instead bounce off of Boho, \u003Cspan class=\"highlight\"\u003Ereducing its cooldown\u003C/span\u003E.",
	"ability_boho_damageshare": "Intertwine",
	"ability_boho_damageshare/damageshare": "Weave Fate",
	"ability_boho_damageshare_desc": "Enemies hit by {g:citadel_inline_attribute:'SpiritDamage'} are \u003Cspan class=\"highlight\"\u003Elinked\u003C/span\u003E to other \u003Cspan class=\"highlight\"\u003Elinked\u003C/span\u003E enemies, sharing a portion of incoming damage as {g:citadel_inline_attribute:'BonusSpiritDamage'}.",
	"ability_boho_doublehit": "Swish",
	"ability_boho_doublehit/buff": "Swish",
	"ability_boho_doublehit_desc": "Swing twice, dealing {g:citadel_inline_attribute:'SpiritDamage'} to targets in front. \u003Cbr\u003E\u003Cbr\u003EHits against heroes grant {g:citadel_inline_attribute:'BonusMoveSpeed'} and stacking {g:citadel_inline_attribute:'CombatBarrier'}.",
	"ability_bookworm_aoemagic": "Captivating Read",
	"ability_bookworm_aoemagic/areamodifier/root": "Captivating Read",
	"ability_bookworm_aoemagic_desc": "Target an area with latent magic, applying {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003EThe magic detonates after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Immobilize'}.",
	"ability_bookworm_aoemagic_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1m\u003C/span\u003E Radius\u003Cbr\u003EOn Hit: Reduce Spirit Resist by \u003Cspan class=\"highlight\"\u003E-18%\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E",
	"ability_bookworm_dragonfire": "Bookwyrm",
	"ability_bookworm_dragonfire/debuff": "Conjure Dragon",
	"ability_bookworm_dragonfire_desc": "Conjure a dragon that appears at the target location before flying forward, dealing {g:citadel_inline_attribute:'SpiritDamage'} and leaving a burning path in its trail.",
	"ability_bookworm_dragonfire_t1_desc": "\u003Cspan class=\"highlight\"\u003E-12s\u003C/span\u003E Cooldown",
	"ability_bookworm_dragonfire_t2_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2s\u003C/span\u003E Trail Duration \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1m\u003C/span\u003E Radius\u003Cbr\u003E",
	"ability_bookworm_dragonfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E+12m\u003C/span\u003E Travel Range\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E Damage \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30\u003C/span\u003E DPS",
	"ability_bookworm_knightbarrier": "Plot Armor",
	"ability_bookworm_knightbarrier/attackbuff": "Fight",
	"ability_bookworm_knightbarrier/knightbarrier": "Defend",
	"ability_bookworm_knightbarrier_desc": "Grant an ally a {g:citadel_inline_attribute:'CombatBarrier'}. While the barrier holds, they gain {g:citadel_inline_attribute:'BonusWeaponDamage'}.",
	"ability_bookworm_knightbarrier_t1_desc": "On Barrier: \u003Cspan class=\"highlight\"\u003E+14%\u003C/span\u003E Fire Rate",
	"ability_bookworm_knightbarrier_t2_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E Barrier and \u003Cspan class=\"highlight\"\u003E+2s\u003C/span\u003E Duration",
	"ability_bookworm_knightbarrier_t3_desc": "Affects up to \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E additional allies.\u003Cbr\u003EIncreases barrier scaling.",
	"ability_bookworm_knightcharge": "Rallying Charge",
	"ability_bookworm_knightcharge/buff": "Rallying Charge",
	"ability_bookworm_knightcharge_desc": "Release a wave of spectral knights and steeds that charge across the \u003Cspan class=\"highlight\"\u003Eentire city\u003C/span\u003E, {g:citadel_inline_attribute:'Healing'} allies and dealing {g:citadel_inline_attribute:'SpiritDamage'} to enemies. \u003Cbr\u003E\u003Cbr\u003EThe strength of the {g:citadel_inline_attribute:'Heal'} and {g:citadel_inline_attribute:'SpiritDamage'} is amplified as the knights travel further.",
	"ability_bookworm_knightcharge_t2_desc": "Increase width by \u003Cspan class=\"highlight\"\u003E+4 Steeds\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-45\u003C/span\u003E Cooldown",
	"ability_bookworm_knightcharge_t3_desc": "\u003Cspan class=\"highlight\"\u003E+160\u003C/span\u003E Damage \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.5s\u003C/span\u003E Stun Duration\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+70%\u003C/span\u003E Max Amp",
	"ability_bounce_pad": "Bounce Pad",
	"ability_bounce_pad/speed_on_land": "Move Speed",
	"ability_bounce_pad_desc": "Drop a bounce pad in the world that \u003Cspan class=\"highlight\"\u003Elaunches any hero\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EYou \u003Cspan class=\"highlight\"\u003Eexplode\u003C/span\u003E on landing, dealing \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E to any nearby enemies. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe explosion can only occur once per person per Bounce Pad.\u003C/span\u003E",
	"ability_bounce_pad_quip": "Send yourself and others flying",
	"ability_bounce_pad_t1_desc": "\u003Cspan class=\"highlight\"\u003E-10s\u003C/span\u003E Cooldown",
	"ability_bounce_pad_t2_desc": "You and allies gain a +4m/s move speed bonus for 4s on landing",
	"ability_bounce_pad_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.7s\u003C/span\u003E Stomp Stun",
	"ability_bullet_flurry": "Bullet Dance",
	"ability_bullet_flurry/modifier_citadel_bullet_flurry": "Bullet Flurry",
	"ability_bullet_flurry_desc": "Enter a flurry, \u003Cspan class=\"highlight\"\u003Efiring your weapon\u003C/span\u003E at nearby enemies with \u003Cspan class=\"highlight\"\u003Eperfect accuracy\u003C/span\u003E and added \u003Cspan class=\"highlight\"\u003EBullet Damage.\u003C/span\u003E",
	"ability_bullet_flurry_quip": "Unleash a flurry of bullets around you",
	"ability_bullet_flurry_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E Fire Rate \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Movespeed",
	"ability_bullet_flurry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Evasion \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-65s\u003C/span\u003E Cooldown",
	"ability_burrow": "Burrow",
	"ability_burrow2": "Burrow",
	"ability_burrow2_desc": "Burrow underground, gaining \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E and \u003CPanel class=\"AbilityPropertyIcon prop_bullet_armor_up\"\u003E \u003Cspan class=\"highlight\"\u003EArmor\u003C/span\u003E. Jumping out deals \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E and knocks enemies into the air.",
	"ability_burrow_cancel_channel": "Unburrow",
	"ability_burrow_desc": "Burrow underground, \u003Cspan class=\"highlight\"\u003Emoving faster,\u003C/span\u003E and gaining \u003Cspan class=\"highlight\"\u003Espirit and bullet armor\u003C/span\u003E. Damage from enemy heroes will reduce the speed bonus. \u003Cbr\u003E\u003Cbr\u003EWhen you jump out, deal {g:citadel_inline_attribute:'SpiritDamage'}, {g:citadel_inline_attribute:'Slow'}, and {g:citadel_inline_attribute:'KnockUp'}.",
	"ability_burrow_quip": "Travel underground, emerging with spin damage",
	"ability_burrow_t1_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E Spin DPS",
	"ability_burrow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4s\u003C/span\u003E Burrow time and +2 radius",
	"ability_burrow_t3_desc": "\u003Cspan class=\"highlight\"\u003E-20\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+4m/s\u003C/span\u003E Move Speed",
	"ability_cadence_burstaura": "Upswing",
	"ability_cadence_burstaura/modifier_burstaura": "Upswing",
	"ability_cadence_charm": "Stolen Glance",
	"ability_cadence_charm/modifier_charm": "Charmed",
	"ability_cadence_charm/modifier_mark": "Tempted...",
	"ability_cadence_charm_desc": "Glance in a target direction, dealing \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E to the first enemy hit and \u003Cspan class=\"highlight\"\u003Emarking\u003C/span\u003E them.\u003Cbr\u003E\u003Cbr\u003EIf the victim was already \u003Cspan class=\"highlight\"\u003Emarked\u003C/span\u003E, they instead take additional \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E and become \u003Cspan class=\"highlight\"\u003ECharmed\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECharmed enemies are forced to run towards you, but at reduced speeds.\u003C/span\u003E",
	"ability_cadence_desc2": "",
	"ability_cadence_tempo_bullet": "Tempo",
	"ability_cadence_tempo_bullet/modifier_tempo_bullet": "Tempo",
	"ability_cadence_tempo_bullet_desc": "Casting an ability empowers your next  \u003Cspan class=\"highlight\"\u003E{s:MaxProcCount} bullets\u003C/span\u003E. Empowered bullets deal bonus \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E and reduce all your \u003Cspan class=\"highlight\"\u003ECooldowns\u003C/span\u003E \u003CPanel class=\"AbilityPropertyIcon prop_cooldown\"\u003E .",
	"ability_cancel_channel": "End Channel",
	"ability_capture_zip_line": "Capture Hyperline",
	"ability_carpetbomb_drone": "Street Cleaner",
	"ability_carpetbomb_drone_desc": "Summon a drone that drops bombs as it flies.  The Drone moves towards the \u003Cspan class=\"highlight\"\u003Eaimed direction\u003C/span\u003E.  Drone explodes in to a cluster of bombs when it expires",
	"ability_carpetbomb_drone_t1_desc": "Drone Life Time \u003Cspan class=\"highlight\"\u003E+{s:DroneLifeTime}s\u003C/span\u003E",
	"ability_carpetbomb_drone_t2_desc": "Ability Cooldown \u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E and Drone Health \u003Cspan class=\"highlight\"\u003E+{s:DroneHealth}\u003C/span\u003E",
	"ability_carpetbomb_drone_t3_desc": "Bomb drop interval \u003Cspan class=\"highlight\"\u003E{s:AttackRate}s\u003C/span\u003E and Drone speed \u003Cspan class=\"highlight\"\u003E+{s:DroneSpeed}\u003C/span\u003E",
	"ability_charged_shot": "Charged Shot",
	"ability_charged_shot_desc": "\u003Cspan class=\"highlight\"\u003ECharge up a powerful shot\u003C/span\u003E that pierces through enemies. Hold {g:citadel_binding:'Ability1'} or {g:citadel_binding:'Attack'} to hold the shot.",
	"ability_charged_shot_quip": "Charge up a long range shot",
	"ability_charged_shot_t2_desc": "\u003Cspan class=\"highlight\"\u003E+54 Damage\u003C/span\u003E",
	"ability_charged_shot_t3_desc": "\u003Cspan class=\"highlight\"\u003EImproved damage scaling\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-3s\u003C/span\u003E Charge Delay",
	"ability_crackshot": "Crackshot",
	"ability_crackshot_desc": "Headshots deal bonus \u003CPanel class=\"AbilityPropertyIcon prop_bullet_damage\"\u003E \u003Cspan class=\"highlight_courage\"\u003EDamage\u003C/span\u003E and applies a \u003CPanel class=\"AbilityPropertyIcon prop_slow\"\u003E \u003Cspan class=\"highlight\"\u003EFading Move Speed penalty\u003C/span\u003E. This effect can only occur when off cooldown. \u003Cbr\u003E\u003Cbr\u003ECooldown is reduced by 50% on NPC hits. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECrackshot ignores range damage fall-off and does not apply to objectives.\u003C/span\u003E",
	"ability_crackshot_quip": "Deal bonus damage with headshots",
	"ability_crackshot_t1_desc": "\u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E Fading Move Speed",
	"ability_crackshot_t3_desc": "\u003Cspan class=\"highlight\"\u003E-6s\u003C/span\u003E Cooldown on Hero Headshots. -3s on NPC Headshots",
	"ability_death_tax": "Death Tax",
	"ability_death_tax_desc": "Enemies injured by Lady Geist are marked with Death Tax. Whenever a marked enemy dies, {s:hero_name} gains health.",
	"ability_death_tax_t1_desc": "Reduce one of your Cooldowns by \u003Cspan class=\"highlight\"\u003E{s:CooldownReductionOnKill}s\u003C/span\u003E when a marked enemy dies",
	"ability_death_tax_t3_desc": "Increase Spirit Power by \u003Cspan class=\"highlight\"\u003E{s:TechPowerAmpBonus}\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:TechPowerAmpBonusDuration}s\u003C/span\u003E when a marked enemy dies.  Stacks up to \u003Cspan class=\"highlight\"\u003E{s:TechPowerAmpBonusMaxStacks}\u003C/span\u003E times.",
	"ability_digger_mudshield": "Mud Shield",
	"ability_digger_mudshield/mudshield_modifier": "Mud Shield",
	"ability_digger_mudshield_desc": "Gain \u003Cspan class=\"highlight\"\u003EBullet Shield\u003C/span\u003E, and  \u003Cspan class=\"highlight\"\u003Ereduce incoming bullet damage\u003C/span\u003E. After \u003Cspan class=\"highlight\"\u003E{s:ShieldDuration}s\u003C/span\u003E or if the ability is reactivated, the shield explodes, dealing  \u003Cspan class=\"highlight\"\u003Edamage based on the remaining shield\u003C/span\u003E.",
	"ability_doormab_luggage_cart_on_wall_hit": "On Wall Hit",
	"ability_doorman_bomb": "Call Bell",
	"ability_doorman_bomb_Explosion": "Explosion",
	"ability_doorman_bomb_debuff": "On Hit",
	"ability_doorman_bomb_desc": "Throw out a call bell that deals {g:citadel_inline_attribute:'SpiritDamage'} on impact. After a short delay it explodes, dealing additional {g:citadel_inline_attribute:'SpiritDamage'} and causing affected enemies to suffer reduced weapon accuracy and movement {g:citadel_inline_attribute:'Slow'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECan be shot to detonate early.\u003C/span\u003E",
	"ability_doorman_bomb_impact": "On Impact",
	"ability_doorman_bomb_t1_desc": "+1 Charge",
	"ability_doorman_bomb_t2_desc": "+30 Impact Damage\u003Cbr\u003E+40 Explosion Damage",
	"ability_doorman_bomb_t3_desc": "+4.5m Radius\u003Cbr\u003E+26s Bell Lifetime\u003Cbr\u003EImproved Scaling",
	"ability_doorman_doorway": "Doorway",
	"ability_doorman_doorway_clear_first_hint": "Clear placement",
	"ability_doorman_doorway_close": "Close Doors",
	"ability_doorman_doorway_desc": "Place two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe two doors must be placed within the doorway distance of each other.\u003C/span\u003E",
	"ability_doorman_doorway_on_portal": "On Portal",
	"ability_doorman_doorway_t2_desc": "Grants a Barrier first time traveling through doors",
	"ability_doorman_doorway_t3_desc": "+30m Cast Range. +40m Doorway Distance\u003Cbr\u003E and scales with Spirit Power.",
	"ability_doorman_hotel": "Hotel Guest",
	"ability_doorman_hotel/damage_timer": "Escape the Hotel",
	"ability_doorman_hotel_desc": "Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position. \u003Cbr\u003E\u003Cbr\u003EA stay at the Baroness Hotel is paid for in {g:citadel_inline_attribute:'SpiritDamage'}. Failure to check-out on time costs additional {g:citadel_inline_attribute:'SpiritDamage'}.",
	"ability_doorman_hotel_t1_desc": "1 Stamina Drain and -20 Cooldown",
	"ability_doorman_hotel_t2_desc": "+150 Damage\u003Cbr\u003E+1.5s Stun on Failure to Check Out",
	"ability_doorman_hotel_t3_desc": "Unstoppable while the Baroness is occupied.\u003Cbr\u003E15s Cooldown on Failure to Check Out.",
	"ability_doorman_luggage_cart": "Luggage Cart",
	"ability_doorman_luggage_cart_desc": "Send out a luggage Cart that deals {g:citadel_inline_attribute:'SpiritDamage'} and {g:citadel_inline_attribute:'Pulls'} enemy heroes along its path. \u003Cbr\u003E\u003Cbr\u003ECan be alt cast with {g:citadel_binding:'AltCast'} to target friendly heroes instead.",
	"ability_doorman_luggage_cart_t2_desc": "+25m Cast Range\u003Cbr\u003E+75 Damage on wall impact",
	"ability_doorman_luggage_cart_t3_desc": "-15s Cooldown and 1.25s {g:citadel_inline_attribute:'Stun'} on wall impact",
	"ability_doorman_luggage_cart_t3_note": "If the cart collides with a wall while dragging an enemy, it will deal bonus damage to the targets.",
	"ability_drifter_header_selfbuff": "Satiated:",
	"ability_drifter_header_selfdebuff": "Hungry:",
	"ability_drifter_hunger": "Bloodscent",
	"ability_drifter_hunger/hunger_hungry": "Hungry",
	"ability_drifter_hunger/hunger_satiated": "Satiated",
	"ability_drifter_hunger/hunger_target": "The Hunger",
	"ability_drifter_hunger_active_desc": "Active: Accentuate your senses, revealing a trail that leads to nearby heroes.",
	"ability_drifter_hunger_desc": "When enemy heroes are \u003Cspan class=\"highlight\"\u003Elow on health\u003C/span\u003E you deal \u003Cspan class=\"highlight\"\u003Eamplified damage\u003C/span\u003E against them. These enemies leave a \u003Cspan class=\"highlight\"\u003Elingering blood trail\u003C/span\u003E as they move.",
	"ability_drifter_hunger_on_kill_desc": "On Isolated Hero Death:",
	"ability_drifter_hunger_passive_desc": "\u003Cspan class=\"highlight\"\u003EIsolated\u003C/span\u003E heroes leave a trail as they move, and emit their heartbeat from afar. \u003Cbr\u003E\u003Cbr\u003EYou deal \u003Cspan class=\"highlight\"\u003Eamplified damage\u003C/span\u003E against \u003Cspan class=\"highlight\"\u003Eisolated\u003C/span\u003E heroes, and when isolated heroes die nearby you gain permanent {g:citadel_inline_attribute:'WeaponDamage'}.",
	"ability_drifter_hunger_t1_desc": "+3m/s Move Speed when around an isolated enemy hero",
	"ability_drifter_hunger_t2_desc": "On isolated hero death: Heal 24% of your missing health and restores 2 Stamina",
	"ability_drifter_stalkers_mark_after_blink_desc": "After ambushing:",
	"ability_empowerbullet": "Sleight of Hand",
	"ability_empowerbullet/empowerbullet_watcher": "Empowered Round",
	"ability_empowerbullet_desc": "Performing a \u003Cspan class=\"highlight\"\u003EDash or Slide\u003C/span\u003E loads your weapon with an \u003Cspan class=\"highlight\"\u003Eempowered bullet\u003C/span\u003E that deals bonus \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E, equal to a percentage of your \u003CPanel class=\"AbilityPropertyIcon prop_bullet_damage\"\u003E \u003Cspan class=\"highlight_weapon\"\u003EWeapon Damage\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EIf you're out of bullets, you'll find an extra one. How lucky.\u003C/span\u003E",
	"ability_empowerbullet_t1_desc": "Gain \u003Cspan class=\"highlight\"\u003E+{s:BonusMoveSpeed} m/s\u003C/span\u003E Move Speed while empowered",
	"ability_empowerbullet_t2_desc": "Deal an additional \u003Cspan class=\"highlight\"\u003E+{s:BulletArmorReduction}%\u003C/span\u003E weapon damage for {s:DebuffDuration}s against the victim",
	"ability_explosive_barrel": "Powder Keg",
	"ability_explosive_barrel_desc": "Throw a barrel that explodes after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'}, \u003Cspan class=\"highlight\"\u003Esetting enemies on fire\u003C/span\u003E and applying {g:citadel_inline_attribute:'KnockUp'}. \u003Cbr\u003E\u003Cbr\u003E The barrel can be detonated early by being \u003Cspan class=\"highlight\"\u003Eshot\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Emelee'd\u003C/span\u003E, or \u003Cspan class=\"highlight\"\u003Edetonated\u003C/span\u003E by another barrel.  \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe burn stacks, so overlapping barrels burn for their combined damage.\u003Cbr\u003ECan be Alt-Cast to place the barrel infront of Holliday.\u003C/span\u003E",
	"ability_explosive_barrel_quip": "Throw a barrel that explodes when shot",
	"ability_explosive_barrel_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E Impact Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+13.3333\u003C/span\u003E Burn Damage per Second\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-5\u003C/span\u003E Charge Time\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003EImproved Spirit Scaling\u003C/span\u003E",
	"ability_explosive_trap": "Remote Bomb",
	"ability_explosive_trap_desc": "A bomb that launches everything it hits \u003Cspan class=\"highlight\"\u003Eup in the air\u003C/span\u003E. Manually detonate by pressing \u003Cspan class=\"highlight\"\u003E[1]\u003C/span\u003E after arming.  Useful for \u003Cspan class=\"highlight\"\u003Emobility\u003C/span\u003E.",
	"ability_explosive_trap_t1_desc": "ArmTime decreased by \u003Cspan class=\"highlight\"\u003E{s:ArmTime}\u003C/span\u003E and Blast Force \u003Cspan class=\"highlight\"\u003E+{s:Force}\u003C/span\u003E",
	"ability_explosive_trap_t3_desc": "Bomb throw range \u003Cspan class=\"highlight\"\u003E+{s:ProjectileSpeedBonus}%\u003C/span\u003E and damage \u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E",
	"ability_familiar_ability01": "Naptime",
	"ability_familiar_ability01/effect": "Taking a snooze...",
	"ability_familiar_ability01_desc": "Cast your gaze forward, piercing walls and floors. Enemies in the gaze are \u003Cspan class=\"highlight\"\u003Eslowed, have reduced dash distance, and cannot use movement abilities.\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003EWhen the channel ends \u003Cspan class=\"highlight\"\u003Ethey fall asleep\u003C/span\u003E before waking up to a splitting headache that deals heavy {g:citadel_inline_attribute:'SpiritDamage'}.",
	"ability_familiar_ability01_t1_desc": "-1 Stamina On Wake and no Stamina Regen while sleeping",
	"ability_familiar_ability01_t2_desc": "+3m Radius and +0.75s Sleep Duration",
	"ability_familiar_ability01_t3_desc": "-55s cooldown \u003Cbr\u003EReduced damage and unstoppable while channeling",
	"ability_familiar_ability02": "Pillow Toss",
	"ability_familiar_ability02_desc": "Throw your trusty pillow inflicting {g:citadel_inline_attribute:'SpiritDamage'} and heavy {g:citadel_inline_attribute:'KnockBack'}.\u003Cbr\u003E\u003Cbr\u003ELanding hits reduces the cooldown of your other abilities.",
	"ability_familiar_ability02_t2_desc": "+2m Radius and applies -35% Fire Rate",
	"ability_familiar_ability02_t3_desc": "+100 Damage and +1 Charge",
	"ability_familiar_attach": "Tag Along",
	"ability_familiar_attach/attached": "Napping",
	"ability_familiar_attach/attachheal": "Nap Heal",
	"ability_familiar_attach/hopoutbuff": "Well Rested",
	"ability_familiar_attach/recast": "Tag Along Recast",
	"ability_familiar_attach_desc": "Jump to an ally and nap alongside them. Both you and the ally receive a burst {g:citadel_inline_attribute:'Heal'} based on missing health followed by lingering {g:citadel_inline_attribute:'Regen'}.\u003Cbr\u003E\u003Cbr\u003EHop between allies with {g:citadel_binding:'Ability2'} to apply the heal, once per ally.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EYou are knocked off if stunned by an ultimate ability.\u003Cbr\u003EYou can use items and all self-casts target your ally instead.\u003C/span\u003E",
	"ability_familiar_attach_t2_desc": "35% Bonus Item Range, Duration, and Barrier Effectiveness while napping",
	"ability_familiar_attach_t3_desc": "+15% Spirit Power and +35 Spirit Power while napping and for 10s after napping\u003Cbr\u003EImproved Spirit Scaling",
	"ability_familiar_attach_trigger": "Hop To Ally",
	"ability_familiar_attach_trigger_desc": "Hop to another ally and refresh the {g:citadel_inline_attribute:'Regen'} duration, once per ally.",
	"ability_familiar_helpinghands": "Lil Helpers",
	"ability_familiar_helpinghands/buff": "Lil Helpers'",
	"ability_familiar_helpinghands/infest": "Helper Following",
	"ability_familiar_helpinghands/infestbarrier": "Figment Barrier",
	"ability_familiar_helpinghands/longdebuff": "Spirit Stolen",
	"ability_familiar_helpinghands/shortdebuff": "Spirit Draining",
	"ability_familiar_helpinghands/spiritbuff": "Enemy Spirit Stolen",
	"ability_familiar_helpinghands_desc": "Signal a Helper to lend a hand. They can collect boxes, do Sinner's Sacrifices, or be sent to support allies and troopers.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EFollow a hero:\u003C/span\u003E Provides a short burst of {g:citadel_inline_attribute:'SpiritResist'} and fading {g:citadel_inline_attribute:'MoveSpeed'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EFollow a trooper:\u003C/span\u003E Provides \u003Cspan class=\"highlight\"\u003Ehealing, damage, resists, and allows tagging along.\u003C/span\u003E When no hero is around, souls from trooper kills are split amongst the team.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECan be cast during Tag Along. Helpers will take a nap for 15.1s after following someone.\u003C/span\u003E",
	"ability_familiar_helpinghands_t1_desc": "+1 Helper\u003Cbr\u003E+1.5m/s Move Speed",
	"ability_familiar_helpinghands_t2_desc": "+1 Helper\u003Cbr\u003E+15% Trooper Damage and Resist",
	"ability_familiar_helpinghands_t3_desc": "+1 Helper\u003Cbr\u003E+15% Spirit Resist",
	"ability_familiar_primary_weapon_bubblegun": "Gun Damage",
	"ability_familiar_primary_weapon_bubblegun_crit": "Gun Damage - Crit",
	"ability_fencer_lunge": "Flawless Advance",
	"ability_fencer_lunge_desc": "Perform a series of lunges in any direction, delivering piercing stabs ahead of you. Hold your ability key to time your attacks, dealing more damage the longer it's held. Releasing your attack during the \u003Cspan class=\"highlight\"\u003Eperfect window\u003C/span\u003E deals \u003Cspan class=\"highlight\"\u003Emaximum damage\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPress {g:citadel_binding:'Ability3'} to re-cast.\u003C/span\u003E",
	"ability_fencer_lunge_on_hold_threshold": "On Perfect Hold:",
	"ability_fencer_lunge_on_hold_threshold_label": "On Perfect Hold:",
	"ability_fencer_lunge_on_proc": "On Max Stacks Proc",
	"ability_fencer_lunge_recast_hint": "Recast",
	"ability_fencer_lunge_t1_desc": "Perfect Hit on Hero: Heal 35",
	"ability_fencer_lunge_t2_desc": "-12s Cooldown. Gain \u003Cspan class=\"highlight\"\u003E+60%\u003C/span\u003E Bullet Resist during lunge",
	"ability_fencer_lunge_t3_desc": "+65 Perfect Damage with improved Spirit scaling.\u003Cbr\u003EIncreased lunge speed \u0026 distance.",
	"ability_fencer_riposte": "Riposte",
	"ability_fencer_riposte_attack": "Riposte",
	"ability_fencer_riposte_attack_desc": "Perform a quick dash forward and stun an enemy with your weapon's pommel.",
	"ability_fencer_riposte_desc": "Prepare to \u003Cspan class=\"highlight\"\u003Edeflect\u003C/span\u003E the next incoming attack. On a successful deflection, briefly become \u003Cspan class=\"highlight\"\u003Einvulnerable\u003C/span\u003E and target an enemy hero to dash towards them, \u003Cspan class=\"highlight\"\u003Estunning\u003C/span\u003E them and reducing their \u003Cspan class=\"highlight\"\u003EMelee Resist\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPress {g:citadel_binding:'Ability2'} to select a target.\u003Cbr\u003EDoes not trigger against trooper or neutral damage.\u003C/span\u003E",
	"ability_fencer_riposte_on_parry": "On Pommel Hit:",
	"ability_fencer_riposte_t2_desc": "\u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E Melee Resist and \u003Cspan class=\"highlight\"\u003E+0.4s\u003C/span\u003E Stun Duration",
	"ability_fencer_riposte_t3_desc": "Gain \u003Cspan class=\"highlight\"\u003E75%\u003C/span\u003E Bullet, Spirit \u0026amp; Melee Lifesteal against the Riposte target for 13s",
	"ability_fencer_throwblade": "Disengaging Sigil",
	"ability_fencer_throwblade_desc": "Draw a sigil sphere in front of you and then \u003Cspan class=\"highlight\"\u003Eleap backwards\u003C/span\u003E as it explodes, \u003Cspan class=\"highlight\"\u003Edamaging and slowing\u003C/span\u003E enemies caught in it.",
	"ability_fencer_throwblade_on_player_hit": "On Player Hit",
	"ability_fencer_throwblade_t1_desc": "Gain +25% Fire Rate and +25% Bullet Speed for 8s",
	"ability_fencer_throwblade_t2_desc": "On Player Hit: +1 stamina restored and resets Air Jump/Dash limit",
	"ability_fencer_throwblade_t3_desc": "Can be Recast within 4s",
	"ability_fencer_ultimate": "Itani Lo Sahn",
	"ability_fencer_ultimate_desc": "Charge up and perform a long range slash. Struck enemies \u003Cspan class=\"highlight\"\u003Ecannot take action or heal\u003C/span\u003E and are stuck in slow motion. When this effect expires, they suffer \u003Cspan class=\"highlight\"\u003Edevastating damage\u003C/span\u003E, dealing bonus damage against half-health enemies.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EWhile in slow motion, Apollo is invulnerable and enemies take reduced damage.\u003Cbr\u003E\u003Cbr\u003EHold {g:citadel_binding:'Ability4'} or {g:citadel_binding:'Attack'} to delay the cast.\u003C/span\u003E",
	"ability_fencer_ultimate_t3_desc": "IGNORED[]% Max Health Damage",
	"ability_fire_bomb": "Concussive Combustion",
	"ability_fire_bomb/modifier_progressbar": "Harnessing Power",
	"ability_fire_bomb_desc": "Become a living bomb, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to all nearby enemies after a delay.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EOnce cast, Concussive Combustion cannot be interrupted.\u003C/span\u003E",
	"ability_fire_bomb_quip": "Stun all nearby enemies after a short delay",
	"ability_fire_bomb_t2_desc": "\u003Cspan class=\"highlight\"\u003E-65s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E Explosion Lifesteal",
	"ability_fire_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.9s\u003C/span\u003E Stun Duration and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Radius",
	"ability_flame_dash": "Flame Dash",
	"ability_flame_dash_cancel_trigger": "Cancel Flame Dash",
	"ability_flame_dash_desc": "Dash forward, gaining {g:citadel_inline_attribute:'SlowResistance'} while leaving a flaming trail that deals {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EHold{g:citadel_binding:'MoveForward'}while active to dash farther.",
	"ability_flame_dash_quip": "Blaze forward, leaving a flame trail in your wake",
	"ability_flame_dash_t2_desc": "\u003Cspan class=\"highlight\"\u003E+1s\u003C/span\u003E Trail Duration and \u003Cspan class=\"highlight\"\u003E+20 DPS\u003C/span\u003E",
	"ability_flame_dash_t3_desc": "Enable \u003Cspan class=\"highlight\"\u003E2 Ability Charges\u003C/span\u003E with \u003Cspan class=\"highlight\"\u003E14s\u003C/span\u003E Recharge time",
	"ability_flying_nimbus": "Flying Nimbus",
	"ability_frank_painaura": "Aura of Suffering",
	"ability_frank_painaura/painaura/painauradebuff": "Aura of Pain",
	"ability_frank_painaura_buttonhint": "End Aura",
	"ability_frank_painaura_desc": "Unleash pain, dealing {g:citadel_inline_attribute:'SpiritDPS'} to both enemies and yourself. \u003Cbr\u003E\u003Cbr\u003EThe damage \u003Cspan class=\"highlight\"\u003Econtinues to increase\u003C/span\u003E the longer the ability is channeled, up to a maximum amount.",
	"ability_frank_painaura_t1_desc": "Enemies receive \u003Cspan class=\"highlight\"\u003E25%\u003C/span\u003E Move and Dash Slow",
	"ability_frank_painaura_t2_desc": "\u003Cspan class=\"highlight\"\u003E+6\u003C/span\u003E Min DPS and \u003Cspan class=\"highlight\"\u003E+34\u003C/span\u003E Max DPS",
	"ability_frank_painaura_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1m\u003C/span\u003E Radius\u003Cbr\u003EEnemies take \u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Damage",
	"ability_frank_revive": "Shocking Reanimation",
	"ability_frank_revive/reviving": "Shocking Reanimation",
	"ability_frank_revive/selfbuff": "Shocking Reanimation",
	"ability_frank_revive/slow": "Shocking Reanimation",
	"ability_frank_revive/zombie": "Temporary Reanimation",
	"ability_frank_revive_desc": "Release a wave after taking lethal damage, applying a diminishing {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003EAfter a brief channel you reanimate, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to nearby enemies.",
	"ability_frank_revive_t1_desc": "While On Cooldown: Gain \u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Fire Rate and \u003Cspan class=\"highlight\"\u003E6\u003C/span\u003E Spirit Damage per Bullet",
	"ability_frank_revive_t3_desc": "\u003Cspan class=\"highlight\"\u003E+175\u003C/span\u003E Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1.5\u003C/span\u003E Stun \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-95s\u003C/span\u003E Cooldown",
	"ability_frank_selfzap": "Jumpstart",
	"ability_frank_selfzap/selfzap": "Jumpstart",
	"ability_frank_selfzap_desc": "Deal {g:citadel_inline_attribute:'SpiritDamage'} to yourself. Then, gain bonus {g:citadel_inline_attribute:'Regen'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}, decaying over time.",
	"ability_frank_selfzap_t2_desc": "\u003Cspan class=\"highlight\"\u003E+70\u003C/span\u003E Total HP Regen and \u003Cspan class=\"highlight\"\u003E-8s\u003C/span\u003E Cooldown",
	"ability_frank_selfzap_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge\u003Cbr\u003E+50%\u003C/span\u003E Debuff Resistance\u003Cbr\u003EIncreases spirit scaling",
	"ability_frank_shocktarget": "Pain Battery",
	"ability_frank_shocktarget2": "Pain Battery",
	"ability_frank_shocktarget2_desc": "\u003Cspan class=\"highlight\"\u003ETaking any damage\u003C/span\u003E passively charges up your Pain Battery. \u003Cbr\u003E\u003Cbr\u003EOnce full, activating the ability fires multiple shocking bolts, dealing {g:citadel_inline_attribute:'SpiritDamage'} once per target.",
	"ability_frank_shocktarget2_t1_desc": "On Hit: Apply \u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E2s\u003C/span\u003E",
	"ability_frank_shocktarget2_t3_desc": "On Hero Hit: Heal for \u003Cspan class=\"highlight\"\u003E15%\u003C/span\u003E of your missing health and increased Spirit scaling",
	"ability_frank_shocktarget_desc": "Zap a target in front of you, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying a brief {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003EIncoming damage\u003C/span\u003E is stored as additional {g:citadel_inline_attribute:'BonusSpiritDamage'} on your next cast, up to a maximum amount.",
	"ability_frank_shocktarget_desc_t3bonus": "The target then shocks a nearby target, dealing {g:citadel_inline_attribute:'SpiritDPS'}.",
	"ability_frank_shocktarget_t1_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E Damage, \u003Cspan class=\"highlight\"\u003E+{s:BonusDamageCap}\u003C/span\u003E Max Stored Damage",
	"ability_golden_idol": "Soul Urn",
	"ability_gravity_lasso": "Spirit Lasso",
	"ability_gravity_lasso/modifier_citadel_gravity_lasso_enemy": "Spirit Lasso",
	"ability_gravity_lasso/modifier_citadel_gravity_lasso_self": "Spirit Lasso",
	"ability_gravity_lasso_desc": "Throw out your lasso, dealing {g:citadel_inline_attribute:'SpiritDamage'}, {g:citadel_inline_attribute:'Pulling'}, and applying {g:citadel_inline_attribute:'Stun'}.\u003Cbr\u003EUsing a Bounce Pad extends the duration of Spirit Lasso.",
	"ability_gravity_lasso_quip": "Grab an enemy and drag them behind you",
	"ability_guided_arrow": "Guided Owl",
	"ability_guided_arrow_desc": "After 1.5s cast time, \u003Cspan class=\"highlight\"\u003Elaunch a spirit owl that you control\u003C/span\u003E and which explodes on impact, \u003Cspan class=\"highlight\"\u003Edamaging and stunning\u003C/span\u003E enemies. Hold{g:citadel_binding:'MoveForward'}to accelerate the owl.\u003Cbr\u003EPress{g:citadel_binding:'Mantle'}to release control. Gain \u003Cspan class=\"highlight\"\u003Epermanent Spirit Power\u003C/span\u003E for each enemy hero killed with Guided Owl.",
	"ability_guided_arrow_quip": "Fly your owl to damage enemies from afar",
	"ability_guided_arrow_t3_desc": "After hit, kills enemies that are below \u003Cspan class=\"highlight\"\u003E22% Health\u003C/span\u003E",
	"ability_gunslinger_demon_carbine": "Hellfire Salvo",
	"ability_gunslinger_demon_carbine_desc": "Load your weapon with demonic rounds. After a delay, you empower your next shots to deal bonus damage and penetrate enemies.",
	"ability_gunslinger_salvo": "Demontrigger Blitz",
	"ability_gunslinger_salvo/gunslinger_salvo_warning_modifier": "Take Cover..!",
	"ability_gunslinger_salvo_desc": "Load your weapon with \u003Cspan class=\"highlight\"\u003Edemonic rounds\u003C/span\u003E. After a delay, release a \u003Cspan class=\"highlight\"\u003Eblitz of bullets\u003C/span\u003E at the target enemy, dealing bonus \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EEnemies can intercept the bullets.",
	"ability_gunslinger_spreadingfire": "Flame Imp",
	"ability_gunslinger_spreadingfire/modifier_spreadingfire_dot": "Spreading Flames",
	"ability_gunslinger_spreadingfire_desc": "Throw a projectile, infused with an imp's spirit. It posseses the enemy, dealing \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E over time. \u003Cbr\u003E\u003Cbr\u003EIf the target dies while possessed, the imp \u003Cspan class=\"highlight\"\u003Ejumps to another nearby enemy\u003C/span\u003E, refreshing its duration.",
	"ability_gunslinger_spreadingfire_t3_desc": "+{s:DPS} DPS. Spreads to +{s:SpreadTargets} targets after death.",
	"ability_hat_trick": "Hat Trick",
	"ability_hat_trick_desc": "Throws out her \u003Cspan class=\"highlight\"\u003Ehat\u003C/span\u003E to strike enemies, \u003Cspan class=\"highlight\"\u003Eslowing\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Erevealing\u003C/span\u003E them through walls.",
	"ability_hat_trick_quip": "Throws her hat strike and reveal enemies",
	"ability_head_stomp": "Head Stomp",
	"ability_head_stomp_desc": "{s:hero_name} has more movement control while airborne and gains the ability to bounce off enemy heads after getting enough Air Speed.  Head Stomping an enemy will stun them.",
	"ability_header_blasted": "While Blasted:",
	"ability_header_blasted_melee": "On Blasted Melee:",
	"ability_header_bulletamp": "Wrecked:",
	"ability_header_card_toss_club": "Club",
	"ability_header_card_toss_diamond": "Diamond",
	"ability_header_card_toss_heart": "Heart",
	"ability_header_card_toss_spade": "Spade",
	"ability_header_card_toss_suits_desc": "\u003Cbr\u003EEach suit provides a different bonus. \u003Cspan class=\"highlight\"\u003EJokers\u003C/span\u003E counts as all suits\u003C/span\u003E",
	"ability_header_helpinghands_ally": "Following Hero:",
	"ability_header_helpinghands_trooper": "Following Trooper:",
	"ability_header_human": "Human Form:",
	"ability_header_on_barrier": "On Barrier:",
	"ability_header_on_barrier_expire": "On Barrier Expire:",
	"ability_header_on_buff": "On Buff:",
	"ability_header_on_cast": "On Cast:",
	"ability_header_on_death": "On Death:",
	"ability_header_on_debuff": "On Debuff:",
	"ability_header_on_empowered_cast": "On Empowered Cast:",
	"ability_header_on_enemy_hit": "On Enemy Hit:",
	"ability_header_on_friendly_hit": "On Friendly Hit:",
	"ability_header_on_headshot": "On Headshot:",
	"ability_header_on_hero_hit": "On Hero Hit:",
	"ability_header_on_hero_kill": "On Hero Kill:",
	"ability_header_on_hit": "On Hit:",
	"ability_header_on_kill": "On Kill:",
	"ability_header_on_landing": "On Landing:",
	"ability_header_on_max_stacks": "On Max Stacks:",
	"ability_header_on_melee": "On Melee:",
	"ability_header_on_proc": "On Proc:",
	"ability_header_on_revive": "On Revive:",
	"ability_header_on_slide": "On Slide:",
	"ability_header_on_stack": "On Stack:",
	"ability_header_on_wall_hit": "On Wall Hit:",
	"ability_header_passive": "Passive:",
	"ability_header_priest_while_blessed": "While Blessed:",
	"ability_header_werewolf": "Werewolf Form:",
	"ability_header_when_active": "When Active:",
	"ability_header_when_inactive": "When Inactive:",
	"ability_header_while_transformed": "While Transformed:",
	"ability_heal_drone": "Medic Drone",
	"ability_heal_drone_desc": "Deploy a medic drone which slowly heals you and a nearby teammate.\u003Cbr\u003EReplaces any other drone.",
	"ability_health_swap": "Soul Exchange",
	"ability_health_swap/modifier_health_swap_debuff": "Health Swap",
	"ability_health_swap_desc": "\u003Cspan class=\"highlight\"\u003ESwaps health levels\u003C/span\u003E with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.",
	"ability_health_swap_quip": "Swap your current health with an enemy hero's",
	"ability_health_swap_t2_desc": "\u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E enemies within 25m for 3s",
	"ability_health_swap_t3_desc": "On cast, \u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E Spirit Power, +40%\u003C/span\u003E Fire Rate and +50%\u003C/span\u003E Spirit Resistance for 8s.",
	"ability_heavy_drone": "Utility Drone",
	"ability_heavy_drone_desc": "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.",
	"ability_heavy_rage": "Heavy Rage",
	"ability_heavy_rage_desc": "Passive - Increases Heavy's gun damage by \u003Cspan class=\"highlight\"\u003E{s:DamageMultiplierPercent}%\u003C/span\u003E each time it hits an enemy, up to \u003Cspan class=\"highlight\"\u003E{s:StacksPerEntity} stacks\u003C/span\u003E per enemy Hero and NPCs",
	"ability_heavy_rage_t1_desc": "Max stacks per enemy Hero or NPCs \u003Cspan class=\"highlight\"\u003E+{s:StacksPerEntity}\u003C/span\u003E",
	"ability_heavy_rage_t3_desc": "Gain \u003Cspan class=\"highlight\"\u003E{s:StacksOnTakeDamage} stacks \u003C/span\u003E when an \u003Cspan class=\"highlight\"\u003Eenemy damages Heavy\u003C/span\u003E",
	"ability_hijack_richochet_projectile": "Ricochet Dagger",
	"ability_hijack_richochet_projectile_desc": "Throws a dagger which bounces off walls and launches towards nearby enemies. Pierces and deals damage to any enemy units it hits. Damage increases after first bounce off wall.",
	"ability_hijack_richochet_projectile_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:PreBounceDamage}\u003C/span\u003E Pre-Bounce Damage. \u003Cspan class=\"highlight\"\u003E+{s:PostBounceDamage}\u003C/span\u003E Post-Bounce Damage.",
	"ability_ice_dome": "Frozen Shelter",
	"ability_ice_dome/modifier_ice_dome/ice_dome_enemy_aura/modifier_debuff": "Frozen Shelter",
	"ability_ice_dome/modifier_ice_dome/modifier_debuff": "Frozen Shelter",
	"ability_ice_dome_desc": "Target yourself or a Hero to freeze the air and create an \u003Cspan class=\"highlight\"\u003Eimpenetrable dome\u003C/span\u003E around them. While in the dome, allies gain rapid {g:citadel_inline_attribute:'Regen'} and enemies are \u003Cspan class=\"highlight\"\u003Eslowed\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EObjectives becomes Invulnerable and Frozen under Frozen Shelter\u003C/span\u003E",
	"ability_ice_dome_quip": "Create an impenetrable healing dome",
	"ability_ice_dome_t3_desc": "\u003Cspan class=\"highlight\"\u003EPurges\u003C/span\u003E non-ult debuffs for you and your allies. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+65\u003C/span\u003E Health Regen that now scales with Spirit",
	"ability_ice_dome_trigger": "Frozen Shelter",
	"ability_ice_grenade": "Frost Grenade",
	"ability_ice_grenade/kelvin_ice_grenade_slow": "Ice Grenade Slow",
	"ability_ice_grenade_desc": "Throw a grenade that explodes in a cloud of freezing ice that {g:citadel_inline_attribute:'Heals'} allies and applies {g:citadel_inline_attribute:'SpiritDamage'} and \u003Cspan class=\"highlight\"\u003Emove speed reduction\u003C/span\u003E to enemies.",
	"ability_ice_grenade_quip": "Damage and slow enemies",
	"ability_ice_grenade_t1_desc": "\u003Cspan class=\"highlight\"\u003E+30\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+30\u003C/span\u003E Heal Amount",
	"ability_ice_grenade_t2_desc": "\u003Cspan class=\"highlight\"\u003E-10\u003C/span\u003E Cooldown and debuff now \u003Cspan class=\"highlight\"\u003Efreezes Stamina Regen\u003C/span\u003E",
	"ability_ice_grenade_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Radius. Damage and Heal Spirit Scaling increased.",
	"ability_icebeam": "Arctic Beam",
	"ability_icebeam/modifier_buildup": "Freezing",
	"ability_icebeam/modifier_slow": "Arctic Beam Slow",
	"ability_icebeam_desc": "Shoot freezing cold energy out in front of you, \u003Cspan class=\"highlight\"\u003Edamaging targets\u003C/span\u003E and progressively reducing their \u003Cspan class=\"highlight\"\u003Emovement and fire rate\u003C/span\u003E the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.",
	"ability_icebeam_quip": "Apply an escalating slow",
	"ability_icebeam_t1_desc": "\u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E to Fire Rate and Move Speed",
	"ability_icebeam_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20\u003C/span\u003E DPS and increased Spirit Scaling",
	"ability_icebeam_t3_desc": "\u003Cspan class=\"highlight\"\u003E-13s\u003C/span\u003E Cooldown and Fires \u003Cspan class=\"highlight\"\u003E2 additional Arctic Beams\u003C/span\u003E within 10m of the last target hit.",
	"ability_icepath": "Ice Path",
	"ability_icepath/modifier_icepath": "Ice Path",
	"ability_icepath/modifier_icepath/modifier_icepath_friendly_aura/modifier_icepath_buff": "Ice Path",
	"ability_icepath_desc": "Kelvin creates a \u003Cspan class=\"highlight\"\u003Efloating trail\u003C/span\u003E of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. \u003Cbr\u003EPress {g:citadel_binding:'Roll'} / {g:citadel_binding:'Crouch'} to travel up or down while in Ice Path.",
	"ability_icepath_quip": "Speed around on a floating path of ice",
	"ability_icepath_t1_desc": "\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Move Speed and \u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E Bullet Resist for Kelvin while on Ice Path",
	"ability_icepath_t3_desc": "\u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E Spirit and \u003Cspan class=\"highlight\"\u003E+20\u003C/span\u003E Spirit for Kelvin while on Ice Path",
	"ability_immobilize_trap": "Spirit Snare",
	"ability_immobilize_trap/trap_debuff": "Spirit Armor Reduced",
	"ability_immobilize_trap_desc": "\u003Cspan class=\"highlight\"\u003EThrow out a trap\u003C/span\u003E that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, applying \u003Cspan class=\"highlight\"\u003ECurse and Movement Slow\u003C/span\u003E that \u003Cspan class=\"highlight\"\u003Einterrupts, Silences, Disarms\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eprevents item usage\u003C/span\u003E.\u003Cbr\u003EHit the trap with a Charged Shot to detonate early with increased radius.",
	"ability_immobilize_trap_quip": "Place a trap that restricts enemy movement",
	"ability_immobilize_trap_t2_desc": "Applies \u003Cspan class=\"highlight\"\u003E-15%\u003C/span\u003E Bullet Resist for 10s",
	"ability_immobilize_trap_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1s\u003C/span\u003E Curse Duration and \u003Cspan class=\"highlight\"\u003E+1.5m\u003C/span\u003E Radius",
	"ability_incendiary_projectile": "Napalm",
	"ability_incendiary_projectile_amplification": "Catalyst Damage Amp",
	"ability_incendiary_projectile_debuff_header": "Napalm Effects:",
	"ability_incendiary_projectile_desc": "Spew an incendiary mixture, dealing {g:citadel_inline_attribute:'SpiritDamage'}, applying {g:citadel_inline_attribute:'Slow'}, and coating targets in \u003Cspan class=\"highlight\"\u003Enapalm\u003C/span\u003E.",
	"ability_incendiary_projectile_quip": "Spew napalm that amplifies your damage",
	"ability_incendiary_projectile_t2_desc": "Napalm Effect: +\u003Cspan class=\"highlight\"\u003E15% Lifesteal\u003C/span\u003E",
	"ability_incendiary_projectile_t3_desc": "Napalm Effect: \u003Cspan class=\"highlight\"\u003E+17%\u003C/span\u003E Damage Taken and \u003Cspan class=\"highlight\"\u003E-33%\u003C/span\u003E Healing",
	"ability_intimidate": "Scorn",
	"ability_intimidate_desc": "Deal \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E to nearby enemies and \u003Cspan class=\"highlight\"\u003Eheal yourself\u003C/span\u003E based on the damage done. Heal is stronger against enemy heroes.",
	"ability_intimidate_quip": "Damage enemies nearby, healing from each hit",
	"ability_intimidate_t2_desc": "\u003Cspan class=\"highlight\"\u003E-5s Cooldown\u003C/span\u003E \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1m Radius\u003C/span\u003E",
	"ability_intimidate_t3_desc": "Adds a debuff to enemies that lets Mo \u0026 Krill deal \u003Cspan class=\"highlight\"\u003E+15% Damage\u003C/span\u003E to them. Stacks and lasts 16s.",
	"ability_kali_dust_storm": "Dust Storm",
	"ability_kali_dust_storm_desc": "Send out a tornado that \u003Cspan class=\"highlight\"\u003Edamages enemies\u003C/span\u003E it touches, as well as applying a lingering \u003Cspan class=\"highlight\"\u003Emovement and fire rate slow\u003C/span\u003E.",
	"ability_kali_dust_storm_quip": "Send out a tornado that slows enemies",
	"ability_kali_dust_storm_t3_desc": "\u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown} Cooldown\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+{s:AbilityDuration}s Duration\u003C/span\u003E",
	"ability_kali_tornado_blade": "Whirling Blade",
	"ability_kali_tornado_blade_desc": "Throw a blade that deals damage to everything around it.  \u003Cspan class=\"highlight\"\u003EPress the skill's Ability key\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003Estop\u003C/span\u003E Whirling Blade in place and to \u003Cspan class=\"highlight\"\u003Eexpand its size\u003C/span\u003E.  Deals additional damage on expansion.",
	"ability_kali_trappers_bolo": "Trapper's Delight",
	"ability_kali_trappers_bolo_desc": "Throw a bolo that bounces between enemy heroes before returning to you. Victims will \u003Cspan class=\"highlight\"\u003Eslow down over 2s\u003C/span\u003E and then become \u003Cspan class=\"highlight\"\u003Eimmobilized for 2s\u003C/span\u003E. Bounces once per hero.",
	"ability_kali_trappers_bolo_quip": "Immobilize nearby enemies",
	"ability_kali_trappers_bolo_t1_desc": "Enemies hit by the bolo give \u003Cspan class=\"highlight\"\u003E{s:ReverseLifeLeech}% Lifesteal\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:ReverseLifeLeechDuration}s\u003C/span\u003E",
	"ability_kali_trappers_bolo_t3_desc": "\u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E enemies that are immobilized",
	"ability_lash_flog": "Flog",
	"ability_lash_flog/modifier_lash_flog_debuff": "Flog",
	"ability_lash_flog_desc": "Strike enemies in front of you with your whip, {g:citadel_inline_attribute:'Healing'} for a portion of the damage dealt.",
	"ability_lash_flog_quip": "Heals from targets ahead of you",
	"ability_lash_flog_t1_desc": "Apply \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Move speed for 3s",
	"ability_lash_flog_t2_desc": "Apply \u003Cspan class=\"highlight\"\u003E-30%\u003C/span\u003E Fire Rate \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-16s\u003C/span\u003E Cooldown",
	"ability_lash_flog_t3_desc": "\u003Cspan class=\"highlight\"\u003E+80\u003C/span\u003E Damage \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E Attack angle\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E Heal",
	"ability_life_drain": "Life Drain",
	"ability_life_drain/modifier_life_drain": "Life Drain",
	"ability_life_drain/modifier_life_drain_caster": "Life Drain",
	"ability_life_drain_cancel_trigger": "Cancel Life Drain",
	"ability_life_drain_desc": "Create a tether that \u003Cspan class=\"highlight\"\u003Edrains enemy health over time\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'} to give health to friendly Heroes\u003C/span\u003E.",
	"ability_life_drain_quip": "Steal health from an enemy over time",
	"ability_life_drain_t3_desc": "Enables and Grants \u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E Charges. Increases spirit scaling.",
	"ability_magician_animalcurse": "Rabbit Hex",
	"ability_magician_animalcurse/animalhex_curse_modifier": "Hexed!",
	"ability_magician_animalcurse_desc": "Hex a target, transforming them into a \u003Cspan class=\"highlight\"\u003ERabbit\u003C/span\u003E for a limited duration.\u003Cbr\u003E\u003Cbr\u003E Rabbits are small and \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003Emove faster\u003C/span\u003E, but take increased \u003CPanel class=\"AbilityPropertyIcon prop_damage\"\u003E\u003Cspan class=\"highlight\"\u003EDamage\u003C/span\u003E and are \u003CPanel class=\"AbilityPropertyIcon prop_cast\"\u003E\u003Cspan class=\"highlight\"\u003Eunable to perform most actions\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EHex does not interrupt abilities.\u003C/span\u003E",
	"ability_magician_animalcurse_quip": "Transform your enemy into a rabbit",
	"ability_magician_animalcurse_t3_desc": "\u003Cspan class=\"highlight\"\u003EHex\u003C/span\u003E all enemies within \u003Cspan class=\"highlight\"\u003E{s:Radius}m\u003C/span\u003E",
	"ability_magician_animalhexarea": "Rabbit Hex",
	"ability_magician_animalhexarea/hexarea_modifier/animalhex_curse_modifier": "Hexed!",
	"ability_magician_animalhexarea_desc": "Hex a target area and transforming all enemies into a \u003Cspan class=\"highlight\"\u003ERabbit\u003C/span\u003E for a limited duration.\u003Cbr\u003E\u003Cbr\u003E Rabbits are small and \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003Emove faster\u003C/span\u003E, but take increased \u003CPanel class=\"AbilityPropertyIcon prop_damage\"\u003E\u003Cspan class=\"highlight\"\u003EDamage\u003C/span\u003E and are \u003CPanel class=\"AbilityPropertyIcon prop_cast\"\u003E\u003Cspan class=\"highlight\"\u003Eunable to perform most actions\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EHex does not interrupt abilities.\u003C/span\u003E",
	"ability_magician_animalhexarea_t3_desc": "\u003Cspan class=\"highlight\"\u003E+7%\u003C/span\u003E Damage Amp and \u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Radius",
	"ability_magician_bigbolt": "Grand Finale!",
	"ability_magician_bigbolt_desc": "Prepare three AMAZING bolts of magic. Each bolt applies a \u003Cspan class=\"highlight\"\u003EFading Slow\u003C/span\u003E and deals \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E, increased for \u003Cspan class=\"highlight\"\u003Eevery bolt fired\u003C/span\u003E.",
	"ability_magician_bigbolt_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:DamagePerShot}\u003C/span\u003E Damage Per Bolt. Refund \u003Cspan class=\"highlight\"\u003E{s:BoltRefundPerKill}\u003C/span\u003E Bolt per Kill",
	"ability_magician_cloneturret": "Spectral Assistant",
	"ability_magician_cloneturret_desc": "Summon an \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E at the targeted location. The \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E attacks whenever you fire your weapon, dealing \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EWhile the \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E is out, you can press \u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Ability2'}\u003C/span\u003E to swap positions with your \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECasting Spectral Assistant also reloads your weapon.\u003C/span\u003E",
	"ability_magician_cloneturret_quip": "Summon your faithful assistant",
	"ability_magician_cloneturret_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s Duration\u003C/span\u003E \u0026 \u003Cspan class=\"highlight\"\u003E5m Range\u003C/span\u003E",
	"ability_magician_cloneturret_t3_desc": "\u003Cspan class=\"highlight\"\u003E+60% Fire Rate\u003C/span\u003E and +\u003Cspan class=\"highlight\"\u003E12.6 Assistant Damage\u003C/span\u003E",
	"ability_magician_cloneturret_trigger": "Spectral Assistant",
	"ability_magician_copyult": "Audience Participation",
	"ability_magician_copyult/copyult_modifier": "Tada!",
	"ability_magician_copyult/ultcopied": "Ultimate Copied...!",
	"ability_magician_copyult_desc": "\u003Cspan class=\"highlight\"\u003ECopy the Ultimate\u003C/span\u003E of an enemy hero for a limited time. Reactivating the ability will use the \u003Cspan class=\"highlight\"\u003ECopied Ultimate\u003C/span\u003E instead.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECopies will inherit this ability's upgrade points.\u003Cbr\u003EAudience Participation will also copy the cooldown.",
	"ability_magician_copyult_quip": "Copy an enemy's Ultimate for a limited time",
	"ability_magician_copyult_t1_desc": "\u003Cspan class=\"highlight\"\u003EUpgrade\u003C/span\u003E the Copy.",
	"ability_magician_copyult_t2_desc": "\u003Cspan class=\"highlight\"\u003EUpgrade\u003C/span\u003E the Copy AGAIN!",
	"ability_magician_copyult_t3_desc": "\u003Cspan class=\"highlight\"\u003EUpgrade\u003C/span\u003E the Copy ONCE AGAIN!",
	"ability_magician_escape": "Escape Artist",
	"ability_magician_escape/escape_buff_modifier": "Ready to Escape",
	"ability_magician_escape/escape_escaped_modifier": "Escaped!",
	"ability_magician_escape_desc": "Blink to the target location. On arrival, briefly gain \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003Emovement speed\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[Cast]\u003C/span\u003E Appear at the target location.\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E Appear in place.\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEnemies will not know which cast you performed.\u003C/span\u003E",
	"ability_magician_inform_target_ultcopied": "Ultimate Copied...!",
	"ability_magician_magicbolt": "Vexing Bolt",
	"ability_magician_magicbolt_desc": "Fire a bolt of magic that deals \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eincreasing as it travels\u003C/span\u003E. If you have an \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E, they also cast Vexing Bolt at reduced damage. \u003Cbr\u003E\u003Cbr\u003EPress \u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Ability1'}\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003Eredirect\u003C/span\u003E the bolt towards your crosshairs.",
	"ability_magician_magicbolt_quip": "Launch a guided bolt of magic",
	"ability_magician_magicbolt_t1_desc": "Bolts apply \u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E Fire Rate for \u003Cspan class=\"highlight\"\u003E5\u003C/span\u003Es.",
	"ability_magician_magicbolt_t3_desc": "\u003Cspan class=\"highlight\"\u003E+126\u003C/span\u003E Max Damage. +\u003Cspan class=\"highlight\"\u003E50%\u003C/span\u003E Assistant Damage.",
	"ability_magician_shadowclone": "The Great Homonculus!",
	"ability_magician_shadowclone_desc": "Create a \u003Cspan class=\"highlight\"\u003ECopy\u003C/span\u003E of yourself with reduced health and damage. When the clone dies or expires it explodes, dealing Spirit Damage.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe Copy cannot use their Ultimate ability.\u003C/span\u003E",
	"ability_magician_shadowclone_t3_desc": "Copy can cast their \u003Cspan class=\"highlight\"\u003EUltimate Ability\u003C/span\u003E.",
	"ability_magician_stage": "Captive Audience",
	"ability_magician_stage_desc": "Target an enemy. You and the target enemy are bound on Stage, unable to leave. All other characters are pushed out of the radius.",
	"ability_melee_archer": "Melee",
	"ability_melee_astro": "Melee",
	"ability_melee_bookworm": "Melee",
	"ability_melee_digger": "Melee",
	"ability_melee_doorman": "Melee",
	"ability_melee_drifter": "Melee",
	"ability_melee_familiar": "Melee",
	"ability_melee_fencer": "Melee",
	"ability_melee_frank": "Melee",
	"ability_melee_ghost": "Melee",
	"ability_melee_haze": "Melee",
	"ability_melee_heavy": "Melee",
	"ability_melee_inferno": "Melee",
	"ability_melee_kelvin": "Melee",
	"ability_melee_lash": "Melee",
	"ability_melee_magician": "Melee",
	"ability_melee_mirage": "Melee",
	"ability_melee_nano": "Melee",
	"ability_melee_necro": "Melee",
	"ability_melee_opera": "Melee",
	"ability_melee_priest": "Melee",
	"ability_melee_punkgoat": "Melee",
	"ability_melee_unicorn": "Melee",
	"ability_melee_vampirebat": "Melee",
	"ability_melee_viper": "Melee",
	"ability_melee_viscous": "Melee",
	"ability_melee_werewolf": "Melee",
	"ability_melee_wrecker": "Melee",
	"ability_melee_yamato": "Melee",
	"ability_melee_zealot": "Melee",
	"ability_mirv_grenade_buff": "Mad Bomber",
	"ability_mirv_grenade_buff_desc": "Tempoarily turns {s:hero_name}'s primary weapon attack to explode in to a cluster of bombs.",
	"ability_mirv_grenade_buff_t1": "Mad Bomber",
	"ability_mirv_grenade_buff_t1_desc": "Adds +{s:Grenades} bomb per cluster and +{s:AbilityDuration}s duration",
	"ability_mirv_grenade_buff_t2": "Potency",
	"ability_mirv_grenade_buff_t2_desc": "+{s:BlastDamage} damage per grenade and +{s:AbilityDuration}s duration",
	"ability_mirv_grenade_buff_t3": "Carpet Bombing",
	"ability_mirv_grenade_buff_t3_desc": "Infinite Shots while Mad Bomber is active",
	"ability_nano_catform": "Ava",
	"ability_nano_catform/damageamp": "Ava",
	"ability_nano_catform/modifier_catform": "Ava",
	"ability_nano_catform_desc": "Turn to shadows and possess Ava. You gain {g:citadel_inline_attribute:'BonusMoveSpeed'} that increases over time, and become \u003CPanel class=\"AbilityPropertyIcon prop_invisible\"\u003E \u003Cspan class=\"highlight\"\u003Ehidden on the minimap\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ETaking damage from an enemy hero resets your bonus move speed and puts Ava on a brief cooldown.\u003C/span\u003E",
	"ability_nano_catform_quip": "Take control of Ava",
	"ability_nano_catform_t2_desc": "\u003Cspan class=\"highlight\"\u003E+15\u003C/span\u003E Health Regen \u0026 \u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Max Move Speed",
	"ability_nano_catform_t3_desc": "Gain Damage Amp over time, up to \u003Cspan class=\"highlight\"\u003E18%\u003C/span\u003E. Lingers for 6s",
	"ability_nano_catform_trigger_buttonhint": "Return from Ava",
	"ability_nano_clustergrenade": "Gloom Bombs",
	"ability_nano_clustergrenade_desc": "Throw a cluster of bombs that detonate after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEnemies hit by multiple bombs take 65% damage.\u003C/span\u003E",
	"ability_nano_clustergrenade_quip": "Throw out cluster bombs",
	"ability_nano_clustergrenade_t2_desc": "Per Bomb Touch : \u003Cspan class=\"highlight\"\u003E-6%\u003C/span\u003E Melee Resist for 6s\u003C/span\u003E",
	"ability_nano_dash": "Leaping Slash",
	"ability_nano_dash_desc": "Dash forward before slashing all enemies in a circle, dealing {g:citadel_inline_attribute:'MeleeDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf the ability hits at least one hero, {g:citadel_inline_attribute:'Heal'} a small amount of health.",
	"ability_nano_dash_quip": "Dash forward and slash enemies",
	"ability_nano_dash_t2_desc": "Heros killed within 3s grant \u003Cspan class=\"highlight\"\u003E+200\u003C/span\u003E souls",
	"ability_nano_dash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E Damage \u0026 On Hero Hit: \u003Cspan class=\"highlight\"\u003E50%\u003C/span\u003E Cooldown Refund",
	"ability_nano_pounce": "Pounce",
	"ability_nano_pounce_desc": "\u003Cspan class=\"highlight\"\u003ELeap\u003C/span\u003E at a target to inflict \u003Cspan class=\"highlight\"\u003ELight Melee damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eslow\u003C/span\u003E on nearby enemies.  \u003Cbr\u003EYou may use \u003Cspan class=\"highlight\"\u003EPounce on a second target\u003C/span\u003E if used within \u003Cspan class=\"highlight\"\u003E{s:DoublePounceTime}s\u003C/span\u003E",
	"ability_nano_pounce_quip": "Leap at your enemies",
	"ability_nano_pounce_t1_desc": "\u003Cspan class=\"highlight\"\u003E+{s:SlowDuration}s\u003C/span\u003E Slow Duration",
	"ability_nano_pounce_t2_desc": "Reloads up to \u003Cspan class=\"highlight\"\u003E{s:ActiveReloadPercent}%\u003C/span\u003E of your ammo and applies \u003Cspan class=\"highlight\"\u003E+{s:FireRateSlow}%\u003C/span\u003E Fire Rate Slow.",
	"ability_nano_pounce_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+{s:AbilityCharges}\u003C/span\u003E Ability Charge.",
	"ability_nano_proximity_ritual": "Nekomata Ward",
	"ability_nano_proximity_ritual_desc": "Deploy a \u003Cspan class=\"highlight\"\u003EStatue\u003C/span\u003E to track enemies in an area. The Ward will also attack enemies recently damaged by {s:hero_name}. Targeted enemies have reduced healing and \u003Cspan class=\"highlight\"\u003Eheal {s:hero_name}\u003C/span\u003E when damaged.",
	"ability_nano_proximity_ritual_quip": "Deploy a statue that survey's an area",
	"ability_nano_proximity_ritual_t1_desc": "Statues gain \u003Cspan class=\"highlight\"\u003EInvisibility\u003C/span\u003E when not attacking.",
	"ability_nano_proximity_ritual_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:AbilityDuration}s\u003C/span\u003E Duration and \u003Cspan class=\"highlight\"\u003E+{s:DPS}\u003C/span\u003E DPS.",
	"ability_nano_proximity_ritual_t3_desc": "\u003Cspan class=\"highlight\"\u003E{s:StatueVictimDamageReduction}%\u003C/span\u003E Damage Reduction and {s:HealAmpReceivePenaltyPercent}% Heal Reduction on targets.",
	"ability_nano_proximity_ritual_trigger": "Recall Ava",
	"ability_nano_shadow_pulse": "Return to Shadows",
	"ability_nano_shadow_pulse/buff": "Strength from Shadows",
	"ability_nano_shadow_pulse_desc": "Instantly turn to shadows, becoming \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E, gaining {g:citadel_inline_attribute:'BonusMoveSpeed'}, and dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E After a delay, return from the shadows, dealing {g:citadel_inline_attribute:'SpiritDamage'} again.",
	"ability_nano_shadow_pulse_quip": "Turn to Shadows, gaining movespeed and dealing delayed damage",
	"ability_nano_shadow_pulse_t2_desc": "\u003Cspan class=\"highlight\"\u003E+75\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E Move Speed",
	"ability_nano_shadow_pulse_t3_desc": "On Completion: Heal for \u003Cspan class=\"highlight\"\u003E450\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Erefund\u003C/span\u003E all ability cooldowns",
	"ability_nano_shadow_step": "Queen of Shadows",
	"ability_nano_shadow_step_desc": "Mark your enemies and bathe yourself in shadow to strengthen your attacks and make yourself \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. Attacking will only temporarily reveal you.  Hitting enemies with \u003Cspan class=\"highlight\"\u003EMelee damage\u003C/span\u003E will reduce their bullet resist (stacking)",
	"ability_nano_shadow_step_quip": "Enter the shadows to gain the advantage on your enemies",
	"ability_nano_shadow_step_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:SlowResistancePercent}%\u003C/span\u003E Slow Resist while Active",
	"ability_nano_shadow_step_t3_desc": "Heavy Melee attacks cause \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E for {s:SilenceOnHeavyDuration}s",
	"ability_necro_coffin": "Back Off!",
	"ability_necro_coffin/buff": "Back Off!",
	"ability_necro_coffin/debuff": "Back Off!",
	"ability_necro_coffin_desc": "Gain a {g:citadel_inline_attribute:'CombatBarrier'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}. \u003Cbr\u003E\u003Cbr\u003EWhen the barrier expires you release a ring of necrotic energy, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Slow'}.",
	"ability_necro_fear": "Essence Theft",
	"ability_necro_fear/debuff": "Essence Theft",
	"ability_necro_fear_desc": "Your weapon steals {g:citadel_inline_attribute:'WeaponDamage'} and {g:citadel_inline_attribute:'SpiritResist'} over time, up to a maximum amount per target.",
	"ability_necro_fear_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Max Steal Targets\u003Cbr\u003EAll \u003Cspan class=\"highlight\"\u003ESummons\u003C/span\u003E now apply Essence Theft",
	"ability_necro_gravestone": "Borrowed Decree",
	"ability_necro_gravestone/gravestone/buff": "Borrowed Decree",
	"ability_necro_gravestone_desc_1": "\u003Cspan class=\"diminish\"\u003EInnate: \u003C/span\u003EAbilities can summon \u003Cspan class=\"highlight\"\u003EGhouls\u003C/span\u003E that shamble toward the enemy base, dealing {g:citadel_inline_attribute:'MeleeDamage'}. They explode when they approach a hero or objective, dealing {g:citadel_inline_attribute:'SpiritDamage'} in an area and applying a brief {g:citadel_inline_attribute:'Slow'}",
	"ability_necro_gravestone_desc_2": "\u003Cspan class=\"diminish\"\u003EActive: \u003C/span\u003ECreate a gravestone at a target location that summons \u003Cspan class=\"highlight\"\u003EGhouls\u003C/span\u003E over time. Enemies can destroy the gravestone with two heavy melees.",
	"ability_necro_gravestone_t1_desc": "\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Ghoul Speed\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-15s\u003C/span\u003E Cooldown",
	"ability_necro_gravestone_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10s\u003C/span\u003E Duration\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-0.3s\u003C/span\u003E Time To Spawn",
	"ability_necro_gravestone_t3_desc": "On Death: Deal \u003Cspan class=\"highlight\"\u003E+5%\u003C/span\u003E Current Health as Damage",
	"ability_necro_haunt": "Haunting Spectres",
	"ability_necro_haunt/buff": "Haunting Spirits",
	"ability_necro_haunt/slow": "Haunting Spirits",
	"ability_necro_haunt_desc": "Grant an ally {g:citadel_inline_attribute:'BonusMoveSpeed'} and spectres which orbit around them. \u003Cbr\u003E\u003Cbr\u003EThe spectres will seek nearby enemies, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Slow'}.",
	"ability_necro_hauntingskull": "Jar of Dead",
	"ability_necro_hauntingskull/stackingdebuff": "Jar of Dead",
	"ability_necro_hauntingskull_desc": "\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Collect \u003Cspan class=\"highlight\"\u003Edeath\u003C/span\u003E when anything dies nearby and store it in your Jar of Dead.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Throw a jar to summon \u003Cspan class=\"highlight\"\u003EDeadheads\u003C/span\u003E that repeatedly deal {g:citadel_inline_attribute:'SpiritDamage'} to enemies. \u003Cbr\u003E\u003Cbr\u003EDeadheads follow you instead if there's no nearby enemies, and prioritize the target of your weapon.",
	"ability_necro_hauntingskull_t1_desc": "Collecting death heals \u003Cspan class=\"highlight\"\u003E5\u003C/span\u003E health per pickup",
	"ability_necro_hauntingskull_t2_desc": "On Hit: Apply \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E Slow for 1s",
	"ability_necro_hauntingskull_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E Deadheads\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4s\u003C/span\u003E Deadhead Lifetime",
	"ability_necro_killsummon": "Borrow Life",
	"ability_necro_killsummon_desc": "Kill a Ghoul or low-health ally, gaining their lifeforce. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Attack'}\u003C/span\u003E: Throw the lifeforce as a bomb, dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E: Consume the lifeforce, receiving {g:citadel_inline_attribute:'Healing'}.",
	"ability_necro_summonskele": "Gravedigging",
	"ability_necro_summonskele_desc": "Unearth a buried ghoul that shambles towards the enemy base, dealing {g:citadel_inline_attribute:'MeleeDamage'}.\u003Cbr\u003E\u003Cbr\u003EIt explodes when it dies or approaches a hero, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying a brief {g:citadel_inline_attribute:'Slow'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAlt-Cast {g:citadel_binding:'AltCast'} causes the spawned ghoul to remain in place.\u003Cbr\u003EGhouls prioritize the target of your weapon.\u003C/span\u003E",
	"ability_necro_summonskele_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:MoveSpeedPercent}%\u003C/span\u003E Ghoul Speed",
	"ability_necro_summonskele_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:GhoulHealth}\u003C/span\u003E Ghoul Health, and Ghouls also unearth at every Gravestone",
	"ability_necro_wither": "Wither \u0026 Die",
	"ability_necro_wither_desc_1": "Enemies hit by your weapon begin to \u003Cspan class=\"highlight\"\u003Ewither\u003C/span\u003E, applying increasing {g:citadel_inline_attribute:'Slow'} and reduced {g:citadel_inline_attribute:'SpiritResist'}.",
	"ability_necro_wither_desc_2": "Enemies who die while \u003Cspan class=\"highlight\"\u003Ewithered\u003C/span\u003E spawn Deadheads that chase nearby enemies, dealing {g:citadel_inline_attribute:'SpiritDamage'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDeadheads will follow you instead if there are no enemies nearby.\u003Cbr\u003EDeadheads will prioritize the target of your weapon.\u003C/span\u003E",
	"ability_necro_wither_t3_desc": "Summon a Deadhead every \u003Cspan class=\"highlight\"\u003E{s:StacksToProcSkull}\u003C/span\u003E stacks",
	"ability_necro_zombiewall": "Grasping Hands",
	"ability_necro_zombiewall/buff": "Grasping Hands",
	"ability_necro_zombiewall/immobilize": "Grasping Hands",
	"ability_necro_zombiewall/zombiewall/debuff": "Grasping Hands",
	"ability_necro_zombiewall_desc": "Unearth a line of grasping hands, summoning a \u003Cspan class=\"highlight\"\u003EGhoul\u003C/span\u003E and leaving behind a rift. Enemies who pass through take {g:citadel_inline_attribute:'SpiritDamage'} and receive {g:citadel_inline_attribute:'Immobilize'}.  \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAlt-Cast {g:citadel_binding:'AltCast'} rotates the orientation of the wall.",
	"ability_necro_zombiewall_t2_desc": "\u003Cspan class=\"highlight\"\u003E+90\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Wall Length",
	"ability_necro_zombiewall_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Ghouls Raised \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-14s\u003C/span\u003E Cooldown\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.75s\u003C/span\u003E Immobilize Duration",
	"ability_overcharge": "Energy Surge",
	"ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.",
	"ability_perched_predator": "Sekhmet's Spirit",
	"ability_perched_predator_desc": "Send a Spirit Cat forward that grab's targets in its way.  Grabbing a Hero will cause an explosion soon after. \u003Cbr\u003EPress {g:citadel_binding:'Ability1'} to manually create the explosion.",
	"ability_perched_predator_quip": "Send out a Spirit Cat to grab enemies",
	"ability_power_jump": "Rain of Arrows",
	"ability_power_jump/modifier_air_raid/modifier_slow_base": "Slowed",
	"ability_power_jump/modifier_citadel_archer_air_raid/modifier_slow_base": "Slowing Bullets",
	"ability_power_jump_desc": "Launches you high in the air, allowing you to glide slowly. While airborne, you gain \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Emultishot on your weapon\u003C/span\u003E. \u003Cbr\u003E{g:citadel_binding:'AltCast'}for reduced jump height.  \u003Cbr\u003EPress{g:citadel_binding:'Mantle'}to cancel the glide.",
	"ability_power_jump_quip": "Jump high up in the air and unleash multishots",
	"ability_power_jump_t1_desc": "While airborne, \u003Cspan class=\"highlight\"\u003E+3\u003C/span\u003E Weapon Damage and weapon damage applies \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E movement slow for 1.5s",
	"ability_power_jump_t3_desc": "While airborne, \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Bullet Lifesteal, \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Spirit Lifesteal and \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Bullet Evasion",
	"ability_power_surge": "Power Surge",
	"ability_power_surge_desc": "Power up your weapon with a shock effect, making \u003Cspan class=\"highlight\"\u003Eyour bullets proc shock damage on your target\u003C/span\u003E. This shock damage \u003Cspan class=\"highlight\"\u003Ebounces to enemies\u003C/span\u003E near your target. Occurs once per burst shot.",
	"ability_power_surge_quip": "Create electric arcs with your shots",
	"ability_power_surge_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Move Speed \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+8\u003C/span\u003E Damage and increased scaling",
	"ability_power_surge_t3_desc": "+10s Duration\u003Cbr\u003EApplies \u003Cspan class=\"highlight\"\u003E-15%\u003C/span\u003E Spirit Resist",
	"ability_priest_antispiritvest": "Blessed Tac-Vest",
	"ability_priest_antispiritvest_desc": "Gain passive {g:citadel_inline_attribute:'CombatBarrier'} that grants {g:citadel_inline_attribute:'BulletResist'} and {g:citadel_inline_attribute:'SpiritResist'}. The barrier repairs itself when out of combat.",
	"ability_priest_antispiritvest_t3_desc": "On Barrier Break: Gain \u003Cspan class=\"highlight\"\u003E{s:BaseAttackDamagePercent}%\u003C/span\u003E Weapon Damage for \u003Cspan class=\"highlight\"\u003E{s:BuffDuration}s\u003C/span\u003E",
	"ability_priest_barrage": "Witching Hour",
	"ability_priest_barrage_desc": "Equip your crossbow, changing your weapon to deal {g:citadel_inline_attribute:'PureDamage'} and apply a brief {g:citadel_inline_attribute:'Slow'}.",
	"ability_priest_barrage_fire_hint": "Fire Crossbow",
	"ability_priest_barrage_t3_desc": "On-Hit: Execute enemies below {s:ExecuteThreshold}%",
	"ability_priest_beartrap": "Hex-Lined Snap Trap",
	"ability_priest_beartrap/debuff": "Revealed",
	"ability_priest_beartrap/immobilize": "Hex-Lined Snap Trap",
	"ability_priest_beartrap_desc": "Kick a trap that arms after a brief delay. \u003Cbr\u003E\u003Cbr\u003EThe trap springs on the first enemy it touches, dealing {g:citadel_inline_attribute:'SpiritDamage'}, applying {g:citadel_inline_attribute:'Immobilize'}, and \u003Cspan class=\"highlight\"\u003Erevealing\u003C/span\u003E enemies for a duration afterwards.",
	"ability_priest_beartrap_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge\u003Cbr\u003EDeal \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E damage against revealed targets",
	"ability_priest_flashbang": "Consecrating Grenade",
	"ability_priest_flashbang_desc": "Fire a grenade that bounces before exploding, dealing {g:citadel_inline_attribute:'WeaponDamage'} and setting enemies on fire. \u003Cbr\u003E\u003Cbr\u003EBurning targets deal \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'PureDamage'}\u003C/span\u003E to enemies in the area and suffer from \u003Cspan class=\"highlight\"\u003Ereduced healing\u003C/span\u003E.",
	"ability_priest_flashbang_pure": "Consecrating Grenade - Pure",
	"ability_priest_flashbang_t2_desc": "\u003Cspan class=\"highlight\"\u003E+1.5m\u003C/span\u003E Radius \u0026 \u003Cspan class=\"highlight\"\u003E+1s\u003C/span\u003E Burn Duration",
	"ability_priest_flashbang_t3_desc": "\u003Cspan class=\"highlight\"\u003E-20%\u003C/span\u003E Healing Reduction and allow Charges",
	"ability_priest_knockback": "Gutshot",
	"ability_priest_knockback/buff": "Gutshot",
	"ability_priest_knockback/debuff": "Gutshot",
	"ability_priest_knockback_desc": "Fire a blast with your shotgun, dealing {g:citadel_inline_attribute:'WeaponDamage'} and pushing enemies back. Enemies near a wall receive {g:citadel_inline_attribute:'Stun'} and take {g:citadel_inline_attribute:'BonusWeaponDamage'}.",
	"ability_priest_knockback_t2_desc": "\u003Cspan class=\"highlight\"\u003E-10s\u003C/span\u003E Ability Cooldown and \u003Cspan class=\"highlight\"\u003E+0.4s\u003C/span\u003E Stun Duration",
	"ability_priest_knockback_t3_desc": "On Wall Stun: Your next heavy melee is \u003Cspan class=\"highlight\"\u003Eblessed\u003C/span\u003E",
	"ability_priest_selfheal": "Potent Vapors",
	"ability_priest_selfheal_desc": "Burn your censer, \u003Cspan class=\"highlight\"\u003Ereducing incoming damage\u003C/span\u003E and {g:citadel_inline_attribute:'Healing'} over time.\u003Cbr\u003E\u003Cbr\u003EYou cannot attack while Potent Vapors is active.",
	"ability_priest_silencebomb": "Choking Incense",
	"ability_priest_silencebomb_desc": "Throw a censer that leaves a \u003Cspan class=\"highlight\"\u003Espreading cloud\u003C/span\u003E. Enemies caught in the cloud are \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E\u003C/Panel\u003E\u003Cspan class=\"highlight\"\u003ESlowed\u003C/span\u003E and \u003CPanel class=\"AbilityPropertyIcon prop_silence\"\u003E \u003Cspan class=\"highlight\"\u003ESilenced\u003C/span\u003E.",
	"ability_priest_silencebomb_t3_desc": "On Debuff: Silences Stamina Usage",
	"ability_priest_smokegrenade": "Teargas Grenade",
	"ability_priest_smokegrenade/modifier_priest_smokegrenade/enemyaura/debuff": "Teargas",
	"ability_priest_smokegrenade_desc": "Throw a tear gas grenade that detonates after a delay, \u003Cspan class=\"highlight\"\u003Eblocking vision\u003C/span\u003E. Enemies in the area have {g:citadel_inline_attribute:'ReducedFireRate'}.",
	"ability_priest_smokegrenade_t2_desc": "On Debuff: Drain \u003Cspan class=\"highlight\"\u003E{s:StaminaDrain}\u003C/span\u003E Stamina per Second",
	"ability_priest_stackingdefense": "Grit",
	"ability_priest_stackingdefense/stackingdefense": "Grit",
	"ability_priest_stackingdefense_desc": "Taking damage grants stacking {g:citadel_inline_attribute:'BulletResist'} and {g:citadel_inline_attribute:'SpiritResist'} that expires over time.",
	"ability_priest_weaponswap": "Ira Domini",
	"ability_priest_weaponswap_desc": "Load your crossbow with \u003Cspan class=\"highlight\"\u003E3 stakes\u003C/span\u003E, dealing massively increased {g:citadel_inline_attribute:'WeaponDamage'}.\u003Cbr\u003E\u003Cbr\u003EThe final stake is \u003Cspan class=\"highlight\"\u003Eblessed\u003C/span\u003E, dealing bonus {g:citadel_inline_attribute:'PureDamage'} and \u003Cspan class=\"highlight\"\u003Eexecuting\u003C/span\u003E low-health enemies.",
	"ability_priest_weaponswap_t1_desc": "While Active: Gain \u003Cspan class=\"highlight\"\u003E1.2 m/s\u003C/span\u003E Move Speed",
	"ability_priest_weaponswap_t2_desc": "\u003Cspan class=\"highlight\"\u003E-15s\u003C/span\u003E Ability Cooldown and \u003Cspan class=\"highlight\"\u003E+65\u003C/span\u003E Bonus Damage",
	"ability_priest_weaponswap_t3_desc": "All Stakes are Blessed",
	"ability_propulsion_gel": "Propulsion Gel",
	"ability_propulsion_gel_desc": "Fire a wave of propulsion gel that grants \u003Cspan class=\"highlight\"\u003Eincreased move speed\u003C/span\u003E for allies.  Unit's hit by the gel wave will be covered by gel and leave a trail behind them",
	"ability_propulsion_gel_t1_desc": "Gel reduces zoomed and shooting move speed penalty by \u003Cspan class=\"highlight\"\u003E{s:ShootingSpeedPenaltyReduction}%\u003C/span\u003E to friendly units",
	"ability_propulsion_gel_t2_desc": "Gel travel distance \u003Cspan class=\"highlight\"\u003E+{s:AbilityCastRange}m\u003C/span\u003E",
	"ability_propulsion_gel_t3_desc": "Move speed bonus \u003Cspan class=\"highlight\"\u003E+{s:MoveSpeedFriendlyBuff}\u003C/span\u003E",
	"ability_punkgoat_blasted": "Blasted",
	"ability_punkgoat_blasted/blasted": "Pissed",
	"ability_punkgoat_blasted/blastedactive": "Blasted",
	"ability_punkgoat_blasted/blastedhealthdisplay": "Pissed",
	"ability_punkgoat_blasted/blastedshred": "Wrecked",
	"ability_punkgoat_blasted_desc": "\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Melee hits \u003Cspan class=\"highlight\"\u003Erestore ammo\u003C/span\u003E and inflict \u003Cspan class=\"highlight_special\"\u003Ewrecked\u003C/span\u003E on the victim for 7s.",
	"ability_punkgoat_blasted_t1_desc": "While Blasted: \u003Cspan class=\"highlight\"\u003E+2.25m/s\u003C/span\u003E {g:citadel_inline_attribute:'BonusMoveSpeed'}",
	"ability_punkgoat_blasted_t2_desc": "\u003Cspan class=\"highlight\"\u003E+1 Bashdown Charge\u003C/span\u003E on use and +7% Wrecked Bullet Amp",
	"ability_punkgoat_blasted_t3_desc": "+50 Melee Bonus Health and increases spirit scaling",
	"ability_punkgoat_blastedactive_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Bullets are amplified against \u003Cspan class=\"highlight_special\"\u003Ewrecked\u003C/span\u003E enemies. Using melee boosts {g:citadel_inline_attribute:'MaxHealth'} and extends duration.",
	"ability_punkgoat_goatflip": "Rising Ram",
	"ability_punkgoat_goatflip/damagebuff": "Ram Damage Boost",
	"ability_punkgoat_goatflip/empowermelee": "Empowered Melee",
	"ability_punkgoat_goatflip/maxhealthbuff": "Ram Fortitude",
	"ability_punkgoat_goatflip_desc": "Charge head-first into an enemy and \u003Cspan class=\"highlight\"\u003Esend them into the air along with Billy.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECooldown reduced by 50% on impact.\u003C/span\u003E\u003C/span\u003E",
	"ability_punkgoat_goatflip_on_hero_collide_header": "On Impact:",
	"ability_punkgoat_goatflip_t1_desc": "On Impact: +25% {g:citadel_inline_attribute:'WeaponDamage'} for 5s",
	"ability_punkgoat_goatflip_t2_desc": "0.4s Charge Duration\u003Cbr\u003E",
	"ability_punkgoat_tether": "Chain Gang",
	"ability_punkgoat_tether/immobilize": "Immobilized",
	"ability_punkgoat_tether/pull": "Chain Pulling In",
	"ability_punkgoat_tether/tether": "Chained to Billy",
	"ability_punkgoat_tether/tether_caster": "Chained",
	"ability_punkgoat_tether/tether_firerate_slow": "Chained",
	"ability_punkgoat_tether/waiting_for_pull": "Chained",
	"ability_punkgoat_tether_desc": "Chain nearby enemies to you. Chained enemies \u003Cspan class=\"highlight\"\u003Ecannot use movement abilities\u003C/span\u003E and receive a heavy {g:citadel_inline_attribute:'Slow'} when they pull on the chain.\u003Cbr\u003E\u003Cbr\u003EAfter a delay, \u003Cspan class=\"highlight\"\u003Eyank everyone towards Billy\u003C/span\u003E and deal {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe chain breaks if you lose line of sight for a short while.\u003C/span\u003E",
	"ability_punkgoat_tether_t1_desc": "+40% {g:citadel_inline_attribute:'SpiritResist'} \u0026 {g:citadel_inline_attribute:'BulletResist'}",
	"ability_punkgoat_tether_t3_desc": "\u003Cspan class=\"highlight\"\u003E+5m\u003C/span\u003E Range \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1.3s\u003C/span\u003E of \u003Cspan class=\"highlight\"\u003EUnstoppable\u003C/span\u003E Per Hero pulled in",
	"ability_punkgoat_ult": "Bashdown",
	"ability_punkgoat_ult/slam_firerate_slow": "Slammed",
	"ability_punkgoat_ult/stacking_damage": "Sigil Amp",
	"ability_punkgoat_ult_desc": "Slam your bat into the ground, {g:citadel_inline_attribute:'Pulling'} enemies down and dealing {g:citadel_inline_attribute:'MeleeDamage'}.\u003Cbr\u003E\u003Cbr\u003EThe slam creates a shockwave that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'KnockUp'}.",
	"ability_punkgoat_ult_t1_desc": "-10s Cooldown",
	"ability_punkgoat_ult_t2_desc": "+1 Charge and +2m Radius",
	"ability_punkgoat_ult_t3_desc": "-3s Charge Time\u003Cbr\u003ENow deals \u003Cspan class=\"highlight\"\u003E50% Heavy Melee Damage\u003C/span\u003E",
	"ability_rocket_drone": "Heavy Drone",
	"ability_rocket_drone_desc": "Deploy a drone which shoots \u003Cspan class=\"highlight\"\u003Ehoming rockets\u003C/span\u003E at enemies at close range that \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies.",
	"ability_rocket_drone_t1_desc": "The Drone adds \u003Cspan class=\"highlight\"\u003E{s:ClipReloadPercentagePerSecond}% of max clip per second\u003C/span\u003E to Heavy's gun",
	"ability_rocket_drone_t2_desc": "The Drone applies health regen to Heavy and a nearby target for \u003Cspan class=\"highlight\"\u003E{s:DroneHealthRegen} health per second \u003C/span\u003E.",
	"ability_rocket_drone_t3_desc": "Maximum rockets per second \u003Cspan class=\"highlight\"\u003E+{s:RocketsPerSecond}\u003C/span\u003E",
	"ability_scrap_blast": "Bio Blast",
	"ability_scrap_blast/modifier_scrap_blast_debuff": "Slowed",
	"ability_scrap_blast_desc": "Shoots out a blast of consumed remains, \u003Cspan class=\"highlight\"\u003Edamaging\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eslowing\u003C/span\u003E enemies. Multiple hits increase the slow.",
	"ability_scrap_blast_quip": "Shoot a blast of bio mass",
	"ability_self_purge": "Uproar",
	"ability_self_purge_desc": "\u003Cspan class=\"highlight\"\u003EDrags enemies\u003C/span\u003E towards heavy and causes an explosion.",
	"ability_self_purge_t1_desc": "Permanent Ammo \u003Cspan class=\"highlight\"\u003E+{s:ClipBonusOnHit}\u003C/span\u003E for every enemy Hero hit by the explosion",
	"ability_shielded_sentry_rocket": "Sentry Rocket",
	"ability_skyrunner_flakshot": "Flakshot",
	"ability_skyrunner_flakshot_desc": "Bullets deal {g:citadel_inline_attribute:'BonusWeaponDamage'} and can \u003Cspan class=\"highlight\"\u003Ericochet\u003C/span\u003E off of surfaces.",
	"ability_skyrunner_swingline": "Lifethread",
	"ability_skyrunner_swingline_desc": "Fire a line that attaches to the world, allowing you to swing. \u003Cbr\u003E\u003Cbr\u003ELifethread resets all air jumps and air dashes.",
	"ability_sleep_dagger": "Sleep Dagger",
	"ability_sleep_dagger/modifier_citadel_sleep_bomb/modifier_citadel_sleep_dagger_asleep": "Sleeping",
	"ability_sleep_dagger_desc": "Throw a dagger that \u003Cspan class=\"highlight\"\u003Edamages\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Esleeps\u003C/span\u003E the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.",
	"ability_sleep_dagger_quip": "Put an enemy to sleep",
	"ability_sleep_dagger_t1_desc": "\u003Cspan class=\"highlight\"\u003E-10%\u003C/span\u003E Bullet Resist Reduction for 6s on wake-up",
	"ability_sleep_dagger_t2_desc": "\u003Cspan class=\"highlight\"\u003E+1s\u003C/span\u003E Sleep Duration\u003Cbr\u003EApplies \u003Cspan class=\"highlight\"\u003E15\u003C/span\u003E Fixation Stacks",
	"ability_sleep_dagger_t3_desc": "\u003Cspan class=\"highlight\"\u003E-17s\u003C/span\u003E Cooldown \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-50%\u003C/span\u003E Move and Dash Speed for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E on wake-up",
	"ability_slingshot_bruising_shot": "Bruising Shot",
	"ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.",
	"ability_slingshot_bruising_shot_t1_desc": "\u003Cspan class=\"highlight\"\u003E+{s:BruiseFireRate}% fire rate\u003C/span\u003E per stack when shooting at a bruised enemy.",
	"ability_slingshot_catapult": "Catapult",
	"ability_slingshot_catapult_desc": "Slingshots builds up power before launching himself forward as a large spinning ball, rolling around damaging enemies. Explodes on finish.",
	"ability_slingshot_open_wounds": "Open Wounds",
	"ability_slingshot_open_wounds_desc": "Passive. Slingshot's bullets cause wounds to build up on the enemy, dealing a large burst of damage when enough hits are inflicted.",
	"ability_slingshot_open_wounds_t3_desc": "Damage burst sprays poisonous blood nearby, damaging any enemies staying in the area.",
	"ability_slingshot_ultimate": "Earthquake",
	"ability_slingshot_ultimate_desc": "All nearby enemies are knocked in the air and stunned for as long as Slingshot channels.",
	"ability_smelt": "Smelt",
	"ability_smelt_desc": "Every time Heavy takes damage from a bullet it goes into his weapon clip and reduces ability cooldowns.",
	"ability_smoke_bomb": "Smoke Bomb",
	"ability_smoke_bomb/modifier_buff": "Stabilizer",
	"ability_smoke_bomb_desc": "Fade out of sight, becoming \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E and gaining \u003Cspan class=\"highlight\"\u003Esprint speed\u003C/span\u003E. Attacking removes invisibility, but using items does not. Close enemies can see through your invisibility.",
	"ability_smoke_bomb_quip": "Fade out of sight",
	"ability_smoke_bomb_t1_desc": "\u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown",
	"ability_smoke_bomb_t2_desc": "Enable \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E Ability Charges",
	"ability_smoke_bomb_t3_desc": "Dispels non-ult debuffs\u003Cbr\u003EGrants \u003Cspan class=\"highlight\"\u003E+50% Bullet Lifesteal\u003C/span\u003E for 5s",
	"ability_speed_drone": "Speed Drone",
	"ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\u003Cbr\u003EReplaces any other drone.",
	"ability_stacking_damage": "Fixation",
	"ability_stacking_damage/modifier_passive_haze_stacking_damage": "Fixated",
	"ability_stacking_damage/modifier_passive_haze_stacking_damage/slow": "Slowed",
	"ability_stacking_damage_desc": "Shooting a target \u003Cspan class=\"highlight\"\u003Eincreases your bullet damage on that target\u003C/span\u003E. Gain one \u003Cspan class=\"highlight\"\u003Estack\u003C/span\u003E per bullet hit, two if the hit is a headshot.",
	"ability_stacking_damage_quip": "Deal increasing bullet damage to a target",
	"ability_stacking_damage_t1_desc": "\u003Cspan class=\"highlight\"\u003E40\u003C/span\u003E Spirit damage and \u003Cspan class=\"highlight\"\u003E15%\u003C/span\u003E slow for 2s to target every \u003Cspan class=\"highlight\"\u003E20\u003C/span\u003E stacks",
	"ability_stacking_damage_t2_desc": "\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E Max Stacks and \u003Cspan class=\"highlight\"\u003E+5s\u003C/span\u003E Duration",
	"ability_stacking_damage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.11\u003C/span\u003E/ per Stack\u003Cbr\u003EScales with Weapon Damage",
	"ability_swan_acrobat": "Acrobat",
	"ability_swan_acrobat/stack": "Acrobat",
	"ability_swan_acrobat_desc": "Gain stacking bonuses every time you \u003Cspan class=\"highlight\"\u003Edash\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Edouble jump\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Ewall jump\u003C/span\u003E, or \u003Cspan class=\"highlight\"\u003Eteleport\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EGaining new stacks refreshes the duration.",
	"ability_swan_leap": "Jeté",
	"ability_swan_leap/leapmodifier": "Jeté",
	"ability_swan_leap_desc": "Leap in a target direction. If no direction is chosen, then leap straight up instead.",
	"ability_target_practice": "Target Practice",
	"ability_target_practice_desc": "On activate, your next gun hit selects an enemy Hero as a target.  Shoot them \u003Cspan class=\"highlight\"\u003E{s:ShotsToProc} times\u003C/span\u003E to deal a burst of spirit damage.  Every Headshot will increase the burst",
	"ability_target_practice_quip": "Focus shots on a target to gain an advantage",
	"ability_target_practice_t3_desc": "Your bullets reduce your target's \u003Cspan class=\"highlight\"\u003EBullet Resist by {s:BulletArmorReduction}%\u003C/span\u003E for {s:DebuffDuration}s",
	"ability_teammate_armor_buff": "Protective Shell",
	"ability_teammate_armor_buff/modifier_consumed_armor_buff": "Protective Shell",
	"ability_teammate_armor_buff_desc": "Apply a temporary Bullet and Spirit barrier to a friendly unit or yourself.",
	"ability_teammate_armor_buff_t1_desc": "Add move speed bonus effect \u003Cspan class=\"highlight\"\u003E+{s:SpeedBonus}m/s\u003C/span\u003E",
	"ability_teammate_armor_buff_t2_desc": "Adds health regen effect \u003Cspan class=\"highlight\"\u003E+{s:HealthRegenBonus}\u003C/span\u003E",
	"ability_teammate_armor_buff_t3_desc": "Bullet Shield \u003Cspan class=\"highlight\"\u003E+{s:BulletShieldHealth}\u003C/span\u003E and Spirit Shield \u003Cspan class=\"highlight\"\u003E+{s:TechShieldHealth}\u003C/span\u003E",
	"ability_tempest_faraday_cage": "Faraday Cage",
	"ability_tempest_faraday_cage_desc": "Target an enemy hero to trap them in a faraday cage, blocking movement and bullets.",
	"ability_tempest_ion_dagger": "Ion Dagger",
	"ability_tempest_ion_dagger_desc": "Tempest throws a dagger that damages the target and applies an ionizing charge to it for a duration. Tech damage dealt to that target is increased and a cleaves for a percentage of that damage to nearby targets. Ionizing a target multiple times increases the duration.",
	"ability_tempest_tesla_coil": "Tesla Coil",
	"ability_tempest_tesla_coil/modifier_tesla_coil_aura_alert/modifier_tesla_coil_alert": "Tesla Coil Nearby",
	"ability_tempest_tesla_coil/modifier_tesla_coil_aura_damage_amp/modifier_tesla_coil_damage_amp": "Tesla Coil Nearby",
	"ability_tempest_tesla_coil_desc": "Build a Tesla Coil that builds a charge on itself then discharges on the closest enemy within range. Holds the charge and builds overcharge if no enemies are in range. When Tempest fights in range of the coil, his gun is amp'd and his bullets deal bonus spirit damage.",
	"ability_tempest_weathermaker": "Weathermaker",
	"ability_tempest_weathermaker/modifier_citadel_tempest_weathermaker_lightning_incoming": "100% Chance of Lightning",
	"ability_tempest_weathermaker/modifier_citadel_tempest_weathermaker_lightning_incoming/modifier_reveal_enemy": "Revealed",
	"ability_tempest_weathermaker_desc": "A ray of sun shines on each enemy hero anywhere on the map. Moments later, any enemy that did not find cover is struck by a powerful bolt of lightning, dealing damage to them and revealing them through walls for a duration. Can pass through Faraday Cage.",
	"ability_throw_sand": "Sand Blast",
	"ability_throw_sand_desc": "Spray sand that \u003Cspan class=\"highlight\"\u003Edisarms\u003C/span\u003E enemies in front of you and deals \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E.",
	"ability_throw_sand_quip": "Disarm enemies in front of you",
	"ability_throw_sand_t1_desc": "\u003Cspan class=\"highlight\"\u003E+50 Damage and \u003Cspan class=\"highlight\"\u003E+5m Range",
	"ability_throw_sand_t2_desc": "Slow targets by \u003Cspan class=\"highlight\"\u003E-30% and reduces dash distances by -30%\u003C/span\u003E",
	"ability_throw_sand_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.5s\u003C/span\u003E Duration and \u003Cspan class=\"highlight\"\u003E-25\u003C/span\u003E Cooldown",
	"ability_trapper_fear": "Spectral Silk",
	"ability_trapper_fear/trapper_fear_modifier": "Fear",
	"ability_trapper_fear_desc": "Dealing Spirit Damage builds an increasing \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E. Once full, the buildup is consumed to apply an \u003Cspan class=\"highlight\"\u003EImmobilize\u003C/span\u003E and a burst of \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EThis effect has a cooldown per target.",
	"ability_trapper_poisonjar": "Bottled Phantasmicide",
	"ability_trapper_poisonjar_desc": "Throw a jar that leaves a \u003Cspan class=\"highlight\"\u003Espreading toxic pool\u003C/span\u003E. Enemies caught in the pool are \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E\u003C/Panel\u003E\u003Cspan class=\"highlight\"\u003ESlowed\u003C/span\u003E and \u003CPanel class=\"AbilityPropertyIcon prop_silence\"\u003E \u003Cspan class=\"highlight\"\u003ESilenced\u003C/span\u003E.",
	"ability_trapper_poisonjar_quip": "Throw a poison jar",
	"ability_trapper_poisonjar_t3_desc": "\u003Cspan class=\"highlight\"\u003E-25\u003C/span\u003E% Spirit Resist for enemies in the pool",
	"ability_trapper_spidershield": "Pest Barrier",
	"ability_trapper_spidershield_desc": "Apply a Combat Barrier to a target ally and periodically deal \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E and \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003ESlows\u003C/span\u003E.",
	"ability_trapper_spidershield_quip": "Apply a damaging barrier",
	"ability_trapper_spiderwave": "Crawling Plague",
	"ability_trapper_spiderwave/trapper_stealspirit_buff": "Spidertide",
	"ability_trapper_spiderwave/trapper_stealspirit_debuff": "Spidertide",
	"ability_trapper_spiderwave_desc": "Release a wave of spectral spiders that \u003Cspan class=\"highlight\"\u003Echase enemies\u003C/span\u003E and explode, dealing \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EHit enemies are \u003Cspan class=\"highlight\"\u003Epoisoned\u003C/span\u003E, temporarily losing \u003CPanel class=\"AbilityPropertyIcon StatDesc_TechPower\"\u003E \u003Cspan class=\"highlight_spirit\"\u003ESpirit\u003C/span\u003E and \u003CPanel class=\"AbilityPropertyIcon prop_tech_armor_up\"\u003E \u003Cspan class=\"highlight_spirit\"\u003ESpirit Resist\u003C/span\u003E. This effect can stack multiple times.",
	"ability_trapper_spiderwave_quip": "Release a wave of spectral spiders",
	"ability_trapper_spiderwave_t2_desc": "Additional \u003Cspan class=\"highlight\"\u003E-3 Spirit\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-3% Spirit Resistance\u003C/span\u003E",
	"ability_trapper_spiderwave_t3_desc": "Summon \u003Cspan class=\"highlight\"\u003E+5 Spiders\u003C/span\u003E",
	"ability_trapper_webwall": "Silktrap",
	"ability_trapper_webwall/modifier_webwall_debuff": "Webbed",
	"ability_trapper_webwall_desc": "Create a thread of web between two surfaces. Enemies who touch the web take \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage over time\u003C/span\u003E, become \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003ESlowed\u003C/span\u003E and are \u003CPanel class=\"AbilityPropertyIcon prop_revealed\"\u003E \u003Cspan class=\"highlight\"\u003ERevealed\u003C/span\u003E.",
	"ability_trapper_webwall_quip": "Create a dangerous web",
	"ability_trapper_webwall_t3_desc": "+\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003Es Debuff Duration. The Web also \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E2.5\u003C/span\u003Es",
	"ability_uber_drone": "Uber Charge",
	"ability_uber_drone_desc": "After a charge-up time, Heavy turns \u003Cspan class=\"highlight\"\u003Einvulnerable\u003C/span\u003E",
	"ability_uber_drone_t1_desc": "While Ubered, \u003Cspan class=\"highlight\"\u003Einfinite clip\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eno windup\u003C/span\u003E",
	"ability_uber_drone_t2_desc": "Uber Duration \u003Cspan class=\"highlight\"\u003E+{s:UberDuration}s\u003C/span\u003E",
	"ability_uber_drone_t3_desc": "Gain \u003Cspan class=\"highlight\"\u003E+{s:RageOnUber} stacks of Heavy Rage\u003C/span\u003E",
	"ability_ult_combo": "Combo",
	"ability_ult_combo_desc": "Hold the target in place, \u003Cspan class=\"highlight\"\u003Estunning them and dealing damage\u003C/span\u003E during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.",
	"ability_ult_combo_quip": "Hold the enemy hero in place and pummel them",
	"ability_ult_combo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+100% lifesteal\u003C/span\u003E",
	"ability_ult_combo_t2_desc": "\u003Cspan class=\"highlight\"\u003E-30s Cooldown\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+50% Bullet Resist\u003C/span\u003E",
	"ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.7s\u003C/span\u003E Duration and \u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E Damage Per Second and increased scaling",
	"ability_unicorn_dazzlingorb": "Shining Wonder",
	"ability_unicorn_dazzlingorb_desc": "Launch a deadly orb of light that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'Slow'} and reduces \u003Cspan class=\"highlight\"\u003EDash Distance\u003C/span\u003E on impact. The orb then bounces to the enemies within range. If no target is found, the orb will linger for a short duration while continuing to look for targets.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPrioritizes enemy heroes when picking targets.",
	"ability_unicorn_dazzlingorb_t1_desc": "-20% Move Speed and -15% Dash Distance",
	"ability_unicorn_dazzlingorb_t2_desc": "+90 Damage and Increased Spirit Scaling",
	"ability_unicorn_dazzlingorb_t3_desc": "+8 Max Bounces and -30s Cooldown",
	"ability_unicorn_luminousstrike": "Radiant Daggers",
	"ability_unicorn_luminousstrike/luminous_strike_buff": "Radiant Daggers",
	"ability_unicorn_luminousstrike/luminous_strike_dot_enemy": "Luminous Strike Burn",
	"ability_unicorn_luminousstrike_desc": "Call down a beam of light from the sky. After a short duration, the beam will fully form, causing an explosion that deals {g:citadel_inline_attribute:'SpiritDamage'} to all targets in the area.\u003Cbr\u003E\u003Cbr\u003E Celeste will receive a stacking buff that increases her spirit damage anytime this hits an enemy hero.",
	"ability_unicorn_luminousstrike_t2_desc": "-22s Cooldown and +80 Impact Damage",
	"ability_unicorn_prismaticguard": "Dazzling Trick",
	"ability_unicorn_prismaticguard/modifier_unicorn_prismatic_guard_buff": "Dazzling Trick",
	"ability_unicorn_prismaticguard_desc": "Surround yourself in a protective prism. If the barrier is destroyed, it silences nearby enemies and deals a portion of the barrier as damage.",
	"ability_unicorn_prismaticguard_on_explode_desc": "On Explode",
	"ability_unicorn_prismaticguard_t2_desc": "+70 Barrier and Increased Barrier Spirit Scaling",
	"ability_unicorn_prismaticguard_t3_desc": "+1.25 Silence Duration and -20s Cooldown. Allows Shining Wonder Bounce.",
	"ability_unicorn_radiantblast": "Light Eater",
	"ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "Light Eater",
	"ability_unicorn_radiantblast_desc": "Blast enemies in a cone in front of you with a flare of light.  Blasted enemies take {g:citadel_inline_attribute:'SpiritDamage'} when attacked by Celeste and provides her \u003Cspan class=\"highlight\"\u003Espirit lifesteal\u003C/span\u003E.",
	"ability_unicorn_radiantblast_on_bullet_hit_desc": "On Bullet Hit",
	"ability_unicorn_radiantblast_t2_desc": "-10s Cooldown and +3m Cast Range",
	"ability_unicorn_radiantblast_t3_desc": "+25 Damage and Increased Spirit Scaling",
	"ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.",
	"ability_upgrade_description_open_shop": "Tier {s:upgradeTier} upgrades",
	"ability_upgrade_extra_info": "Ability upgrades are unlocked whenever you purchase two upgrades in any mod tier (Weapon, Armor, Tech or Utility).",
	"ability_vampirebat_batblink": "Sanguine Retreat",
	"ability_vampirebat_batblink_desc": "Briefly disperse, becoming \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E and flying to a target location. \u003Cbr\u003E\u003Cbr\u003ECan be \u003Cspan class=\"highlight\"\u003Erecast\u003C/span\u003E within a brief window.",
	"ability_vampirebat_batblink_t1_desc": "On Cast: Gain \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Fire Rate for 8s and add \u003Cspan class=\"highlight\"\u003E8\u003C/span\u003E bullets",
	"ability_vampirebat_batblink_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Recast\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4m\u003C/span\u003E Range",
	"ability_vampirebat_batswarm": "Nox Nostra",
	"ability_vampirebat_batswarm/debuff": "Nox Nostra",
	"ability_vampirebat_batswarm_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Unleash a cloud of bats that seek out targets, each dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Silence'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Triggering Love Bites against heroes permanently increases the \u003Cspan class=\"highlight\"\u003Enumber of bats\u003C/span\u003E released.",
	"ability_vampirebat_batswarm_t3_desc": "On Hit: Deal \u003Cspan class=\"highlight\"\u003E+0.5%\u003C/span\u003E Current Health as Damage",
	"ability_vampirebat_doubledagger": "Double Dagger",
	"ability_vampirebat_doubledagger_desc": "Throw two consecutive daggers, dealing {g:citadel_inline_attribute:'SpiritDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf both daggers hit the same target, deal {g:citadel_inline_attribute:'BonusSpiritDamage'} instead.",
	"ability_vampirebat_doubledagger_header": "On Double Hit:",
	"ability_vampirebat_doubledagger_t1_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E Damage \u0026 Bonus Damage",
	"ability_vampirebat_doubledagger_t3_desc": "On Double Hit: Reduce Spirit Resist by \u003Cspan class=\"highlight\"\u003E{s:TechArmorDamageReduction}%\u003C/span\u003E for {s:DebuffDuration}s",
	"ability_vampirebat_lovebites": "Love Bites",
	"ability_vampirebat_lovebites/lovebites_proc": "Love Bites",
	"ability_vampirebat_lovebites_desc": "Your bullets apply additional {g:citadel_inline_attribute:'SpiritDamage'}. Dealing damage your abilities builds up to a vicious \u003Cspan class=\"highlight\"\u003Ebite\u003C/span\u003E, dealing a burst of {g:citadel_inline_attribute:'BonusSpiritDamage'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELove Bites has a unique cooldown per target.\u003C/span\u003E",
	"ability_vampirebat_lovebites_flatdamage": "Love Bites (On-Hit)",
	"ability_vampirebat_lovebites_t1_desc": "On Proc: \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Slow for 3s",
	"ability_vampirebat_lovebites_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3\u003C/span\u003E Spirit Damage per Bullet \u0026 \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+45\u003C/span\u003E Bonus Damage",
	"ability_vampirebat_lovebites_t3_desc": "\u003Cspan class=\"highlight\"\u003E-5\u003C/span\u003E Cooldown \u003Cbr\u003EOn Proc: \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Fire Rate for 5s",
	"ability_vampirebat_steallife": "Rake",
	"ability_vampirebat_steallife_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Slash with your umbrella, dealing {g:citadel_inline_attribute:'SpiritDamage'}, increasing with their missing health. Receive a {g:citadel_inline_attribute:'Heal'} for every target killed.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPassive: \u003C/span\u003EHolding {g:citadel_binding:'ADS'} causes you to briefly float.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ERake executes non-heroes below 60 health.\u003C/span\u003E",
	"ability_vampirebat_steallife_t2_desc": "\u003Cspan class=\"highlight\"\u003E+30\u003C/span\u003E Heal per Kill \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8s\u003C/span\u003E Cooldown",
	"ability_vampirebat_steallife_t3_desc": "\u003Cspan class=\"highlight\"\u003E+7%\u003C/span\u003E Missing health damage and increased Heal per Kill Spirit scaling",
	"ability_viper_debuffdagger": "Screwjab Dagger",
	"ability_viper_debuffdagger/debuff": "Screwjab",
	"ability_viper_debuffdagger_desc": "Throw a dagger, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003EEvery subsequent dagger against the same target stacks in {g:citadel_inline_attribute:'SpiritDamage'} and {g:citadel_inline_attribute:'Slow'}.",
	"ability_viper_debuffdagger_quip": "Throw a slowing dagger",
	"ability_viper_debuffdagger_t2_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E Bullet Resist and \u003Cspan class=\"highlight\"\u003E-6%\u003C/span\u003E Bullet Resist per Stack",
	"ability_viper_debuffdagger_t3_desc": "+\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E Max Stacks\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-2s\u003C/span\u003E Charge Delay\u003Cbr\u003EOn Hit: Refund \u003Cspan class=\"highlight\"\u003E55%\u003C/span\u003E Charge Cooldown",
	"ability_viper_hookdagger": "Hook Blade",
	"ability_viper_hookdagger_desc": "Throw a blade, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. The blade then hooks back, applying \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E again and applying a \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E.",
	"ability_viper_hookdagger_quip": "Throw a blade that returns to you",
	"ability_viper_hookdagger_t3_desc": "Throw an additional \u003Cspan class=\"highlight\"\u003E2 Daggers\u003C/span\u003E",
	"ability_viper_petrifybola": "Petrifying Bola",
	"ability_viper_petrifybola/petrifybola_petrify": "Petrified",
	"ability_viper_petrifybola_desc": "Throw an explosive bola. On exploding, the bola \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003ESlows\u003C/span\u003E and \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamages\u003C/span\u003E all enemies in the area. \u003Cbr\u003E\u003Cbr\u003EDirect hits deal  \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EAdditional Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EPetrify\u003C/span\u003E instead. \u003Cspan class=\"highlight\"\u003EPetrified\u003C/span\u003E units block all damage, but cannot take actions.",
	"ability_viper_petrifybola_quip": "Toss a petrifying bola",
	"ability_viper_petrifybola_t3_desc": "+\u003Cspan class=\"highlight\"\u003E1s\u003C/span\u003E Petrify Duration. Petrifies all enemies in the area.\u003C/span\u003E",
	"ability_viper_snakedash": "Slither",
	"ability_viper_snakedash_desc": "You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.\u003C/span\u003E",
	"ability_viper_snakedash_quip": "Increase the agility of your Slide",
	"ability_viper_snakedash_t3_desc": "On Slide: \u003Cspan class=\"highlight\"\u003EGain 180\u003C/span\u003E barrier for \u003Cspan class=\"highlight\"\u003E5s\u003C/span\u003E",
	"ability_viper_ult": "Petrify",
	"ability_viper_ult/viper_ult_petrify": "Petrified",
	"ability_viper_ult_desc": "Create a hexed area on the ground. After a delay, ALL units in the cylindrical area are \u003Cspan id=\"TestID\"/\u003E\u003C/span\u003E\u003Cspan class=\"highlight\"\u003EPetrified\u003C/span\u003E. Enemies also suffer \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. Petrified units block all damage, but cannot take actions.",
	"ability_viper_ult_quip": "Turn both allies and enemies into stone",
	"ability_viper_venom": "Lethal Venom",
	"ability_viper_venom/viper_venom_modifier_subclass": "Lethal Venom",
	"ability_viper_venom_desc": "Inject a target with lethal venom. After a delay the venom triggers, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. The damage is increased by the target's missing health.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELethal Venom will ignore Petrify's damage block.\u003C/span\u003E",
	"ability_viper_venom_quip": "Inject your enemies with a deadly venom",
	"ability_viper_venom_t2_desc": "\u003Cspan class=\"highlight\"\u003E-40%\u003C/span\u003E Healing Reduction and \u003Cspan class=\"highlight\"\u003E-12s\u003C/span\u003E Cooldown",
	"ability_viper_venom_t3_desc": "Bullets also build up \u003Cspan class=\"highlight\"\u003ELethal Venom\u003C/span\u003E",
	"ability_warden_crowd_control": "Alchemical Flask",
	"ability_warden_crowd_control_desc": "Throw a flask that \u003Cspan class=\"highlight\"\u003Edamages\u003C/span\u003E and reduces the \u003Cspan class=\"highlight\"\u003Eweapon damage and move speed\u003C/span\u003E of enemies it hits.",
	"ability_warden_crowd_control_quip": "Damage and debuff enemies nearby",
	"ability_warden_crowd_control_t1_desc": "Hit enemies lose \u003Cspan class=\"highlight\"\u003E1 Stamina\u003C/span\u003E",
	"ability_warden_crowd_control_t2_desc": "\u003Cspan class=\"highlight\"\u003E+35 Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-25% Weapon Damage\u003C/span\u003E",
	"ability_warden_crowd_control_t3_desc": "\u003Cspan class=\"highlight\"\u003E-7s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Radius\u003Cbr\u003E Applies \u003Cspan class=\"highlight\"\u003E-30%\u003C/span\u003E Fire Rate",
	"ability_warden_high_alert": "Willpower",
	"ability_warden_high_alert_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ebonus move speed\u003C/span\u003E.",
	"ability_warden_high_alert_quip": "Gain a Barrier and move speed",
	"ability_warden_high_alert_t2_desc": "-24s Cooldown and +2s Duration",
	"ability_warden_high_alert_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Debuff Resistance and improved Barrier scaling",
	"ability_warden_lock_down": "Binding Word",
	"ability_warden_lock_down_desc": "Curse an enemy hero. If they don't move away from their initial position within the \u003Cspan class=\"highlight\"\u003Eescape time\u003C/span\u003E, they will be \u003Cspan class=\"highlight\"\u003Edamaged\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eimmobilized\u003C/span\u003E.",
	"ability_warden_lock_down_quip": "Curse your target, rooting them if they don't escape",
	"ability_warden_lock_down_t1_desc": "Warden deals \u003Cspan class=\"highlight\"\u003E+20% more Bullet Damage\u003C/span\u003E to trapped Heroes for \u003Cspan class=\"highlight\"\u003E5s\u003C/span\u003E",
	"ability_warden_lock_down_t2_desc": "+0.75s Duration",
	"ability_warden_lock_down_t3_desc": "-14s Cooldown \u003Cbr\u003ESilences enemies until they escape or are immobilized",
	"ability_warden_riot_protocol": "Last Stand",
	"ability_warden_riot_protocol_desc": "After charging for 2s, \u003Cspan class=\"highlight\"\u003Erelease pulses that damage enemies and heal you\u003C/span\u003E based on the damage done. \u003Cbr\u003EWhile channeling Last Stand you have greatly increased \u003Cspan class=\"highlight\"\u003Ebullet and spirit resist\u003C/span\u003E.",
	"ability_warden_riot_protocol_quip": "Emit pulses that steal health from enemies",
	"ability_warden_riot_protocol_t2_desc": "+40.5 DPS\u003Cbr\u003E-30s Cooldown",
	"ability_warden_riot_protocol_t3_desc": "+4s Duration\u003Cbr\u003EUnstoppable and +30%  Resists while channeling",
	"ability_werewolf_cripplingslash": "Tail Whack",
	"ability_werewolf_cripplingslash/debuff": "Tail Whack",
	"ability_werewolf_cripplingslash/disarm": "Tail Whack",
	"ability_werewolf_cripplingslash_desc": "Smash enemies around you, dealing {g:citadel_inline_attribute:'SpiritDamage'}. They suffer from \u003Cspan class=\"highlight\"\u003Edisarm\u003C/span\u003E and a brief {g:citadel_inline_attribute:'Slow'}.",
	"ability_werewolf_cripplingslash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.5s\u003C/span\u003E Debuff Duration",
	"ability_werewolf_frenzy": "Go For The Throat",
	"ability_werewolf_frenzy_desc": "Deal {g:citadel_inline_attribute:'MeleeDamage'} to all enemies in front of you, receiving a {g:citadel_inline_attribute:'Heal'} for a portion of the damage dealt. The damage is increased the lower health they have.",
	"ability_werewolf_kickflip": "Boot Kick",
	"ability_werewolf_kickflip/disarm": "Boot Kick",
	"ability_werewolf_kickflip_desc_1": "Dash forward and kick the first enemy hit, dealing {g:citadel_inline_attribute:'MeleeDamage'} while pushing yourself off and \u003Cspan class=\"highlight\"\u003Emarking\u003C/span\u003E them.",
	"ability_werewolf_kickflip_desc_2": "Shooting the \u003Cspan class=\"highlight\"\u003Emarked\u003C/span\u003E target deals {g:citadel_inline_attribute:'SpiritDamage'} and removes the mark.",
	"ability_werewolf_kickflip_t2_desc": "On Hero Hit: Restore \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E Stamina",
	"ability_werewolf_kickflip_t3_desc": "\u003Cspan class=\"highlight\"\u003E+80\u003C/span\u003E Bonus Damage and kicked enemies deal \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Damage for 5s",
	"ability_werewolf_leap": "Crushing Leap",
	"ability_werewolf_leap/buff": "Crushing Leap",
	"ability_werewolf_leap/debuff": "Crushing Leap",
	"ability_werewolf_leap_desc": "Leap through the air before landing, dealing {g:citadel_inline_attribute:'MeleeDamage'} and applying {g:citadel_inline_attribute:'Slow'} to nearby enemies while pushing them away.",
	"ability_werewolf_leap_t1_desc": "On Landing: \u003Cspan class=\"highlight\"\u003E+{s:BonusMoveSpeed} m/s\u003C/span\u003E Move Speed for {s:LandingBonusesDuration}s",
	"ability_werewolf_leap_t3_desc": "Applies \u003Cspan class=\"highlight\"\u003E{s:StunDuration}s\u003C/span\u003E Stun",
	"ability_werewolf_maulingleap": "Mauling Leap",
	"ability_werewolf_maulingleap_desc": "Leap forward, mauling the first enemy hit for {g:citadel_inline_attribute:'MeleeDamage'}. They suffer from reduced {g:citadel_inline_attribute:'BulletResist'} and take {g:citadel_inline_attribute:'SpiritDamage'} over time.",
	"ability_werewolf_netshot": "Entangling Bola",
	"ability_werewolf_netshot/debuff": "Entangling Bola",
	"ability_werewolf_netshot_desc": "Throw a bola, dealing {g:citadel_inline_attribute:'SpiritDamage'}, applying {g:citadel_inline_attribute:'Slow'} and preventing movement abilities or stamina.",
	"ability_werewolf_netshot_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.75s\u003C/span\u003E Debuff Duration.\u003Cbr\u003EBola ricochets to \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E additional targets",
	"ability_werewolf_onthehunt": "On The Hunt",
	"ability_werewolf_onthehunt_desc": "Gain {g:citadel_inline_attribute:'BonusFireRate'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}, half to nearby allies. Kills during this time recasts On The Hunt.",
	"ability_werewolf_passive_desc": "\u003Cspan class=\"diminish\"\u003EHuman:\u003C/span\u003ETrack the last hero you hit. Killing tracked enemies grants bonus souls.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EWerewolf:\u003C/span\u003ETrack any low-health heroes nearby. Killing tracked heroes reduce your cooldowns.",
	"ability_werewolf_primary_weapon_rifle": "Gun Damage",
	"ability_werewolf_primary_weapon_rifle_crit": "Gun Damage - Crit",
	"ability_werewolf_transformation": "Lycan Curse",
	"ability_werewolf_transformation/ready": "The Curse Beckons...",
	"ability_werewolf_transformation/werewolf": "Lycan Curse",
	"ability_werewolf_transformation/werewolf/stackingbuff": "Lycan Curse",
	"ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003EPassive: \u003C/span\u003EDealing damage generates bloodlust, increased at low health. At max bloodlust, you automatically cast Lycan Curse.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Instantly transform, gaining increased {g:citadel_inline_attribute:'MaxHealth'}, and stacking {g:citadel_inline_attribute:'FireRate'} on enemy heroes, and \u003Cspan class=\"highlight\"\u003Ereplacing your abilities and weapon\u003C/span\u003E with their ferocious versions.",
	"ability_werewolf_transformation_ready_hint": "Unleash!",
	"ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Bullet \u0026 Spirit Resistance",
	"ability_werewolf_transformation_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4 m/s\u003C/span\u003E Move Speed and \u003Cspan class=\"highlight\"\u003E200\u003C/span\u003E Bonus Health",
	"ability_werewolf_transformation_t3_desc": "On Hero Kill: Refresh abilities and duration",
	"ability_werewolf_transformation_trigger": "End the Curse",
	"ability_werewolf_transformation_trigger_desc": "Return back to your human form.",
	"ability_werewolf_unloadgun": "Slam Fire",
	"ability_werewolf_unloadgun/buff": "Slam Fire",
	"ability_werewolf_unloadgun_desc": "Instantly reload your gun. You gain {g:citadel_inline_attribute:'BonusFireRate'} and deal bonus {g:citadel_inline_attribute:'WeaponDamage'} based on the target's health for a limited number of shots, but suffer from reduced accuracy.\u003Cbr\u003E\u003Cbr\u003EDeals bonus Weapon Damage against troopers and neutrals.",
	"ability_werewolf_unloadgun_t3_desc": "If you hit all shots, deal \u003Cspan class=\"highlight\"\u003E+7%\u003C/span\u003E current health as damage",
	"ability_wrecker_salvage": "Consume",
	"ability_wrecker_salvage/modifier_wrecker_salvage": "Tethered",
	"ability_wrecker_salvage_desc": "Latches onto an Enemy, \u003Cspan class=\"highlight\"\u003Edamaging\u003C/span\u003E them and \u003Cspan class=\"highlight\"\u003Ehealing\u003C/span\u003E yourself while attached. Targets must be in line of sight and within max range to stay latched. A successful kill also restores a \u003Cspan class=\"highlight\"\u003EBio Blast\u003C/span\u003E charge.",
	"ability_wrecker_salvage_quip": "Consume an enemy trooper or neutral",
	"ability_wrecker_salvage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E additional targets",
	"ability_wrecker_teleport": "Astral Walk",
	"ability_wrecker_teleport_desc": "Launch a \u003Cspan class=\"highlight\"\u003Eflying shadow copy of yourself that you control\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eteleporting\u003C/span\u003E your original body to wherever it lands. The teleport explosion \u003Cspan class=\"highlight\"\u003Eslows enemies and deals damage\u003C/span\u003E based on how long you were flying.",
	"ability_wrecker_teleport_quip": "Launch a flying illusion of yourself, teleporting your real body where the illusion lands",
	"ability_wrecker_ultimate": "Magnetic Flux",
	"ability_wrecker_ultimate_desc": "\u003Cspan class=\"highlight\"\u003EGrabs\u003C/span\u003E any enemy looked at by Wrecker, putting them in \u003Cspan class=\"highlight\"\u003Estasis\u003C/span\u003E and holding them overhead. \u003Cspan class=\"highlight\"\u003EStuns\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Edamages\u003C/span\u003E all captured enemies when finished. Any grabbed NPCs are \u003Cspan class=\"highlight\"\u003Esalvaged\u003C/span\u003E.",
	"ability_wrecker_ultimate_t3_desc": "Wrecker is \u003Cspan class=\"highlight\"\u003EInvulnerable\u003C/span\u003E during use",
	"ability_wrecking_ball": "Wrecking Ball",
	"ability_wrecking_ball_desc": "Create a large ball of scrap that can be thrown, \u003Cspan class=\"highlight\"\u003Edamaging and stunning\u003C/span\u003E the first enemy hit. The ball takes time to create and you move slower while carrying it.",
	"ability_wrecking_ball_quip": "Throw a ball of scrap that stuns enemies",
	"active_bullet_shield": "Bullet Shield",
	"afterburn_spirit_stolen_buff": "Spirit Taken",
	"afterburn_spirit_stolen_debuff": "Spirit Stolen",
	"akimbo_bulletshield": "Bullet Shield",
	"akimbo_bulletshield/modifier_duration": "{s:hero_name}'s Bullet Shield",
	"akimbo_bulletshield_desc": "Creates a shield that protects {s:hero_name} from bullets and prevents bullet based procs. Bullet shield explodes when it expires.  \u003Cbr\u003EPrevents",
	"akimbo_chargedshot": "Overload",
	"akimbo_chargedshot_desc": "{s:hero_name} charges gun and deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to nearby enemies in front.",
	"akimbo_chargedshot_t1_desc": "\u003Cspan class=\"highlight\"\u003E+{s:BonusMoveSpeed}m/s\u003C/span\u003E move speed while charging.",
	"akimbo_chargedshot_t3_desc": "Reduces enemy bullet armor by \u003Cspan class=\"highlight\"\u003E{s:BulletArmorReduction}\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:BulletArmorReductionDuration}s\u003C/span\u003E",
	"akimbo_rocketman": "Rocket Man",
	"akimbo_rocketman_desc": "{s:hero_name} transforms into a grenade that stuns enemies.",
	"akimbo_stealammo": "Steal Clip",
	"akimbo_stealammo/modifier_bonus_tech_power": "Spirit Bonus",
	"akimbo_stealammo/modifier_reload_speed": "Slow Reload",
	"akimbo_stealammo_desc": "Force targets to reload. {s:hero_name} gains \u003Cspan class=\"highlight\"\u003E{s:StealTechPower}% Spirit Power\u003C/span\u003E per target.",
	"ammo_permanent_pickup_label": "+3% Max Ammo",
	"ammo_permanent_pickup_label_lv2": "+5% Max Ammo",
	"ammo_permanent_pickup_label_lv3": "+7% Max Ammo",
	"apocalypse_armageddon": "Armageddon",
	"apocalypse_armageddon_desc": "A pool of light marks a safe zone surrounding {s:hero_name} as meteors fall from the sky in a wide radius around the safe zone. Meteors damage allies as well as enemies, but damage to allies is reduced and non-lethal.",
	"apocalypse_discharge_soul": "Discharge Soul",
	"apocalypse_discharge_soul/modifier_tombstone_nearby_aura/modifier_tombstone_nearby": "Tombstone Nearby",
	"apocalypse_discharge_soul_desc": "Fires a projectile that damages, EMPs, and slows. Charges do not refresh with time. Collect charges by kneeling next to tombstones that appear near fallen friendly troopers.",
	"apocalypse_four_horsemen": "Four Horsemen",
	"apocalypse_four_horsemen_desc": "Summon four hologram horsemen who stampede in a straight line, damaging enemies they pass through and leaving a trail that slows and damages enemies.",
	"apocalypse_gigantic_sword": "Gigantic Sword",
	"apocalypse_gigantic_sword_desc": "{s:hero_name}'s staff turns into a gigantic sword. When active, Apocalypse's melee attack deal extra damage and cover extra range.",
	"assassin_modifier": "+Weapon Damage",
	"base_stat_regen": "Hero Base Regen",
	"berserker_stack": "Berserker",
	"breakable_pickup_missing_loc": "PICKUP MISSING LOC NAME",
	"cadence_ability_anthem": "Anthem",
	"cadence_ability_anthem_desc": "Burst into an inspiring song! You and any ally that comes within range get an instant reload with an extra large clip, and have a Fire Rate bonus that increases until the song ends.",
	"cadence_ability_anthem_quip": "Lead the charge, inspiring allies in earshot and giving them weapon buffs",
	"cadence_ability_crescendo": "Crescendo",
	"cadence_ability_crescendo_desc": "Encase nearby enemies in glass in an increasing range over a short duration. Cadence then breaks the glass with her powerful voice, breaking any shields on the them, damaging them, and giving them massive bullet vulnerability for a duraiton after.",
	"cadence_ability_crescendo_quip": "Encase enemies in glass then shatter it",
	"cadence_ability_grandfinale": "Grand Finale",
	"cadence_ability_grandfinale_desc": "Build high ground undernearth Cadence. Allies fighting from the high ground get a fire rate bonus and explosive bullets.",
	"cadence_ability_grandfinale_quip": "Build a stage, then fight from it with weapon buffs.",
	"cadence_ability_lullaby": "Lullaby",
	"cadence_ability_lullaby_desc": "Lull your foes to sleep! Any enemy that comes in range of Cadence sleeps until woken by damage, Cadence goes out of range, or the song ends. Cadence has bonus regeneration while singing.",
	"cadence_ability_lullaby_quip": "Lull any foe you come within earshot of to sleep.",
	"cadence_ability_silencecontraptions": "Silence Contraptions",
	"cadence_ability_silencecontraptions_desc": "Disarm yourself perform a long-range dash melee attack. For the duration of the song, you remain disarmed and your melee abilities apply a debuff that disarms and EMP's enemy targets.",
	"cadence_ability_silencecontraptions_quip": "Start a melee brawl. No guns allowed.",
	"capture_point_escort/capturing_escort": "Capturing",
	"casting_powerup_pickup": "Casting",
	"ccitadel_settings_alt_cast_hold_time_tooltip": "Set the duration for which the ability button must be held in order to trigger an alternate cast.",
	"cd_permanent_pickup_label": "+0.5% Cooldown Reduction",
	"cd_permanent_pickup_label_lv2": "+0.75% Cooldown Reduction",
	"cd_permanent_pickup_label_lv3": "+1% Cooldown Reduction",
	"change_team_powerup_pickup": "Change Team",
	"chat_wheel_options": "WHEEL OPTIONS",
	"chrono_time_trap_debuff": "Time Bomb",
	"citadel_ClearHeroHotkeyBindings": "Reset {s:selected_hero_name}",
	"citadel_Hotkeys_Tooltip_PerUnitHotkeys": "Enable/disable hero-specific keybinds.",
	"citadel_ability_action": "",
	"citadel_ability_ballista_ammo_pack": "Belt Feed",
	"citadel_ability_ballista_ammo_pack_desc": "Equips an ammo backpack, allowing rapid fire of heavy ballistic shells. Slows the user somewhat.\u003Cbr\u003E\u003Cbr\u003EThis can be cancelled by toggling off. Remaining shells will be lost.",
	"citadel_ability_ballista_ammo_pack_t1_desc": "\u003Cspan class=\"highlight\"\u003E+{s:ClipSize}\u003C/span\u003E shells",
	"citadel_ability_ballista_bullet_storm": "Bullet Storm",
	"citadel_ability_ballista_bullet_storm/modifier_ballista_bullet_storm_aura/modifier_ballista_bullet_storm_debuff": "Bullet Storm",
	"citadel_ability_ballista_bullet_storm_desc": "Fires a shell into the air which explodes into a rain of shrapnel. Deals damage over time and slows.",
	"citadel_ability_ballista_fusion_bomb": "Fusion Bomb",
	"citadel_ability_ballista_fusion_bomb/modifier_ballista_fusion_bomb_warning_aura/modifier_ballista_fusion_bomb_warning_target": "Take cover!",
	"citadel_ability_ballista_fusion_bomb/modifier_citadel_ballista_fusion_bomb_plant": "Planting bomb...",
	"citadel_ability_ballista_fusion_bomb/modifier_citadel_ballista_fusion_bomb_slow": "Slowed",
	"citadel_ability_ballista_fusion_bomb_desc": "Plants a fused bomb that deals light damage every second, until it explodes after {s:Fuse}.",
	"citadel_ability_ballista_mine_field": "Mine Field",
	"citadel_ability_ballista_mine_field_desc": "Places a clister of proximity mines around the target area. Mines deal damage and slow their victims",
	"citadel_ability_ballista_mine_field_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:NumMines}\u003C/span\u003E mines",
	"citadel_ability_ballista_shell_shotgun": "Flak Cannon",
	"citadel_ability_ballista_shell_shotgun_desc": "Ballista wields a massive flak cannon, dealing damage and knocking back enemies in front of her.\u003Cbr\u003E\u003Cbr\u003EDeals weapon damage",
	"citadel_ability_ballista_shell_shotgun_t3_desc": "Hitting \u003Cspan class=\"highlight\"\u003E{s:TargetsToAddCharge}+\u003C/span\u003E targets refunds charge",
	"citadel_ability_basicdamagereflect": "Reflect Basic Damage",
	"citadel_ability_bebop_laser_beam": "Hyper Beam",
	"citadel_ability_bebop_laser_beam_desc": "Channel a powerful torrent of energy that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'Slow'}.",
	"citadel_ability_bebop_laser_beam_quip": "Unleash a massive damaging beam",
	"citadel_ability_bebop_laser_beam_t3_desc": "Hyper Beam heals Bebop for \u003Cspan class=\"highlight\"\u003E65%\u003C/span\u003E of its damage on Heroes. 20% on non-hero",
	"citadel_ability_bull_charge": "Shoulder Charge",
	"citadel_ability_bull_charge_desc": "Charge forward, {g:citadel_inline_attribute:'Pulling'} enemies you hit. Pushing a hero into a wall applies {g:citadel_inline_attribute:'Stun'}.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EIf you collide with a hero you move faster during your charge.\u003C/span\u003E",
	"citadel_ability_bull_charge_on_hero_collide_header": "On Hero Collide:",
	"citadel_ability_bull_charge_on_wall_header": "On Wall Hit:",
	"citadel_ability_bull_charge_quip": "Charge into the fray, dragging enemies along",
	"citadel_ability_bull_charge_t1_desc": "Applies \u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E",
	"citadel_ability_bull_charge_t2_desc": "On Wall Hit: \u003Cspan class=\"highlight\"\u003E+0.8s\u003C/span\u003E Stun Duration",
	"citadel_ability_bull_charge_t3_desc": "\u003Cspan class=\"highlight\"\u003E-18s\u003C/span\u003E Cooldown \u003Cbr\u003EOn Hero Collide: \u003Cspan class=\"highlight\"\u003E+1.5\u003C/span\u003E Weapon Damage for \u003Cspan class=\"highlight\"\u003E6\u003C/span\u003Es",
	"citadel_ability_bull_heal": "Siphon Life",
	"citadel_ability_bull_heal/modifier_bull_heal_aura": "Siphon Life",
	"citadel_ability_bull_heal_desc": "Drain health from nearby enemies, dealing {g:citadel_inline_attribute:'SpiritDPS'} and {g:citadel_inline_attribute:'Healing'} for a portion of the damage dealt.",
	"citadel_ability_bull_heal_quip": "Drain health from nearby enemies",
	"citadel_ability_bull_heal_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Radius and \u003Cspan class=\"highlight\"\u003E+18\u003C/span\u003E DPS with improved Spirit scaling\u003C/span\u003E",
	"citadel_ability_bull_leap": "Seismic Impact",
	"citadel_ability_bull_leap_desc": "Leap high into the air before crashing into the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'}.",
	"citadel_ability_bull_leap_quip": "Smash into enemies from above, stunning them",
	"citadel_ability_bull_leap_t3_desc": "On cast, become \u003Cspan class=\"highlight\"\u003EUnstoppable\u003C/span\u003E for 6s and \u003Cspan class=\"highlight\"\u003E+6m\u003C/span\u003E Impact Radius",
	"citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall",
	"citadel_ability_card_toss": "Card Trick",
	"citadel_ability_card_toss_desc": "Deal weapon damage to summon cards of a random suit. Each card can be thrown, dealing damage and applying a different effect depending of its suit. Cards thrown fly towards the enemy or point under your crosshair. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAlt-cast to throw first card\u003C/span\u003E",
	"citadel_ability_card_toss_quip": "Throw homing cards",
	"citadel_ability_card_toss_t2_desc": "+40 Damage and increased Spirit Scaling",
	"citadel_ability_card_toss_t3_desc": "All suits are improved and higher chance for \u003Cspan class=\"highlight\"\u003EJokers\u003C/span\u003E",
	"citadel_ability_chain_lightning": "Chain Lightning",
	"citadel_ability_chain_lightning_t1": "Chain Radius",
	"citadel_ability_chain_lightning_t2": "Chain Damage",
	"citadel_ability_chain_lightning_t3": "360 Cone",
	"citadel_ability_chain_lightning_t3_desc": "Chain lightning can hit any enemies around the target.",
	"citadel_ability_charged_tackle": "Charged Tackle",
	"citadel_ability_charged_tackle/modifier_charge_pull_enemy": "Charged Tackle",
	"citadel_ability_charged_tackle_cancel_channel": "Stop Charging",
	"citadel_ability_charged_tackle_desc": "Build up power then enter a charge, \u003Cspan class=\"highlight\"\u003Edragging and damaging enemies\u003C/span\u003E in your path. Can be canceled early.",
	"citadel_ability_charged_tackle_quip": "Charge into combat",
	"citadel_ability_charged_tackle_t1_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+{s:ChargeDistance}m\u003C/span\u003E Charge Distance.",
	"citadel_ability_charged_tackle_t2_desc": "Gain a \u003Cspan class=\"highlight\"\u003E{s:TechShield}HP Spirit Shield\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:TechShieldDuration}s\u003C/span\u003E when Charged Tackle ends.",
	"citadel_ability_charged_tackle_t3_desc": "\u003Cspan class=\"highlight\"\u003ERemove Prepare Time\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown",
	"citadel_ability_chrono_kinetic_carbine": "Kinetic Carbine",
	"citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine": "Kinetic Carbine",
	"citadel_ability_chrono_kinetic_carbine_charged": "CHARGED!",
	"citadel_ability_chrono_kinetic_carbine_desc": "Charge up a powerful shot of time energy, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying a \u003Cspan class=\"highlight\"\u003ETime-Stop\u003C/span\u003E to enemies hit. The damage dealt increases with {g:citadel_inline_attribute:'WeaponDamage'}. Move speed is increased while charging.  \u003Cbr\u003E\u003Cbr\u003EWhile in the air and charging, {g:citadel_binding:'ADS'} to timeslow your movement.",
	"citadel_ability_chrono_kinetic_carbine_expiring": "EXPIRING",
	"citadel_ability_chrono_kinetic_carbine_quip": "Charge up your weapon to deal high damage and timestop",
	"citadel_ability_chrono_kinetic_carbine_t2_desc": "-12s Cooldown\u003Cbr\u003EIncreases Speed Scaling",
	"citadel_ability_chrono_kinetic_carbine_t3_desc": "+2s Charge Hold Duration and +55% Damage Scaling",
	"citadel_ability_chrono_pulse_grenade": "Pulse Grenade",
	"citadel_ability_chrono_pulse_grenade_AMP": "Pulse Grenade Damage Amp",
	"citadel_ability_chrono_pulse_grenade_desc": "Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies {g:citadel_inline_attribute:'SpiritDamage'}, \u003Cspan class=\"highlight\"\u003Etime slow, and stacking \u003C/span\u003E{g:citadel_inline_attribute:'DamageAmp'} for Paradox against the victim.",
	"citadel_ability_chrono_pulse_grenade_quip": "Throw a grenade that pulses, dealing damage and time slowing",
	"citadel_ability_chrono_pulse_grenade_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20\u003C/span\u003E Pulse Damage and increased Spirit scaling",
	"citadel_ability_chrono_pulse_grenade_t3_desc": "\u003Cspan class=\"highlight\"\u003E+4%\u003C/span\u003E Damage Amp and \u003Cspan class=\"highlight\"\u003E+1.6s\u003C/span\u003E Duration",
	"citadel_ability_chrono_swap": "Paradoxical Swap",
	"citadel_ability_chrono_swap_desc": "Fire a projectile that \u003Cspan class=\"highlight\"\u003Eswaps your position with the target enemy hero.",
	"citadel_ability_chrono_swap_quip": "Swap positions with an enemy hero.",
	"citadel_ability_chrono_swap_t1_desc": "\u003Cspan class=\"highlight\"\u003E200 Barrier\u003C/span\u003E for 8s. Barrier scales with Spirit",
	"citadel_ability_chrono_swap_t2_desc": "\u003Cspan class=\"highlight\"\u003E-30s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+13m\u003C/span\u003E Cast Range",
	"citadel_ability_chrono_swap_t3_desc": "Swaps all enemies within \u003Cspan class=\"highlight\"\u003E7m\u003C/span\u003E of hit target and \u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E Max Health Damage",
	"citadel_ability_chrono_time_wall": "Time Wall",
	"citadel_ability_chrono_time_wall_desc": "Create a time warping wall that \u003Cspan class=\"highlight\"\u003Estops time\u003C/span\u003E for all \u003Cspan class=\"highlight\"\u003Eenemy projectiles and bullets\u003C/span\u003E that touch it and increases the \u003Cspan class=\"highlight\"\u003Espeed and damage\u003C/span\u003E of friendly bullets.  \u003Cbr\u003E\u003Cbr\u003EEnemies that touch the wall will be briefly \u003Cspan class=\"highlight\"\u003Eslowed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Esilenced\u003C/span\u003E .",
	"citadel_ability_chrono_time_wall_quip": "Create a wall that greatly slows projectiles",
	"citadel_ability_chrono_time_wall_t1_desc": "\u003Cspan class=\"highlight\"\u003E+3.5s\u003C/span\u003E Duration \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Width\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1m\u003C/span\u003E Height",
	"citadel_ability_chrono_time_wall_t2_desc": "\u003Cspan class=\"highlight\"\u003E2.3s\u003C/span\u003E Silence Duration \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E Weapon Damage",
	"citadel_ability_chrono_time_wall_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E Ability Charges",
	"citadel_ability_converge": "Converge",
	"citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.",
	"citadel_ability_dash": "Dash",
	"citadel_ability_defensive_fortress": "Defensive Fortress",
	"citadel_ability_defensive_fortress_desc": "Summon a large defensive shield that blocks enemy bullets but lets you and your teammate shoot through it.",
	"citadel_ability_drone_boss_laser_beam": "Boss Laser",
	"citadel_ability_drone_detecting_enemies": "Drone Infrared Camera",
	"citadel_ability_drone_detecting_enemies_desc": "Outlines all enemy players (including hidden enemies) infront of where the drone is currently looking at.",
	"citadel_ability_drone_detecting_enemies_t3": "Drone Infrared Camera",
	"citadel_ability_drone_detecting_enemies_t3_desc": "Enable Drone infrared Camera",
	"citadel_ability_drone_teleport": "Drone Teleport",
	"citadel_ability_drone_teleport_desc": "Instant Cast: teleports Hijack below the drone after the cast delay.",
	"citadel_ability_duo_arc_cannon": "Arc Cannon",
	"citadel_ability_duo_arc_cannon_desc": "Duo's drone sweeps its laser \u003Cspan class=\"highlight\"\u003E{s:SweepCount} times\u003C/span\u003E from the sky, dealing damage to anyone caught in its path.",
	"citadel_ability_duo_arc_cannon_t1_desc": "Burns ground, dealing \u003Cspan class=\"highlight\"\u003E{s:BurnDPS} dps\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:BurnDuration}s\u003C/span\u003E",
	"citadel_ability_duo_arc_cannon_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:SweepCount}\u003C/span\u003E sweeps\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{s:SweepInterval}s\u003C/span\u003E between laser sweeps",
	"citadel_ability_duo_energy_link": "Energy Link",
	"citadel_ability_duo_energy_link_desc": "A short range tether which heals your drone. Breaks if you walk out of range.\u003Cbr\u003E\u003Cbr\u003EIf targeting an enemy, deals damage instead.",
	"citadel_ability_duo_energy_link_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:ExternalBonusHealthRegen}\u003C/span\u003E Regen\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+{s:DPS}\u003C/span\u003E DPS",
	"citadel_ability_duo_energy_link_t3_desc": "Applies damage and healing effects within {s:ZapDistance}m of target",
	"citadel_ability_duo_fusion_scalpel": "Fusion Scalpel",
	"citadel_ability_duo_fusion_scalpel_desc": "Forms a link between you and your drone, dealing damage to enemies which touch it",
	"citadel_ability_duo_fusion_scalpel_t2_desc": "Slows enemies by \u003Cspan class=\"highlight\"\u003E{s:SlowPercent}%\u003C/span\u003E for {s:DebuffDuration}s",
	"citadel_ability_duo_fusion_scalpel_t3_desc": "Link with up to \u003Cspan class=\"highlight\"\u003E{s:MaxAllyLinks}\u003C/span\u003E nearby allies",
	"citadel_ability_duo_grenade": "Grenade",
	"citadel_ability_duo_grenade_desc": "Throw a grenade that explodes after {s:ArmingDuration}s",
	"citadel_ability_duo_grenade_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:AbilityCharges}\u003C/span\u003E charges and Charge Delay \u003Cspan class=\"highlight\"\u003E{s:AbilityCooldownBetweenCharge}s\u003C/span\u003E",
	"citadel_ability_duo_order": "Order",
	"citadel_ability_duo_order_attack": "Attack",
	"citadel_ability_duo_order_attack_desc": "Orders your drone to attack a specific target. It will chase the target as needed to shoot the target",
	"citadel_ability_duo_order_cancel": "Cancel",
	"citadel_ability_duo_order_follow": "Follow",
	"citadel_ability_duo_order_follow_desc": "Orders your drone to follow you. It will automatically attack anyone who shoots you, or anyone you shoot.",
	"citadel_ability_duo_order_sentry": "Sentry",
	"citadel_ability_duo_order_sentry_desc": "Orders your drone to guard an area. It will automatically attack any nearby threats",
	"citadel_ability_duo_summon_drone": "Summon",
	"citadel_ability_duo_summon_drone_desc": "Summons your drone.",
	"citadel_ability_duo_summon_drone_t1_desc": "Drone also gets player items",
	"citadel_ability_duo_summon_drone_t2_desc": "Fire a barrage of rockets while in sentry mode",
	"citadel_ability_duo_summon_drone_t3_desc": "Immobilize targets in place in attack mode",
	"citadel_ability_fissure_wall": "Spectral Wall",
	"citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "Wall Damage Debuff",
	"citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall",
	"citadel_ability_fissure_wall_desc": "Cast a wall that \u003Cspan class=\"highlight\"\u003Eapplies slow\u003C/span\u003E on enemies it passes through.  Erupt the wall to \u003Cspan class=\"highlight\"\u003Edivide the terrain\u003C/span\u003E in half and \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E nearby enemies. \u003Cbr\u003EAfter casting, press{g:citadel_binding:'Attack'}or{g:citadel_binding:'Ability3'}to erupt the wall early.  \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECan be Destroyed with Melee Attacks\u003C/span\u003E",
	"citadel_ability_fissure_wall_quip": "Conjure a wall to block your foes",
	"citadel_ability_fissure_wall_t1_desc": "Amplifies McGinnis's damage by \u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E on hit enemies for 7s",
	"citadel_ability_fissure_wall_t2_desc": "\u003Cspan class=\"highlight\"\u003E-20s Cooldown\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+2s Duration\u003C/span\u003E",
	"citadel_ability_fissure_wall_t3_desc": "Deploy \u003Cspan class=\"highlight\"\u003E2 Mini Turrets\u003C/span\u003E near the wall for 8s\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30% Slow\u003C/span\u003E",
	"citadel_ability_fissure_wall_trigger": "Trigger Fissure Wall",
	"citadel_ability_flying_strike": "Flying Slash",
	"citadel_ability_flying_strike/slow": "Flying Slash Slow",
	"citadel_ability_flying_strike/weapon_buff": "+Weapon Damage",
	"citadel_ability_flying_strike_desc": "Throw a grappling hook to \u003Cspan class=\"highlight\"\u003Ereel yourself towards an enemy, dealing Light {g:citadel_inline_attribute:'MeleeDamage'} and slowing the target\u003C/span\u003E when you arrive.",
	"citadel_ability_flying_strike_quip": "Fly towards an enemy target",
	"citadel_ability_flying_strike_t2_desc": "Gain \u003Cspan class=\"highlight\"\u003E+35\u003C/span\u003E Spirit Power for \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E",
	"citadel_ability_flying_strike_t3_desc": "Alt-Cast to Grapple allies\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+15m\u003C/span\u003E Cast Range\u003Cbr\u003EGains \u003Cspan class=\"highlight\"\u003E1 extra charge\u003C/span\u003E",
	"citadel_ability_gigawatt_lightning_strike": "Storm Cloud Lightning Strike",
	"citadel_ability_grapplehook": "Grapple Hook",
	"citadel_ability_grapplehook_desc": "Launches out a hook, and pull {s:hero_name} towards the wall it hits.",
	"citadel_ability_healing_slash": "Crimson Slash",
	"citadel_ability_healing_slash/debuff": "Crimson Slash",
	"citadel_ability_healing_slash_desc": "Slash enemies in front of you, \u003Cspan class=\"highlight\"\u003Edamaging them and slowing their fire rate\u003C/span\u003E. If any enemy heroes are hit, you \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E.",
	"citadel_ability_healing_slash_quip": "Damage enemies nearby, healing on hit",
	"citadel_ability_healing_slash_t1_desc": "On Hit : \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Melee Damage for 4s",
	"citadel_ability_healing_slash_t2_desc": "On Hero Hit : \u003Cspan class=\"highlight\"\u003E+6%\u003C/span\u003E Max Health Heal",
	"citadel_ability_healing_slash_t3_desc": "\u003Cspan class=\"highlight\"\u003E-10s\u003C/span\u003E Cooldown and increases scaling",
	"citadel_ability_hijack_mind_control": "Hack Enemy Units",
	"citadel_ability_hijack_mind_control_desc": "Changes the team of enemy NPC's in an area and gives them extra health and bonus weapon damage. {s:hero_name} and nearby allies gain half the gold bounty for each hacked unit.",
	"citadel_ability_hijack_mind_control_t1_desc": "Hacked units deal an extra \u003Cspan class=\"highlight\"\u003E{s:UnitBonusDamagePercent}\u003C/span\u003E% damage",
	"citadel_ability_hijack_mind_control_t3_2_desc": "Hacked units deal an extra \u003Cspan class=\"highlight\"\u003E{s:UnitBonusDamagePercent}\u003C/span\u003E% damage",
	"citadel_ability_hijack_stacking_weapon_jammer": "Weapon Jammer",
	"citadel_ability_hijack_stacking_weapon_jammer_desc": "Your bullets charge up a \u003Cspan class=\"highlight\"\u003EWeapon Jammer\u003C/span\u003E on enemy heroes that will give them a \u003Cspan class=\"highlight\"\u003Epercent chance to misfire\u003C/span\u003E (bullet does not fire and they damage themselves).",
	"citadel_ability_hook": "Grapple Arm",
	"citadel_ability_hook_desc": "Launch out a mechanical hand that {g:citadel_inline_attribute:'Pulls'} the first character it hits, reeling them in. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EGrapple Arm can be used on allies.\u003C/br\u003E",
	"citadel_ability_hook_quip": "Pull in a target to you",
	"citadel_ability_hook_t1_desc": "\u003Cspan class=\"highlight\"\u003E+20% weapon damage\u003C/span\u003E against victims for 6s",
	"citadel_ability_hornet_chain": "Stake",
	"citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection": "Tethered to the ground",
	"citadel_ability_hornet_chain_desc": "Throw a stake that \u003Cspan class=\"highlight\"\u003Etethers enemies\u003C/span\u003E to the location where the stake lands. Enemy movement is restricted to the length of the tether.",
	"citadel_ability_hornet_chain_quip": "Tether your enemies to the ground",
	"citadel_ability_hornet_chain_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.75s\u003C/span\u003E Tether Duration and \u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Capture Radius",
	"citadel_ability_hornet_crit_stacking_buff": "Headhunter",
	"citadel_ability_hornet_crit_stacking_buff_desc": "Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times.",
	"citadel_ability_hornet_crit_vulernability": "Vindicta's Mark",
	"citadel_ability_hornet_crit_vulernability_desc": "Your shots have a chance to leave targets vulnerable, causing all bullets to crit them.  Headshots are guaranteed to apply this effect.",
	"citadel_ability_hornet_explosive_headshots": "Explosive Headshots",
	"citadel_ability_hornet_explosive_headshots_desc": "Headshots you deal explode, dealing a percent of the damage to nearby enemies.",
	"citadel_ability_hornet_leap": "Flight",
	"citadel_ability_hornet_leap_desc": "Leap into the air and \u003Cspan class=\"highlight\"\u003Efly\u003C/span\u003E. While in flight your weapon deals \u003Cspan class=\"highlight\"\u003Ebonus spirit damage\u003C/span\u003E and your items have increased \u003Cspan class=\"highlight\"\u003Erange.\u003C/span\u003E",
	"citadel_ability_hornet_leap_quip": "Take flight and empower your weapon",
	"citadel_ability_hornet_leap_t1_desc": "\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E base Ammo while flying",
	"citadel_ability_hornet_leap_t3_desc": "Hero Kills \u003Cspan class=\"highlight\"\u003ERefresh\u003C/span\u003E Duration. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10\u003C/span\u003E Spirit Damage with increased Spirit scaling",
	"citadel_ability_hornet_mark": "Vindicta's Mark",
	"citadel_ability_hornet_mark_desc": "Vindicta mark's an enemy. They are visible on the minimap for the duration, and Vindicta can detect them through walls.",
	"citadel_ability_hornet_mark_t2_desc": "When a marked enemy is killed, Vindicta immediately gains \u003Cspan class=\"highlight\"\u003E{s:ChargeForKill} Charge for Assassinate\u003C/span\u003E",
	"citadel_ability_hornet_nest": "Vindicta Nest",
	"citadel_ability_hornet_nest_desc": "Deploys a nest which will deploy Vindicta drones that fly slowly forward, attacking all enemies.",
	"citadel_ability_hornet_snipe": "Assassinate",
	"citadel_ability_hornet_snipe_desc": "Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E to enemies with \u003Cspan class=\"highlight\"\u003Eless than 50% health\u003C/span\u003E remaining. Landing a killing blow on a player with Assassinate \u003Cspan class=\"highlight\"\u003Egrants you bonus weapon damage\u003C/span\u003E.",
	"citadel_ability_hornet_snipe_quip": "Snipe injured targets for massive damage",
	"citadel_ability_hornet_sting": "Crow Familiar",
	"citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff": "Crow Familiar",
	"citadel_ability_hornet_sting_desc": "Your crow familiar deals \u003Cspan class=\"highlight\"\u003Eimpact damage\u003C/span\u003E, reduces their bullet resist and applies a \u003Cspan class=\"highlight\"\u003Ebleed\u003C/span\u003E that deals damage based on the \u003Cspan class=\"highlight\"\u003Etarget's current health\u003C/span\u003E.",
	"citadel_ability_hornet_sting_quip": "Make a target bleed over time",
	"citadel_ability_hornet_sting_t1_desc": "Applies \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Healing Reduction",
	"citadel_ability_hornet_sting_t2_desc": "\u003Cspan class=\"highlight\"\u003E+0.5%\u003C/span\u003E Bleed Damage \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-16s\u003C/span\u003E Cooldown",
	"citadel_ability_hornet_sting_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2s\u003C/span\u003E Duration \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8% Bullet Resist\u003C/span\u003E \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8% Spirit Resist\u003C/span\u003E",
	"citadel_ability_infinity_slash": "Shadow Transformation",
	"citadel_ability_infinity_slash/timer": "Shadow Form",
	"citadel_ability_infinity_slash_buff_header": "Per Hero Hit",
	"citadel_ability_infinity_slash_desc": "Become infused with Yamato's shadow soul. After an initial \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E transformation your \u003Cspan class=\"highlight\"\u003Eabilities are refreshed and are 60% faster\u003C/span\u003E. You gain \u003Cspan class=\"highlight\"\u003Eimmunity to negative status effects\u003C/span\u003E and have greatly increased \u003Cspan class=\"highlight\"\u003Ebullet and spirit resist\u003C/span\u003E.\u003Cbr\u003EWhen you get a hero kill, you \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E and the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E is extended.",
	"citadel_ability_infinity_slash_quip": "Become invincible and more powerful",
	"citadel_ability_infinity_slash_t2_desc": "+4m Move Speed and -20 Cooldown",
	"citadel_ability_infinity_slash_t3_desc": "+3s Duration\u003Cbr\u003E+30% Bullet Resist\u003Cbr\u003E+30% Spirit Resist",
	"citadel_ability_interrupted": "Interrupted",
	"citadel_ability_jump": "Jump",
	"citadel_ability_kali_disruptive_charge": "Pack Hunter",
	"citadel_ability_kali_disruptive_charge_desc": "Provides a \u003Cspan class=\"highlight\"\u003Elarge speed bonus\u003C/span\u003E to you and nearby allies. The speed bonus decays over time.",
	"citadel_ability_kali_disruptive_charge_quip": "You and nearby allies move much faster",
	"citadel_ability_kali_disruptive_charge_t2_desc": "\u003Cspan class=\"highlight\"\u003E{s:LifestealPercent}% Damage Lifesteal\u003C/span\u003E for the duration of Pack Hunter",
	"citadel_ability_kali_spinning_blade": "Occilioblade",
	"citadel_ability_kali_spinning_blade_desc": "Throw a spinning blade that \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ereturns\u003C/span\u003E to you.",
	"citadel_ability_kali_spinning_blade_quip": "Launch a boomerang that flies back",
	"citadel_ability_kali_spinning_blade_t1_desc": "\u003Cspan class=\"highlight\"\u003E{s:SlowPercent}% slow\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:SlowDuration}s\u003C/span\u003E on enemies hit",
	"citadel_ability_kali_spinning_blade_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage} Damage\u003C/span\u003E and Occilioblade gains \u003Cspan class=\"highlight\"\u003E+100% more damage\u003C/span\u003E from spirit",
	"citadel_ability_kali_spinning_blade_t3_desc": "\u003Cspan class=\"highlight\"\u003E{s:CooldownReductionOnHit}s Cooldown\u003C/span\u003E for each enemy hit by Occilioblade",
	"citadel_ability_lash": "Grapple",
	"citadel_ability_lash_desc": "\u003Cspan class=\"highlight\"\u003EPull yourself through the air\u003C/span\u003E toward a target. Using Grapple also resets your limit of \u003Cspan class=\"highlight\"\u003Eair jumps and dashes\u003C/span\u003E.",
	"citadel_ability_lash_down_strike": "Ground Strike",
	"citadel_ability_lash_down_strike_desc": "Stomp the ground beneath you, \u003Cspan class=\"highlight\"\u003Edamaging enemies\u003C/span\u003E in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.",
	"citadel_ability_lash_down_strike_quip": "Slam down to the ground, damaging enemies",
	"citadel_ability_lash_down_strike_t2_desc": "Struck enemies are \u003Cspan class=\"highlight\"\u003Eknocked up\u003C/span\u003E and slowed by \u003Cspan class=\"highlight\"\u003E50%\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E",
	"citadel_ability_lash_down_strike_t3_desc": "\u003Cspan class=\"highlight\"\u003EDamage Per Meter\u003C/span\u003E +110% and improved scaling",
	"citadel_ability_lash_high_explosive": "High Explosive",
	"citadel_ability_lash_high_explosive_desc": "Lash starts charging his grenade; the longer the grenade is held before being thrown, the more damage it does. Press the button again to throw it a short distance in front of Lash, exploding on contact.",
	"citadel_ability_lash_quip": "Use your whip to pull yourself to an enemy",
	"citadel_ability_lash_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20m\u003C/span\u003E Cast Range and gain \u003Cspan class=\"highlight\"\u003E+7\u003C/span\u003E Weapon Damage for 10s",
	"citadel_ability_lash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charges\u003Cbr\u003EOnCast : \u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Stamina and \u003Cspan class=\"highlight\"\u003E+60%\u003C/span\u003E Air Control",
	"citadel_ability_lash_throw_grenade": "Throw Explosive",
	"citadel_ability_lash_ultimate": "Death Slam",
	"citadel_ability_lash_ultimate/modifier_lash_grapple_enemy_debuff": "Death Slam",
	"citadel_ability_lash_ultimate_debuff": "Movement Slow",
	"citadel_ability_lash_ultimate_desc": "Focus on enemies to connect whips to them. After channeling, connected enemies are \u003Cspan class=\"highlight\"\u003Elifted and stunned\u003C/span\u003E then slammed into the ground. Your victims and any enemies in the landing zone will be \u003Cspan class=\"highlight\"\u003Edamaged and slowed\u003C/span\u003E. \u003Cbr\u003EPress{g:citadel_binding:'Attack'}to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.",
	"citadel_ability_lash_ultimate_quip": "Lift enemies and smash them into the ground",
	"citadel_ability_lash_ultimate_t3_desc": "\u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E enemies in Radius for 1.2s\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+6m\u003C/span\u003E Cast Range",
	"citadel_ability_lightning_ball": "Lightning Ball",
	"citadel_ability_lightning_ball/modifier_citadel_lightningball": "Lightning Ball Slow",
	"citadel_ability_lightning_ball_desc": "Shoot a ball of lightning that travels in a straight line. Does \u003Cspan class=\"highlight\"\u003Edamage to all targets in its radius\u003C/span\u003E. Slows down when damaging enemies and stops if it hits the world.",
	"citadel_ability_lightning_ball_quip": "Launch a damaging ball of lightning",
	"citadel_ability_lightning_ball_t2_desc": "\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E move speed on hit targets and \u003Cspan class=\"highlight\"\u003E+1s\u003C/span\u003E Lifetime",
	"citadel_ability_lightning_ball_t3_desc": "+58.5 DPS and +1.75m radius",
	"citadel_ability_lightning_dodge": "Lightning Roll",
	"citadel_ability_lightning_dodge_passive": "Lightning Roll",
	"citadel_ability_magewalk": "Misdirection",
	"citadel_ability_magewalkk_desc": "Briefly become \u003Cspan class=\"highlight\"\u003EUntargetable\u003C/span\u003E before appearing at your destination. Your first \u003Cspan class=\"highlight\"\u003E{s:EmpoweredAttackCount} attacks\u003C/span\u003E deal bonus \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[Cast]\u003C/span\u003E Appear at the target location.\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E Appear in place.\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEnemies will not know which cast you performed.\u003C/span\u003E",
	"citadel_ability_mechaguy_defense_field": "Reactive Armor",
	"citadel_ability_mechaguy_defense_field_desc": "Fires defensive rockets at attackers, and build regeneration for every {s:RegenThreshold} damage taken",
	"citadel_ability_mechaguy_defense_field_t2_desc": "+{s:RegenPercent}% health recovery",
	"citadel_ability_mechaguy_double_edge": "Double Edge",
	"citadel_ability_mechaguy_double_edge_desc": "Deals {s:Damage} damage to both you and your target",
	"citadel_ability_mechaguy_double_edge_t2_desc": "Deals {s:DamageHealthPercent}% of your health as additional damage",
	"citadel_ability_mechaguy_double_edge_t3_desc": "+{s:AbilityUnitTargetLimit} targets",
	"citadel_ability_mechaguy_echo": "Echo",
	"citadel_ability_mechaguy_echo_desc": "Afflicts a target with Echo. When the target takes damage, nearby enemies are slowed by \u003Cspan class=\"highlight\"\u003E{s:SlowPercent}%\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:SlowDuration}s\u003C/span\u003E",
	"citadel_ability_mechaguy_echo_t2_desc": "Damage increases Echo duration by \u003Cspan class=\"highlight\"\u003E{s:RefreshAmount}s\u003C/span\u003E",
	"citadel_ability_mechaguy_echo_t3_desc": "Echo spreads to nearby enemies",
	"citadel_ability_mechaguy_retaliate": "Retaliate",
	"citadel_ability_mechaguy_retaliate_desc": "Charges a projectile for {s:AbilityDuration}s. Deals {s:Damage} + {s:DamageMultiplier}x damage taken while charging",
	"citadel_ability_mechaguy_retaliate_t1_desc": "Projectile gains {s:Radius}m explosion radius",
	"citadel_ability_mechaguy_retaliate_t2_desc": "+{s:DamageMultiplier}x damage multiplier",
	"citadel_ability_mechaguy_retaliate_t3_desc": "Heals for {s:HealPercent}% damage taken",
	"citadel_ability_melee_apocalypse": "Melee",
	"citadel_ability_melee_ballista": "Melee",
	"citadel_ability_melee_bebop": "Melee",
	"citadel_ability_melee_bull": "Melee",
	"citadel_ability_melee_chrono": "Melee",
	"citadel_ability_melee_clawdril": "Melee",
	"citadel_ability_melee_coldmetal": "Melee",
	"citadel_ability_melee_demoman": "Melee",
	"citadel_ability_melee_engineer": "Melee",
	"citadel_ability_melee_genericperson": "Melee",
	"citadel_ability_melee_gigawatt": "Melee",
	"citadel_ability_melee_hornet": "Melee",
	"citadel_ability_melee_kali": "Melee",
	"citadel_ability_melee_parry": "Parry",
	"citadel_ability_melee_parry/parry_cooldown_display": "Parry Cooldown",
	"citadel_ability_melee_phalanx": "Melee",
	"citadel_ability_melee_revenant": "Melee",
	"citadel_ability_melee_shiv": "Melee",
	"citadel_ability_melee_spade": "Melee",
	"citadel_ability_melee_sumo": "Melee",
	"citadel_ability_melee_tengu": "Melee",
	"citadel_ability_melee_tokamak": "Melee",
	"citadel_ability_melee_warden": "Melee",
	"citadel_ability_melee_wraith": "Melee",
	"citadel_ability_mobile_resupply": "Medicinal Specter",
	"citadel_ability_mobile_resupply/modifier_mobile_resupply_aura/modifier_mobile_resupply": "Medicating",
	"citadel_ability_mobile_resupply_desc": "Deploy a spirit that provides \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'}\u003C/span\u003E to nearby allies.",
	"citadel_ability_mobile_resupply_quip": "Deploy a healing spirit",
	"citadel_ability_mobile_resupply_t1_desc": "\u003Cspan class=\"highlight\"\u003E+1.5s\u003C/span\u003E Duration",
	"citadel_ability_mobile_resupply_t2_desc": "\u003Cspan class=\"highlight\"\u003E-20s\u003C/span\u003E Cooldown and provides \u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E Stamina Recovery",
	"citadel_ability_mobile_resupply_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2%\u003C/span\u003E Max HP Regen \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Heal Radius \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Spirit Resist",
	"citadel_ability_mortarsentry": "Mortar Sentry",
	"citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E.  Deals reduced damage to boss types",
	"citadel_ability_mortarsentry_t1_desc": "Sentry health \u003Cspan class=\"highlight\"\u003E+{s:Health}Hp \u003C/span\u003E and Sentry Lifetime \u003Cspan class=\"highlight\"\u003E+{s:TurretLifetime}s\u003C/span\u003E",
	"citadel_ability_mortarsentry_t2_desc": "Ability charges \u003Cspan class=\"highlight\"\u003E+{s:AbilityCharges}s\u003C/span\u003E and search radius \u003Cspan class=\"highlight\"\u003E+{s:SearchRadius}m\u003C/span\u003E",
	"citadel_ability_mortarsentry_t3_desc": "Bombs per volley \u003Cspan class=\"highlight\"\u003E+{s:GrenadesPerVolley}\u003C/span\u003E",
	"citadel_ability_nikuman": "Rejuvenating Aurora",
	"citadel_ability_nikuman/modifier_nikuman": "Rejuvenating Aurora",
	"citadel_ability_nikuman_desc": "While channeling, \u003Cspan class=\"highlight\"\u003Erestore health over time\u003C/span\u003E to you and any allies nearby.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EYou can dash and melee without breaking the channel.\u003C/span\u003E",
	"citadel_ability_nikuman_quip": "Heal yourself and those around you",
	"citadel_ability_nikuman_t1_desc": "Aura provides +4m Move Speed during channel",
	"citadel_ability_nikuman_t2_desc": "-20 Cooldown and +1s Duration",
	"citadel_ability_nikuman_t3_desc": "\u003Cspan class=\"highlight\"\u003EFull move and ability use\u003C/span\u003E and additionally heals \u003Cspan class=\"highlight\"\u003E+2.5% of Max Health\u003C/span\u003E per second",
	"citadel_ability_passive_beefy": "Infernal Resilience",
	"citadel_ability_passive_beefy_desc": "Gain bonus defensive attributes. Taking damage grants temporary {g:citadel_inline_attribute:'Regen'} for a portion of the damage taken.",
	"citadel_ability_passive_beefy_quip": "Regenerate some of the damage you receive",
	"citadel_ability_passive_beefy_t3_desc": "\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E Debuff Resist and \u003Cspan class=\"highlight\"\u003E+8%\u003C/span\u003E Damage Regenerated",
	"citadel_ability_personal_shield": "",
	"citadel_ability_pestilence_contaminate": "Contaminate",
	"citadel_ability_pestilence_contaminate_desc": "Attacking targets with your weapon increases their Infection level and resets the duration.",
	"citadel_ability_pestilence_contaminate_t1": "DPS",
	"citadel_ability_pestilence_contaminate_t2": "DPS",
	"citadel_ability_pestilence_contaminate_t3": "DPS",
	"citadel_ability_pestilence_drone": "Drones",
	"citadel_ability_pestilence_drone_desc": "{s:hero_name} creates a drone that attaches to enemies causing DOT.",
	"citadel_ability_pestilence_drone_t1": "Add Attach Time",
	"citadel_ability_pestilence_drone_t1_desc": "+{s:DroneAttachLifetime}s lifetime when attached to enemies",
	"citadel_ability_pestilence_drone_t2": "Add Drones",
	"citadel_ability_pestilence_drone_t2_desc": "+{s:DroneCount} additional drones",
	"citadel_ability_pestilence_drone_t3": "Drone DPS",
	"citadel_ability_pestilence_drone_t3_desc": "+{s:DPS} DPS",
	"citadel_ability_pestilence_infection": "Infection",
	"citadel_ability_pestilence_infection_desc": "Your abilities and bullets apply an infection onto enemies. Each infection stack resets the time and multiplies the damage the enemy takes from the infection.",
	"citadel_ability_phalanx_reflect": "Reflect",
	"citadel_ability_phalanx_reflect_desc": "Phalanx activates his energy shield, causing any enemy projectile, bullet or grenade hitting it to be reflected back toward the attacker. Knocks back any charging enemies. Bullet hits extend the parry time, and stun the shooter.",
	"citadel_ability_phalanx_sword_strike": "Ground Strike",
	"citadel_ability_phalanx_sword_strike_desc": "Phalanx strikes the ground hard, causing a shockwave that runs forward all that damages enemies and causes them to stumble. Does not cancel enemy abilities.",
	"citadel_ability_player_ping": "Ping",
	"citadel_ability_power_slash": "Power Slash",
	"citadel_ability_power_slash_desc": "Channel to increase damage over 1.4 seconds, then release a \u003Cspan class=\"highlight\"\u003Efully-charged sword strike\u003C/span\u003E.\u003Cbr\u003EPress{g:citadel_binding:'Ability1'}or{g:citadel_binding:'Attack'}to trigger the strike early, dealing partial damage.",
	"citadel_ability_power_slash_quip": "Charge up an attack, dealing high damage on a full charge",
	"citadel_ability_power_slash_t1_desc": "\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Movement Slow for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E",
	"citadel_ability_power_slash_t2_desc": "\u003Cspan class=\"highlight\"\u003E-4s\u003C/span\u003E Ability Cooldown",
	"citadel_ability_power_slash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+8m\u003C/span\u003E Cast Range \u003Cbr\u003E+150 Damage and Increases Spirit Power scaling",
	"citadel_ability_projectmind": "Project Mind",
	"citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "Barrier",
	"citadel_ability_projectmind_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E to the targeted location.",
	"citadel_ability_projectmind_quip": "Teleport to the targeted location",
	"citadel_ability_projectmind_t2_desc": "\u003Cspan class=\"highlight\"\u003E300 Barrier\u003C/span\u003E for 5s. Barrier scales with Spirit Power.",
	"citadel_ability_psychic_daggers": "Royal Flush",
	"citadel_ability_psychic_daggers_desc": "Telekinetically throw cards that \u003Cspan class=\"highlight\"\u003Ehit random targets\u003C/span\u003E around you.",
	"citadel_ability_psychic_daggers_quip": "Damage random targets around you",
	"citadel_ability_psychic_daggers_t3_desc": "Each card \u003Cspan class=\"highlight\"\u003Ebounces once\u003C/span\u003E onto another enemy in range",
	"citadel_ability_psychic_lift": "Telekinesis",
	"citadel_ability_psychic_lift/lift": "Telekinesis",
	"citadel_ability_psychic_lift_desc": "Lift an enemy hero into the air and then slam them \u003Cspan class=\"highlight\"\u003Etowards the target location\u003C/span\u003E.",
	"citadel_ability_psychic_lift_quip": "Lift an enemy, interrupting and silencing them",
	"citadel_ability_psychic_lift_slam_desc": "\u003Cbr\u003ESlamming the target into the ground deals {g:citadel_inline_attribute:'SpiritDamage'}, applying {g:citadel_inline_attribute:'Slow'} and prevents \u003Cspan class=\"highlight\"\u003EStamina and movement-based items and abilities\u003C/span\u003E",
	"citadel_ability_psychic_lift_t3_desc": "+1.5s Debuff Duration and +6m Throw and Cast Range",
	"citadel_ability_psychic_pulse": "Psychic Pulse",
	"citadel_ability_psychic_pulse_desc": "Sense enemies in front of you, revealing their position through walls to your team.  Card Trick can target enemies seen through walls",
	"citadel_ability_psychic_pulse_quip": "Reveal enemies through walls",
	"citadel_ability_quick_melee": "Melee",
	"citadel_ability_reflect_shield": "Reflect Shield",
	"citadel_ability_reflect_shield_desc": "Phalanx deploys a energy shield, causing any enemy projectile, bullet, or grenade hitting it to be reflected back toward the attacker and stun them.",
	"citadel_ability_revenant_blast": "Shock Wave",
	"citadel_ability_revenant_blast_desc": "Unleash a blast of energy at your target",
	"citadel_ability_revenant_energy_strike": "Energy Strike",
	"citadel_ability_revenant_energy_strike_desc": "Strike the targeted area with a massive burst of energy.",
	"citadel_ability_revenant_infuse_weapon": "Infuse Weapon",
	"citadel_ability_revenant_infuse_weapon_desc": "Fire special rounds that make your target vulnerable to your energy-based abilities.  Drains energy while active.",
	"citadel_ability_revenant_infuse_weapon_trigger": "Disable",
	"citadel_ability_revenant_siphon_energy": "Siphon Energy",
	"citadel_ability_revenant_siphon_energy_desc": "Shock your target and steal their energy whenever you strike them with your gun.",
	"citadel_ability_rocket_barrage": "Heavy Barrage",
	"citadel_ability_rocket_barrage/modifier_forge_heavy_barrage_stacking_slow": "Heavy Barrage Slow",
	"citadel_ability_rocket_barrage_desc": "Unleashes a volley of rockets that home in on a targeted location. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EMcGinnis is slowed and is still able to use stamina.\u003C/span\u003E",
	"citadel_ability_rocket_barrage_quip": "Bombard an area with rockets",
	"citadel_ability_rocket_barrage_t1_desc": "Applies \u003Cspan class=\"highlight\"\u003E30% movement and dash slow\u003C/span\u003E for 1s",
	"citadel_ability_rocket_barrage_t2_desc": "\u003Cspan class=\"highlight\"\u003E-45s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+6s\u003C/span\u003E Duration",
	"citadel_ability_rocket_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Radius and \u003Cspan class=\"highlight\"\u003E+15\u003C/span\u003E Damage per Rocket with increased spirit scaling",
	"citadel_ability_running_decoy": "Decoy",
	"citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.",
	"citadel_ability_running_decoy_t1_desc": "Move speed \u003Cspan class=\"highlight\"\u003E+{s:MoveSpeedMod} m/s\u003C/span\u003E while decoy is active",
	"citadel_ability_running_decoy_t2_desc": "Astro is \u003Cspan class=\"highlight\"\u003Ehealed {s:HealOnCloneDamage}%\u003C/span\u003E of the damage taken by the decoy",
	"citadel_ability_self_vacuum": "Singularity",
	"citadel_ability_self_vacuum_desc": "Create a singularity in your hands, dealing \u003C{g:citadel_inline_attribute:'SpiritDPS'}, applying {g:citadel_inline_attribute:'Stun'}, and \u003Cspan class=\"highlight\"\u003Epulling\u003C/span\u003E in nearby enemies.",
	"citadel_ability_self_vacuum_quip": "Pull in and stun the enemy team",
	"citadel_ability_shield_toss": "Shield Toss",
	"citadel_ability_shield_toss_desc": "{s:hero_name} tosses his shield with great force, causing it to bounce between enemies, damaging and stunning them.",
	"citadel_ability_shieldedsentry": "Mini Turret",
	"citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff",
	"citadel_ability_shieldedsentry_desc": "Deploy a turret that shoots enemies, dealing {g:citadel_inline_attribute:'SpiritDPS'}. The turret expires after a limited lifetime.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ETurrets deal reduced damage to troopers and objectives.\u003C/span\u003E",
	"citadel_ability_shieldedsentry_quip": "Deploy an automated turret",
	"citadel_ability_shieldedsentry_t1_desc": "\u003Cspan class=\"highlight\"\u003E+10\u003C/span\u003E Turret DPS and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Attack Range",
	"citadel_ability_shieldedsentry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Turret Fire Rate and \u003Cspan class=\"highlight\"\u003E+12s\u003C/span\u003E Turret Lifetime",
	"citadel_ability_shiv_dagger": "Serrated Knives",
	"citadel_ability_shiv_dagger_desc": "Throw a knife that \u003Cspan class=\"highlight\"\u003Ebleeds\u003C/span\u003E an enemy. Each additional hit adds a \u003Cspan class=\"highlight\"\u003Estack\u003C/span\u003E and refreshes the bleed duration, causing the bleed to increase per stack.",
	"citadel_ability_shiv_dagger_dot": "Serrated Knives Bleed Damage",
	"citadel_ability_shiv_dagger_max_rage_desc": "\u003Cbr\u003EUltimate Unlock: \u003Cspan class=\"highlight\"\u003E While rage is full\u003C/span\u003E knives will ricochet to another enemy and apply a slow to enemies they bleed.",
	"citadel_ability_shiv_dagger_quip": "Apply stacking bleed to the target",
	"citadel_ability_shiv_dagger_t2_desc": "+2 Charges",
	"citadel_ability_shiv_dagger_t3_desc": "+12 Bleed DPS with increased Spirit scaling",
	"citadel_ability_shiv_dash": "Slice and Dice",
	"citadel_ability_shiv_dash_desc": "Perform a \u003Cspan class=\"highlight\"\u003Edash forward, damaging enemies along the path\u003C/span\u003E.  Hit Enemies have their {g:citadel_inline_attribute:'SpiritResist'} reduced. This debuff can stack.",
	"citadel_ability_shiv_dash_quip": "Dash ahead, damaging all enemies along the path",
	"citadel_ability_shiv_dash_t2_desc": "\u003Cspan class=\"highlight\"\u003E-4%\u003C/span\u003E Spirit Resist\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Dash Range",
	"citadel_ability_shiv_dash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E Impact Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-2s\u003C/span\u003E Cooldown per Hero hit.",
	"citadel_ability_shiv_dash_t3_tooltip": "On hit",
	"citadel_ability_shiv_dash_ult_desc": "\u003Cbr\u003EUltimate Unlock: \u003Cspan class=\"highlight\"\u003EWhile rage is full\u003C/span\u003E an echo of Shiv retraces the dash path after a short delay, damaging enemies again.",
	"citadel_ability_shiv_defer_damage": "Bloodletting",
	"citadel_ability_shiv_defer_damage_desc": "Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to \u003Cspan class=\"highlight\"\u003Eclear a portion of the deferred damage\u003C/span\u003E.",
	"citadel_ability_shiv_defer_damage_max_rage_desc": "\u003Cbr\u003EUltimate Unlock: \u003Cspan class=\"highlight\"\u003EWhile rage is full\u003C/span\u003E the amount of damage deferred is increased.",
	"citadel_ability_shiv_defer_damage_on_cast": "On Activate",
	"citadel_ability_shiv_defer_damage_quip": "Defer a portion of damage taken",
	"citadel_ability_shiv_killing_blow": "Killing Blow",
	"citadel_ability_shiv_killing_blow/active_buff": "Enraged",
	"citadel_ability_shiv_killing_blow_active_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Leap forward, dealing {g:citadel_inline_attribute:'SpiritDamage'} to the first enemy hero. If they are below the \u003Cspan class=\"highlight\"\u003Ekill threshold\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eexecute\u003C/span\u003E them instead.\u003Cbr\u003E\u003Cbr\u003EFinishing an enemy with Killing Blow lets you recast for \u003Cspan class=\"highlight\"\u003E16s\u003C/span\u003E",
	"citadel_ability_shiv_killing_blow_passive_desc": "\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Damaging enemies fills you with rage. While at full rage, Shiv gains increased damage and \u003Cspan class=\"highlight\"\u003Eunlocks special properties\u003C/span\u003E on his other abilities.",
	"citadel_ability_shiv_killing_blow_passive_desc_footer": "\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECooldown is increased by +30% if no hero is impacted.\u003C/span\u003E",
	"citadel_ability_shiv_killing_blow_quip": "Travel to a low health hero and instantly kill it",
	"citadel_ability_shiv_killing_blow_t1_desc": "\u003Cspan class=\"highlight\"\u003E+6 m\u003C/span\u003E Range\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2 m/s\u003C/span\u003E in Full Rage.",
	"citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+16%\u003C/span\u003E Full Rage Bonus Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-25s\u003C/span\u003E Cooldown",
	"citadel_ability_shiv_killing_blow_t3_desc": "\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E Enemy Health Threshold",
	"citadel_ability_shiv_killing_blow_ui_meter": "Rage",
	"citadel_ability_shiv_killing_blow_while_full_rage": "While Rage is Full",
	"citadel_ability_shoryuken": "Shoryuken",
	"citadel_ability_shoryuken_desc": "Lash performs a rising uppercut, knocking enemies in the air in front of him. Can be used while in the air.",
	"citadel_ability_shoryuken_t3_desc": "Hits \u003Cspan class=\"highlight\"\u003Emultiple targets\u003C/span\u003E around Lash.",
	"citadel_ability_silencecontraptions_t3_desc": "Melee also EMP's enemies",
	"citadel_ability_spade_draw": "Draw",
	"citadel_ability_spade_draw/modifier_citadel_spade_card": "Cards",
	"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_disarmed": "Disarmed",
	"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_root": "Immobilized",
	"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_spade_card_cooldown": "Reduced Cooldown",
	"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_spade_card_regen": "Regeneration",
	"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_card_hattrickdisarm": "Hat Trick Disarms",
	"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_card_kingofclubs": "Sleeve Toss Immobilizes",
	"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_dot": "Bleeding",
	"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_emp": "Abilities Disabled",
	"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_joker": "Metal Skin",
	"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_joker_debuff": "Glitched",
	"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_speed": "Increased Move Speed",
	"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_strength": "Strength",
	"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_weakness": "Bullet Armor Reduced",
	"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_weapon": "Increased Attack Speed",
	"citadel_ability_spade_draw_desc": "Spade draws a card from her deck. This card can be played, or used to add an effect to Sleeve Toss",
	"citadel_ability_spade_draw_t2_desc": "+100% card bonus",
	"citadel_ability_spade_draw_t3_desc": "Draw two cards",
	"citadel_ability_spade_hat_trick": "Hat Trick",
	"citadel_ability_spade_hat_trick/modifier_citadel_spade_hattrick_tracker": "Damage Stacks",
	"citadel_ability_spade_hat_trick_desc": "Spade throws her hat, striking enemies along its path. Deals additional damage with \u003Cspan class=\"highlight\"\u003Esuccessive hits\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003ERestores all charges when cooldown completes.",
	"citadel_ability_spade_hat_trick_t1_desc": "Reduce total cooldown by 1s per unit hit",
	"citadel_ability_spade_hat_trick_t3_desc": "Hero kills refill all charges",
	"citadel_ability_spade_misdirection": "Shadow Box",
	"citadel_ability_spade_misdirection/citadel_modifier_spade_misdirection": "Misdirection",
	"citadel_ability_spade_misdirection/citadel_modifier_spade_misdirection/modifier_spade_misdirection_aura": "Misdirection zone",
	"citadel_ability_spade_misdirection_desc": "Creates a barrier which deals damage when crossed.",
	"citadel_ability_spade_play": "Play",
	"citadel_ability_spade_play_desc": "Plays your current card, gaining bonuses depending on which card is drawn.\u003Cbr\u003E\u003Cbr\u003EBUG: Play your card to show upgrades in the shop",
	"citadel_ability_spade_puppeteer": "Puppeteer",
	"citadel_ability_spade_puppeteer/modifier_citadel_spade_pupeteer_puppet": "Puppeted",
	"citadel_ability_spade_puppeteer_desc": "Spade turns the target into a puppet, forcing them to \u003Cspan class=\"highlight\"\u003Eshoot nearby allies\u003C/span\u003E. Control is reduced if no targets are in range.\u003Cbr\u003E\u003Cbr\u003EPuppets take reduced damage while being controlled.",
	"citadel_ability_spade_sleeve_toss": "Sleeve toss",
	"citadel_ability_spade_sleeve_toss/modifier_citadel_architect_lock_on": "Movement deals damage!",
	"citadel_ability_spade_sleeve_toss/modifier_citadel_spade_rupture": "Bleeding, don't move!",
	"citadel_ability_spade_sleeve_toss/modifier_citadel_spade_sleeve_toss_card_draw": "Sleeve Toss",
	"citadel_ability_spade_sleeve_toss_desc": "Spade pulls dove from her sleeve and throws it into the air. It will follow Spade's crosshair until detonation.",
	"citadel_ability_spade_sleight_of_hand": "Sleight of Hand",
	"citadel_ability_spade_sleight_of_hand/modifier_slow_base": "Slowed",
	"citadel_ability_spade_sleight_of_hand_desc": "Stab a nearby enemy. If done from \u003Cspan class=\"highlight\"\u003Ebehind\u003C/span\u003E, heavily slows the target.",
	"citadel_ability_spade_translocate": "Smoke and Mirrors",
	"citadel_ability_spade_translocate/modifier_citadel_spade_translocate": "Returning...",
	"citadel_ability_spade_translocate_desc": "Spade marks an enemy hero's position. After a short duration, they will be returned to that spot.",
	"citadel_ability_spade_translocate_t3_desc": "Disable armor after teleport",
	"citadel_ability_spade_vanishing_act": "Vanishing Act",
	"citadel_ability_spade_vanishing_act/modifier_citadel_spade_vanishing_act": "Vanished",
	"citadel_ability_spade_vanishing_act_desc": "Disappear from the world, becoming invisible and damage immune. The first action taken while under the effect gains \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E.",
	"citadel_ability_spade_vanishing_act_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E bonus damage",
	"citadel_ability_sprint": "",
	"citadel_ability_sprint_roll": "Sprint",
	"citadel_ability_static_charge": "Static Charge",
	"citadel_ability_static_charge/modifier_citadel_staticcharge": "Static Charge",
	"citadel_ability_static_charge_desc": "Apply a charge to a target enemy hero. After a short duration, the static charge \u003Cspan class=\"highlight\"\u003Estuns and damages\u003C/span\u003E enemies within the radius.",
	"citadel_ability_static_charge_quip": "Apply a delayed area stun to an enemy hero",
	"citadel_ability_static_charge_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7m\u003C/span\u003E Radius \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5m\u003C/span\u003E Cast range",
	"citadel_ability_static_charge_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.9s\u003C/span\u003E Stun Duration \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+160\u003C/span\u003E Damage",
	"citadel_ability_static_charge_v2": "Static Charge",
	"citadel_ability_static_charge_v2_desc": "Strike in front of you with lightning, applying a charge to the unit or area hit. After a short duration, the static charge \u003Cspan class=\"highlight\"\u003Estuns and damages\u003C/span\u003E enemies within the radius.",
	"citadel_ability_static_charge_v2_quip": "Apply a delayed area stun",
	"citadel_ability_sticky_bomb": "Sticky Bomb",
	"citadel_ability_sticky_bomb_desc": "Attach a bomb that explodes after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'} to nearby enemies. \u003Cbr\u003E\u003Cbr\u003EIf the bomb hits or kills a hero, you gain \u003Cspan class=\"highlight\"\u003Epermanent bonus damage\u003C/span\u003E on Sticky Bomb. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EStacks diminish by half after 60 hits and 7 kills",
	"citadel_ability_sticky_bomb_quip": "Plant a bomb on an enemy",
	"citadel_ability_sticky_bomb_t3_desc": "On Cast: \u003Cspan class=\"highlight\"\u003E+5m\u003C/span\u003E Move Speed and \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Debuff Resistance for \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E",
	"citadel_ability_stomp": "Kinetic Pulse",
	"citadel_ability_stomp_desc": "Release an energy pulse that travels along the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'KnockUp'}.",
	"citadel_ability_stomp_quip": "Release a ground pulse that knocks enemies into the air",
	"citadel_ability_stomp_t1_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge",
	"citadel_ability_stomp_t2_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E-15%\u003C/span\u003E Bullet Resist and \u003Cspan class=\"highlight\"\u003E-30%\u003C/spawn\u003E Move Speed\u003Cspan class=\"highlight\"\u003E for 4s\u003C/span\u003E",
	"citadel_ability_stomp_t3_desc": "\u003Cspan class=\"highlight\"\u003E+135\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+20m\u003C/span\u003E Cast Range",
	"citadel_ability_storm_cloud": "Storm Cloud",
	"citadel_ability_storm_cloud_desc": "Channel an expanding storm cloud around you that \u003Cspan class=\"highlight\"\u003Edamages all enemies\u003C/span\u003E within its radius. Enemies do not take damage when they are out of line-of-sight.",
	"citadel_ability_storm_cloud_lightning_strike": "Lightning Strike",
	"citadel_ability_storm_cloud_lightning_strike_desc": "While channeling, press{g:citadel_binding:'Attack'}to mark the targeted area to be struck with a powerful lightning bolt that \u003Cspan class=\"highlight\"\u003Eknocks enemies away\u003C/span\u003E after a 0.25s delay. One use per cast.",
	"citadel_ability_storm_cloud_quip": "Fry all enemies in a large area",
	"citadel_ability_storm_cloud_t1_desc": "\u003Cspan class=\"highlight\"\u003E+55% Bullet Resist\u003C/span\u003E while channeling Storm Cloud",
	"citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s\u003C/span\u003E Channel Time \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Final Radius\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5m\u003C/span\u003E Initial Radius",
	"citadel_ability_storm_cloud_t3_desc": "\u003Cspan class=\"highlight\"\u003E+65\u003C/span\u003E DPS\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4m\u003C/span\u003E Flight Speed",
	"citadel_ability_surveillance_drone": "Deploy Combat Drone",
	"citadel_ability_surveillance_drone_camera": "Drone Camera",
	"citadel_ability_surveillance_drone_camera_desc": "Switches Camera from Player to Drone",
	"citadel_ability_surveillance_drone_crash": "Drone Crash",
	"citadel_ability_surveillance_drone_crash_desc": "Crashes Drone into ground dealing AOE damage",
	"citadel_ability_surveillance_drone_desc": "Deploys a fragile Combat Drone which has unique abilities.",
	"citadel_ability_surveillance_drone_player_camera": "Player Camera",
	"citadel_ability_surveillance_drone_player_camera_desc": "Switches Camera from Drone to Player",
	"citadel_ability_surveillance_drone_t2_desc": "+\u003Cspan class=\"highlight\"\u003E{s:CrashImpactRadius}\u003C/span\u003E crash impact radius, +\u003Cspan class=\"highlight\"\u003E{s:DroneCrashDamage}\u003C/span\u003E drone crash damage",
	"citadel_ability_tangotether": "Kudzu Connection",
	"citadel_ability_tangotether_desc": "Connect with a nearby ally to gain bonuses, \u003Cspan class=\"highlight\"\u003Ereplicated healing,\u003C/span\u003E and ignore the move speed penalty while shooting.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003EReceive 50% of Bonuses with no connection\u003Cbr\u003EConnection requires line of sight.\u003C/span\u003E",
	"citadel_ability_tangotether_lock": "Lock on to Target",
	"citadel_ability_tangotether_quip": "Empower yourself and a nearby ally",
	"citadel_ability_tangotether_t2_desc": "\u003Cspan class=\"highlight\"\u003E+8%\u003C/span\u003E Fire Rate and \u003Cspan class=\"highlight\"\u003E+8%\u003C/span\u003E Bullet Lifesteal",
	"citadel_ability_tangotether_t3_desc": "Ability is always active",
	"citadel_ability_teleport": "Teleport",
	"citadel_ability_tengu_airlift": "Air Drop",
	"citadel_ability_tengu_airlift_desc": "\u003Cspan class=\"highlight\"\u003EGrab an ally\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Etake flight\u003C/span\u003E with them. Drop your ally to cause an explosion, dealing {g:citadel_inline_attribute:'SpiritDamage'}. You and your ally gain increased Outgoing Damage when flying ends. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown reduced by 30% when used on allies.\u003Cbr\u003ETaking damage briefly disables using the ability.\u003Cbr\u003EWhile lifted, your ally cannot attack and deals -20% damage.\u003C/span\u003E",
	"citadel_ability_tengu_airlift_quip": "Death from Above! Fly and drop an ally on enemies",
	"citadel_ability_tengu_airlift_t1_desc": "On Fly End : \u003Cspan class=\"highlight\"\u003E300\u003C/span\u003E Barrier to Ivy and ally that scales with Spirit",
	"citadel_ability_tengu_airlift_t2_desc": "\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E on enemies hit",
	"citadel_ability_tengu_airlift_t3_desc": "\u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E on enemies hit.\u003Cbr\u003EIncreases damage and barrier scaling.",
	"citadel_ability_tengu_stone_form": "Stone Form",
	"citadel_ability_tengu_stone_form/modifier_citadel_tengu_stone_form": "Stone Form",
	"citadel_ability_tengu_stone_form_desc": "Turn yourself into \u003Cspan class=\"highlight\"\u003Eimpervious stone\u003C/span\u003E and smash into the ground, \u003Cspan class=\"highlight\"\u003Estunning and damaging\u003C/span\u003E enemies nearby. Heals you for a percentage of your max health.",
	"citadel_ability_tengu_stone_form_quip": "Turn into impervious stone and stun enemies nearby",
	"citadel_ability_tengu_stone_form_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.75s\u003C/span\u003E Stun Duration and increased Damage spirit scaling",
	"citadel_ability_tengu_urn": "Entangling Thorns",
	"citadel_ability_tengu_urn_desc": "Summon a patch of choking thorns that \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies in its radius.",
	"citadel_ability_tengu_urn_quip": "Damage and slow enemies in the area",
	"citadel_ability_tengu_urn_t2_desc": "\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Radius and increased DPS Spirit scaling",
	"citadel_ability_tengu_urn_t3_desc": "Enemies caught in thorns for 2s are \u003Cspan class=\"highlight\"\u003EImmobilized\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E+1.6s\u003C/span\u003E",
	"citadel_ability_tier2boss_laser_beam": "Laser",
	"citadel_ability_tier2boss_rocket_barrage": "Rocket Barrage",
	"citadel_ability_tier2boss_stomp": "Stomp",
	"citadel_ability_tier3boss_aoe_wave": "Patron",
	"citadel_ability_tier3boss_drop_bombs": "Patron",
	"citadel_ability_tier3boss_laser_beam": "Patron Laser",
	"citadel_ability_tier3boss_rocket_barrage": "Patron",
	"citadel_ability_time_bomb": "Time Bomb",
	"citadel_ability_time_bomb_desc": "{s:hero_name} throws a bomb that explodes if enemies are in its radius after its arm time. The explosion causes a quick \u003Cspan class=\"highlight\"\u003Etime freeze\u003C/span\u003E and deals \u003Cspan class=\"highlight\"\u003E{s:SingleTargetMult}x more damage\u003C/span\u003E if it only hits a single target.",
	"citadel_ability_time_bomb_quip": "Proximity explosion",
	"citadel_ability_time_bomb_t2_desc": "Enemies hit by Time Bomb will have their \u003Cspan class=\"highlight\"\u003Ebullet resist reduced by {s:BulletArmorReduction}\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:BulletArmorReductionDuration}s\u003C/span\u003E",
	"citadel_ability_time_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage} Damage\u003C/span\u003E and Time Bomb gains \u003Cspan class=\"highlight\"\u003E+50% more damage\u003C/span\u003E from Spirit Power",
	"citadel_ability_upgrade_tab_desc": "{g:citadel_binding:'Scoreboard'} + [{g:citadel_binding:'Ability1'}/{g:citadel_binding:'Ability2'}/{g:citadel_binding:'Ability3'}/{g:citadel_binding:'Ability4'}] will upgrade your ability. These are additional binds.",
	"citadel_ability_uppercut": "Exploding Uppercut",
	"citadel_ability_uppercut_desc": "Deal {g:citadel_inline_attribute:'MeleeDamage'} to nearby enemies and apply {g:citadel_inline_attribute:'KnockBack'}. \u003Cbr\u003E\u003Cbr\u003EWhen they land, they deal {g:citadel_inline_attribute:'SpiritDamage'} and apply {g:citadel_inline_attribute:'ReducedFireRate'} to other nearby enemies. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EExploding Uppercut can be used on allies.\u003C/br\u003E",
	"citadel_ability_uppercut_quip": "Punch someone away from you",
	"citadel_ability_uppercut_t2_desc": "On Hero Hit: Gain \u003Cspan class=\"highlight\"\u003Efast spin-up time, 2x weapon range and +30% weapon damage\u003C/span\u003E for 9s",
	"citadel_ability_uppercut_t3_desc": "On Hero Hit: Set \u003Cspan class=\"highlight\"\u003EGrapple Arm cooldown to 0\u003C/span\u003E and restores \u003Cspan class=\"highlight\"\u003E+18%\u003C/span\u003E of your missing health",
	"citadel_ability_viscous_ball_boost": "Slam Ball",
	"citadel_ability_void_sphere": "Quantum Entanglement",
	"citadel_ability_void_sphere_desc": "Briefly become \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E while teleporting to the target location. Restores stamina upon use. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E: Bring nearby allies with you.",
	"citadel_ability_void_sphere_quip": "Blink in and out of existence",
	"citadel_ability_void_sphere_t3_desc": "Reduces non-ult debuffs by \u003Cspan class=\"highlight\"\u003E50%\u003C/span\u003E\u003Cbr\u003EReplenishes \u003Cspan class=\"highlight\"\u003E1\u003C/span\u003E Charge",
	"citadel_ability_wing_blast": "Wing Blast",
	"citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.",
	"citadel_ability_wraith_rapidfire": "Full Auto",
	"citadel_ability_wraith_rapidfire/modifier_rapidfire": "Rapid Fire",
	"citadel_ability_wraith_rapidfire_desc": "Temporarily boosts your \u003Cspan class=\"highlight\"\u003Efire rate\u003C/span\u003E and deal bonus {g:citadel_inline_attribute:'SpiritDamage'}",
	"citadel_ability_wraith_rapidfire_quip": "Boost your fire rate",
	"citadel_ability_wraith_rapidfire_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10% Fire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+3s Duration\u003C/span\u003E",
	"citadel_ability_wraith_rapidfire_t3_desc": "\u003Cspan class=\"highlight\"\u003EUnlimited Ammo\u003C/span\u003E and Increased Scaling on Spirit Damage Per Bullet",
	"citadel_ability_wrecker_bouldergrenade": "Wrecking Ball",
	"citadel_ability_wrecker_bouldergrenade_desc": "Create a large ball of scrap, \u003Cspan class=\"highlight\"\u003Edamaging and stunning\u003C/span\u003E the first enemy hit. Nearby enemies take reduced damage.",
	"citadel_ability_wrecker_garbage_suck": "Overload",
	"citadel_ability_wrecker_garbage_suck_desc": "Create an area that \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E nearby enemies and \u003Cspan class=\"highlight\"\u003Edamages\u003C/span\u003E them after a channel. Damage scales with total channel time.",
	"citadel_ability_wrecker_garbage_suck_quip": "Slow and Damage nearby enemies",
	"citadel_ability_zealot_energy_warp": "Energy Warp",
	"citadel_ability_zealot_energy_warp_desc": "Teleports Zealot forward to a distant target. When the teleport is complete, a large burst of energy is released damaging and silencing enemies. Any tethered friendly will also be teleported along with Zealot.",
	"citadel_ability_zealot_energy_warp_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:SilenceDuration}\u003C/span\u003E EMP Duration",
	"citadel_ability_zealot_energy_warp_t3_desc": "\u003Cspan class=\"highlight\"\u003ERefresh\u003C/span\u003E Energy Warp \u003Cspan class=\"highlight\"\u003Ecooldown\u003C/span\u003E upon killing any of the enemies EMPed by Energy Warp.",
	"citadel_ability_zealot_inner_fire": "Inner Fire",
	"citadel_ability_zealot_inner_fire_desc": "Passive. Zealot gains health, and grows in physical power while using his other abilities.",
	"citadel_ability_zealot_inner_fire_t1_desc": "Move Speed \u003Cspan class=\"highlight\"\u003E+{s:BonusMoveSpeedWhileTethered}\u003C/span\u003E while tethered",
	"citadel_ability_zealot_inner_fire_t2_desc": "Damage Resist \u003Cspan class=\"highlight\"\u003E+{s:DamageReductionWhileSpirits}%\u003C/span\u003E while using Summon Spirits",
	"citadel_ability_zealot_inner_fire_t3_desc": "Health Regen \u003Cspan class=\"highlight\"\u003E+{s:BonusHealthRegenWhileEnergyWarp}\u003C/span\u003E while using Energy Warp",
	"citadel_ability_zealot_spirit_echo": "Spirit Echo",
	"citadel_ability_zealot_spirit_echo_desc": "Shoots a echo spirit at a targeted enemy, slowing and dealing damage. Bounces to nearby enemy units, hitting each unit once.",
	"citadel_ability_zealot_spirit_echo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+{s:SpiritShotSlowDuration}\u003C/span\u003E second Slow Duration",
	"citadel_ability_zealot_spirit_echo_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:MaxBounces}\u003C/span\u003E Max Bounces",
	"citadel_ability_zealot_spirit_echo_t3_desc": "Echo slow now reduces Fire Rate \u003Cspan class=\"highlight\"\u003E{s:FireRateReduction}\u003C/span\u003E",
	"citadel_ability_zealot_summon_spirits": "Energy Spirits",
	"citadel_ability_zealot_summon_spirits_desc": "Creates energy orbs that rotate around Zealot, striking and damaging anything in their path. Orbs can be shot forward, damaging enemies. Orb damage grows while active up to double after 5 seconds.",
	"citadel_ability_zealot_summon_spirits_t1_desc": "\u003Cspan class=\"highlight\"\u003E+{s:SpiritBulletArmor} Bullet Armor\u003C/span\u003E while there is a spirit active.",
	"citadel_ability_zealot_summon_spirits_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:SpiritLifeSteal}% Life Steal\u003C/span\u003E on Energy Spirit damage.",
	"citadel_ability_zealot_tether": "Tether",
	"citadel_ability_zealot_tether_desc": "Creates a beam of energy to a friend, with each hero sharing \u003Cspan class=\"highlight\"\u003E{s:TetheredShareStatsPct}%\u003C/span\u003E of their \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Efire rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Espirit\u003C/span\u003E bonuses. Breaks if out of range for more than {s:TetherDisconnectTime} seconds. Upgrade bonuses apply to both Zealot and his tethered target.",
	"citadel_ability_zealot_weapon_drain_pulse": "Weapon Drain Pulse",
	"citadel_ability_zealot_weapon_drain_pulse_desc": "Drains the Courage of nearby enemy heroes and NPCs, reducing their gun damage. A portion of the stolen damage is transferred to Zealot's gun.",
	"citadel_ability_zip_line": "Hyperline",
	"citadel_all_chat_label_prefix": "[ALL]",
	"citadel_ap_max_level": "max Lvl",
	"citadel_bot_message": "{s:lane_color} - {s:assignment}",
	"citadel_bot_message_verbose": "{s:persona} - {s:lane_color} [{d:lane_number}] - {s:assignment}",
	"citadel_bot_name": "Bot",
	"citadel_bot_name_prefix": "[Bot]",
	"citadel_bot_name_unknown": "Unknown",
	"citadel_bot_objective_attack_lane": "Attacking Lane",
	"citadel_bot_objective_attack_t1": "Attacking T1",
	"citadel_bot_objective_attack_t2": "Attacking T2",
	"citadel_bot_objective_defend_base": "Defending Base",
	"citadel_bot_objective_defend_lane": "Defending Lane",
	"citadel_bot_objective_defend_zipline": "Defending T1",
	"citadel_bot_objective_none": "None",
	"citadel_bot_objective_push_zipline": "Pushing Zipline",
	"citadel_build_tag_complexity_1": "For New Players",
	"citadel_build_tag_complexity_2": "For Intermediate Players",
	"citadel_build_tag_complexity_3": "For Advanced Players",
	"citadel_build_tag_crowd_control": "Crowd Control",
	"citadel_build_tag_damage": "Damage",
	"citadel_build_tag_debuff": "Debuff",
	"citadel_build_tag_headshots": "Headshots",
	"citadel_build_tag_healing": "Healing",
	"citadel_build_tag_label": "{s:tag_name}",
	"citadel_build_tag_melee": "Melee",
	"citadel_build_tag_mobility": "Mobility",
	"citadel_build_tag_spirit": "Spirit",
	"citadel_build_tag_utility": "Utility",
	"citadel_build_tag_vitality": "Vitality",
	"citadel_build_tag_weapon": "Weapon",
	"citadel_camera_hero_fov": "Camera FOV",
	"citadel_camera_hero_fov_new": "The Legacy FOV setting has been replaced with a slider allowing greater customization of your field of view.",
	"citadel_camera_hero_fov_tooltip": "Adjust the field of view. A larger angle provides a wider field of view, while a smaller angle narrows it.",
	"citadel_camera_pitch_inverted": "Invert mouse",
	"citadel_camera_pitch_inverted_search": "invert y-axis",
	"citadel_camera_pitch_inverted_tooltip": "When inverted, move the mouse forward to look down and backward to look up.",
	"citadel_camera_zoom_is_toggle": "Zoom-lock",
	"citadel_camera_zoom_is_toggle_tooltip": "Remain zoomed in until the Zoom button is pressed a second time to cancel.",
	"citadel_chat_all": "[ALL]",
	"citadel_chat_allies": "[ALLIES]",
	"citadel_chat_item_draft_reaction_legendary": "Legendary!",
	"citadel_chat_item_draft_reaction_rare": "Rare!",
	"citadel_chat_placeholder": "To (ALL):",
	"citadel_chat_placeholder_party": "To (PARTY):",
	"citadel_chat_placeholder_spec_team": "To (SPECTATORS):",
	"citadel_chat_placeholder_team": "To (ALLIES):",
	"citadel_chat_spectators": "[SPECTATORS ONLY]",
	"citadel_chatmessage": "{s:target} {s:message}",
	"citadel_chatmessage_old": "{s:target} {s:persona}: {s:message}",
	"citadel_chatwheel_can_heal": "I can heal you {s:param_1}",
	"citadel_chatwheel_going_shop": "Going to Shop",
	"citadel_chatwheel_have_heal": "Have Heal",
	"citadel_chatwheel_heal_please": "Heal Please",
	"citadel_chatwheel_help_with_idol_label": "Help with Urn",
	"citadel_chatwheel_help_with_idol_message": "Help me deliver the urn",
	"citadel_chatwheel_label_Attack_Hero": "Attack {s:hero_name}",
	"citadel_chatwheel_label_BRB": "Be Right Back",
	"citadel_chatwheel_label_Care": "Careful",
	"citadel_chatwheel_label_Defend": "Defend Lane...",
	"citadel_chatwheel_label_GetBack": "Get Back",
	"citadel_chatwheel_label_Go": "Go",
	"citadel_chatwheel_label_GoingIn": "Going In",
	"citadel_chatwheel_label_GoodGame": "Good Game",
	"citadel_chatwheel_label_GoodJob": "Good Job",
	"citadel_chatwheel_label_GoodJobGameOver": "Good Job",
	"citadel_chatwheel_label_HeadedToBase": "Headed To Base",
	"citadel_chatwheel_label_Headed_Blue": "{s:hero_name} Headed Blue",
	"citadel_chatwheel_label_Headed_Green": "{s:hero_name} Headed Green",
	"citadel_chatwheel_label_Headed_Purple": "{s:hero_name} Headed Green",
	"citadel_chatwheel_label_Headed_Yellow": "{s:hero_name} Headed Yellow",
	"citadel_chatwheel_label_Help": "Help",
	"citadel_chatwheel_label_HoldUp": "Wait/Hold Up",
	"citadel_chatwheel_label_ImBack": "I'm Back",
	"citadel_chatwheel_label_No": "No!",
	"citadel_chatwheel_label_OMW": "On my Way",
	"citadel_chatwheel_label_PregameEnemy": "Taunt {s:hero_name}",
	"citadel_chatwheel_label_PregameTeammate": "Praise {s:hero_name}",
	"citadel_chatwheel_label_Push": "Push Lane",
	"citadel_chatwheel_label_Rejuv_Drop": "Rejuv's Dropping",
	"citadel_chatwheel_label_StayTogether": "Stay Together",
	"citadel_chatwheel_label_Stun": "Stun",
	"citadel_chatwheel_label_Stun_Hero": "Stun {s:hero_name}",
	"citadel_chatwheel_label_WellPlayed": "Well \u003Cbr\u003EPlayed",
	"citadel_chatwheel_label_Yes": "Yes!",
	"citadel_chatwheel_label_cancel": "Cancel",
	"citadel_chatwheel_label_clear_troopers": "I'll Clear Troopers",
	"citadel_chatwheel_label_danger_area": "It's Dangerous",
	"citadel_chatwheel_label_flank": "I'll Flank",
	"citadel_chatwheel_label_follow_me": "Follow Me",
	"citadel_chatwheel_label_headed_this_way": "Headed This Way",
	"citadel_chatwheel_label_leaving_area": "Leaving Area",
	"citadel_chatwheel_label_lets_go_here": "Let's Go Here",
	"citadel_chatwheel_label_lets_hide": "Let's Hide Here",
	"citadel_chatwheel_label_meet_here": "Meet Here",
	"citadel_chatwheel_label_missing": "Missing",
	"citadel_chatwheel_label_missing_blue": "Missing Blue",
	"citadel_chatwheel_label_missing_green": "Missing Green",
	"citadel_chatwheel_label_missing_hero": "Missing",
	"citadel_chatwheel_label_missing_purple": "Missing Green",
	"citadel_chatwheel_label_missing_yellow": "Missing Yellow",
	"citadel_chatwheel_label_need_cover": "Cover Me",
	"citadel_chatwheel_label_nevermind": "Nevermind",
	"citadel_chatwheel_label_no_teamfight": "Not Ready For Teamfight",
	"citadel_chatwheel_label_placeholder": "",
	"citadel_chatwheel_label_press_advantage": "Press The Advantage",
	"citadel_chatwheel_label_respond": "Respond 'On My Way'",
	"citadel_chatwheel_label_retreat": "Retreat",
	"citadel_chatwheel_label_see_enemy": "Enemy Here",
	"citadel_chatwheel_label_thanks": "Thanks",
	"citadel_chatwheel_label_thanksGameOver": "Thanks",
	"citadel_chatwheel_message_BRB": "Be right back!",
	"citadel_chatwheel_message_Care": "Care!",
	"citadel_chatwheel_message_Defend": "Defend Lane!",
	"citadel_chatwheel_message_Defend_Blue": "Defend Blue",
	"citadel_chatwheel_message_Defend_Green": "Defend Green",
	"citadel_chatwheel_message_Defend_Purple": "Defend Green",
	"citadel_chatwheel_message_Defend_Yellow": "Defend Yellow",
	"citadel_chatwheel_message_GetBack": "Get Back!",
	"citadel_chatwheel_message_Go": "Go!",
	"citadel_chatwheel_message_GoingIn": "I'm going in!",
	"citadel_chatwheel_message_GoodGame": "Good Game!",
	"citadel_chatwheel_message_GoodJob": "Good Job!",
	"citadel_chatwheel_message_GoodJobGameOver": "Good Job!",
	"citadel_chatwheel_message_HeadedToBase": "Headed To Base!",
	"citadel_chatwheel_message_HeadedToBlue": "Headed to Blue",
	"citadel_chatwheel_message_HeadedToGreen": "Headed to Green",
	"citadel_chatwheel_message_HeadedToPurple": "Headed to Green",
	"citadel_chatwheel_message_HeadedToYellow": "Headed to Yellow",
	"citadel_chatwheel_message_Help": "Need Help!",
	"citadel_chatwheel_message_Help_blue": "Need Help on Blue!",
	"citadel_chatwheel_message_Help_green": "Need Help on Green!",
	"citadel_chatwheel_message_Help_purple": "Need Help on Purple!",
	"citadel_chatwheel_message_Help_yellow": "Need Help on Yellow!",
	"citadel_chatwheel_message_HoldUp": "Wait {s:param_1}",
	"citadel_chatwheel_message_ImBack": "I'm Back",
	"citadel_chatwheel_message_Missing": "Missing!",
	"citadel_chatwheel_message_No": "No!",
	"citadel_chatwheel_message_OMW": "On my way!",
	"citadel_chatwheel_message_PregameEnemy": "Taunt {s:hero_name}",
	"citadel_chatwheel_message_PregameTeammate": "Praise {s:hero_name}",
	"citadel_chatwheel_message_Push": "Push!",
	"citadel_chatwheel_message_Rejuv_Drop": "Rejuv's Dropping",
	"citadel_chatwheel_message_Request_Follow": "Come with Me!",
	"citadel_chatwheel_message_StayTogether": "Stay Together",
	"citadel_chatwheel_message_Stun": "Stun!",
	"citadel_chatwheel_message_WellPlayed": "Well Played!",
	"citadel_chatwheel_message_Yes": "Affirmative!",
	"citadel_chatwheel_message_clear_troopers": "I'll deal with the troopers",
	"citadel_chatwheel_message_danger_area": "It's dangerous here...",
	"citadel_chatwheel_message_flank": "I'll flank 'em",
	"citadel_chatwheel_message_gank": "Going to Gank",
	"citadel_chatwheel_message_headed_to_lane": "Headed To Lane...",
	"citadel_chatwheel_message_leaving_area": "I'm leaving the area!",
	"citadel_chatwheel_message_lets_hide": "Let's hide here",
	"citadel_chatwheel_message_meet_here": "Let's meet here",
	"citadel_chatwheel_message_missing_blue": "Missing Blue!",
	"citadel_chatwheel_message_missing_green": "Missing Green!",
	"citadel_chatwheel_message_missing_hero": "{s:param_1} is Missing",
	"citadel_chatwheel_message_missing_purple": "Missing Green!",
	"citadel_chatwheel_message_missing_yellow": "Missing Yellow!",
	"citadel_chatwheel_message_need_cover": "Cover me!",
	"citadel_chatwheel_message_nevermind": "Nevermind",
	"citadel_chatwheel_message_no_teamfight": "I'm not ready for a teamfight",
	"citadel_chatwheel_message_press_advantage": "We need to press the advantage!",
	"citadel_chatwheel_message_thanks": "Thanks!",
	"citadel_chatwheel_message_thanksGameOver": "Thanks!",
	"citadel_chatwheel_need_heal": "Need Heal",
	"citadel_chatwheel_need_plan": "What's the plan?",
	"citadel_chatwheel_push_blue": "Push Blue",
	"citadel_chatwheel_push_green": "Push Green",
	"citadel_chatwheel_push_purple": "Push Purple",
	"citadel_chatwheel_push_yellow": "Push Yellow\u003C/span\u003E",
	"citadel_chatwheel_responding_to": "Responding to:",
	"citadel_chatwheel_sorry": "Sorry",
	"citadel_chatwheel_youre_welcome": "You're Welcome",
	"citadel_clientversion": "#{d:client_version_number}",
	"citadel_confirm_reset_audio": "Are you sure you want to restore default audio settings?",
	"citadel_confirm_reset_communication": "Are you sure you want to restore all default communication settings?",
	"citadel_confirm_reset_controller": "Are you sure you want to restore default button glyph settings?",
	"citadel_confirm_reset_game": "Are you sure you want to restore all default settings in the Game section?",
	"citadel_confirm_reset_keybindings": "Are you sure you want to reset all keybinds (including hero-specific keybinds) to their defaults?",
	"citadel_confirm_reset_keybindings_for_default": "Are you sure you want to reset your default keybinds?\u003Cbr\u003EThis will not reset any hero-specific keybinds.",
	"citadel_confirm_reset_keybindings_for_either": "Reset all custom keybinds for this selection.\u003Cbr\u003E\u003Cbr\u003EIf a hero is selected, that hero's keybinds will revert to the keys mapped in your current Default set.\u003Cbr\u003E\u003Cbr\u003EIf the Default keybind set is selected, you Default keybinds will be reset to their predefined values.",
	"citadel_confirm_reset_keybindings_for_hero": "Are you sure you want to reset all custom keybinds for this hero?",
	"citadel_confirm_reset_language": "Are you sure you want to restore default settings?\u003Cbr\u003EThis will not change your primary in-game text language.",
	"citadel_confirm_reset_video": "Are you sure you want to set your display to its native resolution and restore default video settings?",
	"citadel_duo_drone_extra_abilities": "Combat Drone Abilities",
	"citadel_east_team_name": "AMBER",
	"citadel_enable_ping_indicator": "HUD ping indicator",
	"citadel_game_audio_muted": "Game Audio Muted",
	"citadel_game_audio_press_unmute": "Press {g:citadel_binding:'ToggleMute'} to unmute",
	"citadel_gun_damage": "Gun Damage",
	"citadel_gun_damage_alt": "Alt Gun Damage",
	"citadel_hijack_drone_extra_abilities": "Combat Drone Abilities",
	"citadel_hint_activate_wall": "Press {g:citadel_binding:'Attack'} to create the wall early.",
	"citadel_hint_buy_items": "Return to the base or a shop to buy \u003Cspan class=\"hintTextEmphasis\"\u003Emods.\u003C/span\u003E",
	"citadel_hint_flamedash_boost": "Press {g:citadel_binding:'Roll'} to boost.  Requires Stamina.",
	"citadel_hint_flying_strike_early_activate": "Press {g:citadel_binding:'Attack'} to fly to your target early.",
	"citadel_hint_guided_arrow_boost": "Hold {g:citadel_binding:'Attack'} to boost arrow speed.",
	"citadel_hint_hero_testing_shop": "Press {g:citadel_binding:'OpenHeroSheet'} to open up the shop and set test options.",
	"citadel_hint_ladder": "Press {g:citadel_binding:'Mantle'}+{g:citadel_binding:'MoveForward'} to jump onto the ladder.",
	"citadel_hint_learn_ability": "Hold down an ability {g:citadel_binding:'Ability1'}, {g:citadel_binding:'Ability2'}, {g:citadel_binding:'Ability3'} or {g:citadel_binding:'Ability4'} to learn that ability.",
	"citadel_hint_learn_initial_ability": "Hold{g:citadel_binding:'Scoreboard'}to choose which ability to unlock.",
	"citadel_hint_mantle": "Hold {g:citadel_binding:'Mantle'} to climb over obstacles.",
	"citadel_hint_melee": "Press {g:citadel_binding:'AbilityMelee'} to use your melee attack.",
	"citadel_hint_slide": "Hold {g:citadel_binding:'Crouch'} while running down a ramp to slide.",
	"citadel_hint_upgrade_ability": "Hold {g:citadel_binding:'Scoreboard'} to upgrade your abilities.",
	"citadel_hint_zipline": "Hold {g:citadel_binding:'Zipline'} to jump on the hyperline.",
	"citadel_hint_zoom": "Hold {g:citadel_binding:'ADS'} to zoom in with your weapon.",
	"citadel_hotkeys_tooltip_chatvoiceparty": "Use your microphone to communicate with all party members. If set to use open mic, this will also work in the dashboard.",
	"citadel_hotkeys_tooltip_chatvoiceteam": "Use your microphone to communicate with all team members.",
	"citadel_hotkeys_tooltip_togglemute": "Mute or unmute game audio.",
	"citadel_keybind_ability1": "Ability 1",
	"citadel_keybind_ability2": "Ability 2",
	"citadel_keybind_ability3": "Ability 3",
	"citadel_keybind_ability4": "Ability 4",
	"citadel_keybind_ads": "Zoom / alt-fire",
	"citadel_keybind_ads_search": "ADS aim down sights",
	"citadel_keybind_alt": "ALT",
	"citadel_keybind_alt_cast": "Alternate cast",
	"citadel_keybind_alt_modifier": "Alt Modifier",
	"citadel_keybind_attack": "Fire",
	"citadel_keybind_backwards": "Move backward",
	"citadel_keybind_cancel_ability": "Cancel ability",
	"citadel_keybind_chat_all": "Chat (all)",
	"citadel_keybind_chat_team": "Chat (team)",
	"citadel_keybind_chatwheel_option1": "Quick Ping 1",
	"citadel_keybind_chatwheel_option2": "Quick Ping 2",
	"citadel_keybind_chatwheel_option3": "Quick Ping 3",
	"citadel_keybind_chatwheel_option4": "Quick Ping 4",
	"citadel_keybind_chatwheel_option5": "Quick Ping 5",
	"citadel_keybind_command": "CMD",
	"citadel_keybind_cosmetic1": "Cosmetic 1",
	"citadel_keybind_cosmetic1_search": "snowball poster",
	"citadel_keybind_crouch": "Crouch / slide",
	"citadel_keybind_crouch_toggle": "Toggle crouch / toggle slide",
	"citadel_keybind_ctrl": "CTRL",
	"citadel_keybind_cursorcontext": "Menu",
	"citadel_keybind_cursormiddle": "Middle Mouse",
	"citadel_keybind_cursorselect": "Select",
	"citadel_keybind_decrease_replay_speed": "Decrease replay speed",
	"citadel_keybind_dev_console": "Dev console",
	"citadel_keybind_down": "Fly down",
	"citadel_keybind_extra_info": "Extra info",
	"citadel_keybind_forward": "Move forward",
	"citadel_keybind_held_item": "Melee parry / throw held item",
	"citadel_keybind_hideout_accept_request": "Accept request",
	"citadel_keybind_hideout_cancel_matchmaking": "Cancel matchmaking",
	"citadel_keybind_hideout_news": "Show recent news",
	"citadel_keybind_hideout_reject_request": "Reject request",
	"citadel_keybind_hideout_survey_option_1": "Survey Option 1",
	"citadel_keybind_hideout_survey_option_2": "Survey Option 2",
	"citadel_keybind_hideout_survey_option_3": "Survey Option 3",
	"citadel_keybind_hideout_survey_option_4": "Survey Option 4",
	"citadel_keybind_hideout_survey_option_5": "Survey Option 5",
	"citadel_keybind_hideout_survey_skip": "Survey Skip",
	"citadel_keybind_hideout_use": "Interact with Hideout object",
	"citadel_keybind_increase_replay_speed": "Increase replay speed",
	"citadel_keybind_interact": "Interact",
	"citadel_keybind_item1": "Item 1",
	"citadel_keybind_item2": "Item 2",
	"citadel_keybind_item3": "Item 3",
	"citadel_keybind_item4": "Item 4",
	"citadel_keybind_left": "Move left (strafe)",
	"citadel_keybind_mantle": "Jump / mantle",
	"citadel_keybind_melee": "Melee",
	"citadel_keybind_menuback": "Back",
	"citadel_keybind_menudown": "Down",
	"citadel_keybind_menuleft": "Left",
	"citadel_keybind_menuright": "Right",
	"citadel_keybind_menuup": "Up",
	"citadel_keybind_minimap_view_amber_team": "Amber minimap view",
	"citadel_keybind_minimap_view_sapphire_team": "Sapphire minimap view",
	"citadel_keybind_minimap_view_spectator_team": "Dual-team minimap view",
	"citadel_keybind_minimap_view_targets_team": "Target's minimap view",
	"citadel_keybind_mouse_wheel": "Chat Wheel",
	"citadel_keybind_open_hero_sheet": "Open shop",
	"citadel_keybind_open_main_menu": "Main Menu",
	"citadel_keybind_pause": "Pause",
	"citadel_keybind_ping": "Ping / Chat Wheel",
	"citadel_keybind_popup_cancel": "Cancel",
	"citadel_keybind_popup_confirm": "Confirm",
	"citadel_keybind_popup_conflict_list:f": "{s:first_command} + {d:numAdditional} more",
	"citadel_keybind_popup_conflict_name": "{s:first_command}",
	"citadel_keybind_popup_ignore_conflict": "Bind Anyway",
	"citadel_keybind_popup_single_key_bind": "Single keys only. Key combos not supported.",
	"citadel_keybind_popup_subtitle": "{s:command}",
	"citadel_keybind_popup_title": "Bind Hotkey",
	"citadel_keybind_postgame_graphs": "Graphs",
	"citadel_keybind_postgame_scoreboard": "Scoreboard",
	"citadel_keybind_purchase_quickbuy": "Purchase quickbuy",
	"citadel_keybind_push_to_talk": "Voice chat (team)",
	"citadel_keybind_push_to_talk_party": "Voice chat (party)",
	"citadel_keybind_push_to_talk_party_search": "voip push to talk",
	"citadel_keybind_push_to_talk_search": "voip push to talk",
	"citadel_keybind_quick_response": "Quick Response",
	"citadel_keybind_reload": "Reload",
	"citadel_keybind_replay_change_Team": "Change Spectating Team",
	"citadel_keybind_replay_death": "Replay death",
	"citadel_keybind_replay_fly_down": "Replay Fly Down",
	"citadel_keybind_replay_fly_up": "Replay Fly Up",
	"citadel_keybind_replay_next_target": "Replay Next Target",
	"citadel_keybind_replay_prev_target": "Replay Prev Target",
	"citadel_keybind_reset_camera": "Reset camera",
	"citadel_keybind_right": "Move right (strafe)",
	"citadel_keybind_roll": "Dash",
	"citadel_keybind_scoreboard": "Scoreboard",
	"citadel_keybind_scoreboard_sheet": "HUD detail view",
	"citadel_keybind_settings_postgame_scoreboard": "Post-game scoreboard",
	"citadel_keybind_shift": "SHIFT",
	"citadel_keybind_spec_change_Team": "Switch teams",
	"citadel_keybind_spec_chase": "Spectate chase cam",
	"citadel_keybind_spec_in_eye": "Spectate in-eye",
	"citadel_keybind_spec_next_target": "Spectate next target",
	"citadel_keybind_spec_prev_target": "Spectate prev target",
	"citadel_keybind_spectator_fly_down": "Fly down",
	"citadel_keybind_spectator_fly_up": "Fly up",
	"citadel_keybind_tab": "TAB",
	"citadel_keybind_teleport_to_objective": "Teleport",
	"citadel_keybind_toggle_free_cursor": "Toggle free cursor",
	"citadel_keybind_toggle_mute": "Toggle mute",
	"citadel_keybind_toggle_replay_camera": "Change Replay Camera mode",
	"citadel_keybind_toggle_replay_pause": "Replay pause",
	"citadel_keybind_toggle_spec_camera": "Camera mode",
	"citadel_keybind_up": "Fly up",
	"citadel_keybind_upgrade_ability1": "Upgrade Ability 1",
	"citadel_keybind_upgrade_ability2": "Upgrade Ability 2",
	"citadel_keybind_upgrade_ability3": "Upgrade Ability 3",
	"citadel_keybind_upgrade_ability4": "Upgrade Ability 4",
	"citadel_keybind_upgrade_ability_1": "Upgrade Ability 1",
	"citadel_keybind_upgrade_ability_2": "Upgrade Ability 2",
	"citadel_keybind_upgrade_ability_3": "Upgrade Ability 3",
	"citadel_keybind_upgrade_ability_4": "Upgrade Ability 4",
	"citadel_keybind_upgrade_ability_menu": "Upgrade Ability Menu",
	"citadel_keybind_windows": "WIN",
	"citadel_keybind_zipline": "Zipline / rope",
	"citadel_metadata_manager_error_decompress_failure": "Failed to decompress the match metadata file",
	"citadel_metadata_manager_error_download_failure": "Failed to download the match metadata file for match %match_id%",
	"citadel_metadata_manager_error_id_mismatch": "The Match ID for the meta data file did not match what was expected",
	"citadel_metadata_manager_error_invalid_version": "The metadata file was an invalid version",
	"citadel_metadata_manager_error_parse_failure": "Failed to parse the match metadata file",
	"citadel_modifier_duo_arc_cannon": "Arc Cannon",
	"citadel_modifier_duo_drone_tracker": "Drone",
	"citadel_modifier_hideout_teleport": "Leaving Hideout",
	"citadel_modifier_passive_hijack_stacking_weapon_jammer": "Gun Jammed",
	"citadel_modifier_passive_hijack_weapon_jammer_buildup": "Weapon Jammer",
	"citadel_modifier_passive_hijack_weapon_jammer_buildup_desc": "Weapon Jammer Building",
	"citadel_modifier_tangotether_tether_receiver": "Covenant",
	"citadel_modifier_teleport": "Teleporting",
	"citadel_mute_game_audio": "Mute game Audio",
	"citadel_mute_player": "Click to mute player",
	"citadel_next_ap_abilities": "\u003CPanel class=\"goldIcon\"/\u003E \u003Cspan class=\"nextAPGoldLabel\"\u003E{i:gold_to_next_level}\u003C/span\u003E to next Lvl",
	"citadel_next_attack_delay_reason_bebop_spin_up": "",
	"citadel_next_attack_delay_reason_disarmed": "Disarmed",
	"citadel_next_attack_delay_reason_reload": "Reloading",
	"citadel_next_attack_delay_reason_stunned": "Stunned",
	"citadel_next_attack_delay_reason_viscous_charge_shot": "",
	"citadel_next_attack_delay_reason_wraith_spin_up": "",
	"citadel_ping_wheel_disabled_while_dead": "Disabled While Dead",
	"citadel_ping_wheel_message": "{s:message}",
	"citadel_purchasemessage": "{s:param_1}",
	"citadel_quick_response_cancel": "Cancel Last Ping Message",
	"citadel_quick_response_respond_onmyway": "Respond 'On my Way'",
	"citadel_quick_response_respond_onmyway_to_hero": "Respond 'On my Way' to {s:hero_name}",
	"citadel_quickbuy_auto_buy_enable": "Quickbuy Auto Purchase",
	"citadel_quickbuy_auto_buy_enable_tooltip": "If enabled, continually check if you can afford the next item in your quickbuy queue and purchase it if you are within range of a shop.",
	"citadel_quickbuy_purchase_prompts_enable": "Quickbuy Purchase Prompts",
	"citadel_quickbuy_purchase_prompts_enable_tooltip": "If enabled, show purchase prompts when you queue an item as opposed to when it is purchased.",
	"citadel_replay_manager_error_chunk_failed": "Replay not yet ready for download",
	"citadel_replay_manager_error_write_failure": "Replay failed to write to local disk",
	"citadel_reset_audio": "Reset Audio Settings?",
	"citadel_reset_communication": "Reset Communication Settings?",
	"citadel_reset_controller": "Reset Controller Settings?",
	"citadel_reset_game": "Reset Game Settings?",
	"citadel_reset_keybind": "Reset Keybindings?",
	"citadel_reset_language": "Reset Language Settings?",
	"citadel_reset_video": "Reset Video Settings?",
	"citadel_settings_2speakers": "2 Speakers",
	"citadel_settings_4speakers": "4 Speakers",
	"citadel_settings_5speakers": "5.1 Speakers",
	"citadel_settings_7speakers": "7.1 Speakers",
	"citadel_settings_abilitieskeybinds": "Abilities",
	"citadel_settings_abilitieskeybinds_reset_tooltip": "Restore default ability keybinds.",
	"citadel_settings_ability_quickcast_tooltip": "Toggle to enable/disable quickcast for this specific ability/item",
	"citadel_settings_about": "About",
	"citadel_settings_active_item_slot_popup": "When purchasing an active item, show a popup for selecting and managing slot assignments.",
	"citadel_settings_active_window_unpause": "Focus game when unpaused",
	"citadel_settings_active_window_unpause_tooltip": "Turn this on to bring the game window into focus when the game is about to unpause.",
	"citadel_settings_advancedvideosettings": "Advanced settings",
	"citadel_settings_alt_cast_double_tap": "Double Tap",
	"citadel_settings_alt_cast_double_tap_tooltip": "Double tap an ability button to alternate cast the ability.",
	"citadel_settings_alt_cast_double_tap_window": "Double tap cast window",
	"citadel_settings_alt_cast_double_tap_window_tooltip": "Set the duration within which a second tap will register as a double tap and trigger an alternate cast.",
	"citadel_settings_alt_cast_hold_time": "Alternate cast hold time",
	"citadel_settings_alt_cast_key": "Alternate Cast Button",
	"citadel_settings_alt_cast_key_tooltip": "Alternate Cast an ability by selecting it then pressing the Alternate Cast button, or by holding the Alternate Cast button and then pressing an ability key.",
	"citadel_settings_alt_cast_mode": "Alternate cast mode",
	"citadel_settings_alt_cast_mode_section": "Alternate Cast",
	"citadel_settings_alt_cast_mode_tooltip": "Set the input method for performing an alt-cast instead of a regular cast.",
	"citadel_settings_alt_cast_press_and_hold": "Press and Hold",
	"citadel_settings_alt_cast_press_and_hold_tooltip": "Hold an ability button for a short duration to alternate cast.",
	"citadel_settings_always_show_hud_stats": "Always show HUD Stats",
	"citadel_settings_always_show_hud_stats_tooltip": "Turn this on to always have the stats on the left of the HUD visible.",
	"citadel_settings_antialiasing": "Anti-Aliasing",
	"citadel_settings_antialiasing_cmaa": "CMAA",
	"citadel_settings_antialiasing_desc": "Post-process anti-aliasing effect to use when FSR2 is disabled.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: small/consistent",
	"citadel_settings_antialiasing_fxaa": "FXAA",
	"citadel_settings_antialiasing_none": "None",
	"citadel_settings_appearancevideo": "Best looking",
	"citadel_settings_apply": "Apply Settings",
	"citadel_settings_area_lights": "Area lights",
	"citadel_settings_area_lights_desc": "Allows large or irregularly shaped light sources, such as beam effects, to be rendered correctly. Performance cost could be higher on low-end systems.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: small/consistent",
	"citadel_settings_aspectratio": "Aspect ratio",
	"citadel_settings_aspectratio1610": "16x10",
	"citadel_settings_aspectratio169": "16x9",
	"citadel_settings_aspectratio219": "21x9",
	"citadel_settings_audio": "Audio",
	"citadel_settings_audio_options": "Options",
	"citadel_settings_audio_output": "Output",
	"citadel_settings_audio_output_confirm_reset": "Are you sure you want to reset your audio output settings to the defaults?",
	"citadel_settings_audio_output_reset_tooltip": "Restore default audio output settings.",
	"citadel_settings_audio_search": "sound",
	"citadel_settings_audiodefaults": "Restore Defaults",
	"citadel_settings_audiokeybinds": "Audio",
	"citadel_settings_audiokeybinds_reset_tooltip": "Restore default audio keybinds.",
	"citadel_settings_basicvideosettings": "Use basic settings",
	"citadel_settings_borderless": "Borderless Window",
	"citadel_settings_camera": "Camera",
	"citadel_settings_camera_confirm_reset": "Are you sure you want to reset your camera to the defaults?",
	"citadel_settings_camera_preset_1": "Camera 1",
	"citadel_settings_camera_preset_2": "Camera 2",
	"citadel_settings_camera_preset_3": "Camera 3",
	"citadel_settings_camera_preset_default": "Default",
	"citadel_settings_camera_presets": "Camera Presets",
	"citadel_settings_camera_reset_tooltip": "Restore default camera settings.",
	"citadel_settings_camera_volume_cutout": "Camera Cutout",
	"citadel_settings_camera_volume_cutout_desc": "Not currently used",
	"citadel_settings_cancel_ability_mode": "Change Cancel Ability Mode:",
	"citadel_settings_cancel_ability_mode_ability_key": "Ability Key",
	"citadel_settings_cancel_ability_mode_ability_key_tooltip": "Cancel an active ability be pressing the Ability key again",
	"citadel_settings_cancel_ability_mode_cancel_key": "Cancel Key",
	"citadel_settings_cancel_ability_mode_cancel_key_tooltip": "Cancel an active ability be pressing the Cancel Key",
	"citadel_settings_cancel_ability_mode_desc": "Note: Abilities will be cancelled with the Cancel Key when possible.",
	"citadel_settings_cancel_ability_mode_either": "Cancel Key or the Ability Key",
	"citadel_settings_cancel_ability_mode_either_tooltip": "Cancel an active ability be pressing the Cancel Key or Ability key again",
	"citadel_settings_cancel_with_ability_key": "Cancel abilities with ability key",
	"citadel_settings_cancel_with_ability_key_tooltip": "Enables pressing either the ability key or the cancel ability key to cancel abilities.",
	"citadel_settings_category_reset": "Reset Settings?",
	"citadel_settings_chat": "Chat",
	"citadel_settings_chat_allow_global": "Channel messages appear in other channel tabs",
	"citadel_settings_chat_filter": "Allowed chat",
	"citadel_settings_chat_filter_allow_all": "All players",
	"citadel_settings_chat_filter_allow_friendly": "Friendly players (friends, party members)",
	"citadel_settings_chat_filter_allow_none": "No incoming chat",
	"citadel_settings_chat_filter_allow_teams": "Friendly players and teammates",
	"citadel_settings_chat_filter_onlyfriends": "Only show chat from friends and party",
	"citadel_settings_chat_filter_settings_apply_to_spectating": "Apply Allowed Chat Filter Settings to Spectating",
	"citadel_settings_chat_invert_ping": "Invert ping",
	"citadel_settings_chat_join_regional": "Join regional chat channel on startup",
	"citadel_settings_chat_mute_enemies": "Mute chat from enemies",
	"citadel_settings_chat_mute_everyone": "Mute all incoming chat",
	"citadel_settings_chat_openmic": "Open mic",
	"citadel_settings_chat_openmic_party": "Open mic (party)",
	"citadel_settings_chat_openmic_party_desc": "Transmit your voice to party members at all times, instead of only when holding the key bound to Voice chat (party).",
	"citadel_settings_chat_openmic_team": "Open mic (team)",
	"citadel_settings_chat_openmic_team_desc": "Transmit your voice to teammates at all times, instead of only when holding the key bound to Voice chat (team).",
	"citadel_settings_chat_ptt": "Push to Talk",
	"citadel_settings_chat_wheel_all": "[ALL]",
	"citadel_settings_chat_whispers": "Display Steam messages as whispers",
	"citadel_settings_chatwheel": "Chat Wheel",
	"citadel_settings_chatwheel_confirm_reset": "Are you sure you want to reset your Chat Wheel to the defaults?",
	"citadel_settings_chatwheel_reset_tooltip": "Restore default Chat Wheel settings.",
	"citadel_settings_chatwheel_search": "ping wheel",
	"citadel_settings_clear_all": "Clear All",
	"citadel_settings_clear_keybind_tooltip": "Clear keybind",
	"citadel_settings_combatkeybinds": "Combat",
	"citadel_settings_combatkeybinds_reset_tooltip": "Restore default combat keybinds.",
	"citadel_settings_communication": "Communication",
	"citadel_settings_communication_allies": "Allies",
	"citadel_settings_communication_allow_pings": "Pings",
	"citadel_settings_communication_allow_text": "Text",
	"citadel_settings_communication_allow_voice": "Voice",
	"citadel_settings_communication_allow_voice_search": "voip",
	"citadel_settings_communication_opponents": "Opponents",
	"citadel_settings_communication_party": "Party Members",
	"citadel_settings_communication_permissions": "Permissions",
	"citadel_settings_communication_permissions_confirm_reset": "Are you sure you want to reset your communication permissions to the defaults?",
	"citadel_settings_communication_permissions_desc": "Choose which types of communication you'd like to receive by default. Players can also be individually muted by using the Escape menu. Disabling Pings will also disable Chat Wheel and Map Drawings from those players.",
	"citadel_settings_communication_permissions_new_setting": "Communication Permissions",
	"citadel_settings_communication_permissions_reset_tooltip": "Restore default communication permissions.",
	"citadel_settings_communication_permissions_tooltip": "Chat and Voice Settings",
	"citadel_settings_communication_spectated": "Spectated Players",
	"citadel_settings_communicationkeybinds": "Communication",
	"citadel_settings_communicationkeybinds_reset_tooltip": "Restore default communication keybinds.",
	"citadel_settings_contextual_slot": "[Contextual Slot]",
	"citadel_settings_contextual_slot_invalid": "No Context Pings",
	"citadel_settings_contextual_slot_label": "Contextual Ping Wheel Slot",
	"citadel_settings_controller": "Controller",
	"citadel_settings_coop_fullscreen": "Co-op Full Screen",
	"citadel_settings_cosmetic_interact_binding": "Interact Keybind",
	"citadel_settings_cosmetic_interact_binding_desc": "We've replaced the \"Interact with Hideout object\" keybind with a new global \"Interact\" keybind that can be used in the Hideout as well as other contexts, such as Ranked Change Hero. If you previously had a custom keybind saved for Hideout interaction, you will need to set it again.",
	"citadel_settings_crosshair": "Reticle",
	"citadel_settings_crosshair_color": "Color",
	"citadel_settings_crosshair_color_b": "Fill Blue",
	"citadel_settings_crosshair_color_g": "Fill Green",
	"citadel_settings_crosshair_color_r": "Fill Red",
	"citadel_settings_crosshair_color_search": "color",
	"citadel_settings_crosshair_confirm_reset": "Are you sure you want to reset your reticle to the defaults?",
	"citadel_settings_crosshair_custom": "Themed hero reticles",
	"citadel_settings_crosshair_custom_tooltip": "Use the predefined, thematic hero reticles instead of the basic reticle.",
	"citadel_settings_crosshair_customization": "Advanced Reticle Customization",
	"citadel_settings_crosshair_customization_desc": "You can now customize your reticle's line and center dot border thickness, gaps, and fill color as well as the size of your center dot.",
	"citadel_settings_crosshair_defaults": "Reset to Default",
	"citadel_settings_crosshair_disable_custom": "Disable custom hero crosshairs",
	"citadel_settings_crosshair_dot_opacity": "Dot Opacity",
	"citadel_settings_crosshair_dot_outline_border": "Dot Border",
	"citadel_settings_crosshair_dot_outline_gap": "Dot Border Gap",
	"citadel_settings_crosshair_dot_outline_opacity": "Dot Border Opacity",
	"citadel_settings_crosshair_dot_size": "Dot Size",
	"citadel_settings_crosshair_outline_color_b": "Border Blue",
	"citadel_settings_crosshair_outline_color_g": "Border Green",
	"citadel_settings_crosshair_outline_color_r": "Border Red",
	"citadel_settings_crosshair_outline_color_search": "color",
	"citadel_settings_crosshair_pip_border": "Line borders",
	"citadel_settings_crosshair_pip_gap": "Line Gap",
	"citadel_settings_crosshair_pip_height": "Line Height",
	"citadel_settings_crosshair_pip_opacity": "Line Opacity",
	"citadel_settings_crosshair_pip_outline_border": "Line Border",
	"citadel_settings_crosshair_pip_outline_gap": "Line Border Gap",
	"citadel_settings_crosshair_pip_outline_opacity": "Line Border Opacity",
	"citadel_settings_crosshair_pip_width": "Line Width",
	"citadel_settings_crosshair_reset_tooltip": "Restore default reticle settings.",
	"citadel_settings_crosshair_search": "Crosshair",
	"citadel_settings_crosshair_size": "Crosshair",
	"citadel_settings_crosshair_static_pip_gap": "Reticle motion",
	"citadel_settings_crosshair_static_pip_gap_tooltip": "Enable firing animation for the reticle.",
	"citadel_settings_crosshair_visibility": "Dot",
	"citadel_settings_customresolution": "Custom resolution",
	"citadel_settings_defaultaudio": "Default",
	"citadel_settings_defaultkeybinds": "Default",
	"citadel_settings_depth_of_field": "Depth of field",
	"citadel_settings_depth_of_field_desc": "Simulates varying camera lens focal length and aperture. Should not affect gameplay performance in its current state.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: negligible",
	"citadel_settings_dfao": "Distance field shadows",
	"citadel_settings_dfao_desc": "Approximates soft contact shadowing from characters and dynamic objects using distance field data.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: moderate/varies",
	"citadel_settings_dfao_quality_high": "High",
	"citadel_settings_dfao_quality_low": "Low",
	"citadel_settings_dfao_quality_med": "Med",
	"citadel_settings_dfao_quality_off": "Off",
	"citadel_settings_dfao_quality_ultra": "Ultra",
	"citadel_settings_dismiss": "Dismiss",
	"citadel_settings_displacement_mapping": "Displacement mapping",
	"citadel_settings_displacement_mapping_desc": "Screen space displacement effect for higher fidelity bumps on world geometry.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: moderate/consistent",
	"citadel_settings_display": "Display",
	"citadel_settings_display_choice": "Monitor {d:displayNumber} - {s:displayName}",
	"citadel_settings_display_confirm_reset": "Are you sure you want to reset your display to the default settings?",
	"citadel_settings_display_device": "Display",
	"citadel_settings_display_reset_tooltip": "Restore default display settings.",
	"citadel_settings_dlssscaling": "Scaling mode",
	"citadel_settings_dlssscaling_DLAA": "1x (DLAA)",
	"citadel_settings_dlssscaling_auto": "Auto",
	"citadel_settings_dlssscaling_balanced": "1.7x",
	"citadel_settings_dlssscaling_desc": "Super Resolution boosts frame rates by rendering fewer pixels and using AI to output high resolution frames. This feature requires a GeForce RTX graphics card\u003Cbr\u003E\u003Cbr\u003EHigher scaling rates lowers the native resolution, but renders faster.",
	"citadel_settings_dlssscaling_performance": "2x",
	"citadel_settings_dlssscaling_quality": "1.5x",
	"citadel_settings_dlsstechnology": "DLSS Model",
	"citadel_settings_dlsstechnology_cnn": "CNN",
	"citadel_settings_dlsstechnology_desc": "DLSS model being used\u003Cbr\u003E\u003Cbr\u003ECNN is the current default model using Convolutional Neural Networks\u003Cbr\u003E\u003Cbr\u003ETransformer is the newer beta model released with DLSS4, sharper and more accurate especially at higher scaling ratios, but also more expensive.",
	"citadel_settings_dlsstechnology_transformer": "Transformer",
	"citadel_settings_effects_bloom": "Effects bloom",
	"citadel_settings_effects_bloom_desc": "Allows us to draw effects directly into the bloom buffer to enhanced visuals.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: small/consistent",
	"citadel_settings_enable_console": "Dev command console",
	"citadel_settings_enable_console_tooltip": "If you have launch options like -dev or -console that enable the console they override this setting.",
	"citadel_settings_english_hero_names": "English hero names",
	"citadel_settings_english_hero_names_desc": "Hero names will display in English regardless of language setting. Localized names may still appear within descriptive text.",
	"citadel_settings_english_mod_names": "English item names",
	"citadel_settings_english_mod_names_desc": "Item names will display in English regardless of language setting. Localized names may still appear within descriptive text.",
	"citadel_settings_fastestvideo": "Fastest",
	"citadel_settings_fogquality": "Fog quality",
	"citadel_settings_fogquality_desc": "Lower settings reduce volumetric fog resolution to improve performance on lower-end systems.",
	"citadel_settings_fogquality_high": "High",
	"citadel_settings_fogquality_low": "Low",
	"citadel_settings_fps_max": "In-game maximum FPS",
	"citadel_settings_fps_max_tip": "Extended values can be provided with the +fps_max launch option.\u003Cbr\u003EValues out of range for the slider will disable the slider.",
	"citadel_settings_fps_max_ui": "Dashboard maximum FPS",
	"citadel_settings_fps_max_ui_tip": "Extended values can be provided with the +fps_max_ui launch option.\u003Cbr\u003EValues out of range for the slider will disable the slider.",
	"citadel_settings_fsr": "FidelityFX Super Resolution",
	"citadel_settings_fsr2": "FSR2",
	"citadel_settings_fsr2_desc": "WIP Integration of AMD FidelityFX Super Resolution 2 Temporal AA/Upscaling",
	"citadel_settings_fsr2_sharpness": "FSR sharpness",
	"citadel_settings_fsr2_sharpness_desc": "Adjust the strength of the sharpness filter applied to increase the clarity of the FSR-upscaled screen image.",
	"citadel_settings_fsr2scaling": "Scaling mode",
	"citadel_settings_fsr2scaling_balanced": "1.7x",
	"citadel_settings_fsr2scaling_desc": "FSR scaling boosts frame rates by rendering fewer pixels. Higher scaling rates lowers the native resolution, but renders faster.",
	"citadel_settings_fsr2scaling_native": "1x",
	"citadel_settings_fsr2scaling_performance": "2x",
	"citadel_settings_fsr2scaling_quality": "1.5x",
	"citadel_settings_fsr_rcas_sharpness": "FSR sharpness",
	"citadel_settings_fsr_rcas_sharpness_desc": "Adjust the strength of the sharpness filter applied to increase the clarity of the FSR-upscaled screen image.",
	"citadel_settings_fsr_tooltip": "High quality upscaling when game render screen quality is less than 100%.\u003Cbr\u003ERequires Anti-Aliasing enabled.",
	"citadel_settings_fullscreen": "Full Screen",
	"citadel_settings_fullscreen_focus_behavior": "Minimize on focus loss",
	"citadel_settings_fullscreen_focus_behavior_desc": "Minimize the game if another application gains focus.\u003Cbr\u003E\u003Cbr\u003EThis setting only applies when playing in full-screen mode.",
	"citadel_settings_fullscreenbrightness": "Full Screen Brightness",
	"citadel_settings_fxaa": "Antialiasing",
	"citadel_settings_fxaa_desc": "Reduces stair-stepping artifacts from undersampling the image. Antialiasing is WIP - we currently support FXAA.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: small/consistent",
	"citadel_settings_game": "Game",
	"citadel_settings_game_abilities_items_confirm_reset": "Are you sure you want to restore all ability \u0026 item settings to the defaults?",
	"citadel_settings_game_abilities_items_reset_tooltip": "Restore default ability \u0026 item settings.",
	"citadel_settings_game_options": "Options",
	"citadel_settings_gamevoicevolume": "Mic Volume",
	"citadel_settings_gamevoicevolume_desc": "Controls the input volume of your microphone",
	"citadel_settings_gamevolume": "Gameplay audio",
	"citadel_settings_gamevolume_desc": "Adjusts the volume of sound effects, music, and dialog.",
	"citadel_settings_gamevolume_search": "sound effects",
	"citadel_settings_glyph_lock_mode": "Button prompts",
	"citadel_settings_glyph_lock_mode_gamepad": "Gamepad",
	"citadel_settings_glyph_lock_mode_kbm": "Keyboard \u0026 Mouse",
	"citadel_settings_glyph_lock_mode_off": "Automatic",
	"citadel_settings_glyph_lock_mode_search": "icons glyphs",
	"citadel_settings_glyph_lock_mode_tooltip": "Select whether the game should always display keyboard and mouse input icons, always display controller button icons as long as a controller is connected, or change input prompt icons automatically based on the last input source.",
	"citadel_settings_glyph_universal_toggle": "Universal controller glyphs",
	"citadel_settings_glyph_universal_toggle_search": "button icons",
	"citadel_settings_glyph_universal_tooltip": "Show generic controller button icons regardless of the type of controller connected.",
	"citadel_settings_gsync": "NVIDIA G-Sync",
	"citadel_settings_gsync_disabled": "Disabled",
	"citadel_settings_gsync_enabled": "Enabled",
	"citadel_settings_gsync_info": "NVIDIA G-Sync allows a display to dynamically change its refresh rate to match the game's frame rate where possible, resulting in a smoother visual experience. It is only available on certain displays and is most effective when the game's frame rate is below the display mode's maximum refresh rate. It can be enabled outside the game using the NVIDIA Control Panel. You may need to restart the game before changes take effect.",
	"citadel_settings_headphones": "Headphones",
	"citadel_settings_hero_specific_hotkeys": "Hero-Specific",
	"citadel_settings_hero_specific_hotkeys_hero": "Hero",
	"citadel_settings_hideoutkeybinds": "Hideout",
	"citadel_settings_hideoutkeybinds_reset_tooltip": "Restore default Hideout keybinds.",
	"citadel_settings_hotkeys": "Keybinds",
	"citadel_settings_hotkeys_reset": "Reset",
	"citadel_settings_ingamemenukeybinds": "In-Game Menus",
	"citadel_settings_ingamemenukeybinds_reset_tooltip": "Restore default in-game menu keybinds.",
	"citadel_settings_interface": "Interface",
	"citadel_settings_interface_confirm_reset": "Are you sure you want to reset your interface settings to the defaults?",
	"citadel_settings_interface_reset_tooltip": "Restore default interface settings.",
	"citadel_settings_invert_ping_desc": "Enable to invert ping behavior.\u003Cbr\u003E\u003Cbr\u003EDefault: \u003Cbr\u003ESingle ping = passive \u003Cbr\u003EDouble ping = aggressive \u003Cbr\u003E\u003Cbr\u003EInverted: \u003Cbr\u003ESingle ping = aggressive \u003Cbr\u003EDouble ping = passive",
	"citadel_settings_itemkeybinds": "Items",
	"citadel_settings_itemkeybinds_reset_tooltip": "Restore default item keybinds and item casting mode.",
	"citadel_settings_keybind_category_confirm_reset": "Are you sure you want to reset all keybinds in this group to their defaults?\u003Cbr\u003E\u003Cbr\u003EKeybinds in other groups may be unbound if currently bound to this group’s defaults.",
	"citadel_settings_keybind_category_reset": "Reset Keybinds?",
	"citadel_settings_keybind_conjunction_or": "or",
	"citadel_settings_keybind_hero_name": "{s:hero_name}",
	"citadel_settings_keybind_primary": "Primary",
	"citadel_settings_keybind_secondary": "Secondary (Optional)",
	"citadel_settings_keybind_unbound": "[?]",
	"citadel_settings_keybind_unbound_warning_body:f": "{num_conflicts, plural, one{You have saved one or more keybinds that were previously assigned to another command:\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"h4 CriticalText\"\u003E{s:existing_binding_primary}{s:existing_binding_secondary}\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003EPlease be sure to rebind this command.} other{You have saved keybinds that were previously associated with other commands:\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"h4 CriticalText\"\u003E{s:existing_binding_primary}\u003Cbr\u003E{s:existing_binding_secondary}\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003EPlease be sure to rebind these commands.}}",
	"citadel_settings_keybind_unbound_warning_title": "Prior Binding Removed",
	"citadel_settings_keybinddefaults": "Reset all keybinds to defaults.",
	"citadel_settings_language": "Language",
	"citadel_settings_language_change_body": "Language setting changes will not take effect until the next time you restart Deadlock.",
	"citadel_settings_language_change_title": "Change Pending",
	"citadel_settings_language_none": "None",
	"citadel_settings_language_options": "Language Options",
	"citadel_settings_language_search": "localization",
	"citadel_settings_light_sensitivity_mode": "Reduce flashing effects",
	"citadel_settings_light_sensitivity_mode_desc": "This setting will reduce flashing and strobing effects, but it won’t completely eliminate them. It aims to make gameplay more comfortable, but some effects may still be present.",
	"citadel_settings_light_sensitivity_mode_search": "photosensitivity",
	"citadel_settings_low_latency": "NVIDIA Reflex",
	"citadel_settings_low_latency_amd": "AMD Anti-Lag 2.0",
	"citadel_settings_low_latency_tip": "NVIDIA Reflex is a low latency technology that reduces input lag by synchronizing the CPU and GPU.",
	"citadel_settings_low_latency_tip_amd": "AMD Anti-Lag 2.0 is a low latency technology that reduces input lag by synchronizing the CPU and GPU.",
	"citadel_settings_low_latency_tooltip_boost": "Low latency mode is now enabled and optimizes system latency. Includes techniques that may draw more power to the GPU and slightly impact FPS to reduce latency as much as possible.",
	"citadel_settings_low_latency_tooltip_off": "Low latency mode is disabled.",
	"citadel_settings_low_latency_tooltip_on": "Low latency mode is now enabled and optimizes system latency.",
	"citadel_settings_lowlatency_boost": "Enabled + Boost",
	"citadel_settings_lowlatency_off": "Disabled",
	"citadel_settings_lowlatency_on": "Enabled",
	"citadel_settings_mastervolume": "Master volume",
	"citadel_settings_mastervolume_desc": "Adjusts the overall volume of the game.",
	"citadel_settings_mboit": "MBOIT",
	"citadel_settings_mboit_desc": "WIP feature allowing effects to render more consistently, and eventually at lower resolution than the rest of the frame.",
	"citadel_settings_misckeybinds": "Miscellaneous",
	"citadel_settings_misckeybinds_reset_tooltip": "Restore default miscellaneous keybinds.",
	"citadel_settings_monitor_mic": "Listen to my mic",
	"citadel_settings_monitor_mic_desc": "Turn this on to listen to your microphone while adjusting voice settings.",
	"citadel_settings_motion_blur": "Motion blur",
	"citadel_settings_motion_blur_desc": "WIP objects-only motion blur effect.",
	"citadel_settings_motion_blur_objects_only": "On",
	"citadel_settings_motion_blur_off": "Off",
	"citadel_settings_motion_blur_player_only": "Player Only",
	"citadel_settings_mousesensitivity": "Mouse sensitivity",
	"citadel_settings_mousesensitivity_y_scale": "Mouse sensitivity: Y-axis scaling",
	"citadel_settings_mousesensitivity_y_scale_search": "y-axis scaling",
	"citadel_settings_mousezoomsensitivity": "Zoom sensitivity ratio",
	"citadel_settings_mousezoomsensitivity_tooltip": "Adjust the sensitivity of the mouse while zoomed in.",
	"citadel_settings_movementkeybinds": "Movement",
	"citadel_settings_movementkeybinds_reset_tooltip": "Restore default movement keybinds.",
	"citadel_settings_musicvolume": "Menu music",
	"citadel_settings_musicvolume_desc": "Adjusts the volume of the music in the main menu.",
	"citadel_settings_network": "Network",
	"citadel_settings_new": "New",
	"citadel_settings_no_audio_input_devices": "No microphone detected",
	"citadel_settings_no_results": "No settings found.",
	"citadel_settings_openmicthreshold": "Mic trigger threshold",
	"citadel_settings_openmicthreshold_desc": "Only transmit voice when audio input volume is above this level. This threshold applies even if you have open mic enabled for voice chat.",
	"citadel_settings_particlequality": "Effects Quality",
	"citadel_settings_particlequality_desc": "Cull unnecessary parts of effects for better performance. Not currently used.",
	"citadel_settings_particlequality_high": "High",
	"citadel_settings_particlequality_low": "Low",
	"citadel_settings_particlequality_med": "Med",
	"citadel_settings_per_unit_hotkeys": "Hero-specific keybinds",
	"citadel_settings_ping_wheel_context_slot5": "Contextual Slot 5",
	"citadel_settings_ping_wheel_contextual": "Use contextual wheel slot",
	"citadel_settings_ping_wheel_contextual_desc": "Contextual Slot is changed during gameplay based on the current context",
	"citadel_settings_ping_wheel_slot1": "Slot 1",
	"citadel_settings_ping_wheel_slot2": "Slot 2",
	"citadel_settings_ping_wheel_slot3": "Slot 3",
	"citadel_settings_ping_wheel_slot4": "Slot 4",
	"citadel_settings_ping_wheel_slot5": "Slot 5",
	"citadel_settings_ping_wheel_slot6": "Slot 6",
	"citadel_settings_ping_wheel_slot7": "Slot 7",
	"citadel_settings_ping_wheel_slot8": "Slot 8",
	"citadel_settings_pingwheeldefaults": "Reset Chat Wheel to default",
	"citadel_settings_playsoundinbackground": "Play sound in background",
	"citadel_settings_playsoundinbackground_desc": "Select whether game audio should play even when another application window is in focus.",
	"citadel_settings_post_bloom": "Post process bloom",
	"citadel_settings_post_bloom_desc": "Bleeds light from brighter parts of the image to simulate imperfections in camera lenses, to give a visual cue for high brightness.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: small/consistent",
	"citadel_settings_quick_cast_desc": "Casting mode:",
	"citadel_settings_quick_cast_global": "Casting mode",
	"citadel_settings_quick_cast_global_confirm": "This will override any existing hero-specific Quick Cast settings as well as your default Quick Cast setting.\u003Cbr\u003E\u003Cbr\u003EAre you sure you want to change the Quick Cast mode globally?",
	"citadel_settings_quick_cast_global_desc": "Sets the casting mode for all hero abilities globally.",
	"citadel_settings_quick_cast_global_warning": "Confirm Change",
	"citadel_settings_quick_cast_items_desc": "Active item casting",
	"citadel_settings_quick_cast_set_success": "Quick Cast Mode for all hero abilities set successfully.",
	"citadel_settings_quick_cast_success": "Success",
	"citadel_settings_quickcast_confirm_cast": "Confirm Cast",
	"citadel_settings_quickcast_confirm_cast_tooltip": "Select an ability by pressing its ability button, then cast it by pressing the Fire button.",
	"citadel_settings_quickcast_default": "Ability Default",
	"citadel_settings_quickcast_default_tooltip": "Uses the ability or item's default Quick Cast mode.",
	"citadel_settings_quickcast_disabled": "Quick Cast",
	"citadel_settings_quickcast_disabled_tooltip": "Select an ability while pressing its ability button and cast it when the ability button is released.",
	"citadel_settings_quickcast_enabled": "Instant Cast",
	"citadel_settings_quickcast_enabled_tooltip": "Cast an ability when its ability button is pressed.",
	"citadel_settings_quickcast_item_default": "Item Default",
	"citadel_settings_quickcast_select_option": "Select Option...",
	"citadel_settings_render_portals": "Portal Rendering",
	"citadel_settings_render_system": "Rendering",
	"citadel_settings_render_system_recommended": "recommended",
	"citadel_settings_render_system_tooltip": "Graphics API",
	"citadel_settings_rendering": "Performance",
	"citadel_settings_rendering_confirm_reset": "Are you sure you want to reset your rendering quality settings to the defaults?",
	"citadel_settings_rendering_reset_tooltip": "Restore default rendering quality settings.",
	"citadel_settings_rendering_search": "rendering graphics",
	"citadel_settings_renderquality": "Render Quality",
	"citadel_settings_renderquality_desc": "Per-dimension scaling ratio for calculating internal render resolution. Lower values render faster. Higher values render sharper with fewer artifacts.",
	"citadel_settings_replaykeybinds": "Replay-Specific",
	"citadel_settings_replaykeybinds_reset_tooltip": "Restore default replay-specific keybinds.",
	"citadel_settings_reset": "Reset",
	"citadel_settings_reset_audio_tooltip": "Restore default audio settings.",
	"citadel_settings_reset_communication_tooltip": "Reset Chat Wheel and restore default communication options.",
	"citadel_settings_reset_controller_tooltip": "Restore default button glyph settings.",
	"citadel_settings_reset_game_tooltip": "Restore default game settings.",
	"citadel_settings_reset_keybind": "Reset",
	"citadel_settings_reset_keybind_tooltip": "Reset keybind to default",
	"citadel_settings_reset_language_tooltip": "Restore default language settings.",
	"citadel_settings_reset_video_tooltip": "Set display to native resolution and restore default video settings.",
	"citadel_settings_resolution": "Resolution",
	"citadel_settings_resolution_display_mode": "Window mode",
	"citadel_settings_resolution_size": "Resolution",
	"citadel_settings_rope_zipline_binding": "Ropes Keybind",
	"citadel_settings_rope_zipline_binding_desc": "The Zipline keybind now applies to ropes as well. If changed from the defaults, the Zipline key will be used for climbing onto or dismounting ropes instead of the Jump key. Mouse wheel binds are now supported for Zipline / ropes, and the key no longer needs to be held if it is different from the Jump binding.",
	"citadel_settings_screen_space_shadows": "Contact Shadows",
	"citadel_settings_screen_space_shadows_desc": "Not currently used.",
	"citadel_settings_search": "Search",
	"citadel_settings_search_subsetting_prefix": ":",
	"citadel_settings_secondary_language_builds": "Alternate hero build language",
	"citadel_settings_secondary_language_builds_desc": "Public builds authored in this language will be shown in addition to builds in your primary language.",
	"citadel_settings_shadow_quality": "Shadow quality",
	"citadel_settings_shadow_quality_desc": "Lower settings reduce shadow rendering quality to improve performance on lower-end systems.",
	"citadel_settings_shadow_quality_high": "High",
	"citadel_settings_shadow_quality_low": "Low",
	"citadel_settings_shadow_quality_med": "Med",
	"citadel_settings_shadow_quality_ultra": "Ultra",
	"citadel_settings_shop": "Shop",
	"citadel_settings_shop_confirm_reset": "Are you sure you want to reset your shop setting?",
	"citadel_settings_shop_reset_tooltip": "Restore default shop setting.",
	"citadel_settings_show_active_slot_popup": "Active item slot popup",
	"citadel_settings_show_telemtry_settings": "Show HUD Telemetry Settings",
	"citadel_settings_skill_rating": "Skill Rating",
	"citadel_settings_skill_rating_confirm_reset": "Are you sure you want to reset your skill rating settings to the defaults?",
	"citadel_settings_skill_rating_notification": "Rating change notifications",
	"citadel_settings_skill_rating_notification_tip": "Show notifications when your own skill rating changes.",
	"citadel_settings_skill_rating_post_game": "Post-match team ratings",
	"citadel_settings_skill_rating_post_game_tip": "Show average team rating after each match.",
	"citadel_settings_skill_rating_reset_tooltip": "Restore default skill rating settings.",
	"citadel_settings_slider_percentage": "%",
	"citadel_settings_social": "Social",
	"citadel_settings_sounddevice": "Output device",
	"citadel_settings_sounddevice_desc": "Select the speakers or headset where you would like game audio to play.",
	"citadel_settings_sounddevice_search": "speakers headset headphone",
	"citadel_settings_speakerconfig": "Speaker configuration",
	"citadel_settings_speakerconfig_desc": "Select the type of device (headphones or speakers) for which audio output should be optimized.",
	"citadel_settings_spectatorkeybinds": "Spectator/Replay",
	"citadel_settings_spectatorkeybinds_reset_tooltip": "Restore default spectator/replay keybinds.",
	"citadel_settings_ssao": "Screen space AO",
	"citadel_settings_ssao_desc": "Approximates soft contact shadowing using screen space data.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: moderate/consistent.",
	"citadel_settings_ssao_quality_high": "High",
	"citadel_settings_ssao_quality_low": "Low",
	"citadel_settings_ssao_quality_med": "Med",
	"citadel_settings_ssao_quality_off": "Off",
	"citadel_settings_ssao_quality_ultra": "Ultra",
	"citadel_settings_steam_input": "Controller Options",
	"citadel_settings_steam_input_config:f": "{d:controller_count} {controller_count, plural, one{Controller} other{Controllers}}",
	"citadel_settings_steam_input_no_controller": "Controller not detected",
	"citadel_settings_steam_input_open_configurator": "Open Steam Settings",
	"citadel_settings_steam_text_filter": "Steam Text Filter Settings",
	"citadel_settings_steam_text_filter_new": "Open Steam Settings",
	"citadel_settings_steam_text_filter_title": "Text filter",
	"citadel_settings_steaminput": "Controller",
	"citadel_settings_streamer_mode": "Streamer mode",
	"citadel_settings_streamer_mode_search": "hide player names",
	"citadel_settings_streamer_mode_tooltip": "Turn this on to hide player names in-game and on the dashboard. Does not hide player names from Profile Cards.",
	"citadel_settings_streamlined_mic": "Streamlined mic",
	"citadel_settings_streamlined_mic_desc": "Open the recording device when the game is started, instead of when the mic is used.",
	"citadel_settings_telemtry_settings_info_desc": "Click to launch Source2 Telemetry HUD Support Page to get more info about the Telemetry HUD",
	"citadel_settings_text_filter_filtered": "Enable text filtering",
	"citadel_settings_texturequality": "Texture quality",
	"citadel_settings_texturequality_desc": "Lower settings reduce texture resolution to possibly improve performance on lower-end systems.",
	"citadel_settings_texturequality_high": "High",
	"citadel_settings_texturequality_low": "Low",
	"citadel_settings_texturequality_med": "Med",
	"citadel_settings_ui_language": "In-game text",
	"citadel_settings_ui_language_tooltip": "Set the primary UI language.",
	"citadel_settings_upscaling": "Upscaling technology",
	"citadel_settings_upscaling_desc": "Generates high resolution frames from low resolution, faster-to-render internal frames.\u003Cbr\u003E\u003Cbr\u003EFSR2 uses temporal anti-aliasing (TAA).\u003Cbr\u003E\u003Cbr\u003EPerformance cost: moderate/consistent",
	"citadel_settings_upscaling_dlss": "NVIDIA DLSS",
	"citadel_settings_upscaling_fsr": "FSR",
	"citadel_settings_upscaling_fsr2": "FSR2 (TAA)",
	"citadel_settings_upscaling_fsr3": "FSR3 (TAA)",
	"citadel_settings_upscaling_none": "Stretch",
	"citadel_settings_usenativeresolution": "Use native resolution",
	"citadel_settings_video": "Video",
	"citadel_settings_video_options": "Options",
	"citadel_settings_video_options_confirm_reset": "Are you sure you want to reset your video options to the defaults?",
	"citadel_settings_video_options_reset_tooltip": "Restore default video options.",
	"citadel_settings_video_search": "graphics",
	"citadel_settings_videodefaults": "Restore Defaults",
	"citadel_settings_videopreset": "Rendering quality",
	"citadel_settings_videopreset_high": "High",
	"citadel_settings_videopreset_low": "Low",
	"citadel_settings_videopreset_med": "Medium",
	"citadel_settings_videopreset_ultra": "Ultra",
	"citadel_settings_violator_new": "New",
	"citadel_settings_violator_updated": "Updated",
	"citadel_settings_voice": "Voice",
	"citadel_settings_voice_always_sample_mic": "Always Sample Mic",
	"citadel_settings_voice_confirm_reset": "Are you sure you want to reset your mic settings to the defaults?",
	"citadel_settings_voice_level": "Voice level",
	"citadel_settings_voice_level_desc": "This bar displays the current volume level being detected by your microphone. Use it to test your mic and set a mic trigger threshold if desired.",
	"citadel_settings_voice_level_search": "voip",
	"citadel_settings_voice_reset_tooltip": "Restore default input settings for voice chat.",
	"citadel_settings_voice_search": "voip",
	"citadel_settings_voice_sounddevice": "Input device",
	"citadel_settings_voice_sounddevice_desc": "Select the microphone to use for voice chat.",
	"citadel_settings_voice_sounddevice_search": "microphone",
	"citadel_settings_voice_steam_link": "Recording device settings are configured using \u003Ca href=\"event:DOTAShowSteamVoiceSettings()\"\u003ESteam voice settings\u003C/a\u003E.",
	"citadel_settings_voicevolume": "Voice chat (incoming)",
	"citadel_settings_voicevolume_desc": "Adjust the volume of other players' microphones.",
	"citadel_settings_voicevolume_search": "voip",
	"citadel_settings_volume": "Volume",
	"citadel_settings_volume_confirm_reset": "Are you sure you want to reset your volume settings to the defaults?",
	"citadel_settings_volume_reset_tooltip": "Restore default volume settings.",
	"citadel_settings_vsync": "VSync",
	"citadel_settings_vsync_desc": "Eliminates screen tearing artifacts but increases input latency.",
	"citadel_settings_will_reset_tooltip": "Conflicting binds will be cleared:",
	"citadel_settings_window": "Window",
	"citadel_spectator_voice_mode_0": "Player Voice On",
	"citadel_spectator_voice_mode_1": "Player Voice Off",
	"citadel_survey_fun_hero": "How fun was the hero you played today?",
	"citadel_survey_least_fun_hero_to_play_against": "Which hero was the least fun to play against?",
	"citadel_survey_match_fun": "How fun was the match?",
	"citadel_switch_camera_teammate_1": "Teammate 1 camera",
	"citadel_switch_camera_teammate_2": "Teammate 2 camera",
	"citadel_switch_camera_teammate_3": "Teammate 3 camera",
	"citadel_switch_camera_teammate_4": "Teammate 4 camera",
	"citadel_switch_camera_teammate_5": "Teammate 5 camera",
	"citadel_trick_shot": "Shooting Star",
	"citadel_trick_shot_desc": "Toss a Shooting Star that will fire slowing bullets at nearby enemies.  Shoot the Star to increase its fire rate (Enemies can shoot it to slow it down).  Weapon upgrades apply to Shooting Star.",
	"citadel_trigger_teleport_hideout": "Teleporting to Hideout",
	"citadel_trigger_teleport_sandbox": "Teleporting to Sandbox",
	"citadel_unmute_game_audio": "Unmute game Audio",
	"citadel_unmute_player": "Click to un-mute player",
	"citadel_value_then_value_now_ability_upgrades": "({s:ValueNow} → \u003Cspan class=\"greenUpgradedText\"\u003E{s:ValueThen}\u003C/span\u003E)",
	"citadel_weapon_combo_melee": "Melee Combo",
	"citadel_weapon_hero_akimbo_set": "Akimbo Gun",
	"citadel_weapon_hero_apocalypse_set": "Apocalypse Gun",
	"citadel_weapon_hero_astro_set": "Doc's Orders",
	"citadel_weapon_hero_atlas_set": "Case Closed",
	"citadel_weapon_hero_atlas_set_desc": "Reloads single shells at a time. Can be interrupted",
	"citadel_weapon_hero_ballista_set": "Ballista Gun",
	"citadel_weapon_hero_bebop_set": "Humble Pie",
	"citadel_weapon_hero_bebop_set_desc": "Fires a continuous beam with no bullet travel",
	"citadel_weapon_hero_bookworm_set": "Chapter's End",
	"citadel_weapon_hero_cadence_set": "Arioso Annihilator",
	"citadel_weapon_hero_cadence_set_desc": "Shoots bursts of 4 bullets that embed a crystal shard in the target. After 1 second, the shards shatter and deal the bullet damage again. Shatter damage is doubled if 5 or more shards are embedded.",
	"citadel_weapon_hero_chrono_set": "Trade Secret",
	"citadel_weapon_hero_clawdril_set": "Clawdril Gun",
	"citadel_weapon_hero_coldmetal_set": "Cold Metal Gun",
	"citadel_weapon_hero_demoman_set": "Demoman Gun",
	"citadel_weapon_hero_doorman_set": "Service With A Smile",
	"citadel_weapon_hero_drifter_alt": "Drifter Alt Weapon",
	"citadel_weapon_hero_drifter_set": "Crimson Grasp",
	"citadel_weapon_hero_duo_set": "Duo Gun",
	"citadel_weapon_hero_dynamo_set": "The Vonnegun",
	"citadel_weapon_hero_familiar_set": "Long Night",
	"citadel_weapon_hero_fencer_set": "Pride of Ixia",
	"citadel_weapon_hero_forge_set": "Services Rendered",
	"citadel_weapon_hero_forge_set_desc": "Increases fire rate as the guns spins up",
	"citadel_weapon_hero_frank_set": "Memento Mori",
	"citadel_weapon_hero_ghost_set": "Johann's Gift",
	"citadel_weapon_hero_gigawatt_set": "Cold Calculus",
	"citadel_weapon_hero_gunslinger_set": "Gunslinger Gun",
	"citadel_weapon_hero_haze_set": "Censure \u0026 Penance",
	"citadel_weapon_hero_heavy_set": "Heavy Gun",
	"citadel_weapon_hero_hijack_set": "Hijack Gun",
	"citadel_weapon_hero_hornet_set": "Wallflower's Revenge",
	"citadel_weapon_hero_inferno_set": "Incendiary Remarks",
	"citadel_weapon_hero_kali_set": "Kali Gun",
	"citadel_weapon_hero_kelvin_set": "Expedition's End",
	"citadel_weapon_hero_krill_set": "Yellow Canary",
	"citadel_weapon_hero_lash_set": "Tale of The Tape",
	"citadel_weapon_hero_magician_set": "The Prestige",
	"citadel_weapon_hero_mechaguy_set": "Mechaguy Gun",
	"citadel_weapon_hero_mirage_set": "Promises Kept",
	"citadel_weapon_hero_nano_set": "Sweetest Lie",
	"citadel_weapon_hero_necro_set": "The Teacher",
	"citadel_weapon_hero_opera_set": "Opera Gun",
	"citadel_weapon_hero_operative_set": "Umbrella Gun",
	"citadel_weapon_hero_orion_set": "The Mourning Comes",
	"citadel_weapon_hero_phalanx_set": "Phalanx Gun",
	"citadel_weapon_hero_priest_set": "51:20",
	"citadel_weapon_hero_punkgoat_set": "Biquette",
	"citadel_weapon_hero_revenant_set": "Revenant Gun",
	"citadel_weapon_hero_rutger_set": "Rutger Gun",
	"citadel_weapon_hero_shiv_set": "Busted Flush",
	"citadel_weapon_hero_slork_set": "Riptide",
	"citadel_weapon_hero_slork_set_desc": "Spews a short range toxic cloud that deals double damage to non-hero targets. When aimed, shoots a long range dart that poisons enemies.",
	"citadel_weapon_hero_spade_set": "Spade Dice Launcher",
	"citadel_weapon_hero_synth_set": "The Black Sheep",
	"citadel_weapon_hero_targetdummy_set": "Dummy Gun",
	"citadel_weapon_hero_tempest_set": "Tempest Gun",
	"citadel_weapon_hero_tengu_set": "Protector's Hand",
	"citadel_weapon_hero_tokamak_set": "Curie-ous Times",
	"citadel_weapon_hero_trapper_set": "Civil Servant",
	"citadel_weapon_hero_unicorn_set": "Carny Life",
	"citadel_weapon_hero_vampirebat_set": "New Money",
	"citadel_weapon_hero_viper_set": "The Rattler",
	"citadel_weapon_hero_viscous_set": "Deep Sea Interpreter",
	"citadel_weapon_hero_warden_set": "Freedom's Cost",
	"citadel_weapon_hero_werewolf_set": "Hair of the Dog",
	"citadel_weapon_hero_werewolf_wolf_set": "Loose Muzzle",
	"citadel_weapon_hero_wraith_set": "The Rake",
	"citadel_weapon_hero_wrecker_set": "The Butcher's Hand",
	"citadel_weapon_hero_yakuza_set": "Yakuza Boss Gun",
	"citadel_weapon_hero_yamato_set": "Sister's Lament",
	"citadel_weapon_hero_zealot_set": "Zealotry Gun",
	"citadel_weapon_priest_crossbow": "Ira Domini",
	"citadel_weapon_priest_crossbow_crit": "Ira Domini - Crit",
	"citadel_weapon_priest_crossbow_pure": "Ira Domini - Pure",
	"citadel_weapon_werewolf_claws": "Lycan Claws",
	"citadel_west_team_name": "SAPPHIRE",
	"clawdril_cyclone": "Cyclone",
	"clawdril_cyclone_desc": "Clawdril sticks the drill in the ground, lifts his body horizontally, and spins it up. Kicks everyone nearby in the face while creating a vortex that sucks enemies inwards and deflects bullets.",
	"clawdril_drill_and_pin": "Drill \u0026 Pin",
	"clawdril_drill_and_pin_desc": "Fire Clawdril's dril in a straight line, trapping any enemy hero it hits in a cage of crystals.",
	"clawdril_mining_expedition": "Mining Expedition",
	"clawdril_mining_expedition_desc": "Smash the ground to reveal nearby crystals which can be melee'd into temporary buffs by you or your teammates.",
	"clawdril_plasma_laser": "Plasma Laser",
	"clawdril_plasma_laser_desc": "Fire a short-range plasma laser that deals massive damage to units in its way.",
	"clip_size_pickup/clip_size": "3 Large clips",
	"clip_size_pickup_label": "3 Large clips",
	"coldmetal_charged_rocket": "Charged Rocket",
	"coldmetal_charged_rocket_desc": "Hold to charge then fire a rocket that travels faster the longer it's charged. Upon impact explodes into a burst of tactical heat-seeking missiles.",
	"coldmetal_cold_metal_killer": "Cold Metal Killer",
	"coldmetal_cold_metal_killer_desc": "Launch a fan of knives in a cone in front of Cold Metal, slowing enemies upon impact.",
	"coldmetal_contract_to_kill": "Contract to Kill",
	"coldmetal_contract_to_kill/modifier_coldmetal_contract_to_kill": "Contract",
	"coldmetal_contract_to_kill_desc": "Take out a contract on a target hero for a duration. The contract takes extra bullet damage and extra damage from Cold Metal's missiles. You have no move speed penalty while shooting at the contract and no aim speed penalty at the contract while moving.",
	"coldmetal_impenetrable_cube": "Impenetrable Cube",
	"coldmetal_impenetrable_cube_desc": "Fold up into an impenetrable cube for a duration, unable to shoot or take damage, then explode into a flurry of tactical heat-seaking missiles.",
	"cooldown_reduction_pickup/cooldown_reduction": "Reduced Cooldown",
	"cooldown_reduction_pickup_label": "Lower Cooldowns",
	"cosmetic_item_snowball": "Snowball",
	"cosmetic_item_snowball_desc": "Throw snowballs at your friends and enemies. Distance and other properties improve as you make progress in the \u003Cspan class=\"highlight\"\u003E2025 Holiday Challenge\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThrowing a Snowball at an ally won't inflict damage and will reset its cooldown.\u003C/span\u003E",
	"cosmetic_item_voting_poster": "Place Poster",
	"damage_reduction_postfix": "%",
	"disarm_immune": "Disarm Immune",
	"doorman_hotel_cost": "Cost of Stay",
	"doorman_hotel_debuff": "While a Guest",
	"doorman_hotel_duration_override_label": "Check-Out Time",
	"doorman_hotel_duration_override_postfix": "s",
	"doorman_hotel_duration_override_postvalue_label": "Check-Out Time",
	"doorman_hotel_fail": "Failure to Check-Out",
	"double_jump_pickup/double_jump": "Double Jump and Zipline Speed",
	"drifter_blood_blast": "Rend",
	"drifter_blood_blast_desc": "Swipe at enemies in a cone ahead of you, dealing {g:citadel_inline_attribute:'SpiritDamage'}. If the enemy is in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E, deal bonus {g:citadel_inline_attribute:'MeleeDamage'}.",
	"drifter_blood_blast_header_on_close_range": "On Close Range",
	"drifter_blood_blast_t2_desc": "-8s Cooldown",
	"drifter_blood_blast_t3_desc": "Deals 55% Heavy Melee Damage\u003Cbr\u003ESilences enemies for 2s if close range",
	"drifter_darkness": "Eternal Night",
	"drifter_darkness_desc": "Surround nearby enemy heroes in darkness, \u003Cspan class=\"highlight\"\u003Eseverely limiting their vision of other units\u003C/span\u003E. Affected enemies are briefly revealed to you and are considered \u003Cspan class=\"highlight\"\u003Eisolated\u003C/span\u003E for the duration.\u003Cbr\u003E\u003Cbr\u003EYou gain {g:citadel_inline_attribute:'BonusSprintSpeed'}.",
	"drifter_darkness_t3_desc": "+2.5s Duration and +1 Max Targets.",
	"drifter_infinity_slash": "Shadow Slashes",
	"drifter_infinity_slash_desc": "",
	"drifter_last_breath": "Deep's Embrace",
	"drifter_last_breath_desc": "Encase yourself in a sphere of water that can absorb damage before bursting. When the sphere dissipates for any reason enemies in range take damage.",
	"drifter_shadow_mark": "Stalker's Mark",
	"drifter_shadow_mark_desc": "Send out a mark that bleeds the first target it hits, dealing {g:citadel_inline_attribute:'SpiritDPS'}.\u003Cbr\u003E\u003Cbr\u003EWhile the enemy is bleeding you can re-activate Stalker's Mark to instantly \u003Cspan class=\"highlight\"\u003Eappear behind their back.\u003C/span\u003E",
	"drifter_shadow_mark_t1_desc": "\u003Cspan class=\"highlight\"\u003E-8% Bullet Resist",
	"drifter_shadow_mark_t2_desc": "\u003Cspan class=\"highlight\"\u003E-10s Cooldown and +3s\u003C/span\u003E Duration",
	"drifter_shadow_mark_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.5% Bleed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-40% Healing Reduction\u003C/span\u003E",
	"drifter_shadow_mark_teleport": "Ambush",
	"extra_gold_pickup/extra_gold_pickup": "Bonus Bounty Next Hero Kill",
	"extra_stamina_pickup/extra_stamina": "Extra Stamina",
	"extra_stamina_pickup_label": "Extra Stamina",
	"fathom_breach": "Breach",
	"fathom_breach_desc": "Launch forward, damaging all enemies near where you land and knocking them into the air.",
	"fathom_breach_quip": "Launch forward into enemies",
	"fathom_lurkers_ambush": "Lurker's Ambush",
	"fathom_lurkers_ambush/immobilize": "Immobilized",
	"fathom_lurkers_ambush/invis": "Invisible",
	"fathom_lurkers_ambush/regen": "Health Regen",
	"fathom_lurkers_ambush_active_desc": "Hold 4 to \u003Cspan class=\"highlight\"\u003Echarge up\u003C/span\u003E a mouthful of sticky spit that \u003Cspan class=\"highlight\"\u003Edamages and slows enemies\u003C/span\u003E. Damage and slow duration increase the longer you hold the spit.\u003Cbr\u003EDuration is halved if you are not latched to a wall.",
	"fathom_lurkers_ambush_passive_desc": "Passive: While out of combat and not seen by enemies, \u003Cspan class=\"highlight\"\u003Eheal a portion of your max health\u003C/span\u003E every second. \u003Cspan class=\"highlight\"\u003EIf you stand still, you also become invisible\u003C/span\u003E, so long as you stay still or crouched and don't perform any actions. While completely invisible, you are \u003Cspan class=\"highlight\"\u003Einvulnerable\u003C/span\u003E.",
	"fathom_lurkers_ambush_quip": "Become invisible and launch an immobilizing spit.",
	"fathom_reefdweller_harpoon": "Reefdweller Harpoon",
	"fathom_reefdweller_harpoon/detach_buff": "Fire Rate",
	"fathom_reefdweller_harpoon/regen": "Reefdweller Harpoon Regen",
	"fathom_reefdweller_harpoon_desc": "Throw a harpoon that latches to a wall or ceiling, and \u003Cspan class=\"highlight\"\u003Epulls you in\u003C/span\u003E. Activates \u003Cspan class=\"highlight\"\u003ELurker's Ambush's invisibility\u003C/span\u003E while being pulled in. Once hanging attached to the harpoon surface, \u003Cspan class=\"highlight\"\u003Egain additional charges\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECasting Reefdweller Harpoon does not break invisibility.\u003C/span\u003E",
	"fathom_reefdweller_harpoon_passive_desc": "Passive: While out of combat and hidden on the minimap, \u003Cspan class=\"highlight\"\u003Eheal a portion of your max health\u003C/span\u003E every second.",
	"fathom_reefdweller_harpoon_quip": "Throw a harpoon to pull yourself towards a surface.",
	"fathom_reefdweller_harpoon_t3_desc": "After detaching, gain 30% Fire Rate for 7s or until you reload",
	"fathom_scalding_spray": "Scalding Spray",
	"fathom_scalding_spray_desc": "Spray scalding water in a cone ahead of you. You build up bonus weapon damage as the spray damages an enemy hero.",
	"fathom_scalding_spray_quip": "Spray scalding water in a cone ahead of you.",
	"fire_rate_pickup/small_fire_rate": "Increased fire rate",
	"fire_rate_pickup_label": "Fire Rate",
	"firerate_permanent_pickup_label": "+1.5% Fire Rate",
	"firerate_permanent_pickup_label_lv2": "+2% Fire Rate",
	"firerate_permanent_pickup_label_lv3": "+2.5% Fire Rate",
	"frozen_shelter_modifier_buff": "Frozen Shelter",
	"ghost_malice_stack_effect_header": "Effect Per Stack:",
	"golden_idol_bonus_01": "+35% Extra Souls",
	"golden_idol_bonus_02": "+1 Ability Point",
	"guardian_unit": "Guardian",
	"guide_advanced_main_header": "Special Moves",
	"guide_advanced_parry_desc": "Press {g:citadel_binding:'HeldItem'} to parry an enemy's melee attack.\u003Cbr\u003E\u003Cbr\u003EThey will be stunned and will receive increased melee damage.",
	"guide_advanced_parry_header": "Parry",
	"guide_back_to_dashboard": "Back to Dashboard",
	"guide_basics_abilities_desc": "Press {g:citadel_binding:'Ability1'}, {g:citadel_binding:'Ability2'}, {g:citadel_binding:'Ability3'}, {g:citadel_binding:'Ability4'} to use your hero's abilities.",
	"guide_basics_abilities_header": "Abilities",
	"guide_basics_aim_desc": "Hold {g:citadel_binding:'ADS'} to zoom in with your weapon.",
	"guide_basics_aim_header": "Zoom",
	"guide_basics_main_header": "Basic Controls",
	"guide_basics_melee_desc": "Press {g:citadel_binding:'AbilityMelee'} to make a quick attack. Hold {g:citadel_binding:'AbilityMelee'} to deliver a powerful charging attack.",
	"guide_basics_melee_header": "Melee",
	"guide_basics_reload_desc": "Press {g:citadel_binding:'Reload'} to reload your weapon. Certain actions, such as melee, will pause reload.",
	"guide_basics_reload_header": "Reload",
	"guide_basics_shoot_desc": "Press {g:citadel_binding:'Attack'} to shoot.\u003Cbr\u003E\u003Cbr\u003EGun damage falls off at longer ranges.",
	"guide_basics_shoot_header": "Shoot",
	"guide_get_started_title": "Get Started",
	"guide_movement_airdash_desc": "While airborne, {g:citadel_binding:'Roll'} to perform an air dash.\u003Cbr\u003E\u003Cbr\u003ERequires stamina.",
	"guide_movement_airdash_header": "Air Dash",
	"guide_movement_crouch_desc": "Hold {g:citadel_binding:'Crouch'} to crouch.",
	"guide_movement_crouch_header": "Crouch",
	"guide_movement_dodge_desc": "While moving press {g:citadel_binding:'Roll'} to dash.\u003Cbr\u003E\u003Cbr\u003ERequires stamina.",
	"guide_movement_dodge_header": "Dash",
	"guide_movement_dodge_jump_desc": "Combine a dash and a well-timed jump to perform a dash jump.\u003Cbr\u003E\u003Cbr\u003ERequires stamina.",
	"guide_movement_dodge_jump_header": "Dash Jump",
	"guide_movement_double_jump_desc": "Press {g:citadel_binding:'Mantle'} while in midair to double jump.\u003Cbr\u003E\u003Cbr\u003ESpecial moves like double jump use your stamina bar, located below your reticle.",
	"guide_movement_double_jump_header": "Double Jump",
	"guide_movement_jump_desc": "Press {g:citadel_binding:'Mantle'} to jump.",
	"guide_movement_jump_header": "Jump",
	"guide_movement_mantle_desc": "Hold {g:citadel_binding:'Mantle'} when near a ledge to mantle up.",
	"guide_movement_mantle_header": "Mantle",
	"guide_movement_slide_desc": "Hold {g:citadel_binding:'Crouch'} to slide while moving down a ramp or moving at high speed.",
	"guide_movement_slide_header": "Slide",
	"guide_movement_zipline_desc": "Hold {g:citadel_binding:'Zipline'} to get on the line.\u003Cbr\u003E\u003Cbr\u003EYou can jump off by pressing {g:citadel_binding:'Mantle'}",
	"guide_movement_zipline_header": "Ziplines",
	"guide_neutrals_desc": "There are many neutral creatures lurking around the map. Defeat them to earn souls.\u003Cbr\u003E\u003Cbr\u003ESometimes, a powerful creature will appear at the center of the map… defeating it will offer your team great power.",
	"guide_neutrals_header": "Neutrals",
	"guide_outro_main_header": "Highlights",
	"guide_overview_desc": "Explore the various sections to learn about the game.",
	"guide_overview_header": "Welcome to Deadlock",
	"guide_overview_main_header": "Welcome",
	"guide_the_map_core_alt_desc": "Your goal is to siege the enemy base, and destroy their defenses to reveal their team's Patron.  Destroy the Patron, and victory is yours.",
	"guide_the_map_core_alt_header": "Base",
	"guide_the_map_core_desc": "There is a shrine at the back of each team's base. Destroying the enemy shrine wins the game.",
	"guide_the_map_core_header": "Core",
	"guide_the_map_desc": "Hover over areas on the map to learn more about the things you'll see while playing Deadlock.",
	"guide_the_map_guardians_desc": "Guardians are the first line of defense in each lane. Their attacks are very powerful, so it's best to push into them with your troopers.",
	"guide_the_map_guardians_header": "Guardians",
	"guide_the_map_header": "Overview",
	"guide_the_map_lanes_desc": "There are three lanes, each with a zipline that players can ride to move quickly.",
	"guide_the_map_lanes_header": "Lanes",
	"guide_the_map_main_header": "Overview",
	"guide_the_map_midboss_desc": "The middle of the map has a powerful neutral boss. The team that kills it will have immediate respawns on their next deaths.",
	"guide_the_map_midboss_header": "Temple Boss",
	"guide_the_map_troopers_desc": "Troopers periodically spawn in the base and then run down a lane, fighting any enemies they encounter.",
	"guide_the_map_troopers_header": "Troopers",
	"guide_the_map_walkers_desc": "Walkers lie deeper in the lanes and have an arsenal of defensive moves.",
	"guide_the_map_walkers_header": "Walkers",
	"guide_the_map_welcome_desc": "Welcome to The Cursed Apple. If your team wants to emerge victorious, you’ll need to wield both guns and supernatural powers to lay siege to the enemy base.",
	"guide_the_map_welcome_header": "Introduction",
	"guide_the_map_welcome_sub_header": "Introduction",
	"guide_upgrades_buy_mods_desc": "Items can modify a variety of things like ammo count, melee damage or health regeneration.  Items that increase Spirit Power improve the effectiveness of your abilities.\u003Cbr\u003E\u003Cbr\u003EThere is a Suggested Items tab with hand-picked recommendations for each hero.",
	"guide_upgrades_buy_mods_header": "Buy Items",
	"guide_upgrades_deny_desc": "Enemy Soul Orbs are orange and enemies will get them if they float away or if they shoot them.\u003Cbr\u003E\u003Cbr\u003EYou can shoot these Orange Orbs first to steal them.",
	"guide_upgrades_deny_header": "Stealing Souls",
	"guide_upgrades_going_home_desc": "When you have souls to spend, go back to base to heal and buy powerful items that increase your stats and grant additional abilities.\u003Cbr\u003E\u003Cbr\u003EThere's also a shop next to each guardian, available until the guardian is destroyed.",
	"guide_upgrades_going_home_header": "Shop",
	"guide_upgrades_killing_guardians_desc": "As you collect souls, you'll also be granted Ability Points (AP).\u003Cbr\u003E\u003Cbr\u003EYou can spend these points to upgrade your abilities by holding {g:citadel_binding:'Scoreboard'}",
	"guide_upgrades_killing_guardians_header": "Ability Points",
	"guide_upgrades_last_hit_desc": "Get Souls by killing troopers and players.  You can also get Souls by killing neutrals located throughout the map.\u003Cbr\u003E\u003Cbr\u003ESouls are shared among allies nearby.",
	"guide_upgrades_last_hit_header": "Souls",
	"guide_upgrades_main_header": "Gaining Power",
	"guide_upgrades_upgrade_abilities_desc": "Spend Ability Points to upgrade your abilities.\u003Cbr\u003E\u003Cbr\u003EAbilities have three upgrade tiers.",
	"guide_upgrades_upgrade_abilities_header": "Upgrade Abilities",
	"guide_upgrades_yellow_orbs_desc": "When an enemy dies, extra souls appear.\u003Cbr\u003E\u003Cbr\u003EYou can secure these Souls by shooting the blue orb containing them or letting them float away.",
	"guide_upgrades_yellow_orbs_header": "Securing Souls",
	"gun_powerup_pickup": "Gun",
	"gunslinger_demonMark": "Infernal Brand",
	"gunslinger_demonMark/demonmark": "Demon Mark",
	"gunslinger_demonMark/demonmark/demonmark_buff": "Mark Claimed",
	"gunslinger_demonMark_desc": "Passively mark nearby enemies with a \u003Cspan class=\"highlight\"\u003EBrand\u003C/span\u003E. Shooting an enemy with a \u003Cspan class=\"highlight\"\u003EBrand\u003C/span\u003E consumes the effect, dealing bonus \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E and granting \u003CPanel class=\"AbilityPropertyIcon prop_fire_rate\"\u003E \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E.",
	"gunslinger_rapid_fire": "Rapid Fire",
	"gunslinger_rapid_fire/modifier_citadel_rapid_fire": "Rapid Fire",
	"gunslinger_rapid_fire_desc": "Rapidly fire your guns at a target with perfect accuracy and 50% increased damage for {s:AbilityChannelTime}s.  Causes {s:hero_name} and the target to float if in the air.",
	"gunslinger_rocket_launcher": "Rocket Launcher",
	"gunslinger_rocket_launcher_desc": "Equip a rocket launcher that fires explosive rockets.  Rocket blasts can launch enemies and {s:hero_name} into the air.",
	"gunslinger_sleep_bomb": "Sleep Bomb",
	"gunslinger_sleep_bomb_desc": "Throw out a sleep bomb that explodes on impact, creating an expanding cloud that sleeps enemies it touches.",
	"gunslinger_tenacity": "Tenacity",
	"gunslinger_tenacity_desc": "Gain {s:BulletLifestealPercent}% bullet life steal, increased by up to {s:LowHealthHealingScalePercent}% based on {s:hero_name}'s missing health.",
	"headed_this_way": "Headed this way",
	"headed_to_blue": "{s:param_1} headed to Blue",
	"headed_to_green": "{s:param_1} headed to Green",
	"headed_to_purple": "{s:param_1} headed to Green",
	"headed_to_yellow": "{s:param_1} headed to Yellow",
	"health_regen_pickup/small_health_regen": "Increased health regen",
	"health_regen_pickup_label": "Healing",
	"hero_akimbo": "Akimbo",
	"hero_akimbo:n": "Akimbo",
	"hero_akimbo_lore": "Though he was built by a lonely gunslinger, Akimbo was taught that he couldn't use a gun to solve all his problems.  This frustrated the robot outlaw immensely, but as time passed Akimbo realized that his human father was right.  A gun only solved about 75% of his problems.  To solve ALL his problems, he would need at least 2 guns.",
	"hero_akimbo_playstyle": "Akimbo excels at close range combat, where he relies on speed, cone attacks, and a whole lot of bullets to hit as many targets as possible.",
	"hero_akimbo_search": "Akimbo",
	"hero_akimbo_search:n": "Akimbo",
	"hero_apocalypse": "Apocalypse",
	"hero_apocalypse:n": "Apocalypse",
	"hero_apocalypse_search": "Apocalypse",
	"hero_apocalypse_search:n": "Apocalypse",
	"hero_architect": "Architect",
	"hero_architect:n": "Architect",
	"hero_architect_search": "Architect",
	"hero_architect_search:n": "Architect",
	"hero_assassin": "Assassin",
	"hero_assassin:n": "Assassin",
	"hero_assassin_search": "Assassin",
	"hero_assassin_search:n": "Assassin",
	"hero_astro": "Holliday",
	"hero_astro:n": "Holliday",
	"hero_astro_lore": "There are people who spent their whole lives dreaming about moving to New York.  Holliday isn't one of those people.  Content with being a Sheriff in a small town, Holliday enjoyed a career where the only time she had to use her gun was when trick shooting at the county fair...then the murders started.\u003Cbr\u003E\u003Cbr\u003EGrisly and inhumane; the bodies were found with their ribcages ripped open... their innards picked apart as if by birds.  Holliday tracked down the killer, a travelling folk musician that the media dubbed \"The Troubadour\", but when she confronted him he exploded into a murder of crows and flew away.\u003Cbr\u003E\u003Cbr\u003EThat was 6 months ago, and while the murders in central Illinois have stopped, Holliday's investigation has not.  She believes that The Troubadour is travelling to New York, and when she finds him she's going to kill that evil son of a bitch.",
	"hero_astro_playstyle": "Holliday depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat.",
	"hero_astro_role": "Bounces about dispensing trick shots",
	"hero_astro_search": "Holliday",
	"hero_astro_search:n": "Holliday",
	"hero_atlas": "Abrams",
	"hero_atlas:n": "Abrams",
	"hero_atlas_lore": "Hard hitting, hard headed, and hard drinking; Detective Abrams has been a fixture on the New York investigating scene for years.  From stolen art, to missing persons, to ritual murders; Abrams didn't just take any case that came across his desk... he solved them.\u003Cbr\u003E\u003Cbr\u003EBut his days of following cheating spouses came to an end the day he opened his office door and found The Tome sitting on his desk.\u003Cbr\u003E\u003Cbr\u003ENo instruction was left for him save for a brief note scrawled in onyx blood that read \"Don't let them have it\".  Abrams hasn't figured where the thing came from; but seeing as his home has been broken into, his office tossed on 3 different occasions, and his car firebombed he has a vested interest in figuring out what the hell is going on.",
	"hero_atlas_playstyle": "Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.",
	"hero_atlas_role": "Charges into close combat",
	"hero_atlas_search": "Abrams",
	"hero_atlas_search:n": "Abrams",
	"hero_ballista": "Ballista",
	"hero_ballista:n": "Ballista",
	"hero_ballista_playstyle": "You know what people hate?  Being knocked back by a shotgun.  You know what they hate even more?  Being knocked back into a mine field.  Do you know what they hate even more than that?  Being atomized by a fusion bomb.  Ballista turns the battlefield into an explosive Rube Goldberg device.",
	"hero_ballista_role": "Shields up to drop the bomb",
	"hero_ballista_search": "Ballista",
	"hero_ballista_search:n": "Ballista",
	"hero_bebop": "Bebop",
	"hero_bebop:n": "Bebop",
	"hero_bebop_lore": "Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have.  Together they would work in the iron yard during the day, and listen to jazz at night. It was a predictable, if not comforting routine.  But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.",
	"hero_bebop_playstyle": "Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.",
	"hero_bebop_role": "Hooks an enemy for a knockout combo",
	"hero_bebop_search": "Bebop",
	"hero_bebop_search:n": "Bebop",
	"hero_bebop_sort": "Bebop",
	"hero_bebop_sort:n": "Bebop",
	"hero_boho": "Boho",
	"hero_boho:n": "Boho",
	"hero_boho_search": "Boho",
	"hero_boho_search:n": "Boho",
	"hero_bomber": "Bomber",
	"hero_bomber:n": "Bomber",
	"hero_bomber_search": "Bomber",
	"hero_bomber_search:n": "Bomber",
	"hero_bookworm": "Paige",
	"hero_bookworm:n": "Paige",
	"hero_bookworm_lore": "The daughter of a rare book dealer, Paige grew up in a loving home that prioritized kindness, magic, and storytelling.  But while Paige took naturally to her parents' values, her little brother Bryce did not.\u003Cbr\u003E\u003Cbr\u003EA rebellious teen, Bryce resented not only his family’s saccharine attitude, but also their refusal to let him dabble in magics that they deemed too dangerous.  Paige tried everything she could think of to keep him out of trouble, but like most teenagers, the more his big sister tried to tell him what was best for him, the more he turned away.\u003Cbr\u003E\u003Cbr\u003EPaige doesn't know what Bryce did to get kicked out of the house...just that she came home from the library to find her brother gone and her parents crying.\u003Cbr\u003E\u003Cbr\u003EDays turned to weeks, to months, to years.  Paige grew to become a talented bibliomancer, making a living as a storyteller reading at libraries across the five boroughs; and while her parents have remained silent about what happened with Bryce, Paige's obsession with finding him has only grown.  She will discover what happened to her brother... and no man or god is going to stand in her way.",
	"hero_bookworm_search": "Paige",
	"hero_bookworm_search:n": "Paige",
	"hero_cadence": "Cadence",
	"hero_cadence:n": "Cadence",
	"hero_cadence_search": "Cadence",
	"hero_cadence_search:n": "Cadence",
	"hero_chrono": "Paradox",
	"hero_chrono:n": "Paradox",
	"hero_chrono_lore": "Paradox.  An artifact of time, and the name of a notorious thieves' guild... one that prides themselves on constructing elaborate heists that target the most untouchable of individuals and institutions.  What does Paradox do with the countless artifacts, state secrets, and celebrity paternity tests that they have stolen?  Put it on display at pop-up museums, so that they can show the world that no one is out of Paradox’s reach.\u003Cbr\u003E\u003Cbr\u003EShrouded in mystery, each member of Paradox dons a mask and takes on the organization's name.  They are everywhere.  They are nowhere.  And if they want something, they are inevitable.",
	"hero_chrono_playstyle": "Manipulating time lets Paradox outpace an enemy in one on one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates.",
	"hero_chrono_role": "Manipulates Space and Time",
	"hero_chrono_search": "Paradox",
	"hero_chrono_search:n": "Paradox",
	"hero_clawdril": "Clawdril",
	"hero_clawdril:n": "Clawdril",
	"hero_clawdril_search": "Clawdril",
	"hero_clawdril_search:n": "Clawdril",
	"hero_coldmetal": "Cold Metal",
	"hero_coldmetal:n": "Cold Metal",
	"hero_coldmetal_search": "Cold Metal",
	"hero_coldmetal_search:n": "Cold Metal",
	"hero_cowboy": "Cowboy",
	"hero_cowboy:n": "Cowboy",
	"hero_cowboy_search": "Cowboy",
	"hero_cowboy_search:n": "Cowboy",
	"hero_demoman": "Demolitions Expert",
	"hero_demoman:n": "Demolitions Expert",
	"hero_demoman_search": "Demolitions Expert",
	"hero_demoman_search:n": "Demolitions Expert",
	"hero_doorman": "The Doorman",
	"hero_doorman:n": "The Doorman",
	"hero_doorman_lore": "He's proper, he's polite, but the humble Doorman of The Baroness Hotel is more than meets the eye.\u003Cbr\u003E\u003Cbr\u003EWhile he had only planned to experience life on this plane for a few weeks, The Doorman quickly discovered that the New York service industry was a great way to see the strange demands that please humans.",
	"hero_doorman_search": "The Doorman",
	"hero_doorman_search:n": "The Doorman",
	"hero_doorman_sort": "Doorman",
	"hero_doorman_sort:n": "Doorman",
	"hero_drifter": "Drifter",
	"hero_drifter:n": "Drifter",
	"hero_drifter_lore": "An ancient vampire roaming across America, the nameless monstrosity known as The Drifter has been preying on the living for generations.\u003Cbr\u003E\u003Cbr\u003EUnlike most vampires, Drifter doesn’t value finery or titles and has naked contempt for vampiric laws and tradition.  This refusal to toe the line has made him a marked man all over the North American Baronies; but while Viscounts and Elders cry for his execution, Drifter continues to do what he pleases...",
	"hero_drifter_search": "Drifter",
	"hero_drifter_search:n": "Drifter",
	"hero_drifter_sort": "Drifter",
	"hero_drifter_sort:n": "Drifter",
	"hero_druid": "Druid",
	"hero_druid:n": "Druid",
	"hero_druid_search": "Druid",
	"hero_druid_search:n": "Druid",
	"hero_duo": "Duo",
	"hero_duo:n": "Duo",
	"hero_duo_search": "Duo",
	"hero_duo_search:n": "Duo",
	"hero_dynamo": "Dynamo",
	"hero_dynamo:n": "Dynamo",
	"hero_dynamo_lore": "As a Scientist, Professor Dynamo always had an inquisitive mind.  So when a rift in space and time opened up in central park he was first on the scene to investigate – and while he expected such a majestic sight to be life changing, he was thinking more in a metaphorical way as opposed to having his body atomized and reduced to a tiny dying star.\u003Cbr\u003E\u003Cbr\u003EBut while his body is gone, his spirit and lust for knowledge lives on.  A tenured professor at Columbia College, Dynamo looks to learn more about his condition while maintaining his class load, after all: he has future minds to inspire.",
	"hero_dynamo_playstyle": "Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.",
	"hero_dynamo_role": "Locks down the enemy team",
	"hero_dynamo_search": "Dynamo",
	"hero_dynamo_search:n": "Dynamo",
	"hero_familiar": "Rem",
	"hero_familiar:n": "Rem",
	"hero_familiar_lore": "An accidental stowaway from the world of dreams, Rem has found himself stranded in the city that never sleeps.  Driven by his curious nature, Rem and his helpful friends have been seen wandering across the five boroughs in search of a way back home.\u003Cbr\u003E\u003Cbr\u003ESo if you ever find yourself dozing off while taking the Blue line home from work, maybe you’ve just had an encounter with one of the Cursed Apple’s newest denizens.",
	"hero_familiar_search": "Rem",
	"hero_familiar_search:n": "Rem",
	"hero_fencer": "Apollo",
	"hero_fencer:n": "Apollo",
	"hero_fencer_lore": "A land of beauty, tradition and conflict; North Ixia is no stranger to brutal political violence. So when Apollo was told that it was for his own safety he was being sent to New York for school, he knew the situation was serious.\u003Cbr\u003E\u003Cbr\u003EAdjusting to life at Blackmore Academy didn’t come easy to Apollo. His school was supposed to be filled with The Cursed Apple’s best and brightest but all he saw, with few exceptions, was a sea of aggressive mediocrity. Electing not to waste his time with frivolous things like parties and dances, he instead put his energy on the piste, where he rigorously trains as captain of the Blackmore fencing team.\u003Cbr\u003E\u003Cbr\u003EHowever, at the end of the day Apollo does not fret too much on the tedium of life in New York. He knows that eventually the time will come when his father will call on him to come home and he will get to show that he is worthy of wielding his family's ancestral blade.",
	"hero_fencer_search": "Apollo",
	"hero_fencer_search:n": "Apollo",
	"hero_forge": "McGinnis",
	"hero_forge:n": "McGinnis",
	"hero_forge_lore": "Maggie McGinnis always had a knack for building things.  At 4 she was using Lincoln Logs to recreate architectural marvels.  At 10 she built and rewired a custom light fixture for her parent's anniversary.  At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs.\u003Cbr\u003E\u003Cbr\u003ENow the head of Fairfax Industries Military R\u0026D department, McGinnis spends her time in the machine shop, not in a lab.  She's not interested in theory, to her science is magic you can touch.",
	"hero_forge_playstyle": "Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.",
	"hero_forge_role": "Controls the battle with combat turrets",
	"hero_forge_search": "McGinnis",
	"hero_forge_search:n": "McGinnis",
	"hero_fortuna": "Fortuna",
	"hero_fortuna:n": "Fortuna",
	"hero_fortuna_search": "Fortuna",
	"hero_fortuna_search:n": "Fortuna",
	"hero_frank": "Victor",
	"hero_frank:n": "Victor",
	"hero_frank_lore": "A lot of people spend their whole lives wondering who they really are. For Victor, this existential question is made more complicated as he woke up on a mortuary table with no knowledge of his creator, why he was made, and whom he is made of.\u003Cbr\u003E\u003Cbr\u003ENow searching the five boroughs for answers, Victor is hoping to find someone who can identify any part of him.",
	"hero_frank_search": "Victor",
	"hero_frank_search:n": "Victor",
	"hero_frank_sort": "Victor",
	"hero_frank_sort:n": "Victor",
	"hero_gadgeteer": "Gadgeteer",
	"hero_gadgeteer:n": "Gadgeteer",
	"hero_gadgeteer_search": "Gadgeteer",
	"hero_gadgeteer_search:n": "Gadgeteer",
	"hero_gadgetman": "Gadget Man",
	"hero_gadgetman:n": "Gadget Man",
	"hero_gadgetman_search": "Gadget Man",
	"hero_gadgetman_search:n": "Gadget Man",
	"hero_genericperson": "Generic Person",
	"hero_genericperson:n": "Generic Person",
	"hero_ghost": "Lady Geist",
	"hero_ghost:n": "Lady Geist",
	"hero_ghost_lore": "Once, Lady Jeanne Geist was the toast of the town.  But as time passed and her beauty faded she found herself further and further from her glory days in High Society until finally she was nothing more than a frail woman in a nursing home, telling stories of a glorious past.  And that’s when Oathkeeper revealed himself.  A powerful spirit from another plane, Oathkeeper offered her a path to reclaim her past glories… he could restore her youth; all she had to do was drain the essence of the living to sustain herself. \u003Cbr\u003E\u003Cbr\u003EGeist was torn.  Obviously murder was ghoulish business, and undoubtedly Oathkeeper was not an entity that could be trusted… but still, the thought of having a second chance of reliving her youth was too good to pass up.  And so she concocted a plan: after making a pact with Oathkeeper she would bind and ward him, limiting his influence and pull over her.  Oathkeeper would still get fed; but on her terms, not his.\u003Cbr\u003E\u003Cbr\u003EHowever, as years have turned to decades; the strength of the Ward has weakened, and Oathkeeper hungers more than he ever has in the past…",
	"hero_ghost_playstyle": "Expending health to achieve devastating effects is the source of Lady Geist's power. When running low, she can drain the life out of her rivals.",
	"hero_ghost_role": "Sacrifices health then drains it back",
	"hero_ghost_search": "Lady Geist",
	"hero_ghost_search:n": "Lady Geist",
	"hero_gigawatt": "Seven",
	"hero_gigawatt:n": "Seven",
	"hero_gigawatt_lore": "When mystic energy awoke on Earth, the world changed... anything was possible.  But just because anything WAS possible, didn’t mean that anything SHOULD be possible.  And so the government made rules.   Laws.  A means for US citizens to enjoy the benefits of the supernatural world in safety.  But rules and laws are for lesser men.  Men with limitations.  Men who were not Seven.  \u003Cbr\u003E\u003Cbr\u003EThere are many rumors about what Seven did to land himself in Lost Whisper, an oubliette for the most dangerous of occultists.  But there is no doubt about what happened on the night of his execution. \u003Cbr\u003E\u003Cbr\u003EWards placed by the most powerful ritualists of 7 different nations… wards designed to not just prevent mystical interference with the execution, but to simultaneously obliterate Seven's soul so that it could never be contacted, resurrected, or otherwise be used by someone looking to follow in his footsteps... failed.\u003Cbr\u003E\u003Cbr\u003EOnlookers viewed in horror as the strongest mentalist employed by the US Army’s head popped like a grape.  They screamed as Scotland Yard’s premiere occult investigator, the one who allegedly captured Seven, crumbled to ash.  Seven's body buckled and writhed against his restraints; his skin burning from eldritch electricity... and yet he would not die.  He laughed.\u003Cbr\u003E\u003Cbr\u003EHe laughed as he tore himself free from his bondage.\u003Cbr\u003E\u003Cbr\u003EHe laughed as his captors cowered in fear.\u003Cbr\u003E\u003Cbr\u003EHe laughed as he massacred his tormentors.\u003Cbr\u003E\u003Cbr\u003EHe laughed as he tasted the fresh air that was denied to him for years.\u003Cbr\u003E\u003Cbr\u003EAnd he laughed when he thought about what he was going to do once he reached New York City.",
	"hero_gigawatt_playstyle": "Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.",
	"hero_gigawatt_role": "Electrocutes crowds of enemies",
	"hero_gigawatt_search": "Seven",
	"hero_gigawatt_search:n": "Seven",
	"hero_glider": "Glider",
	"hero_glider:n": "Glider",
	"hero_glider_search": "Glider",
	"hero_glider_search:n": "Glider",
	"hero_graf": "Graf",
	"hero_graf:n": "Graf",
	"hero_graf_search": "Graf",
	"hero_graf_search:n": "Graf",
	"hero_gunner": "Gunner",
	"hero_gunner:n": "Gunner",
	"hero_gunner_search": "Gunner",
	"hero_gunner_search:n": "Gunner",
	"hero_gunslinger": "Gunslinger",
	"hero_gunslinger:n": "Gunslinger",
	"hero_gunslinger_search": "Gunslinger",
	"hero_gunslinger_search:n": "Gunslinger",
	"hero_haze": "Haze",
	"hero_haze:n": "Haze",
	"hero_haze_lore": "The Occult Security and Investigation Commission is a black box government organization that makes the CIA look transparent.  It falls on the men, women, and entities of the OSIC to keep the country safe from sinister forces that are beyond the capabilities of local law enforcement.\u003Cbr\u003E\u003Cbr\u003EAs a member of the notorious Sandman Division, Haze is routinely tasked with infiltrating the dreams of persons of interest, to assess their threat level, and if needed... to put them to sleep.",
	"hero_haze_playstyle": "When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close.",
	"hero_haze_role": "Sneaks in and sprays bullets",
	"hero_haze_search": "Haze",
	"hero_haze_search:n": "Haze",
	"hero_haze_sort": "Haze",
	"hero_haze_sort:n": "Haze",
	"hero_heavy_role": "Heavy Weapon Expert",
	"hero_hijack": "Hijack",
	"hero_hijack:n": "Hijack",
	"hero_hijack_search": "Hijack",
	"hero_hijack_search:n": "Hijack",
	"hero_hornet": "Vindicta",
	"hero_hornet:n": "Vindicta",
	"hero_hornet_lore": "A victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large).\u003Cbr\u003E\u003Cbr\u003EWaging a one ghost war against \"The Friends of Humanity\", a neo inquisition formed by Hathorne's descendants; Vindicta looks to keep the supernatural safe from Hathorne's ilk, and she isn't afraid to stack as many bodies as needed to do it.",
	"hero_hornet_playstyle": "Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.",
	"hero_hornet_role": "Snipes the unsuspecting",
	"hero_hornet_search": "Vindicta",
	"hero_hornet_search:n": "Vindicta",
	"hero_hornet_sort": "Vindicta",
	"hero_hornet_sort:n": "Vindicta",
	"hero_inferno": "Infernus",
	"hero_inferno:n": "Infernus",
	"hero_inferno_lore": "Like most teenagers; Infernus was wild, rebellious, and impetuous.  Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire.  Needless to say:  his youth was filled with no small amount of arson, murder, and evidence disposal.  But that was then.  Now an adult, Infernus has mellowed out considerably.  He’s happy working at a bar with good live music, and talking to interesting people.  That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.",
	"hero_inferno_playstyle": "Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.",
	"hero_inferno_role": "Lights up enemies and watches them burn",
	"hero_inferno_search": "Infernus",
	"hero_inferno_search:n": "Infernus",
	"hero_inferno_sort": "Infernus",
	"hero_inferno_sort:n": "Infernus",
	"hero_kali": "Kali",
	"hero_kali:n": "Kali",
	"hero_kali_playstyle": "Kali is positively lethal with his boomerang, however if he misses catching the blade on it's return path his effectiveness reduces dramatically.",
	"hero_kali_search": "Kali",
	"hero_kali_search:n": "Kali",
	"hero_kelvin": "Kelvin",
	"hero_kelvin:n": "Kelvin",
	"hero_kelvin_lore": "A famed adventuring scientist, Kelvin made it his life's mission to explore and understand the unknowable.  So naturally when rumors surfaced regarding an 8th astral gate hidden in the arctic, Kelvin couldn't build an expedition team fast enough.  Assembling the brightest minds of his generation, Kelvin and his team set forth with much fanfare.\u003Cbr\u003E\u003Cbr\u003EThey never returned.\u003Cbr\u003E\u003Cbr\u003EA year and a half later the frozen body of Kelvin was found by a fishing trawler, his corpse clutching a rock etched with glowing runes.  The crew chipped away at the ice, looking to get a closer look at the body and were shocked when Kelvin opened his eyes.  They checked his vitals... there was no pulse.  They sought to bandage his open wounds... there was no blood.  And yet, impossibly, Kelvin was \"alive\".\u003Cbr\u003E\u003Cbr\u003EHaving no memory of what happened on the expedition, Kelvin is looking for answers.",
	"hero_kelvin_playstyle": "Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.",
	"hero_kelvin_role": "Freezes enemies in their tracks",
	"hero_kelvin_search": "Kelvin",
	"hero_kelvin_search:n": "Kelvin",
	"hero_krill": "Mo \u0026 Krill",
	"hero_krill:n": "Mo \u0026 Krill",
	"hero_krill_lore": "Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels.  But while most denizens of the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that's when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.",
	"hero_krill_playstyle": "By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.",
	"hero_krill_role": "Burrows underneath his enemies",
	"hero_krill_search": "Mo \u0026 Krill",
	"hero_krill_search:n": "Mo \u0026 Krill",
	"hero_lash": "Lash",
	"hero_lash:n": "Lash",
	"hero_lash_lore": "Jacob Lash is an asshole.",
	"hero_lash_playstyle": "Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.",
	"hero_lash_role": "Dives down to stomp his foes",
	"hero_lash_search": "Lash",
	"hero_lash_search:n": "Lash",
	"hero_magician": "Sinclair",
	"hero_magician:n": "Sinclair",
	"hero_magician_lore": "Henry's parents told him he was too young and impulsive to mess with real magic, and so they gave him a deck of cards to play with.  He took to sleight of hand naturally and soon was dazzling his classmates with fantastic feats of illusions that were done without mystic artifacts or incantation.\u003Cbr\u003E\u003Cbr\u003EWhen he was in high school he met Savannah, and their mutual love of stage magic sparked a whirlwind romance.  Soon they fell in love and created an act together.  Obviously they were meant to be; and so at prom, Henry proposed to Savannah and they married soon after graduation.\u003Cbr\u003E\u003Cbr\u003EUnsurprisingly both sets of parents were not thrilled at this prospect, but Henry and Savannah knew they were soulmates.  And so they cemented their love for one another by having a blood mystic bind their souls for eternity.\u003Cbr\u003E\u003Cbr\u003EWhen an on-stage accident claimed both their lives, no one was sure who to blame.  Henry claims Savannah was out of position.  Savannah says Henry didn't wait for his cue.  But one thing's for sure, since their souls are tied to each other neither one of them have been able to move on.  Now a bickering pair of ghosts, Henry and Savannah need to work together if they want to have any chance of undoing their eternal union.",
	"hero_magician_playstyle": "With the help of their unwilling assistant, \u003Ci\u003EThe Magnificent Sinclair\u003C/i\u003E can confuse enemies with curving hexes and rapid bolts.",
	"hero_magician_role": "Misdirect and hex enemies",
	"hero_magician_search": "Sinclair",
	"hero_magician_search:n": "Sinclair",
	"hero_magician_sort": "Sinclair",
	"hero_magician_sort:n": "Sinclair",
	"hero_mechaguy": "Mecha Guy",
	"hero_mechaguy:n": "Mecha Guy",
	"hero_mechaguy_search": "Mecha Guy",
	"hero_mechaguy_search:n": "Mecha Guy",
	"hero_mirage": "Mirage",
	"hero_mirage:n": "Mirage",
	"hero_mirage_lore": "The Djinn are one of the more curious groups of people in the modern world.  Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel.  As a result, most Djinn employ human bodyguards for transport, protection, and companionship.\u003Cbr\u003E\u003Cbr\u003EMirage is one such bodyguard.  Employed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission.  It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.",
	"hero_mirage_playstyle": "Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.",
	"hero_mirage_role": "Times his shots and catches fleeing targets",
	"hero_mirage_search": "Mirage",
	"hero_mirage_search:n": "Mirage",
	"hero_mirage_sort": "Mirage",
	"hero_mirage_sort:n": "Mirage",
	"hero_nano": "Calico",
	"hero_nano:n": "Calico",
	"hero_nano_lore": "Once a decorated member of The Baxter Society, Calico left the august order once she realized that killing monsters for free was less profitable than killing people for money.\u003Cbr\u003E\u003Cbr\u003ENow an in demand contract killer, Calico is living her best life ending someone else's.",
	"hero_nano_playstyle": "Calico uses the shadows to her advantage, weaving in and out of combat to hunt down her enemies one by one.",
	"hero_nano_role": "Wreaks havoc from the sidelines",
	"hero_nano_search": "Calico",
	"hero_nano_search:n": "Calico",
	"hero_necro": "Graves",
	"hero_necro:n": "Graves",
	"hero_necro_lore": "The daughter of high-power defense attorneys, Darcy Graves grew up in a home where every conversation was a debate, argument, or negotiation. It was exhausting. But while her parents were often too busy meeting with clients or working on cases to bond with her, the dead were always there to listen.\u003Cbr\u003E\u003Cbr\u003EGraves enjoyed her time in the cemetery.  It was a quiet place to calm her thoughts and talk through her problems...but one day her one-sided conversations started to change.\u003Cbr\u003E\u003Cbr\u003EIt began with a faint whisper.  A woman's voice that seemed to respond to Graves' complaints.  Intrigued, the teenager listened...and followed the voice's instructions until it guided her to a lead-lined box buried in Van Cortlandt Park.  But while most high school students would freak out if they were to unearth a severed lich hand, Graves was certainly not most teens.  The hand now free of its prison, the lich's voice grew stronger... It had spent years looking to find a student she could pass her knowledge to, and Graves was eager to learn.\u003Cbr\u003E\u003Cbr\u003ENow a fledgling necromancer, Darcy balances not only her homework at Blackmore Academy...but the demands of graveyard denizens, each of whom have their own unfinished business that they seek her aid in resolving.",
	"hero_necro_search": "Graves",
	"hero_necro_search:n": "Graves",
	"hero_necro_sort": "Graves",
	"hero_necro_sort:n": "Graves",
	"hero_opera": "Opera",
	"hero_opera:n": "Opera",
	"hero_opera_search": "Opera",
	"hero_opera_search:n": "Opera",
	"hero_operative": "Raven",
	"hero_operative:n": "Raven",
	"hero_operative_lore": "Led by the specter of Catherine the Great, the Soviet Empire has flourished in a brave new world of mysticism.  But while her deeper motivations are often obfuscated from the world stage, one thing is for certain: she hates being a ghost.  To this end she has tasked The Empire’s spymaster with one goal: find a way to make her corporeal once more.\u003Cbr\u003E\u003Cbr\u003ERelentless in pursuit of his task; the operative known only as \"The Raven\" has scoured the Earth looking for strange artifacts, apocryphal writings, and wisdom of the life beyond. Now in New York, Raven looks to find a way to tether Catherine’s spirit to the mortal coil.",
	"hero_operative_playstyle": "By impeding enemy movement and punishing those who look in his direction, Raven creates opportunites to stab his enemies in the back.",
	"hero_operative_role": "Uses cunning to maximize damage",
	"hero_operative_search": "Raven",
	"hero_operative_search:n": "Raven",
	"hero_orion": "Grey Talon",
	"hero_orion:n": "Grey Talon",
	"hero_orion_lore": "A founding member of \"The Baxter Society\", Wesley Grey Talon spent close to 40 years hunting monsters that preyed on man before finally deciding to find a replacement and lay down his bow. Grey Talon's duties had meant that he never spent much time with his wife and kid, and now that his son had started a family of his own he realized that this was his last chance to reconnect with the people he loved.\u003Cbr\u003E\u003Cbr\u003ERetirement suited Wesley.  He made up for lost time with his wife.  He doted on his grandkids.  He cooked dinner for the whole family every Wednesday.  He was happy.\u003Cbr\u003E\u003Cbr\u003EThen he got the call.\u003Cbr\u003E\u003Cbr\u003EThe authorities claimed that it was a freak accident... that the fire consumed his son's house before anyone got a chance to escape.  But Wesley knew better.  His son's wife was an Ixian who could snuff out flame with a thought.  If their bodies were found burned they had to be dead long before there was a fire.\u003Cbr\u003E\u003Cbr\u003EAnd so Grey Talon has picked up his bow once more, and when he finds who's responsible there will be a bloody reckoning.",
	"hero_orion_playstyle": "A cunning predator, Grey Talon uses a combination of deadly accuracy, traps, and clever positioning to bring down the toughest of opponents.",
	"hero_orion_role": "Delivers long range skill-shots",
	"hero_orion_search": "Grey Talon",
	"hero_orion_search:n": "Grey Talon",
	"hero_phalanx": "Phalanx",
	"hero_phalanx:n": "Phalanx",
	"hero_phalanx_search": "Phalanx",
	"hero_phalanx_search:n": "Phalanx",
	"hero_phoenix": "Phoenix",
	"hero_phoenix:n": "Phoenix",
	"hero_phoenix_search": "Phoenix",
	"hero_phoenix_search:n": "Phoenix",
	"hero_priest": "Venator",
	"hero_priest:n": "Venator",
	"hero_priest_lore": "The Venators of St. Benedict are a Vatican-sanctioned order whose members are deployed to regions with a high concentration of supernatural predators.   Few in number, their modus operandi is to observe, identify, and exterminate. They are methodical, they are precise, and once they identify a threat to the flock they are relentless.\u003Cbr\u003E\u003Cbr\u003EBut even amongst those who are called The Sword Of St. Benedict, one stands apart from the others.  A man whose hardened heart has allowed him to pay terrible prices in the name of the greater good... and he has once again been dispatched to New York.",
	"hero_priest_search": "Venator",
	"hero_priest_search:n": "Venator",
	"hero_priest_sort": "Venator",
	"hero_priest_sort:n": "Venator",
	"hero_punkgoat": "Billy",
	"hero_punkgoat:n": "Billy",
	"hero_punkgoat_lore": "Billy is a white hot ball of rage, furious at the very notion of...something.  Maybe it’s the cops.  Maybe it’s magic regulations.  Maybe it’s the service at the gyro place downtown.  (Not the good one.  The other one.)\u003Cbr\u003E\u003Cbr\u003EDon't ask him how he got the goat head.",
	"hero_punkgoat_search": "Billy",
	"hero_punkgoat_search:n": "Billy",
	"hero_punkgoat_sort": "Billy",
	"hero_punkgoat_sort:n": "Billy",
	"hero_revenant": "Revenant",
	"hero_revenant:n": "Revenant",
	"hero_revenant_search": "Revenant",
	"hero_revenant_search:n": "Revenant",
	"hero_rutger": "Rutger",
	"hero_rutger:n": "Rutger",
	"hero_rutger_playstyle": "Rocket Launcher gives him some rocket-jumping capabilities, Force Field allows him to close off movement options, Cheat Death lets him turn bad fights around, and a Pulse released in the middle of a teamfight can dictate the outcome.",
	"hero_rutger_search": "Rutger",
	"hero_rutger_search:n": "Rutger",
	"hero_sapper": "Sapper",
	"hero_sapper:n": "Sapper",
	"hero_sapper_search": "Sapper",
	"hero_sapper_search:n": "Sapper",
	"hero_shieldguy": "Shield Guy",
	"hero_shieldguy:n": "Shield Guy",
	"hero_shieldguy_search": "Shield Guy",
	"hero_shieldguy_search:n": "Shield Guy",
	"hero_shiv": "Shiv",
	"hero_shiv:n": "Shiv",
	"hero_shiv_lore": "A loyal member of \"The Baxter Society\", an international order of monster hunters, Shiv travels across North America looking to put down creatures that prey on the living.\u003Cbr\u003E\u003Cbr\u003EWhile his less polished nature and criminal past make some of the more traditional members of the Society wary, no one can deny his effectiveness.",
	"hero_shiv_playstyle": "Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.",
	"hero_shiv_role": "Bleeds out foes, then goes in for a kill",
	"hero_shiv_search": "Shiv",
	"hero_shiv_search:n": "Shiv",
	"hero_shiv_sort": "Shiv",
	"hero_shiv_sort:n": "Shiv",
	"hero_skymonk": "Sky Monk",
	"hero_skymonk:n": "Sky Monk",
	"hero_skymonk_role": "Initiation",
	"hero_skymonk_search": "Sky Monk",
	"hero_skymonk_search:n": "Sky Monk",
	"hero_skymonk_strengths": "Crafty",
	"hero_skyrunner": "Skyrunner",
	"hero_skyrunner:n": "Skyrunner",
	"hero_skyrunner_search": "Skyrunner",
	"hero_skyrunner_search:n": "Skyrunner",
	"hero_slingshot": "Slingshot",
	"hero_slingshot:n": "Slingshot",
	"hero_slingshot_search": "Slingshot",
	"hero_slingshot_search:n": "Slingshot",
	"hero_slork": "Fathom",
	"hero_slork:n": "Fathom",
	"hero_slork_lore": "A notorious monster of The Deep, Fathom enjoyed cultivating an aura of mystery and fear around him.  He was content feasting on wayward sailors and demanding tithes from selkies, but then The Adversary came and ruined everything.  After all, when it came to sowing terror, how could he compete with a genocidal force of nature?  It wasn't fair.  Something had to be done to save himself from fading into obscurity...and so he seeks to summon the Patrons to ensure that he will always be the apex predator of The Deep.",
	"hero_slork_playstyle": "A short-ranged assassin, Fathom can slip in and out of combat and win long engagements.",
	"hero_slork_role": "Slips into combat and then hides to recover",
	"hero_slork_search": "Fathom",
	"hero_slork_search:n": "Fathom",
	"hero_spade": "Spade",
	"hero_spade:n": "Spade",
	"hero_spade_playstyle": "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.",
	"hero_spade_search": "Spade",
	"hero_spade_search:n": "Spade",
	"hero_swan": "Swan",
	"hero_swan:n": "Swan",
	"hero_swan_search": "Swan",
	"hero_swan_search:n": "Swan",
	"hero_synth": "Pocket",
	"hero_synth:n": "Pocket",
	"hero_synth_lore": "Arin Fairfax, the eldest heir to Fairfax Industries, has been living in hiding for the past 5 years after being shot and left for dead on their 18th birthday.  Arin doesn't know who is trying to keep them from taking control of their parent's company... but in the avarice fueled viper's nest that is Fairfax Industries it could be anyone.\u003Cbr\u003E\u003Cbr\u003ETaking on the name \"Pocket\", Arin desperately wants to keep their true identity a secret… not only for their own protection; but because they want to forge their own identity separate from their parents.",
	"hero_synth_playstyle": "With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.",
	"hero_synth_role": "Infiltrates and disrupts the backline",
	"hero_synth_search": "Pocket",
	"hero_synth_search:n": "Pocket",
	"hero_targetdummy": "TargetDummy",
	"hero_targetdummy:n": "TargetDummy",
	"hero_tempest": "Tempest",
	"hero_tempest:n": "Tempest",
	"hero_tempest_playstyle": "Much like how a child has no idea how a TV works, no one knows exactly HOW Tempest kills you.  Was it a tesla coil?  You didn't see a tesla coil.  Either way, you're dead and Tempest is laughing.",
	"hero_tempest_search": "Tempest",
	"hero_tempest_search:n": "Tempest",
	"hero_tengu": "Ivy",
	"hero_tengu:n": "Ivy",
	"hero_tengu_lore": "The gargoyle didn't know what was happening when it sprang to life...  just that a big human and a small human were being hurt.  And so the gargoyle leapt to action, sending the attackers fleeing in horror.  The small human said thank you and asked the gargoyle's name.  The gargoyle didn't have one.  And so the small human said, \"I'm going to call you Ivy.\"  The gargoyle, being covered in ivy at the time, thought it was a bit obvious, but decided to go along with it for the small human's sake.\u003Cbr\u003E\u003Cbr\u003EThe humans asked if Ivy would come home with them so they could show their appreciation, and so Ivy walked with them.  That night she learned much.  The family were called The Arroyo's.  The little one, Sophia.  Mofongo is what they called a plate of deliciousness.  But most importantly, she learned that the people attacking them were called \"The Mendoza Syndicate\", and they were hurting people...nice people like The Arroyo's.\u003Cbr\u003E\u003Cbr\u003E18 years have passed since the day the Arroyo's took Ivy home... and during that time she made it her mission to dismantle the Mendoza Syndicate and free Spanish Harlem from its grasp.  However the thing about dedicating your life to a single pursuit for nearly 2 decades is that you don't really know what to do once you achieve it.  For the first time in her life, Ivy is prepared to venture outside of Spanish Harlem and see what the world has to offer beyond vigilante justice.",
	"hero_tengu_playstyle": "Ivy has disruptive combat tricks that slow and stun enemies. She's most effective when linking up with an ally, empowering her and her ally's guns as well as sharing heals.",
	"hero_tengu_role": "Sets up a power duo with a lucky ally",
	"hero_tengu_search": "Ivy",
	"hero_tengu_search:n": "Ivy",
	"hero_test": "Test Hero",
	"hero_test:n": "Test Hero",
	"hero_test_search": "Test Hero",
	"hero_test_search:n": "Test Hero",
	"hero_thumper": "Thumper",
	"hero_thumper:n": "Thumper",
	"hero_thumper_search": "Thumper",
	"hero_thumper_search:n": "Thumper",
	"hero_tokamak": "Tokamak",
	"hero_tokamak:n": "Tokamak",
	"hero_tokamak_playstyle": "Shooting Tokamak's weapon builds heat which bleeds off whenever the gun isn't shooting. High heat levels can be used to increase the power of some abilities.",
	"hero_tokamak_search": "Tokamak",
	"hero_tokamak_search:n": "Tokamak",
	"hero_trapper": "Trapper",
	"hero_trapper:n": "Trapper",
	"hero_trapper_lore": "An employee of the New York Municipal Coven; Trapper spends his days building Spirit Urns, luring giant rats, and capturing various invasive species from The Outer Planes.  It's not a particularly glamorous job, and he really hates working with spiders, but those Knickerbocker season tickets don't pay for themselves.",
	"hero_trapper_playstyle": "The Trapper can infest the battlefield with their haunted spiders, leaving latent curses in key areas. If you let the Trapper have their way, you won't be able to navigate the map without springing some sort of trap.",
	"hero_trapper_role": "Entrap enemies and control space",
	"hero_trapper_search": "Trapper",
	"hero_trapper_search:n": "Trapper",
	"hero_unicorn": "Celeste",
	"hero_unicorn:n": "Celeste",
	"hero_unicorn_lore": "Even in a world of magic, some things are still rare and unusual. So what is a unicorn to do?  Announce her presence to the world and potentially have poachers looking to saw off her horn? Or hide in plain sight at a Coney Island Side Show where most folk would assume her appearance was just part of an act?\u003Cbr\u003E\u003Cbr\u003EOver the years \"The Dazzling Celeste\" has grown into one of the more popular attractions on Coney, and while the applause from a cheering audience is appreciated; what keeps her waking up in the morning is the found family she's made at work.\u003Cbr\u003E\u003Cbr\u003EKeruba the Mermaid.\u003Cbr\u003E\u003Cbr\u003EBlockhead Lenny.\u003Cbr\u003E\u003Cbr\u003EChickenwing.\u003Cbr\u003E\u003Cbr\u003ETed.\u003Cbr\u003E\u003Cbr\u003EThese were her people.  So when she discovered that one of her own sold part of their soul in order to cover a gambling debt, Celeste knew it was time to step out of the shadows and do whatever it takes to get it back.  Is revealing her power to The Patrons a risk?  Yes.  But that's tomorrow's problem... her family needs help today.",
	"hero_unicorn_search": "Celeste",
	"hero_unicorn_search:n": "Celeste",
	"hero_vampire": "Vampire",
	"hero_vampire:n": "Vampire",
	"hero_vampire_search": "Vampire",
	"hero_vampire_search:n": "Vampire",
	"hero_vampirebat": "Mina",
	"hero_vampirebat:n": "Mina",
	"hero_vampirebat_lore": "Mina Ha had it all...rich parents, elite education, and an arranged marriage that would see her ascend from run-of-the-mill upper class to American royalty.  She was happy.\u003Cbr\u003E\u003Cbr\u003EThen her betrothed was assassinated.\u003Cbr\u003E\u003Cbr\u003EMina wept; not for the life of her fiancé, but for the future that was stolen from her.  Why couldn’t the killer just wait until after the wedding? Then she’d have the last name she always dreamed of and no one would even have to pretend to love anyone.  It could have been perfect, but life wasn’t fair...and so Mina did what she always does when things don’t go her way: she told her parents to fix it.\u003Cbr\u003E\u003Cbr\u003EMr. And Mrs. Ha knew that the only way to appease their daughter was to offer her something greater than what she lost... and marrying into one of the world’s most lauded families was a tall order to top.  They had to think big.  They had to think outside of the box.  They had to promise their daughter immortality.\u003Cbr\u003E\u003Cbr\u003EIt took a small fortune, but eventually they found a vampire who was willing to turn her.  Unsurprisingly, Mina thought the idea of eternal youth and a trust fund was an acceptable plan B and happily agreed to the proposal.  Now a fledgling vampire, Mina is quickly discovering that the clout she held as a human has no weight in vampire high society...and while at first that annoyed her, if there is one thing Mina has a knack for, it's learning the rules so she can subvert them.  She will be the Viscount of New York, the other vampires just don't know it yet.",
	"hero_vampirebat_search": "Mina",
	"hero_vampirebat_search:n": "Mina",
	"hero_vampirebat_sort": "Mina",
	"hero_vampirebat_sort:n": "Mina",
	"hero_vandal": "Vandal",
	"hero_vandal:n": "Vandal",
	"hero_vandal_search": "Vandal",
	"hero_vandal_search:n": "Vandal",
	"hero_viper": "Vyper",
	"hero_viper:n": "Vyper",
	"hero_viper_lore": "When it comes to breaking the law, not getting caught is a pretty important part of the job.  Vyper never got that memo.  Luckily for her, if there’s one thing she’s better at than being arrested, it’s escaping out of jail.\u003Cbr\u003E\u003Cbr\u003EHaving done time in every major prison in the tri-state area, Vyper has built an impressive network of street level lowlifes that owe her one.  She’s also built an impressive network of street level lowlifes that want her dead, but she tries to focus on the positive.",
	"hero_viper_playstyle": "With a powerful weapon (and deadly venom to match), Vyper can slither into the back of teams and assassinate high-priority targets in a storm of bullets.",
	"hero_viper_role": "Slither in and assassinate enemies",
	"hero_viper_search": "Vyper",
	"hero_viper_search:n": "Vyper",
	"hero_viscous": "Viscous",
	"hero_viscous:n": "Viscous",
	"hero_viscous_lore": "The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean.  For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory known only as The Adversary hunts the seas... and ocean denizens are scared to death.\u003Cbr\u003E\u003Cbr\u003EOne of those inhabitants, a psychic sea anemone, wants to do something about it.  Summoning an ectoplasmic goo body to traverse the surface, Viscous is desperately trying to summon the Patrons in order to keep The Deep safe from the horror that lurks below.",
	"hero_viscous_playstyle": "Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.",
	"hero_viscous_role": "Rolls around deflecting bullets",
	"hero_viscous_search": "Viscous",
	"hero_viscous_search:n": "Viscous",
	"hero_warden": "Warden",
	"hero_warden:n": "Warden",
	"hero_warden_lore": "Most people think the supernatural came into the world 50 years ago.  They’re wrong.  Its presence shaped folklore for generations… and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.\u003Cbr\u003E\u003Cbr\u003EComing from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse… but as time passed the importance of the lessons seemed less and less important.  What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.\u003Cbr\u003E\u003Cbr\u003EWhen the portal opened in Central Park, Warden’s parents realized not only was everything they were told was true, they were unprepared.  Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.",
	"hero_warden_playstyle": "Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.",
	"hero_warden_role": "Weakens his enemies and chases them down",
	"hero_warden_search": "Warden",
	"hero_warden_search:n": "Warden",
	"hero_werewolf": "Silver",
	"hero_werewolf:n": "Silver",
	"hero_werewolf_lore": "Lilah Silver is a mess.  She drinks too much, she smokes too much, and the less is said about her personal life the better.   But despite Silver's flaws she has managed to carve out a career as a successful bounty hunter, and while she would like to think that her successes are solely because she has incredible intuition, the fact that she’s a werewolf doesn’t hurt.",
	"hero_werewolf_search": "Silver",
	"hero_werewolf_search:n": "Silver",
	"hero_werewolf_sort": "Silver",
	"hero_werewolf_sort:n": "Silver",
	"hero_werewolf_transformed": "Silver (Transformed)",
	"hero_wraith": "Wraith",
	"hero_wraith:n": "Wraith",
	"hero_wraith_lore": "The cornerstone of the New York gambling scene, Wraith's organization is about as open a secret as it comes.  However, thanks to a non-trivial amount of bribes, shakedowns, and blackmail, Wraith knows that she's above the law.",
	"hero_wraith_playstyle": "Excelling at one-on-one combat, Wraith isolates targets, eliminating them with ruthless efficiency. Then teleporting away before anyone can retaliate.",
	"hero_wraith_role": "Melts isolated targets",
	"hero_wraith_search": "Wraith",
	"hero_wraith_search:n": "Wraith",
	"hero_wrecker": "Wrecker",
	"hero_wrecker:n": "Wrecker",
	"hero_wrecker_lore": "When the Maelstrom  first hit New York, it didn’t just usher in a new age of mysticism to the world… it changed geopolitics.  From CIA employed seers identifying threats decades before they rise to power to occult pacts made in smoky backrooms;  countless wars and atrocities have been prevented that would otherwise have shaped history.  But that doesn’t mean there is no war… just that war has changed.\u003Cbr\u003E\u003Cbr\u003EParanormal Military Companies have risen to prominence.  These groups, using a combination of extra-planar creatures and various blood magics; have found ways to circumvent the guardrails established by the nation’s watchdog oracles, allowing them to function as proxies for nations seeking to wage war.\u003Cbr\u003E\u003Cbr\u003EWrecker is one such soldier.\u003Cbr\u003E\u003Cbr\u003EEmployed by Eldritch Tactical Solutions (a subsidiary of Fairfax Industries), Wrecker is an elite soldier of fortune with a reputation for doing dirty work that other PMC’s don’t have the stomach for.",
	"hero_wrecker_playstyle": "Salvaging and scrapping for parts, Wrecker can disassemble troopers, crush foes with his Wrecking Ball, and capture all enemies in his Stasis Trap.",
	"hero_wrecker_role": "Salvages scrap to create weapons",
	"hero_wrecker_search": "Wrecker",
	"hero_wrecker_search:n": "Wrecker",
	"hero_yakuza": "The Boss",
	"hero_yakuza:n": "The Boss",
	"hero_yakuza_search": "The Boss",
	"hero_yakuza_search:n": "The Boss",
	"hero_yamato": "Yamato",
	"hero_yamato:n": "Yamato",
	"hero_yamato_lore": "犯罪組織のボスの家に生まれた花桜梨とその兄の大和にとって、\u003Cbr\u003E父の死後に「セブンスムーン」の跡目を継ぐのは自明のことでもあった。\u003Cbr\u003Eそして何年もの間、かれらは対等の立場で組織を率いて利益と成功を\u003Cbr\u003Eもたらし、やがてはアメリカへの進出をも目論むようになった。\u003Cbr\u003E\u003Cbr\u003E思い描いていた計画は単純で、 大和がアメリカに渡って花桜梨の\u003Cbr\u003E国際的な存在感を高め、その間花桜梨は日本に残って国内を統制する、\u003Cbr\u003Eといったものだった。 兄妹にとって不運だったのは、花桜梨が日本で\u003Cbr\u003E指揮をとるという計画を快く思わない部下たちがいたことだった。\u003Cbr\u003E\u003Cbr\u003Eそして迅速かつ暴力的な形で、反乱は発生した。大和は花桜梨を\u003Cbr\u003E守るために命を落とし、花桜梨と数人の忠実な部下たちは、\u003Cbr\u003Eその大和の犠牲のおかげもあって、日本からアメリカへと\u003Cbr\u003E逃げ延びることに成功した。\u003Cbr\u003E\u003Cbr\u003Eアメリカに着いた花桜梨たちを出迎えたのは、本来であれば大和が\u003Cbr\u003E会う予定となっていた男であった。彼は日本人の名前になじみが\u003Cbr\u003Eなかったため性別の区別がついておらず、花桜梨のことを\u003Cbr\u003E「ヤマト」と呼んだ。花桜梨は男の間違いを正そうと思ったが、\u003Cbr\u003E結局そのままにした。兄の記憶を残し続けるためにも、その名を名乗り、\u003Cbr\u003Eその夢を受け継ぐことが最善の道であろうと考えたからだ。",
	"hero_yamato_playstyle": "Yamato uses precise strikes to decimate her rivals. However, such damaging attacks often will leave her exposed, so she needs to make every shot count.",
	"hero_yamato_role": "Delivers charged attacks with finesse",
	"hero_yamato_search": "Yamato",
	"hero_yamato_search:n": "Yamato",
	"hero_zealot": "Zealot",
	"hero_zealot:n": "Zealot",
	"hero_zealot_search": "Zealot",
	"hero_zealot_search:n": "Zealot",
	"hint_throw_wrecking_ball": "Throw Ball",
	"hold_up": "Hold up {s:param_1}",
	"hp_permanent_pickup_label": "+15 Bonus Health",
	"hp_permanent_pickup_label_lv2": "+20 Bonus Health",
	"hp_permanent_pickup_label_lv3": "+30 Bonus Health",
	"hud_change_camera": "{g:citadel_binding:'Spectator.ToggleSpectatorCamera'}Change Camera",
	"hud_free_cursor_mode_0": "Enable Cursor",
	"hud_free_cursor_mode_1": "Enable Camera Control",
	"hud_next_player": "{g:citadel_binding:'Spectator.SpectatorNextTarget'}Next Player",
	"hud_prev_player": "{g:citadel_binding:'Spectator.SpectatorPrevTarget'}Previous Player",
	"hud_spectate_change_team": "{g:citadel_binding:'Spectator.ToggleSpectatorTeam'}Change Team",
	"hud_spectate_count": "{d:spectatorCount}",
	"hud_spectate_count_tooltip": "Viewers currently spectating",
	"hud_spectate_fly_down": "{g:citadel_binding:'Spectator.SpectatorFlyDown'}Fly Down",
	"hud_spectate_fly_up": "{g:citadel_binding:'Spectator.SpectatorFlyUp'}Fly Up",
	"hud_spectate_minimap_view": "Map View",
	"hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'} Hidden King",
	"hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'} Both Teams",
	"hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'} Archmother",
	"hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'} Target's",
	"hud_spectate_next_prev": "Next / Prev",
	"hud_spectating": "Spectating",
	"in_mid": "{s:param_1} inside mid",
	"item_disabled_playtest": "Item Disabled",
	"item_info_abilities": "Abilities",
	"item_info_active": "Active",
	"item_info_actives_full": "Actives Full",
	"item_info_add_to_queue": "Add to Queue",
	"item_info_buy": "Click to Buy",
	"item_info_cant_afford": "Can't Afford",
	"item_info_component_locked": "Used as Component",
	"item_info_component_required": "Requires Component \u003Cspan class=\"boldedText\"\u003E{s:component_required}\u003C/span\u003E",
	"item_info_flex_slots": "Extra Slots",
	"item_info_imbue": "Imbue",
	"item_info_new": "NEW",
	"item_info_no_shop": "No Nearby Shop",
	"item_info_purchasing_disabled": "Purchasing Disabled due to Combat",
	"item_info_queue": "Right Click to Queue",
	"item_info_queued": "Queued!",
	"item_info_sell": "Sell",
	"item_info_sold_out": "Owned",
	"item_info_tier_tier1": "T1",
	"item_info_tier_tier2": "T2",
	"item_info_tier_tier3": "T3",
	"item_info_tier_tier4": "T4",
	"kill_hype_FirstBlood": "First\u003Cbr\u003EBlood!",
	"kill_hype_KillStreak": "Kill\u003Cbr\u003EStreak!",
	"kill_hype_KillStreak_count": "{d:kill_streak}",
	"lash_down_strike_slow_modifier": "Slowed",
	"lash_grapple_buff": "Weapon Damage",
	"menu_abandon": "ABANDON Match",
	"menu_announcements": "Announcements",
	"menu_book_library": "The Library",
	"menu_bot_custom": "Custom Match",
	"menu_bot_hero_labs": "Hero Labs",
	"menu_bot_practice": "Play Bot Match",
	"menu_botmatchmaking": "Bot Match",
	"menu_bots": "Bot Match",
	"menu_bots_coop": "Online Co-op",
	"menu_bots_easy": "Easy",
	"menu_bots_guided": "Guided",
	"menu_bots_hard": "Hard",
	"menu_bots_lane_training": "Lane Training",
	"menu_bots_medium": "Medium",
	"menu_browseshop": "Browse Items",
	"menu_changehero": "SWAP hero",
	"menu_clear_party_mode": "Change Mode",
	"menu_clear_ready_up": "Clear Ready",
	"menu_control_zoo": "Control Zoo",
	"menu_disconnect": "DISCONNECT",
	"menu_edit_roster": "EDIT roster",
	"menu_edit_roster_desc": "Update your roster of heroes for the next match.",
	"menu_exit": "Exit Deadlock",
	"menu_exit_db_page": "Back",
	"menu_exit_deadlock": "EXIT GAME",
	"menu_explore_map": "Explore NYC",
	"menu_getstarted": "Get Started",
	"menu_hero_grid": "Heroes",
	"menu_hero_labs_schedule_times": "{t:t:start_time} - {t:t:end_time}",
	"menu_hero_labs_schedule_title": "Available Times:",
	"menu_hero_labs_unavailable": "Locked",
	"menu_hero_training": "Hero Training",
	"menu_heroes": "Heroes",
	"menu_learn": "Learn to Play",
	"menu_learn_completed": "Completed",
	"menu_learn_incomplete": "Incomplete",
	"menu_leave": "LEAVE match",
	"menu_leave_queue": "CANCEL search",
	"menu_leave_queue_desc": "Leave the matchmaking queue.",
	"menu_leave_spectate": "LEAVE Spectating",
	"menu_leave_testing": "LEAVE testing",
	"menu_new_tag": "New!",
	"menu_new_violator": "New",
	"menu_news": "News",
	"menu_placement_matches": "Play Deadlock",
	"menu_play": "Play",
	"menu_play_allmodes_count": "{s:queued_users} in Queue",
	"menu_play_botmatchmaking_desc": "Play against Bots privately or alongside other players",
	"menu_play_bots_easy_desc": "Play a private match against bots",
	"menu_play_browse_shop_desc": "Browse all items in the shop and get ready for your next match!",
	"menu_play_custom_game_desc": "Create or join a custom match for up to 12 players",
	"menu_play_explore_map_desc": "Run around an empty city to test movement and navigation.",
	"menu_play_get_started_desc": "A helpful breakdown of the game's Objectives and Controls.",
	"menu_play_get_started_time_est": "4 Minutes",
	"menu_play_hero_labs_desc": "Help test experimental new Heroes",
	"menu_play_hero_labs_locked_desc": "Help test experimental new Heroes. Unlocked after 50 games played",
	"menu_play_lane_training": "Lane Training",
	"menu_play_lane_training_desc": "Learn the early game with a friendly hero to guide the way.",
	"menu_play_lane_training_time_est": "8 Minutes",
	"menu_play_learn_to_play_desc": "Learn the basics to get started",
	"menu_play_low_priority_games:f": "{i:low_pri_games_remaining} {low_pri_games_remaining, plural, one{game} other{games}} Remaining",
	"menu_play_low_priority_matchmaking:f": "Your party is in the Low Priority matchmaking queue as a result of you or a party member abandoning matches or inappropriate behavior reported by other players. \u003Cbr\u003E\u003Cbr\u003EYou must win \u003Cspan class=\"LowPriGamesText\"\u003E{i:low_pri_games_remaining}\u003C/span\u003E {low_pri_games_remaining, plural, one{game} other{games}} in the Low Priority queue or remove the penalized party member to return to normal matchmaking.",
	"menu_play_low_priority_title": "Low Priority Matchmaking",
	"menu_play_matchmaking": "Play a standard match against other players",
	"menu_play_normal": "Deadlock",
	"menu_play_normal_count": "{s:mm_unranked_count} In Queue",
	"menu_play_placement_matches_desc": "Play your first few matches of Deadlock.",
	"menu_play_ranked": "Ranked",
	"menu_play_ranked_locked": "Locked",
	"menu_play_ranked_locked_details": "View Details at your Rank Hub →",
	"menu_play_ranked_matchmaking": "Play a ranked match against other players",
	"menu_play_roster_button": "Play",
	"menu_play_sandbox_desc": "Test Hero abilities, movement, and items",
	"menu_play_sandbox_time_est": "3 Minutes",
	"menu_play_unavailable_in_party": "Unavailable while in Party",
	"menu_play_unavailable_in_queue": "Unavailable while in Queue",
	"menu_play_unranked": "Standard",
	"menu_profile": "Profile",
	"menu_ranked": "Ranked",
	"menu_ranked_schedule_alldays": "Daily Schedule:",
	"menu_ranked_schedule_timeplaceholder": "{t:t:start_time} - {t:t:end_time}",
	"menu_ranked_schedule_title": "Available Times:",
	"menu_ranked_schedule_weekdays_monfri": "Mon - Fri:",
	"menu_ranked_schedule_weekends_satsun": "Sat - Sun:",
	"menu_ranked_select_schedule": "Select Schedule",
	"menu_ranked_set_schedule": "Set Schedule",
	"menu_ranked_title": "Ranked:",
	"menu_ranked_unavailable": "Locked",
	"menu_ranked_unavailable_desc": "You must play 50 Standard Games in order to queue for Ranked",
	"menu_ranked_view_schedules": "View all Schedules",
	"menu_ranked_week_dates": "{t:s:start_day} - {t:s:end_day}",
	"menu_ready_up": "Ready Up",
	"menu_rejoin": "REJOIN",
	"menu_resources": "Resources",
	"menu_resume": "RESUME",
	"menu_sandbox": "Sandbox Mode",
	"menu_seasonal_2025": "Holiday Challenge",
	"menu_settings": "SETTINGS",
	"menu_shoparea": "The Atrium",
	"menu_shoparea_sub": "Practice Range",
	"menu_social": "Party",
	"menu_submit_feedback": "Submit Feedback",
	"menu_tphideout": "Teleport to Hideout",
	"menu_tpsandbox": "Teleport to Sandbox",
	"menu_training": "Training",
	"menu_watch": "Watch",
	"menu_watch_live_games": "{d:live_matches} Live Now",
	"mirage_fire_beetles": "Fire Scarabs",
	"mirage_fire_beetles_desc": "Infest an enemy with fire scarabs, stealing life from them and causing them to deal reduced damage.",
	"mirage_fire_beetles_quip": "Send out scarabs that steal life from enemies",
	"mirage_fire_beetles_t2_desc": "+1 Charge\u003Cbr\u003E+2s Duration",
	"mirage_sand_phantom": "Djinn's Mark",
	"mirage_sand_phantom_desc": "Active: \u003Cspan class=\"highlight\"\u003EConsume\u003C/span\u003E all Djinn Mark's to deal its damage now.",
	"mirage_sand_phantom_passive_desc": "Passive: Your shots \u003Cspan class=\"highlight\"\u003Eapply a Djinn Mark\u003C/span\u003E on the target. When the mark expires or is consumed, it deals {g:citadel_inline_attribute:'SpiritDamage'} and the target is briefly \u003Cspan class=\"highlight\"\u003Erevealed on the map\u003C/span\u003E. Each added mark doubles the current damage.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003EThere is a per target Cooldown for applying additional marks\u003C/span\u003E",
	"mirage_sand_phantom_quip": "Apply marks of escalating damage",
	"mirage_sand_phantom_t1_desc": "On Proc: Apply a fading \u003Cspan class=\"highlight\"\u003E60%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E0.8s\u003C/span\u003E",
	"mirage_sand_phantom_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20\u003C/span\u003E Base Damage and \u003Cspan class=\"highlight\"\u003E+3s\u003C/span\u003E Multiplier Duration",
	"mirage_sand_phantom_t3_desc": "\u003Cspan class=\"highlight\"\u003E-0.75s\u003C/span\u003E Cooldown \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Max Marks \u003Cbr\u003EStun Victim for \u003Cspan class=\"highlight\"\u003E0.5s\u003C/span\u003E on Max Marks",
	"mirage_teleport": "Traveler",
	"mirage_teleport_desc": "Target a location on the minimap.  After a brief wait, \u003Cspan class=\"highlight\"\u003Eteleport\u003C/span\u003E to that location.  Taking damage during the wait period causes the teleport to be interrupted.",
	"mirage_teleport_movespeed": "Traveler - Bonus Movement",
	"mirage_teleport_quip": "Teleport to an ally or enemy hero",
	"mirage_teleport_t1_desc": "+3m Move Speed and +20% Fire Rate for 12s",
	"mirage_teleport_t2_desc": "400 Barrier that scales with Spirit",
	"mirage_tornado": "Dust Devil",
	"mirage_tornado_desc": "Transform yourself into a whirlwind that travels forward, \u003Cspan class=\"highlight\"\u003Edamaging enemies\u003C/span\u003E, slowing their \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Elifting them up\u003C/span\u003E in the air. After emerging from the tornado you gain \u003Cspan class=\"highlight\"\u003Ebullet evasion\u003C/span\u003E.",
	"mirage_tornado_quip": "Transform yourself into a whirlwind that lifts enemies",
	"mirage_tornado_t1_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E Damage",
	"mirage_tornado_t2_desc": "\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-12s\u003C/span\u003E Cooldown\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Evasion",
	"mirage_tornado_t3_desc": "Recast within \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E.\u003Cbr\u003EIncreases spirit scaling.",
	"misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}",
	"modifier_abrams_immunity": "Immunity",
	"modifier_acolytes_glove_triggered": "Spirit Strike",
	"modifier_afterburn_dot": "Burning from Afterburn",
	"modifier_airlift_ally": "Air Drop",
	"modifier_arcane_surge_ability": "Ability Surged!",
	"modifier_arcane_surge_triggered": "Arcane Surge!",
	"modifier_armor_reactive_armor": "Return Fire",
	"modifier_armor_return_fire": "Return Fire",
	"modifier_astro_barrel_burn": "Powder Burn",
	"modifier_astro_lasso_tether": "Lasso Chained",
	"modifier_astro_rifle_slow": "Movement Slow",
	"modifier_bebop_laser_beam": "Hyper Beam",
	"modifier_blood_exchange": "Blood Exchange",
	"modifier_bolo_immobilized": "Immobilized",
	"modifier_bolo_leech": "Leeching...",
	"modifier_cadence_anthem_aoe": "Singing Anthem",
	"modifier_cadence_anthem_buff": "Cadence Anthem",
	"modifier_cadence_crescendo_in_aoe": "Encased in Glass",
	"modifier_cadence_crescendo_post_aoe": "Shattered",
	"modifier_cadence_grandfinale_buff": "Grand Finale",
	"modifier_cadence_silence_contraptions": "Silence Contraptions",
	"modifier_cadence_silence_contraptions_debuff": "Silence Contraptions",
	"modifier_cadence_sleep_aoe": "Singing a Lullaby",
	"modifier_cadence_sleeping": "Sleeping",
	"modifier_camouflage_invis": "Camouflaged",
	"modifier_charge_drag_enemy": "Shoulder Charge",
	"modifier_charged_bomb": "Charged Bomb",
	"modifier_charged_tackle_active": "Tackling",
	"modifier_charged_tackle_prepare": "Building Power",
	"modifier_cheat_death_immunity": "Cheat Death",
	"modifier_chrono_pulse_grenade_tech_resist_debuff": "Pulse Grenade - Spirit Resist Down",
	"modifier_chrono_swap_bubble_move": "Paradoxical Swap",
	"modifier_citadel_accuracy_tracker": "Accuracy",
	"modifier_citadel_afterburn_buildup": "Igniting",
	"modifier_citadel_archer_air_raid": "Power Jump",
	"modifier_citadel_archer_guided_arrow": "Guided Owl",
	"modifier_citadel_assassinate_target": "Assassination Target - Find Cover!",
	"modifier_citadel_ballista_ammo_pack_pickup_timer": "Picking up ammo pack...",
	"modifier_citadel_banished": "Banished",
	"modifier_citadel_barrier": "Barrier",
	"modifier_citadel_bolo": "Immobilizing...",
	"modifier_citadel_bubble": "Ethereal Shift",
	"modifier_citadel_bull_charging": "Charging",
	"modifier_citadel_bull_leap": "Boosting",
	"modifier_citadel_capture_point_meteor/contributor": "Capturing Point",
	"modifier_citadel_capture_zipline_timer": "Capturing Hyperline",
	"modifier_citadel_charging": "Charging",
	"modifier_citadel_chrono_pulse_grenade_debuff": "Pulse Grenade",
	"modifier_citadel_chrono_swap_buff": "Spirit Immune",
	"modifier_citadel_chrono_swap_debuff": "Slowed",
	"modifier_citadel_chrono_time_wall_effect": "Time Wall",
	"modifier_citadel_containment_victim": "Containment",
	"modifier_citadel_crystal_shield": "Absorbing Damage",
	"modifier_citadel_cursed": "Cursed",
	"modifier_citadel_damage_reduction": "Armor Boost",
	"modifier_citadel_damageboost": "Damage Boost",
	"modifier_citadel_dazed": "Dazed",
	"modifier_citadel_death_tax": "Death Tax",
	"modifier_citadel_death_tax_tech_amp": "Death Tax Power",
	"modifier_citadel_delayed_catapult_launch": "Damaged - Jump Pad Charging",
	"modifier_citadel_delayed_stun": "Delayed Stun",
	"modifier_citadel_disarm_proc": "Disarmed",
	"modifier_citadel_disarm_proc_buildup": "Disarming...",
	"modifier_citadel_disarmed": "Disarmed",
	"modifier_citadel_disarmed_icebeam": "Weapon Frozen",
	"modifier_citadel_disruptive_charge": "Pack Hunter",
	"modifier_citadel_dodging": "Dodging",
	"modifier_citadel_dps_tracker": "DPS",
	"modifier_citadel_drone_spotted_enemy": "Visible to Enemy",
	"modifier_citadel_drone_spotted_enemy_desc": "The enemy can see your position",
	"modifier_citadel_duo_energy_link": "Energy Link",
	"modifier_citadel_duo_energy_link_duration": "Energy Link",
	"modifier_citadel_duo_fusion_scalpel_target": "Fusion Scalpel",
	"modifier_citadel_enemy_uppercutted": "Uppercutted!",
	"modifier_citadel_grapplehook_wall_hanging": "Grapple Hook Wall Hanging",
	"modifier_citadel_hijack_weapon_jammer_proc": "Weapon Jammed",
	"modifier_citadel_hijack_weapon_jammer_proc_desc": "Weapon has been Jammed",
	"modifier_citadel_holding_golden_idol": "Deliver the Urn",
	"modifier_citadel_holding_golden_idol_visible": "Visible to Enemies",
	"modifier_citadel_hornet_chain_connection": "Tethered to the ground",
	"modifier_citadel_hornet_crit_stacking_damage_buff": "Headhunter",
	"modifier_citadel_hornet_crit_vulnerability": "Crit Vulnerable",
	"modifier_citadel_hornetleap": "Vindicta Leap",
	"modifier_citadel_hornetmark": "Vindicta's Mark",
	"modifier_citadel_idol_pickup_disabled": "Urn Timeout",
	"modifier_citadel_idol_pickup_disabled_desc": "Can't Pick up Urn",
	"modifier_citadel_immobilize_trap_immobilize": "Spirit Snare",
	"modifier_citadel_immobilize_trap_immobilize_debuff": "Spirit Snare Debuff",
	"modifier_citadel_in_fountain": "Home Base",
	"modifier_citadel_in_shop": "In Shop",
	"modifier_citadel_incendiaryprojectile_burn": "Burning from Incendiary",
	"modifier_citadel_kelvin_frozen": "Frozen",
	"modifier_citadel_knockdown": "Stunned",
	"modifier_citadel_knockdown_stumble": "Stumble",
	"modifier_citadel_lineslow": "Slowed",
	"modifier_citadel_mechaguy_echo": "Echo",
	"modifier_citadel_mechaguy_echo_slow": "Slowed",
	"modifier_citadel_mechaguy_retaliate": "Retaliate",
	"modifier_citadel_metal_skin": "Metal Skin",
	"modifier_citadel_muted": "Muted",
	"modifier_citadel_pestilence_infection_buildup": "Infecting",
	"modifier_citadel_phalanx_reflect": "Reflect",
	"modifier_citadel_pre_match_wait": "Waiting for match start",
	"modifier_citadel_psychiclift": "Being Lifted - Oh No!",
	"modifier_citadel_psychiclift_self": "Lifting - Silenced + Disarmed",
	"modifier_citadel_rapid_fire": "Bullet Storm",
	"modifier_citadel_reflect_shield": "Reflect Shield",
	"modifier_citadel_respawn_credit": "Instant Revive",
	"modifier_citadel_returning_golden_idol": "Depositing Urn",
	"modifier_citadel_revealed_on_map": "Revealed",
	"modifier_citadel_root": "Immobilized",
	"modifier_citadel_rootgrenade": "Immobilized",
	"modifier_citadel_shiv_dagger": "Serrated Knife",
	"modifier_citadel_shiv_dash": "Slice and Dice",
	"modifier_citadel_shiv_dash_impact_slow": "Slice and Dice",
	"modifier_citadel_silence_proc_tech_damage_reduction": "-Spirit Damage",
	"modifier_citadel_silenced": "Silenced",
	"modifier_citadel_sleep_dagger_asleep": "Asleep",
	"modifier_citadel_sleep_dagger_postsleep": "Damage Reduced",
	"modifier_citadel_slowtarget": "Slowed",
	"modifier_citadel_smoke_bomb_in_smoke": "In Smoke",
	"modifier_citadel_smoke_bomb_invis": "Invisible",
	"modifier_citadel_speed_boost": "Speed Boost",
	"modifier_citadel_sprint_end": "Unholstering Weapon...",
	"modifier_citadel_sprint_start": "Holstering Weapon...",
	"modifier_citadel_sticky_bomb_attached": "Bomb on you",
	"modifier_citadel_stunned": "Stunned",
	"modifier_citadel_surveillance_drone_alive": "Combat Drone Active",
	"modifier_citadel_tech_shield": "Spirit Shield",
	"modifier_citadel_tempest_weathermaker_lightning_incoming_remain_covered": "Remain Covered",
	"modifier_citadel_tempest_weathermaker_lightning_incoming_seek_shelter": "Seek Shelter",
	"modifier_citadel_tethered": "Tethered",
	"modifier_citadel_throw_sand_debuff": "Sand Blasted",
	"modifier_citadel_unstick": "Unsticking",
	"modifier_citadel_wing_blast_push": "Being Vindicta Pushed",
	"modifier_cloaking_device_active_ambush": "Shadow Weave - Ambush",
	"modifier_cloaking_device_active_stealth": "Shadow Weave - Stealth",
	"modifier_colossus_active": "Colossus",
	"modifier_consumed_armor_buff": "Spirit and Bullet Armor",
	"modifier_damageovertime": "Bleeding",
	"modifier_decoy_self_buff": "Decoy Active",
	"modifier_dps_aura_active": "Heroic Active",
	"modifier_dps_aura_player": "Heroic Firerate",
	"modifier_drifter_darkness_target": "Eternal Night",
	"modifier_drifter_hunger_stealth": "Stealth",
	"modifier_drone_activation_medic": "Medic Drone - deploying",
	"modifier_drone_activation_rockets": "Rocket Drone - deploying",
	"modifier_drone_activation_speed": "Speed Drone - deploying",
	"modifier_drone_heal": "Medic Drone",
	"modifier_drone_heal_watcher": "Medic Drone",
	"modifier_drone_rockets": "Rocket Drone",
	"modifier_drone_speed": "Speed Drone",
	"modifier_drone_uber": "UBER INVULNERABILITY",
	"modifier_drone_uber_charging": "Uber Charging",
	"modifier_duo_drone_health": "Drone",
	"modifier_dust_storm_debuff": "Slow Firerate \u0026 Movement",
	"modifier_early_gold_pickup_aura/aura_target/timer": "Capturing Team Souls",
	"modifier_fencer_riposte": "Riposte",
	"modifier_fencer_riposte_target_lifesteal": "Marked for Lifesteal",
	"modifier_fencer_ultimate_target": "Grand Finale",
	"modifier_fervor_aura_active": "Frenzied",
	"modifier_flamedash": "Flame Dashing",
	"modifier_flamedash_debuff": "Flame Dash",
	"modifier_fleetfoot_boots": "Fleetfoot",
	"modifier_forge_mini_turret_debuff": "Mini Turret - Slow",
	"modifier_galvanic_storm": "Galvanic Storm",
	"modifier_gigantic_sword": "You have a Gigantic Sword",
	"modifier_glitch_debuff": "Cursed!",
	"modifier_glitch_self_penalty": "Curse Backlash",
	"modifier_healaura": "Healing",
	"modifier_health_nova": "Healing Nova",
	"modifier_health_swap_buff": "Soul Exchange",
	"modifier_hint_can_cancel": "Press {g:citadel_binding:'Mantle'} to cancel",
	"modifier_hint_vertical_movement": "Press {g:citadel_binding:'Mantle'} to cancel. {g:citadel_binding:'Roll'}/ {g:citadel_binding:'Crouch'} to move Up/Down",
	"modifier_hollow_point_stack": "Hollow Point",
	"modifier_icebeam_stacking_slow": "Arctic Beam",
	"modifier_idol_pickup_aura/aura_target/timer": "Picking up Soul Urn",
	"modifier_infuse_weapon_active": "Weapon Infused",
	"modifier_infuse_weapon_proc_buildup": "Weakening",
	"modifier_infuser": "Infuser",
	"modifier_inhibitor_debuff": "Inhibitor",
	"modifier_intimidate_debuff": "Scorn",
	"modifier_invis": "Stealthed",
	"modifier_invis_fading": "Fading",
	"modifier_invis_start_delay": "Entering Stealth",
	"modifier_item_burning_bullets_damageovertime": "Bleeding",
	"modifier_item_disarmed": "Disarmed",
	"modifier_kinetic_sash_triggered": "Kinetic Dash",
	"modifier_knocked_off_zipline_slow": "Knocked off zipline",
	"modifier_lash_charge_grenade": "High Explosive",
	"modifier_lash_shoryuken": "Shoryuken",
	"modifier_lasso_enemy": "Being dragged",
	"modifier_lasso_self": "Dragging someone",
	"modifier_learning_hero_ability": "Learning",
	"modifier_life_drain_silence": "Silenced",
	"modifier_limit_ability_cooldown": "Quick Cooldowns",
	"modifier_luggage_cart_drag": "Luggage Cart",
	"modifier_magewalk_empoweredattacks": "Lucky Card",
	"modifier_magiccarpet": "Magic Carpet",
	"modifier_mechaguy_defense_field_aura_thinker": "Reactive Armor",
	"modifier_mirage_fire_scarabs_health_gain": "Fire Scarabs",
	"modifier_mirage_fire_scarabs_health_loss": "Fire Scarabs",
	"modifier_mirage_sand_phantom_passive_victim": "Djinn's Mark",
	"modifier_mirage_tornado_hold_in_place": "Immobilized",
	"modifier_mirage_tornado_lift": "Dust Devil",
	"modifier_mirage_tornado_slow": "Dust Devil - Slow",
	"modifier_mirv_grenades": "Mad Bomber",
	"modifier_mobile_resupply": "Medicinal Specter",
	"modifier_nano_shadow_debuff": "-Bullet Resist",
	"modifier_nano_shadow_step": "Shadow Step",
	"modifier_neutral_gold_pickup_aura/aura_target/timer": "Picking up Unsecured Souls",
	"modifier_nikuman_buff": "+Fire Rate",
	"modifier_nikuman_self_buff": "+Move Speed",
	"modifier_nikuman_techshield": "Spirit Shield",
	"modifier_obscured_by_steam": "Obscured",
	"modifier_operative_revelation_caster": "Revelation",
	"modifier_operative_revelation_debuff": "Revelation Curse",
	"modifier_operative_umbrella_maneuver_air_hang": "Umbrella Maneuver",
	"modifier_operative_umbrella_maneuver_watcher": "Umbrella Maneuver",
	"modifier_overcharge_rapidfire": "Energy Surge",
	"modifier_passive_heavy_rage_stacks": "Rage Stacks",
	"modifier_phantom_strike_bulletshield": "Bullet Shield",
	"modifier_pool_of_light_buff": "Pool of Light",
	"modifier_pool_of_light_debuff": "Decreased Courage",
	"modifier_power_shard_bonus": "Echo Boost",
	"modifier_power_surge": "Chain Lightning",
	"modifier_power_surge_debuff": "Spirit Resist Down",
	"modifier_prevent_healing": "Healing Disabled",
	"modifier_pullaura": "Pulled",
	"modifier_pulsegrenade_magic_resist_debuff": "Pulse Grenade",
	"modifier_reinforcing_casings": "Escalating Resilience",
	"modifier_rejuv_pickup_aura/aura_target/timer": "Picking up Team Rejuvenator",
	"modifier_restorative_goo": "The Cube",
	"modifier_restorative_locket_stacks": "Restorative Locket",
	"modifier_sentry_deploy": "Initializing...",
	"modifier_shifting_veil_buff": "Ethereal Shift",
	"modifier_shiv_bleed": "Bleed",
	"modifier_shiv_bleed_dash": "Slice and Dice",
	"modifier_shiv_bleed_thrown_shiv": "Serrated Knives",
	"modifier_shiv_dash_heal_reduction": "Slice and Dice Heal Debuff",
	"modifier_shiv_thrown_shiv_slow_debuff": "Serrated Knive",
	"modifier_shoulder_charge_buff": "Bonus Damage",
	"modifier_shrink_ray": "Shrink Ray",
	"modifier_silencer_proc_active": "SILENCER",
	"modifier_siphon_bullets_health_gain": "Siphon Bullets",
	"modifier_siphon_bullets_health_loss": "Siphon Bullets",
	"modifier_slork_ambush": "Ambush Damage",
	"modifier_slork_chomp_grapple": "Chomping an Enemy",
	"modifier_slork_chomp_hobbled": "Getting Chomped",
	"modifier_slork_gun_poison": "Slork Poison Sprayer",
	"modifier_slork_invis": "Invisible",
	"modifier_slork_lastbreath": "Last Breath",
	"modifier_slork_lastbreath_damage_amp": "Baited",
	"modifier_slork_riptide": "Burned by Riptide",
	"modifier_slork_scald": "Slork Scalding Spray",
	"modifier_slork_visible": "Can't hide",
	"modifier_slow_base": "Slowed",
	"modifier_slow_immunity": "Unstoppable",
	"modifier_slowaura": "Slowed",
	"modifier_snakedash": "Snakeform",
	"modifier_spin": "Spin",
	"modifier_spirit_burn_immunity": "Spirit Burn Immune",
	"modifier_stimpak_regen": "Healing Rite",
	"modifier_stomp_debuff": "Stomp Debuff",
	"modifier_succor_move": "Rescue Beam",
	"modifier_summon_magiccarpet": "Summoning Magic Carpet",
	"modifier_summon_spirits": "Energy Spirits",
	"modifier_surging_power": "Vampiric Burst",
	"modifier_synth_affliction_debuff": "Afflicted",
	"modifier_synth_barrage_amp": "Barrage - Damage Amp",
	"modifier_synth_barrage_debuff": "Barrage Slow",
	"modifier_synth_plasma_flux_auto_projectile": "Flying Cloak",
	"modifier_synth_plasma_flux_dps": "Flying Cloak",
	"modifier_synth_plasma_flux_weapon_damage": "Bonus Weapon Damage",
	"modifier_target_practice": "Target Practice",
	"modifier_target_practice_debuff": "Armor Break",
	"modifier_target_practice_slow": "Slow",
	"modifier_tech_defense_shredders_debuff": "Spirit Shredder Bullets",
	"modifier_tech_overflow": "Spiritual Overflow",
	"modifier_tech_overflow_building": "Spiritual Overflow Building...",
	"modifier_tempest_ionized_bullets_buildup": "Ionizing",
	"modifier_tempest_ionized_bullets_charged": "Charged!",
	"modifier_tier2boss_rocket_damage_aura_debuff": "Rocket Barrage",
	"modifier_timewall_damageamp": "Damage Vulnerability",
	"modifier_tokamak_ally_in_smoke": "Hidden In Smoke",
	"modifier_tokamak_enemy_in_smoke": "Peeking In Smoke",
	"modifier_tokamak_radiance": "Blinding Light",
	"modifier_unstable_concoction": "Unstable Concoction",
	"modifier_unstoppable": "Unstoppable",
	"modifier_upgrade_magic_storm": "Surge of Power",
	"modifier_upgrade_siphon_buff": "Siphon",
	"modifier_upgrade_siphon_debuff": "Health Stolen",
	"modifier_uppercut_buff": "Weapon Boost",
	"modifier_uppercut_movespeed": "Uppercut Move Speed",
	"modifier_vanguard_buff": "Vanguard Buff",
	"modifier_veil_walker_stealth": "Veil Walker Invisibility",
	"modifier_veil_walker_triggered": "Veil Fire Rate",
	"modifier_void_sphere": "Quantum Entanglement",
	"modifier_voidsphere_buff": "Void Sphere +Fire Rate",
	"modifier_walker_resist_aura": "Walker Resist Aura",
	"modifier_warden_crowd_control_debuff": "Alchemical Flask",
	"modifier_warden_high_alert": "Willpower",
	"modifier_warden_high_alert_hint": "",
	"modifier_warden_lockdown_debuff": "Binding Word",
	"modifier_warden_lockdown_debuff_hint": "Leave area to escape binding",
	"modifier_warden_lockdown_root": "Binding Word",
	"modifier_warden_riot_protocol": "Last Stand",
	"modifier_warden_riot_protocol_enemy_debuff": "Slowed",
	"modifier_warp_stone_caster": "Warp Stone",
	"modifier_weapon_drain_pulse": "Weapon Drain Pulse",
	"modifier_weapon_drain_pulse_debuff": "Zealot Courage Drain",
	"modifier_withering_whip_debuff": "-Fire Rate",
	"modifier_wraith_project_mind_shield": "Combat Barrier",
	"modifier_wrecker_salvage_buff": "Fire Rate Increased",
	"modifier_wrecking_ball_auto_throw": "Wrecking Ball",
	"modifier_zealot_energy_warp": "Energy Warp",
	"modifier_zealot_spirit_echo_debuff": "Spirit Echo",
	"modifier_zealot_tether": "Tether",
	"modifier_zealot_tether_self": "Tether",
	"mortar_sentry_grenade": "Mortar Sentry Grenade",
	"move_speed_pickup/small_move_speed": "Increased Movement Speed",
	"move_speed_pickup_label": "Faster Movement",
	"movement_powerup_pickup": "Movement",
	"movement_slow": "-move speed",
	"not_ready": "{s:param_1} is on cooldown for {s:param_2}s",
	"notification_crushing_fists_stun": "Crushing Fists - Stun!",
	"on_bridge": "{s:param_1} is on the bridge",
	"on_roof": "{s:param_1} is on the roof",
	"on_top_of_mid": "{s:param_1} is on top of mid",
	"operative_blindside": "Blindside",
	"operative_blindside_active_desc": "Active: Throw a concussion grenade that reduces enemies' turn rate.",
	"operative_blindside_passive_desc": "Passive: Deal bonus damage with your gun and melee attacks when hitting an enemy in the back.",
	"operative_revelation": "Revelation",
	"operative_revelation_desc": "Activate your relic. Enemy heroes nearby have slowed movement and dashes, and receive damage over time \u003Cspan class=\"highlight\"\u003Ewhen looking towards you\u003C/span\u003E. If enemies look at you long enough, they get \u003Cspan class=\"highlight\"\u003Ecursed\u003C/span\u003E.",
	"operative_scattercharge": "Scattercharge",
	"operative_scattercharge_desc": "Spin your umbrella, launching numerous charges in a cone ahead of you. They detonate shortly after landing on the ground.",
	"operative_umbrella_maneuver": "Umbrella Maneuver",
	"operative_umbrella_maneuver_desc": "Use your umbrella to catch a gust of wind that lifts you backwards. You then charge up your umbrella to fire a projectile that explodes on impact.",
	"operative_umbrella_maneuver_t3_desc": "[Not Yet Implemented]",
	"ping_ability_on_cooldown": "{s:param_1} is on cooldown for {s:param_2}s",
	"ping_ability_ready": "{s:param_1} is ready!",
	"ping_affermative_": "Affirmative",
	"ping_attack": "Let's take out {s:param_1}",
	"ping_attack_enemy_titan": "Let's take their Patron",
	"ping_blue_help": "Blue Needs Help",
	"ping_careful": "Careful {s:param_1}",
	"ping_defend": "Defend",
	"ping_defend_base": "Defend the Base",
	"ping_defend_blue": "Defend Blue",
	"ping_defend_green": "Defend Green",
	"ping_defend_purple": "Defend Green",
	"ping_defend_yellow": "Defend Yellow",
	"ping_enemy_has_item": "Careful! {s:param_1} has {s:param_2}",
	"ping_enemy_take_mid": "They're taking mid!",
	"ping_going_in": "I'm going in!",
	"ping_good_job": "Good job",
	"ping_green_help": "Green Needs Help",
	"ping_headed_blue": "Headed to Blue",
	"ping_headed_green": "Headed to Green",
	"ping_headed_purple": "Headed to Green",
	"ping_headed_yellow": "Headed to Yellow",
	"ping_im_back": "I'm Back!",
	"ping_jar_call": "Spirit Urn is here!",
	"ping_koth": "Unstable Rift is here!",
	"ping_lets_go_blue": "Let's go Blue",
	"ping_lets_go_green": "Let's go Green",
	"ping_lets_go_purple": "Let's go Green",
	"ping_lets_go_yellow": "Let's go Yellow",
	"ping_message": "{s:pre_punctuation}{s:ping}{s:post_punctuation}",
	"ping_missing_blue": "Missing Blue!",
	"ping_missing_green": "Missing Green!",
	"ping_missing_purple": "Missing Green!",
	"ping_missing_yellow": "Missing Yellow!",
	"ping_need_help_blue": "Need help Blue",
	"ping_need_help_green": "Need help Green",
	"ping_need_help_purple": "Need help Green",
	"ping_need_help_yellow": "Need help Yellow",
	"ping_nevermind": "Cancel That",
	"ping_nice_work": "Nice work",
	"ping_on_way": "On my Way",
	"ping_post_exclamation": "!",
	"ping_pre_exclamation": "",
	"ping_purple_help": "Green Needs Help",
	"ping_push_blue": "Let's Push Blue",
	"ping_push_green": "Let's Push Green",
	"ping_push_purple": "Let's Push Green",
	"ping_push_yellow": "Let's Push Yellow",
	"ping_request_follow": "Follow me",
	"ping_retreat": "Pull back!",
	"ping_see": "I see {s:param_1}",
	"ping_see_param_2": "I see {s:param_1} with {s:param_2} health",
	"ping_stay_together": "Stay Together",
	"ping_stun": "Stun {s:param_1}!",
	"ping_take_core": "Let's take out their core",
	"ping_take_mid": "Let's take mid!",
	"ping_thank_you": "Thank You!",
	"ping_the_enemy": "the enemy!",
	"ping_they_are": "They're",
	"ping_titan_under": "They're taking our Patron",
	"ping_use_ability": "{s:param_1} is ready!",
	"ping_yellow_help": "Yellow Needs Help",
	"player_wait": "Wait {s:param_1}",
	"pounce_double_notify": "Double Pounce",
	"power_slash_debuff": "Power Slash",
	"proc_silence_buildup": "Silence Building...",
	"psychic_lift_debuff_duration_label": "Slow Duration",
	"psychic_lift_debuff_duration_postfix": "s",
	"psychic_lift_debuff_duration_postvalue_label": "Slow Duration",
	"refresh_powerup_pickup": "Refresh",
	"respond_no": "No!",
	"respond_yes": "Yes!",
	"rutger_cheat_death": "Cheat Death",
	"rutger_cheat_death_desc": "When taking otherwise fatal damage, Rutger becomes unkillable for 4s.",
	"rutger_cheat_death_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:BonusMoveSpeed}% Bonus move speed\u003C/span\u003E when Cheat Death activates.",
	"rutger_cheat_death_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:BulletLifestealPercent}% Bullet Lifesteal\u003C/span\u003E when Cheat Death activates.",
	"rutger_force_field": "Force Field",
	"rutger_force_field_desc": "Create a field at target location that pushes enemies away from its outer edge.",
	"rutger_pulse": "Pulse",
	"rutger_pulse_desc": "Release a fast pulse in a large area that damages, slows, and \u003Cspan class=\"highlight\"\u003Eprevents enemies from using abilities\u003C/span\u003E.\u003Cbr\u003EThe damage dealt is based on how close the enemy is to the center of the pulse.",
	"rutger_rocket": "Rocket Launcher",
	"rutger_rocket_desc": "Launch a rocket that deals damage in an area and applies knockback.\u003Cbr\u003ERutger receives 50% damage and 175% knockback from his own rocket if he's in its impact radius.",
	"shifting_veil_bonus": "Spirit Power, Speed, and Spirit Resist",
	"silencer_immune": "Silencer Immune",
	"skymonk_break_of_dawn": "Break of Dawn",
	"skymonk_pool_of_light": "Pool of Light",
	"skymonk_sky_duel": "Sky Duel",
	"slork_ability_4": "Torrent",
	"slork_ability_4_desc": "Slork creates a Jet of water that errupts from the ground damaging all nearby enemies and knocking them into the air.",
	"slork_ability_invis": "Ambush Predator",
	"slork_ability_invis_desc": "\u003Cspan class=\"highlight\"\u003EFade from view\u003C/span\u003E when not shooting or using abilities. When fully invisible, can be cast to deal \u003Cspan class=\"highlight_tech\"\u003E{s:AmbushDamage}\u003C/span\u003E damage and \u003Cspan class=\"highlight\"\u003E+{s:StaminaDamage}\u003C/span\u003E stamina damage to enemies in front of Slork.",
	"slork_ability_invis_t2_desc": "-{s:InvisReapplyDelay}s Delay before fading",
	"slork_chomp": "Chomp",
	"slork_chomp_desc": "\u003Cspan class=\"highlight\"\u003EDash forward and grab onto an enemy\u003C/span\u003E, biting them repeatedly. The enemy is slowed, disarmed, and silenced while grappled. When the target is \u003Cspan class=\"highlight\"\u003Ebelow half health\u003C/span\u003E, deal an additional \u003Cspan class=\"highlight_tech\"\u003E{s:DamagePercentHealth}%\u003C/span\u003E of their max health in damage.",
	"slork_chomp_t2_desc": "+{s:ChompHealPercent}% Lifesteal from Chomp damage",
	"slork_chomp_t3_desc": "Chomp deals \u003Cspan class=\"highlight\"\u003E{s:DamageMissingPercentHealth}%\u003C/span\u003E of the enemies missing health each second.",
	"slork_last_breath": "Deep's Embrace",
	"slork_last_breath_desc": "Encase yourself in a sphere of water that can absorb up to \u003Cspan class=\"highlight_tech\"\u003E{s:DamageAbsorb}\u003C/span\u003E damage before bursting. When the sphere disipates for any reason enemies in range take \u003Cspan class=\"highlight_tech\"\u003E{s:BurstDamage}\u003C/span\u003E damage.",
	"slork_raging_current": "Torrent Storm",
	"slork_raging_current_desc": "Call water from deep underground, saturating an area. Every {s:TargetAcquireTime}s a torrent will well up, tossing enemies into the air after a {s:TorrentDelay}s delay. Enemies will be stunned and their bullet armor reduced.",
	"slork_riptide": "Riptide",
	"slork_riptide_desc": "Summon a churning vortex of superheated water that \u003Cspan class=\"highlight\"\u003Eburns enemies\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Elauches them towards Slork\u003C/span\u003E.",
	"slork_riptide_t3_desc": "+{s:DPS} DPS and +{s:ImpactDamage} Impact damage",
	"slork_scald": "Scald",
	"slork_scald_desc": "Spray out an arc of superheated water that \u003Cspan class=\"highlight\"\u003Edamages enemies over time\u003C/span\u003E.",
	"slork_scald_t1_desc": "Spray in a wide arc",
	"slork_scald_t3_desc": "+{s:DPS} DPS and +{s:ImpactDamage} Impact damage",
	"small_gold_pickup_label:p": "Soul#|#Souls",
	"spirit_permanent_pickup_label": "+2 Spirit Power",
	"spirit_permanent_pickup_label_lv2": "+3 Spirit Power",
	"spirit_permanent_pickup_label_lv3": "+4 Spirit Power",
	"stomp_buff_modifier": "+Fire Rate",
	"super_neutral_charge": "Mid Boss Charge",
	"super_neutral_gun": "Mid Boss Gun",
	"superior_stamina_buff": "Bonus Spirit Power",
	"suppressor_debuff": "-Fire Rate",
	"survival_powerup_pickup": "Survival",
	"synth_affliction": "Affliction",
	"synth_affliction_desc": "Applies {g:citadel_inline_attribute:'SpiritIcon'}\u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E to enemies nearby.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EAffliction's damage is non-lethal and does not apply item procs.\u003C/span\u003E",
	"synth_affliction_quip": "Apply damage over time to enemies nearby",
	"synth_affliction_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3s\u003C/span\u003E Duration and \u003Cspan class=\"highlight\"\u003E+4m\u003C/span\u003E Radius",
	"synth_affliction_t3_desc": "\u003Cspan class=\"highlight\"\u003EPrevents all healing\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+13\u003C/span\u003E DPS with increase Spirit scaling",
	"synth_barrage": "Barrage",
	"synth_barrage_desc": "Channel to start launching projectiles that \u003Cspan class=\"highlight\"\u003Edeal {g:citadel_inline_attribute:'SpiritDamage'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eapply {g:citadel_inline_attribute:'Slow'}\u003C/span\u003E around their impact point. Projectiles that hit a hero grant Pocket \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'DamageAmp'} that stacks\u003C/span\u003E.\u003Cbr\u003ECasting while airborne will cause Pocket to \u003Cspan class=\"highlight\"\u003Efloat\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECasting AirDash or Flying Cloaking will not cancel Barrage.\u003C/span\u003E",
	"synth_barrage_quip": "Air glide while firing multiple projectiles",
	"synth_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+4%\u003C/span\u003E Amp Per Stack and \u003Cspan class=\"highlight\"\u003E3m\u003C/span\u003E Radius",
	"synth_plasma_flux": "Flying Cloak",
	"synth_plasma_flux_desc": "Launch a sentient cloak that \u003Cspan class=\"highlight\"\u003Etravels forward\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edamages enemies\u003C/span\u003E. You can press \u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Ability2'}\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003Eteleport\u003C/span\u003E to its location.",
	"synth_plasma_flux_quip": "Launch a damaging cloak that you can teleport to",
	"synth_plasma_flux_t2_desc": "\u003Cspan class=\"highlight\"\u003E+5\u003C/span\u003E Weapon Damage for 6s\u003C/span\u003E",
	"synth_plasma_flux_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.6s\u003C/span\u003E Lifetime and \u003Cspan class=\"highlight\"\u003E-10s\u003C/span\u003E Cooldown.",
	"synth_plasma_flux_teleport": "Teleport",
	"synth_pulse": "Enchanter's Satchel",
	"synth_pulse_desc": "\u003Cspan class=\"highlight\"\u003EEscape\u003C/span\u003E into your suitcase. When the duration ends, \u003Cspan class=\"highlight\"\u003Edeal {g:citadel_inline_attribute:'SpiritDamage'}\u003C/span\u003E to nearby enemies. Duration can be ended early by performing any action.",
	"synth_pulse_quip": "Briefly escape into your suitcase, then deal damage",
	"synth_pulse_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.5s\u003C/span\u003E Duration\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4m\u003C/span\u003E Radius\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-40%\u003C/span\u003E Move Speed and Fire Rate for 4s",
	"target_practice_buildup": "Target Buildup",
	"team_msg_Idol_Desc": "Soul Urn",
	"team_msg_TheirTitanDefeated_Desc": "Your team has defeated the enemy Patron",
	"team_msg_TitanDefeated_Desc": "A Patron has been destroyed",
	"team_msg_TitanDefeated_Title": "Patron destroyed",
	"team_msg_YourTitanDefeated_Desc": "Your Patron has been destroyed",
	"tether_disconnected": "Covenant - Disconnected",
	"tether_disconnecting": "Covenant - Disconnecting...",
	"thumper_ability_1": "Shatter Cannon",
	"thumper_ability_1_desc": "Thumper focuses a high power acoustic wave to reflect off of a hard surface. Blasting shards of material off in the reflected wave.",
	"thumper_ability_2": "Spike Strip",
	"thumper_ability_2_desc": "Rolls out a spike strip that damage enemies more the further they move through it.",
	"thumper_ability_3": "Badger Drone",
	"thumper_ability_3_desc": "Sends out a badger drone to harry an enemy and reveal it's position.",
	"thumper_ability_4": "Vortex",
	"thumper_ability_4_desc": "Blow enemies away with a high powered blast of air.",
	"titan_unit": "Patron",
	"tokamak_breach": "Breach",
	"tokamak_breach_desc": "Explosively decompress a cloud of coolant. Allies inside the cloud are invisible.",
	"tokamak_breach_t1_desc": "+{s:SlowPercent}% Movement Slow and -{s:BulletArmorReduction} Bullet Resist to enemies in smoke.",
	"tokamak_breach_t2_desc": "Purge Debuffs on Tokamak when cast.",
	"tokamak_breach_t3_desc": "Effects linger for {s:LingerAfterLeavingSmokeDurationPerHeat}s after leaving smoke.",
	"tokamak_crimson_cannnon_hint": "Fire!",
	"tokamak_crimson_cannon": "Pulse Cannon",
	"tokamak_crimson_cannon_desc": "Collect targets until ready to unload. Each shot is 0.6s apart.",
	"tokamak_crimson_cannon_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage} Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+{s:Damage_scale}\u003C/span\u003E Damage Scale",
	"tokamak_dying_star": "Dying Star",
	"tokamak_dying_star_desc": "Launch forward damaging all enemies near where you land, knocking them into the air.",
	"tokamak_dying_star_t3_desc": "+{s:Damage} Damage and +{s:Damage_scale} Damage Scale",
	"tokamak_heat_sinks": "Thermal Vault",
	"tokamak_heat_sinks_desc": "Tokamak harnesses more power as they heat up. Tokamak's melee strikes add a {s:MeleeIgniteTime}s burn dealing {s:MeleeBurnDPS} Heat Power DPS.",
	"tokamak_heat_sinks_t1_desc": "+{s:MeleeSpeedBonusPercentage}% melee attack speed",
	"tokamak_heat_sinks_t3_desc": "+{s:BaseHeatPower} Base Heat Power, +{s:MaxHeatPower} Max Heat Power",
	"tokamak_hot_shot": "Hot Shot",
	"tokamak_hot_shot_desc": "Blast your enemies with a jet of superheated plasma. Deals additional damage when the heat guage is in the red. Triples heat dissipation while active.",
	"tokamak_hot_shot_t3_desc": "+{s:NormalDPS} Normal DPS and +{s:NormalDPS_scale} Normal DPS Scale\u003Cbr\u003E+{s:HotDPS} Hot DPS and +{s:HotDPS_scale} Hot DPS Scale",
	"tokamak_radiance": "Blinding Radiance",
	"tokamak_radiance_desc": "Bring your core to the brink of criticality, blinding and damaging any that look in your direction. Damage increases when enemies look directly at you.",
	"top_of_garage": "{s:param_1} is on top of the garage",
	"trooper_boss_grenade": "Stun Grenade",
	"trooper_neutral_grenade": "Stun Grenade",
	"trooper_neutral_gun": "Tincan Gun",
	"under_garage": "{s:param_1} is inside the garage",
	"upgrade_ability_power_shard": "Echo Shard",
	"upgrade_ability_power_shard_active": "\u003Cspan class=\"highlight\"\u003EReset the cooldown\u003C/span\u003E of the imbued non-ultimate ability.\u003Cbr\u003E\u003Cbr\u003EThis item's cooldown is increased by \u003Cspan class=\"highlight\"\u003Ethe cooldown of the imbued ability\u003C/span\u003E.",
	"upgrade_ability_power_shard_search": "Echo Shard",
	"upgrade_ability_refresher": "Refresher",
	"upgrade_ability_refresher_desc": "\u003Cspan class=\"highlight\"\u003EReset the cooldown\u003C/span\u003E of all your abilities and \u003Cspan class=\"highlight\"\u003Erestore all your charges\u003C/span\u003E.",
	"upgrade_ability_refresher_search": "Refresher",
	"upgrade_absorbing_armor": "Witchmail",
	"upgrade_absorbing_armor_desc": "Taking heavy hits of {g:citadel_inline_attribute:'SpiritDamage'} from an enemy reduces a \u003Cspan class=\"highlight\"\u003Erandom ability cooldown\u003C/span\u003E.",
	"upgrade_absorbing_armor_search": "Witchmail",
	"upgrade_acolytes_glove": "Spirit Strike",
	"upgrade_acolytes_glove_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, deal extra {g:citadel_inline_attribute:'SpiritDamage'} with the attack and reduce the target's \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown is {s:LightMeleeCooldownMult}x longer for Light Melee hits.\u003C/span\u003E",
	"upgrade_acolytes_glove_search": "Spirit Strike",
	"upgrade_active_reload": "Active Reload",
	"upgrade_active_reload/buff": "Active Reload",
	"upgrade_active_reload_desc": "While reloading, pressing {g:citadel_binding:'Reload'} during the highlighted portion will \u003Cspan class=\"highlight\"\u003Einstantly finish your reload\u003C/span\u003E and grant you \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EBullet Lifesteal\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.",
	"upgrade_active_reload_search": "Active Reload",
	"upgrade_aerial_supremacy": "Aerial Supremacy",
	"upgrade_aerial_supremacy_passive": "Allows \u003Cspan class=\"highlight\"\u003Eunlimited\u003C/span\u003E use of \u003Cspan class=\"highlight\"\u003EAir Jump\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EAir Dash\u003C/span\u003E before landing.",
	"upgrade_ammo_scavenger": "Ammo Scavenger",
	"upgrade_ammo_scavenger_desc": "Any time you secure or deny a Soul from an entity you \u003Cspan class=\"highlight\"\u003Eget ammo back\u003C/span\u003E and gain stacking \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.\u003Cbr\u003EAt Max Stacks, gain bonus Sprint speed",
	"upgrade_ammo_scavenger_search": "Ammo Scavenger",
	"upgrade_ancient_shield": "Ancient Shield",
	"upgrade_aoe_root": "Vortex Web",
	"upgrade_aoe_root_active": "Throw a \u003Cspan class=\"highlight\"\u003Evacuum\u003C/span\u003E grenade, pulling all enemies into a small area and applying \u003Cspan class=\"highlight\"\u003ESlowing Hex\u003C/span\u003E.  \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EAlt Cast to Target Unit Directly.\u003C/span\u003E",
	"upgrade_aoe_root_search": "Vortex Web",
	"upgrade_apex_combat": "Apex Combat",
	"upgrade_apex_combat_desc": "Your bullets will \u003Cspan class=\"highlight\"\u003Ericochet\u003C/span\u003E on enemies near your target, \u003Cspan class=\"highlight\"\u003Eapplying any bullet procs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing a percentage of the original damage.\u003C/span\u003E",
	"upgrade_aprounds": "Armor Piercing Rounds",
	"upgrade_aprounds_desc": "Your Bullets have a chance to become unavoidable, \u003Cspan class=\"highlight\"\u003Epiercing through\u003C/span\u003E enemies and \u003Cspan class=\"highlight\"\u003Eignoring their Bullet Resistance\u003C/span\u003E.",
	"upgrade_aprounds_search": "Armor Piercing Rounds",
	"upgrade_arcane_extension": "Duration Extender",
	"upgrade_arcane_extension_desc": "Imbue an ability to increase its \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E.",
	"upgrade_arcane_extension_search": "Duration Extender",
	"upgrade_arcane_surge": "Arcane Surge",
	"upgrade_arcane_surge_desc": "After you \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E, the \u003Cspan class=\"highlight\"\u003Enext ability you use\u003C/span\u003E within {s:ArcaneSurgeWindow}s will have bonus \u003Cspan class=\"highlight\"\u003ERange, Duration,\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
	"upgrade_arcane_surge_search": "Arcane Surge",
	"upgrade_arctic_blast": "Arctic Blast",
	"upgrade_arctic_blast_desc": "Release an expanding ice blast that deals {g:citadel_inline_attribute:'SpiritDamage'}, \u003Cspan class=\"highlight\"\u003EFreezing\u003C/span\u003E and then \u003Cspan class=\"highlight\"\u003ESlowing\u003C/span\u003E targets it hits.\u003Cbr\u003E\u003Cbr\u003ESlowed targets have their \u003Cspan class=\"highlight\"\u003Estamina regen frozen\u003C/span\u003E",
	"upgrade_arctic_blast_search": "Arctic Blast",
	"upgrade_auto_cleanse": "Indomitable",
	"upgrade_auto_cleanse_search": "Indomitable Cleanse",
	"upgrade_banshee_slugs": "Crippling Headshot",
	"upgrade_banshee_slugs_headshots_desc": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E will reduce their \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E and applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E.",
	"upgrade_banshee_slugs_search": "Crippling Headshot",
	"upgrade_berserker": "Berserker",
	"upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack": "Berserker",
	"upgrade_berserker_desc": "Your \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E increases as you take sustained damage.",
	"upgrade_berserker_search": "Berserker",
	"upgrade_bleeding_bullets_buildup": "Serrated building...",
	"upgrade_blitz_bullets": "Swift Striker",
	"upgrade_blitz_bullets_search": "Swift Striker",
	"upgrade_blood_tribute": "Blood Tribute",
	"upgrade_blood_tribute_desc": "Toggle: Continually sacrifice Health to improve {g:citadel_inline_attribute:'FireRate'}, \u003Cspan class=\"highlight\"\u003EDebuff Resistance\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.",
	"upgrade_blood_tribute_search": "Blood Tribute",
	"upgrade_boundless_spirit": "Boundless Spirit",
	"upgrade_boundless_spirit_search": "Boundless Spirit",
	"upgrade_boxing_glove": "Lifestrike",
	"upgrade_boxing_glove_desc": "Your \u003Cspan class=\"highlight\"\u003EMelee Attack\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E for a percentage of the \u003Cspan class=\"highlight\"\u003EMelee Damage\u003C/span\u003E dealt plus a fixed amount. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EThis heal is {s:NonHeroHealPct}% effective vs non-heroes. \u003Cbr\u003ECooldown is {s:LightMeleeCooldownMult}x as long for Light Melee hits.\u003C/span\u003E",
	"upgrade_boxing_glove_search": "Lifestrike",
	"upgrade_bullet_armor": "Bullet Armor",
	"upgrade_bullet_armor_reduction_aura": "Hunter's Aura",
	"upgrade_bullet_armor_reduction_aura_desc": "Reduces nearby enemies' \u003Cspan class=\"highlight\"\u003EBullet Resist and Fire Rate\u003C/span\u003E. If there is only one enemy hero nearby, this \u003Cspan class=\"highlight\"\u003Eeffect is doubled\u003C/span\u003E.",
	"upgrade_bullet_armor_reduction_aura_search": "Hunter's Aura",
	"upgrade_bullet_armor_search": "Bullet Armor",
	"upgrade_bullet_resist_shredder": "Bullet Resist Shredder",
	"upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "Reduced bullet armor",
	"upgrade_bullet_resist_shredder_desc": "Reduces \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E on enemies when you deal {g:citadel_inline_attribute:'SpiritDamage'}.",
	"upgrade_bullet_resist_shredder_search": "Bullet Resist Shredder",
	"upgrade_bulletshredimbue": "Ballistic Enchantment",
	"upgrade_bulletshredimbue_desc": "Imbue an ability with increased \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E. Dealing damage with that ability grants you increased \u003Cspan class=\"highlight\"\u003Eweapon damage\u003C/span\u003E per \u003Cspan class=\"highlight\"\u003Eunique hero hit\u003C/span\u003E. Has reduced effect on non-heroes.",
	"upgrade_bulletshredimbue_search": "Ballistic Enchantment",
	"upgrade_burst_fire": "Burst Fire",
	"upgrade_burst_fire/modifier_burst_fire_buff": "Burst Fire",
	"upgrade_burst_fire_desc": "Briefly gain \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E when one of your bullets hits an enemy hero.",
	"upgrade_burst_fire_search": "Burst Fire",
	"upgrade_capacitor": "Capacitor",
	"upgrade_capacitor_desc": "Launch a projectile that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E, applies a strong slow that recovers over time, \u003Cspan class=\"highlight\"\u003Eprevents Stamina usage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.",
	"upgrade_capacitor_search": "Capacitor",
	"upgrade_cardio_calibrator": "Enduring Speed",
	"upgrade_cardio_calibrator_desc": "Reduces the effect of enemy \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E penalties.",
	"upgrade_cardio_calibrator_search": "Enduring Speed",
	"upgrade_celestial_guidance": "Celestial Blessing",
	"upgrade_celestial_guidance_desc": "Applies an extremely powerful cleanse that replenishes your allies globally.",
	"upgrade_chain_lightning": "Tesla Bullets",
	"upgrade_chain_lightning_desc": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target. The \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E will jump to a nearby enemy.",
	"upgrade_chain_lightning_search": "Tesla Bullets",
	"upgrade_cheat_death": "Cheat Death",
	"upgrade_cheat_death_search": "Cheat Death",
	"upgrade_cheat_death_unkillable_passive": "When you would take lethal damage, instead become \u003Cspan class=\"highlight\"\u003Etemporarily death immune\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eremove all non-stun debuffs\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EWhile death immune, you deal \u003Cspan class=\"highlight\"\u003Ereduced damage\u003C/span\u003E and have \u003Cspan class=\"highlight\"\u003Ereduced healing\u003C/span\u003E.",
	"upgrade_chonky": "Fortitude",
	"upgrade_chonky_desc": "After not taking damage for a period, gain health regen.",
	"upgrade_chonky_high_health_passive_desc": "When you are \u003Cspan class=\"highlight\"\u003Eabove {s:HealthThreshold}% health\u003C/span\u003E, you have bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.",
	"upgrade_chonky_search": "Fortitude",
	"upgrade_clip_size": "Extended Magazine",
	"upgrade_clip_size_search": "Extended Magazine",
	"upgrade_cloak_of_opportunity": "Cloak of Opportunity",
	"upgrade_cloak_of_opportunity_desc": "Block the next debuff that would apply \u003Cspan class=\"highlight\"\u003Emovement lock, Stun, Chained, Immobilize, or Sleep\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003EUnstoppable\u003C/span\u003E. Also gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and bonus {g:citadel_inline_attribute:'MoveSpeed'}",
	"upgrade_cloaking_device_active": "Shadow Weave",
	"upgrade_cloaking_device_active_ambush_desc": "\u003Cbr\u003EAttacking or using an ability will end your stealth and start an \u003Cspan class=\"highlight\"\u003Eambush\u003C/span\u003E, temporarily granting you bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMelee Damage\u003C/span\u003E.",
	"upgrade_cloaking_device_active_desc": "Become \u003Cspan class=\"highlight\"\u003EStealthed\u003C/span\u003E. Whenever you take damage while Stealthed you get briefly revealed.",
	"upgrade_cloaking_device_active_search": "Shadow Weave",
	"upgrade_close_quarter_combat": "Point Blank",
	"upgrade_close_quarter_combat/modifier_cqc_proc/modifier_slow_base": "Slowed",
	"upgrade_close_quarter_combat_desc": "When in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E to your target, gain \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and your bullets apply a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E.",
	"upgrade_close_quarter_combat_search": "Point Blank",
	"upgrade_close_range": "Close Quarters",
	"upgrade_close_range_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E to your target.",
	"upgrade_close_range_search": "Close Quarters",
	"upgrade_cold_front": "Cold Front",
	"upgrade_cold_front_desc": "Release an expanding ice blast that deals {g:citadel_inline_attribute:'SpiritDamage'} and \u003Cspan class=\"highlight\"\u003ESlows\u003C/span\u003E targets it hits.",
	"upgrade_cold_front_search": "Cold Front",
	"upgrade_colossus": "Colossus",
	"upgrade_colossus_desc": "Grow \u003Cspan class=\"highlight\"\u003Elarger in size\u003C/span\u003E, gaining {g:citadel_inline_attribute:'BulletResist'}, {g:citadel_inline_attribute:'SpiritResist'}, and {g:citadel_inline_attribute:'MeleeDamage'}. \u003Cbr\u003E\u003Cbr\u003ENearby enemies suffer from {g:citadel_inline_attribute:'Slow'} and have reduced \u003Cspan class=\"highlight\"\u003Edash speed\u003C/span\u003E.",
	"upgrade_colossus_search": "Colossus",
	"upgrade_containment": "Slowing Hex",
	"upgrade_containment_desc": "\u003Cspan class=\"highlight\"\u003ESlows movement\u003C/span\u003E of enemy target. Also \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EIncreases the target's gravity.\u003Cbr\u003EDoes not affect target's stamina usage.\u003C/span\u003E",
	"upgrade_containment_search": "Slowing Hex",
	"upgrade_cooldown_reduction": "Superior Cooldown",
	"upgrade_cooldown_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities.",
	"upgrade_cooldown_reduction_search": "Superior Cooldown",
	"upgrade_corpse_explosion": "Soul Explosion",
	"upgrade_corpse_explosion_desc": "Kills or assists cause an \u003Cspan class=\"highlight\"\u003Eexplosion\u003C/span\u003E where the victim dies. Kills against heroes have greater radius and damage.",
	"upgrade_corpse_explosion_search": "Soul Explosion",
	"upgrade_counterspell": "Counterspell",
	"upgrade_counterspell_desc": "Your next parry \u003Cspan class=\"highlight\"\u003Eprotects you from the damage and effects of enemy abilities and items\u003C/span\u003E. On a successful spell parry {g:citadel_inline_attribute:'Heal'} and gain {g:citadel_inline_attribute:'MoveSpeed'} and {g:citadel_inline_attribute:'Spirit'}.",
	"upgrade_counterspell_search": "Counterspell",
	"upgrade_crackshot": "Mystic Shot",
	"upgrade_crackshot_desc": "Your next bullet deals bonus {g:citadel_inline_attribute:'SpiritDamage'}.",
	"upgrade_crackshot_search": "Mystic Shot",
	"upgrade_critshot": "Lucky Shot",
	"upgrade_critshot_desc": "Your bullets have a chance to be empowered, causing them to deal \u003Cspan class=\"highlight\"\u003Ebonus weapon damage\u003C/span\u003E on hit.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EBonus damage cannot Crit.\u003C/span\u003E",
	"upgrade_critshot_search": "Lucky Shot",
	"upgrade_crushing_fists": "Crushing Fists",
	"upgrade_crushing_fists_desc": "Your \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'MeleeDamage'}\u003C/span\u003E will \u003Cspan class=\"highlight\"\u003Erestore ammo\u003C/span\u003E and apply a \u003Cspan class=\"highlight\"\u003Estacking bullet resist debuff\u003C/span\u003E on enemies. Heavy melee applies 2 stacks. \u003Cbr\u003E\u003Cbr\u003EIf the target reaches max stacks, they will be \u003Cspan class=\"highlight\"\u003Estunned\u003C/span\u003E.",
	"upgrade_crushing_fists_search": "Crushing Fists",
	"upgrade_damage_recycler": "Leech",
	"upgrade_damage_recycler_desc": "Reduces the effect of enemy applied \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.",
	"upgrade_damage_recycler_search": "Leech",
	"upgrade_debuff_reducer": "Debuff Reducer",
	"upgrade_debuff_reducer_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of all negative effects applied to you.",
	"upgrade_debuff_reducer_search": "Debuff Reducer",
	"upgrade_deflecting_armor": "Plated Armor",
	"upgrade_deflecting_armor_desc": "Gain a chance to either deflect incoming bullets, preventing all {g:citadel_inline_attribute:'WeaponDamage'} or prevent all \u003Cspan class=\"highlight\"\u003Eon-hit effects\u003C/span\u003E from bullets.",
	"upgrade_deflecting_armor_search": "Plated Armor",
	"upgrade_discord": "Scourge",
	"upgrade_discord_desc": "Apply \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EDebuff Resist\u003C/span\u003E and an aura on a friendly target that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E to enemies proportional to their max health. Existing debuffs on the target are reduced.\u003Cbr\u003ECan be self cast.",
	"upgrade_discord_search": "Scourge",
	"upgrade_divine_barrier": "Divine Barrier",
	"upgrade_divine_barrier_desc": "\u003Cspan class=\"highlight\"\u003ERemove all non-stun debuffs\u003C/span\u003E from the target and provide them with a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECan be self-cast. Cooldown is reduced by half when cast on someone else.\u003C/span\u003E",
	"upgrade_divine_barrier_search": "Divine Barrier",
	"upgrade_diviners_kevlar": "Diviner's Kevlar",
	"upgrade_diviners_kevlar_desc": "Upon casting an \u003Cspan class=\"highlight\"\u003Eultimate ability\u003C/span\u003E gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and temporary \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
	"upgrade_diviners_kevlar_search": "Diviner's Kevlar",
	"upgrade_dps_aura": "Heroic Aura",
	"upgrade_dps_aura_active_desc": "Provides \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'MoveSpeed'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'FireRate'}\u003C/span\u003E to you and nearby allies. \u003Cspan class=\"highlight\"\u003EMinions\u003C/span\u003E get double value.",
	"upgrade_dps_aura_desc": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E to nearby friendly units.",
	"upgrade_dps_aura_search": "Heroic Aura",
	"upgrade_eldritch_shot": "Haunting Shot",
	"upgrade_eldritch_shot_desc": "Your next bullet applies a powerful debuff reducing the enemy's damage output, healing and movement speed. It also deals {g:citadel_inline_attribute:'BonusSpiritDamage'} based on the targets current Health. \u003Cbr\u003E\u003Cbr\u003EThe bullet is larger and penetrates through targets.",
	"upgrade_electric_slippers": "Electric Slippers",
	"upgrade_electric_slippers_desc": "When sliding, evade bullets, gain fire rate and deal damage to enemies around you. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown is per target.\u003C/span\u003E",
	"upgrade_enchanted_holsters": "Spellslinger",
	"upgrade_enchanted_holsters_desc": "While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEach stack refreshes the duration.\u003C/span\u003E",
	"upgrade_enchanted_holsters_search": "Spellslinger",
	"upgrade_endurance": "Extra Regen",
	"upgrade_endurance_search": "Extra Regen",
	"upgrade_escalating_exposure": "Escalating Exposure",
	"upgrade_escalating_exposure/modifier_proc_watcher/modifier_debuff": "Escalating Exposure",
	"upgrade_escalating_exposure_desc": "Dealing {g:citadel_inline_attribute:'SpiritDamage'} applies a stacking \u003Cspan class=\"highlight\"\u003ESpirit Amp\u003C/span\u003E that increases your {g:citadel_inline_attribute:'SpiritDamage'} to the target.",
	"upgrade_escalating_exposure_search": "Escalating Exposure",
	"upgrade_eternal_gift": "Eternal Gift",
	"upgrade_eternal_gift_desc": "Periodically gain a random permanent stat buff.",
	"upgrade_eternal_gift_respawn_desc": "Reduces your next death's respawn timer.",
	"upgrade_ethereal_bullets": "Mercurial Magnum",
	"upgrade_ethereal_bullets_desc": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ereloads bullets\u003C/span\u003E on use. Until your next reload, your \u003Cspan class=\"highlight\"\u003Ebullets deal {g:citadel_inline_attribute:'BonusSpiritDamage'}\u003C/span\u003E based on your Spirit Power.",
	"upgrade_ethereal_bullets_search": "Mercurial Magnum",
	"upgrade_express_shot": "Express Shot",
	"upgrade_express_shot_desc": "Your next attack will \u003Cspan class=\"highlight\"\u003Efire twice\u003C/span\u003E in quick succession with \u003Cspan class=\"highlight\"\u003Eincreased damage\u003C/span\u003E and velocity. This attack consumes extra ammo.",
	"upgrade_express_shot_search": "Express Shot",
	"upgrade_extra_charge": "Extra Charge",
	"upgrade_extra_charge_desc": "Adds one to your ability max \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.",
	"upgrade_extra_charge_search": "Extra Charge",
	"upgrade_fervor": "Frenzy",
	"upgrade_fervor/modifier_fervor/modifier_fervor_bonuses": "Enrage Bonuses",
	"upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack": "Fervor Stack",
	"upgrade_fervor_passive": "While you are \u003Cspan class=\"highlight\"\u003Ebelow {s:LowHealthThreshold}% health\u003C/span\u003E, you gain stat bonuses for a duration and existing debuffs on you are reduced.",
	"upgrade_fervor_search": "Frenzy",
	"upgrade_fleetfoot_boots": "Fleetfoot",
	"upgrade_fleetfoot_boots_active_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESlow Resistance\u003C/span\u003E.",
	"upgrade_fleetfoot_boots_passive_desc": "Removes the \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E penalty while shooting.",
	"upgrade_fleetfoot_boots_search": "Fleetfoot",
	"upgrade_focus_lens": "Focus Lens",
	"upgrade_focus_lens_desc": "Target an enemy to \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E them. A portion of \u003Cspan class=\"highlight\"\u003Eall damage dealt\u003C/span\u003E during the silence gets applied to the target when the silence wears off.",
	"upgrade_focus_lens_search": "Focus Lens",
	"upgrade_fury_trance": "Fury Trance",
	"upgrade_fury_trance_active": "Grants \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ESpirit Resistance\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E, and removes the \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E penalty while shooting, but \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E you and \u003Cspan class=\"highlight\"\u003Edisables stamina usage and regeneration\u003C/span\u003E.",
	"upgrade_fury_trance_search": "Fury Trance",
	"upgrade_glass_cannon": "Glass Cannon",
	"upgrade_glass_cannon2": "Glass Cannon v2",
	"upgrade_glass_cannon2_desc": "Each hero kill grants \u003Cspan class=\"highlight\"\u003Epermanent Weapon Damage\u003C/span\u003E (up to a max of {s:MaxStacks} times). Death results in the loss of 1 stack.",
	"upgrade_glass_cannon2_search": "Glass Cannon v2",
	"upgrade_glass_cannon_desc": "Each hero kill grants \u003Cspan class=\"highlight\"\u003Epermanent Fire Rate\u003C/span\u003E (up to a max of {s:MaxStacks} times). Death results in the loss of 1 stack.",
	"upgrade_glass_cannon_plus1": "Glass Cannon +1",
	"upgrade_glass_cannon_search": "Glass Cannon",
	"upgrade_glitch": "Cursed Relic",
	"upgrade_glitch_desc": "Curses an enemy - \u003Cspan class=\"highlight\"\u003Einterrupting, Silencing, Disarming\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Epreventing item usage\u003C/span\u003E. \u003Cspan class=\"highlight\"\u003ERemoves all non-ultimate buffs\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EYour own \u003Cspan class=\"highlight\"\u003EDamage Output\u003C/span\u003E is reduced for the duration.",
	"upgrade_glitch_search": "Curse Relic",
	"upgrade_goose_egg": "Golden Goose Egg",
	"upgrade_goose_egg_active_desc": "Hatch the egg, gaining \u003Cspan class=\"highlight\"\u003Esouls\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Epermanent buffs\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EThe value of the egg grows the longer you hold onto it.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EGain a permanent buff per {s:BonusBuffsPerGold} Souls accrued when hatched.",
	"upgrade_goose_egg_desc": "Gain \u003Cspan class=\"highlight\"\u003Esouls over time\u003C/span\u003E, as long as you are alive.",
	"upgrade_goose_egg_search": "Golden Goose Egg",
	"upgrade_goose_egg_stacklabel": "Souls To Gain",
	"upgrade_greater_withering_whip": "Disarming Hex",
	"upgrade_greater_withering_whip_debuff": "Disarmed",
	"upgrade_greater_withering_whip_desc": "\u003Cspan class=\"highlight\"\u003EDisarms\u003C/span\u003E enemy target and reduces their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
	"upgrade_greater_withering_whip_search": "Disarming Hex",
	"upgrade_grit": "Grit",
	"upgrade_grit_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E for a short duration.",
	"upgrade_grit_search": "Grit",
	"upgrade_guardian_ward": "Guardian Ward",
	"upgrade_guardian_ward_desc": "Provide the target with a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and temporary \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECan be self-cast.\u003Cbr\u003ECooldown is reduced by half when cast on someone else.\u003C/span\u003E",
	"upgrade_guardian_ward_search": "Guardian Ward",
	"upgrade_haunting_scream": "Haunting Scream",
	"upgrade_haunting_scream_desc": "Launch an expanding projectile which \u003Cspan class=\"highlight\"\u003ECurses\u003C/span\u003E enemies for a short duration.",
	"upgrade_headhunter": "Headhunter",
	"upgrade_headhunter_desc": "Your next \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}, {g:citadel_inline_attribute:'Heal'} you, and briefly grants {g:citadel_inline_attribute:'BonusMoveSpeed'}.",
	"upgrade_headhunter_search": "Headhunter",
	"upgrade_headshot_booster": "Headshot Booster",
	"upgrade_headshot_booster2": "Weakening Headshot",
	"upgrade_headshot_booster2_desc": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E reduces their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
	"upgrade_headshot_booster2_search": "Weakening Headshot",
	"upgrade_headshot_booster_desc": "Your next \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}.",
	"upgrade_headshot_booster_search": "Headshot Booster",
	"upgrade_heal_on_level": "Patron's Healing",
	"upgrade_heal_on_level/heal_on_level_buff": "Heal On Level",
	"upgrade_heal_on_level_buff": "Heal On Level",
	"upgrade_heal_on_level_desc": "When you receive a \u003Cspan class=\"highlight\"\u003EBoon\u003C/span\u003E, automatically \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E.",
	"upgrade_heal_on_level_search": "Patron's Healing",
	"upgrade_healbane": "Healbane",
	"upgrade_healbane_desc": "Your {g:citadel_inline_attribute:'SpiritDamage'} applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E. If an enemy hero dies under this effect, you receive a large heal.",
	"upgrade_healbane_search": "Healbane",
	"upgrade_healbuff": "Healing Tempo",
	"upgrade_healbuff/modifier_healbuff/modifier_healbuff_buff": "Healing Tempo",
	"upgrade_healbuff_desc": "Applying {g:citadel_inline_attribute:'Heal'} to yourself or an ally grants the target {g:citadel_inline_attribute:'BonusFireRate'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not apply on innate Regen or passive Bullet/Spirit Lifesteals.\u003C/span\u003E",
	"upgrade_healbuff_search": "Healing Tempo",
	"upgrade_healing_booster": "Healing Booster",
	"upgrade_healing_booster_desc": "Increases the effectiveness of your \u003Cspan class=\"highlight\"\u003Ehealing\u003C/span\u003E.",
	"upgrade_healing_booster_search": "Healing Booster",
	"upgrade_health": "Extra Health",
	"upgrade_health_2": "Toughness",
	"upgrade_health_2_search": "Toughness",
	"upgrade_health_nova": "Healing Nova",
	"upgrade_health_nova_desc": "\u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E yourself and nearby allies.",
	"upgrade_health_nova_search": "Healing Nova",
	"upgrade_health_search": "Extra Health",
	"upgrade_health_stealing_magic": "Spirit Lifesteal",
	"upgrade_health_stealing_magic_search": "Spirit Lifesteal",
	"upgrade_health_stimpak": "Healing Rite",
	"upgrade_health_stimpak/modifier_stimpak_regen": "Healing Rite",
	"upgrade_health_stimpak_desc": "Grant \u003Cspan class=\"highlight\"\u003ERegen\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESprint Speed\u003C/span\u003E to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.",
	"upgrade_health_stimpak_search": "Healing Rite",
	"upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "Bleeding",
	"upgrade_high_velocity_mag": "High-Velocity Rounds",
	"upgrade_high_velocity_mag_search": "High-Velocity Rounds",
	"upgrade_hollow_point_rounds": "Hollow Point",
	"upgrade_hollow_point_rounds_desc": "When you are \u003Cspan class=\"highlight\"\u003Eabove {s:LifeThreshold}% health\u003C/span\u003E, deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and your bullets reduce enemy \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
	"upgrade_hollow_point_rounds_search": "Hollow Point",
	"upgrade_icarus_wings": "Seraphim Wings",
	"upgrade_icarus_wings_desc": "When Airborne, You deal more damage and take reduced damage. Allows \u003Cspan class=\"highlight\"\u003Eunlimited\u003C/span\u003E Air Dash and Jumping.",
	"upgrade_imbued_duration_extender": "Superior Duration",
	"upgrade_imbued_duration_extender_desc": "Increases the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of your abilities and items.",
	"upgrade_imbued_duration_extender_search": "Superior Duration",
	"upgrade_improved_bullet_armor": "Bullet Resilience",
	"upgrade_improved_bullet_armor_desc": "When below \u003Cspan class=\"highlight\"\u003E{s:HealthThreshold}% health\u003C/span\u003E, gain additional \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
	"upgrade_improved_bullet_armor_search": "Bullet Resilience",
	"upgrade_improved_spirit": "Extra Spirit",
	"upgrade_improved_spirit_search": "Extra Spirit",
	"upgrade_improved_stamina": "Extra Stamina",
	"upgrade_improved_stamina_search": "Extra Stamina",
	"upgrade_infinite_rounds": "Infinite Rounds",
	"upgrade_infinite_rounds_desc": "You have \u003Cspan class=\"highlight\"\u003Einfinite\u003C/span\u003E ammo.",
	"upgrade_infinitemagazine": "Endless Magazine",
	"upgrade_infinitemagazine/modifier_infinite_magazine_active": "Endless Magazine",
	"upgrade_infinitemagazine_desc": "Gain \u003Cspan class=\"highlight\"\u003Einfinite ammo\u003C/span\u003E and {g:citadel_inline_attribute:'BonusFireRate'}.",
	"upgrade_infinitemagazine_search": "Endless Magazine",
	"upgrade_infuser": "Infuser",
	"upgrade_infuser_desc": "Gain \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
	"upgrade_infuser_search": "Infuser",
	"upgrade_inhibitor": "Inhibitor",
	"upgrade_inhibitor_desc": "Your bullets build up to reduce the target's \u003Cspan class=\"highlight\"\u003Eoutgoing damage\u003C/span\u003E and apply \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.",
	"upgrade_inhibitor_search": "Inhibitor",
	"upgrade_intensifying_clip": "Intensifying Magazine",
	"upgrade_intensifying_clip_desc": "Increases \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E as you continuously fire your weapon.",
	"upgrade_intensifying_clip_search": "Intensifying Magazine",
	"upgrade_juggernaut": "Juggernaut",
	"upgrade_juggernaut_search": "Juggernaut",
	"upgrade_juggernaut_slow_desc": "Enemies that shoot you have their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E slowed.",
	"upgrade_kinetic_sash": "Kinetic Dash",
	"upgrade_kinetic_sash_desc": "When you \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E you gain \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and bonus \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E until your next reload. Lasts up to {s:AbilityDuration}s.",
	"upgrade_kinetic_sash_search": "Kinetic Dash",
	"upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown",
	"upgrade_lifestrike_gauntlets": "Melee Lifesteal",
	"upgrade_lifestrike_gauntlets_desc": "Your next \u003Cspan class=\"highlight\"\u003EMelee\u003C/span\u003E attack \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EThis heal is {s:NonHeroHealPct}% effective vs non-heroes. \u003Cbr\u003ECooldown is {s:LightMeleeCooldownMult}x as long for Light Melee hits.\u003C/span\u003E",
	"upgrade_lifestrike_gauntlets_search": "Melee Lifesteal",
	"upgrade_long_range": "Long Range",
	"upgrade_long_range_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.",
	"upgrade_long_range_search": "Long Range",
	"upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "Slowed",
	"upgrade_magic_burst": "Mystic Burst",
	"upgrade_magic_burst_desc": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage}\u003C/span\u003E damage to deal additional damage.",
	"upgrade_magic_burst_search": "Mystic Burst",
	"upgrade_magic_carpet": "Magic Carpet",
	"upgrade_magic_carpet_desc": "Summon a Magic Carpet that will \u003Cspan class=\"highlight\"\u003Efly\u003C/span\u003E you away. While flying you are immune to slows and doing any action will dismiss the carpet. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECannot use abilities while the carpet is being summoned.\u003C/span\u003E",
	"upgrade_magic_carpet_search": "Magic Carpet",
	"upgrade_magic_clarity_desc": "On ability or item use, gain a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E bonus to that ability.",
	"upgrade_magic_missile": "Conjure Missiles",
	"upgrade_magic_missile_search": "Conjure Missiles",
	"upgrade_magic_reach": "Mystic Expansion",
	"upgrade_magic_reach_desc": "Imbue an ability to increase its \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E.",
	"upgrade_magic_reach_search": "Mystic Expansion",
	"upgrade_magic_shield": "Enchanter's Emblem",
	"upgrade_magic_shield_desc": "While you are \u003Cspan class=\"highlight\"\u003Eabove {s:LifeThreshold}% health\u003C/span\u003E, gain bonus \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Spirit'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ECooldown Reduction\u003C/span\u003E.",
	"upgrade_magic_shield_search": "Enchanter's Emblem",
	"upgrade_magic_shock": "Tankbuster",
	"upgrade_magic_shock_desc": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage}\u003C/span\u003E damage to deal additional damage. \u003Cspan class=\"highlight\"\u003EIgnores Spirit Resistance.\u003C/span\u003E",
	"upgrade_magic_shock_search": "Tankbuster",
	"upgrade_magic_slow": "Mystic Slow",
	"upgrade_magic_slow_desc": "When the target takes {g:citadel_inline_attribute:'SpiritDamage'}, they have their \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E reduced.",
	"upgrade_magic_slow_search": "Mystic Slow",
	"upgrade_magic_storm": "Surge of Power",
	"upgrade_magic_storm_desc": "Imbue an ability with \u003Cspan class=\"highlight\"\u003Epermanent Spirit Power\u003C/span\u003E. When that ability is used, gain bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E and maintain full speed while attacking.",
	"upgrade_magic_storm_search": "Surge of Power",
	"upgrade_magic_tempo": "Compress Cooldown",
	"upgrade_magic_tempo_desc": "Imbue an ability to reduce its \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E.",
	"upgrade_magic_tempo_search": "Compress Cooldown",
	"upgrade_magic_vulnerability": "Mystic Vulnerability",
	"upgrade_magic_vulnerability_desc": "When an enemy takes {g:citadel_inline_attribute:'SpiritDamage'}, they have their {g:citadel_inline_attribute:'SpiritResist'} reduced.",
	"upgrade_magic_vulnerability_search": "Mystic Vulnerability",
	"upgrade_medic_bullets": "Restorative Shot",
	"upgrade_medic_bullets_desc": "Your next bullet will \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E you based on what target you hit.",
	"upgrade_medic_bullets_search": "Restorative Shot",
	"upgrade_melee_charge": "Melee Charge",
	"upgrade_melee_charge_desc": "Your next \u003Cspan class=\"highlight\"\u003EHeavy Melee\u003C/span\u003E attack against an enemy \u003Cspan class=\"highlight\"\u003Edeals increased damage\u003C/span\u003E.",
	"upgrade_melee_charge_search": "Melee Charge",
	"upgrade_melee_rebuttal": "Rebuttal",
	"upgrade_melee_rebuttal_desc": "On a successful \u003Cspan class=\"highlight\"\u003EParry\u003C/span\u003E against an enemy Hero, \u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E yourself for the damage parried and returns that damage to the target, and temporarily gain increased \u003Cspan class=\"highlight\"\u003Edamage.\u003C/span\u003E",
	"upgrade_melee_rebuttal_search": "Rebuttal",
	"upgrade_metal_skin": "Metal Skin",
	"upgrade_metal_skin_desc": "Become \u003Cspan class=\"highlight\"\u003Eimmune to bullets\u003C/span\u003E.",
	"upgrade_metal_skin_search": "Metal Skin",
	"upgrade_mystic_regeneration": "Mystic Regeneration",
	"upgrade_mystic_regeneration_desc": "Dealing {g:citadel_inline_attribute:'SpiritDamage'} to enemy Heroes grants you Bonus {g:citadel_inline_attribute:'Regen'}. Stacks when dealing damage to different heroes.",
	"upgrade_mystic_regeneration_search": "Mystic Regeneration",
	"upgrade_mystic_reverb": "Mystic Reverb",
	"upgrade_mystic_reverb_search": "Mystic Reverb",
	"upgrade_mystical_piano": "Mystical Piano",
	"upgrade_mystical_piano_desc": "After a short delay, enemies in the target area will be stunned and have their stamina depleted. After the stun they will be temporarily dazed.",
	"upgrade_non_player_bonus": "Monster Rounds",
	"upgrade_non_player_bonus_sacrifice": "Cultist Sacrifice",
	"upgrade_non_player_bonus_sacrifice_desc": "Target an enemy NPC and consume it for \u003Cspan class=\"highlight\"\u003E{s:BonusSoulsPct}% Bonus Souls\u003C/span\u003E and grants a powerful long lasting buff.",
	"upgrade_non_player_bonus_sacrifice_search": "Cultist Sacrifice",
	"upgrade_non_player_bonus_search": "Monster Rounds",
	"upgrade_nullification_aura": "Nullification Burst",
	"upgrade_nullification_aura_deathdamage_desc": "Deals heavy spirit damage upon your death.",
	"upgrade_nullification_aura_desc": "Removes any positive buffs and prevents stamina usage and healing effects on enemies.",
	"upgrade_omnicharge_pendant": "Omnicharge Signet",
	"upgrade_omnicharge_pendant_charges": "Bonus Charges",
	"upgrade_omnicharge_pendant_desc": "Imbue any active non-ultimate ability with \u003Cspan class=\"highlight\"\u003EBonus Ability Charges\u003C/span\u003E. Already charged abilities receive more bonus charges.",
	"upgrade_patrons_blessing": "Mystic Conduit",
	"upgrade_patrons_blessing_desc": "Provides yourself and allies with a powerful spirit focused aura. Has reduced values on allies.",
	"upgrade_patrons_blessing_proc_desc": "Dealing significant \u003Cspan class=\"highlight\"\u003EDamage\u003C/span\u003E to an enemy Hero within {s:DamageThresholdDuration}s causes you to heal yourself and nearby allies.",
	"upgrade_personal_rejuvenator": "Rebirth",
	"upgrade_personal_rejuvenator_desc": "Respawns the hero at the spot they died.",
	"upgrade_personal_rejuvenator_search": "Rebirth",
	"upgrade_phantom_strike": "Phantom Strike",
	"upgrade_phantom_strike_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E to an enemy target and pull them to the ground. Dealing \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EMove speed\u003C/span\u003E reduction and \u003Cspan class=\"highlight\"\u003EDisarm\u003C/span\u003E.",
	"upgrade_phantom_strike_search": "Phantom Strike",
	"upgrade_prism_blast": "Prism Blast",
	"upgrade_prism_blast_desc": "You enter a void state and become \u003Cspan class=\"highlight\"\u003Euntargetable and invincible\u003C/span\u003E for a short duration, during which lasers blast out and rotate around you.",
	"upgrade_pristine_emblem": "Opening Rounds",
	"upgrade_pristine_emblem_desc": "Your attacks have additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E against \u003Cspan class=\"highlight\"\u003Eenemies above {s:EnemyLifeThreshold}% health\u003C/span\u003E.",
	"upgrade_pristine_emblem_search": "Opening Rounds",
	"upgrade_proc_silence": "Silencer",
	"upgrade_proc_silence_debuff_desc": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Eoutgoing spirit damage\u003C/span\u003E.",
	"upgrade_proc_silence_desc": "Your bullets build up to a \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E. Victims are immune to the build up for \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}s\u003C/span\u003E after silence expires.",
	"upgrade_proc_silence_search": "Silencer",
	"upgrade_quarantine/modifier_citadel_quarantine": "Quarantined",
	"upgrade_quick_silver": "Quicksilver Reload",
	"upgrade_quick_silver_desc": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ereloads bullets\u003C/span\u003E on use.",
	"upgrade_quick_silver_search": "Quicksilver Reload",
	"upgrade_rapid_recharge": "Rapid Recharge",
	"upgrade_rapid_recharge_search": "Rapid Recharge",
	"upgrade_rapid_rounds": "Rapid Rounds",
	"upgrade_rapid_rounds_search": "Rapid Rounds",
	"upgrade_rebirth": "Soul Rebirth",
	"upgrade_rebirth/respawn_bonus_health_modifier": "Rebirth Bonus Health",
	"upgrade_rebirth_passive": "If you die, after {s:RespawnDelay}s you will \u003Cspan class=\"highlight\"\u003Erespawn at your death location\u003C/span\u003E with partial health.",
	"upgrade_rebirth_search": "Soul Rebirth",
	"upgrade_rechargingbullets": "Recharging Rush",
	"upgrade_rechargingbullets_desc": "Dealing significant {g:citadel_inline_attribute:'WeaponDamage'} replenishes a charge for \u003Cspan class=\"highlight\"\u003Eeach of your charged abilities\u003C/span\u003E.",
	"upgrade_rechargingbullets_search": "Recharging Rush",
	"upgrade_reduce_debuff_duration": "Dispel Magic",
	"upgrade_reduce_debuff_duration_active_desc": "\u003Cspan class=\"highlight\"\u003EPurge all non-ultimate negative effects\u003C/span\u003E currently applied to you. If any effects were removed, \u003Cspan class=\"highlight\"\u003Eheal yourself\u003C/span\u003E and gain a \u003Cspan class=\"highlight\"\u003Emove speed bonus\u003C/span\u003E. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECannot be used while Stunned or Slept.\u003C/span\u003E",
	"upgrade_reduce_debuff_duration_search": "Dispel Magic",
	"upgrade_regenerating_bullet_shield": "Battle Vest",
	"upgrade_regenerating_bullet_shield_desc": "While you are \u003Cspan class=\"highlight\"\u003Eabove {s:LifeThreshold}% health\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E.",
	"upgrade_regenerating_bullet_shield_search": "Battle Vest",
	"upgrade_reinforcing_casings": "Escalating Resilience",
	"upgrade_reinforcing_casings_desc": "Grants \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E when your bullets hit an enemy hero. \u003Cspan class=\"highlight\"\u003EEach shot can only grant one stack.\u003C/span\u003E",
	"upgrade_reinforcing_casings_search": "Escalating Resilience",
	"upgrade_rescue_beam": "Rescue Beam",
	"upgrade_rescue_beam_desc": "\u003Cspan class=\"highlight\"\u003EHeals\u003C/span\u003E a target allied hero and yourself for a percentage of \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E. Once while healing, you can \u003Cspan class=\"highlight\"\u003EPull\u003C/span\u003E the target towards you. Can be self-cast.",
	"upgrade_rescue_beam_pull": "Pull Target",
	"upgrade_rescue_beam_search": "Rescue Beam",
	"upgrade_resilience": "Enduring Spirit",
	"upgrade_resilience_search": "Enduring Spirit",
	"upgrade_resonant_healing": "Radiant Regeneration",
	"upgrade_resonant_healing_desc": "\u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E and gain bonus \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E for a short duration when you cast an ability.",
	"upgrade_resonant_healing_search": "Radiant Regeneration",
	"upgrade_restorative_locket": "Restorative Locket",
	"upgrade_restorative_locket_active_desc": "When an enemy uses an ability within {s:Radius}m range from you, store one \u003Cspan class=\"highlight\"\u003ERestoration Stack\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EConsume all stacks to \u003Cspan class=\"highlight\"\u003Eheal yourself\u003C/span\u003E and replenish \u003Cspan class=\"highlight\"\u003Eup to {s:MaxStaminaRestore} stamina\u003C/span\u003E based on how many stacks you have.",
	"upgrade_restorative_locket_search": "Restorative Locket",
	"upgrade_return_fire": "Return Fire",
	"upgrade_return_fire_desc": "Automatically \u003Cspan class=\"highlight\"\u003Efire a bullet\u003C/span\u003E towards any attacker who damages you with their abilities or weapon.",
	"upgrade_return_fire_search": "Return Fire",
	"upgrade_ricochet": "Ricochet",
	"upgrade_ricochet_desc": "Your bullets will \u003Cspan class=\"highlight\"\u003Ericochet\u003C/span\u003E on enemies near your target, \u003Cspan class=\"highlight\"\u003Eapplying any bullet procs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing a percentage of the original damage.\u003C/span\u003E",
	"upgrade_ricochet_search": "Ricochet",
	"upgrade_rocket_booster": "Majestic Leap",
	"upgrade_rocket_booster_desc": "\u003Cspan class=\"highlight\"\u003ELaunch yourself\u003C/span\u003E high into the air and grant yourself a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E. While in the air, you can use the active again to drop down faster.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECannot be used for {s:InterruptCooldown}s if attacked by enemy Hero.\u003C/span\u003E",
	"upgrade_rocket_booster_drop_down": "Drop Down",
	"upgrade_rocket_booster_search": "Majestic Leap",
	"upgrade_rocket_boots": "Majestic Leap - Disabled",
	"upgrade_rocket_boots_search": "Majestic Leap - Disabled",
	"upgrade_runed_gauntlets": "Runed Gauntlets",
	"upgrade_runed_gauntlets_desc": "Everytime you land a heavy melee, your existing cooldowns get reduced.",
	"upgrade_runed_gauntlets_parry_desc": "Pierces through parry.",
	"upgrade_rupture": "Decay",
	"upgrade_rupture/modifier_rupture": "Decay",
	"upgrade_rupture_desc": "Inflict \u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E to a target, dealing damage based on their current health.\u003Cbr\u003EDecay's damage is non-lethal and does not apply item procs.",
	"upgrade_rupture_search": "Decay",
	"upgrade_self_bubble": "Ethereal Shift",
	"upgrade_self_bubble_desc": "You enter a void state and become \u003Cspan class=\"highlight\"\u003Euntargetable and invincible\u003C/span\u003E for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain \u003Cspan class=\"highlight\"\u003ESpirit Power, Move Speed, and Spirit Resist\u003C/span\u003E.\u003Cbr\u003ECan be canceled early.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActivation cancels any active ability.\u003C/span\u003E",
	"upgrade_self_bubble_search": "Ethereal Shift",
	"upgrade_shadow_step": "Shadow Step",
	"upgrade_shadow_step_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E straight ahead.",
	"upgrade_shadow_step_passive_desc": "Periodically deals {g:citadel_inline_attribute:'SpiritDamage'} to all nearby enemies.",
	"upgrade_shadow_strike": "Shadow Strike",
	"upgrade_shadow_strike_desc": "Go \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E on \u003Cspan class=\"highlight\"\u003EStamina use\u003C/span\u003E with no detection range. Doing a \u003Cspan class=\"highlight\"\u003Emelee attack\u003C/span\u003E while invisible will cause you to \u003Cspan class=\"highlight\"\u003Esteal bullet and spirit resistance\u003C/span\u003E from them and deal \u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E.",
	"upgrade_sharpshooter": "Sharpshooter",
	"upgrade_sharpshooter_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.",
	"upgrade_sharpshooter_search": "Sharpshooter",
	"upgrade_shivas_bracelet": "Frostbite Charm",
	"upgrade_shivas_bracelet_desc": "Imbued ability has its \u003Cspan class=\"highlight\"\u003ECooldown reduced\u003C/span\u003E and gains \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. When the ability deals damage, \u003Cspan class=\"highlight\"\u003Efreeze\u003C/span\u003E the target and apply \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown is per target.\u003C/span\u003E",
	"upgrade_shrink_ray": "Shrink Ray",
	"upgrade_shrink_ray/modifier_shrink_ray": "Shrink Ray",
	"upgrade_shrink_ray_desc": "Reduces \u003Cspan class=\"highlight\"\u003EModel Size\u003C/span\u003E and grants \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E to the target. Allows \u003Cspan class=\"highlight\"\u003Eusage of tunnels\u003C/span\u003E in this mode. Can be self-cast.",
	"upgrade_silencer": "Silencer",
	"upgrade_silencer_active": "For the next {s:AbilityDuration}s, \u003Cspan class=\"highlight\"\u003Eall your bullets immediately apply Silence\u003C/span\u003E. Silence prevents targets from using abilities.",
	"upgrade_silencer_search": "Silencer",
	"upgrade_siphon_bullets": "Siphon Bullets",
	"upgrade_siphon_bullets_desc_passive2": "Your bullets temporarily \u003Cspan class=\"highlight\"\u003Esteal Max HP\u003C/span\u003E from enemies. Enemies regain their stolen health when the debuff expires.",
	"upgrade_siphon_bullets_search": "Siphon Bullets",
	"upgrade_slowing_bullets": "Slowing Bullets",
	"upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Slowed",
	"upgrade_slowing_bullets_desc": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E on enemies.",
	"upgrade_slowing_bullets_search": "Slowing Bullets",
	"upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "Slowed",
	"upgrade_soaring_spirit": "Improved Spirit",
	"upgrade_soaring_spirit_search": "Improved Spirit",
	"upgrade_spellbreaker": "Spellbreaker",
	"upgrade_spellbreaker_desc": "The next instance of high {g:citadel_inline_attribute:'SpiritDamage'} you take is significantly reduced.",
	"upgrade_spellbreaker_search": "Spellbreaker",
	"upgrade_spellshield": "Hexafoil Ward",
	"upgrade_spellshield/modifier_spellshield_buff": "Hexafoil Ward",
	"upgrade_spellshield/modifier_spellshield_linger_buff": "Hexafoil Ward Broken!",
	"upgrade_spellshield_desc": "Block the next {g:citadel_inline_attribute:'SpiritDamage'} or \u003Cspan class=\"highlight\"\u003EDebuff\u003C/span\u003E, preventing its effects. Only regenerates outside of combat.",
	"upgrade_spellshield_search": "Hexafoil Ward",
	"upgrade_spellshield_shield": "Anti-Spirit Sigil",
	"upgrade_spellslinger_headshots": "Spirit Rend",
	"upgrade_spellslinger_headshots_part1_desc": "Your bullets apply a debuff that reduces the \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E of the target and grants you and your allies \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against them.",
	"upgrade_spellslinger_headshots_part2_desc": "Landing \u003Cspan class=\"highlight\"\u003Eheadshots\u003C/span\u003E against the target reduces their \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E further.",
	"upgrade_spellslinger_headshots_search": "Spirit Rend",
	"upgrade_spirit_bubble": "Spirit Shielding",
	"upgrade_spirit_bubble_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'SpiritDamage'} from enemy Heroes in a small time frame.",
	"upgrade_spirit_bubble_search": "Spirit Shielding",
	"upgrade_spirit_burn": "Spirit Burn",
	"upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "Spirit Burn",
	"upgrade_spirit_burn_desc": "Dealing significant {g:citadel_inline_attribute:'SpiritDamage'} to an enemy within {s:DamageThresholdDuration}s causes an explosion dealing damage and a burn to that enemy. While burning, enemies take damage over time and receive reduced healing.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe cooldown is per enemy, so each target can only be burned once per cooldown. Deals half-damage on non-heroes.\u003C/span\u003E",
	"upgrade_spirit_burn_search": "Spirit Burn",
	"upgrade_spirit_sap": "Spirit Sap",
	"upgrade_spirit_sap_desc": "Target an enemy to \u003Cspan class=\"highlight\"\u003Ereduce their Spirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
	"upgrade_spirit_sap_search": "Spirit Sap",
	"upgrade_spirit_snatch": "Spirit Snatch",
	"upgrade_spirit_snatch_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, the attack deals extra {g:citadel_inline_attribute:'SpiritDamage'} and steals \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EEffects are reduced by {s:LightMeleeReduction}% for Light Melee hits.\u003C/span\u003E",
	"upgrade_spirit_snatch_search": "Spirit Snatch",
	"upgrade_split_shot": "Split Shot",
	"upgrade_split_shot_desc": "Make your weapon fire \u003Cspan class=\"highlight\"\u003Emultishot\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E Hitting more than one Hero per attack will grant a \u003Cspan class=\"highlight\"\u003Estacking weapon damage bonus\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ETargets can only be hit once per multishot.\u003C/span\u003E",
	"upgrade_split_shot_desc_02": "Splitshot Multi-Hit Bonus",
	"upgrade_split_shot_search": "Split Shot",
	"upgrade_sprint_booster": "Sprint Boots",
	"upgrade_sprint_booster_search": "Sprint Boots",
	"upgrade_superacolytes_glove": "Hex-Sealed Knuckles",
	"upgrade_superacolytes_glove/modifier_superacoloytes_glove": "Knuckles Unsealed!",
	"upgrade_superacolytes_glove_desc": "After dealing an accumulated \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage}\u003C/span\u003E spirit damage, your next \u003Cspan class=\"highlight\"\u003EHeavy Melee Attack\u003C/span\u003E deals an additional \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage} spirit damage\u003C/span\u003E.",
	"upgrade_superacolytes_glove_search": "Hex-Sealed Knuckles",
	"upgrade_superior_stamina": "Stamina Mastery",
	"upgrade_superior_stamina_passive": "Allows an additional use of \u003Cspan class=\"highlight\"\u003EAir Jump\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EAir Dash\u003C/span\u003E before landing.",
	"upgrade_superior_stamina_search": "Stamina Mastery",
	"upgrade_suppressor": "Suppressor",
	"upgrade_suppressor_desc": "When you deal {g:citadel_inline_attribute:'SpiritDamage'} to enemies, you also reduce their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
	"upgrade_suppressor_search": "Suppressor",
	"upgrade_surging_power": "Vampiric Burst",
	"upgrade_surging_power_active": "Grants \u003Cspan class=\"highlight\"\u003ELifesteal\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E. This added Ammo is not limited by your max magazine size.",
	"upgrade_surging_power_search": "Vampiric Burst",
	"upgrade_target_stun": "Knockdown",
	"upgrade_target_stun_desc": "Apply a \u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E after \u003Cspan class=\"highlight\"\u003E{s:StunDelay}s\u003C/span\u003E. Stun duration is increased against \u003Cspan class=\"highlight\"\u003Eairborne\u003C/span\u003E targets.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EIncreases the target's gravity for the duration of the stun.\u003C/span\u003E",
	"upgrade_target_stun_search": "Knockdown",
	"upgrade_targeted_silence": "Silence Wave",
	"upgrade_targeted_silence_desc": "Launch an expanding projectile which \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E enemies for a short duration and deals impact damage. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ESilence does not interrupt channeling abilities.\u003C/span\u003E",
	"upgrade_targeted_silence_search": "Silence Wave",
	"upgrade_tech_armor": "Spirit Armor",
	"upgrade_tech_armor_search": "Spirit Armor",
	"upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Mystic Reverb",
	"upgrade_tech_bleed_desc": "Imbue an ability with \u003Cspan class=\"highlight\"\u003ELifesteal\u003C/span\u003E and to apply \u003Cspan class=\"highlight\"\u003Eslow\u003C/span\u003E on a hit target and deal an \u003Cspan class=\"highlight\"\u003Eadditional percentage of the damage dealt\u003C/span\u003E to enemies around the target after a short delay.",
	"upgrade_tech_damage_pulse": "Torment Pulse",
	"upgrade_tech_damage_pulse_desc": "Periodically deals {g:citadel_inline_attribute:'SpiritDamage'} to the closest two enemies nearby.",
	"upgrade_tech_damage_pulse_search": "Torment Pulse",
	"upgrade_tech_defense_shredders": "Spirit Shredder Bullets",
	"upgrade_tech_defense_shredders_desc": "Your bullets apply a debuff that reduces the \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E of the target and grants you and your allies \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against them.",
	"upgrade_tech_defense_shredders_search": "Spirit Shredder Bullets",
	"upgrade_tech_overflow": "Spiritual Overflow",
	"upgrade_tech_overflow_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E by \u003Cspan class=\"highlight\"\u003Echarging up\u003C/span\u003E when shooting enemy heroes.",
	"upgrade_tech_overflow_search": "Spiritual Overflow",
	"upgrade_tech_purge": "Spirit Resilience",
	"upgrade_tech_purge_desc": "When below \u003Cspan class=\"highlight\"\u003E{s:HealthThreshold}% health\u003C/span\u003E, gain additional Spirit Resist.",
	"upgrade_tech_purge_search": "Spirit Resilience",
	"upgrade_tech_range": "Greater Expansion",
	"upgrade_tech_range_desc": "Increases the \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E of your abilities and items.",
	"upgrade_tech_range_search": "Greater Expansion",
	"upgrade_thermal_detonator": "Alchemical Fire",
	"upgrade_thermal_detonator_desc": "Throw a flask that explodes on contact, creating an area that does increasing {g:citadel_inline_attribute:'SpiritDamage'} \u003Cspan class=\"highlight\"\u003Eper second\u003C/span\u003E and reduces enemy \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E{s:NonHeroReductionPercent}% less effective vs non-heroes.",
	"upgrade_thermal_detonator_search": "Alchemical Fire",
	"upgrade_timeless_emblem": "Timeless Emblem",
	"upgrade_titan_round": "Titanic Magazine",
	"upgrade_titan_round_search": "Titanic Magazine",
	"upgrade_toxic_bullets": "Toxic Bullets",
	"upgrade_toxic_bullets_buildup": "Toxic building...",
	"upgrade_toxic_bullets_desc": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EBleed\u003C/span\u003E on enemies, causing them to lose a \u003Cspan class=\"highlight\"\u003Epercentage\u003C/span\u003E of their \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E over time. Also applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E on the bleeding target.",
	"upgrade_toxic_bullets_search": "Toxic Bullets",
	"upgrade_transcendent_cooldown": "Transcendent Cooldown",
	"upgrade_transcendent_cooldown_desc": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities and items.",
	"upgrade_transcendent_cooldown_search": "Transcendent Cooldown",
	"upgrade_trophy_collector": "Trophy Collector",
	"upgrade_trophy_collector_desc": "Whenever you score an \u003Cspan class=\"highlight\"\u003Eassist or kill\u003C/span\u003E, gain extra \u003Cspan class=\"highlight\"\u003Esprint\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eability range\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Epassive soul generation\u003C/span\u003E. This effect stacks and persists through death.",
	"upgrade_trophy_collector_search": "Trophy Collector",
	"upgrade_ultimate_burst": "Lightning Scroll",
	"upgrade_ultimate_burst_desc": "Damage from your ultimate applies a {g:citadel_inline_attribute:'Stun'} and deals {g:citadel_inline_attribute:'BonusSpiritDamage'} after a short delay.\u003C/span\u003E",
	"upgrade_ultimate_burst_hint": "\u003Cspan class=\"diminish\"\u003EThis effect can only trigger once per target per ultimate.\u003C/span\u003E",
	"upgrade_ultimate_burst_search": "Lightning Scroll",
	"upgrade_ultimate_burst_upgrade": "\u003Cspan class=\"highlight\"\u003EMystic Slow effects\u003C/span\u003E",
	"upgrade_unstable_concoction": "Unstable Concoction",
	"upgrade_unstable_concoction_desc": "Consume a concoction that grants you \u003Cspan class=\"highlight\"\u003EUnstoppable\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003Espeed, health, spirit and weapon damage\u003C/span\u003E. After a short duration \u003Cspan class=\"highlight\"\u003Eyou die and explode\u003C/span\u003E, stunning nearby enemies and dealing damage based on your maximum health. Dying this way reduces your respawn time by \u003Cspan class=\"highlight\"\u003E{s:RespawnTimeMod}%\u003C/span\u003E.",
	"upgrade_unstoppable": "Unstoppable",
	"upgrade_unstoppable_desc": "Temporarily suppress \u003Cspan class=\"highlight\"\u003Enegative status effects\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003Eimmune\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003EStun, Silence, Sleep, Root, and Disarm\u003C/span\u003E. \u003Cbr\u003ECannot be used while \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003ESlept\u003C/span\u003E.",
	"upgrade_unstoppable_search": "Unstoppable",
	"upgrade_upgrade_auto_cleanse_desc": "The next \u003Cspan class=\"highlight\"\u003EStun, Chain, Immobilize, Sleep or Silence\u003C/span\u003E is automatically cleansed. When this happens, you gain a \u003Cspan class=\"highlight\"\u003Ebarrier\u003C/span\u003E and all your \u003Cspan class=\"highlight\"\u003Eability cooldowns\u003C/span\u003E get reduced by {s:CooldownReductionOnProc}%.",
	"upgrade_vampire": "Bullet Lifesteal",
	"upgrade_vampire_search": "Bullet Lifesteal",
	"upgrade_veil_walker": "Veil Walker",
	"upgrade_veil_walker_desc": "Walking through a \u003Cspan class=\"highlight\"\u003Ecosmic veil\u003C/span\u003E grants you \u003Cspan class=\"highlight\"\u003EStealth\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.",
	"upgrade_veil_walker_search": "Veil Walker",
	"upgrade_vex_barrier": "Reactive Barrier",
	"upgrade_vex_barrier_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E when you are \u003Cspan class=\"highlight\"\u003EStunned, Chained, Immobilized, Slept or Silenced\u003C/span\u003E.",
	"upgrade_vex_barrier_search": "Reactive Barrier",
	"upgrade_vex_barrier_shield": "Reactive Barrier",
	"upgrade_warp_stone": "Warp Stone",
	"upgrade_warp_stone_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E straight ahead, gaining \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
	"upgrade_warp_stone_search": "Warp Stone",
	"upgrade_weapon_backstabber": "Stalker",
	"upgrade_weapon_backstabber_desc": "Dealing {g:citadel_inline_attribute:'WeaponDamage'} at close range opens a wound and grants you {g:citadel_inline_attribute:'BonusMoveSpeed'}. \u003Cbr\u003E\u003Cbr\u003EWounded enemies take {g:citadel_inline_attribute:'SpiritDPS'}, have reduced {g:citadel_inline_attribute:'BulletResist'}, and are revealed \u003Cspan class=\"highlight\"\u003Ethrough walls\u003C/span\u003E.",
	"upgrade_weapon_backstabber_search": "Stalker",
	"upgrade_weapon_shielding": "Weapon Shielding",
	"upgrade_weapon_shielding_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.",
	"upgrade_weapon_shielding_search": "Weapon Shielding",
	"upgrade_weighted_shots": "Weighted Shots",
	"upgrade_weighted_shots_desc": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E on enemies.",
	"upgrade_weighted_shots_search": "Weighted Shots",
	"upgrade_withering_whip": "Rusted Barrel",
	"upgrade_withering_whip_desc": "Target an enemy to reduce their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBullet Resistance\u003C/span\u003E.",
	"upgrade_withering_whip_search": "Rusted Barrel",
	"vampirebat_lovebites": "Love Bites",
	"viscous_goo_bowling_ball": "Goo Ball",
	"viscous_goo_bowling_ball_desc": "Morph into a large goo ball that \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Estuns\u003C/span\u003E enemies on impact. The ball grants large amounts of \u003Cspan class=\"highlight\"\u003EBullet\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E resist, bounces off walls and can \u003Cspan class=\"highlight\"\u003Edouble jump\u003C/span\u003E.",
	"viscous_goo_bowling_ball_quip": "Roll around and cause chaos",
	"viscous_goo_bowling_ball_t2_desc": "+70 Damage and +20% Resists",
	"viscous_goo_bowling_ball_t3_desc": "+7s Duration and +0.3s\t Stun Duration",
	"viscous_goo_grenade": "Splatter",
	"viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "Slowed",
	"viscous_goo_grenade_bounce_desc": "Multiple hits to the same target deal less damage.",
	"viscous_goo_grenade_desc": "Throw a ball of goo that \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E and leaves puddles of goo behind that apply \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies in the radius.",
	"viscous_goo_grenade_puddle_desc": "Goo puddles linger on the ground and apply a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies walking on them. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EYou and your allies slide faster on goo puddles.\u003C/span\u003E",
	"viscous_goo_grenade_quip": "Damage enemies and make a mess",
	"viscous_goo_grenade_t1_desc": "+36 Damage and +2m Radius",
	"viscous_goo_grenade_t3_desc": "Bounces 1 times and improves Spirit Scaling",
	"viscous_goo_puddle": "Goo Form",
	"viscous_goo_puddle_desc": "Turn yourself into a puddle of goo, becoming \u003Cspan class=\"highlight\"\u003Eimmune to harm\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing damage to nearby enemies\u003C/span\u003E.",
	"viscous_goo_puddle_t3_desc": "[Not Yet Implemented]",
	"viscous_gootapult": "Splatapult",
	"viscous_gootapult_desc": "Charge up and launch yourself, dealing damage and leaving a slowing area on impact.",
	"viscous_gootapult_hint": "Launch!",
	"viscous_restorative_goo": "The Cube",
	"viscous_restorative_goo/modifier_restorative_goo/breakoutProgress": "Breaking out",
	"viscous_restorative_goo_buff_desc": "After exiting the cube, the target has increased \u003Cspan class=\"highlight\"\u003Emove speed and stamina recovery\u003C/span\u003E for a short duration.",
	"viscous_restorative_goo_desc": "Encase the target in a cube of restorative goo that \u003Cspan class=\"highlight\"\u003Eprotects from damage, and increases health regen\u003C/span\u003E. Target is \u003Cspan class=\"highlight\"\u003Eunable to take any new actions\u003C/span\u003E while cubed. Can be used on self. Press \u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Mantle'}\u003C/span\u003E to escape early.",
	"viscous_restorative_goo_quip": "The Cube is a safe place to be",
	"viscous_restorative_goo_t1_desc": "Increases Move Speed and Stamina Recovery",
	"viscous_restorative_goo_t2_desc": "+25 Health Regen and +1s Duration",
	"viscous_restorative_goo_t3_desc": "\u003Cspan class=\"highlight\"\u003ERemoves all non-ult Debuffs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-20s\u003C/span\u003E Cooldown",
	"viscous_telepunch": "Puddle Punch",
	"viscous_telepunch_desc": "Materialize a fist in the world that punches everyone in the area, applying {g:citadel_inline_attribute:'KnockUp'}. \u003Cbr\u003E\u003Cbr\u003EPunching an enemy deals {g:citadel_inline_attribute:'MeleeDamage'} and applies {g:citadel_inline_attribute:'Slow'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EYou and your allies have increased Air Control.\u003C/span\u003E",
	"viscous_telepunch_quip": "Punch enemies with a giant fist",
	"viscous_telepunch_t1_desc": "+1 Charge and +20 Damage",
	"viscous_telepunch_t2_desc": "+1.5m Radius and +60% Lifesteal",
	"viscous_telepunch_t3_desc": "-14s Cooldown and now deals \u003Cspan class=\"highlight\"\u003EHeavy Melee Damage\u003C/span\u003E",
	"walker_unit": "Walker",
	"wp_permanent_pickup_label": "+3% Weapon Damage",
	"wp_permanent_pickup_label_lv2": "+4% Weapon Damage",
	"wp_permanent_pickup_label_lv3": "+6% Weapon Damage",
	"wraith_project_mind_t2_title": "Barrier:",
	"wrecker_ultimate_grab_debuff": "Stasis",
	"yakuza_kobun": "Hired Muscle",
	"yakuza_kobun_desc": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast.",
	"yakuza_protection_racket": "Protection Racket",
	"yakuza_protection_racket_desc": "Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast.",
	"yakuza_protection_racket_t1_desc": "-{s:WeaponRecoilReduction}% Weapon Recoil, -{s:MoveWhileShootingSpeedPenaltyReductionPercent}% move speed reduction when shooting.",
	"yakuza_setting_sun": "Setting Sun",
	"yakuza_setting_sun_desc": "Call down a precision Gamma Ray blast from orbit, hitting all units in the radius at every height regardless of cover. Units near the center of the beam take more damage.",
	"yakuza_shakedown": "Shakedown",
	"yakuza_shakedown_target": "Shakedown",
	"yakuza_shakedown_target_desc": "Send a drone to lock an area down, rooting and damaging enemies in the area. The link between your drones shares a portion of the damage you take with a random rooted enemy.",
	"yakuza_shakedown_target_t2_desc": "Ignore Channel Slowdown",
	"yamato_flying_strike_t3_header": "Upon reaching target:",
	"zipline_boost": "Zipline Boosted",
	"zipline_speed_pickup/zipline_speed": "Increased Zipline Speed",
	"zipline_speed_pickup_label": "Zipline Speed",
	"zombiewall_rotate_hint": "Rotate"
}