Data:Lang en.json: Difference between revisionsGive feedback
Deadbot v1.16.0-6659 |
Deadbot v1.17.0-6684 |
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"BarrelDamageRadius_postfix": "m", | "BarrelDamageRadius_postfix": "m", | ||
"BarrelDamageRadius_postvalue_label": "Explosion Radius", | "BarrelDamageRadius_postvalue_label": "Explosion Radius", | ||
"BarrelLifetime_label": "Barrel Life Time", | "BarrelLifetime_label": "Barrel Life Time", | ||
"BarrelLifetime_postfix": "s", | "BarrelLifetime_postfix": "s", | ||
| Line 2,235: | Line 2,233: | ||
"Citadel_MatchHistory_TooBusy": "The Deadlock Network is too busy and unable to provide match history right now", | "Citadel_MatchHistory_TooBusy": "The Deadlock Network is too busy and unable to provide match history right now", | ||
"Citadel_MatchHistory_Win": "Win", | "Citadel_MatchHistory_Win": "Win", | ||
"Citadel_MatchInfo_LowPriorityMatch": "Low Priority Match", | |||
"Citadel_MatchInfo_Mode_CoopBot": "Standard Match (Bots)", | "Citadel_MatchInfo_Mode_CoopBot": "Standard Match (Bots)", | ||
"Citadel_MatchInfo_Mode_CoopBotBrawl": "Street Brawl (Bots)", | "Citadel_MatchInfo_Mode_CoopBotBrawl": "Street Brawl (Bots)", | ||
| Line 2,908: | Line 2,907: | ||
"Citadel_RankedSeason_ViewNote": "Viewable when season ends", | "Citadel_RankedSeason_ViewNote": "Viewable when season ends", | ||
"Citadel_RankedSeason_WinStreak": "Win Streak", | "Citadel_RankedSeason_WinStreak": "Win Streak", | ||
"Citadel_RankedSeason_WinStreakBonus_TierPoints:f": "+{d:win_streak_tier_points}pts", | |||
"Citadel_RankedSeason_WinStreakBonus_TierWins:f": "{d:win_streak_tier_wins} Wins", | |||
"Citadel_RankedSeason_WinStreakBonus_TierWinsMax:f": "{d:win_streak_tier_wins}+ Wins", | |||
"Citadel_RankedSeason_WinStreakPoints": "+{d:win_streak_points}pts", | "Citadel_RankedSeason_WinStreakPoints": "+{d:win_streak_points}pts", | ||
"Citadel_RankedSeason_WinStreak_Tooltip": "Win matches in a row to gain rank points faster.", | "Citadel_RankedSeason_WinStreak_Tooltip": "Win matches in a row to gain rank points faster.", | ||
| Line 2,931: | Line 2,933: | ||
"Citadel_Ranked_Overview_Hero_Bullet2": "You can choose to change your hero to improve your team composition or swap lanes with allies.", | "Citadel_Ranked_Overview_Hero_Bullet2": "You can choose to change your hero to improve your team composition or swap lanes with allies.", | ||
"Citadel_Ranked_Overview_PlayingMatches": "Leveling Up", | "Citadel_Ranked_Overview_PlayingMatches": "Leveling Up", | ||
"Citadel_Ranked_Overview_Playing_Bullet1": "Each win/loss will grant you +/- | "Citadel_Ranked_Overview_Playing_Bullet1": "Each win/loss will grant you +/- {d:ranked_point_gain} points on average. These numbers may vary slightly depending on the expectations the matchmaker had from that game, or from win streaks. You will see your Rank Points update with a visible progress bar after each match.", | ||
"Citadel_Ranked_Overview_Playing_Bullet2": "When you are promoted to a new Rank or Subrank, you earn Demotion Protection tokens. For full badge Rank ups, you earn 5 tokens and for each Subrank you earn 2. If you lose while Demotion Protection is active, and you would have gone down a Rank, you instead stay the same Rank and a token is consumed.", | "Citadel_Ranked_Overview_Playing_Bullet2": "When you are promoted to a new Rank or Subrank, you earn Demotion Protection tokens. For full badge Rank ups, you earn 5 tokens and for each Subrank you earn 2. If you lose while Demotion Protection is active, and you would have gone down a Rank, you instead stay the same Rank and a token is consumed.", | ||
"Citadel_Ranked_Overview_Playing_Bullet3": "To advance from one Subrank to the next, you need to earn 1,000 Rank Points (ex. {g:citadel_packed_rank_name:'62'} -\u003E {g:citadel_packed_rank_name:'63'}). To advance between a full badge Rank to the next, you will need to earn 2,000 Rank Points (ex. {g:citadel_packed_rank_name:'56'} -\u003E {g:citadel_packed_rank_name:'61'}).", | "Citadel_Ranked_Overview_Playing_Bullet3": "To advance from one Subrank to the next, you need to earn 1,000 Rank Points (ex. {g:citadel_packed_rank_name:'62'} -\u003E {g:citadel_packed_rank_name:'63'}). To advance between a full badge Rank to the next, you will need to earn 2,000 Rank Points (ex. {g:citadel_packed_rank_name:'56'} -\u003E {g:citadel_packed_rank_name:'61'}).", | ||
| Line 3,566: | Line 3,568: | ||
"CloudDuration_label": "Cloud Lifetime", | "CloudDuration_label": "Cloud Lifetime", | ||
"CloudDuration_postfix": "s", | "CloudDuration_postfix": "s", | ||
"ClubSlowPercent_label": " | "ClubSlowPercent_label": "Move Speed", | ||
"ClubSlowPercent_postfix": "%", | "ClubSlowPercent_postfix": "%", | ||
"ClubSlowPercent_postvalue_label": " | "ClubSlowPercent_postvalue_label": "Move Speed", | ||
"ClubSlowPercent_prefix": "-", | |||
"CombatBarrierPerStack_postvalue_label": "Barrier per Stack", | "CombatBarrierPerStack_postvalue_label": "Barrier per Stack", | ||
"CombatBarrier_label": "Barrier", | "CombatBarrier_label": "Barrier", | ||
| Line 5,536: | Line 5,539: | ||
"MaxHPDamage_postfix": "%", | "MaxHPDamage_postfix": "%", | ||
"MaxHPDamage_postvalue_label": "Max Health Damage", | "MaxHPDamage_postvalue_label": "Max Health Damage", | ||
"MaxHealthBuffDuration_postfix": "s", | |||
"MaxHealthBuffDuration_postvalue_label": "Duration", | |||
"MaxHealthBuffPct_postfix": "%", | |||
"MaxHealthBuffPct_postvalue_label": "Max Health", | |||
"MaxHealthDamage_label": "Max Health Damage", | "MaxHealthDamage_label": "Max Health Damage", | ||
"MaxHealthDamage_postfix": "%", | "MaxHealthDamage_postfix": "%", | ||
| Line 7,868: | Line 7,875: | ||
"ability_empowerbullet_t2_desc": "Deal an additional \u003Cspan class=\"highlight\"\u003E+{s:BulletArmorReduction}%\u003C/span\u003E weapon damage for {s:DebuffDuration}s against the victim", | "ability_empowerbullet_t2_desc": "Deal an additional \u003Cspan class=\"highlight\"\u003E+{s:BulletArmorReduction}%\u003C/span\u003E weapon damage for {s:DebuffDuration}s against the victim", | ||
"ability_explosive_barrel": "Powder Keg", | "ability_explosive_barrel": "Powder Keg", | ||
"ability_explosive_barrel_desc": "Throw a barrel that explodes after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'KnockUp'}. \u003Cbr\u003E\u003Cbr\u003E The barrel can be detonated early by being \u003Cspan class=\"highlight\"\u003Eshot\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Emelee'd\u003C/span\u003E, or \u003Cspan class=\"highlight\"\u003Edetonated\u003C/span\u003E by another barrel. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECan be Alt-Cast to place the barrel infront of Holliday.\u003C/span\u003E", | "ability_explosive_barrel_desc": "Throw a barrel that explodes after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'}, \u003Cspan class=\"highlight\"\u003Esetting enemies on fire\u003C/span\u003E and applying {g:citadel_inline_attribute:'KnockUp'}. \u003Cbr\u003E\u003Cbr\u003E The barrel can be detonated early by being \u003Cspan class=\"highlight\"\u003Eshot\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Emelee'd\u003C/span\u003E, or \u003Cspan class=\"highlight\"\u003Edetonated\u003C/span\u003E by another barrel. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe burn stacks, so overlapping barrels burn for their combined damage.\u003Cbr\u003ECan be Alt-Cast to place the barrel infront of Holliday.\u003C/span\u003E", | ||
"ability_explosive_barrel_quip": "Throw a barrel that explodes when shot", | "ability_explosive_barrel_quip": "Throw a barrel that explodes when shot", | ||
"ability_explosive_barrel_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_explosive_barrel_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E Impact Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+13.3333\u003C/span\u003E Burn Damage per Second\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-5\u003C/span\u003E Charge Time\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003EImproved Spirit Scaling\u003C/span\u003E", | ||
"ability_explosive_trap": "Remote Bomb", | "ability_explosive_trap": "Remote Bomb", | ||
"ability_explosive_trap_desc": "A bomb that launches everything it hits \u003Cspan class=\"highlight\"\u003Eup in the air\u003C/span\u003E. Manually detonate by pressing \u003Cspan class=\"highlight\"\u003E[1]\u003C/span\u003E after arming. Useful for \u003Cspan class=\"highlight\"\u003Emobility\u003C/span\u003E.", | "ability_explosive_trap_desc": "A bomb that launches everything it hits \u003Cspan class=\"highlight\"\u003Eup in the air\u003C/span\u003E. Manually detonate by pressing \u003Cspan class=\"highlight\"\u003E[1]\u003C/span\u003E after arming. Useful for \u003Cspan class=\"highlight\"\u003Emobility\u003C/span\u003E.", | ||
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"ability_fencer_riposte_desc": "Prepare to \u003Cspan class=\"highlight\"\u003Edeflect\u003C/span\u003E the next incoming attack. On a successful deflection, briefly become \u003Cspan class=\"highlight\"\u003Einvulnerable\u003C/span\u003E and target an enemy hero to dash towards them, \u003Cspan class=\"highlight\"\u003Estunning\u003C/span\u003E them and reducing their \u003Cspan class=\"highlight\"\u003EMelee Resist\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPress {g:citadel_binding:'Ability2'} to select a target.\u003Cbr\u003EDoes not trigger against trooper or neutral damage.\u003C/span\u003E", | "ability_fencer_riposte_desc": "Prepare to \u003Cspan class=\"highlight\"\u003Edeflect\u003C/span\u003E the next incoming attack. On a successful deflection, briefly become \u003Cspan class=\"highlight\"\u003Einvulnerable\u003C/span\u003E and target an enemy hero to dash towards them, \u003Cspan class=\"highlight\"\u003Estunning\u003C/span\u003E them and reducing their \u003Cspan class=\"highlight\"\u003EMelee Resist\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPress {g:citadel_binding:'Ability2'} to select a target.\u003Cbr\u003EDoes not trigger against trooper or neutral damage.\u003C/span\u003E", | ||
"ability_fencer_riposte_on_parry": "On Pommel Hit:", | "ability_fencer_riposte_on_parry": "On Pommel Hit:", | ||
"ability_fencer_riposte_t3_desc": "Gain \u003Cspan class=\"highlight\"\ | "ability_fencer_riposte_t2_desc": "\u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E Melee Resist and \u003Cspan class=\"highlight\"\u003E+0.4s\u003C/span\u003E Stun Duration", | ||
"ability_fencer_riposte_t3_desc": "Gain \u003Cspan class=\"highlight\"\u003E75%\u003C/span\u003E Bullet, Spirit \u0026amp; Melee Lifesteal against the Riposte target for 13s", | |||
"ability_fencer_throwblade": "Disengaging Sigil", | "ability_fencer_throwblade": "Disengaging Sigil", | ||
"ability_fencer_throwblade_desc": "Draw a sigil sphere in front of you and then \u003Cspan class=\"highlight\"\u003Eleap backwards\u003C/span\u003E as it explodes, \u003Cspan class=\"highlight\"\u003Edamaging and slowing\u003C/span\u003E enemies caught in it.", | "ability_fencer_throwblade_desc": "Draw a sigil sphere in front of you and then \u003Cspan class=\"highlight\"\u003Eleap backwards\u003C/span\u003E as it explodes, \u003Cspan class=\"highlight\"\u003Edamaging and slowing\u003C/span\u003E enemies caught in it.", | ||
| Line 8,362: | Line 8,370: | ||
"ability_punkgoat_goatflip/damagebuff": "Ram Damage Boost", | "ability_punkgoat_goatflip/damagebuff": "Ram Damage Boost", | ||
"ability_punkgoat_goatflip/empowermelee": "Empowered Melee", | "ability_punkgoat_goatflip/empowermelee": "Empowered Melee", | ||
"ability_punkgoat_goatflip/maxhealthbuff": "Ram Fortitude", | |||
"ability_punkgoat_goatflip_desc": "Charge head-first into an enemy and \u003Cspan class=\"highlight\"\u003Esend them into the air along with Billy.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECooldown reduced by 50% on impact.\u003C/span\u003E\u003C/span\u003E", | "ability_punkgoat_goatflip_desc": "Charge head-first into an enemy and \u003Cspan class=\"highlight\"\u003Esend them into the air along with Billy.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECooldown reduced by 50% on impact.\u003C/span\u003E\u003C/span\u003E", | ||
"ability_punkgoat_goatflip_on_hero_collide_header": "On Impact:", | "ability_punkgoat_goatflip_on_hero_collide_header": "On Impact:", | ||
| Line 8,506: | Line 8,515: | ||
"ability_unicorn_dazzlingorb_desc": "Launch a deadly orb of light that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'Slow'} and reduces \u003Cspan class=\"highlight\"\u003EDash Distance\u003C/span\u003E on impact. The orb then bounces to the enemies within range. If no target is found, the orb will linger for a short duration while continuing to look for targets.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPrioritizes enemy heroes when picking targets.", | "ability_unicorn_dazzlingorb_desc": "Launch a deadly orb of light that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'Slow'} and reduces \u003Cspan class=\"highlight\"\u003EDash Distance\u003C/span\u003E on impact. The orb then bounces to the enemies within range. If no target is found, the orb will linger for a short duration while continuing to look for targets.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPrioritizes enemy heroes when picking targets.", | ||
"ability_unicorn_dazzlingorb_t1_desc": "-20% Move Speed and -15% Dash Distance", | "ability_unicorn_dazzlingorb_t1_desc": "-20% Move Speed and -15% Dash Distance", | ||
"ability_unicorn_dazzlingorb_t2_desc": "+90 Damage and Increased Spirit Scaling", | |||
"ability_unicorn_dazzlingorb_t3_desc": "+8 Max Bounces and -30s Cooldown", | "ability_unicorn_dazzlingorb_t3_desc": "+8 Max Bounces and -30s Cooldown", | ||
"ability_unicorn_luminousstrike": "Radiant Daggers", | "ability_unicorn_luminousstrike": "Radiant Daggers", | ||
| Line 8,516: | Line 8,526: | ||
"ability_unicorn_prismaticguard_desc": "Surround yourself in a protective prism. If the barrier is destroyed, it silences nearby enemies and deals a portion of the barrier as damage.", | "ability_unicorn_prismaticguard_desc": "Surround yourself in a protective prism. If the barrier is destroyed, it silences nearby enemies and deals a portion of the barrier as damage.", | ||
"ability_unicorn_prismaticguard_on_explode_desc": "On Explode", | "ability_unicorn_prismaticguard_on_explode_desc": "On Explode", | ||
"ability_unicorn_prismaticguard_t2_desc": "+ | "ability_unicorn_prismaticguard_t2_desc": "+70 Barrier and Increased Barrier Spirit Scaling", | ||
"ability_unicorn_prismaticguard_t3_desc": "+1. | "ability_unicorn_prismaticguard_t3_desc": "+1.25 Silence Duration and -20s Cooldown. Allows Shining Wonder Bounce.", | ||
"ability_unicorn_radiantblast": "Light Eater", | "ability_unicorn_radiantblast": "Light Eater", | ||
"ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "Light Eater", | "ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "Light Eater", | ||
| Line 8,954: | Line 8,964: | ||
"citadel_ability_lightning_ball_quip": "Launch a damaging ball of lightning", | "citadel_ability_lightning_ball_quip": "Launch a damaging ball of lightning", | ||
"citadel_ability_lightning_ball_t2_desc": "\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E move speed on hit targets and \u003Cspan class=\"highlight\"\u003E+1s\u003C/span\u003E Lifetime", | "citadel_ability_lightning_ball_t2_desc": "\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E move speed on hit targets and \u003Cspan class=\"highlight\"\u003E+1s\u003C/span\u003E Lifetime", | ||
"citadel_ability_lightning_ball_t3_desc": "+58.5 DPS and +1. | "citadel_ability_lightning_ball_t3_desc": "+58.5 DPS and +1.75m radius", | ||
"citadel_ability_lightning_dodge": "Lightning Roll", | "citadel_ability_lightning_dodge": "Lightning Roll", | ||
"citadel_ability_lightning_dodge_passive": "Lightning Roll", | "citadel_ability_lightning_dodge_passive": "Lightning Roll", | ||
| Line 9,003: | Line 9,013: | ||
"citadel_ability_mobile_resupply_desc": "Deploy a spirit that provides \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'}\u003C/span\u003E to nearby allies.", | "citadel_ability_mobile_resupply_desc": "Deploy a spirit that provides \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'}\u003C/span\u003E to nearby allies.", | ||
"citadel_ability_mobile_resupply_quip": "Deploy a healing spirit", | "citadel_ability_mobile_resupply_quip": "Deploy a healing spirit", | ||
"citadel_ability_mobile_resupply_t1_desc": " | "citadel_ability_mobile_resupply_t1_desc": "\u003Cspan class=\"highlight\"\u003E+1.5s\u003C/span\u003E Duration", | ||
"citadel_ability_mobile_resupply_t2_desc": "\u003Cspan class=\"highlight\"\u003E-20s\u003C/span\u003E Cooldown and provides \u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E Stamina Recovery", | "citadel_ability_mobile_resupply_t2_desc": "\u003Cspan class=\"highlight\"\u003E-20s\u003C/span\u003E Cooldown and provides \u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E Stamina Recovery", | ||
"citadel_ability_mobile_resupply_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2%\u003C/span\u003E Max | "citadel_ability_mobile_resupply_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2%\u003C/span\u003E Max HP Regen \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Heal Radius \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Spirit Resist", | ||
"citadel_ability_mortarsentry": "Mortar Sentry", | "citadel_ability_mortarsentry": "Mortar Sentry", | ||
"citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E. Deals reduced damage to boss types", | "citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E. Deals reduced damage to boss types", | ||
| Line 9,239: | Line 9,249: | ||
"citadel_ability_tengu_stone_form_desc": "Turn yourself into \u003Cspan class=\"highlight\"\u003Eimpervious stone\u003C/span\u003E and smash into the ground, \u003Cspan class=\"highlight\"\u003Estunning and damaging\u003C/span\u003E enemies nearby. Heals you for a percentage of your max health.", | "citadel_ability_tengu_stone_form_desc": "Turn yourself into \u003Cspan class=\"highlight\"\u003Eimpervious stone\u003C/span\u003E and smash into the ground, \u003Cspan class=\"highlight\"\u003Estunning and damaging\u003C/span\u003E enemies nearby. Heals you for a percentage of your max health.", | ||
"citadel_ability_tengu_stone_form_quip": "Turn into impervious stone and stun enemies nearby", | "citadel_ability_tengu_stone_form_quip": "Turn into impervious stone and stun enemies nearby", | ||
"citadel_ability_tengu_stone_form_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_tengu_stone_form_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.75s\u003C/span\u003E Stun Duration and increased Damage spirit scaling", | ||
"citadel_ability_tengu_urn": "Entangling Thorns", | "citadel_ability_tengu_urn": "Entangling Thorns", | ||
"citadel_ability_tengu_urn_desc": "Summon a patch of choking thorns that \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies in its radius.", | "citadel_ability_tengu_urn_desc": "Summon a patch of choking thorns that \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies in its radius.", | ||
| Line 10,317: | Line 10,327: | ||
"drifter_shadow_mark_desc": "Send out a mark that bleeds the first target it hits, dealing {g:citadel_inline_attribute:'SpiritDPS'}.\u003Cbr\u003E\u003Cbr\u003EWhile the enemy is bleeding you can re-activate Stalker's Mark to instantly \u003Cspan class=\"highlight\"\u003Eappear behind their back.\u003C/span\u003E", | "drifter_shadow_mark_desc": "Send out a mark that bleeds the first target it hits, dealing {g:citadel_inline_attribute:'SpiritDPS'}.\u003Cbr\u003E\u003Cbr\u003EWhile the enemy is bleeding you can re-activate Stalker's Mark to instantly \u003Cspan class=\"highlight\"\u003Eappear behind their back.\u003C/span\u003E", | ||
"drifter_shadow_mark_t1_desc": "\u003Cspan class=\"highlight\"\u003E-8% Bullet Resist", | "drifter_shadow_mark_t1_desc": "\u003Cspan class=\"highlight\"\u003E-8% Bullet Resist", | ||
"drifter_shadow_mark_t2_desc": "\u003Cspan class=\"highlight\"\u003E- | "drifter_shadow_mark_t2_desc": "\u003Cspan class=\"highlight\"\u003E-10s Cooldown and +3s\u003C/span\u003E Duration", | ||
"drifter_shadow_mark_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.5% Bleed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-40% Healing Reduction\u003C/span\u003E", | "drifter_shadow_mark_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.5% Bleed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-40% Healing Reduction\u003C/span\u003E", | ||
"drifter_shadow_mark_teleport": "Ambush", | "drifter_shadow_mark_teleport": "Ambush", | ||
| Line 11,131: | Line 11,141: | ||
"modifier_armor_reactive_armor": "Return Fire", | "modifier_armor_reactive_armor": "Return Fire", | ||
"modifier_armor_return_fire": "Return Fire", | "modifier_armor_return_fire": "Return Fire", | ||
"modifier_astro_barrel_burn": "Powder Burn", | |||
"modifier_astro_lasso_tether": "Lasso Chained", | "modifier_astro_lasso_tether": "Lasso Chained", | ||
"modifier_astro_rifle_slow": "Movement Slow", | "modifier_astro_rifle_slow": "Movement Slow", | ||